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negatives
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102 values
Specify the value of a uniform variable for a specified program object
func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) { C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.5768209
68
Specify the value of a uniform variable for a specified program object
func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.5694582
82
Specify the value of a uniform variable for a specified program object
func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) { C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596244", "0.65417147", "0.6461359", "0.644842", "0.64406013", "0.6411922", "0.63519603", "0.6340269", "0.6338394", "0.631641", "0.630704", "0.6295751", "0.6286016", "0.6283217", "0.6257883", "0.6256306", "0.6242154", "0.61727124", "0.6163814", "0.61348826", "0.6133831", "0.6062144", "0.6036356", "0.60238934", "0.6019526", "0.5999546", "0.5993949", "0.5993949", "0.5970015", "0.59668493", "0.59668493", "0.59601575", "0.5951523", "0.5941418", "0.5941418", "0.5934123", "0.59340847", "0.59272635", "0.59272635", "0.5925408", "0.59216744", "0.5901728", "0.58857214", "0.58857214", "0.5883279", "0.5883279", "0.5883212", "0.5875172", "0.586362", "0.582998", "0.5828949", "0.58207005", "0.5807014", "0.58062696", "0.580162", "0.5798558", "0.5795985", "0.57942384", "0.57870764", "0.57870764", "0.5786004", "0.57720304", "0.5771651", "0.5768039", "0.5768039", "0.5767777", "0.5767777", "0.57662076", "0.57505685", "0.5745927", "0.5745927", "0.5737881", "0.57237256", "0.572228", "0.572188", "0.572188", "0.57115656", "0.57115656", "0.57029104", "0.5694383", "0.5694383", "0.56921077", "0.56837326", "0.56837326", "0.56562597", "0.56517005", "0.5643553", "0.5623654", "0.5623654", "0.56175387", "0.56167626", "0.56103224", "0.5587195", "0.55844986", "0.5583507", "0.55771756", "0.556309", "0.55570835", "0.55538654" ]
0.59912443
29
Specify the value of a uniform variable for a specified program object
func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.59670734
32
Specify the value of a uniform variable for a specified program object
func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) { C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) { C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) { C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596244", "0.65417147", "0.6461359", "0.644842", "0.64406013", "0.6411922", "0.63519603", "0.6340269", "0.6338394", "0.631641", "0.630704", "0.6295751", "0.6286016", "0.6283217", "0.6257883", "0.6256306", "0.6242154", "0.61727124", "0.6163814", "0.61348826", "0.6133831", "0.6062144", "0.6036356", "0.60238934", "0.6019526", "0.5999546", "0.5993949", "0.5993949", "0.59912443", "0.59912443", "0.5970015", "0.59668493", "0.59668493", "0.59601575", "0.5951523", "0.5941418", "0.5941418", "0.5934123", "0.59340847", "0.59272635", "0.59272635", "0.5925408", "0.59216744", "0.5901728", "0.58857214", "0.58857214", "0.5883279", "0.5883279", "0.5883212", "0.5875172", "0.586362", "0.582998", "0.5828949", "0.58207005", "0.5807014", "0.58062696", "0.580162", "0.5798558", "0.5795985", "0.57942384", "0.57870764", "0.57870764", "0.5786004", "0.57720304", "0.5771651", "0.5768039", "0.5768039", "0.5767777", "0.5767777", "0.57662076", "0.57505685", "0.5745927", "0.5745927", "0.5737881", "0.57237256", "0.572228", "0.572188", "0.572188", "0.57115656", "0.57115656", "0.57029104", "0.5694383", "0.5694383", "0.56921077", "0.56837326", "0.56837326", "0.56562597", "0.56517005", "0.5643553", "0.5623654", "0.5623654", "0.56175387", "0.56167626", "0.56103224", "0.5587195", "0.55844986", "0.5583507", "0.55771756", "0.556309", "0.55570835", "0.55538654" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) { C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) { C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.56241274
90
Specify the value of a uniform variable for a specified program object
func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) { C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2fv(gpProgramUniformMatrix2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596244", "0.65417147", "0.6461359", "0.644842", "0.64406013", "0.6411922", "0.63519603", "0.6340269", "0.6338394", "0.631641", "0.630704", "0.6295751", "0.6286016", "0.6283217", "0.6257883", "0.6256306", "0.6242154", "0.61727124", "0.6163814", "0.61348826", "0.6133831", "0.6062144", "0.6036356", "0.60238934", "0.6019526", "0.5999546", "0.5993949", "0.5993949", "0.59912443", "0.59912443", "0.5970015", "0.59668493", "0.59668493", "0.59601575", "0.5951523", "0.5941418", "0.5941418", "0.5934123", "0.59340847", "0.59272635", "0.59272635", "0.5925408", "0.59216744", "0.5901728", "0.58857214", "0.58857214", "0.5883279", "0.5883279", "0.5883212", "0.5875172", "0.586362", "0.582998", "0.5828949", "0.58207005", "0.5807014", "0.58062696", "0.580162", "0.5798558", "0.5795985", "0.57942384", "0.57870764", "0.57870764", "0.5786004", "0.57720304", "0.5771651", "0.5768039", "0.5768039", "0.5767777", "0.5767777", "0.57662076", "0.57505685", "0.5745927", "0.5745927", "0.5737881", "0.57237256", "0.572228", "0.572188", "0.572188", "0.57115656", "0.57115656", "0.57029104", "0.5694383", "0.5694383", "0.56921077", "0.56837326", "0.56837326", "0.56562597", "0.56517005", "0.5643553", "0.5623654", "0.5623654", "0.56175387", "0.56167626", "0.56103224", "0.5587195", "0.55844986", "0.5583507", "0.55771756", "0.556309", "0.55570835", "0.55538654" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x3fv(gpProgramUniformMatrix2x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix2x4fv(gpProgramUniformMatrix2x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596244", "0.65417147", "0.6461359", "0.644842", "0.64406013", "0.6411922", "0.63519603", "0.6340269", "0.6338394", "0.631641", "0.630704", "0.6295751", "0.6286016", "0.6283217", "0.6257883", "0.6256306", "0.6242154", "0.61727124", "0.6163814", "0.61348826", "0.6133831", "0.6062144", "0.6036356", "0.60238934", "0.6019526", "0.5999546", "0.5993949", "0.5993949", "0.59912443", "0.59912443", "0.5970015", "0.59668493", "0.59668493", "0.59601575", "0.5951523", "0.5941418", "0.5941418", "0.5934123", "0.59340847", "0.59272635", "0.59272635", "0.5925408", "0.59216744", "0.5901728", "0.58857214", "0.58857214", "0.5883279", "0.5883279", "0.5883212", "0.5875172", "0.586362", "0.582998", "0.5828949", "0.58207005", "0.5807014", "0.58062696", "0.580162", "0.5798558", "0.5795985", "0.57942384", "0.57870764", "0.57870764", "0.5786004", "0.57720304", "0.5771651", "0.5768039", "0.5768039", "0.5767777", "0.5767777", "0.57662076", "0.57505685", "0.5745927", "0.5745927", "0.5737881", "0.57237256", "0.572228", "0.572188", "0.572188", "0.57115656", "0.57115656", "0.57029104", "0.5694383", "0.5694383", "0.56921077", "0.56837326", "0.56837326", "0.56562597", "0.56517005", "0.5643553", "0.5623654", "0.5623654", "0.56175387", "0.56167626", "0.56103224", "0.5587195", "0.55844986", "0.5583507", "0.55771756", "0.556309", "0.55570835", "0.55538654" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4fv(gpProgramUniformMatrix4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x2fv(gpProgramUniformMatrix4x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596703", "0.6542257", "0.6461325", "0.64492404", "0.64413136", "0.64122504", "0.63523656", "0.6340831", "0.63384855", "0.6316857", "0.6307855", "0.6295642", "0.6285599", "0.6283731", "0.62582535", "0.6256287", "0.6242904", "0.61734796", "0.61641574", "0.61352617", "0.6134187", "0.6062273", "0.60368806", "0.6024162", "0.6019799", "0.5999256", "0.5994685", "0.5994685", "0.59918094", "0.59918094", "0.59701234", "0.59670734", "0.59670734", "0.59603465", "0.595128", "0.5941445", "0.5941445", "0.5934152", "0.59340155", "0.5928211", "0.5928211", "0.5925792", "0.59216046", "0.5901995", "0.5885659", "0.5885659", "0.58831745", "0.58831745", "0.5883113", "0.58758867", "0.586351", "0.58294696", "0.5828137", "0.5820565", "0.5807289", "0.5806582", "0.5802101", "0.5799118", "0.57952845", "0.57937264", "0.5787795", "0.5787795", "0.57860744", "0.57716167", "0.5771515", "0.57684743", "0.57684743", "0.5768209", "0.5768209", "0.5766295", "0.5750447", "0.574635", "0.574635", "0.57380235", "0.57239854", "0.57222235", "0.5721812", "0.5721812", "0.5711823", "0.5711823", "0.5702769", "0.5694582", "0.5694582", "0.569243", "0.56845397", "0.56845397", "0.56564677", "0.5651431", "0.5644162", "0.56241274", "0.56241274", "0.56176555", "0.5616514", "0.5610137", "0.558673", "0.5584317", "0.5583056", "0.557683", "0.5563395", "0.5557459", "0.55541074" ]
0.0
-1
Specify the value of a uniform variable for a specified program object
func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) { C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tsyscall.Syscall6(gpProgramUniform2ui, 4, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), 0, 0)\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpProgramUniform3i, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform3iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n\tC.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tsyscall.Syscall6(gpProgramUniform3f, 5, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)), uintptr(math.Float32bits(v1)), uintptr(math.Float32bits(v2)), 0)\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n\tC.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3Int(location UniformLocation, v0, v1, v2 int32) {\n\tgl.Uniform3i(int32(location), v0, v1, v2)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n\tsyscall.Syscall(gpProgramUniform1f, 3, uintptr(program), uintptr(location), uintptr(math.Float32bits(v0)))\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}" ]
[ "0.74596244", "0.65417147", "0.6461359", "0.644842", "0.64406013", "0.6411922", "0.63519603", "0.6340269", "0.6338394", "0.631641", "0.630704", "0.6295751", "0.6286016", "0.6283217", "0.6257883", "0.6256306", "0.6242154", "0.61727124", "0.6163814", "0.61348826", "0.6133831", "0.6062144", "0.6036356", "0.60238934", "0.6019526", "0.5999546", "0.5993949", "0.5993949", "0.59912443", "0.59912443", "0.5970015", "0.59668493", "0.59668493", "0.59601575", "0.5951523", "0.5941418", "0.5941418", "0.5934123", "0.59340847", "0.59272635", "0.59272635", "0.5925408", "0.59216744", "0.5901728", "0.58857214", "0.58857214", "0.5883279", "0.5883279", "0.5883212", "0.5875172", "0.586362", "0.582998", "0.5828949", "0.58207005", "0.5807014", "0.58062696", "0.580162", "0.5798558", "0.5795985", "0.57942384", "0.57870764", "0.57870764", "0.5786004", "0.57720304", "0.5771651", "0.5768039", "0.5768039", "0.5767777", "0.5767777", "0.57662076", "0.57505685", "0.5745927", "0.5745927", "0.5737881", "0.57237256", "0.572228", "0.572188", "0.572188", "0.57115656", "0.57115656", "0.57029104", "0.5694383", "0.5694383", "0.56921077", "0.56837326", "0.56837326", "0.56562597", "0.56517005", "0.5643553", "0.5623654", "0.5623654", "0.56175387", "0.56167626", "0.56103224", "0.5587195", "0.55844986", "0.5583507", "0.55771756", "0.556309", "0.55570835", "0.55538654" ]
0.0
-1
specifiy the vertex to be used as the source of data for flat shaded varyings
func ProvokingVertex(mode uint32) { C.glowProvokingVertex(gpProvokingVertex, (C.GLenum)(mode)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (g *Graph) InitSingleSource(source *Vertex) {\n\tfor _, v := range g.Vertexs {\n\t\tv.UpperBound = math.MaxInt32\n\t\tv.Pi = nil\n\t}\n\tsource.UpperBound = 0\n}", "func vertexInterp(isolevel float64, p1, p2 gl.Vector, valp1, valp2 float64) gl.Vector {\n\tif math.Abs(isolevel-valp1) < epsilon {\n\t\treturn p1\n\t}\n\tif math.Abs(isolevel-valp2) < epsilon {\n\t\treturn p2\n\t}\n\tif math.Abs(valp1-valp2) < epsilon {\n\t\treturn p1\n\t}\n\tmu := (isolevel - valp1) / (valp2 - valp1)\n\treturn gl.Vector{\n\t\tX: p1.X + mu*(p2.X-p1.X),\n\t\tY: p1.Y + mu*(p2.Y-p1.Y),\n\t\tZ: p1.Z + mu*(p2.Z-p1.Z),\n\t}\n}", "func (s *Shader) SetVertexSource(src string) (err error) {\n\t// Do some cleanup if we're replacing an existing shader\n\ts.destroyVertexShader()\n\n\t// Set new shader\n\ts.vertID, err = setShader(src, gl.VERTEX_SHADER)\n\n\t// If successful and applicable, attach and compile\n\tif err == nil && s.programID != 0 {\n\t\tgl.AttachShader(s.programID, s.vertID)\n\t\terr = s.compileProgram()\n\t}\n\n\treturn\n}", "func MinSampleShading(value float32) {\n C.glowMinSampleShading(gpMinSampleShading, (C.GLfloat)(value))\n}", "func (e Edge) GetVertex1() int {\n return e.v1_index\n}", "func makeVertex(vertexType string) graphson.Vertex {\n\tvertexValue := graphson.VertexValue{\n\t\tID: \"unused_vertex_value_ID\",\n\t\tLabel: vertexType,\n\t\tProperties: map[string][]graphson.VertexProperty{},\n\t}\n\tvertex := graphson.Vertex{Type: vertexType, Value: vertexValue}\n\treturn vertex\n}", "func parseVertex(line string) Vector3 {\n\tvar x, y, z float64\n\t_, err := fmt.Sscanf(line, \"v %f %f %f\", &x, &y, &z)\n\tif err != nil {\n\t\tlog.Fatal(err)\n\t}\n\tfmt.Printf(\"Parsed vertex %v\\n\", Vector3{x, y, z})\n\treturn Vector3{x, y, z}\n}", "func init_vertex(x, y int) Vertex {\n return Vertex{x, y}\n}", "func ProvokingVertex(mode uint32) {\n C.glowProvokingVertex(gpProvokingVertex, (C.GLenum)(mode))\n}", "func parseVertex(t []string) []float32 {\n\tx, _ := strconv.ParseFloat(t[0], 32)\n\ty, _ := strconv.ParseFloat(t[1], 32)\n\tz, _ := strconv.ParseFloat(t[2], 32)\n\n\treturn []float32{float32(x), float32(y), float32(z)}\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func main() {\n //Leemos el archivo\n data, err := ioutil.ReadFile(\"g.txt\")\n if err != nil {\n fmt.Println(\"File reading error\", err)\n return\n }\n rows := strings.Split(string(data), \"\\n\")\n //Inicializamos los vertices\n numOfVertexes, _ := strconv.Atoi(rows[0])\n vertexesG := make([]Vertex, numOfVertexes)\n count := 0;\n for count < numOfVertexes {\n vertexesG[count] = Vertex{count, 0.1, 0.2}\n count = count + 1\n }\n\n //Inicializamos las aristas con los valores del archivo\n numOfEdges := len(rows)-2\n edgesG := make([]Edge, numOfEdges)\n count = 0;\n for count < numOfEdges {\n vertIndx := strings.Split(rows[count+1], \",\") \n vertex1, _ := strconv.Atoi(vertIndx[0])\n vertex2, _ := strconv.Atoi(vertIndx[1])\n edgesG[count] = Edge{vertex1,vertex2,1}\n count = count + 1\n }\n\n //De lo anterior tenemos el conjuinto de vertices vertexesG y el conjunto de aristas edgesG\n //El apuntador a estos dos conjuntos se les pasara a todas las hormigas para que los compartan\n //Y todas tengan los mismos conjuntos\n\n\n //VARIABLE QUE NOS DIRA CUANTAS VECES SE HA ENCONTRADO UNA SOLUCION CON EL MISMO TAMAÑO DE MANERA CONSECUTIVA \n numSinCambios := 0\n //Variable que nos dice el numero de veces que si se encuentra la solcucion con el mismo tamaño se detendra el algoritmo\n numIteracionSeguidasParaParar := 200\n //Defefine el numero de hormigas que tendremos\n numberOfAnts := 20\n //Calculamos la cantidad de aristas que debe de tener la greafica comompleta dada la cantidad de vertices que tenemos\n numOfEdgesFull := (numOfVertexes*(numOfVertexes-1))/2\n\n //VARIABLES QUE DEFINE LOS PARAMETROS DEL ALGORITMO\n q := 0.5\n evaporation_rate := 0.2\n pheromone_adjust := 0.12\n //beta := 1\n //VARIABLES QUE DEFINE LOS PARAMETROS DEL ALGORITMO\n\n //Semilla para la funcion de numeros aleatorios\n randomSeed := 1\n //La funcion para generar los numeros aletarios que usaremos\n randomFun := rand.New(rand.NewSource(int64(randomSeed)))\n min_sol := make([]int, numOfVertexes)\n \n //Inicializamos un slice de hormigas con la cantida de hormigas definida\n ants := make([]Ant, numberOfAnts)\n\n antCount := 0\n //Para cada hormiga le vamos a crear su slice de edgesFull, una grafica con el apuntaos a los vertifces\n //el aputnador a las aristas y sus aristas que rempresentaran a la grafica completa\n //Depues vamos a crear ala hormiga con los parametros\n //La grafica que le creamos, un slice de enteros para sus soluciones, la funcion aleatorio y los parametros \n for antCount < numberOfAnts {\n edgesFull := make([]Edge, numOfEdgesFull)\n graphG := Graph{&vertexesG,&edgesG,&edgesFull}\n slice := make([]int, 0)\n ants[antCount] = Ant{antCount,&graphG,randomFun, &slice,q,evaporation_rate,pheromone_adjust}\n antCount = antCount +1\n }\n \n ///////////////////////////////////\n //////////ALGORITMO ACO////////////\n ///////////////////////////////////\n //Mientras no se tengan numIteracionSeguidasParaParar sin cambios en la solucion\n //Ejecutaremos el siguiente ciclo\n\n////////////////////////CICLO////////////////////////////\n for numSinCambios <= numIteracionSeguidasParaParar{\n\n //fmt.Printf(\"Sin cambios: %d\\n\", numSinCambios)\n\n //Inicializamos a cada una de las hormigas estos es \n //Inicializar la grafica full\n //Inicialar el slice de soluciones\n //no necesitamos poner a la hormiga en un vertice arbitratio en un principio por que desde todos los vertices tenemos conexion a todos por ser grafica\n //a todos por ser grafica completa\n antCount = 0\n for antCount < numberOfAnts {\n (*ants[antCount].graph).initFull()\n ants[antCount].BorraSolucion()\n antCount = antCount +1\n } \n \n //Mientras alguno de las hormigas pueda dar un paso\n sePuedeDarPaso := true\n for sePuedeDarPaso != false {\n\n otroPaso := false\n antCount = 0\n //Verificamos si alguna de las hormigas todavia puede dar un paso\n for antCount < numberOfAnts {\n if ants[antCount].PuedeDarUnPaso(){\n otroPaso = true\n }\n antCount = antCount +1\n }\n \n //Si alguna hormiga todavia puede dar un paso\n sePuedeDarPaso = otroPaso\n if sePuedeDarPaso{\n antCount = 0\n for antCount < numberOfAnts {\n //Verificamos si la hormiga con index antCount puede dar un paso y si es asi\n //Esta damos el paso con esta hormiga\n if ants[antCount].PuedeDarUnPaso(){\n\n////////////////////////PASO//////////////////////////// (VER EL LA FUNCION)\n ants[antCount].Paso() \n }\n antCount = antCount +1\n }\n }\n }\n\n///////////TODAS LAS HORMIGAS COMPLETAN SU TRAYECTO/////\n //Una vez que ya se dieron todos los pasos posibles debemo encontrar la mejor solucion guardarla y actualziar la feromona\n antCount = 0\n //El tamaño de la solucion minima\n minSolLen := -1\n //El indice de la hormiga que tiene la solucion minima\n minSolIndex := -1\n //Buscamos la solucion minima entre todas las hormigas\n for antCount < numberOfAnts {\n solLen := len((*ants[antCount].solution))\n if minSolLen > solLen || minSolLen < 0{\n minSolLen = solLen\n minSolIndex = antCount\n }\n antCount = antCount +1\n }\n ants[minSolIndex].PrintSolution()\n\n //Verificamos que la solucioon mejor encontrada en este ciclo sea mejor que minima solucion actual\n if len(min_sol) >= len((*ants[minSolIndex].solution)){\n //Si la solucion tiene el mismo tamaño entonces sumaos 1 al contador de ciclos sin con el mismo \n //Tamaño de solucion\n if len(min_sol) == len((*ants[minSolIndex].solution)){\n numSinCambios = numSinCambios+1\n //Si la solucion es mas pequeña regreamos el contador a 0 \n }else{\n numSinCambios = 0\n }\n\n //Borramos la mejor solucion anterior\n min_sol = make([]int, len((*ants[minSolIndex].solution)))\n countSolIndex := 0\n //Copiamos la nueva solucion minima\n for countSolIndex < len(min_sol){\n min_sol[countSolIndex] = (*ants[minSolIndex].solution)[countSolIndex]\n countSolIndex = countSolIndex +1\n }\n }\n\n countSolIndex := 0\n //Imprimimos la mejor solucion hasta el momento\n fmt.Printf(\"MejorSolucion: \")\n for countSolIndex < len(min_sol){\n fmt.Printf(\"%d \", min_sol[countSolIndex])\n countSolIndex = countSolIndex +1\n }\n fmt.Printf(\"\\n\")\n\n////////////////////////ACTUALIZACION GLOBAL////////////////////////////\n //Por ultimo vamos a hacer la actualizacion de la feromona de manera GLOBAL\n countVertexIndex := 0\n //Para cada uno de los vertices calculamos el nuevo valor de la hormona considerando la evaporacion\n for countVertexIndex < len(vertexesG){\n vertexIndex := vertexesG[countVertexIndex].index\n vertexPheromone := vertexesG[countVertexIndex].pheromone\n newPheromoneValue := (1-evaporation_rate)*vertexPheromone\n addedPheromone := 0.0\n countSolIndex := 0\n //Si el vertice es parte de la solucion minima actual entonces tambien calculamos la feromona extra que se le sumara\n for countSolIndex < len(min_sol){\n if vertexIndex == min_sol[countSolIndex]{\n addedPheromone = evaporation_rate*(1.0/float64((len(min_sol))))\n //fmt.Printf(\"AddedPhero %f\\n\",addedPheromone)\n }\n countSolIndex = countSolIndex +1\n } \n //Actualizamos el valor de la feromona\n vertexesG[countVertexIndex].pheromone = newPheromoneValue + addedPheromone\n countVertexIndex = countVertexIndex +1\n }\n\n }\n\n}", "func (g Graph) SetEdge(v1 int, v2 int, value float64){\n count := 0;\n for count < len(*g.full) {\n v1temp := (*g.full)[count].v1_index\n v2temp := (*g.full)[count].v2_index\n if (v1 == v1temp && v2 == v2temp){\n //fmt.Printf(\"%d ---- %d\\n\", v1temp, v2temp)\n (*g.full)[count].weight = value\n }\n\n if (v2 == v1temp && v1 == v2temp){\n //fmt.Printf(\"%d ---- %d\\n\", v2temp, v1temp)\n (*g.full)[count].weight = value\n }\n count = count + 1\n }\n}", "func (g Graph) FullEdgesTo0ForVertex(v int) {\n count := 0;\n for count < len(*g.full) {\n v1temp := (*g.full)[count].v1_index\n v2temp := (*g.full)[count].v2_index\n if (v == v1temp || v == v2temp){\n //fmt.Printf(\"%d ---- %d\\n\", v1temp, v2temp)\n (*g.full)[count].weight = 0.0\n }\n \n count = count + 1\n }\n}", "func updateVertexPropertiesByValue(v vertex) {\n\tv.X = 99\n\tv.Y = 100\n}", "func (s *Shader) VertexFormat() AttrFormat {\n\treturn s.vertexFmt\n}", "func ShaderSource(shader uint32, count int32, xstring **int8, length *int32) {\n C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))\n}", "func (r *resolver) buildSingleVertexGraph(nodeDef *spec.Node, jobArgs map[string]interface{}) (*Graph, error) {\n\tn, err := r.newNode(nodeDef, jobArgs)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tg := &Graph{\n\t\tName: nodeDef.Name,\n\t\tSource: n,\n\t\tSink: n,\n\t\tNodes: map[string]*Node{n.Id: n},\n\t\tEdges: map[string][]string{},\n\t\tRevEdges: map[string][]string{},\n\t}\n\treturn g, nil\n}", "func MinSampleShading(value float32) {\n\tC.glowMinSampleShading(gpMinSampleShading, (C.GLfloat)(value))\n}", "func MinSampleShading(value float32) {\n\tC.glowMinSampleShading(gpMinSampleShading, (C.GLfloat)(value))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func (c Cell) Vertex(k int) Point {\n\treturn Point{faceUVToXYZ(int(c.face), c.uv.Vertices()[k].X, c.uv.Vertices()[k].Y).Normalize()}\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func (g Graph) FullWeightOfVertex(v int) float64 {\n count := 0;\n weight := 0.0\n for count < len(*g.full) {\n v1temp := (*g.full)[count].v1_index\n v2temp := (*g.full)[count].v2_index\n if (v == v1temp || v == v2temp){\n weight = weight + (*g.full)[count].weight\n }\n \n count = count + 1\n }\n return weight\n}", "func VertexAttrib1fv(dst Attrib, src []float32) {\n\tgl.VertexAttrib1fv(uint32(dst.Value), &src[0])\n}", "func PackVertex(v *gdbi.Vertex) map[string]interface{} {\n\treturn map[string]interface{}{\n\t\t\"gid\": v.ID,\n\t\t\"label\": v.Label,\n\t\t\"data\": v.Data,\n\t}\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func (shader Shader) Source(source string) {\n\tcstrs, free := gl.Strs(source + \"\\x00\")\n\tgl.ShaderSource(uint32(shader), 1, cstrs, nil)\n\tfree()\n}", "func (obj *Device) SetVertexDeclaration(decl *VertexDeclaration) Error {\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.SetVertexDeclaration,\n\t\t2,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(unsafe.Pointer(decl)),\n\t\t0,\n\t)\n\treturn toErr(ret)\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func (v *vertex) Scale(f float64) {\n\tv.x = v.x * f\n\tv.y = v.y * f\n}", "func (v Vertex) String() string {\n\treturn \"Vertex: \" + strconv.Itoa(v.X) + \",\" + strconv.Itoa(v.Y)\n}", "func (g *Graph) init(numVertex int) {\n if g.vertex == nil {\n g.vertex = make([]*NodeG, numVertex)\n }\n}", "func (dg DenseGraph) VertexNum() int {\n\treturn dg.vertexNum\n}", "func ( v Vertex ) Scale1( f float64 ) {\n\t// Value receiver, no change to the struct\n\tv.x = v.x * f\n\tv.y = v.y * f\n}", "func ReadVertexShader(path string) string {\n\treturn readShader(\"vertex\", path)\n}", "func (g *Graph) init(numVertex int) {\n if g.vertex == nil {\n g.vertex = make([]*NodeG, numVertex+1)\n }\n}", "func VertexAttrib1fv(index uint32, value []float32) {\n\tgl.VertexAttrib1fv(index, &value[0])\n}", "func testVertex(name string, interested_item string) bool {\n\t// fmt.Println(\"name:\", name, \"interested_item\", interested_item)\n\n\tif name == interested_item {\n\t\treturn true\n\t}\n\n\treturn false\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func (p *Polygon) smoothVertices() {\n\tdone := false\n\tfor done == false {\n\t\tdone = true\n\t\tfor i := range p.vlist {\n\t\t\tif p.smoothVertex(i) {\n\t\t\t\tdone = false\n\t\t\t}\n\t\t}\n\t}\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func (g GraphSONv3Parser) ParseVertex(in []byte) (v graphson.VertexRecord, err error) {\n\tv.Properties = map[string][]graphson.VertexPropertyRecord{}\n\n\tif typeName, err := jsonparser.GetString(in, \"@type\"); err != nil || typeName != vertexTypeName {\n\t\treturn v, graphson.ParsingError{err, \"@type\", \"parseVertex\"}\n\t}\n\n\t// value location mapping on original json record, using the jsonparser package to avoid as much reflection as we can\n\tvar paths = [][]string{\n\t\t{\"@value\", \"label\"},\n\t\t{\"@value\", \"id\", \"@value\"},\n\t\t{\"@value\", \"properties\"},\n\t}\n\n\tparsingErrors := graphson.ParsingErrors{}\n\n\tjsonparser.EachKey(in, func(idx int, value []byte, vt jsonparser.ValueType, err error) {\n\t\tvar currentError = graphson.ParsingError{nil, strings.Join(paths[idx], \" \"), \"parseVertex\"}\n\t\tif err != nil {\n\t\t\tcurrentError.Message = err.Error()\n\t\t\tparsingErrors = append(parsingErrors, currentError)\n\t\t\treturn\n\t\t}\n\n\t\tswitch idx {\n\t\tcase 0: // @value -> label\n\t\t\tlabel, e := jsonparser.ParseString(value)\n\t\t\tif e != nil {\n\t\t\t\tcurrentError.Message = e.Error()\n\t\t\t\tbreak\n\t\t\t}\n\n\t\t\tv.Label = label\n\n\t\tcase 1: // @value -> label -> @value\n\t\t\tid, e := parsedToType(value, vt)\n\t\t\tif e != nil {\n\t\t\t\tcurrentError.Message = e.Error()\n\t\t\t\tbreak\n\t\t\t}\n\n\t\t\tv.ID = id\n\n\t\tcase 2: // @value -> properties (VertexPropertyRecord)\n\t\t\te := jsonparser.ObjectEach(value, func(key []byte, prop []byte, dataType jsonparser.ValueType, offset int) error {\n\t\t\t\tpropertyName, e := jsonparser.ParseString(key)\n\t\t\t\tif e != nil {\n\t\t\t\t\tcurrentError.Message = e.Error()\n\t\t\t\t\treturn e\n\t\t\t\t}\n\n\t\t\t\tparsedProperties, e := g.ParseVertexProperties(prop)\n\t\t\t\tif e != nil {\n\t\t\t\t\tcurrentError.Message = e.Error()\n\t\t\t\t\treturn e\n\t\t\t\t}\n\n\t\t\t\tv.Properties[propertyName] = append(v.Properties[propertyName], parsedProperties...)\n\n\t\t\t\treturn nil\n\t\t\t})\n\n\t\t\tif e != nil {\n\t\t\t\tcurrentError.Message = e.Error()\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tif currentError.Message != nil {\n\t\t\tparsingErrors = append(parsingErrors, currentError)\n\t\t}\n\n\t}, paths...)\n\n\treturn v, parsingErrors.Combine()\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func (g GraphSONv3Parser) ParseVertexProperty(in []byte) (property graphson.VertexPropertyRecord, err error) {\n\tproperty.Properties = map[string]graphson.ValuePair{}\n\n\tif typeName, err := jsonparser.GetString(in, \"@type\"); err != nil || typeName != vertexPropertyTypeName {\n\t\treturn property, graphson.ParsingError{err, \"@type\", \"parseVertexProperty\"}\n\t}\n\n\t// value location mapping on original json record, using the jsonparser package to avoid as much reflection as we can\n\tvar paths = [][]string{\n\t\t{\"@value\", \"label\"},\n\t\t{\"@value\", \"id\", \"@value\"},\n\t\t{\"@value\", \"value\"},\n\t\t{\"@value\", \"properties\"},\n\t}\n\n\tparsingErrors := graphson.ParsingErrors{}\n\n\tjsonparser.EachKey(in, func(idx int, value []byte, vt jsonparser.ValueType, err error) {\n\t\tcurrentError := graphson.ParsingError{nil, strings.Join(paths[idx], \" \"), \"parseVertex\"}\n\n\t\tif err != nil {\n\t\t\tcurrentError.Message = err.Error()\n\t\t\tparsingErrors = append(parsingErrors, currentError)\n\t\t\treturn\n\t\t}\n\n\t\tswitch idx {\n\t\tcase 0: // @value -> label\n\t\t\tlabel, e := jsonparser.ParseString(value)\n\t\t\tif e != nil {\n\t\t\t\tcurrentError.Message = e.Error()\n\t\t\t\tbreak\n\t\t\t}\n\n\t\t\tproperty.Label = label\n\n\t\tcase 1: // @value -> id -> @value\n\t\t\tid, e := parsedToType(value, vt)\n\t\t\tif e != nil {\n\t\t\t\tcurrentError.Message = e.Error()\n\t\t\t\tbreak\n\t\t\t}\n\n\t\t\tproperty.ID = id\n\n\t\tcase 2: // @value -> value\n\t\t\tpValue, e := jsonparser.ParseString(value)\n\t\t\tif e != nil {\n\t\t\t\tcurrentError.Message = e.Error()\n\t\t\t\tbreak\n\t\t\t}\n\n\t\t\tproperty.Value = pValue\n\n\t\tcase 3: // @value -> properties\n\t\t\te := jsonparser.ObjectEach(value, func(key []byte, prop []byte, dataType jsonparser.ValueType, offset int) error {\n\t\t\t\tpropertyName, e := jsonparser.ParseString(key)\n\t\t\t\tif e != nil {\n\t\t\t\t\tcurrentError.Message = e.Error()\n\t\t\t\t\treturn currentError\n\t\t\t\t}\n\n\t\t\t\tproperty.Properties[propertyName], e = g.Parse(prop)\n\t\t\t\tif e != nil {\n\t\t\t\t\tcurrentError.Message = e.Error()\n\t\t\t\t\treturn currentError\n\t\t\t\t}\n\n\t\t\t\treturn nil\n\t\t\t})\n\n\t\t\tif e != nil {\n\t\t\t\tcurrentError.Message = e.Error()\n\t\t\t\tbreak\n\t\t\t}\n\n\t\t}\n\n\t\tif currentError.Message != nil {\n\t\t\tparsingErrors = append(parsingErrors, currentError)\n\t\t}\n\n\t}, paths...)\n\n\treturn property, parsingErrors.Combine()\n}", "func (c *Calculator) AddVertex(id string) {\n\tc.g.AddVertex(id, nil)\n}", "func (v *Vertex) Scale(f float64) {\n v.X = v.X * f\n v.Y = v.Y * f\n}", "func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tsyscall.Syscall6(gpShaderSource, 4, uintptr(shader), uintptr(count), uintptr(unsafe.Pointer(xstring)), uintptr(unsafe.Pointer(length)), 0, 0)\n}", "func (p *PhongMaterial) SampleSource(gen *rand.Rand, normal, dest model3d.Coord3D) model3d.Coord3D {\n\tif (p.DiffuseColor == Color{}) || gen.Intn(2) == 0 {\n\t\treturn p.sampleSpecular(gen, normal, dest)\n\t} else {\n\t\treturn (&LambertMaterial{}).SampleSource(gen, normal, dest)\n\t}\n}", "func (v *Vertex) Scale(f float64) {\n v.X = v.X * f\n v.Y = v.Y * f\n}", "func ProgramUniformMatrix3x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x4fv(gpProgramUniformMatrix3x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func (v Vertex) Scale(f int) {\n\tv.x = v.x * f\n\tv.y = v.y * f\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func (v *Vertex) Scale(f float64) {\n\tv.X = v.X * 1\n\tv.Y = v.Y * 1\n}", "func (g *Graph) addVertex() (Vertex, error) {\n\tv := Vertex{\n\t\tvert: g.numvert + 1,\n\t}\n\tg.vertices[v] = true\n\tg.numvert++\n\treturn v, nil\n}", "func ProgramUniformMatrix4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4fv(gpProgramUniformMatrix4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tC.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))\n}", "func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tC.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func makeVao(points []float32) uint32 {\n\tvar vbo uint32\n\tvar vao uint32\n\tvar stride int32\n\n\t//points only 9\n\t//points and colors 18\n\tstride = int32(4 * len(points) / 3)\n\tprintln(\"stride: \", stride)\n\n\tgl.GenVertexArrays(1, &vao)\n\tgl.GenBuffers(1, &vbo)\n\tgl.BindVertexArray(vao)\n\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbo)\n\tgl.BufferData(gl.ARRAY_BUFFER, 4*len(points), gl.Ptr(points), gl.STATIC_DRAW)\n\n\tgl.EnableVertexAttribArray(0)\n\tgl.VertexAttribPointer(0, 3, gl.FLOAT, false, stride, gl.PtrOffset(0))\n\tprintln(\"triangle length: \", len(points))\n\tif len(points) >= 18 {\n\t\tlog.Println(\"In if\")\n\t\tgl.EnableVertexAttribArray(1)\n\t\tgl.VertexAttribPointer(1, 3, gl.FLOAT, false, stride, gl.PtrOffset(3*4))\n\t}\n\treturn vao\n}", "func (g *Graph) AddVertex(label int) {\n\t// v := vertex{label}\n\t// g.vertices = append(g.vertices, v)\n\tg.Vertices++\n}", "func (g *UndirectedGraph) AddVertex(val interface{}) {\n\tg.vertices[val] = &Vertex{val, make(map[interface{}]*Vertex)}\n}", "func newVertex(x, y, theta, v, w float64, parent *Vertex) *Vertex {\n\treturn &Vertex{Point{X: x, Y: y, Theta: theta, V: v, W: w}, parent, nil}\n}", "func ShaderProgramFill(r, g, b, a byte) *shaderir.Program {\n\tir, err := graphics.CompileShader([]byte(fmt.Sprintf(`//kage:unit pixels\n\npackage main\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\treturn vec4(%0.9f, %0.9f, %0.9f, %0.9f)\n}\n`, float64(r)/0xff, float64(g)/0xff, float64(b)/0xff, float64(a)/0xff)))\n\tif err != nil {\n\t\tpanic(err)\n\t}\n\treturn ir\n}", "func Scale(v *Vertex, f float64) {\n\tv.x *= f\n\tv.y *= f\n}", "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Abs1(v Vertex) float64 {\n\treturn math.Sqrt(v.X*v.X + v.Y*v.Y)\n}", "func Scale(v *Vertex, f float64) {\n\tv.X *= f\n\tv.Y *= f\n}", "func (obj *Device) GetVertexDeclaration() (decl VertexDeclaration, err Error) {\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.GetVertexDeclaration,\n\t\t2,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(unsafe.Pointer(&decl)),\n\t\t0,\n\t)\n\terr = toErr(ret)\n\treturn\n}", "func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x2fv(gpProgramUniformMatrix4x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func (debugging *debuggingOpenGL) ShaderSource(shader uint32, source string) {\n\tdebugging.recordEntry(\"ShaderSource\", shader, source)\n\tdebugging.gl.ShaderSource(shader, source)\n\tdebugging.recordExit(\"ShaderSource\")\n}", "func (feature Feature) StealGeometry() Geometry {\n\tgeom := C.OGR_F_StealGeometry(feature.cval)\n\treturn Geometry{geom}\n}", "func (v Vertex) GetIndex() int {\n return v.index\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func (v *Vertex) Scale(f float64) {\r\n\tv.X = v.X * f\r\n\tv.Y = v.Y * f\r\n}", "func VertexAttrib3fv(index uint32, value []float32) {\n\tgl.VertexAttrib3fv(index, &value[0])\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func (ds *DijkstraSolver) _initStartPoint(S []StartPoint, dp []Value, colors []int) *VertexPQ {\n\tpq := NewVertexPQ()\n\n\tfor _, sp := range S {\n\t\tpq.push(&Vertex{id: sp.id, v: sp.vzero})\n\t\tdp[sp.id] = sp.vzero\n\t\tcolors[sp.id] = GRAY\n\t}\n\n\treturn pq\n}", "func ProgramUniformMatrix2x4fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix2x4fv(gpProgramUniformMatrix2x4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func (a Ant) Paso() {\n //Primero calculamos el valor aleatorio q\n q := a.random.Float64()\n //Calculamos el valor RN poara todos los vertices \n rnvalues := a.GetVertexesRNValue() \n //sumrnValues nos rive para guardar la suma de los valores rn de todos los vertices\n sumrnValues := 0.0\n //maxrnvalue nos srive para guardar el valor maximo de los valores rn\n maxrnValue := 0.0\n //indexmasrnValue nos sirve para guardar el indice del vertice con el valor rn maximo\n indexmaxrnValue := -1 \n count := 0;\n //Dentro de este ciclo calculamos sumrnValues, maxrnValue y indexmaxrnValue\n for count < len(rnvalues) {\n //fmt.Printf(\"IndexV: %d RN: %f\\n\", count, rnvalues[count])\n if maxrnValue <= rnvalues[count] {\n maxrnValue = rnvalues[count]\n indexmaxrnValue = count\n }\n sumrnValues = sumrnValues + rnvalues[count]\n count = count+1\n } \n\n\n //Si el q es menor al valor dado q0 entonces vamos a agregar a la solucion el vertice con indice indexmaxrnValue\n //Actualzamos la feromona de manera local para el mismo vertice, y por ulitmo para ese vertice aremos a todas\n //Las aristas que inciden en el con valor 0\n if q < a.q0{\n //fmt.Printf(\"Feromona antes: %f\\n\", (*(*a.graph).vertexes)[indexmaxrnValue].pheromone)\n a.AgregaASolucion(indexmaxrnValue)\n a.ActualizaFeromonaLocalmente(indexmaxrnValue)\n (*a.graph).FullEdgesTo0ForVertex(indexmaxrnValue)\n //fmt.Printf(\"Se agrego %d\\n\", indexmaxrnValue)\n //fmt.Printf(\"Feromona Despues: %f\\n\", (*(*a.graph).vertexes)[indexmaxrnValue].pheromone)\n //a.PrintSolution()\n\n //Si q no es menor al valor dado q0\n }else{\n //Mientras que no da un paso la hormiga haremos lo sigueinte\n dioPaso := false\n for dioPaso != true{\n //Calculamos un indice de los vertices de manera aleatoria\n randomIndex := rand.Intn(len(rnvalues))\n //Calcualmos la probabilidad (como en el pdf) que la hormiga de un paso a este vertice\n indexProb := (rnvalues[randomIndex]/sumrnValues)\n //Calculamos otro numero aletaorioa entre 0 y 1\n randonNumber := a.random.Float64()\n //fmt.Printf(\"Random Index: %d indexProb: %f RandomNumber: %f\\n\", randomIndex, indexProb, randonNumber)\n //Si el numeor aleatorio calculado es menor o igual a la probabilidad de que la hormiga diera el paso a ese vertice\n //Entonces damos el paso a ese vertice\n //Vamos a agregar a la solucion el vertice con indice randomIndex\n //Actualzamos la feromona de manera local para el mismo vertice, y por ulitmo para ese vertice aremos a todas\n //Las aristas que inciden en el con valor 0\n if randonNumber <= indexProb{\n a.AgregaASolucion(randomIndex)\n a.ActualizaFeromonaLocalmente(randomIndex)\n (*a.graph).FullEdgesTo0ForVertex(randomIndex)\n //fmt.Printf(\"Se agrego %d\\n\", randomIndex)\n //Si damos el paso entonces hacemos este fvalor true de tal manera que esta fucnion se detendra\n dioPaso = true\n }\n }\n }\n //fmt.Printf(\"%f\\n\", q)\n //fmt.Printf(\"%t q=%f < %f=q0\\n\", q < a.q0, q, a.q0)\n}", "func (g *Graph) getVertices() ([]Vertex, error) {\n\tvar arr []Vertex\n\tarr = make([]Vertex, g.numvert)\n\n\ti := 0\n\tfor node, value := range g.vertices {\n\t\tif value {\n\t\t\tarr[i] = node\n\t\t\ti++\n\t\t}\n\t}\n\n\treturn arr, nil\n}", "func VertexAttrib3fv(dst Attrib, src []float32) {\n\tgl.VertexAttrib3fv(uint32(dst.Value), &src[0])\n}", "func (m *Mesh) SingularVertices() []Coord3D {\n\tvar res []Coord3D\n\n\t// Queues reused for each vertex to store the current\n\t// search state, where each entry is a triangle index.\n\tvar unvisited []int\n\tvar visitQueue []int\n\n\tm.getVertexToFace().Range(func(vertex Coord3D, tris []*Triangle) bool {\n\t\tif len(tris) == 0 {\n\t\t\treturn true\n\t\t}\n\n\t\t// Start the search with triangle 0 in the queue.\n\t\tunvisited = unvisited[:0]\n\t\tfor i := range tris[1:] {\n\t\t\tunvisited = append(unvisited, i+1)\n\t\t}\n\t\tvisitQueue = append(visitQueue[:0], 0)\n\n\t\tfor len(unvisited) > 0 && len(visitQueue) > 0 {\n\t\t\texpandIdx := visitQueue[len(visitQueue)-1]\n\t\t\texpandTri := tris[expandIdx]\n\t\t\tvisitQueue = visitQueue[:len(visitQueue)-1]\n\n\t\t\tfor i := 0; i < len(unvisited); i++ {\n\t\t\t\tvisitIdx := unvisited[i]\n\t\t\t\tif expandTri.SharesEdge(tris[visitIdx]) {\n\t\t\t\t\tunvisited[i] = unvisited[len(unvisited)-1]\n\t\t\t\t\tunvisited = unvisited[:len(unvisited)-1]\n\t\t\t\t\tvisitQueue = append(visitQueue, visitIdx)\n\t\t\t\t\ti--\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// If we have visited every triangle, then all the\n\t\t// triangles for the vertex are connected to each\n\t\t// other via edges.\n\t\tif len(unvisited) != 0 {\n\t\t\tres = append(res, vertex)\n\t\t}\n\t\treturn true\n\t})\n\treturn res\n}", "func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {\n\tsyscall.Syscall6(gpVertexAttribFormat, 5, uintptr(attribindex), uintptr(size), uintptr(xtype), boolToUintptr(normalized), uintptr(relativeoffset), 0)\n}", "func (v *Vertex) Scale(f float64) {\n\tv.X *= f\n\tv.Y *= f\n}", "func main() {\n\tfmt.Println(\"main\")\n\trows, err := readCSV()\n\tif err != nil {\n\t\tpanic(err)\n\t}\n\tfmt.Printf(\"# Rows = %d\\n\", len(rows))\n\tfmt.Printf(\"%+v\\n\", rows[0])\n\tedges := EdgeList{}\n\tfor _, r := range rows {\n\t\tedges = append(edges, Edge{\n\t\t\tSource: Vertex(r.FromID),\n\t\t\tDestination: Vertex(r.ToID),\n\t\t\tWeight: r.Time,\n\t\t})\n\t}\n\n\tfmt.Printf(\"# Vertices (Edg List)= %d\\n\", len(edges.Vertices()))\n\tfmt.Printf(\"# Edges (Edg List)= %d\\n\", len(edges.Edges()))\n\n\tal := convertEdgeListToAdjacencyList(edges)\n\tfmt.Printf(\"# Vertices (Adj List) = %d\\n\", len(al.Vertices()))\n\tfmt.Printf(\"# Edges (Adj List) = %d\\n\", len(al.Edges()))\n\n\t// 1 step path\n\t// (-122.4067318,37.6552092) => (-122.4066705,37.6554806)\n\tfmt.Println(\"\")\n\tp, err := Dijkstra(al, 32927063, 2262036212)\n\tif err != nil {\n\t\tfmt.Println(\"Dijkstra error: \", err.Error())\n\t}\n\tfmt.Println(\"Path Steps = \", len(p))\n\tfmt.Println(\"Path Weight = \", getPathWeight(p))\n\tfmt.Printf(\"Path = %+v\\n\", p)\n\tfmt.Println(\"\")\n\n\t// Unknown path\n\t// => (-122.3956858,37.6666107)\n\t// https://www.google.com/maps/place/37%C2%B039'59.8%22N+122%C2%B023'44.5%22W/@37.6897163,-122.4155747,11.42z/data=!4m5!3m4!1s0x0:0x0!8m2!3d37.6666107!4d-122.3956858\n\tfmt.Println(\"\")\n\n\tp, err = Dijkstra(al, 32927063, 1096003072)\n\tif err != nil {\n\t\tfmt.Println(\"Dijkstra error: \", err.Error())\n\t}\n\tfmt.Println(\"Path Steps = \", len(p))\n\tfmt.Println(\"Path Weight = \", getPathWeight(p))\n\tfmt.Printf(\"Path = %+v\\n\", p)\n\tfmt.Println(\"\")\n\n\t// South SF => Oakland\n\t// => (-122.2796971,37.8012714)\n\t// https://www.google.com/maps/place/37%C2%B039'59.8%22N+122%C2%B023'44.5%22W/@37.6897163,-122.4155747,11.42z/data=!4m5!3m4!1s0x0:0x0!8m2!3d37.6666107!4d-122.3956858\n\t// result...\n\t// Path Steps = 626\n\t// Path Weight = 1504.4395644354097\n\n\t// Route in Google Maps:\n\t// https://www.google.com/maps/dir/'37.6552092,-122.4067318'/'37.8012714,-122.2796971'/@37.7412534,-122.4084235,12z/data=!3m1!4b1!4m10!4m9!1m3!2m2!1d-122.4067318!2d37.6552092!1m3!2m2!1d-122.2796971!2d37.8012714!3e0\n\tfmt.Println(\"\")\n\n\tp, err = Dijkstra(al, 32927063, 30373973)\n\tif err != nil {\n\t\tfmt.Println(\"Dijkstra error: \", err.Error())\n\t}\n\tfmt.Println(\"Path Steps = \", len(p))\n\tfmt.Println(\"Path Weight = \", getPathWeight(p))\n\tfmt.Printf(\"Path = %+v\\n\", p)\n\tfmt.Println(\"\")\n\n}", "func VertexAttribFormat(attribindex uint32, size int32, xtype uint32, normalized bool, relativeoffset uint32) {\n C.glowVertexAttribFormat(gpVertexAttribFormat, (C.GLuint)(attribindex), (C.GLint)(size), (C.GLenum)(xtype), (C.GLboolean)(boolToInt(normalized)), (C.GLuint)(relativeoffset))\n}", "func VertexAttrib1fv(index Uint, v []Float) {\n\tcindex, _ := (C.GLuint)(index), cgoAllocsUnknown\n\tcv, _ := (*C.GLfloat)(unsafe.Pointer((*sliceHeader)(unsafe.Pointer(&v)).Data)), cgoAllocsUnknown\n\tC.glVertexAttrib1fv(cindex, cv)\n}", "func ProgramUniformMatrix3x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3x2fv(gpProgramUniformMatrix3x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProvokingVertex(mode uint32) {\n\tsyscall.Syscall(gpProvokingVertex, 1, uintptr(mode), 0, 0)\n}", "func (s *DatatypeGeoShape) Source(includeName bool) (interface{}, error) {\n\t// {\n\t// \t\"test\": {\n\t// \t\t\"type\": \"geo_shape\",\n\t// \t\t\"copy_to\": [\"field_1\", \"field_2\"],\n\t// \t\t\"tree\": \"quadtree\",\n\t// \t\t\"precision\": \"50m\",\n\t// \t\t\"tree_levels\": \"various\",\n\t// \t\t\"strategy\": \"recursive\",\n\t// \t\t\"distance_error_pct\": 0.0,\n\t// \t\t\"orientation\": \"ccw\",\n\t// \t\t\"points_only\": true,\n\t// \t\t\"ignore_malformed\": true,\n\t// \t\t\"ignore_z_value\": true,\n\t// \t\t\"coerce\": true\n\t// \t}\n\t// }\n\toptions := make(map[string]interface{})\n\toptions[\"type\"] = \"geo_shape\"\n\n\tif len(s.copyTo) > 0 {\n\t\tvar copyTo interface{}\n\t\tswitch {\n\t\tcase len(s.copyTo) > 1:\n\t\t\tcopyTo = s.copyTo\n\t\t\tbreak\n\t\tcase len(s.copyTo) == 1:\n\t\t\tcopyTo = s.copyTo[0]\n\t\t\tbreak\n\t\tdefault:\n\t\t\tcopyTo = \"\"\n\t\t}\n\t\toptions[\"copy_to\"] = copyTo\n\t}\n\tif s.tree != \"\" {\n\t\toptions[\"tree\"] = s.tree\n\t}\n\tif s.precision != \"\" {\n\t\toptions[\"precision\"] = s.precision\n\t}\n\tif s.treeLevels != \"\" {\n\t\toptions[\"tree_levels\"] = s.treeLevels\n\t}\n\tif s.strategy != \"\" {\n\t\toptions[\"strategy\"] = s.strategy\n\t}\n\tif s.distanceErrorPct != nil {\n\t\toptions[\"distance_error_pct\"] = s.distanceErrorPct\n\t}\n\tif s.orientation != \"\" {\n\t\toptions[\"orientation\"] = s.orientation\n\t}\n\tif s.pointsOnly != nil {\n\t\toptions[\"points_only\"] = s.pointsOnly\n\t}\n\tif s.ignoreMalformed != nil {\n\t\toptions[\"ignore_malformed\"] = s.ignoreMalformed\n\t}\n\tif s.ignoreZValue != nil {\n\t\toptions[\"ignore_z_value\"] = s.ignoreZValue\n\t}\n\tif s.coerce != nil {\n\t\toptions[\"coerce\"] = s.coerce\n\t}\n\n\tif !includeName {\n\t\treturn options, nil\n\t}\n\n\tsource := make(map[string]interface{})\n\tsource[s.name] = options\n\treturn source, nil\n}", "func GetShaderSource(shader uint32, bufSize int32, length *int32, source *int8) {\n C.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))\n}", "func (g *Graph) From(ss source.Sources) {\n\tg.from = ss\n}", "func (e Edges) FilterSource(n *Node) Edges {\n\tedges := Edges{graph: e.graph}\n\tfor _, e := range e.edges {\n\t\tif e.From == n {\n\t\t\tedges.edges = append(edges.edges, e)\n\t\t}\n\t}\n\n\treturn edges\n}" ]
[ "0.5627926", "0.559103", "0.5455208", "0.53628564", "0.53606296", "0.53479576", "0.53330594", "0.53044915", "0.5214661", "0.5126297", "0.50868094", "0.5083302", "0.5073065", "0.5021851", "0.5016231", "0.4975505", "0.4974356", "0.49566036", "0.49356934", "0.49356934", "0.49342355", "0.49254557", "0.48955226", "0.48867968", "0.4886324", "0.4881576", "0.48779443", "0.4858095", "0.4853329", "0.4845885", "0.4837629", "0.48020524", "0.47979587", "0.47660103", "0.476508", "0.4758602", "0.4751928", "0.47359195", "0.47338516", "0.47318", "0.4728491", "0.4724564", "0.4724564", "0.4719072", "0.47076038", "0.4696577", "0.46957994", "0.46915972", "0.46883416", "0.46798015", "0.46773732", "0.46767998", "0.46740684", "0.46657172", "0.46606398", "0.4646646", "0.46436623", "0.46413544", "0.46400747", "0.46301752", "0.4628316", "0.4628316", "0.46173158", "0.4616355", "0.46142012", "0.46127927", "0.46078104", "0.46035457", "0.4603239", "0.4599939", "0.45872614", "0.45784366", "0.45772463", "0.4572917", "0.45696712", "0.45659542", "0.45584372", "0.45538267", "0.4546683", "0.454097", "0.4539937", "0.4533658", "0.45315313", "0.45307258", "0.45306662", "0.4528966", "0.4524436", "0.45221472", "0.45220166", "0.45183322", "0.45038295", "0.44991946", "0.44953805", "0.44945017", "0.4493544", "0.44914672", "0.44909292", "0.44892585", "0.44875503" ]
0.4952528
19
push and pop the server attribute stack
func PushAttrib(mask uint32) { C.glowPushAttrib(gpPushAttrib, (C.GLbitfield)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (this popChannel) stack(cmd ...*URLContext) {\n\ttoStack := cmd\n\tfor {\n\t\tselect {\n\t\tcase this <- toStack:\n\t\t\treturn\n\t\tcase old := <-this:\n\t\t\t// Content of the channel got emptied and is now in old, so append whatever\n\t\t\t// is in toStack to it, so that it can either be inserted in the channel,\n\t\t\t// or appended to some other content that got through in the meantime.\n\t\t\ttoStack = append(old, toStack...)\n\t\t}\n\t}\n}", "func (s *stack) push(n *Node) {\n\ts.ns = append(s.ns, n)\n}", "func (r *renderer) push(context reflect.Value) {\n\tr.stack = append(r.stack, context)\n}", "func PushClientAttrib(mask uint32) {\n\tsyscall.Syscall(gpPushClientAttrib, 1, uintptr(mask), 0, 0)\n}", "func (s *stack) pop() {\n\ts.items = s.items[:len(s.items)-1]\n}", "func (i *Intel8080) stackPop() uint16 {\n\tn := uint16(i.mem.Read(i.sp)) | uint16(i.mem.Read(i.sp+1))<<8\n\ti.sp += 2\n\n\treturn n\n}", "func (handler *Handler) stackAssociate(w http.ResponseWriter, r *http.Request) *httperror.HandlerError {\n\tstackID, err := request.RetrieveNumericRouteVariableValue(r, \"id\")\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusBadRequest, \"Invalid stack identifier route variable\", err}\n\t}\n\n\tendpointID, err := request.RetrieveNumericQueryParameter(r, \"endpointId\", false)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusBadRequest, \"Invalid query parameter: endpointId\", err}\n\t}\n\n\tswarmId, err := request.RetrieveQueryParameter(r, \"swarmId\", true)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusBadRequest, \"Invalid query parameter: swarmId\", err}\n\t}\n\n\torphanedRunning, err := request.RetrieveBooleanQueryParameter(r, \"orphanedRunning\", false)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusBadRequest, \"Invalid query parameter: orphanedRunning\", err}\n\t}\n\n\tsecurityContext, err := security.RetrieveRestrictedRequestContext(r)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusInternalServerError, \"Unable to retrieve info from request context\", err}\n\t}\n\n\tuser, err := handler.DataStore.User().User(securityContext.UserID)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusInternalServerError, \"Unable to load user information from the database\", err}\n\t}\n\n\tstack, err := handler.DataStore.Stack().Stack(portainer.StackID(stackID))\n\tif err == bolterrors.ErrObjectNotFound {\n\t\treturn &httperror.HandlerError{http.StatusNotFound, \"Unable to find a stack with the specified identifier inside the database\", err}\n\t} else if err != nil {\n\t\treturn &httperror.HandlerError{http.StatusInternalServerError, \"Unable to find a stack with the specified identifier inside the database\", err}\n\t}\n\n\tresourceControl, err := handler.DataStore.ResourceControl().ResourceControlByResourceIDAndType(stackutils.ResourceControlID(stack.EndpointID, stack.Name), portainer.StackResourceControl)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusInternalServerError, \"Unable to retrieve a resource control associated to the stack\", err}\n\t}\n\n\tif resourceControl != nil {\n\t\tresourceControl.ResourceID = fmt.Sprintf(\"%d_%s\", endpointID, stack.Name)\n\n\t\terr = handler.DataStore.ResourceControl().UpdateResourceControl(resourceControl.ID, resourceControl)\n\t\tif err != nil {\n\t\t\treturn &httperror.HandlerError{http.StatusInternalServerError, \"Unable to persist resource control changes inside the database\", err}\n\t\t}\n\t}\n\n\tstack.EndpointID = portainer.EndpointID(endpointID)\n\tstack.SwarmID = swarmId\n\n\tif orphanedRunning {\n\t\tstack.Status = portainer.StackStatusActive\n\t} else {\n\t\tstack.Status = portainer.StackStatusInactive\n\t}\n\n\tstack.CreationDate = time.Now().Unix()\n\tstack.CreatedBy = user.Username\n\tstack.UpdateDate = 0\n\tstack.UpdatedBy = \"\"\n\n\terr = handler.DataStore.Stack().UpdateStack(stack.ID, stack)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusInternalServerError, \"Unable to persist the stack changes inside the database\", err}\n\t}\n\n\tstack.ResourceControl = resourceControl\n\n\treturn response.JSON(w, stack)\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]interface{})\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]interface{})\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]interface{})\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (stack *Stack) Push(stuff interface{}) {\n\t*stack = append(*stack, stuff)\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]any)\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]any)\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (l *AttributeList) Push(key, value *string) {\n\tattribute := &Attribute{\n\t\tKey: *key,\n\t\tValue: *value,\n\t}\n\n\tif l.first == nil {\n\t\tl.first = attribute\n\t\tl.last = l.first\n\t\tl.length++\n\t\treturn\n\t}\n\n\tcache := l.last\n\tl.last = attribute\n\tcache.Next = l.last\n\tl.length++\n}", "func (s *state) push(name string, value reflect.Value) {\n\ts.vars = append(s.vars, variable{name, value})\n}", "func (p *inlineItemParser) pushNonterm(state inlineParserState) {\n\tentry := parserStackEntry{\n\t\tValues: make([]interface{}, 0, 16),\n\t}\n\tif state == _S1 { // dict\n\t\tentry.Keys = make([]string, 0, 16)\n\t}\n\tp.stack.push(&entry)\n}", "func (st *scopeStack) push(name ID) {\n\tids := idScope{\n\t\tID: name,\n\t\tscope: scope{},\n\t}\n\tst.stack = append(st.stack, ids)\n}", "func (s *state) pop(mark int) {\n\ts.vars = s.vars[0:mark]\n}", "func (vm *VM) framePop() {\n\tf := vm.frames.pop()\n\tvm.global.op = f.op\n\tvm.global.currentEnv = f.env\n}", "func (u *UserProxyList)addToStack(user User){\n\tif len(u.StackCache) >= u.StackCapacity{ //if stackCache is full or exceed capacity then remove first user and append new user\n\t\tu.StackCache = append(u.StackCache[1:],user)\n\t} else{\n\t\tu.StackCache.addUser(user)\n\t}\n}", "func pop(a *Stack) {\n if a.head == 0 {\n fmt.Println(\"STACK EMPTY\")\n } else {a.con = a.con[:len(a.con)-1]\n\tfmt.Println(\"by reference function call\",a.con)\n\ta.head--\n }\n}", "func (r *renderer) pop() reflect.Value {\n\tif len(r.stack) == 0 {\n\t\treturn reflect.Value{}\n\t}\n\tctx := r.stack[len(r.stack)-1]\n\tr.stack = r.stack[:len(r.stack)-1]\n\treturn ctx\n}", "func (h *ReqHeap) Push(x interface{}) {\n\t*h = append(*h, x.(*Mssg))\n}", "func (s *MyStack) Push(x int) {\n s.queue2 = append(s.queue2, x)\n for len(s.queue1) > 0 {\n s.queue2 = append(s.queue2, s.queue1[0])\n s.queue1 = s.queue1[1:]\n }\n s.queue1, s.queue2 = s.queue2, s.queue1\n}", "func (cpu *CPU) push(value byte) {\n\tcpu.write(0x100|uint16(cpu.sp), value)\n\tcpu.sp--\n}", "func (lmt *RateLimiter) Stack(another *RateLimiter) {\n\tlmt.stack = another\n}", "func (st *scopeStack) pop() {\n\tl := len(st.stack)\n\tif l == 1 {\n\t\tpanic(\"popped the standard library (pre-main) scope\")\n\t}\n\t// TODO OPT: Optimize for space, this will never free any underlying memory.\n\tst.stack = st.stack[:l-1]\n}", "func (s *Stack) Push(value interface{}) {\n\n s.top = &Element{value, s.top}\n\n s.size++\n\n}", "func testStack() {\n\tobj := ConstructorStack()\n\tobj.Push(9)\n\tparam_2 := obj.Pop()\n\tparam_3 := obj.Top()\n\tparam_4 := obj.Empty()\n\n\tfmt.Println(param_2)\n\tfmt.Println(param_3)\n\tfmt.Println(param_4)\n}", "func (i *Intel8080) stackAdd(n uint16) {\n\ti.sp -= 2\n\ti.mem.Write(i.sp, uint8(n&0xff))\n\ti.mem.Write(i.sp+1, uint8(n>>8))\n}", "func (op *stackOp) Assemble(s *core.AssemblyState) {\n\t// If base is 0xffff then this is a PUSH/POP.\n\tif op.base == 0xffff {\n\t\topcode := uint16(0)\n\t\tif op.storing {\n\t\t\topcode++\n\t\t}\n\n\t\tlrpcBit := uint16(0x0100)\n\t\tif !op.lrpc {\n\t\t\tlrpcBit = 0\n\t\t}\n\n\t\ts.Push(0xe000 | (opcode << 11) | lrpcBit | op.regs)\n\t} else { // LDMIA/STMIA\n\t\topcode := uint16(2)\n\t\tif op.storing {\n\t\t\topcode++\n\t\t}\n\n\t\ts.Push(0xe000 | (opcode << 11) | op.regs | (op.base << 8))\n\t}\n}", "func (s *Stack) Push(e interface{}) {\n\t*s = append(*s, e)\n}", "func (s *stack) push(el string) {\n\ts.items = append(s.items, el)\n}", "func (s *StackStr) push(str string) {\n\ts.data[s.top] = str\n\ts.top++\n}", "func (stack *Stack) Push(value interface{}) {\n\tstack.list.PushBack(value)\n}", "func (this *MyStack) Push(x int) {\n\tthis.wareHouse.Push(x)\n}", "func (p *Chip) pushStack(val uint8) {\n\tp.ram.Write(0x0100+uint16(p.S), val)\n\tp.S--\n}", "func Test03Push(t *testing.T) {\n\tgomega.RegisterTestingT(t)\n\n\tprefixStack := getPrefixStack()\n\n\tgomega.Expect(len(prefixStack.Entries)).To(gomega.BeEquivalentTo(1))\n\tprefixStack.Push()\n\tgomega.Expect(len(prefixStack.Entries)).To(gomega.BeEquivalentTo(2))\n}", "func PushAttrib(mask uint32) {\n\tsyscall.Syscall(gpPushAttrib, 1, uintptr(mask), 0, 0)\n}", "func (cs *copyStack) push(t *Type) {\n\t*cs = append(*cs, t)\n}", "func (wp *workPool) push(r *remote.RepoT) {\n\toop := *wp\n\toop = append(oop, r)\n\t*wp = oop\n}", "func (s *layoutStack) push(layout geom.Layout) {\n\t// inBaseTypeCollection inherits from outer context.\n\tstackObj := layoutStackObj{\n\t\tlayout: layout,\n\t\tinBaseTypeCollection: s.topInBaseTypeCollection(),\n\t}\n\n\tswitch layout {\n\tcase geom.NoLayout:\n\t\tstackObj.layout = s.topLayout()\n\tcase geom.XYM, geom.XYZ, geom.XYZM:\n\t\tstackObj.inBaseTypeCollection = false\n\tdefault:\n\t\t// This should never happen.\n\t\tpanic(fmt.Sprintf(\"unknown geom.Layout %d\", layout))\n\t}\n\n\ts.data = append(s.data, stackObj)\n}", "func (s *Stack) Push(data ...interface{}) {\n\ts.data = append(s.data, data...)\n}", "func Test04Pop(t *testing.T) {\n\tgomega.RegisterTestingT(t)\n\n\tprefixStack := getPrefixStack()\n\tprefixStack.Push()\n\tprefixStack.Push()\n\n\tgomega.Expect(len(prefixStack.Entries)).To(gomega.BeEquivalentTo(3))\n\tprefixStack.Pop()\n\tgomega.Expect(len(prefixStack.Entries)).To(gomega.BeEquivalentTo(2))\n}", "func (s *Stack) Push(val interface{}) {\n\t*s = append(*s, val)\n}", "func (s *stack) Push(str string) {\n\t*s = append(*s, str)\n}", "func (s *BaseCGListener) EnterAttributeset(ctx *AttributesetContext) {}", "func (this *MyStack) Push(x int) {\n\tthis.l.PushBack(x)\n}", "func (this *MyStack) Push(x int) {\n\tthis.l.PushBack(x)\n}", "func (s *htmlState) push(tag string) {\n\ts.openTags = append(s.openTags, tag)\n}", "func (s *Stack) Push(value interface{}) {\r\n\ts.top = &Element{value, s.top}\r\n\ts.size++\r\n}", "func (s *stack) push(el int) {\n\ts.items = append(s.items, el)\n}", "func StackPushV2(scope *Scope, handle tf.Output, elem tf.Output, optional ...StackPushV2Attr) (output tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\tattrs := map[string]interface{}{}\n\tfor _, a := range optional {\n\t\ta(attrs)\n\t}\n\topspec := tf.OpSpec{\n\t\tType: \"StackPushV2\",\n\t\tInput: []tf.Input{\n\t\t\thandle, elem,\n\t\t},\n\t\tAttrs: attrs,\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0)\n}", "func Push() {\n\toutput.EmitLn(\"MOVE D0,-(SP)\")\n}", "func (s *Stack) Push(value string) {\n\t*s = append(*s, value)\n}", "func demo_stack() {\n fmt.Print(\"\\n---STACK Logic---\\n\\n\")\n s := stack.Stack{}\n\n for i := 0; i <= 5; i++ {\n s.Push(i)\n }\n fmt.Print(\"---Stack Before Pop---\\n\")\n s.PrintAll()\n\n popped := s.Pop()\n fmt.Printf(\"\\nPopped Value: %v\\n\", popped)\n fmt.Print(\"---Stack After Pop---\\n\")\n s.PrintAll()\n}", "func (s *stack) pop() {\n\tif s.isEmpty() {\n\t\tfmt.Println(\"Stack Underflows\")\n\t\treturn\n\t}\n\t*s = (*s)[:len(*s)-1]\n}", "func (stack *Stack) Push(value interface{}) {\n\tstack.list.Add(nil, value)\n}", "func (s *stack) Push(v []byte) {\n\tif v == nil {\n\t\treturn\n\t}\n\n\t*s = append(*s, v)\n}", "func (s *Stack) Push(v string) {\n\ts.pool = append(s.pool, v)\n}", "func (s *Stack) Push(value interface{}) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (s *Stack) Push(value interface{}) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (s *Stack) Push(data interface{}) {\r\n\ts.stk = append(s.stk, data)\r\n}", "func (s *nodeStack) push(n Node) {\n\ts.pop(n.Pos())\n\t*s = append((*s), n)\n}", "func (vm *VM) framePush(op opcode, args ...*cell) {\n\tvm.frames.push(op, vm.global.currentEnv, args...)\n}", "func (this *MyStack) Push(x int) {\n this.Array = append(this.Array, x)\n}", "func (p *Proc) Push() {\n\tp.stk.save()\n}", "func (r *Route) Stack() *Stack {\n\treturn r.outgoingNIC.stack\n}", "func (p *Stack) PopArgs(arity int) (args []reflect.Value, ok bool) {\n\n\tpstk := p.data\n\tn := len(pstk)\n\tif n >= arity {\n\t\targs, ok = make([]reflect.Value, arity), true\n\t\tn -= arity\n\t\tfor i := 0; i < arity; i++ {\n\t\t\targs[i] = reflect.ValueOf(pstk[n+i])\n\t\t}\n\t\tp.data = pstk[:n]\n\t}\n\treturn\n}", "func (s *exprStack) push(expr Expression) {\n\ttrace_util_0.Count(_util_00000, 169)\n\ts.stack = append(s.stack, expr)\n}", "func (this *Stack) Push(x interface{}) {\n\tthis.stack = append(this.stack, x)\n}", "func Stap(n string) (data map[string]bool, err error) {\n err = ndb.GetTokenByUuid(n); if err!=nil{logs.Error(\"Error loading node token: %s\",err); return nil,err}\n ip,port,err := ndb.ObtainPortIp(n)\n if err != nil {\n logs.Error(\"Stap ERROR Obtaining Port and IP for Add a new server into STAP: \"+err.Error())\n return nil,err\n } \n data, err = nodeclient.Stap(ip,port,n)\n if err != nil {\n logs.Error(\"Stap ERROR: \"+err.Error())\n return nil,err\n }\n return data,nil\n}", "func (tb *TreeBuilder) Pop() {\n if debug.DEBUG {\n fmt.Println(\"<<<<<<<<<<<<<<< START POP NODE <<<<<<<<<<<<<<<\")\n defer fmt.Println(\" <<<<<<<<<<<<<<< DONE POP NODE <<<<<<<<<<<<<<<\")\n }\n if debug.DEBUG {\n fmt.Println(len(tb.stack), tb.node)\n }\n tb.stack, tb.node = tb.stack[:len(tb.stack)-1], tb.stack[len(tb.stack)-1]\n if debug.DEBUG {\n fmt.Println(len(tb.stack))\n }\n}", "func (this *MyStack) Pop() int {\n\n}", "func AssignStack(client *clientpb.Client) {\n\n\t// Check if user already has a Stacks running.\n\tif _, found := (*Stacks.Active)[client.User.ID]; found {\n\t\t// If yes, return the pointer to this instance.\n\t\treturn\n\t}\n\n\t// If not, return a newly instantiated one and start it\n\tStacks.Add(*client)\n\n\treturn\n}", "func LevelPop() {\n len := len(logLevelStack)\n logLevel, logLevelStack = logLevelStack[len-1], logLevelStack[:len-1] \n}", "func (stack *Stack) Push(s string) {\n\t*stack = append(*stack, s)\n}", "func (this *Stack) Push(value interface{}) {\n\tn := &node{value, this.top}\n\tthis.top = n\n\tthis.length++\n}", "func (s *Stack) Push(x interface{}) {\n\ts.data = append(s.data, x)\n}", "func (s *Stack) Push(x interface{}) {\n\ts.data = append(s.data, x)\n}", "func (s *Stack) Push(value interface{}) {\n\ts.lock.Lock()\n\tdefer s.lock.Unlock()\n\tn := &node{value, s.top}\n\ts.top = n\n\ts.length++\n}", "func (s *simpleStack) Push(v StackData) {\n\ts.s = append(s.s, v)\n}", "func push_level(p int32){\nstack= append(stack,cur_state)\ncur_state.name_field= p\ncur_state.repl_field= name_dir[p].equiv\ncur_state.byte_field= text_info[cur_state.repl_field].token\ncur_state.section_field= 0\n}", "func (s *DynamicStack) Push(e Elem) {\n\ts.lock.Lock()\n\ts.data = append(s.data, e)\n\ts.lock.Unlock()\n}", "func (this *MyStack) Push(x int) {\n\tthis.queue.PushBack(x)\n}", "func (st *stack) Push(d interface{}) {\n\tnewNode := &node{d, st.top}\n\tst.top = newNode\n\tst.length++\n}", "func (vm *VM) opPush(instr []uint16) int {\n\ta := vm.get(instr[0])\n\tvm.stack = append(vm.stack, a)\n\treturn 2\n}", "func (s *stackImpl) Push(ts ...T) {\n\ts.items = append(s.items, ts...)\n\ts.top += len(ts)\n}", "func (u *UserListProxy) addUserToStack(user User) {\n\tif len(u.StackCache) >= u.StackCapacity {\n\t\tu.StackCache = append(u.StackCache[1:], user)\n\t} else {\n\t\tu.StackCache.addUser(user)\n\t}\n}", "func (s *Stack) Push(str string) {\n\t*s = append(*s, str)\n}", "func (s *Stack) Push(value Game) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (p *PageStack) StackPopped(o, top model.Component) {\n\to.Stop()\n\tp.StackTop(top)\n}", "func (stack *Item) Pop() (newstack *Item, top *Item) {\n\ttop = stack\n\tnewstack = stack.Next\n\treturn\n}", "func (this *MyStack) Push(x int) {\n\tthis.Ele = append(this.Ele, x)\n\tthis.Len++\n}", "func (s *stack) Push(elem []byte) error {\n\ts.stk = append(s.stk, elem)\n\treturn nil\n}", "func main() {\ns := new(StackInt)\nlength := 10\nfor i := 0; i < length; i++ {\ns.Push(i)\n}\nfmt.Println(s.Length())\nfor i := 0; i < length; i++ {\nfmt.Print(s.Pop(), \" \")\n}\nfmt.Println()\n}", "func PushClientAttrib(mask uint32) {\n\tC.glowPushClientAttrib(gpPushClientAttrib, (C.GLbitfield)(mask))\n}", "func (s *Stack) Push(value interface{}) {\n\tif s.size == 0 {\n\t\ts.elements = make([]*Element, 0, 1)\n\t}\n\ts.top = &Element{value, s.top}\n\ts.elements = append(s.elements, s.top)\n\ts.size++\n}", "func (ss *StringStack) Pop() {\n\tss.stack = ss.stack[:len(ss.stack)-1]\n}", "func (c *CPU) push(v uint8) {\n\tif c.WatchStack {\n\t\tlog.Printf(\"%v: stack[%v] <= %v\", c.Name, rcs.X8(c.SP), rcs.X8(v))\n\t}\n\tc.mem.Write(addrStack+int(c.SP), v)\n\tif c.SP == 0 {\n\t\tlog.Printf(\"(!) %v: stack overflow\", c.Name)\n\t}\n\tc.SP--\n}", "func (m *mmapData) stack() unsafe.Pointer {\n\tm.offset += stackSize\n\treturn unsafe.Pointer(&m.data[m.offset-1])\n}" ]
[ "0.54709494", "0.53512096", "0.5339871", "0.5168803", "0.51184034", "0.5114499", "0.50536144", "0.5051467", "0.5051467", "0.5051467", "0.5009617", "0.50072324", "0.50072324", "0.4997513", "0.49843997", "0.49840468", "0.49775678", "0.49754292", "0.49056947", "0.4902187", "0.4872306", "0.48662788", "0.48604012", "0.48532113", "0.4835858", "0.4826811", "0.48259652", "0.48117006", "0.48085207", "0.4807943", "0.4789344", "0.47676435", "0.47636697", "0.4763455", "0.4762461", "0.47559023", "0.47540486", "0.4749624", "0.47315514", "0.47235677", "0.47212946", "0.46937606", "0.46842316", "0.4668367", "0.4662531", "0.4658407", "0.46443725", "0.46345976", "0.46345976", "0.46345788", "0.463426", "0.46264818", "0.46154872", "0.46148133", "0.46111232", "0.46060207", "0.45938557", "0.45869616", "0.45844838", "0.45834193", "0.45781055", "0.45781055", "0.45764893", "0.45722422", "0.4571377", "0.45663998", "0.45607802", "0.45587948", "0.45549294", "0.45443377", "0.45437756", "0.45379263", "0.4536805", "0.4532473", "0.45313174", "0.45201606", "0.45129475", "0.450943", "0.45085394", "0.45085394", "0.44994694", "0.44992617", "0.44964832", "0.44948584", "0.44946137", "0.44940126", "0.44931227", "0.44783595", "0.44737944", "0.44728255", "0.44663128", "0.44652763", "0.4462628", "0.44624177", "0.4456835", "0.44525015", "0.4451111", "0.44448924", "0.4444761", "0.44427758", "0.443871" ]
0.0
-1
push and pop the client attribute stack
func PushClientAttrib(mask uint32) { C.glowPushClientAttrib(gpPushClientAttrib, (C.GLbitfield)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func PushClientAttrib(mask uint32) {\n\tsyscall.Syscall(gpPushClientAttrib, 1, uintptr(mask), 0, 0)\n}", "func PushClientAttrib(mask uint32) {\n C.glowPushClientAttrib(gpPushClientAttrib, (C.GLbitfield)(mask))\n}", "func (s *stacks) Add(client clientpb.Client) (stack *stack, err error) {\n\ts.mutex.Lock()\n\tstack = newStack(&client)\n\t(*s.Active)[client.User.ID] = stack\n\ts.mutex.Unlock()\n\treturn\n}", "func (this popChannel) stack(cmd ...*URLContext) {\n\ttoStack := cmd\n\tfor {\n\t\tselect {\n\t\tcase this <- toStack:\n\t\t\treturn\n\t\tcase old := <-this:\n\t\t\t// Content of the channel got emptied and is now in old, so append whatever\n\t\t\t// is in toStack to it, so that it can either be inserted in the channel,\n\t\t\t// or appended to some other content that got through in the meantime.\n\t\t\ttoStack = append(old, toStack...)\n\t\t}\n\t}\n}", "func (r *renderer) push(context reflect.Value) {\n\tr.stack = append(r.stack, context)\n}", "func (st *scopeStack) push(name ID) {\n\tids := idScope{\n\t\tID: name,\n\t\tscope: scope{},\n\t}\n\tst.stack = append(st.stack, ids)\n}", "func (stack *Stack) Push(stuff interface{}) {\n\t*stack = append(*stack, stuff)\n}", "func AssignStack(client *clientpb.Client) {\n\n\t// Check if user already has a Stacks running.\n\tif _, found := (*Stacks.Active)[client.User.ID]; found {\n\t\t// If yes, return the pointer to this instance.\n\t\treturn\n\t}\n\n\t// If not, return a newly instantiated one and start it\n\tStacks.Add(*client)\n\n\treturn\n}", "func (s *BaseCGListener) EnterAttributeset(ctx *AttributesetContext) {}", "func (m *clistModel) PushBack(t *rapid.T) {\n\tvalue := rapid.String().Draw(t, \"value\").(string)\n\tel := m.clist.PushBack(value)\n\tm.model = append(m.model, el)\n}", "func (s *stack) pop() {\n\ts.items = s.items[:len(s.items)-1]\n}", "func (s *layoutStack) push(layout geom.Layout) {\n\t// inBaseTypeCollection inherits from outer context.\n\tstackObj := layoutStackObj{\n\t\tlayout: layout,\n\t\tinBaseTypeCollection: s.topInBaseTypeCollection(),\n\t}\n\n\tswitch layout {\n\tcase geom.NoLayout:\n\t\tstackObj.layout = s.topLayout()\n\tcase geom.XYM, geom.XYZ, geom.XYZM:\n\t\tstackObj.inBaseTypeCollection = false\n\tdefault:\n\t\t// This should never happen.\n\t\tpanic(fmt.Sprintf(\"unknown geom.Layout %d\", layout))\n\t}\n\n\ts.data = append(s.data, stackObj)\n}", "func AddToClientContextPayload(ctx context.Context, key string, value interface{}) {\n\tif value != nil {\n\t\tGetClientContextPayload(ctx)[key] = value\n\t}\n}", "func pop(a *Stack) {\n if a.head == 0 {\n fmt.Println(\"STACK EMPTY\")\n } else {a.con = a.con[:len(a.con)-1]\n\tfmt.Println(\"by reference function call\",a.con)\n\ta.head--\n }\n}", "func (cs *copyStack) push(t *Type) {\n\t*cs = append(*cs, t)\n}", "func (g *group) pushToClient(clientId string, data []byte, opCode ws.OpCode) error {\n\n\tvar client *socketClient = nil\n\n\tg.RLock()\n\tif val, ok := g.clients[clientId]; ok {\n\t\tclient = val\n\t}\n\tg.RUnlock()\n\n\tif client != nil {\n\t\tif err := client.PushData(data, opCode); err != nil {\n\t\t\tAppLogger.Errorln(\"[pushToClient] error occurred while pushing data to client: \", err)\n\t\t}\n\t}\n\treturn nil\n}", "func (r *renderer) pop() reflect.Value {\n\tif len(r.stack) == 0 {\n\t\treturn reflect.Value{}\n\t}\n\tctx := r.stack[len(r.stack)-1]\n\tr.stack = r.stack[:len(r.stack)-1]\n\treturn ctx\n}", "func (stack *Stack) Push(value interface{}) {\n\tstack.list.PushBack(value)\n}", "func (s *Stack) Push(value interface{}) {\n\n s.top = &Element{value, s.top}\n\n s.size++\n\n}", "func (s *stack) push(el int) {\n\ts.items = append(s.items, el)\n}", "func PushAttrib(mask uint32) {\n\tsyscall.Syscall(gpPushAttrib, 1, uintptr(mask), 0, 0)\n}", "func (cpu *CPU) push(value byte) {\n\tcpu.write(0x100|uint16(cpu.sp), value)\n\tcpu.sp--\n}", "func (l *AttributeList) Push(key, value *string) {\n\tattribute := &Attribute{\n\t\tKey: *key,\n\t\tValue: *value,\n\t}\n\n\tif l.first == nil {\n\t\tl.first = attribute\n\t\tl.last = l.first\n\t\tl.length++\n\t\treturn\n\t}\n\n\tcache := l.last\n\tl.last = attribute\n\tcache.Next = l.last\n\tl.length++\n}", "func testStack() {\n\tobj := ConstructorStack()\n\tobj.Push(9)\n\tparam_2 := obj.Pop()\n\tparam_3 := obj.Top()\n\tparam_4 := obj.Empty()\n\n\tfmt.Println(param_2)\n\tfmt.Println(param_3)\n\tfmt.Println(param_4)\n}", "func (u *UserProxyList)addToStack(user User){\n\tif len(u.StackCache) >= u.StackCapacity{ //if stackCache is full or exceed capacity then remove first user and append new user\n\t\tu.StackCache = append(u.StackCache[1:],user)\n\t} else{\n\t\tu.StackCache.addUser(user)\n\t}\n}", "func (cd *circularDependency) pop() {\n\t//log.Println(\"Removing:\", cd.Dependents[len(cd.Dependents)-1])\n\tcd.dependents = cd.dependents[:len(cd.dependents)-1]\n}", "func (s *stack) push(el string) {\n\ts.items = append(s.items, el)\n}", "func (p *Chip) pushStack(val uint8) {\n\tp.ram.Write(0x0100+uint16(p.S), val)\n\tp.S--\n}", "func (s *state) push(name string, value reflect.Value) {\n\ts.vars = append(s.vars, variable{name, value})\n}", "func (h *ReqHeap) Push(x interface{}) {\n\t*h = append(*h, x.(*Mssg))\n}", "func Test03Push(t *testing.T) {\n\tgomega.RegisterTestingT(t)\n\n\tprefixStack := getPrefixStack()\n\n\tgomega.Expect(len(prefixStack.Entries)).To(gomega.BeEquivalentTo(1))\n\tprefixStack.Push()\n\tgomega.Expect(len(prefixStack.Entries)).To(gomega.BeEquivalentTo(2))\n}", "func (s *stack) push(n *Node) {\n\ts.ns = append(s.ns, n)\n}", "func (handler *Handler) stackAssociate(w http.ResponseWriter, r *http.Request) *httperror.HandlerError {\n\tstackID, err := request.RetrieveNumericRouteVariableValue(r, \"id\")\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusBadRequest, \"Invalid stack identifier route variable\", err}\n\t}\n\n\tendpointID, err := request.RetrieveNumericQueryParameter(r, \"endpointId\", false)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusBadRequest, \"Invalid query parameter: endpointId\", err}\n\t}\n\n\tswarmId, err := request.RetrieveQueryParameter(r, \"swarmId\", true)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusBadRequest, \"Invalid query parameter: swarmId\", err}\n\t}\n\n\torphanedRunning, err := request.RetrieveBooleanQueryParameter(r, \"orphanedRunning\", false)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusBadRequest, \"Invalid query parameter: orphanedRunning\", err}\n\t}\n\n\tsecurityContext, err := security.RetrieveRestrictedRequestContext(r)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusInternalServerError, \"Unable to retrieve info from request context\", err}\n\t}\n\n\tuser, err := handler.DataStore.User().User(securityContext.UserID)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusInternalServerError, \"Unable to load user information from the database\", err}\n\t}\n\n\tstack, err := handler.DataStore.Stack().Stack(portainer.StackID(stackID))\n\tif err == bolterrors.ErrObjectNotFound {\n\t\treturn &httperror.HandlerError{http.StatusNotFound, \"Unable to find a stack with the specified identifier inside the database\", err}\n\t} else if err != nil {\n\t\treturn &httperror.HandlerError{http.StatusInternalServerError, \"Unable to find a stack with the specified identifier inside the database\", err}\n\t}\n\n\tresourceControl, err := handler.DataStore.ResourceControl().ResourceControlByResourceIDAndType(stackutils.ResourceControlID(stack.EndpointID, stack.Name), portainer.StackResourceControl)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusInternalServerError, \"Unable to retrieve a resource control associated to the stack\", err}\n\t}\n\n\tif resourceControl != nil {\n\t\tresourceControl.ResourceID = fmt.Sprintf(\"%d_%s\", endpointID, stack.Name)\n\n\t\terr = handler.DataStore.ResourceControl().UpdateResourceControl(resourceControl.ID, resourceControl)\n\t\tif err != nil {\n\t\t\treturn &httperror.HandlerError{http.StatusInternalServerError, \"Unable to persist resource control changes inside the database\", err}\n\t\t}\n\t}\n\n\tstack.EndpointID = portainer.EndpointID(endpointID)\n\tstack.SwarmID = swarmId\n\n\tif orphanedRunning {\n\t\tstack.Status = portainer.StackStatusActive\n\t} else {\n\t\tstack.Status = portainer.StackStatusInactive\n\t}\n\n\tstack.CreationDate = time.Now().Unix()\n\tstack.CreatedBy = user.Username\n\tstack.UpdateDate = 0\n\tstack.UpdatedBy = \"\"\n\n\terr = handler.DataStore.Stack().UpdateStack(stack.ID, stack)\n\tif err != nil {\n\t\treturn &httperror.HandlerError{http.StatusInternalServerError, \"Unable to persist the stack changes inside the database\", err}\n\t}\n\n\tstack.ResourceControl = resourceControl\n\n\treturn response.JSON(w, stack)\n}", "func (s *StackStr) push(str string) {\n\ts.data[s.top] = str\n\ts.top++\n}", "func (s *Basegff3Listener) EnterAttributes(ctx *AttributesContext) {}", "func main() {\n\tstack := make([]int, 10)\n\n\tstack = append(stack, 10) //push\n\ttop := stack[len(stack)-1] // peek\n\tstack = stack[:len(stack)-1] // pop\n\n\tfmt.Println(top)\n}", "func (s *Stack) Push(e interface{}) {\n\t*s = append(*s, e)\n}", "func (p *inlineItemParser) pushNonterm(state inlineParserState) {\n\tentry := parserStackEntry{\n\t\tValues: make([]interface{}, 0, 16),\n\t}\n\tif state == _S1 { // dict\n\t\tentry.Keys = make([]string, 0, 16)\n\t}\n\tp.stack.push(&entry)\n}", "func (c *Context) Push(op operation.Operation) {\n\tc.operations = append(c.operations, op)\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]interface{})\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]interface{})\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]interface{})\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (builder *ListBuilder) PushBack(c *Cons) {\n\tif builder.Head == nil {\n\t\tbuilder.Head = c\n\t} else {\n\t\tbuilder.Tail.Cdr = c\n\t}\n\n\tbuilder.Tail = c\n}", "func (lmt *RateLimiter) Stack(another *RateLimiter) {\n\tlmt.stack = another\n}", "func (this *MyStack) Push(x int) {\n this.Array = append(this.Array, x)\n}", "func push_level(p int32){\nstack= append(stack,cur_state)\ncur_state.name_field= p\ncur_state.repl_field= name_dir[p].equiv\ncur_state.byte_field= text_info[cur_state.repl_field].token\ncur_state.section_field= 0\n}", "func Push() {\n\toutput.EmitLn(\"MOVE D0,-(SP)\")\n}", "func (c *Clac) Stack() Stack {\n\treturn c.working\n}", "func (s *Stack) Push(data ...interface{}) {\n\ts.data = append(s.data, data...)\n}", "func (stack *Stack) Push(value interface{}) {\n\tstack.list.Add(nil, value)\n}", "func (this *MyStack) Push(x int) {\n\tthis.wareHouse.Push(x)\n}", "func (c *canvasRenderer) Push() {\n\tc.currentLayer = c.currentLayer.Next()\n}", "func (s *htmlState) push(tag string) {\n\ts.openTags = append(s.openTags, tag)\n}", "func demo_stack() {\n fmt.Print(\"\\n---STACK Logic---\\n\\n\")\n s := stack.Stack{}\n\n for i := 0; i <= 5; i++ {\n s.Push(i)\n }\n fmt.Print(\"---Stack Before Pop---\\n\")\n s.PrintAll()\n\n popped := s.Pop()\n fmt.Printf(\"\\nPopped Value: %v\\n\", popped)\n fmt.Print(\"---Stack After Pop---\\n\")\n s.PrintAll()\n}", "func (s *Stack) Push(value interface{}) {\r\n\ts.top = &Element{value, s.top}\r\n\ts.size++\r\n}", "func (s *Stack) Push(data interface{}) {\r\n\ts.stk = append(s.stk, data)\r\n}", "func (wp *workPool) push(r *remote.RepoT) {\n\toop := *wp\n\toop = append(oop, r)\n\t*wp = oop\n}", "func (st *scopeStack) pop() {\n\tl := len(st.stack)\n\tif l == 1 {\n\t\tpanic(\"popped the standard library (pre-main) scope\")\n\t}\n\t// TODO OPT: Optimize for space, this will never free any underlying memory.\n\tst.stack = st.stack[:l-1]\n}", "func (s *stack) Push(v []byte) {\n\tif v == nil {\n\t\treturn\n\t}\n\n\t*s = append(*s, v)\n}", "func (ds *DrawStack) Push(a Stackable) {\n\tds.toPush = append(ds.toPush, a)\n\n}", "func (stack *Stack) Push(value interface{}) {\n\tstack.top = &Item { value, stack.top }\n\tstack.size++\n}", "func Test04Pop(t *testing.T) {\n\tgomega.RegisterTestingT(t)\n\n\tprefixStack := getPrefixStack()\n\tprefixStack.Push()\n\tprefixStack.Push()\n\n\tgomega.Expect(len(prefixStack.Entries)).To(gomega.BeEquivalentTo(3))\n\tprefixStack.Pop()\n\tgomega.Expect(len(prefixStack.Entries)).To(gomega.BeEquivalentTo(2))\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]any)\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]any)\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (lo *LuaObject) Push() {\n lo.L.RawGeti(lua.LUA_REGISTRYINDEX, lo.Ref)\n}", "func (s *state) pop(mark int) {\n\ts.vars = s.vars[0:mark]\n}", "func (s *Stack) Push(value interface{}) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (s *Stack) Push(value interface{}) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (s *stack) Push(str string) {\n\t*s = append(*s, str)\n}", "func (p *Proc) Push() {\n\tp.stk.save()\n}", "func (op *stackOp) Assemble(s *core.AssemblyState) {\n\t// If base is 0xffff then this is a PUSH/POP.\n\tif op.base == 0xffff {\n\t\topcode := uint16(0)\n\t\tif op.storing {\n\t\t\topcode++\n\t\t}\n\n\t\tlrpcBit := uint16(0x0100)\n\t\tif !op.lrpc {\n\t\t\tlrpcBit = 0\n\t\t}\n\n\t\ts.Push(0xe000 | (opcode << 11) | lrpcBit | op.regs)\n\t} else { // LDMIA/STMIA\n\t\topcode := uint16(2)\n\t\tif op.storing {\n\t\t\topcode++\n\t\t}\n\n\t\ts.Push(0xe000 | (opcode << 11) | op.regs | (op.base << 8))\n\t}\n}", "func (s *Stack) Push(val interface{}) {\n\t*s = append(*s, val)\n}", "func (mgr *ClientMgr) add2tag(tag string, c *Client) {\n\t_, isok := mgr.Tags[tag]\n\tif !isok {\n\t\tmgr.Tags[tag] = []*Client{}\n\t}\n\n\tmgr.Tags[tag] = append(mgr.Tags[tag], c)\n}", "func (s *stack) Push(elem []byte) error {\n\ts.stk = append(s.stk, elem)\n\treturn nil\n}", "func (i *Intel8080) stackPop() uint16 {\n\tn := uint16(i.mem.Read(i.sp)) | uint16(i.mem.Read(i.sp+1))<<8\n\ti.sp += 2\n\n\treturn n\n}", "func (c *canvasRenderer) Pop() {\n\tc.currentLayer = c.currentLayer.Previous()\n}", "func (vm *VM) framePop() {\n\tf := vm.frames.pop()\n\tvm.global.op = f.op\n\tvm.global.currentEnv = f.env\n}", "func (vm *VM) opPush(instr []uint16) int {\n\ta := vm.get(instr[0])\n\tvm.stack = append(vm.stack, a)\n\treturn 2\n}", "func (g *Generator) popField() {\n\tg.fieldStack = g.fieldStack[:len(g.fieldStack)-1]\n}", "func Constructor() MyStack {\n var stack MyStack\n stack.Array = []int{}\n return stack\n}", "func (s *Basegff3Listener) EnterAttribute(ctx *AttributeContext) {}", "func (this *MyStack) Push(x int) {\n\tthis.l.PushBack(x)\n}", "func (this *MyStack) Push(x int) {\n\tthis.l.PushBack(x)\n}", "func (this *MyStack) Pop() int {\n\n}", "func LevelPop() {\n len := len(logLevelStack)\n logLevel, logLevelStack = logLevelStack[len-1], logLevelStack[:len-1] \n}", "func (c *CPU) push(v uint8) {\n\tif c.WatchStack {\n\t\tlog.Printf(\"%v: stack[%v] <= %v\", c.Name, rcs.X8(c.SP), rcs.X8(v))\n\t}\n\tc.mem.Write(addrStack+int(c.SP), v)\n\tif c.SP == 0 {\n\t\tlog.Printf(\"(!) %v: stack overflow\", c.Name)\n\t}\n\tc.SP--\n}", "func (p *Stack) Push(v interface{}) {\n\n\tp.data = append(p.data, v)\n}", "func RemoveStatefulSetEventClient(contextName string, namespace string, client chan StatefulSetEvent) {\n\n\t// Get the context receiver\n\tctxReceiver, ok := contextReceivers[contextName]\n\tif !ok {\n\t\treturn\n\t}\n\n\t// Get the namespace receiver\n\tnsReceiver, ok := ctxReceiver.namespaceReceivers[namespace]\n\tif !ok {\n\t\treturn\n\t}\n\n\t// Get the receiver\n\treceiver := nsReceiver.statefulSetEventReceiver\n\tif receiver == nil {\n\t\treturn\n\t}\n\n\t// Remove the client\n\treceiver.removeClient(client)\n\n\t// If no more client, stop receiving event\n\tif len(receiver.clients) == 0 {\n\t\treceiver.stop()\n\t\tnsReceiver.statefulSetEventReceiver = nil\n\t}\n}", "func main() {\ns := new(StackInt)\nlength := 10\nfor i := 0; i < length; i++ {\ns.Push(i)\n}\nfmt.Println(s.Length())\nfor i := 0; i < length; i++ {\nfmt.Print(s.Pop(), \" \")\n}\nfmt.Println()\n}", "func ret(context *Context) {\n context.cpu.pc = context.stack[context.cpu.sp]\n context.cpu.sp--\n}", "func (this *MyStack) Push(x int) {\n\tthis.Ele = append(this.Ele, x)\n\tthis.Len++\n}", "func (s *Stack) Push(value interface{}) {\n\tif s.size == 0 {\n\t\ts.elements = make([]*Element, 0, 1)\n\t}\n\ts.top = &Element{value, s.top}\n\ts.elements = append(s.elements, s.top)\n\ts.size++\n}", "func (i *incStack) Pop() {\n\tif len(i.stack) == 0 {\n\t\treturn\n\t}\n\ti.stack = i.stack[:len(i.stack)-1]\n}", "func (*MouseFollower) Remove(basic ecs.BasicEntity) {}", "func (s *StackInt) Push(value int) {\ns.s = append(s.s, value)\n}", "func main() {\n\tmts := MyTypeStack{}\n\tmts.Push(MyType{\"foo1\", \"bar1\"})\n\tmts.Push(MyType{\"foo2\", \"bar2\"})\n\tp := mts.Pop()\n\tfmt.Printf(\"%#v\\n\", p)\n\n\tis := intStack{}\n\tis.Push(1)\n\tis.Push(2)\n\tis.Push(3)\n\tfmt.Println(is.Pop())\n\tfmt.Println(is.Pop())\n\tfmt.Println(is.Pop())\n\tfmt.Println(is.Pop())\n}", "func (s *Stack) Push(value Game) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (*testObject) Attach(stack.NetworkDispatcher) {}", "func (s *Stack) Push(value string) {\n\t*s = append(*s, value)\n}", "func (q *wantConnQueue) pushBack(w *wantConn) {\n\tq.tail = append(q.tail, w)\n}" ]
[ "0.610393", "0.5580497", "0.5220047", "0.5219984", "0.51897347", "0.50422686", "0.48800346", "0.48511297", "0.48407498", "0.48333812", "0.48183915", "0.47951838", "0.4770264", "0.47558677", "0.4754899", "0.47343105", "0.47150815", "0.47144675", "0.4695851", "0.46655047", "0.46648836", "0.466242", "0.4662183", "0.46609682", "0.4660165", "0.46567956", "0.463216", "0.4630629", "0.46085328", "0.460356", "0.46024036", "0.45829615", "0.457046", "0.45675245", "0.4546732", "0.4525714", "0.45185032", "0.45169878", "0.4512972", "0.45082557", "0.45082557", "0.45082557", "0.45065138", "0.45032609", "0.44953266", "0.44947204", "0.44853443", "0.4484553", "0.4483197", "0.4482626", "0.4479957", "0.44703946", "0.44686761", "0.44681007", "0.44553176", "0.44523406", "0.44376838", "0.44343394", "0.44336188", "0.44327623", "0.44288018", "0.44261992", "0.44176593", "0.44176593", "0.44117355", "0.44074956", "0.4406654", "0.4406654", "0.44004434", "0.4394082", "0.4388784", "0.4385202", "0.43764398", "0.43739292", "0.4367999", "0.4346136", "0.4344513", "0.43366104", "0.43353954", "0.4331427", "0.4330968", "0.433071", "0.433071", "0.43295285", "0.43258938", "0.43258706", "0.43200627", "0.43192673", "0.4314932", "0.43146247", "0.431317", "0.4312356", "0.43112177", "0.4297894", "0.42953235", "0.42861784", "0.42830035", "0.42809075", "0.42797953", "0.42787188" ]
0.570839
1
push a named debug group into the command stream
func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) { C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func PushDebugGroup(source uint32, id uint32, length int32, message *uint8) {\n\tsyscall.Syscall6(gpPushDebugGroup, 4, uintptr(source), uintptr(id), uintptr(length), uintptr(unsafe.Pointer(message)), 0, 0)\n}", "func PushDebugGroup(source uint32, id uint32, length int32, message *int8) {\n C.glowPushDebugGroup(gpPushDebugGroup, (C.GLenum)(source), (C.GLuint)(id), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(message)))\n}", "func Debug(g *types.Cmd) {\n\tg.Debug = true\n}", "func PopDebugGroup() {\n C.glowPopDebugGroup(gpPopDebugGroup)\n}", "func Debug(cmdTag, format string, a ...interface{}) {\n\tif level < LevelDebug || !logging {\n\t\treturn\n\t}\n\tif _, ok := cmdMap[cmdTag]; !ok {\n\t\tcmdTag = Mixer\n\t}\n\tlogTag(\"DBG\", cmdTag, format, a...)\n}", "func PopDebugGroup() {\n\tsyscall.Syscall(gpPopDebugGroup, 0, 0, 0, 0)\n}", "func (s *BasePlSqlParserListener) EnterLog_grp(ctx *Log_grpContext) {}", "func myDebug(format string, a ...interface{}) {\n\tif FlagDebug {\n\t\tformat = fmt.Sprintf(\"[DEBUG] %s\\n\", format)\n\t\tfmt.Fprintf(os.Stderr, format, a...)\n\t}\n}", "func (w *Writer) Debug(m string) error {}", "func Debugf(group string, format string, any ...interface{}) {\n\tfmt.Print(gray(group) + \" \")\n\tfmt.Printf(gray(format), any...)\n}", "func PopDebugGroup() {\n\tC.glowPopDebugGroup(gpPopDebugGroup)\n}", "func PopDebugGroup() {\n\tC.glowPopDebugGroup(gpPopDebugGroup)\n}", "func debug(s string) {\n\tif isDebugMode {\n\t\tfmt.Printf(\"DEBUG: %s\", s)\n\t}\n}", "func D(format string, args ...interface{}) { debugdeps(sentry.CaptureMessage, 3, format, args...) }", "func debug(m string, v interface{}) {\n\tif DebugMode {\n\t\tlog.Printf(m+\":%+v\", v)\n\t}\n}", "func debug(format string, args ...interface{}) {\n\tif debugOn {\n\t\tlog.Printf(\"DEBUG: \"+format, args...)\n\t}\n}", "func setGroup(groupname string) {\n\tvar ctrl bool\n\tvar emptyLineTemp bool\n\tvar c int\n\tctrl = false\n\tfor i := 0; i < len(LinesHost); i++ {\n\t\tcheck, j := findGroupLine(i)\n\t\tif check && groupname == GroupName[j] {\n\t\t\temptyLineTemp, c = FindEmptyLine(i)\n\t\t\tif emptyLineTemp {\n\t\t\t\tfieldTemp := ReturnField()\n\t\t\t\tAddLinesHosts(fieldTemp, c, c) // This line writing the file.\n\t\t\t\tctrl = true\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n\tif ctrl == false {\n\t\taskforAddGroup()\n\t}\n}", "func (s *BasePlSqlParserListener) EnterLog_file_group(ctx *Log_file_groupContext) {}", "func (s *MultipassServer) Debug(ctx context.Context, request *apigrpc.NodeGroupServiceRequest) (*apigrpc.DebugReply, error) {\n\tglog.V(5).Infof(\"Call server Debug: %v\", request)\n\n\tif request.GetProviderID() != s.Configuration.ProviderID {\n\t\tglog.Errorf(errMismatchingProvider)\n\t\treturn nil, fmt.Errorf(errMismatchingProvider)\n\t}\n\n\tnodeGroup := s.Groups[request.GetNodeGroupID()]\n\n\tif nodeGroup == nil {\n\t\tglog.Errorf(errNodeGroupNotFound, request.GetNodeGroupID())\n\n\t\treturn nil, fmt.Errorf(errNodeGroupNotFound, request.GetNodeGroupID())\n\t}\n\n\treturn &apigrpc.DebugReply{\n\t\tResponse: fmt.Sprintf(\"%s-%s\", request.GetProviderID(), nodeGroup.NodeGroupIdentifier),\n\t}, nil\n}", "func (data *Invasion) debug(obj ...interface{}) {\n data.DebugLog = append(data.DebugLog, spew.Sdump(obj))\n}", "func debug(stuff string) {\n\tif DEBUG {\n\t\tfmt.Println(stuff)\n\t}\n}", "func debug(message string) {\n if DebugMode {\n fmt.Fprintln(os.Stderr, \"DEBUG:\", message)\n }\n}", "func (lc mockNotifyLogger) Debug(msg string, args ...interface{}) {\n}", "func (p *MasterWorker) Debug(key, format string, args ...interface{}) error {\n\treturn p.Printf(false, key, format, args...)\n}", "func setDebug(debug string, name constants.ContainerName, container *v1.Container) {\n\tswitch debug {\n\tcase string(name), \"all\":\n\t\tcontainer.Command = constants.CommandDebug\n\t\tcontainer.LivenessProbe = nil\n\t\tcontainer.ReadinessProbe = nil\n\t}\n}", "func (c *Action) Group(t string) {\n\tfmt.Fprintf(c.w, groupFmt, escapeData(t))\n}", "func (j *Junction) debug(values ...string) {\n\tif j.DebugMode {\n\t\tlog.Println(values)\n\t}\n}", "func Debug(args ...interface{}) {\n LoggerOf(default_id).Debug(args...)\n}", "func debug(format string, args ...interface{}) {\n\tf := red(\">>>\") + format + red(\"<<<\") + \"\\n\"\n\tfmt.Printf(f, args...)\n}", "func AddFieldstoGroup() {\n\tvar addGroup string\n\tWriteGroupNames()\n\tfmt.Print(\"\\nPlease enter the group name: \")\n\tfmt.Scan(&addGroup)\n\tsetGroup(addGroup)\n\tfmt.Println(\"Success!\")\n\tLastViewoftheFile()\n}", "func (w *PgxEntry) Debug(msg string, vars ...interface{}) {\n f := logrus.Fields{}\n for i := 0; i < len(vars)/2; i++ {\n f[vars[i*2].(string)] = vars[i*2+1]\n }\n (*logrus.Entry)(w).WithFields(f).Debug(msg)\n}", "func (p Packet) Debug(v ...interface{}) {\n\tp = p.setOptionalData(v)\n\tp.setDefaultTag(\"debug\")\n\tgo (wrapper.Packet(p)).Debug()\n}", "func (s *Scope) Debug(msg string, fields ...zapcore.Field) {\n\tif s.GetOutputLevel() >= DebugLevel {\n\t\ts.emit(zapcore.DebugLevel, s.GetStackTraceLevel() >= ErrorLevel, msg, fields)\n\t}\n}", "func (stimLogger *FullStimLogger) Debug(message ...interface{}) {\n\tif stimLogger.highestLevel >= DebugLevel {\n\t\tif stimLogger.setLogger == nil {\n\t\t\tif stimLogger.forceFlush {\n\t\t\t\tstimLogger.writeLogs(stimLogger.formatString(DebugLevel, debugMsg, message...))\n\t\t\t} else {\n\t\t\t\tstimLogger.formatAndLog(DebugLevel, debugMsg, message...)\n\t\t\t}\n\t\t} else {\n\t\t\tstimLogger.setLogger.Debug(message...)\n\t\t}\n\t}\n}", "func (d *DummyLogger) Debug(format string) {}", "func (sc *streamsCoordinator) addStream(name string, registry *poplar.RecorderRegistry) error {\n\tsc.mu.Lock()\n\tdefer sc.mu.Unlock()\n\n\tcollector, ok := registry.GetEventsCollector(name)\n\tif !ok {\n\t\treturn errors.New(\"collector '%s' not found\")\n\t}\n\n\tgroup, ok := sc.groups[name]\n\tif !ok {\n\t\tgroup = &streamGroup{\n\t\t\tcollector: collector,\n\t\t\tavailableStreams: []string{},\n\t\t\tstreams: map[string]chan error{},\n\t\t\teventHeap: &PerformanceHeap{},\n\t\t}\n\t\theap.Init(group.eventHeap)\n\t\tsc.groups[name] = group\n\t}\n\n\tgroup.mu.Lock()\n\tdefer group.mu.Unlock()\n\n\tid := utility.RandomString()\n\tgroup.streams[id] = make(chan error)\n\tgroup.availableStreams = append(group.availableStreams, id)\n\n\treturn nil\n}", "func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {\n\tsyscall.Syscall6(gpDebugMessageInsert, 6, uintptr(source), uintptr(xtype), uintptr(id), uintptr(severity), uintptr(length), uintptr(unsafe.Pointer(buf)))\n}", "func DryRunPush(buf ...string) {\n\tdryRunBuf = buf\n}", "func TestDebug(t *testing.T) {\n\tr, w, _ := os.Pipe()\n\tSetOutputs(Output{\n\t\tName: \"test\",\n\t\tWriter: w,\n\t\tLevels: level.Default,\n\t})\n\n\tDebug(\"Test Debug\")\n\toutC := make(chan string)\n\tgo ioCopy(r, outC)\n\tw.Close()\n\tout := <-outC\n\n\texpected := \"Test Debug\"\n\tn := level.Labels[level.Debug]\n\tif !strings.Contains(out, expected) || !strings.Contains(out, n) {\n\t\tt.Errorf(\"Result `%s` doesn't contains `%s` and `%s`\",\n\t\t\tout, expected, n)\n\t}\n}", "func (group *NodeGroup) Debug() string {\n\treturn fmt.Sprintf(\"%s (%d:%d)\", group.Id(), group.MinSize(), group.MaxSize())\n}", "func dbg(str string) string {\n\tprintln(\"debug : \",str)\n\treturn str\n}", "func (c *Client) debug(str string, args ...interface{}) {\n\tif c.level >= 2 {\n\t\tc.log.Printf(str, args...)\n\t}\n}", "func addDebuggerContainer(reqLogger logr.Logger, ss *appsv1.StatefulSet, cr *qservv1beta1.Qserv) {\n\tif cr.Spec.Devel.EnableDebugger {\n\t\treqLogger.Info(\"Debugger enabled\")\n\t\tss.Spec.Template.Spec.ShareProcessNamespace = &cr.Spec.Devel.EnableDebugger\n\t\tss.Spec.Template.Spec.Containers = append(ss.Spec.Template.Spec.Containers, getDebuggerContainer(reqLogger, cr))\n\t}\n}", "func (l nullLogger) Debug(msg string, ctx ...interface{}) {}", "func debug(format string, args ...interface{}) {\n\tif IsDebug {\n\t\tLog.Debug(fmt.Sprintf(format, args...))\n\t}\n}", "func (conn *Connection) debug(message string) {\n\tfmt.Println(\"Connection #\", conn.ID(), \"-\", message)\n\t//conn.SendInformation(message)\n}", "func (sp *StackPackage) AddGroup(path string, sg StackGroup) {\n\tsp.Groups[path] = sg\n}", "func (lg *Logger) Debug(args ...interface{}) {\n if lg.level <= DEBUG {\n lg.logger.SetPrefix(LEVELS[DEBUG])\n lg.logger.Println(args...)\n }\n}", "func (client *Client) PushHostgroup() error {\n\tlogger.Log(\"info\", \"start PushHostgroup(path=\"+client.readPath+\")\")\n\treturn nil\n}", "func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *int8) {\n C.glowDebugMessageInsert(gpDebugMessageInsert, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))\n}", "func (ml *MemoryLogger) LogDebug(m ...interface{}) {\n\tml.RingBuffer.Add(fmt.Sprintf(\"debug: %v\", fmt.Sprint(m...)))\n}", "func (ng *NodeGroup) Debug() string {\n\t// Printing name (target size - min size - max size)\n\treturn fmt.Sprintf(\"%s (%d:%d:%d)\", ng.Id(), ng.CurrentSize, ng.MinSize(), ng.MaxSize())\n}", "func Debug(msg ...interface{}) {\n\tCurrent.Debug(msg...)\n}", "func (r *Record) Debug(args ...interface{}) {\n\tr.Log(DebugLevel, args...)\n}", "func Debugd(output string, d interface{}) {\n\tbuildAndShipMessage(output, \"DEBUG\", false, d)\n}", "func (c *Console) Add(groupFile string) (err error) {\n\t_, err = fmt.Fprintf(c.conn, \"%v\\n\", toJSON([]string{\"add\", groupFile}))\n\tif err == nil {\n\t\terr = <-c.Waiter\n\t}\n\treturn\n}", "func (c *ChannelRemote) PushMessageByGroup(ctx context.Context, args *rpc.ArgsGroup, reply *rpc.ReplyGroup) error {\n\t//log.Debug(\">>>> %s push: %s, %+v, %s\", c.connector.opts.WSAddr, args.Route, args.Sids, string(args.Payload))\n\tfor _, sid := range args.Sids {\n\t\tif a, err := c.connector.GetSessionMap().GetAgent(sid); err == nil {\n\t\t\trouteId := msgService.GetMsgService().GetRouteId(args.Route)\n\t\t\ta.PushMessage(routeId, args.Payload)\n\t\t}\n\t}\n\treturn nil\n}", "func (z *Logger) Debug(args ...interface{}) {\n\tz.SugaredLogger.Debug(args...)\n}", "func (s *BaseSyslParserListener) EnterGroup_stmt(ctx *Group_stmtContext) {}", "func debug(fmt string, args ...interface{}) {\n\tlog.Printf(fmt, args...)\n}", "func groupCmd(c *cli.Context) error {\n\targs := c.Args()\n\tif !args.Present() {\n\t\tslog.Fatal(\"missing identity file to create the group.toml\")\n\t}\n\tif c.NArg() < 3 {\n\t\tslog.Fatal(\"not enough identities (\", c.NArg(), \") to create a group toml. At least 3!\")\n\t}\n\tvar threshold = key.DefaultThreshold(c.NArg())\n\tif c.IsSet(\"threshold\") {\n\t\tif c.Int(\"threshold\") < threshold {\n\t\t\tslog.Print(\"WARNING: You are using a threshold which is TOO LOW.\")\n\t\t\tslog.Print(\"\t\t It should be at least \", threshold)\n\t\t}\n\t\tthreshold = c.Int(\"threshold\")\n\t}\n\n\tpublics := make([]*key.Identity, c.NArg())\n\tfor i, str := range args {\n\t\tpub := &key.Identity{}\n\t\tslog.Print(\"Reading public identity from \", str)\n\t\tif err := key.Load(str, pub); err != nil {\n\t\t\tslog.Fatal(err)\n\t\t}\n\t\tpublics[i] = pub\n\t}\n\tgroup := key.NewGroup(publics, threshold)\n\tgroupPath := path.Join(fs.Pwd(), gname)\n\tif c.String(\"out\") != \"\" {\n\t\tgroupPath = c.String(\"out\")\n\t}\n\tif err := key.Save(groupPath, group, false); err != nil {\n\t\tslog.Fatal(err)\n\t}\n\tslog.Printf(\"Group file written in %s. Distribute it to all the participants to start the DKG\", groupPath)\n\treturn nil\n}", "func (st *scopeStack) push(name ID) {\n\tids := idScope{\n\t\tID: name,\n\t\tscope: scope{},\n\t}\n\tst.stack = append(st.stack, ids)\n}", "func (l *MemoryLogger) Debug(msg string, keyvals ...interface{}) {\n\tl.println(\"DEBUG\", msg, keyvals)\n}", "func Debug() <-chan error{\n\tvar err chan error\n\terr <- fmt.Errorf(\"Create an error\")\n\treturn err\n}", "func debug(g *gocui.Gui, output interface{}) {\n\tv, err := g.View(\"debug\")\n\tif err == nil {\n\t\tt := time.Now()\n\t\ttf := t.Format(\"2006-01-02 15:04:05\")\n\t\toutput = tf + \" > \" + output.(string)\n\t\tfmt.Fprintln(v, output)\n\t}\n}", "func pushGroupBy(sel *sqlparser.Select, bldr builder) error {\n\tif sel.Distinct != \"\" {\n\t\t// We can be here only if the builder could handle a group by.\n\t\tif err := bldr.(groupByHandler).MakeDistinct(); err != nil {\n\t\t\treturn err\n\t\t}\n\t}\n\n\tif len(sel.GroupBy) == 0 {\n\t\treturn nil\n\t}\n\tif err := bldr.Symtab().ResolveSymbols(sel.GroupBy); err != nil {\n\t\treturn fmt.Errorf(\"unsupported: in group by: %v\", err)\n\t}\n\n\t// We can be here only if the builder could handle a group by.\n\treturn bldr.(groupByHandler).SetGroupBy(sel.GroupBy)\n}", "func (ctx *TestContext) addGroup(group, name, groupType string) {\n\tgroupID := ctx.getReference(group)\n\n\tctx.addInDatabase(\"groups\", strconv.FormatInt(groupID, 10), map[string]interface{}{\n\t\t\"id\": groupID,\n\t\t\"name\": referenceToName(name),\n\t\t\"type\": groupType,\n\t})\n}", "func selectDebug() {\n\tDEBUG_GATE = false\n\tDEBUG_STATE = true\n}", "func Debug(args ...interface{}) {\n\tNewDefaultEntry().Debug(args...)\n}", "func (w *Writer) BeginGroup(ctx context.Context, msg proto.Message) (id uint64, err error) {\n\treturn w.writeMessage(msg, true, nil)\n}", "func Debug(log string, v ...interface{}) {\n\tsyslog.Printf(\"DEBUG \"+log, v...)\n}", "func (l BlackHole) Debug(_ string, _ ...Field) {}", "func Debug(msg string){\n\tif IsDebug() {\n\t\tlog.Println(msg)\n\t}\n}", "func (_m *StdLogger) Debug(args ...interface{}) {\n\tvar _ca []interface{}\n\t_ca = append(_ca, args...)\n\t_m.Called(_ca...)\n}", "func Debug(msg ...interface{}) {\n\tif LevelDebug >= logLevel {\n\t\tsyslog.Println(\"D:\", msg)\n\t}\n}", "func (r *Router) groupAdd(pattern string, f func(), handlers []HandlerFunc) {\n\tr.group.mu.Lock()\n\tdefer r.group.mu.Unlock()\n\n\tr.group.pattern = pattern\n\tr.group.handlers = handlers\n\n\tf()\n\n\tr.group.reset()\n}", "func (host *Host) Group(basepath string, register func(), middlewares ...Middleware) {\n\t{\n\t\tif host.mstack == nil {\n\t\t\thost.mstack = make([]Middleware, 0)\n\t\t}\n\t\torginalBasepath, orginalStack := host.basepath, host.mstack\n\t\tdefer func() {\n\t\t\t//还原栈\n\t\t\thost.mstack, host.basepath = orginalStack, orginalBasepath\n\t\t}()\n\t}\n\t//处理基地址问题\n\thost.mstack = append(host.mstack, middlewares...)\n\thost.basepath = solveBasePath(basepath)\n\tregister()\n}", "func (l *MessageLogger) Debug(msg string) { l.logger.Debug(msg) }", "func (c *Console) Start(group string) (err error) {\n\t_, err = fmt.Fprintf(c.conn, \"%v\\n\", toJSON([]string{\"start\", group}))\n\tif err == nil {\n\t\terr = <-c.Waiter\n\t}\n\treturn\n}", "func setDebug(w io.Writer, debug bool) {\n\tif !debug {\n\t\tpp.SetDefaultOutput(ioutil.Discard)\n\t\treturn\n\t}\n\tif w == nil {\n\t\tvar err error\n\t\tw, err = os.OpenFile(filepath.Join(\".\", \"ali-debug.log\"), os.O_CREATE|os.O_WRONLY|os.O_APPEND, 0666)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\t}\n\tpp.SetDefaultOutput(w)\n}", "func (s *BasePlSqlParserListener) EnterLibrary_debug(ctx *Library_debugContext) {}", "func Debug(msg string, args ...interface{}) {\n\tif level&DEBUG != 0 {\n\t\twriteMessage(\"DBG\", msg, args...)\n\t}\n}", "func (sle *SystemLogWriter) Debug(msg string, args ...interface{}) error {\n\treturn sle.out.WriteEvent(context.Background(), sle.gen.Debug(msg, args...))\n}", "func Debug(v ...interface{}) {\n if level <= LevelDebug {\n StdOutLogger.Printf(\"[D] %v\\n\", v)\n }\n}", "func (p *Provider) Debug(debug bool) {}", "func (p *Provider) Debug(debug bool) {}", "func (p *Provider) Debug(debug bool) {}", "func (p *Provider) Debug(debug bool) {}", "func (patchwork *Patchwork) Debug() {\n\tpatchwork.debug = true\n}", "func DebugMessage(msg string, a ...interface{}) {\n\tif sliceExists(Levels, \"DEBUG\") {\n\t\tfmt.Printf(\"[FRAME DEBUG] %s\\n\", fmt.Sprintf(msg, a...))\n\t}\n}", "func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {\n\tC.glowDebugMessageInsert(gpDebugMessageInsert, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))\n}", "func DebugMessageInsert(source uint32, xtype uint32, id uint32, severity uint32, length int32, buf *uint8) {\n\tC.glowDebugMessageInsert(gpDebugMessageInsert, (C.GLenum)(source), (C.GLenum)(xtype), (C.GLuint)(id), (C.GLenum)(severity), (C.GLsizei)(length), (*C.GLchar)(unsafe.Pointer(buf)))\n}", "func (c *Consumer) Group() string { return c.group }", "func (p *DefaultParser) NamedGroup(field string) string {\n\tr := strings.NewReplacer(\" \", \"\", \":\", \"\", \",\", \"\")\n\treturn r.Replace(strings.ToLower(field))\n}", "func (logger *Logger) Debug(args ...interface{}) {\n\tlogger.std.Log(append([]interface{}{\"Debug\"}, args...)...)\n}", "func (s *BasevhdlListener) EnterGroup_declaration(ctx *Group_declarationContext) {}", "func debug(v ...interface{}) {\n\tfmt.Println(v...)\n}", "func (c *Dg) Show(name string) (Entry, error) {\n c.con.LogQuery(\"(show) device group %q\", name)\n return c.details(c.con.Show, name)\n}", "func (l *Impl) Debug(format string, args ...interface{}) {\n\tl.write(\"DEBUG\", format, args...)\n}" ]
[ "0.70686924", "0.7037358", "0.55377126", "0.552822", "0.5423073", "0.532179", "0.5306808", "0.52838206", "0.5258032", "0.5208155", "0.516692", "0.516692", "0.5165506", "0.51392627", "0.5138021", "0.5128647", "0.51274556", "0.5124223", "0.51228845", "0.5121599", "0.5117295", "0.50979155", "0.5090866", "0.5084333", "0.5079115", "0.50635695", "0.505861", "0.5036531", "0.49836344", "0.49834892", "0.49592298", "0.4957355", "0.49560547", "0.49555284", "0.49473095", "0.49467078", "0.49209923", "0.49182776", "0.49147284", "0.49121943", "0.49108636", "0.4903929", "0.49037912", "0.4886476", "0.4873229", "0.4872715", "0.48723114", "0.48465312", "0.48451957", "0.48385942", "0.48377675", "0.4832732", "0.481922", "0.48145023", "0.48131695", "0.47997722", "0.479163", "0.47853598", "0.47794557", "0.4775859", "0.47753558", "0.47730032", "0.47579426", "0.4746255", "0.47391018", "0.4738542", "0.47269666", "0.4726906", "0.47206298", "0.47197992", "0.47153872", "0.47127318", "0.47027102", "0.46995014", "0.4697393", "0.469496", "0.46934745", "0.46922585", "0.46907857", "0.4686932", "0.46854576", "0.46842653", "0.46786442", "0.46768266", "0.46748742", "0.46748742", "0.46748742", "0.46748742", "0.4672521", "0.46645465", "0.46641824", "0.46641824", "0.4662957", "0.4661438", "0.46589836", "0.46569562", "0.46558973", "0.46503675", "0.4643724" ]
0.70561934
2
push and pop the current matrix stack
func PushMatrix() { C.glowPushMatrix(gpPushMatrix) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *MyStack) Push(x int) {\n s.queue2 = append(s.queue2, x)\n for len(s.queue1) > 0 {\n s.queue2 = append(s.queue2, s.queue1[0])\n s.queue1 = s.queue1[1:]\n }\n s.queue1, s.queue2 = s.queue2, s.queue1\n}", "func PushMatrix() {\n\tsyscall.Syscall(gpPushMatrix, 0, 0, 0, 0)\n}", "func Push() {\n\toutput.EmitLn(\"MOVE D0,-(SP)\")\n}", "func PushMatrix() {\n C.glowPushMatrix(gpPushMatrix)\n}", "func push(val int) {\r\n\tnode := &stack{val, nil, nil}\r\n\tBtree = Link(node, Btree)\r\n\tprint2D(Btree)\r\n}", "func (this popChannel) stack(cmd ...*URLContext) {\n\ttoStack := cmd\n\tfor {\n\t\tselect {\n\t\tcase this <- toStack:\n\t\t\treturn\n\t\tcase old := <-this:\n\t\t\t// Content of the channel got emptied and is now in old, so append whatever\n\t\t\t// is in toStack to it, so that it can either be inserted in the channel,\n\t\t\t// or appended to some other content that got through in the meantime.\n\t\t\ttoStack = append(old, toStack...)\n\t\t}\n\t}\n}", "func (p *Proc) Push() {\n\tp.stk.save()\n}", "func (s *exprStack) push(expr Expression) {\n\ttrace_util_0.Count(_util_00000, 169)\n\ts.stack = append(s.stack, expr)\n}", "func (p *Chip) pushStack(val uint8) {\n\tp.ram.Write(0x0100+uint16(p.S), val)\n\tp.S--\n}", "func (s *stack) pop() {\n\ts.items = s.items[:len(s.items)-1]\n}", "func (s *layoutStack) push(layout geom.Layout) {\n\t// inBaseTypeCollection inherits from outer context.\n\tstackObj := layoutStackObj{\n\t\tlayout: layout,\n\t\tinBaseTypeCollection: s.topInBaseTypeCollection(),\n\t}\n\n\tswitch layout {\n\tcase geom.NoLayout:\n\t\tstackObj.layout = s.topLayout()\n\tcase geom.XYM, geom.XYZ, geom.XYZM:\n\t\tstackObj.inBaseTypeCollection = false\n\tdefault:\n\t\t// This should never happen.\n\t\tpanic(fmt.Sprintf(\"unknown geom.Layout %d\", layout))\n\t}\n\n\ts.data = append(s.data, stackObj)\n}", "func (s *stack) push(elem int) {\n\tif s.isFull() {\n\t\tfmt.Println(\"Stack Overflows!!!\")\n\t\treturn\n\t}\n\t*s = append(*s, elem)\n}", "func (s *StackF64) push(d float64) {\n\ts.data[s.top] = d\n\ts.top++\n}", "func (this *MyStack) Push(x int) {\n\tif this.q.IsEmpty() {\n\t\tthis.q.PushToBack(x)\n\t\treturn\n\t}\n\n\ttmp := newQ()\n\tfor !this.q.IsEmpty() {\n\t\ttmp.PushToBack(this.q.PeekFromFront())\n\t\tthis.q.PopFromFront()\n\t}\n\n\tthis.q.PushToBack(x)\n\tfor !tmp.IsEmpty() {\n\t\tthis.q.PushToBack(tmp.PeekFromFront())\n\t\ttmp.PopFromFront()\n\t}\n}", "func pop(a *Stack) {\n if a.head == 0 {\n fmt.Println(\"STACK EMPTY\")\n } else {a.con = a.con[:len(a.con)-1]\n\tfmt.Println(\"by reference function call\",a.con)\n\ta.head--\n }\n}", "func (s *stack) push(el int) {\n\ts.items = append(s.items, el)\n}", "func (i *incStack) Pop() {\n\tif len(i.stack) == 0 {\n\t\treturn\n\t}\n\ti.stack = i.stack[:len(i.stack)-1]\n}", "func (st *stack) Push(d interface{}) {\n\tnewNode := &node{d, st.top}\n\tst.top = newNode\n\tst.length++\n}", "func (this *MyStack) Push(x int) {\n\tthis.l.PushBack(x)\n}", "func (this *MyStack) Push(x int) {\n\tthis.l.PushBack(x)\n}", "func pushOperator(stacks *traverserStacks, n *Node) error {\n\t// throw error if out stack doesn't have at least 2 nodes\n\tif stacks.out.Size() < 2 {\n\t\treturn errors.New(emptyStackErr)\n\t}\n\n\tle, sle := popFromStack(&stacks.out), popFromStack(&stacks.out)\n\tif le != nil && sle != nil {\n\t\tn.Body = append(n.Body, *sle, *le)\n\t\treturn pushToOutStack(stacks, n)\n\t}\n\treturn nil\n}", "func (this *MyQueue) Push(x int) {\n\tif this.Empty() {\n\t\tthis.stack.Push(x)\n\t\treturn\n\t}\n\tdata := this.stack.Pop()\n\tthis.Push(x)\n\tthis.stack.Push(data)\n}", "func (this *MyStack) Push(x int) {\n\tthis.queue.PushBack(x)\n}", "func (tb *TreeBuilder) Pop() {\n if debug.DEBUG {\n fmt.Println(\"<<<<<<<<<<<<<<< START POP NODE <<<<<<<<<<<<<<<\")\n defer fmt.Println(\" <<<<<<<<<<<<<<< DONE POP NODE <<<<<<<<<<<<<<<\")\n }\n if debug.DEBUG {\n fmt.Println(len(tb.stack), tb.node)\n }\n tb.stack, tb.node = tb.stack[:len(tb.stack)-1], tb.stack[len(tb.stack)-1]\n if debug.DEBUG {\n fmt.Println(len(tb.stack))\n }\n}", "func (s *Stack) Push(value interface{}) {\n\tif s.size == 0 {\n\t\ts.elements = make([]*Element, 0, 1)\n\t}\n\ts.top = &Element{value, s.top}\n\ts.elements = append(s.elements, s.top)\n\ts.size++\n}", "func (vm *VM) opPush(instr []uint16) int {\n\ta := vm.get(instr[0])\n\tvm.stack = append(vm.stack, a)\n\treturn 2\n}", "func (stack *Stack) Push(stuff interface{}) {\n\t*stack = append(*stack, stuff)\n}", "func (s *layoutStack) pop() geom.Layout {\n\ts.assertNotEmpty()\n\tif s.atTopLevel() {\n\t\tpanic(\"top level stack frame should never be popped\")\n\t}\n\tcurTopLayout := s.topLayout()\n\ts.data = s.data[:len(s.data)-1]\n\treturn curTopLayout\n}", "func (s *stack) pop() {\n\tif s.isEmpty() {\n\t\tfmt.Println(\"Stack Underflows\")\n\t\treturn\n\t}\n\t*s = (*s)[:len(*s)-1]\n}", "func(k *Stack) Pop(){\n\tl := len(k.nums)-1\n\n\tk.nums = k.nums[:l]\n\n\n}", "func (s *stack) Push(elem []byte) error {\n\ts.stk = append(s.stk, elem)\n\treturn nil\n}", "func (s *Stack) Push(value interface{}) {\r\n\ts.top = &Element{value, s.top}\r\n\ts.size++\r\n}", "func (this *MyQueue) Push(x int) {\n\tthis.inStack = append(this.inStack, x)\n}", "func (tb *TreeBuilder) Push(node bufr.Node) {\n if debug.DEBUG {\n fmt.Println(\">>>>>>>>>>>>>> START PUSH NODE >>>>>>>>>>>>>>\")\n defer fmt.Println(\">>>>>>>>>>>>>> DONE PUSH NODE >>>>>>>>>>>>>>\")\n }\n if debug.DEBUG {\n fmt.Println(len(tb.stack), node)\n }\n tb.stack = append(tb.stack, tb.node)\n tb.node = node\n if debug.DEBUG {\n fmt.Println(len(tb.stack))\n }\n}", "func pop() *stack {\r\n\tvar node *stack\r\n\tif Btree == nil {\r\n\t\treturn Btree\r\n\t}\r\n\t// Writing to the Left node\r\n\tif c%2 != 0 {\r\n\t\tfor p := Btree; p.left != nil; {\r\n\t\t\tnode = p\r\n\t\t\tp = p.left\r\n\t\t}\r\n\t\tnode.left = nil\r\n\t\tc -= 1\r\n\t\tprint2D(Btree)\r\n\t\treturn Btree\r\n\t} else {\r\n\t\t// Writing to the Right node\r\n\t\tfor p := Btree; p.right != nil; {\r\n\t\t\tnode = p\r\n\t\t\tp = p.right\r\n\t\t}\r\n\t\tnode.right = nil\r\n\t\tc -= 1\r\n\t\tprint2D(Btree)\r\n\t\treturn Btree\r\n\t}\r\n\tprint2D(Btree)\r\n\treturn Btree\r\n}", "func main() {\n\tstack := Constructor()\n\tstack.Push(-2)\n\tstack.Push(0)\n\tstack.Push(-3)\n\tfmt.Println(stack.Top()) // returns -3\n\tfmt.Println(stack.Pop()) // returns -3\n\tfmt.Println(stack.Empty()) // returns false\n}", "func (this *MyStack) Push(x int) {\n\tif this.inputQueue == 0 {\n\t\tthis.queueA.Push(x)\n\t}\n\tthis.queueB.Push(x)\n}", "func (s *Stack) Push(value interface{}) {\n\n s.top = &Element{value, s.top}\n\n s.size++\n\n}", "func (this *MyStack) Push(x int) {\n\tsize:= len(this.Queue)\n\tthis.Queue = append(this.Queue,x)\n\tfor i:=size;i>0;i--{\n\t\tn:=this.Pop()\n\t\tthis.Queue = append(this.Queue,n)\n\t}\n}", "func (vm *VM) framePush(op opcode, args ...*cell) {\n\tvm.frames.push(op, vm.global.currentEnv, args...)\n}", "func demo_stack() {\n fmt.Print(\"\\n---STACK Logic---\\n\\n\")\n s := stack.Stack{}\n\n for i := 0; i <= 5; i++ {\n s.Push(i)\n }\n fmt.Print(\"---Stack Before Pop---\\n\")\n s.PrintAll()\n\n popped := s.Pop()\n fmt.Printf(\"\\nPopped Value: %v\\n\", popped)\n fmt.Print(\"---Stack After Pop---\\n\")\n s.PrintAll()\n}", "func (this *MyStack) Push(x int) {\n\tthis.input.Enqueue(x)\n\tthis.output.Enqueue(this.input.Dequeue())\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]any)\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]any)\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (s *Stack) Push(value interface{}) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (s *Stack) Push(value interface{}) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (this *MyQueue) Push(x int) {\n\tthis.inStack = append(this.inStack, x)\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]interface{})\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]interface{})\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]interface{})\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (r *renderer) push(context reflect.Value) {\n\tr.stack = append(r.stack, context)\n}", "func (s *Stack) Push(n *Tree) {\n\tif s.count >= len(s.nodes) {\n\t\tnodes := make([]*Tree, len(s.nodes)*2)\n\t\tcopy(nodes, s.nodes)\n\t\ts.nodes = nodes\n\t}\n\ts.nodes[s.count] = n\n\ts.count++\n}", "func (t *Dense) Stack(axis int, others ...*Dense) (retVal *Dense, err error) {\n\topdims := t.Dims()\n\tif axis >= opdims+1 {\n\t\terr = errors.Errorf(dimMismatch, opdims+1, axis)\n\t\treturn\n\t}\n\n\tnewShape := Shape(BorrowInts(opdims + 1))\n\tnewShape[axis] = len(others) + 1\n\tshape := t.Shape()\n\tvar cur int\n\tfor i, s := range shape {\n\t\tif i == axis {\n\t\t\tcur++\n\t\t}\n\t\tnewShape[cur] = s\n\t\tcur++\n\t}\n\n\tnewStrides := newShape.calcStrides()\n\tap := NewAP(newShape, newStrides)\n\n\tallNoMat := !t.IsMaterializable()\n\tfor _, ot := range others {\n\t\tif allNoMat && ot.IsMaterializable() {\n\t\t\tallNoMat = false\n\t\t}\n\t}\n\n\tretVal = recycledDense(t.t, ap.Shape())\n\tReturnAP(retVal.AP)\n\tretVal.AP = ap\n\n\t// the \"viewStack\" method is the more generalized method\n\t// and will work for all Tensors, regardless of whether it's a view\n\t// But the simpleStack is faster, and is an optimization\n\n\tif allNoMat {\n\t\tretVal = t.simpleStack(retVal, axis, others...)\n\t} else {\n\t\tretVal = t.viewStack(retVal, axis, others...)\n\t}\n\treturn\n}", "func testStack() {\n\tobj := ConstructorStack()\n\tobj.Push(9)\n\tparam_2 := obj.Pop()\n\tparam_3 := obj.Top()\n\tparam_4 := obj.Empty()\n\n\tfmt.Println(param_2)\n\tfmt.Println(param_3)\n\tfmt.Println(param_4)\n}", "func (s *nodeStack) push(n Node) {\n\ts.pop(n.Pos())\n\t*s = append((*s), n)\n}", "func (s *stackImpl) Push(ts ...T) {\n\ts.items = append(s.items, ts...)\n\ts.top += len(ts)\n}", "func (s *StackOfPlates) pop() int {\n\n\tif s.stacks[s.last].getCapacity() == 0 {\n\t\ts.last--\n\t}\n\n\t// first column\n\tif s.last < 0 {\n\t\tpanic(\"Cannot pop() from a first empty stack!\")\n\t}\n\n\treturn s.stacks[s.last].pop()\n}", "func (s *MyStack) Push(x int) {\n\tn := len(s.queue)\n\ts.queue = append(s.queue, x)\n\tfor n > 0 {\n\t\ts.queue = append(s.queue, s.Pop())\n\t\tn--\n\t}\n}", "func (this *MyStack) Push(x int) {\n\tthis.current.push(x)\n}", "func (s *openCellStack) push(c openCell) {\n\tif err := checkCellValid(c.col, c.row); err == nil {\n\t\t(*s) = append((*s), c)\n\t}\n}", "func (s *Stack) Push(value Game) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (s *SimpleStack) Push(val interface{}) (err error) {\n\tif s.isFull() {\n\t\terr = errors.New(\"stack is full\")\n\t\treturn\n\t}\n\ts.top++\n\ts.data[s.top] = val\n\treturn\n}", "func (this *MyQueue) Push(x int) {\n\tthis.Stack = append(this.Stack, x)\n}", "func (sm *StackedMap) Push() int {\n\tsm.mapStack.push(newLevel())\n\treturn len(sm.mapStack) - 1\n}", "func (this *MyStack) Push(x int) {\n\tthis.top++\n\tthis.queue[this.top] = x\n}", "func (s *Stack) Push(data interface{}) {\r\n\ts.stk = append(s.stk, data)\r\n}", "func (s *Stack) push(val value) error {\n\t//\n\tif s.isFull() {\n\t\tfmt.Println(\"stack is full\")\n\t\treturn errors.New(\"cannot push into a full stack\")\n\t} else {\n\t\ts.values = append(s.values, val)\n\t\ts.top++\n\t\treturn nil\n\t}\n}", "func (this *MyStack) Push(x int) {\n\tthis.Queue1.Push(x)\n}", "func (ds *DrawStack) Push(a Stackable) {\n\tds.toPush = append(ds.toPush, a)\n\n}", "func (sm *SceneManager) Push(newSc Scene) {\n\t// If there an active scene then get its outward transition and\n\t// start it.\n\tif sm.activeScene != nil {\n\t\tsm.transitionOut = newSc.GetOutTransition()\n\t\tsm.transitionOut.Start()\n\t}\n\n\t// The stack top becomes the outgoing scene\n\tvar isScene bool\n\n\tsm.outgoingScene, isScene = sm.scenes.Pop().(Scene)\n\n\tif !isScene {\n\t\tpanic(\"Top of scene stack contained something other than a Scene\")\n\t}\n\n\t// Now push the new scene and make it active\n\tsm.Push(newSc)\n\tsm.activeScene = newSc\n\n\t// To animate the scene on-to the stage we ask the scene for a\n\t// transition\n\tsm.transitionIn = newSc.GetInTransition()\n\tsm.transitionIn.Start()\n\n\tnewSc.SetAlive(true)\n}", "func (stack *Stack) Push(val interface{}) error {\n\tif stack == nil {\n\t\treturn errors.New(\"the stack is nil\")\n\t}\n\t*stack = append(*stack, val)\n\treturn nil\n}", "func (minSstack *MinStack) Pop() {\n\ttop := minSstack.Top()\n\tminSstack.stack = minSstack.stack[:len(minSstack.stack)-1]\n\n\tminsLen := len(minSstack.mins)\n\tif minsLen > 0 && minSstack.mins[minsLen-1] == top {\n\t\tminSstack.mins = minSstack.mins[:minsLen-1]\n\t}\n}", "func (this *Stack) Push(x interface{}) {\n\tthis.stack = append(this.stack, x)\n}", "func (s *IntStack) Pop() {\n\tlength := len(s.stack)\n\ts.stack = s.stack[:length - 1]\n}", "func (s *Stack) Push(node *TreeNode) {\n\t*s = append(*s, node)\n}", "func main() {\n\tstack := make([]int, 10)\n\n\tstack = append(stack, 10) //push\n\ttop := stack[len(stack)-1] // peek\n\tstack = stack[:len(stack)-1] // pop\n\n\tfmt.Println(top)\n}", "func (s *Stack) Push(value int) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (s *MyStack) Push(x int) {\n\ts.Q = append(s.Q, x)\n}", "func (stack *Stack) Push(value interface{}) {\n\tstack.top = &Item { value, stack.top }\n\tstack.size++\n}", "func (this *MyStack) Push(x int) {\n this.Array = append(this.Array, x)\n}", "func (c *canvasRenderer) Push() {\n\tc.currentLayer = c.currentLayer.Next()\n}", "func (this *Stack) Push(value interface{}) {\n\tn := &node{value, this.top}\n\tthis.top = n\n\tthis.length++\n}", "func (s *Stack) Push(item interface{}) {\n\toldNode := s.node\n\tnewNode := nodeStack{TElement: item, Previous: &oldNode}\n\ts.node = newNode\n\ts.size++\n}", "func (p *Chip) popStack() uint8 {\n\tp.S++\n\treturn p.ram.Read(0x0100 + uint16(p.S))\n}", "func (stack *Stack) Push(v int) {\n\tnewTop := &node{v, stack.top}\n\tstack.top = newTop\n\tstack.length++\n}", "func (vm *VM) framePop() {\n\tf := vm.frames.pop()\n\tvm.global.op = f.op\n\tvm.global.currentEnv = f.env\n}", "func (i *Intel8080) stackPop() uint16 {\n\tn := uint16(i.mem.Read(i.sp)) | uint16(i.mem.Read(i.sp+1))<<8\n\ti.sp += 2\n\n\treturn n\n}", "func (s *Stack) Push(data interface{}) {\n\tnewTop := &StackNode{data: data, next: s.top}\n\ts.top = newTop\n}", "func (this *myStack) push(val int) {\n\n\tdif := abcDiff(this.x, val)\n\tif dif >= this.maxDif {\n\t\treturn\n\t}\n\n\t// put to last position in list\n\tthis.result[this.lastId] = val\n\n\t// move to truth position\n\t// res must be sorted\n\tfor i := this.lastId; i > 0; i-- {\n\t\tif dif >= abcDiff(this.x, this.result[i-1]) {\n\t\t\tbreak\n\t\t}\n\t\tthis.result[i-1], this.result[i] = this.result[i], this.result[i-1]\n\t}\n\n\tthis.maxDif = abcDiff(this.x, this.result[this.lastId])\n}", "func Stack[T float.DType](vs ...Matrix) *Dense[T] {\n\tif len(vs) == 0 {\n\t\treturn makeDense[T](malloc[T](0), 0, 0)\n\t}\n\tcols := vs[0].Size()\n\t// Note: Consider that for performance optimization, it's not necessary to initialize the underlying slice to zero.\n\tout := makeDense[T](malloc[T](len(vs)*cols), len(vs), cols)\n\tdata := out.data\n\tfor i, v := range vs {\n\t\tif !IsVector(v) {\n\t\t\tpanic(\"mat: expected vector\")\n\t\t}\n\t\tif v.Size() != cols {\n\t\t\tpanic(\"mat: all vectors must have the same size\")\n\t\t}\n\t\toffset := i * cols\n\t\tcopy(data[offset:offset+cols], Data[T](v))\n\t}\n\treturn out\n}", "func (p *reParser) push(re *reSyntax) *reSyntax {\n\tp.stack = append(p.stack, re)\n\treturn re\n}", "func (s *Stack) Push(element int) {\n\t*s = append(*s, element)\n}", "func pushStack(fromSel *Selection, nodes []*html.Node) *Selection {\n\tresult := &Selection{nodes, fromSel.document, fromSel}\n\treturn result\n}", "func (s *openCellStack) clear() {\n\t(*s) = (*s)[:0]\n}", "func (stack *Stack) Push(value interface{}) {\n\tstack.list.PushBack(value)\n}", "func (s *Stack) Push(val interface{}) {\n\t*s = append(*s, val)\n}", "func (self *State) PushNil() {\n\tC.lua_pushnil(self.S)\n}", "func (this *Stack) Pop() interface{} {\n\tsize := len(this.stack)\n\tres := this.stack[size-1]\n\tthis.stack = append([]interface{}{}, this.stack[0:size-1]...)\n\treturn res\n}", "func (s *Stack) Push(in *node.Node) {\n\ts.stack = append(s.stack, in)\n\ts.n++\n}", "func (m *mmapData) stack() unsafe.Pointer {\n\tm.offset += stackSize\n\treturn unsafe.Pointer(&m.data[m.offset-1])\n}" ]
[ "0.63679147", "0.62701297", "0.62649775", "0.62408364", "0.6209694", "0.62059695", "0.61879075", "0.6130927", "0.61161023", "0.60930765", "0.60591584", "0.6040496", "0.6027936", "0.601224", "0.5968115", "0.5965046", "0.5961536", "0.5954741", "0.595461", "0.595461", "0.5946987", "0.59328926", "0.59310406", "0.59270424", "0.5900343", "0.58883584", "0.5887753", "0.5885873", "0.58798397", "0.5874141", "0.5867939", "0.58673555", "0.58502257", "0.5848094", "0.5834248", "0.58325076", "0.5830845", "0.5826038", "0.58115995", "0.5810084", "0.5801864", "0.58006597", "0.5799807", "0.5799807", "0.57914376", "0.57914376", "0.57902366", "0.5789513", "0.5789513", "0.5789513", "0.57889456", "0.5788469", "0.5777158", "0.57771325", "0.5776476", "0.5776409", "0.5774688", "0.57720464", "0.5767257", "0.5759171", "0.5738578", "0.5738118", "0.57375467", "0.57250327", "0.5719925", "0.57094604", "0.57081014", "0.5706317", "0.56992435", "0.5697177", "0.56911325", "0.5665859", "0.56657326", "0.56532335", "0.56497276", "0.5641871", "0.56405926", "0.56400317", "0.56329536", "0.562272", "0.5608251", "0.56015944", "0.5600404", "0.55990285", "0.55967975", "0.5594667", "0.55741173", "0.55736005", "0.55719036", "0.55711603", "0.5571158", "0.55706805", "0.5569486", "0.5567097", "0.5564934", "0.5563825", "0.55567586", "0.555094", "0.5549609", "0.5548399" ]
0.64167553
0
push and pop the name stack
func PushName(name uint32) { C.glowPushName(gpPushName, (C.GLuint)(name)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (st *scopeStack) push(name ID) {\n\tids := idScope{\n\t\tID: name,\n\t\tscope: scope{},\n\t}\n\tst.stack = append(st.stack, ids)\n}", "func (s *StackStr) push(str string) {\n\ts.data[s.top] = str\n\ts.top++\n}", "func (s *stack) push(n *Node) {\n\ts.ns = append(s.ns, n)\n}", "func (w *Walker) pushScope(name string) (popFunc func()) {\n\tw.scope = append(w.scope, name)\n\treturn func() {\n\t\tif len(w.scope) == 0 {\n\t\t\tlog.Fatalf(\"attempt to leave scope %q with empty scope list\", name)\n\t\t}\n\t\tif w.scope[len(w.scope)-1] != name {\n\t\t\tlog.Fatalf(\"attempt to leave scope %q, but scope is currently %#v\", name, w.scope)\n\t\t}\n\t\tw.scope = w.scope[:len(w.scope)-1]\n\t}\n}", "func (stack *Stack) Push(s string) {\n\t*stack = append(*stack, s)\n}", "func (s *stack) push(el string) {\n\ts.items = append(s.items, el)\n}", "func (s *stack) Push(str string) {\n\t*s = append(*s, str)\n}", "func (l *HandlerList) PushBackNamed(n NamedHandler) {\n\tl.list = append(l.list, n)\n}", "func PushName(name uint32) {\n\tsyscall.Syscall(gpPushName, 1, uintptr(name), 0, 0)\n}", "func (pc *programCode) pushLastLabel(name string) {\n\n\t// errors happend often enough to place some debug logic here. The\n\t// really ugly and terminal filling printed debug messages should\n\t// mainly show the changes made to the stack.\n\n\tif debug == 2 {\n\t\tfmt.Println(\"Lastlabel stack before push\")\n\t\tfor i, v := range pc.lastLabel { // iterate over the stack'n'print it.\n\t\t\tfmt.Println(\"Number\", i, \":\", v)\n\t\t}\n\t}\n\n\t// FIXME: Fix this!\n\t// #Brechstangen Methode\n\tpc.lastLabel[8] = pc.lastLabel[7]\n\tpc.lastLabel[7] = pc.lastLabel[6]\n\tpc.lastLabel[6] = pc.lastLabel[5]\n\tpc.lastLabel[5] = pc.lastLabel[4]\n\tpc.lastLabel[4] = pc.lastLabel[3]\n\tpc.lastLabel[3] = pc.lastLabel[2]\n\tpc.lastLabel[2] = pc.lastLabel[1]\n\tpc.lastLabel[1] = pc.lastLabel[0]\n\tpc.lastLabel[0] = name\n\n\tif debug == 2 {\n\t\tfmt.Println(\"Lastlabel stack after push:\")\n\t\tfor i, v := range pc.lastLabel {\n\t\t\tfmt.Println(\"Number\", i, \":\", v)\n\t\t}\n\t}\n\n}", "func (s *state) push(name string, value reflect.Value) {\n\ts.vars = append(s.vars, variable{name, value})\n}", "func (s *Stack) Push(str string) {\n\t*s = append(*s, str)\n}", "func (this popChannel) stack(cmd ...*URLContext) {\n\ttoStack := cmd\n\tfor {\n\t\tselect {\n\t\tcase this <- toStack:\n\t\t\treturn\n\t\tcase old := <-this:\n\t\t\t// Content of the channel got emptied and is now in old, so append whatever\n\t\t\t// is in toStack to it, so that it can either be inserted in the channel,\n\t\t\t// or appended to some other content that got through in the meantime.\n\t\t\ttoStack = append(old, toStack...)\n\t\t}\n\t}\n}", "func (arg *Argument) PushName() string {\n\tif arg.Push != \"\" {\n\t\treturn arg.Push\n\t}\n\treturn arg.Name\n}", "func (s *Stack) Push(value string) {\n\t*s = append(*s, value)\n}", "func push_level(p int32){\nstack= append(stack,cur_state)\ncur_state.name_field= p\ncur_state.repl_field= name_dir[p].equiv\ncur_state.byte_field= text_info[cur_state.repl_field].token\ncur_state.section_field= 0\n}", "func (s *nodeStack) push(n Node) {\n\ts.pop(n.Pos())\n\t*s = append((*s), n)\n}", "func (s *stack) pop() {\n\ts.items = s.items[:len(s.items)-1]\n}", "func (ob *StringStack) Push(s string) string {\n\tob.ar = append(ob.ar, s)\n\treturn s\n}", "func (st *scopeStack) pop() {\n\tl := len(st.stack)\n\tif l == 1 {\n\t\tpanic(\"popped the standard library (pre-main) scope\")\n\t}\n\t// TODO OPT: Optimize for space, this will never free any underlying memory.\n\tst.stack = st.stack[:l-1]\n}", "func pop(a *Stack) {\n if a.head == 0 {\n fmt.Println(\"STACK EMPTY\")\n } else {a.con = a.con[:len(a.con)-1]\n\tfmt.Println(\"by reference function call\",a.con)\n\ta.head--\n }\n}", "func (o ChangeSetOutput) StackName() pulumi.StringPtrOutput {\n\treturn o.ApplyT(func(v *ChangeSet) pulumi.StringPtrOutput { return v.StackName }).(pulumi.StringPtrOutput)\n}", "func (ss *StringStack) Pop() {\n\tss.stack = ss.stack[:len(ss.stack)-1]\n}", "func Test03Push(t *testing.T) {\n\tgomega.RegisterTestingT(t)\n\n\tprefixStack := getPrefixStack()\n\n\tgomega.Expect(len(prefixStack.Entries)).To(gomega.BeEquivalentTo(1))\n\tprefixStack.Push()\n\tgomega.Expect(len(prefixStack.Entries)).To(gomega.BeEquivalentTo(2))\n}", "func (s *MyStack) Push(x int) {\n s.queue2 = append(s.queue2, x)\n for len(s.queue1) > 0 {\n s.queue2 = append(s.queue2, s.queue1[0])\n s.queue1 = s.queue1[1:]\n }\n s.queue1, s.queue2 = s.queue2, s.queue1\n}", "func (s *stack) Pop() string {\n\tif len(*s) == 0 {\n\t\treturn \"\"\n\t}\n\n\tstr := (*s)[len(*s)-1]\n\t*s = (*s)[:len(*s)-1]\n\treturn str\n}", "func (ss *StringStack) Push(str string) {\n\tss.stack = append(ss.stack, str)\n}", "func (stack *Stack) Push(value interface{}) {\n\tstack.list.PushBack(value)\n}", "func (s *Stack) Push(v string) {\n\ts.pool = append(s.pool, v)\n}", "func (s *Stack) Push(x string) {\n\ts.data = append(s.data, x)\n}", "func (w *walk) push(s string) {\n\t*w = append(*w, s)\n}", "func (p *PageStack) StackPopped(o, top model.Component) {\n\to.Stop()\n\tp.StackTop(top)\n}", "func (s *Stack) Push(e interface{}) {\n\t*s = append(*s, e)\n}", "func Push() {\n\toutput.EmitLn(\"MOVE D0,-(SP)\")\n}", "func (cs *copyStack) push(t *Type) {\n\t*cs = append(*cs, t)\n}", "func (s *state) pop(mark int) {\n\ts.vars = s.vars[0:mark]\n}", "func stackExample() {\n\n\tvar stack []string\n\n\tstack = append(stack, \"world!\") // Push\n\tstack = append(stack, \"Hello \")\n\n\tfor len(stack) > 0 {\n\t\tn := len(stack) - 1 // Top element\n\t\tfmt.Print(stack[n])\n\n\t\tstack[n] = \"\" // To prevent memory leaks\n\t\tstack = stack[:n] // Pop\n\t}\n}", "func Test04Pop(t *testing.T) {\n\tgomega.RegisterTestingT(t)\n\n\tprefixStack := getPrefixStack()\n\tprefixStack.Push()\n\tprefixStack.Push()\n\n\tgomega.Expect(len(prefixStack.Entries)).To(gomega.BeEquivalentTo(3))\n\tprefixStack.Pop()\n\tgomega.Expect(len(prefixStack.Entries)).To(gomega.BeEquivalentTo(2))\n}", "func (s *stack) pop() {\n\tif s.isEmpty() {\n\t\tfmt.Println(\"Stack Underflows\")\n\t\treturn\n\t}\n\t*s = (*s)[:len(*s)-1]\n}", "func (p *TimerStack) Push(eventName string) {\n\tp.stack = append(p.stack, &event{eventName, time.Now()})\n}", "func (i *incStack) Push(new string) {\n\tif path.IsAbs(new) {\n\t\ti.stack = append(i.stack, path.Dir(new))\n\t\treturn\n\t}\n\tlast := \"\"\n\tif len(i.stack) > 0 {\n\t\tlast = i.stack[len(i.stack)-1]\n\t}\n\ti.stack = append(i.stack, path.Dir(filepath.Join(last, new)))\n}", "func (stack *Stack) Push(stuff interface{}) {\n\t*stack = append(*stack, stuff)\n}", "func (this *MyStack) Push(x int) {\n\tthis.l.PushBack(x)\n}", "func (this *MyStack) Push(x int) {\n\tthis.l.PushBack(x)\n}", "func PushName(name uint32) {\n C.glowPushName(gpPushName, (C.GLuint)(name))\n}", "func (this *Stack) Push(value string, time_stamp time.Time) {\n\tn := &node{value, this.top, time_stamp}\n\tthis.top = n\n\tthis.length++\n}", "func demo_stack() {\n fmt.Print(\"\\n---STACK Logic---\\n\\n\")\n s := stack.Stack{}\n\n for i := 0; i <= 5; i++ {\n s.Push(i)\n }\n fmt.Print(\"---Stack Before Pop---\\n\")\n s.PrintAll()\n\n popped := s.Pop()\n fmt.Printf(\"\\nPopped Value: %v\\n\", popped)\n fmt.Print(\"---Stack After Pop---\\n\")\n s.PrintAll()\n}", "func (tb *TreeBuilder) Pop() {\n if debug.DEBUG {\n fmt.Println(\"<<<<<<<<<<<<<<< START POP NODE <<<<<<<<<<<<<<<\")\n defer fmt.Println(\" <<<<<<<<<<<<<<< DONE POP NODE <<<<<<<<<<<<<<<\")\n }\n if debug.DEBUG {\n fmt.Println(len(tb.stack), tb.node)\n }\n tb.stack, tb.node = tb.stack[:len(tb.stack)-1], tb.stack[len(tb.stack)-1]\n if debug.DEBUG {\n fmt.Println(len(tb.stack))\n }\n}", "func(k *Stack) Pop(){\n\tl := len(k.nums)-1\n\n\tk.nums = k.nums[:l]\n\n\n}", "func (s *stack) Push(elem []byte) error {\n\ts.stk = append(s.stk, elem)\n\treturn nil\n}", "func pushStack(fromSel *Selection, nodes []*html.Node) *Selection {\n\tresult := &Selection{nodes, fromSel.document, fromSel}\n\treturn result\n}", "func (stack *PfxStack) Push() {\n\t// Replace current entry at the top of the prefix stack with either\n\t// vertical bar or empty space.\n\tif len(stack.Entries) > 0 {\n\t\tif stack.Entries[len(stack.Entries)-1].Last {\n\t\t\tstack.Entries[len(stack.Entries)-1].Preamble =\n\t\t\t\tfmt.Sprintf(\"%s\",\n\t\t\t\t\tstrings.Repeat(\" \", stack.Spaces+utf8.RuneCountInString(stack.LastDash)))\n\n\t\t} else {\n\t\t\tstack.Entries[len(stack.Entries)-1].Preamble = stack.GetPreamble(stack.MiddleDash)\n\t\t}\n\n\t}\n\t// Add new entry at the top of the prefix stack\n\tstack.Entries = append(stack.Entries, PfxStackEntry{\n\t\tPreamble: stack.GetPreamble(stack.FirstDash),\n\t\tLast: false})\n}", "func (s *Stack) Push(n *Tree) {\n\tif s.count >= len(s.nodes) {\n\t\tnodes := make([]*Tree, len(s.nodes)*2)\n\t\tcopy(nodes, s.nodes)\n\t\ts.nodes = nodes\n\t}\n\ts.nodes[s.count] = n\n\ts.count++\n}", "func (s *Stack) Push(val interface{}) {\n\t*s = append(*s, val)\n}", "func (g *Generator) Stack() error {\n\tif g.Files == nil {\n\t\tg.Files = make(map[string]string)\n\t}\n\tfor _, entry := range g.FileNames {\n\t\tif err := g.stack(entry); err != nil {\n\t\t\treturn err\n\t\t}\n\t}\n\treturn nil\n}", "func (p *Proc) Push() {\n\tp.stk.save()\n}", "func (s *UndoStack) Push(elem UndoFn) {\n\ts.states = append(s.states, elem)\n}", "func (s *exprStack) push(expr Expression) {\n\ttrace_util_0.Count(_util_00000, 169)\n\ts.stack = append(s.stack, expr)\n}", "func (l *HandlerList) PushFrontNamed(n NamedHandler) {\n\tl.list = append([]NamedHandler{n}, l.list...)\n}", "func (stack *Stack) Pop() string {\n\tret := (*stack)[len(*stack)-1]\n\t*stack = (*stack)[:len(*stack)-1]\n\treturn ret\n}", "func (st *stack) Push(d interface{}) {\n\tnewNode := &node{d, st.top}\n\tst.top = newNode\n\tst.length++\n}", "func (s *Stack) Push(value interface{}) {\n\n s.top = &Element{value, s.top}\n\n s.size++\n\n}", "func LevelPop() {\n len := len(logLevelStack)\n logLevel, logLevelStack = logLevelStack[len-1], logLevelStack[:len-1] \n}", "func (s *StackStr) pop() (string, error) {\n\tif s.top == 0 {\n\t\terr := fmt.Errorf(\"stack is empty\")\n\t\treturn \"\", err\n\t}\n\ts.top--\n\treturn s.data[s.top], nil\n}", "func (s *Stack) Push(value interface{}) {\r\n\ts.top = &Element{value, s.top}\r\n\ts.size++\r\n}", "func (stack *Item) Pop() (newstack *Item, top *Item) {\n\ttop = stack\n\tnewstack = stack.Next\n\treturn\n}", "func (p *reParser) push(re *reSyntax) *reSyntax {\n\tp.stack = append(p.stack, re)\n\treturn re\n}", "func (p *Chip) pushStack(val uint8) {\n\tp.ram.Write(0x0100+uint16(p.S), val)\n\tp.S--\n}", "func (s *Stack) Push(elem interface{}) {\n\ts.list.AddLast(elem)\n}", "func (s *stack) push(el int) {\n\ts.items = append(s.items, el)\n}", "func (s *Stack) Push(value Game) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (st *Stack) Push(s string) {\n\tst.lines = append(st.lines, s)\n}", "func (q *Stack) Pop() string {\n\ts := *q\n\tlast := s[len(s)-1]\n\t*q = s[:len(s)-1]\n\treturn last\n}", "func (s *Stack) Push(data interface{}) {\r\n\ts.stk = append(s.stk, data)\r\n}", "func (s *stack) pop() *Node {\n\tif s.empty() {\n\t\tpanic(\"invalid call to pop; empty stack\")\n\t}\n\tlength := len(s.ns)\n\tn := s.ns[length-1]\n\ts.ns = s.ns[:length-1]\n\treturn n\n}", "func (stack *Stack) Push(state int, sym lr.Symbol) *Stack {\n\tif sym == nil {\n\t\treturn stack\n\t}\n\t// create or find a node\n\t// - create: new and let node.prev be tos\n\t// - find: return existing one\n\t// update references / pathcnt\n\tif succ := stack.tos.findUplink(sym); succ != nil {\n\t\tT().Debugf(\"state already present: %v\", succ)\n\t\tstack.tos = succ // pushed state is already there, upchain\n\t} else {\n\t\tsucc := stack.root.findTOSofAnyStack(state, sym)\n\t\tif succ == nil { // not found in DSS\n\t\t\tsucc = stack.root.newNode(state, sym)\n\t\t\tT().Debugf(\"creating state: %v\", succ)\n\t\t\tsucc.pathcnt = stack.tos.pathcnt\n\t\t} else {\n\t\t\tT().Debugf(\"found state on other stack: %v\", succ)\n\t\t\tsucc.pathcnt++\n\t\t}\n\t\tsucc.prepend(stack.tos)\n\t\tstack.tos.append(succ)\n\t\tstack.tos = succ\n\t}\n\treturn stack\n}", "func (s *Stack) Push(d DrawPather) {\n\t*s = append(*s, d)\n}", "func (s *LinkedStack) Push(e interface{}) {\n\ts.topPtr = &lsnode{e, s.topPtr}\n\ts.count++\n}", "func (r *renderer) push(context reflect.Value) {\n\tr.stack = append(r.stack, context)\n}", "func (st *stack) Pop() {\n\tif st.top == nil {\n\t\treturn\n\t}\n\n\tst.top = st.top.next\n\tst.length--\n}", "func (cs *copyStack) pop() *Type {\n\tn := len(*cs)\n\tif n == 0 {\n\t\treturn nil\n\t}\n\n\tt := (*cs)[n-1]\n\t*cs = (*cs)[:n-1]\n\treturn t\n}", "func push(val int) {\r\n\tnode := &stack{val, nil, nil}\r\n\tBtree = Link(node, Btree)\r\n\tprint2D(Btree)\r\n}", "func (s *Stack) Push(node *TreeNode) {\n\t*s = append(*s, node)\n}", "func (s *Stack) Push(value interface{}) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (s *Stack) Push(value interface{}) {\n\ts.top = &Element{value, s.top}\n\ts.size++\n}", "func (s *scope) Push() {\n\tlevel := &scopeLevel{map[string]Variable{}, map[Variable]Value{}}\n\ts.levels = append(s.levels, level)\n}", "func (s *Stack) Push() {\n\ts.Tables = append(s.Tables, symboltable.NewTable())\n\ts.Size++\n\tglog.Infof(\"Pushing to symbol table stack %v\\n\", s.Size)\n}", "func (this *MyStack) Push(x int) {\n\tthis.queue.PushBack(x)\n}", "func (t *Tree) cursorStackPop() {\n\tt.cursorStack = t.cursorStack[:len(t.cursorStack)-1]\n}", "func (this *Stack) Push(value interface{}) {\n\tn := &node{value, this.top}\n\tthis.top = n\n\tthis.length++\n}", "func (ds *DrawStack) Push(a Stackable) {\n\tds.toPush = append(ds.toPush, a)\n\n}", "func push(s stack, e element, top int) int {\n\ttop++\n\ts[top] = e\n\tif top == 0 {\n\t\ts[top].smallestAfter = e.data\n\t} else {\n\t\tif e.data < s[top-1].data {\n\t\t\ts[top].smallestAfter = e.data\n\t\t} else {\n\t\t\ts[top].smallestAfter = s[top-1].data\n\t\t}\n\t}\n\treturn top\n}", "func (s *SimpleStack) Push(val interface{}) (err error) {\n\tif s.isFull() {\n\t\terr = errors.New(\"stack is full\")\n\t\treturn\n\t}\n\ts.top++\n\ts.data[s.top] = val\n\treturn\n}", "func (ourStack *Stack) pushIntoStack(num int) {\n\tourStack.items = append(ourStack.items, num)\n}", "func (s *stackImpl) Push(ts ...T) {\n\ts.items = append(s.items, ts...)\n\ts.top += len(ts)\n}", "func (w *walk) pop() {\n\tif len(*w) > 0 {\n\t\t*w = (*w)[:len(*w)-1]\n\t}\n}", "func (stack *Stack) Push(val interface{}) error {\n\tif stack == nil {\n\t\treturn errors.New(\"the stack is nil\")\n\t}\n\t*stack = append(*stack, val)\n\treturn nil\n}", "func (s *Stack) Push(value interface{}) {\n\tif s.size == 0 {\n\t\ts.elements = make([]*Element, 0, 1)\n\t}\n\ts.top = &Element{value, s.top}\n\ts.elements = append(s.elements, s.top)\n\ts.size++\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]interface{})\n\tp.vstack[len(p.vstack)-1] = m\n}", "func (p *parser) pushV() {\n\tif cap(p.vstack) == len(p.vstack) {\n\t\t// create new empty slot in the stack\n\t\tp.vstack = append(p.vstack, nil)\n\t} else {\n\t\t// slice to 1 more\n\t\tp.vstack = p.vstack[:len(p.vstack)+1]\n\t}\n\n\t// get the last args set\n\tm := p.vstack[len(p.vstack)-1]\n\tif m != nil && len(m) == 0 {\n\t\t// empty map, all good\n\t\treturn\n\t}\n\n\tm = make(map[string]interface{})\n\tp.vstack[len(p.vstack)-1] = m\n}" ]
[ "0.7128691", "0.6430227", "0.6410915", "0.6243308", "0.6212291", "0.6186443", "0.61795247", "0.6177034", "0.61623585", "0.6125811", "0.6028593", "0.6012905", "0.60033876", "0.59973943", "0.5986886", "0.59693235", "0.5912552", "0.58914024", "0.5890342", "0.58899695", "0.5881066", "0.57990617", "0.5796508", "0.5761815", "0.5727979", "0.5720708", "0.5686998", "0.56711", "0.5665559", "0.5661702", "0.5644109", "0.56387407", "0.5628267", "0.56213576", "0.5618547", "0.5617479", "0.55929804", "0.55855596", "0.55659413", "0.5563173", "0.55578244", "0.5556304", "0.5555834", "0.5555834", "0.5551179", "0.55418515", "0.55417335", "0.5533425", "0.55321026", "0.550083", "0.5495902", "0.5483201", "0.5475317", "0.54636", "0.5460704", "0.5460629", "0.54545015", "0.54502976", "0.5448776", "0.5446754", "0.5431776", "0.54300094", "0.5427088", "0.54212797", "0.54186696", "0.54158384", "0.5415666", "0.5412685", "0.54125684", "0.5407721", "0.5403004", "0.54012424", "0.5393777", "0.5389138", "0.53889596", "0.53860027", "0.5377448", "0.53736156", "0.5366014", "0.53644514", "0.5353353", "0.5344671", "0.5331572", "0.53264123", "0.53264123", "0.5307573", "0.52978486", "0.5291433", "0.5290999", "0.5276343", "0.5270943", "0.5270361", "0.5269261", "0.52687794", "0.5267968", "0.52625185", "0.5262395", "0.52622783", "0.5258976", "0.5258976" ]
0.556162
40
record the GL time into a query object after all previous commands have reached the GL server but have not yet necessarily executed.
func QueryCounter(id uint32, target uint32) { C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Basememcached_protocolListener) EnterTime(ctx *TimeContext) {}", "func LogSQLiteQueryAfter(insertID, memUsed, memHighWater int64) (err error) {\n\tdbQuery := `\n\t\tUPDATE vis_query_runs\n\t\tSET memory_used = $2, memory_high_water = $3\n\t\tWHERE query_run_id = $1`\n\tcommandTag, err := pdb.Exec(dbQuery, insertID, memUsed, memHighWater)\n\tif err != nil {\n\t\tlog.Printf(\"Adding memory stats for SQLite query run '%d' failed: %v\\n\", insertID, err)\n\t\treturn err\n\t}\n\tif numRows := commandTag.RowsAffected(); numRows != 1 {\n\t\tlog.Printf(\"Wrong number of rows (%v) affected while adding memory stats for SQLite query run '%d'\\n\",\n\t\t\tnumRows, insertID)\n\t}\n\treturn nil\n}", "func (i *ITwoFactorService) QueryTime() (*geyser.Request, error) {\n\tsm, err := i.Interface.Methods.Get(schema.MethodKey{\n\t\tName: \"QueryTime\",\n\t\tVersion: 1,\n\t})\n\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\treq := geyser.NewRequest(i.Interface, sm)\n\n\treturn req, nil\n}", "func (manager *Manager) RecordTime(t interface{}) {\n\tmanager.metaWG.Add(1)\n\tmanager.metadata.timings <- t\n}", "func LogSuccessfulQuery(method string, time float64) {\n\tLogger.WithFields(logrus.Fields{\n\t\t\"method\": method,\n\t\t\"processing_time\": time,\n\t}).Info(\"processed a call\")\n}", "func (o *PluginIgmpNs) onTimerUpdate() {\n\tvar finish bool\n\tfinish = o.startQueryReport()\n\tif finish {\n\t\to.activeQuery = false\n\t} else {\n\t\t// restart the timer\n\t\to.timerw.StartTicks(&o.timer, o.ticks)\n\t}\n}", "func (native *OpenGL) EndQuery(target uint32) {\n\tgl.EndQuery(target)\n}", "func (b *backend) Time(ctx context.Context) (time.Time, error) {\n\tresp, err := pb.NewEntroQClient(b.conn).Time(ctx, new(pb.TimeRequest))\n\tif err != nil {\n\t\treturn time.Time{}, fmt.Errorf(\"grpc time: %w\", unpackGRPCError(err))\n\t}\n\treturn fromMS(resp.TimeMs).UTC(), nil\n}", "func (s *BaseQueryListener) EnterQuery(ctx *QueryContext) {}", "func (o TraceObject) TimeTrack(start time.Time) {\n\telapsed := time.Since(start)\n\tmsg := fmt.Sprintf(\"(%s) %s took %s\", o.HandlerName, o.Parameter, elapsed)\n\tlogger.InitWithRequest(o.Rq).Info(msg)\n}", "func (l *Latency) UpdateLast(m Metadata) { l.update(m, true) }", "func (a *Agent) TimeStep() {\n\ta.updateState()\n\ta.observe() // observe and learn\n\ta.act() // think and act\n\n\tif rand.Float64() < 0.01 {\n\t\tfmt.Println(a.mind.toString())\n\t}\n}", "func LastMeasurement(queryAPI api.QueryAPI, queryData LastMeasurementData) []map[string]interface{} {\n\tvar queryBuidler strings.Builder\n\n\tlastMeasureTemp.Execute(&queryBuidler, queryData)\n\tquery := queryBuidler.String()\n\tlog.Println(query)\n\treturn ExecuteQuery(queryAPI, query)\n}", "func (w *ResponseWriter) QueryEpoch() {\n\tw.queryData.Epoch()\n}", "func (l Logger) AfterQuery(c context.Context, e *DBQueryEvent) error {\n\tquery, err := e.FormattedQuery()\n\n\tif !strings.Contains(query, dbQueryComment) && l.dbLogging {\n\t\treplacer := strings.NewReplacer(\"\\n\", \"\", \",\\n\", \", \", \"\\t\", \"\")\n\t\tl.SugaredLogger.Infof(\"[SQL] %s in %s\", replacer.Replace(query), time.Since(e.StartTime))\n\t}\n\n\treturn err\n}", "func (h *loggerHook) AfterQuery(_ context.Context, event *bun.QueryEvent) {\n\toperation := event.Operation()\n\tswitch operation {\n\tcase \"BEGIN\", \"COMMIT\", \"ROLLBACK\":\n\t\treturn\n\t}\n\tlogFields := log.Fields(\n\t\t\"operation\", event.Operation(),\n\t\t\"duration\", time.Since(event.StartTime).Round(time.Microsecond),\n\t\t\"query\", event.Query,\n\t)\n\tif event.Result != nil {\n\t\tif rows, err := event.Result.RowsAffected(); err == nil {\n\t\t\tlogFields = logFields.WithField(\"rows\", rows)\n\t\t}\n\t}\n\tif event.Err != nil {\n\t\terr := WrapDriverError(event.Err)\n\t\tlogFields = logFields.WithError(err)\n\t\tswitch errors.Code(err) {\n\t\tcase uint32(codes.Canceled),\n\t\t\tuint32(codes.DeadlineExceeded),\n\t\t\tuint32(codes.NotFound),\n\t\t\tuint32(codes.AlreadyExists):\n\t\tdefault:\n\t\t\th.logger.WithFields(logFields).Debug(\"Database error\")\n\t\t\treturn\n\t\t}\n\t}\n\th.logger.WithFields(logFields).Debug(\"Run database query\")\n}", "func (o TraceObject) TimeTrack(start time.Time) {\n\telapsed := time.Since(start)\n\tlogger.WriteLog(logger.INFO, fmt.Sprintf(\"(%s) %s took %s\", o.HandlerName, o.Parameter, elapsed))\n}", "func trackTime(start time.Time, result float64, name string) {\n\telapsed := time.Since(start)\n\tlog.Printf(\"---> %s solution | result: %v | took %s\", name, result, elapsed)\n}", "func (s *Basememcached_protocolListener) ExitTime(ctx *TimeContext) {}", "func (d dbLogger) AfterQuery(c context.Context, q *pg.QueryEvent) error {\r\n\tfq, _ := q.FormattedQuery()\r\n\tfmt.Println(string(fq))\r\n\treturn nil\r\n}", "func (r *remoteNode) newQuery(transType string) (transId string) {\n\tlogger.Debugf(\"newQuery of type %t for %x, lastID %v\", transType, r.id, r.lastQueryID)\n\tr.lastQueryID = (r.lastQueryID + 1) % 256\n\ttransId = strconv.Itoa(r.lastQueryID)\n\tlogger.Debugf(\"... new id %v\", r.lastQueryID)\n\tr.pendingQueries[transId] = &queryType{Type: transType}\n\treturn\n}", "func (_DogsOfRome *DogsOfRomeSession) LastQBlock() (*big.Int, error) {\n\treturn _DogsOfRome.Contract.LastQBlock(&_DogsOfRome.CallOpts)\n}", "func now() time.Duration { return time.Since(startTime) }", "func (q *Query) LogReplay() *Query {\n\tq.q = q.q.LogReplay()\n\treturn q\n}", "func (c *BcsMonitorClient) Query(promql string, requestTime time.Time) (*QueryResponse, error) {\n\tvar queryString string\n\tvar err error\n\tqueryString = c.setQuery(queryString, \"query\", promql)\n\tif !requestTime.IsZero() {\n\t\tqueryString = c.setQuery(queryString, \"time\", fmt.Sprintf(\"%d\", requestTime.Unix()))\n\t}\n\turl := fmt.Sprintf(\"%s%s?%s\", c.completeEndpoint, QueryPath, queryString)\n\turl = c.addAppMessage(url)\n\tstart := time.Now()\n\tdefer func() {\n\t\tprom.ReportLibRequestMetric(prom.BkBcsMonitor, \"Query\", \"GET\", err, start)\n\t}()\n\trsp, err := c.requestClient.DoRequest(url, \"GET\", c.defaultHeader, nil)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tresult := &QueryResponse{}\n\terr = json.Unmarshal(rsp, result)\n\tif err != nil {\n\t\tblog.Errorf(\"json unmarshal error:%v\", err)\n\t\treturn nil, fmt.Errorf(\"do request error, url: %s, error:%v\", url, err)\n\t}\n\treturn result, nil\n}", "func (pr *ProxyRecorder) RecordProxyTime() {\n\tpr.proxyDuration = time.Since(pr.startTime).Microseconds()\n}", "func (c *PlanetClient) QueryTimers(pl *Planet) *TimerQuery {\n\tquery := &TimerQuery{config: c.config}\n\tid := pl.ID\n\tstep := sqlgraph.NewStep(\n\t\tsqlgraph.From(planet.Table, planet.FieldID, id),\n\t\tsqlgraph.To(timer.Table, timer.FieldID),\n\t\tsqlgraph.Edge(sqlgraph.O2M, false, planet.TimersTable, planet.TimersColumn),\n\t)\n\tquery.sql = sqlgraph.Neighbors(pl.driver.Dialect(), step)\n\n\treturn query\n}", "func (gmf *GMF) Run(entity *entity.Entity, time time.Time) {}", "func (s *Session) AdvanceOperationTime(*primitive.Timestamp) error {\n\tpanic(\"lungo: not implemented\")\n}", "func (p *QL) InstantQuery(w http.ResponseWriter, r *http.Request) {\n\n\ttoken := core.RetrieveToken(r)\n\tif len(token) == 0 {\n\t\trespondWithError(w, errors.New(\"Not authorized, please provide a READ token\"), http.StatusForbidden)\n\t\treturn\n\t}\n\n\tcontext := Context{}\n\tvar err error\n\n\tif r.FormValue(\"time\") == \"\" {\n\t\tcore.Now()\n\t} else {\n\t\tcontext.End, err = core.ParsePromTime(r.FormValue(\"time\"))\n\t\tif err != nil {\n\t\t\tlog.WithFields(log.Fields{\n\t\t\t\t\"error\": err.Error(),\n\t\t\t\t\"proto\": \"promql\",\n\t\t\t\t\"entity\": \"start\",\n\t\t\t\t\"context\": fmt.Sprintf(\"%+v\", context),\n\t\t\t}).Error(\"Unprocessable entity\")\n\t\t\trespondWithError(w, errors.New(\"Unprocessable Entity: start\"), http.StatusBadRequest)\n\t\t\treturn\n\t\t}\n\t}\n\n\tcontext.Query = r.FormValue(\"query\")\n\n\tlog.WithFields(log.Fields{\n\t\t\"query\": context.Query,\n\t\t\"proto\": \"promql\",\n\t\t\"context\": fmt.Sprintf(\"%+v\", context),\n\t}).Debug(\"Evaluating query\")\n\n\tcontext.Expr, err = promql.ParseExpr(context.Query)\n\tif err != nil {\n\t\tlog.WithFields(log.Fields{\n\t\t\t\"query\": context.Query,\n\t\t\t\"proto\": \"promql\",\n\t\t\t\"context\": fmt.Sprintf(\"%+v\", context),\n\t\t\t\"err\": err,\n\t\t}).Error(\"Bad query\")\n\t\trespondWithError(w, err, http.StatusUnprocessableEntity)\n\t\treturn\n\t}\n\n\tlog.WithFields(log.Fields{\n\t\t\"query\": context.Query,\n\t\t\"proto\": \"promql\",\n\t\t\"context\": fmt.Sprintf(\"%+v\", context),\n\t}).Debug(\"Query is OK\")\n\n\tevaluator := evaluator{}\n\ttree := evaluator.GenerateInstantQueryTree(context)\n\n\tmc2 := tree.ToWarpScriptWithTime(token, context.Query, context.Step, context.Start, context.End)\n\tmc2 += \"\\n[ SWAP mapper.tostring 0 0 0 ] MAP\\n\"\n\n\tlog.WithFields(log.Fields{\n\t\t\"query\": context.Query,\n\t\t\"proto\": \"promql\",\n\t\t\"context\": fmt.Sprintf(\"%+v\", context),\n\t}).Debug(\"warpscript generated\")\n\n\twarpServer := core.NewWarpServer(viper.GetString(\"warp_endpoint\"), \"prometheus-query-instant\")\n\tresponse, err := warpServer.Query(mc2, w.Header().Get(middlewares.TxnHeader))\n\tif err != nil {\n\t\twErr := response.Header.Get(\"X-Warp10-Error-Message\")\n\t\tif wErr == \"\" {\n\t\t\tdump, err := httputil.DumpResponse(response, true)\n\t\t\tif err == nil {\n\t\t\t\twErr = string(dump)\n\t\t\t} else {\n\t\t\t\twErr = \"Unparsable error\"\n\t\t\t}\n\t\t}\n\t\tlog.WithFields(log.Fields{\n\t\t\t\"error\": fmt.Errorf(wErr),\n\t\t\t\"proto\": \"promql\",\n\t\t}).Error(\"Bad response from Egress: \" + err.Error())\n\t\trespondWithError(w, fmt.Errorf(wErr), http.StatusServiceUnavailable)\n\t\treturn\n\t}\n\tbuffer, err := ioutil.ReadAll(response.Body)\n\tif err != nil {\n\t\tlog.WithFields(log.Fields{\n\t\t\t\"error\": err.Error(),\n\t\t\t\"proto\": \"promql\",\n\t\t}).Error(\"can't fully read Egress response\")\n\t\trespondWithError(w, err, http.StatusServiceUnavailable)\n\t\treturn\n\t}\n\tresponses := [][]core.GeoTimeSeries{}\n\terr = json.Unmarshal(buffer, &responses)\n\tif err != nil {\n\t\twErr := response.Header.Get(\"X-Warp10-Error-Message\")\n\t\tif wErr == \"\" {\n\t\t\tdump, err := httputil.DumpResponse(response, true)\n\t\t\tif err == nil {\n\t\t\t\twErr = string(dump)\n\t\t\t} else {\n\t\t\t\twErr = \"Unparsable error\"\n\t\t\t}\n\t\t}\n\t\tlog.WithFields(log.Fields{\n\t\t\t\"error\": fmt.Errorf(wErr),\n\t\t\t\"proto\": \"promql\",\n\t\t}).Error(\"Cannot unmarshal egress response: \" + err.Error())\n\t\trespondWithError(w, fmt.Errorf(wErr), http.StatusServiceUnavailable)\n\t\treturn\n\t}\n\tprometheusResponse, err := warpToPrometheusResponseInstant(responses[0], context.Expr.String())\n\tif err != nil {\n\t\tw.Write([]byte(err.Error()))\n\t\trespondWithError(w, err, http.StatusServiceUnavailable)\n\t}\n\trespond(w, prometheusResponse)\n}", "func (r *Repository) insertTimeSpent(queryName string, duration int) error {\n\n\tctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)\n\tdefer cancel()\n\n\tSQL := \"INSERT INTO executionTime (query, time_spent) VALUES ($1, $2)\"\n\tstmt, err := r.db.PrepareContext(ctx, SQL)\n\tif err != nil {\n\t\treturn err\n\t}\n\tdefer stmt.Close()\n\n\t_, err = stmt.ExecContext(ctx, queryName, duration)\n\tif err != nil {\n\t\treturn err\n\t}\n\n\treturn nil\n}", "func BeginQuery(target uint32, id uint32) {\n C.glowBeginQuery(gpBeginQuery, (C.GLenum)(target), (C.GLuint)(id))\n}", "func (c *BcsMonitorClient) Query(promql string, requestTime time.Time) (*QueryResponse, error) {\n\tvar queryString string\n\tvar err error\n\tqueryString = c.setQuery(queryString, \"query\", promql)\n\tif !requestTime.IsZero() {\n\t\tqueryString = c.setQuery(queryString, \"time\", fmt.Sprintf(\"%d\", requestTime.Unix()))\n\t}\n\turl := fmt.Sprintf(\"%s%s?%s\", c.opts.Endpoint, QueryPath, queryString)\n\turl = c.addAppMessage(url)\n\tstart := time.Now()\n\tdefer func() {\n\t\tprom.ReportLibRequestMetric(prom.BkBcsMonitor, \"Query\", \"GET\", err, start)\n\t}()\n\trsp, err := c.requestClient.DoRequest(url, \"GET\", c.defaultHeader, nil)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tresult := &QueryResponse{}\n\terr = json.Unmarshal(rsp, result)\n\tif err != nil {\n\t\tblog.Errorf(\"json unmarshal error:%v\", err)\n\t\treturn nil, fmt.Errorf(\"do request error, url: %s, error:%v\", url, err)\n\t}\n\treturn result, nil\n}", "func DebugTime(format string, args ...interface{}) {\n\tif logger == nil {\n\t\treturn\n\t}\n\tif trackingStart {\n\t\ttrackingStart = false\n\t\targs = append(args, time.Since(trackingT0))\n\t\tDebug(format+\": elapsed %s\", args...)\n\t} else {\n\t\ttrackingStart = true\n\t\ttrackingT0 = time.Now()\n\t\tDebug(format, args...)\n\t}\n}", "func (c *CleaningroomClient) QueryLengthtime(cl *Cleaningroom) *LengthtimeQuery {\n\tquery := &LengthtimeQuery{config: c.config}\n\tquery.path = func(ctx context.Context) (fromV *sql.Selector, _ error) {\n\t\tid := cl.ID\n\t\tstep := sqlgraph.NewStep(\n\t\t\tsqlgraph.From(cleaningroom.Table, cleaningroom.FieldID, id),\n\t\t\tsqlgraph.To(lengthtime.Table, lengthtime.FieldID),\n\t\t\tsqlgraph.Edge(sqlgraph.M2O, true, cleaningroom.LengthtimeTable, cleaningroom.LengthtimeColumn),\n\t\t)\n\t\tfromV = sqlgraph.Neighbors(cl.driver.Dialect(), step)\n\t\treturn fromV, nil\n\t}\n\treturn query\n}", "func (vs *ViewServer) tick(){\n\t// Your code here.\n\tvs.mu.Lock()\n\tnow := time.Now()\n\ttimeWindow := DeadPings * PingInterval\n\n\t// check if we can get the primary server\n\tif now.Sub(vs.pingTime[vs.currentView.Primary]) >= timeWindow && vs.primaryACK == true{\n\t\t// primary already ACK currentView -> update view using backup\n\t\tupdate(vs, vs.currentView.Backup, vs.idleServer)\n\t}\n\n\t// check recent pings from backup server\n\tif now.Sub(vs.pingTime[vs.currentView.Backup]) >= timeWindow && vs.backupACK == true{\n\t\t// check if there's an idle server\n\t\tif vs.idleServer != \"\"{\n\t\t\t// use idle server as backup\n\t\t\tupdate(vs, vs.currentView.Primary, vs.idleServer)\n\t\t}\n\t}\n\n\t// check pings from idle server\n\tif now.Sub(vs.pingTime[vs.idleServer]) >= timeWindow{\n\t\tvs.idleServer = \"\"\n\t} else {\n\t\tif vs.primaryACK == true && vs.idleServer != \"\" && vs.currentView.Backup == \"\"{\n\t\t\t// no backup -> use idle server\n\t\t\tupdate(vs, vs.currentView.Primary, vs.idleServer)\n\t\t}\n\t}\n\n\tvs.mu.Unlock()\n}", "func (tsl *TrailingStopLoss) UpdateTime() {\n\ttsl.Updated = time.Now()\n}", "func TrackTime(start time.Time, name string) {\n\telapsed := time.Since(start)\n\tlog.Printf(\"%s took %s to complete\", name, elapsed)\n}", "func (_DogsOfRome *DogsOfRomeCallerSession) LastQBlock() (*big.Int, error) {\n\treturn _DogsOfRome.Contract.LastQBlock(&_DogsOfRome.CallOpts)\n}", "func (r *server) Time(ctx context.Context, req *pb.TimeRequest) (*pb.TimeResponse, error) {\n\treturn &pb.TimeResponse{\n\t\tTimestamp: pb.NewTimeToProto(r.agent.Time().UTC()),\n\t}, nil\n}", "func (o *Status) Update() {\n o.Time = time.Now()\n}", "func TimeTrack(startTime time.Time, funcName string) {\n\tduration := time.Since(startTime)\n\tInfoLogger.Printf(\"%s Duration: %s\", funcName, duration)\n}", "func (g *GameState) HandleTimeStep(frame int) {\n\tg.UpdatePlayers()\n\tg.UpdatePhysics(frame)\n\n\tbefore := g.Before\n\tnow := time.Now().Sub(before)\n\tg.Before = time.Now()\n\n\tt := float64(now/time.Millisecond) / 1000.0\n\tg.DeltaTime = t\n\n}", "func init_time() {\n\tSTARTEDON = time.Now()\n}", "func (s *BaseRFC5424Listener) EnterTime(ctx *TimeContext) {}", "func (e *EventQueue) FireTimeStep(frame int) {\n\n\trequest := &TimeStep{\n\t\tpayload: frame,\n\t\tsubscribers: e.TimeStepListeners,\n\t}\n\te.criticalQ <- request\n}", "func (s *state) committed() {\n\tfor _, id := range s.timersToStart {\n\t\ts.game.manager.timers.StartTimer(id)\n\t}\n}", "func (session *Session) saveLastSQL(sql string, args ...interface{}) {\n\tsession.lastSQL = sql\n\tsession.lastSQLArgs = args\n\tsession.Engine.logSQL(sql, args...)\n}", "func (p testLogProfiler) Post(c *factory.DatabaseProfilerContext) {\n\tp.logger.Logf(\n\t\t\"%s\\nArgs: %v\\nDuration: %fs\",\n\t\tc.Query,\n\t\tc.Args,\n\t\ttime.Since(c.Time).Seconds(),\n\t)\n}", "func (m *DeviceHealth) SetLastConnectionTime(value *i336074805fc853987abe6f7fe3ad97a6a6f3077a16391fec744f671a015fbd7e.Time)() {\n err := m.GetBackingStore().Set(\"lastConnectionTime\", value)\n if err != nil {\n panic(err)\n }\n}", "func (v Document) QueryTime(query string) time.Time {\n\tt, ok := v.QueryOne(query).(*time.Time)\n\tif !ok {\n\t\treturn time.Time{}\n\t}\n\treturn *t\n}", "func (r *client) Time(ctx context.Context, req *pb.TimeRequest) (time *pb.TimeResponse, err error) {\n\tresp, err := r.AgentClient.Time(ctx, req, r.callOptions...)\n\tif err != nil {\n\t\treturn nil, ConvertGRPCError(err)\n\t}\n\treturn resp, nil\n}", "func (me *Metrics) RecordStoredDataFetchTime(labels StoredDataLabels, length time.Duration) {\n\tme.StoredDataFetchTimer[labels.DataType][labels.DataFetchType].Update(length)\n}", "func (w *Wrapper) Query() (query string) {\n\tquery = w.LastQuery\n\treturn\n}", "func Time(start time.Time, values map[string]interface{}) {\n\tvalues[DurationKey] = time.Now().UTC().Sub(start)\n\tLog(values)\n}", "func sendLatency(\n\tscope tally.Scope,\n\ttable, operation string,\n\td time.Duration,\n) {\n\ts := scope.Tagged(map[string]string{\n\t\t\"table\": table,\n\t\t\"operation\": operation,\n\t})\n\ts.Timer(\"execute_latency\").Record(d)\n}", "func timeTrack(start time.Time, action string) {\n\telapsed := time.Since(start)\n\tfmt.Printf(\"%s done in %v\\n\", action, elapsed)\n}", "func (c *HTTPClient) Query(q *Query, timeout time.Duration) (\n res *QueryResponse, err error) {\n\n if q == nil {\n err = fmt.Errorf(\"kairosdb: nil query passed\")\n return\n }\n payload, err := json.Marshal(q)\n if err != nil {\n return\n }\n\n res = &QueryResponse{}\n glog.V(3).Infof(\"querying metric: %s\", string(payload))\n reader := ioutil.NopCloser(bytes.NewReader(payload))\n err = c.backend.Call(\"POST\", c.url+\"/api/v1/datapoints/query\", reader,\n timeout, http.StatusOK, res)\n if err != nil {\n return\n }\n\n glog.V(3).Infof(\"response from query: %+v\", res)\n return\n}", "func (f *Fetcher) nextQuery(segs []*seghandler.SegWithHP) time.Time {\n\t// Determine the lead time for the latest segment expiration.\n\t// We want to request new segments before the last one has expired.\n\texpirationLead := maxSegmentExpiry(segs).Add(-expirationLeadTime)\n\treturn f.nearestNextQueryTime(time.Now(), expirationLead)\n}", "func (phStats *passwordHasherStats) accumulateTiming(elapsed time.Duration) {\n\t// TODO: This shouldn't block, unless storing states gets slow (too many entries?)\n\t// Consider increasing the channel capacity - or make storing faster\n\tphStats.queue <- microseconds(elapsed.Microseconds())\n}", "func (db *AppDB) LastDraw() (lotto.Result, error) {\n\tq := query.NewQuery().\n\t\tSelect(\"results\", allFields...).\n\t\tOrder(\"date\").\n\t\tAppend(\"DESC LIMIT 1\")\n\n\tvar res lotto.Result\n\tstmt, err := db.Prepare(q.SQL.String())\n\tif err != nil {\n\t\treturn res, err\n\t}\n\n\treturn res, stmt.QueryRow().Scan(&res.Date, &res.Set, &res.Machine, &res.Balls[0], &res.Balls[1], &res.Balls[2], &res.Balls[3], &res.Balls[4], &res.Balls[5], &res.Bonus)\n}", "func timeTrack(start time.Time, name string) {\n\tif ShellConfig.Bench {\n\t\tfmt.Fprintf(term, \"%s Method %s took %s %s\\n\", au.Bold(au.Blue(string(\"Δ\"))), au.Bold(au.Blue(name)), time.Since(start), au.Bold(au.Blue(string(\"Δ\"))))\n\t}\n}", "func (pb *PBServer) tick() {\n pb.mu.Lock()\n // Your code here\n v := pb.view\n pb.view, _ = pb.vs.Ping(pb.view.Viewnum)\n if pb.view.Viewnum > v.Viewnum && pb.view.Backup != \"\" && pb.me == pb.view.Primary {\n// if v.Backup != pb.view.Backup && pb.view.Backup != \"\" && pb.me == pb.view.Primary {\n args := &CopyArgs{}\n reply := CopyReply{}\n args.KV = pb.kv\n args.Serials = pb.serials\n fmt.Printf(\"######%s copy database\\n\", pb.me)\n for true {\n ok := call(pb.view.Backup, \"PBServer.ForwardComplete\", args, &reply)\n if ok {\n break\n }\n }\n }\n pb.mu.Unlock()\n// DPrintf(\"tick! %s %d\\n\", pb.me, pb.view.Viewnum);\n}", "func (c *TimerClient) Query() *TimerQuery {\n\treturn &TimerQuery{config: c.config}\n}", "func (pb *PBServer) tick() {\n\tpb.Lock()\n\tdefer pb.Unlock()\n\n\t// Your code here.\n\tnewView, err := pb.vs.Ping(pb.curView.Viewnum)\n\tif err != nil {\n\t\tlog.Printf(\"ping view service error:%v\", err)\n\t\treturn\n\t}\n\n\tif newView.Viewnum == pb.curView.Viewnum { // no change\n\t\treturn\n\t}\n\n\tif newView.Primary != \"\" && newView.Primary == pb.me {\n\t\tif newView.Backup != \"\" && pb.curView.Backup != newView.Backup { // backup changed\n\t\t\terr := pb.clone(newView.Viewnum, newView.Backup)\n\t\t\tif err != nil { // backup not ready\n\t\t\t\treturn\n\t\t\t}\n\t\t}\n\t}\n\n\tpb.curView = newView\n}", "func (s *Session) OperationTime() *primitive.Timestamp {\n\tpanic(\"lungo: not implemented\")\n}", "func (db *sliceDB) refreshTime(objId string, sliceId uint32, chunkId blizstorage.ChunkIdentity) time.Time {\r\n\treturn time.Unix(db.fetchInt64(makeKey(objId, sliceId, chunkId, sliceDBDiscoverRefresh)), 0)\r\n}", "func (me *Metrics) RecordRequestTime(labels Labels, length time.Duration) {\n\t// Only record times for successful requests, as we don't have labels to screen out bad requests.\n\tif labels.RequestStatus == RequestStatusOK {\n\t\tme.RequestTimer.Update(length)\n\t}\n}", "func RecordStats(db *sql.DB) func() {\n\treturn ocsql.RecordStats(db, 10*time.Second)\n}", "func ElapsedTime() {\n\telapsed := time.Since(last)\n\tdefer resetLast()\n\tincr_offset()\n\tdefer decr_offset()\n\tNotice(fmt.Sprintf(formats[\"elapsed\"], elapsed))\n}", "func (d *Device) LastElapsed() time.Duration {\n\treturn d.lastElapsed\n}", "func (c *Counter) LastAt() time.Time { return c.lastAt }", "func (s *BasePlSqlParserListener) EnterFlashback_query_clause(ctx *Flashback_query_clauseContext) {}", "func timeDelta(event string) {\n\tnow := time.Now()\n\tdebug.Printf(\"Time [%s]: %s\", event, now.Sub(lastTimeDelta).String())\n\tlastTimeDelta = now\n}", "func (tsql *TiDBSlowQuery) PrintInfo() {\r\n\tfmt.Printf(\"---------------------------------------------------------------------\\n\")\r\n\tfmt.Println(\"tsql.SQLID = \", tsql.SQLID)\r\n\tfmt.Println(\"tsql.QueryID = \", tsql.QueryID)\r\n\tfmt.Println(\"tsql.HostName = \", tsql.Hostname)\r\n\tfmt.Println(\"tsql.IPAddr = \", tsql.IPAddr)\r\n\tfmt.Println(\"tsql.Port = \", tsql.Port)\r\n\tfmt.Println(\"tsql.Cluster = \", tsql.Cluster)\r\n\tfmt.Println(\"tsql.DayTime = \", tsql.DayTime)\r\n\tfmt.Println(\"tsql.Schema = \", tsql.Schema)\r\n\tfmt.Println(\"tsql.Table = \", tsql.Table)\r\n\tfmt.Println(\"tsql.SQLText = \", tsql.SQLText)\r\n\tfmt.Println(\"tsql.FullSQLText = \", tsql.FullSQLText)\r\n\tfmt.Printf(\"tsql.TxnStartTS = %.f \\n\", tsql.TxnStartTS)\r\n\tfmt.Println(\"tsql.Username = \", tsql.Username)\r\n\tfmt.Println(\"tsql.ClientHost = \", tsql.ClientHost)\r\n\tfmt.Printf(\"tsql.ConnID = %.f \\n\", tsql.ConnID)\r\n\tfmt.Println(\"tsql.QueryTime = \", tsql.QueryTime)\r\n\tfmt.Println(\"tsql.ProcessTime = \", tsql.ProcessTime)\r\n\tfmt.Println(\"tsql.WaitTime = \", tsql.WaitTime)\r\n\tfmt.Println(\"tsql.BackoffTime = \", tsql.BackoffTime)\r\n\tfmt.Println(\"tsql.RequestCount = \", tsql.RequestCount)\r\n\tfmt.Println(\"tsql.TotalKeys = \", tsql.TotalKeys)\r\n\tfmt.Println(\"tsql.ProcessKeys = \", tsql.ProcessKeys)\r\n\tfmt.Println(\"tsql.PrewriteTime = \", tsql.PrewriteTime)\r\n\tfmt.Println(\"tsql.CommitTime = \", tsql.CommitTime)\r\n\tfmt.Println(\"tsql.GetCommitTST = \", tsql.GetCommitTST)\r\n\tfmt.Println(\"tsql.TotalBackoffTime = \", tsql.TotalBackoffTime)\r\n\tfmt.Println(\"tsql.LatchWaitTime = \", tsql.LatchWaitTime)\r\n\tfmt.Println(\"tsql.ResolveLockTime = \", tsql.ResolveLockTime)\r\n\tfmt.Println(\"tsql.WriteKeys = \", tsql.WriteKeys)\r\n\tfmt.Println(\"tsql.WriteSize = \", tsql.WriteSize)\r\n\tfmt.Println(\"tsql.PreWriteRegion = \", tsql.PreWriteRegion)\r\n\tfmt.Println(\"tsql.TrxRetry = \", tsql.TrxRetry)\r\n\tfmt.Println(\"tsql.IndexIDS = \", tsql.IndexIDS)\r\n\tfmt.Println(\"tsql.IsInternal = \", tsql.IsInternal)\r\n\tfmt.Println(\"tsql.Digest = \", tsql.Digest)\r\n\tfmt.Println(\"tsql.Stats = \", tsql.Stats)\r\n\tfmt.Println(\"tsql.CopProcAVG = \", tsql.CopProcAVG)\r\n\tfmt.Println(\"tsql.CopProcP90 = \", tsql.CopProcP90)\r\n\tfmt.Println(\"tsql.CopProcMAX = \", tsql.CopProcMAX)\r\n\tfmt.Println(\"tsql.CopProcAddr = \", tsql.CopProcAddr)\r\n\tfmt.Println(\"tsql.CopWaitAVG = \", tsql.CopWaitAVG)\r\n\tfmt.Println(\"tsql.CopWaitP90 = \", tsql.CopWaitP90)\r\n\tfmt.Println(\"tsql.CopWaitMAX = \", tsql.CopWaitMAX)\r\n\tfmt.Println(\"tsql.CopWaitAddr = \", tsql.CopWaitAddr)\r\n\tfmt.Println(\"tsql.NumCopTasks = \", tsql.NumCopTasks)\r\n\tfmt.Printf(\"tsql.MemMax = %.f \\n\", tsql.MemMax)\r\n\tfmt.Println(\"tsql.Succ = \", tsql.Succ)\r\n}", "func (vs *ViewServer) tick() {\n\t// Your code here.\n\tvs.mu.Lock()\n\tif vs.view.Viewnum == vs.primaryAck {\n\t\tcurrentTime := time.Now()\n\t\t// primary liveness check\n\t\tif vs.view.Primary != \"\" {\n\t\t\tprimaryLastPingTime := vs.pingTrack[vs.view.Primary]\n\t\t\t//log.Printf(\"[viewserver]tick, primary last ping: %+v\", primaryLastPingTime)\n\t\t\tif primaryLastPingTime.Add(PingInterval * DeadPings).Before(currentTime) {\n\t\t\t\tvs.view.Primary = \"\"\n\t\t\t}\n\t\t}\n\n\t\t// backup liveness check\n\t\tif vs.view.Backup != \"\" {\n\t\t\tbackupLastPingTime := vs.pingTrack[vs.view.Backup]\n\t\t\t//log.Printf(\"[viewserver]tick, backup last ping: %+v\", backupLastPingTime)\n\t\t\tif backupLastPingTime.Add(PingInterval * DeadPings).Before(currentTime) {\n\t\t\t\tvs.view.Backup = \"\"\n\t\t\t}\n\t\t}\n\n\t\tif vs.view.Primary == \"\" && vs.view.Backup != \"\" {\n\t\t\t//promote backup to primary\n\t\t\tvs.view.Primary = vs.view.Backup\n\t\t\tvs.view.Backup = \"\"\n\t\t\tvs.view.Viewnum += 1\n\t\t\tlog.Printf(\"[viewserver]tick, promote backup to primary, primary: %s\", vs.view.Primary)\n\t\t}\n\t}\n\tvs.mu.Unlock()\n}", "func (this *BlockSyncMgr) appendReqTime(nodeId uint64) {\n\tn := this.getNodeWeight(nodeId)\n\tif n != nil {\n\t\tn.AppendNewReqtime()\n\t}\n}", "func (c *CmdHandle) CmdHealthMonitor(){\n// log.Println(\"CmdHealthMonitor: Start\")\n\n //Check if any of the commands have been running for ever avg timout time 20s\n// log.Println(\"Monitored Cmd Processing Health\")\n\n // Check the system load if less send more commands for processing\n c.CmdProcessPendingCommands()\n\n// log.Println(\"CmdHealthMonitor: Complete\")\n}", "func Time(address string) (time.Time, error) {\n\tr, err := Query(address)\n\tif err != nil {\n\t\treturn time.Now(), err\n\t}\n\n\terr = r.Validate()\n\tif err != nil {\n\t\treturn time.Now(), err\n\t}\n\n\t// Use the response's clock offset to calculate an accurate time.\n\treturn time.Now().Add(r.ClockOffset), nil\n}", "func (c *Context) GetTime() float64 {\n\treturn float64(C.glfwGetTime())\n}", "func (c *Context) GetTime() float64 {\n\treturn float64(C.glfwGetTime())\n}", "func (comp *Match) QueryStartBattleInfo(s *session.Session, msg *GetRoomIDMsg) error {\n\tutils.FreeMatchMgrInst.AddMatchPlayer(s)\n\treturn nil\n}", "func calculateTimeStamps(inProgressQueries []eventOutput.InProgressQuery, lastCompletedQuery eventOutput.InProgressQuery, query config.FFSQuery, maxTime time.Time) (config.FFSQuery, bool, error) {\n\t//Create variable which will be used to store the latest query to have run\n\tvar lastQueryInterval eventOutput.InProgressQuery\n\n\t//Set timezone\n\tloc, _ := time.LoadLocation(\"UTC\")\n\ttimeNow := time.Now().Add(-15 * time.Minute).In(loc)\n\n\t//Get time gap as a duration\n\ttimeGap, err := time.ParseDuration(query.TimeGap)\n\tif err != nil {\n\t\treturn query, false, err\n\t}\n\n\tif len(inProgressQueries) == 0 {\n\t\tif lastCompletedQuery != (eventOutput.InProgressQuery{}) {\n\t\t\tlastQueryInterval = lastCompletedQuery\n\t\t} else {\n\t\t\tcurrentQuery, err := getOnOrBeforeAndAfter(query)\n\t\t\tif err != nil {\n\t\t\t\treturn query, false, err\n\t\t\t}\n\t\t\tif currentQuery.OnOrAfter == (time.Time{}) {\n\t\t\t\tlastQueryInterval = eventOutput.InProgressQuery{\n\t\t\t\t\tOnOrAfter: timeNow.Add(-timeGap),\n\t\t\t\t\tOnOrBefore: timeNow.Add(timeGap),\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tlastQueryInterval = eventOutput.InProgressQuery{\n\t\t\t\t\tOnOrAfter: currentQuery.OnOrAfter.Add(1 * time.Millisecond),\n\t\t\t\t\tOnOrBefore: currentQuery.OnOrAfter.Add(1 * time.Millisecond).Add(timeGap),\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t} else {\n\t\tlastInProgressQuery := inProgressQueries[len(inProgressQueries)-1]\n\t\tif lastCompletedQuery != (eventOutput.InProgressQuery{}) {\n\t\t\tlastQueryInterval = getNewerTimeQuery(lastInProgressQuery, lastCompletedQuery)\n\t\t} else {\n\t\t\tlastQueryInterval = lastInProgressQuery\n\t\t}\n\t}\n\n\t//set time variables\n\tnewOnOrAfter := lastQueryInterval.OnOrBefore.Add(1 * time.Millisecond)\n\tnewOnOrBefore := lastQueryInterval.OnOrBefore.Add(1 * time.Millisecond).Add(timeGap)\n\n\t//TODO implement a check for \"max time\"\n\tvar done bool\n\tif maxTime != (time.Time{}) {\n\t\tif maxTime.Sub(newOnOrAfter) <= 0 {\n\t\t\tdone = true\n\t\t} else if maxTime.Sub(newOnOrBefore) <= 0 {\n\t\t\tnewOnOrBefore = maxTime\n\t\t}\n\t}\n\n\t//Truncate time if within the 15 minute no go window\n\tif timeNow.Sub(newOnOrBefore) <= 0 {\n\t\tnewOnOrBefore = timeNow\n\t}\n\n\t//Increment time\n\treturn setOnOrBeforeAndAfter(query, newOnOrBefore, newOnOrAfter), done, nil\n}", "func (bbo *TabularBBO) LastUpdate(s []float64, a int, r float64, rng *mathlib.Random) {\n\t// If ready to update, update and wipe the states, actions, and rewards.\n\tif bbo.ep.LastUpdate(s, a, r) {\n\t\tbbo.episodeLimitReached(rng)\n\t}\n}", "func (fdb *FlowDatabase) RunQuery(q *Query) (*Result, error) {\n\tqueryStart := time.Now()\n\tstats.GlobalStats.Queries++\n\n\tstart, end, err := fdb.getStartEndTimes(q)\n\tif err != nil {\n\t\treturn nil, errors.Wrap(err, \"Failed to Start/End times\")\n\t}\n\n\trtr, err := fdb.getAgent(q)\n\tif err != nil {\n\t\treturn nil, errors.Wrap(err, \"Failed to get router\")\n\t}\n\n\t// resSum holds a sum per breakdown key over all timestamps\n\tresSum := &concurrentResSum{\n\t\tValues: make(BreakdownMap),\n\t}\n\n\t// resTime holds individual sums per breakdown key and ts\n\tresTime := make(map[int64]BreakdownMap)\n\tresMtx := sync.Mutex{}\n\tresWg := sync.WaitGroup{}\n\n\tfor ts := start; ts <= end; ts += fdb.aggregation {\n\t\tlog.Infof(\"RunQuery: start timeslot %d\", ts)\n\t\tresWg.Add(1)\n\t\tgo func(ts int64) {\n\t\t\tresult := fdb.getResultByTS(resSum, ts, q, rtr)\n\n\t\t\tif result != nil {\n\t\t\t\tlog.Infof(\"RunQuery: data in timeslot %d\", ts)\n\t\t\t\tresMtx.Lock()\n\t\t\t\tresTime[ts] = result\n\t\t\t\tresMtx.Unlock()\n\t\t\t}\n\t\t\tresWg.Done()\n\t\t}(ts)\n\t}\n\n\tresWg.Wait()\n\n\t// Find all timestamps we have and get them sorted\n\ttsTree := avltree.New()\n\tfor ts := range resTime {\n\t\ttsTree.Insert(ts, ts, int64IsSmaller)\n\t}\n\n\t// Generate topKeys if required\n\tvar topKeys map[BreakdownKey]void\n\tif q.TopN > 0 {\n\t\ttopKeys = fdb.getTopKeys(resSum, q.TopN)\n\t}\n\n\ttimestamps := make([]int64, 0)\n\tfor _, ts := range tsTree.Dump() {\n\t\ttimestamps = append(timestamps, ts.(int64))\n\t}\n\n\tlog.Infof(\"Query %v took %d ns\\n\", q, time.Since(queryStart))\n\n\treturn &Result{\n\t\tTopKeys: topKeys,\n\t\tTimestamps: timestamps,\n\t\tData: resTime,\n\t\tAggregation: fdb.aggregation,\n\t}, nil\n}", "func (realClocker) Now() time.Time { return time.Now() }", "func (rb *ShardsRecordBuilder) GetTime(gettime string) *ShardsRecordBuilder {\n\trb.v.GetTime = &gettime\n\treturn rb\n}", "func (this *NodeWeight) AppendNewReqtime() {\n\tcopy(this.reqTime[0:SYNC_NODE_RECORD_TIME_CNT-1], this.reqTime[1:])\n\tthis.reqTime[SYNC_NODE_RECORD_TIME_CNT-1] = time.Now().UnixNano() / int64(time.Millisecond)\n}", "func (pb *PBServer) tick() {\n\n newview, err := pb.vs.Ping(pb.view.Viewnum)\n if err != nil {\n fmt.Printf(\"view serivice unreachable!, error %s\\n\", err)\n return;\n }\n\n if pb.view.Viewnum != newview.Viewnum {\n fmt.Printf(\"view changed from \\n%s ==>\\n%s\\n\",pb.view, newview)\n if (pb.view.Primary == pb.me &&\n newview.Primary == pb.me &&\n pb.view.Backup != newview.Backup &&\n newview.Backup != \"\") {\n // backup changes and I'm still primary \n pb.view = newview\n fmt.Printf(\"new backup is %s\\n\", newview.Backup)\n pb.syncWithBackup()\n }\n }\n // only when pb is in the view, proceed to new view\n if pb.me == newview.Primary || pb.me == newview.Backup {\n pb.view = newview\n } else {\n fmt.Printf(\"I'm not in the view, keep trying\\n\")\n }\n}", "func ConnectionTime(d time.Duration) {\n\tconnDurationsHisto.Observe(d.Seconds())\n}", "func (mlw Wrapper) LastCollectTime() time.Time {\n\treturn mlw.ml.LastCollected\n}", "func (s *BasePlSqlParserListener) EnterEnd_time_column(ctx *End_time_columnContext) {}", "func (pb *PBServer) tick() {\n // Your code here.\n viewNum := uint(0)\n if pb.view != nil {\n viewNum = pb.view.Viewnum\n }\n //DPrintf(\"tick(): Ping(%d) from pbserver(%s)\\n\", viewNum, pb.me)\n newView, e := pb.vs.Ping(viewNum)\n\n if e == nil {\n if newView.Viewnum != viewNum {\n // View changed\n if pb.me == newView.Primary && newView.Backup != \"\" {\n // set to Primary && there's a backup working, transfer the database to it\n Targs := &TransferArgs{pb.KVData}\n var Treply TransferReply\n // Keep trying if the transfer fails\n ok := false\n for !ok || !Treply.Init {\n DPrintf(\"Primary(%s) start to transfer data to Backup(%s)\\n\", pb.me, pb.view.Backup)\n ok = call(newView.Backup, \"PBServer.TransferData\", Targs, &Treply)\n }\n } else if pb.me == newView.Backup {\n // set to Backup, do nothing\n } else {\n // Set to idle server, do nothing\n pb.isInited = false\n }\n pb.view = &newView\n DPrintf(\"tick(): pbserver(%s) updates to newView(P: %s; B: %s)\\n\",\n pb.me, pb.view.Primary, pb.view.Backup)\n }\n } else {\n DPrintf(\"Ping (%d) reply error!\\n\", viewNum)\n }\n}", "func Log(w http.ResponseWriter, r *http.Request) {\n\tparams := r.URL.Query()\n\tstartTimeInt, err := strconv.ParseInt(params[\"epoch\"][0], 10, 64)\n\ttimestamp, err := time.Parse(time.RFC3339, params[\"time\"][0])\n\tacc, err := strconv.ParseFloat(params[\"acc\"][0], 64)\n\tlat, err := strconv.ParseFloat(params[\"lat\"][0], 64)\n\tlng, err := strconv.ParseFloat(params[\"lon\"][0], 64)\n\talt, err := strconv.ParseFloat(params[\"alt\"][0], 64)\n\tspd, err := strconv.ParseFloat(params[\"spd\"][0], 64)\n\tsat, err := strconv.ParseInt(params[\"sat\"][0], 10, 0)\n\tdir, err := strconv.ParseFloat(params[\"dir\"][0], 64)\n\tif err != nil {\n\t\tfmt.Println(\"Err\")\n\t\tfmt.Println(err)\n\t}\n\n\tlocation := Location{\n\t\tStartTime: time.Unix(startTimeInt, 0),\n\t\tClientTimeStamp: timestamp,\n\t\tServerTimeStamp: time.Now(),\n\t\tAccuracy: acc,\n\t\tLat: lat,\n\t\tLng: lng,\n\t\tAltitude: alt,\n\t\tSpeed: spd,\n\t\tSerial: params[\"serial\"][0],\n\t\tNumberOfSatellites: int(sat),\n\t\tDirection: dir,\n\t\tProvider: params[\"prov\"][0],\n\t}\n\tkey := location.Serial + \"_\" + strconv.FormatInt(location.StartTime.Unix(), 10) + \"_\" + strconv.FormatInt(location.ServerTimeStamp.UnixNano(), 10)\n\terr = store.Insert(key, location)\n\tfmt.Println(key)\n\n\tif err != nil {\n\t\tfmt.Println(\"Err\")\n\t\tfmt.Println(err)\n\t\tfmt.Println(key)\n\t}\n\n\tw.WriteHeader(http.StatusOK)\n\n}", "func (s *BasePlSqlParserListener) EnterQuery_block(ctx *Query_blockContext) {}", "func (d *mongoDriver) getNextQuery() bson.M {\n\tlockTimeout := d.LockTimeout()\n\tnow := time.Now()\n\tqd := bson.M{\n\t\t\"$or\": []bson.M{\n\t\t\td.getPendingQuery(bson.M{}),\n\t\t\td.getInProgQuery(\n\t\t\t\tbson.M{\"status.mod_ts\": bson.M{\"$lte\": now.Add(-lockTimeout)}},\n\t\t\t),\n\t\t},\n\t}\n\n\td.modifyQueryForGroup(qd)\n\n\tvar timeLimits []bson.M\n\tif d.opts.CheckWaitUntil {\n\t\tcheckWaitUntil := bson.M{\"$or\": []bson.M{\n\t\t\t{\"time_info.wait_until\": bson.M{\"$lte\": now}},\n\t\t\t{\"time_info.wait_until\": bson.M{\"$exists\": false}},\n\t\t}}\n\t\ttimeLimits = append(timeLimits, checkWaitUntil)\n\t}\n\n\tif d.opts.CheckDispatchBy {\n\t\tcheckDispatchBy := bson.M{\"$or\": []bson.M{\n\t\t\t{\"time_info.dispatch_by\": bson.M{\"$gt\": now}},\n\t\t\t{\"time_info.dispatch_by\": bson.M{\"$exists\": false}},\n\t\t\t// TODO (EVG-XXX): remove zero value case after 90 day TTL\n\t\t\t// (2022-01-01) since the field will be omitted.\n\t\t\t{\"time_info.dispatch_by\": time.Time{}},\n\t\t}}\n\t\ttimeLimits = append(timeLimits, checkDispatchBy)\n\t}\n\n\tif len(timeLimits) > 0 {\n\t\tqd = bson.M{\"$and\": append(timeLimits, qd)}\n\t}\n\n\treturn qd\n}", "func (gdb *Gdb) syncRtData() error {\n\tt := time.NewTicker(gdb.rtTimeDuration)\n\tfor {\n\t\tselect {\n\t\tcase <-t.C:\n\t\t\tif err := gdb.rtDb.Sync(); err != nil {\n\t\t\t\tfmt.Println(\"fatal error occurred while synchronizing realTime data:\" + err.Error())\n\t\t\t\ttime.Sleep(time.Minute)\n\t\t\t\tos.Exit(-1)\n\t\t\t\treturn err\n\t\t\t}\n\t\t}\n\t}\n}", "func (o LookupAnalysisResultOutput) RequestTime() pulumi.StringOutput {\n\treturn o.ApplyT(func(v LookupAnalysisResult) string { return v.RequestTime }).(pulumi.StringOutput)\n}", "func QueryCounter(id uint32, target uint32) {\n C.glowQueryCounter(gpQueryCounter, (C.GLuint)(id), (C.GLenum)(target))\n}" ]
[ "0.5643242", "0.5518756", "0.5453312", "0.54377687", "0.52620655", "0.51119804", "0.5006278", "0.5005519", "0.49783894", "0.49781573", "0.49741495", "0.49352902", "0.49296203", "0.4909209", "0.49047476", "0.48972893", "0.48873216", "0.48751184", "0.4874499", "0.48380214", "0.4809151", "0.48038295", "0.47703388", "0.47691283", "0.47613755", "0.47466594", "0.47189614", "0.47182545", "0.47127646", "0.4702492", "0.47000653", "0.46955296", "0.46816936", "0.46747702", "0.46666586", "0.4665733", "0.46557418", "0.46536577", "0.4645365", "0.46379274", "0.46375233", "0.4636429", "0.4634171", "0.4629779", "0.46289062", "0.46282184", "0.46170062", "0.4613343", "0.46112022", "0.46063063", "0.46056142", "0.45920372", "0.45916116", "0.4587794", "0.45846525", "0.45798573", "0.45788905", "0.45757464", "0.4573909", "0.4561016", "0.45550865", "0.45525527", "0.4550935", "0.4536848", "0.4536607", "0.45361146", "0.4535718", "0.45329365", "0.45317748", "0.45284903", "0.4527407", "0.4523666", "0.45216903", "0.45205986", "0.45170596", "0.45143965", "0.4510025", "0.4509396", "0.4507854", "0.45006263", "0.45006263", "0.44959238", "0.4494971", "0.44903958", "0.4481825", "0.447575", "0.44747666", "0.44736144", "0.44705218", "0.44704357", "0.44598463", "0.44597626", "0.44588438", "0.44569638", "0.4456042", "0.44526926", "0.4447614", "0.4446112", "0.4443421" ]
0.44489685
97
return the values of the current matrix
func QueryMatrixxOES(mantissa *int32, exponent *int32) uint32 { ret := C.glowQueryMatrixxOES(gpQueryMatrixxOES, (*C.GLfixed)(unsafe.Pointer(mantissa)), (*C.GLint)(unsafe.Pointer(exponent))) return (uint32)(ret) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (l *LineChart) ValueMatrix() [][]float64 {\n\treturn l.values\n}", "func (s *spoolNode) Values() tree.Datums {\n\treturn s.rows.At(s.curRowIdx)\n}", "func (m *Mat) Value(index int) (val float32) {\n\tcursor := 0\n\tfor i := 0; i < len(m.W); i++ {\n\t\tfor f := 0; f < 4; f++ {\n\t\t\tif cursor >= index {\n\t\t\t\tval = m.W[i][f]\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcursor++\n\t\t}\n\t}\n\treturn val\n}", "func (m *matrixComplex) GetElements() [][]complex128 { return m.elements }", "func (mat *Matrix) GetValue(m, n int) float64 {\n\treturn mat.values[m][n]\n}", "func (m *matrixComplex) Get(row int, col int) complex128 { return m.elements[row][col] }", "func (b *Uniform) Values() []float64 {\n\treturn b.values\n}", "func (v Vector) Values() []float64 {\n\treturn v\n}", "func (list *ArrayList) Values() []interface{} {\n\tnewE := make([]interface{}, list.size, list.size)\n\tcopy(newE, list.elements[:list.size])\n\treturn newE\n}", "func (it *Iter) Values() (uint32, float64) {\n\treturn it.T, it.Val\n}", "func (m *matrix) GetValue(i, j int) (f float64, err error) {\n\tif ok, err := m.checkBounds(i, j); !ok {\n\t\treturn f, err\n\t}\n\treturn m.matrix[i][j], err\n}", "func (s *UniformSample) Values() []int64 {\n\ts.mutex.Lock()\n\tdefer s.mutex.Unlock()\n\tvalues := make([]int64, len(s.values))\n\tcopy(values, s.values)\n\treturn values\n}", "func (t Tuple) Values() []float64 {\n\treturn t\n}", "func (s *Series) Values() []float64 {\n\treturn s.values\n}", "func (m *MultiMap) Values() []interface{} {\n\tvalues := make([]interface{}, m.Size())\n\tcount := 0\n\tfor _, vs := range m.m {\n\t\tfor _, value := range vs {\n\t\t\tvalues[count] = value\n\t\t\tcount++\n\t\t}\n\t}\n\treturn values\n}", "func (p Point) Values() []float64 {\n\treturn p\n}", "func (c *EEBus) currents() (float64, float64, float64, error) {\n\tif !c.emobility.EVConnected() {\n\t\treturn 0, 0, 0, nil\n\t}\n\n\tcurrents, err := c.emobility.EVCurrentsPerPhase()\n\tif err != nil {\n\t\tif err == features.ErrDataNotAvailable {\n\t\t\treturn 0, 0, 0, api.ErrNotAvailable\n\t\t}\n\t\treturn 0, 0, 0, err\n\t}\n\n\tcount := len(currents)\n\tif count < 3 {\n\t\tfor fill := 0; fill < 3-count; fill++ {\n\t\t\tcurrents = append(currents, 0)\n\t\t}\n\t}\n\n\treturn currents[0], currents[1], currents[2], nil\n}", "func (m *Matrix) Row(cur int) []qrvalue {\n\tif cur >= m.height || cur < 0 {\n\t\treturn nil\n\t}\n\n\tcol := make([]qrvalue, m.height)\n\tfor w := 0; w < m.width; w++ {\n\t\tcol[w] = m.mat[w][cur]\n\t}\n\treturn col\n}", "func (t *RedBlackTree) Values() (values []interface{}) {\n\tvalues = make([]interface{}, 0, t.size)\n\tfor currentNode := t.Min(); currentNode != nil; currentNode = currentNode.successor {\n\t\tvalues = append(values, currentNode.value)\n\t}\n\n\treturn\n}", "func getValues(l layer) []float64 {\n\tinputs := make([]float64, len(l))\n\tfor i := range l {\n\t\tinputs[i] = l[i].value\n\t}\n\treturn inputs\n}", "func (tree *UTree) Values(buff []int) []int {\r\n\tvalues := buff\r\n\tit := tree.Iterator()\r\n\tfor i := 0; it.Next(); i++ {\r\n\t\tvalues[i] = it.Value()\r\n\t}\r\n\treturn values[:tree.size]\r\n}", "func getMatrix(matrix [][][]int) [][]int {\n\n\tvar new_matrix [][]int\n\n\tnew_matrix = make([][]int, len(matrix))\n\n\tfor i := range new_matrix {\n\t\tnew_matrix[i] = make([]int, len(matrix[0]))\n\t}\n\n\tfor i := 0; i < len(matrix); i++ {\n\t\tfor j := 0; j < len(matrix[0]); j++ {\n\t\t\tnew_matrix[i][j] = matrix[i][j][0]\n\t\t}\n\t}\n\n\treturn new_matrix\n}", "func (a UserGroupAggregateRow) Values() m.UserData {\n\treturn a.values\n}", "func (b *Buffer) Values() interface{} {\n return b.buffer.Slice(0, b.idx).Interface()\n}", "func (m *MutInfo) Get(i, j int) float64 {\n\tif i > j {\n\t\treturn m.mat[i][j]\n\t}\n\treturn m.mat[j][i]\n}", "func (r *Ring) Values() []interface{} {\n\tif r.head == -1 {\n\t\treturn []interface{}{}\n\t}\n\tarr := make([]interface{}, 0, r.Capacity())\n\tfor i := 0; i < r.Capacity(); i++ {\n\t\tidx := r.mod(i + r.tail)\n\t\tarr = append(arr, r.get(idx))\n\t\tif idx == r.head {\n\t\t\tbreak\n\t\t}\n\t}\n\treturn arr\n}", "func (h *Histogram) Values() []int {\n\th.mutex.Lock()\n\tdefer h.mutex.Unlock()\n\n\tvar ret []int\n\tret = append(ret, h.values...)\n\treturn ret\n}", "func (b *AnnealingEpsilonGreedy) Values() []float64 {\n\treturn b.values\n}", "func (_ Always) Values() []int {\n\tvar answer []int\n\treturn answer\n}", "func transMatrix(pState []Pair) ([]float64) {\n var x float64 = 0.0\n tMat := make([]float64, len(pState))\n for i := range pState {\n x = float64(pState[i].cnt) + x\n }\n for i := range pState {\n tMat[i] = float64(pState[i].cnt) / x\n if i >= 1 {\n var y float64 = 0.0\n for j := i; j >= 0; j-- {\n y = float64(pState[j].cnt) + y\n }\n tMat[i] = y / x\n }\n }\n return tMat\n}", "func (c *Scratch) Values() map[string]any {\n\tc.mu.RLock()\n\tdefer c.mu.RUnlock()\n\treturn c.values\n}", "func (v Chunk) Values(j int) array.Array {\n\treturn v.buf.Values[j]\n}", "func (d Datapoints) Values() []float64 {\n\tvalues := make([]float64, len(d))\n\tfor i, dp := range d {\n\t\tvalues[i] = dp.Value\n\t}\n\n\treturn values\n}", "func (s *Store) Values() []interface{} {\n\ts.access.RLock()\n\tdefer s.access.RUnlock()\n\n\tcpy := make([]interface{}, len(s.data))\n\ti := 0\n\tfor _, value := range s.data {\n\t\tcpy[i] = value\n\t\ti++\n\t}\n\treturn cpy\n}", "func (s *Simplex) getColumn(pivotColumn int) []float64 {\n\tvar columnValues []float64\n\tfor i := 0; i < s.RowsSize; i++ {\n\t\tcolumnValues = append(columnValues, s.Tableau[i][pivotColumn])\n\t}\n\treturn columnValues\n}", "func (h *ZmqBUF) Values() ([]metric.Metric, bool) {\n\treturn h.buffer.Values()\n}", "func (obj *SparseRealVector) ValueAt(i int) float64 {\n if i < 0 || i >= obj.Dim() {\n panic(\"index out of bounds\")\n }\n if v, ok := obj.values[i]; ok {\n return v.GetValue()\n } else {\n return 0.0\n }\n}", "func (m *Matrix) Get(x, y int) (int64, error) {\n\txl, yl := int(m.focus.Min().X)+x, int(m.focus.Min().Y)+y\n\tif xl < 0 || xl >= m.WAbs() || yl < 0 || yl >= m.HAbs() {\n\t\treturn 0, ERROR_COORDS_NOT_ON_MATRIX //fmt.Errorf(\"Coordinates (%v:%v) not on matrix with w:%v, h:%v, xl:%v, yl:%v, wAbs:%v, hAbs:%v, lx:%v, ly:%v\", x, y, int(m.focus.Bounds().X), int(m.focus.Bounds().Y), xl, yl, m.WAbs(), m.HAbs(), int(m.focus.Min().X), int(m.focus.Min().Y))\n\t}\n\tidx := xl + m.WAbs()*yl\n\tif idx >= len(m.list) {\n\t\tpanic(fmt.Sprintf(\"Len list: %v Index: %v with Coordinates (%v:%v) not on matrix with w:%v, h:%v, xl:%v, yl:%v, wAbs:%v, hAbs:%v, lx:%v, ly:%v\", len(m.list), idx, x, y, int(m.focus.Bounds().X), int(m.focus.Bounds().Y), xl, yl, m.WAbs(), m.HAbs(), int(m.focus.Min().X), int(m.focus.Min().Y)))\n\t}\n\treturn m.list[idx], nil\n}", "func (tree *Tree) Values() []interface{} {\n\tvalues := make([]interface{}, tree.size)\n\tit := tree.Iterator()\n\tfor i := 0; it.Next(); i++ {\n\t\tvalues[i] = it.Value()\n\t}\n\treturn values\n}", "func (s SExp) Value() []Value {\n\treturn s.values\n}", "func (i *iteration) items() []int {\n\tres := make([]int, len(i.cells))\n\tfor i, c := range i.cells {\n\t\tres[i] = c.value\n\t}\n\treturn res\n}", "func (l *LineChart) Values(i int) []float64 {\n\treturn l.values[i]\n}", "func (pc *TwoD) Values(vals etensor.Tensor) error {\n\t// if pat.NumDims() != 2 {\n\t// \terr := fmt.Errorf(\"popcode.TwoD Encode: pattern must have 2 dimensions\")\n\t// \tlog.Println(err)\n\t// \treturn err\n\t// }\n\t// rng := pc.Max.Sub(pc.Min)\n\t// ny := pat.Dim(0)\n\t// nx := pat.Dim(1)\n\t// nf := mat32.Vec2{float32(nx), float32(ny)}\n\t// incr := rng.Div(nf)\n\t// for yi := 0; yi < ny; yi++ {\n\t// \tfor xi := 0; xi < nx; xi++ {\n\t// \t\tfi := mat32.Vec2{float32(xi), float32(yi)}\n\t// \t\ttrg := pc.Min.Add(incr.Mul(fi))\n\t// \t\t(*vals)[i] = trg\n\t// }\n\treturn nil\n}", "func (c *AdapterMemory) Values(ctx context.Context) ([]interface{}, error) {\n\treturn c.data.Values()\n}", "func (c *Easee) Currents() (float64, float64, float64, error) {\n\tc.mux.Lock()\n\tdefer c.mux.Unlock()\n\n\treturn c.currentL1, c.currentL2, c.currentL3, nil\n}", "func (self *T) Get(col, row int) float32 {\n\treturn self[col][row]\n}", "func (recv Histgram) GetValues() []int {\n\tresult := append(recv.R, recv.G...)\n\tresult = append(result, recv.B...)\n\treturn result\n}", "func (c Color) Values() []float64 {\n\treturn c\n}", "func (b *EpsilonGreedy) Values() []float64 {\n\treturn b.values\n}", "func (m *Model) Value() float32 {\n\treturn m.value[0][0]\n}", "func (array Array) Values() []interface{} {\n\treturn array\n}", "func (r *sparseRow) Values(features ...int) *sparseRow {\n\tother := newSparseRow(len(features))\n\tfor i := 0; i < len(features); i++ {\n\t\tother.ind[i] = features[i]\n\t\tother.val[i] = r.Value(features[i])\n\t}\n\treturn other\n}", "func (m *Matrix) Col(cur int) []qrvalue {\n\tif cur >= m.width || cur < 0 {\n\t\treturn nil\n\t}\n\n\treturn m.mat[cur]\n}", "func get_local_box_numbers(row, col int, matrix [][]int) []int {\n var nums = make([]int, 9, 9)\n\n start_row, start_col := (row / 3) * 3, (col / 3) * 3\n count := 0\n for i := 0; i < 3; i++ {\n for j := 0; j < 3; j++ {\n nums[count] = matrix[start_row + i][start_col + j]\n count++\n }\n }\n return nums\n}", "func (m *Matrix) Slice() []float64 {\n\treturn nil\n}", "func (m *Matrix) Get(x, y int) float64 {\n\treturn 0.0\n}", "func (i IntHashMap[T, V]) Values() []V {\n\tresult := make([]V, 0, len(i.hashToKey))\n\tfor _, val := range i.hashToVal {\n\t\tresult = append(result, val)\n\t}\n\treturn result\n}", "func (r *Result) Matrix() (model.Matrix, error) {\n\tif r.Err != nil {\n\t\treturn nil, r.Err\n\t}\n\tv, ok := r.Value.(model.Matrix)\n\tif !ok {\n\t\treturn nil, fmt.Errorf(\"query result is not a range vector\")\n\t}\n\treturn v, nil\n}", "func (m *Mutate) Values() map[string]map[string][]byte {\n\treturn m.values\n}", "func (g *GrowingBuffer) Values() interface{} {\n return g.bufferPtr.Elem().Interface()\n}", "func (A *Matrix) At(i, j int) float64 {\n\treturn A.data[i * A.stride + j]\n}", "func (set *Set) Values() []interface{} {\n\tvalues := make([]interface{}, set.Size())\n\tcount := 0\n\tfor item := range set.items {\n\t\tvalues[count] = item\n\t\tcount++\n\t}\n\treturn values\n}", "func (q *PriorityQueue) Values() []interface{} {\n\tsize := q.data.Size()\n\tvalues := q.data.Values()\n\tres := make([]interface{}, size)\n\tfor i := 0; i < size; i++ {\n\t\tres[i] = values[i].(*pqItem).value\n\t}\n\treturn res\n}", "func (m Matrix) Get(row int, col int) (float64, error) {\n\tif row >= m.NRows || col >= m.NCols {\n\t\treturn 0.0, errors.New(\"You can retrieve a value outside the row/column bounds of the matrix\")\n\t}\n\n\treturn m.Rows[row][col], nil\n}", "func (m *Metric) getMetricValues(wg *sync.WaitGroup, ctx context.Context) error {\n\tdefer wg.Done()\n\tvar parser fastjson.Parser\n\n\trespBytes, err := sendRequest(ctx, \"GET\", p8sAddr+\"/api/v1/query?query=\"+m.query, \"\")\n\tif err != nil {\n\t\treturn err\n\t}\n\tdata, err := parser.ParseBytes(respBytes)\n\tif err != nil {\n\t\treturn err\n\t}\n\n\tvar qVal, mtVal *fastjson.Value\n\tvar queue, val []byte\n\tresult := data.GetArray(\"data\", \"result\")\n\tif len(m.values) == 0 {\n\t\tm.values = make([]metricValue, len(result))\n\t}\n\tcnt := 0\n\tfor _, res := range result {\n\t\tqVal = res.Get(\"metric\", \"queue\")\n\t\tif qVal == nil {\n\t\t\tcontinue\n\t\t}\n\t\tmtVal = res.Get(\"value\", \"1\")\n\t\tif mtVal == nil {\n\t\t\tcontinue\n\t\t}\n\n\t\tqueue = qVal.GetStringBytes()\n\t\tval = mtVal.GetStringBytes()\n\n\t\tif string(val) == \"0\" {\n\t\t\tcontinue\n\t\t}\n\t\tm.values[cnt] = metricValue{\n\t\t\tvalue: string(val),\n\t\t\tqueue: string(queue),\n\t\t}\n\t\tcnt++\n\t}\n\n\treturn nil\n}", "func get_row(row int, matrix [][]int) []int {\n var nums = make([]int, 9, 9)\n\n count := 0\n for i := 0; i < 9; i++ {\n nums[count] = matrix[row][i]\n count++\n }\n return nums\n}", "func (m *Map) Values() []avltree.TreeValue {\n\treturn m.inverseMap.Keys()\n}", "func (obj VECTOR_TYPE) ValueAt(i int) float64 {\n if i < 0 || i >= obj.Dim() {\n panic(\"index out of bounds\")\n }\n if v, ok := obj.values[i]; ok {\n return v.GetValue()\n } else {\n return 0.0\n }\n}", "func (self *T) Get(col, row int) float64 {\n\treturn self[row]\n}", "func (page ListResultPage) Values() []Model {\n\tif page.lr.IsEmpty() {\n\t\treturn nil\n\t}\n\treturn *page.lr.Value\n}", "func (s *System) GetValues() (float64, float64, float64, float64) {\n\treturn s.baseRating, s.baseDeviation, s.baseVolatility, s.tau\n}", "func initMatrix(matrix [][]int) [][][]int {\n\tvar new_matrix [][][]int\n\n\tnew_matrix = make([][][]int, len(matrix))\n\n\tfor i := range new_matrix {\n\t\tnew_matrix[i] = make([][]int, len(matrix[0]))\n\t\tfor j := range new_matrix[i] {\n\t\t\tnew_matrix[i][j] = make([]int, 3)\n\t\t}\n\t}\n\n\tfor i := 0; i < len(matrix); i++ {\n\t\tfor j := 0; j < len(matrix[0]); j++ {\n\t\t\tnew_matrix[i][j][0] = matrix[i][j]\n\t\t\t// new_matrix[i][j][1] = float64(i)\n\t\t\tnew_matrix[i][j][1] = (i)\n\t\t\t// new_matrix[i][j][2] = float64(j)\n\t\t\tnew_matrix[i][j][2] = (j)\n\t\t}\n\t}\n\n\treturn new_matrix\n}", "func (page ClusterListPage) Values() []Cluster {\n\tif page.cl.IsEmpty() {\n\t\treturn nil\n\t}\n\treturn *page.cl.Value\n}", "func (o *Ga4ghContinuous) GetValues() []float64 {\n\tif o == nil || o.Values == nil {\n\t\tvar ret []float64\n\t\treturn ret\n\t}\n\treturn *o.Values\n}", "func (list *List) Values() []interface{} {\n\tvalues := make([]interface{}, list.size, list.size)\n\tfor e, element := 0, list.first; element != nil; e, element = e+1, element.next {\n\t\tvalues[e] = element.value\n\t}\n\treturn values\n}", "func (gsvd *HOGSVD) Values(s []float64, n int) []float64 {\n\tif !gsvd.succFact() {\n\t\tpanic(badFact)\n\t}\n\tif n < 0 || gsvd.n <= n {\n\t\tpanic(\"hogsvd: invalid index\")\n\t}\n\n\t_, c := gsvd.b[n].Dims()\n\tif s == nil {\n\t\ts = make([]float64, c)\n\t} else if len(s) != c {\n\t\tpanic(ErrSliceLengthMismatch)\n\t}\n\tvar v VecDense\n\tfor j := 0; j < c; j++ {\n\t\tv.ColViewOf(&gsvd.b[n], j)\n\t\ts[j] = blas64.Nrm2(v.mat)\n\t}\n\treturn s\n}", "func get_col(col int, matrix [][]int) []int {\n var nums = make([]int, 9, 9)\n\n count := 0\n for i := 0; i < 9; i++ {\n nums[count] = matrix[i][col]\n count++\n }\n return nums\n}", "func (lst List) Value() []Value {\n\treturn lst.values\n}", "func (m *OrderedIntMap) Values() []interface{} {\n\tvalues := make([]interface{}, 0)\n\tfor _, key := range m.keys {\n\t\tvalues = append(values, m.m[key])\n\t}\n\treturn values\n}", "func (db *calcDatabase) value() formulaArg {\n\tif db.col == -1 {\n\t\treturn db.database[db.row][len(db.database[db.row])-1]\n\t}\n\treturn db.database[db.row][db.col]\n}", "func (r *sparseRow) Value(feature int) float64 {\n\ti := search(r.ind, feature)\n\tif i >= 0 {\n\t\treturn r.val[i]\n\t}\n\treturn 0\n}", "func (d *adapterMemoryData) Values() ([]interface{}, error) {\n\td.mu.RLock()\n\tvar (\n\t\tindex = 0\n\t\tvalues = make([]interface{}, len(d.data))\n\t)\n\tfor _, v := range d.data {\n\t\tif !v.IsExpired() {\n\t\t\tvalues[index] = v.v\n\t\t\tindex++\n\t\t}\n\t}\n\td.mu.RUnlock()\n\treturn values, nil\n}", "func (s *flowMap) Values() []*flow.Flow {\n\ts.mu.Lock()\n\tdefer s.mu.Unlock()\n\tvs := make([]*flow.Flow, 0, len(s.m))\n\tfor _, v := range s.m {\n\t\tvs = append(vs, v)\n\t}\n\treturn vs\n}", "func (h *Heap) GetValues() []interface{} {\n\tif h.size > 0 {\n\t\treturn h.values[1:]\n\t}\n\treturn []interface{}{}\n}", "func (b *BrainFuck) val() int {\n\treturn b.memory.cell[b.cur()]\n}", "func (jbobject *ServicesEc2ModelBatchState) Values() []*ServicesEc2ModelBatchState {\n\tjret, err := javabind.GetEnv().CallStaticMethod(\"com/amazonaws/services/ec2/model/BatchState\", \"values\", javabind.ObjectArrayType(\"com/amazonaws/services/ec2/model/BatchState\"))\n\tif err != nil {\n\t\tpanic(err)\n\t}\n\tretconv := javabind.NewJavaToGoObjectArray(javabind.NewJavaToGoCallable(), \"com/amazonaws/services/ec2/model/BatchState\")\n\tdst := new([]*ServicesEc2ModelBatchState)\n\tretconv.Dest(dst)\n\tif err := retconv.Convert(javabind.ObjectRef(jret)); err != nil {\n\t\tpanic(err)\n\t}\n\tretconv.CleanUp()\n\treturn *dst\n}", "func (c *Cache) Values() ([]interface{}, error) {\n\treturn c.adapter.Values(c.getCtx())\n}", "func (mm Uint64Uint64Map) Values() Uint64List {\n\tif mm == nil {\n\t\treturn nil\n\t}\n\n\ts := make(Uint64List, 0, len(mm))\n\tfor _, v := range mm {\n\t\ts = append(s, v)\n\t}\n\treturn s\n}", "func (self* bestFit) state() ([]float64,[]float64,error) {\n\tif len(self.ys) < 2 {\n\t\treturn nil,nil,ENOTENOUGHDATAPOINTS\n\t}\n\treturn self.ys,[]float64{self.c,self.m},nil\n}", "func (v valuer) Value(i int) float64 {\n\treturn v.data[i]\n}", "func (p *TimePanel) Raw() [][][]float64 {\n\treturn p.values\n}", "func (self *BRA) getSolution () (Solution, int, int) {\n\treturn self.solution, self.value, self.delay\n}", "func (d *Discrete) Values() []Value {\n\treturn d.DiscreteValues\n}", "func (c *Cell) value() byte {\n\tif c.sv != 0 {\n\t\treturn c.sv\n\t}\n\tif !c.resolved() {\n\t\treturn 0\n\t}\n\tvar sv byte\n\tfor i := byte(0); i < GridSize; i++ {\n\t\tif !c.mask[i] {\n\t\t\tif sv != 0 {\n\t\t\t\treturn 0\n\t\t\t}\n\t\t\tsv = i + 1\n\t\t}\n\t}\n\treturn sv\n}", "func (ema *Ema) Current() float64 {\n\treturn ema.points[len(ema.points)-1].Ema\n}", "func (i *ArrayIterator) Value() Object {\n\treturn i.v[i.i-1]\n}", "func (m *Matrix3) Eigenvalues() [3]complex128 {\n\ttrace := m[0] + m[4] + m[8]\n\tsqTrace := (m[0]*m[0] + m[1]*m[3] + m[2]*m[6]) +\n\t\t(m[1]*m[3] + m[4]*m[4] + m[7]*m[5]) +\n\t\t(m[2]*m[6] + m[5]*m[7] + m[8]*m[8])\n\n\t// Characteristic polynomial coefficients.\n\ta := -complex128(1)\n\tb := complex(trace, 0)\n\tc := complex(0.5*(sqTrace-trace*trace), 0)\n\td := complex(m.Det(), 0)\n\n\t// Cubic formula: https://en.wikipedia.org/wiki/Cubic_equation#General_cubic_formula\n\n\tdisc0 := b*b - 3*a*c\n\tdisc1 := 2*b*b*b - 9*a*b*c + 27*a*a*d\n\taddOrSub := cmplx.Sqrt(disc1*disc1 - 4*disc0*disc0*disc0)\n\t// For numerical stability, choose the C with the largest\n\t// absolute value.\n\tc1 := (disc1 + addOrSub) / 2\n\tc2 := (disc1 - addOrSub) / 2\n\tbigC := c1\n\tif cmplx.Abs(c2) > cmplx.Abs(c1) {\n\t\tbigC = c2\n\t}\n\tbigC = cmplx.Pow(bigC, 1.0/3.0)\n\n\txForPhase := func(phase complex128) complex128 {\n\t\tthisC := phase * bigC\n\t\tif thisC == 0 {\n\t\t\treturn (-1.0 / (3 * a)) * b\n\t\t}\n\t\treturn (-1.0 / (3 * a)) * (b + thisC + disc0/thisC)\n\t}\n\n\treturn [3]complex128{\n\t\txForPhase(1),\n\t\txForPhase(-0.5 + 0.8660254037844386i),\n\t\txForPhase(-0.5 - 0.8660254037844386i),\n\t}\n}", "func (m *matrix) GetRows() int {\n\treturn m.rows\n}", "func computeValues(o *Operation) {\n\to.Values[o.Size-1] = o.cumm[o.Size-1]\n\tfor i := o.Size - 2; i >= 0; i-- {\n\t\to.Values[i] = o.Values[i+1] + o.cumm[i]\n\t}\n}", "func (A *Matrix64) Elems() Vector64 {\n\treturn A.elems\n}", "func (c *Card) Values() []int {\n\tif c.rank == Ace {\n\t\treturn []int{1, 11}\n\t}\n\treturn []int{RankValues[c.rank]}\n}" ]
[ "0.6630708", "0.63330996", "0.62243414", "0.6053648", "0.60014874", "0.590483", "0.58563787", "0.5767254", "0.5651234", "0.56432045", "0.56398916", "0.5637201", "0.5622725", "0.56161577", "0.5586769", "0.5576984", "0.5575711", "0.5572057", "0.5554693", "0.55498534", "0.54971373", "0.5484881", "0.5439014", "0.5431438", "0.5403553", "0.53708184", "0.5369264", "0.53606045", "0.53552514", "0.5349391", "0.53403986", "0.53359765", "0.5324456", "0.53221583", "0.5316229", "0.5287991", "0.52694523", "0.52688915", "0.5259341", "0.52467877", "0.52449936", "0.52296877", "0.52252275", "0.5222056", "0.5220611", "0.5208968", "0.52061975", "0.5194615", "0.5175961", "0.51730126", "0.5165436", "0.51641273", "0.5162322", "0.51439226", "0.51394236", "0.51302683", "0.5127438", "0.51176536", "0.5111271", "0.5102734", "0.5085526", "0.5082945", "0.5076519", "0.507161", "0.5064802", "0.50614715", "0.50581783", "0.5046407", "0.504196", "0.50333077", "0.5018628", "0.5007615", "0.5007076", "0.50053585", "0.50029546", "0.49987805", "0.49927092", "0.49909237", "0.49899498", "0.49862227", "0.49842745", "0.49836358", "0.49800894", "0.49674678", "0.49656096", "0.4960847", "0.49602273", "0.49594486", "0.4956225", "0.49525312", "0.49380153", "0.49284622", "0.49267814", "0.48999387", "0.48944739", "0.4890063", "0.48855627", "0.48811606", "0.4873934", "0.48660097", "0.4860642" ]
0.0
-1
select a color buffer source for pixels
func ReadBuffer(src uint32) { C.glowReadBuffer(gpReadBuffer, (C.GLenum)(src)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func SelectBuffer(size int32, buffer *uint32) {\n C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))\n}", "func SelectBuffer(size int32, buffer *uint32) {\n\tC.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))\n}", "func qr_decoder_set_image_buffer(p _QrDecoderHandle, src *_IplImage) _QrDecoderHandle {\n\tv := C.qr_decoder_set_image_buffer(C.QrDecoderHandle(p), (*C.IplImage)(src))\n\treturn _QrDecoderHandle(v)\n}", "func (c *ChromaHighlight) ClrBuffer() {\n\tswitch c.srcBuff {\n\tcase nil:\n\t\tc.txtBuff.Delete(c.txtBuff.GetStartIter(), c.txtBuff.GetEndIter())\n\tdefault:\n\t\tc.srcBuff.Delete(c.srcBuff.GetStartIter(), c.srcBuff.GetEndIter())\n\t}\n}", "func (i *Image) readPixelsFromGPU() error {\n\tvar err error\n\ti.basePixels, err = i.image.Pixels()\n\tif err != nil {\n\t\treturn err\n\t}\n\ti.drawImageHistory = nil\n\ti.stale = false\n\treturn nil\n}", "func (fb FrameBuffer) ColorAt(x int, y int) color.Color {\n\tc := fb.img.At(x, y)\n\treturn c\n}", "func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {\n C.glowBlitFramebuffer(gpBlitFramebuffer, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))\n}", "func GetShaderSource(shader uint32, bufSize int32, length *int32, source *int8) {\n C.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))\n}", "func (s *Surface) Blit(source *Surface, x, y float64) {\n\ts.Ctx.Call(\"drawImage\", source.Canvas, math.Floor(x), math.Floor(y))\n}", "func CopyPixels(x int32, y int32, width int32, height int32, xtype uint32) {\n C.glowCopyPixels(gpCopyPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(xtype))\n}", "func (self *TileSprite) CanvasBuffer() *PIXICanvasBuffer{\n return &PIXICanvasBuffer{self.Object.Get(\"canvasBuffer\")}\n}", "func SelectBuffer(size int32, buffer *uint32) {\n\tsyscall.Syscall(gpSelectBuffer, 2, uintptr(size), uintptr(unsafe.Pointer(buffer)), 0)\n}", "func ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) {\n\tgl.ReadPixels(int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&dst[0]))\n}", "func ReadBuffer(mode uint32) {\n C.glowReadBuffer(gpReadBuffer, (C.GLenum)(mode))\n}", "func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {\n C.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))\n}", "func ReadBuffer(src uint32) {\n\tsyscall.Syscall(gpReadBuffer, 1, uintptr(src), 0, 0)\n}", "func BindBuffer(target uint32, buffer uint32) {\n C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func (r *paintingRobot) scanColor() int {\n for _, p := range r.paintedPoints {\n if p.x == r.position.x && p.y == r.position.y {\n return p.color\n }\n }\n\n return 0\n}", "func CopySource(buffer int, src <-chan data.Data, done <- chan bool)[]data.Data{\n\tout := make([]data.Data,buffer)\n\n\tfunc(){ //no go\n\t\tfor i := 0; i < buffer; i++{\n\t\t\tselect{\n\t\t\tcase <-done:\n\t\t\t\treturn\n\t\t\tcase out[i] = <-src:\n\t\t\t}\n\t\t}\n\t}()\n\treturn out\n}", "func ShaderSource(shader uint32, count int32, xstring **int8, length *int32) {\n C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))\n}", "func CopyPixels(x int32, y int32, width int32, height int32, xtype uint32) {\n\tC.glowCopyPixels(gpCopyPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(xtype))\n}", "func setPixel(x, y int, c color, pixels []byte) {\n\tindex := (y*windowWidth + x) * 4\n\n\tif index < len(pixels)-4 && index >= 0 {\n\t\tpixels[index] = c.r\n\t\tpixels[index+1] = c.g\n\t\tpixels[index+1] = c.b\n\t}\n}", "func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func DrawBuffer(mode uint32) {\n C.glowDrawBuffer(gpDrawBuffer, (C.GLenum)(mode))\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func CopyColorTable(target uint32, internalformat uint32, x int32, y int32, width int32) {\n C.glowCopyColorTable(gpCopyColorTable, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func ColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {\n C.glowColorPointer(gpColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)\n}", "func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {\n\tC.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))\n}", "func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {\n\tC.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))\n}", "func BufferInit(target Enum, size int, usage Enum) {\n\tgl.BufferData(uint32(target), size, nil, uint32(usage))\n}", "func qr_decoder_get_image_buffer(p _QrDecoderHandle) *_IplImage {\n\tv := C.qr_decoder_get_image_buffer(C.QrDecoderHandle(p))\n\treturn (*_IplImage)(v)\n}", "func CopyPixels(x int32, y int32, width int32, height int32, xtype uint32) {\n\tsyscall.Syscall6(gpCopyPixels, 5, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(xtype), 0)\n}", "func ChoosePixelFormat(hDc unsafe.Pointer, pPfd unsafe.Pointer) unsafe.Pointer {\n\tret, _, _ := syscall.Syscall(gpChoosePixelFormat, 2, uintptr(hDc), uintptr(pPfd), 0)\n\treturn (unsafe.Pointer)(ret)\n}", "func BufferData(target Enum, src []byte, usage Enum) {\n\tgl.BufferData(uint32(target), int(len(src)), gl.Ptr(&src[0]), uint32(usage))\n}", "func (self *TileSprite) SetCanvasBufferA(member *PIXICanvasBuffer) {\n self.Object.Set(\"canvasBuffer\", member)\n}", "func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {\n\tC.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))\n}", "func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {\n\tC.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func (c ColorOrder) RawPixel(r, g, b byte) Pixel {\n\tswitch c {\n\tcase RGB:\n\t\treturn Pixel{[8]byte{\n\t\t\tzero &^ (r>>7&1 | r>>3&8 | r<<1&0x40),\n\t\t\tzero &^ (r>>4&1 | r>>0&8 | r<<4&0x40),\n\t\t\tzero &^ (r>>1&1 | r<<3&8 | g>>1&0x40),\n\t\t\tzero &^ (g>>6&1 | g>>2&8 | g<<2&0x40),\n\t\t\tzero &^ (g>>3&1 | g<<1&8 | g<<5&0x40),\n\t\t\tzero &^ (g>>0&1 | b>>4&8 | b>>0&0x40),\n\t\t\tzero &^ (b>>5&1 | b>>1&8 | b<<3&0x40),\n\t\t\tzero &^ (b>>2&1 | b<<2&8 | b<<6&0x40),\n\t\t}}\n\tcase GRB:\n\t\treturn Pixel{[8]byte{\n\t\t\tzero &^ (g>>7&1 | g>>3&8 | g<<1&0x40),\n\t\t\tzero &^ (g>>4&1 | g>>0&8 | g<<4&0x40),\n\t\t\tzero &^ (g>>1&1 | g<<3&8 | r>>1&0x40),\n\t\t\tzero &^ (r>>6&1 | r>>2&8 | r<<2&0x40),\n\t\t\tzero &^ (r>>3&1 | r<<1&8 | r<<5&0x40),\n\t\t\tzero &^ (r>>0&1 | b>>4&8 | b>>0&0x40),\n\t\t\tzero &^ (b>>5&1 | b>>1&8 | b<<3&0x40),\n\t\t\tzero &^ (b>>2&1 | b<<2&8 | b<<6&0x40),\n\t\t}}\n\t}\n\treturn Pixel{}\n}", "func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {\n\tsyscall.Syscall(gpNamedFramebufferReadBuffer, 2, uintptr(framebuffer), uintptr(src), 0)\n}", "func CopyColorSubTable(target uint32, start int32, x int32, y int32, width int32) {\n C.glowCopyColorSubTable(gpCopyColorSubTable, (C.GLenum)(target), (C.GLsizei)(start), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyConvolutionFilter2D(target uint32, internalformat uint32, x int32, y int32, width int32, height int32) {\n C.glowCopyConvolutionFilter2D(gpCopyConvolutionFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n C.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))\n}", "func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tsyscall.Syscall6(gpShaderSource, 4, uintptr(shader), uintptr(count), uintptr(unsafe.Pointer(xstring)), uintptr(unsafe.Pointer(length)), 0, 0)\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func (grabber *Grabber) Grab() image.Image {\n\twidth := grabber.img.Rect.Max.X\n\theight := grabber.img.Rect.Max.Y\n\n\tvar header BITMAPINFOHEADER\n\theader.BiSize = uint32(unsafe.Sizeof(header))\n\theader.BiPlanes = 1\n\theader.BiBitCount = 32\n\theader.BiWidth = int32(width)\n\theader.BiHeight = int32(-height)\n\theader.BiCompression = BI_RGB\n\theader.BiSizeImage = 0\n\n\tBitBlt(grabber.memDC, 0, 0, width, height, grabber.winDC, grabber.xVirt, grabber.yVirt, SRCCOPY)\n\n\tbufferAddr := uintptr(unsafe.Pointer(&(grabber.buffer[0])))\n\talignedAddr := ((bufferAddr + 3) / 4) * 4\n\t_, _ = SelectObject(grabber.memDC, grabber.oldBmp)\n\tGetDIBits(grabber.memDC, grabber.bmp, 0, uint32(height), unsafe.Pointer(alignedAddr), &header, DIB_RGB_COLORS)\n\t_, _ = SelectObject(grabber.memDC, HGDIOBJ(grabber.bmp))\n\ti := 0\n\tsrcBuffer := grabber.buffer[alignedAddr-bufferAddr:]\n\tfor y := 0; y < height; y++ {\n\t\tfor x := 0; x < width; x++ {\n\t\t\t// BGRA => RGBA, and set A to 255\n\t\t\tgrabber.img.Pix[i], grabber.img.Pix[i+1], grabber.img.Pix[i+2], grabber.img.Pix[i+3] =\n\t\t\t\tsrcBuffer[i+2], srcBuffer[i+1], srcBuffer[i], 255\n\t\t\ti += 4\n\t\t}\n\t}\n\n\treturn grabber.img\n}", "func pickColor(pixel byte) (byte, byte, byte, byte) {\n\tif pixel == 1 {\n\t\tr, g, b, a = 200, 190, 133, 255\n\t} else if pixel == 2 {\n\t\tr, g, b, a = 6, 67, 200, 255\n\t} else if pixel == 3 {\n\t\tr, g, b, a = 2, 46, 46, 255\n\t} else if pixel == 4 {\n\t\tr, g, b, a = 80, 80, 80, 255\n\t} else {\n\t\ta = 0\n\t}\n\treturn r, g, b, a\n}", "func PngGetColorAt(filename string, x int, y int) color.RGBA {\n\n\tfile, err := os.Open(filename)\n\n\tif err != nil {\n\t\tfmt.Println(\"Error: File could not be opened.\")\n\t\tos.Exit(1)\n\t}\n\tdefer file.Close()\n\n\timg, _, err := image.Decode(file)\n\n\tr, g, b, a := img.At(x, y).RGBA()\n\ttopleftColor := Pixel{uint8(r / 257), uint8(g / 257), uint8(b / 257), uint8(a / 257)}\n\n\treturn color.RGBA{topleftColor.R, topleftColor.G, topleftColor.B, topleftColor.A}\n\n}", "func CopyConvolutionFilter1D(target uint32, internalformat uint32, x int32, y int32, width int32) {\n C.glowCopyConvolutionFilter1D(gpCopyConvolutionFilter1D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tC.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))\n}", "func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tC.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))\n}", "func (shader Shader) Source(source string) {\n\tcstrs, free := gl.Strs(source + \"\\x00\")\n\tgl.ShaderSource(uint32(shader), 1, cstrs, nil)\n\tfree()\n}", "func (native *OpenGL) GLShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tgl.ShaderSource(shader, count, xstring, length)\n}", "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {\n\tC.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))\n}", "func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {\n\tC.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))\n}", "func ColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {\n\tsyscall.Syscall6(gpColorPointer, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0)\n}", "func (i *ImageBuf) CopyPixels(src *ImageBuf) error {\n\tok := bool(C.ImageBuf_copy_pixels(i.ptr, src.ptr))\n\truntime.KeepAlive(i)\n\truntime.KeepAlive(src)\n\tif !ok {\n\t\treturn i.LastError()\n\t}\n\treturn nil\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n\tC.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n\tC.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func ReadPixels(x, y, width, height, format, formatType int) []byte {\n\tsize := uint32((width - x) * (height - y) * 4)\n\tgobuf = make([]byte, size+1)\n\n\tptr := (*byte)(unsafe.Pointer(&gobuf[0]))\n\tgl.ReadPixels(int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(formatType), unsafe.Pointer(ptr))\n\treturn gobuf[:size]\n}", "func ReadPixels(x Int, y Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tcx, _ := (C.GLint)(x), cgoAllocsUnknown\n\tcy, _ := (C.GLint)(y), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glReadPixels(cx, cy, cwidth, cheight, cformat, ckind, cpixels)\n}", "func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {\n\tC.glowBlitFramebuffer(gpBlitFramebuffer, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))\n}", "func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {\n\tC.glowBlitFramebuffer(gpBlitFramebuffer, (C.GLint)(srcX0), (C.GLint)(srcY0), (C.GLint)(srcX1), (C.GLint)(srcY1), (C.GLint)(dstX0), (C.GLint)(dstY0), (C.GLint)(dstX1), (C.GLint)(dstY1), (C.GLbitfield)(mask), (C.GLenum)(filter))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func TestReadPixelsFromVolatileImage(t *testing.T) {\n\tconst w, h = 16, 16\n\tdst := restorable.NewImage(w, h, restorable.ImageTypeVolatile)\n\tsrc := restorable.NewImage(w, h, restorable.ImageTypeRegular)\n\n\t// First, make sure that dst has pixels\n\tdst.WritePixels(make([]byte, 4*w*h), image.Rect(0, 0, w, h))\n\n\t// Second, draw src to dst. If the implementation is correct, dst becomes stale.\n\tpix := make([]byte, 4*w*h)\n\tfor i := range pix {\n\t\tpix[i] = 0xff\n\t}\n\tsrc.WritePixels(pix, image.Rect(0, 0, w, h))\n\tvs := quadVertices(1, 1, 0, 0)\n\tis := graphics.QuadIndices()\n\tdr := graphicsdriver.Region{\n\t\tX: 0,\n\t\tY: 0,\n\t\tWidth: w,\n\t\tHeight: h,\n\t}\n\tdst.DrawTriangles([graphics.ShaderImageCount]*restorable.Image{src}, vs, is, graphicsdriver.BlendCopy, dr, [graphics.ShaderImageCount]graphicsdriver.Region{}, restorable.NearestFilterShader, nil, false)\n\n\t// Read the pixels. If the implementation is correct, dst tries to read its pixels from GPU due to being\n\t// stale.\n\twant := byte(0xff)\n\n\tvar result [4]byte\n\tif err := dst.ReadPixels(ui.GraphicsDriverForTesting(), result[:], image.Rect(0, 0, 1, 1)); err != nil {\n\t\tt.Fatal(err)\n\t}\n\tgot := result[0]\n\tif got != want {\n\t\tt.Errorf(\"got: %v, want: %v\", got, want)\n\t}\n}", "func ColorSamplingPointsForStillColorsVideo(videoW, videoH int) map[string]image.Point {\n\touterCorners := map[string]image.Point{\n\t\t\"outer_top_left\": {1, 1},\n\t\t\"outer_top_right\": {(videoW - 1) - 1, 1},\n\t\t\"outer_bottom_right\": {videoW - 1, videoH - 1},\n\t\t\"outer_bottom_left\": {1, (videoH - 1) - 1},\n\t}\n\tedgeOffset := 5\n\tstencilW := 5\n\tinnerCorners := map[string]image.Point{\n\t\t\"inner_top_left_00\": {edgeOffset, edgeOffset},\n\t\t\"inner_top_left_01\": {edgeOffset, edgeOffset + stencilW},\n\t\t\"inner_top_left_10\": {edgeOffset + stencilW, edgeOffset},\n\t\t\"inner_top_left_11\": {edgeOffset + stencilW, edgeOffset + stencilW},\n\t\t\"inner_top_right_00\": {(videoW - 1) - edgeOffset, edgeOffset},\n\t\t\"inner_top_right_01\": {(videoW - 1) - edgeOffset, edgeOffset + stencilW},\n\t\t\"inner_top_right_10\": {(videoW - 1) - edgeOffset - stencilW, edgeOffset},\n\t\t\"inner_top_right_11\": {(videoW - 1) - edgeOffset - stencilW, edgeOffset + stencilW},\n\t\t\"inner_bottom_right_00\": {(videoW - 1) - edgeOffset, (videoH - 1) - edgeOffset},\n\t\t\"inner_bottom_right_01\": {(videoW - 1) - edgeOffset, (videoH - 1) - edgeOffset - stencilW},\n\t\t\"inner_bottom_right_10\": {(videoW - 1) - edgeOffset - stencilW, (videoH - 1) - edgeOffset},\n\t\t\"inner_bottom_right_11\": {(videoW - 1) - edgeOffset - stencilW, (videoH - 1) - edgeOffset - stencilW},\n\t\t\"inner_bottom_left_00\": {edgeOffset, (videoH - 1) - edgeOffset},\n\t\t\"inner_bottom_left_01\": {edgeOffset, (videoH - 1) - edgeOffset - stencilW},\n\t\t\"inner_bottom_left_10\": {edgeOffset + stencilW, (videoH - 1) - edgeOffset},\n\t\t\"inner_bottom_left_11\": {edgeOffset + stencilW, (videoH - 1) - edgeOffset - stencilW},\n\t}\n\tsamples := map[string]image.Point{}\n\tfor k, v := range innerCorners {\n\t\tsamples[k] = v\n\t}\n\tfor k, v := range outerCorners {\n\t\tsamples[k] = v\n\t}\n\treturn samples\n}", "func ColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {\n\tC.glowColorPointer(gpColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)\n}", "func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {\n\tsyscall.Syscall6(gpGetShaderSource, 4, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(source)), 0, 0)\n}", "func DrawBuffer(buf uint32) {\n\tC.glowDrawBuffer(gpDrawBuffer, (C.GLenum)(buf))\n}", "func DrawBuffer(buf uint32) {\n\tC.glowDrawBuffer(gpDrawBuffer, (C.GLenum)(buf))\n}", "func (self Source) SetBuffer(buffer Buffer) {\n\tself.Seti(AlBuffer, int32(buffer))\n}", "func SetPixel(n, r, g, b uint8) {\n\tbuffer[n*3] = g\n\tbuffer[n*3+1] = r\n\tbuffer[n*3+2] = b\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func CopyColorTable(target uint32, internalformat uint32, x int32, y int32, width int32) {\n\tC.glowCopyColorTable(gpCopyColorTable, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func BlitFramebuffer(srcX0 int32, srcY0 int32, srcX1 int32, srcY1 int32, dstX0 int32, dstY0 int32, dstX1 int32, dstY1 int32, mask uint32, filter uint32) {\n\tsyscall.Syscall12(gpBlitFramebuffer, 10, uintptr(srcX0), uintptr(srcY0), uintptr(srcX1), uintptr(srcY1), uintptr(dstX0), uintptr(dstY0), uintptr(dstX1), uintptr(dstY1), uintptr(mask), uintptr(filter), 0, 0)\n}", "func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpReadPixels, 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func ShaderSource(shader Uint, count Sizei, string []string, length []Int) {\n\tcshader, _ := (C.GLuint)(shader), cgoAllocsUnknown\n\tccount, _ := (C.GLsizei)(count), cgoAllocsUnknown\n\tcstring, _ := unpackArgSString(string)\n\tclength, _ := (*C.GLint)(unsafe.Pointer((*sliceHeader)(unsafe.Pointer(&length)).Data)), cgoAllocsUnknown\n\tC.glShaderSource(cshader, ccount, cstring, clength)\n\tpackSString(string, cstring)\n}", "func ReadPixels(x int, y int, width int, height int, format, typ GLenum, pixels interface{}) {\n\tC.glReadPixels(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height),\n\t\tC.GLenum(format), C.GLenum(typ), ptr(pixels))\n}", "func BindBuffer(target Enum, buffer Uint) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcbuffer, _ := (C.GLuint)(buffer), cgoAllocsUnknown\n\tC.glBindBuffer(ctarget, cbuffer)\n}", "func (debugging *debuggingOpenGL) ReadPixels(x int32, y int32, width int32, height int32, format uint32, pixelType uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"ReadPixels\", x, y, width, height, format, pixelType, pixels)\n\tdebugging.gl.ReadPixels(x, y, width, height, format, pixelType, pixels)\n\tdebugging.recordExit(\"ReadPixels\")\n}", "func (src *Source) SetNewBuffer() {\n\tsrc.buf = make([]byte, 64)\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func setPixel(x, y int, c color, pixels []byte) error {\n\tindex := (y*int(winWidth) + x) * 4\n\n\tif index > len(pixels) || index < 0 {\n\t\t// simple string-based error\n\t\treturn fmt.Errorf(\"the pixel index is not valid, index: %d\", index)\n\t}\n\n\tif index < len(pixels) && index >= 0 {\n\t\tpixels[index] = c.r\n\t\tpixels[index+1] = c.g\n\t\tpixels[index+2] = c.b\n\t}\n\n\treturn nil\n}", "func setPixel(x, y int, c color, pixels []byte) error {\n\tindex := (y*int(winWidth) + x) * 4\n\n\tif index > len(pixels) || index < 0 {\n\t\t// simple string-based error\n\t\treturn fmt.Errorf(\"the pixel index is not valid, index: %d\", index)\n\t}\n\n\tif index < len(pixels) && index >= 0 {\n\t\tpixels[index] = c.r\n\t\tpixels[index+1] = c.g\n\t\tpixels[index+2] = c.b\n\t}\n\n\treturn nil\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func (this *osmSourceStruct) Get(zoom uint8, x uint32, y uint32, colorScale float64) (Tile, error) {\n\n\t/*\n\t * Check if zoom level is in range.\n\t */\n\tif zoom > MAX_ZOOM_LEVEL {\n\t\terr := fmt.Errorf(\"Zoom level %d not allowed. (Maximum: %d)\", zoom, MAX_ZOOM_LEVEL)\n\t\treturn nil, err\n\t} else {\n\t\ttilesPerAxis := uint32(1) << zoom\n\t\tmaxTileId := tilesPerAxis - 1\n\n\t\t/*\n\t\t * Check if tile IDs are in range.\n\t\t */\n\t\tif (x > maxTileId) || (y > maxTileId) {\n\t\t\tmsg := \"Cannot fetch tile (%d, %d). Maximum tile ID is (%d, %d) at zoom level %d.\"\n\t\t\terr := fmt.Errorf(msg, x, y, maxTileId, maxTileId, zoom)\n\t\t\treturn nil, err\n\t\t} else {\n\n\t\t\t/*\n\t\t\t * Make sure that color scale is in range.\n\t\t\t */\n\t\t\tif colorScale < 0.0 {\n\t\t\t\tcolorScale = 0.0\n\t\t\t} else if colorScale > 1.0 {\n\t\t\t\tcolorScale = 1.0\n\t\t\t}\n\n\t\t\t/*\n\t\t\t * Create OSM tile id.\n\t\t\t */\n\t\t\ttileId := osmTileIdStruct{\n\t\t\t\tzoom: zoom,\n\t\t\t\tx: x,\n\t\t\t\ty: y,\n\t\t\t}\n\n\t\t\ttileSource := this.getTile(tileId)\n\t\t\timgSource := tileSource.imageData\n\t\t\trect := imgSource.Bounds()\n\t\t\timgTarget := image.NewNRGBA(rect)\n\t\t\trectMin := rect.Min\n\t\t\tminX := rectMin.X\n\t\t\tminY := rectMin.Y\n\t\t\trectMax := rect.Max\n\t\t\tmaxX := rectMax.X\n\t\t\tmaxY := rectMax.Y\n\n\t\t\t/*\n\t\t\t * Read image line by line.\n\t\t\t */\n\t\t\tfor y := minY; y < maxY; y++ {\n\n\t\t\t\t/*\n\t\t\t\t * Read line pixel by pixel.\n\t\t\t\t */\n\t\t\t\tfor x := minX; x < maxX; x++ {\n\t\t\t\t\tsourceColor := imgSource.NRGBAAt(x, y)\n\t\t\t\t\ttargetColor := this.transformColor(sourceColor, colorScale)\n\t\t\t\t\timgTarget.Set(x, y, targetColor)\n\t\t\t\t}\n\n\t\t\t}\n\n\t\t\t/*\n\t\t\t * Create OSM tile.\n\t\t\t */\n\t\t\ttileTarget := osmTileStruct{\n\t\t\t\timageData: imgTarget,\n\t\t\t\ttileId: tileId,\n\t\t\t}\n\n\t\t\treturn &tileTarget, nil\n\t\t}\n\n\t}\n\n}", "func NewBuffer(ssrc uint32, vp, ap *sync.Pool) *Buffer {\n\tb := &Buffer{\n\t\tmediaSSRC: ssrc,\n\t\tvideoPool: vp,\n\t\taudioPool: ap,\n\t\tpacketChan: make(chan rtp.Packet, 100),\n\t}\n\treturn b\n}", "func (src *Source) SetBuffer(buf []byte) {\n\tsrc.buf = buf\n}", "func BufferSubData(target Enum, offset Intptr, size Sizeiptr, data unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcoffset, _ := (C.GLintptr)(offset), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tC.glBufferSubData(ctarget, coffset, csize, cdata)\n}", "func BindBuffer(target Enum, b Buffer) {\n\tgl.BindBuffer(uint32(target), b.Value)\n}", "func (native *OpenGL) ReadPixels(x int32, y int32, width int32, height int32, format uint32, pixelType uint32, pixels interface{}) {\n\tgl.ReadPixels(x, y, width, height, format, pixelType, gl.Ptr(pixels))\n}", "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tC.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}" ]
[ "0.6070687", "0.5766731", "0.5657546", "0.5489404", "0.53374475", "0.5294057", "0.52903944", "0.52876276", "0.5284147", "0.52287775", "0.52257425", "0.52253914", "0.5190236", "0.51431614", "0.5136194", "0.5118886", "0.5077019", "0.5052399", "0.49936667", "0.49909106", "0.49775243", "0.49750972", "0.49701944", "0.49668646", "0.49446982", "0.49247548", "0.49133453", "0.4894824", "0.4894824", "0.48762885", "0.48244315", "0.48226142", "0.48165324", "0.47969183", "0.47851416", "0.4782167", "0.4782167", "0.47717333", "0.47717333", "0.47612903", "0.47531733", "0.4740368", "0.4727377", "0.4726605", "0.47265", "0.4721122", "0.47112775", "0.4704563", "0.4700767", "0.4700376", "0.46973383", "0.46889865", "0.46889865", "0.4687307", "0.46859145", "0.46852008", "0.46823412", "0.46823412", "0.46670133", "0.46670133", "0.46659827", "0.46634755", "0.4660679", "0.46600214", "0.46600214", "0.46593276", "0.46592015", "0.46519443", "0.46519443", "0.4640386", "0.46367684", "0.46342984", "0.46259618", "0.46150792", "0.46130338", "0.46130338", "0.45961043", "0.45909408", "0.45883247", "0.4584488", "0.4581015", "0.45762846", "0.4553136", "0.45525184", "0.45487273", "0.4538481", "0.45373997", "0.4537092", "0.4537092", "0.4529677", "0.4529677", "0.45279205", "0.45225272", "0.4513794", "0.4511764", "0.4504185", "0.45014563", "0.44959837", "0.4495468" ]
0.57290745
3
read a block of pixels from the frame buffer
