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require 'common' local zone_30 = {} -------------------------------------------------- -- Map Callbacks -------------------------------------------------- function zone_30.Init(zone) DEBUG.EnableDbgCoro() --Enable debugging this coroutine PrintInfo("=>> Init_zone_30") end function zone_30.Rescued(zone, name, mail) COMMON.Rescued(zone, name, mail) end function zone_30.EnterSegment(zone, rescuing, segmentID, mapID) if rescuing ~= true then COMMON.BeginDungeon(zone.ID, segmentID, mapID) end end function zone_30.ExitSegment(zone, result, rescue, segmentID, mapID) DEBUG.EnableDbgCoro() --Enable debugging this coroutine PrintInfo("=>> ExitSegment_zone_30 result "..tostring(result).." segment "..tostring(segmentID)) --first check for rescue flag; if we're in rescue mode then take a different path COMMON.ExitDungeonMissionCheck(zone.ID, segmentID) if rescue == true then COMMON.EndRescue(zone, result, segmentID) elseif result ~= RogueEssence.Data.GameProgress.ResultType.Cleared then COMMON.EndDungeonDay(result, SV.checkpoint.Zone, SV.checkpoint.Segment, SV.checkpoint.Map, SV.checkpoint.Entry) else if segmentID == 0 then if GAME:InRogueMode() then COMMON.EndDungeonDay(result, 1,-1,1,0) else GAME:EnterZone(30, -1, 0, 0) end else PrintInfo("No exit procedure found!") COMMON.EndDungeonDay(result, SV.checkpoint.Zone, SV.checkpoint.Segment, SV.checkpoint.Map, SV.checkpoint.Entry) end end end return zone_30
local keywordHandler = KeywordHandler:new() local npcHandler = NpcHandler:new(keywordHandler) NpcSystem.parseParameters(npcHandler) function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end function onThink() npcHandler:onThink() end keywordHandler:addKeyword({'offer'}, StdModule.say, {npcHandler = npcHandler, text = "Well, I sell freshly caught fish. You like some? Of course, you can buy more than one at once. *grin* Just ask me for a {trade}."}) keywordHandler:addKeyword({'buy'}, StdModule.say, {npcHandler = npcHandler, text = "Well, I sell freshly caught fish. You like some? Of course, you can buy more than one at once. *grin* Just ask me for a {trade}."}) keywordHandler:addKeyword({'fish'}, StdModule.say, {npcHandler = npcHandler, text = "Well, I sell freshly caught fish. You like some? Of course, you can buy more than one at once. *grin* Just ask me for a {trade}."}) keywordHandler:addKeyword({'name'}, StdModule.say, {npcHandler = npcHandler, text = "My name is Bruno."}) keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, text = "My job is to catch fish and to sell them here."}) keywordHandler:addKeyword({'marlene'}, StdModule.say, {npcHandler = npcHandler, text = "Ah yes, my lovely wife. God forgive her, but she can't stop talking. So my work is a great rest for my poor ears. *laughs loudly*"}) keywordHandler:addKeyword({'graubart'}, StdModule.say, {npcHandler = npcHandler, text = "I like this old salt. I learned much from him. Whatever. You like some fish? *grin*"}) npcHandler:setMessage(MESSAGE_GREET, "Ahoi, |PLAYERNAME|. You want to buy some fresh fish?") npcHandler:setMessage(MESSAGE_FAREWELL, "Good bye and come again!") npcHandler:setMessage(MESSAGE_SENDTRADE, "Buy all the fish you want. It's fresh and healthy, promised.") npcHandler:addModule(FocusModule:new())
-- << init_state.lua local wesnoth = wesnoth local addon = creepwars local ipairs = ipairs local is_ai_array = addon.is_ai_array local on_event = wesnoth.require("lua/on_event.lua") -- kill auto-generated AI leaders (not guards) for _, unit in ipairs(wesnoth.get_units { canrecruit = true }) do if is_ai_array[unit.side] and unit.max_moves > 1 then wesnoth.wml_actions.kill { id = unit.id, fire_event = false, animate = false, } end end for _, guard in ipairs(addon.guards_pos) do local unit = { side = guard.side, type = "Elvish Marshal", name = "Guard", max_moves = 0, max_hitpoints = 60 * creepwars.guard_health_percentage / 100, max_experience = 100000, random_traits = false, canrecruit = true, { "defense", { castle = 50, } }, } wesnoth.put_unit(unit, guard.x, guard.y) end for _, side in ipairs(wesnoth.sides) do side.recruit = {} end on_event("start", function() for _, team in ipairs(addon.team_array) do local active = addon.array_filter(team, function(s) return #wesnoth.get_units { canrecruit = true, side = s.side } > 0 end) for _, side in ipairs(team) do side.gold = side.gold * (6 - #active) / 2 end end end) -- >>
local a=module('_core','libs/Tunnel')local b=module('_core','libs/Proxy')APICKF=b.getInterface('API')cAPI=a.getInterface('cAPI')Citizen.CreateThread(function()while true do Citizen.Wait(5*60*1000)collectgarbage("count")collectgarbage("collect")end end)RegisterNetEvent("hoppe:return:item")AddEventHandler("hoppe:return:item",function(c)local d=source;local e=APICKF.getUserFromSource(d)if e then local f=e:getCharacter()if f then local g=parseInt(f.id)print("item returned")f:addItem(c,1)end end end)RegisterCommand('e',function(source,h,i)TriggerClientEvent("emotes:cancelevent",source,h[1])end)RegisterNetEvent("hoppe:e2:anim")AddEventHandler("hoppe:e2:anim",function(j,k)local d=source;local e=APICKF.getUserFromSource(d)if e then local f=e:getCharacter()if f then if f:hasGroup("admin")then TriggerClientEvent("hoppe:e2:anim",k,j)end end end end)RegisterServerEvent("tryclean")AddEventHandler("tryclean",function(l)TriggerClientEvent("syncclean",-1,l)end)
--[[ 定时器Proxy,用于处理游戏中需要定时操作的逻辑 提供了添加和移除定时器的接口 --]] local TimerProxy = class("TimerProxy") local TAG = "<TimerProxy | " local _scheduler = cc.Director:getInstance():getScheduler() local TIMER_STATUS = { INIT = "timer_init"; DELAY = "timer_delay"; RUNNING = "timer_running"; FINISH = "timer_finished"; } function TimerProxy:ctor() -- body self._timers = {} local timer_init_, timer_delay_, timer_running_; --[[, timer_finish_--]] timer_init_ = function (timer, dt) -- body if timer.delay then timer._status = TIMER_STATUS.DELAY timer._elapseDelay = timer.delay return timer_delay_(timer, dt) end timer._status = TIMER_STATUS.RUNNING timer._elapse = timer.interval return timer_running_(timer, dt) end timer_delay_ = function (timer, dt) -- body timer._elapseDelay = timer._elapseDelay - dt if timer._elapseDelay > 0.0 then return end timer._status = TIMER_STATUS.RUNNING timer._elapse = timer.interval -- timer_running_(timer, dt) end timer_running_ = function (timer, dt) -- body timer._elapse = timer._elapse - dt if timer._elapse > 0.0 then return end timer._elapse = timer.interval timer._usedTimes = timer._usedTimes + 1 if timer.callback then timer.callback(timer.tag) end if timer._usedTimes >= timer.times then timer._status = TIMER_STATUS.FINISH -- return timer_finish_(timer, dt) end end --[[ timer_finish_ = function (timer, dt) -- body if self._timers[timer.tag] then self._timers[timer.tag] = nil end end --]] local function timer_validate_() -- body for k, v in pairs(self._timers) do if v._status == TIMER_STATUS.FINISH then self._timers[k] = nil end end end local function timer_update_(timer, dt) -- body if timer._status == TIMER_STATUS.INIT then return timer_init_(timer, dt) end if timer._status == TIMER_STATUS.DELAY then return timer_delay_(timer, dt) end if timer._status == TIMER_STATUS.RUNNING then return timer_running_(timer, dt) end if timer._status == TIMER_STATUS.FINISH then -- nothing to do -- return timer_finish_(timer, dt) return end print(TAG .. "Timer_update_ - timer status error.") end local function scheduleUpdate_(dt) -- body for _, v in pairs(self._timers) do -- print(TAG .. "scheduleUpdate_ - called." .. dt) timer_update_(v, dt) end timer_validate_() end self._schedulerEntry = _scheduler:scheduleScriptFunc(scheduleUpdate_, 0.0, false) end --[[ 添加定时器 timerTag - 定时器标识,建议使用字符串进行标识 callback - 定时器回调函数 interval - 定时器间隔时间,默认(不填时)为0.0的间隔,即一帧执行一次 times - 定时器重复定数,0次为无效定时器,负数次则为无限重复定时器,默认(不填时)为1次 delay - 延时多长时间开始定时,默认(不填时)为立即开始 --]] function TimerProxy:addTimer(timerTag, callback, interval, times, delay) -- body assert(timerTag, "timerTag is error.") assert(type(callback) == "function", "Timer callback error.") if self._timers[timerTag] then print(TAG .. "addTimer - timerTag is existed.") return false end interval = interval or 0.0 interval = tonumber(interval) if interval < 0.0 then interval = 0.0 end times = times or 1 times = math.ceil(tonumber(times)) if times == 0 then print(TAG .. "addTimer - times error with 0") return end if times < 0 then times = math.huge end delay = delay or false if delay ~= false then delay = tonumber(delay) if delay < 0.0 then delay = false end end self._timers[timerTag] = { tag = timerTag; interval = interval; times = times; callback = callback; delay = delay; _status = TIMER_STATUS.INIT; _elapse = 0; _usedTimes = 0; _elapseDelay = 0; } return true end --[[ 移除指定的定时器 timerTag - 调用addTimer时传入的timerTag值 --]] function TimerProxy:removeTimer(timerTag) -- body if self._timers[timerTag] then self._timers[timerTag] = nil end end --[[ 查询指定的定时器是否有效 timerTag - 调用addTimer时传入的timerTag值 --]] function TimerProxy:hasTimer(timerTag) -- body if self._timers[timerTag] then return true end return false end function TimerProxy:finalizer() -- body _scheduler:unscheduleScriptEntry(self._schedulerEntry) end cc.exports.TimerProxy = cc.exports.TimerProxy or TimerProxy:create() return cc.exports.TimerProxy
name = "Leveling: Route 6 (near Vermilion)" author = "Liquid" description = [[This script will train the first pokémon of your team. It will also try to capture shinies by throwing pokéballs. Start anywhere between Vermilion City and Route 6.]] local team = require "teamlib" local maxLv = 100 local listVermilion_1 = "36-22,36-19,38-19,38-11,43-11,43-0" local listVermilion_2 = "43-11,38-11,38-22,27-21" local list_1_1 = "27-53,27-45,36-45,36-31,13-30,13-23,26-23,26-21,34-21,34-25,34-45,23-45,23-50,19-50,19-52,0-52" local list_1_2 = "19-53,23-50,23-45,36-45,36-31,13-30,13-23,26-23,26-21,34-21,34-25,34-45,23-45,23-50,19-50,19-52,0-52" local list_2 = "57-32,57-34,53-34,53-35,52-35,52-36,43-36,43-30,42-30,42-26,32-19,32-28,42-27,42-36,52-36,55-33,60-33" function onStart() return team.onStart(maxLv) end function onPathAction() while not isTeamSortedByLevelAscending() and getOption(4) do return sortTeamByLevelAscending() end if team.isTrainingOver(maxLv) and not team.isSearching() then return logout("Complete training! Stop the bot.") end if team.useLeftovers() then return end if getUsablePokemonCount() > 1 and (getPokemonLevel(team.getLowestIndexOfUsablePokemon()) < maxLv or team.isSearching()) then x = getPlayerX() y = getPlayerY() if getMapName() == "Pokecenter Vermilion" then moveToCell(9,22) elseif getMapName() == "Vermilion City" then moveToListCell(listVermilion_1) elseif getMapName() == "Route 6" then if x == 0 and y == 53 then moveToListCell(list_1_2) else moveToListCell(list_1_1) end elseif getMapName() == "Vermilion City Graveyard" then moveToListCell(list_2) elseif getMapName() == "Prof. Antibans Classroom" then return team.antibanclassroom() end else if getMapName() == "Vermilion City Graveyard" then moveToCell(60,33) elseif getMapName() == "Route 6" then moveToCell(23,61) elseif getMapName() == "Vermilion City" then moveToListCell(listVermilion_2) elseif getMapName() == "Pokecenter Vermilion" then usePokecenter() elseif getMapName() == "Prof. Antibans Classroom" then return team.antibanclassroom() end end end function onBattleAction() return team.onBattleFighting() end function onStop() return team.onStop() end function onBattleMessage(message) return team.onBattleMessage(message) end function onDialogMessage(message) return team.onAntibanDialogMessage(message) end function onSystemMessage(message) return team.onSystemMessage(message) end
-- (c) 2009-2011 John MacFarlane. Released under MIT license. -- See the file LICENSE in the source for details. --- Provides access to all lunamark writers without preloading -- them. Writer modules are loaded only when needed. -- -- local writers = require("lunamark.writer") -- local htmlwriter = writers.html -- html writer loaded now -- local myformat = 'latex' -- local mywriter = writers[myformat] -- latex writer loaded now local G = {} setmetatable(G,{ __index = function(t,name) local mod = require("lunamark.writer." .. name) rawset(t,name,mod) return t[name] end }) return G
local version = luajava.bindClass("android.os.Build").VERSION.SDK_INT; local function autotheme() local h=tonumber(os.date("%H")) --h=0 if version >= 21 then if h<=6 or h>=22 then return (android.R.style.Theme_Material) else return (android.R.style.Theme_Material_Light) end else if h<=6 or h>=22 then return (android.R.style.Theme_Holo) else return (android.R.style.Theme_Holo_Light) end end end return autotheme
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] INFAMY_METER_WIDTH = 256 INFAMY_METER_HEIGHT = 128 INFAMY_METER_KEYBOARD_BAR_OFFSET_X = 14 INFAMY_METER_KEYBOARD_BAR_OFFSET_Y = 15 INFAMY_METER_GAMEPAD_BAR_OFFSET = 10 local INFAMY_METER_UPDATE_DELAY_SECONDS = 1 -- Forces the bar to be at least 3% full, in order to make it visible even at one or two bounty local MIN_BAR_PERCENTAGE = 0.03 local UPDATE_TYPE_TICK = 0 local UPDATE_TYPE_EVENT = 1 local INFAMY_METER_SLOW_FADE_TIME = 1400 -- in milliseconds local INFAMY_METER_SLOW_FADE_DELAY = 600 -- in milliseconds local INFAMY_METER_FADE_TIME = 200 -- in milliseconds local GREY_DAGGER_ICON = "EsoUI/Art/HUD/infamy_dagger-grey.dds" local RED_DAGGER_ICON = "EsoUI/Art/HUD/infamy_dagger-red.dds" local DAGGER_ICON_CUTOUT = "EsoUI/Art/HUD/infamy_dagger-cutout.dds" local RED_EYE_ICON = "EsoUI/Art/HUD/trespassing_eye-red.dds" local EYE_ICON_CUTOUT = "EsoUI/Art/HUD/trespassing_eye-cutout.dds" local ZO_HUDInfamyMeter = ZO_Object:Subclass() function ZO_HUDInfamyMeter:New(...) local object = ZO_Object.New(self) object:Initialize(...) return object end function ZO_HUDInfamyMeter:UpdateInfamyMeterState(infamy, bounty, isKOS, isTrespassing) self.infamyMeterState.infamy = infamy or GetInfamy() self.infamyMeterState.bounty = bounty or GetBounty() if isKOS ~= nil then self.infamyMeterState.isKOS = isKOS else self.infamyMeterState.isKOS = IsKillOnSight() end if isTrespassing ~= nil then self.infamyMeterState.isTrespassing = isTrespassing else self.infamyMeterState.isTrespassing = IsTrespassing() end end function ZO_HUDInfamyMeter:GetOldInfamyMeterState() return self.infamyMeterState.infamy, self.infamyMeterState.bounty, self.infamyMeterState.isKOS, self.infamyMeterState.isTrespassing end function ZO_HUDInfamyMeter:Initialize(control) -- Initialize state self.nextUpdateTime = 0 self.hiddenExternalRequest = false self.meterTotal = GetInfamyMeterSize() self.infamyMeterState = {} self:UpdateInfamyMeterState(0, 0, false, false) self.isInGamepadMode = IsInGamepadPreferredMode() self.currencyOptions = { showTooltips = true, customTooltip = SI_STATS_BOUNTY_LABEL, font = self.isInGamepadMode and "ZoFontGamepadHeaderDataValue" or "ZoFontGameLargeBold", overrideTexture = self.isInGamepadMode and ZO_Currency_GetGamepadCurrencyIcon(CURT_MONEY) or nil, iconSide = RIGHT, isGamepad = self.isInGamepadMode } -- Set up controls ApplyTemplateToControl(control, self.isInGamepadMode and "ZO_HUDInfamyMeter_GamepadTemplate" or "ZO_HUDInfamyMeter_KeyboardTemplate") self.control = control self.meterFrame = control:GetNamedChild("Frame") self.infamyBar = control:GetNamedChild("InfamyBar") self.bountyBar = control:GetNamedChild("BountyBar") self.centerIconAnimatingTexture = control:GetNamedChild("CenterIconAnimatingTexture") self.centerIconPersistentTexture = control:GetNamedChild("CenterIconPersistentTexture") self.bountyLabel = control:GetNamedChild("BountyDisplay") -- Set up fade in/out animations self.fadeAnim = ZO_AlphaAnimation:New(control) self.fadeAnim:SetMinMaxAlpha(0.0, 1.0) -- Initialize bar states and animations self.infamyBar.easeAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_HUDInfamyMeterEasing") self.infamyBar.startPercent = 0 self.infamyBar.endPercent = self.infamyMeterState.infamy / self.meterTotal self.bountyBar.easeAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_HUDInfamyMeterEasing") self.bountyBar.startPercent = 0 self.bountyBar.endPercent = self.infamyMeterState.bounty / self.meterTotal -- Initialize Center Icon and its animations self.centerIconCutoutInAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_HUDInfamyMeterCenterIconCutoutIn") self.centerIconCutoutInAnimation:GetAnimation(1):SetAnimatedControl(self.centerIconAnimatingTexture) self.centerIconCutoutInAnimation:GetAnimation(2):SetAnimatedControl(self.centerIconAnimatingTexture) self.centerIconCutoutInAnimation:GetAnimation(3):SetAnimatedControl(self.centerIconAnimatingTexture) self.centerIconCutoutInAnimation:GetAnimation(4):SetAnimatedControl(self.centerIconPersistentTexture) self.centerIconScaleOutAnimation = ANIMATION_MANAGER:CreateTimelineFromVirtual("ZO_HUDInfamyMeterCenterIconScaleOut") self.centerIconScaleOutAnimation:GetAnimation(1):SetAnimatedControl(self.centerIconAnimatingTexture) self.centerIconScaleOutAnimation:GetAnimation(2):SetAnimatedControl(self.centerIconAnimatingTexture) self.centerIconScaleOutAnimation:GetAnimation(3):SetAnimatedControl(self.centerIconPersistentTexture) -- Register for events control:RegisterForEvent(EVENT_JUSTICE_INFAMY_UPDATED, function() if self:ShouldProcessUpdateEvent() then self:OnInfamyUpdated(UPDATE_TYPE_EVENT) end end) control:RegisterForEvent(EVENT_LEVEL_UPDATE, function() if self:ShouldProcessUpdateEvent() then self:OnInfamyUpdated(UPDATE_TYPE_EVENT) end end) control:RegisterForEvent(EVENT_PLAYER_ACTIVATED, function() if IsInJusticeEnabledZone() then if self:ShouldProcessUpdateEvent() then self:OnInfamyUpdated(UPDATE_TYPE_EVENT) end else self.control:SetHidden(true) self.control:SetAlpha(0) end end) end function ZO_HUDInfamyMeter:ShouldProcessUpdateEvent() local infamy = GetInfamy() local isTrespassing = IsTrespassing() return IsInJusticeEnabledZone() and not self.hiddenExternalRequest and ((infamy ~= 0 and infamy ~= self.infamyMeterState.infamy) or isTrespassing ~= self.infamyMeterState.isTrespassing) end function ZO_HUDInfamyMeter:Update(time) if self.nextUpdateTime <= time and not self.hiddenExternalRequest and IsInJusticeEnabledZone() then self.nextUpdateTime = time + INFAMY_METER_UPDATE_DELAY_SECONDS self:OnInfamyUpdated(UPDATE_TYPE_TICK) end end function ZO_HUDInfamyMeter:OnInfamyUpdated(updateType) local oldInfamy, oldBounty, wasKOS, wasTrespassing = self:GetOldInfamyMeterState() self:UpdateInfamyMeterState() local gamepadModeSwitchUpdate = IsInGamepadPreferredMode() ~= self.isInGamepadMode if oldInfamy ~= self.infamyMeterState.infamy or updateType == UPDATE_TYPE_EVENT or gamepadModeSwitchUpdate then -- Update frame and bars if we're switching between PC and console mode if IsInGamepadPreferredMode() and not self.isInGamepadMode then self.currencyOptions.font = "ZoFontGamepadHeaderDataValue" self.currencyOptions.isGamepad = true ApplyTemplateToControl(self.control, "ZO_HUDInfamyMeter_GamepadTemplate") self.isInGamepadMode = true elseif not IsInGamepadPreferredMode() and self.isInGamepadMode then self.currencyOptions.font = "ZoFontGameLargeBold" self.currencyOptions.isGamepad = false self.currencyOptions.iconSize = nil ApplyTemplateToControl(self.control, "ZO_HUDInfamyMeter_KeyboardTemplate") self.isInGamepadMode = false end -- Hide or show meter if self.infamyMeterState.infamy == 0 then self.fadeAnim:FadeOut(INFAMY_METER_SLOW_FADE_DELAY, INFAMY_METER_SLOW_FADE_TIME, ZO_ALPHA_ANIMATION_OPTION_FORCE_ALPHA, function() self.control:SetHidden(true) end) else self.fadeAnim:FadeIn(0, INFAMY_METER_FADE_TIME, ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_ALPHA) end -- Update bars self:UpdateBar(self.infamyBar, self.infamyMeterState.infamy, updateType) self:UpdateBar(self.bountyBar, self.infamyMeterState.bounty, updateType) -- Update trespassing/KOS icon self:AnimateCenterIcon(wasKOS, wasTrespassing) -- Update label ZO_CurrencyControl_SetSimpleCurrency(self.bountyLabel, CURT_MONEY, GetFullBountyPayoffAmount(), self.currencyOptions, CURRENCY_SHOW_ALL, true) -- Fire center-screen announcement if we updated below a threshold local infamyLevel = GetInfamyLevel(self.infamyMeterState.infamy) local oldInfamyLevel = GetInfamyLevel(oldInfamy) local messageParams -- Fire CSA if self.infamyMeterState.isTrespassing ~= wasTrespassing then local sound, primaryMessage, secondaryMessage messageParams = CENTER_SCREEN_ANNOUNCE:CreateMessageParams(CSA_CATEGORY_LARGE_TEXT) if wasTrespassing then messageParams:SetCSAType(CENTER_SCREEN_ANNOUNCE_TYPE_JUSTICE_NO_LONGER_KOS) sound = SOUNDS.JUSTICE_NO_LONGER_KOS primaryMessage = zo_strformat(SI_JUSTICE_NO_LONGER_TRESPASSING_PRIMARY) secondaryMessage = zo_strformat(SI_JUSTICE_NO_LONGER_TRESPASSING_SECONDARY) if self.infamyMeterState.bounty > 0 then TriggerTutorial(TUTORIAL_TRIGGER_TRESPASS_SUBZONE_EXITED_WITH_BOUNTY) end else messageParams:SetCSAType(CENTER_SCREEN_ANNOUNCE_TYPE_JUSTICE_NOW_KOS) TriggerTutorial(TUTORIAL_TRIGGER_TRESPASS_SUBZONE_ENTERED) sound = SOUNDS.JUSTICE_NOW_KOS primaryMessage = zo_strformat(SI_JUSTICE_NOW_TRESPASSING_PRIMARY) secondaryMessage = zo_strformat(SI_JUSTICE_NOW_TRESPASSING_SECONDARY) end messageParams:SetText(primaryMessage, secondaryMessage) messageParams:SetSound(sound) elseif infamyLevel ~= oldInfamyLevel then local sound, primaryMessage, secondaryMessage, icon messageParams = CENTER_SCREEN_ANNOUNCE:CreateMessageParams(CSA_CATEGORY_LARGE_TEXT) if oldInfamyLevel == INFAMY_THRESHOLD_FUGITIVE then messageParams:SetCSAType(CENTER_SCREEN_ANNOUNCE_TYPE_JUSTICE_NO_LONGER_KOS) sound = SOUNDS.JUSTICE_NO_LONGER_KOS primaryMessage = zo_strformat(SI_JUSTICE_INFAMY_LEVEL_CHANGED, GetString("SI_INFAMYTHRESHOLDSTYPE", infamyLevel)) secondaryMessage = zo_strformat(SI_JUSTICE_NO_LONGER_KOS) icon = "EsoUI/Art/Stats/infamy_KOS_icon-Notification.dds" elseif infamyLevel == INFAMY_THRESHOLD_FUGITIVE then messageParams:SetCSAType(CENTER_SCREEN_ANNOUNCE_TYPE_JUSTICE_NOW_KOS) TriggerTutorial(TUTORIAL_TRIGGER_FUGITIVE_REACHED) sound = SOUNDS.JUSTICE_NOW_KOS primaryMessage = zo_strformat(SI_JUSTICE_NOW_FUGITIVE) secondaryMessage = zo_strformat(SI_JUSTICE_NOW_KOS) icon = "EsoUI/Art/Stats/infamy_KOS_icon-Notification.dds" else messageParams:SetCSAType(CENTER_SCREEN_ANNOUNCE_TYPE_JUSTICE_INFAMY_CHANGED) if infamyLevel == INFAMY_THRESHOLD_DISREPUTABLE then TriggerTutorial(TUTORIAL_TRIGGER_DISREPUTABLE_REACHED) elseif infamyLevel == INFAMY_THRESHOLD_NOTORIOUS then TriggerTutorial(TUTORIAL_TRIGGER_NOTORIOUS_REACHED) end primaryMessage = zo_strformat(SI_JUSTICE_INFAMY_LEVEL_CHANGED, GetString("SI_INFAMYTHRESHOLDSTYPE", infamyLevel)) sound = SOUNDS.JUSTICE_STATE_CHANGED end messageParams:SetText(primaryMessage, secondaryMessage) messageParams:SetIconData(icon) messageParams:SetSound(sound) messageParams:MarkSuppressIconFrame() end if messageParams then CENTER_SCREEN_ANNOUNCE:AddMessageWithParams(messageParams) end end end function ZO_HUDInfamyMeter:AnimateCenterIcon(wasKOS, wasTrespassing) if self.infamyMeterState.isTrespassing then if not wasTrespassing then self.centerIconAnimatingTexture:SetTexture(EYE_ICON_CUTOUT) self.centerIconPersistentTexture:SetTexture(RED_EYE_ICON) self.centerIconPersistentTexture:SetAlpha(0) self.centerIconCutoutInAnimation:PlayFromStart() end elseif self.infamyMeterState.isKOS then if wasTrespassing then self.centerIconAnimatingTexture:SetTexture(RED_EYE_ICON) self.centerIconPersistentTexture:SetTexture(RED_DAGGER_ICON) self.centerIconScaleOutAnimation:PlayFromStart() elseif not wasKOS then self.centerIconAnimatingTexture:SetTexture(DAGGER_ICON_CUTOUT) self.centerIconPersistentTexture:SetTexture(RED_DAGGER_ICON) self.centerIconPersistentTexture:SetAlpha(0) self.centerIconCutoutInAnimation:PlayFromStart() end else if wasTrespassing or wasKOS then self.centerIconAnimatingTexture:SetTexture(self.centerIconPersistentTexture:GetTextureFileName()) self.centerIconPersistentTexture:SetTexture(GREY_DAGGER_ICON) self.centerIconScaleOutAnimation:PlayFromStart() end end end function ZO_HUDInfamyMeter:UpdateBar(bar, newValue, updateType) if not bar.easeAnimation:IsPlaying() or updateType == UPDATE_TYPE_EVENT then -- Update Values bar.startPercent = bar.endPercent bar.endPercent = newValue / self.meterTotal -- Manually set bar to its start percentage -- (we do this in case the bar has become out-of-date since it was last animated, for example by being hidden or paused) self:SetBarValue(bar, bar.startPercent) -- Start the animation bar.easeAnimation:PlayFromStart() end end function ZO_HUDInfamyMeter:AnimateMeter(progress) local infamyFillPercentage = zo_min((progress * (self.infamyBar.endPercent - self.infamyBar.startPercent)) + self.infamyBar.startPercent, 1) local bountyFillPercentage = zo_min((progress * (self.bountyBar.endPercent - self.bountyBar.startPercent)) + self.bountyBar.startPercent, 1) local infamyMinPercentage = self.infamyMeterState.infamy ~= 0 and MIN_BAR_PERCENTAGE or 0 local bountyMinPercentage = self.infamyMeterState.bounty ~= 0 and MIN_BAR_PERCENTAGE or 0 self:SetBarValue(self.infamyBar, zo_max(infamyFillPercentage, infamyMinPercentage)) self:SetBarValue(self.bountyBar, zo_max(bountyFillPercentage, bountyMinPercentage)) end function ZO_HUDInfamyMeter:SetBarValue(bar, percentFilled) local NO_LEADING_EDGE = false bar:StartFixedCooldown(percentFilled, CD_TYPE_RADIAL, CD_TIME_TYPE_TIME_REMAINING, NO_LEADING_EDGE) -- CD_TIME_TYPE_TIME_REMAINING causes clockwise scroll end function ZO_HUDInfamyMeter:RequestHidden(hidden) if hidden ~= self.hiddenExternalRequest then if hidden then self.fadeAnim:FadeOut(0, INFAMY_METER_FADE_TIME, ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_ALPHA, function() self.control:SetHidden(true) end, ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_SHOWN) elseif IsInJusticeEnabledZone() and (GetInfamy() ~= 0 or self.infamyMeterState.infamy ~= 0) then self.fadeAnim:FadeIn(0, INFAMY_METER_FADE_TIME, ZO_ALPHA_ANIMATION_OPTION_USE_CURRENT_ALPHA) end self.hiddenExternalRequest = hidden end end function ZO_HUDInfamyMeter_Initialize(control) HUD_INFAMY_METER = ZO_HUDInfamyMeter:New(control) end function ZO_HUDInfamyMeter_Update(time) HUD_INFAMY_METER:Update(time) end function ZO_HUDInfamyMeter_AnimateMeter(progress) if HUD_INFAMY_METER then HUD_INFAMY_METER:AnimateMeter(progress) end end
require 'rnn' function build_network(inputSize, hiddenSize, outputSize) -- I0: The model architecture needs more work, why does having a linear layer as per -- the example in (http://arxiv.org/abs/1511.07889) cause a "size mismatch, m1: [10 x 512], m2: [10 x 512]" error? -- I1: add in a dropout layer rnn = nn.Sequential() --:add(nn.Sequencer(nn.Linear(inputSize, hiddenSize))) :add(nn.Sequencer(nn.LSTM(hiddenSize, hiddenSize))) :add(nn.Sequencer(nn.LSTM(hiddenSize, hiddenSize))) :add(nn.Sequencer(nn.Linear(hiddenSize, outputSize))) :add(nn.Sequencer(nn.LogSoftMax())) -- I1: Adding this line makes the loss oscillate a lot more during training, when according to -- http://arxiv.org/abs/1409.2329 this should *help* model performance --rnn:getParameters():uniform(-0.1, 0.1) return rnn end -- Keep the input layer small so the model trains / converges quickly while training local inputSize = 10 -- Most models seem to use 512 LSTM units in the hidden layers, so let's stick with this local hiddenSize = 512 -- We want the network to classify the inputs using a one-hot representation of the outputs local outputSize = 3 local rnn = build_network(inputSize, hiddenSize, outputSize) --artificially small batchSize again for easy training local batchSize=5 --and the same for dataset size local dsSize=batchSize*2 inputs = {} -- Build up our inputs and targets -- I2, add code so that if --cuda supplied, these become CudaTensors -- using the opt.XXX and 'require cunn' -- I3 - replace this random data set with something more meaningful / learnable -- and with a realistic testing and validation set for i = 1, dsSize do table.insert(inputs, torch.randn(inputSize,hiddenSize)) end -- *3 to get 3 sample labels.. -- I4: do these dims have to be like this as the Sequencer thinks it's doing a batch.. -- Intuitively I expected targets to be more like this commented-out line, but then we get -- "bad argument #2 to '?' (out of range at..." -- targets = torch.ceil(torch.rand(outputSize,dsSize)*3) -- Same as I1 above (add :cuda()). targets = torch.ceil(torch.rand(inputSize,hiddenSize)*3) -- Decorate the regular nn Criterion with a SequencerCriterion as this simplifies training quite a bit seqC = nn.SequencerCriterion(nn.ClassNLLCriterion()) local count = 0 local numEpochs=100 local start = torch.tic() --Now let's train our network on the small, fake dataset we generated earlier while numEpochs ~= 0 do rnn:training() count = count + 1 out = rnn:forward(inputs) err = seqC:forward(out, targets) gradOut = seqC:backward(out, targets) rnn:backward(inputs, gradOut) if count % batchSize == 0 then local currT = torch.toc(start) print('loss', err .. ' in ', currT .. ' s') --TODO, make this configurable / reduce over time as the model converges rnn:updateParameters(0.05) -- I5: Are these steps necessary? Seem to make no difference to convergence if called or not -- Perhaps they are being called by rnn:zeroGradParameters() rnn:forget() start = torch.tic() end -- I6: Make this configurable based on the convergence, so we keep going for bigger, more complex models until they are trained -- to an acceptable accuracy -- Also add in code to save out the model file to disk for evaluation / usage externally periodically if count % dsSize == 0 then numEpochs = numEpochs - 1 end end
-- Copyright 2011 Manuel Munz <freifunk at somakoma dot de> -- Licensed to the public under the Apache License 2.0. module("luci.tools.olsr", package.seeall) function etx_color(etx) local color = "#bb3333" if etx == 0 then color = "#bb3333" elseif etx < 2 then color = "#00cc00" elseif etx < 4 then color = "#ffcb05" elseif etx < 10 then color = "#ff6600" end return color end function snr_color(snr) local color = "#bb3333" if snr == 0 then color = "#bb3333" elseif snr > 30 then color = "#00cc00" elseif snr > 20 then color = "#ffcb05" elseif snr > 5 then color = "#ff6600" end return color end
function test.test(callback, signalType, times, interval) checkArg(1, callback, "function") checkArg(2, signalType, "string", "nil") checkArg(3, times, "number", "nil") checkArg(4, interval, "number", "nil") local ID = math.random(1, 0x7FFFFFFF) while handlers[ID] do ID = math.random(1, 0x7FFFFFFF) end handlers[ID] = { signalType = signalType, callback = callback, times = times or math.huge, interval = interval, nextTriggerTime = interval and (computer.uptime() + interval) or nil } return ID end
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Replication = {} function ReadOnlyTable(table) return setmetatable(table, { __index = function() return "The metatable is locked" end; __newindex = function() return "The metatable is locked" end; }) end function Replication.ClassifyModuleScriptType(Module, Ancestor) if Ancestor then local FirstParent = Module:FindFirstAncestorWhichIsA("ModuleScript") if FirstParent and FirstParent:IsDescendantOf(Ancestor) then return Replication.ScriptType.SubModule end end local Parent = Module.Parent while Parent and Parent ~= Ancestor do local ParentName = Parent.Name if ParentName == "Server" then return Replication.ScriptType.Server elseif ParentName == "Client" then return Replication.ScriptType.Client end Parent = Parent.Parent end return Replication.ScriptType.Shared end function Replication.ReparentModulesByScriptType(Map, Type, Parent) assert(type(Map) == "table") assert(type(Type) == "string") assert(typeof(Parent) == "Instance") for _, Module in pairs(Map[Type]) do Module.Parent = Parent end end function Replication.GetMapForParent(Parent) assert(typeof(Parent) == "Instance") local Map = { [Replication.ScriptType.Shared] = {}; [Replication.ScriptType.Client] = {}; [Replication.ScriptType.Server] = {}; [Replication.ScriptType.SubModule] = {}; } for _, Descendant in pairs(Parent:GetDescendants()) do if Descendant:IsA("ModuleScript") then local ScriptType = Replication.ClassifyModuleScriptType(Descendant, Parent) table.insert(Map[ScriptType], Descendant) end end return Map end function Replication.MergeModuleIntoLookupTable(Module, Lookup) if Lookup[Module.Name] then warn("Duplicate of ", Module.Name, " found, using first one found") else Lookup[Module.Name] = Module end end function Replication.MergeMapIntoLookupTable(Lookup, Map, AcceptedModes) for _, ScriptType in pairs(AcceptedModes) do for _, Module in pairs(Map[ScriptType]) do Replication.MergeModuleIntoLookupTable(Module, Lookup) end end end Replication.ScriptType = ReadOnlyTable({ Shared = "Shared"; Client = "Client"; Server = "Server"; SubModule = "SubModule"; }) function Replication.IsInTable(table, Value) assert(type(table) == "table") assert(Value, "Must pass in a value to check for") for _, Entry in pairs(table) do if Entry == Value then return true end end return false end function Replication.CreateReplicationFolder(Name) assert(type(Name) == "string") local CheckReplicated = ReplicatedStorage:FindFirstChild(Name) if CheckReplicated and CheckReplicated:IsA("Folder") then local Children = CheckReplicated:GetChildren() if #Children > 1 then error(string.format([[A folder with the same name as %s was found, and has Children within it.\n Will not procceed with replication process as this will interfere.]], Name)) else return CheckReplicated end end local ReplicationFolder = Instance.new("Folder") ReplicationFolder.Name = Name ReplicationFolder.Parent = ReplicatedStorage return ReplicationFolder end return Replication
-- if execution is slow, perform a maximum of 4 simultaneous updates in order to keep the fixrate local MAX_SKIP_FRAMES = 4 local function loop(Time) local accumulator = 0.0 local lastStepTime = 0.0 return function (newTime, stepName, beforeUpdateFn, updateFn) local dtFixed = Time.DeltaFixed local stepTime = newTime - lastStepTime if stepTime > 0.25 then stepTime = 0.25 end lastStepTime = newTime Time.Now = newTime -- 1000/30/1000 = 0.03333333333333333 accumulator = accumulator + stepTime --[[ Adjusting the framerate, the world must run on the same frequency, this ensures determinism in the execution of the scripts Each system in "transform" step is executed at a predetermined frequency (in Hz). Ex. If the game is running on the client at 30FPS but a system needs to be run at 120Hz or 240Hz, this logic will ensure that this frequency is reached @see https://gafferongames.com/post/fix_your_timestep/ @see https://gameprogrammingpatterns.com/game-loop.html @see https://bell0bytes.eu/the-game-loop/ ]] if stepName == "process" then if accumulator >= dtFixed then Time.Interpolation = 1 beforeUpdateFn(Time) local nLoops = 0 while (accumulator >= dtFixed and nLoops < MAX_SKIP_FRAMES) do updateFn(Time) nLoops = nLoops + 1 Time.Process = Time.Process + dtFixed accumulator = accumulator - dtFixed end end else Time.Interpolation = math.min(math.max(accumulator/dtFixed, 0), 1) beforeUpdateFn(Time) updateFn(Time) end end end local Timer = {} Timer.__index = Timer function Timer.New(frequency) local Time = { Now = 0, -- The time at the beginning of this frame. The world receives the current time at the beginning -- of each frame, with the value increasing per frame. Frame = 0, Process = 0, -- The time the latest process step has started. Delta = 0, -- The completion time in seconds since the last frame. DeltaFixed = 0, -- INTERPOLATION: The proportion of time since the previous transform relative to processDeltaTime Interpolation = 0 } local timer = setmetatable({ -- Public, visible by systems Time = Time, Frequency = 0, _update = loop(Time) }, Timer) timer:SetFrequency(frequency) return timer end --[[ Changes the frequency of execution of the "process" step @param frequency {number} ]] function Timer:SetFrequency(frequency) -- frequency: number, -- The maximum times per second this system should be updated. Defaults 30 if frequency == nil then frequency = 30 end local safeFrequency = math.floor(math.abs(frequency)/2)*2 if safeFrequency < 2 then safeFrequency = 2 end if frequency ~= safeFrequency then frequency = safeFrequency end self.Frequency = frequency self.Time.DeltaFixed = 1000/frequency/1000 end function Timer:Update(now, step, beforeUpdate, update) self._update(now, step, beforeUpdate, update) end return Timer
--[[ Copyright (c) 2011-2015 chukong-incc.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]] include('cocos2d/Cocos2d.lua') include('cocos2d/Cocos2dConstants.lua') -- include('cocos2d/functions.lua') -- opengl include('cocos2d/Opengl.lua') include('cocos2d/OpenglConstants.lua') -- audio -- include('cocosdenshion/AudioEngine.lua') -- cocosstudio -- if nil ~= ccs then -- include('cocostudio/CocoStudio.lua') -- end -- ui if nil ~= ccui then include('ui/GuiConstants.lua') include('ui/experimentalUIConstants.lua') end -- extensions include('extension/ExtensionConstants.lua') -- network include('network/NetworkConstants.lua') -- Spine if nil ~= sp then include('spine/SpineConstants.lua') end -- include('cocos2d/deprecated.lua') include('cocos2d/DrawPrimitives.lua') -- Lua extensions include('cocos2d/bitExtend.lua') -- CCLuaEngine -- include('cocos2d/DeprecatedCocos2dClass.lua') -- include('cocos2d/DeprecatedCocos2dEnum.lua') -- include('cocos2d/DeprecatedCocos2dFunc.lua') -- include('cocos2d/DeprecatedOpenglEnum.lua') -- register_cocostudio_module -- if nil ~= ccs then -- include('cocostudio/DeprecatedCocoStudioClass.lua') -- include('cocostudio/DeprecatedCocoStudioFunc.lua') -- end -- register_cocosbuilder_module -- include('cocosbuilder/DeprecatedCocosBuilderClass.lua') -- register_cocosdenshion_module -- include('cocosdenshion/DeprecatedCocosDenshionClass.lua') -- include('cocosdenshion/DeprecatedCocosDenshionFunc.lua') -- register_extension_module -- include('extension/DeprecatedExtensionClass.lua') -- include('extension/DeprecatedExtensionEnum.lua') -- include('extension/DeprecatedExtensionFunc.lua') -- register_network_module -- include('network/DeprecatedNetworkClass.lua') -- include('network/DeprecatedNetworkEnum.lua') -- include('network/DeprecatedNetworkFunc.lua') -- register_ui_moudle -- if nil ~= ccui then -- include('ui/DeprecatedUIEnum.lua') -- include('ui/DeprecatedUIFunc.lua') -- end -- cocosbuilder -- include('cocosbuilder/CCBReaderLoad.lua') -- physics3d include('physics3d/physics3d-constants.lua') -- if CC_USE_FRAMEWORK then -- include('framework/init.lua') -- end
-- Specify input and output paths: OUTPUT_FILE = "build/rst/index.rst" INPUT_FILE = "build/xml/index.xml" FRAME_FILE = "index.rst.in" -- Usually, Doxygen-based documentation has a main page (created with -- the \mainpage directive). If that's the case, force-include -- the contents of 'page_index.rst' into 'index.rst': INTRO_FILE = "page_index.rst" -- If your documentation uses \verbatim directives for code snippets -- you can convert those to reStructuredText C++ code-blocks: VERBATIM_TO_CODE_BLOCK = "c++" -- Asterisks, pipes and trailing underscores have special meaning in -- reStructuredText. If they appear in Doxy-comments anywhere except -- for code-blocks, they must be escaped: ESCAPE_ASTERISKS = true ESCAPE_PIPES = true ESCAPE_TRAILING_UNDERSCORES = true
local AddonName, AddonTable = ... AddonTable.eternalpalace = { -- Abyssal Commander Sivara 168359, -- abyssal-commanders-mantle 168276, -- claw-of-the-myrmidon 168386, -- gauntlets-of-overflowing-chill 168345, -- helm-of-the-inexorable-tide 168361, -- naga-centaurs-shellplate 168387, -- palace-sentinel-vambraces 168901, -- royal-scaleguards-battleaxe 168390, -- sabatons-of-the-stalwart 168903, -- scepter-of-the-azshari 168371, -- seawrath-legwraps 168273, -- shiver-venom-crossbow 168306, -- shiver-venom-lance 168905, -- shiver-venom-relic 168341, -- siren-mystics-vestments 168818, -- sivaras-slitherblade 168477, -- tidebinders-driftglobe 168377, -- tideblood-bracers 168384, -- wavespine-clutch -- Blackwater Behemoth 168376, -- anglerfish-feelers 168343, -- blackwater-shimmerscale-vest 168900, -- divers-folly 168373, -- eelskin-flippers 168397, -- fang-of-the-behemoth 168342, -- fathom-feeders-mantle 168389, -- fleetwreckers-greaves 168353, -- hood-of-lightless-depths 169304, -- leviathans-lure 169312, -- luminous-jellyweed 168383, -- pelagos-predators-legguards 168379, -- ship-swallowers-belt 168385, -- slipstreamers-saltwalkers 168362, -- trench-tyrants-shoulderplates 168885, -- undercove-crushers -- Radiance of Azshara 168355, -- servitors-heartguard 168382, -- arcanamental-bindings 168378, -- leggings-of-the-stormborn 169313, -- phial-of-the-arcane-tempest 168360, -- warhelm-of-dread-waters 168380, -- ancient-tempest-striders 168374, -- belt-of-blind-devotion 168475, -- bulwark-of-the-seaborn-avatar 168375, -- gloves-of-unshackled-arcana 168381, -- grips-of-the-scaled-arcanist 168336, -- handmaidens-cowl-of-sacrifice 168478, -- monstrositys-shipbreaker 168372, -- sea-sculptors-cuffs 168348, -- shoulderpads-of-frothing-rage 168388, -- storm-tempered-girdle -- Lady Ashvane 169305, -- aquipotent-nautilus 169311, -- ashvanes-razor-coral 168367, -- barnacle-crusted-breastplate 169310, -- bloodthirsty-urchin 168889, -- boralus-nobles-seal 168877, -- coralshell-warboots 168883, -- cultured-pearl-armbands 168904, -- current-weavers-gavel 168347, -- helm-of-hideous-transformation 168876, -- priscillas-fishnets 168335, -- robes-of-sunken-nobility 168354, -- shoulderguards-of-crushing-depths 168870, -- tanglekelp-waistwrap -- Orgozoa 168604, -- drape-of-the-hatcher 169319, -- dribbling-inkpod 168339, -- incubators-bellcap 168872, -- cephalopods-sash 168875, -- formcrafters-pants 168346, -- tidal-drifters-shoulders 168897, -- tentacle-crusher 168352, -- scalemail-of-unnatural-selection 168365, -- greathelm-of-the-tender 169309, -- zoatroid-egg-sac 168476, -- great-reef-barrier 168893, -- hatchery-scraper 168894, -- squidhunter-speargun 168274, -- aqua-pulse-trident 168899, -- orgozoas-paralytic-barb -- The Queen's Court 168338, -- amice-of-the-reef-witch 168879, -- ardent-worshippers-boots 168892, -- court-dagger-of-sentencing 169316, -- deferred-sentence 169315, -- edicts-of-the-faithless 168886, -- hands-of-the-fanatic 168881, -- naga-executors-armguards 168898, -- pashmars-finial 168364, -- pauldrons-of-fanatical-might 168890, -- ring-of-the-highborne-courtier 168357, -- silivazs-skullguard 168896, -- stormtamers-orb 168350, -- tunic-of-the-sycophant -- Za'qul, Harbinger of Ny'alotha 168391, -- cloak-of-ill-tidings 169306, -- zaquls-portal-key 169307, -- vision-of-demise 168349, -- shroud-of-unmooring-whispers 168363, -- dark-passengers-breastplate 168884, -- bindings-of-the-herald 168337, -- vestments-of-creeping-terror 168882, -- shackles-of-dissonance 169588, -- gardbrace-of-fractured-reality 169308, -- chain-of-suffering 168301, -- sever-edge-of-madness 168902, -- dreams-end -- Queen Azshara 168275, -- anu-azshara-staff-of-the-eternal 169694, -- aqueous-reliquary 169314, -- azsharas-font-of-power 168871, -- beloved-monarchs-waistwrap 168874, -- cherished-empresss-leggings 168891, -- cursed-lovers-ring 168869, -- eternity-keepers-greatbelt 168887, -- gloves-of-incomparable-beauty 168888, -- handguards-of-the-highest-born 168880, -- slippers-of-the-sorceress-queen 168873, -- tide-goddesss-wargreaves 168878, -- vethans-icewalkers }