func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (i *Image) readPixelsFromGPU() error {\n\tvar err error\n\ti.basePixels, err = i.image.Pixels()\n\tif err != nil {\n\t\treturn err\n\t}\n\ti.drawImageHistory = nil\n\ti.stale = false\n\treturn nil\n}", "func ReadPixels(x, y, width, height, format, formatType int) []byte {\n\tsize := uint32((width - x) * (height - y) * 4)\n\tgobuf = make([]byte, size+1)\n\n\tptr := (*byte)(unsafe.Pointer(&gobuf[0]))\n\tgl.ReadPixels(int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(formatType), unsafe.Pointer(ptr))\n\treturn gobuf[:size]\n}", "func PixelsRead(format PixelFormat, geometry Geometry, outGeometry *Geometry, outData unsafe.Pointer) {\n\tcgeometry := geometry.c()\n\tdefer C.free(unsafe.Pointer(cgeometry))\n\tvar cgOut C.struct_wlc_geometry\n\tC.wlc_pixels_read(C.enum_wlc_pixel_format(format), cgeometry, &cgOut, outData)\n\tgeometryCtoGo(outGeometry, &cgOut)\n}", "func ReadFrame(tap *Tap, buf []byte) ([]byte, error) {\n\tn, err := tap.Read(buf)\n\treturn buf[:n], err\n}", "func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TraitPixbuf) ReadPixels() (return__ *C.guint8) {\n\treturn__ = C.gdk_pixbuf_read_pixels(self.CPointer)\n\treturn\n}", "func (g I915Backend) ReadFramebufferCount(ctx context.Context, width, height int) (framebuffers int, e error) {\n\tf, err := os.Open(i915FramebufferFile)\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to open dri file\")\n\t}\n\ttext, err := ioutil.ReadAll(f)\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to read dri file\")\n\t}\n\tlines := strings.Split(string(text), \"\\n\")\n\tfor _, line := range lines {\n\t\t// The line we're looking for looks like \"user size: 1920 x 1080,...\"\n\t\tvar fbWidth, fbHeight int\n\t\tif _, err := fmt.Sscanf(line, \"user size: %d x %d\", &fbWidth, &fbHeight); err != nil {\n\t\t\tcontinue\n\t\t}\n\t\tif fbWidth == width && fbHeight == height {\n\t\t\tframebuffers++\n\t\t}\n\t}\n\treturn\n}", "func ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) {\n\tgl.ReadPixels(int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&dst[0]))\n}", "func (r *ImageIrReader) Read(b [][]uint32) (int, error) {\n\tread := 0\n\tfor read < len(b) {\n\t\t// check if there's nothing to read\n\t\tif r.x >= r.i.width {\n\t\t\treturn read, io.EOF\n\t\t}\n\t\t// read the pixel at (x, y)\n\t\tp := r.i.pixels[r.x][r.y]\n\t\tb[read] = p\n\t\tread = read + 1\n\t\t// update current position\n\t\tif r.y == r.i.height-1 {\n\t\t\tr.x = r.x + 1\n\t\t\tr.y = 0\n\t\t} else {\n\t\t\tr.y = r.y + 1\n\t\t}\n\t}\n\t// check if we are done reading the image\n\tif r.x >= r.i.width {\n\t\treturn read, io.EOF\n\t}\n\treturn read, nil\n}", "func ReadBuffer(src uint32) {\n\tC.glowReadBuffer(gpReadBuffer, (C.GLenum)(src))\n}", "func ReadBuffer(src uint32) {\n\tC.glowReadBuffer(gpReadBuffer, (C.GLenum)(src))\n}", "func (g GenericBackend) ReadFramebufferCount(ctx context.Context, width, height int) (framebuffers int, e error) {\n\tf, err := os.Open(fmt.Sprintf(genericFramebufferFilePattern, g.index))\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to open dri file\")\n\t}\n\n\ttext, err := ioutil.ReadAll(f)\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to read dri file\")\n\t}\n\tlines := strings.Split(string(text), \"\\n\")\n\tfor _, line := range lines {\n\t\t// The line we're looking for looks like \"...size=1920x1080\"\n\t\tvar fbWidth, fbHeight int\n\t\tif _, err := fmt.Sscanf(line, \" size=%dx%d\", &fbWidth, &fbHeight); err != nil {\n\t\t\tcontinue\n\t\t}\n\t\tif fbWidth == width && fbHeight == height {\n\t\t\tframebuffers++\n\t\t}\n\t}\n\treturn\n}", "func ReadBuffer(mode uint32) {\n C.glowReadBuffer(gpReadBuffer, (C.GLenum)(mode))\n}", "func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpReadPixels, 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func ReadPixels(x int, y int, width int, height int, format, typ GLenum, pixels interface{}) {\n\tC.glReadPixels(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height),\n\t\tC.GLenum(format), C.GLenum(typ), ptr(pixels))\n}", "func GetPixel(n uint8) (r, g, b uint8) {\n\treturn buffer[n*3+1], buffer[n*3], buffer[n*3+2]\n}", "func (debugging *debuggingOpenGL) ReadPixels(x int32, y int32, width int32, height int32, format uint32, pixelType uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"ReadPixels\", x, y, width, height, format, pixelType, pixels)\n\tdebugging.gl.ReadPixels(x, y, width, height, format, pixelType, pixels)\n\tdebugging.recordExit(\"ReadPixels\")\n}", "func (native *OpenGL) ReadPixels(x int32, y int32, width int32, height int32, format uint32, pixelType uint32, pixels interface{}) {\n\tgl.ReadPixels(x, y, width, height, format, pixelType, gl.Ptr(pixels))\n}", "func (p *Stream) ReadBytes() (Bytes, *base.Error) {\n\t// empty bytes\n\tv := p.readFrame[p.readIndex]\n\n\tif v == 192 {\n\t\tif p.CanRead() {\n\t\t\tp.gotoNextReadByteUnsafe()\n\t\t\treturn Bytes{}, nil\n\t\t}\n\t} else if v > 192 && v < 255 {\n\t\tbytesLen := int(v - 192)\n\t\tret := make(Bytes, bytesLen)\n\t\tif p.isSafetyReadNBytesInCurrentFrame(bytesLen + 1) {\n\t\t\tcopy(ret, p.readFrame[p.readIndex+1:])\n\t\t\tp.readIndex += bytesLen + 1\n\t\t\treturn ret, nil\n\t\t} else if p.hasNBytesToRead(bytesLen + 1) {\n\t\t\tcopyBytes := copy(ret, p.readFrame[p.readIndex+1:])\n\t\t\tp.readIndex += copyBytes + 1\n\t\t\tif p.readIndex == streamBlockSize {\n\t\t\t\tp.readSeg++\n\t\t\t\tp.readFrame = *(p.frames[p.readSeg])\n\t\t\t\tp.readIndex = copy(ret[copyBytes:], p.readFrame)\n\t\t\t}\n\t\t\treturn ret, nil\n\t\t}\n\t} else if v == 255 {\n\t\treadStart := p.GetReadPos()\n\t\tbytesLen := -1\n\t\tif p.isSafetyReadNBytesInCurrentFrame(5) {\n\t\t\tb := p.readFrame[p.readIndex:]\n\t\t\tbytesLen = int(uint32(b[1])|\n\t\t\t\t(uint32(b[2])<<8)|\n\t\t\t\t(uint32(b[3])<<16)|\n\t\t\t\t(uint32(b[4])<<24)) - 5\n\t\t\tp.readIndex += 5\n\t\t} else if p.hasNBytesToRead(5) {\n\t\t\tb := p.readNBytesCrossFrameUnsafe(5)\n\t\t\tbytesLen = int(uint32(b[1])|\n\t\t\t\t(uint32(b[2])<<8)|\n\t\t\t\t(uint32(b[3])<<16)|\n\t\t\t\t(uint32(b[4])<<24)) - 5\n\t\t}\n\n\t\tif bytesLen > 62 {\n\t\t\tif p.isSafetyReadNBytesInCurrentFrame(bytesLen) {\n\t\t\t\tret := make(Bytes, bytesLen)\n\t\t\t\tcopy(ret, p.readFrame[p.readIndex:])\n\t\t\t\tp.readIndex += bytesLen\n\t\t\t\treturn ret, nil\n\t\t\t} else if p.hasNBytesToRead(bytesLen) {\n\t\t\t\tret := make(Bytes, bytesLen)\n\t\t\t\treads := 0\n\t\t\t\tfor reads < bytesLen {\n\t\t\t\t\treadLen := copy(ret[reads:], p.readFrame[p.readIndex:])\n\t\t\t\t\treads += readLen\n\t\t\t\t\tp.readIndex += readLen\n\t\t\t\t\tif p.readIndex == streamBlockSize {\n\t\t\t\t\t\tp.gotoNextReadFrameUnsafe()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn ret, nil\n\t\t\t}\n\t\t}\n\t\tp.SetReadPos(readStart)\n\t}\n\treturn Bytes{}, base.ErrStream\n}", "func (fr *fieldReader) readBlock(fileOff int64) error {\n\tfb := &fr.fb\n\n\tfr.rio.Seek(recordio.ItemLocation{uint64(fileOff), 0})\n\tif !fr.rio.Scan() {\n\t\terr := fr.rio.Err()\n\t\tif err == nil {\n\t\t\terr = errors.Errorf(\"Failed to read a block at offset %d\", fileOff)\n\t\t}\n\t\treturn err\n\t}\n\tfb.buf = fr.rio.Get().([]byte)\n\tvar err error\n\tfb.header, err = readBlockHeader(&fb.buf)\n\treturn err\n}", "func (framed *Reader) ReadFrame() (frame []byte, err error) {\n\tframed.mutex.Lock()\n\tdefer framed.mutex.Unlock()\n\n\tvar nb uint16\n\terr = binary.Read(framed.Stream, endianness, &nb)\n\tif err != nil {\n\t\treturn\n\t}\n\n\tl := int(nb)\n\tframe = make([]byte, l)\n\n\t// Read into buffer\n\t_, err = io.ReadFull(framed.Stream, frame)\n\treturn\n}", "func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {\n\tC.glowReadnPixels(gpReadnPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)\n}", "func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {\n\tC.glowReadnPixels(gpReadnPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data)\n}", "func (r *CompactImageReader) Read(b [][]uint32) (int, error) {\n\treturn r.imageReader.Read(b)\n}", "func (cc *gloryConnClient) ReadFrame() ([]byte, error) {\n\tdata := <-cc.frameQueue\n\tif data == nil {\n\t\treturn nil, errors.New(\"read on closed client\")\n\t}\n\treturn data, nil\n}", "func ReadBuffer(src uint32) {\n\tsyscall.Syscall(gpReadBuffer, 1, uintptr(src), 0, 0)\n}", "func read(r io.Reader) <-chan []byte {\n\trc := make(chan []byte)\n\tgo func() {\n\t\t// we'll read a multiple of a block size worth of data. this value must\n\t\t// also be divisible by our stride of 16 bytes per row.\n\t\tbs := 4096 * 4 // 16k buffer should suffice.\n\t\tdata := make([]byte, bs, bs)\n\t\tfor {\n\t\t\tbytes, err := r.Read(data)\n\t\t\tif err != nil {\n\t\t\t\tbreak\n\t\t\t}\n\n\t\t\t// split data up into 16 byte sub-slices and send each slice into\n\t\t\t// rc channel.\n\t\t\tmin := func(x, y int) int {\n\t\t\t\tif x < y {\n\t\t\t\t\treturn x\n\t\t\t\t}\n\t\t\t\treturn y\n\t\t\t}\n\t\t\tfor s := data[:bytes]; len(s) != 0; s = s[min(len(s), 16):] {\n\t\t\t\trc <- s[:min(len(s), 16)]\n\t\t\t}\n\t\t}\n\t\tclose(rc)\n\t}()\n\n\treturn rc\n}", "func ReadPixels(x Int, y Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tcx, _ := (C.GLint)(x), cgoAllocsUnknown\n\tcy, _ := (C.GLint)(y), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glReadPixels(cx, cy, cwidth, cheight, cformat, ckind, cpixels)\n}", "func (ite *ifdTagEnumerator) ReadBuffer(n int) (buf []byte, err error) {\n\tif n > len(ite.exifReader.rawBuffer) {\n\t\treturn nil, ErrDataLength\n\t}\n\t// Read from underlying exifReader io.ReaderAt interface\n\tn, err = ite.exifReader.ReadAt(ite.exifReader.rawBuffer[:n], int64(ite.offset+ite.ifdOffset))\n\n\tite.offset += uint32(n) // Update reader offset\n\n\treturn ite.exifReader.rawBuffer[:n], err\n}", "func qr_decoder_get_image_buffer(p _QrDecoderHandle) *_IplImage {\n\tv := C.qr_decoder_get_image_buffer(C.QrDecoderHandle(p))\n\treturn (*_IplImage)(v)\n}", "func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {\n\tsyscall.Syscall(gpNamedFramebufferReadBuffer, 2, uintptr(framebuffer), uintptr(src), 0)\n}", "func (out *Out) Read(i int) float64 {\n\treturn out.frame[i]\n}", "func Read(i image.Image) ImageIr {\n\tb := i.Bounds()\n\t// get width and height\n\th := b.Dy()\n\tw := b.Dx()\n\t// get all pixels\n\tminX := b.Min.X\n\tminY := b.Min.Y\n\tpixels := make([][][]uint32, w)\n\tfor x := 0; x < w; x++ {\n\t\tpixels[x] = make([][]uint32, h)\n\t\tfor y := 0; y < h; y++ {\n\t\t\tpixels[x][y] = make([]uint32, 4)\n\t\t\tc := i.At(minX+x, minY+y)\n\t\t\tp := pixels[x][y]\n\t\t\tr, g, b, a := c.RGBA()\n\t\t\tp[0] = r\n\t\t\tp[1] = g\n\t\t\tp[2] = b\n\t\t\tp[3] = a\n\t\t}\n\t}\n\treturn ImageIr{w, h, pixels}\n}", "func (i *ImageBuf) Read(force bool) error {\n\tret := i.ReadFormatCallback(force, TypeUnknown, nil)\n\truntime.KeepAlive(i)\n\treturn ret\n}", "func (framed *Reader) Read(buffer []byte) (n int, err error) {\n\tframed.mutex.Lock()\n\tdefer framed.mutex.Unlock()\n\n\tvar nb uint16\n\terr = binary.Read(framed.Stream, endianness, &nb)\n\tif err != nil {\n\t\treturn\n\t}\n\n\tn = int(nb)\n\n\tbufferSize := len(buffer)\n\tif n > bufferSize {\n\t\treturn 0, fmt.Errorf(\"Buffer of size %d is too small to hold frame of size %d\", bufferSize, n)\n\t}\n\n\t// Read into buffer\n\tn, err = io.ReadFull(framed.Stream, buffer[:n])\n\treturn\n}", "func TestReadLargeBuffer(t *testing.T) {\n\tmockTr := new(mockTTransport)\n\treads := make(chan []byte, 2)\n\treads <- frame[0:4]\n\treads <- frame[4:]\n\tclose(reads)\n\tmockTr.reads = reads\n\ttr := NewTFramedTransport(mockTr)\n\n\tbuff := make([]byte, len(frame)+10)\n\tn, err := tr.Read(buff)\n\n\tassert.Error(t, err)\n\tassert.Equal(t, \"frugal: not enough frame (size 70) to read 84 bytes\", err.Error())\n\tassert.Equal(t, len(frame)-4, n)\n\tassert.Equal(t, append(frame[4:], make([]byte, 14)...), buff)\n}", "func readImage(path string) ([]uint8, int, int){\n reader, err := os.Open(path)\n if err != nil {\n log.Fatal(err)\n }\n defer reader.Close()\n m, err := png.Decode(reader)\n if err != nil {\n log.Fatal(err)\n }\n bounds := m.Bounds()\n var w = bounds.Max.X - bounds.Min.X;\n var h = bounds.Max.Y - bounds.Min.Y;\n var im = make([]uint8, w*h)\n for y := bounds.Min.Y; y < bounds.Max.Y; y++ {\n for x := bounds.Min.X; x < bounds.Max.X; x++ {\n r, _, _, _ := m.At(x, y).RGBA()\n if r >= 32768 {\n im[w*y+x] = 1\n }else{\n im[w*y+x] = 0\n }\n }\n }\n return im,w,h\n}", "func readImage(p Params, c distributorChannels)[][]byte {\n\tnewWorld := make([][]byte, p.ImageHeight)\n\tfor i := range newWorld {\n\t\tnewWorld[i] = make([]byte, p.ImageWidth)\n\t}\n\n\t// Request the io goroutine to read in the image with the given filename.\n\tc.ioCommand <- ioInput\n\tfilename := fmt.Sprintf(\"%dx%d\",p.ImageHeight,p.ImageWidth)\n\tc.ioFilename <- filename\n\t// The io goroutine sends the requested image byte by byte, in rows.\n\tfor y := 0; y < p.ImageHeight; y++ {\n\t\tfor x := 0; x < p.ImageWidth; x++ {\n\t\t\tval := <-c.ioInput\n\t\t\tif val != 0 {\n\t\t\t\tnewWorld[y][x] = val\n\t\t\t}\n\t\t}\n\t}\n\t//fmt.Println(newWorld)\n\t//World = newWorld\n\treturn newWorld\n}", "func (img *ByteImage) pixels() [][]byte {\n\tbyteIdx := 0\n\tpixels := make([][]byte, img.height)\n\tfor rowIdx := 0; rowIdx < img.height; rowIdx++ {\n\t\tpixels[rowIdx] = make([]byte, img.width)\n\t\tfor colIdx := 0; colIdx < img.width; colIdx++ {\n\t\t\tpixels[rowIdx][colIdx] = img.bytes[byteIdx]\n\t\t\tbyteIdx++\n\t\t}\n\t}\n\treturn pixels\n}", "func (r *Reader) ReadFrame() (frame Frame, err error) {\n\tfor {\n\t\tif r.buf == nil {\n\t\t\tr.buf = bytes.NewBuffer(make([]byte, 0, frameLengthSize))\n\t\t}\n\n\t\tif r.buf.Len() < r.buf.Cap() {\n\t\t\tbuf := make([]byte, r.buf.Cap()-r.buf.Len())\n\n\t\t\tvar n int\n\n\t\t\tn, err = r.Reader.Read(buf)\n\n\t\t\tif err != nil {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tn, err = r.buf.Write(buf[:n])\n\n\t\t\tif err != nil {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tif n < len(buf) {\n\t\t\t\tcontinue\n\t\t\t}\n\t\t}\n\n\t\tif r.buf.Cap() == frameLengthSize {\n\t\t\tvar len uint32\n\n\t\t\tlen, err = readUInt24(r.buf, binary.BigEndian)\n\n\t\t\tif err != nil {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tr.buf.Grow(int(len))\n\t\t} else {\n\t\t\tvar header *Header\n\n\t\t\theader, err = readHeader(r.Reader)\n\n\t\t\tif err != nil {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tr.Debug(\"read frame\",\n\t\t\t\tzap.Stringer(\"type\", header.Type()),\n\t\t\t\tzap.Binary(\"data\", r.buf.Bytes()))\n\n\t\t\tif ReadFrameDumper != nil {\n\t\t\t\thex.Dumper(ReadFrameDumper).Write(r.buf.Bytes())\n\n\t\t\t\tWriteFrameDumper.Write([]byte(\"\\n\"))\n\t\t\t}\n\n\t\t\tframe, err = readFrame(r.buf, header)\n\n\t\t\tr.buf = nil\n\n\t\t\tif err == ErrUnknownFrameType && header.CanIgnore() {\n\t\t\t\tcontinue\n\t\t\t}\n\n\t\t\treturn\n\t\t}\n\t}\n}", "func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpReadnPixels, 8, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(data), 0)\n}", "func (r *Dev) read(blockAddr byte) ([]byte, error) {\n\tdata, _, err := r.preAccess(blockAddr, commands.PICC_READ)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tif len(data) != 16 {\n\t\treturn nil, wrapf(\"expected 16 bytes, actual %d\", len(data))\n\t}\n\treturn data, nil\n}", "func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {\n\tC.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))\n}", "func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {\n\tC.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))\n}", "func ReadBytes(buffer []byte, offset int, size int) []byte {\n return buffer[offset:offset + size]\n}", "func (b *Bitmap) Buffer() []byte {\n\tl := b.Rows() * b.Pitch()\n\treturn C.GoBytes(unsafe.Pointer(b.handle.buffer), C.int(l))\n}", "func (r *bufferingReaderAt) readBlock(offset int64) (data []byte, err error) {\n\t// Have it cached already?\n\tif b, ok := r.lru.get(offset); ok {\n\t\tdata = b.data\n\t\tif b.last {\n\t\t\terr = io.EOF\n\t\t}\n\t\treturn\n\t}\n\n\t// Kick out the oldest block (if any) to move its buffer to the free buffers\n\t// pool and then immediately grab this buffer.\n\tr.lru.prepareForAdd()\n\tdata = r.grabBuf()\n\n\t// Read the block from the underlying reader.\n\tread, err := r.r.ReadAt(data, offset)\n\tdata = data[:read]\n\n\t// ReadAt promises that it returns nil only if it read the full block. We rely\n\t// on this later, so double check.\n\tif err == nil && read != r.blockSize {\n\t\tpanic(fmt.Sprintf(\"broken ReaderAt: should have read %d bytes, but read only %d\", r.blockSize, read))\n\t}\n\n\t// Cache fully read blocks and the partially read last block, but skip blocks\n\t// that were read partially due to unexpected errors.\n\tif err == nil || err == io.EOF {\n\t\tr.lru.add(block{\n\t\t\toffset: offset,\n\t\t\tdata: data,\n\t\t\tlast: err == io.EOF,\n\t\t})\n\t} else {\n\t\t// Caller promises not to retain 'data', so we can return it right away.\n\t\tr.recycleBuf(data)\n\t}\n\n\treturn data, err\n}", "func (fr *FrameReader) NextFrame(fillme *Frame) (frame *Frame, nbytes int64, err error, raw []byte) {\n\tneed, err := fr.PeekNextFrameBytes()\n\tif err != nil {\n\t\treturn nil, 0, err, nil\n\t}\n\tif need > fr.MaxFrameBytes {\n\t\treturn nil, 0, FrameTooLargeErr, nil\n\t}\n\tif need == 0 {\n\t\treturn nil, 0, io.EOF, nil\n\t}\n\n\t// read 'need' number of bytes, or get an IO error\n\tvar got int64\n\tvar m int\n\tfor got != need {\n\t\tm, err = fr.R.Read(fr.By[got:need])\n\t\tgot += int64(m)\n\t\tif got == need {\n\t\t\terr = nil\n\t\t\tbreak\n\t\t}\n\t\tif err != nil {\n\t\t\treturn nil, 0, err, nil\n\t\t}\n\t}\n\n\tyesCopyTheData := true\n\tif fillme == nil {\n\t\tvar f Frame\n\t\t_, err = f.Unmarshal(fr.By[:need], yesCopyTheData)\n\t\tif err != nil {\n\t\t\treturn nil, 0, err, nil\n\t\t}\n\t\treturn &f, need, nil, fr.By[:need]\n\t}\n\t_, err = fillme.Unmarshal(fr.By[:need], yesCopyTheData)\n\tif err != nil {\n\t\treturn nil, 0, err, nil\n\t}\n\treturn fillme, need, nil, fr.By[:need]\n}", "func ReadBlock(filePth string, bufSize int64, skipbitlen int64) ([]byte, error) {\n\tvar merchant int64 = skipbitlen / 8\n\tvar remainder int64 = skipbitlen % 8\n\tvar blockbitsize int64\n\tvar iter int64\n\tif (bufSize % 8) > 0 {\n\t\tblockbitsize = (bufSize/8 + 1)\n\t} else {\n\t\tblockbitsize = (bufSize / 8)\n\t}\n\tvar datalen = blockbitsize + 1\n\t// File\n\tfile, err := os.Open(filePth)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tdefer file.Close()\n\tdata := make([]byte, datalen)\n\tfor iter = 0; iter < datalen; iter++ {\n\t\tdata[iter] = 0\n\t}\n\tretdata := make([]byte, blockbitsize)\n\tfor iter = 0; iter < blockbitsize; iter++ {\n\t\tretdata[iter] = 0\n\t}\n\t_, err = file.ReadAt(data, merchant)\n\t//fmt.Println(\"count is \",count)\n\t//datasignStr := fmt.Sprintf(\"%x\", data)\n\t//fmt.Println(\"data is \", datasignStr)\n\n\tif remainder > 0 {\n\t\tfor iter = 0; iter < blockbitsize; iter++ {\n\t\t\tretdata[iter] = (data[iter] << remainder) ^ (data[iter+1] >> (8 - remainder))\n\t\t}\n\t} else {\n\t\tfor iter = 0; iter < blockbitsize; iter++ {\n\t\t\tretdata[iter] = data[iter]\n\t\t}\n\t}\n\treturn retdata, fmt.Errorf(\"\")\n}", "func (cs *cpuState) Framebuffer() []byte {\n\treturn cs.LCD.framebuffer[:]\n}", "func (self *StreamDecoder) Buffered() io.Reader {\n return bytes.NewReader(self.buf[self.scanp:])\n}", "func (rr *RawVideoReader) Frame() *RGB24 {\n\trr.lock.Lock()\n\tdefer rr.lock.Unlock()\n\n\tif rr.frame == nil {\n\t\treturn nil\n\t}\n\n\t// log.Printf(\"length of frame: %d\", len(rr.frame))\n\n\tf := make([]byte, len(rr.frame))\n\tcopy(f, rr.frame)\n\n\treturn FromRaw(f, rr.Stride, rr.Cols, rr.Rows)\n}", "func readStreamedBlock(r io.Reader, scale uint8) (block *labels.Block, compressed []byte, bx, by, bz int32, err error) {\n\thdrBytes := make([]byte, 16)\n\tvar n int\n\tn, err = io.ReadFull(r, hdrBytes)\n\tif n == 0 || err != nil {\n\t\treturn\n\t}\n\tif n != 16 {\n\t\terr = fmt.Errorf(\"error reading header bytes, only got %d bytes not 16\", n)\n\t\treturn\n\t}\n\tbx = int32(binary.LittleEndian.Uint32(hdrBytes[0:4]))\n\tby = int32(binary.LittleEndian.Uint32(hdrBytes[4:8]))\n\tbz = int32(binary.LittleEndian.Uint32(hdrBytes[8:12]))\n\tnumBytes := int(binary.LittleEndian.Uint32(hdrBytes[12:16]))\n\tif numBytes == 0 {\n\t\terr = fmt.Errorf(\"illegal zero length block at block (%d, %d, %d) detected\", bx, by, bz)\n\t\treturn\n\t}\n\tbcoord := dvid.ChunkPoint3d{bx, by, bz}.ToIZYXString()\n\tcompressed = make([]byte, numBytes)\n\tn, err = io.ReadFull(r, compressed)\n\tif n != numBytes || err != nil {\n\t\terr = fmt.Errorf(\"error reading %d bytes for block %s: %d actually read (%v)\", numBytes, bcoord, n, err)\n\t\treturn\n\t}\n\n\tgzipIn := bytes.NewBuffer(compressed)\n\tvar zr *gzip.Reader\n\tzr, err = gzip.NewReader(gzipIn)\n\tif err != nil {\n\t\terr = fmt.Errorf(\"can't initiate gzip reader on compressed data of length %d: %v\", len(compressed), err)\n\t\treturn\n\t}\n\tvar uncompressed []byte\n\tuncompressed, err = ioutil.ReadAll(zr)\n\tif err != nil {\n\t\terr = fmt.Errorf(\"can't read all %d bytes from gzipped block %s: %v\", numBytes, bcoord, err)\n\t\treturn\n\t}\n\tif err = zr.Close(); err != nil {\n\t\terr = fmt.Errorf(\"error on closing gzip on block read: %v\", err)\n\t\treturn\n\t}\n\n\tblock = new(labels.Block)\n\terr = block.UnmarshalBinary(uncompressed)\n\treturn\n}", "func GetPixels(img image.Image, rowPitch int) ([]uint8, error) {\n\tnewImg := image.NewRGBA(img.Bounds())\n\tif rowPitch <= 4*img.Bounds().Dy() {\n\t\t// apply the proposed row pitch only if supported,\n\t\t// as we're using only optimal textures.\n\t\tnewImg.Stride = rowPitch\n\t}\n\tdraw.Draw(newImg, newImg.Bounds(), img, image.ZP, draw.Src)\n\treturn newImg.Pix, nil\n}", "func (i *ImageInput) ReadScanline(y, z int) ([]float32, error) {\n\tspec := i.Spec()\n\n\tsize := spec.Width() * spec.Depth() * spec.NumChannels()\n\tpixels := make([]float32, size)\n\tpixels_ptr := (*C.float)(unsafe.Pointer(&pixels[0]))\n\tC.ImageInput_read_scanline_floats(i.ptr, C.int(y), C.int(z), pixels_ptr)\n\n\treturn pixels, i.LastError()\n}", "func (b *Buffer) Read(data []byte, c Cursor) (n int, next Cursor, err error) {\n\tb.mu.RLock()\n\tdefer b.mu.RUnlock()\n\n\tseq, offset := c.seq, c.offset\n\n\tif seq >= b.nextSeq || offset > b.last {\n\t\treturn 0, next, ErrNotArrived\n\t}\n\n\tf := b.frame(offset)\n\tif f.size() == 0 || f.seq() != seq {\n\t\treturn b.readFirst(data)\n\t}\n\n\treturn b.readOffset(data, offset)\n}", "func (fr *FrameReader) NextFrameBytes(fillme []byte) (nextbytes []byte, err error) {\n\tneed, err := fr.PeekNextFrameBytes()\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tif need > fr.MaxFrameBytes {\n\t\treturn nil, FrameTooLargeErr\n\t}\n\tif need == 0 {\n\t\treturn nil, io.EOF\n\t}\n\n\t// read 'need' number of bytes, or get an IO error\n\tvar got int64\n\tvar m int\n\tfor got != need {\n\t\tm, err = fr.R.Read(fr.By[got:need])\n\t\tgot += int64(m)\n\t\tif got == need {\n\t\t\terr = nil\n\t\t\tbreak\n\t\t}\n\t\tif err != nil {\n\t\t\treturn nil, err\n\t\t}\n\t}\n\n\tif len(fillme) == 0 {\n\t\tfillme = make([]byte, need)\n\t}\n\tcopy(fillme, fr.By[:need])\n\treturn fillme, nil\n}", "func (i *ImageBuf) GetFloatPixels() ([]float32, error) {\n\tspec := i.Spec()\n\tsize := spec.Width() * spec.Height() * spec.Depth() * spec.NumChannels()\n\tpixels := make([]float32, size)\n\tptr := unsafe.Pointer(&pixels[0])\n\n\troi := i.ROI()\n\n\tok := bool(C.ImageBuf_get_pixel_channels(\n\t\ti.ptr,\n\t\tC.int(roi.XBegin()), C.int(roi.XEnd()),\n\t\tC.int(roi.YBegin()), C.int(roi.YEnd()),\n\t\tC.int(roi.ZBegin()), C.int(roi.ZEnd()),\n\t\tC.int(roi.ChannelsBegin()), C.int(roi.ChannelsEnd()),\n\t\t(C.TypeDesc)(TypeFloat), ptr),\n\t)\n\n\tif !ok {\n\t\treturn nil, i.LastError()\n\t}\n\truntime.KeepAlive(i)\n\n\treturn pixels, nil\n}", "func (fr *fieldReader) readNextBlock() bool {\n\tif len(fr.blocks) == 0 {\n\t\treturn false\n\t}\n\taddr := fr.blocks[0]\n\tfr.blocks = fr.blocks[1:]\n\n\t// Read and uncompress the recordio block.\n\tif err := fr.readBlock(int64(addr.FileOffset)); err != nil {\n\t\tfr.err.Set(err)\n\t\treturn false\n\t}\n\t// Set up the read pointers\n\tfb := &fr.fb\n\tlimitOffset := uint32(len(fb.buf))\n\tdoassert(fb.header.Offset <= fb.header.BlobOffset)\n\tdoassert(fb.header.BlobOffset <= limitOffset)\n\tfb.reset(addr,\n\t\tfb.buf[fb.header.Offset:fb.header.BlobOffset],\n\t\tfb.buf[fb.header.BlobOffset:limitOffset])\n\tvlog.VI(2).Infof(\"%v: Read block %+v, %d remaining\", fr.label, addr, len(fr.blocks))\n\treturn true\n}", "func ScreenSizeRead(buf []byte, v *ScreenSize) int {\n\tb := 0\n\n\tv.Width = xgb.Get16(buf[b:])\n\tb += 2\n\n\tv.Height = xgb.Get16(buf[b:])\n\tb += 2\n\n\tv.Mwidth = xgb.Get16(buf[b:])\n\tb += 2\n\n\tv.Mheight = xgb.Get16(buf[b:])\n\tb += 2\n\n\treturn b\n}", "func (c *CircBuf) Read(buf []byte) int {\n\tvar count int\n\tvar num int\n\tfor {\n\t\tcount = c.countToEnd()\n\t\tif len(buf) - num < count {\n\t\t\tcount = len(buf) - num\n\t\t}\n\t\tif count <= 0 {\n\t\t\tbreak\n\t\t}\n\t\tcopy(buf[num : num + count], c.buf[c.tail : c.tail + count])\n\t\tc.tail = (c.tail + count) & (len(c.buf) - 1)\n\t\tnum += count\n\t}\n\treturn num\n}", "func (s *Sprite) GetPixels() []byte {\n\treturn s.surf.Pixels()\n}", "func DecodePixelsFromImage(img image.Image, offsetX, offsetY int) []*Pixel {\n var pixels []*Pixel\n\n for y := 0; y <= img.Bounds().Max.Y; y++ {\n for x := 0; x <= img.Bounds().Max.X; x++ {\n p := &Pixel{\n Point: image.Point{X: x + offsetX, Y: y + offsetY},\n Color: img.At(x, y),\n }\n pixels = append(pixels, p)\n }\n }\n\n return pixels\n}", "func read(c frames.Client, b *testing.B) {\n\tit, err := c.Read(rreq)\n\tif err != nil {\n\t\tb.Fatal(err)\n\t}\n\n\tfor it.Next() {\n\t\tframe := it.At()\n\t\tif frame.Len() == 0 {\n\t\t\tb.Fatal(\"empty frame\")\n\t\t}\n\t}\n\n\tif err := it.Err(); err != nil {\n\t\tb.Fatal(err)\n\t}\n}", "func Bcm2835_i2c_read(Buf []byte, Len uint32) byte {\n\tcBuf, _ := (*C.char)(unsafe.Pointer((*sliceHeader)(unsafe.Pointer(&Buf)).Data)), cgoAllocsUnknown\n\tcLen, _ := (C.uint32_t)(Len), cgoAllocsUnknown\n\t__ret := C.bcm2835_i2c_read(cBuf, cLen)\n\t__v := (byte)(__ret)\n\treturn __v\n}", "func (r *bufferingReaderAt) grabBuf() []byte {\n\tif len(r.pool) != 0 {\n\t\tb := r.pool[len(r.pool)-1]\n\t\tr.pool = r.pool[:len(r.pool)-1]\n\t\treturn b\n\t}\n\treturn make([]byte, r.blockSize)\n}", "func (s *BufferedFrameReader) ReadOne() (*Frame, error) {\n\tif s.Next != nil {\n\t\tr := s.Next\n\t\ts.Next = nil\n\t\treturn r, nil\n\t}\n\tfr, err := s.Peek()\n\tif err != nil {\n\t\treturn fr, err\n\t}\n\terr = s.Advance()\n\treturn fr, err\n}", "func SMBReadFrame(conn net.Conn, t time.Duration) ([]byte, error) {\n\ttimeout := time.Now().Add(t)\n\tres := []byte{}\n\tnbh := make([]byte, 4)\n\n\terr := conn.SetReadDeadline(timeout)\n\tif err != nil {\n\t\treturn res, err\n\t}\n\n\t// Read the NetBIOS header\n\tn, err := conn.Read(nbh[:])\n\tif err != nil {\n\t\t// Return if EOF is reached\n\t\tif err == io.EOF {\n\t\t\treturn res, nil\n\t\t}\n\n\t\t// Return if timeout is reached\n\t\tif err, ok := err.(net.Error); ok && err.Timeout() {\n\t\t\treturn res, nil\n\t\t}\n\n\t\t// If we have data and received an error, it was probably a reset\n\t\tif len(res) > 0 {\n\t\t\treturn res, nil\n\t\t}\n\n\t\treturn res, err\n\t}\n\n\tif n != 4 {\n\t\treturn res, nil\n\t}\n\n\tres = append(res[:], nbh[:n]...)\n\tdlen := binary.BigEndian.Uint32(nbh[:]) & 0x00ffffff\n\tbuf := make([]byte, dlen)\n\tn, err = conn.Read(buf[:])\n\tif err != nil {\n\t\t// Return if EOF is reached\n\t\tif err == io.EOF {\n\t\t\treturn res, nil\n\t\t}\n\n\t\t// Return if timeout is reached\n\t\tif err, ok := err.(net.Error); ok && err.Timeout() {\n\t\t\treturn res, nil\n\t\t}\n\n\t\t// If we have data and received an error, it was probably a reset\n\t\tif len(res) > 0 {\n\t\t\treturn res, nil\n\t\t}\n\n\t\treturn res, err\n\t}\n\tres = append(res[:], buf[:n]...)\n\treturn res, nil\n}", "func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func (r *binaryReader) readBuf(len int) ([]byte, error) {\n\tb := r.buf[:len]\n\tn, err := r.Read(b)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tif n != len {\n\t\treturn nil, errors.New(\"TODO failed to read enough bytes\")\n\t}\n\treturn b, nil\n}", "func (sr *shadowsocksReader) readBlock(decryptedBlockSize int) ([]byte, error) {\n\tif err := sr.init(); err != nil {\n\t\treturn nil, err\n\t}\n\tcipherBlockSize := decryptedBlockSize + sr.aead.Overhead()\n\tif cipherBlockSize > cap(sr.buf) {\n\t\treturn nil, io.ErrShortBuffer\n\t}\n\tbuf := sr.buf[:cipherBlockSize]\n\t_, err := io.ReadFull(sr.reader, buf)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tbuf, err = sr.aead.Open(buf[:0], sr.counter, buf, nil)\n\tincrement(sr.counter)\n\tif err != nil {\n\t\treturn nil, fmt.Errorf(\"failed to decrypt: %v\", err)\n\t}\n\treturn buf, nil\n}", "func (b *Buffer) frame(offset uint64) frame {\n\treturn b.frameOfLen(offset, b.frameSize(offset))\n}", "func (d *videoDecryptor) Read(buf []byte) (int, error) {\n\tn, err := d.Reader.Read(buf)\n\tif err != nil {\n\t\treturn n, err\n\t}\n\txorBuff(n, d.Offset, buf, d.Key1, d.Key2)\n\td.Offset += n\n\treturn n, err\n}", "func imgReadAsy(camera int, width int, height int, timeout int) (int, []byte) {\n\tlog.Printf(\"imgReadAsy camera:%d width:%d height:%d timeout:%d\", camera, width, height, timeout)\n\n\tvar buffer = make([]byte, width*height, width*height)\n\tvar f = mod.NewProc(\"img_readAsy\")\n\tret, _, _ := f.Call(uintptr(camera), uintptr(unsafe.Pointer(&buffer[0])), uintptr(width*height), uintptr(timeout))\n\n\timg := image.NewGray(image.Rect(0, 0, width, height))\n\timg.Pix = buffer\n\tvar pngBuffer = new(bytes.Buffer)\n\n\terrEncode := png.Encode(pngBuffer, img)\n\tif nil != errEncode {\n\t\tlog.Printf(\"Error encoding PNG : %v\\n\", errEncode)\n\t}\n\n\treturn int(ret), pngBuffer.Bytes()\n}", "func Read(r io.ReadSeeker) ([]Sprite, error) {\n\th := make([]byte, headerSize)\n\tif _, err := r.Read(h); err != nil {\n\t\treturn nil, err\n\t}\n\n\tif h[0] != 0x4e || h[1] != 0x45 || h[2] != 0x53 || h[3] != 0x1a {\n\t\treturn nil, errors.New(\"first 4 bytes are expected to be NES\\\\0x01a\")\n\t}\n\tpc := int(h[4])\n\tcc := int(h[5])\n\tif cc == 0 {\n\t\treturn nil, errors.New(\"CHR RAM is used\")\n\t}\n\n\t// Seek to the first CHR ROM bank.\n\tr.Seek(headerSize+int64(pc)*prgBankSize, io.SeekStart)\n\tsprs := []Sprite{}\n\tfor i := 0; i < cc; i++ {\n\t\tfor j := 0; j < chrBankSize/spriteSize; j++ {\n\t\t\ts := make(Sprite, spriteSize)\n\t\t\tif _, err := r.Read(s); err != nil {\n\t\t\t\tif err == io.EOF {\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\treturn nil, errors.Wrapf(err, \"could not read sprite %d\", j)\n\t\t\t}\n\t\t\tsprs = append(sprs, s)\n\t\t}\n\t}\n\treturn sprs, nil\n}", "func (f *Framebuffer) ReadPixelsUint8(x, y, width, height int, dst []uint8) {\n\tf.useState()\n\tf.ctx.O.Call(\"readPixels\", x, y, width, height, f.ctx.RGBA, f.ctx.UNSIGNED_BYTE, dst)\n}", "func (d *Decoder) Read() uint64 {\n\tv := d.buf[d.i]\n\treturn v\n}", "func readBlock(r io.Reader, pver uint32, b *MicroBlock) error {\n return readElements(r, &b.Version, &b.PrevBlock, &b.MerkleRoot,\n\t(*uint32Time)(&bh.Timestamp), &bh.Bits)\n}", "func ReadFrameLength(buf []byte) (int, []byte) {\n\tc := 0\n\tfor i := 0; i < FrameLengthFieldSize; i++ {\n\t\toffset := 8 * (FrameLengthFieldSize - i - 1)\n\t\tif offset > 0 {\n\t\t\tc += int(buf[i]) << offset\n\t\t} else {\n\t\t\tc += int(buf[i])\n\t\t}\n\t}\n\n\tif c == 0 && len(buf) > FrameLengthFieldSize {\n\t\t// skip the first 0 byte and contine reading frame length from buf\n\t\tbuf = buf[1:]\n\t\treturn ReadFrameLength(buf)\n\t}\n\n\treturn c, buf\n}", "func (c *poolConn) ReadBuffer(size int) ([]byte, error) {\n\tif c.mustRead == true {\n\t\terr := c.ReadTcpBlock()\n\t\tif err != nil {\n\t\t\tc.err = err\n\t\t\treturn nil, err\n\t\t}\n\t\tc.buffer.index = 0\n\t\tc.mustRead = false\n\t}\n\n\t//if size < c.buffer.size-c.buffer.index, normal stitching\n\t//if c.buffer.size-c.buffer.index < size < c.buffer.capacity-c.buffer.size+c.buffer.index, move usable data in buffer to front\n\t//if size > c.buffer.capacity, directly read the specified size\n\tif size+2 <= c.buffer.size-c.buffer.index {\n\n\t\tif c.buffer.realBuffer[c.buffer.index+size] == '\\r' && c.buffer.realBuffer[c.buffer.index+size+1] == '\\n' {\n\t\t\tcpy_index := c.buffer.index\n\t\t\tc.buffer.index = c.buffer.index + size + 2\n\t\t\tif c.buffer.index >= c.buffer.size {\n\t\t\t\tc.mustRead = true\n\t\t\t}\n\t\t\treturn c.buffer.realBuffer[cpy_index: cpy_index+size], nil\n\t\t} else {\n\t\t\treturn nil, errors.New(\"ReadBuffer is read wrong!\")\n\t\t}\n\t} else if size+2 <= c.buffer.capacity-c.buffer.size+c.buffer.index {\n\t\tc.ReadUnsafeBuffer()\n\t\tif c.buffer.realBuffer[c.buffer.index+size] == '\\r' && c.buffer.realBuffer[c.buffer.index+size+1] == '\\n' {\n\t\t\tc.buffer.index = c.buffer.index + size + 2\n\t\t\tif c.buffer.index >= c.buffer.size {\n\t\t\t\tc.mustRead = true\n\t\t\t}\n\t\t\treturn c.buffer.realBuffer[0:size], nil\n\t\t} else {\n\t\t\treturn nil, errors.New(\"ReadBuffer is read wrong!\")\n\t\t}\n\n\t} else {\n\t\tvar err error\n\t\tbigBuffer := make([]byte, size+2)\n\t\tcopy(bigBuffer, c.buffer.realBuffer[c.buffer.index:])\n\n\t\t//Make the results right , when the BigSize < buffer.capacity\n\t\tif len(bigBuffer) > c.buffer.size-c.buffer.index {\n\t\t\tbigBuffer, err = c.ReadTcpBigBlockLink(bigBuffer)\n\t\t\tif err != nil {\n\t\t\t\treturn nil, err\n\t\t\t}\n\t\t}\n\n\t\t//judge weather the bigBuffer is right\n\t\tif bigBuffer[size] == '\\r' && bigBuffer[size+1] == '\\n' {\n\t\t\tc.buffer.index = c.buffer.index + size + 2\n\t\t\tif c.buffer.index >= c.buffer.size {\n\t\t\t\tc.mustRead = true\n\t\t\t}\n\t\t\treturn bigBuffer[:size], nil\n\t\t} else {\n\t\t\treturn nil, errors.New(\"bigBuffer is read wrong!\")\n\t\t}\n\t}\n}", "func (b *buffer) read(rd io.Reader) (err error) {\n\tdefer func() {\n\t\tif r := recover(); r != nil {\n\t\t\terr = fmt.Errorf(\"panic reading: %v\", r)\n\t\t\tb.err = err\n\t\t}\n\t}()\n\n\tvar n int\n\tbuf := b.buf[0:b.size]\n\tfor n < b.size {\n\t\tn2, err := rd.Read(buf)\n\t\tn += n2\n\t\tif err != nil {\n\t\t\tb.err = err\n\t\t\tbreak\n\t\t}\n\t\tbuf = buf[n2:]\n\t}\n\tb.buf = b.buf[0:n]\n\tb.offset = 0\n\treturn b.err\n}", "func (this *ByteQueue) _readBytesLoop() {\n\t//orig := this.buff // Keep track of entire buffer for debugging\n\tfor {\n\t\tn, err := this.Conn.Read(this.buff)\n\t\tif nil != err {\n\t\t\tfmt.Println(\"Error: _readBytesLoop can't Read().\")\n\t\t\treturn\n\t\t}\n\t\tthis.slices <- this.buff[:n] // Stash read slice into channel\n\t\t//fmt.Printf(\"\\n[%s]\", orig) // Debug the dump the entire full buffer\n\n\t\t// Create a new buffer if it's full. Otherwise adjust the remaining buffer slice.\n\t\tif n == len(this.buff) {\n\t\t\tthis.buff = buffMake()\n\t\t\t//orig = this.buff\n\t\t} else {\n\t\t\tthis.buff = this.buff[n:]\n\t\t}\n\t}\n}", "func (b *FixedBuffer) Read(p []byte) (n int, err error) {\n\tif b.r == b.w {\n\t\treturn 0, errReadEmpty\n\t}\n\tn = copy(p, b.buf[b.r:b.w])\n\tb.r += n\n\tif b.r == b.w {\n\t\tb.r = 0\n\t\tb.w = 0\n\t}\n\treturn n, nil\n}", "func (s *ImageSpec) PixelBytesChans(chanBegin, chanEnd int, native bool) int {\n\tret := int(C.ImageSpec_pixel_bytes_chans(s.ptr, C.int(chanBegin), C.int(chanEnd), C.bool(native)))\n\truntime.KeepAlive(s)\n\treturn ret\n}", "func FromBytePtr(buffer [][]*byte, startRow, startCol, rows, cols int) ([][]*byte, error) {\n\tview := make([][]*byte, rows)\n\tif len(buffer) < startRow+rows {\n\t\treturn nil, fmt.Errorf(\"matrix has less rows than asked: %d x %d\", len(buffer), startRow+rows)\n\t}\n\tfor i := range view {\n\t\tif len(buffer[startRow+i]) < startCol+cols {\n\t\t\treturn nil, fmt.Errorf(\"row %d has less cols than asked: %d x %d\", i, len(buffer[startRow+i]), startCol+cols)\n\t\t}\n\t\tview[i] = buffer[startRow+i][startCol : startCol+cols : startCol+cols]\n\t}\n\treturn view, nil\n}", "func (rb *ringBuffer) read(f func([]byte)) {\n\tvar dataHead, dataTail uint64\n\n\tdataTail = rb.metadata.DataTail\n\tdataHead = atomic.LoadUint64(&rb.metadata.DataHead)\n\n\tfor dataTail < dataHead {\n\t\tdataBegin := dataTail % uint64(len(rb.data))\n\t\tdataEnd := dataHead % uint64(len(rb.data))\n\n\t\tvar data []byte\n\t\tif dataEnd >= dataBegin {\n\t\t\tdata = rb.data[dataBegin:dataEnd]\n\t\t} else {\n\t\t\tdata = rb.data[dataBegin:]\n\t\t\tdata = append(data, rb.data[:dataEnd]...)\n\t\t}\n\n\t\tf(data)\n\n\t\t//\n\t\t// Write dataHead to dataTail to let kernel know that we've\n\t\t// consumed the data up to it.\n\t\t//\n\t\tdataTail = dataHead\n\t\tatomic.StoreUint64(&rb.metadata.DataTail, dataTail)\n\n\t\t// Update dataHead in case it has been advanced in the interim\n\t\tdataHead = atomic.LoadUint64(&rb.metadata.DataHead)\n\t}\n}", "func (fb FrameBuffer) ColorAt(x int, y int) color.Color {\n\tc := fb.img.At(x, y)\n\treturn c\n}", "func readChunks(reader io.ReadSeeker, maxChunkLength uint32) []pngChunk {\n\tchunks := []pngChunk{}\n\n\treader.Seek(chunkStartOffset, os.SEEK_SET)\n\n\treadChunk := func() (*pngChunk, error) {\n\t\tvar chunk pngChunk\n\t\tchunk.Offset, _ = reader.Seek(0, os.SEEK_CUR)\n\n\t\terr := binary.Read(reader, binary.BigEndian, &chunk.Length)\n\t\tif err != nil {\n\t\t\tgoto read_error\n\t\t}\n\n\t\tif chunk.Length > maxChunkLength {\n\t\t\treturn nil, fmt.Errorf(\"chunk length exceeds maximum length\")\n\t\t}\n\n\t\tchunk.Data = make([]byte, chunk.Length)\n\n\t\terr = binary.Read(reader, binary.BigEndian, &chunk.Type)\n\t\tif err != nil {\n\t\t\tgoto read_error\n\t\t}\n\n\t\tif _, err = io.ReadFull(reader, chunk.Data); err != nil {\n\t\t\tgoto read_error\n\t\t}\n\n\t\terr = binary.Read(reader, binary.BigEndian, &chunk.CRC)\n\t\tif err != nil {\n\t\t\tgoto read_error\n\t\t}\n\n\t\treturn &chunk, nil\n\n\tread_error:\n\t\treturn nil, fmt.Errorf(\"Read error\")\n\t}\n\n\tchunk, err := readChunk()\n\tif err != nil {\n\t\treturn chunks\n\t}\n\n\tchunks = append(chunks, *chunk)\n\n\t// Read the first chunk\n\tfor string(chunks[len(chunks)-1].Type[:]) != endChunk {\n\n\t\tchunk, err := readChunk()\n\t\tif err != nil {\n\t\t\tbreak\n\t\t}\n\n\t\tchunks = append(chunks, *chunk)\n\t}\n\n\treturn chunks\n}", "func (c *poolConn) ReadUnsafeBuffer() error {\n\n\t//judge whether the buffer can be moved\n\tif c.buffer.index < c.buffer.size/2 {\n\t\treturn errors.New(\"The bytes need to move is too long!\")\n\t}\n\n\tj := 0\n\tfor i := c.buffer.index; i < c.buffer.size; i, j = i+1, j+1 {\n\t\tc.buffer.realBuffer[j] = c.buffer.realBuffer[i]\n\t}\n\tc.buffer.index = 0\n\treturn c.ReadTcpBlockLink(j)\n}", "func TestRead(t *testing.T) {\n\tmockTr := new(mockTTransport)\n\treads := make(chan []byte, 2)\n\treads <- frame[0:4]\n\treads <- frame[4:]\n\tclose(reads)\n\tmockTr.reads = reads\n\ttr := NewTFramedTransport(mockTr)\n\tmockTr.On(\"Read\", make([]byte, 4096)).Return(4, nil).Once()\n\tmockTr.On(\"Read\", append(frame[0:4], make([]byte, 4092)...)).Return(len(frame), nil).Once()\n\n\tbuff := make([]byte, len(frame)-4)\n\tn, err := tr.Read(buff)\n\n\tassert.Nil(t, err)\n\tassert.Equal(t, len(frame)-4, n)\n\tassert.Equal(t, frame[4:], buff)\n}", "func imageRead(imreader io.Reader) ([][]uint32, stats, error) {\n\ts := stats{}\n\tstdDevPart := 0.0\n\n\timg, _, err := image.Decode(imreader)\n\tif err != nil {\n\t\treturn nil, s, err\n\t}\n\n\tbnd := img.Bounds()\n\txrange := bnd.Max.X - bnd.Min.X\n\tyrange := bnd.Max.Y - bnd.Min.Y\n\n\tarr := make([][]uint32, xrange, xrange)\n\tfor i := bnd.Min.X; i < bnd.Max.X; i++ {\n\t\tarr[i] = make([]uint32, yrange, yrange)\n\t\tfor j := bnd.Min.Y; j < bnd.Max.Y; j++ {\n\t\t\tr, g, b, _ := img.At(i, j).RGBA()\n\t\t\tval := r + g + b\n\t\t\tarr[i][j] = val\n\n\t\t\t// These formulae adapted from Knuth's TAOCP Vol 2, sect 4.2.2:\n\t\t\ts.count++\n\t\t\toldAve := s.average\n\t\t\ts.average += (float64(val) - s.average) / float64(s.count)\n\t\t\tstdDevPart += (float64(val) - oldAve) * (float64(val) - s.average)\n\t\t}\n\t}\n\t// Again, from Knuth:\n\ts.stddev = math.Sqrt(stdDevPart / (float64(s.count) - 1))\n\n\treturn arr, s, nil\n}", "func (c *Canvas) Pixels() []uint8 {\n\tvar pixels []uint8\n\n\tmainthread.Call(func() {\n\t\ttex := c.Texture()\n\t\ttex.Begin()\n\t\tpixels = tex.Pixels(0, 0, tex.Width(), tex.Height())\n\t\ttex.End()\n\t})\n\n\treturn pixels\n}", "func (br *BandwidthMeter) BytesRead() (bytes uint64) {\n bytes = br.bytesRead\n return\n}", "func (r *Dev) readBlock(sector int, block int) ([]byte, error) {\n\treturn r.read(calcBlockAddress(sector, block%3))\n}", "func (bw *BusWrapper) ReadByteBlock(sid devices.DeviceID, reg byte, readLength byte) (list []byte, err error) {\n\ts, err := bw.getSensor(sid)\n\tif err != nil {\n\t\treturn\n\t}\n\n\terr = bw.switchMuxIfPresent(s.muxAddr, s.muxPort)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\treturn bw.bus.ReadByteBlock(byte(s.i2cAddress), reg, readLength)\n}", "func ReadByte(buffer []byte, offset int) byte {\n return buffer[offset]\n}", "func (i *ImageInput) ReadTile(x, y, z int) ([]float32, error) {\n\tspec := i.Spec()\n\n\tsize := spec.TilePixels()\n\tpixels := make([]float32, size)\n\tpixels_ptr := (*C.float)(unsafe.Pointer(&pixels[0]))\n\tC.ImageInput_read_tile_floats(i.ptr, C.int(x), C.int(y), C.int(z), pixels_ptr)\n\n\treturn pixels, i.LastError()\n}", "func (d *Decoder) readFrame() (*Frame, error) {\n\theader := [10]byte{}\n\tn, err := io.ReadFull(d.r, header[:])\n\td.n += n\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\tallZero := [10]byte{}\n\n\tif bytes.Equal(header[:], allZero[:]) {\n\t\t// Reached padding. Exit.\n\t\treturn nil, nil\n\t}\n\n\t// Frame ID $xx xx xx xx (four characters)\n\t// Size $xx xx xx xx\n\t// Flags $xx xx\n\n\t// verify if the id is a valid string\n\tidRaw := header[0:4]\n\tfor _, c := range idRaw {\n\t\tif !(('A' <= c && c <= 'Z') || ('0' <= c && c <= '9')) {\n\t\t\treturn nil, fmt.Errorf(\"invalid header: %v\", idRaw)\n\t\t}\n\t}\n\n\tid := string(idRaw)\n\n\t// It's safe to represent size as a 32-bit signed int, even if the spec says\n\t// it uses 32-bit integer without specifying it's signed or unsigned,\n\t// because the Size section of tag header can only store an 28-bit signed\n\t// integer.\n\t//\n\t// See decodeTagSize for details.\n\t//\n\t// FIXME: find a way to read signed int directly, without explicit type conversion\n\tsize := int(binary.BigEndian.Uint32(header[4:8]))\n\tflags := binary.BigEndian.Uint16(header[8:10])\n\tdata := make([]byte, size)\n\t// In case of HTTP response body, r is a bufio.Reader, and in some cases\n\t// r.Read() may not fill the whole len(data). Using io.ReadFull ensures it\n\t// fills the whole len(data) slice.\n\tn, err = io.ReadFull(d.r, data)\n\n\td.n += n\n\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\tframe := new(Frame)\n\tframe.ID = id\n\tframe.Flags = flags\n\tframe.Data = data\n\n\treturn frame, nil\n}", "func (c *client3E) BitRead(deviceName string, offset, numPoints int64) ([]byte, error) {\n\trequestStr := c.stn.BuildBitReadRequest(deviceName, offset, numPoints)\n\t// TODO binary protocol\n\tpayload, err := hex.DecodeString(requestStr)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\tconn, err := net.DialTCP(\"tcp\", nil, c.tcpAddr)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tdefer conn.Close()\n\n\t// Send message\n\tif _, err = conn.Write(payload); err != nil {\n\t\treturn nil, err\n\t}\n\n\t// Receive message\n\treadBuff := make([]byte, 22+2*numPoints) // 22 is response header size. [sub header + network num + unit i/o num + unit station num + response length + response code]\n\treadLen, err := conn.Read(readBuff)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\treturn readBuff[:readLen], nil\n}" ]
[ "0.6502933", "0.64840156", "0.6082744", "0.6074811", "0.6028613", "0.59408027", "0.5863977", "0.5845161", "0.5829541", "0.5788325", "0.5788325", "0.5775895", "0.5774273", "0.5762508", "0.5734204", "0.5706222", "0.56671655", "0.56580025", "0.5646366", "0.5642672", "0.5622748", "0.5596715", "0.5596715", "0.55805904", "0.5568216", "0.5548889", "0.55404097", "0.55318516", "0.5518457", "0.55153567", "0.54911697", "0.5455616", "0.54349905", "0.54320145", "0.5410605", "0.54089653", "0.5406522", "0.54016787", "0.5400762", "0.5363714", "0.5349678", "0.5347915", "0.53333694", "0.53333694", "0.5275674", "0.5234058", "0.52334625", "0.5217613", "0.51829594", "0.51806504", "0.5177445", "0.5142363", "0.51157165", "0.5094366", "0.50864416", "0.5066128", "0.50626576", "0.5060787", "0.50569904", "0.50395936", "0.5030851", "0.50258857", "0.50104254", "0.5010152", "0.50002486", "0.50000274", "0.49967757", "0.4988646", "0.49859986", "0.49642846", "0.49630487", "0.4923178", "0.49221757", "0.4920901", "0.49125442", "0.49085766", "0.49050552", "0.4896383", "0.48952255", "0.4891152", "0.4879628", "0.48707947", "0.48700264", "0.48585603", "0.4850303", "0.48478243", "0.4843887", "0.48422056", "0.4841821", "0.4833945", "0.48205498", "0.48201916", "0.48177305", "0.48137808", "0.4803538", "0.47946694", "0.47936082", "0.4784827", "0.4783715" ]
0.57889616
10
read a block of pixels from the frame buffer
func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) { C.glowReadnPixels(gpReadnPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), data) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (i *Image) readPixelsFromGPU() error {\n\tvar err error\n\ti.basePixels, err = i.image.Pixels()\n\tif err != nil {\n\t\treturn err\n\t}\n\ti.drawImageHistory = nil\n\ti.stale = false\n\treturn nil\n}", "func ReadPixels(x, y, width, height, format, formatType int) []byte {\n\tsize := uint32((width - x) * (height - y) * 4)\n\tgobuf = make([]byte, size+1)\n\n\tptr := (*byte)(unsafe.Pointer(&gobuf[0]))\n\tgl.ReadPixels(int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(formatType), unsafe.Pointer(ptr))\n\treturn gobuf[:size]\n}", "func PixelsRead(format PixelFormat, geometry Geometry, outGeometry *Geometry, outData unsafe.Pointer) {\n\tcgeometry := geometry.c()\n\tdefer C.free(unsafe.Pointer(cgeometry))\n\tvar cgOut C.struct_wlc_geometry\n\tC.wlc_pixels_read(C.enum_wlc_pixel_format(format), cgeometry, &cgOut, outData)\n\tgeometryCtoGo(outGeometry, &cgOut)\n}", "func ReadFrame(tap *Tap, buf []byte) ([]byte, error) {\n\tn, err := tap.Read(buf)\n\treturn buf[:n], err\n}", "func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TraitPixbuf) ReadPixels() (return__ *C.guint8) {\n\treturn__ = C.gdk_pixbuf_read_pixels(self.CPointer)\n\treturn\n}", "func (g I915Backend) ReadFramebufferCount(ctx context.Context, width, height int) (framebuffers int, e error) {\n\tf, err := os.Open(i915FramebufferFile)\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to open dri file\")\n\t}\n\ttext, err := ioutil.ReadAll(f)\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to read dri file\")\n\t}\n\tlines := strings.Split(string(text), \"\\n\")\n\tfor _, line := range lines {\n\t\t// The line we're looking for looks like \"user size: 1920 x 1080,...\"\n\t\tvar fbWidth, fbHeight int\n\t\tif _, err := fmt.Sscanf(line, \"user size: %d x %d\", &fbWidth, &fbHeight); err != nil {\n\t\t\tcontinue\n\t\t}\n\t\tif fbWidth == width && fbHeight == height {\n\t\t\tframebuffers++\n\t\t}\n\t}\n\treturn\n}", "func ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) {\n\tgl.ReadPixels(int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&dst[0]))\n}", "func (r *ImageIrReader) Read(b [][]uint32) (int, error) {\n\tread := 0\n\tfor read < len(b) {\n\t\t// check if there's nothing to read\n\t\tif r.x >= r.i.width {\n\t\t\treturn read, io.EOF\n\t\t}\n\t\t// read the pixel at (x, y)\n\t\tp := r.i.pixels[r.x][r.y]\n\t\tb[read] = p\n\t\tread = read + 1\n\t\t// update current position\n\t\tif r.y == r.i.height-1 {\n\t\t\tr.x = r.x + 1\n\t\t\tr.y = 0\n\t\t} else {\n\t\t\tr.y = r.y + 1\n\t\t}\n\t}\n\t// check if we are done reading the image\n\tif r.x >= r.i.width {\n\t\treturn read, io.EOF\n\t}\n\treturn read, nil\n}", "func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowReadPixels(gpReadPixels, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func ReadBuffer(src uint32) {\n\tC.glowReadBuffer(gpReadBuffer, (C.GLenum)(src))\n}", "func ReadBuffer(src uint32) {\n\tC.glowReadBuffer(gpReadBuffer, (C.GLenum)(src))\n}", "func (g GenericBackend) ReadFramebufferCount(ctx context.Context, width, height int) (framebuffers int, e error) {\n\tf, err := os.Open(fmt.Sprintf(genericFramebufferFilePattern, g.index))\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to open dri file\")\n\t}\n\n\ttext, err := ioutil.ReadAll(f)\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to read dri file\")\n\t}\n\tlines := strings.Split(string(text), \"\\n\")\n\tfor _, line := range lines {\n\t\t// The line we're looking for looks like \"...size=1920x1080\"\n\t\tvar fbWidth, fbHeight int\n\t\tif _, err := fmt.Sscanf(line, \" size=%dx%d\", &fbWidth, &fbHeight); err != nil {\n\t\t\tcontinue\n\t\t}\n\t\tif fbWidth == width && fbHeight == height {\n\t\t\tframebuffers++\n\t\t}\n\t}\n\treturn\n}", "func ReadBuffer(mode uint32) {\n C.glowReadBuffer(gpReadBuffer, (C.GLenum)(mode))\n}", "func ReadPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpReadPixels, 7, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func ReadPixels(x int, y int, width int, height int, format, typ GLenum, pixels interface{}) {\n\tC.glReadPixels(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height),\n\t\tC.GLenum(format), C.GLenum(typ), ptr(pixels))\n}", "func GetPixel(n uint8) (r, g, b uint8) {\n\treturn buffer[n*3+1], buffer[n*3], buffer[n*3+2]\n}", "func (debugging *debuggingOpenGL) ReadPixels(x int32, y int32, width int32, height int32, format uint32, pixelType uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"ReadPixels\", x, y, width, height, format, pixelType, pixels)\n\tdebugging.gl.ReadPixels(x, y, width, height, format, pixelType, pixels)\n\tdebugging.recordExit(\"ReadPixels\")\n}", "func (native *OpenGL) ReadPixels(x int32, y int32, width int32, height int32, format uint32, pixelType uint32, pixels interface{}) {\n\tgl.ReadPixels(x, y, width, height, format, pixelType, gl.Ptr(pixels))\n}", "func (p *Stream) ReadBytes() (Bytes, *base.Error) {\n\t// empty bytes\n\tv := p.readFrame[p.readIndex]\n\n\tif v == 192 {\n\t\tif p.CanRead() {\n\t\t\tp.gotoNextReadByteUnsafe()\n\t\t\treturn Bytes{}, nil\n\t\t}\n\t} else if v > 192 && v < 255 {\n\t\tbytesLen := int(v - 192)\n\t\tret := make(Bytes, bytesLen)\n\t\tif p.isSafetyReadNBytesInCurrentFrame(bytesLen + 1) {\n\t\t\tcopy(ret, p.readFrame[p.readIndex+1:])\n\t\t\tp.readIndex += bytesLen + 1\n\t\t\treturn ret, nil\n\t\t} else if p.hasNBytesToRead(bytesLen + 1) {\n\t\t\tcopyBytes := copy(ret, p.readFrame[p.readIndex+1:])\n\t\t\tp.readIndex += copyBytes + 1\n\t\t\tif p.readIndex == streamBlockSize {\n\t\t\t\tp.readSeg++\n\t\t\t\tp.readFrame = *(p.frames[p.readSeg])\n\t\t\t\tp.readIndex = copy(ret[copyBytes:], p.readFrame)\n\t\t\t}\n\t\t\treturn ret, nil\n\t\t}\n\t} else if v == 255 {\n\t\treadStart := p.GetReadPos()\n\t\tbytesLen := -1\n\t\tif p.isSafetyReadNBytesInCurrentFrame(5) {\n\t\t\tb := p.readFrame[p.readIndex:]\n\t\t\tbytesLen = int(uint32(b[1])|\n\t\t\t\t(uint32(b[2])<<8)|\n\t\t\t\t(uint32(b[3])<<16)|\n\t\t\t\t(uint32(b[4])<<24)) - 5\n\t\t\tp.readIndex += 5\n\t\t} else if p.hasNBytesToRead(5) {\n\t\t\tb := p.readNBytesCrossFrameUnsafe(5)\n\t\t\tbytesLen = int(uint32(b[1])|\n\t\t\t\t(uint32(b[2])<<8)|\n\t\t\t\t(uint32(b[3])<<16)|\n\t\t\t\t(uint32(b[4])<<24)) - 5\n\t\t}\n\n\t\tif bytesLen > 62 {\n\t\t\tif p.isSafetyReadNBytesInCurrentFrame(bytesLen) {\n\t\t\t\tret := make(Bytes, bytesLen)\n\t\t\t\tcopy(ret, p.readFrame[p.readIndex:])\n\t\t\t\tp.readIndex += bytesLen\n\t\t\t\treturn ret, nil\n\t\t\t} else if p.hasNBytesToRead(bytesLen) {\n\t\t\t\tret := make(Bytes, bytesLen)\n\t\t\t\treads := 0\n\t\t\t\tfor reads < bytesLen {\n\t\t\t\t\treadLen := copy(ret[reads:], p.readFrame[p.readIndex:])\n\t\t\t\t\treads += readLen\n\t\t\t\t\tp.readIndex += readLen\n\t\t\t\t\tif p.readIndex == streamBlockSize {\n\t\t\t\t\t\tp.gotoNextReadFrameUnsafe()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\treturn ret, nil\n\t\t\t}\n\t\t}\n\t\tp.SetReadPos(readStart)\n\t}\n\treturn Bytes{}, base.ErrStream\n}", "func (fr *fieldReader) readBlock(fileOff int64) error {\n\tfb := &fr.fb\n\n\tfr.rio.Seek(recordio.ItemLocation{uint64(fileOff), 0})\n\tif !fr.rio.Scan() {\n\t\terr := fr.rio.Err()\n\t\tif err == nil {\n\t\t\terr = errors.Errorf(\"Failed to read a block at offset %d\", fileOff)\n\t\t}\n\t\treturn err\n\t}\n\tfb.buf = fr.rio.Get().([]byte)\n\tvar err error\n\tfb.header, err = readBlockHeader(&fb.buf)\n\treturn err\n}", "func (framed *Reader) ReadFrame() (frame []byte, err error) {\n\tframed.mutex.Lock()\n\tdefer framed.mutex.Unlock()\n\n\tvar nb uint16\n\terr = binary.Read(framed.Stream, endianness, &nb)\n\tif err != nil {\n\t\treturn\n\t}\n\n\tl := int(nb)\n\tframe = make([]byte, l)\n\n\t// Read into buffer\n\t_, err = io.ReadFull(framed.Stream, frame)\n\treturn\n}", "func (r *CompactImageReader) Read(b [][]uint32) (int, error) {\n\treturn r.imageReader.Read(b)\n}", "func (cc *gloryConnClient) ReadFrame() ([]byte, error) {\n\tdata := <-cc.frameQueue\n\tif data == nil {\n\t\treturn nil, errors.New(\"read on closed client\")\n\t}\n\treturn data, nil\n}", "func ReadBuffer(src uint32) {\n\tsyscall.Syscall(gpReadBuffer, 1, uintptr(src), 0, 0)\n}", "func read(r io.Reader) <-chan []byte {\n\trc := make(chan []byte)\n\tgo func() {\n\t\t// we'll read a multiple of a block size worth of data. this value must\n\t\t// also be divisible by our stride of 16 bytes per row.\n\t\tbs := 4096 * 4 // 16k buffer should suffice.\n\t\tdata := make([]byte, bs, bs)\n\t\tfor {\n\t\t\tbytes, err := r.Read(data)\n\t\t\tif err != nil {\n\t\t\t\tbreak\n\t\t\t}\n\n\t\t\t// split data up into 16 byte sub-slices and send each slice into\n\t\t\t// rc channel.\n\t\t\tmin := func(x, y int) int {\n\t\t\t\tif x < y {\n\t\t\t\t\treturn x\n\t\t\t\t}\n\t\t\t\treturn y\n\t\t\t}\n\t\t\tfor s := data[:bytes]; len(s) != 0; s = s[min(len(s), 16):] {\n\t\t\t\trc <- s[:min(len(s), 16)]\n\t\t\t}\n\t\t}\n\t\tclose(rc)\n\t}()\n\n\treturn rc\n}", "func ReadPixels(x Int, y Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tcx, _ := (C.GLint)(x), cgoAllocsUnknown\n\tcy, _ := (C.GLint)(y), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glReadPixels(cx, cy, cwidth, cheight, cformat, ckind, cpixels)\n}", "func (ite *ifdTagEnumerator) ReadBuffer(n int) (buf []byte, err error) {\n\tif n > len(ite.exifReader.rawBuffer) {\n\t\treturn nil, ErrDataLength\n\t}\n\t// Read from underlying exifReader io.ReaderAt interface\n\tn, err = ite.exifReader.ReadAt(ite.exifReader.rawBuffer[:n], int64(ite.offset+ite.ifdOffset))\n\n\tite.offset += uint32(n) // Update reader offset\n\n\treturn ite.exifReader.rawBuffer[:n], err\n}", "func qr_decoder_get_image_buffer(p _QrDecoderHandle) *_IplImage {\n\tv := C.qr_decoder_get_image_buffer(C.QrDecoderHandle(p))\n\treturn (*_IplImage)(v)\n}", "func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {\n\tsyscall.Syscall(gpNamedFramebufferReadBuffer, 2, uintptr(framebuffer), uintptr(src), 0)\n}", "func (out *Out) Read(i int) float64 {\n\treturn out.frame[i]\n}", "func Read(i image.Image) ImageIr {\n\tb := i.Bounds()\n\t// get width and height\n\th := b.Dy()\n\tw := b.Dx()\n\t// get all pixels\n\tminX := b.Min.X\n\tminY := b.Min.Y\n\tpixels := make([][][]uint32, w)\n\tfor x := 0; x < w; x++ {\n\t\tpixels[x] = make([][]uint32, h)\n\t\tfor y := 0; y < h; y++ {\n\t\t\tpixels[x][y] = make([]uint32, 4)\n\t\t\tc := i.At(minX+x, minY+y)\n\t\t\tp := pixels[x][y]\n\t\t\tr, g, b, a := c.RGBA()\n\t\t\tp[0] = r\n\t\t\tp[1] = g\n\t\t\tp[2] = b\n\t\t\tp[3] = a\n\t\t}\n\t}\n\treturn ImageIr{w, h, pixels}\n}", "func (i *ImageBuf) Read(force bool) error {\n\tret := i.ReadFormatCallback(force, TypeUnknown, nil)\n\truntime.KeepAlive(i)\n\treturn ret\n}", "func (framed *Reader) Read(buffer []byte) (n int, err error) {\n\tframed.mutex.Lock()\n\tdefer framed.mutex.Unlock()\n\n\tvar nb uint16\n\terr = binary.Read(framed.Stream, endianness, &nb)\n\tif err != nil {\n\t\treturn\n\t}\n\n\tn = int(nb)\n\n\tbufferSize := len(buffer)\n\tif n > bufferSize {\n\t\treturn 0, fmt.Errorf(\"Buffer of size %d is too small to hold frame of size %d\", bufferSize, n)\n\t}\n\n\t// Read into buffer\n\tn, err = io.ReadFull(framed.Stream, buffer[:n])\n\treturn\n}", "func TestReadLargeBuffer(t *testing.T) {\n\tmockTr := new(mockTTransport)\n\treads := make(chan []byte, 2)\n\treads <- frame[0:4]\n\treads <- frame[4:]\n\tclose(reads)\n\tmockTr.reads = reads\n\ttr := NewTFramedTransport(mockTr)\n\n\tbuff := make([]byte, len(frame)+10)\n\tn, err := tr.Read(buff)\n\n\tassert.Error(t, err)\n\tassert.Equal(t, \"frugal: not enough frame (size 70) to read 84 bytes\", err.Error())\n\tassert.Equal(t, len(frame)-4, n)\n\tassert.Equal(t, append(frame[4:], make([]byte, 14)...), buff)\n}", "func readImage(path string) ([]uint8, int, int){\n reader, err := os.Open(path)\n if err != nil {\n log.Fatal(err)\n }\n defer reader.Close()\n m, err := png.Decode(reader)\n if err != nil {\n log.Fatal(err)\n }\n bounds := m.Bounds()\n var w = bounds.Max.X - bounds.Min.X;\n var h = bounds.Max.Y - bounds.Min.Y;\n var im = make([]uint8, w*h)\n for y := bounds.Min.Y; y < bounds.Max.Y; y++ {\n for x := bounds.Min.X; x < bounds.Max.X; x++ {\n r, _, _, _ := m.At(x, y).RGBA()\n if r >= 32768 {\n im[w*y+x] = 1\n }else{\n im[w*y+x] = 0\n }\n }\n }\n return im,w,h\n}", "func readImage(p Params, c distributorChannels)[][]byte {\n\tnewWorld := make([][]byte, p.ImageHeight)\n\tfor i := range newWorld {\n\t\tnewWorld[i] = make([]byte, p.ImageWidth)\n\t}\n\n\t// Request the io goroutine to read in the image with the given filename.\n\tc.ioCommand <- ioInput\n\tfilename := fmt.Sprintf(\"%dx%d\",p.ImageHeight,p.ImageWidth)\n\tc.ioFilename <- filename\n\t// The io goroutine sends the requested image byte by byte, in rows.\n\tfor y := 0; y < p.ImageHeight; y++ {\n\t\tfor x := 0; x < p.ImageWidth; x++ {\n\t\t\tval := <-c.ioInput\n\t\t\tif val != 0 {\n\t\t\t\tnewWorld[y][x] = val\n\t\t\t}\n\t\t}\n\t}\n\t//fmt.Println(newWorld)\n\t//World = newWorld\n\treturn newWorld\n}", "func (img *ByteImage) pixels() [][]byte {\n\tbyteIdx := 0\n\tpixels := make([][]byte, img.height)\n\tfor rowIdx := 0; rowIdx < img.height; rowIdx++ {\n\t\tpixels[rowIdx] = make([]byte, img.width)\n\t\tfor colIdx := 0; colIdx < img.width; colIdx++ {\n\t\t\tpixels[rowIdx][colIdx] = img.bytes[byteIdx]\n\t\t\tbyteIdx++\n\t\t}\n\t}\n\treturn pixels\n}", "func (r *Reader) ReadFrame() (frame Frame, err error) {\n\tfor {\n\t\tif r.buf == nil {\n\t\t\tr.buf = bytes.NewBuffer(make([]byte, 0, frameLengthSize))\n\t\t}\n\n\t\tif r.buf.Len() < r.buf.Cap() {\n\t\t\tbuf := make([]byte, r.buf.Cap()-r.buf.Len())\n\n\t\t\tvar n int\n\n\t\t\tn, err = r.Reader.Read(buf)\n\n\t\t\tif err != nil {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tn, err = r.buf.Write(buf[:n])\n\n\t\t\tif err != nil {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tif n < len(buf) {\n\t\t\t\tcontinue\n\t\t\t}\n\t\t}\n\n\t\tif r.buf.Cap() == frameLengthSize {\n\t\t\tvar len uint32\n\n\t\t\tlen, err = readUInt24(r.buf, binary.BigEndian)\n\n\t\t\tif err != nil {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tr.buf.Grow(int(len))\n\t\t} else {\n\t\t\tvar header *Header\n\n\t\t\theader, err = readHeader(r.Reader)\n\n\t\t\tif err != nil {\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tr.Debug(\"read frame\",\n\t\t\t\tzap.Stringer(\"type\", header.Type()),\n\t\t\t\tzap.Binary(\"data\", r.buf.Bytes()))\n\n\t\t\tif ReadFrameDumper != nil {\n\t\t\t\thex.Dumper(ReadFrameDumper).Write(r.buf.Bytes())\n\n\t\t\t\tWriteFrameDumper.Write([]byte(\"\\n\"))\n\t\t\t}\n\n\t\t\tframe, err = readFrame(r.buf, header)\n\n\t\t\tr.buf = nil\n\n\t\t\tif err == ErrUnknownFrameType && header.CanIgnore() {\n\t\t\t\tcontinue\n\t\t\t}\n\n\t\t\treturn\n\t\t}\n\t}\n}", "func ReadnPixels(x int32, y int32, width int32, height int32, format uint32, xtype uint32, bufSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpReadnPixels, 8, uintptr(x), uintptr(y), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(data), 0)\n}", "func (r *Dev) read(blockAddr byte) ([]byte, error) {\n\tdata, _, err := r.preAccess(blockAddr, commands.PICC_READ)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tif len(data) != 16 {\n\t\treturn nil, wrapf(\"expected 16 bytes, actual %d\", len(data))\n\t}\n\treturn data, nil\n}", "func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {\n\tC.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))\n}", "func NamedFramebufferReadBuffer(framebuffer uint32, src uint32) {\n\tC.glowNamedFramebufferReadBuffer(gpNamedFramebufferReadBuffer, (C.GLuint)(framebuffer), (C.GLenum)(src))\n}", "func ReadBytes(buffer []byte, offset int, size int) []byte {\n return buffer[offset:offset + size]\n}", "func (b *Bitmap) Buffer() []byte {\n\tl := b.Rows() * b.Pitch()\n\treturn C.GoBytes(unsafe.Pointer(b.handle.buffer), C.int(l))\n}", "func (r *bufferingReaderAt) readBlock(offset int64) (data []byte, err error) {\n\t// Have it cached already?\n\tif b, ok := r.lru.get(offset); ok {\n\t\tdata = b.data\n\t\tif b.last {\n\t\t\terr = io.EOF\n\t\t}\n\t\treturn\n\t}\n\n\t// Kick out the oldest block (if any) to move its buffer to the free buffers\n\t// pool and then immediately grab this buffer.\n\tr.lru.prepareForAdd()\n\tdata = r.grabBuf()\n\n\t// Read the block from the underlying reader.\n\tread, err := r.r.ReadAt(data, offset)\n\tdata = data[:read]\n\n\t// ReadAt promises that it returns nil only if it read the full block. We rely\n\t// on this later, so double check.\n\tif err == nil && read != r.blockSize {\n\t\tpanic(fmt.Sprintf(\"broken ReaderAt: should have read %d bytes, but read only %d\", r.blockSize, read))\n\t}\n\n\t// Cache fully read blocks and the partially read last block, but skip blocks\n\t// that were read partially due to unexpected errors.\n\tif err == nil || err == io.EOF {\n\t\tr.lru.add(block{\n\t\t\toffset: offset,\n\t\t\tdata: data,\n\t\t\tlast: err == io.EOF,\n\t\t})\n\t} else {\n\t\t// Caller promises not to retain 'data', so we can return it right away.\n\t\tr.recycleBuf(data)\n\t}\n\n\treturn data, err\n}", "func (fr *FrameReader) NextFrame(fillme *Frame) (frame *Frame, nbytes int64, err error, raw []byte) {\n\tneed, err := fr.PeekNextFrameBytes()\n\tif err != nil {\n\t\treturn nil, 0, err, nil\n\t}\n\tif need > fr.MaxFrameBytes {\n\t\treturn nil, 0, FrameTooLargeErr, nil\n\t}\n\tif need == 0 {\n\t\treturn nil, 0, io.EOF, nil\n\t}\n\n\t// read 'need' number of bytes, or get an IO error\n\tvar got int64\n\tvar m int\n\tfor got != need {\n\t\tm, err = fr.R.Read(fr.By[got:need])\n\t\tgot += int64(m)\n\t\tif got == need {\n\t\t\terr = nil\n\t\t\tbreak\n\t\t}\n\t\tif err != nil {\n\t\t\treturn nil, 0, err, nil\n\t\t}\n\t}\n\n\tyesCopyTheData := true\n\tif fillme == nil {\n\t\tvar f Frame\n\t\t_, err = f.Unmarshal(fr.By[:need], yesCopyTheData)\n\t\tif err != nil {\n\t\t\treturn nil, 0, err, nil\n\t\t}\n\t\treturn &f, need, nil, fr.By[:need]\n\t}\n\t_, err = fillme.Unmarshal(fr.By[:need], yesCopyTheData)\n\tif err != nil {\n\t\treturn nil, 0, err, nil\n\t}\n\treturn fillme, need, nil, fr.By[:need]\n}", "func ReadBlock(filePth string, bufSize int64, skipbitlen int64) ([]byte, error) {\n\tvar merchant int64 = skipbitlen / 8\n\tvar remainder int64 = skipbitlen % 8\n\tvar blockbitsize int64\n\tvar iter int64\n\tif (bufSize % 8) > 0 {\n\t\tblockbitsize = (bufSize/8 + 1)\n\t} else {\n\t\tblockbitsize = (bufSize / 8)\n\t}\n\tvar datalen = blockbitsize + 1\n\t// File\n\tfile, err := os.Open(filePth)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tdefer file.Close()\n\tdata := make([]byte, datalen)\n\tfor iter = 0; iter < datalen; iter++ {\n\t\tdata[iter] = 0\n\t}\n\tretdata := make([]byte, blockbitsize)\n\tfor iter = 0; iter < blockbitsize; iter++ {\n\t\tretdata[iter] = 0\n\t}\n\t_, err = file.ReadAt(data, merchant)\n\t//fmt.Println(\"count is \",count)\n\t//datasignStr := fmt.Sprintf(\"%x\", data)\n\t//fmt.Println(\"data is \", datasignStr)\n\n\tif remainder > 0 {\n\t\tfor iter = 0; iter < blockbitsize; iter++ {\n\t\t\tretdata[iter] = (data[iter] << remainder) ^ (data[iter+1] >> (8 - remainder))\n\t\t}\n\t} else {\n\t\tfor iter = 0; iter < blockbitsize; iter++ {\n\t\t\tretdata[iter] = data[iter]\n\t\t}\n\t}\n\treturn retdata, fmt.Errorf(\"\")\n}", "func (cs *cpuState) Framebuffer() []byte {\n\treturn cs.LCD.framebuffer[:]\n}", "func (self *StreamDecoder) Buffered() io.Reader {\n return bytes.NewReader(self.buf[self.scanp:])\n}", "func (rr *RawVideoReader) Frame() *RGB24 {\n\trr.lock.Lock()\n\tdefer rr.lock.Unlock()\n\n\tif rr.frame == nil {\n\t\treturn nil\n\t}\n\n\t// log.Printf(\"length of frame: %d\", len(rr.frame))\n\n\tf := make([]byte, len(rr.frame))\n\tcopy(f, rr.frame)\n\n\treturn FromRaw(f, rr.Stride, rr.Cols, rr.Rows)\n}", "func readStreamedBlock(r io.Reader, scale uint8) (block *labels.Block, compressed []byte, bx, by, bz int32, err error) {\n\thdrBytes := make([]byte, 16)\n\tvar n int\n\tn, err = io.ReadFull(r, hdrBytes)\n\tif n == 0 || err != nil {\n\t\treturn\n\t}\n\tif n != 16 {\n\t\terr = fmt.Errorf(\"error reading header bytes, only got %d bytes not 16\", n)\n\t\treturn\n\t}\n\tbx = int32(binary.LittleEndian.Uint32(hdrBytes[0:4]))\n\tby = int32(binary.LittleEndian.Uint32(hdrBytes[4:8]))\n\tbz = int32(binary.LittleEndian.Uint32(hdrBytes[8:12]))\n\tnumBytes := int(binary.LittleEndian.Uint32(hdrBytes[12:16]))\n\tif numBytes == 0 {\n\t\terr = fmt.Errorf(\"illegal zero length block at block (%d, %d, %d) detected\", bx, by, bz)\n\t\treturn\n\t}\n\tbcoord := dvid.ChunkPoint3d{bx, by, bz}.ToIZYXString()\n\tcompressed = make([]byte, numBytes)\n\tn, err = io.ReadFull(r, compressed)\n\tif n != numBytes || err != nil {\n\t\terr = fmt.Errorf(\"error reading %d bytes for block %s: %d actually read (%v)\", numBytes, bcoord, n, err)\n\t\treturn\n\t}\n\n\tgzipIn := bytes.NewBuffer(compressed)\n\tvar zr *gzip.Reader\n\tzr, err = gzip.NewReader(gzipIn)\n\tif err != nil {\n\t\terr = fmt.Errorf(\"can't initiate gzip reader on compressed data of length %d: %v\", len(compressed), err)\n\t\treturn\n\t}\n\tvar uncompressed []byte\n\tuncompressed, err = ioutil.ReadAll(zr)\n\tif err != nil {\n\t\terr = fmt.Errorf(\"can't read all %d bytes from gzipped block %s: %v\", numBytes, bcoord, err)\n\t\treturn\n\t}\n\tif err = zr.Close(); err != nil {\n\t\terr = fmt.Errorf(\"error on closing gzip on block read: %v\", err)\n\t\treturn\n\t}\n\n\tblock = new(labels.Block)\n\terr = block.UnmarshalBinary(uncompressed)\n\treturn\n}", "func GetPixels(img image.Image, rowPitch int) ([]uint8, error) {\n\tnewImg := image.NewRGBA(img.Bounds())\n\tif rowPitch <= 4*img.Bounds().Dy() {\n\t\t// apply the proposed row pitch only if supported,\n\t\t// as we're using only optimal textures.\n\t\tnewImg.Stride = rowPitch\n\t}\n\tdraw.Draw(newImg, newImg.Bounds(), img, image.ZP, draw.Src)\n\treturn newImg.Pix, nil\n}", "func (i *ImageInput) ReadScanline(y, z int) ([]float32, error) {\n\tspec := i.Spec()\n\n\tsize := spec.Width() * spec.Depth() * spec.NumChannels()\n\tpixels := make([]float32, size)\n\tpixels_ptr := (*C.float)(unsafe.Pointer(&pixels[0]))\n\tC.ImageInput_read_scanline_floats(i.ptr, C.int(y), C.int(z), pixels_ptr)\n\n\treturn pixels, i.LastError()\n}", "func (b *Buffer) Read(data []byte, c Cursor) (n int, next Cursor, err error) {\n\tb.mu.RLock()\n\tdefer b.mu.RUnlock()\n\n\tseq, offset := c.seq, c.offset\n\n\tif seq >= b.nextSeq || offset > b.last {\n\t\treturn 0, next, ErrNotArrived\n\t}\n\n\tf := b.frame(offset)\n\tif f.size() == 0 || f.seq() != seq {\n\t\treturn b.readFirst(data)\n\t}\n\n\treturn b.readOffset(data, offset)\n}", "func (fr *FrameReader) NextFrameBytes(fillme []byte) (nextbytes []byte, err error) {\n\tneed, err := fr.PeekNextFrameBytes()\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tif need > fr.MaxFrameBytes {\n\t\treturn nil, FrameTooLargeErr\n\t}\n\tif need == 0 {\n\t\treturn nil, io.EOF\n\t}\n\n\t// read 'need' number of bytes, or get an IO error\n\tvar got int64\n\tvar m int\n\tfor got != need {\n\t\tm, err = fr.R.Read(fr.By[got:need])\n\t\tgot += int64(m)\n\t\tif got == need {\n\t\t\terr = nil\n\t\t\tbreak\n\t\t}\n\t\tif err != nil {\n\t\t\treturn nil, err\n\t\t}\n\t}\n\n\tif len(fillme) == 0 {\n\t\tfillme = make([]byte, need)\n\t}\n\tcopy(fillme, fr.By[:need])\n\treturn fillme, nil\n}", "func (i *ImageBuf) GetFloatPixels() ([]float32, error) {\n\tspec := i.Spec()\n\tsize := spec.Width() * spec.Height() * spec.Depth() * spec.NumChannels()\n\tpixels := make([]float32, size)\n\tptr := unsafe.Pointer(&pixels[0])\n\n\troi := i.ROI()\n\n\tok := bool(C.ImageBuf_get_pixel_channels(\n\t\ti.ptr,\n\t\tC.int(roi.XBegin()), C.int(roi.XEnd()),\n\t\tC.int(roi.YBegin()), C.int(roi.YEnd()),\n\t\tC.int(roi.ZBegin()), C.int(roi.ZEnd()),\n\t\tC.int(roi.ChannelsBegin()), C.int(roi.ChannelsEnd()),\n\t\t(C.TypeDesc)(TypeFloat), ptr),\n\t)\n\n\tif !ok {\n\t\treturn nil, i.LastError()\n\t}\n\truntime.KeepAlive(i)\n\n\treturn pixels, nil\n}", "func (fr *fieldReader) readNextBlock() bool {\n\tif len(fr.blocks) == 0 {\n\t\treturn false\n\t}\n\taddr := fr.blocks[0]\n\tfr.blocks = fr.blocks[1:]\n\n\t// Read and uncompress the recordio block.\n\tif err := fr.readBlock(int64(addr.FileOffset)); err != nil {\n\t\tfr.err.Set(err)\n\t\treturn false\n\t}\n\t// Set up the read pointers\n\tfb := &fr.fb\n\tlimitOffset := uint32(len(fb.buf))\n\tdoassert(fb.header.Offset <= fb.header.BlobOffset)\n\tdoassert(fb.header.BlobOffset <= limitOffset)\n\tfb.reset(addr,\n\t\tfb.buf[fb.header.Offset:fb.header.BlobOffset],\n\t\tfb.buf[fb.header.BlobOffset:limitOffset])\n\tvlog.VI(2).Infof(\"%v: Read block %+v, %d remaining\", fr.label, addr, len(fr.blocks))\n\treturn true\n}", "func ScreenSizeRead(buf []byte, v *ScreenSize) int {\n\tb := 0\n\n\tv.Width = xgb.Get16(buf[b:])\n\tb += 2\n\n\tv.Height = xgb.Get16(buf[b:])\n\tb += 2\n\n\tv.Mwidth = xgb.Get16(buf[b:])\n\tb += 2\n\n\tv.Mheight = xgb.Get16(buf[b:])\n\tb += 2\n\n\treturn b\n}", "func (c *CircBuf) Read(buf []byte) int {\n\tvar count int\n\tvar num int\n\tfor {\n\t\tcount = c.countToEnd()\n\t\tif len(buf) - num < count {\n\t\t\tcount = len(buf) - num\n\t\t}\n\t\tif count <= 0 {\n\t\t\tbreak\n\t\t}\n\t\tcopy(buf[num : num + count], c.buf[c.tail : c.tail + count])\n\t\tc.tail = (c.tail + count) & (len(c.buf) - 1)\n\t\tnum += count\n\t}\n\treturn num\n}", "func (s *Sprite) GetPixels() []byte {\n\treturn s.surf.Pixels()\n}", "func DecodePixelsFromImage(img image.Image, offsetX, offsetY int) []*Pixel {\n var pixels []*Pixel\n\n for y := 0; y <= img.Bounds().Max.Y; y++ {\n for x := 0; x <= img.Bounds().Max.X; x++ {\n p := &Pixel{\n Point: image.Point{X: x + offsetX, Y: y + offsetY},\n Color: img.At(x, y),\n }\n pixels = append(pixels, p)\n }\n }\n\n return pixels\n}", "func read(c frames.Client, b *testing.B) {\n\tit, err := c.Read(rreq)\n\tif err != nil {\n\t\tb.Fatal(err)\n\t}\n\n\tfor it.Next() {\n\t\tframe := it.At()\n\t\tif frame.Len() == 0 {\n\t\t\tb.Fatal(\"empty frame\")\n\t\t}\n\t}\n\n\tif err := it.Err(); err != nil {\n\t\tb.Fatal(err)\n\t}\n}", "func Bcm2835_i2c_read(Buf []byte, Len uint32) byte {\n\tcBuf, _ := (*C.char)(unsafe.Pointer((*sliceHeader)(unsafe.Pointer(&Buf)).Data)), cgoAllocsUnknown\n\tcLen, _ := (C.uint32_t)(Len), cgoAllocsUnknown\n\t__ret := C.bcm2835_i2c_read(cBuf, cLen)\n\t__v := (byte)(__ret)\n\treturn __v\n}", "func (r *bufferingReaderAt) grabBuf() []byte {\n\tif len(r.pool) != 0 {\n\t\tb := r.pool[len(r.pool)-1]\n\t\tr.pool = r.pool[:len(r.pool)-1]\n\t\treturn b\n\t}\n\treturn make([]byte, r.blockSize)\n}", "func (s *BufferedFrameReader) ReadOne() (*Frame, error) {\n\tif s.Next != nil {\n\t\tr := s.Next\n\t\ts.Next = nil\n\t\treturn r, nil\n\t}\n\tfr, err := s.Peek()\n\tif err != nil {\n\t\treturn fr, err\n\t}\n\terr = s.Advance()\n\treturn fr, err\n}", "func SMBReadFrame(conn net.Conn, t time.Duration) ([]byte, error) {\n\ttimeout := time.Now().Add(t)\n\tres := []byte{}\n\tnbh := make([]byte, 4)\n\n\terr := conn.SetReadDeadline(timeout)\n\tif err != nil {\n\t\treturn res, err\n\t}\n\n\t// Read the NetBIOS header\n\tn, err := conn.Read(nbh[:])\n\tif err != nil {\n\t\t// Return if EOF is reached\n\t\tif err == io.EOF {\n\t\t\treturn res, nil\n\t\t}\n\n\t\t// Return if timeout is reached\n\t\tif err, ok := err.(net.Error); ok && err.Timeout() {\n\t\t\treturn res, nil\n\t\t}\n\n\t\t// If we have data and received an error, it was probably a reset\n\t\tif len(res) > 0 {\n\t\t\treturn res, nil\n\t\t}\n\n\t\treturn res, err\n\t}\n\n\tif n != 4 {\n\t\treturn res, nil\n\t}\n\n\tres = append(res[:], nbh[:n]...)\n\tdlen := binary.BigEndian.Uint32(nbh[:]) & 0x00ffffff\n\tbuf := make([]byte, dlen)\n\tn, err = conn.Read(buf[:])\n\tif err != nil {\n\t\t// Return if EOF is reached\n\t\tif err == io.EOF {\n\t\t\treturn res, nil\n\t\t}\n\n\t\t// Return if timeout is reached\n\t\tif err, ok := err.(net.Error); ok && err.Timeout() {\n\t\t\treturn res, nil\n\t\t}\n\n\t\t// If we have data and received an error, it was probably a reset\n\t\tif len(res) > 0 {\n\t\t\treturn res, nil\n\t\t}\n\n\t\treturn res, err\n\t}\n\tres = append(res[:], buf[:n]...)\n\treturn res, nil\n}", "func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func (r *binaryReader) readBuf(len int) ([]byte, error) {\n\tb := r.buf[:len]\n\tn, err := r.Read(b)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tif n != len {\n\t\treturn nil, errors.New(\"TODO failed to read enough bytes\")\n\t}\n\treturn b, nil\n}", "func (sr *shadowsocksReader) readBlock(decryptedBlockSize int) ([]byte, error) {\n\tif err := sr.init(); err != nil {\n\t\treturn nil, err\n\t}\n\tcipherBlockSize := decryptedBlockSize + sr.aead.Overhead()\n\tif cipherBlockSize > cap(sr.buf) {\n\t\treturn nil, io.ErrShortBuffer\n\t}\n\tbuf := sr.buf[:cipherBlockSize]\n\t_, err := io.ReadFull(sr.reader, buf)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tbuf, err = sr.aead.Open(buf[:0], sr.counter, buf, nil)\n\tincrement(sr.counter)\n\tif err != nil {\n\t\treturn nil, fmt.Errorf(\"failed to decrypt: %v\", err)\n\t}\n\treturn buf, nil\n}", "func (b *Buffer) frame(offset uint64) frame {\n\treturn b.frameOfLen(offset, b.frameSize(offset))\n}", "func (d *videoDecryptor) Read(buf []byte) (int, error) {\n\tn, err := d.Reader.Read(buf)\n\tif err != nil {\n\t\treturn n, err\n\t}\n\txorBuff(n, d.Offset, buf, d.Key1, d.Key2)\n\td.Offset += n\n\treturn n, err\n}", "func imgReadAsy(camera int, width int, height int, timeout int) (int, []byte) {\n\tlog.Printf(\"imgReadAsy camera:%d width:%d height:%d timeout:%d\", camera, width, height, timeout)\n\n\tvar buffer = make([]byte, width*height, width*height)\n\tvar f = mod.NewProc(\"img_readAsy\")\n\tret, _, _ := f.Call(uintptr(camera), uintptr(unsafe.Pointer(&buffer[0])), uintptr(width*height), uintptr(timeout))\n\n\timg := image.NewGray(image.Rect(0, 0, width, height))\n\timg.Pix = buffer\n\tvar pngBuffer = new(bytes.Buffer)\n\n\terrEncode := png.Encode(pngBuffer, img)\n\tif nil != errEncode {\n\t\tlog.Printf(\"Error encoding PNG : %v\\n\", errEncode)\n\t}\n\n\treturn int(ret), pngBuffer.Bytes()\n}", "func Read(r io.ReadSeeker) ([]Sprite, error) {\n\th := make([]byte, headerSize)\n\tif _, err := r.Read(h); err != nil {\n\t\treturn nil, err\n\t}\n\n\tif h[0] != 0x4e || h[1] != 0x45 || h[2] != 0x53 || h[3] != 0x1a {\n\t\treturn nil, errors.New(\"first 4 bytes are expected to be NES\\\\0x01a\")\n\t}\n\tpc := int(h[4])\n\tcc := int(h[5])\n\tif cc == 0 {\n\t\treturn nil, errors.New(\"CHR RAM is used\")\n\t}\n\n\t// Seek to the first CHR ROM bank.\n\tr.Seek(headerSize+int64(pc)*prgBankSize, io.SeekStart)\n\tsprs := []Sprite{}\n\tfor i := 0; i < cc; i++ {\n\t\tfor j := 0; j < chrBankSize/spriteSize; j++ {\n\t\t\ts := make(Sprite, spriteSize)\n\t\t\tif _, err := r.Read(s); err != nil {\n\t\t\t\tif err == io.EOF {\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\treturn nil, errors.Wrapf(err, \"could not read sprite %d\", j)\n\t\t\t}\n\t\t\tsprs = append(sprs, s)\n\t\t}\n\t}\n\treturn sprs, nil\n}", "func (f *Framebuffer) ReadPixelsUint8(x, y, width, height int, dst []uint8) {\n\tf.useState()\n\tf.ctx.O.Call(\"readPixels\", x, y, width, height, f.ctx.RGBA, f.ctx.UNSIGNED_BYTE, dst)\n}", "func (d *Decoder) Read() uint64 {\n\tv := d.buf[d.i]\n\treturn v\n}", "func readBlock(r io.Reader, pver uint32, b *MicroBlock) error {\n return readElements(r, &b.Version, &b.PrevBlock, &b.MerkleRoot,\n\t(*uint32Time)(&bh.Timestamp), &bh.Bits)\n}", "func ReadFrameLength(buf []byte) (int, []byte) {\n\tc := 0\n\tfor i := 0; i < FrameLengthFieldSize; i++ {\n\t\toffset := 8 * (FrameLengthFieldSize - i - 1)\n\t\tif offset > 0 {\n\t\t\tc += int(buf[i]) << offset\n\t\t} else {\n\t\t\tc += int(buf[i])\n\t\t}\n\t}\n\n\tif c == 0 && len(buf) > FrameLengthFieldSize {\n\t\t// skip the first 0 byte and contine reading frame length from buf\n\t\tbuf = buf[1:]\n\t\treturn ReadFrameLength(buf)\n\t}\n\n\treturn c, buf\n}", "func (c *poolConn) ReadBuffer(size int) ([]byte, error) {\n\tif c.mustRead == true {\n\t\terr := c.ReadTcpBlock()\n\t\tif err != nil {\n\t\t\tc.err = err\n\t\t\treturn nil, err\n\t\t}\n\t\tc.buffer.index = 0\n\t\tc.mustRead = false\n\t}\n\n\t//if size < c.buffer.size-c.buffer.index, normal stitching\n\t//if c.buffer.size-c.buffer.index < size < c.buffer.capacity-c.buffer.size+c.buffer.index, move usable data in buffer to front\n\t//if size > c.buffer.capacity, directly read the specified size\n\tif size+2 <= c.buffer.size-c.buffer.index {\n\n\t\tif c.buffer.realBuffer[c.buffer.index+size] == '\\r' && c.buffer.realBuffer[c.buffer.index+size+1] == '\\n' {\n\t\t\tcpy_index := c.buffer.index\n\t\t\tc.buffer.index = c.buffer.index + size + 2\n\t\t\tif c.buffer.index >= c.buffer.size {\n\t\t\t\tc.mustRead = true\n\t\t\t}\n\t\t\treturn c.buffer.realBuffer[cpy_index: cpy_index+size], nil\n\t\t} else {\n\t\t\treturn nil, errors.New(\"ReadBuffer is read wrong!\")\n\t\t}\n\t} else if size+2 <= c.buffer.capacity-c.buffer.size+c.buffer.index {\n\t\tc.ReadUnsafeBuffer()\n\t\tif c.buffer.realBuffer[c.buffer.index+size] == '\\r' && c.buffer.realBuffer[c.buffer.index+size+1] == '\\n' {\n\t\t\tc.buffer.index = c.buffer.index + size + 2\n\t\t\tif c.buffer.index >= c.buffer.size {\n\t\t\t\tc.mustRead = true\n\t\t\t}\n\t\t\treturn c.buffer.realBuffer[0:size], nil\n\t\t} else {\n\t\t\treturn nil, errors.New(\"ReadBuffer is read wrong!\")\n\t\t}\n\n\t} else {\n\t\tvar err error\n\t\tbigBuffer := make([]byte, size+2)\n\t\tcopy(bigBuffer, c.buffer.realBuffer[c.buffer.index:])\n\n\t\t//Make the results right , when the BigSize < buffer.capacity\n\t\tif len(bigBuffer) > c.buffer.size-c.buffer.index {\n\t\t\tbigBuffer, err = c.ReadTcpBigBlockLink(bigBuffer)\n\t\t\tif err != nil {\n\t\t\t\treturn nil, err\n\t\t\t}\n\t\t}\n\n\t\t//judge weather the bigBuffer is right\n\t\tif bigBuffer[size] == '\\r' && bigBuffer[size+1] == '\\n' {\n\t\t\tc.buffer.index = c.buffer.index + size + 2\n\t\t\tif c.buffer.index >= c.buffer.size {\n\t\t\t\tc.mustRead = true\n\t\t\t}\n\t\t\treturn bigBuffer[:size], nil\n\t\t} else {\n\t\t\treturn nil, errors.New(\"bigBuffer is read wrong!\")\n\t\t}\n\t}\n}", "func (b *buffer) read(rd io.Reader) (err error) {\n\tdefer func() {\n\t\tif r := recover(); r != nil {\n\t\t\terr = fmt.Errorf(\"panic reading: %v\", r)\n\t\t\tb.err = err\n\t\t}\n\t}()\n\n\tvar n int\n\tbuf := b.buf[0:b.size]\n\tfor n < b.size {\n\t\tn2, err := rd.Read(buf)\n\t\tn += n2\n\t\tif err != nil {\n\t\t\tb.err = err\n\t\t\tbreak\n\t\t}\n\t\tbuf = buf[n2:]\n\t}\n\tb.buf = b.buf[0:n]\n\tb.offset = 0\n\treturn b.err\n}", "func (this *ByteQueue) _readBytesLoop() {\n\t//orig := this.buff // Keep track of entire buffer for debugging\n\tfor {\n\t\tn, err := this.Conn.Read(this.buff)\n\t\tif nil != err {\n\t\t\tfmt.Println(\"Error: _readBytesLoop can't Read().\")\n\t\t\treturn\n\t\t}\n\t\tthis.slices <- this.buff[:n] // Stash read slice into channel\n\t\t//fmt.Printf(\"\\n[%s]\", orig) // Debug the dump the entire full buffer\n\n\t\t// Create a new buffer if it's full. Otherwise adjust the remaining buffer slice.\n\t\tif n == len(this.buff) {\n\t\t\tthis.buff = buffMake()\n\t\t\t//orig = this.buff\n\t\t} else {\n\t\t\tthis.buff = this.buff[n:]\n\t\t}\n\t}\n}", "func (b *FixedBuffer) Read(p []byte) (n int, err error) {\n\tif b.r == b.w {\n\t\treturn 0, errReadEmpty\n\t}\n\tn = copy(p, b.buf[b.r:b.w])\n\tb.r += n\n\tif b.r == b.w {\n\t\tb.r = 0\n\t\tb.w = 0\n\t}\n\treturn n, nil\n}", "func (s *ImageSpec) PixelBytesChans(chanBegin, chanEnd int, native bool) int {\n\tret := int(C.ImageSpec_pixel_bytes_chans(s.ptr, C.int(chanBegin), C.int(chanEnd), C.bool(native)))\n\truntime.KeepAlive(s)\n\treturn ret\n}", "func FromBytePtr(buffer [][]*byte, startRow, startCol, rows, cols int) ([][]*byte, error) {\n\tview := make([][]*byte, rows)\n\tif len(buffer) < startRow+rows {\n\t\treturn nil, fmt.Errorf(\"matrix has less rows than asked: %d x %d\", len(buffer), startRow+rows)\n\t}\n\tfor i := range view {\n\t\tif len(buffer[startRow+i]) < startCol+cols {\n\t\t\treturn nil, fmt.Errorf(\"row %d has less cols than asked: %d x %d\", i, len(buffer[startRow+i]), startCol+cols)\n\t\t}\n\t\tview[i] = buffer[startRow+i][startCol : startCol+cols : startCol+cols]\n\t}\n\treturn view, nil\n}", "func (rb *ringBuffer) read(f func([]byte)) {\n\tvar dataHead, dataTail uint64\n\n\tdataTail = rb.metadata.DataTail\n\tdataHead = atomic.LoadUint64(&rb.metadata.DataHead)\n\n\tfor dataTail < dataHead {\n\t\tdataBegin := dataTail % uint64(len(rb.data))\n\t\tdataEnd := dataHead % uint64(len(rb.data))\n\n\t\tvar data []byte\n\t\tif dataEnd >= dataBegin {\n\t\t\tdata = rb.data[dataBegin:dataEnd]\n\t\t} else {\n\t\t\tdata = rb.data[dataBegin:]\n\t\t\tdata = append(data, rb.data[:dataEnd]...)\n\t\t}\n\n\t\tf(data)\n\n\t\t//\n\t\t// Write dataHead to dataTail to let kernel know that we've\n\t\t// consumed the data up to it.\n\t\t//\n\t\tdataTail = dataHead\n\t\tatomic.StoreUint64(&rb.metadata.DataTail, dataTail)\n\n\t\t// Update dataHead in case it has been advanced in the interim\n\t\tdataHead = atomic.LoadUint64(&rb.metadata.DataHead)\n\t}\n}", "func (fb FrameBuffer) ColorAt(x int, y int) color.Color {\n\tc := fb.img.At(x, y)\n\treturn c\n}", "func readChunks(reader io.ReadSeeker, maxChunkLength uint32) []pngChunk {\n\tchunks := []pngChunk{}\n\n\treader.Seek(chunkStartOffset, os.SEEK_SET)\n\n\treadChunk := func() (*pngChunk, error) {\n\t\tvar chunk pngChunk\n\t\tchunk.Offset, _ = reader.Seek(0, os.SEEK_CUR)\n\n\t\terr := binary.Read(reader, binary.BigEndian, &chunk.Length)\n\t\tif err != nil {\n\t\t\tgoto read_error\n\t\t}\n\n\t\tif chunk.Length > maxChunkLength {\n\t\t\treturn nil, fmt.Errorf(\"chunk length exceeds maximum length\")\n\t\t}\n\n\t\tchunk.Data = make([]byte, chunk.Length)\n\n\t\terr = binary.Read(reader, binary.BigEndian, &chunk.Type)\n\t\tif err != nil {\n\t\t\tgoto read_error\n\t\t}\n\n\t\tif _, err = io.ReadFull(reader, chunk.Data); err != nil {\n\t\t\tgoto read_error\n\t\t}\n\n\t\terr = binary.Read(reader, binary.BigEndian, &chunk.CRC)\n\t\tif err != nil {\n\t\t\tgoto read_error\n\t\t}\n\n\t\treturn &chunk, nil\n\n\tread_error:\n\t\treturn nil, fmt.Errorf(\"Read error\")\n\t}\n\n\tchunk, err := readChunk()\n\tif err != nil {\n\t\treturn chunks\n\t}\n\n\tchunks = append(chunks, *chunk)\n\n\t// Read the first chunk\n\tfor string(chunks[len(chunks)-1].Type[:]) != endChunk {\n\n\t\tchunk, err := readChunk()\n\t\tif err != nil {\n\t\t\tbreak\n\t\t}\n\n\t\tchunks = append(chunks, *chunk)\n\t}\n\n\treturn chunks\n}", "func (c *poolConn) ReadUnsafeBuffer() error {\n\n\t//judge whether the buffer can be moved\n\tif c.buffer.index < c.buffer.size/2 {\n\t\treturn errors.New(\"The bytes need to move is too long!\")\n\t}\n\n\tj := 0\n\tfor i := c.buffer.index; i < c.buffer.size; i, j = i+1, j+1 {\n\t\tc.buffer.realBuffer[j] = c.buffer.realBuffer[i]\n\t}\n\tc.buffer.index = 0\n\treturn c.ReadTcpBlockLink(j)\n}", "func TestRead(t *testing.T) {\n\tmockTr := new(mockTTransport)\n\treads := make(chan []byte, 2)\n\treads <- frame[0:4]\n\treads <- frame[4:]\n\tclose(reads)\n\tmockTr.reads = reads\n\ttr := NewTFramedTransport(mockTr)\n\tmockTr.On(\"Read\", make([]byte, 4096)).Return(4, nil).Once()\n\tmockTr.On(\"Read\", append(frame[0:4], make([]byte, 4092)...)).Return(len(frame), nil).Once()\n\n\tbuff := make([]byte, len(frame)-4)\n\tn, err := tr.Read(buff)\n\n\tassert.Nil(t, err)\n\tassert.Equal(t, len(frame)-4, n)\n\tassert.Equal(t, frame[4:], buff)\n}", "func imageRead(imreader io.Reader) ([][]uint32, stats, error) {\n\ts := stats{}\n\tstdDevPart := 0.0\n\n\timg, _, err := image.Decode(imreader)\n\tif err != nil {\n\t\treturn nil, s, err\n\t}\n\n\tbnd := img.Bounds()\n\txrange := bnd.Max.X - bnd.Min.X\n\tyrange := bnd.Max.Y - bnd.Min.Y\n\n\tarr := make([][]uint32, xrange, xrange)\n\tfor i := bnd.Min.X; i < bnd.Max.X; i++ {\n\t\tarr[i] = make([]uint32, yrange, yrange)\n\t\tfor j := bnd.Min.Y; j < bnd.Max.Y; j++ {\n\t\t\tr, g, b, _ := img.At(i, j).RGBA()\n\t\t\tval := r + g + b\n\t\t\tarr[i][j] = val\n\n\t\t\t// These formulae adapted from Knuth's TAOCP Vol 2, sect 4.2.2:\n\t\t\ts.count++\n\t\t\toldAve := s.average\n\t\t\ts.average += (float64(val) - s.average) / float64(s.count)\n\t\t\tstdDevPart += (float64(val) - oldAve) * (float64(val) - s.average)\n\t\t}\n\t}\n\t// Again, from Knuth:\n\ts.stddev = math.Sqrt(stdDevPart / (float64(s.count) - 1))\n\n\treturn arr, s, nil\n}", "func (c *Canvas) Pixels() []uint8 {\n\tvar pixels []uint8\n\n\tmainthread.Call(func() {\n\t\ttex := c.Texture()\n\t\ttex.Begin()\n\t\tpixels = tex.Pixels(0, 0, tex.Width(), tex.Height())\n\t\ttex.End()\n\t})\n\n\treturn pixels\n}", "func (br *BandwidthMeter) BytesRead() (bytes uint64) {\n bytes = br.bytesRead\n return\n}", "func (r *Dev) readBlock(sector int, block int) ([]byte, error) {\n\treturn r.read(calcBlockAddress(sector, block%3))\n}", "func (bw *BusWrapper) ReadByteBlock(sid devices.DeviceID, reg byte, readLength byte) (list []byte, err error) {\n\ts, err := bw.getSensor(sid)\n\tif err != nil {\n\t\treturn\n\t}\n\n\terr = bw.switchMuxIfPresent(s.muxAddr, s.muxPort)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\treturn bw.bus.ReadByteBlock(byte(s.i2cAddress), reg, readLength)\n}", "func ReadByte(buffer []byte, offset int) byte {\n return buffer[offset]\n}", "func (i *ImageInput) ReadTile(x, y, z int) ([]float32, error) {\n\tspec := i.Spec()\n\n\tsize := spec.TilePixels()\n\tpixels := make([]float32, size)\n\tpixels_ptr := (*C.float)(unsafe.Pointer(&pixels[0]))\n\tC.ImageInput_read_tile_floats(i.ptr, C.int(x), C.int(y), C.int(z), pixels_ptr)\n\n\treturn pixels, i.LastError()\n}", "func (d *Decoder) readFrame() (*Frame, error) {\n\theader := [10]byte{}\n\tn, err := io.ReadFull(d.r, header[:])\n\td.n += n\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\tallZero := [10]byte{}\n\n\tif bytes.Equal(header[:], allZero[:]) {\n\t\t// Reached padding. Exit.\n\t\treturn nil, nil\n\t}\n\n\t// Frame ID $xx xx xx xx (four characters)\n\t// Size $xx xx xx xx\n\t// Flags $xx xx\n\n\t// verify if the id is a valid string\n\tidRaw := header[0:4]\n\tfor _, c := range idRaw {\n\t\tif !(('A' <= c && c <= 'Z') || ('0' <= c && c <= '9')) {\n\t\t\treturn nil, fmt.Errorf(\"invalid header: %v\", idRaw)\n\t\t}\n\t}\n\n\tid := string(idRaw)\n\n\t// It's safe to represent size as a 32-bit signed int, even if the spec says\n\t// it uses 32-bit integer without specifying it's signed or unsigned,\n\t// because the Size section of tag header can only store an 28-bit signed\n\t// integer.\n\t//\n\t// See decodeTagSize for details.\n\t//\n\t// FIXME: find a way to read signed int directly, without explicit type conversion\n\tsize := int(binary.BigEndian.Uint32(header[4:8]))\n\tflags := binary.BigEndian.Uint16(header[8:10])\n\tdata := make([]byte, size)\n\t// In case of HTTP response body, r is a bufio.Reader, and in some cases\n\t// r.Read() may not fill the whole len(data). Using io.ReadFull ensures it\n\t// fills the whole len(data) slice.\n\tn, err = io.ReadFull(d.r, data)\n\n\td.n += n\n\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\tframe := new(Frame)\n\tframe.ID = id\n\tframe.Flags = flags\n\tframe.Data = data\n\n\treturn frame, nil\n}", "func (c *client3E) BitRead(deviceName string, offset, numPoints int64) ([]byte, error) {\n\trequestStr := c.stn.BuildBitReadRequest(deviceName, offset, numPoints)\n\t// TODO binary protocol\n\tpayload, err := hex.DecodeString(requestStr)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\tconn, err := net.DialTCP(\"tcp\", nil, c.tcpAddr)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\tdefer conn.Close()\n\n\t// Send message\n\tif _, err = conn.Write(payload); err != nil {\n\t\treturn nil, err\n\t}\n\n\t// Receive message\n\treadBuff := make([]byte, 22+2*numPoints) // 22 is response header size. [sub header + network num + unit i/o num + unit station num + response length + response code]\n\treadLen, err := conn.Read(readBuff)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\treturn readBuff[:readLen], nil\n}" ]
[ "0.6502933", "0.64840156", "0.6082744", "0.6074811", "0.6028613", "0.59408027", "0.5863977", "0.5845161", "0.5829541", "0.57889616", "0.57889616", "0.5788325", "0.5788325", "0.5775895", "0.5774273", "0.5762508", "0.5734204", "0.5706222", "0.56671655", "0.56580025", "0.5646366", "0.5642672", "0.5622748", "0.55805904", "0.5568216", "0.5548889", "0.55404097", "0.55318516", "0.5518457", "0.55153567", "0.54911697", "0.5455616", "0.54349905", "0.54320145", "0.5410605", "0.54089653", "0.5406522", "0.54016787", "0.5400762", "0.5363714", "0.5349678", "0.5347915", "0.53333694", "0.53333694", "0.5275674", "0.5234058", "0.52334625", "0.5217613", "0.51829594", "0.51806504", "0.5177445", "0.5142363", "0.51157165", "0.5094366", "0.50864416", "0.5066128", "0.50626576", "0.5060787", "0.50569904", "0.50395936", "0.5030851", "0.50258857", "0.50104254", "0.5010152", "0.50002486", "0.50000274", "0.49967757", "0.4988646", "0.49859986", "0.49642846", "0.49630487", "0.4923178", "0.49221757", "0.4920901", "0.49125442", "0.49085766", "0.49050552", "0.4896383", "0.48952255", "0.4891152", "0.4879628", "0.48707947", "0.48700264", "0.48585603", "0.4850303", "0.48478243", "0.4843887", "0.48422056", "0.4841821", "0.4833945", "0.48205498", "0.48201916", "0.48177305", "0.48137808", "0.4803538", "0.47946694", "0.47936082", "0.4784827", "0.4783715" ]
0.5596715
24
release resources consumed by the implementation's shader compiler
func ReleaseShaderCompiler() { C.glowReleaseShaderCompiler(gpReleaseShaderCompiler) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func ReleaseShaderCompiler() {\n C.glowReleaseShaderCompiler(gpReleaseShaderCompiler)\n}", "func ReleaseShaderCompiler() {\n\tgl.ReleaseShaderCompiler()\n}", "func ReleaseShaderCompiler() {\n\tC.glReleaseShaderCompiler()\n}", "func (c *Compiler) Release() {\n\tC.shaderc_compiler_release(c.compiler)\n}", "func ReleaseShaderCompiler() {\n\tsyscall.Syscall(gpReleaseShaderCompiler, 0, 0, 0, 0)\n}", "func (n *nativeShader) free() {\n\t// Delete shader objects (in practice we should be able to do this directly\n\t// after linking, but it would just leave the driver to reference count\n\t// them anyway).\n\tgl.DeleteShader(n.vertex)\n\tgl.DeleteShader(n.fragment)\n\n\t// Delete program.\n\tgl.DeleteProgram(n.program)\n\n\t// Zero-out the nativeShader structure, only keeping the rsrcManager around.\n\t*n = nativeShader{\n\t\tr: n.r,\n\t}\n}", "func finalizeShader(n *nativeShader) {\n\tn.r.Lock()\n\n\t// If the shader program is zero, it has already been free'd.\n\tif n.program == 0 {\n\t\tn.r.Unlock()\n\t\treturn\n\t}\n\tn.r.shaders = append(n.r.shaders, n)\n\tn.r.Unlock()\n}", "func (r *gui3dRenderer) cleanUp() {\n\t\tr.shader.CleanUp()\n}", "func (r *OutlineRenderer) cleanUp() {\n\tr.shader.CleanUp()\n}", "func (code *InterpCode) Release() {\n}", "func (cc *ContinueCompress) Release() {\n\tif cc.lz4Stream != nil {\n\t\tC.LZ4_freeStream(cc.lz4Stream)\n\t\tcc.lz4Stream = nil\n\t}\n}", "func (rl *RayLine) Dispose() {\n\tgl := rl.window.OpenGL()\n\n\tgl.DeleteVertexArrays([]uint32{rl.glVAO})\n\tgl.DeleteProgram(rl.shaderProgram)\n}", "func (g *Geometry) Free() {\n\tgl.DeleteVertexArrays(1, &g.handle)\n\tg.IndexBuffer.free()\n\tg.PositionBuffer.free()\n\tg.NormalBuffer.free()\n\tg.TexCoordBuffer.free()\n}", "func (sb *SkyBox) Dispose() {\n\tgl := sb.window.OpenGL()\n\n\tgl.DeleteVertexArrays([]uint32{sb.glVAO})\n\tgl.DeleteProgram(sb.shaderProgram)\n}", "func (s *Shader) Destroy() {\n\ts.destroyVertexShader()\n\ts.destroyFragmentShader()\n\tif s.programID != 0 {\n\t\tgl.DeleteProgram(s.programID)\n\t\ts.programID = 0\n\t}\n}", "func (v *VpxEncoder) release() {\n\tlog.Println(\"Releasing encoder\")\n\tC.vpx_img_free(&v.vpxImage)\n\tC.vpx_codec_destroy(&v.vpxCodexCtx)\n\t// TODO: Bug here, after close it will signal\n\tclose(v.Output)\n\tif v.Input != nil {\n\t\tclose(v.Input)\n\t}\n}", "func (cd *ContinueDecompress) Release() {\n\tif cd.lz4Stream != nil {\n\t\tC.LZ4_freeStreamDecode(cd.lz4Stream)\n\t\tcd.lz4Stream = nil\n\t}\n}", "func (tex *Image) Free() {\n\tC.sfSprite_destroy(tex.sprite)\n\tC.sfTexture_destroy(tex.tex)\n}", "func (x *FzShade) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (x *FzOutputContext) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (f *Font) Release() {\n\tf.texture.Delete()\n\tgl.DeleteLists(f.listbase, len(f.config.Glyphs))\n\tf.config = nil\n}", "func (p *SimplePipeline) Close() {\n\tp.source.Close()\n\tp.source = nil\n\tif p.sink != nil {\n\t\tp.sink.Close()\n\t\tp.sink = nil\n\t}\n\tp.buf.Free()\n\tp.buf = nil\n}", "func (sh *ShaderStd) PostRender() error { return nil }", "func (s *Shader) End() {\n\ts.program.restore()\n}", "func (x *FzColorspaceContext) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (builder *GoBuider) Dispose() {\n\tdeleteOutputExecutable(builder)\n\tintegration.DeRegisterDisposableAsset(builder)\n}", "func (x *FzColorConverter) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (x *FzCmmEngine) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (w *WebGLRenderTarget) Dispose() *WebGLRenderTarget {\n\tw.p.Call(\"dispose\")\n\treturn w\n}", "func (s *Scene) Cleanup() {\n\tvar id uint32\n\tfor i := 0; i < numPrograms; i++ {\n\t\tid = s.Programs[i]\n\t\tgl.UseProgram(id)\n\t\tgl.DeleteProgram(id)\n\t}\n}", "func (shader Shader) Delete() {\n\tgl.DeleteShader(uint32(shader))\n}", "func (out *OutBuffer) free() {\n\tif enableBufferPool {\n\t\tif out.isFreed {\n\t\t\tpanic(\"link.OutBuffer: double free\")\n\t\t}\n\t\tout.pool.PutOutBuffer(out)\n\t}\n}", "func (x *FzOutput) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (c *Canvas) Release() {\n\tc.buf.Release()\n\tc.win.Release()\n\tc.buf = nil\n\tc.win = nil\n}", "func (x *FzStyleContext) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (x *FzColorspace) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (ctx *Context) Free() {\n\tC.avfilter_free((*C.struct_AVFilterContext)(ctx))\n}", "func (x *FzVertex) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (cr *ChunkIterator) Release() {\n\tdebug.Assert(atomic.LoadInt64(&cr.refCount) > 0, \"too many releases\")\n\tref := atomic.AddInt64(&cr.refCount, -1)\n\tif ref == 0 {\n\t\tcr.col.Release()\n\t\tfor i := range cr.chunks {\n\t\t\tcr.chunks[i].Release()\n\t\t}\n\t\tif cr.currentChunk != nil {\n\t\t\tcr.currentChunk.Release()\n\t\t\tcr.currentChunk = nil\n\t\t}\n\t\tcr.col = nil\n\t\tcr.chunks = nil\n\t\tcr.dtype = nil\n\t}\n}", "func DeleteShader(shader uint32) {\n C.glowDeleteShader(gpDeleteShader, (C.GLuint)(shader))\n}", "func (x *FzTuningContext) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (x *FzStrokeState) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (stack *StackAllocator) release() {\n\tstack.alloc = 0\n}", "func (decoder *Decoder) Destroy() {\n\tC.NvPipe_Destroy(decoder.dec)\n\tdecoder = nil\n}", "func (x *FzCalColorspace) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func DeleteShader(shader Uint) {\n\tcshader, _ := (C.GLuint)(shader), cgoAllocsUnknown\n\tC.glDeleteShader(cshader)\n}", "func (sm *SourceMgr) Release() {\n\tsm.lf.Close()\n\tos.Remove(filepath.Join(sm.cachedir, \"sm.lock\"))\n}", "func (pw *PixelWand) Destroy() {\n\tif pw.pw == nil {\n\t\treturn\n\t}\n\n\tpw.init.Do(func() {\n\t\tpw.pw = C.DestroyPixelWand(pw.pw)\n\t\trelinquishMemory(unsafe.Pointer(pw.pw))\n\t\truntime.SetFinalizer(pw, nil)\n\t\tpw.pw = nil\n\n\t\tpw.DecreaseCount()\n\t})\n}", "func switchFinalizer(s *Switch) {\n\truntime.SetFinalizer(s, func(s *Switch) { gobject.Unref(s) })\n}", "func (ring *ringBuffer) destroy() {\n\t// do nothing in go\n}", "func (e *Engine) Destroy() {\n\tfor _, v := range e.StateText {\n\t\tv.Texture.Destroy()\n\t}\n\n\te.Font.Close()\n\te.Renderer.Destroy()\n\te.Window.Destroy()\n\te.Scene.Destroy()\n\n\tttf.Quit()\n\tsdl.Quit()\n}", "func (ap *Argument) Free(proc *process.Process, pipelineFailed bool) {\n\tif ap.ctr != nil {\n\t\tif ap.ctr.s3Writer != nil {\n\t\t\tap.ctr.s3Writer.Free(proc)\n\t\t\tap.ctr.s3Writer = nil\n\t\t}\n\n\t\t// Free the partition table S3writer object resources\n\t\tif ap.ctr.partitionS3Writers != nil {\n\t\t\tfor _, writer := range ap.ctr.partitionS3Writers {\n\t\t\t\twriter.Free(proc)\n\t\t\t}\n\t\t\tap.ctr.partitionS3Writers = nil\n\t\t}\n\t}\n}", "func (r *device) LoadShader(s *gfx.Shader, done chan *gfx.Shader) {\n\t// If we are sharing assets with another renderer, allow it to load the\n\t// shader instead.\n\tr.shared.RLock()\n\tif r.shared.device != nil {\n\t\tr.shared.device.LoadShader(s, done)\n\t\tr.shared.RUnlock()\n\t\treturn\n\t}\n\tr.shared.RUnlock()\n\n\t// Perform pre-load checks on the shader.\n\tdoLoad, err := glutil.PreLoadShader(s, done)\n\tif err != nil {\n\t\tr.warner.Warnf(\"%v\\n\", err)\n\t\treturn\n\t}\n\tif !doLoad {\n\t\treturn\n\t}\n\n\tr.renderExec <- func() bool {\n\t\tnative := &nativeShader{\n\t\t\tr: r.rsrcManager,\n\t\t}\n\n\t\t// Compile vertex shader.\n\t\tnative.vertex = gl.CreateShader(gl.VERTEX_SHADER)\n\t\tsources, free := gl.Strs(string(s.GLSL.Vertex) + \"\\x00\")\n\t\tgl.ShaderSource(native.vertex, 1, sources, nil) // TODO(slimsag): use length parameter instead of null terminator\n\t\tgl.CompileShader(native.vertex)\n\t\tfree()\n\n\t\t// Check if the shader compiled or not.\n\t\tlog, compiled := shaderCompilerLog(native.vertex)\n\t\tif !compiled {\n\t\t\t// Just for sanity.\n\t\t\tnative.vertex = 0\n\n\t\t\t// Append the errors.\n\t\t\ts.Error = append(s.Error, []byte(s.Name+\" | Vertex shader errors:\\n\")...)\n\t\t\ts.Error = append(s.Error, log...)\n\t\t}\n\t\tif len(log) > 0 {\n\t\t\t// Send the compiler log to the debug writer.\n\t\t\tr.warner.Warnf(\"%s | Vertex shader errors:\\n\", s.Name)\n\t\t\tr.warner.Warnf(string(log))\n\t\t}\n\n\t\t// Compile fragment shader.\n\t\tnative.fragment = gl.CreateShader(gl.FRAGMENT_SHADER)\n\t\tsources, free = gl.Strs(string(s.GLSL.Fragment) + \"\\x00\")\n\t\tgl.ShaderSource(native.fragment, 1, sources, nil) // TODO(slimsag): use length parameter instead of null terminator\n\t\tgl.CompileShader(native.fragment)\n\t\tfree()\n\n\t\t// Check if the shader compiled or not.\n\t\tlog, compiled = shaderCompilerLog(native.fragment)\n\t\tif !compiled {\n\t\t\t// Just for sanity.\n\t\t\tnative.fragment = 0\n\n\t\t\t// Append the errors.\n\t\t\ts.Error = append(s.Error, []byte(s.Name+\" | Fragment shader errors:\\n\")...)\n\t\t\ts.Error = append(s.Error, log...)\n\t\t}\n\t\tif len(log) > 0 {\n\t\t\t// Send the compiler log to the debug writer.\n\t\t\tr.warner.Warnf(\"%s | Fragment shader errors:\\n\", s.Name)\n\t\t\tr.warner.Warnf(string(log))\n\t\t}\n\n\t\t// Create the shader program if all went well with the vertex and\n\t\t// fragment shaders.\n\t\tif native.vertex != 0 && native.fragment != 0 {\n\t\t\tnative.program = gl.CreateProgram()\n\t\t\tgl.AttachShader(native.program, native.vertex)\n\t\t\tgl.AttachShader(native.program, native.fragment)\n\t\t\tgl.LinkProgram(native.program)\n\n\t\t\t// Grab the linker's log.\n\t\t\tvar (\n\t\t\t\tlogSize int32\n\t\t\t\tlog []byte\n\t\t\t)\n\t\t\tgl.GetProgramiv(native.program, gl.INFO_LOG_LENGTH, &logSize)\n\n\t\t\tif logSize > 0 {\n\t\t\t\tlog = make([]byte, logSize)\n\t\t\t\tgl.GetProgramInfoLog(native.program, logSize, nil, &log[0])\n\n\t\t\t\t// Strip the null-termination byte.\n\t\t\t\tlog = log[:len(log)-1]\n\t\t\t}\n\n\t\t\t// Check for linker errors.\n\t\t\tvar ok int32\n\t\t\tgl.GetProgramiv(native.program, gl.LINK_STATUS, &ok)\n\t\t\tif ok == 0 {\n\t\t\t\t// Just for sanity.\n\t\t\t\tnative.program = 0\n\n\t\t\t\t// Append the errors.\n\t\t\t\ts.Error = append(s.Error, []byte(s.Name+\" | Linker errors:\\n\")...)\n\t\t\t\ts.Error = append(s.Error, log...)\n\t\t\t}\n\t\t\tif len(log) > 0 {\n\t\t\t\t// Send the linker log to the debug writer.\n\t\t\t\tr.warner.Warnf(\"%s | Linker errors:\\n\", s.Name)\n\t\t\t\tr.warner.Warnf(string(log))\n\t\t\t}\n\t\t}\n\n\t\t// Mark the shader as loaded if there were no errors.\n\t\tif len(s.Error) == 0 {\n\t\t\tnative.LocationCache = &glutil.LocationCache{\n\t\t\t\tGetAttribLocation: func(name string) int {\n\t\t\t\t\treturn int(gl.GetAttribLocation(native.program, gl.Str(name+\"\\x00\")))\n\t\t\t\t},\n\t\t\t\tGetUniformLocation: func(name string) int {\n\t\t\t\t\treturn int(gl.GetUniformLocation(native.program, gl.Str(name+\"\\x00\")))\n\t\t\t\t},\n\t\t\t}\n\n\t\t\ts.Loaded = true\n\t\t\ts.NativeShader = native\n\t\t\ts.ClearData()\n\n\t\t\t// Attach a finalizer to the shader that will later free it.\n\t\t\truntime.SetFinalizer(native, finalizeShader)\n\t\t}\n\n\t\t// Finish not Flush, see http://higherorderfun.com/blog/2011/05/26/multi-thread-opengl-texture-loading/\n\t\tgl.Finish()\n\n\t\t// Signal completion and return.\n\t\tselect {\n\t\tcase done <- s:\n\t\tdefault:\n\t\t}\n\t\treturn false // no frame rendered.\n\t}\n}", "func (la *Lattice) Free() {\n\tla.Input = \"\"\n\tfor i := range la.Output {\n\t\tla.Output[i] = nil\n\t}\n\tla.Output = la.Output[:0]\n\tfor i := range la.list {\n\t\tfor j := range la.list[i] {\n\t\t\tnodePool.Put(la.list[i][j])\n\t\t\tla.list[i][j] = nil\n\t\t}\n\t\tla.list[i] = la.list[i][:0]\n\t}\n\tla.list = la.list[:0]\n\tla.udic = nil\n\tlatticePool.Put(la)\n}", "func (r Remapping) Dispose() {\n\tC.clang_remap_dispose(r.c)\n}", "func (x *FzJbig2Globals) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (x *FzIccprofile) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (lr *libraryCache) Release() {\n\tlr.mtx.Lock()\n\tdefer lr.mtx.Unlock()\n\n\tif lr.refCount == 0 {\n\t\treturn\n\t}\n\n\tlr.refCount--\n\tif lr.refCount == 0 {\n\t\tos.RemoveAll(lr.path)\n\t\tlr.path = \"\"\n\t}\n}", "func (x *PDFProcessor) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func destroy(ar *allocRunner) {\n\tar.Destroy()\n\t<-ar.DestroyCh()\n}", "func (s *scanner) cleanup() {\n\ts.bytesPrealloc = nil\n}", "func (node *SvmNode) Free() {\n\tC.free(unsafe.Pointer(node.object))\n\tnode.length = 0\n\tnode.object = nil\n}", "func (p *propertyParser) free() {\n\tif p.info != nil {\n\t\tC.free(unsafe.Pointer(p.info))\n\t}\n}", "func (v Chunk) Release() {\n\tv.buf.Release()\n}", "func (x *FzContext) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (c *Context) release() {\n\tc.req.copyBack()\n\tc.world.release(&c.req)\n}", "func (iter *FlatIterator) Release() {\n\titer.db.iterating = false\n}", "func (pi *PixelIterator) Destroy() {\n\tif pi.pi == nil {\n\t\treturn\n\t}\n\n\tpi.init.Do(func() {\n\t\tpi.pi = C.DestroyPixelIterator(pi.pi)\n\t\trelinquishMemory(unsafe.Pointer(pi.pi))\n\t\truntime.SetFinalizer(pi, nil)\n\t\tpi.pi = nil\n\n\t\tpi.DecreaseCount()\n\t})\n}", "func (x *FzTransition) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func cellRendererProgressFinalizer(cl *CellRendererProgress) {\n\truntime.SetFinalizer(cl, func(cl *CellRendererProgress) { gobject.Unref(cl) })\n}", "func (acraCensor *AcraCensor) ReleaseAll() {\n\tacraCensor.ignoreParseError = false\n\tfor _, handler := range acraCensor.handlers {\n\t\thandler.Release()\n\t}\n\tif acraCensor.unparsedQueriesWriter != nil {\n\t\tacraCensor.unparsedQueriesWriter.Free()\n\t}\n\n}", "func (s *Sampler) Release() {\n\treleaseSampler(s)\n}", "func (x *FzColorParams) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (x *FzZipWriter) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (ops *OutOps) Free(p *Out) error {\n\treturn err(C.go_wr_free(unsafe.Pointer(ops), unsafe.Pointer(p)))\n}", "func (z *Writer) freeBuffers() {\n\t// Put the buffer back into the pool, if any.\n\tputBuffer(z.Header.BlockMaxSize, z.data)\n\tz.data = nil\n}", "func Close() {\n\tglobalBufferSize = 0\n\tglobalSoundBuffer.Release()\n\tglobalPrimarySoundBuffer.Release()\n\tglobalDirectSoundObject.Release()\n}", "func (shaper *ByteSequenceShaper) Dispose() {\n}", "func (in *InBuffer) free() {\n\tif enableBufferPool {\n\t\tif in.isFreed {\n\t\t\tpanic(\"link.InBuffer: double free\")\n\t\t}\n\t\tin.pool.PutInBuffer(in)\n\t}\n}", "func (x *FzBandWriter) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (x *FzSha512) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (x *FzDocumentWriter) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (sm *SourceMgr) Release() {\n\tos.Remove(path.Join(sm.cachedir, \"sm.lock\"))\n}", "func (x *FzPathWalker) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (x *FzShaperData) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func releaseSampler(s *Sampler) {\n\tif s.clSampler != nil {\n\t\tC.clReleaseSampler(s.clSampler)\n\t\ts.clSampler = nil\n\t}\n}", "func cellRendererAccelFinalizer(cl *CellRendererAccel) {\n\truntime.SetFinalizer(cl, func(cl *CellRendererAccel) { gobject.Unref(cl) })\n}", "func (cd CompilationDatabase) Dispose() {\n\tC.clang_CompilationDatabase_dispose(cd.c)\n}", "func (x *FzMatrix) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (x *FzImage) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func cellRendererToggleFinalizer(cl *CellRendererToggle) {\n\truntime.SetFinalizer(cl, func(cl *CellRendererToggle) { gobject.Unref(cl) })\n}", "func cellRendererFinalizer(cl *CellRenderer) {\n\truntime.SetFinalizer(cl, func(cl *CellRenderer) { gobject.Unref(cl) })\n}", "func (x *FzScaleCache) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (x *ImVec2) Free() {\n\tif x != nil && x.allocs74e98a33 != nil {\n\t\tx.allocs74e98a33.(*cgoAllocMap).Free()\n\t\tx.ref74e98a33 = nil\n\t}\n}", "func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) {\n C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryformat), binary, (C.GLsizei)(length))\n}", "func (x *FzDeviceContainerStack) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (x *FzCompressedImage) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}", "func (enc *jsonEncoder) Free() {\n\tjsonPool.Put(enc)\n}", "func (x *FzArc4) Free() {\n\tif x != nil {\n\t\tC.free(unsafe.Pointer(x))\n\t}\n}" ]
[ "0.76125705", "0.7453949", "0.7385063", "0.73812115", "0.72884774", "0.72038025", "0.69533604", "0.65738964", "0.63668287", "0.62888783", "0.61813873", "0.6148792", "0.61388564", "0.61197275", "0.6026781", "0.58942294", "0.5871236", "0.582105", "0.5778082", "0.5776103", "0.5773428", "0.5696736", "0.5686161", "0.56681776", "0.56610197", "0.5620878", "0.55991924", "0.55885124", "0.5585133", "0.55661905", "0.55484486", "0.5540375", "0.54989135", "0.5493565", "0.5487665", "0.5484256", "0.54681456", "0.5445718", "0.543563", "0.5413399", "0.53964275", "0.53898084", "0.53888124", "0.5373371", "0.5341683", "0.534149", "0.531078", "0.5300414", "0.52999216", "0.5299376", "0.5285843", "0.52736366", "0.5266188", "0.525143", "0.524909", "0.5243331", "0.52398956", "0.5231424", "0.5227272", "0.52228343", "0.5206046", "0.52038187", "0.5200271", "0.51859057", "0.5185186", "0.518471", "0.5184162", "0.5174011", "0.5160602", "0.51560426", "0.51552236", "0.51542693", "0.5145256", "0.5144113", "0.51424664", "0.51421696", "0.5142121", "0.51315916", "0.5126371", "0.5124908", "0.5121155", "0.51208735", "0.51203454", "0.51181346", "0.5118058", "0.51004696", "0.5087369", "0.5085579", "0.5084335", "0.5081623", "0.50808436", "0.5069083", "0.5069018", "0.5066362", "0.5059133", "0.50587076", "0.5058211", "0.50570506", "0.50482136" ]
0.7273417
6
establish data storage, format and dimensions of a renderbuffer object's image
func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorage, 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)\n}", "func RenderbufferStorage(target, internalFormat Enum, width, height int) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), int32(width), int32(height))\n}", "func RenderbufferStorage(target Enum, internalformat Enum, width Sizei, height Sizei) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcinternalformat, _ := (C.GLenum)(internalformat), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tC.glRenderbufferStorage(ctarget, cinternalformat, cwidth, cheight)\n}", "func (native *OpenGL) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tgl.RenderbufferStorage(target, internalformat, width, height)\n}", "func (self *GameObjectCreator) BitmapData4O(width int, height int, key string, addToCache bool) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", width, height, key, addToCache)}\n}", "func RenderbufferStorage(target, internalFormat GLEnum, width, height int32) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), width, height)\n}", "func (self *GameObjectCreator) BitmapData1O(width int) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", width)}\n}", "func (debugging *debuggingOpenGL) RenderbufferStorage(target uint32, internalFormat uint32, width int32, height int32) {\n\tdebugging.recordEntry(\"RenderbufferStorage\", target, internalFormat, width, height)\n\tdebugging.gl.RenderbufferStorage(target, internalFormat, width, height)\n\tdebugging.recordExit(\"RenderbufferStorage\")\n}", "func Image(asset_path string, width, height int) ([]uint32, error) {\n pil := find(asset_path)\n if pil == nil { return nil, os.ErrNotExist }\n var imass ImageAsset\n imass, ok := pil.asset.(ImageAsset)\n if !ok { return nil, ErrAssetType }\n return imass.Render(width,height)\n}", "func (self *GameObjectCreator) BitmapData3O(width int, height int, key string) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", width, height, key)}\n}", "func (self *TileSprite) CanvasBuffer() *PIXICanvasBuffer{\n return &PIXICanvasBuffer{self.Object.Get(\"canvasBuffer\")}\n}", "func (self *GameObjectCreator) BitmapData2O(width int, height int) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", width, height)}\n}", "func (ren *RenderComponent) generateBufferContent() []float32 {\n\tscaleX := ren.scale.X\n\tscaleY := ren.scale.Y\n\trotation := float32(0.0)\n\ttransparency := float32(1.0)\n\tc := ren.Color\n\n\tfx := float32(0)\n\tfy := float32(0)\n\tfx2 := ren.drawable.Width()\n\tfy2 := ren.drawable.Height()\n\n\tif scaleX != 1 || scaleY != 1 {\n\t\t//fx *= scaleX\n\t\t//fy *= scaleY\n\t\tfx2 *= scaleX\n\t\tfy2 *= scaleY\n\t}\n\n\tp1x := fx\n\tp1y := fy\n\tp2x := fx\n\tp2y := fy2\n\tp3x := fx2\n\tp3y := fy2\n\tp4x := fx2\n\tp4y := fy\n\n\tvar x1 float32\n\tvar y1 float32\n\tvar x2 float32\n\tvar y2 float32\n\tvar x3 float32\n\tvar y3 float32\n\tvar x4 float32\n\tvar y4 float32\n\n\tif rotation != 0 {\n\t\trot := rotation * (math.Pi / 180.0)\n\n\t\tcos := math.Cos(rot)\n\t\tsin := math.Sin(rot)\n\n\t\tx1 = cos*p1x - sin*p1y\n\t\ty1 = sin*p1x + cos*p1y\n\n\t\tx2 = cos*p2x - sin*p2y\n\t\ty2 = sin*p2x + cos*p2y\n\n\t\tx3 = cos*p3x - sin*p3y\n\t\ty3 = sin*p3x + cos*p3y\n\n\t\tx4 = x1 + (x3 - x2)\n\t\ty4 = y3 - (y2 - y1)\n\t} else {\n\t\tx1 = p1x\n\t\ty1 = p1y\n\n\t\tx2 = p2x\n\t\ty2 = p2y\n\n\t\tx3 = p3x\n\t\ty3 = p3y\n\n\t\tx4 = p4x\n\t\ty4 = p4y\n\t}\n\n\tcolorR, colorG, colorB, _ := c.RGBA()\n\n\tred := colorR\n\tgreen := colorG << 8\n\tblue := colorB << 16\n\talpha := uint32(transparency*255.0) << 24\n\n\ttint := math.Float32frombits((alpha | blue | green | red) & 0xfeffffff)\n\n\tu, v, u2, v2 := ren.drawable.View()\n\n\treturn []float32{x1, y1, u, v, tint, x4, y4, u2, v, tint, x3, y3, u2, v2, tint, x2, y2, u, v2, tint}\n}", "func (f *Framebuffer) Renderbuffer(attachment gfx.FramebufferAttachment, buf gfx.Renderbuffer) {\n\tf.useState()\n\tf.ctx.O.Call(\n\t\t\"framebufferTexture2D\",\n\t\tf.ctx.FRAMEBUFFER,\n\t\tf.ctx.Enums[int(attachment)],\n\t\tf.ctx.RENDERBUFFER,\n\t\tbuf.Object().(*js.Object),\n\t\t0,\n\t)\n}", "func (debugging *debuggingOpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdebugging.recordEntry(\"BufferData\", target, size, data, usage)\n\tdebugging.gl.BufferData(target, size, data, usage)\n\tdebugging.recordExit(\"BufferData\")\n}", "func (is ImageSurface) Format() Format {\n\treturn is.format\n}", "func (self *GameObjectCreator) BitmapData() *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\")}\n}", "func (b *XMobileBackend) PutImageData(img *image.RGBA, x, y int) {\n\tb.activate()\n\n\tb.glctx.ActiveTexture(gl.TEXTURE0)\n\tif b.imageBufTex.Value == 0 {\n\t\tb.imageBufTex = b.glctx.CreateTexture()\n\t\tb.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\t} else {\n\t\tb.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)\n\t}\n\n\tw, h := img.Bounds().Dx(), img.Bounds().Dy()\n\n\tif img.Stride == img.Bounds().Dx()*4 {\n\t\tb.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, img.Pix[0:])\n\t} else {\n\t\tdata := make([]uint8, 0, w*h*4)\n\t\tfor cy := 0; cy < h; cy++ {\n\t\t\tstart := cy * img.Stride\n\t\t\tend := start + w*4\n\t\t\tdata = append(data, img.Pix[start:end]...)\n\t\t}\n\t\tb.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, data[0:])\n\t}\n\n\tdx, dy := float32(x), float32(y)\n\tdw, dh := float32(w), float32(h)\n\n\tb.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)\n\tdata := [16]float32{dx, dy, dx + dw, dy, dx + dw, dy + dh, dx, dy + dh,\n\t\t0, 0, 1, 0, 1, 1, 0, 1}\n\tb.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&data[0]), len(data)*4), gl.STREAM_DRAW)\n\n\tb.glctx.UseProgram(b.shd.ID)\n\tb.glctx.Uniform1i(b.shd.Image, 0)\n\tb.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))\n\tb.glctx.UniformMatrix3fv(b.shd.Matrix, mat3identity[:])\n\tb.glctx.Uniform1f(b.shd.GlobalAlpha, 1)\n\tb.glctx.Uniform1i(b.shd.UseAlphaTex, 0)\n\tb.glctx.Uniform1i(b.shd.Func, shdFuncImage)\n\tb.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)\n\tb.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 8*4)\n\tb.glctx.EnableVertexAttribArray(b.shd.Vertex)\n\tb.glctx.EnableVertexAttribArray(b.shd.TexCoord)\n\tb.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)\n\tb.glctx.DisableVertexAttribArray(b.shd.Vertex)\n\tb.glctx.DisableVertexAttribArray(b.shd.TexCoord)\n}", "func (native *OpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdataPtr, isPtr := data.(unsafe.Pointer)\n\tif isPtr {\n\t\tgl.BufferData(target, size, dataPtr, usage)\n\t} else {\n\t\tgl.BufferData(target, size, gl.Ptr(data), usage)\n\t}\n}", "func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorage, 4, uintptr(renderbuffer), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)\n}", "func (b *XMobileBackend) GetImageData(x, y, w, h int) *image.RGBA {\n\tb.activate()\n\n\tif x < 0 {\n\t\tw += x\n\t\tx = 0\n\t}\n\tif y < 0 {\n\t\th += y\n\t\ty = 0\n\t}\n\tif w > b.w {\n\t\tw = b.w\n\t}\n\tif h > b.h {\n\t\th = b.h\n\t}\n\n\tvar vp [4]int32\n\tb.glctx.GetIntegerv(vp[:], gl.VIEWPORT)\n\n\tsize := int(vp[2] * vp[3] * 3)\n\tif len(b.imageBuf) < size {\n\t\tb.imageBuf = make([]byte, size)\n\t}\n\tb.glctx.ReadPixels(b.imageBuf[0:], int(vp[0]), int(vp[1]), int(vp[2]), int(vp[3]), gl.RGB, gl.UNSIGNED_BYTE)\n\n\trgba := image.NewRGBA(image.Rect(x, y, x+w, y+h))\n\tfor cy := y; cy < y+h; cy++ {\n\t\tbp := (int(vp[3])-h+cy)*int(vp[2])*3 + x*3\n\t\tfor cx := x; cx < x+w; cx++ {\n\t\t\trgba.SetRGBA(cx, y+h-1-cy, color.RGBA{R: b.imageBuf[bp], G: b.imageBuf[bp+1], B: b.imageBuf[bp+2], A: 255})\n\t\t\tbp += 3\n\t\t}\n\t}\n\treturn rgba\n}", "func releaseImageData(img image.Image) {\n\tswitch raw := img.(type) {\n\tcase *image.Alpha:\n\t\traw.Pix = nil\n\tcase *image.Alpha16:\n\t\traw.Pix = nil\n\tcase *image.Gray:\n\t\traw.Pix = nil\n\tcase *image.Gray16:\n\t\traw.Pix = nil\n\tcase *image.NRGBA:\n\t\traw.Pix = nil\n\tcase *image.NRGBA64:\n\t\traw.Pix = nil\n\tcase *image.Paletted:\n\t\traw.Pix = nil\n\tcase *image.RGBA:\n\t\traw.Pix = nil\n\tcase *image.RGBA64:\n\t\traw.Pix = nil\n\tdefault:\n\t\treturn\n\t}\n}", "func Image(img []byte) string {\n\treturn ImageWidthHeight(img, 0, 0, true)\n}", "func BufferData(target Enum, size Sizeiptr, data unsafe.Pointer, usage Enum) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tcusage, _ := (C.GLenum)(usage), cgoAllocsUnknown\n\tC.glBufferData(ctarget, csize, cdata, cusage)\n}", "func (self *GameObjectCreator) BitmapDataI(args ...interface{}) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", args)}\n}", "func (i *ImageBuf) Spec() *ImageSpec {\n\tret := &ImageSpec{C.ImageBuf_spec(i.ptr)}\n\truntime.KeepAlive(i)\n\treturn ret\n}", "func BufferInit(target Enum, size int, usage Enum) {\n\tgl.BufferData(uint32(target), size, nil, uint32(usage))\n}", "func image0(img image.Image) (Data, error) {\n\tbytes, mime, err := encodePng(img)\n\tif err != nil {\n\t\treturn Data{}, err\n\t}\n\treturn Data{\n\t\tData: BundledMIMEData{\n\t\t\tmime: bytes,\n\t\t},\n\t\tMetadata: BundledMIMEData{\n\t\t\tmime: imageMetadata(img),\n\t\t},\n\t}, nil\n}", "func (ob *Object) Render() {\n\tob.image.Draw(ob.x, ob.y, allegro.FLIP_NONE)\n}", "func (r renderer) Image(out *bytes.Buffer, link []byte, title []byte, alt []byte) {}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func ImageInfo(d Ploop) (ImageInfoData, error) {\n\tvar cinfo C.struct_ploop_spec\n\tvar info ImageInfoData\n\n\tret := C.ploop_get_spec(d.d, &cinfo)\n\tif ret == 0 {\n\t\tinfo.blocks = uint64(cinfo.size)\n\t\tinfo.blocksize = uint32(cinfo.blocksize)\n\t\tinfo.version = int(cinfo.fmt_version)\n\t}\n\n\treturn info, mkerr(ret)\n}", "func (*Image) Descriptor() ([]byte, []int) {\n\treturn file_api_proto_rawDescGZIP(), []int{1}\n}", "func BufferData(target Enum, src []byte, usage Enum) {\n\tgl.BufferData(uint32(target), int(len(src)), gl.Ptr(&src[0]), uint32(usage))\n}", "func (*Image) Descriptor() ([]byte, []int) {\n\treturn file_kit_kit_proto_rawDescGZIP(), []int{1}\n}", "func Image(img image.Image) Data {\n\tdata, err := image0(img)\n\tif err != nil {\n\t\treturn Data{\n\t\t\tData: BundledMIMEData{\n\t\t\t\t\"ename\": \"ERROR\",\n\t\t\t\t\"evalue\": err.Error(),\n\t\t\t\t\"traceback\": nil,\n\t\t\t\t\"status\": \"error\",\n\t\t\t},\n\t\t}\n\t}\n\treturn data\n}", "func (e *Escpos) Image(params map[string]string, data string) {\n\t// send alignment to printer\n\tif align, ok := params[\"align\"]; ok {\n\t\te.SetAlign(align)\n\t}\n\n\t// get width\n\twstr, ok := params[\"width\"]\n\tif !ok {\n\t\tlog.Println(\"No width specified on image\")\n\t}\n\n\t// get height\n\thstr, ok := params[\"height\"]\n\tif !ok {\n\t\tlog.Println(\"No height specified on image\")\n\t}\n\n\t// convert width\n\twidth, err := strconv.Atoi(wstr)\n\tif err != nil {\n\t\tlog.Println(\"Invalid image width %s\", wstr)\n\t}\n\n\t// convert height\n\theight, err := strconv.Atoi(hstr)\n\tif err != nil {\n\t\tlog.Println(\"Invalid image height %s\", hstr)\n\t}\n\n\t// decode data frome b64 string\n\tdec, err := base64.StdEncoding.DecodeString(data)\n\tif err != nil {\n\t\tlog.Println(err.Error())\n\t}\n\n\tif e.Verbose {\n\t\tlog.Println(\"Image len:%d w: %d h: %d\\n\", len(dec), width, height)\n\t}\n\n\theader := []byte{\n\t\tbyte('0'), 0x01, 0x01, byte('1'),\n\t}\n\n\ta := append(header, dec...)\n\n\te.gSend(byte('0'), byte('p'), a)\n\te.gSend(byte('0'), byte('2'), []byte{})\n\n}", "func qr_decoder_get_image_buffer(p _QrDecoderHandle) *_IplImage {\n\tv := C.qr_decoder_get_image_buffer(C.QrDecoderHandle(p))\n\treturn (*_IplImage)(v)\n}", "func (self *GameObjectCreator) Image(x int, y int, key interface{}) *Image{\n return &Image{self.Object.Call(\"image\", x, y, key)}\n}", "func (self *GameObjectCreator) RenderTexture4O(width int, height int, key string, addToCache bool) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height, key, addToCache)}\n}", "func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (API) GetFramebufferAttachmentInfo(state *api.State, thread uint64, attachment api.FramebufferAttachment) (width, height, index uint32, format *image.Format, err error) {\n\treturn 0, 0, 0, nil, fmt.Errorf(\"GVR does not support framebuffers\")\n}", "func (this *osmTileStruct) Image() *image.NRGBA {\n\timg := this.imageData\n\treturn img\n}", "func (self *Graphics) Data() interface{}{\n return self.Object.Get(\"data\")\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func (self *Surface) Data() []byte {\n\tself.Flush()\n\tdataPtr := C.cairo_image_surface_get_data(self.surface)\n\tif dataPtr == nil {\n\t\tpanic(\"cairo.Surface.Data(): can't access surface pixel data\")\n\t}\n\tstride := C.cairo_image_surface_get_stride(self.surface)\n\theight := C.cairo_image_surface_get_height(self.surface)\n\treturn C.GoBytes(unsafe.Pointer(dataPtr), stride*height)\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func (self *Surface) SetImage(img image.Image) {\n\twidth := self.Width()\n\theight := self.Height()\n\tstride := self.Stride()\n\n\tswitch self.Format() {\n\tcase FORMAT_ARGB32:\n\t\tif i, ok := img.(*extimage.BGRA); ok {\n\t\t\tif i.Rect.Dx() == width && i.Rect.Dy() == height && i.Stride == stride {\n\t\t\t\tself.SetData(i.Pix)\n\t\t\t\treturn\n\t\t\t}\n\t\t}\n\t\tsurfImg := self.Image().(*extimage.BGRA)\n\t\tdraw.Draw(surfImg, surfImg.Bounds(), img, img.Bounds().Min, draw.Src)\n\t\tself.SetData(surfImg.Pix)\n\n\tcase FORMAT_RGB24:\n\t\tif i, ok := img.(*extimage.BGRN); ok {\n\t\t\tif i.Rect.Dx() == width && i.Rect.Dy() == height && i.Stride == stride {\n\t\t\t\tself.SetData(i.Pix)\n\t\t\t\treturn\n\t\t\t}\n\t\t}\n\t\tsurfImg := self.Image().(*extimage.BGRN)\n\t\tdraw.Draw(surfImg, surfImg.Bounds(), img, img.Bounds().Min, draw.Src)\n\t\tself.SetData(surfImg.Pix)\n\n\tcase FORMAT_A8:\n\t\tif i, ok := img.(*image.Alpha); ok {\n\t\t\tif i.Rect.Dx() == width && i.Rect.Dy() == height && i.Stride == stride {\n\t\t\t\tself.SetData(i.Pix)\n\t\t\t\treturn\n\t\t\t}\n\t\t}\n\t\tsurfImg := self.Image().(*image.Alpha)\n\t\tdraw.Draw(surfImg, surfImg.Bounds(), img, img.Bounds().Min, draw.Src)\n\t\tself.SetData(surfImg.Pix)\n\n\tcase FORMAT_A1:\n\t\tpanic(\"Unsuppored surface format cairo.FORMAT_A1\")\n\n\tcase FORMAT_RGB16_565:\n\t\tpanic(\"Unsuppored surface format cairo.FORMAT_RGB16_565\")\n\n\tcase FORMAT_RGB30:\n\t\tpanic(\"Unsuppored surface format cairo.FORMAT_RGB30\")\n\n\tcase FORMAT_INVALID:\n\t\tpanic(\"Invalid surface format\")\n\t}\n\tpanic(\"Unknown surface format\")\n}", "func (*ImageInfo) Descriptor() ([]byte, []int) {\n\treturn file_proto_laptopService_proto_rawDescGZIP(), []int{6}\n}", "func (*ImageInput) Descriptor() ([]byte, []int) {\n\treturn file_proto_meme_proto_rawDescGZIP(), []int{3}\n}", "func (*Image) Descriptor() ([]byte, []int) {\n\treturn file_google_cloud_retail_v2_common_proto_rawDescGZIP(), []int{4}\n}", "func (*ImageInfo) Descriptor() ([]byte, []int) {\n\treturn file_laptop_service_proto_rawDescGZIP(), []int{5}\n}", "func (renderbuffer Renderbuffer) IsRenderbuffer() bool {\n\treturn gl.IsRenderbuffer(uint32(renderbuffer))\n}", "func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width)}\n}", "func (r *ImageRef) Format() ImageType {\n\treturn r.format\n}", "func (*ProductImage) Descriptor() ([]byte, []int) {\n\treturn file_product_proto_rawDescGZIP(), []int{1}\n}", "func FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) {\n\tgl.FramebufferRenderbuffer(uint32(target), uint32(attachment), uint32(rbTarget), rb.Value)\n}", "func FramebufferRenderbuffer(target Enum, attachment Enum, renderbuffertarget Enum, renderbuffer Uint) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcattachment, _ := (C.GLenum)(attachment), cgoAllocsUnknown\n\tcrenderbuffertarget, _ := (C.GLenum)(renderbuffertarget), cgoAllocsUnknown\n\tcrenderbuffer, _ := (C.GLuint)(renderbuffer), cgoAllocsUnknown\n\tC.glFramebufferRenderbuffer(ctarget, cattachment, crenderbuffertarget, crenderbuffer)\n}", "func (ite *ifdTagEnumerator) ReadBuffer(n int) (buf []byte, err error) {\n\tif n > len(ite.exifReader.rawBuffer) {\n\t\treturn nil, ErrDataLength\n\t}\n\t// Read from underlying exifReader io.ReaderAt interface\n\tn, err = ite.exifReader.ReadAt(ite.exifReader.rawBuffer[:n], int64(ite.offset+ite.ifdOffset))\n\n\tite.offset += uint32(n) // Update reader offset\n\n\treturn ite.exifReader.rawBuffer[:n], err\n}", "func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func (self *GameObjectCreator) RenderTexture2O(width int, height int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height)}\n}", "func (*ProductImage) Descriptor() ([]byte, []int) {\n\treturn file_proto_product_product_proto_rawDescGZIP(), []int{1}\n}", "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tsyscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func (emu *emuState) Framebuffer() []byte {\n\treturn emu.framebuffer()\n}", "func newImageResource(name string, width, height int, bitperComponent int, data []byte) *ImageResource {\n\treturn &ImageResource{\n\t\tname: name,\n\t\twidth: width,\n\t\theight: height,\n\t\tcolorSpace: colorSpaceDeviceGray,\n\t\tbitsPerComponent: bitperComponent,\n\t\tdata: data,\n\t}\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func (self *GameObjectCreator) Image1O(x int, y int, key interface{}, frame interface{}) *Image{\n return &Image{self.Object.Call(\"image\", x, y, key, frame)}\n}", "func (*ReqImageInfo) Descriptor() ([]byte, []int) {\n\treturn file_docker_api_proto_rawDescGZIP(), []int{1}\n}", "func BufferSubData(target Enum, offset Intptr, size Sizeiptr, data unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcoffset, _ := (C.GLintptr)(offset), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tC.glBufferSubData(ctarget, coffset, csize, cdata)\n}", "func (*Image) Descriptor() ([]byte, []int) {\n\treturn file_internal_services_profile_proto_profile_proto_rawDescGZIP(), []int{4}\n}", "func (x *FzPixmap) Deref() {\n\tif x.ref7c1a1ba1 == nil {\n\t\treturn\n\t}\n\tx.Storable = *(*FzStorable)(unsafe.Pointer(&x.ref7c1a1ba1.storable))\n\tx.X = (int32)(x.ref7c1a1ba1.x)\n\tx.Y = (int32)(x.ref7c1a1ba1.y)\n\tx.W = (int32)(x.ref7c1a1ba1.w)\n\tx.H = (int32)(x.ref7c1a1ba1.h)\n\tx.N = (byte)(x.ref7c1a1ba1.n)\n\tx.S = (byte)(x.ref7c1a1ba1.s)\n\tx.Alpha = (byte)(x.ref7c1a1ba1.alpha)\n\tx.Flags = (byte)(x.ref7c1a1ba1.flags)\n\tx.Stride = (int32)(x.ref7c1a1ba1.stride)\n\tx.Seps = (*FzSeparations)(unsafe.Pointer(x.ref7c1a1ba1.seps))\n\tx.Xres = (int32)(x.ref7c1a1ba1.xres)\n\tx.Yres = (int32)(x.ref7c1a1ba1.yres)\n\tx.Colorspace = (*FzColorspace)(unsafe.Pointer(x.ref7c1a1ba1.colorspace))\n\thxff73280 := (*sliceHeader)(unsafe.Pointer(&x.Samples))\n\thxff73280.Data = uintptr(unsafe.Pointer(x.ref7c1a1ba1.samples))\n\thxff73280.Cap = 0x7fffffff\n\t// hxff73280.Len = ?\n\n}", "func (g GenericBackend) ReadFramebufferCount(ctx context.Context, width, height int) (framebuffers int, e error) {\n\tf, err := os.Open(fmt.Sprintf(genericFramebufferFilePattern, g.index))\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to open dri file\")\n\t}\n\n\ttext, err := ioutil.ReadAll(f)\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to read dri file\")\n\t}\n\tlines := strings.Split(string(text), \"\\n\")\n\tfor _, line := range lines {\n\t\t// The line we're looking for looks like \"...size=1920x1080\"\n\t\tvar fbWidth, fbHeight int\n\t\tif _, err := fmt.Sscanf(line, \" size=%dx%d\", &fbWidth, &fbHeight); err != nil {\n\t\t\tcontinue\n\t\t}\n\t\tif fbWidth == width && fbHeight == height {\n\t\t\tframebuffers++\n\t\t}\n\t}\n\treturn\n}", "func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {\n\tsyscall.Syscall6(gpFramebufferRenderbuffer, 4, uintptr(target), uintptr(attachment), uintptr(renderbuffertarget), uintptr(renderbuffer), 0, 0)\n}", "func (s *ImageSpec) Format() TypeDesc {\n\tret := (TypeDesc)(C.ImageSpec_format(s.ptr))\n\truntime.KeepAlive(s)\n\treturn ret\n}", "func FrameBuffer(m rv.RenderModel) {\n\tframebuffer(m)\n}", "func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func NewRenderer(i *image.RGBA, w int, h int) *Renderer {\n\tbuffer := make([]float64, w*h)\n\n\tfor num := range buffer {\n\t\tbuffer[num] = -2\n\t}\n\n\tr := Renderer{\n\t\timg: i,\n\t\twidth: w,\n\t\theight: h,\n\t\tzBuffer: buffer,\n\t}\n\n\treturn &r\n}", "func (o ArgoCDExportSpecOutput) Image() pulumi.StringPtrOutput {\n\treturn o.ApplyT(func(v ArgoCDExportSpec) *string { return v.Image }).(pulumi.StringPtrOutput)\n}", "func CreateImageBufferI3D(hDC unsafe.Pointer, dwSize unsafe.Pointer, uFlags unsafe.Pointer) unsafe.Pointer {\n\tret, _, _ := syscall.Syscall(gpCreateImageBufferI3D, 3, uintptr(hDC), uintptr(dwSize), uintptr(uFlags))\n\treturn (unsafe.Pointer)(ret)\n}", "func (s *AssetsStorage) Init(renderer *Renderer, config *config.Config) error {\n\tgrid := CreateGrid(renderer, config)\n\ts.Grid = grid\n\n\ts.Dots = make([]Renderable, len(Colors))\n\ts.VertLines = make([]Renderable, len(Colors))\n\ts.HorizLines = make([]Renderable, len(Colors))\n\tfor i, c := range Colors {\n\t\ts.Dots[i] = createDot(c, renderer, config)\n\t\ts.VertLines[i] = createVLine(c, renderer, config)\n\t\ts.HorizLines[i] = createHLine(c, renderer, config)\n\t}\n\n\treturn nil\n}", "func (self *TileSprite) SetCanvasBufferA(member *PIXICanvasBuffer) {\n self.Object.Set(\"canvasBuffer\", member)\n}", "func pixelBufferLength(bytesPerPixel int, r Rectangle, imageTypeName string) int {\n\ttotalLength := mul3NonNeg(bytesPerPixel, r.Dx(), r.Dy())\n\tif totalLength < 0 {\n\t\tpanic(\"image: New\" + imageTypeName + \" Rectangle has huge or negative dimensions\")\n\t}\n\treturn totalLength\n}", "func (self *GameObjectCreator) RenderTexture3O(width int, height int, key string) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height, key)}\n}", "func Render(mem *memory.Bank) *image.RGBA {\n\t// Top border\n\tfor pixel := 0; pixel < 4*width*BorderTop; pixel += 4 {\n\t\tborder := findBorderColour(pixelT[pixel/4])\n\t\timg.Pix[pixel] = border[0]\n\t\timg.Pix[pixel+1] = border[1]\n\t\timg.Pix[pixel+2] = border[2]\n\t}\n\n\t// Main screen and left/right border\n\tfor line, addr := range lines {\n\t\tpx := 4 * (width*(line+BorderTop) + BorderLeft)\n\n\t\t// Left border\n\t\tfor left := px - 4*BorderLeft; left < px; left += 4 {\n\t\t\tborder := findBorderColour(pixelT[left/4])\n\t\t\timg.Pix[left] = border[0]\n\t\t\timg.Pix[left+1] = border[1]\n\t\t\timg.Pix[left+2] = border[2]\n\t\t}\n\t\t// Right border\n\t\tfor right := px + 4*256; right < px+4*256+4*BorderRight; right += 4 {\n\t\t\tborder := findBorderColour(pixelT[right/4])\n\t\t\timg.Pix[right] = border[0]\n\t\t\timg.Pix[right+1] = border[1]\n\t\t\timg.Pix[right+2] = border[2]\n\t\t}\n\n\t\t// Centre\n\t\tfor col := 0; col < 32; col++ {\n\t\t\tattr := mem[0x5800+32*(line/8)+col-0x4000]\n\t\t\tcell := mem[addr+col-0x4000]\n\t\t\tfor _, bit := range []byte{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01} {\n\t\t\t\tvar colour []byte\n\t\t\t\tflash := attr&0x80 != 0 && frame >= 32\n\t\t\t\ton := cell&bit != 0\n\t\t\t\tif on != flash {\n\t\t\t\t\tcolour = inkPalette[attr&0b01000111]\n\t\t\t\t} else {\n\t\t\t\t\tcolour = paperPalette[attr&0b01111000]\n\t\t\t\t}\n\t\t\t\timg.Pix[px] = colour[0]\n\t\t\t\timg.Pix[px+1] = colour[1]\n\t\t\t\timg.Pix[px+2] = colour[2]\n\t\t\t\tpx += 4\n\t\t\t}\n\t\t}\n\t}\n\n\t// Bottom border\n\tfor px := 4 * width * (BorderTop + 192); px < 4*width*(height); px += 4 {\n\t\tborder := findBorderColour(pixelT[px/4])\n\t\timg.Pix[px] = border[0]\n\t\timg.Pix[px+1] = border[1]\n\t\timg.Pix[px+2] = border[2]\n\t}\n\n\t// Can safely drop recorded states\n\tresetBorderStates()\n\n\t// Keep frame count for the \"flash\" attribute\n\tframe += 1\n\tif frame > 50 {\n\t\tframe = 1\n\t}\n\n\treturn img\n}", "func IsRenderbuffer(renderbuffer Uint) Boolean {\n\tcrenderbuffer, _ := (C.GLuint)(renderbuffer), cgoAllocsUnknown\n\t__ret := C.glIsRenderbuffer(crenderbuffer)\n\t__v := (Boolean)(__ret)\n\treturn __v\n}", "func (frame *AvFrame) SetInfo(width int, height int, pixFmt int) (err error) {\n\tframe.width = C.int(width)\n\tframe.height = C.int(height)\n\tframe.format = C.int(pixFmt)\n\tif ret := C.av_frame_get_buffer((*C.struct_AVFrame)(unsafe.Pointer(frame)), 32 /*alignment*/); ret < 0 {\n\t\terr = fmt.Errorf(\"Error allocating avframe buffer. Err: %v\", ret)\n\t\treturn\n\t}\n\treturn\n}", "func (*Asset) Descriptor() ([]byte, []int) {\n\treturn file_bastion_proto_rawDescGZIP(), []int{17}\n}", "func (frame *AvFrame) GetInfo() (width int, height int, linesize [8]int32, data [8]*uint8) {\n\twidth = int(frame.linesize[0])\n\theight = int(frame.height)\n\tfor i := range linesize {\n\t\tlinesize[i] = int32(frame.linesize[i])\n\t}\n\tfor i := range data {\n\t\tdata[i] = (*uint8)(frame.data[i])\n\t}\n\t// log.Println(\"Linesize is \", frame.linesize, \"Data is\", data)\n\treturn\n}", "func (r *RGBARotator) Image() image.Image {\n\treturn r.Img\n}", "func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func (s *ShmPool) CreateBuffer(id *Buffer, offset int32, width int32, height int32, stride int32, format uint32) {\n sendrequest(s, \"wl_shm_pool_create_buffer\", id, offset, width, height, stride, format)\n}", "func (*DataShape) Descriptor() ([]byte, []int) {\n\treturn file_marketstore_proto_rawDescGZIP(), []int{0}\n}" ]
[ "0.5998305", "0.58400124", "0.5705627", "0.5702508", "0.5666278", "0.56230754", "0.56207895", "0.5592833", "0.55329335", "0.5517138", "0.551079", "0.549668", "0.5485291", "0.54749393", "0.5390986", "0.53616107", "0.53538954", "0.5349218", "0.5310649", "0.5305363", "0.5294529", "0.52583355", "0.5237834", "0.5220827", "0.51926565", "0.51597625", "0.51551783", "0.51461613", "0.51371914", "0.51208884", "0.5117754", "0.5105487", "0.5101095", "0.50756127", "0.5074031", "0.50693303", "0.5061891", "0.5060471", "0.50552917", "0.50537497", "0.5052644", "0.5047612", "0.5047612", "0.50436395", "0.50353324", "0.502344", "0.5023433", "0.5015386", "0.49866277", "0.49829352", "0.4963962", "0.49427593", "0.4935603", "0.49304858", "0.49171412", "0.4915753", "0.49091968", "0.48959675", "0.4895078", "0.4895042", "0.48896697", "0.48790303", "0.48790303", "0.48776576", "0.48581305", "0.48519558", "0.4839033", "0.4839033", "0.48216295", "0.48170313", "0.48107672", "0.48107672", "0.48097673", "0.4794968", "0.47887394", "0.4783381", "0.47819602", "0.4776854", "0.4768933", "0.476029", "0.47575283", "0.47527823", "0.47527823", "0.47474825", "0.47474492", "0.47434613", "0.47329715", "0.4729675", "0.47216845", "0.47210756", "0.47193795", "0.4709914", "0.47029677", "0.4702015", "0.4701244", "0.46936628", "0.46911648", "0.46895012", "0.46837953" ]
0.5602298
8
establish data storage, format, dimensions and sample count of a renderbuffer object's image
func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) { C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target Enum, internalformat Enum, width Sizei, height Sizei) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcinternalformat, _ := (C.GLenum)(internalformat), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tC.glRenderbufferStorage(ctarget, cinternalformat, cwidth, cheight)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorage, 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)\n}", "func RenderbufferStorage(target, internalFormat Enum, width, height int) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), int32(width), int32(height))\n}", "func (native *OpenGL) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tgl.RenderbufferStorage(target, internalformat, width, height)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target, internalFormat GLEnum, width, height int32) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), width, height)\n}", "func (debugging *debuggingOpenGL) RenderbufferStorage(target uint32, internalFormat uint32, width int32, height int32) {\n\tdebugging.recordEntry(\"RenderbufferStorage\", target, internalFormat, width, height)\n\tdebugging.gl.RenderbufferStorage(target, internalFormat, width, height)\n\tdebugging.recordExit(\"RenderbufferStorage\")\n}", "func BufferInit(target Enum, size int, usage Enum) {\n\tgl.BufferData(uint32(target), size, nil, uint32(usage))\n}", "func (self *GameObjectCreator) BitmapData1O(width int) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", width)}\n}", "func (ren *RenderComponent) generateBufferContent() []float32 {\n\tscaleX := ren.scale.X\n\tscaleY := ren.scale.Y\n\trotation := float32(0.0)\n\ttransparency := float32(1.0)\n\tc := ren.Color\n\n\tfx := float32(0)\n\tfy := float32(0)\n\tfx2 := ren.drawable.Width()\n\tfy2 := ren.drawable.Height()\n\n\tif scaleX != 1 || scaleY != 1 {\n\t\t//fx *= scaleX\n\t\t//fy *= scaleY\n\t\tfx2 *= scaleX\n\t\tfy2 *= scaleY\n\t}\n\n\tp1x := fx\n\tp1y := fy\n\tp2x := fx\n\tp2y := fy2\n\tp3x := fx2\n\tp3y := fy2\n\tp4x := fx2\n\tp4y := fy\n\n\tvar x1 float32\n\tvar y1 float32\n\tvar x2 float32\n\tvar y2 float32\n\tvar x3 float32\n\tvar y3 float32\n\tvar x4 float32\n\tvar y4 float32\n\n\tif rotation != 0 {\n\t\trot := rotation * (math.Pi / 180.0)\n\n\t\tcos := math.Cos(rot)\n\t\tsin := math.Sin(rot)\n\n\t\tx1 = cos*p1x - sin*p1y\n\t\ty1 = sin*p1x + cos*p1y\n\n\t\tx2 = cos*p2x - sin*p2y\n\t\ty2 = sin*p2x + cos*p2y\n\n\t\tx3 = cos*p3x - sin*p3y\n\t\ty3 = sin*p3x + cos*p3y\n\n\t\tx4 = x1 + (x3 - x2)\n\t\ty4 = y3 - (y2 - y1)\n\t} else {\n\t\tx1 = p1x\n\t\ty1 = p1y\n\n\t\tx2 = p2x\n\t\ty2 = p2y\n\n\t\tx3 = p3x\n\t\ty3 = p3y\n\n\t\tx4 = p4x\n\t\ty4 = p4y\n\t}\n\n\tcolorR, colorG, colorB, _ := c.RGBA()\n\n\tred := colorR\n\tgreen := colorG << 8\n\tblue := colorB << 16\n\talpha := uint32(transparency*255.0) << 24\n\n\ttint := math.Float32frombits((alpha | blue | green | red) & 0xfeffffff)\n\n\tu, v, u2, v2 := ren.drawable.View()\n\n\treturn []float32{x1, y1, u, v, tint, x4, y4, u2, v, tint, x3, y3, u2, v2, tint, x2, y2, u, v2, tint}\n}", "func (i *ImageBuf) Spec() *ImageSpec {\n\tret := &ImageSpec{C.ImageBuf_spec(i.ptr)}\n\truntime.KeepAlive(i)\n\treturn ret\n}", "func (g GenericBackend) ReadFramebufferCount(ctx context.Context, width, height int) (framebuffers int, e error) {\n\tf, err := os.Open(fmt.Sprintf(genericFramebufferFilePattern, g.index))\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to open dri file\")\n\t}\n\n\ttext, err := ioutil.ReadAll(f)\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to read dri file\")\n\t}\n\tlines := strings.Split(string(text), \"\\n\")\n\tfor _, line := range lines {\n\t\t// The line we're looking for looks like \"...size=1920x1080\"\n\t\tvar fbWidth, fbHeight int\n\t\tif _, err := fmt.Sscanf(line, \" size=%dx%d\", &fbWidth, &fbHeight); err != nil {\n\t\t\tcontinue\n\t\t}\n\t\tif fbWidth == width && fbHeight == height {\n\t\t\tframebuffers++\n\t\t}\n\t}\n\treturn\n}", "func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorage, 4, uintptr(renderbuffer), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)\n}", "func (debugging *debuggingOpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdebugging.recordEntry(\"BufferData\", target, size, data, usage)\n\tdebugging.gl.BufferData(target, size, data, usage)\n\tdebugging.recordExit(\"BufferData\")\n}", "func (self *GameObjectCreator) BitmapData4O(width int, height int, key string, addToCache bool) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", width, height, key, addToCache)}\n}", "func (f *Framebuffer) Renderbuffer(attachment gfx.FramebufferAttachment, buf gfx.Renderbuffer) {\n\tf.useState()\n\tf.ctx.O.Call(\n\t\t\"framebufferTexture2D\",\n\t\tf.ctx.FRAMEBUFFER,\n\t\tf.ctx.Enums[int(attachment)],\n\t\tf.ctx.RENDERBUFFER,\n\t\tbuf.Object().(*js.Object),\n\t\t0,\n\t)\n}", "func (self *GameObjectCreator) BitmapData3O(width int, height int, key string) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", width, height, key)}\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func ImageInfo(d Ploop) (ImageInfoData, error) {\n\tvar cinfo C.struct_ploop_spec\n\tvar info ImageInfoData\n\n\tret := C.ploop_get_spec(d.d, &cinfo)\n\tif ret == 0 {\n\t\tinfo.blocks = uint64(cinfo.size)\n\t\tinfo.blocksize = uint32(cinfo.blocksize)\n\t\tinfo.version = int(cinfo.fmt_version)\n\t}\n\n\treturn info, mkerr(ret)\n}", "func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (native *OpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdataPtr, isPtr := data.(unsafe.Pointer)\n\tif isPtr {\n\t\tgl.BufferData(target, size, dataPtr, usage)\n\t} else {\n\t\tgl.BufferData(target, size, gl.Ptr(data), usage)\n\t}\n}", "func BufferData(target Enum, size Sizeiptr, data unsafe.Pointer, usage Enum) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tcusage, _ := (C.GLenum)(usage), cgoAllocsUnknown\n\tC.glBufferData(ctarget, csize, cdata, cusage)\n}", "func releaseImageData(img image.Image) {\n\tswitch raw := img.(type) {\n\tcase *image.Alpha:\n\t\traw.Pix = nil\n\tcase *image.Alpha16:\n\t\traw.Pix = nil\n\tcase *image.Gray:\n\t\traw.Pix = nil\n\tcase *image.Gray16:\n\t\traw.Pix = nil\n\tcase *image.NRGBA:\n\t\traw.Pix = nil\n\tcase *image.NRGBA64:\n\t\traw.Pix = nil\n\tcase *image.Paletted:\n\t\traw.Pix = nil\n\tcase *image.RGBA:\n\t\traw.Pix = nil\n\tcase *image.RGBA64:\n\t\traw.Pix = nil\n\tdefault:\n\t\treturn\n\t}\n}", "func Image(asset_path string, width, height int) ([]uint32, error) {\n pil := find(asset_path)\n if pil == nil { return nil, os.ErrNotExist }\n var imass ImageAsset\n imass, ok := pil.asset.(ImageAsset)\n if !ok { return nil, ErrAssetType }\n return imass.Render(width,height)\n}", "func (is ImageSurface) Format() Format {\n\treturn is.format\n}", "func (self *GameObjectCreator) BitmapData2O(width int, height int) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", width, height)}\n}", "func (b *XMobileBackend) PutImageData(img *image.RGBA, x, y int) {\n\tb.activate()\n\n\tb.glctx.ActiveTexture(gl.TEXTURE0)\n\tif b.imageBufTex.Value == 0 {\n\t\tb.imageBufTex = b.glctx.CreateTexture()\n\t\tb.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\t} else {\n\t\tb.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)\n\t}\n\n\tw, h := img.Bounds().Dx(), img.Bounds().Dy()\n\n\tif img.Stride == img.Bounds().Dx()*4 {\n\t\tb.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, img.Pix[0:])\n\t} else {\n\t\tdata := make([]uint8, 0, w*h*4)\n\t\tfor cy := 0; cy < h; cy++ {\n\t\t\tstart := cy * img.Stride\n\t\t\tend := start + w*4\n\t\t\tdata = append(data, img.Pix[start:end]...)\n\t\t}\n\t\tb.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, data[0:])\n\t}\n\n\tdx, dy := float32(x), float32(y)\n\tdw, dh := float32(w), float32(h)\n\n\tb.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)\n\tdata := [16]float32{dx, dy, dx + dw, dy, dx + dw, dy + dh, dx, dy + dh,\n\t\t0, 0, 1, 0, 1, 1, 0, 1}\n\tb.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&data[0]), len(data)*4), gl.STREAM_DRAW)\n\n\tb.glctx.UseProgram(b.shd.ID)\n\tb.glctx.Uniform1i(b.shd.Image, 0)\n\tb.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))\n\tb.glctx.UniformMatrix3fv(b.shd.Matrix, mat3identity[:])\n\tb.glctx.Uniform1f(b.shd.GlobalAlpha, 1)\n\tb.glctx.Uniform1i(b.shd.UseAlphaTex, 0)\n\tb.glctx.Uniform1i(b.shd.Func, shdFuncImage)\n\tb.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)\n\tb.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 8*4)\n\tb.glctx.EnableVertexAttribArray(b.shd.Vertex)\n\tb.glctx.EnableVertexAttribArray(b.shd.TexCoord)\n\tb.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)\n\tb.glctx.DisableVertexAttribArray(b.shd.Vertex)\n\tb.glctx.DisableVertexAttribArray(b.shd.TexCoord)\n}", "func (g I915Backend) ReadFramebufferCount(ctx context.Context, width, height int) (framebuffers int, e error) {\n\tf, err := os.Open(i915FramebufferFile)\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to open dri file\")\n\t}\n\ttext, err := ioutil.ReadAll(f)\n\tif err != nil {\n\t\treturn framebuffers, errors.Wrap(err, \"failed to read dri file\")\n\t}\n\tlines := strings.Split(string(text), \"\\n\")\n\tfor _, line := range lines {\n\t\t// The line we're looking for looks like \"user size: 1920 x 1080,...\"\n\t\tvar fbWidth, fbHeight int\n\t\tif _, err := fmt.Sscanf(line, \"user size: %d x %d\", &fbWidth, &fbHeight); err != nil {\n\t\t\tcontinue\n\t\t}\n\t\tif fbWidth == width && fbHeight == height {\n\t\t\tframebuffers++\n\t\t}\n\t}\n\treturn\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (self *TileSprite) CanvasBuffer() *PIXICanvasBuffer{\n return &PIXICanvasBuffer{self.Object.Get(\"canvasBuffer\")}\n}", "func BufferData(target Enum, src []byte, usage Enum) {\n\tgl.BufferData(uint32(target), int(len(src)), gl.Ptr(&src[0]), uint32(usage))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func pixelBufferLength(bytesPerPixel int, r Rectangle, imageTypeName string) int {\n\ttotalLength := mul3NonNeg(bytesPerPixel, r.Dx(), r.Dy())\n\tif totalLength < 0 {\n\t\tpanic(\"image: New\" + imageTypeName + \" Rectangle has huge or negative dimensions\")\n\t}\n\treturn totalLength\n}", "func (self *GameObjectCreator) BitmapData() *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\")}\n}", "func (m *metricMysqlBufferPoolUsage) init() {\n\tm.data.SetName(\"mysql.buffer_pool.usage\")\n\tm.data.SetDescription(\"The number of bytes in the InnoDB buffer pool.\")\n\tm.data.SetUnit(\"By\")\n\tm.data.SetEmptySum()\n\tm.data.Sum().SetIsMonotonic(false)\n\tm.data.Sum().SetAggregationTemporality(pmetric.MetricAggregationTemporalityCumulative)\n\tm.data.Sum().DataPoints().EnsureCapacity(m.capacity)\n}", "func (ite *ifdTagEnumerator) ReadBuffer(n int) (buf []byte, err error) {\n\tif n > len(ite.exifReader.rawBuffer) {\n\t\treturn nil, ErrDataLength\n\t}\n\t// Read from underlying exifReader io.ReaderAt interface\n\tn, err = ite.exifReader.ReadAt(ite.exifReader.rawBuffer[:n], int64(ite.offset+ite.ifdOffset))\n\n\tite.offset += uint32(n) // Update reader offset\n\n\treturn ite.exifReader.rawBuffer[:n], err\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func (b *BatchBuffer) Init() {}", "func (i *ImageBuf) NumChannels() int {\n\tret := int(C.ImageBuf_nchannels(i.ptr))\n\truntime.KeepAlive(i)\n\treturn ret\n}", "func (b *XMobileBackend) GetImageData(x, y, w, h int) *image.RGBA {\n\tb.activate()\n\n\tif x < 0 {\n\t\tw += x\n\t\tx = 0\n\t}\n\tif y < 0 {\n\t\th += y\n\t\ty = 0\n\t}\n\tif w > b.w {\n\t\tw = b.w\n\t}\n\tif h > b.h {\n\t\th = b.h\n\t}\n\n\tvar vp [4]int32\n\tb.glctx.GetIntegerv(vp[:], gl.VIEWPORT)\n\n\tsize := int(vp[2] * vp[3] * 3)\n\tif len(b.imageBuf) < size {\n\t\tb.imageBuf = make([]byte, size)\n\t}\n\tb.glctx.ReadPixels(b.imageBuf[0:], int(vp[0]), int(vp[1]), int(vp[2]), int(vp[3]), gl.RGB, gl.UNSIGNED_BYTE)\n\n\trgba := image.NewRGBA(image.Rect(x, y, x+w, y+h))\n\tfor cy := y; cy < y+h; cy++ {\n\t\tbp := (int(vp[3])-h+cy)*int(vp[2])*3 + x*3\n\t\tfor cx := x; cx < x+w; cx++ {\n\t\t\trgba.SetRGBA(cx, y+h-1-cy, color.RGBA{R: b.imageBuf[bp], G: b.imageBuf[bp+1], B: b.imageBuf[bp+2], A: 255})\n\t\t\tbp += 3\n\t\t}\n\t}\n\treturn rgba\n}", "func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func (API) GetFramebufferAttachmentInfo(state *api.State, thread uint64, attachment api.FramebufferAttachment) (width, height, index uint32, format *image.Format, err error) {\n\treturn 0, 0, 0, nil, fmt.Errorf(\"GVR does not support framebuffers\")\n}", "func (renderbuffer Renderbuffer) IsRenderbuffer() bool {\n\treturn gl.IsRenderbuffer(uint32(renderbuffer))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func (*Image) Descriptor() ([]byte, []int) {\n\treturn file_kit_kit_proto_rawDescGZIP(), []int{1}\n}", "func (self *GameObjectCreator) BitmapDataI(args ...interface{}) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", args)}\n}", "func Image(img []byte) string {\n\treturn ImageWidthHeight(img, 0, 0, true)\n}", "func qr_decoder_get_image_buffer(p _QrDecoderHandle) *_IplImage {\n\tv := C.qr_decoder_get_image_buffer(C.QrDecoderHandle(p))\n\treturn (*_IplImage)(v)\n}", "func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func (s *ImageSpec) Format() TypeDesc {\n\tret := (TypeDesc)(C.ImageSpec_format(s.ptr))\n\truntime.KeepAlive(s)\n\treturn ret\n}", "func (a *World) Render(p *pic.Pic) *World {\n\th, w := p.H, p.W\n\tfh, fw := float64(h), float64(w)\n\tcx := vec.New(fw*a.Ratio/fh, 0, 0)\n\tcy := vec.Mult(vec.Norm(vec.Cross(cx, a.Cam.Direct)), a.Ratio)\n\tsample := a.Sample / 4\n\tinv := 1.0 / float64(sample)\n\n\tfmt.Printf(\"w: %v, h: %v, sample: %v, actual sample: %v, thread: %v, cpu: %v\\n\", w, h, a.Sample, sample*4, a.Thread, a.Core)\n\tbar := pb.StartNew(h * w)\n\tbar.SetRefreshRate(1000 * time.Millisecond)\n\n\truntime.GOMAXPROCS(a.Core)\n\tch := make(chan renderData, a.Thread)\n\twg := sync.WaitGroup{}\n\twg.Add(a.Thread)\n\n\tfor tid := 0; tid < a.Thread; tid++ {\n\t\tgo func() {\n\t\t\tfor {\n\t\t\t\tdata, ok := <-ch\n\t\t\t\tif !ok {\n\t\t\t\t\twg.Done()\n\t\t\t\t\treturn\n\t\t\t\t}\n\t\t\t\tsum, x, y := data.sum, data.x, data.y\n\t\t\t\tfor sy := 0.0; sy < 2.0; sy++ {\n\t\t\t\t\tfor sx := 0.0; sx < 2.0; sx++ {\n\t\t\t\t\t\tc := vec.NewZero()\n\t\t\t\t\t\tfor sp := 0; sp < sample; sp++ {\n\t\t\t\t\t\t\tccx := vec.Mult(cx, ((sx+0.5+gend())/2.0+x)/fw-0.5)\n\t\t\t\t\t\t\tccy := vec.Mult(cy, ((sy+0.5+gend())/2.0+y)/fh-0.5)\n\t\t\t\t\t\t\td := vec.Add(vec.Add(ccx, ccy), a.Cam.Direct)\n\t\t\t\t\t\t\tr := ray.New(vec.Add(a.Cam.Origin, vec.Mult(d, 130)), vec.Norm(d))\n\t\t\t\t\t\t\tc.Add(vec.Mult(a.trace(r, 0), inv))\n\t\t\t\t\t\t}\n\t\t\t\t\t\tsum.Add(vec.Mult(vec.New(pic.Clamp(c.X), pic.Clamp(c.Y), pic.Clamp(c.Z)), 0.25))\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tbar.Add(1)\n\t\t\t}\n\t\t}()\n\t}\n\n\tfor y := 0; y < h; y++ {\n\t\tfor x := 0; x < w; x++ {\n\t\t\tch <- renderData{\n\t\t\t\tsum: &p.C[(h-y-1)*w+x],\n\t\t\t\tx: float64(x),\n\t\t\t\ty: float64(y),\n\t\t\t}\n\t\t}\n\t}\n\n\tclose(ch)\n\twg.Wait()\n\n\tbar.FinishPrint(\"Rendering completed\")\n\treturn a\n}", "func FramebufferRenderbuffer(target Enum, attachment Enum, renderbuffertarget Enum, renderbuffer Uint) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcattachment, _ := (C.GLenum)(attachment), cgoAllocsUnknown\n\tcrenderbuffertarget, _ := (C.GLenum)(renderbuffertarget), cgoAllocsUnknown\n\tcrenderbuffer, _ := (C.GLuint)(renderbuffer), cgoAllocsUnknown\n\tC.glFramebufferRenderbuffer(ctarget, cattachment, crenderbuffertarget, crenderbuffer)\n}", "func FrameBuffer(m rv.RenderModel) {\n\tframebuffer(m)\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func ReadBuffer(mode uint32) {\n C.glowReadBuffer(gpReadBuffer, (C.GLenum)(mode))\n}", "func (*Image) Descriptor() ([]byte, []int) {\n\treturn file_api_proto_rawDescGZIP(), []int{1}\n}", "func (renderbuffer Renderbuffer) Delete() {\n\t// TODO: Is it somehow possible to get &uint32(renderbuffer) without assigning it to renderbuffers?\n\trenderbuffers := uint32(renderbuffer)\n\tgl.DeleteRenderbuffers(1, &renderbuffers)\n}", "func FramebufferRenderbuffer(target, attachment, rbTarget Enum, rb Renderbuffer) {\n\tgl.FramebufferRenderbuffer(uint32(target), uint32(attachment), uint32(rbTarget), rb.Value)\n}", "func (*ImageInput) Descriptor() ([]byte, []int) {\n\treturn file_proto_meme_proto_rawDescGZIP(), []int{3}\n}", "func image0(img image.Image) (Data, error) {\n\tbytes, mime, err := encodePng(img)\n\tif err != nil {\n\t\treturn Data{}, err\n\t}\n\treturn Data{\n\t\tData: BundledMIMEData{\n\t\t\tmime: bytes,\n\t\t},\n\t\tMetadata: BundledMIMEData{\n\t\t\tmime: imageMetadata(img),\n\t\t},\n\t}, nil\n}", "func (n *nativeObject) SampleCount() int {\n\treturn n.sampleCount\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func (spriteBatch *SpriteBatch) GetBufferSize() int {\n\treturn spriteBatch.size\n}", "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tsyscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer))\n}", "func (frame *AvFrame) GetInfo() (width int, height int, linesize [8]int32, data [8]*uint8) {\n\twidth = int(frame.linesize[0])\n\theight = int(frame.height)\n\tfor i := range linesize {\n\t\tlinesize[i] = int32(frame.linesize[i])\n\t}\n\tfor i := range data {\n\t\tdata[i] = (*uint8)(frame.data[i])\n\t}\n\t// log.Println(\"Linesize is \", frame.linesize, \"Data is\", data)\n\treturn\n}", "func (r *ImageRef) Format() ImageType {\n\treturn r.format\n}", "func (ob *Object) Render() {\n\tob.image.Draw(ob.x, ob.y, allegro.FLIP_NONE)\n}", "func DataTypeSize(t GLenum) int {\n\tswitch t {\n\tcase GLenum_GL_BYTE,\n\t\tGLenum_GL_UNSIGNED_BYTE:\n\t\treturn 1\n\tcase GLenum_GL_SHORT,\n\t\tGLenum_GL_UNSIGNED_SHORT,\n\t\tGLenum_GL_HALF_FLOAT_ARB,\n\t\tGLenum_GL_HALF_FLOAT_OES:\n\t\treturn 2\n\tcase GLenum_GL_FIXED,\n\t\tGLenum_GL_FLOAT,\n\t\tGLenum_GL_INT,\n\t\tGLenum_GL_UNSIGNED_INT,\n\t\tGLenum_GL_UNSIGNED_INT_2_10_10_10_REV:\n\t\treturn 4\n\tdefault:\n\t\tpanic(fmt.Errorf(\"Unknown data type %v\", t))\n\t}\n}", "func (m *metricMysqlBufferPoolDataPages) init() {\n\tm.data.SetName(\"mysql.buffer_pool.data_pages\")\n\tm.data.SetDescription(\"The number of data pages in the InnoDB buffer pool.\")\n\tm.data.SetUnit(\"1\")\n\tm.data.SetEmptySum()\n\tm.data.Sum().SetIsMonotonic(false)\n\tm.data.Sum().SetAggregationTemporality(pmetric.MetricAggregationTemporalityCumulative)\n\tm.data.Sum().DataPoints().EnsureCapacity(m.capacity)\n}", "func (d *Display) resetBuffer() {\n\td.width = d.device.Width()\n\td.height = d.device.Height()\n\td.buffer = make([][]byte, d.height)\n\tfor y := range d.buffer {\n\t\td.buffer[y] = make([]byte, d.width)\n\t}\n}", "func (*ImageInfo) Descriptor() ([]byte, []int) {\n\treturn file_proto_laptopService_proto_rawDescGZIP(), []int{6}\n}", "func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width)}\n}", "func (s *Stream) FrameImageDataSize() int64 {\n\treturn int64(s.LumaPlaneSize() + 2*s.ChromaPlaneSize() + s.AlphaPlaneSize())\n}", "func (s *AssetsStorage) Init(renderer *Renderer, config *config.Config) error {\n\tgrid := CreateGrid(renderer, config)\n\ts.Grid = grid\n\n\ts.Dots = make([]Renderable, len(Colors))\n\ts.VertLines = make([]Renderable, len(Colors))\n\ts.HorizLines = make([]Renderable, len(Colors))\n\tfor i, c := range Colors {\n\t\ts.Dots[i] = createDot(c, renderer, config)\n\t\ts.VertLines[i] = createVLine(c, renderer, config)\n\t\ts.HorizLines[i] = createHLine(c, renderer, config)\n\t}\n\n\treturn nil\n}", "func (frame *AvFrame) SetInfo(width int, height int, pixFmt int) (err error) {\n\tframe.width = C.int(width)\n\tframe.height = C.int(height)\n\tframe.format = C.int(pixFmt)\n\tif ret := C.av_frame_get_buffer((*C.struct_AVFrame)(unsafe.Pointer(frame)), 32 /*alignment*/); ret < 0 {\n\t\terr = fmt.Errorf(\"Error allocating avframe buffer. Err: %v\", ret)\n\t\treturn\n\t}\n\treturn\n}", "func BufferSubData(target Enum, offset Intptr, size Sizeiptr, data unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcoffset, _ := (C.GLintptr)(offset), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tC.glBufferSubData(ctarget, coffset, csize, cdata)\n}", "func (*ImageInfo) Descriptor() ([]byte, []int) {\n\treturn file_laptop_service_proto_rawDescGZIP(), []int{5}\n}", "func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func IsRenderbuffer(renderbuffer Uint) Boolean {\n\tcrenderbuffer, _ := (C.GLuint)(renderbuffer), cgoAllocsUnknown\n\t__ret := C.glIsRenderbuffer(crenderbuffer)\n\t__v := (Boolean)(__ret)\n\treturn __v\n}", "func (r renderer) Image(out *bytes.Buffer, link []byte, title []byte, alt []byte) {}", "func ReadBuffer(src uint32) {\n\tC.glowReadBuffer(gpReadBuffer, (C.GLenum)(src))\n}", "func ReadBuffer(src uint32) {\n\tC.glowReadBuffer(gpReadBuffer, (C.GLenum)(src))\n}", "func (self *GameObjectCreator) RenderTexture4O(width int, height int, key string, addToCache bool) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height, key, addToCache)}\n}", "func (s *ImageSpec) NumChannels() int {\n\tret := int(C.ImageSpec_nchannels(s.ptr))\n\truntime.KeepAlive(s)\n\treturn ret\n}", "func (p *movingAverageProcessor) getBufferData(index int, namespace string) interface{} {\n\n\treturn p.movingAverageMap[namespace].movingAverageBuf[index]\n}", "func IsRenderbuffer(renderbuffer uint32) bool {\n ret := C.glowIsRenderbuffer(gpIsRenderbuffer, (C.GLuint)(renderbuffer))\n return ret == TRUE\n}", "func (*ProductImage) Descriptor() ([]byte, []int) {\n\treturn file_product_proto_rawDescGZIP(), []int{1}\n}", "func init() {\n\timage.RegisterFormat(\"pbm\", \"P4\", decodePBM, decodeConfigPBM)\n\timage.RegisterFormat(\"pbm\", \"P1\", decodePBMPlain, decodeConfigPBM)\n}", "func (*Images) Descriptor() ([]byte, []int) {\n\treturn file_kit_kit_proto_rawDescGZIP(), []int{0}\n}", "func (self *Graphics) Data() interface{}{\n return self.Object.Get(\"data\")\n}", "func IsRenderbuffer(rb Renderbuffer) bool {\n\treturn gl.IsRenderbuffer(rb.Value)\n}" ]
[ "0.6027799", "0.5717835", "0.5703735", "0.56905144", "0.56375647", "0.56171376", "0.56171376", "0.55977327", "0.5487325", "0.53763473", "0.536057", "0.5331314", "0.5275517", "0.52639896", "0.5248336", "0.524174", "0.5198033", "0.51471144", "0.51371145", "0.5113358", "0.5106328", "0.51042765", "0.51042765", "0.5073374", "0.5073059", "0.5064209", "0.5044571", "0.5040495", "0.5036414", "0.5025842", "0.5017743", "0.501177", "0.5009657", "0.49948537", "0.49867877", "0.492597", "0.49177894", "0.49059954", "0.48902258", "0.48699257", "0.48690006", "0.4851194", "0.4850668", "0.48371917", "0.48371917", "0.48209736", "0.4815752", "0.4812168", "0.4812168", "0.4808559", "0.48076192", "0.48015743", "0.47909316", "0.4790199", "0.4790199", "0.47788194", "0.47755876", "0.47703996", "0.47697964", "0.47616336", "0.47616336", "0.47367716", "0.47349834", "0.472587", "0.4724966", "0.47228664", "0.47216874", "0.47162333", "0.47152132", "0.4695024", "0.46848857", "0.46809134", "0.46770218", "0.46742436", "0.4668849", "0.46676096", "0.46628103", "0.4649983", "0.46498463", "0.46486786", "0.46474496", "0.4647245", "0.46466252", "0.46459916", "0.46448308", "0.46365523", "0.46333504", "0.4630849", "0.46293858", "0.46293858", "0.46220618", "0.4619435", "0.4618849", "0.46180803", "0.4611103", "0.46052486", "0.45999035", "0.45979", "0.45974687" ]
0.47432134
62
reset histogram table entries to zero
func ResetHistogram(target uint32) { C.glowResetHistogram(gpResetHistogram, (C.GLenum)(target)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (h *Histogram) Reset() {\n\th.Counter.Reset()\n\t// Leave Offset and Divider alone\n\tfor i := 0; i < len(h.Hdata); i++ {\n\t\th.Hdata[i] = 0\n\t}\n}", "func (ms HistogramDataPoint) InitEmpty() {\n\t*ms.orig = &otlpmetrics.HistogramDataPoint{}\n}", "func (ms HistogramBucket) InitEmpty() {\n\t*ms.orig = &otlpmetrics.HistogramDataPoint_Bucket{}\n}", "func ResetHistogram(target uint32) {\n C.glowResetHistogram(gpResetHistogram, (C.GLenum)(target))\n}", "func (tt *TtTable) Clear() {\n\t// Create new slice/array - garbage collections takes care of cleanup\n\ttt.data = make([]TtEntry, tt.maxNumberOfEntries, tt.maxNumberOfEntries)\n\ttt.numberOfEntries = 0\n\ttt.Stats = TtStats{}\n}", "func (ms HistogramBucketExemplar) InitEmpty() {\n\t*ms.orig = &otlpmetrics.HistogramDataPoint_Bucket_Exemplar{}\n}", "func (ht *HashTable) Clear() {\n\tfor i := range ht.table {\n\t\tht.table[i] = hashEntry{}\n\t}\n}", "func (m *metricVec) Reset() { m.metricMap.Reset() }", "func (it *emptyIterator) AtHistogram() (int64, *histogram.Histogram) { return 0, nil }", "func (d *RabinKarp64) Reset() {\n\td.tables = nil\n\td.value = 0\n\td.window = d.window[:0]\n\td.oldest = 0\n\td.updateTables()\n}", "func (h *Histogram) Init() {\n\t*h = map[rune]int{\n\t\t'A': 0,\n\t\t'C': 0,\n\t\t'T': 0,\n\t\t'G': 0,\n\t}\n}", "func (s *shard) reset() {\n\ts.rwMutex.Lock()\n\n\ts.ring.Reset()\n\n\tbm := s.entryIndexes\n\tfor k := range bm {\n\t\tdelete(bm, k)\n\t}\n\n\tatomic.StoreUint64(&s.hits, 0)\n\tatomic.StoreUint64(&s.misses, 0)\n\tatomic.StoreUint64(&s.delHits, 0)\n\tatomic.StoreUint64(&s.delMisses, 0)\n\tatomic.StoreUint64(&s.collisions, 0)\n\n\ts.rwMutex.Unlock()\n}", "func (m *RestaurantMutation) ResetHistories() {\n\tm.histories = nil\n\tm.clearedhistories = false\n\tm.removedhistories = nil\n}", "func (hash * SpaceHash) clearHash() { \n for i:=0; i<hash.numcells; i++ { \n hash.clearHashCell(i)\n } \n}", "func (ht *HashTable) Clear() (err error) {\n\tif err = ht.DataFile.Clear(); err != nil {\n\t\treturn\n\t}\n\tht.calculateNumBuckets()\n\treturn\n}", "func (th *TxHistory) Clear() {\n\tfor i := 0; i < dbtypes.NumIntervals; i++ {\n\t\tth.TypeByInterval[i] = nil\n\t\tth.AmtFlowByInterval[i] = nil\n\t}\n}", "func (tr *trooper) reset() {\n\ttr.trash()\n\ttr.addCenter()\n\tfor cnt, b := range tr.bits {\n\t\tb.reset(tr.ipos[cnt])\n\t}\n\ttr.healthChanged(tr.health())\n}", "func (h *atomicHeadTailIndex) reset() {\n\th.u.Store(0)\n}", "func (h *runeHistogram) refreshValidity() {\n\th.valid = true\n\tfor _, n := range h.set {\n\t\tif n == 0 {\n\t\t\th.valid = false\n\t\t\treturn\n\t\t}\n\t}\n}", "func UpdateHistogram(h *Histogram, feedback *QueryFeedback) *Histogram {\n\tbuckets, isNewBuckets, totalCount := splitBuckets(h, feedback)\n\tbuckets = mergeBuckets(buckets, isNewBuckets, float64(totalCount))\n\thist := buildNewHistogram(h, buckets)\n\t// Update the NDV of primary key column.\n\tif feedback.Tp == PkType {\n\t\thist.NDV = int64(hist.TotalRowCount())\n\t}\n\treturn hist\n}", "func (s *Slab) Reset() {\n\ts.entries = s.entries[:0]\n\ts.next = 0\n\ts.len = 0\n}", "func (r *PackageAggRow) ClearCount() { r.Data.Count = nil }", "func clearTables() {\n\tmodel.Tables = make([]*model.Table, 0)\n}", "func (m *metricMap) Reset() {\n\tm.mtx.Lock()\n\tdefer m.mtx.Unlock()\n\n\tfor h := range m.metrics {\n\t\tdelete(m.metrics, h)\n\t}\n}", "func (t *Table) Clear() {\r\n\r\n\tfor ri := 0; ri < len(t.rows); ri++ {\r\n\t\ttrow := t.rows[ri]\r\n\t\tt.Panel.Remove(trow)\r\n\t\ttrow.DisposeChildren(true)\r\n\t\ttrow.Dispose()\r\n\t}\r\n\tt.rows = nil\r\n\tt.firstRow = 0\r\n\tt.rowCursor = -1\r\n\tt.recalc()\r\n\tt.Dispatch(OnTableRowCount, nil)\r\n}", "func (ms Metric) InitEmpty() {\n\t*ms.orig = &otlpmetrics.Metric{}\n}", "func (o *CompartimentoHistorico) UnsetData() {\n\to.Data.Unset()\n}", "func (ms SummaryValueAtPercentile) InitEmpty() {\n\t*ms.orig = &otlpmetrics.SummaryDataPoint_ValueAtPercentile{}\n}", "func newRuneHistogram(tracking, init []rune) *runeHistogram {\n\th := &runeHistogram{set: make(map[rune]int)}\n\tfor _, ch := range tracking {\n\t\th.set[ch] = 0\n\t}\n\tif len(init) > 0 {\n\t\tfor _, ch := range init {\n\t\t\tif _, ok := h.set[ch]; ok {\n\t\t\t\th.set[ch]++\n\t\t\t}\n\t\t}\n\t\th.refreshValidity()\n\t}\n\treturn h\n}", "func (c *cbox) reset(cellCount int) {\n\tc.trashc()\n\tc.ccnt = 0 // only spot where this is reset to 0\n\tif cellCount > c.cmax {\n\t\tcellCount = c.cmax\n\t}\n\tfor cnt := 0; cnt < cellCount; cnt++ {\n\t\tc.attach()\n\t}\n}", "func (ms MetricDescriptor) InitEmpty() {\n\t*ms.orig = &otlpmetrics.MetricDescriptor{}\n}", "func (s *UniformSample) Clear() {\n\ts.mutex.Lock()\n\tdefer s.mutex.Unlock()\n\ts.count = 0\n\ts.values = make([]int64, 0, s.reservoirSize)\n}", "func (h *ihash) Reset() {}", "func (self *Weights) reset() {\n\tif len(self.Scale)>0 {\n\t\tself.Scale = self.Scale[:0]\n\t}\n}", "func (s Counters) Zero() {\n\tfor i := range s {\n\t\tc := &s[i]\n\t\tc.Count = 0\n\t}\n}", "func (ms SummaryDataPoint) InitEmpty() {\n\t*ms.orig = &otlpmetrics.SummaryDataPoint{}\n}", "func (m *BarTimeRangeMutation) ResetCount() {\n\tm.count = nil\n\tm.addcount = nil\n}", "func (r *RunningStats) Clear() {\n\tr.n = 0\n\tr.m1 = 0.0\n\tr.m2 = 0.0\n\tr.m3 = 0.0\n\tr.m4 = 0.0\n}", "func (r *RegionStatistics) Reset() {\n\tregionMissPeerRegionCounter.Set(0)\n\tregionExtraPeerRegionCounter.Set(0)\n\tregionDownPeerRegionCounter.Set(0)\n\tregionPendingPeerRegionCounter.Set(0)\n\tregionOfflinePeerRegionCounter.Set(0)\n\tregionLearnerPeerRegionCounter.Set(0)\n\tregionEmptyRegionCounter.Set(0)\n\tregionOversizedRegionCounter.Set(0)\n\tregionUndersizedRegionCounter.Set(0)\n\tregionWitnessLeaderRegionCounter.Set(0)\n}", "func (e *fastGen) Reset() {\n\tif cap(e.hist) < allocHistory {\n\t\te.hist = make([]byte, 0, allocHistory)\n\t}\n\t// We offset current position so everything will be out of reach.\n\t// If we are above the buffer reset it will be cleared anyway since len(hist) == 0.\n\tif e.cur <= bufferReset {\n\t\te.cur += maxMatchOffset + int32(len(e.hist))\n\t}\n\te.hist = e.hist[:0]\n}", "func (c *Cuckoo) addTable(growFactor float64) {\n\t//fmt.Printf(\"table: %d\\n\", c.Ntables)\n\tc.Ntables++\n\tbuckets := int(float64(c.Nbuckets) * growFactor)\n\tslots := c.Nslots\n\tc.Size += buckets * slots\n\tc.MaxElements = int(float64(c.Size) * c.MaxLoadFactor)\n\tt := new(Table)\n\tt.buckets = make([]Slots, buckets, buckets)\n\t// we should do this lazily\n\tfor b, _ := range t.buckets {\n\t\tif len(t.buckets[b]) == 0 {\n\t\t\tt.buckets[b] = makeSlots(t.buckets[b], slots)\n\t\t\tfor s, _ := range t.buckets[b] {\n\t\t\t\tt.buckets[b][s].val = c.emptyValue // ???\n\t\t\t}\n\t\t}\n\t}\n\tt.seed = uint64(len(c.tables) + 1)\n\tt.hfs = c.getHash(c.HashName, t.seed)\n\tt.Nbuckets = c.Nbuckets\n\tt.Nslots = c.Nslots\n\tt.Size = t.Nbuckets * t.Nslots\n\tt.MaxElements = int(float64(t.Size) * c.MaxLoadFactor)\n\tt.c = c\n\tc.tables = append(c.tables, t)\n\n\t// perhaps reset the stats ???\n}", "func (c *Column) reset() {\n\tc.length = 0\n\tc.nullBitmap = c.nullBitmap[:0]\n\tif len(c.offsets) > 0 {\n\t\t// The first offset is always 0, it makes slicing the data easier, we need to keep it.\n\t\tc.offsets = c.offsets[:1]\n\t}\n\tc.data = c.data[:0]\n}", "func (ds *Dataset) Clear() {\n\tds.min = math.MaxFloat64\n\tds.max = math.SmallestNonzeroFloat64\n\tds.product = 1\n\tds.total = 0\n\tds.recipsum = 0\n\tds.values = ds.values[:0]\n}", "func (g *MyGame) Clear() {\n g.Points = []int{}\n g.Tables = []string{}\n g.States = []string{}\n g.CurTable = \"\"\n g.CurWords = []string{}\n g.CurRound = -1\n for _, _ = range g.Users {\n g.Points = append(g.Points, 0)\n }\n}", "func (s *Statistics) reset() {\n\ts.cycles++\n\ts.totalMessagesCleared += s.messagesCleared\n\n\ts.memoryCleared = 0\n\ts.messagesCleared = 0\n}", "func (m *MetricVec) Reset() {\n\tm.mtx.Lock()\n\tdefer m.mtx.Unlock()\n\n\tfor h := range m.children {\n\t\tdelete(m.children, h)\n\t}\n}", "func (b *Bucket) Reset() {\n\tb[0].Store(0)\n\tb[1].Store(0)\n}", "func (ms InstrumentationLibraryMetrics) InitEmpty() {\n\t*ms.orig = &otlpmetrics.InstrumentationLibraryMetrics{}\n}", "func (s *CPUSet) Zero() {\n\tfor i := range s {\n\t\ts[i] = 0\n\t}\n}", "func (m *IntervalMutation) ResetBars() {\n\tm.bars = nil\n\tm.clearedbars = false\n\tm.removedbars = nil\n}", "func (m *ValuesResultArrayHash) Reset() {\n\tfor hash, entry := range m.lookup {\n\t\tm.removevaluesResultArrayHashKey(hash, entry.key)\n\t}\n}", "func (m *dirtySeriesMap) Reset() {\n\tfor hash, entry := range m.lookup {\n\t\tm.removeMapKey(hash, entry.key)\n\t}\n}", "func (l List) ClearStats() {\n\tfor i := 0; i < len(l); i++ {\n\t\tl[i].WorkingBurst = l[i].Burst\n\t\tl[i].Start = -1\n\t\tl[i].Finished = -1\n\t}\n}", "func (v *NullableDistributionWidgetHistogramRequestQuery) Unset() {\n\tv.value = nil\n\tv.isSet = false\n}", "func (NilUGauge) Clear() uint64 { return 0 }", "func (o *UsageLogsHour) UnsetLogsRehydratedIndexedCount() {\n\to.LogsRehydratedIndexedCount.Unset()\n}", "func resetTable(w http.ResponseWriter, r *http.Request, _ httprouter.Params){\n\tmytable = mytable.reset()\n\temptydb()\n}", "func (NilCounter) Clear() {}", "func (NilCounter) Clear() {}", "func (it *emptyIterator) AtFloatHistogram() (int64, *histogram.FloatHistogram) { return 0, nil }", "func (r *TimeBucketResults) Clear() {\n\tr.buckets = nil\n}", "func (h *HyperLogLog32) Reset() {\n\tfor i := range h.register {\n\t\th.register[i] = 0\n\t}\n}", "func (h *Histogram) filterHistogram(newBuckets []Bucket) *Histogram {\n\tcheckBucketsValid(newBuckets)\n\n\ttotal := int64(0)\n\tfor _, b := range newBuckets {\n\t\ttotal += b.NumEq + b.NumRange\n\t}\n\n\tif total == 0 {\n\t\treturn &Histogram{}\n\t}\n\n\tselectivity := float64(total) / float64(h.RowCount)\n\n\t// Estimate the new DistinctCount based on the selectivity of this filter.\n\t// todo(rytaft): this could be more precise if we take into account the\n\t// null count of the original histogram. This could also be more precise for\n\t// the operators =, !=, in, and not in, since we know how these operators\n\t// should affect the distinct count.\n\tdistinctCount := int64(float64(h.DistinctCount) * selectivity)\n\tif distinctCount == 0 {\n\t\t// There must be at least one distinct value since RowCount > 0.\n\t\tdistinctCount++\n\t}\n\n\treturn &Histogram{\n\t\tRowCount: total,\n\t\tDistinctCount: distinctCount,\n\n\t\t// All the returned rows will be non-null for this column.\n\t\tNullCount: 0,\n\t\tBuckets: newBuckets,\n\t}\n}", "func (m *Metrics) Reset() {\n\tmetrics.Reset()\n\tm.Lock()\n\tm.gauges = make(map[string]metrics.Gauge)\n\tm.counters = make(map[string]metrics.Counter)\n\tm.histograms = make(map[string]*metrics.Histogram)\n\tm.Unlock()\n}", "func (s *fseEncoder) Histogram() *[256]uint32 {\n\treturn &s.count\n}", "func (m *BarGroupMutation) ResetCount() {\n\tm.count = nil\n\tm.addcount = nil\n}", "func (ms Int64DataPoint) InitEmpty() {\n\t*ms.orig = &otlpmetrics.Int64DataPoint{}\n}", "func (ms ResourceMetrics) InitEmpty() {\n\t*ms.orig = &otlpmetrics.ResourceMetrics{}\n}", "func (mu *MuHash) Reset() {\n\tmu.numerator.SetToOne()\n\tmu.denominator.SetToOne()\n}", "func (this *KeyspaceTerm) UnsetUnderHash() {\n\tthis.property &^= TERM_UNDER_HASH\n}", "func (m *RestaurantMutation) ClearHistories() {\n\tm.clearedhistories = true\n}", "func (ss *SequenceStats) Clear() {\n\tss.Min.Clear()\n\tss.Max.Clear()\n\tss.Variance.Reset()\n}", "func (f *FDTable) initNoLeakCheck() {\n\tvar slice descriptorBucketSlice // Empty slice.\n\tf.slice.Store(&slice)\n}", "func (o *CompartimentoHistorico) UnsetUpd() {\n\to.Upd.Unset()\n}", "func (e *Timing) Reset() {\n\te.Min = 0\n\te.Max = 0\n\te.Value = 0\n\te.Values = make(float64Slice, 0)\n\te.Count = 0\n}", "func (s *syncMapInt64) reset() {\n\ts.Lock()\n\tfor t := range s.m {\n\t\ts.m[t] = 0\n\t}\n\n\ts.Unlock()\n}", "func (tt *TtTable) Hashfull() int {\n\tif tt.maxNumberOfEntries == 0 {\n\t\treturn 0\n\t}\n\treturn int((1000 * tt.numberOfEntries) / tt.maxNumberOfEntries)\n}", "func (bitmap *bitmap) Unset(index int) {\n\tbitmap.set(index, 0)\n}", "func (l *LabelStatistics) Reset() {\n\tregionLabelLevelGauge.Reset()\n}", "func (h *handlerImpl) reset(adjMatrix adjacencyMatrix) {\n\tfor from := range adjMatrix {\n\t\tfor to := range adjMatrix[from] {\n\t\t\tadjMatrix[from][to].disabled = false\n\t\t}\n\t}\n}", "func (h *batchHistogram) update(his *metrics.Float64Histogram, sum float64) {\n\tcounts, buckets := his.Counts, his.Buckets\n\n\th.mu.Lock()\n\tdefer h.mu.Unlock()\n\n\t// Clear buckets.\n\tfor i := range h.counts {\n\t\th.counts[i] = 0\n\t}\n\t// Copy and reduce buckets.\n\tvar j int\n\tfor i, count := range counts {\n\t\th.counts[j] += count\n\t\tif buckets[i+1] == h.buckets[j+1] {\n\t\t\tj++\n\t\t}\n\t}\n\tif h.hasSum {\n\t\th.sum = sum\n\t}\n}", "func Reset() {\n\tmutex.Lock()\n\taverages = make(map[string]*currentAverage)\n\tmutex.Unlock()\n}", "func (h *Split) Reset() {\n\tif h.Max == 0 {\n\t\th.Max = 1<<31 - 1\n\t}\n\tif h.Mask == 0 {\n\t\th.Mask = 1<<12 - 1\n\t}\n\tif h.Cond == 0 {\n\t\th.Cond = 1<<12 - 1\n\t}\n\tif h.Window == 0 {\n\t\th.Window = 1 << 13\n\t}\n\tif h.Ring == nil || len(h.Ring) != h.Window {\n\t\th.Ring = make([]uint8, h.Window)\n\t} else {\n\t\tfor j := range h.Ring {\n\t\t\th.Ring[j] = 0\n\t\t}\n\t}\n}", "func init() {\n\tval2Bucket = make([]int, maxArrayValue)\n\tmaxArrayValueIndex = -1\n\tfor i, value := range histogramBucketValues {\n\t\tif value == maxArrayValue {\n\t\t\tmaxArrayValueIndex = i\n\t\t\tbreak\n\t\t}\n\t}\n\tif maxArrayValueIndex == -1 {\n\t\tlog.Fatalf(\"Bug boundary maxArrayValue=%d not found in bucket list %v\", maxArrayValue, histogramBucketValues)\n\t}\n\tidx := 0\n\tfor i := int32(0); i < maxArrayValue; i++ {\n\t\tif i >= histogramBucketValues[idx] {\n\t\t\tidx++\n\t\t}\n\t\tval2Bucket[i] = idx\n\t}\n\t// coding bug detection (aka impossible if it works once) until 1000\n\tif idx != maxArrayValueIndex {\n\t\tlog.Fatalf(\"Bug in creating histogram index idx %d vs index %d up to %d\", idx, int(maxArrayValue), maxArrayValue)\n\t}\n}", "func clean(g *Game) {\n\tfor i := range g.gameBoard {\n\t\tg.gameBoard[i] = 0\n\t}\n}", "func (i *IntSet) Clear() {\n\ti.Words = make([]uint64, 0)\n}", "func (o *CompartimentoHistorico) UnsetMensagem() {\n\to.Mensagem.Unset()\n}", "func (table ObjectMasterTable) Reset() {\n\ttableLen := len(table)\n\tfor i := 0; i < tableLen; i++ {\n\t\tentry := &table[i]\n\t\tentry.Reset()\n\t\tentry.Next = ObjectID(i + 1)\n\t}\n\tif tableLen > 0 {\n\t\ttable[tableLen-1].Next = 0\n\t}\n}", "func (h *Histogram) Transfer(src *Histogram) {\n\tif src.Count == 0 {\n\t\treturn\n\t}\n\tif h.Count == 0 {\n\t\th.CopyFrom(src)\n\t\tsrc.Reset()\n\t\treturn\n\t}\n\th.copyHDataFrom(src)\n\th.Counter.Transfer(&src.Counter)\n\tsrc.Reset()\n}", "func (c *Aggregator) Histogram() (aggregation.Buckets, error) {\n\treturn aggregation.Buckets{\n\t\tBoundaries: c.boundaries,\n\t\tCounts: c.state.bucketCounts,\n\t}, nil\n}", "func (a *MovAvg) Reset() {\n\ta.r, a.w = 0, 0\n\tfor i := range a.sum {\n\t\ta.sum[i] = 0\n\t\ta.v[i] = 0\n\t}\n}", "func (s *StackF64) clear() {\n\tfor i := 0; i < len(s.data); i++ {\n\t\ts.data[i] = 0\n\t}\n}", "func (mm *Uint64Uint64Map) Clear() {\n\t*mm = make(map[uint64]uint64)\n}", "func (wv *Spectrum) SetZero() {\n\tfor k := 0; k < 4; k++ {\n\t\twv.C[k] = 0\n\t}\n\n}", "func (o *UsageLogsHour) UnsetIndexedEventsCount() {\n\to.IndexedEventsCount.Unset()\n}", "func (c *MetricCache) clearEmptyMetrics() {\n\tfor familyName, family := range c.familyMap {\n\t\tfamily.prune()\n\t\tif len(family.metrics) == 0 {\n\t\t\tdelete(c.familyMap, familyName)\n\t\t}\n\t}\n}", "func (o *CompartimentoHistorico) UnsetUsr() {\n\to.Usr.Unset()\n}", "func (h *MapInt16ToUint64) Clear() {\n\tfor i, e := range h.slots {\n\t\tif e != nil {\n\t\t\tfor e != nil {\n\t\t\t\tn := e.next\n\t\t\t\th.free(e)\n\t\t\t\te = n\n\t\t\t}\n\t\t\th.slots[i] = nil\n\t\t}\n\t}\n\th.used = 0\n}", "func (h *MapInt16ToInt64) Clear() {\n\tfor i, e := range h.slots {\n\t\tif e != nil {\n\t\t\tfor e != nil {\n\t\t\t\tn := e.next\n\t\t\t\th.free(e)\n\t\t\t\te = n\n\t\t\t}\n\t\t\th.slots[i] = nil\n\t\t}\n\t}\n\th.used = 0\n}", "func (m *DividendMutation) ResetFrequency() {\n\tm.frequency = nil\n\tm.addfrequency = nil\n}" ]
[ "0.77796936", "0.6632671", "0.6602373", "0.62776405", "0.62066203", "0.6112114", "0.6076527", "0.60095865", "0.59967715", "0.5862732", "0.5829162", "0.56958616", "0.56720376", "0.5647056", "0.56146", "0.5613184", "0.56100583", "0.56016034", "0.5594738", "0.5576105", "0.55743647", "0.5542438", "0.55419284", "0.5538729", "0.55234003", "0.55157346", "0.5509589", "0.5509283", "0.5505815", "0.54906493", "0.5451412", "0.54452604", "0.5438353", "0.54332256", "0.54300594", "0.54040813", "0.5399938", "0.5393536", "0.53874403", "0.5361113", "0.5351766", "0.5351744", "0.5338144", "0.5337264", "0.5266683", "0.52640855", "0.52623516", "0.5260381", "0.52541107", "0.5251533", "0.5246851", "0.52388215", "0.522864", "0.52191526", "0.52055526", "0.5204761", "0.5196449", "0.5187178", "0.5187178", "0.51773775", "0.5172039", "0.516546", "0.51634896", "0.51615477", "0.5157744", "0.5142483", "0.5134967", "0.5133611", "0.5129006", "0.511365", "0.5100789", "0.50997674", "0.5092433", "0.5086007", "0.50854605", "0.5084881", "0.50831074", "0.5073848", "0.5054848", "0.5045643", "0.50412726", "0.5040011", "0.5035343", "0.5032444", "0.50189567", "0.5018571", "0.5018283", "0.50146306", "0.5011397", "0.5010921", "0.5002708", "0.50022084", "0.499698", "0.49924275", "0.4989325", "0.49856374", "0.49822685", "0.4979377", "0.4968319", "0.49638584" ]
0.6191807
5
reset minmax table entries to initial values
func ResetMinmax(target uint32) { C.glowResetMinmax(gpResetMinmax, (C.GLenum)(target)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (r *MinMaxRange) Reset() {\n\tr.Min = math.Inf(1)\n\tr.Max = math.Inf(-1)\n}", "func testSetMinNumTablets(newMin int) {\n\tminNumTablets.Set(newMin)\n}", "func (d *NonCumulativeDistribution) UpdateMinMax() {\n}", "func (stats *PrimaryKeyStats) UpdateMinMax(pk PrimaryKey) {\n\tif stats.MinPk == nil {\n\t\tstats.MinPk = pk\n\t} else if stats.MinPk.GT(pk) {\n\t\tstats.MinPk = pk\n\t}\n\n\tif stats.MaxPk == nil {\n\t\tstats.MaxPk = pk\n\t} else if stats.MaxPk.LT(pk) {\n\t\tstats.MaxPk = pk\n\t}\n}", "func ResetMinmax(target uint32) {\n C.glowResetMinmax(gpResetMinmax, (C.GLenum)(target))\n}", "func (m *TransposableMatrix) FilledMinMax(printIt bool) []*Point {\n\n\tret := make([]*Point, 8)\n\tcopy(ret, m.sOutmost)\n\n\tf := func(steps int) {\n\t\tfor i := 0; i < steps; i++ {\n\t\t\tret = append(ret[1:], ret[0])\n\t\t}\n\t}\n\n\tswitch m.persp {\n\tcase 0:\n\t\t// nothing\n\tcase 1:\n\t\tf(2)\n\tcase 2:\n\t\tf(4)\n\tcase 3:\n\t\tf(6)\n\tdefault:\n\t\tpanic(\"allowed: 0 North - 1 West - 2 South - 3 East\")\n\t}\n\n\tif printIt {\n\t\talreadyXY := map[int]bool{}\n\t\tfor i := 0; i < len(ret); i++ {\n\t\t\txm, ym := m.transposeBase2Mapped(ret[i].x, ret[i].y)\n\t\t\tm.SetLabel(xm, ym, Slot{Label: spriteCorners1[i/2]})\n\t\t\tif alreadyXY[multiSortFactor*xm+ym] {\n\t\t\t\tm.SetLabel(xm, ym, Slot{Label: spriteUturnsHoriz[i/4]})\n\t\t\t}\n\t\t\talreadyXY[multiSortFactor*xm+ym] = true\n\t\t}\n\t}\n\n\treturn ret\n}", "func (m *TransposableMatrix) updateLimits(xb, yb int) {\n\n\t// total limits of filled slots\n\tif xb < m.xmif {\n\t\tm.xmif = xb\n\t}\n\tif xb >= m.xmaf {\n\t\tm.xmaf = xb\n\t}\n\tif yb < m.ymif {\n\t\tm.ymif = yb\n\t}\n\tif yb >= m.ymaf {\n\t\tm.ymaf = yb\n\t}\n\n\t//\n\t// the outmost slots - along horizontal perspectives\n\tif xb == m.xmif &&\n\t\t(yb < m.NWW.y || xb != m.NWW.x) { // second comparison: new total min line - xb < NWW.x no worki - since NWW.x inits to 0\n\t\tm.NWW.x, m.NWW.y = xb, yb\n\t}\n\n\tif xb == m.xmaf &&\n\t\t(yb < m.NEE.y || xb != m.NEE.x) {\n\t\tm.NEE.x, m.NEE.y = xb, yb\n\t}\n\n\tif xb == m.xmif &&\n\t\t(yb > m.SWW.y || xb != m.SWW.x) {\n\t\tm.SWW.x, m.SWW.y = xb, yb\n\t}\n\n\tif xb == m.xmaf &&\n\t\t(yb > m.SEE.y || xb != m.SEE.x) {\n\t\tm.SEE.x, m.SEE.y = xb, yb\n\t}\n\n\t//\n\t// the outmost slots - along vertical perspectives\n\tif yb == m.ymif &&\n\t\t(xb < m.NNW.x || yb != m.NNW.y) {\n\t\tm.NNW.x, m.NNW.y = xb, yb\n\t}\n\n\tif yb == m.ymif &&\n\t\t(xb > m.NNE.x || yb != m.NNE.y) {\n\t\tm.NNE.x, m.NNE.y = xb, yb\n\t}\n\n\tif yb == m.ymaf &&\n\t\t(xb < m.SSW.x || yb != m.SSW.y) {\n\t\tm.SSW.x, m.SSW.y = xb, yb\n\t}\n\n\tif yb == m.ymaf &&\n\t\t(xb > m.SSE.x || yb != m.SSE.y) {\n\t\tm.SSE.x, m.SSE.y = xb, yb\n\t}\n\n}", "func (this *ExDomain) Reset() {\n\tthis.Values = make(map[int]bool)\n\tthis.Min, this.Max = 1, 0\n}", "func (sv *sorterValues) InitMinHeap() {\n\tsv.invertSorting = false\n\theap.Init(sv)\n}", "func (m *Matrix) Init(standard int64) {\n\tm.list = make([]int64, m.WAbs()*m.HAbs())\n\tfor i := range m.list {\n\t\tm.list[i] = standard\n\t}\n}", "func init_mins(matrix [][]int) []int {\n\tvar min int = math.MaxInt8\n\tvar ind int = -1\n\tvar sol []int\n\n\tsol = make([]int, len(matrix))\n\n\tfor i := 0; i < len(matrix); i++ {\n\t\tmin = math.MaxInt8\n\t\tind = -1\n\n\t\tfor j := 0; j < len(matrix[0]); j++ {\n\t\t\tif matrix[i][j] < min {\n\t\t\t\tmin = matrix[i][j]\n\t\t\t\tind = j\n\t\t\t}\n\t\t}\n\n\t\tsol[i] = ind\n\t}\n\n\treturn sol\n}", "func (d *RabinKarp64) Reset() {\n\td.tables = nil\n\td.value = 0\n\td.window = d.window[:0]\n\td.oldest = 0\n\td.updateTables()\n}", "func (sv *sorterValues) InitMaxHeap() {\n\tsv.invertSorting = true\n\theap.Init(sv)\n}", "func (m *TransposableMatrix) totalMinMaxPrint() {\n\tpersp := 4 - m.persp\n\tm.m[m.xmif][m.ymif].Label = spriteCorners1[(persp+0)%4]\n\tm.m[m.xmif][m.ymaf].Label = spriteCorners1[(persp+1)%4]\n\tm.m[m.xmaf][m.ymaf].Label = spriteCorners1[(persp+2)%4]\n\tm.m[m.xmaf][m.ymif].Label = spriteCorners1[(persp+3)%4]\n}", "func newMinMaxAllocation() MinMaxAllocation {\n\treturn MinMaxAllocation{\n\t\tMin: defaultMinAllocation,\n\t\tMax: defaultMaxAllocation,\n\t}\n}", "func (c *Column) reset() {\n\tc.length = 0\n\tc.nullBitmap = c.nullBitmap[:0]\n\tif len(c.offsets) > 0 {\n\t\t// The first offset is always 0, it makes slicing the data easier, we need to keep it.\n\t\tc.offsets = c.offsets[:1]\n\t}\n\tc.data = c.data[:0]\n}", "func (s *Swarm32) ChangeMaxStart(maxstart float32) {\n\ts.xmaxstart = maxstart\n}", "func SetMIN(min int) {\n\tMIN = min\n}", "func minmax_rec(label_matrix [][][]int, min_indices []int, sol []int) []int {\n\tif len(label_matrix) == 1 {\n\t\tmatrix := getMatrix(label_matrix)\n\t\tvar row_ind int = maxOfMins(matrix, min_indices)\n\t\tvar col_ind int = min_indices[row_ind]\n\n\t\tvar orig_row int = int(label_matrix[row_ind][col_ind][1])\n\t\tvar orig_col int = int(label_matrix[row_ind][col_ind][2])\n\n\t\tsol[orig_row] = orig_col\n\n\t\treturn sol\n\t} else {\n\n\t\t//fmt.Println(len(label_matrix))\n\t\tmatrix := getMatrix(label_matrix)\n\t\tvar row_ind int = maxOfMins(matrix, min_indices)\n\t\tvar col_ind int = min_indices[row_ind]\n\n\t\tvar orig_row int = int(label_matrix[row_ind][col_ind][1])\n\t\tvar orig_col int = int(label_matrix[row_ind][col_ind][2])\n\n\t\tsol[orig_row] = orig_col\n\n\t\tlabel_matrix = decreaseSize(label_matrix, row_ind, col_ind)\n\t\tmatrix = getMatrix(label_matrix)\n\n\t\tmin_indices = fix_min_indices(matrix, min_indices, row_ind, col_ind)\n\n\t\treturn minmax_rec(label_matrix, min_indices, sol)\n\t}\n}", "func (s *Swarm64) ChangeMaxStart(maxstart float64) {\n\ts.xmaxstart = maxstart\n}", "func setZeroes(matrix [][]int) {\n\tfor row := 0; row < len(matrix); row++ {\n\t\tfor col := 0; col < len(matrix[0]); col++ {\n\t\t\tif matrix[row][col] != 0 {\n\t\t\t\tcontinue\n\t\t\t}\n\t\t\tfor row2 := 0; row2 < len(matrix); row2++ {\n\t\t\t\tif matrix[row2][col] != 0 {\n\t\t\t\t\tmatrix[row2][col] = 2147483649\n\t\t\t\t}\n\t\t\t}\n\t\t\tfor col2 := 0; col2 < len(matrix[0]); col2++ {\n\t\t\t\tif matrix[row][col2] != 0 {\n\t\t\t\t\tmatrix[row][col2] = 2147483649\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\tfor row := 0; row < len(matrix); row++ {\n\t\tfor col := 0; col < len(matrix[0]); col++ {\n\t\t\tif matrix[row][col] == 2147483649 {\n\t\t\t\tmatrix[row][col] = 0\n\t\t\t}\n\t\t}\n\t}\n}", "func normalizeMatrix(originalMatrix [][]float64) [][]float64 {\n\n\t// assuming there are missing columns\n\tmaxDimension := len(originalMatrix) //total rows\n\tif maxDimension < len(originalMatrix[0]) {\n\t\t//there are missing rows\n\t\tmaxDimension = len(originalMatrix[0]) // total columns\n\t}\n\tlocalMatrix := makeArray(maxDimension)\n\tvar maxValue float64 = 0\n\tfor row := range originalMatrix { // go through rows\n\t\tfor col := range originalMatrix[row] { // go through columns\n\t\t\tif maxValue < originalMatrix[row][col] {\n\t\t\t\tmaxValue = originalMatrix[row][col]\n\t\t\t}\n\t\t}\n\t}\n\n\t// fill as many as the missing columns with rows max values\n\tfor i := 0; i < maxDimension; i++ {\n\t\tfor j := 0; j < maxDimension; j++ {\n\t\t\tif i >= len(originalMatrix) || j >= len(originalMatrix[0]) {\n\t\t\t\tlocalMatrix[i][j] = maxValue\n\t\t\t} else {\n\t\t\t\tlocalMatrix[i][j] = originalMatrix[i][j]\n\t\t\t}\n\n\t\t}\n\t}\n\treturn localMatrix\n\n}", "func (table ObjectMasterTable) Reset() {\n\ttableLen := len(table)\n\tfor i := 0; i < tableLen; i++ {\n\t\tentry := &table[i]\n\t\tentry.Reset()\n\t\tentry.Next = ObjectID(i + 1)\n\t}\n\tif tableLen > 0 {\n\t\ttable[tableLen-1].Next = 0\n\t}\n}", "func (b *Board) initiate() {\n\tvar rows [SIZE]row\n\n\tfor i := 0; i < b.size; i++ {\n\t\tr := row{size: SIZE}\n\t\tvar tiles [SIZE]tile\n\n\t\tfor j := 0; j < b.size; j++ {\n\t\t\tt := tile{Value: 0}\n\t\t\ttiles[j] = t\n\t\t}\n\n\t\tr.Tiles = tiles\n\t\trows[i] = r\n\t}\n\n\tb.Rows = rows\n}", "func (a *Vec2D) SetMin(b Vec2D) {\n\ta.X = Min32(a.X, b.X)\n\ta.Y = Min32(a.Y, b.Y)\n}", "func (a *Vec2D) SetMax(b Vec2D) {\n\ta.X = Max32(a.X, b.X)\n\ta.Y = Max32(a.Y, b.Y)\n}", "func (row *Compact) Reset() {\n\trow.Cpu.Reset()\n\trow.Memory.Reset()\n\trow.Net.Reset()\n\trow.IO.Reset()\n\trow.Pids.Reset()\n}", "func minmax() (min float64, max float64) {\n\tmin = math.NaN()\n\tmax = math.NaN()\n\tfor i := 0; i < cells; i++ {\n\t\tfor j := 0; j < cells; j++ {\n\t\t\tfor xoff := 0; xoff <= 1; xoff++ {\n\t\t\t\tfor yoff := 0; yoff <= 1; yoff++ {\n\t\t\t\t\tx := xyrange * (float64(i+xoff)/cells - 0.5)\n\t\t\t\t\ty := xyrange * (float64(j+yoff)/cells - 0.5)\n\t\t\t\t\tz := f(x, y)\n\t\t\t\t\tif math.IsNaN(min) || z < min {\n\t\t\t\t\t\tmin = z\n\t\t\t\t\t}\n\t\t\t\t\tif math.IsNaN(max) || z > max {\n\t\t\t\t\t\tmax = z\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\treturn\n}", "func (self *Weights) reset() {\n\tif len(self.Scale)>0 {\n\t\tself.Scale = self.Scale[:0]\n\t}\n}", "func MinMax(matrix [][]float64) (float64, float64) {\n\tmax := math.Inf(-1)\n\tmin := math.Inf(1)\n\tfor _, row := range matrix {\n\t\tfor _, value := range row {\n\t\t\tif value > max {\n\t\t\t\tmax = value\n\t\t\t}\n\t\t\tif value < min {\n\t\t\t\tmin = value\n\t\t\t}\n\t\t}\n\t}\n\treturn min, max\n}", "func initializeUniqueColumnFloors(b *Battery) {\n\tvar minimumFloor = 1\n\tb.columnsList[0].numberServedFloors = b.totalNumberOfFloors\n\tif b.numberOfBasements > 0 { //if there is basement\n\t\tb.columnsList[0].minFloor = b.numberOfBasements\n\t} else { //if there is NO basement\n\t\tb.columnsList[0].minFloor = minimumFloor\n\t\tb.columnsList[0].maxFloor = b.numberOfFloors\n\t}\n}", "func (s *syncMapInt64) reset() {\n\ts.Lock()\n\tfor t := range s.m {\n\t\ts.m[t] = 0\n\t}\n\n\ts.Unlock()\n}", "func (mr *metaindexRow) Reset() {\n\tmr.TSID = TSID{}\n\tmr.BlockHeadersCount = 0\n\tmr.MinTimestamp = (1 << 63) - 1\n\tmr.MaxTimestamp = -1 << 63\n\tmr.IndexBlockOffset = 0\n\tmr.IndexBlockSize = 0\n}", "func (self *ComponentScaleMinMax) SetScaleMinMax(minX interface{}, minY interface{}, maxX interface{}, maxY interface{}) {\n self.Object.Call(\"setScaleMinMax\", minX, minY, maxX, maxY)\n}", "func (c *cbox) reset(cellCount int) {\n\tc.trashc()\n\tc.ccnt = 0 // only spot where this is reset to 0\n\tif cellCount > c.cmax {\n\t\tcellCount = c.cmax\n\t}\n\tfor cnt := 0; cnt < cellCount; cnt++ {\n\t\tc.attach()\n\t}\n}", "func (s *CollapsingLowestDenseStore) adjust(newMinIndex, newMaxIndex int) {\n\tif newMaxIndex-newMinIndex+1 > len(s.bins) {\n\t\t// The range of indices is too wide, buckets of lowest indices need to be collapsed.\n\t\tnewMinIndex = newMaxIndex - len(s.bins) + 1\n\t\tif newMinIndex >= s.maxIndex {\n\t\t\t// There will be only one non-empty bucket.\n\t\t\ts.bins = make([]float64, len(s.bins))\n\t\t\ts.offset = newMinIndex\n\t\t\ts.minIndex = newMinIndex\n\t\t\ts.bins[0] = s.count\n\t\t} else {\n\t\t\tshift := s.offset - newMinIndex\n\t\t\tif shift < 0 {\n\t\t\t\t// Collapse the buckets.\n\t\t\t\tn := float64(0)\n\t\t\t\tfor i := s.minIndex; i < newMinIndex; i++ {\n\t\t\t\t\tn += s.bins[i-s.offset]\n\t\t\t\t}\n\t\t\t\ts.resetBins(s.minIndex, newMinIndex-1)\n\t\t\t\ts.bins[newMinIndex-s.offset] += n\n\t\t\t\ts.minIndex = newMinIndex\n\t\t\t\t// Shift the buckets to make room for newMaxIndex.\n\t\t\t\ts.shiftCounts(shift)\n\t\t\t} else {\n\t\t\t\t// Shift the buckets to make room for newMinIndex.\n\t\t\t\ts.shiftCounts(shift)\n\t\t\t\ts.minIndex = newMinIndex\n\t\t\t}\n\t\t}\n\t\ts.maxIndex = newMaxIndex\n\t\ts.isCollapsed = true\n\t} else {\n\t\ts.centerCounts(newMinIndex, newMaxIndex)\n\t}\n}", "func (m Mapper) clearValidatorUpdates(maxVal int) {\n\titerator := m.store.Iterator(subspace(ValidatorUpdatesKeyPrefix))\n\tfor ; iterator.Valid(); iterator.Next() {\n\t\tm.store.Delete(iterator.Key()) // XXX write test for this, may need to be in a second loop\n\t}\n\titerator.Close()\n}", "func (mc MultiCursor) MinMaxRow() (minRow, maxRow int) {\n\tminRow = mc.cursors[0].row\n\tmaxRow = mc.cursors[0].row\n\tfor _, cursor := range mc.cursors {\n\t\tif cursor.row < minRow {\n\t\t\tminRow = cursor.row\n\t\t}\n\t\tif cursor.row > maxRow {\n\t\t\tmaxRow = cursor.row\n\t\t}\n\t}\n\treturn minRow, maxRow\n}", "func (m *ParameterMutator) ClearMinItems() *ParameterMutator {\n\tm.lock.Lock()\n\tdefer m.lock.Unlock()\n\tm.proxy.minItems = nil\n\treturn m\n}", "func (h *handlerImpl) reset(adjMatrix adjacencyMatrix) {\n\tfor from := range adjMatrix {\n\t\tfor to := range adjMatrix[from] {\n\t\t\tadjMatrix[from][to].disabled = false\n\t\t}\n\t}\n}", "func (o *Content) UnsetMinProcesses() {\n\to.MinProcesses.Unset()\n}", "func NewMinMaxRange() *MinMaxRange {\n\tr := new(MinMaxRange)\n\tr.Reset()\n\treturn r\n}", "func (b *block) MustInitFromRows(timestamps []int64, rows [][]Field) {\n\tb.reset()\n\n\tassertTimestampsSorted(timestamps)\n\tb.timestamps = append(b.timestamps, timestamps...)\n\tb.mustInitFromRows(rows)\n\tb.sortColumnsByName()\n}", "func MinMax(array []float64) (float64, float64) {\n\tmax := array[0] // set the first value of array as max\n\tmin := array[0] // set the first value of array as min\n\n\t// loop through all of the array rows\n\tfor _, value := range array {\n\n\t\t// getting the maximum value of an array\n\t\t// if the next value have a bigger value, set the next value as max\n\t\tif max < value {\n\t\t\tmax = value\n\t\t}\n\n\t\t// getting the minimum value of an array\n\t\t// if the next value have a smaller value, set the next value as min\n\t\tif min > value {\n\t\t\tmin = value\n\t\t}\n\t}\n\n\t// return min and max values as float\n\treturn min, max\n}", "func (m NoMDEntries) SetMinQty(value decimal.Decimal, scale int32) {\n\tm.Set(field.NewMinQty(value, scale))\n}", "func (it *GridIterator) Reset() {\n\tit.p = Point{-1, 0}\n\tit.i = it.rg.Min.Y*it.w + it.rg.Min.X - 1\n}", "func (c *ColDecimal32) Reset() {\n\t*c = (*c)[:0]\n}", "func ResetIPSetEntries() {\n\tnumIPSetEntries.Set(0)\n\tfor setName := range ipsetInventoryMap {\n\t\tremoveFromIPSetInventory(setName)\n\t}\n\tipsetInventoryMap = make(map[string]int)\n}", "func (t *Table) SetRows(values []map[string]interface{}) {\r\n\r\n\t// Add missing rows\r\n\tif len(values) > len(t.rows) {\r\n\t\tcount := len(values) - len(t.rows)\r\n\t\tfor row := 0; row < count; row++ {\r\n\t\t\tt.insertRow(len(t.rows), nil)\r\n\t\t}\r\n\t\t// Remove remaining rows\r\n\t} else if len(values) < len(t.rows) {\r\n\t\tfor row := len(values); row < len(t.rows); row++ {\r\n\t\t\tt.removeRow(row)\r\n\t\t}\r\n\t}\r\n\r\n\t// Set rows values\r\n\tfor row := 0; row < len(values); row++ {\r\n\t\tt.setRow(row, values[row])\r\n\t}\r\n\tt.firstRow = 0\r\n\tt.rowCursor = -1\r\n\tt.recalc()\r\n}", "func SetMaxNumberEntries(sz int) {\n\tC.hepevt_set_max_number_entries(C.int(sz))\n}", "func ResetBoard() {\n\tfor i := 0; i < (Scale * Scale); i++ {\n\t\tBoard[i].Fill = false\n\t\tBoard[i].Slogic = strconv.Itoa(i + 1)\n\t}\n}", "func (a *nAssignedCodes) fillPrimaryValues(primLen uint32) {\n\t// Looping backwards from the maxCodeLen, figure out how many unassigned\n\t// primLen length codes there were.\n\t//\n\t// For example, if there were 10 assigned 15 length codes, then there must\n\t// have been (10 / 2 = 5) unassigned 14 length codes. If there were also 7\n\t// 14 length codes, then there must have been ((5 + 7) / 2 = 6) unassigned\n\t// 13 length codes. Etcetera.\n\tnUnassignedPrimLen := uint32(0)\n\tfor n := uint32(maxCodeLen); n > primLen; n-- {\n\t\tnUnassignedPrimLen += a[n]\n\t\tif nUnassignedPrimLen%2 != 0 {\n\t\t\tpanic(\"cannot undo Huffman code split\")\n\t\t}\n\t\tnUnassignedPrimLen /= 2\n\t}\n\tif nUnassignedPrimLen < 1 {\n\t\tpanic(\"not enough unassigned primLen length codes\")\n\t}\n\n\t// Pick a combination of assigning shorter length codes (i.e. setting a[n]\n\t// values) to reach that nUnassignedPrimLen target. There are many possible\n\t// ways to do so, but only one unique way with the additional constraint\n\t// that each value is either 0 or 1: unique because every positive number\n\t// has a unique binary representation.\n\t//\n\t// For example, suppose we need to have 12 unassigned primLen length codes.\n\t// With that additional constraint, the way to do this is:\n\t//\n\t// - 12 unassigned code of length primLen-0.\n\t// - 6 unassigned code of length primLen-1.\n\t// - 3 unassigned code of length primLen-2.\n\t// - 2 unassigned code of length primLen-3.\n\t// - 1 unassigned code of length primLen-4.\n\t// - 1 unassigned code of length primLen-5.\n\t// - 1 unassigned code of length primLen-6.\n\t// - etc\n\t//\n\t// Each left hand column value is either ((2*b)-0) or ((2*b)-1), where b is\n\t// the the number below. Subtracting 0 or 1 means that we assign 0 or 1\n\t// codes of that row's length:\n\t//\n\t// - 0 assigned code of length primLen-0.\n\t// - 0 assigned code of length primLen-1.\n\t// - 1 assigned code of length primLen-2.\n\t// - 0 assigned code of length primLen-3.\n\t// - 1 assigned code of length primLen-4.\n\t// - 1 assigned code of length primLen-5.\n\t// - 1 assigned code of length primLen-6.\n\t// - etc\n\t//\n\t// Reading upwards, this is the binary string \"...1110100\", which is the\n\t// two's complement representation of the decimal number -12: the negative\n\t// of nUnassignedPrimLen.\n\tbits := -int32(nUnassignedPrimLen)\n\tfor n := primLen; n >= 1; n-- {\n\t\ta[n] = uint32(bits & 1)\n\t\tbits >>= 1\n\t}\n\tif bits != -1 {\n\t\tpanic(\"did not finish with one unassigned zero-length code\")\n\t}\n\n\t// As a coherence check of the \"negative two's complement\" theory, loop\n\t// forwards to calculate the number of unassigned primLen length codes,\n\t// which should match nUnassignedPrimLen.\n\tnUnassigned := uint32(1)\n\tfor n := uint32(1); n <= primLen; n++ {\n\t\tnUnassigned *= 2\n\t\tif nUnassigned <= a[n] {\n\t\t\tpanic(\"not enough unassigned codes\")\n\t\t}\n\t\tnUnassigned -= a[n]\n\t}\n\tif nUnassigned != nUnassignedPrimLen {\n\t\tpanic(\"inconsistent unassigned codes\")\n\t}\n}", "func (m *Map) Reset() {\n\tfor i := range m.itemGrid {\n\t\tm.itemGrid[i] = UNKNOWN\n\t}\n\tfor i, val := range m.Water {\n\t\tif val {\n\t\t\tm.itemGrid[i] = WATER\n\t\t}\n\t}\n\tm.Ants = make(map[Location]Item)\n\tm.Dead = make(map[Location]Item)\n\tm.Food = make(map[Location]bool)\n\tm.Destinations = make(map[Location]bool)\n}", "func calcRowsMinMax(argsList *list.List) (min, max int) {\n\tif argsList.Front().Value.(formulaArg).cellRanges != nil && argsList.Front().Value.(formulaArg).cellRanges.Len() > 0 {\n\t\tcrs := argsList.Front().Value.(formulaArg).cellRanges\n\t\tfor cr := crs.Front(); cr != nil; cr = cr.Next() {\n\t\t\tif min == 0 {\n\t\t\t\tmin = cr.Value.(cellRange).From.Row\n\t\t\t}\n\t\t\tif min > cr.Value.(cellRange).From.Row {\n\t\t\t\tmin = cr.Value.(cellRange).From.Row\n\t\t\t}\n\t\t\tif min > cr.Value.(cellRange).To.Row {\n\t\t\t\tmin = cr.Value.(cellRange).To.Row\n\t\t\t}\n\t\t\tif max < cr.Value.(cellRange).To.Row {\n\t\t\t\tmax = cr.Value.(cellRange).To.Row\n\t\t\t}\n\t\t\tif max < cr.Value.(cellRange).From.Row {\n\t\t\t\tmax = cr.Value.(cellRange).From.Row\n\t\t\t}\n\t\t}\n\t}\n\tif argsList.Front().Value.(formulaArg).cellRefs != nil && argsList.Front().Value.(formulaArg).cellRefs.Len() > 0 {\n\t\tcr := argsList.Front().Value.(formulaArg).cellRefs\n\t\tfor refs := cr.Front(); refs != nil; refs = refs.Next() {\n\t\t\tif min == 0 {\n\t\t\t\tmin = refs.Value.(cellRef).Row\n\t\t\t}\n\t\t\tif min > refs.Value.(cellRef).Row {\n\t\t\t\tmin = refs.Value.(cellRef).Row\n\t\t\t}\n\t\t\tif max < refs.Value.(cellRef).Row {\n\t\t\t\tmax = refs.Value.(cellRef).Row\n\t\t\t}\n\t\t}\n\t}\n\treturn\n}", "func (a *Vec2D) SetMinVal(val float32) {\n\ta.X = Min32(a.X, val)\n\ta.Y = Min32(a.Y, val)\n}", "func (e *Timing) Reset() {\n\te.Min = 0\n\te.Max = 0\n\te.Value = 0\n\te.Values = make(float64Slice, 0)\n\te.Count = 0\n}", "func (s *Swarm64) ChangeMinStart(minstart float64) {\n\ts.xminstart = minstart\n}", "func resetTable(w http.ResponseWriter, r *http.Request, _ httprouter.Params){\n\tmytable = mytable.reset()\n\temptydb()\n}", "func (t *data) initial_solution(initfname string) {\n\t//for each supply\n for p, unused := 0, 0; p < len(t.supply); p++ {\n\t\t//for each demand left\n for q := unused; q < len(t.demand); q++ {\n\t\t\t//find minimum\n n := Min(t.supply[p], t.demand[q])\n\t\t\t//supply or demand is greater than zero\n if n > 0 {\n\t\t\t\t//set data\n t.set[p][q] = deliver{int(n), t.cost_data[p][q], p, q}\n t.supply[p] -= n\n t.demand[q] -= n\n\t\t\t\t\n\t\t\t\t//if supply is zero\n if t.supply[p] == 0 {\n unused = q\n\t\t\t\t\t//break\n break\n }\n }\n }\n }\n}", "func (c *ColDecimal64) Reset() {\n\t*c = (*c)[:0]\n}", "func (ds *Dataset) Clear() {\n\tds.min = math.MaxFloat64\n\tds.max = math.SmallestNonzeroFloat64\n\tds.product = 1\n\tds.total = 0\n\tds.recipsum = 0\n\tds.values = ds.values[:0]\n}", "func fillNaNDense(m *mat.Dense) {\n\tr, c := m.Dims()\n\tfor i := 0; i < r; i++ {\n\t\tfor j := 0; j < c; j++ {\n\t\t\tm.Set(i, j, math.NaN())\n\t\t}\n\t}\n}", "func matrixMinMinus(mat *DenseMatrix) *DenseMatrix {\n\tvalues := mat.Array()\n\tmin := float64(100)\n\tfor i := 0; i < len(values); i++ {\n\t\tif values[i] < min {\n\t\t\tmin = values[i]\n\t\t}\n\t}\n\tfor i := 0; i < len(values); i++ {\n\t\tvalues[i] -= min\n\t}\n\treturn MakeDenseMatrix(values, mat.Rows(), mat.Cols())\n}", "func (m *ItemsMutator) ClearMinItems() *ItemsMutator {\n\tm.lock.Lock()\n\tdefer m.lock.Unlock()\n\tm.proxy.minItems = nil\n\treturn m\n}", "func (s *CPUSet) Zero() {\n\tfor i := range s {\n\t\ts[i] = 0\n\t}\n}", "func (m *ItemsMutator) ClearMinimum() *ItemsMutator {\n\tm.lock.Lock()\n\tdefer m.lock.Unlock()\n\tm.proxy.minimum = nil\n\treturn m\n}", "func (tt *TtTable) Clear() {\n\t// Create new slice/array - garbage collections takes care of cleanup\n\ttt.data = make([]TtEntry, tt.maxNumberOfEntries, tt.maxNumberOfEntries)\n\ttt.numberOfEntries = 0\n\ttt.Stats = TtStats{}\n}", "func (r *registrations) resetHighestNumConfirmationsValue() {\n\thighestNumConfirmations := uint64(0)\n\n\tfor numConfirmations := range r.subscribers {\n\t\tif numConfirmations > highestNumConfirmations {\n\t\t\thighestNumConfirmations = numConfirmations\n\t\t}\n\t}\n\tr.highestNumConfirmations = highestNumConfirmations\n}", "func (s *Swarm32) ChangeMinStart(minstart float32) {\n\ts.xminstart = minstart\n}", "func minsort(array []int) {\n\tbuildMinHeapify(array)\n\n\tfor i := len(array) - 1; i >= 1; i-- {\n\t\tarray[0], array[i] = array[i], array[0]\n\t\tminHeapify(array[:i], 0)\n\t}\n}", "func (a *Vec2D) SetMinPos(b Vec2D) {\n\ta.X = MinPos32(a.X, b.X)\n\ta.Y = MinPos32(a.Y, b.Y)\n}", "func (e *HashJoinExec) fillRowWithDefaultValues(bigRow *Row) (returnRow *Row) {\n\tsmallRow := &Row{\n\t\tData: make([]types.Datum, e.smallExec.Schema().Len()),\n\t}\n\tcopy(smallRow.Data, e.defaultValues)\n\tif e.leftSmall {\n\t\treturnRow = makeJoinRow(smallRow, bigRow)\n\t} else {\n\t\treturnRow = makeJoinRow(bigRow, smallRow)\n\t}\n\treturn returnRow\n}", "func setTblIfNonZeroMs(event *beat.Event, tableName string, fieldName string, valueMS int64) {\n\tif valueMS > 0 {\n\t\tevent.Fields[fmt.Sprintf(\"p4.tbl.%s.%s\", strings.ToLower(tableName), fieldName)] = float64(valueMS) / 1000.0\n\t}\n}", "func (h *Split) Reset() {\n\tif h.Max == 0 {\n\t\th.Max = 1<<31 - 1\n\t}\n\tif h.Mask == 0 {\n\t\th.Mask = 1<<12 - 1\n\t}\n\tif h.Cond == 0 {\n\t\th.Cond = 1<<12 - 1\n\t}\n\tif h.Window == 0 {\n\t\th.Window = 1 << 13\n\t}\n\tif h.Ring == nil || len(h.Ring) != h.Window {\n\t\th.Ring = make([]uint8, h.Window)\n\t} else {\n\t\tfor j := range h.Ring {\n\t\t\th.Ring[j] = 0\n\t\t}\n\t}\n}", "func (b *BoundingBox) Reset() {\n\tfor i := 0; i < 3; i++ {\n\t\tb.Bounds[0][i] = Inf(1)\n\t\tb.Bounds[1][i] = Inf(-1)\n\t}\n}", "func (p *Permutator) Reset() {\n\t<- p.idle\n\tsort.Sort(sortable{ p.value, p.less })\n\tp.index = 1\n\tp.idle <- true\n}", "func (s *Slab) Reset() {\n\ts.entries = s.entries[:0]\n\ts.next = 0\n\ts.len = 0\n}", "func fix_min_indices(matrix [][]int, min_indices []int, rem_row int, rem_col int) []int {\n\tvar new_min_ind []int\n\n\tnew_min_ind = make([]int, len(min_indices)-1)\n\tvar count int = 0\n\n\tfor i := 0; i < len(min_indices); i++ {\n\t\tif i != rem_row {\n\t\t\tif min_indices[i] == rem_col {\n\t\t\t\tnew_min_ind[count] = min_index(matrix[count])\n\t\t\t} else if min_indices[i] > rem_col {\n\t\t\t\tnew_min_ind[count] = min_indices[i] - 1\n\t\t\t} else {\n\t\t\t\tnew_min_ind[count] = min_indices[i]\n\t\t\t}\n\t\t\tcount = count + 1\n\t\t}\n\t}\n\n\treturn new_min_ind\n}", "func (m *EntityMutation) ResetIntervals() {\n\tm.intervals = nil\n\tm.clearedintervals = false\n\tm.removedintervals = nil\n}", "func (m *ParameterMutator) ClearMinimum() *ParameterMutator {\n\tm.lock.Lock()\n\tdefer m.lock.Unlock()\n\tm.proxy.minimum = nil\n\treturn m\n}", "func (mc *MultiCursor) ResetRowsCols(rowcol map[int][]int) {\n\tmc.cursors = []Cursor{}\n\tfor row, cols := range rowcol {\n\t\tfor _, col := range cols {\n\t\t\tmc.cursors = append(mc.cursors, MakeCursor(row, col))\n\t\t}\n\t}\n\tif len(mc.cursors) == 0 {\n\t\tmc.cursors = []Cursor{MakeCursor(0, 0)}\n\t}\n}", "func (h *MaxHeap) RemoveMaxOrMin() {\n\t// return if the heap is empty\n\tif h.used <= 0 {\n\t\treturn\n\t}\n\n\t// move the last data to h.data[1] which is the first data\n\th.data[1] = h.data[h.used]\n\th.data[h.used] = 0\n\th.used--\n\n\tMaxHeapify(h.data, h.used, 1)\n}", "func initLocalMatrix(matrix [][]score, s1 string, s2 string) {\n\trows := len(matrix) + 1\n\tcols := len(matrix[0]) + 1\n\tmatrix[0][0].value = 0\n\n\tfor i := 1; i < cols-1; i++ {\n\t\tmatrix[0][i].value = 0\n\t\tmatrix[0][i].direction = left\n\t\tmatrix[0][i].topBase = string(s1[i-1])\n\t}\n\n\tfor j := 1; j < rows-1; j++ {\n\t\tmatrix[j][0].value = 0\n\t\tmatrix[j][0].direction = up\n\t\tmatrix[j][0].leftBase = string(s2[j-1])\n\t}\t\n}", "func setColumnValues(b *Battery) {\n\tvar remainingFloors int\n\n\t//calculating the remaining floors\n\tif b.numberOfBasements > 0 { //if there are basement floors\n\t\tremainingFloors = b.numberOfFloors % (b.numberOfColumns - 1)\n\t} else { //if there is no basement\n\t\tremainingFloors = b.numberOfFloors % b.numberOfColumns\n\t}\n\n\t//setting the minFloor and maxFloor of each column\n\tif b.numberOfColumns == 1 { //if there is just one column, it serves all the floors of the building\n\t\tinitializeUniqueColumnFloors(b)\n\t} else { //for more than 1 column\n\t\tinitializeMultiColumnFloors(b)\n\n\t\t//adjusting the number of served floors of the columns if there are remaining floors\n\t\tif remainingFloors != 0 { //if the remainingFloors is not zero, then it adds the remaining floors to the last column\n\t\t\tb.columnsList[len(b.columnsList)-1].numberServedFloors = b.numberOfFloorsPerColumn + remainingFloors\n\t\t\tb.columnsList[len(b.columnsList)-1].maxFloor = b.columnsList[len(b.columnsList)-1].minFloor + b.columnsList[len(b.columnsList)-1].numberServedFloors\n\t\t}\n\t\t//if there is a basement, then the first column will serve the basements + RDC\n\t\tif b.numberOfBasements > 0 {\n\t\t\tinitializeBasementColumnFloors(b)\n\t\t}\n\t}\n}", "func (gs *GasStation) ChangeMaxQueueColumn(n int, max int) {\r\n\tgs.gasColumnList[n-1].maxQueue = max\r\n}", "func nullifyRow(matrix [][]int, numColumns int, rowId int) {\n\tfor j := 0; j < numColumns; j++ {\n\t\tmatrix[rowId][j] = 0\n\t}\n}", "func (tr *trooper) reset() {\n\ttr.trash()\n\ttr.addCenter()\n\tfor cnt, b := range tr.bits {\n\t\tb.reset(tr.ipos[cnt])\n\t}\n\ttr.healthChanged(tr.health())\n}", "func (fb *FlatBatch) Reset() {\n\tfb.lock.Lock()\n\tdefer fb.lock.Unlock()\n\n\tfb.keysize, fb.valsize = 0, 0\n\tfb.keys = fb.keys[:0]\n\tfb.vals = fb.vals[:0]\n}", "func (p *MemDB) Reset() {\n\tp.rnd = rand.New(rand.NewSource(0xdeadbeef))\n\tp.maxHeight = 1\n\tp.n = 0\n\tp.kvSize = 0\n\tp.kvData = p.kvData[:0]\n\tp.nodeData = p.nodeData[:nNext+tMaxHeight]\n\tp.nodeData[nKV] = 0\n\tp.nodeData[nKey] = 0\n\tp.nodeData[nVal] = 0\n\tp.nodeData[nHeight] = tMaxHeight\n\tfor n := 0; n < tMaxHeight; n++ {\n\t\tp.nodeData[nNext+n] = 0\n\t\tp.prevNode[n] = 0\n\t}\n}", "func prepareValueRange(cr cellRange, valueRange []int) {\n\tif cr.From.Row < valueRange[0] || valueRange[0] == 0 {\n\t\tvalueRange[0] = cr.From.Row\n\t}\n\tif cr.From.Col < valueRange[2] || valueRange[2] == 0 {\n\t\tvalueRange[2] = cr.From.Col\n\t}\n\tif cr.To.Row > valueRange[1] || valueRange[1] == 0 {\n\t\tvalueRange[1] = cr.To.Row\n\t}\n\tif cr.To.Col > valueRange[3] || valueRange[3] == 0 {\n\t\tvalueRange[3] = cr.To.Col\n\t}\n}", "func (h *MinHeap) RemoveMaxOrMin() {\n\t// return if the heap is empty\n\tif h.used <= 0 {\n\t\treturn\n\t}\n\n\t// move the last data to h.data[1] which is the first data\n\th.data[1] = h.data[h.used]\n\th.data[h.used] = 0\n\th.used--\n\n\tMinHeapify(h.data, h.used, 1)\n}", "func LabelMaxMin(c *Curve, rend gochart.Renderer, width, height int) {\n\n\tminlabel := \"-\"\n\tmaxlabel := \"-\"\n\n\tif c.MinIndex >= 0 {\n\t\tminlabel = strconv.FormatFloat(c.Value[c.MinIndex], 'f', 0, 64)\n\t}\n\n\tif c.MaxIndex >= 0 {\n\t\tmaxlabel = strconv.FormatFloat(c.Value[c.MaxIndex], 'f', 0, 64)\n\t}\n\n\trend.SetFontSize(9)\n\t//rend.SetFontColor(gochart.ColorRed) // Color{R: 0x00, G: 0x66, B: 0xff, A: 255})\n\trend.SetFontColor(drawing.Color{R: 255, G: 0, B: 0, A: 255})\n\trend.Text(minlabel, 4, 12)\n\n\trend.SetFontColor(drawing.Color{R: 0x23, G: 0xd1, B: 0x60, A: 255}) // (drawing.Color{R: 0x00, G: 0xFF, B: 0x00, A: 255})\n\trend.Text(maxlabel, width-2-rend.MeasureText(maxlabel).Right, height-2)\n}", "func (m *MaxTime) Reset() {\n\tatomic.StoreInt64((*int64)(m), 0)\n}", "func (p *Puzzle) reset() {\n\tfor i, _ := range p.Board {\n\t\tp.Board[i] = 0\n\t}\n}", "func (ms Int64DataPoint) InitEmpty() {\n\t*ms.orig = &otlpmetrics.Int64DataPoint{}\n}", "func TestMinMaxDifferentPeriods(t *testing.T) {\n\tacc := testutil.Accumulator{}\n\tminmax, err := newMinMax()\n\trequire.NoError(t, err)\n\tminmax.Add(m1)\n\tminmax.Push(&acc)\n\texpectedFields := map[string]interface{}{\n\t\t\"a_max\": int64(1),\n\t\t\"a_min\": int64(1),\n\t\t\"b_max\": int64(1),\n\t\t\"b_min\": int64(1),\n\t\t\"c_max\": int64(1),\n\t\t\"c_min\": int64(1),\n\t\t\"d_max\": int64(1),\n\t\t\"d_min\": int64(1),\n\t\t\"e_max\": int64(1),\n\t\t\"e_min\": int64(1),\n\t\t\"f_max\": int64(2),\n\t\t\"f_min\": int64(2),\n\t\t\"g_max\": int64(2),\n\t\t\"g_min\": int64(2),\n\t\t\"h_max\": int64(2),\n\t\t\"h_min\": int64(2),\n\t\t\"i_max\": int64(2),\n\t\t\"i_min\": int64(2),\n\t\t\"j_max\": int64(3),\n\t\t\"j_min\": int64(3),\n\t}\n\texpectedTags := map[string]string{\n\t\t\"foo\": \"bar\",\n\t}\n\tacc.AssertContainsTaggedFields(t, \"m1\", expectedFields, expectedTags)\n\n\tacc.ClearMetrics()\n\tminmax.Reset()\n\tminmax.Add(m2)\n\tminmax.Push(&acc)\n\texpectedFields = map[string]interface{}{\n\t\t\"a_max\": int64(1),\n\t\t\"a_min\": int64(1),\n\t\t\"b_max\": int64(3),\n\t\t\"b_min\": int64(3),\n\t\t\"c_max\": int64(3),\n\t\t\"c_min\": int64(3),\n\t\t\"d_max\": int64(3),\n\t\t\"d_min\": int64(3),\n\t\t\"e_max\": int64(3),\n\t\t\"e_min\": int64(3),\n\t\t\"f_max\": int64(1),\n\t\t\"f_min\": int64(1),\n\t\t\"g_max\": int64(1),\n\t\t\"g_min\": int64(1),\n\t\t\"h_max\": int64(1),\n\t\t\"h_min\": int64(1),\n\t\t\"i_max\": int64(1),\n\t\t\"i_min\": int64(1),\n\t\t\"j_max\": int64(1),\n\t\t\"j_min\": int64(1),\n\t\t\"k_max\": int64(200),\n\t\t\"k_min\": int64(200),\n\t\t\"l_max\": int64(200),\n\t\t\"l_min\": int64(200),\n\t}\n\texpectedTags = map[string]string{\n\t\t\"foo\": \"bar\",\n\t}\n\tacc.AssertContainsTaggedFields(t, \"m1\", expectedFields, expectedTags)\n}", "func (pq *PQueue) init(max int) {\n\tpq.queue = make([]int, max+3)\n\tpq.max = max\n\tpq.pos = 1\n}", "func calcColumnsMinMax(argsList *list.List) (min, max int) {\n\tif argsList.Front().Value.(formulaArg).cellRanges != nil && argsList.Front().Value.(formulaArg).cellRanges.Len() > 0 {\n\t\tcrs := argsList.Front().Value.(formulaArg).cellRanges\n\t\tfor cr := crs.Front(); cr != nil; cr = cr.Next() {\n\t\t\tif min == 0 {\n\t\t\t\tmin = cr.Value.(cellRange).From.Col\n\t\t\t}\n\t\t\tif min > cr.Value.(cellRange).From.Col {\n\t\t\t\tmin = cr.Value.(cellRange).From.Col\n\t\t\t}\n\t\t\tif min > cr.Value.(cellRange).To.Col {\n\t\t\t\tmin = cr.Value.(cellRange).To.Col\n\t\t\t}\n\t\t\tif max < cr.Value.(cellRange).To.Col {\n\t\t\t\tmax = cr.Value.(cellRange).To.Col\n\t\t\t}\n\t\t\tif max < cr.Value.(cellRange).From.Col {\n\t\t\t\tmax = cr.Value.(cellRange).From.Col\n\t\t\t}\n\t\t}\n\t}\n\tif argsList.Front().Value.(formulaArg).cellRefs != nil && argsList.Front().Value.(formulaArg).cellRefs.Len() > 0 {\n\t\tcr := argsList.Front().Value.(formulaArg).cellRefs\n\t\tfor refs := cr.Front(); refs != nil; refs = refs.Next() {\n\t\t\tif min == 0 {\n\t\t\t\tmin = refs.Value.(cellRef).Col\n\t\t\t}\n\t\t\tif min > refs.Value.(cellRef).Col {\n\t\t\t\tmin = refs.Value.(cellRef).Col\n\t\t\t}\n\t\t\tif max < refs.Value.(cellRef).Col {\n\t\t\t\tmax = refs.Value.(cellRef).Col\n\t\t\t}\n\t\t}\n\t}\n\treturn\n}", "func (sm * SpaceMap) Init(cellsize Float, numcells int) (*SpaceMap) {\n sm.numcells = numcells\n sm.cellsize = cellsize\n sm.table = make(rawSpaceMap, sm.numcells)\n for i := 0; i < sm.numcells ; i++ {\n cell, ok := sm.table[SpaceMapKey(i)]\n if !ok {\n cell = SpaceMapCell{}\n cell.Init() \n sm.table[SpaceMapKey(i)] = cell \n }\n cell.Init()\n } \n return sm\n}", "func (m *Matrix) init() {\n\tfor w := 0; w < m.width; w++ {\n\t\tfor h := 0; h < m.height; h++ {\n\t\t\tm.mat[w][h] = QRValue_INIT_V0\n\t\t}\n\t}\n}" ]
[ "0.64931244", "0.60981715", "0.59785086", "0.5951624", "0.5916058", "0.54692894", "0.54020315", "0.52352774", "0.51792073", "0.51664025", "0.5139438", "0.51352453", "0.51118225", "0.5068089", "0.5060789", "0.5038061", "0.50326437", "0.5022114", "0.50157505", "0.49808767", "0.49654368", "0.49545833", "0.49510738", "0.49509722", "0.48789337", "0.48770437", "0.48752996", "0.4874797", "0.4871296", "0.4864722", "0.48606384", "0.48594618", "0.48311794", "0.48186463", "0.4805049", "0.47923166", "0.47880167", "0.4774085", "0.4766537", "0.47558588", "0.47510132", "0.47484723", "0.47477353", "0.47464165", "0.47312075", "0.47198188", "0.47076935", "0.469528", "0.4690996", "0.46756467", "0.46704596", "0.46697786", "0.46682352", "0.46678945", "0.46676943", "0.46614718", "0.46584156", "0.46552435", "0.46532768", "0.464181", "0.46343687", "0.46318406", "0.46274346", "0.46258882", "0.46251085", "0.4621103", "0.46139187", "0.4613782", "0.46110377", "0.4607398", "0.46024868", "0.4601701", "0.46008524", "0.45947134", "0.45735735", "0.45733154", "0.45687184", "0.4563585", "0.45615098", "0.4555721", "0.4555309", "0.45515734", "0.45476764", "0.45437047", "0.45377883", "0.4529899", "0.45290813", "0.45287153", "0.4523151", "0.4516264", "0.45156202", "0.45114195", "0.45070732", "0.45021284", "0.45013463", "0.44991428", "0.4496397", "0.4491095", "0.44881687", "0.4485074" ]
0.59015477
5
resume transform feedback operations
func ResumeTransformFeedback() { C.glowResumeTransformFeedback(gpResumeTransformFeedback) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func ResumeTransformFeedback() {\n C.glowResumeTransformFeedback(gpResumeTransformFeedback)\n}", "func (self *Tween) _resumeI(args ...interface{}) {\n self.Object.Call(\"_resume\", args)\n}", "func (self *Tween) _resume() {\n self.Object.Call(\"_resume\")\n}", "func ResumeTransformFeedback() {\n\tsyscall.Syscall(gpResumeTransformFeedback, 0, 0, 0, 0)\n}", "func (self *PhysicsP2) Resume() {\n self.Object.Call(\"resume\")\n}", "func (self *Tween) Resume() {\n self.Object.Call(\"resume\")\n}", "func (l *LightningLoader) Resume(ctx context.Context, pr chan pb.ProcessResult) {\n\tif l.isClosed() {\n\t\tl.logger.Warn(\"try to resume, but already closed\")\n\t\treturn\n\t}\n\tl.core = lightning.New(l.lightningConfig)\n\t// continue the processing\n\tl.Process(ctx, pr)\n}", "func PauseTransformFeedback() {\n C.glowPauseTransformFeedback(gpPauseTransformFeedback)\n}", "func (ch *channel) resumeRX(ok bool) unsafe.Pointer {\n\t// pop a blocked goroutine off the stack\n\tvar b *channelBlockedList\n\tb, ch.blocked = ch.blocked, ch.blocked.next\n\n\t// get destination pointer\n\tdst := b.t.state().ptr\n\n\tif !ok {\n\t\t// the result value is zero\n\t\tmemzero(dst, ch.elementSize)\n\t\tb.t.state().data = 0\n\t}\n\n\tif b.s != nil {\n\t\t// tell the select op which case resumed\n\t\tb.t.state().ptr = unsafe.Pointer(b.s)\n\n\t\t// detach associated operations\n\t\tb.detach()\n\t}\n\n\t// push task onto runqueue\n\trunqueuePushBack(b.t)\n\n\treturn dst\n}", "func (p *Pacer) Resume() {\n\t<-p.paused // clear flag to indicate paused\n\t<-p.pause // unblock this channel\n}", "func (self *PhysicsP2) ResumeI(args ...interface{}) {\n self.Object.Call(\"resume\", args)\n}", "func (self *Tween) ResumeI(args ...interface{}) {\n self.Object.Call(\"resume\", args)\n}", "func PauseTransformFeedback() {\n\tsyscall.Syscall(gpPauseTransformFeedback, 0, 0, 0, 0)\n}", "func suspend() {}", "func (ch *channel) resumeTX() unsafe.Pointer {\n\t// pop a blocked goroutine off the stack\n\tvar b *channelBlockedList\n\tb, ch.blocked = ch.blocked, ch.blocked.next\n\n\t// get source pointer\n\tsrc := b.t.state().ptr\n\n\tif b.s != nil {\n\t\t// use state's source pointer\n\t\tsrc = b.s.value\n\n\t\t// tell the select op which case resumed\n\t\tb.t.state().ptr = unsafe.Pointer(b.s)\n\n\t\t// detach associated operations\n\t\tb.detach()\n\t}\n\n\t// push task onto runqueue\n\trunqueuePushBack(b.t)\n\n\treturn src\n}", "func (l *Loader) Resume(ctx context.Context, pr chan pb.ProcessResult) {\n\tif l.isClosed() {\n\t\tl.logger.Warn(\"try to resume, but already closed\")\n\t\treturn\n\t}\n\n\tif err := l.resetDBs(ctx); err != nil {\n\t\tpr <- pb.ProcessResult{\n\t\t\tIsCanceled: false,\n\t\t\tErrors: []*pb.ProcessError{\n\t\t\t\tunit.NewProcessError(err),\n\t\t\t},\n\t\t}\n\t\treturn\n\t}\n\t// continue the processing\n\tl.Process(ctx, pr)\n}", "func (e *Enumeration) Resume() {\n\te.resume <- struct{}{}\n}", "func (e *Enumeration) Resume() {\n\te.resume <- struct{}{}\n}", "func (p *Pipeline) Abort() error {\n\n\tif p.generator == nil {\n\t\tif p.config.Logger != nil {\n\t\t\tp.config.Logger.Println(\"source=pipeline, error='generator cannot be nil'\") //TODO print the error itself\n\t\t}\n\t\treturn ErrNilGenerator\n\t}\n\tp.generator.Abort()\n\treturn nil\n}", "func (c *Curl) transform() {\n\tvar tmp [StateSize]int8\n\ttransform(&tmp, &c.state, uint(c.rounds))\n\t// for odd number of rounds we need to copy the buffer into the state\n\tif c.rounds%2 != 0 {\n\t\tcopy(c.state[:], tmp[:])\n\t}\n}", "func (s *Scheduler) Resume() error {\n\ts.mu.Lock()\n\ts.paused = false\n\ts.mu.Unlock()\n\ts.next()\n\treturn nil\n}", "func PAUSE() { ctx.PAUSE() }", "func Resume() {\n\tstopMux.Lock()\n\tif stoppedAt == nil {\n\t\tpanic(\"Time was not stopped\")\n\t}\n\tstoppedFor += time.Since(*stoppedAt)\n\tstoppedAt = nil\n\tstopMux.Unlock()\n}", "func Transform(ctx context.Context, parallelism int, bufferSize int, in chan OutResult,\n\ttransformer func(interface{}) (interface{}, error), errhandler func(error),\n) chan InOutResult {\n\t// TODO: can we have a channel factory to do this?\n\toutChan := make(chan InOutResult, bufferSize)\n\tvar wg sync.WaitGroup\n\tif parallelism < 1 {\n\t\tparallelism = 1\n\t}\n\twg.Add(parallelism)\n\ti := func() {\n\t\tdefer wg.Done()\n\t\tfor {\n\t\t\tselect {\n\t\t\tcase <-ctx.Done():\n\t\t\t\tout := simpleInOut{\n\t\t\t\t\tsimpleOut: simpleOut{err: ctx.Err()},\n\t\t\t\t}\n\t\t\t\tselect {\n\t\t\t\tcase outChan <- out:\n\t\t\t\tdefault:\n\t\t\t\t\treturn\n\t\t\t\t}\n\t\t\tcase sr, ok := <-in:\n\t\t\t\t// do stuff, write to out maybe\n\t\t\t\tif !ok {\n\t\t\t\t\t// channel is closed, time to exit\n\t\t\t\t\treturn\n\t\t\t\t}\n\t\t\t\tif sr.Err() != nil {\n\t\t\t\t\tif errhandler != nil {\n\t\t\t\t\t\terrhandler(sr.Err())\n\t\t\t\t\t}\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tres, err := transformer(sr.Output())\n\t\t\t\tif err == ErrSkip {\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tout := simpleInOut{\n\t\t\t\t\tsimpleOut: simpleOut{err: err, out: res},\n\t\t\t\t\tin: sr.Output(),\n\t\t\t\t}\n\t\t\t\t// TODO: this section will never cancel if this write blocks. Problem?\n\t\t\t\toutChan <- out\n\t\t\t}\n\t\t}\n\t}\n\tfor x := 0; x < parallelism; x++ {\n\t\tgo i()\n\t}\n\tgo func() {\n\t\twg.Wait()\n\t\tclose(outChan)\n\t}()\n\treturn outChan\n}", "func (p *literalProcessor) stop() { syncClose(p.done) }", "func (c Context) ResumeTo(stage string) error {\n\t// TODO\n\treturn nil\n}", "func (play *Play) Done() {\n\tcount := play.PhaseCount()\n\tplay.phases[count-1].active = false\n}", "func Resume() {\n\tatomic.AddUint64(&sched0.pausing, ^uint64(0)) // -1\n\tsched0.resume()\n}", "func Resume(mask floc.ResultMask, job floc.Job) floc.Job {\n\t// If the mask is empty make the job simple with resuming always\n\t// happen.\n\tif mask.IsEmpty() {\n\t\treturn func(ctx floc.Context, ctrl floc.Control) error {\n\t\t\tmockCtx := floc.NewContext()\n\t\t\tdefer mockCtx.Release()\n\n\t\t\tmockCtrl := floc.NewControl(mockCtx)\n\t\t\tdefer mockCtrl.Release()\n\n\t\t\treturn job(mockContext{ctx, mockCtx}, mockCtrl)\n\t\t}\n\t}\n\n\t// Make the job which is aware of the result.\n\treturn func(ctx floc.Context, ctrl floc.Control) error {\n\t\tmockCtx := mockContext{\n\t\t\tContext: ctx,\n\t\t\tmock: floc.NewContext(),\n\t\t}\n\n\t\tmockCtrl := floc.NewControl(mockCtx)\n\n\t\tdefer func() {\n\t\t\tmockCtrl.Release()\n\t\t\tmockCtx.Release()\n\n\t\t\t// Test if execution finished first\n\t\t\tif mockCtrl.IsFinished() {\n\t\t\t\tres, data, err := mockCtrl.Result()\n\t\t\t\tif !mask.IsMasked(res) {\n\t\t\t\t\t// Propagate the result\n\t\t\t\t\tswitch res {\n\t\t\t\t\tcase floc.Canceled:\n\t\t\t\t\t\tctrl.Cancel(data)\n\t\t\t\t\tcase floc.Completed:\n\t\t\t\t\t\tctrl.Complete(data)\n\t\t\t\t\tcase floc.Failed:\n\t\t\t\t\t\tctrl.Fail(data, err)\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}()\n\n\t\treturn job(mockCtx, mockCtrl)\n\t}\n}", "func main() {\n\tSample1()\n\tSample2()\n\tSample3()\n\tRFlatDontWorkWithTransform()\n\tRefine()\n}", "func PauseTransformFeedback() {\n\tC.glowPauseTransformFeedback(gpPauseTransformFeedback)\n}", "func PauseTransformFeedback() {\n\tC.glowPauseTransformFeedback(gpPauseTransformFeedback)\n}", "func (s *BaseSyslParserListener) ExitTransform(ctx *TransformContext) {}", "func (_ERC20Pausable *ERC20PausableTransactor) Pause(opts *bind.TransactOpts) (*types.Transaction, error) {\n\treturn _ERC20Pausable.contract.Transact(opts, \"pause\")\n}", "func (s *Surface) ResetTransform() {\n\ts.Ctx.Call(\"resetTransform\")\n}", "func (c *canvasRenderer) ResetTransform() {\n\tif c.currentLayer == c.topLayer {\n\t\tc.currentLayer.Transform = sprec.IdentityMat4()\n\t} else {\n\t\tc.currentLayer.Transform = c.currentLayer.previous.Transform\n\t}\n}", "func TestTransformer_recover_panic(t *testing.T) {\n\tsrcTopic := getTopic(t, \"source-topic\")\n\tdstTopic := srcTopic + \"-passthrough\"\n\n\tconfig := kafka.Config{\n\t\tSourceTopic: srcTopic,\n\t\tConsumerConfig: getConsumerConfig(t, \"integration-test-group\"),\n\t\tProducerConfig: getProducerConfig(),\n\t\tTransformer: NewUnstableTransformer(),\n\t}\n\n\ttransformer, err := kafka.NewKafkaTransformer(config)\n\tif err != nil {\n\t\tt.Fatalf(\"unexpected error: %v\", err)\n\t}\n\tdefer transformer.Stop()\n\n\tgo func() {\n\t\terr = transformer.Run()\n\t}()\n\tif err != nil {\n\t\tt.Fatalf(\"unexpected error: %v\", err)\n\t}\n\n\tmessages := messages(srcTopic, 5)\n\tmessages[2].Value = []byte(\"panic\")\n\n\tproduceMessages(t, messages)\n\n\t// failed message #2 should not be produce\n\tassertMessagesinTopic(t, dstTopic, append(messages[0:2], messages[3:5]...))\n}", "func (_ERC20Pausable *ERC20PausableTransactor) Unpause(opts *bind.TransactOpts) (*types.Transaction, error) {\n\treturn _ERC20Pausable.contract.Transact(opts, \"unpause\")\n}", "func (p *parametizer) reset() {\n\tp.pos, p.nest = 0, 0\n\n\tp.s.reset()\n\tp.buf.Reset()\n\n\tp.params, p.vars = [9]interface{}{}, [26]interface{}{}\n\n\tparametizerPool.Put(p)\n}", "func phase_one(){\nphase= 1\nsection_count= 0\nreset_input()\nskip_limbo()\nfor!input_has_ended{\nscan_section()\n}\ncheck_complete()\nphase= 2\n}", "func (c *Context) PAUSE() {\n\tc.addinstruction(x86.PAUSE())\n}", "func pause() tea.Msg {\n\ttime.Sleep(time.Millisecond * 600)\n\treturn DoneMsg{}\n}", "func (d *Device) Resume() (n int64, err error) {\n\tdefer func() {\n\t\td.buf.Reset()\n\t\td.mu.Unlock()\n\t}()\n\td.mu.Lock()\n\td.paused = false\n\treturn io.Copy(d.writer, d.buf)\n}", "func (c *Compound) Unpause() {\n\tc.lock.RLock()\n\tif cp, ok := c.subRenderables[c.curRenderable].(CanPause); ok {\n\t\tcp.Unpause()\n\t}\n\tc.lock.RUnlock()\n}", "func (s *Stream) abortPending(err error, completions bool) {\n\tfor obj := range s.workCh {\n\t\ts.doCmpl(obj, err)\n\t}\n\tif completions {\n\t\tfor cmpl := range s.cmplCh {\n\t\t\tif !cmpl.obj.Hdr.isFin() {\n\t\t\t\ts.doCmpl(&cmpl.obj, cmpl.err)\n\t\t\t}\n\t\t}\n\t}\n}", "func (p *Peer) resume() {\n\tp.mutex.Lock()\n\tdefer p.mutex.Unlock()\n\tp.heartbeatTimer.Reset()\n}", "func (p *Peer) resume() {\n\tp.mutex.Lock()\n\tdefer p.mutex.Unlock()\n\tp.heartbeatTimer.Reset()\n}", "func (container *container) Resume() error {\r\n\treturn convertSystemError(container.system.Resume(context.Background()), container)\r\n}", "func (bc *BasicLineGraph) ResumeLeaderTransfer(SketchID uint3264) {\n\tbc.Lock()\n\tdefer bc.Unlock()\n\tbc.Sketchs.ResumeLeaderTransfer(SketchID)\n}", "func TestProgressResume(t *testing.T) {\n\tp := &Progress{\n\t\tNext: 2,\n\t\tPaused: true,\n\t}\n\tp.maybeDecrTo(1, 1)\n\tif p.Paused {\n\t\tt.Errorf(\"paused= %v, want false\", p.Paused)\n\t}\n\tp.Paused = true\n\tp.maybeUpdate(2)\n\tif p.Paused {\n\t\tt.Errorf(\"paused= %v, want false\", p.Paused)\n\t}\n}", "func (timer *Timer) Resume(runImmediately bool) error {\n\taction := &resume{runImmediately: runImmediately, err: make(chan error)}\n\ttimer.resume <- action\n\treturn <-action.err\n}", "func (e *Eval) reviseResources(ctx context.Context, tasks []*sched.Task, flows []*Flow) {\n\tpredictions := make(map[*sched.Task]predictor.Prediction)\n\tif e.Predictor != nil {\n\t\t// Compute predictions if applicable\n\t\tpredictions = e.Predictor.Predict(ctx, tasks...)\n\t}\n\tfor i, task := range tasks {\n\t\tif predicted, ok := predictions[task]; ok {\n\t\t\t// Set predicted resources for each task (and flow).\n\t\t\toldResources := task.Config.Resources.String()\n\t\t\tf := flows[i]\n\t\t\tnewReserved := make(reflow.Resources)\n\t\t\tnewReserved.Set(f.Reserved)\n\t\t\tfor k, v := range predicted.Resources {\n\t\t\t\tnewReserved[k] = v\n\t\t\t}\n\t\t\tnewReserved[\"mem\"] = math.Max(newReserved[\"mem\"], minExecMemory)\n\t\t\te.Mutate(f, SetReserved(newReserved))\n\t\t\ttask.Config = f.ExecConfig()\n\t\t\te.Log.Debugf(\"(flow %s): modifying resources from %s to %s\", task.FlowID.Short(), oldResources, task.Config.Resources)\n\t\t\ttask.ExpectedDuration = predicted.Duration\n\t\t\te.Log.Debugf(\"(flow %s): predicted duration %s\", task.FlowID.Short(), predicted.Duration.Round(time.Second))\n\t\t}\n\n\t\t// Whether resources were modified by predictor or not, check if they need to be capped.\n\t\toldResources := task.Config.Resources\n\t\tcappedR, capped, err := e.capMemory(oldResources)\n\t\tswitch {\n\t\tcase err != nil:\n\t\t\te.Log.Errorf(\"(flow %s): reviseResources %s: %v\", task.FlowID.Short(), oldResources, err)\n\t\tcase capped:\n\t\t\tf := flows[i]\n\t\t\te.Mutate(f, SetReserved(cappedR))\n\t\t\ttask.Config = f.ExecConfig()\n\t\t\te.Log.Printf(\"(flow %s): capping resources from %s to %s (max available %s)\", task.FlowID.Short(), oldResources, task.Config.Resources, e.MaxResources)\n\t\t}\n\t}\n}", "func transformReset() UnaryMultiOutputTransform {\n\treturn UnaryMultiOutputTransformFn(func(dp Datapoint, resolution time.Duration) (Datapoint, Datapoint) {\n\t\t// Add the reset datapoint to be half the resolution period to ensure equal spacing between datapoints.\n\t\t// We take the max with 1 to ensure there's at least a 1 nanosecond gap.\n\t\tresetWindow := int64(math.Max(float64(resolution.Nanoseconds()/2), 1))\n\n\t\treturn dp, Datapoint{Value: 0, TimeNanos: dp.TimeNanos + resetWindow*int64(time.Nanosecond)}\n\t})\n}", "func (c *chrono) Continue() {\n\tc.paused = false\n}", "func Transform(ctx context.Context, input <-chan CrawlResult, worker TransformFunc, parallelism int) <-chan TransformResult {\n\tt := &transformer{\n\t\tinput: input,\n\t\toutput: make(chan TransformResult, 1000),\n\t\tworkerBody: worker,\n\t\tparallelism: parallelism,\n\t}\n\tgo t.runWorkersToCompletion(ctx)\n\treturn t.output\n}", "func (apu *APU) Step() {\n\tvar sampleLeft float32\n\tvar sampleRight float32\n\tapu.sampleT += stepDuration\n\n\tif !apu.active {\n\t\tapu.sampleLeft = 0\n\t\tapu.sampleRight = 0\n\n\t\tif apu.sampleT >= sampleDuration {\n\t\t\tapu.sampleT -= sampleDuration\n\t\t\tapu.m.Lock()\n\t\t\tapu.soundBuffer = append(apu.soundBuffer, sampleLeft, sampleRight)\n\t\t\tsampleCount := len(apu.soundBuffer)\n\t\t\tapu.m.Unlock()\n\t\t\tif sampleCount > sampleBufferLength*channelCount*2 {\n\t\t\t\tsleepTime := sampleDuration * sampleBufferLength\n\t\t\t\ttime.Sleep(sleepTime)\n\t\t\t}\n\t\t}\n\t\treturn\n\t}\n\n\tstep := apu.fs.step()\n\n\tfor i, sc := range apu.generators {\n\t\tsc.Step(step)\n\t\tsample := sc.CurrentSample()\n\t\tsampleLeft += (sample * apu.getVolume(left, i))\n\t\tsampleRight += (sample * apu.getVolume(right, i))\n\t}\n\n\tgenCount := float32(len(apu.generators))\n\tapu.sampleLeft = mix(apu.sampleLeft, (sampleLeft / genCount))\n\tapu.sampleRight = mix(apu.sampleRight, (sampleLeft / genCount))\n\n\tif apu.sampleT >= sampleDuration {\n\t\tapu.sampleT -= sampleDuration\n\n\t\tsampleLeft = apu.sampleLeft * apu.masterVolume\n\t\tsampleRight = apu.sampleRight * apu.masterVolume\n\t\tapu.sampleLeft = 0\n\t\tapu.sampleRight = 0\n\n\t\tapu.m.Lock()\n\t\tapu.soundBuffer = append(apu.soundBuffer, sampleLeft, sampleRight)\n\t\tsampleCount := len(apu.soundBuffer)\n\t\tapu.m.Unlock()\n\n\t\tif (sampleCount > sampleBufferLength*channelCount*2) && !apu.TestMode {\n\t\t\tsleepTime := sampleDuration * sampleBufferLength\n\t\t\ttime.Sleep(sleepTime)\n\t\t}\n\t}\n}", "func (p *Provider) Resume(run *v1alpha1.AnalysisRun, metric v1alpha1.Metric, measurement v1alpha1.Measurement) v1alpha1.Measurement {\n\tp.logCtx.Warn(\"WebMetric provider should not execute the Resume method\")\n\treturn measurement\n}", "func resumeHashing(wg *sync.WaitGroup) {\n\n\texistedFiles, _ := utils.ListAllFiles(viper.GetString(cfg.ConfigKeyUploadDir))\n\thashedFile := utils.ReadLogFile()\n\thashingFile := utils.GetHashingFiles(existedFiles, hashedFile)\n\tlog.Printf(\"Hashing file: %v\", hashingFile)\n\n\tfor _, file := range hashingFile {\n\t\twg.Add(1)\n\t\tgo videoConverter.HashVideoToHLS(file, wg)\n\t}\n}", "func (sub *Subscription) Resume() {\n\tsub.lock.Lock()\n\tdefer sub.lock.Unlock()\n\n\tif sub.status == subPause {\n\t\tsub.status = subActive\n\t}\n}", "func (d *Decoder) reset() {\n\tif unread := len(d.buf) - d.r1; unread == 0 {\n\t\t// No bytes in the buffer, so we can start from the beginning without\n\t\t// needing to copy anything (and get better cache behaviour too).\n\t\td.buf = d.buf[:0]\n\t\td.r1 = 0\n\t} else if !d.complete && unread <= maxSlide {\n\t\t// Slide the unread portion of the buffer to the\n\t\t// start so that when we read more data,\n\t\t// there's less chance that we'll need to grow the buffer.\n\t\tcopy(d.buf, d.buf[d.r1:])\n\t\td.r1 = 0\n\t\td.buf = d.buf[:unread]\n\t}\n\td.r0 = d.r1\n\td.escBuf = d.escBuf[:0]\n}", "func (_Pausable *PausableTransactor) Pause(opts *bind.TransactOpts) (*types.Transaction, error) {\n\treturn _Pausable.contract.Transact(opts, \"pause\")\n}", "func (_Pausable *PausableTransactor) Pause(opts *bind.TransactOpts) (*types.Transaction, error) {\n\treturn _Pausable.contract.Transact(opts, \"pause\")\n}", "func (t *Tailer) Stop() {\n\tatomic.StoreInt32(&t.didFileRotate, 0)\n\tt.stop <- struct{}{}\n\tt.source.RemoveInput(t.path)\n\t// wait for the decoder to be flushed\n\t<-t.done\n}", "func RET() { ctx.RET() }", "func done(proc PDAProcessor, is_accepted bool, transition_count int) {\r\n\tfmt.Println(\"pda = \", proc.Name, \"::total_clock = \", transition_count, \"::method = is_accepted = \", is_accepted, \"::Current State = \", proc.Current_State)\r\n\tfmt.Println(\"Current_state: \", proc.Current_State)\r\n\tfmt.Println(proc.Stack)\r\n}", "func doFlatten(ctx context.Context, buf *ChangeBuffer) {\n\t// we browse the buffer multiple times to optimise transmitted events by type.\n\n\t// first := true\n\n\t// Handle delete events\n\tfor c := range buf.Range() {\n\n\t\t// if first {\n\t\t// \tfmt.Println(\"Starting flatten for node \" + getOp(c).GetNodeId())\n\t\t// \tfirst = false\n\t\t// }\n\n\t\tif getOp(c).OpType().Delete() {\n\n\t\t\t// First check if delete is the last event of the buffer\n\t\t\t// if not, we only log an error for the time being\n\t\t\tif c.Next() != nil {\n\t\t\t\tlog.Logger(ctx).Error(\"got a delete event followed by other events, cleaning the sequence\", zap.String(common.KEY_NODE_UUID, c.Value.(*operation).GetNodeId()))\n\t\t\t\t// TODO implement removal of remaining events\n\t\t\t}\n\n\t\t\tif c.Prev() == nil {\n\t\t\t\treturn // Delete is the first element: we are done\n\t\t\t}\n\n\t\t\t// If first event is a create => we empty the buffer\n\t\t\tif getOp(buf.Front()).OpType().Create() {\n\t\t\t\tbuf.emptyBuffer()\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\t// Otherwise, we retrieve src Path from the front element\n\t\t\t// to be used as src Path for the delete event\n\t\t\tsrcPath := getOp(buf.Front()).GetSource()\n\t\t\tgetOp(c).SyncChange.Source = srcPath\n\n\t\t\t// We then remove all previous events that are now useless\n\t\t\tbuf.truncateBefore(*c)\n\n\t\t\t// And we are done\n\t\t\treturn\n\t\t}\n\t}\n\n\t// Handle multiple moves, multiple updates and create\n\t// We browse backward\n\tcurr := buf.Back()\n\tvar lastMove *list.Element\n\tvar lastUpdate *list.Element\n\tvar lastMoveSeqId uint64\n\tvar lastUpdateSeqId uint64\n\n\tfor curr != nil {\n\t\tif getOp(curr).OpType().Move() {\n\t\t\tif lastMove == nil {\n\t\t\t\tlastMove = curr\n\t\t\t\tlastMoveSeqId = getOp(curr).GetSeq()\n\t\t\t} else {\n\t\t\t\t// update source path from lastMove with source path from curr\n\t\t\t\tsrcPath := getOp(curr).GetSource()\n\t\t\t\tgetOp(lastMove).SyncChange.Source = srcPath\n\n\t\t\t\t// Also update source and target path of potential last update event\n\t\t\t\t// if it is between the 2 move events to remain consistent\n\t\t\t\tif lastUpdateSeqId > 0 && lastUpdateSeqId < lastMoveSeqId {\n\t\t\t\t\tgetOp(lastUpdate).SyncChange.Source = srcPath\n\t\t\t\t\tgetOp(lastUpdate).SyncChange.Target = srcPath\n\t\t\t\t}\n\n\t\t\t\t// remove curr\n\t\t\t\ttmp := curr\n\t\t\t\tcurr = curr.Prev()\n\t\t\t\tbuf.Remove(tmp)\n\t\t\t\tcontinue\n\t\t\t}\n\t\t} else if getOp(curr).OpType().Update() {\n\t\t\tif lastUpdate == nil {\n\t\t\t\tlastUpdate = curr\n\t\t\t\tlastUpdateSeqId = getOp(curr).GetSeq()\n\t\t\t} else {\n\t\t\t\t// simply remove curr\n\t\t\t\ttmp := curr\n\t\t\t\tcurr = curr.Prev()\n\t\t\t\tbuf.Remove(tmp)\n\t\t\t\tcontinue\n\t\t\t}\n\t\t} else if getOp(curr).OpType().Create() {\n\t\t\t// First double check if we have previous events, this should never happen\n\t\t\tif curr.Prev() != nil {\n\t\t\t\tlog.Logger(ctx).Error(\"got a create event preceded by other events, this should not happen\", zap.String(common.KEY_NODE_UUID, getOp(curr).GetNodeId()))\n\t\t\t}\n\n\t\t\tif lastMove == nil && lastUpdate == nil {\n\t\t\t\t// we only have a create, nothing to merge\n\t\t\t\treturn\n\t\t\t} else if lastMoveSeqId > lastUpdateSeqId {\n\t\t\t\t// We replace the last move by a create\n\t\t\t\tgetOp(lastMove).SyncChange.Source = \"NULL\"\n\t\t\t\tgetOp(lastMove).SyncChange.Type = tree.SyncChange_create\n\t\t\t\t// and discard former create and update\n\t\t\t\tif lastUpdate != nil {\n\t\t\t\t\tbuf.Remove(lastUpdate)\n\t\t\t\t\tlastUpdate = nil\n\t\t\t\t}\n\t\t\t\tbuf.Remove(curr)\n\t\t\t\tcurr = nil\n\t\t\t} else { // last update happened after last move\n\t\t\t\t// We replace the last update by a create\n\t\t\t\tgetOp(lastUpdate).SyncChange.Source = \"NULL\"\n\t\t\t\tgetOp(lastUpdate).SyncChange.Type = tree.SyncChange_create\n\t\t\t\t// and discard former create and move\n\t\t\t\tif lastMove != nil {\n\t\t\t\t\tbuf.Remove(lastMove)\n\t\t\t\t\tlastMove = nil\n\t\t\t\t}\n\t\t\t\tbuf.Remove(curr)\n\t\t\t\tcurr = nil\n\t\t\t}\n\t\t\tcontinue\n\t\t}\n\t\tcurr = curr.Prev()\n\t}\n\n\t// Also remove last move if we made a round trip\n\tif lastMove != nil && getOp(lastMove).GetSource() == getOp(lastMove).GetTarget() {\n\t\tbuf.Remove(lastMove)\n\t}\n}", "func (s *BaseSyslParserListener) EnterTransform(ctx *TransformContext) {}", "func (env *environment) discard() {\n\tif env.state == nil {\n\t\treturn\n\t}\n\tenv.state.StopPrefetcher()\n}", "func (client JobClient) ResumeSender(req *http.Request) (future JobResumeFuture, err error) {\n var resp *http.Response\n resp, err = client.Send(req, azure.DoRetryWithRegistration(client.Client))\n if err != nil {\n return\n }\n future.Future, err = azure.NewFutureFromResponse(resp)\n return\n }", "func processor(in, out string, proc *caire.Processor) error {\n\tvar (\n\t\tsuccessMsg string\n\t\terrorMsg string\n\t)\n\t// Start the progress indicator.\n\tspinner.Start()\n\n\tsuccessMsg = fmt.Sprintf(\"%s %s %s\",\n\t\tutils.DecorateText(\"⚡ CAIRE\", utils.StatusMessage),\n\t\tutils.DecorateText(\"⇢\", utils.DefaultMessage),\n\t\tutils.DecorateText(\"the image has been resized sucessfully ✔\", utils.SuccessMessage),\n\t)\n\n\terrorMsg = fmt.Sprintf(\"%s %s %s\",\n\t\tutils.DecorateText(\"⚡ CAIRE\", utils.StatusMessage),\n\t\tutils.DecorateText(\"resizing image failed...\", utils.DefaultMessage),\n\t\tutils.DecorateText(\"✘\", utils.ErrorMessage),\n\t)\n\n\tsrc, dst, err := pathToFile(in, out)\n\tif err != nil {\n\t\tspinner.StopMsg = errorMsg\n\t\treturn err\n\t}\n\n\t// Capture CTRL-C signal and restores back the cursor visibility.\n\tsignalChan := make(chan os.Signal, 1)\n\tsignal.Notify(signalChan, os.Interrupt, syscall.SIGTERM)\n\tgo func() {\n\t\t<-signalChan\n\t\tfunc() {\n\t\t\tspinner.RestoreCursor()\n\t\t\tos.Remove(dst.(*os.File).Name())\n\t\t\tos.Exit(1)\n\t\t}()\n\t}()\n\n\tdefer src.(*os.File).Close()\n\tdefer dst.(*os.File).Close()\n\n\terr = proc.Process(src, dst)\n\tif err != nil {\n\t\t// remove the generated image file in case of an error\n\t\tos.Remove(dst.(*os.File).Name())\n\n\t\tspinner.StopMsg = errorMsg\n\t\t// Stop the progress indicator.\n\t\tspinner.Stop()\n\n\t\treturn err\n\t} else {\n\t\tspinner.StopMsg = successMsg\n\t\t// Stop the progress indicator.\n\t\tspinner.Stop()\n\t}\n\n\treturn nil\n}", "func (h *pardo) PrepareTransform(tid string, t *pipepb.PTransform, comps *pipepb.Components) (*pipepb.Components, []string) {\n\n\t// ParDos are a pain in the butt.\n\t// Combines, by comparison, are dramatically simpler.\n\t// This is because for ParDos, how they are handled, and what kinds of transforms are in\n\t// and around the ParDo, the actual shape of the graph will change.\n\t// At their simplest, it's something a DoFn will handle on their own.\n\t// At their most complex, they require intimate interaction with the subgraph\n\t// bundling process, the data layer, state layers, and control layers.\n\t// But unlike combines, which have a clear urn for composite + special payload,\n\t// ParDos have the standard URN for composites with the standard payload.\n\t// So always, we need to first unmarshal the payload.\n\n\tpardoPayload := t.GetSpec().GetPayload()\n\tpdo := &pipepb.ParDoPayload{}\n\tif err := (proto.UnmarshalOptions{}).Unmarshal(pardoPayload, pdo); err != nil {\n\t\tpanic(fmt.Sprintf(\"unable to decode ParDoPayload for transform[%v]\", t.GetUniqueName()))\n\t}\n\n\t// Lets check for and remove anything that makes things less simple.\n\tif pdo.OnWindowExpirationTimerFamilySpec == \"\" &&\n\t\t!pdo.RequestsFinalization &&\n\t\t!pdo.RequiresStableInput &&\n\t\t!pdo.RequiresTimeSortedInput &&\n\t\tlen(pdo.StateSpecs) == 0 &&\n\t\tlen(pdo.TimerFamilySpecs) == 0 &&\n\t\tpdo.RestrictionCoderId == \"\" {\n\t\t// Which inputs are Side inputs don't change the graph further,\n\t\t// so they're not included here. Any nearly any ParDo can have them.\n\n\t\t// At their simplest, we don't need to do anything special at pre-processing time, and simply pass through as normal.\n\t\treturn &pipepb.Components{\n\t\t\tTransforms: map[string]*pipepb.PTransform{\n\t\t\t\ttid: t,\n\t\t\t},\n\t\t}, nil\n\t}\n\n\t// Side inputs add to topology and make fusion harder to deal with\n\t// (side input producers can't be in the same stage as their consumers)\n\t// But we don't have fusion yet, so no worries.\n\n\t// State, Timers, Stable Input, Time Sorted Input, and some parts of SDF\n\t// Are easier to deal including a fusion break. But We can do that with a\n\t// runner specific transform for stable input, and another for timesorted\n\t// input.\n\n\t// SplittableDoFns have 3 required phases and a 4th optional phase.\n\t//\n\t// PAIR_WITH_RESTRICTION which pairs elements with their restrictions\n\t// Input: element; := INPUT\n\t// Output: KV(element, restriction) := PWR\n\t//\n\t// SPLIT_AND_SIZE_RESTRICTIONS splits the pairs into sub element ranges\n\t// and a relative size for each, in a float64 format.\n\t// Input: KV(element, restriction) := PWR\n\t// Output: KV(KV(element, restriction), float64) := SPLITnSIZED\n\t//\n\t// PROCESS_SIZED_ELEMENTS_AND_RESTRICTIONS actually processes the\n\t// elements. This is also where splits need to be handled.\n\t// In particular, primary and residual splits have the same format as the input.\n\t// Input: KV(KV(element, restriction), size) := SPLITnSIZED\n\t// Output: DoFn's output. := OUTPUT\n\t//\n\t// TRUNCATE_SIZED_RESTRICTION is how the runner has an SDK turn an\n\t// unbounded transform into a bound one. Not needed until the pipeline\n\t// is told to drain.\n\t// Input: KV(KV(element, restriction), float64) := synthetic split results from above\n\t// Output: KV(KV(element, restriction), float64). := synthetic, truncated results sent as Split n Sized\n\t//\n\t// So with that, we can figure out the coders we need.\n\t//\n\t// cE - Element Coder (same as input coder)\n\t// cR - Restriction Coder\n\t// cS - Size Coder (float64)\n\t// ckvER - KV<Element, Restriction>\n\t// ckvERS - KV<KV<Element, Restriction>, Size>\n\t//\n\t// There could be a few output coders, but the outputs can be copied from\n\t// the original transform directly.\n\n\t// First lets get the parallel input coder ID.\n\tvar pcolInID, inputLocalID string\n\tfor localID, globalID := range t.GetInputs() {\n\t\t// The parallel input is the one that isn't a side input.\n\t\tif _, ok := pdo.SideInputs[localID]; !ok {\n\t\t\tinputLocalID = localID\n\t\t\tpcolInID = globalID\n\t\t\tbreak\n\t\t}\n\t}\n\tinputPCol := comps.GetPcollections()[pcolInID]\n\tcEID := inputPCol.GetCoderId()\n\tcRID := pdo.RestrictionCoderId\n\tcSID := \"c\" + tid + \"size\"\n\tckvERID := \"c\" + tid + \"kv_ele_rest\"\n\tckvERSID := ckvERID + \"_size\"\n\n\tcoder := func(urn string, componentIDs ...string) *pipepb.Coder {\n\t\treturn &pipepb.Coder{\n\t\t\tSpec: &pipepb.FunctionSpec{\n\t\t\t\tUrn: urn,\n\t\t\t},\n\t\t\tComponentCoderIds: componentIDs,\n\t\t}\n\t}\n\n\tcoders := map[string]*pipepb.Coder{\n\t\tckvERID: coder(urns.CoderKV, cEID, cRID),\n\t\tcSID: coder(urns.CoderDouble),\n\t\tckvERSID: coder(urns.CoderKV, ckvERID, cSID),\n\t}\n\n\t// PCollections only have two new ones.\n\t// INPUT -> same as ordinary DoFn\n\t// PWR, uses ckvER\n\t// SPLITnSIZED, uses ckvERS\n\t// OUTPUT -> same as ordinary outputs\n\n\tnPWRID := \"n\" + tid + \"_pwr\"\n\tnSPLITnSIZEDID := \"n\" + tid + \"_splitnsized\"\n\n\tpcol := func(name, coderID string) *pipepb.PCollection {\n\t\treturn &pipepb.PCollection{\n\t\t\tUniqueName: name,\n\t\t\tCoderId: coderID,\n\t\t\tIsBounded: inputPCol.GetIsBounded(),\n\t\t\tWindowingStrategyId: inputPCol.GetWindowingStrategyId(),\n\t\t}\n\t}\n\n\tpcols := map[string]*pipepb.PCollection{\n\t\tnPWRID: pcol(nPWRID, ckvERID),\n\t\tnSPLITnSIZEDID: pcol(nSPLITnSIZEDID, ckvERSID),\n\t}\n\n\t// PTransforms have 3 new ones, with process sized elements and restrictions\n\t// taking the brunt of the complexity, consuming the inputs\n\n\tePWRID := \"e\" + tid + \"_pwr\"\n\teSPLITnSIZEDID := \"e\" + tid + \"_splitnsize\"\n\teProcessID := \"e\" + tid + \"_processandsplit\"\n\n\ttform := func(name, urn, in, out string) *pipepb.PTransform {\n\t\treturn &pipepb.PTransform{\n\t\t\tUniqueName: name,\n\t\t\tSpec: &pipepb.FunctionSpec{\n\t\t\t\tUrn: urn,\n\t\t\t\tPayload: pardoPayload,\n\t\t\t},\n\t\t\tInputs: map[string]string{\n\t\t\t\tinputLocalID: in,\n\t\t\t},\n\t\t\tOutputs: map[string]string{\n\t\t\t\t\"i0\": out,\n\t\t\t},\n\t\t\tEnvironmentId: t.GetEnvironmentId(),\n\t\t}\n\t}\n\n\tnewInputs := maps.Clone(t.GetInputs())\n\tnewInputs[inputLocalID] = nSPLITnSIZEDID\n\n\ttforms := map[string]*pipepb.PTransform{\n\t\tePWRID: tform(ePWRID, urns.TransformPairWithRestriction, pcolInID, nPWRID),\n\t\teSPLITnSIZEDID: tform(eSPLITnSIZEDID, urns.TransformSplitAndSize, nPWRID, nSPLITnSIZEDID),\n\t\teProcessID: {\n\t\t\tUniqueName: eProcessID,\n\t\t\tSpec: &pipepb.FunctionSpec{\n\t\t\t\tUrn: urns.TransformProcessSizedElements,\n\t\t\t\tPayload: pardoPayload,\n\t\t\t},\n\t\t\tInputs: newInputs,\n\t\t\tOutputs: t.GetOutputs(),\n\t\t\tEnvironmentId: t.GetEnvironmentId(),\n\t\t},\n\t}\n\n\treturn &pipepb.Components{\n\t\tCoders: coders,\n\t\tPcollections: pcols,\n\t\tTransforms: tforms,\n\t}, t.GetSubtransforms()\n}", "func (c *Compound) Pause() {\n\tc.lock.RLock()\n\tif cp, ok := c.subRenderables[c.curRenderable].(CanPause); ok {\n\t\tcp.Pause()\n\t}\n\tc.lock.RUnlock()\n}", "func (*ResumeCommand) Op() ws.OpCode { return 7 }", "func (n *builderNode) reset() {\n\tn.final = false\n\tn.finalOutput = 0\n\tn.trans = n.trans[:0]\n\tn.next = nil\n}", "func (p *Process) Resume() error {\n\treturn p.ResumeWithContext(context.Background())\n}", "func (v *Vectorizer) FitTranform() *FeatureMatrix {\n\n}", "func (_Pausable *PausableTransactor) Unpause(opts *bind.TransactOpts) (*types.Transaction, error) {\n\treturn _Pausable.contract.Transact(opts, \"unpause\")\n}", "func (_Pausable *PausableTransactor) Unpause(opts *bind.TransactOpts) (*types.Transaction, error) {\n\treturn _Pausable.contract.Transact(opts, \"unpause\")\n}", "func TestTransformer_workers_ordering(t *testing.T) {\n\tsrcTopic := getTopic(t, \"source-topic\")\n\tdstTopic := srcTopic + \"-passthrough\"\n\n\tconfig := kafka.Config{\n\t\tSourceTopic: srcTopic,\n\t\tConsumerConfig: getConsumerConfig(t, \"integration-test-group\"),\n\t\tProducerConfig: getProducerConfig(),\n\t\tBufferSize: 10,\n\t}\n\n\ttransformer, err := kafka.NewKafkaTransformer(config)\n\tif err != nil {\n\t\tt.Fatalf(\"unexpected error: %v\", err)\n\t}\n\tdefer transformer.Stop()\n\n\tgo func() {\n\t\terr = transformer.Run()\n\t}()\n\tif err != nil {\n\t\tt.Fatalf(\"unexpected error: %v\", err)\n\t}\n\n\t// why 25 ? because 25 % 10 = 5 , so there will be remaining messages in the channel\n\t// messages are transformed by block of 10 in this case (batch of 10 goroutines, one batch after another)\n\tmessages := messages(srcTopic, 25)\n\n\tproduceMessages(t, messages)\n\tassertMessagesinTopic(t, dstTopic, messages)\n}", "func (_OracleMgr *OracleMgrTransactor) Pause(opts *bind.TransactOpts) (*types.Transaction, error) {\n\treturn _OracleMgr.contract.Transact(opts, \"pause\")\n}", "func (s *Splitter) Resume() error {\n\tds, err := s.PI.Dest.Stat()\n\tif err != nil {\n\t\treturn &splitterError{\n\t\t\tcontext: \"cannot fetch destination size\",\n\t\t\terr: err,\n\t\t}\n\t}\n\n\treturn s.process(\n\t\tNewRangeBuilder(s.PI.Source.Size, s.ChunkCnt, int(ds.Size())),\n\t)\n}", "func (sit *SyncIntervalTimer) Resume() {\n\tsit.sync <- struct{}{}\n}", "func (_Cakevault *CakevaultTransactor) Pause(opts *bind.TransactOpts) (*types.Transaction, error) {\n\treturn _Cakevault.contract.Transact(opts, \"pause\")\n}", "func (j *DSRocketchat) ResumeNeedsCategory(ctx *Ctx, raw bool) bool {\n\treturn false\n}", "func (c *codecOutput) background() {\n\tfor {\n\t\tselect {\n\t\tcase <-c.ctx.Done():\n\t\t\treturn\n\t\tcase msg := <-c.ch:\n\t\t\tid := atomic.AddUint32(&c.numReceived, 1)\n\t\t\tvar failed bool\n\t\t\tfor x := range c.FailMsgId {\n\t\t\t\tif c.FailMsgId[x] == id {\n\t\t\t\t\tfailed = true\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t\tif failed {\n\t\t\t\terr := c.queue.Queue(c.ctx, msg)\n\t\t\t\tif err != nil {\n\t\t\t\t\tpanic(err)\n\t\t\t\t}\n\t\t\t\tatomic.AddUint32(&c.numQueued, 1)\n\t\t\t} else {\n\t\t\t\tatomic.AddUint32(&c.numSuccess, 1)\n\t\t\t}\n\t\t}\n\t}\n}", "func (_Cakevault *CakevaultTransactor) Unpause(opts *bind.TransactOpts) (*types.Transaction, error) {\n\treturn _Cakevault.contract.Transact(opts, \"unpause\")\n}", "func (b *blockEnc) reset(prev *blockEnc) {\n\tb.extraLits = 0\n\tb.literals = b.literals[:0]\n\tb.size = 0\n\tb.sequences = b.sequences[:0]\n\tb.output = b.output[:0]\n\tb.last = false\n\tif prev != nil {\n\t\tb.recentOffsets = prev.prevRecentOffsets\n\t}\n\tb.dictLitEnc = nil\n}", "func (p *Pipeline) Cancel() {\n\tp.cancel()\n}", "func (p *Pipeline) Cancel() {\n\tp.cancel()\n}", "func (it *messageIterator) stop() {\n\tit.cancel()\n\tit.mu.Lock()\n\tit.checkDrained()\n\tit.mu.Unlock()\n\tit.wg.Wait()\n}", "func (ts *TextState) ProcDQ(data []byte, aw, ac float64, ctx Context) {\n\tts.Tw = aw\n\tts.Tc = ac\n\tts.ProcQ(data, ctx)\n}", "func (r *reaper) stop() {\n\tr.stopCh <- struct{}{}\n}", "func Pass1(ctx context.Context, fi FileInfo, cropArg string, ch chan<- progress.Report) {\n\tdefer close(ch)\n\tch <- progress.Report{Completed: 0.0}\n\targs := []string{\n\t\t\"-i\", fi.Filename,\n\t\t// Process all streams.\n\t\t\"-map\", \"0\",\n\t\t// Copy streams by default, eg subtitles.\n\t\t\"-c\", \"copy\",\n\t\t// Increase buffer.\n\t\t\"-max_muxing_queue_size\", \"400\",\n\t}\n\tvideoQualityArgs(&args, &fi, cropArg, 1)\n\tfor _, s := range fi.Streams {\n\t\tif s.ShouldSkip() {\n\t\t\targs = append(args, \"-map\", \"-0:\"+s.Id)\n\t\t}\n\t}\n\tif *darFlag != \"\" {\n\t\targs = append(args, \"-vf\", \"setdar=dar=\"+*darFlag)\n\t}\n\targs = append(args, \"-passlogfile\", fi.passlogfile(), \"-pass\", \"1\", \"-f\", \"matroska\", \"-y\", \"/dev/null\")\n\tif *showCmdFlag {\n\t\tfmt.Printf(\"$ ffmpeg '%s'\\n\", strings.Join(args, \"' '\"))\n\t}\n\tcmd := exec.CommandContext(ctx, \"ffmpeg\", args...)\n\toutput, err := start(cmd)\n\tif err != nil {\n\t\tch <- progress.Report{Err: err}\n\t\treturn\n\t}\n\treadConversionProgress(output, fi, ch)\n\tif err = cmd.Wait(); err != nil {\n\t\tch <- progress.Report{Err: err}\n\t}\n}", "func (pt *Parallel) Rollback(ctx context.Context) error {\n\tvar firstError error\n\tvar mu sync.Mutex\n\twg := sync.WaitGroup{}\n\tfor _, t := range pt.inner {\n\t\twg.Add(1)\n\n\t\t// the checkpoint part of context can't be shared between goroutines\n\t\t// since it's used to trace the stack, so we must create a new layer\n\t\t// of checkpoint context every time put it into a new goroutine.\n\t\tgo func(ctx context.Context, t Task) {\n\t\t\tdefer wg.Done()\n\t\t\terr := t.Rollback(ctx)\n\t\t\tif err != nil {\n\t\t\t\tmu.Lock()\n\t\t\t\tif firstError == nil {\n\t\t\t\t\tfirstError = err\n\t\t\t\t}\n\t\t\t\tmu.Unlock()\n\t\t\t}\n\t\t}(checkpoint.NewContext(ctx), t)\n\t}\n\twg.Wait()\n\treturn firstError\n}", "func (er *executionRecordImpl) produceContextSolutionsOutOfCompletedNonSpeculativeExecutionThreads() {\n\ter.etList.iterate(func(et executionThread) (doBreak bool) {\n\t\tif et.isCompleted() && !et.isSpeculative() {\n\t\t\tlogger.Printf(\"adding context-solution: (%v , %v)\", et.context(), et.solution())\n\t\t\ter.ctxSols.addContextSolution(et.context(), et.solution())\n\t\t\ter.etList.removeExecutionThread(et, false)\n\t\t}\n\t\treturn\n\t})\n}", "func TestResume(t *testing.T) {\n\tdefer test.Guard(t)()\n\n\tt.Run(\"not expired\", func(t *testing.T) {\n\t\ttestResume(t, false, false, true)\n\t})\n\tt.Run(\"expired not revealed\", func(t *testing.T) {\n\t\ttestResume(t, true, false, false)\n\t})\n\tt.Run(\"expired revealed\", func(t *testing.T) {\n\t\ttestResume(t, true, true, true)\n\t})\n}", "func (w *Walker) startProcessing() {\n\tdoStart := false\n\tw.pipe.RLock()\n\tif w.pipe.filters == nil { // no processing up to now => start with initial node\n\t\tw.pipe.pushSync(w.initial, 0) // input is buffered, will return immediately\n\t\tdoStart = true // yes, we will have to start the pipeline\n\t}\n\tw.pipe.RUnlock()\n\tif doStart { // ok to be outside mutex as other goroutines will check pipe.empty()\n\t\tw.pipe.startProcessing() // must be outside of mutex lock\n\t}\n}", "func (p *Proxy) Resume() {\n\tp.configMutex.Lock()\n\tif p.state == proxyPaused {\n\t\tp.state = proxyActive\n\t\tif p.closeConns == nil {\n\t\t\tp.closeConns = make(chan struct{})\n\t\t}\n\t\tp.connMutex.Unlock()\n\t}\n\tp.configMutex.Unlock()\n}", "func (_DelegateProfile *DelegateProfileTransactor) Pause(opts *bind.TransactOpts) (*types.Transaction, error) {\n\treturn _DelegateProfile.contract.Transact(opts, \"pause\")\n}" ]