class = require 'middleclass' push = require 'push' binser = require 'binser' -- Seed RNG math.randomseed(os.time()) -- Make upscaling look pixelated instead of blurry love.graphics.setDefaultFilter('nearest', 'nearest') require 'Util' require 'Constants' require 'Game' require 'Skill' require 'Menu' require 'Sprite' require 'Player' require 'Map' require 'Battle' require 'Chapter' -- Register classes so they're serializable -- Don't serialize Music, preloaded -- Don't serialize Sound, preloaded -- Don't serialize Animation, only referenced by graphics preload -- Don't serialize Scene, can only save when current_scene is nil binser.register(Scaling) binser.register(Buff) binser.register(Effect) binser.register(Skill) binser.register(MenuItem) binser.register(Menu) binser.register(Sprite) binser.register(Player) binser.register(Map) binser.register(GridSpace) binser.register(Battle) binser.register(Chapter) -- Initialize window and launch game function love.load() -- Set up a screen with the virtual width and height local WINDOW_WIDTH, WINDOW_HEIGHT = love.window.getDesktopDimensions() push:setupScreen( VIRTUAL_WIDTH, VIRTUAL_HEIGHT, 1280, 720, { fullscreen = false, resizable = true } ) love.window.setTitle('Abelon') -- Font used by LOVE's text engine local font_file = 'graphics/fonts/' .. FONT .. '.ttf' love.graphics.setFont(love.graphics.newFont(font_file, FONT_SIZE)) -- Storing keypresses love.keyboard.keysPressed = {} love.keyboard.keysReleased = {} -- Go! game = Game:new() end -- Resize game window function love.resize(w, h) push:resize(w, h) end -- Collect a keypress on this frame function love.keyboard.wasPressed(key) return love.keyboard.keysPressed[key] end -- Record a keypress on this frame function love.keypressed(key) love.keyboard.keysPressed[key] = true end -- Update each frame, dt is seconds since last frame function love.update(dt) dt = math.min(dt, 1 / 60) -- dt = dt / 2 -- DEBUG -- Update everything in the game game:update(dt) -- reset all keys pressed and released this frame love.keyboard.keysPressed = {} love.keyboard.keysReleased = {} end -- Render game to screen each frame using virtual resolution from push function love.draw() push:apply('start') game:render() push:apply('end') end
local QuestConfig = utils.class(); local auto_accept_quest_list = {} local npc_quest_list = {}; local npc_submit_list = {} ---交任务的npc local npc_status_funcList = {} local mutex_id_list = {} --互斥Id任务分组 local AutoAcceptNextIdList = {} --自动接下一任务id local CityContuctId = {41, 42, 43, 44} local ActivityBountyId = {51, 52, 53, 54} local _cityContuctInfo = nil; function QuestConfig:_init_(row, advance) self.id = row.id; self.type = row.type; self.day7_type = row.day7_type; self.guide_type = row.is_fuben_quest; self.depend = {fight = 0, quest = 0, level = 0}; self.condition = {}; self.time = {from=0, to=0xffffffff, period = 0xffffffff, duration = 0xffffffff}; self.count_limit = 0; self.auto_accept = false; self.only_accept_by_other_activity = true; if advance then self.desc = row.desc1; self.auto_accept = (row.auto_accept ~= 0) self.autoAcceptType = row.auto_accept self.only_accept_by_other_activity = (row.only_accept_by_other_activity ~= 0) self.depend.fight = row.depend_fight_id; self.depend.quest = row.depend_quest_id; self.depend.level = row.depend_level; table.insert(self.condition, {type=row.event_type1, id=row.event_id1, count=row.event_count1}) table.insert(self.condition, {type=row.event_type2, id=row.event_id2, count=row.event_count2}) self.time.from = row.begin_time; if row.end_time > 0 then self.time.to = row.end_time; end if row.period > 0 then self.time.period = row.period; else self.time.period = self.time.to - self.time.from; end if row.duration > 0 then self.time.duration = row.duration; else self.time.duration = self.time.period; end self.count_limit = row.count; end self.consume = {} self.reward = {} if row.consume_type1 ~= 0 then if row.consume_need_reset1 == 0 then row.consume_need_reset1 = 1 end table.insert(self.consume, {type=row.consume_type1,id=row.consume_id1,value=row.consume_value1,need_reset=row.consume_need_reset1}) end if row.consume_type2 ~= 0 then if row.consume_need_reset2 == 0 then row.consume_need_reset2 = 1 end table.insert(self.consume, {type=row.consume_type2,id=row.consume_id2,value=row.consume_value2,need_reset=row.consume_need_reset2}) end for i = 1, 3 do if row["reward_type"..i] ~= 0 then local _type = row["reward_type"..i] local _id = row["reward_id"..i] local _value = row["reward_value"..i] local _item = utils.ItemHelper.Get(_type, _id) if _item then if _type == utils.ItemHelper.TYPE.ITEM then if _item.is_show ~= 0 then table.insert(self.reward, {type = _type, id = _id, value = _value}) end else table.insert(self.reward, {type = _type, id = _id, value = _value}) end end end end self.raw = row; if self.auto_accept and self.depend.query == 0 then auto_accept_quest_list[self.id] = self; end end function QuestConfig:_getter_(k) return self.raw[k] end -- config -- local questConfig = nil; local acceptSideQuestList = {} local submitSideQuestList = {} local questConfigByType = {}; local questConfigType = {}; local questConfigByGuideType = {}; local questConfigByMemory = {}; local function GetQuestConfig(id, stage) if questConfig == nil then questConfig = {} DATABASE.ForEach("advance_quest", function(row) local cfg_row = QuestConfig(row, true); --修改 建设 任务,交任务Npc local cfg = setmetatable({cfg = cfg_row}, {__index = function(t, k) if k ~= "npc_id" then return cfg_row[k] else --建设城市任务 if CityContuctId[1]==cfg_row.type or CityContuctId[2]==cfg_row.type or CityContuctId[3]==cfg_row.type or CityContuctId[4]==cfg_row.type then if cfg_row.npc_id ~= 0 then return cfg_row.npc_id --没有任务 交付Npc 找建设城市指定Npc else local cityQuestFinishNpc = nil local questOwenerCityType = _cityContuctInfo and _cityContuctInfo.current_city if questOwenerCityType then local ActivityConfig = require "config.activityConfig" local _city_cfg = ActivityConfig.GetCityConfig(nil,questOwenerCityType) if _city_cfg and _city_cfg.donate_npc_id then cityQuestFinishNpc = _city_cfg.donate_npc_id end end return cityQuestFinishNpc end else return cfg_row.npc_id end end end}) if questConfig[cfg.id] == nil then if cfg.accept_npc_id and cfg.accept_npc_id ~= 0 then npc_quest_list[cfg.accept_npc_id] = npc_quest_list[cfg.accept_npc_id] or {} table.insert(npc_quest_list[cfg.accept_npc_id], cfg); end if cfg.npc_id and cfg.npc_id ~= 0 then npc_submit_list[cfg.npc_id] = npc_submit_list[cfg.npc_id] or {} table.insert(npc_submit_list[cfg.npc_id], cfg); end if cfg.mutex_id and cfg.mutex_id ~= 0 then mutex_id_list[cfg.mutex_id] = mutex_id_list[cfg.mutex_id] or {} table.insert(mutex_id_list[cfg.mutex_id], cfg); end if cfg.autoAcceptType == 4 or cfg.autoAcceptType == 5 or cfg.type == 20 then table.insert(acceptSideQuestList, cfg); end if cfg.autoAcceptType == 5 or cfg.autoAcceptType == 8 then table.insert(submitSideQuestList, cfg) end if cfg.type and cfg.type ~= 0 then if questConfigType[cfg.type] == nil then questConfigType[cfg.type] = {} end if cfg.type == 100 then if questConfigByType[cfg.type] == nil then questConfigByType[cfg.type] = {}; end local day = tonumber(cfg.desc1); if questConfigByType[cfg.type][day] == nil then questConfigByType[cfg.type][day] = {}; end if questConfigByType[cfg.type][day][cfg.day7_type] == nil then questConfigByType[cfg.type][day][cfg.day7_type] = {}; end table.insert(questConfigByType[cfg.type][day][cfg.day7_type], cfg); end table.insert(questConfigType[cfg.type], cfg) end if cfg.guide_type and cfg.guide_type ~= 0 then if questConfigByGuideType[cfg.guide_type] == nil then questConfigByGuideType[cfg.guide_type] = {}; end table.insert(questConfigByGuideType[cfg.guide_type], cfg); end if cfg.memory_chapter and cfg.memory_chapter ~= 0 then if questConfigByMemory[cfg.memory_chapter] == nil then questConfigByMemory[cfg.memory_chapter] = {}; end if questConfigByMemory[cfg.memory_chapter][cfg.memory_stage] == nil then questConfigByMemory[cfg.memory_chapter][cfg.memory_stage] = {}; end table.insert(questConfigByMemory[cfg.memory_chapter][cfg.memory_stage], cfg); end questConfig[cfg.id] = setmetatable({{}}, {__index = function(t, k) return questConfig[cfg.id][1][k] end}); end questConfig[cfg.id][cfg.stage] = cfg; end) end if stage then return questConfig[id][stage]; end if id then return questConfig[id]; end return questConfig; end local questChapter = nil local questChapterGroup = nil local function GetChapter(id) if not questChapter or not questChapterGroup then questChapter = {} questChapterGroup = {} DATABASE.ForEach("xiaobai_mainstory", function(row, idx) questChapter[row.quest_id] = row.group questChapterGroup[row.group] = questChapterGroup[row.group] or {} table.insert(questChapterGroup[row.group], row.quest_id) end) end if not id then return questChapterGroup end return questChapter[id] end local gotoWhereConfig = nil; local function GetGoWhereConfig(gid) if gotoWhereConfig == nil then gotoWhereConfig = LoadDatabaseWithKey("7day_go_where", "gid"); end return gotoWhereConfig[gid] end local quest_delayConfig = nil; local function GetQuestDelayConfig(gid) if quest_delayConfig == nil then quest_delayConfig = LoadDatabaseWithKey("7day_delay", "quest_id"); end return quest_delayConfig[gid] end local function GetRewardConfig(id) local cfg = GetQuestConfig(id); return cfg and cfg.reward; end local questSequenceCfg = nil local function GetQuestSequenceCfg(questType) if not questSequenceCfg then questSequenceCfg = LoadDatabaseWithKey("quest_sequence", "quest_type") end return questSequenceCfg[questType] end local function GetQuestConfigByType(type,time,desc) GetQuestConfig() if desc then return questConfigByType[type][time][desc]; end if time then return questConfigByType[type][time]; end if type then return questConfigByType[type]; end end local function GetQuestConfigByGuideType(type) GetQuestConfig() if type then return questConfigByGuideType[type]; end return questConfigByGuideType; end local function GetQuestConfigByMemory(chapter, stage) GetQuestConfig() if stage then return questConfigByMemory[chapter][stage]; end return questConfigByMemory[chapter]; end local function CreateObject(name, pos) pos = pos or {} local prefab = SGK.ResourcesManager.Load(name) if not prefab then print("load prefab failed", name) return; end local o = UnityEngine.GameObject.Instantiate(prefab); o.transform.position = Vector3(pos[1] or 0, pos[2] or 0, pos[3] or 0); end local eventHandle = nil; local function GetQuestEnv(quest) if not quest.script then return {} end if not quest._env then if quest.script == nil or quest.script == "" or quest.script == "0" or quest.script == 0 then quest._env = {}; return quest._env; end local script = quest.script; if script == "guide/bounty/eventHandle.lua" then if eventHandle == nil then eventHandle = setmetatable({ CreateObject = CreateObject, EnterMap = module.EncounterFightModule.GUIDE.EnterMap, Interact = module.EncounterFightModule.GUIDE.Interact, GetCurrentMapName = module.EncounterFightModule.GUIDE.GetCurrentMapName, GetCurrentMapID = module.EncounterFightModule.GUIDE.GetCurrentMapID, }, {__index=_G, __newindex=function(t,k,v) ERROR_LOG('canot set global in eventHandle.lua', k, debug.traceback()); rawset(t, k, v); end}) assert(loadfile(script, 'bt', eventHandle))(); -- setmetatable(eventHandle, nil); end quest._env = { OnEnterMap = eventHandle.OnEnterMap, Guide = eventHandle.Guide, OnAccept = eventHandle.OnAccept, } else local env = setmetatable({ CreateObject = CreateObject, EnterMap = module.EncounterFightModule.GUIDE.EnterMap, Interact = module.EncounterFightModule.GUIDE.Interact, GetCurrentMapName = module.EncounterFightModule.GUIDE.GetCurrentMapName, GetCurrentMapID = module.EncounterFightModule.GUIDE.GetCurrentMapID, }, {__index=_G}) ERROR_LOG("GetQuestEnv", quest.id, quest.name, quest.status) local func = loadfile(script, 'bt', env) if func then func(); end quest._env = env; end end return quest._env; end local function callQuestScript(quest, name, ...) local env = GetQuestEnv(quest); if rawget(env, name) then coroutine.resume(coroutine.create(env[name]), quest, ...); return true; end end local function startQuestScript(quest) if isNil(quest.script) then return ; end if quest.status ~= 0 then return ; end if quest.events then return; end local env = GetQuestEnv(quest); quest.events = {} if callQuestScript(quest, "OnEnterMap", SceneStack.MapId(), SceneStack.CurrentSceneName()) then quest.events["MAP_SCENE_READY"] = function(event, name) if quest.status == 0 then env.OnEnterMap(quest, SceneStack.MapId(), name); end end; utils.EventManager.getInstance():addListener("MAP_SCENE_READY", quest.events["MAP_SCENE_READY"]); end end local function cancelQusetScript(quest) if quest then for k, v in pairs(quest.events or {}) do utils.EventManager.getInstance():removeListener(k, v); end quest.events = nil end end local function doQuestAcceptScrpt(quest) callQuestScript(quest, "OnAccept"); end local function startQuestGuideScript(quest, acceptable) local teamInfo = module.TeamModule.GetTeamInfo(); if not (teamInfo.group == 0 or module.playerModule.Get().id == teamInfo.leader.pid) then showDlgError(nil,"你正在队伍中,无法进行该操作") return end if quest.status == 0 or acceptable == true then for i = 1, 2 do if quest.condition then if quest.condition[i].type == 1 then if quest.condition[i].id == 1 then if module.HeroModule.GetManager():Get(11000).level < quest.condition[i].count then if quest.type == 10 then LoadStory(tonumber(tostring(quest.id).."1"), function() utils.MapHelper.OpSelectMap() end) return else showDlgError(nil, "等级不足") return end end end end end end coroutine.resume(coroutine.create(function() callQuestScript(quest, "Guide") end)); end end -- quest -- local Quest = utils.class() local function addGiveItem(quest, needTip) if quest.cfg and quest.cfg.give_id and quest.cfg.give_id ~= 0 and quest.cfg.give_value and quest.cfg.give_value ~= 0 then if quest.status == 0 then if module.ItemModule.GetItemCount(quest.cfg.give_id) == 0 then module.ItemModule.UpItemData({quest.cfg.give_id, quest.cfg.give_value, quest.uuid}, needTip) end end end end local function RemoveQuestItem(quest) if quest and quest.status ~= 0 and quest.cfg.give_id and quest.cfg.give_id ~= 0 and quest.cfg.give_value and quest.cfg.give_value ~= 0 then if module.ItemModule.GetItemCount(quest.cfg.give_id) > 0 then module.ItemModule.RemoveQuestItem(quest.cfg.give_id) end end end function Quest:Init(data, register) local cfg = GetQuestConfig(data[2]); if not cfg then return nil; end self.uuid = data[1]; self.id = data[2]; self.status = data[3]; self.records = {data[4], data[5]} self.finishCount = data[6] self.accept_time = data[9] self.finish_time = data[10] self.cfg = cfg; self.stageFlag = 1; if data[11] then for i=1,30 do if (data[11] & (1 << (i - 1))) == 0 then if self.cfg[i] then self.stageFlag = i; elseif i ~= 1 then self.stageFlag = i - 1; end break; end end end self.reward = GetRewardConfig(self.id) or {} cancelQusetScript(self); addGiveItem(self, register) --startQuestGuideScript(self); -- print("Quset:Init", self.uuid, self.id, self.cfg.name, self.status); return self; end function Quest:_getter_(k) return self.cfg[self.stageFlag][k]; end -- quest list -- local quest_list = nil; local waiting_thread = {}; local quest_by_type_and_status_cache = {}; local function QueryQuestList(first) utils.NetworkService.Send(76, {nil, 1}) if first then if coroutine.isyieldable() and waiting_thread then waiting_thread[#waiting_thread+1] = coroutine.running(); return coroutine.yield(); end end end local function GetQuestList(type, status) local already_have_data = true; if quest_list == nil then quest_list = {} quest_by_type_and_status_cache = {} utils.NetworkService.Send(76, {nil, 1}) end if not type and not status then return quest_list end local cache_status = status or -1; local cache_type = type or -1; if not quest_by_type_and_status_cache[cache_type] then quest_by_type_and_status_cache[cache_type] = {} end if quest_by_type_and_status_cache[cache_type][cache_status] then return quest_by_type_and_status_cache[cache_type][cache_status]; end local list = {}; for _, quest in pairs(quest_list) do if type == nil or quest.type == type then if status == nil or quest.status == status then table.insert(list, quest); end end end quest_by_type_and_status_cache[cache_type][cache_status] = list; return list; end local function GetQuest(uuid) return GetQuestList()[uuid]; end local _questNs = {} local _quest_update_status_info = {}; local function CheckQuestServerRequestStatus(uuid) if _quest_update_status_info[uuid] and os.time() - _quest_update_status_info[uuid].time < 3 then --print('quest waiting for server respond', uuid); return false; end return true; end local function RecordQuestServerRequestStatus(uuid, sn) _questNs[sn] = uuid; if coroutine.isyieldable() then _quest_update_status_info[uuid] = { time = os.time(), co = coroutine.running() } return coroutine.yield(); else _quest_update_status_info[uuid] = { time = os.time() } end end local function CleanQuestServerRequestStatus(sn, result) local uuid = _questNs[sn] if not uuid then return; end _questNs[sn] = nil; local info = _quest_update_status_info[uuid] _quest_update_status_info[uuid] = nil; if info and info.co then assert(coroutine.resume(info.co, result == 0)); end end local function SetQuestStatus(uuid, status, nextId, stage) -- print("设置任务状态", uuid, status, nextId, stage, debug.traceback()) stage = stage or 0; local quest = GetQuest(uuid) if quest == nil and status ~= 0 then return false; end if quest and quest.uuid < 0 then quest:SetStatus(status); else if not CheckQuestServerRequestStatus(uuid) then return false; end local _sn = utils.NetworkService.Send(78, {nil, uuid, status, nextId, stage}) RecordQuestServerRequestStatus(uuid, _sn); return true end end local quest_index = 0; local function RegisterQuest(quest) -- ERROR_LOG("RegisterQuest", debug.traceback()) quest_list = quest_list or {} quest_by_type_and_status_cache = {} local doAccept = false; if not quest.uuid then quest_index = quest_index - 1; quest.uuid = quest_index quest.id = quest_index doAccept = true; end quest_list[quest.uuid] = quest if quest.status == 0 then startQuestScript(quest); end if doAccept and quest.status == 0 then doQuestAcceptScrpt(quest); end --startQuestGuideScript(quest); if not quest.accept_time then quest.accept_time = module.Time.now() end if quest.is_show_on_task then utils.EventManager.getInstance():dispatch("QUEST_LIST_CHANGE", quest); end utils.EventManager.getInstance():dispatch("QUEST_INFO_CHANGE"); return quest.uuid; end local function RemoveQuest(uuid) --ERROR_LOG(uuid..debug.traceback()) if uuid < 0 then local quest = quest_list[uuid]; if quest and quest.bountyType then --试炼任务 module.BountyModule.Cancel(quest.bountyType) end quest_list[uuid] = nil; quest_by_type_and_status_cache = {} cancelQusetScript(quest); RemoveQuestItem(quest) utils.EventManager.getInstance():dispatch("QUEST_INFO_CHANGE"); end end local SnArr = {} local function CityContuctAcceptQuest(type) ERROR_LOG('CityContuctAcceptQuest', type, debug.traceback()) local sn = utils.NetworkService.Send(11041, {nil, type}); SnArr[sn] = type end local function CityContuctCancelQuest(uuid) if not CheckQuestServerRequestStatus(uuid or "city_contruct") then return; end local sn = utils.NetworkService.Send(11043, {nil, uuid}); RecordQuestServerRequestStatus(uuid or "city_contruct", sn); end local function CityContuctSubmitQuest(uuid) if not CheckQuestServerRequestStatus(uuid or "city_contruct") then return; end local sn = utils.NetworkService.Send(11045, {nil, uuid}); RecordQuestServerRequestStatus(uuid or "city_contruct", sn); end local function CanAcceptQuest(id, showError) local cfg = GetQuestConfig(id); if not cfg then if showError then showDlgError(nil, "任务不存在"); end return; end if cfg.type == 1 then return true; end -- print("任务信息", sprinttb(cfg)) if cfg.depend.quest ~= 0 then local dq = GetQuest(cfg.depend.quest); if dq == nil or dq.status ~= 1 then if showError then showDlgError(nil, "前置任务未完成"); end return; end end if cfg.depend.fight ~= 0 then local info = module.fightModule.GetFightInfo(cfg.depend.fight) if not info or not info:IsPassed() then if showError then showDlgError(nil, "依赖副本未完成"); end return; end end if cfg.mode~=0 and not utils.SGKTools.CheckPlayerMode(cfg.mode) then if showError then showDlgError(nil, "形象不符合任务要求") end return false end if cfg.mutex_id~=0 and mutex_id_list[cfg.mutex_id] and mutex_id_list[cfg.mutex_id] ~= {} then--互斥任务不可重复领取 local _reject=false for i=1,#mutex_id_list[cfg.mutex_id] do local _id=mutex_id_list[cfg.mutex_id][i].id local quest = GetQuest(_id); if quest and quest.status == 0 then _reject=true break end end if _reject then if showError then showDlgError(nil, "任务已领取"); end return false; end end if module.HeroModule.GetManager():Get(11000) and module.HeroModule.GetManager():Get(11000).level < cfg.depend.level then if showError then showDlgError(nil, "未达到任务领取等级"); end return false; end local function IsAcceptConsume(flag) flag = flag or 0; return (flag & 0x24) ~= 0 end for _, consume in ipairs(cfg.consume) do if consume.type ~= 0 and IsAcceptConsume(consume.need_reset) then local item = utils.ItemHelper.Get(consume.type, consume.id); if item.count < consume.value then if showError then showDlgError(nil, item.name .. '数量不足'); end return false; end end end local quest = GetQuest(id); if quest and cfg.count_limit ~= 0 and quest.finishCount >= cfg.count_limit then if showError then showDlgError(nil, cfg.count_limit == 1 and "任务已经完成" or "任务已经达到最大可完成次数"); end return false; end if cfg.begin_time > 0 and cfg.end_time > 0 and cfg.period > 0 then local begin_time, end_time = cfg.begin_time, cfg.end_time; if cfg.relative_to_born == 1 then begin_time = module.playerModule.GetCreateTime() + ((cfg.begin_time - 1) * 86400) end_time = module.playerModule.GetCreateTime() + ((cfg.end_time - 1) * 86400) - 1 end local period, duration = cfg.period, cfg.duration; local now = module.Time.now(); if now < begin_time then if showError then showDlgError(nil, "任务还未开启"); end return false end if now >= end_time then if showError then showDlgError(nil, "任务已结束"); end return false end if period ~= 0 then local period_count = math.floor((now - begin_time) / period); local start_time = begin_time+period_count * period; if now - start_time >= duration then if showError then showDlgError(nil, "任务不在开启时间内"); end return false end end end ---判断是否需要刷新 if quest and cfg.begin_time >= 0 and cfg.end_time >= 0 and cfg.period >= 0 and cfg.relative_to_born == 0 then local total_pass = module.Time.now() - cfg.begin_time local period_pass = total_pass - math.floor(total_pass / cfg.period) * cfg.period local period_begin = module.Time.now() - period_pass; if quest.accept_time < period_begin then return true end end ---开服任务 判断是否在开服任务活动时间中 ---relative_to_born为1的 --[[ if cfg.type == 100 or cfg.type == 97 or cfg.relative_to_born == 1 then local _beginTime = module.playerModule.GetCreateTime() + ((cfg.begin_time - 1) * 86400) local _endTime = module.playerModule.GetCreateTime() + ((cfg.end_time - 1) * 86400) - 1 local now = module.Time.now(); if (now < _beginTime) or (now >= _endTime) then if showError then showDlgError(nil, "任务不在开启时间内"); end return false end end --]] --庄园任务 if cfg.type == 14 or cfg.type == 23 then if not module.ManorRandomQuestNPCModule.QuestAcceptable(cfg.id) then return false; end end if quest and quest.status == 0 then if showError then showDlgError(nil, "任务已领取"); end return false; end return true; end local function IsSumitConsume(flag) return (flag == nil) or (flag == 0) or ((flag&0x41) ~= 0) end local function GetQuestEndTime(quest) local _endTime = 0; if quest.relative_to_born == 1 then _endTime = module.playerModule.GetCreateTime() + ((quest.end_time - 1) * 86400) - 1; else local total_pass = module.Time.now() - quest.time.from; local period_pass = total_pass % quest.time.period; local period_end = module.Time.now() - period_pass + quest.time.duration; _endTime = math.min(period_end, quest.time.to); end return _endTime; end local function CanSubmitQuest(uuid, showError) local quest = GetQuest(uuid); if not quest then --print('quest', uuid, "not exists"); if showError then showDlgError(nil, "任务不存在"); end return; end if quest.status and quest.status ~= 0 then if showError then showDlgError(nil, "任务不处于已接未完成状态"); end return false, 6; end for i, _ in ipairs(quest.condition or {}) do if quest.condition[i].type == 1 then if quest.condition[i].id == 1 then local level = module.HeroModule.GetManager():Get(11000).level; if level < quest.condition[i].count then if showError then showDlgError(nil, "没有达到完成任务所需等级"); end return false, 1, level, i; end end elseif quest.condition[i].type == 34 then --拥有角色X个 local _endTime = GetQuestEndTime(quest); if quest.condition[i].id == 1 then local count = module.HeroModule.GetHeroCount(_endTime); if count < quest.condition[i].count then if showError then showDlgError(nil, "角色数量不足"); end return false, 3, count, i; end end elseif quest.condition[i].type == 37 then --拥有护符装备 local _endTime = GetQuestEndTime(quest); if quest.condition[i].id == 1 then --护符 local count = module.equipmentModule.EquipCount(_endTime); if count < quest.condition[i].count then if showError then showDlgError(nil, "护符数量不足"); end return false, 4, count, i; end elseif quest.condition[i].id == 2 then --铭文 local count = module.equipmentModule.InscripCount(_endTime); if count < quest.condition[i].count then if showError then showDlgError(nil, "铭文数量不足"); end return false, 5, count, i; end end elseif (quest.condition[i].type == 2 or quest.condition[i].type == 3) and quest.condition[i].count > quest.records[i] then --type 为 2 和 3 则需要战斗 if showError then showDlgError(nil, "任务所需战斗未完成"); end return false, 2, quest.records[i], i; elseif quest.condition[i].type == 60 then --在线时长任务 local _time = module.playerModule.Get().loginTime if quest.records[i] == 0 then _time = quest.accept_time end local needTime = _time + (quest.condition[i].count - quest.records[i]) - module.Time.now(); if needTime > 0 then if showError then showDlgError(nil, "未到时间"); end return false, 8, needTime, i; end elseif quest.condition[i].type == 65 then --主角穿戴某种品质的护符(装备)X个 local _count = module.EquipHelp.GetQualityCount(11000, 0, quest.condition[i].id) if _count < quest.condition[i].count then if showError then showDlgError(nil, "主角穿戴某种品质的护符不足"); end return false, 9, _count, i; end elseif quest.condition[i].type == 66 then --主角穿戴某种品质的铭文(守护)X个 local _count = module.EquipHelp.GetQualityCount(11000, 1, quest.condition[i].id) if _count < quest.condition[i].count then if showError then showDlgError(nil, "主角穿戴某种品质的铭文不足"); end return false, 10, _count, i; end elseif quest.condition[i].type == 68 then --穿了几件套装 if quest.condition[i].id ~= 0 then local _count = module.EquipHelp.GetSuitCount(quest.condition[i].id, 0) local _flag = false for k,v in pairs(_count) do if v >= quest.condition[i].count then _flag = true break end end if not _flag then if showError then showDlgError(nil, "穿戴几件套装"); end return false, 11, _count, i; end end elseif quest.condition[i].type == 62 then --拥有某个等级的英雄X个 local _endTime = GetQuestEndTime(quest); local count = module.HeroModule.GetHeroCount(_endTime, quest.condition[i].id); if count < quest.condition[i].count then if showError then showDlgError(nil, "角色数量不足"); end return false, 12, count, i; end elseif quest.condition[i].type == 63 then --拥有某个品质护符(装备)X个 local _endTime = GetQuestEndTime(quest); local count = module.equipmentModule.EquipCount(_endTime, quest.condition[i].id); if count < quest.condition[i].count then if showError then showDlgError(nil, "护符数量不足"); end return false, 13, count, i; end elseif quest.condition[i].type == 64 then --拥有某个品质铭文(守护)X个 local _endTime = GetQuestEndTime(quest); local count = module.equipmentModule.InscripCount(_endTime, quest.condition[i].id); if count < quest.condition[i].count then if showError then showDlgError(nil, "铭文数量不足"); end return false, 14, count, i; end elseif quest.condition[i].type == 71 then --拥有道具X个 local _count = module.ItemModule.GetItemCount(quest.condition[i].id) if _count < quest.condition[i].count then if showError then showDlgError(nil, "道具数量不足"); end return false, 15, _count, i; end elseif quest.condition[i].type == 72 then --阶数X local _hero = module.HeroModule.GetManager():Get(quest.condition[i].id) if _hero then if _hero.stage < quest.condition[i].count then if showError then showDlgError(nil, "阶数不足"); end return false, 16, _hero.stage, i; end else return false, 16; end elseif quest.condition[i].type == 74 then --武器星数 local _hero = module.HeroModule.GetManager():Get(quest.condition[i].id) if _hero then if _hero.star < quest.condition[i].count then if showError then showDlgError(nil, "武器星数不足"); end return false, 17, _hero.star, i; end else return false, 17 end elseif quest.condition[i].type == 81 then --X个角色加了Y个技能点的任务 local _heroList = module.HeroModule.GetManager():GetAll() local _count = 0 for k,v in pairs(_heroList or {}) do if module.HeroHelper.GetTalentCount(v.id) >= quest.condition[i].id then _count = _count + 1 end end if _count < quest.condition[i].count then return false, 18, _count, i; end elseif quest.condition[i].type == 82 then --X护符进阶Y阶的任务 local _count = module.EquipHelp.GetAdvCount(quest.condition[i].id) if _count < quest.condition[i].count then if showError then showDlgError(nil, "数量不足") end return false, 19, _count, i; end elseif quest.condition[i].type == 83 then --拥有Y件套套装效果数量X local _heroList = module.HeroModule.GetManager():GetAll() local _count = 0 for p,v in pairs(_heroList) do local _suit = module.HeroModule.GetManager():GetEquipSuit(v.id) if _suit and _suit[0] then for k,v in pairs(_suit[0]) do if #v.IdxList >= quest.condition[i].id then _count = _count + 1 break end end end end if _count < quest.condition[i].count then return false, 20, _count, i; end elseif quest.condition[i].type == 91 then local _list = utils.ItemHelper.GetList(utils.ItemHelper.TYPE.ITEM, quest.condition[i].id) local _count = 0 for i,v in ipairs(_list) do _count = _count + module.ItemModule.GetItemCount(v.id) end if _count < quest.condition[i].count then return false, 21, _count, i; end elseif quest.condition[i].type == 98 then local _info = module.fightModule.GetFightInfo(quest.condition[i].id) local _count = 0 if _info then for i = 1, 3 do if module.fightModule.GetOpenStar(_info.star, i) ~= 0 then _count = _count + 1 end end end if _count < quest.condition[i].count then return false, 22, _count, i; end elseif quest.condition[i].type == 100 then local _info = module.fightModule.GetFightInfo(quest.condition[i].id) if not _info:IsPassed() then return false, 23, 0, i; end elseif quest.condition[i].type == 101 then local starPoint = module.playerModule.Get().starPoint or 0; if starPoint < quest.condition[i].count then if showError then showDlgError(nil, "任务所需未完成"); end return false, 24, starPoint, i; end elseif quest.condition[i].type == 102 then --装备升级次数 local _endTime = GetQuestEndTime(quest) local count = module.equipmentModule.EquipLevelCount(_endTime, quest.condition[i].id); if count < quest.condition[i].count then if showError then showDlgError(nil, "装备升级数不足"); end return false, 25, count, i; end elseif quest.condition[i].type == 110 then --特定角色达到多少级 local manager = module.HeroModule.GetManager() local hero = manager:Get(quest.condition[i].id) or {level = -1} if hero.level < quest.condition[i].count then if showError then local cfg = module.HeroModule.GetConfig(quest.condition[i].id); showDlgError(nil, string.format("%s等级没有达到%d", cfg and cfg.name or '角色', quest.condition[i].count)); end return false, 26, hero.level, i; end elseif quest.condition[i].type == 112 then --完成某个任务 local quest = GetQuest(quest.condition[i].id); if quest == nil or quest.status ~= 1 then if showError then showDlgError(nil, "任务未完成"); end return false, 27, 0, i; end elseif quest.condition[i].count > quest.records[i] then if showError then showDlgError(nil, "任务所需未完成"); end return false, 7, quest.records[i], i; end end for _, consume in ipairs(quest.consume or {}) do if consume.type ~= 0 and IsSumitConsume(consume.need_reset) then local item = utils.ItemHelper.Get(consume.type, consume.id) or {count = 0} if item.count < consume.value then if showError then print("item", item.name, "not enough"); showDlgError(nil, item.name .. '数量不足'); end return false, 3; end end end return true; end local function GetQuestSubmitItemList(uuid) local quest = GetQuestConfig(uuid) local list = {} for _, consume in ipairs(quest.consume) do if consume.type ~= 0 and IsSumitConsume(consume.need_reset) then print("---------------",consume.need_reset) table.insert(list, consume) end end if #list > 0 then return list; end end local function AcceptQuest(id) if not CanAcceptQuest(id) then --print("quest can't accept") return; end -- print("接任务", id); return SetQuestStatus(id, 0); end ---登录成功接取注册日常活动任务 local function AcceptActivityQuest() local _count = 0 if not questConfig then GetQuestConfig(1) end for k,v in pairs(questConfig) do --[[ if v.type == 20 or v.type == 100 or v.type == 30 then if AcceptQuest(v.id) then _count = _count + 1 end end --]] end return _count end local function FinishQuest(uuid, data, stage) local quest = GetQuest(uuid); if not quest then --print('quest', uuid, "not exists"); return; end stage = stage or quest.stageFlag -- if data and data.nextId then -- AutoAcceptNextIdList[uuid] = data.nextId -- end for i,v in ipairs(CityContuctId) do if quest.type == v then return CityContuctSubmitQuest(uuid); end end if not CanSubmitQuest(uuid) then local case1,case2=CanSubmitQuest(uuid) --print("quest can't submit",case2); return; end data = data or {nextId = 0} -- print("完成任务", uuid, debug.traceback()); --任务栏可见的任务增加奖励确认弹窗 if quest.is_show_on_task and quest.is_show_on_task == 0 and quest.reward and next(quest.reward) then utils.SGKTools.ShowTaskItem(quest,function () if quest.reward and next(quest.reward) then local _tab = {} for i=1,#quest.reward do table.insert(_tab,{quest.reward[i].type,quest.reward[i].id,quest.reward[i].value}) end DispatchEvent("ADD_FILTER_REWARDS",_tab) end SetQuestStatus(uuid, 1, data.nextId, stage) end) else SetQuestStatus(uuid, 1, data.nextId, stage) end end local BountyId = 2 local function CancelQuest(uuid) if uuid == nil or type(uuid) ~= "number" then ERROR_LOG('remove quest failed, uuid is nil') return; end if uuid < 0 then RemoveQuest(uuid) else local quest = quest_list[uuid] for i,v in ipairs(CityContuctId) do if quest and quest.type == v then return CityContuctCancelQuest(uuid); end end if quest and quest.type == BountyId then return module.BountyModule.Cancel() end SetQuestStatus(uuid, 2); end end local function SendSevenDayEmail(addEmail) local TipCfg = require "config.TipConfig" for day,v in pairs(addEmail) do local list = {}; -- list.id = "sevenDay"..day; -- list.type = 101; list.title = TipCfg.GetAssistDescConfig(61005).info; list.status = 2; list.time = module.playerModule.GetCreateTime() + ((v[1].end_time - 1) * 86400) list.attachment_count = 1; list.attachment_opened = 0; local reward = {} for _,questCfg in ipairs(v) do local quest = GetQuest(questCfg.id); -- local _reward = GetRewardConfig(questCfg.id); -- ERROR_LOG("奖励", sprinttb(quest.reward)) for _,item in ipairs(quest.reward) do if reward[item.id] then reward[item.id].value = reward[item.id].value + item.value; else reward[item.id] = {}; reward[item.id].type = item.type; reward[item.id].id = item.id; reward[item.id].value = item.value; end end end local items = {}; items.content = TipCfg.GetAssistDescConfig(61005 + day).info; items.id = 0; items.item = {}; for _,item in pairs(reward) do local info = {}; info[1] = item.type; info[2] = item.id; info[3] = item.value; table.insert(items.item, info); end list.content = items; list.fun = function (id,type,data) if type == 1 then --打开邮件 elseif type == 2 then --领取邮件 for _,questCfg in ipairs(v) do print("完成任务",questCfg.id, questCfg.name) FinishQuest(questCfg.id); end module.MailModule.SetAttachment_opened(id,1); elseif type == 3 then --删除邮件 for _,questCfg in ipairs(v) do local quest = GetQuest(questCfg.id); if quest and quest.status == 0 then print(quest.name.."未完成") return; end end module.MailModule.DelMail(id) end end -- for _,questCfg in ipairs(v) do -- ERROR_LOG("可完成", questCfg.id, questCfg.name) -- end -- ERROR_LOG("添加邮件", sprinttb(list)) -- module.MailModule.SetManager(list, true); end end local checkDelayQuest = false; local function GetSevenDayOpen() local allQuest = GetQuestConfigByType(100); if checkDelayQuest then for i,v in ipairs(allQuest or {}) do for _,j in pairs(v) do for _,k in ipairs(j) do local _endTime = module.playerModule.GetCreateTime() + ((k.end_time - 1) * 86400) - 1 if module.Time.now() > _endTime then -- ERROR_LOG("超时", k.end_time, module.playerModule.GetCreateTime(), module.Time.now(), _endTime) return false; else return true; end end end end else checkDelayQuest = true; local isopen = true; local addEmail = {}; for day,v in ipairs(allQuest or {}) do for _,j in pairs(v) do for _,k in ipairs(j) do local _endTime = module.playerModule.GetCreateTime() + ((k.end_time - 1) * 86400) - 1 if module.Time.now() > _endTime then local delay_config = GetQuestDelayConfig(k.id); if delay_config and module.Time.now() < _endTime + delay_config.delay_time then local quest = GetQuest(k.id); if quest and quest.status == 0 and quest.consume_id1 == 0 then local submit = CanSubmitQuest(k.id); if submit then -- ERROR_LOG(k.name.."可以延时提交"); -- FinishQuest(k.id); if addEmail[day] == nil then addEmail[day] = {}; end table.insert(addEmail[day], k); -- else -- ERROR_LOG(k.name.."未完成"); end -- elseif quest == nil then -- ERROR_LOG(k.name.."不存在"); -- elseif quest.status ~= 0 then -- ERROR_LOG(k.name.."已完成"); end end if isopen then isopen = false; end end end end end SendSevenDayEmail(addEmail) return isopen; end end local OldUuid = nil local function GetOldUuid() return OldUuid end local function SetOldUuid(Uuid) OldUuid = Uuid end local NpcStatus = { Finish = 1, --可完成 Accept = 2, --可接 UnAccept = 3, --不可交 } local NpcStatusSortIndex = { [5] = 1, [1] = 2, [2] = 3, [8] = 4, [7] = 5, [3] = 6, [4] = 7, [10] = 8, [11] = 9, } local function getNpcStatus(npcId, func) GetQuestConfig(0) if not quest_list then table.insert(npc_status_funcList, {npcId = npcId, func = func}) return nil end local list = npc_quest_list[npcId] or {} local _subList = npc_submit_list[npcId] or {} local _acceptTab = {} local _subTab = {} local _unSubTab = {} for i,v in ipairs(list) do if CanAcceptQuest(v.id) then table.insert(_acceptTab, v) end end for i,v in ipairs(_subList) do if CanSubmitQuest(v.id) then table.insert(_subTab, v) elseif GetQuest(v.id) and GetQuest(v.id).status == 0 then table.insert(_unSubTab, v) end end if #_subTab >= 1 then table.sort(_subTab, function(a, b) return (NpcStatusSortIndex[a.type] or 1) > (NpcStatusSortIndex[b.type] or 1) end) if func then func(NpcStatus.Finish, _subTab[1].is_show_on_task) return end return {status = NpcStatus.Finish, type = _subTab[1].is_show_on_task} end if #_acceptTab >= 1 then table.sort(_acceptTab, function(a, b) return (NpcStatusSortIndex[a.type] or 1) > (NpcStatusSortIndex[b.type] or 1) end) if func then func(NpcStatus.Accept, _acceptTab[1].is_show_on_task) return end return {stauts = NpcStatus.Accept, type = _acceptTab[1].is_show_on_task} end if #_unSubTab >= 1 then table.sort(_unSubTab, function(a, b) return (NpcStatusSortIndex[a.type] or 1) > (NpcStatusSortIndex[b.type] or 1) end) if func then func(NpcStatus.UnAccept, _unSubTab[1].is_show_on_task) return end return {stauts = NpcStatus.UnAccept, type = _unSubTab[1].is_show_on_task} end func() return nil end local function notifyNpcStatusChange() for i,v in ipairs(npc_status_funcList) do if v.npcId and v.func then getNpcStatus(v.npcId, v.func) end end npc_status_funcList = {} end local otherQuestTab = {} local function UpdateOtherQuest(data,pid) if data and pid then local uuid = data[1]; local id = data[2]; local status = data[3]; local records = {data[4], data[5]} local finishCount = data[6] local accept_time = data[9] local finish_time = data[10] otherQuestTab[pid] = otherQuestTab[pid] or {} otherQuestTab[pid][id] = otherQuestTab[pid][id] or {} otherQuestTab[pid][id].uuid = uuid otherQuestTab[pid][id].id = id otherQuestTab[pid][id].status = status; otherQuestTab[pid][id].records = records otherQuestTab[pid][id].finishCount = finishCount otherQuestTab[pid][id].accept_time = accept_time otherQuestTab[pid][id].finish_time = finish_time otherQuestTab[pid][id].lastQueryTime = module.Time.now() end end -- network event -- utils.EventManager.getInstance():addListener("server_respond_77", function(event, cmd, data) if data[2] ~= 0 then --print("query quest failed", data[2]) local _last_waiting_thread = waiting_thread or {}; waiting_thread = nil; for _, co in ipairs(_last_waiting_thread) do coroutine.resume(co, {}); end return; end local sn = data[1] if SnArr[sn] then -- ERROR_LOG("server_respond_77",sprinttb(data)) if data[3] and next(data[3])~=nil then UpdateOtherQuest(data[3][1],SnArr[sn].pid) if SnArr[sn].func then SnArr[sn].func() else DispatchEvent("COOPERAQUEST_INFO_CHANGE",{SnArr[sn].quest_id,module.playerModule.GetSelfID()}) end end SnArr[sn] = nil else quest_list = quest_list or {} quest_by_type_and_status_cache = {} for k, v in pairs(quest_list) do if k > 0 then quest_list[k] = nil; end end for _, v in ipairs(data[3]) do local quest = Quest():Init(v); if quest then quest_list[quest.uuid] = quest; if quest.status == 0 then startQuestScript(quest) end end end notifyNpcStatusChange() utils.EventManager.getInstance():dispatch("QUEST_INFO_CHANGE"); local _last_waiting_thread = waiting_thread; waiting_thread = nil; for _, co in ipairs(_last_waiting_thread or {}) do coroutine.resume(co, quest_list); end end end); utils.EventManager.getInstance():addListener("server_respond_79", function(event, cmd, data) local sn, result = data[1], data[2]; CleanQuestServerRequestStatus(sn, result); end) local have_quest_change = false; utils.EventManager.getInstance():addListener("server_notify_56", function(event, cmd, data) -- print("server_notify_56", unpack(data)); local uuid = data[1]; quest_list = quest_list or {}; quest_by_type_and_status_cache = {} local oldStatus = quest_list[uuid] and quest_list[uuid].status; local quest = quest_list[uuid] or Quest(); if not quest:Init(data, true) then return; end if quest.id == 0 then quest_list[uuid] = nil; else quest_list[uuid] = quest; startQuestScript(quest); end if quest.status == 0 and oldStatus ~= quest.status then doQuestAcceptScrpt(quest); end RemoveQuestItem(quest) if quest.status == 1 and quest.is_show_on_task == 0 then --utils.EventManager.getInstance():dispatch("QUEST_FINISH"); if quest.show_reward ~= 0 then --完成任务提示 -- GetFinishQuest() end end if quest.status == 1 then DispatchEvent("LOCAL_HERO_QUEST_FINISH", {questId = quest.id}) end if quest.status ~= 0 then module.EncounterFightModule.RemoveFightDataByType("quest_" .. quest.id); end utils.EventManager.getInstance():dispatch("QUEST_INFO_CHANGE", quest); have_quest_change = true; if quest.is_show_on_task then utils.EventManager.getInstance():dispatch("QUEST_LIST_CHANGE", quest); end if quest.status == 1 and (quest.type == 31 or quest.type == 32) then utils.EventManager.getInstance():dispatch("LOCAL_ACHIEVEMENT_CHANGE", {quest_id = quest.id}) end end); utils.EventManager.getInstance():addListener("server_notify_end", function(event, cmd, data) if have_quest_change then have_quest_change = false utils.EventManager.getInstance():dispatch("AFTER_QUEST_INFO_CHANGE"); end end) utils.EventManager.getInstance():addListener("server_notify_58", function(event, cmd, data) local quest_id = data[1]; local rewards = {}; for k, v in ipairs(data) do if k ~= 1 then table.insert(rewards, {type=v[1],id=v[2],value=v[3],uuid=v[4] or 0}) end end local cfg = GetQuestConfig(quest_id); if cfg and cfg.is_show_on_task then utils.EventManager.getInstance():dispatch("QUEST_FINISH_REWARD", cfg, rewards); end end); local lastQueryTime=0 local function CityContuctInfo(reset,flag) --flag --查询本地不查服务器 if flag then return _cityContuctInfo; end local need_send_request = false; if lastQueryTime+20<module.Time.now() or reset or _cityContuctInfo == nil then need_send_request = true; end _cityContuctInfo = _cityContuctInfo or {today_count = 0, round_index = 0, current_city = 0, boss = {}}; if need_send_request then utils.NetworkService.Send(11049) lastQueryTime=module.Time.now() end return _cityContuctInfo; end local function CityContructFightBoss(id) utils.NetworkService.Send(11047, {nil, id}) end local canAcceptList = {} local function findActivityQuest(typeId) for k,v in pairs(quest_list) do if v.type and v.type == typeId and v.status == 0 then return true end end return false end local function findActivityQuestByQuestType(v) if v.quest_type ~= "0" then local _questType = StringSplit(v.quest_type, "|") for i,p in ipairs(CityContuctId) do if p == v.id then for i,v in ipairs(_questType) do local _list = GetQuestList(tonumber(p), 0) if _list and #_list > 0 then return false end end end end for i,p in ipairs(ActivityBountyId) do if p == v.id then local _list = module.QuestModule.GetList() for i,t in ipairs(_questType) do for k,d in pairs(_list) do if d.bountyId == tonumber(t) and d.status == 0 then return false end end end end end end return true end local function activityQuestDependId(_cfg) if _cfg.depend_quest_id and _cfg.depend_quest_id ~= 0 then local _questCfg = GetQuest(_cfg.depend_quest_id) if not _questCfg or (_questCfg and _questCfg.status ~= 1) then return false end end return true end ---活动构成成任务结构 local function addCanAcceptActivityQuest(tab) local activityConfig = require "config.activityConfig" for k,v in pairs(activityConfig.GetActivity()) do if v.activity_type == 1 then if findActivityQuestByQuestType(v) and not findActivityQuest(v.id) and activityQuestDependId(v) then local _cfg = activityConfig.GetActivity(v.id) if _cfg and _cfg.lv_limit <= module.HeroModule.GetManager():Get(11000).level then local _questCfg = {} _questCfg.name = _cfg.name _questCfg.type = _cfg.id _questCfg.desc = _cfg.des _questCfg.desc2 = _cfg.des2 _questCfg.script = "guide/bounty/activityQuest.lua" _questCfg.npc_id = _cfg.findnpcname _questCfg.map_id = _cfg.gotowhere _questCfg.icon = _cfg.icon _questCfg.reward = {} for i = 1, 3 do if _cfg["reward_id"..i] ~= 0 then local _temp = {} _temp.type = _cfg["reward_type"..i] _temp.id = _cfg["reward_id"..i] _temp.value = _cfg["reward_value"..i] or 0 local _item = utils.ItemHelper.Get(_temp.type, _temp.id) if _item and _item.is_show ~= 0 then table.insert(_questCfg.reward, _temp) end end end table.insert(tab, _questCfg) end end end end end local function GetCanAccept() if not questConfig then GetQuestConfig(1) end canAcceptList = {} for k,v in pairs(questConfig) do if CanAcceptQuest(k) and (v.type == 10 or v.type == 11 or v.type == 12) then table.insert(canAcceptList, v) end end --插入活动 addCanAcceptActivityQuest(canAcceptList) return canAcceptList end utils.EventManager.getInstance():addListener("server_respond_11042", function(event, cmd, data) local sn, result = data[1], data[2]; if result == 0 then if SnArr[sn] then utils.EventManager.getInstance():dispatch("CITY_CONTUCT_ACCEPT_SUCCEED",SnArr[sn]); SnArr[sn] = nil end _cityContuctInfo.current_city = data[4]; else if SnArr[sn] then utils.EventManager.getInstance():dispatch("CITY_CONTUCT_ACCEPT_FAILD",SnArr[sn]); SnArr[sn] = nil end end end); utils.EventManager.getInstance():addListener("server_respond_11050", function(event, cmd, data) --ERROR_LOG("server_respond_11050",sprinttb(data)) if data[2] ~= 0 then print("query city contuct info failed") return; end _cityContuctInfo = {boss = {}}; _cityContuctInfo.round_index = data[3]; _cityContuctInfo.today_count = data[4]; _cityContuctInfo.current_city = data[6]; for _, v in ipairs(data[5] or {}) do _cityContuctInfo.boss[v[1]] = { id = v[1], exp = v[2], quest_group = v[3],lastSetTime=v[4] } end print("_cityContuctInfo", _cityContuctInfo.round_index, _cityContuctInfo.today_count); utils.EventManager.getInstance():dispatch("CITY_CONTRUCT_INFO_CHANGE"); end); utils.EventManager.getInstance():addListener("server_respond_11044", function(event, cmd, data) local sn, result = data[1], data[2]; if result ~= 0 then print("query city contuct info failed") else _cityContuctInfo = _cityContuctInfo or {}; _cityContuctInfo.round_index = data[3]; _cityContuctInfo.today_count = data[4]; _cityContuctInfo.current_city = 0; -- print("_cityContuctInfo", _cityContuctInfo.round_index, _cityContuctInfo.today_count); utils.EventManager.getInstance():dispatch("CITY_CONTRUCT_INFO_CHANGE",sn); end CleanQuestServerRequestStatus(sn, result) end) utils.EventManager.getInstance():addListener("server_respond_11046", function(event, cmd, data) local sn, result = data[1], data[2]; if result ~= 0 then print("query city contuct info failed") else _cityContuctInfo = _cityContuctInfo or {}; _cityContuctInfo.round_index = data[3]; _cityContuctInfo.today_count = data[4]; print("_cityContuctInfo", _cityContuctInfo.round_index, _cityContuctInfo.today_count); utils.EventManager.getInstance():dispatch("CITY_CONTRUCT_INFO_CHANGE"); end CleanQuestServerRequestStatus(sn, result) end) utils.EventManager.getInstance():addListener("LOCAL_RECONNECTION", function(event, data) coroutine.resume(coroutine.create(function() QueryQuestList(true) end)) end) local function GetQuestConfigByMutexId(mutexId) if questConfig == nil then GetQuestConfig() end return mutex_id_list[mutexId] end local function GetQuestConfigByNPC(npc, only_can_accept) GetQuestConfig(0); local list = npc_quest_list[npc] or {} if not only_can_accept then return list; end local t = {} for _, v in ipairs(list) do if CanAcceptQuest(v.id) and v.only_accept_by_other_activity == 0 then table.insert(canAcceptList, v) end table.insert(t, v); end return t; end local function GetRedPointState(full) local allQuest = GetQuestConfigByType(100); local nowDay = math.ceil((module.Time.now() - module.playerModule.GetCreateTime()) / 86400); if full then local pointState = {}; for day,v in ipairs(allQuest) do if pointState[day] == nil then pointState[day] = {}; end for type,k in pairs(v) do local state = false; if nowDay >= day then for _,j in ipairs(k) do if CanSubmitQuest(j.id) and j.day7_type ~= 2 then local quest = GetQuest(j.id); -- ERROR_LOG("任务可以提交", quest.name); state = true; break; end end end pointState[day][type] = state; end end return pointState; else for day,v in ipairs(allQuest or {}) do --天 if nowDay >= day then for _,k in pairs(v) do --类别 for _,j in ipairs(k) do --任务 if CanSubmitQuest(j.id) and j.day7_type ~= 2 then local quest = GetQuest(j.id); -- ERROR_LOG("任务可以提交", quest.name); return true; end end end end end return false end end local function getOtherRecords(quest, idx) local i = idx or 1 if quest.condition[i].type == 1 then if quest.condition[i].id == 1 then return module.HeroModule.GetManager():Get(11000).level end elseif quest.condition[i].type == 34 then local _endTime = GetQuestEndTime(quest); if quest.condition[i].id == 1 then return module.HeroModule.GetHeroCount(_endTime) end elseif quest.condition[i].type == 37 then local _endTime = GetQuestEndTime(quest); if quest.condition[i].id == 1 then return module.equipmentModule.EquipCount(_endTime) elseif quest.condition[i].id == 2 then return module.equipmentModule.InscripCount(_endTime) end elseif quest.condition[i].type == 62 then local _endTime = GetQuestEndTime(quest); return module.HeroModule.GetHeroCount(_endTime, quest.condition[i].id) elseif quest.condition[i].type == 63 then local _endTime = GetQuestEndTime(quest); return module.HeroModule.EquipCount(_endTime, quest.condition[i].id) elseif quest.condition[i].type == 64 then local _endTime = GetQuestEndTime(quest); return module.HeroModule.InscripCount(_endTime, quest.condition[i].id) elseif quest.condition[i].type == 71 then return module.ItemModule.GetItemCount(quest.condition[i].id) elseif quest.condition[i].type == 72 then local _hero = module.HeroModule.GetManager():Get(quest.condition[i].id) _hero = _hero or {stage = 0} return _hero.stage elseif quest.condition[i].type == 74 then local _hero = module.HeroModule.GetManager():Get(quest.condition[i].id) _hero = _hero or {star = 0} return _hero.star elseif quest.condition[i].type == 91 then local _list = utils.ItemHelper.GetList(utils.ItemHelper.TYPE.ITEM, quest.condition[i].id) local _count = 0 for i,v in ipairs(_list) do _count = _count + module.ItemModule.GetItemCount(v.id) end return _count elseif quest.condition[i].type == 98 then local _info = module.fightModule.GetFightInfo(quest.condition[i].id) local _count = 0 if _info then for i = 1, 3 do if module.fightModule.GetOpenStar(_info.star, i) ~= 0 then _count = _count + 1 end end end if _count > 1 then _count = 1 end return _count elseif quest.condition[i].type == 100 then local _info = module.fightModule.GetFightInfo(quest.condition[i].id) if _info:IsPassed() then return 1 end return 0 elseif quest.condition[i].type == 101 then return (module.playerModule.Get().starPoint or 0) elseif quest.condition[i].type == 102 then local _endTime = GetQuestEndTime(quest) local _count = module.equipmentModule.EquipLevelCount(_endTime, quest.condition[i].id) return _count else return quest.records[i] end end local function GetConfigType(type) return questConfigType[type] or {} end local acceptSideQuestCo = nil; local needAccept = false; local function AcceptSideQuest() GetQuestConfig() if acceptSideQuestCo then needAccept = true; return; end needAccept = false; acceptSideQuestCo = coroutine.create(function() for i,v in ipairs(acceptSideQuestList) do if CanAcceptQuest(v.id) then local data = utils.NetworkService.SyncRequest(78, {nil, v.id, 0}) if data[2] ~= 0 then print("自动接", v.id, v.name, sprinttb(v.consume), sprinttb(data)); end end end for i,v in ipairs(submitSideQuestList) do if CanSubmitQuest(v.id) then local quest = GetQuest(v.id); local data = utils.NetworkService.SyncRequest(78, {nil, v.id, 1, 0, quest.stageFlag}) if data[2] ~= 0 then print("自动交", v.id, v.name, quest.stageFlag, sprinttb(data), debug.traceback()); end end end acceptSideQuestCo = nil; if needAccept then AcceptSideQuest(); end end) coroutine.resume(acceptSideQuestCo); end utils.EventManager.getInstance():addListener("AFTER_QUEST_INFO_CHANGE", function(event, data) if SceneStack.MapId() ~= 0 then AcceptSideQuest() end end) utils.EventManager.getInstance():addListener("EQUIPMENT_INFO_CHANGE", function(event, data) if SceneStack.MapId() ~= 0 then AcceptSideQuest() end end) utils.EventManager.getInstance():addListener("ShowActorLvUp", function(event, data) if SceneStack.MapId() ~= 0 then AcceptSideQuest() end end) utils.EventManager.getInstance():addListener("ITEM_INFO_CHANGE", function(event, data) if SceneStack.MapId() ~= 0 then AcceptSideQuest() end end) local function checkChangeNameQuest() local _quest = GetQuest(101081) if _quest and _quest.status == 0 then local _count = module.ItemModule.GetItemCount(90115) if utils.SGKTools.matchingName(module.playerModule.Get().name) ~= "陆水银" then FinishQuest(101081) end end end local function GetOtherQuest(pid,quest_id,CoopQuest_id,refresh,func) if not refresh and otherQuestTab[pid] and otherQuestTab[pid][quest_id] and otherQuestTab[pid][quest_id].lastQueryTime+15>= module.Time.now() then if otherQuestTab[pid][quest_id].status == 0 or otherQuestTab[pid][quest_id].status == 1 then if func then func() else return otherQuestTab[pid][quest_id] end end else local sn = utils.NetworkService.Send(76, {nil, 0,0,pid,quest_id}) SnArr[sn] = {quest_id = CoopQuest_id,pid = pid,func = func} end end return { GetList = GetQuestList, Get = GetQuest, GetCfg = GetQuestConfig, GetCfgByType = GetQuestConfigByType, GetConfigType = GetConfigType, GetQuestConfigByNPC = GetQuestConfigByNPC, GetQuestConfigByGuideType = GetQuestConfigByGuideType, GetQuestConfigByMemory = GetQuestConfigByMemory, GetGoWhereConfig = GetGoWhereConfig, GetQuestSequenceCfg = GetQuestSequenceCfg, GetQuestSubmitItemList = GetQuestSubmitItemList, GetCfgByMutexId=GetQuestConfigByMutexId,--获取相同互斥ID的任务 Accept = AcceptQuest, Finish = FinishQuest, Submit = FinishQuest, Cancel = CancelQuest, CanAccept = CanAcceptQuest, CanSubmit = CanSubmitQuest, CityContuctInfo = CityContuctInfo, CityContuctAcceptQuest = CityContuctAcceptQuest, CityContuctCancelQuest = CityContuctCancelQuest, CityContuctSubmitQuest = CityContuctSubmitQuest, CityContructFightBoss = CityContructFightBoss, RegisterQuest = RegisterQuest, RemoveQuest = RemoveQuest, GetCanAccept = GetCanAccept, StartQuestGuideScript = startQuestGuideScript, GetOldUuid = GetOldUuid, SetOldUuid = SetOldUuid, GetNpcStatus = getNpcStatus, GetRedPointState = GetRedPointState, GetOtherRecords = getOtherRecords, GetSevenDayOpen = GetSevenDayOpen, AcceptActivityQuest = AcceptActivityQuest, QueryQuestList = QueryQuestList, AcceptSideQuest = AcceptSideQuest, GetChapter = GetChapter, NotifyNpcStatusChange = notifyNpcStatusChange, callQuestScript = callQuestScript, CheckChangeNameQuest = checkChangeNameQuest, AutoAcceptNextIdList = AutoAcceptNextIdList, GetOtherQuest = GetOtherQuest, }
data:extend( { { type = "item", name = "uranium-fuel", icon = "__Engineersvsenvironmentalist__/graphics/icons/ore/uraninite.png", flags = {"goes-to-main-inventory"}, fuel_category = "chemical", fuel_value = "400PJ", subgroup = "fuel-processing", order = "c[solid-fuel]", stack_size = 50 }, { type = "item", name = "enriched-uranium", icon = "__Engineersvsenvironmentalist__/graphics/icons/ore/uraninite.png", flags = {"goes-to-main-inventory"}, fuel_category = "chemical", fuel_value = "2EJ", subgroup = "fuel-processing", order = "c[solid-fuel]", stack_size = 50 }, { type = "item", name = "highly-enriched-uranium", icon = "__Engineersvsenvironmentalist__/graphics/icons/ore/uraninite.png", flags = {"goes-to-main-inventory"}, fuel_category = "chemical", fuel_value = "8EJ", subgroup = "fuel-processing", order = "c[solid-fuel]", stack_size = 50 }, { type = "item", name = "uranium-dust", icon = "__Engineersvsenvironmentalist__/graphics/icons/ore/uraninite.png", flags = {"goes-to-main-inventory"}, subgroup = "fuel-processing", order = "c[solid-fuel]", stack_size = 100000 }, { type = "recipe", name = "uranium-fuel-2", category = "chemistry", energy_required = 30000, ingredients = { {type="item", name="uranium-dust", amount=50000}, {type="fluid", name="hydrogen-fluoride", amount=10}, }, results= { {type="item", name="uranium-fuel", amount=1} }, icon = "__Engineersvsenvironmentalist__/graphics/icons/ore/uraninite.png", subgroup = "fuel-processing", enabled = false, order = "uranium" }, { type = "recipe", name = "uranium-fuel", category = "chemistry", energy_required = 30000, ingredients = { {type="item", name="uraninite", amount=1}, {type="fluid", name="hydrogen-fluoride", amount=10}, }, results= { {type="item", name="uranium-fuel", amount=1} }, icon = "__Engineersvsenvironmentalist__/graphics/icons/ore/uraninite.png", subgroup = "fuel-processing", enabled = false, order = "uranium" }, { type = "recipe", name = "uranium-fuel", category = "chemistry", energy_required = 30000, ingredients = { {type="item", name="uraninite", amount=1}, {type="fluid", name="hydrogen-fluoride", amount=10}, }, results= { {type="item", name="uranium-fuel", amount=1} }, icon = "__Engineersvsenvironmentalist__/graphics/icons/ore/uraninite.png", subgroup = "fuel-processing", enabled = false, order = "uranium" }, { type = "recipe", name = "enriched-uranium", category = "chemistry", energy_required = 40000, ingredients = { {type="item", name="uranium-fuel", amount=5}, {type="fluid", name="hydrogen-fluoride", amount=100}, }, results= { {type="item", name="enriched-uranium", amount=1} }, icon = "__Engineersvsenvironmentalist__/graphics/icons/ore/uraninite.png", subgroup = "fuel-processing", enabled = false, order = "uranium" }, { type = "recipe", name = "highly-enriched-uranium", category = "chemistry", energy_required = 40000, ingredients = { {type="item", name="enriched-uranium", amount=4}, {type="fluid", name="hydrogen-fluoride", amount=1000}, }, results= { {type="item", name="highly-enriched-uranium", amount=1} }, icon = "__Engineersvsenvironmentalist__/graphics/icons/ore/uraninite.png", subgroup = "fuel-processing", enabled = false, order = "uranium" }, } )
-- Copyright (C) Yichun Zhang (agentzh) local base = require "resty.core.base" base.allows_subsystem('http') local ffi = require "ffi" local C = ffi.C local ffi_str = ffi.string local getfenv = getfenv local error = error local errmsg = base.get_errmsg_ptr() local get_string_buf = base.get_string_buf local FFI_ERROR = base.FFI_ERROR ffi.cdef[[ int ngx_http_lua_ffi_ssl_set_serialized_session(ngx_http_request_t *r, const unsigned char *buf, int len, char **err); int ngx_http_lua_ffi_ssl_get_serialized_session(ngx_http_request_t *r, char *buf, char **err); int ngx_http_lua_ffi_ssl_get_session_id(ngx_http_request_t *r, char *buf, char **err); int ngx_http_lua_ffi_ssl_get_serialized_session_size(ngx_http_request_t *r, char **err); int ngx_http_lua_ffi_ssl_get_session_id_size(ngx_http_request_t *r, char **err); ]] local _M = { version = base.version } -- return session, err function _M.get_serialized_session() local r = getfenv(0).__ngx_req if not r then error("no request found") end local len = C.ngx_http_lua_ffi_ssl_get_serialized_session_size(r, errmsg) if len < 0 then return nil, ffi_str(errmsg[0]) end if len > 4096 then return nil, "session too big to serialize" end local buf = get_string_buf(len) local rc = C.ngx_http_lua_ffi_ssl_get_serialized_session(r, buf, errmsg) if rc == FFI_ERROR then return nil, ffi_str(errmsg[0]) end return ffi_str(buf, len) end -- return session_id, err function _M.get_session_id() local r = getfenv(0).__ngx_req if not r then error("no request found") end local len = C.ngx_http_lua_ffi_ssl_get_session_id_size(r, errmsg) if len < 0 then return nil, ffi_str(errmsg[0]) end local buf = get_string_buf(len) local rc = C.ngx_http_lua_ffi_ssl_get_session_id(r, buf, errmsg) if rc == FFI_ERROR then return nil, ffi_str(errmsg[0]) end return ffi_str(buf, len) end -- return ok, err function _M.set_serialized_session(sess) local r = getfenv(0).__ngx_req if not r then error("no request found") end local rc = C.ngx_http_lua_ffi_ssl_set_serialized_session(r, sess, #sess, errmsg) if rc == FFI_ERROR then return nil, ffi_str(errmsg[0]) end return true end return _M
dependencies = {} files = {"init.lua", "receiver.lua", "sender_export.lua"} exposed = {"receiver.lua"} function init() print("Version 1.0") end return { dependencies = dependencies, files = files, exposed = exposed, init = init }
require "common.p8declares" function OnPropertyChanged(sProperty) local propertyValue = Properties[sProperty] if (LOG ~= nil and type(LOG) == "table") then LogTrace("OnPropertyChanged(" .. sProperty .. ") changed to: " .. Properties[sProperty]) end -- Remove any spaces (trim the property) local trimmedProperty = string.gsub(sProperty, " ", "") local status = true local err = "" if (ON_PROPERTY_CHANGED[sProperty] ~= nil and type(ON_PROPERTY_CHANGED[sProperty]) == "function") then status, err = pcall(ON_PROPERTY_CHANGED[sProperty], propertyValue) elseif (ON_PROPERTY_CHANGED[trimmedProperty] ~= nil and type(ON_PROPERTY_CHANGED[trimmedProperty]) == "function") then status, err = pcall(ON_PROPERTY_CHANGED[trimmedProperty], propertyValue) end if (not status) then LogError("LUA_ERROR: " .. err) end end function UpdateProperty(propertyName, propertyValue) if (Properties[propertyName] ~= nil) then C4:UpdateProperty(propertyName, propertyValue) end end
function solveTheta(lat) local t = lat/2; local dt = 0 for i=1,20 do --repeat dt = -(t + sin(t)*cos(t) + 2*sin(t) - (2+pi*0.5)*sin(lat))/(2*cos(t)*(1+cos(t))) t = t+dt --until dt < 0.001 end return t end function get_max_x(y,lat) if y ~= lasty then local t = solveTheta(abs(lat)) maxx = 2/sqrt(pi*(4+pi))*pi*(1+cos(t)) lasty = y end return maxx end function lens_inverse(x,y) local t = asin(y/2*sqrt((4+pi)/pi)) local lat = asin((t+sin(t)*cos(t)+2*sin(t))/(2+pi*0.5)) local lon = sqrt(pi*(4+pi))*x/(2*(1+cos(t))) if abs(y) > maxy or abs(x) > get_max_x(y,lat) then return nil end return latlon_to_ray(lat,lon) end function lens_forward(x,y,z) local lat,lon = ray_to_latlon(x,y,z) local t = solveTheta(lat) local x = 2/sqrt(pi*(4+pi))*lon*(1+cos(t)) local y = 2*sqrt(pi/(4+pi))*sin(t) return x,y end local t = solveTheta(pi*0.5) maxy = 2*sqrt(pi/(4+pi))*sin(t) max_fov = 360 max_vfov = 180 t = solveTheta(0) lens_width = 2/sqrt(pi*(4+pi))*pi*(1+cos(t))*2 lens_height = 2*maxy onload = "f_contain"
local doors = { {x= 191009.0, y= 206329.0, z= 1320.0, h= -90.0, x2= 191012.0, y2= 206707.0, z2= 1322.0, h2=90.0}, -- Comico back entrance {x= 189357.0, y= 208903.0, z= 1311.0, h= 90.0, x2= 189370.0, y2= 208488.0, z2= 1322.0, h2=-90.0}, -- Comico main entrance {x= 191238.0, y= 207037.0, z= 1322.0, h= 180.0, x2= 191238.0, y2= 207037.0, z2= 2423.0, h2=180.0}, -- Ascenceur comico {x= 171636.0, y= 195417.0, z= 584.0, h= -90.0, x2= 170138.0, y2= 194165.0, z2= 1396.0, h2=180.0}, -- Prefecture 1 } local text3d = {} AddEvent("OnPackageStart", function() for k,v in pairs(doors) do text3d[k] = {} text3d[k]["enter"] = CreateText3D("[E]", 17, v.x, v.y, v.z + 100, 0.0, 0.0, 0.0) text3d[k]["exit"] = CreateText3D("[E]", 17, v.x2, v.y2, v.z2 + 100, 0.0, 0.0, 0.0) end end) AddEvent("OnPackageStop", function() for k,v in pairs(text3d) do DestroyText3D(v.enter) DestroyText3D(v.exit) end end) AddEvent("OnPlayerSpawn", function(player) CallRemoteEvent(player, "SendDoors", doors) end) AddRemoteEvent("OnPlayerUseDoors", function(player, id, exit) local tp = doors[id] if tp ~= nil then if not exit then SetPlayerLocation(player, tp.x2, tp.y2, tp.z2) SetPlayerHeading(player, tp.h2) else SetPlayerLocation(player, tp.x, tp.y, tp.z) SetPlayerHeading(player, tp.h) end end end)
function test_async_post() print "Async post test" local function OnLoad (data) if data ~= "" then print ("Data received") end System.Application.Exit (0) end local callback = Common.File.CreateAsyncLoadHandler (OnLoad) local FILE_NAME = "http://untgames.com" local result = Common.File.AsyncPostString (FILE_NAME, "post_string", callback) print ("Test completed") end function test () test_async_post () end
local itemKey = ARGV[1] local vector = ARGV[2] -- Retrieve all the tripple where the item is the subject. local SPOTrippleList = redis.call('ZRANGEBYLEX', itemKey, '[SPO:'.. vector ..':', '[SPO:'.. vector ..'\xff') -- Retrieve all the tripple where the item is the object. local OPSTrippleList = redis.call('ZRANGEBYLEX', itemKey, '[OPS:'.. vector ..':', '[OPS:'.. vector ..'\xff') redis.log(redis.LOG_DEBUG, string.format("Nucleus: Retrieved %s relationship(s) for vector %s.", table.getn(SPOTrippleList) + table.getn(OPSTrippleList), vector)); -- Splits a tripple into a table local function splitTripple (tripple) local splittedTripple = {} local index = 1 for vector in string.gmatch(tripple, "([^:]+)") do splittedTripple[index] = vector index = index + 1 end return splittedTripple end -- Archive a tripple local function archiveTripple(itemKey, subject, predicate, object) redis.call('ZREM', itemKey, 'SPO:'..subject..':'..predicate..':'..object) redis.call('ZREM', itemKey, 'SOP:'..subject..':'..object..':'..predicate) redis.call('ZREM', itemKey, 'OPS:'..object..':'..predicate..':'..subject) redis.call('ZREM', itemKey, 'OSP:'..object..':'..subject..':'..predicate) redis.call('ZREM', itemKey, 'PSO:'..predicate..':'..subject..':'..object) redis.call('ZREM', itemKey, 'POS:'..predicate..':'..object..':'..subject) redis.call('ZADD', itemKey, 0, '*SPO:'..subject..':'..predicate..':'..object) redis.call('ZADD', itemKey, 0, '*SOP:'..subject..':'..object..':'..predicate) redis.call('ZADD', itemKey, 0, '*OPS:'..object..':'..predicate..':'..subject) redis.call('ZADD', itemKey, 0, '*OSP:'..object..':'..subject..':'..predicate) redis.call('ZADD', itemKey, 0, '*PSO:'..predicate..':'..subject..':'..object) redis.call('ZADD', itemKey, 0, '*POS:'..predicate..':'..object..':'..subject) redis.log(redis.LOG_DEBUG, string.format("Nucleus: Archived the relationship between %s, %s and %s.", subject, predicate, object)); end for index, tripple in pairs(SPOTrippleList) do local splittedTripple = splitTripple(tripple) local subject = vector local predicate = splittedTripple[3] local object = splittedTripple[4] archiveTripple(itemKey, subject, predicate, object) end for index, tripple in pairs(OPSTrippleList) do local splittedTripple = splitTripple(tripple) local subject = splittedTripple[4] local predicate = splittedTripple[3] local object = vector if predicate ~= "is-authored-by" then archiveTripple(itemKey, subject, predicate, object) end end return { SPOTrippleList, OPSTrippleList }
--[[ █▀▀█ █▀▀█ █▀▀█ ░░▀ █▀▀ █▀▀ ▀▀█▀▀ ▀▀█ █▀▀ █▀▀█ █▀▀█ █░░█ █▄▄▀ █░░█ ░░█ █▀▀ █░░ ░░█░░ ▄▀░ █▀▀ █▄▄▀ █░░█ █▀▀▀ ▀░▀▀ ▀▀▀▀ █▄█ ▀▀▀ ▀▀▀ ░░▀░░ ▀▀▀ ▀▀▀ ▀░▀▀ ▀▀▀▀ SCRIPT CREADO POR ByBlackDeath DISCORD DEl CREADOR: ByBlackDeath#5528 ]]-- X.OpenGetMenu = function(id) local elements = {} ESX.TriggerServerCallback('reborn_jobs:getWarehouse', function(warehouse) X.LastShop = warehouse table.insert(elements, {value = "wood" , valueLabel = Local.wood , material = X.LastShop.materials.wood, maxMaterial = X.LastShop.maxMaterials.wood, label = "<span style='color: orange;'>Madera</span><b> : "..X.LastShop.materials.wood.."/"..X.LastShop.maxMaterials.wood.."</b>"}) table.insert(elements, {value = "food" , valueLabel = Local.food , material = X.LastShop.materials.food, maxMaterial = X.LastShop.maxMaterials.food, label = "<span style='color: green;'>Comida</span><b> : "..X.LastShop.materials.food.."/"..X.LastShop.maxMaterials.food.."</b>"}) table.insert(elements, {value = "mine" , valueLabel = Local.mine , material = X.LastShop.materials.mine, maxMaterial = X.LastShop.maxMaterials.mine, label = "<span style='color: yellow;'>Minerales</span><b> : "..X.LastShop.materials.mine.."/"..X.LastShop.maxMaterials.mine.."</b>"}) table.insert(elements, {value = "water", valueLabel = Local.water, material = X.LastShop.materials.water, maxMaterial = X.LastShop.maxMaterials.water, label = "<span style='color: cyan;'>Agua</span><b> : "..X.LastShop.materials.water.."/"..X.LastShop.maxMaterials.water.."</b>"}) table.insert(elements, {value = "infoTrucks", label = Local.infoTrucks}) table.insert(elements, {value = "infoVans", label = Local.infoVans}) ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'warehouse', { title = Local.warehouse, align = 'top-left', elements = elements }, function(data, menu) if data.current.value == "infoTrucks" then ESX.ShowNotification(Local.haveToBuy) local msg = "Camiones: " for k,v in pairs(Config.AvaliableTrucks) do if k % 2 == 0 then msg = msg.."~g~"..v.." " else msg = msg.."~o~"..v.." " end end ESX.ShowNotification(msg) elseif data.current.value == "infoVans" then ESX.ShowNotification(Local.haveToBuy) local msg = "Furgonetas: " for k,v in pairs(Config.AvaliableVans) do if k % 2 == 0 then msg = msg.."~g~"..v.." " else msg = msg.."~o~"..v.." " end end ESX.ShowNotification(msg) elseif data.current.value then X.Material = data.current.value X.ActualWarehouse = X.LastShop.storeName X.OpenOptionMenu() end end, function(data, menu) isMenuOpened = false menu.close() end ) end, id) end X.OpenGetCharge = function() ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'warehouse_charge', { title = Local.load..X.Material.." ("..Local.maxCharge..Config.MaxWeight[X.Option].." "..Local.tons..")", }, function(data, menu) local parameter = data.value local tons = tonumber(parameter) if X.Option == 'truck' then if X.IsAValidTruck() then ESX.TriggerServerCallback('reborn_jobs:getWarehouse', function(warehouse) if tons > 0 and tons < Config.MaxWeight[X.Option] then if warehouse.materials[X.Material] >= tons then ESX.Game.SpawnVehicle(Config.TrailersModels[X.Material].go, X.LastShop.spawnCharge, X.LastShop.spawnCharge.h, function(vehicle) local plate = X.GenerateUniquePlate() SetVehicleNumberPlateText(vehicle, plate) TriggerServerEvent('reborn_jobs:addTrailer', X.Trim(GetVehicleNumberPlateText(vehicle)), tons) TriggerServerEvent('reborn_jobs:removeMaterial', X.LastShop.storeName, X.Material, tons) X.GoToNextStep() end) else ESX.ShowNotification(Local.notenough) end else ESX.ShowNotification(Local.invalidAumont) end end, X.ActualWarehouse) else ESX.ShowNotification(Local.notTruckAllowed) end elseif X.Option == 'van' then if X.IsAValidVan() then ESX.TriggerServerCallback('reborn_jobs:getWarehouse', function(warehouse) if tons > 0 and tons <= Config.MaxWeight[X.Option] then if warehouse.materials[X.Material] >= tons then X.Tons = tons TriggerServerEvent('reborn_jobs:removeMaterial', X.LastShop.storeName, X.Material, X.Tons) ESX.ShowNotification(Local.goToCharge) X.GoToNextStep() else ESX.ShowNotification(Local.notenough) end else ESX.ShowNotification(Local.invalidAumont) end end, X.ActualWarehouse) else ESX.ShowNotification(Local.notTruckAllowed) end end menu.close() end, function(data, menu) menu.close() end) end X.OpenOptionMenu = function() local elements = {} table.insert(elements, {value = "truck", label = Local.loadTruck}) table.insert(elements, {value = "van", label = Local.loadVan}) ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'warehouse_load', { title = Local.warehouse, align = 'top-left', elements = elements }, function(data2, menu2) if data2.current.value then X.IsSelecting = true X.Option = data2.current.value ESX.ShowNotification(Local.youSelect..Local[X.Material].."~w~ "..Local.inLabel.." ~o~"..X.ActualWarehouse.."~w~. "..Local.youNeed.." ~y~"..Local[X.Option]) ESX.UI.Menu.CloseAll() end end, function(data2, menu2) menu2.close() end ) end X.CancelCharging = function() X.Material = nil X.ActualWarehouse = nil X.Option = nil X.IsSelecting = false end X.ExistsPlate = function(trailers, plate) for k,v in pairs(trailers) do if v.plate == plate then return true end end return false end X.GoToNextStep = function() if X.Option == 'truck' then X.IsSelecting = false X.IsCarrying = true elseif X.Option == 'van' then X.IsSelecting = false X.IsChargingBox = true end end X.GenerateUniquePlate = function() local plate = nil ESX.TriggerServerCallback('reborn_jobs:getTrailers', function(trailers) local intentOfPlate = "TRC "..math.random(100, 999) while X.ExistsPlate(trailers, intentOfPlate) == true do intentOfPlate = "TRC "..math.random(100, 999) end plate = intentOfPlate end) while plate == nil do Wait(0) end return plate end
-- Natural Selection 2 Competitive Mod -- Source located at - https://github.com/xToken/CompMod -- lua\CompMod\Mixins\OrdersMixin\server.lua -- - Dragon local oldOrdersMixinOnUpdate = OrdersMixin.OnUpdate function OrdersMixin:OnUpdate(deltaTime) oldOrdersMixinOnUpdate(self, deltaTime) local currentOrder = self:GetCurrentOrder() if currentOrder and (self.lastInvalidOrderCheck or 0) + 1 < Shared.GetTime() then local orderType = currentOrder:GetType() if orderType == kTechId.Attack then local orderTarget = Shared.GetEntity(currentOrder:GetParam()) if orderTarget and (orderTarget:isa("Player") and not orderTarget:GetIsSighted()) then -- Targeted player that is no longer visible, clear self:ClearOrders() end elseif orderType == kTechId.Defend then local orderTarget = Shared.GetEntity(currentOrder:GetParam()) if orderTarget and GetAreEnemies(self, orderTarget) then -- We cant defend enemies... self:ClearOrders() end end self.lastInvalidOrderCheck = Shared.GetTime() end end
return function(center, surface) --small smelting station local ce = function(params) params.raise_built = true return surface.create_entity(params) end local fN = game.forces.neutral local direct = defines.direction ce{name = "stone-furnace", position = {center.x-2, center.y-2}, force = fN} local chest = ce{name = "wooden-chest", position = {center.x, center.y-1}, force = fN} if chest then chest.insert{name = "coal", count = math.random(1, 10)} chest.insert{name = "iron-ore", count = math.random(1, 40)} end end
--获取随机整数 math.random = jass.GetRandomInt --求距离 function math.distance(x1, y1, x2, y2) local x = x1 - x2 local y = y1 - y2 return math.sqrt(x * x + y * y) end -- function math.less(x, y) return x < y end function math.more(x, y) return x > y end --计算2个角度之间的夹角 function math.angle(r1, r2) local r = (r1 - r2) % 360 if r > 0 then if r > 180 then return 360 - r else return r end else if r < - 180 then return 360 + r else return - r end end end --弧度去死吧 local deg = math.deg(1) local rad = math.rad(1) --正弦 local sin = math.sin function math.sin(r) return sin(r * rad) end --余弦 local cos = math.cos function math.cos(r) return cos(r * rad) end --正切 local tan = math.tan function math.tan(r) return tan(r * rad) end --反正弦 local asin = math.asin function math.asin(v) return asin(v) * deg end --反余弦 local acos = math.acos function math.acos(v) return acos(v) * deg end --反正切 local atan = math.atan2 function math.atan(v1, v2) return atan(v1, v2) * deg end math.atan2 = math.atan
local E, L, V, P, G = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB, Localize Underscore local M = E:GetModule('MiscEnh') -- Based on ElvUI_TransparentMovers by: Dandruff @ Whisperwind function M:UpdateMoverTransparancy() local mover for name, _ in pairs(E.CreatedMovers) do mover = _G[name] if mover then mover:SetAlpha(E.db.general.movertransparancy) end end end function M:LoadMoverTransparancy() -- hook create function for movers created after this method has run hooksecurefunc(E, 'CreateMover', function(self, parent) parent.mover:SetAlpha(E.db.general.movertransparancy) end) -- update transparancy of all created movers self:UpdateMoverTransparancy() end
local CorePackages = game:GetService("CorePackages") local Roact = require(CorePackages.Roact) local Constants = require(script.Parent.Parent.Constants) local FONT = Constants.Font.MainWindowHeader local TEXT_SIZE = Constants.DefaultFontSize.MainWindowHeader local TEXT_COLOR = Constants.Color.Text local function HeaderButton(props) local text = props.text local size = props.size local pos = props.pos local sortfunction = props.sortfunction return Roact.createElement("TextButton", { Text = text, TextSize = TEXT_SIZE, TextColor3 = TEXT_COLOR, Font = FONT, TextXAlignment = Enum.TextXAlignment.Left, Size = size, Position = pos, BackgroundTransparency = 1, [Roact.Event.Activated] = function() if sortfunction then sortfunction(text) end end, }) end return HeaderButton
local Block local Line if game then local pluginModel = script.Parent.Parent.Parent.Parent Block = require(pluginModel.com.blacksheepherd.code.Block) Line = require(pluginModel.com.blacksheepherd.code.Line) else Block = require("com.blacksheepherd.code.Block") Line = require("com.blacksheepherd.code.Line") end local FunctionBlock do local _parent_0 = Block local _base_0 = { BeforeRender = function(self) return tostring(self._indent) .. tostring(self._name) .. " = function(" .. tostring(self._parameters) .. ")" end, AfterRender = function(self) return tostring(self._indent) .. "end" end, AddLineIfNotAdded = function(self, lineString) if not (self._addedLines[lineString]) then self._addedLines[lineString] = true return self:AddChild(Line(lineString)) end end } _base_0.__index = _base_0 setmetatable(_base_0, _parent_0.__base) local _class_0 = setmetatable({ __init = function(self, name, parameters) _parent_0.__init(self) self._name = name self._parameters = parameters self._addedLines = { } end, __base = _base_0, __name = "FunctionBlock", __parent = _parent_0 }, { __index = function(cls, name) local val = rawget(_base_0, name) if val == nil then return _parent_0[name] else return val end end, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 if _parent_0.__inherited then _parent_0.__inherited(_parent_0, _class_0) end FunctionBlock = _class_0 end return FunctionBlock
mmCreateView("t1", "MpiClusterView", "::t1::mcview") mmCreateModule("SimpleClusterClient", "::mcc") mmCreateModule("MpiProvider", "::mpi") mmCreateCall("SimpleClusterClientViewRegistration", "::t1::mcview::register", "::mcc::registerView") mmCreateCall("MpiCall", "::t1::mcview::requestMpi", "::mpi::provideMpi")
--- An output stream that writes to a file. -- -- @module FileOutputStream -- @author sci4me -- @license MIT -- @copyright Scitoshi Nakayobro 2021 local class = require "middleclass" local OutputStream = require "iostream.OutputStream" local char = string.char local FileOutputStream = class("FileOutputStream", OutputStream) function FileOutputStream:initialize(path) self.fh = io.open(path, "wb") end function FileOutputStream:writeU8(x) if type(x) ~= "number" then error("expected number, got " .. type(x)) end if x < 0 or x > 255 or (x % 1 ~= 0) then error("expected an unsigned byte, got " .. tostring(x)) end self.fh:write(char(x)) end function FileOutputStream:flush() self.fh:flush() end function FileOutputStream:close() self.fh:close() end return FileOutputStream
--[[ Copyright (c) 2019 robot256 (MIT License) * Project: Multiple Unit Train Control * File: checkModuleMatching.lua * Description: Checks if a pair of locos are RET modular type, and if the module configurations match. * Returns true if they are not modular locos. --]] local moduleTypes = nil local function isRelevantModule(name) if moduleTypes == nil then moduleTypes = {} game.print("MUTC is Caching RET module types") -- Cache table of allowable modules if game.technology_prototypes["ret-modular-locomotives"] then for _,effect in pairs(game.technology_prototypes["ret-modular-locomotives"].effects) do if effect.type == "unlock-recipe" and game.equipment_prototypes[effect.recipe] then moduleTypes[effect.recipe] = true --game.print("Cached module type " .. effect.recipe) end end end end if moduleTypes[name] then return true else return false end end function checkModuleMatching(loco1, loco2) -- Given a pair of locos that have same type and are in the right spot in the train to be a pair -- Check if they have modular locomotive grids if loco1.grid and loco1.grid.prototype.name=="modular-locomotive-grid" then -- Read grid contents of both locos local gridOne = loco1.grid.get_contents() local gridTwo = loco2.grid.get_contents() local matched = true for k,v in pairs(gridOne) do if isRelevantModule(k) and not(gridTwo[k] and gridTwo[k]==v) then matched = false break end end if matched then for k,v in pairs(gridTwo) do if isRelevantModule(k) and not(gridOne[k] and gridOne[k]==v) then matched = false break end end end return matched else -- Not a modular locomotive, always able to replace return true end end return checkModuleMatching
--[[ joli-lune small framework for love2d MIT License (see licence file) ]] local Render = require "src.renderer" local lg = love.graphics local ShapeRenderer = Render:extend(Render) local shapefunc = { rect = lg.rectangle, circ = lg.circle, poly = lg.polygon, line = lg.line } local getArgs = { rect = function(mode, x, y, arg1, arg2) return mode, x, y, arg1, arg2 end, circ = function(mode, x, y, arg1, arg2) return mode, x, y, arg1 end, poly = function(mode, x, y, arg1, arg2) return mode, arg1 end, line = function(mode, x, y, arg1, arg2) return {arg1[1]+x,arg1[2]+y,arg1[3]+x,arg1[4]+y} end, } function ShapeRenderer:__tostring() return "shaperenderer" end function ShapeRenderer:new(game, type, color, mode, arg1, arg2) ShapeRenderer.super.new(self) self.game = game self.rendertype = "shape" self.type = type self.mode = mode or "fill" self.arg1 = arg1 self.arg2 = arg2 self.tint = color self.linestyle = "rough" if type == "line" then --self.linestyle = self.mode or "rough" end end function ShapeRenderer:draw(position, x, y, z, r, sx, sy,ox,oy) ShapeRenderer.super.draw(self) x, y = self:getPosition(x,y,ox,oy) if self.clip then lg.setScissor(position.x+self.clip.x,position.y+self.clip.y,self.clip.width,self.clip.height) end lg.push() lg.scale(sx,sy) lg.rotate(r) lg.setLineStyle(self.linestyle) shapefunc[self.type](getArgs[self.type](self.mode, x, y, self.arg1, self.arg2)) lg.pop() if self.tint then lg.setColor(1,1,1,1) end if self.clip then lg.setScissor() end if self.shader then lg.setShader() end end function ShapeRenderer:debugLayout(ui) ShapeRenderer.super.debugLayout(self,ui) ui:layoutRow('dynamic', 20, 1) ui:label("Type : "..self.type) ui:label("Mode : "..self.mode) if self.type == "rect" then ui:layoutRow('dynamic', 20, 2) self.arg1 = ui:property("Width", 0, self.arg1, 10000000, 1, 1) self.arg2 = ui:property("Height", 0, self.arg2, 10000000, 1, 1) end if self.type == "circ" then ui:layoutRow('dynamic', 20, 1) self.arg1 = ui:property("Radius", -10000000, self.arg1, 10000000, 1, 1) end end return ShapeRenderer