[ "0.5852837", "0.5672501", "0.5553464", "0.55378157", "0.5426855", "0.5384724", "0.5272847", "0.5269439", "0.52256405", "0.51993257", "0.50903815", "0.5082644", "0.5024265", "0.5019742", "0.50104254", "0.4978756", "0.4965635", "0.4965635", "0.4943474", "0.49403235", "0.4902015", "0.48855978", "0.48303953", "0.4825959", "0.4822144", "0.48107594", "0.4810309", "0.47958362", "0.47713366", "0.4764734", "0.47628212", "0.47628212", "0.47447905", "0.47111905", "0.4689761", "0.46789336", "0.46620932", "0.46544135", "0.46430758", "0.46321267", "0.46275043", "0.45945564", "0.45792526", "0.45704576", "0.45694548", "0.45657566", "0.45657566", "0.45614696", "0.45611468", "0.455734", "0.45297724", "0.45291108", "0.45237005", "0.45154035", "0.45136675", "0.4510923", "0.45043606", "0.45042646", "0.45015842", "0.44982365", "0.4497816", "0.4497816", "0.44971165", "0.4486021", "0.44815555", "0.44751686", "0.4470218", "0.4468627", "0.44668978", "0.44617116", "0.44576046", "0.44438136", "0.4441378", "0.44392464", "0.44237414", "0.44237053", "0.4421861", "0.4421861", "0.44217074", "0.44177052", "0.4414934", "0.44145793", "0.44116315", "0.43994996", "0.43972942", "0.43967256", "0.43952882", "0.43938932", "0.43938932", "0.4390429", "0.43786103", "0.4377391", "0.43693244", "0.43692836", "0.43677357", "0.43617257", "0.4361594", "0.43597078", "0.43556777" ]
0.5317271
7
specify multisample coverage parameters
func SampleCoverage(value float32, invert bool) { C.glowSampleCoverage(gpSampleCoverage, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func SampleCoverage(value float32, invert bool) {\n\tsyscall.Syscall(gpSampleCoverage, 2, uintptr(math.Float32bits(value)), boolToUintptr(invert), 0)\n}", "func Coverage() float64 {}", "func SampleCoverage(value float32, invert bool) {\n C.glowSampleCoverage(gpSampleCoverage, (C.GLfloat)(value), (C.GLboolean)(boolToInt(invert)))\n}", "func Coverage() float64", "func SetSampleCoverage(value Float, invert Boolean) {\n\tcvalue, _ := (C.GLfloat)(value), cgoAllocsUnknown\n\tcinvert, _ := (C.GLboolean)(invert), cgoAllocsUnknown\n\tC.glSampleCoverage(cvalue, cinvert)\n}", "func SampleCoverage(value float32, invert bool) {\n\tgl.SampleCoverage(value, invert)\n}", "func (this *NurbsCurve) regularSampleRange(start, end float64, numSamples int) []CurvePoint {\n\tif numSamples < 1 {\n\t\tnumSamples = 2\n\t}\n\n\tsamples := make([]CurvePoint, numSamples)\n\tspan := (end - start) / float64(numSamples-1)\n\tvar u float64\n\n\tfor i := range samples {\n\t\tu = start + span*float64(i)\n\n\t\tsamples[i] = CurvePoint{u, this.Point(u)}\n\t}\n\n\treturn samples\n}", "func SamplingPercent(p int) middleware.TraceOption {\n\treturn middleware.SamplingPercent(p)\n}", "func (s *SystemdTimings) SampleConfig() string {\n\treturn `\n ## Filter for a specific unit name pattern, default is \"*.service\". This\n # can be a comma separated list of patterns.\n # unitpattern = \"*.service\"\n ## By default this plugin collects metrics once, if you'd like to\n # continuously send (potentially) the same data periodically then set\n # this configuration option to true.\n # periodic = false\n`\n}", "func Coverage() error {\n\tmg.Deps(Test)\n\treturn sh.Run(\"go\", \"tool\", \"cover\", \"-html=coverage.out\")\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (c *Coverage) RunGlobal(change scm.Change, options *Options, tmpDir string) (CoverageProfile, error) {\n\tcoverPkg := \"\"\n\tfor i, p := range change.All().Packages() {\n\t\tif s := c.SettingsForPkg(p); s.MinCoverage != 0 {\n\t\t\tif i != 0 {\n\t\t\t\tcoverPkg += \",\"\n\t\t\t}\n\t\t\tcoverPkg += p\n\t\t}\n\t}\n\n\t// This part is similar to Test.Run() except that it passes a unique\n\t// -coverprofile file name, so that all the files can later be merged into a\n\t// single file.\n\ttestPkgs := change.All().TestPackages()\n\ttype result struct {\n\t\tfile string\n\t\terr error\n\t}\n\tresults := make(chan *result)\n\tfor index, tp := range testPkgs {\n\t\tf := filepath.Join(tmpDir, fmt.Sprintf(\"test%d.cov\", index))\n\t\tgo func(f string, testPkg string) {\n\t\t\t// Maybe fallback to 'pkg + \"/...\"' and post process to remove\n\t\t\t// uninteresting directories. The rationale is that it will eventually\n\t\t\t// blow up the OS specific command argument length.\n\t\t\targs := []string{\n\t\t\t\t\"go\", \"test\", \"-v\", \"-covermode=count\", \"-coverpkg\", coverPkg,\n\t\t\t\t\"-coverprofile\", f,\n\t\t\t\t\"-timeout\", fmt.Sprintf(\"%ds\", options.MaxDuration),\n\t\t\t\ttestPkg,\n\t\t\t}\n\t\t\tout, exitCode, duration, err := options.Capture(change.Repo(), args...)\n\t\t\tif duration > time.Second {\n\t\t\t\tlog.Printf(\"%s was slow: %s\", args, round(duration, time.Millisecond))\n\t\t\t}\n\t\t\tif exitCode != 0 {\n\t\t\t\terr = fmt.Errorf(\"%s %s failed:\\n%s\", strings.Join(args, \" \"), testPkg, processStackTrace(out))\n\t\t\t}\n\t\t\tresults <- &result{f, err}\n\t\t}(f, tp)\n\t}\n\n\t// Sends to coveralls.io if applicable. Do not write to disk unless needed.\n\tvar f readWriteSeekCloser\n\tvar err error\n\tif c.isGoverallsEnabled() {\n\t\tif f, err = os.Create(filepath.Join(tmpDir, \"profile.cov\")); err != nil {\n\t\t\treturn nil, err\n\t\t}\n\t} else {\n\t\tf = &buffer{}\n\t}\n\n\t// Aggregate all results.\n\tcounts := map[string]int{}\n\tfor i := 0; i < len(testPkgs); i++ {\n\t\tresult := <-results\n\t\tif err != nil {\n\t\t\tcontinue\n\t\t}\n\t\tif result.err != nil {\n\t\t\terr = result.err\n\t\t\tcontinue\n\t\t}\n\t\tif err2 := loadRawCoverage(result.file, counts); err == nil {\n\t\t\t// Wait for all tests to complete before returning.\n\t\t\terr = err2\n\t\t}\n\t}\n\tif err != nil {\n\t\tf.Close()\n\t\treturn nil, err\n\t}\n\treturn loadMergeAndClose(f, counts, change)\n}", "func Samplerate(s float64) Option {\n\treturn func(args *Options) {\n\t\targs.Samplerate = s\n\t}\n}", "func (m *MockCerebroker) Resample() {\n\tm.ctrl.T.Helper()\n\tm.ctrl.Call(m, \"Resample\")\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func SamplePercent(i int) ConsumerOption {\n\treturn func(o *api.ConsumerConfig) error {\n\t\tif i < 0 || i > 100 {\n\t\t\treturn fmt.Errorf(\"sample percent must be 0-100\")\n\t\t}\n\n\t\tif i == 0 {\n\t\t\to.SampleFrequency = \"\"\n\t\t\treturn nil\n\t\t}\n\n\t\to.SampleFrequency = fmt.Sprintf(\"%d%%\", i)\n\t\treturn nil\n\t}\n}", "func loadRawCoverage(file string, counts map[string]int) error {\n\tf, err := os.Open(file)\n\tif err != nil {\n\t\treturn err\n\t}\n\tdefer f.Close()\n\ts := bufio.NewScanner(f)\n\t// Strip the first line.\n\ts.Scan()\n\tif line := s.Text(); line != \"mode: count\" {\n\t\treturn fmt.Errorf(\"malformed %s: %s\", file, line)\n\t}\n\tfor s.Scan() {\n\t\tline := s.Text()\n\t\titems := rsplitn(line, \" \", 2)\n\t\tif len(items) != 2 {\n\t\t\treturn fmt.Errorf(\"malformed %s\", file)\n\t\t}\n\t\tif items[0] == \"total:\" {\n\t\t\t// Skip last line.\n\t\t\tcontinue\n\t\t}\n\t\tcount, err := strconv.Atoi(items[1])\n\t\tif err != nil {\n\t\t\tbreak\n\t\t}\n\t\tcounts[items[0]] += int(count)\n\t}\n\treturn err\n}", "func ManaBasedSampling(opinionGivers []opinion.OpinionGiver, maxQuerySampleSize, querySampleSize int, rng *rand.Rand) (map[opinion.OpinionGiver]int, float64) {\n\ttotalConsensusMana := 0.0\n\ttotals := make([]float64, 0, len(opinionGivers))\n\n\tfor i := 0; i < len(opinionGivers); i++ {\n\t\ttotalConsensusMana += opinionGivers[i].Mana()\n\t\ttotals = append(totals, totalConsensusMana)\n\t}\n\n\t// check if total mana is almost zero\n\n\tif math.Abs(totalConsensusMana) <= toleranceTotalMana {\n\t\t// fallback to uniform sampling\n\t\treturn UniformSampling(opinionGivers, maxQuerySampleSize, querySampleSize, rng), 0\n\t}\n\n\topinionGiversToQuery := map[opinion.OpinionGiver]int{}\n\tfor i := 0; i < maxQuerySampleSize && len(opinionGiversToQuery) < querySampleSize; i++ {\n\t\trnd := rng.Float64() * totalConsensusMana\n\t\tfor idx, v := range totals {\n\t\t\tif rnd < v {\n\t\t\t\tselected := opinionGivers[idx]\n\t\t\t\topinionGiversToQuery[selected]++\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t}\n\treturn opinionGiversToQuery, totalConsensusMana\n}", "func (m *MockFields) Custom(ctx context.Context, level log.Level, skipAdditionalFrames int, format string, args ...interface{}) {\n\tm.ctrl.T.Helper()\n\tvarargs := []interface{}{ctx, level, skipAdditionalFrames, format}\n\tfor _, a := range args {\n\t\tvarargs = append(varargs, a)\n\t}\n\tm.ctrl.Call(m, \"Custom\", varargs...)\n}", "func matchCoverage(covs []tt.Coverage) matcherFunc {\n\treturn func(gid fonts.GID, value uint16) bool {\n\t\t_, covered := covs[value].Index(gid)\n\t\treturn covered\n\t}\n}", "func (systemd_units *SystemdUnits) SampleConfig() string {\n\treturn `\n ## Set timeout for systemctl execution\n # timeout = \"1s\"\n #\n ## Filter for a specific unit types, default is \"service\":\n # unittype = \"service\"\n`\n}", "func (m *MockLogger) Custom(ctx context.Context, level log.Level, skipAdditionalFrames int, format string, args ...interface{}) {\n\tm.ctrl.T.Helper()\n\tvarargs := []interface{}{ctx, level, skipAdditionalFrames, format}\n\tfor _, a := range args {\n\t\tvarargs = append(varargs, a)\n\t}\n\tm.ctrl.Call(m, \"Custom\", varargs...)\n}", "func (t *tracer) sample(span *span) {\n\tif _, ok := span.context.samplingPriority(); ok {\n\t\t// sampling decision was already made\n\t\treturn\n\t}\n\tsampler := t.config.sampler\n\tif !sampler.Sample(span) {\n\t\tspan.context.trace.drop()\n\t\treturn\n\t}\n\tif rs, ok := sampler.(RateSampler); ok && rs.Rate() < 1 {\n\t\tspan.setMetric(sampleRateMetricKey, rs.Rate())\n\t}\n\tif t.rulesSampling.SampleTrace(span) {\n\t\treturn\n\t}\n\tt.prioritySampling.apply(span)\n}", "func TestSingleRegion(t *testing.T) {\n\truntime.LockOSThread()\n\n\tmust(buildGo(\"test/sum.go\", \"test/sum\", true, true), t)\n\tregions := []string{\n\t\t\"main.sum\",\n\t}\n\tevents := []perf.Configurator{\n\t\tperf.Instructions,\n\t\tperf.BranchInstructions,\n\t\tperf.BranchMisses,\n\t}\n\texpected := TotalMetrics{\n\t\tNamedMetrics{\n\t\t\tName: \"main.sum\",\n\t\t\tMetrics: Metrics{\n\t\t\t\tResults: []Result{\n\t\t\t\t\t{\n\t\t\t\t\t\tLabel: \"instructions\",\n\t\t\t\t\t\tValue: 65000000,\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tLabel: \"branch-instructions\",\n\t\t\t\t\t\tValue: 10000000,\n\t\t\t\t\t},\n\t\t\t\t\t{\n\t\t\t\t\t\tLabel: \"branch-misses\",\n\t\t\t\t\t\tValue: 10,\n\t\t\t\t\t},\n\t\t\t\t},\n\t\t\t},\n\t\t},\n\t}\n\tcheck(\"test/sum\", regions, events, expected, t)\n}", "func NewAllSampler() RateSampler { return NewRateSampler(1) }", "func performCoverage(path string, info os.FileInfo, err error) error {\n\tif err == nil && info.IsDir() && hasGoFile(path) && !fileIgnore.MatchString(path) {\n\t\tpath = \"./\" + path\n\t\tlog.Println(path)\n\t\texec.Command(\"go\", \"test\", \"-covermode=count\", \"-coverprofile=\"+path+\"/\"+covTmpFile, path).Output()\n\t}\n\treturn nil\n}", "func Coverage() error {\n\tif _, err := os.Stat(\"./coverage.out\"); err != nil {\n\t\treturn fmt.Errorf(\"run mage test befor checking the code coverage\")\n\t}\n\treturn sh.RunV(\"go\", \"tool\", \"cover\", \"-html=coverage.out\")\n}", "func mergeCoverage(counts map[string]int, out io.Writer) error {\n\tstms := make([]string, 0, len(counts))\n\tfor k := range counts {\n\t\tstms = append(stms, k)\n\t}\n\tsort.Strings(stms)\n\tif _, err := io.WriteString(out, \"mode: count\\n\"); err != nil {\n\t\treturn err\n\t}\n\tfor _, stm := range stms {\n\t\tif _, err := fmt.Fprintf(out, \"%s %d\\n\", stm, counts[stm]); err != nil {\n\t\t\treturn err\n\t\t}\n\t}\n\treturn nil\n}", "func (g Go) Coverage(ctx context.Context) error {\n\tmg.CtxDeps(ctx, g.CheckVersion, g.Cover)\n\tgf, err := goFiles()\n\tif err != nil {\n\t\treturn err\n\t}\n\tneed, _ := target.Path(\"coverage.out\", gf...)\n\tif need {\n\t\tmg.Deps(g.Test)\n\t}\n\treturn goCover(\"-html=coverage.out\")\n}", "func testAggregation(t *testing.T, testCases []testCase, vals [][]float64) {\n\tfor _, tt := range testCases {\n\t\tt.Run(tt.name, func(t *testing.T) {\n\t\t\tvalues, bounds := test.GenerateValuesAndBounds(vals, nil)\n\t\t\tboundStart := bounds.Start\n\t\t\tblock3 := test.NewUnconsolidatedBlockFromDatapoints(bounds, values)\n\t\t\tc, sink := executor.NewControllerWithSink(parser.NodeID(1))\n\n\t\t\tvar (\n\t\t\t\targs []interface{}\n\t\t\t\tbaseOp transform.Params\n\t\t\t\terr error\n\t\t\t)\n\n\t\t\tif tt.opType == QuantileType {\n\t\t\t\targs = []interface{}{0.2, 5 * time.Minute}\n\t\t\t\tbaseOp, err = NewQuantileOp(args, tt.opType)\n\t\t\t\trequire.NoError(t, err)\n\t\t\t} else {\n\t\t\t\targs = []interface{}{5 * time.Minute}\n\t\t\t\tbaseOp, err = NewAggOp(args, tt.opType)\n\t\t\t\trequire.NoError(t, err)\n\t\t\t}\n\n\t\t\tnode := baseOp.Node(c, transformtest.Options(t, transform.OptionsParams{\n\t\t\t\tTimeSpec: transform.TimeSpec{\n\t\t\t\t\tStart: boundStart.Add(-2 * bounds.Duration),\n\t\t\t\t\tEnd: bounds.End(),\n\t\t\t\t\tStep: time.Second,\n\t\t\t\t},\n\t\t\t}))\n\t\t\tbNode := node.(*baseNode)\n\t\t\terr = node.Process(models.NoopQueryContext(), parser.NodeID(0), block3)\n\t\t\trequire.NoError(t, err)\n\t\t\tassert.Len(t, sink.Values, 0, \"nothing processed yet\")\n\t\t\tb, exists := bNode.cache.get(boundStart)\n\t\t\tassert.True(t, exists, \"block cached for future\")\n\t\t\t_, err = b.StepIter()\n\t\t\tassert.NoError(t, err)\n\n\t\t\toriginal := values[0][0]\n\t\t\tvalues[0][0] = math.NaN()\n\t\t\tblock1 := test.NewUnconsolidatedBlockFromDatapoints(models.Bounds{\n\t\t\t\tStart: bounds.Start.Add(-2 * bounds.Duration),\n\t\t\t\tDuration: bounds.Duration,\n\t\t\t\tStepSize: bounds.StepSize,\n\t\t\t}, values)\n\n\t\t\tvalues[0][0] = original\n\t\t\terr = node.Process(models.NoopQueryContext(), parser.NodeID(0), block1)\n\t\t\trequire.NoError(t, err)\n\t\t\tassert.Len(t, sink.Values, 2, \"output from first block only\")\n\t\t\ttest.EqualsWithNansWithDelta(t, tt.afterBlockOne[0], sink.Values[0], 0.0001)\n\t\t\ttest.EqualsWithNansWithDelta(t, tt.afterBlockOne[1], sink.Values[1], 0.0001)\n\t\t\t_, exists = bNode.cache.get(boundStart)\n\t\t\tassert.True(t, exists, \"block still cached\")\n\t\t\t_, exists = bNode.cache.get(boundStart.Add(-1 * bounds.Duration))\n\t\t\tassert.False(t, exists, \"block cached\")\n\n\t\t\tblock2 := test.NewUnconsolidatedBlockFromDatapoints(models.Bounds{\n\t\t\t\tStart: bounds.Start.Add(-1 * bounds.Duration),\n\t\t\t\tDuration: bounds.Duration,\n\t\t\t\tStepSize: bounds.StepSize,\n\t\t\t}, values)\n\n\t\t\terr = node.Process(models.NoopQueryContext(), parser.NodeID(0), block2)\n\t\t\trequire.NoError(t, err)\n\t\t\tassert.Len(t, sink.Values, 6, \"output from all 3 blocks\")\n\t\t\ttest.EqualsWithNansWithDelta(t, tt.afterBlockOne[0], sink.Values[0], 0.0001)\n\t\t\ttest.EqualsWithNansWithDelta(t, tt.afterBlockOne[1], sink.Values[1], 0.0001)\n\t\t\texpectedOne := tt.afterAllBlocks[0]\n\t\t\texpectedTwo := tt.afterAllBlocks[1]\n\t\t\ttest.EqualsWithNansWithDelta(t, expectedOne, sink.Values[2], 0.0001)\n\t\t\ttest.EqualsWithNansWithDelta(t, expectedTwo, sink.Values[3], 0.0001)\n\t\t\t_, exists = bNode.cache.get(bounds.Previous(2).Start)\n\t\t\tassert.False(t, exists, \"block removed from cache\")\n\t\t\t_, exists = bNode.cache.get(bounds.Previous(1).Start)\n\t\t\tassert.False(t, exists, \"block not cached\")\n\t\t\t_, exists = bNode.cache.get(bounds.Start)\n\t\t\tassert.False(t, exists, \"block removed from cache\")\n\t\t\tblks, err := bNode.cache.multiGet(bounds.Previous(2), 3, false)\n\t\t\trequire.NoError(t, err)\n\t\t\tassert.Len(t, blks, 0)\n\t\t})\n\t}\n}", "func (_m *LoggerItf) DebugSample(sample int, msg string, fields ...zapcore.Field) {\n\t_va := make([]interface{}, len(fields))\n\tfor _i := range fields {\n\t\t_va[_i] = fields[_i]\n\t}\n\tvar _ca []interface{}\n\t_ca = append(_ca, sample, msg)\n\t_ca = append(_ca, _va...)\n\t_m.Called(_ca...)\n}", "func numberOfSources(tests []test) (num int) {\n\tfor _, p := range tests {\n\t\tif p.srcLevel > num {\n\t\t\tnum = p.srcLevel\n\t\t}\n\t}\n\treturn\n}", "func init() { //nolint\n\ttestSample := TestCase{\n\t\tName: \"should exclude provided queries [E2E-CLI-020]\",\n\t\tArgs: args{\n\t\t\tArgs: []cmdArgs{\n\t\t\t\t[]string{\"scan\", \"--exclude-queries\", \"15ffbacc-fa42-4f6f-a57d-2feac7365caa,0a494a6a-ebe2-48a0-9d77-cf9d5125e1b3\", \"-s\",\n\t\t\t\t\t\"-q\", \"../assets/queries\", \"-p\", \"fixtures/samples/terraform-single.tf\"},\n\t\t\t},\n\t\t},\n\t\tWantStatus: []int{20},\n\t}\n\n\tTests = append(Tests, testSample)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func (d *Client) StartPreciseCoverage() *StartPreciseCoverageRequest {\n\treturn &StartPreciseCoverageRequest{opts: make(map[string]interface{}), client: d.Client}\n}", "func (this *NurbsCurve) adaptiveSample(tol *float64, includeU *bool) []CurvePoint {\n\tvar _tol float64\n\tif tol == nil {\n\t\t_tol = 1e-6\n\t} else {\n\t\t_tol = *tol\n\t}\n\n\tvar _includeU bool\n\tif includeU != nil {\n\t\t_includeU = *includeU\n\t}\n\n\t// if degree is 1, just return the dehomogenized control points\n\tif this.degree == 1 {\n\t\tsamples := make([]CurvePoint, len(this.controlPoints))\n\t\t// the first element of each array is the parameter\n\t\tfor i := range this.controlPoints {\n\t\t\tsamples[i] = CurvePoint{this.knots[i+1], this.controlPoints[i].Dehomogenized()}\n\t\t}\n\t\treturn samples\n\t}\n\n\treturn this.adaptiveSampleRange(this.knots[0], this.knots[len(this.knots)-1], _tol, _includeU)\n}", "func (c *client) sampling(s *stats) {\n\ts.dialNum, s.dialTotalConn, s.clientWorkerNum = load(&c.d.dialNum), load(&c.d.totalConn), load(&c.workerNum)\n\tfor _, d := range (c.pool.Stats()).Destinations {\n\t\ts.clientTotalConn += d.Total\n\t\ts.clientIdleConn += d.Idle\n\t}\n\tfor _, addr := range c.s.addrs {\n\t\ts.clientTotalReq += load(&addr.totalReq)\n\t\ts.clientSuccReq += load(&addr.succReq)\n\t}\n}", "func (_m *LoggerItf) InfoSample(sample int, msg string, fields ...zapcore.Field) {\n\t_va := make([]interface{}, len(fields))\n\tfor _i := range fields {\n\t\t_va[_i] = fields[_i]\n\t}\n\tvar _ca []interface{}\n\t_ca = append(_ca, sample, msg)\n\t_ca = append(_ca, _va...)\n\t_m.Called(_ca...)\n}", "func (m *MockMessages) Custom(ctx context.Context, level log.Level, skipAdditionalFrames int, format string, args ...interface{}) {\n\tm.ctrl.T.Helper()\n\tvarargs := []interface{}{ctx, level, skipAdditionalFrames, format}\n\tfor _, a := range args {\n\t\tvarargs = append(varargs, a)\n\t}\n\tm.ctrl.Call(m, \"Custom\", varargs...)\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func InitCustomMultiVolumeTestSuite(patterns []storageframework.TestPattern) storageframework.TestSuite {\n\treturn &multiVolumeTestSuite{\n\t\ttsInfo: storageframework.TestSuiteInfo{\n\t\t\tName: \"multiVolume [Slow]\",\n\t\t\tTestPatterns: patterns,\n\t\t\tSupportedSizeRange: e2evolume.SizeRange{\n\t\t\t\tMin: \"1Mi\",\n\t\t\t},\n\t\t},\n\t}\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func SubsetSample(proportion float64) *Subset {\n\treturn &Subset{Type: SubsetTypeSample, Proportion: &proportion}\n}", "func (this *NurbsCurve) regularSample(numSamples int) []CurvePoint {\n\treturn this.regularSampleRange(\n\t\tthis.knots[0], this.knots[len(this.knots)-1],\n\t\tnumSamples,\n\t)\n}", "func (params *KeyParameters) Sample() (*big.Int, error) {\n\t// Choose a random exponent in [0,Q-1).\n\tR, err := rand.Int(rand.Reader, params.qMinusOne)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\t// Add 1 so that the exponent is in [1,Q-1].\n\tR.Add(R, params.one)\n\treturn R, nil\n}", "func (id NodeID) Coverage() (uint64, uint64) {\n\treturn id.Index << id.Level, (id.Index + 1) << id.Level\n}", "func (m *MockFieldLogger) Critical(arg0 string, arg1 ...interface{}) {\n\tm.ctrl.T.Helper()\n\tvarargs := []interface{}{arg0}\n\tfor _, a := range arg1 {\n\t\tvarargs = append(varargs, a)\n\t}\n\tm.ctrl.Call(m, \"Critical\", varargs...)\n}", "func main() {\n\tgeneric.AddToInlineRegistry(\"sync/pipelinecoverage\", coverage.Sync)\n\n\tstart.Start()\n}", "func TestCoverage(t *testing.T) {\n\tvar valid int\n\tvar invalid int\n\tfilepath.Walk(\"workdir/corpus\", func(path string, info os.FileInfo, err error) error {\n\t\tif err != nil {\n\t\t\treturn err\n\t\t}\n\t\tif info.IsDir() {\n\t\t\treturn nil\n\t\t}\n\n\t\tdata, err := ioutil.ReadFile(path)\n\t\tif err != nil {\n\t\t\tt.Error(err)\n\t\t}\n\n\t\tr := graphql.Do(graphql.Params{\n\t\t\tSchema: testutil.StarWarsSchema,\n\t\t\tRequestString: string(data),\n\t\t})\n\t\tif len(r.Errors) == 0 {\n\t\t\tvalid++\n\t\t} else {\n\t\t\tinvalid++\n\t\t}\n\t\treturn nil\n\t})\n\tfmt.Println(valid, \"valid\", invalid, \"invalid\")\n}", "func Test1174(t *testing.T) {\n\ttest.TestGroup(new(ExtendedCurve).Init(Param1174(), false))\n}", "func Test_Conjured(t *testing.T) {\n\tsellIn := 20\n\tquality := 10\n\n\titems := []*Item{\n\t\t&Item{\"Conjured\", sellIn, quality},\n\t}\n\n\tfor i := 0; i < 25; i++ {\n\t\tUpdateQuality(items)\n\t\t// Update expected quality\n\n\t\tif items[0].sellIn < 0 {\n\t\t\tquality = quality - 4\n\t\t} else {\n\t\t\tquality = quality - 2\n\t\t}\n\n\t\tif quality < minQuality {\n\t\t\tquality = minQuality\n\t\t}\n\n\t\tif items[0].quality != quality {\n\t\t\tt.Errorf(\"Expected %v as quality, got %v - sellIn=%v\", quality, items[0].quality, items[0].sellIn)\n\t\t}\n\t}\n}", "func TestSuite(t *testing.T, c throttlerclient.Client) {\n\ttf := &testFixture{}\n\tif err := tf.setUp(); err != nil {\n\t\tt.Fatal(err)\n\t}\n\tdefer tf.tearDown()\n\n\ttf.maxRates(t, c)\n\n\ttf.setMaxRate(t, c)\n\n\ttf.configuration(t, c)\n}", "func LoadTestThroughput(intervals IntervalGenerator, requests chan interface{}, requestExec RequestExecutor) {\n\t\t//start := time.Now().UnixNano()\n\t\t//recorder <- &StartEvent{start}\n\n\t\tvar overage int64\n\t\toverageStart := time.Now().UnixNano()\n\t\tfor request := range requests {\n\t\t\twait := intervals(overageStart)\n\t\t\tadjust := int64(math.Min(float64(wait), float64(overage)))\n\t\t\twait -= adjust\n\t\t\toverage -= adjust\n\t\t//\trecorder <- &WaitEvent{wait, overage}\n\t\t\ttime.Sleep(time.Duration(wait))\n\n\t\t//\trecorder <- &StartRequestEvent{time.Now().UnixNano(), request}\n\t\t// reqStart := time.Now().UnixNano()\n\t\t\t_, _ = requestExec(time.Now().UnixNano(), request)\n\t\t//\trecorder <- &EndRequestEvent{reqStart, time.Now().UnixNano(), res, err}\n\n\t\t\toverage += time.Now().UnixNano() - overageStart - wait\n\t\t\toverageStart = time.Now().UnixNano()\n\t\t}\n\t\t//recorder <- &EndEvent{start, time.Now().UnixNano()}\n\t\t//close(recorder)\n}", "func Cover() error {\n\tmg.Deps(getEnvironment, Clean, GetBuildName)\n\tfmt.Println(fmt.Sprintf(\"Testing with coverage gpsa... \"))\n\tfmt.Println(\"# ########################################################################################\")\n\n\terr := gobuildhelpers.CoverTestFolders(gpsaBuildContext.PackagesToTest, gpsaBuildContext.LogDir, \"TestCoverage.log\")\n\tif err != nil {\n\t\treturn err\n\t}\n\n\tfmt.Println(\"# ########################################################################################\")\n\treturn nil\n}", "func (n *Vspheretpgy) SampleConfig() string {\n\treturn sampleConfig\n}", "func sampledByRate(n uint64, rate float64) bool {\n\tif rate < 1 {\n\t\treturn n*knuthFactor < uint64(rate*math.MaxUint64)\n\t}\n\treturn true\n}", "func buildParams(region string, groups []string) []string {\n\tparams := []string{\n\t\t\"-g\", strings.Join(groups, \",\"),\n\t\t\"-M\", reportFormat,\n\t\t\"-F\", reportName,\n\t}\n\tif region != \"\" {\n\t\tparams = append(params, \"-r\", region, \"-f\", region)\n\t} else {\n\t\tparams = append(params, \"-r\", defaultAPIRegion)\n\t}\n\treturn params\n}", "func (b *profileBuilder) pbSample(values []int64, locs []uint64, labels func()) {\n\tstart := b.pb.startMessage()\n\tb.pb.int64s(tagSample_Value, values)\n\tb.pb.uint64s(tagSample_Location, locs)\n\tif labels != nil {\n\t\tlabels()\n\t}\n\tb.pb.endMessage(tagProfile_Sample, start)\n\tb.flush()\n}", "func (r *BasicResampler) Resample(values []float64) {\n\tlength := len(values)\n\tscratch := make([]float64, length)\n\tfor i := 0; i < r.iterations; i++ {\n\t\tfor i := range values {\n\t\t\tscratch[i] = values[int(r.r.Int63())%length]\n\t\t}\n\t\tr.sampleAggregates = append(r.sampleAggregates, r.aggregator.Aggregate(scratch))\n\t}\n\tsort.Float64s(r.sampleAggregates)\n}", "func NewCoverageCommand(config *cnf.Config, logger *logrus.Logger) *cobra.Command {\n\tvar (\n\t\texclude []string\n\t\tlast time.Duration\n\t\tnoCache bool\n\t\treplMode bool\n\t)\n\n\tcommand := cobra.Command{\n\t\tUse: \"coverage\",\n\t\tShort: \"calculates metrics coverage by queries\",\n\t\tLong: \"Calculates metrics coverage by queries.\",\n\n\t\tPreRunE: func(cmd *cobra.Command, args []string) error {\n\t\t\tif config.Grafana.URL == \"\" {\n\t\t\t\treturn errors.New(\"please provide Grafana API endpoint\")\n\t\t\t}\n\t\t\tif config.Grafana.Dashboard == \"\" {\n\t\t\t\treturn errors.New(\"please provide a dashboard unique identifier\")\n\t\t\t}\n\t\t\tif config.Graphite.URL == \"\" {\n\t\t\t\treturn errors.New(\"please provide Graphite API endpoint\")\n\t\t\t}\n\t\t\tif config.Graphite.Prefix == \"\" {\n\t\t\t\treturn errors.New(\"please provide metric prefix\")\n\t\t\t}\n\t\t\tif prefix := config.Graphite.Prefix; !model.Metric(prefix).Valid() {\n\t\t\t\treturn errors.Errorf(\"invalid metric prefix: %s; it must be simple, e.g. apps.services.name\", prefix)\n\t\t\t}\n\t\t\treturn nil\n\t\t},\n\n\t\tRunE: func(cmd *cobra.Command, args []string) error {\n\t\t\tprinter := new(presenter.Printer)\n\t\t\tif err := printer.SetOutput(cmd.OutOrStdout()).SetFormat(config.Output.Format); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tprinter.SetPrefix(config.Graphite.Prefix)\n\n\t\t\tindicator := progress.New()\n\n\t\t\tvar (\n\t\t\t\tmetrics model.Metrics\n\t\t\t\tdashboard *model.Dashboard\n\t\t\t)\n\n\t\t\tg, ctx := errgroup.WithContext(cmd.Context())\n\t\t\tg.Go(func() error {\n\t\t\t\tvar provider cache.Graphite\n\t\t\t\tprovider, err := graphite.New(config.Graphite.URL, &http.Client{Timeout: config.Graphite.Timeout}, logger, indicator)\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\tif !noCache {\n\t\t\t\t\tprovider = cache.Decorate(provider, afero.NewOsFs(), logger)\n\t\t\t\t}\n\n\t\t\t\tmetrics, err = provider.Fetch(ctx, config.Graphite.Prefix, last)\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tmetrics = metrics.Exclude(new(model.Queries).Convert(exclude).MustMatchers()...)\n\t\t\t\treturn nil\n\t\t\t})\n\t\t\tg.Go(func() error {\n\t\t\t\tprovider, err := grafana.New(config.Grafana.URL, &http.Client{Timeout: config.Grafana.Timeout}, logger, indicator)\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\tdashboard, err = provider.Fetch(ctx, config.Grafana.Dashboard)\n\t\t\t\treturn err\n\t\t\t})\n\t\t\tif err := g.Wait(); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tqueries, err := dashboard.Queries(model.Config{\n\t\t\t\tSkipRaw: false,\n\t\t\t\tSkipDuplicates: false,\n\t\t\t\tNeedSorting: true,\n\t\t\t\tUnpack: true,\n\t\t\t})\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\treporter := model.NewCoverageReporter(queries)\n\n\t\t\tif !replMode {\n\t\t\t\tmetrics := metrics.Filter(config.FilterQuery().MustCompile()).Sort()\n\t\t\t\treturn printer.PrintCoverageReport(reporter.CoverageReport(metrics))\n\t\t\t}\n\t\t\tmetrics.Sort()\n\t\t\tprompt.New(\n\t\t\t\trepl.Prefix(config.Graphite.Prefix, repl.NewCoverageReportExecutor(metrics, reporter, printer, logger)),\n\t\t\t\trepl.NewMetricsCompleter(config.Graphite.Prefix, metrics),\n\t\t\t).Run()\n\t\t\treturn nil\n\t\t},\n\t}\n\n\tflags := command.Flags()\n\tflags.StringArrayVar(&exclude, \"exclude\", nil, \"queries to exclude metrics from coverage, e.g. *.median\")\n\tflags.DurationVar(&last, \"last\", xtime.Day, \"the last interval to fetch\")\n\tflags.BoolVar(&noCache, \"no-cache\", false, \"disable caching\")\n\tflags.BoolVar(&replMode, \"repl\", false, \"enable repl mode\")\n\n\treturn &command\n}", "func computeCoverage(stdOut string) string {\n\tnn := coverageMatch.FindAllString(stdOut, -1)\n\ttotal := float64(0.00)\n\tcount := float64(0.00)\n\tfor _, n := range nn {\n\t\tn = strings.TrimSpace(n)\n\t\tn = strings.Trim(n, \"%\")\n\t\tf, err := strconv.ParseFloat(n, 64)\n\t\tif err != nil {\n\t\t\tcontinue\n\t\t}\n\t\ttotal += f\n\t\tcount++\n\t}\n\n\t// to prevent divide by 0\n\tif count < 1.0 {\n\t\tcount = 1.00\n\t}\n\t// rounding to 2\n\treturn fmt.Sprintf(\"%.2f%%\", (total / count))\n}", "func (s IndexedMultisamples) Analyse(accessor func(IndexedMultisample) (int, time.Duration)) benchmark.Fit {\n\tsamples := benchmark.Samples{}\n\tfor _, m := range s {\n\t\tsamples.AddOrUpdate(accessor(m))\n\t}\n\treturn samples.Analyse()\n}", "func TestAccumulatorCycle_ManyValues(t *testing.T) {\n var targetSampleCount = uint32(100) // the sample count is larger than the number of values provided within this test\n \n var accumulator = NewAccumulator(\"stream\", 0, math.MaxInt64, OrdinalInterval, targetSampleCount)\n \n var overallSum = 0.0\n var overallCount = 0\n \n var values = [5]float64{2.0,4.0,6.0,8.0,10.0}\n var addedValues = make([]float64, 0, 100)\n \n for _,v := range values {\n var valuesToAdd = targetSampleCount\n \n if v == 6 {\n valuesToAdd = 5\n }\n \n for i:=uint32(0);i<valuesToAdd;i++ {\n accumulator.Include(NewOrdinalValue(\"test\",1,v))\n overallSum += v\n overallCount++\n addedValues = append(addedValues, v)\n } \n }\n \n var overallMean = overallSum / float64(overallCount)\n \n // finalise the accumulator and gather statistics\n var statistics = accumulator.Finalise()\n\n assert.Equal(t, uint64(overallCount), statistics.Count, \"Unexpected count\")\n assert.Equal(t, overallMean, statistics.Mean, \"Unexpected mean\")\n assert.Equal(t, 2.0, statistics.Minimum, \"Unexpected minimum\")\n assert.Equal(t, 10.0, statistics.Maximum, \"Unexpected maximum\")\n assert.Equal(t, overallSum, statistics.Sum, \"Unexpected sum\")\n \n // determine the sample set that would have been used\n var samplingRateDenominator = 1\n var maxSamplingRate = 1.5\n var expectedSampleCount = overallCount\n var rate = float64(expectedSampleCount) / float64(targetSampleCount)\n \n for rate > maxSamplingRate {\n samplingRateDenominator *= 2\n expectedSampleCount = int(math.Floor(float64(expectedSampleCount) / 2.0))\n rate = float64(expectedSampleCount) / float64(targetSampleCount)\n }\n \n var sampleValues = make([]float64, 0, 100)\n var sampleCount = uint32(0)\n var sampleSum = 0.0\n \n for k,v := range addedValues {\n if (k + 1) % samplingRateDenominator == 0 {\n sampleValues = append(sampleValues, v)\n sampleCount++\n sampleSum += v\n }\n }\n \n var sampleMean = sampleSum / float64(sampleCount)\n var sumSqSampleErr = 0.0\n \n for _,v := range sampleValues {\n sumSqSampleErr += math.Pow(v-sampleMean,2)\n }\n \n var sampleStandardDeviation = math.Sqrt(sumSqSampleErr / float64(sampleCount))\n \n assert.Equal(t, sampleStandardDeviation, statistics.SampleStandardDeviation, \"Unexpected standard deviation\")\n assert.Equal(t, sampleMean / sampleStandardDeviation, statistics.CoefficientOfVariation, \"Unexpected coefficient of variation\")\n assert.Equal(t, sampleMean, statistics.SampleMean, \"Sample mean must equal mean when all values are included in the sample set\")\n assert.Equal(t, sampleSum, statistics.SampleSum, \"Sample sum must equal sum when all values are included in the sample set\")\n assert.Equal(t, sampleCount, statistics.SampleCount, \"Sample count must count when all values are included in the sample set\")\n}", "func init() {\n\t// Initialize cobra and viper\n\tcobra.OnInitialize(readConfig)\n\tviper.SetEnvPrefix(\"overcover\")\n\n\t// Set up the flags\n\trootCmd.Flags().StringVarP(&config, \"config\", \"c\", os.Getenv(\"OVERCOVER_CONFIG\"), \"Configuration file to read. All command line options may be set through the configuration file.\")\n\t_, readOnlyDefault := os.LookupEnv(\"OVERCOVER_READONLY\")\n\trootCmd.Flags().BoolVarP(&readOnly, \"readonly\", \"r\", readOnlyDefault, \"Used to indicate that the configuration file should only be read, not written.\")\n\trootCmd.Flags().Float64P(\"threshold\", \"t\", 0, \"Set the minimum threshold for coverage; coverage below this threshold will result in an error.\")\n\trootCmd.Flags().StringVarP(&coverprofile, \"coverprofile\", \"p\", os.Getenv(\"OVERCOVER_COVERPROFILE\"), \"Specify the coverage profile file to read.\")\n\trootCmd.Flags().Float64P(\"min-headroom\", \"m\", 0, \"Set the minimum headroom. If the threshold is raised, it will be raised to the current coverage minus this value.\")\n\trootCmd.Flags().Float64P(\"max-headroom\", \"M\", 0, \"Set the maximum headroom. If the coverage is more than the threshold plus this value, the threshold will be raised.\")\n\trootCmd.Flags().StringArrayVarP(&buildArgs, \"build-arg\", \"b\", getBuildArgDefault(), \"Add a build argument. Build arguments are used to select source files for later coverage checking.\")\n\t_, detailedDefault := os.LookupEnv(\"OVERCOVER_DETAILED\")\n\trootCmd.Flags().BoolVarP(&detailed, \"detailed\", \"d\", detailedDefault, \"Used to request per-file detailed coverage data be emitted. May be used in conjunction with --summary.\")\n\t_, summaryDefault := os.LookupEnv(\"OVERCOVER_SUMMARY\")\n\trootCmd.Flags().BoolVarP(&summary, \"summary\", \"s\", summaryDefault, \"Used to request per-package summary coverage data be emitted. May be used in conjunction with --detailed.\")\n\n\t// Bind them to viper\n\t_ = viper.BindPFlag(\"threshold\", rootCmd.Flags().Lookup(\"threshold\"))\n\t_ = viper.BindEnv(\"threshold\")\n\t_ = viper.BindPFlag(\"min_headroom\", rootCmd.Flags().Lookup(\"min-headroom\"))\n\t_ = viper.BindEnv(\"min_headroom\")\n\t_ = viper.BindPFlag(\"max_headroom\", rootCmd.Flags().Lookup(\"max-headroom\"))\n\t_ = viper.BindEnv(\"max_headroom\")\n}", "func TestThresholdMultisigValidCases(t *testing.T) {\n\tpkSet1, sigSet1 := generatePubKeysAndSignatures(5, []byte{1, 2, 3, 4})\n\tcases := []struct {\n\t\tmsg []byte\n\t\tk int\n\t\tpubkeys []crypto.PubKey\n\t\tsigningIndices []int\n\t\t// signatures should be the same size as signingIndices.\n\t\tsignatures [][]byte\n\t\tpassAfterKSignatures []bool\n\t}{\n\t\t{\n\t\t\tmsg: []byte{1, 2, 3, 4},\n\t\t\tk: 2,\n\t\t\tpubkeys: pkSet1,\n\t\t\tsigningIndices: []int{0, 3, 1},\n\t\t\tsignatures: sigSet1,\n\t\t\tpassAfterKSignatures: []bool{false},\n\t\t},\n\t}\n\tfor tcIndex, tc := range cases {\n\t\tmultisigKey := NewPubKeyMultisigThreshold(tc.k, tc.pubkeys)\n\t\tmultisignature := NewMultisig(len(tc.pubkeys))\n\n\t\tfor i := 0; i < tc.k-1; i++ {\n\t\t\tsigningIndex := tc.signingIndices[i]\n\t\t\trequire.NoError(\n\t\t\t\tt,\n\t\t\t\tmultisignature.AddSignatureFromPubKey(tc.signatures[signingIndex], tc.pubkeys[signingIndex], tc.pubkeys),\n\t\t\t)\n\t\t\trequire.False(\n\t\t\t\tt,\n\t\t\t\tmultisigKey.VerifyBytes(tc.msg, multisignature.Marshal()),\n\t\t\t\t\"multisig passed when i < k, tc %d, i %d\", tcIndex, i,\n\t\t\t)\n\t\t\trequire.NoError(\n\t\t\t\tt,\n\t\t\t\tmultisignature.AddSignatureFromPubKey(tc.signatures[signingIndex], tc.pubkeys[signingIndex], tc.pubkeys),\n\t\t\t)\n\t\t\trequire.Equal(\n\t\t\t\tt,\n\t\t\t\ti+1,\n\t\t\t\tlen(multisignature.Sigs),\n\t\t\t\t\"adding a signature for the same pubkey twice increased signature count by 2, tc %d\", tcIndex,\n\t\t\t)\n\t\t}\n\n\t\trequire.False(\n\t\t\tt,\n\t\t\tmultisigKey.VerifyBytes(tc.msg, multisignature.Marshal()),\n\t\t\t\"multisig passed with k - 1 sigs, tc %d\", tcIndex,\n\t\t)\n\t\trequire.NoError(\n\t\t\tt,\n\t\t\tmultisignature.AddSignatureFromPubKey(tc.signatures[tc.signingIndices[tc.k]], tc.pubkeys[tc.signingIndices[tc.k]], tc.pubkeys),\n\t\t)\n\t\trequire.True(\n\t\t\tt,\n\t\t\tmultisigKey.VerifyBytes(tc.msg, multisignature.Marshal()),\n\t\t\t\"multisig failed after k good signatures, tc %d\", tcIndex,\n\t\t)\n\n\t\tfor i := tc.k + 1; i < len(tc.signingIndices); i++ {\n\t\t\tsigningIndex := tc.signingIndices[i]\n\n\t\t\trequire.NoError(\n\t\t\t\tt,\n\t\t\t\tmultisignature.AddSignatureFromPubKey(tc.signatures[signingIndex], tc.pubkeys[signingIndex], tc.pubkeys),\n\t\t\t)\n\t\t\trequire.Equal(\n\t\t\t\tt,\n\t\t\t\ttc.passAfterKSignatures[i-tc.k-1],\n\t\t\t\tmultisigKey.VerifyBytes(tc.msg, multisignature.Marshal()),\n\t\t\t\t\"multisig didn't verify as expected after k sigs, tc %d, i %d\", tcIndex, i,\n\t\t\t)\n\t\t\trequire.NoError(\n\t\t\t\tt,\n\t\t\t\tmultisignature.AddSignatureFromPubKey(tc.signatures[signingIndex], tc.pubkeys[signingIndex], tc.pubkeys),\n\t\t\t)\n\t\t\trequire.Equal(\n\t\t\t\tt,\n\t\t\t\ti+1,\n\t\t\t\tlen(multisignature.Sigs),\n\t\t\t\t\"adding a signature for the same pubkey twice increased signature count by 2, tc %d\", tcIndex,\n\t\t\t)\n\t\t}\n\t}\n}", "func TestOptimizeAcrossRanges(t *testing.T) {\n\ttests := []struct {\n\t\tranges [][]int\n\t\tlimitWeight []float64\n\t\toptimalWeight []float64\n\t} {\n\t\t//{\n\t\t//\tranges: [][]int{{0,2,4}, {1,3,5}, {0,2,3}, {4,5,3}, {0,1,2}},\n\t\t//\toptimalWeight: []float64{1,0,0,0,0},\n\t\t//},\n\t\t//{\n\t\t//\tranges: [][]int{{0,2,4}, {1,3,5}, {0,2,3}, {4,5,3}, {0,1,2}},\n\t\t//\tlimitWeight: []float64{.6,.6,.6,.6,.6},\n\t\t//\toptimalWeight: []float64{.6,.4,0,0,0},\n\t\t//},\n\t\t{\n\t\t\tranges: [][]int{{0,2}, {0,3}},\n\t\t\t//limitWeight: []float64{.6,.6},\n\t\t\toptimalWeight: []float64{1,0,0,0,0},\n\t\t},\n\t}\n\n\tfor _, test := range tests {\n\t\tc := qp.Cluster {Ranges: test.ranges, RangeWeightLimits: test.limitWeight}\n\t\tc.OptimizeForRisk()\n\n\t\tfmt.Printf(\"result %+v\\n\", c.RangeWeights)\n\t}\n}", "func (this *NurbsCurve) adaptiveSampleRange(start, end, tol float64, includeU bool) []CurvePoint {\n\t// sample curve at three pts\n\tp1, p3 := this.Point(start), this.Point(end)\n\tt := 0.5 + 0.2*rand.Float64()\n\tmid := start + (end-start)*t\n\tp2 := this.Point(mid)\n\n\t// if the two end control points are coincident, the three point test will always return 0, let's split the curve\n\tdiff := vec3.Sub(&p1, &p3)\n\tdiff2 := vec3.Sub(&p1, &p2)\n\n\t// the first condition checks if the curve makes up a loop, if so, we will need to continue evaluation\n\tif (vec3.Dot(&diff, &diff) < tol && vec3.Dot(&diff2, &diff2) > tol) || !threePointsAreCollinear(&p1, &p2, &p3, tol) {\n\n\t\t// get the exact middle\n\t\texact_mid := start + (end-start)*0.5\n\n\t\t// recurse on the two halves\n\t\tleft_pts := this.adaptiveSampleRange(start, exact_mid, tol, includeU)\n\t\tright_pts := this.adaptiveSampleRange(exact_mid, end, tol, includeU)\n\n\t\t// concatenate the two\n\t\tleftEnd := len(left_pts) - 1\n\t\treturn append(left_pts[:leftEnd:leftEnd], right_pts...)\n\n\t} else {\n\t\treturn []CurvePoint{{start, p1}, {end, p3}}\n\t}\n}", "func (ps *prioritySampler) apply(spn *span) {\n\trate := ps.getRate(spn)\n\tif sampledByRate(spn.TraceID, rate) {\n\t\tspn.setSamplingPriority(ext.PriorityAutoKeep, samplernames.AgentRate, rate)\n\t} else {\n\t\tspn.setSamplingPriority(ext.PriorityAutoReject, samplernames.AgentRate, rate)\n\t}\n\tspn.SetTag(keySamplingPriorityRate, rate)\n}", "func (ss servers) sampling(s *stats) {\n\tfor _, svr := range ss {\n\t\ts.serverSessNum += load(&svr.sessNum)\n\t\ts.serverTotalReq += load(&svr.totalReq)\n\t\ts.serverSuccReq += load(&svr.succReq)\n\t}\n}", "func TestDrill1Multi(t *testing.T) {\n\t// accC authorize signatures of accA with weight 1 and accB with weight 1; also set accC threshold for mid to 2 and high to 3\n\n\t// send 1XLM from accC to accB; sign only with accC, gives transaction:\"tx_failed\", operations:[\"op_bad_auth\"]\n\n\t// send 1XLM from accC to accB; sign with accA, accB and accC, gives transaction:\"tx_bad_auth_extra\"\n\n\t// send 1XLM from accC to accB; sign with accB and accC, now it works\n\n}", "func benchmarkCopy(samples, gauges, counters int, b *testing.B) {\n\tss := newTestSink(0*time.Second, nil)\n\tfor i := 0; i < samples; i++ {\n\t\tss.AddSample([]string{fmt.Sprintf(\"%d\", i)}, float32(i)*0.3)\n\t}\n\tfor i := 0; i < gauges; i++ {\n\t\tss.SetGauge([]string{fmt.Sprintf(\"%d\", i)}, float32(i)*0.3)\n\t}\n\tfor i := 0; i < counters; i++ {\n\t\tss.IncrCounter([]string{fmt.Sprintf(\"%d\", i)}, float32(i)*0.3)\n\t}\n\n\tvar n int\n\tfor i := 0; i < b.N; i++ {\n\t\t_, s, g, c := ss.deep()\n\t\t// do something with the copy so that the compiler doesn't optimize it away\n\t\tn = len(s) + len(g) + len(c)\n\t}\n\tb.Logf(\"%d\", n)\n}", "func (p Sample) align(params []Parameter) {\n\tfor i := range p {\n\t\tlow := p[i].Low\n\t\tup := p[i].Up\n\t\tstep := (up - low) / 2\n\t\tp[i].Up = math.Min(p[i].Val+step, params[i].Up)\n\t\tp[i].Low = math.Max(p[i].Val-step, params[i].Low)\n\t}\n}", "func (m KeyedSamples) IndexedMultisamples() IndexedMultisamples {\n\tresult := make(IndexedMultisamples, len(m))\n\ti := 0\n\tfor key, values := range m {\n\t\tindex, _ := strconv.ParseInt(key, 10, 64)\n\t\tresult[i] = IndexedMultisample{Index: index, Values: values}\n\t\ti++\n\t}\n\tsort.Sort(result)\n\treturn result\n}", "func cover(repo, goversion string, priority bool) error {\n\tsetInProgress(repo, goversion, priority)\n\n\tstdOut, stdErr, err := run(goversion, repo)\n\tif err != nil {\n\t\terrLogger.Println(err.Error())\n\t\tif len(stdErr) == 0 {\n\t\t\tstdErr = err.Error()\n\t\t}\n\t}\n\n\tunsetInProgress(repo, goversion, priority)\n\n\tobj := &Object{\n\t\tRepo: repo,\n\t\tTag: goversion,\n\t\tCover: stdErr,\n\t\tOutput: false,\n\t\tAddedAt: time.Now(),\n\t}\n\n\tif stdOut != \"\" {\n\t\tobj.Cover = computeCoverage(stdOut)\n\t\tobj.Output = true\n\t}\n\n\trerr := redisCodec.Set(&cache.Item{\n\t\tKey: repoFullName(repo, goversion, priority),\n\t\tObject: obj,\n\t\tExpiration: cacheExpiry,\n\t})\n\tif rerr != nil {\n\t\terrLogger.Println(rerr)\n\t}\n\t// if priority is true, then the request was not pushed to the Q channel,\n\t// So cleanup of channel is not required\n\tif !priority {\n\t\t<-qChan\n\t}\n\n\tif err == nil && obj.Cover == \"\" {\n\t\treturn ErrNoTest\n\t}\n\n\treturn err\n}", "func NewBasicResampler(aggregator Aggregator, iterations int) *BasicResampler {\n\treturn &BasicResampler{\n\t\taggregator: aggregator,\n\t\titerations: iterations,\n\t\tsampleAggregates: make([]float64, 0, 100),\n\t\tr: rand.NewSource(0),\n\t}\n}", "func buildTestGrp(tBaseGrp *TestGrp, addTests []string) error {\n\tavgColStr := \"\"\n\t// add to SQLtest group from the filter tests one at a time\n\tfor _, tst := range addTests {\n\t\tif _, ok := tBaseGrp.Tests[tst]; !ok {\n\t\t\ttBaseGrp.Tests[tst] = 0 // register exist. Actual value can be used in the future\n\t\t\ttBaseGrp.TotalTest++\n\t\t\ttBaseGrp.TestParamValue[tst] = make([]interface{}, len(txTestCache[tst].Params)) // initialize the value array\n\t\t\tfor _, para := range txTestCache[tst].Params { // going through each parameter in a test\n\t\t\t\tif para.QueryType == 4 || para.QueryType == 5 { // only process the logic for SQL types of the parameter\n\t\t\t\t\t// iCol := tBaseGrp.SQLColIdx // Current group column index\n\t\t\t\t\tif len(tBaseGrp.SQLStr) == 0 {\n\t\t\t\t\t\tif para.QueryType == 5 { // process for AVG type parameter\n\t\t\t\t\t\t\tif txTestCache[tst].CustOrAcct == \"c\" {\n\t\t\t\t\t\t\t\tavgColStr = paramColMap[\"CNT(\"+para.CName+\")\"].CustCol\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\tavgColStr = paramColMap[\"CNT(\"+para.CName+\")\"].AcctCol\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\ttBaseGrp.SQLStr += para.SqlColStr + \",\" + avgColStr\n\t\t\t\t\t\t\ttBaseGrp.EmptyRowStr += \"0,0\"\n\t\t\t\t\t\t\ttBaseGrp.GrpParamIdx[para.SqlColStr] = tBaseGrp.SQLColIdx\n\t\t\t\t\t\t\ttBaseGrp.SQLColIdx++\n\t\t\t\t\t\t\ttBaseGrp.GrpParamIdx[avgColStr] = tBaseGrp.SQLColIdx\n\t\t\t\t\t\t\ttBaseGrp.SQLColIdx++\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\ttBaseGrp.SQLStr += para.SqlColStr\n\t\t\t\t\t\t\ttBaseGrp.EmptyRowStr += \"0\"\n\t\t\t\t\t\t\ttBaseGrp.GrpParamIdx[para.SqlColStr] = tBaseGrp.SQLColIdx\n\t\t\t\t\t\t\ttBaseGrp.SQLColIdx++\n\t\t\t\t\t\t}\n\t\t\t\t\t} else {\n\t\t\t\t\t\tif _, ok := tBaseGrp.GrpParamIdx[para.SqlColStr]; !ok { // column doesn't exist\n\t\t\t\t\t\t\tif para.QueryType == 5 { // process for AVG type parameter\n\t\t\t\t\t\t\t\tif txTestCache[tst].CustOrAcct == \"c\" {\n\t\t\t\t\t\t\t\t\tavgColStr = paramColMap[\"CNT(\"+para.CName+\")\"].CustCol\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tavgColStr = paramColMap[\"CNT(\"+para.CName+\")\"].AcctCol\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t\tif _, ok := tBaseGrp.GrpParamIdx[avgColStr]; !ok { // if the avg cnt column doesn't exist\n\t\t\t\t\t\t\t\t\ttBaseGrp.SQLStr += \",\" + para.SqlColStr + \",\" + avgColStr\n\t\t\t\t\t\t\t\t\ttBaseGrp.EmptyRowStr += \",0,0\"\n\t\t\t\t\t\t\t\t\ttBaseGrp.GrpParamIdx[para.SqlColStr] = tBaseGrp.SQLColIdx\n\t\t\t\t\t\t\t\t\ttBaseGrp.SQLColIdx++\n\t\t\t\t\t\t\t\t\ttBaseGrp.GrpParamIdx[avgColStr] = tBaseGrp.SQLColIdx\n\t\t\t\t\t\t\t\t\ttBaseGrp.SQLColIdx++\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\ttBaseGrp.SQLStr += \",\" + para.SqlColStr\n\t\t\t\t\t\t\t\t\ttBaseGrp.EmptyRowStr += \",0\"\n\t\t\t\t\t\t\t\t\ttBaseGrp.GrpParamIdx[para.SqlColStr] = tBaseGrp.SQLColIdx\n\t\t\t\t\t\t\t\t\ttBaseGrp.SQLColIdx++\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\ttBaseGrp.SQLStr += \",\" + para.SqlColStr\n\t\t\t\t\t\t\t\ttBaseGrp.EmptyRowStr += \",0\"\n\t\t\t\t\t\t\t\ttBaseGrp.GrpParamIdx[para.SqlColStr] = tBaseGrp.SQLColIdx\n\t\t\t\t\t\t\t\ttBaseGrp.SQLColIdx++\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\n\t\t\t\t\tif para.QueryType == 4 || para.QueryType == 5 { // only count period for querytype 4 or 5\n\t\t\t\t\t\tif _, ok := tBaseGrp.SQLPeriodIdx[txTestCache[tst].PeriodStr]; !ok { // column period index\n\t\t\t\t\t\t\ttBaseGrp.SQLPeriodIdx[txTestCache[tst].PeriodStr] = &PeriodIdx{txTestCache[tst].Period, -1}\n\t\t\t\t\t\t\ttBaseGrp.SQLColPeriodIdx++\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\treturn nil\n}", "func TestCoverageReviewer_AddCoverageReview(t *testing.T) {\n\t/*\n\t\trp := mocks.ReviewProcess{}\n\t\trp.On(\"Start\", \"any\")\n\n\t\tcoverageReviewer{nil, nil, rp, 0.7}\n\t*/\n}", "func getTSPsPerBand(count int) []int {\n\tbands := make([]int, numQualBands)\n\tbase := int(math.Floor(float64(count) / float64(numQualBands)))\n\tfor i := range bands {\n\t\tbands[i] = base\n\t}\n\n\tfor i := 0; i < count%numQualBands; i++ {\n\t\tbands[i]++\n\t}\n\treturn bands\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func (s *maxEPSSampler) Sample(event *pb.Span) (sampled bool, rate float64) {\n\t// Count that we saw a new event\n\ts.rateCounter.Count()\n\trate = 1.0\n\tcurrentEPS := s.rateCounter.GetRate()\n\tif currentEPS > s.maxEPS {\n\t\trate = s.maxEPS / currentEPS\n\t}\n\tsampled = sampler.SampleByRate(event.TraceID, rate)\n\treturn\n}", "func (c CoverageProfile) CoveragePercent() float64 {\n\tif total := c.TotalLines(); total != 0 {\n\t\treturn 100. * float64(c.TotalCoveredLines()) / float64(total)\n\t}\n\treturn 0\n}", "func TestIntegrationRegion(t *testing.T) {\n\ttests := []struct {\n\t\tname string\n\t\tregion string\n\t\tregions []string\n\t\thaserror bool\n\t}{\n\t\t{\"test empty region\", \"\", genericRegions, true},\n\t\t{\"test good region\", genericRegions[0], genericRegions, false},\n\t}\n\tfor _, tt := range tests {\n\t\ttc := tt\n\t\tt.Run(tc.name, func(t *testing.T) {\n\t\t\ts := New(tc.region, tc.regions)\n\t\t\tss, err := s.Region(tc.region)\n\t\t\tif err != nil {\n\t\t\t\tt.Fatalf(\"Region() failed: %v\", err)\n\t\t\t}\n\t\t\tif ss.Config == nil || ss.Config.Region == nil {\n\t\t\t\tt.Fatal(\"ss.Config or ss.Config.Region is nil\")\n\t\t\t}\n\t\t\tresult := *ss.Config.Region\n\t\t\tif result != tc.region {\n\t\t\t\tt.Fatalf(\"Region() region invalid, expected: %s, got: %s\", tc.region, result)\n\t\t\t}\n\t\t})\n\t}\n}", "func Oversampling(factor int) func(*Config) error {\n\treturn func(c *Config) error {\n\t\tc.Oversampling = factor\n\t\treturn nil\n\t}\n}", "func Sampler(sampler jaeger.Sampler) Option {\n\treturn func(c *Options) {\n\t\tc.sampler = sampler\n\t}\n}", "func (samplerOptions) SamplingRefreshInterval(samplingRefreshInterval time.Duration) SamplerOption {\n\treturn func(o *samplerOptions) {\n\t\to.samplingRefreshInterval = samplingRefreshInterval\n\t}\n}", "func (a *CMP) SampleConfig() string {\n\treturn sampleConfig\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TestScenarioStrideICAandICQ(t *testing.T) {\n\tif testing.Short() {\n\t\tt.Skip()\n\t}\n\tclient, network := interchaintest.DockerSetup(t)\n\n\trep := testreporter.NewNopReporter()\n\teRep := rep.RelayerExecReporter(t)\n\n\tctx := context.Background()\n\n\tnf := 0\n\tnv := 1\n\tlogger := zaptest.NewLogger(t)\n\n\t// Define chains involved in test\n\tcf := interchaintest.NewBuiltinChainFactory(logger, []*interchaintest.ChainSpec{\n\t\t{\n\t\t\tName: \"stride\",\n\t\t\tChainName: \"stride\",\n\t\t\tNumValidators: &nv,\n\t\t\tNumFullNodes: &nf,\n\t\t\tChainConfig: ibc.ChainConfig{\n\t\t\t\tType: \"cosmos\",\n\t\t\t\tName: \"stride\",\n\t\t\t\tChainID: \"stride-1\",\n\t\t\t\tImages: []ibc.DockerImage{{\n\t\t\t\t\tRepository: \"ghcr.io/strangelove-ventures/heighliner/stride\",\n\t\t\t\t\tVersion: \"andrew-test_admin_v5.1.1\",\n\t\t\t\t\tUidGid: \"1025:1025\",\n\t\t\t\t}},\n\t\t\t\tBin: \"strided\",\n\t\t\t\tBech32Prefix: \"stride\",\n\t\t\t\tDenom: \"ustrd\",\n\t\t\t\tGasPrices: \"0.0ustrd\",\n\t\t\t\tTrustingPeriod: TrustingPeriod,\n\t\t\t\tGasAdjustment: 1.1,\n\t\t\t\tModifyGenesis: ModifyGenesisStride(),\n\t\t\t\tEncodingConfig: StrideEncoding(),\n\t\t\t}},\n\t\t{\n\t\t\tName: \"gaia\",\n\t\t\tChainName: \"gaia\",\n\t\t\tVersion: \"v8.0.0\",\n\t\t\tNumValidators: &nv,\n\t\t\tNumFullNodes: &nf,\n\t\t\tChainConfig: ibc.ChainConfig{\n\t\t\t\tModifyGenesis: ModifyGenesisStrideCounterparty(),\n\t\t\t\tTrustingPeriod: TrustingPeriod,\n\t\t\t},\n\t\t},\n\t})\n\n\tchains, err := cf.Chains(t.Name())\n\trequire.NoError(t, err)\n\n\tstride, gaia := chains[0].(*cosmos.CosmosChain), chains[1].(*cosmos.CosmosChain)\n\tstrideCfg, gaiaCfg := stride.Config(), gaia.Config()\n\n\tr := relayerinterchaintest.NewRelayer(t, relayerinterchaintest.RelayerConfig{})\n\n\t// Build the network; spin up the chains and configure the relayer\n\tconst pathStrideGaia = \"stride-gaia\"\n\tconst relayerName = \"relayer\"\n\n\tclientOpts := ibc.DefaultClientOpts()\n\tclientOpts.TrustingPeriod = TrustingPeriod\n\n\tic := interchaintest.NewInterchain().\n\t\tAddChain(stride).\n\t\tAddChain(gaia).\n\t\tAddRelayer(r, relayerName).\n\t\tAddLink(interchaintest.InterchainLink{\n\t\t\tChain1: stride,\n\t\t\tChain2: gaia,\n\t\t\tRelayer: r,\n\t\t\tPath: pathStrideGaia,\n\t\t\tCreateClientOpts: clientOpts,\n\t\t})\n\n\trequire.NoError(t, ic.Build(ctx, eRep, interchaintest.InterchainBuildOptions{\n\t\tTestName: t.Name(),\n\t\tClient: client,\n\t\tNetworkID: network,\n\t\t// Uncomment this to load blocks, txs, msgs, and events into sqlite db as test runs\n\t\t// BlockDatabaseFile: interchaintest.DefaultBlockDatabaseFilepath(),\n\n\t\tSkipPathCreation: false,\n\t}))\n\n\tt.Parallel()\n\n\tt.Cleanup(func() {\n\t\t_ = ic.Close()\n\t})\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [1]\")\n\n\t// Fund user accounts, so we can query balances and make assertions.\n\tconst userFunds = int64(10_000_000_000_000)\n\tusers := interchaintest.GetAndFundTestUsers(t, ctx, t.Name(), userFunds, stride, gaia)\n\tstrideUser, gaiaUser := users[0], users[1]\n\n\tstrideFullNode := stride.Validators[0]\n\n\t// Start the relayer\n\terr = r.StartRelayer(ctx, eRep, pathStrideGaia)\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [2]\")\n\n\tt.Cleanup(\n\t\tfunc() {\n\t\t\terr := r.StopRelayer(ctx, eRep)\n\t\t\tif err != nil {\n\t\t\t\tt.Logf(\"an error occurred while stopping the relayer: %s\", err)\n\t\t\t}\n\t\t},\n\t)\n\n\t// Recover stride admin key\n\terr = stride.RecoverKey(ctx, StrideAdminAccount, StrideAdminMnemonic)\n\trequire.NoError(t, err)\n\n\tstrideAdminAddrBytes, err := stride.GetAddress(ctx, StrideAdminAccount)\n\trequire.NoError(t, err)\n\n\tstrideAdminAddr, err := types.Bech32ifyAddressBytes(strideCfg.Bech32Prefix, strideAdminAddrBytes)\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [3]\")\n\n\terr = stride.SendFunds(ctx, interchaintest.FaucetAccountKeyName, ibc.WalletAmount{\n\t\tAddress: strideAdminAddr,\n\t\tAmount: userFunds,\n\t\tDenom: strideCfg.Denom,\n\t})\n\trequire.NoError(t, err, \"failed to fund stride admin account\")\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [4]\")\n\n\t// get native chain user addresses\n\tstrideAddr := strideUser.FormattedAddress()\n\trequire.NotEmpty(t, strideAddr)\n\tlogger.Info(\"TestScenarioStrideICAandICQ [5]\", zap.String(\"stride addr\", strideAddr))\n\n\tgaiaAddress := gaiaUser.FormattedAddress()\n\trequire.NotEmpty(t, gaiaAddress)\n\tlogger.Info(\"TestScenarioStrideICAandICQ [6]\", zap.String(\"gaia addr\", gaiaAddress))\n\n\t// get ibc paths\n\tgaiaConns, err := r.GetConnections(ctx, eRep, gaiaCfg.ChainID)\n\trequire.NoError(t, err)\n\n\tgaiaChans, err := r.GetChannels(ctx, eRep, gaiaCfg.ChainID)\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [7]\")\n\n\tatomIBCDenom := transfertypes.ParseDenomTrace(\n\t\ttransfertypes.GetPrefixedDenom(\n\t\t\tgaiaChans[0].Counterparty.PortID,\n\t\t\tgaiaChans[0].Counterparty.ChannelID,\n\t\t\tgaiaCfg.Denom,\n\t\t),\n\t).IBCDenom()\n\n\tvar eg errgroup.Group\n\n\t// Fund stride user with ibc transfers\n\tgaiaHeight, err := gaia.Height(ctx)\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [8]\")\n\n\t// Fund stride user with ibc denom atom\n\ttx, err := gaia.SendIBCTransfer(ctx, gaiaChans[0].ChannelID, gaiaUser.KeyName(), ibc.WalletAmount{\n\t\tAmount: 1_000_000_000_000,\n\t\tDenom: gaiaCfg.Denom,\n\t\tAddress: strideAddr,\n\t}, ibc.TransferOptions{})\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [9]\")\n\n\t_, err = testutil.PollForAck(ctx, gaia, gaiaHeight, gaiaHeight+40, tx.Packet)\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [10]\")\n\n\trequire.NoError(t, eg.Wait())\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [11]\")\n\n\t// Register gaia host zone\n\tres, err := strideFullNode.ExecTx(ctx, StrideAdminAccount,\n\t\t\"stakeibc\", \"register-host-zone\",\n\t\tgaiaConns[0].Counterparty.ConnectionId, gaiaCfg.Denom, gaiaCfg.Bech32Prefix,\n\t\tatomIBCDenom, gaiaChans[0].Counterparty.ChannelID, \"1\",\n\t\t\"--gas\", \"1000000\",\n\t)\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [12]\", zap.String(\"execTx res\", res))\n\n\tgaiaHeight, err = gaia.Height(ctx)\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [13]\")\n\n\t// Wait for the ICA accounts to be setup\n\t// Poll for 4 MsgChannelOpenConfirm with timeout after 15 blocks.\n\tchanCount := 0\n\t_, err = cosmos.PollForMessage(\n\t\tctx, gaia, gaiaCfg.EncodingConfig.InterfaceRegistry, gaiaHeight, gaiaHeight+40,\n\t\tfunc(found *chantypes.MsgChannelOpenConfirm) bool { chanCount++; return chanCount == 4 },\n\t)\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [14]\")\n\n\t// Get validator address\n\tgaiaVal1Address, err := gaia.Validators[0].KeyBech32(ctx, \"validator\", \"val\")\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [15]\")\n\n\t// Add gaia validator\n\tres, err = strideFullNode.ExecTx(ctx, StrideAdminAccount,\n\t\t\"stakeibc\", \"add-validator\",\n\t\tgaiaCfg.ChainID, \"gval1\", gaiaVal1Address,\n\t\t\"10\", \"5\",\n\t)\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [16]\", zap.String(\"execTx res\", res))\n\n\tvar gaiaHostZone HostZoneWrapper\n\n\t// query gaia host zone\n\tstdout, _, err := strideFullNode.ExecQuery(ctx,\n\t\t\"stakeibc\", \"show-host-zone\", gaiaCfg.ChainID,\n\t)\n\trequire.NoError(t, err)\n\terr = json.Unmarshal(stdout, &gaiaHostZone)\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [17]\", zap.String(\"execQuery res\", string(stdout)))\n\n\t// Liquid stake some atom\n\tres, err = strideFullNode.ExecTx(ctx, strideUser.KeyName(),\n\t\t\"stakeibc\", \"liquid-stake\",\n\t\t\"1000000000000\", gaiaCfg.Denom,\n\t)\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [18]\", zap.String(\"execTx res\", res))\n\n\tstrideHeight, err := stride.Height(ctx)\n\trequire.NoError(t, err)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [19]\")\n\n\t// Poll for MsgSubmitQueryResponse with timeout after 20 blocks\n\tresp, err := cosmos.PollForMessage(\n\t\tctx, stride, strideCfg.EncodingConfig.InterfaceRegistry, strideHeight, strideHeight+40,\n\t\tfunc(found *rlystride.MsgSubmitQueryResponse) bool { return true },\n\t)\n\n\tlogger.Info(\"TestScenarioStrideICAandICQ [20]\", zap.String(\"[poll for msg] resp\", resp.String()))\n\tif err != nil {\n\t\tlogger.Info(\"error poll: \" + err.Error())\n\t}\n\trequire.NoError(t, err)\n}", "func (t Track) SampleRate() int {\n\tpanic(\"implement me\")\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func CalculateWorkloadCommandParameters(qps int, duration time.Duration, config *Config) {\n\n\tconfig.WorkloadOperationCount = int64(qps) * int64(duration.Seconds())\n\n\tconfig.workloadCommand = fmt.Sprint(\n\t\tfmt.Sprintf(\" -p redis.host=%s\", config.RedisHost),\n\t\tfmt.Sprintf(\" -p redis.port=%d\", config.RedisPort),\n\t\tfmt.Sprintf(\" -p recordcount=%d\", config.WorkloadRecordCount),\n\t\tfmt.Sprintf(\" -p operationcount=%d\", config.WorkloadOperationCount),\n\t\tfmt.Sprintf(\" -p workload=%s\", config.Workload),\n\t\tfmt.Sprintf(\" -p readallfields=%t\", config.WorkloadReadAllFields),\n\t\tfmt.Sprintf(\" -p readproportion=%g\", config.WorkloadReadProportion),\n\t\tfmt.Sprintf(\" -p updateproportion=%g\", config.WorkloadUpdateProportion),\n\t\tfmt.Sprintf(\" -p scanproportion=%g\", config.WorkloadScanProportion),\n\t\tfmt.Sprintf(\" -p insertproportion=%g\", config.WorkloadInsertProportion),\n\t\tfmt.Sprintf(\" -p requestdistribution=%s\", config.WorkloadRequestDistribution),\n\t\tfmt.Sprintf(\" -target %d\", qps),\n\t)\n\n}", "func (c *Coverage) RunLocal(change scm.Change, options *Options, tmpDir string) (CoverageProfile, error) {\n\ttestPkgs := change.Indirect().TestPackages()\n\ttype result struct {\n\t\tfile string\n\t\terr error\n\t}\n\tresults := make(chan *result)\n\tfor i, tp := range testPkgs {\n\t\tgo func(index int, testPkg string) {\n\t\t\tsettings := c.SettingsForPkg(testPkg)\n\t\t\t// Skip coverage if disabled for this directory.\n\t\t\tif settings.MinCoverage == 0 {\n\t\t\t\tresults <- nil\n\t\t\t\treturn\n\t\t\t}\n\n\t\t\tp := filepath.Join(tmpDir, fmt.Sprintf(\"test%d.cov\", index))\n\t\t\targs := []string{\n\t\t\t\t\"go\", \"test\", \"-v\", \"-covermode=count\",\n\t\t\t\t\"-coverprofile\", p,\n\t\t\t\t\"-timeout\", fmt.Sprintf(\"%ds\", options.MaxDuration),\n\t\t\t\ttestPkg,\n\t\t\t}\n\t\t\tout, exitCode, duration, _ := options.Capture(change.Repo(), args...)\n\t\t\tif duration > time.Second {\n\t\t\t\tlog.Printf(\"%s was slow: %s\", args, round(duration, time.Millisecond))\n\t\t\t}\n\t\t\tif exitCode != 0 {\n\t\t\t\tresults <- &result{err: fmt.Errorf(\"%s %s failed:\\n%s\", strings.Join(args, \" \"), testPkg, processStackTrace(out))}\n\t\t\t\treturn\n\t\t\t}\n\t\t\tresults <- &result{file: p}\n\t\t}(i, tp)\n\t}\n\n\t// Sends to coveralls.io if applicable. Do not write to disk unless needed.\n\tvar f readWriteSeekCloser\n\tvar err error\n\tif c.isGoverallsEnabled() {\n\t\tif f, err = os.Create(filepath.Join(tmpDir, \"profile.cov\")); err != nil {\n\t\t\treturn nil, err\n\t\t}\n\t} else {\n\t\tf = &buffer{}\n\t}\n\n\t// Aggregate all results.\n\tcounts := map[string]int{}\n\tfor i := 0; i < len(testPkgs); i++ {\n\t\tresult := <-results\n\t\tif err != nil {\n\t\t\tcontinue\n\t\t}\n\t\tif result == nil {\n\t\t\tcontinue\n\t\t}\n\t\tif result.err != nil {\n\t\t\terr = result.err\n\t\t\tcontinue\n\t\t}\n\t\tif err2 := loadRawCoverage(result.file, counts); err == nil {\n\t\t\t// Wait for all tests to complete before returning.\n\t\t\terr = err2\n\t\t}\n\t}\n\tif err != nil {\n\t\tf.Close()\n\t\treturn nil, err\n\t}\n\treturn loadMergeAndClose(f, counts, change)\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))\n}", "func SubtestStress(t *testing.T, opt Options) {\n\ttmux.SubtestStress(t, opt)\n}", "func (n MultiGaussian) Sampling() Vector {\n\tdim := len(n.cov)\n\tdata := make(Vector, dim)\n\n\tfor i := 0; i < dim; i++ {\n\t\tdata[i] = rand.NormFloat64()\n\t}\n\tfmt.Println(data)\n\tfmt.Println(n.cov)\n\tfmt.Println(matop.VecToMatrix(data))\n\n\tfmt.Println(matop.Mult(n.cov, matop.VecToMatrix(data)))\n\n\treturn data\n}", "func AddIndependentPropertyGeneratorsForDatabaseAccounts_SqlDatabases_ThroughputSetting_Spec(gens map[string]gopter.Gen) {\n\tgens[\"Location\"] = gen.PtrOf(gen.AlphaString())\n\tgens[\"Tags\"] = gen.MapOf(gen.AlphaString(), gen.AlphaString())\n}" ]
[ "0.58642465", "0.5800914", "0.5765548", "0.5600144", "0.5389432", "0.5373801", "0.46626437", "0.46526325", "0.4625833", "0.4622399", "0.4599536", "0.4586786", "0.4573069", "0.4530744", "0.45277405", "0.44400665", "0.44272324", "0.440704", "0.43953106", "0.43860328", "0.43810397", "0.43802112", "0.43774518", "0.43725657", "0.43650278", "0.4354115", "0.4346354", "0.43412113", "0.4291081", "0.42850867", "0.42655805", "0.4255277", "0.41983667", "0.4193599", "0.41756433", "0.41601053", "0.41522545", "0.4144472", "0.41434988", "0.41393638", "0.41269654", "0.41258422", "0.41258422", "0.4124947", "0.4124258", "0.41195607", "0.41115844", "0.41104254", "0.409653", "0.40962252", "0.40924102", "0.4088576", "0.40854123", "0.40783474", "0.4075289", "0.40721053", "0.4063685", "0.406344", "0.40522957", "0.40511328", "0.40483478", "0.40475962", "0.4041645", "0.40200266", "0.40165588", "0.40084538", "0.40082827", "0.40041175", "0.39963186", "0.3988537", "0.39813796", "0.39710426", "0.39650184", "0.39560026", "0.39509088", "0.39477327", "0.3946007", "0.39416987", "0.39329362", "0.3919517", "0.3919517", "0.39182493", "0.39180863", "0.3912632", "0.39111954", "0.3908439", "0.39033306", "0.39009076", "0.38955867", "0.38955867", "0.38910714", "0.38893574", "0.3875084", "0.38740864", "0.38683984", "0.38582587", "0.3857639", "0.3854478", "0.38471463" ]
0.5471003
5
set the value of a subword of the sample mask
func SampleMaski(maskNumber uint32, mask uint32) { C.glowSampleMaski(gpSampleMaski, (C.GLuint)(maskNumber), (C.GLbitfield)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (r *RAM) SetFreqTuningWord(x uint32) {\n\tbinary.BigEndian.PutUint32(r[0:4], x)\n}", "func Set(data []uintptr, bitIdx int) {\n\t// Unsigned division by a power-of-2 constant compiles to a right-shift,\n\t// while signed does not due to negative nastiness.\n\tdata[uint(bitIdx)/BitsPerWord] |= 1 << (uint(bitIdx) % BitsPerWord)\n}", "func (r *FTW) SetFreqTuningWord(x uint32) {\n\tbinary.BigEndian.PutUint32(r[:], x)\n}", "func (bitmap *bitmap) set(index int, bit int) {\n\tif index >= bitmap.Size {\n\t\tpanic(\"index out of range\")\n\t}\n\n\tdiv, mod := index/8, index%8\n\tshift := byte(1 << uint(7-mod))\n\n\tbitmap.data[div] &= ^shift\n\tif bit > 0 {\n\t\tbitmap.data[div] |= shift\n\t}\n}", "func (m *Memory2) UpdateMask(s string) {\r\n\tmask := uint64(0)\r\n\tpower := float64(35)\r\n\tindices := []int{}\r\n\tfor i, s := range s {\r\n\t\tif s == 'X' {\r\n\t\t\tindices = append(indices, 36-i)\r\n\t\t} else if s == '1' {\r\n\t\t\tmask += uint64(math.Pow(2, power))\r\n\t\t}\r\n\t\tpower--\r\n\t}\r\n\tm.mask = mask\r\n\tm.floatingIndices = indices\r\n}", "func setBit(bitmap []byte, idx int) {\n\tbitmap[idx/8] = bitmap[idx/8] | (1 << uint(idx%8))\n}", "func SetBit(src []byte, pos uint64, size uint64) []byte {\n\tmask := uint64(1 << pos)\n\tsrcNum := binary.LittleEndian.Uint64(src)\n\n\tret := make([]byte, size)\n\tbinary.LittleEndian.PutUint64(ret, srcNum | mask)\n\treturn ret\n}", "func modifyUsingSlice(sls []int){\n\tsls[0] = 500\n}", "func (me *TMaskValueType) Set(s string) { (*xsdt.String)(me).Set(s) }", "func (m *Memory) UpdateMask(s string) {\r\n\tm.mask = s\r\n}", "func (bs *byteSliceBitSet) Set(index int) {\n\tif index < 0 {\n\t\treturn\n\t}\n\t// Check capacity\n\tbs.checkAndIncreaseCapacity(index)\n\t// Locate byte and bit\n\tbyteIndex, bitIndex := bs.locateBit(index)\n\t// Set value\n\tbs.bytes[byteIndex] = bs.bytes[byteIndex] | (1 << byte(bitIndex))\n\t// Increase word in use counter\n\tbs.wordInUse += 1\n}", "func (s *String) SetBit(offset, on int) (int, error) {\n\tval := s.Meta.Value\n\tbitoff := offset >> 3\n\tllen := int(bitoff) - len(val) + 1\n\tif llen > 0 {\n\t\tval = append(val, make([]byte, llen)...)\n\t}\n\n\t/* Get current values */\n\tbyteval := int(val[bitoff])\n\tbit := uint(7 - (offset & 0x7))\n\tbitval := byteval & (1 << bit)\n\n\t/* Update byte with new bit value and return original value */\n\tbyteval &= (^(1 << bit))\n\tbyteval = byteval | ((on & 0x1) << bit)\n\tval[bitoff] = byte(byteval)\n\tif err := s.Set(val); err != nil {\n\t\treturn 0, err\n\t}\n\treturn bitval, nil\n}", "func setBitInByte(b byte, indexInByte uint32, bit byte) byte {\n\tvar mask byte = 0x80\n\tmask = mask >> uint(indexInByte)\n\n\tif bit == 0 {\n\t\tmask = ^mask\n\t\tb = b & mask\n\t} else if bit == 1 {\n\t\tb = b | mask\n\t}\n\treturn b\n}", "func (z *Int) SetBits(abs []Word) *Int {}", "func (t *Trie) replaceWithMask(chars []rune, start, end int) {\n\t// if mask equal \"\" need not to replace\n\tif t.mask == emptyMask {\n\t\treturn\n\t}\n\n\tfor i := start; i < end; i++ {\n\t\tchars[i] = t.mask\n\t}\n}", "func maskPII(S string) string {\n \n}", "func (t *Tensor) SetSubTensor(begin int64, length int64, val *Tensor) {\n\tdsize := int64(DtypeSize[t.Dtype])\n\tbegin *= dsize\n\tlength *= dsize\n\tcopy(t.Buffer[begin:begin+length], val.Buffer)\n}", "func (r *R1_eg) setBit(idx1 int, value int) {\n\tr.Values[idx1] = value\n}", "func (r *RAM) SetPhaseOffsetWord(x uint16) {\n\tbinary.BigEndian.PutUint16(r[0:2], x)\n}", "func (v *Bitmap256) Set(pos uint8) {\n\tv[pos>>6] |= 1 << (pos & 63)\n}", "func Set(value byte, bit byte) byte {\n\treturn value | (1 << bit)\n}", "func replace(n, replacement int, pos uint) int {\n\ti1 := n & MASKARRAY[pos]\n\tmask2 := replacement << (4 * pos)\n\treturn (i1 ^ mask2)\n}", "func (r *POW) SetPhaseOffsetWord(x uint16) {\n\tbinary.BigEndian.PutUint16(r[:], x)\n}", "func setIgnoreValue(key string, mSubStringIndex *map[string] []int){\n\tignoreKey := key\n\tfor len(ignoreKey) + len(key) <= 10 {\n\t\tignoreKey += key\n\t\t(*mSubStringIndex)[ignoreKey] = []int{-1}\n\t}\n\t\t\n}", "func (a *PixelSubArray) set(x, y int) {\n\txByte := x/8 - a.xStartByte\n\txBit := uint(x % 8)\n\tyRow := y - a.yStart\n\n\tif yRow > len(a.bytes) {\n\t\tfmt.Println(\"Y OOB:\", len(a.bytes), yRow)\n\t}\n\n\tif xByte > len(a.bytes[0]) {\n\t\tfmt.Println(\"X OOB:\", len(a.bytes[0]), xByte)\n\t}\n\n\ta.bytes[yRow][xByte] |= (1 << xBit)\n}", "func (me *TxsdRecordPatternSimpleContentExtensionOffsetunit) Set(s string) {\n\t(*xsdt.Nmtoken)(me).Set(s)\n}", "func Clear(data []uintptr, bitIdx int) {\n\twordIdx := uint(bitIdx) / BitsPerWord\n\tdata[wordIdx] = data[wordIdx] &^ (1 << (uint(bitIdx) % BitsPerWord))\n}", "func (me *TxsdRecordPatternSimpleContentExtensionType) Set(s string) { (*xsdt.Nmtoken)(me).Set(s) }", "func MASKMOVDQU(x, x1 operand.Op) { ctx.MASKMOVDQU(x, x1) }", "func SetBit(b byte, idx uint, flag bool) byte {\n\tif idx < 0 || idx > 7 {\n\t\tlog.Panic(\"the idx must be from 0 to 7\")\n\t}\n\tif flag {\n\t\treturn b | (1 << idx)\n\t}\n\treturn b &^ (1 << idx)\n}", "func (stem *Stem) setto(s string) {\r\n\tl := len(s)\r\n\to := stem.j + 1\r\n\tfor i := 0; i < l; i++ {\r\n\t\tstem.b[o+i] = s[i]\r\n\t}\r\n\tstem.k = stem.j + l\r\n\tstem.dirty = true\r\n}", "func (b BitString) At(i int) int {}", "func (bitmap *bitmap) set(seqno uint16) {\n\tif !bitmap.valid || seqnoInvalid(seqno, bitmap.first) {\n\t\tbitmap.first = seqno\n\t\tbitmap.bitmap = 1\n\t\tbitmap.valid = true\n\t\treturn\n\t}\n\n\tif compare(bitmap.first, seqno) > 0 {\n\t\treturn\n\t}\n\n\tif seqno-bitmap.first >= 32 {\n\t\tshift := seqno - bitmap.first - 31\n\t\tbitmap.bitmap >>= shift\n\t\tbitmap.first += shift\n\t}\n\n\tif (bitmap.bitmap & 1) == 1 {\n\t\tones := bits.TrailingZeros32(^bitmap.bitmap)\n\t\tbitmap.bitmap >>= ones\n\t\tbitmap.first += uint16(ones)\n\t}\n\n\tbitmap.bitmap |= (1 << uint16(seqno-bitmap.first))\n}", "func setBit(addr uint32, bit uint, val uint) uint32 {\n\tif bit < 0 {\n\t\tpanic(\"negative bit index\")\n\t}\n\n\tif val == 0 {\n\t\treturn addr & ^(1 << (32 - bit))\n\t} else if val == 1 {\n\t\treturn addr | (1 << (32 - bit))\n\t} else {\n\t\tpanic(\"set bit is not 0 or 1\")\n\t}\n}", "func (void *VoidResponse) SetContainsMask(mask bool) *VoidResponse {\n\tbody := JSON{\n\t\t\"contains_masks\": mask,\n\t}\n\tvoid.Request = void.Request.Send(body)\n\n\treturn void\n}", "func (s *f64) SetSample(i int, value float64) {\n\ts.buffer[i] = float64(value)\n}", "func setVariant(u *UUID) {\n\tu[8] = u[8]&0x3f | 0x80\n}", "func (arg1 *UConverter) SetSubstChars(arg2 []byte, arg3 *UErrorCode)", "func SetBitsPerWord(bitsPerWord uint8) {\n\t_, _, errno := syscall.Syscall(syscall.SYS_IOCTL, spiFile.Fd(), spiIOCWrBitsPerWord, uintptr(unsafe.Pointer(&bitsPerWord)))\n\tif errno != 0 {\n\t\terr := syscall.Errno(errno)\n\t\tlog.Fatal(err)\n\t}\n\n\tdefaultSpiTransferData.bitsPerWord = bitsPerWord\n}", "func send_word(wps *WavpackStream, value int, channel int) int {\n\tvar sign int\n\tif value < 0 {\n\t\tsign = 1\n\t} else {\n\t\tsign = 0\n\t}\n\n\tvar ones_count uint\n\tvar low uint\n\tvar high uint\n\tvar mid uint\n\n\tif ((wps.w.median[0][0] & ^1) == 0) && (wps.w.holding_zero == 0) &&\n\t\t((wps.w.median[0][1] & ^1) == 0) {\n\t\tif wps.w.zeros_acc != 0 {\n\t\t\tif value != 0 {\n\t\t\t\tflush_word(wps)\n\t\t\t} else {\n\t\t\t\twps.w.slow_level[channel] -= ((wps.w.slow_level[channel] + SLO) >> SLS)\n\t\t\t\twps.w.zeros_acc++\n\n\t\t\t\treturn 0\n\t\t\t}\n\t\t} else if value != 0 {\n\t\t\tputbit_0(wps)\n\t\t} else {\n\t\t\twps.w.slow_level[channel] -= ((wps.w.slow_level[channel] + SLO) >> SLS)\n\t\t\twps.w.median[0][0] = 0\n\t\t\twps.w.median[1][0] = 0\n\t\t\twps.w.median[2][0] = 0\n\t\t\twps.w.median[0][1] = 0\n\t\t\twps.w.median[1][1] = 0\n\t\t\twps.w.median[2][1] = 0\n\t\t\twps.w.zeros_acc = 1\n\n\t\t\treturn 0\n\t\t}\n\t}\n\n\tif sign != 0 {\n\t\tvalue = ^value\n\t}\n\n\tif ((wps.wphdr.flags & HYBRID_FLAG) != 0) && (channel == 0) {\n\t\tupdate_error_limit(wps)\n\t}\n\n\tif value < GET_MED(wps, 0, channel) {\n\t\tlow = 0\n\t\tones_count = 0\n\n\t\thigh = uint(GET_MED(wps, 0, channel) - 1)\n\t\tDEC_MED0(wps, channel)\n\t} else {\n\t\tlow = uint(GET_MED(wps, 0, channel))\n\t\tINC_MED0(wps, channel)\n\n\t\tif (value - int(low)) < GET_MED(wps, 1, channel) {\n\t\t\tones_count = 1\n\n\t\t\thigh = (low + uint(GET_MED(wps, 1, channel))) - 1\n\t\t\tDEC_MED1(wps, channel)\n\t\t} else {\n\t\t\tlow += uint(GET_MED(wps, 1, channel))\n\t\t\tINC_MED1(wps, channel)\n\n\t\t\tif (value - int(low)) < GET_MED(wps, 2, channel) {\n\t\t\t\tones_count = 2\n\n\t\t\t\thigh = (low + uint(GET_MED(wps, 2, channel))) - 1\n\t\t\t\tDEC_MED2(wps, channel)\n\t\t\t} else {\n\t\t\t\tones_count = 2 + uint((value-int(low))/GET_MED(wps, 2, channel))\n\t\t\t\tlow += ((ones_count - 2) * uint(GET_MED(wps, 2, channel)))\n\n\t\t\t\thigh = (low + uint(GET_MED(wps, 2, channel))) - 1\n\t\t\t\tINC_MED2(wps, channel)\n\t\t\t}\n\t\t}\n\t}\n\n\tmid = (high + low + 1) >> 1\n\n\tif wps.w.holding_zero != 0 {\n\t\tif ones_count != 0 {\n\t\t\twps.w.holding_one++\n\t\t}\n\n\t\tflush_word(wps)\n\n\t\tif ones_count != 0 {\n\t\t\twps.w.holding_zero = 1\n\t\t\tones_count--\n\t\t} else {\n\t\t\twps.w.holding_zero = 0\n\t\t}\n\t} else {\n\t\twps.w.holding_zero = 1\n\t}\n\n\twps.w.holding_one = ones_count * 2\n\n\tif wps.w.error_limit[channel] == 0 {\n\t\tif high != low {\n\t\t\tvar maxcode uint = high - low\n\t\t\tvar code uint = uint(value) - low\n\t\t\tvar bitcount int = count_bits(maxcode)\n\t\t\tvar extras uint = bitset[bitcount] - maxcode - 1\n\n\t\t\tif code < extras {\n\t\t\t\twps.w.pend_data |= (code << wps.w.pend_count)\n\t\t\t\twps.w.pend_count += uint(bitcount - 1)\n\t\t\t} else {\n\t\t\t\twps.w.pend_data |= (((code + extras) >> 1) << wps.w.pend_count)\n\t\t\t\twps.w.pend_count += uint(bitcount - 1)\n\t\t\t\twps.w.pend_data |= (((code + extras) & 1) << wps.w.pend_count)\n\t\t\t\twps.w.pend_count++\n\t\t\t}\n\t\t}\n\n\t\tmid = uint(value)\n\t} else {\n\t\tfor (high - low) > uint(wps.w.error_limit[channel]) {\n\t\t\tif uint(value) < mid {\n\t\t\t\thigh = mid - 1\n\t\t\t\tmid = (high + low + 1) >> 1\n\t\t\t\twps.w.pend_count++\n\t\t\t} else {\n\t\t\t\tlow = mid\n\t\t\t\tmid = (high + low + 1) >> 1\n\t\t\t\twps.w.pend_data |= bitset[wps.w.pend_count]\n\t\t\t\twps.w.pend_count++\n\t\t\t}\n\t\t}\n\t}\n\n\twps.w.pend_data |= uint(sign << wps.w.pend_count)\n\twps.w.pend_count++\n\n\tif wps.w.holding_zero == 0 {\n\t\tflush_word(wps)\n\t}\n\n\tif (wps.wvcbits.active != 0) && (wps.w.error_limit[channel] != 0) {\n\t\tvar code uint = uint(value) - low\n\t\tvar maxcode uint = high - low\n\t\tvar bitcount int = count_bits(maxcode)\n\t\tvar extras uint = bitset[bitcount] - maxcode - 1\n\n\t\tif bitcount != 0 {\n\t\t\tif code < extras {\n\t\t\t\tputbits_correction(code, uint(bitcount-1), wps)\n\t\t\t} else {\n\t\t\t\tputbits_correction((code+extras)>>1, uint(bitcount-1), wps)\n\t\t\t\tputbit_correction((code+extras)&1, wps)\n\t\t\t}\n\t\t}\n\t}\n\n\tif (wps.wphdr.flags & HYBRID_BITRATE) != 0 {\n\t\twps.w.slow_level[channel] -= ((wps.w.slow_level[channel] + SLO) >> SLS)\n\t\twps.w.slow_level[channel] += mylog2(int(mid))\n\t}\n\n\tif sign == 1 {\n\t\treturn int(^mid)\n\t} else {\n\t\treturn (int)(mid)\n\t}\n\treturn 0 // cannot get here, but keeps compiler happy\n}", "func (k QKEKey) mask() {\n\tfor i := 0; i < len(k); i++ {\n\t\tk[i].SetValue(0)\n\t}\n}", "func (s *Set) SetSuffix(value string) {\n\tif strings.Contains(s.Suffix, \"[1A\") {\n\t\ts.Suffix = value + s.Suffix\n\t} else if strings.Contains(s.Suffix, \"[K\") {\n\t\ts.Suffix += value\n\t} else {\n\t\ts.Suffix = value\n\t}\n}", "func SampleMaski(maskNumber uint32, mask uint32) {\n C.glowSampleMaski(gpSampleMaski, (C.GLuint)(maskNumber), (C.GLbitfield)(mask))\n}", "func TensorStridedSliceUpdateEllipsisMask(value int64) TensorStridedSliceUpdateAttr {\n\treturn func(m optionalAttr) {\n\t\tm[\"ellipsis_mask\"] = value\n\t}\n}", "func updateFilter (filter []byte, mappedBit uint64) {\n oldFilterByte := filter[findByte(mappedBit)]\n filter[findByte(mappedBit)] = oldFilterByte | filterByte(mappedBit)\n}", "func Mask(term string) {\n\tif !goaction.CI {\n\t\treturn\n\t}\n\tfmt.Println(\"::add-mask::\" + term)\n}", "func (m *BitPrecMat) Set(x, y int, to uint32) {\n\tbitOfs := (x + y*m.w) * m.bits\n\tdataI, maskI := bitOfs/32, bitOfs%32\n\tto64 := uint64(to) << (64 - uint64(m.bits) - uint64(maskI))\n\tmask64 := bitMasks[m.bits][maskI]\n\toldData64 := uint64(m.data[dataI])<<32 | uint64(m.data[dataI+1])\n\tnewData64 := (oldData64 & ^mask64) | to64\n\tm.data[dataI] = uint32(newData64 & 0xFFFFFFFF00000000 >> 32)\n\tm.data[dataI+1] = uint32(newData64 & 0xFFFFFFFF)\n}", "func (d *Decoder) SetSearch(name string) int32 {\n\treturn pocketsphinx.SetSearch(d.dec, name)\n}", "func (me *TxsdCounterSimpleContentExtensionType) Set(s string) { (*xsdt.Nmtoken)(me).Set(s) }", "func (t *Tokeniser) put(b byte) {\n\tt.inWord = true\n\tt.word = append(t.word, b)\n}", "func CarrySubWord(data, value uint16) bool {\n\treturn uint32(value) > uint32(data)\n}", "func (bs *byteSliceBitSet) Clear(index int) {\n\tif index < 0 {\n\t\treturn\n\t}\n\t// Check capacity\n\tif !bs.checkCapacity(index) {\n\t\treturn\n\t}\n\tbs.checkAndIncreaseCapacity(index)\n\t// Locate byte and bit\n\tbyteIndex, bitIndex := bs.locateBit(index)\n\t// Validate word is use\n\tif bs.bytes[byteIndex]&byte(1<<byte(bitIndex)) != 0 {\n\t\t// Decrease word in use counter\n\t\tbs.wordInUse -= 1\n\t}\n\t// Set value\n\tbs.bytes[byteIndex] = bs.bytes[byteIndex] & ^(1 << byte(bitIndex))\n}", "func (z *Int) SetBit(x *Int, i int, b uint) *Int {}", "func SetCensoredWord(word string) {\n\tcensoredWordMap[word] = \"********\"\n}", "func (a *AdditionalGUTI) SetLen(len uint16) {}", "func (g *grid) set(v vector, value int8) {\n\tg.bits[v.y][v.x] = value\n}", "func (wv *Spectrum) Set(v float32) {\n\tfor k := 0; k < 4; k++ {\n\t\twv.C[k] = v\n\t}\n\n}", "func VMASKMOVPD(mxy, xy, mxy1 operand.Op) { ctx.VMASKMOVPD(mxy, xy, mxy1) }", "func MASKMOVOU(x, x1 operand.Op) { ctx.MASKMOVOU(x, x1) }", "func SFDCBitMaskForChunk(chunk string) uint {\n\tvar res uint = 0x00000 \n\tindex := len(chunk) - 1\n\n\tfor i, rune := range chunk {\n\t\tvar tmp uint = 0x00000\n\n\t\tif unicode.IsUpper(rune) {\n\t\t\ttmp = 1 << ((uint)(index - i))\n\t\t}\n\n\t\tres |= tmp \n\t}\n\n\treturn res\n}", "func MOVMSKPD(x, r operand.Op) { ctx.MOVMSKPD(x, r) }", "func (me *TxsdRedefineTimeSyncTokenTypeComplexContentRestrictionSeedLength) Set(s string) {\n\t(*xsdt.Integer)(me).Set(s)\n}", "func PCMPESTRI(i, mx, x operand.Op) { ctx.PCMPESTRI(i, mx, x) }", "func (me *TrestrictionType) Set(s string) { (*xsdt.Nmtoken)(me).Set(s) }", "func (s *Segment) SetValue(value string) {\n\ts.value = regexp.MustCompile(value)\n}", "func SetBit(n int, pos uint, val int) int {\n\tn |= (val << pos)\n\treturn n\n}", "func clearbit(addr *uint64, n uint32)", "func (me *TAttlistKeywordMajorTopicYN) Set(s string) { (*xsdt.Token)(me).Set(s) }", "func (access StringAccess) Set(row int, val string) {\n access.rawData[access.indices[row]] = val\n}", "func (t *Dense) SetMaskAtIndex(v bool, i int) error {\n\tif !t.IsMasked() {\n\t\treturn nil\n\t}\n\tt.mask[i] = v\n\treturn nil\n}", "func (b *baseCount) process(w word) {\n\tb.Lock()\n\tdefer b.Unlock()\n\n\tif _, ok := b.words[w]; !ok {\n\t\tb.words[w] = 0\n\t}\n\n\tb.words[w] += 1\n}", "func SetInterval(data []uintptr, startIdx, limitIdx int) {\n\tif startIdx >= limitIdx {\n\t\treturn\n\t}\n\tstartWordIdx := startIdx >> Log2BitsPerWord\n\tstartBit := uintptr(1) << uint32(startIdx&(BitsPerWord-1))\n\tlimitWordIdx := limitIdx >> Log2BitsPerWord\n\tlimitBit := uintptr(1) << uint32(limitIdx&(BitsPerWord-1))\n\tif startWordIdx == limitWordIdx {\n\t\t// We can't fill all bits from startBit on in the first word, since the\n\t\t// limit is also within this word.\n\t\tdata[startWordIdx] |= limitBit - startBit\n\t\treturn\n\t}\n\t// Fill all bits from startBit on in the first word.\n\tdata[startWordIdx] |= -startBit\n\t// Fill all bits in intermediate words.\n\t// (todo: ensure compiler doesn't insert pointless slice bounds-checks on\n\t// every iteration)\n\tfor wordIdx := startWordIdx + 1; wordIdx < limitWordIdx; wordIdx++ {\n\t\tdata[wordIdx] = ^uintptr(0)\n\t}\n\t// Fill just the bottom bits in the last word, if necessary.\n\tif limitBit != 1 {\n\t\tdata[limitWordIdx] |= limitBit - 1\n\t}\n}", "func (s *fseEncoder) setBits(transform []byte) {\n\tif s.reUsed || s.preDefined {\n\t\treturn\n\t}\n\tif s.useRLE {\n\t\tif transform == nil {\n\t\t\ts.ct.symbolTT[s.rleVal].outBits = s.rleVal\n\t\t\ts.maxBits = s.rleVal\n\t\t\treturn\n\t\t}\n\t\ts.maxBits = transform[s.rleVal]\n\t\ts.ct.symbolTT[s.rleVal].outBits = s.maxBits\n\t\treturn\n\t}\n\tif transform == nil {\n\t\tfor i := range s.ct.symbolTT[:s.symbolLen] {\n\t\t\ts.ct.symbolTT[i].outBits = uint8(i)\n\t\t}\n\t\ts.maxBits = uint8(s.symbolLen - 1)\n\t\treturn\n\t}\n\ts.maxBits = 0\n\tfor i, v := range transform[:s.symbolLen] {\n\t\ts.ct.symbolTT[i].outBits = v\n\t\tif v > s.maxBits {\n\t\t\t// We could assume bits always going up, but we play safe.\n\t\t\ts.maxBits = v\n\t\t}\n\t}\n}", "func (instance *Instance) SetRune(fieldName string, value rune) error {\n\tfieldNameCStr := C.CString(fieldName)\n\tdefer C.free(unsafe.Pointer(fieldNameCStr))\n\n\tretcode := int(C.RTI_Connector_set_number_into_samples(unsafe.Pointer(instance.output.connector.native), instance.output.nameCStr, fieldNameCStr, C.double(value)))\n\treturn checkRetcode(retcode)\n}", "func (bm *filterBitmap) forEachSetBit(f func(idx int) bool) {\n\ta := bm.a\n\tbitsLen := bm.bitsLen\n\tfor i, word := range a {\n\t\tif word == 0 {\n\t\t\tcontinue\n\t\t}\n\t\tfor j := 0; j < 64; j++ {\n\t\t\tmask := uint64(1) << j\n\t\t\tif (word & mask) == 0 {\n\t\t\t\tcontinue\n\t\t\t}\n\t\t\tidx := i*64 + j\n\t\t\tif idx >= bitsLen {\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tif !f(idx) {\n\t\t\t\ta[i] &= ^mask\n\t\t\t}\n\t\t}\n\t}\n}", "func (bm BitMap) SetBit(ctx context.Context, offset int64, value int) (int64, error) {\n\treq := newRequest(\"*4\\r\\n$6\\r\\nSETBIT\\r\\n$\")\n\treq.addStringInt2(bm.name, offset, int64(value))\n\treturn bm.c.cmdInt(ctx, req)\n}", "func (r *Replacement) Set(s string) error {\n\tparts := strings.Split(s, \":\")\n\tif len(parts) != 2 {\n\t\treturn errors.Errorf(\"invalid number of dash-separated parts in binary replacement; expected 2, got %d\", len(parts))\n\t}\n\tif err := r.Addr.Set(parts[0]); err != nil {\n\t\treturn errors.WithStack(err)\n\t}\n\tbuf, err := hex.DecodeString(parts[1])\n\tif err != nil {\n\t\treturn errors.WithStack(err)\n\t}\n\tr.Buf = buf\n\treturn nil\n}", "func send_word_lossless(wps *WavpackStream, value int, channel int) {\n\tvar sign int\n\tif value < 0 {\n\t\tsign = 1\n\t} else {\n\t\tsign = 0\n\t}\n\n\tvar ones_count uint\n\tvar low uint\n\tvar high uint\n\n\tif ((wps.w.median[0][0] & ^1) == 0) && (wps.w.holding_zero == 0) &&\n\t\t((wps.w.median[0][1] & ^1) == 0) {\n\t\tif wps.w.zeros_acc != 0 {\n\t\t\tif value != 0 {\n\t\t\t\tflush_word(wps)\n\t\t\t} else {\n\t\t\t\twps.w.zeros_acc++\n\n\t\t\t\treturn\n\t\t\t}\n\t\t} else if value != 0 {\n\t\t\tputbit_0(wps)\n\t\t} else {\n\t\t\twps.w.median[0][0] = 0\n\t\t\twps.w.median[1][0] = 0\n\t\t\twps.w.median[2][0] = 0\n\t\t\twps.w.median[0][1] = 0\n\t\t\twps.w.median[1][1] = 0\n\t\t\twps.w.median[2][1] = 0\n\t\t\twps.w.zeros_acc = 1\n\n\t\t\treturn\n\t\t}\n\t}\n\n\tif sign != 0 {\n\t\tvalue = ^value\n\t}\n\n\tif value < GET_MED(wps, 0, channel) {\n\t\tlow = 0\n\t\tones_count = 0\n\t\thigh = uint(GET_MED(wps, 0, channel) - 1)\n\t\tDEC_MED0(wps, channel)\n\t} else {\n\t\tlow = uint(GET_MED(wps, 0, channel))\n\t\tINC_MED0(wps, channel)\n\n\t\tif (value - int(low)) < GET_MED(wps, 1, channel) {\n\t\t\tones_count = 1\n\t\t\thigh = uint((int(low) + GET_MED(wps, 1, channel)) - 1)\n\t\t\tDEC_MED1(wps, channel)\n\t\t} else {\n\t\t\tlow += uint(GET_MED(wps, 1, channel))\n\t\t\tINC_MED1(wps, channel)\n\n\t\t\tif (value - int(low)) < GET_MED(wps, 2, channel) {\n\t\t\t\tones_count = 2\n\t\t\t\thigh = uint((int(low) + GET_MED(wps, 2, channel)) - 1)\n\t\t\t\tDEC_MED2(wps, channel)\n\t\t\t} else {\n\t\t\t\tones_count = uint(2 + ((value - int(low)) / GET_MED(wps, 2, channel)))\n\t\t\t\tlow += uint(int(ones_count-2) * GET_MED(wps, 2, channel))\n\t\t\t\thigh = uint((int(low) + GET_MED(wps, 2, channel)) - 1)\n\t\t\t\tINC_MED2(wps, channel)\n\t\t\t}\n\t\t}\n\t}\n\n\tif wps.w.holding_zero != 0 {\n\t\tif ones_count != 0 {\n\t\t\twps.w.holding_one++\n\t\t}\n\n\t\tflush_word(wps)\n\n\t\tif ones_count != 0 {\n\t\t\twps.w.holding_zero = 1\n\t\t\tones_count--\n\t\t} else {\n\t\t\twps.w.holding_zero = 0\n\t\t}\n\t} else {\n\t\twps.w.holding_zero = 1\n\t}\n\n\twps.w.holding_one = ones_count * 2\n\n\tif high != low {\n\t\tvar maxcode uint = high - low\n\t\tvar code uint = uint(value - int(low))\n\t\tvar bitcount int = count_bits(maxcode)\n\t\tvar extras uint = bitset[bitcount] - maxcode - 1\n\n\t\tif code < extras {\n\t\t\twps.w.pend_data |= (code << wps.w.pend_count)\n\t\t\twps.w.pend_count += uint(bitcount - 1)\n\t\t} else {\n\t\t\twps.w.pend_data |= (((code + extras) >> 1) << wps.w.pend_count)\n\t\t\twps.w.pend_count += uint(bitcount - 1)\n\t\t\twps.w.pend_data |= (((code + extras) & 1) << wps.w.pend_count)\n\t\t\twps.w.pend_count++\n\t\t}\n\t}\n\n\twps.w.pend_data |= uint(sign << wps.w.pend_count)\n\twps.w.pend_count++\n\n\tif wps.w.holding_zero == 0 {\n\t\tflush_word(wps)\n\t}\n}", "func (me *TArtIdTypeUnion6) Set(s string) { (*xsdt.Token)(me).Set(s) }", "func set(cpu *CPU, r, b byte) byte {\n\treturn r | (1 << b)\n}", "func set(out []byte, in int64) {\n\tfor i := range out {\n\t\tout[i] = byte(in & 0xff)\n\t\tin >>= 8\n\t}\n}", "func (me *TxsdImpactSimpleContentExtensionType) Set(s string) { (*xsdt.Nmtoken)(me).Set(s) }", "func (b *FixBoard) setBit(i int, l uint) {\n\tif i < 0 {\n\t\treturn\n\t}\n\tb.Spaces[i] |= 1 << l\n}", "func (ba *FilterBitArray) SetRange(begin uint, end uint) {\n\t// Location of i in the array index is floor(i/byte_size) + 1. If it exceeds the\n\t// current byte array, we'll make a new one large enough to include the\n\t// specified bit-index\n\tstartByteIndex := ba.byteIndex(begin)\n\tendByteIndex := ba.byteIndex(end)\n\n\tif end >= ba.Capacity() {\n\t\tba.expand(endByteIndex + 1)\n\t}\n\n\tfirstByteMask := byteMask << (begin % byteSize)\n\tlastByteMask := byteMask >> ((byteSize - end - 1) % byteSize)\n\n\tif startByteIndex == endByteIndex {\n\t\t(*ba)[startByteIndex] |= (firstByteMask & lastByteMask)\n\t} else {\n\t\t(*ba)[startByteIndex] |= firstByteMask\n\t\tfor i := startByteIndex + 1; i < endByteIndex; i++ {\n\t\t\t(*ba)[i] = byteMask\n\t\t}\n\t\t(*ba)[endByteIndex] |= lastByteMask\n\t}\n}", "func (b *BitMap) Set(offset uint64) {\n\n\tb.checkOffset(offset)\n\tindex, bit := indexAndOverbit(offset)\n\tcount := uint64(1 << bit)\n\n\tb.store[index] = b.store[index] | count\n}", "func TensorStridedSliceUpdateBeginMask(value int64) TensorStridedSliceUpdateAttr {\n\treturn func(m optionalAttr) {\n\t\tm[\"begin_mask\"] = value\n\t}\n}", "func putbit_correction_0(wps *WavpackStream) {\n\tvar bs Bitstream = wps.wvcbits\n\n\tbs.bc++\n\tif bs.bc == 8 {\n\t\twps.block2buff[bs.buf_index] = byte(bs.sr)\n\t\tbs.buf_index++\n\t\tbs.bc = 0\n\t\tbs.sr = 0\n\n\t\tif bs.buf_index >= bs.end {\n\t\t\tbs_wrap(&bs) // error\n\t\t}\n\t}\n\twps.wvcbits = bs\n}", "func (h heightmap) set(x, z, val uint8) {\n\th[(uint16(x)<<4)|uint16(z)] = val\n}", "func getWord(id int64) string {\n\treturn diceware8k[id&8191]\n}", "func Set(chars string) *Pattern {\n\tmask := [...]uint32{0, 0, 0, 0, 0, 0, 0, 0}\n\tfor i := 0; i < len(chars); i++ {\n\t\tc := chars[i]\n\t\tmask[c>>5] |= 1 << (c & 0x1F)\n\t}\n\treturn Seq(&ICharset{mask})\n}", "func (u *uuid) setVariant() {\n\tu[8] = (u[8] & 0xbf) | 0x80\n}", "func (vm *VM) opSet(instr []uint16) int {\n\ta, b, _ := vm.getAbc(instr)\n\n\tvm.registers[a] = b\n\t//println(\"set reg\", a, \"=\", vm.registers[a])\n\treturn 3\n}", "func (me *TxsdTimeImpactSimpleContentExtensionMetric) Set(s string) { (*xsdt.Nmtoken)(me).Set(s) }", "func (me *TArtIdTypeUnion2) Set(s string) { (*xsdt.Token)(me).Set(s) }", "func (m *LogMasker) MaskLog(text string) string {\n\tanswer := text\n\tfor k, v := range m.ReplaceWords {\n\t\tanswer = strings.Replace(answer, k, v, -1)\n\t}\n\treturn answer\n}", "func setNBitsOfUint16(src, size, startIndex, val uint16) (uint16, error) {\n\tif startIndex+size > 16 {\n\t\treturn 0, errInvalidSizeOrStartIndex\n\t}\n\n\t// truncate val to size bits\n\tval &= (1 << size) - 1\n\n\treturn src | (val << (16 - size - startIndex)), nil\n}", "func (arr *Array) set(i int, v *Term) {\n\tarr.ground = arr.ground && v.IsGround()\n\tarr.elems[i] = v\n\tarr.hashs[i] = v.Value.Hash()\n}", "func (t *Dense) SetMaskAt(v bool, coords ...int) error {\n\tif !t.IsMasked() {\n\t\treturn nil\n\t}\n\tif len(coords) != t.Dims() {\n\t\treturn errors.Errorf(dimMismatch, t.Dims(), len(coords))\n\t}\n\n\tat, err := t.maskAt(coords...)\n\tif err != nil {\n\t\treturn errors.Wrap(err, \"SetAt()\")\n\t}\n\tt.mask[at] = v\n\treturn nil\n}", "func setData(d *data, s string, x int) {\n\tswitch s {\n\tcase \"g\":\n\t\td.g = x\t\n\tcase \"m\":\n\t\td.m = x\n\tcase \"a\":\n\t\td.a = x\n\t}\n}", "func TestLWWESetBias(t *testing.T) {\n\tlwwset := setupLWWESetWithData(t)\n\tassert.T(t, lwwset.Bias == \"a\")\n\n\trlwwset := setupLWWESetWithData(t)\n\trlwwset.Bias = \"r\"\n\tassert.T(t, rlwwset.Bias == \"r\")\n\n\t// e added, not removed - true / true\n\tis_member, err := lwwset.Test(\"Key2\")\n\tassert.T(t, err == nil)\n\tassert.T(t, is_member == true)\n\n\tis_member, err = rlwwset.Test(\"Key2\")\n\tassert.T(t, err == nil)\n\tassert.T(t, is_member == true)\n\n\t// e added, removed, removed > added - false / false\n\tis_member, err = lwwset.Test(\"Key1\")\n\tassert.T(t, err == nil)\n\tassert.T(t, is_member == false)\n\n\tis_member, err = rlwwset.Test(\"Key1\")\n\tassert.T(t, err == nil)\n\tassert.T(t, is_member == false)\n\n\t// e added, removed, added -- added = removed - true / false\n\terr = lwwset.Add(\"Key1\")\n\tassert.T(t, err == nil)\n\tlwwset.Data[\"Key1\"].Add = lwwset.Data[\"Key1\"].Remove\n\tassert.T(t, lwwset.Data[\"Key1\"].Add == lwwset.Data[\"Key1\"].Remove)\n\n\tis_member, err = lwwset.Test(\"Key1\")\n\tassert.T(t, err == nil)\n\tassert.T(t, is_member == true)\n\n\terr = rlwwset.Add(\"Key1\")\n\tassert.T(t, err == nil)\n\trlwwset.Data[\"Key1\"].Add = rlwwset.Data[\"Key1\"].Remove\n\tassert.T(t, rlwwset.Data[\"Key1\"].Add == rlwwset.Data[\"Key1\"].Remove)\n\n\tis_member, err = rlwwset.Test(\"Key1\")\n\tassert.T(t, err == nil)\n\tassert.T(t, is_member == false)\n\n\t// e added, removed, added again - true / true\n\terr = lwwset.Add(\"Key1\")\n\tassert.T(t, err == nil)\n\n\tis_member, err = lwwset.Test(\"Key1\")\n\tassert.T(t, err == nil)\n\tassert.T(t, is_member == true)\n\n\terr = rlwwset.Add(\"Key1\")\n\tassert.T(t, err == nil)\n\n\tis_member, err = rlwwset.Test(\"Key1\")\n\tassert.T(t, err == nil)\n\tassert.T(t, is_member == true)\n}", "func (arg1 *UConverter) SetSubstString(arg2 string, arg3 *UErrorCode)" ]
[ "0.5692214", "0.5654135", "0.56206316", "0.55107075", "0.54400367", "0.52938724", "0.51777655", "0.51708823", "0.51620406", "0.512095", "0.5101827", "0.5076113", "0.5069988", "0.5065545", "0.5064046", "0.49795565", "0.495981", "0.49276274", "0.48725054", "0.48485556", "0.48404756", "0.4840443", "0.48019487", "0.4790582", "0.4778989", "0.47729298", "0.47723094", "0.476226", "0.47539446", "0.4745829", "0.47439507", "0.47422245", "0.46978834", "0.46961573", "0.4693866", "0.46816176", "0.4670296", "0.46512598", "0.46343052", "0.4629451", "0.46249744", "0.46206623", "0.45868257", "0.45747164", "0.45688927", "0.45662472", "0.45610315", "0.45594418", "0.4558314", "0.45531672", "0.4542297", "0.45394203", "0.45376974", "0.45303014", "0.4528661", "0.45268995", "0.45267984", "0.4526307", "0.45257396", "0.4514711", "0.4510067", "0.45083323", "0.45023966", "0.45019877", "0.44955665", "0.4494506", "0.44864294", "0.44848862", "0.448296", "0.44804332", "0.44752842", "0.44600642", "0.4455152", "0.4441904", "0.44316033", "0.44172716", "0.44161886", "0.4406487", "0.44005117", "0.43983248", "0.43872538", "0.43859363", "0.43793112", "0.43720758", "0.4370255", "0.43660614", "0.43644357", "0.43615007", "0.43579718", "0.4353089", "0.43529227", "0.43498105", "0.4349279", "0.43473783", "0.43415156", "0.4341229", "0.43310702", "0.43278214", "0.43250415", "0.43211114", "0.43125027" ]
0.0
-1
define the scissor box
func Scissor(x int32, y int32, width int32, height int32) { C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func Scissor(x int32, y int32, width int32, height int32) {\n C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func Scissor(x int, y int, width int, height int) {\n\tC.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))\n}", "func Scissor(x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall6(gpScissor, 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)\n}", "func Scissor(x, y, width, height int32) {\n\tgl.Scissor(x, y, width, height)\n}", "func (debugging *debuggingOpenGL) Scissor(x, y int32, width, height int32) {\n\tdebugging.recordEntry(\"Scissor\", x, y, width, height)\n\tdebugging.gl.Scissor(x, y, width, height)\n\tdebugging.recordExit(\"Scissor\")\n}", "func (native *OpenGL) Scissor(x, y int32, width, height int32) {\n\tgl.Scissor(x, y, width, height)\n}", "func Scissor(x Int, y Int, width Sizei, height Sizei) {\n\tcx, _ := (C.GLint)(x), cgoAllocsUnknown\n\tcy, _ := (C.GLint)(y), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tC.glScissor(cx, cy, cwidth, cheight)\n}", "func (obj *Device) SetScissorRect(r RECT) Error {\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.SetScissorRect,\n\t\t2,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(unsafe.Pointer(&r)),\n\t\t0,\n\t)\n\treturn toErr(ret)\n}", "func (c *Context) Scissor(x, y, width, height int) gfx.ContextStateValue {\n\treturn s.CSV{\n\t\tValue: [4]int{x, y, width, height},\n\t\tDefaultValue: [4]int{0, 0, 0, 0}, // TODO(slimsag): track real default scissor values\n\t\tKey: csScissor,\n\t\tGLCall: c.glScissor,\n\t}\n}", "func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) {\n C.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) {\n\tsyscall.Syscall6(gpScissorIndexed, 5, uintptr(index), uintptr(left), uintptr(bottom), uintptr(width), uintptr(height), 0)\n}", "func (pb *PaletteBox) Draw(x, y int, s tcell.Screen) int {\n\tactivePaletteHeight := int(float64(pb.boxHeight)*2.5) - 1\n\n\tpos := pb.state.Pos()\n\titems := pb.state.SubColors()\n\tselected := items[pos] // selected termbox color\n\n\t// distribute stretch evenly across boxes\n\t// where appropriate to facilitate centering\n\tcenterIdx := pb.state.Len() / 2\n\tboxWidths := make([]int, pb.state.Len())\n\tboxWidths[centerIdx] = pb.xStretch\n\n\tfor boxWidths[centerIdx]/3 >= 1 {\n\t\tboxWidths[centerIdx] -= 2\n\t\tboxWidths[centerIdx-1] += 1\n\t}\n\n\tnextIdx := centerIdx - 1\n\tfor nextIdx >= 0 {\n\t\tfor boxWidths[nextIdx] >= 2 {\n\t\t\tboxWidths[nextIdx] -= 1\n\t\t\tboxWidths[nextIdx-1] += 1\n\t\t}\n\t\tnextIdx--\n\t}\n\t// mirror first half of array\n\tfor n := len(boxWidths) - 1; n > centerIdx; n-- {\n\t\tboxWidths[n] = boxWidths[len(boxWidths)-1-n]\n\t}\n\t// apply default boxwidth\n\tfor n := range boxWidths {\n\t\tboxWidths[n] += pb.boxWidth\n\t}\n\n\t// text box header\n\ttextBox := []rune(pb.text())\n\ttextBoxX := x + (pb.width-len(textBox))/2\n\n\tfor col := 0; col < pb.width; col++ {\n\t\ts.SetCell(x+col, y, styles.TextBox, '▁')\n\t}\n\ty++\n\n\tfor col := 0; col < pb.width; col++ {\n\t\tswitch {\n\t\tcase col == 0:\n\t\t\ts.SetCell(x+col, y, styles.TextBox, '▎')\n\t\tcase col == pb.width-1:\n\t\t\ts.SetCell(x+col, y, styles.TextBox, '▕')\n\t\tcase x+col == textBoxX:\n\t\t\ts.SetCell(x+col, y, styles.TextBox, textBox...)\n\t\t\tcol += len(textBox) - 1\n\t\t}\n\t}\n\ty++\n\n\t// palette main\n\thiSt := styles.IndicatorHi.Background(selected)\n\tloSt := styles.Indicator.Background(selected)\n\ttopSt := styles.TextBox.Background(selected)\n\tst := hiSt\n\n\tfor row := 0; row < activePaletteHeight; row++ {\n\t\tfor col := 0; col < pb.width; col++ {\n\t\t\tif row == 0 {\n\t\t\t\ts.SetCell(x+col, y, topSt, '▔')\n\t\t\t} else {\n\t\t\t\ts.SetCell(x+col, y, st, ' ')\n\t\t\t}\n\t\t}\n\t\ty++\n\t}\n\n\tlx := x\n\tfor n := range items {\n\t\tbw := boxWidths[n]\n\t\tif n == pos {\n\t\t\tst = hiSt\n\t\t} else {\n\t\t\tst = loSt\n\t\t}\n\t\tfor col := 0; col < bw; col++ {\n\t\t\ts.SetCell(lx+col, y, st, '▁')\n\t\t}\n\t\tlx += bw\n\t}\n\ty++\n\n\tlx = x\n\tcst := styles.Default\n\tfor n, color := range items {\n\t\tbw := boxWidths[n]\n\t\tcst = cst.Foreground(color)\n\n\t\tswitch {\n\t\tcase padPalette && n == pos:\n\t\t\tst = styles.IndicatorHi\n\t\tcase n == pos:\n\t\t\tst = styles.IndicatorHi.Background(color)\n\t\tcase padPalette:\n\t\t\tst = styles.Indicator\n\t\tdefault:\n\t\t\tst = styles.Indicator.Background(color)\n\t\t}\n\n\t\tfor col := 0; col < bw; col++ {\n\t\t\tfor row := 0; row < pb.boxHeight; row++ {\n\t\t\t\tswitch {\n\t\t\t\tcase col == 0:\n\t\t\t\t\ts.SetCell(lx, y+row, st, '▎')\n\t\t\t\tcase col == bw-1:\n\t\t\t\t\ts.SetCell(lx, y+row, st, '▕')\n\t\t\t\tcase padPalette && row == 0:\n\t\t\t\t\ts.SetCell(lx, y+row, cst, '▄')\n\t\t\t\tcase padPalette && row == pb.boxHeight-1:\n\t\t\t\t\ts.SetCell(lx, y+row, cst, '▀')\n\t\t\t\tdefault:\n\t\t\t\t\ts.SetCell(lx, y+row, cst, '█')\n\t\t\t\t}\n\t\t\t}\n\t\t\tlx++\n\t\t}\n\t}\n\ty += pb.boxHeight\n\n\tlx = x\n\tfor n := range items {\n\t\tbw := boxWidths[n]\n\t\tif n == pos {\n\t\t\tst = styles.IndicatorHi\n\t\t} else {\n\t\t\tst = styles.Indicator\n\t\t}\n\t\tfor col := 0; col < bw; col++ {\n\t\t\ts.SetCell(lx+col, y, st, '▔')\n\t\t}\n\t\tlx += bw\n\t}\n\n\treturn activePaletteHeight + pb.boxHeight + 4\n}", "func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) {\n\tC.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) {\n\tC.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func Bounds(x, y, w, h int) {\n\tgl.Viewport(int32(x), int32(y), int32(w), int32(h))\n\tgl.Scissor(int32(x), int32(y), int32(w), int32(h))\n}", "func (obj *Device) GetScissorRect() (r RECT, err Error) {\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.GetScissorRect,\n\t\t2,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(unsafe.Pointer(&r)),\n\t\t0,\n\t)\n\terr = toErr(ret)\n\treturn\n}", "func rcube(x, y, l int) {\n\ttx := []int{x, x + (l * 3), x, x - (l * 3), x}\n\tty := []int{y, y + (l * 2), y + (l * 4), y + (l * 2), y}\n\n\tlx := []int{x - (l * 3), x, x, x - (l * 3), x - (l * 3)}\n\tly := []int{y + (l * 2), y + (l * 4), y + (l * 8), y + (l * 6), y + (l * 2)}\n\n\trx := []int{x + (l * 3), x + (l * 3), x, x, x + (l * 3)}\n\try := []int{y + (l * 2), y + (l * 6), y + (l * 8), y + (l * 4), y + (l * 2)}\n\n\tcanvas.Polygon(tx, ty, randcolor())\n\tcanvas.Polygon(lx, ly, randcolor())\n\tcanvas.Polygon(rx, ry, randcolor())\n}", "func (c *cbox) box() *cbox { return c }", "func (c *Camera) santizeBounds() {\n\t// x and y\n\tif c.x < 0 {\n\t\tc.x = 0\n\t}\n\tif c.y < 0 {\n\t\tc.y = 0\n\t}\n\tif c.x+c.width > c.worldWidth {\n\t\tc.x = c.worldWidth - c.width\n\t}\n\tif c.y+c.height > c.worldHeight {\n\t\tc.y = c.worldHeight - c.height\n\t}\n\n\t// width and height\n\tif c.width < 100 {\n\t\tc.width = 100\n\t}\n\tif c.height < 100 {\n\t\tc.height = 100\n\t}\n\tif c.width > c.worldWidth {\n\t\tc.width = c.worldWidth\n\t}\n\tif c.height > c.worldHeight {\n\t\tc.height = c.worldHeight\n\t}\n}", "func draw() {\n\tw, h := termbox.Size() // Get width/height\n\ttermbox.Clear(termbox.ColorDefault, termbox.ColorDefault) // Clear\n\t// For whole screen, draw random colored block\n\tfor y := 0; y < h; y++ {\n\t\tfor x := 0; x < w; x++ {\n\t\t\ttermbox.SetCell(x, y, ' ', termbox.ColorDefault,\n\t\t\t\ttermbox.Attribute(rand.Int()%8)+1)\n\t\t}\n\t}\n\ttermbox.Flush()\n}", "func (r *Robot) Paint(grid Grid, v int64) {\n\tgrid[r.Pos] = v == 1\n}", "func (b *Board) draw() {\n\ts := b.Game.Screen\n\n\tfor i := b.y; i < len(b.Grid); i++ {\n\t\tfor j := b.x; j < len(b.Grid[0]); j++ {\n\t\t\tvalue := b.Grid[i][j]\n\t\t\tif value == 1 {\n\t\t\t\tcellStyle := tcell.StyleDefault.Foreground(b.Game.CellColor).Background(b.Game.Background)\n\t\t\t\ts.SetContent(j*2, i, tcell.RuneBlock, nil, cellStyle)\n\t\t\t\ts.SetContent(j*2+1, i, tcell.RuneBlock, nil, cellStyle)\n\t\t\t}\n\t\t}\n\t}\n}", "func main() {\n\trand.Seed(time.Now().Unix())\n\tcanvas.Decimals=0\n\tcanvas.Start(width, height)\n\tcanvas.Rect(0, 0, width, height)\n\n\tw, h, gutter := 24.0, 18.0, 5.0\n\trows, cols := 16.0, 16.0\n\ttop, left := 20.0, 20.0\n\n\tfor r, x := 0.0, left; r < rows; r++ {\n\t\tfor c, y := 0.0, top; c < cols; c++ {\n\t\t\tcanvas.Rect(x, y, w, h,\n\t\t\t\tcanvas.RGB(rand.Intn(255), rand.Intn(255), rand.Intn(255)))\n\t\t\ty += (h + gutter)\n\t\t}\n\t\tx += (w + gutter)\n\t}\n\tcanvas.End()\n}", "func DrawBox(el UIElement) {\n\t//el.Canvas.SetFillStyle(\"#E1E2E1\")\n\t//el.Canvas.FillRect(el.X, el.Y, el.W, el.H)\n}", "func drawOverlappingRectangles(ops *op.Ops) {\n\t// Draw a red rectangle.\n\tcl := clip.Rect{Max: image.Pt(100, 50)}.Push(ops)\n\tpaint.ColorOp{Color: color.NRGBA{R: 0x80, A: 0xFF}}.Add(ops)\n\tpaint.PaintOp{}.Add(ops)\n\tcl.Pop()\n\n\t// Draw a green rectangle.\n\tcl = clip.Rect{Max: image.Pt(50, 100)}.Push(ops)\n\tpaint.ColorOp{Color: color.NRGBA{G: 0x80, A: 0xFF}}.Add(ops)\n\tpaint.PaintOp{}.Add(ops)\n\tcl.Pop()\n}", "func drawPawns(color int, posX int, posY int, wp_img image.Image, bp_img image.Image, rgba *image.RGBA, size_board image.Point) {\n\n pawnsX := 6 + 53 * posX + posX % 2\n pawnsY := 6 + 53 * posY + posY % 2\n\n if (color == 1) {\n draw.Draw(rgba, image.Rect(pawnsX, pawnsY, size_board.X, size_board.Y), wp_img, image.ZP, draw.Over)\n } else if (color == 2) {\n draw.Draw(rgba, image.Rect(pawnsX, pawnsY, size_board.X, size_board.Y), bp_img, image.ZP, draw.Over)\n }\n}", "func iRect(x, y, w, h int, color color.RGBA) *canvas.Rectangle {\n\tfx, fy, fw, fh := float32(x), float32(y), float32(w), float32(h)\n\tr := &canvas.Rectangle{FillColor: color}\n\tr.Move(fyne.Position{X: fx - (fw / 2), Y: fy - (fh / 2)})\n\tr.Resize(fyne.Size{Width: fw, Height: fh})\n\treturn r\n}", "func RectToHitbox(rect pixel.Rect, scale float64, pos pixel.Vec) *hitbox {\r\n\treturn &hitbox{\r\n\t\tminX: rect.Min.X - pos.X - (6 * scale),\r\n\t\tminY: rect.Min.Y - pos.Y - (9 * scale),\r\n\t\tmaxX: (rect.Max.X - pos.X) * scale,\r\n\t\tmaxY: (rect.Max.Y - pos.Y) * scale,\r\n\t\tradius: 0,\r\n\t}\r\n}", "func (el *Fill) Rect() {}", "func (c *canvasRenderer) SetClipRect(left, right, top, bottom float32) {\n\tc.currentLayer.ClipTransform = sprec.Mat4Prod(\n\t\tsprec.NewMat4(\n\t\t\t1.0, 0.0, 0.0, -left,\n\t\t\t-1.0, 0.0, 0.0, right,\n\t\t\t0.0, 1.0, 0.0, -top,\n\t\t\t0.0, -1.0, 0.0, bottom,\n\t\t),\n\t\tsprec.InverseMat4(c.currentLayer.Transform),\n\t)\n}", "func paintHull(input string, startingColor string) string {\n\tintCode := ParseIntCode(input)\n\n\trobot := Robot{\n\t\tx: 100,\n\t\ty: 100,\n\t\tmemory: make([]int, 3000), // allocate enough memory\n\t\tdir: north,\n\t}\n\n\t// copy the code into the robot's memory\n\tcopy(robot.memory, intCode)\n\n\thull := Hull{width: 200, height: 200}\n\thull.hullMap = make([][]string, hull.height)\n\tfor y := 0; y < hull.height; y++ {\n\t\thull.hullMap[y] = make([]string, hull.width)\n\t\tfor x := 0; x < hull.width; x++ {\n\t\t\thull.hullMap[y][x] = \"_\"\n\t\t}\n\t}\n\n\t// start on a single white panel\n\thull.hullMap[100][100] = startingColor\n\n\tcopy(robot.memory, intCode)\n\n\tinstructionPointer := 0\n\trelativeBase := 0\n\tnumPanelsPainted := 0\n\tfor {\n\t\t// look at the panel under the robot, and feed that color as the input\n\t\tpanelColor := 0\n\t\tif hull.hullMap[robot.y][robot.x] == \"#\" {\n\t\t\tpanelColor = 1\n\t\t}\n\n\t\t// output should be two things:\n\t\t// 0 - the color to paint the panel we're over (0 = black, 1 = white)\n\t\t// 1 - the direction to turn (0 = left, 1 = right)\n\t\t// will pause on each output, so we need to run it twice, once to get the color, then again\n\t\t// to get the turn direction\n\t\toutput, lastPointer, lastRelativeBase, terminated := RunIntCode(robot.memory, []int{panelColor}, instructionPointer, relativeBase, true)\n\t\tinstructionPointer = lastPointer\n\t\trelativeBase = lastRelativeBase\n\n\t\tif terminated {\n\t\t\tbreak\n\t\t}\n\n\t\tcolor := output[0]\n\n\t\t// now, run again to get the turn direction\n\t\toutput, lastPointer, lastRelativeBase, terminated = RunIntCode(robot.memory, []int{panelColor}, instructionPointer, relativeBase, true)\n\t\tinstructionPointer = lastPointer\n\t\trelativeBase = lastRelativeBase\n\n\t\tturnDirection := output[0]\n\n\t\t// if we've never painted this panel before, count it\n\t\tif hull.hullMap[robot.y][robot.x] == \"_\" {\n\t\t\tnumPanelsPainted++\n\t\t}\n\n\t\t// paint the square\n\t\tif color == 0 {\n\t\t\thull.hullMap[robot.y][robot.x] = \".\"\n\t\t} else {\n\t\t\thull.hullMap[robot.y][robot.x] = \"#\"\n\t\t}\n\n\t\t// now turn the robot and move 1 in the new direction\n\t\trobot.turn(turnDirection)\n\t\trobot.x = robot.x + robot.dir.dx\n\t\trobot.y = robot.y + robot.dir.dy\n\t}\n\n\thull.printHull()\n\n\treturn strconv.Itoa(numPanelsPainted)\n}", "func (s *SimPDF) Box(outline, fill color.Color, x, y, w, h float64) {\n\n}", "func Sty(c *CPU) {\n\tc.Set(c.EffAddr, c.Y)\n}", "func InitBlackrock(inputSize uint64, seed uint64, rounds int) *BlackRock {\n\tbr := &BlackRock{}\n\tfoo := math.Sqrt(float64(inputSize * 1.0))\n\t/* This algorithm gets very non-random at small numbers, so I'm going\n\t * to try to fix some constants here to make it work. It doesn't have\n\t * to be good, since it's kinda pointless having ranges this small */\n\tswitch inputSize {\n\tcase 0:\n\t\tbr.a = 0\n\t\tbr.b = 0\n\t\tbreak\n\tcase 1 :\n\t\tbr.a = 1\n\t\tbr.b = 1\n\t\tbreak\n\tcase 2:\n\t\tbr.a = 1\n\t\tbr.b = 2\n\t\tbreak\n\tcase 3:\n\t\tbr.a = 2\n\t\tbr.b = 2\n\t\tbreak\n\tcase 4:\n\tcase 5:\n\tcase 6:\n\t\tbr.a = 2\n\t\tbr.b = 3\n\t\tbreak\n\tcase 7:\n\tcase 8:\n\t\tbr.a = 3\n\t\tbr.b = 3\n\t\tbreak\n\tdefault:\n\t\tbr.inputSize = inputSize\n\t\tbr.a = uint64(foo - 2)\n\t\tbr.b = uint64(foo + 3)\n\t\tbreak\n\t}\n\n\tfor {\n\t\tif br.a * br.b <= inputSize {\n\t\t\tbr.b++\n\t\t} else {\n\t\t\tbreak\n\t\t}\n\t}\n\tbr.rounds = rounds\n\tbr.seed = seed\n\tbr.inputSize = inputSize\n\treturn br\n}", "func PaintFold(foldList, seq []string) {\n\n\t//size is 100, so we draw 100*n squares\n\tw := 500\n\th := 500\n\tpic := CreateNewCanvas(w, h)\n\t//set parameters\n\tpic.SetLineWidth(1)\n\n\t//start from the center\n\tx := float64(w / 2)\n\ty := float64(h / 2)\n\tpic.gc.ArcTo(x, y, 5, 5, 0, 2*math.Pi)\n\tif seq[0] == \"H\" {\n\t\twhite := MakeColor(255, 255, 255)\n\t\tpic.SetFillColor(white)\n\t\tpic.Stroke() //draw a white circle for H\n\t} else {\n\t\tblack := MakeColor(0, 0, 0)\n\t\tpic.SetFillColor(black)\n\t\tpic.Stroke() //black circle for P\n\t}\n\t//now start drawing\n\tpic.MoveTo(x, y)\n\t//first direction is front\n\tangle := math.Pi / 2\n\tincrement := math.Pi / 2\n\t//loop over all commands\n\tfor i := 0; i < len(foldList); i++ {\n\t\tif foldList[i] == \"l\" { //front+left=left=pi\n\t\t\tangle += increment\n\t\t} else if foldList[i] == \"r\" { //front+right=right\n\t\t\tangle -= increment\n\t\t}\n\t\t//produce next point based on angels\n\t\tx += 10 * math.Cos(angle)\n\t\ty -= 10 * math.Sin(angle)\n\t\t//conncet two points\n\t\tpic.LineTo(x, y)\n\t\t//then next point,the same as above\n\t\tif seq[i+1] == \"H\" {\n\t\t\tpic.gc.ArcTo(x, y, 5, 5, 0, 2*math.Pi)\n\t\t\twhite := MakeColor(255, 255, 255)\n\t\t\tpic.SetFillColor(white)\n\t\t\tpic.Stroke() //draw a white circle for H\n\t\t} else {\n\t\t\tpic.gc.ArcTo(x, y, 5, 5, 0, 2*math.Pi)\n\t\t\tblack := MakeColor(0, 0, 0)\n\t\t\tpic.SetFillColor(black)\n\t\t\tpic.Stroke() //black circle for P\n\t\t}\n\t}\n\tpic.Stroke()\n\tpic.SaveToPNG(\"fold.png\")\n\n}", "func (self *PhysicsP2) SetBounds2O(x int, y int, width int, height int, left bool, right bool) {\n self.Object.Call(\"setBounds\", x, y, width, height, left, right)\n}", "func test_display_score() {\n\tfmt.Println(\"Testing the score display background (top-left)...\")\n\tbg := initBackground()\n\trender(bg)\n}", "func (f *field) DrawBox(boxType boxStyle) error {\r\n\tif !tb.IsInit {\r\n\t\treturn fmt.Errorf(\"Term not Initialized\")\r\n\t}\r\n\tif _, ok := boxRunesMap[boxType]; !ok {\r\n\t\treturn fmt.Errorf(\"Unknown Box Style\")\r\n\t}\r\n\r\n\t// Draw Corners\r\n\ttb.SetCell(f.x-1, f.y-1, boxRunesMap[boxType][0], tb.ColorDefault, tb.ColorDefault)\r\n\ttb.SetCell(f.x+f.len+1, f.y-1, boxRunesMap[boxType][1], tb.ColorDefault, tb.ColorDefault)\r\n\ttb.SetCell(f.x-1, f.y+1, boxRunesMap[boxType][2], tb.ColorDefault, tb.ColorDefault)\r\n\ttb.SetCell(f.x+f.len+1, f.y+1, boxRunesMap[boxType][3], tb.ColorDefault, tb.ColorDefault)\r\n\t// Draw Sides\r\n\ttb.SetCell(f.x-1, f.y, boxRunesMap[boxType][5], tb.ColorDefault, tb.ColorDefault)\r\n\ttb.SetCell(f.x+f.len+1, f.y, boxRunesMap[boxType][5], tb.ColorDefault, tb.ColorDefault)\r\n\t// Draw Top\r\n\tfor i := 0; i < f.len+1; i++ {\r\n\t\ttb.SetCell(f.x+i, f.y-1, boxRunesMap[boxType][4], tb.ColorDefault, tb.ColorDefault)\r\n\t\ttb.SetCell(f.x+i, f.y+1, boxRunesMap[boxType][4], tb.ColorDefault, tb.ColorDefault)\r\n\t}\r\n\ttb.Flush()\r\n\tf.border = boxType\r\n\treturn nil\r\n}", "func (c Chessboard) candSquaresQueen(from int) []int {\n return append(c.candSquaresRook(from), c.candSquaresBishop(from)...)\n}", "func makeBox(min1, min2, min3, max1, max2, max3 float64, col color.NRGBA) (b box) {\n\tb.min = makeVector(min1, min2, min3)\n\tb.max = makeVector(max1, max2, max3)\n\tdiff := b.max.sub(b.min)\n\tdiff = diff.mul(.5)\n\tb.center = b.min.add(diff)\n\tb.col = col\n\treturn b\n}", "func (c Chessboard) candSquaresRook(from int) []int {\n candSquares := make([]int, 0, 16)\n\n color := c.pieceColorOnPosition(from)\n\n fromRow := rowFromPosition(from)\n fromCol := colFromPosition(from)\n\n // Squares below the rook\n for i := 1; i < 8 - fromRow; i++ {\n to := posFromRowColumn(fromRow + i, fromCol)\n\n if c.pieceColorOnPosition(to) == color {\n break\n }\n\n candSquares = append(candSquares, to)\n\n if c.pieceColorOnPosition(to) != -1 {\n break\n }\n }\n\n // Squares above the rook\n for i := 1; i < fromRow + 1; i++ {\n to := posFromRowColumn(fromRow - i, fromCol)\n\n if c.pieceColorOnPosition(to) == color {\n break\n }\n\n candSquares = append(candSquares, to)\n\n if c.pieceColorOnPosition(to) != -1 {\n break\n }\n }\n\n // Squares to the right of the rook\n for i := 1; i < 8 - fromCol; i++ {\n to := posFromRowColumn(fromRow, fromCol + i)\n\n if c.pieceColorOnPosition(to) == color {\n break\n }\n\n candSquares = append(candSquares, to)\n\n if c.pieceColorOnPosition(to) != -1 {\n break\n }\n }\n\n // Squares to the left of the rook\n for i := 1; i < fromCol + 1; i++ {\n to := posFromRowColumn(fromRow, fromCol - i)\n\n if c.pieceColorOnPosition(to) == color {\n break\n }\n\n candSquares = append(candSquares, to)\n\n if c.pieceColorOnPosition(to) != -1 {\n break\n }\n }\n\n return candSquares\n}", "func Sec(c *CPU) {\n\tc.P |= CARRY\n}", "func NewSecureScoreControlProfile()(*SecureScoreControlProfile) {\n m := &SecureScoreControlProfile{\n Entity: *NewEntity(),\n }\n return m\n}", "func NewSecureScoreControlProfile()(*SecureScoreControlProfile) {\n m := &SecureScoreControlProfile{\n Entity: *NewEntity(),\n }\n return m\n}", "func Answer2() string {\n\tpainted := make(map[spatial.Coordinate]int)\n\tprogram := computer.New(2, computer.Config{\n\t\tMinMemoryAlloc: 5000,\n\t\tPrint: false,\n\t})\n\trobot := newRobot(program, spatial.Coordinate{X:0, Y:0})\n\n\tpainted[robot.position] = 1\n\trobot.run(painted)\n\n\tgrid := spatial.NewGrid(41, 6)\n\tcells := make([]spatial.Cell, len(painted))\n\n\tvar i int\n\tfor coord, color := range painted {\n\t\tif color == 1 {\n\t\t\tcells[i] = spatial.NewCell('#', coord)\n\t\t} else {\n\t\t\tcells[i] = spatial.NewCell('.', coord)\n\t\t}\n\t\ti++\n\t}\n\n\tgrid.Print(cells...)\n\n\treturn \"N/A (image)\"\n}", "func DrawSnakeRect(win *pixelgl.Window, imd *imdraw.IMDraw, gameCFG *game.Config, s *snake.Type) {\n\timd.Clear()\n\timd.Color = colornames.Purple\n\tpositions := []pixel.Vec{s.GetHeadPos()}\n\tpositions = append(positions, s.GetPositionPoints()...)\n\tpositions = append(positions, s.GetTailPos())\n\tfor _, pos := range positions {\n\t\tm := gameCFG.GetWindowMatrix()\n\t\tvec := pixel.V(gameCFG.GetGridSize()/2, gameCFG.GetGridSize()/2)\n\t\tmin := m.Project(pos).Sub(vec)\n\t\tmax := m.Project(pos).Add(vec)\n\t\timd.Push(min, max)\n\t}\n\timd.Rectangle(0)\n\timd.Draw(win)\n}", "func scoreCoords() (col coord, row coord) {\n\tcol = 1\n\trow = (CardHeight * 3) + 1\n\treturn\n}", "func init() {\n\ts = make(Scacchiera) //creiamo una scacchiera\n\tprimariga := []Tipo{TORRE, CAVALLO, ALFIERE, REGINA, RE, ALFIERE, CAVALLO, TORRE}\n\t//disponiamo sulle righe #2 e #7 i pedoni bianchi e quelli neri\n\t//sulle righe #1 e #8 la prima riga bianca e quella nera\n\tfor col := 'a'; col <= 'h'; col++ { //riga 1\n\t\tput(s, Pezzo{primariga[col-'a'], BIANCO}, 1, col)\n\t}\n\tfor col := 'a'; col <= 'h'; col++ { //riga 2\n\t\tput(s, Pezzo{PEDONE, BIANCO}, 2, col)\n\t}\n\tfor col := 'a'; col <= 'h'; col++ { //riga 8\n\t\tput(s, Pezzo{primariga[col-'a'], NERO}, 8, col)\n\t}\n\tfor col := 'a'; col <= 'h'; col++ { //riga 7\n\t\tput(s, Pezzo{PEDONE, NERO}, 7, col)\n\t}\n\tfmt.Println()\n\tprintChess(s)\n}", "func makeRect(x, y, w, h int) sdl.Rect {\n\treturn sdl.Rect{int32(x), int32(y), int32(w), int32(h)}\n}", "func (m *display) Rectangle(colour, x1, y1, x2, y2 int) int {\n\tdata := []byte{0xFE, 0x72, byte(colour), byte(x1), byte(y1), byte(x2), byte(y2)}\n\n\tn1 := m.Send(data)\n\treturn n1\n}", "func (b Board) evaluateSquare(c Color, s *Square) SquareState {\n\tif !s.isValid() {\n\t\treturn SquareInvalid\n\t}\n\n\t// Does either side have a piece on this square?\n\tif piece := b.getPieceBySquare(*s); piece != nil {\n\t\tif piece.color == c {\n\t\t\treturn SquareOccupiedByMe\n\t\t} else {\n\t\t\t// Can do check check. HAR HAR HAR.\n\t\t\treturn SquareOccupiedByOpponent\n\t\t}\n\t}\n\n\treturn SquareVacant\n}", "func drawRedRect(ops *op.Ops) {\n\tdefer clip.Rect{Max: image.Pt(100, 100)}.Push(ops).Pop()\n\tpaint.ColorOp{Color: color.NRGBA{R: 0x80, A: 0xFF}}.Add(ops)\n\tpaint.PaintOp{}.Add(ops)\n}", "func (c Chessboard) candSquares(from int) []int {\n switch c.boardSquares[from] % 10 {\n case 6: // King\n return c.candSquaresKing(from)\n case 5: // Queen\n return c.candSquaresQueen(from)\n case 4: // Rook\n return c.candSquaresRook(from)\n case 3: // Bishop\n return c.candSquaresBishop(from)\n case 2: // Knight\n return c.candSquaresKnight(from)\n case 1: // Pawn\n return c.candSquaresPawn(from)\n default:\n return make([]int, 0, 1)\n }\n\n return make([]int, 0, 1)\n}", "func (self *PhysicsP2) SetBounds(x int, y int, width int, height int) {\n self.Object.Call(\"setBounds\", x, y, width, height)\n}", "func (c *Canvas) SetBounds(bounds pixel.Rect) {\n\tc.gf.SetBounds(bounds)\n\tif c.sprite == nil {\n\t\tc.sprite = pixel.NewSprite(nil, pixel.Rect{})\n\t}\n\tc.sprite.Set(c, c.Bounds())\n\t//c.sprite.SetMatrix(pixel.IM.Moved(c.Bounds().Center()))\n}", "func drawGrid(screen *sdl.Surface) {\n\t/*{{{*/\n\tvid := sdl.GetVideoInfo()\n\n\t// First the vertical\n\tfor i := 0; i < int(vid.Current_w); i += SIZE {\n\t\tscreen.FillRect(\n\t\t\t&sdl.Rect{int16(i), int16(0), 1, uint16(vid.Current_h)},\n\t\t\t0x000000)\n\t\tscreen.UpdateRect(int32(i), 0, 1, uint32(vid.Current_h))\n\t}\n\n\t// Then the horizontal\n\tfor i := 0; i < int(vid.Current_h); i += SIZE {\n\t\tscreen.FillRect(\n\t\t\t&sdl.Rect{0, int16(i), uint16(vid.Current_w), 1},\n\t\t\t0x000000)\n\t\t\tscreen.UpdateRect(0, int32(i), uint32(vid.Current_w), 1)\n\t}\n\n\treturn\n\t/*}}}*/\n}", "func VRANGESS_SAE(ops ...operand.Op) { ctx.VRANGESS_SAE(ops...) }", "func (p *Player) Scorch() {\n\t//Go trough whole table and select highest power card\n\tmaxPower := 0\n\ttable := Cards{}\n\ttable = append(table, p.RowClose...)\n\ttable = append(table, p.RowRanged...)\n\ttable = append(table, p.RowSiege...)\n\tfor _, c := range table {\n\t\tpwr := c.Power(p)\n\t\tif pwr > maxPower {\n\t\t\tmaxPower = pwr\n\t\t}\n\t}\n\ttable = Cards{}\n\ttable = append(table, p.OtherPlayer().RowClose...)\n\ttable = append(table, p.OtherPlayer().RowRanged...)\n\ttable = append(table, p.OtherPlayer().RowSiege...)\n\tfor _, c := range table {\n\t\tpwr := c.Power(p.OtherPlayer())\n\t\tif pwr > maxPower {\n\t\t\tmaxPower = pwr\n\t\t}\n\t}\n\n\t//Kill all non-hero cards with this power\n\tk1, k2, k3 := Cards{}, Cards{}, Cards{}\n\n\tp.RowClose, k1 = p.RowClose.Scorch(p, maxPower)\n\tp.RowRanged, k2 = p.RowRanged.Scorch(p, maxPower)\n\tp.RowSiege, k3 = p.RowSiege.Scorch(p, maxPower)\n\tp.Grave = append(p.Grave, k1...)\n\tp.Grave = append(p.Grave, k2...)\n\tp.Grave = append(p.Grave, k3...)\n\n\tp.OtherPlayer().RowClose, k1 = p.OtherPlayer().RowClose.Scorch(p.OtherPlayer(), maxPower)\n\tp.OtherPlayer().RowRanged, k2 = p.OtherPlayer().RowRanged.Scorch(p.OtherPlayer(), maxPower)\n\tp.OtherPlayer().RowSiege, k3 = p.OtherPlayer().RowSiege.Scorch(p.OtherPlayer(), maxPower)\n\tp.OtherPlayer().Grave = append(p.OtherPlayer().Grave, k1...)\n\tp.OtherPlayer().Grave = append(p.OtherPlayer().Grave, k2...)\n\tp.OtherPlayer().Grave = append(p.OtherPlayer().Grave, k3...)\n}", "func RCPSS(mx, x operand.Op) { ctx.RCPSS(mx, x) }", "func (c *Canvas) Rect(x, y, w, h float64, color color.RGBA) {\n\tx, y = dimen(x, y, c.Width, c.Height)\n\tw = pct(w, float64(c.Width))\n\th = pct(h, float64(c.Height))\n\tAbsCornerRect(c.Container, int(x-(w/2)), int(y-(h/2)), int(w), int(h), color)\n}", "func ClipControl(origin uint32, depth uint32) {\n\tsyscall.Syscall(gpClipControl, 2, uintptr(origin), uintptr(depth), 0)\n}", "func (self *PhysicsP2) SetBounds5O(x int, y int, width int, height int, left bool, right bool, top bool, bottom bool, setCollisionGroup bool) {\n self.Object.Call(\"setBounds\", x, y, width, height, left, right, top, bottom, setCollisionGroup)\n}", "func NewResultWin(c Color) Result {\n\tif c == White {\n\t\treturn WhiteWin\n\t} else if c == Black {\n\t\treturn BlackWin\n\t}\n\treturn Draw\n}", "func EvalBoard(b *engine.Board) float64 {\n\tif over := b.IsOver(); over != 0 {\n\t\tif over == 1 {\n\t\t\treturn DRAW\n\t\t} else {\n\t\t\tif over > 0 {\n\t\t\t\treturn WHITEWIN\n\t\t\t} else {\n\t\t\t\treturn BLACKWIN\n\t\t\t}\n\t\t}\n\t}\n\tattackarray := [8][8]int{}\n\twhitepawns := []engine.Square{}\n\tblackpawns := []engine.Square{}\n\tvar score float64\n\tfor _, piece := range b.Board {\n\t\tif !piece.Captured {\n\t\t\tscore += float64(VALUES[piece.Name] * piece.Color)\n\t\t\tupdateAttackArray(b, piece, &attackarray)\n\t\t\tif piece.Name == 'p' {\n\t\t\t\tif piece.Color == 1 {\n\t\t\t\t\twhitepawns = append(whitepawns, piece.Position)\n\t\t\t\t} else {\n\t\t\t\t\tblackpawns = append(blackpawns, piece.Position)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\tscore += pawnStructureAnalysis(whitepawns, 1)\n\tscore -= pawnStructureAnalysis(blackpawns, -1)\n\twhiterooks := []engine.Square{}\n\tblackrooks := []engine.Square{}\n\tfor _, piece := range b.Board {\n\t\tif !piece.Captured {\n\t\t\tif piece.Name != 'q' && piece.Name != 'k' {\n\t\t\t\tif attackarray[piece.Position.X-1][piece.Position.Y-1]*piece.Color < 1 {\n\t\t\t\t\tscore += float64(piece.Color) * HUNGPIECE\n\t\t\t\t}\n\t\t\t}\n\t\t\tswitch piece.Name {\n\t\t\tcase 'k':\n\t\t\t\tif piece.Color == 1 {\n\t\t\t\t\tscore += checkKingSafety(piece.Position.X, whitepawns)\n\t\t\t\t} else {\n\t\t\t\t\tscore -= checkKingSafety(piece.Position.X, blackpawns)\n\t\t\t\t}\n\t\t\tcase 'p':\n\t\t\t\t// reward passed pawns\n\t\t\t\tif piece.Color == 1 {\n\t\t\t\t\tif pawnIsPassed(piece, blackpawns) {\n\t\t\t\t\t\tscore += PASSEDPAWN\n\t\t\t\t\t}\n\t\t\t\t} else {\n\t\t\t\t\tif pawnIsPassed(piece, whitepawns) {\n\t\t\t\t\t\tscore -= PASSEDPAWN\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\tcase 'n':\n\t\t\t\tif piece.Position.X >= 3 && piece.Position.X <= 6 && piece.Position.Y >= 3 && piece.Position.Y <= 6 {\n\t\t\t\t\tscore += float64(piece.Color) * CENTRALKNIGHT\n\t\t\t\t}\n\t\t\tcase 'b':\n\t\t\t\tvar numattacking int\n\t\t\t\tfor _, dir := range piece.Directions {\n\t\t\t\t\tnumattacking += AttackRay(piece, b, dir)\n\t\t\t\t}\n\t\t\t\tscore += float64(piece.Color*numattacking) * BISHOPSQUARES\n\t\t\tcase 'r':\n\t\t\t\tif (piece.Color == -1 && piece.Position.Y == 2) || (piece.Color == 1 && piece.Position.Y == 7) {\n\t\t\t\t\tscore += float64(piece.Color) * ROOKONSEVENTH\n\t\t\t\t}\n\t\t\t\tif piece.Color == 1 {\n\t\t\t\t\twhiterooks = append(whiterooks, piece.Position)\n\t\t\t\t} else {\n\t\t\t\t\tblackrooks = append(blackrooks, piece.Position)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\tscore += rookAnalysis(whiterooks)\n\tscore -= rookAnalysis(blackrooks)\n\tfor x := 0; x < 8; x++ {\n\t\tfor y := 0; y < 8; y++ {\n\t\t\tif attackarray[x][y] > 0 {\n\t\t\t\tif x >= 2 && x <= 5 && y >= 2 && y <= 5 {\n\t\t\t\t\tscore += IMPORTANTSQUARE\n\t\t\t\t} else {\n\t\t\t\t\tscore += WEAKSQUARE\n\t\t\t\t}\n\t\t\t} else if attackarray[x][y] < 0 {\n\t\t\t\tif x >= 2 && x <= 5 && y >= 2 && y <= 5 {\n\t\t\t\t\tscore -= IMPORTANTSQUARE\n\t\t\t\t} else {\n\t\t\t\t\tscore -= WEAKSQUARE\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\treturn score\n}", "func (r *rectangle) makeSquare() {\n\tif r.length > r.width {\n\t\tr.length = r.width\n\t} else {\n\t\tr.width = r.length\n\t}\n}", "func cls(context *Context) {\n for i := range(context.screen) {\n for j := range context.screen[i] {\n context.screen[i][j] = 0\n }\n }\n context.window.Clear()\n context.cpu.pc += 2\n}", "func calcScore2(opp string, me string) int {\n\tif me == \"X\" {\n\t\t/*\n\t\t* LOSE\n\t\t* A -> Rock 3\n\t\t* B -> Paper 1\n\t\t* C -> Scissor 2\n\t\t */\n\t\tswitch opp {\n\t\tcase \"A\":\n\t\t\treturn LOSE + 3\n\t\tcase \"B\":\n\t\t\treturn LOSE + 1\n\t\tcase \"C\":\n\t\t\treturn LOSE + 2\n\t\tdefault:\n\t\t\treturn 0\n\t\t}\n\t} else if me == \"Y\" {\n\t\tswitch opp {\n\t\tcase \"A\":\n\t\t\treturn TIE + 1\n\t\tcase \"B\":\n\t\t\treturn TIE + 2\n\t\tcase \"C\":\n\t\t\treturn TIE + 3\n\t\tdefault:\n\t\t\treturn 0\n\t\t}\n\t} else {\n\t\t/*\n\t\t* WIN\n\t\t* A -> Rock 2\n\t\t* B -> Paper 3\n\t\t* C -> Scissor 1\n\t\t */\n\t\tswitch opp {\n\t\tcase \"A\":\n\t\t\treturn WIN + 2\n\t\tcase \"B\":\n\t\t\treturn WIN + 3\n\t\tcase \"C\":\n\t\t\treturn WIN + 1\n\t\tdefault:\n\t\t\treturn 0\n\t\t}\n\t}\n}", "func main() {\n // W: width of the building.\n // H: height of the building.\n var W, H int\n fmt.Scan(&W, &H)\n \n // N: maximum number of turns before game over.\n var N int\n fmt.Scan(&N)\n \n var x, y int\n fmt.Scan(&x, &y)\n \n var x0, y0, x1, y1, dx, dy int\n \n fmt.Fprintf(os.Stderr, \"building: (%d,%d)\\n\", W, H)\n fmt.Fprintf(os.Stderr, \"N: %d\\n\", N)\n fmt.Fprintf(os.Stderr, \"batman: (%d,%d)\\n\", x, y)\n \n x0 = 0\n y0 = 0\n x1 = W-1\n y1 = H-1\n \n for {\n // BOMB_DIR: the direction of the bombs from batman's current location (U, UR, R, DR, D, DL, L or UL)\n var BOMB_DIR string\n fmt.Scan(&BOMB_DIR)\n \n switch BOMB_DIR {\n case \"U\":\n // adjust box\n y1 = y\n \n dx = 0\n dy = int(math.Floor(float64((y0 - y)) / 2.0))\n case \"UL\":\n // adjust box\n y1 = y\n x1 = x\n \n dx = int(math.Floor(float64((x0 - x)) / 2.0))\n dy = int(math.Floor(float64((y0 - y)) / 2.0))\n case \"UR\":\n // adjust box\n y1 = y\n x0 = x\n \n dx = int(math.Ceil(float64((x1 - x)) / 2.0))\n dy = int(math.Floor(float64((y0 - y)) / 2.0))\n case \"R\":\n // adjust box\n x0 = x\n \n dx = int(math.Ceil(float64((x1 - x)) / 2.0))\n dy = 0\n case \"D\":\n // adjust box\n y0 = y\n \n dx = 0\n dy = int(math.Ceil(float64((y1 - y)) / 2.0))\n case \"DL\":\n // adjust box\n x1 = x\n y0 = y\n \n dx = int(math.Floor(float64((x0 - x)) / 2.0))\n dy = int(math.Ceil(float64((y1 - y)) / 2.0))\n case \"DR\":\n // adjust box\n x0 = x\n y0 = y\n \n dx = int(math.Ceil(float64((x1 - x)) / 2.0))\n dy = int(math.Ceil(float64((y1 - y)) / 2.0))\n case \"L\":\n // adjust box\n x1 = x\n \n dx = int(math.Floor(float64((x0 - x)) / 2.0))\n dy = 0\n }\n \n x += dx\n y += dy\n \n fmt.Fprintf(os.Stderr, \"dir: %s, box: (%d,%d) (%d,%d)\\n\", BOMB_DIR, x,y,x1,y1)\n \n fmt.Fprintf(os.Stderr, \"delta: (%d,%d), next: (%d,%d)\\n\", dx, dy, x, y)\n fmt.Printf(\"%d %d\\n\", x, y)\n }\n}", "func SssWeapon(wins int, loss int, tie int) {\r\n\tfmt.Printf(\"WINS:%d LOSS:%d TIES:%d\\n\\n\", wins, loss, tie)\r\n\tfmt.Printf(\"Before you lies a table with three items:\\n[1]a gleaming Sword honed to deadly sharpness.\\n\")\r\n\tfmt.Printf(\"[2]a Tower Shield with a Crucifix emblazoned on its face \\n\")\r\n\tfmt.Printf(\"[3]a Wand and parchment that glows ominously\\n\")\r\n\r\n\tfmt.Scanln(&pChoice)\r\n\tswitch pChoice {\r\n\tcase 1:\r\n\t\tPrettyPrints(4)\r\n\t\tfmt.Printf(\"You have chosen the Sword!\\nPress [Enter] to continue.\\n\")\r\n\t\tfmt.Scanln()\r\n\t\tBattleResult(1, MogTar(), wins, loss, tie)\r\n\tcase 2:\r\n\t\tPrettyPrints(5)\r\n\t\tfmt.Printf(\"You have chosen the Shield!\\nPress [Enter] to continue.\\n\")\r\n\t\tfmt.Scanln()\r\n\t\tBattleResult(2, MogTar(), wins, loss, tie)\r\n\tcase 3:\r\n\t\tPrettyPrints(3)\r\n\t\tfmt.Printf(\"You have chosen the Spell!\\nPress [Enter] to continue.\\n\")\r\n\t\tfmt.Scanln()\r\n\t\tBattleResult(3, MogTar(), wins, loss, tie)\r\n\tdefault:\r\n\t\tPrettyPrints(7)\r\n\t\tfmt.Printf(\"You die a dog's death for not choosing...you mangy cur\\n\")\r\n\t\tfmt.Scanln()\r\n\t\tloss++\r\n\t\tRetry(wins, loss, tie, 1)\r\n\r\n\t}\r\n}", "func (b *board) multiplier(x, y int) Multiplier {\n\tmax_x, max_y := b.width-1, b.height-1\n\n\toutside := func(a, b int) bool {\n\t\txInside := x >= a && x <= b\n\t\tyInside := y >= a && y <= b\n\t\treturn !(xInside && yInside)\n\t}\n\n\t// double word score\n\t// the center spot\n\tif (x == y) && (x == max_x/2) {\n\t\treturn double_word_score\n\t}\n\n\n\t// triple word score\n\t// outer grid of halfs\n\tif (x % (max_x/2) == 0) && (y % (max_y/2) == 0) {\n\t\treturn triple_word_score\n\t}\n\n\n\t// double word score\n\t// the diagnols that aren't already something and are not in the center\n\tif (x == y || max_x-x == y || max_y-y == x) && outside(max_x-2, max_x+2) {\n\t\treturn double_word_score\n\t}\n\n\n\t// triple letter score\n\t// inner grid of fourths that aren't already something\n\tif (x-1 == (max_x-2)/4) && (y-1 == (max_y-2)/4) {\n\t\treturn triple_letter_score\n\t}\n\n\n\t// double letter score\n\t// the following is very 15x15 board specific...\n\tboxAroundCenter := func(a, max int) bool {\n\t\treturn (a == (max/2)-1 || a == (max/2)+1)\n\t}\n\t// a box around the center\n\tif boxAroundCenter(x, max_x) && boxAroundCenter(y, max_y) {\n\t\treturn double_letter_score\n\t}\n\t// on the outside border\n\tif outside(1, 13) {\n\t\tif (x == 3 || x == 11) || (y == 3 || y == 11) {\n\t\t\treturn double_letter_score\n\t\t}\n\t}\n\t// those triangle things\n\tif !outside(3, 12) {\n\t\tif (x == 3 || x == 11) && (y == max_y/2) {\n\t\t\treturn double_letter_score\n\t\t}\n\t\tif (y == 3 || y == 11) && (x == max_x/2) {\n\t\t\treturn double_letter_score\n\t\t}\n\t\tif (x == 2 || x == 12) && (y == max_y-1 || y == max_y+1) {\n\t\t\treturn double_letter_score\n\t\t}\n\t\tif (y == 2 || y == 12) && (x == max_x-1 || x == max_x+1) {\n\t\t\treturn double_letter_score\n\t\t}\n\t}\n\n\treturn normal\n}", "func randRect(kind byte) (r rect) {\n\tr.min[0] = rand.Float64()*360 - 180\n\tr.min[1] = rand.Float64()*180 - 90\n\tr.max = r.min\n\treturn randRectOffset(r, kind)\n}", "func Rect(size image.Rectangle) clip.Op {\n\treturn clip.Rect(size).Op()\n}", "func (c *ChessBoard) initialize() {\n\tfmt.Println(game.Name)\n\n\tc.CurrentSquare = mylib.EMPTY\n\tc.NextSquare = mylib.EMPTY\n\tc.Turn = mylib.WHITE\n\trow := 0\n\tfor i := 0; i < 64; i++ {\n\t\ts := new(mylib.Square)\n\t\tif (i % 8) == 0 {\n\t\t\trow++\n\t\t}\n\t\tif row%2 == 0 && i%2 == 0 {\n\t\t\ts.Color = mylib.COLOR_WHITE\n\t\t} else if row%2 == 0 && i%2 == 1 {\n\t\t\ts.Color = mylib.COLOR_BLACK\n\t\t} else if row%2 == 1 && i%2 == 0 {\n\t\t\ts.Color = mylib.COLOR_BLACK\n\t\t} else {\n\t\t\ts.Color = mylib.COLOR_WHITE\n\t\t}\n\n\t\ts.Index = i\n\t\ts.Type = \"EMPTY\"\n\t\ts.Image = \"\"\n\t\ts.Empty = true\n\t\ts.TeamPiece = mylib.EMPTY\n\t\ts.FromOtherBoard = false\n\t\ts.OrigPosition = true\n\t\tc.Add(*s)\n\t}\n\tc.reinitialize()\n}", "func xselect(f *frame.Frame, mc *draw.Mousectl, col *draw.Image)(p0p, p1p uint) {\n\tmp := mc.Mouse.Point\n\tb := mc.Mouse.Buttons\n\tmsec := mc.Mouse.Msec\n\n\t/* remove tick */\n\tif f.P0 == f.P1 {\n\t\tf.Tick(f.Ptofchar(f.P0), false)\n\t}\n\tp0 := uint(f.Charofpt(mp))\n\tp1 := uint(p0)\n\tpt0 := f.Ptofchar(int(p0))\n\tpt1 := f.Ptofchar(int(p1))\n\treg := 0\n\tf.Tick(pt0, true)\n\tfor {\n\t\tq := uint(f.Charofpt(mc.Mouse.Point))\n\t\tif p1 != q {\n\t\t\tif p0 == p1 {\n\t\t\t\tf.Tick(pt0, false)\n\t\t\t}\n\t\t\tif reg != region(q, p0) {\t/* crossed starting point; reset */\n\t\t\t\tif reg > 0 {\n\t\t\t\t\tselrestore(f, pt0, p0, p1);\n\t\t\t\t} else { \n\t\t\t\t\tif reg < 0 {\n\t\t\t\t\t\tselrestore(f, pt1, p1, p0);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tp1 = p0;\n\t\t\t\tpt1 = pt0;\n\t\t\t\treg = region(q, p0);\n\t\t\t\tif reg == 0 {\n\t\t\t\t\tf.DrawSel0(pt0, int(p0), int(p1), col, display.White)\n\t\t\t\t}\n\t\t\t}\n\t\t\tqt := f.Ptofchar(int(q));\n\t\t\tif reg > 0 {\n\t\t\t\tif q > p1 {\n\t\t\t\t\tf.DrawSel0(pt1, int(p1), int(q), col, display.White);\n\t\t\t\t} else {\n\t\t\t\t\tif q < p1 {\n\t\t\t\t\t\tselrestore(f, qt, q, p1)\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else { \n\t\t\t\tif reg < 0 {\n\t\t\t\t\tif q > p1 {\n\t\t\t\t\t\tselrestore(f, pt1, p1, q);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tf.DrawSel0(qt, int(q), int(p1), col, display.White);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tp1 = q;\n\t\t\tpt1 = qt;\n\t\t}\n\t\tif p0 == p1 {\n\t\t\tf.Tick(pt0, true)\n\t\t}\n\t\tdisplay.Flush()\n\t\tmc.Read()\n\t\tif (mc.Mouse.Buttons != b) { break }\n\t}\n\tif mc.Mouse.Msec-msec < DELAY && p0!=p1&& abs(mp.X-mc.Mouse.Point.X)<MINMOVE && abs(mp.Y-mc.Mouse.Point.Y)<MINMOVE {\n\t\tif reg > 0 {\n\t\t\tselrestore(f, pt0, p0, p1);\n\t\t} else {\n\t\t\tif reg < 0 {\n\t\t\t\tselrestore(f, pt1, p1, p0);\n\t\t\t}\n\t\t}\n\t\tp1 = p0;\n\t}\n\tif p1 < p0 {\n\t\tp0, p1 = p1, p0\n\t}\n\tpt0 = f.Ptofchar(int(p0));\n\tif p0 == p1 {\n\t\tf.Tick(pt0, false)\n\t}\n\tselrestore(f, pt0, p0, p1);\n\t/* restore tick */\n\tif f.P0 == f.P1 {\n\t\tf.Tick(f.Ptofchar(f.P0), true);\n\t}\n\tdisplay.Flush();\n\treturn p0, p1\n}", "func (self *PhysicsP2) SetBounds1O(x int, y int, width int, height int, left bool) {\n self.Object.Call(\"setBounds\", x, y, width, height, left)\n}", "func (spriteBatch *SpriteBatch) ClearDrawRange() {\n\tspriteBatch.rangeMin = -1\n\tspriteBatch.rangeMax = -1\n}", "func DrawRect(img *ebiten.Image, bounds vec2.Rect, clr color.Color) {\n\trectImg, _ := ebiten.NewImage(\n\t\tint(bounds.Width()),\n\t\tint(bounds.Height()),\n\t\tebiten.FilterDefault,\n\t)\n\tfor x := 0; x < int(bounds.Width()); x++ {\n\t\trectImg.Set(x, 0, clr)\n\t\trectImg.Set(x, int(bounds.Height())-1, clr)\n\t}\n\tfor y := 0; y < int(bounds.Height()); y++ {\n\t\trectImg.Set(0, y, clr)\n\t\trectImg.Set(int(bounds.Width())-1, y, clr)\n\t}\n\timg.DrawImage(rectImg, &ebiten.DrawImageOptions{\n\t\tGeoM: ebiten.TranslateGeo(bounds.X(), bounds.Y()),\n\t})\n}", "func CreateRect(llc, urc vec.Vec3) Mesh {\n\tdiag := urc.Sub(llc)\n\tc0 := llc\n\tc1 := llc.Add(vec.Vec3{diag.X, 0.0, 0.0})\n\tc2 := llc.Add(vec.Vec3{0.0, diag.Y, 0.0})\n\tc3 := llc.Add(vec.Vec3{0.0, 0.0, diag.Z})\n\tc4 := llc.Add(vec.Vec3{diag.X, diag.Y, 0.0})\n\tc5 := llc.Add(vec.Vec3{diag.X, 0.0, diag.Z})\n\tc6 := llc.Add(vec.Vec3{0.0, diag.Y, diag.Z})\n\tc7 := urc\n\n\treturn Mesh{\n\t\t*NewMeshElem(c0, c1, c5),\n\t\t*NewMeshElem(c0, c5, c3),\n\t\t*NewMeshElem(c1, c4, c7),\n\t\t*NewMeshElem(c1, c7, c5),\n\t\t*NewMeshElem(c4, c2, c6),\n\t\t*NewMeshElem(c4, c6, c7),\n\t\t*NewMeshElem(c2, c0, c3),\n\t\t*NewMeshElem(c2, c3, c6),\n\t\t*NewMeshElem(c5, c7, c6),\n\t\t*NewMeshElem(c5, c6, c3),\n\t\t*NewMeshElem(c0, c2, c1),\n\t\t*NewMeshElem(c1, c2, c4),\n\t}\n}", "func VRCPSS(mx, x, x1 operand.Op) { ctx.VRCPSS(mx, x, x1) }", "func iCornerRect(x, y, w, h int, color color.RGBA) *canvas.Rectangle {\n\tr := &canvas.Rectangle{FillColor: color}\n\tr.Move(fyne.Position{X: float32(x), Y: float32(y)})\n\tr.Resize(fyne.Size{Width: float32(w), Height: float32(h)})\n\treturn r\n}", "func DrawChessBoard() {\n\t//COLOR\n\tboard := color.RGBA{139, 69, 19, 255}\n\n\trectImg := image.NewRGBA(image.Rect(0, 0, sBoard, sBoard))\n\n\tdraw.Draw(rectImg, rectImg.Bounds(), &image.Uniform{board}, image.ZP, draw.Src)\n\tpath := \"hw6/img/\"\n\tfile, err := os.Create(path + \"chessBoard.png\")\n\tif err != nil {\n\t\tlog.Fatalf(\"Failed create file: %s\", err)\n\t}\n\tdefer file.Close()\n\tfor i := 5; i < sBoard-10; i += 25 {\n\t\tfor j := 5; j < sBoard-10; j += 25 {\n\t\t\t//if i == j {\n\t\t\tdrawCell(rectImg, j, i, 25)\n\t\t\t//}\n\t\t\tflagColor = !flagColor\n\t\t}\n\t\tflagColor = !flagColor\n\t}\n\n\tpng.Encode(file, rectImg)\n}", "func drawCoins() int {\n\treturn rand.Intn(maxCoins+1-minCoins) + minCoins\n}", "func (s *start) Draw() {\n\ts.frameCounter++\n\tif s.frameCounter < 10 {\n\t\ts.r.Copy(s.t1, nil, &sdl.Rect{X: s.tx, Y: s.ty, W: s.tw, H: s.th})\n\t} else {\n\t\ts.r.Copy(s.t2, nil, &sdl.Rect{X: s.tx, Y: s.ty, W: s.tw, H: s.th})\n\t}\n\tif s.frameCounter > 20 {\n\t\ts.frameCounter = 0\n\t}\n\n\tmaxX, maxY, _ := s.r.GetRendererOutputSize()\n\n\ttitle, _ := s.titleFont.RenderUTF8_Solid(\n\t\t\"lil' e invaders\",\n\t\tsdl.Color{R: 0xF6, G: 0x25, B: 0x9B, A: 0},\n\t)\n\tdefer title.Free()\n\n\tinfo, _ := s.infoFont.RenderUTF8_Solid(\n\t\t\"PRESS ENTER TO START\",\n\t\tsdl.Color{R: 0xF6, G: 0x25, B: 0x9B, A: 0},\n\t)\n\tdefer info.Free()\n\n\tvar clipRect sdl.Rect\n\ttitle.GetClipRect(&clipRect)\n\tinfo.GetClipRect(&clipRect)\n\n\ttitleTex, _ := s.r.CreateTextureFromSurface(title)\n\tinfoTex, _ := s.r.CreateTextureFromSurface(info)\n\n\ts.r.Copy(\n\t\ttitleTex,\n\t\tnil,\n\t\t&sdl.Rect{\n\t\t\tX: int32(maxX)/2 - title.W/2,\n\t\t\tY: int32(maxY) - 250,\n\t\t\tW: title.W,\n\t\t\tH: title.H,\n\t\t},\n\t)\n\n\ts.r.Copy(\n\t\tinfoTex,\n\t\tnil,\n\t\t&sdl.Rect{\n\t\t\tX: int32(maxX)/2 - info.W/2,\n\t\t\tY: int32(maxY) - 120,\n\t\t\tW: info.W,\n\t\t\tH: info.H,\n\t\t},\n\t)\n}", "func (c *Canvas) rectangle(brush Brush, pen Pen, bounds Rectangle, sizeCorrection int) error {\n\treturn c.rectanglePixels(brush, pen, RectangleFrom96DPI(bounds, c.DPI()), sizeCorrection)\n}", "func (cpu *Mos6502) sec() uint8 {\n\tcpu.setStatusFlag(C, true)\n\treturn 0\n}", "func makeBox2(center vector, width, height, depth float64, col color.NRGBA) (b box) {\n\tdimensions := makeVector(width, depth, height).mul(.5)\n\n\tb.min = center.sub(dimensions)\n\tb.max = center.add(dimensions)\n\tb.center = center\n\tb.col = col\n\treturn b\n}", "func (s *Screen) Draw(x int, y int, sprite []uint8) bool {\n\n\tsetFlag := false\n\t//for row, b := range sprite {\n\tfor spriteByteIndex := 0; spriteByteIndex < len(sprite); spriteByteIndex++ {\n\t\tb := sprite[spriteByteIndex]\t\n\t\tfor bitindex := 0; bitindex < 8; bitindex++ {\n\t\t\tif bits.GetBit8(b, uint8(bitindex)) {\n\t\t\t\t// if pixel is already set, unset it, set VF flag in CPU to 1\n\t\t\t\tif s.IsPixelSet(x + bitindex, spriteByteIndex + y) {\n\t\t\t\t\ts.UnsetPixel(x + bitindex, spriteByteIndex + y)\n\t\t\t\t\tsetFlag = true\n\t\t\t\t} else {\n\t\t\t\t\tfmt.Printf(\"setpixel :%d %#v\\n\", spriteByteIndex, sprite)\n\t\t\t\t\ts.SetPixel(x + bitindex, spriteByteIndex + y, bitindex, spriteByteIndex, x, y)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\treturn setFlag\n}", "func (c Chessboard) candSquaresPawn(from int) []int {\n if !c.validPiecePawn(from) {\n return make([]int, 0, 1)\n }\n\n candSquares := make([]int, 0, 16)\n color := c.pieceColorOnPosition(from)\n\n forwardDir := color*2 - 1\n\n directions := [][]int{{forwardDir,0}}\n\n row := rowFromPosition(from)\n\n if color == 0 && row == 6 {\n directions = append(directions, []int{-2, 0})\n } else if color == 1 && row == 1 {\n directions = append(directions, []int{2, 0})\n }\n\n for _,v := range(directions) {\n currRow := rowFromPosition(from) + v[0]\n currCol := colFromPosition(from) + v[1]\n\n currPos := posFromRowColumn(currRow, currCol)\n\n if c.pieceColorOnPosition(currPos) != color {\n candSquares = append(candSquares, currPos)\n } else {\n break\n }\n }\n\n directions = [][]int{{forwardDir,-1},{forwardDir,1}}\n for _,v := range(directions) {\n currRow := rowFromPosition(from) + v[0]\n currCol := colFromPosition(from) + v[1]\n\n currPos := posFromRowColumn(currRow, currCol)\n\n if currRow >= 0 && currCol >= 0 &&\n currRow <= 7 && currCol <= 7 &&\n c.validMovePawn(from, currPos) {\n candSquares = append(candSquares, currPos)\n }\n }\n\n return candSquares\n}", "func Rect(base, altura float64) float64 {\n\treturn base * altura\n}", "func (g *gfx) Cls() {\n\tfor i := 0; i < 64; i++ {\n\t\tfor j := 0; j < 32; j++ {\n\t\t\tg.ClearPixel(i, j)\n\t\t}\n\t}\n}", "func (s *BaseDiceListener) EnterMulDiv(ctx *MulDivContext) {}", "func (c *convo) draw() {\n\tg.RectFill(0, float64(c.height), 192, 34, golf.Col7, true)\n\tg.Rect(0, float64(c.height), 192, 34, golf.Col0, true)\n\tg.Spr(c.portrait[c.line], 1, float64(c.height)+2, golf.SOp{W: 4, H: 4, TCol: golf.Col5, Fixed: true})\n\tif c.height < c.goalHeight {\n\t\tc.height++\n\t}\n\tif c.height > c.goalHeight {\n\t\tc.height--\n\t}\n\tg.Text(35, float64(c.height+4), c.lines[c.line], golf.TOp{Fixed: true})\n}", "func constructRectangle(area int) []int {\n a := int(math.Sqrt(float64(area)))\n for area % a != 0 {\n a--\n }\n return []int{area/a,a}\n}", "func PointsRect(r pixel.Rect) (bottomleft, bottomright, topleft, topright pixel.Vec) {\n\tbottomleft = pixel.V(r.Min.X, r.Min.Y)\n\tbottomright = pixel.V(r.Max.X, r.Min.Y)\n\ttopleft = pixel.V(r.Min.X, r.Max.Y)\n\ttopright = pixel.V(r.Max.X, r.Max.Y)\n\treturn\n}", "func (tb *Textbox) Crop(r Rect) (*Textbox, error) {\n\t// Check if point is in bounds\n\terr := tb.SetCursor(r.Origin.X, r.Origin.Y)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\t// crop intersection\n\tcropWidth := min(tb.width-r.Origin.X, r.Width)\n\tcropHeight := min(tb.height-r.Origin.Y, r.Height)\n\tcrop := NewTextbox(cropWidth, cropHeight)\n\tfor i := range crop.canvas {\n\t\tcopy(crop.canvas[i], tb.canvas[r.Origin.Y+i][r.Origin.X:cropWidth+r.Origin.X])\n\t}\n\treturn crop, err\n}", "func ClipControl(origin uint32, depth uint32) {\n\tC.glowClipControl(gpClipControl, (C.GLenum)(origin), (C.GLenum)(depth))\n}", "func ClipControl(origin uint32, depth uint32) {\n\tC.glowClipControl(gpClipControl, (C.GLenum)(origin), (C.GLenum)(depth))\n}", "func solve2(input string) string {\n\tpg := intcode.New(input)\n\t// set the starting panel white\n\trobot := &Robot{pg: pg, hull: map[[2]int]int64{\n\t\t{0, 0}: 1,\n\t}}\n\trobot.Run()\n\tfmt.Println()\n\trobot.DrawHull(os.Stdout)\n\tfmt.Println()\n\t// answer got by looking at the picture...\n\treturn \"PCKRLPUK\"\n\n}", "func (g *Game) Draw(screen *ebiten.Image) {\n\n\tscreen.DrawImage(bgimg, nil)\n\n\tif inpututil.IsMouseButtonJustReleased(ebiten.MouseButtonLeft) {\n\t\tx, y := ebiten.CursorPosition()\n\t\ti, j := x/GridWidth, y/GridHeight\n\n\t\tif i >= 0 && i < GridWidth && j >= 0 && j < GridHeight {\n\t\t\tif !selected {\n\t\t\t\tif board[i][j] != GimulTypeNone && currentTeam == GetTeamType(board[i][j]) {\n\t\t\t\t\tselected = true\n\t\t\t\t\tselectedX, selectedY = i, j\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tif i == selectedX && j == selectedY {\n\t\t\t\t\tselected = false\n\t\t\t\t} else {\n\t\t\t\t\tmoveGimul(selectedX, selectedY, i, j)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tfor i := 0; i < BoardWidth; i++ {\n\t\tfor j := 0; j < BoardHeight; j++ {\n\n\t\t\top := &ebiten.DrawImageOptions{}\n\t\t\top.GeoM.Translate(float64(GimulStartX+GridWidth*i), float64(GimulStartY+GridHeight*j))\n\n\t\t\tswitch board[i][j] {\n\t\t\tcase GimulTypeGreenWang:\n\t\t\t\tscreen.DrawImage(gimulImgs[GimulTypeGreenWang], op)\n\t\t\tcase GimulTypeGreenJa:\n\t\t\t\tscreen.DrawImage(gimulImgs[GimulTypeGreenJa], op)\n\t\t\tcase GimulTypeGreenJang:\n\t\t\t\tscreen.DrawImage(gimulImgs[GimulTypeGreenJang], op)\n\t\t\tcase GimulTypeGreenSang:\n\t\t\t\tscreen.DrawImage(gimulImgs[GimulTypeGreenSang], op)\n\t\t\tcase GimulTypeRedWang:\n\t\t\t\tscreen.DrawImage(gimulImgs[GimulTypeRedWang], op)\n\t\t\tcase GimulTypeRedJa:\n\t\t\t\tscreen.DrawImage(gimulImgs[GimulTypeRedJa], op)\n\t\t\tcase GimulTypeRedJang:\n\t\t\t\tscreen.DrawImage(gimulImgs[GimulTypeRedJang], op)\n\t\t\tcase GimulTypeRedSang:\n\t\t\t\tscreen.DrawImage(gimulImgs[GimulTypeRedSang], op)\n\t\t\t}\n\t\t}\n\t}\n\n\tif selected {\n\t\topts := &ebiten.DrawImageOptions{}\n\t\topts.GeoM.Translate(float64(GimulStartX+GridWidth*selectedX), float64(GimulStartY+GridHeight*selectedY))\n\t\tscreen.DrawImage(selectedImg, opts)\n\t}\n}" ]
[ "0.7306707", "0.7017229", "0.69977593", "0.6996485", "0.67317617", "0.65064496", "0.64013356", "0.6133552", "0.6069343", "0.5690698", "0.5682292", "0.53505236", "0.53045774", "0.53045774", "0.5232383", "0.5169226", "0.49412957", "0.4852202", "0.47069392", "0.47046113", "0.4673898", "0.46448597", "0.4642642", "0.45988002", "0.45765856", "0.45414096", "0.45399967", "0.45382863", "0.45379204", "0.451984", "0.45110744", "0.45107532", "0.4504697", "0.45011184", "0.4498404", "0.4488915", "0.4476011", "0.4475692", "0.44305742", "0.44217163", "0.44106933", "0.4408759", "0.44024944", "0.44024944", "0.43979785", "0.43780687", "0.43772325", "0.43610874", "0.43406153", "0.43399042", "0.43210995", "0.43208313", "0.43000627", "0.42993215", "0.42832777", "0.42818552", "0.4279041", "0.42788896", "0.42743096", "0.4269436", "0.42673814", "0.42673242", "0.42646718", "0.42570752", "0.4247726", "0.42462802", "0.4241314", "0.4237024", "0.42309654", "0.42274097", "0.42264646", "0.42254192", "0.42153072", "0.421224", "0.42118976", "0.4209637", "0.4208282", "0.42082644", "0.4207071", "0.42053053", "0.41970408", "0.41911927", "0.4190655", "0.41883764", "0.41840303", "0.41809642", "0.417566", "0.4169632", "0.4167745", "0.4166737", "0.4165703", "0.41620016", "0.41579267", "0.41540265", "0.41531384", "0.41485432", "0.41485432", "0.41474214", "0.414045" ]
0.6861694
5
define the scissor box for a specific viewport
func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) { C.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func Scissor(x int32, y int32, width int32, height int32) {\n C.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func Scissor(x, y, width, height int32) {\n\tgl.Scissor(x, y, width, height)\n}", "func Scissor(x int, y int, width int, height int) {\n\tC.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))\n}", "func Scissor(x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall6(gpScissor, 4, uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0, 0)\n}", "func Bounds(x, y, w, h int) {\n\tgl.Viewport(int32(x), int32(y), int32(w), int32(h))\n\tgl.Scissor(int32(x), int32(y), int32(w), int32(h))\n}", "func (debugging *debuggingOpenGL) Scissor(x, y int32, width, height int32) {\n\tdebugging.recordEntry(\"Scissor\", x, y, width, height)\n\tdebugging.gl.Scissor(x, y, width, height)\n\tdebugging.recordExit(\"Scissor\")\n}", "func (native *OpenGL) Scissor(x, y int32, width, height int32) {\n\tgl.Scissor(x, y, width, height)\n}", "func Scissor(x int32, y int32, width int32, height int32) {\n\tC.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func Scissor(x int32, y int32, width int32, height int32) {\n\tC.glowScissor(gpScissor, (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (obj *Device) SetScissorRect(r RECT) Error {\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.SetScissorRect,\n\t\t2,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(unsafe.Pointer(&r)),\n\t\t0,\n\t)\n\treturn toErr(ret)\n}", "func Scissor(x Int, y Int, width Sizei, height Sizei) {\n\tcx, _ := (C.GLint)(x), cgoAllocsUnknown\n\tcy, _ := (C.GLint)(y), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tC.glScissor(cx, cy, cwidth, cheight)\n}", "func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) {\n C.glowScissorIndexed(gpScissorIndexed, (C.GLuint)(index), (C.GLint)(left), (C.GLint)(bottom), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func ScissorIndexed(index uint32, left int32, bottom int32, width int32, height int32) {\n\tsyscall.Syscall6(gpScissorIndexed, 5, uintptr(index), uintptr(left), uintptr(bottom), uintptr(width), uintptr(height), 0)\n}", "func (c *Camera) santizeBounds() {\n\t// x and y\n\tif c.x < 0 {\n\t\tc.x = 0\n\t}\n\tif c.y < 0 {\n\t\tc.y = 0\n\t}\n\tif c.x+c.width > c.worldWidth {\n\t\tc.x = c.worldWidth - c.width\n\t}\n\tif c.y+c.height > c.worldHeight {\n\t\tc.y = c.worldHeight - c.height\n\t}\n\n\t// width and height\n\tif c.width < 100 {\n\t\tc.width = 100\n\t}\n\tif c.height < 100 {\n\t\tc.height = 100\n\t}\n\tif c.width > c.worldWidth {\n\t\tc.width = c.worldWidth\n\t}\n\tif c.height > c.worldHeight {\n\t\tc.height = c.worldHeight\n\t}\n}", "func (m *TransposableMatrix) ViewportRestriction(vPRMx1, vPRMy1, vPRMx2, vPRMy2 int) {\n\n\tvPRBx1, vPRBy1 := m.transposeMapped2Base(vPRMx1, vPRMy1)\n\tvPRBx2, vPRBy2 := m.transposeMapped2Base(vPRMx2, vPRMy2)\n\n\tm.vPRx1 = vPRBx1\n\tm.vPRy1 = vPRBy1\n\tm.vPRx2 = vPRBx2\n\tm.vPRy2 = vPRBy2\n\n\tm.enforceVPR = true\n}", "func (c *Context) Scissor(x, y, width, height int) gfx.ContextStateValue {\n\treturn s.CSV{\n\t\tValue: [4]int{x, y, width, height},\n\t\tDefaultValue: [4]int{0, 0, 0, 0}, // TODO(slimsag): track real default scissor values\n\t\tKey: csScissor,\n\t\tGLCall: c.glScissor,\n\t}\n}", "func SetViewport(x Int, y Int, width Sizei, height Sizei) {\n\tcx, _ := (C.GLint)(x), cgoAllocsUnknown\n\tcy, _ := (C.GLint)(y), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tC.glViewport(cx, cy, cwidth, cheight)\n}", "func (obj *Device) GetScissorRect() (r RECT, err Error) {\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.GetScissorRect,\n\t\t2,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(unsafe.Pointer(&r)),\n\t\t0,\n\t)\n\terr = toErr(ret)\n\treturn\n}", "func ScreenXY(value Vec2) *SimpleElement { return newSEVec2(\"screenXY\", value) }", "func Viewport(x, y, width, height int) {\n\tgl.Viewport(int32(x), int32(y), int32(width), int32(height))\n}", "func Viewport(x int, y int, width int, height int) {\n\tC.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))\n}", "func (v *Viewport) Apply() {\n\tgl.Viewport(v.x, v.y, v.width, v.height)\n}", "func RectToHitbox(rect pixel.Rect, scale float64, pos pixel.Vec) *hitbox {\r\n\treturn &hitbox{\r\n\t\tminX: rect.Min.X - pos.X - (6 * scale),\r\n\t\tminY: rect.Min.Y - pos.Y - (9 * scale),\r\n\t\tmaxX: (rect.Max.X - pos.X) * scale,\r\n\t\tmaxY: (rect.Max.Y - pos.Y) * scale,\r\n\t\tradius: 0,\r\n\t}\r\n}", "func (debugging *debuggingOpenGL) Viewport(x int32, y int32, width int32, height int32) {\n\tdebugging.recordEntry(\"Viewport\", x, y, width, height)\n\tdebugging.gl.Viewport(x, y, width, height)\n\tdebugging.recordExit(\"Viewport\")\n}", "func (native *OpenGL) Viewport(x int32, y int32, width int32, height int32) {\n\tgl.Viewport(x, y, width, height)\n}", "func (r *Robot) Paint(grid Grid, v int64) {\n\tgrid[r.Pos] = v == 1\n}", "func (gl *WebGL) Viewport(x, y, width, height int) {\n\tgl.context.Call(\"viewport\", x, y, width, height)\n}", "func rcube(x, y, l int) {\n\ttx := []int{x, x + (l * 3), x, x - (l * 3), x}\n\tty := []int{y, y + (l * 2), y + (l * 4), y + (l * 2), y}\n\n\tlx := []int{x - (l * 3), x, x, x - (l * 3), x - (l * 3)}\n\tly := []int{y + (l * 2), y + (l * 4), y + (l * 8), y + (l * 6), y + (l * 2)}\n\n\trx := []int{x + (l * 3), x + (l * 3), x, x, x + (l * 3)}\n\try := []int{y + (l * 2), y + (l * 6), y + (l * 8), y + (l * 4), y + (l * 2)}\n\n\tcanvas.Polygon(tx, ty, randcolor())\n\tcanvas.Polygon(lx, ly, randcolor())\n\tcanvas.Polygon(rx, ry, randcolor())\n}", "func (obj *material) Viewport() viewports.Viewport {\n\treturn obj.viewport\n}", "func (self *PhysicsP2) SetBounds5O(x int, y int, width int, height int, left bool, right bool, top bool, bottom bool, setCollisionGroup bool) {\n self.Object.Call(\"setBounds\", x, y, width, height, left, right, top, bottom, setCollisionGroup)\n}", "func (c *Camera) OnScreenBox(sx, sy, boxW, boxH int) bool {\n\tif (sx - boxW/2) > c.screenW {\n\t\treturn false\n\t}\n\tif (sx + boxW/2) < 0 {\n\t\treturn false\n\t}\n\tif (sy - boxH/2) > c.screenH {\n\t\treturn false\n\t}\n\tif (sy + boxH/2) < 0 {\n\t\treturn false\n\t}\n\treturn true\n}", "func (self *PhysicsP2) SetBounds(x int, y int, width int, height int) {\n self.Object.Call(\"setBounds\", x, y, width, height)\n}", "func (obj *Device) SetViewport(v VIEWPORT) Error {\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.SetViewport,\n\t\t2,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(unsafe.Pointer(&v)),\n\t\t0,\n\t)\n\treturn toErr(ret)\n}", "func (c *canvasRenderer) SetClipRect(left, right, top, bottom float32) {\n\tc.currentLayer.ClipTransform = sprec.Mat4Prod(\n\t\tsprec.NewMat4(\n\t\t\t1.0, 0.0, 0.0, -left,\n\t\t\t-1.0, 0.0, 0.0, right,\n\t\t\t0.0, 1.0, 0.0, -top,\n\t\t\t0.0, -1.0, 0.0, bottom,\n\t\t),\n\t\tsprec.InverseMat4(c.currentLayer.Transform),\n\t)\n}", "func (self *Viewport) Reshape(width int, height int) {\n\tself.selectionDirty = false\n\tself.screenWidth = width\n\tself.screenHeight = height\n\n\tgl.Viewport(0, 0, width, height)\n\n\tviewWidth := float64(self.screenWidth) / float64(SCREEN_SCALE)\n\tviewHeight := float64(self.screenHeight) / float64(SCREEN_SCALE)\n\n\tself.lplane = -viewWidth / 2\n\tself.rplane = viewWidth / 2\n\tself.bplane = -viewHeight / 4\n\tself.tplane = 3 * viewHeight / 4\n\n\tgl.MatrixMode(gl.PROJECTION)\n\tgl.LoadIdentity()\n\tgl.Ortho(self.lplane, self.rplane, self.bplane, self.tplane, -60, 60)\n\n\t// self.Perspective(90, 1, 0.01,1000);\n\n\tgl.MatrixMode(gl.MODELVIEW)\n\tgl.LoadIdentity()\n\tpicker.x = float32(viewport.rplane) - picker.radius + BLOCK_SCALE*0.5\n\tpicker.y = float32(viewport.bplane) + picker.radius - BLOCK_SCALE*0.5\n\n}", "func (c *Context) Viewport(x, y, width, height int) gfx.ContextStateValue {\n\treturn s.CSV{\n\t\tValue: [4]int{x, y, width, height},\n\t\tDefaultValue: [4]int{0, 0, 0, 0}, // TODO(slimsag): track real default viewport values\n\t\tKey: csViewport,\n\t\tGLCall: c.glViewport,\n\t}\n}", "func canvasToViewPort(x, y float64, c Canvas) Vector {\n\tfw, fh := float64(c.Width()), float64(c.Height())\n\treturn Vector{(x - fw/2) / fw, (y - fh/2) / fh, 1}\n}", "func world2screen(wx, wy float32) (sx, sy int) {\n\tsx = int((wx * pixel_per_meter) + (float32(WINDOW_X) / 2.0))\n\tsy = int((-wy * pixel_per_meter) + (float32(WINDOW_Y) / 2.0))\n\treturn\n}", "func (buf *CommandBuffer) SetViewport(firstViewport uint32, viewports []Viewport) {\n\tC.domVkCmdSetViewport(\n\t\tbuf.fps[vkCmdSetViewport],\n\t\tbuf.hnd,\n\t\tC.uint32_t(firstViewport),\n\t\tC.uint32_t(len(viewports)),\n\t\t(*C.VkViewport)(slice2ptr(uptr(&viewports))))\n}", "func (dw *DrawingWand) SetViewbox(x1, y1, x2, y2 uint) {\n\tC.MagickDrawSetViewbox(dw.dw, C.ulong(x1), C.ulong(y1), C.ulong(x2), C.ulong(y2))\n}", "func coreRatioViewport(fbWidth int, fbHeight int) (x, y, w, h float32) {\n\t// Scale the content to fit in the viewport.\n\tfbw := float32(fbWidth)\n\tfbh := float32(fbHeight)\n\n\t// NXEngine workaround\n\taspectRatio := float32(Geom.AspectRatio)\n\tif aspectRatio == 0 {\n\t\taspectRatio = float32(Geom.BaseWidth) / float32(Geom.BaseHeight)\n\t}\n\n\th = fbh\n\tw = fbh * aspectRatio\n\tif w > fbw {\n\t\th = fbw / aspectRatio\n\t\tw = fbw\n\t}\n\n\t// Place the content in the middle of the window.\n\tx = (fbw - w) / 2\n\ty = (fbh - h) / 2\n\n\tva := vertexArray(x, y, w, h, 1.0)\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbo)\n\tgl.BufferData(gl.ARRAY_BUFFER, len(va)*4, gl.Ptr(va), gl.STATIC_DRAW)\n\n\treturn\n}", "func (self *PhysicsP2) SetBounds2O(x int, y int, width int, height int, left bool, right bool) {\n self.Object.Call(\"setBounds\", x, y, width, height, left, right)\n}", "func (v *ViewBox) Set(minX, minY, width, height float64) {\n\tv.minX = minX\n\tv.minY = minY\n\tv.width = width\n\tv.height = height\n\tv.isSet = true\n}", "func (self *PhysicsP2) SetBounds3O(x int, y int, width int, height int, left bool, right bool, top bool) {\n self.Object.Call(\"setBounds\", x, y, width, height, left, right, top)\n}", "func (e *Emulator) Bounds() image.Rectangle { return image.Rect(0, 0, e.Width, e.Height) }", "func (b *GoGLBackend) SetBounds(x, y, w, h int) {\n\tb.x, b.y = x, y\n\tb.fx, b.fy = float64(x), float64(y)\n\tb.w, b.h = w, h\n\tb.fw, b.fh = float64(w), float64(h)\n\tif b == activeContext {\n\t\tgl.Viewport(0, 0, int32(b.w), int32(b.h))\n\t\tgl.Clear(gl.STENCIL_BUFFER_BIT)\n\t}\n}", "func (self *PhysicsP2) SetBounds4O(x int, y int, width int, height int, left bool, right bool, top bool, bottom bool) {\n self.Object.Call(\"setBounds\", x, y, width, height, left, right, top, bottom)\n}", "func VRCPSS(mx, x, x1 operand.Op) { ctx.VRCPSS(mx, x, x1) }", "func (self *PhysicsP2) SetBounds1O(x int, y int, width int, height int, left bool) {\n self.Object.Call(\"setBounds\", x, y, width, height, left)\n}", "func PointsRect(r pixel.Rect) (bottomleft, bottomright, topleft, topright pixel.Vec) {\n\tbottomleft = pixel.V(r.Min.X, r.Min.Y)\n\tbottomright = pixel.V(r.Max.X, r.Min.Y)\n\ttopleft = pixel.V(r.Min.X, r.Max.Y)\n\ttopright = pixel.V(r.Max.X, r.Max.Y)\n\treturn\n}", "func (c *Canvas) SetBounds(bounds pixel.Rect) {\n\tc.gf.SetBounds(bounds)\n\tif c.sprite == nil {\n\t\tc.sprite = pixel.NewSprite(nil, pixel.Rect{})\n\t}\n\tc.sprite.Set(c, c.Bounds())\n\t//c.sprite.SetMatrix(pixel.IM.Moved(c.Bounds().Center()))\n}", "func (w *Widget) getDeviceClientCoords(clientAreaType TClientAreaType) (region Region, clipRegion ClippingRegion) {\r\n var parentRegion Region\r\n var parentClip ClippingRegion\r\n\r\n\tif w.parent == nil {\r\n region = Region{\r\n x1: w.left,\r\n y1: w.top,\r\n x2: w.left + w.w - 1,\r\n y2: w.top + w.h - 1,\r\n }\r\n parentClip = ClippingRegion{\r\n x1: region.x1,\r\n y1: region.y1,\r\n x2: region.x2,\r\n y2: region.y2,\r\n }\r\n\t} else {\r\n\t\tparentRegion, parentClip = w.parent.getDeviceClientCoords(windowClientArea)\r\n\r\n region = Region{\r\n x1: parentRegion.x1 + w.left,\r\n y1: parentRegion.y1 + w.top,\r\n x2: parentRegion.x1 + w.left + w.w - 1,\r\n y2: parentRegion.y1 + w.top + w.h - 1,\r\n }\r\n\t}\r\n\r\n if clientAreaType == windowWithBorders || clientAreaType == windowClientArea {\r\n if w.border.top != BorderStyleNone {\r\n region.y1++\r\n // clipRegion.y1++\r\n }\r\n if w.border.left != BorderStyleNone {\r\n region.x1++\r\n // clipRegion.x1++\r\n }\r\n if w.border.bottom != BorderStyleNone {\r\n region.y2--\r\n // clipRegion.y2--\r\n }\r\n if w.border.right != BorderStyleNone {\r\n region.x2--\r\n // clipRegion.x2--\r\n }\r\n }\r\n\r\n // Adjust clipRegion\r\n if w.parent != nil {\r\n clipRegion.x1 = maxInt(region.x1, parentClip.x1)\r\n clipRegion.y1 = maxInt(region.y1, parentClip.y1)\r\n clipRegion.x2 = minInt(region.x2, parentClip.x2)\r\n clipRegion.y2 = minInt(region.y2, parentClip.y2)\r\n }\r\n\r\n\treturn\r\n}", "func (p *Projection) grid(xInterval float64, yInterval float64) {\n l := draw2d.NewGraphicContext(p.img)\n l.SetStrokeColor(color.RGBA{0xEE, 0xEE, 0xEE, 0xFF})\n l.SetLineWidth(0.5)\n\n xCount := p.worldWidth / xInterval\n yCount := p.worldHeight / yInterval\n\n // horizontal lines\n for x := 1.0; x < xCount; x += 1 {\n xx, _ := p.project((x - (xCount / 2)) * xInterval, 0)\n l.MoveTo(xx, 0)\n l.LineTo(xx, p.canvasHeight)\n l.Stroke()\n }\n\n // vertical lines\n for y := 1.0; y < yCount; y += 1 {\n _, yy := p.project(0, (y - (yCount / 2)) * yInterval)\n l.MoveTo(0, yy)\n l.LineTo(p.canvasWidth, yy)\n l.Stroke()\n }\n\n l.SetStrokeColor(color.RGBA{0xAA, 0xAA, 0xAA, 0xFF})\n\n // horiz axis\n l.MoveTo(p.canvasWidth/2, 0)\n l.LineTo(p.canvasWidth/2, p.canvasHeight)\n l.Stroke()\n\n // vert axis\n l.MoveTo(0, p.canvasHeight/2)\n l.LineTo(p.canvasWidth, p.canvasHeight/2)\n l.Stroke()\n}", "func (pb *PaletteBox) Draw(x, y int, s tcell.Screen) int {\n\tactivePaletteHeight := int(float64(pb.boxHeight)*2.5) - 1\n\n\tpos := pb.state.Pos()\n\titems := pb.state.SubColors()\n\tselected := items[pos] // selected termbox color\n\n\t// distribute stretch evenly across boxes\n\t// where appropriate to facilitate centering\n\tcenterIdx := pb.state.Len() / 2\n\tboxWidths := make([]int, pb.state.Len())\n\tboxWidths[centerIdx] = pb.xStretch\n\n\tfor boxWidths[centerIdx]/3 >= 1 {\n\t\tboxWidths[centerIdx] -= 2\n\t\tboxWidths[centerIdx-1] += 1\n\t}\n\n\tnextIdx := centerIdx - 1\n\tfor nextIdx >= 0 {\n\t\tfor boxWidths[nextIdx] >= 2 {\n\t\t\tboxWidths[nextIdx] -= 1\n\t\t\tboxWidths[nextIdx-1] += 1\n\t\t}\n\t\tnextIdx--\n\t}\n\t// mirror first half of array\n\tfor n := len(boxWidths) - 1; n > centerIdx; n-- {\n\t\tboxWidths[n] = boxWidths[len(boxWidths)-1-n]\n\t}\n\t// apply default boxwidth\n\tfor n := range boxWidths {\n\t\tboxWidths[n] += pb.boxWidth\n\t}\n\n\t// text box header\n\ttextBox := []rune(pb.text())\n\ttextBoxX := x + (pb.width-len(textBox))/2\n\n\tfor col := 0; col < pb.width; col++ {\n\t\ts.SetCell(x+col, y, styles.TextBox, '▁')\n\t}\n\ty++\n\n\tfor col := 0; col < pb.width; col++ {\n\t\tswitch {\n\t\tcase col == 0:\n\t\t\ts.SetCell(x+col, y, styles.TextBox, '▎')\n\t\tcase col == pb.width-1:\n\t\t\ts.SetCell(x+col, y, styles.TextBox, '▕')\n\t\tcase x+col == textBoxX:\n\t\t\ts.SetCell(x+col, y, styles.TextBox, textBox...)\n\t\t\tcol += len(textBox) - 1\n\t\t}\n\t}\n\ty++\n\n\t// palette main\n\thiSt := styles.IndicatorHi.Background(selected)\n\tloSt := styles.Indicator.Background(selected)\n\ttopSt := styles.TextBox.Background(selected)\n\tst := hiSt\n\n\tfor row := 0; row < activePaletteHeight; row++ {\n\t\tfor col := 0; col < pb.width; col++ {\n\t\t\tif row == 0 {\n\t\t\t\ts.SetCell(x+col, y, topSt, '▔')\n\t\t\t} else {\n\t\t\t\ts.SetCell(x+col, y, st, ' ')\n\t\t\t}\n\t\t}\n\t\ty++\n\t}\n\n\tlx := x\n\tfor n := range items {\n\t\tbw := boxWidths[n]\n\t\tif n == pos {\n\t\t\tst = hiSt\n\t\t} else {\n\t\t\tst = loSt\n\t\t}\n\t\tfor col := 0; col < bw; col++ {\n\t\t\ts.SetCell(lx+col, y, st, '▁')\n\t\t}\n\t\tlx += bw\n\t}\n\ty++\n\n\tlx = x\n\tcst := styles.Default\n\tfor n, color := range items {\n\t\tbw := boxWidths[n]\n\t\tcst = cst.Foreground(color)\n\n\t\tswitch {\n\t\tcase padPalette && n == pos:\n\t\t\tst = styles.IndicatorHi\n\t\tcase n == pos:\n\t\t\tst = styles.IndicatorHi.Background(color)\n\t\tcase padPalette:\n\t\t\tst = styles.Indicator\n\t\tdefault:\n\t\t\tst = styles.Indicator.Background(color)\n\t\t}\n\n\t\tfor col := 0; col < bw; col++ {\n\t\t\tfor row := 0; row < pb.boxHeight; row++ {\n\t\t\t\tswitch {\n\t\t\t\tcase col == 0:\n\t\t\t\t\ts.SetCell(lx, y+row, st, '▎')\n\t\t\t\tcase col == bw-1:\n\t\t\t\t\ts.SetCell(lx, y+row, st, '▕')\n\t\t\t\tcase padPalette && row == 0:\n\t\t\t\t\ts.SetCell(lx, y+row, cst, '▄')\n\t\t\t\tcase padPalette && row == pb.boxHeight-1:\n\t\t\t\t\ts.SetCell(lx, y+row, cst, '▀')\n\t\t\t\tdefault:\n\t\t\t\t\ts.SetCell(lx, y+row, cst, '█')\n\t\t\t\t}\n\t\t\t}\n\t\t\tlx++\n\t\t}\n\t}\n\ty += pb.boxHeight\n\n\tlx = x\n\tfor n := range items {\n\t\tbw := boxWidths[n]\n\t\tif n == pos {\n\t\t\tst = styles.IndicatorHi\n\t\t} else {\n\t\t\tst = styles.Indicator\n\t\t}\n\t\tfor col := 0; col < bw; col++ {\n\t\t\ts.SetCell(lx+col, y, st, '▔')\n\t\t}\n\t\tlx += bw\n\t}\n\n\treturn activePaletteHeight + pb.boxHeight + 4\n}", "func (ssc ScreenSizeCriterion) AsCriterion() (*Criterion, bool) {\n\treturn nil, false\n}", "func (game *Game) Layout(outsideWidth, outsideHeight int) (screenWidth, screenHeight int) {\n return 640, 480\n}", "func drawGrid(screen *sdl.Surface) {\n\t/*{{{*/\n\tvid := sdl.GetVideoInfo()\n\n\t// First the vertical\n\tfor i := 0; i < int(vid.Current_w); i += SIZE {\n\t\tscreen.FillRect(\n\t\t\t&sdl.Rect{int16(i), int16(0), 1, uint16(vid.Current_h)},\n\t\t\t0x000000)\n\t\tscreen.UpdateRect(int32(i), 0, 1, uint32(vid.Current_h))\n\t}\n\n\t// Then the horizontal\n\tfor i := 0; i < int(vid.Current_h); i += SIZE {\n\t\tscreen.FillRect(\n\t\t\t&sdl.Rect{0, int16(i), uint16(vid.Current_w), 1},\n\t\t\t0x000000)\n\t\t\tscreen.UpdateRect(0, int32(i), uint32(vid.Current_w), 1)\n\t}\n\n\treturn\n\t/*}}}*/\n}", "func (c *Context) VRCPSS(mx, x, x1 operand.Op) {\n\tc.addinstruction(x86.VRCPSS(mx, x, x1))\n}", "func (c *Camera) Viewport() (x float32, y float32, width float32, height float32) {\n\tif c.x > 0 {\n\t\tx = float32(c.x) / float32(c.windowWidth)\n\t}\n\tif c.y > 0 {\n\t\ty = float32(c.y) / float32(c.worldHeight)\n\t}\n\n\tratio := math32.Min(\n\t\tfloat32(c.windowWidth)/float32(c.worldWidth),\n\t\tfloat32(c.windowHeight)/float32(c.worldHeight),\n\t)\n\twidth, height = c.relativeToWindowSize(ratio, ratio)\n\twidth /= float32(c.width) / float32(c.worldWidth)\n\theight /= float32(c.height) / float32(c.worldHeight)\n\treturn x, y, width, height\n}", "func cls(context *Context) {\n for i := range(context.screen) {\n for j := range context.screen[i] {\n context.screen[i][j] = 0\n }\n }\n context.window.Clear()\n context.cpu.pc += 2\n}", "func layoutGridForScreen(minimumBoxSize size, numberOfBoxes int, padding int, bounds rect) (Layout, error) {\n\tif numberOfBoxes == 0 {\n\t\treturn Layout{}, nil\n\t}\n\n\tmaximumNumberOfVerticalBoxes := (bounds.h - padding) / (minimumBoxSize.h + padding)\n\t// integer division that always rounds up\n\trequiredNumberOfColumns := (numberOfBoxes + maximumNumberOfVerticalBoxes - 1) / maximumNumberOfVerticalBoxes\n\tcolumnWidth := (bounds.w - padding) / requiredNumberOfColumns\n\tboxWidth := columnWidth - padding\n\tif boxWidth < minimumBoxSize.w {\n\t\treturn Layout{}, errors.New(\"Screen is too small to fit the grid\")\n\t}\n\n\tboxes := []rect{}\n\ti := 0\ngridloop:\n\tfor x := 0; x < requiredNumberOfColumns; x++ {\n\t\tfor y := 0; y < maximumNumberOfVerticalBoxes; y++ {\n\t\t\tboxes = append(boxes, rect{\n\t\t\t\tpoint{\n\t\t\t\t\tbounds.x + padding + x*columnWidth,\n\t\t\t\t\tbounds.y + padding + y*(minimumBoxSize.h+padding),\n\t\t\t\t},\n\t\t\t\tsize{boxWidth, minimumBoxSize.h},\n\t\t\t})\n\t\t\ti = i + 1\n\t\t\tif i == numberOfBoxes {\n\t\t\t\tbreak gridloop\n\t\t\t}\n\t\t}\n\t}\n\n\treturn Layout{\n\t\tboxes: boxes,\n\t}, nil\n}", "func (s *SimPDF) Box(outline, fill color.Color, x, y, w, h float64) {\n\n}", "func (room Place) randomPlaceInRoom(radius float64) pixel.Vec {\n\tx := rand.Float64()*(room.Rect.W()-2*radius) + room.Rect.Min.X + radius\n\ty := rand.Float64()*(room.Rect.H()-2*radius) + room.Rect.Min.Y + radius\n\treturn pixel.V(x, y)\n}", "func (c Criterion) AsScreenSizeCriterion() (*ScreenSizeCriterion, bool) {\n\treturn nil, false\n}", "func (sc SegmentCriterion) AsScreenSizeCriterion() (*ScreenSizeCriterion, bool) {\n\treturn nil, false\n}", "func (c *Canvas) Rect(x, y, w, h float64, color color.RGBA) {\n\tx, y = dimen(x, y, c.Width, c.Height)\n\tw = pct(w, float64(c.Width))\n\th = pct(h, float64(c.Height))\n\tAbsCornerRect(c.Container, int(x-(w/2)), int(y-(h/2)), int(w), int(h), color)\n}", "func VRANGESS_SAE(ops ...operand.Op) { ctx.VRANGESS_SAE(ops...) }", "func (sf *TWindow) HitTest(x types.ACoordX, y types.ACoordY) HitResult {\n\tif x > sf.pos.GetX() && x < sf.pos.GetX()+types.ACoordX(sf.width.Get()-1) &&\n\t\ty > sf.pos.GetY() && y < sf.pos.GetY()+types.ACoordY(sf.height.Get()-1) {\n\t\treturn HitInside\n\t}\n\n\thResult := HitOutside\n\n\tswitch {\n\tcase x == sf.pos.GetX() && y == sf.pos.GetY():\n\t\thResult = HitTopLeft\n\tcase x == sf.pos.GetX()+types.ACoordX(sf.width.Get()-1) && y == sf.pos.GetY():\n\t\thResult = HitTopRight\n\tcase x == sf.pos.GetX() && y == sf.pos.GetY()+types.ACoordY(sf.height.Get()-1):\n\t\thResult = HitBottomLeft\n\tcase x == sf.pos.GetX()+types.ACoordX(sf.width.Get()-1) && y == sf.pos.GetY()+types.ACoordY(sf.height.Get()-1):\n\t\thResult = HitBottomRight\n\tcase x == sf.pos.GetX() && y > sf.pos.GetY() && y < sf.pos.GetY()+types.ACoordY(sf.height.Get()-1):\n\t\thResult = HitLeft\n\tcase x == sf.pos.GetX()+types.ACoordX(sf.width.Get()-1) && y > sf.pos.GetY() && y < sf.pos.GetY()+types.ACoordY(sf.height.Get()-1):\n\t\thResult = HitRight\n\tcase y == sf.pos.GetY() && x > sf.pos.GetX() && x < sf.pos.GetX()+types.ACoordX(sf.width.Get()-1):\n\t\tlb, rb := sf.buttonCount()\n\t\tfromL, fromR := lb, rb\n\t\tif lb > 0 {\n\t\t\tfromL += 2\n\t\t}\n\t\tif rb > 0 {\n\t\t\tfromR += 2\n\t\t}\n\t\tif x > sf.pos.GetX()+types.ACoordX(fromL) && x < sf.pos.GetX()+types.ACoordX(int(sf.width.Get())-fromR) {\n\t\t\thResult = HitTop\n\t\t} else {\n\t\t\thResult = HitTop\n\t\t\tif sf.buttons&ButtonClose == ButtonClose && rb != 0 && x == sf.pos.GetX()+types.ACoordX(sf.width.Get()-2) {\n\t\t\t\thResult = HitButtonClose\n\t\t\t} else if lb != 0 && x > sf.pos.GetX()+1 && x < sf.pos.GetX()+types.ACoordX(2+lb) {\n\t\t\t\tdx := x - sf.pos.GetX() - 2\n\t\t\t\thitRes := []HitResult{HitTop, HitTop}\n\t\t\t\tpos := 0\n\t\t\t\tif sf.buttons&ButtonBottom == ButtonBottom {\n\t\t\t\t\thitRes[pos] = HitButtonBottom\n\t\t\t\t\tpos += 1\n\t\t\t\t}\n\t\t\t\tif sf.buttons&ButtonMaximize == ButtonMaximize {\n\t\t\t\t\thitRes[pos] = HitButtonMaximize\n\t\t\t\t\t// pos += 1\n\t\t\t\t}\n\t\t\t\tif int(dx) < len(hitRes) {\n\t\t\t\t\thResult = hitRes[dx]\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\tcase y == sf.pos.GetY()+types.ACoordY(sf.height.Get()-1) &&\n\t\tx > sf.pos.GetX() &&\n\t\tx < sf.pos.GetX()+types.ACoordX(sf.width.Get()-1):\n\t\thResult = HitBottom\n\t}\n\n\tif hResult != HitOutside {\n\t\tif sf.immovable && hResult == HitTop {\n\t\t\thResult = HitInside\n\t\t}\n\t\tif sf.fixedSize &&\n\t\t\t(hResult == HitBottom || hResult == HitLeft ||\n\t\t\t\thResult == HitRight || hResult == HitTopLeft ||\n\t\t\t\thResult == HitTopRight || hResult == HitBottomRight ||\n\t\t\t\thResult == HitBottomLeft || hResult == HitButtonMaximize) {\n\t\t\thResult = HitInside\n\t\t}\n\t}\n\n\treturn hResult\n}", "func (vb *ViewBox2D) Bounds() image.Rectangle {\n\treturn image.Rect(vb.Min.X, vb.Min.Y, vb.Min.X+vb.Size.X, vb.Min.Y+vb.Size.Y)\n}", "func (s *Screen) BoundsCheck(x, y int) error {\n\tif y < 0 || y > ScreenHeight {\n\t\treturn errors.New(\"Can't darken pixel: Y coordinate is out of bounds\")\n\t} else if x < 0 || x > ScreenWidth {\n\t\treturn errors.New(\"Can't darken pixel: X coordinate is out of bounds\")\n\t} else {\n\t\treturn nil\n\t}\n}", "func CreateRect(llc, urc vec.Vec3) Mesh {\n\tdiag := urc.Sub(llc)\n\tc0 := llc\n\tc1 := llc.Add(vec.Vec3{diag.X, 0.0, 0.0})\n\tc2 := llc.Add(vec.Vec3{0.0, diag.Y, 0.0})\n\tc3 := llc.Add(vec.Vec3{0.0, 0.0, diag.Z})\n\tc4 := llc.Add(vec.Vec3{diag.X, diag.Y, 0.0})\n\tc5 := llc.Add(vec.Vec3{diag.X, 0.0, diag.Z})\n\tc6 := llc.Add(vec.Vec3{0.0, diag.Y, diag.Z})\n\tc7 := urc\n\n\treturn Mesh{\n\t\t*NewMeshElem(c0, c1, c5),\n\t\t*NewMeshElem(c0, c5, c3),\n\t\t*NewMeshElem(c1, c4, c7),\n\t\t*NewMeshElem(c1, c7, c5),\n\t\t*NewMeshElem(c4, c2, c6),\n\t\t*NewMeshElem(c4, c6, c7),\n\t\t*NewMeshElem(c2, c0, c3),\n\t\t*NewMeshElem(c2, c3, c6),\n\t\t*NewMeshElem(c5, c7, c6),\n\t\t*NewMeshElem(c5, c6, c3),\n\t\t*NewMeshElem(c0, c2, c1),\n\t\t*NewMeshElem(c1, c2, c4),\n\t}\n}", "func (s *Swarm64) SetConstriction(\n\tnumofparticles int,\n\tdims int,\n\tcognative float64,\n\tsocial float64,\n\tvmax float64,\n\tminpositionstart float64,\n\tmaxpositionstart float64,\n) {\n\ts.setswarm(s.mode.Constriction(), numofparticles, dims, cognative, social, vmax, minpositionstart, maxpositionstart, 0, 0)\n}", "func (c *Camera) SetPersp(view image.Rectangle, fov, near, far float64) {\n\taspectRatio := float64(view.Dx()) / float64(view.Dy())\n\tm := lmath.Mat4Perspective(fov, aspectRatio, near, far)\n\tc.Projection = ConvertMat4(m)\n}", "func iRect(x, y, w, h int, color color.RGBA) *canvas.Rectangle {\n\tfx, fy, fw, fh := float32(x), float32(y), float32(w), float32(h)\n\tr := &canvas.Rectangle{FillColor: color}\n\tr.Move(fyne.Position{X: fx - (fw / 2), Y: fy - (fh / 2)})\n\tr.Resize(fyne.Size{Width: fw, Height: fh})\n\treturn r\n}", "func (s *Swarm32) SetConstriction(\n\tnumofparticles int,\n\tdims int,\n\tcognative float32,\n\tsocial float32,\n\tvmax float32,\n\tminpositionstart float32,\n\tmaxpositionstart float32,\n) {\n\ts.setswarm(s.mode.Constriction(), numofparticles, dims, cognative, social, vmax, minpositionstart, maxpositionstart, .5, .5)\n}", "func d11rectSphericalVolume(rect *d11rectT) float64 {\n\tvar sumOfSquares float64 = 0\n\tvar radius float64\n\n\tfor index := 0; index < d11numDims; index++ {\n\t\thalfExtent := (rect.max[index] - rect.min[index]) * 0.5\n\t\tsumOfSquares += halfExtent * halfExtent\n\t}\n\n\tradius = math.Sqrt(sumOfSquares)\n\n\t// Pow maybe slow, so test for common dims just use x*x, x*x*x.\n\tif d11numDims == 5 {\n\t\treturn (radius * radius * radius * radius * radius * d11unitSphereVolume)\n\t} else if d11numDims == 4 {\n\t\treturn (radius * radius * radius * radius * d11unitSphereVolume)\n\t} else if d11numDims == 3 {\n\t\treturn (radius * radius * radius * d11unitSphereVolume)\n\t} else if d11numDims == 2 {\n\t\treturn (radius * radius * d11unitSphereVolume)\n\t} else {\n\t\treturn (math.Pow(radius, d11numDims) * d11unitSphereVolume)\n\t}\n}", "func doUpdateVisibleCollider(colliderRenderables []*colliderRenderable, collider *component.CollisionRef, colliderIndex int) []*colliderRenderable {\n\t// is the collider index within the length of renderables we have? If so, update it.\n\tif len(colliderRenderables) > colliderIndex {\n\t\tvisCollider := colliderRenderables[colliderIndex]\n\n\t\tswitch collider.Type {\n\t\tcase component.ColliderTypeAABB:\n\t\t\tif !visCollider.Collider.Min.ApproxEqual(collider.Min) ||\n\t\t\t\t!visCollider.Collider.Max.ApproxEqual(collider.Max) ||\n\t\t\t\tvisCollider.Collider.Type != collider.Type {\n\t\t\t\tvisCollider.Collider = *collider\n\t\t\t\tvisCollider.Renderable = fizzle.CreateWireframeCube(collider.Min[0], collider.Min[1], collider.Min[2],\n\t\t\t\t\tcollider.Max[0], collider.Max[1], collider.Max[2])\n\t\t\t\tvisCollider.Renderable.Material = wireframeMaterial\n\t\t\t}\n\t\tcase component.ColliderTypeSphere:\n\t\t\tif !visCollider.Collider.Offset.ApproxEqual(collider.Offset) ||\n\t\t\t\tmath.Abs(float64(visCollider.Collider.Radius-collider.Radius)) > 0.01 ||\n\t\t\t\tvisCollider.Collider.Type != collider.Type {\n\t\t\t\tvisCollider.Collider = *collider\n\t\t\t\tvisCollider.Renderable = fizzle.CreateWireframeCircle(\n\t\t\t\t\tcollider.Offset[0], collider.Offset[1], collider.Offset[2], collider.Radius, segsInSphereWire, fizzle.X|fizzle.Y)\n\t\t\t\tvisCollider.Renderable.Material = wireframeMaterial\n\n\t\t\t\tcircle2 := fizzle.CreateWireframeCircle(\n\t\t\t\t\tcollider.Offset[0], collider.Offset[1], collider.Offset[2], collider.Radius, segsInSphereWire, fizzle.Y|fizzle.Z)\n\t\t\t\tcircle2.Material = wireframeMaterial\n\t\t\t\tvisCollider.Renderable.AddChild(circle2)\n\t\t\t\tcircle3 := fizzle.CreateWireframeCircle(\n\t\t\t\t\tcollider.Offset[0], collider.Offset[1], collider.Offset[2], collider.Radius, segsInSphereWire, fizzle.X|fizzle.Z)\n\t\t\t\tcircle3.Material = wireframeMaterial\n\t\t\t\tvisCollider.Renderable.AddChild(circle3)\n\t\t\t}\n\t\t}\n\t} else {\n\t\t// append a new visible collider\n\t\tvisCollider := new(colliderRenderable)\n\t\tvisCollider.Collider = *collider\n\n\t\tswitch collider.Type {\n\t\tcase component.ColliderTypeAABB:\n\t\t\tvisCollider.Renderable = fizzle.CreateWireframeCube(collider.Min[0], collider.Min[1], collider.Min[2],\n\t\t\t\tcollider.Max[0], collider.Max[1], collider.Max[2])\n\t\t\tvisCollider.Renderable.Material = wireframeMaterial\n\t\tcase component.ColliderTypeSphere:\n\t\t\tvisCollider.Renderable = fizzle.CreateWireframeCircle(\n\t\t\t\tcollider.Offset[0], collider.Offset[1], collider.Offset[2], collider.Radius, segsInSphereWire, fizzle.X|fizzle.Y)\n\t\t\tcircle2 := fizzle.CreateWireframeCircle(\n\t\t\t\tcollider.Offset[0], collider.Offset[1], collider.Offset[2], collider.Radius, segsInSphereWire, fizzle.Y|fizzle.Z)\n\t\t\tcircle2.Material = wireframeMaterial\n\t\t\tvisCollider.Renderable.AddChild(circle2)\n\t\t\tcircle3 := fizzle.CreateWireframeCircle(\n\t\t\t\tcollider.Offset[0], collider.Offset[1], collider.Offset[2], collider.Radius, segsInSphereWire, fizzle.X|fizzle.Z)\n\t\t\tcircle3.Material = wireframeMaterial\n\t\t\tvisCollider.Renderable.AddChild(circle3)\n\t\t}\n\n\t\tcolliderRenderables = append(colliderRenderables, visCollider)\n\t}\n\n\treturn colliderRenderables\n}", "func (o *CanvasItem) GetViewportRect() gdnative.Rect2 {\n\t//log.Println(\"Calling CanvasItem.GetViewportRect()\")\n\n\t// Build out the method's arguments\n\tptrArguments := make([]gdnative.Pointer, 0, 0)\n\n\t// Get the method bind\n\tmethodBind := gdnative.NewMethodBind(\"CanvasItem\", \"get_viewport_rect\")\n\n\t// Call the parent method.\n\t// Rect2\n\tretPtr := gdnative.NewEmptyRect2()\n\tgdnative.MethodBindPtrCall(methodBind, o.GetBaseObject(), ptrArguments, retPtr)\n\n\t// If we have a return type, convert it from a pointer into its actual object.\n\tret := gdnative.NewRect2FromPointer(retPtr)\n\treturn ret\n}", "func (el *Fill) Rect() {}", "func (window *SceneWindow) SelectionChanged(selectionToMake mgl32.Vec2) {\n\tselectionColor := []float32{1, 0, 0, 0.5}\n\n\t// Handle object selection\n\n\taspect := window.wSize.X / window.wSize.Y\n\n\tview := window.Camera().ViewMatrix()\n\tproj := window.Camera().ProjectionMatrix(aspect)\n\n\t// Get the point clicked on both the near and far planes\n\t// and then work out the line between them\n\tsegmentVec := window.Camera().ScreenToWorld(selectionToMake.Vec3(1.0), igToMglVec2(window.wSize), aspect)\n\tsegmentOrigin := window.Camera().ScreenToWorld(selectionToMake.Vec3(0.1), igToMglVec2(window.wSize), aspect)\n\n\tsegmentVec = segmentVec.Sub(segmentOrigin)\n\n\t// window.segmentOrigin = segmentOrigin\n\t// window.segmentRay = segmentVec\n\n\tselectionResults := make(map[mgl32.Vec3]selectionResult)\n\n\tfor solidId, m := range window.scene.SolidMeshes {\n\t\tfor _, mesh := range m.Meshes() {\n\t\t\t// Collide with meshes that are made of triangles\n\t\t\t// TODO: we could do with a more robust way of knowing this\n\t\t\tif len(mesh.Vertices())%3 == 0 {\n\t\t\t\tverts := mesh.Vertices()\n\t\t\t\t// Transform all verticies\n\t\t\t\tfor i := 0; i < len(verts); i += 3 {\n\t\t\t\t\tpoint, didCollide := math.IntersectSegmentTriangle(segmentOrigin, segmentVec, verts[0], verts[1], verts[2])\n\n\t\t\t\t\tif !didCollide {\n\t\t\t\t\t\tcontinue\n\t\t\t\t\t}\n\n\t\t\t\t\t// We need to project the point to get the depth of the collision\n\t\t\t\t\tdepth := mgl32.Project(point, view, proj, 0, 0, int(window.wSize.X), int(window.wSize.Y))\n\n\t\t\t\t\tselectionResults[point] = selectionResult{solidId, mesh.Meta(\"side\").(int), depth.Z()}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\tif len(selectionResults) == 0 {\n\t\twindow.selectionValid = false\n\t\treturn\n\t}\n\n\t// Sort the slection points\n\t// we are looking for the one that is closest to the camera (lowest Z)\n\n\tminResult := mgl32.Vec3{0, 0, 0}\n\n\tfor k := range selectionResults {\n\t\tminResult = k\n\t\tbreak\n\t}\n\n\tfor point, result := range selectionResults {\n\t\tif result.depth < selectionResults[minResult].depth {\n\t\t\tminResult = point\n\t\t}\n\t}\n\n\tresultModel := window.scene.SolidMeshes[selectionResults[minResult].solid]\n\n\t// Select the mesh that is selected\n\tif resultModel != nil {\n\t\twindow.selectedMeshHelper.ResetMesh()\n\n\t\tmesh := window.selectedMeshHelper.Mesh()\n\n\t\tfor _, m := range resultModel.Meshes() {\n\t\t\twindow.selectedMeshHelper.AddMesh(m)\n\t\t}\n\n\t\tnewColors := make([]float32, 0, len(mesh.Vertices())*4)\n\t\tfor range mesh.Vertices() {\n\t\t\tnewColors = append(newColors, selectionColor...)\n\t\t}\n\n\t\twindow.selectedMeshHelper.Mesh().ResetColors(newColors...)\n\t}\n\n\twindow.selectionResult = selectionResults[minResult]\n\n\twindow.selectionValid = true\n}", "func paintHull(input string, startingColor string) string {\n\tintCode := ParseIntCode(input)\n\n\trobot := Robot{\n\t\tx: 100,\n\t\ty: 100,\n\t\tmemory: make([]int, 3000), // allocate enough memory\n\t\tdir: north,\n\t}\n\n\t// copy the code into the robot's memory\n\tcopy(robot.memory, intCode)\n\n\thull := Hull{width: 200, height: 200}\n\thull.hullMap = make([][]string, hull.height)\n\tfor y := 0; y < hull.height; y++ {\n\t\thull.hullMap[y] = make([]string, hull.width)\n\t\tfor x := 0; x < hull.width; x++ {\n\t\t\thull.hullMap[y][x] = \"_\"\n\t\t}\n\t}\n\n\t// start on a single white panel\n\thull.hullMap[100][100] = startingColor\n\n\tcopy(robot.memory, intCode)\n\n\tinstructionPointer := 0\n\trelativeBase := 0\n\tnumPanelsPainted := 0\n\tfor {\n\t\t// look at the panel under the robot, and feed that color as the input\n\t\tpanelColor := 0\n\t\tif hull.hullMap[robot.y][robot.x] == \"#\" {\n\t\t\tpanelColor = 1\n\t\t}\n\n\t\t// output should be two things:\n\t\t// 0 - the color to paint the panel we're over (0 = black, 1 = white)\n\t\t// 1 - the direction to turn (0 = left, 1 = right)\n\t\t// will pause on each output, so we need to run it twice, once to get the color, then again\n\t\t// to get the turn direction\n\t\toutput, lastPointer, lastRelativeBase, terminated := RunIntCode(robot.memory, []int{panelColor}, instructionPointer, relativeBase, true)\n\t\tinstructionPointer = lastPointer\n\t\trelativeBase = lastRelativeBase\n\n\t\tif terminated {\n\t\t\tbreak\n\t\t}\n\n\t\tcolor := output[0]\n\n\t\t// now, run again to get the turn direction\n\t\toutput, lastPointer, lastRelativeBase, terminated = RunIntCode(robot.memory, []int{panelColor}, instructionPointer, relativeBase, true)\n\t\tinstructionPointer = lastPointer\n\t\trelativeBase = lastRelativeBase\n\n\t\tturnDirection := output[0]\n\n\t\t// if we've never painted this panel before, count it\n\t\tif hull.hullMap[robot.y][robot.x] == \"_\" {\n\t\t\tnumPanelsPainted++\n\t\t}\n\n\t\t// paint the square\n\t\tif color == 0 {\n\t\t\thull.hullMap[robot.y][robot.x] = \".\"\n\t\t} else {\n\t\t\thull.hullMap[robot.y][robot.x] = \"#\"\n\t\t}\n\n\t\t// now turn the robot and move 1 in the new direction\n\t\trobot.turn(turnDirection)\n\t\trobot.x = robot.x + robot.dir.dx\n\t\trobot.y = robot.y + robot.dir.dy\n\t}\n\n\thull.printHull()\n\n\treturn strconv.Itoa(numPanelsPainted)\n}", "func lattice(xp, yp, w, h, size, hspace, vspace, n int, bgcolor string) {\n\tif bgcolor == \"\" {\n\t\tcanvas.Rect(0, 0, w, h, randcolor())\n\t} else {\n\t\tcanvas.Rect(0, 0, w, h, \"fill:\"+bgcolor)\n\t}\n\ty := yp\n\tfor r := 0; r < n; r++ {\n\t\tfor x := xp; x < w; x += hspace {\n\t\t\trcube(x, y, size)\n\t\t}\n\t\ty += vspace\n\t}\n}", "func main() {\n\trand.Seed(time.Now().Unix())\n\tcanvas.Decimals=0\n\tcanvas.Start(width, height)\n\tcanvas.Rect(0, 0, width, height)\n\n\tw, h, gutter := 24.0, 18.0, 5.0\n\trows, cols := 16.0, 16.0\n\ttop, left := 20.0, 20.0\n\n\tfor r, x := 0.0, left; r < rows; r++ {\n\t\tfor c, y := 0.0, top; c < cols; c++ {\n\t\t\tcanvas.Rect(x, y, w, h,\n\t\t\t\tcanvas.RGB(rand.Intn(255), rand.Intn(255), rand.Intn(255)))\n\t\t\ty += (h + gutter)\n\t\t}\n\t\tx += (w + gutter)\n\t}\n\tcanvas.End()\n}", "func (this *Scene) SetView(name string, x0, y0, x1, y1 int) *SView {\n\tsv := new(SView)\n\tsv.Layout = func(g *Gui) error {\n\t\tif x0 >= x1 || y0 >= y1 {\n\t\t\treturn errors.New(\"invalid dimensions\")\n\t\t}\n\t\tif name == \"\" {\n\t\t\treturn errors.New(\"invalid name\")\n\t\t}\n\t\tif v, err := g.View(name); err == nil {\n\t\t\tv.x0 = x0\n\t\t\tv.y0 = y0\n\t\t\tv.x1 = x1\n\t\t\tv.y1 = y1\n\t\t\tv.tainted = true\n\t\t\treturn nil\n\t\t}\n\t\tv := newView(name, x0, y0, x1, y1, g.outputMode)\n\t\tv.Type = DefaultView\n\t\tv.BgColor, v.FgColor = g.BgColor, g.FgColor\n\t\tv.SelBgColor, v.SelFgColor = g.SelBgColor, g.SelFgColor\n\t\tg.views = append(g.views, v)\n\t\treturn nil\n\t}\n\tthis.ViewList.PushBack(sv)\n\treturn sv\n}", "func ScaledSearch(minX, maxX, minY, maxY, minZ, maxZ, scale int, bots []Nanobot) []Score {\n\tscores := make([]Score, 0)\n\tfor x := minX; x <= maxX; x += scale {\n\t\tfor y := minY; y <= maxY; y += scale {\n\t\t\tfor z:= minZ; z <= maxZ; z += scale {\n\t\t\t\tscore := CubeScore(x, y, z, scale, bots)\n\t\t\t\tscores = append(scores, Score{x, y, z, scale, score})\n\t\t\t}\n\t\t}\n\t}\n\t// Sort by score\n\tsort.Slice(scores, func (i, j int) bool { return scores[i].score > scores[j].score})\n\treturn scores\n}", "func DrawSnakeRect(win *pixelgl.Window, imd *imdraw.IMDraw, gameCFG *game.Config, s *snake.Type) {\n\timd.Clear()\n\timd.Color = colornames.Purple\n\tpositions := []pixel.Vec{s.GetHeadPos()}\n\tpositions = append(positions, s.GetPositionPoints()...)\n\tpositions = append(positions, s.GetTailPos())\n\tfor _, pos := range positions {\n\t\tm := gameCFG.GetWindowMatrix()\n\t\tvec := pixel.V(gameCFG.GetGridSize()/2, gameCFG.GetGridSize()/2)\n\t\tmin := m.Project(pos).Sub(vec)\n\t\tmax := m.Project(pos).Add(vec)\n\t\timd.Push(min, max)\n\t}\n\timd.Rectangle(0)\n\timd.Draw(win)\n}", "func (p *Projection) project(wx float64, wy float64) (float64, float64) {\n return ((wx / p.worldWidth) * p.canvasWidth) + (p.canvasWidth * 0.5),\n ((wy / p.worldHeight) * -p.canvasHeight) + (p.canvasHeight * 0.5)\n}", "func (d *Device) setWindow(x, y, w, h int16) {\n\tx += d.columnOffset\n\ty += d.rowOffset\n\tcopy(d.buf[:4], []uint8{uint8(x >> 8), uint8(x), uint8((x + w - 1) >> 8), uint8(x + w - 1)})\n\td.sendCommand(CASET, d.buf[:4])\n\tcopy(d.buf[:4], []uint8{uint8(y >> 8), uint8(y), uint8((y + h - 1) >> 8), uint8(y + h - 1)})\n\td.sendCommand(RASET, d.buf[:4])\n\td.sendCommand(RAMWR, nil)\n}", "func (self *Rectangle) SetTo(x int, y int, width int, height int) *Rectangle{\n return &Rectangle{self.Object.Call(\"setTo\", x, y, width, height)}\n}", "func Render(width int, height int, samples int) image.Image {\n\tcanvas := image.NewNRGBA(image.Rect(0, 0, width, height))\n\n\tfrom := mgl64.Vec3{13, 2, 3}\n\tat := mgl64.Vec3{0.0, 0.0, 0.0}\n\tfov := 20.0\n\taperture := 0.1\n\tfocusDistance := from.Sub(at).Len()\n\tcam := NewCamera(\n\t\tfrom,\n\t\tat,\n\t\tmgl64.Vec3{0, 1.0, 0.0},\n\t\tfov,\n\t\tfloat64(width)/float64(height),\n\t\taperture,\n\t\tfocusDistance)\n\n\tworld := CreateRandomScene()\n\n\tfor j := 0; j < height; j++ {\n\t\tfor i := 0; i < width; i++ {\n\t\t\tcol := mgl64.Vec3{}\n\t\t\tfor s := 0; s < samples; s++ {\n\t\t\t\tu := (float64(i) + rand.Float64()) / float64(width)\n\t\t\t\t// Note that we flip the vertical axis here.\n\t\t\t\tv := (float64(height-j) + rand.Float64()) / float64(height)\n\t\t\t\tr := cam.GetRay(u, v)\n\t\t\t\tcol = col.Add(getColor(r, world, 0))\n\t\t\t}\n\t\t\tcol = col.Mul(1.0 / float64(samples))\n\t\t\t// Gamma-correct the colors:\n\t\t\tcol = mgl64.Vec3{math.Sqrt(col[0]), math.Sqrt(col[1]), math.Sqrt(col[2])}\n\t\t\tir, ig, ib := uint8(255.99*col.X()), uint8(255.99*col.Y()), uint8(255.99*col.Z())\n\t\t\tcanvas.Set(i, j, color.NRGBA{R: ir, G: ig, B: ib, A: 255})\n\t\t}\n\t}\n\treturn canvas\n}", "func (ssc ScreenSizeCriterion) AsScreenSizeCriterion() (*ScreenSizeCriterion, bool) {\n\treturn &ssc, true\n}", "func Project(obj Vec3, modelview, projection Mat4, initialX, initialY, width, height int) (win Vec3) {\n\tobj4 := obj.Vec4(1)\n\n\tvpp := projection.Mul4(modelview).Mul4x1(obj4)\n\tvpp = vpp.Mul(1 / vpp.W())\n\twin[0] = float64(initialX) + (float64(width)*(vpp[0]+1))/2\n\twin[1] = float64(initialY) + (float64(height)*(vpp[1]+1))/2\n\twin[2] = (vpp[2] + 1) / 2\n\n\treturn win\n}", "func NewResultWin(c Color) Result {\n\tif c == White {\n\t\treturn WhiteWin\n\t} else if c == Black {\n\t\treturn BlackWin\n\t}\n\treturn Draw\n}", "func makeBox(min1, min2, min3, max1, max2, max3 float64, col color.NRGBA) (b box) {\n\tb.min = makeVector(min1, min2, min3)\n\tb.max = makeVector(max1, max2, max3)\n\tdiff := b.max.sub(b.min)\n\tdiff = diff.mul(.5)\n\tb.center = b.min.add(diff)\n\tb.col = col\n\treturn b\n}", "func (eps *EPS) Bounds() (box image.Rectangle) {\n\t// TODO exploit the z-curve to do better and/or cache/pre-compute\n\tit := eps.Iter()\n\tfor it.Next() {\n\t\tif i := it.ID() - 1; eps.ix.flg[i]&epsDef != 0 {\n\t\t\tbox.Min = eps.pt[i]\n\t\t\tbox.Max = box.Min.Add(image.Pt(1, 1))\n\t\t\tbreak\n\t\t}\n\t}\n\tfor it.Next() {\n\t\tif i := it.ID() - 1; eps.ix.flg[i]&epsDef != 0 {\n\t\t\tbox = rectangle.Capture(box, eps.pt[i])\n\t\t}\n\t}\n\treturn box\n}", "func interactiveSolution(testCases, numberOfElem, queryThreshold int) {\n\n}", "func GuiGrid(bounds Rectangle, spacing float32, subdivs int) Vector2 {\n\tcbounds := *bounds.cptr()\n\tres := C.GuiGrid(cbounds, C.float(spacing), C.int(int32(subdivs)))\n\treturn newVector2FromPointer(unsafe.Pointer(&res))\n}", "func ViewBoundScale(value float64) *SimpleElement { return newSEFloat(\"viewBoundScale\", value) }", "func (w *Window) Set(v *geom.Vec2, r, g, b byte) {\n\tif v[0] < 0 || v[0] > w.width || v[1] < 0 || v[1] > w.height {\n\t\treturn\n\t}\n\ti := v[1]*3*w.width + v[0]*3\n\tw.tex[i] = r\n\tw.tex[i+1] = g\n\tw.tex[i+2] = b\n}" ]
[ "0.67170966", "0.6665238", "0.65972096", "0.65350837", "0.6280728", "0.62801445", "0.62343717", "0.6188699", "0.6188699", "0.61327016", "0.6132442", "0.5633547", "0.55728525", "0.54311025", "0.52861816", "0.5276475", "0.4986367", "0.4984276", "0.48591787", "0.4853017", "0.48253027", "0.4814853", "0.48099047", "0.4777119", "0.4715493", "0.4712764", "0.46982643", "0.4651788", "0.46073276", "0.46023867", "0.456637", "0.45535082", "0.4536046", "0.45347458", "0.45127288", "0.44842854", "0.44631863", "0.44499505", "0.4435506", "0.4378449", "0.43744275", "0.43714467", "0.4345782", "0.43223947", "0.43136168", "0.4303333", "0.42990217", "0.42881742", "0.42402822", "0.423714", "0.4204331", "0.41756123", "0.41688597", "0.41569272", "0.41561556", "0.4155099", "0.41135627", "0.4111517", "0.41110715", "0.41003302", "0.40983537", "0.40978467", "0.4087746", "0.4081477", "0.40809417", "0.40807477", "0.40761712", "0.40737784", "0.40610018", "0.4059487", "0.40576273", "0.40566626", "0.40537333", "0.4045989", "0.40323728", "0.4026438", "0.40121236", "0.39974856", "0.39942327", "0.3990773", "0.3990615", "0.3983688", "0.3982208", "0.39809644", "0.39802292", "0.3973368", "0.39626098", "0.39519727", "0.39376563", "0.3921659", "0.39216402", "0.39059827", "0.39046293", "0.39035687", "0.3901042", "0.38950315", "0.38948253", "0.38940004", "0.38939333" ]
0.5072679
17
define an array of secondary colors
func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowSecondaryColorPointer(gpSecondaryColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func GenColor(intr int) [][]uint8 {\n\toutput := [][]uint8{}\n\tfor i := 0; i <= 255; i += intr {\n\t\tfor j := 0; j <= 255; j += intr {\n\t\t\tfor k := 0; k <= 255; k += intr {\n\t\t\t\ta := []uint8{uint8(i), uint8(j), uint8(k)}\n\t\t\t\toutput = append(output, a)\n\n\t\t\t}\n\t\t}\n\t}\n\treturn output\n\n}", "func (s *Service) setColorPairs() {\n\tswitch s.primaryColor {\n\tcase \"green\":\n\t\tgc.InitPair(1, gc.C_GREEN, gc.C_BLACK)\n\tcase \"cyan\", \"blue\":\n\t\tgc.InitPair(1, gc.C_CYAN, gc.C_BLACK)\n\tcase \"magenta\", \"pink\", \"purple\":\n\t\tgc.InitPair(1, gc.C_MAGENTA, gc.C_BLACK)\n\tcase \"white\":\n\t\tgc.InitPair(1, gc.C_WHITE, gc.C_BLACK)\n\tcase \"red\":\n\t\tgc.InitPair(1, gc.C_RED, gc.C_BLACK)\n\tcase \"yellow\", \"orange\":\n\t\tgc.InitPair(1, gc.C_YELLOW, gc.C_BLACK)\n\tdefault:\n\t\tgc.InitPair(1, gc.C_WHITE, gc.C_BLACK)\n\t}\n\n\tgc.InitPair(2, gc.C_BLACK, gc.C_BLACK)\n\tgc.InitPair(3, gc.C_BLACK, gc.C_GREEN)\n\tgc.InitPair(4, gc.C_BLACK, gc.C_CYAN)\n\tgc.InitPair(5, gc.C_WHITE, gc.C_BLUE)\n\tgc.InitPair(6, gc.C_BLACK, -1)\n}", "func solarizedColors() *Palette {\n\tsize := 9\n\tp := Palette{\n\t\tcolors: make([]Style, size),\n\t\tsize: size,\n\t}\n\tnums := [9]int{1, 2, 3, 4, 5, 6, 7, 9, 13}\n\tfor x := 0; x < 9; x++ {\n\t\tp.colors[x] = Color256(nums[x])\n\t}\n\treturn &p\n}", "func sortColors(nums []int) {\n\tidx0, idx1, idx2 := -1, -1, -1\n\tfor i := range nums {\n\t\tswitch nums[i] {\n\t\tcase 0:\n\t\t\tnums[idx0+1] = 0\n\t\t\tif idx1 != idx0 {\n\t\t\t\tnums[idx1+1] = 1\n\t\t\t}\n\t\t\tif idx2 != idx1 {\n\t\t\t\tnums[idx2+1] = 2\n\t\t\t}\n\t\t\tidx0++\n\t\t\tidx1++\n\t\t\tidx2++\n\n\t\tcase 1:\n\t\t\tnums[idx1+1] = 1\n\t\t\tif idx2 != idx1 {\n\t\t\t\tnums[idx2+1] = 2\n\t\t\t}\n\t\t\tidx1++\n\t\t\tidx2++\n\n\t\tcase 2: // maybe can replace idx2 with i\n\t\t\tnums[idx2+1] = 2\n\t\t\tidx2++\n\t\t}\n\t}\n\n}", "func colorPair(c color.Color) (hi, lo color.Color) {\n\tr, g, b, a := c.RGBA()\n\tr >>= 8\n\tg >>= 8\n\tb >>= 8\n\ta >>= 8\n\tmaxd := uint32(40)\n\tif r < maxd {\n\t\tmaxd = r\n\t}\n\tif g < maxd {\n\t\tmaxd = g\n\t}\n\tif b < maxd {\n\t\tmaxd = b\n\t}\n\tif r > 128 && (255-r) < maxd {\n\t\tmaxd = (255 - r)\n\t}\n\tif g > 128 && (255-g) < maxd {\n\t\tmaxd = (255 - g)\n\t}\n\tif b > 128 && (255-b) < maxd {\n\t\tmaxd = (255 - b)\n\t}\n\thi = color.RGBA{\n\t\tR: uint8(r + maxd),\n\t\tG: uint8(g + maxd),\n\t\tB: uint8(b + maxd),\n\t\tA: uint8(a),\n\t}\n\tlo = color.RGBA{\n\t\tR: uint8(r - maxd),\n\t\tG: uint8(g - maxd),\n\t\tB: uint8(b - maxd),\n\t\tA: uint8(a),\n\t}\n\treturn hi, lo\n}", "func Colors() []string {\n\treturn []string{\"black\", \"brown\", \"red\", \"orange\", \"yellow\", \"green\", \"blue\", \"violet\", \"grey\", \"white\"}\n}", "func makeColorLookup(vals []int, length int) []int {\n\tres := make([]int, length)\n\n\tvi := 0\n\tfor i := 0; i < len(res); i++ {\n\t\tif vi+1 < len(vals) {\n\t\t\tif i <= (vals[vi]+vals[vi+1])/2 {\n\t\t\t\tres[i] = vi\n\t\t\t} else {\n\t\t\t\tvi++\n\t\t\t\tres[i] = vi\n\t\t\t}\n\t\t} else if vi < len(vals) {\n\t\t\t// only last vi is valid\n\t\t\tres[i] = vi\n\t\t}\n\t}\n\treturn res\n}", "func Color(foreColor, backColor, mode gb.UINT8) {}", "func sortColors(nums []int) {\n\tred, blue := 0, len(nums)-1\n\tfor i := 0; i <= blue; i++ {\n\t\tif nums[i] == 0 {\n\t\t\tnums[red], nums[i] = nums[i], nums[red]\n\t\t\tred += 1\n\t\t\tcontinue\n\t\t}\n\t\tif nums[i] == 2 {\n\t\t\tnums[blue], nums[i] = nums[i], nums[blue]\n\t\t\tblue -= 1\n\t\t\ti -= 1\n\t\t}\n\t}\n}", "func generatePalette(c0, c1 float64) [8]float64 {\n\n\t//Get signed float normalized palette (0 to 1)\n\tpal := [8]float64{}\n\tpal[0], pal[1] = c0, c1\n\tif c0 > c1 {\n\t\tpal[2] = (6*c0 + 1*c1) / 7\n\t\tpal[3] = (5*c0 + 2*c1) / 7\n\t\tpal[4] = (4*c0 + 3*c1) / 7\n\t\tpal[5] = (3*c0 + 4*c1) / 7\n\t\tpal[6] = (2*c0 + 5*c1) / 7\n\t\tpal[7] = (1*c0 + 6*c1) / 7\n\t} else {\n\t\tpal[2] = (4*c0 + 1*c1) / 5\n\t\tpal[3] = (3*c0 + 2*c1) / 5\n\t\tpal[4] = (2*c0 + 3*c1) / 5\n\t\tpal[5] = (1*c0 + 4*c1) / 5\n\t\tpal[6] = 0\n\t\tpal[7] = 1\n\t}\n\treturn pal\n}", "func sortColors(nums []int) {\n\tfor l, i, r := 0, 0, len(nums)-1; i <= r; {\n\t\tswitch nums[i] {\n\t\tcase 0:\n\t\t\tnums[i], nums[l] = nums[l], nums[i]\n\t\t\tl++\n\t\t\ti++\n\t\tcase 1:\n\t\t\ti++\n\t\tcase 2:\n\t\t\tnums[i], nums[r] = nums[r], nums[i]\n\t\t\tr--\n\t\t}\n\t}\n}", "func sortColors(nums []int) {\n\tzero := 0\n\tone := 0\n\ttwo := 0\n\tfor i := 0; i < len(nums); i++ {\n\t\tif nums[i] == 0 {\n\t\t\tzero++\n\t\t} else if nums[i] == 1 {\n\t\t\tone++\n\t\t} else {\n\t\t\ttwo++\n\t\t}\n\t}\n\tfor i := 0; i < len(nums); i++ {\n\t\tif zero > 0 {\n\t\t\tnums[i] = 0\n\t\t\tzero--\n\t\t} else if one > 0 {\n\t\t\tnums[i] = 1\n\t\t\tone--\n\t\t} else {\n\t\t\tnums[i] = 2\n\t\t}\n\t}\n}", "func HiBlack(format string, a ...interface{}) { colorPrint(FgHiBlack, format, a...) }", "func HiRed(format string, a ...interface{}) { colorPrint(FgHiRed, format, a...) }", "func GeneratePalette(numberOfColors int) ([]color.RGBA, error) {\n if numberOfColors <= 0 {\n return nil, errors.New(nonPositiveNumber)\n }\n rand.Seed(time.Now().UnixNano())\n nodesPerSide := findEdge(numberOfColors)\n skipThreshold := math.Ceil(float64(nodesPerSide)/6)\n nodeSize := 255/(nodesPerSide - 1)\n randomColors := rand.Perm(nodesPerSide*nodesPerSide*nodesPerSide)\n colors := make([]color.RGBA, numberOfColors)\n j := 0\n for i:=0;i<numberOfColors;i++ {\n var x, y, z int\n for ; ; j++ {\n x, y, z = coordinatesFromIndex(randomColors[j], nodesPerSide)\n //Avoid colors among the diagonal of the cube, as they are low contrast\n if math.Abs(float64(x - y)) >= skipThreshold || math.Abs(float64(y - z)) >= skipThreshold || math.Abs(float64(x - z)) >= skipThreshold {\n j++\n break\n }\n }\n x, y, z = x*nodeSize, y*nodeSize, z*nodeSize\n x, y, z = rotateColorSpace(x, y, z)\n colors[i] = color.RGBA{uint8(x), uint8(y), uint8(z), 255}\n }\n return colors, nil\n}", "func hackerColors() *Palette {\n\tsize := 1\n\tp := Palette{\n\t\tcolors: make([]Style, size),\n\t\tsize: size,\n\t}\n\tp.colors[0] = Color256(82)\n\treturn &p\n}", "func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {\n C.glowSecondaryColorPointer(gpSecondaryColorPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)\n}", "func (gw2 *GW2Api) ColorIds(lang string, ids ...int) (colors []Color, err error) {\n\tver := \"v2\"\n\ttag := \"colors\"\n\tparams := url.Values{}\n\tif lang != \"\" {\n\t\tparams.Add(\"lang\", lang)\n\t}\n\tparams.Add(\"ids\", commaList(stringSlice(ids)))\n\terr = gw2.fetchEndpoint(ver, tag, params, &colors)\n\treturn\n}", "func (pb *Pbar) ToggleColor(arg interface{}) {\n\tswitch reflect.TypeOf(arg).Kind() {\n\tcase reflect.Slice:\n\t\tcol := reflect.ValueOf(arg)\n\t\tl := col.Len()\n\n\t\tif l < 0 || l > 4 {\n\t\t\tfmt.Println(\"Error: Must provide a number of colors between 0 - 4.\\nSwitching to b/w...\")\n\t\t\tpb.isColor = false\n\t\t\treturn\n\t\t}\n\n\t\tfor i := 0; i < col.Len(); i++ {\n\t\t\tcolStr := col.Index(i).String()\n\t\t\tif _, ok := colors[colStr]; !ok {\n\t\t\t\tfmt.Printf(\"'%s' is not a valid color. Switching to b/w...\\n\\n\", colStr)\n\t\t\t\tpb.isColor = false\n\t\t\t\treturn\n\t\t\t}\n\t\t}\n\n\t\tif l == 4 {\n\t\t\tpb.LOW = colors[(col.Index(0)).String()]\n\t\t\tpb.MEDIUM = colors[(col.Index(1)).String()]\n\t\t\tpb.HIGH = colors[(col.Index(2)).String()]\n\t\t\tpb.FULL = colors[(col.Index(3)).String()]\n\t\t} else if l == 3 {\n\t\t\tpb.LOW = colors[(col.Index(0)).String()]\n\t\t\tpb.MEDIUM = colors[(col.Index(1)).String()]\n\t\t\tpb.HIGH = colors[(col.Index(2)).String()]\n\t\t\tpb.FULL = colors[(col.Index(2)).String()]\n\t\t} else if l == 2 {\n\t\t\tpb.LOW = colors[(col.Index(0)).String()]\n\t\t\tpb.MEDIUM = colors[(col.Index(0)).String()]\n\t\t\tpb.HIGH = colors[(col.Index(1)).String()]\n\t\t\tpb.FULL = colors[(col.Index(1)).String()]\n\t\t} else if l == 1 {\n\t\t\tpb.LOW = colors[(col.Index(0)).String()]\n\t\t\tpb.MEDIUM = colors[(col.Index(0)).String()]\n\t\t\tpb.HIGH = colors[(col.Index(0)).String()]\n\t\t\tpb.FULL = colors[(col.Index(0)).String()]\n\t\t} else {\n\t\t\tpb.isColor = false\n\t\t\treturn\n\t\t}\n\t\tpb.isColor = true\n\tcase reflect.String:\n\t\tcol := reflect.ValueOf(arg)\n\t\tif _, ok := colors[col.String()]; ok {\n\t\t\tpb.LOW = colors[col.String()]\n\t\t\tpb.MEDIUM = colors[col.String()]\n\t\t\tpb.HIGH = colors[col.String()]\n\t\t\tpb.FULL = colors[col.String()]\n\t\t\tpb.isColor = true\n\t\t}\n\t}\n}", "func EnabledColors(red, green, blue, yellow bool) []Color {\n\tr := []Color{}\n\tif red {\n\t\tfor _, red := range RedishColors {\n\t\t\tr = append(r, Color(red))\n\t\t}\n\t}\n\tif green {\n\t\tfor _, green := range GreenishColors {\n\t\t\tr = append(r, Color(green))\n\t\t}\n\t}\n\tif blue {\n\t\tfor _, blue := range BluishColors {\n\t\t\tr = append(r, Color(blue))\n\t\t}\n\t}\n\tif yellow {\n\t\tfor _, yellow := range YellowishColors {\n\t\t\tr = append(r, Color(yellow))\n\t\t}\n\t}\n\treturn r\n}", "func (o GoogleCloudRetailV2alphaColorInfoOutput) Colors() pulumi.StringArrayOutput {\n\treturn o.ApplyT(func(v GoogleCloudRetailV2alphaColorInfo) []string { return v.Colors }).(pulumi.StringArrayOutput)\n}", "func colorClique(clique []graph.Node) map[int64]int {\n\tcolors := make(map[int64]int, len(clique))\n\tfor c, u := range clique {\n\t\tcolors[u.ID()] = c\n\t}\n\treturn colors\n}", "func SecondaryColorPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {\n\tsyscall.Syscall6(gpSecondaryColorPointer, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0)\n}", "func (gw2 *GW2Api) Colors() (res []int, err error) {\n\tver := \"v2\"\n\ttag := \"colors\"\n\terr = gw2.fetchEndpoint(ver, tag, nil, &res)\n\treturn\n}", "func Red(format string, a ...interface{}) { colorPrint(FgRed, format, a...) }", "func HiBlue(format string, a ...interface{}) { colorPrint(FgHiBlue, format, a...) }", "func (s Sprite) Colors() []byte {\n\tcs := make([]byte, spriteWidth*spriteWidth)\n\tfor i := uint(0); i < spriteWidth; i++ {\n\t\tc1 := s[i]\n\t\tc2 := s[i+spriteWidth]\n\t\tfor j := uint(0); j < spriteWidth; j++ {\n\t\t\tv := (c1 >> j & 1) + (c2>>j)&1<<1\n\t\t\tx := spriteWidth - j - 1\n\t\t\ty := i * spriteWidth\n\t\t\tcs[x+y] = v\n\t\t}\n\t}\n\treturn cs\n}", "func Num2DiaCol(pinyinWithNumbers string, colors []string, separator string) string {\n pinyinWithNumbers = strings.Replace(pinyinWithNumbers, \"v\", \"ü\", -1)\n pinyinWithNumbers = strings.Replace(pinyinWithNumbers, \"V\", \"Ü\", -1)\n\n splitString := splitNumbersString(pinyinWithNumbers)\n\n s := \"\"\n\n for i, w := range splitString {\n t := addDiacritic(w)\n if colors != nil {\n if w.tone != -1 {\n t = addHTMLColors(t, colors[w.tone])\n }\n }\n s += t\n if i < len(splitString)-1 {\n s += separator\n }\n }\n return s\n}", "func permuteColors(nr, ng, nb uint8) []color.Model {\n\tvar colorModels []color.Model\n\tfor _, r := range iterate(nr) {\n\t\tfor _, g := range iterate(ng) {\n\t\t\tfor _, b := range iterate(nb) {\n\t\t\t\tcolorModels = append(colorModels, clrlib.Scaled{R: r, G: g, B: b})\n\t\t\t}\n\t\t}\n\t}\n\treturn colorModels\n}", "func Yellow(format string, a ...interface{}) { colorPrint(FgYellow, format, a...) }", "func YellowString(format string, a ...interface{}) string { return colorString(format, FgYellow, a...) }", "func ColorSubTable(target uint32, start int32, count int32, format uint32, xtype uint32, data unsafe.Pointer) {\n C.glowColorSubTable(gpColorSubTable, (C.GLenum)(target), (C.GLsizei)(start), (C.GLsizei)(count), (C.GLenum)(format), (C.GLenum)(xtype), data)\n}", "func Convert(c []float64) ([]float64, error) {\n\tif len(c) != 3 {\n\t\treturn nil, fmt.Errorf(\"color dimension=[%d] error\", len(c))\n\t}\n\tc[0], c[1], c[2] = colorful.Color{R: c[0], G: c[1], B: c[2]}.Hsl()\n\treturn c, nil\n}", "func HiRedString(format string, a ...interface{}) string { return colorString(format, FgHiRed, a...) }", "func Black(format string, a ...interface{}) { colorPrint(FgBlack, format, a...) }", "func Blue(format string, a ...interface{}) { colorPrint(FgBlue, format, a...) }", "func dotColor(score float64, isBackground bool) string {\n\t// A float between 0.0 and 1.0, indicating the extent to which\n\t// colors should be shifted away from grey (to make positive and\n\t// negative values easier to distinguish, and to make more use of\n\t// the color range.)\n\tconst shift = 0.7\n\n\t// Saturation and value (in hsv colorspace) for background colors.\n\tconst bgSaturation = 0.1\n\tconst bgValue = 0.93\n\n\t// Saturation and value (in hsv colorspace) for foreground colors.\n\tconst fgSaturation = 1.0\n\tconst fgValue = 0.7\n\n\t// Choose saturation and value based on isBackground.\n\tvar saturation float64\n\tvar value float64\n\tif isBackground {\n\t\tsaturation = bgSaturation\n\t\tvalue = bgValue\n\t} else {\n\t\tsaturation = fgSaturation\n\t\tvalue = fgValue\n\t}\n\n\t// Limit the score values to the range [-1.0, 1.0].\n\tscore = math.Max(-1.0, math.Min(1.0, score))\n\n\t// Reduce saturation near score=0 (so it is colored grey, rather than yellow).\n\tif math.Abs(score) < 0.2 {\n\t\tsaturation *= math.Abs(score) / 0.2\n\t}\n\n\t// Apply 'shift' to move scores away from 0.0 (grey).\n\tif score > 0.0 {\n\t\tscore = math.Pow(score, (1.0 - shift))\n\t}\n\tif score < 0.0 {\n\t\tscore = -math.Pow(-score, (1.0 - shift))\n\t}\n\n\tvar r, g, b float64 // red, green, blue\n\tif score < 0.0 {\n\t\tg = value\n\t\tr = value * (1 + saturation*score)\n\t} else {\n\t\tr = value\n\t\tg = value * (1 - saturation*score)\n\t}\n\tb = value * (1 - saturation)\n\treturn fmt.Sprintf(\"#%02x%02x%02x\", uint8(r*255.0), uint8(g*255.0), uint8(b*255.0))\n}", "func ColorSubTable(target uint32, start int32, count int32, format uint32, xtype uint32, data unsafe.Pointer) {\n\tC.glowColorSubTable(gpColorSubTable, (C.GLenum)(target), (C.GLsizei)(start), (C.GLsizei)(count), (C.GLenum)(format), (C.GLenum)(xtype), data)\n}", "func HiYellow(format string, a ...interface{}) { colorPrint(FgHiYellow, format, a...) }", "func getColorSorted(c []Color) []Color {\n\t// Sorts the colors by hue Ascending\n\tsort.Slice(c, func(i, j int) bool {\n\t\treturn c[i].Hue > c[j].Hue\n\t})\n\treturn c\n}", "func rotateColorSpace(green_magenta, red_cyan, blue_yellow int) (red, green, blue int) {\n red = (green_magenta + blue_yellow )/2\n green = (red_cyan + blue_yellow )/2\n blue = (green_magenta + red_cyan )/2\n return\n}", "func Colored(c int, b []byte) []byte {\n\treturn concat(ansi[c].Chars, b, ansi[Reset].Chars)\n}", "func colors2code(colors ...Color) string {\n\tif len(colors) == 0 {\n\t\treturn \"\"\n\t}\n\n\tvar codes []string\n\tfor _, c := range colors {\n\t\tcodes = append(codes, c.String())\n\t}\n\n\treturn strings.Join(codes, \";\")\n}", "func Colourize(parts [][]string) [][]string {\n\tvar colourized [][]string\n\n\tfor i, p := range parts {\n\t\tvar rowParts []string\n\n\t\tfor _, rp := range p {\n\t\t\t// In case we deal with the first row we colourize the header parts.\n\t\t\tif i == 0 {\n\t\t\t\trp = color.CyanString(rp)\n\t\t\t}\n\t\t\trowParts = append(rowParts, rp)\n\t\t}\n\n\t\tcolourized = append(colourized, rowParts)\n\t}\n\n\treturn colourized\n}", "func BlueString(format string, a ...interface{}) string { return colorString(format, FgBlue, a...) }", "func GenerateColormap(colors []models.ColorModel) {\n\tlogger := log.ColoredLogger()\n\tdateStr := strings.ReplaceAll(time.Now().Format(time.UnixDate), \":\", \"-\")\n\tfilepath := fmt.Sprintf(\"lib/assets/images/colormap_%s.png\", dateStr)\n\t// alright, this is going to be a very long terminal command. Hopefully there aren't limits.\n\tqueryStr := fmt.Sprintf(\"convert -size %dx1 xc:white \", len(colors))\n\tfor i, c := range colors {\n\t\tqueryStr += fmt.Sprintf(\"-fill '%s' -draw 'point %d,0' \", c.Hex, i)\n\t}\n\tqueryStr += filepath\n\n\tcmd := exec.Command(queryStr)\n\tcmd.Stdout = os.Stdout\n\tcmd.Stderr = os.Stderr\n\tlogger.Error(\"error\", zap.Error(cmd.Run()))\n}", "func getColorIndex(temp float64) int {\n\tif temp < *minTemp {\n\t\treturn 0\n\t}\n\tif temp > *maxTemp {\n\t\treturn len(colors) - 1\n\t}\n\treturn int((temp - *minTemp) * float64(len(colors)-1) / (*maxTemp - *minTemp))\n}", "func (o GoogleCloudRetailV2alphaColorInfoResponseOutput) Colors() pulumi.StringArrayOutput {\n\treturn o.ApplyT(func(v GoogleCloudRetailV2alphaColorInfoResponse) []string { return v.Colors }).(pulumi.StringArrayOutput)\n}", "func (o GoogleCloudRetailV2alphaColorInfoPtrOutput) Colors() pulumi.StringArrayOutput {\n\treturn o.ApplyT(func(v *GoogleCloudRetailV2alphaColorInfo) []string {\n\t\tif v == nil {\n\t\t\treturn nil\n\t\t}\n\t\treturn v.Colors\n\t}).(pulumi.StringArrayOutput)\n}", "func COLORSn(n uint) Component {\n\t//aiComponent_COLORSn(n) (1u << (n+20u))\n\treturn Component(1 << (n + 20))\n}", "func main() {\n\tvar colors [3]string // items have to be of the same type\n\tcolors[0] = \"Red\" // no ':' as the type is already inferred\n\tcolors[1] = \"Green\"\n\tcolors[2] = \"Blue\"\n\tfmt.Println(colors)\n\tfmt.Println(colors[1])\n\n\tvar numbers = [5]int{1,2,3,4,5}\n\tfmt.Println(numbers)\n\tfmt.Println(\"numbers length is:\", len(numbers))\n}", "func GetColors() map[int]string {\n\treturn colors\n}", "func appendHLColor(hl []byte, n int, hlType byte) []byte {\n\treturn append(hl, bytes.Repeat([]byte{hlType}, n)...)\n}", "func LerpColors(c0, c1 color.Color, t float64) color.Color {\n\tswitch {\n\tcase t <= 0:\n\t\treturn c0\n\tcase t >= 1:\n\t\treturn c1\n\t}\n\n\tr0, g0, b0, a0 := c0.RGBA()\n\tr1, g1, b1, a1 := c1.RGBA()\n\n\tfr0, fg0, fb0, fa0 := float64(r0), float64(g0), float64(b0), float64(a0)\n\tfr1, fg1, fb1, fa1 := float64(r1), float64(g1), float64(b1), float64(a1)\n\n\treturn color.RGBA64{\n\t\tuint16(Clamp(fr0+(fr1-fr0)*t, 0, 0xffff)),\n\t\tuint16(Clamp(fg0+(fg1-fg0)*t, 0, 0xffff)),\n\t\tuint16(Clamp(fb0+(fb1-fb0)*t, 0, 0xffff)),\n\t\tuint16(Clamp(fa0+(fa1-fa0)*t, 0, 0xffff)),\n\t}\n}", "func New(color string) *ml.Color {\n\tcolor = Normalize(color)\n\n\t//check if it's indexed color\n\tfor i, c := range indexed {\n\t\tif color == c {\n\t\t\treturn &ml.Color{Indexed: &i}\n\t\t}\n\t}\n\n\treturn &ml.Color{RGB: color}\n}", "func formatToCsv(file string, colors []Hexcode) [4]string {\n\tvar data [4]string\n\tdata[0] = file\n\tfor k, v := range colors {\n\t\tdata[k+1] = v.Key\n\t}\n\treturn data\n}", "func getColors(w http.ResponseWriter) {\n\t// creates a new slice of colors\n\tvar colors []Color\n\n\t// runs a query to pull data from the database\n\trows, err := db.Query(`SELECT color, r, g, b, a, hex, creatorId, creatorHash FROM colors ORDER BY g ASC, b ASC, hex;`)\n\t// checks the error\n\thtmlCheck(err, w, fmt.Sprint(\"There was an error \", err))\n\t// create variables to hold color properties\n\tvar name, r, g, b, a, hex, cID, cH string\n\t// for each color\n\tfor rows.Next() {\n\t\t// fill in the variables in given order\n\t\terr = rows.Scan(&name, &r, &g, &b, &a, &hex, &cID, &cH)\n\t\t// checks the error\n\t\thtmlCheck(err, w, fmt.Sprint(\"There was an error \", err))\n\t\t// creates a color with the rows details\n\t\tc := Color{\n\t\t\tname,\n\t\t\tr,\n\t\t\tg,\n\t\t\tb,\n\t\t\ta,\n\t\t\thex,\n\t\t\t0.,\n\t\t\tcID,\n\t\t\tcH,\n\t\t}\n\t\t// calculate the hue and add it to the color\n\t\tc.Hue = calcHue(c)\n\t\t// if the hue is not returned set it to zero\n\t\tif math.IsNaN(c.Hue) {\n\t\t\tc.Hue = 0.\n\t\t}\n\t\t// add the new color to the colors slice\n\t\tcolors = append(colors, c)\n\n\t}\n\t// encodes the colors array to json\n\terr = json.NewEncoder(w).Encode(getColorSorted(colors))\n\t// checks the error\n\thtmlCheck(err, w, fmt.Sprint(\"There was an error \", err))\n}", "func Rainbow(colors int, start, end Hue, sat, val, alpha float64) Palette {\n\tp := make(palette, colors)\n\thd := float64(end-start) / float64(colors-1)\n\tc := HSVA{V: val, S: sat, A: alpha}\n\tfor i := range p {\n\t\tc.H = float64(start) + float64(i)*hd\n\t\tp[i] = color.NRGBAModel.Convert(c)\n\t}\n\n\treturn p\n}", "func RandColor(dst inter.Adder, n, m, k int) {\n\tg := RandGraph(n, m)\n\tvar mkVar = func(n, c int) z.Var {\n\t\treturn z.Var(n*c + c + 1)\n\t}\n\tfor i := range g {\n\t\tfor j := 0; j < k; j++ {\n\t\t\tm := mkVar(i, j).Pos()\n\t\t\tdst.Add(m)\n\t\t}\n\t\tdst.Add(0)\n\t}\n\tfor a, es := range g {\n\t\tfor _, b := range es {\n\t\t\tif b >= a {\n\t\t\t\tcontinue\n\t\t\t}\n\t\t\tfor c := 0; c < k; c++ {\n\t\t\t\ta := mkVar(a, c).Neg()\n\t\t\t\tb := mkVar(b, c).Neg()\n\t\t\t\tdst.Add(a)\n\t\t\t\tdst.Add(b)\n\t\t\t}\n\t\t\tdst.Add(0)\n\t\t}\n\t}\n}", "func RedString(format string, a ...interface{}) string { return colorString(format, FgRed, a...) }", "func isGraphColouredProperly2(graph [][]bool, colour []int, V int) bool {\n\tfor i := 0; i < V; i++ {\n\t\tfor j := i + 1; j < V; j++ {\n\t\t\tif graph[i][j] && colour[j] == colour[i] {\n\t\t\t\treturn false\n\t\t\t}\n\t\t}\n\t}\n\treturn true\n}", "func Cyan(format string, a ...interface{}) { colorPrint(FgCyan, format, a...) }", "func fillMaxRGBDiffs(color1, color2 color.Color, maxRGBDiffs []int) {\n\tr1, g1, b1, _ := color1.RGBA()\n\tr2, g2, b2, _ := color2.RGBA()\n\trDiff := util.AbsInt(int(r1>>8) - int(r2>>8))\n\tgDiff := util.AbsInt(int(g1>>8) - int(g2>>8))\n\tbDiff := util.AbsInt(int(b1>>8) - int(b2>>8))\n\tmaxRGBDiffs[0] = util.MaxInt(maxRGBDiffs[0], rDiff)\n\tmaxRGBDiffs[1] = util.MaxInt(maxRGBDiffs[1], gDiff)\n\tmaxRGBDiffs[2] = util.MaxInt(maxRGBDiffs[2], bDiff)\n}", "func main() {\n\tvar nums []int\n\tpp.Println(\"=========================================\")\n\tnums = []int{2, 0, 2, 1, 1, 0}\n\tsortColors(nums)\n\tfmt.Println(nums)\n\tfmt.Println([]int{0, 0, 1, 1, 2, 2})\n\tpp.Println(\"=========================================\")\n\tnums = []int{2, 0, 1}\n\tsortColors(nums)\n\tfmt.Println(nums)\n\tfmt.Println([]int{0, 1, 2})\n\tpp.Println(\"=========================================\")\n\tnums = []int{2, 1, 0, 1, 2}\n\tsortColors(nums)\n\tfmt.Println(nums)\n\tfmt.Println([]int{0, 1, 1, 2, 2})\n\tpp.Println(\"=========================================\")\n}", "func Default(s float64) *Palette {\n\tvar p Palette\n\n\tfor x := 0; x < 256; x++ {\n\t\tr := (128.0 + 128*math.Sin(math.Pi*float64(x)/16.0)) / 256.0\n\t\tg := (128.0 + 128*math.Sin(math.Pi*float64(x)/128.0)) / 256.0\n\t\tb := (8.0) / 256.0\n\n\t\tp[x] = colorful.Color{r, g, b}\n\t}\n\n\treturn &p\n}", "func Red(v ...interface{}) string {\n\treturn fmt.Sprintf(\"%c[1;0;31m%s%c[0m\", 0x1B, v, 0x1B)\n}", "func ShowColors() {\n\tfmt.Printf(\"%#v\\n\", colors)\n}", "func GetHueColors(nbColors int, imgData []byte) (colors []CIExyY, params string, err error) {\n\t// Decode data as image\n\timg, _, err := image.Decode(bytes.NewBuffer(imgData))\n\tif err != nil {\n\t\terr = fmt.Errorf(\"can't decode data as image: %v\", err)\n\t\treturn\n\t}\n\t// Create each set\n\tvar RGBcolors []prominentcolor.ColorItem\n\tpossibilities := make(ColorSets, len(prominentcolorsParams))\n\tfor index, param := range prominentcolorsParams {\n\t\t// Extract main colors with current params\n\t\tRGBcolors, err = prominentcolor.KmeansWithAll(nbColors, img, param,\n\t\t\tprominentcolor.DefaultSize, prominentcolor.GetDefaultMasks())\n\t\tif err != nil {\n\t\t\terr = fmt.Errorf(\"prominent colors extraction failed with params '%s': %v\", genPColorParamsString(param), err)\n\t\t\treturn\n\t\t}\n\t\t// Add them to the list\n\t\tpossibilities[index] = NewColorSet(RGBcolors, param)\n\t}\n\t// Get the set with the most differents colors\n\tsort.Sort(sort.Reverse(possibilities))\n\t// Build the answer\n\tparams = possibilities[0].GetPColorParamsString()\n\tcolors = make([]CIExyY, nbColors)\n\tfor index, color := range possibilities[0].GetColorfullSet() {\n\t\tcolors[index].X, colors[index].Y, colors[index].Luminance = color.Xyy()\n\t}\n\treturn\n}", "func (sd *saturationDegree) reset(colors map[int64]int) {\n\tsd.colors = colors\n\tfor i := range sd.nodes {\n\t\tsd.adjColors[i] = make(set.Ints)\n\t}\n\tfor uid, c := range colors {\n\t\tto := sd.g.From(uid)\n\t\tfor to.Next() {\n\t\t\tsd.adjColors[sd.indexOf[to.Node().ID()]].Add(c)\n\t\t}\n\t}\n}", "func colorStr(value uint16) (key string) {\n\tfor k, v := range colorLookUp {\n\t\tif v == value {\n\t\t\tkey = k\n\t\t\treturn\n\t\t}\n\t}\n\treturn\n}", "func Heat(colors int, alpha float64) Palette {\n\tp := make(palette, colors)\n\tj := colors / 4\n\ti := colors - j\n\n\thd := float64(Yellow-Red) / float64(i-1)\n\tc := HSVA{V: 1, S: 1, A: alpha}\n\tfor k := range p[:i] {\n\t\tc.H = float64(Red) + float64(k)*hd\n\t\tp[k] = color.NRGBAModel.Convert(c)\n\t}\n\tif j == 0 {\n\t\treturn p\n\t}\n\n\tc.H = float64(Yellow)\n\tstart, end := 1-1/(2*float64(j)), 1/(2*float64(j))\n\tc.S = start\n\tsd := (end - start) / float64(j-1)\n\tfor k := range p[i:] {\n\t\tc.S = start + float64(k)*sd\n\t\tp[k+i] = color.NRGBAModel.Convert(c)\n\t}\n\n\treturn p\n}", "func Green(format string, a ...interface{}) { colorPrint(FgGreen, format, a...) }", "func HiWhite(format string, a ...interface{}) { colorPrint(FgHiWhite, format, a...) }", "func (p Palette) Palette() [256]color.Color {\n\tinv := false\n\tif len(p) > 0 && p[0] == '-' {\n\t\tinv = true\n\t\tp = p[1:]\n\t}\n\tif f, ok := palettes[p]; !ok {\n\t\treturn grey()\n\t} else {\n\t\tpal := f()\n\t\tif inv {\n\t\t\tvar invpal [256]color.Color\n\t\t\tfor i := 0; i < 256; i++ {\n\t\t\t\tinvpal[i] = pal[255-i]\n\t\t\t}\n\t\t\treturn invpal\n\t\t} else {\n\t\t\treturn pal\n\t\t}\n\t}\n}", "func triangleColors(id int, key string, colors []color.RGBA, lines int) (tColors []string) {\n\n\tfor _, t := range triangles[id] {\n\t\tx := t.x\n\t\ty := t.y\n\t\ttColors = append(tColors, draw.FillFromRGBA(draw.PickColor(key, colors, (x+3*y+lines)%15)))\n\t}\n\treturn\n}", "func (x *ImgSpanner) SpanFgColor(yi, xi0, xi1 int, ma uint32) {\n\ti0 := (yi)*x.stride + (xi0)*4\n\ti1 := i0 + (xi1-xi0)*4\n\t// uses the Porter-Duff composition operator.\n\tcr, cg, cb, ca := x.fgColor.RGBA()\n\tama := ca * ma\n\tif ama == 0xFFFF*0xFFFF { // undercolor is ignored\n\t\trmb := uint8(cr * ma / mp)\n\t\tgmb := uint8(cg * ma / mp)\n\t\tbmb := uint8(cb * ma / mp)\n\t\tamb := uint8(ama / mp)\n\t\tfor i := i0; i < i1; i += 4 {\n\t\t\tx.pix[i+0] = rmb\n\t\t\tx.pix[i+1] = gmb\n\t\t\tx.pix[i+2] = bmb\n\t\t\tx.pix[i+3] = amb\n\t\t}\n\t\treturn\n\t}\n\trma := cr * ma\n\tgma := cg * ma\n\tbma := cb * ma\n\ta := (m - (ama / m)) * pa\n\tfor i := i0; i < i1; i += 4 {\n\t\tx.pix[i+0] = uint8((uint32(x.pix[i+0])*a + rma) / mp)\n\t\tx.pix[i+1] = uint8((uint32(x.pix[i+1])*a + gma) / mp)\n\t\tx.pix[i+2] = uint8((uint32(x.pix[i+2])*a + bma) / mp)\n\t\tx.pix[i+3] = uint8((uint32(x.pix[i+3])*a + ama) / mp)\n\t}\n}", "func Yellow(v ...interface{}) string {\n\treturn fmt.Sprintf(\"%c[1;0;33m%s%c[0m\", 0x1B, v, 0x1B)\n}", "func SliceToHex(colors [5]color.Color, treshold int) uint8 {\n\tresult := uint8(0)\n\tfor index, c := range colors {\n\t\tr, g, b, _ := c.RGBA()\n\t\tlum := 0.299*float64(r) + 0.587*float64(g) + 0.114*float64(b)\n\n\t\tgrayness := uint8(lum / 256) // keep highest 8 bits\n\t\t//\t\tfmt.Printf(\"\\t\\t%10d %10d %v\\n\", int64(lum), grayness, grayness > 0x80)\n\t\tif grayness > uint8(treshold) {\n\t\t\tresult |= (uint8(1) << uint8(index))\n\t\t}\n\t\tif index >= 4 {\n\t\t\tbreak\n\t\t}\n\t}\n\treturn result\n}", "func ColorLib(name string) string {\n\tswitch name {\n\tcase \"black\":\n\t\treturn \"\\033[30m\"\n\tcase \"red\":\n\t\treturn \"\\033[31m\"\n\tcase \"green\":\n\t\treturn \"\\033[32m\"\n\tcase \"yellow\":\n\t\treturn \"\\033[33m\"\n\tcase \"blue\":\n\t\treturn \"\\033[34m\"\n\tcase \"purple\":\n\t\treturn \"\\033[35m\"\n\tcase \"cyan\":\n\t\treturn \"\\033[36m\"\n\tcase \"white\":\n\t\treturn \"\\033[37m\"\n\tcase \"orange\":\n\t\treturn \"\\033[38;2;255;186;0m\"\n\tdefault:\n\t\treturn \"\\033[0m\"\n\t}\n}", "func ColorsStyle(cStyle colorStyle) {\n\tcolorFormating = cStyle\n}", "func makeRamp(colorA, colorB string, steps float64) (s []string) {\n\tcA, _ := colorful.Hex(colorA)\n\tcB, _ := colorful.Hex(colorB)\n\n\tfor i := 0.0; i < steps; i++ {\n\t\tc := cA.BlendLuv(cB, i/steps)\n\t\ts = append(s, colorToHex(c))\n\t}\n\treturn\n}", "func (c Color) Values() []float64 {\n\treturn c\n}", "func CyanString(format string, a ...interface{}) string { return colorString(format, FgCyan, a...) }", "func HiGreen(format string, a ...interface{}) { colorPrint(FgHiGreen, format, a...) }", "func HiMagenta(format string, a ...interface{}) { colorPrint(FgHiMagenta, format, a...) }", "func ccColor(val float32) color.Color {\n\tgradient := []gradientValue{\n\t\t{0.275, colornames.Black},\n\t\t{0.35, colornames.Darkgrey},\n\t\t{0.4, colornames.Gray},\n\t\t{0.5, colornames.Silver},\n\t\t{0.6, colornames.Midnightblue},\n\t\t{0.7, colornames.Darkblue},\n\t\t{0.8, colornames.Blue},\n\t\t{0.91, colornames.Green},\n\t\t{0.92, colornames.Yellowgreen},\n\t\t{0.93, colornames.Olivedrab},\n\t\t{0.94, colornames.Yellow},\n\t\t{0.95, colornames.Gold},\n\t\t{0.96, colornames.Orange},\n\t\t{0.97, colornames.Orangered},\n\t\t{0.98, colornames.Red},\n\t\t{0.99, colornames.Firebrick},\n\t\t{1.0, colornames.Maroon},\n\t\t{1.01, colornames.Darkmagenta},\n\t\t{1.02, colornames.Purple},\n\t\t{1.03, colornames.Mediumvioletred},\n\t\t{1.04, colornames.Palevioletred},\n\t\t{1.045, colornames.Pink},\n\t\t{1.05, colornames.Lavenderblush},\n\t}\n\n\tfor _, gv := range gradient {\n\t\tif val < gv.val {\n\t\t\treturn gv.color\n\t\t}\n\t}\n\n\treturn colornames.White\n}", "func MultiplyColors(c1, c2 Color) Color {\n\treturn NewColor(c1.Red()*c2.Red(),\n\t\tc1.Green()*c2.Green(),\n\t\tc1.Blue()*c2.Blue())\n}", "func combineColor(color ColorName, isBackgroundColor bool) outPutSet {\n\tif color >= COLOR_BLACK && color <= COLOR_WHITE {\n\t\tif isBackgroundColor {\n\t\t\treturn COLOR_BACKGROUND + outPutSet(color)\n\t\t}\n\t\treturn COLOR_FOREGROUND + outPutSet(color)\n\t}\n\treturn 0\n}", "func colorSplit(line, sep string, colorFunc1, colorFuncSep, colorFunc2 func(string) string, reverse bool) (string, string) {\n\tif strings.Contains(line, sep) {\n\t\tfields := strings.SplitN(line, sep, 2)\n\t\ts1 := \"\"\n\t\tif colorFunc1 != nil {\n\t\t\ts1 += colorFunc1(fields[0])\n\t\t} else {\n\t\t\ts1 += fields[0]\n\t\t}\n\t\ts2 := \"\"\n\t\tif colorFunc2 != nil {\n\t\t\ts2 += colorFuncSep(sep) + colorFunc2(fields[1])\n\t\t} else {\n\t\t\ts2 += sep + fields[1]\n\t\t}\n\t\treturn s1, s2\n\t}\n\tif reverse {\n\t\treturn \"\", line\n\t}\n\treturn line, \"\"\n}", "func randColor(i int) string {\n\tswitch i {\n\tcase 0:\n\t\treturn \"red\"\n\tcase 1:\n\t\treturn \"blue\"\n\tcase 2:\n\t\treturn \"green\"\n\tcase 3:\n\t\treturn \"yellow\"\n\t}\n\treturn \"\"\n}", "func colorcomp(s string) (red, green, blue, alpha float64) {\n\tif len(s) < 7 && s[0:0] != \"#\" {\n\t\treturn red, green, blue, alpha\n\t}\n\tvar av = make([]byte, 1)\n\trv, _ := hex.DecodeString(s[1:3])\n\tgv, _ := hex.DecodeString(s[3:5])\n\tbv, _ := hex.DecodeString(s[5:7])\n\n\tred = float64(rv[0])\n\tgreen = float64(gv[0])\n\tblue = float64(bv[0])\n\talpha = 255.0\n\n\tif len(s) == 9 {\n\t\tav, _ = hex.DecodeString(s[7:9])\n\t\talpha = float64(av[0])\n\t}\n\treturn red, green, blue, alpha\n}", "func (x *ImgSpanner) SpanFgColorR(yi, xi0, xi1 int, ma uint32) {\n\ti0 := (yi)*x.stride + (xi0)*4\n\ti1 := i0 + (xi1-xi0)*4\n\tcr, cg, cb, ca := x.fgColor.RGBA()\n\trma := uint8(cr * ma / mp)\n\tgma := uint8(cg * ma / mp)\n\tbma := uint8(cb * ma / mp)\n\tama := uint8(ca * ma / mp)\n\tfor i := i0; i < i1; i += 4 {\n\t\tx.pix[i+0] = rma\n\t\tx.pix[i+1] = gma\n\t\tx.pix[i+2] = bma\n\t\tx.pix[i+3] = ama\n\t}\n}", "func grey() (g [256]color.Color) {\n\tfor i := 0; i < 256; i++ {\n\t\tg[i] = color.Gray{Y: uint8(i)}\n\t}\n\treturn g\n}", "func MixColors(color1, color2 color.Color, ratio float64) color.Color {\n\tcolor1SRGBA := SRGBAModel.Convert(color1).(SRGBA)\n\tcolor2SRGBA := SRGBAModel.Convert(color2).(SRGBA)\n\tvar color3SRGBA SRGBA\n\tcolor3SRGBA.R = lerp(color1SRGBA.R, color2SRGBA.R, ratio)\n\tcolor3SRGBA.G = lerp(color1SRGBA.G, color2SRGBA.G, ratio)\n\tcolor3SRGBA.B = lerp(color1SRGBA.B, color2SRGBA.B, ratio)\n\tcolor3SRGBA.A = lerp(color1SRGBA.A, color2SRGBA.A, ratio)\n\treturn color3SRGBA\n}", "func Hsl(h, s, l float64) Color {\r\n if s == 0 {\r\n return Color{l, l, l}\r\n }\r\n\r\n var r, g, b float64\r\n var t1 float64\r\n var t2 float64\r\n var tr float64\r\n var tg float64\r\n var tb float64\r\n\r\n if l < 0.5 {\r\n t1 = l * (1.0 + s)\r\n } else {\r\n t1 = l + s - l*s\r\n }\r\n\r\n t2 = 2*l - t1\r\n h = h / 360\r\n tr = h + 1.0/3.0\r\n tg = h\r\n tb = h - 1.0/3.0\r\n\r\n if tr < 0 {\r\n tr += 1\r\n }\r\n if tr > 1 {\r\n tr -= 1\r\n }\r\n if tg < 0 {\r\n tg += 1\r\n }\r\n if tg > 1 {\r\n tg -= 1\r\n }\r\n if tb < 0 {\r\n tb += 1\r\n }\r\n if tb > 1 {\r\n tb -= 1\r\n }\r\n\r\n // Red\r\n if 6*tr < 1 {\r\n r = t2 + (t1-t2)*6*tr\r\n } else if 2*tr < 1 {\r\n r = t1\r\n } else if 3*tr < 2 {\r\n r = t2 + (t1-t2)*(2.0/3.0-tr)*6\r\n } else {\r\n r = t2\r\n }\r\n\r\n // Green\r\n if 6*tg < 1 {\r\n g = t2 + (t1-t2)*6*tg\r\n } else if 2*tg < 1 {\r\n g = t1\r\n } else if 3*tg < 2 {\r\n g = t2 + (t1-t2)*(2.0/3.0-tg)*6\r\n } else {\r\n g = t2\r\n }\r\n\r\n // Blue\r\n if 6*tb < 1 {\r\n b = t2 + (t1-t2)*6*tb\r\n } else if 2*tb < 1 {\r\n b = t1\r\n } else if 3*tb < 2 {\r\n b = t2 + (t1-t2)*(2.0/3.0-tb)*6\r\n } else {\r\n b = t2\r\n }\r\n\r\n return Color{r, g, b}\r\n}", "func PreconvertColors() {\r\n\tfor name, color := range colors {\r\n\t\tcolorsBRS[name] = brs.ConvertColor(color)\r\n\t}\r\n}", "func Magenta(format string, a ...interface{}) { colorPrint(FgMagenta, format, a...) }", "func NextColor(start, end colorful.Color, t float64) colorful.Color {\n\tnext := interpolateTo(start, end, t)\n\treturn next\n}", "func New(value ...Attribute) *Color {\n\tc := &Color{params: make([]Attribute, 0)}\n\tc.Add(value...)\n\treturn c\n}", "func White(format string, a ...interface{}) { colorPrint(FgWhite, format, a...) }" ]
[ "0.62305045", "0.58697766", "0.5841596", "0.5832669", "0.5777161", "0.5772136", "0.57394844", "0.5696425", "0.5655635", "0.55842054", "0.55304444", "0.55119973", "0.54661673", "0.545896", "0.54540193", "0.5444813", "0.54300684", "0.5428829", "0.5410257", "0.5379879", "0.5367407", "0.5366301", "0.5353332", "0.5346705", "0.5341662", "0.5335602", "0.5313828", "0.53071654", "0.5305091", "0.53036267", "0.5293451", "0.52881575", "0.52783287", "0.5272042", "0.5237021", "0.5221884", "0.5214147", "0.5210002", "0.51966435", "0.5186339", "0.5169193", "0.51374644", "0.51373184", "0.5122137", "0.5120485", "0.51198554", "0.5116801", "0.51140916", "0.510954", "0.5104863", "0.51046354", "0.5066706", "0.5040261", "0.503619", "0.5027579", "0.50210726", "0.5009037", "0.5000901", "0.4993511", "0.4992422", "0.49771613", "0.4940579", "0.49322382", "0.49154752", "0.4906185", "0.490465", "0.48827797", "0.48731098", "0.4864827", "0.48555917", "0.4854588", "0.48366922", "0.48328382", "0.48281482", "0.48178607", "0.48118678", "0.4811802", "0.4810499", "0.48103982", "0.4796933", "0.47851127", "0.4782696", "0.47769684", "0.47594965", "0.4756285", "0.4740318", "0.47312638", "0.47301638", "0.47069052", "0.47053447", "0.47037327", "0.47000203", "0.46980163", "0.4694946", "0.46934468", "0.46884748", "0.46857297", "0.46791255", "0.46786582", "0.46766186" ]
0.5399717
19
establish a buffer for selection mode values