local tArgs = {...} if tArgs[1] == nil then print("Please type a url.") local url = read() local file = http.get(url) print("What would you like to download it as?") local filename = read() local f = fs.open(filename, "w") f.write(file.readAll) f.close() f = fs.open(filename, "r") print("showing the file...") print(f.readAll()) while true do print("Is this correct? [Y/n]") local event, key = os.pullEvent( "key" ) -- limit os.pullEvent to the 'key' event if key == keys.y then print( "Downloaded "..filename.." from "..url.."." ) break else print("retrying...") dofile("download") end end else if (tArgs[2] == "as") and (tArgs[3] ~= nil) then local file = http.get(tArgs[1]) local f = fs.open(tArgs[3], "w") f.write(file.readAll) f.close() f = fs.open(tArgs[3], "r") print("showing the file...") print(f.readAll()) while true do print("Is this correct? [Y/n]") local event, key = os.pullEvent( "key" ) -- limit os.pullEvent to the 'key' event if key == keys.y then print( "Downloaded "..filename.." from "..url.."." ) break else print("retrying...") dofile("download") end end end end
--[[ MTA Role Play (mta-rp.pl) Autorzy poniższego kodu: - Patryk Adamowicz <[email protected]> Discord: PatrykAdam#1293 Link do githuba: https://github.com/PatrykAdam/mtarp --]] local screenX, screenY = guiGetScreenSize() local scaleX, scaleY = math.max(0.6, (screenX / 1920)), math.max(0.6, (screenY / 1080)) local notify = {} notify.waiting = {} notify.W, notify.H = 344 * scaleX, 104 * scaleX notify.font = dxCreateFont( "assets/Lato-Regular.ttf", 11 * scaleX ) notify.noLimit = {} function addNotify(message, time) if not time then time = (dxGetTextWidth( message, 1.0, "default" )/100) * 1000 if time < 2000 then time = 2000 end end if string.len(message) > 51 then if #notify.noLimit == 2 then table.remove(notify.noLimit, 2) end local message, space = exports.sarp_main:wordBreak(message, 405 * scaleX, false, 1.0, notify.font) table.insert(notify.noLimit, { time = time, state = 0, height = (space + 1) * dxGetFontHeight( 1.0, notify.font ), message = message }) if #notify.noLimit == 1 then addEventHandler( "onClientRender", root, notify.noLimitRender) end else if #notify.waiting > 10 then table.remove(notify.waiting, 10) end table.insert(notify.waiting, { time = time, state = 0, message = exports.sarp_main:wordBreak(message, 210 * scaleX, false, 1.0, notify.font) }) if #notify.waiting == 1 then addEventHandler( "onClientRender", root, notify.onRender) end end end addEvent("addNotify", true) addEventHandler( "addNotify", root, addNotify ) function notify.onRender() for i = 1, 3 do local current = notify.waiting[i] if current then local X, alpha if current.state == 0 then if not current.startTick then current.startTick = getTickCount() local sound = playSound( "assets/sound.mp3" ) setSoundVolume( sound, 0.5 ) end local progress = (getTickCount() - current.startTick) / 500 X, alpha = interpolateBetween( screenX + notify.W, 0, 0, screenX - notify.W, 255, 0, progress, "Linear" ) if progress > 1 then current.startTick = getTickCount() current.state = 1 end elseif current.state == 1 then X = screenX - notify.W alpha = 255 if getTickCount() - current.startTick >= current.time then current.startTick = getTickCount() current.state = 2 end elseif current.state == 2 then local progress = (getTickCount() - current.startTick) / 500 X, alpha = interpolateBetween( screenX - notify.W, 255, 0, screenX + notify.W, 0, 0, progress, "Linear" ) if progress > 1 then table.remove(notify.waiting, i) if #notify.waiting == 0 then removeEventHandler( "onClientRender", root, notify.onRender) end end end dxDrawImage( X, 70 * scaleX + (90 * scaleX)*i, notify.W, notify.H, "assets/notificationGUI.png", 0, 0, 0, tocolor(255, 255, 255, alpha) ) dxDrawText( current.message, X + 95 * scaleX, 70 * scaleX + (90 * scaleX)*i + 10 * scaleX, 0, 85 * scaleX + (90 * scaleX)*i + 85 * scaleX, tocolor(211, 211, 211, alpha), 1.0, notify.font, "left", "center", false, false, false, true ) end end end function notify.noLimitRender() local current = notify.noLimit[1] local alpha if current then if current.state == 0 then if not current.startTick then current.startTick = getTickCount() end local progress = (getTickCount() - current.startTick) / 500 alpha = interpolateBetween( 0, 0, 0, 255, 0, 0, progress, "Linear" ) if progress > 1 then current.startTick = getTickCount() current.state = 1 end elseif current.state == 1 then alpha = 255 if getTickCount() - current.startTick >= current.time then current.startTick = getTickCount() current.state = 2 end elseif current.state == 2 then local progress = (getTickCount() - current.startTick) / 500 alpha = interpolateBetween( 255, 0, 0, 0, 0, 0, progress, "Linear" ) if progress > 1 then table.remove(notify.noLimit, 1) if #notify.noLimit == 0 then removeEventHandler( "onClientRender", root, notify.noLimitRender) end end end local Y = getElementData(localPlayer, "radar:gtaV") and screenY - 340 * scaleX or screenY - 250 dxDrawRectangle( 28 * scaleX, Y - current.height, 421.7 * scaleX, current.height + 10 * scaleY, tocolor(0, 0, 0, 180, alpha) ) dxDrawText( current.message, 35 * scaleX, Y - current.height + 5 * scaleY, 0, Y + 5 * scaleY, tocolor(211, 211, 211, alpha), 1.0, notify.font, "left", "center", false, false, false, true ) end end
function create_refinery(args) local refinery = table.deepcopy(data.raw["assembling-machine"]["oil-refinery-mk3"]) refinery.name = args.name refinery.icon = "__built-in-beacons-fe-plus__/graphics/icons/" .. args.name .. ".png" refinery.icon_size = 64 refinery.icon_mipmaps = nil refinery.minable.result = args.name refinery.module_specification.module_slots = 8 refinery.crafting_speed = args.crafting_speed refinery.energy_usage = args.energy_usage refinery.energy_source = { type = "electric", usage_priority = "secondary-input", emissions_per_minute = args.emissions_per_minute, drain = "9.8MW" } refinery.allowed_effects = {"productivity","pollution"} for _, direction in pairs({"north", "east", "south", "west"}) do refinery.animation[direction].layers[1].filename = "__built-in-beacons-fe-plus__/graphics/entity/beaconed-fe-oil-refinery/" .. args.name .. "/oil-refinery.png" refinery.animation[direction].layers[1].hr_version.filename = "__built-in-beacons-fe-plus__/graphics/entity/beaconed-fe-oil-refinery/" .. args.name .. "/hr-oil-refinery.png" end local result,ingredients if settings.startup["upgradeable-recipes"].value then ingredients = args.upgradeable_ingredients result = args.upgradeable_result else ingredients = args.ingredients result = args.result end data:extend({ { type = "item", name = args.name, icon = refinery.icon, icon_size = refinery.icon_size, subgroup = "fb-fluids", order = args.item_order, place_result = args.name, stack_size = 50 }, { type = "recipe", name = args.name, icon = refinery.icon, icon_size = refinery.icon_size, subgroup = "fb-fluids", order = args.item_order, enabled = false, ingredients = ingredients, results = result } }) data:extend({refinery}) end
function LGP.GenerateHash() return "" end function LGP:SendEntityCode(Player) local UploadSpeed = LGP.UploadSpeed:GetInt() local Script = util.Compress(self.Script) local Parts = {} for i = 1, math.ceil(#Script / UploadSpeed) do table.insert(Parts, Script:sub(i * UploadSpeed, (i + 1) * UploadSpeed - 1)) end local Hash = LGP.GenerateHash() net.Start("lgp_start_sending") net.WriteEntity(self) net.WriteString(Hash) net.Send(Player) local Delay = 0 for i, Part in pairs(Parts) do timer.Simple(Delay, function () if Player:IsValid() then net.Start("lgp_receive_script") net.WriteEntity(self) net.WriteString(Hash) net.WriteInt(i) net.WriteInt(#Parts) net.WriteString(Part) net.Send(Player) end end ) Delay = Delay + 0.2 end return Delay end function LGP:SendEntityCodeBroadcast(Entity) local UploadSpeed = LGP.UploadSpeed:GetInt() local Script = util.Compress(self.Script) local Parts = {} for i = 1, math.ceil(#Script / UploadSpeed) do table.insert(Parts, Script:sub(i * UploadSpeed, (i + 1) * UploadSpeed - 1)) end local Hash = LGP.GenerateHash() net.Start("lgp_start_sending") net.WriteEntity(self) net.WriteString(Hash) net.Broadcast() local Delay = 0 for i, Part in pairs(Parts) do timer.Simple(Delay, function () if Player:IsValid() then net.Start("lgp_receive_script") net.WriteEntity(self) net.WriteString(Hash) net.WriteInt(i) net.WriteInt(#Parts) net.WriteString(Part) net.Broadcast() end end ) Delay = Delay + 0.2 end return Delay end
--! file: Base class for a character in a game. Character = Object:extend() function Character:new(x, y, speed, imageDir) self.x = x self.y = y self.speed = speed self.sprite = love.graphics.newImage(imageDir) self.width = self.sprite:getWidth() self.height = self.sprite:getHeight() end function Character:update(dt) local window_width = love.graphics.getWidth() if 0 > self.x then self.x = 0 elseif window_width < (self.x + self.width) then self.x = window_width - self.width end end function Character:draw() love.graphics.draw(self.sprite, self.x, self.y) end
local zmq = require "lzmq" local ztimer = require "lzmq.timer" IS_WINDOWS = package.config:sub(1,1) == "\\" zassert = zmq.assert function sleep(sec) ztimer.sleep(sec * 1000) end function s_sleep(msec) ztimer.sleep(msec) end function printf(fmt, ...) return io.write((string.format(fmt, ...))) end function fprintf(file, fmt, ...) return file:write((string.format(fmt, ...))) end function sprintf(fmt, ...) return (string.format(fmt, ...)) end function randof(n) if type(n) == 'number' then return math.random(1, n) - 1 end return n[math.random(1, #n)] end function getchar() io.read(1) end function s_dump_str(str) -- Dump the message as text or binary local function is_text(data) for i=1, #data do local c = data:byte(i) if (c < 32 or c > 127) then return false end end return true end local result = sprintf("[%03d] ", #str) if is_text(str) then result = result .. str else for i=1, #str do result = result .. sprintf("%02X", str:byte(i)) end end return result end function s_dump_msg(msg) print("----------------------------------------") -- Process all parts of the message for _, data in ipairs(msg) do print(s_dump_str(data)) end end function s_dump(socket) local msg = socket:recv_all() s_dump_msg(msg) end function s_unwrap(msg) local frame = table.remove(msg, 1) if msg[1] and (#msg[1]==0) then table.remove(msg, 1) end return frame end function s_wrap(msg, frame) table.insert(msg, 1, "") table.insert(msg, 1, frame) return msg end
local uv = require("uv") local SOCK = "/tmp/echo.sock" local client = uv.new_pipe(false) client:connect(SOCK, function (err) assert(not err, err) client:read_start(function (err, chunk) assert(not err, err) if chunk then print(chunk) else client:close() end end) client:write("Hello ") client:write("world!") end) print("CTRL-C to break") uv.run("default") uv.loop_close()
#!/usr/bin/lua local fs = require "nixio.fs" local function scrape() for metrics in fs.glob("/var/prometheus/*.prom") do output(get_contents(metrics), '\n') end end return { scrape = scrape }
utils = require('utils') function with_temp_ref(...) local args = {...} local dtype = 'int32_t' if type(args[1]) == 'string' then dtype = table.remove(args, 1) end local count = 1 if type(args[1]) == 'number' then count = table.remove(args, 1) end local func = table.remove(args, 1) assert(type(func) == 'function') dfhack.with_temp_object(df.new(dtype, count), func, table.unpack(args)) end function test.zero_initialize() with_temp_ref(function(x) expect.eq(x.value, 0) end) end function test.zero_initialize_array() with_temp_ref(2, function(x) expect.eq(x:_displace(1).value, 0) end) end function test.displace_zero() with_temp_ref(function(x) expect.eq(x, x:_displace(0)) end) end function test.displace_nonzero() with_temp_ref(2, function(x) expect.ne(x, x:_displace(1)) expect.eq(utils.addressof(x) + x:sizeof(), utils.addressof(x:_displace(1))) end) end function test.displace_negative() with_temp_ref(2, function(x) expect.true_(x:_displace(1):_displace(-1).value) end) end function test.index_read() with_temp_ref(function(x) expect.eq(x.value, x[0]) end) end function test.index_write() with_temp_ref(function(x) x[0] = 1 expect.eq(x.value, 1) expect.eq(x[0], 1) x.value = 2 expect.eq(x.value, 2) expect.eq(x[0], 2) end) end function test.index_write_multi() local len = 3 with_temp_ref(len, function(x) for i = 0, len - 1 do x[i] = i * i end for i = 0, len - 1 do expect.eq(x[i], i * i) end end) end function test.index_read_negative() with_temp_ref(function(x) expect.error_match(function() expect.true_(x:_displace(1)[-1]) end, 'negative index') end) end function test.index_write_negative() with_temp_ref(function(x) expect.error_match(function() x:_displace(1)[-1] = 7 end, 'negative index') end) end
local BenchmarkBpClass = Inherit(CppObjectBase) function BenchmarkBpClass:Start() collectgarbage("stop") self.m_TestResult = {} -- GlueFunc a_("************Start UObject Type Bench****************") self:TestBPReflection() self:TestGlueFunction() -- do return end a_("************Start Struct Type Bench****************") local StructTypeIns = TestGlueEx.New() self.TestGlueFunction(StructTypeIns) a_("************Start BpStruct Type Bench****************") local BpStructTypeIns = FTestGlueExBp.New() BenchmarkBpClass.TestReadWrite(BpStructTypeIns, "ReadWriteInt", 1) BenchmarkBpClass.TestReadWrite(BpStructTypeIns, "ReadWriteVector", FVector.New(1,2,3)) self.TestGlueFunction(BpStructTypeIns) a_("************Start common struct Bench****************") self:CommonStructBench(TestGlueEx) self:TestDynamicMultiCast() collectgarbage("restart") end local CallCountForBench = 10000 local NsTimeFactor = 1000000000/CallCountForBench local function Clock() return FPlatformTime.Seconds() * NsTimeFactor end function BenchmarkBpClass:TestBPReflection( ) self:TestFunc("TestCallFunc_0param") self:TestFunc("TestCallFunc_1param_int", 1) self:TestFunc("TestCallFunc_1param_int_ref", 1) self:TestFunc("TestCallFunc_1param_FVector", FVector.New(1,2,3)) self:TestFunc("TestCallFunc_1param_FVector_ref", FVector.New(1,2,3)) self:TestFunc("TestCallFunc_3param", i, self, FVector.New(1,2,3)) self:TestFunc("TestCallFunc_Ret_int") self:TestFunc("TestCallFunc_Ret_FVector" ) self:TestReadWrite("ReadWriteInt", 1) self:TestReadWrite("ReadWriteVector", FVector.New(1,2,3)) end function BenchmarkBpClass:TestGlueFunction( ) BenchmarkBpClass.TestFunc(self, "Glue_TestCallFunc_0param") BenchmarkBpClass.TestFunc(self, "Glue_TestCallFunc_1param_int", 1) BenchmarkBpClass.TestFunc(self, "Glue_TestCallFunc_1param_int_ref", 1) BenchmarkBpClass.TestFunc(self, "Glue_TestCallFunc_1param_FVector", FVector.New(1,2,3)) BenchmarkBpClass.TestFunc(self, "Glue_TestCallFunc_1param_FVector_ref", FVector.New(1,2,3)) BenchmarkBpClass.TestFunc(self, "Glue_TestCallFunc_3param", i, self, FVector.New(1,2,3)) BenchmarkBpClass.TestFunc(self, "Glue_TestCallFunc_Ret_int") BenchmarkBpClass.TestFunc(self, "Glue_TestCallFunc_Ret_FVector" ) BenchmarkBpClass.TestReadWrite(self, "Glue_ReadWriteInt", 1) BenchmarkBpClass.TestReadWrite(self, "Glue_ReadWriteVector", FVector.New(1,2,3)) local cppins = self._cppinstance_ or self local meta = getmetatable(cppins) a_("static self part1 ") BenchmarkBpClass.TestReadWrite(self, "Glue_StaticReadWriteInt", 1) BenchmarkBpClass.TestReadWrite(self, "Glue_StaticReadWriteVector", FVector.New(1,2,3)) a_("static meta part2 ") BenchmarkBpClass.TestReadWrite(meta, "Glue_StaticReadWriteInt", 1, true) BenchmarkBpClass.TestReadWrite(meta, "Glue_StaticReadWriteVector", FVector.New(1,2,3), true) a_("****static end****") end function BenchmarkBpClass:TestDynamicMultiCast() local CallCount = CallCountForBench local function f() end self.BenchDelegate_2Param:Add(InsCallBack(f, self)) local t = Clock() self:Call_BenchDelegate_2Param(CallCount) local t1 = Clock() self.BenchDelegate_2Param:RemoveAll() self.BenchDelegate_2Param:Add(f) local t2 = Clock() self:Call_BenchDelegate_2Param(CallCount) local t3 = Clock() a_(string.format("BenchDelegate_2Param %.2f %.2f", t1-t, t3-t2)) end function BenchmarkBpClass:TestFunc(FuncName, ...) -- self.m_TestResult[FuncName] = self.m_TestResult[FuncName] or {} local TestResult = "" local TestCount = CallCountForBench local cppins = self._cppinstance_ or self local TestFunc = self[FuncName] local t = Clock() for i = 1, TestCount do -- local tt = Clock() self[FuncName](self, ...) -- add = add + Clock()-tt end local t1 = Clock() for i = 1, TestCount do cppins[FuncName](cppins, ...) end local t2 = Clock() for i = 1, TestCount do TestFunc(cppins, ...) end local t3 = Clock() a_(string.format(FuncName..": %.2f %.2f %.2f", t1-t, t2-t1, t3-t2)) end function BenchmarkBpClass:TestReadWrite(PropertyName, Data, bIsStatic) bIsStatic = bIsStatic or false local TestCount = CallCountForBench local cppins = self._cppinstance_ or self local readfunc = self["LuaGet_"..PropertyName] local writefunc = self["LuaSet_"..PropertyName] local t = Clock() for i = 1, TestCount do local x = self[PropertyName] end local t1 = Clock() for i = 1, TestCount do local x = cppins[PropertyName] end local t2 = Clock() if readfunc then if not bIsStatic then for i = 1, TestCount do local x = readfunc(self) end else -- for i = 1, TestCount do -- local x = readfunc(nil) -- end end end local t3 = Clock() a_(string.format(PropertyName.." Read: %.2f %.2f %.2f", t1-t, t2-t1, t3-t2)) local t4 = Clock() for i = 1, TestCount do self[PropertyName] = Data end local t5 = Clock() for i = 1, TestCount do cppins[PropertyName] = Data end local t6 = Clock() if writefunc then if not bIsStatic then for i = 1, TestCount do writefunc(self, nil, Data) end else -- for i = 1, TestCount do -- writefunc(nil, nil, Data) -- end end end local t7 = Clock() a_(string.format(PropertyName.." Write: %.2f %.2f %.2f", t5-t4, t6-t5, t7-t6)) end function BenchmarkBpClass:CommonStructBench(TheClass) local TestCount = CallCountForBench local t = Clock() for i = 1, TestCount do TheClass.New() end local t1 = Clock() for i = 1, TestCount do TheClass.Temp() end local t2 = Clock() a_(string.format(" New And Temp: %.2f %.2f ", t1-t, t2-t1)) end return BenchmarkBpClass
--[[ NPCAttack - Server by: standardcombo v0.9.1 Works in conjunction with NPCAIServer. The separation of the two scripts makes it easier to design diverse kinds of enemies. --]] -- Component dependencies local MODULE = require( script:GetCustomProperty("ModuleManager") ) require ( script:GetCustomProperty("DestructibleManager") ) function DESTRUCTIBLE_MANAGER() return MODULE.Get("standardcombo.NPCKit.DestructibleManager") end function COMBAT() return MODULE.Get("standardcombo.Combat.Wrap") end function PLAYER_HOMING_TARGETS() return MODULE.Get("standardcombo.Combat.PlayerHomingTargets") end function CROSS_CONTEXT_CALLER() return MODULE.Get("standardcombo.Utils.CrossContextCaller") end function LOOT_DROP_FACTORY() return MODULE.Get_Optional("standardcombo.NPCKit.LootDropFactory") end local ROOT = script:GetCustomProperty("Root"):WaitForObject() local DAMAGE_TO_PLAYERS = script:GetCustomProperty("DamageToPlayers") or 1 local DAMAGE_TO_NPCS = script:GetCustomProperty("DamageToNPCs") or 1 local PROJECTILE_BODY = script:GetCustomProperty("ProjectileBody") local MUZZLE_FLASH_VFX = script:GetCustomProperty("MuzzleFlash") local IMPACT_SURFACE_VFX = script:GetCustomProperty("ImpactSurface") local IMPACT_CHARACTER_VFX = script:GetCustomProperty("ImpactCharacter") local PROJECTILE_LIFESPAN = script:GetCustomProperty("ProjectileLifeSpan") or 10 local PROJECTILE_SPEED = script:GetCustomProperty("ProjectileSpeed") or 4000 local PROJECTILE_GRAVITY = script:GetCustomProperty("ProjectileGravity") or 1 local IS_PROJECTILE_HOMING = script:GetCustomProperty("ProjectileHoming") local HOMING_DRAG = script:GetCustomProperty("HomingDrag") or 7 local HOMING_ACCELERATION = script:GetCustomProperty("HomingAcceleration") or 15000 local REWARD_RESOURCE_TYPE = ROOT:GetCustomProperty("RewardResourceType") local REWARD_RESOURCE_AMOUNT = ROOT:GetCustomProperty("RewardResourceAmount") local LOOT_ID = ROOT:GetCustomProperty("LootId") local attackCooldown = 2 local cooldownRemaining = 0 local projectileImpactListener = nil function GetTeam() return ROOT:GetCustomProperty("Team") end function GetObjectTeam(object) if object.team ~= nil then return object.team end local templateRoot = object:FindTemplateRoot() if templateRoot then return templateRoot:GetCustomProperty("Team") end return nil end function Attack(target) if target:IsA("Player") and PLAYER_HOMING_TARGETS() then target = PLAYER_HOMING_TARGETS().GetTargetForPlayer(target) end local startPos = script:GetWorldPosition() local rotation = script:GetWorldRotation() local direction = rotation * Vector3.FORWARD if not IS_PROJECTILE_HOMING then local v = target:GetWorldPosition() - startPos direction = v:GetNormalized() + 200 * Vector3.UP * v.size * PROJECTILE_GRAVITY / PROJECTILE_SPEED / PROJECTILE_SPEED end CROSS_CONTEXT_CALLER().Call(function() local projectile = Projectile.Spawn(PROJECTILE_BODY, startPos, direction) projectile.lifeSpan = PROJECTILE_LIFESPAN projectile.speed = PROJECTILE_SPEED projectile.gravityScale = PROJECTILE_GRAVITY if IS_PROJECTILE_HOMING then projectile.homingTarget = target projectile.drag = HOMING_DRAG projectile.homingAcceleration = HOMING_ACCELERATION end projectile.piercesRemaining = 999 projectileImpactListener = projectile.impactEvent:Connect(OnProjectileImpact) end) SpawnAsset(MUZZLE_FLASH_VFX, startPos, rotation) end function OnProjectileImpact(projectile, other, hitResult) local myTeam = GetTeam() local impactTeam = GetObjectTeam(other) if (impactTeam ~= 0 and myTeam == impactTeam) then return end CleanupProjectileListener() local pos = hitResult:GetImpactPosition() local rot = projectile:GetWorldTransform():GetRotation() local damageAmount = 0 if other:IsA("Player") then damageAmount = DAMAGE_TO_PLAYERS SpawnAsset(IMPACT_CHARACTER_VFX, pos, rot) else damageAmount = DAMAGE_TO_NPCS SpawnAsset(IMPACT_SURFACE_VFX, pos, hitResult:GetTransform():GetRotation()) end local dmg = Damage.New(damageAmount) dmg:SetHitResult(hitResult) dmg.reason = DamageReason.COMBAT COMBAT().ApplyDamage(other, dmg, script, pos, rot) projectile:Destroy() end function CleanupProjectileListener() if projectileImpactListener then projectileImpactListener:Disconnect() projectileImpactListener = nil end end function SpawnAsset(template, pos, rot) if not template then return end CROSS_CONTEXT_CALLER().Call(function() local spawnedVfx = World.SpawnAsset(template, {position = pos, rotation = rot}) if spawnedVfx and spawnedVfx.lifeSpan <= 0 then spawnedVfx.lifeSpan = 1.5 end end) end function OnDestroyed(obj) --print("OnDestroyed()") CleanupProjectileListener() end ROOT.destroyEvent:Connect(OnDestroyed) -- Damage / destructible local id = DESTRUCTIBLE_MANAGER().Register(script) ROOT:SetNetworkedCustomProperty("ObjectId", id) function ApplyDamage(dmg, source, position, rotation) local amount = dmg.amount if (amount ~= 0) then local prevHealth = GetHealth() local newHealth = prevHealth - amount SetHealth(newHealth) local hitResult = dmg:GetHitResult() -- Determine best value for impact position local impactPosition if not position and hitResult and hitResult:GetImpactPosition() ~= Vector3.ZERO then impactPosition = hitResult:GetImpactPosition() elseif position then impactPosition = position else impactPosition = script:GetWorldPosition() end -- Determine best value for impact rotation local impactRotation = Rotation.New() if hitResult then impactRotation = hitResult:GetTransform():GetRotation() elseif rotation then impactRotation = rotation end -- Source position local sourcePosition = nil if Object.IsValid(source) then sourcePosition = source:GetWorldPosition() end -- Effects local spawnedVfx = nil if (newHealth <= 0 and DESTROY_FX) then SpawnAsset(DESTROY_FX, impactPosition, impactRotation) elseif DAMAGE_FX then SpawnAsset(DAMAGE_FX, impactPosition, impactRotation) end -- Events Events.Broadcast("ObjectDamaged", id, prevHealth, amount, impactPosition, impactRotation, source) Events.BroadcastToAllPlayers("ObjectDamaged", id, prevHealth, amount, impactPosition, impactRotation) if (newHealth <= 0) then Events.Broadcast("ObjectDestroyed", id) Events.BroadcastToAllPlayers("ObjectDestroyed", id) DropRewards(source) end --print(ROOT.name .. " Health = " .. newHealth) end end function GetHealth() return ROOT:GetCustomProperty("CurrentHealth") end function SetHealth(value) ROOT:SetNetworkedCustomProperty("CurrentHealth", value) end function DropRewards(killer) -- Give resources if REWARD_RESOURCE_TYPE and Object.IsValid(killer) and killer:IsA("Player") then killer:AddResource(REWARD_RESOURCE_TYPE, REWARD_RESOURCE_AMOUNT) end -- Drop loot if LOOT_DROP_FACTORY() then local pos = script:GetWorldPosition() LOOT_DROP_FACTORY().Drop(LOOT_ID, pos) end end
--------------------------------------------------------------------------------------------- --ATF version: 2.2 --Created date: 03/Nov/2015 --Author: Ta Thanh Dong --------------------------------------------------------------------------------------------- Test = require('connecttest') require('cardinalities') local events = require('events') local mobile_session = require('mobile_session') --------------------------------------------------------------------------------------------- -----------------------------Required Shared Libraries--------------------------------------- --------------------------------------------------------------------------------------------- local commonFunctions = require('user_modules/shared_testcases/commonFunctions') local commonTestCases = require('user_modules/shared_testcases/commonTestCases') local SDLConfig = require('user_modules/shared_testcases/SmartDeviceLinkConfigurations') local commonSteps = require('user_modules/shared_testcases/commonSteps') local testCasesForPolicyTable = require('user_modules/shared_testcases/testCasesForPolicyTable') config.deviceMAC = "12ca17b49af2289436f303e0166030a21e525d266e209267433801a8fd4071a0" require('user_modules/AppTypes') --------------------------------------------------------------------------------------------- -------------------------------------------Preconditions------------------------------------- --------------------------------------------------------------------------------------------- commonSteps:DeleteLogsFileAndPolicyTable() --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("Preconditions") --1. Activate application commonSteps:ActivationApp(_, "Preconditions_ActivationApp_1") --2. Get appID Value on HMI side --Get_HMI_AppID("Get_HMI_AppID_1") --3. Update policy table local PermissionLinesForBase4 = [[ "OnExitApplication": { "hmi_levels": [ "BACKGROUND", "FULL", "LIMITED", "NONE" ] }, "GetDTCs": { "hmi_levels": [ "BACKGROUND", "FULL", "LIMITED", "NONE" ] }, "AddCommand": { "hmi_levels": [ "BACKGROUND", "FULL", "LIMITED", "NONE" ] }, "OnCommand": { "hmi_levels": [ "BACKGROUND", "FULL", "LIMITED", "NONE" ] },]] local PermissionLinesForGroup1 = nil local PermissionLinesForApplication = nil --TODO: PT is blocked by ATF defect APPLINK-19188 --local PTName = testCasesForPolicyTable:createPolicyTableFile(PermissionLinesForBase4, PermissionLinesForGroup1, PermissionLinesForApplication, {"OnExitApplication", "GetDTCs", "AddCommand", "OnCommand"}) local PTName = testCasesForPolicyTable:createPolicyTableFile_temp(PermissionLinesForBase4, PermissionLinesForGroup1, PermissionLinesForApplication, {"OnExitApplication", "GetDTCs", "AddCommand", "OnCommand"}) --testCasesForPolicyTable:updatePolicy(PTName) testCasesForPolicyTable:Precondition_updatePolicy_By_overwriting_preloaded_pt(PTName) ---------------------------------------------------------------------------------------------- --PART1: Common test cases for OnExitApplication requirements: --SDLAQ-CRS-885: OnExitApplication(USER_EXIT) moves the app to NONE --SDLAQ-CRS-888: DRIVER_DISTRACTION_VIOLATION --SDLAQ-CRS-3100: OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION, appID) ---------------------------------------------------------------------------------------------- local function part1() APIName = "OnExitApplication" -- set API name Apps = {} Apps[1] = {} Apps[1].storagePath = config.pathToSDL .. SDLConfig:GetValue("AppStorageFolder") .. "/"..config.application1.registerAppInterfaceParams.fullAppID.. "_" .. config.deviceMAC.. "/" Apps[1].appName = config.application1.registerAppInterfaceParams.appName if commonFunctions:isMediaApp() then AudioStreamingState = "AUDIBLE" else AudioStreamingState = "NOT_AUDIBLE" end local function Get_HMI_AppID(TestCaseName) if TestCaseName == nil then TestCaseName = Get_HMI_AppID end Test[TestCaseName] = function(self) Apps[1].appID = self.applications[Apps[1].appName] end end local function Open_UIMenu(TestCaseName) Test[TestCaseName] = function(self) --hmi side: send OnSystemContext self.hmiConnection:SendNotification("UI.OnSystemContext", {systemContext = "MENU"}) --mobile side: expected OnHMIStatus EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MENU", hmiLevel = "FULL", audioStreamingState = AudioStreamingState}) end end local function Select_OnExitApplication_USER_EXIT(TestCaseName) Test[TestCaseName] = function(self) --hmi side: send OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "USER_EXIT", appID = Apps[1].appID}) --mobile side: expected OnHMIStatus (NONE, NOT_AUDIBLE) notification EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MENU", hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE"}) end end local function Select_OnExitApplication_DRIVER_DISTRACTION_VIOLATION(TestCaseName) Test[TestCaseName] = function(self) --hmi side: send OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "DRIVER_DISTRACTION_VIOLATION", appID = Apps[1].appID}) --mobile side: expected OnHMIStatus (NONE, NOT_AUDIBLE) notification EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MENU", hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE"}) end end local function Close_UIMenu(TestCaseName) Test[TestCaseName] = function(self) --hmi side: send OnSystemContext self.hmiConnection:SendNotification("UI.OnSystemContext", {systemContext = "MAIN", appID = Apps[1].appID}) --mobile side: expected OnHMIStatus EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE"}) end end local function Open_VRMenu(TestCaseName) Test[TestCaseName] = function(self) commonTestCases:DelayedExp(1000) --hmi side: send OnSystemContext self.hmiConnection:SendNotification("VR.Started") self.hmiConnection:SendNotification("UI.OnSystemContext", {systemContext = "VRSESSION"}) --mobile side: SDL does not send OnHMIStatus to NONE hmi level app EXPECT_NOTIFICATION("OnHMIStatus", {}) :Times(0) end end local function Select_VRSynonym(TestCaseName) Test[TestCaseName] = function(self) local cid = self.hmiConnection:SendRequest("SDL.ActivateApp", {appID = Apps[1].appID}) self.hmiConnection:SendNotification("UI.OnSystemContext", {systemContext = "MAIN"}) EXPECT_HMIRESPONSE(cid) --mobile side: expected OnHMIStatus EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "NOT_AUDIBLE"}) end end local function Close_VRMenu(TestCaseName) Test[TestCaseName] = function(self) self.hmiConnection:SendNotification("VR.Stopped") --mobile side: expected OnHMIStatus EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = AudioStreamingState}) end end local function OnExitApplication_reason_UNAUTHORIZED_TRANSPORT_REGISTRATION() function Test:Precondition_AddCommand_1() --mobile side: sending AddCommand request local cid = self.mobileSession:SendRPC("AddCommand", { cmdID = 1, menuParams = { menuName ="Command1_onMenu1" }, vrCommands = { "Command1_OnVR", "Command2_OnVR" } }) --hmi side: expect UI.AddCommand request EXPECT_HMICALL("UI.AddCommand", { cmdID = 1, menuParams = { menuName ="Command1_onMenu1" } }) :Do(function(_,data) --hmi side: sending UI.AddCommand response self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {}) end) --hmi side: expect VR.AddCommand request EXPECT_HMICALL("VR.AddCommand", { cmdID = 1, type = "Command", vrCommands = { "Command1_OnVR", "Command2_OnVR" } }) :Do(function(_,data) --hmi side: sending VR.AddCommand response self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {}) end) --mobile side: expect AddCommand response EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS" }) --mobile side: expect OnHashChange notification EXPECT_NOTIFICATION("OnHashChange") end function Test:OnExitApplication_reason_UNAUTHORIZED_TRANSPORT_REGISTRATION() commonTestCases:DelayedExp(1000) --mobile side: sending the request local cid = self.mobileSession:SendRPC("GetDTCs", {ecuName = 2, dtcMask = 3}) --hmi side: expect VehicleInfo.GetDTCs request EXPECT_HMICALL("VehicleInfo.GetDTCs", {ecuName = 2, dtcMask = 3}) :Do(function(_,data) --hmi side: send OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION", appID = Apps[1].appID}) local ID = data.id function to_run() --hmi side: sending response self.hmiConnection:SendResponse(ID, data.method, "SUCCESS", {ecuHeader = 2, dtc = {"line 0","line 1","line 2"}}) end RUN_AFTER(to_run, 2000) end) --mobile side: expected OnAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) --hmi side: expected BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", {appID = Apps[1].appID, unexpectedDisconnect = false}) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS", ecuHeader = 2, dtc = {"line 0","line 1","line 2"}}) :Times(0) end function Test:OnCommand_IsIgnoredAfterSDLReceved_OnExitApplication_reason_UNAUTHORIZED_TRANSPORT_REGISTRATION() commonTestCases:DelayedExp(1000) --hmi side: sending UI.OnCommand notification after SDL receved OnExitApplication with reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION" self.hmiConnection:SendNotification("UI.OnCommand", {cmdID = 1, appID = Apps[1].appID}) --mobile side: OnCommand notification is ignored EXPECT_NOTIFICATION("OnCommand", {cmdID = cmdIDValue, triggerSource= "MENU"}) :Times(0) end end ----------------------------------------------------------------------------------------------- -------------------------------------------TEST BLOCK I---------------------------------------- --------------------------------Check normal cases of Mobile request--------------------------- ----------------------------------------------------------------------------------------------- --Not Applicable ---------------------------------------------------------------------------------------------- -----------------------------------------TEST BLOCK II---------------------------------------- -----------------------------Check special cases of Mobile request---------------------------- ---------------------------------------------------------------------------------------------- --Not Applicable ----------------------------------------------------------------------------------------------- -------------------------------------------TEST BLOCK III-------------------------------------- ----------------------------------Check normal cases of HMI notification----------------------- ----------------------------------------------------------------------------------------------- --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("Test suite: Check normal cases of HMI notification") local function TCs_verify_normal_cases() --TCs_verify_normal_cases.1: verify OnExitApplication with reason = USER_EXIT ----------------------------------------------------------------------------------------------- --Requirement id in JAMA or JIRA: --SDLAQ-CRS-885: OnExitApplication(USER_EXIT) moves the app to NONE --Verification criteria: --1. HMI->SDL: BasicCommunication.OnExitApplication(USER_EXIT, appID) --2. SDL -> app: OnHMIStatus (NONE, NOT_AUDIBLE) Open_UIMenu("Open_UIMenu_1") Select_OnExitApplication_USER_EXIT("Select_OnExitApplication_USER_EXIT_1") Close_UIMenu("Close_UIMenu_1") --PostCondition commonSteps:ActivationApp(_, "ActivationApp_2") --TCs_verify_normal_cases.2: verify OnExitApplication with reason = DRIVER_DISTRACTION_VIOLATION ----------------------------------------------------------------------------------------------- --Requirement id in JAMA or JIRA: --SDLAQ-CRS-888: DRIVER_DISTRACTION_VIOLATION --Verification criteria: --1. HMI->SDL: BasicCommunication.OnExitApplication(DRIVER_DISTRACTION_VIOLATION, appID) --2. SDL -> app: OnHMIStatus (NONE, NOT_AUDIBLE) Open_UIMenu("Open_UIMenu_2") Select_OnExitApplication_DRIVER_DISTRACTION_VIOLATION("Select_OnExitApplication_DRIVER_DISTRACTION_VIOLATION_1") Close_UIMenu("Close_UIMenu_2") --PostCondition commonSteps:ActivationApp(_, "ActivationApp_3") --TCs_verify_normal_cases.3: verify OnExitApplication with reason = UNAUTHORIZED_TRANSPORT_REGISTRATION ----------------------------------------------------------------------------------------------- --Requirement id in JAMA or JIRA: --SDLAQ-CRS-3100: OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION, appID) --Verification criteria: --1. In case SDL receives OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION, appID_1) notification from HMI SDL must: --1.1. - unregister application with appID_1 via OnAppInterfaceUnregistered(APP_UNATHORIZED) notification --1.2.- clear its internal information about app's non-responded RPCs, --1.3. - ignore all responses and notifications from HMI associated with appID_1 --HMI expected behavior: --1. In case device connected over BT and navigation application with appID_1 is running on this device HMI is expected: --1.1. - to ignore all requests from SDL associated with this appID_1 --1.2. - to reject registration for this navigation application with appID_1 via OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION, appID_1) notification OnExitApplication_reason_UNAUTHORIZED_TRANSPORT_REGISTRATION() --PostCondition commonSteps:RegisterAppInterface("RegisterAppInterface1") commonSteps:RegisterAppInterface("RegisterAppInterface1") --1. Activate application commonSteps:ActivationApp(_, "ActivationApp_4") --2. Get appID Value on HMI side Get_HMI_AppID("Get_HMI_AppID_2") --TCs_verify_normal_cases.4: Verify invalid cases of reason parameter ----------------------------------------------------------------------------------------------- --1. IsMissed --2. IsEmtpy --3. NonExist --4. WrongDataType local InvalidValues = { {value = nil, name = "IsMissed"}, {value = "", name = "IsEmtpy"}, {value = "ANY", name = "NonExist"}, {value = 123, name = "WrongDataType"}} for i = 1, #InvalidValues do Test["OnExitApplication_reason_" .. InvalidValues[i].name .."_IsIgnored"] = function(self) commonTestCases:DelayedExp(1000) --hmi side: send OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = InvalidValues[i].value, appID = Apps[1].appID}) --mobile side: expected OnHMIStatus (NONE, NOT_AUDIBLE) notification EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE"}) :Times(0) --mobile side: expected OnAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) :Times(0) --hmi side: expected BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", {appID = Apps[1].appID, unexpectedDisconnect = false}) :Times(0) end end --TCs_verify_normal_cases.5: Verify invalid cases of appID parameter ----------------------------------------------------------------------------------------------- --1. IsMissed --2. IsEmtpy --3. NonExist --4. WrongDataType local InvalidValues = { {value = nil, name = "IsMissed"}, {value = "", name = "IsEmtpy"}, {value = "ANY", name = "NonExist"}, {value = 123, name = "WrongDataType"}} local reasons = { {value = "USER_EXIT", name = "USER_EXIT"}, {value = "DRIVER_DISTRACTION_VIOLATION", name = "DRIVER_DISTRACTION_VIOLATION"}, {value = "UNAUTHORIZED_TRANSPORT_REGISTRATION", name = "UNAUTHORIZED_TRANSPORT_REGISTRATION"}} for i = 1, #reasons do for j = 1, #InvalidValues do Test["OnExitApplication_reason_"..reasons[i].name .."_appID_" .. InvalidValues[j].name .."_IsIgnored"] = function(self) commonTestCases:DelayedExp(1000) --hmi side: send OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = reasons[i].value, appID = InvalidValues[j].value}) --mobile side: expected OnHMIStatus (NONE, NOT_AUDIBLE) notification EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE"}) :Times(0) --mobile side: expected OnAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) :Times(0) --hmi side: expected BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", {appID = Apps[1].appID, unexpectedDisconnect = false}) :Times(0) end end end end TCs_verify_normal_cases() ---------------------------------------------------------------------------------------------- -----------------------------------------TEST BLOCK IV---------------------------------------- ----------------------------Check special cases of HMI notification--------------------------- ---------------------------------------------------------------------------------------------- --Requirement id in JAMA or JIRA: --APPLINK-14765: SDL must cut off the fake parameters from requests, responses and notifications received from HMI ----------------------------------------------------------------------------------------------- --List of test cases for special cases of HMI notification: --1. InvalidJsonSyntax --2. InvalidStructure --3. FakeParams --4. FakeParameterIsFromAnotherAPI --5. MissedmandatoryParameters --6. MissedAllPArameters --7. SeveralNotifications with the same values --8. SeveralNotifications with different values ---------------------------------------------------------------------------------------------- local function SpecialResponseChecks() --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("Test suite: Check special cases of HMI notification") --SpecialResponseChecks.1. Verify OnExitApplication with invalid Json syntax ---------------------------------------------------------------------------------------------- function Test:OnExitApplication_InvalidJsonSyntax() commonTestCases:DelayedExp(1000) --hmi side: send OnExitApplication --self.hmiConnection:Send('{"jsonrpc":"2.0","method":"BasicCommunication.OnExitApplication","params":{"reason":"USER_EXIT","appID":'..Apps[1].appID..'}}') self.hmiConnection:Send('{"jsonrpc";"2.0","method":"BasicCommunication.OnExitApplication","params":{"reason":"USER_EXIT","appID":'..Apps[1].appID..'}}') EXPECT_NOTIFICATION("OnHMIStatus") :Times(0) end --SpecialResponseChecks.2. Verify OnExitApplication with invalid structure ---------------------------------------------------------------------------------------------- function Test:OnExitApplication_InvalidStructure() commonTestCases:DelayedExp(1000) --hmi side: send OnExitApplication --method is moved into params parameter --self.hmiConnection:Send('{"jsonrpc":"2.0","method":"BasicCommunication.OnExitApplication","params":{"reason":"USER_EXIT","appID":'..Apps[1].appID..'}}') self.hmiConnection:Send('{"jsonrpc";"2.0","params":{"method":"BasicCommunication.OnExitApplication","reason":"USER_EXIT","appID":'..Apps[1].appID..'