func SelectBuffer(size int32, buffer *uint32) { C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func SelectBuffer(size int32, buffer *uint32) {\n C.glowSelectBuffer(gpSelectBuffer, (C.GLsizei)(size), (*C.GLuint)(unsafe.Pointer(buffer)))\n}", "func SelectBuffer(size int32, buffer *uint32) {\n\tsyscall.Syscall(gpSelectBuffer, 2, uintptr(size), uintptr(unsafe.Pointer(buffer)), 0)\n}", "func (b *AppendOnlyBufferedBatch) Selection() []int {\n\tif b.batch.Selection() != nil {\n\t\treturn b.sel\n\t}\n\treturn nil\n}", "func (l *SList) Buffer() ui.Buffer {\n\tlselect := len(l.SelectableItems)\n\n\tif l.Selected >= lselect {\n\t\tl.Selected = lselect - 1\n\t}\n\tif l.Selected < 0 {\n\t\tl.Selected = 0\n\t}\n\n\tl.List.Items = make([]string, lselect)\n\tfor i, item := range l.SelectableItems {\n\t\tif i == l.Selected {\n\t\t\tl.Items[i] = \"[\" + item + \"](fg-white,bg-green)\"\n\t\t} else {\n\t\t\tl.Items[i] = item\n\t\t}\n\t}\n\treturn l.List.Buffer()\n}", "func (b *AppendOnlyBufferedBatch) SetSelection(useSel bool) {\n\tb.batch.SetSelection(useSel)\n\tif useSel {\n\t\t// Make sure that selection vector is of the appropriate length.\n\t\tif cap(b.sel) < b.length {\n\t\t\tb.sel = make([]int, b.length)\n\t\t} else {\n\t\t\tb.sel = b.sel[:b.length]\n\t\t}\n\t}\n}", "func (geom Geometry) Buffer(distance float64, segments int) Geometry {\n\tnewGeom := C.OGR_G_Buffer(geom.cval, C.double(distance), C.int(segments))\n\treturn Geometry{newGeom}\n}", "func OptBuffer(buffer int) func(*Beam) {\n\treturn func(b *Beam) { b.buffer = buffer }\n}", "func (v *View) OpenBuffer(buf *Buffer) {\n\tv.buf = buf\n\tv.topline = 0\n\t// Put the cursor at the first spot\n\tv.cursor = Cursor{\n\t\tx: 0,\n\t\ty: 0,\n\t\tv: v,\n\t}\n\tv.cursor.ResetSelection()\n\n\tv.eh = NewEventHandler(v)\n\n\tv.matches = Match(v)\n\n\t// Set mouseReleased to true because we assume the mouse is not being pressed when\n\t// the editor is opened\n\tv.mouseReleased = true\n\tv.lastClickTime = time.Time{}\n}", "func ReadBuffer(mode uint32) {\n C.glowReadBuffer(gpReadBuffer, (C.GLenum)(mode))\n}", "func NewBuffer(reader io.Reader, size int64, path string, cursorPosition []string) *Buffer {\n\tb := new(Buffer)\n\tb.LineArray = NewLineArray(size, reader)\n\n\tb.Settings = DefaultLocalSettings()\n\t//\tfor k, v := range globalSettings {\n\t//\t\tif _, ok := b.Settings[k]; ok {\n\t//\t\t\tb.Settings[k] = v\n\t//\t\t}\n\t//\t}\n\n\tif fileformat == 1 {\n\t\tb.Settings[\"fileformat\"] = \"unix\"\n\t} else if fileformat == 2 {\n\t\tb.Settings[\"fileformat\"] = \"dos\"\n\t}\n\n\tb.Path = path\n\n\tb.EventHandler = NewEventHandler(b)\n\n\tb.update()\n\n\tb.Cursor = Cursor{\n\t\tLoc: Loc{0, 0},\n\t\tbuf: b,\n\t}\n\n\t//InitLocalSettings(b)\n\n\tb.cursors = []*Cursor{&b.Cursor}\n\n\treturn b\n}", "func (b *mpgBuff) buffer() *concBuff {\n\tif !b.cur {\n\t\treturn b.bufA\n\t}\n\treturn b.bufB\n}", "func BufferFactor(factor int) Option {\n\treturn bufferFactorOption(factor)\n}", "func DrawBuffer(mode uint32) {\n C.glowDrawBuffer(gpDrawBuffer, (C.GLenum)(mode))\n}", "func (tv *TerminalView) SetCurrentBuffer(index int, mainText, secondaryText string, shortcut rune) {\n\t// special handlinge for the debug buffer with and without unread count.\n\tif mainText == \"[red]debug[white]\" || mainText == \"[pink]debug **[white]\" {\n\t\ttv.pages.SwitchToPage(\"page-debug\")\n\t\t// remove the unread aspect.\n\t\ttv.bufferList.List.SetItemText(index, \"[red]debug[white]\", \"\")\n\t\treturn\n\t}\n\t// Handle weechat buffers.\n\tbuf := tv.bufferList.getByFullName(mainText)\n\tif buf != nil {\n\t\t// For the buffer widget, set the right number of lines.\n\t\tif bufView, ok := tv.buffers[buf.FullName]; ok {\n\t\t\t//\t\t\ttv.app.QueueUpdate(func() {\n\t\t\tbufView.SetText(buf.TitleStr(true) + buf.GetLines(true))\n\t\t\ttv.bufferList.List.SetItemText(index, fmt.Sprintf(\"%v\", buf.FullName), \"\")\n\t\t\t// Then, switch to the page that is embedding the above buffer widget.\n\t\t\ttv.pages.SwitchToPage(fmt.Sprintf(\"page-%v\", buf.FullName))\n\t\t\t// Send command to load nicklist of the buffer if there\n\t\t\t// is no nicklist in it and it is a channel not person (# check)\n\t\t\tif buf.FullName != \"debug\" && buf.NickList.GetItemCount() == 0 && strings.Contains(buf.FullName, \"#\") {\n\t\t\t\ttv.sendchan <- fmt.Sprintf(\"(nicklist) nicklist %v\\n\", buf.FullName)\n\t\t\t}\n\t\t\t// })\n\t\t} else {\n\t\t\ttv.Debug(\n\t\t\t\tfmt.Sprintf(\n\t\t\t\t\t\"Failed to find the buffer in tv.buffers %v buffername %v\\n\",\n\t\t\t\t\tmainText, buf.FullName))\n\t\t}\n\n\t} else {\n\t\ttv.Debug(fmt.Sprintf(\"Failed to find the buffer %v\\n\", mainText))\n\t}\n}", "func anyModeMakeBuff(cap int) *anyMode {\n\td := anyMode{\n\t\tdat: make(chan anyThing, cap),\n\t\treq: make(chan struct{}),\n\t}\n\treturn &d\n}", "func (t *Terminal) updateBuffer() {\n\tcopy(termbox.CellBuffer(), t.buffer)\n\tif err := termbox.Flush(); err != nil {\n\t\tlog.Fatal(err)\n\t}\n}", "func MemSelect(mode MemMode) {\n\tmemMode = mode\n}", "func NewBuffer(aSlice interface{}) *Buffer {\n return &Buffer{buffer: sliceValue(aSlice, false), handler: valueHandler{}}\n}", "func BufferInit(target Enum, size int, usage Enum) {\n\tgl.BufferData(uint32(target), size, nil, uint32(usage))\n}", "func NewBuffer(o *Options) (*Buffer, error) {\n\tif o == nil {\n\t\to = &Options{}\n\t}\n\tret := &Buffer{opts: *o} // copy o before normalizing it\n\n\tif err := ret.opts.normalize(); err != nil {\n\t\treturn nil, errors.Annotate(err, \"normalizing buffer.Options\").Err()\n\t}\n\n\tret.unleased.onlyID = o.FIFO\n\tret.batchItemsGuess = newMovingAverage(10, ret.opts.batchItemsGuess())\n\tret.liveLeases = map[*Batch]struct{}{}\n\tret.unAckedLeases = map[*Batch]struct{}{}\n\treturn ret, nil\n}", "func Buffer(max int) option {\n\treturn func(o *scanner) {\n\t\to.buffer_size = max\n\t}\n}", "func (tv *TextView) Selection() *TextBufEdit {\n\tif tv.HasSelection() {\n\t\treturn tv.Buf.Region(tv.SelectReg.Start, tv.SelectReg.End)\n\t}\n\treturn nil\n}", "func (g *Grid) Buffer() ui.Buffer {\n\tbuf := ui.NewBuffer()\n\tfor _, r := range g.pageRows() {\n\t\tbuf.Merge(r.Buffer())\n\t}\n\treturn buf\n}", "func BufferGTE(v []byte) predicate.User {\n\treturn predicate.User(func(s *sql.Selector) {\n\t\ts.Where(sql.GTE(s.C(FieldBuffer), v))\n\t})\n}", "func (sw *instructionsWidget) Buffer() (*termui.Buffer, error) {\n\tbuffer := termui.NewBuffer(sw.list.GetRect())\n\tsw.list.Lock()\n\tsw.list.Draw(buffer)\n\tsw.list.Unlock()\n\treturn buffer, nil\n}", "func (s *ServicesWidget) Buffer() gizaktermui.Buffer {\n\ts.Lock()\n\tdefer s.Unlock()\n\tbuf := gizaktermui.NewBuffer()\n\tif !s.mounted {\n\t\treturn buf\n\t}\n\ty := s.screen.Bounds().Min.Y\n\n\ts.prepareForRendering()\n\twidgetHeader := appui.NewWidgetHeader()\n\twidgetHeader.HeaderEntry(\"Services\", strconv.Itoa(s.RowCount()))\n\tif s.filterPattern != \"\" {\n\t\twidgetHeader.HeaderEntry(\"Active filter\", s.filterPattern)\n\t}\n\twidgetHeader.Y = y\n\tbuf.Merge(widgetHeader.Buffer())\n\ty += widgetHeader.GetHeight()\n\t//Empty line between the header and the rest of the content\n\ty++\n\ts.updateHeader()\n\ts.header.SetY(y)\n\tbuf.Merge(s.header.Buffer())\n\ty += s.header.GetHeight()\n\n\tselected := s.selectedIndex - s.startIndex\n\n\tfor i, serviceRow := range s.visibleRows() {\n\t\tserviceRow.SetY(y)\n\t\ty += serviceRow.GetHeight()\n\t\tif i != selected {\n\t\t\tserviceRow.NotHighlighted()\n\t\t} else {\n\t\t\tserviceRow.Highlighted()\n\t\t}\n\t\tbuf.Merge(serviceRow.Buffer())\n\t}\n\treturn buf\n}", "func (v *View) OpenBuffer(buf *Buffer) {\n\tv.Buf = buf\n\tv.Cursor = &buf.Cursor\n\tv.Topline = 0\n\tv.leftCol = 0\n\tv.Cursor.ResetSelection()\n\tv.Relocate()\n\tv.Center()\n\n\t// Set isOverwriteMode to false, because we assume we are in the default mode when editor\n\t// is opened\n\tv.isOverwriteMode = false\n\tv.Buf.updateRules()\n\tv.SetColorscheme(ParseColorscheme(`\n\tcolor-link comment \"bold yellow\"\n\tcolor-link icomment \"bold white\"\n\tcolor-link origin \"bold white\"\n\tcolor-link tearline \"bold white\"\n\tcolor-link tagline \"bold white\"\n\tcolor-link kludge \"bold black\"\n\t`))\n}", "func (sw *statsWidget) Buffer() (*termui.Buffer, error) {\n\tbuffer := termui.NewBuffer(sw.list.GetRect())\n\tsw.list.Lock()\n\tsw.list.Draw(buffer)\n\tsw.list.Unlock()\n\treturn buffer, nil\n}", "func Buffer(v []byte) predicate.User {\n\treturn predicate.User(func(s *sql.Selector) {\n\t\ts.Where(sql.EQ(s.C(FieldBuffer), v))\n\t})\n}", "func NewBuffer(capacity int, fn func(series []*influxdb.Series)) *Buffer {\n\tb := &Buffer{\n\t\tfn: fn,\n\t\tin: make(chan *influxdb.Series),\n\t\tseries: make(map[string]*influxdb.Series),\n\t\tcapacity: capacity,\n\t}\n\tif b.capacity > 0 {\n\t\tgo b.aggregate()\n\t}\n\n\treturn b\n}", "func EmulateModeSelect(cmd *SCSICmd, wce bool) (SCSIResponse, error) {\n\tselectTen := (cmd.GetCDB(0) == scsi.ModeSelect10)\n\tpage := cmd.GetCDB(2) & 0x3f\n\tsubpage := cmd.GetCDB(3)\n\tallocLen := cmd.XferLen()\n\thdrLen := 4\n\tif selectTen {\n\t\thdrLen = 8\n\t}\n\tinBuf := make([]byte, 512)\n\tgotSense := false\n\n\tif allocLen == 0 {\n\t\treturn cmd.Ok(), nil\n\t}\n\tn, err := cmd.Read(inBuf)\n\tif err != nil {\n\t\treturn SCSIResponse{}, err\n\t}\n\tif n >= len(inBuf) {\n\t\treturn cmd.CheckCondition(scsi.SenseIllegalRequest, scsi.AscParameterListLengthError), nil\n\t}\n\n\tcdbone := cmd.GetCDB(1)\n\tif cdbone&0x10 == 0 || cdbone&0x01 != 0 {\n\t\treturn cmd.IllegalRequest(), nil\n\t}\n\n\tpgs := &bytes.Buffer{}\n\t// TODO(barakmich): select over handlers. Today we have one.\n\tif page == 0x08 && subpage == 0 {\n\t\tCachingModePage(pgs, wce)\n\t\tgotSense = true\n\t}\n\tif !gotSense {\n\t\treturn cmd.IllegalRequest(), nil\n\t}\n\tb := pgs.Bytes()\n\tif int(allocLen) < (hdrLen + len(b)) {\n\t\treturn cmd.CheckCondition(scsi.SenseIllegalRequest, scsi.AscParameterListLengthError), nil\n\t}\n\t/* Verify what was selected is identical to what sense returns, since we\n\tdon't support actually setting anything. */\n\tif !bytes.Equal(inBuf[hdrLen:len(b)], b) {\n\t\tlog.Errorf(\"not equal for some reason: %#v %#v\", inBuf[hdrLen:len(b)], b)\n\t\treturn cmd.CheckCondition(scsi.SenseIllegalRequest, scsi.AscInvalidFieldInParameterList), nil\n\t}\n\treturn cmd.Ok(), nil\n}", "func (d *Display) resetBuffer() {\n\td.width = d.device.Width()\n\td.height = d.device.Height()\n\td.buffer = make([][]byte, d.height)\n\tfor y := range d.buffer {\n\t\td.buffer[y] = make([]byte, d.width)\n\t}\n}", "func BindBuffer(target Enum, buffer Uint) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcbuffer, _ := (C.GLuint)(buffer), cgoAllocsUnknown\n\tC.glBindBuffer(ctarget, cbuffer)\n}", "func (buffer Buffer) Bind(target gl.Enum) {\n\tgl.BindBuffer(gl.Enum(target), gl.Uint(buffer))\n}", "func selectInputRequest(c *xgb.Conn, Window xproto.Window, Enable uint16) []byte {\n\tsize := 12\n\tb := 0\n\tbuf := make([]byte, size)\n\n\tc.ExtLock.RLock()\n\tbuf[b] = c.Extensions[\"RANDR\"]\n\tc.ExtLock.RUnlock()\n\tb += 1\n\n\tbuf[b] = 4 // request opcode\n\tb += 1\n\n\txgb.Put16(buf[b:], uint16(size/4)) // write request size in 4-byte units\n\tb += 2\n\n\txgb.Put32(buf[b:], uint32(Window))\n\tb += 4\n\n\txgb.Put16(buf[b:], Enable)\n\tb += 2\n\n\tb += 2 // padding\n\n\treturn buf\n}", "func BindBuffer(target Enum, b Buffer) {\n\tgl.BindBuffer(uint32(target), b.Value)\n}", "func (tv *TextView) CursorSelect(org TextPos) {\n\tif !tv.SelectMode {\n\t\treturn\n\t}\n\ttv.SelectRegUpdate(tv.CursorPos)\n\ttv.RenderSelectLines()\n}", "func (self Source) SetBuffer(buffer Buffer) {\n\tself.Seti(AlBuffer, int32(buffer))\n}", "func annotateBuffer(text *string) []Annotation {\n\ttextLength := primitives.Cursor(len(*text))\n\treturn []Annotation{\n\t\t{\n\t\t\tTag: BUFFER,\n\t\t\tRegion: primitives.Region{\n\t\t\t\tLeft: primitives.Span{A: 0, B: 0},\n\t\t\t\tRight: primitives.Span{A: textLength, B: textLength},\n\t\t\t},\n\t\t},\n\t}\n}", "func BufferSubData(target Enum, offset int, data []byte) {\n\tgl.BufferSubData(uint32(target), offset, int(len(data)), gl.Ptr(&data[0]))\n}", "func (a *ChannelArea) Buffer() []byte {\n\treturn a.buffer\n}", "func (al *AudioListener) setBuffer(size int) {\n\tal.Lock()\n\tdefer al.Unlock()\n\n\tal.buffer = make([]gumble.AudioPacket, 0, size)\n}", "func BufferData(target Enum, src []byte, usage Enum) {\n\tgl.BufferData(uint32(target), int(len(src)), gl.Ptr(&src[0]), uint32(usage))\n}", "func (t *table) allocateBuffer(l int) *colReader {\n\tif t.colBufs == nil || atomic.LoadInt64(&t.colBufs.refCount) > 0 {\n\t\t// The current buffer is still being used so we should\n\t\t// generate a new one.\n\t\tt.colBufs = &colReader{\n\t\t\tkey: t.key,\n\t\t\tcolMeta: t.cols,\n\t\t\tcols: make([]array.Interface, len(t.cols)),\n\t\t}\n\t}\n\tt.colBufs.refCount = 1\n\tt.colBufs.l = l\n\treturn t.colBufs\n}", "func (f *First) NewBuffer() sql.Row {\n\treturn sql.NewRow(nil)\n}", "func (c *ChromaHighlight) ClrBuffer() {\n\tswitch c.srcBuff {\n\tcase nil:\n\t\tc.txtBuff.Delete(c.txtBuff.GetStartIter(), c.txtBuff.GetEndIter())\n\tdefault:\n\t\tc.srcBuff.Delete(c.srcBuff.GetStartIter(), c.srcBuff.GetEndIter())\n\t}\n}", "func BufferSubData(target Enum, offset Intptr, size Sizeiptr, data unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcoffset, _ := (C.GLintptr)(offset), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tC.glBufferSubData(ctarget, coffset, csize, cdata)\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTexBufferRange, 5, uintptr(target), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func NewBuffer() Buffer {\n\treturn Buffer{\n\t\tCellMap: make(map[image.Point]Cell),\n\t\tArea: image.Rectangle{}}\n}", "func (c *COM) configureBuffers() {\n\t// Bit: | 7 6 | 5 | 4 | 3 | 2 | 1 | 0 |\n\t// Content: | lvl | bs | r | dma | clt | clr | e |\n\t// Value: | 1 1 | 0 | 0 | 0 | 1 | 1 | 1 | = 0xc7\n\tio.OutB(serialDataPort(c.Port), 0xc7)\n}", "func (s *Siegfried) Buffer() *siegreader.Buffer {\n\tlast := s.buffers.Last()\n\tlast.Quit = make(chan struct{}) // may have already closed the quit channel\n\treturn last\n}", "func BufferGTE(v []byte) predicate.User {\n\treturn predicate.User(sql.FieldGTE(FieldBuffer, v))\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func (e *ObservableEditableBuffer) MakeBufferCursor(p0, p1 OffsetTuple) *BufferCursor {\n\treturn MakeBufferCursor(e.f, p0, p1)\n}", "func (t *booleanWindowTable) nextBuffer() bool {\n\t// Discard the current array cursor if we have\n\t// exceeded it.\n\tif t.arr != nil && t.idxInArr >= t.arr.Len() {\n\t\tt.arr = nil\n\t}\n\n\t// Retrieve the next array cursor if needed.\n\tif t.arr == nil {\n\t\tarr := t.cur.Next()\n\t\tif arr.Len() == 0 {\n\t\t\treturn false\n\t\t}\n\t\tt.arr, t.idxInArr = arr, 0\n\t}\n\treturn true\n}", "func (vm *VM) bufferVariable(variable Variable) {\n\tvm.bufferPush(variable.Value())\n}", "func (b *Binding) Set(buf uint32) {\n\tgl.BindBufferBase(gl.SHADER_STORAGE_BUFFER, b.uint32, buf)\n}", "func (Operators) BufferToggle(openings Observable, closingSelector func(interface{}) Observable) OperatorFunc {\n\treturn func(source Observable) Observable {\n\t\top := bufferToggleOperator{openings, closingSelector}\n\t\treturn source.Lift(op.Call)\n\t}\n}", "func (v *TextView) SetBuffer(buffer *TextBuffer) {\n\tC.gtk_text_view_set_buffer(v.native(), buffer.native())\n}", "func BufferEQ(v []byte) predicate.User {\n\treturn predicate.User(func(s *sql.Selector) {\n\t\ts.Where(sql.EQ(s.C(FieldBuffer), v))\n\t})\n}", "func NewProxyWithBuffer(buffer *fbe.Buffer) *Proxy {\n proxy := &Proxy{\n fbe.NewReceiver(buffer, false),\n NewEnumsModel(buffer),\n nil,\n }\n proxy.SetupHandlerOnReceive(proxy)\n proxy.SetupHandlerOnProxyEnumsFunc(func(model *EnumsModel, fbeType int, buffer []byte) {})\n return proxy\n}", "func (i *Input) Buffer() Buffer {\n\tbuf := i.Block.Buffer()\n\n\t// offset used to display the line numbers\n\ttextXOffset := 0\n\n\tbufferLines := i.lines[:]\n\tfirstLine := 0\n\tlastLine := i.innerArea.Dy()\n\tif i.IsMultiLine {\n\t\tif i.cursorLineIndex >= lastLine {\n\t\t\tfirstLine += i.cursorLineIndex - lastLine + 1\n\t\t\tlastLine += i.cursorLineIndex - lastLine + 1\n\t\t}\n\n\t\tif len(i.lines) < lastLine {\n\t\t\tbufferLines = i.lines[firstLine:]\n\t\t} else {\n\t\t\tbufferLines = i.lines[firstLine:lastLine]\n\t\t}\n\t}\n\n\tif i.ShowLineNo {\n\t\t// forcing space for up to 1K\n\t\tif lastLine < LINE_NO_MIN_SPACE {\n\t\t\ttextXOffset = len(strconv.Itoa(LINE_NO_MIN_SPACE)) + 2\n\t\t} else {\n\t\t\ttextXOffset = len(strconv.Itoa(lastLine)) + 2 // one space at the beginning and one at the end\n\t\t}\n\t}\n\n\ttext := strings.Join(bufferLines, NEW_LINE)\n\n\t// if the last line is empty then we add a fake space to make sure line numbers are displayed\n\tif len(bufferLines) > 0 && bufferLines[len(bufferLines)-1] == \"\" && i.ShowLineNo {\n\t\ttext += \" \"\n\t}\n\n\tfg, bg := i.TextFgColor, i.TextBgColor\n\tcs := i.TextBuilder.Build(text, fg, bg)\n\ty, x, n := 0, 0, 0\n\tlineNoCnt := 1\n\n\tfor n < len(cs) {\n\t\tw := cs[n].Width()\n\n\t\tif x == 0 && i.ShowLineNo {\n\t\t\tcurLineNoString := \" \" + strconv.Itoa(lineNoCnt) +\n\t\t\t\tstrings.Join(make([]string, textXOffset-len(strconv.Itoa(lineNoCnt))-1), \" \")\n\t\t\t//i.debugMessage = \"Line no: \" + curLineNoString\n\t\t\tcurLineNoRunes := i.TextBuilder.Build(curLineNoString, fg, bg)\n\t\t\tfor lineNo := 0; lineNo < len(curLineNoRunes); lineNo++ {\n\t\t\t\tbuf.Set(i.innerArea.Min.X+x+lineNo, i.innerArea.Min.Y+y, curLineNoRunes[lineNo])\n\t\t\t}\n\t\t\tlineNoCnt++\n\t\t}\n\n\t\tif cs[n].Ch == '\\n' {\n\t\t\ty++\n\t\t\tn++\n\t\t\tx = 0 // set x = 0\n\t\t\tcontinue\n\t\t}\n\t\tbuf.Set(i.innerArea.Min.X+x+textXOffset, i.innerArea.Min.Y+y, cs[n])\n\n\t\tn++\n\t\tx += w\n\t}\n\n\tcursorXOffset := i.X + textXOffset\n\tif i.BorderLeft {\n\t\tcursorXOffset++\n\t}\n\n\tcursorYOffset := i.Y// termui.TermHeight() - i.innerArea.Dy()\n\tif i.BorderTop {\n\t\tcursorYOffset++\n\t}\n\tif lastLine > i.innerArea.Dy() {\n\t\tcursorYOffset += i.innerArea.Dy() - 1\n\t} else {\n\t\tcursorYOffset += i.cursorLineIndex\n\t}\n\tif i.IsCapturing {\n\t\ti.CursorX = i.cursorLinePos+cursorXOffset\n\t\ti.CursorY = cursorYOffset\n\t\ttermbox.SetCursor(i.cursorLinePos+cursorXOffset, cursorYOffset)\n\t}\n\n\t/*\n\t\tif i.DebugMode {\n\t\t\tposition := fmt.Sprintf(\"%s li: %d lp: %d n: %d\", i.debugMessage, i.cursorLineIndex, i.cursorLinePos, len(i.lines))\n\n\t\t\tfor idx, char := range position {\n\t\t\t\tbuf.Set(i.innerArea.Min.X+i.innerArea.Dx()-len(position) + idx,\n\t\t\t\t\ti.innerArea.Min.Y+i.innerArea.Dy()-1,\n\t\t\t\t\tCell{Ch: char, Fg: i.TextFgColor, Bg: i.TextBgColor})\n\t\t\t}\n\t\t}\n\t*/\n\treturn buf\n}", "func Buffer(n int) Option {\n\tif n <= 0 {\n\t\tpanic(\"fanout: buffer should > 0\")\n\t}\n\treturn func(o *options) {\n\t\to.buffer = n\n\t}\n}", "func Buffer(n int) Option {\n\tif n <= 0 {\n\t\tpanic(\"fanout: buffer should > 0\")\n\t}\n\treturn func(o *options) {\n\t\to.buffer = n\n\t}\n}", "func (proto *Protocol) SELECT(command *Command) {\n\n}", "func (v *View) SelectAll() {\n\tv.cursor.curSelection[1] = 0\n\tv.cursor.curSelection[0] = v.buf.Len()\n\t// Put the cursor at the beginning\n\tv.cursor.x = 0\n\tv.cursor.y = 0\n}", "func (ep *defaultSelectExecutionPlan) performQueryOnBuffer() error {\n\t// reuse the allocated memory\n\toutput := ep.prevResults[0:0]\n\t// remember the previous results\n\tep.prevResults = ep.curResults\n\n\trollback := func() {\n\t\t// NB. ep.prevResults currently points to an slice with\n\t\t// results from the previous run. ep.curResults points\n\t\t// to the same slice. output points to a different slice\n\t\t// with a different underlying array.\n\t\t// in the next run, output will be reusing the underlying\n\t\t// storage of the current ep.prevResults to hold results.\n\t\t// therefore when we leave this function we must make\n\t\t// sure that ep.prevResults and ep.curResults have\n\t\t// different underlying arrays or ISTREAM/DSTREAM will\n\t\t// return wrong results.\n\t\tep.prevResults = output\n\t}\n\n\t// function to compute the projection values and store\n\t// the result in the `output` slice\n\tevalItem := func(io *inputRowWithCachedResult) error {\n\t\t// if we have a cached result, use this\n\t\tif io.cache != nil {\n\t\t\tcachedResults, err := data.AsMap(io.cache)\n\t\t\tif err != nil {\n\t\t\t\treturn fmt.Errorf(\"cached data was not a map: %v\", io.cache)\n\t\t\t}\n\t\t\toutput = append(output, resultRow{row: cachedResults, hash: io.hash})\n\t\t\treturn nil\n\t\t}\n\t\t// otherwise, compute all the expressions\n\t\td := *io.input\n\t\tresult := data.Map(make(map[string]data.Value, len(ep.projections)))\n\t\tfor _, proj := range ep.projections {\n\t\t\tvalue, err := proj.evaluator.Eval(d)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tif err := assignOutputValue(result, proj.alias, proj.aliasPath, value); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t}\n\t\t// update the fields of the input data for the next iteration\n\t\tio.cache = result\n\t\tio.hash = data.Hash(io.cache)\n\t\t// since we have no grouping etc., \"output data\" = \"cached data\"\n\t\t// and \"hash of output data\" = \"hash of cached data\"\n\t\toutput = append(output, resultRow{row: result, hash: io.hash})\n\t\treturn nil\n\t}\n\n\t// compute the output for each item in ep.filteredInputRows\n\tfor e := ep.filteredInputRows.Front(); e != nil; e = e.Next() {\n\t\titem := e.Value.(*inputRowWithCachedResult)\n\t\tif err := evalItem(item); err != nil {\n\t\t\trollback()\n\t\t\treturn err\n\t\t}\n\t}\n\n\tep.curResults = output\n\treturn nil\n}", "func (s *BaseConcertoListener) EnterArraySelection(ctx *ArraySelectionContext) {}", "func allocateNewCmdBufFromExistingOneAndBegin(\n\tctx context.Context,\n\tcb CommandBuilder,\n\tmodelCmdBuf VkCommandBuffer,\n\ts *api.GlobalState) (VkCommandBuffer, []api.Cmd, []func()) {\n\n\tx := make([]api.Cmd, 0)\n\tcleanup := make([]func(), 0)\n\t// DestroyResourcesAtEndOfFrame will handle this actually removing the\n\t// command buffer. We have no way to handle WHEN this will be done\n\n\tmodelCmdBufObj := GetState(s).CommandBuffers.Get(modelCmdBuf)\n\n\tnewCmdBufId := VkCommandBuffer(\n\t\tnewUnusedID(true,\n\t\t\tfunc(x uint64) bool {\n\t\t\t\treturn GetState(s).CommandBuffers.Contains(VkCommandBuffer(x))\n\t\t\t}))\n\tallocate := VkCommandBufferAllocateInfo{\n\t\tVkStructureType_VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO,\n\t\tNewVoidᶜᵖ(memory.Nullptr),\n\t\tmodelCmdBufObj.Pool,\n\t\tmodelCmdBufObj.Level,\n\t\tuint32(1),\n\t}\n\tallocateData := s.AllocDataOrPanic(ctx, allocate)\n\tcleanup = append(cleanup, func() { allocateData.Free() })\n\n\tnewCmdBufData := s.AllocDataOrPanic(ctx, newCmdBufId)\n\tcleanup = append(cleanup, func() { newCmdBufData.Free() })\n\n\tx = append(x,\n\t\tcb.VkAllocateCommandBuffers(modelCmdBufObj.Device,\n\t\t\tallocateData.Ptr(), newCmdBufData.Ptr(), VkResult_VK_SUCCESS,\n\t\t).AddRead(allocateData.Data()).AddWrite(newCmdBufData.Data()))\n\n\tbeginInfo := VkCommandBufferBeginInfo{\n\t\tVkStructureType_VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,\n\t\tNewVoidᶜᵖ(memory.Nullptr),\n\t\tVkCommandBufferUsageFlags(VkCommandBufferUsageFlagBits_VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT),\n\t\tNewVkCommandBufferInheritanceInfoᶜᵖ(memory.Nullptr),\n\t}\n\tif modelCmdBufObj.BeginInfo.Inherited {\n\t\tinheritanceInfo := VkCommandBufferInheritanceInfo{\n\t\t\tVkStructureType_VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO,\n\t\t\tNewVoidᶜᵖ(memory.Nullptr),\n\t\t\tmodelCmdBufObj.BeginInfo.InheritedRenderPass,\n\t\t\tmodelCmdBufObj.BeginInfo.InheritedSubpass,\n\t\t\tmodelCmdBufObj.BeginInfo.InheritedFramebuffer,\n\t\t\tmodelCmdBufObj.BeginInfo.InheritedOcclusionQuery,\n\t\t\tmodelCmdBufObj.BeginInfo.InheritedQueryFlags,\n\t\t\tmodelCmdBufObj.BeginInfo.InheritedPipelineStatsFlags,\n\t\t}\n\t\tinheritanceInfoData := s.AllocDataOrPanic(ctx, inheritanceInfo)\n\t\tcleanup = append(cleanup, func() { inheritanceInfoData.Free() })\n\t\tbeginInfo.PInheritanceInfo = NewVkCommandBufferInheritanceInfoᶜᵖ(inheritanceInfoData.Ptr())\n\t}\n\tbeginInfoData := s.AllocDataOrPanic(ctx, beginInfo)\n\tcleanup = append(cleanup, func() { beginInfoData.Free() })\n\tx = append(x,\n\t\tcb.VkBeginCommandBuffer(newCmdBufId, beginInfoData.Ptr(), VkResult_VK_SUCCESS).AddRead(beginInfoData.Data()))\n\treturn newCmdBufId, x, cleanup\n}", "func (buffer Buffer) BindBufferRange(target gl.Enum, index uint, offset int, size uint) {\n\tgl.BindBufferRange(gl.Enum(target), gl.Uint(index), gl.Uint(buffer), gl.Intptr(offset), gl.Sizeiptr(size))\n}", "func (n *BufferView) AddBuffer() *Buffer {\n\tn.UnfocusBuffers()\n\n\tconf := n.conf\n\tc := NewBuffer(conf, BufferConfig{\n\t\tconf.Theme.Background,\n\t\tconf.Theme.Foreground,\n\t\tconf.Theme.Cursor,\n\t\tconf.Theme.CursorInvert,\n\t\tconf.Theme.HighlightLineBackground,\n\t\tconf.Theme.GutterBackground,\n\t\tconf.Theme.GutterForeground,\n\t\tgui.GetDefaultFont(),\n\t}, n, len(n.buffers))\n\n\tc.SetFocus(true)\n\n\tw, h := n.GetSize()\n\n\tn.focusedBuff = c.index\n\tn.buffers = append(n.buffers, NewBufferPane(c))\n\tn.Resize(w, h)\n\n\treturn c\n}", "func (Operators) Buffer(notifier Observable) OperatorFunc {\n\treturn func(source Observable) Observable {\n\t\top := bufferOperator{notifier}\n\t\treturn source.Lift(op.Call)\n\t}\n}", "func Buffer(v []byte) predicate.User {\n\treturn predicate.User(sql.FieldEQ(FieldBuffer, v))\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func (v *TextView) BufferToWindowCoords(win TextWindowType, buffer_x, buffer_y int) (window_x, window_y int) {\n\tvar wx, wy C.gint\n\tC.gtk_text_view_buffer_to_window_coords(v.native(), C.GtkTextWindowType(win), C.gint(buffer_x), C.gint(buffer_y), &wx, &wy)\n\treturn int(wx), int(wy)\n}", "func (ctl *Controller) updateBuffer(position int, colour Colour) {\n\tbufferOffset := headerSize + position*ledPacketSize\n\t// Write out the brightness\n\tbrightness := colour.L\n\tif ctl.brightness != 255 {\n\t\tbrightness = uint8(float32(ctl.brightness) * float32(brightness) / 255)\n\t}\n\tif ctl.gammaFunc != nil {\n\t\t// Apply gamma correction.\n\t\tcolour = ctl.gammaFunc(colour)\n\t}\n\tctl.buffer[bufferOffset] = brightness>>3 | brightnessHeader\n\tctl.buffer[bufferOffset+ctl.rOffset] = colour.R\n\tctl.buffer[bufferOffset+ctl.bOffset] = colour.B\n\tctl.buffer[bufferOffset+ctl.gOffset] = colour.G\n}", "func (r *bufferingReaderAt) grabBuf() []byte {\n\tif len(r.pool) != 0 {\n\t\tb := r.pool[len(r.pool)-1]\n\t\tr.pool = r.pool[:len(r.pool)-1]\n\t\treturn b\n\t}\n\treturn make([]byte, r.blockSize)\n}", "func xselect(f *frame.Frame, mc *draw.Mousectl, col *draw.Image)(p0p, p1p uint) {\n\tmp := mc.Mouse.Point\n\tb := mc.Mouse.Buttons\n\tmsec := mc.Mouse.Msec\n\n\t/* remove tick */\n\tif f.P0 == f.P1 {\n\t\tf.Tick(f.Ptofchar(f.P0), false)\n\t}\n\tp0 := uint(f.Charofpt(mp))\n\tp1 := uint(p0)\n\tpt0 := f.Ptofchar(int(p0))\n\tpt1 := f.Ptofchar(int(p1))\n\treg := 0\n\tf.Tick(pt0, true)\n\tfor {\n\t\tq := uint(f.Charofpt(mc.Mouse.Point))\n\t\tif p1 != q {\n\t\t\tif p0 == p1 {\n\t\t\t\tf.Tick(pt0, false)\n\t\t\t}\n\t\t\tif reg != region(q, p0) {\t/* crossed starting point; reset */\n\t\t\t\tif reg > 0 {\n\t\t\t\t\tselrestore(f, pt0, p0, p1);\n\t\t\t\t} else { \n\t\t\t\t\tif reg < 0 {\n\t\t\t\t\t\tselrestore(f, pt1, p1, p0);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tp1 = p0;\n\t\t\t\tpt1 = pt0;\n\t\t\t\treg = region(q, p0);\n\t\t\t\tif reg == 0 {\n\t\t\t\t\tf.DrawSel0(pt0, int(p0), int(p1), col, display.White)\n\t\t\t\t}\n\t\t\t}\n\t\t\tqt := f.Ptofchar(int(q));\n\t\t\tif reg > 0 {\n\t\t\t\tif q > p1 {\n\t\t\t\t\tf.DrawSel0(pt1, int(p1), int(q), col, display.White);\n\t\t\t\t} else {\n\t\t\t\t\tif q < p1 {\n\t\t\t\t\t\tselrestore(f, qt, q, p1)\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t} else { \n\t\t\t\tif reg < 0 {\n\t\t\t\t\tif q > p1 {\n\t\t\t\t\t\tselrestore(f, pt1, p1, q);\n\t\t\t\t\t} else {\n\t\t\t\t\t\tf.DrawSel0(qt, int(q), int(p1), col, display.White);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tp1 = q;\n\t\t\tpt1 = qt;\n\t\t}\n\t\tif p0 == p1 {\n\t\t\tf.Tick(pt0, true)\n\t\t}\n\t\tdisplay.Flush()\n\t\tmc.Read()\n\t\tif (mc.Mouse.Buttons != b) { break }\n\t}\n\tif mc.Mouse.Msec-msec < DELAY && p0!=p1&& abs(mp.X-mc.Mouse.Point.X)<MINMOVE && abs(mp.Y-mc.Mouse.Point.Y)<MINMOVE {\n\t\tif reg > 0 {\n\t\t\tselrestore(f, pt0, p0, p1);\n\t\t} else {\n\t\t\tif reg < 0 {\n\t\t\t\tselrestore(f, pt1, p1, p0);\n\t\t\t}\n\t\t}\n\t\tp1 = p0;\n\t}\n\tif p1 < p0 {\n\t\tp0, p1 = p1, p0\n\t}\n\tpt0 = f.Ptofchar(int(p0));\n\tif p0 == p1 {\n\t\tf.Tick(pt0, false)\n\t}\n\tselrestore(f, pt0, p0, p1);\n\t/* restore tick */\n\tif f.P0 == f.P1 {\n\t\tf.Tick(f.Ptofchar(f.P0), true);\n\t}\n\tdisplay.Flush();\n\treturn p0, p1\n}", "func WithBuffer(n int) SubOpt {\n\treturn func(conf *subconf) {\n\t\tconf.buffer = n\n\t}\n}", "func GetActiveAtomicCounterBufferiv(program uint32, bufferIndex uint32, pname uint32, params *int32) {\n C.glowGetActiveAtomicCounterBufferiv(gpGetActiveAtomicCounterBufferiv, (C.GLuint)(program), (C.GLuint)(bufferIndex), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))\n}", "func DrawBuffer(buf uint32) {\n\tsyscall.Syscall(gpDrawBuffer, 1, uintptr(buf), 0, 0)\n}", "func NewBuffer() *Buffer { return globalPool.NewBuffer() }", "func (m *Mode) FillInBuffer() {\n\tm.InBuffer = m.InBuffer[0:0] // resets the input buffer\n\tfor i := 0; i < cap(m.InBuffer); i++ { // read in bytes for each state\n\t\tt := make([]byte, BlockSize)\n\t\tif n, err := m.In.Read(t); err != nil && err != io.EOF {\n\t\t\tm.ErrorLog.Println(\"Filling in buffer error when reading from input : \", err.Error())\n\t\t} else if uint64(n) < BlockSize {\n\t\t\tif !m.IsDecrypt {\n\t\t\t\tt = t[:n] // trim block\n\t\t\t\tt = padBlock(t)\n\t\t\t\tm.InBuffer = append(m.InBuffer, *state.NewStateFromBytes(t))\n\t\t\t}\n\t\t\tbreak // no more to read for this buffer\n\t\t} else {\n\t\t\tm.InBuffer = append(m.InBuffer, *state.NewStateFromBytes(t))\n\t\t}\n\t}\n}", "func (row *Row) Buffer() termui.Buffer {\n\tbuf := termui.NewBuffer()\n\t//This set the background of the whole row\n\tbuf.Area.Min = image.Point{row.X, row.Y}\n\tbuf.Area.Max = image.Point{row.X + row.Width, row.Y + row.Height}\n\tbuf.Fill(' ', row.ParColumns[0].TextFgColor, row.ParColumns[0].TextBgColor)\n\n\tfor _, col := range row.Columns {\n\t\tbuf.Merge(col.Buffer())\n\t}\n\treturn buf\n}", "func (def *Definition) ParseBuffer(helper *BufferHelper, option *BufferOption, prefix string) (res TraverseResult, err error) {\n\tif def.Values == nil {\n\t\tif Central.IsDebugLevel() {\n\t\t\tCentral.Log.Debugf(\"Parse buffer types...\")\n\t\t}\n\t\tdef.Values, err = parseBufferTypes(helper, option, def.activeFieldTree, 0)\n\t} else {\n\t\tif Central.IsDebugLevel() {\n\t\t\tdef.DumpTypes(true, true, \"Parse buffer type tree\")\n\t\t\tdef.DumpValues(true)\n\t\t\tCentral.Log.Debugf(\"Parse buffer values... avail.=%v\", (def.Values != nil))\n\t\t}\n\t\tx := parserBufferTr{helper: helper, option: option, prefix: prefix, definition: def}\n\t\tt := TraverserValuesMethods{EnterFunction: parseBufferValues}\n\t\tres, err = def.TraverseValues(t, &x)\n\t\tif err != nil {\n\t\t\tCentral.Log.Debugf(\"Error parsing buffer values... %v\", err)\n\t\t\treturn\n\t\t}\n\t\tif Central.IsDebugLevel() {\n\t\t\tCentral.Log.Debugf(\"End parse buffer values... %p avail.=%v\", def, (def.Values != nil))\n\t\t}\n\t}\n\n\treturn\n}", "func newSelection(pools *csp.CSPList, opts ...buildOption) *selection {\n\ts := &selection{pools: pools, policies: &policyList{map[priority][]policy{}}}\n\tfor _, o := range opts {\n\t\tif o != nil {\n\t\t\to(s)\n\t\t}\n\t}\n\twithDefaultSelection(s)\n\treturn s\n}", "func (tv *TextView) SetBuf(buf *TextBuf) {\n\tif buf != nil && tv.Buf == buf {\n\t\treturn\n\t}\n\t// had := false\n\tif tv.Buf != nil {\n\t\t// had = true\n\t\ttv.Buf.DeleteView(tv)\n\t}\n\ttv.Buf = buf\n\ttv.ResetState()\n\tif buf != nil {\n\t\tbuf.AddView(tv)\n\t\tbhl := len(buf.PosHistory)\n\t\tif bhl > 0 {\n\t\t\ttv.CursorPos = buf.PosHistory[bhl-1]\n\t\t\ttv.PosHistIdx = bhl - 1\n\t\t}\n\t}\n\ttv.LayoutAllLines(false)\n\ttv.SetFullReRender()\n\ttv.UpdateSig()\n\ttv.SetCursorShow(tv.CursorPos)\n}", "func (shp *SHPImpl) SetNewWithBuffer() (ret bool) {\n\tret = false\n\tfor i := 0; i < int(shp.tf.bufferSize); i++ {\n\t\tvertex := shp.tf.buffer[i]\n\t\tif shp.vertex2Target[vertex] != shp.vertex2Bucket[vertex] &&\n\t\t\trand.Float64() < shp.probability[shp.vertex2Bucket[vertex]][shp.vertex2Target[vertex]] {\n\t\t\tshp.vertex2Bucket[vertex] = shp.vertex2Target[vertex]\n\t\t\tret = true\n\t\t}\n\t}\n\treturn\n}", "func newBuffer(bits uint32) buffer {\n\tvar b buffer\n\tb.data = make([]unsafe.Pointer, 1<<bits)\n\tb.free = 1 << bits\n\tb.mask = 1<<bits - 1\n\tb.bits = bits\n\treturn b\n}", "func selectInputRequest(c *xgb.Conn, EventMask uint32) []byte {\n\tsize := 8\n\tb := 0\n\tbuf := make([]byte, size)\n\n\tc.ExtLock.RLock()\n\tbuf[b] = c.Extensions[\"XEVIE\"]\n\tc.ExtLock.RUnlock()\n\tb += 1\n\n\tbuf[b] = 4 // request opcode\n\tb += 1\n\n\txgb.Put16(buf[b:], uint16(size/4)) // write request size in 4-byte units\n\tb += 2\n\n\txgb.Put32(buf[b:], EventMask)\n\tb += 4\n\n\treturn buf\n}", "func NewBuffer(player *Player, conn net.Conn, ctrl chan bool) *Buffer {\r\n\tmax := DEFAULT_QUEUE_SIZE\r\n\r\n\tbuf := Buffer{conn: conn}\r\n\tbuf.pending = make(chan []byte, max)\r\n\tbuf.ctrl = ctrl\r\n\tbuf.max = max\r\n\treturn &buf\r\n}", "func NewBuffer() *Buffer {\n\treturn &Buffer{Line: []byte{}, Val: make([]byte, 0, 32)}\n}", "func (d *GF255e) Select(a, b *GF255e, ctl uint64) *GF255e {\n\tgf_select((*[4]uint64)(d), (*[4]uint64)(a), (*[4]uint64)(b), ctl)\n\treturn d\n}", "func (ch *RingChannel) ringBuffer() {\n\tvar input, output chan dynamic.Message\n\tvar next dynamic.Message\n\tinput = ch.input\n\n\tfor input != nil || output != nil {\n\t\tselect {\n\t\t// Prefer to write if possible, which is surprisingly effective in reducing\n\t\t// dropped elements due to overflow. The naive read/write select chooses randomly\n\t\t// when both channels are ready, which produces unnecessary drops 50% of the time.\n\t\tcase output <- next:\n\t\t\tch.buffer = nil\n\t\tdefault:\n\t\t\tselect {\n\t\t\tcase elem, open := <-input:\n\t\t\t\tif !open {\n\t\t\t\t\tinput = nil\n\t\t\t\t\tbreak\n\t\t\t\t}\n\n\t\t\t\tch.buffer = &elem\n\t\t\tcase output <- next:\n\t\t\t\tch.buffer = nil\n\t\t\t}\n\t\t}\n\n\t\tif ch.buffer == nil {\n\t\t\toutput = nil\n\t\t\tcontinue\n\t\t}\n\n\t\toutput = ch.output\n\t\tnext = *ch.buffer\n\t}\n\n\tclose(ch.output)\n}", "func NewBuffer(p producer.Producer, size int, flushInterval time.Duration, logger log.Logger) *Buffer {\n\tflush := 1 * time.Second\n\tif flushInterval != 0 {\n\t\tflush = flushInterval\n\t}\n\n\tb := &Buffer{\n\t\trecords: make([]*data.Record, 0, size),\n\t\tmu: new(sync.Mutex),\n\t\tproducer: p,\n\t\tbufferSize: size,\n\t\tlogger: logger,\n\t\tshouldFlush: make(chan bool, 1),\n\t\tflushInterval: flush,\n\t\tlastFlushed: time.Now(),\n\t}\n\n\tgo b.runFlusher()\n\n\treturn b\n}", "func NewBuffer(conn *sqlite.Conn) (*Buffer, error) {\n\treturn NewBufferSize(conn, 16*1024)\n}", "func BufferIn(vs ...[]byte) predicate.User {\n\tv := make([]interface{}, len(vs))\n\tfor i := range v {\n\t\tv[i] = vs[i]\n\t}\n\treturn predicate.User(func(s *sql.Selector) {\n\t\t// if not arguments were provided, append the FALSE constants,\n\t\t// since we can't apply \"IN ()\". This will make this predicate falsy.\n\t\tif len(v) == 0 {\n\t\t\ts.Where(sql.False())\n\t\t\treturn\n\t\t}\n\t\ts.Where(sql.In(s.C(FieldBuffer), v...))\n\t})\n}", "func (e *ObservableEditableBuffer) ResetBuffer() {\n\te.filtertagobservers = false\n\te.seq = 0\n\te.f = NewTypeBuffer([]rune{}, e)\n}", "func (r *DBReader) SetBuffer(buffer io.Reader) {\n\tr.buffer = buffer\n}", "func (src *Source) SetNewBuffer() {\n\tsrc.buf = make([]byte, 64)\n}" ]
[ "0.65760446", "0.65485376", "0.61191225", "0.5796058", "0.5790717", "0.5776493", "0.5611938", "0.56019115", "0.5505821", "0.5450479", "0.5395669", "0.5388519", "0.5374943", "0.5350101", "0.52980506", "0.52446246", "0.5240286", "0.52325135", "0.5230893", "0.5212422", "0.52025086", "0.51949346", "0.5164846", "0.51616704", "0.5157966", "0.5134131", "0.512402", "0.5094636", "0.5081395", "0.50731367", "0.5072686", "0.50712657", "0.50379324", "0.5037331", "0.5024079", "0.4983295", "0.49739102", "0.49689493", "0.49647993", "0.49569002", "0.4945276", "0.49265826", "0.49255338", "0.49246225", "0.49206495", "0.49087706", "0.4889311", "0.4880738", "0.48657477", "0.48623925", "0.48610836", "0.48516256", "0.48250675", "0.48050573", "0.479091", "0.4788673", "0.47830626", "0.47818884", "0.4777822", "0.47723004", "0.47700754", "0.4766055", "0.4763045", "0.4763045", "0.47587812", "0.47575608", "0.47566712", "0.47533098", "0.47530553", "0.4750882", "0.47375923", "0.4737481", "0.47289842", "0.471533", "0.47047418", "0.47030362", "0.4702102", "0.4695676", "0.4685584", "0.46811083", "0.4677353", "0.46606708", "0.46591803", "0.46583632", "0.46434596", "0.46386692", "0.4635351", "0.46309564", "0.4627253", "0.46244538", "0.46226004", "0.46213844", "0.4619211", "0.46126467", "0.46101078", "0.4609725", "0.46070763", "0.45992193", "0.45988473", "0.4588488" ]
0.6455141
2
define a separable twodimensional convolution filter
func SeparableFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer) { C.glowSeparableFilter2D(gpSeparableFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), row, column) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func ConvolutionFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, image unsafe.Pointer) {\n C.glowConvolutionFilter2D(gpConvolutionFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), image)\n}", "func ConstructedConv2D(m *Model, x tensor.Tensor, kernelH int, kernelW int, filters int) tensor.Tensor {\n\tslen := len(x.Shape())\n\tfAxis := slen - 1\n\twAxis := slen - 2\n\thAxis := slen - 3\n\tinFilters := x.Shape()[fAxis]\n\tinW := x.Shape()[wAxis]\n\tinH := x.Shape()[hAxis]\n\n\twShape := onesLike(x)\n\twShape[fAxis] = filters\n\twShape[wAxis] = inFilters * kernelH * kernelW\n\n\tbShape := onesLike(x)\n\tbShape[fAxis] = filters\n\n\tweight := m.AddWeight(wShape...)\n\tbias := m.AddBias(bShape...)\n\n\tslices := make([]tensor.Tensor, 0, kernelH*kernelW)\n\n\tfor hoff := 0; hoff < kernelH; hoff++ {\n\t\thslice := tensor.Slice(x, hAxis, hoff, inH-kernelH+1+hoff)\n\t\tfor woff := 0; woff < kernelW; woff++ {\n\t\t\twslice := tensor.Slice(hslice, wAxis, woff, inW-kernelW+1+woff)\n\t\t\tslices = append(slices, wslice)\n\t\t}\n\t}\n\n\tx = tensor.Concat(fAxis, slices...)\n\tx = tensor.MatMul(x, weight, wAxis, fAxis)\n\tx = tensor.Add(x, bias)\n\n\treturn x\n}", "func ConvolutionFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, image unsafe.Pointer) {\n\tC.glowConvolutionFilter2D(gpConvolutionFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), image)\n}", "func (img *FloatImage) convolve(kernel *ConvKernel, px planeExtension) *FloatImage {\n\n\t// convolve each plane independently:\n\tres := new([3][]float32)\n\tfor i := 0; i < 3; i++ {\n\t\tconvolvePlane(&img.Ip[i], kernel, img.Width, img.Height, px)\n\t}\n\n\treturn &FloatImage{\n\t\tIp: *res,\n\t\tWidth: img.Width,\n\t\tHeight: img.Height,\n\t}\n}", "func Convolve(src, dst []float64, kernel []float64, border Border) {\n\twidth := len(kernel)\n\thalfWidth := width / 2\n\tfor i := range dst {\n\t\tk := i - halfWidth\n\t\tvar sum float64\n\t\tif k >= 0 && k <= len(src)-width {\n\t\t\tfor j, x := range kernel {\n\t\t\t\tsum += src[k+j] * x\n\t\t\t}\n\t\t} else {\n\t\t\tfor j, x := range kernel {\n\t\t\t\tsum += border.Interpolate(src, k+j) * x\n\t\t\t}\n\t\t}\n\t\tdst[i] = sum\n\t}\n}", "func CopyConvolutionFilter2D(target uint32, internalformat uint32, x int32, y int32, width int32, height int32) {\n C.glowCopyConvolutionFilter2D(gpCopyConvolutionFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func createFilter(img image.Image, factor [2]float32, size int, kernel func(float32) float32) (f Filter) {\n\tsizeX := size * (int(math.Ceil(float64(factor[0]))))\n\tsizeY := size * (int(math.Ceil(float64(factor[1]))))\n\n\tswitch img.(type) {\n\tdefault:\n\t\tf = &filterModel{\n\t\t\t&genericConverter{img},\n\t\t\tfactor, kernel,\n\t\t\tmake([]colorArray, sizeX), make([]colorArray, sizeY),\n\t\t}\n\tcase *image.RGBA:\n\t\tf = &filterModel{\n\t\t\t&rgbaConverter{img.(*image.RGBA)},\n\t\t\tfactor, kernel,\n\t\t\tmake([]colorArray, sizeX), make([]colorArray, sizeY),\n\t\t}\n\tcase *image.RGBA64:\n\t\tf = &filterModel{\n\t\t\t&rgba64Converter{img.(*image.RGBA64)},\n\t\t\tfactor, kernel,\n\t\t\tmake([]colorArray, sizeX), make([]colorArray, sizeY),\n\t\t}\n\tcase *image.Gray:\n\t\tf = &filterModel{\n\t\t\t&grayConverter{img.(*image.Gray)},\n\t\t\tfactor, kernel,\n\t\t\tmake([]colorArray, sizeX), make([]colorArray, sizeY),\n\t\t}\n\tcase *image.Gray16:\n\t\tf = &filterModel{\n\t\t\t&gray16Converter{img.(*image.Gray16)},\n\t\t\tfactor, kernel,\n\t\t\tmake([]colorArray, sizeX), make([]colorArray, sizeY),\n\t\t}\n\tcase *image.YCbCr:\n\t\tf = &filterModel{\n\t\t\t&ycbcrConverter{img.(*image.YCbCr)},\n\t\t\tfactor, kernel,\n\t\t\tmake([]colorArray, sizeX), make([]colorArray, sizeY),\n\t\t}\n\t}\n\treturn\n}", "func CopyConvolutionFilter2D(target uint32, internalformat uint32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyConvolutionFilter2D(gpCopyConvolutionFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func ConvolutionFilter1D(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, image unsafe.Pointer) {\n C.glowConvolutionFilter1D(gpConvolutionFilter1D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), image)\n}", "func CopyConvolutionFilter1D(target uint32, internalformat uint32, x int32, y int32, width int32) {\n C.glowCopyConvolutionFilter1D(gpCopyConvolutionFilter1D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func (fir *FIR) Convolve(input []float64) ([]float64, error) {\n\tkernelSize := len(fir.kernel)\n\tn := len(input)\n\n\tif n <= kernelSize {\n\t\terr := fmt.Errorf(\"input size %d is not greater than kernel size %d\", n, kernelSize)\n\t\treturn []float64{}, err\n\t}\n\n\toutput := make([]float64, n)\n\n\t//\n\tfor i := 0; i < kernelSize; i++ {\n\t\tsum := 0.0\n\n\t\t// convolve the input with the filter kernel\n\t\tfor j := 0; j < i; j++ {\n\t\t\tsum += (input[j] * fir.kernel[kernelSize-(1+i-j)])\n\t\t}\n\n\t\toutput[i] = sum\n\t}\n\n\tfor i := kernelSize; i < n; i++ {\n\t\tsum := 0.0\n\n\t\t// convolve the input with the filter kernel\n\t\tfor j := 0; j < kernelSize; j++ {\n\t\t\tsum += (input[i-j] * fir.kernel[j])\n\t\t}\n\n\t\toutput[i] = sum\n\t}\n\n\treturn output, nil\n}", "func SeparableFilter2D(target uint32, internalformat uint32, width int32, height int32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer) {\n C.glowSeparableFilter2D(gpSeparableFilter2D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), row, column)\n}", "func (img *FloatImage) convolveWith(kernel *ConvKernel, px planeExtension) {\n\n\t// convolve each plane independently:\n\tfor i := 0; i < 3; i++ {\n\t\timg.Ip[i] = *convolvePlane(&img.Ip[i], kernel, img.Width, img.Height, px)\n\t}\n}", "func ConvDiff(geom *Geom, fltOn, fltOff *etensor.Float32, imgOn, imgOff, out *etensor.Float32, gain, gainOn float32) {\n\tfy := fltOn.Dim(0)\n\tfx := fltOn.Dim(1)\n\n\tgeom.FiltSz = image.Point{fx, fy}\n\tgeom.UpdtFilt()\n\n\timgSz := image.Point{imgOn.Dim(1), imgOn.Dim(0)}\n\tgeom.SetSize(imgSz)\n\toshp := []int{2, int(geom.Out.Y), int(geom.Out.X)}\n\tif !etensor.EqualInts(oshp, out.Shp) {\n\t\tout.SetShape(oshp, nil, []string{\"OnOff\", \"Y\", \"X\"})\n\t}\n\tncpu := nproc.NumCPU()\n\tnthrs, nper, rmdr := nproc.ThreadNs(ncpu, geom.Out.Y)\n\tvar wg sync.WaitGroup\n\tfor th := 0; th < nthrs; th++ {\n\t\twg.Add(1)\n\t\tyst := th * nper\n\t\tgo convDiffThr(&wg, geom, yst, nper, fltOn, fltOff, imgOn, imgOff, out, gain, gainOn)\n\t}\n\tif rmdr > 0 {\n\t\twg.Add(1)\n\t\tyst := nthrs * nper\n\t\tgo convDiffThr(&wg, geom, yst, rmdr, fltOn, fltOff, imgOn, imgOff, out, gain, gainOn)\n\t}\n\twg.Wait()\n}", "func ConvolutionFilter1D(target uint32, internalformat uint32, width int32, format uint32, xtype uint32, image unsafe.Pointer) {\n\tC.glowConvolutionFilter1D(gpConvolutionFilter1D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), image)\n}", "func GetConvolutionFilter(target uint32, format uint32, xtype uint32, image unsafe.Pointer) {\n C.glowGetConvolutionFilter(gpGetConvolutionFilter, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), image)\n}", "func (img *ImageTask) ApplyConvulusion(neighbors *Neighbors, kernel [9]float64) *Colors{\n\n\tvar blue float64\n\tvar green float64\n\tvar red float64\n\tfor r := 0; r < 9; r++ {\n\t\tred = red + (neighbors.inputs[r].Red * kernel[r])\n\t\tgreen = green + (neighbors.inputs[r].Green * kernel[r])\n\t\tblue = blue + (neighbors.inputs[r].Blue * kernel[r])\n\t}\n\n\treturned := Colors{Red: red, Green: green, Blue: blue, Alpha: neighbors.inputs[4].Alpha}\n\treturn &returned\n}", "func MakeConvolutionCoder(r, k int, poly []uint16) *ConvolutionCoder {\n\tif len(poly) != r {\n\t\tpanic(\"The number of polys should match the rate\")\n\t}\n\n\treturn &ConvolutionCoder{\n\t\tr: r,\n\t\tk: k,\n\t\tpoly: poly,\n\t\tcc: correctwrap.Correct_convolutional_create(int64(r), int64(k), &poly[0]),\n\t}\n}", "func Sigmoid(midpoint, factor float32) Filter {\n\ta := minf32(maxf32(midpoint, 0), 1)\n\tb := absf32(factor)\n\tsig0 := sigmoid(a, b, 0)\n\tsig1 := sigmoid(a, b, 1)\n\te := float32(1.0e-5)\n\n\treturn &colorchanFilter{\n\t\tfn: func(x float32) float32 {\n\t\t\tif factor == 0 {\n\t\t\t\treturn x\n\t\t\t} else if factor > 0 {\n\t\t\t\tsig := sigmoid(a, b, x)\n\t\t\t\treturn (sig - sig0) / (sig1 - sig0)\n\t\t\t} else {\n\t\t\t\targ := minf32(maxf32((sig1-sig0)*x+sig0, e), 1-e)\n\t\t\t\treturn a - logf32(1/arg-1)/b\n\t\t\t}\n\t\t},\n\t\tlut: true,\n\t}\n}", "func CopyConvolutionFilter1D(target uint32, internalformat uint32, x int32, y int32, width int32) {\n\tC.glowCopyConvolutionFilter1D(gpCopyConvolutionFilter1D, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func Conv(scope *Scope, input tf.Output, filter tf.Output, strides []int64, padding string, optional ...ConvAttr) (output tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\tattrs := map[string]interface{}{\"strides\": strides, \"padding\": padding}\n\tfor _, a := range optional {\n\t\ta(attrs)\n\t}\n\topspec := tf.OpSpec{\n\t\tType: \"Conv\",\n\t\tInput: []tf.Input{\n\t\t\tinput, filter,\n\t\t},\n\t\tAttrs: attrs,\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0)\n}", "func convDiffThr(wg *sync.WaitGroup, geom *Geom, yst, ny int, fltOn, fltOff *etensor.Float32, imgOn, imgOff, out *etensor.Float32, gain, gainOn float32) {\n\tist := geom.Border.Sub(geom.FiltLt)\n\tfor yi := 0; yi < ny; yi++ {\n\t\ty := yst + yi\n\t\tiy := int(ist.Y + y*geom.Spacing.Y)\n\t\tfor x := 0; x < geom.Out.X; x++ {\n\t\t\tix := ist.X + x*geom.Spacing.X\n\t\t\tvar sumOn, sumOff float32\n\t\t\tfi := 0\n\t\t\tfor fy := 0; fy < geom.FiltSz.Y; fy++ {\n\t\t\t\tfor fx := 0; fx < geom.FiltSz.X; fx++ {\n\t\t\t\t\tidx := imgOn.Offset([]int{iy + fy, ix + fx})\n\t\t\t\t\tsumOn += imgOn.Values[idx] * fltOn.Values[fi]\n\t\t\t\t\tsumOff += imgOff.Values[idx] * fltOff.Values[fi]\n\t\t\t\t\tfi++\n\t\t\t\t}\n\t\t\t}\n\t\t\tdiff := gain * (gainOn*sumOn - sumOff)\n\t\t\tif diff > 0 {\n\t\t\t\tout.Set([]int{0, y, x}, diff)\n\t\t\t\tout.Set([]int{1, y, x}, float32(0))\n\t\t\t} else {\n\t\t\t\tout.Set([]int{0, y, x}, float32(0))\n\t\t\t\tout.Set([]int{1, y, x}, -diff)\n\t\t\t}\n\t\t}\n\t}\n\twg.Done()\n}", "func Conv2D(t Tensor, k Tensor, hAxis int, wAxis int, fAxis int) Tensor {\n\tkh, kw := k.Shape()[0], k.Shape()[1]\n\treturn &Conv2DTensor{\n\t\tbaseTensor: base(conv2d(t, k, hAxis, wAxis, fAxis), 1, t, k),\n\t\tt: t,\n\t\tk: k,\n\t\thAxis: hAxis,\n\t\twAxis: wAxis,\n\t\tfAxis: fAxis,\n\t\tpadH: kh - 1,\n\t\tpadW: kw - 1,\n\t}\n}", "func Dilation2DBackpropFilter(scope *Scope, input tf.Output, filter tf.Output, out_backprop tf.Output, strides []int64, rates []int64, padding string) (filter_backprop tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\tattrs := map[string]interface{}{\"strides\": strides, \"rates\": rates, \"padding\": padding}\n\topspec := tf.OpSpec{\n\t\tType: \"Dilation2DBackpropFilter\",\n\t\tInput: []tf.Input{\n\t\t\tinput, filter, out_backprop,\n\t\t},\n\t\tAttrs: attrs,\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0)\n}", "func worker(threads int, doneWorker chan<- bool, imageTasks <-chan *imagetask.ImageTask, imageResults chan<- *imagetask.ImageTask) {\n\n\t// Initial placing image chunks in to a channel for filter to consume.\n\tchunkStreamGenerator := func(done <- chan interface{}, imageChunks []*imagetask.ImageTask) chan *imagetask.ImageTask {\n\t\tchunkStream := make(chan *imagetask.ImageTask)\n\t\tgo func() {\n\t\t\tdefer close(chunkStream)\n\t\t\tfor _, chunk := range imageChunks {\n\t\t\t\tselect {\n\t\t\t\tcase <-done:\n\t\t\t\t\treturn\n\t\t\t\tcase chunkStream <- chunk:\n\t\t\t\t}\n\t\t\t}\n\t\t}()\n\t\treturn chunkStream\n\t}\n\n\t// Filter applies a filter in a pipeline fashion. \n\t// A goroutine is spawned for each chunk that needs to be filtered (which is numOfThreads chunks for each filter effect)\n\tfilter := func(threads int, effect string, effectNum int, done <- chan interface{}, chunkStream chan *imagetask.ImageTask) chan *imagetask.ImageTask {\n\t\tfilterStream := make(chan *imagetask.ImageTask, threads) // Only numOfThreads image chunks should be in the local filter channel.\n\t\tdonefilterChunk := make(chan bool)\n\t\tfor chunk := range chunkStream { // For each image chunk ...\n\t\t\tif effectNum > 0 {\n\t\t\t\tchunk.Img.UpdateInImg() // Replace inImg with outImg if not the first effect to compund effects.\n\t\t\t}\t\n\t\t\tgo func(chunk *imagetask.ImageTask) { // Spawn a goroutine for each chunk, which is equal to the numOfThreads. Each goroutine works on a portion of the image.\n\t\t\t\tselect {\n\t\t\t\tcase <-done:\n\t\t\t\t\tdonefilterChunk <- true\n\t\t\t\t\treturn\n\t\t\t\tcase filterStream <- chunk:\n\t\t\t\t\tif effect != \"G\" {\n\t\t\t\t\t\tchunk.Img.ApplyConvolution(effect) // Can wait to apply effect until after chunk is in the channel because has to wait for all goroutines to finish before it can move on to the next filter for a given image.\n\t\t\t\t\t} else {\n\t\t\t\t\t\tchunk.Img.Grayscale()\n\t\t\t\t\t}\n\t\t\t\t\tdonefilterChunk <- true // Indicate that the filtering is done for the given chunk.\n\t\t\t\t}\n\t\t\t}(chunk)\n\t\t}\n\t\tfor i := 0; i < threads; i ++ { // Wait for all portions to be put through one filter because of image dependencies with convolution.\n\t\t\t<-donefilterChunk\n\t\t}\n\t\treturn filterStream\n\t}\n\n\t// While there are more image tasks to grab ...\n\tfor true {\n\t\t// Grab image task from image task channel.\t\n\t\timgTask, more := <-imageTasks\n\n\t\t// If you get an image task, split up the image in to even chunks by y-pixels.\n\t\tif more {\n\t\t\timageChunks := imgTask.SplitImage(threads)\n\t\t\t\n\t\t\t// Iterate through filters on image chunks.\n\t\t\t// Will spawn a goroutine for each chunk in each filter (n goroutines per filter)\n\t\t\tdone := make(chan interface{})\n\t\t\tdefer close(done)\n\t\t\tchunkStream := chunkStreamGenerator(done, imageChunks)\n\t\t\tfor i := 0; i < len(imgTask.Effects); i++ {\n\t\t\t\teffect := imgTask.Effects[i]\n\t\t\t\tchunkStream = filter(threads, effect, i, done, chunkStream)\n\t\t\t\tclose(chunkStream)\n\t\t\t}\n\n\t\t\t// Put the image back together.\n\t\t\treconstructedImage, _ := imgTask.Img.NewImage()\n\t\t\tfor imgChunk := range chunkStream {\n\t\t\t\treconstructedImage.ReAddChunk(imgChunk.Img, imgChunk.YPixelStart, imgChunk.ChunkPart)\n\t\t\t}\n\t\t\timgTask.Img = reconstructedImage\n\t\t\timageResults <- imgTask // Send image to results channel to be saved.\n\n\t\t} else { // Otherwise, if there are no more image tasks, then goroutine worker exits.\n\t\t\tdoneWorker <- true // Indicate that the worker is done.\n\t\t\treturn\n\t\t}\n\t}\n}", "func ConcurrentEdgeFilter(imgSrc image.Image) image.Image {\n\tngo:=runtime.NumCPU()\n\tout := make(chan portion)\n\tslices := imagetools.CropChevauchement(imgSrc, ngo, 10) //on laisse 5 pixels de chevauchement\n\n\tfor i := 0; i < ngo; i++ {\n\t\tgo edgWorker(i, out, slices[i][0])\n\t}\n\n\tfor i := 0; i < ngo; i++ {\n\t\tslice := <-out\n\t\tslices[slice.id][0] = slice.img\n\t}\n\n\timgEnd := imagetools.RebuildChevauchement(slices, 10)\n\n\treturn imgEnd\n\n}", "func applyConvolutionToPixel(im ImageMatrix, x int, y int, cmSize int, column []color.RGBA, cm ConvolutionMatrix, conFunc func(ImageMatrix, int, int, int, int, color.RGBA, float64) int) {\n\tcurrentColour := im[x][y]\n\tredTotal := 0\n\tgreenTotal := 0\n\tblueTotal := 0\n\tweight := 0\n\n\tkernelMatrix := im.GetKernelMatrix(x, y, cmSize)\n\n\tfor i, kernelColumn := range kernelMatrix {\n\t\tfor j, kernelPixelColour := range kernelColumn {\n\n\t\t\t// get the distance of the current pixel compared to the centre of the kernel\n\t\t\t// the centre one is the one we are modifying and saving to a new image/matrix of course...\n\t\t\tdistance := math.Sqrt(math.Pow(float64(cmSize-i), 2) + math.Pow(float64(cmSize-j), 2))\n\n\t\t\t// Call the function the user passed and get the return weight of how much influence\n\t\t\t// it should have over the centre pixel we want to change\n\t\t\t// We are multipling it by the weight in the convolution matrix as that way you can\n\t\t\t// control an aspect of the weight through the matrix as well (as well as the function that\n\t\t\t// we pass in of course :)\n\t\t\tcmValue := conFunc(im, x, y, i, j, kernelPixelColour, distance) * int(cm[i][j])\n\n\t\t\t// apply the influence / weight ... (eg. if cmValue was 0, then the current pixel would have\n\t\t\t// no influence over the pixel we are changing, if it was large in comparision to what we return\n\t\t\t// for the other kernel pixels, then it will have a large influence)\n\t\t\tredTotal += int(kernelPixelColour.R) * cmValue\n\t\t\tgreenTotal += int(kernelPixelColour.G) * cmValue\n\t\t\tblueTotal += int(kernelPixelColour.B) * cmValue\n\t\t\tweight += cmValue\n\t\t}\n\t}\n\n\t// If the convolution matrix normalised itself; aka, say it was something like:\n\t// { 0 -1 0}\n\t// {-1 4 -1}\n\t// { 0 -1 0}\n\t// then adding the entries (4 + (-1) + (-1) + (-1) + (-1)) results in a zero, in which case we leave\n\t// the weights alone (by setting the weight to divide by to 1) (aka, the weights do not have an impact,\n\t// but the pixels with a weight more more or less than 0 still do have an impact on the pixel\n\t// we are changing of course)\n\tif weight == 0 {\n\t\tweight = 1\n\t}\n\n\t// Normalise the values (based on the weight (total's in the matrix))\n\tnewRedValue := redTotal / weight\n\tnewGreenValue := greenTotal / weight\n\tnewBlueValue := blueTotal / weight\n\n\t// If the values are \"out of range\" (outside the colour range of 0-255) then set them to 0 (absence of that\n\t// colour) if they were negative or 255 (100% of that colour) if they were greater than the max allowed.\n\tif newRedValue < 0 {\n\t\tnewRedValue = 0\n\t} else if newRedValue > 255 {\n\t\tnewRedValue = 255\n\t}\n\n\tif newGreenValue < 0 {\n\t\tnewGreenValue = 0\n\t} else if newGreenValue > 255 {\n\t\tnewGreenValue = 255\n\t}\n\n\tif newBlueValue < 0 {\n\t\tnewBlueValue = 0\n\t} else if newBlueValue > 255 {\n\t\tnewBlueValue = 255\n\t}\n\n\t// Assign the new values to the pixel in the column 'column' at position y\n\tcolumn[y] = color.RGBA{uint8(newRedValue), uint8(newGreenValue), uint8(newBlueValue), currentColour.A}\n\t// fmt.Printf(\"[%v,%v] %v => %v\\n\", x, y, currentColour, column[y])\n}", "func ExampleConv2() {\n\n\tconv := cnns.NewConvLayer(&tensor.TDsize{X: 5, Y: 5, Z: 3}, 1, 3, 2)\n\trelu := cnns.NewReLULayer(conv.GetOutputSize())\n\tmaxpool := cnns.NewPoolingLayer(relu.GetOutputSize(), 2, 2, \"max\", \"valid\")\n\tfullyconnected := cnns.NewFullyConnectedLayer(maxpool.GetOutputSize(), 2)\n\n\tnet := cnns.WholeNet{\n\t\tLP: cnns.NewLearningParametersDefault(),\n\t}\n\tnet.Layers = append(net.Layers, conv)\n\tnet.Layers = append(net.Layers, relu)\n\tnet.Layers = append(net.Layers, maxpool)\n\tnet.Layers = append(net.Layers, fullyconnected)\n\n\tredChannel := mat.NewDense(5, 5, []float64{\n\t\t1, 0, 1, 0, 2,\n\t\t1, 1, 3, 2, 1,\n\t\t1, 1, 0, 1, 1,\n\t\t2, 3, 2, 1, 3,\n\t\t0, 2, 0, 1, 0,\n\t})\n\tgreenChannel := mat.NewDense(5, 5, []float64{\n\t\t1, 0, 0, 1, 0,\n\t\t2, 0, 1, 2, 0,\n\t\t3, 1, 1, 3, 0,\n\t\t0, 3, 0, 3, 2,\n\t\t1, 0, 3, 2, 1,\n\t})\n\tblueChannel := mat.NewDense(5, 5, []float64{\n\t\t2, 0, 1, 2, 1,\n\t\t3, 3, 1, 3, 2,\n\t\t2, 1, 1, 1, 0,\n\t\t3, 1, 3, 2, 0,\n\t\t1, 1, 2, 1, 1,\n\t})\n\n\tkernel1R := mat.NewDense(3, 3, []float64{\n\t\t0, 1, 0,\n\t\t0, 0, 2,\n\t\t0, 1, 0,\n\t})\n\tkernel1G := mat.NewDense(3, 3, []float64{\n\t\t2, 1, 0,\n\t\t0, 0, 0,\n\t\t0, 3, 0,\n\t})\n\tkernel1B := mat.NewDense(3, 3, []float64{\n\t\t1, 0, 0,\n\t\t1, 0, 0,\n\t\t0, 0, 2,\n\t})\n\n\tkernel2R := mat.NewDense(3, 3, []float64{\n\t\t0, -1, 0,\n\t\t0, 0, 2,\n\t\t0, 1, 0,\n\t})\n\tkernel2G := mat.NewDense(3, 3, []float64{\n\t\t2, 1, 0,\n\t\t0, 0, 0,\n\t\t0, -3, 0,\n\t})\n\tkernel2B := mat.NewDense(3, 3, []float64{\n\t\t1, 0, 0,\n\t\t1, 0, 0,\n\t\t0, 0, -2,\n\t})\n\n\timg2 := &mat.Dense{}\n\timg2.Stack(redChannel, greenChannel)\n\timage := &mat.Dense{}\n\timage.Stack(img2, blueChannel)\n\n\tkernel1 := &mat.Dense{}\n\tkernel1.Stack(kernel1R, kernel1G)\n\tconvCustomWeights1 := &mat.Dense{}\n\tconvCustomWeights1.Stack(kernel1, kernel1B)\n\n\tkernel2 := &mat.Dense{}\n\tkernel2.Stack(kernel2R, kernel2G)\n\tconvCustomWeights2 := &mat.Dense{}\n\tconvCustomWeights2.Stack(kernel2, kernel2B)\n\tconv.SetCustomWeights([]*mat.Dense{convCustomWeights1, convCustomWeights2})\n\n\tfcCustomWeights := mat.NewDense(2, maxpool.GetOutputSize().Total(), []float64{\n\t\t-0.19908814, 0.01521263,\n\t\t0.17908468, -0.28144695,\n\t})\n\tfullyconnected.SetCustomWeights([]*mat.Dense{fcCustomWeights})\n\n\tfmt.Printf(\"Layers weights:\\n\")\n\tfor i := range net.Layers {\n\t\tfmt.Printf(\"%s #%d weights:\\n\", net.Layers[i].GetType(), i)\n\t\tnet.Layers[i].PrintWeights()\n\t}\n\n\tfmt.Println(\"\\tDoing training....\")\n\tfor e := 0; e < 1; e++ {\n\t\terr := net.FeedForward(image)\n\t\tif err != nil {\n\t\t\tlog.Printf(\"Feedforward caused error: %s\", err.Error())\n\t\t\treturn\n\t\t}\n\n\t\tdesired := mat.NewDense(2, 1, []float64{0.15, 0.8})\n\t\terr = net.Backpropagate(desired)\n\t\tif err != nil {\n\t\t\tlog.Printf(\"Backpropagate caused error: %s\", err.Error())\n\t\t\treturn\n\t\t}\n\n\t\tfmt.Printf(\"Epoch #%d. New layers weights\\n\", e)\n\t\tfor i := range net.Layers {\n\t\t\tfmt.Printf(\"%s #%d weights on epoch #%d:\\n\", net.Layers[i].GetType(), i, e)\n\t\t\tnet.Layers[i].PrintWeights()\n\t\t}\n\t}\n}", "func (t1 *Tensor) Convolve2D(kernel *Tensor, stride int) (*Tensor, error) {\n\toutTensor := NewTensor((t1.Size.X-kernel.Size.X)/stride+1, (t1.Size.Y-kernel.Size.Y)/stride+1, t1.Size.Z)\n\tfor x := 0; x < outTensor.Size.X; x++ {\n\t\tfor y := 0; y < outTensor.Size.Y; y++ {\n\t\t\tmappedX, mappedY := x*stride, y*stride\n\t\t\tfor i := 0; i < kernel.Size.X; i++ {\n\t\t\t\tfor j := 0; j < kernel.Size.X; j++ {\n\t\t\t\t\tfor z := 0; z < t1.Size.Z; z++ {\n\t\t\t\t\t\tf := kernel.Get(i, j, z)\n\t\t\t\t\t\tv := t1.Get(mappedX+i, mappedY+j, z)\n\t\t\t\t\t\toutTensor.SetAdd(x, y, z, f*v)\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\treturn outTensor, nil\n}", "func convolvePlane(planePtr *[]float32, kernel *ConvKernel, width, height int, toPlaneCoords planeExtension) *[]float32 {\n\n\tplane := *planePtr\n\tradius := kernel.Radius\n\tdiameter := radius*2 + 1\n\tres := make([]float32, width*height)\n\n\t// for each pixel of the intensity plane:\n\tfor y := 0; y < height; y++ {\n\t\tfor x := 0; x < width; x++ {\n\t\t\tindex := y*width + x\n\n\t\t\t// compute convolved value of the pixel:\n\t\t\tresV := float32(0)\n\t\t\tfor yk := 0; yk < diameter; yk++ {\n\t\t\t\typ := toPlaneCoords(y+yk-radius, height)\n\t\t\t\tfor xk := 0; xk < diameter; xk++ {\n\t\t\t\t\txp := toPlaneCoords(x+xk-radius, width)\n\t\t\t\t\tplaneIndex := yp*width + xp\n\t\t\t\t\tkernelIndex := yk*diameter + xk\n\t\t\t\t\tresV += (plane[planeIndex] * kernel.Kernel[kernelIndex])\n\t\t\t\t}\n\t\t\t}\n\t\t\tres[index] = resV\n\t\t}\n\t}\n\n\treturn &res\n}", "func SpectralConvolution(spectrum []int) []int {\n\tvar convolution []int\n\tfor i := 0; i < len(spectrum)-1; i++ {\n\t\tfor j := i + 1; j < len(spectrum); j++ {\n\t\t\tval := spectrum[j] - spectrum[i]\n\t\t\tif val > 0 {\n\t\t\t\tconvolution = append(convolution, val)\n\t\t\t}\n\t\t}\n\t}\n\treturn convolution\n}", "func (b *Bilateral) Apply(t *Tensor) *Tensor {\n\tdistances := NewTensor(b.KernelSize, b.KernelSize, 1)\n\tcenter := b.KernelSize / 2\n\tfor i := 0; i < b.KernelSize; i++ {\n\t\tfor j := 0; j < b.KernelSize; j++ {\n\t\t\t*distances.At(i, j, 0) = float32((i-center)*(i-center) + (j-center)*(j-center))\n\t\t}\n\t}\n\n\t// Pad with very large negative numbers to prevent\n\t// the filter from incorporating the padding.\n\tpadded := t.Add(100).Pad(center, center, center, center).Add(-100)\n\tout := NewTensor(t.Height, t.Width, t.Depth)\n\tPatches(padded, b.KernelSize, 1, func(idx int, patch *Tensor) {\n\t\tb.blurPatch(distances, patch, out.Data[idx*out.Depth:(idx+1)*out.Depth])\n\t})\n\n\treturn out\n}", "func MakePixelMixingFilter() *Filter {\n\tf := new(Filter)\n\tf.F = func(x float64, scaleFactor float64) float64 {\n\t\tvar p float64\n\t\tif scaleFactor < 1.0 {\n\t\t\tp = scaleFactor\n\t\t} else {\n\t\t\tp = 1.0 / scaleFactor\n\t\t}\n\t\tif x < 0.5-p/2.0 {\n\t\t\treturn 1.0\n\t\t} else if x < 0.5+p/2.0 {\n\t\t\treturn 0.5 - (x-0.5)/p\n\t\t}\n\t\treturn 0.0\n\t}\n\tf.Radius = func(scaleFactor float64) float64 {\n\t\tif scaleFactor < 1.0 {\n\t\t\treturn 0.5 + scaleFactor\n\t\t}\n\t\treturn 0.5 + 1.0/scaleFactor\n\t}\n\treturn f\n}", "func Conv2DBackpropFilter(scope *Scope, input tf.Output, filter_sizes tf.Output, out_backprop tf.Output, strides []int64, padding string, optional ...Conv2DBackpropFilterAttr) (output tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\tattrs := map[string]interface{}{\"strides\": strides, \"padding\": padding}\n\tfor _, a := range optional {\n\t\ta(attrs)\n\t}\n\topspec := tf.OpSpec{\n\t\tType: \"Conv2DBackpropFilter\",\n\t\tInput: []tf.Input{\n\t\t\tinput, filter_sizes, out_backprop,\n\t\t},\n\t\tAttrs: attrs,\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0)\n}", "func Contrast(percentage float32) Filter {\n\tif percentage == 0 {\n\t\treturn &copyimageFilter{}\n\t}\n\n\tp := 1 + minf32(maxf32(percentage, -100), 100)/100\n\n\treturn &colorchanFilter{\n\t\tfn: func(x float32) float32 {\n\t\t\tif 0 <= p && p <= 1 {\n\t\t\t\treturn 0.5 + (x-0.5)*p\n\t\t\t} else if 1 < p && p < 2 {\n\t\t\t\treturn 0.5 + (x-0.5)*(1/(2.0-p))\n\t\t\t} else {\n\t\t\t\tif x < 0.5 {\n\t\t\t\t\treturn 0\n\t\t\t\t}\n\t\t\t\treturn 1\n\t\t\t}\n\t\t},\n\t\tlut: false,\n\t}\n}", "func GetConvolutionFilter(target uint32, format uint32, xtype uint32, image unsafe.Pointer) {\n\tC.glowGetConvolutionFilter(gpGetConvolutionFilter, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), image)\n}", "func (n *Node) Convconst(con *Node, t *Type)", "func (p *Image64) Convolved(k Kernel64) *Image64 {\n\tswitch k.(type) {\n\tcase *separableKernel64:\n\t\treturn p.separableConvolution(k.(*separableKernel64))\n\tdefault:\n\t\treturn p.fullConvolution(k)\n\t}\n\tpanic(\"unreachable\")\n}", "func BoxFilter(src, dst []float64, width int, border Border) {\n\t// TODO optimize\n\talpha := 1.0 / float64(width)\n\tkernel := make([]float64, width)\n\tfor i := range kernel {\n\t\tkernel[i] = alpha\n\t}\n\tConvolve(src, dst, kernel, border)\n}", "func StepConvolution() *Step {\n\t// TODO\n\treturn nil\n}", "func New(c *Config) (*Filter, error) {\n\n\t//\n\t// dimensions\n\t//\n\n\trF, cF := c.F.Dims()\n\trG, cG := c.G.Dims()\n\trQ, cQ := c.Q.Dims()\n\trH, cH := c.H.Dims()\n\trR, cR := c.R.Dims()\n\n\t//\n\t// validate\n\t//\n\n\tif rF != cF {\n\t\treturn nil, errors.New(\"F must be square matrix\")\n\t}\n\n\tif rQ != cQ {\n\t\treturn nil, errors.New(\"Q must be square matrix\")\n\t}\n\n\tif rR != cR {\n\t\treturn nil, errors.New(\"R must be square matrix\")\n\t}\n\n\tif rF != rG {\n\t\treturn nil, errors.New(\"row dim of F must be matched to row dim of G\")\n\t}\n\n\tif cG != rQ {\n\t\treturn nil, errors.New(\"column dim of G must be matched to row dim of Q\")\n\t}\n\n\tif cH != cF {\n\t\treturn nil, errors.New(\"column dim of H must be matched to column dim of F\")\n\t}\n\n\tif rH != rR {\n\t\treturn nil, errors.New(\"row dim of H must be matched to row dim of R\")\n\t}\n\n\t// init internal states\n\n\tx := mat64.NewVector(cF, nil)\n\tv := mat64.NewDense(rF, cF, nil)\n\tident := mat64.NewDense(rF, cF, nil)\n\tfor i := 0; i < rF; i++ {\n\t\tident.Set(i, i, 1.0)\n\t}\n\n\treturn &Filter{\n\t\tConfig: *c,\n\t\tI: ident,\n\t\tX: x,\n\t\tV: v,\n\t}, nil\n}", "func Conv2DBackpropFilterV2(scope *Scope, input tf.Output, filter tf.Output, out_backprop tf.Output, strides []int64, padding string, optional ...Conv2DBackpropFilterV2Attr) (output tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\tattrs := map[string]interface{}{\"strides\": strides, \"padding\": padding}\n\tfor _, a := range optional {\n\t\ta(attrs)\n\t}\n\topspec := tf.OpSpec{\n\t\tType: \"Conv2DBackpropFilterV2\",\n\t\tInput: []tf.Input{\n\t\t\tinput, filter, out_backprop,\n\t\t},\n\t\tAttrs: attrs,\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0)\n}", "func ExampleConv() {\n\n\tconv := cnns.NewConvLayer(&tensor.TDsize{X: 9, Y: 8, Z: 1}, 1, 3, 1)\n\trelu := cnns.NewReLULayer(conv.GetOutputSize())\n\tmaxpool := cnns.NewPoolingLayer(relu.GetOutputSize(), 2, 2, \"max\", \"valid\")\n\tfullyconnected := cnns.NewFullyConnectedLayer(maxpool.GetOutputSize(), 3)\n\n\tconvCustomWeights := mat.NewDense(3, 3, []float64{\n\t\t0.10466029, -0.06228581, -0.43436298,\n\t\t0.44050909, -0.07536250, -0.34348075,\n\t\t0.16456005, 0.18682307, -0.40303048,\n\t})\n\tconv.SetCustomWeights([]*mat.Dense{convCustomWeights})\n\n\tfcCustomWeights := mat.NewDense(3, maxpool.GetOutputSize().Total(), []float64{\n\t\t-0.19908814, 0.01521263, 0.31363996, -0.28573613, -0.11934281, -0.18194183, -0.03111016, -0.21696585, -0.20689814,\n\t\t0.17908468, -0.28144695, -0.29681312, -0.13912858, 0.07067328, 0.36249144, -0.20688576, -0.20291744, 0.25257304,\n\t\t-0.29341734, 0.36533501, 0.19671917, 0.02382031, -0.47169692, -0.34167172, 0.10725344, 0.47524162, -0.42054638,\n\t})\n\tfullyconnected.SetCustomWeights([]*mat.Dense{fcCustomWeights})\n\n\tnet := cnns.WholeNet{\n\t\tLP: cnns.NewLearningParametersDefault(),\n\t}\n\tnet.Layers = append(net.Layers, conv)\n\tnet.Layers = append(net.Layers, relu)\n\tnet.Layers = append(net.Layers, maxpool)\n\tnet.Layers = append(net.Layers, fullyconnected)\n\n\timage := mat.NewDense(9, 8, []float64{\n\t\t-0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8,\n\t\t-0.9, -0.10, 0.11, 0.12, 0.13, 0.14, 0.15, 0.16,\n\t\t-0.17, 0.18, -0.19, 0.20, 0.21, 0.22, 0.23, 0.24,\n\t\t-0.25, 0.26, 0.27, -0.28, 0.29, 0.30, 0.31, 0.32,\n\t\t-0.33, 0.34, 0.35, 0.36, -0.37, 0.38, 0.39, 0.40,\n\t\t-0.41, 0.42, 0.43, 0.44, 0.45, -0.46, 0.47, 0.48,\n\t\t-0.49, 0.50, 0.51, 0.52, 0.53, 0.54, -0.55, 0.56,\n\t\t-0.57, 0.58, 0.59, 0.60, 0.61, 0.62, 0.63, -0.64,\n\t\t-0.65, 0.66, 0.67, 0.68, 0.69, 0.70, 0.71, 0.72,\n\t})\n\n\tfmt.Printf(\"Layers weights:\\n\")\n\tfor i := range net.Layers {\n\t\tfmt.Printf(\"%s #%d weights:\\n\", net.Layers[i].GetType(), i)\n\t\tnet.Layers[i].PrintWeights()\n\t}\n\tfmt.Println(\"\\tDoing training....\")\n\tfor e := 0; e < 3; e++ {\n\t\terr := net.FeedForward(image)\n\t\tif err != nil {\n\t\t\tlog.Printf(\"Feedforward caused error: %s\", err.Error())\n\t\t\treturn\n\t\t}\n\t\tdesired := mat.NewDense(3, 1, []float64{0.32, 0.45, 0.96})\n\t\terr = net.Backpropagate(desired)\n\t\tif err != nil {\n\t\t\tlog.Printf(\"Backpropagate caused error: %s\", err.Error())\n\t\t\treturn\n\t\t}\n\n\t\tfmt.Printf(\"Epoch #%d. New layers weights\\n\", e)\n\t\tfor i := range net.Layers {\n\t\t\tfmt.Printf(\"%s #%d weights on epoch #%d:\\n\", net.Layers[i].GetType(), i, e)\n\t\t\tnet.Layers[i].PrintWeights()\n\t\t}\n\t}\n\n}", "func Conv3DBackpropFilterV2(scope *Scope, input tf.Output, filter_sizes tf.Output, out_backprop tf.Output, strides []int64, padding string, optional ...Conv3DBackpropFilterV2Attr) (output tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\tattrs := map[string]interface{}{\"strides\": strides, \"padding\": padding}\n\tfor _, a := range optional {\n\t\ta(attrs)\n\t}\n\topspec := tf.OpSpec{\n\t\tType: \"Conv3DBackpropFilterV2\",\n\t\tInput: []tf.Input{\n\t\t\tinput, filter_sizes, out_backprop,\n\t\t},\n\t\tAttrs: attrs,\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0)\n}", "func GaussianFilter(src, dst []float64, width int, sigma float64, border Border) {\n\tif width <= 0 {\n\t\twidth = 1 + 2*int(math.Floor(sigma*4+0.5))\n\t}\n\tkernel := make([]float64, width)\n\tGaussianKernel(kernel, sigma)\n\tConvolve(src, dst, kernel, border)\n}", "func MakeCubicFilter(b float64, c float64) *Filter {\n\tvar radius float64\n\tif b == 0 && c == 0 {\n\t\tradius = 1.0\n\t} else {\n\t\tradius = 2.0\n\t}\n\tf := new(Filter)\n\tf.F = func(x float64, scaleFactor float64) float64 {\n\t\tif x < 1.0 {\n\t\t\treturn ((12.0-9.0*b-6.0*c)*x*x*x +\n\t\t\t\t(-18.0+12.0*b+6.0*c)*x*x +\n\t\t\t\t(6.0 - 2.0*b)) / 6.0\n\t\t} else if x < 2.0 {\n\t\t\treturn ((-b-6.0*c)*x*x*x +\n\t\t\t\t(6.0*b+30.0*c)*x*x +\n\t\t\t\t(-12.0*b-48.0*c)*x +\n\t\t\t\t(8.0*b + 24.0*c)) / 6.0\n\t\t}\n\t\treturn 0.0\n\t}\n\tf.Radius = func(scaleFactor float64) float64 {\n\t\treturn radius\n\t}\n\treturn f\n}", "func NewDisconnectFilter() Filter {\n\treturn &disconnectFilter{}\n}", "func FusedPadConv2D(scope *Scope, input tf.Output, paddings tf.Output, filter tf.Output, mode string, strides []int64, padding string) (output tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\tattrs := map[string]interface{}{\"mode\": mode, \"strides\": strides, \"padding\": padding}\n\topspec := tf.OpSpec{\n\t\tType: \"FusedPadConv2D\",\n\t\tInput: []tf.Input{\n\t\t\tinput, paddings, filter,\n\t\t},\n\t\tAttrs: attrs,\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0)\n}", "func (img *FloatImage) ConvolveWrap(kernel *ConvKernel) *FloatImage {\n\treturn img.convolve(kernel, wrapPlaneExtension)\n}", "func QuantizedConv2DPerChannel(scope *Scope, input tf.Output, filter tf.Output, min_input tf.Output, max_input tf.Output, min_filter tf.Output, max_filter tf.Output, strides []int64, padding string, optional ...QuantizedConv2DPerChannelAttr) (output tf.Output, min_output tf.Output, max_output tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\tattrs := map[string]interface{}{\"strides\": strides, \"padding\": padding}\n\tfor _, a := range optional {\n\t\ta(attrs)\n\t}\n\topspec := tf.OpSpec{\n\t\tType: \"QuantizedConv2DPerChannel\",\n\t\tInput: []tf.Input{\n\t\t\tinput, filter, min_input, max_input, min_filter, max_filter,\n\t\t},\n\t\tAttrs: attrs,\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0), op.Output(1), op.Output(2)\n}", "func (af *filtBase) initWeights(w []float64, n int) error {\n\tif n <= 0 {\n\t\tn = af.n\n\t}\n\tif w == nil {\n\t\tw = make([]float64, n)\n\t}\n\tif len(w) != n {\n\t\treturn fmt.Errorf(\"the length of slice `w` and `n` must agree. len(w): %d, n: %d\", len(w), n)\n\t}\n\taf.w = mat.NewDense(1, n, w)\n\n\treturn nil\n}", "func DepthwiseConv2dNativeBackpropFilter(scope *Scope, input tf.Output, filter_sizes tf.Output, out_backprop tf.Output, strides []int64, padding string, optional ...DepthwiseConv2dNativeBackpropFilterAttr) (output tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\tattrs := map[string]interface{}{\"strides\": strides, \"padding\": padding}\n\tfor _, a := range optional {\n\t\ta(attrs)\n\t}\n\topspec := tf.OpSpec{\n\t\tType: \"DepthwiseConv2dNativeBackpropFilter\",\n\t\tInput: []tf.Input{\n\t\t\tinput, filter_sizes, out_backprop,\n\t\t},\n\t\tAttrs: attrs,\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0)\n}", "func GetSeparableFilter(target uint32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer, span unsafe.Pointer) {\n C.glowGetSeparableFilter(gpGetSeparableFilter, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), row, column, span)\n}", "func NewFilter(P uint8, key [KeySize]byte, data [][]byte) (*Filter, error) {\n\t// Some initial parameter checks: make sure we have data from which to\n\t// build the filter, and make sure our parameters will fit the hash\n\t// function we're using.\n\tif len(data) == 0 {\n\t\treturn nil, ErrNoData\n\t}\n\tif len(data) > math.MaxInt32 {\n\t\treturn nil, ErrNTooBig\n\t}\n\tif P > 32 {\n\t\treturn nil, ErrPTooBig\n\t}\n\n\t// Create the filter object and insert metadata.\n\tmodP := uint64(1 << P)\n\tmodPMask := modP - 1\n\tf := Filter{\n\t\tn: uint32(len(data)),\n\t\tp: P,\n\t\tmodulusNP: uint64(len(data)) * modP,\n\t}\n\n\t// Allocate filter data.\n\tvalues := make([]uint64, 0, len(data))\n\n\t// Insert the hash (modulo N*P) of each data element into a slice and\n\t// sort the slice.\n\tk0 := binary.LittleEndian.Uint64(key[0:8])\n\tk1 := binary.LittleEndian.Uint64(key[8:16])\n\tfor _, d := range data {\n\t\tv := siphash.Hash(k0, k1, d) % f.modulusNP\n\t\tvalues = append(values, v)\n\t}\n\tsort.Sort((*uint64s)(&values))\n\n\tvar b bitWriter\n\n\t// Write the sorted list of values into the filter bitstream,\n\t// compressing it using Golomb coding.\n\tvar value, lastValue, remainder uint64\n\tfor _, v := range values {\n\t\t// Calculate the difference between this value and the last,\n\t\t// modulo P.\n\t\tremainder = (v - lastValue) & modPMask\n\n\t\t// Calculate the difference between this value and the last,\n\t\t// divided by P.\n\t\tvalue = (v - lastValue - remainder) >> f.p\n\t\tlastValue = v\n\n\t\t// Write the P multiple into the bitstream in unary; the\n\t\t// average should be around 1 (2 bits - 0b10).\n\t\tfor value > 0 {\n\t\t\tb.writeOne()\n\t\t\tvalue--\n\t\t}\n\t\tb.writeZero()\n\n\t\t// Write the remainder as a big-endian integer with enough bits\n\t\t// to represent the appropriate collision probability.\n\t\tb.writeNBits(remainder, uint(f.p))\n\t}\n\n\t// Save the filter data internally as n + filter bytes\n\tndata := make([]byte, 4+len(b.bytes))\n\tbinary.BigEndian.PutUint32(ndata, f.n)\n\tcopy(ndata[4:], b.bytes)\n\tf.filterNData = ndata\n\n\treturn &f, nil\n}", "func bloomFilterParams(n int64, p float64) (m, k uint) {\n\tif n <= 0 || p <= 0 || p >= 1 {\n\t\treturn 1, 0\n\t}\n\tc := 0.6185 // 0.5 ^ (m/n * ln 2) ~= 0.6185 ^ (m/n)\n\tnf := float64(n)\n\n\tmf := math.Log(p) / math.Log(c) * nf\n\tm = uint(math.Ceil(mf))\n\n\tkf := mf / nf * math.Log(2)\n\tk = uint(math.Floor(kf))\n\n\treturn\n}", "func newImageBinaryChannels(imgSrc image.Image, colorChannelTypes ...channelType) []*imageBinaryChannel {\n\tchannels := make([]*imageBinaryChannel, 3)\n\tmax := imgSrc.Bounds().Max\n\tw, h := max.X, max.Y\n\tfor i, channelType := range colorChannelTypes {\n\t\tcolorChannel := image.NewGray(image.Rectangle{Max: image.Point{w, h}})\n\t\tfor x := 0; x < w; x++ {\n\t\t\tfor y := 0; y < h; y++ {\n\t\t\t\tcolorPixel := imgSrc.At(x, y).(color.NRGBA)\n\t\t\t\tvar c uint8\n\t\t\t\tswitch channelType {\n\t\t\t\tcase red:\n\t\t\t\t\tc = colorPixel.R\n\t\t\t\tcase green:\n\t\t\t\t\tc = colorPixel.G\n\t\t\t\tcase blue:\n\t\t\t\t\tc = colorPixel.B\n\t\t\t\t}\n\t\t\t\tgrayPixel := color.Gray{Y: c}\n\t\t\t\tcolorChannel.Set(x, y, grayPixel)\n\t\t\t}\n\t\t}\n\t\tchannels[i] = newImageBinaryChannel(colorChannel, channelType)\n\t}\n\treturn channels\n}", "func convolutionMatrixSampleFunction(im ImageMatrix, imagePositionX int, imagePositionY int, kernelPixelX int, kernelPixel int, colour color.RGBA, distance float64) int {\n\tif distance < 1 {\n\t\treturn 1\n\t}\n\n\tif colour.R > 150 && colour.G < 100 && colour.B < 100 {\n\t\treturn int(5 * distance)\n\t}\n\n\treturn 5\n}", "func kwReduction(gr g.Graph, poolSize int, debug int) g.Graph {\n\tif debug % 2 == 1 {\n\t\tfmt.Printf(\"Starting KW Reduction \\n\")\n\t}\n\tdegree := gr.MaxDegree\n\tstartIndexes := make([]int, 0)\n\tsize := len(gr.Nodes)\n\tc := make(chan g.Graph)\n\t// If we can't split the graph into bins,\n\tif size < 2 * (degree + 1) {\n\t\tgr.Description = \"Color Reduced with KW\"\n\t\tgo runNaiveGoRoutine(gr, poolSize, debug, c)\n\t\treturn <- c\n\t}\n\tfor x := 0; x < size; x++ {\n\t\tif x % (2 * (degree + 1)) == 0 {\n\t\t\tstartIndexes = append(startIndexes, x)\n\t\t}\n\t}\n\n\tnumColors := g.CountColors(&gr)\n\tcolorBins := make([][]*g.Node, numColors)\n\tcolorToIndex := make(map[int]int)\n\tlatestIndex := 0\n\tfor _, node := range gr.Nodes {\n\t\tif _, ok := colorToIndex[node.Color]; ! ok {\n\t\t\tcolorToIndex[node.Color] = latestIndex\n\t\t\tlatestIndex++\n\t\t}\n\t\tcolorBins[colorToIndex[node.Color]] = append(colorBins[colorToIndex[node.Color]], node)\n\t}\n\n\tfor len(colorBins) > degree + 1 {\n\t\t//fmt.Printf(\"Number of bins: %d\\n\", len(colorBins))\n\t\td := make(chan [][]*g.Node)\n\t\tbinIndexes := make([]int, 0)\n\t\tcolors := len(colorBins)\n\n\t\tfor x := 0; x < colors; x++ {\n\t\t\tif x%(2*(degree+1)) == 0 {\n\t\t\t\tbinIndexes = append(binIndexes, x)\n\t\t\t}\n\t\t}\n\t\ttempBins := make([][]*g.Node, 0)\n\n\t\tfor i := 0; i < len(binIndexes); i++ {\n\t\t\tcurrStart := binIndexes[i]\n\t\t\tvar nextStart int\n\t\t\tif i+1 != len(binIndexes) {\n\t\t\t\tnextStart = binIndexes[i+1]\n\t\t\t} else {\n\t\t\t\tnextStart = len(colorBins)\n\t\t\t}\n\t\t\tgo combineColorsWithoutNaive(colorBins[currStart:nextStart], gr, d)\n\t\t}\n\t\tfor i := 0; i < len(binIndexes); i++ {\n\t\t\tbins := <-d\n\t\t\ttempBins = append(tempBins, bins...)\n\t\t}\n\n\t\tclose(d)\n\n\t\tcolorBins = tempBins\n\t\ttempBins = make([][]*g.Node, 0)\n\t}\n\tgraph := convertBinsToGraph(colorBins, &gr)\n\treturn *graph\n}", "func Catnip(cfg *Config) error {\n\t// allocate as much as possible as soon as possible\n\tvar (\n\n\t\t// slowMax/fastMax\n\t\tslowMax = ((int(ScalingSlowWindow * cfg.SampleRate)) / cfg.SampleSize) * 2\n\t\tfastMax = ((int(ScalingFastWindow * cfg.SampleRate)) / cfg.SampleSize) * 2\n\n\t\ttotal = ((cfg.ChannelCount * cfg.SampleSize) * 2) + (slowMax + fastMax)\n\n\t\tfloatData = make([]float64, total)\n\t)\n\n\tvar sessConfig = input.SessionConfig{\n\t\tFrameSize: cfg.ChannelCount,\n\t\tSampleSize: cfg.SampleSize,\n\t\tSampleRate: cfg.SampleRate,\n\t}\n\n\tvis := visualizer{\n\t\tcfg: cfg,\n\t\tslowWindow: util.MovingWindow{\n\t\t\tCapacity: slowMax,\n\t\t\tData: floatData[:slowMax],\n\t\t},\n\t\tfastWindow: util.MovingWindow{\n\t\t\tCapacity: fastMax,\n\t\t\tData: floatData[slowMax : slowMax+fastMax],\n\t\t},\n\n\t\tfftBuf: make([]complex128, cfg.SampleSize/2+1),\n\t\tinputBufs: make([][]float64, cfg.ChannelCount),\n\t\tbarBufs: make([][]float64, cfg.ChannelCount),\n\n\t\tplans: make([]*fft.Plan, cfg.ChannelCount),\n\t\tspectrum: dsp.Spectrum{\n\t\t\tSampleRate: cfg.SampleRate,\n\t\t\tSampleSize: cfg.SampleSize,\n\t\t\tBins: make([]dsp.Bin, cfg.SampleSize),\n\t\t\tOldValues: make([][]float64, cfg.ChannelCount),\n\t\t},\n\n\t\tbars: 0,\n\t\tdisplay: graphic.Display{},\n\t}\n\n\tvar pos = slowMax + fastMax\n\tfor idx := range vis.barBufs {\n\n\t\tvis.barBufs[idx] = floatData[pos : pos+cfg.SampleSize]\n\t\tpos += cfg.SampleSize\n\n\t\tvis.inputBufs[idx] = floatData[pos : pos+cfg.SampleSize]\n\t\tpos += cfg.SampleSize\n\n\t\tvis.plans[idx] = &fft.Plan{\n\t\t\tInput: vis.inputBufs[idx],\n\t\t\tOutput: vis.fftBuf,\n\t\t}\n\n\t\tvis.spectrum.OldValues[idx] = make([]float64, cfg.SampleSize)\n\n\t\tvis.plans[idx].Init()\n\t}\n\n\t// INPUT SETUP\n\n\tvar backend, err = initBackend(cfg)\n\tif err != nil {\n\t\treturn err\n\t}\n\n\tif sessConfig.Device, err = getDevice(backend, cfg); err != nil {\n\t\treturn err\n\t}\n\n\taudio, err := backend.Start(sessConfig)\n\tdefer backend.Close()\n\n\tif err != nil {\n\t\treturn errors.Wrap(err, \"failed to start the input backend\")\n\t}\n\n\tvis.spectrum.SetSmoothing(cfg.SmoothFactor)\n\tvis.spectrum.SetWinVar(cfg.WinVar)\n\n\tif err = vis.display.Init(); err != nil {\n\t\treturn err\n\t}\n\tdefer vis.display.Close()\n\n\tvis.display.SetSizes(cfg.BarSize, cfg.SpaceSize)\n\tvis.display.SetBase(cfg.BaseSize)\n\tvis.display.SetDrawType(graphic.DrawType(cfg.DrawType))\n\tvis.display.SetStyles(cfg.Styles)\n\n\t// Root Context\n\tctx, cancel := context.WithCancel(context.Background())\n\tdefer cancel()\n\n\t// Start the display\n\t// replace our context so display can signal quit\n\tctx = vis.display.Start(ctx)\n\tdefer vis.display.Stop()\n\n\tif err := audio.Start(ctx, vis.inputBufs, &vis); err != nil {\n\t\treturn errors.Wrap(err, \"failed to start input session\")\n\t}\n\n\treturn nil\n}", "func CreateFilterRing(m *model3d.Mesh) *model3d.Mesh {\n\tcollider := model3d.MeshToCollider(m)\n\n\t// Pick a z-axis where we can slice the ring.\n\tsliceZ := 2 + m.Min().Z\n\t// Scale up the bitmap to get accurate resolution.\n\tconst scale = 20\n\n\tlog.Println(\"Tracing ring outline...\")\n\tmin := m.Min()\n\tsize := m.Max().Sub(min)\n\tbitmap := model2d.NewBitmap(int(size.X*scale), int(size.Y*scale))\n\tfor y := 0; y < bitmap.Height; y++ {\n\t\tfor x := 0; x < bitmap.Width; x++ {\n\t\t\trealX := min.X + float64(x)/scale\n\t\t\trealY := min.Y + float64(y)/scale\n\t\t\tnumColl := collider.RayCollisions(&model3d.Ray{\n\t\t\t\tOrigin: model3d.XYZ(realX, realY, sliceZ),\n\t\t\t\tDirection: model3d.X(1),\n\t\t\t}, nil)\n\t\t\tnumColl1 := collider.RayCollisions(&model3d.Ray{\n\t\t\t\tOrigin: model3d.XYZ(realX, realY, sliceZ),\n\t\t\t\tDirection: model3d.Coord3D{X: -1},\n\t\t\t}, nil)\n\t\t\tbitmap.Set(x, y, numColl == 2 && numColl1 == 2)\n\t\t}\n\t}\n\n\tsolid := NewRingSolid(bitmap, scale)\n\tsqueeze := &toolbox3d.AxisSqueeze{\n\t\tAxis: toolbox3d.AxisZ,\n\t\tMin: 1,\n\t\tMax: 4.5,\n\t\tRatio: 0.1,\n\t}\n\tlog.Println(\"Creating mesh...\")\n\tmesh := model3d.MarchingCubesConj(solid, 0.1, 8, squeeze)\n\tlog.Println(\"Done creating mesh...\")\n\tmesh = mesh.FlattenBase(0)\n\tmesh = mesh.EliminateCoplanar(1e-8)\n\treturn mesh\n}", "func (spec *static) CreateFilter(config []interface{}) (filters.Filter, error) {\n\tif len(config) != 2 {\n\t\treturn nil, fmt.Errorf(\"invalid number of args: %d, expected 1\", len(config))\n\t}\n\n\twebRoot, ok := config[0].(string)\n\tif !ok {\n\t\treturn nil, fmt.Errorf(\"invalid parameter type, expected string for web root prefix\")\n\t}\n\n\troot, ok := config[1].(string)\n\tif !ok {\n\t\treturn nil, fmt.Errorf(\"invalid parameter type, expected string for path to root dir\")\n\t}\n\n\treturn &static{webRoot, root}, nil\n}", "func (r *Ri) PixelFilter(filterfunc RtFilterFunc, xwidth, ywidth RtFloat) error {\n\treturn r.writef(\"PixelFilter\", filterfunc, xwidth, ywidth)\n}", "func QuantizedConv2D(scope *Scope, input tf.Output, filter tf.Output, min_input tf.Output, max_input tf.Output, min_filter tf.Output, max_filter tf.Output, strides []int64, padding string, optional ...QuantizedConv2DAttr) (output tf.Output, min_output tf.Output, max_output tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\tattrs := map[string]interface{}{\"strides\": strides, \"padding\": padding}\n\tfor _, a := range optional {\n\t\ta(attrs)\n\t}\n\topspec := tf.OpSpec{\n\t\tType: \"QuantizedConv2D\",\n\t\tInput: []tf.Input{\n\t\t\tinput, filter, min_input, max_input, min_filter, max_filter,\n\t\t},\n\t\tAttrs: attrs,\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0), op.Output(1), op.Output(2)\n}", "func newFiltBase(n int, mu float64, w []float64) (AdaptiveFilter, error) {\n\tvar err error\n\tp := new(filtBase)\n\tp.kind = \"Base filter\"\n\tp.n = n\n\tp.muMin = 0\n\tp.muMax = 1000\n\tp.mu, err = p.checkFloatParam(mu, p.muMin, p.muMax, \"mu\")\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\terr = p.initWeights(w, n)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\treturn p, nil\n}", "func NewKalmanFilter(n int, n0, sigmaK0, sigmaK, sigmaM float64) (k *Filter) {\n\tk = new(Filter)\n\tk.n = n\n\n\tk.x = make(Matrix, 2*n)\n\tk.p = make(Matrix, 2*n)\n\tk.q = make(Matrix, 2*n)\n\n\tfor i := 0; i < n; i++ {\n\t\tk.x[2*i] = []float64{1}\n\t\tk.x[2*i+1] = []float64{0}\n\n\t\tk.p[2*i] = make([]float64, 2*n)\n\t\tk.p[2*i+1] = make([]float64, 2*n)\n\t\tk.p[2*i][2*i] = sigmaK0 * sigmaK0\n\t\tk.p[2*i+1][2*i+1] = (n0 * sigmaK0) * (n0 * sigmaK0)\n\n\t\tk.q[2*i] = make([]float64, 2*n)\n\t\tk.q[2*i+1] = make([]float64, 2*n)\n\t\tk.q[2*i][2*i] = sigmaK * sigmaK\n\t\tk.q[2*i+1][2*i+1] = (n0 * sigmaK) * (n0 * sigmaK)\n\t}\n\n\tk.r = Matrix{{(n0 * sigmaM) * (n0 * sigmaM)}}\n\n\tk.U = make(chan Matrix)\n\tk.Z = make(chan float64)\n\n\tgo k.runFilter()\n\n\treturn k\n}", "func newNodeFilterIterator(src, filter Nodes, root int64) *nodeFilterIterator {\n\tn := nodeFilterIterator{src: src, filter: map[int64]bool{root: true}}\n\tfor filter.Next() {\n\t\tn.filter[filter.Node().ID()] = true\n\t}\n\tfilter.Reset()\n\tn.src.Reset()\n\treturn &n\n}", "func FusedResizeAndPadConv2D(scope *Scope, input tf.Output, size tf.Output, paddings tf.Output, filter tf.Output, mode string, strides []int64, padding string, optional ...FusedResizeAndPadConv2DAttr) (output tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\tattrs := map[string]interface{}{\"mode\": mode, \"strides\": strides, \"padding\": padding}\n\tfor _, a := range optional {\n\t\ta(attrs)\n\t}\n\topspec := tf.OpSpec{\n\t\tType: \"FusedResizeAndPadConv2D\",\n\t\tInput: []tf.Input{\n\t\t\tinput, size, paddings, filter,\n\t\t},\n\t\tAttrs: attrs,\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0)\n}", "func MakeTriangleFilter() *Filter {\n\tf := new(Filter)\n\tf.F = func(x float64, scaleFactor float64) float64 {\n\t\tif x < 1.0 {\n\t\t\treturn 1.0 - x\n\t\t}\n\t\treturn 0.0\n\t}\n\tf.Radius = func(scaleFactor float64) float64 {\n\t\treturn 1.0\n\t}\n\treturn f\n}", "func (m *Mesh) BlurFiltered(f func(c1, c2 Coord3D) bool, rates ...float64) *Mesh {\n\tcapacity := len(m.faces) * 3\n\tif v2t := m.getVertexToFaceOrNil(); v2t != nil {\n\t\tcapacity = v2t.Len()\n\t}\n\tcoordToIdx := make(map[Coord3D]int, capacity)\n\tcoords := make([]Coord3D, 0, capacity)\n\tneighbors := make([][]int, 0, capacity)\n\tm.Iterate(func(t *Triangle) {\n\t\tvar indices [3]int\n\t\tfor i, c := range t {\n\t\t\tif idx, ok := coordToIdx[c]; !ok {\n\t\t\t\tindices[i] = len(coords)\n\t\t\t\tcoordToIdx[c] = len(coords)\n\t\t\t\tcoords = append(coords, c)\n\t\t\t\tneighbors = append(neighbors, []int{})\n\t\t\t} else {\n\t\t\t\tindices[i] = idx\n\t\t\t}\n\t\t}\n\t\tfor _, idx1 := range indices {\n\t\t\tfor _, idx2 := range indices {\n\t\t\t\tif idx1 == idx2 {\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tvar found bool\n\t\t\t\tfor _, n := range neighbors[idx1] {\n\t\t\t\t\tif n == idx2 {\n\t\t\t\t\t\tfound = true\n\t\t\t\t\t\tbreak\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif !found && (f == nil || f(coords[idx1], coords[idx2])) {\n\t\t\t\t\tneighbors[idx1] = append(neighbors[idx1], idx2)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t})\n\n\tnewCoords := make([]Coord3D, len(coords))\n\tfor _, rate := range rates {\n\t\tfor i, c := range coords {\n\t\t\tns := neighbors[i]\n\t\t\tif len(ns) == 0 {\n\t\t\t\tnewCoords[i] = c\n\t\t\t\tcontinue\n\t\t\t}\n\n\t\t\tneighborAvg := Coord3D{}\n\t\t\tfor _, c1 := range ns {\n\t\t\t\tneighborAvg = neighborAvg.Add(coords[c1])\n\t\t\t}\n\n\t\t\tvar newPoint Coord3D\n\t\t\tif rate == -1 {\n\t\t\t\tnewPoint = neighborAvg.Add(c).Scale(1 / float64(len(ns)+1))\n\t\t\t} else {\n\t\t\t\tneighborAvg = neighborAvg.Scale(1 / float64(len(ns)))\n\t\t\t\tnewPoint = neighborAvg.Scale(rate).Add(c.Scale(1 - rate))\n\t\t\t}\n\n\t\t\tnewCoords[i] = newPoint\n\t\t}\n\t\tcopy(coords, newCoords)\n\t}\n\n\tm1 := NewMesh()\n\tm.Iterate(func(t *Triangle) {\n\t\tt1 := *t\n\t\tfor i, c := range t1 {\n\t\t\tt1[i] = coords[coordToIdx[c]]\n\t\t}\n\t\tm1.Add(&t1)\n\t})\n\treturn m1\n}", "func Brightness(percentage float32) Filter {\n\tif percentage == 0 {\n\t\treturn &copyimageFilter{}\n\t}\n\n\tshift := minf32(maxf32(percentage, -100), 100) / 100\n\n\treturn &colorchanFilter{\n\t\tfn: func(x float32) float32 {\n\t\t\treturn x + shift\n\t\t},\n\t\tlut: false,\n\t}\n}", "func (l *Conv2D) Forward(inputTensor tensor.Tensor) tensor.Tensor {\n\tl.inputSizeMustMatch(inputTensor)\n\n\tsave := inputTensor.(*Tensor)\n\tl.saveInput(save)\n\n\tbatchSize := l.inputBatchSize(inputTensor)\n\n\tinput := save\n\toutputSize := []int{\n\t\tl.outputSize[0],\n\t\tbatchSize,\n\t\tl.outputSize[1],\n\t\tl.outputSize[2],\n\t}\n\n\toutputHeight := outputSize[2]\n\toutputWidth := outputSize[3]\n\n\tim2ColMatrixHeight := l.numChannels() * l.kernelWidth() * l.kernelHeight()\n\tim2ColMatrixWidth := outputWidth * outputHeight * batchSize\n\tim2ColMatrix := l.TensorOperator.CreateTensor(\n\t\t[]int{im2ColMatrixHeight, im2ColMatrixWidth})\n\tdefer l.TensorOperator.Free(im2ColMatrix)\n\n\tl.im2Col(input, im2ColMatrix,\n\t\t[2]int{l.kernelWidth(), l.kernelHeight()},\n\t\t[4]int{l.padding[0], l.padding[1], l.padding[2], l.padding[3]},\n\t\t[2]int{l.stride[0], l.stride[1]},\n\t\t[2]int{0, 0},\n\t)\n\n\tkernelMatrixWidth := l.kernelWidth() * l.kernelHeight() * l.numChannels()\n\tkernelMatrixHeight := l.numKernels()\n\tkernelMatrix := l.kernel.Reshape(\n\t\t[]int{kernelMatrixHeight, kernelMatrixWidth})\n\n\thKernelData := make([]float32, kernelMatrixWidth*kernelMatrixHeight)\n\tl.GPUDriver.MemCopyD2H(l.GPUCtx, hKernelData, kernelMatrix.ptr)\n\n\toutputMatrix := l.TensorOperator.CreateTensor(\n\t\t[]int{kernelMatrixHeight, im2ColMatrixWidth})\n\tbiasTensor := l.TensorOperator.CreateTensor(\n\t\t[]int{batchSize, l.outputSize[0], l.outputSize[1], l.outputSize[2]})\n\tbiasTensorTrans := l.TensorOperator.CreateTensor(\n\t\t[]int{l.outputSize[0], batchSize, l.outputSize[1], l.outputSize[2]})\n\tl.TensorOperator.Repeat(l.bias, biasTensor, batchSize)\n\tl.TensorOperator.TransposeTensor(biasTensor, biasTensorTrans,\n\t\t[]int{1, 0, 2, 3})\n\tbiasMatrix := biasTensorTrans.Reshape(\n\t\t[]int{l.numKernels(), im2ColMatrixWidth})\n\n\tl.TensorOperator.Gemm(\n\t\tfalse, false,\n\t\tkernelMatrixHeight,\n\t\tim2ColMatrixWidth,\n\t\tkernelMatrixWidth,\n\t\t1.0, 1.0,\n\t\tkernelMatrix, im2ColMatrix, biasMatrix, outputMatrix)\n\n\toutput := &Tensor{\n\t\tdriver: l.GPUDriver,\n\t\tctx: l.GPUCtx,\n\t\tsize: outputSize,\n\t\tptr: outputMatrix.ptr,\n\t\tdescriptor: \"CNHW\",\n\t}\n\n\ttransposedOutput := l.TensorOperator.CreateTensor([]int{\n\t\tbatchSize,\n\t\tl.outputSize[0],\n\t\tl.outputSize[1],\n\t\tl.outputSize[2]})\n\tl.TensorOperator.TransposeTensor(\n\t\toutput, transposedOutput, []int{1, 0, 2, 3})\n\n\tl.TensorOperator.Free(biasTensor)\n\tl.TensorOperator.Free(biasTensorTrans)\n\tl.TensorOperator.Free(output)\n\n\treturn transposedOutput\n}", "func NewFilter(bitmapSize int32) Filter {\n\treturn Filter{\n\t\tbitmapSize: bitmapSize,\n\t\tbitmap: make([]bool, bitmapSize, bitmapSize),\n\t\tnumberMapper: NewNumberMapper(minInt32, maxInt32, 0, bitmapSize-1),\n\t}\n}", "func Conv3DBackpropFilter(scope *Scope, input tf.Output, filter tf.Output, out_backprop tf.Output, strides []int64, padding string, optional ...Conv3DBackpropFilterAttr) (output tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\tattrs := map[string]interface{}{\"strides\": strides, \"padding\": padding}\n\tfor _, a := range optional {\n\t\ta(attrs)\n\t}\n\topspec := tf.OpSpec{\n\t\tType: \"Conv3DBackpropFilter\",\n\t\tInput: []tf.Input{\n\t\t\tinput, filter, out_backprop,\n\t\t},\n\t\tAttrs: attrs,\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0)\n}", "func (spec *static) CreateFilter(config []interface{}) (filters.Filter, error) {\n\tif len(config) != 2 {\n\t\treturn nil, fmt.Errorf(\"invalid number of args: %d, expected 2\", len(config))\n\t}\n\n\twebRoot, ok := config[0].(string)\n\tif !ok {\n\t\treturn nil, fmt.Errorf(\"invalid parameter type, expected string for web root prefix\")\n\t}\n\n\troot, ok := config[1].(string)\n\tif !ok {\n\t\tlog.Errorf(\"Invalid parameter type, expected string for path to root dir\")\n\t\treturn nil, filters.ErrInvalidFilterParameters\n\t}\n\n\tif ok, err := existsAndAccessible(root); !ok {\n\t\tlog.Errorf(\"Invalid parameter for root path. File %s does not exist or is not accessible: %v\", root, err)\n\t\treturn nil, filters.ErrInvalidFilterParameters\n\t}\n\n\treturn &static{http.StripPrefix(webRoot, http.FileServer(http.Dir(root)))}, nil\n}", "func filter(src <-chan int, dst chan<- int, prime int) {\n\tfor i := range src { // Loop over values received from 'src'.\n\t\tif i%prime != 0 {\n\t\t\tdst <- i // Send 'i' to channel 'dst'.\n\t\t}\n\t}\n}", "func (cm *ConnectionManager) RegisterFilters(source <-chan packet.Packet,\n\tfilters ...func(packet.Packet) packet.Packet) <-chan packet.Packet {\n\tsink := make(chan packet.Packet)\n\n\tgo func() {\n\t\tfor p := range source {\n\t\t\tfor _, filter := range filters {\n\t\t\t\tif pass := filter(p); pass != nil {\n\t\t\t\t\tsink <- pass\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}()\n\n\treturn sink\n}", "func ConvInts[T1, T2 constraints.Integer](slice []T1) []T2 {\n\tif len(slice) == 0 {\n\t\treturn nil\n\t}\n\tout := make([]T2, len(slice))\n\tfor i, x := range slice {\n\t\tout[i] = T2(x)\n\t}\n\treturn out\n}", "func (spec *Filter) CreateFilter(config []interface{}) (filters.Filter, error) {\n\treturn &Filter{spec.FilterName, config}, nil\n}", "func NewFilter(keys []uint32, bitsPerKey int) Filter {\n\treturn Filter(appendFilter(nil, keys, bitsPerKey))\n}", "func NewStripedBloomFilter(size uint64, hf int, shards uint64) (*StripedBloomFilter, error) {\n\tvar bf StripedBloomFilter\n\tbf.size = size\n\tbf.shards = shards\n\tif bf.size < 64 {\n\t\treturn nil, errors.New(\"Filter size must be at least 64\")\n\t} else if bf.shards == 0 {\n\t\treturn nil, errors.New(\"Shards must be nonzero\")\n\t} else if (bf.size & (bf.size - 1)) != 0 {\n\t\treturn nil, errors.New(\"Size must be a power of 2\")\n\t} else if (bf.shards & (bf.shards - 1)) != 0 {\n\t\treturn nil, errors.New(\"Shards must be a power of 2\")\n\t} else if bf.shards > bf.size/64 {\n\t\treturn nil, errors.New(\"Shards cannot exceed size/64\")\n\t} else if bf.size%bf.shards != 0 {\n\t\treturn nil, errors.New(\"Size must be a multiple of shards\")\n\t}\n\tbf.bv = make([]uint64, size/64)\n\tbf.hf = int(hf)\n\tbf.mutArr = make([]*sync.Mutex, shards)\n\n\tfor i := 0; i < int(shards); i++ {\n\t\tbf.mutArr[i] = &sync.Mutex{}\n\t}\n\tfor i := 0; i < len(bf.bv); i++ {\n\t\tbf.bv[i] = 0\n\t}\n\n\tbf.shardLen = bf.size / bf.shards\n\n\treturn &bf, nil\n}", "func (fd FailureDist) Convolve(other FailureDist) (FailureDist, error) {\n\tn := len(fd.prob)\n\tif n != len(other.prob) {\n\t\treturn FailureDist{},\n\t\t\tfmt.Errorf(\"size mismatch %d != %d\", n, len(other.prob))\n\t}\n\tresult := make([]float64, n)\n\n\tfor i := 0; i < n; i++ {\n\t\tfor j := 0; j < n; j++ {\n\t\t\tk := i + j\n\t\t\tif k < n {\n\t\t\t\tresult[k] += fd.prob[i] * other.prob[j]\n\t\t\t}\n\t\t}\n\t}\n\n\treturn MakeFailureDist(result)\n}", "func (af *filtBase) Run(d []float64, x [][]float64) ([]float64, []float64, [][]float64, error) {\n\t//TODO\n\t//measure the data and check if the dimension agree\n\tN := len(x)\n\tif len(d) != N {\n\t\treturn nil, nil, nil, errors.New(\"the length of slice d and x must agree\")\n\t}\n\taf.n = len(x[0])\n\n\ty := make([]float64, N)\n\te := make([]float64, N)\n\tw := make([]float64, af.n)\n\twHist := make([][]float64, N)\n\t//adaptation loop\n\tfor i := 0; i < N; i++ {\n\t\tw = af.w.RawRowView(0)\n\t\ty[i] = floats.Dot(w, x[i])\n\t\te[i] = d[i] - y[i]\n\t\tcopy(wHist[i], w)\n\t}\n\treturn y, e, wHist, nil\n}", "func GetSeparableFilter(target uint32, format uint32, xtype uint32, row unsafe.Pointer, column unsafe.Pointer, span unsafe.Pointer) {\n\tC.glowGetSeparableFilter(gpGetSeparableFilter, (C.GLenum)(target), (C.GLenum)(format), (C.GLenum)(xtype), row, column, span)\n}", "func MultipleFilter(num int, in <-chan int, out chan<- int) {\n\tfor i := range in {\n\t\tif i%num != 0 {\n\t\t\tout <- i\n\t\t}\n\t}\n}", "func Filter(r io.Reader, w io.Writer, conf Config) error {\n\ts := bufio.NewScanner(r)\n\tfilters := compile(conf)\n\n\tfor s.Scan() {\n\t\tmetric := s.Bytes()\n\t\tparts := bytes.SplitN(metric, []byte(\"|\"), 2)\n\t\tname := parts[0]\n\n\t\tif len(name) == 0 {\n\t\t\tcontinue\n\t\t}\n\n\t\ttail := parts[1]\n\n\t\tfor regexp, v := range filters {\n\t\t\tmatches := regexp.FindAllSubmatch(name, -1)\n\n\t\t\tif matches == nil {\n\t\t\t\tcontinue\n\t\t\t}\n\n\t\t\tswitch v.(type) {\n\t\t\tcase string:\n\t\t\t\tw.Write(replace([]byte(v.(string)), matches))\n\t\t\t\tw.Write([]byte(\"|\"))\n\t\t\t\tw.Write(tail)\n\t\t\t\tw.Write([]byte(\"\\n\"))\n\t\t\tcase bool:\n\t\t\t\tw.Write(metric)\n\t\t\t\tw.Write([]byte(\"\\n\"))\n\t\t\t}\n\t\t}\n\t}\n\n\treturn s.Err()\n}", "func (b Bonds) Filter(f Filter) Bonds {\n\tfiltered := make(Bonds, 0, len(b))\n\tfor _, bond := range b {\n\t\tif bond.Interesting(f) {\n\t\t\tfiltered = append(filtered, bond)\n\t\t}\n\t}\n\treturn filtered\n}", "func clientFilter(node *Node, isBuffered bool, udata userdata, push func(*Node, uint32),\n\tpushBuf func(*Node, interface{}, uint32)) error {\n\t//\n\tuserfunc := udata.filterdata.(Predicate)\n\tserial := udata.serial\n\tn, err := userfunc(node, node)\n\tif n != nil && err != nil {\n\t\tpush(n, serial) // forward filtered node to next pipeline stage\n\t}\n\treturn err\n}", "func NewConvolutionalLayer(\n\tinputSize, kernelSize, stride, padding []int,\n\tGPUDriver *driver.Driver,\n\tGPUCtx *driver.Context,\n\tTensorOperator *TensorOperator,\n) *Conv2D {\n\t// argumentsMustBeValid(inputSize, kernelSize, stride, padding)\n\n\tl := &Conv2D{\n\t\tinputSize: inputSize,\n\t\tkernelSize: kernelSize,\n\t\tstride: stride,\n\t\tpadding: padding,\n\t\tGPUDriver: GPUDriver,\n\t\tGPUCtx: GPUCtx,\n\t\tTensorOperator: TensorOperator,\n\t}\n\tl.calculateOutputSize()\n\tl.loadKernels()\n\tl.allocateMemory()\n\n\treturn l\n}", "func stereo(c1, c2 []int) (data []int, err error) {\n\t// sometimes if the tunes are long, they run the risk of being killed\n\t// if the server doesn't have enough memory. In this case, don't process\n\t// it in the web app. This should normally be ok for the command line tool\n\tif *serverFlag && len(c1) > maxTuneLength {\n\t\terr = errors.New(\"Tune too long, use the command line tool instead\")\n\t\treturn\n\t}\n\t// if there is only 1 channel, duplicate the other one\n\tif len(c2) == 0 {\n\t\tc2 = c1\n\t}\n\t// if the channels lengths are within a tolerance, crop the longer\n\t// array so that both arrays are the same\n\td1 := len(c1) - len(c2)\n\td2 := len(c2) - len(c1)\n\tif d1 > 0 && d1 < tolerance {\n\t\tc1 = c1[:len(c2)]\n\t}\n\tif d2 > 0 && d2 < tolerance {\n\t\tc2 = c2[:len(c1)]\n\t}\n\n\tif len(c1) == len(c2) {\n\t\tfor i := range c1 {\n\t\t\tdata = append(data, c1[i], c2[i])\n\t\t}\n\t} else {\n\t\t// if the channel lengths are too different, can't process\n\t\tlog.Println(\"C1:\", len(c1), \"C2:\", len(c2))\n\t\terr = errors.New(\"Channel lengths are different\")\n\t}\n\treturn\n}", "func Saturation(percentage float32) Filter {\n\tp := 1 + minf32(maxf32(percentage, -100), 500)/100\n\tif p == 1 {\n\t\treturn &copyimageFilter{}\n\t}\n\n\treturn &colorFilter{\n\t\tfn: func(px pixel) pixel {\n\t\t\th, s, l := convertRGBToHSL(px.R, px.G, px.B)\n\t\t\ts *= p\n\t\t\tif s > 1 {\n\t\t\t\ts = 1\n\t\t\t}\n\t\t\tr, g, b := convertHSLToRGB(h, s, l)\n\t\t\treturn pixel{r, g, b, px.A}\n\t\t},\n\t}\n}", "func (cc *ConvolutionCoder) Decode(data []byte) (output []byte) {\n\tframeBits := int64(len(data)) * 8\n\toutput = make([]byte, int(frameBits)/(8*cc.r))\n\tcorrectwrap.Correct_convolutional_decode(cc.cc, &data[0], frameBits, &output[0])\n\n\treturn output\n}", "func Filter(dst, src []float64, f func(v float64) bool) []float64 {\n\n\tif dst == nil {\n\t\tdst = make([]float64, 0, len(src))\n\t}\n\n\tdst = dst[:0]\n\tfor _, x := range src {\n\t\tif f(x) {\n\t\t\tdst = append(dst, x)\n\t\t}\n\t}\n\n\treturn dst\n}", "func IFFT2D(scope *Scope, input tf.Output) (output tf.Output) {\n\tif scope.Err() != nil {\n\t\treturn\n\t}\n\topspec := tf.OpSpec{\n\t\tType: \"IFFT2D\",\n\t\tInput: []tf.Input{\n\t\t\tinput,\n\t\t},\n\t}\n\top := scope.AddOperation(opspec)\n\treturn op.Output(0)\n}", "func (e FusedOps) C() C.cudnnFusedOps_t { return C.cudnnFusedOps_t(e) }", "func (r *Listener) processFilters(c net.Conn, filters []Filter) {\n\tdefer func() {\n\t\tr.thCntLock.Lock()\n\t\tr.thCnt -= 1\n\t\tr.thCntLock.Unlock()\n\t}()\n\n\tcw := &Conn{\n\t\tconn: c,\n\t\tl: c.LocalAddr(),\n\t\tr: c.RemoteAddr(),\n\t}\n\n\tvar (\n\t\ttlsconn *tls.Conn\n\t\tnegociatedProtocol string\n\t)\n\n\tif filters == nil {\n\t\tfilters = r.Filters\n\t}\n\n\t// for each filter\n\tfor _, f := range filters {\n\t\tcw.SetReadDeadline(time.Now().Add(r.Timeout))\n\t\terr := f(cw, r)\n\t\tif err != nil {\n\t\t\tif err == io.EOF {\n\t\t\t\t// ignore EOF errors, those are typically not important\n\t\t\t\tcontinue\n\t\t\t}\n\t\t\tif errors.Is(err, os.ErrDeadlineExceeded) {\n\t\t\t\t// timeout reached for running this filter\n\t\t\t\tcontinue\n\t\t\t}\n\t\t\tif ov, ok := err.(*Override); ok {\n\t\t\t\tif ov.Conn != nil {\n\t\t\t\t\tif t, ok := ov.Conn.(*tls.Conn); ok {\n\t\t\t\t\t\t// keep this tls connection nearby\n\t\t\t\t\t\ttlsconn = t\n\t\t\t\t\t}\n\t\t\t\t\t// perform override\n\t\t\t\t\tcw = &Conn{\n\t\t\t\t\t\tconn: ov.Conn,\n\t\t\t\t\t\tl: ov.Conn.LocalAddr(),\n\t\t\t\t\t\tr: ov.Conn.RemoteAddr(),\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif ov.Protocol != \"\" {\n\t\t\t\t\tnegociatedProtocol = ov.Protocol\n\t\t\t\t}\n\t\t\t\tcontinue\n\t\t\t}\n\n\t\t\t// For now we ignore all filter errors\n\t\t\tif r.Logger != nil {\n\t\t\t\tr.Logger.Printf(\"filter error on new connection: %s\", err)\n\t\t\t}\n\t\t\tcw.Close()\n\t\t\treturn\n\t\t}\n\t}\n\tcw.SetReadDeadline(time.Time{}) // disable any timeout\n\n\tvar final net.Conn\n\tfinal = cw\n\tif !cw.isUsed() {\n\t\t// skip cw\n\t\tfinal = cw.conn\n\t}\n\n\tif tlsconn != nil && negociatedProtocol == \"\" {\n\t\t// special case: this is a tls socket. Check NegotiatedProtocol\n\t\tnegociatedProtocol = tlsconn.ConnectionState().NegotiatedProtocol\n\t}\n\n\tif negociatedProtocol != \"\" {\n\t\t// grab lock\n\t\tr.protoLk.RLock()\n\t\tv, ok := r.proto[negociatedProtocol]\n\t\tr.protoLk.RUnlock()\n\n\t\tif ok {\n\t\t\t// send value\n\t\t\tv.queue <- &queuePoint{c: final, e: nil}\n\t\t\treturn\n\t\t}\n\t}\n\tr.queue <- queuePoint{c: final}\n}", "func (filter *Saturation) Process(img *FilterImage) error {\n\tout := img.Image\n\tbounds := out.Bounds()\n\tfor x := bounds.Min.X; x < bounds.Max.X; x++ {\n\t\tfor y := bounds.Min.Y; y < bounds.Max.Y; y++ {\n\t\t\tr, g, b, a := out.At(x, y).RGBA()\n\n\t\t\tgrey := (r + g + b) / 3\n\n\t\t\tnr := Trunc(r + ((Abs(int32(r-grey)) * filter.Strength) / 100))\n\t\t\tng := Trunc(g + ((Abs(int32(g-grey)) * filter.Strength) / 100))\n\t\t\tnb := Trunc(b + ((Abs(int32(b-grey)) * filter.Strength) / 100))\n\n\t\t\tnc := color.NRGBA64{nr, ng, nb, uint16(a)}\n\t\t\tout.Set(x, y, nc)\n\t\t}\n\t}\n\treturn nil\n}", "func dontModifyConvolutionMatrixWeights(im ImageMatrix, imagePositionX int, imagePositionY int, kernelPixelX int, kernelPixel int, colour color.RGBA, distance float64) int {\n\treturn 1\n}", "func WeightInitializer32FanInFanOut(in, out int) float32 {\n\treturn random32(-1, 1) * float32(4*math.Sqrt(6/float64(in+out)))\n}", "func (img *FloatImage) ConvolveWrapWith(kernel *ConvKernel, px planeExtension) {\n\timg.convolveWith(kernel, wrapPlaneExtension)\n}", "func NewFilter(filters ...Filter) Filter {\n\tvar filter Filter\n\tfor _, f := range filters {\n\t\tfilter = filter | f\n\t}\n\treturn filter\n}" ]
[ "0.62630594", "0.62214506", "0.6202235", "0.6085207", "0.608213", "0.6071926", "0.6057668", "0.5849779", "0.5622253", "0.56174934", "0.55740094", "0.5553006", "0.54248303", "0.5422281", "0.54010767", "0.5367987", "0.53366935", "0.53357047", "0.5321584", "0.5305488", "0.52188385", "0.52147895", "0.52063227", "0.51913744", "0.51787686", "0.51328105", "0.50912833", "0.5088006", "0.50784355", "0.5041926", "0.49915627", "0.4990575", "0.49896884", "0.49658182", "0.4941812", "0.48924518", "0.4887018", "0.48848307", "0.48824716", "0.48635", "0.48148647", "0.47023082", "0.4667041", "0.46356377", "0.46344236", "0.4633742", "0.45461857", "0.45397457", "0.45338395", "0.453319", "0.45041037", "0.4478219", "0.4467079", "0.44626793", "0.445651", "0.4430003", "0.44238245", "0.44111022", "0.4409548", "0.44005996", "0.4396218", "0.43817976", "0.43714118", "0.437138", "0.43671146", "0.43640625", "0.4357599", "0.43517956", "0.43493423", "0.43464556", "0.4343707", "0.43159825", "0.43142352", "0.43118572", "0.4304756", "0.43005013", "0.4299993", "0.4282541", "0.4268619", "0.42655182", "0.4261852", "0.4257541", "0.4255926", "0.42473283", "0.4246162", "0.4224288", "0.4222507", "0.42211345", "0.42169607", "0.42161614", "0.421072", "0.42091292", "0.41820598", "0.41695923", "0.41650105", "0.41472077", "0.4140972", "0.41334575", "0.41322094", "0.41229397" ]
0.54949594
12
select flat or smooth shading
func ShadeModel(mode uint32) { C.glowShadeModel(gpShadeModel, (C.GLenum)(mode)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func MinSampleShading(value float32) {\n C.glowMinSampleShading(gpMinSampleShading, (C.GLfloat)(value))\n}", "func ShadeModel(mode uint32) {\n C.glowShadeModel(gpShadeModel, (C.GLenum)(mode))\n}", "func (me TxsdFeBlendTypeMode) IsLighten() bool { return me.String() == \"lighten\" }", "func color(r geometry.Ray, world geometry.Hitable, depth int) geometry.Vector {\n\thit, record := world.CheckForHit(r, 0.001, math.MaxFloat64)\n\n\t// if hit {\n\t// \ttarget := record.Point.Add(record.Normal).Add(RandomInUnitSphere())\n\t// \treturn color(&geometry.Ray{Origin: record.Point, Direction: target.Subtract(record.P)}, world).Scale(0.5)\n\t// }\n\n\tif hit {\n\t\tif depth < 50 {\n\t\t\tscattered, scatteredRay := record.Scatter(r, record)\n\t\t\tif scattered {\n\t\t\t\tnewColor := color(scatteredRay, world, depth+1)\n\t\t\t\treturn record.Material.Albedo().Multiply(newColor)\n\t\t\t}\n\t\t}\n\t}\n\n\t// Make unit vector so y is between -1.0 and 1.0\n\tunitDirection := r.Direction.Normalize()\n\n\tvar t float64 = 0.5 * (unitDirection.Y + 1.0)\n\n\t// The two vectors here are what creates the sky(Blue to white gradient of the background)\n\treturn geometry.Vector{X: 1.0, Y: 1.0, Z: 1.0}.Scale(1.0 - t).Add(geometry.Vector{X: 0.5, Y: 0.7, Z: 1.0}.Scale(t))\n}", "func MinSampleShading(value float32) {\n\tC.glowMinSampleShading(gpMinSampleShading, (C.GLfloat)(value))\n}", "func MinSampleShading(value float32) {\n\tC.glowMinSampleShading(gpMinSampleShading, (C.GLfloat)(value))\n}", "func Hsl(h, s, l float64) Color {\r\n if s == 0 {\r\n return Color{l, l, l}\r\n }\r\n\r\n var r, g, b float64\r\n var t1 float64\r\n var t2 float64\r\n var tr float64\r\n var tg float64\r\n var tb float64\r\n\r\n if l < 0.5 {\r\n t1 = l * (1.0 + s)\r\n } else {\r\n t1 = l + s - l*s\r\n }\r\n\r\n t2 = 2*l - t1\r\n h = h / 360\r\n tr = h + 1.0/3.0\r\n tg = h\r\n tb = h - 1.0/3.0\r\n\r\n if tr < 0 {\r\n tr += 1\r\n }\r\n if tr > 1 {\r\n tr -= 1\r\n }\r\n if tg < 0 {\r\n tg += 1\r\n }\r\n if tg > 1 {\r\n tg -= 1\r\n }\r\n if tb < 0 {\r\n tb += 1\r\n }\r\n if tb > 1 {\r\n tb -= 1\r\n }\r\n\r\n // Red\r\n if 6*tr < 1 {\r\n r = t2 + (t1-t2)*6*tr\r\n } else if 2*tr < 1 {\r\n r = t1\r\n } else if 3*tr < 2 {\r\n r = t2 + (t1-t2)*(2.0/3.0-tr)*6\r\n } else {\r\n r = t2\r\n }\r\n\r\n // Green\r\n if 6*tg < 1 {\r\n g = t2 + (t1-t2)*6*tg\r\n } else if 2*tg < 1 {\r\n g = t1\r\n } else if 3*tg < 2 {\r\n g = t2 + (t1-t2)*(2.0/3.0-tg)*6\r\n } else {\r\n g = t2\r\n }\r\n\r\n // Blue\r\n if 6*tb < 1 {\r\n b = t2 + (t1-t2)*6*tb\r\n } else if 2*tb < 1 {\r\n b = t1\r\n } else if 3*tb < 2 {\r\n b = t2 + (t1-t2)*(2.0/3.0-tb)*6\r\n } else {\r\n b = t2\r\n }\r\n\r\n return Color{r, g, b}\r\n}", "func BlendColor(red float32, green float32, blue float32, alpha float32) {\n C.glowBlendColor(gpBlendColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))\n}", "func (el *Fill) Animate() {}", "func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) {\n C.glowBlendFuncSeparate(gpBlendFuncSeparate, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha))\n}", "func (me TxsdFeBlendTypeMode) IsDarken() bool { return me.String() == \"darken\" }", "func (el *Fill) AnimateTransform() {}", "func (self *TileSprite) SetSmoothedA(member bool) {\n self.Object.Set(\"smoothed\", member)\n}", "func (c *Canvas) Smooth() bool {\n\treturn c.smooth\n}", "func (skeleton *Skeleton) SetSmoothing(value bool) {\n\n\tC.setObjParamBool((C.gpointer)(skeleton.skeleton), C.CString(\"enable-smoothing\"), C.bool(value))\n}", "func (skeleton *Skeleton) Smoothing() bool {\n\n\tvar value C.bool\n\n\tC.getObjParamBool((C.gpointer)(skeleton.skeleton), C.CString(\"enable-smoothing\"), &value)\n\n\treturn bool(value)\n}", "func (v *PolygonVertex) Smooth(radius float64, facets int) *PolygonVertex {\n\tif radius != 0 && facets != 0 {\n\t\tv.radius = radius\n\t\tv.facets = facets\n\t\tv.vtype = pvSmooth\n\t}\n\treturn v\n}", "func (b *Block) LightFadeOut(ctx context.Context, duration, start float64) {\n\t// Do 250ms pulses\n\ttotalSteps := duration * 8\n\tfor i := start * totalSteps; i <= totalSteps; i++ {\n\t\tselect {\n\t\tcase <-ctx.Done():\n\t\t\treturn\n\t\tdefault:\n\t\t\tb.SetLight(true, 1-1/totalSteps*i)\n\t\t\ttime.Sleep(125 * time.Millisecond)\n\t\t}\n\t}\n}", "func (c Color) Samelight(pct float32) Color {\n\thsl := HSLAModel.Convert(c).(HSLA)\n\tif hsl.L >= .5 {\n\t\thsl.L += pct / 100\n\t} else {\n\t\thsl.L -= pct / 100\n\t}\n\thsl.L = mat32.Clamp(hsl.L, 0, 1)\n\treturn ColorModel.Convert(hsl).(Color)\n}", "func getColor(r Ray, world HittableList, depth int) mgl64.Vec3 {\n\thits := world.Hit(r, Epsilon, math.MaxFloat64)\n\tif len(hits) > 0 {\n\t\t// HittableList makes sure the first (and only) intersection\n\t\t// is the closest one:\n\t\thit := hits[0]\n\t\t// Simulate the light response of this material.\n\t\tisScattered, attenuation, scattered := hit.Mat.Scatter(r, hit)\n\t\t// If this ray is reflected off the surface, determine the response\n\t\t// of the scattered ray:\n\t\tif isScattered && depth < MaxBounces {\n\t\t\tresponse := getColor(scattered, world, depth+1)\n\n\t\t\treturn mgl64.Vec3{response.X() * attenuation.X(),\n\t\t\t\tresponse.Y() * attenuation.Y(),\n\t\t\t\tresponse.Z() * attenuation.Z()}\n\t\t}\n\t\t// Otherwise, the ray was absorbed, or we have exceeded the\n\t\t// maximum number of light bounces:\n\t\treturn mgl64.Vec3{0.0, 0.0, 0.0}\n\t}\n\t// If we don't intersect with anything, plot a background instead:\n\tunitDirection := r.Direction().Normalize()\n\tt := 0.5*unitDirection.Y() + 1.0\n\t// Linearly interpolate between white and blue:\n\tA := mgl64.Vec3{1.0, 1.0, 1.0}.Mul(1.0 - t)\n\tB := mgl64.Vec3{0.5, 0.7, 1.0}.Mul(t)\n\treturn A.Add(B)\n}", "func DirectSunlight() Color {\n\treturn Color{R: 255, G: 255, B: 251, W: 0}\n}", "func (el *Fill) AnimateMotion() {}", "func (a HSV) Lerp(blend Color, t float64) Color {\n\tb := blend.HSV()\n\n\t// Calculate the shortest direction in the color wheel.\n\tvar h float64\n\td := b.H - a.H\n\tif d < 0 {\n\t\ta.H, b.H = b.H, a.H\n\t\td = -d\n\t\tt = 1 - t\n\t}\n\tif d > 0.5 {\n\t\ta.H = a.H + 1\n\t\th = math.Mod(a.H+t*(b.H-a.H), 1)\n\t} else if d <= 0.5 {\n\t\th = a.H + t*d\n\t}\n\n\treturn HSV{\n\t\tH: h,\n\t\tS: a.S + t*(b.S-a.S),\n\t\tV: a.V + t*(b.V-a.V),\n\t\tA: a.A + t*(b.A-a.A),\n\t}\n}", "func SetSmoothing(s float32) {\n\tsmoothing = s\n}", "func (vec Vec) Smooth(alpha float64) Vec {\n\tif alpha < 0 || alpha > 1 {\n\t\tlog.Panicf(\"[nodeMetrics.pkg.vector.Vec.Smooth] the alpha parameter in the range of 0..1 is expected, got %v\", alpha)\n\t}\n\tif vec.Len() == 0 {\n\t\treturn vec.New()\n\t}\n\tvar average = vec.Average()\n\treturn vec.Map(func(x float64) float64 {\n\t\treturn (1-alpha)*x + alpha*average\n\t})\n}", "func BlendEquation(mode uint32) {\n C.glowBlendEquation(gpBlendEquation, (C.GLenum)(mode))\n}", "func (pb *Pbar) ToggleColor(arg interface{}) {\n\tswitch reflect.TypeOf(arg).Kind() {\n\tcase reflect.Slice:\n\t\tcol := reflect.ValueOf(arg)\n\t\tl := col.Len()\n\n\t\tif l < 0 || l > 4 {\n\t\t\tfmt.Println(\"Error: Must provide a number of colors between 0 - 4.\\nSwitching to b/w...\")\n\t\t\tpb.isColor = false\n\t\t\treturn\n\t\t}\n\n\t\tfor i := 0; i < col.Len(); i++ {\n\t\t\tcolStr := col.Index(i).String()\n\t\t\tif _, ok := colors[colStr]; !ok {\n\t\t\t\tfmt.Printf(\"'%s' is not a valid color. Switching to b/w...\\n\\n\", colStr)\n\t\t\t\tpb.isColor = false\n\t\t\t\treturn\n\t\t\t}\n\t\t}\n\n\t\tif l == 4 {\n\t\t\tpb.LOW = colors[(col.Index(0)).String()]\n\t\t\tpb.MEDIUM = colors[(col.Index(1)).String()]\n\t\t\tpb.HIGH = colors[(col.Index(2)).String()]\n\t\t\tpb.FULL = colors[(col.Index(3)).String()]\n\t\t} else if l == 3 {\n\t\t\tpb.LOW = colors[(col.Index(0)).String()]\n\t\t\tpb.MEDIUM = colors[(col.Index(1)).String()]\n\t\t\tpb.HIGH = colors[(col.Index(2)).String()]\n\t\t\tpb.FULL = colors[(col.Index(2)).String()]\n\t\t} else if l == 2 {\n\t\t\tpb.LOW = colors[(col.Index(0)).String()]\n\t\t\tpb.MEDIUM = colors[(col.Index(0)).String()]\n\t\t\tpb.HIGH = colors[(col.Index(1)).String()]\n\t\t\tpb.FULL = colors[(col.Index(1)).String()]\n\t\t} else if l == 1 {\n\t\t\tpb.LOW = colors[(col.Index(0)).String()]\n\t\t\tpb.MEDIUM = colors[(col.Index(0)).String()]\n\t\t\tpb.HIGH = colors[(col.Index(0)).String()]\n\t\t\tpb.FULL = colors[(col.Index(0)).String()]\n\t\t} else {\n\t\t\tpb.isColor = false\n\t\t\treturn\n\t\t}\n\t\tpb.isColor = true\n\tcase reflect.String:\n\t\tcol := reflect.ValueOf(arg)\n\t\tif _, ok := colors[col.String()]; ok {\n\t\t\tpb.LOW = colors[col.String()]\n\t\t\tpb.MEDIUM = colors[col.String()]\n\t\t\tpb.HIGH = colors[col.String()]\n\t\t\tpb.FULL = colors[col.String()]\n\t\t\tpb.isColor = true\n\t\t}\n\t}\n}", "func (self *Graphics) BlendMode() int{\n return self.Object.Get(\"blendMode\").Int()\n}", "func ahFadeHSV(ctx context.Context, pixels []color.HSV, d int, m float64) {\n\tticker := time.NewTicker(time.Duration(d) * time.Millisecond)\n\n\tfor {\n\t\tselect {\n\t\tcase <-ctx.Done():\n\t\t\tlog.Printf(\"Exiting: Fader\")\n\t\t\treturn\n\t\tcase <-ticker.C:\n\t\t\tfor i := range pixels {\n\t\t\t\tpixels[i].V = pixels[i].V * m\n\t\t\t}\n\t\t}\n\t}\n}", "func setBlendFunc(cmp pixel.ComposeMethod) {\n\tswitch cmp {\n\tcase pixel.ComposeOver:\n\t\tglhf.BlendFunc(glhf.One, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeIn:\n\t\tglhf.BlendFunc(glhf.DstAlpha, glhf.Zero)\n\tcase pixel.ComposeOut:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.Zero)\n\tcase pixel.ComposeAtop:\n\t\tglhf.BlendFunc(glhf.DstAlpha, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeRover:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.One)\n\tcase pixel.ComposeRin:\n\t\tglhf.BlendFunc(glhf.Zero, glhf.SrcAlpha)\n\tcase pixel.ComposeRout:\n\t\tglhf.BlendFunc(glhf.Zero, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeRatop:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.SrcAlpha)\n\tcase pixel.ComposeXor:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposePlus:\n\t\tglhf.BlendFunc(glhf.One, glhf.One)\n\tcase pixel.ComposeCopy:\n\t\tglhf.BlendFunc(glhf.One, glhf.Zero)\n\tdefault:\n\t\tpanic(errors.New(\"Canvas: invalid compose method\"))\n\t}\n}", "func getAmbientLighting(ambient Color, Ka []float64) Color {\n return Color{int(Ka[0] * float64(ambient.r)),\n int(Ka[1] * float64(ambient.g)),\n int(Ka[2] * float64(ambient.b))}\n}", "func (r *RayTracer) findColor(ray *Ray, scene []Shape, lights []Light, curDepth int) *Vec3 {\n\n\t// check if the ray hits any objects:\n\tif hit, inter, closest := findClosestIntersection(ray, scene); hit {\n\n\t\t// apply material of the closest shape\n\t\tmaterial := (*closest).GetMaterial()\n\t\tcolor := material.ambient.plus(&material.emission)\n\n\t\t// apply each light that is visible from the intersection point\n\t\tfor _, light := range lights {\n\n\t\t\t// find offset to light\n\t\t\tlightOffset := light.OffsetFrom(&inter.point)\n\t\t\tdistToLight := lightOffset.magnitude()\n\n\t\t\t// enable soft-shadowing by tracing multiple shadow rays\n\t\t\tnumRays := r.options.numShadowRays\n\t\t\trayWeight := ONE / entry(numRays)\n\t\t\tfor j := 0; j < numRays; j++ {\n\t\t\t\tshadowRayDir := lightOffset.plus(randVec()).direction()\n\t\t\t\tshadowRay := &Ray{\n\t\t\t\t\t*inter.point.plus(shadowRayDir.scale(entry(0.001))), // push ray towards light\n\t\t\t\t\t*shadowRayDir,\n\t\t\t\t}\n\n\t\t\t\t// check if shadowRay hits any objects in the scene:\n\t\t\t\tif h, i, _ := findClosestIntersection(shadowRay, scene); (!h) || i.dist >= distToLight {\n\t\t\t\t\textraColor := BlinnPhongShader(&light, shadowRayDir, &inter.normal, ray, material, distToLight)\n\t\t\t\t\tcolor = color.plus(extraColor.scale(rayWeight))\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\t// recursively trace rays\n\t\tif curDepth < r.options.maxDepth {\n\t\t\trefRayDir := reflect(&ray.direction, &inter.normal)\n\n\t\t\t// if this is the primary ray, perform some blurring\n\t\t\tnumRays := 1\n\t\t\tif curDepth == 0 {\n\t\t\t\tnumRays = 4 // TODO move into options\n\t\t\t}\n\t\t\trefRayWeight := ONE / entry(numRays)\n\n\t\t\tfor i := 0; i < numRays; i++ {\n\n\t\t\t\t// build reflected ray\n\t\t\t\trefRay := &Ray{\n\t\t\t\t\t*inter.point.plus(refRayDir.scale(entry(0.001))), // to avoid self-collision\n\t\t\t\t\t*refRayDir.plus(inter.normal.scale(smallRand(0.001))).direction(),\n\t\t\t\t}\n\n\t\t\t\t// trace the reflected ray // TODO early stop if extraColor is small\n\t\t\t\textraColor := material.specular.scale(refRayWeight).times(r.findColor(refRay, scene, lights, curDepth+1))\n\t\t\t\tcolor = color.plus(extraColor)\n\t\t\t}\n\t\t}\n\t\treturn color\n\t}\n\n\t// no intersections:\n\treturn &ZERO_V3\n}", "func chooseColor(height int, lowColor bool) tl.Attr {\n\tif lowColor {\n\t\treturn tl.ColorGreen\n\t}\n\tidx := int(math.Sqrt(float64(height+1))) - 1\n\tif idx >= len(palette) {\n\t\tidx = len(palette) - 1\n\t}\n\treturn tl.Attr(palette[idx])\n}", "func Color(foreColor, backColor, mode gb.UINT8) {}", "func PassThrough(token float32) {\n C.glowPassThrough(gpPassThrough, (C.GLfloat)(token))\n}", "func (r Ray) Colour(world Hittable, depth int) vec3.Colour {\n\t// t := r.HitSphere(vec3.Point3{Z: -1}, .5)\n\t// if t > 0.0 {\n\t// \tN := r.At(t).SubtractVec3(vec3.Vec3{Z: -1}).UnitVector()\n\t// \treturn vec3.Colour{X: N.X + 1, Y: N.Y + 1, Z: N.Z + 1}.MultiplyFloat(.5)\n\t// }\n\trec, worldHit := world.Hit(r, 0.001, constants.PositiveInfinity)\n\tif depth <= 0 {\n\t\treturn vec3.Colour{} // 0, 0, 0\n\t}\n\tif worldHit {\n\t\t// return rec.Normal.AddVec3(vec3.Colour{X: 1, Y: 1, Z: 1}).MultiplyFloat(.5)\n\t\t// target := rec.P.AddVec3(rec.Normal).AddVec3(vec3util.RandomInUnitSphere())\n\t\t// target := rec.P.AddVec3(vec3util.RandomInHemisphere(rec.Normal))\n\t\t// return Ray{rec.P, target.SubtractVec3(rec.P)}.Colour(world, depth-1).MultiplyFloat(.5)\n\t\tif attenuation, scattered, cond := rec.Mat.Scatter(r, rec); cond {\n\t\t\treturn attenuation.MultiplyVec3(scattered.Colour(world, depth-1))\n\t\t}\n\t\treturn vec3.Colour{} // 0, 0, 0\n\t}\n\tunitDirection := r.Direction.UnitVector()\n\tt := .5 * (unitDirection.Y + 1.0)\n\treturn vec3.Colour{\n\t\tX: 1.0,\n\t\tY: 1.0,\n\t\tZ: 1.0,\n\t}.MultiplyFloat(1.0 - t).AddVec3(\n\t\tvec3.Colour{\n\t\t\tX: 0.5,\n\t\t\tY: 0.7,\n\t\t\tZ: 1.0,\n\t\t}.MultiplyFloat(t))\n}", "func (x *ImgSpanner) SpanFgColor(yi, xi0, xi1 int, ma uint32) {\n\ti0 := (yi)*x.stride + (xi0)*4\n\ti1 := i0 + (xi1-xi0)*4\n\t// uses the Porter-Duff composition operator.\n\tcr, cg, cb, ca := x.fgColor.RGBA()\n\tama := ca * ma\n\tif ama == 0xFFFF*0xFFFF { // undercolor is ignored\n\t\trmb := uint8(cr * ma / mp)\n\t\tgmb := uint8(cg * ma / mp)\n\t\tbmb := uint8(cb * ma / mp)\n\t\tamb := uint8(ama / mp)\n\t\tfor i := i0; i < i1; i += 4 {\n\t\t\tx.pix[i+0] = rmb\n\t\t\tx.pix[i+1] = gmb\n\t\t\tx.pix[i+2] = bmb\n\t\t\tx.pix[i+3] = amb\n\t\t}\n\t\treturn\n\t}\n\trma := cr * ma\n\tgma := cg * ma\n\tbma := cb * ma\n\ta := (m - (ama / m)) * pa\n\tfor i := i0; i < i1; i += 4 {\n\t\tx.pix[i+0] = uint8((uint32(x.pix[i+0])*a + rma) / mp)\n\t\tx.pix[i+1] = uint8((uint32(x.pix[i+1])*a + gma) / mp)\n\t\tx.pix[i+2] = uint8((uint32(x.pix[i+2])*a + bma) / mp)\n\t\tx.pix[i+3] = uint8((uint32(x.pix[i+3])*a + ama) / mp)\n\t}\n}", "func fade(t float64) float64 {\n\treturn t * t * t * (t*(t*6-15) + 10)\n}", "func BlendEquationSeparate(modeRGB uint32, modeAlpha uint32) {\n C.glowBlendEquationSeparate(gpBlendEquationSeparate, (C.GLenum)(modeRGB), (C.GLenum)(modeAlpha))\n}", "func (s *videoController) calculateShade(line uint8, dot uint8) Shade {\n\tmatchShade := white // fallback color if no other layers apply\n\tmatchPriority := shadePriorityHidden\n\n\twindowShade, windowPriority := s.calculateWindowShade(line, dot)\n\tif windowPriority > matchPriority {\n\t\tmatchShade = windowShade\n\t\tmatchPriority = windowPriority\n\t}\n\n\tif windowShade == transparrent {\n\t\t// only draw background if the window was not drawn\n\t\tbgShade, bgPriority := s.calculateBackgroundShade(line, dot)\n\t\tif bgPriority > matchPriority {\n\t\t\tmatchShade = bgShade\n\t\t\tmatchPriority = bgPriority\n\t\t}\n\t}\n\n\tspriteShade, spritePriority := s.calculateSpriteShade(uint16(line), uint16(dot))\n\tif spritePriority > matchPriority {\n\t\tmatchShade = spriteShade\n\t\tmatchPriority = spritePriority\n\t}\n\n\treturn matchShade\n}", "func ClearColor(red float32, green float32, blue float32, alpha float32) {\n C.glowClearColor(gpClearColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))\n}", "func (n *saturationDegreeIterator) Reset() { panic(\"coloring: invalid call to Reset\") }", "func traceRay(parameters *config.Parameters, rng *rand.Rand, r geometry.Ray, depth int) shading.Color {\n\n\t// if we've gone too deep...\n\tif depth > parameters.MaxBounces {\n\t\t// ...just return BLACK\n\t\treturn shading.ColorBlack\n\t}\n\t// check if we've hit something\n\trayHit, hitSomething := parameters.Scene.Objects.Intersection(r, parameters.TMin, parameters.TMax, rng)\n\t// if we did not hit something...\n\tif !hitSomething {\n\t\t// ...return the background color\n\t\t// TODO: add support for HDR skymaps\n\t\treturn parameters.BackgroundColor\n\t}\n\n\tmat := rayHit.Material\n\n\t// if the surface is BLACK, it's not going to let any incoming light contribute to the outgoing color\n\t// so we can safely say no light is reflected and simply return the emittance of the material\n\tif mat.Reflectance(rayHit.U, rayHit.V) == shading.ColorBlack {\n\t\treturn mat.Emittance(rayHit.U, rayHit.V)\n\t}\n\n\t// get the reflection incoming ray\n\tscatteredRay, wasScattered := rayHit.Material.Scatter(*rayHit, rng)\n\t// if no ray could have reflected to us, we just return BLACK\n\tif !wasScattered {\n\t\treturn shading.ColorBlack\n\t}\n\t// get the color that came to this point and gave us the outgoing ray\n\tincomingColor := traceRay(parameters, rng, scatteredRay, depth+1)\n\t// return the (very-roughly approximated) value of the rendering equation\n\treturn mat.Emittance(rayHit.U, rayHit.V).Add(mat.Reflectance(rayHit.U, rayHit.V).MultColor(incomingColor))\n}", "func StencilMaskSeparate(face uint32, mask uint32) {\n C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))\n}", "func (c *Canvas) SetSmooth(smooth bool) {\n\tc.smooth = smooth\n}", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func PassThrough(token float32) {\n\tC.glowPassThrough(gpPassThrough, (C.GLfloat)(token))\n}", "func ahSparkleHSV(ctx context.Context, pixels []color.HSV, o color.HSV, hl, sl, vl float64, d int) {\n\tticker := time.NewTicker(time.Duration(d) * time.Millisecond)\n\n\tvar h, s, v float64\n\tfor {\n\t\tselect {\n\t\tcase <-ctx.Done():\n\t\t\tlog.Printf(\"Exiting: Sparkle\")\n\t\t\treturn\n\t\tcase <-ticker.C:\n\t\t\tfor i := range pixels {\n\t\t\t\th = o.H + (rand.Float64() * hl) - (hl / 2)\n\t\t\t\ts = o.S + (rand.Float64() * sl) - (sl / 2)\n\t\t\t\tv = o.V + (rand.Float64() * vl) - (vl / 2)\n\n\t\t\t\tpixels[i].H = h\n\t\t\t\tpixels[i].S = s\n\t\t\t\tpixels[i].V = v\n\t\t\t}\n\t\t}\n\t}\n}", "func (writer *FaceWriter) ShadeColored(face geometry.ShadeColoredFace) {\n\tcolor := uint16(face.Color())\n\tshade := face.Shade()\n\tif writer.currentColor != color || writer.currentShade != shade {\n\t\twriter.writer.WriteSetColorAndShade(color, shade)\n\t\twriter.currentColor = color\n\t\twriter.currentShade = shade\n\t}\n\twriter.writer.WriteColoredFace(face.Vertices())\n}", "func flake(x, y, w, h openvg.VGfloat, color string) {\n\tcx := x + (w / 2)\n\tcy := y + (h / 2)\n\tr := w * 0.30\n\topenvg.StrokeColor(color)\n\topenvg.StrokeWidth(w / 20)\n\tfor t := 0.0; t < 2*math.Pi; t += math.Pi / 4 {\n\t\tc := openvg.VGfloat(math.Cos(t))\n\t\ts := openvg.VGfloat(math.Sin(t))\n\t\tx1 := (r * c) + cx\n\t\ty1 := (r * s) + cy\n\t\topenvg.Line(cx, cy, x1, y1)\n\t}\n\topenvg.StrokeWidth(0)\n}", "func (e *Edge) Smooth() {\n\n\t// if e is the start (or somehow there's a cycle...)\n\tif e.Start.ParentEdge == e {\n\t\treturn\n\t}\n\tparentCost := e.Start.ParentEdge.TrueCost() // should be up to date in A*, check for BIT*\n\tcurrentCost := e.TrueCost()\n\tsmoothedEdge := &Edge{Start: e.Start.ParentEdge.Start, End: e.End}\n\tsmoothedEdge.UpdateTrueCost()\n\tif smoothedEdge.TrueCost() < parentCost+currentCost {\n\t\t// PrintLog(fmt.Sprintf(\"Smoothing edge %v to %v\", *e, *smoothedEdge))\n\t\t*e = *smoothedEdge\n\t\te.End.ParentEdge = smoothedEdge\n\n\t\te.End.CurrentCost = e.Start.CurrentCost + e.trueCost\n\t\te.End.CurrentCostIsSet = true\n\n\t\te.Smooth()\n\t}\n}", "func VBLENDPD(i, mxy, xy, xy1 operand.Op) { ctx.VBLENDPD(i, mxy, xy, xy1) }", "func LineStipple(factor int32, pattern uint16) {\n C.glowLineStipple(gpLineStipple, (C.GLint)(factor), (C.GLushort)(pattern))\n}", "func Switch(th *Theme, swtch *widget.Bool, description string) SwitchStyle {\n\tsw := SwitchStyle{\n\t\tSwitch: swtch,\n\t\tDescription: description,\n\t}\n\tsw.Color.Enabled = th.Palette.ContrastBg\n\tsw.Color.Disabled = th.Palette.Bg\n\tsw.Color.Track = f32color.MulAlpha(th.Palette.Fg, 0x88)\n\treturn sw\n}", "func (self *Graphics) SetBlendModeA(member int) {\n self.Object.Set(\"blendMode\", member)\n}", "func PBLENDVB(x, mx, x1 operand.Op) { ctx.PBLENDVB(x, mx, x1) }", "func (c Color) Highlight(pct float32) Color {\n\thsl := HSLAModel.Convert(c).(HSLA)\n\tif hsl.L >= .5 {\n\t\thsl.L -= pct / 100\n\t} else {\n\t\thsl.L += pct / 100\n\t}\n\thsl.L = mat32.Clamp(hsl.L, 0, 1)\n\treturn ColorModel.Convert(hsl).(Color)\n}", "func VBLENDMPS(ops ...operand.Op) { ctx.VBLENDMPS(ops...) }", "func TestLight(t *testing.T) {\n\t_ = lp.Reset()\n\n\tx, y := uint8(0), uint8(8)\n\n\tif err := lp.Light(x, y, launchpad.Color{\n\t\tGreen: launchpad.Full,\n\t\tRed: launchpad.Off,\n\t}); err != nil {\n\t\tt.Fatal(err)\n\t}\n\ttime.Sleep(500 * time.Millisecond)\n\n\tif err := lp.Light(x, y, launchpad.Color{\n\t\tGreen: launchpad.Off,\n\t\tRed: launchpad.Full,\n\t}); err != nil {\n\t\tt.Fatal(err)\n\t}\n\ttime.Sleep(500 * time.Millisecond)\n\n\tif err := lp.Light(x, y, launchpad.Color{\n\t\tGreen: launchpad.Full,\n\t\tRed: launchpad.Full,\n\t}); err != nil {\n\t\tt.Fatal(err)\n\t}\n\ttime.Sleep(500 * time.Millisecond)\n\n\t_ = lp.Reset()\n}", "func Lerp(img image.Image, amount int) image.Image {\n\tbounds := img.Bounds()\n\n\t// Create a new image that is \"amount\" times bigger than the original one\n\tscaledImage := image.NewRGBA(image.Rect(0, 0, bounds.Max.X*amount, bounds.Max.Y*amount))\n\tscaledBounds := scaledImage.Bounds()\n\n\theight := scaledBounds.Max.Y\n\twidth := scaledBounds.Max.X\n\n\tfor y := scaledBounds.Min.Y; y < height; y++ {\n\t\tfor x := scaledBounds.Min.X; x < width; x++ {\n\t\t\ttargetX := float64(x*bounds.Max.X) / float64(width)\n\t\t\ttargetY := float64(y*bounds.Max.Y) / float64(height)\n\n\t\t\ttopLeftX, topLeftY := math.Floor(targetX), math.Floor(targetY)\n\t\t\ttopRightX, topRightY := math.Ceil(targetX), math.Floor(targetY)\n\t\t\tbotRightX, botRightY := math.Ceil(targetX), math.Ceil(targetY)\n\t\t\tbotLeftX, botLeftY := math.Floor(targetX), math.Ceil(targetY)\n\n\t\t\ttopLeftColor := img.At(int(topLeftX), int(topLeftY))\n\t\t\ttopRightColor := img.At(int(topRightX), int(topRightY))\n\t\t\tbotLeftColor := img.At(int(botLeftX), int(botLeftY))\n\t\t\tbotRightColor := img.At(int(botRightX), int(botRightY))\n\n\t\t\ttopColor := lerp(topLeftColor, topRightColor,\n\t\t\t\tint(math.Abs(topLeftX-topRightX)),\n\t\t\t\tint(math.Abs(topLeftX-targetX)),\n\t\t\t)\n\n\t\t\tbotColor := lerp(botLeftColor, botRightColor,\n\t\t\t\tint(math.Abs(botLeftX-botRightX)),\n\t\t\t\tint(math.Abs(botLeftX-targetX)),\n\t\t\t)\n\n\t\t\tfinalColor := lerp(topColor, botColor,\n\t\t\t\tint(math.Abs(topLeftY-botLeftY)),\n\t\t\t\tint(math.Abs(topLeftY-targetY)),\n\t\t\t)\n\n\t\t\tscaledImage.Set(x, y, finalColor)\n\t\t}\n\t}\n\n\treturn scaledImage\n}", "func (s *Scene) RayCast(ray *Ray, d uint8) Colorf {\n if d > 2 {\n return s.Ambient\n }\n\n minDist := math.Inf(1)\n var minGeom *Primitive = nil\n var intersect *Vector = nil\n\n for _, geom := range s.Geom {\n i, d := geom.Intersect(ray)\n if i != nil && d < minDist {\n minDist = d\n minGeom = &geom\n intersect = i\n }\n }\n\n if minGeom != nil && minDist > 0 {\n return s.ColorAtIntersection(minGeom, NewRay(intersect, ray.Direction), d)\n }\n return s.Sky\n}", "func VPBLENDMD(ops ...operand.Op) { ctx.VPBLENDMD(ops...) }", "func VPBLENDD(i, mxy, xy, xy1 operand.Op) { ctx.VPBLENDD(i, mxy, xy, xy1) }", "func BlendColor(red float32, green float32, blue float32, alpha float32) {\n\tC.glowBlendColor(gpBlendColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))\n}", "func BlendColor(red float32, green float32, blue float32, alpha float32) {\n\tC.glowBlendColor(gpBlendColor, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))\n}", "func (me TxsdColorProfileTypeRenderingIntent) IsSaturation() bool { return me.String() == \"saturation\" }", "func ClearAccum(red float32, green float32, blue float32, alpha float32) {\n C.glowClearAccum(gpClearAccum, (C.GLfloat)(red), (C.GLfloat)(green), (C.GLfloat)(blue), (C.GLfloat)(alpha))\n}", "func (s *Scene) TraceRay(r raytracing.Ray, lightStrength float64, remainingDepth int, lighting raytracing.LightingModel) (color raytracing.Color) {\n\tintersected, t, currentObject := s.FindIntersection(r)\n\n\tif !intersected {\n\t\treturn\n\t}\n\n\tscaled := r.Direction.Scale(t)\n\tintersection := r.Position.Add(scaled)\n\tr.Position = intersection\n\tnormal := s.Objects[currentObject].SurfaceNormal(r)\n\tmaterial := s.Materials[s.Objects[currentObject].MaterialID()]\n\n\tviewer := r.Direction.Negative()\n\tvar ok bool\n\tviewer, ok = viewer.Normalize()\n\tif !ok {\n\t\treturn\n\t}\n\n\tvisibleLights := []raytracing.Light{}\n\tfor _, light := range s.Lights {\n\t\tlightRay := raytracing.Ray{\n\t\t\tPosition: intersection,\n\t\t\tDirection: light.Position.Subtract(intersection),\n\t\t}\n\n\t\tintersected, distance, _ := s.FindIntersection(lightRay)\n\t\tif !intersected {\n\t\t\tvisibleLights = append(visibleLights, light)\n\t\t} else if distance >= 1.0 {\n\t\t\tvisibleLights = append(visibleLights, light)\n\t\t}\n\t}\n\n\tsurfaceColor := lighting(visibleLights, s.ambientLight, viewer, intersection, normal, material)\n\tcolor.Red += surfaceColor.Red * lightStrength\n\tcolor.Green += surfaceColor.Green * lightStrength\n\tcolor.Blue += surfaceColor.Blue * lightStrength\n\n\t// Reflect direction of light ray across normal\n\treflect := 2.0 * r.Direction.Dot(normal)\n\tr.Direction = r.Direction.Subtract(normal.Scale(reflect))\n\tr.Direction, _ = r.Direction.Normalize()\n\n\tvar reflectedColor raytracing.Color\n\tif remainingDepth > 0 {\n\t\treflectedColor = s.TraceRay(r, lightStrength*material.Reflectance, remainingDepth-1, lighting)\n\t}\n\n\tcolor.Red = color.Red + reflectedColor.Red\n\tcolor.Green = color.Green + reflectedColor.Green\n\tcolor.Blue = color.Blue + reflectedColor.Blue\n\treturn\n}", "func BlendColor(red float32, green float32, blue float32, alpha float32) {\n\tsyscall.Syscall6(gpBlendColor, 4, uintptr(math.Float32bits(red)), uintptr(math.Float32bits(green)), uintptr(math.Float32bits(blue)), uintptr(math.Float32bits(alpha)), 0, 0)\n}", "func (me TxsdFeBlendTypeMode) IsNormal() bool { return me.String() == \"normal\" }", "func VPBLENDVB(xy, mxy, xy1, xy2 operand.Op) { ctx.VPBLENDVB(xy, mxy, xy1, xy2) }", "func VBLENDPS(i, mxy, xy, xy1 operand.Op) { ctx.VBLENDPS(i, mxy, xy, xy1) }", "func (cycle *Cycle) highlight() {\n\tfor i, item := range cycle.items {\n\t\tif i == cycle.selected {\n\t\t\titem.highlight()\n\t\t} else {\n\t\t\titem.unhighlight()\n\t\t}\n\t}\n}", "func CreateSmoothSimpleRGBA(data []mcalc.MandelIterationResult, settings *mcalc.MandelSettings) *image.RGBA {\n\treturn createSimpleRGBA(data, settings, func(r mcalc.MandelIterationResult) color.Color {\n\t\tif r.IsBlack(settings) {\n\t\t\treturn color.Black\n\t\t}\n\t\tnsmooth := r.Iteration + 1 - int(math.Log(math.Log(r.Z))/math.Log(2))\n\n\t\treturn color.RGBA{\n\t\t\tR: 20 + uint8(nsmooth*r.Iteration/2),\n\t\t\tG: 10 + uint8(nsmooth*r.Iteration),\n\t\t\tB: 50 + uint8(nsmooth*r.Iteration),\n\t\t\tA: 255 - uint8(contrast*r.Iteration),\n\t\t}\n\t})\n}", "func (filter *Saturation) IsScalable() {\n}", "func PolygonStipple(mask *uint8) {\n C.glowPolygonStipple(gpPolygonStipple, (*C.GLubyte)(unsafe.Pointer(mask)))\n}", "func SimdSse2TextureBoostedSaturatedGradient(src View, saturation, boost uint64/*uint8*/, dx, dy View) {\n\n\t_SimdSse2TextureBoostedSaturatedGradient(src.GetData(), uint64(src.GetStride()), uint64(src.GetWidth()), uint64(src.GetHeight()), saturation, boost, dx.GetData(), uint64(dx.GetStride()), dy.GetData(), uint64(dy.GetStride()))\n}", "func (me TxsdFeColorMatrixTypeType) IsSaturate() bool { return me.String() == \"saturate\" }", "func (og *OpacityGauge) ToggleActive() {\n\tif fgColor := og.Widget.BorderStyle.Fg; fgColor == ui.ColorYellow {\n\t\tog.Widget.BorderStyle.Fg = ui.ColorWhite\n\t} else {\n\t\tog.Widget.BorderStyle.Fg = ui.ColorYellow\n\t}\n\tui.Render(og.Widget)\n}", "func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) {\n\tC.glowBlendFuncSeparate(gpBlendFuncSeparate, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha))\n}", "func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) {\n\tC.glowBlendFuncSeparate(gpBlendFuncSeparate, (C.GLenum)(sfactorRGB), (C.GLenum)(dfactorRGB), (C.GLenum)(sfactorAlpha), (C.GLenum)(dfactorAlpha))\n}", "func ShadeModel(mode uint32) {\n\tsyscall.Syscall(gpShadeModel, 1, uintptr(mode), 0, 0)\n}", "func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {\n C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))\n}", "func (sphr sphere) determineColorBrightness(ambientFactor float64, point, photonDir vector) float64 {\n\tdiffuseFactor := 1 - ambientFactor\n\tnormal := point.sub(sphr.center).direction() // unit vector from sphere center to point on sphere\n\tshadeFactor := math.Max(0, photonDir.dot(normal))\n\tcolorFactor := (ambientFactor + diffuseFactor*shadeFactor)\n\n\treturn colorFactor\n}", "func BlendColor(red GLfloat, green GLfloat, blue GLfloat, alpha GLfloat) {\n\tC.glBlendColor(C.GLfloat(red), C.GLfloat(green), C.GLfloat(blue), C.GLfloat(alpha))\n}", "func (f *Fade) FadeOut() error {\n\tvar srcID int\n\n\tfor i := 1; i < 5; i++ {\n\t\tif srcID != 0 {\n\t\t\tf.v.ClearBufferHighlight(f.buffer, srcID, f.startLine, -1)\n\t\t}\n\t\tsrcID, _ = f.v.AddBufferHighlight(f.buffer, 0, fmt.Sprintf(\"%s%d\", f.hlGroup, i), f.startLine, f.startCol, f.endCol)\n\n\t\ttime.Sleep(time.Duration(f.duration * time.Millisecond))\n\t}\n\tf.v.ClearBufferHighlight(f.buffer, srcID, f.startLine, -1)\n\n\treturn nil\n}", "func ClearIndex(c float32) {\n C.glowClearIndex(gpClearIndex, (C.GLfloat)(c))\n}", "func VBLENDMPD(ops ...operand.Op) { ctx.VBLENDMPD(ops...) }", "func VPBLENDMD_BCST(ops ...operand.Op) { ctx.VPBLENDMD_BCST(ops...) }", "func ColorMode(value string) *SimpleElement { return newSEString(\"colorMode\", value) }", "func (scene *Scene) traceRay(r Ray, tmin, tmax float64) Color {\n\tclosest_t := math.Inf(1)\n\tvar closest_sphere *Sphere\n\n\tfor i, sphere := range scene.spheres {\n\t\tt1, t2 := r.IntersectSphere(sphere)\n\t\tif t1 >= tmin && t1 <= tmax && t1 < closest_t {\n\t\t\tclosest_t = t1\n\t\t\tclosest_sphere = &scene.spheres[i]\n\t\t}\n\t\tif t2 >= tmin && t2 <= tmax && t2 < closest_t {\n\t\t\tclosest_t = t2\n\t\t\tclosest_sphere = &scene.spheres[i]\n\t\t}\n\t}\n\n\tif closest_sphere == nil {\n\t\treturn scene.bgColor\n\t}\n\n\tp := r.PointAt(closest_t)\n\tn := closest_sphere.NormalAt(p)\n\n\tbrightness := 0.0\n\tfor _, light := range scene.lights {\n\t\tbrightness += light.ComputeLight(p, n)\n\t}\n\n\treturn closest_sphere.Color.Mult(brightness)\n}", "func (skeleton *Skeleton) SmoothingFactor() float32 {\n\n\tvar value C.float\n\n\tC.getObjParamFloat((C.gpointer)(skeleton.skeleton), C.CString(\"smoothing-factor\"), &value)\n\n\treturn float32(value)\n}", "func (p *Polygon) smoothVertices() {\n\tdone := false\n\tfor done == false {\n\t\tdone = true\n\t\tfor i := range p.vlist {\n\t\t\tif p.smoothVertex(i) {\n\t\t\t\tdone = false\n\t\t\t}\n\t\t}\n\t}\n}", "func GSSingleColor(img Image, color int) (err error) {\n\t// Check color-parameter.\n\tif (color != RED) && (color != GREEN) && (color != BLUE) {\n\t\terr = errors.New(\"Unknown color-parameter\")\n\t\treturn\n\t}\n\t// Color.\n\tfor x := 0; x < img.Height; x++ {\n\t\tfor y := 0; y < img.Width; y++ {\n\t\t\tbrightness := 0\n\t\t\tif color == RED {\n\t\t\t\tbrightness = img.Pixels[x][y].R\n\t\t\t} else if color == GREEN {\n\t\t\t\tbrightness = img.Pixels[x][y].G\n\t\t\t} else if color == BLUE {\n\t\t\t\tbrightness = img.Pixels[x][y].B\n\t\t\t}\n\t\t\timg.Pixels[x][y].R = brightness\n\t\t\timg.Pixels[x][y].G = brightness\n\t\t\timg.Pixels[x][y].B = brightness\n\t\t}\n\t}\n\treturn\n}", "func lookupShadeInPlatter(platter byte, colorNum uint8) Shade {\n\treturn Shade((platter >> (2 * colorNum)) & 0x03)\n}", "func AlphaFunc(xfunc uint32, ref float32) {\n C.glowAlphaFunc(gpAlphaFunc, (C.GLenum)(xfunc), (C.GLfloat)(ref))\n}", "func (self *TileSprite) Smoothed() bool{\n return self.Object.Get(\"smoothed\").Bool()\n}", "func (self *TileSprite) SetShaderA(member *AbstractFilter) {\n self.Object.Set(\"shader\", member)\n}", "func BlendFuncSeparate(sfactorRGB uint32, dfactorRGB uint32, sfactorAlpha uint32, dfactorAlpha uint32) {\n\tsyscall.Syscall6(gpBlendFuncSeparate, 4, uintptr(sfactorRGB), uintptr(dfactorRGB), uintptr(sfactorAlpha), uintptr(dfactorAlpha), 0, 0)\n}", "func (buzzer *ActiveBuzzer) ToggleTone() {\n\tif buzzer.pin.Read() == 1 {\n\t\tbuzzer.pin.Low()\n\t} else {\n\t\tbuzzer.pin.High()\n\t}\n}" ]
[ "0.6057056", "0.5537454", "0.5414625", "0.5414063", "0.5317515", "0.5317515", "0.5312016", "0.5181634", "0.5118959", "0.5091456", "0.50600046", "0.5032356", "0.50057834", "0.50028145", "0.49857584", "0.49581292", "0.49476284", "0.49317154", "0.49126634", "0.49018177", "0.48894188", "0.48740518", "0.4869188", "0.48606467", "0.4826467", "0.47929013", "0.47700638", "0.4761581", "0.47570428", "0.47407207", "0.47229677", "0.47066733", "0.46782815", "0.4676378", "0.46748653", "0.46376234", "0.4624139", "0.4620615", "0.46200538", "0.46157837", "0.46004367", "0.45962375", "0.4587224", "0.4578304", "0.45692164", "0.45633945", "0.45354337", "0.45313817", "0.45226803", "0.45100668", "0.45096952", "0.4505947", "0.4504313", "0.44987366", "0.44984847", "0.44834113", "0.44795066", "0.447845", "0.4468007", "0.44522184", "0.44475433", "0.44464797", "0.44414648", "0.4436776", "0.4436776", "0.4427096", "0.44194654", "0.44062456", "0.43980056", "0.4395427", "0.4391391", "0.43858203", "0.43853974", "0.4378255", "0.43653658", "0.4365309", "0.4356351", "0.4355479", "0.43458563", "0.43344378", "0.43344378", "0.4324002", "0.43239057", "0.43187273", "0.43138295", "0.43130773", "0.4306597", "0.43033004", "0.430136", "0.42972514", "0.4292336", "0.42829177", "0.4282726", "0.42759827", "0.42701647", "0.42663234", "0.42604566", "0.42591664", "0.425492", "0.4250497" ]
0.5109614
9
load precompiled shader binaries
func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) { C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) {\n C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryformat), binary, (C.GLsizei)(length))\n}", "func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) {\n\tsyscall.Syscall6(gpShaderBinary, 5, uintptr(count), uintptr(unsafe.Pointer(shaders)), uintptr(binaryformat), uintptr(binary), uintptr(length), 0)\n}", "func LoadShaderFromFile(path string) (string, error) {\n\tshaderCode, err := ioutil.ReadFile(path)\n\tif err != nil {\n\t\treturn \"\", err\n\t}\n\tresult := string(shaderCode) + \"\\x00\"\n\treturn result, nil\n}", "func (r *device) LoadShader(s *gfx.Shader, done chan *gfx.Shader) {\n\t// If we are sharing assets with another renderer, allow it to load the\n\t// shader instead.\n\tr.shared.RLock()\n\tif r.shared.device != nil {\n\t\tr.shared.device.LoadShader(s, done)\n\t\tr.shared.RUnlock()\n\t\treturn\n\t}\n\tr.shared.RUnlock()\n\n\t// Perform pre-load checks on the shader.\n\tdoLoad, err := glutil.PreLoadShader(s, done)\n\tif err != nil {\n\t\tr.warner.Warnf(\"%v\\n\", err)\n\t\treturn\n\t}\n\tif !doLoad {\n\t\treturn\n\t}\n\n\tr.renderExec <- func() bool {\n\t\tnative := &nativeShader{\n\t\t\tr: r.rsrcManager,\n\t\t}\n\n\t\t// Compile vertex shader.\n\t\tnative.vertex = gl.CreateShader(gl.VERTEX_SHADER)\n\t\tsources, free := gl.Strs(string(s.GLSL.Vertex) + \"\\x00\")\n\t\tgl.ShaderSource(native.vertex, 1, sources, nil) // TODO(slimsag): use length parameter instead of null terminator\n\t\tgl.CompileShader(native.vertex)\n\t\tfree()\n\n\t\t// Check if the shader compiled or not.\n\t\tlog, compiled := shaderCompilerLog(native.vertex)\n\t\tif !compiled {\n\t\t\t// Just for sanity.\n\t\t\tnative.vertex = 0\n\n\t\t\t// Append the errors.\n\t\t\ts.Error = append(s.Error, []byte(s.Name+\" | Vertex shader errors:\\n\")...)\n\t\t\ts.Error = append(s.Error, log...)\n\t\t}\n\t\tif len(log) > 0 {\n\t\t\t// Send the compiler log to the debug writer.\n\t\t\tr.warner.Warnf(\"%s | Vertex shader errors:\\n\", s.Name)\n\t\t\tr.warner.Warnf(string(log))\n\t\t}\n\n\t\t// Compile fragment shader.\n\t\tnative.fragment = gl.CreateShader(gl.FRAGMENT_SHADER)\n\t\tsources, free = gl.Strs(string(s.GLSL.Fragment) + \"\\x00\")\n\t\tgl.ShaderSource(native.fragment, 1, sources, nil) // TODO(slimsag): use length parameter instead of null terminator\n\t\tgl.CompileShader(native.fragment)\n\t\tfree()\n\n\t\t// Check if the shader compiled or not.\n\t\tlog, compiled = shaderCompilerLog(native.fragment)\n\t\tif !compiled {\n\t\t\t// Just for sanity.\n\t\t\tnative.fragment = 0\n\n\t\t\t// Append the errors.\n\t\t\ts.Error = append(s.Error, []byte(s.Name+\" | Fragment shader errors:\\n\")...)\n\t\t\ts.Error = append(s.Error, log...)\n\t\t}\n\t\tif len(log) > 0 {\n\t\t\t// Send the compiler log to the debug writer.\n\t\t\tr.warner.Warnf(\"%s | Fragment shader errors:\\n\", s.Name)\n\t\t\tr.warner.Warnf(string(log))\n\t\t}\n\n\t\t// Create the shader program if all went well with the vertex and\n\t\t// fragment shaders.\n\t\tif native.vertex != 0 && native.fragment != 0 {\n\t\t\tnative.program = gl.CreateProgram()\n\t\t\tgl.AttachShader(native.program, native.vertex)\n\t\t\tgl.AttachShader(native.program, native.fragment)\n\t\t\tgl.LinkProgram(native.program)\n\n\t\t\t// Grab the linker's log.\n\t\t\tvar (\n\t\t\t\tlogSize int32\n\t\t\t\tlog []byte\n\t\t\t)\n\t\t\tgl.GetProgramiv(native.program, gl.INFO_LOG_LENGTH, &logSize)\n\n\t\t\tif logSize > 0 {\n\t\t\t\tlog = make([]byte, logSize)\n\t\t\t\tgl.GetProgramInfoLog(native.program, logSize, nil, &log[0])\n\n\t\t\t\t// Strip the null-termination byte.\n\t\t\t\tlog = log[:len(log)-1]\n\t\t\t}\n\n\t\t\t// Check for linker errors.\n\t\t\tvar ok int32\n\t\t\tgl.GetProgramiv(native.program, gl.LINK_STATUS, &ok)\n\t\t\tif ok == 0 {\n\t\t\t\t// Just for sanity.\n\t\t\t\tnative.program = 0\n\n\t\t\t\t// Append the errors.\n\t\t\t\ts.Error = append(s.Error, []byte(s.Name+\" | Linker errors:\\n\")...)\n\t\t\t\ts.Error = append(s.Error, log...)\n\t\t\t}\n\t\t\tif len(log) > 0 {\n\t\t\t\t// Send the linker log to the debug writer.\n\t\t\t\tr.warner.Warnf(\"%s | Linker errors:\\n\", s.Name)\n\t\t\t\tr.warner.Warnf(string(log))\n\t\t\t}\n\t\t}\n\n\t\t// Mark the shader as loaded if there were no errors.\n\t\tif len(s.Error) == 0 {\n\t\t\tnative.LocationCache = &glutil.LocationCache{\n\t\t\t\tGetAttribLocation: func(name string) int {\n\t\t\t\t\treturn int(gl.GetAttribLocation(native.program, gl.Str(name+\"\\x00\")))\n\t\t\t\t},\n\t\t\t\tGetUniformLocation: func(name string) int {\n\t\t\t\t\treturn int(gl.GetUniformLocation(native.program, gl.Str(name+\"\\x00\")))\n\t\t\t\t},\n\t\t\t}\n\n\t\t\ts.Loaded = true\n\t\t\ts.NativeShader = native\n\t\t\ts.ClearData()\n\n\t\t\t// Attach a finalizer to the shader that will later free it.\n\t\t\truntime.SetFinalizer(native, finalizeShader)\n\t\t}\n\n\t\t// Finish not Flush, see http://higherorderfun.com/blog/2011/05/26/multi-thread-opengl-texture-loading/\n\t\tgl.Finish()\n\n\t\t// Signal completion and return.\n\t\tselect {\n\t\tcase done <- s:\n\t\tdefault:\n\t\t}\n\t\treturn false // no frame rendered.\n\t}\n}", "func (*GameScene) Preload() {\n\tengo.Files.Load(\"textures/city.png\")\n}", "func (sm *shaderManager) LoadProgramFromSrc(vertSrc string, fragSrc string, name string, shouldBeDefault bool) (Shader, error) {\n\tif program, alreadyLoaded := sm.GetShader(name); alreadyLoaded {\n\t\treturn program, nil\n\t}\n\n\tif !strings.HasSuffix(vertSrc, \"\\x00\") {\n\t\tvertSrc = vertSrc + \"\\x00\"\n\t}\n\n\tif !strings.HasSuffix(fragSrc, \"\\x00\") {\n\t\tfragSrc = fragSrc + \"\\x00\"\n\t}\n\n\tprogram, err := newProgram(vertSrc, fragSrc)\n\tif err != nil {\n\t\tfmt.Println(err)\n\t\treturn nil, err\n\t}\n\n\tsm.programLock.Lock()\n\tdefer sm.programLock.Unlock()\n\n\tshader := newShader(name, program)\n\tsm.shaders[name] = shader\n\n\tif len(sm.shaders) == 1 || shouldBeDefault {\n\t\tsm.DefaultShader = name\n\t}\n\n\treturn shader, nil\n}", "func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tsyscall.Syscall6(gpShaderSource, 4, uintptr(shader), uintptr(count), uintptr(unsafe.Pointer(xstring)), uintptr(unsafe.Pointer(length)), 0, 0)\n}", "func (*myScene) Preload() {\n engo.Files.Load(\"textures/cumulus.png\")\n}", "func (*Scene) Preload() {\n\tengo.Files.Load(\"textures/citySheet.png\", \"tilemap/TrafficMap.tmx\")\n\tengo.Files.LoadReaderData(\"go.ttf\", bytes.NewReader(gosmallcaps.TTF))\n}", "func (s *Shader) Init(shader io.Reader) (err error) {\n\ts.uniformLocs = make(map[string]int32)\n\ts.uniformBIndices = make(map[string]uint32)\n\ts.uniformBOs = make(map[string]uint32)\n\tshaders := []uint32{}\n\n\treader := bufio.NewReader(shader)\n\n\tshaderTypeLine, err := reader.ReadString('\\n')\n\tif err != nil {\n\t\treturn err\n\t}\n\n\t// eof gets set to true if we reached the end of the file\n\teof := false\n\n\tfor {\n\t\tshader := \"\"\n\n\t\t// decide on the shader type\n\t\tvar shaderType uint32\n\t\ttypeStr := strings.Split(shaderTypeLine, \" \")[1]\n\t\tswitch strings.ToLower(typeStr) {\n\t\tcase \"vertex\\n\":\n\t\t\tshaderType = gl.VERTEX_SHADER\n\t\tcase \"fragment\\n\":\n\t\t\tshaderType = gl.FRAGMENT_SHADER\n\t\tdefault:\n\t\t\terr = errors.New(\"Shader type \" + typeStr + \" not known.\")\n\t\t\treturn err\n\t\t}\n\n\t\tfor {\n\t\t\tline, err := reader.ReadString('\\n')\n\t\t\tif err == io.EOF {\n\t\t\t\teof = true\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\t// start a new shader string with a new type if the line starts with \"#shader\"\n\t\t\tif strings.HasPrefix(line, \"#shader\") {\n\t\t\t\t// tell the next iteration the information on shader type we read\n\t\t\t\tshaderTypeLine = line\n\t\t\t\tbreak\n\t\t\t} else {\n\t\t\t\tshader += line\n\t\t\t}\n\t\t}\n\n\t\t// if the shader is not empty, compile it\n\t\tif len(shader) > 0 {\n\t\t\tshaderptr, err := s.compile(shader+\"\\x00\", shaderType)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tshaders = append(shaders, shaderptr)\n\t\t} else {\n\t\t\tbreak\n\t\t}\n\n\t\tif eof {\n\t\t\tbreak\n\t\t}\n\t}\n\n\t// link shaders\n\ts.Program = gl.CreateProgram()\n\tfor _, shader := range shaders {\n\t\tgl.AttachShader(s.Program, shader)\n\t}\n\tgl.LinkProgram(s.Program)\n\n\t// delete the singke shaders. we won't need them anymore\n\tfor _, shader := range shaders {\n\t\tgl.DeleteShader(shader)\n\t}\n\n\treturn\n}", "func ShaderBinary(count Sizei, shaders []Uint, binaryformat Enum, binary unsafe.Pointer, length Sizei) {\n\tccount, _ := (C.GLsizei)(count), cgoAllocsUnknown\n\tcshaders, _ := (*C.GLuint)(unsafe.Pointer((*sliceHeader)(unsafe.Pointer(&shaders)).Data)), cgoAllocsUnknown\n\tcbinaryformat, _ := (C.GLenum)(binaryformat), cgoAllocsUnknown\n\tcbinary, _ := (unsafe.Pointer)(unsafe.Pointer(binary)), cgoAllocsUnknown\n\tclength, _ := (C.GLsizei)(length), cgoAllocsUnknown\n\tC.glShaderBinary(ccount, cshaders, cbinaryformat, cbinary, clength)\n}", "func ReleaseShaderCompiler() {\n C.glowReleaseShaderCompiler(gpReleaseShaderCompiler)\n}", "func ShaderSource(shader uint32, count int32, xstring **int8, length *int32) {\n C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))\n}", "func ShaderProgramImages(numImages int) *shaderir.Program {\n\tif numImages <= 0 {\n\t\tpanic(\"testing: numImages must be >= 1\")\n\t}\n\n\tvar exprs []string\n\tfor i := 0; i < numImages; i++ {\n\t\texprs = append(exprs, fmt.Sprintf(\"imageSrc%dUnsafeAt(texCoord)\", i))\n\t}\n\n\tir, err := graphics.CompileShader([]byte(fmt.Sprintf(`//kage:unit pixels\n\npackage main\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\treturn %s\n}\n`, strings.Join(exprs, \" + \"))))\n\tif err != nil {\n\t\tpanic(err)\n\t}\n\treturn ir\n}", "func initOpenGL() uint32 {\n\tif err := gl.Init(); err != nil {\n\t\tpanic(err)\n\t}\n\tversion := gl.GoStr(gl.GetString(gl.VERSION))\n\tlog.Println(\"OpenGL version\", version)\n\n\tvertexShaderSource, err := files.ReadTextFile(vertexShaderFile)\n\tmust(err)\n\n\tvertexShaderSource += \"\\x00\"\n\n\tfragmentShaderSource, err := files.ReadTextFile(fragmentShaderFile)\n\tmust(err)\n\n\tfragmentShaderSource += \"\\x00\"\n\n\tvertexShader, err := compileShader(vertexShaderSource, gl.VERTEX_SHADER)\n\tmust(err)\n\n\tfragmentShader, err := compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER)\n\tmust(err)\n\n\tprogram := gl.CreateProgram()\n\tgl.AttachShader(program, vertexShader)\n\tgl.AttachShader(program, fragmentShader)\n\tgl.LinkProgram(program)\n\n\tvar status int32\n\tgl.GetProgramiv(program, gl.LINK_STATUS, &status)\n\tif status == gl.FALSE {\n\t\tvar logLength int32\n\t\tgl.GetProgramiv(program, gl.INFO_LOG_LENGTH, &logLength)\n\n\t\tlog := strings.Repeat(\"\\x00\", int(logLength+1))\n\t\tgl.GetProgramInfoLog(program, logLength, nil, gl.Str(log))\n\n\t\terr := fmt.Errorf(\"failed to link program: %v\", log)\n\t\tpanic(err)\n\t}\n\n\tgl.DeleteShader(vertexShader)\n\tgl.DeleteShader(fragmentShader)\n\n\treturn program\n}", "func (shader Shader) Source(source string) {\n\tcstrs, free := gl.Strs(source + \"\\x00\")\n\tgl.ShaderSource(uint32(shader), 1, cstrs, nil)\n\tfree()\n}", "func CompileShader(shader uint32) {\n C.glowCompileShader(gpCompileShader, (C.GLuint)(shader))\n}", "func (sm *shaderManager) LoadProgramFromFile(vertSrcFile string, fragSrcFile string, shouldBeDefault bool) (Shader, error) {\n\tname := fmt.Sprintf(\"%s:%s\", vertSrcFile, fragSrcFile)\n\tsimpleVert, err := loadShaderFile(fmt.Sprintf(\"%s%s\", ShaderSrcDir, vertSrcFile))\n\tif err != nil {\n\t\tfmt.Println(err)\n\t\treturn nil, err\n\t}\n\n\tsimpleFrag, err := loadShaderFile(fmt.Sprintf(\"%s%s\", ShaderSrcDir, fragSrcFile))\n\tif err != nil {\n\t\tfmt.Println(err)\n\t\treturn nil, err\n\t}\n\treturn sm.LoadProgramFromSrc(simpleVert, simpleFrag, name, shouldBeDefault)\n}", "func (s *s2d) Pre() error {\n\treturn Exec(func() error {\n\t\tflush_errors(\"pre: start\")\n\t\ts.vao = gl.GenVertexArray()\n\t\ts.vao.Bind()\n\n\t\ts.vertvbo = gl.GenBuffer()\n\t\ts.vertvbo.Bind(gl.ARRAY_BUFFER)\n\t\ts.quad = []float32{\n\t\t\t0.9, 0.9,\n\t\t\t0.9, -0.9,\n\t\t\t-0.9, -0.9,\n\t\t\t-0.9, 0.9,\n\t\t}\n\t\t// unsafe.Sizeof(quad) seems to think quad is 24 bytes, which is absurd.\n\t\t// so we just calculate the size manually.\n\t\tgl.BufferData(gl.ARRAY_BUFFER, len(s.quad)*4, s.quad, gl.STATIC_DRAW)\n\n\t\tflush_errors(\"creating program\")\n\t\ts.program = s2dprogram()\n\t\tflush_errors(\"program created, gen'ing texturing\")\n\n\t\ts.texture = gl.GenTexture()\n\t\tgl.ActiveTexture(gl.TEXTURE0)\n\t\ts.texture.Bind(gl.TEXTURE_2D)\n\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n\t\t// never ever use anything but clamp to edge; others do not make any sense.\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE)\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\t\ttxs2d := s.program.GetUniformLocation(tex2dname)\n\t\ttxs2d.Uniform1i(0)\n\t\tflush_errors(\"setting '\" + tex2dname + \"' uniform.\")\n\n\t\ts.fldmaxloc = s.program.GetUniformLocation(\"fieldmax\")\n\t\tgfx.Trace(\"field max loc is: %v\\n\", s.fldmaxloc)\n\t\treturn nil\n\t})\n}", "func (am *Manager) LoadProgram(vfile, ffile, gfile string) (uint32, error) {\n\tvar (\n\t\tset ShaderSet\n\t\terr error\n\t)\n\n\tif set.Vs, err = am.LoadShader(gl.VERTEX_SHADER, vfile); err != nil {\n\t\treturn 0, err\n\t}\n\tif set.Fs, err = am.LoadShader(gl.FRAGMENT_SHADER, ffile); err != nil {\n\t\treturn 0, err\n\t}\n\tif len(gfile) > 0 {\n\t\tif set.Gs, err = am.LoadShader(gl.GEOMETRY_SHADER, gfile); err != nil {\n\t\t\treturn 0, err\n\t\t}\n\t}\n\n\tif prog, ok := am.GetProgram(set); ok {\n\t\treturn prog, nil\n\t}\n\n\tLogger.Printf(\"Manager: loading Program '%v'\\n\", set)\n\n\tvar prog = gl.CreateProgram()\n\tgl.AttachShader(prog, set.Vs)\n\tgl.AttachShader(prog, set.Fs)\n\tif set.Gs > 0 {\n\t\tgl.AttachShader(prog, set.Gs)\n\t}\n\tgl.LinkProgram(prog)\n\n\tvar infoLogLen int32\n\tgl.GetProgramiv(prog, gl.INFO_LOG_LENGTH, &infoLogLen)\n\n\tif infoLogLen > 1 {\n\t\tvar log = make([]uint8, infoLogLen)\n\t\tgl.GetProgramInfoLog(prog, infoLogLen, nil, &log[0])\n\t\treturn 0, errors.New(string(log))\n\t}\n\n\tam.AddProgram(set, prog)\n\n\treturn prog, nil\n}", "func GetShaderSource(shader uint32, bufSize int32, length *int32, source *int8) {\n C.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))\n}", "func (am *Manager) LoadShader(typ uint32, name string) (uint32, error) {\n\tif shader, ok := am.GetShader(name); ok {\n\t\treturn shader, nil\n\t}\n\n\tLogger.Printf(\"asset.Manager.LoadShader: loading Shader '%s'\\n\", name)\n\n\tvar shader, err = newShader(\"assets/shaders/\"+name, typ)\n\tif err != nil {\n\t\tLogger.Print(\"asset.Manager.LoadShader: failed\")\n\t\treturn 0, err\n\t}\n\n\tLogger.Print(\"asset.Manager.LoadShader: shader loaded\")\n\n\tam.AddShader(name, shader)\n\n\treturn shader, nil\n}", "func (l *Loader) Preload(syms *sym.Symbols, f *bio.Reader, lib *sym.Library, unit *sym.CompilationUnit, length int64, flags int) {\n\troObject, readonly, err := f.Slice(uint64(length))\n\tif err != nil {\n\t\tlog.Fatal(\"cannot read object file:\", err)\n\t}\n\tr := goobj2.NewReaderFromBytes(roObject, readonly)\n\tif r == nil {\n\t\tif len(roObject) >= 8 && bytes.Equal(roObject[:8], []byte(\"\\x00go114ld\")) {\n\t\t\tlog.Fatalf(\"found object file %s in old format, but -go115newobj is true\\nset -go115newobj consistently in all -gcflags, -asmflags, and -ldflags\", f.File().Name())\n\t\t}\n\t\tpanic(\"cannot read object file\")\n\t}\n\tlocalSymVersion := syms.IncVersion()\n\tpkgprefix := objabi.PathToPrefix(lib.Pkg) + \".\"\n\tndef := r.NSym()\n\tnnonpkgdef := r.NNonpkgdef()\n\tor := &oReader{r, unit, localSymVersion, r.Flags(), pkgprefix, make([]Sym, ndef+nnonpkgdef+r.NNonpkgref()), ndef, uint32(len(l.objs))}\n\n\t// Autolib\n\tlib.ImportStrings = append(lib.ImportStrings, r.Autolib()...)\n\n\t// DWARF file table\n\tnfile := r.NDwarfFile()\n\tunit.DWARFFileTable = make([]string, nfile)\n\tfor i := range unit.DWARFFileTable {\n\t\tunit.DWARFFileTable[i] = r.DwarfFile(i)\n\t}\n\n\tl.addObj(lib.Pkg, or)\n\tl.preloadSyms(or, pkgDef)\n\n\t// The caller expects us consuming all the data\n\tf.MustSeek(length, os.SEEK_CUR)\n}", "func (native *OpenGL) GLShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tgl.ShaderSource(shader, count, xstring, length)\n}", "func ShaderSource(s Shader, src string) {\n\tglsource, free := gl.Strs(src + \"\\x00\")\n\tgl.ShaderSource(s.Value, 1, glsource, nil)\n\tfree()\n}", "func (shader Shader) Compile() {\n\tgl.CompileShader(uint32(shader))\n}", "func initOpenGL() uint32 {\n\tif err := gl.Init(); err != nil {\n\t\tpanic(err)\n\t}\n\tversion := gl.GoStr(gl.GetString(gl.VERSION))\n\tlog.Println(\"OpenGL version\", version)\n\n\tvar vertexShaderSource string\n\tvar fragmentShaderSource string\n\n\tvertexShaderSource = `\n\t#version 410\n\tlayout (location=0) in vec3 position;\n\tlayout (location=1) in vec2 texcoord;\n\tout vec2 tCoord;\n\tuniform mat4 projection;\n\tuniform mat4 world;\n\tuniform mat4 view;\n\tuniform vec2 texScale;\n\tuniform vec2 texOffset;\n\tvoid main() {\n\t\tgl_Position = projection * world * vec4(position, 1.0);\n\t\ttCoord = (texcoord+texOffset) * texScale;\n\t}\n\t` + \"\\x00\"\n\t//gl_Position = vec4(position, 10.0, 1.0) * camera * projection;\n\n\tfragmentShaderSource = `\n\t#version 410\n\tin vec2 tCoord;\n\tout vec4 frag_colour;\n\tuniform sampler2D ourTexture;\n\tuniform vec4 color;\n\tvoid main() {\n\t\t\tfrag_colour = texture(ourTexture, tCoord) * color;\n\t}\n\t` + \"\\x00\"\n\n\tprog := CreateProgram(vertexShaderSource, fragmentShaderSource)\n\n\tgl.UseProgram(prog)\n\tgl.Uniform2f(\n\t\tgl.GetUniformLocation(prog, gl.Str(\"texScale\\x00\")),\n\t\t1.0, 1.0,\n\t)\n\tgl.Uniform4f(\n\t\tgl.GetUniformLocation(prog, gl.Str(\"color\\x00\")),\n\t\t1, 1, 1, 1,\n\t)\n\n\t// line opengl program\n\tvertexShaderSource = `\n\t#version 330 core\n\tlayout (location = 0) in vec3 aPos;\n\tuniform mat4 uProjection;\n\tuniform mat4 uWorld;\n\n\tvoid main()\n\t{\n\t gl_Position = uProjection * vec4(aPos, 1.0);\n\t}` + \"\\x00\"\n\n\tfragmentShaderSource = `\n\t#version 330 core\n\tout vec4 FragColor;\n\tuniform vec3 uColor;\n\n\tvoid main()\n\t{\n\t FragColor = vec4(uColor, 1.0f);\n\t}` + \"\\x00\"\n\n\tlineProgram = CreateProgram(vertexShaderSource, fragmentShaderSource)\n\n\treturn prog\n}", "func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tC.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))\n}", "func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tC.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))\n}", "func loadShaderFilesFromDirectory(dir string) ([]string, []ShaderType, error) {\n\tvar (\n\t\tshaders []string\n\t\tshaderTypes []ShaderType\n\t)\n\tif err := filepath.Walk(dir, func(path string, f os.FileInfo, err error) error {\n\t\tif err != nil {\n\t\t\treturn err\n\t\t}\n\n\t\tif strings.HasSuffix(f.Name(), shaderSuffix) {\n\t\t\tshader := strings.TrimSuffix(f.Name(), shaderSuffix)\n\t\t\tnodes := strings.Split(shader, \".\")\n\n\t\t\tif len(nodes) != 2 {\n\t\t\t\treturn nil\n\t\t\t}\n\n\t\t\tsuffix := nodes[len(nodes)-1]\n\t\t\tswitch suffix {\n\t\t\tcase \"frag\":\n\t\t\t\tshaderTypes = append(shaderTypes, FragmentShaderType)\n\t\t\t\tshaders = append(shaders, path)\n\t\t\tcase \"vert\":\n\t\t\t\tshaderTypes = append(shaderTypes, VertexShaderType)\n\t\t\t\tshaders = append(shaders, path)\n\t\t\tdefault:\n\t\t\t\treturn nil\n\t\t\t}\n\t\t}\n\t\treturn nil\n\t}); err != nil {\n\t\treturn nil, nil, err\n\t}\n\treturn shaders, shaderTypes, nil\n}", "func (self *Build) load(ctx core.Context, moduleLabel core.Label) (starlark.StringDict, error) {\n\t// Only .bzl files can ever be loaded.\n\tif filepath.Ext(string(moduleLabel.Target)) != \".bzl\" {\n\t\treturn nil, fmt.Errorf(\"%v: load not allowed: %v is not a .bzl file\", ctx.Label(),\n\t\t\tmoduleLabel)\n\t}\n\tmoduleLabelString := moduleLabel.String()\n\n\te, ok := self.loadCache[moduleLabelString]\n\tif ok {\n\t\tif e == nil {\n\t\t\treturn nil, fmt.Errorf(\"%v: load of %v failed: cycle in load graph\",\n\t\t\t\tctx.Label(), moduleLabel)\n\t\t}\n\t\treturn e.globals, e.err\n\t}\n\n\tsourceData, err := self.sourceFileReader(moduleLabel)\n\tif err != nil {\n\t\treturn nil, fmt.Errorf(\"%v: load of %v failed: read failed: %v\", ctx.Label(),\n\t\t\tmoduleLabel, err)\n\t}\n\n\tself.loadCache[moduleLabelString] = nil\n\n\tthread := createThread(self, moduleLabel, core.FileTypeBzl)\n\tglobals, err := starlark.ExecFile(thread, moduleLabelString, sourceData,\n\t\tbuiltins.InitialGlobals(core.FileTypeBzl))\n\tself.loadCache[moduleLabelString] = &loadCacheEntry{globals, err}\n\treturn globals, err\n}", "func (spirv *SPIRVCross) Convert(path, variant string, shader []byte, target, version string) (string, error) {\n\tbase := spirv.WorkDir.Path(filepath.Base(path), variant)\n\n\tif err := spirv.WorkDir.WriteFile(base, shader); err != nil {\n\t\treturn \"\", fmt.Errorf(\"unable to write shader to disk: %w\", err)\n\t}\n\n\tvar cmd *exec.Cmd\n\tswitch target {\n\tcase \"glsl\":\n\t\tcmd = exec.Command(spirv.Bin,\n\t\t\t\"--no-es\",\n\t\t\t\"--version\", version,\n\t\t)\n\tcase \"es\":\n\t\tcmd = exec.Command(spirv.Bin,\n\t\t\t\"--es\",\n\t\t\t\"--version\", version,\n\t\t)\n\tcase \"hlsl\":\n\t\tcmd = exec.Command(spirv.Bin,\n\t\t\t\"--hlsl\",\n\t\t\t\"--shader-model\", version,\n\t\t)\n\tdefault:\n\t\treturn \"\", fmt.Errorf(\"unknown target %q\", target)\n\t}\n\tcmd.Args = append(cmd.Args, \"--no-420pack-extension\", base)\n\n\tout, err := cmd.CombinedOutput()\n\tif err != nil {\n\t\treturn \"\", fmt.Errorf(\"%s\\nfailed to run %v: %w\", out, cmd.Args, err)\n\t}\n\ts := string(out)\n\tif target != \"hlsl\" {\n\t\t// Strip Windows \\r in line endings.\n\t\ts = unixLineEnding(s)\n\t}\n\n\treturn s, nil\n}", "func ShaderSource(shader Uint, count Sizei, string []string, length []Int) {\n\tcshader, _ := (C.GLuint)(shader), cgoAllocsUnknown\n\tccount, _ := (C.GLsizei)(count), cgoAllocsUnknown\n\tcstring, _ := unpackArgSString(string)\n\tclength, _ := (*C.GLint)(unsafe.Pointer((*sliceHeader)(unsafe.Pointer(&length)).Data)), cgoAllocsUnknown\n\tC.glShaderSource(cshader, ccount, cstring, clength)\n\tpackSString(string, cstring)\n}", "func main() {\n\tfile,err := os.Open(\"RolanEngine/shader/Unlit.shader\")\n\tif err != nil {\n\t\tlog.Fatal(err)\n\t}\n\tdefer file.Close()\n\n\t//// 使用ioutil读取文件所有内容\n\tb, err := ioutil.ReadAll(file)\n\t//fmt.Print(string(b))\n\ttracer := string(b)\n\t//comma的意思是从字符串tracer查找第一个 #ifdef FRAGMENT,然后返回他的位置,这里的每个中文是占3个字符,从0开始计算,那么#ifdef FRAGMENT的位置就是12\n\tcomma := strings.Index(tracer, \"#ifdef FRAGMENT\")\n\t//pos := strings.Index(string(b)[comma:], \"#ifdef FRAGMENT\")\n\tfmt.Println(tracer[comma:] + \" + \\\"\\x00\\\"\")\n\n\t//tracer[comma:]这个是的意思截取字符串tracer,从12开始,包括12\n}", "func (l *loader) compile(name string) (string, error) {\n // Copy the file to the objects directory with a different name\n // each time, to avoid retrieving the cached version.\n // Apparently the cache key is the path of the file compiled and\n // there's no way to invalidate it.\n\n f, err := ioutil.ReadFile(filepath.Join(l.pluginsDir, name + \".go\"))\n if err != nil {\n return \"\", fmt.Errorf(\"Cannot read %s.go: %v\", name, err)\n }\n\n name = fmt.Sprintf(\"%d.go\", rand.Int())\n srcPath := filepath.Join(l.objectsDir, name)\n if err := ioutil.WriteFile(srcPath, f, 0666); err != nil {\n return \"\", fmt.Errorf(\"Cannot write %s: %v\", name, err)\n }\n\n objectPath := srcPath[:len(srcPath)-3] + \".so\"\n\n cmd := exec.Command(\"go\", \"build\", \"-buildmode=plugin\", \"-o=\"+objectPath, srcPath)\n cmd.Stderr = os.Stderr\n cmd.Stdout = os.Stdout\n if err := cmd.Run(); err != nil {\n return \"\", fmt.Errorf(\"Cannot compile %s: %v\", name, err)\n }\n\n return objectPath, nil\n}", "func (native *OpenGL) ShaderSource(shader uint32, source string) {\n\tcsources, free := gl.Strs(source + \"\\x00\")\n\tdefer free()\n\n\tgl.ShaderSource(shader, 1, csources, nil)\n}", "func ReleaseShaderCompiler() {\n\tC.glowReleaseShaderCompiler(gpReleaseShaderCompiler)\n}", "func ReleaseShaderCompiler() {\n\tC.glowReleaseShaderCompiler(gpReleaseShaderCompiler)\n}", "func compileShader(shaderType wasm.GLenum, shaderSrc string) (wasm.WebGLShader, error) {\n\tvar shader = gl.CreateShader(shaderType)\n\tgl.ShaderSource(shader, shaderSrc)\n\tgl.CompileShader(shader)\n\n\tif !gl.GetShaderParameter(shader, wasm.COMPILE_STATUS).(bool) {\n\t\treturn nil, fmt.Errorf(\"could not compile shader: %s\", gl.GetShaderInfoLog(shader))\n\t}\n\treturn shader, nil\n}", "func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {\n\tsyscall.Syscall6(gpGetShaderSource, 4, uintptr(shader), uintptr(bufSize), uintptr(unsafe.Pointer(length)), uintptr(unsafe.Pointer(source)), 0, 0)\n}", "func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {\n C.glowProgramBinary(gpProgramBinary, (C.GLuint)(program), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))\n}", "func LoadName(name uint32) {\n C.glowLoadName(gpLoadName, (C.GLuint)(name))\n}", "func CompileShader(shader uint32) {\n\tsyscall.Syscall(gpCompileShader, 1, uintptr(shader), 0, 0)\n}", "func getPreprocessSources(inputFiles, clangFlags []string, cppCode bool) (\n\tout bytes.Buffer, err error) {\n\t// get temp dir\n\tdir, err := ioutil.TempDir(\"\", \"c4go-union\")\n\tif err != nil {\n\t\treturn\n\t}\n\tdefer func() { _ = os.RemoveAll(dir) }()\n\n\t// file name union file\n\tvar unionFileName = dir + \"/\" + \"unionFileName.c\"\n\n\t// create a body for union file\n\tvar unionBody string\n\tfor i := range inputFiles {\n\t\tvar absPath string\n\t\tabsPath, err = filepath.Abs(inputFiles[i])\n\t\tif err != nil {\n\t\t\treturn\n\t\t}\n\t\tunionBody += fmt.Sprintf(\"#include \\\"%s\\\"\\n\", absPath)\n\t}\n\n\t// write a union file\n\terr = ioutil.WriteFile(unionFileName, []byte(unionBody), 0644)\n\tif err != nil {\n\t\treturn\n\t}\n\n\t// Add open source defines\n\tclangFlags = append(clangFlags, \"-D_GNU_SOURCE\")\n\n\t// preprocessor clang\n\tvar stderr bytes.Buffer\n\n\tvar args []string\n\targs = append(args, \"-E\", \"-C\")\n\targs = append(args, clangFlags...)\n\targs = append(args, unionFileName) // All inputFiles\n\n\tvar outFile bytes.Buffer\n\tvar cmd *exec.Cmd\n\n\tcompiler, compilerFlag := Compiler(cppCode)\n\targs = append(compilerFlag, args...)\n\tcmd = exec.Command(compiler, args...)\n\n\tcmd.Stdout = &outFile\n\tcmd.Stderr = &stderr\n\terr = cmd.Run()\n\tif err != nil {\n\t\terr = fmt.Errorf(\"preprocess for file: %v\\nfailed: %v\\nStdErr = %v\", inputFiles, err, stderr.String())\n\t\treturn\n\t}\n\t_, err = out.Write(outFile.Bytes())\n\tif err != nil {\n\t\treturn\n\t}\n\n\treturn\n}", "func main() {\n\tpixelgl.Run(run)\n}", "func main() {\n\tpixelgl.Run(run)\n}", "func ReleaseShaderCompiler() {\n\tsyscall.Syscall(gpReleaseShaderCompiler, 0, 0, 0, 0)\n}", "func (*bzlLibraryLang) Loads() []rule.LoadInfo {\n\treturn []rule.LoadInfo{{\n\t\tName: \"@bazel_skylib//:bzl_library.bzl\",\n\t\tSymbols: []string{\"bzl_library\"},\n\t}}\n}", "func main() {\n\tlog.SetFlags(0)\n\tif err := precompile(); err != nil {\n\t\tlog.Printf(\"error: %v\", err)\n\t}\n}", "func initOpenGL() uint32 {\n\tif err := gl.Init(); err != nil {\n\t\tpanic(err)\n\t}\n\t// version := gl.GoStr(gl.GetString(gl.VERSION))\n\t// log.Println(\"OpenGL version\", version)\n\n\tvertexShader, err := compileShader(vertexShaderSource, gl.VERTEX_SHADER)\n\tif err != nil {\n\t\tpanic(err)\n\t}\n\n\tfragmentShader, err := compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER)\n\tif err != nil {\n\t\tpanic(err)\n\t}\n\n\tprog := gl.CreateProgram()\n\tgl.AttachShader(prog, vertexShader)\n\tgl.AttachShader(prog, fragmentShader)\n\tgl.LinkProgram(prog)\n\treturn prog\n}", "func GetShaderiv(shader uint32, pname uint32, params *int32) {\n C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))\n}", "func (am *AssetManager) LoadRenderProgram(vertexShader, fragmentShader, iname string) {\n\t//program, err := LoadProgram(am.shadersDir+\"standard.vert\", am.shadersDir+\"standard.frag\")\n\t//if err != nil {\n\t//\tlog.Fatal(err)\n\t//}\n\t//am.Programs[iname] = program\n}", "func ReadVertexShader(path string) string {\n\treturn readShader(\"vertex\", path)\n}", "func (gl *WebGL) ShaderSource(shader WebGLShader, source string) {\n\tgl.context.Call(\"shaderSource\", shader, source)\n}", "func newModel(src []byte) (*IRMF, error) {\n\tif bytes.Index(src, []byte(\"/*{\")) != 0 {\n\t\treturn nil, errors.New(`Unable to find leading \"/*{\"`)\n\t}\n\tendJSON := bytes.Index(src, []byte(\"\\n}*/\\n\"))\n\tif endJSON < 0 {\n\t\treturn nil, errors.New(`Unable to find trailing \"}*/\"`)\n\t}\n\n\tjsonBlobStr := string(src[2 : endJSON+2])\n\tjsonBlob, err := parseJSON(jsonBlobStr)\n\tif err != nil {\n\t\treturn nil, fmt.Errorf(\"unable to parse JSON blob: %v\", err)\n\t}\n\n\tshaderSrcBuf := src[endJSON+5:]\n\tunzip := func(data []byte) error {\n\t\tzr, err := gzip.NewReader(bytes.NewReader(data))\n\t\tif err != nil {\n\t\t\treturn err\n\t\t}\n\t\tbuf := &bytes.Buffer{}\n\t\tif _, err := io.Copy(buf, zr); err != nil {\n\t\t\treturn err\n\t\t}\n\t\tif err := zr.Close(); err != nil {\n\t\t\treturn err\n\t\t}\n\t\tjsonBlob.Shader = buf.String()\n\t\treturn nil\n\t}\n\n\tif jsonBlob.Encoding != nil && *jsonBlob.Encoding == \"gzip+base64\" {\n\t\tdata, err := base64.RawStdEncoding.DecodeString(string(shaderSrcBuf))\n\t\tif err != nil {\n\t\t\treturn nil, fmt.Errorf(\"uudecode error: %v\", err)\n\t\t}\n\t\tif err := unzip(data); err != nil {\n\t\t\treturn nil, fmt.Errorf(\"unzip: %v\", err)\n\t\t}\n\t\tjsonBlob.Encoding = nil\n\t} else if jsonBlob.Encoding != nil && *jsonBlob.Encoding == \"gzip\" {\n\t\tif err := unzip(shaderSrcBuf); err != nil {\n\t\t\treturn nil, fmt.Errorf(\"unzip: %v\", err)\n\t\t}\n\t\tjsonBlob.Encoding = nil\n\t} else {\n\t\tjsonBlob.Shader = string(shaderSrcBuf)\n\t}\n\n\tjsonBlob.Shader = processIncludes(jsonBlob.Shader)\n\n\tif lineNum, err := jsonBlob.validate(jsonBlobStr, jsonBlob.Shader); err != nil {\n\t\treturn nil, fmt.Errorf(\"invalid JSON blob on line %v: %v\", lineNum, err)\n\t}\n\n\treturn jsonBlob, nil\n}", "func (s *Shader) compile(source string, shaderType uint32) (shader uint32, err error) {\n\t// create a shader from source (returns shader ID)\n\tshader = gl.CreateShader(shaderType)\n\tcsource, free := gl.Strs(source) // returns a C String and a function to free the memory\n\t//\t\t\t\tshader, count, source string, length (unused)\n\tgl.ShaderSource(shader, 1, csource, nil)\n\tfree() // frees the memory used by csource\n\tgl.CompileShader(shader) // compile the shader\n\n\t// check if compiling failed\n\tvar status int32\n\t//\t\t\t shader info type\t\t pointer\n\tgl.GetShaderiv(shader, gl.COMPILE_STATUS, &status) // returns shader info\n\tif status == gl.FALSE {\n\t\tvar logLength int32\n\t\tgl.GetShaderiv(shader, gl.INFO_LOG_LENGTH, &logLength)\n\n\t\t// create empty string that can hold the log content\n\t\tlog := strings.Repeat(\"\\x00\", int(logLength+1))\n\t\tgl.GetShaderInfoLog(shader, logLength, nil, gl.Str(log)) // returns the shader compile log\n\n\t\t// set error message\n\t\terr = errors.New(\"Failed to compile OpenGL shader:\\n\" + log)\n\t}\n\n\treturn\n}", "func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {\n\tC.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))\n}", "func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {\n\tC.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))\n}", "func InitGo(loader func(string) unsafe.Pointer) {\n ver := Version{OpenGL, -1, -1}\n\n\tC.pfn_glGetString = C.PFNGLGETSTRING(loader(\"glGetString\"))\n\tvs := C.GoString((*C.char)(unsafe.Pointer(C.gogl_glGetString(GL_VERSION))))\n i := strings.IndexFunc(vs, func(r rune) bool {\n return r >= '0' && r <= '9'\n })\n if i >= 0 {\n fmt.Sscanf(vs[i:], \"%d.%d\", &ver.Major, &ver.Minor)\n }\n if !ver.GE(OpenGL, 1, 0) {\n panic(\"failed to identify OpenGL version\")\n }\n C.GLVersion.major = C.int(ver.Major)\n C.GLVersion.minor = C.int(ver.Minor)\n\n C.pfn_glAccum = C.PFNGLACCUM(loader(\"glAccum\"))\n C.pfn_glAlphaFunc = C.PFNGLALPHAFUNC(loader(\"glAlphaFunc\"))\n C.pfn_glBegin = C.PFNGLBEGIN(loader(\"glBegin\"))\n C.pfn_glBitmap = C.PFNGLBITMAP(loader(\"glBitmap\"))\n C.pfn_glBlendFunc = C.PFNGLBLENDFUNC(loader(\"glBlendFunc\"))\n C.pfn_glCallList = C.PFNGLCALLLIST(loader(\"glCallList\"))\n C.pfn_glCallLists = C.PFNGLCALLLISTS(loader(\"glCallLists\"))\n C.pfn_glClear = C.PFNGLCLEAR(loader(\"glClear\"))\n C.pfn_glClearAccum = C.PFNGLCLEARACCUM(loader(\"glClearAccum\"))\n C.pfn_glClearColor = C.PFNGLCLEARCOLOR(loader(\"glClearColor\"))\n C.pfn_glClearDepth = C.PFNGLCLEARDEPTH(loader(\"glClearDepth\"))\n C.pfn_glClearIndex = C.PFNGLCLEARINDEX(loader(\"glClearIndex\"))\n C.pfn_glClearStencil = C.PFNGLCLEARSTENCIL(loader(\"glClearStencil\"))\n C.pfn_glClipPlane = C.PFNGLCLIPPLANE(loader(\"glClipPlane\"))\n C.pfn_glColor3b = C.PFNGLCOLOR3B(loader(\"glColor3b\"))\n C.pfn_glColor3bv = C.PFNGLCOLOR3BV(loader(\"glColor3bv\"))\n C.pfn_glColor3d = C.PFNGLCOLOR3D(loader(\"glColor3d\"))\n C.pfn_glColor3dv = C.PFNGLCOLOR3DV(loader(\"glColor3dv\"))\n C.pfn_glColor3f = C.PFNGLCOLOR3F(loader(\"glColor3f\"))\n C.pfn_glColor3fv = C.PFNGLCOLOR3FV(loader(\"glColor3fv\"))\n C.pfn_glColor3i = C.PFNGLCOLOR3I(loader(\"glColor3i\"))\n C.pfn_glColor3iv = C.PFNGLCOLOR3IV(loader(\"glColor3iv\"))\n C.pfn_glColor3s = C.PFNGLCOLOR3S(loader(\"glColor3s\"))\n C.pfn_glColor3sv = C.PFNGLCOLOR3SV(loader(\"glColor3sv\"))\n C.pfn_glColor3ub = C.PFNGLCOLOR3UB(loader(\"glColor3ub\"))\n C.pfn_glColor3ubv = C.PFNGLCOLOR3UBV(loader(\"glColor3ubv\"))\n C.pfn_glColor3ui = C.PFNGLCOLOR3UI(loader(\"glColor3ui\"))\n C.pfn_glColor3uiv = C.PFNGLCOLOR3UIV(loader(\"glColor3uiv\"))\n C.pfn_glColor3us = C.PFNGLCOLOR3US(loader(\"glColor3us\"))\n C.pfn_glColor3usv = C.PFNGLCOLOR3USV(loader(\"glColor3usv\"))\n C.pfn_glColor4b = C.PFNGLCOLOR4B(loader(\"glColor4b\"))\n C.pfn_glColor4bv = C.PFNGLCOLOR4BV(loader(\"glColor4bv\"))\n C.pfn_glColor4d = C.PFNGLCOLOR4D(loader(\"glColor4d\"))\n C.pfn_glColor4dv = C.PFNGLCOLOR4DV(loader(\"glColor4dv\"))\n C.pfn_glColor4f = C.PFNGLCOLOR4F(loader(\"glColor4f\"))\n C.pfn_glColor4fv = C.PFNGLCOLOR4FV(loader(\"glColor4fv\"))\n C.pfn_glColor4i = C.PFNGLCOLOR4I(loader(\"glColor4i\"))\n C.pfn_glColor4iv = C.PFNGLCOLOR4IV(loader(\"glColor4iv\"))\n C.pfn_glColor4s = C.PFNGLCOLOR4S(loader(\"glColor4s\"))\n C.pfn_glColor4sv = C.PFNGLCOLOR4SV(loader(\"glColor4sv\"))\n C.pfn_glColor4ub = C.PFNGLCOLOR4UB(loader(\"glColor4ub\"))\n C.pfn_glColor4ubv = C.PFNGLCOLOR4UBV(loader(\"glColor4ubv\"))\n C.pfn_glColor4ui = C.PFNGLCOLOR4UI(loader(\"glColor4ui\"))\n C.pfn_glColor4uiv = C.PFNGLCOLOR4UIV(loader(\"glColor4uiv\"))\n C.pfn_glColor4us = C.PFNGLCOLOR4US(loader(\"glColor4us\"))\n C.pfn_glColor4usv = C.PFNGLCOLOR4USV(loader(\"glColor4usv\"))\n C.pfn_glColorMask = C.PFNGLCOLORMASK(loader(\"glColorMask\"))\n C.pfn_glColorMaterial = C.PFNGLCOLORMATERIAL(loader(\"glColorMaterial\"))\n C.pfn_glCopyPixels = C.PFNGLCOPYPIXELS(loader(\"glCopyPixels\"))\n C.pfn_glCullFace = C.PFNGLCULLFACE(loader(\"glCullFace\"))\n C.pfn_glDeleteLists = C.PFNGLDELETELISTS(loader(\"glDeleteLists\"))\n C.pfn_glDepthFunc = C.PFNGLDEPTHFUNC(loader(\"glDepthFunc\"))\n C.pfn_glDepthMask = C.PFNGLDEPTHMASK(loader(\"glDepthMask\"))\n C.pfn_glDepthRange = C.PFNGLDEPTHRANGE(loader(\"glDepthRange\"))\n C.pfn_glDisable = C.PFNGLDISABLE(loader(\"glDisable\"))\n C.pfn_glDrawBuffer = C.PFNGLDRAWBUFFER(loader(\"glDrawBuffer\"))\n C.pfn_glDrawPixels = C.PFNGLDRAWPIXELS(loader(\"glDrawPixels\"))\n C.pfn_glEdgeFlag = C.PFNGLEDGEFLAG(loader(\"glEdgeFlag\"))\n C.pfn_glEdgeFlagv = C.PFNGLEDGEFLAGV(loader(\"glEdgeFlagv\"))\n C.pfn_glEnable = C.PFNGLENABLE(loader(\"glEnable\"))\n C.pfn_glEnd = C.PFNGLEND(loader(\"glEnd\"))\n C.pfn_glEndList = C.PFNGLENDLIST(loader(\"glEndList\"))\n C.pfn_glEvalCoord1d = C.PFNGLEVALCOORD1D(loader(\"glEvalCoord1d\"))\n C.pfn_glEvalCoord1dv = C.PFNGLEVALCOORD1DV(loader(\"glEvalCoord1dv\"))\n C.pfn_glEvalCoord1f = C.PFNGLEVALCOORD1F(loader(\"glEvalCoord1f\"))\n C.pfn_glEvalCoord1fv = C.PFNGLEVALCOORD1FV(loader(\"glEvalCoord1fv\"))\n C.pfn_glEvalCoord2d = C.PFNGLEVALCOORD2D(loader(\"glEvalCoord2d\"))\n C.pfn_glEvalCoord2dv = C.PFNGLEVALCOORD2DV(loader(\"glEvalCoord2dv\"))\n C.pfn_glEvalCoord2f = C.PFNGLEVALCOORD2F(loader(\"glEvalCoord2f\"))\n C.pfn_glEvalCoord2fv = C.PFNGLEVALCOORD2FV(loader(\"glEvalCoord2fv\"))\n C.pfn_glEvalMesh1 = C.PFNGLEVALMESH1(loader(\"glEvalMesh1\"))\n C.pfn_glEvalMesh2 = C.PFNGLEVALMESH2(loader(\"glEvalMesh2\"))\n C.pfn_glEvalPoint1 = C.PFNGLEVALPOINT1(loader(\"glEvalPoint1\"))\n C.pfn_glEvalPoint2 = C.PFNGLEVALPOINT2(loader(\"glEvalPoint2\"))\n C.pfn_glFeedbackBuffer = C.PFNGLFEEDBACKBUFFER(loader(\"glFeedbackBuffer\"))\n C.pfn_glFinish = C.PFNGLFINISH(loader(\"glFinish\"))\n C.pfn_glFlush = C.PFNGLFLUSH(loader(\"glFlush\"))\n C.pfn_glFogf = C.PFNGLFOGF(loader(\"glFogf\"))\n C.pfn_glFogfv = C.PFNGLFOGFV(loader(\"glFogfv\"))\n C.pfn_glFogi = C.PFNGLFOGI(loader(\"glFogi\"))\n C.pfn_glFogiv = C.PFNGLFOGIV(loader(\"glFogiv\"))\n C.pfn_glFrontFace = C.PFNGLFRONTFACE(loader(\"glFrontFace\"))\n C.pfn_glFrustum = C.PFNGLFRUSTUM(loader(\"glFrustum\"))\n C.pfn_glGenLists = C.PFNGLGENLISTS(loader(\"glGenLists\"))\n C.pfn_glGetBooleanv = C.PFNGLGETBOOLEANV(loader(\"glGetBooleanv\"))\n C.pfn_glGetClipPlane = C.PFNGLGETCLIPPLANE(loader(\"glGetClipPlane\"))\n C.pfn_glGetDoublev = C.PFNGLGETDOUBLEV(loader(\"glGetDoublev\"))\n C.pfn_glGetError = C.PFNGLGETERROR(loader(\"glGetError\"))\n C.pfn_glGetFloatv = C.PFNGLGETFLOATV(loader(\"glGetFloatv\"))\n C.pfn_glGetIntegerv = C.PFNGLGETINTEGERV(loader(\"glGetIntegerv\"))\n C.pfn_glGetLightfv = C.PFNGLGETLIGHTFV(loader(\"glGetLightfv\"))\n C.pfn_glGetLightiv = C.PFNGLGETLIGHTIV(loader(\"glGetLightiv\"))\n C.pfn_glGetMapdv = C.PFNGLGETMAPDV(loader(\"glGetMapdv\"))\n C.pfn_glGetMapfv = C.PFNGLGETMAPFV(loader(\"glGetMapfv\"))\n C.pfn_glGetMapiv = C.PFNGLGETMAPIV(loader(\"glGetMapiv\"))\n C.pfn_glGetMaterialfv = C.PFNGLGETMATERIALFV(loader(\"glGetMaterialfv\"))\n C.pfn_glGetMaterialiv = C.PFNGLGETMATERIALIV(loader(\"glGetMaterialiv\"))\n C.pfn_glGetPixelMapfv = C.PFNGLGETPIXELMAPFV(loader(\"glGetPixelMapfv\"))\n C.pfn_glGetPixelMapuiv = C.PFNGLGETPIXELMAPUIV(loader(\"glGetPixelMapuiv\"))\n C.pfn_glGetPixelMapusv = C.PFNGLGETPIXELMAPUSV(loader(\"glGetPixelMapusv\"))\n C.pfn_glGetPolygonStipple = C.PFNGLGETPOLYGONSTIPPLE(loader(\"glGetPolygonStipple\"))\n C.pfn_glGetString = C.PFNGLGETSTRING(loader(\"glGetString\"))\n C.pfn_glGetTexEnvfv = C.PFNGLGETTEXENVFV(loader(\"glGetTexEnvfv\"))\n C.pfn_glGetTexEnviv = C.PFNGLGETTEXENVIV(loader(\"glGetTexEnviv\"))\n C.pfn_glGetTexGendv = C.PFNGLGETTEXGENDV(loader(\"glGetTexGendv\"))\n C.pfn_glGetTexGenfv = C.PFNGLGETTEXGENFV(loader(\"glGetTexGenfv\"))\n C.pfn_glGetTexGeniv = C.PFNGLGETTEXGENIV(loader(\"glGetTexGeniv\"))\n C.pfn_glGetTexImage = C.PFNGLGETTEXIMAGE(loader(\"glGetTexImage\"))\n C.pfn_glGetTexLevelParameterfv = C.PFNGLGETTEXLEVELPARAMETERFV(loader(\"glGetTexLevelParameterfv\"))\n C.pfn_glGetTexLevelParameteriv = C.PFNGLGETTEXLEVELPARAMETERIV(loader(\"glGetTexLevelParameteriv\"))\n C.pfn_glGetTexParameterfv = C.PFNGLGETTEXPARAMETERFV(loader(\"glGetTexParameterfv\"))\n C.pfn_glGetTexParameteriv = C.PFNGLGETTEXPARAMETERIV(loader(\"glGetTexParameteriv\"))\n C.pfn_glHint = C.PFNGLHINT(loader(\"glHint\"))\n C.pfn_glIndexMask = C.PFNGLINDEXMASK(loader(\"glIndexMask\"))\n C.pfn_glIndexd = C.PFNGLINDEXD(loader(\"glIndexd\"))\n C.pfn_glIndexdv = C.PFNGLINDEXDV(loader(\"glIndexdv\"))\n C.pfn_glIndexf = C.PFNGLINDEXF(loader(\"glIndexf\"))\n C.pfn_glIndexfv = C.PFNGLINDEXFV(loader(\"glIndexfv\"))\n C.pfn_glIndexi = C.PFNGLINDEXI(loader(\"glIndexi\"))\n C.pfn_glIndexiv = C.PFNGLINDEXIV(loader(\"glIndexiv\"))\n C.pfn_glIndexs = C.PFNGLINDEXS(loader(\"glIndexs\"))\n C.pfn_glIndexsv = C.PFNGLINDEXSV(loader(\"glIndexsv\"))\n C.pfn_glInitNames = C.PFNGLINITNAMES(loader(\"glInitNames\"))\n C.pfn_glIsEnabled = C.PFNGLISENABLED(loader(\"glIsEnabled\"))\n C.pfn_glIsList = C.PFNGLISLIST(loader(\"glIsList\"))\n C.pfn_glLightModelf = C.PFNGLLIGHTMODELF(loader(\"glLightModelf\"))\n C.pfn_glLightModelfv = C.PFNGLLIGHTMODELFV(loader(\"glLightModelfv\"))\n C.pfn_glLightModeli = C.PFNGLLIGHTMODELI(loader(\"glLightModeli\"))\n C.pfn_glLightModeliv = C.PFNGLLIGHTMODELIV(loader(\"glLightModeliv\"))\n C.pfn_glLightf = C.PFNGLLIGHTF(loader(\"glLightf\"))\n C.pfn_glLightfv = C.PFNGLLIGHTFV(loader(\"glLightfv\"))\n C.pfn_glLighti = C.PFNGLLIGHTI(loader(\"glLighti\"))\n C.pfn_glLightiv = C.PFNGLLIGHTIV(loader(\"glLightiv\"))\n C.pfn_glLineStipple = C.PFNGLLINESTIPPLE(loader(\"glLineStipple\"))\n C.pfn_glLineWidth = C.PFNGLLINEWIDTH(loader(\"glLineWidth\"))\n C.pfn_glListBase = C.PFNGLLISTBASE(loader(\"glListBase\"))\n C.pfn_glLoadIdentity = C.PFNGLLOADIDENTITY(loader(\"glLoadIdentity\"))\n C.pfn_glLoadMatrixd = C.PFNGLLOADMATRIXD(loader(\"glLoadMatrixd\"))\n C.pfn_glLoadMatrixf = C.PFNGLLOADMATRIXF(loader(\"glLoadMatrixf\"))\n C.pfn_glLoadName = C.PFNGLLOADNAME(loader(\"glLoadName\"))\n C.pfn_glLogicOp = C.PFNGLLOGICOP(loader(\"glLogicOp\"))\n C.pfn_glMap1d = C.PFNGLMAP1D(loader(\"glMap1d\"))\n C.pfn_glMap1f = C.PFNGLMAP1F(loader(\"glMap1f\"))\n C.pfn_glMap2d = C.PFNGLMAP2D(loader(\"glMap2d\"))\n C.pfn_glMap2f = C.PFNGLMAP2F(loader(\"glMap2f\"))\n C.pfn_glMapGrid1d = C.PFNGLMAPGRID1D(loader(\"glMapGrid1d\"))\n C.pfn_glMapGrid1f = C.PFNGLMAPGRID1F(loader(\"glMapGrid1f\"))\n C.pfn_glMapGrid2d = C.PFNGLMAPGRID2D(loader(\"glMapGrid2d\"))\n C.pfn_glMapGrid2f = C.PFNGLMAPGRID2F(loader(\"glMapGrid2f\"))\n C.pfn_glMaterialf = C.PFNGLMATERIALF(loader(\"glMaterialf\"))\n C.pfn_glMaterialfv = C.PFNGLMATERIALFV(loader(\"glMaterialfv\"))\n C.pfn_glMateriali = C.PFNGLMATERIALI(loader(\"glMateriali\"))\n C.pfn_glMaterialiv = C.PFNGLMATERIALIV(loader(\"glMaterialiv\"))\n C.pfn_glMatrixMode = C.PFNGLMATRIXMODE(loader(\"glMatrixMode\"))\n C.pfn_glMultMatrixd = C.PFNGLMULTMATRIXD(loader(\"glMultMatrixd\"))\n C.pfn_glMultMatrixf = C.PFNGLMULTMATRIXF(loader(\"glMultMatrixf\"))\n C.pfn_glNewList = C.PFNGLNEWLIST(loader(\"glNewList\"))\n C.pfn_glNormal3b = C.PFNGLNORMAL3B(loader(\"glNormal3b\"))\n C.pfn_glNormal3bv = C.PFNGLNORMAL3BV(loader(\"glNormal3bv\"))\n C.pfn_glNormal3d = C.PFNGLNORMAL3D(loader(\"glNormal3d\"))\n C.pfn_glNormal3dv = C.PFNGLNORMAL3DV(loader(\"glNormal3dv\"))\n C.pfn_glNormal3f = C.PFNGLNORMAL3F(loader(\"glNormal3f\"))\n C.pfn_glNormal3fv = C.PFNGLNORMAL3FV(loader(\"glNormal3fv\"))\n C.pfn_glNormal3i = C.PFNGLNORMAL3I(loader(\"glNormal3i\"))\n C.pfn_glNormal3iv = C.PFNGLNORMAL3IV(loader(\"glNormal3iv\"))\n C.pfn_glNormal3s = C.PFNGLNORMAL3S(loader(\"glNormal3s\"))\n C.pfn_glNormal3sv = C.PFNGLNORMAL3SV(loader(\"glNormal3sv\"))\n C.pfn_glOrtho = C.PFNGLORTHO(loader(\"glOrtho\"))\n C.pfn_glPassThrough = C.PFNGLPASSTHROUGH(loader(\"glPassThrough\"))\n C.pfn_glPixelMapfv = C.PFNGLPIXELMAPFV(loader(\"glPixelMapfv\"))\n C.pfn_glPixelMapuiv = C.PFNGLPIXELMAPUIV(loader(\"glPixelMapuiv\"))\n C.pfn_glPixelMapusv = C.PFNGLPIXELMAPUSV(loader(\"glPixelMapusv\"))\n C.pfn_glPixelStoref = C.PFNGLPIXELSTOREF(loader(\"glPixelStoref\"))\n C.pfn_glPixelStorei = C.PFNGLPIXELSTOREI(loader(\"glPixelStorei\"))\n C.pfn_glPixelTransferf = C.PFNGLPIXELTRANSFERF(loader(\"glPixelTransferf\"))\n C.pfn_glPixelTransferi = C.PFNGLPIXELTRANSFERI(loader(\"glPixelTransferi\"))\n C.pfn_glPixelZoom = C.PFNGLPIXELZOOM(loader(\"glPixelZoom\"))\n C.pfn_glPointSize = C.PFNGLPOINTSIZE(loader(\"glPointSize\"))\n C.pfn_glPolygonMode = C.PFNGLPOLYGONMODE(loader(\"glPolygonMode\"))\n C.pfn_glPolygonStipple = C.PFNGLPOLYGONSTIPPLE(loader(\"glPolygonStipple\"))\n C.pfn_glPopAttrib = C.PFNGLPOPATTRIB(loader(\"glPopAttrib\"))\n C.pfn_glPopMatrix = C.PFNGLPOPMATRIX(loader(\"glPopMatrix\"))\n C.pfn_glPopName = C.PFNGLPOPNAME(loader(\"glPopName\"))\n C.pfn_glPushAttrib = C.PFNGLPUSHATTRIB(loader(\"glPushAttrib\"))\n C.pfn_glPushMatrix = C.PFNGLPUSHMATRIX(loader(\"glPushMatrix\"))\n C.pfn_glPushName = C.PFNGLPUSHNAME(loader(\"glPushName\"))\n C.pfn_glRasterPos2d = C.PFNGLRASTERPOS2D(loader(\"glRasterPos2d\"))\n C.pfn_glRasterPos2dv = C.PFNGLRASTERPOS2DV(loader(\"glRasterPos2dv\"))\n C.pfn_glRasterPos2f = C.PFNGLRASTERPOS2F(loader(\"glRasterPos2f\"))\n C.pfn_glRasterPos2fv = C.PFNGLRASTERPOS2FV(loader(\"glRasterPos2fv\"))\n C.pfn_glRasterPos2i = C.PFNGLRASTERPOS2I(loader(\"glRasterPos2i\"))\n C.pfn_glRasterPos2iv = C.PFNGLRASTERPOS2IV(loader(\"glRasterPos2iv\"))\n C.pfn_glRasterPos2s = C.PFNGLRASTERPOS2S(loader(\"glRasterPos2s\"))\n C.pfn_glRasterPos2sv = C.PFNGLRASTERPOS2SV(loader(\"glRasterPos2sv\"))\n C.pfn_glRasterPos3d = C.PFNGLRASTERPOS3D(loader(\"glRasterPos3d\"))\n C.pfn_glRasterPos3dv = C.PFNGLRASTERPOS3DV(loader(\"glRasterPos3dv\"))\n C.pfn_glRasterPos3f = C.PFNGLRASTERPOS3F(loader(\"glRasterPos3f\"))\n C.pfn_glRasterPos3fv = C.PFNGLRASTERPOS3FV(loader(\"glRasterPos3fv\"))\n C.pfn_glRasterPos3i = C.PFNGLRASTERPOS3I(loader(\"glRasterPos3i\"))\n C.pfn_glRasterPos3iv = C.PFNGLRASTERPOS3IV(loader(\"glRasterPos3iv\"))\n C.pfn_glRasterPos3s = C.PFNGLRASTERPOS3S(loader(\"glRasterPos3s\"))\n C.pfn_glRasterPos3sv = C.PFNGLRASTERPOS3SV(loader(\"glRasterPos3sv\"))\n C.pfn_glRasterPos4d = C.PFNGLRASTERPOS4D(loader(\"glRasterPos4d\"))\n C.pfn_glRasterPos4dv = C.PFNGLRASTERPOS4DV(loader(\"glRasterPos4dv\"))\n C.pfn_glRasterPos4f = C.PFNGLRASTERPOS4F(loader(\"glRasterPos4f\"))\n C.pfn_glRasterPos4fv = C.PFNGLRASTERPOS4FV(loader(\"glRasterPos4fv\"))\n C.pfn_glRasterPos4i = C.PFNGLRASTERPOS4I(loader(\"glRasterPos4i\"))\n C.pfn_glRasterPos4iv = C.PFNGLRASTERPOS4IV(loader(\"glRasterPos4iv\"))\n C.pfn_glRasterPos4s = C.PFNGLRASTERPOS4S(loader(\"glRasterPos4s\"))\n C.pfn_glRasterPos4sv = C.PFNGLRASTERPOS4SV(loader(\"glRasterPos4sv\"))\n C.pfn_glReadBuffer = C.PFNGLREADBUFFER(loader(\"glReadBuffer\"))\n C.pfn_glReadPixels = C.PFNGLREADPIXELS(loader(\"glReadPixels\"))\n C.pfn_glRectd = C.PFNGLRECTD(loader(\"glRectd\"))\n C.pfn_glRectdv = C.PFNGLRECTDV(loader(\"glRectdv\"))\n C.pfn_glRectf = C.PFNGLRECTF(loader(\"glRectf\"))\n C.pfn_glRectfv = C.PFNGLRECTFV(loader(\"glRectfv\"))\n C.pfn_glRecti = C.PFNGLRECTI(loader(\"glRecti\"))\n C.pfn_glRectiv = C.PFNGLRECTIV(loader(\"glRectiv\"))\n C.pfn_glRects = C.PFNGLRECTS(loader(\"glRects\"))\n C.pfn_glRectsv = C.PFNGLRECTSV(loader(\"glRectsv\"))\n C.pfn_glRenderMode = C.PFNGLRENDERMODE(loader(\"glRenderMode\"))\n C.pfn_glRotated = C.PFNGLROTATED(loader(\"glRotated\"))\n C.pfn_glRotatef = C.PFNGLROTATEF(loader(\"glRotatef\"))\n C.pfn_glScaled = C.PFNGLSCALED(loader(\"glScaled\"))\n C.pfn_glScalef = C.PFNGLSCALEF(loader(\"glScalef\"))\n C.pfn_glScissor = C.PFNGLSCISSOR(loader(\"glScissor\"))\n C.pfn_glSelectBuffer = C.PFNGLSELECTBUFFER(loader(\"glSelectBuffer\"))\n C.pfn_glShadeModel = C.PFNGLSHADEMODEL(loader(\"glShadeModel\"))\n C.pfn_glStencilFunc = C.PFNGLSTENCILFUNC(loader(\"glStencilFunc\"))\n C.pfn_glStencilMask = C.PFNGLSTENCILMASK(loader(\"glStencilMask\"))\n C.pfn_glStencilOp = C.PFNGLSTENCILOP(loader(\"glStencilOp\"))\n C.pfn_glTexCoord1d = C.PFNGLTEXCOORD1D(loader(\"glTexCoord1d\"))\n C.pfn_glTexCoord1dv = C.PFNGLTEXCOORD1DV(loader(\"glTexCoord1dv\"))\n C.pfn_glTexCoord1f = C.PFNGLTEXCOORD1F(loader(\"glTexCoord1f\"))\n C.pfn_glTexCoord1fv = C.PFNGLTEXCOORD1FV(loader(\"glTexCoord1fv\"))\n C.pfn_glTexCoord1i = C.PFNGLTEXCOORD1I(loader(\"glTexCoord1i\"))\n C.pfn_glTexCoord1iv = C.PFNGLTEXCOORD1IV(loader(\"glTexCoord1iv\"))\n C.pfn_glTexCoord1s = C.PFNGLTEXCOORD1S(loader(\"glTexCoord1s\"))\n C.pfn_glTexCoord1sv = C.PFNGLTEXCOORD1SV(loader(\"glTexCoord1sv\"))\n C.pfn_glTexCoord2d = C.PFNGLTEXCOORD2D(loader(\"glTexCoord2d\"))\n C.pfn_glTexCoord2dv = C.PFNGLTEXCOORD2DV(loader(\"glTexCoord2dv\"))\n C.pfn_glTexCoord2f = C.PFNGLTEXCOORD2F(loader(\"glTexCoord2f\"))\n C.pfn_glTexCoord2fv = C.PFNGLTEXCOORD2FV(loader(\"glTexCoord2fv\"))\n C.pfn_glTexCoord2i = C.PFNGLTEXCOORD2I(loader(\"glTexCoord2i\"))\n C.pfn_glTexCoord2iv = C.PFNGLTEXCOORD2IV(loader(\"glTexCoord2iv\"))\n C.pfn_glTexCoord2s = C.PFNGLTEXCOORD2S(loader(\"glTexCoord2s\"))\n C.pfn_glTexCoord2sv = C.PFNGLTEXCOORD2SV(loader(\"glTexCoord2sv\"))\n C.pfn_glTexCoord3d = C.PFNGLTEXCOORD3D(loader(\"glTexCoord3d\"))\n C.pfn_glTexCoord3dv = C.PFNGLTEXCOORD3DV(loader(\"glTexCoord3dv\"))\n C.pfn_glTexCoord3f = C.PFNGLTEXCOORD3F(loader(\"glTexCoord3f\"))\n C.pfn_glTexCoord3fv = C.PFNGLTEXCOORD3FV(loader(\"glTexCoord3fv\"))\n C.pfn_glTexCoord3i = C.PFNGLTEXCOORD3I(loader(\"glTexCoord3i\"))\n C.pfn_glTexCoord3iv = C.PFNGLTEXCOORD3IV(loader(\"glTexCoord3iv\"))\n C.pfn_glTexCoord3s = C.PFNGLTEXCOORD3S(loader(\"glTexCoord3s\"))\n C.pfn_glTexCoord3sv = C.PFNGLTEXCOORD3SV(loader(\"glTexCoord3sv\"))\n C.pfn_glTexCoord4d = C.PFNGLTEXCOORD4D(loader(\"glTexCoord4d\"))\n C.pfn_glTexCoord4dv = C.PFNGLTEXCOORD4DV(loader(\"glTexCoord4dv\"))\n C.pfn_glTexCoord4f = C.PFNGLTEXCOORD4F(loader(\"glTexCoord4f\"))\n C.pfn_glTexCoord4fv = C.PFNGLTEXCOORD4FV(loader(\"glTexCoord4fv\"))\n C.pfn_glTexCoord4i = C.PFNGLTEXCOORD4I(loader(\"glTexCoord4i\"))\n C.pfn_glTexCoord4iv = C.PFNGLTEXCOORD4IV(loader(\"glTexCoord4iv\"))\n C.pfn_glTexCoord4s = C.PFNGLTEXCOORD4S(loader(\"glTexCoord4s\"))\n C.pfn_glTexCoord4sv = C.PFNGLTEXCOORD4SV(loader(\"glTexCoord4sv\"))\n C.pfn_glTexEnvf = C.PFNGLTEXENVF(loader(\"glTexEnvf\"))\n C.pfn_glTexEnvfv = C.PFNGLTEXENVFV(loader(\"glTexEnvfv\"))\n C.pfn_glTexEnvi = C.PFNGLTEXENVI(loader(\"glTexEnvi\"))\n C.pfn_glTexEnviv = C.PFNGLTEXENVIV(loader(\"glTexEnviv\"))\n C.pfn_glTexGend = C.PFNGLTEXGEND(loader(\"glTexGend\"))\n C.pfn_glTexGendv = C.PFNGLTEXGENDV(loader(\"glTexGendv\"))\n C.pfn_glTexGenf = C.PFNGLTEXGENF(loader(\"glTexGenf\"))\n C.pfn_glTexGenfv = C.PFNGLTEXGENFV(loader(\"glTexGenfv\"))\n C.pfn_glTexGeni = C.PFNGLTEXGENI(loader(\"glTexGeni\"))\n C.pfn_glTexGeniv = C.PFNGLTEXGENIV(loader(\"glTexGeniv\"))\n C.pfn_glTexImage1D = C.PFNGLTEXIMAGE1D(loader(\"glTexImage1D\"))\n C.pfn_glTexImage2D = C.PFNGLTEXIMAGE2D(loader(\"glTexImage2D\"))\n C.pfn_glTexParameterf = C.PFNGLTEXPARAMETERF(loader(\"glTexParameterf\"))\n C.pfn_glTexParameterfv = C.PFNGLTEXPARAMETERFV(loader(\"glTexParameterfv\"))\n C.pfn_glTexParameteri = C.PFNGLTEXPARAMETERI(loader(\"glTexParameteri\"))\n C.pfn_glTexParameteriv = C.PFNGLTEXPARAMETERIV(loader(\"glTexParameteriv\"))\n C.pfn_glTranslated = C.PFNGLTRANSLATED(loader(\"glTranslated\"))\n C.pfn_glTranslatef = C.PFNGLTRANSLATEF(loader(\"glTranslatef\"))\n C.pfn_glVertex2d = C.PFNGLVERTEX2D(loader(\"glVertex2d\"))\n C.pfn_glVertex2dv = C.PFNGLVERTEX2DV(loader(\"glVertex2dv\"))\n C.pfn_glVertex2f = C.PFNGLVERTEX2F(loader(\"glVertex2f\"))\n C.pfn_glVertex2fv = C.PFNGLVERTEX2FV(loader(\"glVertex2fv\"))\n C.pfn_glVertex2i = C.PFNGLVERTEX2I(loader(\"glVertex2i\"))\n C.pfn_glVertex2iv = C.PFNGLVERTEX2IV(loader(\"glVertex2iv\"))\n C.pfn_glVertex2s = C.PFNGLVERTEX2S(loader(\"glVertex2s\"))\n C.pfn_glVertex2sv = C.PFNGLVERTEX2SV(loader(\"glVertex2sv\"))\n C.pfn_glVertex3d = C.PFNGLVERTEX3D(loader(\"glVertex3d\"))\n C.pfn_glVertex3dv = C.PFNGLVERTEX3DV(loader(\"glVertex3dv\"))\n C.pfn_glVertex3f = C.PFNGLVERTEX3F(loader(\"glVertex3f\"))\n C.pfn_glVertex3fv = C.PFNGLVERTEX3FV(loader(\"glVertex3fv\"))\n C.pfn_glVertex3i = C.PFNGLVERTEX3I(loader(\"glVertex3i\"))\n C.pfn_glVertex3iv = C.PFNGLVERTEX3IV(loader(\"glVertex3iv\"))\n C.pfn_glVertex3s = C.PFNGLVERTEX3S(loader(\"glVertex3s\"))\n C.pfn_glVertex3sv = C.PFNGLVERTEX3SV(loader(\"glVertex3sv\"))\n C.pfn_glVertex4d = C.PFNGLVERTEX4D(loader(\"glVertex4d\"))\n C.pfn_glVertex4dv = C.PFNGLVERTEX4DV(loader(\"glVertex4dv\"))\n C.pfn_glVertex4f = C.PFNGLVERTEX4F(loader(\"glVertex4f\"))\n C.pfn_glVertex4fv = C.PFNGLVERTEX4FV(loader(\"glVertex4fv\"))\n C.pfn_glVertex4i = C.PFNGLVERTEX4I(loader(\"glVertex4i\"))\n C.pfn_glVertex4iv = C.PFNGLVERTEX4IV(loader(\"glVertex4iv\"))\n C.pfn_glVertex4s = C.PFNGLVERTEX4S(loader(\"glVertex4s\"))\n C.pfn_glVertex4sv = C.PFNGLVERTEX4SV(loader(\"glVertex4sv\"))\n C.pfn_glViewport = C.PFNGLVIEWPORT(loader(\"glViewport\"))\n\n // OpenGL 1.1\n if !ver.GE(OpenGL, 1, 1) {\n return\n }\n C.pfn_glAreTexturesResident = C.PFNGLARETEXTURESRESIDENT(loader(\"glAreTexturesResident\"))\n C.pfn_glArrayElement = C.PFNGLARRAYELEMENT(loader(\"glArrayElement\"))\n C.pfn_glBindTexture = C.PFNGLBINDTEXTURE(loader(\"glBindTexture\"))\n C.pfn_glColorPointer = C.PFNGLCOLORPOINTER(loader(\"glColorPointer\"))\n C.pfn_glCopyTexImage1D = C.PFNGLCOPYTEXIMAGE1D(loader(\"glCopyTexImage1D\"))\n C.pfn_glCopyTexImage2D = C.PFNGLCOPYTEXIMAGE2D(loader(\"glCopyTexImage2D\"))\n C.pfn_glCopyTexSubImage1D = C.PFNGLCOPYTEXSUBIMAGE1D(loader(\"glCopyTexSubImage1D\"))\n C.pfn_glCopyTexSubImage2D = C.PFNGLCOPYTEXSUBIMAGE2D(loader(\"glCopyTexSubImage2D\"))\n C.pfn_glDeleteTextures = C.PFNGLDELETETEXTURES(loader(\"glDeleteTextures\"))\n C.pfn_glDisableClientState = C.PFNGLDISABLECLIENTSTATE(loader(\"glDisableClientState\"))\n C.pfn_glDrawArrays = C.PFNGLDRAWARRAYS(loader(\"glDrawArrays\"))\n C.pfn_glDrawElements = C.PFNGLDRAWELEMENTS(loader(\"glDrawElements\"))\n C.pfn_glEdgeFlagPointer = C.PFNGLEDGEFLAGPOINTER(loader(\"glEdgeFlagPointer\"))\n C.pfn_glEnableClientState = C.PFNGLENABLECLIENTSTATE(loader(\"glEnableClientState\"))\n C.pfn_glGenTextures = C.PFNGLGENTEXTURES(loader(\"glGenTextures\"))\n C.pfn_glGetPointerv = C.PFNGLGETPOINTERV(loader(\"glGetPointerv\"))\n C.pfn_glIndexPointer = C.PFNGLINDEXPOINTER(loader(\"glIndexPointer\"))\n C.pfn_glIndexub = C.PFNGLINDEXUB(loader(\"glIndexub\"))\n C.pfn_glIndexubv = C.PFNGLINDEXUBV(loader(\"glIndexubv\"))\n C.pfn_glInterleavedArrays = C.PFNGLINTERLEAVEDARRAYS(loader(\"glInterleavedArrays\"))\n C.pfn_glIsTexture = C.PFNGLISTEXTURE(loader(\"glIsTexture\"))\n C.pfn_glNormalPointer = C.PFNGLNORMALPOINTER(loader(\"glNormalPointer\"))\n C.pfn_glPolygonOffset = C.PFNGLPOLYGONOFFSET(loader(\"glPolygonOffset\"))\n C.pfn_glPopClientAttrib = C.PFNGLPOPCLIENTATTRIB(loader(\"glPopClientAttrib\"))\n C.pfn_glPrioritizeTextures = C.PFNGLPRIORITIZETEXTURES(loader(\"glPrioritizeTextures\"))\n C.pfn_glPushClientAttrib = C.PFNGLPUSHCLIENTATTRIB(loader(\"glPushClientAttrib\"))\n C.pfn_glTexCoordPointer = C.PFNGLTEXCOORDPOINTER(loader(\"glTexCoordPointer\"))\n C.pfn_glTexSubImage1D = C.PFNGLTEXSUBIMAGE1D(loader(\"glTexSubImage1D\"))\n C.pfn_glTexSubImage2D = C.PFNGLTEXSUBIMAGE2D(loader(\"glTexSubImage2D\"))\n C.pfn_glVertexPointer = C.PFNGLVERTEXPOINTER(loader(\"glVertexPointer\"))\n\n // OpenGL 1.2\n if !ver.GE(OpenGL, 1, 2) {\n return\n }\n C.pfn_glCopyTexSubImage3D = C.PFNGLCOPYTEXSUBIMAGE3D(loader(\"glCopyTexSubImage3D\"))\n C.pfn_glDrawRangeElements = C.PFNGLDRAWRANGEELEMENTS(loader(\"glDrawRangeElements\"))\n C.pfn_glTexImage3D = C.PFNGLTEXIMAGE3D(loader(\"glTexImage3D\"))\n C.pfn_glTexSubImage3D = C.PFNGLTEXSUBIMAGE3D(loader(\"glTexSubImage3D\"))\n\n // OpenGL 1.3\n if !ver.GE(OpenGL, 1, 3) {\n return\n }\n C.pfn_glActiveTexture = C.PFNGLACTIVETEXTURE(loader(\"glActiveTexture\"))\n C.pfn_glClientActiveTexture = C.PFNGLCLIENTACTIVETEXTURE(loader(\"glClientActiveTexture\"))\n C.pfn_glCompressedTexImage1D = C.PFNGLCOMPRESSEDTEXIMAGE1D(loader(\"glCompressedTexImage1D\"))\n C.pfn_glCompressedTexImage2D = C.PFNGLCOMPRESSEDTEXIMAGE2D(loader(\"glCompressedTexImage2D\"))\n C.pfn_glCompressedTexImage3D = C.PFNGLCOMPRESSEDTEXIMAGE3D(loader(\"glCompressedTexImage3D\"))\n C.pfn_glCompressedTexSubImage1D = C.PFNGLCOMPRESSEDTEXSUBIMAGE1D(loader(\"glCompressedTexSubImage1D\"))\n C.pfn_glCompressedTexSubImage2D = C.PFNGLCOMPRESSEDTEXSUBIMAGE2D(loader(\"glCompressedTexSubImage2D\"))\n C.pfn_glCompressedTexSubImage3D = C.PFNGLCOMPRESSEDTEXSUBIMAGE3D(loader(\"glCompressedTexSubImage3D\"))\n C.pfn_glGetCompressedTexImage = C.PFNGLGETCOMPRESSEDTEXIMAGE(loader(\"glGetCompressedTexImage\"))\n C.pfn_glLoadTransposeMatrixd = C.PFNGLLOADTRANSPOSEMATRIXD(loader(\"glLoadTransposeMatrixd\"))\n C.pfn_glLoadTransposeMatrixf = C.PFNGLLOADTRANSPOSEMATRIXF(loader(\"glLoadTransposeMatrixf\"))\n C.pfn_glMultTransposeMatrixd = C.PFNGLMULTTRANSPOSEMATRIXD(loader(\"glMultTransposeMatrixd\"))\n C.pfn_glMultTransposeMatrixf = C.PFNGLMULTTRANSPOSEMATRIXF(loader(\"glMultTransposeMatrixf\"))\n C.pfn_glMultiTexCoord1d = C.PFNGLMULTITEXCOORD1D(loader(\"glMultiTexCoord1d\"))\n C.pfn_glMultiTexCoord1dv = C.PFNGLMULTITEXCOORD1DV(loader(\"glMultiTexCoord1dv\"))\n C.pfn_glMultiTexCoord1f = C.PFNGLMULTITEXCOORD1F(loader(\"glMultiTexCoord1f\"))\n C.pfn_glMultiTexCoord1fv = C.PFNGLMULTITEXCOORD1FV(loader(\"glMultiTexCoord1fv\"))\n C.pfn_glMultiTexCoord1i = C.PFNGLMULTITEXCOORD1I(loader(\"glMultiTexCoord1i\"))\n C.pfn_glMultiTexCoord1iv = C.PFNGLMULTITEXCOORD1IV(loader(\"glMultiTexCoord1iv\"))\n C.pfn_glMultiTexCoord1s = C.PFNGLMULTITEXCOORD1S(loader(\"glMultiTexCoord1s\"))\n C.pfn_glMultiTexCoord1sv = C.PFNGLMULTITEXCOORD1SV(loader(\"glMultiTexCoord1sv\"))\n C.pfn_glMultiTexCoord2d = C.PFNGLMULTITEXCOORD2D(loader(\"glMultiTexCoord2d\"))\n C.pfn_glMultiTexCoord2dv = C.PFNGLMULTITEXCOORD2DV(loader(\"glMultiTexCoord2dv\"))\n C.pfn_glMultiTexCoord2f = C.PFNGLMULTITEXCOORD2F(loader(\"glMultiTexCoord2f\"))\n C.pfn_glMultiTexCoord2fv = C.PFNGLMULTITEXCOORD2FV(loader(\"glMultiTexCoord2fv\"))\n C.pfn_glMultiTexCoord2i = C.PFNGLMULTITEXCOORD2I(loader(\"glMultiTexCoord2i\"))\n C.pfn_glMultiTexCoord2iv = C.PFNGLMULTITEXCOORD2IV(loader(\"glMultiTexCoord2iv\"))\n C.pfn_glMultiTexCoord2s = C.PFNGLMULTITEXCOORD2S(loader(\"glMultiTexCoord2s\"))\n C.pfn_glMultiTexCoord2sv = C.PFNGLMULTITEXCOORD2SV(loader(\"glMultiTexCoord2sv\"))\n C.pfn_glMultiTexCoord3d = C.PFNGLMULTITEXCOORD3D(loader(\"glMultiTexCoord3d\"))\n C.pfn_glMultiTexCoord3dv = C.PFNGLMULTITEXCOORD3DV(loader(\"glMultiTexCoord3dv\"))\n C.pfn_glMultiTexCoord3f = C.PFNGLMULTITEXCOORD3F(loader(\"glMultiTexCoord3f\"))\n C.pfn_glMultiTexCoord3fv = C.PFNGLMULTITEXCOORD3FV(loader(\"glMultiTexCoord3fv\"))\n C.pfn_glMultiTexCoord3i = C.PFNGLMULTITEXCOORD3I(loader(\"glMultiTexCoord3i\"))\n C.pfn_glMultiTexCoord3iv = C.PFNGLMULTITEXCOORD3IV(loader(\"glMultiTexCoord3iv\"))\n C.pfn_glMultiTexCoord3s = C.PFNGLMULTITEXCOORD3S(loader(\"glMultiTexCoord3s\"))\n C.pfn_glMultiTexCoord3sv = C.PFNGLMULTITEXCOORD3SV(loader(\"glMultiTexCoord3sv\"))\n C.pfn_glMultiTexCoord4d = C.PFNGLMULTITEXCOORD4D(loader(\"glMultiTexCoord4d\"))\n C.pfn_glMultiTexCoord4dv = C.PFNGLMULTITEXCOORD4DV(loader(\"glMultiTexCoord4dv\"))\n C.pfn_glMultiTexCoord4f = C.PFNGLMULTITEXCOORD4F(loader(\"glMultiTexCoord4f\"))\n C.pfn_glMultiTexCoord4fv = C.PFNGLMULTITEXCOORD4FV(loader(\"glMultiTexCoord4fv\"))\n C.pfn_glMultiTexCoord4i = C.PFNGLMULTITEXCOORD4I(loader(\"glMultiTexCoord4i\"))\n C.pfn_glMultiTexCoord4iv = C.PFNGLMULTITEXCOORD4IV(loader(\"glMultiTexCoord4iv\"))\n C.pfn_glMultiTexCoord4s = C.PFNGLMULTITEXCOORD4S(loader(\"glMultiTexCoord4s\"))\n C.pfn_glMultiTexCoord4sv = C.PFNGLMULTITEXCOORD4SV(loader(\"glMultiTexCoord4sv\"))\n C.pfn_glSampleCoverage = C.PFNGLSAMPLECOVERAGE(loader(\"glSampleCoverage\"))\n\n // OpenGL 1.4\n if !ver.GE(OpenGL, 1, 4) {\n return\n }\n C.pfn_glBlendColor = C.PFNGLBLENDCOLOR(loader(\"glBlendColor\"))\n C.pfn_glBlendEquation = C.PFNGLBLENDEQUATION(loader(\"glBlendEquation\"))\n C.pfn_glBlendFuncSeparate = C.PFNGLBLENDFUNCSEPARATE(loader(\"glBlendFuncSeparate\"))\n C.pfn_glFogCoordPointer = C.PFNGLFOGCOORDPOINTER(loader(\"glFogCoordPointer\"))\n C.pfn_glFogCoordd = C.PFNGLFOGCOORDD(loader(\"glFogCoordd\"))\n C.pfn_glFogCoorddv = C.PFNGLFOGCOORDDV(loader(\"glFogCoorddv\"))\n C.pfn_glFogCoordf = C.PFNGLFOGCOORDF(loader(\"glFogCoordf\"))\n C.pfn_glFogCoordfv = C.PFNGLFOGCOORDFV(loader(\"glFogCoordfv\"))\n C.pfn_glMultiDrawArrays = C.PFNGLMULTIDRAWARRAYS(loader(\"glMultiDrawArrays\"))\n C.pfn_glMultiDrawElements = C.PFNGLMULTIDRAWELEMENTS(loader(\"glMultiDrawElements\"))\n C.pfn_glPointParameterf = C.PFNGLPOINTPARAMETERF(loader(\"glPointParameterf\"))\n C.pfn_glPointParameterfv = C.PFNGLPOINTPARAMETERFV(loader(\"glPointParameterfv\"))\n C.pfn_glPointParameteri = C.PFNGLPOINTPARAMETERI(loader(\"glPointParameteri\"))\n C.pfn_glPointParameteriv = C.PFNGLPOINTPARAMETERIV(loader(\"glPointParameteriv\"))\n C.pfn_glSecondaryColor3b = C.PFNGLSECONDARYCOLOR3B(loader(\"glSecondaryColor3b\"))\n C.pfn_glSecondaryColor3bv = C.PFNGLSECONDARYCOLOR3BV(loader(\"glSecondaryColor3bv\"))\n C.pfn_glSecondaryColor3d = C.PFNGLSECONDARYCOLOR3D(loader(\"glSecondaryColor3d\"))\n C.pfn_glSecondaryColor3dv = C.PFNGLSECONDARYCOLOR3DV(loader(\"glSecondaryColor3dv\"))\n C.pfn_glSecondaryColor3f = C.PFNGLSECONDARYCOLOR3F(loader(\"glSecondaryColor3f\"))\n C.pfn_glSecondaryColor3fv = C.PFNGLSECONDARYCOLOR3FV(loader(\"glSecondaryColor3fv\"))\n C.pfn_glSecondaryColor3i = C.PFNGLSECONDARYCOLOR3I(loader(\"glSecondaryColor3i\"))\n C.pfn_glSecondaryColor3iv = C.PFNGLSECONDARYCOLOR3IV(loader(\"glSecondaryColor3iv\"))\n C.pfn_glSecondaryColor3s = C.PFNGLSECONDARYCOLOR3S(loader(\"glSecondaryColor3s\"))\n C.pfn_glSecondaryColor3sv = C.PFNGLSECONDARYCOLOR3SV(loader(\"glSecondaryColor3sv\"))\n C.pfn_glSecondaryColor3ub = C.PFNGLSECONDARYCOLOR3UB(loader(\"glSecondaryColor3ub\"))\n C.pfn_glSecondaryColor3ubv = C.PFNGLSECONDARYCOLOR3UBV(loader(\"glSecondaryColor3ubv\"))\n C.pfn_glSecondaryColor3ui = C.PFNGLSECONDARYCOLOR3UI(loader(\"glSecondaryColor3ui\"))\n C.pfn_glSecondaryColor3uiv = C.PFNGLSECONDARYCOLOR3UIV(loader(\"glSecondaryColor3uiv\"))\n C.pfn_glSecondaryColor3us = C.PFNGLSECONDARYCOLOR3US(loader(\"glSecondaryColor3us\"))\n C.pfn_glSecondaryColor3usv = C.PFNGLSECONDARYCOLOR3USV(loader(\"glSecondaryColor3usv\"))\n C.pfn_glSecondaryColorPointer = C.PFNGLSECONDARYCOLORPOINTER(loader(\"glSecondaryColorPointer\"))\n C.pfn_glWindowPos2d = C.PFNGLWINDOWPOS2D(loader(\"glWindowPos2d\"))\n C.pfn_glWindowPos2dv = C.PFNGLWINDOWPOS2DV(loader(\"glWindowPos2dv\"))\n C.pfn_glWindowPos2f = C.PFNGLWINDOWPOS2F(loader(\"glWindowPos2f\"))\n C.pfn_glWindowPos2fv = C.PFNGLWINDOWPOS2FV(loader(\"glWindowPos2fv\"))\n C.pfn_glWindowPos2i = C.PFNGLWINDOWPOS2I(loader(\"glWindowPos2i\"))\n C.pfn_glWindowPos2iv = C.PFNGLWINDOWPOS2IV(loader(\"glWindowPos2iv\"))\n C.pfn_glWindowPos2s = C.PFNGLWINDOWPOS2S(loader(\"glWindowPos2s\"))\n C.pfn_glWindowPos2sv = C.PFNGLWINDOWPOS2SV(loader(\"glWindowPos2sv\"))\n C.pfn_glWindowPos3d = C.PFNGLWINDOWPOS3D(loader(\"glWindowPos3d\"))\n C.pfn_glWindowPos3dv = C.PFNGLWINDOWPOS3DV(loader(\"glWindowPos3dv\"))\n C.pfn_glWindowPos3f = C.PFNGLWINDOWPOS3F(loader(\"glWindowPos3f\"))\n C.pfn_glWindowPos3fv = C.PFNGLWINDOWPOS3FV(loader(\"glWindowPos3fv\"))\n C.pfn_glWindowPos3i = C.PFNGLWINDOWPOS3I(loader(\"glWindowPos3i\"))\n C.pfn_glWindowPos3iv = C.PFNGLWINDOWPOS3IV(loader(\"glWindowPos3iv\"))\n C.pfn_glWindowPos3s = C.PFNGLWINDOWPOS3S(loader(\"glWindowPos3s\"))\n C.pfn_glWindowPos3sv = C.PFNGLWINDOWPOS3SV(loader(\"glWindowPos3sv\"))\n\n // OpenGL 1.5\n if !ver.GE(OpenGL, 1, 5) {\n return\n }\n C.pfn_glBeginQuery = C.PFNGLBEGINQUERY(loader(\"glBeginQuery\"))\n C.pfn_glBindBuffer = C.PFNGLBINDBUFFER(loader(\"glBindBuffer\"))\n C.pfn_glBufferData = C.PFNGLBUFFERDATA(loader(\"glBufferData\"))\n C.pfn_glBufferSubData = C.PFNGLBUFFERSUBDATA(loader(\"glBufferSubData\"))\n C.pfn_glDeleteBuffers = C.PFNGLDELETEBUFFERS(loader(\"glDeleteBuffers\"))\n C.pfn_glDeleteQueries = C.PFNGLDELETEQUERIES(loader(\"glDeleteQueries\"))\n C.pfn_glEndQuery = C.PFNGLENDQUERY(loader(\"glEndQuery\"))\n C.pfn_glGenBuffers = C.PFNGLGENBUFFERS(loader(\"glGenBuffers\"))\n C.pfn_glGenQueries = C.PFNGLGENQUERIES(loader(\"glGenQueries\"))\n C.pfn_glGetBufferParameteriv = C.PFNGLGETBUFFERPARAMETERIV(loader(\"glGetBufferParameteriv\"))\n C.pfn_glGetBufferPointerv = C.PFNGLGETBUFFERPOINTERV(loader(\"glGetBufferPointerv\"))\n C.pfn_glGetBufferSubData = C.PFNGLGETBUFFERSUBDATA(loader(\"glGetBufferSubData\"))\n C.pfn_glGetQueryObjectiv = C.PFNGLGETQUERYOBJECTIV(loader(\"glGetQueryObjectiv\"))\n C.pfn_glGetQueryObjectuiv = C.PFNGLGETQUERYOBJECTUIV(loader(\"glGetQueryObjectuiv\"))\n C.pfn_glGetQueryiv = C.PFNGLGETQUERYIV(loader(\"glGetQueryiv\"))\n C.pfn_glIsBuffer = C.PFNGLISBUFFER(loader(\"glIsBuffer\"))\n C.pfn_glIsQuery = C.PFNGLISQUERY(loader(\"glIsQuery\"))\n C.pfn_glMapBuffer = C.PFNGLMAPBUFFER(loader(\"glMapBuffer\"))\n C.pfn_glUnmapBuffer = C.PFNGLUNMAPBUFFER(loader(\"glUnmapBuffer\"))\n\n // OpenGL 2.0\n if !ver.GE(OpenGL, 2, 0) {\n return\n }\n C.pfn_glAttachShader = C.PFNGLATTACHSHADER(loader(\"glAttachShader\"))\n C.pfn_glBindAttribLocation = C.PFNGLBINDATTRIBLOCATION(loader(\"glBindAttribLocation\"))\n C.pfn_glBlendEquationSeparate = C.PFNGLBLENDEQUATIONSEPARATE(loader(\"glBlendEquationSeparate\"))\n C.pfn_glCompileShader = C.PFNGLCOMPILESHADER(loader(\"glCompileShader\"))\n C.pfn_glCreateProgram = C.PFNGLCREATEPROGRAM(loader(\"glCreateProgram\"))\n C.pfn_glCreateShader = C.PFNGLCREATESHADER(loader(\"glCreateShader\"))\n C.pfn_glDeleteProgram = C.PFNGLDELETEPROGRAM(loader(\"glDeleteProgram\"))\n C.pfn_glDeleteShader = C.PFNGLDELETESHADER(loader(\"glDeleteShader\"))\n C.pfn_glDetachShader = C.PFNGLDETACHSHADER(loader(\"glDetachShader\"))\n C.pfn_glDisableVertexAttribArray = C.PFNGLDISABLEVERTEXATTRIBARRAY(loader(\"glDisableVertexAttribArray\"))\n C.pfn_glDrawBuffers = C.PFNGLDRAWBUFFERS(loader(\"glDrawBuffers\"))\n C.pfn_glEnableVertexAttribArray = C.PFNGLENABLEVERTEXATTRIBARRAY(loader(\"glEnableVertexAttribArray\"))\n C.pfn_glGetActiveAttrib = C.PFNGLGETACTIVEATTRIB(loader(\"glGetActiveAttrib\"))\n C.pfn_glGetActiveUniform = C.PFNGLGETACTIVEUNIFORM(loader(\"glGetActiveUniform\"))\n C.pfn_glGetAttachedShaders = C.PFNGLGETATTACHEDSHADERS(loader(\"glGetAttachedShaders\"))\n C.pfn_glGetAttribLocation = C.PFNGLGETATTRIBLOCATION(loader(\"glGetAttribLocation\"))\n C.pfn_glGetProgramInfoLog = C.PFNGLGETPROGRAMINFOLOG(loader(\"glGetProgramInfoLog\"))\n C.pfn_glGetProgramiv = C.PFNGLGETPROGRAMIV(loader(\"glGetProgramiv\"))\n C.pfn_glGetShaderInfoLog = C.PFNGLGETSHADERINFOLOG(loader(\"glGetShaderInfoLog\"))\n C.pfn_glGetShaderSource = C.PFNGLGETSHADERSOURCE(loader(\"glGetShaderSource\"))\n C.pfn_glGetShaderiv = C.PFNGLGETSHADERIV(loader(\"glGetShaderiv\"))\n C.pfn_glGetUniformLocation = C.PFNGLGETUNIFORMLOCATION(loader(\"glGetUniformLocation\"))\n C.pfn_glGetUniformfv = C.PFNGLGETUNIFORMFV(loader(\"glGetUniformfv\"))\n C.pfn_glGetUniformiv = C.PFNGLGETUNIFORMIV(loader(\"glGetUniformiv\"))\n C.pfn_glGetVertexAttribPointerv = C.PFNGLGETVERTEXATTRIBPOINTERV(loader(\"glGetVertexAttribPointerv\"))\n C.pfn_glGetVertexAttribdv = C.PFNGLGETVERTEXATTRIBDV(loader(\"glGetVertexAttribdv\"))\n C.pfn_glGetVertexAttribfv = C.PFNGLGETVERTEXATTRIBFV(loader(\"glGetVertexAttribfv\"))\n C.pfn_glGetVertexAttribiv = C.PFNGLGETVERTEXATTRIBIV(loader(\"glGetVertexAttribiv\"))\n C.pfn_glIsProgram = C.PFNGLISPROGRAM(loader(\"glIsProgram\"))\n C.pfn_glIsShader = C.PFNGLISSHADER(loader(\"glIsShader\"))\n C.pfn_glLinkProgram = C.PFNGLLINKPROGRAM(loader(\"glLinkProgram\"))\n C.pfn_glShaderSource = C.PFNGLSHADERSOURCE(loader(\"glShaderSource\"))\n C.pfn_glStencilFuncSeparate = C.PFNGLSTENCILFUNCSEPARATE(loader(\"glStencilFuncSeparate\"))\n C.pfn_glStencilMaskSeparate = C.PFNGLSTENCILMASKSEPARATE(loader(\"glStencilMaskSeparate\"))\n C.pfn_glStencilOpSeparate = C.PFNGLSTENCILOPSEPARATE(loader(\"glStencilOpSeparate\"))\n C.pfn_glUniform1f = C.PFNGLUNIFORM1F(loader(\"glUniform1f\"))\n C.pfn_glUniform1fv = C.PFNGLUNIFORM1FV(loader(\"glUniform1fv\"))\n C.pfn_glUniform1i = C.PFNGLUNIFORM1I(loader(\"glUniform1i\"))\n C.pfn_glUniform1iv = C.PFNGLUNIFORM1IV(loader(\"glUniform1iv\"))\n C.pfn_glUniform2f = C.PFNGLUNIFORM2F(loader(\"glUniform2f\"))\n C.pfn_glUniform2fv = C.PFNGLUNIFORM2FV(loader(\"glUniform2fv\"))\n C.pfn_glUniform2i = C.PFNGLUNIFORM2I(loader(\"glUniform2i\"))\n C.pfn_glUniform2iv = C.PFNGLUNIFORM2IV(loader(\"glUniform2iv\"))\n C.pfn_glUniform3f = C.PFNGLUNIFORM3F(loader(\"glUniform3f\"))\n C.pfn_glUniform3fv = C.PFNGLUNIFORM3FV(loader(\"glUniform3fv\"))\n C.pfn_glUniform3i = C.PFNGLUNIFORM3I(loader(\"glUniform3i\"))\n C.pfn_glUniform3iv = C.PFNGLUNIFORM3IV(loader(\"glUniform3iv\"))\n C.pfn_glUniform4f = C.PFNGLUNIFORM4F(loader(\"glUniform4f\"))\n C.pfn_glUniform4fv = C.PFNGLUNIFORM4FV(loader(\"glUniform4fv\"))\n C.pfn_glUniform4i = C.PFNGLUNIFORM4I(loader(\"glUniform4i\"))\n C.pfn_glUniform4iv = C.PFNGLUNIFORM4IV(loader(\"glUniform4iv\"))\n C.pfn_glUniformMatrix2fv = C.PFNGLUNIFORMMATRIX2FV(loader(\"glUniformMatrix2fv\"))\n C.pfn_glUniformMatrix3fv = C.PFNGLUNIFORMMATRIX3FV(loader(\"glUniformMatrix3fv\"))\n C.pfn_glUniformMatrix4fv = C.PFNGLUNIFORMMATRIX4FV(loader(\"glUniformMatrix4fv\"))\n C.pfn_glUseProgram = C.PFNGLUSEPROGRAM(loader(\"glUseProgram\"))\n C.pfn_glValidateProgram = C.PFNGLVALIDATEPROGRAM(loader(\"glValidateProgram\"))\n C.pfn_glVertexAttrib1d = C.PFNGLVERTEXATTRIB1D(loader(\"glVertexAttrib1d\"))\n C.pfn_glVertexAttrib1dv = C.PFNGLVERTEXATTRIB1DV(loader(\"glVertexAttrib1dv\"))\n C.pfn_glVertexAttrib1f = C.PFNGLVERTEXATTRIB1F(loader(\"glVertexAttrib1f\"))\n C.pfn_glVertexAttrib1fv = C.PFNGLVERTEXATTRIB1FV(loader(\"glVertexAttrib1fv\"))\n C.pfn_glVertexAttrib1s = C.PFNGLVERTEXATTRIB1S(loader(\"glVertexAttrib1s\"))\n C.pfn_glVertexAttrib1sv = C.PFNGLVERTEXATTRIB1SV(loader(\"glVertexAttrib1sv\"))\n C.pfn_glVertexAttrib2d = C.PFNGLVERTEXATTRIB2D(loader(\"glVertexAttrib2d\"))\n C.pfn_glVertexAttrib2dv = C.PFNGLVERTEXATTRIB2DV(loader(\"glVertexAttrib2dv\"))\n C.pfn_glVertexAttrib2f = C.PFNGLVERTEXATTRIB2F(loader(\"glVertexAttrib2f\"))\n C.pfn_glVertexAttrib2fv = C.PFNGLVERTEXATTRIB2FV(loader(\"glVertexAttrib2fv\"))\n C.pfn_glVertexAttrib2s = C.PFNGLVERTEXATTRIB2S(loader(\"glVertexAttrib2s\"))\n C.pfn_glVertexAttrib2sv = C.PFNGLVERTEXATTRIB2SV(loader(\"glVertexAttrib2sv\"))\n C.pfn_glVertexAttrib3d = C.PFNGLVERTEXATTRIB3D(loader(\"glVertexAttrib3d\"))\n C.pfn_glVertexAttrib3dv = C.PFNGLVERTEXATTRIB3DV(loader(\"glVertexAttrib3dv\"))\n C.pfn_glVertexAttrib3f = C.PFNGLVERTEXATTRIB3F(loader(\"glVertexAttrib3f\"))\n C.pfn_glVertexAttrib3fv = C.PFNGLVERTEXATTRIB3FV(loader(\"glVertexAttrib3fv\"))\n C.pfn_glVertexAttrib3s = C.PFNGLVERTEXATTRIB3S(loader(\"glVertexAttrib3s\"))\n C.pfn_glVertexAttrib3sv = C.PFNGLVERTEXATTRIB3SV(loader(\"glVertexAttrib3sv\"))\n C.pfn_glVertexAttrib4Nbv = C.PFNGLVERTEXATTRIB4NBV(loader(\"glVertexAttrib4Nbv\"))\n C.pfn_glVertexAttrib4Niv = C.PFNGLVERTEXATTRIB4NIV(loader(\"glVertexAttrib4Niv\"))\n C.pfn_glVertexAttrib4Nsv = C.PFNGLVERTEXATTRIB4NSV(loader(\"glVertexAttrib4Nsv\"))\n C.pfn_glVertexAttrib4Nub = C.PFNGLVERTEXATTRIB4NUB(loader(\"glVertexAttrib4Nub\"))\n C.pfn_glVertexAttrib4Nubv = C.PFNGLVERTEXATTRIB4NUBV(loader(\"glVertexAttrib4Nubv\"))\n C.pfn_glVertexAttrib4Nuiv = C.PFNGLVERTEXATTRIB4NUIV(loader(\"glVertexAttrib4Nuiv\"))\n C.pfn_glVertexAttrib4Nusv = C.PFNGLVERTEXATTRIB4NUSV(loader(\"glVertexAttrib4Nusv\"))\n C.pfn_glVertexAttrib4bv = C.PFNGLVERTEXATTRIB4BV(loader(\"glVertexAttrib4bv\"))\n C.pfn_glVertexAttrib4d = C.PFNGLVERTEXATTRIB4D(loader(\"glVertexAttrib4d\"))\n C.pfn_glVertexAttrib4dv = C.PFNGLVERTEXATTRIB4DV(loader(\"glVertexAttrib4dv\"))\n C.pfn_glVertexAttrib4f = C.PFNGLVERTEXATTRIB4F(loader(\"glVertexAttrib4f\"))\n C.pfn_glVertexAttrib4fv = C.PFNGLVERTEXATTRIB4FV(loader(\"glVertexAttrib4fv\"))\n C.pfn_glVertexAttrib4iv = C.PFNGLVERTEXATTRIB4IV(loader(\"glVertexAttrib4iv\"))\n C.pfn_glVertexAttrib4s = C.PFNGLVERTEXATTRIB4S(loader(\"glVertexAttrib4s\"))\n C.pfn_glVertexAttrib4sv = C.PFNGLVERTEXATTRIB4SV(loader(\"glVertexAttrib4sv\"))\n C.pfn_glVertexAttrib4ubv = C.PFNGLVERTEXATTRIB4UBV(loader(\"glVertexAttrib4ubv\"))\n C.pfn_glVertexAttrib4uiv = C.PFNGLVERTEXATTRIB4UIV(loader(\"glVertexAttrib4uiv\"))\n C.pfn_glVertexAttrib4usv = C.PFNGLVERTEXATTRIB4USV(loader(\"glVertexAttrib4usv\"))\n C.pfn_glVertexAttribPointer = C.PFNGLVERTEXATTRIBPOINTER(loader(\"glVertexAttribPointer\"))\n\n // OpenGL 2.1\n if !ver.GE(OpenGL, 2, 1) {\n return\n }\n C.pfn_glUniformMatrix2x3fv = C.PFNGLUNIFORMMATRIX2X3FV(loader(\"glUniformMatrix2x3fv\"))\n C.pfn_glUniformMatrix2x4fv = C.PFNGLUNIFORMMATRIX2X4FV(loader(\"glUniformMatrix2x4fv\"))\n C.pfn_glUniformMatrix3x2fv = C.PFNGLUNIFORMMATRIX3X2FV(loader(\"glUniformMatrix3x2fv\"))\n C.pfn_glUniformMatrix3x4fv = C.PFNGLUNIFORMMATRIX3X4FV(loader(\"glUniformMatrix3x4fv\"))\n C.pfn_glUniformMatrix4x2fv = C.PFNGLUNIFORMMATRIX4X2FV(loader(\"glUniformMatrix4x2fv\"))\n C.pfn_glUniformMatrix4x3fv = C.PFNGLUNIFORMMATRIX4X3FV(loader(\"glUniformMatrix4x3fv\"))\n}", "func loadBuiltins(target string) (path string, err error) {\n\t// Try to load a precompiled compiler-rt library.\n\tprecompiledPath := filepath.Join(goenv.Get(\"TINYGOROOT\"), \"pkg\", target, \"compiler-rt.a\")\n\tif _, err := os.Stat(precompiledPath); err == nil {\n\t\t// Found a precompiled compiler-rt for this OS/architecture. Return the\n\t\t// path directly.\n\t\treturn precompiledPath, nil\n\t}\n\n\toutfile := \"librt-\" + target + \".a\"\n\tbuiltinsDir := builtinsDir()\n\n\tbuiltins := builtinFiles(target)\n\tsrcs := make([]string, len(builtins))\n\tfor i, name := range builtins {\n\t\tsrcs[i] = filepath.Join(builtinsDir, name)\n\t}\n\n\tif path, err := cacheLoad(outfile, commands[\"clang\"][0], srcs); path != \"\" || err != nil {\n\t\treturn path, err\n\t}\n\n\tvar cachepath string\n\terr = CompileBuiltins(target, func(path string) error {\n\t\tpath, err := cacheStore(path, outfile, commands[\"clang\"][0], srcs)\n\t\tcachepath = path\n\t\treturn err\n\t})\n\treturn cachepath, err\n}", "func ReleaseShaderCompiler() {\n\tC.glReleaseShaderCompiler()\n}", "func (sh *ShaderStd) PostRender() error { return nil }", "func (ren *RenderComponent) preloadTexture() {\n\tif ren.drawable == nil || headless {\n\t\treturn\n\t}\n\n\tren.bufferContent = ren.generateBufferContent()\n\n\tren.buffer = Gl.CreateBuffer()\n\tGl.BindBuffer(Gl.ARRAY_BUFFER, ren.buffer)\n\tGl.BufferData(Gl.ARRAY_BUFFER, ren.bufferContent, Gl.STATIC_DRAW)\n}", "func (*DungeonScene) Preload() {\n\tstructs.LoadSprites()\n\n\t// Load a font\n\tif err := engo.Files.Load(\"fonts/Gamegirl.ttf\"); err != nil {\n\t\tpanic(err)\n\t}\n\n\tif err := structs.LoadItems(); err != nil {\n\t\tpanic(err)\n\t}\n}", "func (p *Prog) BuildProgram() {\n\tvar (\n\t\tprogram gl.Program\n\t\tvshader gl.Shader\n\t\tfshader gl.Shader\n\t)\n\tprogram = gl.CreateProgram()\n\t//vertex shader\n\tvshader = gl.CreateShader(gl.VERTEX_SHADER)\n\tgl.ShaderSource(vshader, p.Vs)\n\tgl.CompileShader(vshader)\n\tif gl.GetShaderi(vshader, gl.COMPILE_STATUS) == gl.FALSE {\n\t\tlog.Printf(\"glprog: VS compilation failed: %v\", gl.GetShaderInfoLog(vshader))\n\t}\n\t//fragment shader\n\tfshader = gl.CreateShader(gl.FRAGMENT_SHADER)\n\tgl.ShaderSource(fshader, p.Fs)\n\tgl.CompileShader(fshader)\n\tif gl.GetShaderi(fshader, gl.COMPILE_STATUS) == gl.FALSE {\n\t\tlog.Printf(\"glprog: FS compilation failed: %v\", gl.GetShaderInfoLog(fshader))\n\t}\n\t//link program\n\tgl.AttachShader(program, vshader)\n\tgl.AttachShader(program, fshader)\n\tgl.LinkProgram(program)\n\tif gl.GetProgrami(program, gl.LINK_STATUS) == gl.FALSE {\n\t\tlog.Printf(\"glprog: LinkProgram failed: %v\", gl.GetProgramInfoLog(program))\n\t\tgl.DeleteProgram(program)\n\t}\n\t//mark shaders for deletion when program is unlinked\n\tgl.DeleteShader(vshader)\n\tgl.DeleteShader(fshader)\n\n\tp.P = program\n\tfor i := range p.Uniforms {\n\t\tp.Uniforms[i].Location = gl.GetUniformLocation(p.P, p.Uniforms[i].Name)\n\t}\n}", "func LoadProgram(glctx gl.Context, vertexAsset, fragmentAsset string) (program gl.Program, err error) {\n\tlog.Println(\"LoadProgram:\", vertexAsset, fragmentAsset)\n\n\tprogram = glctx.CreateProgram()\n\tif program.Value == 0 {\n\t\treturn gl.Program{}, fmt.Errorf(\"glutil: no programs available\")\n\t}\n\n\terr = LoadShaders(glctx, program, vertexAsset, fragmentAsset)\n\treturn\n}", "func GetProgramBinary(program uint32, bufSize int32, length *int32, binaryFormat *uint32, binary unsafe.Pointer) {\n C.glowGetProgramBinary(gpGetProgramBinary, (C.GLuint)(program), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLenum)(unsafe.Pointer(binaryFormat)), binary)\n}", "func Preload(L *lua.LState) {\n\tL.PreloadModule(\"argparse\", Loader)\n}", "func (debugging *debuggingOpenGL) ShaderSource(shader uint32, source string) {\n\tdebugging.recordEntry(\"ShaderSource\", shader, source)\n\tdebugging.gl.ShaderSource(shader, source)\n\tdebugging.recordExit(\"ShaderSource\")\n}", "func loadBinary(provider fsProviderFn, c Config) string {\n\tlog.Printf(\"Encoding project: %s\", c.Project)\n\tfs, err := provider(c)\n\tif err != nil {\n\t\tlog.Printf(\"Failed creating filesystem %q: %s\", c.Project, err)\n\t\treturn \"\"\n\t}\n\tb, err := encode(fs)\n\tif err != nil {\n\t\tlog.Printf(\"Failed encoding filesystem %q: %s\", c.Project, err)\n\t\treturn \"\"\n\t}\n\treturn string(b)\n}", "func (ip *Interpreter) Load(prog []byte) {\n\tcopy(ip.memory[memoryOffsetProgram:], prog)\n}", "func (fi *FuncInfo) Preload() {\n\tfi.lengths = (*goobj2.FuncInfo)(nil).ReadFuncInfoLengths(fi.data)\n}", "func Loader(state *lua.LState) int {\n\tmod := state.SetFuncs(state.NewTable(), map[string]lua.LGFunction{\n\t\t\"compile\": func(L *lua.LState) int {\n\t\t\tcode := L.CheckString(1)\n\n\t\t\tluaCode, err := Compile(L, code)\n\t\t\tif err != nil {\n\t\t\t\tstate.Push(lua.LNil)\n\t\t\t\tstate.Push(lua.LString(err.Error()))\n\n\t\t\t\treturn 2\n\t\t\t}\n\n\t\t\tL.Push(lua.LString(luaCode))\n\t\t\treturn 1\n\t\t},\n\t})\n\n\t// returns the module\n\tstate.Push(mod)\n\treturn 1\n}", "func (obj *Device) CreateVertexShaderFromBytes(code []byte) (*VertexShader, Error) {\n\treturn obj.CreateVertexShader(uintptr(unsafe.Pointer(&code[0])))\n}", "func (s *Shader) Use() {\n\tgl.UseProgram(s.programID)\n}", "func (h *Handler) loadBuiltins() error {\n\tassets, err := rules.AllAssets()\n\tif err != nil {\n\t\treturn err\n\t}\n\tfor _, asset := range assets {\n\t\tdir, err := os.UserCacheDir()\n\t\tif err != nil {\n\t\t\treturn fmt.Errorf(\"Cannot determine user cache dir: %s\", err)\n\t\t} else if err := os.MkdirAll(filepath.Join(dir, \"please\"), core.DirPermissions); err != nil {\n\t\t\treturn fmt.Errorf(\"Cannot create cache dir: %s\", err)\n\t\t}\n\t\tdest := filepath.Join(dir, \"please\", asset)\n\t\tdata, err := rules.ReadAsset(asset)\n\t\tif err != nil {\n\t\t\treturn fmt.Errorf(\"Failed to extract builtin rules for %s: %s\", asset, err)\n\t\t}\n\t\tif err := os.WriteFile(dest, data, 0644); err != nil {\n\t\t\treturn fmt.Errorf(\"Failed to extract builtin rules for %s: %s\", asset, err)\n\t\t}\n\t\tstmts, err := h.parser.ParseFileOnly(dest)\n\t\tif err != nil {\n\t\t\treturn fmt.Errorf(\"Failed to parse builtins: %s\", err)\n\t\t}\n\t\tf := asp.NewFile(dest, data)\n\t\tfor _, stmt := range stmts {\n\t\t\tif stmt.FuncDef != nil {\n\t\t\t\th.builtins[stmt.FuncDef.Name] = builtin{\n\t\t\t\t\tStmt: stmt,\n\t\t\t\t\tPos: f.Pos(stmt.Pos),\n\t\t\t\t\tEndPos: f.Pos(stmt.EndPos),\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\tlog.Debug(\"loaded builtin function information\")\n\treturn nil\n}", "func (c *Compiler) CompileIntoPreProcessedText(source string, shaderType ShaderType, inputFilename string, entryPoint string, options *CompilerOptions) *CompilationResult {\n\tcr := &CompilationResult{}\n\tcr.result = C.shaderc_compile_into_preprocessed_text(c.compiler,\n\t\tC.CString(source),\n\t\tC.ulong(len(source)),\n\t\tC.shaderc_shader_kind(shaderType),\n\t\tC.CString(inputFilename),\n\t\tC.CString(entryPoint), options.options)\n\treturn cr\n}", "func GetShaderiv(shader uint32, pname uint32, params *int32) {\n\tsyscall.Syscall(gpGetShaderiv, 3, uintptr(shader), uintptr(pname), uintptr(unsafe.Pointer(params)))\n}", "func ShaderProgramFill(r, g, b, a byte) *shaderir.Program {\n\tir, err := graphics.CompileShader([]byte(fmt.Sprintf(`//kage:unit pixels\n\npackage main\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\treturn vec4(%0.9f, %0.9f, %0.9f, %0.9f)\n}\n`, float64(r)/0xff, float64(g)/0xff, float64(b)/0xff, float64(a)/0xff)))\n\tif err != nil {\n\t\tpanic(err)\n\t}\n\treturn ir\n}", "func (glsl *GLSLValidator) ConvertCompute(path string, input []byte) ([]byte, error) {\n\tbase := glsl.WorkDir.Path(filepath.Base(path))\n\tpathout := base + \".out\"\n\n\tcmd := exec.Command(glsl.Bin,\n\t\t\"-G100\", // OpenGL ES 3.1.\n\t\t\"-w\", // Suppress warnings.