}}') EXPECT_NOTIFICATION("OnExitApplication") :Times(0) end --SpecialResponseChecks.3. Verify OnExitApplication with FakeParams ---------------------------------------------------------------------------------------------- function Test:OnExitApplication_FakeParams() --hmi side: send OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "USER_EXIT", appID = Apps[1].appID, fake = 123}) --mobile side: expected OnHMIStatus (NONE, NOT_AUDIBLE) notification EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE"}) :ValidIf(function(_,data) if data.payload.fake then print(" SDL forwards fake parameter to mobile ") return false else return true end end) end --PostCondition commonSteps:ActivationApp(_, "ActivationApp_5") --SpecialResponseChecks.4. Verify OnExitApplication with FakeParameterIsFromAnotherAPI function Test:OnExitApplication_FakeParameterIsFromAnotherAPI() --hmi side: send OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "USER_EXIT", appID = Apps[1].appID, sliderPosition = 123}) --mobile side: expected OnHMIStatus (NONE, NOT_AUDIBLE) notification EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE"}) :ValidIf(function(_,data) if data.payload.sliderPosition then print(" SDL forwards fake parameter to mobile ") return false else return true end end) end --PostCondition commonSteps:ActivationApp(_, "ActivationApp_6") --SpecialResponseChecks.5. Verify OnExitApplication misses mandatory parameter ---------------------------------------------------------------------------------------------- --It is covered when verifying each parameter --SpecialResponseChecks.6. Verify OnExitApplication MissedAllPArameters ---------------------------------------------------------------------------------------------- function Test:OnExitApplication_AllParameters_AreMissed() commonTestCases:DelayedExp(1000) --hmi side: send OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication",{}) --mobile side: expected OnHMIStatus (NONE, NOT_AUDIBLE) notification EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE"}) :Times(0) --mobile side: expected OnAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) :Times(0) --hmi side: expected BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", {appID = Apps[1].appID, unexpectedDisconnect = false}) :Times(0) end --SpecialResponseChecks.7. Verify OnExitApplication with SeveralNotifications_WithTheSameValues ---------------------------------------------------------------------------------------------- function Test:OnExitApplication_SeveralNotifications_WithTheSameValues() --hmi side: send OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "USER_EXIT", appID = Apps[1].appID}) self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "USER_EXIT", appID = Apps[1].appID}) self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "USER_EXIT", appID = Apps[1].appID}) --mobile side: expected OnHMIStatus (NONE, NOT_AUDIBLE) notification EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE"}) :Times(1) end --PostCondition commonSteps:ActivationApp(_, "ActivationApp_7") --SpecialResponseChecks.8. Verify OnExitApplication with SeveralNotifications_WithDifferentValues ---------------------------------------------------------------------------------------------- function Test:OnExitApplication_SeveralNotifications_WithDifferentValues() --hmi side: send OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "USER_EXIT", appID = Apps[1].appID}) self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "DRIVER_DISTRACTION_VIOLATION", appID = Apps[1].appID}) self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION", appID = Apps[1].appID}) --mobile side: expected OnHMIStatus (NONE, NOT_AUDIBLE) notification EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE"}) --mobile side: expected OnAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) --hmi side: expected BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", {appID = Apps[1].appID, unexpectedDisconnect = false}) end --PostCondition commonSteps:RegisterAppInterface("RegisterAppInterface2") --1. Activate application commonSteps:ActivationApp(_, "ActivationApp_8") --2. Get appID Value on HMI side Get_HMI_AppID("Get_HMI_AppID_3") end SpecialResponseChecks() ----------------------------------------------------------------------------------------------- -------------------------------------------TEST BLOCK V---------------------------------------- -------------------------------------Checks All Result Codes----------------------------------- ----------------------------------------------------------------------------------------------- --Description: Check all resultCodes --Not Applicable ---------------------------------------------------------------------------------------------- -----------------------------------------TEST BLOCK VI---------------------------------------- -------------------------Sequence with emulating of user's action(s)-------------------------- ---------------------------------------------------------------------------------------------- --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("Test suite: Sequence with emulating of user's action(s)") local function SequenceCheck() --Requirement id in JAMA or JIRA: SDLAQ-TC-312: TC_OnExitApplication_01 --Verification criteria: -- Checking changing of HMI level to NONE and audioStreaming State to NOT_AUDIBLE after Exit App from In-App menu and possibility to activate this app again. Checked two reason of exit application ("DRIVER_DISTRACTION_VIOLATION" and "USER_EXIT"). --It is covered by TC_OnExitApplication_04 ---------------------------------------------------------------------------------------------- --Requirement id in JAMA or JIRA: SDLAQ-TC-313: TC_OnExitApplication_02 --Verification criteria: --1. Checking processing of RPC requests after Exit App from In-App menu (According policy table). Checked two reason of exit application ("DRIVER_DISTRACTION_VIOLATION" and "USER_EXIT"). local function TC_OnExitApplication_02() Open_UIMenu("Open_UIMenu_02_1") Select_OnExitApplication_USER_EXIT("Select_OnExitApplication_USER_EXIT_02") Close_UIMenu("Close_UIMenu_02_1") local function Alert_inNoneHmiLevel_Disallowed(TestCaseName) Test[TestCaseName] = function(self) --mobile side: Alert request local CorIdAlert = self.mobileSession:SendRPC("Alert", { alertText1 = "alertText1", ttsChunks = { { text = "TTSChunk", type = "TEXT", }, }, duration = 3000, softButtons = { { type = "TEXT", text = "BUTTON1", softButtonID = 1171, systemAction = "DEFAULT_ACTION", }, }, }) --mobile side: Alert response EXPECT_RESPONSE(CorIdAlert, { success = false, resultCode = "DISALLOWED" }) end end Alert_inNoneHmiLevel_Disallowed("Alert_inNoneHmiLevel_Disallowed_02_1") --PostCondition commonSteps:ActivationApp(_, "ActivationApp_9") ---------------------------------------------------------------------------------------------- Open_UIMenu("Open_UIMenu_02_2") Select_OnExitApplication_DRIVER_DISTRACTION_VIOLATION("Select_OnExitApplication_DRIVER_DISTRACTION_VIOLATION_02") Close_UIMenu("Close_UIMenu_02_2") Alert_inNoneHmiLevel_Disallowed("Alert_inNoneHmiLevel_Disallowed_02_2") --PostCondition commonSteps:ActivationApp(_, "ActivationApp_10") end TC_OnExitApplication_02() ---------------------------------------------------------------------------------------------- --Requirement id in JAMA or JIRA: SDLAQ-TC-314: TC_OnExitApplication_03 --Verification criteria: --1. Checking possibility activating app after Exit App from In-App menu via VR synonym of application. Checked two reason of exit application ("DRIVER_DISTRACTION_VIOLATION" and "USER_EXIT"). local function TC_OnExitApplication_03() --Exit application Open_UIMenu("Open_UIMenu_03_1") Select_OnExitApplication_USER_EXIT("Select_OnExitApplication_USER_EXIT_03") Close_UIMenu("Close_UIMenu_03_1") --Activate application via VR menu Open_VRMenu("Open_UIMenu_03_1") Select_VRSynonym("Select_VRSynonym_To_ActivateApp_03_1") Close_VRMenu("Close_VRMenu_1") --Exit application Open_UIMenu("Open_UIMenu_03_2") Select_OnExitApplication_DRIVER_DISTRACTION_VIOLATION("Select_OnExitApplication_DRIVER_DISTRACTION_VIOLATION_03") Close_UIMenu("Close_UIMenu_03_2") --Activate application via VR menu Open_VRMenu("Open_UIMenu_03_3") Select_VRSynonym("Select_VRSynonym_To_ActivateApp_03_2") Close_VRMenu("Close_VRMenu_3") end TC_OnExitApplication_03() ---------------------------------------------------------------------------------------------- --Requirement id in JAMA or JIRA: SDLAQ-TC-347: TC_OnExitApplication_04 --Verification criteria: --1. Check that core handle OnExitApplication notification from HMI. Checked two reason of exit application ("DRIVER_DISTRACTION_VIOLATION" and "USER_EXIT"). local function TC_OnExitApplication_04() --Exit application Open_UIMenu("Open_UIMenu_04_1") Select_OnExitApplication_USER_EXIT("Select_OnExitApplication_USER_EXIT_04") Close_UIMenu("Close_UIMenu_04_1") commonSteps:ActivationApp(_, "ActivationApp_11") --Exit application Open_UIMenu("Open_UIMenu_04_2") Select_OnExitApplication_DRIVER_DISTRACTION_VIOLATION("Select_OnExitApplication_DRIVER_DISTRACTION_VIOLATION_04") Close_UIMenu("Close_UIMenu_04_2") end TC_OnExitApplication_04() ---------------------------------------------------------------------------------------------- end SequenceCheck() ---------------------------------------------------------------------------------------------- -----------------------------------------TEST BLOCK VII--------------------------------------- --------------------------------------Different HMIStatus------------------------------------- ---------------------------------------------------------------------------------------------- --Description: Check different HMIStatus --Not Applicable end part1() ---------------------------------------------------------------------------------------------- --PART2: Specific script for requirement: --SDLAQ-CRS-885: OnExitApplication(USER_EXIT) moves the app to NONE ---------------------------------------------------------------------------------------------- --Note: This part is the same as previous revision (no change). local function part2() local application1 = { registerAppInterfaceParams = { syncMsgVersion = { majorVersion = 3, minorVersion = 0 }, appName = "Test Application", isMediaApplication = true, languageDesired = 'EN-US', hmiDisplayLanguageDesired = 'EN-US', appHMIType = { "NAVIGATION"}, appID = "8675308", deviceInfo = { os = "Android", carrier = "Megafon", firmwareRev = "Name: Linux, Version: 3.4.0-perf", osVersion = "4.4.2", maxNumberRFCOMMPorts = 1 } } } local application2 = { registerAppInterfaceParams = { syncMsgVersion = { majorVersion = 3, minorVersion = 0 }, appName = "Test Application2", isMediaApplication = true, languageDesired = 'EN-US', hmiDisplayLanguageDesired = 'EN-US', appHMIType = { "NAVIGATION" }, appID = "8675310", deviceInfo = { os = "Android", carrier = "Megafon", firmwareRev = "Name: Linux, Version: 3.4.0-perf", osVersion = "4.4.2", maxNumberRFCOMMPorts = 1 } } } local function AppRegistration(self, session, params) local CorIdRegister = session:SendRPC("RegisterAppInterface", params) --hmi side: expect BasicCommunication.OnAppRegistered request EXPECT_HMINOTIFICATION("BasicCommunication.OnAppRegistered") :Do(function(_,data) self.applications[data.params.application.appName] = data.params.application.appID end) --mobile side: expect response session:ExpectResponse(CorIdRegister, { success = true, resultCode = "SUCCESS" }) session:ExpectNotification("OnHMIStatus",{hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE", systemContext = "MAIN"}) end local function DelayedExp(time) local event = events.Event() event.matches = function(self, e) return self == e end EXPECT_EVENT(event, "Delayed event") :Timeout(time + 1000) RUN_AFTER(function() RAISE_EVENT(event, event) end, time) end local function ActivationApp(self, appID, session) --hmi side: sending SDL.ActivateApp request local RequestId = self.hmiConnection:SendRequest("SDL.ActivateApp", { appID = appID}) EXPECT_HMIRESPONSE(RequestId) :Do(function(_,data) if data.result.isSDLAllowed ~= true then local RequestId = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage", {language = "EN-US", messageCodes = {"DataConsent"}}) --hmi side: expect SDL.GetUserFriendlyMessage message response --TODO: Update after resolving APPLINK-16094 EXPECT_HMIRESPONSE(RequestId,{result = {code = 0, method = "SDL.GetUserFriendlyMessage"}}) EXPECT_HMIRESPONSE(RequestId) :Do(function(_,data) --hmi side: send request SDL.OnAllowSDLFunctionality self.hmiConnection:SendNotification("SDL.OnAllowSDLFunctionality", {allowed = true, source = "GUI", device = {id = config.deviceMAC, name = "127.0.0.1"}}) --hmi side: expect BasicCommunication.ActivateApp request EXPECT_HMICALL("BasicCommunication.ActivateApp") :Do(function(_,data) --hmi side: sending BasicCommunication.ActivateApp response self.hmiConnection:SendResponse(data.id,"BasicCommunication.ActivateApp", "SUCCESS", {}) end) :Times(2) end) end end) --mobile side: expect notification session:ExpectNotification("OnHMIStatus", {hmiLevel = "FULL", systemContext = "MAIN"}) end --------------------------------------------------------------------------------------------- --Description: TC checks unregistration of app by SDL after receiving BasicCommunication.OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION). function Test:Case_OnExitApplicationAfterRegistration() --hmi side: send request BasicCommunication.OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION", appID = self.applications["Test Application"]}) --mobile side: expect onAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) --hmi side: expect BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", { appID = self.applications["Test Application"], unexpectedDisconnect = false}) DelayedExp(2000) end --------------------------------------------------------------------------------------------- --Description: TC checks unregistration of app by SDL after receiving BasicCommunication.OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION) during processing API, SDL does not resends messages to mobile side after unregistration. function Test:Precondition_RegisterAppSession() AppRegistration(self, self.mobileSession, application1.registerAppInterfaceParams) end function Test:Precondition_ActivateApp() ActivationApp(self, self.applications["Test Application"], self.mobileSession) end function Test:Case_OnExitApplicationduringProcessingAPI() --mobile side: sending Speak request local cid = self.mobileSession:SendRPC("Speak", { ttsChunks = { { text = "Speak text", type = "TEXT" } } }) --hmi side: TTS.Speak request EXPECT_HMICALL("TTS.Speak", { ttsChunks = { { text = "Speak text", type = "TEXT" } } }) :Do(function(_,data) function to_run() --hmi side: sending TTS.Speak response self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {}) end RUN_AFTER(to_run,2000) --hmi side: send request BasicCommunication.OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION", appID = self.applications["Test Application"]}) --mobile side: expect onAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) :Do(function(_,data) EXPECT_NOTIFICATION("OnHMIStatus", {}) :Times(0) self.hmiConnection:SendNotification("UI.OnSystemContext",{ appID = self.applications["Test Application"], systemContext = "HMI_OBSCURED" }) self.hmiConnection:SendNotification("UI.OnSystemContext",{ appID = self.applications["Test Application"], systemContext = "MENU" }) self.hmiConnection:SendNotification("UI.OnSystemContext",{ appID = self.applications["Test Application"], systemContext = "MAIN" }) DelayedExp(4000) end) --hmi side: expect BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", { appID = self.applications["Test Application"], unexpectedDisconnect = false}) end) end --------------------------------------------------------------------------------------------- --Description: TC checks unregistration of app by SDL after receiving BasicCommunication.OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION) during Streamings. function Test:Precondition_RegisterAppSession() AppRegistration(self, self.mobileSession, application1.registerAppInterfaceParams) end function Test:Precondition_ActivateApp() ActivationApp(self, self.applications["Test Application"], self.mobileSession) end function Test:Precondition_StartAudioVideoService() self.mobileSession:StartService(11) :Do(function() print ("\27[32m Video service is started \27[0m ") end) self.mobileSession:StartService(10) :Do(function() print ("\27[32m Audio service is started \27[0m ") end) end function Test:Precondition_StartAudioVidoeStreaming() self.mobileSession:StartStreaming(11,"files/Wildlife.wmv") self.mobileSession:StartStreaming(10,"files/Kalimba.mp3") end function Test:Case_OnExitApplicationduringProcessingStremings() --hmi side: send request BasicCommunication.OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION", appID = self.applications["Test Application"]}) --mobile side: expect onAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) :Do(function(_,data) DelayedExp(4000) end) --hmi side: expect BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", { appID = self.applications["Test Application"], unexpectedDisconnect = false}) end function Test:Postcondition_StopStreamings() local function StopVideo() print(" \27[32m Stopping video streaming \27[0m ") self.mobileSession:StopStreaming("files/Wildlife.wmv") self.mobileSession:Send( { frameType = 0, serviceType = 11, frameInfo = 4, sessionId = self.mobileSession.sessionId }) end local function StopAudio() print(" \27[32m Stopping audio streaming \27[0m ") self.mobileSession:StopStreaming("files/Kalimba.mp3") self.mobileSession:Send( { frameType = 0, serviceType = 10, frameInfo = 4, sessionId = self.mobileSession.sessionId }) end RUN_AFTER(StopVideo, 2000) RUN_AFTER(StopAudio, 2500) local event = events.Event() event.matches = function(_, data) return data.frameType == 0 and (data.serviceType == 11 or data.serviceType == 10) and data.sessionId == self.mobileSession.sessionId and (data.frameInfo == 5 or -- End Service ACK data.frameInfo == 6) -- End Service NACK end self.mobileSession:ExpectEvent(event, "EndService ACK") :Timeout(60000) :Times(2) :ValidIf(function(s, data) if data.frameInfo == 5 then return true else return false, "EndService NACK received" end end) end --------------------------------------------------------------------------------------------- --Description: TC checks unregistration of app by SDL after receiving BasicCommunication.OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION) and response APPLICATION_NOT_REGISTERED to request after OnAppInterfaceUnregistered(APP_UNAUTHORIZED) notification. function Test:Precondition_RegisterAppSession() AppRegistration(self, self.mobileSession, application1.registerAppInterfaceParams) DelayedExp(1000) end function Test:Precondition_ActivateApp() ActivationApp(self, self.applications["Test Application"], self.mobileSession) end function Test:Case_RequestsAfterOnExitApplication() commonTestCases:DelayedExp(2000) --hmi side: send request BasicCommunication.OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION", appID = self.applications["Test Application"]}) --mobile side: expect onAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) :Do(function(_,data) --mobile side: sending Speak request local cid = self.mobileSession:SendRPC("Speak", { ttsChunks = { { text = "Speak text", type = "TEXT" } } }) --hmi side: TTS.Speak request EXPECT_HMICALL("TTS.Speak") :Times(0) --mobile side: expect Speak response EXPECT_RESPONSE(cid, {resultCode = "APPLICATION_NOT_REGISTERED"}) end) --hmi side: expect BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", { appID = self.applications["Test Application"], unexpectedDisconnect = false}) end --------------------------------------------------------------------------------------------- --Description: TC checks unregistration of corresponding app by SDL after receiving BasicCommunication.OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION) in case 2 apps are registered. function Test:Precondition_StartSession2() -- Connected expectation self.mobileSession2 = mobile_session.MobileSession( self, self.mobileConnection, application1.registerAppInterfaceParams) end function Test:Precondition_RegisterAppFirstSession() AppRegistration(self, self.mobileSession, application1.registerAppInterfaceParams) end function Test:Precondition_RegisterAppSecondSession() self.mobileSession2:StartService(7) :Do(function(_,data) AppRegistration(self, self.mobileSession2, application2.registerAppInterfaceParams) end) end function Test:Precondition_ActivateApp() ActivationApp(self, self.applications["Test Application2"], self.mobileSession2) end function Test:Case_OnExitApplicationForOneApp() --hmi side: send request BasicCommunication.OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION", appID = self.applications["Test Application"]}) --mobile side: expect onAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) :Do(function(_,data) --mobile side: sending Speak request in first session local cidFirstSession = self.mobileSession:SendRPC("Speak", { ttsChunks = { { text = "Speak text in first session", type = "TEXT" } } }) --mobile side: Speak response in first session EXPECT_RESPONSE(cidFirstSession, {resultCode = "APPLICATION_NOT_REGISTERED", success = false}) --mobile side: sending Speak request in second session local cidSecondSession = self.mobileSession2:SendRPC("Speak", { ttsChunks = { { text = "Speak text in second session", type = "TEXT" } } }) --hmi side: TTS.Speak request EXPECT_HMICALL("TTS.Speak", { ttsChunks = { { text = "Speak text in second session", type = "TEXT" } } }) :Do(function(_,data) --hmi side: sending TTS.Speak response self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {}) end) --mobile side: Speak response in second session self.mobileSession2:ExpectResponse(cidSecondSession,{resultCode = "SUCCESS", success = true}) end) --hmi side: expect BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", { appID = self.applications["Test Application"], unexpectedDisconnect = false}) end --------------------------------------------------------------------------------------------- --Description: TC checks absence of unregistration by SDL after receiving BasicCommunication.OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION) without appId. function Test:Precondition_RegisterAppFirstSession() AppRegistration(self, self.mobileSession, application1.registerAppInterfaceParams) end function Test:Case_OnExitApplicationWithoutAppId() self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION"}) EXPECT_ANY_SESSION_NOTIFICATION("OnAppInterfaceUnregistered") :Times(0) EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered") :Times(0) DelayedExp(3000) end --------------------------------------------------------------------------------------------- --Description: TC checks absence of unregistration by SDL after receiving BasicCommunication.OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION) with appId of not registered app. function Test:Case_OnExitApplicationWithNotExistentAppID() self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION", appID = 1111}) EXPECT_ANY_SESSION_NOTIFICATION("OnAppInterfaceUnregistered") :Times(0) EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered") :Times(0) DelayedExp(3000) end --------------------------------------------------------------------------------------------- --Description: TC checks unregistration by SDL after receiving BasicCommunication.OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION) of 2 registered apps. function Test:Case_OnExitApplicationToTwoRegisteredApps() --hmi side: send request BasicCommunication.OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION", appID = self.applications["Test Application"]}) self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION", appID = self.applications["Test Application2"]}) --mobile side: expect onAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) self.mobileSession2:ExpectNotification("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) --hmi side: expect BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", { appID = self.applications["Test Application"], unexpectedDisconnect = false}, { appID = self.applications["Test Application2"], unexpectedDisconnect = false}) :Times(2) DelayedExp(1000) end --------------------------------------------------------------------------------------------- --Description: TC checks unregistration by SDL after receiving BasicCommunication.OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION) in limited. function Test:Precondition_RegisterApp() AppRegistration(self, self.mobileSession, application1.registerAppInterfaceParams) end function Test:Precondition_ActivateApp() ActivationApp(self, self.applications["Test Application"], self.mobileSession) end function Test:Case_OnExitApplicationInLimited() --hmi side: sending BasicCommunication.OnExitApplication notification self.hmiConnection:SendNotification("BasicCommunication.OnAppDeactivated", {appID = self.applications["Test Application"], reason = "GENERAL"}) EXPECT_NOTIFICATION("OnHMIStatus", { systemContext = "MAIN", hmiLevel = "LIMITED", audioStreamingState = "AUDIBLE"}) :Do(function(_,data) --hmi side: send request BasicCommunication.OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION", appID = self.applications["Test Application"]}) --mobile side: expect onAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) --hmi side: expect BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", { appID = self.applications["Test Application"], unexpectedDisconnect = false}) end) end --------------------------------------------------------------------------------------------- --Description: TC checks unregistration by SDL after receiving BasicCommunication.OnExitApplication(UNAUTHORIZED_TRANSPORT_REGISTRATION) in background. function Test:Precondition_RegisterAppFirstSession() AppRegistration(self, self.mobileSession, application1.registerAppInterfaceParams) end function Test:Precondition_RegisterAppSecondSession() AppRegistration(self, self.mobileSession2, application2.registerAppInterfaceParams) end function Test:Precondition_ActivateAppFirstApp() ActivationApp(self, self.applications["Test Application"], self.mobileSession) end function Test:Precondition_ActivateAppSendApp() local RequestId = self.hmiConnection:SendRequest("SDL.ActivateApp", { appID = self.applications["Test Application2"]}) EXPECT_HMIRESPONSE(RequestId) :Do(function(_,data) if data.result.isSDLAllowed ~= true then local RequestId = self.hmiConnection:SendRequest("SDL.GetUserFriendlyMessage", {language = "EN-US", messageCodes = {"DataConsent"}}) --hmi side: expect SDL.GetUserFriendlyMessage message response EXPECT_HMIRESPONSE(RequestId,{result = {code = 0, method = "SDL.GetUserFriendlyMessage"}}) :Do(function(_,data) --hmi side: send request SDL.OnAllowSDLFunctionality self.hmiConnection:SendNotification("SDL.OnAllowSDLFunctionality", {allowed = true, source = "GUI", device = {id = config.deviceMAC, name = "127.0.0.1"}}) --hmi side: expect BasicCommunication.ActivateApp request EXPECT_HMICALL("BasicCommunication.ActivateApp") :Do(function(_,data) --hmi side: sending BasicCommunication.ActivateApp response self.hmiConnection:SendResponse(data.id,"BasicCommunication.ActivateApp", "SUCCESS", {}) end) :Times(2) end) end end) --mobile side: expect notification self.mobileSession2:ExpectNotification("OnHMIStatus", {hmiLevel = "FULL", systemContext = "MAIN"}) EXPECT_NOTIFICATION("OnHMIStatus", { systemContext = "MAIN", hmiLevel = "BACKGROUND", audioStreamingState = "NOT_AUDIBLE"}) end function Test:Case_OnExitApplicationInBackground() --hmi side: send request BasicCommunication.OnExitApplication self.hmiConnection:SendNotification("BasicCommunication.OnExitApplication", {reason = "UNAUTHORIZED_TRANSPORT_REGISTRATION", appID = self.applications["Test Application"]}) --mobile side: expect onAppInterfaceUnregistered notification EXPECT_NOTIFICATION("OnAppInterfaceUnregistered", {reason = "APP_UNAUTHORIZED"}) --hmi side: expect BasicCommunication.OnAppUnregistered EXPECT_HMINOTIFICATION("BasicCommunication.OnAppUnregistered", { appID = self.applications["Test Application"], unexpectedDisconnect = false}) end end part2() --------------------------------------------------------------------------------------------- -------------------------------------------Post-conditions----------------------------- --------------------------------------------------------------------------------------------- --Postcondition: restore sdl_preloaded_pt.json testCasesForPolicyTable:Restore_preloaded_pt() return Test
util.AddNetworkString("OCRP_UpdateInventory") util.AddNetworkString("OCRP_UpdateSkills") function PMETA:UnCompileString( t, to_uncompile_string ) local ExplodedStr = string.Explode( ";", to_uncompile_string ) if t == "inv" then for k, v in pairs(ExplodedStr) do local ExplodedSecond = string.Explode( ".", v ) if GAMEMODE.OCRP_Items[ExplodedSecond[1]] != nil then if tonumber(ExplodedSecond[2]) >= 1 then if ExplodedSecond[1] != "item_ammo_cop" then self:GiveItem(ExplodedSecond[1],tonumber(ExplodedSecond[2]),"LOAD") end end end end net.Start("OCRP_UpdateInventory") net.WriteTable(self.OCRPData["Inventory"]) net.Send(self) elseif t == "itembank" then for k, v in pairs(ExplodedStr) do local ExplodedSecond = string.Explode( ".", v ) if GAMEMODE.OCRP_Items[ExplodedSecond[1]] != nil then if tonumber(ExplodedSecond[2]) >= 1 then self.OCRPData["ItemBank"].WeightData.Cur = self.OCRPData["ItemBank"].WeightData.Cur + GAMEMODE.OCRP_Items[ExplodedSecond[1]].Weight self.OCRPData["ItemBank"][ExplodedSecond[1]] = tonumber(ExplodedSecond[2]) end end end elseif t == "car" then for k, v in pairs(ExplodedStr) do local ExplodedSecond = string.Explode( ".", v ) if GAMEMODE.OCRP_Cars[ExplodedSecond[1]] != nil then if !ExplodedSecond[3] then ExplodedSecond[3] = false end table.insert(self.OCRPData["Cars"], {car = ExplodedSecond[1], skin = tonumber(ExplodedSecond[2]), hydros = ExplodedSecond[3], underglow = ExplodedSecond[4], Nitrous = ExplodedSecond[5], headlights = ExplodedSecond[6]}) if ExplodedSecond[7] ~= "nil" then self.GasSave[ExplodedSecond[1]] = tonumber(ExplodedSecond[7]) self:SetNWInt("Gas_" .. ExplodedSecond[1], tonumber(ExplodedSecond[7])) end if ExplodedSecond[8] ~= "nil" then self.HealthSave[ExplodedSecond[1]] = tonumber(ExplodedSecond[8]) self:SetNWInt("Health_" .. ExplodedSecond[1], tonumber(ExplodedSecond[8])) end end end SendCarsClient( self ) elseif t == "skill" then for k, v in pairs(ExplodedStr) do local ExplodedSecond = string.Explode( ".", v ) if GAMEMODE.OCRP_Skills[ExplodedSecond[1]] != nil then self.OCRPData["Skills"][ExplodedSecond[1]] = tonumber(ExplodedSecond[2]) if GAMEMODE.OCRP_Skills[ExplodedSecond[1]].Function then GAMEMODE.OCRP_Skills[ExplodedSecond[1]].Function( self, ExplodedSecond[1] ) end end end self:UpdateAllSkills() elseif t == "wardrobe" then for k, v in pairs(ExplodedStr) do if v == "" then continue end if table.HasValue(self.OCRPData["Wardrobe"], v) then continue end table.insert(self.OCRPData["Wardrobe"], tonumber(v)) end self:SendWardrobeUpdate() elseif t == "storage" then local given = false local held = false local restored = {} for k, v in pairs(ExplodedStr) do local ExplodedSecond = string.Explode( ".", v ) if ExplodedSecond and ExplodedSecond[1] then if GAMEMODE.OCRP_Items[ExplodedSecond[1]] != nil then if tonumber(ExplodedSecond[2]) >= 1 then local i = 1 while i <= tonumber(ExplodedSecond[2]) do if self:HasRoom(ExplodedSecond[1], 1) and not self:ExceedsMax(ExplodedSecond[1], 1) then given = true self:UnStoreItem(ExplodedSecond[1], 1) self:GiveItem(ExplodedSecond[1],1,"LOAD") restored[ExplodedSecond[1]] = (restored[ExplodedSecond[1]] or 0) + 1 else held = true self:StoreItem(ExplodedSecond[1], 1) end i = i + 1 end end end end end for k,v in pairs(restored) do SV_PrintToAdmin(self, "RESTORE-ITEM", "was given back " .. tostring(v) .. " of " .. k .. " from last disconnect.") end if given == true then self:Hint("You have been given back some dropped items you left when you last disconnected.") end if held == true then self:Hint("Some items were not given back to you because you do not have enough room or they exceed your max for that item!") self:Hint("Make room and reconnect to get your items back.") end net.Start("OCRP_UpdateInventory") net.WriteTable(self.OCRPData["Inventory"]) net.Send(self) --runOCRPQuery("UPDATE `ocrp_users` SET `storage` = 'None' WHERE `STEAM_ID` = '".. self:SteamID() .."'") elseif t == "blacklist" then self.OCRPData["Blacklists"] = {} for k,v in pairs(ExplodedStr) do self.OCRPData["Blacklists"][k] = true end elseif t == "buddies" then self.OCRPData["Buddies"] = self.OCRPData["Buddies"] or {} for k,v in pairs(ExplodedStr) do table.insert(self.OCRPData["Buddies"], v) end net.Start("OCRP_UpdateBuddies") net.WriteTable(self.OCRPData["Buddies"]) net.Send(self) end end function PMETA:CompileString( t ) local Compiled = "" if t == "inv" then for item, amt in pairs(self.OCRPData["Inventory"]) do if item != "WeightData" && !GAMEMODE.OCRP_Items[item].DoesntSave then Compiled = Compiled ..item.."."..tostring(amt)..";" end end elseif t == "itembank" then for item, amt in pairs(self.OCRPData["ItemBank"]) do if item != "WeightData" && !GAMEMODE.OCRP_Items[item].DoesntSave then Compiled = Compiled ..item.."."..tostring(amt)..";" end end elseif t == "car" then for _, d in pairs(self.OCRPData["Cars"]) do d.underglow = d.underglow or "none" d.Nitrous = d.Nitrous or false d.headlights = d.headlights or "none" Compiled = Compiled ..d.car.."."..tostring(d.skin).."."..tostring(d.hydros).."." .. tostring(d.underglow) .. "." .. tostring(d.Nitrous) .. "." .. tostring(d.headlights) .. "." .. tostring(self.GasSave[d.car]) .. "." .. tostring(self.HealthSave[d.car]) .. ";" end elseif t == "skill" then for skill, level in pairs(self.OCRPData["Skills"]) do Compiled = Compiled ..skill.."."..tostring(level)..";" end elseif t == "wardrobe" then local added = {} for _, d in pairs(self.OCRPData["Wardrobe"]) do if d == "" then continue end if table.HasValue(added, d) then continue end Compiled = Compiled .. d .. ";" table.insert(added, d) end elseif t == "storage" then for item, amt in pairs(self.OCRPData["Storage"] or {}) do if !GAMEMODE.OCRP_Items[item].DoesntSave then Compiled = Compiled ..item.."."..tostring(amt)..";" end end elseif t == "blacklist" then if self.OCRPData["Blacklists"] then for k,v in pairs(self.OCRPData["Blacklists"]) do if v == true then if tonumber(k) > 1 then Compiled = Compiled .. k .. ";" end end end end elseif t == "warnings" then for _,warning in pairs(self.OCRPData["Warnings"]) do Compiled = Compiled ..warning.admin.."."..warning.reason.."." .. warning.Date .. ";" end elseif t == "buddies" then for _,buddy in pairs(self.OCRPData["Buddies"]) do if type(buddy) == "string" and string.len(buddy) > 0 then Compiled = Compiled .. buddy .. ";" end end end return Compiled end
-- make table, grouping all data for the same item -- input is 2 columns (item, data) local A while 1 do local l=io.read() if l==nil then break end local _,_,a,b=string.find(l,'"?([_%w]+)"?%s*(.*)$') if a~=A then A=a io.write("\n",a,":") end io.write(" ",b) end io.write("\n")
-- see: https://github.com/openresty/lua-nginx-module#nginx-api-for-lua local RDB = get_RDB() -- must be before any content local hdrs = ngx.req.get_headers() -- remove port number from hostname local vhost = get_vhostname() -- map request to a redis key local rkey = vhost .. '|' .. (ngx.var.uri or '/') -- look it up (expecting a hash) local values, err = RDB:hgetall(rkey) if err or #values == 0 then -- internal redirect to fastCGI. extend in nginx conf file. return ngx.exec('/__F__/' .. vhost) end -- tracking -- RDB:hincrby(rkey, '_hits', 1) -- redis.lua code returns the redis list aka array as -- a list of values. Need them to be name/value pairs values = RDB:array_to_hash(values) local content, content_hash = 'EMPTY', nil for name, val in pairs(values) do --LOG("n=" .. (name or 'nil') .. " v=" .. (val or 'nil')) if name == '_content' then -- this key holds the HTML or image data itself (raw) content = val ngx.header['X-CFC-Hit'] = 'm' elseif name == '_hash' then content_hash = val ngx.header['X-CFC-Hit'] = 'd' elseif name == '_status' then -- control response status ngx.status = val elseif name == '_redirect' then -- we need ngx to handle complexity of relative urls and so on. return ngx.redirect('//' .. hdrs.host .. val, values._code or 302) elseif name == '_refresh' then -- use the value to update the key's timeout so stays in cache on read usage RDB:expire(val) elseif string.sub(name, 1,1) == '_' then -- ignore else -- everything else is a header line ngx.header[name] = val end end if content_hash then -- do internal redirect, and serve as a static file. -- LOG(rkey .. ' => /__S__/' .. content_hash) return ngx.exec('/__S__/' .. content_hash) else -- send it directly ngx.print(content) end
--[[------------------------------------------------------------------------- API for adding new - tilesets - corporations - islands request api: ============== local path = mod_loader.mods[modApi.currentMod].scriptPath local islandApi = require(path .."replaceIsland/api") ----------------- -- Method List ----------------- islandApi:GetVersion() ====================== returns the version of this library (not the highest version initialized) islandApi:GetHighestVersion() ============================= returns the highest version of this library. since mods are initialized sequentially, this function cannot be sure of the highest version until after init. it will be up to date when when islands are initialized however. islandApi:IsIsland(id) ====================== returns true if island with id is one of the 4 islands selected. island order is determined after all mods has been initialized. islandApi:GetIsland(id) ======================= returns the corp index used for island id. island order is determined after all mods has been initialized. but before they load. any code requiring island order at game init can be called from your island's init function. islandApi:AddTileset(tileset) ============================= adds a tileset that can be set to an island. tileset is a table with the following fields: field | type | description ---------------------+--------------------+------------------------------------------------------------ id | string | an identifier that should be unique among tilesets. (req) path | string | the file path within mod for tiles. (req) tiles | table | a table for setting the locations of tiles. | | default locations are used for tiles without one. rainchance | number | percentage chance of rain. GetRainchance | function() | function version of rainChance. environmentChance | table | percentage chance of turning plain tiles to another tile. getEnvironmentChance | function(tileType) | function version of environmentChance. ---------------------+--------------------+------------------------------------------------------------ example: ---------- local sandLoc = Point(-28,1) { id = "my_unique_tileset_id", path = "img/my_first_tileset/", tiles = { "building_sheet", -- default location for "building_sheet" will be used. "ground_0", -- default location for "ground_0" will be used. sand_0 = sandLoc, -- custom location used instead. sand_1 = sandLoc, }, rainChance = 30, -- percentage chance of rain. getRainChance = function() -- alternatively use a function to set rainchance. return 30 end, environmentChance = { -- percentage chance of turning plain tile to other tile. [TERRAIN_ACID] = 0, [TERRAIN_FOREST] = 14, [TERRAIN_SAND] = 3, [TERRAIN_ICE] = 0, }, getEnvironmentChance = function(tileType) -- alternatively use a function to set environmentChance. if tileType == TERRAIN_FOREST then return 30 end return 0 end } islandApi:AddCorp(corporation) ============================== adds a corporation that can be set to an island. corporation is a table with the following fields: (most of the fields are required) field | type | description ---------------------+------------------+---------------------------------------------------------------------- id | string | an identifier that should be unique among corporations. (req) path | string | the file path within mod for corporation assets. (req) CEO_Name | string | name of CEO CEO_Personality | string | personality id for dialog for CEO. Name | string | display name for corporation. Bark_Name | string | shorthand(?) display name for corporation. Tileset | string | id of tileset used for missions. Environment | string | display name for environment. Description | string | displayed description of corporation. Pilot | string | id of pilot used by corporate units in missions. PowAssets | table of strings | ids of building assets for random Power Objectives in missions. TechAssets | table of strings | ids of building assets for random Core Objectives in missions. RepAssets | table of strings | ids of building assets for random Reputation Objectives in missions. Missions_High | table of strings | ids of high threat level missions given by corporation. Missions_Low | table of strings | ids of low threat level missions given by corporation. Color | string | color for something(?) Music | table of strings | paths to music in missions. Map | table of strings | paths to music on island overview. ---------------------+------------------+---------------------------------------------------------------------- example: ---------- local corp = Corp_Default:new{ id = "my_unique_corporation_id", path = "img/my_first_corp/", } -- or a more or less complete template -- local corp = { id = "my_unique_corporation_id", path = "img/my_first_corp/", CEO_Name = "Mr. Business", CEO_Personality = "Personality_CEO", Name = "Pepsi Co", Bark_Name = "Pepsi", Tileset = "grass", Environment = "Wacky Weather", Description = "This is my first corporation", Pilot = "Pilot_Archive", PowAssets = { "Str_Power", "Str_Nimbus", "Str_Battery", "Str_Power" }, TechAssets = { "Str_Robotics", "Str_Research" }, RepAssets = { "Str_Bar", "Str_Clinic" }, Missions_High = { "Mission_Volatile", "Mission_Train", "Mission_Force" }, Missions_Low = { "Mission_Survive", "Mission_Wind" }, Bosses = { "Mission_BlobBoss", "Mission_SpiderBoss", "Mission_BeetleBoss", "Mission_HornetBoss", "Mission_FireflyBoss", "Mission_ScorpionBoss", "Mission_JellyBoss", }, Color = GL_Color(200,25,25), Music = { "/music/grass/combat_delta", "/music/grass/combat_gamma"}, Map = { "/music/grass/map" } } islandApi:AddIsland(island) =========================== adds a new island to the arrange island screen. island is a table with the following fields: field | type | description ---------------------+---------------------+------------------------------------------------------------------ id | string | an identifier that should be unique among islands. (req) path | string | the file path within mod for island assets. (req) corp | string | id of corporation used for island. shift | Point | an offset between 1x and 3x version of island images. magic | Point | an offset for mouse detection of sectors on 3x island. data | table of RegionInfo | list of sectors made with RegionInfo(p1, p2, i1) network | tbl of tbl of ints | table of network connections between sectors. init | function | init func called to init islands after all mods has been inited. startIsland | function | wip leaveIsland | function | wip ---------------------+---------------------+------------------------------------------------------------------ example: ---------- local island = { id = "my_unique_island_id", path = "img/my_first_island/", corp = "Corp_Grass", -- an offset to translate between 1x and ~3x zoom level of island. shift = Point(10,15), -- offsets the mouse detection sections on zoomed in island. magic = Point(135,82), -- RegionInfo(x, y, z) -- x: offset of section. -- y: offset of text from center of section. -- z: threat level? not sure. data = { RegionInfo(Point(61,47) - off, Point(20,0), 300), RegionInfo(Point(69,152) - off, Point(0,-40), 100), RegionInfo(Point(106,186) - off, Point(0,-25), 100), RegionInfo(Point(180,67) - off, Point(0,0), 300), RegionInfo(Point(304,83) - off, Point(0,-50), 100), RegionInfo(Point(262,143) - off, Point(0,-30), 100), RegionInfo(Point(247,186) - off, Point(10,-10), 300), RegionInfo(Point(357,186) - off, Point(-10,-20), 100) }, -- describes which sections are connected to which other sections. network = { {1,3}, {0,2,3}, {1,3,6}, {0,1,2,4,5}, {3,5}, {3,4,6,7}, {2,5,7}, {5,6} }, init = function(self) -- custom init code for island. end, -- ideas for functions that are currently not implemented. -- may add them if a use case comes up. load = function(self, options, version) startIsland = function(self) end -- use currentTileset.lua's hook for loading tileset instead. leaveIsland = function(self) end -- use currentTileset.lua's hook for loading tileset instead. } islandApi:UnlockRst() ===================== unlocks RST, so the island can be swapped out. ]]--------------------------------------------------------------------------- local path = mod_loader.mods[modApi.currentMod].resourcePath local init = require(path .."scripts/replaceIsland/init") local this = {} local function file_exists(name) local f = io.open(name, "r") if f then io.close(f) return true else return false end end local waterLoc = Point(-28,1) local mountainLoc = Point(-28,-21) local buildingTileLoc = Point(-28,-15) local forestLoc = Point(-25,5) local lavaLoc = Point(-27,2) local sandLoc = Point(-28,1) local tileLoc = { acid_0 = waterLoc, acid_1 = waterLoc, acid_2 = waterLoc, acid_3 = waterLoc, building_1_tile = buildingTileLoc, building_2_tile = buildingTileLoc, building_3_tile = buildingTileLoc, forest_0 = forestLoc, forest_0_front = forestLoc, ice = waterLoc, ice_1 = waterLoc, ice_1_crack = waterLoc, ice_2 = waterLoc, ice_2_crack = waterLoc, lava_0 = lavaLoc, lava_1 = lavaLoc, mountain = mountainloc, mountain_0 = mountainLoc, mountain_0_broken = mountainLoc, mountain_1 = mountainLoc, mountain_2 = mountainLoc, sand_0 = sandLoc, sand_1 = sandLoc, sand_0_front = sandLoc, sand_1_front = sandLoc, water = waterLoc, water_0 = waterLoc, water_1 = waterLoc, water_2 = waterLoc, water_3 = waterLoc, } function this:GetVersion() return init.version end function this:GetHighestVersion() return init.mostRecent.version end function this:IsIsland(id) return self:GetIsland(id) and true end function this:GetIsland(id) local ret = list_indexof(lmn_replace_island.islandOrder, id) return ret > 0 and ret or nil end function this:AddTileset(tileset) assert(type(tileset) == 'table') assert(type(tileset.id) == 'string') -- TODO: check for collision with other added tilesets? assert(type(tileset.path) == 'string') local m = lmn_replace_island local path = path .. tileset.path assert(not m.tilesets[tileset.id], "Attempted to add a tileset with the same id as another.") m.tilesets[tileset.id] = tileset tileset.getEnvironmentChance = tileset.getEnvironmentChance or function(tileType, ...) return tileset.environmentChance and tileset.environmentChance[tileType] or 0 end tileset.getRainChance = tileset.getRainChance or function(...) return tileset.rainChance or 0 end assert(type(tileset.getEnvironmentChance) == 'function') assert(type(tileset.getRainChance) == 'function') if file_exists(path .."env.png") then modApi:appendAsset("img/strategy/corp/".. tileset.id .."_env.png", path .."env.png") else modApi:copyAsset("img/combat/tiles_grass/ground_0.png" ,"img/strategy/corp/".. tileset.id .."_env.png") end if type(tileset.tiles) ~= 'table' then return end for i, loc in pairs(tileset.tiles) do local tile = i if type(tile) == 'number' then assert(type(loc) == 'string') tile = loc loc = tileLoc[tile] end local resourcePath = "combat/tiles_".. tileset.id .."/".. tile ..".png" local file = path .. tile ..".png" Location[resourcePath] = loc if file_exists(file) then modApi:appendAsset("img/".. resourcePath, file) end end end function this:AddCorp(corp) assert(type(corp) == 'table') assert(type(corp.id) == 'string') assert(type(corp.path) == 'string') local m = lmn_replace_island local path = path .. corp.path assert(not m.corps[corp.id], "Attempted to add a corporation with the same id as another.") m.corps[corp.id] = Corp_Default:new(corp) local file = path .."ceo.png" if file_exists(file) then corp.CEO_Image = corp.id ..".png" modApi:appendAsset("img/portraits/ceo/".. corp.id ..".png", file) elseif not file_exists("img/portraits/ceo/".. corp.CEO_Image) then corp.CEO_Image = "ceo_portrait.png" end local file1 = path .."office.png" local file2 = path .."office_small.png" if file_exists(file1) and file_exists(file2) then corp.Office = corp.id modApi:appendAsset("img/ui/corps/".. corp.id .."_small.png", file2) modApi:appendAsset("img/ui/corps/".. corp.id ..".png", file1) elseif not file_exists("img/ui/corps/".. corp.Office .."_small.png") or not file_exists("img/ui/corps/".. corp.Office ..".png") then corp.Office = "archive" end end function this:AddIsland(island) assert(type(island) == 'table') assert(type(island.id) == 'string') assert(type(island.path) == 'string') island.corp = island.corp or "Corp_Grass" local m = lmn_replace_island local path = path .. island.path island.resourcePath = "img/islands/".. island.id assert(not m.islands[island.id], "Attempted to add an island with the same id as another.") m.islands[island.id] = island modApi:appendAsset(island.resourcePath .."/island.png", path .."island.png") modApi:appendAsset(island.resourcePath .."/island1x.png", path .."island1x.png") modApi:appendAsset(island.resourcePath .."/island1x_out.png", path .."island1x_out.png") for x = 0, 7 do modApi:appendAsset(island.resourcePath .."/island_".. x ..".png", path .."/sections/island_".. x ..".png") modApi:appendAsset(island.resourcePath .."/island_".. x .."_OL.png", path .."/sections/island_".. x .."_OL.png") end end function this:UnlockRst() local m = lmn_replace_island m.unlockRst = true end return this
-- Mite interpreter -- (c) Reuben Thomas 2000 return { writes = "Mite interpreter", output = [[/* Interpreter output */ typedef struct { Word ret; } runW_Output; ]], prelude = [[ typedef void runW_State; #define returnWith(r) \ out->ret = r; \ return out #define checkDiv(d) \ if (d == 0) \ returnWith (ExcDivByZero) #define checkShift(s) \ if (s > WORD_BIT) \ returnWith (ExcBadShift) #define P R->ptr #define setP(x) \ P = (Byte *)(x); checkP #define checkP \ if (P > R->end || P < R->img) \ returnWith (ExcBadP) #define setS(x) \ S = (Word *)(x); checkS #define checkS \ if (S > stkEnd || S < stk) \ returnWith (ExcBadS) /* TODO: Use a linked list of stack frames; setS will unwind it */ #define stackExtend \ returnWith (ExcBadS) #define extendS \ if (S == stk) \ stackExtend #define REGS 8 static void * runW_writerNew (void) { return NULL; }]], resolve = nil, macros = "", inst = { Inst {"lab", ""}, Inst {"mov", "r[o1] = r[o2]"}, Inst {"movi", "r[o1] = objR_getNum (R, &o2)"}, Inst {"ldl", "r[o1] = inp->labAddr[LABEL_D][o2]"}, Inst {"ld", "if (r[o2] & WORD_MASK) returnWith (ExcBadAddress); " .. "r[o1] = *(SWord *)r[o2]"}, Inst {"st", "if (r[o2] & WORD_MASK) returnWith (ExcBadAddress); " .. "*(SWord *)r[o1] = r[o2]"}, Inst {"gets", "r[o1] = (SWord)S"}, Inst {"sets", "setS (r[o1])"}, Inst {"pop", "r[o1] = *S; setS (S + 1)"}, Inst {"push", "extendS; setS (S - 1); *S = r[o1]"}, Inst {"add", "r[o1] = r[o2] + r[o3]"}, Inst {"sub", "r[o1] = r[o2] - r[o3]"}, Inst {"mul", "r[o1] = r[o2] * r[o3]"}, Inst {"div", "checkDiv ((Word)r[o3]); " .. "r[o1] = (Word)r[o2] / (Word)r[o3]"}, Inst {"rem", "checkDiv ((Word)r[o3]); " .. "r[o1] = (Word)r[o2] % (Word)r[o3]"}, Inst {"and", "r[o1] = r[o2] & r[o3]"}, Inst {"or", "r[o1] = r[o2] | r[o3]"}, Inst {"xor", "r[o1] = r[o2] ^ r[o3]"}, Inst {"sl", "checkShift ((Word)r[o3]); " .. "r[o1] = r[o2] << r[o3]"}, Inst {"srl", "checkShift ((Word)r[o3]); " .. "r[o1] = (Word)r[o2] >> r[o3]"}, Inst {"sra", "checkShift ((Word)r[o3]); " .. "r[o1] = r[o2] >> r[o3]"}, Inst {"teq", "r[o1] = r[o2] == r[o3]"}, Inst {"tlt", "r[o1] = r[o2] < r[o3]"}, Inst {"tltu", "r[o1] = (Word)r[o2] < (Word)r[o3]"}, Inst {"b", "setP (o1)"}, Inst {"br", "setP (r[o1])"}, Inst {"bf", "if (!r[o1]) setP (o2)"}, Inst {"bt", "if (r[o1]) setP (o2)"}, Inst {"call", "extendS; setS (S - 1); *S = (SWord)P; " .. "setP (o1 + 1)"}, Inst {"callr", "extendS; setS (S - 1); *S = (SWord)P; " .. "setP (o1 + 1)"}, Inst {"ret", "if (S == stkEnd) returnWith (ExcRet); " .. "setP (*S); setS (S + 1)"}, Inst {"calln", "(*(void (*)(void))(*(SWord *)r[o1]))()"}, Inst {"lit", ""}, Inst {"litl", ""}, Inst {"space", ""}, }, trans = Translator { [[SWord r[REGS], o1, o2, o3; Word *S, *stk, *stkEnd, stkSize = 1024; ]], -- decls [[stk = new (stkSize * WORD_BYTE); stkEnd = S = stk + stkSize;]], -- init "", -- update "", -- finish }, }
local old_ST_init = SkillTreeTweakData.init function SkillTreeTweakData:init(tweak_data) old_ST_init(self, tweak_data) local function digest(value) return Application:digest_value(value, true) end self.tier_unlocks = { digest(0), digest(0), digest(0), digest(0) } end
local MP = minetest.get_modpath("eco_mapgen") eco_mapgen.register_biome({ name = "ice", match = { temperature = 0, humidity = 20, min_height = 8 }, flat = MP .. "/schematics/base/grass_flat", slope_upper = MP .. "/schematics/base/grass_slope_upper", slope_lower = MP .. "/schematics/base/grass_slope_lower", slope_inner_upper = MP .."/schematics/base/grass_slope_inner_corner_upper", slope_inner_lower = MP .."/schematics/base/grass_slope_inner_corner_lower", slope_outer_upper = MP .."/schematics/base/grass_slope_outer_corner_upper", slope_outer_lower = MP .."/schematics/base/grass_slope_outer_corner_lower", replace = { ["default:dirt_with_grass"] = "default:ice", ["eco_stairsplus:slope_dirt_with_grass"] = "moreblocks:slope_ice", ["eco_stairsplus:slope_dirt_with_grass_inner_cut"] = "moreblocks:slope_ice_inner_cut", ["eco_stairsplus:slope_dirt_with_grass_outer_cut"] = "moreblocks:slope_ice_outer_cut" } })
function Client_PresentConfigureUI(rootParent) rootParentobj = rootParent; Conditionsrequiredforwinit = Mod.Settings.Conditionsrequiredforwin; if(Conditionsrequiredforwinit == nil)then Conditionsrequiredforwinit = 1; end Capturedterritoriesinit = Mod.Settings.Capturedterritories; if(Capturedterritoriesinit == nil)then Capturedterritoriesinit = 0; end Lostterritoriesinit = Mod.Settings.Lostterritories; if(Lostterritoriesinit == nil)then Lostterritoriesinit = 0; end Ownedterritoriesinit = Mod.Settings.Ownedterritories; if(Ownedterritoriesinit == nil)then Ownedterritoriesinit = 0; end Capturedbonusesinit = Mod.Settings.Capturedbonuses; if(Capturedbonusesinit == nil)then Capturedbonusesinit = 0; end Lostbonusesinit = Mod.Settings.Lostbonuses; if(Lostbonusesinit == nil)then Lostbonusesinit = 0; end Ownedbonusesinit = Mod.Settings.Ownedbonuses; if(Ownedbonusesinit == nil)then Ownedbonusesinit = 0; end Killedarmiesinit = Mod.Settings.Killedarmies; if(Killedarmiesinit == nil)then Killedarmiesinit = 0; end Lostarmiesinit = Mod.Settings.Lostarmies; if(Lostarmiesinit == nil)then Lostarmiesinit = 0; end Ownedarmiesinit = Mod.Settings.Ownedarmies; if(Ownedarmiesinit == nil)then Ownedarmiesinit = 0; end Eleminateaisinit = Mod.Settings.Eleminateais; if(Eleminateaisinit == nil)then Eleminateaisinit = 0; end Eleminateplayersinit = Mod.Settings.Eleminateplayers; if(Eleminateplayersinit == nil)then Eleminateplayersinit = 0; end Eleminateaisandplayersinit = Mod.Settings.Eleminateaisandplayers; if(Eleminateaisandplayersinit == nil)then Eleminateaisandplayersinit = 0; end terrconditioninit = Mod.Settings.terrcondition if(terrconditioninit == nil)then terrconditioninit = {}; end ShowUI(); end function ShowUI() hotzlist = {}; local num = 0; local conditionnumber = 14; while(num <= conditionnumber)do hotzlist[num] = UI.CreateHorizontalLayoutGroup(rootParentobj); num = num + 1; end UI.CreateLabel(hotzlist[0]).SetText('To disable a condition, set it to 0(except territory conditions, they are disabled through the remove button)'); UI.CreateLabel(hotzlist[1]).SetText('Conditions required for win'); inputConditionsrequiredforwin = UI.CreateNumberInputField(hotzlist[1]).SetSliderMinValue(1).SetSliderMaxValue(11).SetValue(Conditionsrequiredforwinit); UI.CreateLabel(hotzlist[2]).SetText('Captured this many territories'); inputCapturedterritories = UI.CreateNumberInputField(hotzlist[2]).SetSliderMinValue(0).SetSliderMaxValue(1000).SetValue(Capturedterritoriesinit); UI.CreateLabel(hotzlist[3]).SetText('Lost this many territories'); inputLostterritories = UI.CreateNumberInputField(hotzlist[3]).SetSliderMinValue(0).SetSliderMaxValue(1000).SetValue(Lostterritoriesinit); UI.CreateLabel(hotzlist[4]).SetText('Owns this many territories'); inputOwnedterritories = UI.CreateNumberInputField(hotzlist[4]).SetSliderMinValue(0).SetSliderMaxValue(1000).SetValue(Ownedterritoriesinit); UI.CreateLabel(hotzlist[5]).SetText('Captured this many bonuses'); inputCapturedbonuses = UI.CreateNumberInputField(hotzlist[5]).SetSliderMinValue(0).SetSliderMaxValue(100).SetValue(Capturedbonusesinit); UI.CreateLabel(hotzlist[6]).SetText('Lost this many bonuses'); inputLostbonuses = UI.CreateNumberInputField(hotzlist[6]).SetSliderMinValue(0).SetSliderMaxValue(100).SetValue(Lostbonusesinit); UI.CreateLabel(hotzlist[7]).SetText('Owns this many bonuses'); inputOwnedbonuses = UI.CreateNumberInputField(hotzlist[7]).SetSliderMinValue(0).SetSliderMaxValue(100).SetValue(Ownedbonusesinit); UI.CreateLabel(hotzlist[8]).SetText('Killed this many armies'); inputKilledarmies = UI.CreateNumberInputField(hotzlist[8]).SetSliderMinValue(0).SetSliderMaxValue(1000).SetValue(Killedarmiesinit); UI.CreateLabel(hotzlist[9]).SetText('Lost this many armies'); inputLostarmies = UI.CreateNumberInputField(hotzlist[9]).SetSliderMinValue(0).SetSliderMaxValue(1000).SetValue(Lostarmiesinit); UI.CreateLabel(hotzlist[10]).SetText('Owns this many armies'); inputOwnedarmies = UI.CreateNumberInputField(hotzlist[10]).SetSliderMinValue(0).SetSliderMaxValue(1000).SetValue(Ownedarmiesinit); UI.CreateLabel(hotzlist[11]).SetText("Eleminated this many ais(players turned into ai don't count)"); inputEleminateais = UI.CreateNumberInputField(hotzlist[11]).SetSliderMinValue(0).SetSliderMaxValue(39).SetValue(Eleminateaisinit); UI.CreateLabel(hotzlist[12]).SetText('Eliminated this many players'); inputEleminateplayers = UI.CreateNumberInputField(hotzlist[12]).SetSliderMinValue(0).SetSliderMaxValue(39).SetValue(Eleminateplayersinit); UI.CreateLabel(hotzlist[13]).SetText('Eliminated this many AIs and players'); inputEleminateaisandplayers = UI.CreateNumberInputField(hotzlist[13]).SetSliderMinValue(0).SetSliderMaxValue(39).SetValue(Eleminateaisandplayersinit); inputterrcondition = {}; for _,terrcondition in pairs(terrconditioninit)do inputterrcondition[tablelength(inputterrcondition)] = {}; local num = tablelength(inputterrcondition)-1; inputterrcondition[num].horz = UI.CreateHorizontalLayoutGroup(rootParentobj); inputterrcondition[num].Terrname = UI.CreateTextInputField(inputterrcondition[num].horz).SetPlaceholderText('Enter territory name').SetText(terrcondition.Terrname).SetPreferredWidth(200).SetPreferredHeight(30); UI.CreateLabel(inputterrcondition[num].horz).SetText("must be hold for"); inputterrcondition[num].Turnnum = UI.CreateNumberInputField(inputterrcondition[num].horz).SetSliderMinValue(0).SetSliderMaxValue(10).SetValue(terrcondition.Turnnum); UI.CreateLabel(inputterrcondition[num].horz).SetText("Turns"); UI.CreateButton(inputterrcondition[num].horz).SetText('Remove condition').SetOnClick(function() UI.Destroy(inputterrcondition[num].horz); inputterrcondition[num].Terrname = nil; end); end horz = UI.CreateHorizontalLayoutGroup(rootParentobj); knopf = UI.CreateButton(horz).SetText('new territory condition').SetOnClick(newTerritoryCondition); end function newTerritoryCondition() UI.Destroy(horz); inputterrcondition[tablelength(inputterrcondition)] = {}; local num = tablelength(inputterrcondition)-1; inputterrcondition[num].horz = UI.CreateHorizontalLayoutGroup(rootParentobj); inputterrcondition[num].Terrname = UI.CreateTextInputField(inputterrcondition[num].horz).SetPlaceholderText('Enter territory name').SetText("").SetPreferredWidth(200).SetPreferredHeight(30); UI.CreateLabel(inputterrcondition[num].horz).SetText("must be hold for"); inputterrcondition[num].Turnnum = UI.CreateNumberInputField(inputterrcondition[num].horz).SetSliderMinValue(0).SetSliderMaxValue(10).SetValue(0); UI.CreateLabel(inputterrcondition[num].horz).SetText("Turns"); UI.CreateButton(inputterrcondition[num].horz).SetText('Remove condition').SetOnClick(function() UI.Destroy(inputterrcondition[num].horz); inputterrcondition[num].Terrname = nil; end); horz = UI.CreateHorizontalLayoutGroup(rootParentobj); knopf = UI.CreateButton(horz).SetText('new territory condition').SetOnClick(newTerritoryCondition); end function tablelength(arr) local num = 0; for _,elem in pairs(arr)do num = num + 1; end return num; end
return { summary = 'Different data types for samples in a Sound.', description = 'Sounds can store audio samples as 16 bit integers or 32 bit floats.', values = { { name = 'f32', description = '32 bit floating point samples (between -1.0 and 1.0).' }, { name = 'i16', description = '16 bit integer samples (between -32768 and 32767).' } } }
b = BinooAPI -- enable debug log -- NOTE: wont catch messages from this same script immediately, should run this in a script before the main script b:DebugMode(true)
#!/usr/bin/env lua local ui = require "tek.ui" local Widget = ui.Widget local Group = ui.Group local CheckMark = ui.CheckMark local RadioButton = ui.RadioButton local floor = math.floor local Region = require "tek.lib.region" local L = ui.getLocale("tekui-demo", "schulze-mueller.de") local RadioImage1 = ui.getStockImage("radiobutton") local RadioImage2 = ui.getStockImage("radiobutton", 2) local BitMapImage1 = ui.loadImage(ui.ProgDir .. "/graphics/world.ppm") local BitMapImage2 = ui.loadImage(ui.ProgDir .. "/graphics/locale_alpha.png") or ui.loadImage(ui.ProgDir .. "/graphics/locale.ppm") local FileImage = ui.getStockImage("file") ------------------------------------------------------------------------------- -- Create demo window: ------------------------------------------------------------------------------- local window = ui.Window:new { Status = "hide", Id = "graphics-window", Title = L.GRAPHICS_TITLE, Width = "fill", Height = "fill", HideOnEscape = true, SizeButton = true, Children = { Group:new { Orientation = "vertical", Legend = L.GRAPHICS_CHECKMARKS, Style = "height: fill", Children = { CheckMark:new { Text = "xx-small", Style = "font: ui-xx-small" }, CheckMark:new { Text = "x-small", Style = "font: ui-x-small" }, CheckMark:new { Text = "small", Style = "font: ui-small" }, CheckMark:new { Text = "main", Style = "font: ui-main", Selected = true }, CheckMark:new { Text = "large", Style = "font: ui-large" }, CheckMark:new { Text = "x-large", Style = "font: ui-x-large" }, CheckMark:new { Text = "xx-large", Style = "font: ui-xx-large" }, } }, Group:new { Orientation = "vertical", Legend = L.GRAPHICS_RADIOBUTTONS, Style = "height: fill", Children = { RadioButton:new { Text = "xx-small", Style = "font: ui-xx-small" }, RadioButton:new { Text = "x-small", Style = "font: ui-x-small" }, RadioButton:new { Text = "small", Style = "font: ui-small" }, RadioButton:new { Text = "main", Style = "font: ui-main", Selected = true }, RadioButton:new { Text = "large", Style = "font: ui-large" }, RadioButton:new { Text = "x-large", Style = "font: ui-x-large" }, RadioButton:new { Text = "xx-large", Style = "font: ui-xx-large" }, } }, Group:new { Orientation = "vertical", Legend = L.GRAPHICS_BITMAPS, Style = "height: fill", Children = { ui.ImageWidget:new { Mode = "inert", Class = "button", Image = BitMapImage2, Style = "background-color: gradient(0,0,#238,0,100,#aaf); padding: 4", }, ui.ImageWidget:new { Style = "background-color: #fff", Image = BitMapImage1 } } }, Group:new { Orientation = "vertical", Legend = L.GRAPHICS_BACKGROUND, Style = "height: fill", Children = { ui.Group:new { Style = [[ height: fill; background-color: url(bin/graphics/world.ppm); ]], Children = { ui.ImageWidget:new { Height = "fill", Mode = "button", Style = [[ background-color: transparent; margin: 10; padding: 4; border-width: 10; border-focus-width: 6; min-width: 60; ]], Image = FileImage }, } } } } } } ------------------------------------------------------------------------------- -- Started stand-alone or as part of the demo? ------------------------------------------------------------------------------- if ui.ProgName:match("^demo_") then local app = ui.Application:new() ui.Application.connect(window) app:addMember(window) window:setValue("Status", "show") app:run() else return { Window = window, Name = L.GRAPHICS_TITLE, Description = L.GRAPHICS_DESCRIPTION, } end
-- oUF_SimpleConfig: target -- zork, 2016 ----------------------------- -- Variables ----------------------------- local A, L = ... ----------------------------- -- Target Config ----------------------------- L.C.target = { enabled = true, size = {272,26}, point = {"LEFT",UIParent,"CENTER",213,-273}, scale = 1*L.C.globalscale, --fader via OnShow fader = { fadeInAlpha = 1, fadeInDuration = 0.3, fadeInSmooth = "OUT", fadeOutAlpha = 0, fadeOutDuration = 0.9, fadeOutSmooth = "OUT", fadeOutDelay = 0, trigger = "OnShow", }, --healthbar healthbar = { --health and absorb bar cannot be disabled, they match the size of the frame colorTapping = true, colorDisconnected = true, colorClass = true, colorReaction = true, colorHealth = true, colorThreat = true, colorThreatInvers = true, name = { enabled = true, points = { {"TOPLEFT",2,10}, {"TOPRIGHT",-2,10}, }, size = 16, tag = "[oUF_SimpleConfig:classification][difficulty][name]|r", }, health = { enabled = true, point = {"RIGHT",-2,0}, size = 15, tag = "[oUF_Simple:health]", }, debuffHighlight = false, }, --powerbar powerbar = { enabled = true, size = {272,5}, point = {"TOP","BOTTOM",0,-4}, --if no relativeTo is given the frame base will be the relativeTo reference colorPower = true, }, --leader leader = { enabled = true, size = {18,18}, point = {"BOTTOMRIGHT","TOPRIGHT",0,-6}, }, --raidmark raidmark = { enabled = true, size = {18,18}, point = {"CENTER","TOP",0,4}, }, --castbar castbar = { enabled = true, size = {267,28}, point = {"CENTER",UIParent,"BOTTOM",-16,225}, name = { enabled = true, points = { {"LEFT",2,0}, {"RIGHT",-2,0}, }, --font = STANDARD_TEXT_FONT, size = 16, --outline = "",--OUTLINE", --align = "CENTER", --noshadow = true, }, icon = { enabled = true, size = {26,26}, point = {"LEFT","RIGHT",6,0}, }, }, buffs = { enabled = true, point = {"BOTTOMRIGHT","TOPRIGHT",0,15}, num = 32, cols = 4, size = 30, spacing = 4, initialAnchor = "BOTTOMRIGHT", growthX = "LEFT", growthY = "UP", disableCooldown = false, }, debuffs = { enabled = true, point = {"BOTTOMLEFT","TOPLEFT",0,15}, num = 40, cols = 4, size = 30, spacing = 8, initialAnchor = "BOTTOMLEFT", growthX = "RIGHT", growthY = "UP", disableCooldown = false, filter = "PLAYER", }, }
--[[ desc: Duelist, a system of duelist management. author: Musoucrow since: 2018-6-6 alter: 2019-9-27 ]]-- local _CONFIG = require("config") local _DIRECTOR = require("director") local _SOUND = require("lib.sound") local _MAP = require("map.init") local _FACTORY = require("actor.factory") local _RESMGR = require("actor.resmgr") local _ASPECT = require("actor.service.aspect") local _STATE = require("actor.service.state") local _EFFECT = require("actor.service.effect") local _BATTLE = require("actor.service.battle") local _DUELIST = require("actor.service.duelist") local _MOTION = require("actor.service.motion") local _BUFF = require("actor.service.buff") local _Color = require("graphics.drawunit.color") local _Base = require("actor.system.base") ---@class Actor.System.Duelist : Actor.System local _Duelist = require("core.class")(_Base) local _overKillSoundData = _RESMGR.GetSoundData("overKill") local _killEffectData = _RESMGR.GetInstanceData("effect/lastStrike") local _namedColor = _Color.New(130, 255, 130, 255) local _bossColor = _Color.New(255, 100, 255, 255) local _inKill = false local _bossRate = 0.1 local _bossScale = 1.3 local _inTime = 700 local _outTime = 300 local _meta = {__mode = 'v'} local _iconPool = {} setmetatable(_iconPool, _meta) ---@param e Actor.Entity local function _BossBeaten(e) if (not _inKill and e.attributes.hp <= 0) then _BATTLE.Hitstop(e.attacker, e.identity, _outTime) _DIRECTOR.SetRate(_bossRate, _inTime, "inOutQuad") _MAP.camera:SetScale(_bossScale, _bossScale, _inTime, "inOutQuad") local h = _ASPECT.GetPart(e.aspect):GetHeight() local pos = e.transform.position local param = { x = pos.x, y = pos.y, z = pos.z - math.floor(h * 0.5) } _FACTORY.New(_killEffectData, param) e.battle.deadProcess = 1 _inKill = true end end function _Duelist:Ctor(upperEvent) _Base.Ctor(self, upperEvent, { duelist = true, battle = true, states = true, attributes = true }, "duelist") _MAP.AddLoadListener(self, self.OnClean) end function _Duelist:OnEnter(entity) if (entity.duelist.rank == 2) then entity.battle.beatenCaller:AddListener(entity, _BossBeaten) end end ---@param entity Actor.Entity function _Duelist:OnInit(entity) if (_DUELIST.IsPartner(entity.battle, entity.duelist) and _CONFIG.user.player ~= entity) then _DUELIST.SetAura(entity, "partner") elseif (entity.duelist.rank == 2) then _DUELIST.SetAura(entity, "boss") elseif (entity.duelist.rank == 1) then _DUELIST.SetAura(entity, "named") end entity.duelist.icon = _DUELIST.GetIcon(entity.aspect, _iconPool, entity.duelist.iconShift.x, entity.duelist.iconShift.y, 24, 24) end function _Duelist:OnClean(data) local x = data.init.x local y = data.init.y local direction = data.init.direction for n=1, self._list:GetLength() do local e = self._list:Get(n) ---@type Actor.Entity if (e.identity.canCross) then e.transform.position:Set(x, y, 0) e.transform.positionTick = true if (direction) then e.transform.direction = direction e.transform.scaleTick = true end _STATE.Reset(e.states) end end end function _Duelist:Update(dt) if (_inKill and not _DIRECTOR.IsTweening()) then _DIRECTOR.SetRate(1, _outTime, "inOutQuad") _MAP.camera:SetScale(1, 1, _outTime, "inOutQuad") _SOUND.Play(_overKillSoundData) _inKill = false end for n=1, self._list:GetLength() do local e = self._list:Get(n) ---@type Actor.Entity if (not e.identity.isPaused and e.battle.deadProcess > 0) then if (e.duelist.rank == 2) then local camp = e.battle.camp for m=1, self._list:GetLength() do local ee = self._list:Get(m) ---@type Actor.Entity if ((ee.battle.camp == camp or ee.duelist.isEnemy) and ee.duelist.rank < 2) then ee.battle.deadProcess = 1 end end end end end end return _Duelist
package.path = package.path .. ";./lib/tui/?/init.lua;./lib/tui/?.lua;./lib/utf8_simple/?.lua" local sirocco = require "sirocco" local Prompt = sirocco.prompt local List = sirocco.list -- Clear whole screen for demo -- io.write("\27[2J\27[1;1H") List { prompt = ("A long prompt that should wrap"):rep(10), required = true, items = { { value = "Hello", label = "Hello" }, { value = "Bonjour", label = "Bonjour" }, { value = "Ciao", label = "Ciao" }, }, }:ask() Prompt { prompt = ("A long prompt that should wrap"):rep(10) .. "\n❱ ", placeholder = "A simple answer", required = true }:ask() Prompt { prompt = "A simple question\n❱ ", placeholder = "A simple answer", }:ask()
class("GoBackCommand", pm.SimpleCommand).execute = function (slot0, slot1) slot2 = slot1:getBody() slot3 = slot1:getType() or 1 if getProxy(ContextProxy).getContextCount(slot4) > 1 then slot5 = slot4:popContext() slot6 = nil for slot10 = 1, slot3, 1 do if slot4:getContextCount() > 0 then slot6 = slot4:popContext() else print("could not pop more context") break end end slot6:extendData(slot2) slot0:sendNotification(GAME.LOAD_SCENE, { prevContext = slot5, context = slot6 }) else print("no more context in the stack") end end return class("GoBackCommand", pm.SimpleCommand)
-- The following tags are used to categorize certain tests in this file: -- - #v5.1: test applies to Lua versions 5.1 and older. -- - #v5.2: test applies to Lua versions 5.2 and newer. -- - #jit: test applies to Lua JIT versions 2.0 and newer. -- Tagged tests can be skipped via the --exclude-tags argument to busted. describe('contract module,', function() insulate('check()/__call()', function() local contract = require('contract') --since contract.__call() is an alias for contract.check(), all of the following tests apply for both. To simplify our test code, we will create a local function that calls both of these with the same arguments. Note that this function will not work for the implicit arg lookup tests - those will need to define a different calling function. local function check(input, ...) contract.check(input, ...) contract(input, ...) end --testing types against contract with number it('accepts number args for number contracts', function() assert.has_no.errors(function() check("n", 1) end) end) it('rejects string args for number contracts', function() assert.has.errors(function() check("n", "") end) end) it('rejects bool true for number contracts', function() assert.has.errors(function() check("n", true) end) end) it('rejects table args for number contracts', function() assert.has.errors(function() check("n", {}) end) end) it('rejects function args for number contracts', function() assert.has.errors(function() check("n", function() end) end) end) it('rejects thread args for number contracts', function() assert.has.errors(function() check("n", coroutine.create(function() end)) end) end) it('rejects userdata args for number contracts', function() pending() end) --alternate string representations for number type it('allows "num" in contract string', function() assert.has_no.errors(function() check("num", 1) end) end) it('allows "number" in contract string', function() assert.has_no.errors(function() check("number", 1) end) end) --testing types against contract with string it('rejects number args for string contracts', function() assert.has.errors(function() check("s", 1) end) end) it('accepts string args for string contracts', function() assert.has_no.errors(function() check("s", "") end) end) it('rejects bool true for string contracts', function() assert.has.errors(function() check("s", true) end) end) it('rejects table args for string contracts', function() assert.has.errors(function() check("s", {}) end) end) it('rejects function args for string contracts', function() assert.has.errors(function() check("s", function() end) end) end) it('rejects thread args for string contracts', function() assert.has.errors(function() check("s", coroutine.create(function() end)) end) end) it('rejects userdata args for string contracts', function() pending() end) --alternate string representations for string type it('allows "str" in contract string', function() assert.has_no.errors(function() check("str", "") end) end) it('allows "string" in contract string', function() assert.has_no.errors(function() check("string", "") end) end) --testing types against contract with bool it('rejects number args for bool contracts', function() assert.has.errors(function() check("b", 1) end) end) it('rejects string args for bool contracts', function() assert.has.errors(function() check("b", "") end) end) it('accepts bool true for bool contracts', function() assert.has_no.errors(function() check("b", true) end) end) it('rejects table args for bool contracts', function() assert.has.errors(function() check("b", {}) end) end) it('rejects function args for bool contracts', function() assert.has.errors(function() check("b", function() end) end) end) it('rejects thread args for bool contracts', function() assert.has.errors(function() check("b", coroutine.create(function() end)) end) end) it('rejects userdata args for bool contracts', function() pending() end) --alternate string representations for bool type it('allows "bool" in contract string', function() assert.has_no.errors(function() check("bool", true) end) end) it('allows "boolean" in contract string', function() assert.has_no.errors(function() check("boolean", true) end) end) --testing types against contract with table it('rejects number args for table contracts', function() assert.has.errors(function() check("t", 1) end) end) it('rejects string args for table contracts', function() assert.has.errors(function() check("t", "") end) end) it('rejects bool true for table contracts', function() assert.has.errors(function() check("t", true) end) end) it('accepts table args for table contracts', function() assert.has_no.errors(function() check("t", {}) end) end) it('rejects function args for table contracts', function() assert.has.errors(function() check("t", function() end) end) end) it('rejects thread args for table contracts', function() assert.has.errors(function() check("t", coroutine.create(function() end)) end) end) it('rejects userdata args for table contracts', function() pending() end) --alternate string representations for table type it('allows "tbl" in contract string', function() assert.has_no.errors(function() check("tbl", {}) end) end) it('allows "table" in contract string', function() assert.has_no.errors(function() check("table", {}) end) end) --testing types against contract with function it('rejects number args for function contracts', function() assert.has.errors(function() check("f", 1) end) end) it('rejects string args for function contracts', function() assert.has.errors(function() check("f", "") end) end) it('rejects bool true for function contracts', function() assert.has.errors(function() check("f", true) end) end) it('rejects table args for function contracts', function() assert.has.errors(function() check("f", {}) end) end) it('accepts function args for function contracts', function() assert.has_no.errors(function() check("f", function() end) end) end) it('rejects thread args for function contracts', function() assert.has.errors(function() check("f", coroutine.create(function() end)) end) end) it('rejects userdata args for function contracts', function() pending() end) --alternate string representations for function type it('allows "fnc" in contract string', function() assert.has_no.errors(function() check("fnc", function() end) end) end) it('allows "func" in contract string', function() assert.has_no.errors(function() check("func", function() end) end) end) it('allows "function" in contract string', function() assert.has_no.errors(function() check("function", function() end) end) end) --testing types against contract with thread it('rejects number args for thread contracts', function() assert.has.errors(function() check("th", 1) end) end) it('rejects string args for thread contracts', function() assert.has.errors(function() check("th", "") end) end) it('rejects bool true for thread contracts', function() assert.has.errors(function() check("th", true) end) end) it('rejects table args for thread contracts', function() assert.has.errors(function() check("th", {}) end) end) it('rejects function args for thread contracts', function() assert.has.errors(function() check("th", function() end) end) end) it('accept thread args for thread contracts', function() assert.has_no.errors(function() check("th", coroutine.create(function() end)) end) end) it('rejects userdata args for thread contracts', function() pending() end) --alternate string representations for thread type it('allows "thread" in contract string', function() assert.has_no.errors(function() check("thread", coroutine.create(function() end)) end) end) --testing types against contract with userdata it('rejects number args for userdata contracts', function() pending() end) it('rejects string args for userdata contracts', function() pending() end) it('rejects bool true for userdata contracts', function() pending() end) it('rejects table args for userdata contracts', function() pending() end) it('rejects function args for userdata contracts', function() pending() end) it('rejects thread args for userdata contracts', function() pending() end) it('accepts userdata args for userdata contracts', function() pending() end) --alternate string representations for userdata type it('allows "usr" in contract string', function() pending() end) it('allows "user" in contract string', function() pending() end) it('allows "userdata" in contract string', function() pending() end) --testing types against contract with "any" it('accepts number args for "any" contracts', function() assert.has_no.errors(function() contract('a', 1) end) end) it('accepts string args for "any" contracts', function() assert.has_no.errors(function() check("a", "") end) end) it('accepts bool true for "any" contracts', function() assert.has_no.errors(function() check("a", true) end) end) it('accepts table args for "any" contracts', function() assert.has_no.errors(function() check("a", {}) end) end) it('accepts function args for "any" contracts', function() assert.has_no.errors(function() check("a", function() end) end) end) it('accepts thread args for "any" contracts', function() assert.has_no.errors(function() check("a", coroutine.create(function() end)) end) end) it('accepts userdata args for "any" contracts', function() pending() end) --alternate string representations for "any" type it('allows "any" in contract string', function() assert.has_no.errors(function() contract('any', 1) end) end) --handling required args it('accepts a matching required arg', function() assert.has_no.errors(function() check('rn', 1) end) end) it('rejects a non-matching required arg', function() assert.has.errors(function() check('rn', 'one') end) end) it('accepts multiple matching required args', function() assert.has_no.errors(function() check('rn,rs', 1, "two") end) end) it('rejects a missing required arg', function() assert.has.errors(function() check('rn,rs', 1) end) end) it('rejects an explicit nil for a required arg', function() assert.has.errors(function() check('rn', nil) end) end) --handling empty contracts it('accepts an empty string contract', function() assert.has_no.errors(function() check('', nil) end) end) it('accepts an empty string contract and no args', function() assert.has_no.errors(function() check('') end) end) it('accepts an explicit nil for contract', function() assert.has_no.errors(function() check(nil, nil) end) end) it('accepts an explicit nil contract and no args', function() assert.has_no.errors(function() check(nil) end) end) it('accepts nothing for contract', function() assert.has_no.errors(function() check() end) end) it('accepts additional args beyond those in the contract', function() assert.has_no.errors(function() check('rn', 1, 'two', 3) end) end) --handling optional args it('accepts a missing optional arg', function() assert.has_no.errors(function() check('rn,n', 1) end) end) it('accepts a matching optional arg', function() assert.has_no.errors(function() check('n', 1) end) end) it('accepts an explicit nil for an optional arg', function() assert.has_no.errors(function() check('n', nil) end) end) it('rejects a non-matching optional arg', function() assert.has.errors(function() check('n', 'one') end) end) it('handles explicit nils between other args', function() assert.has_no.errors(function() check('n,n,n', 1, nil, 3) end) end) it('handles explicit nils between required args', function() assert.has_no.errors(function() check('rn,n,rn', 1, nil, 3) end) end) --implicit arg lookup it('accepts correct args looked up implicitly from the calling function', function() assert.has_no.errors(function() local f = function(a,b) contract.check('rn,rs') contract('rn,rs') end f(1, 'two') end) end) it('rejects incorrect args looked up implicitly from the calling function', function() assert.has.errors(function() local f = function(a,b) contract.check('rn,rs') contract('rn,rs') end f(1, 2) end) end) it('errors when trying to lookup an arg named "arg" implicitly from the calling function', function() assert.has.errors(function() local f = function(arg) contract.check('n') contract('n') end f(1) end) end) --handling varargs it('accepts matching varargs passed explicitly', function() assert.has_no.errors(function() local f = function(...) contract.check('n,n', ...) contract('n,n', ...) end f(1, 2) end) end) it('rejects non-matching varargs passed explicitly', function() assert.has.errors(function() local f = function(...) contract.check('n,n', ...) contract('n,n', ...) end f('one', 'two') end) end) it('accepts explicit nils for optional varargs when passed explicitly', function() assert.has_no.errors(function() local f = function(...) contract.check('n', ...) contract('n', ...) end f(nil) end) end) it('accepts missing varargs with at least one passed explicitly', function() assert.has_no.errors(function() local f = function(...) contract.check('rn,n', ...) contract('rn,n', ...) end f(1) end) end) it('errors when trying to lookup varargs implicitly from the calling function #v5.1', function() assert.has.errors(function() local f = function(...) contract.check('rn,rs') contract('rn,rs') end f(1, 'two') end) end) it('accepts varargs looked up implicitly from the calling function #v5.2 #jit', function() assert.has_no.errors(function() local f = function(...) contract.check('rn,rs') contract('rn,rs') end f(1, 'two') end) end) it('accepts missing varargs for optional args when looked up implicitly from the calling function #v5.2 #jit', function() assert.has_no.errors(function() local f = function(...) contract.check('n') contract('n') end f() end) end) it('errors if passing no args #v5.1', function() assert.has.errors(function() local f = function() contract.check('n') contract('n') end f() end) end) it('accepts no args for contract with only optional arg rules #v5.2 #jit', function() assert.has_no.errors(function() local f = function() contract.check('n') contract('n') end f() end) end) --handling multi-type rules in contracts it('accepts args that match either of the types in a required multi-type rule', function() assert.has_no.errors(function() check('rn|s,rn|s', 1, 'two') end) end) it('rejects args that match none of the types in a required multi-type rule', function() assert.has.errors(function() check('rn|s', true) end) end) it('accepts args that match either of the types in an optional multi-type rule', function() assert.has_no.errors(function() check('n|s,n|s', 1, 'two') end) end) it('rejects args that match none of the types in an optional multi-type rule', function() assert.has.errors(function() check('n|s', true) end) end) it('contracts are not case-sensitive', function() assert.has_no.errors(function() check('rn,rN,Rn,RN', 1, 2, 3, 4) end) end) --handling whitespace it('ignores leading whitespace in contract', function() assert.has_no.errors(function() check('\n\r\t rn', 1) end) end) it('ignores trailing whitespace in contract', function() assert.has_no.errors(function() check('rn \n\r\t', 1) end) end) it('ignores whitespace between characters in contract', function() assert.has_no.errors(function() check('r \n\r\t n', 1) end) end) it('raises error for invalid characters in a contract', function() assert.has.errors(function() check('rxxxxxn', 1) end) end) it('raises error for invalid characters following a valid contract string', function() assert.has.errors(function() check('nxxxxx', 1) end) end) it('passes successive calls for same contract and same args', function() assert.has_no.errors(function() check('rn', 1) check('rn', 1) end) end) end) insulate('off()', function() local contract = require('contract') it('disables contract checking', function() contract.off() assert.has_no.errors(function() contract('rn', 'one') end) end) end) insulate('on()', function() local contract = require('contract') it('enables contract checking', function() contract.on() assert.has_no.errors(function() contract('rn', 1) end) assert.has.errors(function() contract('rn', 'one') end) end) end) insulate('isOn()', function() local contract = require('contract') it('returns true when module is enabled', function() contract.on() assert.is.equal(true, contract.isOn()) end) it('returns false when module is disabled', function() contract.off() assert.is.equal(false, contract.isOn()) end) end) insulate('toggle()', function() local contract = require('contract') it('switches module from off to on', function() contract.off() contract.toggle() assert.is.equal(true, contract.isOn()) end) it('switches module from on to off', function() contract.on() contract.toggle() assert.is.equal(false, contract.isOn()) end) end) insulate('clearCache()', function() local contract = require('contract') it('runs without error', function() assert.has_no.errors(function() contract.clearCache() end) end) end) end)