\n\t\t\"-S\", \"comp\",\n\t\t\"-o\", pathout,\n\t\tpath,\n\t)\n\tcmd.Stdin = bytes.NewBuffer(input)\n\n\tout, err := cmd.Output()\n\tif err != nil {\n\t\treturn nil, fmt.Errorf(\"%s\\nfailed to run %v: %w\", out, cmd.Args, err)\n\t}\n\n\tcompiled, err := ioutil.ReadFile(pathout)\n\tif err != nil {\n\t\treturn nil, fmt.Errorf(\"unable to read output %q: %w\", pathout, err)\n\t}\n\n\treturn compiled, nil\n}", "func InitWithProcAddrFunc(getProcAddr func(name string) unsafe.Pointer) error {\n\tgpActiveProgramEXT = (C.GPACTIVEPROGRAMEXT)(getProcAddr(\"glActiveProgramEXT\"))\n\tgpActiveShaderProgram = (C.GPACTIVESHADERPROGRAM)(getProcAddr(\"glActiveShaderProgram\"))\n\tif gpActiveShaderProgram == nil {\n\t\treturn errors.New(\"glActiveShaderProgram\")\n\t}\n\tgpActiveShaderProgramEXT = (C.GPACTIVESHADERPROGRAMEXT)(getProcAddr(\"glActiveShaderProgramEXT\"))\n\tgpActiveTexture = (C.GPACTIVETEXTURE)(getProcAddr(\"glActiveTexture\"))\n\tif gpActiveTexture == nil {\n\t\treturn errors.New(\"glActiveTexture\")\n\t}\n\tgpApplyFramebufferAttachmentCMAAINTEL = (C.GPAPPLYFRAMEBUFFERATTACHMENTCMAAINTEL)(getProcAddr(\"glApplyFramebufferAttachmentCMAAINTEL\"))\n\tgpAttachShader = (C.GPATTACHSHADER)(getProcAddr(\"glAttachShader\"))\n\tif gpAttachShader == nil {\n\t\treturn errors.New(\"glAttachShader\")\n\t}\n\tgpBeginConditionalRender = (C.GPBEGINCONDITIONALRENDER)(getProcAddr(\"glBeginConditionalRender\"))\n\tif gpBeginConditionalRender == nil {\n\t\treturn errors.New(\"glBeginConditionalRender\")\n\t}\n\tgpBeginConditionalRenderNV = (C.GPBEGINCONDITIONALRENDERNV)(getProcAddr(\"glBeginConditionalRenderNV\"))\n\tgpBeginPerfMonitorAMD = (C.GPBEGINPERFMONITORAMD)(getProcAddr(\"glBeginPerfMonitorAMD\"))\n\tgpBeginPerfQueryINTEL = (C.GPBEGINPERFQUERYINTEL)(getProcAddr(\"glBeginPerfQueryINTEL\"))\n\tgpBeginQuery = (C.GPBEGINQUERY)(getProcAddr(\"glBeginQuery\"))\n\tif gpBeginQuery == nil {\n\t\treturn errors.New(\"glBeginQuery\")\n\t}\n\tgpBeginQueryIndexed = (C.GPBEGINQUERYINDEXED)(getProcAddr(\"glBeginQueryIndexed\"))\n\tif gpBeginQueryIndexed == nil {\n\t\treturn errors.New(\"glBeginQueryIndexed\")\n\t}\n\tgpBeginTransformFeedback = (C.GPBEGINTRANSFORMFEEDBACK)(getProcAddr(\"glBeginTransformFeedback\"))\n\tif gpBeginTransformFeedback == nil {\n\t\treturn errors.New(\"glBeginTransformFeedback\")\n\t}\n\tgpBindAttribLocation = (C.GPBINDATTRIBLOCATION)(getProcAddr(\"glBindAttribLocation\"))\n\tif gpBindAttribLocation == nil {\n\t\treturn errors.New(\"glBindAttribLocation\")\n\t}\n\tgpBindBuffer = (C.GPBINDBUFFER)(getProcAddr(\"glBindBuffer\"))\n\tif gpBindBuffer == nil {\n\t\treturn errors.New(\"glBindBuffer\")\n\t}\n\tgpBindBufferBase = (C.GPBINDBUFFERBASE)(getProcAddr(\"glBindBufferBase\"))\n\tif gpBindBufferBase == nil {\n\t\treturn errors.New(\"glBindBufferBase\")\n\t}\n\tgpBindBufferRange = (C.GPBINDBUFFERRANGE)(getProcAddr(\"glBindBufferRange\"))\n\tif gpBindBufferRange == nil {\n\t\treturn errors.New(\"glBindBufferRange\")\n\t}\n\tgpBindBuffersBase = (C.GPBINDBUFFERSBASE)(getProcAddr(\"glBindBuffersBase\"))\n\tgpBindBuffersRange = (C.GPBINDBUFFERSRANGE)(getProcAddr(\"glBindBuffersRange\"))\n\tgpBindFragDataLocation = (C.GPBINDFRAGDATALOCATION)(getProcAddr(\"glBindFragDataLocation\"))\n\tif gpBindFragDataLocation == nil {\n\t\treturn errors.New(\"glBindFragDataLocation\")\n\t}\n\tgpBindFragDataLocationIndexed = (C.GPBINDFRAGDATALOCATIONINDEXED)(getProcAddr(\"glBindFragDataLocationIndexed\"))\n\tif gpBindFragDataLocationIndexed == nil {\n\t\treturn errors.New(\"glBindFragDataLocationIndexed\")\n\t}\n\tgpBindFramebuffer = (C.GPBINDFRAMEBUFFER)(getProcAddr(\"glBindFramebuffer\"))\n\tif gpBindFramebuffer == nil {\n\t\treturn errors.New(\"glBindFramebuffer\")\n\t}\n\tgpBindImageTexture = (C.GPBINDIMAGETEXTURE)(getProcAddr(\"glBindImageTexture\"))\n\tif gpBindImageTexture == nil {\n\t\treturn errors.New(\"glBindImageTexture\")\n\t}\n\tgpBindImageTextures = (C.GPBINDIMAGETEXTURES)(getProcAddr(\"glBindImageTextures\"))\n\tgpBindMultiTextureEXT = (C.GPBINDMULTITEXTUREEXT)(getProcAddr(\"glBindMultiTextureEXT\"))\n\tgpBindProgramPipeline = (C.GPBINDPROGRAMPIPELINE)(getProcAddr(\"glBindProgramPipeline\"))\n\tif gpBindProgramPipeline == nil {\n\t\treturn errors.New(\"glBindProgramPipeline\")\n\t}\n\tgpBindProgramPipelineEXT = (C.GPBINDPROGRAMPIPELINEEXT)(getProcAddr(\"glBindProgramPipelineEXT\"))\n\tgpBindRenderbuffer = (C.GPBINDRENDERBUFFER)(getProcAddr(\"glBindRenderbuffer\"))\n\tif gpBindRenderbuffer == nil {\n\t\treturn errors.New(\"glBindRenderbuffer\")\n\t}\n\tgpBindSampler = (C.GPBINDSAMPLER)(getProcAddr(\"glBindSampler\"))\n\tif gpBindSampler == nil {\n\t\treturn errors.New(\"glBindSampler\")\n\t}\n\tgpBindSamplers = (C.GPBINDSAMPLERS)(getProcAddr(\"glBindSamplers\"))\n\tgpBindShadingRateImageNV = (C.GPBINDSHADINGRATEIMAGENV)(getProcAddr(\"glBindShadingRateImageNV\"))\n\tgpBindTexture = (C.GPBINDTEXTURE)(getProcAddr(\"glBindTexture\"))\n\tif gpBindTexture == nil {\n\t\treturn errors.New(\"glBindTexture\")\n\t}\n\tgpBindTextureUnit = (C.GPBINDTEXTUREUNIT)(getProcAddr(\"glBindTextureUnit\"))\n\tgpBindTextures = (C.GPBINDTEXTURES)(getProcAddr(\"glBindTextures\"))\n\tgpBindTransformFeedback = (C.GPBINDTRANSFORMFEEDBACK)(getProcAddr(\"glBindTransformFeedback\"))\n\tif gpBindTransformFeedback == nil {\n\t\treturn errors.New(\"glBindTransformFeedback\")\n\t}\n\tgpBindVertexArray = (C.GPBINDVERTEXARRAY)(getProcAddr(\"glBindVertexArray\"))\n\tif gpBindVertexArray == nil {\n\t\treturn errors.New(\"glBindVertexArray\")\n\t}\n\tgpBindVertexBuffer = (C.GPBINDVERTEXBUFFER)(getProcAddr(\"glBindVertexBuffer\"))\n\tgpBindVertexBuffers = (C.GPBINDVERTEXBUFFERS)(getProcAddr(\"glBindVertexBuffers\"))\n\tgpBlendBarrierKHR = (C.GPBLENDBARRIERKHR)(getProcAddr(\"glBlendBarrierKHR\"))\n\tgpBlendBarrierNV = (C.GPBLENDBARRIERNV)(getProcAddr(\"glBlendBarrierNV\"))\n\tgpBlendColor = (C.GPBLENDCOLOR)(getProcAddr(\"glBlendColor\"))\n\tif gpBlendColor == nil {\n\t\treturn errors.New(\"glBlendColor\")\n\t}\n\tgpBlendEquation = (C.GPBLENDEQUATION)(getProcAddr(\"glBlendEquation\"))\n\tif gpBlendEquation == nil {\n\t\treturn errors.New(\"glBlendEquation\")\n\t}\n\tgpBlendEquationSeparate = (C.GPBLENDEQUATIONSEPARATE)(getProcAddr(\"glBlendEquationSeparate\"))\n\tif gpBlendEquationSeparate == nil {\n\t\treturn errors.New(\"glBlendEquationSeparate\")\n\t}\n\tgpBlendEquationSeparatei = (C.GPBLENDEQUATIONSEPARATEI)(getProcAddr(\"glBlendEquationSeparatei\"))\n\tif gpBlendEquationSeparatei == nil {\n\t\treturn errors.New(\"glBlendEquationSeparatei\")\n\t}\n\tgpBlendEquationSeparateiARB = (C.GPBLENDEQUATIONSEPARATEIARB)(getProcAddr(\"glBlendEquationSeparateiARB\"))\n\tgpBlendEquationi = (C.GPBLENDEQUATIONI)(getProcAddr(\"glBlendEquationi\"))\n\tif gpBlendEquationi == nil {\n\t\treturn errors.New(\"glBlendEquationi\")\n\t}\n\tgpBlendEquationiARB = (C.GPBLENDEQUATIONIARB)(getProcAddr(\"glBlendEquationiARB\"))\n\tgpBlendFunc = (C.GPBLENDFUNC)(getProcAddr(\"glBlendFunc\"))\n\tif gpBlendFunc == nil {\n\t\treturn errors.New(\"glBlendFunc\")\n\t}\n\tgpBlendFuncSeparate = (C.GPBLENDFUNCSEPARATE)(getProcAddr(\"glBlendFuncSeparate\"))\n\tif gpBlendFuncSeparate == nil {\n\t\treturn errors.New(\"glBlendFuncSeparate\")\n\t}\n\tgpBlendFuncSeparatei = (C.GPBLENDFUNCSEPARATEI)(getProcAddr(\"glBlendFuncSeparatei\"))\n\tif gpBlendFuncSeparatei == nil {\n\t\treturn errors.New(\"glBlendFuncSeparatei\")\n\t}\n\tgpBlendFuncSeparateiARB = (C.GPBLENDFUNCSEPARATEIARB)(getProcAddr(\"glBlendFuncSeparateiARB\"))\n\tgpBlendFunci = (C.GPBLENDFUNCI)(getProcAddr(\"glBlendFunci\"))\n\tif gpBlendFunci == nil {\n\t\treturn errors.New(\"glBlendFunci\")\n\t}\n\tgpBlendFunciARB = (C.GPBLENDFUNCIARB)(getProcAddr(\"glBlendFunciARB\"))\n\tgpBlendParameteriNV = (C.GPBLENDPARAMETERINV)(getProcAddr(\"glBlendParameteriNV\"))\n\tgpBlitFramebuffer = (C.GPBLITFRAMEBUFFER)(getProcAddr(\"glBlitFramebuffer\"))\n\tif gpBlitFramebuffer == nil {\n\t\treturn errors.New(\"glBlitFramebuffer\")\n\t}\n\tgpBlitNamedFramebuffer = (C.GPBLITNAMEDFRAMEBUFFER)(getProcAddr(\"glBlitNamedFramebuffer\"))\n\tgpBufferAddressRangeNV = (C.GPBUFFERADDRESSRANGENV)(getProcAddr(\"glBufferAddressRangeNV\"))\n\tgpBufferAttachMemoryNV = (C.GPBUFFERATTACHMEMORYNV)(getProcAddr(\"glBufferAttachMemoryNV\"))\n\tgpBufferData = (C.GPBUFFERDATA)(getProcAddr(\"glBufferData\"))\n\tif gpBufferData == nil {\n\t\treturn errors.New(\"glBufferData\")\n\t}\n\tgpBufferPageCommitmentARB = (C.GPBUFFERPAGECOMMITMENTARB)(getProcAddr(\"glBufferPageCommitmentARB\"))\n\tgpBufferPageCommitmentMemNV = (C.GPBUFFERPAGECOMMITMENTMEMNV)(getProcAddr(\"glBufferPageCommitmentMemNV\"))\n\tgpBufferStorage = (C.GPBUFFERSTORAGE)(getProcAddr(\"glBufferStorage\"))\n\tgpBufferSubData = (C.GPBUFFERSUBDATA)(getProcAddr(\"glBufferSubData\"))\n\tif gpBufferSubData == nil {\n\t\treturn errors.New(\"glBufferSubData\")\n\t}\n\tgpCallCommandListNV = (C.GPCALLCOMMANDLISTNV)(getProcAddr(\"glCallCommandListNV\"))\n\tgpCheckFramebufferStatus = (C.GPCHECKFRAMEBUFFERSTATUS)(getProcAddr(\"glCheckFramebufferStatus\"))\n\tif gpCheckFramebufferStatus == nil {\n\t\treturn errors.New(\"glCheckFramebufferStatus\")\n\t}\n\tgpCheckNamedFramebufferStatus = (C.GPCHECKNAMEDFRAMEBUFFERSTATUS)(getProcAddr(\"glCheckNamedFramebufferStatus\"))\n\tgpCheckNamedFramebufferStatusEXT = (C.GPCHECKNAMEDFRAMEBUFFERSTATUSEXT)(getProcAddr(\"glCheckNamedFramebufferStatusEXT\"))\n\tgpClampColor = (C.GPCLAMPCOLOR)(getProcAddr(\"glClampColor\"))\n\tif gpClampColor == nil {\n\t\treturn errors.New(\"glClampColor\")\n\t}\n\tgpClear = (C.GPCLEAR)(getProcAddr(\"glClear\"))\n\tif gpClear == nil {\n\t\treturn errors.New(\"glClear\")\n\t}\n\tgpClearBufferData = (C.GPCLEARBUFFERDATA)(getProcAddr(\"glClearBufferData\"))\n\tgpClearBufferSubData = (C.GPCLEARBUFFERSUBDATA)(getProcAddr(\"glClearBufferSubData\"))\n\tgpClearBufferfi = (C.GPCLEARBUFFERFI)(getProcAddr(\"glClearBufferfi\"))\n\tif gpClearBufferfi == nil {\n\t\treturn errors.New(\"glClearBufferfi\")\n\t}\n\tgpClearBufferfv = (C.GPCLEARBUFFERFV)(getProcAddr(\"glClearBufferfv\"))\n\tif gpClearBufferfv == nil {\n\t\treturn errors.New(\"glClearBufferfv\")\n\t}\n\tgpClearBufferiv = (C.GPCLEARBUFFERIV)(getProcAddr(\"glClearBufferiv\"))\n\tif gpClearBufferiv == nil {\n\t\treturn errors.New(\"glClearBufferiv\")\n\t}\n\tgpClearBufferuiv = (C.GPCLEARBUFFERUIV)(getProcAddr(\"glClearBufferuiv\"))\n\tif gpClearBufferuiv == nil {\n\t\treturn errors.New(\"glClearBufferuiv\")\n\t}\n\tgpClearColor = (C.GPCLEARCOLOR)(getProcAddr(\"glClearColor\"))\n\tif gpClearColor == nil {\n\t\treturn errors.New(\"glClearColor\")\n\t}\n\tgpClearDepth = (C.GPCLEARDEPTH)(getProcAddr(\"glClearDepth\"))\n\tif gpClearDepth == nil {\n\t\treturn errors.New(\"glClearDepth\")\n\t}\n\tgpClearDepthdNV = (C.GPCLEARDEPTHDNV)(getProcAddr(\"glClearDepthdNV\"))\n\tgpClearDepthf = (C.GPCLEARDEPTHF)(getProcAddr(\"glClearDepthf\"))\n\tif gpClearDepthf == nil {\n\t\treturn errors.New(\"glClearDepthf\")\n\t}\n\tgpClearNamedBufferData = (C.GPCLEARNAMEDBUFFERDATA)(getProcAddr(\"glClearNamedBufferData\"))\n\tgpClearNamedBufferDataEXT = (C.GPCLEARNAMEDBUFFERDATAEXT)(getProcAddr(\"glClearNamedBufferDataEXT\"))\n\tgpClearNamedBufferSubData = (C.GPCLEARNAMEDBUFFERSUBDATA)(getProcAddr(\"glClearNamedBufferSubData\"))\n\tgpClearNamedBufferSubDataEXT = (C.GPCLEARNAMEDBUFFERSUBDATAEXT)(getProcAddr(\"glClearNamedBufferSubDataEXT\"))\n\tgpClearNamedFramebufferfi = (C.GPCLEARNAMEDFRAMEBUFFERFI)(getProcAddr(\"glClearNamedFramebufferfi\"))\n\tgpClearNamedFramebufferfv = (C.GPCLEARNAMEDFRAMEBUFFERFV)(getProcAddr(\"glClearNamedFramebufferfv\"))\n\tgpClearNamedFramebufferiv = (C.GPCLEARNAMEDFRAMEBUFFERIV)(getProcAddr(\"glClearNamedFramebufferiv\"))\n\tgpClearNamedFramebufferuiv = (C.GPCLEARNAMEDFRAMEBUFFERUIV)(getProcAddr(\"glClearNamedFramebufferuiv\"))\n\tgpClearStencil = (C.GPCLEARSTENCIL)(getProcAddr(\"glClearStencil\"))\n\tif gpClearStencil == nil {\n\t\treturn errors.New(\"glClearStencil\")\n\t}\n\tgpClearTexImage = (C.GPCLEARTEXIMAGE)(getProcAddr(\"glClearTexImage\"))\n\tgpClearTexSubImage = (C.GPCLEARTEXSUBIMAGE)(getProcAddr(\"glClearTexSubImage\"))\n\tgpClientAttribDefaultEXT = (C.GPCLIENTATTRIBDEFAULTEXT)(getProcAddr(\"glClientAttribDefaultEXT\"))\n\tgpClientWaitSync = (C.GPCLIENTWAITSYNC)(getProcAddr(\"glClientWaitSync\"))\n\tif gpClientWaitSync == nil {\n\t\treturn errors.New(\"glClientWaitSync\")\n\t}\n\tgpClipControl = (C.GPCLIPCONTROL)(getProcAddr(\"glClipControl\"))\n\tgpColorFormatNV = (C.GPCOLORFORMATNV)(getProcAddr(\"glColorFormatNV\"))\n\tgpColorMask = (C.GPCOLORMASK)(getProcAddr(\"glColorMask\"))\n\tif gpColorMask == nil {\n\t\treturn errors.New(\"glColorMask\")\n\t}\n\tgpColorMaski = (C.GPCOLORMASKI)(getProcAddr(\"glColorMaski\"))\n\tif gpColorMaski == nil {\n\t\treturn errors.New(\"glColorMaski\")\n\t}\n\tgpCommandListSegmentsNV = (C.GPCOMMANDLISTSEGMENTSNV)(getProcAddr(\"glCommandListSegmentsNV\"))\n\tgpCompileCommandListNV = (C.GPCOMPILECOMMANDLISTNV)(getProcAddr(\"glCompileCommandListNV\"))\n\tgpCompileShader = (C.GPCOMPILESHADER)(getProcAddr(\"glCompileShader\"))\n\tif gpCompileShader == nil {\n\t\treturn errors.New(\"glCompileShader\")\n\t}\n\tgpCompileShaderIncludeARB = (C.GPCOMPILESHADERINCLUDEARB)(getProcAddr(\"glCompileShaderIncludeARB\"))\n\tgpCompressedMultiTexImage1DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE1DEXT)(getProcAddr(\"glCompressedMultiTexImage1DEXT\"))\n\tgpCompressedMultiTexImage2DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE2DEXT)(getProcAddr(\"glCompressedMultiTexImage2DEXT\"))\n\tgpCompressedMultiTexImage3DEXT = (C.GPCOMPRESSEDMULTITEXIMAGE3DEXT)(getProcAddr(\"glCompressedMultiTexImage3DEXT\"))\n\tgpCompressedMultiTexSubImage1DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE1DEXT)(getProcAddr(\"glCompressedMultiTexSubImage1DEXT\"))\n\tgpCompressedMultiTexSubImage2DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE2DEXT)(getProcAddr(\"glCompressedMultiTexSubImage2DEXT\"))\n\tgpCompressedMultiTexSubImage3DEXT = (C.GPCOMPRESSEDMULTITEXSUBIMAGE3DEXT)(getProcAddr(\"glCompressedMultiTexSubImage3DEXT\"))\n\tgpCompressedTexImage1D = (C.GPCOMPRESSEDTEXIMAGE1D)(getProcAddr(\"glCompressedTexImage1D\"))\n\tif gpCompressedTexImage1D == nil {\n\t\treturn errors.New(\"glCompressedTexImage1D\")\n\t}\n\tgpCompressedTexImage2D = (C.GPCOMPRESSEDTEXIMAGE2D)(getProcAddr(\"glCompressedTexImage2D\"))\n\tif gpCompressedTexImage2D == nil {\n\t\treturn errors.New(\"glCompressedTexImage2D\")\n\t}\n\tgpCompressedTexImage3D = (C.GPCOMPRESSEDTEXIMAGE3D)(getProcAddr(\"glCompressedTexImage3D\"))\n\tif gpCompressedTexImage3D == nil {\n\t\treturn errors.New(\"glCompressedTexImage3D\")\n\t}\n\tgpCompressedTexSubImage1D = (C.GPCOMPRESSEDTEXSUBIMAGE1D)(getProcAddr(\"glCompressedTexSubImage1D\"))\n\tif gpCompressedTexSubImage1D == nil {\n\t\treturn errors.New(\"glCompressedTexSubImage1D\")\n\t}\n\tgpCompressedTexSubImage2D = (C.GPCOMPRESSEDTEXSUBIMAGE2D)(getProcAddr(\"glCompressedTexSubImage2D\"))\n\tif gpCompressedTexSubImage2D == nil {\n\t\treturn errors.New(\"glCompressedTexSubImage2D\")\n\t}\n\tgpCompressedTexSubImage3D = (C.GPCOMPRESSEDTEXSUBIMAGE3D)(getProcAddr(\"glCompressedTexSubImage3D\"))\n\tif gpCompressedTexSubImage3D == nil {\n\t\treturn errors.New(\"glCompressedTexSubImage3D\")\n\t}\n\tgpCompressedTextureImage1DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE1DEXT)(getProcAddr(\"glCompressedTextureImage1DEXT\"))\n\tgpCompressedTextureImage2DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE2DEXT)(getProcAddr(\"glCompressedTextureImage2DEXT\"))\n\tgpCompressedTextureImage3DEXT = (C.GPCOMPRESSEDTEXTUREIMAGE3DEXT)(getProcAddr(\"glCompressedTextureImage3DEXT\"))\n\tgpCompressedTextureSubImage1D = (C.GPCOMPRESSEDTEXTURESUBIMAGE1D)(getProcAddr(\"glCompressedTextureSubImage1D\"))\n\tgpCompressedTextureSubImage1DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE1DEXT)(getProcAddr(\"glCompressedTextureSubImage1DEXT\"))\n\tgpCompressedTextureSubImage2D = (C.GPCOMPRESSEDTEXTURESUBIMAGE2D)(getProcAddr(\"glCompressedTextureSubImage2D\"))\n\tgpCompressedTextureSubImage2DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE2DEXT)(getProcAddr(\"glCompressedTextureSubImage2DEXT\"))\n\tgpCompressedTextureSubImage3D = (C.GPCOMPRESSEDTEXTURESUBIMAGE3D)(getProcAddr(\"glCompressedTextureSubImage3D\"))\n\tgpCompressedTextureSubImage3DEXT = (C.GPCOMPRESSEDTEXTURESUBIMAGE3DEXT)(getProcAddr(\"glCompressedTextureSubImage3DEXT\"))\n\tgpConservativeRasterParameterfNV = (C.GPCONSERVATIVERASTERPARAMETERFNV)(getProcAddr(\"glConservativeRasterParameterfNV\"))\n\tgpConservativeRasterParameteriNV = (C.GPCONSERVATIVERASTERPARAMETERINV)(getProcAddr(\"glConservativeRasterParameteriNV\"))\n\tgpCopyBufferSubData = (C.GPCOPYBUFFERSUBDATA)(getProcAddr(\"glCopyBufferSubData\"))\n\tif gpCopyBufferSubData == nil {\n\t\treturn errors.New(\"glCopyBufferSubData\")\n\t}\n\tgpCopyImageSubData = (C.GPCOPYIMAGESUBDATA)(getProcAddr(\"glCopyImageSubData\"))\n\tgpCopyMultiTexImage1DEXT = (C.GPCOPYMULTITEXIMAGE1DEXT)(getProcAddr(\"glCopyMultiTexImage1DEXT\"))\n\tgpCopyMultiTexImage2DEXT = (C.GPCOPYMULTITEXIMAGE2DEXT)(getProcAddr(\"glCopyMultiTexImage2DEXT\"))\n\tgpCopyMultiTexSubImage1DEXT = (C.GPCOPYMULTITEXSUBIMAGE1DEXT)(getProcAddr(\"glCopyMultiTexSubImage1DEXT\"))\n\tgpCopyMultiTexSubImage2DEXT = (C.GPCOPYMULTITEXSUBIMAGE2DEXT)(getProcAddr(\"glCopyMultiTexSubImage2DEXT\"))\n\tgpCopyMultiTexSubImage3DEXT = (C.GPCOPYMULTITEXSUBIMAGE3DEXT)(getProcAddr(\"glCopyMultiTexSubImage3DEXT\"))\n\tgpCopyNamedBufferSubData = (C.GPCOPYNAMEDBUFFERSUBDATA)(getProcAddr(\"glCopyNamedBufferSubData\"))\n\tgpCopyPathNV = (C.GPCOPYPATHNV)(getProcAddr(\"glCopyPathNV\"))\n\tgpCopyTexImage1D = (C.GPCOPYTEXIMAGE1D)(getProcAddr(\"glCopyTexImage1D\"))\n\tif gpCopyTexImage1D == nil {\n\t\treturn errors.New(\"glCopyTexImage1D\")\n\t}\n\tgpCopyTexImage2D = (C.GPCOPYTEXIMAGE2D)(getProcAddr(\"glCopyTexImage2D\"))\n\tif gpCopyTexImage2D == nil {\n\t\treturn errors.New(\"glCopyTexImage2D\")\n\t}\n\tgpCopyTexSubImage1D = (C.GPCOPYTEXSUBIMAGE1D)(getProcAddr(\"glCopyTexSubImage1D\"))\n\tif gpCopyTexSubImage1D == nil {\n\t\treturn errors.New(\"glCopyTexSubImage1D\")\n\t}\n\tgpCopyTexSubImage2D = (C.GPCOPYTEXSUBIMAGE2D)(getProcAddr(\"glCopyTexSubImage2D\"))\n\tif gpCopyTexSubImage2D == nil {\n\t\treturn errors.New(\"glCopyTexSubImage2D\")\n\t}\n\tgpCopyTexSubImage3D = (C.GPCOPYTEXSUBIMAGE3D)(getProcAddr(\"glCopyTexSubImage3D\"))\n\tif gpCopyTexSubImage3D == nil {\n\t\treturn errors.New(\"glCopyTexSubImage3D\")\n\t}\n\tgpCopyTextureImage1DEXT = (C.GPCOPYTEXTUREIMAGE1DEXT)(getProcAddr(\"glCopyTextureImage1DEXT\"))\n\tgpCopyTextureImage2DEXT = (C.GPCOPYTEXTUREIMAGE2DEXT)(getProcAddr(\"glCopyTextureImage2DEXT\"))\n\tgpCopyTextureSubImage1D = (C.GPCOPYTEXTURESUBIMAGE1D)(getProcAddr(\"glCopyTextureSubImage1D\"))\n\tgpCopyTextureSubImage1DEXT = (C.GPCOPYTEXTURESUBIMAGE1DEXT)(getProcAddr(\"glCopyTextureSubImage1DEXT\"))\n\tgpCopyTextureSubImage2D = (C.GPCOPYTEXTURESUBIMAGE2D)(getProcAddr(\"glCopyTextureSubImage2D\"))\n\tgpCopyTextureSubImage2DEXT = (C.GPCOPYTEXTURESUBIMAGE2DEXT)(getProcAddr(\"glCopyTextureSubImage2DEXT\"))\n\tgpCopyTextureSubImage3D = (C.GPCOPYTEXTURESUBIMAGE3D)(getProcAddr(\"glCopyTextureSubImage3D\"))\n\tgpCopyTextureSubImage3DEXT = (C.GPCOPYTEXTURESUBIMAGE3DEXT)(getProcAddr(\"glCopyTextureSubImage3DEXT\"))\n\tgpCoverFillPathInstancedNV = (C.GPCOVERFILLPATHINSTANCEDNV)(getProcAddr(\"glCoverFillPathInstancedNV\"))\n\tgpCoverFillPathNV = (C.GPCOVERFILLPATHNV)(getProcAddr(\"glCoverFillPathNV\"))\n\tgpCoverStrokePathInstancedNV = (C.GPCOVERSTROKEPATHINSTANCEDNV)(getProcAddr(\"glCoverStrokePathInstancedNV\"))\n\tgpCoverStrokePathNV = (C.GPCOVERSTROKEPATHNV)(getProcAddr(\"glCoverStrokePathNV\"))\n\tgpCoverageModulationNV = (C.GPCOVERAGEMODULATIONNV)(getProcAddr(\"glCoverageModulationNV\"))\n\tgpCoverageModulationTableNV = (C.GPCOVERAGEMODULATIONTABLENV)(getProcAddr(\"glCoverageModulationTableNV\"))\n\tgpCreateBuffers = (C.GPCREATEBUFFERS)(getProcAddr(\"glCreateBuffers\"))\n\tgpCreateCommandListsNV = (C.GPCREATECOMMANDLISTSNV)(getProcAddr(\"glCreateCommandListsNV\"))\n\tgpCreateFramebuffers = (C.GPCREATEFRAMEBUFFERS)(getProcAddr(\"glCreateFramebuffers\"))\n\tgpCreatePerfQueryINTEL = (C.GPCREATEPERFQUERYINTEL)(getProcAddr(\"glCreatePerfQueryINTEL\"))\n\tgpCreateProgram = (C.GPCREATEPROGRAM)(getProcAddr(\"glCreateProgram\"))\n\tif gpCreateProgram == nil {\n\t\treturn errors.New(\"glCreateProgram\")\n\t}\n\tgpCreateProgramPipelines = (C.GPCREATEPROGRAMPIPELINES)(getProcAddr(\"glCreateProgramPipelines\"))\n\tgpCreateQueries = (C.GPCREATEQUERIES)(getProcAddr(\"glCreateQueries\"))\n\tgpCreateRenderbuffers = (C.GPCREATERENDERBUFFERS)(getProcAddr(\"glCreateRenderbuffers\"))\n\tgpCreateSamplers = (C.GPCREATESAMPLERS)(getProcAddr(\"glCreateSamplers\"))\n\tgpCreateShader = (C.GPCREATESHADER)(getProcAddr(\"glCreateShader\"))\n\tif gpCreateShader == nil {\n\t\treturn errors.New(\"glCreateShader\")\n\t}\n\tgpCreateShaderProgramEXT = (C.GPCREATESHADERPROGRAMEXT)(getProcAddr(\"glCreateShaderProgramEXT\"))\n\tgpCreateShaderProgramv = (C.GPCREATESHADERPROGRAMV)(getProcAddr(\"glCreateShaderProgramv\"))\n\tif gpCreateShaderProgramv == nil {\n\t\treturn errors.New(\"glCreateShaderProgramv\")\n\t}\n\tgpCreateShaderProgramvEXT = (C.GPCREATESHADERPROGRAMVEXT)(getProcAddr(\"glCreateShaderProgramvEXT\"))\n\tgpCreateStatesNV = (C.GPCREATESTATESNV)(getProcAddr(\"glCreateStatesNV\"))\n\tgpCreateSyncFromCLeventARB = (C.GPCREATESYNCFROMCLEVENTARB)(getProcAddr(\"glCreateSyncFromCLeventARB\"))\n\tgpCreateTextures = (C.GPCREATETEXTURES)(getProcAddr(\"glCreateTextures\"))\n\tgpCreateTransformFeedbacks = (C.GPCREATETRANSFORMFEEDBACKS)(getProcAddr(\"glCreateTransformFeedbacks\"))\n\tgpCreateVertexArrays = (C.GPCREATEVERTEXARRAYS)(getProcAddr(\"glCreateVertexArrays\"))\n\tgpCullFace = (C.GPCULLFACE)(getProcAddr(\"glCullFace\"))\n\tif gpCullFace == nil {\n\t\treturn errors.New(\"glCullFace\")\n\t}\n\tgpDebugMessageCallback = (C.GPDEBUGMESSAGECALLBACK)(getProcAddr(\"glDebugMessageCallback\"))\n\tgpDebugMessageCallbackARB = (C.GPDEBUGMESSAGECALLBACKARB)(getProcAddr(\"glDebugMessageCallbackARB\"))\n\tgpDebugMessageCallbackKHR = (C.GPDEBUGMESSAGECALLBACKKHR)(getProcAddr(\"glDebugMessageCallbackKHR\"))\n\tgpDebugMessageControl = (C.GPDEBUGMESSAGECONTROL)(getProcAddr(\"glDebugMessageControl\"))\n\tgpDebugMessageControlARB = (C.GPDEBUGMESSAGECONTROLARB)(getProcAddr(\"glDebugMessageControlARB\"))\n\tgpDebugMessageControlKHR = (C.GPDEBUGMESSAGECONTROLKHR)(getProcAddr(\"glDebugMessageControlKHR\"))\n\tgpDebugMessageInsert = (C.GPDEBUGMESSAGEINSERT)(getProcAddr(\"glDebugMessageInsert\"))\n\tgpDebugMessageInsertARB = (C.GPDEBUGMESSAGEINSERTARB)(getProcAddr(\"glDebugMessageInsertARB\"))\n\tgpDebugMessageInsertKHR = (C.GPDEBUGMESSAGEINSERTKHR)(getProcAddr(\"glDebugMessageInsertKHR\"))\n\tgpDeleteBuffers = (C.GPDELETEBUFFERS)(getProcAddr(\"glDeleteBuffers\"))\n\tif gpDeleteBuffers == nil {\n\t\treturn errors.New(\"glDeleteBuffers\")\n\t}\n\tgpDeleteCommandListsNV = (C.GPDELETECOMMANDLISTSNV)(getProcAddr(\"glDeleteCommandListsNV\"))\n\tgpDeleteFramebuffers = (C.GPDELETEFRAMEBUFFERS)(getProcAddr(\"glDeleteFramebuffers\"))\n\tif gpDeleteFramebuffers == nil {\n\t\treturn errors.New(\"glDeleteFramebuffers\")\n\t}\n\tgpDeleteNamedStringARB = (C.GPDELETENAMEDSTRINGARB)(getProcAddr(\"glDeleteNamedStringARB\"))\n\tgpDeletePathsNV = (C.GPDELETEPATHSNV)(getProcAddr(\"glDeletePathsNV\"))\n\tgpDeletePerfMonitorsAMD = (C.GPDELETEPERFMONITORSAMD)(getProcAddr(\"glDeletePerfMonitorsAMD\"))\n\tgpDeletePerfQueryINTEL = (C.GPDELETEPERFQUERYINTEL)(getProcAddr(\"glDeletePerfQueryINTEL\"))\n\tgpDeleteProgram = (C.GPDELETEPROGRAM)(getProcAddr(\"glDeleteProgram\"))\n\tif gpDeleteProgram == nil {\n\t\treturn errors.New(\"glDeleteProgram\")\n\t}\n\tgpDeleteProgramPipelines = (C.GPDELETEPROGRAMPIPELINES)(getProcAddr(\"glDeleteProgramPipelines\"))\n\tif gpDeleteProgramPipelines == nil {\n\t\treturn errors.New(\"glDeleteProgramPipelines\")\n\t}\n\tgpDeleteProgramPipelinesEXT = (C.GPDELETEPROGRAMPIPELINESEXT)(getProcAddr(\"glDeleteProgramPipelinesEXT\"))\n\tgpDeleteQueries = (C.GPDELETEQUERIES)(getProcAddr(\"glDeleteQueries\"))\n\tif gpDeleteQueries == nil {\n\t\treturn errors.New(\"glDeleteQueries\")\n\t}\n\tgpDeleteRenderbuffers = (C.GPDELETERENDERBUFFERS)(getProcAddr(\"glDeleteRenderbuffers\"))\n\tif gpDeleteRenderbuffers == nil {\n\t\treturn errors.New(\"glDeleteRenderbuffers\")\n\t}\n\tgpDeleteSamplers = (C.GPDELETESAMPLERS)(getProcAddr(\"glDeleteSamplers\"))\n\tif gpDeleteSamplers == nil {\n\t\treturn errors.New(\"glDeleteSamplers\")\n\t}\n\tgpDeleteShader = (C.GPDELETESHADER)(getProcAddr(\"glDeleteShader\"))\n\tif gpDeleteShader == nil {\n\t\treturn errors.New(\"glDeleteShader\")\n\t}\n\tgpDeleteStatesNV = (C.GPDELETESTATESNV)(getProcAddr(\"glDeleteStatesNV\"))\n\tgpDeleteSync = (C.GPDELETESYNC)(getProcAddr(\"glDeleteSync\"))\n\tif gpDeleteSync == nil {\n\t\treturn errors.New(\"glDeleteSync\")\n\t}\n\tgpDeleteTextures = (C.GPDELETETEXTURES)(getProcAddr(\"glDeleteTextures\"))\n\tif gpDeleteTextures == nil {\n\t\treturn errors.New(\"glDeleteTextures\")\n\t}\n\tgpDeleteTransformFeedbacks = (C.GPDELETETRANSFORMFEEDBACKS)(getProcAddr(\"glDeleteTransformFeedbacks\"))\n\tif gpDeleteTransformFeedbacks == nil {\n\t\treturn errors.New(\"glDeleteTransformFeedbacks\")\n\t}\n\tgpDeleteVertexArrays = (C.GPDELETEVERTEXARRAYS)(getProcAddr(\"glDeleteVertexArrays\"))\n\tif gpDeleteVertexArrays == nil {\n\t\treturn errors.New(\"glDeleteVertexArrays\")\n\t}\n\tgpDepthBoundsdNV = (C.GPDEPTHBOUNDSDNV)(getProcAddr(\"glDepthBoundsdNV\"))\n\tgpDepthFunc = (C.GPDEPTHFUNC)(getProcAddr(\"glDepthFunc\"))\n\tif gpDepthFunc == nil {\n\t\treturn errors.New(\"glDepthFunc\")\n\t}\n\tgpDepthMask = (C.GPDEPTHMASK)(getProcAddr(\"glDepthMask\"))\n\tif gpDepthMask == nil {\n\t\treturn errors.New(\"glDepthMask\")\n\t}\n\tgpDepthRange = (C.GPDEPTHRANGE)(getProcAddr(\"glDepthRange\"))\n\tif gpDepthRange == nil {\n\t\treturn errors.New(\"glDepthRange\")\n\t}\n\tgpDepthRangeArraydvNV = (C.GPDEPTHRANGEARRAYDVNV)(getProcAddr(\"glDepthRangeArraydvNV\"))\n\tgpDepthRangeArrayv = (C.GPDEPTHRANGEARRAYV)(getProcAddr(\"glDepthRangeArrayv\"))\n\tif gpDepthRangeArrayv == nil {\n\t\treturn errors.New(\"glDepthRangeArrayv\")\n\t}\n\tgpDepthRangeIndexed = (C.GPDEPTHRANGEINDEXED)(getProcAddr(\"glDepthRangeIndexed\"))\n\tif gpDepthRangeIndexed == nil {\n\t\treturn errors.New(\"glDepthRangeIndexed\")\n\t}\n\tgpDepthRangeIndexeddNV = (C.GPDEPTHRANGEINDEXEDDNV)(getProcAddr(\"glDepthRangeIndexeddNV\"))\n\tgpDepthRangedNV = (C.GPDEPTHRANGEDNV)(getProcAddr(\"glDepthRangedNV\"))\n\tgpDepthRangef = (C.GPDEPTHRANGEF)(getProcAddr(\"glDepthRangef\"))\n\tif gpDepthRangef == nil {\n\t\treturn errors.New(\"glDepthRangef\")\n\t}\n\tgpDetachShader = (C.GPDETACHSHADER)(getProcAddr(\"glDetachShader\"))\n\tif gpDetachShader == nil {\n\t\treturn errors.New(\"glDetachShader\")\n\t}\n\tgpDisable = (C.GPDISABLE)(getProcAddr(\"glDisable\"))\n\tif gpDisable == nil {\n\t\treturn errors.New(\"glDisable\")\n\t}\n\tgpDisableClientStateIndexedEXT = (C.GPDISABLECLIENTSTATEINDEXEDEXT)(getProcAddr(\"glDisableClientStateIndexedEXT\"))\n\tgpDisableClientStateiEXT = (C.GPDISABLECLIENTSTATEIEXT)(getProcAddr(\"glDisableClientStateiEXT\"))\n\tgpDisableIndexedEXT = (C.GPDISABLEINDEXEDEXT)(getProcAddr(\"glDisableIndexedEXT\"))\n\tgpDisableVertexArrayAttrib = (C.GPDISABLEVERTEXARRAYATTRIB)(getProcAddr(\"glDisableVertexArrayAttrib\"))\n\tgpDisableVertexArrayAttribEXT = (C.GPDISABLEVERTEXARRAYATTRIBEXT)(getProcAddr(\"glDisableVertexArrayAttribEXT\"))\n\tgpDisableVertexArrayEXT = (C.GPDISABLEVERTEXARRAYEXT)(getProcAddr(\"glDisableVertexArrayEXT\"))\n\tgpDisableVertexAttribArray = (C.GPDISABLEVERTEXATTRIBARRAY)(getProcAddr(\"glDisableVertexAttribArray\"))\n\tif gpDisableVertexAttribArray == nil {\n\t\treturn errors.New(\"glDisableVertexAttribArray\")\n\t}\n\tgpDisablei = (C.GPDISABLEI)(getProcAddr(\"glDisablei\"))\n\tif gpDisablei == nil {\n\t\treturn errors.New(\"glDisablei\")\n\t}\n\tgpDispatchCompute = (C.GPDISPATCHCOMPUTE)(getProcAddr(\"glDispatchCompute\"))\n\tgpDispatchComputeGroupSizeARB = (C.GPDISPATCHCOMPUTEGROUPSIZEARB)(getProcAddr(\"glDispatchComputeGroupSizeARB\"))\n\tgpDispatchComputeIndirect = (C.GPDISPATCHCOMPUTEINDIRECT)(getProcAddr(\"glDispatchComputeIndirect\"))\n\tgpDrawArrays = (C.GPDRAWARRAYS)(getProcAddr(\"glDrawArrays\"))\n\tif gpDrawArrays == nil {\n\t\treturn errors.New(\"glDrawArrays\")\n\t}\n\tgpDrawArraysIndirect = (C.GPDRAWARRAYSINDIRECT)(getProcAddr(\"glDrawArraysIndirect\"))\n\tif gpDrawArraysIndirect == nil {\n\t\treturn errors.New(\"glDrawArraysIndirect\")\n\t}\n\tgpDrawArraysInstanced = (C.GPDRAWARRAYSINSTANCED)(getProcAddr(\"glDrawArraysInstanced\"))\n\tif gpDrawArraysInstanced == nil {\n\t\treturn errors.New(\"glDrawArraysInstanced\")\n\t}\n\tgpDrawArraysInstancedARB = (C.GPDRAWARRAYSINSTANCEDARB)(getProcAddr(\"glDrawArraysInstancedARB\"))\n\tgpDrawArraysInstancedBaseInstance = (C.GPDRAWARRAYSINSTANCEDBASEINSTANCE)(getProcAddr(\"glDrawArraysInstancedBaseInstance\"))\n\tif gpDrawArraysInstancedBaseInstance == nil {\n\t\treturn errors.New(\"glDrawArraysInstancedBaseInstance\")\n\t}\n\tgpDrawArraysInstancedEXT = (C.GPDRAWARRAYSINSTANCEDEXT)(getProcAddr(\"glDrawArraysInstancedEXT\"))\n\tgpDrawBuffer = (C.GPDRAWBUFFER)(getProcAddr(\"glDrawBuffer\"))\n\tif gpDrawBuffer == nil {\n\t\treturn errors.New(\"glDrawBuffer\")\n\t}\n\tgpDrawBuffers = (C.GPDRAWBUFFERS)(getProcAddr(\"glDrawBuffers\"))\n\tif gpDrawBuffers == nil {\n\t\treturn errors.New(\"glDrawBuffers\")\n\t}\n\tgpDrawCommandsAddressNV = (C.GPDRAWCOMMANDSADDRESSNV)(getProcAddr(\"glDrawCommandsAddressNV\"))\n\tgpDrawCommandsNV = (C.GPDRAWCOMMANDSNV)(getProcAddr(\"glDrawCommandsNV\"))\n\tgpDrawCommandsStatesAddressNV = (C.GPDRAWCOMMANDSSTATESADDRESSNV)(getProcAddr(\"glDrawCommandsStatesAddressNV\"))\n\tgpDrawCommandsStatesNV = (C.GPDRAWCOMMANDSSTATESNV)(getProcAddr(\"glDrawCommandsStatesNV\"))\n\tgpDrawElements = (C.GPDRAWELEMENTS)(getProcAddr(\"glDrawElements\"))\n\tif gpDrawElements == nil {\n\t\treturn errors.New(\"glDrawElements\")\n\t}\n\tgpDrawElementsBaseVertex = (C.GPDRAWELEMENTSBASEVERTEX)(getProcAddr(\"glDrawElementsBaseVertex\"))\n\tif gpDrawElementsBaseVertex == nil {\n\t\treturn errors.New(\"glDrawElementsBaseVertex\")\n\t}\n\tgpDrawElementsIndirect = (C.GPDRAWELEMENTSINDIRECT)(getProcAddr(\"glDrawElementsIndirect\"))\n\tif gpDrawElementsIndirect == nil {\n\t\treturn errors.New(\"glDrawElementsIndirect\")\n\t}\n\tgpDrawElementsInstanced = (C.GPDRAWELEMENTSINSTANCED)(getProcAddr(\"glDrawElementsInstanced\"))\n\tif gpDrawElementsInstanced == nil {\n\t\treturn errors.New(\"glDrawElementsInstanced\")\n\t}\n\tgpDrawElementsInstancedARB = (C.GPDRAWELEMENTSINSTANCEDARB)(getProcAddr(\"glDrawElementsInstancedARB\"))\n\tgpDrawElementsInstancedBaseInstance = (C.GPDRAWELEMENTSINSTANCEDBASEINSTANCE)(getProcAddr(\"glDrawElementsInstancedBaseInstance\"))\n\tif gpDrawElementsInstancedBaseInstance == nil {\n\t\treturn errors.New(\"glDrawElementsInstancedBaseInstance\")\n\t}\n\tgpDrawElementsInstancedBaseVertex = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEX)(getProcAddr(\"glDrawElementsInstancedBaseVertex\"))\n\tif gpDrawElementsInstancedBaseVertex == nil {\n\t\treturn errors.New(\"glDrawElementsInstancedBaseVertex\")\n\t}\n\tgpDrawElementsInstancedBaseVertexBaseInstance = (C.GPDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCE)(getProcAddr(\"glDrawElementsInstancedBaseVertexBaseInstance\"))\n\tif gpDrawElementsInstancedBaseVertexBaseInstance == nil {\n\t\treturn errors.New(\"glDrawElementsInstancedBaseVertexBaseInstance\")\n\t}\n\tgpDrawElementsInstancedEXT = (C.GPDRAWELEMENTSINSTANCEDEXT)(getProcAddr(\"glDrawElementsInstancedEXT\"))\n\tgpDrawMeshTasksIndirectNV = (C.GPDRAWMESHTASKSINDIRECTNV)(getProcAddr(\"glDrawMeshTasksIndirectNV\"))\n\tgpDrawMeshTasksNV = (C.GPDRAWMESHTASKSNV)(getProcAddr(\"glDrawMeshTasksNV\"))\n\tgpDrawRangeElements = (C.GPDRAWRANGEELEMENTS)(getProcAddr(\"glDrawRangeElements\"))\n\tif gpDrawRangeElements == nil {\n\t\treturn errors.New(\"glDrawRangeElements\")\n\t}\n\tgpDrawRangeElementsBaseVertex = (C.GPDRAWRANGEELEMENTSBASEVERTEX)(getProcAddr(\"glDrawRangeElementsBaseVertex\"))\n\tif gpDrawRangeElementsBaseVertex == nil {\n\t\treturn errors.New(\"glDrawRangeElementsBaseVertex\")\n\t}\n\tgpDrawTransformFeedback = (C.GPDRAWTRANSFORMFEEDBACK)(getProcAddr(\"glDrawTransformFeedback\"))\n\tif gpDrawTransformFeedback == nil {\n\t\treturn errors.New(\"glDrawTransformFeedback\")\n\t}\n\tgpDrawTransformFeedbackInstanced = (C.GPDRAWTRANSFORMFEEDBACKINSTANCED)(getProcAddr(\"glDrawTransformFeedbackInstanced\"))\n\tif gpDrawTransformFeedbackInstanced == nil {\n\t\treturn errors.New(\"glDrawTransformFeedbackInstanced\")\n\t}\n\tgpDrawTransformFeedbackStream = (C.GPDRAWTRANSFORMFEEDBACKSTREAM)(getProcAddr(\"glDrawTransformFeedbackStream\"))\n\tif gpDrawTransformFeedbackStream == nil {\n\t\treturn errors.New(\"glDrawTransformFeedbackStream\")\n\t}\n\tgpDrawTransformFeedbackStreamInstanced = (C.GPDRAWTRANSFORMFEEDBACKSTREAMINSTANCED)(getProcAddr(\"glDrawTransformFeedbackStreamInstanced\"))\n\tif gpDrawTransformFeedbackStreamInstanced == nil {\n\t\treturn errors.New(\"glDrawTransformFeedbackStreamInstanced\")\n\t}\n\tgpDrawVkImageNV = (C.GPDRAWVKIMAGENV)(getProcAddr(\"glDrawVkImageNV\"))\n\tgpEGLImageTargetTexStorageEXT = (C.GPEGLIMAGETARGETTEXSTORAGEEXT)(getProcAddr(\"glEGLImageTargetTexStorageEXT\"))\n\tgpEGLImageTargetTextureStorageEXT = (C.GPEGLIMAGETARGETTEXTURESTORAGEEXT)(getProcAddr(\"glEGLImageTargetTextureStorageEXT\"))\n\tgpEdgeFlagFormatNV = (C.GPEDGEFLAGFORMATNV)(getProcAddr(\"glEdgeFlagFormatNV\"))\n\tgpEnable = (C.GPENABLE)(getProcAddr(\"glEnable\"))\n\tif gpEnable == nil {\n\t\treturn errors.New(\"glEnable\")\n\t}\n\tgpEnableClientStateIndexedEXT = (C.GPENABLECLIENTSTATEINDEXEDEXT)(getProcAddr(\"glEnableClientStateIndexedEXT\"))\n\tgpEnableClientStateiEXT = (C.GPENABLECLIENTSTATEIEXT)(getProcAddr(\"glEnableClientStateiEXT\"))\n\tgpEnableIndexedEXT = (C.GPENABLEINDEXEDEXT)(getProcAddr(\"glEnableIndexedEXT\"))\n\tgpEnableVertexArrayAttrib = (C.GPENABLEVERTEXARRAYATTRIB)(getProcAddr(\"glEnableVertexArrayAttrib\"))\n\tgpEnableVertexArrayAttribEXT = (C.GPENABLEVERTEXARRAYATTRIBEXT)(getProcAddr(\"glEnableVertexArrayAttribEXT\"))\n\tgpEnableVertexArrayEXT = (C.GPENABLEVERTEXARRAYEXT)(getProcAddr(\"glEnableVertexArrayEXT\"))\n\tgpEnableVertexAttribArray = (C.GPENABLEVERTEXATTRIBARRAY)(getProcAddr(\"glEnableVertexAttribArray\"))\n\tif gpEnableVertexAttribArray == nil {\n\t\treturn errors.New(\"glEnableVertexAttribArray\")\n\t}\n\tgpEnablei = (C.GPENABLEI)(getProcAddr(\"glEnablei\"))\n\tif gpEnablei == nil {\n\t\treturn errors.New(\"glEnablei\")\n\t}\n\tgpEndConditionalRender = (C.GPENDCONDITIONALRENDER)(getProcAddr(\"glEndConditionalRender\"))\n\tif gpEndConditionalRender == nil {\n\t\treturn errors.New(\"glEndConditionalRender\")\n\t}\n\tgpEndConditionalRenderNV = (C.GPENDCONDITIONALRENDERNV)(getProcAddr(\"glEndConditionalRenderNV\"))\n\tgpEndPerfMonitorAMD = (C.GPENDPERFMONITORAMD)(getProcAddr(\"glEndPerfMonitorAMD\"))\n\tgpEndPerfQueryINTEL = (C.GPENDPERFQUERYINTEL)(getProcAddr(\"glEndPerfQueryINTEL\"))\n\tgpEndQuery = (C.GPENDQUERY)(getProcAddr(\"glEndQuery\"))\n\tif gpEndQuery == nil {\n\t\treturn errors.New(\"glEndQuery\")\n\t}\n\tgpEndQueryIndexed = (C.GPENDQUERYINDEXED)(getProcAddr(\"glEndQueryIndexed\"))\n\tif gpEndQueryIndexed == nil {\n\t\treturn errors.New(\"glEndQueryIndexed\")\n\t}\n\tgpEndTransformFeedback = (C.GPENDTRANSFORMFEEDBACK)(getProcAddr(\"glEndTransformFeedback\"))\n\tif gpEndTransformFeedback == nil {\n\t\treturn errors.New(\"glEndTransformFeedback\")\n\t}\n\tgpEvaluateDepthValuesARB = (C.GPEVALUATEDEPTHVALUESARB)(getProcAddr(\"glEvaluateDepthValuesARB\"))\n\tgpFenceSync = (C.GPFENCESYNC)(getProcAddr(\"glFenceSync\"))\n\tif gpFenceSync == nil {\n\t\treturn errors.New(\"glFenceSync\")\n\t}\n\tgpFinish = (C.GPFINISH)(getProcAddr(\"glFinish\"))\n\tif gpFinish == nil {\n\t\treturn errors.New(\"glFinish\")\n\t}\n\tgpFlush = (C.GPFLUSH)(getProcAddr(\"glFlush\"))\n\tif gpFlush == nil {\n\t\treturn errors.New(\"glFlush\")\n\t}\n\tgpFlushMappedBufferRange = (C.GPFLUSHMAPPEDBUFFERRANGE)(getProcAddr(\"glFlushMappedBufferRange\"))\n\tif gpFlushMappedBufferRange == nil {\n\t\treturn errors.New(\"glFlushMappedBufferRange\")\n\t}\n\tgpFlushMappedNamedBufferRange = (C.GPFLUSHMAPPEDNAMEDBUFFERRANGE)(getProcAddr(\"glFlushMappedNamedBufferRange\"))\n\tgpFlushMappedNamedBufferRangeEXT = (C.GPFLUSHMAPPEDNAMEDBUFFERRANGEEXT)(getProcAddr(\"glFlushMappedNamedBufferRangeEXT\"))\n\tgpFogCoordFormatNV = (C.GPFOGCOORDFORMATNV)(getProcAddr(\"glFogCoordFormatNV\"))\n\tgpFragmentCoverageColorNV = (C.GPFRAGMENTCOVERAGECOLORNV)(getProcAddr(\"glFragmentCoverageColorNV\"))\n\tgpFramebufferDrawBufferEXT = (C.GPFRAMEBUFFERDRAWBUFFEREXT)(getProcAddr(\"glFramebufferDrawBufferEXT\"))\n\tgpFramebufferDrawBuffersEXT = (C.GPFRAMEBUFFERDRAWBUFFERSEXT)(getProcAddr(\"glFramebufferDrawBuffersEXT\"))\n\tgpFramebufferFetchBarrierEXT = (C.GPFRAMEBUFFERFETCHBARRIEREXT)(getProcAddr(\"glFramebufferFetchBarrierEXT\"))\n\tgpFramebufferParameteri = (C.GPFRAMEBUFFERPARAMETERI)(getProcAddr(\"glFramebufferParameteri\"))\n\tgpFramebufferParameteriMESA = (C.GPFRAMEBUFFERPARAMETERIMESA)(getProcAddr(\"glFramebufferParameteriMESA\"))\n\tgpFramebufferReadBufferEXT = (C.GPFRAMEBUFFERREADBUFFEREXT)(getProcAddr(\"glFramebufferReadBufferEXT\"))\n\tgpFramebufferRenderbuffer = (C.GPFRAMEBUFFERRENDERBUFFER)(getProcAddr(\"glFramebufferRenderbuffer\"))\n\tif gpFramebufferRenderbuffer == nil {\n\t\treturn errors.New(\"glFramebufferRenderbuffer\")\n\t}\n\tgpFramebufferSampleLocationsfvARB = (C.GPFRAMEBUFFERSAMPLELOCATIONSFVARB)(getProcAddr(\"glFramebufferSampleLocationsfvARB\"))\n\tgpFramebufferSampleLocationsfvNV = (C.GPFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr(\"glFramebufferSampleLocationsfvNV\"))\n\tgpFramebufferTexture = (C.GPFRAMEBUFFERTEXTURE)(getProcAddr(\"glFramebufferTexture\"))\n\tif gpFramebufferTexture == nil {\n\t\treturn errors.New(\"glFramebufferTexture\")\n\t}\n\tgpFramebufferTexture1D = (C.GPFRAMEBUFFERTEXTURE1D)(getProcAddr(\"glFramebufferTexture1D\"))\n\tif gpFramebufferTexture1D == nil {\n\t\treturn errors.New(\"glFramebufferTexture1D\")\n\t}\n\tgpFramebufferTexture2D = (C.GPFRAMEBUFFERTEXTURE2D)(getProcAddr(\"glFramebufferTexture2D\"))\n\tif gpFramebufferTexture2D == nil {\n\t\treturn errors.New(\"glFramebufferTexture2D\")\n\t}\n\tgpFramebufferTexture3D = (C.GPFRAMEBUFFERTEXTURE3D)(getProcAddr(\"glFramebufferTexture3D\"))\n\tif gpFramebufferTexture3D == nil {\n\t\treturn errors.New(\"glFramebufferTexture3D\")\n\t}\n\tgpFramebufferTextureARB = (C.GPFRAMEBUFFERTEXTUREARB)(getProcAddr(\"glFramebufferTextureARB\"))\n\tgpFramebufferTextureFaceARB = (C.GPFRAMEBUFFERTEXTUREFACEARB)(getProcAddr(\"glFramebufferTextureFaceARB\"))\n\tgpFramebufferTextureLayer = (C.GPFRAMEBUFFERTEXTURELAYER)(getProcAddr(\"glFramebufferTextureLayer\"))\n\tif gpFramebufferTextureLayer == nil {\n\t\treturn errors.New(\"glFramebufferTextureLayer\")\n\t}\n\tgpFramebufferTextureLayerARB = (C.GPFRAMEBUFFERTEXTURELAYERARB)(getProcAddr(\"glFramebufferTextureLayerARB\"))\n\tgpFramebufferTextureMultiviewOVR = (C.GPFRAMEBUFFERTEXTUREMULTIVIEWOVR)(getProcAddr(\"glFramebufferTextureMultiviewOVR\"))\n\tgpFrontFace = (C.GPFRONTFACE)(getProcAddr(\"glFrontFace\"))\n\tif gpFrontFace == nil {\n\t\treturn errors.New(\"glFrontFace\")\n\t}\n\tgpGenBuffers = (C.GPGENBUFFERS)(getProcAddr(\"glGenBuffers\"))\n\tif gpGenBuffers == nil {\n\t\treturn errors.New(\"glGenBuffers\")\n\t}\n\tgpGenFramebuffers = (C.GPGENFRAMEBUFFERS)(getProcAddr(\"glGenFramebuffers\"))\n\tif gpGenFramebuffers == nil {\n\t\treturn errors.New(\"glGenFramebuffers\")\n\t}\n\tgpGenPathsNV = (C.GPGENPATHSNV)(getProcAddr(\"glGenPathsNV\"))\n\tgpGenPerfMonitorsAMD = (C.GPGENPERFMONITORSAMD)(getProcAddr(\"glGenPerfMonitorsAMD\"))\n\tgpGenProgramPipelines = (C.GPGENPROGRAMPIPELINES)(getProcAddr(\"glGenProgramPipelines\"))\n\tif gpGenProgramPipelines == nil {\n\t\treturn errors.New(\"glGenProgramPipelines\")\n\t}\n\tgpGenProgramPipelinesEXT = (C.GPGENPROGRAMPIPELINESEXT)(getProcAddr(\"glGenProgramPipelinesEXT\"))\n\tgpGenQueries = (C.GPGENQUERIES)(getProcAddr(\"glGenQueries\"))\n\tif gpGenQueries == nil {\n\t\treturn errors.New(\"glGenQueries\")\n\t}\n\tgpGenRenderbuffers = (C.GPGENRENDERBUFFERS)(getProcAddr(\"glGenRenderbuffers\"))\n\tif gpGenRenderbuffers == nil {\n\t\treturn errors.New(\"glGenRenderbuffers\")\n\t}\n\tgpGenSamplers = (C.GPGENSAMPLERS)(getProcAddr(\"glGenSamplers\"))\n\tif gpGenSamplers == nil {\n\t\treturn errors.New(\"glGenSamplers\")\n\t}\n\tgpGenTextures = (C.GPGENTEXTURES)(getProcAddr(\"glGenTextures\"))\n\tif gpGenTextures == nil {\n\t\treturn errors.New(\"glGenTextures\")\n\t}\n\tgpGenTransformFeedbacks = (C.GPGENTRANSFORMFEEDBACKS)(getProcAddr(\"glGenTransformFeedbacks\"))\n\tif gpGenTransformFeedbacks == nil {\n\t\treturn errors.New(\"glGenTransformFeedbacks\")\n\t}\n\tgpGenVertexArrays = (C.GPGENVERTEXARRAYS)(getProcAddr(\"glGenVertexArrays\"))\n\tif gpGenVertexArrays == nil {\n\t\treturn errors.New(\"glGenVertexArrays\")\n\t}\n\tgpGenerateMipmap = (C.GPGENERATEMIPMAP)(getProcAddr(\"glGenerateMipmap\"))\n\tif gpGenerateMipmap == nil {\n\t\treturn errors.New(\"glGenerateMipmap\")\n\t}\n\tgpGenerateMultiTexMipmapEXT = (C.GPGENERATEMULTITEXMIPMAPEXT)(getProcAddr(\"glGenerateMultiTexMipmapEXT\"))\n\tgpGenerateTextureMipmap = (C.GPGENERATETEXTUREMIPMAP)(getProcAddr(\"glGenerateTextureMipmap\"))\n\tgpGenerateTextureMipmapEXT = (C.GPGENERATETEXTUREMIPMAPEXT)(getProcAddr(\"glGenerateTextureMipmapEXT\"))\n\tgpGetActiveAtomicCounterBufferiv = (C.GPGETACTIVEATOMICCOUNTERBUFFERIV)(getProcAddr(\"glGetActiveAtomicCounterBufferiv\"))\n\tif gpGetActiveAtomicCounterBufferiv == nil {\n\t\treturn errors.New(\"glGetActiveAtomicCounterBufferiv\")\n\t}\n\tgpGetActiveAttrib = (C.GPGETACTIVEATTRIB)(getProcAddr(\"glGetActiveAttrib\"))\n\tif gpGetActiveAttrib == nil {\n\t\treturn errors.New(\"glGetActiveAttrib\")\n\t}\n\tgpGetActiveSubroutineName = (C.GPGETACTIVESUBROUTINENAME)(getProcAddr(\"glGetActiveSubroutineName\"))\n\tif gpGetActiveSubroutineName == nil {\n\t\treturn errors.New(\"glGetActiveSubroutineName\")\n\t}\n\tgpGetActiveSubroutineUniformName = (C.GPGETACTIVESUBROUTINEUNIFORMNAME)(getProcAddr(\"glGetActiveSubroutineUniformName\"))\n\tif gpGetActiveSubroutineUniformName == nil {\n\t\treturn errors.New(\"glGetActiveSubroutineUniformName\")\n\t}\n\tgpGetActiveSubroutineUniformiv = (C.GPGETACTIVESUBROUTINEUNIFORMIV)(getProcAddr(\"glGetActiveSubroutineUniformiv\"))\n\tif gpGetActiveSubroutineUniformiv == nil {\n\t\treturn errors.New(\"glGetActiveSubroutineUniformiv\")\n\t}\n\tgpGetActiveUniform = (C.GPGETACTIVEUNIFORM)(getProcAddr(\"glGetActiveUniform\"))\n\tif gpGetActiveUniform == nil {\n\t\treturn errors.New(\"glGetActiveUniform\")\n\t}\n\tgpGetActiveUniformBlockName = (C.GPGETACTIVEUNIFORMBLOCKNAME)(getProcAddr(\"glGetActiveUniformBlockName\"))\n\tif gpGetActiveUniformBlockName == nil {\n\t\treturn errors.New(\"glGetActiveUniformBlockName\")\n\t}\n\tgpGetActiveUniformBlockiv = (C.GPGETACTIVEUNIFORMBLOCKIV)(getProcAddr(\"glGetActiveUniformBlockiv\"))\n\tif gpGetActiveUniformBlockiv == nil {\n\t\treturn errors.New(\"glGetActiveUniformBlockiv\")\n\t}\n\tgpGetActiveUniformName = (C.GPGETACTIVEUNIFORMNAME)(getProcAddr(\"glGetActiveUniformName\"))\n\tif gpGetActiveUniformName == nil {\n\t\treturn errors.New(\"glGetActiveUniformName\")\n\t}\n\tgpGetActiveUniformsiv = (C.GPGETACTIVEUNIFORMSIV)(getProcAddr(\"glGetActiveUniformsiv\"))\n\tif gpGetActiveUniformsiv == nil {\n\t\treturn errors.New(\"glGetActiveUniformsiv\")\n\t}\n\tgpGetAttachedShaders = (C.GPGETATTACHEDSHADERS)(getProcAddr(\"glGetAttachedShaders\"))\n\tif gpGetAttachedShaders == nil {\n\t\treturn errors.New(\"glGetAttachedShaders\")\n\t}\n\tgpGetAttribLocation = (C.GPGETATTRIBLOCATION)(getProcAddr(\"glGetAttribLocation\"))\n\tif gpGetAttribLocation == nil {\n\t\treturn errors.New(\"glGetAttribLocation\")\n\t}\n\tgpGetBooleanIndexedvEXT = (C.GPGETBOOLEANINDEXEDVEXT)(getProcAddr(\"glGetBooleanIndexedvEXT\"))\n\tgpGetBooleani_v = (C.GPGETBOOLEANI_V)(getProcAddr(\"glGetBooleani_v\"))\n\tif gpGetBooleani_v == nil {\n\t\treturn errors.New(\"glGetBooleani_v\")\n\t}\n\tgpGetBooleanv = (C.GPGETBOOLEANV)(getProcAddr(\"glGetBooleanv\"))\n\tif gpGetBooleanv == nil {\n\t\treturn errors.New(\"glGetBooleanv\")\n\t}\n\tgpGetBufferParameteri64v = (C.GPGETBUFFERPARAMETERI64V)(getProcAddr(\"glGetBufferParameteri64v\"))\n\tif gpGetBufferParameteri64v == nil {\n\t\treturn errors.New(\"glGetBufferParameteri64v\")\n\t}\n\tgpGetBufferParameteriv = (C.GPGETBUFFERPARAMETERIV)(getProcAddr(\"glGetBufferParameteriv\"))\n\tif gpGetBufferParameteriv == nil {\n\t\treturn errors.New(\"glGetBufferParameteriv\")\n\t}\n\tgpGetBufferParameterui64vNV = (C.GPGETBUFFERPARAMETERUI64VNV)(getProcAddr(\"glGetBufferParameterui64vNV\"))\n\tgpGetBufferPointerv = (C.GPGETBUFFERPOINTERV)(getProcAddr(\"glGetBufferPointerv\"))\n\tif gpGetBufferPointerv == nil {\n\t\treturn errors.New(\"glGetBufferPointerv\")\n\t}\n\tgpGetBufferSubData = (C.GPGETBUFFERSUBDATA)(getProcAddr(\"glGetBufferSubData\"))\n\tif gpGetBufferSubData == nil {\n\t\treturn errors.New(\"glGetBufferSubData\")\n\t}\n\tgpGetCommandHeaderNV = (C.GPGETCOMMANDHEADERNV)(getProcAddr(\"glGetCommandHeaderNV\"))\n\tgpGetCompressedMultiTexImageEXT = (C.GPGETCOMPRESSEDMULTITEXIMAGEEXT)(getProcAddr(\"glGetCompressedMultiTexImageEXT\"))\n\tgpGetCompressedTexImage = (C.GPGETCOMPRESSEDTEXIMAGE)(getProcAddr(\"glGetCompressedTexImage\"))\n\tif gpGetCompressedTexImage == nil {\n\t\treturn errors.New(\"glGetCompressedTexImage\")\n\t}\n\tgpGetCompressedTextureImage = (C.GPGETCOMPRESSEDTEXTUREIMAGE)(getProcAddr(\"glGetCompressedTextureImage\"))\n\tgpGetCompressedTextureImageEXT = (C.GPGETCOMPRESSEDTEXTUREIMAGEEXT)(getProcAddr(\"glGetCompressedTextureImageEXT\"))\n\tgpGetCompressedTextureSubImage = (C.GPGETCOMPRESSEDTEXTURESUBIMAGE)(getProcAddr(\"glGetCompressedTextureSubImage\"))\n\tgpGetCoverageModulationTableNV = (C.GPGETCOVERAGEMODULATIONTABLENV)(getProcAddr(\"glGetCoverageModulationTableNV\"))\n\tgpGetDebugMessageLog = (C.GPGETDEBUGMESSAGELOG)(getProcAddr(\"glGetDebugMessageLog\"))\n\tgpGetDebugMessageLogARB = (C.GPGETDEBUGMESSAGELOGARB)(getProcAddr(\"glGetDebugMessageLogARB\"))\n\tgpGetDebugMessageLogKHR = (C.GPGETDEBUGMESSAGELOGKHR)(getProcAddr(\"glGetDebugMessageLogKHR\"))\n\tgpGetDoubleIndexedvEXT = (C.GPGETDOUBLEINDEXEDVEXT)(getProcAddr(\"glGetDoubleIndexedvEXT\"))\n\tgpGetDoublei_v = (C.GPGETDOUBLEI_V)(getProcAddr(\"glGetDoublei_v\"))\n\tif gpGetDoublei_v == nil {\n\t\treturn errors.New(\"glGetDoublei_v\")\n\t}\n\tgpGetDoublei_vEXT = (C.GPGETDOUBLEI_VEXT)(getProcAddr(\"glGetDoublei_vEXT\"))\n\tgpGetDoublev = (C.GPGETDOUBLEV)(getProcAddr(\"glGetDoublev\"))\n\tif gpGetDoublev == nil {\n\t\treturn errors.New(\"glGetDoublev\")\n\t}\n\tgpGetError = (C.GPGETERROR)(getProcAddr(\"glGetError\"))\n\tif gpGetError == nil {\n\t\treturn errors.New(\"glGetError\")\n\t}\n\tgpGetFirstPerfQueryIdINTEL = (C.GPGETFIRSTPERFQUERYIDINTEL)(getProcAddr(\"glGetFirstPerfQueryIdINTEL\"))\n\tgpGetFloatIndexedvEXT = (C.GPGETFLOATINDEXEDVEXT)(getProcAddr(\"glGetFloatIndexedvEXT\"))\n\tgpGetFloati_v = (C.GPGETFLOATI_V)(getProcAddr(\"glGetFloati_v\"))\n\tif gpGetFloati_v == nil {\n\t\treturn errors.New(\"glGetFloati_v\")\n\t}\n\tgpGetFloati_vEXT = (C.GPGETFLOATI_VEXT)(getProcAddr(\"glGetFloati_vEXT\"))\n\tgpGetFloatv = (C.GPGETFLOATV)(getProcAddr(\"glGetFloatv\"))\n\tif gpGetFloatv == nil {\n\t\treturn errors.New(\"glGetFloatv\")\n\t}\n\tgpGetFragDataIndex = (C.GPGETFRAGDATAINDEX)(getProcAddr(\"glGetFragDataIndex\"))\n\tif gpGetFragDataIndex == nil {\n\t\treturn errors.New(\"glGetFragDataIndex\")\n\t}\n\tgpGetFragDataLocation = (C.GPGETFRAGDATALOCATION)(getProcAddr(\"glGetFragDataLocation\"))\n\tif gpGetFragDataLocation == nil {\n\t\treturn errors.New(\"glGetFragDataLocation\")\n\t}\n\tgpGetFramebufferAttachmentParameteriv = (C.GPGETFRAMEBUFFERATTACHMENTPARAMETERIV)(getProcAddr(\"glGetFramebufferAttachmentParameteriv\"))\n\tif gpGetFramebufferAttachmentParameteriv == nil {\n\t\treturn errors.New(\"glGetFramebufferAttachmentParameteriv\")\n\t}\n\tgpGetFramebufferParameteriv = (C.GPGETFRAMEBUFFERPARAMETERIV)(getProcAddr(\"glGetFramebufferParameteriv\"))\n\tgpGetFramebufferParameterivEXT = (C.GPGETFRAMEBUFFERPARAMETERIVEXT)(getProcAddr(\"glGetFramebufferParameterivEXT\"))\n\tgpGetFramebufferParameterivMESA = (C.GPGETFRAMEBUFFERPARAMETERIVMESA)(getProcAddr(\"glGetFramebufferParameterivMESA\"))\n\tgpGetGraphicsResetStatus = (C.GPGETGRAPHICSRESETSTATUS)(getProcAddr(\"glGetGraphicsResetStatus\"))\n\tgpGetGraphicsResetStatusARB = (C.GPGETGRAPHICSRESETSTATUSARB)(getProcAddr(\"glGetGraphicsResetStatusARB\"))\n\tgpGetGraphicsResetStatusKHR = (C.GPGETGRAPHICSRESETSTATUSKHR)(getProcAddr(\"glGetGraphicsResetStatusKHR\"))\n\tgpGetImageHandleARB = (C.GPGETIMAGEHANDLEARB)(getProcAddr(\"glGetImageHandleARB\"))\n\tgpGetImageHandleNV = (C.GPGETIMAGEHANDLENV)(getProcAddr(\"glGetImageHandleNV\"))\n\tgpGetInteger64i_v = (C.GPGETINTEGER64I_V)(getProcAddr(\"glGetInteger64i_v\"))\n\tif gpGetInteger64i_v == nil {\n\t\treturn errors.New(\"glGetInteger64i_v\")\n\t}\n\tgpGetInteger64v = (C.GPGETINTEGER64V)(getProcAddr(\"glGetInteger64v\"))\n\tif gpGetInteger64v == nil {\n\t\treturn errors.New(\"glGetInteger64v\")\n\t}\n\tgpGetIntegerIndexedvEXT = (C.GPGETINTEGERINDEXEDVEXT)(getProcAddr(\"glGetIntegerIndexedvEXT\"))\n\tgpGetIntegeri_v = (C.GPGETINTEGERI_V)(getProcAddr(\"glGetIntegeri_v\"))\n\tif gpGetIntegeri_v == nil {\n\t\treturn errors.New(\"glGetIntegeri_v\")\n\t}\n\tgpGetIntegerui64i_vNV = (C.GPGETINTEGERUI64I_VNV)(getProcAddr(\"glGetIntegerui64i_vNV\"))\n\tgpGetIntegerui64vNV = (C.GPGETINTEGERUI64VNV)(getProcAddr(\"glGetIntegerui64vNV\"))\n\tgpGetIntegerv = (C.GPGETINTEGERV)(getProcAddr(\"glGetIntegerv\"))\n\tif gpGetIntegerv == nil {\n\t\treturn errors.New(\"glGetIntegerv\")\n\t}\n\tgpGetInternalformatSampleivNV = (C.GPGETINTERNALFORMATSAMPLEIVNV)(getProcAddr(\"glGetInternalformatSampleivNV\"))\n\tgpGetInternalformati64v = (C.GPGETINTERNALFORMATI64V)(getProcAddr(\"glGetInternalformati64v\"))\n\tgpGetInternalformativ = (C.GPGETINTERNALFORMATIV)(getProcAddr(\"glGetInternalformativ\"))\n\tif gpGetInternalformativ == nil {\n\t\treturn errors.New(\"glGetInternalformativ\")\n\t}\n\tgpGetMemoryObjectDetachedResourcesuivNV = (C.GPGETMEMORYOBJECTDETACHEDRESOURCESUIVNV)(getProcAddr(\"glGetMemoryObjectDetachedResourcesuivNV\"))\n\tgpGetMultiTexEnvfvEXT = (C.GPGETMULTITEXENVFVEXT)(getProcAddr(\"glGetMultiTexEnvfvEXT\"))\n\tgpGetMultiTexEnvivEXT = (C.GPGETMULTITEXENVIVEXT)(getProcAddr(\"glGetMultiTexEnvivEXT\"))\n\tgpGetMultiTexGendvEXT = (C.GPGETMULTITEXGENDVEXT)(getProcAddr(\"glGetMultiTexGendvEXT\"))\n\tgpGetMultiTexGenfvEXT = (C.GPGETMULTITEXGENFVEXT)(getProcAddr(\"glGetMultiTexGenfvEXT\"))\n\tgpGetMultiTexGenivEXT = (C.GPGETMULTITEXGENIVEXT)(getProcAddr(\"glGetMultiTexGenivEXT\"))\n\tgpGetMultiTexImageEXT = (C.GPGETMULTITEXIMAGEEXT)(getProcAddr(\"glGetMultiTexImageEXT\"))\n\tgpGetMultiTexLevelParameterfvEXT = (C.GPGETMULTITEXLEVELPARAMETERFVEXT)(getProcAddr(\"glGetMultiTexLevelParameterfvEXT\"))\n\tgpGetMultiTexLevelParameterivEXT = (C.GPGETMULTITEXLEVELPARAMETERIVEXT)(getProcAddr(\"glGetMultiTexLevelParameterivEXT\"))\n\tgpGetMultiTexParameterIivEXT = (C.GPGETMULTITEXPARAMETERIIVEXT)(getProcAddr(\"glGetMultiTexParameterIivEXT\"))\n\tgpGetMultiTexParameterIuivEXT = (C.GPGETMULTITEXPARAMETERIUIVEXT)(getProcAddr(\"glGetMultiTexParameterIuivEXT\"))\n\tgpGetMultiTexParameterfvEXT = (C.GPGETMULTITEXPARAMETERFVEXT)(getProcAddr(\"glGetMultiTexParameterfvEXT\"))\n\tgpGetMultiTexParameterivEXT = (C.GPGETMULTITEXPARAMETERIVEXT)(getProcAddr(\"glGetMultiTexParameterivEXT\"))\n\tgpGetMultisamplefv = (C.GPGETMULTISAMPLEFV)(getProcAddr(\"glGetMultisamplefv\"))\n\tif gpGetMultisamplefv == nil {\n\t\treturn errors.New(\"glGetMultisamplefv\")\n\t}\n\tgpGetNamedBufferParameteri64v = (C.GPGETNAMEDBUFFERPARAMETERI64V)(getProcAddr(\"glGetNamedBufferParameteri64v\"))\n\tgpGetNamedBufferParameteriv = (C.GPGETNAMEDBUFFERPARAMETERIV)(getProcAddr(\"glGetNamedBufferParameteriv\"))\n\tgpGetNamedBufferParameterivEXT = (C.GPGETNAMEDBUFFERPARAMETERIVEXT)(getProcAddr(\"glGetNamedBufferParameterivEXT\"))\n\tgpGetNamedBufferParameterui64vNV = (C.GPGETNAMEDBUFFERPARAMETERUI64VNV)(getProcAddr(\"glGetNamedBufferParameterui64vNV\"))\n\tgpGetNamedBufferPointerv = (C.GPGETNAMEDBUFFERPOINTERV)(getProcAddr(\"glGetNamedBufferPointerv\"))\n\tgpGetNamedBufferPointervEXT = (C.GPGETNAMEDBUFFERPOINTERVEXT)(getProcAddr(\"glGetNamedBufferPointervEXT\"))\n\tgpGetNamedBufferSubData = (C.GPGETNAMEDBUFFERSUBDATA)(getProcAddr(\"glGetNamedBufferSubData\"))\n\tgpGetNamedBufferSubDataEXT = (C.GPGETNAMEDBUFFERSUBDATAEXT)(getProcAddr(\"glGetNamedBufferSubDataEXT\"))\n\tgpGetNamedFramebufferAttachmentParameteriv = (C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIV)(getProcAddr(\"glGetNamedFramebufferAttachmentParameteriv\"))\n\tgpGetNamedFramebufferAttachmentParameterivEXT = (C.GPGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXT)(getProcAddr(\"glGetNamedFramebufferAttachmentParameterivEXT\"))\n\tgpGetNamedFramebufferParameteriv = (C.GPGETNAMEDFRAMEBUFFERPARAMETERIV)(getProcAddr(\"glGetNamedFramebufferParameteriv\"))\n\tgpGetNamedFramebufferParameterivEXT = (C.GPGETNAMEDFRAMEBUFFERPARAMETERIVEXT)(getProcAddr(\"glGetNamedFramebufferParameterivEXT\"))\n\tgpGetNamedProgramLocalParameterIivEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERIIVEXT)(getProcAddr(\"glGetNamedProgramLocalParameterIivEXT\"))\n\tgpGetNamedProgramLocalParameterIuivEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERIUIVEXT)(getProcAddr(\"glGetNamedProgramLocalParameterIuivEXT\"))\n\tgpGetNamedProgramLocalParameterdvEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERDVEXT)(getProcAddr(\"glGetNamedProgramLocalParameterdvEXT\"))\n\tgpGetNamedProgramLocalParameterfvEXT = (C.GPGETNAMEDPROGRAMLOCALPARAMETERFVEXT)(getProcAddr(\"glGetNamedProgramLocalParameterfvEXT\"))\n\tgpGetNamedProgramStringEXT = (C.GPGETNAMEDPROGRAMSTRINGEXT)(getProcAddr(\"glGetNamedProgramStringEXT\"))\n\tgpGetNamedProgramivEXT = (C.GPGETNAMEDPROGRAMIVEXT)(getProcAddr(\"glGetNamedProgramivEXT\"))\n\tgpGetNamedRenderbufferParameteriv = (C.GPGETNAMEDRENDERBUFFERPARAMETERIV)(getProcAddr(\"glGetNamedRenderbufferParameteriv\"))\n\tgpGetNamedRenderbufferParameterivEXT = (C.GPGETNAMEDRENDERBUFFERPARAMETERIVEXT)(getProcAddr(\"glGetNamedRenderbufferParameterivEXT\"))\n\tgpGetNamedStringARB = (C.GPGETNAMEDSTRINGARB)(getProcAddr(\"glGetNamedStringARB\"))\n\tgpGetNamedStringivARB = (C.GPGETNAMEDSTRINGIVARB)(getProcAddr(\"glGetNamedStringivARB\"))\n\tgpGetNextPerfQueryIdINTEL = (C.GPGETNEXTPERFQUERYIDINTEL)(getProcAddr(\"glGetNextPerfQueryIdINTEL\"))\n\tgpGetObjectLabel = (C.GPGETOBJECTLABEL)(getProcAddr(\"glGetObjectLabel\"))\n\tgpGetObjectLabelEXT = (C.GPGETOBJECTLABELEXT)(getProcAddr(\"glGetObjectLabelEXT\"))\n\tgpGetObjectLabelKHR = (C.GPGETOBJECTLABELKHR)(getProcAddr(\"glGetObjectLabelKHR\"))\n\tgpGetObjectPtrLabel = (C.GPGETOBJECTPTRLABEL)(getProcAddr(\"glGetObjectPtrLabel\"))\n\tgpGetObjectPtrLabelKHR = (C.GPGETOBJECTPTRLABELKHR)(getProcAddr(\"glGetObjectPtrLabelKHR\"))\n\tgpGetPathCommandsNV = (C.GPGETPATHCOMMANDSNV)(getProcAddr(\"glGetPathCommandsNV\"))\n\tgpGetPathCoordsNV = (C.GPGETPATHCOORDSNV)(getProcAddr(\"glGetPathCoordsNV\"))\n\tgpGetPathDashArrayNV = (C.GPGETPATHDASHARRAYNV)(getProcAddr(\"glGetPathDashArrayNV\"))\n\tgpGetPathLengthNV = (C.GPGETPATHLENGTHNV)(getProcAddr(\"glGetPathLengthNV\"))\n\tgpGetPathMetricRangeNV = (C.GPGETPATHMETRICRANGENV)(getProcAddr(\"glGetPathMetricRangeNV\"))\n\tgpGetPathMetricsNV = (C.GPGETPATHMETRICSNV)(getProcAddr(\"glGetPathMetricsNV\"))\n\tgpGetPathParameterfvNV = (C.GPGETPATHPARAMETERFVNV)(getProcAddr(\"glGetPathParameterfvNV\"))\n\tgpGetPathParameterivNV = (C.GPGETPATHPARAMETERIVNV)(getProcAddr(\"glGetPathParameterivNV\"))\n\tgpGetPathSpacingNV = (C.GPGETPATHSPACINGNV)(getProcAddr(\"glGetPathSpacingNV\"))\n\tgpGetPerfCounterInfoINTEL = (C.GPGETPERFCOUNTERINFOINTEL)(getProcAddr(\"glGetPerfCounterInfoINTEL\"))\n\tgpGetPerfMonitorCounterDataAMD = (C.GPGETPERFMONITORCOUNTERDATAAMD)(getProcAddr(\"glGetPerfMonitorCounterDataAMD\"))\n\tgpGetPerfMonitorCounterInfoAMD = (C.GPGETPERFMONITORCOUNTERINFOAMD)(getProcAddr(\"glGetPerfMonitorCounterInfoAMD\"))\n\tgpGetPerfMonitorCounterStringAMD = (C.GPGETPERFMONITORCOUNTERSTRINGAMD)(getProcAddr(\"glGetPerfMonitorCounterStringAMD\"))\n\tgpGetPerfMonitorCountersAMD = (C.GPGETPERFMONITORCOUNTERSAMD)(getProcAddr(\"glGetPerfMonitorCountersAMD\"))\n\tgpGetPerfMonitorGroupStringAMD = (C.GPGETPERFMONITORGROUPSTRINGAMD)(getProcAddr(\"glGetPerfMonitorGroupStringAMD\"))\n\tgpGetPerfMonitorGroupsAMD = (C.GPGETPERFMONITORGROUPSAMD)(getProcAddr(\"glGetPerfMonitorGroupsAMD\"))\n\tgpGetPerfQueryDataINTEL = (C.GPGETPERFQUERYDATAINTEL)(getProcAddr(\"glGetPerfQueryDataINTEL\"))\n\tgpGetPerfQueryIdByNameINTEL = (C.GPGETPERFQUERYIDBYNAMEINTEL)(getProcAddr(\"glGetPerfQueryIdByNameINTEL\"))\n\tgpGetPerfQueryInfoINTEL = (C.GPGETPERFQUERYINFOINTEL)(getProcAddr(\"glGetPerfQueryInfoINTEL\"))\n\tgpGetPointerIndexedvEXT = (C.GPGETPOINTERINDEXEDVEXT)(getProcAddr(\"glGetPointerIndexedvEXT\"))\n\tgpGetPointeri_vEXT = (C.GPGETPOINTERI_VEXT)(getProcAddr(\"glGetPointeri_vEXT\"))\n\tgpGetPointerv = (C.GPGETPOINTERV)(getProcAddr(\"glGetPointerv\"))\n\tgpGetPointervKHR = (C.GPGETPOINTERVKHR)(getProcAddr(\"glGetPointervKHR\"))\n\tgpGetProgramBinary = (C.GPGETPROGRAMBINARY)(getProcAddr(\"glGetProgramBinary\"))\n\tif gpGetProgramBinary == nil {\n\t\treturn errors.New(\"glGetProgramBinary\")\n\t}\n\tgpGetProgramInfoLog = (C.GPGETPROGRAMINFOLOG)(getProcAddr(\"glGetProgramInfoLog\"))\n\tif gpGetProgramInfoLog == nil {\n\t\treturn errors.New(\"glGetProgramInfoLog\")\n\t}\n\tgpGetProgramInterfaceiv = (C.GPGETPROGRAMINTERFACEIV)(getProcAddr(\"glGetProgramInterfaceiv\"))\n\tgpGetProgramPipelineInfoLog = (C.GPGETPROGRAMPIPELINEINFOLOG)(getProcAddr(\"glGetProgramPipelineInfoLog\"))\n\tif gpGetProgramPipelineInfoLog == nil {\n\t\treturn errors.New(\"glGetProgramPipelineInfoLog\")\n\t}\n\tgpGetProgramPipelineInfoLogEXT = (C.GPGETPROGRAMPIPELINEINFOLOGEXT)(getProcAddr(\"glGetProgramPipelineInfoLogEXT\"))\n\tgpGetProgramPipelineiv = (C.GPGETPROGRAMPIPELINEIV)(getProcAddr(\"glGetProgramPipelineiv\"))\n\tif gpGetProgramPipelineiv == nil {\n\t\treturn errors.New(\"glGetProgramPipelineiv\")\n\t}\n\tgpGetProgramPipelineivEXT = (C.GPGETPROGRAMPIPELINEIVEXT)(getProcAddr(\"glGetProgramPipelineivEXT\"))\n\tgpGetProgramResourceIndex = (C.GPGETPROGRAMRESOURCEINDEX)(getProcAddr(\"glGetProgramResourceIndex\"))\n\tgpGetProgramResourceLocation = (C.GPGETPROGRAMRESOURCELOCATION)(getProcAddr(\"glGetProgramResourceLocation\"))\n\tgpGetProgramResourceLocationIndex = (C.GPGETPROGRAMRESOURCELOCATIONINDEX)(getProcAddr(\"glGetProgramResourceLocationIndex\"))\n\tgpGetProgramResourceName = (C.GPGETPROGRAMRESOURCENAME)(getProcAddr(\"glGetProgramResourceName\"))\n\tgpGetProgramResourcefvNV = (C.GPGETPROGRAMRESOURCEFVNV)(getProcAddr(\"glGetProgramResourcefvNV\"))\n\tgpGetProgramResourceiv = (C.GPGETPROGRAMRESOURCEIV)(getProcAddr(\"glGetProgramResourceiv\"))\n\tgpGetProgramStageiv = (C.GPGETPROGRAMSTAGEIV)(getProcAddr(\"glGetProgramStageiv\"))\n\tif gpGetProgramStageiv == nil {\n\t\treturn errors.New(\"glGetProgramStageiv\")\n\t}\n\tgpGetProgramiv = (C.GPGETPROGRAMIV)(getProcAddr(\"glGetProgramiv\"))\n\tif gpGetProgramiv == nil {\n\t\treturn errors.New(\"glGetProgramiv\")\n\t}\n\tgpGetQueryBufferObjecti64v = (C.GPGETQUERYBUFFEROBJECTI64V)(getProcAddr(\"glGetQueryBufferObjecti64v\"))\n\tgpGetQueryBufferObjectiv = (C.GPGETQUERYBUFFEROBJECTIV)(getProcAddr(\"glGetQueryBufferObjectiv\"))\n\tgpGetQueryBufferObjectui64v = (C.GPGETQUERYBUFFEROBJECTUI64V)(getProcAddr(\"glGetQueryBufferObjectui64v\"))\n\tgpGetQueryBufferObjectuiv = (C.GPGETQUERYBUFFEROBJECTUIV)(getProcAddr(\"glGetQueryBufferObjectuiv\"))\n\tgpGetQueryIndexediv = (C.GPGETQUERYINDEXEDIV)(getProcAddr(\"glGetQueryIndexediv\"))\n\tif gpGetQueryIndexediv == nil {\n\t\treturn errors.New(\"glGetQueryIndexediv\")\n\t}\n\tgpGetQueryObjecti64v = (C.GPGETQUERYOBJECTI64V)(getProcAddr(\"glGetQueryObjecti64v\"))\n\tif gpGetQueryObjecti64v == nil {\n\t\treturn errors.New(\"glGetQueryObjecti64v\")\n\t}\n\tgpGetQueryObjectiv = (C.GPGETQUERYOBJECTIV)(getProcAddr(\"glGetQueryObjectiv\"))\n\tif gpGetQueryObjectiv == nil {\n\t\treturn errors.New(\"glGetQueryObjectiv\")\n\t}\n\tgpGetQueryObjectui64v = (C.GPGETQUERYOBJECTUI64V)(getProcAddr(\"glGetQueryObjectui64v\"))\n\tif gpGetQueryObjectui64v == nil {\n\t\treturn errors.New(\"glGetQueryObjectui64v\")\n\t}\n\tgpGetQueryObjectuiv = (C.GPGETQUERYOBJECTUIV)(getProcAddr(\"glGetQueryObjectuiv\"))\n\tif gpGetQueryObjectuiv == nil {\n\t\treturn errors.New(\"glGetQueryObjectuiv\")\n\t}\n\tgpGetQueryiv = (C.GPGETQUERYIV)(getProcAddr(\"glGetQueryiv\"))\n\tif gpGetQueryiv == nil {\n\t\treturn errors.New(\"glGetQueryiv\")\n\t}\n\tgpGetRenderbufferParameteriv = (C.GPGETRENDERBUFFERPARAMETERIV)(getProcAddr(\"glGetRenderbufferParameteriv\"))\n\tif gpGetRenderbufferParameteriv == nil {\n\t\treturn errors.New(\"glGetRenderbufferParameteriv\")\n\t}\n\tgpGetSamplerParameterIiv = (C.GPGETSAMPLERPARAMETERIIV)(getProcAddr(\"glGetSamplerParameterIiv\"))\n\tif gpGetSamplerParameterIiv == nil {\n\t\treturn errors.New(\"glGetSamplerParameterIiv\")\n\t}\n\tgpGetSamplerParameterIuiv = (C.GPGETSAMPLERPARAMETERIUIV)(getProcAddr(\"glGetSamplerParameterIuiv\"))\n\tif gpGetSamplerParameterIuiv == nil {\n\t\treturn errors.New(\"glGetSamplerParameterIuiv\")\n\t}\n\tgpGetSamplerParameterfv = (C.GPGETSAMPLERPARAMETERFV)(getProcAddr(\"glGetSamplerParameterfv\"))\n\tif gpGetSamplerParameterfv == nil {\n\t\treturn errors.New(\"glGetSamplerParameterfv\")\n\t}\n\tgpGetSamplerParameteriv = (C.GPGETSAMPLERPARAMETERIV)(getProcAddr(\"glGetSamplerParameteriv\"))\n\tif gpGetSamplerParameteriv == nil {\n\t\treturn errors.New(\"glGetSamplerParameteriv\")\n\t}\n\tgpGetShaderInfoLog = (C.GPGETSHADERINFOLOG)(getProcAddr(\"glGetShaderInfoLog\"))\n\tif gpGetShaderInfoLog == nil {\n\t\treturn errors.New(\"glGetShaderInfoLog\")\n\t}\n\tgpGetShaderPrecisionFormat = (C.GPGETSHADERPRECISIONFORMAT)(getProcAddr(\"glGetShaderPrecisionFormat\"))\n\tif gpGetShaderPrecisionFormat == nil {\n\t\treturn errors.New(\"glGetShaderPrecisionFormat\")\n\t}\n\tgpGetShaderSource = (C.GPGETSHADERSOURCE)(getProcAddr(\"glGetShaderSource\"))\n\tif gpGetShaderSource == nil {\n\t\treturn errors.New(\"glGetShaderSource\")\n\t}\n\tgpGetShaderiv = (C.GPGETSHADERIV)(getProcAddr(\"glGetShaderiv\"))\n\tif gpGetShaderiv == nil {\n\t\treturn errors.New(\"glGetShaderiv\")\n\t}\n\tgpGetShadingRateImagePaletteNV = (C.GPGETSHADINGRATEIMAGEPALETTENV)(getProcAddr(\"glGetShadingRateImagePaletteNV\"))\n\tgpGetShadingRateSampleLocationivNV = (C.GPGETSHADINGRATESAMPLELOCATIONIVNV)(getProcAddr(\"glGetShadingRateSampleLocationivNV\"))\n\tgpGetStageIndexNV = (C.GPGETSTAGEINDEXNV)(getProcAddr(\"glGetStageIndexNV\"))\n\tgpGetString = (C.GPGETSTRING)(getProcAddr(\"glGetString\"))\n\tif gpGetString == nil {\n\t\treturn errors.New(\"glGetString\")\n\t}\n\tgpGetStringi = (C.GPGETSTRINGI)(getProcAddr(\"glGetStringi\"))\n\tif gpGetStringi == nil {\n\t\treturn errors.New(\"glGetStringi\")\n\t}\n\tgpGetSubroutineIndex = (C.GPGETSUBROUTINEINDEX)(getProcAddr(\"glGetSubroutineIndex\"))\n\tif gpGetSubroutineIndex == nil {\n\t\treturn errors.New(\"glGetSubroutineIndex\")\n\t}\n\tgpGetSubroutineUniformLocation = (C.GPGETSUBROUTINEUNIFORMLOCATION)(getProcAddr(\"glGetSubroutineUniformLocation\"))\n\tif gpGetSubroutineUniformLocation == nil {\n\t\treturn errors.New(\"glGetSubroutineUniformLocation\")\n\t}\n\tgpGetSynciv = (C.GPGETSYNCIV)(getProcAddr(\"glGetSynciv\"))\n\tif gpGetSynciv == nil {\n\t\treturn errors.New(\"glGetSynciv\")\n\t}\n\tgpGetTexImage = (C.GPGETTEXIMAGE)(getProcAddr(\"glGetTexImage\"))\n\tif gpGetTexImage == nil {\n\t\treturn errors.New(\"glGetTexImage\")\n\t}\n\tgpGetTexLevelParameterfv = (C.GPGETTEXLEVELPARAMETERFV)(getProcAddr(\"glGetTexLevelParameterfv\"))\n\tif gpGetTexLevelParameterfv == nil {\n\t\treturn errors.New(\"glGetTexLevelParameterfv\")\n\t}\n\tgpGetTexLevelParameteriv = (C.GPGETTEXLEVELPARAMETERIV)(getProcAddr(\"glGetTexLevelParameteriv\"))\n\tif gpGetTexLevelParameteriv == nil {\n\t\treturn errors.New(\"glGetTexLevelParameteriv\")\n\t}\n\tgpGetTexParameterIiv = (C.GPGETTEXPARAMETERIIV)(getProcAddr(\"glGetTexParameterIiv\"))\n\tif gpGetTexParameterIiv == nil {\n\t\treturn errors.New(\"glGetTexParameterIiv\")\n\t}\n\tgpGetTexParameterIuiv = (C.GPGETTEXPARAMETERIUIV)(getProcAddr(\"glGetTexParameterIuiv\"))\n\tif gpGetTexParameterIuiv == nil {\n\t\treturn errors.New(\"glGetTexParameterIuiv\")\n\t}\n\tgpGetTexParameterfv = (C.GPGETTEXPARAMETERFV)(getProcAddr(\"glGetTexParameterfv\"))\n\tif gpGetTexParameterfv == nil {\n\t\treturn errors.New(\"glGetTexParameterfv\")\n\t}\n\tgpGetTexParameteriv = (C.GPGETTEXPARAMETERIV)(getProcAddr(\"glGetTexParameteriv\"))\n\tif gpGetTexParameteriv == nil {\n\t\treturn errors.New(\"glGetTexParameteriv\")\n\t}\n\tgpGetTextureHandleARB = (C.GPGETTEXTUREHANDLEARB)(getProcAddr(\"glGetTextureHandleARB\"))\n\tgpGetTextureHandleNV = (C.GPGETTEXTUREHANDLENV)(getProcAddr(\"glGetTextureHandleNV\"))\n\tgpGetTextureImage = (C.GPGETTEXTUREIMAGE)(getProcAddr(\"glGetTextureImage\"))\n\tgpGetTextureImageEXT = (C.GPGETTEXTUREIMAGEEXT)(getProcAddr(\"glGetTextureImageEXT\"))\n\tgpGetTextureLevelParameterfv = (C.GPGETTEXTURELEVELPARAMETERFV)(getProcAddr(\"glGetTextureLevelParameterfv\"))\n\tgpGetTextureLevelParameterfvEXT = (C.GPGETTEXTURELEVELPARAMETERFVEXT)(getProcAddr(\"glGetTextureLevelParameterfvEXT\"))\n\tgpGetTextureLevelParameteriv = (C.GPGETTEXTURELEVELPARAMETERIV)(getProcAddr(\"glGetTextureLevelParameteriv\"))\n\tgpGetTextureLevelParameterivEXT = (C.GPGETTEXTURELEVELPARAMETERIVEXT)(getProcAddr(\"glGetTextureLevelParameterivEXT\"))\n\tgpGetTextureParameterIiv = (C.GPGETTEXTUREPARAMETERIIV)(getProcAddr(\"glGetTextureParameterIiv\"))\n\tgpGetTextureParameterIivEXT = (C.GPGETTEXTUREPARAMETERIIVEXT)(getProcAddr(\"glGetTextureParameterIivEXT\"))\n\tgpGetTextureParameterIuiv = (C.GPGETTEXTUREPARAMETERIUIV)(getProcAddr(\"glGetTextureParameterIuiv\"))\n\tgpGetTextureParameterIuivEXT = (C.GPGETTEXTUREPARAMETERIUIVEXT)(getProcAddr(\"glGetTextureParameterIuivEXT\"))\n\tgpGetTextureParameterfv = (C.GPGETTEXTUREPARAMETERFV)(getProcAddr(\"glGetTextureParameterfv\"))\n\tgpGetTextureParameterfvEXT = (C.GPGETTEXTUREPARAMETERFVEXT)(getProcAddr(\"glGetTextureParameterfvEXT\"))\n\tgpGetTextureParameteriv = (C.GPGETTEXTUREPARAMETERIV)(getProcAddr(\"glGetTextureParameteriv\"))\n\tgpGetTextureParameterivEXT = (C.GPGETTEXTUREPARAMETERIVEXT)(getProcAddr(\"glGetTextureParameterivEXT\"))\n\tgpGetTextureSamplerHandleARB = (C.GPGETTEXTURESAMPLERHANDLEARB)(getProcAddr(\"glGetTextureSamplerHandleARB\"))\n\tgpGetTextureSamplerHandleNV = (C.GPGETTEXTURESAMPLERHANDLENV)(getProcAddr(\"glGetTextureSamplerHandleNV\"))\n\tgpGetTextureSubImage = (C.GPGETTEXTURESUBIMAGE)(getProcAddr(\"glGetTextureSubImage\"))\n\tgpGetTransformFeedbackVarying = (C.GPGETTRANSFORMFEEDBACKVARYING)(getProcAddr(\"glGetTransformFeedbackVarying\"))\n\tif gpGetTransformFeedbackVarying == nil {\n\t\treturn errors.New(\"glGetTransformFeedbackVarying\")\n\t}\n\tgpGetTransformFeedbacki64_v = (C.GPGETTRANSFORMFEEDBACKI64_V)(getProcAddr(\"glGetTransformFeedbacki64_v\"))\n\tgpGetTransformFeedbacki_v = (C.GPGETTRANSFORMFEEDBACKI_V)(getProcAddr(\"glGetTransformFeedbacki_v\"))\n\tgpGetTransformFeedbackiv = (C.GPGETTRANSFORMFEEDBACKIV)(getProcAddr(\"glGetTransformFeedbackiv\"))\n\tgpGetUniformBlockIndex = (C.GPGETUNIFORMBLOCKINDEX)(getProcAddr(\"glGetUniformBlockIndex\"))\n\tif gpGetUniformBlockIndex == nil {\n\t\treturn errors.New(\"glGetUniformBlockIndex\")\n\t}\n\tgpGetUniformIndices = (C.GPGETUNIFORMINDICES)(getProcAddr(\"glGetUniformIndices\"))\n\tif gpGetUniformIndices == nil {\n\t\treturn errors.New(\"glGetUniformIndices\")\n\t}\n\tgpGetUniformLocation = (C.GPGETUNIFORMLOCATION)(getProcAddr(\"glGetUniformLocation\"))\n\tif gpGetUniformLocation == nil {\n\t\treturn errors.New(\"glGetUniformLocation\")\n\t}\n\tgpGetUniformSubroutineuiv = (C.GPGETUNIFORMSUBROUTINEUIV)(getProcAddr(\"glGetUniformSubroutineuiv\"))\n\tif gpGetUniformSubroutineuiv == nil {\n\t\treturn errors.New(\"glGetUniformSubroutineuiv\")\n\t}\n\tgpGetUniformdv = (C.GPGETUNIFORMDV)(getProcAddr(\"glGetUniformdv\"))\n\tif gpGetUniformdv == nil {\n\t\treturn errors.New(\"glGetUniformdv\")\n\t}\n\tgpGetUniformfv = (C.GPGETUNIFORMFV)(getProcAddr(\"glGetUniformfv\"))\n\tif gpGetUniformfv == nil {\n\t\treturn errors.New(\"glGetUniformfv\")\n\t}\n\tgpGetUniformi64vARB = (C.GPGETUNIFORMI64VARB)(getProcAddr(\"glGetUniformi64vARB\"))\n\tgpGetUniformi64vNV = (C.GPGETUNIFORMI64VNV)(getProcAddr(\"glGetUniformi64vNV\"))\n\tgpGetUniformiv = (C.GPGETUNIFORMIV)(getProcAddr(\"glGetUniformiv\"))\n\tif gpGetUniformiv == nil {\n\t\treturn errors.New(\"glGetUniformiv\")\n\t}\n\tgpGetUniformui64vARB = (C.GPGETUNIFORMUI64VARB)(getProcAddr(\"glGetUniformui64vARB\"))\n\tgpGetUniformui64vNV = (C.GPGETUNIFORMUI64VNV)(getProcAddr(\"glGetUniformui64vNV\"))\n\tgpGetUniformuiv = (C.GPGETUNIFORMUIV)(getProcAddr(\"glGetUniformuiv\"))\n\tif gpGetUniformuiv == nil {\n\t\treturn errors.New(\"glGetUniformuiv\")\n\t}\n\tgpGetVertexArrayIndexed64iv = (C.GPGETVERTEXARRAYINDEXED64IV)(getProcAddr(\"glGetVertexArrayIndexed64iv\"))\n\tgpGetVertexArrayIndexediv = (C.GPGETVERTEXARRAYINDEXEDIV)(getProcAddr(\"glGetVertexArrayIndexediv\"))\n\tgpGetVertexArrayIntegeri_vEXT = (C.GPGETVERTEXARRAYINTEGERI_VEXT)(getProcAddr(\"glGetVertexArrayIntegeri_vEXT\"))\n\tgpGetVertexArrayIntegervEXT = (C.GPGETVERTEXARRAYINTEGERVEXT)(getProcAddr(\"glGetVertexArrayIntegervEXT\"))\n\tgpGetVertexArrayPointeri_vEXT = (C.GPGETVERTEXARRAYPOINTERI_VEXT)(getProcAddr(\"glGetVertexArrayPointeri_vEXT\"))\n\tgpGetVertexArrayPointervEXT = (C.GPGETVERTEXARRAYPOINTERVEXT)(getProcAddr(\"glGetVertexArrayPointervEXT\"))\n\tgpGetVertexArrayiv = (C.GPGETVERTEXARRAYIV)(getProcAddr(\"glGetVertexArrayiv\"))\n\tgpGetVertexAttribIiv = (C.GPGETVERTEXATTRIBIIV)(getProcAddr(\"glGetVertexAttribIiv\"))\n\tif gpGetVertexAttribIiv == nil {\n\t\treturn errors.New(\"glGetVertexAttribIiv\")\n\t}\n\tgpGetVertexAttribIuiv = (C.GPGETVERTEXATTRIBIUIV)(getProcAddr(\"glGetVertexAttribIuiv\"))\n\tif gpGetVertexAttribIuiv == nil {\n\t\treturn errors.New(\"glGetVertexAttribIuiv\")\n\t}\n\tgpGetVertexAttribLdv = (C.GPGETVERTEXATTRIBLDV)(getProcAddr(\"glGetVertexAttribLdv\"))\n\tif gpGetVertexAttribLdv == nil {\n\t\treturn errors.New(\"glGetVertexAttribLdv\")\n\t}\n\tgpGetVertexAttribLi64vNV = (C.GPGETVERTEXATTRIBLI64VNV)(getProcAddr(\"glGetVertexAttribLi64vNV\"))\n\tgpGetVertexAttribLui64vARB = (C.GPGETVERTEXATTRIBLUI64VARB)(getProcAddr(\"glGetVertexAttribLui64vARB\"))\n\tgpGetVertexAttribLui64vNV = (C.GPGETVERTEXATTRIBLUI64VNV)(getProcAddr(\"glGetVertexAttribLui64vNV\"))\n\tgpGetVertexAttribPointerv = (C.GPGETVERTEXATTRIBPOINTERV)(getProcAddr(\"glGetVertexAttribPointerv\"))\n\tif gpGetVertexAttribPointerv == nil {\n\t\treturn errors.New(\"glGetVertexAttribPointerv\")\n\t}\n\tgpGetVertexAttribdv = (C.GPGETVERTEXATTRIBDV)(getProcAddr(\"glGetVertexAttribdv\"))\n\tif gpGetVertexAttribdv == nil {\n\t\treturn errors.New(\"glGetVertexAttribdv\")\n\t}\n\tgpGetVertexAttribfv = (C.GPGETVERTEXATTRIBFV)(getProcAddr(\"glGetVertexAttribfv\"))\n\tif gpGetVertexAttribfv == nil {\n\t\treturn errors.New(\"glGetVertexAttribfv\")\n\t}\n\tgpGetVertexAttribiv = (C.GPGETVERTEXATTRIBIV)(getProcAddr(\"glGetVertexAttribiv\"))\n\tif gpGetVertexAttribiv == nil {\n\t\treturn errors.New(\"glGetVertexAttribiv\")\n\t}\n\tgpGetVkProcAddrNV = (C.GPGETVKPROCADDRNV)(getProcAddr(\"glGetVkProcAddrNV\"))\n\tgpGetnCompressedTexImageARB = (C.GPGETNCOMPRESSEDTEXIMAGEARB)(getProcAddr(\"glGetnCompressedTexImageARB\"))\n\tgpGetnTexImageARB = (C.GPGETNTEXIMAGEARB)(getProcAddr(\"glGetnTexImageARB\"))\n\tgpGetnUniformdvARB = (C.GPGETNUNIFORMDVARB)(getProcAddr(\"glGetnUniformdvARB\"))\n\tgpGetnUniformfv = (C.GPGETNUNIFORMFV)(getProcAddr(\"glGetnUniformfv\"))\n\tgpGetnUniformfvARB = (C.GPGETNUNIFORMFVARB)(getProcAddr(\"glGetnUniformfvARB\"))\n\tgpGetnUniformfvKHR = (C.GPGETNUNIFORMFVKHR)(getProcAddr(\"glGetnUniformfvKHR\"))\n\tgpGetnUniformi64vARB = (C.GPGETNUNIFORMI64VARB)(getProcAddr(\"glGetnUniformi64vARB\"))\n\tgpGetnUniformiv = (C.GPGETNUNIFORMIV)(getProcAddr(\"glGetnUniformiv\"))\n\tgpGetnUniformivARB = (C.GPGETNUNIFORMIVARB)(getProcAddr(\"glGetnUniformivARB\"))\n\tgpGetnUniformivKHR = (C.GPGETNUNIFORMIVKHR)(getProcAddr(\"glGetnUniformivKHR\"))\n\tgpGetnUniformui64vARB = (C.GPGETNUNIFORMUI64VARB)(getProcAddr(\"glGetnUniformui64vARB\"))\n\tgpGetnUniformuiv = (C.GPGETNUNIFORMUIV)(getProcAddr(\"glGetnUniformuiv\"))\n\tgpGetnUniformuivARB = (C.GPGETNUNIFORMUIVARB)(getProcAddr(\"glGetnUniformuivARB\"))\n\tgpGetnUniformuivKHR = (C.GPGETNUNIFORMUIVKHR)(getProcAddr(\"glGetnUniformuivKHR\"))\n\tgpHint = (C.GPHINT)(getProcAddr(\"glHint\"))\n\tif gpHint == nil {\n\t\treturn errors.New(\"glHint\")\n\t}\n\tgpIndexFormatNV = (C.GPINDEXFORMATNV)(getProcAddr(\"glIndexFormatNV\"))\n\tgpInsertEventMarkerEXT = (C.GPINSERTEVENTMARKEREXT)(getProcAddr(\"glInsertEventMarkerEXT\"))\n\tgpInterpolatePathsNV = (C.GPINTERPOLATEPATHSNV)(getProcAddr(\"glInterpolatePathsNV\"))\n\tgpInvalidateBufferData = (C.GPINVALIDATEBUFFERDATA)(getProcAddr(\"glInvalidateBufferData\"))\n\tgpInvalidateBufferSubData = (C.GPINVALIDATEBUFFERSUBDATA)(getProcAddr(\"glInvalidateBufferSubData\"))\n\tgpInvalidateFramebuffer = (C.GPINVALIDATEFRAMEBUFFER)(getProcAddr(\"glInvalidateFramebuffer\"))\n\tgpInvalidateNamedFramebufferData = (C.GPINVALIDATENAMEDFRAMEBUFFERDATA)(getProcAddr(\"glInvalidateNamedFramebufferData\"))\n\tgpInvalidateNamedFramebufferSubData = (C.GPINVALIDATENAMEDFRAMEBUFFERSUBDATA)(getProcAddr(\"glInvalidateNamedFramebufferSubData\"))\n\tgpInvalidateSubFramebuffer = (C.GPINVALIDATESUBFRAMEBUFFER)(getProcAddr(\"glInvalidateSubFramebuffer\"))\n\tgpInvalidateTexImage = (C.GPINVALIDATETEXIMAGE)(getProcAddr(\"glInvalidateTexImage\"))\n\tgpInvalidateTexSubImage = (C.GPINVALIDATETEXSUBIMAGE)(getProcAddr(\"glInvalidateTexSubImage\"))\n\tgpIsBuffer = (C.GPISBUFFER)(getProcAddr(\"glIsBuffer\"))\n\tif gpIsBuffer == nil {\n\t\treturn errors.New(\"glIsBuffer\")\n\t}\n\tgpIsBufferResidentNV = (C.GPISBUFFERRESIDENTNV)(getProcAddr(\"glIsBufferResidentNV\"))\n\tgpIsCommandListNV = (C.GPISCOMMANDLISTNV)(getProcAddr(\"glIsCommandListNV\"))\n\tgpIsEnabled = (C.GPISENABLED)(getProcAddr(\"glIsEnabled\"))\n\tif gpIsEnabled == nil {\n\t\treturn errors.New(\"glIsEnabled\")\n\t}\n\tgpIsEnabledIndexedEXT = (C.GPISENABLEDINDEXEDEXT)(getProcAddr(\"glIsEnabledIndexedEXT\"))\n\tgpIsEnabledi = (C.GPISENABLEDI)(getProcAddr(\"glIsEnabledi\"))\n\tif gpIsEnabledi == nil {\n\t\treturn errors.New(\"glIsEnabledi\")\n\t}\n\tgpIsFramebuffer = (C.GPISFRAMEBUFFER)(getProcAddr(\"glIsFramebuffer\"))\n\tif gpIsFramebuffer == nil {\n\t\treturn errors.New(\"glIsFramebuffer\")\n\t}\n\tgpIsImageHandleResidentARB = (C.GPISIMAGEHANDLERESIDENTARB)(getProcAddr(\"glIsImageHandleResidentARB\"))\n\tgpIsImageHandleResidentNV = (C.GPISIMAGEHANDLERESIDENTNV)(getProcAddr(\"glIsImageHandleResidentNV\"))\n\tgpIsNamedBufferResidentNV = (C.GPISNAMEDBUFFERRESIDENTNV)(getProcAddr(\"glIsNamedBufferResidentNV\"))\n\tgpIsNamedStringARB = (C.GPISNAMEDSTRINGARB)(getProcAddr(\"glIsNamedStringARB\"))\n\tgpIsPathNV = (C.GPISPATHNV)(getProcAddr(\"glIsPathNV\"))\n\tgpIsPointInFillPathNV = (C.GPISPOINTINFILLPATHNV)(getProcAddr(\"glIsPointInFillPathNV\"))\n\tgpIsPointInStrokePathNV = (C.GPISPOINTINSTROKEPATHNV)(getProcAddr(\"glIsPointInStrokePathNV\"))\n\tgpIsProgram = (C.GPISPROGRAM)(getProcAddr(\"glIsProgram\"))\n\tif gpIsProgram == nil {\n\t\treturn errors.New(\"glIsProgram\")\n\t}\n\tgpIsProgramPipeline = (C.GPISPROGRAMPIPELINE)(getProcAddr(\"glIsProgramPipeline\"))\n\tif gpIsProgramPipeline == nil {\n\t\treturn errors.New(\"glIsProgramPipeline\")\n\t}\n\tgpIsProgramPipelineEXT = (C.GPISPROGRAMPIPELINEEXT)(getProcAddr(\"glIsProgramPipelineEXT\"))\n\tgpIsQuery = (C.GPISQUERY)(getProcAddr(\"glIsQuery\"))\n\tif gpIsQuery == nil {\n\t\treturn errors.New(\"glIsQuery\")\n\t}\n\tgpIsRenderbuffer = (C.GPISRENDERBUFFER)(getProcAddr(\"glIsRenderbuffer\"))\n\tif gpIsRenderbuffer == nil {\n\t\treturn errors.New(\"glIsRenderbuffer\")\n\t}\n\tgpIsSampler = (C.GPISSAMPLER)(getProcAddr(\"glIsSampler\"))\n\tif gpIsSampler == nil {\n\t\treturn errors.New(\"glIsSampler\")\n\t}\n\tgpIsShader = (C.GPISSHADER)(getProcAddr(\"glIsShader\"))\n\tif gpIsShader == nil {\n\t\treturn errors.New(\"glIsShader\")\n\t}\n\tgpIsStateNV = (C.GPISSTATENV)(getProcAddr(\"glIsStateNV\"))\n\tgpIsSync = (C.GPISSYNC)(getProcAddr(\"glIsSync\"))\n\tif gpIsSync == nil {\n\t\treturn errors.New(\"glIsSync\")\n\t}\n\tgpIsTexture = (C.GPISTEXTURE)(getProcAddr(\"glIsTexture\"))\n\tif gpIsTexture == nil {\n\t\treturn errors.New(\"glIsTexture\")\n\t}\n\tgpIsTextureHandleResidentARB = (C.GPISTEXTUREHANDLERESIDENTARB)(getProcAddr(\"glIsTextureHandleResidentARB\"))\n\tgpIsTextureHandleResidentNV = (C.GPISTEXTUREHANDLERESIDENTNV)(getProcAddr(\"glIsTextureHandleResidentNV\"))\n\tgpIsTransformFeedback = (C.GPISTRANSFORMFEEDBACK)(getProcAddr(\"glIsTransformFeedback\"))\n\tif gpIsTransformFeedback == nil {\n\t\treturn errors.New(\"glIsTransformFeedback\")\n\t}\n\tgpIsVertexArray = (C.GPISVERTEXARRAY)(getProcAddr(\"glIsVertexArray\"))\n\tif gpIsVertexArray == nil {\n\t\treturn errors.New(\"glIsVertexArray\")\n\t}\n\tgpLabelObjectEXT = (C.GPLABELOBJECTEXT)(getProcAddr(\"glLabelObjectEXT\"))\n\tgpLineWidth = (C.GPLINEWIDTH)(getProcAddr(\"glLineWidth\"))\n\tif gpLineWidth == nil {\n\t\treturn errors.New(\"glLineWidth\")\n\t}\n\tgpLinkProgram = (C.GPLINKPROGRAM)(getProcAddr(\"glLinkProgram\"))\n\tif gpLinkProgram == nil {\n\t\treturn errors.New(\"glLinkProgram\")\n\t}\n\tgpListDrawCommandsStatesClientNV = (C.GPLISTDRAWCOMMANDSSTATESCLIENTNV)(getProcAddr(\"glListDrawCommandsStatesClientNV\"))\n\tgpLogicOp = (C.GPLOGICOP)(getProcAddr(\"glLogicOp\"))\n\tif gpLogicOp == nil {\n\t\treturn errors.New(\"glLogicOp\")\n\t}\n\tgpMakeBufferNonResidentNV = (C.GPMAKEBUFFERNONRESIDENTNV)(getProcAddr(\"glMakeBufferNonResidentNV\"))\n\tgpMakeBufferResidentNV = (C.GPMAKEBUFFERRESIDENTNV)(getProcAddr(\"glMakeBufferResidentNV\"))\n\tgpMakeImageHandleNonResidentARB = (C.GPMAKEIMAGEHANDLENONRESIDENTARB)(getProcAddr(\"glMakeImageHandleNonResidentARB\"))\n\tgpMakeImageHandleNonResidentNV = (C.GPMAKEIMAGEHANDLENONRESIDENTNV)(getProcAddr(\"glMakeImageHandleNonResidentNV\"))\n\tgpMakeImageHandleResidentARB = (C.GPMAKEIMAGEHANDLERESIDENTARB)(getProcAddr(\"glMakeImageHandleResidentARB\"))\n\tgpMakeImageHandleResidentNV = (C.GPMAKEIMAGEHANDLERESIDENTNV)(getProcAddr(\"glMakeImageHandleResidentNV\"))\n\tgpMakeNamedBufferNonResidentNV = (C.GPMAKENAMEDBUFFERNONRESIDENTNV)(getProcAddr(\"glMakeNamedBufferNonResidentNV\"))\n\tgpMakeNamedBufferResidentNV = (C.GPMAKENAMEDBUFFERRESIDENTNV)(getProcAddr(\"glMakeNamedBufferResidentNV\"))\n\tgpMakeTextureHandleNonResidentARB = (C.GPMAKETEXTUREHANDLENONRESIDENTARB)(getProcAddr(\"glMakeTextureHandleNonResidentARB\"))\n\tgpMakeTextureHandleNonResidentNV = (C.GPMAKETEXTUREHANDLENONRESIDENTNV)(getProcAddr(\"glMakeTextureHandleNonResidentNV\"))\n\tgpMakeTextureHandleResidentARB = (C.GPMAKETEXTUREHANDLERESIDENTARB)(getProcAddr(\"glMakeTextureHandleResidentARB\"))\n\tgpMakeTextureHandleResidentNV = (C.GPMAKETEXTUREHANDLERESIDENTNV)(getProcAddr(\"glMakeTextureHandleResidentNV\"))\n\tgpMapBuffer = (C.GPMAPBUFFER)(getProcAddr(\"glMapBuffer\"))\n\tif gpMapBuffer == nil {\n\t\treturn errors.New(\"glMapBuffer\")\n\t}\n\tgpMapBufferRange = (C.GPMAPBUFFERRANGE)(getProcAddr(\"glMapBufferRange\"))\n\tif gpMapBufferRange == nil {\n\t\treturn errors.New(\"glMapBufferRange\")\n\t}\n\tgpMapNamedBuffer = (C.GPMAPNAMEDBUFFER)(getProcAddr(\"glMapNamedBuffer\"))\n\tgpMapNamedBufferEXT = (C.GPMAPNAMEDBUFFEREXT)(getProcAddr(\"glMapNamedBufferEXT\"))\n\tgpMapNamedBufferRange = (C.GPMAPNAMEDBUFFERRANGE)(getProcAddr(\"glMapNamedBufferRange\"))\n\tgpMapNamedBufferRangeEXT = (C.GPMAPNAMEDBUFFERRANGEEXT)(getProcAddr(\"glMapNamedBufferRangeEXT\"))\n\tgpMatrixFrustumEXT = (C.GPMATRIXFRUSTUMEXT)(getProcAddr(\"glMatrixFrustumEXT\"))\n\tgpMatrixLoad3x2fNV = (C.GPMATRIXLOAD3X2FNV)(getProcAddr(\"glMatrixLoad3x2fNV\"))\n\tgpMatrixLoad3x3fNV = (C.GPMATRIXLOAD3X3FNV)(getProcAddr(\"glMatrixLoad3x3fNV\"))\n\tgpMatrixLoadIdentityEXT = (C.GPMATRIXLOADIDENTITYEXT)(getProcAddr(\"glMatrixLoadIdentityEXT\"))\n\tgpMatrixLoadTranspose3x3fNV = (C.GPMATRIXLOADTRANSPOSE3X3FNV)(getProcAddr(\"glMatrixLoadTranspose3x3fNV\"))\n\tgpMatrixLoadTransposedEXT = (C.GPMATRIXLOADTRANSPOSEDEXT)(getProcAddr(\"glMatrixLoadTransposedEXT\"))\n\tgpMatrixLoadTransposefEXT = (C.GPMATRIXLOADTRANSPOSEFEXT)(getProcAddr(\"glMatrixLoadTransposefEXT\"))\n\tgpMatrixLoaddEXT = (C.GPMATRIXLOADDEXT)(getProcAddr(\"glMatrixLoaddEXT\"))\n\tgpMatrixLoadfEXT = (C.GPMATRIXLOADFEXT)(getProcAddr(\"glMatrixLoadfEXT\"))\n\tgpMatrixMult3x2fNV = (C.GPMATRIXMULT3X2FNV)(getProcAddr(\"glMatrixMult3x2fNV\"))\n\tgpMatrixMult3x3fNV = (C.GPMATRIXMULT3X3FNV)(getProcAddr(\"glMatrixMult3x3fNV\"))\n\tgpMatrixMultTranspose3x3fNV = (C.GPMATRIXMULTTRANSPOSE3X3FNV)(getProcAddr(\"glMatrixMultTranspose3x3fNV\"))\n\tgpMatrixMultTransposedEXT = (C.GPMATRIXMULTTRANSPOSEDEXT)(getProcAddr(\"glMatrixMultTransposedEXT\"))\n\tgpMatrixMultTransposefEXT = (C.GPMATRIXMULTTRANSPOSEFEXT)(getProcAddr(\"glMatrixMultTransposefEXT\"))\n\tgpMatrixMultdEXT = (C.GPMATRIXMULTDEXT)(getProcAddr(\"glMatrixMultdEXT\"))\n\tgpMatrixMultfEXT = (C.GPMATRIXMULTFEXT)(getProcAddr(\"glMatrixMultfEXT\"))\n\tgpMatrixOrthoEXT = (C.GPMATRIXORTHOEXT)(getProcAddr(\"glMatrixOrthoEXT\"))\n\tgpMatrixPopEXT = (C.GPMATRIXPOPEXT)(getProcAddr(\"glMatrixPopEXT\"))\n\tgpMatrixPushEXT = (C.GPMATRIXPUSHEXT)(getProcAddr(\"glMatrixPushEXT\"))\n\tgpMatrixRotatedEXT = (C.GPMATRIXROTATEDEXT)(getProcAddr(\"glMatrixRotatedEXT\"))\n\tgpMatrixRotatefEXT = (C.GPMATRIXROTATEFEXT)(getProcAddr(\"glMatrixRotatefEXT\"))\n\tgpMatrixScaledEXT = (C.GPMATRIXSCALEDEXT)(getProcAddr(\"glMatrixScaledEXT\"))\n\tgpMatrixScalefEXT = (C.GPMATRIXSCALEFEXT)(getProcAddr(\"glMatrixScalefEXT\"))\n\tgpMatrixTranslatedEXT = (C.GPMATRIXTRANSLATEDEXT)(getProcAddr(\"glMatrixTranslatedEXT\"))\n\tgpMatrixTranslatefEXT = (C.GPMATRIXTRANSLATEFEXT)(getProcAddr(\"glMatrixTranslatefEXT\"))\n\tgpMaxShaderCompilerThreadsARB = (C.GPMAXSHADERCOMPILERTHREADSARB)(getProcAddr(\"glMaxShaderCompilerThreadsARB\"))\n\tgpMaxShaderCompilerThreadsKHR = (C.GPMAXSHADERCOMPILERTHREADSKHR)(getProcAddr(\"glMaxShaderCompilerThreadsKHR\"))\n\tgpMemoryBarrier = (C.GPMEMORYBARRIER)(getProcAddr(\"glMemoryBarrier\"))\n\tif gpMemoryBarrier == nil {\n\t\treturn errors.New(\"glMemoryBarrier\")\n\t}\n\tgpMemoryBarrierByRegion = (C.GPMEMORYBARRIERBYREGION)(getProcAddr(\"glMemoryBarrierByRegion\"))\n\tgpMinSampleShading = (C.GPMINSAMPLESHADING)(getProcAddr(\"glMinSampleShading\"))\n\tif gpMinSampleShading == nil {\n\t\treturn errors.New(\"glMinSampleShading\")\n\t}\n\tgpMinSampleShadingARB = (C.GPMINSAMPLESHADINGARB)(getProcAddr(\"glMinSampleShadingARB\"))\n\tgpMultiDrawArrays = (C.GPMULTIDRAWARRAYS)(getProcAddr(\"glMultiDrawArrays\"))\n\tif gpMultiDrawArrays == nil {\n\t\treturn errors.New(\"glMultiDrawArrays\")\n\t}\n\tgpMultiDrawArraysIndirect = (C.GPMULTIDRAWARRAYSINDIRECT)(getProcAddr(\"glMultiDrawArraysIndirect\"))\n\tgpMultiDrawArraysIndirectBindlessCountNV = (C.GPMULTIDRAWARRAYSINDIRECTBINDLESSCOUNTNV)(getProcAddr(\"glMultiDrawArraysIndirectBindlessCountNV\"))\n\tgpMultiDrawArraysIndirectBindlessNV = (C.GPMULTIDRAWARRAYSINDIRECTBINDLESSNV)(getProcAddr(\"glMultiDrawArraysIndirectBindlessNV\"))\n\tgpMultiDrawArraysIndirectCountARB = (C.GPMULTIDRAWARRAYSINDIRECTCOUNTARB)(getProcAddr(\"glMultiDrawArraysIndirectCountARB\"))\n\tgpMultiDrawElements = (C.GPMULTIDRAWELEMENTS)(getProcAddr(\"glMultiDrawElements\"))\n\tif gpMultiDrawElements == nil {\n\t\treturn errors.New(\"glMultiDrawElements\")\n\t}\n\tgpMultiDrawElementsBaseVertex = (C.GPMULTIDRAWELEMENTSBASEVERTEX)(getProcAddr(\"glMultiDrawElementsBaseVertex\"))\n\tif gpMultiDrawElementsBaseVertex == nil {\n\t\treturn errors.New(\"glMultiDrawElementsBaseVertex\")\n\t}\n\tgpMultiDrawElementsIndirect = (C.GPMULTIDRAWELEMENTSINDIRECT)(getProcAddr(\"glMultiDrawElementsIndirect\"))\n\tgpMultiDrawElementsIndirectBindlessCountNV = (C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSCOUNTNV)(getProcAddr(\"glMultiDrawElementsIndirectBindlessCountNV\"))\n\tgpMultiDrawElementsIndirectBindlessNV = (C.GPMULTIDRAWELEMENTSINDIRECTBINDLESSNV)(getProcAddr(\"glMultiDrawElementsIndirectBindlessNV\"))\n\tgpMultiDrawElementsIndirectCountARB = (C.GPMULTIDRAWELEMENTSINDIRECTCOUNTARB)(getProcAddr(\"glMultiDrawElementsIndirectCountARB\"))\n\tgpMultiDrawMeshTasksIndirectCountNV = (C.GPMULTIDRAWMESHTASKSINDIRECTCOUNTNV)(getProcAddr(\"glMultiDrawMeshTasksIndirectCountNV\"))\n\tgpMultiDrawMeshTasksIndirectNV = (C.GPMULTIDRAWMESHTASKSINDIRECTNV)(getProcAddr(\"glMultiDrawMeshTasksIndirectNV\"))\n\tgpMultiTexBufferEXT = (C.GPMULTITEXBUFFEREXT)(getProcAddr(\"glMultiTexBufferEXT\"))\n\tgpMultiTexCoordPointerEXT = (C.GPMULTITEXCOORDPOINTEREXT)(getProcAddr(\"glMultiTexCoordPointerEXT\"))\n\tgpMultiTexEnvfEXT = (C.GPMULTITEXENVFEXT)(getProcAddr(\"glMultiTexEnvfEXT\"))\n\tgpMultiTexEnvfvEXT = (C.GPMULTITEXENVFVEXT)(getProcAddr(\"glMultiTexEnvfvEXT\"))\n\tgpMultiTexEnviEXT = (C.GPMULTITEXENVIEXT)(getProcAddr(\"glMultiTexEnviEXT\"))\n\tgpMultiTexEnvivEXT = (C.GPMULTITEXENVIVEXT)(getProcAddr(\"glMultiTexEnvivEXT\"))\n\tgpMultiTexGendEXT = (C.GPMULTITEXGENDEXT)(getProcAddr(\"glMultiTexGendEXT\"))\n\tgpMultiTexGendvEXT = (C.GPMULTITEXGENDVEXT)(getProcAddr(\"glMultiTexGendvEXT\"))\n\tgpMultiTexGenfEXT = (C.GPMULTITEXGENFEXT)(getProcAddr(\"glMultiTexGenfEXT\"))\n\tgpMultiTexGenfvEXT = (C.GPMULTITEXGENFVEXT)(getProcAddr(\"glMultiTexGenfvEXT\"))\n\tgpMultiTexGeniEXT = (C.GPMULTITEXGENIEXT)(getProcAddr(\"glMultiTexGeniEXT\"))\n\tgpMultiTexGenivEXT = (C.GPMULTITEXGENIVEXT)(getProcAddr(\"glMultiTexGenivEXT\"))\n\tgpMultiTexImage1DEXT = (C.GPMULTITEXIMAGE1DEXT)(getProcAddr(\"glMultiTexImage1DEXT\"))\n\tgpMultiTexImage2DEXT = (C.GPMULTITEXIMAGE2DEXT)(getProcAddr(\"glMultiTexImage2DEXT\"))\n\tgpMultiTexImage3DEXT = (C.GPMULTITEXIMAGE3DEXT)(getProcAddr(\"glMultiTexImage3DEXT\"))\n\tgpMultiTexParameterIivEXT = (C.GPMULTITEXPARAMETERIIVEXT)(getProcAddr(\"glMultiTexParameterIivEXT\"))\n\tgpMultiTexParameterIuivEXT = (C.GPMULTITEXPARAMETERIUIVEXT)(getProcAddr(\"glMultiTexParameterIuivEXT\"))\n\tgpMultiTexParameterfEXT = (C.GPMULTITEXPARAMETERFEXT)(getProcAddr(\"glMultiTexParameterfEXT\"))\n\tgpMultiTexParameterfvEXT = (C.GPMULTITEXPARAMETERFVEXT)(getProcAddr(\"glMultiTexParameterfvEXT\"))\n\tgpMultiTexParameteriEXT = (C.GPMULTITEXPARAMETERIEXT)(getProcAddr(\"glMultiTexParameteriEXT\"))\n\tgpMultiTexParameterivEXT = (C.GPMULTITEXPARAMETERIVEXT)(getProcAddr(\"glMultiTexParameterivEXT\"))\n\tgpMultiTexRenderbufferEXT = (C.GPMULTITEXRENDERBUFFEREXT)(getProcAddr(\"glMultiTexRenderbufferEXT\"))\n\tgpMultiTexSubImage1DEXT = (C.GPMULTITEXSUBIMAGE1DEXT)(getProcAddr(\"glMultiTexSubImage1DEXT\"))\n\tgpMultiTexSubImage2DEXT = (C.GPMULTITEXSUBIMAGE2DEXT)(getProcAddr(\"glMultiTexSubImage2DEXT\"))\n\tgpMultiTexSubImage3DEXT = (C.GPMULTITEXSUBIMAGE3DEXT)(getProcAddr(\"glMultiTexSubImage3DEXT\"))\n\tgpNamedBufferAttachMemoryNV = (C.GPNAMEDBUFFERATTACHMEMORYNV)(getProcAddr(\"glNamedBufferAttachMemoryNV\"))\n\tgpNamedBufferData = (C.GPNAMEDBUFFERDATA)(getProcAddr(\"glNamedBufferData\"))\n\tgpNamedBufferDataEXT = (C.GPNAMEDBUFFERDATAEXT)(getProcAddr(\"glNamedBufferDataEXT\"))\n\tgpNamedBufferPageCommitmentARB = (C.GPNAMEDBUFFERPAGECOMMITMENTARB)(getProcAddr(\"glNamedBufferPageCommitmentARB\"))\n\tgpNamedBufferPageCommitmentEXT = (C.GPNAMEDBUFFERPAGECOMMITMENTEXT)(getProcAddr(\"glNamedBufferPageCommitmentEXT\"))\n\tgpNamedBufferPageCommitmentMemNV = (C.GPNAMEDBUFFERPAGECOMMITMENTMEMNV)(getProcAddr(\"glNamedBufferPageCommitmentMemNV\"))\n\tgpNamedBufferStorage = (C.GPNAMEDBUFFERSTORAGE)(getProcAddr(\"glNamedBufferStorage\"))\n\tgpNamedBufferStorageEXT = (C.GPNAMEDBUFFERSTORAGEEXT)(getProcAddr(\"glNamedBufferStorageEXT\"))\n\tgpNamedBufferSubData = (C.GPNAMEDBUFFERSUBDATA)(getProcAddr(\"glNamedBufferSubData\"))\n\tgpNamedBufferSubDataEXT = (C.GPNAMEDBUFFERSUBDATAEXT)(getProcAddr(\"glNamedBufferSubDataEXT\"))\n\tgpNamedCopyBufferSubDataEXT = (C.GPNAMEDCOPYBUFFERSUBDATAEXT)(getProcAddr(\"glNamedCopyBufferSubDataEXT\"))\n\tgpNamedFramebufferDrawBuffer = (C.GPNAMEDFRAMEBUFFERDRAWBUFFER)(getProcAddr(\"glNamedFramebufferDrawBuffer\"))\n\tgpNamedFramebufferDrawBuffers = (C.GPNAMEDFRAMEBUFFERDRAWBUFFERS)(getProcAddr(\"glNamedFramebufferDrawBuffers\"))\n\tgpNamedFramebufferParameteri = (C.GPNAMEDFRAMEBUFFERPARAMETERI)(getProcAddr(\"glNamedFramebufferParameteri\"))\n\tgpNamedFramebufferParameteriEXT = (C.GPNAMEDFRAMEBUFFERPARAMETERIEXT)(getProcAddr(\"glNamedFramebufferParameteriEXT\"))\n\tgpNamedFramebufferReadBuffer = (C.GPNAMEDFRAMEBUFFERREADBUFFER)(getProcAddr(\"glNamedFramebufferReadBuffer\"))\n\tgpNamedFramebufferRenderbuffer = (C.GPNAMEDFRAMEBUFFERRENDERBUFFER)(getProcAddr(\"glNamedFramebufferRenderbuffer\"))\n\tgpNamedFramebufferRenderbufferEXT = (C.GPNAMEDFRAMEBUFFERRENDERBUFFEREXT)(getProcAddr(\"glNamedFramebufferRenderbufferEXT\"))\n\tgpNamedFramebufferSampleLocationsfvARB = (C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARB)(getProcAddr(\"glNamedFramebufferSampleLocationsfvARB\"))\n\tgpNamedFramebufferSampleLocationsfvNV = (C.GPNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNV)(getProcAddr(\"glNamedFramebufferSampleLocationsfvNV\"))\n\tgpNamedFramebufferTexture = (C.GPNAMEDFRAMEBUFFERTEXTURE)(getProcAddr(\"glNamedFramebufferTexture\"))\n\tgpNamedFramebufferTexture1DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE1DEXT)(getProcAddr(\"glNamedFramebufferTexture1DEXT\"))\n\tgpNamedFramebufferTexture2DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE2DEXT)(getProcAddr(\"glNamedFramebufferTexture2DEXT\"))\n\tgpNamedFramebufferTexture3DEXT = (C.GPNAMEDFRAMEBUFFERTEXTURE3DEXT)(getProcAddr(\"glNamedFramebufferTexture3DEXT\"))\n\tgpNamedFramebufferTextureEXT = (C.GPNAMEDFRAMEBUFFERTEXTUREEXT)(getProcAddr(\"glNamedFramebufferTextureEXT\"))\n\tgpNamedFramebufferTextureFaceEXT = (C.GPNAMEDFRAMEBUFFERTEXTUREFACEEXT)(getProcAddr(\"glNamedFramebufferTextureFaceEXT\"))\n\tgpNamedFramebufferTextureLayer = (C.GPNAMEDFRAMEBUFFERTEXTURELAYER)(getProcAddr(\"glNamedFramebufferTextureLayer\"))\n\tgpNamedFramebufferTextureLayerEXT = (C.GPNAMEDFRAMEBUFFERTEXTURELAYEREXT)(getProcAddr(\"glNamedFramebufferTextureLayerEXT\"))\n\tgpNamedProgramLocalParameter4dEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4DEXT)(getProcAddr(\"glNamedProgramLocalParameter4dEXT\"))\n\tgpNamedProgramLocalParameter4dvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4DVEXT)(getProcAddr(\"glNamedProgramLocalParameter4dvEXT\"))\n\tgpNamedProgramLocalParameter4fEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4FEXT)(getProcAddr(\"glNamedProgramLocalParameter4fEXT\"))\n\tgpNamedProgramLocalParameter4fvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETER4FVEXT)(getProcAddr(\"glNamedProgramLocalParameter4fvEXT\"))\n\tgpNamedProgramLocalParameterI4iEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4IEXT)(getProcAddr(\"glNamedProgramLocalParameterI4iEXT\"))\n\tgpNamedProgramLocalParameterI4ivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4IVEXT)(getProcAddr(\"glNamedProgramLocalParameterI4ivEXT\"))\n\tgpNamedProgramLocalParameterI4uiEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4UIEXT)(getProcAddr(\"glNamedProgramLocalParameterI4uiEXT\"))\n\tgpNamedProgramLocalParameterI4uivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERI4UIVEXT)(getProcAddr(\"glNamedProgramLocalParameterI4uivEXT\"))\n\tgpNamedProgramLocalParameters4fvEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERS4FVEXT)(getProcAddr(\"glNamedProgramLocalParameters4fvEXT\"))\n\tgpNamedProgramLocalParametersI4ivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERSI4IVEXT)(getProcAddr(\"glNamedProgramLocalParametersI4ivEXT\"))\n\tgpNamedProgramLocalParametersI4uivEXT = (C.GPNAMEDPROGRAMLOCALPARAMETERSI4UIVEXT)(getProcAddr(\"glNamedProgramLocalParametersI4uivEXT\"))\n\tgpNamedProgramStringEXT = (C.GPNAMEDPROGRAMSTRINGEXT)(getProcAddr(\"glNamedProgramStringEXT\"))\n\tgpNamedRenderbufferStorage = (C.GPNAMEDRENDERBUFFERSTORAGE)(getProcAddr(\"glNamedRenderbufferStorage\"))\n\tgpNamedRenderbufferStorageEXT = (C.GPNAMEDRENDERBUFFERSTORAGEEXT)(getProcAddr(\"glNamedRenderbufferStorageEXT\"))\n\tgpNamedRenderbufferStorageMultisample = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLE)(getProcAddr(\"glNamedRenderbufferStorageMultisample\"))\n\tgpNamedRenderbufferStorageMultisampleAdvancedAMD = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(getProcAddr(\"glNamedRenderbufferStorageMultisampleAdvancedAMD\"))\n\tgpNamedRenderbufferStorageMultisampleCoverageEXT = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXT)(getProcAddr(\"glNamedRenderbufferStorageMultisampleCoverageEXT\"))\n\tgpNamedRenderbufferStorageMultisampleEXT = (C.GPNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXT)(getProcAddr(\"glNamedRenderbufferStorageMultisampleEXT\"))\n\tgpNamedStringARB = (C.GPNAMEDSTRINGARB)(getProcAddr(\"glNamedStringARB\"))\n\tgpNormalFormatNV = (C.GPNORMALFORMATNV)(getProcAddr(\"glNormalFormatNV\"))\n\tgpObjectLabel = (C.GPOBJECTLABEL)(getProcAddr(\"glObjectLabel\"))\n\tgpObjectLabelKHR = (C.GPOBJECTLABELKHR)(getProcAddr(\"glObjectLabelKHR\"))\n\tgpObjectPtrLabel = (C.GPOBJECTPTRLABEL)(getProcAddr(\"glObjectPtrLabel\"))\n\tgpObjectPtrLabelKHR = (C.GPOBJECTPTRLABELKHR)(getProcAddr(\"glObjectPtrLabelKHR\"))\n\tgpPatchParameterfv = (C.GPPATCHPARAMETERFV)(getProcAddr(\"glPatchParameterfv\"))\n\tif gpPatchParameterfv == nil {\n\t\treturn errors.New(\"glPatchParameterfv\")\n\t}\n\tgpPatchParameteri = (C.GPPATCHPARAMETERI)(getProcAddr(\"glPatchParameteri\"))\n\tif gpPatchParameteri == nil {\n\t\treturn errors.New(\"glPatchParameteri\")\n\t}\n\tgpPathCommandsNV = (C.GPPATHCOMMANDSNV)(getProcAddr(\"glPathCommandsNV\"))\n\tgpPathCoordsNV = (C.GPPATHCOORDSNV)(getProcAddr(\"glPathCoordsNV\"))\n\tgpPathCoverDepthFuncNV = (C.GPPATHCOVERDEPTHFUNCNV)(getProcAddr(\"glPathCoverDepthFuncNV\"))\n\tgpPathDashArrayNV = (C.GPPATHDASHARRAYNV)(getProcAddr(\"glPathDashArrayNV\"))\n\tgpPathGlyphIndexArrayNV = (C.GPPATHGLYPHINDEXARRAYNV)(getProcAddr(\"glPathGlyphIndexArrayNV\"))\n\tgpPathGlyphIndexRangeNV = (C.GPPATHGLYPHINDEXRANGENV)(getProcAddr(\"glPathGlyphIndexRangeNV\"))\n\tgpPathGlyphRangeNV = (C.GPPATHGLYPHRANGENV)(getProcAddr(\"glPathGlyphRangeNV\"))\n\tgpPathGlyphsNV = (C.GPPATHGLYPHSNV)(getProcAddr(\"glPathGlyphsNV\"))\n\tgpPathMemoryGlyphIndexArrayNV = (C.GPPATHMEMORYGLYPHINDEXARRAYNV)(getProcAddr(\"glPathMemoryGlyphIndexArrayNV\"))\n\tgpPathParameterfNV = (C.GPPATHPARAMETERFNV)(getProcAddr(\"glPathParameterfNV\"))\n\tgpPathParameterfvNV = (C.GPPATHPARAMETERFVNV)(getProcAddr(\"glPathParameterfvNV\"))\n\tgpPathParameteriNV = (C.GPPATHPARAMETERINV)(getProcAddr(\"glPathParameteriNV\"))\n\tgpPathParameterivNV = (C.GPPATHPARAMETERIVNV)(getProcAddr(\"glPathParameterivNV\"))\n\tgpPathStencilDepthOffsetNV = (C.GPPATHSTENCILDEPTHOFFSETNV)(getProcAddr(\"glPathStencilDepthOffsetNV\"))\n\tgpPathStencilFuncNV = (C.GPPATHSTENCILFUNCNV)(getProcAddr(\"glPathStencilFuncNV\"))\n\tgpPathStringNV = (C.GPPATHSTRINGNV)(getProcAddr(\"glPathStringNV\"))\n\tgpPathSubCommandsNV = (C.GPPATHSUBCOMMANDSNV)(getProcAddr(\"glPathSubCommandsNV\"))\n\tgpPathSubCoordsNV = (C.GPPATHSUBCOORDSNV)(getProcAddr(\"glPathSubCoordsNV\"))\n\tgpPauseTransformFeedback = (C.GPPAUSETRANSFORMFEEDBACK)(getProcAddr(\"glPauseTransformFeedback\"))\n\tif gpPauseTransformFeedback == nil {\n\t\treturn errors.New(\"glPauseTransformFeedback\")\n\t}\n\tgpPixelStoref = (C.GPPIXELSTOREF)(getProcAddr(\"glPixelStoref\"))\n\tif gpPixelStoref == nil {\n\t\treturn errors.New(\"glPixelStoref\")\n\t}\n\tgpPixelStorei = (C.GPPIXELSTOREI)(getProcAddr(\"glPixelStorei\"))\n\tif gpPixelStorei == nil {\n\t\treturn errors.New(\"glPixelStorei\")\n\t}\n\tgpPointAlongPathNV = (C.GPPOINTALONGPATHNV)(getProcAddr(\"glPointAlongPathNV\"))\n\tgpPointParameterf = (C.GPPOINTPARAMETERF)(getProcAddr(\"glPointParameterf\"))\n\tif gpPointParameterf == nil {\n\t\treturn errors.New(\"glPointParameterf\")\n\t}\n\tgpPointParameterfv = (C.GPPOINTPARAMETERFV)(getProcAddr(\"glPointParameterfv\"))\n\tif gpPointParameterfv == nil {\n\t\treturn errors.New(\"glPointParameterfv\")\n\t}\n\tgpPointParameteri = (C.GPPOINTPARAMETERI)(getProcAddr(\"glPointParameteri\"))\n\tif gpPointParameteri == nil {\n\t\treturn errors.New(\"glPointParameteri\")\n\t}\n\tgpPointParameteriv = (C.GPPOINTPARAMETERIV)(getProcAddr(\"glPointParameteriv\"))\n\tif gpPointParameteriv == nil {\n\t\treturn errors.New(\"glPointParameteriv\")\n\t}\n\tgpPointSize = (C.GPPOINTSIZE)(getProcAddr(\"glPointSize\"))\n\tif gpPointSize == nil {\n\t\treturn errors.New(\"glPointSize\")\n\t}\n\tgpPolygonMode = (C.GPPOLYGONMODE)(getProcAddr(\"glPolygonMode\"))\n\tif gpPolygonMode == nil {\n\t\treturn errors.New(\"glPolygonMode\")\n\t}\n\tgpPolygonOffset = (C.GPPOLYGONOFFSET)(getProcAddr(\"glPolygonOffset\"))\n\tif gpPolygonOffset == nil {\n\t\treturn errors.New(\"glPolygonOffset\")\n\t}\n\tgpPolygonOffsetClamp = (C.GPPOLYGONOFFSETCLAMP)(getProcAddr(\"glPolygonOffsetClamp\"))\n\tgpPolygonOffsetClampEXT = (C.GPPOLYGONOFFSETCLAMPEXT)(getProcAddr(\"glPolygonOffsetClampEXT\"))\n\tgpPopDebugGroup = (C.GPPOPDEBUGGROUP)(getProcAddr(\"glPopDebugGroup\"))\n\tgpPopDebugGroupKHR = (C.GPPOPDEBUGGROUPKHR)(getProcAddr(\"glPopDebugGroupKHR\"))\n\tgpPopGroupMarkerEXT = (C.GPPOPGROUPMARKEREXT)(getProcAddr(\"glPopGroupMarkerEXT\"))\n\tgpPrimitiveBoundingBoxARB = (C.GPPRIMITIVEBOUNDINGBOXARB)(getProcAddr(\"glPrimitiveBoundingBoxARB\"))\n\tgpPrimitiveRestartIndex = (C.GPPRIMITIVERESTARTINDEX)(getProcAddr(\"glPrimitiveRestartIndex\"))\n\tif gpPrimitiveRestartIndex == nil {\n\t\treturn errors.New(\"glPrimitiveRestartIndex\")\n\t}\n\tgpProgramBinary = (C.GPPROGRAMBINARY)(getProcAddr(\"glProgramBinary\"))\n\tif gpProgramBinary == nil {\n\t\treturn errors.New(\"glProgramBinary\")\n\t}\n\tgpProgramParameteri = (C.GPPROGRAMPARAMETERI)(getProcAddr(\"glProgramParameteri\"))\n\tif gpProgramParameteri == nil {\n\t\treturn errors.New(\"glProgramParameteri\")\n\t}\n\tgpProgramParameteriARB = (C.GPPROGRAMPARAMETERIARB)(getProcAddr(\"glProgramParameteriARB\"))\n\tgpProgramParameteriEXT = (C.GPPROGRAMPARAMETERIEXT)(getProcAddr(\"glProgramParameteriEXT\"))\n\tgpProgramPathFragmentInputGenNV = (C.GPPROGRAMPATHFRAGMENTINPUTGENNV)(getProcAddr(\"glProgramPathFragmentInputGenNV\"))\n\tgpProgramUniform1d = (C.GPPROGRAMUNIFORM1D)(getProcAddr(\"glProgramUniform1d\"))\n\tif gpProgramUniform1d == nil {\n\t\treturn errors.New(\"glProgramUniform1d\")\n\t}\n\tgpProgramUniform1dEXT = (C.GPPROGRAMUNIFORM1DEXT)(getProcAddr(\"glProgramUniform1dEXT\"))\n\tgpProgramUniform1dv = (C.GPPROGRAMUNIFORM1DV)(getProcAddr(\"glProgramUniform1dv\"))\n\tif gpProgramUniform1dv == nil {\n\t\treturn errors.New(\"glProgramUniform1dv\")\n\t}\n\tgpProgramUniform1dvEXT = (C.GPPROGRAMUNIFORM1DVEXT)(getProcAddr(\"glProgramUniform1dvEXT\"))\n\tgpProgramUniform1f = (C.GPPROGRAMUNIFORM1F)(getProcAddr(\"glProgramUniform1f\"))\n\tif gpProgramUniform1f == nil {\n\t\treturn errors.New(\"glProgramUniform1f\")\n\t}\n\tgpProgramUniform1fEXT = (C.GPPROGRAMUNIFORM1FEXT)(getProcAddr(\"glProgramUniform1fEXT\"))\n\tgpProgramUniform1fv = (C.GPPROGRAMUNIFORM1FV)(getProcAddr(\"glProgramUniform1fv\"))\n\tif gpProgramUniform1fv == nil {\n\t\treturn errors.New(\"glProgramUniform1fv\")\n\t}\n\tgpProgramUniform1fvEXT = (C.GPPROGRAMUNIFORM1FVEXT)(getProcAddr(\"glProgramUniform1fvEXT\"))\n\tgpProgramUniform1i = (C.GPPROGRAMUNIFORM1I)(getProcAddr(\"glProgramUniform1i\"))\n\tif gpProgramUniform1i == nil {\n\t\treturn errors.New(\"glProgramUniform1i\")\n\t}\n\tgpProgramUniform1i64ARB = (C.GPPROGRAMUNIFORM1I64ARB)(getProcAddr(\"glProgramUniform1i64ARB\"))\n\tgpProgramUniform1i64NV = (C.GPPROGRAMUNIFORM1I64NV)(getProcAddr(\"glProgramUniform1i64NV\"))\n\tgpProgramUniform1i64vARB = (C.GPPROGRAMUNIFORM1I64VARB)(getProcAddr(\"glProgramUniform1i64vARB\"))\n\tgpProgramUniform1i64vNV = (C.GPPROGRAMUNIFORM1I64VNV)(getProcAddr(\"glProgramUniform1i64vNV\"))\n\tgpProgramUniform1iEXT = (C.GPPROGRAMUNIFORM1IEXT)(getProcAddr(\"glProgramUniform1iEXT\"))\n\tgpProgramUniform1iv = (C.GPPROGRAMUNIFORM1IV)(getProcAddr(\"glProgramUniform1iv\"))\n\tif gpProgramUniform1iv == nil {\n\t\treturn errors.New(\"glProgramUniform1iv\")\n\t}\n\tgpProgramUniform1ivEXT = (C.GPPROGRAMUNIFORM1IVEXT)(getProcAddr(\"glProgramUniform1ivEXT\"))\n\tgpProgramUniform1ui = (C.GPPROGRAMUNIFORM1UI)(getProcAddr(\"glProgramUniform1ui\"))\n\tif gpProgramUniform1ui == nil {\n\t\treturn errors.New(\"glProgramUniform1ui\")\n\t}\n\tgpProgramUniform1ui64ARB = (C.GPPROGRAMUNIFORM1UI64ARB)(getProcAddr(\"glProgramUniform1ui64ARB\"))\n\tgpProgramUniform1ui64NV = (C.GPPROGRAMUNIFORM1UI64NV)(getProcAddr(\"glProgramUniform1ui64NV\"))\n\tgpProgramUniform1ui64vARB = (C.GPPROGRAMUNIFORM1UI64VARB)(getProcAddr(\"glProgramUniform1ui64vARB\"))\n\tgpProgramUniform1ui64vNV = (C.GPPROGRAMUNIFORM1UI64VNV)(getProcAddr(\"glProgramUniform1ui64vNV\"))\n\tgpProgramUniform1uiEXT = (C.GPPROGRAMUNIFORM1UIEXT)(getProcAddr(\"glProgramUniform1uiEXT\"))\n\tgpProgramUniform1uiv = (C.GPPROGRAMUNIFORM1UIV)(getProcAddr(\"glProgramUniform1uiv\"))\n\tif gpProgramUniform1uiv == nil {\n\t\treturn errors.New(\"glProgramUniform1uiv\")\n\t}\n\tgpProgramUniform1uivEXT = (C.GPPROGRAMUNIFORM1UIVEXT)(getProcAddr(\"glProgramUniform1uivEXT\"))\n\tgpProgramUniform2d = (C.GPPROGRAMUNIFORM2D)(getProcAddr(\"glProgramUniform2d\"))\n\tif gpProgramUniform2d == nil {\n\t\treturn errors.New(\"glProgramUniform2d\")\n\t}\n\tgpProgramUniform2dEXT = (C.GPPROGRAMUNIFORM2DEXT)(getProcAddr(\"glProgramUniform2dEXT\"))\n\tgpProgramUniform2dv = (C.GPPROGRAMUNIFORM2DV)(getProcAddr(\"glProgramUniform2dv\"))\n\tif gpProgramUniform2dv == nil {\n\t\treturn errors.New(\"glProgramUniform2dv\")\n\t}\n\tgpProgramUniform2dvEXT = (C.GPPROGRAMUNIFORM2DVEXT)(getProcAddr(\"glProgramUniform2dvEXT\"))\n\tgpProgramUniform2f = (C.GPPROGRAMUNIFORM2F)(getProcAddr(\"glProgramUniform2f\"))\n\tif gpProgramUniform2f == nil {\n\t\treturn errors.New(\"glProgramUniform2f\")\n\t}\n\tgpProgramUniform2fEXT = (C.GPPROGRAMUNIFORM2FEXT)(getProcAddr(\"glProgramUniform2fEXT\"))\n\tgpProgramUniform2fv = (C.GPPROGRAMUNIFORM2FV)(getProcAddr(\"glProgramUniform2fv\"))\n\tif gpProgramUniform2fv == nil {\n\t\treturn errors.New(\"glProgramUniform2fv\")\n\t}\n\tgpProgramUniform2fvEXT = (C.GPPROGRAMUNIFORM2FVEXT)(getProcAddr(\"glProgramUniform2fvEXT\"))\n\tgpProgramUniform2i = (C.GPPROGRAMUNIFORM2I)(getProcAddr(\"glProgramUniform2i\"))\n\tif gpProgramUniform2i == nil {\n\t\treturn errors.New(\"glProgramUniform2i\")\n\t}\n\tgpProgramUniform2i64ARB = (C.GPPROGRAMUNIFORM2I64ARB)(getProcAddr(\"glProgramUniform2i64ARB\"))\n\tgpProgramUniform2i64NV = (C.GPPROGRAMUNIFORM2I64NV)(getProcAddr(\"glProgramUniform2i64NV\"))\n\tgpProgramUniform2i64vARB = (C.GPPROGRAMUNIFORM2I64VARB)(getProcAddr(\"glProgramUniform2i64vARB\"))\n\tgpProgramUniform2i64vNV = (C.GPPROGRAMUNIFORM2I64VNV)(getProcAddr(\"glProgramUniform2i64vNV\"))\n\tgpProgramUniform2iEXT = (C.GPPROGRAMUNIFORM2IEXT)(getProcAddr(\"glProgramUniform2iEXT\"))\n\tgpProgramUniform2iv = (C.GPPROGRAMUNIFORM2IV)(getProcAddr(\"glProgramUniform2iv\"))\n\tif gpProgramUniform2iv == nil {\n\t\treturn errors.New(\"glProgramUniform2iv\")\n\t}\n\tgpProgramUniform2ivEXT = (C.GPPROGRAMUNIFORM2IVEXT)(getProcAddr(\"glProgramUniform2ivEXT\"))\n\tgpProgramUniform2ui = (C.GPPROGRAMUNIFORM2UI)(getProcAddr(\"glProgramUniform2ui\"))\n\tif gpProgramUniform2ui == nil {\n\t\treturn errors.New(\"glProgramUniform2ui\")\n\t}\n\tgpProgramUniform2ui64ARB = (C.GPPROGRAMUNIFORM2UI64ARB)(getProcAddr(\"glProgramUniform2ui64ARB\"))\n\tgpProgramUniform2ui64NV = (C.GPPROGRAMUNIFORM2UI64NV)(getProcAddr(\"glProgramUniform2ui64NV\"))\n\tgpProgramUniform2ui64vARB = (C.GPPROGRAMUNIFORM2UI64VARB)(getProcAddr(\"glProgramUniform2ui64vARB\"))\n\tgpProgramUniform2ui64vNV = (C.GPPROGRAMUNIFORM2UI64VNV)(getProcAddr(\"glProgramUniform2ui64vNV\"))\n\tgpProgramUniform2uiEXT = (C.GPPROGRAMUNIFORM2UIEXT)(getProcAddr(\"glProgramUniform2uiEXT\"))\n\tgpProgramUniform2uiv = (C.GPPROGRAMUNIFORM2UIV)(getProcAddr(\"glProgramUniform2uiv\"))\n\tif gpProgramUniform2uiv == nil {\n\t\treturn errors.New(\"glProgramUniform2uiv\")\n\t}\n\tgpProgramUniform2uivEXT = (C.GPPROGRAMUNIFORM2UIVEXT)(getProcAddr(\"glProgramUniform2uivEXT\"))\n\tgpProgramUniform3d = (C.GPPROGRAMUNIFORM3D)(getProcAddr(\"glProgramUniform3d\"))\n\tif gpProgramUniform3d == nil {\n\t\treturn errors.New(\"glProgramUniform3d\")\n\t}\n\tgpProgramUniform3dEXT = (C.GPPROGRAMUNIFORM3DEXT)(getProcAddr(\"glProgramUniform3dEXT\"))\n\tgpProgramUniform3dv = (C.GPPROGRAMUNIFORM3DV)(getProcAddr(\"glProgramUniform3dv\"))\n\tif gpProgramUniform3dv == nil {\n\t\treturn errors.New(\"glProgramUniform3dv\")\n\t}\n\tgpProgramUniform3dvEXT = (C.GPPROGRAMUNIFORM3DVEXT)(getProcAddr(\"glProgramUniform3dvEXT\"))\n\tgpProgramUniform3f = (C.GPPROGRAMUNIFORM3F)(getProcAddr(\"glProgramUniform3f\"))\n\tif gpProgramUniform3f == nil {\n\t\treturn errors.New(\"glProgramUniform3f\")\n\t}\n\tgpProgramUniform3fEXT = (C.GPPROGRAMUNIFORM3FEXT)(getProcAddr(\"glProgramUniform3fEXT\"))\n\tgpProgramUniform3fv = (C.GPPROGRAMUNIFORM3FV)(getProcAddr(\"glProgramUniform3fv\"))\n\tif gpProgramUniform3fv == nil {\n\t\treturn errors.New(\"glProgramUniform3fv\")\n\t}\n\tgpProgramUniform3fvEXT = (C.GPPROGRAMUNIFORM3FVEXT)(getProcAddr(\"glProgramUniform3fvEXT\"))\n\tgpProgramUniform3i = (C.GPPROGRAMUNIFORM3I)(getProcAddr(\"glProgramUniform3i\"))\n\tif gpProgramUniform3i == nil {\n\t\treturn errors.New(\"glProgramUniform3i\")\n\t}\n\tgpProgramUniform3i64ARB = (C.GPPROGRAMUNIFORM3I64ARB)(getProcAddr(\"glProgramUniform3i64ARB\"))\n\tgpProgramUniform3i64NV = (C.GPPROGRAMUNIFORM3I64NV)(getProcAddr(\"glProgramUniform3i64NV\"))\n\tgpProgramUniform3i64vARB = (C.GPPROGRAMUNIFORM3I64VARB)(getProcAddr(\"glProgramUniform3i64vARB\"))\n\tgpProgramUniform3i64vNV = (C.GPPROGRAMUNIFORM3I64VNV)(getProcAddr(\"glProgramUniform3i64vNV\"))\n\tgpProgramUniform3iEXT = (C.GPPROGRAMUNIFORM3IEXT)(getProcAddr(\"glProgramUniform3iEXT\"))\n\tgpProgramUniform3iv = (C.GPPROGRAMUNIFORM3IV)(getProcAddr(\"glProgramUniform3iv\"))\n\tif gpProgramUniform3iv == nil {\n\t\treturn errors.New(\"glProgramUniform3iv\")\n\t}\n\tgpProgramUniform3ivEXT = (C.GPPROGRAMUNIFORM3IVEXT)(getProcAddr(\"glProgramUniform3ivEXT\"))\n\tgpProgramUniform3ui = (C.GPPROGRAMUNIFORM3UI)(getProcAddr(\"glProgramUniform3ui\"))\n\tif gpProgramUniform3ui == nil {\n\t\treturn errors.New(\"glProgramUniform3ui\")\n\t}\n\tgpProgramUniform3ui64ARB = (C.GPPROGRAMUNIFORM3UI64ARB)(getProcAddr(\"glProgramUniform3ui64ARB\"))\n\tgpProgramUniform3ui64NV = (C.GPPROGRAMUNIFORM3UI64NV)(getProcAddr(\"glProgramUniform3ui64NV\"))\n\tgpProgramUniform3ui64vARB = (C.GPPROGRAMUNIFORM3UI64VARB)(getProcAddr(\"glProgramUniform3ui64vARB\"))\n\tgpProgramUniform3ui64vNV = (C.GPPROGRAMUNIFORM3UI64VNV)(getProcAddr(\"glProgramUniform3ui64vNV\"))\n\tgpProgramUniform3uiEXT = (C.GPPROGRAMUNIFORM3UIEXT)(getProcAddr(\"glProgramUniform3uiEXT\"))\n\tgpProgramUniform3uiv = (C.GPPROGRAMUNIFORM3UIV)(getProcAddr(\"glProgramUniform3uiv\"))\n\tif gpProgramUniform3uiv == nil {\n\t\treturn errors.New(\"glProgramUniform3uiv\")\n\t}\n\tgpProgramUniform3uivEXT = (C.GPPROGRAMUNIFORM3UIVEXT)(getProcAddr(\"glProgramUniform3uivEXT\"))\n\tgpProgramUniform4d = (C.GPPROGRAMUNIFORM4D)(getProcAddr(\"glProgramUniform4d\"))\n\tif gpProgramUniform4d == nil {\n\t\treturn errors.New(\"glProgramUniform4d\")\n\t}\n\tgpProgramUniform4dEXT = (C.GPPROGRAMUNIFORM4DEXT)(getProcAddr(\"glProgramUniform4dEXT\"))\n\tgpProgramUniform4dv = (C.GPPROGRAMUNIFORM4DV)(getProcAddr(\"glProgramUniform4dv\"))\n\tif gpProgramUniform4dv == nil {\n\t\treturn errors.New(\"glProgramUniform4dv\")\n\t}\n\tgpProgramUniform4dvEXT = (C.GPPROGRAMUNIFORM4DVEXT)(getProcAddr(\"glProgramUniform4dvEXT\"))\n\tgpProgramUniform4f = (C.GPPROGRAMUNIFORM4F)(getProcAddr(\"glProgramUniform4f\"))\n\tif gpProgramUniform4f == nil {\n\t\treturn errors.New(\"glProgramUniform4f\")\n\t}\n\tgpProgramUniform4fEXT = (C.GPPROGRAMUNIFORM4FEXT)(getProcAddr(\"glProgramUniform4fEXT\"))\n\tgpProgramUniform4fv = (C.GPPROGRAMUNIFORM4FV)(getProcAddr(\"glProgramUniform4fv\"))\n\tif gpProgramUniform4fv == nil {\n\t\treturn errors.New(\"glProgramUniform4fv\")\n\t}\n\tgpProgramUniform4fvEXT = (C.GPPROGRAMUNIFORM4FVEXT)(getProcAddr(\"glProgramUniform4fvEXT\"))\n\tgpProgramUniform4i = (C.GPPROGRAMUNIFORM4I)(getProcAddr(\"glProgramUniform4i\"))\n\tif gpProgramUniform4i == nil {\n\t\treturn errors.New(\"glProgramUniform4i\")\n\t}\n\tgpProgramUniform4i64ARB = (C.GPPROGRAMUNIFORM4I64ARB)(getProcAddr(\"glProgramUniform4i64ARB\"))\n\tgpProgramUniform4i64NV = (C.GPPROGRAMUNIFORM4I64NV)(getProcAddr(\"glProgramUniform4i64NV\"))\n\tgpProgramUniform4i64vARB = (C.GPPROGRAMUNIFORM4I64VARB)(getProcAddr(\"glProgramUniform4i64vARB\"))\n\tgpProgramUniform4i64vNV = (C.GPPROGRAMUNIFORM4I64VNV)(getProcAddr(\"glProgramUniform4i64vNV\"))\n\tgpProgramUniform4iEXT = (C.GPPROGRAMUNIFORM4IEXT)(getProcAddr(\"glProgramUniform4iEXT\"))\n\tgpProgramUniform4iv = (C.GPPROGRAMUNIFORM4IV)(getProcAddr(\"glProgramUniform4iv\"))\n\tif gpProgramUniform4iv == nil {\n\t\treturn errors.New(\"glProgramUniform4iv\")\n\t}\n\tgpProgramUniform4ivEXT = (C.GPPROGRAMUNIFORM4IVEXT)(getProcAddr(\"glProgramUniform4ivEXT\"))\n\tgpProgramUniform4ui = (C.GPPROGRAMUNIFORM4UI)(getProcAddr(\"glProgramUniform4ui\"))\n\tif gpProgramUniform4ui == nil {\n\t\treturn errors.New(\"glProgramUniform4ui\")\n\t}\n\tgpProgramUniform4ui64ARB = (C.GPPROGRAMUNIFORM4UI64ARB)(getProcAddr(\"glProgramUniform4ui64ARB\"))\n\tgpProgramUniform4ui64NV = (C.GPPROGRAMUNIFORM4UI64NV)(getProcAddr(\"glProgramUniform4ui64NV\"))\n\tgpProgramUniform4ui64vARB = (C.GPPROGRAMUNIFORM4UI64VARB)(getProcAddr(\"glProgramUniform4ui64vARB\"))\n\tgpProgramUniform4ui64vNV = (C.GPPROGRAMUNIFORM4UI64VNV)(getProcAddr(\"glProgramUniform4ui64vNV\"))\n\tgpProgramUniform4uiEXT = (C.GPPROGRAMUNIFORM4UIEXT)(getProcAddr(\"glProgramUniform4uiEXT\"))\n\tgpProgramUniform4uiv = (C.GPPROGRAMUNIFORM4UIV)(getProcAddr(\"glProgramUniform4uiv\"))\n\tif gpProgramUniform4uiv == nil {\n\t\treturn errors.New(\"glProgramUniform4uiv\")\n\t}\n\tgpProgramUniform4uivEXT = (C.GPPROGRAMUNIFORM4UIVEXT)(getProcAddr(\"glProgramUniform4uivEXT\"))\n\tgpProgramUniformHandleui64ARB = (C.GPPROGRAMUNIFORMHANDLEUI64ARB)(getProcAddr(\"glProgramUniformHandleui64ARB\"))\n\tgpProgramUniformHandleui64NV = (C.GPPROGRAMUNIFORMHANDLEUI64NV)(getProcAddr(\"glProgramUniformHandleui64NV\"))\n\tgpProgramUniformHandleui64vARB = (C.GPPROGRAMUNIFORMHANDLEUI64VARB)(getProcAddr(\"glProgramUniformHandleui64vARB\"))\n\tgpProgramUniformHandleui64vNV = (C.GPPROGRAMUNIFORMHANDLEUI64VNV)(getProcAddr(\"glProgramUniformHandleui64vNV\"))\n\tgpProgramUniformMatrix2dv = (C.GPPROGRAMUNIFORMMATRIX2DV)(getProcAddr(\"glProgramUniformMatrix2dv\"))\n\tif gpProgramUniformMatrix2dv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix2dv\")\n\t}\n\tgpProgramUniformMatrix2dvEXT = (C.GPPROGRAMUNIFORMMATRIX2DVEXT)(getProcAddr(\"glProgramUniformMatrix2dvEXT\"))\n\tgpProgramUniformMatrix2fv = (C.GPPROGRAMUNIFORMMATRIX2FV)(getProcAddr(\"glProgramUniformMatrix2fv\"))\n\tif gpProgramUniformMatrix2fv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix2fv\")\n\t}\n\tgpProgramUniformMatrix2fvEXT = (C.GPPROGRAMUNIFORMMATRIX2FVEXT)(getProcAddr(\"glProgramUniformMatrix2fvEXT\"))\n\tgpProgramUniformMatrix2x3dv = (C.GPPROGRAMUNIFORMMATRIX2X3DV)(getProcAddr(\"glProgramUniformMatrix2x3dv\"))\n\tif gpProgramUniformMatrix2x3dv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix2x3dv\")\n\t}\n\tgpProgramUniformMatrix2x3dvEXT = (C.GPPROGRAMUNIFORMMATRIX2X3DVEXT)(getProcAddr(\"glProgramUniformMatrix2x3dvEXT\"))\n\tgpProgramUniformMatrix2x3fv = (C.GPPROGRAMUNIFORMMATRIX2X3FV)(getProcAddr(\"glProgramUniformMatrix2x3fv\"))\n\tif gpProgramUniformMatrix2x3fv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix2x3fv\")\n\t}\n\tgpProgramUniformMatrix2x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X3FVEXT)(getProcAddr(\"glProgramUniformMatrix2x3fvEXT\"))\n\tgpProgramUniformMatrix2x4dv = (C.GPPROGRAMUNIFORMMATRIX2X4DV)(getProcAddr(\"glProgramUniformMatrix2x4dv\"))\n\tif gpProgramUniformMatrix2x4dv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix2x4dv\")\n\t}\n\tgpProgramUniformMatrix2x4dvEXT = (C.GPPROGRAMUNIFORMMATRIX2X4DVEXT)(getProcAddr(\"glProgramUniformMatrix2x4dvEXT\"))\n\tgpProgramUniformMatrix2x4fv = (C.GPPROGRAMUNIFORMMATRIX2X4FV)(getProcAddr(\"glProgramUniformMatrix2x4fv\"))\n\tif gpProgramUniformMatrix2x4fv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix2x4fv\")\n\t}\n\tgpProgramUniformMatrix2x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX2X4FVEXT)(getProcAddr(\"glProgramUniformMatrix2x4fvEXT\"))\n\tgpProgramUniformMatrix3dv = (C.GPPROGRAMUNIFORMMATRIX3DV)(getProcAddr(\"glProgramUniformMatrix3dv\"))\n\tif gpProgramUniformMatrix3dv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix3dv\")\n\t}\n\tgpProgramUniformMatrix3dvEXT = (C.GPPROGRAMUNIFORMMATRIX3DVEXT)(getProcAddr(\"glProgramUniformMatrix3dvEXT\"))\n\tgpProgramUniformMatrix3fv = (C.GPPROGRAMUNIFORMMATRIX3FV)(getProcAddr(\"glProgramUniformMatrix3fv\"))\n\tif gpProgramUniformMatrix3fv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix3fv\")\n\t}\n\tgpProgramUniformMatrix3fvEXT = (C.GPPROGRAMUNIFORMMATRIX3FVEXT)(getProcAddr(\"glProgramUniformMatrix3fvEXT\"))\n\tgpProgramUniformMatrix3x2dv = (C.GPPROGRAMUNIFORMMATRIX3X2DV)(getProcAddr(\"glProgramUniformMatrix3x2dv\"))\n\tif gpProgramUniformMatrix3x2dv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix3x2dv\")\n\t}\n\tgpProgramUniformMatrix3x2dvEXT = (C.GPPROGRAMUNIFORMMATRIX3X2DVEXT)(getProcAddr(\"glProgramUniformMatrix3x2dvEXT\"))\n\tgpProgramUniformMatrix3x2fv = (C.GPPROGRAMUNIFORMMATRIX3X2FV)(getProcAddr(\"glProgramUniformMatrix3x2fv\"))\n\tif gpProgramUniformMatrix3x2fv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix3x2fv\")\n\t}\n\tgpProgramUniformMatrix3x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X2FVEXT)(getProcAddr(\"glProgramUniformMatrix3x2fvEXT\"))\n\tgpProgramUniformMatrix3x4dv = (C.GPPROGRAMUNIFORMMATRIX3X4DV)(getProcAddr(\"glProgramUniformMatrix3x4dv\"))\n\tif gpProgramUniformMatrix3x4dv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix3x4dv\")\n\t}\n\tgpProgramUniformMatrix3x4dvEXT = (C.GPPROGRAMUNIFORMMATRIX3X4DVEXT)(getProcAddr(\"glProgramUniformMatrix3x4dvEXT\"))\n\tgpProgramUniformMatrix3x4fv = (C.GPPROGRAMUNIFORMMATRIX3X4FV)(getProcAddr(\"glProgramUniformMatrix3x4fv\"))\n\tif gpProgramUniformMatrix3x4fv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix3x4fv\")\n\t}\n\tgpProgramUniformMatrix3x4fvEXT = (C.GPPROGRAMUNIFORMMATRIX3X4FVEXT)(getProcAddr(\"glProgramUniformMatrix3x4fvEXT\"))\n\tgpProgramUniformMatrix4dv = (C.GPPROGRAMUNIFORMMATRIX4DV)(getProcAddr(\"glProgramUniformMatrix4dv\"))\n\tif gpProgramUniformMatrix4dv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix4dv\")\n\t}\n\tgpProgramUniformMatrix4dvEXT = (C.GPPROGRAMUNIFORMMATRIX4DVEXT)(getProcAddr(\"glProgramUniformMatrix4dvEXT\"))\n\tgpProgramUniformMatrix4fv = (C.GPPROGRAMUNIFORMMATRIX4FV)(getProcAddr(\"glProgramUniformMatrix4fv\"))\n\tif gpProgramUniformMatrix4fv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix4fv\")\n\t}\n\tgpProgramUniformMatrix4fvEXT = (C.GPPROGRAMUNIFORMMATRIX4FVEXT)(getProcAddr(\"glProgramUniformMatrix4fvEXT\"))\n\tgpProgramUniformMatrix4x2dv = (C.GPPROGRAMUNIFORMMATRIX4X2DV)(getProcAddr(\"glProgramUniformMatrix4x2dv\"))\n\tif gpProgramUniformMatrix4x2dv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix4x2dv\")\n\t}\n\tgpProgramUniformMatrix4x2dvEXT = (C.GPPROGRAMUNIFORMMATRIX4X2DVEXT)(getProcAddr(\"glProgramUniformMatrix4x2dvEXT\"))\n\tgpProgramUniformMatrix4x2fv = (C.GPPROGRAMUNIFORMMATRIX4X2FV)(getProcAddr(\"glProgramUniformMatrix4x2fv\"))\n\tif gpProgramUniformMatrix4x2fv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix4x2fv\")\n\t}\n\tgpProgramUniformMatrix4x2fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X2FVEXT)(getProcAddr(\"glProgramUniformMatrix4x2fvEXT\"))\n\tgpProgramUniformMatrix4x3dv = (C.GPPROGRAMUNIFORMMATRIX4X3DV)(getProcAddr(\"glProgramUniformMatrix4x3dv\"))\n\tif gpProgramUniformMatrix4x3dv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix4x3dv\")\n\t}\n\tgpProgramUniformMatrix4x3dvEXT = (C.GPPROGRAMUNIFORMMATRIX4X3DVEXT)(getProcAddr(\"glProgramUniformMatrix4x3dvEXT\"))\n\tgpProgramUniformMatrix4x3fv = (C.GPPROGRAMUNIFORMMATRIX4X3FV)(getProcAddr(\"glProgramUniformMatrix4x3fv\"))\n\tif gpProgramUniformMatrix4x3fv == nil {\n\t\treturn errors.New(\"glProgramUniformMatrix4x3fv\")\n\t}\n\tgpProgramUniformMatrix4x3fvEXT = (C.GPPROGRAMUNIFORMMATRIX4X3FVEXT)(getProcAddr(\"glProgramUniformMatrix4x3fvEXT\"))\n\tgpProgramUniformui64NV = (C.GPPROGRAMUNIFORMUI64NV)(getProcAddr(\"glProgramUniformui64NV\"))\n\tgpProgramUniformui64vNV = (C.GPPROGRAMUNIFORMUI64VNV)(getProcAddr(\"glProgramUniformui64vNV\"))\n\tgpProvokingVertex = (C.GPPROVOKINGVERTEX)(getProcAddr(\"glProvokingVertex\"))\n\tif gpProvokingVertex == nil {\n\t\treturn errors.New(\"glProvokingVertex\")\n\t}\n\tgpPushClientAttribDefaultEXT = (C.GPPUSHCLIENTATTRIBDEFAULTEXT)(getProcAddr(\"glPushClientAttribDefaultEXT\"))\n\tgpPushDebugGroup = (C.GPPUSHDEBUGGROUP)(getProcAddr(\"glPushDebugGroup\"))\n\tgpPushDebugGroupKHR = (C.GPPUSHDEBUGGROUPKHR)(getProcAddr(\"glPushDebugGroupKHR\"))\n\tgpPushGroupMarkerEXT = (C.GPPUSHGROUPMARKEREXT)(getProcAddr(\"glPushGroupMarkerEXT\"))\n\tgpQueryCounter = (C.GPQUERYCOUNTER)(getProcAddr(\"glQueryCounter\"))\n\tif gpQueryCounter == nil {\n\t\treturn errors.New(\"glQueryCounter\")\n\t}\n\tgpRasterSamplesEXT = (C.GPRASTERSAMPLESEXT)(getProcAddr(\"glRasterSamplesEXT\"))\n\tgpReadBuffer = (C.GPREADBUFFER)(getProcAddr(\"glReadBuffer\"))\n\tif gpReadBuffer == nil {\n\t\treturn errors.New(\"glReadBuffer\")\n\t}\n\tgpReadPixels = (C.GPREADPIXELS)(getProcAddr(\"glReadPixels\"))\n\tif gpReadPixels == nil {\n\t\treturn errors.New(\"glReadPixels\")\n\t}\n\tgpReadnPixels = (C.GPREADNPIXELS)(getProcAddr(\"glReadnPixels\"))\n\tgpReadnPixelsARB = (C.GPREADNPIXELSARB)(getProcAddr(\"glReadnPixelsARB\"))\n\tgpReadnPixelsKHR = (C.GPREADNPIXELSKHR)(getProcAddr(\"glReadnPixelsKHR\"))\n\tgpReleaseShaderCompiler = (C.GPRELEASESHADERCOMPILER)(getProcAddr(\"glReleaseShaderCompiler\"))\n\tif gpReleaseShaderCompiler == nil {\n\t\treturn errors.New(\"glReleaseShaderCompiler\")\n\t}\n\tgpRenderbufferStorage = (C.GPRENDERBUFFERSTORAGE)(getProcAddr(\"glRenderbufferStorage\"))\n\tif gpRenderbufferStorage == nil {\n\t\treturn errors.New(\"glRenderbufferStorage\")\n\t}\n\tgpRenderbufferStorageMultisample = (C.GPRENDERBUFFERSTORAGEMULTISAMPLE)(getProcAddr(\"glRenderbufferStorageMultisample\"))\n\tif gpRenderbufferStorageMultisample == nil {\n\t\treturn errors.New(\"glRenderbufferStorageMultisample\")\n\t}\n\tgpRenderbufferStorageMultisampleAdvancedAMD = (C.GPRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMD)(getProcAddr(\"glRenderbufferStorageMultisampleAdvancedAMD\"))\n\tgpRenderbufferStorageMultisampleCoverageNV = (C.GPRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENV)(getProcAddr(\"glRenderbufferStorageMultisampleCoverageNV\"))\n\tgpResetMemoryObjectParameterNV = (C.GPRESETMEMORYOBJECTPARAMETERNV)(getProcAddr(\"glResetMemoryObjectParameterNV\"))\n\tgpResolveDepthValuesNV = (C.GPRESOLVEDEPTHVALUESNV)(getProcAddr(\"glResolveDepthValuesNV\"))\n\tgpResumeTransformFeedback = (C.GPRESUMETRANSFORMFEEDBACK)(getProcAddr(\"glResumeTransformFeedback\"))\n\tif gpResumeTransformFeedback == nil {\n\t\treturn errors.New(\"glResumeTransformFeedback\")\n\t}\n\tgpSampleCoverage = (C.GPSAMPLECOVERAGE)(getProcAddr(\"glSampleCoverage\"))\n\tif gpSampleCoverage == nil {\n\t\treturn errors.New(\"glSampleCoverage\")\n\t}\n\tgpSampleMaski = (C.GPSAMPLEMASKI)(getProcAddr(\"glSampleMaski\"))\n\tif gpSampleMaski == nil {\n\t\treturn errors.New(\"glSampleMaski\")\n\t}\n\tgpSamplerParameterIiv = (C.GPSAMPLERPARAMETERIIV)(getProcAddr(\"glSamplerParameterIiv\"))\n\tif gpSamplerParameterIiv == nil {\n\t\treturn errors.New(\"glSamplerParameterIiv\")\n\t}\n\tgpSamplerParameterIuiv = (C.GPSAMPLERPARAMETERIUIV)(getProcAddr(\"glSamplerParameterIuiv\"))\n\tif gpSamplerParameterIuiv == nil {\n\t\treturn errors.New(\"glSamplerParameterIuiv\")\n\t}\n\tgpSamplerParameterf = (C.GPSAMPLERPARAMETERF)(getProcAddr(\"glSamplerParameterf\"))\n\tif gpSamplerParameterf == nil {\n\t\treturn errors.New(\"glSamplerParameterf\")\n\t}\n\tgpSamplerParameterfv = (C.GPSAMPLERPARAMETERFV)(getProcAddr(\"glSamplerParameterfv\"))\n\tif gpSamplerParameterfv == nil {\n\t\treturn errors.New(\"glSamplerParameterfv\")\n\t}\n\tgpSamplerParameteri = (C.GPSAMPLERPARAMETERI)(getProcAddr(\"glSamplerParameteri\"))\n\tif gpSamplerParameteri == nil {\n\t\treturn errors.New(\"glSamplerParameteri\")\n\t}\n\tgpSamplerParameteriv = (C.GPSAMPLERPARAMETERIV)(getProcAddr(\"glSamplerParameteriv\"))\n\tif gpSamplerParameteriv == nil {\n\t\treturn errors.New(\"glSamplerParameteriv\")\n\t}\n\tgpScissor = (C.GPSCISSOR)(getProcAddr(\"glScissor\"))\n\tif gpScissor == nil {\n\t\treturn errors.New(\"glScissor\")\n\t}\n\tgpScissorArrayv = (C.GPSCISSORARRAYV)(getProcAddr(\"glScissorArrayv\"))\n\tif gpScissorArrayv == nil {\n\t\treturn errors.New(\"glScissorArrayv\")\n\t}\n\tgpScissorExclusiveArrayvNV = (C.GPSCISSOREXCLUSIVEARRAYVNV)(getProcAddr(\"glScissorExclusiveArrayvNV\"))\n\tgpScissorExclusiveNV = (C.GPSCISSOREXCLUSIVENV)(getProcAddr(\"glScissorExclusiveNV\"))\n\tgpScissorIndexed = (C.GPSCISSORINDEXED)(getProcAddr(\"glScissorIndexed\"))\n\tif gpScissorIndexed == nil {\n\t\treturn errors.New(\"glScissorIndexed\")\n\t}\n\tgpScissorIndexedv = (C.GPSCISSORINDEXEDV)(getProcAddr(\"glScissorIndexedv\"))\n\tif gpScissorIndexedv == nil {\n\t\treturn errors.New(\"glScissorIndexedv\")\n\t}\n\tgpSecondaryColorFormatNV = (C.GPSECONDARYCOLORFORMATNV)(getProcAddr(\"glSecondaryColorFormatNV\"))\n\tgpSelectPerfMonitorCountersAMD = (C.GPSELECTPERFMONITORCOUNTERSAMD)(getProcAddr(\"glSelectPerfMonitorCountersAMD\"))\n\tgpShaderBinary = (C.GPSHADERBINARY)(getProcAddr(\"glShaderBinary\"))\n\tif gpShaderBinary == nil {\n\t\treturn errors.New(\"glShaderBinary\")\n\t}\n\tgpShaderSource = (C.GPSHADERSOURCE)(getProcAddr(\"glShaderSource\"))\n\tif gpShaderSource == nil {\n\t\treturn errors.New(\"glShaderSource\")\n\t}\n\tgpShaderStorageBlockBinding = (C.GPSHADERSTORAGEBLOCKBINDING)(getProcAddr(\"glShaderStorageBlockBinding\"))\n\tgpShadingRateImageBarrierNV = (C.GPSHADINGRATEIMAGEBARRIERNV)(getProcAddr(\"glShadingRateImageBarrierNV\"))\n\tgpShadingRateImagePaletteNV = (C.GPSHADINGRATEIMAGEPALETTENV)(getProcAddr(\"glShadingRateImagePaletteNV\"))\n\tgpShadingRateSampleOrderCustomNV = (C.GPSHADINGRATESAMPLEORDERCUSTOMNV)(getProcAddr(\"glShadingRateSampleOrderCustomNV\"))\n\tgpShadingRateSampleOrderNV = (C.GPSHADINGRATESAMPLEORDERNV)(getProcAddr(\"glShadingRateSampleOrderNV\"))\n\tgpSignalVkFenceNV = (C.GPSIGNALVKFENCENV)(getProcAddr(\"glSignalVkFenceNV\"))\n\tgpSignalVkSemaphoreNV = (C.GPSIGNALVKSEMAPHORENV)(getProcAddr(\"glSignalVkSemaphoreNV\"))\n\tgpSpecializeShaderARB = (C.GPSPECIALIZESHADERARB)(getProcAddr(\"glSpecializeShaderARB\"))\n\tgpStateCaptureNV = (C.GPSTATECAPTURENV)(getProcAddr(\"glStateCaptureNV\"))\n\tgpStencilFillPathInstancedNV = (C.GPSTENCILFILLPATHINSTANCEDNV)(getProcAddr(\"glStencilFillPathInstancedNV\"))\n\tgpStencilFillPathNV = (C.GPSTENCILFILLPATHNV)(getProcAddr(\"glStencilFillPathNV\"))\n\tgpStencilFunc = (C.GPSTENCILFUNC)(getProcAddr(\"glStencilFunc\"))\n\tif gpStencilFunc == nil {\n\t\treturn errors.New(\"glStencilFunc\")\n\t}\n\tgpStencilFuncSeparate = (C.GPSTENCILFUNCSEPARATE)(getProcAddr(\"glStencilFuncSeparate\"))\n\tif gpStencilFuncSeparate == nil {\n\t\treturn errors.New(\"glStencilFuncSeparate\")\n\t}\n\tgpStencilMask = (C.GPSTENCILMASK)(getProcAddr(\"glStencilMask\"))\n\tif gpStencilMask == nil {\n\t\treturn errors.New(\"glStencilMask\")\n\t}\n\tgpStencilMaskSeparate = (C.GPSTENCILMASKSEPARATE)(getProcAddr(\"glStencilMaskSeparate\"))\n\tif gpStencilMaskSeparate == nil {\n\t\treturn errors.New(\"glStencilMaskSeparate\")\n\t}\n\tgpStencilOp = (C.GPSTENCILOP)(getProcAddr(\"glStencilOp\"))\n\tif gpStencilOp == nil {\n\t\treturn errors.New(\"glStencilOp\")\n\t}\n\tgpStencilOpSeparate = (C.GPSTENCILOPSEPARATE)(getProcAddr(\"glStencilOpSeparate\"))\n\tif gpStencilOpSeparate == nil {\n\t\treturn errors.New(\"glStencilOpSeparate\")\n\t}\n\tgpStencilStrokePathInstancedNV = (C.GPSTENCILSTROKEPATHINSTANCEDNV)(getProcAddr(\"glStencilStrokePathInstancedNV\"))\n\tgpStencilStrokePathNV = (C.GPSTENCILSTROKEPATHNV)(getProcAddr(\"glStencilStrokePathNV\"))\n\tgpStencilThenCoverFillPathInstancedNV = (C.GPSTENCILTHENCOVERFILLPATHINSTANCEDNV)(getProcAddr(\"glStencilThenCoverFillPathInstancedNV\"))\n\tgpStencilThenCoverFillPathNV = (C.GPSTENCILTHENCOVERFILLPATHNV)(getProcAddr(\"glStencilThenCoverFillPathNV\"))\n\tgpStencilThenCoverStrokePathInstancedNV = (C.GPSTENCILTHENCOVERSTROKEPATHINSTANCEDNV)(getProcAddr(\"glStencilThenCoverStrokePathInstancedNV\"))\n\tgpStencilThenCoverStrokePathNV = (C.GPSTENCILTHENCOVERSTROKEPATHNV)(getProcAddr(\"glStencilThenCoverStrokePathNV\"))\n\tgpSubpixelPrecisionBiasNV = (C.GPSUBPIXELPRECISIONBIASNV)(getProcAddr(\"glSubpixelPrecisionBiasNV\"))\n\tgpTexAttachMemoryNV = (C.GPTEXATTACHMEMORYNV)(getProcAddr(\"glTexAttachMemoryNV\"))\n\tgpTexBuffer = (C.GPTEXBUFFER)(getProcAddr(\"glTexBuffer\"))\n\tif gpTexBuffer == nil {\n\t\treturn errors.New(\"glTexBuffer\")\n\t}\n\tgpTexBufferARB = (C.GPTEXBUFFERARB)(getProcAddr(\"glTexBufferARB\"))\n\tgpTexBufferRange = (C.GPTEXBUFFERRANGE)(getProcAddr(\"glTexBufferRange\"))\n\tgpTexCoordFormatNV = (C.GPTEXCOORDFORMATNV)(getProcAddr(\"glTexCoordFormatNV\"))\n\tgpTexImage1D = (C.GPTEXIMAGE1D)(getProcAddr(\"glTexImage1D\"))\n\tif gpTexImage1D == nil {\n\t\treturn errors.New(\"glTexImage1D\")\n\t}\n\tgpTexImage2D = (C.GPTEXIMAGE2D)(getProcAddr(\"glTexImage2D\"))\n\tif gpTexImage2D == nil {\n\t\treturn errors.New(\"glTexImage2D\")\n\t}\n\tgpTexImage2DMultisample = (C.GPTEXIMAGE2DMULTISAMPLE)(getProcAddr(\"glTexImage2DMultisample\"))\n\tif gpTexImage2DMultisample == nil {\n\t\treturn errors.New(\"glTexImage2DMultisample\")\n\t}\n\tgpTexImage3D = (C.GPTEXIMAGE3D)(getProcAddr(\"glTexImage3D\"))\n\tif gpTexImage3D == nil {\n\t\treturn errors.New(\"glTexImage3D\")\n\t}\n\tgpTexImage3DMultisample = (C.GPTEXIMAGE3DMULTISAMPLE)(getProcAddr(\"glTexImage3DMultisample\"))\n\tif gpTexImage3DMultisample == nil {\n\t\treturn errors.New(\"glTexImage3DMultisample\")\n\t}\n\tgpTexPageCommitmentARB = (C.GPTEXPAGECOMMITMENTARB)(getProcAddr(\"glTexPageCommitmentARB\"))\n\tgpTexPageCommitmentMemNV = (C.GPTEXPAGECOMMITMENTMEMNV)(getProcAddr(\"glTexPageCommitmentMemNV\"))\n\tgpTexParameterIiv = (C.GPTEXPARAMETERIIV)(getProcAddr(\"glTexParameterIiv\"))\n\tif gpTexParameterIiv == nil {\n\t\treturn errors.New(\"glTexParameterIiv\")\n\t}\n\tgpTexParameterIuiv = (C.GPTEXPARAMETERIUIV)(getProcAddr(\"glTexParameterIuiv\"))\n\tif gpTexParameterIuiv == nil {\n\t\treturn errors.New(\"glTexParameterIuiv\")\n\t}\n\tgpTexParameterf = (C.GPTEXPARAMETERF)(getProcAddr(\"glTexParameterf\"))\n\tif gpTexParameterf == nil {\n\t\treturn errors.New(\"glTexParameterf\")\n\t}\n\tgpTexParameterfv = (C.GPTEXPARAMETERFV)(getProcAddr(\"glTexParameterfv\"))\n\tif gpTexParameterfv == nil {\n\t\treturn errors.New(\"glTexParameterfv\")\n\t}\n\tgpTexParameteri = (C.GPTEXPARAMETERI)(getProcAddr(\"glTexParameteri\"))\n\tif gpTexParameteri == nil {\n\t\treturn errors.New(\"glTexParameteri\")\n\t}\n\tgpTexParameteriv = (C.GPTEXPARAMETERIV)(getProcAddr(\"glTexParameteriv\"))\n\tif gpTexParameteriv == nil {\n\t\treturn errors.New(\"glTexParameteriv\")\n\t}\n\tgpTexStorage1D = (C.GPTEXSTORAGE1D)(getProcAddr(\"glTexStorage1D\"))\n\tif gpTexStorage1D == nil {\n\t\treturn errors.New(\"glTexStorage1D\")\n\t}\n\tgpTexStorage2D = (C.GPTEXSTORAGE2D)(getProcAddr(\"glTexStorage2D\"))\n\tif gpTexStorage2D == nil {\n\t\treturn errors.New(\"glTexStorage2D\")\n\t}\n\tgpTexStorage2DMultisample = (C.GPTEXSTORAGE2DMULTISAMPLE)(getProcAddr(\"glTexStorage2DMultisample\"))\n\tgpTexStorage3D = (C.GPTEXSTORAGE3D)(getProcAddr(\"glTexStorage3D\"))\n\tif gpTexStorage3D == nil {\n\t\treturn errors.New(\"glTexStorage3D\")\n\t}\n\tgpTexStorage3DMultisample = (C.GPTEXSTORAGE3DMULTISAMPLE)(getProcAddr(\"glTexStorage3DMultisample\"))\n\tgpTexSubImage1D = (C.GPTEXSUBIMAGE1D)(getProcAddr(\"glTexSubImage1D\"))\n\tif gpTexSubImage1D == nil {\n\t\treturn errors.New(\"glTexSubImage1D\")\n\t}\n\tgpTexSubImage2D = (C.GPTEXSUBIMAGE2D)(getProcAddr(\"glTexSubImage2D\"))\n\tif gpTexSubImage2D == nil {\n\t\treturn errors.New(\"glTexSubImage2D\")\n\t}\n\tgpTexSubImage3D = (C.GPTEXSUBIMAGE3D)(getProcAddr(\"glTexSubImage3D\"))\n\tif gpTexSubImage3D == nil {\n\t\treturn errors.New(\"glTexSubImage3D\")\n\t}\n\tgpTextureAttachMemoryNV = (C.GPTEXTUREATTACHMEMORYNV)(getProcAddr(\"glTextureAttachMemoryNV\"))\n\tgpTextureBarrier = (C.GPTEXTUREBARRIER)(getProcAddr(\"glTextureBarrier\"))\n\tgpTextureBarrierNV = (C.GPTEXTUREBARRIERNV)(getProcAddr(\"glTextureBarrierNV\"))\n\tgpTextureBuffer = (C.GPTEXTUREBUFFER)(getProcAddr(\"glTextureBuffer\"))\n\tgpTextureBufferEXT = (C.GPTEXTUREBUFFEREXT)(getProcAddr(\"glTextureBufferEXT\"))\n\tgpTextureBufferRange = (C.GPTEXTUREBUFFERRANGE)(getProcAddr(\"glTextureBufferRange\"))\n\tgpTextureBufferRangeEXT = (C.GPTEXTUREBUFFERRANGEEXT)(getProcAddr(\"glTextureBufferRangeEXT\"))\n\tgpTextureImage1DEXT = (C.GPTEXTUREIMAGE1DEXT)(getProcAddr(\"glTextureImage1DEXT\"))\n\tgpTextureImage2DEXT = (C.GPTEXTUREIMAGE2DEXT)(getProcAddr(\"glTextureImage2DEXT\"))\n\tgpTextureImage3DEXT = (C.GPTEXTUREIMAGE3DEXT)(getProcAddr(\"glTextureImage3DEXT\"))\n\tgpTexturePageCommitmentEXT = (C.GPTEXTUREPAGECOMMITMENTEXT)(getProcAddr(\"glTexturePageCommitmentEXT\"))\n\tgpTexturePageCommitmentMemNV = (C.GPTEXTUREPAGECOMMITMENTMEMNV)(getProcAddr(\"glTexturePageCommitmentMemNV\"))\n\tgpTextureParameterIiv = (C.GPTEXTUREPARAMETERIIV)(getProcAddr(\"glTextureParameterIiv\"))\n\tgpTextureParameterIivEXT = (C.GPTEXTUREPARAMETERIIVEXT)(getProcAddr(\"glTextureParameterIivEXT\"))\n\tgpTextureParameterIuiv = (C.GPTEXTUREPARAMETERIUIV)(getProcAddr(\"glTextureParameterIuiv\"))\n\tgpTextureParameterIuivEXT = (C.GPTEXTUREPARAMETERIUIVEXT)(getProcAddr(\"glTextureParameterIuivEXT\"))\n\tgpTextureParameterf = (C.GPTEXTUREPARAMETERF)(getProcAddr(\"glTextureParameterf\"))\n\tgpTextureParameterfEXT = (C.GPTEXTUREPARAMETERFEXT)(getProcAddr(\"glTextureParameterfEXT\"))\n\tgpTextureParameterfv = (C.GPTEXTUREPARAMETERFV)(getProcAddr(\"glTextureParameterfv\"))\n\tgpTextureParameterfvEXT = (C.GPTEXTUREPARAMETERFVEXT)(getProcAddr(\"glTextureParameterfvEXT\"))\n\tgpTextureParameteri = (C.GPTEXTUREPARAMETERI)(getProcAddr(\"glTextureParameteri\"))\n\tgpTextureParameteriEXT = (C.GPTEXTUREPARAMETERIEXT)(getProcAddr(\"glTextureParameteriEXT\"))\n\tgpTextureParameteriv = (C.GPTEXTUREPARAMETERIV)(getProcAddr(\"glTextureParameteriv\"))\n\tgpTextureParameterivEXT = (C.GPTEXTUREPARAMETERIVEXT)(getProcAddr(\"glTextureParameterivEXT\"))\n\tgpTextureRenderbufferEXT = (C.GPTEXTURERENDERBUFFEREXT)(getProcAddr(\"glTextureRenderbufferEXT\"))\n\tgpTextureStorage1D = (C.GPTEXTURESTORAGE1D)(getProcAddr(\"glTextureStorage1D\"))\n\tgpTextureStorage1DEXT = (C.GPTEXTURESTORAGE1DEXT)(getProcAddr(\"glTextureStorage1DEXT\"))\n\tgpTextureStorage2D = (C.GPTEXTURESTORAGE2D)(getProcAddr(\"glTextureStorage2D\"))\n\tgpTextureStorage2DEXT = (C.GPTEXTURESTORAGE2DEXT)(getProcAddr(\"glTextureStorage2DEXT\"))\n\tgpTextureStorage2DMultisample = (C.GPTEXTURESTORAGE2DMULTISAMPLE)(getProcAddr(\"glTextureStorage2DMultisample\"))\n\tgpTextureStorage2DMultisampleEXT = (C.GPTEXTURESTORAGE2DMULTISAMPLEEXT)(getProcAddr(\"glTextureStorage2DMultisampleEXT\"))\n\tgpTextureStorage3D = (C.GPTEXTURESTORAGE3D)(getProcAddr(\"glTextureStorage3D\"))\n\tgpTextureStorage3DEXT = (C.GPTEXTURESTORAGE3DEXT)(getProcAddr(\"glTextureStorage3DEXT\"))\n\tgpTextureStorage3DMultisample = (C.GPTEXTURESTORAGE3DMULTISAMPLE)(getProcAddr(\"glTextureStorage3DMultisample\"))\n\tgpTextureStorage3DMultisampleEXT = (C.GPTEXTURESTORAGE3DMULTISAMPLEEXT)(getProcAddr(\"glTextureStorage3DMultisampleEXT\"))\n\tgpTextureSubImage1D = (C.GPTEXTURESUBIMAGE1D)(getProcAddr(\"glTextureSubImage1D\"))\n\tgpTextureSubImage1DEXT = (C.GPTEXTURESUBIMAGE1DEXT)(getProcAddr(\"glTextureSubImage1DEXT\"))\n\tgpTextureSubImage2D = (C.GPTEXTURESUBIMAGE2D)(getProcAddr(\"glTextureSubImage2D\"))\n\tgpTextureSubImage2DEXT = (C.GPTEXTURESUBIMAGE2DEXT)(getProcAddr(\"glTextureSubImage2DEXT\"))\n\tgpTextureSubImage3D = (C.GPTEXTURESUBIMAGE3D)(getProcAddr(\"glTextureSubImage3D\"))\n\tgpTextureSubImage3DEXT = (C.GPTEXTURESUBIMAGE3DEXT)(getProcAddr(\"glTextureSubImage3DEXT\"))\n\tgpTextureView = (C.GPTEXTUREVIEW)(getProcAddr(\"glTextureView\"))\n\tgpTransformFeedbackBufferBase = (C.GPTRANSFORMFEEDBACKBUFFERBASE)(getProcAddr(\"glTransformFeedbackBufferBase\"))\n\tgpTransformFeedbackBufferRange = (C.GPTRANSFORMFEEDBACKBUFFERRANGE)(getProcAddr(\"glTransformFeedbackBufferRange\"))\n\tgpTransformFeedbackVaryings = (C.GPTRANSFORMFEEDBACKVARYINGS)(getProcAddr(\"glTransformFeedbackVaryings\"))\n\tif gpTransformFeedbackVaryings == nil {\n\t\treturn errors.New(\"glTransformFeedbackVaryings\")\n\t}\n\tgpTransformPathNV = (C.GPTRANSFORMPATHNV)(getProcAddr(\"glTransformPathNV\"))\n\tgpUniform1d = (C.GPUNIFORM1D)(getProcAddr(\"glUniform1d\"))\n\tif gpUniform1d == nil {\n\t\treturn errors.New(\"glUniform1d\")\n\t}\n\tgpUniform1dv = (C.GPUNIFORM1DV)(getProcAddr(\"glUniform1dv\"))\n\tif gpUniform1dv == nil {\n\t\treturn errors.New(\"glUniform1dv\")\n\t}\n\tgpUniform1f = (C.GPUNIFORM1F)(getProcAddr(\"glUniform1f\"))\n\tif gpUniform1f == nil {\n\t\treturn errors.New(\"glUniform1f\")\n\t}\n\tgpUniform1fv = (C.GPUNIFORM1FV)(getProcAddr(\"glUniform1fv\"))\n\tif gpUniform1fv == nil {\n\t\treturn errors.New(\"glUniform1fv\")\n\t}\n\tgpUniform1i = (C.GPUNIFORM1I)(getProcAddr(\"glUniform1i\"))\n\tif gpUniform1i == nil {\n\t\treturn errors.New(\"glUniform1i\")\n\t}\n\tgpUniform1i64ARB = (C.GPUNIFORM1I64ARB)(getProcAddr(\"glUniform1i64ARB\"))\n\tgpUniform1i64NV = (C.GPUNIFORM1I64NV)(getProcAddr(\"glUniform1i64NV\"))\n\tgpUniform1i64vARB = (C.GPUNIFORM1I64VARB)(getProcAddr(\"glUniform1i64vARB\"))\n\tgpUniform1i64vNV = (C.GPUNIFORM1I64VNV)(getProcAddr(\"glUniform1i64vNV\"))\n\tgpUniform1iv = (C.GPUNIFORM1IV)(getProcAddr(\"glUniform1iv\"))\n\tif gpUniform1iv == nil {\n\t\treturn errors.New(\"glUniform1iv\")\n\t}\n\tgpUniform1ui = (C.GPUNIFORM1UI)(getProcAddr(\"glUniform1ui\"))\n\tif gpUniform1ui == nil {\n\t\treturn errors.New(\"glUniform1ui\")\n\t}\n\tgpUniform1ui64ARB = (C.GPUNIFORM1UI64ARB)(getProcAddr(\"glUniform1ui64ARB\"))\n\tgpUniform1ui64NV = (C.GPUNIFORM1UI64NV)(getProcAddr(\"glUniform1ui64NV\"))\n\tgpUniform1ui64vARB = (C.GPUNIFORM1UI64VARB)(getProcAddr(\"glUniform1ui64vARB\"))\n\tgpUniform1ui64vNV = (C.GPUNIFORM1UI64VNV)(getProcAddr(\"glUniform1ui64vNV\"))\n\tgpUniform1uiv = (C.GPUNIFORM1UIV)(getProcAddr(\"glUniform1uiv\"))\n\tif gpUniform1uiv == nil {\n\t\treturn errors.New(\"glUniform1uiv\")\n\t}\n\tgpUniform2d = (C.GPUNIFORM2D)(getProcAddr(\"glUniform2d\"))\n\tif gpUniform2d == nil {\n\t\treturn errors.New(\"glUniform2d\")\n\t}\n\tgpUniform2dv = (C.GPUNIFORM2DV)(getProcAddr(\"glUniform2dv\"))\n\tif gpUniform2dv == nil {\n\t\treturn errors.New(\"glUniform2dv\")\n\t}\n\tgpUniform2f = (C.GPUNIFORM2F)(getProcAddr(\"glUniform2f\"))\n\tif gpUniform2f == nil {\n\t\treturn errors.New(\"glUniform2f\")\n\t}\n\tgpUniform2fv = (C.GPUNIFORM2FV)(getProcAddr(\"glUniform2fv\"))\n\tif gpUniform2fv == nil {\n\t\treturn errors.New(\"glUniform2fv\")\n\t}\n\tgpUniform2i = (C.GPUNIFORM2I)(getProcAddr(\"glUniform2i\"))\n\tif gpUniform2i == nil {\n\t\treturn errors.New(\"glUniform2i\")\n\t}\n\tgpUniform2i64ARB = (C.GPUNIFORM2I64ARB)(getProcAddr(\"glUniform2i64ARB\"))\n\tgpUniform2i64NV = (C.GPUNIFORM2I64NV)(getProcAddr(\"glUniform2i64NV\"))\n\tgpUniform2i64vARB = (C.GPUNIFORM2I64VARB)(getProcAddr(\"glUniform2i64vARB\"))\n\tgpUniform2i64vNV = (C.GPUNIFORM2I64VNV)(getProcAddr(\"glUniform2i64vNV\"))\n\tgpUniform2iv = (C.GPUNIFORM2IV)(getProcAddr(\"glUniform2iv\"))\n\tif gpUniform2iv == nil {\n\t\treturn errors.New(\"glUniform2iv\")\n\t}\n\tgpUniform2ui = (C.GPUNIFORM2UI)(getProcAddr(\"glUniform2ui\"))\n\tif gpUniform2ui == nil {\n\t\treturn errors.New(\"glUniform2ui\")\n\t}\n\tgpUniform2ui64ARB = (C.GPUNIFORM2UI64ARB)(getProcAddr(\"glUniform2ui64ARB\"))\n\tgpUniform2ui64NV = (C.GPUNIFORM2UI64NV)(getProcAddr(\"glUniform2ui64NV\"))\n\tgpUniform2ui64vARB = (C.GPUNIFORM2UI64VARB)(getProcAddr(\"glUniform2ui64vARB\"))\n\tgpUniform2ui64vNV = (C.GPUNIFORM2UI64VNV)(getProcAddr(\"glUniform2ui64vNV\"))\n\tgpUniform2uiv = (C.GPUNIFORM2UIV)(getProcAddr(\"glUniform2uiv\"))\n\tif gpUniform2uiv == nil {\n\t\treturn errors.New(\"glUniform2uiv\")\n\t}\n\tgpUniform3d = (C.GPUNIFORM3D)(getProcAddr(\"glUniform3d\"))\n\tif gpUniform3d == nil {\n\t\treturn errors.New(\"glUniform3d\")\n\t}\n\tgpUniform3dv = (C.GPUNIFORM3DV)(getProcAddr(\"glUniform3dv\"))\n\tif gpUniform3dv == nil {\n\t\treturn errors.New(\"glUniform3dv\")\n\t}\n\tgpUniform3f = (C.GPUNIFORM3F)(getProcAddr(\"glUniform3f\"))\n\tif gpUniform3f == nil {\n\t\treturn errors.New(\"glUniform3f\")\n\t}\n\tgpUniform3fv = (C.GPUNIFORM3FV)(getProcAddr(\"glUniform3fv\"))\n\tif gpUniform3fv == nil {\n\t\treturn errors.New(\"glUniform3fv\")\n\t}\n\tgpUniform3i = (C.GPUNIFORM3I)(getProcAddr(\"glUniform3i\"))\n\tif gpUniform3i == nil {\n\t\treturn errors.New(\"glUniform3i\")\n\t}\n\tgpUniform3i64ARB = (C.GPUNIFORM3I64ARB)(getProcAddr(\"glUniform3i64ARB\"))\n\tgpUniform3i64NV = (C.GPUNIFORM3I64NV)(getProcAddr(\"glUniform3i64NV\"))\n\tgpUniform3i64vARB = (C.GPUNIFORM3I64VARB)(getProcAddr(\"glUniform3i64vARB\"))\n\tgpUniform3i64vNV = (C.GPUNIFORM3I64VNV)(getProcAddr(\"glUniform3i64vNV\"))\n\tgpUniform3iv = (C.GPUNIFORM3IV)(getProcAddr(\"glUniform3iv\"))\n\tif gpUniform3iv == nil {\n\t\treturn errors.New(\"glUniform3iv\")\n\t}\n\tgpUniform3ui = (C.GPUNIFORM3UI)(getProcAddr(\"glUniform3ui\"))\n\tif gpUniform3ui == nil {\n\t\treturn errors.New(\"glUniform3ui\")\n\t}\n\tgpUniform3ui64ARB = (C.GPUNIFORM3UI64ARB)(getProcAddr(\"glUniform3ui64ARB\"))\n\tgpUniform3ui64NV = (C.GPUNIFORM3UI64NV)(getProcAddr(\"glUniform3ui64NV\"))\n\tgpUniform3ui64vARB = (C.GPUNIFORM3UI64VARB)(getProcAddr(\"glUniform3ui64vARB\"))\n\tgpUniform3ui64vNV = (C.GPUNIFORM3UI64VNV)(getProcAddr(\"glUniform3ui64vNV\"))\n\tgpUniform3uiv = (C.GPUNIFORM3UIV)(getProcAddr(\"glUniform3uiv\"))\n\tif gpUniform3uiv == nil {\n\t\treturn errors.New(\"glUniform3uiv\")\n\t}\n\tgpUniform4d = (C.GPUNIFORM4D)(getProcAddr(\"glUniform4d\"))\n\tif gpUniform4d == nil {\n\t\treturn errors.New(\"glUniform4d\")\n\t}\n\tgpUniform4dv = (C.GPUNIFORM4DV)(getProcAddr(\"glUniform4dv\"))\n\tif gpUniform4dv == nil {\n\t\treturn errors.New(\"glUniform4dv\")\n\t}\n\tgpUniform4f = (C.GPUNIFORM4F)(getProcAddr(\"glUniform4f\"))\n\tif gpUniform4f == nil {\n\t\treturn errors.New(\"glUniform4f\")\n\t}\n\tgpUniform4fv = (C.GPUNIFORM4FV)(getProcAddr(\"glUniform4fv\"))\n\tif gpUniform4fv == nil {\n\t\treturn errors.New(\"glUniform4fv\")\n\t}\n\tgpUniform4i = (C.GPUNIFORM4I)(getProcAddr(\"glUniform4i\"))\n\tif gpUniform4i == nil {\n\t\treturn errors.New(\"glUniform4i\")\n\t}\n\tgpUniform4i64ARB = (C.GPUNIFORM4I64ARB)(getProcAddr(\"glUniform4i64ARB\"))\n\tgpUniform4i64NV = (C.GPUNIFORM4I64NV)(getProcAddr(\"glUniform4i64NV\"))\n\tgpUniform4i64vARB = (C.GPUNIFORM4I64VARB)(getProcAddr(\"glUniform4i64vARB\"))\n\tgpUniform4i64vNV = (C.GPUNIFORM4I64VNV)(getProcAddr(\"glUniform4i64vNV\"))\n\tgpUniform4iv = (C.GPUNIFORM4IV)(getProcAddr(\"glUniform4iv\"))\n\tif gpUniform4iv == nil {\n\t\treturn errors.New(\"glUniform4iv\")\n\t}\n\tgpUniform4ui = (C.GPUNIFORM4UI)(getProcAddr(\"glUniform4ui\"))\n\tif gpUniform4ui == nil {\n\t\treturn errors.New(\"glUniform4ui\")\n\t}\n\tgpUniform4ui64ARB = (C.GPUNIFORM4UI64ARB)(getProcAddr(\"glUniform4ui64ARB\"))\n\tgpUniform4ui64NV = (C.GPUNIFORM4UI64NV)(getProcAddr(\"glUniform4ui64NV\"))\n\tgpUniform4ui64vARB = (C.GPUNIFORM4UI64VARB)(getProcAddr(\"glUniform4ui64vARB\"))\n\tgpUniform4ui64vNV = (C.GPUNIFORM4UI64VNV)(getProcAddr(\"glUniform4ui64vNV\"))\n\tgpUniform4uiv = (C.GPUNIFORM4UIV)(getProcAddr(\"glUniform4uiv\"))\n\tif gpUniform4uiv == nil {\n\t\treturn errors.New(\"glUniform4uiv\")\n\t}\n\tgpUniformBlockBinding = (C.GPUNIFORMBLOCKBINDING)(getProcAddr(\"glUniformBlockBinding\"))\n\tif gpUniformBlockBinding == nil {\n\t\treturn errors.New(\"glUniformBlockBinding\")\n\t}\n\tgpUniformHandleui64ARB = (C.GPUNIFORMHANDLEUI64ARB)(getProcAddr(\"glUniformHandleui64ARB\"))\n\tgpUniformHandleui64NV = (C.GPUNIFORMHANDLEUI64NV)(getProcAddr(\"glUniformHandleui64NV\"))\n\tgpUniformHandleui64vARB = (C.GPUNIFORMHANDLEUI64VARB)(getProcAddr(\"glUniformHandleui64vARB\"))\n\tgpUniformHandleui64vNV = (C.GPUNIFORMHANDLEUI64VNV)(getProcAddr(\"glUniformHandleui64vNV\"))\n\tgpUniformMatrix2dv = (C.GPUNIFORMMATRIX2DV)(getProcAddr(\"glUniformMatrix2dv\"))\n\tif gpUniformMatrix2dv == nil {\n\t\treturn errors.New(\"glUniformMatrix2dv\")\n\t}\n\tgpUniformMatrix2fv = (C.GPUNIFORMMATRIX2FV)(getProcAddr(\"glUniformMatrix2fv\"))\n\tif gpUniformMatrix2fv == nil {\n\t\treturn errors.New(\"glUniformMatrix2fv\")\n\t}\n\tgpUniformMatrix2x3dv = (C.GPUNIFORMMATRIX2X3DV)(getProcAddr(\"glUniformMatrix2x3dv\"))\n\tif gpUniformMatrix2x3dv == nil {\n\t\treturn errors.New(\"glUniformMatrix2x3dv\")\n\t}\n\tgpUniformMatrix2x3fv = (C.GPUNIFORMMATRIX2X3FV)(getProcAddr(\"glUniformMatrix2x3fv\"))\n\tif gpUniformMatrix2x3fv == nil {\n\t\treturn errors.New(\"glUniformMatrix2x3fv\")\n\t}\n\tgpUniformMatrix2x4dv = (C.GPUNIFORMMATRIX2X4DV)(getProcAddr(\"glUniformMatrix2x4dv\"))\n\tif gpUniformMatrix2x4dv == nil {\n\t\treturn errors.New(\"glUniformMatrix2x4dv\")\n\t}\n\tgpUniformMatrix2x4fv = (C.GPUNIFORMMATRIX2X4FV)(getProcAddr(\"glUniformMatrix2x4fv\"))\n\tif gpUniformMatrix2x4fv == nil {\n\t\treturn errors.New(\"glUniformMatrix2x4fv\")\n\t}\n\tgpUniformMatrix3dv = (C.GPUNIFORMMATRIX3DV)(getProcAddr(\"glUniformMatrix3dv\"))\n\tif gpUniformMatrix3dv == nil {\n\t\treturn errors.New(\"glUniformMatrix3dv\")\n\t}\n\tgpUniformMatrix3fv = (C.GPUNIFORMMATRIX3FV)(getProcAddr(\"glUniformMatrix3fv\"))\n\tif gpUniformMatrix3fv == nil {\n\t\treturn errors.New(\"glUniformMatrix3fv\")\n\t}\n\tgpUniformMatrix3x2dv = (C.GPUNIFORMMATRIX3X2DV)(getProcAddr(\"glUniformMatrix3x2dv\"))\n\tif gpUniformMatrix3x2dv == nil {\n\t\treturn errors.New(\"glUniformMatrix3x2dv\")\n\t}\n\tgpUniformMatrix3x2fv = (C.GPUNIFORMMATRIX3X2FV)(getProcAddr(\"glUniformMatrix3x2fv\"))\n\tif gpUniformMatrix3x2fv == nil {\n\t\treturn errors.New(\"glUniformMatrix3x2fv\")\n\t}\n\tgpUniformMatrix3x4dv = (C.GPUNIFORMMATRIX3X4DV)(getProcAddr(\"glUniformMatrix3x4dv\"))\n\tif gpUniformMatrix3x4dv == nil {\n\t\treturn errors.New(\"glUniformMatrix3x4dv\")\n\t}\n\tgpUniformMatrix3x4fv = (C.GPUNIFORMMATRIX3X4FV)(getProcAddr(\"glUniformMatrix3x4fv\"))\n\tif gpUniformMatrix3x4fv == nil {\n\t\treturn errors.New(\"glUniformMatrix3x4fv\")\n\t}\n\tgpUniformMatrix4dv = (C.GPUNIFORMMATRIX4DV)(getProcAddr(\"glUniformMatrix4dv\"))\n\tif gpUniformMatrix4dv == nil {\n\t\treturn errors.New(\"glUniformMatrix4dv\")\n\t}\n\tgpUniformMatrix4fv = (C.GPUNIFORMMATRIX4FV)(getProcAddr(\"glUniformMatrix4fv\"))\n\tif gpUniformMatrix4fv == nil {\n\t\treturn errors.New(\"glUniformMatrix4fv\")\n\t}\n\tgpUniformMatrix4x2dv = (C.GPUNIFORMMATRIX4X2DV)(getProcAddr(\"glUniformMatrix4x2dv\"))\n\tif gpUniformMatrix4x2dv == nil {\n\t\treturn errors.New(\"glUniformMatrix4x2dv\")\n\t}\n\tgpUniformMatrix4x2fv = (C.GPUNIFORMMATRIX4X2FV)(getProcAddr(\"glUniformMatrix4x2fv\"))\n\tif gpUniformMatrix4x2fv == nil {\n\t\treturn errors.New(\"glUniformMatrix4x2fv\")\n\t}\n\tgpUniformMatrix4x3dv = (C.GPUNIFORMMATRIX4X3DV)(getProcAddr(\"glUniformMatrix4x3dv\"))\n\tif gpUniformMatrix4x3dv == nil {\n\t\treturn errors.New(\"glUniformMatrix4x3dv\")\n\t}\n\tgpUniformMatrix4x3fv = (C.GPUNIFORMMATRIX4X3FV)(getProcAddr(\"glUniformMatrix4x3fv\"))\n\tif gpUniformMatrix4x3fv == nil {\n\t\treturn errors.New(\"glUniformMatrix4x3fv\")\n\t}\n\tgpUniformSubroutinesuiv = (C.GPUNIFORMSUBROUTINESUIV)(getProcAddr(\"glUniformSubroutinesuiv\"))\n\tif gpUniformSubroutinesuiv == nil {\n\t\treturn errors.New(\"glUniformSubroutinesuiv\")\n\t}\n\tgpUniformui64NV = (C.GPUNIFORMUI64NV)(getProcAddr(\"glUniformui64NV\"))\n\tgpUniformui64vNV = (C.GPUNIFORMUI64VNV)(getProcAddr(\"glUniformui64vNV\"))\n\tgpUnmapBuffer = (C.GPUNMAPBUFFER)(getProcAddr(\"glUnmapBuffer\"))\n\tif gpUnmapBuffer == nil {\n\t\treturn errors.New(\"glUnmapBuffer\")\n\t}\n\tgpUnmapNamedBuffer = (C.GPUNMAPNAMEDBUFFER)(getProcAddr(\"glUnmapNamedBuffer\"))\n\tgpUnmapNamedBufferEXT = (C.GPUNMAPNAMEDBUFFEREXT)(getProcAddr(\"glUnmapNamedBufferEXT\"))\n\tgpUseProgram = (C.GPUSEPROGRAM)(getProcAddr(\"glUseProgram\"))\n\tif gpUseProgram == nil {\n\t\treturn errors.New(\"glUseProgram\")\n\t}\n\tgpUseProgramStages = (C.GPUSEPROGRAMSTAGES)(getProcAddr(\"glUseProgramStages\"))\n\tif gpUseProgramStages == nil {\n\t\treturn errors.New(\"glUseProgramStages\")\n\t}\n\tgpUseProgramStagesEXT = (C.GPUSEPROGRAMSTAGESEXT)(getProcAddr(\"glUseProgramStagesEXT\"))\n\tgpUseShaderProgramEXT = (C.GPUSESHADERPROGRAMEXT)(getProcAddr(\"glUseShaderProgramEXT\"))\n\tgpValidateProgram = (C.GPVALIDATEPROGRAM)(getProcAddr(\"glValidateProgram\"))\n\tif gpValidateProgram == nil {\n\t\treturn errors.New(\"glValidateProgram\")\n\t}\n\tgpValidateProgramPipeline = (C.GPVALIDATEPROGRAMPIPELINE)(getProcAddr(\"glValidateProgramPipeline\"))\n\tif gpValidateProgramPipeline == nil {\n\t\treturn errors.New(\"glValidateProgramPipeline\")\n\t}\n\tgpValidateProgramPipelineEXT = (C.GPVALIDATEPROGRAMPIPELINEEXT)(getProcAddr(\"glValidateProgramPipelineEXT\"))\n\tgpVertexArrayAttribBinding = (C.GPVERTEXARRAYATTRIBBINDING)(getProcAddr(\"glVertexArrayAttribBinding\"))\n\tgpVertexArrayAttribFormat = (C.GPVERTEXARRAYATTRIBFORMAT)(getProcAddr(\"glVertexArrayAttribFormat\"))\n\tgpVertexArrayAttribIFormat = (C.GPVERTEXARRAYATTRIBIFORMAT)(getProcAddr(\"glVertexArrayAttribIFormat\"))\n\tgpVertexArrayAttribLFormat = (C.GPVERTEXARRAYATTRIBLFORMAT)(getProcAddr(\"glVertexArrayAttribLFormat\"))\n\tgpVertexArrayBindVertexBufferEXT = (C.GPVERTEXARRAYBINDVERTEXBUFFEREXT)(getProcAddr(\"glVertexArrayBindVertexBufferEXT\"))\n\tgpVertexArrayBindingDivisor = (C.GPVERTEXARRAYBINDINGDIVISOR)(getProcAddr(\"glVertexArrayBindingDivisor\"))\n\tgpVertexArrayColorOffsetEXT = (C.GPVERTEXARRAYCOLOROFFSETEXT)(getProcAddr(\"glVertexArrayColorOffsetEXT\"))\n\tgpVertexArrayEdgeFlagOffsetEXT = (C.GPVERTEXARRAYEDGEFLAGOFFSETEXT)(getProcAddr(\"glVertexArrayEdgeFlagOffsetEXT\"))\n\tgpVertexArrayElementBuffer = (C.GPVERTEXARRAYELEMENTBUFFER)(getProcAddr(\"glVertexArrayElementBuffer\"))\n\tgpVertexArrayFogCoordOffsetEXT = (C.GPVERTEXARRAYFOGCOORDOFFSETEXT)(getProcAddr(\"glVertexArrayFogCoordOffsetEXT\"))\n\tgpVertexArrayIndexOffsetEXT = (C.GPVERTEXARRAYINDEXOFFSETEXT)(getProcAddr(\"glVertexArrayIndexOffsetEXT\"))\n\tgpVertexArrayMultiTexCoordOffsetEXT = (C.GPVERTEXARRAYMULTITEXCOORDOFFSETEXT)(getProcAddr(\"glVertexArrayMultiTexCoordOffsetEXT\"))\n\tgpVertexArrayNormalOffsetEXT = (C.GPVERTEXARRAYNORMALOFFSETEXT)(getProcAddr(\"glVertexArrayNormalOffsetEXT\"))\n\tgpVertexArraySecondaryColorOffsetEXT = (C.GPVERTEXARRAYSECONDARYCOLOROFFSETEXT)(getProcAddr(\"glVertexArraySecondaryColorOffsetEXT\"))\n\tgpVertexArrayTexCoordOffsetEXT = (C.GPVERTEXARRAYTEXCOORDOFFSETEXT)(getProcAddr(\"glVertexArrayTexCoordOffsetEXT\"))\n\tgpVertexArrayVertexAttribBindingEXT = (C.GPVERTEXARRAYVERTEXATTRIBBINDINGEXT)(getProcAddr(\"glVertexArrayVertexAttribBindingEXT\"))\n\tgpVertexArrayVertexAttribDivisorEXT = (C.GPVERTEXARRAYVERTEXATTRIBDIVISOREXT)(getProcAddr(\"glVertexArrayVertexAttribDivisorEXT\"))\n\tgpVertexArrayVertexAttribFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBFORMATEXT)(getProcAddr(\"glVertexArrayVertexAttribFormatEXT\"))\n\tgpVertexArrayVertexAttribIFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBIFORMATEXT)(getProcAddr(\"glVertexArrayVertexAttribIFormatEXT\"))\n\tgpVertexArrayVertexAttribIOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBIOFFSETEXT)(getProcAddr(\"glVertexArrayVertexAttribIOffsetEXT\"))\n\tgpVertexArrayVertexAttribLFormatEXT = (C.GPVERTEXARRAYVERTEXATTRIBLFORMATEXT)(getProcAddr(\"glVertexArrayVertexAttribLFormatEXT\"))\n\tgpVertexArrayVertexAttribLOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBLOFFSETEXT)(getProcAddr(\"glVertexArrayVertexAttribLOffsetEXT\"))\n\tgpVertexArrayVertexAttribOffsetEXT = (C.GPVERTEXARRAYVERTEXATTRIBOFFSETEXT)(getProcAddr(\"glVertexArrayVertexAttribOffsetEXT\"))\n\tgpVertexArrayVertexBindingDivisorEXT = (C.GPVERTEXARRAYVERTEXBINDINGDIVISOREXT)(getProcAddr(\"glVertexArrayVertexBindingDivisorEXT\"))\n\tgpVertexArrayVertexBuffer = (C.GPVERTEXARRAYVERTEXBUFFER)(getProcAddr(\"glVertexArrayVertexBuffer\"))\n\tgpVertexArrayVertexBuffers = (C.GPVERTEXARRAYVERTEXBUFFERS)(getProcAddr(\"glVertexArrayVertexBuffers\"))\n\tgpVertexArrayVertexOffsetEXT = (C.GPVERTEXARRAYVERTEXOFFSETEXT)(getProcAddr(\"glVertexArrayVertexOffsetEXT\"))\n\tgpVertexAttrib1d = (C.GPVERTEXATTRIB1D)(getProcAddr(\"glVertexAttrib1d\"))\n\tif gpVertexAttrib1d == nil {\n\t\treturn errors.New(\"glVertexAttrib1d\")\n\t}\n\tgpVertexAttrib1dv = (C.GPVERTEXATTRIB1DV)(getProcAddr(\"glVertexAttrib1dv\"))\n\tif gpVertexAttrib1dv == nil {\n\t\treturn errors.New(\"glVertexAttrib1dv\")\n\t}\n\tgpVertexAttrib1f = (C.GPVERTEXATTRIB1F)(getProcAddr(\"glVertexAttrib1f\"))\n\tif gpVertexAttrib1f == nil {\n\t\treturn errors.New(\"glVertexAttrib1f\")\n\t}\n\tgpVertexAttrib1fv = (C.GPVERTEXATTRIB1FV)(getProcAddr(\"glVertexAttrib1fv\"))\n\tif gpVertexAttrib1fv == nil {\n\t\treturn errors.New(\"glVertexAttrib1fv\")\n\t}\n\tgpVertexAttrib1s = (C.GPVERTEXATTRIB1S)(getProcAddr(\"glVertexAttrib1s\"))\n\tif gpVertexAttrib1s == nil {\n\t\treturn errors.New(\"glVertexAttrib1s\")\n\t}\n\tgpVertexAttrib1sv = (C.GPVERTEXATTRIB1SV)(getProcAddr(\"glVertexAttrib1sv\"))\n\tif gpVertexAttrib1sv == nil {\n\t\treturn errors.New(\"glVertexAttrib1sv\")\n\t}\n\tgpVertexAttrib2d = (C.GPVERTEXATTRIB2D)(getProcAddr(\"glVertexAttrib2d\"))\n\tif gpVertexAttrib2d == nil {\n\t\treturn errors.New(\"glVertexAttrib2d\")\n\t}\n\tgpVertexAttrib2dv = (C.GPVERTEXATTRIB2DV)(getProcAddr(\"glVertexAttrib2dv\"))\n\tif gpVertexAttrib2dv == nil {\n\t\treturn errors.New(\"glVertexAttrib2dv\")\n\t}\n\tgpVertexAttrib2f = (C.GPVERTEXATTRIB2F)(getProcAddr(\"glVertexAttrib2f\"))\n\tif gpVertexAttrib2f == nil {\n\t\treturn errors.New(\"glVertexAttrib2f\")\n\t}\n\tgpVertexAttrib2fv = (C.GPVERTEXATTRIB2FV)(getProcAddr(\"glVertexAttrib2fv\"))\n\tif gpVertexAttrib2fv == nil {\n\t\treturn errors.New(\"glVertexAttrib2fv\")\n\t}\n\tgpVertexAttrib2s = (C.GPVERTEXATTRIB2S)(getProcAddr(\"glVertexAttrib2s\"))\n\tif gpVertexAttrib2s == nil {\n\t\treturn errors.New(\"glVertexAttrib2s\")\n\t}\n\tgpVertexAttrib2sv = (C.GPVERTEXATTRIB2SV)(getProcAddr(\"glVertexAttrib2sv\"))\n\tif gpVertexAttrib2sv == nil {\n\t\treturn errors.New(\"glVertexAttrib2sv\")\n\t}\n\tgpVertexAttrib3d = (C.GPVERTEXATTRIB3D)(getProcAddr(\"glVertexAttrib3d\"))\n\tif gpVertexAttrib3d == nil {\n\t\treturn errors.New(\"glVertexAttrib3d\")\n\t}\n\tgpVertexAttrib3dv = (C.GPVERTEXATTRIB3DV)(getProcAddr(\"glVertexAttrib3dv\"))\n\tif gpVertexAttrib3dv == nil {\n\t\treturn errors.New(\"glVertexAttrib3dv\")\n\t}\n\tgpVertexAttrib3f = (C.GPVERTEXATTRIB3F)(getProcAddr(\"glVertexAttrib3f\"))\n\tif gpVertexAttrib3f == nil {\n\t\treturn errors.New(\"glVertexAttrib3f\")\n\t}\n\tgpVertexAttrib3fv = (C.GPVERTEXATTRIB3FV)(getProcAddr(\"glVertexAttrib3fv\"))\n\tif gpVertexAttrib3fv == nil {\n\t\treturn errors.New(\"glVertexAttrib3fv\")\n\t}\n\tgpVertexAttrib3s = (C.GPVERTEXATTRIB3S)(getProcAddr(\"glVertexAttrib3s\"))\n\tif gpVertexAttrib3s == nil {\n\t\treturn errors.New(\"glVertexAttrib3s\")\n\t}\n\tgpVertexAttrib3sv = (C.GPVERTEXATTRIB3SV)(getProcAddr(\"glVertexAttrib3sv\"))\n\tif gpVertexAttrib3sv == nil {\n\t\treturn errors.New(\"glVertexAttrib3sv\")\n\t}\n\tgpVertexAttrib4Nbv = (C.GPVERTEXATTRIB4NBV)(getProcAddr(\"glVertexAttrib4Nbv\"))\n\tif gpVertexAttrib4Nbv == nil {\n\t\treturn errors.New(\"glVertexAttrib4Nbv\")\n\t}\n\tgpVertexAttrib4Niv = (C.GPVERTEXATTRIB4NIV)(getProcAddr(\"glVertexAttrib4Niv\"))\n\tif gpVertexAttrib4Niv == nil {\n\t\treturn errors.New(\"glVertexAttrib4Niv\")\n\t}\n\tgpVertexAttrib4Nsv = (C.GPVERTEXATTRIB4NSV)(getProcAddr(\"glVertexAttrib4Nsv\"))\n\tif gpVertexAttrib4Nsv == nil {\n\t\treturn errors.New(\"glVertexAttrib4Nsv\")\n\t}\n\tgpVertexAttrib4Nub = (C.GPVERTEXATTRIB4NUB)(getProcAddr(\"glVertexAttrib4Nub\"))\n\tif gpVertexAttrib4Nub == nil {\n\t\treturn errors.New(\"glVertexAttrib4Nub\")\n\t}\n\tgpVertexAttrib4Nubv = (C.GPVERTEXATTRIB4NUBV)(getProcAddr(\"glVertexAttrib4Nubv\"))\n\tif gpVertexAttrib4Nubv == nil {\n\t\treturn errors.New(\"glVertexAttrib4Nubv\")\n\t}\n\tgpVertexAttrib4Nuiv = (C.GPVERTEXATTRIB4NUIV)(getProcAddr(\"glVertexAttrib4Nuiv\"))\n\tif gpVertexAttrib4Nuiv == nil {\n\t\treturn errors.New(\"glVertexAttrib4Nuiv\")\n\t}\n\tgpVertexAttrib4Nusv = (C.GPVERTEXATTRIB4NUSV)(getProcAddr(\"glVertexAttrib4Nusv\"))\n\tif gpVertexAttrib4Nusv == nil {\n\t\treturn errors.New(\"glVertexAttrib4Nusv\")\n\t}\n\tgpVertexAttrib4bv = (C.GPVERTEXATTRIB4BV)(getProcAddr(\"glVertexAttrib4bv\"))\n\tif gpVertexAttrib4bv == nil {\n\t\treturn errors.New(\"glVertexAttrib4bv\")\n\t}\n\tgpVertexAttrib4d = (C.GPVERTEXATTRIB4D)(getProcAddr(\"glVertexAttrib4d\"))\n\tif gpVertexAttrib4d == nil {\n\t\treturn errors.New(\"glVertexAttrib4d\")\n\t}\n\tgpVertexAttrib4dv = (C.GPVERTEXATTRIB4DV)(getProcAddr(\"glVertexAttrib4dv\"))\n\tif gpVertexAttrib4dv == nil {\n\t\treturn errors.New(\"glVertexAttrib4dv\")\n\t}\n\tgpVertexAttrib4f = (C.GPVERTEXATTRIB4F)(getProcAddr(\"glVertexAttrib4f\"))\n\tif gpVertexAttrib4f == nil {\n\t\treturn errors.New(\"glVertexAttrib4f\")\n\t}\n\tgpVertexAttrib4fv = (C.GPVERTEXATTRIB4FV)(getProcAddr(\"glVertexAttrib4fv\"))\n\tif gpVertexAttrib4fv == nil {\n\t\treturn errors.New(\"glVertexAttrib4fv\")\n\t}\n\tgpVertexAttrib4iv = (C.GPVERTEXATTRIB4IV)(getProcAddr(\"glVertexAttrib4iv\"))\n\tif gpVertexAttrib4iv == nil {\n\t\treturn errors.New(\"glVertexAttrib4iv\")\n\t}\n\tgpVertexAttrib4s = (C.GPVERTEXATTRIB4S)(getProcAddr(\"glVertexAttrib4s\"))\n\tif gpVertexAttrib4s == nil {\n\t\treturn errors.New(\"glVertexAttrib4s\")\n\t}\n\tgpVertexAttrib4sv = (C.GPVERTEXATTRIB4SV)(getProcAddr(\"glVertexAttrib4sv\"))\n\tif gpVertexAttrib4sv == nil {\n\t\treturn errors.New(\"glVertexAttrib4sv\")\n\t}\n\tgpVertexAttrib4ubv = (C.GPVERTEXATTRIB4UBV)(getProcAddr(\"glVertexAttrib4ubv\"))\n\tif gpVertexAttrib4ubv == nil {\n\t\treturn errors.New(\"glVertexAttrib4ubv\")\n\t}\n\tgpVertexAttrib4uiv = (C.GPVERTEXATTRIB4UIV)(getProcAddr(\"glVertexAttrib4uiv\"))\n\tif gpVertexAttrib4uiv == nil {\n\t\treturn errors.New(\"glVertexAttrib4uiv\")\n\t}\n\tgpVertexAttrib4usv = (C.GPVERTEXATTRIB4USV)(getProcAddr(\"glVertexAttrib4usv\"))\n\tif gpVertexAttrib4usv == nil {\n\t\treturn errors.New(\"glVertexAttrib4usv\")\n\t}\n\tgpVertexAttribBinding = (C.GPVERTEXATTRIBBINDING)(getProcAddr(\"glVertexAttribBinding\"))\n\tgpVertexAttribDivisor = (C.GPVERTEXATTRIBDIVISOR)(getProcAddr(\"glVertexAttribDivisor\"))\n\tif gpVertexAttribDivisor == nil {\n\t\treturn errors.New(\"glVertexAttribDivisor\")\n\t}\n\tgpVertexAttribDivisorARB = (C.GPVERTEXATTRIBDIVISORARB)(getProcAddr(\"glVertexAttribDivisorARB\"))\n\tgpVertexAttribFormat = (C.GPVERTEXATTRIBFORMAT)(getProcAddr(\"glVertexAttribFormat\"))\n\tgpVertexAttribFormatNV = (C.GPVERTEXATTRIBFORMATNV)(getProcAddr(\"glVertexAttribFormatNV\"))\n\tgpVertexAttribI1i = (C.GPVERTEXATTRIBI1I)(getProcAddr(\"glVertexAttribI1i\"))\n\tif gpVertexAttribI1i == nil {\n\t\treturn errors.New(\"glVertexAttribI1i\")\n\t}\n\tgpVertexAttribI1iv = (C.GPVERTEXATTRIBI1IV)(getProcAddr(\"glVertexAttribI1iv\"))\n\tif gpVertexAttribI1iv == nil {\n\t\treturn errors.New(\"glVertexAttribI1iv\")\n\t}\n\tgpVertexAttribI1ui = (C.GPVERTEXATTRIBI1UI)(getProcAddr(\"glVertexAttribI1ui\"))\n\tif gpVertexAttribI1ui == nil {\n\t\treturn errors.New(\"glVertexAttribI1ui\")\n\t}\n\tgpVertexAttribI1uiv = (C.GPVERTEXATTRIBI1UIV)(getProcAddr(\"glVertexAttribI1uiv\"))\n\tif gpVertexAttribI1uiv == nil {\n\t\treturn errors.New(\"glVertexAttribI1uiv\")\n\t}\n\tgpVertexAttribI2i = (C.GPVERTEXATTRIBI2I)(getProcAddr(\"glVertexAttribI2i\"))\n\tif gpVertexAttribI2i == nil {\n\t\treturn errors.New(\"glVertexAttribI2i\")\n\t}\n\tgpVertexAttribI2iv = (C.GPVERTEXATTRIBI2IV)(getProcAddr(\"glVertexAttribI2iv\"))\n\tif gpVertexAttribI2iv == nil {\n\t\treturn errors.New(\"glVertexAttribI2iv\")\n\t}\n\tgpVertexAttribI2ui = (C.GPVERTEXATTRIBI2UI)(getProcAddr(\"glVertexAttribI2ui\"))\n\tif gpVertexAttribI2ui == nil {\n\t\treturn errors.New(\"glVertexAttribI2ui\")\n\t}\n\tgpVertexAttribI2uiv = (C.GPVERTEXATTRIBI2UIV)(getProcAddr(\"glVertexAttribI2uiv\"))\n\tif gpVertexAttribI2uiv == nil {\n\t\treturn errors.New(\"glVertexAttribI2uiv\")\n\t}\n\tgpVertexAttribI3i = (C.GPVERTEXATTRIBI3I)(getProcAddr(\"glVertexAttribI3i\"))\n\tif gpVertexAttribI3i == nil {\n\t\treturn errors.New(\"glVertexAttribI3i\")\n\t}\n\tgpVertexAttribI3iv = (C.GPVERTEXATTRIBI3IV)(getProcAddr(\"glVertexAttribI3iv\"))\n\tif gpVertexAttribI3iv == nil {\n\t\treturn errors.New(\"glVertexAttribI3iv\")\n\t}\n\tgpVertexAttribI3ui = (C.GPVERTEXATTRIBI3UI)(getProcAddr(\"glVertexAttribI3ui\"))\n\tif gpVertexAttribI3ui == nil {\n\t\treturn errors.New(\"glVertexAttribI3ui\")\n\t}\n\tgpVertexAttribI3uiv = (C.GPVERTEXATTRIBI3UIV)(getProcAddr(\"glVertexAttribI3uiv\"))\n\tif gpVertexAttribI3uiv == nil {\n\t\treturn errors.New(\"glVertexAttribI3uiv\")\n\t}\n\tgpVertexAttribI4bv = (C.GPVERTEXATTRIBI4BV)(getProcAddr(\"glVertexAttribI4bv\"))\n\tif gpVertexAttribI4bv == nil {\n\t\treturn errors.New(\"glVertexAttribI4bv\")\n\t}\n\tgpVertexAttribI4i = (C.GPVERTEXATTRIBI4I)(getProcAddr(\"glVertexAttribI4i\"))\n\tif gpVertexAttribI4i == nil {\n\t\treturn errors.New(\"glVertexAttribI4i\")\n\t}\n\tgpVertexAttribI4iv = (C.GPVERTEXATTRIBI4IV)(getProcAddr(\"glVertexAttribI4iv\"))\n\tif gpVertexAttribI4iv == nil {\n\t\treturn errors.New(\"glVertexAttribI4iv\")\n\t}\n\tgpVertexAttribI4sv = (C.GPVERTEXATTRIBI4SV)(getProcAddr(\"glVertexAttribI4sv\"))\n\tif gpVertexAttribI4sv == nil {\n\t\treturn errors.New(\"glVertexAttribI4sv\")\n\t}\n\tgpVertexAttribI4ubv = (C.GPVERTEXATTRIBI4UBV)(getProcAddr(\"glVertexAttribI4ubv\"))\n\tif gpVertexAttribI4ubv == nil {\n\t\treturn errors.New(\"glVertexAttribI4ubv\")\n\t}\n\tgpVertexAttribI4ui = (C.GPVERTEXATTRIBI4UI)(getProcAddr(\"glVertexAttribI4ui\"))\n\tif gpVertexAttribI4ui == nil {\n\t\treturn errors.New(\"glVertexAttribI4ui\")\n\t}\n\tgpVertexAttribI4uiv = (C.GPVERTEXATTRIBI4UIV)(getProcAddr(\"glVertexAttribI4uiv\"))\n\tif gpVertexAttribI4uiv == nil {\n\t\treturn errors.New(\"glVertexAttribI4uiv\")\n\t}\n\tgpVertexAttribI4usv = (C.GPVERTEXATTRIBI4USV)(getProcAddr(\"glVertexAttribI4usv\"))\n\tif gpVertexAttribI4usv == nil {\n\t\treturn errors.New(\"glVertexAttribI4usv\")\n\t}\n\tgpVertexAttribIFormat = (C.GPVERTEXATTRIBIFORMAT)(getProcAddr(\"glVertexAttribIFormat\"))\n\tgpVertexAttribIFormatNV = (C.GPVERTEXATTRIBIFORMATNV)(getProcAddr(\"glVertexAttribIFormatNV\"))\n\tgpVertexAttribIPointer = (C.GPVERTEXATTRIBIPOINTER)(getProcAddr(\"glVertexAttribIPointer\"))\n\tif gpVertexAttribIPointer == nil {\n\t\treturn errors.New(\"glVertexAttribIPointer\")\n\t}\n\tgpVertexAttribL1d = (C.GPVERTEXATTRIBL1D)(getProcAddr(\"glVertexAttribL1d\"))\n\tif gpVertexAttribL1d == nil {\n\t\treturn errors.New(\"glVertexAttribL1d\")\n\t}\n\tgpVertexAttribL1dv = (C.GPVERTEXATTRIBL1DV)(getProcAddr(\"glVertexAttribL1dv\"))\n\tif gpVertexAttribL1dv == nil {\n\t\treturn errors.New(\"glVertexAttribL1dv\")\n\t}\n\tgpVertexAttribL1i64NV = (C.GPVERTEXATTRIBL1I64NV)(getProcAddr(\"glVertexAttribL1i64NV\"))\n\tgpVertexAttribL1i64vNV = (C.GPVERTEXATTRIBL1I64VNV)(getProcAddr(\"glVertexAttribL1i64vNV\"))\n\tgpVertexAttribL1ui64ARB = (C.GPVERTEXATTRIBL1UI64ARB)(getProcAddr(\"glVertexAttribL1ui64ARB\"))\n\tgpVertexAttribL1ui64NV = (C.GPVERTEXATTRIBL1UI64NV)(getProcAddr(\"glVertexAttribL1ui64NV\"))\n\tgpVertexAttribL1ui64vARB = (C.GPVERTEXATTRIBL1UI64VARB)(getProcAddr(\"glVertexAttribL1ui64vARB\"))\n\tgpVertexAttribL1ui64vNV = (C.GPVERTEXATTRIBL1UI64VNV)(getProcAddr(\"glVertexAttribL1ui64vNV\"))\n\tgpVertexAttribL2d = (C.GPVERTEXATTRIBL2D)(getProcAddr(\"glVertexAttribL2d\"))\n\tif gpVertexAttribL2d == nil {\n\t\treturn errors.New(\"glVertexAttribL2d\")\n\t}\n\tgpVertexAttribL2dv = (C.GPVERTEXATTRIBL2DV)(getProcAddr(\"glVertexAttribL2dv\"))\n\tif gpVertexAttribL2dv == nil {\n\t\treturn errors.New(\"glVertexAttribL2dv\")\n\t}\n\tgpVertexAttribL2i64NV = (C.GPVERTEXATTRIBL2I64NV)(getProcAddr(\"glVertexAttribL2i64NV\"))\n\tgpVertexAttribL2i64vNV = (C.GPVERTEXATTRIBL2I64VNV)(getProcAddr(\"glVertexAttribL2i64vNV\"))\n\tgpVertexAttribL2ui64NV = (C.GPVERTEXATTRIBL2UI64NV)(getProcAddr(\"glVertexAttribL2ui64NV\"))\n\tgpVertexAttribL2ui64vNV = (C.GPVERTEXATTRIBL2UI64VNV)(getProcAddr(\"glVertexAttribL2ui64vNV\"))\n\tgpVertexAttribL3d = (C.GPVERTEXATTRIBL3D)(getProcAddr(\"glVertexAttribL3d\"))\n\tif gpVertexAttribL3d == nil {\n\t\treturn errors.New(\"glVertexAttribL3d\")\n\t}\n\tgpVertexAttribL3dv = (C.GPVERTEXATTRIBL3DV)(getProcAddr(\"glVertexAttribL3dv\"))\n\tif gpVertexAttribL3dv == nil {\n\t\treturn errors.New(\"glVertexAttribL3dv\")\n\t}\n\tgpVertexAttribL3i64NV = (C.GPVERTEXATTRIBL3I64NV)(getProcAddr(\"glVertexAttribL3i64NV\"))\n\tgpVertexAttribL3i64vNV = (C.GPVERTEXATTRIBL3I64VNV)(getProcAddr(\"glVertexAttribL3i64vNV\"))\n\tgpVertexAttribL3ui64NV = (C.GPVERTEXATTRIBL3UI64NV)(getProcAddr(\"glVertexAttribL3ui64NV\"))\n\tgpVertexAttribL3ui64vNV = (C.GPVERTEXATTRIBL3UI64VNV)(getProcAddr(\"glVertexAttribL3ui64vNV\"))\n\tgpVertexAttribL4d = (C.GPVERTEXATTRIBL4D)(getProcAddr(\"glVertexAttribL4d\"))\n\tif gpVertexAttribL4d == nil {\n\t\treturn errors.New(\"glVertexAttribL4d\")\n\t}\n\tgpVertexAttribL4dv = (C.GPVERTEXATTRIBL4DV)(getProcAddr(\"glVertexAttribL4dv\"))\n\tif gpVertexAttribL4dv == nil {\n\t\treturn errors.New(\"glVertexAttribL4dv\")\n\t}\n\tgpVertexAttribL4i64NV = (C.GPVERTEXATTRIBL4I64NV)(getProcAddr(\"glVertexAttribL4i64NV\"))\n\tgpVertexAttribL4i64vNV = (C.GPVERTEXATTRIBL4I64VNV)(getProcAddr(\"glVertexAttribL4i64vNV\"))\n\tgpVertexAttribL4ui64NV = (C.GPVERTEXATTRIBL4UI64NV)(getProcAddr(\"glVertexAttribL4ui64NV\"))\n\tgpVertexAttribL4ui64vNV = (C.GPVERTEXATTRIBL4UI64VNV)(getProcAddr(\"glVertexAttribL4ui64vNV\"))\n\tgpVertexAttribLFormat = (C.GPVERTEXATTRIBLFORMAT)(getProcAddr(\"glVertexAttribLFormat\"))\n\tgpVertexAttribLFormatNV = (C.GPVERTEXATTRIBLFORMATNV)(getProcAddr(\"glVertexAttribLFormatNV\"))\n\tgpVertexAttribLPointer = (C.GPVERTEXATTRIBLPOINTER)(getProcAddr(\"glVertexAttribLPointer\"))\n\tif gpVertexAttribLPointer == nil {\n\t\treturn errors.New(\"glVertexAttribLPointer\")\n\t}\n\tgpVertexAttribP1ui = (C.GPVERTEXATTRIBP1UI)(getProcAddr(\"glVertexAttribP1ui\"))\n\tif gpVertexAttribP1ui == nil {\n\t\treturn errors.New(\"glVertexAttribP1ui\")\n\t}\n\tgpVertexAttribP1uiv = (C.GPVERTEXATTRIBP1UIV)(getProcAddr(\"glVertexAttribP1uiv\"))\n\tif gpVertexAttribP1uiv == nil {\n\t\treturn errors.New(\"glVertexAttribP1uiv\")\n\t}\n\tgpVertexAttribP2ui = (C.GPVERTEXATTRIBP2UI)(getProcAddr(\"glVertexAttribP2ui\"))\n\tif gpVertexAttribP2ui == nil {\n\t\treturn errors.New(\"glVertexAttribP2ui\")\n\t}\n\tgpVertexAttribP2uiv = (C.GPVERTEXATTRIBP2UIV)(getProcAddr(\"glVertexAttribP2uiv\"))\n\tif gpVertexAttribP2uiv == nil {\n\t\treturn errors.New(\"glVertexAttribP2uiv\")\n\t}\n\tgpVertexAttribP3ui = (C.GPVERTEXATTRIBP3UI)(getProcAddr(\"glVertexAttribP3ui\"))\n\tif gpVertexAttribP3ui == nil {\n\t\treturn errors.New(\"glVertexAttribP3ui\")\n\t}\n\tgpVertexAttribP3uiv = (C.GPVERTEXATTRIBP3UIV)(getProcAddr(\"glVertexAttribP3uiv\"))\n\tif gpVertexAttribP3uiv == nil {\n\t\treturn errors.New(\"glVertexAttribP3uiv\")\n\t}\n\tgpVertexAttribP4ui = (C.GPVERTEXATTRIBP4UI)(getProcAddr(\"glVertexAttribP4ui\"))\n\tif gpVertexAttribP4ui == nil {\n\t\treturn errors.New(\"glVertexAttribP4ui\")\n\t}\n\tgpVertexAttribP4uiv = (C.GPVERTEXATTRIBP4UIV)(getProcAddr(\"glVertexAttribP4uiv\"))\n\tif gpVertexAttribP4uiv == nil {\n\t\treturn errors.New(\"glVertexAttribP4uiv\")\n\t}\n\tgpVertexAttribPointer = (C.GPVERTEXATTRIBPOINTER)(getProcAddr(\"glVertexAttribPointer\"))\n\tif gpVertexAttribPointer == nil {\n\t\treturn errors.New(\"glVertexAttribPointer\")\n\t}\n\tgpVertexBindingDivisor = (C.GPVERTEXBINDINGDIVISOR)(getProcAddr(\"glVertexBindingDivisor\"))\n\tgpVertexFormatNV = (C.GPVERTEXFORMATNV)(getProcAddr(\"glVertexFormatNV\"))\n\tgpViewport = (C.GPVIEWPORT)(getProcAddr(\"glViewport\"))\n\tif gpViewport == nil {\n\t\treturn errors.New(\"glViewport\")\n\t}\n\tgpViewportArrayv = (C.GPVIEWPORTARRAYV)(getProcAddr(\"glViewportArrayv\"))\n\tif gpViewportArrayv == nil {\n\t\treturn errors.New(\"glViewportArrayv\")\n\t}\n\tgpViewportIndexedf = (C.GPVIEWPORTINDEXEDF)(getProcAddr(\"glViewportIndexedf\"))\n\tif gpViewportIndexedf == nil {\n\t\treturn errors.New(\"glViewportIndexedf\")\n\t}\n\tgpViewportIndexedfv = (C.GPVIEWPORTINDEXEDFV)(getProcAddr(\"glViewportIndexedfv\"))\n\tif gpViewportIndexedfv == nil {\n\t\treturn errors.New(\"glViewportIndexedfv\")\n\t}\n\tgpViewportPositionWScaleNV = (C.GPVIEWPORTPOSITIONWSCALENV)(getProcAddr(\"glViewportPositionWScaleNV\"))\n\tgpViewportSwizzleNV = (C.GPVIEWPORTSWIZZLENV)(getProcAddr(\"glViewportSwizzleNV\"))\n\tgpWaitSync = (C.GPWAITSYNC)(getProcAddr(\"glWaitSync\"))\n\tif gpWaitSync == nil {\n\t\treturn errors.New(\"glWaitSync\")\n\t}\n\tgpWaitVkSemaphoreNV = (C.GPWAITVKSEMAPHORENV)(getProcAddr(\"glWaitVkSemaphoreNV\"))\n\tgpWeightPathsNV = (C.GPWEIGHTPATHSNV)(getProcAddr(\"glWeightPathsNV\"))\n\tgpWindowRectanglesEXT = (C.GPWINDOWRECTANGLESEXT)(getProcAddr(\"glWindowRectanglesEXT\"))\n\treturn nil\n}", "func loadELF(ctx context.Context, args LoadArgs) (loadedELF, *arch.Context64, error) {\n\tbin, ac, err := loadInitialELF(ctx, args.MemoryManager, args.Features, args.File)\n\tif err != nil {\n\t\tctx.Infof(\"Error loading binary: %v\", err)\n\t\treturn loadedELF{}, nil, err\n\t}\n\n\tvar interp loadedELF\n\tif bin.interpreter != \"\" {\n\t\t// Even if we do not allow the final link of the script to be\n\t\t// resolved, the interpreter should still be resolved if it is\n\t\t// a symlink.\n\t\targs.ResolveFinal = true\n\t\t// Refresh the traversal limit.\n\t\t*args.RemainingTraversals = linux.MaxSymlinkTraversals\n\t\targs.Filename = bin.interpreter\n\t\tintFile, err := openPath(ctx, args)\n\t\tif err != nil {\n\t\t\tctx.Infof(\"Error opening interpreter %s: %v\", bin.interpreter, err)\n\t\t\treturn loadedELF{}, nil, err\n\t\t}\n\t\tdefer intFile.DecRef(ctx)\n\n\t\tinterp, err = loadInterpreterELF(ctx, args.MemoryManager, intFile, bin)\n\t\tif err != nil {\n\t\t\tctx.Infof(\"Error loading interpreter: %v\", err)\n\t\t\treturn loadedELF{}, nil, err\n\t\t}\n\n\t\tif interp.interpreter != \"\" {\n\t\t\t// No recursive interpreters!\n\t\t\tctx.Infof(\"Interpreter requires an interpreter\")\n\t\t\treturn loadedELF{}, nil, linuxerr.ENOEXEC\n\t\t}\n\t}\n\n\t// ELF-specific auxv entries.\n\tbin.auxv = arch.Auxv{\n\t\tarch.AuxEntry{linux.AT_PHDR, bin.phdrAddr},\n\t\tarch.AuxEntry{linux.AT_PHENT, hostarch.Addr(bin.phdrSize)},\n\t\tarch.AuxEntry{linux.AT_PHNUM, hostarch.Addr(bin.phdrNum)},\n\t\tarch.AuxEntry{linux.AT_ENTRY, bin.entry},\n\t}\n\tif bin.interpreter != \"\" {\n\t\tbin.auxv = append(bin.auxv, arch.AuxEntry{linux.AT_BASE, interp.start})\n\n\t\t// Start in the interpreter.\n\t\t// N.B. AT_ENTRY above contains the *original* entry point.\n\t\tbin.entry = interp.entry\n\t} else {\n\t\t// Always add AT_BASE even if there is no interpreter.\n\t\tbin.auxv = append(bin.auxv, arch.AuxEntry{linux.AT_BASE, 0})\n\t}\n\n\treturn bin, ac, nil\n}", "func GLShader(shaderType uint32, source string) (uint32, error) {\n\t// Create shader based on shaderType\n\tshader := gl.CreateShader(shaderType)\n\t// Compile the Shader with the source\n\tcsources, free := gl.Strs(source)\n\tgl.ShaderSource(shader, 1, csources, nil)\n\tfree()\n\tgl.CompileShader(shader)\n\n\tvar status int32\n\tgl.GetShaderiv(shader, gl.COMPILE_STATUS, &status)\n\tif status == gl.FALSE {\n\t\tvar logLen int32\n\t\tgl.GetShaderiv(shader, gl.INFO_LOG_LENGTH, &logLen)\n\t\tlog := strings.Repeat(\"\\x00\", int(logLen+1))\n\t\tgl.GetShaderInfoLog(shader, logLen, nil, gl.Str(log))\n\n\t\treturn 0, fmt.Errorf(\"Failed to compile %v: %v\", source, log)\n\t}\n\n\treturn shader, nil\n}", "func ReleaseShaderCompiler() {\n\tgl.ReleaseShaderCompiler()\n}", "func Compile(state *lua.LState, moonscriptCode string) (string, error) {\n\tmoonbundle, err := Asset(\"moon-bundle.lua\")\n\tif err != nil {\n\t\treturn \"\", err\n\t}\n\n\tstate.SetGlobal(\"_moonbundle_code\", lua.LString(moonbundle))\n\tstate.SetGlobal(\"__moonscript_code\", lua.LString(moonscriptCode))\n\n\terr = state.DoString(`\n package.loaded.moonscript = loadstring(_moonbundle_code)()\n\n local moonparse = require(\"moonscript.parse\")\n local mooncompile = require(\"moonscript.compile\")\n\n local tree, err = moonparse.string(__moonscript_code)\n if not tree then\n print(\"gmoonscript error: unable to parse moonscript, check formatting!\")\n else\n __output_lua_code_, err = mooncompile.tree(tree)\n end\n\n -- remove all created modules and vars\n package.loaded.moonscript = nil\n moonparse = nil\n mooncompile = nil\n\n _moonbundle_code = nil\n __moonscript_code = nil\n collectgarbage()\n `)\n\tif err != nil {\n\t\treturn \"\", err\n\t}\n\n\tluaOutput := state.GetGlobal(\"__output_lua_code_\")\n\tstate.SetGlobal(\"__output_lua_code\", lua.LNil)\n\n\treturn luaOutput.String(), nil\n}", "func loadScript(filename string) (*goja.Program, error) {\n\tb, err := ioutil.ReadFile(filename)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\treturn goja.Compile(filename, string(b), true)\n}", "func compileBytecodeAndRun(program *ast.RootNode) object.Object {\n\tcomp := compiler.New()\n\n\terr := comp.Compile(program)\n\tif err != nil {\n\t\tfmt.Printf(\"compiler error: %s\", err)\n\t}\n\n\tvm := vm.New(comp.Bytecode())\n\n\terr = vm.Run()\n\tif err != nil {\n\t\tfmt.Printf(\"vm error: %s\", err)\n\t}\n\n\treturn vm.LastPoppedStackElement()\n}", "func CreateProgram(vertexSource string, fragmentSource string) (gl.Uint, error) {\n\t// Vertex shader\n\tvs := gl.CreateShader(gl.VERTEX_SHADER)\n\tvsSource := gl.GLStringArray(vertexSource)\n\tdefer gl.GLStringArrayFree(vsSource)\n\tgl.ShaderSource(vs, 1, &vsSource[0], nil)\n\n\tgl.CompileShader(vs)\n\n\tstatus, err := compileStatus(vs)\n\tif err != nil {\n\t\treturn status, err\n\t}\n\n\t// Fragment shader\n\tfs := gl.CreateShader(gl.FRAGMENT_SHADER)\n\tfsSource := gl.GLStringArray(fragmentSource)\n\tdefer gl.GLStringArrayFree(fsSource)\n\tgl.ShaderSource(fs, 1, &fsSource[0], nil)\n\tgl.CompileShader(fs)\n\n\tstatus, err = compileStatus(fs)\n\tif err != nil {\n\t\treturn status, err\n\t}\n\n\t// create program\n\tprogram := gl.CreateProgram()\n\tgl.AttachShader(program, vs)\n\tgl.AttachShader(program, fs)\n\n\tgl.LinkProgram(program)\n\tvar linkstatus gl.Int\n\tgl.GetProgramiv(program, gl.LINK_STATUS, &linkstatus)\n\tif linkstatus == gl.FALSE {\n\t\treturn gl.FALSE, errors.New(\"Program link failed\")\n\t}\n\n\treturn program, nil\n}", "func (l *loader) txt(fileName string) (lines []string, err error) {\n\tvar file io.ReadCloser\n\tif file, err = l.getResource(l.dir[src], fileName); err == nil {\n\t\tdefer file.Close()\n\t\tcharacters, _ := ioutil.ReadAll(bufio.NewReader(file))\n\t\tlines = strings.Split(string(characters), \"\\n\")\n\n\t\t// shader source lines must be terminated with a linefeed in order to compile.\n\t\tfor cnt := range lines {\n\t\t\tlines[cnt] = strings.TrimSpace(lines[cnt]) + \"\\n\"\n\t\t}\n\n\t\t// remove extraneous last line from split.\n\t\tlines = lines[0 : len(lines)-1]\n\t}\n\treturn\n}", "func Start() {\n\tif os.Getenv(\"STEVEN_DEBUG\") == \"true\" {\n\t\tgl.DebugLog()\n\t}\n\n\tgl.Enable(gl.DepthTest)\n\tgl.Enable(gl.CullFaceFlag)\n\tgl.CullFace(gl.Back)\n\tgl.FrontFace(gl.ClockWise)\n\n\tchunkProgram = CreateProgram(\n\t\tglsl.Get(\"chunk_vertex\"),\n\t\tglsl.Get(\"chunk_frag\"),\n\t)\n\tshaderChunk = &chunkShader{}\n\tInitStruct(shaderChunk, chunkProgram)\n\n\tchunkProgramT = CreateProgram(\n\t\tglsl.Get(\"chunk_vertex\"),\n\t\tglsl.Get(\"chunk_frag\", \"alpha\"),\n\t)\n\tshaderChunkT = &chunkShader{}\n\tInitStruct(shaderChunkT, chunkProgramT)\n\n\tinitUI()\n\tinitLineDraw()\n\tinitStatic()\n\tclouds.init()\n\n\tgl.BlendFunc(gl.SrcAlpha, gl.OneMinusSrcAlpha)\n\n\telementBuffer = gl.CreateBuffer()\n}", "func CreateShaderProgramv(xtype uint32, count int32, strings **int8) uint32 {\n ret := C.glowCreateShaderProgramv(gpCreateShaderProgramv, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings)))\n return (uint32)(ret)\n}", "func GetShaderSource(shader Uint, bufSize Sizei, length *Sizei, source []byte) {\n\tcshader, _ := (C.GLuint)(shader), cgoAllocsUnknown\n\tcbufSize, _ := (C.GLsizei)(bufSize), cgoAllocsUnknown\n\tclength, _ := (*C.GLsizei)(unsafe.Pointer(length)), cgoAllocsUnknown\n\tcsource, _ := (*C.GLchar)(unsafe.Pointer((*sliceHeader)(unsafe.Pointer(&source)).Data)), cgoAllocsUnknown\n\tC.glGetShaderSource(cshader, cbufSize, clength, csource)\n}", "func (env *Environment) Load(source, code string) error {\n\treturn nil\n}", "func (env *Environment) Load(source, code string) error {\n\treturn nil\n}", "func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {\n\tC.glowProgramBinary(gpProgramBinary, (C.GLuint)(program), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))\n}", "func ProgramBinary(program uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {\n\tC.glowProgramBinary(gpProgramBinary, (C.GLuint)(program), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))\n}", "func LinkMultiProgram(gl interfaces.OpenGL, vertexShaderSource, tcsShaderSource, tesShaderSource, geomShaderSource, fragmentShaderSource string) (program uint32, err error) {\n\tvertexShader, vertexErr := CompileNewShader(gl, oglconsts.VERTEX_SHADER, vertexShaderSource)\n\tdefer gl.DeleteShader(vertexShader)\n\ttcsShader, tcsErr := CompileNewShader(gl, oglconsts.TESS_CONTROL_SHADER, tcsShaderSource)\n\tdefer gl.DeleteShader(tcsShader)\n\ttesShader, tesErr := CompileNewShader(gl, oglconsts.TESS_EVALUATION_SHADER, tesShaderSource)\n\tdefer gl.DeleteShader(tesShader)\n\tgeomShader, geomErr := CompileNewShader(gl, oglconsts.GEOMETRY_SHADER, geomShaderSource)\n\tdefer gl.DeleteShader(geomShader)\n\tfragmentShader, fragmentErr := CompileNewShader(gl, oglconsts.FRAGMENT_SHADER, fragmentShaderSource)\n\tdefer gl.DeleteShader(fragmentShader)\n\n\tif (vertexErr == nil) && (tcsErr == nil) && (tesErr == nil) && (geomErr == nil) && (fragmentErr == nil) {\n\t\tprogram, err = LinkNewProgram(gl, vertexShader, tcsShader, tesShader, geomShader, fragmentShader)\n\t} else {\n\t\terr = fmt.Errorf(\"[OpenGL Utils] Error compiling shaders:\\nVertex = %v\\nTSC = %v\\nTES = %v\\nGEOM = %v\\nFragment = %v\", vertexErr, tcsErr, tesErr, geomErr, fragmentErr)\n\t}\n\n\treturn\n}", "func (u *userApp) loadRaw(filename string, x []uint8) (string, error) {\n\n\t// copy the code to the load address\n\tvar loadAdr uint16\n\tfor i, v := range x {\n\t\tu.mem.Write8(loadAdr+uint16(i), v)\n\t}\n\tendAdr := loadAdr + uint16(len(x)) - 1\n\n\treturn fmt.Sprintf(\"%s code %04x-%04x\", filename, loadAdr, endAdr), nil\n}", "func (obj *Device) CreatePixelShaderFromBytes(code []byte) (*PixelShader, Error) {\n\treturn obj.CreatePixelShader(uintptr(unsafe.Pointer(&code[0])))\n}" ]
[ "0.65038353", "0.63297147", "0.6231991", "0.60017765", "0.6001524", "0.58366245", "0.57430834", "0.5721227", "0.56981456", "0.56857246", "0.5680859", "0.5674468", "0.5624474", "0.55776554", "0.5426046", "0.54056126", "0.5389037", "0.5382641", "0.5371606", "0.53366506", "0.5334452", "0.5319429", "0.5244143", "0.5226833", "0.5204715", "0.51911074", "0.5179322", "0.51516104", "0.51516104", "0.51127994", "0.5111075", "0.5110159", "0.50863814", "0.5070286", "0.50319505", "0.50121576", "0.50076646", "0.50076646", "0.50006866", "0.4986973", "0.49798602", "0.497887", "0.49656686", "0.4964719", "0.4947873", "0.4947873", "0.49137276", "0.49101052", "0.49046245", "0.49006066", "0.48897728", "0.4883605", "0.48740503", "0.4865248", "0.4863148", "0.48577347", "0.4851102", "0.4851102", "0.4829654", "0.4829559", "0.48203182", "0.48033085", "0.48008153", "0.47995505", "0.47861454", "0.47777992", "0.47672215", "0.47663358", "0.4752856", "0.4748095", "0.47078598", "0.46880746", "0.467833", "0.467749", "0.4673827", "0.46726725", "0.46600693", "0.4652501", "0.46445048", "0.4641486", "0.46312416", "0.46294823", "0.46258515", "0.46034175", "0.45816752", "0.45802802", "0.45724523", "0.4571016", "0.4564409", "0.4548781", "0.45457107", "0.45395237", "0.45384398", "0.45384398", "0.45334366", "0.45334366", "0.45328104", "0.45327267", "0.452706" ]
0.60776806
4
Replaces the source code in a shader object
func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) { C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (shader Shader) Source(source string) {\n\tcstrs, free := gl.Strs(source + \"\\x00\")\n\tgl.ShaderSource(uint32(shader), 1, cstrs, nil)\n\tfree()\n}", "func ShaderSource(s Shader, src string) {\n\tglsource, free := gl.Strs(src + \"\\x00\")\n\tgl.ShaderSource(s.Value, 1, glsource, nil)\n\tfree()\n}", "func ShaderSource(shader uint32, count int32, xstring **int8, length *int32) {\n C.glowShaderSource(gpShaderSource, (C.GLuint)(shader), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(xstring)), (*C.GLint)(unsafe.Pointer(length)))\n}", "func ShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tsyscall.Syscall6(gpShaderSource, 4, uintptr(shader), uintptr(count), uintptr(unsafe.Pointer(xstring)), uintptr(unsafe.Pointer(length)), 0, 0)\n}", "func (native *OpenGL) ShaderSource(shader uint32, source string) {\n\tcsources, free := gl.Strs(source + \"\\x00\")\n\tdefer free()\n\n\tgl.ShaderSource(shader, 1, csources, nil)\n}", "func (gl *WebGL) ShaderSource(shader WebGLShader, source string) {\n\tgl.context.Call(\"shaderSource\", shader, source)\n}", "func (debugging *debuggingOpenGL) ShaderSource(shader uint32, source string) {\n\tdebugging.recordEntry(\"ShaderSource\", shader, source)\n\tdebugging.gl.ShaderSource(shader, source)\n\tdebugging.recordExit(\"ShaderSource\")\n}", "func ReleaseShaderCompiler() {\n C.glowReleaseShaderCompiler(gpReleaseShaderCompiler)\n}", "func (native *OpenGL) GLShaderSource(shader uint32, count int32, xstring **uint8, length *int32) {\n\tgl.ShaderSource(shader, count, xstring, length)\n}", "func newModel(src []byte) (*IRMF, error) {\n\tif bytes.Index(src, []byte(\"/*{\")) != 0 {\n\t\treturn nil, errors.New(`Unable to find leading \"/*{\"`)\n\t}\n\tendJSON := bytes.Index(src, []byte(\"\\n}*/\\n\"))\n\tif endJSON < 0 {\n\t\treturn nil, errors.New(`Unable to find trailing \"}*/\"`)\n\t}\n\n\tjsonBlobStr := string(src[2 : endJSON+2])\n\tjsonBlob, err := parseJSON(jsonBlobStr)\n\tif err != nil {\n\t\treturn nil, fmt.Errorf(\"unable to parse JSON blob: %v\", err)\n\t}\n\n\tshaderSrcBuf := src[endJSON+5:]\n\tunzip := func(data []byte) error {\n\t\tzr, err := gzip.NewReader(bytes.NewReader(data))\n\t\tif err != nil {\n\t\t\treturn err\n\t\t}\n\t\tbuf := &bytes.Buffer{}\n\t\tif _, err := io.Copy(buf, zr); err != nil {\n\t\t\treturn err\n\t\t}\n\t\tif err := zr.Close(); err != nil {\n\t\t\treturn err\n\t\t}\n\t\tjsonBlob.Shader = buf.String()\n\t\treturn nil\n\t}\n\n\tif jsonBlob.Encoding != nil && *jsonBlob.Encoding == \"gzip+base64\" {\n\t\tdata, err := base64.RawStdEncoding.DecodeString(string(shaderSrcBuf))\n\t\tif err != nil {\n\t\t\treturn nil, fmt.Errorf(\"uudecode error: %v\", err)\n\t\t}\n\t\tif err := unzip(data); err != nil {\n\t\t\treturn nil, fmt.Errorf(\"unzip: %v\", err)\n\t\t}\n\t\tjsonBlob.Encoding = nil\n\t} else if jsonBlob.Encoding != nil && *jsonBlob.Encoding == \"gzip\" {\n\t\tif err := unzip(shaderSrcBuf); err != nil {\n\t\t\treturn nil, fmt.Errorf(\"unzip: %v\", err)\n\t\t}\n\t\tjsonBlob.Encoding = nil\n\t} else {\n\t\tjsonBlob.Shader = string(shaderSrcBuf)\n\t}\n\n\tjsonBlob.Shader = processIncludes(jsonBlob.Shader)\n\n\tif lineNum, err := jsonBlob.validate(jsonBlobStr, jsonBlob.Shader); err != nil {\n\t\treturn nil, fmt.Errorf(\"invalid JSON blob on line %v: %v\", lineNum, err)\n\t}\n\n\treturn jsonBlob, nil\n}", "func (self *TileSprite) SetShaderA(member *AbstractFilter) {\n self.Object.Set(\"shader\", member)\n}", "func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) {\n C.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryformat), binary, (C.GLsizei)(length))\n}", "func (sh *ShaderStd) PostRender() error { return nil }", "func CompileShader(shader uint32) {\n C.glowCompileShader(gpCompileShader, (C.GLuint)(shader))\n}", "func ShaderSource(shader Uint, count Sizei, string []string, length []Int) {\n\tcshader, _ := (C.GLuint)(shader), cgoAllocsUnknown\n\tccount, _ := (C.GLsizei)(count), cgoAllocsUnknown\n\tcstring, _ := unpackArgSString(string)\n\tclength, _ := (*C.GLint)(unsafe.Pointer((*sliceHeader)(unsafe.Pointer(&length)).Data)), cgoAllocsUnknown\n\tC.glShaderSource(cshader, ccount, cstring, clength)\n\tpackSString(string, cstring)\n}", "func ShaderProgramFill(r, g, b, a byte) *shaderir.Program {\n\tir, err := graphics.CompileShader([]byte(fmt.Sprintf(`//kage:unit pixels\n\npackage main\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\treturn vec4(%0.9f, %0.9f, %0.9f, %0.9f)\n}\n`, float64(r)/0xff, float64(g)/0xff, float64(b)/0xff, float64(a)/0xff)))\n\tif err != nil {\n\t\tpanic(err)\n\t}\n\treturn ir\n}", "func (s *Shader) compile(source string, shaderType uint32) (shader uint32, err error) {\n\t// create a shader from source (returns shader ID)\n\tshader = gl.CreateShader(shaderType)\n\tcsource, free := gl.Strs(source) // returns a C String and a function to free the memory\n\t//\t\t\t\tshader, count, source string, length (unused)\n\tgl.ShaderSource(shader, 1, csource, nil)\n\tfree() // frees the memory used by csource\n\tgl.CompileShader(shader) // compile the shader\n\n\t// check if compiling failed\n\tvar status int32\n\t//\t\t\t shader info type\t\t pointer\n\tgl.GetShaderiv(shader, gl.COMPILE_STATUS, &status) // returns shader info\n\tif status == gl.FALSE {\n\t\tvar logLength int32\n\t\tgl.GetShaderiv(shader, gl.INFO_LOG_LENGTH, &logLength)\n\n\t\t// create empty string that can hold the log content\n\t\tlog := strings.Repeat(\"\\x00\", int(logLength+1))\n\t\tgl.GetShaderInfoLog(shader, logLength, nil, gl.Str(log)) // returns the shader compile log\n\n\t\t// set error message\n\t\terr = errors.New(\"Failed to compile OpenGL shader:\\n\" + log)\n\t}\n\n\treturn\n}", "func StringShader(content, contentType string) string {\n\tif content == \"\" {\n\t\treturn \"\"\n\t}\n\tif contentType == \"\" {\n\t\treturn content\n\t}\n\n\tvar shaderResult string\n\tvar offSet int\n\truneStr := []rune(content)\n\tswitch contentType {\n\tcase \"UserName\":\n\t\tshaderResult = fmt.Sprintf(\"%s**\", string(runeStr[:1]))\n\tcase \"BusinessCode\":\n\t\tshaderResult = fmt.Sprintf(\"%s*********\", string(runeStr[:6]))\n\tcase \"CreditCode\":\n\t\tshaderResult = fmt.Sprintf(\"%s**********\", string(runeStr[:8]))\n\tcase \"IdentityNo\":\n\t\tshaderResult = fmt.Sprintf(\"%s**********%s\", string(runeStr[:1]), string(runeStr[len(runeStr)-1:]))\n\tcase \"BankAccount\":\n\t\toffSet = MinInt(len(runeStr), 4)\n\t\tshaderResult = fmt.Sprintf(\"**************%s\", string(runeStr[len(runeStr)-offSet:]))\n\tcase \"AlipayAccount\":\n\t\tindexOfAt := strings.LastIndex(content, \"@\")\n\t\tif indexOfAt == -1 {\n\t\t\toffSet = MinInt(len(runeStr), 4)\n\t\t\tshaderResult = fmt.Sprintf(\"*******%s\", string(runeStr[len(runeStr)-offSet:]))\n\t\t} else {\n\t\t\toffSet = MinInt(indexOfAt, 2)\n\t\t\tshaderResult = fmt.Sprintf(\"*********%s\", string(runeStr[indexOfAt-offSet:]))\n\t\t}\n\t}\n\n\treturn shaderResult\n}", "func (s *Shader) SetFragmentSource(src string) (err error) {\n\t// Do some cleanup if we're replacing an existing shader\n\ts.destroyFragmentShader()\n\n\t// Set new shader\n\ts.fragID, err = setShader(src, gl.FRAGMENT_SHADER)\n\n\t// If successful and applicable, attach and compile\n\tif err == nil && s.programID != 0 {\n\t\tgl.AttachShader(s.programID, s.fragID)\n\t\terr = s.compileProgram()\n\t}\n\n\treturn\n}", "func (s *Shader) SetVertexSource(src string) (err error) {\n\t// Do some cleanup if we're replacing an existing shader\n\ts.destroyVertexShader()\n\n\t// Set new shader\n\ts.vertID, err = setShader(src, gl.VERTEX_SHADER)\n\n\t// If successful and applicable, attach and compile\n\tif err == nil && s.programID != 0 {\n\t\tgl.AttachShader(s.programID, s.vertID)\n\t\terr = s.compileProgram()\n\t}\n\n\treturn\n}", "func GetShaderSource(shader uint32, bufSize int32, length *int32, source *int8) {\n C.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))\n}", "func (s *Shader) Init(shader io.Reader) (err error) {\n\ts.uniformLocs = make(map[string]int32)\n\ts.uniformBIndices = make(map[string]uint32)\n\ts.uniformBOs = make(map[string]uint32)\n\tshaders := []uint32{}\n\n\treader := bufio.NewReader(shader)\n\n\tshaderTypeLine, err := reader.ReadString('\\n')\n\tif err != nil {\n\t\treturn err\n\t}\n\n\t// eof gets set to true if we reached the end of the file\n\teof := false\n\n\tfor {\n\t\tshader := \"\"\n\n\t\t// decide on the shader type\n\t\tvar shaderType uint32\n\t\ttypeStr := strings.Split(shaderTypeLine, \" \")[1]\n\t\tswitch strings.ToLower(typeStr) {\n\t\tcase \"vertex\\n\":\n\t\t\tshaderType = gl.VERTEX_SHADER\n\t\tcase \"fragment\\n\":\n\t\t\tshaderType = gl.FRAGMENT_SHADER\n\t\tdefault:\n\t\t\terr = errors.New(\"Shader type \" + typeStr + \" not known.\")\n\t\t\treturn err\n\t\t}\n\n\t\tfor {\n\t\t\tline, err := reader.ReadString('\\n')\n\t\t\tif err == io.EOF {\n\t\t\t\teof = true\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\t// start a new shader string with a new type if the line starts with \"#shader\"\n\t\t\tif strings.HasPrefix(line, \"#shader\") {\n\t\t\t\t// tell the next iteration the information on shader type we read\n\t\t\t\tshaderTypeLine = line\n\t\t\t\tbreak\n\t\t\t} else {\n\t\t\t\tshader += line\n\t\t\t}\n\t\t}\n\n\t\t// if the shader is not empty, compile it\n\t\tif len(shader) > 0 {\n\t\t\tshaderptr, err := s.compile(shader+\"\\x00\", shaderType)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tshaders = append(shaders, shaderptr)\n\t\t} else {\n\t\t\tbreak\n\t\t}\n\n\t\tif eof {\n\t\t\tbreak\n\t\t}\n\t}\n\n\t// link shaders\n\ts.Program = gl.CreateProgram()\n\tfor _, shader := range shaders {\n\t\tgl.AttachShader(s.Program, shader)\n\t}\n\tgl.LinkProgram(s.Program)\n\n\t// delete the singke shaders. we won't need them anymore\n\tfor _, shader := range shaders {\n\t\tgl.DeleteShader(shader)\n\t}\n\n\treturn\n}", "func LoadShaderFromFile(path string) (string, error) {\n\tshaderCode, err := ioutil.ReadFile(path)\n\tif err != nil {\n\t\treturn \"\", err\n\t}\n\tresult := string(shaderCode) + \"\\x00\"\n\treturn result, nil\n}", "func ShaderBinary(count int32, shaders *uint32, binaryformat uint32, binary unsafe.Pointer, length int32) {\n\tsyscall.Syscall6(gpShaderBinary, 5, uintptr(count), uintptr(unsafe.Pointer(shaders)), uintptr(binaryformat), uintptr(binary), uintptr(length), 0)\n}", "func (sm *shaderManager) LoadProgramFromSrc(vertSrc string, fragSrc string, name string, shouldBeDefault bool) (Shader, error) {\n\tif program, alreadyLoaded := sm.GetShader(name); alreadyLoaded {\n\t\treturn program, nil\n\t}\n\n\tif !strings.HasSuffix(vertSrc, \"\\x00\") {\n\t\tvertSrc = vertSrc + \"\\x00\"\n\t}\n\n\tif !strings.HasSuffix(fragSrc, \"\\x00\") {\n\t\tfragSrc = fragSrc + \"\\x00\"\n\t}\n\n\tprogram, err := newProgram(vertSrc, fragSrc)\n\tif err != nil {\n\t\tfmt.Println(err)\n\t\treturn nil, err\n\t}\n\n\tsm.programLock.Lock()\n\tdefer sm.programLock.Unlock()\n\n\tshader := newShader(name, program)\n\tsm.shaders[name] = shader\n\n\tif len(sm.shaders) == 1 || shouldBeDefault {\n\t\tsm.DefaultShader = name\n\t}\n\n\treturn shader, nil\n}", "func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {\n\tC.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))\n}", "func ShaderBinary(count int32, shaders *uint32, binaryFormat uint32, binary unsafe.Pointer, length int32) {\n\tC.glowShaderBinary(gpShaderBinary, (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(shaders)), (C.GLenum)(binaryFormat), binary, (C.GLsizei)(length))\n}", "func compileShader(shaderType wasm.GLenum, shaderSrc string) (wasm.WebGLShader, error) {\n\tvar shader = gl.CreateShader(shaderType)\n\tgl.ShaderSource(shader, shaderSrc)\n\tgl.CompileShader(shader)\n\n\tif !gl.GetShaderParameter(shader, wasm.COMPILE_STATUS).(bool) {\n\t\treturn nil, fmt.Errorf(\"could not compile shader: %s\", gl.GetShaderInfoLog(shader))\n\t}\n\treturn shader, nil\n}", "func DeleteShader(shader uint32) {\n C.glowDeleteShader(gpDeleteShader, (C.GLuint)(shader))\n}", "func (s *s2d) Pre() error {\n\treturn Exec(func() error {\n\t\tflush_errors(\"pre: start\")\n\t\ts.vao = gl.GenVertexArray()\n\t\ts.vao.Bind()\n\n\t\ts.vertvbo = gl.GenBuffer()\n\t\ts.vertvbo.Bind(gl.ARRAY_BUFFER)\n\t\ts.quad = []float32{\n\t\t\t0.9, 0.9,\n\t\t\t0.9, -0.9,\n\t\t\t-0.9, -0.9,\n\t\t\t-0.9, 0.9,\n\t\t}\n\t\t// unsafe.Sizeof(quad) seems to think quad is 24 bytes, which is absurd.\n\t\t// so we just calculate the size manually.\n\t\tgl.BufferData(gl.ARRAY_BUFFER, len(s.quad)*4, s.quad, gl.STATIC_DRAW)\n\n\t\tflush_errors(\"creating program\")\n\t\ts.program = s2dprogram()\n\t\tflush_errors(\"program created, gen'ing texturing\")\n\n\t\ts.texture = gl.GenTexture()\n\t\tgl.ActiveTexture(gl.TEXTURE0)\n\t\ts.texture.Bind(gl.TEXTURE_2D)\n\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n\t\t// never ever use anything but clamp to edge; others do not make any sense.\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_R, gl.CLAMP_TO_EDGE)\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\t\ttxs2d := s.program.GetUniformLocation(tex2dname)\n\t\ttxs2d.Uniform1i(0)\n\t\tflush_errors(\"setting '\" + tex2dname + \"' uniform.\")\n\n\t\ts.fldmaxloc = s.program.GetUniformLocation(\"fieldmax\")\n\t\tgfx.Trace(\"field max loc is: %v\\n\", s.fldmaxloc)\n\t\treturn nil\n\t})\n}", "func (shader Shader) Compile() {\n\tgl.CompileShader(uint32(shader))\n}", "func (self *TileSprite) Shader() *AbstractFilter{\n return &AbstractFilter{self.Object.Get(\"shader\")}\n}", "func CompileShader(s Shader) {\n\tgl.CompileShader(s.Value)\n}", "func AttachShader(program uint32, shader uint32) {\n C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))\n}", "func (spirv *SPIRVCross) Convert(path, variant string, shader []byte, target, version string) (string, error) {\n\tbase := spirv.WorkDir.Path(filepath.Base(path), variant)\n\n\tif err := spirv.WorkDir.WriteFile(base, shader); err != nil {\n\t\treturn \"\", fmt.Errorf(\"unable to write shader to disk: %w\", err)\n\t}\n\n\tvar cmd *exec.Cmd\n\tswitch target {\n\tcase \"glsl\":\n\t\tcmd = exec.Command(spirv.Bin,\n\t\t\t\"--no-es\",\n\t\t\t\"--version\", version,\n\t\t)\n\tcase \"es\":\n\t\tcmd = exec.Command(spirv.Bin,\n\t\t\t\"--es\",\n\t\t\t\"--version\", version,\n\t\t)\n\tcase \"hlsl\":\n\t\tcmd = exec.Command(spirv.Bin,\n\t\t\t\"--hlsl\",\n\t\t\t\"--shader-model\", version,\n\t\t)\n\tdefault:\n\t\treturn \"\", fmt.Errorf(\"unknown target %q\", target)\n\t}\n\tcmd.Args = append(cmd.Args, \"--no-420pack-extension\", base)\n\n\tout, err := cmd.CombinedOutput()\n\tif err != nil {\n\t\treturn \"\", fmt.Errorf(\"%s\\nfailed to run %v: %w\", out, cmd.Args, err)\n\t}\n\ts := string(out)\n\tif target != \"hlsl\" {\n\t\t// Strip Windows \\r in line endings.\n\t\ts = unixLineEnding(s)\n\t}\n\n\treturn s, nil\n}", "func PassThrough(token float32) {\n C.glowPassThrough(gpPassThrough, (C.GLfloat)(token))\n}", "func main() {\n\tfile,err := os.Open(\"RolanEngine/shader/Unlit.shader\")\n\tif err != nil {\n\t\tlog.Fatal(err)\n\t}\n\tdefer file.Close()\n\n\t//// 使用ioutil读取文件所有内容\n\tb, err := ioutil.ReadAll(file)\n\t//fmt.Print(string(b))\n\ttracer := string(b)\n\t//comma的意思是从字符串tracer查找第一个 #ifdef FRAGMENT,然后返回他的位置,这里的每个中文是占3个字符,从0开始计算,那么#ifdef FRAGMENT的位置就是12\n\tcomma := strings.Index(tracer, \"#ifdef FRAGMENT\")\n\t//pos := strings.Index(string(b)[comma:], \"#ifdef FRAGMENT\")\n\tfmt.Println(tracer[comma:] + \" + \\\"\\x00\\\"\")\n\n\t//tracer[comma:]这个是的意思截取字符串tracer,从12开始,包括12\n}", "func (c *Compiler) CompileIntoPreProcessedText(source string, shaderType ShaderType, inputFilename string, entryPoint string, options *CompilerOptions) *CompilationResult {\n\tcr := &CompilationResult{}\n\tcr.result = C.shaderc_compile_into_preprocessed_text(c.compiler,\n\t\tC.CString(source),\n\t\tC.ulong(len(source)),\n\t\tC.shaderc_shader_kind(shaderType),\n\t\tC.CString(inputFilename),\n\t\tC.CString(entryPoint), options.options)\n\treturn cr\n}", "func (r *device) LoadShader(s *gfx.Shader, done chan *gfx.Shader) {\n\t// If we are sharing assets with another renderer, allow it to load the\n\t// shader instead.\n\tr.shared.RLock()\n\tif r.shared.device != nil {\n\t\tr.shared.device.LoadShader(s, done)\n\t\tr.shared.RUnlock()\n\t\treturn\n\t}\n\tr.shared.RUnlock()\n\n\t// Perform pre-load checks on the shader.\n\tdoLoad, err := glutil.PreLoadShader(s, done)\n\tif err != nil {\n\t\tr.warner.Warnf(\"%v\\n\", err)\n\t\treturn\n\t}\n\tif !doLoad {\n\t\treturn\n\t}\n\n\tr.renderExec <- func() bool {\n\t\tnative := &nativeShader{\n\t\t\tr: r.rsrcManager,\n\t\t}\n\n\t\t// Compile vertex shader.\n\t\tnative.vertex = gl.CreateShader(gl.VERTEX_SHADER)\n\t\tsources, free := gl.Strs(string(s.GLSL.Vertex) + \"\\x00\")\n\t\tgl.ShaderSource(native.vertex, 1, sources, nil) // TODO(slimsag): use length parameter instead of null terminator\n\t\tgl.CompileShader(native.vertex)\n\t\tfree()\n\n\t\t// Check if the shader compiled or not.\n\t\tlog, compiled := shaderCompilerLog(native.vertex)\n\t\tif !compiled {\n\t\t\t// Just for sanity.\n\t\t\tnative.vertex = 0\n\n\t\t\t// Append the errors.\n\t\t\ts.Error = append(s.Error, []byte(s.Name+\" | Vertex shader errors:\\n\")...)\n\t\t\ts.Error = append(s.Error, log...)\n\t\t}\n\t\tif len(log) > 0 {\n\t\t\t// Send the compiler log to the debug writer.\n\t\t\tr.warner.Warnf(\"%s | Vertex shader errors:\\n\", s.Name)\n\t\t\tr.warner.Warnf(string(log))\n\t\t}\n\n\t\t// Compile fragment shader.\n\t\tnative.fragment = gl.CreateShader(gl.FRAGMENT_SHADER)\n\t\tsources, free = gl.Strs(string(s.GLSL.Fragment) + \"\\x00\")\n\t\tgl.ShaderSource(native.fragment, 1, sources, nil) // TODO(slimsag): use length parameter instead of null terminator\n\t\tgl.CompileShader(native.fragment)\n\t\tfree()\n\n\t\t// Check if the shader compiled or not.\n\t\tlog, compiled = shaderCompilerLog(native.fragment)\n\t\tif !compiled {\n\t\t\t// Just for sanity.\n\t\t\tnative.fragment = 0\n\n\t\t\t// Append the errors.\n\t\t\ts.Error = append(s.Error, []byte(s.Name+\" | Fragment shader errors:\\n\")...)\n\t\t\ts.Error = append(s.Error, log...)\n\t\t}\n\t\tif len(log) > 0 {\n\t\t\t// Send the compiler log to the debug writer.\n\t\t\tr.warner.Warnf(\"%s | Fragment shader errors:\\n\", s.Name)\n\t\t\tr.warner.Warnf(string(log))\n\t\t}\n\n\t\t// Create the shader program if all went well with the vertex and\n\t\t// fragment shaders.\n\t\tif native.vertex != 0 && native.fragment != 0 {\n\t\t\tnative.program = gl.CreateProgram()\n\t\t\tgl.AttachShader(native.program, native.vertex)\n\t\t\tgl.AttachShader(native.program, native.fragment)\n\t\t\tgl.LinkProgram(native.program)\n\n\t\t\t// Grab the linker's log.\n\t\t\tvar (\n\t\t\t\tlogSize int32\n\t\t\t\tlog []byte\n\t\t\t)\n\t\t\tgl.GetProgramiv(native.program, gl.INFO_LOG_LENGTH, &logSize)\n\n\t\t\tif logSize > 0 {\n\t\t\t\tlog = make([]byte, logSize)\n\t\t\t\tgl.GetProgramInfoLog(native.program, logSize, nil, &log[0])\n\n\t\t\t\t// Strip the null-termination byte.\n\t\t\t\tlog = log[:len(log)-1]\n\t\t\t}\n\n\t\t\t// Check for linker errors.\n\t\t\tvar ok int32\n\t\t\tgl.GetProgramiv(native.program, gl.LINK_STATUS, &ok)\n\t\t\tif ok == 0 {\n\t\t\t\t// Just for sanity.\n\t\t\t\tnative.program = 0\n\n\t\t\t\t// Append the errors.\n\t\t\t\ts.Error = append(s.Error, []byte(s.Name+\" | Linker errors:\\n\")...)\n\t\t\t\ts.Error = append(s.Error, log...)\n\t\t\t}\n\t\t\tif len(log) > 0 {\n\t\t\t\t// Send the linker log to the debug writer.\n\t\t\t\tr.warner.Warnf(\"%s | Linker errors:\\n\", s.Name)\n\t\t\t\tr.warner.Warnf(string(log))\n\t\t\t}\n\t\t}\n\n\t\t// Mark the shader as loaded if there were no errors.\n\t\tif len(s.Error) == 0 {\n\t\t\tnative.LocationCache = &glutil.LocationCache{\n\t\t\t\tGetAttribLocation: func(name string) int {\n\t\t\t\t\treturn int(gl.GetAttribLocation(native.program, gl.Str(name+\"\\x00\")))\n\t\t\t\t},\n\t\t\t\tGetUniformLocation: func(name string) int {\n\t\t\t\t\treturn int(gl.GetUniformLocation(native.program, gl.Str(name+\"\\x00\")))\n\t\t\t\t},\n\t\t\t}\n\n\t\t\ts.Loaded = true\n\t\t\ts.NativeShader = native\n\t\t\ts.ClearData()\n\n\t\t\t// Attach a finalizer to the shader that will later free it.\n\t\t\truntime.SetFinalizer(native, finalizeShader)\n\t\t}\n\n\t\t// Finish not Flush, see http://higherorderfun.com/blog/2011/05/26/multi-thread-opengl-texture-loading/\n\t\tgl.Finish()\n\n\t\t// Signal completion and return.\n\t\tselect {\n\t\tcase done <- s:\n\t\tdefault:\n\t\t}\n\t\treturn false // no frame rendered.\n\t}\n}", "func (pr *Parser) SetSrc(src [][]rune, fname string) {\n}", "func (s *Shader) Use() {\n\tgl.UseProgram(s.programID)\n}", "func initOpenGL() uint32 {\n\tif err := gl.Init(); err != nil {\n\t\tpanic(err)\n\t}\n\tversion := gl.GoStr(gl.GetString(gl.VERSION))\n\tlog.Println(\"OpenGL version\", version)\n\n\tvar vertexShaderSource string\n\tvar fragmentShaderSource string\n\n\tvertexShaderSource = `\n\t#version 410\n\tlayout (location=0) in vec3 position;\n\tlayout (location=1) in vec2 texcoord;\n\tout vec2 tCoord;\n\tuniform mat4 projection;\n\tuniform mat4 world;\n\tuniform mat4 view;\n\tuniform vec2 texScale;\n\tuniform vec2 texOffset;\n\tvoid main() {\n\t\tgl_Position = projection * world * vec4(position, 1.0);\n\t\ttCoord = (texcoord+texOffset) * texScale;\n\t}\n\t` + \"\\x00\"\n\t//gl_Position = vec4(position, 10.0, 1.0) * camera * projection;\n\n\tfragmentShaderSource = `\n\t#version 410\n\tin vec2 tCoord;\n\tout vec4 frag_colour;\n\tuniform sampler2D ourTexture;\n\tuniform vec4 color;\n\tvoid main() {\n\t\t\tfrag_colour = texture(ourTexture, tCoord) * color;\n\t}\n\t` + \"\\x00\"\n\n\tprog := CreateProgram(vertexShaderSource, fragmentShaderSource)\n\n\tgl.UseProgram(prog)\n\tgl.Uniform2f(\n\t\tgl.GetUniformLocation(prog, gl.Str(\"texScale\\x00\")),\n\t\t1.0, 1.0,\n\t)\n\tgl.Uniform4f(\n\t\tgl.GetUniformLocation(prog, gl.Str(\"color\\x00\")),\n\t\t1, 1, 1, 1,\n\t)\n\n\t// line opengl program\n\tvertexShaderSource = `\n\t#version 330 core\n\tlayout (location = 0) in vec3 aPos;\n\tuniform mat4 uProjection;\n\tuniform mat4 uWorld;\n\n\tvoid main()\n\t{\n\t gl_Position = uProjection * vec4(aPos, 1.0);\n\t}` + \"\\x00\"\n\n\tfragmentShaderSource = `\n\t#version 330 core\n\tout vec4 FragColor;\n\tuniform vec3 uColor;\n\n\tvoid main()\n\t{\n\t FragColor = vec4(uColor, 1.0f);\n\t}` + \"\\x00\"\n\n\tlineProgram = CreateProgram(vertexShaderSource, fragmentShaderSource)\n\n\treturn prog\n}", "func CompileShader(shader uint32) {\n\tsyscall.Syscall(gpCompileShader, 1, uintptr(shader), 0, 0)\n}", "func ReleaseShaderCompiler() {\n\tC.glowReleaseShaderCompiler(gpReleaseShaderCompiler)\n}", "func ReleaseShaderCompiler() {\n\tC.glowReleaseShaderCompiler(gpReleaseShaderCompiler)\n}", "func GLShader(shaderType uint32, source string) (uint32, error) {\n\t// Create shader based on shaderType\n\tshader := gl.CreateShader(shaderType)\n\t// Compile the Shader with the source\n\tcsources, free := gl.Strs(source)\n\tgl.ShaderSource(shader, 1, csources, nil)\n\tfree()\n\tgl.CompileShader(shader)\n\n\tvar status int32\n\tgl.GetShaderiv(shader, gl.COMPILE_STATUS, &status)\n\tif status == gl.FALSE {\n\t\tvar logLen int32\n\t\tgl.GetShaderiv(shader, gl.INFO_LOG_LENGTH, &logLen)\n\t\tlog := strings.Repeat(\"\\x00\", int(logLen+1))\n\t\tgl.GetShaderInfoLog(shader, logLen, nil, gl.Str(log))\n\n\t\treturn 0, fmt.Errorf(\"Failed to compile %v: %v\", source, log)\n\t}\n\n\treturn shader, nil\n}", "func ActiveShaderProgram(pipeline uint32, program uint32) {\n C.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program))\n}", "func (tf *transformer) writeSourceFile(basename, obfuscated string, content []byte) (string, error) {\n\t// Uncomment for some quick debugging. Do not delete.\n\t// fmt.Fprintf(os.Stderr, \"\\n-- %s/%s --\\n%s\", curPkg.ImportPath, basename, content)\n\n\tif flagDebugDir != \"\" {\n\t\tpkgDir := filepath.Join(flagDebugDir, filepath.FromSlash(tf.curPkg.ImportPath))\n\t\tif err := os.MkdirAll(pkgDir, 0o755); err != nil {\n\t\t\treturn \"\", err\n\t\t}\n\t\tdstPath := filepath.Join(pkgDir, basename)\n\t\tif err := os.WriteFile(dstPath, content, 0o666); err != nil {\n\t\t\treturn \"\", err\n\t\t}\n\t}\n\t// We use the obfuscated import path to hold the temporary files.\n\t// Assembly files do not support line directives to set positions,\n\t// so the only way to not leak the import path is to replace it.\n\tpkgDir := filepath.Join(sharedTempDir, tf.curPkg.obfuscatedImportPath())\n\tif err := os.MkdirAll(pkgDir, 0o777); err != nil {\n\t\treturn \"\", err\n\t}\n\tdstPath := filepath.Join(pkgDir, obfuscated)\n\tif err := writeFileExclusive(dstPath, content); err != nil {\n\t\treturn \"\", err\n\t}\n\treturn dstPath, nil\n}", "func (eng *Engine) Transcode(\n\tvideo string,\n\tstart, end float64,\n\twidth, height int,\n\tfps float64,\n) (string, error) {\n\tif err := eng.init(); err != nil {\n\t\treturn \"\", fmt.Errorf(\"initializing engine: %w\", err)\n\t}\n\tvar (\n\t\tduration = end - start\n\t\tfilters string\n\t\tpalettegen string\n\t\tpalette = eng.path(\"palette.png\")\n\t\toutput = eng.path(fmt.Sprintf(\"%s.gif\", strings.Split(filepath.Base(video), \".\")[0]))\n\t)\n\tif height < -2 {\n\t\theight = -2\n\t}\n\tif width < -2 {\n\t\twidth = -2\n\t}\n\tif fps > 0.0 {\n\t\tfilters += fmt.Sprintf(\"fps=%2f\", fps)\n\t}\n\tif width > 0.0 || height > 0.0 {\n\t\tif filters != \"\" {\n\t\t\tfilters += \",\"\n\t\t}\n\t\tfilters += fmt.Sprintf(\"scale=%d:%d:flags=lanczos\", width, height)\n\t}\n\tif len(filters) > 0 {\n\t\tpalettegen = fmt.Sprintf(\"%s,palettegen\", filters)\n\t} else {\n\t\tpalettegen = \"palettegen\"\n\t}\n\tdefer func() {\n\t\teng.Junk = append(eng.Junk, palette, output)\n\t}()\n\t// TODO(jfm): make these structured, with omission as a field.\n\tgenPalette := eng.command(\n\t\teng.FFmpeg,\n\t\t\"-ss\", fmt.Sprintf(\"%2f;omitempty\", start),\n\t\t\"-t\", fmt.Sprintf(\"%2f;omitempty\", duration),\n\t\t\"-i\", video,\n\t\t\"-vf\", palettegen,\n\t\t\"-y\", palette,\n\t)\n\tif out, err := genPalette.CombinedOutput(); err != nil {\n\t\treturn \"\", errors.Wrapf(err, \"generating palette: %s\", string(out))\n\t}\n\tmakeGif := eng.command(\n\t\teng.FFmpeg,\n\t\t\"-ss\", fmt.Sprintf(\"%2f;omitempty\", start),\n\t\t\"-t\", fmt.Sprintf(\"%2f;omitempty\", duration),\n\t\t\"-i\", video, \"-i\", palette,\n\t\t\"-lavfi\", fmt.Sprintf(\"%s [x]; [x][1:v] paletteuse\", filters),\n\t\t\"-y\", output,\n\t)\n\tif out, err := makeGif.CombinedOutput(); err != nil {\n\t\treturn \"\", errors.Wrapf(err, \"making gif: %s\", string(out))\n\t}\n\treturn output, nil\n}", "func DetachShader(program uint32, shader uint32) {\n C.glowDetachShader(gpDetachShader, (C.GLuint)(program), (C.GLuint)(shader))\n}", "func CreateShaderProgramv(xtype uint32, count int32, strings **int8) uint32 {\n ret := C.glowCreateShaderProgramv(gpCreateShaderProgramv, (C.GLenum)(xtype), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(strings)))\n return (uint32)(ret)\n}", "func genSource(dir, filename, templateSource string, args map[string]interface{}) {\n\tsourceCode := revel.ExecuteTemplate(\n\t\ttemplate.Must(template.New(\"\").Parse(templateSource)),\n\t\targs)\n\n\t// Create a fresh dir.\n\ttmpPath := path.Join(revel.AppPath, dir)\n\terr := os.RemoveAll(tmpPath)\n\tif err != nil {\n\t\trevel.ERROR.Println(\"Failed to remove dir:\", err)\n\t}\n\terr = os.Mkdir(tmpPath, 0777)\n\tif err != nil {\n\t\trevel.ERROR.Fatalf(\"Failed to make tmp directory: %v\", err)\n\t}\n\n\t// Create the file\n\tfile, err := os.Create(path.Join(tmpPath, filename))\n\tdefer file.Close()\n\tif err != nil {\n\t\trevel.ERROR.Fatalf(\"Failed to create file: %v\", err)\n\t}\n\t_, err = file.WriteString(sourceCode)\n\tif err != nil {\n\t\trevel.ERROR.Fatalf(\"Failed to write to file: %v\", err)\n\t}\n}", "func ReleaseShaderCompiler() {\n\tsyscall.Syscall(gpReleaseShaderCompiler, 0, 0, 0, 0)\n}", "func finalizeShader(n *nativeShader) {\n\tn.r.Lock()\n\n\t// If the shader program is zero, it has already been free'd.\n\tif n.program == 0 {\n\t\tn.r.Unlock()\n\t\treturn\n\t}\n\tn.r.shaders = append(n.r.shaders, n)\n\tn.r.Unlock()\n}", "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func ShaderProgramImages(numImages int) *shaderir.Program {\n\tif numImages <= 0 {\n\t\tpanic(\"testing: numImages must be >= 1\")\n\t}\n\n\tvar exprs []string\n\tfor i := 0; i < numImages; i++ {\n\t\texprs = append(exprs, fmt.Sprintf(\"imageSrc%dUnsafeAt(texCoord)\", i))\n\t}\n\n\tir, err := graphics.CompileShader([]byte(fmt.Sprintf(`//kage:unit pixels\n\npackage main\n\nfunc Fragment(position vec4, texCoord vec2, color vec4) vec4 {\n\treturn %s\n}\n`, strings.Join(exprs, \" + \"))))\n\tif err != nil {\n\t\tpanic(err)\n\t}\n\treturn ir\n}", "func GetShaderiv(shader uint32, pname uint32, params *int32) {\n C.glowGetShaderiv(gpGetShaderiv, (C.GLuint)(shader), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))\n}", "func (s *BaseCobol85PreprocessorListener) EnterReplaceByStatement(ctx *ReplaceByStatementContext) {}", "func (native *OpenGL) CompileShader(shader uint32) {\n\tgl.CompileShader(shader)\n}", "func (shader Shader) Delete() {\n\tgl.DeleteShader(uint32(shader))\n}", "func (c *Compiler) ReplaceSymbol() {\n\t//open file\n\tfile := c.newFile(\"nosymbol.3\")\n\tdefer file.Close()\n\tfWriter := bufio.NewWriter(file)\n\n\tvar newStream []string\n\n\t//line loop\n\tfor _, line := range c.stream {\n\t\t//ignore the C instructions\n\t\tif !strings.HasPrefix(line, \"@\") {\n\t\t\tnewStream = append(newStream, line)\n\t\t\tcontinue\n\t\t}\n\t\tk := line[1:]\n\n\t\t//ignore the ones already a number\n\t\tif _, err := strconv.ParseInt(k, 10, 32); err == nil {\n\t\t\tnewStream = append(newStream, line)\n\t\t\tcontinue\n\t\t}\n\n\t\t//replace the symbol\n\t\tv, ok := symbolTable[k]\n\t\tif !ok {\n\t\t\tlog.Fatalln(\"Unrecognized symbol:\", k)\n\t\t\treturn\n\t\t}\n\n\t\tline = \"@\" + strconv.Itoa(v)\n\n\t\tnewStream = append(newStream, line)\n\t}\n\n\t//replace old stream\n\tc.stream = newStream\n\n\t//flush to output\n\tfor _, line := range c.stream {\n\t\tline = line + \"\\n\"\n\t\tif _, err := fWriter.WriteString(line); err != nil {\n\t\t\tlog.Fatalln(\"Compiler failed to write file:\", err)\n\t\t\tbreak\n\t\t}\n\t}\n\tfWriter.Flush()\n}", "func ReleaseShaderCompiler() {\n\tC.glReleaseShaderCompiler()\n}", "func genSource(dir, filename, templateSource string, args map[string]interface{}) {\n\tsourceCode := revel.ExecuteTemplate(\n\t\ttemplate.Must(template.New(\"\").Parse(templateSource)),\n\t\targs)\n\n\t// Create a fresh dir.\n\t// tmpPath := path.Join(revel.AppPath, dir)\n\n\t// Create the file\n\tfile, err := os.Create(path.Join(dir, filename))\n\tdefer file.Close()\n\tif err != nil {\n\t\trevel.ERROR.Fatalf(\"Failed to create file: %v\", err)\n\t}\n\t_, err = file.WriteString(sourceCode)\n\tif err != nil {\n\t\trevel.ERROR.Fatalf(\"Failed to write to file: %v\", err)\n\t}\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func (p *Pipeline) Source(source interface{}) {\n\tswitch src := source.(type) {\n\tcase Source:\n\t\tp.source = src\n\tdefault:\n\t\tp.source = reflectSource(source)\n\t}\n}", "func (p *Pipeline) Source(source interface{}) {\n\tswitch src := source.(type) {\n\tcase Source:\n\t\tp.source = src\n\tdefault:\n\t\tp.source = reflectSource(source)\n\t}\n}", "func MOVHLPS(x, x1 operand.Op) { ctx.MOVHLPS(x, x1) }", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func InvalidateBufferData(buffer uint32) {\n C.glowInvalidateBufferData(gpInvalidateBufferData, (C.GLuint)(buffer))\n}", "func initOpenGL() uint32 {\n\tif err := gl.Init(); err != nil {\n\t\tpanic(err)\n\t}\n\tversion := gl.GoStr(gl.GetString(gl.VERSION))\n\tlog.Println(\"OpenGL version\", version)\n\n\tvertexShaderSource, err := files.ReadTextFile(vertexShaderFile)\n\tmust(err)\n\n\tvertexShaderSource += \"\\x00\"\n\n\tfragmentShaderSource, err := files.ReadTextFile(fragmentShaderFile)\n\tmust(err)\n\n\tfragmentShaderSource += \"\\x00\"\n\n\tvertexShader, err := compileShader(vertexShaderSource, gl.VERTEX_SHADER)\n\tmust(err)\n\n\tfragmentShader, err := compileShader(fragmentShaderSource, gl.FRAGMENT_SHADER)\n\tmust(err)\n\n\tprogram := gl.CreateProgram()\n\tgl.AttachShader(program, vertexShader)\n\tgl.AttachShader(program, fragmentShader)\n\tgl.LinkProgram(program)\n\n\tvar status int32\n\tgl.GetProgramiv(program, gl.LINK_STATUS, &status)\n\tif status == gl.FALSE {\n\t\tvar logLength int32\n\t\tgl.GetProgramiv(program, gl.INFO_LOG_LENGTH, &logLength)\n\n\t\tlog := strings.Repeat(\"\\x00\", int(logLength+1))\n\t\tgl.GetProgramInfoLog(program, logLength, nil, gl.Str(log))\n\n\t\terr := fmt.Errorf(\"failed to link program: %v\", log)\n\t\tpanic(err)\n\t}\n\n\tgl.DeleteShader(vertexShader)\n\tgl.DeleteShader(fragmentShader)\n\n\treturn program\n}", "func ReleaseShaderCompiler() {\n\tgl.ReleaseShaderCompiler()\n}", "func source() string {\n\treturn \"I am an evil gopher\"\n}", "func mv(context *Context) {\n x := context.opcode & 0x0F00 >> 8\n y := context.opcode & 0x00F0 >> 4\n context.cpu.v[x] = context.cpu.v[y]\n}", "func (obj *Device) CreateVertexShaderFromBytes(code []byte) (*VertexShader, Error) {\n\treturn obj.CreateVertexShader(uintptr(unsafe.Pointer(&code[0])))\n}", "func Compile(state *lua.LState, moonscriptCode string) (string, error) {\n\tmoonbundle, err := Asset(\"moon-bundle.lua\")\n\tif err != nil {\n\t\treturn \"\", err\n\t}\n\n\tstate.SetGlobal(\"_moonbundle_code\", lua.LString(moonbundle))\n\tstate.SetGlobal(\"__moonscript_code\", lua.LString(moonscriptCode))\n\n\terr = state.DoString(`\n package.loaded.moonscript = loadstring(_moonbundle_code)()\n\n local moonparse = require(\"moonscript.parse\")\n local mooncompile = require(\"moonscript.compile\")\n\n local tree, err = moonparse.string(__moonscript_code)\n if not tree then\n print(\"gmoonscript error: unable to parse moonscript, check formatting!\")\n else\n __output_lua_code_, err = mooncompile.tree(tree)\n end\n\n -- remove all created modules and vars\n package.loaded.moonscript = nil\n moonparse = nil\n mooncompile = nil\n\n _moonbundle_code = nil\n __moonscript_code = nil\n collectgarbage()\n `)\n\tif err != nil {\n\t\treturn \"\", err\n\t}\n\n\tluaOutput := state.GetGlobal(\"__output_lua_code_\")\n\tstate.SetGlobal(\"__output_lua_code\", lua.LNil)\n\n\treturn luaOutput.String(), nil\n}", "func ShaderBinary(count Sizei, shaders []Uint, binaryformat Enum, binary unsafe.Pointer, length Sizei) {\n\tccount, _ := (C.GLsizei)(count), cgoAllocsUnknown\n\tcshaders, _ := (*C.GLuint)(unsafe.Pointer((*sliceHeader)(unsafe.Pointer(&shaders)).Data)), cgoAllocsUnknown\n\tcbinaryformat, _ := (C.GLenum)(binaryformat), cgoAllocsUnknown\n\tcbinary, _ := (unsafe.Pointer)(unsafe.Pointer(binary)), cgoAllocsUnknown\n\tclength, _ := (C.GLsizei)(length), cgoAllocsUnknown\n\tC.glShaderBinary(ccount, cshaders, cbinaryformat, cbinary, clength)\n}", "func (self *AbstractFilter) SyncUniforms() {\n self.Object.Call(\"syncUniforms\")\n}", "func ProgramUniformMatrix4x2fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x2fv(gpProgramUniformMatrix4x2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {\n\tC.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))\n}", "func GetShaderSource(shader uint32, bufSize int32, length *int32, source *uint8) {\n\tC.glowGetShaderSource(gpGetShaderSource, (C.GLuint)(shader), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(source)))\n}", "func (r renderer) BlockCode(out *bytes.Buffer, text []byte, land string) {}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func PassThrough(token float32) {\n\tC.glowPassThrough(gpPassThrough, (C.GLfloat)(token))\n}", "func InvalidateTexImage(texture uint32, level int32) {\n C.glowInvalidateTexImage(gpInvalidateTexImage, (C.GLuint)(texture), (C.GLint)(level))\n}", "func streamcode_scripts(qw422016 *qt422016.Writer, lang string) {\n//line template/code.qtpl:11\n\tqw422016.N().S(`\n <link rel='stylesheet' crossorigin='anonymous' href='`)\n//line template/code.qtpl:12\n\tqw422016.E().S(prefix)\n//line template/code.qtpl:12\n\tqw422016.N().S(`/themes/prism.css' />\n`)\n//line template/code.qtpl:13\n}", "func (c *Compiler) AssembleIntoSPV(source string, options *CompilerOptions) *CompilationResult {\n\tcr := &CompilationResult{}\n\tcr.result = C.shaderc_assemble_into_spv(c.compiler,\n\t\tC.CString(source),\n\t\tC.ulong(len(source)),\n\t\toptions.options)\n\n\treturn cr\n}", "func UseProgram(p Program) {\n\tgl.UseProgram(p.Value)\n}", "func (c *Context) BindShader(shader *ShaderProgram) {\n\tif c.currentShaderProgram == nil || shader.id != c.currentShaderProgram.id {\n\t\tgl.UseProgram(shader.id)\n\t\tc.currentShaderProgram = shader\n\t}\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func FormatSourceCode(filename string) {\n\tcmd := exec.Command(\"gofmt\", \"-w\", filename)\n\tif err := cmd.Run(); err != nil {\n\t\tbeeLogger.Log.Warnf(\"Error while running gofmt: %s\", err)\n\t}\n}", "func (sm *shaderManager) LoadProgramFromFile(vertSrcFile string, fragSrcFile string, shouldBeDefault bool) (Shader, error) {\n\tname := fmt.Sprintf(\"%s:%s\", vertSrcFile, fragSrcFile)\n\tsimpleVert, err := loadShaderFile(fmt.Sprintf(\"%s%s\", ShaderSrcDir, vertSrcFile))\n\tif err != nil {\n\t\tfmt.Println(err)\n\t\treturn nil, err\n\t}\n\n\tsimpleFrag, err := loadShaderFile(fmt.Sprintf(\"%s%s\", ShaderSrcDir, fragSrcFile))\n\tif err != nil {\n\t\tfmt.Println(err)\n\t\treturn nil, err\n\t}\n\treturn sm.LoadProgramFromSrc(simpleVert, simpleFrag, name, shouldBeDefault)\n}", "func CompileShader(shader uint32) {\n\tC.glowCompileShader(gpCompileShader, (C.GLuint)(shader))\n}", "func CompileShader(shader uint32) {\n\tC.glowCompileShader(gpCompileShader, (C.GLuint)(shader))\n}", "func processSourceFile(db *database.Database) error {\n\te := exec.NewExecutor()\n\n\tcontent, err := ioutil.ReadFile(sourceFile)\n\tif err != nil {\n\t\treturn fmt.Errorf(\"reading source code error: %s\", err)\n\t}\n\n\tprogram, err := parser.Parse(string(content))\n\tif err != nil {\n\t\treturn fmt.Errorf(\"parsing source code error: %s\", err)\n\t}\n\n\te.Execute(program, db)\n\treturn nil\n}", "func ProgramUniform2f(program uint32, location int32, v0 float32, v1 float32) {\n C.glowProgramUniform2f(gpProgramUniform2f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1))\n}", "func (i *Interpreter) run(w *eval.World, path_orEmpty string, sourceCode string) error {\n\tvar code eval.Code\n\tvar vars []string\n\tvar err error\n\n\tfileSet := token.NewFileSet()\n\tif len(path_orEmpty) > 0 {\n\t\tfileSet.AddFile(path_orEmpty, fileSet.Base(), len(sourceCode))\n\t}\n\n\tcode, vars, err = i.compile(w, fileSet, sourceCode)\n\ti.tryToAddVars(w, fileSet, vars)\n\tif err != nil {\n\t\treturn err\n\t}\n\n\tresult, err := code.Run()\n\tif err != nil {\n\t\treturn err\n\t}\n\n\tif result != nil {\n\t\tfmt.Fprintf(stdout, \"%s\\n\", result)\n\t}\n\n\treturn nil\n}", "func TexParameterfv(target, pname Enum, params []float32) {\n\tgl.TexParameterfv(uint32(target), uint32(pname), &params[0])\n}" ]
[ "0.66479784", "0.633193", "0.61871094", "0.6032779", "0.60179514", "0.5950072", "0.59113926", "0.57986933", "0.56629425", "0.56469846", "0.562162", "0.55166596", "0.5412991", "0.5407148", "0.540047", "0.52969486", "0.5283951", "0.52395153", "0.5216457", "0.5215928", "0.52141786", "0.5206847", "0.5191002", "0.51905406", "0.51812285", "0.518002", "0.518002", "0.514079", "0.5114653", "0.51060194", "0.5104764", "0.5073111", "0.5008829", "0.49988908", "0.49908492", "0.49842831", "0.49836525", "0.49593192", "0.4937479", "0.49122953", "0.4899662", "0.4881116", "0.486681", "0.48663217", "0.48663217", "0.485989", "0.48568487", "0.4854847", "0.48233706", "0.48209834", "0.48068413", "0.4801333", "0.47739208", "0.4773031", "0.47668228", "0.47280106", "0.47152162", "0.47055718", "0.47034413", "0.47001764", "0.46967918", "0.46958712", "0.46887362", "0.46748492", "0.46700215", "0.46700215", "0.4665156", "0.4646974", "0.46344918", "0.46321982", "0.46263167", "0.46227676", "0.46191257", "0.46121457", "0.46008074", "0.45936188", "0.45904395", "0.45900276", "0.45874804", "0.45874804", "0.45801648", "0.4573671", "0.45691243", "0.45636585", "0.45606583", "0.4556769", "0.45529014", "0.4546104", "0.4539269", "0.45389935", "0.4534856", "0.45303464", "0.45198917", "0.45194238", "0.45194238", "0.45134717", "0.4510326", "0.45059872", "0.45049998" ]
0.5770038
9
change an active shader storage block binding
func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) { C.glowShaderStorageBlockBinding(gpShaderStorageBlockBinding, (C.GLuint)(program), (C.GLuint)(storageBlockIndex), (C.GLuint)(storageBlockBinding)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {\n C.glowShaderStorageBlockBinding(gpShaderStorageBlockBinding, (C.GLuint)(program), (C.GLuint)(storageBlockIndex), (C.GLuint)(storageBlockBinding))\n}", "func ShaderStorageBlockBinding(program uint32, storageBlockIndex uint32, storageBlockBinding uint32) {\n\tsyscall.Syscall(gpShaderStorageBlockBinding, 3, uintptr(program), uintptr(storageBlockIndex), uintptr(storageBlockBinding))\n}", "func (b *Binding) Set(buf uint32) {\n\tgl.BindBufferBase(gl.SHADER_STORAGE_BUFFER, b.uint32, buf)\n}", "func (s *Shader) SetUniformBlock(name string, value interface{}, size int) {\n\t// check if the uniform buffer object already exists\n\tubo, ok := s.uniformBOs[name]\n\tif !ok {\n\t\t// if not, generate one\n\t\tgl.GenBuffers(1, &ubo)\n\t\ts.uniformBOs[name] = ubo\n\t}\n\n\tgl.BindBuffer(gl.UNIFORM_BUFFER, ubo)\n\n\t// set the new data\n\tgl.BufferData(gl.UNIFORM_BUFFER, size, nil, gl.DYNAMIC_DRAW)\n\tgl.BindBufferBase(gl.UNIFORM_BUFFER, s.getUniformBlockLocation(name), ubo)\n}", "func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) {\n C.glowUniformBlockBinding(gpUniformBlockBinding, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLuint)(uniformBlockBinding))\n}", "func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) {\n\tsyscall.Syscall(gpUniformBlockBinding, 3, uintptr(program), uintptr(uniformBlockIndex), uintptr(uniformBlockBinding))\n}", "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) {\n\tC.glowUniformBlockBinding(gpUniformBlockBinding, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLuint)(uniformBlockBinding))\n}", "func UniformBlockBinding(program uint32, uniformBlockIndex uint32, uniformBlockBinding uint32) {\n\tC.glowUniformBlockBinding(gpUniformBlockBinding, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLuint)(uniformBlockBinding))\n}", "func bindStorage(address common.Address, caller bind.ContractCaller, transactor bind.ContractTransactor, filterer bind.ContractFilterer) (*bind.BoundContract, error) {\n\tparsed, err := abi.JSON(strings.NewReader(StorageABI))\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\treturn bind.NewBoundContract(address, parsed, caller, transactor, filterer), nil\n}", "func bindStorage(address common.Address, caller bind.ContractCaller, transactor bind.ContractTransactor, filterer bind.ContractFilterer) (*bind.BoundContract, error) {\n\tparsed, err := abi.JSON(strings.NewReader(StorageABI))\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\treturn bind.NewBoundContract(address, parsed, caller, transactor, filterer), nil\n}", "func bindStorage(address common.Address, caller bind.ContractCaller, transactor bind.ContractTransactor, filterer bind.ContractFilterer) (*bind.BoundContract, error) {\n\tparsed, err := abi.JSON(strings.NewReader(StorageABI))\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\treturn bind.NewBoundContract(address, parsed, caller, transactor, filterer), nil\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func ActiveShaderProgram(pipeline uint32, program uint32) {\n C.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program))\n}", "func BindFragDataLocation(program uint32, color uint32, name *int8) {\n C.glowBindFragDataLocation(gpBindFragDataLocation, (C.GLuint)(program), (C.GLuint)(color), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func UseProgram(program uint32) {\n C.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tsyscall.Syscall6(gpBufferStorage, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(flags), 0, 0)\n}", "func BindProgramPipeline(pipeline uint32) {\n C.glowBindProgramPipeline(gpBindProgramPipeline, (C.GLuint)(pipeline))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func BindSampler(unit uint32, sampler uint32) {\n C.glowBindSampler(gpBindSampler, (C.GLuint)(unit), (C.GLuint)(sampler))\n}", "func (c *Context) BindShader(shader *ShaderProgram) {\n\tif c.currentShaderProgram == nil || shader.id != c.currentShaderProgram.id {\n\t\tgl.UseProgram(shader.id)\n\t\tc.currentShaderProgram = shader\n\t}\n}", "func BindVertexArray(array uint32) {\n C.glowBindVertexArray(gpBindVertexArray, (C.GLuint)(array))\n}", "func bindSimpleStorage(address common.Address, caller bind.ContractCaller, transactor bind.ContractTransactor, filterer bind.ContractFilterer) (*bind.BoundContract, error) {\n\tparsed, err := abi.JSON(strings.NewReader(SimpleStorageABI))\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\treturn bind.NewBoundContract(address, parsed, caller, transactor, filterer), nil\n}", "func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *int8) {\n C.glowGetActiveUniformBlockName(gpGetActiveUniformBlockName, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))\n}", "func Use(value Backend) {\n\tb = value\n}", "func (buffer Buffer) Bind(target gl.Enum) {\n\tgl.BindBuffer(gl.Enum(target), gl.Uint(buffer))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorage, 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func (self *AbstractFilter) SyncUniforms() {\n self.Object.Call(\"syncUniforms\")\n}", "func BindFragDataLocationIndexed(program uint32, colorNumber uint32, index uint32, name *int8) {\n C.glowBindFragDataLocationIndexed(gpBindFragDataLocationIndexed, (C.GLuint)(program), (C.GLuint)(colorNumber), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func BindBuffer(target uint32, buffer uint32) {\n C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func BindAttribLocation(program uint32, index uint32, name *int8) {\n C.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func UseProgram(p Program) {\n\tgl.UseProgram(p.Value)\n}", "func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) {\n C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))\n}", "func BindFragDataLocation(program uint32, color uint32, name *uint8) {\n\tC.glowBindFragDataLocation(gpBindFragDataLocation, (C.GLuint)(program), (C.GLuint)(color), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func BindFragDataLocation(program uint32, color uint32, name *uint8) {\n\tC.glowBindFragDataLocation(gpBindFragDataLocation, (C.GLuint)(program), (C.GLuint)(color), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func (self *TileSprite) SetShaderA(member *AbstractFilter) {\n self.Object.Set(\"shader\", member)\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func (program Program) Use() {\n\tgl.UseProgram(uint32(program))\n}", "func bind(vm *VM, block block, factory bindFactory) {\n\tfor i := block.first(); i != 0; i = i.next(vm) {\n\t\tptr, ok := i.ptr(vm)\n\t\tif ok {\n\t\t\tobj := value(vm.read(ptr))\n\t\t\tkind := obj.kind()\n\t\t\tvm.bindFunc[kind](vm, ptr, factory)\n\t\t}\n\t}\n}", "func (s *Shader) Use() {\n\tgl.UseProgram(s.programID)\n}", "func VertexAttribBinding(attribindex uint32, bindingindex uint32) {\n C.glowVertexAttribBinding(gpVertexAttribBinding, (C.GLuint)(attribindex), (C.GLuint)(bindingindex))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func AttachShader(program uint32, shader uint32) {\n C.glowAttachShader(gpAttachShader, (C.GLuint)(program), (C.GLuint)(shader))\n}", "func (t Texture3D) Bind() {\n\tgl.BindTexture(gl.TEXTURE_3D, t.id)\n}", "func (native *OpenGL) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tgl.RenderbufferStorage(target, internalformat, width, height)\n}", "func ActiveShaderProgram(pipeline uint32, program uint32) {\n\tsyscall.Syscall(gpActiveShaderProgram, 2, uintptr(pipeline), uintptr(program), 0)\n}", "func BindVertexArray(array uint32) {\n\tC.glowBindVertexArray(gpBindVertexArray, (C.GLuint)(array))\n}", "func BindVertexArray(array uint32) {\n\tC.glowBindVertexArray(gpBindVertexArray, (C.GLuint)(array))\n}", "func BindProgramPipeline(pipeline uint32) {\n\tC.glowBindProgramPipeline(gpBindProgramPipeline, (C.GLuint)(pipeline))\n}", "func BindProgramPipeline(pipeline uint32) {\n\tC.glowBindProgramPipeline(gpBindProgramPipeline, (C.GLuint)(pipeline))\n}", "func UseProgramStages(pipeline uint32, stages uint32, program uint32) {\n C.glowUseProgramStages(gpUseProgramStages, (C.GLuint)(pipeline), (C.GLbitfield)(stages), (C.GLuint)(program))\n}", "func RenderbufferStorage(target, internalFormat Enum, width, height int) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), int32(width), int32(height))\n}", "func RenderbufferStorage(target, internalFormat GLEnum, width, height int32) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), width, height)\n}", "func (bc *BlockContext) Set(key BlockContextKey, value interface{}) {\n\tbc.storage[key] = value\n}", "func BindSampler(unit uint32, sampler uint32) {\n\tC.glowBindSampler(gpBindSampler, (C.GLuint)(unit), (C.GLuint)(sampler))\n}", "func BindSampler(unit uint32, sampler uint32) {\n\tC.glowBindSampler(gpBindSampler, (C.GLuint)(unit), (C.GLuint)(sampler))\n}", "func (debugging *debuggingOpenGL) RenderbufferStorage(target uint32, internalFormat uint32, width int32, height int32) {\n\tdebugging.recordEntry(\"RenderbufferStorage\", target, internalFormat, width, height)\n\tdebugging.gl.RenderbufferStorage(target, internalFormat, width, height)\n\tdebugging.recordExit(\"RenderbufferStorage\")\n}", "func BindFramebuffer(target uint32, framebuffer uint32) {\n C.glowBindFramebuffer(gpBindFramebuffer, (C.GLenum)(target), (C.GLuint)(framebuffer))\n}", "func mvst(context *Context) {\n x := context.opcode & 0x0F00 >> 8\n context.cpu.st = context.cpu.v[x]\n}", "func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {\n\tsyscall.Syscall6(gpNamedBufferStorage, 4, uintptr(buffer), uintptr(size), uintptr(data), uintptr(flags), 0, 0)\n}", "func BindVertexArray(array uint32) {\n\tsyscall.Syscall(gpBindVertexArray, 1, uintptr(array), 0, 0)\n}", "func (f *Framebuffer) useState() {\n\t// Bind the framebuffer now.\n\tif f.ctx.fastBindFramebuffer(f.o) {\n\t\tf.GLCall(nil)\n\t}\n\tf.GLCall(f.Loaded)\n}", "func ActiveShaderProgram(pipeline uint32, program uint32) {\n\tC.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program))\n}", "func ActiveShaderProgram(pipeline uint32, program uint32) {\n\tC.glowActiveShaderProgram(gpActiveShaderProgram, (C.GLuint)(pipeline), (C.GLuint)(program))\n}", "func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) {\n\tC.glowGetActiveUniformBlockName(gpGetActiveUniformBlockName, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))\n}", "func GetActiveUniformBlockName(program uint32, uniformBlockIndex uint32, bufSize int32, length *int32, uniformBlockName *uint8) {\n\tC.glowGetActiveUniformBlockName(gpGetActiveUniformBlockName, (C.GLuint)(program), (C.GLuint)(uniformBlockIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformBlockName)))\n}", "func (bm *blockMap) setBlock(block uint64, synced bool) {\n\tif block >= bm.size || block < 0 {\n\t\tbm.logger.Errorf(\"block %d out of range\", block)\n\t\tpanic(fmt.Sprintf(\"block %d out of range\", block))\n\t}\n\n\tbitmap := block / math.MaxUint32\n\tbitmapIx := uint32(block % math.MaxUint32)\n\n\tbm.lock.Lock()\n\tif synced {\n\t\tif bm.bitmaps[bitmap].CheckedAdd(bitmapIx) {\n\t\t\tbm.synced++\n\t\t}\n\t} else {\n\t\tif bm.bitmaps[bitmap].CheckedRemove(bitmapIx) {\n\t\t\tbm.synced--\n\t\t}\n\t}\n\tbm.lock.Unlock()\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func (s *SimpleBlockFactory) SetStateDB(sdb *state.ChainStateDB) {\n}", "func BindSamplers(first uint32, count int32, samplers *uint32) {\n C.glowBindSamplers(gpBindSamplers, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(samplers)))\n}", "func (native *OpenGL) BindSampler(unit uint32, sampler uint32) {\n\tgl.BindSampler(unit, sampler)\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorageExternalEXT(gpBufferStorageExternalEXT, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags))\n}", "func (log *logging) setBackend(name string) error {\n\tif log.active.Name() == name {\n\t\treturn nil\n\t}\n\n\tcreateFn, ok := log.backend[name]\n\tif !ok {\n\t\treturn loggerError(\"can't activate unknown backend '%s'\", name)\n\t}\n\n\tlog.active.Stop()\n\tlog.active = createFn()\n\tlog.active.SetSourceAlignment(log.maxname)\n\n\treturn nil\n}", "func BindBuffer(target Enum, b Buffer) {\n\tgl.BindBuffer(uint32(target), b.Value)\n}", "func BindVertexArray(vao uint32) {\n\t//gl.BindVertexArrayAPPLE(vao)\n\tgl.BindVertexArray(vao)\n}", "func (native *OpenGL) BindFragDataLocation(program uint32, color uint32, name string) {\n\tgl.BindFragDataLocation(program, color, gl.Str(name+\"\\x00\"))\n}", "func (s *BasevhdlListener) EnterBlock_declarative_part(ctx *Block_declarative_partContext) {}", "func Set(height uint64, digest blockdigest.Digest, version uint16, timestamp uint64) {\n\n\tglobalData.Lock()\n\n\tglobalData.height = height\n\tglobalData.previousBlock = digest\n\tglobalData.previousVersion = version\n\tglobalData.previousTimestamp = timestamp\n\n\tglobalData.Unlock()\n}", "func st(context *Context) {\n x := context.opcode & 0x0F00 >> 8\n for k := uint16(0); k <= x; k++ {\n context.memory[context.cpu.i + k] = context.cpu.v[k]\n }\n}", "func BindSampler(unit uint32, sampler uint32) {\n\tsyscall.Syscall(gpBindSampler, 2, uintptr(unit), uintptr(sampler), 0)\n}", "func (m *ProgramControl) SetProgram(value Programable)() {\n err := m.GetBackingStore().Set(\"program\", value)\n if err != nil {\n panic(err)\n }\n}", "func GetActiveUniformsiv(program uint32, uniformCount int32, uniformIndices *uint32, pname uint32, params *int32) {\n C.glowGetActiveUniformsiv(gpGetActiveUniformsiv, (C.GLuint)(program), (C.GLsizei)(uniformCount), (*C.GLuint)(unsafe.Pointer(uniformIndices)), (C.GLenum)(pname), (*C.GLint)(unsafe.Pointer(params)))\n}", "func (debugging *debuggingOpenGL) BindVertexArray(array uint32) {\n\tdebugging.recordEntry(\"BindVertexArray\", array)\n\tdebugging.gl.BindVertexArray(array)\n\tdebugging.recordExit(\"BindVertexArray\")\n}", "func UseProgram(program uint32) {\n\tC.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func UseProgram(program uint32) {\n\tC.glowUseProgram(gpUseProgram, (C.GLuint)(program))\n}", "func (s *Storage) Free(pooled []byte) {\n\n}", "func BindAttribLocation(program uint32, index uint32, name *uint8) {\n\tC.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func BindAttribLocation(program uint32, index uint32, name *uint8) {\n\tC.glowBindAttribLocation(gpBindAttribLocation, (C.GLuint)(program), (C.GLuint)(index), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func UseProgram(program Uint) {\n\tcprogram, _ := (C.GLuint)(program), cgoAllocsUnknown\n\tC.glUseProgram(cprogram)\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}" ]
[ "0.7950159", "0.78279096", "0.65373474", "0.63529205", "0.6241185", "0.5785076", "0.5726374", "0.57025385", "0.56556636", "0.56556636", "0.55944026", "0.55944026", "0.55934834", "0.5485258", "0.5485258", "0.54153067", "0.5319749", "0.53159505", "0.52973616", "0.5239126", "0.51973546", "0.5174651", "0.51612675", "0.5144276", "0.51367575", "0.5096157", "0.50853074", "0.50659424", "0.50363404", "0.5029818", "0.5012361", "0.5001072", "0.4987207", "0.49792343", "0.49726623", "0.49609634", "0.49609634", "0.49481097", "0.4946695", "0.49162352", "0.49162352", "0.49104622", "0.4897676", "0.48969135", "0.48798287", "0.4853551", "0.48439062", "0.4833003", "0.4833003", "0.48130128", "0.4804852", "0.48034057", "0.47998616", "0.47919086", "0.47919086", "0.47843364", "0.47843364", "0.47671375", "0.47568953", "0.4743363", "0.4741377", "0.47348922", "0.47348922", "0.47290066", "0.4727111", "0.4720464", "0.47175625", "0.47139227", "0.4709001", "0.4706456", "0.4706456", "0.4695112", "0.4695112", "0.46875402", "0.46839148", "0.46839148", "0.46828553", "0.46761918", "0.46633336", "0.4662598", "0.46616298", "0.46558744", "0.46544695", "0.46526292", "0.46525744", "0.4649862", "0.46468857", "0.46295744", "0.46289814", "0.46255454", "0.4620919", "0.46181318", "0.4617986", "0.4617986", "0.46156058", "0.46122137", "0.46122137", "0.46121153", "0.46012735" ]
0.758001
3
set front and back function and reference value for stencil testing
func StencilFunc(xfunc uint32, ref int32, mask uint32) { C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (b *TestDriver) Backward(val int) error {\n\tlog.Printf(\"Backward: %d\", val)\n\n\treturn nil\n}", "func (self *Tween) SetCurrentA(member int) {\n self.Object.Set(\"current\", member)\n}", "func (gdt *Array) Front() Variant {\n\targ0 := gdt.getBase()\n\n\tret := C.go_godot_array_front(GDNative.api, arg0)\n\n\treturn Variant{base: &ret}\n\n}", "func (self *Graphics) SetTopA(member int) {\n self.Object.Set(\"top\", member)\n}", "func (c *Camera) Front() mgl32.Vec3 {\n\treturn c.front\n}", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func (s *SinglyLinkedList) Front() *Node {\n return s.front\n}", "func (b *TestDriver) FrontFlip() (err error) {\n\tb.Publish(Rolling, true)\n\treturn nil\n}", "func (r *Sub[O]) Backward(gy mat.Tensor) error {\n\tx1v := r.x1.Value()\n\tx2v := r.x2.Value()\n\tif !mat.SameDims(x1v, gy) || !mat.SameDims(x2v, gy) {\n\t\treturn fmt.Errorf(\"fn: matrices have incompatible dimensions\")\n\t}\n\tif r.x1.RequiresGrad() {\n\t\tr.x1.AccGrad(gy)\n\t}\n\tif r.x2.RequiresGrad() {\n\t\tgx := gy.(mat.Matrix).ProdScalar(-1.0)\n\t\tr.x2.AccGrad(gx)\n\t}\n\treturn nil\n}", "func (self *Graphics) SetPreviousPositionA(member *Point) {\n self.Object.Set(\"previousPosition\", member)\n}", "func (gdt *Array) Back() Variant {\n\targ0 := gdt.getBase()\n\n\tret := C.go_godot_array_back(GDNative.api, arg0)\n\n\treturn Variant{base: &ret}\n\n}", "func (self *Tween) SetReverseA(member bool) {\n self.Object.Set(\"reverse\", member)\n}", "func (obj *Doc) Back(ctx context.Context) error {\n\terr := obj.RPC(ctx, \"Back\", nil)\n\treturn err\n}", "func (gdt *Array) PushFront(value Variant) {\n\targ0 := gdt.getBase()\n\targ1 := value.getBase()\n\n\tC.go_godot_array_push_front(GDNative.api, arg0, arg1)\n}", "func testStack() {\n\tobj := ConstructorStack()\n\tobj.Push(9)\n\tparam_2 := obj.Pop()\n\tparam_3 := obj.Top()\n\tparam_4 := obj.Empty()\n\n\tfmt.Println(param_2)\n\tfmt.Println(param_3)\n\tfmt.Println(param_4)\n}", "func (b *TestDriver) Forward(val int) error {\n\tlog.Printf(\"Forward: %d\", val)\n\n\treturn nil\n}", "func (self *Graphics) SetXA(member int) {\n self.Object.Set(\"x\", member)\n}", "func (self *Tween) Reverse() bool{\n return self.Object.Get(\"reverse\").Bool()\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func (dq *Dqueue) Front() (value interface{}, ok bool) {\n\tvalue, ok = dq.dqueue.Get(0)\n\treturn\n}", "func test01() {\n\tminStack := Constructor()\n\tminStack.Push(-2)\n\tminStack.Push(0)\n\tminStack.Push(-3)\n\tfmt.Println(\"GetMin() success result: -3, result:\", minStack.GetMin())\n\tminStack.Pop()\n\tfmt.Println(\"Top() success result: 0, result:\", minStack.Top())\n\tfmt.Println(\"GetMin() success result: -2, result:\", minStack.GetMin())\n}", "func stencil(a *apl.Apl, f, RO apl.Value) apl.Function {\n\tderived := func(a *apl.Apl, dummyL, R apl.Value) (apl.Value, error) {\n\t\t// Stencil derived function must be called monadically.\n\t\tif dummyL != nil {\n\t\t\treturn nil, fmt.Errorf(\"stencil: derived function cannot be called dyadically\")\n\t\t}\n\n\t\t// f is a Function\n\t\tf := f.(apl.Function)\n\n\t\t// RO is a 2 x rank R index array with rows that indicate stencil shape and movement.\n\t\tvar ai apl.IntArray\n\t\tif _, ok := RO.(apl.EmptyArray); ok {\n\t\t\tai = apl.IntArray{}\n\t\t} else {\n\t\t\tai = RO.(apl.IntArray)\n\t\t}\n\t\tis := ai.Shape()\n\t\tif len(is) > 2 {\n\t\t\treturn nil, fmt.Errorf(\"stencil: rank of RO is > 2: %d\", len(is))\n\t\t}\n\n\t\t// R is an array.\n\t\tar, ok := R.(apl.Array)\n\t\tif ok == false {\n\t\t\treturn nil, fmt.Errorf(\"stencil: right argument must be an array: %T\", R)\n\t\t}\n\t\trs := ar.Shape()\n\t\tif len(is) > 0 && is[len(is)-1] > len(rs) {\n\t\t\treturn nil, fmt.Errorf(\"stencil: shape of RO is too large: %v, max: [2 %d]\", is, len(rs))\n\t\t}\n\n\t\t// Default RO matrix.\n\t\tdef := apl.IntArray{Dims: []int{2, len(rs)}}\n\t\tdef.Ints = make([]int, 2*len(rs))\n\t\tfor i := range def.Ints {\n\t\t\tdef.Ints[i] = 1\n\t\t}\n\t\t// Overwrite default matrix with given values and swap.\n\t\tif len(is) == 1 {\n\t\t\tis = append([]int{1}, is[0])\n\t\t}\n\t\tic, idx := apl.NewIdxConverter(is)\n\t\tfor i := 0; i < apl.ArraySize(ai); i++ {\n\t\t\tdef.Ints[ic.Index(idx)] = int(ai.At(i).(apl.Int))\n\t\t\tapl.IncArrayIndex(idx, is)\n\t\t}\n\t\tai = def\n\t\tis = ai.Shape()\n\n\t\t// The result has the same shape as R.\n\t\tres := apl.MixedArray{Dims: apl.CopyShape(ar), Values: make([]apl.Value, apl.ArraySize(ar))}\n\n\t\t// The temporary array has the requested stencil shape, the first row of RO.\n\t\ttmp := apl.MixedArray{Dims: ai.Ints[:len(ai.Ints)/2]}\n\t\ttmp.Values = make([]apl.Value, apl.ArraySize(tmp))\n\t\tif apl.ArraySize(tmp) == 0 {\n\t\t\treturn nil, fmt.Errorf(\"stencil: stencil size is 0\")\n\t\t}\n\n\t\t// lvec is the left vector for the stencil function application,\n\t\t// which indicates the number of fill elements per axis.\n\t\tlvec := apl.IntArray{Dims: []int{len(rs)}}\n\t\tvec := make([]int, len(rs))\n\t\tlvec.Ints = vec\n\n\t\t// Apply the stencil to all elements of R.\n\t\tic, idx = apl.NewIdxConverter(rs)\n\t\tsdx := make([]int, len(tmp.Dims))\n\t\tdst := make([]int, len(idx))\n\t\tfor i := 0; i < len(res.Values); i++ {\n\n\t\t\t// Center the stencil on idx.\n\t\t\tic.Indexes(i, idx)\n\t\t\tcopy(dst, idx)\n\t\t\tfor k := range vec {\n\t\t\t\tvec[k] = 0\n\t\t\t}\n\t\t\tfor k := range tmp.Values {\n\t\t\t\tout := false\n\t\t\t\tfor d := range tmp.Dims {\n\t\t\t\t\tdst[d] = idx[d] + sdx[d] - tmp.Dims[d]/2\n\t\t\t\t\tif dst[d] < 0 || dst[d] >= res.Dims[d] {\n\t\t\t\t\t\tout = true\n\t\t\t\t\t}\n\t\t\t\t\tif v := dst[d]; v < 0 && -v > vec[d] {\n\t\t\t\t\t\t// Positive lvec value indicates the padding preceeds the array.\n\t\t\t\t\t\tvec[d] = -v\n\t\t\t\t\t} else if v = dst[d] + 1 - tmp.Dims[d]; v > 0 && -v < vec[d] {\n\t\t\t\t\t\t// Negative lvec value indicates padding follows the array values.\n\t\t\t\t\t\tvec[d] = -v\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif out {\n\t\t\t\t\ttmp.Values[k] = apl.Int(0)\n\t\t\t\t} else {\n\t\t\t\t\ttmp.Values[k] = ar.At(ic.Index(dst)) // TODO copy?\n\t\t\t\t}\n\n\t\t\t\tapl.IncArrayIndex(sdx, tmp.Dims)\n\t\t\t}\n\n\t\t\t// Apply the stencil and set the result.\n\t\t\tv, err := f.Call(a, lvec, tmp)\n\t\t\tif err != nil {\n\t\t\t\treturn nil, err\n\t\t\t}\n\t\t\t// We only accept scalar results. Is that ok?\n\t\t\tif _, ok := v.(apl.Array); ok {\n\t\t\t\treturn nil, fmt.Errorf(\"stencil function must return a scalar, not an array\")\n\t\t\t}\n\t\t\tres.Values[i] = v\n\n\t\t\tapl.IncArrayIndex(idx, rs)\n\t\t}\n\t\treturn res, nil\n\t}\n\treturn function(derived)\n}", "func (self *Rectangle) SetTopA(member int) {\n self.Object.Set(\"top\", member)\n}", "func main() {\r\n\tQ := Constructor()\r\n\tQ.PushMiddle(6)\r\n\tfmt.Println(Q)\r\n\tfmt.Println(Q.PopFront())\r\n}", "func (self *TileSprite) SetPreviousPositionA(member *Point) {\n self.Object.Set(\"previousPosition\", member)\n}", "func (vector *Vector) PopFront() {\n\tvar element interface{}\n\telement, *vector = (*vector)[0], (*vector)[1:]\n\t// Note: dropping element here.\n\t_ = element\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n\tsyscall.Syscall(gpStencilFunc, 3, uintptr(xfunc), uintptr(ref), uintptr(mask))\n}", "func (self *Graphics) Revive() *DisplayObject{\n return &DisplayObject{self.Object.Call(\"revive\")}\n}", "func (self *TileSprite) SendToBack() *DisplayObject{\n return &DisplayObject{self.Object.Call(\"sendToBack\")}\n}", "func (self *Graphics) PreviousPosition() *Point{\n return &Point{self.Object.Get(\"previousPosition\")}\n}", "func AlphaFunc(xfunc uint32, ref float32) {\n C.glowAlphaFunc(gpAlphaFunc, (C.GLenum)(xfunc), (C.GLfloat)(ref))\n}", "func (self *Rectangle) SetXA(member int) {\n self.Object.Set(\"x\", member)\n}", "func setBlendFunc(cmp pixel.ComposeMethod) {\n\tswitch cmp {\n\tcase pixel.ComposeOver:\n\t\tglhf.BlendFunc(glhf.One, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeIn:\n\t\tglhf.BlendFunc(glhf.DstAlpha, glhf.Zero)\n\tcase pixel.ComposeOut:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.Zero)\n\tcase pixel.ComposeAtop:\n\t\tglhf.BlendFunc(glhf.DstAlpha, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeRover:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.One)\n\tcase pixel.ComposeRin:\n\t\tglhf.BlendFunc(glhf.Zero, glhf.SrcAlpha)\n\tcase pixel.ComposeRout:\n\t\tglhf.BlendFunc(glhf.Zero, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeRatop:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.SrcAlpha)\n\tcase pixel.ComposeXor:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposePlus:\n\t\tglhf.BlendFunc(glhf.One, glhf.One)\n\tcase pixel.ComposeCopy:\n\t\tglhf.BlendFunc(glhf.One, glhf.Zero)\n\tdefault:\n\t\tpanic(errors.New(\"Canvas: invalid compose method\"))\n\t}\n}", "func FrontFace(mode uint32) {\n C.glowFrontFace(gpFrontFace, (C.GLenum)(mode))\n}", "func (d *Deque) Back() (*interface{}, bool) {\n\tif d.Empty() {\n\t\treturn nil, false\n\t}\n\treturn &d.back.data, true\n}", "func store(ptr **int, value *int) {\n\t*ptr = value\n\t// @callers callers-store \"^\"\n}", "func (this *LinkedList) Front() interface{} {\n\tif this.head == nil {\n\t\treturn nil\n\t}\n\treturn this.head.elem\n}", "func updateFrontier(loc Location, steps int, m *Map) {\n\treturn\n}", "func (nl *NodeList) Back() *Node {\n\treturn nl.back\n}", "func (self *TileSprite) BringToTop() *DisplayObject{\n return &DisplayObject{self.Object.Call(\"bringToTop\")}\n}", "func FrontFace(mode uint32) {\n\tC.glowFrontFace(gpFrontFace, (C.GLenum)(mode))\n}", "func FrontFace(mode uint32) {\n\tC.glowFrontFace(gpFrontFace, (C.GLenum)(mode))\n}", "func FlyToView(value bool) *SimpleElement { return newSEBool(\"flyToView\", value) }", "func (l *sampleList) Front() *Sample { return l.head }", "func (self *TileSprite) SetTopA(member int) {\n self.Object.Set(\"top\", member)\n}", "func (self *Tween) SetFrameBasedA(member bool) {\n self.Object.Set(\"frameBased\", member)\n}", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n\tsyscall.Syscall6(gpStencilFuncSeparate, 4, uintptr(face), uintptr(xfunc), uintptr(ref), uintptr(mask), 0, 0)\n}", "func (l *List) PushFront(v interface{}) {\r\n\tif l.first == nil {\r\n\t\t// zerovalue for bool is false\r\n\t\tl.first = &Item{data: v, parent: l, invalidated: new(bool)}\r\n\t\tl.last = l.first\r\n\t} else {\r\n\t\tformerFirst := l.first\r\n\t\tl.first = &Item{data: v, next: formerFirst, parent: l, invalidated: new(bool)}\r\n\t\tformerFirst.prev = l.first\r\n\t}\r\n\tl.length++\r\n}", "func (self *TileSprite) PreviousPosition() *Point{\n return &Point{self.Object.Get(\"previousPosition\")}\n}", "func (n *Node) setPrev(newPrev shared.NodeInfo) {\n\tn.prevLock.Lock()\n\n\tn.prev = newPrev\n\n\tn.prevLock.Unlock()\n\t//Used for visulization\n\t//n.updateState()\n}", "func (self *TileSprite) Revive() *DisplayObject{\n return &DisplayObject{self.Object.Call(\"revive\")}\n}", "func (c *Cleanup) AppendFront(c1 *Cleanup) {\n\tc.funcs = append(c1.funcs, c.funcs...)\n}", "func (c *compiler) patchForward(mark int) {\n\toffset := len(c.code) - mark\n\tc.code[mark-1] = opcodeInt(offset)\n}", "func (s *SinglyLinkedList) Back() *Node {\n currentNode := s.front\n for currentNode != nil && currentNode.next != nil {\n currentNode = currentNode.next\n }\n return currentNode\n}", "func ShowBackwards(lst *Node) {\n\tfor lst != nil {\n\t\tfmt.Printf(\"%v <-\", lst.val)\n\t\tlst = lst.prev\n\t}\n\tfmt.Println()\n}", "func (m *mParcelMockGetCaller) Set(f func() (r *insolar.Reference)) *ParcelMock {\n\tm.mainExpectation = nil\n\tm.expectationSeries = nil\n\n\tm.mock.GetCallerFunc = f\n\treturn m.mock\n}", "func (d *Deque) Front() (*interface{}, bool) {\n\tif d.Empty() {\n\t\treturn nil, false\n\t}\n\treturn &d.front.data, true\n}", "func (f *Sink) Front() *Endpoint {\n\tif f.orderedList.Front() == nil {\n\t\treturn nil\n\t}\n\treturn f.orderedList.Front().Value.(*Endpoint)\n}", "func (es *eeStack) reset() {\r\n\t((*eeValues)(es)).reset()\r\n}", "func (self *Tween) Current() int{\n return self.Object.Get(\"current\").Int()\n}", "func (a Tensor) Backward() {\n\tC.Tensor_Backward(a.T)\n}", "func Baz() {}", "func (t *Template) Showback(key keys.Showback, value interface{}) *Template {\n\n\tt.Template.Del(string(key))\n\tt.Template.AddPair(string(key), value)\n\n\treturn t\n}", "func (self *Graphics) AutoCull() bool{\n return self.Object.Get(\"autoCull\").Bool()\n}", "func (m *AssignmentFilterEvaluateRequest) SetTop(value *int32)() {\n err := m.GetBackingStore().Set(\"top\", value)\n if err != nil {\n panic(err)\n }\n}", "func (p *Point) Exchange() {\n\tp[0], p[1] = p[1], p[0]\n}", "func (this *MyStack) Top() int {\n\n}", "func (self *Graphics) FillAlpha() int{\n return self.Object.Get(\"fillAlpha\").Int()\n}", "func (la *Lattice) Backward(m TokenizeMode) {\n\tsize := len(la.list)\n\tif size == 0 {\n\t\treturn\n\t}\n\tfor p := la.list[size-1][0]; p != nil; p = p.prev {\n\t\tif m != Extended || p.Class != UNKNOWN {\n\t\t\tla.Output = append(la.Output, p)\n\t\t\tcontinue\n\t\t}\n\t\truneLen := utf8.RuneCountInString(p.Surface)\n\t\tstack := make([]*Node, 0, runeLen)\n\t\ti := 0\n\t\tfor k, r := range p.Surface {\n\t\t\tstack = append(stack, &Node{\n\t\t\t\tID: p.ID,\n\t\t\t\tStart: p.Start + i,\n\t\t\t\tClass: DUMMY,\n\t\t\t\tSurface: string(r),\n\t\t\t\tPosition: p.Position + k,\n\t\t\t})\n\t\t\ti++\n\t\t}\n\t\tfor j, end := 0, len(stack); j < end; j++ {\n\t\t\tla.Output = append(la.Output, stack[runeLen-1-j])\n\t\t}\n\t}\n}", "func (self *Graphics) SetFreshA(member bool) {\n self.Object.Set(\"fresh\", member)\n}", "func main () {\n\t\tx := 0\n\t\t//&x is passing the reference to x\n\t\tchangeXValNow(&x)\n\t\tfmt.Println(\"x = \", x)\n\n\t}", "func (this *MyCircularQueue) Front() int {\n if this.IsEmpty() { return -1 }\n return this.vals[this.head]\n}", "func ubahPoint(point *int){\n\t*point = 200\n}", "func main() {\n\tb := 255\n\tvar a *int = &b // & - operator to get the address of variable\n\tfmt.Printf(\"type of a is %T\\n\", a)\n\tfmt.Println(\"address of b is\", a)\n\n\tzeroValue()\n\tdereferencing()\n\tpassPointerToFunc()\n\tmodifyArr()\n\tmodifySlice()\n}", "func (dq *Dqueue) Back() (value interface{}, ok bool) {\n\tvalue, ok = dq.dqueue.Get(dq.Size() - 1)\n\treturn\n}", "func (g *G1) SetIdentity() { g.x = ff.Fp{}; g.y.SetOne(); g.z = ff.Fp{} }", "func (w *windowImpl) bindBackBuffer() {\n\t// w.mu.Lock()\n\t// size := w.Sz\n\t// w.mu.Unlock()\n\t//\n\tw.backBufferBound = true\n\t// gl.BindFramebuffer(gl.FRAMEBUFFER, 0)\n\t// gl.Viewport(0, 0, int32(size.X), int32(size.Y))\n}", "func (gdt *Array) PopFront() Variant {\n\targ0 := gdt.getBase()\n\n\tret := C.go_godot_array_pop_front(GDNative.api, arg0)\n\n\treturn Variant{base: &ret}\n\n}", "func (self *Graphics) Reset(x int, y int) *DisplayObject{\n return &DisplayObject{self.Object.Call(\"reset\", x, y)}\n}", "func (partial Partial) Backtrack(module Module) *State {\n\treturn partial.Back.Consider(module)\n}", "func (sm *SoftMax) Back() {\n\tlr := sm.Lrate\n\tfor ui := range sm.Units {\n\t\tu := &sm.Units[ui]\n\t\tvar del float32\n\t\tif ui == sm.Target {\n\t\t\tdel = lr * (1 - u.Act)\n\t\t} else {\n\t\t\tdel = -lr * u.Act\n\t\t}\n\t\toff := ui * sm.NInputs\n\t\tfor j, in := range sm.Inputs {\n\t\t\tsm.Weights.Values[off+j] += del * in\n\t\t}\n\t}\n}", "func (o *MovableObject) Prev() {\n\to.point.X -= o.Arrow.X\n\to.point.Y -= o.Arrow.Y\n}", "func (avw *AlgVisualWrapper) visualize1StepAfter(fname string, args ...interface{}) string {\n\tvar dotString string\n\tvar nodeProp, nodeProp2 string\n\tvar getIndex int\n\tvar swapIdA, swapIdB int\n\tif fname == \"Get\" {\n\t\tnodeProp = \"[color=black style=filled fillcolor=yellow]\"\n\t\tgetIndex = args[0].(int)\n\t}\n\tif fname == \"Swap\" {\n\t\tswapIdA, swapIdB = args[0].(int), args[1].(int)\n\t\tnodeProp = \"[color=red style=filled fillcolor=red]\"\n\t\tnodeProp2 = \"[color=blue style=filled fillcolor=blue]\"\n\t}\n\n\tswitch t := avw.d.(type) {\n\tcase *arraylist.List:\n\t\t// Get indicate the function name\n\t\t// Swap to get us two graph, before and after swap\n\t\tvalues := []string{}\n\t\tdotString = \"digraph graphname{bgcolor=white;subgraph cluster_0 {style=filled;color=lightgrey;node [style=filled,color=white, shape=\\\"Msquare\\\"];\"\n\t\tfor i, value := range avw.d.(*arraylist.List).Values() {\n\t\t\tswitch i {\n\t\t\tcase getIndex:\n\t\t\t\tvalues = append(values, fmt.Sprintf(\"%v %s\", value, nodeProp))\n\t\t\tcase swapIdA:\n\t\t\t\tvalues = append(values, fmt.Sprintf(\"%v %s\", value, nodeProp))\n\t\t\tcase swapIdB:\n\t\t\t\tvalues = append(values, fmt.Sprintf(\"%v %s\", value, nodeProp2))\n\t\t\tdefault:\n\t\t\t\tvalues = append(values, fmt.Sprintf(\"%v\", value))\n\t\t\t}\n\t\t\tdotString += values[len(values)-1] + \";\"\n\t\t}\n\t\tdotString += \"}}\"\n\t\tastFile, err := dot.ParseString(dotString)\n\n\t\tif err == nil {\n\t\t\tdotString = astFile.String()\n\t\t\t//fmt.Println(dotString)\n\t\t}\n\tdefault:\n\t\tlog.Printf(\"Type %s not found\\n\", t)\n\t}\n\treturn dotString\n}", "func (e *Zero) Reset() {}", "func (m *display) BackLigthON(min int) (int) {\n\n\tdata := []byte{0xFE, 0x42, byte(min)}\n\tn3 := m.Send(data)\n\treturn n3\n}", "func (self *Graphics) Top() int{\n return self.Object.Get(\"top\").Int()\n}", "func (bt *BackTest) Reset() {\n\tbt.EventQueue.Reset()\n\tbt.Datas.Reset()\n\tbt.Portfolio.Reset()\n\tbt.Statistic.Reset()\n\tbt.Exchange.Reset()\n\tbt.Funding.Reset()\n\tbt.exchangeManager = nil\n\tbt.orderManager = nil\n\tbt.databaseManager = nil\n}", "func main() {\n\tstack := Constructor()\n\tstack.Push(-2)\n\tstack.Push(0)\n\tstack.Push(-3)\n\tfmt.Println(stack.Top()) // returns -3\n\tfmt.Println(stack.Pop()) // returns -3\n\tfmt.Println(stack.Empty()) // returns false\n}", "func demonstratePassByReference() {\n\tf := foo{3}\n\tf.foo()\n\tfmt.Println(f)\n}", "func main() {\n\tobj := Constructor()\n\tobj.Push(10)\n\tobj.Pop()\n\tfmt.Println(obj.Top())\n\tfmt.Println(obj.GetMin())\n}", "func (bool shadower) shadowThem() {}", "func (this *MyCircularQueue) Front() int {\n if this.IsEmpty() {\n return -1\n }\n return this.Items[this.HeadIndex]\n}", "func (r *Ray) BackToDefaults() {\n\tr.Debug = false\n\tr.Mint = 0\n\tr.Maxt = math.MaxFloat64\n}", "func (mmActivatePrototype *mClientMockActivatePrototype) Set(f func(ctx context.Context, request insolar.Reference, parent insolar.Reference, code insolar.Reference, memory []byte) (err error)) *ClientMock {\n\tif mmActivatePrototype.defaultExpectation != nil {\n\t\tmmActivatePrototype.mock.t.Fatalf(\"Default expectation is already set for the Client.ActivatePrototype method\")\n\t}\n\n\tif len(mmActivatePrototype.expectations) > 0 {\n\t\tmmActivatePrototype.mock.t.Fatalf(\"Some expectations are already set for the Client.ActivatePrototype method\")\n\t}\n\n\tmmActivatePrototype.mock.funcActivatePrototype = f\n\treturn mmActivatePrototype.mock\n}", "func pop(a *Stack) {\n if a.head == 0 {\n fmt.Println(\"STACK EMPTY\")\n } else {a.con = a.con[:len(a.con)-1]\n\tfmt.Println(\"by reference function call\",a.con)\n\ta.head--\n }\n}", "func StencilFunc(fn Enum, ref int, mask uint32) {\n\tgl.StencilFunc(uint32(fn), int32(ref), mask)\n}", "func (l *List) Front() interface{} {\n\tl.RLock()\n\tdefer l.RUnlock()\n\n\tif l.length == 0 {\n\t\treturn nil\n\t}\n\treturn l.head.value\n}", "func (firstValueWindow) Reset(context.Context) {}", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n\tC.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}" ]