-- ======= Copyright (c) 2003-2011, Unknown Worlds Entertainment, Inc. All rights reserved. ======= -- -- lua\MapEntityLoader.lua -- -- Created by: Brian Cronin ([email protected]) -- -- ========= For more information, visit us at http://www.unknownworlds.com ===================== local function hue2rgb(p, q, t) if t < 0 then t = t + 1 end if t > 1 then t = t - 1 end if t < 1/6 then return p + (q - p) * 6 * t end if t < 1/2 then return q end if t < 2/3 then return p + (q - p) * (2/3 - t) * 6 end return p end local function rgb_to_hsl(r, g, b) --r, g, b = r/255, g/255, b/255 local min = math.min(r, g, b) local max = math.max(r, g, b) local delta = max - min local h, s, l = 0, 0, ((min+max)/2) if l > 0 and l < 0.5 then s = delta/(max+min) end if l >= 0.5 and l < 1 then s = delta/(2-max-min) end if delta > 0 then if max == r and max ~= g then h = h + (g-b)/delta end if max == g and max ~= b then h = h + 2 + (b-r)/delta end if max == b and max ~= r then h = h + 4 + (r-g)/delta end h = h / 6; end if h < 0 then h = h + 1 end if h > 1 then h = h - 1 end return h * 360, s, l end local function _h2rgb(m1, m2, h) if h<0 then h = h+1 end if h>1 then h = h-1 end if h*6<1 then return m1+(m2-m1)*h*6 elseif h*2<1 then return m2 elseif h*3<2 then return m1+(m2-m1)*(2/3-h)*6 else return m1 end end local function hsl_to_rgb(h, s, L) h = h/360 local m1, m2 if L<=0.5 then m2 = L*(s+1) else m2 = L+s-L*s end m1 = L*2-m2 return _h2rgb(m1, m2, h+1/3), _h2rgb(m1, m2, h), _h2rgb(m1, m2, h-1/3) end local function _col_amp(color) if not color then return end local r = color.r local g = color.g local b = color.b -- lower how green everyhing will be g = math.pow(g , 1.05) local h, s, l = rgb_to_hsl(r, g, b) if s > 1.0 then Print("saturation out of range, undefined behaviour: %s", s) s = 1.0 end -- bring luminosity closer to center, since we can increase intensity. l=0.5 is strongest --local old_l = l --l = Clamp(0.5 * math.pow(2.0 * l, 3.0) + 0.5, 0, 1) --l = Clamp(((0.5 * math.pow(2.0 * l - 1, 3.0) + 0.4) + l) / 2.0, 0, 1) --Print("%s vs %s", old_l, l) -- increase saturation if (s > 0) then s = Clamp(math.pow(s, 0.95), 0,1.0) end -- convert back to rgb r, g, b = hsl_to_rgb(h, s, l) return Color(r, g, b, color.a) end local function _col_reduce(color) if not color then return end local r = color.r local g = color.g local b = color.b -- lower how green everyhing will be g = math.pow(g , 1.05) local h, s, l = rgb_to_hsl(r, g, b) if s > 1.0 then Print("saturation out of range, undefined behaviour: %s", s) s = 1.0 end -- bring luminosity closer to center, since we can increase intensity. l=0.5 is strongest --local old_l = l --l = Clamp(0.5 * math.pow(2.0 * l, 3.0) + 0.5, 0, 1) --l = Clamp(((0.5 * math.pow(2.0 * l - 1, 3.0) + 0.4) + l) / 2.0, 0, 1) --Print("%s vs %s", old_l, l) -- decrease saturation if (s > 0) then s = Clamp(math.pow(s, 2.0), 0,1.0) end -- convert back to rgb r, g, b = hsl_to_rgb(h, s, l) return Color(r, g, b, color.a) end local function ClientOnly() return Client ~= nil end local function ServerOnly() return Server ~= nil end local function ClientAndServerAndPredict() return Client or Server or Predict end function LoadEntityFromValues(entity, values, initOnly) entity:SetOrigin(values.origin) entity:SetAngles(values.angles) -- Copy all of the key values as fields on the entity. for key, value in pairs(values) do if key ~= "origin" and key ~= "angles" then entity[key] = value end end if not initOnly then if entity.OnLoad then entity:OnLoad() end end if entity.OnInitialized then entity:OnInitialized() end end local function LoadLight(className, groupName, values) if not values.modified then values.modified = true --[[ -- boost the saturation if values.color_dir_right then values.color_dir_right = _col_amp(values.color_dir_right ) values.color_dir_left = _col_amp(values.color_dir_left ) values.color_dir_up = _col_amp(values.color_dir_up ) values.color_dir_down = _col_amp(values.color_dir_down ) values.color_dir_forward = _col_amp(values.color_dir_forward ) values.color_dir_backward = _col_amp(values.color_dir_backward) end if values.color then values.color = _col_amp(values.color ) end --]] -- boost ambient light intensity if low if not values.color_dir_right and values.intensity and values.intensity > 0 then -- disabled because we now have a shader doing something similar --[[ local i = values.intensity local ideal = 5.0 i = i / ideal if i > 1.0 then i = i + 1 / i else i = 2 * - math.pow(i - 1, 2) + 2 end values.intensity = i * ideal --]] if values.color then if className == "light_spot" then values.color = _col_reduce(values.color) else values.color = _col_amp(values.color) end end end -- widen all the lights if we can, since they are all so bloody narrow -- nevermind, maps suck and have no light bleed protection if values.outerAngle then --values.outerAngle = values.outerAngle * 1.2 end end if Client.lightList == nil then Client.lightList = { } end if Client.lowLightList == nil then Client.lowLightList = { } end if Client.originalLights == nil then Client.originalLights = { } end if Client.fullyLoaded == nil then --Game hasnt loaded yet, so build light data tables. if groupName == "Low Lights" then table.insert(Client.lowLightList, {className = className, groupName = groupName, values = values}) else table.insert(Client.originalLights, {className = className, groupName = groupName, values = values}) end else local renderLight = Client.CreateRenderLight() local coords = values.angles:GetCoords(values.origin) if values.specular == nil then values.specular = true end if className == "light_spot" then renderLight:SetType(RenderLight.Type_Spot) renderLight:SetOuterCone(values.outerAngle) renderLight:SetInnerCone(values.innerAngle) renderLight:SetCastsShadows(values.casts_shadows) renderLight:SetSpecular(values.specular) if values.gobo_texture ~= nil then renderLight:SetGoboTexture(values.gobo_texture) end if values.shadow_fade_rate ~= nil then renderLight:SetShadowFadeRate(values.shadow_fade_rate) end elseif className == "light_point" then renderLight:SetType(RenderLight.Type_Point) renderLight:SetCastsShadows(values.casts_shadows) renderLight:SetSpecular(values.specular) if values.shadow_fade_rate ~= nil then renderLight:SetShadowFadeRate(values.shadow_fade_rate) end elseif className == "light_ambient" then renderLight:SetType(RenderLight.Type_AmbientVolume) renderLight:SetDirectionalColor(RenderLight.Direction_Right, (values.color_dir_right)) renderLight:SetDirectionalColor(RenderLight.Direction_Left, (values.color_dir_left)) renderLight:SetDirectionalColor(RenderLight.Direction_Up, (values.color_dir_up)) renderLight:SetDirectionalColor(RenderLight.Direction_Down, (values.color_dir_down)) renderLight:SetDirectionalColor(RenderLight.Direction_Forward, (values.color_dir_forward)) renderLight:SetDirectionalColor(RenderLight.Direction_Backward, (values.color_dir_backward)) end renderLight:SetCoords(coords) renderLight:SetRadius(values.distance) renderLight:SetIntensity(values.intensity) renderLight:SetColor(values.color) renderLight:SetGroup(groupName) renderLight.ignorePowergrid = values.ignorePowergrid local atmosphericDensity = tonumber(values.atmospheric_density) -- Backwards compatibility if values.atmospheric then atmosphericDensity = 1.0 end if atmosphericDensity ~= nil then local atmoModifier = Client.GetOptionFloat("graphics/atmospheric-density", 1.0) renderLight:SetAtmosphericDensity( atmosphericDensity * atmoModifier ) end -- Save original values so we can alter and restore lights renderLight.originalIntensity = values.intensity renderLight.originalColor = values.color renderLight.originalCoords = Coords(coords) -- added by creepier atmos renderLight.originalRadius = values.distance renderLight.originalSpecular = values.specular renderLight.originalAtmosphericDensity = atmosphericDensity if (className == "light_ambient") then renderLight.originalRight = values.color_dir_right renderLight.originalLeft = values.color_dir_left renderLight.originalUp = values.color_dir_up renderLight.originalDown = values.color_dir_down renderLight.originalForward = values.color_dir_forward renderLight.originalBackward = values.color_dir_backward end renderLight.className = className renderLight.groupName = groupName renderLight.values = values table.insert(Client.lightList, renderLight) return true end end local function LoadBillboard(className, groupName, values) local renderBillboard = Client.CreateRenderBillboard() renderBillboard:SetOrigin(values.origin) renderBillboard:SetGroup(groupName) renderBillboard:SetMaterial(values.material) renderBillboard:SetSize(values.size) if Client.billboardList == nil then Client.billboardList = { } end table.insert(Client.billboardList, renderBillboard) return true end local function LoadDecal(className, groupName, values) local renderDecal = Client.CreateRenderDecal() if values.material == "" then Shared.Message(string.format("Warning: Missing or invalid decal at: %s!", ToString(values.origin))) return end local coords = values.angles:GetCoords(values.origin) renderDecal:SetCoords(coords) --renderDecal:SetGroup(groupName) renderDecal:SetMaterial(values.material) renderDecal:SetExtents(values.extents) if Client.decalList == nil then Client.decalList = { } end table.insert(Client.decalList, renderDecal) return true end local lightProps = set { "models/props/eclipse/eclipse_main_area_a_light.model", "models/props/eclipse/eclipse_gate_area_screen.model", "models/props/eclipse/eclipse_hallway_03_corner_up.model", "models/props/eclipse/eclipse_hallway_02_corner_up.model", "models/props/eclipse/eclipse_hallway_01_corner_up.model", "models/props/eclipse/eclipse_ceilingmods_D_05_lamp.model", "models/props/eclipse/eclipse_ceilingmods_d_05_lamp.model", "models/props/eclipse/eclipse_ceilingmods01_03_lamp.model", "models/props/eclipse/eclipse_hallway_04_lamp.model", "models/props/eclipse/eclipse_details01_04.model", "models/props/eclipse/eclipse_modular_section_n_02.model", "models/props/descent/descent_energytower_ring.model", "models/props/descent/descent_ceilinglight_01.model", "models/props/descent/descent_hallway_01_light.model", "models/props/descent/descent_doorway_01_var.model", "models/props/descent/descent_doorway_02_open.model", "models/props/descent/descent_doorway_03_double_closed.model", "models/props/descent/descent_doorway_03_double_open.model", "models/props/descent/descent_ceilingpanels_02_tile2.model", "models/props/descent/descent_energyflow_ring_01.model", "models/props/descent/descent_lightpanels_01a.model", "models/props/descent/descent_lightpanels_01b.model", "models/props/descent/descent_hallway_01_light.model", "models/props/descent/descent_tram_ceiling_light_01.model", "models/props/descent/descent_pillar_04.model", "models/props/descent/descent_doorway_01.model", "models/props/descent/descent_ribwalls_01_str1.model", "models/props/descent/descent_ribwalls_01_str2.model", "models/props/descent/descent_ribwalls_01_str3.model", "models/props/descent/descent_ribwalls_01_str4.model", "models/props/descent/descent_ribwalls_01_str5.model", "models/props/descent/descent_ribwalls_01_crn_in.model", "models/props/descent/descent_ribwalls_01_crn_out.model", "models/props/discovery/discovery_light_01.model", "models/props/refinery/refinery_small_light_01.model", "models/props/refinery/refinery_elevator1_platform.model", "models/props/refinery/mining_light_01.model", "models/props/refinery/mining_light_02.model", "models/props/refinery/refinery_floodlight_01.model", "models/props/refinery/docking_clerical_light.model", "models/props/summit/summit_container_01_top.model", "models/props/veil/veil_archwall.model", "models/props/biodome/biodome_pillar_04_pillar1.model" } local function LoadStaticProp(className, groupName, values) if values.model == "" or values.model == nil then Shared.Message(string.format("Warning: Missing or invalid prop at: %s!", ToString(values.origin))) return end local physicsModel local coords = values.angles:GetCoords(values.origin) coords.xAxis = coords.xAxis * values.scale.x coords.yAxis = coords.yAxis * values.scale.y coords.zAxis = coords.zAxis * values.scale.z local renderModelCommAlpha = GetAndCheckValue(values.commAlpha, 0, 1, "commAlpha", 1, true) local blocksPlacement = groupName == kCommanderInvisibleGroupName or groupName == kCommanderInvisibleVentsGroupName or groupName == kCommanderNoBuildGroupName or ( gSeasonalCommanderInvisibleGroupName and groupName == gSeasonalCommanderInvisibleGroupName ) -- Test against false so that the default is true if values.collidable ~= false then -- Create the physical representation of the prop. physicsModel = Shared.CreatePhysicsModel(values.model, false, coords, nil) physicsModel:SetPhysicsType(CollisionObject.Static) -- Make it not block selection and structure placement (GetCommanderPickTarget) if renderModelCommAlpha < 1 or blocksPlacement then physicsModel:SetGroup(PhysicsGroup.CommanderPropsGroup) end -- NOTE that CollisionGeometryGroup is also filtered by commander alpha stuff if string.find(values.model, "models/props/tram/tram_railing") or string.find(values.model, "models/props/refining/refining_railing") or string.find(values.model, "models/props/refinery/mining_rails") then physicsModel:SetGroup(PhysicsGroup.CollisionGeometryGroup) end end -- Only create Pathing objects if we are told too if values.pathInclude and not Pathing.GetLevelHasPathingMesh() then Pathing.CreatePathingObject(values.model, coords, values.pathWalkable or false) end if Client then -- Create the visual representation of the prop. -- All static props can be instanced. local renderModel = Client.CreateRenderModel(RenderScene.Zone_Default) renderModel:SetModel(values.model) if values.castsShadows ~= nil then renderModel:SetCastsShadows(values.castsShadows) end renderModel:SetCoords(coords) renderModel:SetGroup(groupName) renderModel.commAlpha = renderModelCommAlpha renderModel.model = values.model table.insert(Client.propList, {renderModel, physicsModel}) if string.find(values.model, "models/props/generic/lights/") or string.find(values.model, "models/props/biodome/biodome_lights") or string.find(values.model, "models/props/descent/descent_wallmods") or string.find(values.model, "models/props/eclipse/eclipse_wallmod") or lightProps[values.model] then renderModel:InstanceMaterials() renderModel:SetMaterialParameter("emissiveMod", 1) renderModel:SetIsStatic(true) renderModel:SetIsInstanced(true) if not Client.lightPropList then Client.lightPropList = { } end table.insert(Client.lightPropList, renderModel) else renderModel:SetIsStatic(true) renderModel:SetIsInstanced(true) end end return true end local function LoadSoundEffect(className, groupName, values) local soundEffect = Server.CreateEntity(className) Log("Loading "..className) if soundEffect then soundEffect:SetMapEntity() soundEffect:SetOrigin(values.origin) soundEffect:SetAngles(values.angles) Shared.PrecacheSound(values.eventName) soundEffect:SetAsset(values.eventName) -- make maps way quieter soundEffect:SetVolume(0.1) if values.listenChannel then soundEffect:SetListenChannel(values.listenChannel) end if values.startsOnMessage and string.len(values.startsOnMessage) > 0 then soundEffect:RegisterSignalListener(function() soundEffect:Start() end, values.startsOnMessage) end return true end return false end local function LoadReflectionProbe(className, groupName, values) local renderReflectionProbe = Client.CreateRenderReflectionProbe() if values.strength == nil then values.strength = 1 end renderReflectionProbe:SetOrigin(values.origin) renderReflectionProbe:SetGroup(groupName) renderReflectionProbe:SetRadius(values.distance) renderReflectionProbe:SetStrength(values.strength) if Client.reflectionProbeList == nil then Client.reflectionProbeList = { } end renderReflectionProbe.className = className renderReflectionProbe.groupName = groupName renderReflectionProbe.values = values table.insert(Client.reflectionProbeList, renderReflectionProbe) if values.__editorData ~= nil then cubemap = values.__editorData.reflection_probe_cubemap end if cubemap ~= nil and cubemap:GetSize() > 0 then renderReflectionProbe:SetCubeMapRaw( values.__editorData.reflection_probe_cubemap ) end return true end local loadTypes = { } loadTypes["light_spot"] = { LoadAllowed = ClientOnly, LoadFunction = LoadLight } loadTypes["light_point"] = { LoadAllowed = ClientOnly, LoadFunction = LoadLight } loadTypes["light_ambient"] = { LoadAllowed = ClientOnly, LoadFunction = LoadLight } loadTypes["prop_static"] = { LoadAllowed = ClientAndServerAndPredict, LoadFunction = LoadStaticProp } loadTypes["sound_effect"] = { LoadAllowed = ServerOnly, LoadFunction = LoadSoundEffect } loadTypes["billboard"] = { LoadAllowed = ClientOnly, LoadFunction = LoadBillboard } loadTypes["decal"] = { LoadAllowed = ClientOnly, LoadFunction = LoadDecal } loadTypes["reflection_probe"] = { LoadAllowed = ClientOnly, LoadFunction = LoadReflectionProbe } -- -- This will load common map entities for the Client, Server, or both. -- Call LoadMapEntity() with the map name of the entity and the map values -- and it will be loaded. Returns true on success. -- function LoadMapEntity(className, groupName, values) local loadData = loadTypes[className] if loadData and loadData.LoadAllowed() and IsGroupActiveInSeason(groupName, GetSeason()) then return loadData.LoadFunction(className, groupName, values) end return false end
includeFile("custom_content/tangible/content/eow/final_data_disk.lua") includeFile("custom_content/tangible/content/eow/final_data_disk_rebel.lua")
local Renderer = dtrequire("systems.render.Renderer") local PhysicsComponent = dtrequire("components.Physics") local PhysicsOverlayRenderer = Renderer:subtype("droptune.editor.PhysicsOverlayRenderer") do PhysicsOverlayRenderer.filter = PhysicsComponent.filter function PhysicsOverlayRenderer:init() self.drawBoundingBoxes = true self.drawColliders = true self.drawTransforms = true end function PhysicsOverlayRenderer:draw(pipeline) local drawBoundingBoxes = self.drawBoundingBoxes local drawColliders = self.drawColliders local drawTransforms = self.drawTransforms local scaledLineWidth = 1 / pipeline.camera:getScale() pipeline:transformed(function(l, t, w, h) for _, e in ipairs(self.entities) do local body = e[PhysicsComponent].body local fixtures = body:getFixtures() if drawBoundingBoxes then for _, fixture in ipairs(fixtures) do love.graphics.setColor(1, 1, 0) love.graphics.setLineWidth(scaledLineWidth) for i = 1, fixture:getShape():getChildCount() do local l, t, r, b = fixture:getLocalBoundingBox(i) love.graphics.rectangle("line", l, t, r-l, b-t) end end end love.graphics.push() love.graphics.translate(body:getWorldCenter()) love.graphics.rotate(body:getAngle()) if drawTransforms then love.graphics.setColor(1, 0, 0) love.graphics.push() love.graphics.setLineWidth(1) love.graphics.scale(1 / pipeline.camera:getScale()) local size = 16 love.graphics.line(0, size, 0, 0, size, 0) love.graphics.line(-size * 0.125, size * 0.75, 0, size, size * 0.125, size * 0.75) love.graphics.pop() end local cx, cy = body:getLocalCenter() love.graphics.translate(-cx, -cy) for _, fixture in ipairs(fixtures) do local shape = fixture:getShape() if drawColliders then love.graphics.setColor(1, 0, 0) love.graphics.setLineWidth(scaledLineWidth) local shapetype = shape:getType() if shapetype == "circle" then local x, y = shape:getPoint() local r = shape:getRadius() love.graphics.circle("line", x, y, r) elseif shapetype == "polygon" then love.graphics.polygon("line", shape:getPoints()) elseif shapetype == "chain" or shapetype == "edge" then love.graphics.line(shape:getPoints()) end end end love.graphics.pop() end end) end end return PhysicsOverlayRenderer
local skynet = require("skynet") local sharedata = require "skynet.sharedata" local json = require("cjson") local codecache = require "skynet.codecache" local TAG = "ConfigServer" local ConfigServer = {} function ConfigServer:init(pGameCode) -- Log.d(TAG, "11111111111111121212121") self.m_pGoldRoomConfigTable = {} -- 配置 self.m_pAnnouncementConfig = nil self.m_pShareActivityConfig = nil self.m_pAuditConfig = nil self.m_redisClientsMgr = require("utils/redisClientsMgr") self.m_redisClientsMgr:init() self.m_pServerConfig = require(onGetServerConfigFile(pGameCode)) self.m_pHallServiceMgr = skynet.localname(".HallServiceMgr") -- self.m_pGameConfigFilePath = self.m_pServerConfig.iOtherConfigPath -- 初始化userInfoRedis self.m_redisClientsMgr:addRedisClient(DefineType.REDIS_ACTIVITY, self.m_pServerConfig.iGameIpPortConfig.iActivityRedisConfig) -- 启动定时器查看配置 self.m_pScheduleMgr = require("utils/schedulerMgr") self.m_pScheduleMgr:init() local pCallback = self.onRefreshConfig self.m_pGetAnnouncementTimer = self.m_pScheduleMgr:register(pCallback, 30 * 60 * 1000, -1, 10 * 1000, self) self:onRefreshConfig() end function ConfigServer:onUpdatePlaytypeConfig(pPlaytypeConfig) -- 去掉一部分的数据 pPlaytypeConfig.iGameRoundPath = nil pPlaytypeConfig.iGameRulePath = nil pPlaytypeConfig.iGameUserCardMap = nil self.m_pPlaytypeConfig = pPlaytypeConfig end function ConfigServer:onRefreshConfig() local pOtherConfigFile = self.m_pServerConfig.iOtherConfigPath -- Log.dump(TAG, self.m_pServerConfig, "self.m_pServerConfig") Log.d(TAG, "pOtherConfigFile = [%s]", pOtherConfigFile) package.loaded[pOtherConfigFile] = nil codecache.clear() self.m_pOtherConfig = require(pOtherConfigFile) Log.dump(TAG, self.m_pOtherConfig, "self.m_pOtherConfig") end ------------------- socket -------------------- function ConfigServer:ClientUserGetConfig(pAgent, reqest) -- Log.dump(TAG, reqest, "reqest") if reqest.iConfigName and reqest.iParamData and self[reqest.iConfigName] then return self[reqest.iConfigName](self, reqest.iConfigName, pAgent, reqest.iParamData) end end function ConfigServer:GetFriendRoomConfig(pConfigname, pAgent, data) data = data and json.decode(data) or {} if not data or not data.iGameCode then return end if self.m_pPlaytypeConfig then local name = "ServerUserGetConfig" local info = {} info.iConfigName = pConfigname info.iConfigData = json.encode(self.m_pPlaytypeConfig) skynet.call(self.m_pHallServiceMgr, "lua", "onSendPackage", pAgent, name, info) end end function ConfigServer:SetShareActivityData(pConfigname, pAgent, data) data = data and json.decode(data) or {} if not data or not data.iGameCode or not data.iUserId then return end if not self.m_pOtherConfig or not self.m_pOtherConfig.iShareConfig then return end Log.dump(TAG, self.m_pOtherConfig.iShareConfig, "self.m_pOtherConfig.iShareConfig") local pOneDayReward = self.m_pOtherConfig.iShareConfig.iOneDayReward or 1 local pUserId = data.iUserId local pKey = string.format("Share_Count_UserId_%d", pUserId) local pRet = self:onExecuteRedisCmd(DefineType.REDIS_ACTIVITY, "HMGET", pKey, "continue", "getCount", "isFirst", "lastTime") local pDataTime = onGetNowDataLastTime(os.date("*t", os.time())) if isTable(pRet) then -- 如果不是连续的 pRet[1] = tonumber(pRet[1]) and tonumber(pRet[1]) + 1 or 1 pRet[2] = tonumber(pRet[2]) and tonumber(pRet[2]) + pOneDayReward or pOneDayReward if pRet[4] then local pOldDate = os.date("%x", tonumber(pRet[4])) local pNewDate = os.date("%x", os.time()) -- 计算上次签到的最后时间 if pOldDate == pNewDate then local pMsg = "您今天已经分享领过奖励了,本次分享没有钻石奖励。" self:onServerUserShowHints(pUserId, 0 , pMsg) return else -- 如果不是连续天 if os.time() - tonumber(pRet[4]) > 24 * 60 * 60 then pRet[1] = 1 pRet[2] = pOneDayReward end end end local pData = {} pData.iUserId = pUserId pData.RoomCardNum = pOneDayReward local pTable = not pRet[3] and self.m_pOtherConfig.iShareConfig.iFirstConfig or self.m_pOtherConfig.iShareConfig.iNormalConfig if pRet[1] >= 5 then pRet[1] = 0 pRet[3] = 1 pRet[2] = 0 pData.RoomCardNum = pData.RoomCardNum + pTable.iRewardTable.RoomCardNum local pRet = self:onExecuteRedisCmd(DefineType.REDIS_ACTIVITY, "HMSET", pKey, "isFirst", pRet[3]) end local pRet = self:onExecuteRedisCmd(DefineType.REDIS_ACTIVITY, "HMSET", pKey, "continue", pRet[1], "getCount", pRet[2], "lastTime", pDataTime) self:onDealShareRewardTable(pAgent, pConfigname, pData) end end function ConfigServer:onServerUserShowHints(pUserId, pType, pMsg) local pAgent = skynet.call(self.m_pHallServiceMgr, "lua", "onGetAgentByUserId", pUserId) if not pAgent then return end local name = "ServerUserShowHints" local info = {} info.iShowType = pType info.iShowMsg = pMsg skynet.call(self.m_pHallServiceMgr, "lua", "onSendPackage", pAgent, name, info) end function ConfigServer:onDealShareRewardTable(pAgent, pConfigname, data) if not data or not data.iUserId then return end if data.RoomCardNum then local info = { iUserId = data.iUserId, iRoomCardNum = data.RoomCardNum, } local pHallServer = skynet.call(self.m_pHallServiceMgr, "lua", "onGetHallServerByUserId", info.iUserId) if pHallServer then local pRet = skynet.call(pHallServer, "lua", "onUpdateUserRoomCard", info) end self:onSendConfigData(pAgent, pConfigname, data) end end function ConfigServer:GetShareActivityConfig(pConfigname, pAgent, data) data = data and json.decode(data) or {} if not data or not data.iGameCode or not data.iUserId then return end if not self.m_pOtherConfig or not self.m_pOtherConfig.iShareConfig then return end local pUserId = data.iUserId -- 加上自己的信息 local pKey = string.format("Share_Count_UserId_%d", pUserId) local pRet = self:onExecuteRedisCmd(DefineType.REDIS_ACTIVITY, "HMGET", pKey, "continue", "getCount", "isFirst", "lastTime") if isTable(pRet) and pRet[3] then self.m_pOtherConfig.iShareConfig.iNormalConfig.iContinueNum = tonumber(pRet[1]) or 0 self.m_pOtherConfig.iShareConfig.iNormalConfig.iGetCount = tonumber(pRet[2]) or 0 self.m_pOtherConfig.iShareConfig.iNormalConfig.iIsFirst = 0 self.m_pOtherConfig.iShareConfig.iNormalConfig.iTodayReward = 0 if pRet[4] then local pOldDate = os.date("%x", tonumber(pRet[4])) local pNewDate = os.date("%x", os.time()) -- 计算上次签到的最后时间 if pOldDate == pNewDate then self.m_pOtherConfig.iShareConfig.iNormalConfig.iTodayReward = 1 else -- 如果不是连续天 if os.time() - tonumber(pRet[4]) > 24 * 60 * 60 then self.m_pOtherConfig.iShareConfig.iNormalConfig.iContinueNum = 0 self.m_pOtherConfig.iShareConfig.iNormalConfig.iGetCount = 0 local pRet = self:onExecuteRedisCmd(DefineType.REDIS_ACTIVITY, "HMSET", pKey, "continue", 0, "getCount", 0) end end end self:onSendConfigData(pAgent, pConfigname, self.m_pOtherConfig.iShareConfig.iNormalConfig) elseif isTable(pRet) then self.m_pOtherConfig.iShareConfig.iFirstConfig.iContinueNum = pRet[1] or 0 self.m_pOtherConfig.iShareConfig.iFirstConfig.iGetCount = pRet[2] or 0 self.m_pOtherConfig.iShareConfig.iFirstConfig.iIsFirst = 1 self.m_pOtherConfig.iShareConfig.iFirstConfig.iTodayReward = 0 if pRet[4] then local pOldDate = os.date("%x", tonumber(pRet[4])) local pNewDate = os.date("%x", os.time()) -- 计算上次签到的最后时间 if pOldDate == pNewDate then self.m_pOtherConfig.iShareConfig.iFirstConfig.iTodayReward = 1 else -- 如果不是连续天 if os.time() - tonumber(pRet[4]) > 24 * 60 * 60 then self.m_pOtherConfig.iShareConfig.iFirstConfig.iContinueNum = 0 self.m_pOtherConfig.iShareConfig.iFirstConfig.iGetCount = 0 local pRet = self:onExecuteRedisCmd(DefineType.REDIS_ACTIVITY, "HMSET", pKey, "continue", 0, "getCount", 0) end end end self:onSendConfigData(pAgent, pConfigname, self.m_pOtherConfig.iShareConfig.iFirstConfig) end end function ConfigServer:GetAuditConfig(pConfigname, pAgent, data) data = data and json.decode(data) or {} if not data or not data.iVersion then return end local pVersion = nil local pOpen = 0 data.iPlatform = tonumber(data.iPlatform) or DefineType.PLATFORM_IOS if self.m_pOtherConfig and self.m_pOtherConfig.iAuditConfig then if DefineType.PLATFORM_IOS == tonumber(data.iPlatform) then pVersion = self.m_pOtherConfig.iAuditConfig.iIosVersion elseif DefineType.PLATFORM_ANDROID == tonumber(data.iPlatform) then pVersion = self.m_pOtherConfig.iAuditConfig.iAndroidVersion elseif DefineType.PLATFORM_WINDOWS == tonumber(data.iPlatform) then pVersion = self.m_pOtherConfig.iAuditConfig.iWindowsVersion elseif DefineType.PLATFORM_MAC == tonumber(data.iPlatform) then pVersion = self.m_pOtherConfig.iAuditConfig.iMacVersion end if pVersion and pVersion <= data.iVersion then pOpen = 1 end end local pConfigData = {} pConfigData.iOpen = pOpen self:onSendConfigData(pAgent, pConfigname, pConfigData) end function ConfigServer:onSendConfigData(pAgent, pConfigname, pConfigData) local name = "ServerUserGetConfig" local info = {} info.iConfigName = pConfigname info.iConfigData = json.encode(pConfigData) skynet.call(self.m_pHallServiceMgr, "lua", "onSendPackage", pAgent, name, info) end ----------------------------------- redis --------------------------------- function ConfigServer:onExecuteRedisCmd(redis, cmd, ...) local pFmt = "" local arg = {...} for i = 1, #arg do pFmt = pFmt.."%s " end local pStr = string.format(pFmt, ...) Log.d(TAG, "onExecuteRedisCmd %s %s %s", redis, cmd, pStr) if self.m_redisClientsMgr[cmd] then local pRetRedis = self.m_redisClientsMgr[cmd](self.m_redisClientsMgr, redis, ...) if pRetRedis and type(pRetRedis) == "table" then Log.dump(TAG, pRetRedis, "pRetRedis") else Log.d(TAG, "pRetRedis[%s]", pRetRedis) end return pRetRedis else Log.e(TAG, "unknow cmd[%s]", cmd) return -1 end end return ConfigServer
-- benchmark instantiation/destruction -- params: <n> [destructor] --- n: number of instantiations --- "destructor": add a destructor if passed -- lib package.path = ";src/?.lua;"..package.path local Luaoop = require("Luaoop") class = Luaoop.class local n, destruct = tonumber(arg[1]) or 1e6, arg[2] == "destructor" local Entity = class("Entity") function Entity:__construct(id) self.id = id end if destruct then function Entity:__destruct() end end print("n:", n) print("destructor:", destruct) print() print("instantiate entities:", n) local ent for i=1,n do ent = Entity(i) end print("last ent_id:", ent.id) print("GC count:", collectgarbage("count"))
function removeFromPluginRepresentation() end function updatePluginRepresentation() end function ext_getItemData_pricing() local c=readInfo() local obj={} obj.name=sim.getObjectName(model) obj.type='conveyor' obj.conveyorType='default' obj.brVersion=0 obj.length=c.length*1000 -- in mm here obj.width=c.width*1000 -- in mm here return obj end function setShapeSize(h,x,y,z) local r,mmin=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_min_x) local r,mmax=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_max_x) local sx=mmax-mmin local r,mmin=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_min_y) local r,mmax=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_max_y) local sy=mmax-mmin local r,mmin=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_min_z) local r,mmax=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_max_z) local sz=mmax-mmin sim.scaleObject(h,x/sx,y/sy,z/sz) end function getDefaultInfoForNonExistingFields(info) if not info['version'] then info['version']=_MODELVERSION_ end if not info['subtype'] then info['subtype']='A' end if not info['velocity'] then info['velocity']=0.1 end if not info['acceleration'] then info['acceleration']=0.01 end if not info['length'] then info['length']=1 end if not info['width'] then info['width']=0.3 end if not info['height'] then info['height']=0.1 end if not info['borderHeight'] then info['borderHeight']=0.2 end if not info['bitCoded'] then info['bitCoded']=1+2+4+8 end if not info['wallThickness'] then info['wallThickness']=0.005 end if not info['stopRequests'] then info['stopRequests']={} end end function readInfo() local data=sim.readCustomDataBlock(model,simBWF.modelTags.CONVEYOR) if data then data=sim.unpackTable(data) else data={} end getDefaultInfoForNonExistingFields(data) return data end function writeInfo(data) if data then sim.writeCustomDataBlock(model,simBWF.modelTags.CONVEYOR,sim.packTable(data)) else sim.writeCustomDataBlock(model,simBWF.modelTags.CONVEYOR,'') end end function setColor(red,green,blue,spec) sim.setShapeColor(middleParts[2],nil,sim.colorcomponent_ambient_diffuse,{red,green,blue}) sim.setShapeColor(middleParts[2],nil,sim.colorcomponent_specular,{spec,spec,spec}) sim.setShapeColor(endParts[1],nil,sim.colorcomponent_ambient_diffuse,{red,green,blue}) sim.setShapeColor(endParts[1],nil,sim.colorcomponent_specular,{spec,spec,spec}) sim.setShapeColor(endParts[2],nil,sim.colorcomponent_ambient_diffuse,{red,green,blue}) sim.setShapeColor(endParts[2],nil,sim.colorcomponent_specular,{spec,spec,spec}) end function getColor() local r,rgb=sim.getShapeColor(middleParts[2],nil,sim.colorcomponent_ambient_diffuse) local r,spec=sim.getShapeColor(middleParts[2],nil,sim.colorcomponent_specular) return rgb[1],rgb[2],rgb[3],(spec[1]+spec[2]+spec[3])/3 end function updateConveyor() local conf=readInfo() local length=conf['length'] local width=conf['width'] local height=conf['height'] local borderHeight=conf['borderHeight'] local bitCoded=conf['bitCoded'] local wt=conf['wallThickness'] local re=sim.boolAnd32(bitCoded,16)==0 ---[[ sim.setObjectPosition(rotJoints[1],model,{0,-length*0.5,-height*0.5}) sim.setObjectPosition(rotJoints[2],model,{0,length*0.5,-height*0.5}) setShapeSize(middleParts[1],width,length,height) setShapeSize(middleParts[2],width,length,0.001) setShapeSize(middleParts[3],width,length,height) sim.setObjectPosition(middleParts[1],model,{0,0,-height*0.5}) sim.setObjectPosition(middleParts[2],model,{0,0,-0.0005}) sim.setObjectPosition(middleParts[3],model,{0,0,-height*0.5}) setShapeSize(endParts[1],width,0.083148*height/0.2,0.044443*height/0.2) sim.setObjectPosition(endParts[1],model,{0,-length*0.5-0.5*0.083148*height/0.2,-0.044443*height*0.5/0.2}) setShapeSize(endParts[2],width,0.083148*height/0.2,0.044443*height/0.2) sim.setObjectPosition(endParts[2],model,{0,length*0.5+0.5*0.083148*height/0.2,-0.044443*height*0.5/0.2}) setShapeSize(endParts[3],width,height*0.5,height) sim.setObjectPosition(endParts[3],model,{0,-length*0.5-0.25*height,-height*0.5}) setShapeSize(endParts[4],width,height*0.5,height) sim.setObjectPosition(endParts[4],model,{0,length*0.5+0.25*height,-height*0.5}) for i=5,6,1 do setShapeSize(endParts[i],height,height,width) end setShapeSize(sides[1],wt,length,height+2*borderHeight) setShapeSize(sides[2],wt,length,height+2*borderHeight) setShapeSize(sides[4],width+2*wt,height*0.5+1*borderHeight,height+2*borderHeight) setShapeSize(sides[3],width+2*wt,height*0.5+1*borderHeight,height+2*borderHeight) sim.setObjectPosition(sides[4],model,{0,-(length+height*0.5+borderHeight)*0.5,-height*0.5}) sim.setObjectPosition(sides[3],model,{0,(length+height*0.5+borderHeight)*0.5,-height*0.5}) sim.setObjectPosition(sides[1],model,{-(width+wt)*0.5,0,-height*0.5}) sim.setObjectPosition(sides[2],model,{(width+wt)*0.5,0,-height*0.5}) if re then sim.setObjectInt32Parameter(endParts[1],sim.objintparam_visibility_layer,1) sim.setObjectInt32Parameter(endParts[2],sim.objintparam_visibility_layer,1) sim.setObjectInt32Parameter(endParts[3],sim.objintparam_visibility_layer,1) sim.setObjectInt32Parameter(endParts[4],sim.objintparam_visibility_layer,1) sim.setObjectInt32Parameter(endParts[5],sim.objintparam_visibility_layer,256) sim.setObjectInt32Parameter(endParts[6],sim.objintparam_visibility_layer,256) sim.setObjectInt32Parameter(endParts[5],sim.shapeintparam_respondable,1) sim.setObjectInt32Parameter(endParts[6],sim.shapeintparam_respondable,1) else sim.setObjectInt32Parameter(endParts[1],sim.objintparam_visibility_layer,0) sim.setObjectInt32Parameter(endParts[2],sim.objintparam_visibility_layer,0) sim.setObjectInt32Parameter(endParts[3],sim.objintparam_visibility_layer,0) sim.setObjectInt32Parameter(endParts[4],sim.objintparam_visibility_layer,0) sim.setObjectInt32Parameter(endParts[5],sim.objintparam_visibility_layer,0) sim.setObjectInt32Parameter(endParts[6],sim.objintparam_visibility_layer,0) sim.setObjectInt32Parameter(endParts[5],sim.shapeintparam_respondable,0) sim.setObjectInt32Parameter(endParts[6],sim.shapeintparam_respondable,0) end if sim.boolAnd32(bitCoded,1)~=0 then sim.setObjectInt32Parameter(sides[1],sim.objintparam_visibility_layer,0) sim.setObjectInt32Parameter(sides[1],sim.shapeintparam_respondable,0) sim.setObjectSpecialProperty(sides[1],0) sim.setObjectProperty(sides[1],sim.objectproperty_dontshowasinsidemodel) else sim.setObjectInt32Parameter(sides[1],sim.objintparam_visibility_layer,1+256) sim.setObjectInt32Parameter(sides[1],sim.shapeintparam_respondable,1) sim.setObjectSpecialProperty(sides[1],sim.objectspecialproperty_collidable+sim.objectspecialproperty_measurable+sim.objectspecialproperty_detectable_all+sim.objectspecialproperty_renderable) sim.setObjectProperty(sides[1],sim.objectproperty_selectable+sim.objectproperty_selectmodelbaseinstead) end if sim.boolAnd32(bitCoded,2)~=0 then sim.setObjectInt32Parameter(sides[2],sim.objintparam_visibility_layer,0) sim.setObjectInt32Parameter(sides[2],sim.shapeintparam_respondable,0) sim.setObjectSpecialProperty(sides[2],0) sim.setObjectProperty(sides[2],sim.objectproperty_dontshowasinsidemodel) else sim.setObjectInt32Parameter(sides[2],sim.objintparam_visibility_layer,1+256) sim.setObjectInt32Parameter(sides[2],sim.shapeintparam_respondable,1) sim.setObjectSpecialProperty(sides[2],sim.objectspecialproperty_collidable+sim.objectspecialproperty_measurable+sim.objectspecialproperty_detectable_all+sim.objectspecialproperty_renderable) sim.setObjectProperty(sides[2],sim.objectproperty_selectable+sim.objectproperty_selectmodelbaseinstead) end if sim.boolAnd32(bitCoded,4)~=0 or (not re) then sim.setObjectInt32Parameter(sides[3],sim.objintparam_visibility_layer,0) sim.setObjectInt32Parameter(sides[3],sim.shapeintparam_respondable,0) sim.setObjectSpecialProperty(sides[3],0) sim.setObjectProperty(sides[3],sim.objectproperty_dontshowasinsidemodel) else sim.setObjectInt32Parameter(sides[3],sim.objintparam_visibility_layer,1+256) sim.setObjectInt32Parameter(sides[3],sim.shapeintparam_respondable,1) sim.setObjectSpecialProperty(sides[3],sim.objectspecialproperty_collidable+sim.objectspecialproperty_measurable+sim.objectspecialproperty_detectable_all+sim.objectspecialproperty_renderable) sim.setObjectProperty(sides[3],sim.objectproperty_selectable+sim.objectproperty_selectmodelbaseinstead) end if sim.boolAnd32(bitCoded,8)~=0 or (not re) then sim.setObjectInt32Parameter(sides[4],sim.objintparam_visibility_layer,0) sim.setObjectInt32Parameter(sides[4],sim.shapeintparam_respondable,0) sim.setObjectSpecialProperty(sides[4],0) sim.setObjectProperty(sides[4],sim.objectproperty_dontshowasinsidemodel) else sim.setObjectInt32Parameter(sides[4],sim.objintparam_visibility_layer,1+256) sim.setObjectInt32Parameter(sides[4],sim.shapeintparam_respondable,1) sim.setObjectSpecialProperty(sides[4],sim.objectspecialproperty_collidable+sim.objectspecialproperty_measurable+sim.objectspecialproperty_detectable_all+sim.objectspecialproperty_renderable) sim.setObjectProperty(sides[4],sim.objectproperty_selectable+sim.objectproperty_selectmodelbaseinstead) end if sim.boolAnd32(bitCoded,32)==0 then local textureID=sim.getShapeTextureId(textureHolder) sim.setShapeTexture(middleParts[2],textureID,sim.texturemap_plane,12,{0.04,0.04}) sim.setShapeTexture(endParts[1],textureID,sim.texturemap_plane,12,{0.04,0.04}) sim.setShapeTexture(endParts[2],textureID,sim.texturemap_plane,12,{0.04,0.04}) else sim.setShapeTexture(middleParts[2],-1,sim.texturemap_plane,12,{0.04,0.04}) sim.setShapeTexture(endParts[1],-1,sim.texturemap_plane,12,{0.04,0.04}) sim.setShapeTexture(endParts[2],-1,sim.texturemap_plane,12,{0.04,0.04}) end --]] end function getAvailableSensors() local l=sim.getObjectsInTree(sim.handle_scene,sim.handle_all,0) local retL={} for i=1,#l,1 do local data=sim.readCustomDataBlock(l[i],'XYZ_BINARYSENSOR_INFO') if data then retL[#retL+1]={sim.getObjectName(l[i]),l[i]} end end return retL end function getAvailableMasterConveyors() local l=sim.getObjectsInTree(sim.handle_scene,sim.handle_all,0) local retL={} for i=1,#l,1 do if l[i]~=model then local data=sim.readCustomDataBlock(l[i],simBWF.modelTags.CONVEYOR) if data then retL[#retL+1]={sim.getObjectName(l[i]),l[i]} end end end return retL end function lengthChange(ui,id,newVal) local