[ "0.5494535", "0.5301295", "0.51464635", "0.50419146", "0.5037436", "0.5015516", "0.49657822", "0.49561486", "0.49543884", "0.49428144", "0.49407095", "0.493178", "0.4925037", "0.49189514", "0.49135685", "0.49078906", "0.49038228", "0.4894651", "0.489098", "0.48855984", "0.48784465", "0.48717797", "0.48590866", "0.4840385", "0.48362973", "0.48357165", "0.48161042", "0.47956207", "0.47809723", "0.47743112", "0.47722548", "0.4772208", "0.4768063", "0.475904", "0.47482142", "0.47366643", "0.47187835", "0.4702003", "0.4688818", "0.46843493", "0.46772772", "0.46772772", "0.46679595", "0.46540818", "0.46476278", "0.46447852", "0.46378344", "0.46327114", "0.4632539", "0.4631748", "0.460882", "0.45948184", "0.45854375", "0.45850945", "0.45791885", "0.45780608", "0.45768672", "0.45753562", "0.45677415", "0.45659587", "0.45656994", "0.4564701", "0.4563992", "0.45591658", "0.45477098", "0.45453006", "0.4535839", "0.45330307", "0.4531556", "0.4527813", "0.4527419", "0.4524872", "0.45207933", "0.4507291", "0.45068234", "0.45017055", "0.4500679", "0.44847468", "0.4482814", "0.4482292", "0.4478845", "0.44785592", "0.44766593", "0.44729865", "0.4469251", "0.44664326", "0.44644386", "0.4463561", "0.44628343", "0.4460598", "0.44602874", "0.44599316", "0.4459173", "0.44560984", "0.4451746", "0.44471154", "0.44428048", "0.4442674", "0.444134" ]
0.4466191
87
set front and/or back function and reference value for stencil testing
func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) { C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (b *TestDriver) Backward(val int) error {\n\tlog.Printf(\"Backward: %d\", val)\n\n\treturn nil\n}", "func (self *Tween) SetCurrentA(member int) {\n self.Object.Set(\"current\", member)\n}", "func (gdt *Array) Front() Variant {\n\targ0 := gdt.getBase()\n\n\tret := C.go_godot_array_front(GDNative.api, arg0)\n\n\treturn Variant{base: &ret}\n\n}", "func (c *Camera) Front() mgl32.Vec3 {\n\treturn c.front\n}", "func (self *Graphics) SetTopA(member int) {\n self.Object.Set(\"top\", member)\n}", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func (b *TestDriver) FrontFlip() (err error) {\n\tb.Publish(Rolling, true)\n\treturn nil\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n\tsyscall.Syscall(gpStencilFunc, 3, uintptr(xfunc), uintptr(ref), uintptr(mask))\n}", "func AlphaFunc(xfunc uint32, ref float32) {\n C.glowAlphaFunc(gpAlphaFunc, (C.GLenum)(xfunc), (C.GLfloat)(ref))\n}", "func (self *Tween) SetReverseA(member bool) {\n self.Object.Set(\"reverse\", member)\n}", "func setBlendFunc(cmp pixel.ComposeMethod) {\n\tswitch cmp {\n\tcase pixel.ComposeOver:\n\t\tglhf.BlendFunc(glhf.One, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeIn:\n\t\tglhf.BlendFunc(glhf.DstAlpha, glhf.Zero)\n\tcase pixel.ComposeOut:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.Zero)\n\tcase pixel.ComposeAtop:\n\t\tglhf.BlendFunc(glhf.DstAlpha, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeRover:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.One)\n\tcase pixel.ComposeRin:\n\t\tglhf.BlendFunc(glhf.Zero, glhf.SrcAlpha)\n\tcase pixel.ComposeRout:\n\t\tglhf.BlendFunc(glhf.Zero, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeRatop:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.SrcAlpha)\n\tcase pixel.ComposeXor:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposePlus:\n\t\tglhf.BlendFunc(glhf.One, glhf.One)\n\tcase pixel.ComposeCopy:\n\t\tglhf.BlendFunc(glhf.One, glhf.Zero)\n\tdefault:\n\t\tpanic(errors.New(\"Canvas: invalid compose method\"))\n\t}\n}", "func (r *Sub[O]) Backward(gy mat.Tensor) error {\n\tx1v := r.x1.Value()\n\tx2v := r.x2.Value()\n\tif !mat.SameDims(x1v, gy) || !mat.SameDims(x2v, gy) {\n\t\treturn fmt.Errorf(\"fn: matrices have incompatible dimensions\")\n\t}\n\tif r.x1.RequiresGrad() {\n\t\tr.x1.AccGrad(gy)\n\t}\n\tif r.x2.RequiresGrad() {\n\t\tgx := gy.(mat.Matrix).ProdScalar(-1.0)\n\t\tr.x2.AccGrad(gx)\n\t}\n\treturn nil\n}", "func (s *SinglyLinkedList) Front() *Node {\n return s.front\n}", "func FrontFace(mode uint32) {\n C.glowFrontFace(gpFrontFace, (C.GLenum)(mode))\n}", "func (self *Graphics) SetPreviousPositionA(member *Point) {\n self.Object.Set(\"previousPosition\", member)\n}", "func (self *Rectangle) SetTopA(member int) {\n self.Object.Set(\"top\", member)\n}", "func stencil(a *apl.Apl, f, RO apl.Value) apl.Function {\n\tderived := func(a *apl.Apl, dummyL, R apl.Value) (apl.Value, error) {\n\t\t// Stencil derived function must be called monadically.\n\t\tif dummyL != nil {\n\t\t\treturn nil, fmt.Errorf(\"stencil: derived function cannot be called dyadically\")\n\t\t}\n\n\t\t// f is a Function\n\t\tf := f.(apl.Function)\n\n\t\t// RO is a 2 x rank R index array with rows that indicate stencil shape and movement.\n\t\tvar ai apl.IntArray\n\t\tif _, ok := RO.(apl.EmptyArray); ok {\n\t\t\tai = apl.IntArray{}\n\t\t} else {\n\t\t\tai = RO.(apl.IntArray)\n\t\t}\n\t\tis := ai.Shape()\n\t\tif len(is) > 2 {\n\t\t\treturn nil, fmt.Errorf(\"stencil: rank of RO is > 2: %d\", len(is))\n\t\t}\n\n\t\t// R is an array.\n\t\tar, ok := R.(apl.Array)\n\t\tif ok == false {\n\t\t\treturn nil, fmt.Errorf(\"stencil: right argument must be an array: %T\", R)\n\t\t}\n\t\trs := ar.Shape()\n\t\tif len(is) > 0 && is[len(is)-1] > len(rs) {\n\t\t\treturn nil, fmt.Errorf(\"stencil: shape of RO is too large: %v, max: [2 %d]\", is, len(rs))\n\t\t}\n\n\t\t// Default RO matrix.\n\t\tdef := apl.IntArray{Dims: []int{2, len(rs)}}\n\t\tdef.Ints = make([]int, 2*len(rs))\n\t\tfor i := range def.Ints {\n\t\t\tdef.Ints[i] = 1\n\t\t}\n\t\t// Overwrite default matrix with given values and swap.\n\t\tif len(is) == 1 {\n\t\t\tis = append([]int{1}, is[0])\n\t\t}\n\t\tic, idx := apl.NewIdxConverter(is)\n\t\tfor i := 0; i < apl.ArraySize(ai); i++ {\n\t\t\tdef.Ints[ic.Index(idx)] = int(ai.At(i).(apl.Int))\n\t\t\tapl.IncArrayIndex(idx, is)\n\t\t}\n\t\tai = def\n\t\tis = ai.Shape()\n\n\t\t// The result has the same shape as R.\n\t\tres := apl.MixedArray{Dims: apl.CopyShape(ar), Values: make([]apl.Value, apl.ArraySize(ar))}\n\n\t\t// The temporary array has the requested stencil shape, the first row of RO.\n\t\ttmp := apl.MixedArray{Dims: ai.Ints[:len(ai.Ints)/2]}\n\t\ttmp.Values = make([]apl.Value, apl.ArraySize(tmp))\n\t\tif apl.ArraySize(tmp) == 0 {\n\t\t\treturn nil, fmt.Errorf(\"stencil: stencil size is 0\")\n\t\t}\n\n\t\t// lvec is the left vector for the stencil function application,\n\t\t// which indicates the number of fill elements per axis.\n\t\tlvec := apl.IntArray{Dims: []int{len(rs)}}\n\t\tvec := make([]int, len(rs))\n\t\tlvec.Ints = vec\n\n\t\t// Apply the stencil to all elements of R.\n\t\tic, idx = apl.NewIdxConverter(rs)\n\t\tsdx := make([]int, len(tmp.Dims))\n\t\tdst := make([]int, len(idx))\n\t\tfor i := 0; i < len(res.Values); i++ {\n\n\t\t\t// Center the stencil on idx.\n\t\t\tic.Indexes(i, idx)\n\t\t\tcopy(dst, idx)\n\t\t\tfor k := range vec {\n\t\t\t\tvec[k] = 0\n\t\t\t}\n\t\t\tfor k := range tmp.Values {\n\t\t\t\tout := false\n\t\t\t\tfor d := range tmp.Dims {\n\t\t\t\t\tdst[d] = idx[d] + sdx[d] - tmp.Dims[d]/2\n\t\t\t\t\tif dst[d] < 0 || dst[d] >= res.Dims[d] {\n\t\t\t\t\t\tout = true\n\t\t\t\t\t}\n\t\t\t\t\tif v := dst[d]; v < 0 && -v > vec[d] {\n\t\t\t\t\t\t// Positive lvec value indicates the padding preceeds the array.\n\t\t\t\t\t\tvec[d] = -v\n\t\t\t\t\t} else if v = dst[d] + 1 - tmp.Dims[d]; v > 0 && -v < vec[d] {\n\t\t\t\t\t\t// Negative lvec value indicates padding follows the array values.\n\t\t\t\t\t\tvec[d] = -v\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif out {\n\t\t\t\t\ttmp.Values[k] = apl.Int(0)\n\t\t\t\t} else {\n\t\t\t\t\ttmp.Values[k] = ar.At(ic.Index(dst)) // TODO copy?\n\t\t\t\t}\n\n\t\t\t\tapl.IncArrayIndex(sdx, tmp.Dims)\n\t\t\t}\n\n\t\t\t// Apply the stencil and set the result.\n\t\t\tv, err := f.Call(a, lvec, tmp)\n\t\t\tif err != nil {\n\t\t\t\treturn nil, err\n\t\t\t}\n\t\t\t// We only accept scalar results. Is that ok?\n\t\t\tif _, ok := v.(apl.Array); ok {\n\t\t\t\treturn nil, fmt.Errorf(\"stencil function must return a scalar, not an array\")\n\t\t\t}\n\t\t\tres.Values[i] = v\n\n\t\t\tapl.IncArrayIndex(idx, rs)\n\t\t}\n\t\treturn res, nil\n\t}\n\treturn function(derived)\n}", "func (self *Tween) Reverse() bool{\n return self.Object.Get(\"reverse\").Bool()\n}", "func (gdt *Array) PushFront(value Variant) {\n\targ0 := gdt.getBase()\n\targ1 := value.getBase()\n\n\tC.go_godot_array_push_front(GDNative.api, arg0, arg1)\n}", "func (self *Graphics) SetXA(member int) {\n self.Object.Set(\"x\", member)\n}", "func (b *TestDriver) Forward(val int) error {\n\tlog.Printf(\"Forward: %d\", val)\n\n\treturn nil\n}", "func (dq *Dqueue) Front() (value interface{}, ok bool) {\n\tvalue, ok = dq.dqueue.Get(0)\n\treturn\n}", "func (obj *Doc) Back(ctx context.Context) error {\n\terr := obj.RPC(ctx, \"Back\", nil)\n\treturn err\n}", "func testStack() {\n\tobj := ConstructorStack()\n\tobj.Push(9)\n\tparam_2 := obj.Pop()\n\tparam_3 := obj.Top()\n\tparam_4 := obj.Empty()\n\n\tfmt.Println(param_2)\n\tfmt.Println(param_3)\n\tfmt.Println(param_4)\n}", "func test01() {\n\tminStack := Constructor()\n\tminStack.Push(-2)\n\tminStack.Push(0)\n\tminStack.Push(-3)\n\tfmt.Println(\"GetMin() success result: -3, result:\", minStack.GetMin())\n\tminStack.Pop()\n\tfmt.Println(\"Top() success result: 0, result:\", minStack.Top())\n\tfmt.Println(\"GetMin() success result: -2, result:\", minStack.GetMin())\n}", "func FrontFace(mode uint32) {\n\tC.glowFrontFace(gpFrontFace, (C.GLenum)(mode))\n}", "func FrontFace(mode uint32) {\n\tC.glowFrontFace(gpFrontFace, (C.GLenum)(mode))\n}", "func (vector *Vector) PopFront() {\n\tvar element interface{}\n\telement, *vector = (*vector)[0], (*vector)[1:]\n\t// Note: dropping element here.\n\t_ = element\n}", "func updateFrontier(loc Location, steps int, m *Map) {\n\treturn\n}", "func (self *Tween) SetFrameBasedA(member bool) {\n self.Object.Set(\"frameBased\", member)\n}", "func FlyToView(value bool) *SimpleElement { return newSEBool(\"flyToView\", value) }", "func (gdt *Array) Back() Variant {\n\targ0 := gdt.getBase()\n\n\tret := C.go_godot_array_back(GDNative.api, arg0)\n\n\treturn Variant{base: &ret}\n\n}", "func (self *Graphics) Revive() *DisplayObject{\n return &DisplayObject{self.Object.Call(\"revive\")}\n}", "func (self *TileSprite) SetPreviousPositionA(member *Point) {\n self.Object.Set(\"previousPosition\", member)\n}", "func (m *mParcelMockGetCaller) Set(f func() (r *insolar.Reference)) *ParcelMock {\n\tm.mainExpectation = nil\n\tm.expectationSeries = nil\n\n\tm.mock.GetCallerFunc = f\n\treturn m.mock\n}", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n\tsyscall.Syscall6(gpStencilFuncSeparate, 4, uintptr(face), uintptr(xfunc), uintptr(ref), uintptr(mask), 0, 0)\n}", "func main() {\r\n\tQ := Constructor()\r\n\tQ.PushMiddle(6)\r\n\tfmt.Println(Q)\r\n\tfmt.Println(Q.PopFront())\r\n}", "func (this *LinkedList) Front() interface{} {\n\tif this.head == nil {\n\t\treturn nil\n\t}\n\treturn this.head.elem\n}", "func Baz() {}", "func (self *Graphics) SetFreshA(member bool) {\n self.Object.Set(\"fresh\", member)\n}", "func (self *Rectangle) SetXA(member int) {\n self.Object.Set(\"x\", member)\n}", "func (self *TileSprite) SetTopA(member int) {\n self.Object.Set(\"top\", member)\n}", "func store(ptr **int, value *int) {\n\t*ptr = value\n\t// @callers callers-store \"^\"\n}", "func (self *TileSprite) BringToTop() *DisplayObject{\n return &DisplayObject{self.Object.Call(\"bringToTop\")}\n}", "func (self *TileSprite) SendToBack() *DisplayObject{\n return &DisplayObject{self.Object.Call(\"sendToBack\")}\n}", "func (self *Graphics) PreviousPosition() *Point{\n return &Point{self.Object.Get(\"previousPosition\")}\n}", "func (c *Cleanup) AppendFront(c1 *Cleanup) {\n\tc.funcs = append(c1.funcs, c.funcs...)\n}", "func (init *SPH_UDF_INIT) setvalue(value uintptr) {\n\t*(*uintptr)(unsafe.Pointer(&init.func_data)) = value\n}", "func (m *mStateSwitcherMockGetState) Set(f func() (r State)) *StateSwitcherMock {\n\tm.mock.GetStateFunc = f\n\n\treturn m.mock\n}", "func (mmActivatePrototype *mClientMockActivatePrototype) Set(f func(ctx context.Context, request insolar.Reference, parent insolar.Reference, code insolar.Reference, memory []byte) (err error)) *ClientMock {\n\tif mmActivatePrototype.defaultExpectation != nil {\n\t\tmmActivatePrototype.mock.t.Fatalf(\"Default expectation is already set for the Client.ActivatePrototype method\")\n\t}\n\n\tif len(mmActivatePrototype.expectations) > 0 {\n\t\tmmActivatePrototype.mock.t.Fatalf(\"Some expectations are already set for the Client.ActivatePrototype method\")\n\t}\n\n\tmmActivatePrototype.mock.funcActivatePrototype = f\n\treturn mmActivatePrototype.mock\n}", "func (m *AssignmentFilterEvaluateRequest) SetTop(value *int32)() {\n err := m.GetBackingStore().Set(\"top\", value)\n if err != nil {\n panic(err)\n }\n}", "func (self *Tween) Current() int{\n return self.Object.Get(\"current\").Int()\n}", "func (self *Graphics) AutoCull() bool{\n return self.Object.Get(\"autoCull\").Bool()\n}", "func (self *Graphics) FillAlpha() int{\n return self.Object.Get(\"fillAlpha\").Int()\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n\tC.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n\tC.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func SetStencilFunc(_func Enum, ref Int, mask Uint) {\n\tc_func, _ := (C.GLenum)(_func), cgoAllocsUnknown\n\tcref, _ := (C.GLint)(ref), cgoAllocsUnknown\n\tcmask, _ := (C.GLuint)(mask), cgoAllocsUnknown\n\tC.glStencilFunc(c_func, cref, cmask)\n}", "func StencilFunc(fn Enum, ref int, mask uint32) {\n\tgl.StencilFunc(uint32(fn), int32(ref), mask)\n}", "func (a Tensor) Backward() {\n\tC.Tensor_Backward(a.T)\n}", "func (g *G1) SetIdentity() { g.x = ff.Fp{}; g.y.SetOne(); g.z = ff.Fp{} }", "func (bool shadower) shadowThem() {}", "func (m *mShifterMockShift) Set(f func(p context.Context, p1 insolar.PulseNumber) (r error)) *ShifterMock {\n\tm.mainExpectation = nil\n\tm.expectationSeries = nil\n\n\tm.mock.ShiftFunc = f\n\treturn m.mock\n}", "func main () {\n\t\tx := 0\n\t\t//&x is passing the reference to x\n\t\tchangeXValNow(&x)\n\t\tfmt.Println(\"x = \", x)\n\n\t}", "func (c *compiler) patchForward(mark int) {\n\toffset := len(c.code) - mark\n\tc.code[mark-1] = opcodeInt(offset)\n}", "func (self *TileSprite) Revive() *DisplayObject{\n return &DisplayObject{self.Object.Call(\"revive\")}\n}", "func ubahPoint(point *int){\n\t*point = 200\n}", "func (this *MyStack) Top() int {\n\n}", "func (n *Node) setPrev(newPrev shared.NodeInfo) {\n\tn.prevLock.Lock()\n\n\tn.prev = newPrev\n\n\tn.prevLock.Unlock()\n\t//Used for visulization\n\t//n.updateState()\n}", "func (f *Sink) Front() *Endpoint {\n\tif f.orderedList.Front() == nil {\n\t\treturn nil\n\t}\n\treturn f.orderedList.Front().Value.(*Endpoint)\n}", "func (m *mStateSwitcherMockSwitchToState) Set(f func(p context.Context, p1 State, p2 interface{})) *StateSwitcherMock {\n\tm.mock.SwitchToStateFunc = f\n\tm.mockExpectations = nil\n\treturn m.mock\n}", "func (d *Deque) Back() (*interface{}, bool) {\n\tif d.Empty() {\n\t\treturn nil, false\n\t}\n\treturn &d.back.data, true\n}", "func (l *sampleList) Front() *Sample { return l.head }", "func FrontFace(mode Enum) {\n\tgl.FrontFace(uint32(mode))\n}", "func FrontFace(mode uint32) {\n\tsyscall.Syscall(gpFrontFace, 1, uintptr(mode), 0, 0)\n}", "func (avw *AlgVisualWrapper) visualize1StepAfter(fname string, args ...interface{}) string {\n\tvar dotString string\n\tvar nodeProp, nodeProp2 string\n\tvar getIndex int\n\tvar swapIdA, swapIdB int\n\tif fname == \"Get\" {\n\t\tnodeProp = \"[color=black style=filled fillcolor=yellow]\"\n\t\tgetIndex = args[0].(int)\n\t}\n\tif fname == \"Swap\" {\n\t\tswapIdA, swapIdB = args[0].(int), args[1].(int)\n\t\tnodeProp = \"[color=red style=filled fillcolor=red]\"\n\t\tnodeProp2 = \"[color=blue style=filled fillcolor=blue]\"\n\t}\n\n\tswitch t := avw.d.(type) {\n\tcase *arraylist.List:\n\t\t// Get indicate the function name\n\t\t// Swap to get us two graph, before and after swap\n\t\tvalues := []string{}\n\t\tdotString = \"digraph graphname{bgcolor=white;subgraph cluster_0 {style=filled;color=lightgrey;node [style=filled,color=white, shape=\\\"Msquare\\\"];\"\n\t\tfor i, value := range avw.d.(*arraylist.List).Values() {\n\t\t\tswitch i {\n\t\t\tcase getIndex:\n\t\t\t\tvalues = append(values, fmt.Sprintf(\"%v %s\", value, nodeProp))\n\t\t\tcase swapIdA:\n\t\t\t\tvalues = append(values, fmt.Sprintf(\"%v %s\", value, nodeProp))\n\t\t\tcase swapIdB:\n\t\t\t\tvalues = append(values, fmt.Sprintf(\"%v %s\", value, nodeProp2))\n\t\t\tdefault:\n\t\t\t\tvalues = append(values, fmt.Sprintf(\"%v\", value))\n\t\t\t}\n\t\t\tdotString += values[len(values)-1] + \";\"\n\t\t}\n\t\tdotString += \"}}\"\n\t\tastFile, err := dot.ParseString(dotString)\n\n\t\tif err == nil {\n\t\t\tdotString = astFile.String()\n\t\t\t//fmt.Println(dotString)\n\t\t}\n\tdefault:\n\t\tlog.Printf(\"Type %s not found\\n\", t)\n\t}\n\treturn dotString\n}", "func (d *Deque) Front() (*interface{}, bool) {\n\tif d.Empty() {\n\t\treturn nil, false\n\t}\n\treturn &d.front.data, true\n}", "func (t *Template) Showback(key keys.Showback, value interface{}) *Template {\n\n\tt.Template.Del(string(key))\n\tt.Template.AddPair(string(key), value)\n\n\treturn t\n}", "func (self *Graphics) SetRightA(member int) {\n self.Object.Set(\"right\", member)\n}", "func (l *List) PushFront(v interface{}) {\r\n\tif l.first == nil {\r\n\t\t// zerovalue for bool is false\r\n\t\tl.first = &Item{data: v, parent: l, invalidated: new(bool)}\r\n\t\tl.last = l.first\r\n\t} else {\r\n\t\tformerFirst := l.first\r\n\t\tl.first = &Item{data: v, next: formerFirst, parent: l, invalidated: new(bool)}\r\n\t\tformerFirst.prev = l.first\r\n\t}\r\n\tl.length++\r\n}", "func StencilFuncSeparate(face, fn Enum, ref int, mask uint32) {\n\tgl.StencilFuncSeparate(uint32(face), uint32(fn), int32(ref), mask)\n}", "func (self *Graphics) PreUpdate() {\n self.Object.Call(\"preUpdate\")\n}", "func (gdt *Array) PopFront() Variant {\n\targ0 := gdt.getBase()\n\n\tret := C.go_godot_array_pop_front(GDNative.api, arg0)\n\n\treturn Variant{base: &ret}\n\n}", "func (bg *Background) setPosition(x, y float32) {\n}", "func (self *Graphics) Reset(x int, y int) *DisplayObject{\n return &DisplayObject{self.Object.Call(\"reset\", x, y)}\n}", "func (self *TileSprite) PreviousPosition() *Point{\n return &Point{self.Object.Get(\"previousPosition\")}\n}", "func main() {\n\tb := 255\n\tvar a *int = &b // & - operator to get the address of variable\n\tfmt.Printf(\"type of a is %T\\n\", a)\n\tfmt.Println(\"address of b is\", a)\n\n\tzeroValue()\n\tdereferencing()\n\tpassPointerToFunc()\n\tmodifyArr()\n\tmodifySlice()\n}", "func (self *Graphics) SetLeftA(member int) {\n self.Object.Set(\"left\", member)\n}", "func (this *MyCircularQueue) Front() int {\n if this.IsEmpty() { return -1 }\n return this.vals[this.head]\n}", "func demonstratePassByReference() {\n\tf := foo{3}\n\tf.foo()\n\tfmt.Println(f)\n}", "func SetFeatureGateDuringTest(t *testing.T, gate feature.FeatureGate, feature feature.Feature, value bool) func() {\n\toriginalValue := gate.Enabled(feature)\n\n\tif err := gate.Set(fmt.Sprintf(\"%s=%v\", feature, value)); err != nil {\n\t\tt.Errorf(\"error setting %s=%v: %v\", feature, value, err)\n\t}\n\n\treturn func() {\n\t\tif err := gate.Set(fmt.Sprintf(\"%s=%v\", feature, originalValue)); err != nil {\n\t\t\tt.Errorf(\"error restoring %s=%v: %v\", feature, originalValue, err)\n\t\t}\n\t}\n}", "func (self *Graphics) Top() int{\n return self.Object.Get(\"top\").Int()\n}", "func (self *Rectangle) SetTopRightA(member *Point) {\n self.Object.Set(\"topRight\", member)\n}", "func (nl *NodeList) Back() *Node {\n\treturn nl.back\n}", "func (md *MallardDuck) setFlyBehavior(fb FlyBehaviour){\n\tmd.fb = fb\n}", "func (self *Rectangle) SetRandomXA(member int) {\n self.Object.Set(\"randomX\", member)\n}", "func (m *mStateSwitcherMocksetState) Set(f func(p State)) *StateSwitcherMock {\n\tm.mock.setStateFunc = f\n\tm.mockExpectations = nil\n\treturn m.mock\n}", "func main() {\n\tfmt.Println(\"----------Functional----------\\n\")\n\tv := Vertex{3, 4}\n\tfmt.Println(\"---------Receiver fun---------\")\n\tfmt.Println(v.Abs())\n\tfmt.Println(\"---------Regular func---------\")\n\tfmt.Println(Abs(v))\n\tfmt.Println(\"-------Pointer receiver-------\")\n\tv.Scale(10)\n\tfmt.Println(v.Abs())\n\t(&v).Scale(2) // Also works\n\tfmt.Println(v.Abs())\n\tScale(&v, 5) // Scale(v, 5) won't work\n\tfmt.Println(v.Abs())\n}", "func (m *mUnsyncListMockGetActiveNode) Set(f func(p core.RecordRef) (r core.Node)) *UnsyncListMock {\n\tm.mainExpectation = nil\n\tm.expectationSeries = nil\n\n\tm.mock.GetActiveNodeFunc = f\n\treturn m.mock\n}" ]
[ "0.54468954", "0.53770256", "0.51493025", "0.51096535", "0.50962466", "0.5093472", "0.50177526", "0.49825084", "0.4945851", "0.49456924", "0.49455816", "0.494494", "0.4939719", "0.49390656", "0.49196833", "0.49033886", "0.49010313", "0.48947307", "0.48780322", "0.4875032", "0.48736787", "0.4872564", "0.48657417", "0.48529142", "0.48372352", "0.48346236", "0.4828155", "0.4828155", "0.48213816", "0.48142916", "0.48088002", "0.48012954", "0.47904372", "0.4779055", "0.47760934", "0.47619277", "0.4739968", "0.4739322", "0.47319266", "0.47279567", "0.4722496", "0.4716775", "0.46991432", "0.46800837", "0.46763584", "0.46607697", "0.46605855", "0.4656535", "0.46557787", "0.46309105", "0.462607", "0.4617265", "0.4616645", "0.4613917", "0.4608716", "0.45953956", "0.45953956", "0.45927984", "0.45922136", "0.45856023", "0.45842922", "0.457877", "0.4571979", "0.4567475", "0.4566033", "0.45632932", "0.45611346", "0.4559987", "0.4551848", "0.4545703", "0.45431456", "0.4540164", "0.45374838", "0.45323077", "0.45263824", "0.4523983", "0.45223704", "0.452042", "0.45146668", "0.45006746", "0.44998914", "0.44973606", "0.44885573", "0.44882923", "0.448679", "0.44797552", "0.44793743", "0.44717383", "0.44708836", "0.44673228", "0.44667962", "0.44575152", "0.4453572", "0.44512773", "0.44459403", "0.44459122", "0.44432256", "0.4442202", "0.44395423" ]
0.4548324
70
control the front and back writing of individual bits in the stencil planes
func StencilMask(mask uint32) { C.glowStencilMask(gpStencilMask, (C.GLuint)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func StencilMaskSeparate(face uint32, mask uint32) {\n C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))\n}", "func StencilMask(mask uint32) {\n C.glowStencilMask(gpStencilMask, (C.GLuint)(mask))\n}", "func StencilMask(mask uint32) {\n\tgl.StencilMask(mask)\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func StencilMask(mask uint) {\n\tC.glStencilMask(C.GLuint(mask))\n}", "func StencilOp(fail uint32, zfail uint32, zpass uint32) {\n C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass))\n}", "func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {\n C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))\n}", "func StencilMask(mask uint32) {\n\tsyscall.Syscall(gpStencilMask, 1, uintptr(mask), 0, 0)\n}", "func StencilMask(mask Uint) {\n\tcmask, _ := (C.GLuint)(mask), cgoAllocsUnknown\n\tC.glStencilMask(cmask)\n}", "func StencilMaskSeparate(face uint32, mask uint32) {\n\tC.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))\n}", "func StencilMaskSeparate(face uint32, mask uint32) {\n\tC.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))\n}", "func StencilMaskSeparate(face uint32, mask uint32) {\n\tsyscall.Syscall(gpStencilMaskSeparate, 2, uintptr(face), uintptr(mask), 0)\n}", "func stencil(a *apl.Apl, f, RO apl.Value) apl.Function {\n\tderived := func(a *apl.Apl, dummyL, R apl.Value) (apl.Value, error) {\n\t\t// Stencil derived function must be called monadically.\n\t\tif dummyL != nil {\n\t\t\treturn nil, fmt.Errorf(\"stencil: derived function cannot be called dyadically\")\n\t\t}\n\n\t\t// f is a Function\n\t\tf := f.(apl.Function)\n\n\t\t// RO is a 2 x rank R index array with rows that indicate stencil shape and movement.\n\t\tvar ai apl.IntArray\n\t\tif _, ok := RO.(apl.EmptyArray); ok {\n\t\t\tai = apl.IntArray{}\n\t\t} else {\n\t\t\tai = RO.(apl.IntArray)\n\t\t}\n\t\tis := ai.Shape()\n\t\tif len(is) > 2 {\n\t\t\treturn nil, fmt.Errorf(\"stencil: rank of RO is > 2: %d\", len(is))\n\t\t}\n\n\t\t// R is an array.\n\t\tar, ok := R.(apl.Array)\n\t\tif ok == false {\n\t\t\treturn nil, fmt.Errorf(\"stencil: right argument must be an array: %T\", R)\n\t\t}\n\t\trs := ar.Shape()\n\t\tif len(is) > 0 && is[len(is)-1] > len(rs) {\n\t\t\treturn nil, fmt.Errorf(\"stencil: shape of RO is too large: %v, max: [2 %d]\", is, len(rs))\n\t\t}\n\n\t\t// Default RO matrix.\n\t\tdef := apl.IntArray{Dims: []int{2, len(rs)}}\n\t\tdef.Ints = make([]int, 2*len(rs))\n\t\tfor i := range def.Ints {\n\t\t\tdef.Ints[i] = 1\n\t\t}\n\t\t// Overwrite default matrix with given values and swap.\n\t\tif len(is) == 1 {\n\t\t\tis = append([]int{1}, is[0])\n\t\t}\n\t\tic, idx := apl.NewIdxConverter(is)\n\t\tfor i := 0; i < apl.ArraySize(ai); i++ {\n\t\t\tdef.Ints[ic.Index(idx)] = int(ai.At(i).(apl.Int))\n\t\t\tapl.IncArrayIndex(idx, is)\n\t\t}\n\t\tai = def\n\t\tis = ai.Shape()\n\n\t\t// The result has the same shape as R.\n\t\tres := apl.MixedArray{Dims: apl.CopyShape(ar), Values: make([]apl.Value, apl.ArraySize(ar))}\n\n\t\t// The temporary array has the requested stencil shape, the first row of RO.\n\t\ttmp := apl.MixedArray{Dims: ai.Ints[:len(ai.Ints)/2]}\n\t\ttmp.Values = make([]apl.Value, apl.ArraySize(tmp))\n\t\tif apl.ArraySize(tmp) == 0 {\n\t\t\treturn nil, fmt.Errorf(\"stencil: stencil size is 0\")\n\t\t}\n\n\t\t// lvec is the left vector for the stencil function application,\n\t\t// which indicates the number of fill elements per axis.\n\t\tlvec := apl.IntArray{Dims: []int{len(rs)}}\n\t\tvec := make([]int, len(rs))\n\t\tlvec.Ints = vec\n\n\t\t// Apply the stencil to all elements of R.\n\t\tic, idx = apl.NewIdxConverter(rs)\n\t\tsdx := make([]int, len(tmp.Dims))\n\t\tdst := make([]int, len(idx))\n\t\tfor i := 0; i < len(res.Values); i++ {\n\n\t\t\t// Center the stencil on idx.\n\t\t\tic.Indexes(i, idx)\n\t\t\tcopy(dst, idx)\n\t\t\tfor k := range vec {\n\t\t\t\tvec[k] = 0\n\t\t\t}\n\t\t\tfor k := range tmp.Values {\n\t\t\t\tout := false\n\t\t\t\tfor d := range tmp.Dims {\n\t\t\t\t\tdst[d] = idx[d] + sdx[d] - tmp.Dims[d]/2\n\t\t\t\t\tif dst[d] < 0 || dst[d] >= res.Dims[d] {\n\t\t\t\t\t\tout = true\n\t\t\t\t\t}\n\t\t\t\t\tif v := dst[d]; v < 0 && -v > vec[d] {\n\t\t\t\t\t\t// Positive lvec value indicates the padding preceeds the array.\n\t\t\t\t\t\tvec[d] = -v\n\t\t\t\t\t} else if v = dst[d] + 1 - tmp.Dims[d]; v > 0 && -v < vec[d] {\n\t\t\t\t\t\t// Negative lvec value indicates padding follows the array values.\n\t\t\t\t\t\tvec[d] = -v\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif out {\n\t\t\t\t\ttmp.Values[k] = apl.Int(0)\n\t\t\t\t} else {\n\t\t\t\t\ttmp.Values[k] = ar.At(ic.Index(dst)) // TODO copy?\n\t\t\t\t}\n\n\t\t\t\tapl.IncArrayIndex(sdx, tmp.Dims)\n\t\t\t}\n\n\t\t\t// Apply the stencil and set the result.\n\t\t\tv, err := f.Call(a, lvec, tmp)\n\t\t\tif err != nil {\n\t\t\t\treturn nil, err\n\t\t\t}\n\t\t\t// We only accept scalar results. Is that ok?\n\t\t\tif _, ok := v.(apl.Array); ok {\n\t\t\t\treturn nil, fmt.Errorf(\"stencil function must return a scalar, not an array\")\n\t\t\t}\n\t\t\tres.Values[i] = v\n\n\t\t\tapl.IncArrayIndex(idx, rs)\n\t\t}\n\t\treturn res, nil\n\t}\n\treturn function(derived)\n}", "func StencilMaskSeparate(face Enum, mask Uint) {\n\tcface, _ := (C.GLenum)(face), cgoAllocsUnknown\n\tcmask, _ := (C.GLuint)(mask), cgoAllocsUnknown\n\tC.glStencilMaskSeparate(cface, cmask)\n}", "func StencilOp(fail uint32, zfail uint32, zpass uint32) {\n\tsyscall.Syscall(gpStencilOp, 3, uintptr(fail), uintptr(zfail), uintptr(zpass))\n}", "func StencilMaskSeparate(face Enum, mask uint32) {\n\tgl.StencilMaskSeparate(uint32(face), mask)\n}", "func ClearStencil(s int32) {\n C.glowClearStencil(gpClearStencil, (C.GLint)(s))\n}", "func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {\n\tsyscall.Syscall6(gpStencilOpSeparate, 4, uintptr(face), uintptr(sfail), uintptr(dpfail), uintptr(dppass), 0, 0)\n}", "func ClearStencil(s int32) {\n\tsyscall.Syscall(gpClearStencil, 1, uintptr(s), 0, 0)\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n\tsyscall.Syscall(gpStencilFunc, 3, uintptr(xfunc), uintptr(ref), uintptr(mask))\n}", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n\tsyscall.Syscall6(gpStencilFuncSeparate, 4, uintptr(face), uintptr(xfunc), uintptr(ref), uintptr(mask), 0, 0)\n}", "func StencilOp(fail uint32, zfail uint32, zpass uint32) {\n\tC.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass))\n}", "func StencilOp(fail uint32, zfail uint32, zpass uint32) {\n\tC.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass))\n}", "func SetStencilFunc(_func Enum, ref Int, mask Uint) {\n\tc_func, _ := (C.GLenum)(_func), cgoAllocsUnknown\n\tcref, _ := (C.GLint)(ref), cgoAllocsUnknown\n\tcmask, _ := (C.GLuint)(mask), cgoAllocsUnknown\n\tC.glStencilFunc(c_func, cref, cmask)\n}", "func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {\n\tC.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))\n}", "func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {\n\tC.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))\n}", "func StencilFunc(func_ GLenum, ref int, mask uint) {\n\tC.glStencilFunc(C.GLenum(func_), C.GLint(ref), C.GLuint(mask))\n}", "func (cpu *CPU) set_Z(i uint16) {\r\n\tcpu.regs[2] = (cpu.regs[2] & 0xfd) | ((i & 1) << 1)\r\n}", "func StencilOp(fail GLenum, zfail GLenum, zpass GLenum) {\n\tC.glStencilOp(C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))\n}", "func StencilOp(fail, zfail, zpass Enum) {\n\tgl.StencilOp(uint32(fail), uint32(zfail), uint32(zpass))\n}", "func VPBLENDW(i, mxy, xy, xy1 operand.Op) { ctx.VPBLENDW(i, mxy, xy, xy1) }", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n\tC.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n\tC.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n\tC.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n\tC.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func VPBLENDMQ_BCST(ops ...operand.Op) { ctx.VPBLENDMQ_BCST(ops...) }", "func StencilOp(fail Enum, zfail Enum, zpass Enum) {\n\tcfail, _ := (C.GLenum)(fail), cgoAllocsUnknown\n\tczfail, _ := (C.GLenum)(zfail), cgoAllocsUnknown\n\tczpass, _ := (C.GLenum)(zpass), cgoAllocsUnknown\n\tC.glStencilOp(cfail, czfail, czpass)\n}", "func ClearStencil(s int32) {\n\tC.glowClearStencil(gpClearStencil, (C.GLint)(s))\n}", "func ClearStencil(s int32) {\n\tC.glowClearStencil(gpClearStencil, (C.GLint)(s))\n}", "func VPBLENDMW_Z(mxyz, xyz, k, xyz1 operand.Op) { ctx.VPBLENDMW_Z(mxyz, xyz, k, xyz1) }", "func VPBLENDMQ_BCST_Z(m, xyz, k, xyz1 operand.Op) { ctx.VPBLENDMQ_BCST_Z(m, xyz, k, xyz1) }", "func StencilFuncSeparate(face Enum, _func Enum, ref Int, mask Uint) {\n\tcface, _ := (C.GLenum)(face), cgoAllocsUnknown\n\tc_func, _ := (C.GLenum)(_func), cgoAllocsUnknown\n\tcref, _ := (C.GLint)(ref), cgoAllocsUnknown\n\tcmask, _ := (C.GLuint)(mask), cgoAllocsUnknown\n\tC.glStencilFuncSeparate(cface, c_func, cref, cmask)\n}", "func (z *Int) SetBits(abs []Word) *Int {}", "func ClearStencil(s int) {\n\tgl.ClearStencil(int32(s))\n}", "func VBLENDMPD_BCST_Z(m, xyz, k, xyz1 operand.Op) { ctx.VBLENDMPD_BCST_Z(m, xyz, k, xyz1) }", "func (cpu *CPU) writeHalfcarryFlag(val bool) {\n if val {\n cpu.f = cpu.f ^ ( 1 << 5 )\n }\n}", "func VPABSW_Z(mxyz, k, xyz operand.Op) { ctx.VPABSW_Z(mxyz, k, xyz) }", "func VPBLENDMD_BCST_Z(m, xyz, k, xyz1 operand.Op) { ctx.VPBLENDMD_BCST_Z(m, xyz, k, xyz1) }", "func VPBLENDMD_BCST(ops ...operand.Op) { ctx.VPBLENDMD_BCST(ops...) }", "func PBLENDVB(x, mx, x1 operand.Op) { ctx.PBLENDVB(x, mx, x1) }", "func PABSW(mx, x operand.Op) { ctx.PABSW(mx, x) }", "func VBLENDMPD_BCST(ops ...operand.Op) { ctx.VBLENDMPD_BCST(ops...) }", "func VPBLENDVB(xy, mxy, xy1, xy2 operand.Op) { ctx.VPBLENDVB(xy, mxy, xy1, xy2) }", "func StencilFunc(fn Enum, ref int, mask uint32) {\n\tgl.StencilFunc(uint32(fn), int32(ref), mask)\n}", "func VBLENDPS(i, mxy, xy, xy1 operand.Op) { ctx.VBLENDPS(i, mxy, xy, xy1) }", "func (obj *Device) SetDepthStencilSurface(newZStencil *Surface) (err Error) {\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.SetDepthStencilSurface,\n\t\t2,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(unsafe.Pointer(newZStencil)),\n\t\t0,\n\t)\n\treturn toErr(ret)\n}", "func (r *Registers) setFlagZ(bit bool) {\n\tif bit {\n\t\tr.F |= zeroFlag\n\t} else {\n\t\tr.F = r.F &^ zeroFlag\n\t}\n}", "func StencilFuncSeparate(face, fn Enum, ref int, mask uint32) {\n\tgl.StencilFuncSeparate(uint32(face), uint32(fn), int32(ref), mask)\n}", "func ClearStencil(s int) {\n\tC.glClearStencil(C.GLint(s))\n}", "func StencilOpSeparate(face Enum, sfail Enum, dpfail Enum, dppass Enum) {\n\tcface, _ := (C.GLenum)(face), cgoAllocsUnknown\n\tcsfail, _ := (C.GLenum)(sfail), cgoAllocsUnknown\n\tcdpfail, _ := (C.GLenum)(dpfail), cgoAllocsUnknown\n\tcdppass, _ := (C.GLenum)(dppass), cgoAllocsUnknown\n\tC.glStencilOpSeparate(cface, csfail, cdpfail, cdppass)\n}", "func StencilOpSeparate(face, sfail, dpfail, dppass Enum) {\n\tgl.StencilOpSeparate(uint32(face), uint32(sfail), uint32(dpfail), uint32(dppass))\n}", "func PBLENDW(i, mx, x operand.Op) { ctx.PBLENDW(i, mx, x) }", "func VBLENDPD(i, mxy, xy, xy1 operand.Op) { ctx.VBLENDPD(i, mxy, xy, xy1) }", "func VBLENDMPS_BCST_Z(m, xyz, k, xyz1 operand.Op) { ctx.VBLENDMPS_BCST_Z(m, xyz, k, xyz1) }", "func (wv *Spectrum) SetZero() {\n\tfor k := 0; k < 4; k++ {\n\t\twv.C[k] = 0\n\t}\n\n}", "func (sr *StatusRegister) setZ(val byte) {\n\tif val == 0 {\n\t\tsr.z = 1\n\t} else {\n\t\tsr.z = 0\n\t}\n}", "func VBLENDMPS_BCST(ops ...operand.Op) { ctx.VBLENDMPS_BCST(ops...) }", "func (z *Int) SetBit(x *Int, i int, b uint) *Int {}", "func (s *fseEncoder) setBits(transform []byte) {\n\tif s.reUsed || s.preDefined {\n\t\treturn\n\t}\n\tif s.useRLE {\n\t\tif transform == nil {\n\t\t\ts.ct.symbolTT[s.rleVal].outBits = s.rleVal\n\t\t\ts.maxBits = s.rleVal\n\t\t\treturn\n\t\t}\n\t\ts.maxBits = transform[s.rleVal]\n\t\ts.ct.symbolTT[s.rleVal].outBits = s.maxBits\n\t\treturn\n\t}\n\tif transform == nil {\n\t\tfor i := range s.ct.symbolTT[:s.symbolLen] {\n\t\t\ts.ct.symbolTT[i].outBits = uint8(i)\n\t\t}\n\t\ts.maxBits = uint8(s.symbolLen - 1)\n\t\treturn\n\t}\n\ts.maxBits = 0\n\tfor i, v := range transform[:s.symbolLen] {\n\t\ts.ct.symbolTT[i].outBits = v\n\t\tif v > s.maxBits {\n\t\t\t// We could assume bits always going up, but we play safe.\n\t\t\ts.maxBits = v\n\t\t}\n\t}\n}", "func (c *Context) VPABSW_Z(mxyz, k, xyz operand.Op) {\n\tc.addinstruction(x86.VPABSW_Z(mxyz, k, xyz))\n}", "func TestBufferWriteBit(t *testing.T) {\n\tt.Run(\"Valid\", func(t *testing.T) {\n\t\tbuf := &Buffer{}\n\t\t// 10010011 11000111\n\t\t// 0x93 \t0xC7\n\t\tbits := []int{1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1}\n\t\tfor i := len(bits) - 1; i > -1; i-- {\n\t\t\tbit := bits[i]\n\t\t\terr := buf.WriteBit(bit)\n\t\t\trequire.NoError(t, err)\n\t\t}\n\n\t\tassert.Equal(t, byte(0xC7), buf.data[0], \"expected: %08b, is: %08b\", 0xc7, buf.data[0])\n\t\tassert.Equal(t, byte(0x93), buf.data[1], \"expected: %08b, is: %08b\", 0x93, buf.data[1])\n\t})\n\n\tt.Run(\"BitShifted\", func(t *testing.T) {\n\t\tt.Run(\"Empty\", func(t *testing.T) {\n\t\t\tbuf := &Buffer{}\n\t\t\t// fill thee buffer with 3 bits\n\t\t\tfor i := 0; i < 3; i++ {\n\t\t\t\terr := buf.WriteBit(int(0))\n\t\t\t\trequire.NoError(t, err)\n\t\t\t}\n\n\t\t\t// bits 11101\n\t\t\tbits := []int{1, 1, 1, 0, 1}\n\t\t\tfor i := len(bits) - 1; i > -1; i-- {\n\t\t\t\tbit := bits[i]\n\t\t\t\terr := buf.WriteBit(bit)\n\t\t\t\trequire.NoError(t, err)\n\t\t\t}\n\n\t\t\t// should be 11101000 - 0xe8\n\t\t\tassert.Equal(t, byte(0xe8), buf.data[0])\n\t\t})\n\t})\n\n\tt.Run(\"ByteShifted\", func(t *testing.T) {\n\t\tbuf := &Buffer{}\n\t\trequire.NoError(t, buf.WriteByte(0x00))\n\n\t\t// write 8 bits that should look like a byte 0xe3\n\t\t// 11100011 - 0xe3\n\t\tbits := []int{1, 1, 1, 0, 0, 0, 1, 1}\n\t\tfor i := len(bits) - 1; i > -1; i-- {\n\t\t\tbit := bits[i]\n\t\t\terr := buf.WriteBit(bit)\n\t\t\trequire.NoError(t, err)\n\t\t}\n\t\tassert.Equal(t, 2, len(buf.data))\n\t\tassert.Equal(t, byte(0xe3), buf.data[1])\n\n\t\t// there should be no error on writing additional byte.\n\t\tassert.NoError(t, buf.WriteByte(0x00))\n\t})\n\n\tt.Run(\"Finished\", func(t *testing.T) {\n\t\tbuf := &Buffer{}\n\n\t\t// write some bits to the first byte.\n\t\tfirstBits := []int{1, 0, 1}\n\t\tfor _, bit := range firstBits {\n\t\t\terr := buf.WriteBit(bit)\n\t\t\trequire.NoError(t, err)\n\t\t}\n\n\t\t// finish this byte\n\t\tbuf.FinishByte()\n\t\tsecondBits := []int{1, 0, 1}\n\n\t\t// write some bits to the second byte.\n\t\tfor _, bit := range secondBits {\n\t\t\terr := buf.WriteBit(bit)\n\t\t\trequire.NoError(t, err)\n\t\t}\n\n\t\tif assert.Len(t, buf.data, 2) {\n\t\t\t// 00000101 - 0x05\n\t\t\tassert.Equal(t, byte(0x05), buf.Data()[0])\n\t\t\tassert.Equal(t, byte(0x05), buf.Data()[1])\n\t\t}\n\t})\n\n\tt.Run(\"Inverse\", func(t *testing.T) {\n\t\tt.Run(\"Valid\", func(t *testing.T) {\n\t\t\tw := BufferedMSB()\n\n\t\t\t// \t10010111 10101100\n\t\t\t//\t0x97\t 0xac\n\t\t\tbits := []int{1, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0}\n\n\t\t\t// write all the bits\n\t\t\tfor _, bit := range bits {\n\t\t\t\terr := w.WriteBit(bit)\n\t\t\t\trequire.NoError(t, err)\n\t\t\t}\n\n\t\t\texpected := byte(0x97)\n\t\t\tassert.Equal(t, expected, w.data[0], \"expected: %08b is: %08b\", expected, w.data[0])\n\t\t\texpected = byte(0xac)\n\t\t\tassert.Equal(t, expected, w.data[1], \"expected: %08b is: %08b\", expected, w.data[1])\n\t\t})\n\n\t\tt.Run(\"ByteShifted\", func(t *testing.T) {\n\t\t\tbuf := BufferedMSB()\n\t\t\terr := buf.WriteByte(0x00)\n\t\t\trequire.NoError(t, err)\n\n\t\t\t// 11100011 - 0xe3\n\t\t\tbits := []int{1, 1, 1, 0, 0, 0, 1, 1}\n\t\t\tfor _, bit := range bits {\n\t\t\t\terr := buf.WriteBit(bit)\n\t\t\t\trequire.NoError(t, err)\n\t\t\t}\n\n\t\t\tassert.Equal(t, byte(0xe3), buf.data[1], \"expected: %08b, is: %08b\", byte(0xe3), buf.data[1])\n\t\t})\n\n\t\tt.Run(\"BitShifted\", func(t *testing.T) {\n\t\t\tw := BufferedMSB()\n\n\t\t\t// 0xE0 - 11100000\n\t\t\terr := w.WriteByte(0xE0)\n\t\t\trequire.NoError(t, err)\n\n\t\t\tw.bitIndex = 5\n\t\t\tw.byteIndex = 0\n\n\t\t\tbits := []int{1, 0, 1, 0, 1}\n\t\t\tfor _, bit := range bits {\n\t\t\t\terr := w.WriteBit(bit)\n\t\t\t\trequire.NoError(t, err)\n\t\t\t}\n\n\t\t\t// should be 11100101 01000000 ...\n\t\t\t//\t\t\t 0xE5\t 0x40\n\t\t\tassert.Equal(t, byte(0xE5), w.data[0], \"expected: %08b, is: %08b\", byte(0xE5), w.data[0])\n\t\t\tassert.Equal(t, byte(0x40), w.data[1], \"expected: %08b, is: %08b\", byte(0x40), w.data[1])\n\t\t})\n\n\t\tt.Run(\"Finished\", func(t *testing.T) {\n\t\t\tbuf := BufferedMSB()\n\n\t\t\t// write some bits to the first byte\n\t\t\tfirstBits := []int{1, 0, 1}\n\t\t\tfor _, bit := range firstBits {\n\t\t\t\trequire.NoError(t, buf.WriteBit(bit))\n\t\t\t}\n\t\t\t// finish the byte\n\t\t\tbuf.FinishByte()\n\n\t\t\t// write bits to the second byte.\n\t\t\tsecondBits := []int{1, 0, 1}\n\t\t\tfor _, bit := range secondBits {\n\t\t\t\trequire.NoError(t, buf.WriteBit(bit))\n\t\t\t}\n\n\t\t\tif assert.Len(t, buf.Data(), 2) {\n\t\t\t\t// 10100000 - 0xa0\n\t\t\t\tassert.Equal(t, byte(0xa0), buf.Data()[0])\n\t\t\t\tassert.Equal(t, byte(0xa0), buf.Data()[1])\n\t\t\t}\n\t\t})\n\t})\n}", "func ClearStencil(s Int) {\n\tcs, _ := (C.GLint)(s), cgoAllocsUnknown\n\tC.glClearStencil(cs)\n}", "func DepthMask(flag bool) {\n C.glowDepthMask(gpDepthMask, (C.GLboolean)(boolToInt(flag)))\n}", "func VPBLENDMB_Z(mxyz, xyz, k, xyz1 operand.Op) { ctx.VPBLENDMB_Z(mxyz, xyz, k, xyz1) }", "func VPABSW(ops ...operand.Op) { ctx.VPABSW(ops...) }", "func putbit_correction_0(wps *WavpackStream) {\n\tvar bs Bitstream = wps.wvcbits\n\n\tbs.bc++\n\tif bs.bc == 8 {\n\t\twps.block2buff[bs.buf_index] = byte(bs.sr)\n\t\tbs.buf_index++\n\t\tbs.bc = 0\n\t\tbs.sr = 0\n\n\t\tif bs.buf_index >= bs.end {\n\t\t\tbs_wrap(&bs) // error\n\t\t}\n\t}\n\twps.wvcbits = bs\n}", "func VPBLENDMW(ops ...operand.Op) { ctx.VPBLENDMW(ops...) }", "func (c *CPU) swp(n byte) byte {\n\n\tres := (n >> 4) | (n << 4)\n\n\tc.MaybeFlagSetter(res == 0, ZFlag)\n\tc.ResetFlag(NFlag)\n\tc.ResetFlag(HFlag)\n\tc.ResetFlag(CFlag)\n\n\treturn res\n}", "func VBLENDMPD_Z(mxyz, xyz, k, xyz1 operand.Op) { ctx.VBLENDMPD_Z(mxyz, xyz, k, xyz1) }", "func VBLENDMPS_Z(mxyz, xyz, k, xyz1 operand.Op) { ctx.VBLENDMPS_Z(mxyz, xyz, k, xyz1) }", "func VPBLENDMQ_Z(mxyz, xyz, k, xyz1 operand.Op) { ctx.VPBLENDMQ_Z(mxyz, xyz, k, xyz1) }", "func (b *bitWriter) flushBits() error {\n\tbinary.BigEndian.PutUint64(b.bytes[b.bw:], b.bits)\n\tb.bits = 0\n\tb.nBits = 0\n\tb.bw += 8\n\tif b.bw < uint32(len(b.bytes)) {\n\t\treturn nil\n\t}\n\tb.bw = 0\n\tif b.order != MSB {\n\t\treverseBitsWithinBytes(b.bytes[:])\n\t}\n\t_, err := b.w.Write(b.bytes[:])\n\treturn err\n}", "func PushAttrib(mask uint32) {\n C.glowPushAttrib(gpPushAttrib, (C.GLbitfield)(mask))\n}", "func DepthMask(flag bool) {\n\tgl.DepthMask(flag)\n}", "func (bitmap *bitmap) set(index int, bit int) {\n\tif index >= bitmap.Size {\n\t\tpanic(\"index out of range\")\n\t}\n\n\tdiv, mod := index/8, index%8\n\tshift := byte(1 << uint(7-mod))\n\n\tbitmap.data[div] &= ^shift\n\tif bit > 0 {\n\t\tbitmap.data[div] |= shift\n\t}\n}", "func PolygonStipple(mask *uint8) {\n C.glowPolygonStipple(gpPolygonStipple, (*C.GLubyte)(unsafe.Pointer(mask)))\n}", "func (vs *visualStimulus) SetStimulusFast(x, y int) {\n\t// Using x, y we can find Color and intensity components\n\tc := vs.image.At(x, y).(color.NRGBA) // A Color tuple\n\ti := vs.gray.At(x, y).(color.Gray) // Intensity\n\n\ts := vs.stimulus\n\n\tco := vs.GetStimulusComp(x) // 10bits\n\ts[0] = co[0]\n\ts[1] = co[1]\n\ts[2] = co[2]\n\ts[3] = co[3]\n\ts[4] = co[4]\n\ts[5] = co[5]\n\ts[6] = co[6]\n\ts[7] = co[7]\n\ts[8] = co[8]\n\ts[9] = co[9]\n\n\tco = vs.GetStimulusComp(y) // 10bits\n\ts[10] = co[0]\n\ts[11] = co[1]\n\ts[12] = co[2]\n\ts[13] = co[3]\n\ts[14] = co[4]\n\ts[15] = co[5]\n\ts[16] = co[6]\n\ts[17] = co[7]\n\ts[18] = co[8]\n\ts[19] = co[9]\n\n\tco = vs.GetStimulusComp(int(c.R)) // 8bits\n\ts[20] = co[0]\n\ts[21] = co[1]\n\ts[22] = co[2]\n\ts[23] = co[3]\n\ts[24] = co[4]\n\ts[25] = co[5]\n\ts[26] = co[6]\n\ts[27] = co[7]\n\n\tco = vs.GetStimulusComp(int(c.G))\n\ts[28] = co[0]\n\ts[29] = co[1]\n\ts[30] = co[2]\n\ts[31] = co[3]\n\ts[32] = co[4]\n\ts[33] = co[5]\n\ts[34] = co[6]\n\ts[35] = co[7]\n\n\tco = vs.GetStimulusComp(int(c.B))\n\ts[36] = co[0]\n\ts[37] = co[1]\n\ts[38] = co[2]\n\ts[39] = co[3]\n\ts[40] = co[4]\n\ts[41] = co[5]\n\ts[42] = co[6]\n\ts[43] = co[7]\n\n\t// Intensity is has only 3 patterns: Low, med and high\n\tco = vs.GetStimulusComp(int(i.Y)) // 8bits\n\ts[44] = co[0]\n\ts[45] = co[1]\n\ts[46] = co[2]\n\ts[47] = co[3]\n\ts[48] = co[4]\n\ts[49] = co[5]\n\ts[50] = co[6]\n\ts[51] = co[7]\n}", "func VPBLENDD(i, mxy, xy, xy1 operand.Op) { ctx.VPBLENDD(i, mxy, xy, xy1) }", "func (d *Display) write4bits(bits uint8) {\n\tvar values [4]int\n\t// DB4\n\tif (bits>>4)&0x01 == 0x01 {\n\t\tvalues[0] = 1\n\t}\n\t// DB5\n\tif (bits>>5)&0x01 == 0x01 {\n\t\tvalues[1] = 1\n\t}\n\t// DB6\n\tif (bits>>6)&0x01 == 0x01 {\n\t\tvalues[2] = 1\n\t}\n\t// DB7\n\tif (bits>>7)&0x01 == 0x01 {\n\t\tvalues[3] = 1\n\t}\n\td.db4567.Write(values[0], values[1], values[2], values[3])\n\n\t// pulse an enable signal on pin E\n\ttime.Sleep(50 * time.Microsecond)\n\td.e.Write(1)\n\ttime.Sleep(50 * time.Microsecond)\n\td.e.Write(0)\n\ttime.Sleep(50 * time.Microsecond)\n}", "func VPBLENDMQ(ops ...operand.Op) { ctx.VPBLENDMQ(ops...) }", "func (f *Framebuffer) ClearStencil(stencil int) gfx.FramebufferStateValue {\n\treturn s.CSV{\n\t\tValue: stencil,\n\t\tDefaultValue: 0, // TODO(slimsag): verify\n\t\tKey: csClearStencil,\n\t\tGLCall: f.ctx.glClearStencil,\n\t}\n}", "func setBit(bitmap []byte, idx int) {\n\tbitmap[idx/8] = bitmap[idx/8] | (1 << uint(idx%8))\n}", "func (c *Context) VPACKSSWB_Z(mxyz, xyz, k, xyz1 operand.Op) {\n\tc.addinstruction(x86.VPACKSSWB_Z(mxyz, xyz, k, xyz1))\n}", "func VPACKSSWB_Z(mxyz, xyz, k, xyz1 operand.Op) { ctx.VPACKSSWB_Z(mxyz, xyz, k, xyz1) }", "func setBlendFunc(cmp pixel.ComposeMethod) {\n\tswitch cmp {\n\tcase pixel.ComposeOver:\n\t\tglhf.BlendFunc(glhf.One, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeIn:\n\t\tglhf.BlendFunc(glhf.DstAlpha, glhf.Zero)\n\tcase pixel.ComposeOut:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.Zero)\n\tcase pixel.ComposeAtop:\n\t\tglhf.BlendFunc(glhf.DstAlpha, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeRover:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.One)\n\tcase pixel.ComposeRin:\n\t\tglhf.BlendFunc(glhf.Zero, glhf.SrcAlpha)\n\tcase pixel.ComposeRout:\n\t\tglhf.BlendFunc(glhf.Zero, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeRatop:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.SrcAlpha)\n\tcase pixel.ComposeXor:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposePlus:\n\t\tglhf.BlendFunc(glhf.One, glhf.One)\n\tcase pixel.ComposeCopy:\n\t\tglhf.BlendFunc(glhf.One, glhf.Zero)\n\tdefault:\n\t\tpanic(errors.New(\"Canvas: invalid compose method\"))\n\t}\n}", "func Write12Bit(out []uint8, inx, iny uint32) {\n\tout[0] = uint8(inx & 0xFF)\n\tout[1] = uint8(((inx & 0xF00) >> 8) | ((iny & 0xF) << 4))\n\tout[2] = uint8(((iny & 0xFF0) >> 4))\n}", "func VBLENDVPS(xy, mxy, xy1, xy2 operand.Op) { ctx.VBLENDVPS(xy, mxy, xy1, xy2) }", "func (obj *Device) SetClipPlane(index uint32, plane [4]float32) Error {\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.SetClipPlane,\n\t\t3,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(index),\n\t\tuintptr(unsafe.Pointer(&plane[0])),\n\t)\n\treturn toErr(ret)\n}" ]
[ "0.59734964", "0.5958469", "0.58629996", "0.5840201", "0.5777541", "0.57605547", "0.5710903", "0.56910944", "0.5665752", "0.56283", "0.56265545", "0.56265545", "0.5616654", "0.5596104", "0.5520322", "0.5495398", "0.5464861", "0.54398996", "0.5411829", "0.5362842", "0.52449816", "0.52173346", "0.5212433", "0.5212433", "0.51871103", "0.51729256", "0.51729256", "0.51687896", "0.5167314", "0.5119316", "0.5117019", "0.51066726", "0.5095414", "0.5095414", "0.504198", "0.504198", "0.50240326", "0.5003301", "0.49862", "0.49862", "0.49337402", "0.49315137", "0.49267054", "0.4915436", "0.49050543", "0.49019617", "0.48943987", "0.4882892", "0.48779643", "0.4865797", "0.48326263", "0.48288998", "0.4826284", "0.48068467", "0.48063996", "0.47839257", "0.47804037", "0.4779728", "0.47612053", "0.47595525", "0.4758353", "0.47464308", "0.47409335", "0.47377738", "0.4716021", "0.47122735", "0.46919194", "0.46848074", "0.46750137", "0.4653419", "0.4638255", "0.46246356", "0.46082598", "0.4598553", "0.45898077", "0.4587085", "0.45706227", "0.45652422", "0.45454234", "0.45266682", "0.45264345", "0.45257738", "0.4504243", "0.45040312", "0.4498233", "0.44908875", "0.44888356", "0.4455747", "0.44536173", "0.4452954", "0.44521618", "0.4429254", "0.4427375", "0.4415395", "0.44140577", "0.44124225", "0.44109485", "0.44094533", "0.4406723" ]
0.56041425
14
control the front and/or back writing of individual bits in the stencil planes
func StencilMaskSeparate(face uint32, mask uint32) { C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func StencilMask(mask uint32) {\n C.glowStencilMask(gpStencilMask, (C.GLuint)(mask))\n}", "func StencilMaskSeparate(face uint32, mask uint32) {\n C.glowStencilMaskSeparate(gpStencilMaskSeparate, (C.GLenum)(face), (C.GLuint)(mask))\n}", "func StencilMask(mask uint32) {\n\tgl.StencilMask(mask)\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n C.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func StencilMask(mask uint) {\n\tC.glStencilMask(C.GLuint(mask))\n}", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n C.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func StencilOp(fail uint32, zfail uint32, zpass uint32) {\n C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass))\n}", "func StencilMask(mask uint32) {\n\tsyscall.Syscall(gpStencilMask, 1, uintptr(mask), 0, 0)\n}", "func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {\n C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))\n}", "func StencilMask(mask Uint) {\n\tcmask, _ := (C.GLuint)(mask), cgoAllocsUnknown\n\tC.glStencilMask(cmask)\n}", "func StencilMask(mask uint32) {\n\tC.glowStencilMask(gpStencilMask, (C.GLuint)(mask))\n}", "func StencilMask(mask uint32) {\n\tC.glowStencilMask(gpStencilMask, (C.GLuint)(mask))\n}", "func stencil(a *apl.Apl, f, RO apl.Value) apl.Function {\n\tderived := func(a *apl.Apl, dummyL, R apl.Value) (apl.Value, error) {\n\t\t// Stencil derived function must be called monadically.\n\t\tif dummyL != nil {\n\t\t\treturn nil, fmt.Errorf(\"stencil: derived function cannot be called dyadically\")\n\t\t}\n\n\t\t// f is a Function\n\t\tf := f.(apl.Function)\n\n\t\t// RO is a 2 x rank R index array with rows that indicate stencil shape and movement.\n\t\tvar ai apl.IntArray\n\t\tif _, ok := RO.(apl.EmptyArray); ok {\n\t\t\tai = apl.IntArray{}\n\t\t} else {\n\t\t\tai = RO.(apl.IntArray)\n\t\t}\n\t\tis := ai.Shape()\n\t\tif len(is) > 2 {\n\t\t\treturn nil, fmt.Errorf(\"stencil: rank of RO is > 2: %d\", len(is))\n\t\t}\n\n\t\t// R is an array.\n\t\tar, ok := R.(apl.Array)\n\t\tif ok == false {\n\t\t\treturn nil, fmt.Errorf(\"stencil: right argument must be an array: %T\", R)\n\t\t}\n\t\trs := ar.Shape()\n\t\tif len(is) > 0 && is[len(is)-1] > len(rs) {\n\t\t\treturn nil, fmt.Errorf(\"stencil: shape of RO is too large: %v, max: [2 %d]\", is, len(rs))\n\t\t}\n\n\t\t// Default RO matrix.\n\t\tdef := apl.IntArray{Dims: []int{2, len(rs)}}\n\t\tdef.Ints = make([]int, 2*len(rs))\n\t\tfor i := range def.Ints {\n\t\t\tdef.Ints[i] = 1\n\t\t}\n\t\t// Overwrite default matrix with given values and swap.\n\t\tif len(is) == 1 {\n\t\t\tis = append([]int{1}, is[0])\n\t\t}\n\t\tic, idx := apl.NewIdxConverter(is)\n\t\tfor i := 0; i < apl.ArraySize(ai); i++ {\n\t\t\tdef.Ints[ic.Index(idx)] = int(ai.At(i).(apl.Int))\n\t\t\tapl.IncArrayIndex(idx, is)\n\t\t}\n\t\tai = def\n\t\tis = ai.Shape()\n\n\t\t// The result has the same shape as R.\n\t\tres := apl.MixedArray{Dims: apl.CopyShape(ar), Values: make([]apl.Value, apl.ArraySize(ar))}\n\n\t\t// The temporary array has the requested stencil shape, the first row of RO.\n\t\ttmp := apl.MixedArray{Dims: ai.Ints[:len(ai.Ints)/2]}\n\t\ttmp.Values = make([]apl.Value, apl.ArraySize(tmp))\n\t\tif apl.ArraySize(tmp) == 0 {\n\t\t\treturn nil, fmt.Errorf(\"stencil: stencil size is 0\")\n\t\t}\n\n\t\t// lvec is the left vector for the stencil function application,\n\t\t// which indicates the number of fill elements per axis.\n\t\tlvec := apl.IntArray{Dims: []int{len(rs)}}\n\t\tvec := make([]int, len(rs))\n\t\tlvec.Ints = vec\n\n\t\t// Apply the stencil to all elements of R.\n\t\tic, idx = apl.NewIdxConverter(rs)\n\t\tsdx := make([]int, len(tmp.Dims))\n\t\tdst := make([]int, len(idx))\n\t\tfor i := 0; i < len(res.Values); i++ {\n\n\t\t\t// Center the stencil on idx.\n\t\t\tic.Indexes(i, idx)\n\t\t\tcopy(dst, idx)\n\t\t\tfor k := range vec {\n\t\t\t\tvec[k] = 0\n\t\t\t}\n\t\t\tfor k := range tmp.Values {\n\t\t\t\tout := false\n\t\t\t\tfor d := range tmp.Dims {\n\t\t\t\t\tdst[d] = idx[d] + sdx[d] - tmp.Dims[d]/2\n\t\t\t\t\tif dst[d] < 0 || dst[d] >= res.Dims[d] {\n\t\t\t\t\t\tout = true\n\t\t\t\t\t}\n\t\t\t\t\tif v := dst[d]; v < 0 && -v > vec[d] {\n\t\t\t\t\t\t// Positive lvec value indicates the padding preceeds the array.\n\t\t\t\t\t\tvec[d] = -v\n\t\t\t\t\t} else if v = dst[d] + 1 - tmp.Dims[d]; v > 0 && -v < vec[d] {\n\t\t\t\t\t\t// Negative lvec value indicates padding follows the array values.\n\t\t\t\t\t\tvec[d] = -v\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif out {\n\t\t\t\t\ttmp.Values[k] = apl.Int(0)\n\t\t\t\t} else {\n\t\t\t\t\ttmp.Values[k] = ar.At(ic.Index(dst)) // TODO copy?\n\t\t\t\t}\n\n\t\t\t\tapl.IncArrayIndex(sdx, tmp.Dims)\n\t\t\t}\n\n\t\t\t// Apply the stencil and set the result.\n\t\t\tv, err := f.Call(a, lvec, tmp)\n\t\t\tif err != nil {\n\t\t\t\treturn nil, err\n\t\t\t}\n\t\t\t// We only accept scalar results. Is that ok?\n\t\t\tif _, ok := v.(apl.Array); ok {\n\t\t\t\treturn nil, fmt.Errorf(\"stencil function must return a scalar, not an array\")\n\t\t\t}\n\t\t\tres.Values[i] = v\n\n\t\t\tapl.IncArrayIndex(idx, rs)\n\t\t}\n\t\treturn res, nil\n\t}\n\treturn function(derived)\n}", "func StencilMaskSeparate(face uint32, mask uint32) {\n\tsyscall.Syscall(gpStencilMaskSeparate, 2, uintptr(face), uintptr(mask), 0)\n}", "func ClearStencil(s int32) {\n C.glowClearStencil(gpClearStencil, (C.GLint)(s))\n}", "func StencilOp(fail uint32, zfail uint32, zpass uint32) {\n\tsyscall.Syscall(gpStencilOp, 3, uintptr(fail), uintptr(zfail), uintptr(zpass))\n}", "func StencilMaskSeparate(face Enum, mask Uint) {\n\tcface, _ := (C.GLenum)(face), cgoAllocsUnknown\n\tcmask, _ := (C.GLuint)(mask), cgoAllocsUnknown\n\tC.glStencilMaskSeparate(cface, cmask)\n}", "func ClearStencil(s int32) {\n\tsyscall.Syscall(gpClearStencil, 1, uintptr(s), 0, 0)\n}", "func StencilMaskSeparate(face Enum, mask uint32) {\n\tgl.StencilMaskSeparate(uint32(face), mask)\n}", "func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {\n\tsyscall.Syscall6(gpStencilOpSeparate, 4, uintptr(face), uintptr(sfail), uintptr(dpfail), uintptr(dppass), 0, 0)\n}", "func SetStencilFunc(_func Enum, ref Int, mask Uint) {\n\tc_func, _ := (C.GLenum)(_func), cgoAllocsUnknown\n\tcref, _ := (C.GLint)(ref), cgoAllocsUnknown\n\tcmask, _ := (C.GLuint)(mask), cgoAllocsUnknown\n\tC.glStencilFunc(c_func, cref, cmask)\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n\tsyscall.Syscall(gpStencilFunc, 3, uintptr(xfunc), uintptr(ref), uintptr(mask))\n}", "func (cpu *CPU) set_Z(i uint16) {\r\n\tcpu.regs[2] = (cpu.regs[2] & 0xfd) | ((i & 1) << 1)\r\n}", "func StencilOp(fail uint32, zfail uint32, zpass uint32) {\n\tC.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass))\n}", "func StencilOp(fail uint32, zfail uint32, zpass uint32) {\n\tC.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass))\n}", "func StencilFunc(func_ GLenum, ref int, mask uint) {\n\tC.glStencilFunc(C.GLenum(func_), C.GLint(ref), C.GLuint(mask))\n}", "func VPBLENDW(i, mxy, xy, xy1 operand.Op) { ctx.VPBLENDW(i, mxy, xy, xy1) }", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n\tsyscall.Syscall6(gpStencilFuncSeparate, 4, uintptr(face), uintptr(xfunc), uintptr(ref), uintptr(mask), 0, 0)\n}", "func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {\n\tC.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))\n}", "func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {\n\tC.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))\n}", "func StencilOp(fail, zfail, zpass Enum) {\n\tgl.StencilOp(uint32(fail), uint32(zfail), uint32(zpass))\n}", "func StencilOp(fail GLenum, zfail GLenum, zpass GLenum) {\n\tC.glStencilOp(C.GLenum(fail), C.GLenum(zfail), C.GLenum(zpass))\n}", "func (cpu *CPU) writeHalfcarryFlag(val bool) {\n if val {\n cpu.f = cpu.f ^ ( 1 << 5 )\n }\n}", "func ClearStencil(s int32) {\n\tC.glowClearStencil(gpClearStencil, (C.GLint)(s))\n}", "func ClearStencil(s int32) {\n\tC.glowClearStencil(gpClearStencil, (C.GLint)(s))\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n\tC.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func StencilFunc(xfunc uint32, ref int32, mask uint32) {\n\tC.glowStencilFunc(gpStencilFunc, (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func VPBLENDMQ_BCST(ops ...operand.Op) { ctx.VPBLENDMQ_BCST(ops...) }", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n\tC.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func StencilFuncSeparate(face uint32, xfunc uint32, ref int32, mask uint32) {\n\tC.glowStencilFuncSeparate(gpStencilFuncSeparate, (C.GLenum)(face), (C.GLenum)(xfunc), (C.GLint)(ref), (C.GLuint)(mask))\n}", "func StencilOp(fail Enum, zfail Enum, zpass Enum) {\n\tcfail, _ := (C.GLenum)(fail), cgoAllocsUnknown\n\tczfail, _ := (C.GLenum)(zfail), cgoAllocsUnknown\n\tczpass, _ := (C.GLenum)(zpass), cgoAllocsUnknown\n\tC.glStencilOp(cfail, czfail, czpass)\n}", "func (z *Int) SetBits(abs []Word) *Int {}", "func ClearStencil(s int) {\n\tgl.ClearStencil(int32(s))\n}", "func VPBLENDMW_Z(mxyz, xyz, k, xyz1 operand.Op) { ctx.VPBLENDMW_Z(mxyz, xyz, k, xyz1) }", "func VPBLENDMQ_BCST_Z(m, xyz, k, xyz1 operand.Op) { ctx.VPBLENDMQ_BCST_Z(m, xyz, k, xyz1) }", "func (wv *Spectrum) SetZero() {\n\tfor k := 0; k < 4; k++ {\n\t\twv.C[k] = 0\n\t}\n\n}", "func VPBLENDMD_BCST(ops ...operand.Op) { ctx.VPBLENDMD_BCST(ops...) }", "func StencilFuncSeparate(face Enum, _func Enum, ref Int, mask Uint) {\n\tcface, _ := (C.GLenum)(face), cgoAllocsUnknown\n\tc_func, _ := (C.GLenum)(_func), cgoAllocsUnknown\n\tcref, _ := (C.GLint)(ref), cgoAllocsUnknown\n\tcmask, _ := (C.GLuint)(mask), cgoAllocsUnknown\n\tC.glStencilFuncSeparate(cface, c_func, cref, cmask)\n}", "func (obj *Device) SetDepthStencilSurface(newZStencil *Surface) (err Error) {\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.SetDepthStencilSurface,\n\t\t2,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(unsafe.Pointer(newZStencil)),\n\t\t0,\n\t)\n\treturn toErr(ret)\n}", "func PBLENDVB(x, mx, x1 operand.Op) { ctx.PBLENDVB(x, mx, x1) }", "func VBLENDMPD_BCST_Z(m, xyz, k, xyz1 operand.Op) { ctx.VBLENDMPD_BCST_Z(m, xyz, k, xyz1) }", "func VBLENDMPD_BCST(ops ...operand.Op) { ctx.VBLENDMPD_BCST(ops...) }", "func ClearStencil(s int) {\n\tC.glClearStencil(C.GLint(s))\n}", "func VBLENDPS(i, mxy, xy, xy1 operand.Op) { ctx.VBLENDPS(i, mxy, xy, xy1) }", "func VPBLENDVB(xy, mxy, xy1, xy2 operand.Op) { ctx.VPBLENDVB(xy, mxy, xy1, xy2) }", "func VPBLENDMD_BCST_Z(m, xyz, k, xyz1 operand.Op) { ctx.VPBLENDMD_BCST_Z(m, xyz, k, xyz1) }", "func StencilFunc(fn Enum, ref int, mask uint32) {\n\tgl.StencilFunc(uint32(fn), int32(ref), mask)\n}", "func (r *Registers) setFlagZ(bit bool) {\n\tif bit {\n\t\tr.F |= zeroFlag\n\t} else {\n\t\tr.F = r.F &^ zeroFlag\n\t}\n}", "func VPABSW_Z(mxyz, k, xyz operand.Op) { ctx.VPABSW_Z(mxyz, k, xyz) }", "func VBLENDPD(i, mxy, xy, xy1 operand.Op) { ctx.VBLENDPD(i, mxy, xy, xy1) }", "func PBLENDW(i, mx, x operand.Op) { ctx.PBLENDW(i, mx, x) }", "func PABSW(mx, x operand.Op) { ctx.PABSW(mx, x) }", "func (z *Int) SetBit(x *Int, i int, b uint) *Int {}", "func StencilOpSeparate(face Enum, sfail Enum, dpfail Enum, dppass Enum) {\n\tcface, _ := (C.GLenum)(face), cgoAllocsUnknown\n\tcsfail, _ := (C.GLenum)(sfail), cgoAllocsUnknown\n\tcdpfail, _ := (C.GLenum)(dpfail), cgoAllocsUnknown\n\tcdppass, _ := (C.GLenum)(dppass), cgoAllocsUnknown\n\tC.glStencilOpSeparate(cface, csfail, cdpfail, cdppass)\n}", "func (sr *StatusRegister) setZ(val byte) {\n\tif val == 0 {\n\t\tsr.z = 1\n\t} else {\n\t\tsr.z = 0\n\t}\n}", "func (s *fseEncoder) setBits(transform []byte) {\n\tif s.reUsed || s.preDefined {\n\t\treturn\n\t}\n\tif s.useRLE {\n\t\tif transform == nil {\n\t\t\ts.ct.symbolTT[s.rleVal].outBits = s.rleVal\n\t\t\ts.maxBits = s.rleVal\n\t\t\treturn\n\t\t}\n\t\ts.maxBits = transform[s.rleVal]\n\t\ts.ct.symbolTT[s.rleVal].outBits = s.maxBits\n\t\treturn\n\t}\n\tif transform == nil {\n\t\tfor i := range s.ct.symbolTT[:s.symbolLen] {\n\t\t\ts.ct.symbolTT[i].outBits = uint8(i)\n\t\t}\n\t\ts.maxBits = uint8(s.symbolLen - 1)\n\t\treturn\n\t}\n\ts.maxBits = 0\n\tfor i, v := range transform[:s.symbolLen] {\n\t\ts.ct.symbolTT[i].outBits = v\n\t\tif v > s.maxBits {\n\t\t\t// We could assume bits always going up, but we play safe.\n\t\t\ts.maxBits = v\n\t\t}\n\t}\n}", "func DepthMask(flag bool) {\n C.glowDepthMask(gpDepthMask, (C.GLboolean)(boolToInt(flag)))\n}", "func StencilOpSeparate(face, sfail, dpfail, dppass Enum) {\n\tgl.StencilOpSeparate(uint32(face), uint32(sfail), uint32(dpfail), uint32(dppass))\n}", "func VBLENDMPS_BCST(ops ...operand.Op) { ctx.VBLENDMPS_BCST(ops...) }", "func StencilFuncSeparate(face, fn Enum, ref int, mask uint32) {\n\tgl.StencilFuncSeparate(uint32(face), uint32(fn), int32(ref), mask)\n}", "func ClearStencil(s Int) {\n\tcs, _ := (C.GLint)(s), cgoAllocsUnknown\n\tC.glClearStencil(cs)\n}", "func VBLENDMPS_BCST_Z(m, xyz, k, xyz1 operand.Op) { ctx.VBLENDMPS_BCST_Z(m, xyz, k, xyz1) }", "func putbit_correction_0(wps *WavpackStream) {\n\tvar bs Bitstream = wps.wvcbits\n\n\tbs.bc++\n\tif bs.bc == 8 {\n\t\twps.block2buff[bs.buf_index] = byte(bs.sr)\n\t\tbs.buf_index++\n\t\tbs.bc = 0\n\t\tbs.sr = 0\n\n\t\tif bs.buf_index >= bs.end {\n\t\t\tbs_wrap(&bs) // error\n\t\t}\n\t}\n\twps.wvcbits = bs\n}", "func VPBLENDMW(ops ...operand.Op) { ctx.VPBLENDMW(ops...) }", "func TestBufferWriteBit(t *testing.T) {\n\tt.Run(\"Valid\", func(t *testing.T) {\n\t\tbuf := &Buffer{}\n\t\t// 10010011 11000111\n\t\t// 0x93 \t0xC7\n\t\tbits := []int{1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1}\n\t\tfor i := len(bits) - 1; i > -1; i-- {\n\t\t\tbit := bits[i]\n\t\t\terr := buf.WriteBit(bit)\n\t\t\trequire.NoError(t, err)\n\t\t}\n\n\t\tassert.Equal(t, byte(0xC7), buf.data[0], \"expected: %08b, is: %08b\", 0xc7, buf.data[0])\n\t\tassert.Equal(t, byte(0x93), buf.data[1], \"expected: %08b, is: %08b\", 0x93, buf.data[1])\n\t})\n\n\tt.Run(\"BitShifted\", func(t *testing.T) {\n\t\tt.Run(\"Empty\", func(t *testing.T) {\n\t\t\tbuf := &Buffer{}\n\t\t\t// fill thee buffer with 3 bits\n\t\t\tfor i := 0; i < 3; i++ {\n\t\t\t\terr := buf.WriteBit(int(0))\n\t\t\t\trequire.NoError(t, err)\n\t\t\t}\n\n\t\t\t// bits 11101\n\t\t\tbits := []int{1, 1, 1, 0, 1}\n\t\t\tfor i := len(bits) - 1; i > -1; i-- {\n\t\t\t\tbit := bits[i]\n\t\t\t\terr := buf.WriteBit(bit)\n\t\t\t\trequire.NoError(t, err)\n\t\t\t}\n\n\t\t\t// should be 11101000 - 0xe8\n\t\t\tassert.Equal(t, byte(0xe8), buf.data[0])\n\t\t})\n\t})\n\n\tt.Run(\"ByteShifted\", func(t *testing.T) {\n\t\tbuf := &Buffer{}\n\t\trequire.NoError(t, buf.WriteByte(0x00))\n\n\t\t// write 8 bits that should look like a byte 0xe3\n\t\t// 11100011 - 0xe3\n\t\tbits := []int{1, 1, 1, 0, 0, 0, 1, 1}\n\t\tfor i := len(bits) - 1; i > -1; i-- {\n\t\t\tbit := bits[i]\n\t\t\terr := buf.WriteBit(bit)\n\t\t\trequire.NoError(t, err)\n\t\t}\n\t\tassert.Equal(t, 2, len(buf.data))\n\t\tassert.Equal(t, byte(0xe3), buf.data[1])\n\n\t\t// there should be no error on writing additional byte.\n\t\tassert.NoError(t, buf.WriteByte(0x00))\n\t})\n\n\tt.Run(\"Finished\", func(t *testing.T) {\n\t\tbuf := &Buffer{}\n\n\t\t// write some bits to the first byte.\n\t\tfirstBits := []int{1, 0, 1}\n\t\tfor _, bit := range firstBits {\n\t\t\terr := buf.WriteBit(bit)\n\t\t\trequire.NoError(t, err)\n\t\t}\n\n\t\t// finish this byte\n\t\tbuf.FinishByte()\n\t\tsecondBits := []int{1, 0, 1}\n\n\t\t// write some bits to the second byte.\n\t\tfor _, bit := range secondBits {\n\t\t\terr := buf.WriteBit(bit)\n\t\t\trequire.NoError(t, err)\n\t\t}\n\n\t\tif assert.Len(t, buf.data, 2) {\n\t\t\t// 00000101 - 0x05\n\t\t\tassert.Equal(t, byte(0x05), buf.Data()[0])\n\t\t\tassert.Equal(t, byte(0x05), buf.Data()[1])\n\t\t}\n\t})\n\n\tt.Run(\"Inverse\", func(t *testing.T) {\n\t\tt.Run(\"Valid\", func(t *testing.T) {\n\t\t\tw := BufferedMSB()\n\n\t\t\t// \t10010111 10101100\n\t\t\t//\t0x97\t 0xac\n\t\t\tbits := []int{1, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 0}\n\n\t\t\t// write all the bits\n\t\t\tfor _, bit := range bits {\n\t\t\t\terr := w.WriteBit(bit)\n\t\t\t\trequire.NoError(t, err)\n\t\t\t}\n\n\t\t\texpected := byte(0x97)\n\t\t\tassert.Equal(t, expected, w.data[0], \"expected: %08b is: %08b\", expected, w.data[0])\n\t\t\texpected = byte(0xac)\n\t\t\tassert.Equal(t, expected, w.data[1], \"expected: %08b is: %08b\", expected, w.data[1])\n\t\t})\n\n\t\tt.Run(\"ByteShifted\", func(t *testing.T) {\n\t\t\tbuf := BufferedMSB()\n\t\t\terr := buf.WriteByte(0x00)\n\t\t\trequire.NoError(t, err)\n\n\t\t\t// 11100011 - 0xe3\n\t\t\tbits := []int{1, 1, 1, 0, 0, 0, 1, 1}\n\t\t\tfor _, bit := range bits {\n\t\t\t\terr := buf.WriteBit(bit)\n\t\t\t\trequire.NoError(t, err)\n\t\t\t}\n\n\t\t\tassert.Equal(t, byte(0xe3), buf.data[1], \"expected: %08b, is: %08b\", byte(0xe3), buf.data[1])\n\t\t})\n\n\t\tt.Run(\"BitShifted\", func(t *testing.T) {\n\t\t\tw := BufferedMSB()\n\n\t\t\t// 0xE0 - 11100000\n\t\t\terr := w.WriteByte(0xE0)\n\t\t\trequire.NoError(t, err)\n\n\t\t\tw.bitIndex = 5\n\t\t\tw.byteIndex = 0\n\n\t\t\tbits := []int{1, 0, 1, 0, 1}\n\t\t\tfor _, bit := range bits {\n\t\t\t\terr := w.WriteBit(bit)\n\t\t\t\trequire.NoError(t, err)\n\t\t\t}\n\n\t\t\t// should be 11100101 01000000 ...\n\t\t\t//\t\t\t 0xE5\t 0x40\n\t\t\tassert.Equal(t, byte(0xE5), w.data[0], \"expected: %08b, is: %08b\", byte(0xE5), w.data[0])\n\t\t\tassert.Equal(t, byte(0x40), w.data[1], \"expected: %08b, is: %08b\", byte(0x40), w.data[1])\n\t\t})\n\n\t\tt.Run(\"Finished\", func(t *testing.T) {\n\t\t\tbuf := BufferedMSB()\n\n\t\t\t// write some bits to the first byte\n\t\t\tfirstBits := []int{1, 0, 1}\n\t\t\tfor _, bit := range firstBits {\n\t\t\t\trequire.NoError(t, buf.WriteBit(bit))\n\t\t\t}\n\t\t\t// finish the byte\n\t\t\tbuf.FinishByte()\n\n\t\t\t// write bits to the second byte.\n\t\t\tsecondBits := []int{1, 0, 1}\n\t\t\tfor _, bit := range secondBits {\n\t\t\t\trequire.NoError(t, buf.WriteBit(bit))\n\t\t\t}\n\n\t\t\tif assert.Len(t, buf.Data(), 2) {\n\t\t\t\t// 10100000 - 0xa0\n\t\t\t\tassert.Equal(t, byte(0xa0), buf.Data()[0])\n\t\t\t\tassert.Equal(t, byte(0xa0), buf.Data()[1])\n\t\t\t}\n\t\t})\n\t})\n}", "func (d *Display) write4bits(bits uint8) {\n\tvar values [4]int\n\t// DB4\n\tif (bits>>4)&0x01 == 0x01 {\n\t\tvalues[0] = 1\n\t}\n\t// DB5\n\tif (bits>>5)&0x01 == 0x01 {\n\t\tvalues[1] = 1\n\t}\n\t// DB6\n\tif (bits>>6)&0x01 == 0x01 {\n\t\tvalues[2] = 1\n\t}\n\t// DB7\n\tif (bits>>7)&0x01 == 0x01 {\n\t\tvalues[3] = 1\n\t}\n\td.db4567.Write(values[0], values[1], values[2], values[3])\n\n\t// pulse an enable signal on pin E\n\ttime.Sleep(50 * time.Microsecond)\n\td.e.Write(1)\n\ttime.Sleep(50 * time.Microsecond)\n\td.e.Write(0)\n\ttime.Sleep(50 * time.Microsecond)\n}", "func DepthMask(flag bool) {\n\tgl.DepthMask(flag)\n}", "func (bitmap *bitmap) set(index int, bit int) {\n\tif index >= bitmap.Size {\n\t\tpanic(\"index out of range\")\n\t}\n\n\tdiv, mod := index/8, index%8\n\tshift := byte(1 << uint(7-mod))\n\n\tbitmap.data[div] &= ^shift\n\tif bit > 0 {\n\t\tbitmap.data[div] |= shift\n\t}\n}", "func VPBLENDMB_Z(mxyz, xyz, k, xyz1 operand.Op) { ctx.VPBLENDMB_Z(mxyz, xyz, k, xyz1) }", "func VPABSW(ops ...operand.Op) { ctx.VPABSW(ops...) }", "func (c *Context) VPABSW_Z(mxyz, k, xyz operand.Op) {\n\tc.addinstruction(x86.VPABSW_Z(mxyz, k, xyz))\n}", "func (c *Chunk) Set(x, y, z uint8) {\n\tc.Solid[x][y] |= 1 << z\n}", "func (a52 *A52_equation_generator) forceBits() {\n\n\ta52.R1.setBit(15, 1)\n\ta52.R2.setBit(16, 1)\n\ta52.R3.setBit(18, 1)\n\ta52.R4.setBit(10, 1)\n}", "func (obj *Device) SetClipPlane(index uint32, plane [4]float32) Error {\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.SetClipPlane,\n\t\t3,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(index),\n\t\tuintptr(unsafe.Pointer(&plane[0])),\n\t)\n\treturn toErr(ret)\n}", "func (self *TileSprite) SetBlendModeA(member int) {\n self.Object.Set(\"blendMode\", member)\n}", "func VBLENDMPD_Z(mxyz, xyz, k, xyz1 operand.Op) { ctx.VBLENDMPD_Z(mxyz, xyz, k, xyz1) }", "func (b *bitWriter) flushBits() error {\n\tbinary.BigEndian.PutUint64(b.bytes[b.bw:], b.bits)\n\tb.bits = 0\n\tb.nBits = 0\n\tb.bw += 8\n\tif b.bw < uint32(len(b.bytes)) {\n\t\treturn nil\n\t}\n\tb.bw = 0\n\tif b.order != MSB {\n\t\treverseBitsWithinBytes(b.bytes[:])\n\t}\n\t_, err := b.w.Write(b.bytes[:])\n\treturn err\n}", "func (debugging *debuggingOpenGL) Clear(mask uint32) {\n\tdebugging.recordEntry(\"Clear\", mask)\n\tdebugging.gl.Clear(mask)\n\tdebugging.recordExit(\"Clear\")\n}", "func VPBLENDMQ_Z(mxyz, xyz, k, xyz1 operand.Op) { ctx.VPBLENDMQ_Z(mxyz, xyz, k, xyz1) }", "func setBit(bitmap []byte, idx int) {\n\tbitmap[idx/8] = bitmap[idx/8] | (1 << uint(idx%8))\n}", "func setBlendFunc(cmp pixel.ComposeMethod) {\n\tswitch cmp {\n\tcase pixel.ComposeOver:\n\t\tglhf.BlendFunc(glhf.One, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeIn:\n\t\tglhf.BlendFunc(glhf.DstAlpha, glhf.Zero)\n\tcase pixel.ComposeOut:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.Zero)\n\tcase pixel.ComposeAtop:\n\t\tglhf.BlendFunc(glhf.DstAlpha, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeRover:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.One)\n\tcase pixel.ComposeRin:\n\t\tglhf.BlendFunc(glhf.Zero, glhf.SrcAlpha)\n\tcase pixel.ComposeRout:\n\t\tglhf.BlendFunc(glhf.Zero, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposeRatop:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.SrcAlpha)\n\tcase pixel.ComposeXor:\n\t\tglhf.BlendFunc(glhf.OneMinusDstAlpha, glhf.OneMinusSrcAlpha)\n\tcase pixel.ComposePlus:\n\t\tglhf.BlendFunc(glhf.One, glhf.One)\n\tcase pixel.ComposeCopy:\n\t\tglhf.BlendFunc(glhf.One, glhf.Zero)\n\tdefault:\n\t\tpanic(errors.New(\"Canvas: invalid compose method\"))\n\t}\n}", "func (self *Graphics) SetBlendModeA(member int) {\n self.Object.Set(\"blendMode\", member)\n}", "func PushAttrib(mask uint32) {\n C.glowPushAttrib(gpPushAttrib, (C.GLbitfield)(mask))\n}", "func VBLENDMPS_Z(mxyz, xyz, k, xyz1 operand.Op) { ctx.VBLENDMPS_Z(mxyz, xyz, k, xyz1) }", "func VPBLENDMQ(ops ...operand.Op) { ctx.VPBLENDMQ(ops...) }", "func (vs *visualStimulus) SetStimulusFast(x, y int) {\n\t// Using x, y we can find Color and intensity components\n\tc := vs.image.At(x, y).(color.NRGBA) // A Color tuple\n\ti := vs.gray.At(x, y).(color.Gray) // Intensity\n\n\ts := vs.stimulus\n\n\tco := vs.GetStimulusComp(x) // 10bits\n\ts[0] = co[0]\n\ts[1] = co[1]\n\ts[2] = co[2]\n\ts[3] = co[3]\n\ts[4] = co[4]\n\ts[5] = co[5]\n\ts[6] = co[6]\n\ts[7] = co[7]\n\ts[8] = co[8]\n\ts[9] = co[9]\n\n\tco = vs.GetStimulusComp(y) // 10bits\n\ts[10] = co[0]\n\ts[11] = co[1]\n\ts[12] = co[2]\n\ts[13] = co[3]\n\ts[14] = co[4]\n\ts[15] = co[5]\n\ts[16] = co[6]\n\ts[17] = co[7]\n\ts[18] = co[8]\n\ts[19] = co[9]\n\n\tco = vs.GetStimulusComp(int(c.R)) // 8bits\n\ts[20] = co[0]\n\ts[21] = co[1]\n\ts[22] = co[2]\n\ts[23] = co[3]\n\ts[24] = co[4]\n\ts[25] = co[5]\n\ts[26] = co[6]\n\ts[27] = co[7]\n\n\tco = vs.GetStimulusComp(int(c.G))\n\ts[28] = co[0]\n\ts[29] = co[1]\n\ts[30] = co[2]\n\ts[31] = co[3]\n\ts[32] = co[4]\n\ts[33] = co[5]\n\ts[34] = co[6]\n\ts[35] = co[7]\n\n\tco = vs.GetStimulusComp(int(c.B))\n\ts[36] = co[0]\n\ts[37] = co[1]\n\ts[38] = co[2]\n\ts[39] = co[3]\n\ts[40] = co[4]\n\ts[41] = co[5]\n\ts[42] = co[6]\n\ts[43] = co[7]\n\n\t// Intensity is has only 3 patterns: Low, med and high\n\tco = vs.GetStimulusComp(int(i.Y)) // 8bits\n\ts[44] = co[0]\n\ts[45] = co[1]\n\ts[46] = co[2]\n\ts[47] = co[3]\n\ts[48] = co[4]\n\ts[49] = co[5]\n\ts[50] = co[6]\n\ts[51] = co[7]\n}", "func (c *CPU) swp(n byte) byte {\n\n\tres := (n >> 4) | (n << 4)\n\n\tc.MaybeFlagSetter(res == 0, ZFlag)\n\tc.ResetFlag(NFlag)\n\tc.ResetFlag(HFlag)\n\tc.ResetFlag(CFlag)\n\n\treturn res\n}", "func VPBLENDD(i, mxy, xy, xy1 operand.Op) { ctx.VPBLENDD(i, mxy, xy, xy1) }", "func PolygonStipple(mask *uint8) {\n C.glowPolygonStipple(gpPolygonStipple, (*C.GLubyte)(unsafe.Pointer(mask)))\n}" ]
[ "0.5981252", "0.59556305", "0.58794415", "0.5829393", "0.577979", "0.57236236", "0.5711162", "0.5676766", "0.56660885", "0.5647756", "0.5608868", "0.5608868", "0.55869067", "0.55785143", "0.5521046", "0.5504999", "0.5494866", "0.5455648", "0.5418937", "0.5384106", "0.524249", "0.5237586", "0.52088153", "0.52020276", "0.52020276", "0.5172355", "0.5148164", "0.5132856", "0.5124842", "0.5124842", "0.511239", "0.5112174", "0.5064487", "0.5056493", "0.5056493", "0.50349563", "0.50349563", "0.5033672", "0.5015917", "0.5015917", "0.50103426", "0.5004995", "0.49919802", "0.4929265", "0.48945683", "0.48841566", "0.4877429", "0.48728266", "0.4871409", "0.4866616", "0.4865869", "0.4857926", "0.48461127", "0.48375764", "0.4834981", "0.4825074", "0.48137704", "0.48110572", "0.48075956", "0.48026937", "0.4775589", "0.4766804", "0.47492445", "0.47253498", "0.47232637", "0.4714518", "0.47130117", "0.47009185", "0.47004548", "0.46825212", "0.4674048", "0.46697176", "0.4660734", "0.46192986", "0.45913664", "0.45912725", "0.45902497", "0.4585408", "0.45770207", "0.45747018", "0.4571493", "0.45651785", "0.45617214", "0.45560336", "0.4554921", "0.4547636", "0.45383778", "0.45350233", "0.45347401", "0.4532838", "0.45313755", "0.45309427", "0.45280924", "0.45278472", "0.4508694", "0.4504058", "0.45033428", "0.44924667", "0.4483862" ]
0.5582656
14
set front and back stencil test actions
func StencilOp(fail uint32, zfail uint32, zpass uint32) { C.glowStencilOp(gpStencilOp, (C.GLenum)(fail), (C.GLenum)(zfail), (C.GLenum)(zpass)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (b *TestDriver) FrontFlip() (err error) {\n\tb.Publish(Rolling, true)\n\treturn nil\n}", "func (w *Window) addActions() {\n\t// MENU BAR\n\topenAct := ui.NewActionWithTextParent(\"&Open\", w)\n\topenAct.SetShortcuts(ui.QKeySequence_Open)\n\topenAct.SetStatusTip(\"Open a demonstration file\")\n\topenAct.OnTriggered(func() {\n\t\tfilename := ui.QFileDialogGetOpenFileName()\n\t\tif filename != \"\" {\n\t\t\tw.Open(filename)\n\t\t}\n\t})\n\n\tsaveAct := ui.NewActionWithTextParent(\"&Save\", w)\n\tsaveAct.SetShortcuts(ui.QKeySequence_Save)\n\tsaveAct.SetStatusTip(\"Save a demonstration file\")\n\tsaveAct.OnTriggered(func() {\n\t\tfilename := ui.QFileDialogGetSaveFileName()\n\t\tif filename != \"\" {\n\t\t\tw.Save(filename)\n\t\t}\n\t})\n\n\tw.MenuBar().AddAction(openAct)\n\tw.MenuBar().AddAction(saveAct)\n\n\t// SIMULATION CONTROL\n\tw.playButton.OnClicked(func() {\n\t\tw.playButton.SetDisabled(true)\n\t\tw.stopButton.SetDisabled(false)\n\t\ts := w.speedSlider.Value()\n\t\tif s == 0 {\n\t\t\ts = 100 // step-by-step arbitrary speed value\n\t\t}\n\t\tspeed := 2000 / s\n\t\tw.timer.StartWithMsec(speed)\n\t})\n\n\tw.stopButton.OnClicked(func() {\n\t\tw.playButton.SetDisabled(false)\n\t\tw.stopButton.SetDisabled(true)\n\t\tw.timer.Stop()\n\t})\n\tw.stopButton.SetDisabled(true)\n\n\tw.replayButton.OnClicked(func() {\n\t\tw.RemoveArrows()\n\t\tw.scene.currentEvent = 0\n\t\tw.PrintQuantumInformation()\n\t})\n\n\tw.quantumField.OnValueChanged(func(_ string) {\n\t\tw.replayButton.Click()\n\t})\n\n\tw.speedSlider.OnValueChanged(func(_ int32) {\n\t\tif !w.playButton.IsEnabled() { // playing right now\n\t\t\tw.stopButton.Click()\n\t\t\tw.playButton.Click()\n\t\t}\n\t})\n}", "func (bt *BackTest) Reset() {\n\tbt.EventQueue.Reset()\n\tbt.Datas.Reset()\n\tbt.Portfolio.Reset()\n\tbt.Statistic.Reset()\n\tbt.Exchange.Reset()\n\tbt.Funding.Reset()\n\tbt.exchangeManager = nil\n\tbt.orderManager = nil\n\tbt.databaseManager = nil\n}", "func ButtonClicks(ctx context.Context, s *testing.State) {\n\tcr := s.FixtValue().(*chrome.Chrome)\n\n\ttconn, err := cr.TestAPIConn(ctx)\n\tif err != nil {\n\t\ts.Fatal(\"Failed to create Test API connection: \", err)\n\t}\n\n\ts.Log(\"Start testing calendar view from quick settings\")\n\tif err := quicksettings.Expand(ctx, tconn); err != nil {\n\t\ts.Fatal(\"Failed to open quick settings\")\n\t}\n\n\tui := uiauto.New(tconn)\n\n\t// Opening the calendar view from the quick setting's page and back to the main view several times.\n\tconst iterations = 5\n\tfor i := 0; i < iterations; i++ {\n\t\ts.Logf(\"Opening Calendar view (iteration %d of %d)\", i+1, iterations)\n\n\t\tif err := ui.LeftClick(quicksettings.DateView)(ctx); err != nil {\n\t\t\ts.Fatal(\"Failed to click the DateView in quick settings bubble: \", err)\n\t\t}\n\n\t\tbackButton := nodewith.Name(\"Previous menu\").ClassName(\"IconButton\")\n\t\tif err := ui.LeftClick(backButton)(ctx); err != nil {\n\t\t\ts.Fatal(\"Failed to click the BackButton in calendar view bubble: \", err)\n\t\t}\n\n\t}\n\n\t// Comparing the time before and after opening the calendar view just in case this test is run at the very end of a year, e.g. Dec 31 23:59:59.\n\tbeforeOpeningCalendarYear := time.Now().Year()\n\n\tif err := ui.LeftClick(quicksettings.DateView)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to click the DateView in quick settings page: \", err)\n\t}\n\n\tcalendarView := nodewith.ClassName(\"CalendarView\")\n\tmainHeaderTriView := nodewith.ClassName(\"TriView\").Ancestor(calendarView).Nth(0)\n\tmainHeaderContainer := nodewith.ClassName(\"View\").Ancestor(mainHeaderTriView).Nth(1)\n\tmainHeader := nodewith.Name(\"Calendar\").ClassName(\"Label\").Ancestor(mainHeaderContainer)\n\n\tif err := ui.WaitUntilExists(mainHeader)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to find calendar main label after opening calendar view: \", err)\n\t}\n\n\t// For some corner cases, if it cannot find the year label with the time before clicking on the date tray, it should find the year label with the time after the calendar view is open.\n\t// E.g. before opening it's Dec 31 23:59:59 2022, and after openting it's Jan 1 00:00 2023.\n\tyearInt := beforeOpeningCalendarYear\n\tbeforeOpeningCalendarYearLabel := nodewith.Name(strconv.Itoa(beforeOpeningCalendarYear)).ClassName(\"Label\").Onscreen()\n\tif found, err := ui.IsNodeFound(ctx, beforeOpeningCalendarYearLabel); err != nil {\n\t\ts.Fatal(\"Failed to check beforeOpeningCalendarYearLabel after clicking on the date tray: \", err)\n\t} else if found != true {\n\t\tyearInt = time.Now().Year()\n\t}\n\n\t// Opening the calendar view should show today's year label.\n\tyear := strconv.Itoa(yearInt)\n\ttodayYearLabel := nodewith.Name(year).ClassName(\"Label\").Onscreen()\n\tif err := ui.WaitUntilExists(todayYearLabel)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to find year label after opening calendar view: \", err)\n\t}\n\n\ttriView := nodewith.ClassName(\"TriView\").Ancestor(calendarView).Nth(1)\n\theaderView := nodewith.ClassName(\"View\").Ancestor(triView).Nth(0)\n\n\t// Clicking the up button for 12 times should go to the previous year.\n\tupButton := nodewith.Name(\"Show previous month\").ClassName(\"IconButton\")\n\tconst numMonths = 12\n\tpreviousYear := strconv.Itoa(yearInt - 1)\n\tpreviousYearLabel := nodewith.Name(previousYear).ClassName(\"Label\").Onscreen()\n\tfor i := 0; i < numMonths; i++ {\n\t\tif err := ui.LeftClick(upButton)(ctx); err != nil {\n\t\t\ts.Fatal(\"Failed to click the up button in calendar view bubble: \", err)\n\t\t}\n\t}\n\tif err := ui.WaitForLocation(headerView)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to wait for the year label to be stable after click on up button 12 times: \", err)\n\t}\n\tif err := ui.WaitUntilExists(previousYearLabel)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to find year label after clicking on up button: \", err)\n\t}\n\n\t// Clicking on today button should go back to today's momth.\n\ttodayButton := nodewith.NameContaining(\"Today\").ClassName(\"PillButton\")\n\tbeforeClickingTodayYear := time.Now().Year()\n\tif err := ui.LeftClick(todayButton)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to click the today button in calendar view bubble: \", err)\n\t}\n\tif err := ui.WaitUntilGone(previousYearLabel)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to wait for the year label to be stable after click on today button: \", err)\n\t}\n\tyearInt = beforeClickingTodayYear\n\tyear = strconv.Itoa(yearInt)\n\ttodayYearLabel = nodewith.Name(year).ClassName(\"Label\").Onscreen()\n\tif found, err := ui.IsNodeFound(ctx, todayYearLabel); err != nil {\n\t\ts.Fatal(\"Failed to check today year label with beforeClickingTodayYear after clicking on the today button: \", err)\n\t} else if found != true {\n\t\tyearInt = time.Now().Year()\n\t\tyear = strconv.Itoa(yearInt)\n\t\ttodayYearLabel = nodewith.Name(year).ClassName(\"Label\").Onscreen()\n\t}\n\tif err := ui.WaitUntilExists(todayYearLabel)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to find year label after clicking on today button: \", err)\n\t}\n\n\t// Clicking the down button for 12 times should go to the next year.\n\tnextYear := strconv.Itoa(yearInt + 1)\n\tnextYearLabel := nodewith.Name(nextYear).ClassName(\"Label\").Onscreen()\n\tdownButton := nodewith.Name(\"Show next month\").ClassName(\"IconButton\")\n\tfor i := 0; i < numMonths; i++ {\n\t\tif err := ui.LeftClick(downButton)(ctx); err != nil {\n\t\t\ts.Fatal(\"Failed to click the down button in calendar view bubble: \", err)\n\t\t}\n\t}\n\tif err := ui.WaitForLocation(headerView)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to wait for the year label to be stable after click on down button 12 times: \", err)\n\t}\n\tif err := ui.WaitUntilExists(nextYearLabel)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to find year label after clicking on down button: \", err)\n\t}\n\n\tsettingButton := nodewith.Name(\"Date and time settings\").ClassName(\"IconButton\")\n\tif err := ui.LeftClick(settingButton)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to click the setting button in calendar view bubble: \", err)\n\t}\n\n\t// Check if the DateTime setting page within the OS Settings was opened.\n\tmatcher := chrome.MatchTargetURL(\"chrome://os-settings/dateTime\")\n\tconn, err := cr.NewConnForTarget(ctx, matcher)\n\tif err != nil {\n\t\ts.Fatal(\"Failed to open the date and time settings: \", err)\n\t}\n\tdefer conn.Close()\n\n\tsettingCloseButton := nodewith.Name(\"Close\").ClassName(\"FrameCaptionButton\")\n\tif err := ui.LeftClick(settingCloseButton)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to click the setting close button in the settings page: \", err)\n\t}\n}", "func TestSendToFront(t *testing.T) {\n\tspace := state.EmptySpace()\n\te1 := space.CreateEmpire()\n\te2 := space.CreateEmpire()\n\n\tp1 := space.CreatePlanet(e1)\n\tp2 := space.CreatePlanet(e1)\n\tp3 := space.CreatePlanet(e1)\n\tp4 := space.CreatePlanet(e2)\n\n\tp1.Connected = append(p1.Connected, p2)\n\tp1.Control = 1\n\tp2.Connected = append(p2.Connected, p3)\n\tp2.Control = 1\n\tp3.Connected = append(p3.Connected, p4)\n\tp3.Control = 1\n\n\tf1 := space.CreateFleet(p1, e1)\n\tf1.LightSquads = 1\n\n\tstrat := Distributed{}\n\tstrat.Init(e1)\n\n\tcmds := strat.Commands(&space)\n\tcmds[0].Execute(&space)\n\tif len(cmds) != 1 || len(p2.Fleets) != 1 {\n\t\tt.Error(\"Fleet did not move to next planet\")\n\t\treturn\n\t}\n\tcmds = strat.Commands(&space)\n\tcmds[0].Execute(&space)\n\tif len(cmds) != 1 || len(p3.Fleets) != 1 {\n\t\tt.Error(\"Fleet did not move to next planet\")\n\t\treturn\n\t}\n\tcmds = strat.Commands(&space)\n\tcmds[0].Execute(&space)\n\tif len(cmds) != 1 || len(p4.Fleets) != 1 {\n\t\tt.Error(\"Fleet did not move to next planet\")\n\t\treturn\n\t}\n}", "func TestSetActionAsIfOriginal(t *testing.T) {\n\trapid.Check(t, func(t *rapid.T) {\n\t\tcore.Items = rapid.Custom(genItems).Draw(t, \"items\").([]Item)\n\t\tsquash = rapid.Bool().Draw(t, \"squash\").(bool)\n\t\tcurrentSort = sortRule{}\n\n\t\tdisplayItems()\n\t\ttreeview.ExpandAll() // nodes whose parents are collapsed cannot be selected\n\t\tfor i := 0; i < 2; i++ {\n\t\t\ttreeSelection.UnselectAll()\n\t\t\tforEachNode(func(iter *gtk.TreeIter) {\n\t\t\t\tif rapid.Bool().Draw(t, \"selected\").(bool) {\n\t\t\t\t\ttreeSelection.SelectIter(iter)\n\t\t\t\t}\n\t\t\t})\n\t\t\tvar allActions = []Action{NoAction, Skip, LeftToRight, RightToLeft, Merge}\n\t\t\tsetAction(rapid.SampledFrom(allActions).Draw(t, \"action\").(Action))\n\t\t}\n\t\tvar actions1, colors1 []string\n\t\tforEachNode(func(iter *gtk.TreeIter) {\n\t\t\tactions1 = append(actions1, MustGetColumn(treestore, iter, colAction).(string))\n\t\t\tcolors1 = append(colors1, MustGetColumn(treestore, iter, colActionColor).(string))\n\t\t})\n\n\t\tdisplayItems()\n\t\tvar actions2, colors2 []string\n\t\tforEachNode(func(iter *gtk.TreeIter) {\n\t\t\tactions2 = append(actions2, MustGetColumn(treestore, iter, colAction).(string))\n\t\t\tcolors2 = append(colors2, MustGetColumn(treestore, iter, colActionColor).(string))\n\t\t})\n\n\t\tassert.Equal(t, actions2, actions1)\n\t\tassert.Equal(t, colors2, colors1)\n\t})\n}", "func testBothDirections(f *framework.Framework, fn func(f *framework.Framework, tc *nodeConfigTestCase) error,\n\tfirst *nodeConfigTestCase, cases []nodeConfigTestCase, waitAfterFirst time.Duration) {\n\t// set to first and check that everything got set up properly\n\tBy(fmt.Sprintf(\"setting initial state %q\", first.desc))\n\t// we don't always expect an event here, because setting \"first\" might not represent\n\t// a change from the current configuration\n\tfirst.run(f, fn, false, waitAfterFirst)\n\n\t// for each case, set up, check expectations, then reset to first and check again\n\tfor i := range cases {\n\t\ttc := &cases[i]\n\t\tBy(fmt.Sprintf(\"from %q to %q\", first.desc, tc.desc))\n\t\t// from first -> tc, tc.event fully describes whether we should get a config change event\n\t\ttc.run(f, fn, tc.event, 0)\n\n\t\tBy(fmt.Sprintf(\"back to %q from %q\", first.desc, tc.desc))\n\t\t// whether first -> tc should have produced a config change event partially determines whether tc -> first should produce an event\n\t\tfirst.run(f, fn, first.event && tc.event, 0)\n\t}\n}", "func getOverviewWorkflow(tconn *chrome.TestConn, ac *uiauto.Context, setOverviewModeAndWait action.Action) deskSwitchWorkflow {\n\treturn deskSwitchWorkflow{\n\t\tname: \"Overview\",\n\t\tdescription: \"Cycle through desks using overview mode\",\n\t\titinerary: []int{0, 1, 2, 3, 2, 1},\n\t\trun: func(ctx context.Context, fromDesk, toDesk int) error {\n\t\t\tif fromDesk == toDesk {\n\t\t\t\treturn errors.Errorf(\"invalid target desk, can't switch from desk %d to itself\", fromDesk)\n\t\t\t}\n\n\t\t\tif err := setOverviewModeAndWait(ctx); err != nil {\n\t\t\t\treturn errors.Wrap(err, \"failed to enter overview mode\")\n\t\t\t}\n\n\t\t\tdesksInfo, err := ash.FindDeskMiniViews(ctx, ac)\n\t\t\tif err != nil {\n\t\t\t\treturn errors.Wrap(err, \"failed to get desk previews\")\n\t\t\t}\n\n\t\t\tif numDesks := len(desksInfo); toDesk >= numDesks || toDesk < 0 {\n\t\t\t\treturn errors.Errorf(\"invalid target desk: got %d, expected desk index between 0 and %d\", toDesk, numDesks-1)\n\t\t\t}\n\n\t\t\tif err := mouse.Click(tconn, desksInfo[toDesk].Location.CenterPoint(), mouse.LeftButton)(ctx); err != nil {\n\t\t\t\treturn errors.Wrapf(err, \"failed to click on the desk preview for desk %d\", toDesk)\n\t\t\t}\n\n\t\t\tif err := ash.WaitForOverviewState(ctx, tconn, ash.Hidden, time.Minute); err != nil {\n\t\t\t\treturn errors.Wrap(err, \"failed to exit overview mode\")\n\t\t\t}\n\n\t\t\treturn nil\n\t\t},\n\t}\n}", "func (c *Controller) Press(btns Buttons) {\n\tc.btns = btns\n}", "func (t *TopLayer) InitializeTopLayerRightStartSwap() {\n\tt.corners = make([]Corner, 4, 4)\n\n\t// FrontRight cube\n\tt.corners[CUBE_FR].front = FACE_LEFT\n\tt.corners[CUBE_FR].right = FACE_TOP\n\tt.corners[CUBE_FR].top = FACE_BACK\n\n\t// FrontLeft cube\n\tt.corners[CUBE_FL].front = FACE_FRONT\n\tt.corners[CUBE_FL].left = FACE_LEFT\n\tt.corners[CUBE_FL].top = FACE_TOP\n\n\t// BackLeft cube\n\tt.corners[CUBE_BL].back = FACE_BACK\n\tt.corners[CUBE_BL].left = FACE_TOP\n\tt.corners[CUBE_BL].top = FACE_RIGHT\n\n\t// BackRight cube\n\tt.corners[CUBE_BR].back = FACE_TOP\n\tt.corners[CUBE_BR].right = FACE_RIGHT\n\tt.corners[CUBE_BR].top = FACE_FRONT\n\n}", "func wmLightsOutIgnored(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\tfor _, test := range []struct {\n\t\tname string\n\t\tpkg string\n\t\tactivity string\n\t}{\n\t\t// Slide #22\n\t\t{\"Landscape + Resize enabled + N\", wm.Pkg24, wm.ResizableLandscapeActivity},\n\t\t// Slide #23\n\t\t{\"Portrait + Resize enabled + N\", wm.Pkg24, wm.ResizablePortraitActivity},\n\t\t// Slide #22\n\t\t{\"Landscape + PreN\", wm.Pkg23, wm.LandscapeActivity},\n\t\t// Slide #23\n\t\t{\"Portrait + PreN\", wm.Pkg23, wm.PortraitActivity},\n\t} {\n\t\tif err := func() error {\n\t\t\ttesting.ContextLogf(ctx, \"Running subtest %q\", test.name)\n\t\t\tact, err := arc.NewActivity(a, test.pkg, test.activity)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tdefer act.Close()\n\n\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\tdefer act.Stop(ctx, tconn)\n\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif ws, err := ash.SetARCAppWindowState(ctx, tconn, act.PackageName(), ash.WMEventNormal); err != nil {\n\t\t\t\treturn err\n\t\t\t} else if ws != ash.WindowStateNormal {\n\t\t\t\treturn errors.Errorf(\"failed to set window state: got %s, want %s\", ws, ash.WindowStateNormal)\n\t\t\t}\n\n\t\t\t// Clicking on \"Immersive\" button should not change the state of the restored window.\n\t\t\tif err := wm.UIClickImmersive(ctx, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\t// TODO(crbug.com/1010469): This tries to verify that nothing changes, which is very hard.\n\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\treturn ash.WaitForARCAppWindowState(ctx, tconn, act.PackageName(), ash.WindowStateNormal)\n\t\t}(); err != nil {\n\t\t\treturn errors.Wrapf(err, \"%q subtest failed\", test.name)\n\t\t}\n\t}\n\treturn nil\n}", "func (s *SetupScreen) activate() {\n\ts.editing = true\n\tcurrent := s.fields[s.selected]\n\tcurrent.BorderFg = ui.ColorRed\n\tcurrent.BorderBg = ui.ColorBlack\n}", "func flipgame(fronts []int, backs []int) int {\n \n}", "func test_display_score() {\n\tfmt.Println(\"Testing the score display background (top-left)...\")\n\tbg := initBackground()\n\trender(bg)\n}", "func wmSpringboardP(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\tfor _, test := range []struct {\n\t\tname string\n\t\tpkgName string\n\t\tact string\n\t}{\n\t\t{\"Unspecified (N)\", wm.Pkg24, wm.ResizableUnspecifiedActivity},\n\t\t{\"Portrait (N)\", wm.Pkg24, wm.ResizablePortraitActivity},\n\t\t{\"Landscape (N)\", wm.Pkg24, wm.ResizableLandscapeActivity},\n\n\t\t{\"Unspecified (Pre-N)\", wm.Pkg23, wm.UnspecifiedActivity},\n\t\t{\"Portrait (Pre-N)\", wm.Pkg23, wm.PortraitActivity},\n\t\t{\"Landscape (Pre-N)\", wm.Pkg23, wm.LandscapeActivity},\n\t} {\n\t\tfor _, orientation := range []struct {\n\t\t\tname string\n\t\t\tfn uiClickFunc\n\t\t\twanted string\n\t\t}{\n\t\t\t{\"Landscape\", wm.UIClickLandscape, wm.Landscape},\n\t\t\t{\"Portrait\", wm.UIClickPortrait, wm.Portrait},\n\t\t} {\n\t\t\tif err := func() error {\n\t\t\t\ttesting.ContextLogf(ctx, \"Running subtest: parent = %q, child = %q\", test.name, orientation.name)\n\n\t\t\t\tif err := a.Command(ctx, \"am\", \"broadcast\", \"-a\", \"android.intent.action.arc.cleartaskstate\").Run(); err != nil {\n\t\t\t\t\treturn errors.Wrap(err, \"failed to clear WM state\")\n\t\t\t\t}\n\t\t\t\tact, err := arc.NewActivity(a, test.pkgName, test.act)\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\tdefer act.Close()\n\n\t\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\t\tdefer act.Stop(ctx, tconn)\n\t\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif s, err := ash.GetARCAppWindowState(ctx, tconn, act.PackageName()); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t} else if s != ash.WindowStateNormal {\n\t\t\t\t\tif ws, err := ash.SetARCAppWindowState(ctx, tconn, act.PackageName(), ash.WMEventNormal); err != nil {\n\t\t\t\t\t\treturn err\n\t\t\t\t\t} else if ws != ash.WindowStateNormal {\n\t\t\t\t\t\treturn errors.Errorf(\"failed to set window state: got %s, want %s\", ws, ash.WindowStateNormal)\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif err := orientation.fn(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif err := wm.UIClickRootActivity(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif err := wm.UIClickLaunchActivity(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\t// Orientation should change, and there should be only one activity in the stack.\n\n\t\t\t\tif newOrientation, err := wm.UIOrientation(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t} else if newOrientation != orientation.wanted {\n\t\t\t\t\treturn errors.Errorf(\"invalid orientation: got %q; want %q\", newOrientation, orientation.wanted)\n\t\t\t\t}\n\n\t\t\t\tif nrActivities, err := wm.UINumberActivities(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t} else if nrActivities != 1 {\n\t\t\t\t\treturn errors.Errorf(\"invalid number of activities: got %d; want 1\", nrActivities)\n\t\t\t\t}\n\t\t\t\treturn nil\n\t\t\t}(); err != nil {\n\t\t\t\treturn errors.Wrapf(err, \"%q subtest failed\", test.name)\n\t\t\t}\n\t\t}\n\t}\n\treturn nil\n}", "func (r *Release) test(afterCommands *[]hookCmd) {\n\tif flags.dryRun {\n\t\tlog.Verbose(\"Dry-run, skipping tests: \" + r.Name)\n\t\treturn\n\t}\n\tcmd := helmCmd(r.getHelmArgsFor(\"test\"), \"Running tests for release [ \"+r.Name+\" ] in namespace [ \"+r.Namespace+\" ]\")\n\t*afterCommands = append([]hookCmd{{Command: cmd, Type: test}}, *afterCommands...)\n}", "func test_enemy() {\n\tfmt.Println(\"Testing the clouded background...\")\n\tbg := initBackground()\n\tbg = insertEnemy(bg)\n\trender(bg)\n}", "func wmLightsOutIn(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\t// Slides #19 and #20 describe this scenario with \"Landscape\" activities. But using \"unspecified\" since\n\t// a tablet in portrait mode (like Dru) + keyboard means that we have a clamshell device in portrait mode.\n\tact, err := arc.NewActivity(a, wm.Pkg24, wm.ResizableUnspecifiedActivity)\n\tif err != nil {\n\t\treturn err\n\t}\n\tdefer act.Close()\n\n\tfor _, test := range []struct {\n\t\tname string\n\t\tlightsOutFn func() error\n\t\tlightsInFn func() error\n\t}{\n\t\t{\"Using Zoom Toggle key\",\n\t\t\tfunc() error { return wm.ToggleFullscreen(ctx, tconn) },\n\t\t\tfunc() error { return wm.ToggleFullscreen(ctx, tconn) }},\n\t\t{\"Using Android API\",\n\t\t\tfunc() error { return wm.UIClickImmersive(ctx, act, d) },\n\t\t\tfunc() error { return wm.UIClickNormal(ctx, act, d) }},\n\t} {\n\t\tif err := func() error {\n\t\t\ttesting.ContextLogf(ctx, \"Running subtest %q\", test.name)\n\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\tdefer act.Stop(ctx, tconn)\n\n\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\t// As the default launch behavior is different depending on the ARC version, we need to ensure it's maximized first.\n\t\t\tif _, err := ash.SetARCAppWindowState(ctx, tconn, act.PackageName(), ash.WMEventMaximize); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\t// Initial state: maximized with visible caption.\n\t\t\tif err := ash.WaitForARCAppWindowState(ctx, tconn, act.PackageName(), ash.WindowStateMaximized); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif err := wm.WaitUntilFrameMatchesCondition(ctx, tconn, act.PackageName(), true, ash.FrameModeNormal); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\t// Invoke fullscreen method.\n\t\t\tif err := test.lightsOutFn(); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif err := ash.WaitForARCAppWindowState(ctx, tconn, act.PackageName(), ash.WindowStateFullscreen); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif err := wm.WaitUntilFrameMatchesCondition(ctx, tconn, act.PackageName(), false, ash.FrameModeImmersive); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\t// Invoke maximized method.\n\t\t\tif err := test.lightsInFn(); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif err := ash.WaitForARCAppWindowState(ctx, tconn, act.PackageName(), ash.WindowStateMaximized); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\treturn nil\n\t\t}(); err != nil {\n\t\t\treturn errors.Wrapf(err, \"%q subtest failed\", test.name)\n\t\t}\n\t}\n\treturn nil\n}", "func (ButtonPressedAction) isEngineAction() {}", "func (b *TestDriver) BackFlip() (err error) {\n\tb.Publish(Rolling, true)\n\treturn nil\n}", "func (d DemoScreen) activate() error {\n\terr := demoScreen.InitAssets()\n\tif err != nil {\n\t\treturn err\n\t}\n\n\tfmt.Printf(\"Now showing demo:%s\\n\", demoScreen.Title)\n\n\trenderer.SetCallback(d.RenderCallback)\n\n\treturn nil\n}", "func (tr *trooper) reset() {\n\ttr.trash()\n\ttr.addCenter()\n\tfor cnt, b := range tr.bits {\n\t\tb.reset(tr.ipos[cnt])\n\t}\n\ttr.healthChanged(tr.health())\n}", "func restoreActionSetSpecs(from *crv1alpha1.ActionSet, action string) (*crv1alpha1.ActionSet, error) {\n\tparams := kanctl.PerformParams{\n\t\tActionName: action,\n\t\tParentName: from.GetName(),\n\t}\n\treturn kanctl.ChildActionSet(from, &params)\n}", "func (b *Breaker) test(action Action, fb ...Fallback) error {\n\tif !atomic.CompareAndSwapInt32(&b.state, Open, HalfOpen) {\n\t\tif b.state == Closed {\n\t\t\treturn b.call(action, fb...)\n\t\t}\n\t\treturn b.fail(ErrCircuitOpen)\n\t}\n\n\tb.logger.Info(\"breaker > half-open circuit: \", b.name)\n\n\terr := b.call(action, fb...)\n\tif err == nil {\n\t\tb.state = Closed\n\t\tb.stat.reset(false, true)\n\t\tb.logger.Info(\"breaker > close circuit: \", b.name)\n\t} else {\n\t\tb.state = Open\n\t\tb.expiry = time.Now().Add(b.opts.Window)\n\t\tb.logger.Warn(\"breaker > open circuit: \", b.name)\n\t}\n\treturn err\n}", "func (ui *UI) Update() {\n\tfor k, v := range ui.Buttons {\n\t\tui.ButtonValues[k] = raygui.Button(rl.NewRectangle(v.XPos, v.YPos, v.Width, v.Height), v.Text)\n\t}\n\n\t// If the house button is clicked, render the appropriate preview\n\t// The code that determines this is in the ui\n\tif ui.ButtonValues[\"house\"] || ui.ButtonValues[\"slum\"] || ui.ButtonValues[\"apartment\"] || ui.ButtonValues[\"church\"] {\n\t\trl.PlaySound(ui.SoundSelect)\n\t\t// House button hook here\n\t\tui.Toggles[\"drawPreview\"] = !ui.Toggles[\"drawPreview\"]\n\t\tif ui.ButtonValues[\"house\"] {\n\t\t\t// build our bespoke building and store it in cache\n\t\t\tui.BuildingCache = GetHouse(ui.Engine, ui.Palettes[2])\n\t\t}\n\t\tif ui.ButtonValues[\"slum\"] {\n\t\t\tui.BuildingCache = GetSlum(ui.Engine, ui.Palettes[2])\n\t\t}\n\t\tif ui.ButtonValues[\"apartment\"] {\n\t\t\tui.BuildingCache = GetApartment(ui.Engine, ui.Palettes[2])\n\t\t}\n\t\tif ui.ButtonValues[\"church\"] {\n\t\t\tui.BuildingCache = GetChurch(ui.Engine, ui.Palettes[2])\n\t\t}\n\t}\n\n\tfor i, e := range ui.Events {\n\t\tif e.Trigger() && !e.Done {\n\t\t\te.Execute()\n\t\t\tui.Halt = true\n\t\t\tif !e.Triggered {\n\t\t\t\trl.PlaySound(e.Sound)\n\t\t\t\te.Triggered = true\n\t\t\t}\n\t\t\tif rl.IsKeyPressed(rl.KeySpace) && !e.Done {\n\t\t\t\te.Done = true\n\t\t\t\tui.Halt = false\n\t\t\t}\n\t\t\tif e.Done {\n\t\t\t\tui.Events = append(ui.Events[:i], ui.Events[i+1:]...)\n\t\t\t}\n\t\t}\n\t}\n\n\tif len(ui.Toggles) > 0 && ui.Toggles[\"drawPreview\"] {\n\t\tmouseX := rl.GetMouseX()\n\t\tui.BuildingCache.Stamp.LevelX = float32(mouseX) - (ui.BuildingCache.Stamp.Width / 2)\n\t\tui.BuildingCache.Stamp.LevelY = float32(ui.GroundLevel) - ui.BuildingCache.Stamp.Height + 16\n\n\t\tui.CursorCollided = ui.Engine.IsCollidedWithType(ui.BuildingCache, reflect.TypeOf(&Building{}))\n\n\t\t// enable right click to exit\n\t\tif rl.IsMouseButtonPressed(rl.MouseRightButton) {\n\t\t\trl.PlaySound(ui.SoundCancel)\n\t\t\tui.Toggles[\"drawPreview\"] = !ui.Toggles[\"drawPreview\"]\n\t\t}\n\n\t\t// left click to place buildings\n\t\tif rl.IsMouseButtonDown(rl.MouseLeftButton) && !ui.CursorCollided && ui.Engine.Dosh >= ui.BuildingCache.Cost && rl.GetMouseY() <= ui.GroundLevel+100 {\n\t\t\trl.PlaySound(ui.SoundConfirm)\n\t\t\tui.Engine.Dosh -= ui.BuildingCache.Cost\n\t\t\tui.Engine.PopulationMax += ui.BuildingCache.Population\n\t\t\tui.Toggles[\"drawPreview\"] = !ui.Toggles[\"drawPreview\"]\n\n\t\t\t// Create new instance so pointer doesn't change all buildings all the time\n\t\t\t// TODO - Refactor this and other invocations to use a helper to make sure its setup\n\t\t\tbuilding := &Building{}\n\t\t\tbuilding.Stamp = ui.BuildingCache.Stamp\n\t\t\tbuilding.Stamp.Palette = ui.Palettes[1]\n\t\t\tbuilding.Stamp.LevelX = float32(mouseX) - (building.Stamp.Width / 2)\n\t\t\tbuilding.Stamp.LevelY = float32(GroundLevel) - building.Stamp.Height + 16\n\t\t\tbuilding.Engine = ui.Engine\n\n\t\t\t// Buildings to the front so they are rendered in the back\n\t\t\tui.Engine.Entities = append([]Entity{building}, ui.Engine.Entities...)\n\t\t}\n\t}\n\n}", "func setupScene(mode string) {\n\n\tdelay = delayBuffer\n\tdelayBuffer = 0.8\n\ttimer = 0.0\n\n\tif mode == timeAttack {\n\t\tstart = time.Now()\n\t}\n\n\tloadTextures()\n\n\tdat, _ := ioutil.ReadFile(\"assets/fonts/tetris.ttf\")\n\ttt, _ := truetype.Parse(dat)\n\n\tlinesScoreFont = truetype.NewFace(tt, &truetype.Options{\n\t\tSize: 24,\n\t\tDPI: 72,\n\t\tHinting: font.HintingFull,\n\t})\n\n\tholdNextFont = truetype.NewFace(tt, &truetype.Options{\n\t\tSize: 18,\n\t\tDPI: 72,\n\t\tHinting: font.HintingFull,\n\t})\n\n\tlast = time.Now()\n\tActiveShape = generateNewShape()\n\tActiveShape.moveShape(4, Center)\n\tNextShape = generateNewShape()\n\tlevelUpRate = 300\n\tlevel = 0\n}", "func wmFollowRoot(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\tfor _, test := range []struct {\n\t\tname string\n\t\tpkgName string\n\t\tact string\n\t}{\n\t\t// Root activities.\n\t\t{\"Unspecified (N)\", wm.Pkg24, wm.ResizableUnspecifiedActivity},\n\t\t{\"Portrait (N)\", wm.Pkg24, wm.ResizablePortraitActivity},\n\t\t{\"Landscape (N)\", wm.Pkg24, wm.ResizableLandscapeActivity},\n\n\t\t{\"Unspecified (Pre-N)\", wm.Pkg23, wm.UnspecifiedActivity},\n\t\t{\"Portrait (Pre-N)\", wm.Pkg23, wm.PortraitActivity},\n\t\t{\"Landscape (Pre-N)\", wm.Pkg23, wm.LandscapeActivity},\n\t} {\n\t\tfor _, orientation := range []struct {\n\t\t\tname string\n\t\t\tfn uiClickFunc\n\t\t}{\n\t\t\t// Orientations for the child activity.\n\t\t\t{\"Unspecified\", wm.UIClickUnspecified},\n\t\t\t{\"Landscape\", wm.UIClickLandscape},\n\t\t\t{\"Portrait\", wm.UIClickPortrait},\n\t\t} {\n\t\t\tif err := func() error {\n\t\t\t\ttesting.ContextLogf(ctx, \"Running subtest: \\\"Root activity=%s -> child=%s\\\"\", test.name, orientation.name)\n\n\t\t\t\tif err := a.Command(ctx, \"am\", \"broadcast\", \"-a\", \"android.intent.action.arc.cleartaskstate\").Run(); err != nil {\n\t\t\t\t\treturn errors.Wrap(err, \"failed to clear WM state\")\n\t\t\t\t}\n\t\t\t\tact, err := arc.NewActivity(a, test.pkgName, test.act)\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\tdefer act.Close()\n\n\t\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\t\tdefer act.Stop(ctx, tconn)\n\t\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif ws, err := ash.SetARCAppWindowState(ctx, tconn, act.PackageName(), ash.WMEventNormal); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t} else if ws != ash.WindowStateNormal {\n\t\t\t\t\treturn errors.Errorf(\"failed to set window state: got %s, want %s\", ws, ash.WMEventNormal)\n\t\t\t\t}\n\n\t\t\t\torigOrientation, err := wm.UIOrientation(ctx, act, d)\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif err := orientation.fn(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\tif err := wm.UIClickLaunchActivity(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\t// Window state and orientation should not change, and there should be two activities in the stack.\n\n\t\t\t\tif err := ash.WaitForARCAppWindowState(ctx, tconn, act.PackageName(), ash.WindowStateNormal); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif newOrientation, err := wm.UIOrientation(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t} else if newOrientation != origOrientation {\n\t\t\t\t\treturn errors.Errorf(\"invalid orientation: got %q; want %q\", newOrientation, origOrientation)\n\t\t\t\t}\n\n\t\t\t\tif nrActivities, err := wm.UINumberActivities(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t} else if nrActivities != 2 {\n\t\t\t\t\treturn errors.Errorf(\"invalid number of activities: got %d; want 2\", nrActivities)\n\t\t\t\t}\n\n\t\t\t\treturn nil\n\t\t\t}(); err != nil {\n\t\t\t\treturn errors.Wrapf(err, \"\\\"Root activity=%s -> child=%s\\\" subtest failed\", test.name, orientation.name)\n\t\t\t}\n\t\t}\n\t}\n\treturn nil\n}", "func TGB(ChartXY [][]int, OrigChart [][]int, AntiBoydcheeser [][]bool) {\n\tvar trigger bool\n\tfor trigger != true {\n\t\t// for loop to get player location by iterating through ChartXY\n\t\tfor i, yAxis := range ChartXY {\n\t\t\tfor j := range yAxis {\n\t\t\t\tif ChartXY[i][j] == int('2') {\n\t\t\t\t\tSetX = j\n\t\t\t\t\tSetY = i\n\t\t\t\t\tif ChartXY[i][j] == int('2') && OrigChart[i][j] == int('2') {\n\t\t\t\t\t\tOrigChart[i][j] = int('1')\n\t\t\t\t\t}\n\t\t\t\t\tPrevXY = OrigChart[i][j]\n\t\t\t\t\ttrigger = true\n\t\t\t\t} else if i == len(ChartXY) {\n\t\t\t\t\tlog.Fatalf(\"Player could not be found!\")\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\t//here is where additional choices during exploration can be made...wanna sharpen your blade before a fight? make a switch case to a function that buffs att for a certain # of moves\n\tf.Print(\"choose a direction!\\n[N][S][W][E]\\n[Stats][Inv][Equip][Rest]\\n [Quit]=>:\")\n\tf.Scanln(&pDirect)\n\tpDirect = strings.ToUpper(pDirect)\n\t//this switch functions like a controller you input the commands and stuff happens\n\tswitch pDirect {\n\tcase \"N\": //focus on SetY in negative value cuz map is written down to up\n\t\tDestXY = ChartXY[SetY-1][SetX]\n\t\tABC = AntiBoydcheeser[SetY-1][SetX]\n\t\tcollide := Collision(DestXY)\n\t\tif collide == false {\n\t\t\tChartXY[SetY-1][SetX] = ChartXY[SetY][SetX]\n\t\t\tif AntiBoydcheeser[SetY][SetX] == false {\n\t\t\t\tChartXY[SetY][SetX] = PrevXY\n\t\t\t} else {\n\t\t\t\tPrevXY = 1\n\t\t\t}\n\t\t} else {\n\t\t\tdefer textBox(\"You can't go that way\")\n\t\t}\n\tcase \"S\": //focus on SetY in positive value because ...\n\t\tDestXY = ChartXY[SetY+1][SetX]\n\t\tABC = AntiBoydcheeser[SetY+1][SetX]\n\t\tcollide := Collision(DestXY)\n\t\tif collide == false {\n\t\t\tChartXY[SetY+1][SetX] = ChartXY[SetY][SetX]\n\t\t\tChartXY[SetY][SetX] = PrevXY\n\t\t} else {\n\t\t\tdefer textBox(\"You can't go that way\")\n\t\t}\n\tcase \"W\": //focus on SetX in negative value because map is written left to right.\n\t\tDestXY = ChartXY[SetY][SetX-1]\n\t\tABC = AntiBoydcheeser[SetY][SetX-1]\n\t\tcollide := Collision(DestXY)\n\t\tif collide == false {\n\t\t\tChartXY[SetY][SetX-1] = ChartXY[SetY][SetX]\n\t\t\tChartXY[SetY][SetX] = PrevXY\n\t\t} else {\n\t\t\tdefer textBox(\"You can't go that way\")\n\t\t}\n\tcase \"E\": //focus on SetX in positive value because...\n\t\tDestXY = ChartXY[SetY][SetX+1]\n\t\tABC = AntiBoydcheeser[SetY][SetX+1]\n\t\tcollide := Collision(DestXY)\n\t\tif collide == false {\n\t\t\tChartXY[SetY][SetX+1] = ChartXY[SetY][SetX]\n\t\t\tChartXY[SetY][SetX] = PrevXY\n\t\t} else {\n\t\t\tdefer textBox(\"You can't go that way\")\n\t\t}\n\tcase \"QUIT\":\n\t\tleave = true\n\t\treturn\n\tcase \"INV\":\n\t\tdiscard()\n\tcase \"EQUIP\":\n\t\tequipping()\n\tcase \"REST\":\n\t\trest()\n\tcase \"STATS\":\n\t\tf.Print(P)\n\t\tf.Print(\"Press[ENTER] to continue\\n\")\n\t\tf.Scanln()\n\t}\n\tSCRWipe()\n\tdrawChart(ChartXY)\n\ttrigChk(DestXY, ABC, SetX, SetY, AntiBoydcheeser)\n\treturn\n}", "func (c *buttonController) clicked(code string) { controller.StackController.Clicked(code) }", "func main() {\n\ttest_plain_background()\n\ttest_cloud()\n\ttest_enemy()\n\ttest_move_background()\n\ttest_display_score()\n}", "func defaultAction(interface{}, Event) error { return nil }", "func (self *TileSprite) BringToTop() *DisplayObject{\n return &DisplayObject{self.Object.Call(\"bringToTop\")}\n}", "func (m *SecureScoreControlProfile) SetControlStateUpdates(value []SecureScoreControlStateUpdateable)() {\n err := m.GetBackingStore().Set(\"controlStateUpdates\", value)\n if err != nil {\n panic(err)\n }\n}", "func FlyToView(value bool) *SimpleElement { return newSEBool(\"flyToView\", value) }", "func test_move_background() {\n\tfmt.Println(\"Testing the moving background...\")\n\tbg := initBackground()\n\tbg = insertEnemy(bg)\n\t\n\tTEST_STEPS := 100\n\tfor i := 0; i < TEST_STEPS; i++ {\n\t\tbg = moveBackground(bg)\n\t\trender(bg)\t\n\t}\n}", "func (b *TestDriver) Backward(val int) error {\n\tlog.Printf(\"Backward: %d\", val)\n\n\treturn nil\n}", "func InitScene(prevScene string, data interface{}) {\n\tif visualize.VisualCh != nil {\n\t\tclose(visualize.VisualCh)\n\t\tselect {\n\t\tcase stopTickerCh <- true:\n\t\tdefault:\n\t\t}\n\t\tvisualize.VisualCh = nil\n\t}\n\tticker = NewDynamicTicker()\n\tloopDemo = true\n\tlocator = nil\n\tvar dc *dcel.DCEL\n\tif randomize {\n\t\tdc = dcel.Random2DDCEL(100, randomSplits)\n\t\trandomize = false\n\t} else if offFile == \"none\" {\n\t\tdc = dcel.New()\n\t} else {\n\t\tdc, err = off.Load(offFile)\n\t\tif err != nil {\n\t\t\tfmt.Println(\"Unable to load\", offFile, \":\", err)\n\t\t\tdc = dcel.New()\n\t\t}\n\t}\n\tmode = ROTATE\n\tpointLocationMode = SLAB_DECOMPOSITION\n\tphd = new(InteractivePolyhedron)\n\tphd.Polyhedron = NewPolyhedronFromDCEL(dc, defShiftX, defShiftY)\n\t// Scale till 300 wide\n\twidth := phd.Max(0)\n\tphd.Polyhedron.Scale(300 / width)\n\tphd.ShiftX(50 - phd.X())\n\tphd.ShiftY(50 - phd.Y())\n\tphd.Init()\n\trender.Draw(phd, 0)\n\n\tfg := render.FontGenerator{File: \"luxisr.ttf\", Color: render.FontColor(\"white\"), Size: 12}\n\tfont = fg.Generate()\n\n\tmouseStr = font.NewText(\n\t\tgeom.Point{0, 0, 0}, 3, 465)\n\trender.Draw(mouseStr, 3)\n\n\tbkgrnd := render.NewColorBox(140, 480, color.RGBA{50, 50, 80, 255})\n\tbkgrnd.SetPos(514, 0)\n\trender.Draw(bkgrnd, 0)\n\n\tclrBtn := NewButton(clear, font)\n\tclrBtn.SetLogicDim(50, 20)\n\tclrBtn.SetRenderable(render.NewColorBox(int(clrBtn.W), int(clrBtn.H), btnColor))\n\tclrBtn.SetPos(560, 10)\n\tclrBtn.TxtX = 10\n\tclrBtn.TxtY = 5\n\tclrBtn.Layer = 4\n\tclrBtn.R.SetLayer(4)\n\tclrBtn.SetString(\"Clear\")\n\n\tstepBtn := NewButton(step, font)\n\tstepBtn.SetLogicDim(70, 20)\n\tstepBtn.SetRenderable(render.NewColorBox(int(stepBtn.W), int(stepBtn.H), btnColor))\n\tstepBtn.SetPos(560, 350)\n\tstepBtn.TxtX = 5\n\tstepBtn.TxtY = 5\n\tstepBtn.Layer = 4\n\tstepBtn.R.SetLayer(4)\n\tstepBtn.SetString(\"Step\")\n\n\tmodeBtn = NewButton(changeMode, font)\n\tmodeBtn.SetLogicDim(115, 20)\n\tmodeBtn.SetRenderable(render.NewColorBox(int(modeBtn.W), int(modeBtn.H), btnColor))\n\tmodeBtn.SetPos(515, 410)\n\tmodeBtn.TxtX = 5\n\tmodeBtn.TxtY = 5\n\tmodeBtn.Layer = 4\n\tmodeBtn.R.SetLayer(4)\n\tmodeBtn.SetString(\"Slab Decomposition\")\n\n\tvisSlider = NewSlider(4, font)\n\tvisSlider.SetDim(115, 35)\n\tvisSlider.SetRenderable(\n\t\trender.NewColorBox(int(visSlider.W), int(visSlider.H), btnColor))\n\tvisSlider.SetPos(515, 440)\n\tvisSlider.TxtX = 10\n\tvisSlider.TxtY = 20\n\tvisSlider.R.SetLayer(4)\n\tvisSlider.SetString(\"No Visualization\")\n\n\tmouseModeBtn = NewButton(changeMouseMode, font)\n\tmouseModeBtn.SetLogicDim(90, 20)\n\tmouseModeBtn.SetRenderable(render.NewColorBox(int(mouseModeBtn.W), int(mouseModeBtn.H), btnColor))\n\tmouseModeBtn.SetPos(540, 380)\n\tmouseModeBtn.TxtX = 5\n\tmouseModeBtn.TxtY = 5\n\tmouseModeBtn.Layer = 4\n\tmouseModeBtn.R.SetLayer(4)\n\tmouseModeBtn.SetString(\"Rotate\")\n\n\tevent.GlobalBind(clear, \"Clear\")\n\tevent.GlobalBind(visuals, \"Visualize\")\n\tevent.GlobalBind(vertexStopDrag, \"MouseRelease\")\n\n\t// Bind mode setting buttons\n\tkeys := []string{\"1\", \"2\", \"3\", \"4\"}\n\tfor i, k := range keys {\n\t\tj := mouseMode(i)\n\t\tevent.GlobalBind(func(no int, nothing interface{}) int {\n\t\t\tif mode == LOCATING || mode == ADDING_DCEL {\n\t\t\t\treturn 0\n\t\t\t}\n\t\t\tmode = j\n\t\t\tmouseModeBtn.SetString(mode.String())\n\t\t\treturn 0\n\t\t}, \"KeyDown\"+k)\n\t}\n\n\tphd.cID.Bind(phdEnter, \"EnterFrame\")\n\tphd.cID.Bind(addFace, \"MouseRelease\")\n}", "func (v *Layer) Setup(view *gocui.View, header *gocui.View) error {\n\tlogrus.Tracef(\"view.Setup() %s\", v.Name())\n\n\t// set controller options\n\tv.view = view\n\tv.view.Editable = false\n\tv.view.Wrap = false\n\tv.view.Frame = false\n\n\tv.header = header\n\tv.header.Editable = false\n\tv.header.Wrap = false\n\tv.header.Frame = false\n\n\tvar infos = []key.BindingInfo{\n\t\t{\n\t\t\tConfigKeys: []string{\"keybinding.compare-layer\"},\n\t\t\tOnAction: func() error { return v.setCompareMode(CompareLayer) },\n\t\t\tIsSelected: func() bool { return v.CompareMode == CompareLayer },\n\t\t\tDisplay: \"Show layer changes\",\n\t\t},\n\t\t{\n\t\t\tConfigKeys: []string{\"keybinding.compare-all\"},\n\t\t\tOnAction: func() error { return v.setCompareMode(CompareAll) },\n\t\t\tIsSelected: func() bool { return v.CompareMode == CompareAll },\n\t\t\tDisplay: \"Show aggregated changes\",\n\t\t},\n\t\t{\n\t\t\tKey: gocui.KeyArrowDown,\n\t\t\tModifier: gocui.ModNone,\n\t\t\tOnAction: v.CursorDown,\n\t\t},\n\t\t{\n\t\t\tKey: gocui.KeyArrowUp,\n\t\t\tModifier: gocui.ModNone,\n\t\t\tOnAction: v.CursorUp,\n\t\t},\n\t\t{\n\t\t\tKey: gocui.KeyArrowLeft,\n\t\t\tModifier: gocui.ModNone,\n\t\t\tOnAction: v.CursorUp,\n\t\t},\n\t\t{\n\t\t\tKey: gocui.KeyArrowRight,\n\t\t\tModifier: gocui.ModNone,\n\t\t\tOnAction: v.CursorDown,\n\t\t},\n\t\t{\n\t\t\tConfigKeys: []string{\"keybinding.page-up\"},\n\t\t\tOnAction: v.PageUp,\n\t\t},\n\t\t{\n\t\t\tConfigKeys: []string{\"keybinding.page-down\"},\n\t\t\tOnAction: v.PageDown,\n\t\t},\n\t}\n\n\thelpKeys, err := key.GenerateBindings(v.gui, v.name, infos)\n\tif err != nil {\n\t\treturn err\n\t}\n\tv.helpKeys = helpKeys\n\n\treturn v.Render()\n}", "func SetTest() {\n\tgin.SetMode(gin.TestMode)\n}", "func (t *tui) home(g *gotui.Gui, v *gotui.View) error {\n\t_, cy := v.Cursor()\n\tv.SetCursor(0, cy)\n\treturn nil\n}", "func (scene *GameScene) makeInitialUI() {\n\tgray := color.RGBA{R: 97, G: 98, B: 109, A: 255}\n\n\trWidth := scene.Sys.Renderer.Window.Width\n\trHeight := scene.Sys.Renderer.Window.Height\n\n\tscene.makeMainPanel()\n\tscene.makeToggleButton()\n\tscene.makeToggleLabel()\n\tscene.makeShopPanel()\n\tscene.balanceLabel = scene.Add.Label(\"Balance: 0 Cubes\", rWidth/2+40, rHeight/2+85, 24, \"\", gray)\n\tscene.makeClickButton()\n}", "func ShowFakeCursorMulti(x, y int) {\n\tr, _, _, _ := Screen.GetContent(x, y)\n\tScreen.SetContent(x, y, r, nil, config.DefStyle.Reverse(true))\n}", "func (self *Graphics) SetTopA(member int) {\n self.Object.Set(\"top\", member)\n}", "func (b *button) setVisible(visible bool) { b.model.Cull(!visible) }", "func redButtonBackgroundStack(ops *op.Ops) {\n\tconst r = 1 // roundness\n\tbounds := image.Rect(0, 0, 100, 100)\n\tdefer clip.RRect{Rect: bounds, SE: r, SW: r, NW: r, NE: r}.Push(ops).Pop()\n\tdrawRedRect(ops)\n}", "func buttonsShiftLeft(ctx context.Context, tconn *chrome.TestConn, prevLocations map[string]int) error {\n\tfinder := nodewith.ClassName(shelfAppButton)\n\tappButtons, err := uiauto.New(tconn).NodesInfo(ctx, finder)\n\tif err != nil {\n\t\treturn errors.Wrap(err, \"failed to get all button on shelf\")\n\t}\n\tif len(appButtons) != len(prevLocations)+1 {\n\t\treturn errors.Errorf(\"have %v buttons on the shelf; want %v\", len(appButtons), len(prevLocations)+1)\n\t}\n\tfor _, b := range appButtons {\n\t\tif leftCoord, ok := prevLocations[b.Name]; ok && leftCoord <= b.Location.Left {\n\t\t\treturn errors.Errorf(\"button: %q old Location %v new Location %v\", b.Name, leftCoord, b.Location.Left)\n\t\t}\n\t}\n\treturn nil\n}", "func stairs() {\n\tcatlog.Debug(\"Going upstairs\")\n\n\tdialogue.Start(dialogue.GoingUpstairs)\n\tgamestate.SetLevel(First)\n}", "func (self *TileSprite) BringToTopI(args ...interface{}) *DisplayObject{\n return &DisplayObject{self.Object.Call(\"bringToTop\", args)}\n}", "func (c *SceneController) SetupResources() {\n\tc.AddDelegateToRegister(nil, c.Board, &Board{}, func(params ...interface{}) bool {\n\t\tactions := params[0].([]string)\n\t\tc.Player.UpdateActions(actions)\n\t\treturn true\n\t})\n\n\tc.addDelegateToRegisterToButton(\"look\")\n\tc.addDelegateToRegisterToButton(\"move\")\n\tc.addDelegateToRegisterToButton(\"attack\")\n}", "func TestExtraActions(t *testing.T) {\n\tstatus := &Status{}\n\tcounts := &counterOutput{}\n\tstatus.AddOutput(counts)\n\ts := status.StartTool()\n\n\ts.SetTotalActions(1)\n\n\ts.StartAction(&Action{})\n\ts.StartAction(&Action{})\n\n\tcounts.Expect(t, Counts{\n\t\tTotalActions: 2,\n\t\tRunningActions: 2,\n\t\tStartedActions: 2,\n\t\tFinishedActions: 0,\n\t})\n}", "func (ls *linestate) editMoveHome() {\n\tif ls.pos > 0 {\n\t\tls.pos = 0\n\t\tls.refreshLine()\n\t}\n}", "func TestBackshift(t *testing.T) {\n\tfunnyData := [1e3]int{1: -1}\n\tfunny := IntSlice(funnyData[:])\n\tif GuessIntShift(funny, len(funny)) > 0 {\n\t\tpanic(\"guessIntShift got smarter\")\n\t}\n\tforceRadix(func() { multiSort(funnyData[:]) })\n\tif !sort.IsSorted(funny) {\n\t\tt.Errorf(\"backshift data didn't sort\")\n\t}\n}", "func Setup(ui minesweeper.UI) *Game {\n\n\tgame := &Game{\n\t\tUI: ui,\n\t}\n\tgame.EventCallbacks = &eventCallbacks{\n\t\tleftClick: game.leftClickOnTile,\n\t\trightClick: game.rightClickOnTile,\n\t}\n\tgame.setInitialState()\n\n\treturn game\n}", "func (self *TileSprite) SendToBack() *DisplayObject{\n return &DisplayObject{self.Object.Call(\"sendToBack\")}\n}", "func AfterSuiteActions() {\n\t// Run only Ginkgo on node 1\n}", "func wmMaximizeRestoreClamshell24(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\ttype testCase struct {\n\t\tname string\n\t\tact string\n\t\tstateA ash.WMEventType\n\t\twantedStateA wm.CheckFunc\n\t\tstateB ash.WMEventType\n\t\twantedStateB wm.CheckFunc\n\t}\n\t// There are some differences in default launch behavior between P and R.\n\ttestCases := []testCase{\n\t\t{\"Unspecified\", wm.ResizableUnspecifiedActivity,\n\t\t\tash.WMEventNormal, wm.CheckRestoreResizable, ash.WMEventMaximize, wm.CheckMaximizeResizable},\n\t\t{\"Portrait\", wm.ResizablePortraitActivity,\n\t\t\tash.WMEventNormal, wm.CheckRestoreResizable, ash.WMEventMaximize, wm.CheckPillarboxResizable},\n\t\t{\"Landscape\", wm.ResizableLandscapeActivity,\n\t\t\tash.WMEventNormal, wm.CheckRestoreResizable, ash.WMEventMaximize, wm.CheckMaximizeResizable},\n\t}\n\tif sdkVer, err := arc.SDKVersion(); err != nil {\n\t\treturn err\n\t} else if sdkVer < arc.SDKR {\n\t\ttestCases = []testCase{\n\t\t\t{\"Unspecified\", wm.ResizableUnspecifiedActivity,\n\t\t\t\tash.WMEventMaximize, wm.CheckMaximizeResizable, ash.WMEventNormal, wm.CheckRestoreResizable},\n\t\t\t{\"Portrait\", wm.ResizablePortraitActivity,\n\t\t\t\tash.WMEventNormal, wm.CheckRestoreResizable, ash.WMEventMaximize, wm.CheckPillarboxResizable},\n\t\t\t{\"Landscape\", wm.ResizableLandscapeActivity,\n\t\t\t\tash.WMEventMaximize, wm.CheckMaximizeResizable, ash.WMEventNormal, wm.CheckRestoreResizable},\n\t\t}\n\t}\n\tfor _, test := range testCases {\n\t\tif err := func() error {\n\t\t\ttesting.ContextLogf(ctx, \"Running subtest %q\", test.name)\n\t\t\tact, err := arc.NewActivity(a, wm.Pkg24, test.act)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tdefer act.Close()\n\n\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\tdefer act.Stop(ctx, tconn)\n\n\t\t\tif err := test.wantedStateA(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif _, err := ash.SetARCAppWindowState(ctx, tconn, act.PackageName(), test.stateB); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif err := test.wantedStateB(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif _, err := ash.SetARCAppWindowState(ctx, tconn, act.PackageName(), test.stateA); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\treturn test.wantedStateA(ctx, tconn, act, d)\n\t\t}(); err != nil {\n\t\t\treturn errors.Wrapf(err, \"%q subtest failed\", test.name)\n\t\t}\n\t}\n\treturn nil\n}", "func (s *Screen) Flip() error {\n\tif s.titleNeedsRedraw {\n\t\tif _, err := s.console.Write([]byte(termesc.SetTitle(s.title))); err != nil {\n\t\t\treturn err\n\t\t}\n\t\ts.titleNeedsRedraw = false\n\t}\n\tif s.needsRedraw {\n\t\tif err := s.flipContent(); err != nil {\n\t\t\treturn err\n\t\t}\n\t\tif s.prev == nil {\n\t\t\ts.prev = make([]Cell, len(s.current))\n\t\t}\n\t\ts.prev, s.current = s.current, s.prev\n\t\ts.needsRedraw = false\n\t}\n\tif s.cursorVisible != s.prevCursorVisible {\n\t\tcode := termesc.HideCursor\n\t\tif s.cursorVisible {\n\t\t\tcode = termesc.ShowCursor\n\t\t}\n\t\tif _, err := s.console.Write([]byte(code)); err != nil {\n\t\t\treturn err\n\t\t}\n\t}\n\ts.prevCursorVisible = s.cursorVisible\n\tif s.cursorVisible {\n\t\tif _, err := s.console.Write([]byte(termesc.SetCursorPos(s.cursorPos.Y+1, s.cursorPos.X+1))); err != nil {\n\t\t\treturn err\n\t\t}\n\t}\n\treturn nil\n}", "func (m *MockSession) PushToFront(arg0 context.Context) error {\n\tm.ctrl.T.Helper()\n\tret := m.ctrl.Call(m, \"PushToFront\", arg0)\n\tret0, _ := ret[0].(error)\n\treturn ret0\n}", "func wmRT01(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\tntActivities := []wm.TabletLaunchActivityInfo{\n\t\twm.TabletLaunchActivityInfo{\n\t\t\tActivityName: wm.ResizableLandscapeActivity,\n\t\t\tDesiredDO: display.OrientationLandscapePrimary,\n\t\t},\n\t\twm.TabletLaunchActivityInfo{\n\t\t\tActivityName: wm.ResizablePortraitActivity,\n\t\t\tDesiredDO: display.OrientationPortraitPrimary,\n\t\t},\n\t}\n\n\treturn wm.TabletDefaultLaunchHelper(ctx, tconn, a, d, ntActivities, true)\n}", "func (m *MeshReconciler) installBackyards(c cluster.CommonCluster, monitoring monitoringConfig, remote bool) error {\n\tm.logger.Debug(\"installing Backyards\")\n\n\ttype istio struct {\n\t\tCRname string `json:\"CRName,omitempty\"`\n\t\tNamespace string `json:\"namespace,omitempty\"`\n\t}\n\n\ttype application struct {\n\t\tEnabled bool `json:\"enabled\"`\n\t\tImage imageChartValue `json:\"image,omitempty\"`\n\t\tEnv map[string]string `json:\"env,omitempty\"`\n\t}\n\n\ttype Values struct {\n\t\tIstio istio `json:\"istio,omitempty\"`\n\t\tApplication application `json:\"application,omitempty\"`\n\t\tPrometheus prometheusChartValue `json:\"prometheus,omitempty\"`\n\t\tIngress struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"ingress,omitempty\"`\n\t\tWeb struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t\tImage imageChartValue `json:\"image,omitempty\"`\n\t\t\tEnv map[string]string `json:\"env,omitempty\"`\n\t\t} `json:\"web,omitempty\"`\n\t\tAutoscaling struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"autoscaling,omitempty\"`\n\t\tGrafana struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t\tSecurity struct {\n\t\t\t\tEnabled bool `json:\"enabled\"`\n\t\t\t} `json:\"security\"`\n\t\t\tExternalURL string `json:\"externalUrl\"`\n\t\t} `json:\"grafana\"`\n\t\tALS struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"als,omitempty\"`\n\t\tIngressGateway struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"ingressgateway,omitempty\"`\n\t\tAuditSink struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"auditsink,omitempty\"`\n\t\tKubeStateMetrics struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"kubestatemetrics,omitempty\"`\n\t\tTracing struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"tracing,omitempty\"`\n\t\tUseIstioResources bool `json:\"useIstioResources\"`\n\t}\n\n\tvalues := Values{\n\t\tApplication: application{\n\t\t\tImage: imageChartValue{},\n\t\t\tEnv: map[string]string{\n\t\t\t\t\"APP_CANARYENABLED\": \"true\",\n\t\t\t},\n\t\t},\n\t\tIstio: istio{\n\t\t\tCRname: m.Configuration.name,\n\t\t\tNamespace: istioOperatorNamespace,\n\t\t},\n\t\tPrometheus: prometheusChartValue{\n\t\t\tEnabled: true,\n\t\t},\n\t}\n\n\tvalues.Autoscaling.Enabled = false\n\tvalues.Prometheus.ExternalURL = prometheusExternalURL\n\tvalues.Ingress.Enabled = false\n\tvalues.Application.Enabled = true\n\tvalues.Web.Enabled = true\n\tvalues.Grafana.Enabled = true\n\tvalues.Grafana.ExternalURL = \"/grafana\"\n\tvalues.Grafana.Security.Enabled = false\n\tvalues.Web.Env = map[string]string{\n\t\t\"API_URL\": \"api\",\n\t}\n\tvalues.IngressGateway.Enabled = true\n\tvalues.KubeStateMetrics.Enabled = true\n\tvalues.ALS.Enabled = true\n\tvalues.Grafana.Enabled = true\n\tvalues.Tracing.Enabled = true\n\tvalues.UseIstioResources = true\n\n\tbackyardsChart := m.Configuration.internalConfig.Charts.Backyards\n\n\tif backyardsChart.Values.Application.Image.Repository != \"\" {\n\t\tvalues.Application.Image.Repository = backyardsChart.Values.Application.Image.Repository\n\t}\n\tif backyardsChart.Values.Application.Image.Tag != \"\" {\n\t\tvalues.Application.Image.Tag = backyardsChart.Values.Application.Image.Tag\n\t}\n\n\tif backyardsChart.Values.Web.Image.Repository != \"\" {\n\t\tvalues.Web.Image.Repository = backyardsChart.Values.Web.Image.Repository\n\t}\n\tif backyardsChart.Values.Web.Image.Tag != \"\" {\n\t\tvalues.Web.Image.Tag = backyardsChart.Values.Web.Image.Tag\n\t}\n\n\tif remote {\n\t\tvalues.Application.Enabled = false\n\t\tvalues.IngressGateway.Enabled = false\n\t\tvalues.ALS.Enabled = false\n\t\tvalues.Web.Enabled = false\n\t\tvalues.AuditSink.Enabled = false\n\t\tvalues.Autoscaling.Enabled = false\n\t\tvalues.Grafana.Enabled = false\n\t\tvalues.Tracing.Enabled = false\n\t\tvalues.Prometheus.Enabled = true\n\t\tvalues.Prometheus.ClusterName = c.GetName()\n\t\tvalues.UseIstioResources = false\n\t}\n\n\tmapStringValues, err := internalHelm.ConvertStructure(values)\n\tif err != nil {\n\t\treturn errors.WrapIf(err, \"failed to convert backyards chart values\")\n\t}\n\n\terr = m.helmService.InstallOrUpgrade(\n\t\tnoOrgID,\n\t\tc,\n\t\tinternalHelm.Release{\n\t\t\tReleaseName: backyardsReleaseName,\n\t\t\tChartName: backyardsChart.Chart,\n\t\t\tNamespace: backyardsNamespace,\n\t\t\tValues: mapStringValues,\n\t\t\tVersion: backyardsChart.Version,\n\t\t},\n\t\tinternalHelm.Options{\n\t\t\tNamespace: backyardsNamespace,\n\t\t\tWait: true,\n\t\t\tInstall: true,\n\t\t},\n\t)\n\n\treturn errors.WrapIf(err, \"could not install Backyards\")\n}", "func (c Case)PlayAction()bool{\n\tnbColors := 0\n\tfor _,nb := range c.cows {\n\t\tif nb > 0 {\n\t\t\tnbColors++\n\t\t}\n\t}\n\treturn nbColors == 1\n}", "func (m *SecureScoreControlProfile) SetControlStateUpdates(value []SecureScoreControlStateUpdateable)() {\n m.controlStateUpdates = value\n}", "func testAbTest(t *testing.T, s *Service) {\n\tp := &model.ArgAbTest{\n\t\tGroups: \"不显示热门tab,显示热门tab\",\n\t\tIP: \"127.0.0.1\",\n\t}\n\tres, err := s.AbTest(context.TODO(), p)\n\tif err != nil {\n\t\tt.Logf(\"testAbTest error(%v) \\n\", err)\n\t\treturn\n\t}\n\tt.Logf(\"testAbTest res: %+v \\n\", res)\n}", "func SetFeatureGateDuringTest(t *testing.T, gate feature.FeatureGate, feature feature.Feature, value bool) func() {\n\toriginalValue := gate.Enabled(feature)\n\n\tif err := gate.Set(fmt.Sprintf(\"%s=%v\", feature, value)); err != nil {\n\t\tt.Errorf(\"error setting %s=%v: %v\", feature, value, err)\n\t}\n\n\treturn func() {\n\t\tif err := gate.Set(fmt.Sprintf(\"%s=%v\", feature, originalValue)); err != nil {\n\t\t\tt.Errorf(\"error restoring %s=%v: %v\", feature, originalValue, err)\n\t\t}\n\t}\n}", "func (s *EmptyScene) Enter() {\n}", "func (test *RestTest) PreExecute(testcase *TestCase, ctx *TestContext) error {\n\n\ttestcase.SetVerifyTestFunc(VerifyRestTestByDefault)\n\n\tswitch testcase.Method {\n\tcase METHOD_CREATE_SERVICE:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostCreateGetServiceTest)\n\t\tbreak\n\tcase METHOD_GET_SERVICE:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostCreateGetServiceTest)\n\t\tbreak\n\tcase METHOD_QUERY_SERVICE:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostListServiceTest)\n\t\tbreak\n\tcase METHOD_DELETE_SERVICE:\n\t\ttest.Client = NewRestClient_PMS()\n\t\tbreak\n\tcase METHOD_CREATE_POLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostCreateGetPolicyTest)\n\t\tbreak\n\tcase METHOD_GET_POLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPreTestFunc(PreGetDeletePolicyTest)\n\t\ttestcase.SetPostTestFunc(PostCreateGetPolicyTest)\n\t\tbreak\n\tcase METHOD_QUERY_POLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostListPolicyTest)\n\t\tbreak\n\tcase METHOD_DELETE_POLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPreTestFunc(PreGetDeletePolicyTest)\n\t\tbreak\n\tcase METHOD_CREATE_ROLEPOLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostCreateGetRolePolicyTest)\n\t\tbreak\n\tcase METHOD_GET_ROLEPOLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPreTestFunc(PreGetDeletePolicyTest)\n\t\ttestcase.SetPostTestFunc(PostCreateGetRolePolicyTest)\n\t\tbreak\n\tcase METHOD_QUERY_ROLEPOLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostListRolePolicyTest)\n\t\tbreak\n\tcase METHOD_DELETE_ROLEPOLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPreTestFunc(PreGetDeletePolicyTest)\n\t\tbreak\n\tcase METHOD_IS_ALLOWED:\n\t\ttest.Client = NewRestClient_ADS()\n\t\tbreak\n\tcase METHOD_GET_GRANTED_PERMISSIONS:\n\t\ttest.Client = NewRestClient_ADS()\n\t\tbreak\n\tcase METHOD_GET_GRANTED_ROLES:\n\t\ttest.Client = NewRestClient_ADS()\n\t\tbreak\n\tdefault:\n\t\treturn errors.New(ERROR_SPEEDLE_NOT_SUPPORTED)\n\t}\n\n\treturn nil\n}", "func SetFrontFace(mode Enum) {\n\tcmode, _ := (C.GLenum)(mode), cgoAllocsUnknown\n\tC.glFrontFace(cmode)\n}", "func (suite *TrackvisitedTestSuite) SetupTest() {}", "func (s *mergeBaseSuite) TestIndependentBeyondShortcut(c *C) {\n\trevs := []string{\"S\", \"G\", \"P\"}\n\texpectedRevs := []string{\"S\", \"G\"}\n\ts.AssertIndependents(c, revs, expectedRevs)\n}", "func testHome(t *testing.T, c *TestContext) {\n\tt.Run(\"Home\", func(t *testing.T) {\n\t\ttestGetHome(t, c)\n\t})\n}", "func Testflow(t *testing.T, test TestCase) {\n\tdefer afterTestCase(t, test)\n\tbeforeTestCase(t, test)\n\texecuteTestMethods(t, test)\n\tfmt.Println(\"\")\n}", "func (self *TileSprite) SetTopA(member int) {\n self.Object.Set(\"top\", member)\n}", "func playEvalTestGame(eng1 ai.Engine, eng2 ai.Engine, board *chess.Board, e1 eval.Eval, e2 eval.Eval) {\n\tboard.SideToMove = 0\n\n\t//setup new positions\n\teng1.SetPosition(board)\n\teng2.SetPosition(board)\n\n\tfor {\n\t\t//white\n\t\tfor i := range eng1.SearchDepth(5, e1) {\n\t\t\tif m, ok := i.BestMove(); ok {\n\t\t\t\tboard = board.MakeMove(m)\n\t\t\t\tif _, mate := board.IsCheckOrMate(); mate {\n\t\t\t\t\tboard.PrintBoard(true)\n\t\t\t\t\tfmt.Println(board.LegalMoves())\n\t\t\t\t\tviewHistory(board, true, \"WHITE WINS\")\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tboard.PrintBoard(true)\n\t\teng1.SetPosition(board)\n\t\teng2.SetPosition(board)\n\t\tif board.MoveNr == 50 {\n\t\t\tviewHistory(board, true, \"Draw: 50 move rule\")\n\t\t}\n\n\t\t//black\n\t\tfor i := range eng2.SearchDepth(5, e2) {\n\t\t\tif m, ok := i.BestMove(); ok {\n\t\t\t\tboard = board.MakeMove(m)\n\t\t\t\tif _, mate := board.IsCheckOrMate(); mate {\n\t\t\t\t\tboard.PrintBoard(true)\n\t\t\t\t\tfmt.Println(board.LegalMoves())\n\t\t\t\t\tviewHistory(board, true, \"BLACK WINS\")\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\teng1.SetPosition(board)\n\t\teng2.SetPosition(board)\n\t\tboard.PrintBoard(true)\n\t\tif board.MoveNr == 50 {\n\t\t\tviewHistory(board, true, \"Draw: 50 move rule\")\n\t\t}\n\t}\n}", "func Front(w http.ResponseWriter, r *http.Request, ps httprouter.Params) {\n\tconfig, err := ReadConfig(\"config.json\")\n\tif err != nil {\n\t\tfmt.Println(\"error: open config.json\")\n\t\treturn\n\t}\n\n\tangle := 90 + config.WebapiRotationAngle\n\tExecCommand(w, \"set_servo \"+strconv.Itoa(angle))\n}", "func (DefaultCounter) Actions(int, int, int) {\n}", "func initialise() {\n\taction[0] = \"stone\"\n\taction[1] = \"paper\"\n\taction[2] = \"scissors\"\n\tcanDefeat[0] = 2\n\tcanDefeat[1] = 0\n\tcanDefeat[2] = 1\n\tp1TotalScore = 0\n\tp2TotalScore = 0\n\tp3TotalScore = 0\n\tp4TotalScore = 0\n\n}", "func (s *Suite) Test_Zaehlerstande_Swap() {\n\tzaehlerstaende := Zaehlerstaende{\n\t\tZaehlerstand{\n\t\t\tAblesedatum: time.Time{},\n\t\t\tWertermittlungsverfahren: wertermittlungsverfahren.MESSUNG,\n\t\t\tWert: decimal.NewFromFloat(17.0),\n\t\t\tEinheit: mengeneinheit.KW,\n\t\t},\n\t\tZaehlerstand{\n\t\t\tAblesedatum: time.Time{},\n\t\t\tWertermittlungsverfahren: wertermittlungsverfahren.MESSUNG,\n\t\t\tWert: decimal.NewFromFloat(42.1),\n\t\t\tEinheit: mengeneinheit.KW,\n\t\t},\n\t\tZaehlerstand{\n\t\t\tAblesedatum: time.Time{},\n\t\t\tWertermittlungsverfahren: wertermittlungsverfahren.MESSUNG,\n\t\t\tWert: decimal.NewFromFloat(123.2),\n\t\t\tEinheit: mengeneinheit.KW,\n\t\t},\n\t}\n\tthen.AssertThat(s.T(), zaehlerstaende[1].Wert, is.EqualTo(decimal.NewFromFloat(42.1)))\n\tthen.AssertThat(s.T(), zaehlerstaende[2].Wert, is.EqualTo(decimal.NewFromFloat(123.2)))\n\tzaehlerstaende.Swap(1, 2)\n\tthen.AssertThat(s.T(), zaehlerstaende[1].Wert, is.EqualTo(decimal.NewFromFloat(123.2)))\n\tthen.AssertThat(s.T(), zaehlerstaende[2].Wert, is.EqualTo(decimal.NewFromFloat(42.1)))\n}", "func UpdateUI(screen *ebiten.Image) {\n\tfor i := range UI76.currentPanel.buttons {\n\t\tbtn := UI76.currentPanel.buttons[i]\n\t\topUI := &ebiten.DrawImageOptions{}\n\t\topUI.GeoM.Translate(btn.xPos, btn.yPos) // Moves the object\n\t\tscreen.DrawImage(&btn.image, opUI)\n\t\ttext.Draw(screen, btn.label, font76, int(btn.xPos+20), int(btn.yPos+30), color.White)\n\t}\n\tebitenutil.DebugPrint(screen, GS.debuginfo)\n\n\tif UI76.allowInterface == true {\n\t\tif ebiten.IsKeyPressed(ebiten.KeyEscape) {\n\t\t\tGS.paused = true\n\t\t\tUI76.prevPanel = UI76.currentPanel\n\t\t\tUI76.currentPanel = MenuMainMenu\n\t\t}\n\t\tif ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) && UI76.mousePressed == false {\n\t\t\t// Get the x, y position of the cursor from the CursorPosition() function\n\t\t\tx, y := ebiten.CursorPosition()\n\t\t\t//fmt.Println(GS.debuginfo, GS.current)\n\t\t\t// Display the information with \"X: xx, Y: xx\" format\n\t\t\tebitenutil.DebugPrint(screen, fmt.Sprintf(\"\\nX: %d, Y: %d\", x, y))\n\t\t\tUIIsButtonPressed(x, y, UI76.currentPanel)\n\t\t\tUI76.mousePressed = true\n\t\t}\n\t\tif !ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {\n\t\t\tUI76.mousePressed = false\n\t\t}\n\t}\n}", "func Draw() {\n\tLeftMouseButtonJustPressed = LeftMouseButtonPressed && LeftMouseButtonPressed != LastLeftMouseButtonPressed\n\tMiddleMouseButtonJustPressed = MiddleMouseButtonPressed && MiddleMouseButtonPressed != LastMiddleMouseButtonPressed\n\tRightMouseButtonJustPressed = RightMouseButtonPressed && RightMouseButtonPressed != LastRightMouseButtonPressed\n\n\tLastLeftMouseButtonPressed = LeftMouseButtonPressed\n\tLastMiddleMouseButtonPressed = MiddleMouseButtonPressed\n\tLastRightMouseButtonPressed = RightMouseButtonPressed\n}", "func SetupLoopback(ctx context.Context, cr *chrome.Chrome) error {\n\ttconn, err := cr.TestAPIConn(ctx)\n\tif err != nil {\n\t\treturn errors.Wrap(err, \"failed to create Test API connection\")\n\t}\n\n\ttimeForCleanUp := 5 * time.Second\n\tctxForCleanUp := ctx\n\tctx, cancel := ctxutil.Shorten(ctx, timeForCleanUp)\n\tdefer cancel()\n\n\tif err := quicksettings.Show(ctx, tconn); err != nil {\n\t\treturn errors.Wrap(err, \"failed to show the quicksettings to select playback node\")\n\t}\n\tdefer func() {\n\t\tif err := quicksettings.Hide(ctxForCleanUp, tconn); err != nil {\n\t\t\ttesting.ContextLog(ctx, \"Failed to hide the quicksettings on defer: \", err)\n\t\t}\n\t}()\n\tif err := quicksettings.SelectAudioOption(ctx, tconn, \"Loopback Playback\"); err != nil {\n\t\treturn errors.Wrap(err, \"failed to select ALSA loopback output\")\n\t}\n\n\t// After selecting Loopback Playback, SelectAudioOption() sometimes detected that audio setting\n\t// is still opened while it is actually fading out, and failed to select Loopback Capture.\n\t// Call Hide() and Show() to reset the quicksettings menu first.\n\tif err := quicksettings.Hide(ctx, tconn); err != nil {\n\t\treturn errors.Wrap(err, \"failed to hide the quicksettings before show\")\n\t}\n\tif err := quicksettings.Show(ctx, tconn); err != nil {\n\t\treturn errors.Wrap(err, \"failed to show the quicksettings to select capture node\")\n\t}\n\tif err := quicksettings.SelectAudioOption(ctx, tconn, \"Loopback Capture\"); err != nil {\n\t\treturn errors.Wrap(err, \"failed to select ALSA loopback input\")\n\t}\n\n\treturn nil\n}", "func startQuickOnOff(i *app.Indicator) {\n\ti.AddQuick(\"\", qOnOff, func(args ...interface{}) {\n\t\tquickTurnOnOff(args[0].(*app.Indicator))\n\t}, i)\n\t//the Quick MenuNode title is refreshed\n\tupdateQuickTurnOnOff(i)\n}", "func E2ETests(env e2e.TestEnv) func(*testing.T) {\n\tc := &actionTests{\n\t\tenv: env,\n\t}\n\n\treturn func(t *testing.T) {\n\t\t// singularity run\n\t\tt.Run(\"run\", c.actionRun)\n\t\t// singularity exec\n\t\tt.Run(\"exec\", c.actionExec)\n\t\t// stdin/stdout pipe\n\t\tt.Run(\"STDPIPE\", c.STDPipe)\n\t\t// action_URI\n\t\tt.Run(\"action_URI\", c.RunFromURI)\n\t\t// Persistent Overlay\n\t\tt.Run(\"Persistent_Overlay\", c.PersistentOverlay)\n\t\t// shell interaction\n\t\tt.Run(\"Shell\", c.actionShell)\n\t}\n}", "func updateFrontier(loc Location, steps int, m *Map) {\n\treturn\n}", "func (self *Graphics) Reset1O(x int, y int, health int) *DisplayObject{\n return &DisplayObject{self.Object.Call(\"reset\", x, y, health)}\n}", "func (t *TabView) Start(screen *ebiten.Image, data interface{}) {\n\tt.TabBtns.Init(screen, data)\n\tt.Screens.Init(screen, data)\n}", "func (match *Match) playActions(initial *Board) {\n\tinitial.BuildDerived()\n\tmatch.Boards = make([]*Board, 1, len(match.Actions)+1)\n\tmatch.Boards[0] = initial\n\tboard := initial\n\tfor _, action := range match.Actions {\n\t\tboard = board.Act(action)\n\t\tmatch.Boards = append(match.Boards, board)\n\t}\n}", "func test_cloud() {\n\tfmt.Println(\"Testing the clouded background...\")\n\tbg := initBackground()\n\tbg = insertCloud(bg)\n\trender(bg)\n}", "func wmDefaultLaunchClamshell24(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\t// There are some differences in default launch behavior between P and R.\n\tresizableLandscapeCheckFunc := wm.CheckRestoreResizable\n\tresizableUnspecifiedCheckFunc := wm.CheckRestoreResizable\n\tunresizablePortraitCheckFunc := wm.CheckRestoreNonResizable\n\tunresizableLandscapeCheckFunc := wm.CheckMaximizeNonResizable\n\tif sdkVer, err := arc.SDKVersion(); err != nil {\n\t\treturn err\n\t} else if sdkVer < arc.SDKR {\n\t\tresizableLandscapeCheckFunc = wm.CheckMaximizeResizable\n\t\tresizableUnspecifiedCheckFunc = wm.CheckMaximizeResizable\n\t\tunresizablePortraitCheckFunc = wm.CheckPillarboxNonResizable\n\t} else {\n\t\tdisplayInfo, err := display.GetPrimaryInfo(ctx, tconn)\n\t\tif err != nil {\n\t\t\treturn err\n\t\t}\n\t\tif displayInfo.Bounds.Height > displayInfo.Bounds.Width {\n\t\t\tunresizableLandscapeCheckFunc = wm.CheckRestoreNonResizable\n\t\t}\n\t}\n\tfor _, test := range []struct {\n\t\tname string\n\t\tact string\n\t\twantedState wm.CheckFunc\n\t}{\n\t\t// The are four possible default states (windows #A to #D) from six possible different activities.\n\t\t// Window #A.\n\t\t{\"Landscape + Resize enabled\", wm.ResizableLandscapeActivity, resizableLandscapeCheckFunc},\n\t\t// Window #B.\n\t\t{\"Landscape + Resize disabled\", wm.NonResizableLandscapeActivity, unresizableLandscapeCheckFunc},\n\t\t// Window #A.\n\t\t{\"Unspecified + Resize enabled\", wm.ResizableUnspecifiedActivity, resizableUnspecifiedCheckFunc},\n\t\t// Window #B.\n\t\t{\"Unspecified + Resize disabled\", wm.NonResizableUnspecifiedActivity, wm.CheckMaximizeNonResizable},\n\t\t// Window #C.\n\t\t{\"Portrait + Resized enabled\", wm.ResizablePortraitActivity, wm.CheckRestoreResizable},\n\t\t// Window #D.\n\t\t{\"Portrait + Resize disabled\", wm.NonResizablePortraitActivity, unresizablePortraitCheckFunc},\n\t} {\n\t\tif err := func() error {\n\t\t\ttesting.ContextLogf(ctx, \"Running subtest %q\", test.name)\n\t\t\tact, err := arc.NewActivity(a, wm.Pkg24, test.act)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tdefer act.Close()\n\n\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\tdefer act.Stop(ctx, tconn)\n\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\treturn test.wantedState(ctx, tconn, act, d)\n\t\t}(); err != nil {\n\t\t\treturn errors.Wrapf(err, \"%q subtest failed\", test.name)\n\t\t}\n\t}\n\treturn nil\n}", "func (sf *TWindow) HitTest(x types.ACoordX, y types.ACoordY) HitResult {\n\tif x > sf.pos.GetX() && x < sf.pos.GetX()+types.ACoordX(sf.width.Get()-1) &&\n\t\ty > sf.pos.GetY() && y < sf.pos.GetY()+types.ACoordY(sf.height.Get()-1) {\n\t\treturn HitInside\n\t}\n\n\thResult := HitOutside\n\n\tswitch {\n\tcase x == sf.pos.GetX() && y == sf.pos.GetY():\n\t\thResult = HitTopLeft\n\tcase x == sf.pos.GetX()+types.ACoordX(sf.width.Get()-1) && y == sf.pos.GetY():\n\t\thResult = HitTopRight\n\tcase x == sf.pos.GetX() && y == sf.pos.GetY()+types.ACoordY(sf.height.Get()-1):\n\t\thResult = HitBottomLeft\n\tcase x == sf.pos.GetX()+types.ACoordX(sf.width.Get()-1) && y == sf.pos.GetY()+types.ACoordY(sf.height.Get()-1):\n\t\thResult = HitBottomRight\n\tcase x == sf.pos.GetX() && y > sf.pos.GetY() && y < sf.pos.GetY()+types.ACoordY(sf.height.Get()-1):\n\t\thResult = HitLeft\n\tcase x == sf.pos.GetX()+types.ACoordX(sf.width.Get()-1) && y > sf.pos.GetY() && y < sf.pos.GetY()+types.ACoordY(sf.height.Get()-1):\n\t\thResult = HitRight\n\tcase y == sf.pos.GetY() && x > sf.pos.GetX() && x < sf.pos.GetX()+types.ACoordX(sf.width.Get()-1):\n\t\tlb, rb := sf.buttonCount()\n\t\tfromL, fromR := lb, rb\n\t\tif lb > 0 {\n\t\t\tfromL += 2\n\t\t}\n\t\tif rb > 0 {\n\t\t\tfromR += 2\n\t\t}\n\t\tif x > sf.pos.GetX()+types.ACoordX(fromL) && x < sf.pos.GetX()+types.ACoordX(int(sf.width.Get())-fromR) {\n\t\t\thResult = HitTop\n\t\t} else {\n\t\t\thResult = HitTop\n\t\t\tif sf.buttons&ButtonClose == ButtonClose && rb != 0 && x == sf.pos.GetX()+types.ACoordX(sf.width.Get()-2) {\n\t\t\t\thResult = HitButtonClose\n\t\t\t} else if lb != 0 && x > sf.pos.GetX()+1 && x < sf.pos.GetX()+types.ACoordX(2+lb) {\n\t\t\t\tdx := x - sf.pos.GetX() - 2\n\t\t\t\thitRes := []HitResult{HitTop, HitTop}\n\t\t\t\tpos := 0\n\t\t\t\tif sf.buttons&ButtonBottom == ButtonBottom {\n\t\t\t\t\thitRes[pos] = HitButtonBottom\n\t\t\t\t\tpos += 1\n\t\t\t\t}\n\t\t\t\tif sf.buttons&ButtonMaximize == ButtonMaximize {\n\t\t\t\t\thitRes[pos] = HitButtonMaximize\n\t\t\t\t\t// pos += 1\n\t\t\t\t}\n\t\t\t\tif int(dx) < len(hitRes) {\n\t\t\t\t\thResult = hitRes[dx]\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\tcase y == sf.pos.GetY()+types.ACoordY(sf.height.Get()-1) &&\n\t\tx > sf.pos.GetX() &&\n\t\tx < sf.pos.GetX()+types.ACoordX(sf.width.Get()-1):\n\t\thResult = HitBottom\n\t}\n\n\tif hResult != HitOutside {\n\t\tif sf.immovable && hResult == HitTop {\n\t\t\thResult = HitInside\n\t\t}\n\t\tif sf.fixedSize &&\n\t\t\t(hResult == HitBottom || hResult == HitLeft ||\n\t\t\t\thResult == HitRight || hResult == HitTopLeft ||\n\t\t\t\thResult == HitTopRight || hResult == HitBottomRight ||\n\t\t\t\thResult == HitBottomLeft || hResult == HitButtonMaximize) {\n\t\t\thResult = HitInside\n\t\t}\n\t}\n\n\treturn hResult\n}", "func TestAB_AC(t *testing.T) {\n\ts := NewRelationshipSet()\n\ts = DependsOn(\"a\", \"b\", s)\n\ts = DependsOn(\"a\", \"c\", s)\n\ts = AreExclusive(\"b\", \"d\", s)\n\ts = AreExclusive(\"b\", \"e\", s)\n\tif !CheckRelationships(s) {\n\t\tt.Error(\"CheckRelationships failed\")\n\t}\n\n\tselected := NewSet()\n\tselected = Toggle(selected, \"d\", s)\n\tselected = Toggle(selected, \"e\", s)\n\tselected = Toggle(selected, \"a\", s)\n\tif !Eq(selected, []string{\"a\", \"c\", \"b\"}) {\n\t\tt.Errorf(\"Toggle expected {a, c, b} got %s\", selected)\n\t}\n}", "func (s *spec) SetAction(state Index, signal Signal, action Action) error {\n\tst, has := s.states[state]\n\tif !has {\n\t\treturn fmt.Errorf(\"no such state %v\", state)\n\t}\n\tif st.Actions == nil {\n\t\tst.Actions = map[Signal]Action{}\n\t}\n\tst.Actions[signal] = action\n\ts.states[state] = st // Update the map because the map returned a copy of the state.\n\treturn nil\n}", "func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) {\n C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass))\n}", "func TestGetActionsPassing(t *testing.T) {\n\tif 1 == 2 {\n\t\tt.Error(\"Something is seriously wrong\")\n\t}\n}", "func (obj *Doc) Back(ctx context.Context) error {\n\terr := obj.RPC(ctx, \"Back\", nil)\n\treturn err\n}", "func putBackChops(chops [2]*ChopS) {\n\tfor _, chop := range chops {\n\t\tchop.Unlock()\n\t}\n}", "func (t *Template) Showback(key keys.Showback, value interface{}) *Template {\n\n\tt.Template.Del(string(key))\n\tt.Template.AddPair(string(key), value)\n\n\treturn t\n}", "func verifyPointerCaptureButtons(ctx context.Context, s *testing.State, t pointerCaptureSubtestState) {\n\tif err := t.mew.Click(); err != nil {\n\t\ts.Fatal(\"Failed to click mouse button: \", err)\n\t}\n\tmatcher := func(a motioninput.Action, pressure float64) motioninput.Matcher {\n\t\treturn motioninput.SinglePointerMatcher(a, motioninput.SourceMouseRelative, coords.NewPoint(0, 0), pressure)\n\t}\n\thoverEnterMatcher := motioninput.ActionSourceMatcher(motioninput.ActionHoverEnter, motioninput.SourceMouseRelative)\n\tif err := t.tester.ExpectEventsAndClear(ctx,\n\t\tmatcher(motioninput.ActionDown, 1),\n\t\tmatcher(motioninput.ActionButtonPress, 1),\n\t\tmatcher(motioninput.ActionButtonRelease, 0),\n\t\tmatcher(motioninput.ActionUp, 0),\n\t\thoverEnterMatcher); err != nil {\n\t\ts.Fatal(\"Failed to clear motion events and clear: \", err)\n\t}\n}", "func VPBLENDMQ_BCST(ops ...operand.Op) { ctx.VPBLENDMQ_BCST(ops...) }", "func (s *IntegrationSuite) createActionset(ctx context.Context, c *C, as *crv1alpha1.ActionSet, action string, options map[string]string) string {\n\tvar err error\n\tswitch action {\n\tcase \"backup\":\n\t\tas.Spec.Actions[0].Options = options\n\t\tas, err = s.crCli.ActionSets(kontroller.namespace).Create(ctx, as, metav1.CreateOptions{})\n\t\tc.Assert(err, IsNil)\n\tcase \"restore\", \"delete\":\n\t\tas, err = restoreActionSetSpecs(as, action)\n\t\tc.Assert(err, IsNil)\n\t\tas.Spec.Actions[0].Options = options\n\t\tif action == \"delete\" {\n\t\t\t// object of delete is always namespace of actionset\n\t\t\tas.Spec.Actions[0].Object = crv1alpha1.ObjectReference{\n\t\t\t\tAPIVersion: \"v1\",\n\t\t\t\tGroup: \"\",\n\t\t\t\tResource: \"namespaces\",\n\t\t\t\tKind: \"namespace\",\n\t\t\t\tName: kontroller.namespace,\n\t\t\t\tNamespace: \"\",\n\t\t\t}\n\t\t}\n\t\tas, err = s.crCli.ActionSets(kontroller.namespace).Create(ctx, as, metav1.CreateOptions{})\n\t\tc.Assert(err, IsNil)\n\tdefault:\n\t\tc.Errorf(\"Invalid action %s while creating ActionSet\", action)\n\t}\n\n\t// Wait for the ActionSet to complete.\n\terr = poll.Wait(ctx, func(ctx context.Context) (bool, error) {\n\t\tas, err = s.crCli.ActionSets(kontroller.namespace).Get(ctx, as.GetName(), metav1.GetOptions{})\n\t\tswitch {\n\t\tcase err != nil, as.Status == nil:\n\t\t\treturn false, err\n\t\tcase as.Status.State == crv1alpha1.StateFailed:\n\t\t\treturn true, errors.Errorf(\"Actionset failed: %#v\", as.Status)\n\t\tcase as.Status.State == crv1alpha1.StateComplete:\n\t\t\treturn true, nil\n\t\t}\n\t\treturn false, nil\n\t})\n\tc.Assert(err, IsNil)\n\treturn as.GetName()\n}", "func (ref *UIElement) IsFrontmost() bool {\n\tret, _ := ref.BoolAttr(FrontmostAttribute)\n\treturn ret\n}", "func wmDefaultLaunchClamshell23(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\tfor _, test := range []struct {\n\t\tname string\n\t\tact string\n\t\twantedState wm.CheckFunc\n\t}{\n\t\t// The are two possible default states (windows #A to #B) from three possible different activities.\n\t\t// Window #A.\n\t\t{\"Unspecified\", wm.UnspecifiedActivity, wm.CheckRestoreResizable},\n\t\t// Window #A.\n\t\t{\"Portrait\", wm.PortraitActivity, wm.CheckRestoreResizable},\n\t\t// Window #B.\n\t\t{\"Landscape\", wm.LandscapeActivity, wm.CheckRestoreResizable},\n\t} {\n\t\tif err := func() error {\n\t\t\ttesting.ContextLogf(ctx, \"Running subtest %q\", test.name)\n\t\t\tact, err := arc.NewActivity(a, wm.Pkg23, test.act)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tdefer act.Close()\n\n\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\tdefer act.Stop(ctx, tconn)\n\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\treturn test.wantedState(ctx, tconn, act, d)\n\t\t}(); err != nil {\n\t\t\treturn errors.Wrapf(err, \"%q subtest failed\", test.name)\n\t\t}\n\t}\n\treturn nil\n}" ]
[ "0.5191295", "0.50616056", "0.5060055", "0.50513345", "0.48776266", "0.4732944", "0.47290424", "0.46570688", "0.46473038", "0.46464473", "0.46410078", "0.46100742", "0.4563076", "0.44370377", "0.44200116", "0.44028863", "0.4400459", "0.4396058", "0.43954757", "0.43943077", "0.43891513", "0.43695718", "0.43642098", "0.4345839", "0.43380544", "0.43342218", "0.43247157", "0.4324673", "0.43244752", "0.4319198", "0.43146327", "0.43069682", "0.43021533", "0.42961606", "0.42919895", "0.4273569", "0.42543486", "0.4253757", "0.42392907", "0.42370272", "0.42351407", "0.42350936", "0.4224771", "0.422005", "0.4218508", "0.42093673", "0.42062396", "0.42001638", "0.41912532", "0.41899306", "0.41863596", "0.4167708", "0.4164133", "0.41568288", "0.4145522", "0.41429022", "0.41339916", "0.4131082", "0.41309395", "0.41251", "0.4121919", "0.41160527", "0.41112825", "0.41044298", "0.41043875", "0.41035816", "0.4099133", "0.40969372", "0.40932018", "0.4093078", "0.40900388", "0.4086899", "0.40858936", "0.408308", "0.40801343", "0.4074361", "0.40733665", "0.4067938", "0.40659124", "0.40614137", "0.4055756", "0.40531188", "0.40478", "0.40474334", "0.40474287", "0.40470695", "0.40366343", "0.40345615", "0.40316647", "0.4030157", "0.40281427", "0.40278155", "0.40276647", "0.40260157", "0.40257373", "0.40250915", "0.40226924", "0.4017718", "0.40176892", "0.4015562", "0.40135106" ]
0.0
-1
set front and/or back stencil test actions
func StencilOpSeparate(face uint32, sfail uint32, dpfail uint32, dppass uint32) { C.glowStencilOpSeparate(gpStencilOpSeparate, (C.GLenum)(face), (C.GLenum)(sfail), (C.GLenum)(dpfail), (C.GLenum)(dppass)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (w *Window) addActions() {\n\t// MENU BAR\n\topenAct := ui.NewActionWithTextParent(\"&Open\", w)\n\topenAct.SetShortcuts(ui.QKeySequence_Open)\n\topenAct.SetStatusTip(\"Open a demonstration file\")\n\topenAct.OnTriggered(func() {\n\t\tfilename := ui.QFileDialogGetOpenFileName()\n\t\tif filename != \"\" {\n\t\t\tw.Open(filename)\n\t\t}\n\t})\n\n\tsaveAct := ui.NewActionWithTextParent(\"&Save\", w)\n\tsaveAct.SetShortcuts(ui.QKeySequence_Save)\n\tsaveAct.SetStatusTip(\"Save a demonstration file\")\n\tsaveAct.OnTriggered(func() {\n\t\tfilename := ui.QFileDialogGetSaveFileName()\n\t\tif filename != \"\" {\n\t\t\tw.Save(filename)\n\t\t}\n\t})\n\n\tw.MenuBar().AddAction(openAct)\n\tw.MenuBar().AddAction(saveAct)\n\n\t// SIMULATION CONTROL\n\tw.playButton.OnClicked(func() {\n\t\tw.playButton.SetDisabled(true)\n\t\tw.stopButton.SetDisabled(false)\n\t\ts := w.speedSlider.Value()\n\t\tif s == 0 {\n\t\t\ts = 100 // step-by-step arbitrary speed value\n\t\t}\n\t\tspeed := 2000 / s\n\t\tw.timer.StartWithMsec(speed)\n\t})\n\n\tw.stopButton.OnClicked(func() {\n\t\tw.playButton.SetDisabled(false)\n\t\tw.stopButton.SetDisabled(true)\n\t\tw.timer.Stop()\n\t})\n\tw.stopButton.SetDisabled(true)\n\n\tw.replayButton.OnClicked(func() {\n\t\tw.RemoveArrows()\n\t\tw.scene.currentEvent = 0\n\t\tw.PrintQuantumInformation()\n\t})\n\n\tw.quantumField.OnValueChanged(func(_ string) {\n\t\tw.replayButton.Click()\n\t})\n\n\tw.speedSlider.OnValueChanged(func(_ int32) {\n\t\tif !w.playButton.IsEnabled() { // playing right now\n\t\t\tw.stopButton.Click()\n\t\t\tw.playButton.Click()\n\t\t}\n\t})\n}", "func ButtonClicks(ctx context.Context, s *testing.State) {\n\tcr := s.FixtValue().(*chrome.Chrome)\n\n\ttconn, err := cr.TestAPIConn(ctx)\n\tif err != nil {\n\t\ts.Fatal(\"Failed to create Test API connection: \", err)\n\t}\n\n\ts.Log(\"Start testing calendar view from quick settings\")\n\tif err := quicksettings.Expand(ctx, tconn); err != nil {\n\t\ts.Fatal(\"Failed to open quick settings\")\n\t}\n\n\tui := uiauto.New(tconn)\n\n\t// Opening the calendar view from the quick setting's page and back to the main view several times.\n\tconst iterations = 5\n\tfor i := 0; i < iterations; i++ {\n\t\ts.Logf(\"Opening Calendar view (iteration %d of %d)\", i+1, iterations)\n\n\t\tif err := ui.LeftClick(quicksettings.DateView)(ctx); err != nil {\n\t\t\ts.Fatal(\"Failed to click the DateView in quick settings bubble: \", err)\n\t\t}\n\n\t\tbackButton := nodewith.Name(\"Previous menu\").ClassName(\"IconButton\")\n\t\tif err := ui.LeftClick(backButton)(ctx); err != nil {\n\t\t\ts.Fatal(\"Failed to click the BackButton in calendar view bubble: \", err)\n\t\t}\n\n\t}\n\n\t// Comparing the time before and after opening the calendar view just in case this test is run at the very end of a year, e.g. Dec 31 23:59:59.\n\tbeforeOpeningCalendarYear := time.Now().Year()\n\n\tif err := ui.LeftClick(quicksettings.DateView)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to click the DateView in quick settings page: \", err)\n\t}\n\n\tcalendarView := nodewith.ClassName(\"CalendarView\")\n\tmainHeaderTriView := nodewith.ClassName(\"TriView\").Ancestor(calendarView).Nth(0)\n\tmainHeaderContainer := nodewith.ClassName(\"View\").Ancestor(mainHeaderTriView).Nth(1)\n\tmainHeader := nodewith.Name(\"Calendar\").ClassName(\"Label\").Ancestor(mainHeaderContainer)\n\n\tif err := ui.WaitUntilExists(mainHeader)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to find calendar main label after opening calendar view: \", err)\n\t}\n\n\t// For some corner cases, if it cannot find the year label with the time before clicking on the date tray, it should find the year label with the time after the calendar view is open.\n\t// E.g. before opening it's Dec 31 23:59:59 2022, and after openting it's Jan 1 00:00 2023.\n\tyearInt := beforeOpeningCalendarYear\n\tbeforeOpeningCalendarYearLabel := nodewith.Name(strconv.Itoa(beforeOpeningCalendarYear)).ClassName(\"Label\").Onscreen()\n\tif found, err := ui.IsNodeFound(ctx, beforeOpeningCalendarYearLabel); err != nil {\n\t\ts.Fatal(\"Failed to check beforeOpeningCalendarYearLabel after clicking on the date tray: \", err)\n\t} else if found != true {\n\t\tyearInt = time.Now().Year()\n\t}\n\n\t// Opening the calendar view should show today's year label.\n\tyear := strconv.Itoa(yearInt)\n\ttodayYearLabel := nodewith.Name(year).ClassName(\"Label\").Onscreen()\n\tif err := ui.WaitUntilExists(todayYearLabel)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to find year label after opening calendar view: \", err)\n\t}\n\n\ttriView := nodewith.ClassName(\"TriView\").Ancestor(calendarView).Nth(1)\n\theaderView := nodewith.ClassName(\"View\").Ancestor(triView).Nth(0)\n\n\t// Clicking the up button for 12 times should go to the previous year.\n\tupButton := nodewith.Name(\"Show previous month\").ClassName(\"IconButton\")\n\tconst numMonths = 12\n\tpreviousYear := strconv.Itoa(yearInt - 1)\n\tpreviousYearLabel := nodewith.Name(previousYear).ClassName(\"Label\").Onscreen()\n\tfor i := 0; i < numMonths; i++ {\n\t\tif err := ui.LeftClick(upButton)(ctx); err != nil {\n\t\t\ts.Fatal(\"Failed to click the up button in calendar view bubble: \", err)\n\t\t}\n\t}\n\tif err := ui.WaitForLocation(headerView)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to wait for the year label to be stable after click on up button 12 times: \", err)\n\t}\n\tif err := ui.WaitUntilExists(previousYearLabel)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to find year label after clicking on up button: \", err)\n\t}\n\n\t// Clicking on today button should go back to today's momth.\n\ttodayButton := nodewith.NameContaining(\"Today\").ClassName(\"PillButton\")\n\tbeforeClickingTodayYear := time.Now().Year()\n\tif err := ui.LeftClick(todayButton)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to click the today button in calendar view bubble: \", err)\n\t}\n\tif err := ui.WaitUntilGone(previousYearLabel)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to wait for the year label to be stable after click on today button: \", err)\n\t}\n\tyearInt = beforeClickingTodayYear\n\tyear = strconv.Itoa(yearInt)\n\ttodayYearLabel = nodewith.Name(year).ClassName(\"Label\").Onscreen()\n\tif found, err := ui.IsNodeFound(ctx, todayYearLabel); err != nil {\n\t\ts.Fatal(\"Failed to check today year label with beforeClickingTodayYear after clicking on the today button: \", err)\n\t} else if found != true {\n\t\tyearInt = time.Now().Year()\n\t\tyear = strconv.Itoa(yearInt)\n\t\ttodayYearLabel = nodewith.Name(year).ClassName(\"Label\").Onscreen()\n\t}\n\tif err := ui.WaitUntilExists(todayYearLabel)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to find year label after clicking on today button: \", err)\n\t}\n\n\t// Clicking the down button for 12 times should go to the next year.\n\tnextYear := strconv.Itoa(yearInt + 1)\n\tnextYearLabel := nodewith.Name(nextYear).ClassName(\"Label\").Onscreen()\n\tdownButton := nodewith.Name(\"Show next month\").ClassName(\"IconButton\")\n\tfor i := 0; i < numMonths; i++ {\n\t\tif err := ui.LeftClick(downButton)(ctx); err != nil {\n\t\t\ts.Fatal(\"Failed to click the down button in calendar view bubble: \", err)\n\t\t}\n\t}\n\tif err := ui.WaitForLocation(headerView)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to wait for the year label to be stable after click on down button 12 times: \", err)\n\t}\n\tif err := ui.WaitUntilExists(nextYearLabel)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to find year label after clicking on down button: \", err)\n\t}\n\n\tsettingButton := nodewith.Name(\"Date and time settings\").ClassName(\"IconButton\")\n\tif err := ui.LeftClick(settingButton)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to click the setting button in calendar view bubble: \", err)\n\t}\n\n\t// Check if the DateTime setting page within the OS Settings was opened.\n\tmatcher := chrome.MatchTargetURL(\"chrome://os-settings/dateTime\")\n\tconn, err := cr.NewConnForTarget(ctx, matcher)\n\tif err != nil {\n\t\ts.Fatal(\"Failed to open the date and time settings: \", err)\n\t}\n\tdefer conn.Close()\n\n\tsettingCloseButton := nodewith.Name(\"Close\").ClassName(\"FrameCaptionButton\")\n\tif err := ui.LeftClick(settingCloseButton)(ctx); err != nil {\n\t\ts.Fatal(\"Failed to click the setting close button in the settings page: \", err)\n\t}\n}", "func (b *TestDriver) FrontFlip() (err error) {\n\tb.Publish(Rolling, true)\n\treturn nil\n}", "func (bt *BackTest) Reset() {\n\tbt.EventQueue.Reset()\n\tbt.Datas.Reset()\n\tbt.Portfolio.Reset()\n\tbt.Statistic.Reset()\n\tbt.Exchange.Reset()\n\tbt.Funding.Reset()\n\tbt.exchangeManager = nil\n\tbt.orderManager = nil\n\tbt.databaseManager = nil\n}", "func TestSendToFront(t *testing.T) {\n\tspace := state.EmptySpace()\n\te1 := space.CreateEmpire()\n\te2 := space.CreateEmpire()\n\n\tp1 := space.CreatePlanet(e1)\n\tp2 := space.CreatePlanet(e1)\n\tp3 := space.CreatePlanet(e1)\n\tp4 := space.CreatePlanet(e2)\n\n\tp1.Connected = append(p1.Connected, p2)\n\tp1.Control = 1\n\tp2.Connected = append(p2.Connected, p3)\n\tp2.Control = 1\n\tp3.Connected = append(p3.Connected, p4)\n\tp3.Control = 1\n\n\tf1 := space.CreateFleet(p1, e1)\n\tf1.LightSquads = 1\n\n\tstrat := Distributed{}\n\tstrat.Init(e1)\n\n\tcmds := strat.Commands(&space)\n\tcmds[0].Execute(&space)\n\tif len(cmds) != 1 || len(p2.Fleets) != 1 {\n\t\tt.Error(\"Fleet did not move to next planet\")\n\t\treturn\n\t}\n\tcmds = strat.Commands(&space)\n\tcmds[0].Execute(&space)\n\tif len(cmds) != 1 || len(p3.Fleets) != 1 {\n\t\tt.Error(\"Fleet did not move to next planet\")\n\t\treturn\n\t}\n\tcmds = strat.Commands(&space)\n\tcmds[0].Execute(&space)\n\tif len(cmds) != 1 || len(p4.Fleets) != 1 {\n\t\tt.Error(\"Fleet did not move to next planet\")\n\t\treturn\n\t}\n}", "func TestSetActionAsIfOriginal(t *testing.T) {\n\trapid.Check(t, func(t *rapid.T) {\n\t\tcore.Items = rapid.Custom(genItems).Draw(t, \"items\").([]Item)\n\t\tsquash = rapid.Bool().Draw(t, \"squash\").(bool)\n\t\tcurrentSort = sortRule{}\n\n\t\tdisplayItems()\n\t\ttreeview.ExpandAll() // nodes whose parents are collapsed cannot be selected\n\t\tfor i := 0; i < 2; i++ {\n\t\t\ttreeSelection.UnselectAll()\n\t\t\tforEachNode(func(iter *gtk.TreeIter) {\n\t\t\t\tif rapid.Bool().Draw(t, \"selected\").(bool) {\n\t\t\t\t\ttreeSelection.SelectIter(iter)\n\t\t\t\t}\n\t\t\t})\n\t\t\tvar allActions = []Action{NoAction, Skip, LeftToRight, RightToLeft, Merge}\n\t\t\tsetAction(rapid.SampledFrom(allActions).Draw(t, \"action\").(Action))\n\t\t}\n\t\tvar actions1, colors1 []string\n\t\tforEachNode(func(iter *gtk.TreeIter) {\n\t\t\tactions1 = append(actions1, MustGetColumn(treestore, iter, colAction).(string))\n\t\t\tcolors1 = append(colors1, MustGetColumn(treestore, iter, colActionColor).(string))\n\t\t})\n\n\t\tdisplayItems()\n\t\tvar actions2, colors2 []string\n\t\tforEachNode(func(iter *gtk.TreeIter) {\n\t\t\tactions2 = append(actions2, MustGetColumn(treestore, iter, colAction).(string))\n\t\t\tcolors2 = append(colors2, MustGetColumn(treestore, iter, colActionColor).(string))\n\t\t})\n\n\t\tassert.Equal(t, actions2, actions1)\n\t\tassert.Equal(t, colors2, colors1)\n\t})\n}", "func testBothDirections(f *framework.Framework, fn func(f *framework.Framework, tc *nodeConfigTestCase) error,\n\tfirst *nodeConfigTestCase, cases []nodeConfigTestCase, waitAfterFirst time.Duration) {\n\t// set to first and check that everything got set up properly\n\tBy(fmt.Sprintf(\"setting initial state %q\", first.desc))\n\t// we don't always expect an event here, because setting \"first\" might not represent\n\t// a change from the current configuration\n\tfirst.run(f, fn, false, waitAfterFirst)\n\n\t// for each case, set up, check expectations, then reset to first and check again\n\tfor i := range cases {\n\t\ttc := &cases[i]\n\t\tBy(fmt.Sprintf(\"from %q to %q\", first.desc, tc.desc))\n\t\t// from first -> tc, tc.event fully describes whether we should get a config change event\n\t\ttc.run(f, fn, tc.event, 0)\n\n\t\tBy(fmt.Sprintf(\"back to %q from %q\", first.desc, tc.desc))\n\t\t// whether first -> tc should have produced a config change event partially determines whether tc -> first should produce an event\n\t\tfirst.run(f, fn, first.event && tc.event, 0)\n\t}\n}", "func getOverviewWorkflow(tconn *chrome.TestConn, ac *uiauto.Context, setOverviewModeAndWait action.Action) deskSwitchWorkflow {\n\treturn deskSwitchWorkflow{\n\t\tname: \"Overview\",\n\t\tdescription: \"Cycle through desks using overview mode\",\n\t\titinerary: []int{0, 1, 2, 3, 2, 1},\n\t\trun: func(ctx context.Context, fromDesk, toDesk int) error {\n\t\t\tif fromDesk == toDesk {\n\t\t\t\treturn errors.Errorf(\"invalid target desk, can't switch from desk %d to itself\", fromDesk)\n\t\t\t}\n\n\t\t\tif err := setOverviewModeAndWait(ctx); err != nil {\n\t\t\t\treturn errors.Wrap(err, \"failed to enter overview mode\")\n\t\t\t}\n\n\t\t\tdesksInfo, err := ash.FindDeskMiniViews(ctx, ac)\n\t\t\tif err != nil {\n\t\t\t\treturn errors.Wrap(err, \"failed to get desk previews\")\n\t\t\t}\n\n\t\t\tif numDesks := len(desksInfo); toDesk >= numDesks || toDesk < 0 {\n\t\t\t\treturn errors.Errorf(\"invalid target desk: got %d, expected desk index between 0 and %d\", toDesk, numDesks-1)\n\t\t\t}\n\n\t\t\tif err := mouse.Click(tconn, desksInfo[toDesk].Location.CenterPoint(), mouse.LeftButton)(ctx); err != nil {\n\t\t\t\treturn errors.Wrapf(err, \"failed to click on the desk preview for desk %d\", toDesk)\n\t\t\t}\n\n\t\t\tif err := ash.WaitForOverviewState(ctx, tconn, ash.Hidden, time.Minute); err != nil {\n\t\t\t\treturn errors.Wrap(err, \"failed to exit overview mode\")\n\t\t\t}\n\n\t\t\treturn nil\n\t\t},\n\t}\n}", "func wmLightsOutIgnored(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\tfor _, test := range []struct {\n\t\tname string\n\t\tpkg string\n\t\tactivity string\n\t}{\n\t\t// Slide #22\n\t\t{\"Landscape + Resize enabled + N\", wm.Pkg24, wm.ResizableLandscapeActivity},\n\t\t// Slide #23\n\t\t{\"Portrait + Resize enabled + N\", wm.Pkg24, wm.ResizablePortraitActivity},\n\t\t// Slide #22\n\t\t{\"Landscape + PreN\", wm.Pkg23, wm.LandscapeActivity},\n\t\t// Slide #23\n\t\t{\"Portrait + PreN\", wm.Pkg23, wm.PortraitActivity},\n\t} {\n\t\tif err := func() error {\n\t\t\ttesting.ContextLogf(ctx, \"Running subtest %q\", test.name)\n\t\t\tact, err := arc.NewActivity(a, test.pkg, test.activity)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tdefer act.Close()\n\n\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\tdefer act.Stop(ctx, tconn)\n\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif ws, err := ash.SetARCAppWindowState(ctx, tconn, act.PackageName(), ash.WMEventNormal); err != nil {\n\t\t\t\treturn err\n\t\t\t} else if ws != ash.WindowStateNormal {\n\t\t\t\treturn errors.Errorf(\"failed to set window state: got %s, want %s\", ws, ash.WindowStateNormal)\n\t\t\t}\n\n\t\t\t// Clicking on \"Immersive\" button should not change the state of the restored window.\n\t\t\tif err := wm.UIClickImmersive(ctx, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\t// TODO(crbug.com/1010469): This tries to verify that nothing changes, which is very hard.\n\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\treturn ash.WaitForARCAppWindowState(ctx, tconn, act.PackageName(), ash.WindowStateNormal)\n\t\t}(); err != nil {\n\t\t\treturn errors.Wrapf(err, \"%q subtest failed\", test.name)\n\t\t}\n\t}\n\treturn nil\n}", "func (c *Controller) Press(btns Buttons) {\n\tc.btns = btns\n}", "func (r *Release) test(afterCommands *[]hookCmd) {\n\tif flags.dryRun {\n\t\tlog.Verbose(\"Dry-run, skipping tests: \" + r.Name)\n\t\treturn\n\t}\n\tcmd := helmCmd(r.getHelmArgsFor(\"test\"), \"Running tests for release [ \"+r.Name+\" ] in namespace [ \"+r.Namespace+\" ]\")\n\t*afterCommands = append([]hookCmd{{Command: cmd, Type: test}}, *afterCommands...)\n}", "func (s *SetupScreen) activate() {\n\ts.editing = true\n\tcurrent := s.fields[s.selected]\n\tcurrent.BorderFg = ui.ColorRed\n\tcurrent.BorderBg = ui.ColorBlack\n}", "func wmSpringboardP(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\tfor _, test := range []struct {\n\t\tname string\n\t\tpkgName string\n\t\tact string\n\t}{\n\t\t{\"Unspecified (N)\", wm.Pkg24, wm.ResizableUnspecifiedActivity},\n\t\t{\"Portrait (N)\", wm.Pkg24, wm.ResizablePortraitActivity},\n\t\t{\"Landscape (N)\", wm.Pkg24, wm.ResizableLandscapeActivity},\n\n\t\t{\"Unspecified (Pre-N)\", wm.Pkg23, wm.UnspecifiedActivity},\n\t\t{\"Portrait (Pre-N)\", wm.Pkg23, wm.PortraitActivity},\n\t\t{\"Landscape (Pre-N)\", wm.Pkg23, wm.LandscapeActivity},\n\t} {\n\t\tfor _, orientation := range []struct {\n\t\t\tname string\n\t\t\tfn uiClickFunc\n\t\t\twanted string\n\t\t}{\n\t\t\t{\"Landscape\", wm.UIClickLandscape, wm.Landscape},\n\t\t\t{\"Portrait\", wm.UIClickPortrait, wm.Portrait},\n\t\t} {\n\t\t\tif err := func() error {\n\t\t\t\ttesting.ContextLogf(ctx, \"Running subtest: parent = %q, child = %q\", test.name, orientation.name)\n\n\t\t\t\tif err := a.Command(ctx, \"am\", \"broadcast\", \"-a\", \"android.intent.action.arc.cleartaskstate\").Run(); err != nil {\n\t\t\t\t\treturn errors.Wrap(err, \"failed to clear WM state\")\n\t\t\t\t}\n\t\t\t\tact, err := arc.NewActivity(a, test.pkgName, test.act)\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\tdefer act.Close()\n\n\t\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\t\tdefer act.Stop(ctx, tconn)\n\t\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif s, err := ash.GetARCAppWindowState(ctx, tconn, act.PackageName()); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t} else if s != ash.WindowStateNormal {\n\t\t\t\t\tif ws, err := ash.SetARCAppWindowState(ctx, tconn, act.PackageName(), ash.WMEventNormal); err != nil {\n\t\t\t\t\t\treturn err\n\t\t\t\t\t} else if ws != ash.WindowStateNormal {\n\t\t\t\t\t\treturn errors.Errorf(\"failed to set window state: got %s, want %s\", ws, ash.WindowStateNormal)\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tif err := orientation.fn(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif err := wm.UIClickRootActivity(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif err := wm.UIClickLaunchActivity(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\t// Orientation should change, and there should be only one activity in the stack.\n\n\t\t\t\tif newOrientation, err := wm.UIOrientation(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t} else if newOrientation != orientation.wanted {\n\t\t\t\t\treturn errors.Errorf(\"invalid orientation: got %q; want %q\", newOrientation, orientation.wanted)\n\t\t\t\t}\n\n\t\t\t\tif nrActivities, err := wm.UINumberActivities(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t} else if nrActivities != 1 {\n\t\t\t\t\treturn errors.Errorf(\"invalid number of activities: got %d; want 1\", nrActivities)\n\t\t\t\t}\n\t\t\t\treturn nil\n\t\t\t}(); err != nil {\n\t\t\t\treturn errors.Wrapf(err, \"%q subtest failed\", test.name)\n\t\t\t}\n\t\t}\n\t}\n\treturn nil\n}", "func main() {\n\ttest_plain_background()\n\ttest_cloud()\n\ttest_enemy()\n\ttest_move_background()\n\ttest_display_score()\n}", "func test_display_score() {\n\tfmt.Println(\"Testing the score display background (top-left)...\")\n\tbg := initBackground()\n\trender(bg)\n}", "func defaultAction(interface{}, Event) error { return nil }", "func (ButtonPressedAction) isEngineAction() {}", "func restoreActionSetSpecs(from *crv1alpha1.ActionSet, action string) (*crv1alpha1.ActionSet, error) {\n\tparams := kanctl.PerformParams{\n\t\tActionName: action,\n\t\tParentName: from.GetName(),\n\t}\n\treturn kanctl.ChildActionSet(from, &params)\n}", "func test_enemy() {\n\tfmt.Println(\"Testing the clouded background...\")\n\tbg := initBackground()\n\tbg = insertEnemy(bg)\n\trender(bg)\n}", "func (t *TopLayer) InitializeTopLayerRightStartSwap() {\n\tt.corners = make([]Corner, 4, 4)\n\n\t// FrontRight cube\n\tt.corners[CUBE_FR].front = FACE_LEFT\n\tt.corners[CUBE_FR].right = FACE_TOP\n\tt.corners[CUBE_FR].top = FACE_BACK\n\n\t// FrontLeft cube\n\tt.corners[CUBE_FL].front = FACE_FRONT\n\tt.corners[CUBE_FL].left = FACE_LEFT\n\tt.corners[CUBE_FL].top = FACE_TOP\n\n\t// BackLeft cube\n\tt.corners[CUBE_BL].back = FACE_BACK\n\tt.corners[CUBE_BL].left = FACE_TOP\n\tt.corners[CUBE_BL].top = FACE_RIGHT\n\n\t// BackRight cube\n\tt.corners[CUBE_BR].back = FACE_TOP\n\tt.corners[CUBE_BR].right = FACE_RIGHT\n\tt.corners[CUBE_BR].top = FACE_FRONT\n\n}", "func TestExtraActions(t *testing.T) {\n\tstatus := &Status{}\n\tcounts := &counterOutput{}\n\tstatus.AddOutput(counts)\n\ts := status.StartTool()\n\n\ts.SetTotalActions(1)\n\n\ts.StartAction(&Action{})\n\ts.StartAction(&Action{})\n\n\tcounts.Expect(t, Counts{\n\t\tTotalActions: 2,\n\t\tRunningActions: 2,\n\t\tStartedActions: 2,\n\t\tFinishedActions: 0,\n\t})\n}", "func AfterSuiteActions() {\n\t// Run only Ginkgo on node 1\n}", "func (b *Breaker) test(action Action, fb ...Fallback) error {\n\tif !atomic.CompareAndSwapInt32(&b.state, Open, HalfOpen) {\n\t\tif b.state == Closed {\n\t\t\treturn b.call(action, fb...)\n\t\t}\n\t\treturn b.fail(ErrCircuitOpen)\n\t}\n\n\tb.logger.Info(\"breaker > half-open circuit: \", b.name)\n\n\terr := b.call(action, fb...)\n\tif err == nil {\n\t\tb.state = Closed\n\t\tb.stat.reset(false, true)\n\t\tb.logger.Info(\"breaker > close circuit: \", b.name)\n\t} else {\n\t\tb.state = Open\n\t\tb.expiry = time.Now().Add(b.opts.Window)\n\t\tb.logger.Warn(\"breaker > open circuit: \", b.name)\n\t}\n\treturn err\n}", "func testHome(t *testing.T, c *TestContext) {\n\tt.Run(\"Home\", func(t *testing.T) {\n\t\ttestGetHome(t, c)\n\t})\n}", "func wmFollowRoot(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\tfor _, test := range []struct {\n\t\tname string\n\t\tpkgName string\n\t\tact string\n\t}{\n\t\t// Root activities.\n\t\t{\"Unspecified (N)\", wm.Pkg24, wm.ResizableUnspecifiedActivity},\n\t\t{\"Portrait (N)\", wm.Pkg24, wm.ResizablePortraitActivity},\n\t\t{\"Landscape (N)\", wm.Pkg24, wm.ResizableLandscapeActivity},\n\n\t\t{\"Unspecified (Pre-N)\", wm.Pkg23, wm.UnspecifiedActivity},\n\t\t{\"Portrait (Pre-N)\", wm.Pkg23, wm.PortraitActivity},\n\t\t{\"Landscape (Pre-N)\", wm.Pkg23, wm.LandscapeActivity},\n\t} {\n\t\tfor _, orientation := range []struct {\n\t\t\tname string\n\t\t\tfn uiClickFunc\n\t\t}{\n\t\t\t// Orientations for the child activity.\n\t\t\t{\"Unspecified\", wm.UIClickUnspecified},\n\t\t\t{\"Landscape\", wm.UIClickLandscape},\n\t\t\t{\"Portrait\", wm.UIClickPortrait},\n\t\t} {\n\t\t\tif err := func() error {\n\t\t\t\ttesting.ContextLogf(ctx, \"Running subtest: \\\"Root activity=%s -> child=%s\\\"\", test.name, orientation.name)\n\n\t\t\t\tif err := a.Command(ctx, \"am\", \"broadcast\", \"-a\", \"android.intent.action.arc.cleartaskstate\").Run(); err != nil {\n\t\t\t\t\treturn errors.Wrap(err, \"failed to clear WM state\")\n\t\t\t\t}\n\t\t\t\tact, err := arc.NewActivity(a, test.pkgName, test.act)\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\tdefer act.Close()\n\n\t\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\t\tdefer act.Stop(ctx, tconn)\n\t\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif ws, err := ash.SetARCAppWindowState(ctx, tconn, act.PackageName(), ash.WMEventNormal); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t} else if ws != ash.WindowStateNormal {\n\t\t\t\t\treturn errors.Errorf(\"failed to set window state: got %s, want %s\", ws, ash.WMEventNormal)\n\t\t\t\t}\n\n\t\t\t\torigOrientation, err := wm.UIOrientation(ctx, act, d)\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif err := orientation.fn(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\tif err := wm.UIClickLaunchActivity(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\t// Window state and orientation should not change, and there should be two activities in the stack.\n\n\t\t\t\tif err := ash.WaitForARCAppWindowState(ctx, tconn, act.PackageName(), ash.WindowStateNormal); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\n\t\t\t\tif newOrientation, err := wm.UIOrientation(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t} else if newOrientation != origOrientation {\n\t\t\t\t\treturn errors.Errorf(\"invalid orientation: got %q; want %q\", newOrientation, origOrientation)\n\t\t\t\t}\n\n\t\t\t\tif nrActivities, err := wm.UINumberActivities(ctx, act, d); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t} else if nrActivities != 2 {\n\t\t\t\t\treturn errors.Errorf(\"invalid number of activities: got %d; want 2\", nrActivities)\n\t\t\t\t}\n\n\t\t\t\treturn nil\n\t\t\t}(); err != nil {\n\t\t\t\treturn errors.Wrapf(err, \"\\\"Root activity=%s -> child=%s\\\" subtest failed\", test.name, orientation.name)\n\t\t\t}\n\t\t}\n\t}\n\treturn nil\n}", "func wmLightsOutIn(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\t// Slides #19 and #20 describe this scenario with \"Landscape\" activities. But using \"unspecified\" since\n\t// a tablet in portrait mode (like Dru) + keyboard means that we have a clamshell device in portrait mode.\n\tact, err := arc.NewActivity(a, wm.Pkg24, wm.ResizableUnspecifiedActivity)\n\tif err != nil {\n\t\treturn err\n\t}\n\tdefer act.Close()\n\n\tfor _, test := range []struct {\n\t\tname string\n\t\tlightsOutFn func() error\n\t\tlightsInFn func() error\n\t}{\n\t\t{\"Using Zoom Toggle key\",\n\t\t\tfunc() error { return wm.ToggleFullscreen(ctx, tconn) },\n\t\t\tfunc() error { return wm.ToggleFullscreen(ctx, tconn) }},\n\t\t{\"Using Android API\",\n\t\t\tfunc() error { return wm.UIClickImmersive(ctx, act, d) },\n\t\t\tfunc() error { return wm.UIClickNormal(ctx, act, d) }},\n\t} {\n\t\tif err := func() error {\n\t\t\ttesting.ContextLogf(ctx, \"Running subtest %q\", test.name)\n\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\tdefer act.Stop(ctx, tconn)\n\n\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\t// As the default launch behavior is different depending on the ARC version, we need to ensure it's maximized first.\n\t\t\tif _, err := ash.SetARCAppWindowState(ctx, tconn, act.PackageName(), ash.WMEventMaximize); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\t// Initial state: maximized with visible caption.\n\t\t\tif err := ash.WaitForARCAppWindowState(ctx, tconn, act.PackageName(), ash.WindowStateMaximized); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif err := wm.WaitUntilFrameMatchesCondition(ctx, tconn, act.PackageName(), true, ash.FrameModeNormal); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\t// Invoke fullscreen method.\n\t\t\tif err := test.lightsOutFn(); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif err := ash.WaitForARCAppWindowState(ctx, tconn, act.PackageName(), ash.WindowStateFullscreen); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif err := wm.WaitUntilFrameMatchesCondition(ctx, tconn, act.PackageName(), false, ash.FrameModeImmersive); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\t// Invoke maximized method.\n\t\t\tif err := test.lightsInFn(); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif err := ash.WaitForARCAppWindowState(ctx, tconn, act.PackageName(), ash.WindowStateMaximized); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\treturn nil\n\t\t}(); err != nil {\n\t\t\treturn errors.Wrapf(err, \"%q subtest failed\", test.name)\n\t\t}\n\t}\n\treturn nil\n}", "func SetTest() {\n\tgin.SetMode(gin.TestMode)\n}", "func (d DemoScreen) activate() error {\n\terr := demoScreen.InitAssets()\n\tif err != nil {\n\t\treturn err\n\t}\n\n\tfmt.Printf(\"Now showing demo:%s\\n\", demoScreen.Title)\n\n\trenderer.SetCallback(d.RenderCallback)\n\n\treturn nil\n}", "func setupScene(mode string) {\n\n\tdelay = delayBuffer\n\tdelayBuffer = 0.8\n\ttimer = 0.0\n\n\tif mode == timeAttack {\n\t\tstart = time.Now()\n\t}\n\n\tloadTextures()\n\n\tdat, _ := ioutil.ReadFile(\"assets/fonts/tetris.ttf\")\n\ttt, _ := truetype.Parse(dat)\n\n\tlinesScoreFont = truetype.NewFace(tt, &truetype.Options{\n\t\tSize: 24,\n\t\tDPI: 72,\n\t\tHinting: font.HintingFull,\n\t})\n\n\tholdNextFont = truetype.NewFace(tt, &truetype.Options{\n\t\tSize: 18,\n\t\tDPI: 72,\n\t\tHinting: font.HintingFull,\n\t})\n\n\tlast = time.Now()\n\tActiveShape = generateNewShape()\n\tActiveShape.moveShape(4, Center)\n\tNextShape = generateNewShape()\n\tlevelUpRate = 300\n\tlevel = 0\n}", "func flipgame(fronts []int, backs []int) int {\n \n}", "func test_move_background() {\n\tfmt.Println(\"Testing the moving background...\")\n\tbg := initBackground()\n\tbg = insertEnemy(bg)\n\t\n\tTEST_STEPS := 100\n\tfor i := 0; i < TEST_STEPS; i++ {\n\t\tbg = moveBackground(bg)\n\t\trender(bg)\t\n\t}\n}", "func (v *Layer) Setup(view *gocui.View, header *gocui.View) error {\n\tlogrus.Tracef(\"view.Setup() %s\", v.Name())\n\n\t// set controller options\n\tv.view = view\n\tv.view.Editable = false\n\tv.view.Wrap = false\n\tv.view.Frame = false\n\n\tv.header = header\n\tv.header.Editable = false\n\tv.header.Wrap = false\n\tv.header.Frame = false\n\n\tvar infos = []key.BindingInfo{\n\t\t{\n\t\t\tConfigKeys: []string{\"keybinding.compare-layer\"},\n\t\t\tOnAction: func() error { return v.setCompareMode(CompareLayer) },\n\t\t\tIsSelected: func() bool { return v.CompareMode == CompareLayer },\n\t\t\tDisplay: \"Show layer changes\",\n\t\t},\n\t\t{\n\t\t\tConfigKeys: []string{\"keybinding.compare-all\"},\n\t\t\tOnAction: func() error { return v.setCompareMode(CompareAll) },\n\t\t\tIsSelected: func() bool { return v.CompareMode == CompareAll },\n\t\t\tDisplay: \"Show aggregated changes\",\n\t\t},\n\t\t{\n\t\t\tKey: gocui.KeyArrowDown,\n\t\t\tModifier: gocui.ModNone,\n\t\t\tOnAction: v.CursorDown,\n\t\t},\n\t\t{\n\t\t\tKey: gocui.KeyArrowUp,\n\t\t\tModifier: gocui.ModNone,\n\t\t\tOnAction: v.CursorUp,\n\t\t},\n\t\t{\n\t\t\tKey: gocui.KeyArrowLeft,\n\t\t\tModifier: gocui.ModNone,\n\t\t\tOnAction: v.CursorUp,\n\t\t},\n\t\t{\n\t\t\tKey: gocui.KeyArrowRight,\n\t\t\tModifier: gocui.ModNone,\n\t\t\tOnAction: v.CursorDown,\n\t\t},\n\t\t{\n\t\t\tConfigKeys: []string{\"keybinding.page-up\"},\n\t\t\tOnAction: v.PageUp,\n\t\t},\n\t\t{\n\t\t\tConfigKeys: []string{\"keybinding.page-down\"},\n\t\t\tOnAction: v.PageDown,\n\t\t},\n\t}\n\n\thelpKeys, err := key.GenerateBindings(v.gui, v.name, infos)\n\tif err != nil {\n\t\treturn err\n\t}\n\tv.helpKeys = helpKeys\n\n\treturn v.Render()\n}", "func (ui *UI) Update() {\n\tfor k, v := range ui.Buttons {\n\t\tui.ButtonValues[k] = raygui.Button(rl.NewRectangle(v.XPos, v.YPos, v.Width, v.Height), v.Text)\n\t}\n\n\t// If the house button is clicked, render the appropriate preview\n\t// The code that determines this is in the ui\n\tif ui.ButtonValues[\"house\"] || ui.ButtonValues[\"slum\"] || ui.ButtonValues[\"apartment\"] || ui.ButtonValues[\"church\"] {\n\t\trl.PlaySound(ui.SoundSelect)\n\t\t// House button hook here\n\t\tui.Toggles[\"drawPreview\"] = !ui.Toggles[\"drawPreview\"]\n\t\tif ui.ButtonValues[\"house\"] {\n\t\t\t// build our bespoke building and store it in cache\n\t\t\tui.BuildingCache = GetHouse(ui.Engine, ui.Palettes[2])\n\t\t}\n\t\tif ui.ButtonValues[\"slum\"] {\n\t\t\tui.BuildingCache = GetSlum(ui.Engine, ui.Palettes[2])\n\t\t}\n\t\tif ui.ButtonValues[\"apartment\"] {\n\t\t\tui.BuildingCache = GetApartment(ui.Engine, ui.Palettes[2])\n\t\t}\n\t\tif ui.ButtonValues[\"church\"] {\n\t\t\tui.BuildingCache = GetChurch(ui.Engine, ui.Palettes[2])\n\t\t}\n\t}\n\n\tfor i, e := range ui.Events {\n\t\tif e.Trigger() && !e.Done {\n\t\t\te.Execute()\n\t\t\tui.Halt = true\n\t\t\tif !e.Triggered {\n\t\t\t\trl.PlaySound(e.Sound)\n\t\t\t\te.Triggered = true\n\t\t\t}\n\t\t\tif rl.IsKeyPressed(rl.KeySpace) && !e.Done {\n\t\t\t\te.Done = true\n\t\t\t\tui.Halt = false\n\t\t\t}\n\t\t\tif e.Done {\n\t\t\t\tui.Events = append(ui.Events[:i], ui.Events[i+1:]...)\n\t\t\t}\n\t\t}\n\t}\n\n\tif len(ui.Toggles) > 0 && ui.Toggles[\"drawPreview\"] {\n\t\tmouseX := rl.GetMouseX()\n\t\tui.BuildingCache.Stamp.LevelX = float32(mouseX) - (ui.BuildingCache.Stamp.Width / 2)\n\t\tui.BuildingCache.Stamp.LevelY = float32(ui.GroundLevel) - ui.BuildingCache.Stamp.Height + 16\n\n\t\tui.CursorCollided = ui.Engine.IsCollidedWithType(ui.BuildingCache, reflect.TypeOf(&Building{}))\n\n\t\t// enable right click to exit\n\t\tif rl.IsMouseButtonPressed(rl.MouseRightButton) {\n\t\t\trl.PlaySound(ui.SoundCancel)\n\t\t\tui.Toggles[\"drawPreview\"] = !ui.Toggles[\"drawPreview\"]\n\t\t}\n\n\t\t// left click to place buildings\n\t\tif rl.IsMouseButtonDown(rl.MouseLeftButton) && !ui.CursorCollided && ui.Engine.Dosh >= ui.BuildingCache.Cost && rl.GetMouseY() <= ui.GroundLevel+100 {\n\t\t\trl.PlaySound(ui.SoundConfirm)\n\t\t\tui.Engine.Dosh -= ui.BuildingCache.Cost\n\t\t\tui.Engine.PopulationMax += ui.BuildingCache.Population\n\t\t\tui.Toggles[\"drawPreview\"] = !ui.Toggles[\"drawPreview\"]\n\n\t\t\t// Create new instance so pointer doesn't change all buildings all the time\n\t\t\t// TODO - Refactor this and other invocations to use a helper to make sure its setup\n\t\t\tbuilding := &Building{}\n\t\t\tbuilding.Stamp = ui.BuildingCache.Stamp\n\t\t\tbuilding.Stamp.Palette = ui.Palettes[1]\n\t\t\tbuilding.Stamp.LevelX = float32(mouseX) - (building.Stamp.Width / 2)\n\t\t\tbuilding.Stamp.LevelY = float32(GroundLevel) - building.Stamp.Height + 16\n\t\t\tbuilding.Engine = ui.Engine\n\n\t\t\t// Buildings to the front so they are rendered in the back\n\t\t\tui.Engine.Entities = append([]Entity{building}, ui.Engine.Entities...)\n\t\t}\n\t}\n\n}", "func stairs() {\n\tcatlog.Debug(\"Going upstairs\")\n\n\tdialogue.Start(dialogue.GoingUpstairs)\n\tgamestate.SetLevel(First)\n}", "func (ls *linestate) editMoveHome() {\n\tif ls.pos > 0 {\n\t\tls.pos = 0\n\t\tls.refreshLine()\n\t}\n}", "func (m *SecureScoreControlProfile) SetControlStateUpdates(value []SecureScoreControlStateUpdateable)() {\n err := m.GetBackingStore().Set(\"controlStateUpdates\", value)\n if err != nil {\n panic(err)\n }\n}", "func FlyToView(value bool) *SimpleElement { return newSEBool(\"flyToView\", value) }", "func TGB(ChartXY [][]int, OrigChart [][]int, AntiBoydcheeser [][]bool) {\n\tvar trigger bool\n\tfor trigger != true {\n\t\t// for loop to get player location by iterating through ChartXY\n\t\tfor i, yAxis := range ChartXY {\n\t\t\tfor j := range yAxis {\n\t\t\t\tif ChartXY[i][j] == int('2') {\n\t\t\t\t\tSetX = j\n\t\t\t\t\tSetY = i\n\t\t\t\t\tif ChartXY[i][j] == int('2') && OrigChart[i][j] == int('2') {\n\t\t\t\t\t\tOrigChart[i][j] = int('1')\n\t\t\t\t\t}\n\t\t\t\t\tPrevXY = OrigChart[i][j]\n\t\t\t\t\ttrigger = true\n\t\t\t\t} else if i == len(ChartXY) {\n\t\t\t\t\tlog.Fatalf(\"Player could not be found!\")\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\t//here is where additional choices during exploration can be made...wanna sharpen your blade before a fight? make a switch case to a function that buffs att for a certain # of moves\n\tf.Print(\"choose a direction!\\n[N][S][W][E]\\n[Stats][Inv][Equip][Rest]\\n [Quit]=>:\")\n\tf.Scanln(&pDirect)\n\tpDirect = strings.ToUpper(pDirect)\n\t//this switch functions like a controller you input the commands and stuff happens\n\tswitch pDirect {\n\tcase \"N\": //focus on SetY in negative value cuz map is written down to up\n\t\tDestXY = ChartXY[SetY-1][SetX]\n\t\tABC = AntiBoydcheeser[SetY-1][SetX]\n\t\tcollide := Collision(DestXY)\n\t\tif collide == false {\n\t\t\tChartXY[SetY-1][SetX] = ChartXY[SetY][SetX]\n\t\t\tif AntiBoydcheeser[SetY][SetX] == false {\n\t\t\t\tChartXY[SetY][SetX] = PrevXY\n\t\t\t} else {\n\t\t\t\tPrevXY = 1\n\t\t\t}\n\t\t} else {\n\t\t\tdefer textBox(\"You can't go that way\")\n\t\t}\n\tcase \"S\": //focus on SetY in positive value because ...\n\t\tDestXY = ChartXY[SetY+1][SetX]\n\t\tABC = AntiBoydcheeser[SetY+1][SetX]\n\t\tcollide := Collision(DestXY)\n\t\tif collide == false {\n\t\t\tChartXY[SetY+1][SetX] = ChartXY[SetY][SetX]\n\t\t\tChartXY[SetY][SetX] = PrevXY\n\t\t} else {\n\t\t\tdefer textBox(\"You can't go that way\")\n\t\t}\n\tcase \"W\": //focus on SetX in negative value because map is written left to right.\n\t\tDestXY = ChartXY[SetY][SetX-1]\n\t\tABC = AntiBoydcheeser[SetY][SetX-1]\n\t\tcollide := Collision(DestXY)\n\t\tif collide == false {\n\t\t\tChartXY[SetY][SetX-1] = ChartXY[SetY][SetX]\n\t\t\tChartXY[SetY][SetX] = PrevXY\n\t\t} else {\n\t\t\tdefer textBox(\"You can't go that way\")\n\t\t}\n\tcase \"E\": //focus on SetX in positive value because...\n\t\tDestXY = ChartXY[SetY][SetX+1]\n\t\tABC = AntiBoydcheeser[SetY][SetX+1]\n\t\tcollide := Collision(DestXY)\n\t\tif collide == false {\n\t\t\tChartXY[SetY][SetX+1] = ChartXY[SetY][SetX]\n\t\t\tChartXY[SetY][SetX] = PrevXY\n\t\t} else {\n\t\t\tdefer textBox(\"You can't go that way\")\n\t\t}\n\tcase \"QUIT\":\n\t\tleave = true\n\t\treturn\n\tcase \"INV\":\n\t\tdiscard()\n\tcase \"EQUIP\":\n\t\tequipping()\n\tcase \"REST\":\n\t\trest()\n\tcase \"STATS\":\n\t\tf.Print(P)\n\t\tf.Print(\"Press[ENTER] to continue\\n\")\n\t\tf.Scanln()\n\t}\n\tSCRWipe()\n\tdrawChart(ChartXY)\n\ttrigChk(DestXY, ABC, SetX, SetY, AntiBoydcheeser)\n\treturn\n}", "func (t *tui) home(g *gotui.Gui, v *gotui.View) error {\n\t_, cy := v.Cursor()\n\tv.SetCursor(0, cy)\n\treturn nil\n}", "func (c *buttonController) clicked(code string) { controller.StackController.Clicked(code) }", "func (test *RestTest) PreExecute(testcase *TestCase, ctx *TestContext) error {\n\n\ttestcase.SetVerifyTestFunc(VerifyRestTestByDefault)\n\n\tswitch testcase.Method {\n\tcase METHOD_CREATE_SERVICE:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostCreateGetServiceTest)\n\t\tbreak\n\tcase METHOD_GET_SERVICE:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostCreateGetServiceTest)\n\t\tbreak\n\tcase METHOD_QUERY_SERVICE:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostListServiceTest)\n\t\tbreak\n\tcase METHOD_DELETE_SERVICE:\n\t\ttest.Client = NewRestClient_PMS()\n\t\tbreak\n\tcase METHOD_CREATE_POLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostCreateGetPolicyTest)\n\t\tbreak\n\tcase METHOD_GET_POLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPreTestFunc(PreGetDeletePolicyTest)\n\t\ttestcase.SetPostTestFunc(PostCreateGetPolicyTest)\n\t\tbreak\n\tcase METHOD_QUERY_POLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostListPolicyTest)\n\t\tbreak\n\tcase METHOD_DELETE_POLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPreTestFunc(PreGetDeletePolicyTest)\n\t\tbreak\n\tcase METHOD_CREATE_ROLEPOLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostCreateGetRolePolicyTest)\n\t\tbreak\n\tcase METHOD_GET_ROLEPOLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPreTestFunc(PreGetDeletePolicyTest)\n\t\ttestcase.SetPostTestFunc(PostCreateGetRolePolicyTest)\n\t\tbreak\n\tcase METHOD_QUERY_ROLEPOLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPostTestFunc(PostListRolePolicyTest)\n\t\tbreak\n\tcase METHOD_DELETE_ROLEPOLICY:\n\t\ttest.Client = NewRestClient_PMS()\n\t\ttestcase.SetPreTestFunc(PreGetDeletePolicyTest)\n\t\tbreak\n\tcase METHOD_IS_ALLOWED:\n\t\ttest.Client = NewRestClient_ADS()\n\t\tbreak\n\tcase METHOD_GET_GRANTED_PERMISSIONS:\n\t\ttest.Client = NewRestClient_ADS()\n\t\tbreak\n\tcase METHOD_GET_GRANTED_ROLES:\n\t\ttest.Client = NewRestClient_ADS()\n\t\tbreak\n\tdefault:\n\t\treturn errors.New(ERROR_SPEEDLE_NOT_SUPPORTED)\n\t}\n\n\treturn nil\n}", "func TestGetActionsPassing(t *testing.T) {\n\tif 1 == 2 {\n\t\tt.Error(\"Something is seriously wrong\")\n\t}\n}", "func wmDefaultLaunchClamshell23(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\tfor _, test := range []struct {\n\t\tname string\n\t\tact string\n\t\twantedState wm.CheckFunc\n\t}{\n\t\t// The are two possible default states (windows #A to #B) from three possible different activities.\n\t\t// Window #A.\n\t\t{\"Unspecified\", wm.UnspecifiedActivity, wm.CheckRestoreResizable},\n\t\t// Window #A.\n\t\t{\"Portrait\", wm.PortraitActivity, wm.CheckRestoreResizable},\n\t\t// Window #B.\n\t\t{\"Landscape\", wm.LandscapeActivity, wm.CheckRestoreResizable},\n\t} {\n\t\tif err := func() error {\n\t\t\ttesting.ContextLogf(ctx, \"Running subtest %q\", test.name)\n\t\t\tact, err := arc.NewActivity(a, wm.Pkg23, test.act)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tdefer act.Close()\n\n\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\tdefer act.Stop(ctx, tconn)\n\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\treturn test.wantedState(ctx, tconn, act, d)\n\t\t}(); err != nil {\n\t\t\treturn errors.Wrapf(err, \"%q subtest failed\", test.name)\n\t\t}\n\t}\n\treturn nil\n}", "func wmDefaultLaunchClamshell24(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\t// There are some differences in default launch behavior between P and R.\n\tresizableLandscapeCheckFunc := wm.CheckRestoreResizable\n\tresizableUnspecifiedCheckFunc := wm.CheckRestoreResizable\n\tunresizablePortraitCheckFunc := wm.CheckRestoreNonResizable\n\tunresizableLandscapeCheckFunc := wm.CheckMaximizeNonResizable\n\tif sdkVer, err := arc.SDKVersion(); err != nil {\n\t\treturn err\n\t} else if sdkVer < arc.SDKR {\n\t\tresizableLandscapeCheckFunc = wm.CheckMaximizeResizable\n\t\tresizableUnspecifiedCheckFunc = wm.CheckMaximizeResizable\n\t\tunresizablePortraitCheckFunc = wm.CheckPillarboxNonResizable\n\t} else {\n\t\tdisplayInfo, err := display.GetPrimaryInfo(ctx, tconn)\n\t\tif err != nil {\n\t\t\treturn err\n\t\t}\n\t\tif displayInfo.Bounds.Height > displayInfo.Bounds.Width {\n\t\t\tunresizableLandscapeCheckFunc = wm.CheckRestoreNonResizable\n\t\t}\n\t}\n\tfor _, test := range []struct {\n\t\tname string\n\t\tact string\n\t\twantedState wm.CheckFunc\n\t}{\n\t\t// The are four possible default states (windows #A to #D) from six possible different activities.\n\t\t// Window #A.\n\t\t{\"Landscape + Resize enabled\", wm.ResizableLandscapeActivity, resizableLandscapeCheckFunc},\n\t\t// Window #B.\n\t\t{\"Landscape + Resize disabled\", wm.NonResizableLandscapeActivity, unresizableLandscapeCheckFunc},\n\t\t// Window #A.\n\t\t{\"Unspecified + Resize enabled\", wm.ResizableUnspecifiedActivity, resizableUnspecifiedCheckFunc},\n\t\t// Window #B.\n\t\t{\"Unspecified + Resize disabled\", wm.NonResizableUnspecifiedActivity, wm.CheckMaximizeNonResizable},\n\t\t// Window #C.\n\t\t{\"Portrait + Resized enabled\", wm.ResizablePortraitActivity, wm.CheckRestoreResizable},\n\t\t// Window #D.\n\t\t{\"Portrait + Resize disabled\", wm.NonResizablePortraitActivity, unresizablePortraitCheckFunc},\n\t} {\n\t\tif err := func() error {\n\t\t\ttesting.ContextLogf(ctx, \"Running subtest %q\", test.name)\n\t\t\tact, err := arc.NewActivity(a, wm.Pkg24, test.act)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tdefer act.Close()\n\n\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\tdefer act.Stop(ctx, tconn)\n\t\t\tif err := wm.WaitUntilActivityIsReady(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\treturn test.wantedState(ctx, tconn, act, d)\n\t\t}(); err != nil {\n\t\t\treturn errors.Wrapf(err, \"%q subtest failed\", test.name)\n\t\t}\n\t}\n\treturn nil\n}", "func (c *SceneController) SetupResources() {\n\tc.AddDelegateToRegister(nil, c.Board, &Board{}, func(params ...interface{}) bool {\n\t\tactions := params[0].([]string)\n\t\tc.Player.UpdateActions(actions)\n\t\treturn true\n\t})\n\n\tc.addDelegateToRegisterToButton(\"look\")\n\tc.addDelegateToRegisterToButton(\"move\")\n\tc.addDelegateToRegisterToButton(\"attack\")\n}", "func wmMaximizeRestoreClamshell24(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\ttype testCase struct {\n\t\tname string\n\t\tact string\n\t\tstateA ash.WMEventType\n\t\twantedStateA wm.CheckFunc\n\t\tstateB ash.WMEventType\n\t\twantedStateB wm.CheckFunc\n\t}\n\t// There are some differences in default launch behavior between P and R.\n\ttestCases := []testCase{\n\t\t{\"Unspecified\", wm.ResizableUnspecifiedActivity,\n\t\t\tash.WMEventNormal, wm.CheckRestoreResizable, ash.WMEventMaximize, wm.CheckMaximizeResizable},\n\t\t{\"Portrait\", wm.ResizablePortraitActivity,\n\t\t\tash.WMEventNormal, wm.CheckRestoreResizable, ash.WMEventMaximize, wm.CheckPillarboxResizable},\n\t\t{\"Landscape\", wm.ResizableLandscapeActivity,\n\t\t\tash.WMEventNormal, wm.CheckRestoreResizable, ash.WMEventMaximize, wm.CheckMaximizeResizable},\n\t}\n\tif sdkVer, err := arc.SDKVersion(); err != nil {\n\t\treturn err\n\t} else if sdkVer < arc.SDKR {\n\t\ttestCases = []testCase{\n\t\t\t{\"Unspecified\", wm.ResizableUnspecifiedActivity,\n\t\t\t\tash.WMEventMaximize, wm.CheckMaximizeResizable, ash.WMEventNormal, wm.CheckRestoreResizable},\n\t\t\t{\"Portrait\", wm.ResizablePortraitActivity,\n\t\t\t\tash.WMEventNormal, wm.CheckRestoreResizable, ash.WMEventMaximize, wm.CheckPillarboxResizable},\n\t\t\t{\"Landscape\", wm.ResizableLandscapeActivity,\n\t\t\t\tash.WMEventMaximize, wm.CheckMaximizeResizable, ash.WMEventNormal, wm.CheckRestoreResizable},\n\t\t}\n\t}\n\tfor _, test := range testCases {\n\t\tif err := func() error {\n\t\t\ttesting.ContextLogf(ctx, \"Running subtest %q\", test.name)\n\t\t\tact, err := arc.NewActivity(a, wm.Pkg24, test.act)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tdefer act.Close()\n\n\t\t\tif err := act.StartWithDefaultOptions(ctx, tconn); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\t// Stop activity at exit time so that the next WM test can launch a different activity from the same package.\n\t\t\tdefer act.Stop(ctx, tconn)\n\n\t\t\tif err := test.wantedStateA(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif _, err := ash.SetARCAppWindowState(ctx, tconn, act.PackageName(), test.stateB); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif err := test.wantedStateB(ctx, tconn, act, d); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\tif _, err := ash.SetARCAppWindowState(ctx, tconn, act.PackageName(), test.stateA); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\n\t\t\treturn test.wantedStateA(ctx, tconn, act, d)\n\t\t}(); err != nil {\n\t\t\treturn errors.Wrapf(err, \"%q subtest failed\", test.name)\n\t\t}\n\t}\n\treturn nil\n}", "func (testSuite *MainTestSuite) TestUserStory() {\n\ttestSuite.makeGetRequest(\"/\")\n\tgameStateID := testSuite.newgamePost()\n\ttestSuite.stateGet(gameStateID)\n\ttestSuite.flipStockPost(gameStateID)\n\ttestSuite.stateGet(gameStateID)\n\ttestSuite.movePost(gameStateID)\n}", "func (suite *TrackvisitedTestSuite) SetupTest() {}", "func wmRT01(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\tntActivities := []wm.TabletLaunchActivityInfo{\n\t\twm.TabletLaunchActivityInfo{\n\t\t\tActivityName: wm.ResizableLandscapeActivity,\n\t\t\tDesiredDO: display.OrientationLandscapePrimary,\n\t\t},\n\t\twm.TabletLaunchActivityInfo{\n\t\t\tActivityName: wm.ResizablePortraitActivity,\n\t\t\tDesiredDO: display.OrientationPortraitPrimary,\n\t\t},\n\t}\n\n\treturn wm.TabletDefaultLaunchHelper(ctx, tconn, a, d, ntActivities, true)\n}", "func (tr *trooper) reset() {\n\ttr.trash()\n\ttr.addCenter()\n\tfor cnt, b := range tr.bits {\n\t\tb.reset(tr.ipos[cnt])\n\t}\n\ttr.healthChanged(tr.health())\n}", "func initialise() {\n\taction[0] = \"stone\"\n\taction[1] = \"paper\"\n\taction[2] = \"scissors\"\n\tcanDefeat[0] = 2\n\tcanDefeat[1] = 0\n\tcanDefeat[2] = 1\n\tp1TotalScore = 0\n\tp2TotalScore = 0\n\tp3TotalScore = 0\n\tp4TotalScore = 0\n\n}", "func setTestPermissions() {\n\tgitPerms := []string{\"asherhawk\"}\n\tallPerms := []string{\"duncanblack\"}\n\tconfig.Permissions = map[string][]string{\"all\": allPerms, \"git\": gitPerms}\n}", "func (scene *GameScene) makeInitialUI() {\n\tgray := color.RGBA{R: 97, G: 98, B: 109, A: 255}\n\n\trWidth := scene.Sys.Renderer.Window.Width\n\trHeight := scene.Sys.Renderer.Window.Height\n\n\tscene.makeMainPanel()\n\tscene.makeToggleButton()\n\tscene.makeToggleLabel()\n\tscene.makeShopPanel()\n\tscene.balanceLabel = scene.Add.Label(\"Balance: 0 Cubes\", rWidth/2+40, rHeight/2+85, 24, \"\", gray)\n\tscene.makeClickButton()\n}", "func (s *mergeBaseSuite) TestIndependentBeyondShortcut(c *C) {\n\trevs := []string{\"S\", \"G\", \"P\"}\n\texpectedRevs := []string{\"S\", \"G\"}\n\ts.AssertIndependents(c, revs, expectedRevs)\n}", "func Setup(ui minesweeper.UI) *Game {\n\n\tgame := &Game{\n\t\tUI: ui,\n\t}\n\tgame.EventCallbacks = &eventCallbacks{\n\t\tleftClick: game.leftClickOnTile,\n\t\trightClick: game.rightClickOnTile,\n\t}\n\tgame.setInitialState()\n\n\treturn game\n}", "func SetFeatureGateDuringTest(t *testing.T, gate feature.FeatureGate, feature feature.Feature, value bool) func() {\n\toriginalValue := gate.Enabled(feature)\n\n\tif err := gate.Set(fmt.Sprintf(\"%s=%v\", feature, value)); err != nil {\n\t\tt.Errorf(\"error setting %s=%v: %v\", feature, value, err)\n\t}\n\n\treturn func() {\n\t\tif err := gate.Set(fmt.Sprintf(\"%s=%v\", feature, originalValue)); err != nil {\n\t\t\tt.Errorf(\"error restoring %s=%v: %v\", feature, originalValue, err)\n\t\t}\n\t}\n}", "func InitScene(prevScene string, data interface{}) {\n\tif visualize.VisualCh != nil {\n\t\tclose(visualize.VisualCh)\n\t\tselect {\n\t\tcase stopTickerCh <- true:\n\t\tdefault:\n\t\t}\n\t\tvisualize.VisualCh = nil\n\t}\n\tticker = NewDynamicTicker()\n\tloopDemo = true\n\tlocator = nil\n\tvar dc *dcel.DCEL\n\tif randomize {\n\t\tdc = dcel.Random2DDCEL(100, randomSplits)\n\t\trandomize = false\n\t} else if offFile == \"none\" {\n\t\tdc = dcel.New()\n\t} else {\n\t\tdc, err = off.Load(offFile)\n\t\tif err != nil {\n\t\t\tfmt.Println(\"Unable to load\", offFile, \":\", err)\n\t\t\tdc = dcel.New()\n\t\t}\n\t}\n\tmode = ROTATE\n\tpointLocationMode = SLAB_DECOMPOSITION\n\tphd = new(InteractivePolyhedron)\n\tphd.Polyhedron = NewPolyhedronFromDCEL(dc, defShiftX, defShiftY)\n\t// Scale till 300 wide\n\twidth := phd.Max(0)\n\tphd.Polyhedron.Scale(300 / width)\n\tphd.ShiftX(50 - phd.X())\n\tphd.ShiftY(50 - phd.Y())\n\tphd.Init()\n\trender.Draw(phd, 0)\n\n\tfg := render.FontGenerator{File: \"luxisr.ttf\", Color: render.FontColor(\"white\"), Size: 12}\n\tfont = fg.Generate()\n\n\tmouseStr = font.NewText(\n\t\tgeom.Point{0, 0, 0}, 3, 465)\n\trender.Draw(mouseStr, 3)\n\n\tbkgrnd := render.NewColorBox(140, 480, color.RGBA{50, 50, 80, 255})\n\tbkgrnd.SetPos(514, 0)\n\trender.Draw(bkgrnd, 0)\n\n\tclrBtn := NewButton(clear, font)\n\tclrBtn.SetLogicDim(50, 20)\n\tclrBtn.SetRenderable(render.NewColorBox(int(clrBtn.W), int(clrBtn.H), btnColor))\n\tclrBtn.SetPos(560, 10)\n\tclrBtn.TxtX = 10\n\tclrBtn.TxtY = 5\n\tclrBtn.Layer = 4\n\tclrBtn.R.SetLayer(4)\n\tclrBtn.SetString(\"Clear\")\n\n\tstepBtn := NewButton(step, font)\n\tstepBtn.SetLogicDim(70, 20)\n\tstepBtn.SetRenderable(render.NewColorBox(int(stepBtn.W), int(stepBtn.H), btnColor))\n\tstepBtn.SetPos(560, 350)\n\tstepBtn.TxtX = 5\n\tstepBtn.TxtY = 5\n\tstepBtn.Layer = 4\n\tstepBtn.R.SetLayer(4)\n\tstepBtn.SetString(\"Step\")\n\n\tmodeBtn = NewButton(changeMode, font)\n\tmodeBtn.SetLogicDim(115, 20)\n\tmodeBtn.SetRenderable(render.NewColorBox(int(modeBtn.W), int(modeBtn.H), btnColor))\n\tmodeBtn.SetPos(515, 410)\n\tmodeBtn.TxtX = 5\n\tmodeBtn.TxtY = 5\n\tmodeBtn.Layer = 4\n\tmodeBtn.R.SetLayer(4)\n\tmodeBtn.SetString(\"Slab Decomposition\")\n\n\tvisSlider = NewSlider(4, font)\n\tvisSlider.SetDim(115, 35)\n\tvisSlider.SetRenderable(\n\t\trender.NewColorBox(int(visSlider.W), int(visSlider.H), btnColor))\n\tvisSlider.SetPos(515, 440)\n\tvisSlider.TxtX = 10\n\tvisSlider.TxtY = 20\n\tvisSlider.R.SetLayer(4)\n\tvisSlider.SetString(\"No Visualization\")\n\n\tmouseModeBtn = NewButton(changeMouseMode, font)\n\tmouseModeBtn.SetLogicDim(90, 20)\n\tmouseModeBtn.SetRenderable(render.NewColorBox(int(mouseModeBtn.W), int(mouseModeBtn.H), btnColor))\n\tmouseModeBtn.SetPos(540, 380)\n\tmouseModeBtn.TxtX = 5\n\tmouseModeBtn.TxtY = 5\n\tmouseModeBtn.Layer = 4\n\tmouseModeBtn.R.SetLayer(4)\n\tmouseModeBtn.SetString(\"Rotate\")\n\n\tevent.GlobalBind(clear, \"Clear\")\n\tevent.GlobalBind(visuals, \"Visualize\")\n\tevent.GlobalBind(vertexStopDrag, \"MouseRelease\")\n\n\t// Bind mode setting buttons\n\tkeys := []string{\"1\", \"2\", \"3\", \"4\"}\n\tfor i, k := range keys {\n\t\tj := mouseMode(i)\n\t\tevent.GlobalBind(func(no int, nothing interface{}) int {\n\t\t\tif mode == LOCATING || mode == ADDING_DCEL {\n\t\t\t\treturn 0\n\t\t\t}\n\t\t\tmode = j\n\t\t\tmouseModeBtn.SetString(mode.String())\n\t\t\treturn 0\n\t\t}, \"KeyDown\"+k)\n\t}\n\n\tphd.cID.Bind(phdEnter, \"EnterFrame\")\n\tphd.cID.Bind(addFace, \"MouseRelease\")\n}", "func Testflow(t *testing.T, test TestCase) {\n\tdefer afterTestCase(t, test)\n\tbeforeTestCase(t, test)\n\texecuteTestMethods(t, test)\n\tfmt.Println(\"\")\n}", "func (b *TestDriver) BackFlip() (err error) {\n\tb.Publish(Rolling, true)\n\treturn nil\n}", "func E2ETests(env e2e.TestEnv) func(*testing.T) {\n\tc := &actionTests{\n\t\tenv: env,\n\t}\n\n\treturn func(t *testing.T) {\n\t\t// singularity run\n\t\tt.Run(\"run\", c.actionRun)\n\t\t// singularity exec\n\t\tt.Run(\"exec\", c.actionExec)\n\t\t// stdin/stdout pipe\n\t\tt.Run(\"STDPIPE\", c.STDPipe)\n\t\t// action_URI\n\t\tt.Run(\"action_URI\", c.RunFromURI)\n\t\t// Persistent Overlay\n\t\tt.Run(\"Persistent_Overlay\", c.PersistentOverlay)\n\t\t// shell interaction\n\t\tt.Run(\"Shell\", c.actionShell)\n\t}\n}", "func (DefaultCounter) Actions(int, int, int) {\n}", "func (s *EmptyScene) Enter() {\n}", "func SetFlags() {\n\tflag.BoolVar(&onlyTestOperator, \"only-test-operator\", false, \"to only test operator installation and registry installation\")\n\tflag.BoolVar(&setupSelenium, \"setup-selenium\", false, \"to deploy selenium, used for ui testing, if this flag is not passed testsuite will deploy selenium anyway if it detects it's required\")\n\tflag.BoolVar(&disableClusteredTests, \"disable-clustered-tests\", false, \"to disable tests for clustered registry deployments\")\n\tflag.BoolVar(&disableConvertersTests, \"disable-converters-tests\", false, \"to disable tests for kafka connect converters\")\n\tflag.BoolVar(&disableAuthTests, \"disable-auth-tests\", false, \"to disable tests for keycloak authentication\")\n\tflag.BoolVar(&olmRunAdvancedTestcases, \"enable-olm-advanced-tests\", false, \"to enable advanced tests for OLM testsuite\")\n}", "func (s *spec) SetAction(state Index, signal Signal, action Action) error {\n\tst, has := s.states[state]\n\tif !has {\n\t\treturn fmt.Errorf(\"no such state %v\", state)\n\t}\n\tif st.Actions == nil {\n\t\tst.Actions = map[Signal]Action{}\n\t}\n\tst.Actions[signal] = action\n\ts.states[state] = st // Update the map because the map returned a copy of the state.\n\treturn nil\n}", "func testAbTest(t *testing.T, s *Service) {\n\tp := &model.ArgAbTest{\n\t\tGroups: \"不显示热门tab,显示热门tab\",\n\t\tIP: \"127.0.0.1\",\n\t}\n\tres, err := s.AbTest(context.TODO(), p)\n\tif err != nil {\n\t\tt.Logf(\"testAbTest error(%v) \\n\", err)\n\t\treturn\n\t}\n\tt.Logf(\"testAbTest res: %+v \\n\", res)\n}", "func ShowFakeCursorMulti(x, y int) {\n\tr, _, _, _ := Screen.GetContent(x, y)\n\tScreen.SetContent(x, y, r, nil, config.DefStyle.Reverse(true))\n}", "func buttonsShiftLeft(ctx context.Context, tconn *chrome.TestConn, prevLocations map[string]int) error {\n\tfinder := nodewith.ClassName(shelfAppButton)\n\tappButtons, err := uiauto.New(tconn).NodesInfo(ctx, finder)\n\tif err != nil {\n\t\treturn errors.Wrap(err, \"failed to get all button on shelf\")\n\t}\n\tif len(appButtons) != len(prevLocations)+1 {\n\t\treturn errors.Errorf(\"have %v buttons on the shelf; want %v\", len(appButtons), len(prevLocations)+1)\n\t}\n\tfor _, b := range appButtons {\n\t\tif leftCoord, ok := prevLocations[b.Name]; ok && leftCoord <= b.Location.Left {\n\t\t\treturn errors.Errorf(\"button: %q old Location %v new Location %v\", b.Name, leftCoord, b.Location.Left)\n\t\t}\n\t}\n\treturn nil\n}", "func (p *pawn) act() {\n\tif p.asUnit.intent == nil {\n\t\tp.asUnit.intent = &intent{itype: INTENT_RETURN_HOME}\n\t}\n\tswitch p.asUnit.intent.itype {\n\tcase INTENT_BUILD:\n\t\tp.executeBuildIntent()\n\tcase INTENT_RETURN_HOME:\n\t\tp.executeReturnHome()\n\t}\n}", "func (c Case)PlayAction()bool{\n\tnbColors := 0\n\tfor _,nb := range c.cows {\n\t\tif nb > 0 {\n\t\t\tnbColors++\n\t\t}\n\t}\n\treturn nbColors == 1\n}", "func (s *IntegrationSuite) createActionset(ctx context.Context, c *C, as *crv1alpha1.ActionSet, action string, options map[string]string) string {\n\tvar err error\n\tswitch action {\n\tcase \"backup\":\n\t\tas.Spec.Actions[0].Options = options\n\t\tas, err = s.crCli.ActionSets(kontroller.namespace).Create(ctx, as, metav1.CreateOptions{})\n\t\tc.Assert(err, IsNil)\n\tcase \"restore\", \"delete\":\n\t\tas, err = restoreActionSetSpecs(as, action)\n\t\tc.Assert(err, IsNil)\n\t\tas.Spec.Actions[0].Options = options\n\t\tif action == \"delete\" {\n\t\t\t// object of delete is always namespace of actionset\n\t\t\tas.Spec.Actions[0].Object = crv1alpha1.ObjectReference{\n\t\t\t\tAPIVersion: \"v1\",\n\t\t\t\tGroup: \"\",\n\t\t\t\tResource: \"namespaces\",\n\t\t\t\tKind: \"namespace\",\n\t\t\t\tName: kontroller.namespace,\n\t\t\t\tNamespace: \"\",\n\t\t\t}\n\t\t}\n\t\tas, err = s.crCli.ActionSets(kontroller.namespace).Create(ctx, as, metav1.CreateOptions{})\n\t\tc.Assert(err, IsNil)\n\tdefault:\n\t\tc.Errorf(\"Invalid action %s while creating ActionSet\", action)\n\t}\n\n\t// Wait for the ActionSet to complete.\n\terr = poll.Wait(ctx, func(ctx context.Context) (bool, error) {\n\t\tas, err = s.crCli.ActionSets(kontroller.namespace).Get(ctx, as.GetName(), metav1.GetOptions{})\n\t\tswitch {\n\t\tcase err != nil, as.Status == nil:\n\t\t\treturn false, err\n\t\tcase as.Status.State == crv1alpha1.StateFailed:\n\t\t\treturn true, errors.Errorf(\"Actionset failed: %#v\", as.Status)\n\t\tcase as.Status.State == crv1alpha1.StateComplete:\n\t\t\treturn true, nil\n\t\t}\n\t\treturn false, nil\n\t})\n\tc.Assert(err, IsNil)\n\treturn as.GetName()\n}", "func startQuickOnOff(i *app.Indicator) {\n\ti.AddQuick(\"\", qOnOff, func(args ...interface{}) {\n\t\tquickTurnOnOff(args[0].(*app.Indicator))\n\t}, i)\n\t//the Quick MenuNode title is refreshed\n\tupdateQuickTurnOnOff(i)\n}", "func (b *button) setVisible(visible bool) { b.model.Cull(!visible) }", "func (suite *KeeperTestSuite) SetupTest() {\n\tsuite.coordinator = ibctesting.NewCoordinator(suite.T(), 2)\n\tsuite.chainA = suite.coordinator.GetChain(ibctesting.GetChainID(0))\n\tsuite.chainB = suite.coordinator.GetChain(ibctesting.GetChainID(1))\n\t// commit some blocks so that QueryProof returns valid proof (cannot return valid query if height <= 1)\n\tsuite.coordinator.CommitNBlocks(suite.chainA, 2)\n\tsuite.coordinator.CommitNBlocks(suite.chainB, 2)\n}", "func playEvalTestGame(eng1 ai.Engine, eng2 ai.Engine, board *chess.Board, e1 eval.Eval, e2 eval.Eval) {\n\tboard.SideToMove = 0\n\n\t//setup new positions\n\teng1.SetPosition(board)\n\teng2.SetPosition(board)\n\n\tfor {\n\t\t//white\n\t\tfor i := range eng1.SearchDepth(5, e1) {\n\t\t\tif m, ok := i.BestMove(); ok {\n\t\t\t\tboard = board.MakeMove(m)\n\t\t\t\tif _, mate := board.IsCheckOrMate(); mate {\n\t\t\t\t\tboard.PrintBoard(true)\n\t\t\t\t\tfmt.Println(board.LegalMoves())\n\t\t\t\t\tviewHistory(board, true, \"WHITE WINS\")\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tboard.PrintBoard(true)\n\t\teng1.SetPosition(board)\n\t\teng2.SetPosition(board)\n\t\tif board.MoveNr == 50 {\n\t\t\tviewHistory(board, true, \"Draw: 50 move rule\")\n\t\t}\n\n\t\t//black\n\t\tfor i := range eng2.SearchDepth(5, e2) {\n\t\t\tif m, ok := i.BestMove(); ok {\n\t\t\t\tboard = board.MakeMove(m)\n\t\t\t\tif _, mate := board.IsCheckOrMate(); mate {\n\t\t\t\t\tboard.PrintBoard(true)\n\t\t\t\t\tfmt.Println(board.LegalMoves())\n\t\t\t\t\tviewHistory(board, true, \"BLACK WINS\")\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\teng1.SetPosition(board)\n\t\teng2.SetPosition(board)\n\t\tboard.PrintBoard(true)\n\t\tif board.MoveNr == 50 {\n\t\t\tviewHistory(board, true, \"Draw: 50 move rule\")\n\t\t}\n\t}\n}", "func SetupLoopback(ctx context.Context, cr *chrome.Chrome) error {\n\ttconn, err := cr.TestAPIConn(ctx)\n\tif err != nil {\n\t\treturn errors.Wrap(err, \"failed to create Test API connection\")\n\t}\n\n\ttimeForCleanUp := 5 * time.Second\n\tctxForCleanUp := ctx\n\tctx, cancel := ctxutil.Shorten(ctx, timeForCleanUp)\n\tdefer cancel()\n\n\tif err := quicksettings.Show(ctx, tconn); err != nil {\n\t\treturn errors.Wrap(err, \"failed to show the quicksettings to select playback node\")\n\t}\n\tdefer func() {\n\t\tif err := quicksettings.Hide(ctxForCleanUp, tconn); err != nil {\n\t\t\ttesting.ContextLog(ctx, \"Failed to hide the quicksettings on defer: \", err)\n\t\t}\n\t}()\n\tif err := quicksettings.SelectAudioOption(ctx, tconn, \"Loopback Playback\"); err != nil {\n\t\treturn errors.Wrap(err, \"failed to select ALSA loopback output\")\n\t}\n\n\t// After selecting Loopback Playback, SelectAudioOption() sometimes detected that audio setting\n\t// is still opened while it is actually fading out, and failed to select Loopback Capture.\n\t// Call Hide() and Show() to reset the quicksettings menu first.\n\tif err := quicksettings.Hide(ctx, tconn); err != nil {\n\t\treturn errors.Wrap(err, \"failed to hide the quicksettings before show\")\n\t}\n\tif err := quicksettings.Show(ctx, tconn); err != nil {\n\t\treturn errors.Wrap(err, \"failed to show the quicksettings to select capture node\")\n\t}\n\tif err := quicksettings.SelectAudioOption(ctx, tconn, \"Loopback Capture\"); err != nil {\n\t\treturn errors.Wrap(err, \"failed to select ALSA loopback input\")\n\t}\n\n\treturn nil\n}", "func (b *KRMBlueprintTest) Test() {\n\tif b.ShouldSkip() {\n\t\tb.logger.Logf(b.t, \"Skipping test due to config %s\", b.BlueprintTestConfig.Path)\n\t\tb.t.SkipNow()\n\t\treturn\n\t}\n\ta := assert.New(b.t)\n\t// run stages\n\tutils.RunStage(\"init\", func() { b.Init(a) })\n\tdefer utils.RunStage(\"teardown\", func() { b.Teardown(a) })\n\tutils.RunStage(\"apply\", func() { b.Apply(a) })\n\tutils.RunStage(\"verify\", func() { b.Verify(a) })\n}", "func (self *TileSprite) BringToTop() *DisplayObject{\n return &DisplayObject{self.Object.Call(\"bringToTop\")}\n}", "func (as *Action) SetupTest() {\n\tas.App.SessionStore = newSessionStore()\n\ts, _ := as.App.SessionStore.New(nil, as.App.SessionName)\n\tas.Session = &buffalo.Session{\n\t\tSession: s,\n\t}\n\n\tif as.Model != nil {\n\t\tas.Model.SetupTest()\n\t}\n\tas.csrf = csrf.New\n\tcsrf.New = func(next buffalo.Handler) buffalo.Handler {\n\t\treturn func(c buffalo.Context) error {\n\t\t\treturn next(c)\n\t\t}\n\t}\n}", "func (suite *KeeperTestSuite) SetupTest() {\n\tsuite.coordinator = tibctesting.NewCoordinator(suite.T(), 2)\n\tsuite.chainA = suite.coordinator.GetChain(tibctesting.GetChainID(0))\n\tsuite.chainB = suite.coordinator.GetChain(tibctesting.GetChainID(1))\n\t// commit some blocks so that QueryProof returns valid proof (cannot return valid query if height <= 1)\n\tsuite.coordinator.CommitNBlocks(suite.chainA, 2)\n\tsuite.coordinator.CommitNBlocks(suite.chainB, 2)\n}", "func (m *MeshReconciler) installBackyards(c cluster.CommonCluster, monitoring monitoringConfig, remote bool) error {\n\tm.logger.Debug(\"installing Backyards\")\n\n\ttype istio struct {\n\t\tCRname string `json:\"CRName,omitempty\"`\n\t\tNamespace string `json:\"namespace,omitempty\"`\n\t}\n\n\ttype application struct {\n\t\tEnabled bool `json:\"enabled\"`\n\t\tImage imageChartValue `json:\"image,omitempty\"`\n\t\tEnv map[string]string `json:\"env,omitempty\"`\n\t}\n\n\ttype Values struct {\n\t\tIstio istio `json:\"istio,omitempty\"`\n\t\tApplication application `json:\"application,omitempty\"`\n\t\tPrometheus prometheusChartValue `json:\"prometheus,omitempty\"`\n\t\tIngress struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"ingress,omitempty\"`\n\t\tWeb struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t\tImage imageChartValue `json:\"image,omitempty\"`\n\t\t\tEnv map[string]string `json:\"env,omitempty\"`\n\t\t} `json:\"web,omitempty\"`\n\t\tAutoscaling struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"autoscaling,omitempty\"`\n\t\tGrafana struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t\tSecurity struct {\n\t\t\t\tEnabled bool `json:\"enabled\"`\n\t\t\t} `json:\"security\"`\n\t\t\tExternalURL string `json:\"externalUrl\"`\n\t\t} `json:\"grafana\"`\n\t\tALS struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"als,omitempty\"`\n\t\tIngressGateway struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"ingressgateway,omitempty\"`\n\t\tAuditSink struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"auditsink,omitempty\"`\n\t\tKubeStateMetrics struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"kubestatemetrics,omitempty\"`\n\t\tTracing struct {\n\t\t\tEnabled bool `json:\"enabled\"`\n\t\t} `json:\"tracing,omitempty\"`\n\t\tUseIstioResources bool `json:\"useIstioResources\"`\n\t}\n\n\tvalues := Values{\n\t\tApplication: application{\n\t\t\tImage: imageChartValue{},\n\t\t\tEnv: map[string]string{\n\t\t\t\t\"APP_CANARYENABLED\": \"true\",\n\t\t\t},\n\t\t},\n\t\tIstio: istio{\n\t\t\tCRname: m.Configuration.name,\n\t\t\tNamespace: istioOperatorNamespace,\n\t\t},\n\t\tPrometheus: prometheusChartValue{\n\t\t\tEnabled: true,\n\t\t},\n\t}\n\n\tvalues.Autoscaling.Enabled = false\n\tvalues.Prometheus.ExternalURL = prometheusExternalURL\n\tvalues.Ingress.Enabled = false\n\tvalues.Application.Enabled = true\n\tvalues.Web.Enabled = true\n\tvalues.Grafana.Enabled = true\n\tvalues.Grafana.ExternalURL = \"/grafana\"\n\tvalues.Grafana.Security.Enabled = false\n\tvalues.Web.Env = map[string]string{\n\t\t\"API_URL\": \"api\",\n\t}\n\tvalues.IngressGateway.Enabled = true\n\tvalues.KubeStateMetrics.Enabled = true\n\tvalues.ALS.Enabled = true\n\tvalues.Grafana.Enabled = true\n\tvalues.Tracing.Enabled = true\n\tvalues.UseIstioResources = true\n\n\tbackyardsChart := m.Configuration.internalConfig.Charts.Backyards\n\n\tif backyardsChart.Values.Application.Image.Repository != \"\" {\n\t\tvalues.Application.Image.Repository = backyardsChart.Values.Application.Image.Repository\n\t}\n\tif backyardsChart.Values.Application.Image.Tag != \"\" {\n\t\tvalues.Application.Image.Tag = backyardsChart.Values.Application.Image.Tag\n\t}\n\n\tif backyardsChart.Values.Web.Image.Repository != \"\" {\n\t\tvalues.Web.Image.Repository = backyardsChart.Values.Web.Image.Repository\n\t}\n\tif backyardsChart.Values.Web.Image.Tag != \"\" {\n\t\tvalues.Web.Image.Tag = backyardsChart.Values.Web.Image.Tag\n\t}\n\n\tif remote {\n\t\tvalues.Application.Enabled = false\n\t\tvalues.IngressGateway.Enabled = false\n\t\tvalues.ALS.Enabled = false\n\t\tvalues.Web.Enabled = false\n\t\tvalues.AuditSink.Enabled = false\n\t\tvalues.Autoscaling.Enabled = false\n\t\tvalues.Grafana.Enabled = false\n\t\tvalues.Tracing.Enabled = false\n\t\tvalues.Prometheus.Enabled = true\n\t\tvalues.Prometheus.ClusterName = c.GetName()\n\t\tvalues.UseIstioResources = false\n\t}\n\n\tmapStringValues, err := internalHelm.ConvertStructure(values)\n\tif err != nil {\n\t\treturn errors.WrapIf(err, \"failed to convert backyards chart values\")\n\t}\n\n\terr = m.helmService.InstallOrUpgrade(\n\t\tnoOrgID,\n\t\tc,\n\t\tinternalHelm.Release{\n\t\t\tReleaseName: backyardsReleaseName,\n\t\t\tChartName: backyardsChart.Chart,\n\t\t\tNamespace: backyardsNamespace,\n\t\t\tValues: mapStringValues,\n\t\t\tVersion: backyardsChart.Version,\n\t\t},\n\t\tinternalHelm.Options{\n\t\t\tNamespace: backyardsNamespace,\n\t\t\tWait: true,\n\t\t\tInstall: true,\n\t\t},\n\t)\n\n\treturn errors.WrapIf(err, \"could not install Backyards\")\n}", "func (m *SecureScoreControlProfile) SetControlStateUpdates(value []SecureScoreControlStateUpdateable)() {\n m.controlStateUpdates = value\n}", "func (suite *HandlerTestSuite) SetupTest() {\n\tsuite.coordinator = ibctesting.NewCoordinator(suite.T(), 2)\n\tsuite.chainA = suite.coordinator.GetChain(ibctesting.GetChainID(0))\n\tsuite.chainB = suite.coordinator.GetChain(ibctesting.GetChainID(1))\n}", "func updateFrontier(loc Location, steps int, m *Map) {\n\treturn\n}", "func (self *Graphics) SetTopA(member int) {\n self.Object.Set(\"top\", member)\n}", "func (t *StatefulSetUpgradeTest) Setup(ctx context.Context, f *framework.Framework) {\n\tssName := \"ss\"\n\tlabels := map[string]string{\n\t\t\"foo\": \"bar\",\n\t\t\"baz\": \"blah\",\n\t}\n\theadlessSvcName := \"test\"\n\tstatefulPodMounts := []v1.VolumeMount{{Name: \"datadir\", MountPath: \"/data/\"}}\n\tpodMounts := []v1.VolumeMount{{Name: \"home\", MountPath: \"/home\"}}\n\tns := f.Namespace.Name\n\tt.set = e2estatefulset.NewStatefulSet(ssName, ns, headlessSvcName, 2, statefulPodMounts, podMounts, labels)\n\tt.service = createStatefulSetService(ssName, labels)\n\t*(t.set.Spec.Replicas) = 3\n\te2estatefulset.PauseNewPods(t.set)\n\n\tginkgo.By(\"Creating service \" + headlessSvcName + \" in namespace \" + ns)\n\t_, err := f.ClientSet.CoreV1().Services(ns).Create(ctx, t.service, metav1.CreateOptions{})\n\tframework.ExpectNoError(err)\n\n\tginkgo.By(\"Creating statefulset \" + ssName + \" in namespace \" + ns)\n\t*(t.set.Spec.Replicas) = 3\n\t_, err = f.ClientSet.AppsV1().StatefulSets(ns).Create(ctx, t.set, metav1.CreateOptions{})\n\tframework.ExpectNoError(err)\n\n\tginkgo.By(\"Saturating stateful set \" + t.set.Name)\n\te2estatefulset.Saturate(ctx, f.ClientSet, t.set)\n\tt.verify(ctx, f)\n\tt.restart(ctx, f)\n\tt.verify(ctx, f)\n}", "func (b *TestDriver) Backward(val int) error {\n\tlog.Printf(\"Backward: %d\", val)\n\n\treturn nil\n}", "func TestServiceUpdateToJSON_TwoConfig_UpdateActions(t *testing.T) {\n}", "func (p *FakeProvider) SetHeadAndActor(t *testing.T, head block.TipSetKey, addr address.Address, actor *types.Actor) {\n\tp.SetHead(head)\n\tp.SetActor(addr, actor)\n}", "func test_cloud() {\n\tfmt.Println(\"Testing the clouded background...\")\n\tbg := initBackground()\n\tbg = insertCloud(bg)\n\trender(bg)\n}", "func (m *MockSession) PushToFront(arg0 context.Context) error {\n\tm.ctrl.T.Helper()\n\tret := m.ctrl.Call(m, \"PushToFront\", arg0)\n\tret0, _ := ret[0].(error)\n\treturn ret0\n}", "func startQuickChangeMode(i *app.Indicator) {\n\ti.AddQuick(\"\", qMode, func(args ...interface{}) {\n\t\tquickChangeMode(i)\n\t}, i)\n\t//the Quick MenuNode title is refreshed\n\tupdateQuickChangeMode(i)\n}", "func (sf *TWindow) HitTest(x types.ACoordX, y types.ACoordY) HitResult {\n\tif x > sf.pos.GetX() && x < sf.pos.GetX()+types.ACoordX(sf.width.Get()-1) &&\n\t\ty > sf.pos.GetY() && y < sf.pos.GetY()+types.ACoordY(sf.height.Get()-1) {\n\t\treturn HitInside\n\t}\n\n\thResult := HitOutside\n\n\tswitch {\n\tcase x == sf.pos.GetX() && y == sf.pos.GetY():\n\t\thResult = HitTopLeft\n\tcase x == sf.pos.GetX()+types.ACoordX(sf.width.Get()-1) && y == sf.pos.GetY():\n\t\thResult = HitTopRight\n\tcase x == sf.pos.GetX() && y == sf.pos.GetY()+types.ACoordY(sf.height.Get()-1):\n\t\thResult = HitBottomLeft\n\tcase x == sf.pos.GetX()+types.ACoordX(sf.width.Get()-1) && y == sf.pos.GetY()+types.ACoordY(sf.height.Get()-1):\n\t\thResult = HitBottomRight\n\tcase x == sf.pos.GetX() && y > sf.pos.GetY() && y < sf.pos.GetY()+types.ACoordY(sf.height.Get()-1):\n\t\thResult = HitLeft\n\tcase x == sf.pos.GetX()+types.ACoordX(sf.width.Get()-1) && y > sf.pos.GetY() && y < sf.pos.GetY()+types.ACoordY(sf.height.Get()-1):\n\t\thResult = HitRight\n\tcase y == sf.pos.GetY() && x > sf.pos.GetX() && x < sf.pos.GetX()+types.ACoordX(sf.width.Get()-1):\n\t\tlb, rb := sf.buttonCount()\n\t\tfromL, fromR := lb, rb\n\t\tif lb > 0 {\n\t\t\tfromL += 2\n\t\t}\n\t\tif rb > 0 {\n\t\t\tfromR += 2\n\t\t}\n\t\tif x > sf.pos.GetX()+types.ACoordX(fromL) && x < sf.pos.GetX()+types.ACoordX(int(sf.width.Get())-fromR) {\n\t\t\thResult = HitTop\n\t\t} else {\n\t\t\thResult = HitTop\n\t\t\tif sf.buttons&ButtonClose == ButtonClose && rb != 0 && x == sf.pos.GetX()+types.ACoordX(sf.width.Get()-2) {\n\t\t\t\thResult = HitButtonClose\n\t\t\t} else if lb != 0 && x > sf.pos.GetX()+1 && x < sf.pos.GetX()+types.ACoordX(2+lb) {\n\t\t\t\tdx := x - sf.pos.GetX() - 2\n\t\t\t\thitRes := []HitResult{HitTop, HitTop}\n\t\t\t\tpos := 0\n\t\t\t\tif sf.buttons&ButtonBottom == ButtonBottom {\n\t\t\t\t\thitRes[pos] = HitButtonBottom\n\t\t\t\t\tpos += 1\n\t\t\t\t}\n\t\t\t\tif sf.buttons&ButtonMaximize == ButtonMaximize {\n\t\t\t\t\thitRes[pos] = HitButtonMaximize\n\t\t\t\t\t// pos += 1\n\t\t\t\t}\n\t\t\t\tif int(dx) < len(hitRes) {\n\t\t\t\t\thResult = hitRes[dx]\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\tcase y == sf.pos.GetY()+types.ACoordY(sf.height.Get()-1) &&\n\t\tx > sf.pos.GetX() &&\n\t\tx < sf.pos.GetX()+types.ACoordX(sf.width.Get()-1):\n\t\thResult = HitBottom\n\t}\n\n\tif hResult != HitOutside {\n\t\tif sf.immovable && hResult == HitTop {\n\t\t\thResult = HitInside\n\t\t}\n\t\tif sf.fixedSize &&\n\t\t\t(hResult == HitBottom || hResult == HitLeft ||\n\t\t\t\thResult == HitRight || hResult == HitTopLeft ||\n\t\t\t\thResult == HitTopRight || hResult == HitBottomRight ||\n\t\t\t\thResult == HitBottomLeft || hResult == HitButtonMaximize) {\n\t\t\thResult = HitInside\n\t\t}\n\t}\n\n\treturn hResult\n}", "func Draw() {\n\tLeftMouseButtonJustPressed = LeftMouseButtonPressed && LeftMouseButtonPressed != LastLeftMouseButtonPressed\n\tMiddleMouseButtonJustPressed = MiddleMouseButtonPressed && MiddleMouseButtonPressed != LastMiddleMouseButtonPressed\n\tRightMouseButtonJustPressed = RightMouseButtonPressed && RightMouseButtonPressed != LastRightMouseButtonPressed\n\n\tLastLeftMouseButtonPressed = LeftMouseButtonPressed\n\tLastMiddleMouseButtonPressed = MiddleMouseButtonPressed\n\tLastRightMouseButtonPressed = RightMouseButtonPressed\n}", "func TestAB_AC(t *testing.T) {\n\ts := NewRelationshipSet()\n\ts = DependsOn(\"a\", \"b\", s)\n\ts = DependsOn(\"a\", \"c\", s)\n\ts = AreExclusive(\"b\", \"d\", s)\n\ts = AreExclusive(\"b\", \"e\", s)\n\tif !CheckRelationships(s) {\n\t\tt.Error(\"CheckRelationships failed\")\n\t}\n\n\tselected := NewSet()\n\tselected = Toggle(selected, \"d\", s)\n\tselected = Toggle(selected, \"e\", s)\n\tselected = Toggle(selected, \"a\", s)\n\tif !Eq(selected, []string{\"a\", \"c\", \"b\"}) {\n\t\tt.Errorf(\"Toggle expected {a, c, b} got %s\", selected)\n\t}\n}", "func wmRT07(ctx context.Context, tconn *chrome.TestConn, a *arc.ARC, d *ui.Device) error {\n\tacts := []wm.TabletLaunchActivityInfo{\n\t\twm.TabletLaunchActivityInfo{\n\t\t\tActivityName: wm.ResizableLandscapeActivity,\n\t\t\tDesiredDO: display.OrientationLandscapePrimary,\n\t\t},\n\t\twm.TabletLaunchActivityInfo{\n\t\t\tActivityName: wm.ResizableUnspecifiedActivity,\n\t\t\tDesiredDO: display.OrientationLandscapePrimary,\n\t\t},\n\t\twm.TabletLaunchActivityInfo{\n\t\t\tActivityName: wm.ResizablePortraitActivity,\n\t\t\tDesiredDO: display.OrientationPortraitPrimary,\n\t\t},\n\t\twm.TabletLaunchActivityInfo{\n\t\t\tActivityName: wm.ResizableUnspecifiedActivity,\n\t\t\tDesiredDO: display.OrientationPortraitPrimary,\n\t\t},\n\t}\n\n\treturn wm.TabletImmerseViaAPI(ctx, tconn, a, d, acts)\n}", "func (s *HeadsUpServerController) SetUp(ctx context.Context, st store.RStore) error {\n\tctx, cancel := context.WithCancel(ctx)\n\ts.shutdown = cancel\n\n\terr := s.setUpHelper(ctx, st)\n\tif err != nil {\n\t\treturn fmt.Errorf(\"Cannot start the tilt-apiserver: %v\", err)\n\t}\n\terr = s.addToAPIServerConfig()\n\tif err != nil {\n\t\treturn fmt.Errorf(\"writing tilt api configs: %v\", err)\n\t}\n\treturn nil\n}", "func waitForActionBarStabilized(ctx context.Context, tconn *chrome.TestConn, f *filesapp.FilesApp, pollOpts *testing.PollOptions) error {\n\t// Get the Action bar which contains the Share button.\n\tparams := chromeui.FindParams{\n\t\tRole: chromeui.RoleTypeContentInfo,\n\t}\n\tactionBar, err := f.Root.DescendantWithTimeout(ctx, params, arcSharesheetUITimeout)\n\tif err != nil {\n\t\treturn errors.Wrap(err, \"failed to find Action bar\")\n\t}\n\tdefer actionBar.Release(ctx)\n\n\t// Setup a watcher to wait for the Share button to show.\n\tew, err := chromeui.NewWatcher(ctx, actionBar, chromeui.EventTypeActiveDescendantChanged)\n\tif err != nil {\n\t\treturn errors.Wrap(err, \"failed getting a watcher for the files Action bar\")\n\t}\n\tdefer ew.Release(ctx)\n\n\t// Check the Action bar for any Activedescendantchanged events occurring in a 2 second interval.\n\t// If any events are found continue polling until 10s is reached.\n\tif err := testing.Poll(ctx, func(ctx context.Context) error {\n\t\treturn ew.EnsureNoEvents(ctx, arcSharesheetPollInterval)\n\t}, pollOpts); err != nil {\n\t\treturn errors.Wrapf(err, \"failed waiting %v for action bar to stabilize\", pollOpts.Timeout)\n\t}\n\n\treturn nil\n}", "func (t *TabView) Start(screen *ebiten.Image, data interface{}) {\n\tt.TabBtns.Init(screen, data)\n\tt.Screens.Init(screen, data)\n}", "func (r *Router) SetTest(w http.ResponseWriter, req *http.Request,\n\tparams httprouter.Params) {\n\ttestid := params.ByName(\"id\")\n\tfor _, s := range r.services {\n\t\ts.Proxy.SetTestID(testid)\n\t}\n\tw.Write([]byte(config.OK))\n}", "func setup(){}", "func (spr *Spur) MakeTopMenu(app *tview.Application) error {\n\tspr.topMenu = tview.NewForm()\n\tspr.topMenu.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {\n\t\tif event.Key() == tcell.KeyRight || event.Key() == tcell.KeyDown {\n\t\t\treturn tcell.NewEventKey(tcell.KeyTab, 0x09, 0)\n\t\t}\n\t\tif event.Key() == tcell.KeyLeft || event.Key() == tcell.KeyUp {\n\t\t\treturn tcell.NewEventKey(tcell.KeyBacktab, 0x09, 0)\n\t\t}\n\t\treturn event\n\t})\n\n\tspr.topMenu.SetBackgroundColor(spr.MainBackgroundColor)\n\tspr.topMenu.SetButtonBackgroundColor(spr.MainBackgroundColor)\n\tspr.topMenu.SetButtonTextColor(spr.AccentColor)\n\n\tspr.topMenu.AddButton(\"Select\", func() {\n\t\tspr.MoveFocusToTable(app)\n\t\trow, col := spr.table.GetSelection()\n\t\tif row < 1 || col < 1 {\n\t\t\trow = 1\n\t\t\tcol = 1\n\t\t}\n\t\tspr.activeRow = row\n\t\tspr.activeColumn = col\n\t\tif spr.mode == ModeVisibleSelect {\n\t\t\tspr.Visualize(row, col)\n\t\t} else if spr.mode == ModeClipSelect {\n\t\t\tspr.ToClipBoard(row, col)\n\t\t}\n\t\tspr.arrowBarrier = -1\n\t})\n\n\tspr.topMenu.AddButton(\"Mode\", func() {\n\t\tspr.MakeModeTable(app)\n\t})\n\n\tspr.topMenu.AddButton(\"Add\", func() {\n\t\tspr.activeRow = -1\n\t\tspr.MakeForm(app, \"h\")\n\t\tmodal := CompoundModal(spr.form, 45, 15)\n\t\tspr.root = spr.root.AddPage(ModalName, modal, true, true)\n\t\tapp.SetRoot(spr.root, true)\n\t\tapp.SetFocus(modal)\n\t})\n\n\tspr.topMenu.AddButton(\"Edit\", func() {\n\t\tvisibility := \"v\"\n\t\tif spr.activeRow > 0 {\n\t\t\tvisibility = spr.visibility[spr.keys[spr.activeRow-1]]\n\t\t}\n\t\tspr.MakeForm(app, visibility)\n\t\tmodal := CompoundModal(spr.form, 45, 15)\n\t\tspr.root = spr.root.AddPage(ModalName, modal, true, true)\n\t\tapp.SetRoot(spr.root, true)\n\t\tapp.SetFocus(modal)\n\n\t})\n\n\tspr.topMenu.AddButton(\"Delete\", func() {\n\t\tmodal := spr.MakeNewModal()\n\t\tvar key string\n\t\tif spr.activeRow > 0 {\n\t\t\tkey = spr.keys[spr.activeRow-1]\n\t\t}\n\t\tif len(key) > 0 {\n\t\t\tmodal.SetText(\"Delete record:\" + key + \"?\")\n\t\t\tmodal.AddButtons([]string{\"Delete\", \"Cancel\"})\n\t\t} else {\n\t\t\tmodal.SetText(\"Nothing to delete. Record empty\")\n\t\t\tmodal.AddButtons([]string{\"OK\"})\n\t\t}\n\t\tmodal.SetDoneFunc(func(buttonIndex int, buttonLabel string) {\n\t\t\tif buttonLabel == \"Delete\" {\n\t\t\t\tspr.UpdateRecords(key, nil, \"\")\n\t\t\t\tspr.activeRow--\n\t\t\t\tif spr.activeRow <= 0 {\n\t\t\t\t\tspr.activeRow = 1\n\t\t\t\t}\n\t\t\t\tspr.activeColumn = 1\n\t\t\t\tspr.UpdateTable(app)\n\t\t\t\tspr.root.RemovePage(ModalName)\n\t\t\t\tspr.MoveFocusToTable(app)\n\t\t\t\tspr.topMenu.GetButton(spr.saveMenuInx).SetLabel(\"Save!\")\n\t\t\t} else {\n\t\t\t\tspr.root.RemovePage(ModalName)\n\t\t\t\tapp.SetFocus(spr.topMenu)\n\t\t\t}\n\t\t})\n\t\tmodalo := CompoundModal(modal, 15, 5)\n\t\tspr.root = spr.root.AddPage(ModalName, modalo, true, true)\n\t\tapp.SetRoot(spr.root, true)\n\t\tapp.SetFocus(modal)\n\t})\n\n\tspr.topMenu.AddButton(\"Save\", func() {\n\t\tmodal := spr.MakeNewModal()\n\t\tmodal.SetText(\"Save page?\")\n\t\tmodal.AddButtons([]string{\"Save\", \"Cancel\"})\n\t\tmodal.SetDoneFunc(func(buttonIndex int, buttonLabel string) {\n\t\t\tif buttonLabel == \"Save\" {\n\t\t\t\tspr.Save()\n\t\t\t\tspr.topMenu.GetButton(spr.saveMenuInx).SetLabel(\"Save\")\n\t\t\t\tif spr.topMenu.GetButton(spr.saveMenuInx+1).GetLabel() == \"Git\" {\n\t\t\t\t\tspr.topMenu.GetButton(spr.saveMenuInx + 1).SetLabel(\"Git!\")\n\t\t\t\t}\n\t\t\t}\n\t\t\tspr.root.RemovePage(ModalName)\n\t\t\tapp.SetFocus(spr.topMenu)\n\t\t})\n\t\tmodalo := CompoundModal(modal, 15, 5)\n\t\tspr.root = spr.root.AddPage(ModalName, modalo, true, true)\n\t\tapp.SetRoot(spr.root, true)\n\t\tapp.SetFocus(modal)\n\t})\n\tif CheckGit(spr.cribPath) == nil {\n\t\tspr.topMenu.AddButton(\"Git\", func() {\n\t\t\tmodal := spr.MakeNewModal()\n\t\t\tmodal.SetText(\"Push to remote?\")\n\t\t\tmodal.AddButtons([]string{\"Yes\", \"No\"})\n\t\t\tattempt := 0\n\t\t\tmodal.SetDoneFunc(func(buttonIndex int, buttonLabel string) {\n\t\t\t\tif attempt == 0 && buttonLabel == \"Yes\" {\n\t\t\t\t\tmodal.SetText(\"Pushing...\")\n\t\t\t\t\tapp.ForceDraw()\n\t\t\t\t\ttxt, err := PushRemote(spr.cribPath, spr.cribBase, spr.commits)\n\t\t\t\t\tspr.commits = spr.commits[:0] // make it empty for the next commit\n\t\t\t\t\tattempt = 1\n\t\t\t\t\tif err != nil {\n\t\t\t\t\t\ttxt = fmt.Sprintf(\"%s%s\", txt, err)\n\t\t\t\t\t}\n\t\t\t\t\tmodal.SetText(txt)\n\t\t\t\t\tmodal.ClearButtons()\n\t\t\t\t\tmodal.AddButtons([]string{\"OK\"})\n\t\t\t\t\tapp.ForceDraw()\n\t\t\t\t} else {\n\t\t\t\t\tspr.topMenu.GetButton(spr.saveMenuInx + 1).SetLabel(\"Git\")\n\t\t\t\t\tspr.root.RemovePage(ModalName)\n\t\t\t\t\tapp.SetFocus(spr.topMenu)\n\t\t\t\t}\n\t\t\t})\n\t\t\tmodalo := CompoundModal(modal, 15, 5)\n\t\t\tspr.root = spr.root.AddPage(ModalName, modalo, true, true)\n\t\t\tapp.SetRoot(spr.root, true)\n\t\t\tapp.SetFocus(modal)\n\t\t})\n\n\t}\n\tspr.topMenu.AddButton(\"Password\", func() {\n\t\tneedOldPassword := true\n\t\tspr.MakeNewPasswordForm(app, \" Change page password \", needOldPassword)\n\t})\n\n\tspr.topMenu.AddButton(\"Exit\", func() {\n\t\tsaveLabel := spr.topMenu.GetButton(spr.saveMenuInx).GetLabel()\n\t\tif saveLabel == \"Save\" { // nothing to save. Just exit\n\t\t\tclipboard.WriteAll(\"\")\n\t\t\tapp.Stop()\n\t\t\treturn\n\t\t}\n\t\tmodal := spr.MakeNewModal()\n\t\tmodal.SetText(\"Page not saved. Exit?\")\n\t\tmodal.AddButtons([]string{\"Exit\", \"Cancel\"})\n\t\tmodal.SetDoneFunc(func(buttonIndex int, buttonLabel string) {\n\t\t\tif buttonLabel == \"Exit\" {\n\t\t\t\tclipboard.WriteAll(\"\")\n\t\t\t\tapp.Stop()\n\t\t\t} else {\n\t\t\t\tspr.root.RemovePage(ModalName)\n\t\t\t\tapp.SetFocus(spr.topMenu)\n\t\t\t}\n\t\t})\n\t\tmodalo := CompoundModal(modal, 15, 5)\n\t\tspr.root = spr.root.AddPage(ModalName, modalo, true, true)\n\t\tapp.SetRoot(spr.root, true)\n\t\tapp.SetFocus(modal)\n\t})\n\n\tspr.saveMenuInx = spr.topMenu.GetButtonIndex(\"Save\")\n\treturn nil\n}" ]
[ "0.52145684", "0.5150215", "0.5049527", "0.49726212", "0.49165", "0.49031076", "0.48264718", "0.47444108", "0.4716233", "0.46796545", "0.46344215", "0.46237358", "0.45230445", "0.45163077", "0.44984436", "0.44977668", "0.44761503", "0.44696873", "0.4464036", "0.44472817", "0.44340467", "0.44302788", "0.44269982", "0.44212466", "0.44210094", "0.4410814", "0.4397617", "0.43965036", "0.43909928", "0.4373291", "0.4366358", "0.43577188", "0.43561462", "0.43464294", "0.43456963", "0.4345401", "0.43435887", "0.43414542", "0.4339012", "0.4335591", "0.43141466", "0.43136644", "0.43035993", "0.42987362", "0.42960912", "0.42895213", "0.42786187", "0.42745697", "0.42727897", "0.42700046", "0.42629033", "0.42515635", "0.4250232", "0.42446223", "0.42296222", "0.42240807", "0.42097184", "0.42024693", "0.4201866", "0.4196715", "0.41948608", "0.4192093", "0.4187989", "0.41849166", "0.41843182", "0.41826802", "0.41776782", "0.41765696", "0.41724604", "0.41672245", "0.41659066", "0.4165746", "0.41622972", "0.41602284", "0.41569874", "0.41509014", "0.4150589", "0.41503733", "0.41502684", "0.4149586", "0.41493785", "0.41421515", "0.41356936", "0.41338477", "0.41337729", "0.41236538", "0.41219348", "0.41127816", "0.4110524", "0.41102955", "0.41102076", "0.40883425", "0.4086611", "0.4086247", "0.4081234", "0.40785724", "0.407833", "0.40774947", "0.4072722", "0.40713915", "0.40666175" ]
0.0
-1
attach a buffer object's data store to a buffer texture object
func TexBuffer(target uint32, internalformat uint32, buffer uint32) { C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tsyscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer))\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func (g *Gaffer) AddBuffer(u *Update) {\n\n\tfor _, v := range u.entities {\n\t\tg.AddEntity(v)\n\t}\n\n\tfor _, v := range u.edges {\n\t\tg.AddEdge(v)\n\t}\n\n}", "func (debugging *debuggingOpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdebugging.recordEntry(\"BufferData\", target, size, data, usage)\n\tdebugging.gl.BufferData(target, size, data, usage)\n\tdebugging.recordExit(\"BufferData\")\n}", "func (b *Buffer) Attach(buffer []byte) {\n b.AttachBytes(buffer, 0, len(buffer))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tC.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tC.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func (native *OpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdataPtr, isPtr := data.(unsafe.Pointer)\n\tif isPtr {\n\t\tgl.BufferData(target, size, dataPtr, usage)\n\t} else {\n\t\tgl.BufferData(target, size, gl.Ptr(data), usage)\n\t}\n}", "func (self *TileSprite) SetCanvasBufferA(member *PIXICanvasBuffer) {\n self.Object.Set(\"canvasBuffer\", member)\n}", "func (c *Context) AddTextureObject(cfg *TextureConfig) (*TextureObject, error) {\n\n\t// var pbo uint32\n\t// gl.GenBuffers(1, &pbo)\n\t// gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, pbo)\n\t// // Write PBO with nil to initialize the space\n\t// gl.BufferData(gl.PIXEL_UNPACK_BUFFER, len(cfg.Image.Pix), nil, gl.STREAM_DRAW)\n\n\tmode := int32(gl.LINEAR)\n\tif cfg.Mode != 0 {\n\t\tmode = cfg.Mode\n\t}\n\n\tvar texID uint32\n\tgl.GenTextures(1, &texID)\n\tgl.ActiveTexture(gl.TEXTURE0)\n\tgl.BindTexture(gl.TEXTURE_2D, texID)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, mode)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, mode)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\n\t// write texture with nil pointer to initialize the space\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA,\n\t\tint32(cfg.Image.Rect.Size().X), int32(cfg.Image.Rect.Size().Y),\n\t\t0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(cfg.Image.Pix))\n\n\ttexLoc := c.GetUniformLocation(cfg.UniformName)\n\tgl.Uniform1i(texLoc, 0)\n\n\ttex := &TextureObject{\n\t\ttexID: texID,\n\t\ttexLoc: texLoc,\n\t\t//pbo: pbo,\n\t\timage: cfg.Image,\n\t}\n\tc.textures = append(c.textures, tex)\n\treturn tex, nil\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func (gl *WebGL) BufferData(target GLEnum, data interface{}, usage GLEnum) {\n\tvalues := sliceToTypedArray(data)\n\tgl.context.Call(\"bufferData\", target, values, usage)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (f *Framebuffer) Renderbuffer(attachment gfx.FramebufferAttachment, buf gfx.Renderbuffer) {\n\tf.useState()\n\tf.ctx.O.Call(\n\t\t\"framebufferTexture2D\",\n\t\tf.ctx.FRAMEBUFFER,\n\t\tf.ctx.Enums[int(attachment)],\n\t\tf.ctx.RENDERBUFFER,\n\t\tbuf.Object().(*js.Object),\n\t\t0,\n\t)\n}", "func BufferData(target Enum, src []byte, usage Enum) {\n\tgl.BufferData(uint32(target), int(len(src)), gl.Ptr(&src[0]), uint32(usage))\n}", "func NewAttachedBuffer(buffer *Buffer) *Buffer {\n result := NewEmptyBuffer()\n result.AttachBuffer(buffer)\n return result\n}", "func BufferInit(target Enum, size int, usage Enum) {\n\tgl.BufferData(uint32(target), size, nil, uint32(usage))\n}", "func BindBuffer(target uint32, buffer uint32) {\n C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func updateTextureVbo(data []float32, vbo uint32) {\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbo)\n\tgl.BufferSubData(gl.ARRAY_BUFFER, 0, len(data)*4, gl.Ptr(data))\n\tgl.BindBuffer(gl.ARRAY_BUFFER, 0)\n}", "func (debugging *debuggingOpenGL) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tdebugging.recordEntry(\"FramebufferTexture\", target, attachment, texture, level)\n\tdebugging.gl.FramebufferTexture(target, attachment, texture, level)\n\tdebugging.recordExit(\"FramebufferTexture\")\n}", "func (b *XMobileBackend) PutImageData(img *image.RGBA, x, y int) {\n\tb.activate()\n\n\tb.glctx.ActiveTexture(gl.TEXTURE0)\n\tif b.imageBufTex.Value == 0 {\n\t\tb.imageBufTex = b.glctx.CreateTexture()\n\t\tb.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\t} else {\n\t\tb.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)\n\t}\n\n\tw, h := img.Bounds().Dx(), img.Bounds().Dy()\n\n\tif img.Stride == img.Bounds().Dx()*4 {\n\t\tb.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, img.Pix[0:])\n\t} else {\n\t\tdata := make([]uint8, 0, w*h*4)\n\t\tfor cy := 0; cy < h; cy++ {\n\t\t\tstart := cy * img.Stride\n\t\t\tend := start + w*4\n\t\t\tdata = append(data, img.Pix[start:end]...)\n\t\t}\n\t\tb.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, data[0:])\n\t}\n\n\tdx, dy := float32(x), float32(y)\n\tdw, dh := float32(w), float32(h)\n\n\tb.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)\n\tdata := [16]float32{dx, dy, dx + dw, dy, dx + dw, dy + dh, dx, dy + dh,\n\t\t0, 0, 1, 0, 1, 1, 0, 1}\n\tb.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&data[0]), len(data)*4), gl.STREAM_DRAW)\n\n\tb.glctx.UseProgram(b.shd.ID)\n\tb.glctx.Uniform1i(b.shd.Image, 0)\n\tb.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))\n\tb.glctx.UniformMatrix3fv(b.shd.Matrix, mat3identity[:])\n\tb.glctx.Uniform1f(b.shd.GlobalAlpha, 1)\n\tb.glctx.Uniform1i(b.shd.UseAlphaTex, 0)\n\tb.glctx.Uniform1i(b.shd.Func, shdFuncImage)\n\tb.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)\n\tb.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 8*4)\n\tb.glctx.EnableVertexAttribArray(b.shd.Vertex)\n\tb.glctx.EnableVertexAttribArray(b.shd.TexCoord)\n\tb.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)\n\tb.glctx.DisableVertexAttribArray(b.shd.Vertex)\n\tb.glctx.DisableVertexAttribArray(b.shd.TexCoord)\n}", "func NewAttached(buffer []byte) *Buffer {\n result := NewEmptyBuffer()\n result.Attach(buffer)\n return result\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BufferData(target Enum, size Sizeiptr, data unsafe.Pointer, usage Enum) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tcusage, _ := (C.GLenum)(usage), cgoAllocsUnknown\n\tC.glBufferData(ctarget, csize, cdata, cusage)\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func (native *OpenGL) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tgl.RenderbufferStorage(target, internalformat, width, height)\n}", "func RenderbufferStorage(target, internalFormat GLEnum, width, height int32) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), width, height)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorage, 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func (debugging *debuggingOpenGL) BindBuffer(target uint32, buffer uint32) {\n\tdebugging.recordEntry(\"BindBuffer\", target, buffer)\n\tdebugging.gl.BindBuffer(target, buffer)\n\tdebugging.recordExit(\"BindBuffer\")\n}", "func (gl *WebGL) BufferSubData(target GLEnum, offset int, data interface{}) {\n\tvalues := sliceToTypedArray(data)\n\tgl.context.Call(\"bufferSubData\", target, offset, values)\n}", "func (debugging *debuggingOpenGL) RenderbufferStorage(target uint32, internalFormat uint32, width int32, height int32) {\n\tdebugging.recordEntry(\"RenderbufferStorage\", target, internalFormat, width, height)\n\tdebugging.gl.RenderbufferStorage(target, internalFormat, width, height)\n\tdebugging.recordExit(\"RenderbufferStorage\")\n}", "func BufferSubData(target Enum, offset Intptr, size Sizeiptr, data unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcoffset, _ := (C.GLintptr)(offset), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tC.glBufferSubData(ctarget, coffset, csize, cdata)\n}", "func (b *Buffer) AttachBytes(buffer []byte, offset int, size int) {\n if len(buffer) < size {\n panic(\"invalid buffer\")\n }\n if size <= 0 {\n panic(\"invalid size\")\n }\n if offset > size {\n panic(\"invalid offset\")\n }\n\n b.data = buffer\n b.size = size\n b.offset = offset\n}", "func (b *Binding) Set(buf uint32) {\n\tgl.BindBufferBase(gl.SHADER_STORAGE_BUFFER, b.uint32, buf)\n}", "func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorageExternalEXT(gpBufferStorageExternalEXT, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags))\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n\tC.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n\tC.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func RenderbufferStorage(target, internalFormat Enum, width, height int) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), int32(width), int32(height))\n}", "func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {\n\tsyscall.Syscall6(gpFramebufferTextureLayer, 5, uintptr(target), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0)\n}", "func (gl *WebGL) BindBuffer(target GLEnum, buffer WebGLBuffer) {\n\tgl.context.Call(\"bindBuffer\", target, buffer)\n}", "func BindRenderbuffer(target uint32, renderbuffer uint32) {\n C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tC.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tC.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func BindBuffer(target Enum, b Buffer) {\n\tgl.BindBuffer(uint32(target), b.Value)\n}", "func (native *OpenGL) BindBuffer(target uint32, buffer uint32) {\n\tgl.BindBuffer(target, buffer)\n}", "func (t Texture3D) Bind() {\n\tgl.BindTexture(gl.TEXTURE_3D, t.id)\n}", "func (self *TileSprite) CanvasBuffer() *PIXICanvasBuffer{\n return &PIXICanvasBuffer{self.Object.Get(\"canvasBuffer\")}\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tsyscall.Syscall6(gpBufferStorage, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(flags), 0, 0)\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) {\n C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))\n}", "func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {\n C.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))\n}", "func MapBuffer(target uint32, access uint32) unsafe.Pointer {\n ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access))\n return (unsafe.Pointer)(ret)\n}", "func (du *DescriptorSet) AddBuffer(dstBinding int, dtype vk.DescriptorType, b *Buffer, offset int) {\n\tvar descriptorBufferInfo = vk.DescriptorBufferInfo{}\n\tdescriptorBufferInfo.Buffer = b.VKBuffer\n\tdescriptorBufferInfo.Offset = vk.DeviceSize(offset)\n\tdescriptorBufferInfo.Range = vk.DeviceSize(b.Size)\n\n\tvar writeDescriptorSet = vk.WriteDescriptorSet{}\n\twriteDescriptorSet.SType = vk.StructureTypeWriteDescriptorSet\n\twriteDescriptorSet.DstBinding = uint32(dstBinding) // write to the first, and only binding.\n\twriteDescriptorSet.DescriptorCount = 1 // update a single descriptor.\n\twriteDescriptorSet.DescriptorType = dtype\n\twriteDescriptorSet.PBufferInfo = []vk.DescriptorBufferInfo{descriptorBufferInfo}\n\n\tif du.VKWriteDiscriptorSet == nil {\n\t\tdu.VKWriteDiscriptorSet = make([]vk.WriteDescriptorSet, 0)\n\t}\n\tdu.VKWriteDiscriptorSet = append(du.VKWriteDiscriptorSet, writeDescriptorSet)\n}", "func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {\n C.glowFramebufferRenderbuffer(gpFramebufferRenderbuffer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))\n}", "func (self *GameObjectCreator) BitmapData3O(width int, height int, key string) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", width, height, key)}\n}", "func BufferSubData(target Enum, offset int, data []byte) {\n\tgl.BufferSubData(uint32(target), offset, int(len(data)), gl.Ptr(&data[0]))\n}", "func InvalidateBufferData(buffer uint32) {\n C.glowInvalidateBufferData(gpInvalidateBufferData, (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func (al *AudioListener) setBuffer(size int) {\n\tal.Lock()\n\tdefer al.Unlock()\n\n\tal.buffer = make([]gumble.AudioPacket, 0, size)\n}", "func (self *GameObjectCreator) RenderTexture3O(width int, height int, key string) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height, key)}\n}", "func (g *GLTF) loadBuffer(bufIdx int) ([]byte, error) {\n\n\t// Check if provided buffer index is valid\n\tif bufIdx < 0 || bufIdx >= len(g.Buffers) {\n\t\treturn nil, fmt.Errorf(\"invalid buffer index\")\n\t}\n\tbufData := &g.Buffers[bufIdx]\n\t// Return cached if available\n\tif bufData.cache != nil {\n\t\tlog.Debug(\"Fetching Buffer %d (cached)\", bufIdx)\n\t\treturn bufData.cache, nil\n\t}\n\tlog.Debug(\"Loading Buffer %d\", bufIdx)\n\n\t// If buffer URI use the chunk data field\n\tif bufData.Uri == \"\" {\n\t\treturn g.data, nil\n\t}\n\n\t// Checks if buffer URI is a data URI\n\tvar data []byte\n\tvar err error\n\tif isDataURL(bufData.Uri) {\n\t\tdata, err = loadDataURL(bufData.Uri)\n\t} else {\n\t\t// Try to load buffer from file\n\t\tdata, err = g.loadFileBytes(bufData.Uri)\n\t}\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\t// Checks data length\n\tif len(data) != bufData.ByteLength {\n\t\treturn nil, fmt.Errorf(\"buffer:%d read data length:%d expected:%d\", bufIdx, len(data), bufData.ByteLength)\n\t}\n\t// Cache buffer data\n\tg.Buffers[bufIdx].cache = data\n\tlog.Debug(\"cache data:%v\", len(bufData.cache))\n\treturn data, nil\n}", "func (c webgl) BufferDataX(target Enum, d interface{}, usage Enum) {\n\tc.ctx.Call(\"bufferData\", target, conv(d), usage)\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tsyscall.Syscall6(gpBufferData, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(usage), 0, 0)\n}", "func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func (geom Geometry) Buffer(distance float64, segments int) Geometry {\n\tnewGeom := C.OGR_G_Buffer(geom.cval, C.double(distance), C.int(segments))\n\treturn Geometry{newGeom}\n}", "func RenderbufferStorage(target Enum, internalformat Enum, width Sizei, height Sizei) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcinternalformat, _ := (C.GLenum)(internalformat), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tC.glRenderbufferStorage(ctarget, cinternalformat, cwidth, cheight)\n}", "func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {\n\tC.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))\n}", "func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {\n\tC.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))\n}", "func (gl *WebGL) NewBuffer(target GLEnum, data interface{}, usage GLEnum) WebGLBuffer {\n\tbuffer := gl.CreateBuffer()\n\tgl.BindBuffer(target, buffer)\n\tgl.BufferData(target, data, usage)\n\treturn buffer\n}", "func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {\n C.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))\n}", "func (b *Buffer) AttachNew() {\n b.data = make([]byte, 0)\n b.size = 0\n b.offset = 0\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) {\n\tsyscall.Syscall6(gpBufferStorageExternalEXT, 5, uintptr(target), uintptr(offset), uintptr(size), uintptr(clientBuffer), uintptr(flags), 0)\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func (self *GameObjectCreator) RenderTexture4O(width int, height int, key string, addToCache bool) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height, key, addToCache)}\n}", "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func (s *ShmPool) CreateBuffer(id *Buffer, offset int32, width int32, height int32, stride int32, format uint32) {\n sendrequest(s, \"wl_shm_pool_create_buffer\", id, offset, width, height, stride, format)\n}", "func (self *GameObjectCreator) BitmapData4O(width int, height int, key string, addToCache bool) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", width, height, key, addToCache)}\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tsyscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0)\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func AsBuffer(b phono.Buffer, ab audio.Buffer) error {\n\tif ab == nil || b == nil {\n\t\treturn nil\n\t}\n\n\tswitch ab.(type) {\n\tcase *audio.IntBuffer:\n\t\tib := ab.(*audio.IntBuffer)\n\t\tib.Data = b.Ints()\n\t\treturn nil\n\tdefault:\n\t\treturn fmt.Errorf(\"Conversion to %T from [][]float64 is not defined\", ab)\n\t}\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func (src *Source) SetBuffer(buf []byte) {\n\tsrc.buf = buf\n}" ]
[ "0.6570589", "0.6301369", "0.62815315", "0.62485975", "0.6153884", "0.6095835", "0.6046486", "0.6046486", "0.60367835", "0.6030357", "0.5992881", "0.59343165", "0.58607763", "0.5856295", "0.5853856", "0.5830652", "0.580583", "0.58029306", "0.576574", "0.57534164", "0.57534164", "0.57215774", "0.567544", "0.56338096", "0.5633722", "0.56306434", "0.56306434", "0.56008637", "0.5597516", "0.5593405", "0.5562061", "0.5552795", "0.5477863", "0.5477863", "0.5471279", "0.54683775", "0.54649705", "0.54580647", "0.5452475", "0.5427216", "0.5419036", "0.5414135", "0.54100686", "0.5404119", "0.5404119", "0.5379352", "0.5367355", "0.5362663", "0.5361668", "0.53576565", "0.53576565", "0.5348126", "0.53461224", "0.533546", "0.5331016", "0.5324819", "0.5323572", "0.53162235", "0.530465", "0.5294449", "0.5293096", "0.5269365", "0.5265893", "0.5255317", "0.52499723", "0.52407336", "0.52407336", "0.5237681", "0.5223735", "0.5220263", "0.5210472", "0.518963", "0.51825446", "0.51825446", "0.5178715", "0.5156719", "0.51511997", "0.51511997", "0.51450413", "0.5144641", "0.5130342", "0.5121068", "0.5121068", "0.51203305", "0.51203305", "0.5119522", "0.5113032", "0.5113032", "0.5105462", "0.5084209", "0.5083419", "0.50614387", "0.5048559", "0.5044796", "0.5044796", "0.50400394", "0.50346357", "0.50280476", "0.50064546" ]
0.604845
7
attach a range of a buffer object's data store to a buffer texture object
func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) { C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTexBufferRange, 5, uintptr(target), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tC.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tC.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n\tC.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n\tC.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tsyscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer))\n}", "func (buffer Buffer) BindBufferRange(target gl.Enum, index uint, offset int, size uint) {\n\tgl.BindBufferRange(gl.Enum(target), gl.Uint(index), gl.Uint(buffer), gl.Intptr(offset), gl.Sizeiptr(size))\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {\n ret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n return (unsafe.Pointer)(ret)\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpBindBufferRange, 5, uintptr(target), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n C.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BufferData(target Enum, src []byte, usage Enum) {\n\tgl.BufferData(uint32(target), int(len(src)), gl.Ptr(&src[0]), uint32(usage))\n}", "func (debugging *debuggingOpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdebugging.recordEntry(\"BufferData\", target, size, data, usage)\n\tdebugging.gl.BufferData(target, size, data, usage)\n\tdebugging.recordExit(\"BufferData\")\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n\tC.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n\tC.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n\treturn (unsafe.Pointer)(ret)\n}", "func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n\treturn (unsafe.Pointer)(ret)\n}", "func (g *Gaffer) AddBuffer(u *Update) {\n\n\tfor _, v := range u.entities {\n\t\tg.AddEntity(v)\n\t}\n\n\tfor _, v := range u.edges {\n\t\tg.AddEdge(v)\n\t}\n\n}", "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tC.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tC.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n\tC.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n\tC.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n\tC.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n\tC.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func BufferInit(target Enum, size int, usage Enum) {\n\tgl.BufferData(uint32(target), size, nil, uint32(usage))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n\tsyscall.Syscall6(gpBindBuffersRange, 6, uintptr(target), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), uintptr(unsafe.Pointer(offsets)), uintptr(unsafe.Pointer(sizes)))\n}", "func BufferSubData(target Enum, offset int, data []byte) {\n\tgl.BufferSubData(uint32(target), offset, int(len(data)), gl.Ptr(&data[0]))\n}", "func BufferSubData(target Enum, offset Intptr, size Sizeiptr, data unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcoffset, _ := (C.GLintptr)(offset), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tC.glBufferSubData(ctarget, coffset, csize, cdata)\n}", "func (gl *WebGL) BufferData(target GLEnum, data interface{}, usage GLEnum) {\n\tvalues := sliceToTypedArray(data)\n\tgl.context.Call(\"bufferData\", target, values, usage)\n}", "func (geom Geometry) Buffer(distance float64, segments int) Geometry {\n\tnewGeom := C.OGR_G_Buffer(geom.cval, C.double(distance), C.int(segments))\n\treturn Geometry{newGeom}\n}", "func (native *OpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdataPtr, isPtr := data.(unsafe.Pointer)\n\tif isPtr {\n\t\tgl.BufferData(target, size, dataPtr, usage)\n\t} else {\n\t\tgl.BufferData(target, size, gl.Ptr(data), usage)\n\t}\n}", "func BufferData(target Enum, size Sizeiptr, data unsafe.Pointer, usage Enum) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tcusage, _ := (C.GLenum)(usage), cgoAllocsUnknown\n\tC.glBufferData(ctarget, csize, cdata, cusage)\n}", "func (gl *WebGL) BufferSubData(target GLEnum, offset int, data interface{}) {\n\tvalues := sliceToTypedArray(data)\n\tgl.context.Call(\"bufferSubData\", target, offset, values)\n}", "func (b *Binding) Set(buf uint32) {\n\tgl.BindBufferBase(gl.SHADER_STORAGE_BUFFER, b.uint32, buf)\n}", "func updateTextureVbo(data []float32, vbo uint32) {\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbo)\n\tgl.BufferSubData(gl.ARRAY_BUFFER, 0, len(data)*4, gl.Ptr(data))\n\tgl.BindBuffer(gl.ARRAY_BUFFER, 0)\n}", "func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {\n C.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))\n}", "func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) {\n C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func (self *TileSprite) SetCanvasBufferA(member *PIXICanvasBuffer) {\n self.Object.Set(\"canvasBuffer\", member)\n}", "func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret, _, _ := syscall.Syscall6(gpMapBufferRange, 4, uintptr(target), uintptr(offset), uintptr(length), uintptr(access), 0, 0)\n\treturn (unsafe.Pointer)(ret)\n}", "func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func BindBuffer(target Enum, b Buffer) {\n\tgl.BindBuffer(uint32(target), b.Value)\n}", "func BindRenderbuffer(target uint32, renderbuffer uint32) {\n C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))\n}", "func (b *XMobileBackend) PutImageData(img *image.RGBA, x, y int) {\n\tb.activate()\n\n\tb.glctx.ActiveTexture(gl.TEXTURE0)\n\tif b.imageBufTex.Value == 0 {\n\t\tb.imageBufTex = b.glctx.CreateTexture()\n\t\tb.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\t} else {\n\t\tb.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)\n\t}\n\n\tw, h := img.Bounds().Dx(), img.Bounds().Dy()\n\n\tif img.Stride == img.Bounds().Dx()*4 {\n\t\tb.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, img.Pix[0:])\n\t} else {\n\t\tdata := make([]uint8, 0, w*h*4)\n\t\tfor cy := 0; cy < h; cy++ {\n\t\t\tstart := cy * img.Stride\n\t\t\tend := start + w*4\n\t\t\tdata = append(data, img.Pix[start:end]...)\n\t\t}\n\t\tb.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, data[0:])\n\t}\n\n\tdx, dy := float32(x), float32(y)\n\tdw, dh := float32(w), float32(h)\n\n\tb.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)\n\tdata := [16]float32{dx, dy, dx + dw, dy, dx + dw, dy + dh, dx, dy + dh,\n\t\t0, 0, 1, 0, 1, 1, 0, 1}\n\tb.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&data[0]), len(data)*4), gl.STREAM_DRAW)\n\n\tb.glctx.UseProgram(b.shd.ID)\n\tb.glctx.Uniform1i(b.shd.Image, 0)\n\tb.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))\n\tb.glctx.UniformMatrix3fv(b.shd.Matrix, mat3identity[:])\n\tb.glctx.Uniform1f(b.shd.GlobalAlpha, 1)\n\tb.glctx.Uniform1i(b.shd.UseAlphaTex, 0)\n\tb.glctx.Uniform1i(b.shd.Func, shdFuncImage)\n\tb.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)\n\tb.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 8*4)\n\tb.glctx.EnableVertexAttribArray(b.shd.Vertex)\n\tb.glctx.EnableVertexAttribArray(b.shd.TexCoord)\n\tb.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)\n\tb.glctx.DisableVertexAttribArray(b.shd.Vertex)\n\tb.glctx.DisableVertexAttribArray(b.shd.TexCoord)\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tsyscall.Syscall6(gpBufferData, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(usage), 0, 0)\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func (buffer Buffer) Bind(target gl.Enum) {\n\tgl.BindBuffer(gl.Enum(target), gl.Uint(buffer))\n}", "func MapBuffer(target uint32, access uint32) unsafe.Pointer {\n ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access))\n return (unsafe.Pointer)(ret)\n}", "func (debugging *debuggingOpenGL) BindBuffer(target uint32, buffer uint32) {\n\tdebugging.recordEntry(\"BindBuffer\", target, buffer)\n\tdebugging.gl.BindBuffer(target, buffer)\n\tdebugging.recordExit(\"BindBuffer\")\n}", "func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret := C.glowMapNamedBufferRange(gpMapNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n\treturn (unsafe.Pointer)(ret)\n}", "func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret := C.glowMapNamedBufferRange(gpMapNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n\treturn (unsafe.Pointer)(ret)\n}", "func (b *Buffer) Attach(buffer []byte) {\n b.AttachBytes(buffer, 0, len(buffer))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorage, 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)\n}", "func (b *Buffer) AttachBytes(buffer []byte, offset int, size int) {\n if len(buffer) < size {\n panic(\"invalid buffer\")\n }\n if size <= 0 {\n panic(\"invalid size\")\n }\n if offset > size {\n panic(\"invalid offset\")\n }\n\n b.data = buffer\n b.size = size\n b.offset = offset\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tsyscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0)\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n\tsyscall.Syscall6(gpBufferSubData, 4, uintptr(target), uintptr(offset), uintptr(size), uintptr(data), 0, 0)\n}", "func BindTextures(first uint32, count int32, textures *uint32) {\n C.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tsyscall.Syscall(gpBindBufferBase, 3, uintptr(target), uintptr(index), uintptr(buffer))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func InvalidateBufferSubData(buffer uint32, offset int, length int) {\n C.glowInvalidateBufferSubData(gpInvalidateBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))\n}", "func FlushMappedBufferRange(target uint32, offset int, length int) {\n C.glowFlushMappedBufferRange(gpFlushMappedBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length))\n}", "func (c *Context) AddTextureObject(cfg *TextureConfig) (*TextureObject, error) {\n\n\t// var pbo uint32\n\t// gl.GenBuffers(1, &pbo)\n\t// gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, pbo)\n\t// // Write PBO with nil to initialize the space\n\t// gl.BufferData(gl.PIXEL_UNPACK_BUFFER, len(cfg.Image.Pix), nil, gl.STREAM_DRAW)\n\n\tmode := int32(gl.LINEAR)\n\tif cfg.Mode != 0 {\n\t\tmode = cfg.Mode\n\t}\n\n\tvar texID uint32\n\tgl.GenTextures(1, &texID)\n\tgl.ActiveTexture(gl.TEXTURE0)\n\tgl.BindTexture(gl.TEXTURE_2D, texID)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, mode)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, mode)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\n\t// write texture with nil pointer to initialize the space\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA,\n\t\tint32(cfg.Image.Rect.Size().X), int32(cfg.Image.Rect.Size().Y),\n\t\t0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(cfg.Image.Pix))\n\n\ttexLoc := c.GetUniformLocation(cfg.UniformName)\n\tgl.Uniform1i(texLoc, 0)\n\n\ttex := &TextureObject{\n\t\ttexID: texID,\n\t\ttexLoc: texLoc,\n\t\t//pbo: pbo,\n\t\timage: cfg.Image,\n\t}\n\tc.textures = append(c.textures, tex)\n\treturn tex, nil\n}", "func (f *Framebuffer) Renderbuffer(attachment gfx.FramebufferAttachment, buf gfx.Renderbuffer) {\n\tf.useState()\n\tf.ctx.O.Call(\n\t\t\"framebufferTexture2D\",\n\t\tf.ctx.FRAMEBUFFER,\n\t\tf.ctx.Enums[int(attachment)],\n\t\tf.ctx.RENDERBUFFER,\n\t\tbuf.Object().(*js.Object),\n\t\t0,\n\t)\n}", "func RenderbufferStorage(target, internalFormat GLEnum, width, height int32) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), width, height)\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tsyscall.Syscall6(gpBufferStorage, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(flags), 0, 0)\n}", "func InvalidateBufferData(buffer uint32) {\n C.glowInvalidateBufferData(gpInvalidateBufferData, (C.GLuint)(buffer))\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func (debugging *debuggingOpenGL) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tdebugging.recordEntry(\"FramebufferTexture\", target, attachment, texture, level)\n\tdebugging.gl.FramebufferTexture(target, attachment, texture, level)\n\tdebugging.recordExit(\"FramebufferTexture\")\n}", "func (al *AudioListener) setBuffer(size int) {\n\tal.Lock()\n\tdefer al.Unlock()\n\n\tal.buffer = make([]gumble.AudioPacket, 0, size)\n}", "func (buffer Buffer) BindBufferBase(target gl.Enum, index uint) {\n\tgl.BindBufferBase(gl.Enum(target), gl.Uint(index), gl.Uint(buffer))\n}", "func (gl *WebGL) BindBuffer(target GLEnum, buffer WebGLBuffer) {\n\tgl.context.Call(\"bindBuffer\", target, buffer)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (native *OpenGL) BindBuffer(target uint32, buffer uint32) {\n\tgl.BindBuffer(target, buffer)\n}", "func (c webgl) BufferDataX(target Enum, d interface{}, usage Enum) {\n\tc.ctx.Call(\"bufferData\", target, conv(d), usage)\n}", "func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {\n C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))\n}", "func (native *OpenGL) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tgl.RenderbufferStorage(target, internalformat, width, height)\n}", "func BindTextures(first uint32, count int32, textures *uint32) {\n\tsyscall.Syscall(gpBindTextures, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(textures)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func (va *VertexArray) SetData(data []float32) (err error) {\n\tgl.BindBuffer(gl.ARRAY_BUFFER, va.vbo) // tells OpenGL what kind of buffer this is\n\n\t// BufferData assigns data to the buffer.\n\t// there can only be one ARRAY_BUFFER bound at any time, so OpenGL knows which buffer we mean if we\n\t// tell it what type of buffer it is.\n\t//\t\t\t type\t\t\t size (in bytes) pointer to data\tusage\n\tgl.BufferData(gl.ARRAY_BUFFER, len(data)*4, gl.Ptr(data), gl.STATIC_DRAW)\n\n\treturn\n}", "func (g *GLTF) loadAttributes(geom *geometry.Geometry, attributes map[string]int, indices math32.ArrayU32) error {\n\n\t// Indices of buffer views\n\tinterleavedVBOs := make(map[int]*gls.VBO, 0)\n\n\t// Load primitive attributes\n\tfor name, aci := range attributes {\n\t\taccessor := g.Accessors[aci]\n\n\t\t// Validate that accessor is compatible with attribute\n\t\terr := g.validateAccessorAttribute(accessor, name)\n\t\tif err != nil {\n\t\t\treturn err\n\t\t}\n\n\t\t// Load data and add it to geometry's VBO\n\t\tif g.isInterleaved(accessor) {\n\t\t\tbvIdx := *accessor.BufferView\n\t\t\t// Check if we already loaded this buffer view\n\t\t\tvbo, ok := interleavedVBOs[bvIdx]\n\t\t\tif ok {\n\t\t\t\t// Already created VBO for this buffer view\n\t\t\t\t// Add attribute with correct byteOffset\n\t\t\t\tg.addAttributeToVBO(vbo, name, uint32(*accessor.ByteOffset))\n\t\t\t} else {\n\t\t\t\t// Load data and create vbo\n\t\t\t\tbuf, err := g.loadBufferView(bvIdx)\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\t//\n\t\t\t\t// TODO: BUG HERE\n\t\t\t\t// If buffer view has accessors with different component type then this will have a read alignment problem!\n\t\t\t\t//\n\t\t\t\tdata, err := g.bytesToArrayF32(buf, accessor.ComponentType, accessor.Count*TypeSizes[accessor.Type])\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\tvbo := gls.NewVBO(data)\n\t\t\t\tg.addAttributeToVBO(vbo, name, 0)\n\t\t\t\t// Save reference to VBO keyed by index of the buffer view\n\t\t\t\tinterleavedVBOs[bvIdx] = vbo\n\t\t\t\t// Add VBO to geometry\n\t\t\t\tgeom.AddVBO(vbo)\n\t\t\t}\n\t\t} else {\n\t\t\tbuf, err := g.loadAccessorBytes(accessor)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tdata, err := g.bytesToArrayF32(buf, accessor.ComponentType, accessor.Count*TypeSizes[accessor.Type])\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tvbo := gls.NewVBO(data)\n\t\t\tg.addAttributeToVBO(vbo, name, 0)\n\t\t\t// Add VBO to geometry\n\t\t\tgeom.AddVBO(vbo)\n\t\t}\n\t}\n\n\t// Set indices\n\tif len(indices) > 0 {\n\t\tgeom.SetIndices(indices)\n\t}\n\n\treturn nil\n}" ]
[ "0.7155576", "0.6988774", "0.68070585", "0.6797182", "0.67809206", "0.67809206", "0.6443307", "0.6443307", "0.6262211", "0.62520915", "0.6196866", "0.609554", "0.60904115", "0.6084441", "0.60702294", "0.6055566", "0.6012688", "0.59631103", "0.5864826", "0.5861156", "0.5861156", "0.58439976", "0.5831759", "0.5831759", "0.5831434", "0.58255327", "0.58255327", "0.5778417", "0.5778417", "0.57167786", "0.5716316", "0.5714752", "0.5714752", "0.5711516", "0.56677", "0.56677", "0.56587255", "0.56385684", "0.56375366", "0.5622757", "0.55955845", "0.5566932", "0.5518407", "0.5499672", "0.54985696", "0.5491511", "0.54772496", "0.5472059", "0.54597384", "0.54597384", "0.5409701", "0.539182", "0.5389587", "0.5381938", "0.5381312", "0.53810805", "0.53752315", "0.5333476", "0.5333476", "0.5327987", "0.53111017", "0.53111017", "0.52931136", "0.52926666", "0.5280927", "0.5257569", "0.5257569", "0.52207786", "0.52107537", "0.52027726", "0.5196078", "0.51919806", "0.517172", "0.5169237", "0.5169237", "0.5166044", "0.5163665", "0.51635736", "0.51461494", "0.51394236", "0.5139302", "0.51320046", "0.5118013", "0.511763", "0.51165277", "0.5110709", "0.51037455", "0.5099363", "0.50871867", "0.5079637", "0.506872", "0.50590324", "0.50572723", "0.50540155", "0.5052353", "0.5048722", "0.50320804", "0.5017177", "0.50129163" ]
0.67304766
7
define an array of texture coordinates
func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) { C.glowTexCoordPointer(gpTexCoordPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func appendVerticesTextureCoords(vertices []gfx.Vec3, textureCoords []gfx.TexCoord, v gfx.Vec3) ([]gfx.Vec3, []gfx.TexCoord) {\n\tvertices = append(vertices, v)\n\tuvX, uvY := UvLatLng(v)\n\ttextureCoords = append(textureCoords, gfx.TexCoord{uvX, uvY})\n\n\tif uvX == 0.0 {\n\t\tvertices = append(vertices, v)\n\t\tuvX = 1.0\n\t\ttextureCoords = append(textureCoords, gfx.TexCoord{uvX, uvY})\n\t}\n\n\treturn vertices, textureCoords\n}", "func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {\n C.glowTexCoordPointer(gpTexCoordPointer, (C.GLint)(size), (C.GLenum)(xtype), (C.GLsizei)(stride), pointer)\n}", "func ArrayElement(i int32) {\n C.glowArrayElement(gpArrayElement, (C.GLint)(i))\n}", "func Uniform3IntArray(location UniformLocation, value []int32) {\n\tgl.Uniform3iv(int32(location), 1, &value[0])\n}", "func Uniform2IntArray(location UniformLocation, value []int32) {\n\tgl.Uniform2iv(int32(location), 1, &value[0])\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func makeVao(data []float32) uint32 {\n\tvar vbo uint32\n\tgl.GenBuffers(1, &vbo)\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbo)\n\tgl.BufferData(gl.ARRAY_BUFFER, 4*len(data), gl.Ptr(data), gl.STATIC_DRAW)\n\n\tvar vao uint32\n\tgl.GenVertexArrays(1, &vao)\n\tgl.BindVertexArray(vao)\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbo)\n\tvar offset int\n\n\t// position attribute\n\tgl.VertexAttribPointer(0, 3, gl.FLOAT, false, 8*4, gl.PtrOffset(offset))\n\tgl.EnableVertexAttribArray(0)\n\toffset += 3 * 4\n\n\t// color attribute\n\tgl.VertexAttribPointer(1, 3, gl.FLOAT, false, 8*4, gl.PtrOffset(offset))\n\tgl.EnableVertexAttribArray(1)\n\toffset += 3 * 4\n\n\t// texture coord attribute\n\tgl.VertexAttribPointer(2, 2, gl.FLOAT, false, 8*4, gl.PtrOffset(offset))\n\tgl.EnableVertexAttribArray(2)\n\toffset += 2 * 4\n\n\treturn vao\n}", "func Uniform4IntArray(location UniformLocation, value []int32) {\n\tgl.Uniform4iv(int32(location), 1, &value[0])\n}", "func newTex(w, h int) []byte {\n\treturn make([]byte, 3*w*h)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (level *Level) SetTextures(newIds []int) {\n\tblockStore := level.store.Get(res.ResourceID(4000 + level.id*100 + 7))\n\tvar ids [54]uint16\n\ttoCopy := len(ids)\n\n\tif len(newIds) < toCopy {\n\t\ttoCopy = len(newIds)\n\t}\n\tfor index := 0; index < len(ids); index++ {\n\t\tids[index] = uint16(newIds[index])\n\t}\n\n\tbuffer := bytes.NewBuffer(nil)\n\tbinary.Write(buffer, binary.LittleEndian, &ids)\n\tblockStore.SetBlockData(0, buffer.Bytes())\n}", "func ArrayElement(i int32) {\n\tC.glowArrayElement(gpArrayElement, (C.GLint)(i))\n}", "func (a *PixelSubArray) set(x, y int) {\n\txByte := x/8 - a.xStartByte\n\txBit := uint(x % 8)\n\tyRow := y - a.yStart\n\n\tif yRow > len(a.bytes) {\n\t\tfmt.Println(\"Y OOB:\", len(a.bytes), yRow)\n\t}\n\n\tif xByte > len(a.bytes[0]) {\n\t\tfmt.Println(\"X OOB:\", len(a.bytes[0]), xByte)\n\t}\n\n\ta.bytes[yRow][xByte] |= (1 << xBit)\n}", "func makeVao(vertices []float32, textureCoords []float32) uint32 {\n\tvbos := make([]uint32, 2)\n\t// vertices\n\tgl.GenBuffers(1, &vbos[0])\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbos[0])\n\tgl.BufferData(gl.ARRAY_BUFFER, 4*len(vertices), gl.Ptr(vertices), gl.STATIC_DRAW)\n\n\t// texture coords\n\ttexInvertY(textureCoords)\n\tgl.GenBuffers(1, &vbos[1])\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbos[1])\n\tgl.BufferData(gl.ARRAY_BUFFER, 4*len(textureCoords), gl.Ptr(textureCoords), gl.STATIC_DRAW)\n\n\t// create vao\n\tvar vao uint32\n\tgl.GenVertexArrays(1, &vao)\n\tgl.BindVertexArray(vao)\n\n\t// bind vertices\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbos[0])\n\tgl.VertexAttribPointer(0, 3, gl.FLOAT, false, 0, nil)\n\tgl.EnableVertexAttribArray(0)\n\n\t// bind textures\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbos[1])\n\tgl.VertexAttribPointer(1, 2, gl.FLOAT, false, 0, nil)\n\tgl.EnableVertexAttribArray(1)\n\n\treturn vao\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func (adapter *LevelAdapter) LevelTextureIDs() []int {\n\treturn *adapter.levelTextures.get().(*[]int)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexCoordPointer(size int32, xtype uint32, stride int32, pointer unsafe.Pointer) {\n\tsyscall.Syscall6(gpTexCoordPointer, 4, uintptr(size), uintptr(xtype), uintptr(stride), uintptr(pointer), 0, 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CoordinatesArray(value ...[]float64) *CoordinatesArrayElement {\n\treturn &CoordinatesArrayElement{coordinates: value}\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func normal2imageCoordinate(x, y int) (int, int) {\n\tx = x + maxX/3\n\ty = y + maxY/2\n\treturn x, y\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func init() {\r\n\tfor y := 0; y < Height; y++ {\r\n\t\tfor x := 0; x < Width; x++ {\r\n\t\t\tfx, fy := float64(x), float64(y)\r\n\t\t\ti := y*Width + x\r\n\t\t\tvalue := math.Sin(fx / 16.0)\r\n\t\t\tvalue += math.Sin(fy / 8.0)\r\n\t\t\tvalue += math.Sin((fx + fy) / 16.0)\r\n\t\t\tvalue += math.Sin(math.Sqrt(fx*fx+fy*fy) / 8.0)\r\n\t\t\tvalue += 4 // shift range from -4 .. 4 to 0 .. 8\r\n\t\t\tvalue /= 8 // bring range down to 0 .. 1\r\n\t\t\tplasma[i] = value\r\n\t\t}\r\n\t}\r\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func YinYang(width uint16, height uint16) *Texture {\n\tt := New(width, height)\n\tfor y := uint16(0); y < height/2; y++ {\n\t\tfor x := uint16(0); x < width; x++ {\n\t\t\tt.Set(x, y, rgb565.New(0xFF, 0xFF, 0xFF))\n\t\t}\n\t}\n\tfor y := uint16(height/2) + 1; y < height; y++ {\n\t\tfor x := uint16(0); x < width; x++ {\n\t\t\tt.Set(x, y, rgb565.New(0x00, 0x00, 0x00))\n\t\t}\n\t}\n\treturn t\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func Uniform1IntArray(location UniformLocation, value []int32) {\n\tgl.Uniform1iv(int32(location), 1, &value[0])\n}", "func BindVertexArray(array uint32) {\n C.glowBindVertexArray(gpBindVertexArray, (C.GLuint)(array))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func Coords(x, y, r uint32) ([]uint8, bool) {\n\tif r >= uint32(len(CoordOffset)) {\n\t\t// log.Printf(\"Coord radius too large: %d\\n\", r)\n\t\treturn []uint8{0, 0, 0}, false\n\t}\n\tdx := CoordOffset[r][0]\n\tdy := CoordOffset[r][1]\n\tif int(x)+dx < 0 || int(x)+dx >= WindowImage.Rect.Max.X || int(y)+dy < 0 || int(y)+dy >= WindowImage.Rect.Max.Y {\n\t\treturn []uint8{0, 0, 0}, false\n\t}\n\ti := (int(x)+dx)*4 + (int(y)+dy)*WindowImage.Stride\n\treturn WindowImage.Pix[i : i+3], true\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TexSubImage2D(target Enum, level Int, xoffset Int, yoffset Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcxoffset, _ := (C.GLint)(xoffset), cgoAllocsUnknown\n\tcyoffset, _ := (C.GLint)(yoffset), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexSubImage2D(ctarget, clevel, cxoffset, cyoffset, cwidth, cheight, cformat, ckind, cpixels)\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}", "func (ren *RenderComponent) generateBufferContent() []float32 {\n\tscaleX := ren.scale.X\n\tscaleY := ren.scale.Y\n\trotation := float32(0.0)\n\ttransparency := float32(1.0)\n\tc := ren.Color\n\n\tfx := float32(0)\n\tfy := float32(0)\n\tfx2 := ren.drawable.Width()\n\tfy2 := ren.drawable.Height()\n\n\tif scaleX != 1 || scaleY != 1 {\n\t\t//fx *= scaleX\n\t\t//fy *= scaleY\n\t\tfx2 *= scaleX\n\t\tfy2 *= scaleY\n\t}\n\n\tp1x := fx\n\tp1y := fy\n\tp2x := fx\n\tp2y := fy2\n\tp3x := fx2\n\tp3y := fy2\n\tp4x := fx2\n\tp4y := fy\n\n\tvar x1 float32\n\tvar y1 float32\n\tvar x2 float32\n\tvar y2 float32\n\tvar x3 float32\n\tvar y3 float32\n\tvar x4 float32\n\tvar y4 float32\n\n\tif rotation != 0 {\n\t\trot := rotation * (math.Pi / 180.0)\n\n\t\tcos := math.Cos(rot)\n\t\tsin := math.Sin(rot)\n\n\t\tx1 = cos*p1x - sin*p1y\n\t\ty1 = sin*p1x + cos*p1y\n\n\t\tx2 = cos*p2x - sin*p2y\n\t\ty2 = sin*p2x + cos*p2y\n\n\t\tx3 = cos*p3x - sin*p3y\n\t\ty3 = sin*p3x + cos*p3y\n\n\t\tx4 = x1 + (x3 - x2)\n\t\ty4 = y3 - (y2 - y1)\n\t} else {\n\t\tx1 = p1x\n\t\ty1 = p1y\n\n\t\tx2 = p2x\n\t\ty2 = p2y\n\n\t\tx3 = p3x\n\t\ty3 = p3y\n\n\t\tx4 = p4x\n\t\ty4 = p4y\n\t}\n\n\tcolorR, colorG, colorB, _ := c.RGBA()\n\n\tred := colorR\n\tgreen := colorG << 8\n\tblue := colorB << 16\n\talpha := uint32(transparency*255.0) << 24\n\n\ttint := math.Float32frombits((alpha | blue | green | red) & 0xfeffffff)\n\n\tu, v, u2, v2 := ren.drawable.View()\n\n\treturn []float32{x1, y1, u, v, tint, x4, y4, u2, v, tint, x3, y3, u2, v2, tint, x2, y2, u, v2, tint}\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (t *Texture) Set(x uint16, y uint16, value rgb565.Rgb565Color) {\n\tt.pixels[y*t.width+x] = value\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func (t Texture3D) GetData() []byte {\n\t// TODO do this in batches/stream to avoid memory limitations\n\tvar data = make([]byte, t.width*t.height*t.depth*t.texelSize)\n\tt.Bind()\n\tgl.PixelStorei(gl.PACK_ALIGNMENT, t.alignment)\n\tgl.GetTexImage(gl.TEXTURE_3D, 0, t.format, gl.UNSIGNED_BYTE, unsafe.Pointer(&data[0]))\n\tt.Unbind()\n\treturn data\n}", "func QuadAxpy(c, b []float64, s float64, ci, bi int)", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func pixelsToTexture(renderer *sdl.Renderer, pixels []byte, w, h int) *sdl.Texture {\n\t// AGBR is backwards from way we will be filling in out bytes\n\ttex, err := renderer.CreateTexture(sdl.PIXELFORMAT_ABGR8888, sdl.TEXTUREACCESS_STREAMING, int32(w), int32(h))\n\tif err != nil {\n\t\tpanic(err)\n\t}\n\ttex.Update(nil, pixels, w*4) // Can't provide a rectangle, pitch = 4 bytes per pixel\n\treturn tex\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func encodeCoords(coords Coords) []byte {\n\tsize := int(math.Min(float64(len(coords)), 255))\n\tdata := make([]byte, 1028)\n\tbinary.LittleEndian.PutUint32(data, uint32(size))\n\tfor i := 0; i < size; i += 1 {\n\t\tx := uint16(coords[i][0])\n\t\ty := uint16(coords[i][1])\n\t\tbinary.LittleEndian.PutUint16(data[4 + 4 * i:], x)\n\t\tbinary.LittleEndian.PutUint16(data[6 + 4 * i:], y)\n\t}\n\treturn data\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func New(width uint16, height uint16) *Texture {\n\tt := &Texture{\n\t\twidth: width,\n\t\theight: height,\n\t\tpixels: make([]rgb565.Rgb565Color, width*height),\n\t}\n\n\tfor i := range t.pixels {\n\t\tt.pixels[i] = rgb565.New(0x00, 0x00, 0x00)\n\t}\n\n\treturn t\n}", "func (r Rect) Vertices() [4]Vec {\n\treturn [4]Vec{\n\t\tr.Min,\n\t\tV(r.Min.X, r.Max.Y),\n\t\tr.Max,\n\t\tV(r.Max.X, r.Min.Y),\n\t}\n}", "func TexImage2D(target Enum, level Int, internalformat Int, width Sizei, height Sizei, border Int, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcinternalformat, _ := (C.GLint)(internalformat), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcborder, _ := (C.GLint)(border), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexImage2D(ctarget, clevel, cinternalformat, cwidth, cheight, cborder, cformat, ckind, cpixels)\n}", "func spritePos(i, j int) pixel.Rect {\n\tiF := float64(i)\n\tjF := float64(j)\n\tr := pixel.R(\n\t\tiF*16,\n\t\tjF*16.,\n\t\t(iF+1)*16,\n\t\t(jF+1)*16,\n\t)\n\treturn r\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func UniformGridToCoord(in []int, xSize, ySize int) []float64 {\n\tm := float64(in[0])\n\tn := float64(in[1])\n\tN := float64(xSize * ySize)\n\ta := 4.0 * math.Pi / N\n\td := math.Sqrt(a)\n\tmTheta := math.Round(math.Pi / d)\n\tdTheta := math.Pi / mTheta\n\tdPhi := a / dTheta\n\ttheta := math.Pi * (m + 0.5) / mTheta\n\tmPhi := math.Round(2.0 * math.Pi * math.Sin(theta) / dPhi)\n\tphi := 2 * math.Pi * n / mPhi\n\treturn []float64{(theta/math.Pi)*180 - 90, (phi / math.Pi) * 180}\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func (v Vec3i) ToArray(array []int32, offset int) {\n\tarray[offset] = v.X\n\tarray[offset+1] = v.Y\n\tarray[offset+2] = v.Z\n}", "func (t *Texture) At(x uint16, y uint16) rgb565.Rgb565Color {\n\treturn t.pixels[y*t.width+x]\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func BindTextures(first uint32, count int32, textures *uint32) {\n C.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func assignCoordinates(layers [][]*vertex, ro *renderConfig) {\n\tmaxWidth := rowWidth(layers, ro)\n\tfor _, l := range layers {\n\t\tboxCenterOffset := maxWidth / (len(l) + 1)\n\t\tfor j := 0; j < len(l); j++ {\n\t\t\tl[j].rowOffset = (j + 1) * boxCenterOffset\n\t\t}\n\t}\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func (grid *SquareGrid) Vertices(c, r int) (verts []mgl64.Vec2) {\n\tverts = make([]mgl64.Vec2, 4, 4)\n\toffset := grid.Orientation + math.Pi/4 // rotation + 45 deg\n\n\tx, y := grid.ToWorld(float64(c), float64(r))\n\tfor i := 0.0; i < 4; i++ {\n\t\ttheta := i*math.Pi/2 + offset\n\t\tsin, cos := math.Sincos(theta)\n\t\tverts[int(i)][0] = grid.Circumradius*cos + x\n\t\tverts[int(i)][1] = grid.Circumradius*sin + y\n\t}\n\n\treturn\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (g *compute) materialQuad(imgAtlasSize image.Point, M f32.Affine2D, img imageOpData, uvPos image.Point) [4]materialVertex {\n\timgSize := layout.FPt(img.src.Bounds().Size())\n\tsx, hx, ox, hy, sy, oy := M.Elems()\n\ttransOff := f32.Pt(ox, oy)\n\t// The 4 corners of the image rectangle transformed by M, excluding its offset, are:\n\t//\n\t// q0: M * (0, 0) q3: M * (w, 0)\n\t// q1: M * (0, h) q2: M * (w, h)\n\t//\n\t// Note that q0 = M*0 = 0, q2 = q1 + q3.\n\tq0 := f32.Pt(0, 0)\n\tq1 := f32.Pt(hx*imgSize.Y, sy*imgSize.Y)\n\tq3 := f32.Pt(sx*imgSize.X, hy*imgSize.X)\n\tq2 := q1.Add(q3)\n\tq0 = q0.Add(transOff)\n\tq1 = q1.Add(transOff)\n\tq2 = q2.Add(transOff)\n\tq3 = q3.Add(transOff)\n\n\tuvPosf := layout.FPt(uvPos)\n\tatlasScale := f32.Pt(1/float32(imgAtlasSize.X), 1/float32(imgAtlasSize.Y))\n\tuvBounds := f32.Rectangle{\n\t\tMin: uvPosf,\n\t\tMax: uvPosf.Add(imgSize),\n\t}\n\tuvBounds.Min.X *= atlasScale.X\n\tuvBounds.Min.Y *= atlasScale.Y\n\tuvBounds.Max.X *= atlasScale.X\n\tuvBounds.Max.Y *= atlasScale.Y\n\tquad := [4]materialVertex{\n\t\t{posX: q0.X, posY: q0.Y, u: uvBounds.Min.X, v: uvBounds.Min.Y},\n\t\t{posX: q1.X, posY: q1.Y, u: uvBounds.Min.X, v: uvBounds.Max.Y},\n\t\t{posX: q2.X, posY: q2.Y, u: uvBounds.Max.X, v: uvBounds.Max.Y},\n\t\t{posX: q3.X, posY: q3.Y, u: uvBounds.Max.X, v: uvBounds.Min.Y},\n\t}\n\treturn quad\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (t *Triangle) Coords() [3]Coord {\n\treturn t.coords\n}", "func updateTextureVbo(data []float32, vbo uint32) {\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbo)\n\tgl.BufferSubData(gl.ARRAY_BUFFER, 0, len(data)*4, gl.Ptr(data))\n\tgl.BindBuffer(gl.ARRAY_BUFFER, 0)\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n\tsyscall.Syscall9(gpTextureView, 8, uintptr(texture), uintptr(target), uintptr(origtexture), uintptr(internalformat), uintptr(minlevel), uintptr(numlevels), uintptr(minlayer), uintptr(numlayers), 0)\n}", "func Uniform3iv(location int32, count int32, value *int32) {\n C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func makeVao(points []float32) uint32 {\n\tvar vbo uint32\n\tgl.GenBuffers(1, &vbo)\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbo)\n\tgl.BufferData(gl.ARRAY_BUFFER, 4*len(points), gl.Ptr(points), gl.STATIC_DRAW)\n\n\tvar vao uint32\n\tgl.GenVertexArrays(1, &vao)\n\tgl.BindVertexArray(vao)\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbo)\n\tvar offset int = 6 * 4\n\tgl.VertexAttribPointer(0, 2, gl.FLOAT, false, 8*4, gl.PtrOffset(offset))\n\tgl.EnableVertexAttribArray(0)\n\t//gl.VertexAttribPointer(0, 3, gl.FLOAT, false, 0, nil)\n\n\treturn vao\n}", "func Uniform3FloatArray(location UniformLocation, value []float32) {\n\tgl.Uniform3fv(int32(location), 1, &value[0])\n}", "func NewSprite(x, y, width, height float64, data []byte, clip int) (*Sprite, error) {\n\n\tverticies := []float64{\n\t\tx, y,\n\t\tx + width, y,\n\t\tx, y + height,\n\n\t\tx + width, y + height,\n\t\tx + width, y,\n\t\tx, y + height}\n\n\tshape, err := NewShape(gl.TRIANGLES, verticies)\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\tsprite := &Sprite{texcoordBuffer: 0, texture: nil, shape: shape}\n\n\ttexCoords := []float32{\n\t\t0, 0,\n\t\t1, 0,\n\t\t0, 1,\n\n\t\t1, 1,\n\t\t1, 0,\n\t\t0, 1}\n\n\tgl.GenBuffers(1, &sprite.texcoordBuffer)\n\tgl.BindBuffer(gl.ARRAY_BUFFER, gl.Uint(sprite.texcoordBuffer))\n\tgl.BufferData(gl.ARRAY_BUFFER, gl.Sizeiptr(len(texCoords)*4), gl.Pointer(&texCoords[0]), gl.STREAM_DRAW)\n\tgl.BindBuffer(gl.ARRAY_BUFFER, 0)\n\n\tsprite.texture = make([]gl.Uint, clip)\n\tgl.GenTextures(gl.Sizei(clip), &sprite.texture[0])\n\n\tclips := make([][]byte, clip)\n\tfor i := range clips {\n\t\tclips[i] = data[i*(len(data)/len(clips)) : (i+1)*(len(data)/len(clips))]\n\t\tgl.BindTexture(gl.TEXTURE_2D, sprite.texture[len(clips)-1-i])\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT)\n\t\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT)\n\t\tgl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA,\n\t\t\tgl.Sizei(width), gl.Sizei(height),\n\t\t\t0, gl.RGBA, gl.UNSIGNED_BYTE,\n\t\t\tgl.Pointer(&clips[i][0]))\n\t}\n\n\tgl.BindTexture(gl.TEXTURE_2D, 0)\n\n\treturn sprite, checkForErrors()\n}", "func DrawArrays(mode uint32, first int32, count int32) {\n C.glowDrawArrays(gpDrawArrays, (C.GLenum)(mode), (C.GLint)(first), (C.GLsizei)(count))\n}", "func Uniform2iv(location int32, count int32, value *int32) {\n C.glowUniform2iv(gpUniform2iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tC.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tC.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}" ]
[ "0.578813", "0.5673342", "0.5594642", "0.5354332", "0.53411394", "0.53234106", "0.5321791", "0.5319815", "0.5291808", "0.5291586", "0.5278926", "0.52737015", "0.5219744", "0.51949817", "0.51874506", "0.5185524", "0.51825595", "0.51748407", "0.5162375", "0.5162375", "0.51417845", "0.5120629", "0.51131356", "0.51047885", "0.51047885", "0.5093395", "0.5072333", "0.5044318", "0.5033336", "0.50295234", "0.5020457", "0.5007934", "0.50070614", "0.5006647", "0.49974415", "0.49815843", "0.49457029", "0.4943777", "0.49392605", "0.49169412", "0.49099094", "0.49020934", "0.48798335", "0.48775327", "0.48775327", "0.4868195", "0.4868195", "0.48606595", "0.48483837", "0.48464617", "0.48464617", "0.4839817", "0.4832347", "0.4829028", "0.4829028", "0.48278332", "0.48255122", "0.48235026", "0.4820109", "0.48152557", "0.48152557", "0.48001218", "0.47882885", "0.47845602", "0.4772642", "0.47641984", "0.4760514", "0.47575408", "0.47519696", "0.4750412", "0.47465852", "0.4744995", "0.47439235", "0.47424576", "0.4737481", "0.47362572", "0.47362572", "0.47312865", "0.47233397", "0.4720522", "0.4720522", "0.4719211", "0.47115028", "0.4710073", "0.47073996", "0.47073996", "0.47052154", "0.47031012", "0.47031012", "0.4701804", "0.46993876", "0.46758696", "0.46662626", "0.46657568", "0.46627852", "0.46589416", "0.46569604", "0.46542612", "0.46415004", "0.46415004" ]
0.51812136
17
specify a onedimensional texture image
func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func (w *Worley) GenerateTexture(tex *texture.Texture) {\n\tgl.BindImageTexture(0, tex.GetHandle(), 0, false, 0, gl.READ_WRITE, gl.RGBA32F)\n\tgl.BindImageTexture(1, w.noisetexture.GetHandle(), 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n\n\tw.computeshader.Use()\n\tw.computeshader.UpdateInt32(\"uWidth\", w.width)\n\tw.computeshader.UpdateInt32(\"uHeight\", w.height)\n\tw.computeshader.UpdateInt32(\"uResolution\", w.resolution)\n\tw.computeshader.UpdateInt32(\"uOctaves\", w.octaves)\n\tw.computeshader.UpdateFloat32(\"uRadius\", w.radius)\n\tw.computeshader.UpdateFloat32(\"uRadiusScale\", w.radiusscale)\n\tw.computeshader.UpdateFloat32(\"uBrightness\", w.brightness)\n\tw.computeshader.UpdateFloat32(\"uContrast\", w.contrast)\n\tw.computeshader.UpdateFloat32(\"uScale\", w.scale)\n\tw.computeshader.UpdateFloat32(\"uPersistance\", w.persistance)\n\tw.computeshader.Compute(uint32(w.width), uint32(w.height), 1)\n\tw.computeshader.Compute(1024, 1024, 1)\n\tw.computeshader.Release()\n\n\tgl.MemoryBarrier(gl.ALL_BARRIER_BITS)\n\n\tgl.BindImageTexture(0, 0, 0, false, 0, gl.WRITE_ONLY, gl.RGBA32F)\n\tgl.BindImageTexture(1, 0, 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func (md MetalDrawable) Texture() mtl.Texture {\n\treturn mtl.NewTexture(C.MetalDrawable_Texture(md.metalDrawable))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tsyscall.Syscall9(gpBindImageTexture, 7, uintptr(unit), uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(access), uintptr(format), 0, 0)\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func NewTexture(scene *Scene, element *Element) *Texture {\n\tt := &Texture{\n\t\tObject: *NewObject(scene, element),\n\t}\n\treturn t\n}", "func BindTexture(target uint32, texture uint32) {\n C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func FromImage(width uint16, height uint16, m image.Image) *Texture {\n\tb := m.Bounds()\n\n\t// m must be at least 8x8\n\tif b.Max.X < 8 || b.Max.Y < 8 {\n\t\tfmt.Println(errorsIncompatibleSize.Error())\n\t\treturn New(width, height)\n\t}\n\n\t// set pixels in current texture to the upper left 8x8 pixels of the provided image\n\tt := New(width, height)\n\tvar x, y uint16\n\tfor y = 0; y < 8; y++ {\n\t\tfor x = 0; x < 8; x++ {\n\t\t\tp := m.At(int(x), int(y))\n\t\t\tt.Set(x, y, rgb565.FromColor(p))\n\t\t}\n\t}\n\n\treturn t\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func Make(width, height int, internalformat int32, format, pixelType uint32,\n\tdata unsafe.Pointer, min, mag, s, t int32) Texture {\n\n\ttexture := Texture{0, gl.TEXTURE_2D, 0}\n\n\t// generate and bind texture\n\tgl.GenTextures(1, &texture.handle)\n\ttexture.Bind(0)\n\n\t// set texture properties\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, min)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, mag)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, s)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, t)\n\n\t// specify a texture image\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, internalformat, int32(width), int32(height),\n\t\t0, format, pixelType, data)\n\n\t// unbind texture\n\ttexture.Unbind()\n\n\treturn texture\n}", "func (self *Graphics) GenerateTexture1O(resolution int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution)}\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *Graphics) GenerateTexture3O(resolution int, scaleMode int, padding int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode, padding)}\n}", "func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width)}\n}", "func (self *TileSprite) SetTexture(texture *Texture) {\n self.Object.Call(\"setTexture\", texture)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func (self *Graphics) GenerateTexture2O(resolution int, scaleMode int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode)}\n}", "func (self *TileSprite) SetTextureI(args ...interface{}) {\n self.Object.Call(\"setTexture\", args)\n}", "func (self *TileSprite) SetTexture1O(texture *Texture, destroy bool) {\n self.Object.Call(\"setTexture\", texture, destroy)\n}", "func New(width uint16, height uint16) *Texture {\n\tt := &Texture{\n\t\twidth: width,\n\t\theight: height,\n\t\tpixels: make([]rgb565.Rgb565Color, width*height),\n\t}\n\n\tfor i := range t.pixels {\n\t\tt.pixels[i] = rgb565.New(0x00, 0x00, 0x00)\n\t}\n\n\treturn t\n}", "func BindImageTextures(first uint32, count int32, textures *uint32) {\n C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func TexImage2D(target Enum, level Int, internalformat Int, width Sizei, height Sizei, border Int, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcinternalformat, _ := (C.GLint)(internalformat), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcborder, _ := (C.GLint)(border), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexImage2D(ctarget, clevel, cinternalformat, cwidth, cheight, cborder, cformat, ckind, cpixels)\n}", "func BindTexture(target Enum, t Texture) {\n\tgl.BindTexture(uint32(target), t.Value)\n}", "func (gl *WebGL) TexImage2D(target GLEnum, level int, internalFormat GLEnum, format GLEnum, texelType GLEnum, pixels interface{}) {\n\tgl.context.Call(\"texImage2D\", target, level, internalFormat, format, texelType, pixels)\n}", "func (bm Blendmap) Texture() *gl.Texture {\n\treturn bm.Map.id\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func (self *TileSprite) SetTilingTextureA(member *PIXITexture) {\n self.Object.Set(\"tilingTexture\", member)\n}", "func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall6(gpGetTextureImage, 6, uintptr(texture), uintptr(level), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func BindTexture(target uint32, texture uint32) {\n\tsyscall.Syscall(gpBindTexture, 2, uintptr(target), uintptr(texture), 0)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func (t *Three) Texture() *Texture {\n\tp := t.ctx.Get(\"Texture\")\n\treturn TextureFromJSObject(p)\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n\tsyscall.Syscall9(gpTextureView, 8, uintptr(texture), uintptr(target), uintptr(origtexture), uintptr(internalformat), uintptr(minlevel), uintptr(numlevels), uintptr(minlayer), uintptr(numlayers), 0)\n}", "func IsTexture(texture uint32) bool {\n ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))\n return ret == TRUE\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureImage(gpGetTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureImage(gpGetTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func ActiveTexture(texture uint32) {\n C.glowActiveTexture(gpActiveTexture, (C.GLenum)(texture))\n}", "func IsTexture(t Texture) bool {\n\treturn gl.IsTexture(t.Value)\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n\tC.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n\tC.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func (self *TileSprite) TilingTexture() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilingTexture\")}\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func BindTexture(target GLEnum, texture Texture) {\n\tgl.BindTexture(uint32(target), uint32(texture))\n}", "func (self *GameObjectCreator) RenderTexture2O(width int, height int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height)}\n}", "func (self *TileSprite) SetTintedTextureA(member *Canvas) {\n self.Object.Set(\"tintedTexture\", member)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func (c *Canvas) Texture() *glhf.Texture {\n\treturn c.gf.Texture()\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (t *Three) NewTexture(image *js.Object, opts *TextureOpts) *Texture {\n\tp := t.ctx.Get(\"Texture\")\n\tif opts != nil {\n\t\tp = p.New(image, opts.mapping, opts.wrapS, opts.wrapT, opts.magFilter, opts.minFilter, opts.format, opts.typ, opts.anisotropy)\n\t} else {\n\t\tp = p.New(image)\n\t}\n\treturn TextureFromJSObject(p)\n}", "func YinYang(width uint16, height uint16) *Texture {\n\tt := New(width, height)\n\tfor y := uint16(0); y < height/2; y++ {\n\t\tfor x := uint16(0); x < width; x++ {\n\t\t\tt.Set(x, y, rgb565.New(0xFF, 0xFF, 0xFF))\n\t\t}\n\t}\n\tfor y := uint16(height/2) + 1; y < height; y++ {\n\t\tfor x := uint16(0); x < width; x++ {\n\t\t\tt.Set(x, y, rgb565.New(0x00, 0x00, 0x00))\n\t\t}\n\t}\n\treturn t\n}", "func LoadImageAsTexture(name string, path string) error {\n\tif Textures == nil {\n\t\tlog.Print(\"Initialize resource manager\")\n\t\tTextures = make(map[string]*ebiten.Image)\n\t}\n\timg, err := LoadImage(path)\n\tif err != nil {\n\t\treturn err\n\t}\n\n\tTextures[name] = img\n\treturn nil\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func ActiveTexture(texture Enum) {\n\tgl.ActiveTexture(uint32(texture))\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GenerateTextureMipmap(texture uint32) {\n\tsyscall.Syscall(gpGenerateTextureMipmap, 1, uintptr(texture), 0, 0)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func BindTexture(target uint32, texture uint32) {\n\tC.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))\n}", "func BindTexture(target uint32, texture uint32) {\n\tC.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))\n}", "func (native *OpenGL) BindTexture(target uint32, texture uint32) {\n\tgl.BindTexture(target, texture)\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func MakeFromImage(image *image2d.Image2D, internalformat int32, format uint32) Texture {\n\treturn Make(image.GetWidth(), image.GetHeight(), internalformat, format,\n\t\timage.GetPixelType(), image.GetDataPointer(), gl.NEAREST, gl.NEAREST,\n\t\tgl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE)\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func IsTexture(texture uint32) bool {\n\tret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))\n\treturn ret == TRUE\n}", "func IsTexture(texture uint32) bool {\n\tret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))\n\treturn ret == TRUE\n}", "func loadTextures() {\n\tfor i := 0; i < 7; i++ {\n\n\t\ttextures[i], _, _ = ebutil.NewImageFromFile(\"assets/image/\"+colors[i]+\".png\", eb.FilterDefault)\n\t}\n\ttextures[7], _, _ = ebutil.NewImageFromFile(\"assets/image/tetris_backgraund.png\", eb.FilterDefault)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func loadFont(img *image.RGBA, config *FontConfig) (f *Font, err error) {\n\tf = new(Font)\n\tf.config = config\n\n\t// Resize image to next power-of-two.\n\timg = Pow2Image(img).(*image.RGBA)\n\tib := img.Bounds()\n\n\t// Create the texture itself. It will contain all glyphs.\n\t// Individual glyph-quads display a subset of this texture.\n\tf.texture = gl.GenTexture()\n\tf.texture.Bind(gl.TEXTURE_2D)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, ib.Dx(), ib.Dy(), 0,\n\t\tgl.RGBA, gl.UNSIGNED_BYTE, img.Pix)\n\n\t// Create display lists for each glyph.\n\tf.listbase = gl.GenLists(len(config.Glyphs))\n\n\ttexWidth := float32(ib.Dx())\n\ttexHeight := float32(ib.Dy())\n\n\tfor index, glyph := range config.Glyphs {\n\t\t// Update max glyph bounds.\n\t\tif glyph.Width > f.maxGlyphWidth {\n\t\t\tf.maxGlyphWidth = glyph.Width\n\t\t}\n\n\t\tif glyph.Height > f.maxGlyphHeight {\n\t\t\tf.maxGlyphHeight = glyph.Height\n\t\t}\n\n\t\t// Quad width/height\n\t\tvw := float32(glyph.Width)\n\t\tvh := float32(glyph.Height)\n\n\t\t// Texture coordinate offsets.\n\t\ttx1 := float32(glyph.X) / texWidth\n\t\tty1 := (float32(glyph.Y) + float32(vh) / 8.0) / texHeight\n\t\ttx2 := (float32(glyph.X) + vw) / texWidth\n\t\tty2 := (float32(glyph.Y) + vh) / texHeight\n\n\t\t// Advance width (or height if we render top-to-bottom)\n\t\tadv := float32(glyph.Advance)\n\n\t\tgl.NewList(f.listbase+uint(index), gl.COMPILE)\n\t\t{\n\t\t\tgl.Begin(gl.QUADS)\n\t\t\t{\n\t\t\t\tgl.TexCoord2f(tx1, ty2)\n\t\t\t\tgl.Vertex2f(0, 0)\n\t\t\t\tgl.TexCoord2f(tx2, ty2)\n\t\t\t\tgl.Vertex2f(vw, 0)\n\t\t\t\tgl.TexCoord2f(tx2, ty1)\n\t\t\t\tgl.Vertex2f(vw, vh)\n\t\t\t\tgl.TexCoord2f(tx1, ty1)\n\t\t\t\tgl.Vertex2f(0, vh)\n\t\t\t}\n\t\t\tgl.End()\n\n\t\t\tswitch config.Dir {\n\t\t\tcase LeftToRight:\n\t\t\t\tgl.Translatef(adv, 0, 0)\n\t\t\tcase RightToLeft:\n\t\t\t\tgl.Translatef(-adv, 0, 0)\n\t\t\tcase TopToBottom:\n\t\t\t\tgl.Translatef(0, -adv, 0)\n\t\t\t}\n\t\t}\n\t\tgl.EndList()\n\t}\n\n\terr = CheckGLError()\n\treturn\n}", "func (self *Graphics) GenerateTextureI(args ...interface{}) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", args)}\n}", "func (self *GameObjectCreator) RenderTexture3O(width int, height int, key string) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height, key)}\n}", "func (debugging *debuggingOpenGL) BindTexture(target uint32, texture uint32) {\n\tdebugging.recordEntry(\"BindTexture\", target, texture)\n\tdebugging.gl.BindTexture(target, texture)\n\tdebugging.recordExit(\"BindTexture\")\n}", "func (self *GameObjectCreator) RenderTexture4O(width int, height int, key string, addToCache bool) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height, key, addToCache)}\n}", "func (spriteBatch *SpriteBatch) SetTexture(newtexture ITexture) {\n\tspriteBatch.texture = newtexture\n}", "func (self *TileSprite) TintedTexture() *Canvas{\n return &Canvas{self.Object.Get(\"tintedTexture\")}\n}", "func TextureFromImage(img image.Image, params TextureParameters) (*Texture, error) {\n\trgba := image.NewRGBA(img.Bounds())\n\tdraw.Draw(rgba, rgba.Bounds(), img, image.Pt(0, 0), draw.Src)\n\treturn TextureFromRGBA(rgba, params)\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tC.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}" ]
[ "0.6714431", "0.63583815", "0.6279395", "0.62374234", "0.62233365", "0.62233365", "0.6218464", "0.6151611", "0.6128656", "0.61138684", "0.6110254", "0.6108208", "0.6102179", "0.6071912", "0.6071912", "0.593116", "0.5918309", "0.59177005", "0.5899501", "0.5845472", "0.5830761", "0.5815227", "0.5815227", "0.5813732", "0.57968014", "0.5789398", "0.5789018", "0.57617915", "0.5754977", "0.5749333", "0.57222587", "0.5718636", "0.571364", "0.5706042", "0.5703407", "0.5701812", "0.570126", "0.5682936", "0.5680357", "0.5665595", "0.5640099", "0.5615099", "0.5573187", "0.55557317", "0.55501753", "0.55495745", "0.5548985", "0.5545526", "0.5545526", "0.5538854", "0.55325323", "0.55325323", "0.55314016", "0.5525771", "0.55148906", "0.55148906", "0.55129194", "0.5486782", "0.5486782", "0.5483511", "0.5479167", "0.545553", "0.5449569", "0.5449569", "0.5443466", "0.5440268", "0.54360956", "0.5435773", "0.541788", "0.54062194", "0.54057306", "0.5397277", "0.53966856", "0.53913957", "0.53628045", "0.53628045", "0.53561556", "0.53561556", "0.5348535", "0.5344996", "0.5341777", "0.5341777", "0.5337749", "0.533111", "0.53215724", "0.53215724", "0.532099", "0.5292678", "0.5287476", "0.5278697", "0.5276982", "0.5262628", "0.5262173", "0.52443093", "0.5242277", "0.523182", "0.5216835", "0.5216835", "0.52088195" ]
0.6063035
16
specify a twodimensional texture image
func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func (w *Worley) GenerateTexture(tex *texture.Texture) {\n\tgl.BindImageTexture(0, tex.GetHandle(), 0, false, 0, gl.READ_WRITE, gl.RGBA32F)\n\tgl.BindImageTexture(1, w.noisetexture.GetHandle(), 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n\n\tw.computeshader.Use()\n\tw.computeshader.UpdateInt32(\"uWidth\", w.width)\n\tw.computeshader.UpdateInt32(\"uHeight\", w.height)\n\tw.computeshader.UpdateInt32(\"uResolution\", w.resolution)\n\tw.computeshader.UpdateInt32(\"uOctaves\", w.octaves)\n\tw.computeshader.UpdateFloat32(\"uRadius\", w.radius)\n\tw.computeshader.UpdateFloat32(\"uRadiusScale\", w.radiusscale)\n\tw.computeshader.UpdateFloat32(\"uBrightness\", w.brightness)\n\tw.computeshader.UpdateFloat32(\"uContrast\", w.contrast)\n\tw.computeshader.UpdateFloat32(\"uScale\", w.scale)\n\tw.computeshader.UpdateFloat32(\"uPersistance\", w.persistance)\n\tw.computeshader.Compute(uint32(w.width), uint32(w.height), 1)\n\tw.computeshader.Compute(1024, 1024, 1)\n\tw.computeshader.Release()\n\n\tgl.MemoryBarrier(gl.ALL_BARRIER_BITS)\n\n\tgl.BindImageTexture(0, 0, 0, false, 0, gl.WRITE_ONLY, gl.RGBA32F)\n\tgl.BindImageTexture(1, 0, 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}", "func TexImage2D(target Enum, level Int, internalformat Int, width Sizei, height Sizei, border Int, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcinternalformat, _ := (C.GLint)(internalformat), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcborder, _ := (C.GLint)(border), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexImage2D(ctarget, clevel, cinternalformat, cwidth, cheight, cborder, cformat, ckind, cpixels)\n}", "func (gl *WebGL) TexImage2D(target GLEnum, level int, internalFormat GLEnum, format GLEnum, texelType GLEnum, pixels interface{}) {\n\tgl.context.Call(\"texImage2D\", target, level, internalFormat, format, texelType, pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func Make(width, height int, internalformat int32, format, pixelType uint32,\n\tdata unsafe.Pointer, min, mag, s, t int32) Texture {\n\n\ttexture := Texture{0, gl.TEXTURE_2D, 0}\n\n\t// generate and bind texture\n\tgl.GenTextures(1, &texture.handle)\n\ttexture.Bind(0)\n\n\t// set texture properties\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, min)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, mag)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, s)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, t)\n\n\t// specify a texture image\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, internalformat, int32(width), int32(height),\n\t\t0, format, pixelType, data)\n\n\t// unbind texture\n\ttexture.Unbind()\n\n\treturn texture\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *Graphics) GenerateTexture2O(resolution int, scaleMode int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode)}\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tsyscall.Syscall9(gpBindImageTexture, 7, uintptr(unit), uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(access), uintptr(format), 0, 0)\n}", "func BindTexture(target uint32, texture uint32) {\n C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func NewTexture(scene *Scene, element *Element) *Texture {\n\tt := &Texture{\n\t\tObject: *NewObject(scene, element),\n\t}\n\treturn t\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (self *GameObjectCreator) RenderTexture2O(width int, height int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height)}\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func YinYang(width uint16, height uint16) *Texture {\n\tt := New(width, height)\n\tfor y := uint16(0); y < height/2; y++ {\n\t\tfor x := uint16(0); x < width; x++ {\n\t\t\tt.Set(x, y, rgb565.New(0xFF, 0xFF, 0xFF))\n\t\t}\n\t}\n\tfor y := uint16(height/2) + 1; y < height; y++ {\n\t\tfor x := uint16(0); x < width; x++ {\n\t\t\tt.Set(x, y, rgb565.New(0x00, 0x00, 0x00))\n\t\t}\n\t}\n\treturn t\n}", "func BindTexture(target Enum, t Texture) {\n\tgl.BindTexture(uint32(target), t.Value)\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func (t *Three) Texture() *Texture {\n\tp := t.ctx.Get(\"Texture\")\n\treturn TextureFromJSObject(p)\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage2D, 8, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)\n}", "func (self *TileSprite) TilingTexture() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilingTexture\")}\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func (self *Graphics) GenerateTexture3O(resolution int, scaleMode int, padding int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode, padding)}\n}", "func IsTexture(t Texture) bool {\n\treturn gl.IsTexture(t.Value)\n}", "func New(width uint16, height uint16) *Texture {\n\tt := &Texture{\n\t\twidth: width,\n\t\theight: height,\n\t\tpixels: make([]rgb565.Rgb565Color, width*height),\n\t}\n\n\tfor i := range t.pixels {\n\t\tt.pixels[i] = rgb565.New(0x00, 0x00, 0x00)\n\t}\n\n\treturn t\n}", "func BindTexture(target uint32, texture uint32) {\n\tsyscall.Syscall(gpBindTexture, 2, uintptr(target), uintptr(texture), 0)\n}", "func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall6(gpGetTextureImage, 6, uintptr(texture), uintptr(level), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func (md MetalDrawable) Texture() mtl.Texture {\n\treturn mtl.NewTexture(C.MetalDrawable_Texture(md.metalDrawable))\n}", "func (self *TileSprite) SetTexture(texture *Texture) {\n self.Object.Call(\"setTexture\", texture)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func BindImageTextures(first uint32, count int32, textures *uint32) {\n C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func (self *Graphics) GenerateTexture1O(resolution int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution)}\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func (bm Blendmap) Texture() *gl.Texture {\n\treturn bm.Map.id\n}", "func IsTexture(texture uint32) bool {\n ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))\n return ret == TRUE\n}", "func (f *Framebuffer) Texture2D(attachment gfx.FramebufferAttachment, target gfx.TextureTarget, tex gfx.Texture) {\n\tf.useState()\n\tf.ctx.O.Call(\n\t\t\"framebufferTexture2D\",\n\t\tf.ctx.FRAMEBUFFER,\n\t\tf.ctx.Enums[int(attachment)],\n\t\tf.ctx.Enums[int(target)],\n\t\ttex.Object().(*js.Object),\n\t\t0,\n\t)\n}", "func pixelsToTexture(renderer *sdl.Renderer, pixels []byte, w, h int) *sdl.Texture {\n\t// AGBR is backwards from way we will be filling in out bytes\n\ttex, err := renderer.CreateTexture(sdl.PIXELFORMAT_ABGR8888, sdl.TEXTUREACCESS_STREAMING, int32(w), int32(h))\n\tif err != nil {\n\t\tpanic(err)\n\t}\n\ttex.Update(nil, pixels, w*4) // Can't provide a rectangle, pitch = 4 bytes per pixel\n\treturn tex\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tC.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tC.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureImage(gpGetTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureImage(gpGetTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n\tsyscall.Syscall9(gpTextureView, 8, uintptr(texture), uintptr(target), uintptr(origtexture), uintptr(internalformat), uintptr(minlevel), uintptr(numlevels), uintptr(minlayer), uintptr(numlayers), 0)\n}", "func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width)}\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func (self *TileSprite) SetTilingTextureA(member *PIXITexture) {\n self.Object.Set(\"tilingTexture\", member)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {\n\tsyscall.Syscall6(gpFramebufferTexture2D, 5, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), 0)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target Enum, level Int, xoffset Int, yoffset Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcxoffset, _ := (C.GLint)(xoffset), cgoAllocsUnknown\n\tcyoffset, _ := (C.GLint)(yoffset), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexSubImage2D(ctarget, clevel, cxoffset, cyoffset, cwidth, cheight, cformat, ckind, cpixels)\n}", "func BindTexture(target GLEnum, texture Texture) {\n\tgl.BindTexture(uint32(target), uint32(texture))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {\n C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))\n}", "func (debugging *debuggingOpenGL) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tdebugging.recordEntry(\"FramebufferTexture\", target, attachment, texture, level)\n\tdebugging.gl.FramebufferTexture(target, attachment, texture, level)\n\tdebugging.recordExit(\"FramebufferTexture\")\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n\tC.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n\tC.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func (f *Font) GetTexture() *Texture { return f.texture }", "func (self *TileSprite) TintedTexture() *Canvas{\n return &Canvas{self.Object.Get(\"tintedTexture\")}\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func (c *Canvas) Texture() *glhf.Texture {\n\treturn c.gf.Texture()\n}", "func (self *TileSprite) SetTextureI(args ...interface{}) {\n self.Object.Call(\"setTexture\", args)\n}", "func CreateTexture() Texture {\n\tvar t Texture\n\tgl.GenTextures(1, &t.Value)\n\treturn t\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tsyscall.Syscall6(gpCopyTextureSubImage1D, 6, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width))\n}", "func (t *Three) NewTexture(image *js.Object, opts *TextureOpts) *Texture {\n\tp := t.ctx.Get(\"Texture\")\n\tif opts != nil {\n\t\tp = p.New(image, opts.mapping, opts.wrapS, opts.wrapT, opts.magFilter, opts.minFilter, opts.format, opts.typ, opts.anisotropy)\n\t} else {\n\t\tp = p.New(image)\n\t}\n\treturn TextureFromJSObject(p)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (texture Texture) IsTexture() bool {\n\treturn gl.IsTexture(uint32(texture))\n}" ]
[ "0.6833085", "0.6789198", "0.67810637", "0.67664236", "0.66015923", "0.65738314", "0.6553952", "0.64152366", "0.6390624", "0.63037115", "0.62595475", "0.6246993", "0.6246993", "0.6243933", "0.6177276", "0.6153705", "0.6152731", "0.61164725", "0.61164725", "0.60688776", "0.60474175", "0.6028953", "0.6021062", "0.5995855", "0.59897023", "0.59897023", "0.5972197", "0.5923109", "0.5918793", "0.5918793", "0.59162486", "0.59114605", "0.590992", "0.58783543", "0.5876654", "0.5871966", "0.5871966", "0.5863028", "0.5860727", "0.5841528", "0.58222926", "0.5818919", "0.5806405", "0.5805415", "0.57914937", "0.5790053", "0.5787372", "0.57846135", "0.5782737", "0.5782737", "0.5766117", "0.57635105", "0.5759421", "0.5748076", "0.5745292", "0.57392645", "0.5735087", "0.5729509", "0.5729481", "0.57258123", "0.57258123", "0.57130146", "0.57130146", "0.5712247", "0.5712247", "0.5711019", "0.5711019", "0.570814", "0.5702278", "0.5684249", "0.56696993", "0.5664855", "0.5664855", "0.5639678", "0.5639678", "0.5628581", "0.56243336", "0.5616516", "0.5607566", "0.56017864", "0.55987453", "0.55987453", "0.55931616", "0.5592514", "0.55851424", "0.55851424", "0.5582017", "0.5580654", "0.5570557", "0.5570557", "0.55367535", "0.55243033", "0.55182344", "0.5510972", "0.5504449", "0.549529", "0.5480828", "0.547338", "0.5471149" ]
0.67318803
5
establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexStorage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexImage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTexStorage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTexImage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n\tsyscall.Syscall(gpGetMultisamplefv, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(val)))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage1D(gpCompressedTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n\tC.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n\tC.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func BindImageTextures(first uint32, count int32, textures *uint32) {\n C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func (a *AudioData) SampleSize() int {\n\treturn a.format.SampleType.Size()\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)\n}", "func GetTexImage(target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowGetTexImage(gpGetTexImage, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (level *Level) Textures() (result []int) {\n\tblockData := level.store.Get(res.ResourceID(4000 + level.id*100 + 7)).BlockData(0)\n\treader := bytes.NewReader(blockData)\n\tvar ids [54]uint16\n\n\tbinary.Read(reader, binary.LittleEndian, &ids)\n\tfor _, id := range ids {\n\t\tresult = append(result, int(id))\n\t}\n\n\treturn\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func BindTextures(first uint32, count int32, textures *uint32) {\n C.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}" ]
[ "0.6786642", "0.6674726", "0.6648529", "0.664595", "0.65805995", "0.65620697", "0.65620697", "0.6561601", "0.6559353", "0.645284", "0.645284", "0.63961303", "0.63761675", "0.63761675", "0.6373263", "0.63513196", "0.63513196", "0.63495386", "0.6331949", "0.6319217", "0.62501025", "0.62501025", "0.6234521", "0.6234521", "0.6158911", "0.6158911", "0.61546665", "0.5725348", "0.56970054", "0.5676356", "0.56093085", "0.55606383", "0.5557682", "0.5554237", "0.5552376", "0.5552376", "0.5544016", "0.554272", "0.5537853", "0.5482596", "0.5482596", "0.5456803", "0.5456803", "0.5435452", "0.5425945", "0.5419897", "0.5371774", "0.5371774", "0.53375864", "0.5325758", "0.5310028", "0.5310028", "0.5302385", "0.5297971", "0.5297971", "0.5283637", "0.5281689", "0.5281689", "0.5275209", "0.52706957", "0.52592695", "0.52592695", "0.5258108", "0.5258108", "0.5256361", "0.5256361", "0.5226186", "0.5215386", "0.5197905", "0.5197905", "0.51974404", "0.518131", "0.518131", "0.5159148", "0.51517457", "0.51517457", "0.5151453", "0.5132302", "0.5120444", "0.5120444", "0.5120243", "0.5115308", "0.51059663", "0.50859934", "0.5073183", "0.5055859", "0.5027953", "0.5027953", "0.5024864", "0.5020406", "0.5020406", "0.5008315", "0.5007711", "0.50051785", "0.5001675", "0.49915284", "0.49880582", "0.49858344", "0.49733093" ]
0.6218648
25
specify a threedimensional texture image
func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (w *Worley) GenerateTexture(tex *texture.Texture) {\n\tgl.BindImageTexture(0, tex.GetHandle(), 0, false, 0, gl.READ_WRITE, gl.RGBA32F)\n\tgl.BindImageTexture(1, w.noisetexture.GetHandle(), 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n\n\tw.computeshader.Use()\n\tw.computeshader.UpdateInt32(\"uWidth\", w.width)\n\tw.computeshader.UpdateInt32(\"uHeight\", w.height)\n\tw.computeshader.UpdateInt32(\"uResolution\", w.resolution)\n\tw.computeshader.UpdateInt32(\"uOctaves\", w.octaves)\n\tw.computeshader.UpdateFloat32(\"uRadius\", w.radius)\n\tw.computeshader.UpdateFloat32(\"uRadiusScale\", w.radiusscale)\n\tw.computeshader.UpdateFloat32(\"uBrightness\", w.brightness)\n\tw.computeshader.UpdateFloat32(\"uContrast\", w.contrast)\n\tw.computeshader.UpdateFloat32(\"uScale\", w.scale)\n\tw.computeshader.UpdateFloat32(\"uPersistance\", w.persistance)\n\tw.computeshader.Compute(uint32(w.width), uint32(w.height), 1)\n\tw.computeshader.Compute(1024, 1024, 1)\n\tw.computeshader.Release()\n\n\tgl.MemoryBarrier(gl.ALL_BARRIER_BITS)\n\n\tgl.BindImageTexture(0, 0, 0, false, 0, gl.WRITE_ONLY, gl.RGBA32F)\n\tgl.BindImageTexture(1, 0, 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func BindTexture(target uint32, texture uint32) {\n C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))\n}", "func TexImage2D(target Enum, level Int, internalformat Int, width Sizei, height Sizei, border Int, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcinternalformat, _ := (C.GLint)(internalformat), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcborder, _ := (C.GLint)(border), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexImage2D(ctarget, clevel, cinternalformat, cwidth, cheight, cborder, cformat, ckind, cpixels)\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func (gl *WebGL) TexImage2D(target GLEnum, level int, internalFormat GLEnum, format GLEnum, texelType GLEnum, pixels interface{}) {\n\tgl.context.Call(\"texImage2D\", target, level, internalFormat, format, texelType, pixels)\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tsyscall.Syscall9(gpBindImageTexture, 7, uintptr(unit), uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(access), uintptr(format), 0, 0)\n}", "func NewTexture(scene *Scene, element *Element) *Texture {\n\tt := &Texture{\n\t\tObject: *NewObject(scene, element),\n\t}\n\treturn t\n}", "func Make(width, height int, internalformat int32, format, pixelType uint32,\n\tdata unsafe.Pointer, min, mag, s, t int32) Texture {\n\n\ttexture := Texture{0, gl.TEXTURE_2D, 0}\n\n\t// generate and bind texture\n\tgl.GenTextures(1, &texture.handle)\n\ttexture.Bind(0)\n\n\t// set texture properties\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, min)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, mag)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, s)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, t)\n\n\t// specify a texture image\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, internalformat, int32(width), int32(height),\n\t\t0, format, pixelType, data)\n\n\t// unbind texture\n\ttexture.Unbind()\n\n\treturn texture\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TileSprite) TilingTexture() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilingTexture\")}\n}", "func (md MetalDrawable) Texture() mtl.Texture {\n\treturn mtl.NewTexture(C.MetalDrawable_Texture(md.metalDrawable))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func IsTexture(texture uint32) bool {\n ret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))\n return ret == TRUE\n}", "func (t *Three) Texture() *Texture {\n\tp := t.ctx.Get(\"Texture\")\n\treturn TextureFromJSObject(p)\n}", "func BindTexture(target Enum, t Texture) {\n\tgl.BindTexture(uint32(target), t.Value)\n}", "func (self *Graphics) GenerateTexture3O(resolution int, scaleMode int, padding int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode, padding)}\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func (self *TileSprite) SetTilingTextureA(member *PIXITexture) {\n self.Object.Set(\"tilingTexture\", member)\n}", "func BindImageTextures(first uint32, count int32, textures *uint32) {\n C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func IsTexture(t Texture) bool {\n\treturn gl.IsTexture(t.Value)\n}", "func (self *TileSprite) TintedTexture() *Canvas{\n return &Canvas{self.Object.Get(\"tintedTexture\")}\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TileSprite) SetTexture(texture *Texture) {\n self.Object.Call(\"setTexture\", texture)\n}", "func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall6(gpGetTextureImage, 6, uintptr(texture), uintptr(level), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func (self *TileSprite) SetTintedTextureA(member *Canvas) {\n self.Object.Set(\"tintedTexture\", member)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureImage(gpGetTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureImage(texture uint32, level int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureImage(gpGetTextureImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func loadTextures() {\n\tfor i := 0; i < 7; i++ {\n\n\t\ttextures[i], _, _ = ebutil.NewImageFromFile(\"assets/image/\"+colors[i]+\".png\", eb.FilterDefault)\n\t}\n\ttextures[7], _, _ = ebutil.NewImageFromFile(\"assets/image/tetris_backgraund.png\", eb.FilterDefault)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tC.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tC.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func BindTexture(target uint32, texture uint32) {\n\tsyscall.Syscall(gpBindTexture, 2, uintptr(target), uintptr(texture), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func LoadImageAsTexture(name string, path string) error {\n\tif Textures == nil {\n\t\tlog.Print(\"Initialize resource manager\")\n\t\tTextures = make(map[string]*ebiten.Image)\n\t}\n\timg, err := LoadImage(path)\n\tif err != nil {\n\t\treturn err\n\t}\n\n\tTextures[name] = img\n\treturn nil\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n\tC.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n\tC.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func New(width uint16, height uint16) *Texture {\n\tt := &Texture{\n\t\twidth: width,\n\t\theight: height,\n\t\tpixels: make([]rgb565.Rgb565Color, width*height),\n\t}\n\n\tfor i := range t.pixels {\n\t\tt.pixels[i] = rgb565.New(0x00, 0x00, 0x00)\n\t}\n\n\treturn t\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n\tsyscall.Syscall9(gpTextureView, 8, uintptr(texture), uintptr(target), uintptr(origtexture), uintptr(internalformat), uintptr(minlevel), uintptr(numlevels), uintptr(minlayer), uintptr(numlayers), 0)\n}", "func (self *TileSprite) SetTextureI(args ...interface{}) {\n self.Object.Call(\"setTexture\", args)\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func IsTexture(texture uint32) bool {\n\tret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))\n\treturn ret == TRUE\n}", "func IsTexture(texture uint32) bool {\n\tret := C.glowIsTexture(gpIsTexture, (C.GLuint)(texture))\n\treturn ret == TRUE\n}", "func (self *GameObjectCreator) RenderTexture3O(width int, height int, key string) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height, key)}\n}", "func (t *Three) NewTexture(image *js.Object, opts *TextureOpts) *Texture {\n\tp := t.ctx.Get(\"Texture\")\n\tif opts != nil {\n\t\tp = p.New(image, opts.mapping, opts.wrapS, opts.wrapT, opts.magFilter, opts.minFilter, opts.format, opts.typ, opts.anisotropy)\n\t} else {\n\t\tp = p.New(image)\n\t}\n\treturn TextureFromJSObject(p)\n}", "func BindTexture(target GLEnum, texture Texture) {\n\tgl.BindTexture(uint32(target), uint32(texture))\n}", "func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width)}\n}", "func loadFont(img *image.RGBA, config *FontConfig) (f *Font, err error) {\n\tf = new(Font)\n\tf.config = config\n\n\t// Resize image to next power-of-two.\n\timg = Pow2Image(img).(*image.RGBA)\n\tib := img.Bounds()\n\n\t// Create the texture itself. It will contain all glyphs.\n\t// Individual glyph-quads display a subset of this texture.\n\tf.texture = gl.GenTexture()\n\tf.texture.Bind(gl.TEXTURE_2D)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, ib.Dx(), ib.Dy(), 0,\n\t\tgl.RGBA, gl.UNSIGNED_BYTE, img.Pix)\n\n\t// Create display lists for each glyph.\n\tf.listbase = gl.GenLists(len(config.Glyphs))\n\n\ttexWidth := float32(ib.Dx())\n\ttexHeight := float32(ib.Dy())\n\n\tfor index, glyph := range config.Glyphs {\n\t\t// Update max glyph bounds.\n\t\tif glyph.Width > f.maxGlyphWidth {\n\t\t\tf.maxGlyphWidth = glyph.Width\n\t\t}\n\n\t\tif glyph.Height > f.maxGlyphHeight {\n\t\t\tf.maxGlyphHeight = glyph.Height\n\t\t}\n\n\t\t// Quad width/height\n\t\tvw := float32(glyph.Width)\n\t\tvh := float32(glyph.Height)\n\n\t\t// Texture coordinate offsets.\n\t\ttx1 := float32(glyph.X) / texWidth\n\t\tty1 := (float32(glyph.Y) + float32(vh) / 8.0) / texHeight\n\t\ttx2 := (float32(glyph.X) + vw) / texWidth\n\t\tty2 := (float32(glyph.Y) + vh) / texHeight\n\n\t\t// Advance width (or height if we render top-to-bottom)\n\t\tadv := float32(glyph.Advance)\n\n\t\tgl.NewList(f.listbase+uint(index), gl.COMPILE)\n\t\t{\n\t\t\tgl.Begin(gl.QUADS)\n\t\t\t{\n\t\t\t\tgl.TexCoord2f(tx1, ty2)\n\t\t\t\tgl.Vertex2f(0, 0)\n\t\t\t\tgl.TexCoord2f(tx2, ty2)\n\t\t\t\tgl.Vertex2f(vw, 0)\n\t\t\t\tgl.TexCoord2f(tx2, ty1)\n\t\t\t\tgl.Vertex2f(vw, vh)\n\t\t\t\tgl.TexCoord2f(tx1, ty1)\n\t\t\t\tgl.Vertex2f(0, vh)\n\t\t\t}\n\t\t\tgl.End()\n\n\t\t\tswitch config.Dir {\n\t\t\tcase LeftToRight:\n\t\t\t\tgl.Translatef(adv, 0, 0)\n\t\t\tcase RightToLeft:\n\t\t\t\tgl.Translatef(-adv, 0, 0)\n\t\t\tcase TopToBottom:\n\t\t\t\tgl.Translatef(0, -adv, 0)\n\t\t\t}\n\t\t}\n\t\tgl.EndList()\n\t}\n\n\terr = CheckGLError()\n\treturn\n}", "func BindTexture(target uint32, texture uint32) {\n\tC.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))\n}", "func BindTexture(target uint32, texture uint32) {\n\tC.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))\n}", "func ActiveTexture(texture uint32) {\n C.glowActiveTexture(gpActiveTexture, (C.GLenum)(texture))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TileSprite) SetTexture1O(texture *Texture, destroy bool) {\n self.Object.Call(\"setTexture\", texture, destroy)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func (self *Graphics) GenerateTexture1O(resolution int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution)}\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tsyscall.Syscall6(gpCopyTextureSubImage1D, 6, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width))\n}", "func (bm Blendmap) Texture() *gl.Texture {\n\treturn bm.Map.id\n}", "func (self *Graphics) GenerateTexture2O(resolution int, scaleMode int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode)}\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (f *Font) GetTexture() *Texture { return f.texture }", "func BindTextures(first uint32, count int32, textures *uint32) {\n C.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}" ]
[ "0.6566488", "0.6554717", "0.64830875", "0.64407885", "0.64407885", "0.6424229", "0.6388144", "0.63630474", "0.62822914", "0.61625487", "0.6140823", "0.6091185", "0.6063474", "0.6063474", "0.60621315", "0.6061631", "0.59596807", "0.59116316", "0.5908636", "0.5899263", "0.5891809", "0.5885809", "0.58829594", "0.587814", "0.58694047", "0.5867929", "0.5867929", "0.5841645", "0.5841645", "0.5822021", "0.5821147", "0.57736164", "0.57427144", "0.57189494", "0.5708413", "0.5678807", "0.5676185", "0.5674268", "0.56737703", "0.56720585", "0.56661373", "0.5625972", "0.56221485", "0.5603771", "0.5603715", "0.5603715", "0.5592042", "0.5585583", "0.5585583", "0.5582583", "0.5582583", "0.55824643", "0.55824643", "0.55729324", "0.55729324", "0.55527496", "0.55527496", "0.5538718", "0.5530925", "0.5527368", "0.5527368", "0.5509307", "0.54984426", "0.54798126", "0.5479101", "0.5455386", "0.5454456", "0.5454456", "0.5444811", "0.5439022", "0.5424393", "0.54226804", "0.5406761", "0.5406761", "0.54058266", "0.54058266", "0.540119", "0.53914684", "0.5383303", "0.53726137", "0.5367584", "0.53583956", "0.53583956", "0.53528285", "0.53505534", "0.53505534", "0.53389525", "0.53345895", "0.53345895", "0.53293097", "0.53235847", "0.531927", "0.5311467", "0.5309409", "0.52983785", "0.5290377", "0.52884746", "0.5286723", "0.52831745" ]
0.6341683
9
establish the data storage, format, dimensions, and number of samples of a multisample texture's image
func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexStorage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexImage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTexStorage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTexImage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n\tsyscall.Syscall(gpGetMultisamplefv, 3, uintptr(pname), uintptr(index), uintptr(unsafe.Pointer(val)))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func CompressedTexImage1D(target uint32, level int32, internalformat uint32, width int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage1D(gpCompressedTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n\tC.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n\tC.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func BindImageTextures(first uint32, count int32, textures *uint32) {\n C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func (a *AudioData) SampleSize() int {\n\treturn a.format.SampleType.Size()\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTexImage(target uint32, level int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowGetTexImage(gpGetTexImage, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)\n}", "func (level *Level) Textures() (result []int) {\n\tblockData := level.store.Get(res.ResourceID(4000 + level.id*100 + 7)).BlockData(0)\n\treader := bytes.NewReader(blockData)\n\tvar ids [54]uint16\n\n\tbinary.Read(reader, binary.LittleEndian, &ids)\n\tfor _, id := range ids {\n\t\tresult = append(result, int(id))\n\t}\n\n\treturn\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func BindTextures(first uint32, count int32, textures *uint32) {\n C.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}" ]
[ "0.6786152", "0.66729325", "0.6647402", "0.6644453", "0.65782523", "0.6560819", "0.6560819", "0.6559473", "0.655873", "0.645201", "0.645201", "0.63954514", "0.6374779", "0.6374779", "0.63734436", "0.6350393", "0.6350393", "0.6348099", "0.6330747", "0.63198245", "0.6234649", "0.6234649", "0.62164444", "0.62164444", "0.6159438", "0.6159438", "0.61528087", "0.57262063", "0.56976", "0.5675316", "0.5609635", "0.5560869", "0.55563813", "0.5553312", "0.5553312", "0.5552897", "0.554261", "0.55420387", "0.5536493", "0.54811275", "0.54811275", "0.5455208", "0.5455208", "0.54350924", "0.5425854", "0.5419759", "0.5370256", "0.5370256", "0.5338404", "0.532662", "0.5308343", "0.5308343", "0.53026307", "0.5296813", "0.5296813", "0.5282998", "0.528251", "0.528251", "0.5276288", "0.5269797", "0.52602077", "0.52602077", "0.525886", "0.525886", "0.52559745", "0.52559745", "0.52253944", "0.52146727", "0.5197358", "0.5197358", "0.5196305", "0.51820153", "0.51820153", "0.5159195", "0.51522344", "0.51522344", "0.51499027", "0.513197", "0.51209617", "0.5120298", "0.5120298", "0.51162374", "0.51054347", "0.5085235", "0.50735766", "0.50545895", "0.50262254", "0.50262254", "0.5025135", "0.50191486", "0.50191486", "0.5007904", "0.50073224", "0.5006791", "0.50017995", "0.49908814", "0.49881542", "0.49846488", "0.49722135" ]
0.6248304
21
simultaneously specify storage for all levels of a onedimensional texture
func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) { C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func (level *Level) SetTextures(newIds []int) {\n\tblockStore := level.store.Get(res.ResourceID(4000 + level.id*100 + 7))\n\tvar ids [54]uint16\n\ttoCopy := len(ids)\n\n\tif len(newIds) < toCopy {\n\t\ttoCopy = len(newIds)\n\t}\n\tfor index := 0; index < len(ids); index++ {\n\t\tids[index] = uint16(newIds[index])\n\t}\n\n\tbuffer := bytes.NewBuffer(nil)\n\tbinary.Write(buffer, binary.LittleEndian, &ids)\n\tblockStore.SetBlockData(0, buffer.Bytes())\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func (level *Level) Textures() (result []int) {\n\tblockData := level.store.Get(res.ResourceID(4000 + level.id*100 + 7)).BlockData(0)\n\treader := bytes.NewReader(blockData)\n\tvar ids [54]uint16\n\n\tbinary.Read(reader, binary.LittleEndian, &ids)\n\tfor _, id := range ids {\n\t\tresult = append(result, int(id))\n\t}\n\n\treturn\n}", "func loadTextures() {\n\tfor i := 0; i < 7; i++ {\n\n\t\ttextures[i], _, _ = ebutil.NewImageFromFile(\"assets/image/\"+colors[i]+\".png\", eb.FilterDefault)\n\t}\n\ttextures[7], _, _ = ebutil.NewImageFromFile(\"assets/image/tetris_backgraund.png\", eb.FilterDefault)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func (adapter *LevelAdapter) LevelTextureIDs() []int {\n\treturn *adapter.levelTextures.get().(*[]int)\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func (self *TileSprite) SetTilingTextureA(member *PIXITexture) {\n self.Object.Set(\"tilingTexture\", member)\n}", "func (self *Graphics) GenerateTexture3O(resolution int, scaleMode int, padding int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode, padding)}\n}", "func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage3D(gpCompressedTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTexStorageEXT, 3, uintptr(target), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {\n C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TileSprite) SetTexture1O(texture *Texture, destroy bool) {\n self.Object.Call(\"setTexture\", texture, destroy)\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (tex Texture) Sub(ctx gl.Context, lvl int, width int, height int, data []byte) {\n\tctx.TexSubImage2D(gl.TEXTURE_2D, lvl, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data)\n\tif lvl > 0 {\n\t\tctx.GenerateMipmap(gl.TEXTURE_2D)\n\t}\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func (adapter *LevelAdapter) LevelTextureID(index int) (id int) {\n\tids := adapter.LevelTextureIDs()\n\tif index < len(ids) {\n\t\tid = ids[index]\n\t} else {\n\t\tid = -1\n\t}\n\n\treturn\n}", "func (self *TileSprite) BlendMode() int{\n return self.Object.Get(\"blendMode\").Int()\n}", "func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func (self *TileSprite) SetTexture(texture *Texture) {\n self.Object.Call(\"setTexture\", texture)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexStorage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func (self *TileSprite) TilingTexture() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilingTexture\")}\n}", "func InvalidateTexImage(texture uint32, level int32) {\n C.glowInvalidateTexImage(gpInvalidateTexImage, (C.GLuint)(texture), (C.GLint)(level))\n}", "func (w *Worley) GenerateTexture(tex *texture.Texture) {\n\tgl.BindImageTexture(0, tex.GetHandle(), 0, false, 0, gl.READ_WRITE, gl.RGBA32F)\n\tgl.BindImageTexture(1, w.noisetexture.GetHandle(), 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n\n\tw.computeshader.Use()\n\tw.computeshader.UpdateInt32(\"uWidth\", w.width)\n\tw.computeshader.UpdateInt32(\"uHeight\", w.height)\n\tw.computeshader.UpdateInt32(\"uResolution\", w.resolution)\n\tw.computeshader.UpdateInt32(\"uOctaves\", w.octaves)\n\tw.computeshader.UpdateFloat32(\"uRadius\", w.radius)\n\tw.computeshader.UpdateFloat32(\"uRadiusScale\", w.radiusscale)\n\tw.computeshader.UpdateFloat32(\"uBrightness\", w.brightness)\n\tw.computeshader.UpdateFloat32(\"uContrast\", w.contrast)\n\tw.computeshader.UpdateFloat32(\"uScale\", w.scale)\n\tw.computeshader.UpdateFloat32(\"uPersistance\", w.persistance)\n\tw.computeshader.Compute(uint32(w.width), uint32(w.height), 1)\n\tw.computeshader.Compute(1024, 1024, 1)\n\tw.computeshader.Release()\n\n\tgl.MemoryBarrier(gl.ALL_BARRIER_BITS)\n\n\tgl.BindImageTexture(0, 0, 0, false, 0, gl.WRITE_ONLY, gl.RGBA32F)\n\tgl.BindImageTexture(1, 0, 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TileSprite) LoadTexture(key interface{}) {\n self.Object.Call(\"loadTexture\", key)\n}" ]
[ "0.6481912", "0.6434418", "0.63266677", "0.63188255", "0.6160439", "0.6114599", "0.6060151", "0.6060151", "0.6007019", "0.5983739", "0.5983739", "0.5954445", "0.59472793", "0.59472793", "0.5906241", "0.5906241", "0.58520925", "0.584384", "0.5837907", "0.58353865", "0.58353865", "0.57444316", "0.5698039", "0.56328535", "0.5623832", "0.5614928", "0.5614928", "0.5586913", "0.55761266", "0.55761266", "0.5544325", "0.5513435", "0.5506135", "0.5506135", "0.5475036", "0.5470603", "0.5427996", "0.538353", "0.5376971", "0.5326607", "0.53227943", "0.53163683", "0.53163683", "0.5299325", "0.5299325", "0.5297304", "0.52874506", "0.5284528", "0.52515835", "0.5244008", "0.5244008", "0.5203307", "0.5203307", "0.5193538", "0.51816297", "0.5174839", "0.51638156", "0.51636755", "0.5163525", "0.51504856", "0.51504856", "0.5143594", "0.5133846", "0.51319385", "0.51227725", "0.51181287", "0.5111243", "0.5111243", "0.51050013", "0.51024455", "0.5102088", "0.5102088", "0.51014054", "0.5097474", "0.5093219", "0.5093219", "0.5088074", "0.5088074", "0.50756794", "0.5068955", "0.5068955", "0.50686145", "0.5064569", "0.506405", "0.50521064", "0.50408065", "0.5038671", "0.5036073", "0.5036073", "0.5030992", "0.5022843", "0.5022843", "0.50202274", "0.501985", "0.5019631", "0.50104165", "0.49958333", "0.49958333", "0.49846026" ]
0.5762271
22
simultaneously specify storage for all levels of a twodimensional or onedimensional array texture
func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) { C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func (level *Level) SetTextures(newIds []int) {\n\tblockStore := level.store.Get(res.ResourceID(4000 + level.id*100 + 7))\n\tvar ids [54]uint16\n\ttoCopy := len(ids)\n\n\tif len(newIds) < toCopy {\n\t\ttoCopy = len(newIds)\n\t}\n\tfor index := 0; index < len(ids); index++ {\n\t\tids[index] = uint16(newIds[index])\n\t}\n\n\tbuffer := bytes.NewBuffer(nil)\n\tbinary.Write(buffer, binary.LittleEndian, &ids)\n\tblockStore.SetBlockData(0, buffer.Bytes())\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func (level *Level) Textures() (result []int) {\n\tblockData := level.store.Get(res.ResourceID(4000 + level.id*100 + 7)).BlockData(0)\n\treader := bytes.NewReader(blockData)\n\tvar ids [54]uint16\n\n\tbinary.Read(reader, binary.LittleEndian, &ids)\n\tfor _, id := range ids {\n\t\tresult = append(result, int(id))\n\t}\n\n\treturn\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (adapter *LevelAdapter) LevelTextureIDs() []int {\n\treturn *adapter.levelTextures.get().(*[]int)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func loadTextures() {\n\tfor i := 0; i < 7; i++ {\n\n\t\ttextures[i], _, _ = ebutil.NewImageFromFile(\"assets/image/\"+colors[i]+\".png\", eb.FilterDefault)\n\t}\n\ttextures[7], _, _ = ebutil.NewImageFromFile(\"assets/image/tetris_backgraund.png\", eb.FilterDefault)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage3D(gpCompressedTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (adapter *LevelAdapter) LevelTextureID(index int) (id int) {\n\tids := adapter.LevelTextureIDs()\n\tif index < len(ids) {\n\t\tid = ids[index]\n\t} else {\n\t\tid = -1\n\t}\n\n\treturn\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage1D(gpCompressedTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}" ]
[ "0.65776384", "0.6278009", "0.62318534", "0.6193223", "0.6141736", "0.60825574", "0.60825574", "0.6038832", "0.60092634", "0.5945297", "0.5945297", "0.59415907", "0.5909957", "0.59038913", "0.58585167", "0.58585167", "0.58515716", "0.57893974", "0.57893974", "0.57864505", "0.57864505", "0.57653666", "0.57632715", "0.57632715", "0.57620984", "0.57620984", "0.57468486", "0.5722657", "0.5714568", "0.57139945", "0.5704691", "0.5633317", "0.5623446", "0.55778503", "0.55773187", "0.556961", "0.556961", "0.55650455", "0.55650455", "0.5558055", "0.55313545", "0.55313545", "0.55235285", "0.55169094", "0.5516708", "0.5516708", "0.5503261", "0.5488105", "0.5488105", "0.5474725", "0.5426674", "0.5386063", "0.5365101", "0.53629357", "0.53629357", "0.5330471", "0.53135365", "0.5307133", "0.53046757", "0.5300391", "0.5300391", "0.5297975", "0.5293035", "0.5293035", "0.5264077", "0.5254994", "0.5254994", "0.52537495", "0.5247091", "0.52386934", "0.52371955", "0.52371955", "0.52253497", "0.52253354", "0.52152264", "0.5212265", "0.5212265", "0.5203373", "0.5203373", "0.5196715", "0.51937985", "0.51937985", "0.5180871", "0.517223", "0.51686686", "0.51686686", "0.5161046", "0.51545227", "0.51545227", "0.51381767", "0.5128657", "0.5128276", "0.5128276", "0.51259714", "0.5107793", "0.51075494", "0.5104176", "0.5104176", "0.50989676" ]
0.6110569
6
specify storage for a twodimensional multisample texture
func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTexStorage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexStorage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexImage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTexImage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func (self *Graphics) GenerateTexture3O(resolution int, scaleMode int, padding int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode, padding)}\n}", "func Make(width, height int, internalformat int32, format, pixelType uint32,\n\tdata unsafe.Pointer, min, mag, s, t int32) Texture {\n\n\ttexture := Texture{0, gl.TEXTURE_2D, 0}\n\n\t// generate and bind texture\n\tgl.GenTextures(1, &texture.handle)\n\ttexture.Bind(0)\n\n\t// set texture properties\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, min)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, mag)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, s)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, t)\n\n\t// specify a texture image\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, internalformat, int32(width), int32(height),\n\t\t0, format, pixelType, data)\n\n\t// unbind texture\n\ttexture.Unbind()\n\n\treturn texture\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}" ]
[ "0.7120261", "0.7107945", "0.7027544", "0.7027544", "0.688155", "0.678472", "0.6781341", "0.66833496", "0.6669362", "0.6669362", "0.665484", "0.659543", "0.6554903", "0.653559", "0.653559", "0.64936674", "0.6490389", "0.64669263", "0.64669263", "0.63843006", "0.63843006", "0.6382902", "0.6313354", "0.62835926", "0.62835926", "0.62273276", "0.61238724", "0.61238724", "0.6112516", "0.6112516", "0.6045661", "0.60077214", "0.5995584", "0.59823537", "0.59820276", "0.5955709", "0.5955709", "0.59482795", "0.59103715", "0.58949065", "0.58893085", "0.58893085", "0.58632815", "0.58632815", "0.5853072", "0.5828906", "0.5811638", "0.58075535", "0.57742196", "0.57742196", "0.5772366", "0.57171243", "0.5689157", "0.5689157", "0.5674998", "0.5674998", "0.563907", "0.5635355", "0.56267613", "0.56267613", "0.5592643", "0.5592643", "0.5585665", "0.5571044", "0.5571044", "0.5548197", "0.5548197", "0.554142", "0.5498657", "0.5488775", "0.54701865", "0.5469749", "0.5466598", "0.54635054", "0.54399544", "0.54399544", "0.54392636", "0.5437468", "0.5437468", "0.54338294", "0.543083", "0.54162496", "0.54162496", "0.54074603", "0.53890395", "0.53890395", "0.5385613", "0.5385613", "0.53677255", "0.53677255", "0.5357152", "0.53560597", "0.535331", "0.535299", "0.535299", "0.53436387", "0.5338201", "0.5323082", "0.5307915" ]
0.66715014
9
simultaneously specify storage for all levels of a threedimensional, twodimensional array or cubemap array texture
func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (level *Level) Textures() (result []int) {\n\tblockData := level.store.Get(res.ResourceID(4000 + level.id*100 + 7)).BlockData(0)\n\treader := bytes.NewReader(blockData)\n\tvar ids [54]uint16\n\n\tbinary.Read(reader, binary.LittleEndian, &ids)\n\tfor _, id := range ids {\n\t\tresult = append(result, int(id))\n\t}\n\n\treturn\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func (level *Level) SetTextures(newIds []int) {\n\tblockStore := level.store.Get(res.ResourceID(4000 + level.id*100 + 7))\n\tvar ids [54]uint16\n\ttoCopy := len(ids)\n\n\tif len(newIds) < toCopy {\n\t\ttoCopy = len(newIds)\n\t}\n\tfor index := 0; index < len(ids); index++ {\n\t\tids[index] = uint16(newIds[index])\n\t}\n\n\tbuffer := bytes.NewBuffer(nil)\n\tbinary.Write(buffer, binary.LittleEndian, &ids)\n\tblockStore.SetBlockData(0, buffer.Bytes())\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func loadTextures() {\n\tfor i := 0; i < 7; i++ {\n\n\t\ttextures[i], _, _ = ebutil.NewImageFromFile(\"assets/image/\"+colors[i]+\".png\", eb.FilterDefault)\n\t}\n\ttextures[7], _, _ = ebutil.NewImageFromFile(\"assets/image/tetris_backgraund.png\", eb.FilterDefault)\n}", "func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexStorage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func (adapter *LevelAdapter) LevelTextureIDs() []int {\n\treturn *adapter.levelTextures.get().(*[]int)\n}", "func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage3D(gpCompressedTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (g *Game) createLevels(numLevels int) ([]*raycaster.Level, *raycaster.HorLevel) {\n\tvar levelArr []*raycaster.Level\n\tlevelArr = make([]*raycaster.Level, numLevels)\n\n\tfor i := 0; i < numLevels; i++ {\n\t\tlevelArr[i] = new(raycaster.Level)\n\t\tlevelArr[i].Sv = raycaster.SliceView(g.width, g.height)\n\t\tlevelArr[i].Cts = make([]*image.Rectangle, g.width)\n\t\tlevelArr[i].St = make([]*color.RGBA, g.width)\n\t\tlevelArr[i].CurrTex = make([]*ebiten.Image, g.width)\n\t}\n\n\thorizontalLevel := new(raycaster.HorLevel)\n\thorizontalLevel.Clear(g.width, g.height)\n\n\treturn levelArr, horizontalLevel\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func (adapter *LevelAdapter) LevelTextureID(index int) (id int) {\n\tids := adapter.LevelTextureIDs()\n\tif index < len(ids) {\n\t\tid = ids[index]\n\t} else {\n\t\tid = -1\n\t}\n\n\treturn\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func (native *OpenGL) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tgl.RenderbufferStorage(target, internalformat, width, height)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func RenderbufferStorage(target, internalFormat GLEnum, width, height int32) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), width, height)\n}", "func RenderbufferStorage(target, internalFormat Enum, width, height int) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), int32(width), int32(height))\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}" ]
[ "0.66350985", "0.64861655", "0.63874346", "0.6194319", "0.6167928", "0.61138237", "0.61138237", "0.608281", "0.6069372", "0.6069372", "0.6054328", "0.6054328", "0.6012813", "0.5966383", "0.5966383", "0.59648466", "0.59648466", "0.5936023", "0.58939016", "0.5808736", "0.56552374", "0.56552374", "0.56482023", "0.5623074", "0.56178904", "0.56065893", "0.5605486", "0.556569", "0.5516648", "0.5516648", "0.5467969", "0.54658407", "0.54612684", "0.54465663", "0.53357375", "0.53357375", "0.5333181", "0.5333181", "0.5331485", "0.5331485", "0.5311211", "0.5311211", "0.53100294", "0.5260012", "0.5255772", "0.5248294", "0.5234073", "0.5233449", "0.5217771", "0.52017707", "0.51879066", "0.51665723", "0.51589924", "0.51589924", "0.5138928", "0.51355135", "0.51355135", "0.51346076", "0.51346076", "0.5120785", "0.5119525", "0.5119525", "0.51178366", "0.5111292", "0.5088285", "0.5088285", "0.5078924", "0.5069914", "0.5065388", "0.5060986", "0.5060544", "0.5048712", "0.5048712", "0.5005178", "0.4986597", "0.4986597", "0.49764356", "0.49764356", "0.49729976", "0.49629223", "0.49629223", "0.49382138", "0.4937852", "0.4937852", "0.49251154", "0.49251154", "0.49244618", "0.49225459", "0.4904381", "0.4904381", "0.48983657", "0.48865312", "0.48865312", "0.48770997", "0.48667857", "0.48431855", "0.48430982", "0.48199", "0.48177752" ]
0.613428
6
specify storage for a twodimensional multisample array texture
func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTexStorage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexStorage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexImage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTexImage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func TexSubImage2D(target Enum, level Int, xoffset Int, yoffset Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcxoffset, _ := (C.GLint)(xoffset), cgoAllocsUnknown\n\tcyoffset, _ := (C.GLint)(yoffset), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexSubImage2D(ctarget, clevel, cxoffset, cyoffset, cwidth, cheight, cformat, ckind, cpixels)\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}" ]
[ "0.6958995", "0.69396913", "0.6876651", "0.6876651", "0.68010634", "0.6675414", "0.66385174", "0.66385174", "0.6611011", "0.65757585", "0.65544504", "0.6541622", "0.6515064", "0.65053016", "0.65053016", "0.64466196", "0.6441859", "0.6441859", "0.6334862", "0.63212025", "0.62631583", "0.62367475", "0.62367475", "0.62283075", "0.62283075", "0.6147192", "0.61329204", "0.61329204", "0.6102412", "0.60881007", "0.60608685", "0.6026238", "0.6026238", "0.60157025", "0.60157025", "0.5999545", "0.598789", "0.59768456", "0.5970168", "0.5970168", "0.59332544", "0.5906214", "0.5890141", "0.5874893", "0.5874893", "0.58242464", "0.58242464", "0.5798717", "0.5790603", "0.5786522", "0.57591116", "0.57590425", "0.5714396", "0.5714396", "0.57008016", "0.5692619", "0.5692619", "0.56910926", "0.5678557", "0.5678557", "0.56647223", "0.56567895", "0.56567895", "0.5636375", "0.5636375", "0.56278026", "0.5617648", "0.5576362", "0.5564651", "0.55342126", "0.55339265", "0.55028665", "0.5501659", "0.5501659", "0.55014706", "0.55014706", "0.5499483", "0.549581", "0.549581", "0.54538965", "0.54538965", "0.5443038", "0.54363865", "0.54353464", "0.5429918", "0.5422519", "0.5422519", "0.5417973", "0.541651", "0.541651", "0.54099894", "0.54099894", "0.53868026", "0.5384303", "0.53755045", "0.53742373", "0.53333205", "0.53333205", "0.5325392" ]
0.6422637
19
specify a onedimensional texture subimage
func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (tex Texture) Sub(ctx gl.Context, lvl int, width int, height int, data []byte) {\n\tctx.TexSubImage2D(gl.TEXTURE_2D, lvl, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data)\n\tif lvl > 0 {\n\t\tctx.GenerateMipmap(gl.TEXTURE_2D)\n\t}\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tsyscall.Syscall6(gpCopyTextureSubImage1D, 6, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage2D, 8, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func (p *Paletted) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Paletted{\n\t\t\tPalette: p.Palette,\n\t\t}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Paletted{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: p.Rect.Intersect(r),\n\t\tPalette: p.Palette,\n\t}\n}", "func (p *Alpha16) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Alpha16{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Alpha16{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexSubImage2D(target Enum, level Int, xoffset Int, yoffset Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcxoffset, _ := (C.GLint)(xoffset), cgoAllocsUnknown\n\tcyoffset, _ := (C.GLint)(yoffset), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexSubImage2D(ctarget, clevel, cxoffset, cyoffset, cwidth, cheight, cformat, ckind, cpixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetCompressedTextureSubImage, 10, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(bufSize), uintptr(pixels), 0, 0)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func (p *NRGBA) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &NRGBA{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &NRGBA{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n C.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)\n}", "func (self *TileSprite) SetTilingTextureA(member *PIXITexture) {\n self.Object.Set(\"tilingTexture\", member)\n}", "func (p *Alpha) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Alpha{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Alpha{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (p *RGBA) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &RGBA{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &RGBA{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (self *TileSprite) SetTexture1O(texture *Texture, destroy bool) {\n self.Object.Call(\"setTexture\", texture, destroy)\n}", "func (p *CMYK) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &CMYK{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &CMYK{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (p *NRGBA64) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &NRGBA64{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &NRGBA64{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (p *RGBA64) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &RGBA64{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &RGBA64{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (p *Gray16) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Gray16{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Gray16{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func (gl *WebGL) TexImage2D(target GLEnum, level int, internalFormat GLEnum, format GLEnum, texelType GLEnum, pixels interface{}) {\n\tgl.context.Call(\"texImage2D\", target, level, internalFormat, format, texelType, pixels)\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n\tC.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n\tC.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func (self *TileSprite) TilingTexture() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilingTexture\")}\n}", "func (self *TileSprite) SetTexture(texture *Texture) {\n self.Object.Call(\"setTexture\", texture)\n}", "func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width)}\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func (p *RGBAf) SubImage(r image.Rectangle) *RGBAf {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &RGBAf{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &RGBAf{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (self *TileSprite) SetTintedTextureA(member *Canvas) {\n self.Object.Set(\"tintedTexture\", member)\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func (self *TileSprite) SetTextureI(args ...interface{}) {\n self.Object.Call(\"setTexture\", args)\n}", "func (p *Gray16) SubImage(r image.Rectangle) image.Image {\n\tr = r.Intersect(p.M.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Gray16{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn new(Gray16).Init(\n\t\tp.M.Pix[i:],\n\t\tp.M.Stride,\n\t\tr,\n\t)\n}", "func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {\n C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tsyscall.Syscall9(gpBindImageTexture, 7, uintptr(unit), uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(access), uintptr(format), 0, 0)\n}", "func (p *Gray16) SubImage(r image.Rectangle) image.Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are image.Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Gray16{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Gray16{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {\n C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n C.glowCopyTexSubImage1D(gpCopyTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func (p *NYCbCrA) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &NYCbCrA{\n\t\t\tYCbCr: YCbCr{\n\t\t\t\tSubsampleRatio: p.SubsampleRatio,\n\t\t\t},\n\t\t}\n\t}\n\tyi := p.YOffset(r.Min.X, r.Min.Y)\n\tci := p.COffset(r.Min.X, r.Min.Y)\n\tai := p.AOffset(r.Min.X, r.Min.Y)\n\treturn &NYCbCrA{\n\t\tYCbCr: YCbCr{\n\t\t\tY: p.Y[yi:],\n\t\t\tCb: p.Cb[ci:],\n\t\t\tCr: p.Cr[ci:],\n\t\t\tSubsampleRatio: p.SubsampleRatio,\n\t\t\tYStride: p.YStride,\n\t\t\tCStride: p.CStride,\n\t\t\tRect: r,\n\t\t},\n\t\tA: p.A[ai:],\n\t\tAStride: p.AStride,\n\t}\n}", "func (p *FloatImage) SubImage(r image.Rectangle) image.Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &FloatImage{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &FloatImage{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func (self *GameObjectCreator) RenderTexture2O(width int, height int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height)}\n}", "func (p *Image64) SubImage(r image.Rectangle) image.Image {\n\tr = r.Intersect(p.Rect)\n\tif r.Empty() {\n\t\treturn &Image64{}\n\t}\n\ti := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X - p.Rect.Min.X)\n\treturn &Image64{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (self *Graphics) GenerateTexture2O(resolution int, scaleMode int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode)}\n}", "func (self *TileSprite) TintedTexture() *Canvas{\n return &Canvas{self.Object.Get(\"tintedTexture\")}\n}" ]
[ "0.6849117", "0.6805371", "0.67690927", "0.6667373", "0.6667373", "0.6655032", "0.6655032", "0.66407305", "0.6591775", "0.6591775", "0.6556737", "0.65274084", "0.64174885", "0.64146405", "0.6409768", "0.6409768", "0.63806546", "0.63806546", "0.63385385", "0.631576", "0.631576", "0.62681866", "0.62681866", "0.6235769", "0.6227684", "0.6227684", "0.6183675", "0.61725897", "0.61386645", "0.6127684", "0.6120445", "0.6120445", "0.61069274", "0.6049559", "0.6006358", "0.6006358", "0.5975191", "0.5951362", "0.5933055", "0.5929249", "0.58762825", "0.5849488", "0.5848244", "0.5848244", "0.58225495", "0.5796212", "0.57928425", "0.579001", "0.579001", "0.57815", "0.57752466", "0.57752466", "0.57674474", "0.57215714", "0.57215714", "0.5692802", "0.5661082", "0.5655516", "0.565438", "0.56094307", "0.5599229", "0.558714", "0.5580642", "0.555771", "0.55574703", "0.5529694", "0.55279016", "0.5473355", "0.5460688", "0.54559857", "0.54455304", "0.54455304", "0.54401624", "0.54345846", "0.54295355", "0.5406606", "0.54018706", "0.53900963", "0.5387707", "0.5380821", "0.53627086", "0.53574014", "0.53494465", "0.5343193", "0.53232276", "0.53124183", "0.5309436", "0.5309436", "0.5278279", "0.52725613", "0.5271227", "0.5240657", "0.5238289", "0.5225153", "0.5225153", "0.52222884", "0.52096254", "0.5207646", "0.52072424" ]
0.6149757
29
specify a twodimensional texture subimage
func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (tex Texture) Sub(ctx gl.Context, lvl int, width int, height int, data []byte) {\n\tctx.TexSubImage2D(gl.TEXTURE_2D, lvl, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data)\n\tif lvl > 0 {\n\t\tctx.GenerateMipmap(gl.TEXTURE_2D)\n\t}\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage2D, 8, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func TexSubImage2D(target Enum, level Int, xoffset Int, yoffset Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcxoffset, _ := (C.GLint)(xoffset), cgoAllocsUnknown\n\tcyoffset, _ := (C.GLint)(yoffset), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexSubImage2D(ctarget, clevel, cxoffset, cyoffset, cwidth, cheight, cformat, ckind, cpixels)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tsyscall.Syscall6(gpCopyTextureSubImage1D, 6, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetCompressedTextureSubImage, 10, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(bufSize), uintptr(pixels), 0, 0)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (gl *WebGL) TexImage2D(target GLEnum, level int, internalFormat GLEnum, format GLEnum, texelType GLEnum, pixels interface{}) {\n\tgl.context.Call(\"texImage2D\", target, level, internalFormat, format, texelType, pixels)\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n C.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func (self *TileSprite) TilingTexture() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilingTexture\")}\n}", "func TexImage2D(target Enum, level Int, internalformat Int, width Sizei, height Sizei, border Int, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcinternalformat, _ := (C.GLint)(internalformat), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcborder, _ := (C.GLint)(border), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexImage2D(ctarget, clevel, cinternalformat, cwidth, cheight, cborder, cformat, ckind, cpixels)\n}", "func (self *TileSprite) SetTilingTextureA(member *PIXITexture) {\n self.Object.Set(\"tilingTexture\", member)\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (p *Paletted) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Paletted{\n\t\t\tPalette: p.Palette,\n\t\t}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Paletted{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: p.Rect.Intersect(r),\n\t\tPalette: p.Palette,\n\t}\n}", "func CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {\n\tgl.CopyTexSubImage2D(uint32(target), int32(level), int32(xoffset), int32(yoffset), int32(x), int32(y), int32(width), int32(height))\n}", "func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {\n C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTexSubImage2D, 8, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)\n}", "func (self *Graphics) GenerateTexture2O(resolution int, scaleMode int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode)}\n}", "func CopyTexSubImage2D(target GLEnum, level, xoffset, yoffset, x, y, width, height int32) {\n\tgl.CopyTexSubImage2D(uint32(target), level, xoffset, yoffset, x, y, width, height)\n}", "func (p *Alpha16) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Alpha16{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Alpha16{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func (self *GameObjectCreator) RenderTexture2O(width int, height int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height)}\n}", "func (f *Framebuffer) Texture2D(attachment gfx.FramebufferAttachment, target gfx.TextureTarget, tex gfx.Texture) {\n\tf.useState()\n\tf.ctx.O.Call(\n\t\t\"framebufferTexture2D\",\n\t\tf.ctx.FRAMEBUFFER,\n\t\tf.ctx.Enums[int(attachment)],\n\t\tf.ctx.Enums[int(target)],\n\t\ttex.Object().(*js.Object),\n\t\t0,\n\t)\n}", "func (self *TileSprite) TintedTexture() *Canvas{\n return &Canvas{self.Object.Get(\"tintedTexture\")}\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n\tC.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n\tC.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func (w *Worley) GenerateTexture(tex *texture.Texture) {\n\tgl.BindImageTexture(0, tex.GetHandle(), 0, false, 0, gl.READ_WRITE, gl.RGBA32F)\n\tgl.BindImageTexture(1, w.noisetexture.GetHandle(), 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n\n\tw.computeshader.Use()\n\tw.computeshader.UpdateInt32(\"uWidth\", w.width)\n\tw.computeshader.UpdateInt32(\"uHeight\", w.height)\n\tw.computeshader.UpdateInt32(\"uResolution\", w.resolution)\n\tw.computeshader.UpdateInt32(\"uOctaves\", w.octaves)\n\tw.computeshader.UpdateFloat32(\"uRadius\", w.radius)\n\tw.computeshader.UpdateFloat32(\"uRadiusScale\", w.radiusscale)\n\tw.computeshader.UpdateFloat32(\"uBrightness\", w.brightness)\n\tw.computeshader.UpdateFloat32(\"uContrast\", w.contrast)\n\tw.computeshader.UpdateFloat32(\"uScale\", w.scale)\n\tw.computeshader.UpdateFloat32(\"uPersistance\", w.persistance)\n\tw.computeshader.Compute(uint32(w.width), uint32(w.height), 1)\n\tw.computeshader.Compute(1024, 1024, 1)\n\tw.computeshader.Release()\n\n\tgl.MemoryBarrier(gl.ALL_BARRIER_BITS)\n\n\tgl.BindImageTexture(0, 0, 0, false, 0, gl.WRITE_ONLY, gl.RGBA32F)\n\tgl.BindImageTexture(1, 0, 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n}", "func (self *TileSprite) SetTexture(texture *Texture) {\n self.Object.Call(\"setTexture\", texture)\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func (p *CMYK) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &CMYK{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &CMYK{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (self *TileSprite) LoadTexture2O(key interface{}, frame interface{}, stopAnimation bool) {\n self.Object.Call(\"loadTexture\", key, frame, stopAnimation)\n}", "func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {\n C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func (self *TileSprite) SetTintedTextureA(member *Canvas) {\n self.Object.Set(\"tintedTexture\", member)\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tsyscall.Syscall9(gpBindImageTexture, 7, uintptr(unit), uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(access), uintptr(format), 0, 0)\n}", "func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n C.glowCopyTexSubImage1D(gpCopyTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func (p *RGBA64) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &RGBA64{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &RGBA64{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (p *NRGBA64) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &NRGBA64{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &NRGBA64{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (p *NRGBA) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &NRGBA{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &NRGBA{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width)}\n}", "func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {\n\tsyscall.Syscall6(gpFramebufferTexture2D, 5, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), 0)\n}", "func CopyTexSubImage2D(target Enum, level Int, xoffset Int, yoffset Int, x Int, y Int, width Sizei, height Sizei) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcxoffset, _ := (C.GLint)(xoffset), cgoAllocsUnknown\n\tcyoffset, _ := (C.GLint)(yoffset), cgoAllocsUnknown\n\tcx, _ := (C.GLint)(x), cgoAllocsUnknown\n\tcy, _ := (C.GLint)(y), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tC.glCopyTexSubImage2D(ctarget, clevel, cxoffset, cyoffset, cx, cy, cwidth, cheight)\n}", "func (self *TileSprite) SetTexture1O(texture *Texture, destroy bool) {\n self.Object.Call(\"setTexture\", texture, destroy)\n}", "func (p *RGBA) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &RGBA{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &RGBA{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (self *TileSprite) Texture() *Texture{\n return &Texture{self.Object.Get(\"texture\")}\n}", "func (self *TileSprite) TilePattern() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilePattern\")}\n}" ]
[ "0.7449629", "0.7327818", "0.7327818", "0.71222657", "0.71222657", "0.71038663", "0.70518786", "0.7017891", "0.7017891", "0.7000812", "0.6994868", "0.6917792", "0.6912913", "0.68344927", "0.67598456", "0.66982776", "0.66733", "0.66733", "0.6654625", "0.6654625", "0.66489625", "0.66489625", "0.657803", "0.65777904", "0.65777904", "0.6505948", "0.6505948", "0.6486418", "0.6454758", "0.64076555", "0.6381753", "0.62631106", "0.62631106", "0.62334263", "0.6223888", "0.6213404", "0.6194647", "0.6194564", "0.6194564", "0.6191343", "0.6168532", "0.6141247", "0.6141247", "0.6140722", "0.6117714", "0.610742", "0.610742", "0.6003895", "0.5991392", "0.5991392", "0.5948311", "0.59006447", "0.5879677", "0.5838429", "0.5814509", "0.5768214", "0.5768214", "0.57092685", "0.5682001", "0.56761545", "0.5637229", "0.560252", "0.5584595", "0.5584595", "0.55768377", "0.5565625", "0.556398", "0.55434555", "0.5535244", "0.55330753", "0.5531649", "0.5522622", "0.5511371", "0.54868454", "0.5452895", "0.5442124", "0.5437938", "0.5437938", "0.54365087", "0.54315627", "0.5391742", "0.53721833", "0.5369617", "0.53525513", "0.53376085", "0.533526", "0.53341407", "0.5324866", "0.5314743", "0.530812", "0.52977735", "0.52909917", "0.52761686", "0.52745664", "0.52624154", "0.5259068", "0.5255802", "0.5248241", "0.52325284" ]
0.694903
12
specify a threedimensional texture subimage
func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (tex Texture) Sub(ctx gl.Context, lvl int, width int, height int, data []byte) {\n\tctx.TexSubImage2D(gl.TEXTURE_2D, lvl, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data)\n\tif lvl > 0 {\n\t\tctx.GenerateMipmap(gl.TEXTURE_2D)\n\t}\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage2D, 8, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tsyscall.Syscall6(gpCopyTextureSubImage1D, 6, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width))\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func TexSubImage2D(target Enum, level Int, xoffset Int, yoffset Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcxoffset, _ := (C.GLint)(xoffset), cgoAllocsUnknown\n\tcyoffset, _ := (C.GLint)(yoffset), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexSubImage2D(ctarget, clevel, cxoffset, cyoffset, cwidth, cheight, cformat, ckind, cpixels)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetCompressedTextureSubImage, 10, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(bufSize), uintptr(pixels), 0, 0)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)\n}", "func (self *TileSprite) TilingTexture() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilingTexture\")}\n}", "func (self *TileSprite) SetTilingTextureA(member *PIXITexture) {\n self.Object.Set(\"tilingTexture\", member)\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n C.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func (gl *WebGL) TexImage2D(target GLEnum, level int, internalFormat GLEnum, format GLEnum, texelType GLEnum, pixels interface{}) {\n\tgl.context.Call(\"texImage2D\", target, level, internalFormat, format, texelType, pixels)\n}", "func (self *TileSprite) SetTintedTextureA(member *Canvas) {\n self.Object.Set(\"tintedTexture\", member)\n}", "func (self *TileSprite) TintedTexture() *Canvas{\n return &Canvas{self.Object.Get(\"tintedTexture\")}\n}", "func (p *Paletted) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Paletted{\n\t\t\tPalette: p.Palette,\n\t\t}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Paletted{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: p.Rect.Intersect(r),\n\t\tPalette: p.Palette,\n\t}\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n\tC.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n\tC.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TileSprite) SetTexture(texture *Texture) {\n self.Object.Call(\"setTexture\", texture)\n}", "func TexImage2D(target Enum, level Int, internalformat Int, width Sizei, height Sizei, border Int, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcinternalformat, _ := (C.GLint)(internalformat), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcborder, _ := (C.GLint)(border), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexImage2D(ctarget, clevel, cinternalformat, cwidth, cheight, cborder, cformat, ckind, cpixels)\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {\n C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TileSprite) SetTexture1O(texture *Texture, destroy bool) {\n self.Object.Call(\"setTexture\", texture, destroy)\n}", "func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n C.glowCopyTexSubImage1D(gpCopyTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (p *Alpha16) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Alpha16{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Alpha16{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tsyscall.Syscall9(gpBindImageTexture, 7, uintptr(unit), uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(access), uintptr(format), 0, 0)\n}", "func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {\n C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func (self *TileSprite) SetTextureI(args ...interface{}) {\n self.Object.Call(\"setTexture\", args)\n}", "func (p *CMYK) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &CMYK{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &CMYK{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func (w *Worley) GenerateTexture(tex *texture.Texture) {\n\tgl.BindImageTexture(0, tex.GetHandle(), 0, false, 0, gl.READ_WRITE, gl.RGBA32F)\n\tgl.BindImageTexture(1, w.noisetexture.GetHandle(), 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n\n\tw.computeshader.Use()\n\tw.computeshader.UpdateInt32(\"uWidth\", w.width)\n\tw.computeshader.UpdateInt32(\"uHeight\", w.height)\n\tw.computeshader.UpdateInt32(\"uResolution\", w.resolution)\n\tw.computeshader.UpdateInt32(\"uOctaves\", w.octaves)\n\tw.computeshader.UpdateFloat32(\"uRadius\", w.radius)\n\tw.computeshader.UpdateFloat32(\"uRadiusScale\", w.radiusscale)\n\tw.computeshader.UpdateFloat32(\"uBrightness\", w.brightness)\n\tw.computeshader.UpdateFloat32(\"uContrast\", w.contrast)\n\tw.computeshader.UpdateFloat32(\"uScale\", w.scale)\n\tw.computeshader.UpdateFloat32(\"uPersistance\", w.persistance)\n\tw.computeshader.Compute(uint32(w.width), uint32(w.height), 1)\n\tw.computeshader.Compute(1024, 1024, 1)\n\tw.computeshader.Release()\n\n\tgl.MemoryBarrier(gl.ALL_BARRIER_BITS)\n\n\tgl.BindImageTexture(0, 0, 0, false, 0, gl.WRITE_ONLY, gl.RGBA32F)\n\tgl.BindImageTexture(1, 0, 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n}", "func (self *TileSprite) LoadTexture1O(key interface{}, frame interface{}) {\n self.Object.Call(\"loadTexture\", key, frame)\n}", "func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width)}\n}", "func (self *TileSprite) LoadTexture(key interface{}) {\n self.Object.Call(\"loadTexture\", key)\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func BindImageTextures(first uint32, count int32, textures *uint32) {\n C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func (self *TileSprite) TilePattern() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilePattern\")}\n}" ]
[ "0.6947256", "0.69261074", "0.68723303", "0.68723303", "0.68711805", "0.68711805", "0.6811806", "0.6811806", "0.6779053", "0.67704505", "0.6683558", "0.6683558", "0.66611964", "0.6657282", "0.6657282", "0.66469866", "0.6622561", "0.65525985", "0.6548776", "0.6548776", "0.6543036", "0.6543036", "0.64975035", "0.6466739", "0.6466739", "0.64294434", "0.6413622", "0.64101386", "0.6386514", "0.6343524", "0.6313228", "0.6247918", "0.6247918", "0.6200037", "0.6200037", "0.61873555", "0.61873555", "0.6152106", "0.60813355", "0.60511345", "0.60511345", "0.6031123", "0.6018974", "0.59970903", "0.5981268", "0.59707147", "0.59707147", "0.5965399", "0.59589005", "0.5917701", "0.5856517", "0.58333856", "0.58120334", "0.58120334", "0.573429", "0.57299083", "0.57163566", "0.56831", "0.565077", "0.56028", "0.55968595", "0.5567288", "0.55415654", "0.5486327", "0.54535043", "0.54535043", "0.5440872", "0.54307544", "0.5402324", "0.5381726", "0.5381726", "0.5379", "0.53636247", "0.5348319", "0.5321825", "0.5300244", "0.5298589", "0.5285768", "0.5285768", "0.52814364", "0.5266816", "0.5266302", "0.5255308", "0.5239779", "0.52231705", "0.5222662", "0.51989615", "0.5172337", "0.5151446", "0.51049507", "0.51049507", "0.5101953", "0.5098487", "0.5096486", "0.50847626", "0.50807303", "0.50807303", "0.50665605", "0.5060101" ]
0.65033925
23
controls the ordering of reads and writes to rendered fragments across drawing commands
func TextureBarrier() { C.glowTextureBarrier(gpTextureBarrier) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (sh *ShaderStd) PostRender() error { return nil }", "func Draw(width, height int, delta float64) {\n\ttickAnimatedTextures(delta)\n\tframeID++\nsync:\n\tfor {\n\t\tselect {\n\t\tcase f := <-syncChan:\n\t\t\tf()\n\t\tdefault:\n\t\t\tbreak sync\n\t\t}\n\t}\n\n\t// Only update the viewport if the window was resized\n\tif lastHeight != height || lastWidth != width || lastFOV != FOV.Value() {\n\t\tlastWidth = width\n\t\tlastHeight = height\n\t\tlastFOV = FOV.Value()\n\n\t\tperspectiveMatrix = mgl32.Perspective(\n\t\t\t(math.Pi/180)*float32(lastFOV),\n\t\t\tfloat32(width)/float32(height),\n\t\t\t0.1,\n\t\t\t500.0,\n\t\t)\n\t\tgl.Viewport(0, 0, width, height)\n\t\tfrustum.SetPerspective(\n\t\t\t(math.Pi/180)*float32(lastFOV),\n\t\t\tfloat32(width)/float32(height),\n\t\t\t0.1,\n\t\t\t500.0,\n\t\t)\n\t\tinitTrans()\n\t}\n\n\tmainFramebuffer.Bind()\n\tgl.Enable(gl.Multisample)\n\n\tgl.ActiveTexture(0)\n\tglTexture.Bind(gl.Texture2DArray)\n\n\tgl.ClearColor(ClearColour.R, ClearColour.G, ClearColour.B, 1.0)\n\tgl.Clear(gl.ColorBufferBit | gl.DepthBufferBit)\n\n\tchunkProgram.Use()\n\n\tviewVector = mgl32.Vec3{\n\t\tfloat32(math.Cos(Camera.Yaw-math.Pi/2) * -math.Cos(Camera.Pitch)),\n\t\tfloat32(-math.Sin(Camera.Pitch)),\n\t\tfloat32(-math.Sin(Camera.Yaw-math.Pi/2) * -math.Cos(Camera.Pitch)),\n\t}\n\tcam := mgl32.Vec3{-float32(Camera.X), -float32(Camera.Y), float32(Camera.Z)}\n\tcameraMatrix = mgl32.LookAtV(\n\t\tcam,\n\t\tcam.Add(mgl32.Vec3{-viewVector.X(), -viewVector.Y(), viewVector.Z()}),\n\t\tmgl32.Vec3{0, -1, 0},\n\t)\n\tcameraMatrix = cameraMatrix.Mul4(mgl32.Scale3D(-1.0, 1.0, 1.0))\n\n\tfrustum.SetCamera(\n\t\tcam,\n\t\tcam.Add(mgl32.Vec3{-viewVector.X(), -viewVector.Y(), viewVector.Z()}),\n\t\tmgl32.Vec3{0, -1, 0},\n\t)\n\n\tshaderChunk.PerspectiveMatrix.Matrix4(&perspectiveMatrix)\n\tshaderChunk.CameraMatrix.Matrix4(&cameraMatrix)\n\tshaderChunk.Texture.Int(0)\n\tshaderChunk.LightLevel.Float(LightLevel)\n\tshaderChunk.SkyOffset.Float(SkyOffset)\n\n\tchunkPos := position{\n\t\tX: int(Camera.X) >> 4,\n\t\tY: int(Camera.Y) >> 4,\n\t\tZ: int(Camera.Z) >> 4,\n\t}\n\tnearestBuffer = buffers[chunkPos]\n\n\tfor _, dir := range direction.Values {\n\t\tvalidDirs[dir] = viewVector.Dot(dir.AsVec()) > -0.8\n\t}\n\n\trenderOrder = renderOrder[:0]\n\trenderBuffer(nearestBuffer, chunkPos, direction.Invalid)\n\n\tdrawLines()\n\tdrawStatic()\n\tclouds.tick(delta)\n\n\tchunkProgramT.Use()\n\tshaderChunkT.PerspectiveMatrix.Matrix4(&perspectiveMatrix)\n\tshaderChunkT.CameraMatrix.Matrix4(&cameraMatrix)\n\tshaderChunkT.Texture.Int(0)\n\tshaderChunkT.LightLevel.Float(LightLevel)\n\tshaderChunkT.SkyOffset.Float(SkyOffset)\n\n\t// Copy the depth buffer\n\tmainFramebuffer.BindRead()\n\ttransFramebuffer.BindDraw()\n\tgl.BlitFramebuffer(\n\t\t0, 0, lastWidth, lastHeight,\n\t\t0, 0, lastWidth, lastHeight,\n\t\tgl.DepthBufferBit, gl.Nearest,\n\t)\n\n\tgl.Enable(gl.Blend)\n\tgl.DepthMask(false)\n\ttransFramebuffer.Bind()\n\tgl.ClearColor(0, 0, 0, 1)\n\tgl.Clear(gl.ColorBufferBit)\n\tgl.ClearBuffer(gl.Color, 0, []float32{0, 0, 0, 1})\n\tgl.ClearBuffer(gl.Color, 1, []float32{0, 0, 0, 0})\n\tgl.BlendFuncSeparate(gl.OneFactor, gl.OneFactor, gl.ZeroFactor, gl.OneMinusSrcAlpha)\n\tfor _, chunk := range renderOrder {\n\t\tif chunk.countT > 0 && chunk.bufferT.IsValid() {\n\t\t\tshaderChunkT.Offset.Int3(chunk.X, chunk.Y, chunk.Z)\n\n\t\t\tchunk.arrayT.Bind()\n\t\t\tgl.DrawElements(gl.Triangles, chunk.countT, elementBufferType, 0)\n\t\t}\n\t}\n\n\tgl.UnbindFramebuffer()\n\tgl.Disable(gl.DepthTest)\n\tgl.Clear(gl.ColorBufferBit)\n\tgl.Disable(gl.Blend)\n\n\ttransDraw()\n\n\tgl.Enable(gl.DepthTest)\n\tgl.DepthMask(true)\n\tgl.BlendFunc(gl.SrcAlpha, gl.OneMinusSrcAlpha)\n\tgl.Disable(gl.Multisample)\n\n\tdrawUI()\n\n\tif debugFramebuffers.Value() {\n\t\tgl.Enable(gl.Multisample)\n\t\tblitBuffers()\n\t\tgl.Disable(gl.Multisample)\n\t}\n}", "func (ren *RenderComponent) generateBufferContent() []float32 {\n\tscaleX := ren.scale.X\n\tscaleY := ren.scale.Y\n\trotation := float32(0.0)\n\ttransparency := float32(1.0)\n\tc := ren.Color\n\n\tfx := float32(0)\n\tfy := float32(0)\n\tfx2 := ren.drawable.Width()\n\tfy2 := ren.drawable.Height()\n\n\tif scaleX != 1 || scaleY != 1 {\n\t\t//fx *= scaleX\n\t\t//fy *= scaleY\n\t\tfx2 *= scaleX\n\t\tfy2 *= scaleY\n\t}\n\n\tp1x := fx\n\tp1y := fy\n\tp2x := fx\n\tp2y := fy2\n\tp3x := fx2\n\tp3y := fy2\n\tp4x := fx2\n\tp4y := fy\n\n\tvar x1 float32\n\tvar y1 float32\n\tvar x2 float32\n\tvar y2 float32\n\tvar x3 float32\n\tvar y3 float32\n\tvar x4 float32\n\tvar y4 float32\n\n\tif rotation != 0 {\n\t\trot := rotation * (math.Pi / 180.0)\n\n\t\tcos := math.Cos(rot)\n\t\tsin := math.Sin(rot)\n\n\t\tx1 = cos*p1x - sin*p1y\n\t\ty1 = sin*p1x + cos*p1y\n\n\t\tx2 = cos*p2x - sin*p2y\n\t\ty2 = sin*p2x + cos*p2y\n\n\t\tx3 = cos*p3x - sin*p3y\n\t\ty3 = sin*p3x + cos*p3y\n\n\t\tx4 = x1 + (x3 - x2)\n\t\ty4 = y3 - (y2 - y1)\n\t} else {\n\t\tx1 = p1x\n\t\ty1 = p1y\n\n\t\tx2 = p2x\n\t\ty2 = p2y\n\n\t\tx3 = p3x\n\t\ty3 = p3y\n\n\t\tx4 = p4x\n\t\ty4 = p4y\n\t}\n\n\tcolorR, colorG, colorB, _ := c.RGBA()\n\n\tred := colorR\n\tgreen := colorG << 8\n\tblue := colorB << 16\n\talpha := uint32(transparency*255.0) << 24\n\n\ttint := math.Float32frombits((alpha | blue | green | red) & 0xfeffffff)\n\n\tu, v, u2, v2 := ren.drawable.View()\n\n\treturn []float32{x1, y1, u, v, tint, x4, y4, u2, v, tint, x3, y3, u2, v2, tint, x2, y2, u, v2, tint}\n}", "func (m *Model) Draw(r Region, delta float64) {\n\tif m.isNew || m.isDirty() || forceDirty {\n\t\tm.isNew = false\n\t\tdata := m.data[:0]\n\n\t\tfor _, v := range m.verts {\n\t\t\tvec := mgl32.Vec3{v.X - 0.5, v.Y - 0.5, v.Z - 0.5}\n\t\t\tvec = m.mat.Mul4x1(vec.Vec4(1)).Vec3().\n\t\t\t\tAdd(mgl32.Vec3{0.5, 0.5, 0.5})\n\t\t\tvX, vY, vZ := vec[0], 1.0-vec[1], vec[2]\n\n\t\t\tdx := r.X + r.W*float64(vX)\n\t\t\tdy := r.Y + r.H*float64(vY)\n\t\t\tdx /= scaledWidth\n\t\t\tdy /= scaledHeight\n\t\t\tdata = appendShort(data, int16(math.Floor((dx*float64(lastWidth))+0.5)))\n\t\t\tdata = appendShort(data, int16(math.Floor((dy*float64(lastHeight))+0.5)))\n\t\t\tdata = appendShort(data, 256*int16(m.Layer())+int16(256*vZ))\n\t\t\tdata = appendShort(data, 0)\n\t\t\tdata = appendUnsignedShort(data, v.TX)\n\t\t\tdata = appendUnsignedShort(data, v.TY)\n\t\t\tdata = appendUnsignedShort(data, v.TW)\n\t\t\tdata = appendUnsignedShort(data, v.TH)\n\t\t\tdata = appendShort(data, v.TOffsetX)\n\t\t\tdata = appendShort(data, v.TOffsetY)\n\t\t\tdata = appendShort(data, v.TAtlas)\n\t\t\tdata = appendShort(data, 0)\n\t\t\tdata = appendUnsignedByte(data, v.R)\n\t\t\tdata = appendUnsignedByte(data, v.G)\n\t\t\tdata = appendUnsignedByte(data, v.B)\n\t\t\tdata = appendUnsignedByte(data, v.A)\n\t\t}\n\t\tm.data = data\n\t}\n\trender.UIAddBytes(m.data)\n}", "func (buf *CommandBuffer) Draw(vertexCount, instanceCount, firstVertex, firstInstance uint32) {\n\tC.domVkCmdDraw(\n\t\tbuf.fps[vkCmdDraw],\n\t\tbuf.hnd,\n\t\tC.uint32_t(vertexCount),\n\t\tC.uint32_t(instanceCount),\n\t\tC.uint32_t(firstVertex),\n\t\tC.uint32_t(firstInstance))\n}", "func (ls *linestate) editSwap() {\n\tif ls.pos > 0 && ls.pos < len(ls.buf) {\n\t\ttmp := ls.buf[ls.pos-1]\n\t\tls.buf[ls.pos-1] = ls.buf[ls.pos]\n\t\tls.buf[ls.pos] = tmp\n\t\tif ls.pos != len(ls.buf)-1 {\n\t\t\tls.pos++\n\t\t}\n\t\tls.refreshLine()\n\t}\n}", "func Render(state string, branch_length float64, branch_width float64, phase_diff float64, phase_init float64, canvas_size int, img_path string) {\n\td := gg.NewContext(canvas_size, canvas_size)\n\td.SetRGB(205, 133, 63)\n\td.SetLineWidth(branch_width)\n\t// Create a stack of branch-off points |b_stack|. |b| always points to the top of the stack.\n\tvar b_stack []Branch\n\tvar b *Branch\n\tvar b_new Branch\n\t// Initialize the stack.\n\tb_stack = append(b_stack, Branch{phase_init, complex(float64(canvas_size)/2, float64(canvas_size))})\n\tb = &b_stack[len(b_stack)-1]\n\n\t// Interpret each character of the input string as a drawing action.\n\tfor idx, c := range state {\n\t\tif c == 'F' {\n\t\t\t// Move forward from |b| to |b_new| and draw a line.\n\t\t\tb_new = Forward(*b, branch_length)\n\t\t\td.DrawLine(real(b.xy), imag(b.xy), real(b_new.xy), imag(b_new.xy))\n\t\t\td.Stroke()\n\t\t\t*b = b_new\n\t\t\td.SavePNG(img_path + \"/\" + strconv.Itoa(idx) + \".png\")\n\t\t} else if c == 'G' {\n\t\t\t// Move forward without drawing anything.\n\t\t\tb_new = Forward(*b, branch_length)\n\t\t\t*b = b_new\n\t\t} else if c == '-' {\n\t\t\t// Turn left.\n\t\t\t*b = Turn(*b, -1*phase_diff)\n\t\t} else if c == '+' {\n\t\t\t// Turn right.\n\t\t\t*b = Turn(*b, phase_diff)\n\t\t} else if c == '[' {\n\t\t\t// Store the current branch state.\n\t\t\tb_save := *b\n\t\t\tb_stack = append(b_stack, b_save)\n\t\t\tb = &b_stack[len(b_stack)-1]\n\t\t} else if c == ']' {\n\t\t\t// Return to the last saved branch state.\n\t\t\tb_stack = b_stack[:len(b_stack)-1]\n\t\t\tb = &b_stack[len(b_stack)-1]\n\t\t}\n\t}\n\tfmt.Println(\"Saved images to: \" + img_path)\n}", "func draw(window *glfw.Window, reactProg, landProg uint32) {\n\n\tvar renderLoops = 4\n\tfor i := 0; i < renderLoops; i++ {\n\t\t// -- DRAW TO BUFFER --\n\t\t// define destination of pixels\n\t\t//gl.BindFramebuffer(gl.FRAMEBUFFER, 0)\n\t\tgl.BindFramebuffer(gl.FRAMEBUFFER, FBO[1])\n\n\t\tgl.Viewport(0, 0, width, height) // Retina display doubles the framebuffer !?!\n\n\t\tgl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)\n\t\tgl.UseProgram(reactProg)\n\n\t\t// bind Texture\n\t\tgl.ActiveTexture(gl.TEXTURE0)\n\t\tgl.BindTexture(gl.TEXTURE_2D, renderedTexture)\n\t\tgl.Uniform1i(uniTex, 0)\n\n\t\tgl.BindVertexArray(VAO)\n\t\tgl.DrawElements(gl.TRIANGLE_STRIP, int32(len(indices)), gl.UNSIGNED_INT, nil)\n\n\t\tgl.BindVertexArray(0)\n\n\t\t// -- copy back textures --\n\t\tgl.BindFramebuffer(gl.READ_FRAMEBUFFER, FBO[1]) // source is high res array\n\t\tgl.ReadBuffer(gl.COLOR_ATTACHMENT0)\n\t\tgl.BindFramebuffer(gl.DRAW_FRAMEBUFFER, FBO[0]) // destination is cells array\n\t\tgl.DrawBuffer(gl.COLOR_ATTACHMENT0)\n\t\tgl.BlitFramebuffer(0, 0, width, height,\n\t\t\t0, 0, cols, rows,\n\t\t\tgl.COLOR_BUFFER_BIT, gl.NEAREST) // downsample\n\t\tgl.BindFramebuffer(gl.READ_FRAMEBUFFER, FBO[0]) // source is low res array - put in texture\n\t\t// read pixels saves data read as unsigned bytes and then loads them in TexImage same way\n\t\tgl.ReadPixels(0, 0, cols, rows, gl.RGBA, gl.FLOAT, gl.Ptr(fData))\n\t\tgl.BindTexture(gl.TEXTURE_2D, renderedTexture)\n\t\tgl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, cols, rows, 0, gl.RGBA, gl.FLOAT, gl.Ptr(fData))\n\t\tCheckGLErrors()\n\t}\n\t// -- DRAW TO SCREEN --\n\tvar model glm.Mat4\n\n\t// destination 0 means screen\n\tgl.BindFramebuffer(gl.FRAMEBUFFER, 0)\n\tgl.Viewport(0, 0, width*2, height*2) // Retina display doubles the framebuffer !?!\n\tgl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)\n\tgl.UseProgram(landProg)\n\t// bind Texture\n\tgl.ActiveTexture(gl.TEXTURE0)\n\tgl.BindTexture(gl.TEXTURE_2D, drawTexture)\n\n\tvar view glm.Mat4\n\tvar brakeFactor = float64(20000.0)\n\tvar xCoord, yCoord float32\n\txCoord = float32(-3.0 * math.Sin(float64(myClock)))\n\tyCoord = float32(-3.0 * math.Cos(float64(myClock)))\n\t//xCoord = 0.0\n\t//yCoord = float32(-2.5)\n\tmyClock = math.Mod((myClock + float64(deltaTime)/brakeFactor), (math.Pi * 2))\n\tview = glm.LookAt(xCoord, yCoord, 2.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0)\n\tgl.UniformMatrix4fv(uniView, 1, false, &view[0])\n\tmodel = glm.HomogRotate3DX(glm.DegToRad(00.0))\n\tgl.UniformMatrix4fv(uniModel, 1, false, &model[0])\n\tgl.Uniform1i(uniTex2, 0)\n\n\t// render container\n\t//gl.PolygonMode(gl.FRONT_AND_BACK, gl.FILL)\n\t//gl.PolygonMode(gl.FRONT_AND_BACK, gl.LINE)\n\n\tgl.BindVertexArray(VAO)\n\tgl.DrawElements(gl.TRIANGLE_STRIP, int32(len(indices)), gl.UNSIGNED_INT, nil)\n\tgl.BindVertexArray(0)\n\n\tCheckGLErrors()\n\n\tglfw.PollEvents()\n\twindow.SwapBuffers()\n\n\t//time.Sleep(100 * 1000 * 1000)\n}", "func Draw() {\n\tLeftMouseButtonJustPressed = LeftMouseButtonPressed && LeftMouseButtonPressed != LastLeftMouseButtonPressed\n\tMiddleMouseButtonJustPressed = MiddleMouseButtonPressed && MiddleMouseButtonPressed != LastMiddleMouseButtonPressed\n\tRightMouseButtonJustPressed = RightMouseButtonPressed && RightMouseButtonPressed != LastRightMouseButtonPressed\n\n\tLastLeftMouseButtonPressed = LeftMouseButtonPressed\n\tLastMiddleMouseButtonPressed = MiddleMouseButtonPressed\n\tLastRightMouseButtonPressed = RightMouseButtonPressed\n}", "func (s *start) Draw() {\n\ts.frameCounter++\n\tif s.frameCounter < 10 {\n\t\ts.r.Copy(s.t1, nil, &sdl.Rect{X: s.tx, Y: s.ty, W: s.tw, H: s.th})\n\t} else {\n\t\ts.r.Copy(s.t2, nil, &sdl.Rect{X: s.tx, Y: s.ty, W: s.tw, H: s.th})\n\t}\n\tif s.frameCounter > 20 {\n\t\ts.frameCounter = 0\n\t}\n\n\tmaxX, maxY, _ := s.r.GetRendererOutputSize()\n\n\ttitle, _ := s.titleFont.RenderUTF8_Solid(\n\t\t\"lil' e invaders\",\n\t\tsdl.Color{R: 0xF6, G: 0x25, B: 0x9B, A: 0},\n\t)\n\tdefer title.Free()\n\n\tinfo, _ := s.infoFont.RenderUTF8_Solid(\n\t\t\"PRESS ENTER TO START\",\n\t\tsdl.Color{R: 0xF6, G: 0x25, B: 0x9B, A: 0},\n\t)\n\tdefer info.Free()\n\n\tvar clipRect sdl.Rect\n\ttitle.GetClipRect(&clipRect)\n\tinfo.GetClipRect(&clipRect)\n\n\ttitleTex, _ := s.r.CreateTextureFromSurface(title)\n\tinfoTex, _ := s.r.CreateTextureFromSurface(info)\n\n\ts.r.Copy(\n\t\ttitleTex,\n\t\tnil,\n\t\t&sdl.Rect{\n\t\t\tX: int32(maxX)/2 - title.W/2,\n\t\t\tY: int32(maxY) - 250,\n\t\t\tW: title.W,\n\t\t\tH: title.H,\n\t\t},\n\t)\n\n\ts.r.Copy(\n\t\tinfoTex,\n\t\tnil,\n\t\t&sdl.Rect{\n\t\t\tX: int32(maxX)/2 - info.W/2,\n\t\t\tY: int32(maxY) - 120,\n\t\t\tW: info.W,\n\t\t\tH: info.H,\n\t\t},\n\t)\n}", "func (c *Container) Draw(r Region, delta float64) {\n}", "func (spriteBatch *SpriteBatch) flush() {\n\tspriteBatch.arrayBuf.bufferData()\n}", "func drawingWorker(pkg *workerPackage, indices chan int, wg *sync.WaitGroup) {\n\tvar (\n\t\tmvert, mnrm, mtex tdraw.Triangle\n\t)\n\n\tfor i := range indices {\n\n\t\t// Vertex Normals.\n\t\tmnrm = tdraw.Triangle{\n\t\t\tA: pkg.outNormals[i],\n\t\t\tB: pkg.outNormals[i+1],\n\t\t\tC: pkg.outNormals[i+2],\n\t\t}.ViewNrm(pkg.x, pkg.y, pkg.z)\n\n\t\t// Model Coordinates.\n\t\tmvert = tdraw.Triangle{\n\t\t\tA: pkg.outVertices[i],\n\t\t\tB: pkg.outVertices[i+1],\n\t\t\tC: pkg.outVertices[i+2],\n\t\t}.ViewTri(pkg.x, pkg.y, pkg.z, pkg.eye)\n\n\t\t// Texture Coordinates.\n\t\tmtex = tdraw.Triangle{\n\t\t\tA: pkg.outUVs[i],\n\t\t\tB: pkg.outUVs[i+1],\n\t\t\tC: pkg.outUVs[i+2],\n\t\t}\n\n\t\t// Perspective Vertices.\n\t\tvew := tdraw.Triangle{\n\t\t\tA: mgl64.Project(\n\t\t\t\tmvert.A, pkg.transform, pkg.proj, 0, 0, pkg.spriteDimensions.X, pkg.spriteDimensions.Y),\n\t\t\tB: mgl64.Project(\n\t\t\t\tmvert.B, pkg.transform, pkg.proj, 0, 0, pkg.spriteDimensions.X, pkg.spriteDimensions.Y),\n\t\t\tC: mgl64.Project(\n\t\t\t\tmvert.C, pkg.transform, pkg.proj, 0, 0, pkg.spriteDimensions.X, pkg.spriteDimensions.Y),\n\t\t}\n\n\t\t// Draw the triangles into the buffer.\n\t\ttdraw.TDraw(\n\t\t\tpkg.spriteRGBA,\n\t\t\tpkg.zbuff,\n\t\t\tvew,\n\t\t\tmnrm,\n\t\t\tmtex,\n\t\t\tpkg.textureData,\n\t\t)\n\t}\n\n\twg.Done()\n}", "func (r *Render) DrawOffset(buff draw.Image, xOff, yOff float64) {\n\t// If there hasn't been new mouse input, so the 3d model has not been rotated\n\t// since it was processed last, don't re-process the model's rotation.\n\tif mouse.LastMouseEvent != r.lastmouse {\n\t\t// Reset the backing Sprite's color buffer to be empty, so we avoid\n\t\t// smearing with the last drawn frame.\n\t\tbounds := r.Sprite.GetRGBA().Bounds()\n\t\tr.Sprite.SetRGBA(image.NewRGBA(bounds))\n\t\tw := bounds.Max.X\n\t\th := bounds.Max.Y\n\n\t\t// Get the mouse position and scale it down so we can use it for the\n\t\t// render's rotation.\n\t\tmouseXt := float64(mouse.LastMouseEvent.X * .005)\n\t\tmouseYt := float64(mouse.LastMouseEvent.Y * .005)\n\t\t// Set up a zbuffer so we know what pixels we should draw and which ones\n\t\t// are behind others we have already drawn. Initialize all values in the\n\t\t// buffer to be as far back as possible (-math.MaxFloat64)\n\t\tzbuff := make([][]float64, w)\n\t\tfor i := range zbuff {\n\t\t\tzbuff[i] = make([]float64, h)\n\t\t\tfor j := range zbuff[i] {\n\t\t\t\tzbuff[i][j] = -math.MaxFloat64\n\t\t\t}\n\t\t}\n\t\t// The center, or origin, is at 0,0,0\n\t\tctr := Vertex{0.0, 0.0, 0.0}\n\t\t// Which way up is, or pointing in the y direction\n\t\tup := Vertex{0.0, 1.0, 0.0}\n\t\t// Where we're looking from\n\t\teye := Vertex{math.Sin(mouseXt), math.Sin(mouseYt), math.Cos(mouseXt)}\n\t\t// (More documentation needed here)\n\t\tz := eye.Sub(ctr).Unit()\n\t\tx := up.Cross(z).Unit()\n\t\ty := z.Cross(x)\n\n\t\t// For each triangle, draw it\n\t\tfor i := 0; i < len(r.tv); i++ {\n\t\t\t// Obtain the normal and triangle values\n\t\t\t// from our view\n\t\t\t// (More documentation needed here)\n\t\t\tnrm := r.tn[i].ViewNrm(x, y, z)\n\t\t\ttri := r.tv[i].ViewTri(x, y, z, eye)\n\t\t\ttex := r.tt[i]\n\t\t\tper := tri.Perspective()\n\t\t\tvew := per.Viewport(floatgeom.Point2{float64(w), float64(h)})\n\t\t\t// Actually draw the triangle given the values we've calculated\n\t\t\tTDraw(r.Sprite.GetRGBA(), zbuff, vew, nrm, tex, r.textureData)\n\t\t}\n\t}\n\tr.lastmouse = mouse.LastMouseEvent\n\t// Instead of handling the drawing ourselves, let the embedded Sprite which\n\t// we've populated the color buffer of draw itself.\n\tr.Sprite.DrawOffset(buff, xOff, yOff)\n}", "func (r *Render) Draw(buff draw.Image) {\n\t// To avoid duplicating logic, Draw just calls DrawOffset with 0 offsets.\n\tr.DrawOffset(buff, 0, 0)\n}", "func (c *Switch) Draw(buff draw.Image, xOff float64, yOff float64) {\n\tc.lock.RLock()\n\tc.subRenderables[c.curRenderable].Draw(buff, c.X()+xOff, c.Y()+yOff)\n\tc.lock.RUnlock()\n}", "func (b *Buffer) Sync() {\n\tb.SetArea(b.Bounds())\n}", "func Draw(bp *BoundProgram) {\n\t// TODO might still need the buffer contents to be pushed:\n\t/*\n\t\tgl.BufferData(gl.ARRAY_BUFFER, len(cube_vertices)*4, gl.Ptr(cube_vertices), gl.STATIC_DRAW)\n\t*/\n\t// TODO might still need textures to be bound for the call:\n\t/*\n\t\tgl.ActiveTexture(gl.TEXTURE0)\n\t\tgl.BindTexture(gl.TEXTURE_2D, tCache.Get(\"placeholder\"))\n\t*/\n\t// TODO draw calls are themselves still specialized and param'd:\n\t/*\n\t\tgl.DrawArrays(gl.TRIANGLES, 0, 6*2*3)\n\t*/\n}", "func (t *readFramebuffer) Transform(ctx context.Context, id api.CmdID, cmd api.Cmd, out transform.Writer) error {\n\ts := out.State()\n\tst := GetState(s)\n\tif cmd, ok := cmd.(*InsertionCommand); ok {\n\t\tidx_string := keyFromIndex(cmd.idx)\n\t\tif r, ok := t.injections[idx_string]; ok {\n\t\t\t// If this command is FOR an EOF command, we want to mutate it, so that\n\t\t\t// we have the presentation info available.\n\t\t\tif cmd.callee != nil && cmd.callee.CmdFlags(ctx, id, s).IsEndOfFrame() {\n\t\t\t\tcmd.callee.Mutate(ctx, id, out.State(), nil, nil)\n\t\t\t}\n\t\t\tfor _, injection := range r {\n\t\t\t\tif err := injection.fn(ctx, cmd, injection.res, out); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t}\n\n\t\t\treturn nil\n\t\t}\n\t}\n\tif err := out.MutateAndWrite(ctx, id, cmd); err != nil {\n\t\treturn err\n\t}\n\t// If we have no deferred submissions left, then we can terminate\n\tif len(t.pendingReads) > 0 && len(st.deferredSubmissions) == 0 {\n\t\tif id != api.CmdNoID {\n\t\t\treturn t.FlushPending(ctx, out)\n\t\t}\n\t}\n\treturn nil\n}", "func (file *File) Render(view *View) error {\n\tposition := file.position()\n\tfile.area = file.area.Resize(view.Size).Shift(position)\n\tline, column := 0, 0\n\tfor location, rune := range file.content {\n\t\tif file.area.Contains(Position{line, column}) {\n\t\t\trline := line - file.area.Top\n\t\t\trcolumn := column - file.area.Left\n\t\t\tif view.Visible {\n\t\t\t\tview.Content[rline][rcolumn] = visible(rune)\n\t\t\t} else {\n\t\t\t\tview.Content[rline][rcolumn] = rune\n\t\t\t}\n\t\t\tif view.Select {\n\t\t\t\tview.Selection[rline][rcolumn] = file.selected(location)\n\t\t\t}\n\t\t}\n\t\tcolumn++\n\t\tif rune == EOL {\n\t\t\tline++\n\t\t\tcolumn = 0\n\t\t}\n\t\tif file.area.Bottom <= line {\n\t\t\tbreak\n\t\t}\n\t}\n\tview.Position = Position{\n\t\tLine: position.Line - file.area.Top,\n\t\tColumn: position.Column - file.area.Left,\n\t}\n\tview.Status = fmt.Sprintf(\"%s %d:%d\", file.Path, position.Line+1, position.Column+1)\n\tview.Cursor = CursorContent\n\treturn nil\n}", "func (g *Gui) flush() error {\n\t// termbox.Clear(termbox.Attribute(g.FgColor), termbox.Attribute(g.BgColor))\n\tw, h := g.screen.Size() // TODO: merge with maxX, maxY below\n\tfor row := 0; row < h; row++ {\n\t\tfor col := 0; col < w; col++ {\n\t\t\tg.screen.SetContent(col, row, ' ', nil, g.Style)\n\t\t}\n\t}\n\n\tmaxX, maxY := g.screen.Size()\n\t// if GUI's size has changed, we need to redraw all views\n\tif maxX != g.maxX || maxY != g.maxY {\n\t\tfor _, v := range g.views {\n\t\t\tv.tainted = true\n\t\t}\n\t}\n\tg.maxX, g.maxY = maxX, maxY\n\n\tfor _, m := range g.managers {\n\t\tif err := m.Layout(g); err != nil {\n\t\t\treturn err\n\t\t}\n\t}\n\tfor _, v := range g.views {\n\t\tif v.Frame {\n\t\t\t// var fgColor, bgColor Attribute\n\t\t\tst := g.Style\n\t\t\tif g.Highlight && v == g.currentView {\n\t\t\t\tst = g.SelStyle\n\t\t\t}\n\n\t\t\tif err := g.drawFrameEdges(v, st); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tif err := g.drawFrameCorners(v, st); err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tif v.Title != \"\" {\n\t\t\t\tif err := g.drawTitle(v, st); err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tif err := g.draw(v); err != nil {\n\t\t\treturn err\n\t\t}\n\t}\n\tg.screen.Show()\n\treturn nil\n}", "func (blk *Block) Draw(d Drawable) error {\n\tctx := DrawContext{}\n\tctx.Width = blk.width\n\tctx.Height = blk.height\n\tctx.PageWidth = blk.width\n\tctx.PageHeight = blk.height\n\tctx.X = 0 // Upper left corner of block\n\tctx.Y = 0\n\n\tblocks, _, err := d.GeneratePageBlocks(ctx)\n\tif err != nil {\n\t\treturn err\n\t}\n\n\tif len(blocks) != 1 {\n\t\treturn errors.New(\"too many output blocks\")\n\t}\n\n\tfor _, newBlock := range blocks {\n\t\tif err := blk.mergeBlocks(newBlock); err != nil {\n\t\t\treturn err\n\t\t}\n\t}\n\n\treturn nil\n}", "func DrawBuffers(n int32, bufs *uint32) {\n\tsyscall.Syscall(gpDrawBuffers, 2, uintptr(n), uintptr(unsafe.Pointer(bufs)), 0)\n}", "func (c *Compound) Draw(buff draw.Image) {\n\tc.lock.RLock()\n\tc.subRenderables[c.curRenderable].DrawOffset(buff, c.X(), c.Y())\n\tc.lock.RUnlock()\n}", "func Render(state *model.Model) time.Duration {\n\tt := time.Now()\n\n\trenderer.SetDrawColor(255, 255, 255, 255)\n\trenderer.FillRect(fullScreenRect)\n\n\tcurrentSurface, _ := window.GetSurface()\n\n\tl := layout.New(screenWidth, screenHeight)\n\n\tinstruments := l.Row(instrumentHeight)\n\tdistanceCell := instruments.Col(columnWidth)\n\tspeedCell := instruments.Col(columnWidth)\n\theadingCell := instruments.Col(columnWidth)\n\n\tRenderHeadingCell(state, currentSurface, headingCell)\n\tRenderDistanceCell(state, currentSurface, distanceCell)\n\tRenderSpeedCell(state, currentSurface, speedCell)\n\n\trenderer.SetDrawColor(255, 255, 255, 255)\n\n\t// waypoints 1 - 3\n\tif len(state.Book) > 0 {\n\t\t//TODO: breaks if there aren't Idx + 3 remaining\n\t\tfor idx, waypoint := range state.Book[state.Idx : state.Idx+3] {\n\t\t\ty := int32(instrumentHeight + idx*waypointHeight)\n\t\t\tbg := &sdl.Rect{0, y, int32(screenWidth), int32(waypointHeight)}\n\t\t\tr, g, b, _ := waypoint.Background.RGBA()\n\n\t\t\t// box\n\t\t\trenderer.SetDrawColor(uint8(r), uint8(g), uint8(b), 255)\n\t\t\trenderer.FillRect(bg)\n\n\t\t\t// distance\n\t\t\ttextBg := sdl.Color{uint8(r), uint8(g), uint8(b), 255}\n\t\t\ttextFg := sdl.Color{0, 0, 0, 255}\n\t\t\tif waypoint.Background == color.Black {\n\t\t\t\ttextFg = sdl.Color{255, 255, 255, 255}\n\t\t\t}\n\n\t\t\tdistanceFormat := \"%0.1f\"\n\t\t\tif (appcontext.GContext.NumAfterDecimal == 2) {\n\t\t\t\tdistanceFormat = \"%0.2f\"\n\t\t\t}\n\t\t\tdistance, _ := dinMedium144.RenderUTF8Shaded(strings.Replace(fmt.Sprintf(distanceFormat, waypoint.Distance), \".\", \",\", -1), textFg, textBg)\n\n\t\t\tdistRect := distance.ClipRect\n\t\t\tdistance.Blit(nil, currentSurface, &sdl.Rect{(columnWidth - distRect.W) / 2, bg.Y + (waypointHeight-distRect.H)/2, 0, 0})\n\t\t\tdistance.Free()\n\n\t\t\t// tulip and notes\n\t\t\tpair := getTulipNotesPair(state.Idx+idx, &waypoint)\n\n\t\t\tpair.tulip.Blit(nil, currentSurface, &sdl.Rect{columnWidth, bg.Y + (waypointHeight-TulipHeight)/2, 0, 0})\n\t\t\tpair.notes.Blit(nil, currentSurface, &sdl.Rect{columnWidth * 2, bg.Y + (waypointHeight-NotesHeight)/2, 0, 0})\n\n\t\t\t// divider\n\t\t\trenderer.SetDrawColor(0, 0, 0, 255)\n\t\t\tbg.H = dividerHeight\n\t\t\trenderer.FillRect(bg)\n\t\t}\n\t\t//TODO: draw divider even when no waypoints exist\n\t}\n\n\tgc := appcontext.GContext\n\tgm := appmanager.GAppManager\n\n\tmainWindowSurface := gc.MainSurface\n\tgm.Render(mainWindowSurface)\n\n\t// display frame\n\trenderer.Present()\n\n\t// ensure we wait at least frameDuration\n\tfpsDelay := frameDuration - time.Since(t)\n\treturn fpsDelay\n}", "func (ds *DrawStack) PreDraw() {\n\tif ds.toPop > 0 {\n\t\tds.as = ds.as[0 : len(ds.as)-ds.toPop]\n\t\tds.toPop = 0\n\t}\n\tif len(ds.toPush) > 0 {\n\t\tds.as = append(ds.as, ds.toPush...)\n\t\t// Should use two toPush lists, for this and\n\t\t// draw heaps, so this call won't ever drop anything\n\t\tds.toPush = []Stackable{}\n\t}\n\tfor _, a := range ds.as {\n\t\ta.PreDraw()\n\t}\n}", "func (gm *GraphicsManager) Render(compsToSend *common.Vector) {\n\thandlerIndex := 0\n\tdefer gm.handleClosedGraphicsHandler(handlerIndex)\n\n\t//common.LogInfo.Println(compsToSend)\n\tfor handlerIndex = range gm.graphicsHandlersLink {\n\t\tif gm.graphicsHandlersLink[handlerIndex] == nil {\n\t\t\tcontinue\n\t\t}\n\t\tgm.graphicsHandlersLink[handlerIndex] <- compsToSend\n\t}\n}", "func (r *Render) Render(buffer *Buffer, completion *CompletionManager) {\n\t// In situations where a pseudo tty is allocated (e.g. within a docker container),\n\t// window size via TIOCGWINSZ is not immediately available and will result in 0,0 dimensions.\n\tif r.col == 0 {\n\t\treturn\n\t}\n\tdefer func() { debug.AssertNoError(r.out.Flush()) }()\n\tr.move(r.previousCursor, 0)\n\n\tline := buffer.Text()\n\tprefix := r.getCurrentPrefix()\n\tcursor := runewidth.StringWidth(prefix) + runewidth.StringWidth(line)\n\n\t// prepare area\n\t_, y := r.toPos(cursor)\n\n\th := y + 1 + int(completion.max)\n\tif h > int(r.row) || completionMargin > int(r.col) {\n\t\tr.renderWindowTooSmall()\n\t\treturn\n\t}\n\n\t// Rendering\n\tr.out.HideCursor()\n\tdefer r.out.ShowCursor()\n\n\tr.renderPrefix()\n\tr.out.SetColor(r.inputTextColor, r.inputBGColor, false)\n\tr.out.WriteStr(line)\n\tr.out.SetColor(DefaultColor, DefaultColor, false)\n\tr.lineWrap(cursor)\n\n\tr.out.EraseDown()\n\n\tcursor = r.backward(cursor, runewidth.StringWidth(line)-buffer.DisplayCursorPosition())\n\n\tr.renderCompletion(buffer, completion)\n\tif suggest, ok := completion.GetSelectedSuggestion(); ok {\n\t\tcursor = r.backward(cursor, runewidth.StringWidth(buffer.Document().GetWordBeforeCursorUntilSeparator(completion.wordSeparator)))\n\n\t\tr.out.SetColor(r.previewSuggestionTextColor, r.previewSuggestionBGColor, false)\n\t\tr.out.WriteStr(suggest.Text)\n\t\tr.out.SetColor(DefaultColor, DefaultColor, false)\n\t\tcursor += runewidth.StringWidth(suggest.Text)\n\n\t\trest := buffer.Document().TextAfterCursor()\n\t\tr.out.WriteStr(rest)\n\t\tcursor += runewidth.StringWidth(rest)\n\t\tr.lineWrap(cursor)\n\n\t\tcursor = r.backward(cursor, runewidth.StringWidth(rest))\n\t}\n\tr.previousCursor = cursor\n}", "func (self *StraightLineTrack) Render(render chan Object) {\n\tfor _, val := range self.Childs() {\n\t\trender <- val\n\t}\n}", "func (w *dewindow) realpaint(buf *demodel.CharBuffer, viewport *viewer.Viewport) {\n\tw.Lock()\n\tdefer w.Unlock()\n\n\tdefer func() {\n\t\tw.painting = false\n\t}()\n\tw.painting = true\n\n\tif w.buffer == nil {\n\t\treturn\n\t}\n\tdst := w.buffer.RGBA()\n\n\t// Fill the buffer with the window background colour before\n\t// drawing the web page on top of it.\n\t// This should logically be in the viewport code itself, but importing\n\t// kbmap to switch on the mode sentinals would result in a cyclical\n\t// import.\n\tif viewport.BackgroundMode != viewer.StableBackground {\n\t\tswitch viewport.GetKeyboardMode() {\n\t\tcase kbmap.InsertMode:\n\t\t\tdraw.Draw(dst, dst.Bounds(), &image.Uniform{renderer.InsertBackground}, image.ZP, draw.Src)\n\t\tcase kbmap.DeleteMode:\n\t\t\tdraw.Draw(dst, dst.Bounds(), &image.Uniform{renderer.DeleteBackground}, image.ZP, draw.Src)\n\t\tdefault:\n\t\t\tdraw.Draw(dst, dst.Bounds(), &image.Uniform{renderer.NormalBackground}, image.ZP, draw.Src)\n\t\t}\n\t} else {\n\t\tdraw.Draw(dst, dst.Bounds(), &image.Uniform{renderer.NormalBackground}, image.ZP, draw.Src)\n\t}\n\n\ts := w.sz.Size()\n\n\tcontentBounds := dst.Bounds()\n\ttagBounds := tagSize\n\t// ensure that the tag takes no more than half the window, so that the content doesn't get\n\t// drowned out by commands that output more to stderr than they should.\n\tif wHeight := s.Y; tagBounds.Max.Y > wHeight/2 {\n\t\ttagBounds.Max.Y = wHeight / 2\n\t}\n\tcontentBounds.Min.Y = tagBounds.Max.Y\n\n\ttagline.RenderInto(dst.SubImage(image.Rectangle{image.ZP, image.Point{s.X, tagBounds.Max.Y}}).(*image.RGBA), buf.Tagline, clipRectangle(w.sz, viewport))\n\tviewport.RenderInto(dst.SubImage(image.Rectangle{image.Point{0, tagBounds.Max.Y}, s}).(*image.RGBA), buf, clipRectangle(w.sz, viewport))\n\n\tw.Upload(image.Point{0, 0}, w.buffer, dst.Bounds())\n\tw.Publish()\n\treturn\n}", "func (n *dropViewNode) ReadingOwnWrites() {}", "func DrawBuffer(mode uint32) {\n C.glowDrawBuffer(gpDrawBuffer, (C.GLenum)(mode))\n}", "func (r *Renderer) Render() {\n\tgl.DrawArrays(gl.TRIANGLES, 0, int32(len(r.RawRenderer)*4))\n}", "func DrawArrays(mode uint32, first int32, count int32) {\n\tsyscall.Syscall(gpDrawArrays, 3, uintptr(mode), uintptr(first), uintptr(count))\n}", "func drw(context *Context) {\n x := context.opcode & 0x0F00 >> 8\n y := context.opcode & 0x00F0 >> 4\n n := context.opcode & 0x000F\n vx, vy := int(context.cpu.v[x]), int(context.cpu.v[y])\n\n sprite := context.memory[context.cpu.i:context.cpu.i + n]\n\n // Xor screen with sprite\n // Clear VF and set to 1 if there is any pixel collision\n context.cpu.v[0xF] = 0\n for j := 0; j < len(sprite); j++ {\n for i := 0; i < 8; i++ {\n shift := uint(8 - i - 1)\n pixel := context.screen[(vx + i) % 64][(vy + j) % 32] ^ (sprite[j] >> shift) & 0x1\n context.screen[(vx + i) % 64][(vy + j) % 32] = pixel\n context.cpu.v[0xF] |= pixel\n }\n }\n\n if context.cpu.v[0xF] > 0 {\n context.window.Draw(&context.screen)\n }\n context.cpu.pc += 2\n}", "func DrawBuffer(buf uint32) {\n\tsyscall.Syscall(gpDrawBuffer, 1, uintptr(buf), 0, 0)\n}", "func (b *Buffer) Flush() error {\n\t// upload vertice + meta to opengl\n\tGlBindBuffer(ARRAY_BUFFER, b.GlBuffer)\n\tErrPanic()\n\tif len(b.Buf) == 0 {\n\t\treturn nil\n\t}\n\tGlBufferData(ARRAY_BUFFER, b.Buf, STATIC_DRAW)\n\tErrPanic()\n\t// FIXME: rebind shader attrs\n\tb.BufLen = len(b.Buf)\n\tb.Buf = b.Buf[:0]\n\treturn nil\n}", "func (debugging *debuggingOpenGL) DrawArrays(mode uint32, first int32, count int32) {\n\tdebugging.recordEntry(\"DrawArrays\", first, count)\n\tdebugging.gl.DrawArrays(mode, first, count)\n\tdebugging.recordExit(\"DrawArrays\")\n}", "func(this *GView) Display() {\n\tthis.inOut.Write(([]byte) (this.other))\n}", "func main() {\n\tflag.Parse()\n\tfiles := flag.Args()\n\tlogfile, err := os.OpenFile(\"ge.log\", os.O_RDWR|os.O_CREATE|os.O_APPEND, 0664)\n\tif err != nil {\n\t\tlog.Fatalf(\"Open(ge.log) error: %v\", err)\n\t}\n\n\tdefer logfile.Close()\n\tlog.SetOutput(logfile)\n\n\tvar buffers []Buffer\n\tfor _, file := range files {\n\t\tvar f io.Reader\n\t\tf, err = os.Open(file)\n\t\tif err != nil {\n\t\t\tlog.Fatalf(\"Open() error: %v\", err)\n\t\t}\n\t\tdefer f.(io.ReadCloser).Close()\n\n\t\t// handle reading compressed files\n\t\tswitch {\n\t\tcase strings.HasSuffix(file, \".gz\"):\n\t\t\t{\n\t\t\t\tf, err = gzip.NewReader(f)\n\t\t\t\tif err != nil {\n\t\t\t\t\tlog.Fatalf(\"gzip error: %v\", err)\n\t\t\t\t}\n\t\t\t\tdefer f.(io.ReadCloser).Close()\n\t\t\t}\n\t\tcase strings.HasSuffix(file, \".bz2\"):\n\t\t\t{\n\t\t\t\tf = bzip2.NewReader(f)\n\t\t\t\tif err != nil {\n\t\t\t\t\tlog.Fatalf(\"bzip error: %v\", err)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlog.Print(\"Loading \" + file)\n\t\tb := NewUndoer(&BaseBuffer{})\n\t\tLoad(b, f)\n\t\tbuffers = append(buffers, b)\n\t}\n\tif len(buffers) == 0 {\n\t\tpanic(\"Ahhh you didn't load any buffers. We should be able to handle this eventually\")\n\t}\n\n\terr = termbox.Init()\n\tif err != nil {\n\t\treturn\n\t}\n\tdefer termbox.Close()\n\n\tterminal_dimensions := Point{}\n\tterminal_dimensions.x, terminal_dimensions.y = termbox.Size()\n\n\ttabs := TabListLayout{}\n\ttabs.tabs = append(tabs.tabs, TabLayout{})\n\tcurrent_tab := &tabs.tabs[tabs.selection]\n\troot_layout := ViewLayout{}\n\troot_layout.view.buffer = buffers[0]\n\tcurrent_tab.root = &root_layout\n\tcurrent_tab.selection = current_tab.root\n\n\t// TODO: split layout with buffers that we loaded\n\tcursor_on_terminal := Point{0, 0}\n\tsettings := Settings{draw: DrawSettings{4}}\n\n\tevent_chan := make(chan termbox.Event, 1)\n\tgo func() {\n\t\tfor {\n\t\t\tevent_chan <- termbox.PollEvent()\n\t\t}\n\t}()\n\n\tvar vim Vim\n\tvim.init()\n\nloop:\n\tfor {\n\t\tterminal_dimensions.x, terminal_dimensions.y = termbox.Size()\n\t\ttermbox.Clear(termbox.ColorDefault, termbox.ColorDefault)\n\t\tfull_view := Rect{0, 0, terminal_dimensions.x, terminal_dimensions.y}\n\t\ttabs.CalculateRect(full_view)\n\t\ttabs.Draw(terminal_dimensions, &settings.draw)\n\t\tselected_view_layout, selected_layout_is_view := current_tab.selection.(*ViewLayout)\n\t\tvar b Buffer\n\t\tif selected_layout_is_view {\n\t\t\tb = selected_view_layout.view.buffer\n\t\t\tcursor_on_terminal = calc_cursor_on_terminal(\n\t\t\t\tPrintableCursor(b, b.Cursor(), &settings.draw),\n\t\t\t\tselected_view_layout.view.scroll,\n\t\t\t\tPoint{selected_view_layout.view.rect.left, selected_view_layout.view.rect.top})\n\t\t\ttermbox.SetCursor(cursor_on_terminal.x, cursor_on_terminal.y)\n\t\t}\n\n\t\ttermbox.Flush()\n\n\t\tselect {\n\t\tcase ev := <-event_chan:\n\t\t\tswitch ev.Type {\n\t\t\tcase termbox.EventKey:\n\t\t\t\tswitch ev.Key {\n\t\t\t\tcase termbox.KeyEsc:\n\t\t\t\t\tbreak loop\n\t\t\t\tcase termbox.KeyCtrlJ:\n\t\t\t\t\tcurrent_tab.Select(DIRECTION_DOWN)\n\t\t\t\tcase termbox.KeyCtrlK:\n\t\t\t\t\tcurrent_tab.Select(DIRECTION_UP)\n\t\t\t\tcase termbox.KeyCtrlH:\n\t\t\t\t\tcurrent_tab.Select(DIRECTION_LEFT)\n\t\t\t\tcase termbox.KeyCtrlL:\n\t\t\t\t\tcurrent_tab.Select(DIRECTION_RIGHT)\n\t\t\t\tcase termbox.KeyCtrlS:\n\t\t\t\t\tcurrent_tab.Split()\n\t\t\t\tcase termbox.KeyCtrlQ:\n\t\t\t\t\tcurrent_tab.Remove()\n\t\t\t\tcase termbox.KeyCtrlC:\n\t\t\t\t\tcurrent_tab.Select(DIRECTION_IN)\n\t\t\t\tcase termbox.KeyCtrlP:\n\t\t\t\t\tcurrent_tab.Select(DIRECTION_OUT)\n\t\t\t\tcase termbox.KeyCtrlB:\n\t\t\t\t\tcurrent_tab.PrepareSplit(true)\n\t\t\t\tcase termbox.KeyCtrlV:\n\t\t\t\t\tcurrent_tab.PrepareSplit(false)\n\t\t\t\tcase termbox.KeyCtrlN:\n\t\t\t\t\tlist_layout, is_list_layout := current_tab.selection.(*ListLayout)\n\t\t\t\t\tif is_list_layout {\n\t\t\t\t\t\tlist_layout.SetHorizontal(true)\n\t\t\t\t\t\tcurrent_tab.CalculateRect(full_view)\n\t\t\t\t\t}\n\t\t\t\tcase termbox.KeyCtrlM:\n\t\t\t\t\tlist_layout, is_list_layout := current_tab.selection.(*ListLayout)\n\t\t\t\t\tif is_list_layout {\n\t\t\t\t\t\tlist_layout.SetHorizontal(false)\n\t\t\t\t\t\tcurrent_tab.CalculateRect(full_view)\n\t\t\t\t\t}\n\t\t\t\tcase termbox.KeyCtrlT:\n\t\t\t\t\tnew_tab := TabLayout{}\n\t\t\t\t\tnew_view_layout := ViewLayout{}\n\t\t\t\t\tnew_view_layout.view.buffer = buffers[0]\n\t\t\t\t\tnew_tab.root = &new_view_layout\n\t\t\t\t\tnew_tab.selection = new_tab.root\n\t\t\t\t\ttabs.tabs = append(tabs.tabs, new_tab)\n\t\t\t\tcase termbox.KeyCtrlY:\n\t\t\t\t\ttabs.selection++\n\t\t\t\t\ttabs.selection %= len(tabs.tabs)\n\t\t\t\t\tcurrent_tab = &tabs.tabs[tabs.selection]\n\t\t\t\tdefault:\n\t\t\t\t\tif selected_layout_is_view && b != nil {\n\t\t\t\t\t\tswitch ev.Ch {\n\t\t\t\t\t\tdefault:\n\t\t\t\t\t\t\tstate, action := vim.ParseAction(ev.Ch)\n\t\t\t\t\t\t\tif state == PARSE_ACTION_STATE_COMPLETE {\n\t\t\t\t\t\t\t\terr := vim.Perform(&action, b)\n\t\t\t\t\t\t\t\tif err == nil {\n\t\t\t\t\t\t\t\t\t//selected_view_layout.view.cursor = b.Cursor()\n\t\t\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\t\t\tlog.Println(err)\n\t\t\t\t\t\t\t\t}\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\tcase 'G':\n\t\t\t\t\t\t\tnew_cursor := Point{0, len(b.Lines()) - 1}\n\t\t\t\t\t\t\tb.SetCursor(ClampOn(b, new_cursor))\n\t\t\t\t\t\tcase '$':\n\t\t\t\t\t\t\tnew_cursor := Point{len(b.Lines()[b.Cursor().y]) - 1, b.Cursor().y}\n\t\t\t\t\t\t\tb.SetCursor(ClampOn(b, new_cursor))\n\t\t\t\t\t\tcase '0':\n\t\t\t\t\t\t\tnew_cursor := Point{0, b.Cursor().y}\n\t\t\t\t\t\t\tb.SetCursor(ClampOn(b, new_cursor))\n\t\t\t\t\t\tcase 'J':\n\t\t\t\t\t\t\tJoin(b, b.Cursor().y)\n\t\t\t\t\t\tcase 'u':\n\t\t\t\t\t\t\tundoer, ok := b.(Undoer)\n\t\t\t\t\t\t\tif ok {\n\t\t\t\t\t\t\t\tundoer.Undo()\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\tcase 'r':\n\t\t\t\t\t\t\tundoer, ok := b.(Undoer)\n\t\t\t\t\t\t\tif ok {\n\t\t\t\t\t\t\t\tundoer.Redo()\n\t\t\t\t\t\t\t}\n\t\t\t\t\t\t}\n\t\t\t\t\t\tselected_view_layout.view.cursor = b.Cursor()\n\t\t\t\t\t}\n\t\t\t\t}\n\n\t\t\t\tselected_view_layout, selected_layout_is_view = current_tab.selection.(*ViewLayout)\n\t\t\t\tif selected_layout_is_view {\n\t\t\t\t\tselected_view_layout.view.ScrollTo(\n\t\t\t\t\t\tPrintableCursor(selected_view_layout.view.buffer, selected_view_layout.view.buffer.Cursor(), &settings.draw))\n\t\t\t\t}\n\n\t\t\t}\n\t\tcase <-time.After(time.Millisecond * 500):\n\t\t\t// re-draw every 500 milliseconds even if we didn't receive a keypress\n\t\t}\n\t}\n}", "func (s *ServicesWidget) prepareForRendering() {\n\ts.sortRows()\n\ts.filterRows()\n\ts.screen.Cursor().Max(s.RowCount() - 1)\n\n\tindex := s.screen.Cursor().Position()\n\tif index < 0 {\n\t\tindex = 0\n\t} else if index > s.RowCount() {\n\t\tindex = s.RowCount() - 1\n\t}\n\ts.selectedIndex = index\n\ts.calculateVisibleRows()\n}", "func DrawOrder(value int) *SimpleElement { return newSEInt(\"drawOrder\", value) }", "func (self *Graphics) SetRenderOrderIDA(member int) {\n self.Object.Set(\"renderOrderID\", member)\n}", "func (g *GBufferPipeline) Render(graph SceneNode) {\n\tgl.Enable(gl.DEPTH_TEST)\n\tgl.DepthMask(true)\n\n\tgl.Enable(gl.CULL_FACE)\n\tgl.CullFace(gl.BACK)\n\tgl.BindFramebuffer(gl.FRAMEBUFFER, g.buffer.fbo)\n\tvar attachments = [2]uint32{gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1}\n\tgl.DrawBuffers(int32(len(attachments)), &attachments[0])\n\tgl.Clear(gl.DEPTH_BUFFER_BIT | gl.COLOR_BUFFER_BIT)\n\tgraph.Render(g.tShader, g.mShader)\n\n\tgl.UseProgram(0)\n\tgl.BindFramebuffer(gl.FRAMEBUFFER, 0)\n}", "func (m *Mode) FlushOutBuffer() {\n\tfor _, s := range m.OutBuffer[:m.putMax%NBufferBlocks+1] { // trim based on maximum put index\n\t\tm.flushed++\n\t\tb := s.GetBytes()\n\t\tif m.IsDecrypt && m.flushed == m.blocks { // last block to flush\n\t\t\tb = unpadBlock(b)\n\t\t}\n\t\tif _, err := m.Out.Write(b); err != nil {\n\t\t\tm.ErrorLog.Println(\"Flushing output buffer write error : \", err.Error())\n\t\t}\n\t}\n\tm.OutBuffer = make([]state.State, calculateBufferSize(m.blocks)) // resets the buffer\n}", "func (a *World) Render(p *pic.Pic) *World {\n\th, w := p.H, p.W\n\tfh, fw := float64(h), float64(w)\n\tcx := vec.New(fw*a.Ratio/fh, 0, 0)\n\tcy := vec.Mult(vec.Norm(vec.Cross(cx, a.Cam.Direct)), a.Ratio)\n\tsample := a.Sample / 4\n\tinv := 1.0 / float64(sample)\n\n\tfmt.Printf(\"w: %v, h: %v, sample: %v, actual sample: %v, thread: %v, cpu: %v\\n\", w, h, a.Sample, sample*4, a.Thread, a.Core)\n\tbar := pb.StartNew(h * w)\n\tbar.SetRefreshRate(1000 * time.Millisecond)\n\n\truntime.GOMAXPROCS(a.Core)\n\tch := make(chan renderData, a.Thread)\n\twg := sync.WaitGroup{}\n\twg.Add(a.Thread)\n\n\tfor tid := 0; tid < a.Thread; tid++ {\n\t\tgo func() {\n\t\t\tfor {\n\t\t\t\tdata, ok := <-ch\n\t\t\t\tif !ok {\n\t\t\t\t\twg.Done()\n\t\t\t\t\treturn\n\t\t\t\t}\n\t\t\t\tsum, x, y := data.sum, data.x, data.y\n\t\t\t\tfor sy := 0.0; sy < 2.0; sy++ {\n\t\t\t\t\tfor sx := 0.0; sx < 2.0; sx++ {\n\t\t\t\t\t\tc := vec.NewZero()\n\t\t\t\t\t\tfor sp := 0; sp < sample; sp++ {\n\t\t\t\t\t\t\tccx := vec.Mult(cx, ((sx+0.5+gend())/2.0+x)/fw-0.5)\n\t\t\t\t\t\t\tccy := vec.Mult(cy, ((sy+0.5+gend())/2.0+y)/fh-0.5)\n\t\t\t\t\t\t\td := vec.Add(vec.Add(ccx, ccy), a.Cam.Direct)\n\t\t\t\t\t\t\tr := ray.New(vec.Add(a.Cam.Origin, vec.Mult(d, 130)), vec.Norm(d))\n\t\t\t\t\t\t\tc.Add(vec.Mult(a.trace(r, 0), inv))\n\t\t\t\t\t\t}\n\t\t\t\t\t\tsum.Add(vec.Mult(vec.New(pic.Clamp(c.X), pic.Clamp(c.Y), pic.Clamp(c.Z)), 0.25))\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tbar.Add(1)\n\t\t\t}\n\t\t}()\n\t}\n\n\tfor y := 0; y < h; y++ {\n\t\tfor x := 0; x < w; x++ {\n\t\t\tch <- renderData{\n\t\t\t\tsum: &p.C[(h-y-1)*w+x],\n\t\t\t\tx: float64(x),\n\t\t\t\ty: float64(y),\n\t\t\t}\n\t\t}\n\t}\n\n\tclose(ch)\n\twg.Wait()\n\n\tbar.FinishPrint(\"Rendering completed\")\n\treturn a\n}", "func (cont *tuiApplicationController) drawView() {\n\tcont.Sync.Lock()\n\tif !cont.Changed || cont.TuiFileReaderWorker == nil {\n\t\tcont.Sync.Unlock()\n\t\treturn\n\t}\n\tcont.Sync.Unlock()\n\n\t// reset the elements by clearing out every one\n\ttviewApplication.QueueUpdateDraw(func() {\n\t\tfor _, t := range displayResults {\n\t\t\tt.Title.SetText(\"\")\n\t\t\tt.Body.SetText(\"\")\n\t\t\tt.SpacerOne.SetText(\"\")\n\t\t\tt.SpacerTwo.SetText(\"\")\n\t\t\tresultsFlex.ResizeItem(t.Body, 0, 0)\n\t\t}\n\t})\n\n\tcont.Sync.Lock()\n\tresultsCopy := make([]*FileJob, len(cont.Results))\n\tcopy(resultsCopy, cont.Results)\n\tcont.Sync.Unlock()\n\n\t// rank all results\n\t// then go and get the relevant portion for display\n\trankResults(int(cont.TuiFileReaderWorker.GetFileCount()), resultsCopy)\n\tdocumentTermFrequency := calculateDocumentTermFrequency(resultsCopy)\n\n\t// after ranking only get the details for as many as we actually need to\n\t// cut down on processing\n\tif len(resultsCopy) > len(displayResults) {\n\t\tresultsCopy = resultsCopy[:len(displayResults)]\n\t}\n\n\t// We use this to swap out the highlights after we escape to ensure that we don't escape\n\t// out own colours\n\tmd5Digest := md5.New()\n\tfmtBegin := hex.EncodeToString(md5Digest.Sum([]byte(fmt.Sprintf(\"begin_%d\", makeTimestampNano()))))\n\tfmtEnd := hex.EncodeToString(md5Digest.Sum([]byte(fmt.Sprintf(\"end_%d\", makeTimestampNano()))))\n\n\t// go and get the codeResults the user wants to see using selected as the offset to display from\n\tvar codeResults []codeResult\n\tfor i, res := range resultsCopy {\n\t\tif i >= cont.Offset {\n\t\t\tsnippets := extractRelevantV3(res, documentTermFrequency, int(SnippetLength), \"…\")[0]\n\n\t\t\t// now that we have the relevant portion we need to get just the bits related to highlight it correctly\n\t\t\t// which this method does. It takes in the snippet, we extract and all of the locations and then returns just\n\t\t\tl := getLocated(res, snippets)\n\t\t\tcoloredContent := str.HighlightString(snippets.Content, l, fmtBegin, fmtEnd)\n\t\t\tcoloredContent = tview.Escape(coloredContent)\n\n\t\t\tcoloredContent = strings.Replace(coloredContent, fmtBegin, \"[red]\", -1)\n\t\t\tcoloredContent = strings.Replace(coloredContent, fmtEnd, \"[white]\", -1)\n\n\t\t\tcodeResults = append(codeResults, codeResult{\n\t\t\t\tTitle: res.Location,\n\t\t\t\tContent: coloredContent,\n\t\t\t\tScore: res.Score,\n\t\t\t\tLocation: res.Location,\n\t\t\t})\n\t\t}\n\t}\n\n\t// render out what the user wants to see based on the results that have been chosen\n\ttviewApplication.QueueUpdateDraw(func() {\n\t\tfor i, t := range codeResults {\n\t\t\tdisplayResults[i].Title.SetText(fmt.Sprintf(\"[fuchsia]%s (%f)[-:-:-]\", t.Title, t.Score))\n\t\t\tdisplayResults[i].Body.SetText(t.Content)\n\t\t\tdisplayResults[i].Location = t.Location\n\n\t\t\t//we need to update the item so that it displays everything we have put in\n\t\t\tresultsFlex.ResizeItem(displayResults[i].Body, len(strings.Split(t.Content, \"\\n\")), 0)\n\t\t}\n\t})\n\n\t// we can only set that nothing\n\tcont.Changed = false\n}", "func postrender(c *gin.Context) {\n\tvar r Render\n\terr := c.ShouldBind(&r)\n\tfmt.Println(r, err)\n\tb, _ := json.Marshal(r)\n\tview.Save(r.Name, b)\n\t//if render_active {\n\trender_chan <- r\n\trender_update <- r\n\t//}\n}", "func (i *Input) Buffer() Buffer {\n\tbuf := i.Block.Buffer()\n\n\t// offset used to display the line numbers\n\ttextXOffset := 0\n\n\tbufferLines := i.lines[:]\n\tfirstLine := 0\n\tlastLine := i.innerArea.Dy()\n\tif i.IsMultiLine {\n\t\tif i.cursorLineIndex >= lastLine {\n\t\t\tfirstLine += i.cursorLineIndex - lastLine + 1\n\t\t\tlastLine += i.cursorLineIndex - lastLine + 1\n\t\t}\n\n\t\tif len(i.lines) < lastLine {\n\t\t\tbufferLines = i.lines[firstLine:]\n\t\t} else {\n\t\t\tbufferLines = i.lines[firstLine:lastLine]\n\t\t}\n\t}\n\n\tif i.ShowLineNo {\n\t\t// forcing space for up to 1K\n\t\tif lastLine < LINE_NO_MIN_SPACE {\n\t\t\ttextXOffset = len(strconv.Itoa(LINE_NO_MIN_SPACE)) + 2\n\t\t} else {\n\t\t\ttextXOffset = len(strconv.Itoa(lastLine)) + 2 // one space at the beginning and one at the end\n\t\t}\n\t}\n\n\ttext := strings.Join(bufferLines, NEW_LINE)\n\n\t// if the last line is empty then we add a fake space to make sure line numbers are displayed\n\tif len(bufferLines) > 0 && bufferLines[len(bufferLines)-1] == \"\" && i.ShowLineNo {\n\t\ttext += \" \"\n\t}\n\n\tfg, bg := i.TextFgColor, i.TextBgColor\n\tcs := i.TextBuilder.Build(text, fg, bg)\n\ty, x, n := 0, 0, 0\n\tlineNoCnt := 1\n\n\tfor n < len(cs) {\n\t\tw := cs[n].Width()\n\n\t\tif x == 0 && i.ShowLineNo {\n\t\t\tcurLineNoString := \" \" + strconv.Itoa(lineNoCnt) +\n\t\t\t\tstrings.Join(make([]string, textXOffset-len(strconv.Itoa(lineNoCnt))-1), \" \")\n\t\t\t//i.debugMessage = \"Line no: \" + curLineNoString\n\t\t\tcurLineNoRunes := i.TextBuilder.Build(curLineNoString, fg, bg)\n\t\t\tfor lineNo := 0; lineNo < len(curLineNoRunes); lineNo++ {\n\t\t\t\tbuf.Set(i.innerArea.Min.X+x+lineNo, i.innerArea.Min.Y+y, curLineNoRunes[lineNo])\n\t\t\t}\n\t\t\tlineNoCnt++\n\t\t}\n\n\t\tif cs[n].Ch == '\\n' {\n\t\t\ty++\n\t\t\tn++\n\t\t\tx = 0 // set x = 0\n\t\t\tcontinue\n\t\t}\n\t\tbuf.Set(i.innerArea.Min.X+x+textXOffset, i.innerArea.Min.Y+y, cs[n])\n\n\t\tn++\n\t\tx += w\n\t}\n\n\tcursorXOffset := i.X + textXOffset\n\tif i.BorderLeft {\n\t\tcursorXOffset++\n\t}\n\n\tcursorYOffset := i.Y// termui.TermHeight() - i.innerArea.Dy()\n\tif i.BorderTop {\n\t\tcursorYOffset++\n\t}\n\tif lastLine > i.innerArea.Dy() {\n\t\tcursorYOffset += i.innerArea.Dy() - 1\n\t} else {\n\t\tcursorYOffset += i.cursorLineIndex\n\t}\n\tif i.IsCapturing {\n\t\ti.CursorX = i.cursorLinePos+cursorXOffset\n\t\ti.CursorY = cursorYOffset\n\t\ttermbox.SetCursor(i.cursorLinePos+cursorXOffset, cursorYOffset)\n\t}\n\n\t/*\n\t\tif i.DebugMode {\n\t\t\tposition := fmt.Sprintf(\"%s li: %d lp: %d n: %d\", i.debugMessage, i.cursorLineIndex, i.cursorLinePos, len(i.lines))\n\n\t\t\tfor idx, char := range position {\n\t\t\t\tbuf.Set(i.innerArea.Min.X+i.innerArea.Dx()-len(position) + idx,\n\t\t\t\t\ti.innerArea.Min.Y+i.innerArea.Dy()-1,\n\t\t\t\t\tCell{Ch: char, Fg: i.TextFgColor, Bg: i.TextBgColor})\n\t\t\t}\n\t\t}\n\t*/\n\treturn buf\n}", "func Flush() {\n\tgl.Flush()\n}", "func (b *renderSystem) Render(dt float64) {\n\n\tb.renderer.Clear()\n\n\tfor i := 0; i < 100; i++ {\n\t\tl := b.layers[i]\n\t\tif l != nil {\n\t\t\tfor _, renderable := range *l {\n\t\t\t\trenderable.Paint(b.renderer)\n\t\t\t}\n\t\t}\n\t}\n\n\tb.renderer.Present()\n}", "func (c *Board) OnRender() {\n}", "func (self *AbstractFilter) SyncUniforms() {\n self.Object.Call(\"syncUniforms\")\n}", "func Flush() {\n C.glowFlush(gpFlush)\n}", "func out_char(cur_char rune){\nswitch cur_char{\ncase'\\n':\nflush_buffer()\nif out_state!=verbatim{\nout_state= normal\n}\n\n\n/*121:*/\n\n\n//line gotangle.w:600\n\ncase identifier:\nif out_state==num_or_id{\nfmt.Fprint(go_file,\" \")\n}\nfmt.Fprintf(go_file,\"%s\",string(name_dir[cur_val].name))\nout_state= num_or_id\n\n\n\n/*:121*/\n\n\n//line gotangle.w:510\n\n\n\n/*122:*/\n\n\n//line gotangle.w:608\n\ncase section_number:\nif cur_val> 0{\nfmt.Fprintf(go_file,\"\\n\\n/*%d:*/\\n\\n\",cur_val)\n}else if cur_val<0{\nfmt.Fprintf(go_file,\"\\n\\n/*:%d*/\\n\\n\",-cur_val)\n}\n\n\n\n/*:122*/\n\n\n//line gotangle.w:511\n\n\n\n/*123:*/\n\n\n//line gotangle.w:616\n\ncase line_number:\nfmt.Fprint(go_file,\"\\n//line \")\n\nline:=cur_val\ncur_val= cur_state.byte_field[0]\ncur_state.byte_field= cur_state.byte_field[1:]\nfor _,v:=range name_dir[cur_val].name{\nif v=='\\\\'||v=='\"'{\nfmt.Fprint(go_file,\"\\\\\")\n}\nfmt.Fprintf(go_file,\"%c\",v)\n}\nfmt.Fprintf(go_file,\":%d\\n\",line)\n\n\n\n/*:123*/\n\n\n//line gotangle.w:512\n\n\n\n/*120:*/\n\n\n//line gotangle.w:555\n\ncase plus_plus:\nfmt.Fprint(go_file,\"++\")\nout_state= normal\ncase minus_minus:\nfmt.Fprint(go_file,\"--\")\nout_state= normal\ncase gt_gt:\nfmt.Fprint(go_file,\">>\")\nout_state= normal\ncase eq_eq:\nfmt.Fprint(go_file,\"==\")\nout_state= normal\ncase lt_lt:\nfmt.Fprint(go_file,\"<<\")\nout_state= normal\ncase gt_eq:\nfmt.Fprint(go_file,\">=\")\nout_state= normal\ncase lt_eq:\nfmt.Fprint(go_file,\"<=\")\nout_state= normal\ncase not_eq:\nfmt.Fprint(go_file,\"!=\")\nout_state= normal\ncase and_and:\nfmt.Fprint(go_file,\"&&\")\nout_state= normal\ncase or_or:\nfmt.Fprint(go_file,\"||\")\nout_state= normal\ncase dot_dot_dot:\nfmt.Fprint(go_file,\"...\")\nout_state= normal\ncase direct:\nfmt.Fprint(go_file,\"<-\")\nout_state= normal\ncase and_not:\nfmt.Fprint(go_file,\"&^\")\nout_state= normal\ncase col_eq:\nfmt.Fprint(go_file,\":=\")\nout_state= normal\n\n\n\n\n/*:120*/\n\n\n//line gotangle.w:513\n\ncase'=','>':\nfmt.Fprintf(go_file,\"%c \",cur_char)\nout_state= normal\ncase join:\nout_state= unbreakable\ncase constant:\nswitch out_state{\ncase verbatim:\nout_state= num_or_id\ncase num_or_id:\nfmt.Fprint(go_file,\" \")\nfallthrough\ndefault:\nout_state= verbatim\n}\ncase strs:\nif out_state==verbatim{\nout_state= normal\n}else{\nout_state= verbatim\n}\ncase comment:\nif out_state==verbatim{\nout_state= normal\n}else{\nout_state= verbatim\n}\ncase'/':\nfmt.Fprint(go_file,\"/\")\nout_state= post_slash\ncase'*':\nif out_state==post_slash{\nfmt.Fprint(go_file,\" \")\n}\nfallthrough\ndefault:\nfmt.Fprintf(go_file,\"%c\",cur_char)\nout_state= normal\n}\n}", "func (tv *TextView) RenderLines(st, ed int) bool {\n\tif tv == nil || tv.This() == nil {\n\t\treturn false\n\t}\n\tif !tv.This().(gi.Node2D).IsVisible() {\n\t\treturn false\n\t}\n\tif st >= tv.NLines {\n\t\tst = tv.NLines - 1\n\t}\n\tif ed >= tv.NLines {\n\t\ted = tv.NLines - 1\n\t}\n\tif st > ed {\n\t\treturn false\n\t}\n\tvp := tv.Viewport\n\twupdt := tv.TopUpdateStart()\n\tsty := &tv.Sty\n\trs := &vp.Render\n\tpc := &rs.Paint\n\tpos := tv.RenderStartPos()\n\tvar boxMin, boxMax mat32.Vec2\n\trs.PushBounds(tv.VpBBox)\n\t// first get the box to fill\n\tvisSt := -1\n\tvisEd := -1\n\tfor ln := st; ln <= ed; ln++ {\n\t\tlst := tv.CharStartPos(TextPos{Ln: ln}).Y // note: charstart pos includes descent\n\t\tled := lst + mat32.Max(tv.Renders[ln].Size.Y, tv.LineHeight)\n\t\tif int(mat32.Ceil(led)) < tv.VpBBox.Min.Y {\n\t\t\tcontinue\n\t\t}\n\t\tif int(mat32.Floor(lst)) > tv.VpBBox.Max.Y {\n\t\t\tcontinue\n\t\t}\n\t\tlp := pos\n\t\tif visSt < 0 {\n\t\t\tvisSt = ln\n\t\t\tlp.Y = lst\n\t\t\tboxMin = lp\n\t\t}\n\t\tvisEd = ln // just keep updating\n\t\tlp.Y = led\n\t\tboxMax = lp\n\t}\n\tif !(visSt < 0 && visEd < 0) {\n\t\trs.Lock()\n\t\tboxMin.X = float32(tv.VpBBox.Min.X) // go all the way\n\t\tboxMax.X = float32(tv.VpBBox.Max.X) // go all the way\n\t\tpc.FillBox(rs, boxMin, boxMax.Sub(boxMin), &sty.Font.BgColor)\n\t\t// fmt.Printf(\"lns: st: %v ed: %v vis st: %v ed %v box: min %v max: %v\\n\", st, ed, visSt, visEd, boxMin, boxMax)\n\n\t\ttv.RenderDepthBg(visSt, visEd)\n\t\ttv.RenderHighlights(visSt, visEd)\n\t\ttv.RenderScopelights(visSt, visEd)\n\t\ttv.RenderSelect()\n\t\ttv.RenderLineNosBox(visSt, visEd)\n\n\t\tif tv.HasLineNos() {\n\t\t\tfor ln := visSt; ln <= visEd; ln++ {\n\t\t\t\ttv.RenderLineNo(ln)\n\t\t\t}\n\t\t\ttbb := tv.VpBBox\n\t\t\ttbb.Min.X += int(tv.LineNoOff)\n\t\t\trs.Unlock()\n\t\t\trs.PushBounds(tbb)\n\t\t\trs.Lock()\n\t\t}\n\t\tfor ln := visSt; ln <= visEd; ln++ {\n\t\t\tlst := pos.Y + tv.Offs[ln]\n\t\t\tlp := pos\n\t\t\tlp.Y = lst\n\t\t\tlp.X += tv.LineNoOff\n\t\t\ttv.Renders[ln].Render(rs, lp) // not top pos -- already has baseline offset\n\t\t}\n\t\trs.Unlock()\n\t\tif tv.HasLineNos() {\n\t\t\trs.PopBounds()\n\t\t}\n\n\t\ttBBox := image.Rectangle{boxMin.ToPointFloor(), boxMax.ToPointCeil()}\n\t\tvprel := tBBox.Min.Sub(tv.VpBBox.Min)\n\t\ttWinBBox := tv.WinBBox.Add(vprel)\n\t\tvp.This().(gi.Viewport).VpUploadRegion(tBBox, tWinBBox)\n\t\t// fmt.Printf(\"tbbox: %v twinbbox: %v\\n\", tBBox, tWinBBox)\n\t}\n\ttv.PopBounds()\n\ttv.RenderScrolls()\n\ttv.TopUpdateEnd(wupdt)\n\treturn true\n}", "func (debugging *debuggingOpenGL) DrawBuffers(buffers []uint32) {\n\tdebugging.recordEntry(\"DrawBuffers\", buffers)\n\tdebugging.gl.DrawBuffers(buffers)\n\tdebugging.recordExit(\"DrawBuffers\")\n}", "func DrawBuffers(n int32, bufs *uint32) {\n C.glowDrawBuffers(gpDrawBuffers, (C.GLsizei)(n), (*C.GLenum)(unsafe.Pointer(bufs)))\n}", "func (v *mandelbrotViewer) Draw(screen *ebiten.Image) {\n\tscreen.ReplacePixels(v.screenBuffer)\n\tv.debugPrint(screen)\n}", "func (om *outputManager) loader() {\n\ttime.Sleep(150 * time.Millisecond)\n\tfor {\n\t\tfmt.Printf(\"\\r\\\\\")\n\t\ttime.Sleep(om.speed * time.Millisecond)\n\t\tfmt.Printf(\"\\r/\")\n\t\ttime.Sleep(om.speed * time.Millisecond)\n\t}\n}", "func drawWithCache(ops *op.Ops) {\n\t// Save the operations in an independent ops value (the cache).\n\tcache := new(op.Ops)\n\tmacro := op.Record(cache)\n\n\tcl := clip.Rect{Max: image.Pt(100, 100)}.Push(cache)\n\tpaint.ColorOp{Color: color.NRGBA{G: 0x80, A: 0xFF}}.Add(cache)\n\tpaint.PaintOp{}.Add(cache)\n\tcl.Pop()\n\tcall := macro.Stop()\n\n\t// Draw the operations from the cache.\n\tcall.Add(ops)\n}", "func (tm *TreasureMap) render() {\n\tvar (\n\t\ttreasureMapDrawPerLine, treasureMapDrawComplete, treasureMapAdditional string\n\t)\n\n\tfor y := 1; y <= tm.Size[1]; y++ {\n\t\ttreasureMapDrawPerLine = \"\"\n\t\tif y < tm.Size[1] {\n\t\t\ttreasureMapDrawPerLine = \"\\n\"\n\t\t}\n\t\tfor x := 1; x <= tm.Size[0]; x++ {\n\t\t\ttreasureMapDrawPerLine = treasureMapDrawPerLine + convertIntToEntity(tm.Mapping[[2]int{x, y}])\n\t\t}\n\t\ttreasureMapDrawComplete = treasureMapDrawPerLine + treasureMapDrawComplete\n\t}\n\n\tif len(tm.ListPossibleTreasureLocation) > 0 {\n\t\tfor coordinate, possibleLocation := range tm.ListPossibleTreasureLocation {\n\t\t\tcoordinateString := strconv.Itoa(coordinate[0]) + \",\" + strconv.Itoa(coordinate[1])\n\t\t\tif possibleLocation {\n\t\t\t\ttreasureMapAdditional = treasureMapAdditional + fmt.Sprintf(\"{%s},\", coordinateString)\n\t\t\t}\n\t\t}\n\t\ttreasureMapDrawComplete = treasureMapDrawComplete + fmt.Sprintf(\"\\nPossible treasure location: %s\", treasureMapAdditional)\n\t}\n\n\tif tm.TreasureLocation != [2]int{} {\n\t\tcoordinateString := strconv.Itoa(tm.TreasureLocation[0]) + \",\" + strconv.Itoa(tm.TreasureLocation[1])\n\t\ttreasureMapDrawComplete = treasureMapDrawComplete + fmt.Sprintf(\"\\nTreasure found at location: {%s}! Congratulation!\", coordinateString)\n\t}\n\n\trenderToTerminal(treasureMapDrawComplete)\n}", "func initFontVbo() {\n\tvar vertexAttributes = make([]float32, 5*6*len(charDatas))\n\ti := 0\n\tfor _, charData := range charDatas {\n\t\ttop := float32(charData.ty+charData.h) / 256\n\t\tbottom := float32(charData.ty) / 256\n\t\tright := float32(charData.tx+charData.w) / 256\n\t\tleft := float32(charData.tx) / 256\n\n\t\tw := float32(charData.w) / 256\n\t\th := float32(charData.h) / 256\n\n\t\t// tri 1\n\t\tvertexAttributes[i] = w\n\t\tvertexAttributes[i+1] = h\n\t\tvertexAttributes[i+2] = 0\n\t\tvertexAttributes[i+3] = right\n\t\tvertexAttributes[i+4] = bottom\n\t\ti += 5\n\n\t\tvertexAttributes[i] = w\n\t\tvertexAttributes[i+1] = 0\n\t\tvertexAttributes[i+2] = 0\n\t\tvertexAttributes[i+3] = right\n\t\tvertexAttributes[i+4] = top\n\t\ti += 5\n\n\t\tvertexAttributes[i] = 0\n\t\tvertexAttributes[i+1] = h\n\t\tvertexAttributes[i+2] = 0\n\t\tvertexAttributes[i+3] = left\n\t\tvertexAttributes[i+4] = bottom\n\t\ti += 5\n\n\t\t// tri 2\n\t\tvertexAttributes[i] = w\n\t\tvertexAttributes[i+1] = 0\n\t\tvertexAttributes[i+2] = 0\n\t\tvertexAttributes[i+3] = right\n\t\tvertexAttributes[i+4] = top\n\t\ti += 5\n\n\t\tvertexAttributes[i] = 0\n\t\tvertexAttributes[i+1] = 0\n\t\tvertexAttributes[i+2] = 0\n\t\tvertexAttributes[i+3] = left\n\t\tvertexAttributes[i+4] = top\n\t\ti += 5\n\n\t\tvertexAttributes[i] = 0\n\t\tvertexAttributes[i+1] = h\n\t\tvertexAttributes[i+2] = 0\n\t\tvertexAttributes[i+3] = left\n\t\tvertexAttributes[i+4] = bottom\n\t\ti += 5\n\t}\n\n\tgl.GenBuffers(1, &vbo)\n\tgl.GenVertexArrays(1, &vao)\n\tgl.BindVertexArray(vao)\n\tgl.EnableVertexAttribArray(0)\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbo)\n\tgl.BufferData(\n\t\tgl.ARRAY_BUFFER,\n\t\t4*len(vertexAttributes),\n\t\tgl.Ptr(vertexAttributes),\n\t\tgl.STATIC_DRAW,\n\t)\n\tgl.VertexAttribPointer(0, 3, gl.FLOAT, false, 5*4, gl.PtrOffset(0))\n\tgl.EnableVertexAttribArray(0)\n\tgl.VertexAttribPointer(1, 2, gl.FLOAT, false, 5*4, gl.PtrOffset(4*3))\n\tgl.EnableVertexAttribArray(1)\n\t//unbind\n\tgl.BindVertexArray(0)\n\n}", "func zopfliCreateCommands(num_bytes uint, block_start uint, nodes []zopfliNode, dist_cache []int, last_insert_len *uint, params *encoderParams, commands *[]command, num_literals *uint) {\n\tvar max_backward_limit uint = maxBackwardLimit(params.lgwin)\n\tvar pos uint = 0\n\tvar offset uint32 = nodes[0].u.next\n\tvar i uint\n\tvar gap uint = 0\n\tfor i = 0; offset != math.MaxUint32; i++ {\n\t\tvar next *zopfliNode = &nodes[uint32(pos)+offset]\n\t\tvar copy_length uint = uint(zopfliNodeCopyLength(next))\n\t\tvar insert_length uint = uint(next.dcode_insert_length & 0x7FFFFFF)\n\t\tpos += insert_length\n\t\toffset = next.u.next\n\t\tif i == 0 {\n\t\t\tinsert_length += *last_insert_len\n\t\t\t*last_insert_len = 0\n\t\t}\n\t\t{\n\t\t\tvar distance uint = uint(zopfliNodeCopyDistance(next))\n\t\t\tvar len_code uint = uint(zopfliNodeLengthCode(next))\n\t\t\tvar max_distance uint = brotli_min_size_t(block_start+pos, max_backward_limit)\n\t\t\tvar is_dictionary bool = (distance > max_distance+gap)\n\t\t\tvar dist_code uint = uint(zopfliNodeDistanceCode(next))\n\t\t\t*commands = append(*commands, makeCommand(&params.dist, insert_length, copy_length, int(len_code)-int(copy_length), dist_code))\n\n\t\t\tif !is_dictionary && dist_code > 0 {\n\t\t\t\tdist_cache[3] = dist_cache[2]\n\t\t\t\tdist_cache[2] = dist_cache[1]\n\t\t\t\tdist_cache[1] = dist_cache[0]\n\t\t\t\tdist_cache[0] = int(distance)\n\t\t\t}\n\t\t}\n\n\t\t*num_literals += insert_length\n\t\tpos += copy_length\n\t}\n\n\t*last_insert_len += num_bytes - pos\n}", "func (self *CircularTrack) Render(render chan Object) {\n\trender <- self\n\tfor _, val := range self.Childs() {\n\t\trender <- val\n\t}\n}", "func (pp *PostProcessor) BeginRender() {\n\tgl.BindFramebuffer(gl.FRAMEBUFFER, pp.msFrameBuffer)\n\tgl.Clear(gl.COLOR_BUFFER_BIT)\n}", "func Render(r *sdl.Renderer, w *World) {\n\twidth := float64(r.GetViewport().W)\n\theight := float64(r.GetViewport().H)\n\n\trenderedVertices := [][2]int{}\n\n\tfor _, obj := range w.Objects {\n\t\tfor _, vertex := range obj.Geometry.Vertices {\n\t\t\trenderCoordinates := AsRelativeToSystem(w.ActiveCamera.ObjSys, ToSystem(obj.ObjSys, vertex.Pos))\n\n\t\t\tZ := Clamp(renderCoordinates.Z, 0.0001, math.NaN())\n\t\t\tratio := w.ActiveCamera.FocalLength / math.Abs(Z)\n\t\t\trenderX := ratio * renderCoordinates.X\n\t\t\trenderY := ratio * renderCoordinates.Y\n\n\t\t\tnormX, normY := NormalizeScreen(\n\t\t\t\twidth,\n\t\t\t\theight,\n\t\t\t\trenderX,\n\t\t\t\trenderY,\n\t\t\t)\n\n\t\t\trasterX := int(math.Floor(normX*width) + width/2)\n\t\t\trasterY := int(math.Floor(normY*height) + height/2)\n\n\t\t\trenderedVertices = append(renderedVertices, [2]int{rasterX, rasterY})\n\n\t\t\tDrawCircle(r, rasterX, rasterY, 5)\n\t\t}\n\t\tfor _, edge := range obj.Geometry.Edges {\n\t\t\tif len(renderedVertices) > edge.From && len(renderedVertices) > edge.To {\n\t\t\t\tr.DrawLine(\n\t\t\t\t\tint32(renderedVertices[edge.From][0]),\n\t\t\t\t\tint32(renderedVertices[edge.From][1]),\n\t\t\t\t\tint32(renderedVertices[edge.To][0]),\n\t\t\t\t\tint32(renderedVertices[edge.To][1]),\n\t\t\t\t)\n\t\t\t}\n\t\t}\n\t}\n\n\tr.Present()\n}", "func (self *TileSprite) SetRenderOrderIDA(member int) {\n self.Object.Set(\"renderOrderID\", member)\n}", "func (c Command) Draw() string { return strings.TrimSpace(c.result.String()) }", "func (d *Display) resetBuffer() {\n\td.width = d.device.Width()\n\td.height = d.device.Height()\n\td.buffer = make([][]byte, d.height)\n\tfor y := range d.buffer {\n\t\td.buffer[y] = make([]byte, d.width)\n\t}\n}", "func DrawElements(mode Enum, count int, ty Enum, offset int) {\n\tgl.DrawElements(uint32(mode), int32(count), uint32(ty), gl.PtrOffset(offset))\n}", "func DecodeGeometry(geom []uint32) [][][]int {\n\tpos := 0\n\tfirstpt, currentpt := []int{}, []int{}\n\tnewline := [][]int{}\n\tlines := [][][]int{}\n\tfor pos < len(geom) {\n\t\tgeomval := geom[pos]\n\n\t\tcmd, length := Get_Command_Length(geomval)\n\n\t\t// conde for a move to cmd\n\t\tif cmd == 1 {\n\t\t\txdelta := DecodeDelta(geom[pos+1])\n\t\t\tydelta := DecodeDelta(geom[pos+2])\n\t\t\tfirstpt = []int{xdelta, ydelta}\n\t\t\tcurrentpt = firstpt\n\t\t\t//fmt.Println(firstpt)\n\t\t\tpos += 2\n\n\t\t\tif pos == len(geom)-1 {\n\t\t\t\tlines = append(lines, [][]int{currentpt})\n\t\t\t}\n\t\t} else if cmd == 2 {\n\t\t\tnewline = [][]int{firstpt}\n\t\t\tcurrentpos := pos + 1\n\t\t\tendpos := currentpos + int(length*2)\n\t\t\tfor currentpos < endpos {\n\t\t\t\txdelta := DecodeDelta(geom[currentpos])\n\t\t\t\tydelta := DecodeDelta(geom[currentpos+1])\n\t\t\t\tcurrentpt = []int{currentpt[0] + xdelta, currentpt[1] + ydelta}\n\t\t\t\tnewline = append(newline, currentpt)\n\t\t\t\tcurrentpos += 2\n\t\t\t}\n\n\t\t\tpos = currentpos - 1\n\t\t\tlines = append(lines, newline)\n\n\t\t} else if cmd == 7 {\n\t\t\tnewline := lines[len(lines)-1]\n\t\t\tnewline = append(newline, newline[0])\n\t\t\tlines[len(lines)-1] = newline\n\t\t}\n\n\t\t//fmt.Println(cmd,length)\n\t\tpos += 1\n\t}\n\treturn lines\n}", "func draw(window *sdl.Window, renderer *sdl.Renderer, grid [][]*square) {\n\trenderer.Clear()\n\trenderer.SetDrawColor(255, 255, 255, 1) // white\n\trenderer.FillRect(&sdl.Rect{0, 0, size, size})\n\n\tfor _, row := range grid {\n\t\tfor _, square := range row {\n\t\t\tsquare.drawSquare(renderer)\n\t\t}\n\t}\n\n\tdrawGrid(renderer)\n\trenderer.Present()\n}", "func (c *Compound) DrawOffset(buff draw.Image, xOff float64, yOff float64) {\n\tc.lock.RLock()\n\tc.subRenderables[c.curRenderable].DrawOffset(buff, c.X()+xOff, c.Y()+yOff)\n\tc.lock.RUnlock()\n}", "func MultiDrawElements(mode uint32, count *int32, xtype uint32, indices *unsafe.Pointer, drawcount int32) {\n\tsyscall.Syscall6(gpMultiDrawElements, 5, uintptr(mode), uintptr(unsafe.Pointer(count)), uintptr(xtype), uintptr(unsafe.Pointer(indices)), uintptr(drawcount), 0)\n}", "func (r *Renderer) Render() {\n\tsx, sz, sy := r.c.Bounds()\n\tsxf := float64(sx - 1)\n\tsyf := float64(sy - 1)\n\tszf := float64(sz - 1)\n\tfor z := 0; z < sz; z++ {\n\t\tfor y := 0; y < sy; y++ {\n\t\t\tfor x := 0; x < sx; x++ {\n\t\t\t\tvar lr, lg, lb, _ uint32\n\t\t\t\tn := uint32(0)\n\t\t\t\tfor _, o := range r.objects {\n\t\t\t\t\tr, g, b, _ := o.At(float64(x)/sxf, float64(y)/syf, float64(z)/szf).RGBA()\n\t\t\t\t\tlr += r >> 8\n\t\t\t\t\tlg += g >> 8\n\t\t\t\t\tlb += b >> 8\n\t\t\t\t\tn++\n\t\t\t\t}\n\t\t\t\tr.c.Set(x, y, z, color.RGBA{uint8(lr/n), uint8(lg/n), uint8(lb/n), 255})\n\t\t\t}\n\t\t}\n\t}\n\tr.c.Render()\n}", "func (debugging *debuggingOpenGL) DrawElements(mode uint32, count int32, elementType uint32, indices uintptr) {\n\tdebugging.recordEntry(\"DrawElements\", mode, count, elementType, indices)\n\tdebugging.gl.DrawElements(mode, count, elementType, indices)\n\tdebugging.recordExit(\"DrawElements\")\n}", "func (self *Graphics) RenderOrderID() int{\n return self.Object.Get(\"renderOrderID\").Int()\n}", "func (app *UIApp) Render() {\n\tn.GL.ClearColor(1, 1, 1, 1)\n\tn.GL.Clear(n.GlColorBufferBit)\n\n\tapp.batch.Begin()\n\tfor _, box := range app.boxs {\n\t\tapp.batch.SetSprite(box.sprite)\n\t\tapp.batch.Draw(box.rect, n.White)\n\t}\n\n\t//mouse := n.Input().GetMousePosition()\n\t//t := n.NewTransform2D(mouse, 0, Vector2{1, 1})\n\t//app.batch.Draw(app.cursor, Vector2{0.5, 0.5}, t, 0xffffff, 1)\n\n\t//app.batch.Draw(app.sprite, Vector2{0, 0}, Vector2{0, 0}, Vector2{1, 1}, 0, 0xffffff, 1)\n\tapp.batch.End()\n}", "func (pp *PostProcessor) Render(time float32) {\n\t// Set uniforms/options\n\tpp.shader.Use()\n\tpp.shader.SetFloat(\"time\", time, false)\n\tpp.shader.SetInteger(\"confuse\", boolToInt32(pp.confuse), false)\n\tpp.shader.SetInteger(\"chaos\", boolToInt32(pp.chaos), false)\n\tpp.shader.SetInteger(\"shake\", boolToInt32(pp.shake), false)\n\t// Render textured quad\n\tgl.ActiveTexture(gl.TEXTURE0)\n\tpp.texture.Bind()\n\tgl.BindVertexArray(pp.quadVao)\n\tgl.DrawArrays(gl.TRIANGLES, 0, 6)\n\tgl.BindVertexArray(0)\n}", "func (g *Game) Draw(screen *ebiten.Image) {\n\tbuf1 := make([]drawBuffer, 0, len(g.Board.Tiles))\n\tbuf2 := make([]drawBuffer, 0, len(g.Board.Tiles))\n\tfor _, t := range g.Board.Tiles {\n\t\topts := t.DrawOpts\n\t\tif g.IsLost && g.HoveredTile == t {\n\t\t\topts = &ebiten.DrawImageOptions{}\n\t\t\topts.GeoM.Concat(t.DrawOpts.GeoM)\n\t\t\topts.ColorM.Translate(0.3, 0, 0, 0)\n\t\t} else if g.IsWin {\n\t\t\topts = &ebiten.DrawImageOptions{}\n\t\t\topts.GeoM.Concat(t.DrawOpts.GeoM)\n\t\t\topts.ColorM.Translate(0, 0.3, 0, 0)\n\t\t}\n\t\tif !t.IsOpened {\n\t\t\tbuf1 = append(buf1, drawBuffer{t.DrawImg, opts})\n\t\t} else {\n\t\t\tbuf2 = append(buf2, drawBuffer{t.DrawImg, opts})\n\t\t}\n\t}\n\n\tfor _, d := range buf1 {\n\t\tscreen.DrawImage(d.img, d.opt)\n\t}\n\tfor _, d := range buf2 {\n\t\tscreen.DrawImage(d.img, d.opt)\n\t}\n\tfface := mplusFont(TileSize - TileInsetSize*2)\n\tfor _, t := range g.Board.Tiles {\n\t\tif t.DrawText == \"\" {\n\t\t\tcontinue\n\t\t}\n\t\ttext.Draw(screen, t.DrawText, fface, t.DrawTextX, t.DrawTextY, color.Black)\n\t}\n\n\tif g.IsShowDebug {\n\t\t// Draw info\n\t\tfnt := mplusFont(10)\n\t\tmsg := fmt.Sprintf(\"TPS: %0.2f, FPS: %0.2f\", ebiten.CurrentTPS(), ebiten.CurrentFPS())\n\t\ttext.Draw(screen, msg, fnt, 20, 20, color.White)\n\t}\n}", "func MultiDrawArrays(mode uint32, first *int32, count *int32, drawcount int32) {\n\tsyscall.Syscall6(gpMultiDrawArrays, 4, uintptr(mode), uintptr(unsafe.Pointer(first)), uintptr(unsafe.Pointer(count)), uintptr(drawcount), 0, 0)\n}", "func Render(mem *memory.Bank) *image.RGBA {\n\t// Top border\n\tfor pixel := 0; pixel < 4*width*BorderTop; pixel += 4 {\n\t\tborder := findBorderColour(pixelT[pixel/4])\n\t\timg.Pix[pixel] = border[0]\n\t\timg.Pix[pixel+1] = border[1]\n\t\timg.Pix[pixel+2] = border[2]\n\t}\n\n\t// Main screen and left/right border\n\tfor line, addr := range lines {\n\t\tpx := 4 * (width*(line+BorderTop) + BorderLeft)\n\n\t\t// Left border\n\t\tfor left := px - 4*BorderLeft; left < px; left += 4 {\n\t\t\tborder := findBorderColour(pixelT[left/4])\n\t\t\timg.Pix[left] = border[0]\n\t\t\timg.Pix[left+1] = border[1]\n\t\t\timg.Pix[left+2] = border[2]\n\t\t}\n\t\t// Right border\n\t\tfor right := px + 4*256; right < px+4*256+4*BorderRight; right += 4 {\n\t\t\tborder := findBorderColour(pixelT[right/4])\n\t\t\timg.Pix[right] = border[0]\n\t\t\timg.Pix[right+1] = border[1]\n\t\t\timg.Pix[right+2] = border[2]\n\t\t}\n\n\t\t// Centre\n\t\tfor col := 0; col < 32; col++ {\n\t\t\tattr := mem[0x5800+32*(line/8)+col-0x4000]\n\t\t\tcell := mem[addr+col-0x4000]\n\t\t\tfor _, bit := range []byte{0x80, 0x40, 0x20, 0x10, 0x08, 0x04, 0x02, 0x01} {\n\t\t\t\tvar colour []byte\n\t\t\t\tflash := attr&0x80 != 0 && frame >= 32\n\t\t\t\ton := cell&bit != 0\n\t\t\t\tif on != flash {\n\t\t\t\t\tcolour = inkPalette[attr&0b01000111]\n\t\t\t\t} else {\n\t\t\t\t\tcolour = paperPalette[attr&0b01111000]\n\t\t\t\t}\n\t\t\t\timg.Pix[px] = colour[0]\n\t\t\t\timg.Pix[px+1] = colour[1]\n\t\t\t\timg.Pix[px+2] = colour[2]\n\t\t\t\tpx += 4\n\t\t\t}\n\t\t}\n\t}\n\n\t// Bottom border\n\tfor px := 4 * width * (BorderTop + 192); px < 4*width*(height); px += 4 {\n\t\tborder := findBorderColour(pixelT[px/4])\n\t\timg.Pix[px] = border[0]\n\t\timg.Pix[px+1] = border[1]\n\t\timg.Pix[px+2] = border[2]\n\t}\n\n\t// Can safely drop recorded states\n\tresetBorderStates()\n\n\t// Keep frame count for the \"flash\" attribute\n\tframe += 1\n\tif frame > 50 {\n\t\tframe = 1\n\t}\n\n\treturn img\n}", "func (v Binary) Render(i, width int, baseStyle lipgloss.Style) string {\n\tw := dataWidth(width)\n\t_, err := v.Seek(int64(i*w), io.SeekStart)\n\tif err != nil {\n\t\treturn baseStyle.Blink(true).Render(err.Error())\n\t}\n\tif len(v.b) != w {\n\t\tv.b = make([]byte, w)\n\t}\n\tn, err := v.Read(v.b)\n\tif err != nil && !errors.Is(err, io.EOF) {\n\t\treturn baseStyle.Blink(true).Render(err.Error())\n\t}\n\ts := fmt.Sprintf(\"% X%s \", v.b[0:n], strings.Repeat(\" \", w-n))\n\tvar x strings.Builder\n\tfor i := 0; i < n; i++ {\n\t\tif unicode.IsPrint(rune(v.b[i])) {\n\t\t\tx.WriteRune(rune(v.b[i]))\n\t\t} else {\n\t\t\tx.WriteRune('.')\n\t\t}\n\t}\n\treturn baseStyle.Render(s + x.String())\n}", "func (g *Gui) draw(v *View) error {\n\tif g.Cursor {\n\t\tif curview := g.currentView; curview != nil {\n\t\t\tvMaxX, vMaxY := curview.Size()\n\t\t\tif curview.cx < 0 {\n\t\t\t\tcurview.cx = 0\n\t\t\t} else if curview.cx >= vMaxX {\n\t\t\t\tcurview.cx = vMaxX - 1\n\t\t\t}\n\t\t\tif curview.cy < 0 {\n\t\t\t\tcurview.cy = 0\n\t\t\t} else if curview.cy >= vMaxY {\n\t\t\t\tcurview.cy = vMaxY - 1\n\t\t\t}\n\n\t\t\tgMaxX, gMaxY := g.Size()\n\t\t\tcx, cy := curview.x0+curview.cx+1, curview.y0+curview.cy+1\n\t\t\tif cx >= 0 && cx < gMaxX && cy >= 0 && cy < gMaxY {\n\t\t\t\tg.screen.ShowCursor(cx, cy)\n\t\t\t} else {\n\t\t\t\tg.screen.ShowCursor(-1, -1) // HideCursor\n\t\t\t}\n\t\t}\n\t} else {\n\t\tg.screen.ShowCursor(-1, -1) // HideCursor\n\t}\n\n\tv.clearRunes()\n\tif err := v.draw(); err != nil {\n\t\treturn err\n\t}\n\treturn nil\n}", "func (e *rawData) Render(w io.Writer) (int, error) { return w.Write([]byte(e.content)) }", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (debugging *debuggingOpenGL) RenderbufferStorage(target uint32, internalFormat uint32, width int32, height int32) {\n\tdebugging.recordEntry(\"RenderbufferStorage\", target, internalFormat, width, height)\n\tdebugging.gl.RenderbufferStorage(target, internalFormat, width, height)\n\tdebugging.recordExit(\"RenderbufferStorage\")\n}", "func (ctl *Controller) updateBuffer(position int, colour Colour) {\n\tbufferOffset := headerSize + position*ledPacketSize\n\t// Write out the brightness\n\tbrightness := colour.L\n\tif ctl.brightness != 255 {\n\t\tbrightness = uint8(float32(ctl.brightness) * float32(brightness) / 255)\n\t}\n\tif ctl.gammaFunc != nil {\n\t\t// Apply gamma correction.\n\t\tcolour = ctl.gammaFunc(colour)\n\t}\n\tctl.buffer[bufferOffset] = brightness>>3 | brightnessHeader\n\tctl.buffer[bufferOffset+ctl.rOffset] = colour.R\n\tctl.buffer[bufferOffset+ctl.bOffset] = colour.B\n\tctl.buffer[bufferOffset+ctl.gOffset] = colour.G\n}", "func Flush() {\n\tC.glFlush()\n}", "func (b *Buffer) update() {\n\tb.NumLines = len(b.lines)\n}", "func DrawOutput(val int) {\n\tfmt.Printf(\"┌─────────┐\")\n\tfmt.Printf(\"\\n│%9d│\", val)\n\tfmt.Printf(\"\\n└─────────┘\\n\")\n}", "func (ob *Object) Render() {\n\tob.image.Draw(ob.x, ob.y, allegro.FLIP_NONE)\n}", "func (r *Dev) preAccess(blockAddr byte, cmd byte) ([]byte, int, error) {\n\tsend := make([]byte, 4)\n\tsend[0] = cmd\n\tsend[1] = blockAddr\n\n\tcrc, err := r.LowLevel.CRC(send[:2])\n\tif err != nil {\n\t\treturn nil, -1, err\n\t}\n\tsend[2] = crc[0]\n\tsend[3] = crc[1]\n\treturn r.LowLevel.CardWrite(commands.PCD_TRANSCEIVE, send)\n}", "func (r *Render) clear(cursor int) {\n\tr.move(cursor, 0)\n\tr.out.EraseDown()\n}", "func (c *ClientState) renderTick(delta float64) {\n\tc.frames++\n\tif c.GameMode.Fly() {\n\t\tc.X += mf * math.Cos(c.Yaw-math.Pi/2) * -math.Cos(c.Pitch) * delta * 0.2\n\t\tc.Z -= mf * math.Sin(c.Yaw-math.Pi/2) * -math.Cos(c.Pitch) * delta * 0.2\n\t\tc.Y -= mf * math.Sin(c.Pitch) * delta * 0.2\n\t} else {\n\t\tc.X += mf * math.Cos(c.Yaw-math.Pi/2) * delta * 0.1\n\t\tc.Z -= mf * math.Sin(c.Yaw-math.Pi/2) * delta * 0.1\n\t\tif !c.OnGround {\n\t\t\tc.VSpeed -= 0.01 * delta\n\t\t\tif c.VSpeed < -0.3 {\n\t\t\t\tc.VSpeed = -0.3\n\t\t\t}\n\t\t} else if c.Jumping {\n\t\t\tc.VSpeed = 0.15\n\t\t} else {\n\t\t\tc.VSpeed = 0\n\t\t}\n\t\tc.Y += c.VSpeed * delta\n\t}\n\n\tif !c.GameMode.NoClip() && chunkMap[chunkPosition{int(c.X) >> 4, int(c.Z) >> 4}] != nil {\n\t\tcy := c.Y\n\t\tcz := c.Z\n\t\tc.Y = render.Camera.Y - playerHeight\n\t\tc.Z = render.Camera.Z\n\n\t\t// We handle each axis separately to allow for a sliding\n\t\t// effect when pushing up against walls.\n\n\t\tbounds, _ := c.checkCollisions(c.Bounds)\n\t\tc.X = bounds.Min.X + 0.3\n\n\t\tc.Z = cz\n\t\tbounds, _ = c.checkCollisions(c.Bounds)\n\t\tc.Z = bounds.Min.Z + 0.3\n\n\t\tc.Y = cy\n\t\tbounds, _ = c.checkCollisions(c.Bounds)\n\t\tc.Y = bounds.Min.Y\n\n\t\tground := vmath.AABB{\n\t\t\tMin: vmath.Vector3{-0.3, -0.05, -0.3},\n\t\t\tMax: vmath.Vector3{0.3, 0, 0.3},\n\t\t}\n\t\t_, c.OnGround = c.checkCollisions(ground)\n\t}\n\n\t// Copy to the camera\n\trender.Camera.X = c.X\n\trender.Camera.Y = c.Y + playerHeight\n\trender.Camera.Z = c.Z\n\trender.Camera.Yaw = c.Yaw\n\trender.Camera.Pitch = c.Pitch\n\n\t// Temp displays\n\n\tif c.positionText != nil {\n\t\tc.positionText.Free()\n\t}\n\tc.positionText = render.AddUIText(\n\t\tfmt.Sprintf(\"X: %.2f, Y: %.2f, Z: %.2f\", c.X, c.Y, c.Z),\n\t\t5, 5, 255, 255, 255,\n\t)\n\n\truntime.ReadMemStats(&memoryStats)\n\tif c.memoryText != nil {\n\t\tc.memoryText.Free()\n\t}\n\ttext := fmt.Sprintf(\"%s\", formatMemory(memoryStats.Alloc))\n\tc.memoryText = render.AddUIText(\n\t\ttext,\n\t\t800-5-float64(render.SizeOfString(text)), 23, 255, 255, 255,\n\t)\n\n\tnow := time.Now()\n\tif now.Sub(c.lastCount) > time.Second {\n\t\tc.lastCount = now\n\t\tc.fps = c.frames\n\t\tc.frames = 0\n\t}\n\tif c.fpsText != nil {\n\t\tc.fpsText.Free()\n\t}\n\ttext = fmt.Sprintf(\"FPS: %d\", c.fps)\n\tc.fpsText = render.AddUIText(\n\t\ttext,\n\t\t800-5-float64(render.SizeOfString(text)), 5, 255, 255, 255,\n\t)\n\n\tc.chat.render(delta)\n}", "func DrawArrays(mode Enum, first, count int) {\n\tgl.DrawArrays(uint32(mode), int32(first), int32(count))\n}", "func _EvtRender(\n\tcontext EvtHandle,\n\tfragment EvtHandle,\n\tflags EvtRenderFlag,\n\tbufferSize uint32,\n\tbuffer *byte,\n\tbufferUsed *uint32,\n\tpropertyCount *uint32,\n) error {\n\tr1, _, e1 := syscall.SyscallN(\n\t\tprocEvtRender.Addr(),\n\t\tuintptr(context),\n\t\tuintptr(fragment),\n\t\tuintptr(flags),\n\t\tuintptr(bufferSize),\n\t\tuintptr(unsafe.Pointer(buffer)), //nolint:gosec // G103: Valid use of unsafe call to pass buffer\n\t\tuintptr(unsafe.Pointer(bufferUsed)), //nolint:gosec // G103: Valid use of unsafe call to pass bufferUsed\n\t\tuintptr(unsafe.Pointer(propertyCount)), //nolint:gosec // G103: Valid use of unsafe call to pass propertyCount\n\t)\n\n\tvar err error\n\tif r1 == 0 {\n\t\tif e1 != 0 {\n\t\t\terr = errnoErr(e1)\n\t\t} else {\n\t\t\terr = syscall.EINVAL\n\t\t}\n\t}\n\treturn err\n}", "func (e *Input) draw() {\n\te.Block.draw()\n\tp := e.GetPainter()\n\tif p == nil {\n\t\treturn\n\t}\n\ttext := e.visibleText()\n\tp.SetString(\n\t\ttext,\n\t\tNewStyle(ColorWhite),\n\t\te.GetInnerRealPos().Min,\n\t)\n\tif e.IsFocused() {\n\t\tvar off int\n\t\tif e.echoMode != EchoModeNoEcho {\n\t\t\toff = e.text.CursorPos().X - e.offset\n\t\t}\n\t\tinner := e.GetInnerRealPos()\n\t\ttb.SetCursor(inner.Min.X+off, inner.Min.Y)\n\t}\n}", "func phase_two(){\nline[include_depth]= 1\n\n\n/*103:*/\n\n\n//line gotangle.w:233\n\ncur_state.name_field= 0\ncur_state.repl_field= text_info[0].text_link\ncur_state.byte_field= text_info[cur_state.repl_field].token\ncur_state.section_field= 0\nstack= append(stack,output_state{})\n\n\n\n/*:103*/\n\n\n//line gotangle.w:437\n\nif text_info[0].text_link==0&&len(output_files)==0{\nwarn_print(\"! No program text was specified.\")\n\n}else{\nif len(output_files)==0{\nif show_progress(){\nfmt.Printf(\"\\nWriting the output file (%s):\",go_file_name)\n}\n}else{\nif show_progress(){\nfmt.Printf(\"\\nWriting the output files: (%s)\",go_file_name)\n\nos.Stdout.Sync()\n}\nif text_info[0].text_link==0{\ngoto writeloop\n}\n}\nfor len(stack)> 0{\nget_output()\n}\nflush_buffer()\nwriteloop:\n\n\n/*118:*/\n\n\n//line gotangle.w:472\n\nfor an_output_file:=len(output_files);an_output_file> 0;{\nan_output_file--\noutput_file_name= string(sprint_section_name(output_files[an_output_file]))\nif f,err:=os.OpenFile(output_file_name,os.O_WRONLY|os.O_CREATE|os.O_TRUNC,0666);\nerr!=nil{\nfatal(\"! Cannot open output file:\",output_file_name)\n\n}else{\ngo_file.Close()\ngo_file= f\n}\nfmt.Printf(\"\\n(%s)\",output_file_name)\nos.Stdout.Sync()\nline[include_depth]= 1\nstack= append(stack,output_state{})\ncur_state.name_field= output_files[an_output_file]\ncur_state.repl_field= name_dir[cur_state.name_field].equiv\ncur_state.byte_field= text_info[cur_state.repl_field].token\nfor len(stack)> 0{\nget_output()\n}\nflush_buffer()\n}\n\n\n\n/*:118*/\n\n\n//line gotangle.w:461\n\nif show_happiness(){\nfmt.Print(\"\\nDone.\")\n}\n}\n}", "func (d *Driver) Draw() error {\n\tstart := time.Now()\n\n\tif d.next.Before(start) {\n\t\td.Publish(d.Event(Step), start)\n\t\td.next = start.Add(d.scene.Step(d.Cube))\n\t}\n\n\tif err := d.connection.renderCube(d.Cube); err != nil {\n\t\treturn errors.Wrap(err, \"renderCube\")\n\t}\n\treturn nil\n}" ]
[ "0.5485089", "0.53222233", "0.5277024", "0.5239806", "0.5203008", "0.51429015", "0.5088557", "0.5018274", "0.490596", "0.48894998", "0.48539975", "0.48507068", "0.4827736", "0.48180738", "0.48137724", "0.48132282", "0.4787675", "0.47756463", "0.47733226", "0.47661132", "0.4760077", "0.47554392", "0.4740025", "0.4739115", "0.4736736", "0.47315127", "0.47295", "0.4714616", "0.4714382", "0.47063828", "0.4705744", "0.46956548", "0.46939725", "0.4677932", "0.4664731", "0.46641818", "0.46446824", "0.46269536", "0.46195215", "0.4619073", "0.46166208", "0.4604792", "0.45931655", "0.45782137", "0.45767745", "0.45751563", "0.45723203", "0.4563031", "0.45563492", "0.4542207", "0.45189077", "0.45164818", "0.45125213", "0.45000508", "0.44964942", "0.44959044", "0.4474316", "0.44728893", "0.44614762", "0.44564542", "0.44467425", "0.44454184", "0.44402477", "0.44361603", "0.44359842", "0.4433599", "0.44282198", "0.44271356", "0.44247907", "0.4423636", "0.4420654", "0.44162613", "0.44158944", "0.44156185", "0.44134855", "0.44126144", "0.4410483", "0.44077972", "0.44073683", "0.43999505", "0.43972853", "0.43942484", "0.43832567", "0.43827018", "0.43819055", "0.43802926", "0.43768224", "0.43747684", "0.43744394", "0.43704227", "0.43661633", "0.4363864", "0.43632108", "0.43567958", "0.4355207", "0.4355122", "0.4355104", "0.43534353", "0.4352051", "0.4351996", "0.4350282" ]
0.0
-1
attach a buffer object's data store to a buffer texture object
func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) { C.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tsyscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer))\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func (g *Gaffer) AddBuffer(u *Update) {\n\n\tfor _, v := range u.entities {\n\t\tg.AddEntity(v)\n\t}\n\n\tfor _, v := range u.edges {\n\t\tg.AddEdge(v)\n\t}\n\n}", "func (debugging *debuggingOpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdebugging.recordEntry(\"BufferData\", target, size, data, usage)\n\tdebugging.gl.BufferData(target, size, data, usage)\n\tdebugging.recordExit(\"BufferData\")\n}", "func (b *Buffer) Attach(buffer []byte) {\n b.AttachBytes(buffer, 0, len(buffer))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n\tC.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n\tC.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func (native *OpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdataPtr, isPtr := data.(unsafe.Pointer)\n\tif isPtr {\n\t\tgl.BufferData(target, size, dataPtr, usage)\n\t} else {\n\t\tgl.BufferData(target, size, gl.Ptr(data), usage)\n\t}\n}", "func (self *TileSprite) SetCanvasBufferA(member *PIXICanvasBuffer) {\n self.Object.Set(\"canvasBuffer\", member)\n}", "func (c *Context) AddTextureObject(cfg *TextureConfig) (*TextureObject, error) {\n\n\t// var pbo uint32\n\t// gl.GenBuffers(1, &pbo)\n\t// gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, pbo)\n\t// // Write PBO with nil to initialize the space\n\t// gl.BufferData(gl.PIXEL_UNPACK_BUFFER, len(cfg.Image.Pix), nil, gl.STREAM_DRAW)\n\n\tmode := int32(gl.LINEAR)\n\tif cfg.Mode != 0 {\n\t\tmode = cfg.Mode\n\t}\n\n\tvar texID uint32\n\tgl.GenTextures(1, &texID)\n\tgl.ActiveTexture(gl.TEXTURE0)\n\tgl.BindTexture(gl.TEXTURE_2D, texID)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, mode)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, mode)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\n\t// write texture with nil pointer to initialize the space\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA,\n\t\tint32(cfg.Image.Rect.Size().X), int32(cfg.Image.Rect.Size().Y),\n\t\t0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(cfg.Image.Pix))\n\n\ttexLoc := c.GetUniformLocation(cfg.UniformName)\n\tgl.Uniform1i(texLoc, 0)\n\n\ttex := &TextureObject{\n\t\ttexID: texID,\n\t\ttexLoc: texLoc,\n\t\t//pbo: pbo,\n\t\timage: cfg.Image,\n\t}\n\tc.textures = append(c.textures, tex)\n\treturn tex, nil\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func (gl *WebGL) BufferData(target GLEnum, data interface{}, usage GLEnum) {\n\tvalues := sliceToTypedArray(data)\n\tgl.context.Call(\"bufferData\", target, values, usage)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (f *Framebuffer) Renderbuffer(attachment gfx.FramebufferAttachment, buf gfx.Renderbuffer) {\n\tf.useState()\n\tf.ctx.O.Call(\n\t\t\"framebufferTexture2D\",\n\t\tf.ctx.FRAMEBUFFER,\n\t\tf.ctx.Enums[int(attachment)],\n\t\tf.ctx.RENDERBUFFER,\n\t\tbuf.Object().(*js.Object),\n\t\t0,\n\t)\n}", "func BufferData(target Enum, src []byte, usage Enum) {\n\tgl.BufferData(uint32(target), int(len(src)), gl.Ptr(&src[0]), uint32(usage))\n}", "func NewAttachedBuffer(buffer *Buffer) *Buffer {\n result := NewEmptyBuffer()\n result.AttachBuffer(buffer)\n return result\n}", "func BufferInit(target Enum, size int, usage Enum) {\n\tgl.BufferData(uint32(target), size, nil, uint32(usage))\n}", "func BindBuffer(target uint32, buffer uint32) {\n C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func updateTextureVbo(data []float32, vbo uint32) {\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbo)\n\tgl.BufferSubData(gl.ARRAY_BUFFER, 0, len(data)*4, gl.Ptr(data))\n\tgl.BindBuffer(gl.ARRAY_BUFFER, 0)\n}", "func (debugging *debuggingOpenGL) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tdebugging.recordEntry(\"FramebufferTexture\", target, attachment, texture, level)\n\tdebugging.gl.FramebufferTexture(target, attachment, texture, level)\n\tdebugging.recordExit(\"FramebufferTexture\")\n}", "func (b *XMobileBackend) PutImageData(img *image.RGBA, x, y int) {\n\tb.activate()\n\n\tb.glctx.ActiveTexture(gl.TEXTURE0)\n\tif b.imageBufTex.Value == 0 {\n\t\tb.imageBufTex = b.glctx.CreateTexture()\n\t\tb.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\t} else {\n\t\tb.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)\n\t}\n\n\tw, h := img.Bounds().Dx(), img.Bounds().Dy()\n\n\tif img.Stride == img.Bounds().Dx()*4 {\n\t\tb.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, img.Pix[0:])\n\t} else {\n\t\tdata := make([]uint8, 0, w*h*4)\n\t\tfor cy := 0; cy < h; cy++ {\n\t\t\tstart := cy * img.Stride\n\t\t\tend := start + w*4\n\t\t\tdata = append(data, img.Pix[start:end]...)\n\t\t}\n\t\tb.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, data[0:])\n\t}\n\n\tdx, dy := float32(x), float32(y)\n\tdw, dh := float32(w), float32(h)\n\n\tb.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)\n\tdata := [16]float32{dx, dy, dx + dw, dy, dx + dw, dy + dh, dx, dy + dh,\n\t\t0, 0, 1, 0, 1, 1, 0, 1}\n\tb.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&data[0]), len(data)*4), gl.STREAM_DRAW)\n\n\tb.glctx.UseProgram(b.shd.ID)\n\tb.glctx.Uniform1i(b.shd.Image, 0)\n\tb.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))\n\tb.glctx.UniformMatrix3fv(b.shd.Matrix, mat3identity[:])\n\tb.glctx.Uniform1f(b.shd.GlobalAlpha, 1)\n\tb.glctx.Uniform1i(b.shd.UseAlphaTex, 0)\n\tb.glctx.Uniform1i(b.shd.Func, shdFuncImage)\n\tb.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)\n\tb.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 8*4)\n\tb.glctx.EnableVertexAttribArray(b.shd.Vertex)\n\tb.glctx.EnableVertexAttribArray(b.shd.TexCoord)\n\tb.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)\n\tb.glctx.DisableVertexAttribArray(b.shd.Vertex)\n\tb.glctx.DisableVertexAttribArray(b.shd.TexCoord)\n}", "func NewAttached(buffer []byte) *Buffer {\n result := NewEmptyBuffer()\n result.Attach(buffer)\n return result\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BufferData(target Enum, size Sizeiptr, data unsafe.Pointer, usage Enum) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tcusage, _ := (C.GLenum)(usage), cgoAllocsUnknown\n\tC.glBufferData(ctarget, csize, cdata, cusage)\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func (native *OpenGL) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tgl.RenderbufferStorage(target, internalformat, width, height)\n}", "func RenderbufferStorage(target, internalFormat GLEnum, width, height int32) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), width, height)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorage, 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func (debugging *debuggingOpenGL) BindBuffer(target uint32, buffer uint32) {\n\tdebugging.recordEntry(\"BindBuffer\", target, buffer)\n\tdebugging.gl.BindBuffer(target, buffer)\n\tdebugging.recordExit(\"BindBuffer\")\n}", "func (gl *WebGL) BufferSubData(target GLEnum, offset int, data interface{}) {\n\tvalues := sliceToTypedArray(data)\n\tgl.context.Call(\"bufferSubData\", target, offset, values)\n}", "func (debugging *debuggingOpenGL) RenderbufferStorage(target uint32, internalFormat uint32, width int32, height int32) {\n\tdebugging.recordEntry(\"RenderbufferStorage\", target, internalFormat, width, height)\n\tdebugging.gl.RenderbufferStorage(target, internalFormat, width, height)\n\tdebugging.recordExit(\"RenderbufferStorage\")\n}", "func BufferSubData(target Enum, offset Intptr, size Sizeiptr, data unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcoffset, _ := (C.GLintptr)(offset), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tC.glBufferSubData(ctarget, coffset, csize, cdata)\n}", "func (b *Buffer) AttachBytes(buffer []byte, offset int, size int) {\n if len(buffer) < size {\n panic(\"invalid buffer\")\n }\n if size <= 0 {\n panic(\"invalid size\")\n }\n if offset > size {\n panic(\"invalid offset\")\n }\n\n b.data = buffer\n b.size = size\n b.offset = offset\n}", "func (b *Binding) Set(buf uint32) {\n\tgl.BindBufferBase(gl.SHADER_STORAGE_BUFFER, b.uint32, buf)\n}", "func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorageExternalEXT(gpBufferStorageExternalEXT, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), (C.GLeglClientBufferEXT)(clientBuffer), (C.GLbitfield)(flags))\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n\tC.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n\tC.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func RenderbufferStorage(target, internalFormat Enum, width, height int) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), int32(width), int32(height))\n}", "func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {\n\tsyscall.Syscall6(gpFramebufferTextureLayer, 5, uintptr(target), uintptr(attachment), uintptr(texture), uintptr(level), uintptr(layer), 0)\n}", "func (gl *WebGL) BindBuffer(target GLEnum, buffer WebGLBuffer) {\n\tgl.context.Call(\"bindBuffer\", target, buffer)\n}", "func BindRenderbuffer(target uint32, renderbuffer uint32) {\n C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tC.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tC.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func BindBuffer(target Enum, b Buffer) {\n\tgl.BindBuffer(uint32(target), b.Value)\n}", "func (native *OpenGL) BindBuffer(target uint32, buffer uint32) {\n\tgl.BindBuffer(target, buffer)\n}", "func (t Texture3D) Bind() {\n\tgl.BindTexture(gl.TEXTURE_3D, t.id)\n}", "func (self *TileSprite) CanvasBuffer() *PIXICanvasBuffer{\n return &PIXICanvasBuffer{self.Object.Get(\"canvasBuffer\")}\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tsyscall.Syscall6(gpBufferStorage, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(flags), 0, 0)\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) {\n C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))\n}", "func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {\n C.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))\n}", "func MapBuffer(target uint32, access uint32) unsafe.Pointer {\n ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access))\n return (unsafe.Pointer)(ret)\n}", "func (du *DescriptorSet) AddBuffer(dstBinding int, dtype vk.DescriptorType, b *Buffer, offset int) {\n\tvar descriptorBufferInfo = vk.DescriptorBufferInfo{}\n\tdescriptorBufferInfo.Buffer = b.VKBuffer\n\tdescriptorBufferInfo.Offset = vk.DeviceSize(offset)\n\tdescriptorBufferInfo.Range = vk.DeviceSize(b.Size)\n\n\tvar writeDescriptorSet = vk.WriteDescriptorSet{}\n\twriteDescriptorSet.SType = vk.StructureTypeWriteDescriptorSet\n\twriteDescriptorSet.DstBinding = uint32(dstBinding) // write to the first, and only binding.\n\twriteDescriptorSet.DescriptorCount = 1 // update a single descriptor.\n\twriteDescriptorSet.DescriptorType = dtype\n\twriteDescriptorSet.PBufferInfo = []vk.DescriptorBufferInfo{descriptorBufferInfo}\n\n\tif du.VKWriteDiscriptorSet == nil {\n\t\tdu.VKWriteDiscriptorSet = make([]vk.WriteDescriptorSet, 0)\n\t}\n\tdu.VKWriteDiscriptorSet = append(du.VKWriteDiscriptorSet, writeDescriptorSet)\n}", "func FramebufferRenderbuffer(target uint32, attachment uint32, renderbuffertarget uint32, renderbuffer uint32) {\n C.glowFramebufferRenderbuffer(gpFramebufferRenderbuffer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLenum)(renderbuffertarget), (C.GLuint)(renderbuffer))\n}", "func (self *GameObjectCreator) BitmapData3O(width int, height int, key string) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", width, height, key)}\n}", "func BufferSubData(target Enum, offset int, data []byte) {\n\tgl.BufferSubData(uint32(target), offset, int(len(data)), gl.Ptr(&data[0]))\n}", "func InvalidateBufferData(buffer uint32) {\n C.glowInvalidateBufferData(gpInvalidateBufferData, (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func (al *AudioListener) setBuffer(size int) {\n\tal.Lock()\n\tdefer al.Unlock()\n\n\tal.buffer = make([]gumble.AudioPacket, 0, size)\n}", "func (self *GameObjectCreator) RenderTexture3O(width int, height int, key string) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height, key)}\n}", "func (g *GLTF) loadBuffer(bufIdx int) ([]byte, error) {\n\n\t// Check if provided buffer index is valid\n\tif bufIdx < 0 || bufIdx >= len(g.Buffers) {\n\t\treturn nil, fmt.Errorf(\"invalid buffer index\")\n\t}\n\tbufData := &g.Buffers[bufIdx]\n\t// Return cached if available\n\tif bufData.cache != nil {\n\t\tlog.Debug(\"Fetching Buffer %d (cached)\", bufIdx)\n\t\treturn bufData.cache, nil\n\t}\n\tlog.Debug(\"Loading Buffer %d\", bufIdx)\n\n\t// If buffer URI use the chunk data field\n\tif bufData.Uri == \"\" {\n\t\treturn g.data, nil\n\t}\n\n\t// Checks if buffer URI is a data URI\n\tvar data []byte\n\tvar err error\n\tif isDataURL(bufData.Uri) {\n\t\tdata, err = loadDataURL(bufData.Uri)\n\t} else {\n\t\t// Try to load buffer from file\n\t\tdata, err = g.loadFileBytes(bufData.Uri)\n\t}\n\tif err != nil {\n\t\treturn nil, err\n\t}\n\n\t// Checks data length\n\tif len(data) != bufData.ByteLength {\n\t\treturn nil, fmt.Errorf(\"buffer:%d read data length:%d expected:%d\", bufIdx, len(data), bufData.ByteLength)\n\t}\n\t// Cache buffer data\n\tg.Buffers[bufIdx].cache = data\n\tlog.Debug(\"cache data:%v\", len(bufData.cache))\n\treturn data, nil\n}", "func (c webgl) BufferDataX(target Enum, d interface{}, usage Enum) {\n\tc.ctx.Call(\"bufferData\", target, conv(d), usage)\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tsyscall.Syscall6(gpBufferData, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(usage), 0, 0)\n}", "func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func NamedBufferStorage(buffer uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowNamedBufferStorage(gpNamedBufferStorage, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func (geom Geometry) Buffer(distance float64, segments int) Geometry {\n\tnewGeom := C.OGR_G_Buffer(geom.cval, C.double(distance), C.int(segments))\n\treturn Geometry{newGeom}\n}", "func RenderbufferStorage(target Enum, internalformat Enum, width Sizei, height Sizei) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcinternalformat, _ := (C.GLenum)(internalformat), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tC.glRenderbufferStorage(ctarget, cinternalformat, cwidth, cheight)\n}", "func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {\n\tC.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))\n}", "func FramebufferTextureLayer(target uint32, attachment uint32, texture uint32, level int32, layer int32) {\n\tC.glowFramebufferTextureLayer(gpFramebufferTextureLayer, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(layer))\n}", "func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {\n C.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))\n}", "func (gl *WebGL) NewBuffer(target GLEnum, data interface{}, usage GLEnum) WebGLBuffer {\n\tbuffer := gl.CreateBuffer()\n\tgl.BindBuffer(target, buffer)\n\tgl.BufferData(target, data, usage)\n\treturn buffer\n}", "func (b *Buffer) AttachNew() {\n b.data = make([]byte, 0)\n b.size = 0\n b.offset = 0\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BufferStorageExternalEXT(target uint32, offset int, size int, clientBuffer unsafe.Pointer, flags uint32) {\n\tsyscall.Syscall6(gpBufferStorageExternalEXT, 5, uintptr(target), uintptr(offset), uintptr(size), uintptr(clientBuffer), uintptr(flags), 0)\n}", "func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func NamedBufferData(buffer uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowNamedBufferData(gpNamedBufferData, (C.GLuint)(buffer), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func (self *GameObjectCreator) RenderTexture4O(width int, height int, key string, addToCache bool) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height, key, addToCache)}\n}", "func (s *ShmPool) CreateBuffer(id *Buffer, offset int32, width int32, height int32, stride int32, format uint32) {\n sendrequest(s, \"wl_shm_pool_create_buffer\", id, offset, width, height, stride, format)\n}", "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func (self *GameObjectCreator) BitmapData4O(width int, height int, key string, addToCache bool) *BitmapData{\n return &BitmapData{self.Object.Call(\"bitmapData\", width, height, key, addToCache)}\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tsyscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0)\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func AsBuffer(b phono.Buffer, ab audio.Buffer) error {\n\tif ab == nil || b == nil {\n\t\treturn nil\n\t}\n\n\tswitch ab.(type) {\n\tcase *audio.IntBuffer:\n\t\tib := ab.(*audio.IntBuffer)\n\t\tib.Data = b.Ints()\n\t\treturn nil\n\tdefault:\n\t\treturn fmt.Errorf(\"Conversion to %T from [][]float64 is not defined\", ab)\n\t}\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func (src *Source) SetBuffer(buf []byte) {\n\tsrc.buf = buf\n}" ]
[ "0.65713114", "0.6301587", "0.62823206", "0.62493527", "0.61558366", "0.6096861", "0.6048709", "0.6048709", "0.6037888", "0.60320127", "0.5992485", "0.59355056", "0.5861404", "0.5857703", "0.585549", "0.5831203", "0.580782", "0.58036363", "0.57672685", "0.5754324", "0.5754324", "0.57218117", "0.56765133", "0.563572", "0.563567", "0.563176", "0.563176", "0.5601497", "0.559806", "0.5594673", "0.5563278", "0.55540276", "0.54793125", "0.54793125", "0.54729104", "0.54694617", "0.54666126", "0.5458131", "0.54537505", "0.54271984", "0.54205674", "0.54151565", "0.541143", "0.540448", "0.540448", "0.5380702", "0.536938", "0.53641576", "0.5363252", "0.53588057", "0.53588057", "0.5349378", "0.5348031", "0.53357196", "0.5332755", "0.5325949", "0.5324063", "0.5317588", "0.53064084", "0.52959234", "0.5294351", "0.5271132", "0.5266567", "0.5255132", "0.52513385", "0.52424437", "0.52424437", "0.5238818", "0.5224121", "0.52201205", "0.5210968", "0.51909035", "0.51827514", "0.51827514", "0.51793385", "0.51579183", "0.5152872", "0.5152872", "0.5145471", "0.5145409", "0.5131861", "0.5122188", "0.5122188", "0.51210254", "0.512039", "0.512039", "0.5114383", "0.5114383", "0.51063645", "0.5085007", "0.5084586", "0.50625604", "0.5050554", "0.50465167", "0.50465167", "0.50406545", "0.5036269", "0.50283915", "0.5007231" ]
0.60471433
9
attach a range of a buffer object's data store to a buffer texture object
func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) { C.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTexBufferRange, 5, uintptr(target), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tC.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tC.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n\tC.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n\tC.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tsyscall.Syscall(gpTextureBuffer, 3, uintptr(texture), uintptr(internalformat), uintptr(buffer))\n}", "func (buffer Buffer) BindBufferRange(target gl.Enum, index uint, offset int, size uint) {\n\tgl.BindBufferRange(gl.Enum(target), gl.Uint(index), gl.Uint(buffer), gl.Intptr(offset), gl.Sizeiptr(size))\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {\n ret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n return (unsafe.Pointer)(ret)\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpBindBufferRange, 5, uintptr(target), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n C.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n C.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BufferData(target Enum, src []byte, usage Enum) {\n\tgl.BufferData(uint32(target), int(len(src)), gl.Ptr(&src[0]), uint32(usage))\n}", "func (debugging *debuggingOpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdebugging.recordEntry(\"BufferData\", target, size, data, usage)\n\tdebugging.gl.BufferData(target, size, data, usage)\n\tdebugging.recordExit(\"BufferData\")\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n\tC.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n\tC.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n\treturn (unsafe.Pointer)(ret)\n}", "func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n\treturn (unsafe.Pointer)(ret)\n}", "func (g *Gaffer) AddBuffer(u *Update) {\n\n\tfor _, v := range u.entities {\n\t\tg.AddEntity(v)\n\t}\n\n\tfor _, v := range u.edges {\n\t\tg.AddEdge(v)\n\t}\n\n}", "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tC.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func TextureBuffer(texture uint32, internalformat uint32, buffer uint32) {\n\tC.glowTextureBuffer(gpTextureBuffer, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n\tC.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n\tC.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n\tC.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n\tC.glowBufferSubData(gpBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func BufferInit(target Enum, size int, usage Enum) {\n\tgl.BufferData(uint32(target), size, nil, uint32(usage))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tC.glowBufferData(gpBufferData, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLenum)(usage))\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n\tsyscall.Syscall6(gpBindBuffersRange, 6, uintptr(target), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), uintptr(unsafe.Pointer(offsets)), uintptr(unsafe.Pointer(sizes)))\n}", "func BufferSubData(target Enum, offset int, data []byte) {\n\tgl.BufferSubData(uint32(target), offset, int(len(data)), gl.Ptr(&data[0]))\n}", "func BufferSubData(target Enum, offset Intptr, size Sizeiptr, data unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcoffset, _ := (C.GLintptr)(offset), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tC.glBufferSubData(ctarget, coffset, csize, cdata)\n}", "func (gl *WebGL) BufferData(target GLEnum, data interface{}, usage GLEnum) {\n\tvalues := sliceToTypedArray(data)\n\tgl.context.Call(\"bufferData\", target, values, usage)\n}", "func (geom Geometry) Buffer(distance float64, segments int) Geometry {\n\tnewGeom := C.OGR_G_Buffer(geom.cval, C.double(distance), C.int(segments))\n\treturn Geometry{newGeom}\n}", "func (native *OpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdataPtr, isPtr := data.(unsafe.Pointer)\n\tif isPtr {\n\t\tgl.BufferData(target, size, dataPtr, usage)\n\t} else {\n\t\tgl.BufferData(target, size, gl.Ptr(data), usage)\n\t}\n}", "func BufferData(target Enum, size Sizeiptr, data unsafe.Pointer, usage Enum) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcsize, _ := (C.GLsizeiptr)(size), cgoAllocsUnknown\n\tcdata, _ := (unsafe.Pointer)(unsafe.Pointer(data)), cgoAllocsUnknown\n\tcusage, _ := (C.GLenum)(usage), cgoAllocsUnknown\n\tC.glBufferData(ctarget, csize, cdata, cusage)\n}", "func (b *Binding) Set(buf uint32) {\n\tgl.BindBufferBase(gl.SHADER_STORAGE_BUFFER, b.uint32, buf)\n}", "func (gl *WebGL) BufferSubData(target GLEnum, offset int, data interface{}) {\n\tvalues := sliceToTypedArray(data)\n\tgl.context.Call(\"bufferSubData\", target, offset, values)\n}", "func updateTextureVbo(data []float32, vbo uint32) {\n\tgl.BindBuffer(gl.ARRAY_BUFFER, vbo)\n\tgl.BufferSubData(gl.ARRAY_BUFFER, 0, len(data)*4, gl.Ptr(data))\n\tgl.BindBuffer(gl.ARRAY_BUFFER, 0)\n}", "func CopyBufferSubData(readTarget uint32, writeTarget uint32, readOffset int, writeOffset int, size int) {\n C.glowCopyBufferSubData(gpCopyBufferSubData, (C.GLenum)(readTarget), (C.GLenum)(writeTarget), (C.GLintptr)(readOffset), (C.GLintptr)(writeOffset), (C.GLsizeiptr)(size))\n}", "func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) {\n C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tC.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func (self *TileSprite) SetCanvasBufferA(member *PIXICanvasBuffer) {\n self.Object.Set(\"canvasBuffer\", member)\n}", "func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret, _, _ := syscall.Syscall6(gpMapBufferRange, 4, uintptr(target), uintptr(offset), uintptr(length), uintptr(access), 0, 0)\n\treturn (unsafe.Pointer)(ret)\n}", "func GetBufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n C.glowGetBufferSubData(gpGetBufferSubData, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(size), data)\n}", "func BindRenderbuffer(target uint32, renderbuffer uint32) {\n C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))\n}", "func BindBuffer(target Enum, b Buffer) {\n\tgl.BindBuffer(uint32(target), b.Value)\n}", "func (b *XMobileBackend) PutImageData(img *image.RGBA, x, y int) {\n\tb.activate()\n\n\tb.glctx.ActiveTexture(gl.TEXTURE0)\n\tif b.imageBufTex.Value == 0 {\n\t\tb.imageBufTex = b.glctx.CreateTexture()\n\t\tb.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\t\tb.glctx.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\t} else {\n\t\tb.glctx.BindTexture(gl.TEXTURE_2D, b.imageBufTex)\n\t}\n\n\tw, h := img.Bounds().Dx(), img.Bounds().Dy()\n\n\tif img.Stride == img.Bounds().Dx()*4 {\n\t\tb.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, img.Pix[0:])\n\t} else {\n\t\tdata := make([]uint8, 0, w*h*4)\n\t\tfor cy := 0; cy < h; cy++ {\n\t\t\tstart := cy * img.Stride\n\t\t\tend := start + w*4\n\t\t\tdata = append(data, img.Pix[start:end]...)\n\t\t}\n\t\tb.glctx.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, w, h, gl.RGBA, gl.UNSIGNED_BYTE, data[0:])\n\t}\n\n\tdx, dy := float32(x), float32(y)\n\tdw, dh := float32(w), float32(h)\n\n\tb.glctx.BindBuffer(gl.ARRAY_BUFFER, b.buf)\n\tdata := [16]float32{dx, dy, dx + dw, dy, dx + dw, dy + dh, dx, dy + dh,\n\t\t0, 0, 1, 0, 1, 1, 0, 1}\n\tb.glctx.BufferData(gl.ARRAY_BUFFER, byteSlice(unsafe.Pointer(&data[0]), len(data)*4), gl.STREAM_DRAW)\n\n\tb.glctx.UseProgram(b.shd.ID)\n\tb.glctx.Uniform1i(b.shd.Image, 0)\n\tb.glctx.Uniform2f(b.shd.CanvasSize, float32(b.fw), float32(b.fh))\n\tb.glctx.UniformMatrix3fv(b.shd.Matrix, mat3identity[:])\n\tb.glctx.Uniform1f(b.shd.GlobalAlpha, 1)\n\tb.glctx.Uniform1i(b.shd.UseAlphaTex, 0)\n\tb.glctx.Uniform1i(b.shd.Func, shdFuncImage)\n\tb.glctx.VertexAttribPointer(b.shd.Vertex, 2, gl.FLOAT, false, 0, 0)\n\tb.glctx.VertexAttribPointer(b.shd.TexCoord, 2, gl.FLOAT, false, 0, 8*4)\n\tb.glctx.EnableVertexAttribArray(b.shd.Vertex)\n\tb.glctx.EnableVertexAttribArray(b.shd.TexCoord)\n\tb.glctx.DrawArrays(gl.TRIANGLE_FAN, 0, 4)\n\tb.glctx.DisableVertexAttribArray(b.shd.Vertex)\n\tb.glctx.DisableVertexAttribArray(b.shd.TexCoord)\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BufferData(target uint32, size int, data unsafe.Pointer, usage uint32) {\n\tsyscall.Syscall6(gpBufferData, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(usage), 0, 0)\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func (buffer Buffer) Bind(target gl.Enum) {\n\tgl.BindBuffer(gl.Enum(target), gl.Uint(buffer))\n}", "func MapBuffer(target uint32, access uint32) unsafe.Pointer {\n ret := C.glowMapBuffer(gpMapBuffer, (C.GLenum)(target), (C.GLenum)(access))\n return (unsafe.Pointer)(ret)\n}", "func (debugging *debuggingOpenGL) BindBuffer(target uint32, buffer uint32) {\n\tdebugging.recordEntry(\"BindBuffer\", target, buffer)\n\tdebugging.gl.BindBuffer(target, buffer)\n\tdebugging.recordExit(\"BindBuffer\")\n}", "func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret := C.glowMapNamedBufferRange(gpMapNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n\treturn (unsafe.Pointer)(ret)\n}", "func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret := C.glowMapNamedBufferRange(gpMapNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n\treturn (unsafe.Pointer)(ret)\n}", "func (b *Buffer) Attach(buffer []byte) {\n b.AttachBytes(buffer, 0, len(buffer))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorage, 4, uintptr(target), uintptr(internalformat), uintptr(width), uintptr(height), 0, 0)\n}", "func (b *Buffer) AttachBytes(buffer []byte, offset int, size int) {\n if len(buffer) < size {\n panic(\"invalid buffer\")\n }\n if size <= 0 {\n panic(\"invalid size\")\n }\n if offset > size {\n panic(\"invalid offset\")\n }\n\n b.data = buffer\n b.size = size\n b.offset = offset\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tsyscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0)\n}", "func BufferSubData(target uint32, offset int, size int, data unsafe.Pointer) {\n\tsyscall.Syscall6(gpBufferSubData, 4, uintptr(target), uintptr(offset), uintptr(size), uintptr(data), 0, 0)\n}", "func BindTextures(first uint32, count int32, textures *uint32) {\n C.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tsyscall.Syscall(gpBindBufferBase, 3, uintptr(target), uintptr(index), uintptr(buffer))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func InvalidateBufferSubData(buffer uint32, offset int, length int) {\n C.glowInvalidateBufferSubData(gpInvalidateBufferSubData, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length))\n}", "func FlushMappedBufferRange(target uint32, offset int, length int) {\n C.glowFlushMappedBufferRange(gpFlushMappedBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length))\n}", "func (c *Context) AddTextureObject(cfg *TextureConfig) (*TextureObject, error) {\n\n\t// var pbo uint32\n\t// gl.GenBuffers(1, &pbo)\n\t// gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, pbo)\n\t// // Write PBO with nil to initialize the space\n\t// gl.BufferData(gl.PIXEL_UNPACK_BUFFER, len(cfg.Image.Pix), nil, gl.STREAM_DRAW)\n\n\tmode := int32(gl.LINEAR)\n\tif cfg.Mode != 0 {\n\t\tmode = cfg.Mode\n\t}\n\n\tvar texID uint32\n\tgl.GenTextures(1, &texID)\n\tgl.ActiveTexture(gl.TEXTURE0)\n\tgl.BindTexture(gl.TEXTURE_2D, texID)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, mode)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, mode)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\n\t// write texture with nil pointer to initialize the space\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA,\n\t\tint32(cfg.Image.Rect.Size().X), int32(cfg.Image.Rect.Size().Y),\n\t\t0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(cfg.Image.Pix))\n\n\ttexLoc := c.GetUniformLocation(cfg.UniformName)\n\tgl.Uniform1i(texLoc, 0)\n\n\ttex := &TextureObject{\n\t\ttexID: texID,\n\t\ttexLoc: texLoc,\n\t\t//pbo: pbo,\n\t\timage: cfg.Image,\n\t}\n\tc.textures = append(c.textures, tex)\n\treturn tex, nil\n}", "func (f *Framebuffer) Renderbuffer(attachment gfx.FramebufferAttachment, buf gfx.Renderbuffer) {\n\tf.useState()\n\tf.ctx.O.Call(\n\t\t\"framebufferTexture2D\",\n\t\tf.ctx.FRAMEBUFFER,\n\t\tf.ctx.Enums[int(attachment)],\n\t\tf.ctx.RENDERBUFFER,\n\t\tbuf.Object().(*js.Object),\n\t\t0,\n\t)\n}", "func RenderbufferStorage(target, internalFormat GLEnum, width, height int32) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), width, height)\n}", "func InvalidateBufferData(buffer uint32) {\n C.glowInvalidateBufferData(gpInvalidateBufferData, (C.GLuint)(buffer))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n\tsyscall.Syscall6(gpBufferStorage, 4, uintptr(target), uintptr(size), uintptr(data), uintptr(flags), 0, 0)\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func (debugging *debuggingOpenGL) FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n\tdebugging.recordEntry(\"FramebufferTexture\", target, attachment, texture, level)\n\tdebugging.gl.FramebufferTexture(target, attachment, texture, level)\n\tdebugging.recordExit(\"FramebufferTexture\")\n}", "func (al *AudioListener) setBuffer(size int) {\n\tal.Lock()\n\tdefer al.Unlock()\n\n\tal.buffer = make([]gumble.AudioPacket, 0, size)\n}", "func (buffer Buffer) BindBufferBase(target gl.Enum, index uint) {\n\tgl.BindBufferBase(gl.Enum(target), gl.Uint(index), gl.Uint(buffer))\n}", "func (gl *WebGL) BindBuffer(target GLEnum, buffer WebGLBuffer) {\n\tgl.context.Call(\"bindBuffer\", target, buffer)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (native *OpenGL) BindBuffer(target uint32, buffer uint32) {\n\tgl.BindBuffer(target, buffer)\n}", "func (c webgl) BufferDataX(target Enum, d interface{}, usage Enum) {\n\tc.ctx.Call(\"bufferData\", target, conv(d), usage)\n}", "func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {\n C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))\n}", "func (native *OpenGL) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tgl.RenderbufferStorage(target, internalformat, width, height)\n}", "func BindTextures(first uint32, count int32, textures *uint32) {\n\tsyscall.Syscall(gpBindTextures, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(textures)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func (va *VertexArray) SetData(data []float32) (err error) {\n\tgl.BindBuffer(gl.ARRAY_BUFFER, va.vbo) // tells OpenGL what kind of buffer this is\n\n\t// BufferData assigns data to the buffer.\n\t// there can only be one ARRAY_BUFFER bound at any time, so OpenGL knows which buffer we mean if we\n\t// tell it what type of buffer it is.\n\t//\t\t\t type\t\t\t size (in bytes) pointer to data\tusage\n\tgl.BufferData(gl.ARRAY_BUFFER, len(data)*4, gl.Ptr(data), gl.STATIC_DRAW)\n\n\treturn\n}", "func (g *GLTF) loadAttributes(geom *geometry.Geometry, attributes map[string]int, indices math32.ArrayU32) error {\n\n\t// Indices of buffer views\n\tinterleavedVBOs := make(map[int]*gls.VBO, 0)\n\n\t// Load primitive attributes\n\tfor name, aci := range attributes {\n\t\taccessor := g.Accessors[aci]\n\n\t\t// Validate that accessor is compatible with attribute\n\t\terr := g.validateAccessorAttribute(accessor, name)\n\t\tif err != nil {\n\t\t\treturn err\n\t\t}\n\n\t\t// Load data and add it to geometry's VBO\n\t\tif g.isInterleaved(accessor) {\n\t\t\tbvIdx := *accessor.BufferView\n\t\t\t// Check if we already loaded this buffer view\n\t\t\tvbo, ok := interleavedVBOs[bvIdx]\n\t\t\tif ok {\n\t\t\t\t// Already created VBO for this buffer view\n\t\t\t\t// Add attribute with correct byteOffset\n\t\t\t\tg.addAttributeToVBO(vbo, name, uint32(*accessor.ByteOffset))\n\t\t\t} else {\n\t\t\t\t// Load data and create vbo\n\t\t\t\tbuf, err := g.loadBufferView(bvIdx)\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\t//\n\t\t\t\t// TODO: BUG HERE\n\t\t\t\t// If buffer view has accessors with different component type then this will have a read alignment problem!\n\t\t\t\t//\n\t\t\t\tdata, err := g.bytesToArrayF32(buf, accessor.ComponentType, accessor.Count*TypeSizes[accessor.Type])\n\t\t\t\tif err != nil {\n\t\t\t\t\treturn err\n\t\t\t\t}\n\t\t\t\tvbo := gls.NewVBO(data)\n\t\t\t\tg.addAttributeToVBO(vbo, name, 0)\n\t\t\t\t// Save reference to VBO keyed by index of the buffer view\n\t\t\t\tinterleavedVBOs[bvIdx] = vbo\n\t\t\t\t// Add VBO to geometry\n\t\t\t\tgeom.AddVBO(vbo)\n\t\t\t}\n\t\t} else {\n\t\t\tbuf, err := g.loadAccessorBytes(accessor)\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tdata, err := g.bytesToArrayF32(buf, accessor.ComponentType, accessor.Count*TypeSizes[accessor.Type])\n\t\t\tif err != nil {\n\t\t\t\treturn err\n\t\t\t}\n\t\t\tvbo := gls.NewVBO(data)\n\t\t\tg.addAttributeToVBO(vbo, name, 0)\n\t\t\t// Add VBO to geometry\n\t\t\tgeom.AddVBO(vbo)\n\t\t}\n\t}\n\n\t// Set indices\n\tif len(indices) > 0 {\n\t\tgeom.SetIndices(indices)\n\t}\n\n\treturn nil\n}" ]
[ "0.71557915", "0.69899017", "0.6807765", "0.67981076", "0.67315185", "0.67315185", "0.6444133", "0.6444133", "0.626128", "0.6252712", "0.6196802", "0.60945904", "0.60910076", "0.6084522", "0.60710937", "0.605441", "0.6011166", "0.59619427", "0.58632314", "0.5860921", "0.5860921", "0.5843791", "0.5831952", "0.5831952", "0.5830622", "0.5825062", "0.5825062", "0.57793283", "0.57793283", "0.5716646", "0.5715937", "0.57134646", "0.57134646", "0.5710193", "0.5666412", "0.5666412", "0.5659036", "0.56369734", "0.56361747", "0.5621696", "0.559529", "0.5565387", "0.5516721", "0.54985744", "0.54983985", "0.5491625", "0.54760575", "0.5472954", "0.5458019", "0.5458019", "0.54103684", "0.5391367", "0.53879344", "0.5382043", "0.538163", "0.53806216", "0.5376519", "0.5333743", "0.5333743", "0.5325805", "0.5310829", "0.5310829", "0.5293036", "0.5291945", "0.5280808", "0.52578974", "0.52578974", "0.52203405", "0.5209275", "0.52021784", "0.5195073", "0.51899034", "0.5172988", "0.51682556", "0.51682556", "0.5165601", "0.5164602", "0.51637995", "0.51458967", "0.51404434", "0.5139881", "0.51324785", "0.51171434", "0.51160455", "0.5115095", "0.51131624", "0.5104656", "0.5097875", "0.5087245", "0.50793993", "0.50696975", "0.5058446", "0.5056824", "0.5054344", "0.5051076", "0.5049594", "0.50324494", "0.5016433", "0.5012973" ]
0.6781472
5
simultaneously specify storage for all levels of a onedimensional texture
func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) { C.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func (level *Level) SetTextures(newIds []int) {\n\tblockStore := level.store.Get(res.ResourceID(4000 + level.id*100 + 7))\n\tvar ids [54]uint16\n\ttoCopy := len(ids)\n\n\tif len(newIds) < toCopy {\n\t\ttoCopy = len(newIds)\n\t}\n\tfor index := 0; index < len(ids); index++ {\n\t\tids[index] = uint16(newIds[index])\n\t}\n\n\tbuffer := bytes.NewBuffer(nil)\n\tbinary.Write(buffer, binary.LittleEndian, &ids)\n\tblockStore.SetBlockData(0, buffer.Bytes())\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func (level *Level) Textures() (result []int) {\n\tblockData := level.store.Get(res.ResourceID(4000 + level.id*100 + 7)).BlockData(0)\n\treader := bytes.NewReader(blockData)\n\tvar ids [54]uint16\n\n\tbinary.Read(reader, binary.LittleEndian, &ids)\n\tfor _, id := range ids {\n\t\tresult = append(result, int(id))\n\t}\n\n\treturn\n}", "func loadTextures() {\n\tfor i := 0; i < 7; i++ {\n\n\t\ttextures[i], _, _ = ebutil.NewImageFromFile(\"assets/image/\"+colors[i]+\".png\", eb.FilterDefault)\n\t}\n\ttextures[7], _, _ = ebutil.NewImageFromFile(\"assets/image/tetris_backgraund.png\", eb.FilterDefault)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func (adapter *LevelAdapter) LevelTextureIDs() []int {\n\treturn *adapter.levelTextures.get().(*[]int)\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func (self *TileSprite) SetTilingTextureA(member *PIXITexture) {\n self.Object.Set(\"tilingTexture\", member)\n}", "func (self *Graphics) GenerateTexture3O(resolution int, scaleMode int, padding int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode, padding)}\n}", "func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage3D(gpCompressedTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTexStorageEXT, 3, uintptr(target), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {\n C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TileSprite) SetTexture1O(texture *Texture, destroy bool) {\n self.Object.Call(\"setTexture\", texture, destroy)\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (tex Texture) Sub(ctx gl.Context, lvl int, width int, height int, data []byte) {\n\tctx.TexSubImage2D(gl.TEXTURE_2D, lvl, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data)\n\tif lvl > 0 {\n\t\tctx.GenerateMipmap(gl.TEXTURE_2D)\n\t}\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func (adapter *LevelAdapter) LevelTextureID(index int) (id int) {\n\tids := adapter.LevelTextureIDs()\n\tif index < len(ids) {\n\t\tid = ids[index]\n\t} else {\n\t\tid = -1\n\t}\n\n\treturn\n}", "func (self *TileSprite) BlendMode() int{\n return self.Object.Get(\"blendMode\").Int()\n}", "func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func (self *TileSprite) SetTexture(texture *Texture) {\n self.Object.Call(\"setTexture\", texture)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexStorage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func (self *TileSprite) TilingTexture() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilingTexture\")}\n}", "func InvalidateTexImage(texture uint32, level int32) {\n C.glowInvalidateTexImage(gpInvalidateTexImage, (C.GLuint)(texture), (C.GLint)(level))\n}", "func (w *Worley) GenerateTexture(tex *texture.Texture) {\n\tgl.BindImageTexture(0, tex.GetHandle(), 0, false, 0, gl.READ_WRITE, gl.RGBA32F)\n\tgl.BindImageTexture(1, w.noisetexture.GetHandle(), 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n\n\tw.computeshader.Use()\n\tw.computeshader.UpdateInt32(\"uWidth\", w.width)\n\tw.computeshader.UpdateInt32(\"uHeight\", w.height)\n\tw.computeshader.UpdateInt32(\"uResolution\", w.resolution)\n\tw.computeshader.UpdateInt32(\"uOctaves\", w.octaves)\n\tw.computeshader.UpdateFloat32(\"uRadius\", w.radius)\n\tw.computeshader.UpdateFloat32(\"uRadiusScale\", w.radiusscale)\n\tw.computeshader.UpdateFloat32(\"uBrightness\", w.brightness)\n\tw.computeshader.UpdateFloat32(\"uContrast\", w.contrast)\n\tw.computeshader.UpdateFloat32(\"uScale\", w.scale)\n\tw.computeshader.UpdateFloat32(\"uPersistance\", w.persistance)\n\tw.computeshader.Compute(uint32(w.width), uint32(w.height), 1)\n\tw.computeshader.Compute(1024, 1024, 1)\n\tw.computeshader.Release()\n\n\tgl.MemoryBarrier(gl.ALL_BARRIER_BITS)\n\n\tgl.BindImageTexture(0, 0, 0, false, 0, gl.WRITE_ONLY, gl.RGBA32F)\n\tgl.BindImageTexture(1, 0, 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TileSprite) LoadTexture(key interface{}) {\n self.Object.Call(\"loadTexture\", key)\n}" ]
[ "0.6481912", "0.6434418", "0.63266677", "0.63188255", "0.6160439", "0.6114599", "0.6007019", "0.5983739", "0.5983739", "0.5954445", "0.59472793", "0.59472793", "0.5906241", "0.5906241", "0.58520925", "0.584384", "0.5837907", "0.58353865", "0.58353865", "0.5762271", "0.5762271", "0.57444316", "0.5698039", "0.56328535", "0.5623832", "0.5614928", "0.5614928", "0.5586913", "0.55761266", "0.55761266", "0.5544325", "0.5513435", "0.5506135", "0.5506135", "0.5475036", "0.5470603", "0.5427996", "0.538353", "0.5376971", "0.5326607", "0.53227943", "0.53163683", "0.53163683", "0.5299325", "0.5299325", "0.5297304", "0.52874506", "0.5284528", "0.52515835", "0.5244008", "0.5244008", "0.5203307", "0.5203307", "0.5193538", "0.51816297", "0.5174839", "0.51638156", "0.51636755", "0.5163525", "0.51504856", "0.51504856", "0.5143594", "0.5133846", "0.51319385", "0.51227725", "0.51181287", "0.5111243", "0.5111243", "0.51050013", "0.51024455", "0.5102088", "0.5102088", "0.51014054", "0.5097474", "0.5093219", "0.5093219", "0.5088074", "0.5088074", "0.50756794", "0.5068955", "0.5068955", "0.50686145", "0.5064569", "0.506405", "0.50521064", "0.50408065", "0.5038671", "0.5036073", "0.5036073", "0.5030992", "0.5022843", "0.5022843", "0.50202274", "0.501985", "0.5019631", "0.50104165", "0.49958333", "0.49958333", "0.49846026" ]
0.6060151
7
simultaneously specify storage for all levels of a twodimensional or onedimensional array texture
func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) { C.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func (level *Level) SetTextures(newIds []int) {\n\tblockStore := level.store.Get(res.ResourceID(4000 + level.id*100 + 7))\n\tvar ids [54]uint16\n\ttoCopy := len(ids)\n\n\tif len(newIds) < toCopy {\n\t\ttoCopy = len(newIds)\n\t}\n\tfor index := 0; index < len(ids); index++ {\n\t\tids[index] = uint16(newIds[index])\n\t}\n\n\tbuffer := bytes.NewBuffer(nil)\n\tbinary.Write(buffer, binary.LittleEndian, &ids)\n\tblockStore.SetBlockData(0, buffer.Bytes())\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func (level *Level) Textures() (result []int) {\n\tblockData := level.store.Get(res.ResourceID(4000 + level.id*100 + 7)).BlockData(0)\n\treader := bytes.NewReader(blockData)\n\tvar ids [54]uint16\n\n\tbinary.Read(reader, binary.LittleEndian, &ids)\n\tfor _, id := range ids {\n\t\tresult = append(result, int(id))\n\t}\n\n\treturn\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (adapter *LevelAdapter) LevelTextureIDs() []int {\n\treturn *adapter.levelTextures.get().(*[]int)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func loadTextures() {\n\tfor i := 0; i < 7; i++ {\n\n\t\ttextures[i], _, _ = ebutil.NewImageFromFile(\"assets/image/\"+colors[i]+\".png\", eb.FilterDefault)\n\t}\n\ttextures[7], _, _ = ebutil.NewImageFromFile(\"assets/image/tetris_backgraund.png\", eb.FilterDefault)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage3D(gpCompressedTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (adapter *LevelAdapter) LevelTextureID(index int) (id int) {\n\tids := adapter.LevelTextureIDs()\n\tif index < len(ids) {\n\t\tid = ids[index]\n\t} else {\n\t\tid = -1\n\t}\n\n\treturn\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CompressedTexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage1D(gpCompressedTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}" ]
[ "0.65786964", "0.6279857", "0.6233576", "0.61938465", "0.61427706", "0.61113095", "0.61113095", "0.60394007", "0.6010009", "0.5946486", "0.5946486", "0.59404075", "0.5910071", "0.5905209", "0.5858813", "0.5858813", "0.58514065", "0.57908326", "0.57908326", "0.5786706", "0.5786706", "0.57653373", "0.57646996", "0.57646996", "0.57633287", "0.57633287", "0.57454926", "0.57240856", "0.57139784", "0.5713725", "0.570589", "0.5634028", "0.5622921", "0.55784065", "0.557707", "0.5569804", "0.5569804", "0.5564623", "0.5564623", "0.5556666", "0.55310917", "0.55310917", "0.5523685", "0.551705", "0.5516485", "0.5516485", "0.5502555", "0.5487596", "0.5487596", "0.54738903", "0.5424702", "0.5387624", "0.53650326", "0.5363267", "0.5363267", "0.5329745", "0.5314231", "0.53078187", "0.53052807", "0.53012806", "0.53012806", "0.5298329", "0.52937317", "0.52937317", "0.5264335", "0.5254571", "0.5254571", "0.5253613", "0.5247541", "0.5240019", "0.52373236", "0.52373236", "0.52261114", "0.5224846", "0.5215289", "0.5211707", "0.5211707", "0.5203166", "0.5203166", "0.5197312", "0.5195274", "0.5195274", "0.51811546", "0.5171387", "0.51688313", "0.51688313", "0.51598155", "0.51551646", "0.51551646", "0.5138332", "0.51297325", "0.51297325", "0.51291496", "0.5125243", "0.5108423", "0.5107881", "0.51053345", "0.51053345", "0.509851" ]
0.60832965
8
specify storage for a twodimensional multisample texture
func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) { C.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTexStorage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexStorage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexImage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTexImage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func (self *Graphics) GenerateTexture3O(resolution int, scaleMode int, padding int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode, padding)}\n}", "func Make(width, height int, internalformat int32, format, pixelType uint32,\n\tdata unsafe.Pointer, min, mag, s, t int32) Texture {\n\n\ttexture := Texture{0, gl.TEXTURE_2D, 0}\n\n\t// generate and bind texture\n\tgl.GenTextures(1, &texture.handle)\n\ttexture.Bind(0)\n\n\t// set texture properties\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, min)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, mag)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, s)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, t)\n\n\t// specify a texture image\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, internalformat, int32(width), int32(height),\n\t\t0, format, pixelType, data)\n\n\t// unbind texture\n\ttexture.Unbind()\n\n\treturn texture\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}" ]
[ "0.7118668", "0.7107076", "0.6880249", "0.67835176", "0.67802685", "0.66814154", "0.66703206", "0.66703206", "0.666826", "0.666826", "0.66538864", "0.659427", "0.65525776", "0.6534803", "0.6534803", "0.64927393", "0.64897984", "0.6466062", "0.6466062", "0.6383763", "0.6383763", "0.63827294", "0.6311354", "0.6281663", "0.6281663", "0.62266433", "0.61214143", "0.61214143", "0.6111958", "0.6111958", "0.60436726", "0.60053605", "0.59950894", "0.5979933", "0.597927", "0.5955674", "0.5955674", "0.5946006", "0.5910311", "0.589279", "0.58865255", "0.58865255", "0.58612204", "0.58612204", "0.5850009", "0.5828962", "0.580848", "0.58077234", "0.5773958", "0.5773958", "0.57704854", "0.57170004", "0.56859183", "0.56859183", "0.56725043", "0.56725043", "0.5636568", "0.56341857", "0.56236714", "0.56236714", "0.5592634", "0.5592634", "0.55833995", "0.5568039", "0.5568039", "0.5545231", "0.5545231", "0.55383515", "0.54961395", "0.54862285", "0.5468579", "0.5468371", "0.5465373", "0.54621875", "0.5437728", "0.5437512", "0.5437512", "0.54343635", "0.54343635", "0.5430804", "0.54291034", "0.54166025", "0.54166025", "0.5407801", "0.5385681", "0.5385681", "0.53838634", "0.53838634", "0.5367978", "0.5367978", "0.5356213", "0.53540874", "0.5351917", "0.5351917", "0.5350822", "0.53418404", "0.53348243", "0.53207964", "0.5308428" ]
0.7026041
3
simultaneously specify storage for all levels of a threedimensional, twodimensional array or cubemap array texture
func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) { C.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (level *Level) Textures() (result []int) {\n\tblockData := level.store.Get(res.ResourceID(4000 + level.id*100 + 7)).BlockData(0)\n\treader := bytes.NewReader(blockData)\n\tvar ids [54]uint16\n\n\tbinary.Read(reader, binary.LittleEndian, &ids)\n\tfor _, id := range ids {\n\t\tresult = append(result, int(id))\n\t}\n\n\treturn\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func (level *Level) SetTextures(newIds []int) {\n\tblockStore := level.store.Get(res.ResourceID(4000 + level.id*100 + 7))\n\tvar ids [54]uint16\n\ttoCopy := len(ids)\n\n\tif len(newIds) < toCopy {\n\t\ttoCopy = len(newIds)\n\t}\n\tfor index := 0; index < len(ids); index++ {\n\t\tids[index] = uint16(newIds[index])\n\t}\n\n\tbuffer := bytes.NewBuffer(nil)\n\tbinary.Write(buffer, binary.LittleEndian, &ids)\n\tblockStore.SetBlockData(0, buffer.Bytes())\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func loadTextures() {\n\tfor i := 0; i < 7; i++ {\n\n\t\ttextures[i], _, _ = ebutil.NewImageFromFile(\"assets/image/\"+colors[i]+\".png\", eb.FilterDefault)\n\t}\n\ttextures[7], _, _ = ebutil.NewImageFromFile(\"assets/image/tetris_backgraund.png\", eb.FilterDefault)\n}", "func CompressedTexImage3D(target uint32, level int32, internalformat uint32, width int32, height int32, depth int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage3D(gpCompressedTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func BufferStorage(target uint32, size int, data unsafe.Pointer, flags uint32) {\n C.glowBufferStorage(gpBufferStorage, (C.GLenum)(target), (C.GLsizeiptr)(size), data, (C.GLbitfield)(flags))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexStorage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func (adapter *LevelAdapter) LevelTextureIDs() []int {\n\treturn *adapter.levelTextures.get().(*[]int)\n}", "func CompressedTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage3D(gpCompressedTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (g *Game) createLevels(numLevels int) ([]*raycaster.Level, *raycaster.HorLevel) {\n\tvar levelArr []*raycaster.Level\n\tlevelArr = make([]*raycaster.Level, numLevels)\n\n\tfor i := 0; i < numLevels; i++ {\n\t\tlevelArr[i] = new(raycaster.Level)\n\t\tlevelArr[i].Sv = raycaster.SliceView(g.width, g.height)\n\t\tlevelArr[i].Cts = make([]*image.Rectangle, g.width)\n\t\tlevelArr[i].St = make([]*color.RGBA, g.width)\n\t\tlevelArr[i].CurrTex = make([]*ebiten.Image, g.width)\n\t}\n\n\thorizontalLevel := new(raycaster.HorLevel)\n\thorizontalLevel.Clear(g.width, g.height)\n\n\treturn levelArr, horizontalLevel\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func (adapter *LevelAdapter) LevelTextureID(index int) (id int) {\n\tids := adapter.LevelTextureIDs()\n\tif index < len(ids) {\n\t\tid = ids[index]\n\t} else {\n\t\tid = -1\n\t}\n\n\treturn\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorage(gpRenderbufferStorage, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorage(renderbuffer uint32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorage(gpNamedRenderbufferStorage, (C.GLuint)(renderbuffer), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func (native *OpenGL) RenderbufferStorage(target uint32, internalformat uint32, width int32, height int32) {\n\tgl.RenderbufferStorage(target, internalformat, width, height)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func RenderbufferStorage(target, internalFormat Enum, width, height int) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), int32(width), int32(height))\n}", "func RenderbufferStorage(target, internalFormat GLEnum, width, height int32) {\n\tgl.RenderbufferStorage(uint32(target), uint32(internalFormat), width, height)\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}" ]
[ "0.6635198", "0.6486707", "0.63876593", "0.6194941", "0.6168341", "0.6134", "0.6134", "0.60824764", "0.60698664", "0.60698664", "0.6054396", "0.6054396", "0.6013693", "0.5967025", "0.5967025", "0.59647155", "0.59647155", "0.5936097", "0.58936864", "0.5809921", "0.5656006", "0.5656006", "0.56476563", "0.5624724", "0.5619015", "0.5608001", "0.56056833", "0.5566494", "0.55177605", "0.55177605", "0.54685646", "0.5466539", "0.54624766", "0.5448017", "0.5336103", "0.5336103", "0.53335345", "0.53335345", "0.533288", "0.533288", "0.5311441", "0.5311441", "0.5310637", "0.5260586", "0.52561194", "0.5250315", "0.5235426", "0.52350247", "0.5218324", "0.520205", "0.5188428", "0.516708", "0.51594514", "0.51594514", "0.51385236", "0.51366687", "0.51366687", "0.5135496", "0.5135496", "0.51223177", "0.51205003", "0.51205003", "0.51180446", "0.5113308", "0.5089648", "0.5089648", "0.507951", "0.50721157", "0.5066559", "0.506207", "0.50614303", "0.50505906", "0.50505906", "0.5007004", "0.4987718", "0.4987718", "0.49761286", "0.49761286", "0.497431", "0.496356", "0.496356", "0.49388915", "0.49386525", "0.49386525", "0.49258134", "0.49258134", "0.49256483", "0.4924413", "0.4905868", "0.4905868", "0.48981172", "0.48879597", "0.48879597", "0.487796", "0.48683783", "0.48429686", "0.4842966", "0.4823496", "0.48195112" ]
0.6114037
8
specify storage for a twodimensional multisample array texture
func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) { C.glowTextureStorage3DMultisample(gpTextureStorage3DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n C.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage3DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTextureStorage3DMultisample, 7, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n C.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTexStorage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpRenderbufferStorageMultisample, 5, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexStorage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func RenderbufferStorageMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowRenderbufferStorageMultisample(gpRenderbufferStorageMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexStorage3DMultisample(gpTexStorage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpNamedRenderbufferStorageMultisample, 5, uintptr(renderbuffer), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tsyscall.Syscall9(gpTexImage3DMultisample, 7, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), boolToUintptr(fixedsamplelocations), 0, 0)\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage3DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, depth int32, fixedsamplelocations bool) {\n\tC.glowTexImage3DMultisample(gpTexImage3DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func NamedRenderbufferStorageMultisample(renderbuffer uint32, samples int32, internalformat uint32, width int32, height int32) {\n\tC.glowNamedRenderbufferStorageMultisample(gpNamedRenderbufferStorageMultisample, (C.GLuint)(renderbuffer), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexImage2DMultisample(gpTexImage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexImage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTexImage2DMultisample, 6, uintptr(target), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTextureStorage3D, 6, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TextureStorage3D(texture uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTextureStorage3D(gpTextureStorage3D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func GetMultisamplefv(pname uint32, index uint32, val *float32) {\n C.glowGetMultisamplefv(gpGetMultisamplefv, (C.GLenum)(pname), (C.GLuint)(index), (*C.GLfloat)(unsafe.Pointer(val)))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tC.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n\tsyscall.Syscall6(gpTexStorage3D, 6, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTexStorage1D, 4, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func TexSubImage2D(target Enum, level Int, xoffset Int, yoffset Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcxoffset, _ := (C.GLint)(xoffset), cgoAllocsUnknown\n\tcyoffset, _ := (C.GLint)(yoffset), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexSubImage2D(ctarget, clevel, cxoffset, cyoffset, cwidth, cheight, cformat, ckind, cpixels)\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func CompressedTexImage2D(target uint32, level int32, internalformat uint32, width int32, height int32, border int32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexImage2D(gpCompressedTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLsizei)(imageSize), data)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}" ]
[ "0.6958995", "0.69396913", "0.6876651", "0.6876651", "0.68010634", "0.6675414", "0.66385174", "0.66385174", "0.6611011", "0.65757585", "0.65544504", "0.6541622", "0.6515064", "0.64466196", "0.6441859", "0.6441859", "0.6422637", "0.6422637", "0.6334862", "0.63212025", "0.62631583", "0.62367475", "0.62367475", "0.62283075", "0.62283075", "0.6147192", "0.61329204", "0.61329204", "0.6102412", "0.60881007", "0.60608685", "0.6026238", "0.6026238", "0.60157025", "0.60157025", "0.5999545", "0.598789", "0.59768456", "0.5970168", "0.5970168", "0.59332544", "0.5906214", "0.5890141", "0.5874893", "0.5874893", "0.58242464", "0.58242464", "0.5798717", "0.5790603", "0.5786522", "0.57591116", "0.57590425", "0.5714396", "0.5714396", "0.57008016", "0.5692619", "0.5692619", "0.56910926", "0.5678557", "0.5678557", "0.56647223", "0.56567895", "0.56567895", "0.5636375", "0.5636375", "0.56278026", "0.5617648", "0.5576362", "0.5564651", "0.55342126", "0.55339265", "0.55028665", "0.5501659", "0.5501659", "0.55014706", "0.55014706", "0.5499483", "0.549581", "0.549581", "0.54538965", "0.54538965", "0.5443038", "0.54363865", "0.54353464", "0.5429918", "0.5422519", "0.5422519", "0.5417973", "0.541651", "0.541651", "0.54099894", "0.54099894", "0.53868026", "0.5384303", "0.53755045", "0.53742373", "0.53333205", "0.53333205", "0.5325392" ]
0.65053016
14
specify a onedimensional texture subimage
func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (tex Texture) Sub(ctx gl.Context, lvl int, width int, height int, data []byte) {\n\tctx.TexSubImage2D(gl.TEXTURE_2D, lvl, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data)\n\tif lvl > 0 {\n\t\tctx.GenerateMipmap(gl.TEXTURE_2D)\n\t}\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tsyscall.Syscall6(gpCopyTextureSubImage1D, 6, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage2D, 8, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func (p *Paletted) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Paletted{\n\t\t\tPalette: p.Palette,\n\t\t}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Paletted{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: p.Rect.Intersect(r),\n\t\tPalette: p.Palette,\n\t}\n}", "func (p *Alpha16) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Alpha16{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Alpha16{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)\n}", "func TexSubImage2D(target Enum, level Int, xoffset Int, yoffset Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcxoffset, _ := (C.GLint)(xoffset), cgoAllocsUnknown\n\tcyoffset, _ := (C.GLint)(yoffset), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexSubImage2D(ctarget, clevel, cxoffset, cyoffset, cwidth, cheight, cformat, ckind, cpixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetCompressedTextureSubImage, 10, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(bufSize), uintptr(pixels), 0, 0)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func (p *NRGBA) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &NRGBA{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &NRGBA{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n C.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)\n}", "func (self *TileSprite) SetTilingTextureA(member *PIXITexture) {\n self.Object.Set(\"tilingTexture\", member)\n}", "func (p *Alpha) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Alpha{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Alpha{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (p *RGBA) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &RGBA{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &RGBA{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (self *TileSprite) SetTexture1O(texture *Texture, destroy bool) {\n self.Object.Call(\"setTexture\", texture, destroy)\n}", "func (p *CMYK) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &CMYK{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &CMYK{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (p *NRGBA64) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &NRGBA64{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &NRGBA64{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (p *RGBA64) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &RGBA64{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &RGBA64{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (p *Gray16) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Gray16{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Gray16{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func (gl *WebGL) TexImage2D(target GLEnum, level int, internalFormat GLEnum, format GLEnum, texelType GLEnum, pixels interface{}) {\n\tgl.context.Call(\"texImage2D\", target, level, internalFormat, format, texelType, pixels)\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n\tC.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n\tC.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func (self *TileSprite) TilingTexture() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilingTexture\")}\n}", "func (self *TileSprite) SetTexture(texture *Texture) {\n self.Object.Call(\"setTexture\", texture)\n}", "func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width)}\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func (p *RGBAf) SubImage(r image.Rectangle) *RGBAf {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &RGBAf{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &RGBAf{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (self *TileSprite) SetTintedTextureA(member *Canvas) {\n self.Object.Set(\"tintedTexture\", member)\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func (self *TileSprite) SetTextureI(args ...interface{}) {\n self.Object.Call(\"setTexture\", args)\n}", "func (p *Gray16) SubImage(r image.Rectangle) image.Image {\n\tr = r.Intersect(p.M.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Gray16{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn new(Gray16).Init(\n\t\tp.M.Pix[i:],\n\t\tp.M.Stride,\n\t\tr,\n\t)\n}", "func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {\n C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tsyscall.Syscall9(gpBindImageTexture, 7, uintptr(unit), uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(access), uintptr(format), 0, 0)\n}", "func (p *Gray16) SubImage(r image.Rectangle) image.Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are image.Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Gray16{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Gray16{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {\n C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n C.glowCopyTexSubImage1D(gpCopyTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func (p *NYCbCrA) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &NYCbCrA{\n\t\t\tYCbCr: YCbCr{\n\t\t\t\tSubsampleRatio: p.SubsampleRatio,\n\t\t\t},\n\t\t}\n\t}\n\tyi := p.YOffset(r.Min.X, r.Min.Y)\n\tci := p.COffset(r.Min.X, r.Min.Y)\n\tai := p.AOffset(r.Min.X, r.Min.Y)\n\treturn &NYCbCrA{\n\t\tYCbCr: YCbCr{\n\t\t\tY: p.Y[yi:],\n\t\t\tCb: p.Cb[ci:],\n\t\t\tCr: p.Cr[ci:],\n\t\t\tSubsampleRatio: p.SubsampleRatio,\n\t\t\tYStride: p.YStride,\n\t\t\tCStride: p.CStride,\n\t\t\tRect: r,\n\t\t},\n\t\tA: p.A[ai:],\n\t\tAStride: p.AStride,\n\t}\n}", "func (p *FloatImage) SubImage(r image.Rectangle) image.Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &FloatImage{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &FloatImage{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func (self *GameObjectCreator) RenderTexture2O(width int, height int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height)}\n}", "func (self *TileSprite) TintedTexture() *Canvas{\n return &Canvas{self.Object.Get(\"tintedTexture\")}\n}", "func (self *Graphics) GenerateTexture2O(resolution int, scaleMode int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode)}\n}", "func (p *Image64) SubImage(r image.Rectangle) image.Image {\n\tr = r.Intersect(p.Rect)\n\tif r.Empty() {\n\t\treturn &Image64{}\n\t}\n\ti := (r.Min.Y-p.Rect.Min.Y)*p.Stride + (r.Min.X - p.Rect.Min.X)\n\treturn &Image64{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}" ]
[ "0.6848586", "0.68042946", "0.6769025", "0.66662157", "0.66662157", "0.66554165", "0.66554165", "0.66410613", "0.6556018", "0.6528938", "0.6416173", "0.6414878", "0.6411202", "0.6411202", "0.6379526", "0.6379526", "0.6337429", "0.6315307", "0.6315307", "0.62667584", "0.62667584", "0.6235438", "0.6228684", "0.6228684", "0.6185752", "0.6171242", "0.61495113", "0.61495113", "0.6137465", "0.612883", "0.61222106", "0.61222106", "0.61087596", "0.6049379", "0.60055965", "0.60055965", "0.5973069", "0.59489995", "0.59332836", "0.592857", "0.58763266", "0.5848874", "0.5848874", "0.58479065", "0.58225703", "0.5796211", "0.5793162", "0.5791729", "0.5791729", "0.57807666", "0.5775227", "0.5775227", "0.5768052", "0.57218546", "0.57218546", "0.56904155", "0.5660559", "0.5657277", "0.5654884", "0.561161", "0.5596928", "0.5584635", "0.55820215", "0.55550283", "0.55549014", "0.5527083", "0.55253935", "0.5472991", "0.5462007", "0.54559654", "0.5444601", "0.5444601", "0.5441229", "0.54365623", "0.5429887", "0.5408026", "0.53996027", "0.53918195", "0.5389707", "0.5382929", "0.5360383", "0.53572196", "0.5348814", "0.5340638", "0.53219587", "0.5314082", "0.5310741", "0.5310741", "0.5277567", "0.52737963", "0.5270978", "0.5238455", "0.5236949", "0.52247345", "0.52247345", "0.52218646", "0.52081347", "0.52073294", "0.5207266" ]
0.6591515
9
specify a twodimensional texture subimage
func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (tex Texture) Sub(ctx gl.Context, lvl int, width int, height int, data []byte) {\n\tctx.TexSubImage2D(gl.TEXTURE_2D, lvl, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data)\n\tif lvl > 0 {\n\t\tctx.GenerateMipmap(gl.TEXTURE_2D)\n\t}\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage2D, 8, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func TexSubImage2D(target Enum, level Int, xoffset Int, yoffset Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcxoffset, _ := (C.GLint)(xoffset), cgoAllocsUnknown\n\tcyoffset, _ := (C.GLint)(yoffset), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexSubImage2D(ctarget, clevel, cxoffset, cyoffset, cwidth, cheight, cformat, ckind, cpixels)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tsyscall.Syscall6(gpCopyTextureSubImage1D, 6, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetCompressedTextureSubImage, 10, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(bufSize), uintptr(pixels), 0, 0)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (gl *WebGL) TexImage2D(target GLEnum, level int, internalFormat GLEnum, format GLEnum, texelType GLEnum, pixels interface{}) {\n\tgl.context.Call(\"texImage2D\", target, level, internalFormat, format, texelType, pixels)\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n C.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func (self *TileSprite) TilingTexture() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilingTexture\")}\n}", "func TexImage2D(target Enum, level Int, internalformat Int, width Sizei, height Sizei, border Int, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcinternalformat, _ := (C.GLint)(internalformat), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcborder, _ := (C.GLint)(border), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexImage2D(ctarget, clevel, cinternalformat, cwidth, cheight, cborder, cformat, ckind, cpixels)\n}", "func (self *TileSprite) SetTilingTextureA(member *PIXITexture) {\n self.Object.Set(\"tilingTexture\", member)\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (p *Paletted) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Paletted{\n\t\t\tPalette: p.Palette,\n\t\t}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Paletted{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: p.Rect.Intersect(r),\n\t\tPalette: p.Palette,\n\t}\n}", "func CopyTexSubImage2D(target Enum, level, xoffset, yoffset, x, y, width, height int) {\n\tgl.CopyTexSubImage2D(uint32(target), int32(level), int32(xoffset), int32(yoffset), int32(x), int32(y), int32(width), int32(height))\n}", "func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {\n C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTexSubImage2D, 8, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)\n}", "func (self *Graphics) GenerateTexture2O(resolution int, scaleMode int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode)}\n}", "func CopyTexSubImage2D(target GLEnum, level, xoffset, yoffset, x, y, width, height int32) {\n\tgl.CopyTexSubImage2D(uint32(target), level, xoffset, yoffset, x, y, width, height)\n}", "func (p *Alpha16) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Alpha16{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Alpha16{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func (self *GameObjectCreator) RenderTexture2O(width int, height int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height)}\n}", "func (f *Framebuffer) Texture2D(attachment gfx.FramebufferAttachment, target gfx.TextureTarget, tex gfx.Texture) {\n\tf.useState()\n\tf.ctx.O.Call(\n\t\t\"framebufferTexture2D\",\n\t\tf.ctx.FRAMEBUFFER,\n\t\tf.ctx.Enums[int(attachment)],\n\t\tf.ctx.Enums[int(target)],\n\t\ttex.Object().(*js.Object),\n\t\t0,\n\t)\n}", "func (self *TileSprite) TintedTexture() *Canvas{\n return &Canvas{self.Object.Get(\"tintedTexture\")}\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n\tC.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n\tC.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func (w *Worley) GenerateTexture(tex *texture.Texture) {\n\tgl.BindImageTexture(0, tex.GetHandle(), 0, false, 0, gl.READ_WRITE, gl.RGBA32F)\n\tgl.BindImageTexture(1, w.noisetexture.GetHandle(), 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n\n\tw.computeshader.Use()\n\tw.computeshader.UpdateInt32(\"uWidth\", w.width)\n\tw.computeshader.UpdateInt32(\"uHeight\", w.height)\n\tw.computeshader.UpdateInt32(\"uResolution\", w.resolution)\n\tw.computeshader.UpdateInt32(\"uOctaves\", w.octaves)\n\tw.computeshader.UpdateFloat32(\"uRadius\", w.radius)\n\tw.computeshader.UpdateFloat32(\"uRadiusScale\", w.radiusscale)\n\tw.computeshader.UpdateFloat32(\"uBrightness\", w.brightness)\n\tw.computeshader.UpdateFloat32(\"uContrast\", w.contrast)\n\tw.computeshader.UpdateFloat32(\"uScale\", w.scale)\n\tw.computeshader.UpdateFloat32(\"uPersistance\", w.persistance)\n\tw.computeshader.Compute(uint32(w.width), uint32(w.height), 1)\n\tw.computeshader.Compute(1024, 1024, 1)\n\tw.computeshader.Release()\n\n\tgl.MemoryBarrier(gl.ALL_BARRIER_BITS)\n\n\tgl.BindImageTexture(0, 0, 0, false, 0, gl.WRITE_ONLY, gl.RGBA32F)\n\tgl.BindImageTexture(1, 0, 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n}", "func (self *TileSprite) SetTexture(texture *Texture) {\n self.Object.Call(\"setTexture\", texture)\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func CompressedTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n C.glowCompressedTexSubImage2D(gpCompressedTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func (p *CMYK) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &CMYK{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &CMYK{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (self *TileSprite) LoadTexture2O(key interface{}, frame interface{}, stopAnimation bool) {\n self.Object.Call(\"loadTexture\", key, frame, stopAnimation)\n}", "func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {\n C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tsyscall.Syscall9(gpBindImageTexture, 7, uintptr(unit), uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(access), uintptr(format), 0, 0)\n}", "func (self *TileSprite) SetTintedTextureA(member *Canvas) {\n self.Object.Set(\"tintedTexture\", member)\n}", "func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n C.glowCopyTexSubImage1D(gpCopyTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func (p *RGBA64) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &RGBA64{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &RGBA64{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (p *NRGBA64) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &NRGBA64{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &NRGBA64{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (p *NRGBA) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &NRGBA{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &NRGBA{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func FramebufferTexture2D(target uint32, attachment uint32, textarget uint32, texture uint32, level int32) {\n\tsyscall.Syscall6(gpFramebufferTexture2D, 5, uintptr(target), uintptr(attachment), uintptr(textarget), uintptr(texture), uintptr(level), 0)\n}", "func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width)}\n}", "func CopyTexSubImage2D(target Enum, level Int, xoffset Int, yoffset Int, x Int, y Int, width Sizei, height Sizei) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcxoffset, _ := (C.GLint)(xoffset), cgoAllocsUnknown\n\tcyoffset, _ := (C.GLint)(yoffset), cgoAllocsUnknown\n\tcx, _ := (C.GLint)(x), cgoAllocsUnknown\n\tcy, _ := (C.GLint)(y), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tC.glCopyTexSubImage2D(ctarget, clevel, cxoffset, cyoffset, cx, cy, cwidth, cheight)\n}", "func (self *TileSprite) SetTexture1O(texture *Texture, destroy bool) {\n self.Object.Call(\"setTexture\", texture, destroy)\n}", "func (p *RGBA) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &RGBA{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &RGBA{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func (self *TileSprite) Texture() *Texture{\n return &Texture{self.Object.Get(\"texture\")}\n}", "func (self *TileSprite) TilePattern() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilePattern\")}\n}" ]
[ "0.74493104", "0.71226686", "0.71226686", "0.71042997", "0.7051337", "0.7017677", "0.7017677", "0.6999615", "0.6993878", "0.69483685", "0.69483685", "0.69175017", "0.6912419", "0.6832872", "0.67588323", "0.6697545", "0.66721773", "0.66721773", "0.66528285", "0.66528285", "0.664827", "0.664827", "0.6577437", "0.6576906", "0.6576906", "0.6504346", "0.6504346", "0.6485518", "0.64537793", "0.640594", "0.63800466", "0.62631637", "0.62631637", "0.623337", "0.6224578", "0.62120515", "0.6193287", "0.6193096", "0.6193096", "0.6191494", "0.6168798", "0.61417204", "0.61417204", "0.61411256", "0.611786", "0.6105343", "0.6105343", "0.6001996", "0.59900314", "0.59900314", "0.5948544", "0.5900392", "0.5879759", "0.5837183", "0.5815275", "0.57663023", "0.57663023", "0.57074577", "0.56816906", "0.56773084", "0.56370485", "0.56026584", "0.5584878", "0.5584878", "0.5575768", "0.5565698", "0.55643094", "0.5543655", "0.5536459", "0.553312", "0.55304277", "0.5523125", "0.55114466", "0.54884326", "0.54525435", "0.54415566", "0.54375553", "0.54375553", "0.54372144", "0.5431363", "0.53930104", "0.53721315", "0.53682494", "0.53533375", "0.5337503", "0.53350544", "0.5334555", "0.532376", "0.5313913", "0.5307231", "0.52966607", "0.5290955", "0.5275657", "0.5274908", "0.52624047", "0.5258197", "0.52547646", "0.5249124", "0.523262" ]
0.73273915
2
specify a threedimensional texture subimage
func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) { C.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetTextureSubImage(gpGetTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), (C.GLsizei)(bufSize), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func GetTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetTextureSubImage, 12, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(bufSize), uintptr(pixels))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (tex Texture) Sub(ctx gl.Context, lvl int, width int, height int, data []byte) {\n\tctx.TexSubImage2D(gl.TEXTURE_2D, lvl, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data)\n\tif lvl > 0 {\n\t\tctx.GenerateMipmap(gl.TEXTURE_2D)\n\t}\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage1D(gpTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage2D(gpCopyTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tC.glowCopyTextureSubImage1D(gpCopyTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func CopyTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage2D, 8, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage1D(texture uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n\tsyscall.Syscall6(gpCopyTextureSubImage1D, 6, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(x), uintptr(y), uintptr(width))\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage2D(gpCompressedTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage3D(gpCompressedTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CompressedTextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(imageSize), uintptr(data))\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tC.glowGetCompressedTextureSubImage(gpGetCompressedTextureSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLsizei)(bufSize), pixels)\n}", "func CompressedTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall12(gpCompressedTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(imageSize), uintptr(data), 0)\n}", "func TexSubImage2D(target Enum, level Int, xoffset Int, yoffset Int, width Sizei, height Sizei, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcxoffset, _ := (C.GLint)(xoffset), cgoAllocsUnknown\n\tcyoffset, _ := (C.GLint)(yoffset), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexSubImage2D(ctarget, clevel, cxoffset, cyoffset, cwidth, cheight, cformat, ckind, cpixels)\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage1D, 7, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func GetCompressedTextureSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, bufSize int32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpGetCompressedTextureSubImage, 10, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(bufSize), uintptr(pixels), 0, 0)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func (debugging *debuggingOpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tdebugging.recordEntry(\"TexImage2D\", target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.gl.TexImage2D(target, level, internalFormat, width, height, border, format, xtype, pixels)\n\tdebugging.recordExit(\"TexImage2D\")\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tC.glowCompressedTextureSubImage1D(gpCompressedTextureSubImage1D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLsizei)(imageSize), data)\n}", "func CompressedTextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, imageSize int32, data unsafe.Pointer) {\n\tsyscall.Syscall9(gpCompressedTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(imageSize), uintptr(data), 0, 0)\n}", "func (self *TileSprite) TilingTexture() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilingTexture\")}\n}", "func (self *TileSprite) SetTilingTextureA(member *PIXITexture) {\n self.Object.Set(\"tilingTexture\", member)\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n C.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func (gl *WebGL) TexImage2D(target GLEnum, level int, internalFormat GLEnum, format GLEnum, texelType GLEnum, pixels interface{}) {\n\tgl.context.Call(\"texImage2D\", target, level, internalFormat, format, texelType, pixels)\n}", "func (self *TileSprite) SetTintedTextureA(member *Canvas) {\n self.Object.Set(\"tintedTexture\", member)\n}", "func (self *TileSprite) TintedTexture() *Canvas{\n return &Canvas{self.Object.Get(\"tintedTexture\")}\n}", "func (p *Paletted) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Paletted{\n\t\t\tPalette: p.Palette,\n\t\t}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Paletted{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: p.Rect.Intersect(r),\n\t\tPalette: p.Palette,\n\t}\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n\tC.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func CopyImageSubData(srcName uint32, srcTarget uint32, srcLevel int32, srcX int32, srcY int32, srcZ int32, dstName uint32, dstTarget uint32, dstLevel int32, dstX int32, dstY int32, dstZ int32, srcWidth int32, srcHeight int32, srcDepth int32) {\n\tC.glowCopyImageSubData(gpCopyImageSubData, (C.GLuint)(srcName), (C.GLenum)(srcTarget), (C.GLint)(srcLevel), (C.GLint)(srcX), (C.GLint)(srcY), (C.GLint)(srcZ), (C.GLuint)(dstName), (C.GLenum)(dstTarget), (C.GLint)(dstLevel), (C.GLint)(dstX), (C.GLint)(dstY), (C.GLint)(dstZ), (C.GLsizei)(srcWidth), (C.GLsizei)(srcHeight), (C.GLsizei)(srcDepth))\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexImage3D, 10, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(depth), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TileSprite) SetTexture(texture *Texture) {\n self.Object.Call(\"setTexture\", texture)\n}", "func TexImage2D(target Enum, level Int, internalformat Int, width Sizei, height Sizei, border Int, format Enum, kind Enum, pixels unsafe.Pointer) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tclevel, _ := (C.GLint)(level), cgoAllocsUnknown\n\tcinternalformat, _ := (C.GLint)(internalformat), cgoAllocsUnknown\n\tcwidth, _ := (C.GLsizei)(width), cgoAllocsUnknown\n\tcheight, _ := (C.GLsizei)(height), cgoAllocsUnknown\n\tcborder, _ := (C.GLint)(border), cgoAllocsUnknown\n\tcformat, _ := (C.GLenum)(format), cgoAllocsUnknown\n\tckind, _ := (C.GLenum)(kind), cgoAllocsUnknown\n\tcpixels, _ := (unsafe.Pointer)(unsafe.Pointer(pixels)), cgoAllocsUnknown\n\tC.glTexImage2D(ctarget, clevel, cinternalformat, cwidth, cheight, cborder, cformat, ckind, cpixels)\n}", "func FramebufferTexture(target uint32, attachment uint32, texture uint32, level int32) {\n C.glowFramebufferTexture(gpFramebufferTexture, (C.GLenum)(target), (C.GLenum)(attachment), (C.GLuint)(texture), (C.GLint)(level))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage1D, 8, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {\n C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))\n}", "func TexImage3D(target uint32, level int32, internalformat int32, width int32, height int32, depth int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage3D(gpTexImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TileSprite) SetTexture1O(texture *Texture, destroy bool) {\n self.Object.Call(\"setTexture\", texture, destroy)\n}", "func CopyTexSubImage1D(target uint32, level int32, xoffset int32, x int32, y int32, width int32) {\n C.glowCopyTexSubImage1D(gpCopyTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width))\n}", "func TexImage1D(target uint32, level int32, internalformat int32, width int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage1D(gpTexImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (p *Alpha16) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &Alpha16{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &Alpha16{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tsyscall.Syscall9(gpBindImageTexture, 7, uintptr(unit), uintptr(texture), uintptr(level), boolToUintptr(layered), uintptr(layer), uintptr(access), uintptr(format), 0, 0)\n}", "func InvalidateTexSubImage(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32) {\n C.glowInvalidateTexSubImage(gpInvalidateTexSubImage, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func (self *TileSprite) SetTextureI(args ...interface{}) {\n self.Object.Call(\"setTexture\", args)\n}", "func (p *CMYK) SubImage(r Rectangle) Image {\n\tr = r.Intersect(p.Rect)\n\t// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside\n\t// either r1 or r2 if the intersection is empty. Without explicitly checking for\n\t// this, the Pix[i:] expression below can panic.\n\tif r.Empty() {\n\t\treturn &CMYK{}\n\t}\n\ti := p.PixOffset(r.Min.X, r.Min.Y)\n\treturn &CMYK{\n\t\tPix: p.Pix[i:],\n\t\tStride: p.Stride,\n\t\tRect: r,\n\t}\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n\tC.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func (w *Worley) GenerateTexture(tex *texture.Texture) {\n\tgl.BindImageTexture(0, tex.GetHandle(), 0, false, 0, gl.READ_WRITE, gl.RGBA32F)\n\tgl.BindImageTexture(1, w.noisetexture.GetHandle(), 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n\n\tw.computeshader.Use()\n\tw.computeshader.UpdateInt32(\"uWidth\", w.width)\n\tw.computeshader.UpdateInt32(\"uHeight\", w.height)\n\tw.computeshader.UpdateInt32(\"uResolution\", w.resolution)\n\tw.computeshader.UpdateInt32(\"uOctaves\", w.octaves)\n\tw.computeshader.UpdateFloat32(\"uRadius\", w.radius)\n\tw.computeshader.UpdateFloat32(\"uRadiusScale\", w.radiusscale)\n\tw.computeshader.UpdateFloat32(\"uBrightness\", w.brightness)\n\tw.computeshader.UpdateFloat32(\"uContrast\", w.contrast)\n\tw.computeshader.UpdateFloat32(\"uScale\", w.scale)\n\tw.computeshader.UpdateFloat32(\"uPersistance\", w.persistance)\n\tw.computeshader.Compute(uint32(w.width), uint32(w.height), 1)\n\tw.computeshader.Compute(1024, 1024, 1)\n\tw.computeshader.Release()\n\n\tgl.MemoryBarrier(gl.ALL_BARRIER_BITS)\n\n\tgl.BindImageTexture(0, 0, 0, false, 0, gl.WRITE_ONLY, gl.RGBA32F)\n\tgl.BindImageTexture(1, 0, 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n}", "func (self *TileSprite) LoadTexture1O(key interface{}, frame interface{}) {\n self.Object.Call(\"loadTexture\", key, frame)\n}", "func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width)}\n}", "func (self *TileSprite) LoadTexture(key interface{}) {\n self.Object.Call(\"loadTexture\", key)\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTexSubImage2D(gpCopyTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func BindImageTextures(first uint32, count int32, textures *uint32) {\n C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func (self *TileSprite) TilePattern() *PIXITexture{\n return &PIXITexture{self.Object.Get(\"tilePattern\")}\n}" ]
[ "0.6947256", "0.69261074", "0.68723303", "0.68723303", "0.6811806", "0.6811806", "0.6779053", "0.67704505", "0.6683558", "0.6683558", "0.66611964", "0.6657282", "0.6657282", "0.66469866", "0.6622561", "0.65525985", "0.6548776", "0.6548776", "0.6543036", "0.6543036", "0.65033925", "0.65033925", "0.64975035", "0.6466739", "0.6466739", "0.64294434", "0.6413622", "0.64101386", "0.6386514", "0.6343524", "0.6313228", "0.6247918", "0.6247918", "0.6200037", "0.6200037", "0.61873555", "0.61873555", "0.6152106", "0.60813355", "0.60511345", "0.60511345", "0.6031123", "0.6018974", "0.59970903", "0.5981268", "0.59707147", "0.59707147", "0.5965399", "0.59589005", "0.5917701", "0.5856517", "0.58333856", "0.58120334", "0.58120334", "0.573429", "0.57299083", "0.57163566", "0.56831", "0.565077", "0.56028", "0.55968595", "0.5567288", "0.55415654", "0.5486327", "0.54535043", "0.54535043", "0.5440872", "0.54307544", "0.5402324", "0.5381726", "0.5381726", "0.5379", "0.53636247", "0.5348319", "0.5321825", "0.5300244", "0.5298589", "0.5285768", "0.5285768", "0.52814364", "0.5266816", "0.5266302", "0.5255308", "0.5239779", "0.52231705", "0.5222662", "0.51989615", "0.5172337", "0.5151446", "0.51049507", "0.51049507", "0.5101953", "0.5098487", "0.5096486", "0.50847626", "0.50807303", "0.50807303", "0.50665605", "0.5060101" ]
0.68711805
5
initialize a texture as a data alias of another texture's data store
func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) { C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (self *TileSprite) SetTextureA(member *Texture) {\n self.Object.Set(\"texture\", member)\n}", "func (tx *TextureFile) Init(sc *Scene) error {\n\tif tx.Tex != nil {\n\t\ttx.Tex.SetBotZero(tx.Bot0)\n\t\ttx.Tex.Activate(0)\n\t\treturn nil\n\t}\n\tif tx.File == \"\" {\n\t\terr := fmt.Errorf(\"gi3d.Texture: %v File must be set to a filename to load texture from\", tx.Nm)\n\t\tlog.Println(err)\n\t\treturn err\n\t}\n\ttx.Tex = gpu.TheGPU.NewTexture2D(tx.Nm)\n\ttx.Tex.SetBotZero(tx.Bot0)\n\terr := tx.Tex.Open(string(tx.File))\n\tif err != nil {\n\t\tlog.Println(err)\n\t\treturn err\n\t}\n\ttx.Tex.Activate(0)\n\treturn nil\n}", "func (self *TileSprite) SetTexture1O(texture *Texture, destroy bool) {\n self.Object.Call(\"setTexture\", texture, destroy)\n}", "func Make(width, height int, internalformat int32, format, pixelType uint32,\n\tdata unsafe.Pointer, min, mag, s, t int32) Texture {\n\n\ttexture := Texture{0, gl.TEXTURE_2D, 0}\n\n\t// generate and bind texture\n\tgl.GenTextures(1, &texture.handle)\n\ttexture.Bind(0)\n\n\t// set texture properties\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, min)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, mag)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, s)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, t)\n\n\t// specify a texture image\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, internalformat, int32(width), int32(height),\n\t\t0, format, pixelType, data)\n\n\t// unbind texture\n\ttexture.Unbind()\n\n\treturn texture\n}", "func (level *Level) SetTextures(newIds []int) {\n\tblockStore := level.store.Get(res.ResourceID(4000 + level.id*100 + 7))\n\tvar ids [54]uint16\n\ttoCopy := len(ids)\n\n\tif len(newIds) < toCopy {\n\t\ttoCopy = len(newIds)\n\t}\n\tfor index := 0; index < len(ids); index++ {\n\t\tids[index] = uint16(newIds[index])\n\t}\n\n\tbuffer := bytes.NewBuffer(nil)\n\tbinary.Write(buffer, binary.LittleEndian, &ids)\n\tblockStore.SetBlockData(0, buffer.Bytes())\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n C.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func BindTextures(first uint32, count int32, textures *uint32) {\n C.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func (tx *TextureBase) Init(sc *Scene) error {\n\tif tx.Tex != nil {\n\t\ttx.Tex.SetBotZero(tx.Bot0)\n\t\ttx.Tex.Activate(0)\n\t}\n\treturn nil\n}", "func (self *TileSprite) SetTexture(texture *Texture) {\n self.Object.Call(\"setTexture\", texture)\n}", "func (tx *TextureBase) NewTex() gpu.Texture2D {\n\tif tx.Tex != nil {\n\t\treturn tx.Tex\n\t}\n\ttx.Tex = gpu.TheGPU.NewTexture2D(tx.Nm)\n\ttx.Tex.SetBotZero(tx.Bot0)\n\treturn tx.Tex\n}", "func BindImageTextures(first uint32, count int32, textures *uint32) {\n C.glowBindImageTextures(gpBindImageTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func BindTextures(first uint32, count int32, textures *uint32) {\n\tsyscall.Syscall(gpBindTextures, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(textures)))\n}", "func (self *TileSprite) SetTilingTextureA(member *PIXITexture) {\n self.Object.Set(\"tilingTexture\", member)\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTextureStorage2D, 5, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (obj *Device) SetTexture(sampler uint32, texture BaseTextureImpl) Error {\n\tvar base uintptr\n\tif texture != nil {\n\t\tbase = texture.baseTexturePointer()\n\t}\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.SetTexture,\n\t\t3,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(sampler),\n\t\tbase,\n\t)\n\treturn toErr(ret)\n}", "func BindImageTexture(unit uint32, texture uint32, level int32, layered bool, layer int32, access uint32, format uint32) {\n C.glowBindImageTexture(gpBindImageTexture, (C.GLuint)(unit), (C.GLuint)(texture), (C.GLint)(level), (C.GLboolean)(boolToInt(layered)), (C.GLint)(layer), (C.GLenum)(access), (C.GLenum)(format))\n}", "func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {\n\tp := unsafe.Pointer(nil)\n\tif len(data) > 0 {\n\t\tp = gl.Ptr(&data[0])\n\t}\n\tgl.TexImage2D(uint32(target), int32(level), int32(format), int32(width), int32(height), 0, uint32(format), uint32(ty), p)\n}", "func (self *TileSprite) SetTintedTextureA(member *Canvas) {\n self.Object.Set(\"tintedTexture\", member)\n}", "func (self *TileSprite) Texture() *Texture{\n return &Texture{self.Object.Get(\"texture\")}\n}", "func (t *Texture2D) Bind() {\n\tgl.BindTexture(gl.TEXTURE_2D, t.ID)\n}", "func (self *TileSprite) LoadTexture1O(key interface{}, frame interface{}) {\n self.Object.Call(\"loadTexture\", key, frame)\n}", "func (self *TileSprite) LoadTexture2O(key interface{}, frame interface{}, stopAnimation bool) {\n self.Object.Call(\"loadTexture\", key, frame, stopAnimation)\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tsyscall.Syscall6(gpTextureStorage2DMultisample, 6, uintptr(texture), uintptr(samples), uintptr(internalformat), uintptr(width), uintptr(height), boolToUintptr(fixedsamplelocations))\n}", "func BindTexture(target uint32, texture uint32) {\n C.glowBindTexture(gpBindTexture, (C.GLenum)(target), (C.GLuint)(texture))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TextureStorage2D(texture uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTextureStorage2D(gpTextureStorage2D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (tex Texture) Sub(ctx gl.Context, lvl int, width int, height int, data []byte) {\n\tctx.TexSubImage2D(gl.TEXTURE_2D, lvl, 0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, data)\n\tif lvl > 0 {\n\t\tctx.GenerateMipmap(gl.TEXTURE_2D)\n\t}\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tC.glowTexStorage2D(gpTexStorage2D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func (bm Blendmap) Texture() *gl.Texture {\n\treturn bm.Map.id\n}", "func LoadImageAsTexture(name string, path string) error {\n\tif Textures == nil {\n\t\tlog.Print(\"Initialize resource manager\")\n\t\tTextures = make(map[string]*ebiten.Image)\n\t}\n\timg, err := LoadImage(path)\n\tif err != nil {\n\t\treturn err\n\t}\n\n\tTextures[name] = img\n\treturn nil\n}", "func (self *GameObjectCreator) RenderTexture2O(width int, height int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height)}\n}", "func (self *Graphics) GenerateTexture2O(resolution int, scaleMode int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode)}\n}", "func TexSubImage1D(target uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexSubImage1D(gpTexSubImage1D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLsizei)(width), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (t Texture3D) Bind() {\n\tgl.BindTexture(gl.TEXTURE_3D, t.id)\n}", "func TexSubImage2D(target Enum, level int, x, y, width, height int, format, ty Enum, data []byte) {\n\tgl.TexSubImage2D(uint32(target), int32(level), int32(x), int32(y), int32(width), int32(height), uint32(format), uint32(ty), gl.Ptr(&data[0]))\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage3D(gpTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (self *TileSprite) LoadTexture(key interface{}) {\n self.Object.Call(\"loadTexture\", key)\n}", "func BindTextures(first uint32, count int32, textures *uint32) {\n\tC.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func BindTextures(first uint32, count int32, textures *uint32) {\n\tC.glowBindTextures(gpBindTextures, (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(textures)))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTextureSubImage3D, 11, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n C.glowTexImage2D(gpTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall12(gpTexSubImage3D, 11, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(width), uintptr(height), uintptr(depth), uintptr(format), uintptr(xtype), uintptr(pixels), 0)\n}", "func TextureSubImage1D(texture uint32, level int32, xoffset int32, width int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage1D, 7, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(width), uintptr(format), uintptr(xtype), uintptr(pixels), 0, 0)\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n C.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func (self *Graphics) GenerateTexture() *Texture{\n return &Texture{self.Object.Call(\"generateTexture\")}\n}", "func (self *Graphics) GenerateTexture1O(resolution int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution)}\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTextureSubImage2D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tsyscall.Syscall(gpEGLImageTargetTextureStorageEXT, 3, uintptr(texture), uintptr(image), uintptr(unsafe.Pointer(attrib_list)))\n}", "func (self *GameObjectCreator) RenderTexture3O(width int, height int, key string) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width, height, key)}\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tsyscall.Syscall6(gpTextureStorage1D, 4, uintptr(texture), uintptr(levels), uintptr(internalformat), uintptr(width), 0, 0)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tsyscall.Syscall9(gpCopyTextureSubImage3D, 9, uintptr(texture), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(zoffset), uintptr(x), uintptr(y), uintptr(width), uintptr(height))\n}", "func TextureView(texture uint32, target uint32, origtexture uint32, internalformat uint32, minlevel uint32, numlevels uint32, minlayer uint32, numlayers uint32) {\n C.glowTextureView(gpTextureView, (C.GLuint)(texture), (C.GLenum)(target), (C.GLuint)(origtexture), (C.GLenum)(internalformat), (C.GLuint)(minlevel), (C.GLuint)(numlevels), (C.GLuint)(minlayer), (C.GLuint)(numlayers))\n}", "func BindTexture(target Enum, t Texture) {\n\tgl.BindTexture(uint32(target), t.Value)\n}", "func NewTexture(scene *Scene, element *Element) *Texture {\n\tt := &Texture{\n\t\tObject: *NewObject(scene, element),\n\t}\n\treturn t\n}", "func TexStorage2D(target uint32, levels int32, internalformat uint32, width int32, height int32) {\n\tsyscall.Syscall6(gpTexStorage2D, 5, uintptr(target), uintptr(levels), uintptr(internalformat), uintptr(width), uintptr(height), 0)\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TextureStorage2DMultisample(texture uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTextureStorage2DMultisample(gpTextureStorage2DMultisample, (C.GLuint)(texture), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func CopyTexImage2D(target uint32, level int32, internalformat uint32, x int32, y int32, width int32, height int32, border int32) {\n C.glowCopyTexImage2D(gpCopyTexImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLenum)(internalformat), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLint)(border))\n}", "func LoadTextures(eng sprite.Engine) map[string]sprite.SubTex {\n\tallTexs := make(map[string]sprite.SubTex)\n\tboundedImgs := []string{\"Clubs-2.png\", \"Clubs-3.png\", \"Clubs-4.png\", \"Clubs-5.png\", \"Clubs-6.png\", \"Clubs-7.png\", \"Clubs-8.png\",\n\t\t\"Clubs-9.png\", \"Clubs-10.png\", \"Clubs-Jack.png\", \"Clubs-Queen.png\", \"Clubs-King.png\", \"Clubs-Ace.png\",\n\t\t\"Diamonds-2.png\", \"Diamonds-3.png\", \"Diamonds-4.png\", \"Diamonds-5.png\", \"Diamonds-6.png\", \"Diamonds-7.png\", \"Diamonds-8.png\",\n\t\t\"Diamonds-9.png\", \"Diamonds-10.png\", \"Diamonds-Jack.png\", \"Diamonds-Queen.png\", \"Diamonds-King.png\", \"Diamonds-Ace.png\",\n\t\t\"Spades-2.png\", \"Spades-3.png\", \"Spades-4.png\", \"Spades-5.png\", \"Spades-6.png\", \"Spades-7.png\", \"Spades-8.png\",\n\t\t\"Spades-9.png\", \"Spades-10.png\", \"Spades-Jack.png\", \"Spades-Queen.png\", \"Spades-King.png\", \"Spades-Ace.png\",\n\t\t\"Hearts-2.png\", \"Hearts-3.png\", \"Hearts-4.png\", \"Hearts-5.png\", \"Hearts-6.png\", \"Hearts-7.png\", \"Hearts-8.png\",\n\t\t\"Hearts-9.png\", \"Hearts-10.png\", \"Hearts-Jack.png\", \"Hearts-Queen.png\", \"Hearts-King.png\", \"Hearts-Ace.png\", \"BakuSquare.png\",\n\t}\n\tunboundedImgs := []string{\"Club.png\", \"Diamond.png\", \"Spade.png\", \"Heart.png\", \"gray.jpeg\", \"blue.png\", \"trickDrop.png\",\n\t\t\"trickDropBlue.png\", \"player0.jpeg\", \"player1.jpeg\", \"player2.jpeg\", \"player3.jpeg\", \"laptopIcon.png\", \"watchIcon.png\",\n\t\t\"phoneIcon.png\", \"tabletIcon.png\", \"A-Upper.png\", \"B-Upper.png\", \"C-Upper.png\", \"D-Upper.png\", \"E-Upper.png\", \"F-Upper.png\",\n\t\t\"G-Upper.png\", \"H-Upper.png\", \"I-Upper.png\", \"J-Upper.png\", \"K-Upper.png\", \"L-Upper.png\", \"M-Upper.png\", \"N-Upper.png\",\n\t\t\"O-Upper.png\", \"P-Upper.png\", \"Q-Upper.png\", \"R-Upper.png\", \"S-Upper.png\", \"T-Upper.png\", \"U-Upper.png\", \"V-Upper.png\",\n\t\t\"W-Upper.png\", \"X-Upper.png\", \"Y-Upper.png\", \"Z-Upper.png\", \"A-Lower.png\", \"B-Lower.png\", \"C-Lower.png\", \"D-Lower.png\",\n\t\t\"E-Lower.png\", \"F-Lower.png\", \"G-Lower.png\", \"H-Lower.png\", \"I-Lower.png\", \"J-Lower.png\", \"K-Lower.png\", \"L-Lower.png\",\n\t\t\"M-Lower.png\", \"N-Lower.png\", \"O-Lower.png\", \"P-Lower.png\", \"Q-Lower.png\", \"R-Lower.png\", \"S-Lower.png\", \"T-Lower.png\",\n\t\t\"U-Lower.png\", \"V-Lower.png\", \"W-Lower.png\", \"X-Lower.png\", \"Y-Lower.png\", \"Z-Lower.png\", \"Space.png\", \"Colon.png\", \"Bang.png\",\n\t\t\"Apostrophe.png\", \"1.png\", \"2.png\", \"3.png\", \"4.png\", \"5.png\", \"6.png\", \"7.png\", \"8.png\", \"9.png\", \"0.png\", \"1-Red.png\",\n\t\t\"2-Red.png\", \"3-Red.png\", \"4-Red.png\", \"5-Red.png\", \"6-Red.png\", \"7-Red.png\", \"8-Red.png\", \"9-Red.png\", \"0-Red.png\",\n\t\t\"1-DBlue.png\", \"2-DBlue.png\", \"3-DBlue.png\", \"4-DBlue.png\", \"5-DBlue.png\", \"6-DBlue.png\", \"7-DBlue.png\", \"8-DBlue.png\",\n\t\t\"9-DBlue.png\", \"0-DBlue.png\", \"A-Upper-DBlue.png\", \"B-Upper-DBlue.png\",\n\t\t\"C-Upper-DBlue.png\", \"D-Upper-DBlue.png\", \"E-Upper-DBlue.png\", \"F-Upper-DBlue.png\", \"G-Upper-DBlue.png\", \"H-Upper-DBlue.png\",\n\t\t\"I-Upper-DBlue.png\", \"J-Upper-DBlue.png\", \"K-Upper-DBlue.png\", \"L-Upper-DBlue.png\", \"M-Upper-DBlue.png\", \"N-Upper-DBlue.png\",\n\t\t\"O-Upper-DBlue.png\", \"P-Upper-DBlue.png\", \"Q-Upper-DBlue.png\", \"R-Upper-DBlue.png\", \"S-Upper-DBlue.png\", \"T-Upper-DBlue.png\",\n\t\t\"U-Upper-DBlue.png\", \"V-Upper-DBlue.png\", \"W-Upper-DBlue.png\", \"X-Upper-DBlue.png\", \"Y-Upper-DBlue.png\", \"Z-Upper-DBlue.png\",\n\t\t\"A-Lower-DBlue.png\", \"B-Lower-DBlue.png\", \"C-Lower-DBlue.png\", \"D-Lower-DBlue.png\", \"E-Lower-DBlue.png\", \"F-Lower-DBlue.png\",\n\t\t\"G-Lower-DBlue.png\", \"H-Lower-DBlue.png\", \"I-Lower-DBlue.png\", \"J-Lower-DBlue.png\", \"K-Lower-DBlue.png\", \"L-Lower-DBlue.png\",\n\t\t\"M-Lower-DBlue.png\", \"N-Lower-DBlue.png\", \"O-Lower-DBlue.png\", \"P-Lower-DBlue.png\", \"Q-Lower-DBlue.png\", \"R-Lower-DBlue.png\",\n\t\t\"S-Lower-DBlue.png\", \"T-Lower-DBlue.png\", \"U-Lower-DBlue.png\", \"V-Lower-DBlue.png\", \"W-Lower-DBlue.png\", \"X-Lower-DBlue.png\",\n\t\t\"Y-Lower-DBlue.png\", \"Z-Lower-DBlue.png\", \"Apostrophe-DBlue.png\", \"Space-DBlue.png\", \"A-Upper-LBlue.png\", \"B-Upper-LBlue.png\",\n\t\t\"C-Upper-LBlue.png\", \"D-Upper-LBlue.png\", \"E-Upper-LBlue.png\", \"F-Upper-LBlue.png\", \"G-Upper-LBlue.png\", \"H-Upper-LBlue.png\",\n\t\t\"I-Upper-LBlue.png\", \"J-Upper-LBlue.png\", \"K-Upper-LBlue.png\", \"L-Upper-LBlue.png\", \"M-Upper-LBlue.png\", \"N-Upper-LBlue.png\",\n\t\t\"O-Upper-LBlue.png\", \"P-Upper-LBlue.png\", \"Q-Upper-LBlue.png\", \"R-Upper-LBlue.png\", \"S-Upper-LBlue.png\", \"T-Upper-LBlue.png\",\n\t\t\"U-Upper-LBlue.png\", \"V-Upper-LBlue.png\", \"W-Upper-LBlue.png\", \"X-Upper-LBlue.png\", \"Y-Upper-LBlue.png\", \"Z-Upper-LBlue.png\",\n\t\t\"A-Lower-LBlue.png\", \"B-Lower-LBlue.png\", \"C-Lower-LBlue.png\", \"D-Lower-LBlue.png\", \"E-Lower-LBlue.png\", \"F-Lower-LBlue.png\",\n\t\t\"G-Lower-LBlue.png\", \"H-Lower-LBlue.png\", \"I-Lower-LBlue.png\", \"J-Lower-LBlue.png\", \"K-Lower-LBlue.png\", \"L-Lower-LBlue.png\",\n\t\t\"M-Lower-LBlue.png\", \"N-Lower-LBlue.png\", \"O-Lower-LBlue.png\", \"P-Lower-LBlue.png\", \"Q-Lower-LBlue.png\", \"R-Lower-LBlue.png\",\n\t\t\"S-Lower-LBlue.png\", \"T-Lower-LBlue.png\", \"U-Lower-LBlue.png\", \"V-Lower-LBlue.png\", \"W-Lower-LBlue.png\", \"X-Lower-LBlue.png\",\n\t\t\"Y-Lower-LBlue.png\", \"Z-Lower-LBlue.png\", \"A-Upper-Gray.png\", \"B-Upper-Gray.png\", \"C-Upper-Gray.png\", \"D-Upper-Gray.png\",\n\t\t\"E-Upper-Gray.png\", \"F-Upper-Gray.png\", \"G-Upper-Gray.png\", \"H-Upper-Gray.png\", \"I-Upper-Gray.png\", \"J-Upper-Gray.png\",\n\t\t\"K-Upper-Gray.png\", \"L-Upper-Gray.png\", \"M-Upper-Gray.png\", \"N-Upper-Gray.png\", \"O-Upper-Gray.png\", \"P-Upper-Gray.png\",\n\t\t\"Q-Upper-Gray.png\", \"R-Upper-Gray.png\", \"S-Upper-Gray.png\", \"T-Upper-Gray.png\", \"U-Upper-Gray.png\", \"V-Upper-Gray.png\",\n\t\t\"W-Upper-Gray.png\", \"X-Upper-Gray.png\", \"Y-Upper-Gray.png\", \"Z-Upper-Gray.png\", \"A-Lower-Gray.png\", \"B-Lower-Gray.png\",\n\t\t\"C-Lower-Gray.png\", \"D-Lower-Gray.png\", \"E-Lower-Gray.png\", \"F-Lower-Gray.png\", \"G-Lower-Gray.png\", \"H-Lower-Gray.png\",\n\t\t\"I-Lower-Gray.png\", \"J-Lower-Gray.png\", \"K-Lower-Gray.png\", \"L-Lower-Gray.png\", \"M-Lower-Gray.png\", \"N-Lower-Gray.png\",\n\t\t\"O-Lower-Gray.png\", \"P-Lower-Gray.png\", \"Q-Lower-Gray.png\", \"R-Lower-Gray.png\", \"S-Lower-Gray.png\", \"T-Lower-Gray.png\",\n\t\t\"U-Lower-Gray.png\", \"V-Lower-Gray.png\", \"W-Lower-Gray.png\", \"X-Lower-Gray.png\", \"Y-Lower-Gray.png\", \"Z-Lower-Gray.png\",\n\t\t\"Space-Gray.png\", \"RoundedRectangle-DBlue.png\", \"RoundedRectangle-LBlue.png\", \"RoundedRectangle-Gray.png\", \"Rectangle-LBlue.png\",\n\t\t\"Rectangle-DBlue.png\", \"HorizontalPullTab.png\", \"VerticalPullTab.png\", \"NewGamePressed.png\", \"NewGameUnpressed.png\",\n\t\t\"NewRoundPressed.png\", \"NewRoundUnpressed.png\", \"JoinGamePressed.png\", \"JoinGameUnpressed.png\", \"Period.png\",\n\t\t\"SitSpotPressed.png\", \"SitSpotUnpressed.png\", \"WatchSpotPressed.png\", \"WatchSpotUnpressed.png\", \"StartBlue.png\", \"StartGray.png\",\n\t\t\"StartBluePressed.png\", \"Restart.png\", \"Visibility.png\", \"VisibilityOff.png\", \"QuitPressed.png\", \"QuitUnpressed.png\",\n\t\t\"PassPressed.png\", \"PassUnpressed.png\", \"RightArrowBlue.png\", \"LeftArrowBlue.png\", \"AcrossArrowBlue.png\", \"RightArrowGray.png\",\n\t\t\"LeftArrowGray.png\", \"AcrossArrowGray.png\", \"TakeTrickTableUnpressed.png\", \"TakeTrickTablePressed.png\", \"TakeTrickHandPressed.png\",\n\t\t\"TakeTrickHandUnpressed.png\", \"android.png\", \"cat.png\", \"man.png\", \"woman.png\", \"TakeUnpressed.png\", \"TakePressed.png\",\n\t\t\"UnplayedBorder1.png\", \"UnplayedBorder2.png\", \"RejoinPressed.png\", \"RejoinUnpressed.png\",\n\t}\n\tfor _, f := range boundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(0, 0, imgWidth, imgHeight)}\n\t\ta.Close()\n\t}\n\tfor _, f := range unboundedImgs {\n\t\ta, err := asset.Open(f)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\n\t\timg, _, err := image.Decode(a)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\tt, err := eng.LoadTexture(img)\n\t\tif err != nil {\n\t\t\tlog.Fatal(err)\n\t\t}\n\t\timgWidth, imgHeight := t.Bounds()\n\t\tallTexs[f] = sprite.SubTex{t, image.Rect(1, 1, imgWidth-1, imgHeight-1)}\n\t\ta.Close()\n\t}\n\treturn allTexs\n}", "func TexImage2D(target GLEnum, level int32, internalformat GLEnum, width, height, border int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexImage2D(uint32(target), level, int32(internalformat), width, height, border, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TexStorage1D(target uint32, levels int32, internalformat uint32, width int32) {\n C.glowTexStorage1D(gpTexStorage1D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTextureStorageEXT(texture uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTextureStorageEXT(gpEGLImageTargetTextureStorageEXT, (C.GLuint)(texture), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func TexSubImage2D(target GLEnum, level, xoffset, yoffset, width, height int32, format, xtype GLEnum, pixels []float32) {\n\tgl.TexSubImage2D(uint32(target), level, xoffset, yoffset, width, height, uint32(format), uint32(xtype), unsafe.Pointer(&pixels[0]))\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, width int32, height int32, depth int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage3D(gpTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTextureSubImage3D(texture uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n\tC.glowCopyTextureSubImage3D(gpCopyTextureSubImage3D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func BindTexture(target uint32, texture uint32) {\n\tsyscall.Syscall(gpBindTexture, 2, uintptr(target), uintptr(texture), 0)\n}", "func (cache *FrameCache) SetTexture(key FrameCacheKey, width, height uint16, pixels []byte, palette *bitmap.Palette) {\n\tcache.DropTextureForKey(key)\n\ttex := NewBitmapTexture(cache.gl, int(width), int(height), pixels)\n\tcache.textures[key] = tex\n\tif palette == nil {\n\t\treturn\n\t}\n\tpal := NewPaletteTexture(cache.gl, palette)\n\tcache.palettes[key] = pal\n}", "func (self *Graphics) GenerateTexture3O(resolution int, scaleMode int, padding int) *Texture{\n return &Texture{self.Object.Call(\"generateTexture\", resolution, scaleMode, padding)}\n}", "func (self *GameObjectCreator) RenderTexture1O(width int) *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\", width)}\n}", "func (obj *Device) UpdateTexture(sourceTexture, destTexture *BaseTexture) Error {\n\tret, _, _ := syscall.Syscall(\n\t\tobj.vtbl.UpdateTexture,\n\t\t3,\n\t\tuintptr(unsafe.Pointer(obj)),\n\t\tuintptr(unsafe.Pointer(sourceTexture)),\n\t\tuintptr(unsafe.Pointer(destTexture)),\n\t)\n\treturn toErr(ret)\n}", "func BindImageTextures(first uint32, count int32, textures *uint32) {\n\tsyscall.Syscall(gpBindImageTextures, 3, uintptr(first), uintptr(count), uintptr(unsafe.Pointer(textures)))\n}", "func (self *GameObjectCreator) RenderTexture() *RenderTexture{\n return &RenderTexture{self.Object.Call(\"renderTexture\")}\n}", "func CopyTexSubImage3D(target uint32, level int32, xoffset int32, yoffset int32, zoffset int32, x int32, y int32, width int32, height int32) {\n C.glowCopyTexSubImage3D(gpCopyTexSubImage3D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLint)(zoffset), (C.GLint)(x), (C.GLint)(y), (C.GLsizei)(width), (C.GLsizei)(height))\n}", "func CopyTexImage2D(target GLEnum, level int32, internalformat GLEnum, x, y, width, height, border int32) {\n\tgl.CopyTexImage2D(uint32(target), level, uint32(internalformat), x, y, width, height, border)\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func TextureStorage1D(texture uint32, levels int32, internalformat uint32, width int32) {\n\tC.glowTextureStorage1D(gpTextureStorage1D, (C.GLuint)(texture), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width))\n}", "func (c *Context) AddTextureObject(cfg *TextureConfig) (*TextureObject, error) {\n\n\t// var pbo uint32\n\t// gl.GenBuffers(1, &pbo)\n\t// gl.BindBuffer(gl.PIXEL_UNPACK_BUFFER, pbo)\n\t// // Write PBO with nil to initialize the space\n\t// gl.BufferData(gl.PIXEL_UNPACK_BUFFER, len(cfg.Image.Pix), nil, gl.STREAM_DRAW)\n\n\tmode := int32(gl.LINEAR)\n\tif cfg.Mode != 0 {\n\t\tmode = cfg.Mode\n\t}\n\n\tvar texID uint32\n\tgl.GenTextures(1, &texID)\n\tgl.ActiveTexture(gl.TEXTURE0)\n\tgl.BindTexture(gl.TEXTURE_2D, texID)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, mode)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, mode)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE)\n\tgl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE)\n\n\t// write texture with nil pointer to initialize the space\n\tgl.TexImage2D(gl.TEXTURE_2D, 0, gl.RGBA,\n\t\tint32(cfg.Image.Rect.Size().X), int32(cfg.Image.Rect.Size().Y),\n\t\t0, gl.RGBA, gl.UNSIGNED_BYTE, gl.Ptr(cfg.Image.Pix))\n\n\ttexLoc := c.GetUniformLocation(cfg.UniformName)\n\tgl.Uniform1i(texLoc, 0)\n\n\ttex := &TextureObject{\n\t\ttexID: texID,\n\t\ttexLoc: texLoc,\n\t\t//pbo: pbo,\n\t\timage: cfg.Image,\n\t}\n\tc.textures = append(c.textures, tex)\n\treturn tex, nil\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexSubImage2D, 9, uintptr(target), uintptr(level), uintptr(xoffset), uintptr(yoffset), uintptr(width), uintptr(height), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func EGLImageTargetTexStorageEXT(target uint32, image unsafe.Pointer, attrib_list *int32) {\n\tC.glowEGLImageTargetTexStorageEXT(gpEGLImageTargetTexStorageEXT, (C.GLenum)(target), (C.GLeglImageOES)(image), (*C.GLint)(unsafe.Pointer(attrib_list)))\n}", "func TexImage2D(target uint32, level int32, internalformat int32, width int32, height int32, border int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tsyscall.Syscall9(gpTexImage2D, 9, uintptr(target), uintptr(level), uintptr(internalformat), uintptr(width), uintptr(height), uintptr(border), uintptr(format), uintptr(xtype), uintptr(pixels))\n}", "func (self *TileSprite) SetRefreshTextureA(member bool) {\n self.Object.Set(\"refreshTexture\", member)\n}", "func TexStorage3D(target uint32, levels int32, internalformat uint32, width int32, height int32, depth int32) {\n C.glowTexStorage3D(gpTexStorage3D, (C.GLenum)(target), (C.GLsizei)(levels), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLsizei)(depth))\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TexSubImage2D(target uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTexSubImage2D(gpTexSubImage2D, (C.GLenum)(target), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func MakeFromData(data []uint8, width, height int, internalformat int32,\n\tformat uint32) (Texture, error) {\n\n\t// determine channels\n\tchannels := channelsFromFormat(format)\n\n\t// create an image2d from the data and format\n\timage, err := image2d.MakeFromData(width, height, channels, data)\n\tif err != nil {\n\t\treturn Texture{}, err\n\t}\n\n\treturn Make(image.GetWidth(), image.GetHeight(), internalformat, format,\n\t\timage.GetPixelType(), image.GetDataPointer(), gl.NEAREST, gl.NEAREST,\n\t\tgl.CLAMP_TO_EDGE, gl.CLAMP_TO_EDGE), nil\n}", "func (native *OpenGL) TexImage2D(target uint32, level int32, internalFormat uint32, width int32, height int32,\n\tborder int32, format uint32, xtype uint32, pixels interface{}) {\n\tptr, isPointer := pixels.(unsafe.Pointer)\n\tif isPointer {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, ptr)\n\t} else {\n\t\tgl.TexImage2D(target, level, int32(internalFormat), width, height, border, format, xtype, gl.Ptr(pixels))\n\t}\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func TextureSubImage2D(texture uint32, level int32, xoffset int32, yoffset int32, width int32, height int32, format uint32, xtype uint32, pixels unsafe.Pointer) {\n\tC.glowTextureSubImage2D(gpTextureSubImage2D, (C.GLuint)(texture), (C.GLint)(level), (C.GLint)(xoffset), (C.GLint)(yoffset), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLenum)(format), (C.GLenum)(xtype), pixels)\n}", "func (t *Three) Texture() *Texture {\n\tp := t.ctx.Get(\"Texture\")\n\treturn TextureFromJSObject(p)\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func TexStorage2DMultisample(target uint32, samples int32, internalformat uint32, width int32, height int32, fixedsamplelocations bool) {\n\tC.glowTexStorage2DMultisample(gpTexStorage2DMultisample, (C.GLenum)(target), (C.GLsizei)(samples), (C.GLenum)(internalformat), (C.GLsizei)(width), (C.GLsizei)(height), (C.GLboolean)(boolToInt(fixedsamplelocations)))\n}", "func CopyTexImage2D(target Enum, level int, internalformat Enum, x, y, width, height, border int) {\n\tgl.CopyTexImage2D(uint32(target), int32(level), uint32(internalformat), int32(x), int32(y), int32(width), int32(height), int32(border))\n}", "func (w *Worley) GenerateTexture(tex *texture.Texture) {\n\tgl.BindImageTexture(0, tex.GetHandle(), 0, false, 0, gl.READ_WRITE, gl.RGBA32F)\n\tgl.BindImageTexture(1, w.noisetexture.GetHandle(), 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n\n\tw.computeshader.Use()\n\tw.computeshader.UpdateInt32(\"uWidth\", w.width)\n\tw.computeshader.UpdateInt32(\"uHeight\", w.height)\n\tw.computeshader.UpdateInt32(\"uResolution\", w.resolution)\n\tw.computeshader.UpdateInt32(\"uOctaves\", w.octaves)\n\tw.computeshader.UpdateFloat32(\"uRadius\", w.radius)\n\tw.computeshader.UpdateFloat32(\"uRadiusScale\", w.radiusscale)\n\tw.computeshader.UpdateFloat32(\"uBrightness\", w.brightness)\n\tw.computeshader.UpdateFloat32(\"uContrast\", w.contrast)\n\tw.computeshader.UpdateFloat32(\"uScale\", w.scale)\n\tw.computeshader.UpdateFloat32(\"uPersistance\", w.persistance)\n\tw.computeshader.Compute(uint32(w.width), uint32(w.height), 1)\n\tw.computeshader.Compute(1024, 1024, 1)\n\tw.computeshader.Release()\n\n\tgl.MemoryBarrier(gl.ALL_BARRIER_BITS)\n\n\tgl.BindImageTexture(0, 0, 0, false, 0, gl.WRITE_ONLY, gl.RGBA32F)\n\tgl.BindImageTexture(1, 0, 0, false, 0, gl.READ_ONLY, gl.RGBA32F)\n}" ]
[ "0.5935286", "0.56745994", "0.5483037", "0.54774165", "0.54635316", "0.5458661", "0.5458422", "0.5387212", "0.53472465", "0.533445", "0.52744955", "0.52696097", "0.52219105", "0.5214841", "0.52070904", "0.5201899", "0.5182364", "0.5160694", "0.51271373", "0.5123956", "0.51216114", "0.5111824", "0.5096285", "0.5094643", "0.50942504", "0.50913227", "0.50913227", "0.50778663", "0.5075034", "0.507215", "0.507215", "0.50668913", "0.5066176", "0.5051811", "0.5037472", "0.50347924", "0.5026611", "0.5024937", "0.5008022", "0.5008022", "0.5005575", "0.5002614", "0.5002614", "0.500145", "0.49940592", "0.4988555", "0.49884307", "0.49859896", "0.4985946", "0.49824634", "0.49818704", "0.49749434", "0.49722254", "0.49718505", "0.4966528", "0.49565697", "0.4954887", "0.49522322", "0.49499857", "0.49455696", "0.49455696", "0.49445528", "0.49438915", "0.49390247", "0.49257803", "0.49241072", "0.49241072", "0.4922823", "0.49201226", "0.49201226", "0.4915283", "0.4915283", "0.49115148", "0.49010324", "0.48843282", "0.48817304", "0.48655385", "0.48623857", "0.4851775", "0.48488882", "0.48465085", "0.48430178", "0.48430178", "0.4836075", "0.48183396", "0.4816559", "0.4816559", "0.48146042", "0.4811038", "0.48093018", "0.4807789", "0.4807789", "0.48062807", "0.4792943", "0.47859022", "0.47859022", "0.47801596", "0.47757208", "0.47757208", "0.47743037", "0.4772733" ]
0.0
-1
bind a buffer object to a transform feedback buffer object
func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) { C.glowTransformFeedbackBufferBase(gpTransformFeedbackBufferBase, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {\n\tsyscall.Syscall(gpTransformFeedbackBufferBase, 3, uintptr(xfb), uintptr(index), uintptr(buffer))\n}", "func (Operators) Buffer(notifier Observable) OperatorFunc {\n\treturn func(source Observable) Observable {\n\t\top := bufferOperator{notifier}\n\t\treturn source.Lift(op.Call)\n\t}\n}", "func BindBuffer(target Enum, b Buffer) {\n\tgl.BindBuffer(uint32(target), b.Value)\n}", "func (buffer Buffer) Bind(target gl.Enum) {\n\tgl.BindBuffer(gl.Enum(target), gl.Uint(buffer))\n}", "func (gl *WebGL) BindBuffer(target GLEnum, buffer WebGLBuffer) {\n\tgl.context.Call(\"bindBuffer\", target, buffer)\n}", "func (geom Geometry) Buffer(distance float64, segments int) Geometry {\n\tnewGeom := C.OGR_G_Buffer(geom.cval, C.double(distance), C.int(segments))\n\treturn Geometry{newGeom}\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tsyscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0)\n}", "func BindBuffer(target uint32, buffer uint32) {\n C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func (debugging *debuggingOpenGL) BindBuffer(target uint32, buffer uint32) {\n\tdebugging.recordEntry(\"BindBuffer\", target, buffer)\n\tdebugging.gl.BindBuffer(target, buffer)\n\tdebugging.recordExit(\"BindBuffer\")\n}", "func (native *OpenGL) BindBuffer(target uint32, buffer uint32) {\n\tgl.BindBuffer(target, buffer)\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func NewProxyWithBuffer(buffer *fbe.Buffer) *Proxy {\n proxy := &Proxy{\n fbe.NewReceiver(buffer, false),\n NewOrderModel(buffer),\n NewBalanceModel(buffer),\n NewAccountModel(buffer),\n nil,\n nil,\n nil,\n }\n proxy.SetupHandlerOnReceive(proxy)\n proxy.SetupHandlerOnProxyOrderFunc(func(model *OrderModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyBalanceFunc(func(model *BalanceModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyAccountFunc(func(model *AccountModel, fbeType int, buffer []byte) {})\n return proxy\n}", "func BindBuffer(target Enum, buffer Uint) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcbuffer, _ := (C.GLuint)(buffer), cgoAllocsUnknown\n\tC.glBindBuffer(ctarget, cbuffer)\n}", "func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTransformFeedbackBufferRange, 5, uintptr(xfb), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func (al *AudioListener) setBuffer(size int) {\n\tal.Lock()\n\tdefer al.Unlock()\n\n\tal.buffer = make([]gumble.AudioPacket, 0, size)\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tsyscall.Syscall(gpBindBufferBase, 3, uintptr(target), uintptr(index), uintptr(buffer))\n}", "func (buffer Buffer) BindBufferBase(target gl.Enum, index uint) {\n\tgl.BindBufferBase(gl.Enum(target), gl.Uint(index), gl.Uint(buffer))\n}", "func (w *windowImpl) bindBackBuffer() {\n\t// w.mu.Lock()\n\t// size := w.Sz\n\t// w.mu.Unlock()\n\t//\n\tw.backBufferBound = true\n\t// gl.BindFramebuffer(gl.FRAMEBUFFER, 0)\n\t// gl.Viewport(0, 0, int32(size.X), int32(size.Y))\n}", "func (src *Source) SetBuffer(buf []byte) {\n\tsrc.buf = buf\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func (w *Writer) Buffer() audio.Buffer {\n\treturn w.buf.Clone()\n}", "func (self Source) SetBuffer(buffer Buffer) {\n\tself.Seti(AlBuffer, int32(buffer))\n}", "func (m *Sink) Buffer() signal.Float64 {\n\treturn m.buffer\n}", "func (b *Buffer) Attach(buffer []byte) {\n b.AttachBytes(buffer, 0, len(buffer))\n}", "func OptBuffer(buffer int) func(*Beam) {\n\treturn func(b *Beam) { b.buffer = buffer }\n}", "func BufferInit(target Enum, size int, usage Enum) {\n\tgl.BufferData(uint32(target), size, nil, uint32(usage))\n}", "func NewAttachedBuffer(buffer *Buffer) *Buffer {\n result := NewEmptyBuffer()\n result.AttachBuffer(buffer)\n return result\n}", "func NewProxyWithBuffer(buffer *fbe.Buffer) *Proxy {\n proxy := &Proxy{\n fbe.NewReceiver(buffer, false),\n proto.NewProxyWithBuffer(buffer),\n NewStructSimpleModel(buffer),\n NewStructOptionalModel(buffer),\n NewStructNestedModel(buffer),\n NewStructBytesModel(buffer),\n NewStructArrayModel(buffer),\n NewStructVectorModel(buffer),\n NewStructListModel(buffer),\n NewStructSetModel(buffer),\n NewStructMapModel(buffer),\n NewStructHashModel(buffer),\n NewStructHashExModel(buffer),\n NewStructEmptyModel(buffer),\n nil,\n nil,\n nil,\n nil,\n nil,\n nil,\n nil,\n nil,\n nil,\n nil,\n nil,\n nil,\n }\n proxy.SetupHandlerOnReceive(proxy)\n proxy.SetupHandlerOnProxyStructSimpleFunc(func(model *StructSimpleModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyStructOptionalFunc(func(model *StructOptionalModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyStructNestedFunc(func(model *StructNestedModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyStructBytesFunc(func(model *StructBytesModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyStructArrayFunc(func(model *StructArrayModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyStructVectorFunc(func(model *StructVectorModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyStructListFunc(func(model *StructListModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyStructSetFunc(func(model *StructSetModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyStructMapFunc(func(model *StructMapModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyStructHashFunc(func(model *StructHashModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyStructHashExFunc(func(model *StructHashExModel, fbeType int, buffer []byte) {})\n proxy.SetupHandlerOnProxyStructEmptyFunc(func(model *StructEmptyModel, fbeType int, buffer []byte) {})\n return proxy\n}", "func (b *mpgBuff) buffer() *concBuff {\n\tif !b.cur {\n\t\treturn b.bufA\n\t}\n\treturn b.bufB\n}", "func (*TrackLocalRTP_RTPSenderPassthrough) Bind(ctx context.Context, track TrackLocal, sender RTPSender) error {\n\trtpTrack, ok := track.(TrackLocalRTP)\n\tif !ok {\n\t\treturn ErrIncompatible\n\t}\n\tptSender, ok := sender.(RTPSenderPassthrough)\n\tif !ok {\n\t\treturn ErrIncompatible\n\t}\n\teg, ctx2 := errgroup.WithContext(ctx)\n\t// RTP packets written via TrackLocalRTP.WriteRTP() will be\n\t// read by TrackLocalRTP.pipeReader.ReadRTP().\n\teg.Go(func() error {\n\t\treturn rtpengine.Copy(ctx2, ptSender, rtpTrack.pipeReader())\n\t})\n\teg.Go(func() error {\n\t\treturn rtpengine.CopyFeedback(ctx2, rtpTrack.pipeReader(), ptSender)\n\t})\n\treturn eg.Wait()\n}", "func BindTransformFeedback(target uint32, id uint32) {\n C.glowBindTransformFeedback(gpBindTransformFeedback, (C.GLenum)(target), (C.GLuint)(id))\n}", "func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {\n\tC.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {\n\tC.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func (gl *WebGL) BufferData(target GLEnum, data interface{}, usage GLEnum) {\n\tvalues := sliceToTypedArray(data)\n\tgl.context.Call(\"bufferData\", target, values, usage)\n}", "func (debugging *debuggingOpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdebugging.recordEntry(\"BufferData\", target, size, data, usage)\n\tdebugging.gl.BufferData(target, size, data, usage)\n\tdebugging.recordExit(\"BufferData\")\n}", "func NewProxyWithBuffer(buffer *fbe.Buffer) *Proxy {\n proxy := &Proxy{\n fbe.NewReceiver(buffer, false),\n NewEnumsModel(buffer),\n nil,\n }\n proxy.SetupHandlerOnReceive(proxy)\n proxy.SetupHandlerOnProxyEnumsFunc(func(model *EnumsModel, fbeType int, buffer []byte) {})\n return proxy\n}", "func (f *Framebuffer) Renderbuffer(attachment gfx.FramebufferAttachment, buf gfx.Renderbuffer) {\n\tf.useState()\n\tf.ctx.O.Call(\n\t\t\"framebufferTexture2D\",\n\t\tf.ctx.FRAMEBUFFER,\n\t\tf.ctx.Enums[int(attachment)],\n\t\tf.ctx.RENDERBUFFER,\n\t\tbuf.Object().(*js.Object),\n\t\t0,\n\t)\n}", "func (g *Gaffer) AddBuffer(u *Update) {\n\n\tfor _, v := range u.entities {\n\t\tg.AddEntity(v)\n\t}\n\n\tfor _, v := range u.edges {\n\t\tg.AddEdge(v)\n\t}\n\n}", "func (self *TileSprite) SetCanvasBufferA(member *PIXICanvasBuffer) {\n self.Object.Set(\"canvasBuffer\", member)\n}", "func BufferData(target Enum, src []byte, usage Enum) {\n\tgl.BufferData(uint32(target), int(len(src)), gl.Ptr(&src[0]), uint32(usage))\n}", "func BindTransformFeedback(target uint32, id uint32) {\n\tsyscall.Syscall(gpBindTransformFeedback, 2, uintptr(target), uintptr(id), 0)\n}", "func (w *Writer) SetBuffer(raw []byte) {\n\tif w.err != nil {\n\t\treturn\n\t}\n\tw.b = w.b[:0]\n\tw.b = append(w.b, raw...)\n}", "func (d *pmac) processBuffer() {\n\txor(d.offset[:], d.l[bits.TrailingZeros(d.ctr+1)][:])\n\txor(d.buf[:], d.offset[:])\n\td.ctr++\n\n\td.buf.Encrypt(d.c)\n\txor(d.digest[:], d.buf[:])\n\td.pos = 0\n}", "func (x *FzBuffer) PassRef() *C.fz_buffer {\n\tif x == nil {\n\t\tx = (*FzBuffer)(allocFzBufferMemory(1))\n\t}\n\treturn (*C.fz_buffer)(unsafe.Pointer(x))\n}", "func AsBuffer(b phono.Buffer, ab audio.Buffer) error {\n\tif ab == nil || b == nil {\n\t\treturn nil\n\t}\n\n\tswitch ab.(type) {\n\tcase *audio.IntBuffer:\n\t\tib := ab.(*audio.IntBuffer)\n\t\tib.Data = b.Ints()\n\t\treturn nil\n\tdefault:\n\t\treturn fmt.Errorf(\"Conversion to %T from [][]float64 is not defined\", ab)\n\t}\n}", "func (native *OpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdataPtr, isPtr := data.(unsafe.Pointer)\n\tif isPtr {\n\t\tgl.BufferData(target, size, dataPtr, usage)\n\t} else {\n\t\tgl.BufferData(target, size, gl.Ptr(data), usage)\n\t}\n}", "func newBuffer(e []byte) *Buffer {\n\tp := buffer_pool.Get().(*Buffer)\n\tp.buf = e\n\treturn p\n}", "func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {\n C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))\n}", "func (ctl *Controller) updateBuffer(position int, colour Colour) {\n\tbufferOffset := headerSize + position*ledPacketSize\n\t// Write out the brightness\n\tbrightness := colour.L\n\tif ctl.brightness != 255 {\n\t\tbrightness = uint8(float32(ctl.brightness) * float32(brightness) / 255)\n\t}\n\tif ctl.gammaFunc != nil {\n\t\t// Apply gamma correction.\n\t\tcolour = ctl.gammaFunc(colour)\n\t}\n\tctl.buffer[bufferOffset] = brightness>>3 | brightnessHeader\n\tctl.buffer[bufferOffset+ctl.rOffset] = colour.R\n\tctl.buffer[bufferOffset+ctl.bOffset] = colour.B\n\tctl.buffer[bufferOffset+ctl.gOffset] = colour.G\n}", "func NewBuffer(ssrc uint32, vp, ap *sync.Pool) *Buffer {\n\tb := &Buffer{\n\t\tmediaSSRC: ssrc,\n\t\tvideoPool: vp,\n\t\taudioPool: ap,\n\t\tpacketChan: make(chan rtp.Packet, 100),\n\t}\n\treturn b\n}", "func (e *ObservableEditableBuffer) ResetBuffer() {\n\te.filtertagobservers = false\n\te.seq = 0\n\te.f = NewTypeBuffer([]rune{}, e)\n}", "func NewAttached(buffer []byte) *Buffer {\n result := NewEmptyBuffer()\n result.Attach(buffer)\n return result\n}", "func new_buffer(conn *websocket.Conn, ctrl chan struct{}, txqueuelen int) *Buffer {\n\tbuf := Buffer{conn: conn}\n\tbuf.pending = make(chan []byte, txqueuelen)\n\tbuf.ctrl = ctrl\n\tbuf.cache = make([]byte, packet.PACKET_LIMIT+2)\n\treturn &buf\n}", "func NewBuffer(player *Player, conn net.Conn, ctrl chan bool) *Buffer {\r\n\tmax := DEFAULT_QUEUE_SIZE\r\n\r\n\tbuf := Buffer{conn: conn}\r\n\tbuf.pending = make(chan []byte, max)\r\n\tbuf.ctrl = ctrl\r\n\tbuf.max = max\r\n\treturn &buf\r\n}", "func (th *Throttler) bufferize() {\n\tswitch th.mode {\n\tcase Discard:\n\t\tfor e := range th.in {\n\t\t\tselect {\n\t\t\tcase th.out <- e:\n\t\t\tdefault:\n\t\t\t}\n\t\t}\n\tcase Backpressure:\n\t\tfor e := range th.in {\n\t\t\tth.out <- e\n\t\t}\n\tdefault:\n\t\tpanic(\"Unsupported ThrottleMode\")\n\t}\n\tclose(th.done)\n\tclose(th.out)\n\tclose(th.notify)\n}", "func FrameBuffer(m rv.RenderModel) {\n\tframebuffer(m)\n}", "func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {\n\tsyscall.Syscall6(gpBindBuffersBase, 4, uintptr(target), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), 0, 0)\n}", "func (gl *WebGL) NewBuffer(target GLEnum, data interface{}, usage GLEnum) WebGLBuffer {\n\tbuffer := gl.CreateBuffer()\n\tgl.BindBuffer(target, buffer)\n\tgl.BufferData(target, data, usage)\n\treturn buffer\n}", "func (*TrackRemoteRTP_RTPReceiverPassthrough) Bind(ctx context.Context, track TrackRemote, sender RTPReceiver) error {\n\trtpTrack, ok := track.(TrackRemoteRTP)\n\tif !ok {\n\t\treturn ErrIncompatible\n\t}\n\tptReceiver, ok := sender.(RTPReceiverPassthrough)\n\tif !ok {\n\t\treturn ErrIncompatible\n\t}\n\teg, ctx2 := errgroup.WithContext(ctx)\n\t// RTP packets written to TrackRemoteRTP.pipeWriter.WriteRTP() will be read from\n\t// TrackRemoteRTP.ReadRTP().\n\teg.Go(func() error {\n\t\treturn rtpengine.Copy(ctx2, rtpTrack.pipeWriter(), ptReceiver)\n\t})\n\teg.Go(func() error {\n\t\treturn rtpengine.CopyFeedback(ctx2, ptReceiver, rtpTrack.pipeWriter())\n\t})\n\treturn eg.Wait()\n}", "func (b *Binding) Set(buf uint32) {\n\tgl.BindBufferBase(gl.SHADER_STORAGE_BUFFER, b.uint32, buf)\n}", "func newBuffer(b []byte) *buffer {\n\treturn &buffer{proto.NewBuffer(b), 0}\n}", "func (c webgl) BufferDataX(target Enum, d interface{}, usage Enum) {\n\tc.ctx.Call(\"bufferData\", target, conv(d), usage)\n}", "func (du *DescriptorSet) AddBuffer(dstBinding int, dtype vk.DescriptorType, b *Buffer, offset int) {\n\tvar descriptorBufferInfo = vk.DescriptorBufferInfo{}\n\tdescriptorBufferInfo.Buffer = b.VKBuffer\n\tdescriptorBufferInfo.Offset = vk.DeviceSize(offset)\n\tdescriptorBufferInfo.Range = vk.DeviceSize(b.Size)\n\n\tvar writeDescriptorSet = vk.WriteDescriptorSet{}\n\twriteDescriptorSet.SType = vk.StructureTypeWriteDescriptorSet\n\twriteDescriptorSet.DstBinding = uint32(dstBinding) // write to the first, and only binding.\n\twriteDescriptorSet.DescriptorCount = 1 // update a single descriptor.\n\twriteDescriptorSet.DescriptorType = dtype\n\twriteDescriptorSet.PBufferInfo = []vk.DescriptorBufferInfo{descriptorBufferInfo}\n\n\tif du.VKWriteDiscriptorSet == nil {\n\t\tdu.VKWriteDiscriptorSet = make([]vk.WriteDescriptorSet, 0)\n\t}\n\tdu.VKWriteDiscriptorSet = append(du.VKWriteDiscriptorSet, writeDescriptorSet)\n}", "func (e *genericEncoder) CloneWithBuffer(buf *buffer.Buffer) *genericEncoder {\n\treturn &genericEncoder{\n\t\tEncoderConfig: e.EncoderConfig,\n\t\tbuf: buf,\n\t\tformatTime: e.formatTime,\n\t}\n}", "func NewBuffer(aSlice interface{}) *Buffer {\n return &Buffer{buffer: sliceValue(aSlice, false), handler: valueHandler{}}\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func (p Point) Buffer() *Buffer {\n\treturn p.buffer\n}", "func (b *Buffer) AttachNew() {\n b.data = make([]byte, 0)\n b.size = 0\n b.offset = 0\n}", "func (n *BufferView) AddBuffer() *Buffer {\n\tn.UnfocusBuffers()\n\n\tconf := n.conf\n\tc := NewBuffer(conf, BufferConfig{\n\t\tconf.Theme.Background,\n\t\tconf.Theme.Foreground,\n\t\tconf.Theme.Cursor,\n\t\tconf.Theme.CursorInvert,\n\t\tconf.Theme.HighlightLineBackground,\n\t\tconf.Theme.GutterBackground,\n\t\tconf.Theme.GutterForeground,\n\t\tgui.GetDefaultFont(),\n\t}, n, len(n.buffers))\n\n\tc.SetFocus(true)\n\n\tw, h := n.GetSize()\n\n\tn.focusedBuff = c.index\n\tn.buffers = append(n.buffers, NewBufferPane(c))\n\tn.Resize(w, h)\n\n\treturn c\n}", "func (buffer Buffer) BindBufferRange(target gl.Enum, index uint, offset int, size uint) {\n\tgl.BindBufferRange(gl.Enum(target), gl.Uint(index), gl.Uint(buffer), gl.Intptr(offset), gl.Sizeiptr(size))\n}", "func (self Source) QueueBuffer(buffer Buffer) {\n\tC.walSourceQueueBuffer(C.ALuint(self), C.ALuint(buffer))\n}", "func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) {\n C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))\n}", "func (b *BatchBuffer) Init() {}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func putBuffer(buf *bytes.Buffer) {\n\tbuf.Reset()\n\tbufferPool.Put(buf)\n}", "func (b *VBO) Bind(m *Mesh) {\n\tif !b.genBound {\n\t\tpanic(\"A VBO buffer ID has not been generated. Call GenBuffer first.\")\n\t}\n\n\tgl.BindBuffer(gl.ARRAY_BUFFER, b.vboID)\n\tfloatSize := int(unsafe.Sizeof(float32(0)))\n\tgl.BufferData(gl.ARRAY_BUFFER, len(m.Vertices)*floatSize, gl.Ptr(m.Vertices), gl.STATIC_DRAW)\n}", "func newBuffer(buf []byte) *Buffer {\n\treturn &Buffer{data: buf}\n}", "func BufferPool(pool httputil.BufferPool) optSetter {\n\treturn func(f *Forwarder) error {\n\t\tf.bufferPool = pool\n\t\treturn nil\n\t}\n}", "func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {\n\tC.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))\n}", "func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {\n\tC.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))\n}", "func NewBuffer(o *Options) (*Buffer, error) {\n\tif o == nil {\n\t\to = &Options{}\n\t}\n\tret := &Buffer{opts: *o} // copy o before normalizing it\n\n\tif err := ret.opts.normalize(); err != nil {\n\t\treturn nil, errors.Annotate(err, \"normalizing buffer.Options\").Err()\n\t}\n\n\tret.unleased.onlyID = o.FIFO\n\tret.batchItemsGuess = newMovingAverage(10, ret.opts.batchItemsGuess())\n\tret.liveLeases = map[*Batch]struct{}{}\n\tret.unAckedLeases = map[*Batch]struct{}{}\n\treturn ret, nil\n}", "func BindTransformFeedback(target uint32, id uint32) {\n\tC.glowBindTransformFeedback(gpBindTransformFeedback, (C.GLenum)(target), (C.GLuint)(id))\n}", "func BindTransformFeedback(target uint32, id uint32) {\n\tC.glowBindTransformFeedback(gpBindTransformFeedback, (C.GLenum)(target), (C.GLuint)(id))\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpBindBufferRange, 5, uintptr(target), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func (d *Display) resetBuffer() {\n\td.width = d.device.Width()\n\td.height = d.device.Height()\n\td.buffer = make([][]byte, d.height)\n\tfor y := range d.buffer {\n\t\td.buffer[y] = make([]byte, d.width)\n\t}\n}", "func (b *Buffer) addBuf() {\n\tif b.curBufIdx < len(b.bufs)-1 {\n\t\tb.curBufIdx++\n\t\tb.curBuf = b.bufs[b.curBufIdx]\n\t} else {\n\t\tbuf := b.pool.acquire()\n\t\tb.bufs = append(b.bufs, buf)\n\t\tb.curBuf = buf\n\t\tb.curBufIdx = len(b.bufs) - 1\n\t}\n\n\tb.curBufLen = len(b.curBuf)\n\tb.curIdx = 0\n}", "func AssignBuf(dst, src any, buf AccumulativeBuffer) (ok bool) {\n\tfor _, fn := range assignFnRegistry {\n\t\tif ok = fn(dst, src, buf); ok {\n\t\t\treturn\n\t\t}\n\t}\n\treturn\n}", "func (x *FzCompressedBuffer) PassRef() *C.fz_compressed_buffer {\n\tif x == nil {\n\t\tx = (*FzCompressedBuffer)(allocFzCompressedBufferMemory(1))\n\t}\n\treturn (*C.fz_compressed_buffer)(unsafe.Pointer(x))\n}", "func (s *Stream) bindOps() {\n\ts.log.Print(\"binding operators\")\n\tif s.ops == nil {\n\t\treturn\n\t}\n\tfor i, op := range s.ops {\n\t\tif i == 0 { // link 1st to source\n\t\t\top.SetInput(s.source.GetOutput())\n\t\t} else {\n\t\t\top.SetInput(s.ops[i-1].GetOutput())\n\t\t}\n\t}\n}", "func newBuffer() *buffer {\n\treturn &buffer{\n\t\tdata: make([]byte, 0),\n\t\tlen: 0,\n\t\tpkg: nil,\n\t\tconn: nil,\n\t\tpkgCh: make(chan *pkg),\n\t\tevCh: make(chan *pkg),\n\t\terrCh: make(chan error, 1),\n\t}\n}", "func (r Ruler) BufferPoint(p Point, buffer float64) Bbox {\n\tv := buffer / r.kx\n\th := buffer / r.ky\n\n\treturn Bbox{\n\t\tp[0] - h,\n\t\tp[1] - v,\n\t\tp[0] + h,\n\t\tp[1] + v,\n\t}\n}", "func BindRenderbuffer(target uint32, renderbuffer uint32) {\n C.glowBindRenderbuffer(gpBindRenderbuffer, (C.GLenum)(target), (C.GLuint)(renderbuffer))\n}", "func (dom *NetDomain) fanoutBuffer(buf []byte, sender *NetNode) {\n\tfor _, nn := range dom.Nodes {\n\t\tif nn == sender || nn.Conn == nil {\n\t\t\tcontinue\n\t\t}\n\t\tif rand.Float32() < dom.CfgDomain.Loss {\n\t\t\tif Verbose {\n\t\t\t\tlog.Println(\"Lost\", len(buf), \"bytes in delivery to\", nn.Name)\n\t\t\t}\n\t\t\tcontinue\n\t\t}\n\t\tgo dom.fanoutBufferToNode(buf, nn)\n\t}\n}", "func (r *PacketReadWriter) FeedBuffer(buf *bytes.Buffer) {\n\tr.bodyArena.PutBuffer(buf)\n}", "func (s *batchStrategy) sendBuffer(outputChan chan *message.Message, send func([]byte) error) {\n\tif s.buffer.IsEmpty() {\n\t\treturn\n\t}\n\n\tmessages := s.buffer.GetMessages()\n\tdefer s.buffer.Clear()\n\n\terr := send(s.serializer.Serialize(messages))\n\tif err != nil {\n\t\tif shouldStopSending(err) {\n\t\t\treturn\n\t\t}\n\t\tlog.Warnf(\"Could not send payload: %v\", err)\n\t}\n\n\tmetrics.LogsSent.Add(int64(len(messages)))\n\tmetrics.TlmLogsSent.Add(float64(len(messages)))\n\n\tfor _, message := range messages {\n\t\toutputChan <- message\n\t}\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n\tC.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}" ]
[ "0.63341165", "0.6284247", "0.6230228", "0.6194053", "0.6120655", "0.6088125", "0.6043801", "0.5981593", "0.59690523", "0.5876163", "0.58376616", "0.5762315", "0.5762315", "0.5744878", "0.5735758", "0.57199043", "0.5709579", "0.56797165", "0.56779623", "0.5672772", "0.56722313", "0.5640673", "0.5640673", "0.5628436", "0.5621884", "0.5607515", "0.55988044", "0.5583788", "0.5543218", "0.5524944", "0.54940623", "0.5492729", "0.5480042", "0.5470183", "0.5469377", "0.5469377", "0.546082", "0.5455815", "0.54165626", "0.5416532", "0.536627", "0.5359755", "0.5339691", "0.5333198", "0.53284645", "0.5316728", "0.53118527", "0.53116435", "0.5267904", "0.5260517", "0.52525395", "0.52449167", "0.52353317", "0.523399", "0.52203727", "0.52153015", "0.52136934", "0.5200861", "0.51955944", "0.5184928", "0.51764166", "0.5173435", "0.5167163", "0.51637447", "0.5162012", "0.51466334", "0.5136252", "0.51345", "0.51265836", "0.5118159", "0.5097184", "0.50958157", "0.50912285", "0.50761646", "0.5061526", "0.5054998", "0.5053644", "0.5040815", "0.50388", "0.5033921", "0.5033066", "0.50316185", "0.50316185", "0.50291705", "0.5026148", "0.5026148", "0.50244033", "0.50167274", "0.50044876", "0.5000087", "0.4999051", "0.49948612", "0.49936923", "0.49911752", "0.4989597", "0.49725926", "0.49679753", "0.49637842", "0.4963288" ]
0.6089599
6
bind a range within a buffer object to a transform feedback buffer object
func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) { C.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTransformFeedbackBufferRange, 5, uintptr(xfb), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpBindBufferRange, 5, uintptr(target), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n C.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func (buffer Buffer) BindBufferRange(target gl.Enum, index uint, offset int, size uint) {\n\tgl.BindBufferRange(gl.Enum(target), gl.Uint(index), gl.Uint(buffer), gl.Intptr(offset), gl.Sizeiptr(size))\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n\tC.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func BindBufferRange(target uint32, index uint32, buffer uint32, offset int, size int) {\n\tC.glowBindBufferRange(gpBindBufferRange, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n\tsyscall.Syscall6(gpBindBuffersRange, 6, uintptr(target), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), uintptr(unsafe.Pointer(offsets)), uintptr(unsafe.Pointer(sizes)))\n}", "func (geom Geometry) Buffer(distance float64, segments int) Geometry {\n\tnewGeom := C.OGR_G_Buffer(geom.cval, C.double(distance), C.int(segments))\n\treturn Geometry{newGeom}\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTexBufferRange, 5, uintptr(target), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n C.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n\tC.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))\n}", "func BindBuffersRange(target uint32, first uint32, count int32, buffers *uint32, offsets *int, sizes *int) {\n\tC.glowBindBuffersRange(gpBindBuffersRange, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)), (*C.GLintptr)(unsafe.Pointer(offsets)), (*C.GLsizeiptr)(unsafe.Pointer(sizes)))\n}", "func (buffer Buffer) Bind(target gl.Enum) {\n\tgl.BindBuffer(gl.Enum(target), gl.Uint(buffer))\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n C.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {\n\tsyscall.Syscall(gpTransformFeedbackBufferBase, 3, uintptr(xfb), uintptr(index), uintptr(buffer))\n}", "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTextureBufferRange, 5, uintptr(texture), uintptr(internalformat), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {\n ret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n return (unsafe.Pointer)(ret)\n}", "func BindBuffer(target Enum, b Buffer) {\n\tgl.BindBuffer(uint32(target), b.Value)\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tC.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TexBufferRange(target uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tC.glowTexBufferRange(gpTexBufferRange, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n\treturn (unsafe.Pointer)(ret)\n}", "func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret := C.glowMapBufferRange(gpMapBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n\treturn (unsafe.Pointer)(ret)\n}", "func (Operators) Buffer(notifier Observable) OperatorFunc {\n\treturn func(source Observable) Observable {\n\t\top := bufferOperator{notifier}\n\t\treturn source.Lift(op.Call)\n\t}\n}", "func MapBufferRange(target uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret, _, _ := syscall.Syscall6(gpMapBufferRange, 4, uintptr(target), uintptr(offset), uintptr(length), uintptr(access), 0, 0)\n\treturn (unsafe.Pointer)(ret)\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tsyscall.Syscall(gpBindBuffer, 2, uintptr(target), uintptr(buffer), 0)\n}", "func OptBuffer(buffer int) func(*Beam) {\n\treturn func(b *Beam) { b.buffer = buffer }\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tsyscall.Syscall(gpBindBufferBase, 3, uintptr(target), uintptr(index), uintptr(buffer))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n C.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n C.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tC.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TextureBufferRange(texture uint32, internalformat uint32, buffer uint32, offset int, size int) {\n\tC.glowTextureBufferRange(gpTextureBufferRange, (C.GLuint)(texture), (C.GLenum)(internalformat), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {\n\tC.glowTransformFeedbackBufferBase(gpTransformFeedbackBufferBase, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {\n\tC.glowTransformFeedbackBufferBase(gpTransformFeedbackBufferBase, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func (buffer Buffer) BindBufferBase(target gl.Enum, index uint) {\n\tgl.BindBufferBase(gl.Enum(target), gl.Uint(index), gl.Uint(buffer))\n}", "func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret, _, _ := syscall.Syscall6(gpMapNamedBufferRange, 4, uintptr(buffer), uintptr(offset), uintptr(length), uintptr(access), 0, 0)\n\treturn (unsafe.Pointer)(ret)\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BindBufferBase(target uint32, index uint32, buffer uint32) {\n\tC.glowBindBufferBase(gpBindBufferBase, (C.GLenum)(target), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func BufferData(target Enum, src []byte, usage Enum) {\n\tgl.BufferData(uint32(target), int(len(src)), gl.Ptr(&src[0]), uint32(usage))\n}", "func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret := C.glowMapNamedBufferRange(gpMapNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n\treturn (unsafe.Pointer)(ret)\n}", "func MapNamedBufferRange(buffer uint32, offset int, length int, access uint32) unsafe.Pointer {\n\tret := C.glowMapNamedBufferRange(gpMapNamedBufferRange, (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(length), (C.GLbitfield)(access))\n\treturn (unsafe.Pointer)(ret)\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func BindBuffer(target uint32, buffer uint32) {\n\tC.glowBindBuffer(gpBindBuffer, (C.GLenum)(target), (C.GLuint)(buffer))\n}", "func (gl *WebGL) BindBuffer(target GLEnum, buffer WebGLBuffer) {\n\tgl.context.Call(\"bindBuffer\", target, buffer)\n}", "func (debugging *debuggingOpenGL) BindBuffer(target uint32, buffer uint32) {\n\tdebugging.recordEntry(\"BindBuffer\", target, buffer)\n\tdebugging.gl.BindBuffer(target, buffer)\n\tdebugging.recordExit(\"BindBuffer\")\n}", "func BindBuffer(target Enum, buffer Uint) {\n\tctarget, _ := (C.GLenum)(target), cgoAllocsUnknown\n\tcbuffer, _ := (C.GLuint)(buffer), cgoAllocsUnknown\n\tC.glBindBuffer(ctarget, cbuffer)\n}", "func (self Source) SetBuffer(buffer Buffer) {\n\tself.Seti(AlBuffer, int32(buffer))\n}", "func (r Ruler) BufferPoint(p Point, buffer float64) Bbox {\n\tv := buffer / r.kx\n\th := buffer / r.ky\n\n\treturn Bbox{\n\t\tp[0] - h,\n\t\tp[1] - v,\n\t\tp[0] + h,\n\t\tp[1] + v,\n\t}\n}", "func (al *AudioListener) setBuffer(size int) {\n\tal.Lock()\n\tdefer al.Unlock()\n\n\tal.buffer = make([]gumble.AudioPacket, 0, size)\n}", "func (m *Sink) Buffer() signal.Float64 {\n\treturn m.buffer\n}", "func FlushMappedBufferRange(target uint32, offset int, length int) {\n C.glowFlushMappedBufferRange(gpFlushMappedBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length))\n}", "func (Operators) BufferTime(timeSpan time.Duration) OperatorFunc {\n\treturn func(source Observable) Observable {\n\t\top := bufferTimeOperator{TimeSpan: timeSpan}\n\t\treturn source.Lift(op.Call)\n\t}\n}", "func BufferInit(target Enum, size int, usage Enum) {\n\tgl.BufferData(uint32(target), size, nil, uint32(usage))\n}", "func annotateBuffer(text *string) []Annotation {\n\ttextLength := primitives.Cursor(len(*text))\n\treturn []Annotation{\n\t\t{\n\t\t\tTag: BUFFER,\n\t\t\tRegion: primitives.Region{\n\t\t\t\tLeft: primitives.Span{A: 0, B: 0},\n\t\t\t\tRight: primitives.Span{A: textLength, B: textLength},\n\t\t\t},\n\t\t},\n\t}\n}", "func (b *ChangeBuffer) Range() <-chan *list.Element {\n\tch := make(chan *list.Element)\n\tgo func() {\n\t\tdefer close(ch)\n\t\tfor c := b.Front(); c != nil; c = c.Next() {\n\t\t\tch <- c\n\t\t}\n\t}()\n\treturn ch\n}", "func (b *Binding) Set(buf uint32) {\n\tgl.BindBufferBase(gl.SHADER_STORAGE_BUFFER, b.uint32, buf)\n}", "func (e *ObservableEditableBuffer) MakeBufferCursor(p0, p1 OffsetTuple) *BufferCursor {\n\treturn MakeBufferCursor(e.f, p0, p1)\n}", "func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {\n\tsyscall.Syscall6(gpBindBuffersBase, 4, uintptr(target), uintptr(first), uintptr(count), uintptr(unsafe.Pointer(buffers)), 0, 0)\n}", "func (gl *WebGL) BufferData(target GLEnum, data interface{}, usage GLEnum) {\n\tvalues := sliceToTypedArray(data)\n\tgl.context.Call(\"bufferData\", target, values, usage)\n}", "func (native *OpenGL) BindBuffer(target uint32, buffer uint32) {\n\tgl.BindBuffer(target, buffer)\n}", "func (s *Stream) bindOps() {\n\ts.log.Print(\"binding operators\")\n\tif s.ops == nil {\n\t\treturn\n\t}\n\tfor i, op := range s.ops {\n\t\tif i == 0 { // link 1st to source\n\t\t\top.SetInput(s.source.GetOutput())\n\t\t} else {\n\t\t\top.SetInput(s.ops[i-1].GetOutput())\n\t\t}\n\t}\n}", "func (ctl *Controller) updateBuffer(position int, colour Colour) {\n\tbufferOffset := headerSize + position*ledPacketSize\n\t// Write out the brightness\n\tbrightness := colour.L\n\tif ctl.brightness != 255 {\n\t\tbrightness = uint8(float32(ctl.brightness) * float32(brightness) / 255)\n\t}\n\tif ctl.gammaFunc != nil {\n\t\t// Apply gamma correction.\n\t\tcolour = ctl.gammaFunc(colour)\n\t}\n\tctl.buffer[bufferOffset] = brightness>>3 | brightnessHeader\n\tctl.buffer[bufferOffset+ctl.rOffset] = colour.R\n\tctl.buffer[bufferOffset+ctl.bOffset] = colour.B\n\tctl.buffer[bufferOffset+ctl.gOffset] = colour.G\n}", "func AdjustBufferAmount(publishingRate float64, currentReplicas float64, currentBuffer float64, currentPerf float64, bufferThreshold float64, initialBuffer int32) (newBufferSize int32) {\n\tusage := publishingRate / ((currentReplicas - currentBuffer) * currentPerf)\n\n\tbufferThresh := bufferThreshold / 100.0\n\n\t//if the usage is touching the buffer check how much.\n\tif usage > 1 {\n\t\tdifference := publishingRate - ((currentReplicas - currentBuffer) * currentPerf)\n\t\tbufferUsage := difference / (currentBuffer * currentPerf)\n\t\tif bufferUsage > bufferThresh {\n\t\t\treturn int32(currentBuffer + 1)\n\t\t}\n\t} else {\n\t\t// if usage is less then we need to scale down the buffer\n\t\t// TODO: check this to add initialbuffer\n\t\treturn int32(math.Max(float64(initialBuffer), currentBuffer-1))\n\t}\n\treturn int32(currentBuffer)\n}", "func (s *BasevhdlListener) EnterExplicit_range(ctx *Explicit_rangeContext) {}", "func (debugging *debuggingOpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdebugging.recordEntry(\"BufferData\", target, size, data, usage)\n\tdebugging.gl.BufferData(target, size, data, usage)\n\tdebugging.recordExit(\"BufferData\")\n}", "func FlushMappedBufferRange(target uint32, offset int, length int) {\n\tsyscall.Syscall(gpFlushMappedBufferRange, 3, uintptr(target), uintptr(offset), uintptr(length))\n}", "func BindBuffersBase(target uint32, first uint32, count int32, buffers *uint32) {\n C.glowBindBuffersBase(gpBindBuffersBase, (C.GLenum)(target), (C.GLuint)(first), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(buffers)))\n}", "func BufferPool(pool httputil.BufferPool) optSetter {\n\treturn func(f *Forwarder) error {\n\t\tf.bufferPool = pool\n\t\treturn nil\n\t}\n}", "func (th *Throttler) bufferize() {\n\tswitch th.mode {\n\tcase Discard:\n\t\tfor e := range th.in {\n\t\t\tselect {\n\t\t\tcase th.out <- e:\n\t\t\tdefault:\n\t\t\t}\n\t\t}\n\tcase Backpressure:\n\t\tfor e := range th.in {\n\t\t\tth.out <- e\n\t\t}\n\tdefault:\n\t\tpanic(\"Unsupported ThrottleMode\")\n\t}\n\tclose(th.done)\n\tclose(th.out)\n\tclose(th.notify)\n}", "func (nt nodeTasks) setScale(node *Node, scale, buffer int) {\n\tst := nt[node]\n\tst.Lock()\n\tdefer st.RUnlock()\n\n\tcurrScale := len(st.buffers)\n\n\t// Increase the number of tasks for the given node.\n\t// a scale of 1 only adds a buffer with no scale.\n\tif scale > currScale {\n\t\tfor ; scale > currScale; currScale++ {\n\t\t\ttask := make(chan Record, buffer)\n\t\t\tst.buffers = append(st.buffers, task)\n\t\t\tgo func() {\n\t\t\t\tfor record := range task {\n\t\t\t\t\tnode.forward(record)\n\t\t\t\t}\n\t\t\t}()\n\t\t}\n\t}\n\n\tif scale < currScale {\n\t\tfor ; scale < currScale; currScale-- {\n\t\t\tclose(st.buffers[currScale-1])\n\t\t\tst.buffers = st.buffers[:currScale-1]\n\t\t}\n\t}\n}", "func BindTransformFeedback(target uint32, id uint32) {\n\tsyscall.Syscall(gpBindTransformFeedback, 2, uintptr(target), uintptr(id), 0)\n}", "func BindTransformFeedback(target uint32, id uint32) {\n C.glowBindTransformFeedback(gpBindTransformFeedback, (C.GLenum)(target), (C.GLuint)(id))\n}", "func (g *Gauge) Buffer() []Point {\n\tps := g.Block.Buffer()\n\n\t// plot bar\n\tw := g.Percent * g.innerWidth / 100\n\tfor i := 0; i < g.innerHeight; i++ {\n\t\tfor j := 0; j < w; j++ {\n\t\t\tp := Point{}\n\t\t\tp.X = g.innerX + j\n\t\t\tp.Y = g.innerY + i\n\t\t\tp.Ch = ' '\n\t\t\tp.Bg = g.BarColor\n\t\t\tif p.Bg == ColorDefault {\n\t\t\t\tp.Bg |= AttrReverse\n\t\t\t}\n\t\t\tps = append(ps, p)\n\t\t}\n\t}\n\n\t// plot percentage\n\ts := strings.Replace(g.Label, \"{{percent}}\", strconv.Itoa(g.Percent), -1)\n\tpry := g.innerY + g.innerHeight/2\n\trs := str2runes(s)\n\tvar pos int\n\tswitch g.LabelAlign {\n\tcase AlignLeft:\n\t\tpos = 0\n\n\tcase AlignCenter:\n\t\tpos = (g.innerWidth - strWidth(s)) / 2\n\n\tcase AlignRight:\n\t\tpos = g.innerWidth - strWidth(s)\n\t}\n\n\tfor i, v := range rs {\n\t\tp := Point{}\n\t\tp.X = 1 + pos + i\n\t\tp.Y = pry\n\t\tp.Ch = v\n\t\tp.Fg = g.PercentColor\n\t\tif w+g.innerX > pos+i {\n\t\t\tp.Bg = g.BarColor\n\t\t\tif p.Bg == ColorDefault {\n\t\t\t\tp.Bg |= AttrReverse\n\t\t\t}\n\n\t\t} else {\n\t\t\tp.Bg = g.Block.BgColor\n\t\t}\n\n\t\tps = append(ps, p)\n\t}\n\treturn g.Block.chopOverflow(ps)\n}", "func (b *logEventBuffer) normalRange(start, end int) (int, int) {\n\tif end < start || end == 0 {\n\t\t// invalid range\n\t\treturn -1, -1\n\t}\n\tsize := b.bufferSize()\n\tif start == 0 {\n\t\t// we reduce start by 1 to make it easier to calculate the index,\n\t\t// but we need to ensure we don't go below 0.\n\t\tstart++\n\t}\n\tif start == end {\n\t\t// ensure we have at least one block in range\n\t\tend++\n\t}\n\tif end-start > size {\n\t\t// ensure we don't have more than the buffer size\n\t\tstart = (end - size) + 1\n\t}\n\tstart = (start - 1) % size\n\tend = end % size\n\n\treturn start, end\n}", "func (*TrackLocalRTP_RTPSenderPassthrough) Bind(ctx context.Context, track TrackLocal, sender RTPSender) error {\n\trtpTrack, ok := track.(TrackLocalRTP)\n\tif !ok {\n\t\treturn ErrIncompatible\n\t}\n\tptSender, ok := sender.(RTPSenderPassthrough)\n\tif !ok {\n\t\treturn ErrIncompatible\n\t}\n\teg, ctx2 := errgroup.WithContext(ctx)\n\t// RTP packets written via TrackLocalRTP.WriteRTP() will be\n\t// read by TrackLocalRTP.pipeReader.ReadRTP().\n\teg.Go(func() error {\n\t\treturn rtpengine.Copy(ctx2, ptSender, rtpTrack.pipeReader())\n\t})\n\teg.Go(func() error {\n\t\treturn rtpengine.CopyFeedback(ctx2, rtpTrack.pipeReader(), ptSender)\n\t})\n\treturn eg.Wait()\n}", "func (w *windowImpl) bindBackBuffer() {\n\t// w.mu.Lock()\n\t// size := w.Sz\n\t// w.mu.Unlock()\n\t//\n\tw.backBufferBound = true\n\t// gl.BindFramebuffer(gl.FRAMEBUFFER, 0)\n\t// gl.Viewport(0, 0, int32(size.X), int32(size.Y))\n}", "func (d Datapoints) AlignToBounds(\n\tbounds models.Bounds,\n\tlookbackDuration time.Duration,\n\tbuffer AlignedDatapoints,\n) AlignedDatapoints {\n\treturn d.alignToBounds(bounds, lookbackDuration, buffer, true)\n}", "func BindSampler(unit uint32, sampler uint32) {\n\tsyscall.Syscall(gpBindSampler, 2, uintptr(unit), uintptr(sampler), 0)\n}", "func (b *mpgBuff) buffer() *concBuff {\n\tif !b.cur {\n\t\treturn b.bufA\n\t}\n\treturn b.bufB\n}", "func BufferSubData(target Enum, offset int, data []byte) {\n\tgl.BufferSubData(uint32(target), offset, int(len(data)), gl.Ptr(&data[0]))\n}", "func (c webgl) BufferDataX(target Enum, d interface{}, usage Enum) {\n\tc.ctx.Call(\"bufferData\", target, conv(d), usage)\n}", "func FlushMappedBufferRange(target uint32, offset int, length int) {\n\tC.glowFlushMappedBufferRange(gpFlushMappedBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length))\n}", "func FlushMappedBufferRange(target uint32, offset int, length int) {\n\tC.glowFlushMappedBufferRange(gpFlushMappedBufferRange, (C.GLenum)(target), (C.GLintptr)(offset), (C.GLsizeiptr)(length))\n}", "func (ctx Context) FromBuffer(buffer []float64) (output chan float64) {\n\toutput = make(chan float64, ctx.StreamBufferSize)\n\n\tgo func() {\n\t\tdefer close(output)\n\n\t\tfor _, x := range buffer {\n\t\t\toutput <- x\n\t\t}\n\t}()\n\n\treturn output\n}", "func (c *StepLookbackAccumulator) BufferStep() {\n\t// Update earliest lookback then remove stale values for the next\n\t// iteration of the datapoint set.\n\tc.earliestLookback = c.earliestLookback.Add(c.stepSize)\n\tif len(c.datapoints) == 0 {\n\t\tc.unconsumed = append(c.unconsumed, nil)\n\t\treturn\n\t}\n\n\taccumulated := make([]xts.Datapoint, len(c.datapoints))\n\tcopy(accumulated, c.datapoints)\n\tc.datapoints = c.datapoints[:0]\n\tc.unconsumed = append(c.unconsumed, accumulated)\n}", "func (src *Source) SetBuffer(buf []byte) {\n\tsrc.buf = buf\n}", "func Buffer(n int) Option {\n\tif n <= 0 {\n\t\tpanic(\"fanout: buffer should > 0\")\n\t}\n\treturn func(o *options) {\n\t\to.buffer = n\n\t}\n}", "func Buffer(n int) Option {\n\tif n <= 0 {\n\t\tpanic(\"fanout: buffer should > 0\")\n\t}\n\treturn func(o *options) {\n\t\to.buffer = n\n\t}\n}", "func TexBuffer(target uint32, internalformat uint32, buffer uint32) {\n C.glowTexBuffer(gpTexBuffer, (C.GLenum)(target), (C.GLenum)(internalformat), (C.GLuint)(buffer))\n}", "func BindVertexBuffer(bindingindex uint32, buffer uint32, offset int, stride int32) {\n C.glowBindVertexBuffer(gpBindVertexBuffer, (C.GLuint)(bindingindex), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizei)(stride))\n}", "func (s *BasejossListener) EnterRange_(ctx *Range_Context) {}", "func FromRange(from, to int) Source {\n\tvar sink Source\n\tvar isPumping bool\n\tvar i int\n\n\tpump := func() {\n\t\tfor i = from; i < to; i++ {\n\t\t\tsink(NewData(i))\n\t\t}\n\t\tsink(NewTerminate(nil))\n\t}\n\n\treturn func(p Payload) {\n\t\tswitch v := p.(type) {\n\t\tcase Greets:\n\t\t\tsink = v.Source()\n\t\t\tsink(NewGreets(func(p Payload) {\n\t\t\t\tswitch p.(type) {\n\t\t\t\tcase Data:\n\t\t\t\t\tif !isPumping && i != to {\n\t\t\t\t\t\tisPumping = true\n\t\t\t\t\t\tpump()\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}))\n\t\tdefault:\n\t\t\treturn\n\t\t}\n\t}\n}", "func NewBuffer(aSlice interface{}) *Buffer {\n return &Buffer{buffer: sliceValue(aSlice, false), handler: valueHandler{}}\n}", "func (s *Serializer) Bind(val interface{}) *BoundVariable {\n\tb, ok := val.(*BoundVariable)\n\tif !ok {\n\t\tb = Bind(val)\n\t}\n\n\tif _, ok := s.vpos[b]; !ok {\n\t\ts.vals = append(s.vals, b)\n\t\ts.vpos[b] = len(s.vals)\n\t}\n\n\treturn b\n}", "func (ba *FilterBitArray) SetRange(begin uint, end uint) {\n\t// Location of i in the array index is floor(i/byte_size) + 1. If it exceeds the\n\t// current byte array, we'll make a new one large enough to include the\n\t// specified bit-index\n\tstartByteIndex := ba.byteIndex(begin)\n\tendByteIndex := ba.byteIndex(end)\n\n\tif end >= ba.Capacity() {\n\t\tba.expand(endByteIndex + 1)\n\t}\n\n\tfirstByteMask := byteMask << (begin % byteSize)\n\tlastByteMask := byteMask >> ((byteSize - end - 1) % byteSize)\n\n\tif startByteIndex == endByteIndex {\n\t\t(*ba)[startByteIndex] |= (firstByteMask & lastByteMask)\n\t} else {\n\t\t(*ba)[startByteIndex] |= firstByteMask\n\t\tfor i := startByteIndex + 1; i < endByteIndex; i++ {\n\t\t\t(*ba)[i] = byteMask\n\t\t}\n\t\t(*ba)[endByteIndex] |= lastByteMask\n\t}\n}", "func (s *Scanner) Buffer(buf []byte, max int)", "func (g *Gaffer) AddBuffer(u *Update) {\n\n\tfor _, v := range u.entities {\n\t\tg.AddEntity(v)\n\t}\n\n\tfor _, v := range u.edges {\n\t\tg.AddEdge(v)\n\t}\n\n}", "func modifyRanges(b []byte, ranges [][]int, f modifier) []byte {\n\tidx := 0\n\tresult := make([]byte, 0, len(b)) // Heuristic\n\tfor _, interval := range ranges {\n\t\tlow, high := interval[0], interval[1]\n\t\tresult = append(result, b[idx:low]...)\n\t\tresult = append(result, f(b[low:high])...)\n\t\tidx = high\n\t}\n\treturn append(result, b[idx:]...)\n}", "func FlushMappedNamedBufferRange(buffer uint32, offset int, length int) {\n\tsyscall.Syscall(gpFlushMappedNamedBufferRange, 3, uintptr(buffer), uintptr(offset), uintptr(length))\n}", "func MapBuffer(target gl.Enum, access gl.Enum) {\n\tgl.MapBuffer(gl.Enum(target), gl.Enum(access))\n}" ]
[ "0.69992024", "0.67348146", "0.66460305", "0.6574097", "0.6491132", "0.6491132", "0.61209214", "0.5996768", "0.5992194", "0.5964868", "0.58563286", "0.58563286", "0.57990336", "0.5792093", "0.57180953", "0.57175463", "0.56841177", "0.56051767", "0.55944043", "0.55944043", "0.55587703", "0.55587703", "0.55353427", "0.55248404", "0.5466041", "0.54365396", "0.54279053", "0.535792", "0.53331125", "0.52872604", "0.52872604", "0.5238528", "0.5238528", "0.5233869", "0.51609373", "0.5154128", "0.5154128", "0.51368314", "0.51362807", "0.51362807", "0.51063037", "0.51063037", "0.5037189", "0.5029934", "0.5022764", "0.49246925", "0.49201247", "0.48691344", "0.4860561", "0.48546493", "0.4850567", "0.48474652", "0.48446244", "0.48285532", "0.48205668", "0.4815329", "0.4814964", "0.47630143", "0.47564304", "0.47528806", "0.4750118", "0.47495994", "0.47284624", "0.4725193", "0.47243738", "0.47094423", "0.47053683", "0.46952462", "0.46936527", "0.46911913", "0.46911252", "0.4689498", "0.46746174", "0.46651044", "0.46630326", "0.46428505", "0.46393293", "0.46221775", "0.4618748", "0.46091485", "0.45948815", "0.45948815", "0.45942426", "0.4584841", "0.45811749", "0.4568459", "0.4568459", "0.45620108", "0.455488", "0.45289284", "0.45270565", "0.4525488", "0.4503091", "0.4501112", "0.44885936", "0.44884112", "0.44860134", "0.44856218", "0.44758868" ]
0.65945554
4
specify values to record in transform feedback buffers
func TransformFeedbackVaryings(program uint32, count int32, varyings **uint8, bufferMode uint32) { C.glowTransformFeedbackVaryings(gpTransformFeedbackVaryings, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func TransformFeedbackVaryings(program uint32, count int32, varyings **int8, bufferMode uint32) {\n C.glowTransformFeedbackVaryings(gpTransformFeedbackVaryings, (C.GLuint)(program), (C.GLsizei)(count), (**C.GLchar)(unsafe.Pointer(varyings)), (C.GLenum)(bufferMode))\n}", "func record(ctx context.Context, ms ...stats.Measurement) {\n\tstats.Record(ctx, ms...)\n}", "func (mc *metricsConfig) record(ctx context.Context, mss []stats.Measurement, ros ...stats.Options) error {\n\tif mc == nil || mc.backendDestination == none {\n\t\t// Don't record data points if the metric config is not initialized yet or if\n\t\t// the defined backend is \"none\" explicitly.\n\t\treturn nil\n\t}\n\n\topt, err := optionForResource(metricskey.GetResource(ctx))\n\tif err != nil {\n\t\treturn err\n\t}\n\tros = append(ros, opt)\n\n\treturn stats.RecordWithOptions(ctx, append(ros, stats.WithMeasurements(mss...))...)\n}", "func (f *VRFTest) RecordValues(b ginkgo.Benchmarker) error {\n\t// can't estimate perf metrics in soak mode\n\tif f.TestOptions.NumberOfRounds == 0 {\n\t\treturn nil\n\t}\n\tactions.SetChainlinkAPIPageSize(f.chainlinkClients, f.TestOptions.NumberOfRounds*f.TestOptions.NumberOfContracts)\n\tif err := f.testResults.setResultStartTimes(f.chainlinkClients, f.jobMap); err != nil {\n\t\treturn err\n\t}\n\treturn f.testResults.calculateLatencies(b)\n}", "func (log *Logger) Records(msg string, fd interface{}) {\n\tlog.pipeline[msg] = fd\n}", "func (r *rawHist) record(t int64, v float64) {\n\tr.mutex.Lock()\n\tdefer r.mutex.Unlock()\n\tr.buf = append(r.buf, &pb.Sample{\n\t\tDatetime: t,\n\t\tValue: v,\n\t})\n\tif int32(len(r.buf)) >= GetRawHistBufLimit() {\n\t\tbuf := r.buf\n\t\tr.buf = make([]*pb.Sample, 0, GetRawHistBufLimit()/2)\n\t\tgo r.assembleAndSend(buf)\n\t}\n}", "func (a *Activity) Record(samples []*Sample, altitudeReference string) error {\n\tdata := struct {\n\t\tSamples []*Sample `json:\"samples\"`\n\t\tActivityId int `json:\"activityId\"`\n\t\tAltitudeReference string `json:\"altitudeReference\"`\n\t}{\n\t\tSamples: samples,\n\t\tActivityId: a.Id,\n\t\tAltitudeReference: altitudeReference,\n\t}\n\treq, err := a.c.newRequestJSON(\"POST\", a.c.apiURL+\"/activity/record\", &data)\n\tif err != nil {\n\t\treturn err\n\t}\n\tif err := a.c.doRequest(req, nil); err != nil {\n\t\treturn err\n\t}\n\treturn nil\n}", "func (nv *NetView) Record(counters string, rastCtr int) {\n\tnv.DataMu.Lock()\n\tdefer nv.DataMu.Unlock()\n\tif counters != \"\" {\n\t\tnv.LastCtrs = counters\n\t}\n\tnv.Data.PrjnType = nv.Params.PrjnType\n\tnv.Data.Record(nv.LastCtrs, rastCtr, nv.Params.Raster.Max)\n\tnv.RecTrackLatest() // if we make a new record, then user expectation is to track latest..\n}", "func (f *flusher) Record(mtype int, name string, value interface{}, flush bool) {\n\tf.mu.Lock()\n\tf.sink.Record(mtype, name, value)\n\tif flush {\n\t\tf.sink.Flush()\n\t}\n\tf.mu.Unlock()\n}", "func Record(ctx context.Context, ms ...Measurement) {\n\treq := &recordReq{\n\t\tnow: time.Now(),\n\t\ttm: tag.FromContext(ctx),\n\t\tms: ms,\n\t}\n\tdefaultWorker.c <- req\n}", "func (p Parameter) viewParameter(viewrule bool) {\n\tfmt.Println(\"Parameter-----\")\n\tfmt.Println(\"Delay:\", p.Delay, \"Arity:\", p.Arity)\n\n\tfmt.Print(\"Transcript=\")\n\tfmt.Print(p.Transcript.Arr)\n\tfmt.Println(\"\")\n\n\tif viewrule {\n\t\tfmt.Println(\"Ruleset={\")\n\t\tfor b1 := 1; b1 <= 132; b1++ {\n\t\t\tr2s, ok := p.Rule.rule[strconv.Itoa(b1)]\n\t\t\tif ok {\n\t\t\t\tsort.Strings(r2s)\n\t\t\t\tfor _, r2 := range r2s {\n\t\t\t\t\tb2, ok2 := strconv.Atoi(r2)\n\t\t\t\t\tif ok2 == nil && b1 <= b2 {\n\t\t\t\t\t\tfmt.Println(\"(\" + strconv.Itoa(b1) + \",\" + strconv.Itoa(b2) + \"),\")\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\tfmt.Println(\"}----end\")\n\t\t/*\n\t\t\tfmt.Println(\"Ruleset={\")\n\t\t\tfor b1, v := range p.Rule.rule {\n\t\t\t\tfor _, b2 := range v {\n\t\t\t\t\tfmt.Println(\" -(\", b1, b2, \")\")\n\t\t\t\t}\n\t\t\t}\n\t\t\tfmt.Println(\"}----end\")\n\t\t*/\n\t}\n}", "func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {\n\tsyscall.Syscall6(gpTransformFeedbackBufferRange, 5, uintptr(xfb), uintptr(index), uintptr(buffer), uintptr(offset), uintptr(size), 0)\n}", "func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {\n\tsyscall.Syscall(gpTransformFeedbackBufferBase, 3, uintptr(xfb), uintptr(index), uintptr(buffer))\n}", "func (c *Processor) trace(v ...interface{}) {\n\tif c.TraceWriter == nil {\n\t\treturn\n\t}\n\tfmt.Fprintln(c.TraceWriter, v...)\n}", "func (h *MultiHistCompat) RecordValues(value int64, n int64) error {\n\th.addWeightedValue(value, n)\n\n\treturn nil\n}", "func (h *HistCompat) RecordValues(value int64, n int64) error {\n\th.addWeightedValue(value, n)\n\n\treturn nil\n}", "func (info HistogramFloat64) Record(e *Config, key *keys.Float64) {\n\tdata := &HistogramFloat64Data{Info: &info, key: key}\n\te.subscribe(key, data.record)\n}", "func (r *R1_eg) trackValues() {\n\tr.setZeros()\n\tfor idx := range r.Register {\n\t\tr.Register[idx][idx] = 1\n\t}\n}", "func saveCaptured(lab protocol.Client, dataset string, allowBlock bool, stopCapturing chan bool, recordable chan gopacket.Packet, port layers.TCPPort) {\n\tfmt.Println(\"Saving captured byte sequences... \")\n\n\tfor {\n\t\tselect {\n\t\tcase <-stopCapturing:\n\t\t\treturn // FIXME - empty channel of pending packets, but don't block\n\t\tcase packet := <-recordable:\n\t\t\tfmt.Print(\"*\")\n\t\t\tif app := packet.ApplicationLayer(); app != nil {\n\t\t\t\tfmt.Print(\"$\")\n\t\t\t\tincoming := packet.Layer(layers.LayerTypeTCP).(*layers.TCP).DstPort == port\n\t\t\t\tdata := app.Payload()\n\t\t\t\tfmt.Println()\n\t\t\t\tfmt.Println(data)\n\t\t\t\tlab.AddTrainPacket(dataset, allowBlock, incoming, data)\n\t\t\t}\n\t\t}\n\t}\n}", "func (f *recordingSource) formatRecord(record *record) string {\n\tf.scratch.Reset()\n\tf.scratch.WriteString(record.Typ.String())\n\tfor _, arg := range record.Args {\n\t\tf.scratch.WriteByte('\\t')\n\t\tf.scratch.WriteString(formatValueWithType(arg))\n\t}\n\treturn f.scratch.String()\n}", "func recordStch(plan *otShapePlan, _ *Font, buffer *Buffer) {\n\tarabicPlan := plan.shaper.(*complexShaperArabic).plan\n\tif !arabicPlan.hasStch {\n\t\treturn\n\t}\n\n\t/* 'stch' feature was just applied. Look for anything that multiplied,\n\t* and record it for stch treatment later. Note that rtlm, frac, etc\n\t* are applied before stch, but we assume that they didn't result in\n\t* anything multiplying into 5 pieces, so it's safe-ish... */\n\n\tinfo := buffer.Info\n\tfor i := range info {\n\t\tif info[i].multiplied() {\n\t\t\tcomp := info[i].getLigComp()\n\t\t\tif comp%2 != 0 {\n\t\t\t\tinfo[i].complexAux = arabStchRepeating\n\t\t\t} else {\n\t\t\t\tinfo[i].complexAux = arabStchFixed\n\t\t\t}\n\t\t\tbuffer.scratchFlags |= flagArabicHasStch\n\t\t}\n\t}\n}", "func (n *notifier) RecordAdd(x, y int, value interface{}) {\n\tn.add([]Update{\n\t\tUpdate{\n\t\t\tNew: &Point{x, y, value},\n\t\t}})\n}", "func (e *LogLoss) Record(probability float64, weight float64) {\n\te.mu.Lock()\n\te.weight += weight\n\te.sum += weight * math.Log(probability+e.Epsilon)\n\te.mu.Unlock()\n}", "func (c *StepLookbackAccumulator) BufferStep() {\n\t// Update earliest lookback then remove stale values for the next\n\t// iteration of the datapoint set.\n\tc.earliestLookback = c.earliestLookback.Add(c.stepSize)\n\tif len(c.datapoints) == 0 {\n\t\tc.unconsumed = append(c.unconsumed, nil)\n\t\treturn\n\t}\n\n\taccumulated := make([]xts.Datapoint, len(c.datapoints))\n\tcopy(accumulated, c.datapoints)\n\tc.datapoints = c.datapoints[:0]\n\tc.unconsumed = append(c.unconsumed, accumulated)\n}", "func (m *Sink) Buffer() signal.Float64 {\n\treturn m.buffer\n}", "func (debugging *debuggingOpenGL) BufferData(target uint32, size int, data interface{}, usage uint32) {\n\tdebugging.recordEntry(\"BufferData\", target, size, data, usage)\n\tdebugging.gl.BufferData(target, size, data, usage)\n\tdebugging.recordExit(\"BufferData\")\n}", "func (cmd *loadCmd) set(m labels.Labels, vals ...parser.SequenceValue) {\n\th := m.Hash()\n\n\tsamples := make([]promql.Point, 0, len(vals))\n\tts := testStartTime\n\tfor _, v := range vals {\n\t\tif !v.Omitted {\n\t\t\tsamples = append(samples, promql.Point{\n\t\t\t\tT: ts.UnixNano() / int64(time.Millisecond/time.Nanosecond),\n\t\t\t\tV: v.Value,\n\t\t\t})\n\t\t}\n\t\tts = ts.Add(cmd.gap)\n\t}\n\tcmd.defs[h] = samples\n\tcmd.metrics[h] = m\n}", "func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {\n\tC.glowTransformFeedbackBufferBase(gpTransformFeedbackBufferBase, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func TransformFeedbackBufferBase(xfb uint32, index uint32, buffer uint32) {\n\tC.glowTransformFeedbackBufferBase(gpTransformFeedbackBufferBase, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer))\n}", "func (c *Context) Set(stat string, value float64) {\n\tfor _, sink := range c.sinks {\n\t\tsink.Set(c, stat, value)\n\t}\n}", "func (ctl *Controller) updateBuffer(position int, colour Colour) {\n\tbufferOffset := headerSize + position*ledPacketSize\n\t// Write out the brightness\n\tbrightness := colour.L\n\tif ctl.brightness != 255 {\n\t\tbrightness = uint8(float32(ctl.brightness) * float32(brightness) / 255)\n\t}\n\tif ctl.gammaFunc != nil {\n\t\t// Apply gamma correction.\n\t\tcolour = ctl.gammaFunc(colour)\n\t}\n\tctl.buffer[bufferOffset] = brightness>>3 | brightnessHeader\n\tctl.buffer[bufferOffset+ctl.rOffset] = colour.R\n\tctl.buffer[bufferOffset+ctl.bOffset] = colour.B\n\tctl.buffer[bufferOffset+ctl.gOffset] = colour.G\n}", "func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {\n\tC.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func TransformFeedbackBufferRange(xfb uint32, index uint32, buffer uint32, offset int, size int) {\n\tC.glowTransformFeedbackBufferRange(gpTransformFeedbackBufferRange, (C.GLuint)(xfb), (C.GLuint)(index), (C.GLuint)(buffer), (C.GLintptr)(offset), (C.GLsizeiptr)(size))\n}", "func (line Line) getSinkTableValues() []interface{} {\n\treturn []interface{}{line.nanos, line.logical, line.key, line.after}\n}", "func (p *Provider) record(tx *lease.Tx) {\n\tvar ops uint64 // Total number of consumptive ops (really op effects)\n\n\tfor _, op := range tx.Ops() {\n\t\tif op.Type == lease.Update && op.UpdateType() == lease.Renew {\n\t\t\t// Don't record renewals\n\t\t\tcontinue\n\t\t}\n\t\tfor _, effect := range op.Effects() {\n\t\t\tif !effect.Consumptive() {\n\t\t\t\t// Only record effects that affect consumption\n\t\t\t\tcontinue\n\t\t\t}\n\t\t\tp.log.Printf(\"TX %s\", effect.String())\n\t\t\tops++\n\t\t}\n\t}\n\n\tp.add(ops)\n}", "func (h *Histogram) Record(v float64) {\n\th.RecordN(v, 1)\n}", "func OptBuffer(buffer int) func(*Beam) {\n\treturn func(b *Beam) { b.buffer = buffer }\n}", "func RecordLatency(seconds float64) RecordOption {\n\treturn func(r *RecordStream) {\n\t\tr.createRequest.BufferFragSize = uint32(seconds*float64(r.createRequest.Rate)) * uint32(r.createRequest.Channels) * uint32(r.bytesPerSample)\n\t\tr.createRequest.BufferMaxLength = 2 * r.createRequest.BufferFragSize\n\t\tr.createRequest.AdjustLatency = true\n\t}\n}", "func (c *LoggerClient) print(t string, name string, value interface{}, sampled interface{}) {\n\tr := fmt.Sprintf(\"%v\", c.rate)\n\tv := value\n\ts := sampled\n\n\tif c.colors {\n\t\tname = cname(name)\n\t\tr = crate(r)\n\t\tv = cvalue(fmt.Sprintf(\"%v\", value))\n\t\ts = csampled(fmt.Sprintf(\"%v\", sampled))\n\t}\n\n\tif c.rate == 1.0 {\n\t\tc.logger.Printf(\"%s %s:%v %v\", t, name, v, c.getTags())\n\t\treturn\n\t}\n\n\tif rand.Float64() < c.rate {\n\t\tif value == sampled {\n\t\t\tc.logger.Printf(\"%s %s:%v (%v) %v\", t, name, v, r, c.getTags())\n\t\t} else {\n\t\t\tc.logger.Printf(\"%s %s:%v (%v * %v) %v\", t, name, s, v, r, c.getTags())\n\t\t}\n\t}\n}", "func (log *Logger) record(format string, args ...interface{}) []byte {\n\treturn []byte(\n\t\ttime.Now().Format(\"2006/01/02 15:04:05\") +\n\t\t\t\": \" +\n\t\t\tfmt.Sprintf(format, args...) +\n\t\t\t\"\\n\",\n\t)\n}", "func (ctx context) writeToBuf(buf *bytes.Buffer) {\n\tkeyvals := kv.Flatten(ctx.keyvals)\n\tfor i := 0; i < len(keyvals); i += 2 {\n\t\t// kv.Flatten guarantees that every even-numbered index\n\t\t// will contain a string, and that it will be followed by\n\t\t// an odd-numbered index\n\t\tkey := keyvals[i].(string)\n\t\tvalue := keyvals[i+1]\n\n\t\tif buf.Len() > 0 {\n\t\t\tbuf.WriteRune(' ')\n\t\t}\n\t\tbuf.WriteString(key)\n\t\tbuf.WriteRune('=')\n\t\tbuf.WriteString(fmt.Sprintf(\"%v\", value))\n\t}\n}", "func (al *AudioListener) setBuffer(size int) {\n\tal.Lock()\n\tdefer al.Unlock()\n\n\tal.buffer = make([]gumble.AudioPacket, 0, size)\n}", "func (vm *VM) bufferVariable(variable Variable) {\n\tvm.bufferPush(variable.Value())\n}", "func (s *Simulator) generateBatches() <-chan []byte {\n\tch := make(chan []byte, 10)\n\n\tgo func() {\n\t\tvalues := make([]int, len(s.Tags))\n\t\tlastWrittenTotal := s.WrittenN()\n\n\t\t// For generating tag string.\n\t\tvar tags []byte\n\n\t\t// For writing space between tags and field.\n\t\tspace := []byte(\" \")\n\n\t\t//// Generate field string.\n\t\tvar fields []byte\n\t\t//for i := 0; i < s.FieldsPerPoint; i++ {\n\t\t//\tvar delim string\n\t\t//\tif i < s.FieldsPerPoint-1 {\n\t\t//\t\tdelim = \",\"\n\t\t//\t}\n\t\t//\n\t\t//\trandNum := rand.Intn(100)\n\t\t//\t// First field doesn't have a number incremented.\n\t\t//\tpair := fmt.Sprintf(\"%s=%d%s\", s.FieldPrefix, randNum, delim)\n\t\t//\tif i > 0 {\n\t\t//\t\tpair = fmt.Sprintf(\"%s%d=%d%s\", s.FieldPrefix, i, randNum, delim)\n\t\t//\t}\n\t\t//\tfields = append(fields, []byte(pair)...)\n\t\t//}\n\t\tfields = generatorField(s.FieldsPerPoint, s.FieldPrefix)\n\n\t\t// Size internal buffer to consider mx+tags+ +fields.\n\t\tbuf := bytes.NewBuffer(make([]byte, 0, 2+len(tags)+1+len(fields)))\n\n\t\t// Write points.\n\t\tvar lastMN int\n\t\tlastM := []byte(\"m0\")\n\t\tfor i := 0; i < s.PointN(); i++ {\n\t\t\t//fmt.Println(i)\n\t\t\t// Generate field string.\n\t\t\tvar fields []byte\n\t\t\tfields = generatorField(s.FieldsPerPoint, s.FieldPrefix)\n\n\t\t\tlastMN = i % s.Measurements\n\t\t\tlastM = append(lastM[:1], []byte(strconv.Itoa(lastMN))...)\n\t\t\tbuf.Write(lastM) // Write measurement\n\n\t\t\tfor j, value := range values {\n\t\t\t\ttags = append(tags, fmt.Sprintf(\",tag%d=value%d\", j, value)...)\n\t\t\t}\n\t\t\tbuf.Write(tags)\n\t\t\ttags = tags[:0] // Reset slice but use backing array.\n\n\t\t\tbuf.Write(space) // Write fields.\n\t\t\tbuf.Write(fields) // Write a space.\n\n\t\t\tif s.timePerSeries != 0 {\n\t\t\t\tdelta := time.Duration(int64(lastWrittenTotal+i) * s.timePerSeries)\n\t\t\t\tbuf.Write([]byte(fmt.Sprintf(\" %d\\n\", s.startTime.Add(delta).UnixNano())))\n\t\t\t} else {\n\t\t\t\tfmt.Fprint(buf, \"\\n\")\n\t\t\t}\n\n\t\t\t// Increment next tag value.\n\t\t\tfor i := range values {\n\t\t\t\tvalues[i]++\n\t\t\t\tif values[i] < s.Tags[i] {\n\t\t\t\t\tbreak\n\t\t\t\t} else {\n\t\t\t\t\tvalues[i] = 0 // reset to zero, increment next value\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// Start new batch, if necessary.\n\t\t\tif i > 0 && i%s.BatchSize == 0 {\n\t\t\t\tch <- copyBytes(buf.Bytes())\n\t\t\t\tbuf.Reset()\n\t\t\t}\n\t\t}\n\n\t\t// Add final batch.\n\t\tif buf.Len() > 0 {\n\t\t\tch <- copyBytes(buf.Bytes())\n\t\t}\n\n\t\t// Close channel.\n\t\tclose(ch)\n\t}()\n\treturn ch\n}", "func (s *StoragePointsWriterRecorder) Record(ctx context.Context, run *taskmodel.Run) error {\n\ttags := models.NewTags(map[string]string{\n\t\tstatusTag: run.Status,\n\t\ttaskIDTag: run.TaskID.String(),\n\t})\n\n\t// log an error if we have incomplete data on finish\n\tif !run.ID.Valid() ||\n\t\trun.ScheduledFor.IsZero() ||\n\t\trun.StartedAt.IsZero() ||\n\t\trun.FinishedAt.IsZero() ||\n\t\trun.Status == \"\" {\n\t\ts.log.Error(\"Run missing critical fields\", zap.String(\"run\", fmt.Sprintf(\"%+v\", run)), zap.String(\"runID\", run.ID.String()))\n\t}\n\n\tfields := map[string]interface{}{}\n\tfields[runIDField] = run.ID.String()\n\tfields[startedAtField] = run.StartedAt.Format(time.RFC3339Nano)\n\tfields[finishedAtField] = run.FinishedAt.Format(time.RFC3339Nano)\n\tfields[scheduledForField] = run.ScheduledFor.Format(time.RFC3339)\n\tfields[requestedAtField] = run.RequestedAt.Format(time.RFC3339)\n\n\tstartedAt := run.StartedAt\n\tif startedAt.IsZero() {\n\t\tstartedAt = time.Now().UTC()\n\t}\n\n\tlogBytes, err := json.Marshal(run.Log)\n\tif err != nil {\n\t\treturn err\n\t}\n\tfields[logField] = string(logBytes)\n\n\tpoint, err := models.NewPoint(s.destination.Measurement, tags, fields, startedAt)\n\tif err != nil {\n\t\treturn err\n\t}\n\n\treturn s.cli.WriteV2(influxdb.FluxWrite{\n\t\tBucket: s.destination.Bucket,\n\t\tOrg: s.destination.Org,\n\t\tOrgID: s.destination.OrgID,\n\t\tPoints: models.Points{point},\n\t})\n}", "func (n *notifier) RecordMove(x1, y1, x2, y2 int, value interface{}) {\n\tn.add([]Update{\n\t\tUpdate{\n\t\t\tOld: &Point{x1, y1, value},\n\t\t\tNew: &Point{x2, y2, value},\n\t\t}})\n}", "func (c *Counter) Record(v float64) {\n\tc.RecordN(v, 1)\n}", "func (vhs *VHS) Record(ctx context.Context) <-chan error {\n\tch := make(chan error)\n\tinterval := time.Second / time.Duration(vhs.Options.Video.Framerate)\n\n\tgo func() {\n\t\tcounter := 0\n\t\tstart := time.Now()\n\t\tfor {\n\t\t\tselect {\n\t\t\tcase <-ctx.Done():\n\t\t\t\t_ = vhs.terminate()\n\n\t\t\t\t// Save total # of frames for offset calculation\n\t\t\t\tvhs.totalFrames = counter\n\n\t\t\t\t// Signal caller that we're done recording.\n\t\t\t\tclose(ch)\n\t\t\t\treturn\n\n\t\t\tcase <-time.After(interval - time.Since(start)):\n\t\t\t\t// record last attempt\n\t\t\t\tstart = time.Now()\n\n\t\t\t\tif !vhs.recording {\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tif vhs.Page == nil {\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\n\t\t\t\tcursor, cursorErr := vhs.CursorCanvas.CanvasToImage(\"image/png\", quality)\n\t\t\t\ttext, textErr := vhs.TextCanvas.CanvasToImage(\"image/png\", quality)\n\t\t\t\tif textErr != nil || cursorErr != nil {\n\t\t\t\t\tch <- fmt.Errorf(\"error: %v, %v\", textErr, cursorErr)\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\n\t\t\t\tcounter++\n\t\t\t\tif err := os.WriteFile(\n\t\t\t\t\tfilepath.Join(vhs.Options.Video.Input, fmt.Sprintf(cursorFrameFormat, counter)),\n\t\t\t\t\tcursor,\n\t\t\t\t\tos.ModePerm,\n\t\t\t\t); err != nil {\n\t\t\t\t\tch <- fmt.Errorf(\"error writing cursor frame: %w\", err)\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\t\t\t\tif err := os.WriteFile(\n\t\t\t\t\tfilepath.Join(vhs.Options.Video.Input, fmt.Sprintf(textFrameFormat, counter)),\n\t\t\t\t\ttext,\n\t\t\t\t\tos.ModePerm,\n\t\t\t\t); err != nil {\n\t\t\t\t\tch <- fmt.Errorf(\"error writing text frame: %w\", err)\n\t\t\t\t\tcontinue\n\t\t\t\t}\n\n\t\t\t\t// Capture current frame and disable frame capturing\n\t\t\t\tif vhs.Options.Screenshot.frameCapture {\n\t\t\t\t\tvhs.Options.Screenshot.makeScreenshot(counter)\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}()\n\n\treturn ch\n}", "func (this *channelMeterStruct) process(buffer []float64, sampleRate uint32) {\n\tthis.mutex.RLock()\n\tenabled := this.enabled\n\tthis.mutex.RUnlock()\n\n\t/*\n\t * Only perform processing if this channel is enabled.\n\t */\n\tif enabled {\n\t\tthis.mutex.RLock()\n\t\tcurrentValue := this.currentValue\n\t\tpeakValue := this.peakValue\n\t\tsampleCounter := this.sampleCounter\n\t\tthis.mutex.RUnlock()\n\t\tsampleRateFloat := float64(sampleRate)\n\t\tholdTimeSamples := uint64(PEAK_HOLD_TIME_SECONDS * sampleRateFloat)\n\t\tdecayExp := -1.0 / (TIME_CONSTANT * sampleRateFloat)\n\t\tdecayFactor := math.Pow(10.0, decayExp)\n\n\t\t/*\n\t\t * Process each sample.\n\t\t */\n\t\tfor _, sample := range buffer {\n\t\t\tcurrentValue *= decayFactor\n\n\t\t\t/*\n\t\t\t * If we're above the hold time, let the peak indicator decay,\n\t\t\t * otherwise increment sample counter.\n\t\t\t */\n\t\t\tif sampleCounter > holdTimeSamples {\n\t\t\t\tpeakValue *= decayFactor\n\t\t\t} else {\n\t\t\t\tsampleCounter++\n\t\t\t}\n\n\t\t\tsampleAbs := math.Abs(sample)\n\n\t\t\t/*\n\t\t\t * If we got a sample with larger amplitude, update current value.\n\t\t\t */\n\t\t\tif sampleAbs > currentValue {\n\t\t\t\tcurrentValue = sampleAbs\n\t\t\t}\n\n\t\t\t/*\n\t\t\t * If we got a sample with larger or equal amplitude, update peak value.\n\t\t\t */\n\t\t\tif sampleAbs >= peakValue {\n\t\t\t\tpeakValue = sampleAbs\n\t\t\t\tsampleCounter = 0\n\t\t\t}\n\n\t\t}\n\n\t\tthis.mutex.Lock()\n\t\tthis.currentValue = currentValue\n\t\tthis.peakValue = peakValue\n\t\tthis.sampleCounter = sampleCounter\n\t\tthis.mutex.Unlock()\n\t}\n\n}", "func BufferData(target Enum, src []byte, usage Enum) {\n\tgl.BufferData(uint32(target), int(len(src)), gl.Ptr(&src[0]), uint32(usage))\n}", "func (g *Keyboard) Stream(samples []float64) {\n\tg.l.Lock()\n\tdefer g.l.Unlock()\n\n\tfor i := range samples {\n\t\tt := float64(g.totalSamples) / float64(g.sr)\n\t\tv := float64(0)\n\n\t\tfor _, w := range g.waves {\n\t\t\twaveV, _ := w(t)\n\t\t\tv += waveV\n\t\t}\n\t\tsamples[i] = v\n\t\tg.totalSamples++\n\t}\n\n\tt := float64(g.totalSamples) / float64(g.sr)\n\tnewWaves := []FiniteWaveFn{}\n\tfor _, w := range g.waves {\n\t\tif _, done := w(t); !done {\n\t\t\tnewWaves = append(newWaves, w)\n\t\t}\n\t}\n\tg.waves = newWaves\n}", "func (p *program) loadParameterValues(i *instruction) {\n for j := 0; j < i.getValuesCount(); j++ {\n switch i.params[j].mode {\n case 0:\n i.params[j].value = p.memory[i.params[j].value]\n case 2:\n i.params[j].value = p.memory[p.relativeBase+ int(i.params[j].value)]\n }\n }\n\n if i.doesStoreOutputInMemory() {\n if i.params[i.getValuesCount()].mode == 2 {\n i.params[i.getValuesCount()].value = int64(p.relativeBase) + i.params[i.getValuesCount()].value\n }\n }\n}", "func RecordBatch(ctx context.Context, labels LabelSet, batch ...Measurement) {\n\tGlobalMeter().RecordBatch(ctx, labels, batch...)\n}", "func transformValueMetric(cfEvent *events.Envelope, nrEvent map[string]interface{}) {\n\t// event: origin:\"DopplerServer\" eventType:ValueMetric timestamp:1497038365914920486 deployment:\"cf\" job:\"doppler\" index:\"ca858dc5-2a09-465a-831d-c31fa5fb8802\" ip:\"192.168.16.26\" valueMetric:<name:\"messageRouter.numberOfFirehoseSinks\" value:1 unit:\"sinks\" >\n\tvm := cfEvent.ValueMetric\n\tprefix := \"valueMetric\"\n\tif vm.Name != nil {\n\t\tnrEvent[prefix+\"Name\"] = vm.GetName()\n\t}\n\tif vm.Value != nil {\n\t\tnrEvent[prefix+\"Value\"] = vm.GetValue()\n\t}\n\tif vm.Unit != nil {\n\t\tnrEvent[prefix+\"Unit\"] = vm.GetUnit()\n\t}\n}", "func (gl *WebGL) BufferData(target GLEnum, data interface{}, usage GLEnum) {\n\tvalues := sliceToTypedArray(data)\n\tgl.context.Call(\"bufferData\", target, values, usage)\n}", "func saveValues(v map[float64]float64) {\n\tvar data []byte\n\tfor t, y := range v {\n\t\tdata = append(data, []byte(fmt.Sprintf(\"%f, %f\\n\", t, y))...)\n\t}\n\tioutil.WriteFile(*filename, data, 0644)\n}", "func (s *Collector) Record(name string, stats []*Stat) error {\n\treturn NOT_IMPLEMENTED\n}", "func (nullActivityStatsStorer) RecordActives(tlf.ID, string) {}", "func (b *Buffered) P(v ...interface{}) {\n\tb.prepare()\n\tb.Lock()\n\tfmt.Fprint(b.bb, v...)\n\tb.Unlock()\n}", "func (t *ZramInfoTracker) Record(pv *perf.Values) {\n\tif !t.hasZram {\n\t\treturn\n\t}\n\n\tfor i, stat := range t.stats {\n\t\tpv.Set(perf.Metric{\n\t\t\tName: t.prefix + \"RAM.Zram.\" + zramFieldNames[i],\n\t\t\tUnit: \"bytes\",\n\t\t\tDirection: perf.SmallerIsBetter,\n\t\t}, stat)\n\t}\n}", "func addValuesAtIndex(store *btts.BigTableTraceStore, index int32, keyValues map[string]float32, filename string, ts time.Time) error {\n\tps := paramtools.ParamSet{}\n\tparams := []paramtools.Params{}\n\tvalues := []float32{}\n\tfor k, v := range keyValues {\n\t\tp, err := query.ParseKey(k)\n\t\tif err != nil {\n\t\t\treturn err\n\t\t}\n\t\tps.AddParams(p)\n\t\tparams = append(params, p)\n\t\tvalues = append(values, v)\n\t}\n\treturn store.WriteTraces(index, params, values, ps, filename, ts)\n}", "func (c *Context) T(message string, fields ...interface{}) {\n\tc.Emitter.Emit(c.Tag, Trace, message, fields...)\n}", "func (n *notifier) RecordReplace(x, y int, orig, repl interface{}) {\n\tn.add([]Update{Update{\n\t\tOld: &Point{x, y, orig},\n\t\tNew: &Point{x, y, repl},\n\t}})\n}", "func (s *fileBasedActivityStatsStorer) RecordActives(tlf tlf.ID, host string) {\n\ts.ch <- activity{tlfID: tlf, host: host}\n}", "func (m *MeterImpl) collect(ctx context.Context, labels []attribute.KeyValue, measurements []Measurement) {\n\tm.provider.addMeasurement(Batch{\n\t\tCtx: ctx,\n\t\tLabels: labels,\n\t\tMeasurements: measurements,\n\t\tLibrary: m.library,\n\t})\n}", "func (s *Trainer) SetParameters(p []float64) {\n\tif len(p) != s.NumParameters() {\n\t\tpanic(\"sink: parameter size mismatch\")\n\t}\n\trm := s.featureWeights.RawMatrix()\n\tcopy(rm.Data, p)\n}", "func (t *syncResult) record(w *bufio.Writer) {\n\n\tif t.err != nil {\n\t\tw.WriteString(fmt.Sprintf(\"%d,fail,false,%s,%s\\n\",\n\t\t\ttime.Now().Unix(), t.oldKey, strings.ReplaceAll(t.err.Error(), \"\\n\", \" \")))\n\t} else {\n\t\tw.WriteString(fmt.Sprintf(\"%d,ok,%t,%s\\n\",\n\t\t\ttime.Now().Unix(), t.verified, t.oldKey))\n\t}\n\n\tw.Flush()\n}", "func (metric *Float64Metric) Record(tags map[string]string, measurement float64) error {\n\tvar mutators []tag.Mutator\n\n\ttagMapMutex.RLock()\n\tdefer tagMapMutex.RUnlock()\n\n\tfor tagName, tagValue := range tags {\n\t\ttagKey, ok := tagMap[tagName]\n\t\tif !ok {\n\t\t\treturn fmt.Errorf(\"referencing none existing tag %q in metric %q\", tagName, metric.name)\n\t\t}\n\t\tmutators = append(mutators, tag.Upsert(tagKey, tagValue))\n\t}\n\n\treturn stats.RecordWithTags(\n\t\tcontext.Background(),\n\t\tmutators,\n\t\tmetric.measure.M(measurement))\n}", "func (g *GrowingBuffer) Values() interface{} {\n return g.bufferPtr.Elem().Interface()\n}", "func transformSend(n *ir.SendStmt) {\n\tn.Value = assignconvfn(n.Value, n.Chan.Type().Elem())\n}", "func (fm *FinalModelTimestamp) Set(value time.Time) (int, error) {\n if (fm.buffer.Offset() + fm.FBEOffset() + fm.FBESize()) > fm.buffer.Size() {\n return 0, errors.New(\"model is broken\")\n }\n\n WriteTimestamp(fm.buffer.Data(), fm.buffer.Offset() + fm.FBEOffset(), value)\n return fm.FBESize(), nil\n}", "func (e *ObservableEditableBuffer) Mark(seq int) {\n\te.f.Mark()\n\te.seq = seq\n}", "func (g *StableGauge) Record(value int64) {\n\tg.gauge.Record(value)\n}", "func (d TestSink) Set(c *telemetry.Context, stat string, value float64) {\n\td[stat] = TestMetric{\"Set\", value, c.Tags()}\n}", "func (s *BaseDMLListener) EnterFieldsetValues(ctx *FieldsetValuesContext) {}", "func (pc *TwoD) Values(vals etensor.Tensor) error {\n\t// if pat.NumDims() != 2 {\n\t// \terr := fmt.Errorf(\"popcode.TwoD Encode: pattern must have 2 dimensions\")\n\t// \tlog.Println(err)\n\t// \treturn err\n\t// }\n\t// rng := pc.Max.Sub(pc.Min)\n\t// ny := pat.Dim(0)\n\t// nx := pat.Dim(1)\n\t// nf := mat32.Vec2{float32(nx), float32(ny)}\n\t// incr := rng.Div(nf)\n\t// for yi := 0; yi < ny; yi++ {\n\t// \tfor xi := 0; xi < nx; xi++ {\n\t// \t\tfi := mat32.Vec2{float32(xi), float32(yi)}\n\t// \t\ttrg := pc.Min.Add(incr.Mul(fi))\n\t// \t\t(*vals)[i] = trg\n\t// }\n\treturn nil\n}", "func (e *Exponential) setParameters(p []Parameter) {\n\tif len(p) != e.NumParameters() {\n\t\tpanic(\"exponential: incorrect number of parameters to set\")\n\t}\n\tif p[0].Name != \"Rate\" {\n\t\tpanic(\"exponential: \" + panicNameMismatch)\n\t}\n\te.Rate = p[0].Value\n}", "func (t *Trace) Append(vs []bool) {\n\tsz := len(t.Inputs) + len(t.Latches) + len(t.Watches)\n\tif cap(t.values) < len(t.values)+sz {\n\t\tm := (len(t.values) + sz) * 5 / 3\n\t\tif len(t.values) == 0 {\n\t\t\tm = sz * 13\n\t\t}\n\t\ttmp := make([]bool, len(t.values), m)\n\t\tcopy(tmp, t.values)\n\t\tt.values = tmp\n\t}\n\tn := len(t.values)\n\tt.values = t.values[:n+sz]\n\tvals := t.values[n : n+sz]\n\tj := 0\n\tfor _, m := range t.Inputs {\n\t\tvals[j] = vs[m.Var()]\n\t\tj++\n\t}\n\tfor _, m := range t.Latches {\n\t\tvals[j] = vs[m.Var()]\n\t\tj++\n\t}\n\tfor _, m := range t.Watches {\n\t\tt := vs[m.Var()]\n\t\tif !m.IsPos() {\n\t\t\tt = !t\n\t\t}\n\t\tvals[j] = t\n\t\tj++\n\t}\n\tt.n++\n}", "func TestFileSinkFields_Collect(t *testing.T) {\n\ttests := []struct {\n\t\tname string\n\t\tft FileType\n\t\tfname string\n\t\tformat string\n\t\tdelimiter string\n\t\tfields []string\n\t\tcontent []byte\n\t}{\n\t\t{\n\t\t\tname: \"test1\",\n\t\t\tft: CSV_TYPE,\n\t\t\tfname: \"test_csv\",\n\t\t\tformat: \"delimited\",\n\t\t\tdelimiter: \",\",\n\t\t\tfields: []string{\"temperature\", \"humidity\"},\n\t\t\tcontent: []byte(\"temperature,humidity\\n31.2,40\"),\n\t\t},\n\t\t{\n\t\t\tname: \"test2\",\n\t\t\tft: CSV_TYPE,\n\t\t\tfname: \"test_csv\",\n\t\t\tformat: \"delimited\",\n\t\t\tdelimiter: \",\",\n\t\t\tcontent: []byte(\"humidity,temperature\\n40,31.2\"),\n\t\t},\n\t}\n\t// Create a stream context for testing\n\tcontextLogger := conf.Log.WithField(\"rule\", \"testFields\")\n\tctx := context.WithValue(context.Background(), context.LoggerKey, contextLogger)\n\n\tfor _, tt := range tests {\n\t\tt.Run(tt.name, func(t *testing.T) {\n\t\t\ttf, _ := transform.GenTransform(\"\", tt.format, \"\", tt.delimiter, \"\", tt.fields)\n\t\t\tvCtx := context.WithValue(ctx, context.TransKey, tf)\n\t\t\t// Create a temporary file for testing\n\t\t\ttmpfile, err := os.CreateTemp(\"\", tt.fname)\n\t\t\tif err != nil {\n\t\t\t\tt.Fatal(err)\n\t\t\t}\n\t\t\tdefer os.Remove(tmpfile.Name())\n\t\t\t// Create a file sink with the temporary file path\n\t\t\tsink := &fileSink{}\n\t\t\terr = sink.Configure(map[string]interface{}{\n\t\t\t\t\"path\": tmpfile.Name(),\n\t\t\t\t\"fileType\": tt.ft,\n\t\t\t\t\"hasHeader\": true,\n\t\t\t\t\"format\": tt.format,\n\t\t\t\t\"rollingNamePattern\": \"none\",\n\t\t\t\t\"fields\": tt.fields,\n\t\t\t})\n\t\t\tif err != nil {\n\t\t\t\tt.Fatal(err)\n\t\t\t}\n\t\t\terr = sink.Open(ctx)\n\t\t\tif err != nil {\n\t\t\t\tt.Fatal(err)\n\t\t\t}\n\t\t\t// Test collecting a map item\n\t\t\tm := map[string]interface{}{\"humidity\": 40, \"temperature\": 31.2}\n\t\t\tif err := sink.Collect(vCtx, m); err != nil {\n\t\t\t\tt.Errorf(\"unexpected error: %s\", err)\n\t\t\t}\n\t\t\tif err = sink.Close(ctx); err != nil {\n\t\t\t\tt.Errorf(\"unexpected close error: %s\", err)\n\t\t\t}\n\t\t\t// Read the contents of the temporary file and check if they match the collected items\n\t\t\tcontents, err := os.ReadFile(tmpfile.Name())\n\t\t\tif err != nil {\n\t\t\t\tt.Fatal(err)\n\t\t\t}\n\t\t\tif !reflect.DeepEqual(contents, tt.content) {\n\t\t\t\tt.Errorf(\"\\nexpected\\t %q \\nbut got\\t\\t %q\", tt.content, string(contents))\n\t\t\t}\n\t\t})\n\t}\n}", "func sink(c chan extracted, done chan bool, opts options) {\n\tw := bufio.NewWriter(os.Stdout)\n\tfor v := range c {\n\t\tlineno := leftPad(fmt.Sprintf(\"%d\", v.lineno), \"0\", opts.padlength)\n\t\tw.WriteString(fmt.Sprintf(\"%s\\t%s\\n\", v.value, lineno))\n\t}\n\tw.Flush()\n\tdone <- true\n}", "func DrawTransformFeedbackStream(mode uint32, id uint32, stream uint32) {\n C.glowDrawTransformFeedbackStream(gpDrawTransformFeedbackStream, (C.GLenum)(mode), (C.GLuint)(id), (C.GLuint)(stream))\n}", "func (Operators) Buffer(notifier Observable) OperatorFunc {\n\treturn func(source Observable) Observable {\n\t\top := bufferOperator{notifier}\n\t\treturn source.Lift(op.Call)\n\t}\n}", "func (node VindexParam) formatFast(buf *TrackedBuffer) {\n\tbuf.WriteString(node.Key.String())\n\tbuf.WriteByte('=')\n\tbuf.WriteString(node.Val)\n}", "func (g *Gauge) Record(value int64) {\n\tatomic.StoreInt64(&g.value, value)\n}", "func (tracer *TraceLogger) Record(context string, data []byte) {\n\tgo func() {\n\t\ttracer.traceMutex.Lock()\n\t\tdefer tracer.traceMutex.Unlock()\n\t\tif tracer.fileHandle == nil || tracer.isReplaying {\n\t\t\treturn\n\t\t}\n\t\tts := stratuxClock.Time.Format(time.RFC3339Nano)\n\t\ttracer.csvWriter.Write([]string {ts, context, string(data)})\n\t}()\n}", "func (s *batchStrategy) sendBuffer(outputChan chan *message.Message, send func([]byte) error) {\n\tif s.buffer.IsEmpty() {\n\t\treturn\n\t}\n\n\tmessages := s.buffer.GetMessages()\n\tdefer s.buffer.Clear()\n\n\terr := send(s.serializer.Serialize(messages))\n\tif err != nil {\n\t\tif shouldStopSending(err) {\n\t\t\treturn\n\t\t}\n\t\tlog.Warnf(\"Could not send payload: %v\", err)\n\t}\n\n\tmetrics.LogsSent.Add(int64(len(messages)))\n\tmetrics.TlmLogsSent.Add(float64(len(messages)))\n\n\tfor _, message := range messages {\n\t\toutputChan <- message\n\t}\n}", "func (b *Buffered) D(v ...interface{}) {\n\tb.prepare()\n\tb.Lock()\n\tfor _, v := range v {\n\t\tfmt.Fprintf(b.bb, \"%+#v\\n\", v)\n\t}\n\tb.Unlock()\n}", "func setCrtcTransformRequest(c *xgb.Conn, Crtc Crtc, Transform render.Transform, FilterLen uint16, FilterName string, FilterParams []render.Fixed) []byte {\n\tsize := xgb.Pad((((48 + xgb.Pad((int(FilterLen) * 1))) + 4) + xgb.Pad((len(FilterParams) * 4))))\n\tb := 0\n\tbuf := make([]byte, size)\n\n\tc.ExtLock.RLock()\n\tbuf[b] = c.Extensions[\"RANDR\"]\n\tc.ExtLock.RUnlock()\n\tb += 1\n\n\tbuf[b] = 26 // request opcode\n\tb += 1\n\n\tblen := b\n\tb += 2\n\n\txgb.Put32(buf[b:], uint32(Crtc))\n\tb += 4\n\n\t{\n\t\tstructBytes := Transform.Bytes()\n\t\tcopy(buf[b:], structBytes)\n\t\tb += len(structBytes)\n\t}\n\n\txgb.Put16(buf[b:], FilterLen)\n\tb += 2\n\n\tb += 2 // padding\n\n\tcopy(buf[b:], FilterName[:FilterLen])\n\tb += int(FilterLen)\n\n\tb = (b + 3) & ^3 // alignment gap\n\n\tfor i := 0; i < int(len(FilterParams)); i++ {\n\t\txgb.Put32(buf[b:], uint32(FilterParams[i]))\n\t\tb += 4\n\t}\n\n\tb = xgb.Pad(b)\n\txgb.Put16(buf[blen:], uint16(b/4)) // write request size in 4-byte units\n\treturn buf[:b]\n}", "func (b *Buffer) Values() interface{} {\n return b.buffer.Slice(0, b.idx).Interface()\n}", "func (e *RuntimeStat) Record(d time.Duration, rowNum int) {\n\tatomic.AddInt32(&e.loop, 1)\n\tatomic.AddInt64(&e.consume, int64(d))\n\tatomic.AddInt64(&e.rows, int64(rowNum))\n}", "func (FeedbackKey) Values() []FeedbackKey {\n\treturn []FeedbackKey{\n\t\t\"INSIGHTS_FEEDBACK\",\n\t}\n}", "func recordResult(result chan<- *TestResult, testType string,\n\tdataPath string, err error) {\n\tif err != nil {\n\t\tresult <- &TestResult{dataPath, false, testType, fmt.Sprint(err)}\n\t} else {\n\t\tresult <- &TestResult{dataPath, true, testType, \"\"}\n\t}\n}", "func recordMetrics(txn *transaction) {\n\tmetrics.GazetteConsumerTxCountTotal.Inc()\n\tmetrics.GazetteConsumerTxMessagesTotal.Add(float64(txn.consumedCount))\n\n\tmetrics.GazetteConsumerTxSecondsTotal.Add(txn.committedAt.Sub(txn.beganAt).Seconds())\n\tmetrics.GazetteConsumerTxConsumeSecondsTotal.Add(txn.stalledAt.Sub(txn.beganAt).Seconds())\n\tmetrics.GazetteConsumerTxStalledSecondsTotal.Add(txn.prepareBeganAt.Sub(txn.stalledAt).Seconds())\n\tmetrics.GazetteConsumerTxFlushSecondsTotal.Add(txn.prepareDoneAt.Sub(txn.prepareBeganAt).Seconds())\n\tmetrics.GazetteConsumerTxSyncSecondsTotal.Add(txn.committedAt.Sub(txn.prepareDoneAt).Seconds())\n}", "func (m *metricActiveDirectoryDsLdapBindRate) emit(metrics pmetric.MetricSlice) {\n\tif m.config.Enabled && m.data.Sum().DataPoints().Len() > 0 {\n\t\tm.updateCapacity()\n\t\tm.data.MoveTo(metrics.AppendEmpty())\n\t\tm.init()\n\t}\n}", "func (ms *Server) RecordLatencies(l LatencyMap) {\n\tms.latencies = l\n}", "func (r *Recorder) Record(mediaSSRC uint32, sequenceNumber uint16, arrivalTime int64) {\n\tr.mediaSSRC = mediaSSRC\n\tif sequenceNumber < 0x0fff && (r.lastSequenceNumber&0xffff) > 0xf000 {\n\t\tr.cycles += 1 << 16\n\t}\n\tr.receivedPackets = insertSorted(r.receivedPackets, pktInfo{\n\t\tsequenceNumber: r.cycles | uint32(sequenceNumber),\n\t\tarrivalTime: arrivalTime,\n\t})\n\tr.lastSequenceNumber = sequenceNumber\n}", "func (al *AudioListener) Record(duration time.Duration) []gumble.AudioPacket {\n\tal.setBuffer(int(duration * gumble.AudioSampleRate / time.Second))\n\ttime.Sleep(duration)\n\treturn al.getBuffer()\n}", "func (m *EducationFeedbackOutcome) SetFeedback(value EducationFeedbackable)() {\n m.feedback = value\n}", "func (c webgl) BufferDataX(target Enum, d interface{}, usage Enum) {\n\tc.ctx.Call(\"bufferData\", target, conv(d), usage)\n}" ]
[ "0.56836575", "0.5500255", "0.529375", "0.5248762", "0.5196125", "0.51426053", "0.5055565", "0.49546474", "0.48790947", "0.48721343", "0.48693502", "0.4858225", "0.48087314", "0.48053527", "0.48016986", "0.48001975", "0.47837102", "0.4746477", "0.47165903", "0.46915597", "0.4670707", "0.46268708", "0.46180856", "0.46126848", "0.46026576", "0.4594316", "0.4592884", "0.45915183", "0.45915183", "0.45832014", "0.45794442", "0.4567111", "0.4567111", "0.45612288", "0.45370778", "0.45340854", "0.45279512", "0.4517033", "0.4508191", "0.45002487", "0.4495953", "0.44894093", "0.44855145", "0.44823888", "0.44821", "0.44721314", "0.4464113", "0.44540927", "0.4446302", "0.44444346", "0.44326425", "0.4422534", "0.44216117", "0.44045576", "0.43855748", "0.43834686", "0.43829334", "0.43827692", "0.43765068", "0.437237", "0.43680513", "0.43655357", "0.43605018", "0.4356149", "0.43522656", "0.43503812", "0.43389398", "0.4337817", "0.43313912", "0.4325775", "0.43255943", "0.4318376", "0.43051684", "0.43007976", "0.4294248", "0.42933494", "0.42914325", "0.4290635", "0.4289335", "0.4283734", "0.42833525", "0.42791128", "0.4273234", "0.42711657", "0.4270759", "0.42691982", "0.42662767", "0.42655727", "0.42637348", "0.4263049", "0.42625263", "0.42581645", "0.4250345", "0.4249953", "0.42498833", "0.4245506", "0.42246968", "0.42241338", "0.42226043" ]
0.5193352
6
Specify the value of a uniform variable for the current program object
func Uniform1f(location int32, v0 float32) { C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993", "0.61004925", "0.6084276", "0.6084276", "0.60698986", "0.605465", "0.60117334", "0.5986372", "0.5982278", "0.59802717", "0.59732306", "0.5970295", "0.5970295", "0.59649456", "0.59643865", "0.5931364", "0.5926583", "0.5926583", "0.5925325", "0.5917754", "0.5915163", "0.58860505", "0.58781236", "0.5863016", "0.58472925", "0.58442533", "0.5818216", "0.5801504", "0.5799041", "0.57901734", "0.5789329", "0.5787262", "0.5787262", "0.5781268", "0.57804084", "0.5777892", "0.5750484", "0.5750484", "0.5747933", "0.57471514", "0.57470924", "0.57470924", "0.5740734", "0.5740734", "0.5733243", "0.5730884", "0.5730884", "0.57231796", "0.5706161", "0.5706161", "0.5700977", "0.5697788", "0.56939584", "0.5691405", "0.5691405", "0.56838757", "0.56838757", "0.5676899", "0.56757945", "0.56722903", "0.5671599", "0.56697786", "0.5642246", "0.5642246", "0.56305885", "0.5622036", "0.56220144", "0.5621659", "0.5615875", "0.5615875", "0.5614344", "0.56052256", "0.56052256", "0.5596067", "0.5590606", "0.5581139", "0.5581139", "0.55745256", "0.55561143", "0.55559963", "0.5554795" ]
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform1fv(location int32, count int32, value *float32) { C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993", "0.61004925", "0.6084276", "0.6084276", "0.60698986", "0.605465", "0.60117334", "0.5986372", "0.5982278", "0.59802717", "0.59732306", "0.5970295", "0.5970295", "0.59649456", "0.59643865", "0.5931364", "0.5926583", "0.5926583", "0.5925325", "0.5917754", "0.5915163", "0.58860505", "0.58781236", "0.5863016", "0.58472925", "0.58442533", "0.5818216", "0.5801504", "0.5799041", "0.57901734", "0.5789329", "0.5787262", "0.5787262", "0.5781268", "0.57804084", "0.5777892", "0.5750484", "0.5750484", "0.5747933", "0.57471514", "0.57470924", "0.57470924", "0.5740734", "0.5740734", "0.5733243", "0.5730884", "0.5730884", "0.57231796", "0.5706161", "0.5706161", "0.5700977", "0.5697788", "0.56939584", "0.5691405", "0.5691405", "0.56838757", "0.56838757", "0.5676899", "0.56757945", "0.56722903", "0.5671599", "0.56697786", "0.5642246", "0.5642246", "0.56305885", "0.5622036", "0.56220144", "0.5621659", "0.5615875", "0.5615875", "0.5614344", "0.56052256", "0.56052256", "0.5596067", "0.5590606", "0.5581139", "0.5581139", "0.55745256", "0.55561143", "0.55559963", "0.5554795" ]
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform1i(location int32, v0 int32) { C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.75753504", "0.65816534", "0.6486437", "0.6448379", "0.6412938", "0.63686436", "0.6353555", "0.63283783", "0.6301342", "0.62500095", "0.6246228", "0.623952", "0.62270397", "0.6226674", "0.6215848", "0.6184048", "0.6178847", "0.617014", "0.61181873", "0.61090964", "0.6108105", "0.60996073", "0.60826826", "0.60826826", "0.6069274", "0.6052848", "0.60129696", "0.59866565", "0.5980708", "0.59792656", "0.5972389", "0.596837", "0.596837", "0.596355", "0.5962388", "0.5930771", "0.5924469", "0.5924469", "0.5923934", "0.59179026", "0.5915751", "0.5884313", "0.58783895", "0.58622545", "0.58460695", "0.5842037", "0.58186924", "0.58010566", "0.5798751", "0.5791049", "0.5788694", "0.57860523", "0.57860523", "0.5780297", "0.5779781", "0.5777277", "0.5748739", "0.5748739", "0.5746543", "0.57459176", "0.5745557", "0.5745557", "0.5740282", "0.5740282", "0.5732099", "0.57295763", "0.57295763", "0.5721459", "0.5704626", "0.5704626", "0.57002765", "0.5696191", "0.569367", "0.5681851", "0.5681851", "0.56744695", "0.56742364", "0.5671312", "0.5670561", "0.5669912", "0.5640693", "0.5640693", "0.5629568", "0.56220824", "0.5620969", "0.5620801", "0.5615762", "0.5615762", "0.5613636", "0.5602994", "0.5602994", "0.5594408", "0.55904967", "0.5579941", "0.5579941", "0.55736923", "0.5556796", "0.55562156", "0.55543536" ]
0.5689898
74
Specify the value of a uniform variable for the current program object
func Uniform1iv(location int32, count int32, value *int32) { C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993", "0.61004925", "0.6084276", "0.6084276", "0.60698986", "0.605465", "0.60117334", "0.5986372", "0.5982278", "0.59802717", "0.59732306", "0.5970295", "0.5970295", "0.59649456", "0.59643865", "0.5931364", "0.5926583", "0.5926583", "0.5925325", "0.5917754", "0.5915163", "0.58860505", "0.58781236", "0.5863016", "0.58472925", "0.58442533", "0.5818216", "0.5801504", "0.5799041", "0.57901734", "0.5789329", "0.5787262", "0.5787262", "0.5781268", "0.57804084", "0.5777892", "0.5750484", "0.5750484", "0.5747933", "0.57471514", "0.57470924", "0.57470924", "0.5740734", "0.5740734", "0.5733243", "0.5730884", "0.5730884", "0.57231796", "0.5706161", "0.5706161", "0.5700977", "0.5697788", "0.56939584", "0.5691405", "0.5691405", "0.56838757", "0.56838757", "0.5676899", "0.56757945", "0.56722903", "0.5671599", "0.56697786", "0.5642246", "0.5642246", "0.56305885", "0.5622036", "0.56220144", "0.5621659", "0.5615875", "0.5615875", "0.5614344", "0.56052256", "0.56052256", "0.5596067", "0.5590606", "0.5581139", "0.5581139", "0.55745256", "0.55561143", "0.55559963", "0.5554795" ]
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform1ui(location int32, v0 uint32) { C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993", "0.61004925", "0.60698986", "0.605465", "0.60117334", "0.5986372", "0.5982278", "0.59802717", "0.59732306", "0.5970295", "0.5970295", "0.59649456", "0.59643865", "0.5931364", "0.5926583", "0.5926583", "0.5925325", "0.5917754", "0.5915163", "0.58860505", "0.58781236", "0.5863016", "0.58472925", "0.58442533", "0.5818216", "0.5801504", "0.5799041", "0.57901734", "0.5789329", "0.5787262", "0.5787262", "0.5781268", "0.57804084", "0.5777892", "0.5750484", "0.5750484", "0.5747933", "0.57471514", "0.57470924", "0.57470924", "0.5740734", "0.5740734", "0.5733243", "0.5730884", "0.5730884", "0.57231796", "0.5706161", "0.5706161", "0.5700977", "0.5697788", "0.56939584", "0.5691405", "0.5691405", "0.56838757", "0.56838757", "0.5676899", "0.56757945", "0.56722903", "0.5671599", "0.56697786", "0.5642246", "0.5642246", "0.56305885", "0.5622036", "0.56220144", "0.5621659", "0.5615875", "0.5615875", "0.5614344", "0.56052256", "0.56052256", "0.5596067", "0.5590606", "0.5581139", "0.5581139", "0.55745256", "0.55561143", "0.55559963", "0.5554795" ]
0.6084276
23
Specify the value of a uniform variable for the current program object
func Uniform1uiv(location int32, count int32, value *uint32) { C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993", "0.61004925", "0.6084276", "0.6084276", "0.60698986", "0.605465", "0.60117334", "0.5986372", "0.5982278", "0.59802717", "0.59732306", "0.5970295", "0.5970295", "0.59649456", "0.59643865", "0.5931364", "0.5926583", "0.5926583", "0.5925325", "0.5917754", "0.5915163", "0.58860505", "0.58781236", "0.5863016", "0.58472925", "0.58442533", "0.5818216", "0.5801504", "0.5799041", "0.57901734", "0.5789329", "0.5787262", "0.5787262", "0.5781268", "0.57804084", "0.5777892", "0.5750484", "0.5750484", "0.5747933", "0.57471514", "0.57470924", "0.57470924", "0.5740734", "0.5740734", "0.5733243", "0.57231796", "0.5706161", "0.5706161", "0.5700977", "0.5697788", "0.56939584", "0.5691405", "0.5691405", "0.56838757", "0.56838757", "0.5676899", "0.56757945", "0.56722903", "0.5671599", "0.56697786", "0.5642246", "0.5642246", "0.56305885", "0.5622036", "0.56220144", "0.5621659", "0.5615875", "0.5615875", "0.5614344", "0.56052256", "0.56052256", "0.5596067", "0.5590606", "0.5581139", "0.5581139", "0.55745256", "0.55561143", "0.55559963", "0.5554795" ]
0.5730884
66
Specify the value of a uniform variable for the current program object
func Uniform2f(location int32, v0 float32, v1 float32) { C.glowUniform2f(gpUniform2f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.75753504", "0.65816534", "0.6486437", "0.6448379", "0.6412938", "0.63686436", "0.6353555", "0.63283783", "0.6301342", "0.62500095", "0.6246228", "0.623952", "0.62270397", "0.6226674", "0.6215848", "0.6184048", "0.6178847", "0.617014", "0.61181873", "0.61090964", "0.6108105", "0.60996073", "0.60826826", "0.60826826", "0.6069274", "0.6052848", "0.60129696", "0.59866565", "0.5980708", "0.59792656", "0.5972389", "0.596837", "0.596837", "0.596355", "0.5962388", "0.5930771", "0.5924469", "0.5924469", "0.5923934", "0.59179026", "0.5915751", "0.5884313", "0.58783895", "0.58622545", "0.58460695", "0.5842037", "0.58186924", "0.58010566", "0.5798751", "0.5791049", "0.5788694", "0.57860523", "0.57860523", "0.5780297", "0.5779781", "0.5777277", "0.5748739", "0.5748739", "0.5746543", "0.57459176", "0.5745557", "0.5745557", "0.5740282", "0.5740282", "0.5732099", "0.57295763", "0.57295763", "0.5721459", "0.5704626", "0.5704626", "0.57002765", "0.5696191", "0.569367", "0.5689898", "0.5689898", "0.5681851", "0.5681851", "0.56744695", "0.56742364", "0.5671312", "0.5670561", "0.5669912", "0.5640693", "0.5640693", "0.5629568", "0.56220824", "0.5620969", "0.5620801", "0.5615762", "0.5615762", "0.5613636", "0.5602994", "0.5602994", "0.5594408", "0.55904967", "0.5579941", "0.5579941", "0.55736923", "0.5556796", "0.55562156", "0.55543536" ]
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform2fv(location int32, count int32, value *float32) { C.glowUniform2fv(gpUniform2fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993", "0.61004925", "0.6084276", "0.6084276", "0.60698986", "0.605465", "0.60117334", "0.5986372", "0.5982278", "0.59802717", "0.59732306", "0.5970295", "0.5970295", "0.59649456", "0.59643865", "0.5931364", "0.5926583", "0.5926583", "0.5925325", "0.5917754", "0.5915163", "0.58860505", "0.58781236", "0.5863016", "0.58472925", "0.58442533", "0.5818216", "0.5801504", "0.5799041", "0.57901734", "0.5789329", "0.5787262", "0.5787262", "0.5781268", "0.57804084", "0.5777892", "0.5750484", "0.5750484", "0.5747933", "0.57471514", "0.57470924", "0.57470924", "0.5740734", "0.5740734", "0.5733243", "0.5730884", "0.5730884", "0.57231796", "0.5706161", "0.5706161", "0.5700977", "0.5697788", "0.56939584", "0.5691405", "0.5691405", "0.56838757", "0.56838757", "0.5676899", "0.56757945", "0.56722903", "0.5671599", "0.56697786", "0.5642246", "0.5642246", "0.56305885", "0.5622036", "0.56220144", "0.5621659", "0.5615875", "0.5615875", "0.5614344", "0.56052256", "0.56052256", "0.5596067", "0.5590606", "0.5581139", "0.5581139", "0.55745256", "0.55561143", "0.55559963", "0.5554795" ]
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform2i(location int32, v0 int32, v1 int32) { C.glowUniform2i(gpUniform2i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993", "0.61004925", "0.6084276", "0.6084276", "0.60698986", "0.605465", "0.60117334", "0.5986372", "0.5982278", "0.59802717", "0.59732306", "0.5970295", "0.5970295", "0.59649456", "0.59643865", "0.5931364", "0.5926583", "0.5926583", "0.5925325", "0.5917754", "0.5915163", "0.58860505", "0.58781236", "0.5863016", "0.58472925", "0.58442533", "0.5818216", "0.5801504", "0.5799041", "0.57901734", "0.5789329", "0.5787262", "0.5787262", "0.5781268", "0.57804084", "0.5777892", "0.5750484", "0.5750484", "0.5747933", "0.57471514", "0.57470924", "0.57470924", "0.5740734", "0.5740734", "0.5733243", "0.5730884", "0.5730884", "0.57231796", "0.5706161", "0.5706161", "0.5700977", "0.5697788", "0.56939584", "0.5691405", "0.5691405", "0.56838757", "0.56838757", "0.5676899", "0.56757945", "0.56722903", "0.5671599", "0.56697786", "0.5642246", "0.5642246", "0.56305885", "0.5622036", "0.56220144", "0.5621659", "0.5615875", "0.5615875", "0.5614344", "0.56052256", "0.56052256", "0.5596067", "0.5590606", "0.5581139", "0.5581139", "0.55745256", "0.55561143", "0.55559963", "0.5554795" ]
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform2iv(location int32, count int32, value *int32) { C.glowUniform2iv(gpUniform2iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993", "0.61004925", "0.6084276", "0.6084276", "0.60698986", "0.605465", "0.60117334", "0.5986372", "0.5982278", "0.59802717", "0.59732306", "0.5970295", "0.5970295", "0.59649456", "0.59643865", "0.5931364", "0.5926583", "0.5926583", "0.5925325", "0.5917754", "0.5915163", "0.58860505", "0.58781236", "0.5863016", "0.58472925", "0.58442533", "0.5818216", "0.5801504", "0.5799041", "0.57901734", "0.5789329", "0.5787262", "0.5787262", "0.5781268", "0.57804084", "0.5777892", "0.5750484", "0.5750484", "0.5747933", "0.57471514", "0.57470924", "0.57470924", "0.5740734", "0.5740734", "0.5733243", "0.5730884", "0.5730884", "0.57231796", "0.5706161", "0.5706161", "0.5700977", "0.5697788", "0.56939584", "0.5691405", "0.5691405", "0.56838757", "0.56838757", "0.5676899", "0.56757945", "0.56722903", "0.5671599", "0.56697786", "0.5642246", "0.5642246", "0.56305885", "0.5622036", "0.56220144", "0.5621659", "0.5615875", "0.5615875", "0.5614344", "0.56052256", "0.56052256", "0.5596067", "0.5590606", "0.5581139", "0.5581139", "0.55745256", "0.55561143", "0.55559963", "0.5554795" ]
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform2ui(location int32, v0 uint32, v1 uint32) { C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.75753504", "0.65816534", "0.6486437", "0.6448379", "0.6412938", "0.63686436", "0.6353555", "0.63283783", "0.6301342", "0.62500095", "0.6246228", "0.623952", "0.62270397", "0.6226674", "0.6215848", "0.6184048", "0.6178847", "0.617014", "0.61181873", "0.61090964", "0.6108105", "0.60996073", "0.60826826", "0.60826826", "0.6069274", "0.6052848", "0.60129696", "0.59866565", "0.5980708", "0.59792656", "0.5972389", "0.596837", "0.596837", "0.596355", "0.5962388", "0.5930771", "0.5924469", "0.5924469", "0.5923934", "0.59179026", "0.5915751", "0.5884313", "0.58783895", "0.58622545", "0.58460695", "0.5842037", "0.58186924", "0.58010566", "0.5798751", "0.5791049", "0.5788694", "0.57860523", "0.57860523", "0.5780297", "0.5779781", "0.5777277", "0.5748739", "0.5748739", "0.5746543", "0.57459176", "0.5745557", "0.5745557", "0.5740282", "0.5740282", "0.5732099", "0.57295763", "0.57295763", "0.5721459", "0.5704626", "0.5704626", "0.57002765", "0.5696191", "0.569367", "0.5689898", "0.5689898", "0.5681851", "0.5681851", "0.56744695", "0.56742364", "0.5671312", "0.5670561", "0.5669912", "0.5640693", "0.5640693", "0.5629568", "0.56220824", "0.5620969", "0.5620801", "0.5615762", "0.5615762", "0.5613636", "0.5602994", "0.5602994", "0.5594408", "0.55904967", "0.5579941", "0.5579941", "0.55736923", "0.5556796", "0.55562156", "0.55543536" ]
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform2uiv(location int32, count int32, value *uint32) { C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993", "0.61004925", "0.6084276", "0.6084276", "0.60698986", "0.605465", "0.60117334", "0.5986372", "0.5982278", "0.59802717", "0.59732306", "0.5970295", "0.5970295", "0.59649456", "0.59643865", "0.5931364", "0.5926583", "0.5926583", "0.5925325", "0.5917754", "0.5915163", "0.58860505", "0.58781236", "0.5863016", "0.58472925", "0.58442533", "0.5818216", "0.5801504", "0.5799041", "0.57901734", "0.5789329", "0.5787262", "0.5787262", "0.5781268", "0.57804084", "0.5777892", "0.5750484", "0.5750484", "0.5747933", "0.57471514", "0.57470924", "0.57470924", "0.5740734", "0.5740734", "0.5733243", "0.5730884", "0.5730884", "0.57231796", "0.5706161", "0.5706161", "0.5700977", "0.5697788", "0.56939584", "0.5691405", "0.5691405", "0.56838757", "0.56838757", "0.5676899", "0.56757945", "0.56722903", "0.5671599", "0.56697786", "0.5642246", "0.5642246", "0.56305885", "0.5622036", "0.56220144", "0.5621659", "0.5615875", "0.5615875", "0.5614344", "0.56052256", "0.56052256", "0.5596067", "0.5590606", "0.5581139", "0.5581139", "0.55745256", "0.55561143", "0.55559963", "0.5554795" ]
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) { C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993", "0.61004925", "0.6084276", "0.6084276", "0.60698986", "0.605465", "0.60117334", "0.5986372", "0.5982278", "0.59802717", "0.59732306", "0.5970295", "0.5970295", "0.59649456", "0.59643865", "0.5931364", "0.5926583", "0.5926583", "0.5925325", "0.5917754", "0.5915163", "0.58860505", "0.58781236", "0.5863016", "0.58472925", "0.58442533", "0.5818216", "0.5801504", "0.5799041", "0.57901734", "0.5789329", "0.5787262", "0.5787262", "0.5781268", "0.57804084", "0.5777892", "0.5750484", "0.5750484", "0.5747933", "0.57471514", "0.57470924", "0.57470924", "0.5740734", "0.5740734", "0.5733243", "0.5730884", "0.5730884", "0.57231796", "0.5706161", "0.5706161", "0.5700977", "0.5697788", "0.56939584", "0.5691405", "0.5691405", "0.56838757", "0.56838757", "0.5676899", "0.56757945", "0.56722903", "0.5671599", "0.56697786", "0.5642246", "0.5642246", "0.56305885", "0.5622036", "0.56220144", "0.5621659", "0.5615875", "0.5615875", "0.5614344", "0.56052256", "0.56052256", "0.5596067", "0.5590606", "0.5581139", "0.5581139", "0.55745256", "0.55561143", "0.55559963", "0.5554795" ]
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform3fv(location int32, count int32, value *float32) { C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.7574669", "0.65830624", "0.6486839", "0.6450151", "0.6415091", "0.6369731", "0.6354713", "0.63287956", "0.6303149", "0.625209", "0.6247739", "0.62409264", "0.6228146", "0.62280524", "0.6218001", "0.6184524", "0.6178961", "0.6171075", "0.61197543", "0.6110173", "0.6107993", "0.61004925", "0.6084276", "0.6084276", "0.60698986", "0.605465", "0.60117334", "0.5986372", "0.5982278", "0.59802717", "0.59732306", "0.5970295", "0.5970295", "0.59649456", "0.59643865", "0.5931364", "0.5926583", "0.5926583", "0.5925325", "0.5917754", "0.5915163", "0.58860505", "0.58781236", "0.5863016", "0.58472925", "0.58442533", "0.5818216", "0.5801504", "0.5799041", "0.57901734", "0.5789329", "0.5787262", "0.5787262", "0.5781268", "0.57804084", "0.5777892", "0.5750484", "0.5750484", "0.5747933", "0.57471514", "0.57470924", "0.57470924", "0.5740734", "0.5740734", "0.5733243", "0.5730884", "0.5730884", "0.57231796", "0.5706161", "0.5706161", "0.5700977", "0.5697788", "0.56939584", "0.5691405", "0.5691405", "0.56838757", "0.56838757", "0.5676899", "0.56757945", "0.56722903", "0.5671599", "0.56697786", "0.5642246", "0.5642246", "0.56305885", "0.5622036", "0.56220144", "0.5621659", "0.5615875", "0.5615875", "0.5614344", "0.56052256", "0.56052256", "0.5596067", "0.5590606", "0.5581139", "0.5581139", "0.55745256", "0.55561143", "0.55559963", "0.5554795" ]
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) { C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2)) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
[ "0.75753504", "0.65816534", "0.6486437", "0.6448379", "0.6412938", "0.63686436", "0.6353555", "0.63283783", "0.6301342", "0.62500095", "0.6246228", "0.623952", "0.62270397", "0.6226674", "0.6215848", "0.6184048", "0.6178847", "0.617014", "0.61181873", "0.61090964", "0.6108105", "0.60996073", "0.60826826", "0.60826826", "0.6069274", "0.6052848", "0.60129696", "0.59866565", "0.5980708", "0.59792656", "0.5972389", "0.596837", "0.596837", "0.596355", "0.5962388", "0.5930771", "0.5924469", "0.5924469", "0.5923934", "0.59179026", "0.5915751", "0.5884313", "0.58783895", "0.58622545", "0.58460695", "0.5842037", "0.58186924", "0.58010566", "0.5798751", "0.5791049", "0.5788694", "0.57860523", "0.57860523", "0.5780297", "0.5779781", "0.5777277", "0.5748739", "0.5748739", "0.5746543", "0.57459176", "0.5745557", "0.5745557", "0.5740282", "0.5740282", "0.5732099", "0.57295763", "0.57295763", "0.5721459", "0.5704626", "0.5704626", "0.57002765", "0.5696191", "0.569367", "0.5689898", "0.5689898", "0.5681851", "0.5681851", "0.56744695", "0.56742364", "0.5671312", "0.5670561", "0.5669912", "0.5640693", "0.5640693", "0.5629568", "0.56220824", "0.5620969", "0.5620801", "0.5615762", "0.5615762", "0.5613636", "0.5602994", "0.5602994", "0.5594408", "0.55904967", "0.5579941", "0.5579941", "0.55736923", "0.5556796", "0.55562156", "0.55543536" ]
0.0
-1
Specify the value of a uniform variable for the current program object
func Uniform3iv(location int32, count int32, value *int32) { C.glowUniform3iv(gpUniform3iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value))) }
{ "objective": { "self": [], "paired": [], "triplet": [ [ "query", "document", "negatives" ] ] } }
[ "func (s *Shader) setUniform(name string, value int32) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n gl.Uniform1i(location, value)\n }\n}", "func Uniform1ui(location int32, v0 uint32) {\n C.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func (u *Uniform) Bind() {\n\tif u.id < 0 {\n\t\tu.id = gl.GetUniformLocation(u.program, glString(u.name))\n\t\tif u.id < 0 {\n\t\t\tpanic(fmt.Errorf(\"glGetUniformLocation for \\\"%s\\\" (program %d) returned -1, GL error: %d\", u.name, u.program, gl.GetError()))\n\t\t}\n\t}\n\tswitch value := u.value.(type) {\n\tcase uint32:\n\t\tgl.Uniform1ui(u.id, value)\n\tcase []uint32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1uiv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2uiv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3uiv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4uiv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase int32:\n\t\tgl.Uniform1i(u.id, value)\n\tcase []int32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1iv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2iv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3iv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4iv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float32:\n\t\tgl.Uniform1f(u.id, value)\n\tcase []float32:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1fv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2fv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3fv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4fv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase float64:\n\t\tgl.Uniform1d(u.id, value)\n\tcase []float64:\n\t\tswitch len(value) {\n\t\tcase 1:\n\t\t\tgl.Uniform1dv(u.id, 1, &value[0])\n\t\tcase 2:\n\t\t\tgl.Uniform2dv(u.id, 2, &value[0])\n\t\tcase 3:\n\t\t\tgl.Uniform3dv(u.id, 3, &value[0])\n\t\tcase 4:\n\t\t\tgl.Uniform4dv(u.id, 4, &value[0])\n\t\tdefault:\n\t\t\tpanic(ErrUniformInvalidType)\n\t\t}\n\tcase mgl32.Mat2:\n\t\tgl.UniformMatrix2fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat3:\n\t\tgl.UniformMatrix3fv(u.id, 1, false, &value[0])\n\tcase mgl32.Mat4:\n\t\tgl.UniformMatrix4fv(u.id, 1, false, &value[0])\n\tcase *Texture:\n\t\tvalue.Bind(0) //TODO support multiple textures per-shader\n\t\terr := value.SetUniform(u.id)\n\t\tif err != nil {\n\t\t\tpanic(err)\n\t\t}\n\tcase color.Color:\n\t\tr, g, b, a := toGLColor(value)\n\t\tgl.Uniform4f(u.id, r, g, b, a)\n\tdefault:\n\t\tpanic(ErrUniformInvalidType)\n\t}\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n C.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1i(location int32, v0 int32) {\n C.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n C.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n C.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n C.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n C.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n C.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1f(program uint32, location int32, v0 float32) {\n C.glowProgramUniform1f(gpProgramUniform1f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n C.glowProgramUniform4uiv(gpProgramUniform4uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1f(location int32, v0 float32) {\n C.glowUniform1f(gpUniform1f, (C.GLint)(location), (C.GLfloat)(v0))\n}", "func ProgramUniform3f(program uint32, location int32, v0 float32, v1 float32, v2 float32) {\n C.glowProgramUniform3f(gpProgramUniform3f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform1ui(location int32, v0 uint32) {\n\tC.glowUniform1ui(gpUniform1ui, (C.GLint)(location), (C.GLuint)(v0))\n}", "func Uniform3uiv(location int32, count int32, value *uint32) {\n C.glowUniform3uiv(gpUniform3uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3i(program uint32, location int32, v0 int32, v1 int32, v2 int32) {\n C.glowProgramUniform3i(gpProgramUniform3i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func (s *Shader) setUniformMatrix(name string, value *mgl32.Mat4) {\n location:=gl.GetUniformLocation(s.idPrograma, gl.Str(name + \"\\x00\"))\n if location != -1 { // Si existe ese nombre de variable\n\n bb := new([16]float32) // Creamos un buffer de floats\n for i:=0; i<4; i++{\n for j:=0; j<4; j++ {\n bb[j+i*4] = float32(value.At(i,j))\n }\n }\n gl.UniformMatrix4fv(location, 1, false, &bb[0]) // Enviar a shader matriz PROJECTION * SCALE\n }\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform4fv(gpProgramUniform4fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4i(program uint32, location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowProgramUniform4i(gpProgramUniform4i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniform3iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform3iv(gpProgramUniform3iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n C.glowUniform3i(gpUniform3i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform1uiv(gpProgramUniform1uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2ui(location int32, v0 uint32, v1 uint32) {\n C.glowUniform2ui(gpUniform2ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform1uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform4f(program uint32, location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowProgramUniform4f(gpProgramUniform4f, (C.GLuint)(program), (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tC.glowProgramUniform1ui(gpProgramUniform1ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0))\n}", "func (debugging *debuggingOpenGL) Uniform1i(location int32, value int32) {\n\tdebugging.recordEntry(\"Uniform1i\", location, value)\n\tdebugging.gl.Uniform1i(location, value)\n\tdebugging.recordExit(\"Uniform1i\")\n}", "func Uniform3f(location int32, v0 float32, v1 float32, v2 float32) {\n C.glowUniform3f(gpUniform3f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2))\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n C.glowUniform1fv(gpUniform1fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1i(location int32, v0 int32) {\n\tsyscall.Syscall(gpUniform1i, 2, uintptr(location), uintptr(v0), 0)\n}", "func GetUniformfv(program uint32, location int32, params *float32) {\n C.glowGetUniformfv(gpGetUniformfv, (C.GLuint)(program), (C.GLint)(location), (*C.GLfloat)(unsafe.Pointer(params)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform1fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func (native *OpenGL) Uniform1i(location int32, value int32) {\n\tgl.Uniform1i(location, value)\n}", "func ProgramUniform1ui(program uint32, location int32, v0 uint32) {\n\tsyscall.Syscall(gpProgramUniform1ui, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2fv(program uint32, location int32, count int32, value *float32) {\n C.glowProgramUniform2fv(gpProgramUniform2fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform1iv(location int32, count int32, value *int32) {\n C.glowUniform1iv(gpUniform1iv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func GetActiveUniform(program uint32, index uint32, bufSize int32, length *int32, size *int32, xtype *uint32, name *int8) {\n C.glowGetActiveUniform(gpGetActiveUniform, (C.GLuint)(program), (C.GLuint)(index), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLint)(unsafe.Pointer(size)), (*C.GLenum)(unsafe.Pointer(xtype)), (*C.GLchar)(unsafe.Pointer(name)))\n}", "func Uniform3fv(location int32, count int32, value *float32) {\n C.glowUniform3fv(gpUniform3fv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func GetActiveUniformName(program uint32, uniformIndex uint32, bufSize int32, length *int32, uniformName *int8) {\n C.glowGetActiveUniformName(gpGetActiveUniformName, (C.GLuint)(program), (C.GLuint)(uniformIndex), (C.GLsizei)(bufSize), (*C.GLsizei)(unsafe.Pointer(length)), (*C.GLchar)(unsafe.Pointer(uniformName)))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform3ui(location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowUniform3ui(gpUniform3ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform3uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4uiv(location int32, count int32, value *uint32) {\n C.glowUniform4uiv(gpUniform4uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform4iv(gpProgramUniform4iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tC.glowProgramUniform3ui(gpProgramUniform3ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2))\n}", "func Uniform1Int(location UniformLocation, v0 int32) {\n\tgl.Uniform1i(int32(location), v0)\n}", "func (gl *WebGL) Uniform1i(location WebGLUniformLocation, value int) {\n\tgl.context.Call(\"uniform1i\", location, value)\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tC.glowProgramUniform1iv(gpProgramUniform1iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform1fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform1fv(gpProgramUniform1fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tsyscall.Syscall6(gpUniform3i, 4, uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0, 0)\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform1uiv(location int32, count int32, value *uint32) {\n\tC.glowUniform1uiv(gpUniform1uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2i(program uint32, location int32, v0 int32, v1 int32) {\n C.glowProgramUniform2i(gpProgramUniform2i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform3uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform3uiv(gpProgramUniform3uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func Uniform2uiv(location int32, count int32, value *uint32) {\n C.glowUniform2uiv(gpUniform2uiv, (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1iv(program uint32, location int32, count int32, value *int32) {\n\tsyscall.Syscall6(gpProgramUniform1iv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform3fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(location int32, v0 int32) {\n\tC.glowUniform1i(gpUniform1i, (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform2ui(program uint32, location int32, v0 uint32, v1 uint32) {\n\tC.glowProgramUniform2ui(gpProgramUniform2ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tsyscall.Syscall(gpProgramUniform1i, 3, uintptr(program), uintptr(location), uintptr(v0))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform2uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func ProgramUniform3ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32) {\n\tsyscall.Syscall6(gpProgramUniform3ui, 5, uintptr(program), uintptr(location), uintptr(v0), uintptr(v1), uintptr(v2), 0)\n}", "func Uniform4i(location int32, v0 int32, v1 int32, v2 int32, v3 int32) {\n C.glowUniform4i(gpUniform4i, (C.GLint)(location), (C.GLint)(v0), (C.GLint)(v1), (C.GLint)(v2), (C.GLint)(v3))\n}", "func ProgramUniformMatrix4x3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix4x3fv(gpProgramUniformMatrix4x3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform2uiv(program uint32, location int32, count int32, value *uint32) {\n\tC.glowProgramUniform2uiv(gpProgramUniform2uiv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLuint)(unsafe.Pointer(value)))\n}", "func ProgramUniform4uiv(program uint32, location int32, count int32, value *uint32) {\n\tsyscall.Syscall6(gpProgramUniform4uiv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform1fv(location int32, count int32, value *float32) {\n\tsyscall.Syscall(gpUniform1fv, 3, uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)))\n}", "func UintVar(p *uint, name string, value uint, usage string) {\n\tCommandLine.VarP(newUintValue(value, p), name, \"\", usage)\n}", "func (native *OpenGL) Uniform3i(location int32, v0 int32, v1 int32, v2 int32) {\n\tgl.Uniform3i(location, v0, v1, v2)\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform3fv(program uint32, location int32, count int32, value *float32) {\n\tC.glowProgramUniform3fv(gpProgramUniform3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform2iv(program uint32, location int32, count int32, value *int32) {\n C.glowProgramUniform2iv(gpProgramUniform2iv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (*C.GLint)(unsafe.Pointer(value)))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func ProgramUniform1i(program uint32, location int32, v0 int32) {\n\tC.glowProgramUniform1i(gpProgramUniform1i, (C.GLuint)(program), (C.GLint)(location), (C.GLint)(v0))\n}", "func Uniform1i(dst Uniform, v int) {\n\tgl.Uniform1i(dst.Value, int32(v))\n}", "func ProgramUniformMatrix3fv(program uint32, location int32, count int32, transpose bool, value *float32) {\n C.glowProgramUniformMatrix3fv(gpProgramUniformMatrix3fv, (C.GLuint)(program), (C.GLint)(location), (C.GLsizei)(count), (C.GLboolean)(boolToInt(transpose)), (*C.GLfloat)(unsafe.Pointer(value)))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func ProgramUniform4ui(program uint32, location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowProgramUniform4ui(gpProgramUniform4ui, (C.GLuint)(program), (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}", "func GetUniformiv(program uint32, location int32, params *int32) {\n C.glowGetUniformiv(gpGetUniformiv, (C.GLuint)(program), (C.GLint)(location), (*C.GLint)(unsafe.Pointer(params)))\n}", "func Uniform4f(location int32, v0 float32, v1 float32, v2 float32, v3 float32) {\n C.glowUniform4f(gpUniform4f, (C.GLint)(location), (C.GLfloat)(v0), (C.GLfloat)(v1), (C.GLfloat)(v2), (C.GLfloat)(v3))\n}", "func ProgramUniform4fv(program uint32, location int32, count int32, value *float32) {\n\tsyscall.Syscall6(gpProgramUniform4fv, 4, uintptr(program), uintptr(location), uintptr(count), uintptr(unsafe.Pointer(value)), 0, 0)\n}", "func Uniform4ui(location int32, v0 uint32, v1 uint32, v2 uint32, v3 uint32) {\n\tC.glowUniform4ui(gpUniform4ui, (C.GLint)(location), (C.GLuint)(v0), (C.GLuint)(v1), (C.GLuint)(v2), (C.GLuint)(v3))\n}" ]
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0.0
-1