conf=readInfo() local l=tonumber(newVal) if l then l=l*0.001 if l<0.01 then l=0.01 end if l>5 then l=5 end if l~=conf['length'] then simBWF.markUndoPoint() conf['length']=l writeInfo(conf) updateConveyor() end end simUI.setEditValue(ui,2,simBWF.format("%.0f",conf['length']/0.001),true) end function widthChange(ui,id,newVal) local conf=readInfo() local w=tonumber(newVal) if w then w=w*0.001 if w<0.01 then w=0.01 end if w>2 then w=2 end if w~=conf['width'] then simBWF.markUndoPoint() conf['width']=w writeInfo(conf) updateConveyor() end end simUI.setEditValue(ui,4,simBWF.format("%.0f",conf['width']/0.001),true) end function heightChange(ui,id,newVal) local conf=readInfo() local w=tonumber(newVal) if w then w=w*0.001 if w<0.01 then w=0.01 end if w>1 then w=1 end if w~=conf['height'] then simBWF.markUndoPoint() conf['height']=w writeInfo(conf) updateConveyor() end end simUI.setEditValue(ui,20,simBWF.format("%.0f",conf['height']/0.001),true) end function borderHeightChange(ui,id,newVal) local conf=readInfo() local w=tonumber(newVal) if w then w=w*0.001 if w<0.005 then w=0.005 end if w>0.2 then w=0.2 end if w~=conf['borderHeight'] then simBWF.markUndoPoint() conf['borderHeight']=w writeInfo(conf) updateConveyor() end end simUI.setEditValue(ui,21,simBWF.format("%.0f",conf['borderHeight']/0.001),true) end function wallThicknessChange(ui,id,newVal) local conf=readInfo() local w=tonumber(newVal) if w then w=w*0.001 if w<0.001 then w=0.001 end if w>0.02 then w=0.02 end if w~=conf['wallThickness'] then simBWF.markUndoPoint() conf['wallThickness']=w writeInfo(conf) updateConveyor() end end simUI.setEditValue(ui,26,simBWF.format("%.0f",conf['wallThickness']/0.001),true) end function leftSideOpenClicked(ui,id,newVal) local conf=readInfo() conf['bitCoded']=sim.boolOr32(conf['bitCoded'],1) if newVal==0 then conf['bitCoded']=conf['bitCoded']-1 end simBWF.markUndoPoint() writeInfo(conf) updateConveyor() end function rightSideOpenClicked(ui,id,newVal) local conf=readInfo() conf['bitCoded']=sim.boolOr32(conf['bitCoded'],2) if newVal==0 then conf['bitCoded']=conf['bitCoded']-2 end simBWF.markUndoPoint() writeInfo(conf) updateConveyor() end function frontSideOpenClicked(ui,id,newVal) local conf=readInfo() conf['bitCoded']=sim.boolOr32(conf['bitCoded'],4) if newVal==0 then conf['bitCoded']=conf['bitCoded']-4 end simBWF.markUndoPoint() writeInfo(conf) updateConveyor() end function backSideOpenClicked(ui,id,newVal) local conf=readInfo() conf['bitCoded']=sim.boolOr32(conf['bitCoded'],8) if newVal==0 then conf['bitCoded']=conf['bitCoded']-8 end simBWF.markUndoPoint() writeInfo(conf) updateConveyor() end function triggerStopChange_callback(ui,id,newIndex) local sens=comboStopTrigger[newIndex+1][2] simBWF.setReferencedObjectHandle(model,1,sens) if simBWF.getReferencedObjectHandle(model,2)==sens then simBWF.setReferencedObjectHandle(model,2,-1) end simBWF.markUndoPoint() updateStartStopTriggerComboboxes() end function triggerStartChange_callback(ui,id,newIndex) local sens=comboStartTrigger[newIndex+1][2] simBWF.setReferencedObjectHandle(model,2,sens) if simBWF.getReferencedObjectHandle(model,1)==sens then simBWF.setReferencedObjectHandle(model,1,-1) end simBWF.markUndoPoint() updateStartStopTriggerComboboxes() end function masterChange_callback(ui,id,newIndex) local sens=comboMaster[newIndex+1][2] simBWF.setReferencedObjectHandle(model,3,sens) -- master updateMasterCombobox() updateEnabledDisabledItems() simBWF.markUndoPoint() end function updateStartStopTriggerComboboxes() local c=readInfo() local loc=getAvailableSensors() comboStopTrigger=simBWF.populateCombobox(ui,100,loc,{},simBWF.getObjectNameOrNone(simBWF.getReferencedObjectHandle(model,1)),true,{{simBWF.NONE_TEXT,-1}}) comboStartTrigger=simBWF.populateCombobox(ui,101,loc,{},simBWF.getObjectNameOrNone(simBWF.getReferencedObjectHandle(model,2)),true,{{simBWF.NONE_TEXT,-1}}) end function updateMasterCombobox() local c=readInfo() local loc=getAvailableMasterConveyors() comboMaster=simBWF.populateCombobox(ui,102,loc,{},simBWF.getObjectNameOrNone(simBWF.getReferencedObjectHandle(model,3)),true,{{simBWF.NONE_TEXT,-1}}) end function updateEnabledDisabledItems() if ui then local c=readInfo() local re=sim.boolAnd32(c['bitCoded'],16)==0 local simStopped=sim.getSimulationState()==sim.simulation_stopped simUI.setEnabled(ui,2,simStopped,true) simUI.setEnabled(ui,4,simStopped,true) simUI.setEnabled(ui,5,simStopped,true) simUI.setEnabled(ui,6,simStopped,true) simUI.setEnabled(ui,7,simStopped,true) simUI.setEnabled(ui,8,simStopped,true) simUI.setEnabled(ui,20,simStopped,true) simUI.setEnabled(ui,21,simStopped,true) simUI.setEnabled(ui,22,simStopped,true) simUI.setEnabled(ui,23,simStopped,true) simUI.setEnabled(ui,24,simStopped and re,true) simUI.setEnabled(ui,25,simStopped and re,true) simUI.setEnabled(ui,26,simStopped,true) simUI.setEnabled(ui,27,simStopped,true) simUI.setEnabled(ui,28,simStopped,true) simUI.setEnabled(ui,1000,simBWF.getReferencedObjectHandle(model,3)==-1,true) -- enable simUI.setEnabled(ui,10,simBWF.getReferencedObjectHandle(model,3)==-1,true) -- vel simUI.setEnabled(ui,12,simBWF.getReferencedObjectHandle(model,3)==-1,true) -- accel simUI.setEnabled(ui,100,simStopped,true) -- stop trigger simUI.setEnabled(ui,101,simStopped,true) -- restart trigger simUI.setEnabled(ui,102,simStopped,true) -- master end end function roundedEndsClicked(ui,id,newVal) local conf=readInfo() conf['bitCoded']=sim.boolOr32(conf['bitCoded'],16) if newVal~=0 then conf['bitCoded']=conf['bitCoded']-16 end writeInfo(conf) simBWF.markUndoPoint() updateConveyor() updateEnabledDisabledItems() end function texturedClicked(ui,id,newVal) local conf=readInfo() conf['bitCoded']=sim.boolOr32(conf['bitCoded'],32) if newVal~=0 then conf['bitCoded']=conf['bitCoded']-32 end writeInfo(conf) simBWF.markUndoPoint() updateConveyor() end function enabledClicked(ui,id,newVal) local conf=readInfo() conf['bitCoded']=sim.boolOr32(conf['bitCoded'],64) if newVal==0 then conf['bitCoded']=conf['bitCoded']-64 end writeInfo(conf) simBWF.markUndoPoint() end function redChange(ui,id,newVal) simBWF.markUndoPoint() local r,g,b,s=getColor() setColor(newVal/100,g,b,s) end function greenChange(ui,id,newVal) simBWF.markUndoPoint() local r,g,b,s=getColor() setColor(r,newVal/100,b,s) end function blueChange(ui,id,newVal) simBWF.markUndoPoint() local r,g,b,s=getColor() setColor(r,g,newVal/100,s) end function specularChange(ui,id,newVal) simBWF.markUndoPoint() local r,g,b,s=getColor() setColor(r,g,b,newVal/100) end function speedChange(ui,id,newVal) local c=readInfo() local v=tonumber(newVal) if v then v=v*0.001 if v<-0.5 then v=-0.5 end if v>0.5 then v=0.5 end if v~=c['velocity'] then simBWF.markUndoPoint() c['velocity']=v writeInfo(c) end end simUI.setEditValue(ui,10,simBWF.format("%.0f",c['velocity']/0.001),true) end function accelerationChange(ui,id,newVal) local c=readInfo() local v=tonumber(newVal) if v then v=v*0.001 if v<0.001 then v=0.001 end if v>1 then v=1 end if v~=c['acceleration'] then simBWF.markUndoPoint() c['acceleration']=v writeInfo(c) end end simUI.setEditValue(ui,12,simBWF.format("%.0f",c['acceleration']/0.001),true) end function createDlg() if (not ui) and simBWF.canOpenPropertyDialog() then local xml = [[ <tabs id="77"> <tab title="General" layout="form"> <label text="Enabled"/> <checkbox text="" on-change="enabledClicked" id="1000"/> <label text="Speed (mm/s)"/> <edit on-editing-finished="speedChange" id="10"/> <label text="Acceleration (mm/s^2)"/> <edit on-editing-finished="accelerationChange" id="12"/> <label text="Master conveyor"/> <combobox id="102" on-change="masterChange_callback"> </combobox> <label text="Stop on trigger"/> <combobox id="100" on-change="triggerStopChange_callback"> </combobox> <label text="Restart on trigger"/> <combobox id="101" on-change="triggerStartChange_callback"> </combobox> <label text="" style="* {margin-left: 150px;}"/> <label text="" style="* {margin-left: 150px;}"/> </tab> <tab title="Dimensions" layout="form"> <label text="Length (mm)"/> <edit on-editing-finished="lengthChange" id="2"/> <label text="Width (mm)"/> <edit on-editing-finished="widthChange" id="4"/> <label text="Height (mm)"/> <edit on-editing-finished="heightChange" id="20"/> <label text="Border height (mm)"/> <edit on-editing-finished="borderHeightChange" id="21"/> <label text="Wall thickness (mm)"/> <edit on-editing-finished="wallThicknessChange" id="26"/> </tab> <tab title="Color" layout="form"> <label text="Red"/> <hslider minimum="0" maximum="100" on-change="redChange" id="5"/> <label text="Green"/> <hslider minimum="0" maximum="100" on-change="greenChange" id="6"/> <label text="Blue"/> <hslider minimum="0" maximum="100" on-change="blueChange" id="7"/> <label text="Specular"/> <hslider minimum="0" maximum="100" on-change="specularChange" id="8"/> </tab> <tab title="More" layout="form"> <label text="Textured"/> <checkbox text="" on-change="texturedClicked" id="28"/> <label text="Left side open"/> <checkbox text="" on-change="leftSideOpenClicked" id="22"/> <label text="Right side open"/> <checkbox text="" on-change="rightSideOpenClicked" id="23"/> <label text="Rounded ends"/> <checkbox text="" on-change="roundedEndsClicked" id="27"/> <label text="Front side open"/> <checkbox text="" on-change="frontSideOpenClicked" id="24"/> <label text="Back side open"/> <checkbox text="" on-change="backSideOpenClicked" id="25"/> </tab> </tabs> ]] ui=simBWF.createCustomUi(xml,simBWF.getUiTitleNameFromModel(model,_MODELVERSION_,_CODEVERSION_),previousDlgPos--[[,closeable,onCloseFunction,modal,resizable,activate,additionalUiAttribute--]]) local red,green,blue,spec=getColor() local config=readInfo() simUI.setEditValue(ui,2,simBWF.format("%.0f",config['length']/0.001),true) simUI.setEditValue(ui,4,simBWF.format("%.0f",config['width']/0.001),true) simUI.setEditValue(ui,20,simBWF.format("%.0f",config['height']/0.001),true) simUI.setEditValue(ui,21,simBWF.format("%.0f",config['borderHeight']/0.001),true) simUI.setEditValue(ui,26,simBWF.format("%.0f",config['wallThickness']/0.001),true) simUI.setCheckboxValue(ui,22,(sim.boolAnd32(config['bitCoded'],1)~=0) and 2 or 0,true) simUI.setCheckboxValue(ui,23,(sim.boolAnd32(config['bitCoded'],2)~=0) and 2 or 0,true) simUI.setCheckboxValue(ui,24,(sim.boolAnd32(config['bitCoded'],4)~=0) and 2 or 0,true) simUI.setCheckboxValue(ui,25,(sim.boolAnd32(config['bitCoded'],8)~=0) and 2 or 0,true) simUI.setCheckboxValue(ui,27,(sim.boolAnd32(config['bitCoded'],16)==0) and 2 or 0,true) simUI.setCheckboxValue(ui,28,(sim.boolAnd32(config['bitCoded'],32)==0) and 2 or 0,true) simUI.setCheckboxValue(ui,1000,(sim.boolAnd32(config['bitCoded'],64)~=0) and 2 or 0,true) simUI.setEditValue(ui,10,simBWF.format("%.0f",config['velocity']/0.001),true) simUI.setEditValue(ui,12,simBWF.format("%.0f",config['acceleration']/0.001),true) -- simUI.setEditValue(ui,14,simBWF.format("%.0f",config[3]/0.001),true) simUI.setSliderValue(ui,5,red*100,true) simUI.setSliderValue(ui,6,green*100,true) simUI.setSliderValue(ui,7,blue*100,true) simUI.setSliderValue(ui,8,spec*100,true) updateStartStopTriggerComboboxes() updateMasterCombobox() updateEnabledDisabledItems() simUI.setCurrentTab(ui,77,dlgMainTabIndex,true) --]] end end function showDlg() if not ui then createDlg() end end function removeDlg() if ui then local x,y=simUI.getPosition(ui) previousDlgPos={x,y} dlgMainTabIndex=simUI.getCurrentTab(ui,77) simUI.destroy(ui) ui=nil end end function sysCall_init() dlgMainTabIndex=0 model=sim.getObjectAssociatedWithScript(sim.handle_self) _MODELVERSION_=0 _CODEVERSION_=0 local _info=readInfo() simBWF.checkIfCodeAndModelMatch(model,_CODEVERSION_,_info['version']) -- Following for backward compatibility: if _info['stopTrigger'] then simBWF.setReferencedObjectHandle(model,1,sim.getObjectHandle_noErrorNoSuffixAdjustment(_info['stopTrigger'])) _info['stopTrigger']=nil end if _info['startTrigger'] then simBWF.setReferencedObjectHandle(model,2,sim.getObjectHandle_noErrorNoSuffixAdjustment(_info['startTrigger'])) _info['startTrigger']=nil end if _info['masterConveyor'] then simBWF.setReferencedObjectHandle(model,3,sim.getObjectHandle_noErrorNoSuffixAdjustment(_info['masterConveyor'])) _info['masterConveyor']=nil end ---------------------------------------- writeInfo(_info) rotJoints={} rotJoints[1]=sim.getObjectHandle('genericConveyorTypeA_jointB') rotJoints[2]=sim.getObjectHandle('genericConveyorTypeA_jointC') middleParts={} middleParts[1]=sim.getObjectHandle('genericConveyorTypeA_sides') middleParts[2]=sim.getObjectHandle('genericConveyorTypeA_textureA') middleParts[3]=sim.getObjectHandle('genericConveyorTypeA_forwarderA') endParts={} endParts[1]=sim.getObjectHandle('genericConveyorTypeA_textureB') endParts[2]=sim.getObjectHandle('genericConveyorTypeA_textureC') endParts[3]=sim.getObjectHandle('genericConveyorTypeA_B') endParts[4]=sim.getObjectHandle('genericConveyorTypeA_C') endParts[5]=sim.getObjectHandle('genericConveyorTypeA_forwarderB') endParts[6]=sim.getObjectHandle('genericConveyorTypeA_forwarderC') sides={} sides[1]=sim.getObjectHandle('genericConveyorTypeA_leftSide') sides[2]=sim.getObjectHandle('genericConveyorTypeA_rightSide') sides[3]=sim.getObjectHandle('genericConveyorTypeA_frontSide') sides[4]=sim.getObjectHandle('genericConveyorTypeA_backSide') textureHolder=sim.getObjectHandle('genericConveyorTypeA_textureHolder') updatePluginRepresentation() previousDlgPos,algoDlgSize,algoDlgPos,distributionDlgSize,distributionDlgPos,previousDlg1Pos=simBWF.readSessionPersistentObjectData(model,"dlgPosAndSize") end showOrHideUiIfNeeded=function() local s=sim.getObjectSelection() if s and #s>=1 and s[#s]==model then showDlg() else removeDlg() end end function sysCall_nonSimulation() showOrHideUiIfNeeded() end function sysCall_sensing() if simJustStarted then updateEnabledDisabledItems() end simJustStarted=nil showOrHideUiIfNeeded() end function sysCall_suspend() showOrHideUiIfNeeded() end function sysCall_afterSimulation() updateEnabledDisabledItems() local conf=readInfo() conf['encoderDistance']=0 conf['stopRequests']={} writeInfo(conf) end function sysCall_beforeSimulation() simJustStarted=true end function sysCall_beforeInstanceSwitch() removeDlg() removeFromPluginRepresentation() end function sysCall_afterInstanceSwitch() updatePluginRepresentation() end function sysCall_cleanup() removeDlg() removeFromPluginRepresentation() simBWF.writeSessionPersistentObjectData(model,"dlgPosAndSize",previousDlgPos,algoDlgSize,algoDlgPos,distributionDlgSize,distributionDlgPos,previousDlg1Pos) end
-- ... c.lua
require('packer').use({ 'https://github.com/nvim-treesitter/nvim-treesitter', run = ':TSUpdate', config = function() -- Enable Tree-sitter-based code folding. vim.o.foldmethod = 'expr' vim.o.foldexpr = 'nvim_treesitter#foldexpr()' -- Enable Tree-sitter-based syntax highlighting. require('nvim-treesitter.configs').setup({highlight = {enable = true}}) end })
object_mobile_dressed_echo_base_darth_vader = object_mobile_shared_dressed_echo_base_darth_vader:new { } ObjectTemplates:addTemplate(object_mobile_dressed_echo_base_darth_vader, "object/mobile/dressed_echo_base_darth_vader.iff")
project "UI" language "C#" kind "SharedLib" files { "../src/ui/**.cs", "../src/ui/**.glsl", "../src/ui/data/**.png"} links { "System", "System.Drawing", "OpenTK", "Util", "Graphics", "Engine" } location "ui" vpaths { ["*"] = "../src/ui" }
-- require('feline').setup()
-- -- -- UTF-8 file -- -- We are using this as the base list of NPC names, so we do not look at the locale -- to determine whether we should abandon further processing. local G = Grail.npc.name local _, release, _, interface = GetBuildInfo() release = tonumber(release) interface = tonumber(interface) if release >= 0 then G[-1920895]='NukeMe -1920895' G[-1910895]='NukeMe -1910895' G[-1900895]='NukeMe -1900895' G[-1410864]='NukeMe -1410864' G[-1370896]='NukeMe -1370896' G[-1360896]='NukeMe -1360896' G[-1100863]='NukeMe -1100863' G[-1080942]='NukeMe -1080942' G[-910680]='NukeMe -910680' G[-890680]='NukeMe -890680' G[-890630]='NukeMe -890630' G[-880630]='NukeMe -880630' G[-780634]='NukeMe -780634' G[-770650]='NukeMe -770650' G[-770641]='NukeMe -770641' G[-760641]='NukeMe -760641' G[-750641]='NukeMe -750641' G[-610646]='NukeMe -610646' G[0]='Self' G[1]=ADVENTURE_JOURNAL G[130809]='NukeMe 130809' G[500022]='Candy Bucket' G[500024]="Anson's Crate" G[500025]="Edgar's Crate" G[500032]='Image of Nozdormu' G[562180]='Klaxxi Warrior' G[562295]='Omnia Mage' G[562378]='Omnia Priest' G[563195]='Blackguard Brewmaster' G[563196]='Blackguard Battlemaster' G[563197]='Blackguard Stalwart' G[563622]='Wu Kao Rogue' G[563623]='Wu Kao Assassin' G[563624]='Wu Kao Hawkmaster' G[565558]='Huojin Monk' G[600000]='Moss-Covered Chest' G[600001]='Sturdy Chest' G[600002]='Smoldering Chest' G[702446]='NukeMe 702446' G[1000033]='Locked Chest' G[1000034]='Old Jug' G[1000035]="Captain's Footlocker" G[1000036]='Broken Barrel' G[1000055]='A half-eaten body' G[1000056]="Rolf's corpse" G[1000061]='A Weathered Grave' G[1000068]='Wanted Poster' G[1000256]='Wanted!' G[1000259]='Half-buried Barrel' G[1000261]='Damaged Crate' G[1002059]='A Dwarven Corpse' G[1002076]='Bubbling Cauldron' G[1002083]='Bloodsail Correspondence' G[1002688]='Keystone' G[1002701]='Iridescent Shards' G[1002702]='Stone of Inner Binding' G[1002713]='Wanted Board' G[1002908]='Sealed Supply Crate' G[1003972]='WANTED' G[1004141]='Control Console' G[1006751]='Strange Fruited Plant' G[1006752]='Strange Fronded Plant' G[1007510]='Sprouted Frond' G[1007923]="Denalan's Planter" G[1020985]='Loose Dirt' G[1020992]='Black Shield' G[1021042]='Theramore Guard Badge' G[1024776]="Yuriv's Tombstone" G[1035251]="Karnitol's Chest" G[1035591]='Fishing Bobber' G[1112948]="Intrepid's Locked Strongbox" G[1131474]='The Discs of Norgannon' G[1138492]='Shards of Myzrael' G[1142151]='Sealed Barrel' G[1142195]='Woodpaw Battle Map' G[1142487]='The Sparklematic 5200' G[1151286]='Kaldorei Tome of Summoning' G[1152097]="Belnistrasz's Brazier" G[1161521]='Research Equipment' G[1161526]='Crate of Foodstuffs' G[1164869]='Spectral Chalice' G[1164955]='Northern Crystal Pylon' G[1164956]='Western Crystal Pylon' G[1164957]='Eastern Crystal Pylon' G[1176091]='Deadwood Cauldron' G[1176392]='Scourge Cauldron' G[1177544]="Joseph's Chest" G[1179485]='Broken Trap' G[1179517]="Treasure of the Shen'dralar" G[1179551]="Hydraxis' Coffer" G[1179697]='Arena Treasure Chest' G[1179880]="Drakkisath's Brand" G[1180025]='Mysterious Eastvale Haystack' G[1180055]='Mysterious Wailing Caverns Chest' G[1180056]='Mysterious Tree Stump' G[1180366]='Battered Tackle Box' G[1180448]='Wanted Poster: Deathclasp' G[1180503]='Sandy Cookbook' G[1180715]='Holly Preserver' G[1180743]='Carefully Wrapped Present' G[1180746]='Gently Shaken Gift' G[1180747]='Gaily Wrapped Present' G[1180748]='Ticking Present' G[1180793]='Festive Gift' G[1180918]='Wanted: Thaelis the Hungerer' G[1181011]="Magister Duskwither's Journal" G[1181150]='Dusty Journal' G[1181153]="Wanted Poster: Kel'gash the Wicked" G[1181748]='Blood Crystal' G[1181756]='Battered Ancient Book' G[1181758]='Mound of Dirt' G[1182032]="Galaen's Journal" G[1182392]='Garadar Bulletin Board' G[1182393]='Telaar Bulletin Board' G[1182549]='Fel Orc Plans' G[1182947]='The Codex of Blood' G[1183770]="B'naar Control Console" G[1183877]='Ethereal Transporter Control Panel' G[1184300]='Necromantic Focus' G[1184825]="Lashh'an Tome" G[1185126]='Crystal Prison' G[1185165]='Legion Communicator' G[1186585]='Dragonskin Scroll' G[1186887]="Large Jack-o'-Lantern" G[1187236]='Winter Veil Gift' G[1187273]='Suspicious Hoofprint' G[1187559]='Horde Bonfire' G[1187564]='Alliance Bonfire' G[1187565]='Elder Atkanok' G[1187851]='Cultist Shrine' G[1187905]='Massive Glowing Egg' G[1188085]='Plagued Grain' G[1188261]='Battered Journal' G[1188364]='Wrecked Crab Trap' G[1188365]='Heart of the Ancients' G[1188419]="Elder Mana'loa" G[1188667]='Amberseed' G[1189311]='Flesh-bound Tome' G[1189989]='Dark Iron Mole Machine Wreckage' G[1190535]="Zim'Abwa" G[1190602]="Zim'Torga" G[1190657]="Zim'Rhuk" G[1190768]='Timeworn Coffer' G[1190777]="Artruis's Phylactery" G[1190917]='Abandoned Mail' G[1190936]='Plague Cauldron' G[1191760]="Inventor's Library Console" G[1191761]='Prototype Console' G[1191766]='Orders From Drakuru' G[1192060]="Fjorn's Anvil" G[1192072]='Harpoon Crate' G[1192078]="Hodir's Horn" G[1192079]="Hodir's Spear" G[1192080]="Hodir's Helm" G[1192524]='Arngrim the Insatiable' G[1192833]="Bridenbrad's Possessions" G[1193195]='Pulsing Crystal' G[1193400]='Saronite Bomb Stack' G[1193905]="Alexstrasza's Gift" G[1194105]='Buzzbox 413' G[1194122]='Buzzbox 723' G[1194378]="Stolen Explorers' League Document" G[1194555]='Archivum Console' G[1194714]='Disgusting Workbench' G[1195134]='The Bomb' G[1195431]='Headquarters Radio' G[1195433]='Ancient Tablets' G[1195435]='Weapons Cabinet' G[1195438]='Cup of Elune' G[1195445]='Ancient Vortex Runestone' G[1195497]="Elune's Brazier" G[1195517]="Elune's Handmaiden" G[1195600]='Smouldering Stone' G[1195642]='Naga Power Stone' G[1195676]='Secret Lab Squawkbox' G[1196393]='Broken Relic' G[1196394]='Crate of Mandrake Essence' G[1196832]='Upper Scrying Stone' G[1196833]='Lower Scrying Stone' G[1201578]='Wrenchmen Recruitment Poster' G[1201742]='Runeforge' G[1202135]="Dadanga's Grave" G[1202264]="Ringo's Sack" G[1202335]="Paxton's Field Cannon" G[1202407]="Sandscraper's Chest" G[1202474]='Antediluvean Chest' G[1202598]='Big Nasty Plunger' G[1202613]='Platform Control Panel' G[1202697]='Eye of Twilight' G[1202701]='Outhouse Hideout' G[1202706]='Twilight Cauldron' G[1202712]='The Twilight Apocrypha' G[1202714]='Enormous Skull' G[1202759]='Sunken Horde Chest' G[1202859]='Half-buried Footlocker' G[1202871]='Sunken Crate' G[1202916]='Sandy Mound' G[1202975]='Submerged Outhouse' G[1203128]='Broken Bottle' G[1203134]='Empty Pedestal' G[1203140]='Broken Prong' G[1203186]='STAY OUT!' G[1203207]='Codex of Shadows' G[1203301]='Naga Tridents' G[1203305]='Crucible of Nazsharin' G[1203395]='Alliance S.E.A.L. Equipment' G[1203733]='Bounty Board' G[1203734]='Westfall Deed' G[1204050]='Foebreaker Blueprints' G[1204274]="Captain's Log" G[1204351]='Ettin Control Orb' G[1204406]='Half-Buried Bottle' G[1204450]="Captain Stillwater's Charts" G[1204578]='Barrel of Doublerum' G[1204817]='Lightforged Rod' G[1204824]='Lightforged Arch' G[1204825]='Lightforged Crest' G[1204959]='Gigantic Painite Cluster' G[1205134]="Forgemaster's Log" G[1205143]='Abandoned Outhouse' G[1205198]='Pile of Explosives' G[1205207]="Maziel's Journal" G[1205258]='Broken Weapons Crate' G[1205266]='Elaborate Disc' G[1205350]='Horde Communication Panel' G[1205540]='Decrepit Skeleton' G[1205874]='Sand-Covered Hieroglyphs' G[1205875]="Crusader's Flare" G[1206109]="Warchief's Command Board" G[1206111]="Hero's Call Board" G[1206293]='A. I. D.A. Terminal' G[1206335]='Stone Slab' G[1206336]='Marble Slab' G[1206374]='Trove of the Watchers' G[1206504]="Rhea's Final Note" G[1206585]='Totem of Ruumbo' G[1206944]='Shovel' G[1207104]='Master Control Pump' G[1207125]='Crate of Left Over Supplies' G[1207179]='Winterfall Cauldron' G[1207291]='Echo Three' G[1207303]='Adventure Board' G[1207359]='Pure Twilight Egg' G[1207406]='Strange Fountain' G[1207407]='Broken Pillar' G[1207408]='Magical Brazier' G[1207409]="Tol'vir Grave" G[1207410]='Large Stone Obelisk' G[1207411]='Dwarven Bone Pile' G[1207412]='Stone Tablet' G[1208184]='Earthen Ring Bonfire' G[1208420]='Treasure Chest' G[1208535]='Dried Acorn' G[1208549]='Voodoo Pile' G[1208825]='Shrine of the Ancestors' G[1209072]='Stolen Crate' G[1209673]='Jade Tiger Pillar' G[1209845]='Mouthwatering Brew' G[1211316]="The Commander's Cache" G[1211754]='Curious Text' G[1212181]='Ancient Statue' G[1212389]='Scroll of Auspice' G[1213767]='Hidden Treasure' G[1213770]='Stolen Sprite Treasure' G[1213771]='Statue of Xuen' G[1213793]="Rikktik's Tiny Chest" G[1214062]='Glowing Amber' G[1214218]='Clutter' G[1214438]='Ancient Mogu Tablet' G[1214562]='Sha-Haunted Crystal' G[1214871]='Shattered Destroyer' G[1215705]='Tillers Shrine' G[1215844]='Flagpole' G[1216274]='Signal Fire' G[1216609]='Flare Launcher' G[1216837]="Wrathion's Jewel Chest" G[1217848]='Midsummer Bonfire' G[1218072]='Head of the Keymaster' G[1218077]='Base of the Chamberlain' G[1218750]='Work Orders' G[1218765]='Empty Crate' G[1218808]='Cache of Ancient Treasures' G[1220641]='Thunderlord Cache' G[1220832]='Sunken Treasure' G[1220901]='Gleaming Treasure Chest' G[1220902]='Rope-Bound Treasure Chest' G[1220903]='Gleaming Crane Statue' G[1220986]="Blackguard's Jetsam" G[1221036]='Gleaming Treasure Satchel' G[1221376]='Old Sign Fragment' G[1221413]='Lin Family Scroll' G[1221617]='Skull-Covered Chest' G[1221670]='Moss-Covered Chest' G[1222684]='Glinting Sand' G[1223084]='Moss-Covered Chest' G[1223087]='Moss-Covered Chest' G[1223088]='Moss-Covered Chest' G[1223090]='Moss-Covered Chest' G[1223101]='Moss-Covered Chest' G[1223107]='Moss-Covered Chest' G[1223533]='Peaceful Offering' G[1224217]='Dusty Chest' G[1224305]="Chaincrafter's Anvil" G[1224306]='Broken Chains' G[1224392]="Slave's Stash" G[1224613]="Spectator's Chest" G[1224616]='Obsidian Petroglyph' G[1224623]='Wiggling Egg' G[1224633]='Iron Horde Supplies' G[1224686]="Devourer's Gutstone" G[1224713]='Cragmaul Cache' G[1224750]='Hanging Satchel' G[1224753]='Scaly Rylak Egg' G[1224754]='Waterlogged Chest' G[1224755]='Iron Horde Tribute' G[1224756]="Alchemist's Satchel" G[1224770]='Shadowmoon Exile Treasure' G[1224780]='Shadowmoon Sacrificial Dagger' G[1224781]='Rotting Basket' G[1224783]='False-Bottomed Jar' G[1224784]="Vindicator's Cache" G[1224785]='Demonic Cache' G[1225596]='Prickly Nopal' G[1225726]='Iron Shredder Decommission Orders' G[1225778]="Barum's Notes" G[1226831]="Astrologer's Box" G[1226854]='Armored Elekk Tusk' G[1226861]="Ronokk's Belongings" G[1226862]='Giant Moonwillow Cone' G[1226865]='Cargo of the Raven Queen' G[1226888]='Aruunem Berry Bush' G[1226955]="Arena Master's War Horn" G[1226976]="Deceptia's Smoldering Boots" G[1226983]="Crag-Leaper's Cache" G[1226987]='Ricky' G[1226990]='Supply Dump' G[1226993]="Survivalist's Cache" G[1226994]='Grimfrost Treasure' G[1226996]='Goren Leftovers' G[1227067]='Forge' G[1227069]='Hastily Written Note' G[1227134]='Iron Horde Cargo Shipment' G[1227504]='Barbed Thunderlord Spear' G[1227527]='Lightbearer' G[1227587]="Yuuri's Gift" G[1227654]='Viperlash' G[1227737]='Shadow Council Communicator' G[1227743]='Fantastic Fish' G[1227793]="Aarko's Family Treasure" G[1227806]='Battle-Worn Frostwolf Banner' G[1227859]='Hope' G[1227951]="Rook's Tacklebox" G[1227953]='Jug of Aged Ironwine' G[1227954]='Luminous Shell' G[1227955]='Amethyl Crystal' G[1227956]="Foreman's Lunchbox" G[1227996]='Curious Deathweb Egg' G[1227998]="Ockbar's Pack" G[1228012]='Charred Sword' G[1228013]="Farmer's Bounty" G[1228014]='Relic of Aruuna' G[1228015]='Iron Box' G[1228016]='Barrel of Fish' G[1228017]='Draenei Weapons' G[1228018]="Soulbinder's Reliquary" G[1228019]='Webbed Sac' G[1228020]='Relic of Telmor' G[1228021]="Treasure of Ango'rosh" G[1228022]='Light of the Sea' G[1228023]='Bonechewer Remnants' G[1228024]='Aruuna Mining Cart' G[1228025]="Keluu's Belongings" G[1228026]='Pure Crystal Dust' G[1228483]='Rusted Lockbox' G[1228493]='True Iron Deposit' G[1228563]='Blackrock Deposit' G[1228570]="Ketya's Stash" G[1228571]='Frostweed' G[1228572]='Fireweed' G[1228573]='Gorgrond Flytrap' G[1228574]='Starflower' G[1228575]='Nagrand Arrowbloom' G[1228576]='Talador Orchid' G[1228991]='Frostblossom' G[1229314]='Goblin Mind Control Device' G[1229328]='Bloodmaul Frostbender' G[1229330]='Mysterious Ring' G[1229331]='A Mystical Hat' G[1229333]='Mysterious Boots' G[1229344]='Buried Timewarped Staff' G[1229354]='Bright Coin' G[1229367]='Frozen Orc Skeleton' G[1229640]='Frostwolf Cold-Singer' G[1230252]='Burning Pearl' G[1230401]='Spider' G[1230402]='Lucky Coin' G[1230424]='Snow-Covered Strongbox' G[1230425]='Gnawed Bone' G[1230611]='Pale Loot Sack' G[1230643]='Teroclaw Nest' G[1230664]='The Crystal Blade of Torvath' G[1230665]='Drafting Table' G[1230820]='Snapdragon' G[1230865]='List of Ingredients' G[1230880]='Drudgeboat Salvage' G[1230881]='Drudgeboat Salvage' G[1230882]='Gold-O-Matic 9000' G[1230909]='Forgotten Supplies' G[1230933]='Defense Pylon Central Control Console' G[1231069]='Strange Looking Dagger' G[1231100]='Icevine' G[1231103]='Raided Loot' G[1231183]='Place Eye of Anzu' G[1231184]='Offering Bowl' G[1231644]='Horned Skull' G[1231769]='Glowing Mushroom' G[1231901]='Ogre Scrolls' G[1231903]="Razzlebeard's Report" G[1231918]="Laanda's Scroll" G[1232024]='Warsong Attack Plans' G[1232066]='Sunken Treasure' G[1232067]='Stolen Treasure' G[1232100]='Nagrand Cherry' G[1232169]="Varasha's Egg" G[1232353]="Overseer's Chair" G[1232360]='Cannonball' G[1232397]='Bulletin Board' G[1232458]="Nizzix's Chest" G[1232489]='Weapon Loader' G[1232492]='Doomshot' G[1232494]='Mushroom-Covered Chest' G[1232571]='Goblin Pack' G[1232582]="Ashes of A'kumbo" G[1232583]='Carved Drinking Horn' G[1232586]="Rovo's Dagger" G[1232587]="Uzko's Knickknacks" G[1232588]="Greka's Urn" G[1232589]="Veema's Herb Bag" G[1232590]='Void-Infused Crystal' G[1232591]="Beloved's Offering" G[1232592]='Swamplighter Hive' G[1232596]='Ancestral Greataxe' G[1232597]='Goblin Pack' G[1232598]='Steamwheedle Glider Pilot' G[1232599]='Warsong Spoils' G[1232621]='Strange Spore' G[1232624]="Mikkal's Chest" G[1232986]='Tormmok' G[1232989]='Basket of Arakkoa Goods' G[1233005]='Bloodmaul Cache' G[1233032]="Mountain Climber's Pack" G[1233034]='Steamwheedle Supplies' G[1233044]='Fungus-Covered Chest' G[1233048]='Brilliant Dreampetal' G[1233052]='Steamwheedle Supplies' G[1233079]='Appropriated Warsong Supplies' G[1233101]='Sunken Fishing boat' G[1233103]='Warsong Lockbox' G[1233113]='Warsong Spear' G[1233117]='Frostweed' G[1233126]='Shadowmoon Treasure' G[1233132]='Freshwater Clam' G[1233134]='Golden Kaliri Egg' G[1233135]='Warsong Cache' G[1233137]='Burning Blade Cache' G[1233139]='Ancient Titan Chest' G[1233149]='Laughing Skull Cache' G[1233206]='Abandoned Cargo' G[1233218]="Adventurer's Pack" G[1233229]='Shadow Council Tome of Curses' G[1233241]='Glowing Cave Mushroom' G[1233263]='Shamanstone' G[1233291]='Command Board' G[1233296]='Ancient Ogre Hoard Jar' G[1233350]='Warsong Command Brief' G[1233391]='Weaponization Orders' G[1233452]='A Pile of Dirt' G[1233455]='Aged Stone Container' G[1233457]='Crushed Adventurer' G[1233492]='Elemental Offering' G[1233499]="Adventurer's Sack" G[1233501]='Mysterious Petrified Pod' G[1233504]='Remains of Grimnir Ashpick' G[1233505]='Unknown Petrified Egg' G[1233507]='Forgotten Ogre Cache' G[1233511]="Adventurer's Pack" G[1233513]='Forgotten Skull Cache' G[1233520]='Remains of Explorer Engineer Toldirk Ashlamp' G[1233521]='Lazy Warsong Scout' G[1233522]='Obsidian Crystal Formation' G[1233523]='Mysterious Petrified Pod' G[1233524]='Unknown Petrified Egg' G[1233525]='Botani Essence Seed' G[1233526]='Ancient Titan Chest' G[1233532]='Bone-Carved Dagger' G[1233549]='Genedar Debris' G[1233550]='Unknown Petrified Egg' G[1233551]='Breezestrider Talbuk' G[1233552]='Aged Stone Container' G[1233558]='Mysterious Petrified Pod' G[1233559]='Forgotten Skull Cache' G[1233560]="Fragment of Oshu'gun" G[1233561]='Tormmok' G[1233593]='Polished Saberon Skull' G[1233598]='Elemental Shackles' G[1233611]='Highmaul Sledge' G[1233613]='Telaar Defender Shield' G[1233618]='Ogre Beads' G[1233623]='Clumsy Adventurer' G[1233626]="Grizzlemaw's Bonepile" G[1233641]='Watertight Bag' G[1233642]="Abu'Gar's Favorite Lure" G[1233645]='Warsong Helm' G[1233649]="Gambler's Purse" G[1233650]='Mangled Adventurer' G[1233651]='Lost Pendant' G[1233658]='Impaled Adventurer' G[1233697]='Saberon Stash' G[1233715]="Goldtoe's Plunder" G[1233768]='Pale Elixir' G[1233773]='Bag of Herbs' G[1233792]='Pile of Rubble' G[1233917]='Do Not Touch' G[1233973]='Bounty of the Elements' G[1233975]="Rooby's Roo" G[1234054]='Warm Goren Egg' G[1234105]='Arakkoa Archaeology Find' G[1234106]='Ogre Archaeology Find' G[1234147]='Lost Outcast' G[1234154]='Misplaced Scrolls' G[1234155]='Relics of the Outcasts' G[1234157]='Fractured Sunstone' G[1234159]='Lost Herb Satchel' G[1234243]='Overly Gaudy Note' G[1234432]='Ogron Plunder' G[1234446]='Relics of the Outcasts' G[1234449]='Relics of the Outcasts' G[1234451]='Relics of the Outcasts' G[1234456]='Shattered Hand Lockbox' G[1234458]='Shattered Hand Cache' G[1234461]='Toxicfang Venom' G[1234471]='Spray-O-Matic 5000 XT' G[1234472]="Sailor Zazzuk's 180-Proof Rum" G[1234473]='Campaign Contributions' G[1234474]='Saberon Stash' G[1234618]='Gift of Anzu' G[1234704]='Elixir of Shadow Sight' G[1234740]='Orcish Signaling Horn' G[1234746]='Cultist Statue' G[1235073]='Offering to the Raven Mother' G[1235091]='Lost Ring' G[1235095]='Misplaced Scroll' G[1235097]="Ephial's Dark Grimoire" G[1235103]='Garrison Supplies' G[1235104]='Sun-Touched Cache' G[1235127]='Mysterious Petrified Pod' G[1235129]='Enriched Seeds' G[1235135]='Smuggled Apexis Artifacts' G[1235141]='Iron Horde Explosives' G[1235143]='Arakkoa Outcast' G[1235168]='Arakkoa Outcast' G[1235172]="Outcast's Belongings" G[1235282]='Sethekk Ritual Brew' G[1235289]="Garrison Workman's Hammer" G[1235299]="Coinbender's Payment" G[1235300]='Mysterious Mushrooms' G[1235307]='Waterlogged Satchel' G[1235310]='Shredder Parts' G[1235313]='Abandoned Mining Pick' G[1235365]="Admiral Taylor's Coffer" G[1235859]="Brokor's Sack" G[1235860]='Orc Skeleton' G[1235869]='Canyon Boulderbreaker' G[1235881]='Petrified Rylak Egg' G[1236092]='Stashed Emergency Rucksack' G[1236096]='Remains of Balldir Deeprock' G[1236099]='Suntouched Spear' G[1236138]='Iron Supply Chest' G[1236139]='Explorer Canister' G[1236140]='Goren Tunnel' G[1236141]='Discarded Pack' G[1236147]="Vindicator's Hammer" G[1236149]='Seagull' G[1236158]="Sniper's Crossbow" G[1236169]='Harvestable Precious Crystal' G[1236170]='Remains of Balik Orecrusher' G[1236178]='Evermorn Supply Cache' G[1236206]='War Planning Map' G[1236258]='Unknown Petrified Egg' G[1236259]='Mysterious Petrified Pod' G[1236260]='Mysterious Petrified Pod' G[1236264]='Forgotten Skull Cache' G[1236265]='Aged Stone Container' G[1236266]='Unknown Petrified Egg' G[1236267]='Ancient Titan Chest' G[1236483]='Gift of the Ancients' G[1236610]="Spirit's Gift" G[1236633]="Smuggler's Cache" G[1236693]='Iron Horde Munitions' G[1236715]='Odd Skull' G[1236755]='Dusty Lockbox' G[1236931]="Giants' Stash of Weapons" G[1236935]='Burning Blade Cache' G[1237016]="Wanted: Kuu'rat" G[1237021]="Wanted: Kliaa's Stinger" G[1237227]='Highmaul Reliquary' G[1237263]='Stolen Goods' G[1237453]='Unearthed Reliquary' G[1237511]='Strange Spore' G[1237705]="Boneseer's Cauldron" G[1237790]="Prophet Velen's Memorial" G[1237821]="Bladefury's Orders" G[1237946]='Spirit Coffer' G[1238940]='Academy Bookshelf' G[1239067]='War Mill Work Order' G[1239120]="Okuna Longtusk's Pack" G[1239194]="Norana's Cache" G[1239328]="Captain's Foot Locker" G[1239341]='Tidestone Shard' G[1239768]="Gutrek's Blade" G[1239771]="Gutrek's Hilt" G[1239772]="Gutrek's Pommel" G[1239791]='Relic Hunting Notes' G[1239803]='Leyscar Scuttler' G[1239821]='Research Notes' G[1239889]='Precision Blasting Powder' G[1239890]='Detonators' G[1239902]='Tanaan Planning Map' G[1239923]="Gronnsbane's Haft" G[1239924]="Gronnsbane's Weight" G[1239971]='Medical Supplies' G[1239977]='Steamcap Mushrooms' G[1240003]='Strange Sapphire' G[1240016]="Artificer's Journal" G[1240033]='Dim Ley Crystal' G[1240267]='Cracked Ley Crystal' G[1240289]='Weathered Axe' G[1240317]="Iskar's Tome of Shadows" G[1240346]='Olive Sprig' G[1240354]='Genuinely Unguarded Treasure' G[1240543]="Stolen Captain's Chest" G[1240547]='Orc Skull' G[1240552]='Tidestone Core' G[1240570]='Eye Holder' G[1240575]='Laz-Tron Disc Reader' G[1240577]="The Blade of Kra'nak" G[1240580]='Jewel of Hellfire' G[1240608]='Small Treasure Chest' G[1240609]='Stoneblood Ravager' G[1240616]='Frozen Supplies' G[1240617]="Lost Sentinel's Pouch" G[1240625]="High Priestess' Reliquary" G[1240637]='Glimmering Treasure Chest' G[1240638]='Disputed Treasure' G[1240639]='Sneaky Snake' G[1240643]='Treasure Chest' G[1240649]='Small Treasure Chest' G[1240655]='Glimmering Treasure Chest' G[1240657]='Small Treasure Chest' G[1240855]='Tome of Secrets' G[1241128]='Unguarded Thistleleaf Treasure' G[1241216]='Treasure Chest' G[1241267]='Small Treasure Chest' G[1241275]='Skyfire Medical Supplies' G[1241433]='Forgotten Sack' G[1241434]='Lodged Hunting Spear' G[1241449]='Blackfang Island Cache' G[1241450]='Crystallized Fel Spike' G[1241504]='Polished Crystal' G[1241521]="Snake Charmer's Flute" G[1241522]='The Perfect Blossom' G[1241524]='Pale Removal Equipment' G[1241533]="Forgotten Champion's Blade" G[1241557]='Small Treasure Chest' G[1241560]='Bleeding Hollow Warchest' G[1241561]='Jewel of the Fallen Star' G[1241563]='Tormmok' G[1241565]='Looted Bleeding Hollow Treasure' G[1241566]='Rune Etched Femur' G[1241599]='Strange Fruit' G[1241600]='Discarded Helm' G[1241601]="Scout's Belongings" G[1241602]='Forgotten Iron Horde Supplies' G[1241605]='Crystallized Essence of the Elements' G[1241641]='Foxflower' G[1241656]='Overgrown Relic' G[1241657]='Jeweled Arakkoa Effigy' G[1241664]='"Borrowed" Enchanted Spyglass' G[1241666]='Mysterious Corrupted Obelisk' G[1241671]='Forgotten Shard of the Cipher' G[1241674]='Skull of the Mad Chief' G[1241680]='Small Treasure Chest' G[1241692]='Axe of the Weeping Wolf' G[1241699]='Spoils of War' G[1241712]="Ironbeard's Treasure" G[1241713]='The Eye of Grannok' G[1241714]='Stashed Iron Sea Booty' G[1241717]='Glimmering Treasure Chest' G[1241726]='Leystone Deposit' G[1241742]='Leorajh' G[1241743]='Felslate Deposit' G[1241745]='Leorajh' G[1241760]='Sacrificial Blade' G[1241764]='Bleeding Hollow Looter' G[1241775]='Brazier of Awakening' G[1241835]='Bleeding Hollow Mushroom Stash' G[1241841]='Looted Mystical Staff' G[1241847]="The Commander's Shield" G[1241848]='Dazzling Rod' G[1241866]='Soulthorn' G[1241870]="Ashildir's Bones" G[1242249]='Partially Mined Apexis Crystal' G[1242350]='Treasure Chest' G[1242633]="Tanithria's Silkweave" G[1242638]="Tanithria's Red Dye" G[1242639]="Tanithria's Green Dye" G[1242645]='Mezzkrast' G[1242649]='Fel-Tainted Apexis Formation' G[1242657]="Lyndras' Runic Catgut" G[1242665]='Addie Fizzlebog' G[1243334]='Withered Herb' G[1243402]="Navarrogg's Cage" G[1243639]='Siphoning Crystal' G[1243688]='Treasure Chest' G[1243690]='Bejeweled Egg' G[1243693]="Dead Man's Chest" G[1243698]='Glimmering Treasure Chest' G[1243700]='Forsaken Battle Plans' G[1243796]='Suspiciously Glowing Chest' G[1243798]='Bax Freeseeker' G[1243822]="Yotnar's Right Foot" G[1243836]="Yotnar's Head" G[1243852]='Radiating Apexis Shard' G[1243860]='Gleaming Draenic Chest' G[1243938]='Naval Equipment Blueprint: Blast Furnace' G[1243953]='Twisted Root' G[1244446]="Ram'Pag" G[1244466]='Fel Portal' G[1244473]='Thunder Totem Stolen Goods' G[1244555]='Mysterious Dust' G[1244559]="Helya's Altar" G[1244628]="Taurson's Prize" G[1244694]='Small Treasure Chest' G[1244708]="Watcher's Journal" G[1244774]='Aethril' G[1244775]='Dreamleaf' G[1244776]='Dreamleaf' G[1244777]='Fjarnskaggl' G[1244778]='Starlight Rose' G[1244786]='Felwort' G[1244829]='The Tangled Beard' G[1244830]='Herblore of the Ancients' G[1244912]='Small Treasure Chest' G[1244923]='Lever' G[1244928]='Glimmering Treasure Chest' G[1244983]='Dirty Pocketwatch' G[1245126]='Crystallized Ancient Mana' G[1245245]='Vengeful Warglaive' G[1245328]='Enchanted Scroll' G[1245479]='Battered Chest' G[1245507]='Supply Cache' G[1245524]='Treasure Chest' G[1245525]='Small Treasure Chest' G[1245527]='Treasure Chest' G[1245541]='Small Treasure Chest' G[1245543]='Treasure Chest' G[1245551]='Small Treasure Chest' G[1245554]='Small Treasure Chest' G[1245555]='Small Treasure Chest' G[1245581]='Magic Broom' G[1245688]='Shattered Burial Urn' G[1245887]='Driftwood' G[1245941]='Warp Cache' G[1246037]='Mezzkrast' G[1246205]='Quilen' G[1246254]='Dusty Coffer' G[1246463]="Hammer of Khaz'goroth" G[1246465]='Tidestone of Golganneth' G[1246522]='Fel Reaver Arm' G[1246524]='Small Treasure Chest' G[1246664]='Test Kitchen Results' G[1246703]='Magical Manifest of the Moon' G[1246710]="Nomi's Silver Mackerel" G[1246713]='Place Telemancy Beacon' G[1246804]='Highmountain Tauren Archaeology Find' G[1246811]='Highborne Archaeology Find' G[1246812]='Demonic Archaeology Find' G[1247023]='Shadowbloom' G[1247398]='Felsoul Keyring' G[1247605]='Flourishing Aethril' G[1247607]='Flourishing Fjarnskaggl' G[1247694]="Kel'danath's Knapsack" G[1248000]='Felwort' G[1248001]='Savage Felbat' G[1248002]='Felwort' G[1248003]='Felwort' G[1248005]='Felwort' G[1248006]='Felwort' G[1248007]='Felwort' G[1248008]='Felwort' G[1248009]='Felwort' G[1248010]='Felwort' G[1248011]='Felwort' G[1248027]='Brambly Fjarnskaggl' G[1248080]='Needle Coral' G[1248091]="Lyndras' Threading Needles" G[1248093]='Box of Bear Fur' G[1248407]="Kel'danath's Manaflask" G[1248534]='Tears of Elune' G[1248554]='Nightborne Artifact Cache' G[1248781]='Spotted Gloomcap' G[1249000]='Ripe Pumpkin' G[1249021]='Silgryn' G[1249422]='Timeworn Jar' G[1249514]="Dreamer's Tear" G[1249524]='Egg of Gangamesh' G[1249742]='Freshly Dug Grave' G[1249827]='Highmountain Shoulderpad' G[1249890]="Tigrid's Arkhana" G[1250080]='Quilen' G[1250084]='Hatecoil Riptail' G[1250088]='Weeping Banshee' G[1250090]='Azsuna Mana Wyrm' G[1250104]='Hatecoil Spitespeaker' G[1250107]='Mojodishu' G[1250109]='Treasure Chest' G[1250267]='Felsurge Egg' G[1250373]='Encyclopedia Azsunica (K-M)' G[1250383]='Moonshade Relic' G[1250413]="Oren's Prized Possessions" G[1250536]='Intact Greatstag Antler' G[1250541]='Treasure Chest' G[1250548]="Hammer of Khaz'goroth" G[1250612]="Snaggle's Note" G[1250903]='Large Ceremonial Drum' G[1250904]='Medium Ceremonial Drum' G[1250987]='Quilen' G[1250990]='Crate of Ancient Relics' G[1251032]='Armoire' G[1251124]='Spiritwalker Ebonhorn' G[1251191]='Ancient Bones' G[1251416]='Ancient Mana Chunk' G[1251425]='Moist Grizzlecomb' G[1251571]='Ashilvara, Verse 1' G[1251668]='Treasure Chest' G[1251669]='Treasure Chest' G[1251719]='Small Treasure Chest' G[1251737]='Treasure Chest' G[1251745]='Treasure Chest' G[1251746]='Treasure Chest' G[1251747]='Treasure Chest' G[1251749]='Treasure Chest' G[1251751]='Treasure Chest' G[1251753]='Treasure Chest' G[1251754]='Glimmering Treasure Chest' G[1251755]='Glimmering Treasure Chest' G[1251756]='Glimmering Treasure Chest' G[1251757]='Glimmering Treasure Chest' G[1251758]='Glimmering Treasure Chest' G[1251759]='Glimmering Treasure Chest' G[1251764]='Thankrit' G[1251792]='Small Treasure Chest' G[1251820]='Nether Ray' G[1251851]='Small Treasure Chest' G[1251870]="The Sixtriggers' Premium Stash" G[1251954]='Small Treasure Chest' G[1251991]='The Aegis of Aggramar' G[1252184]='Requisitioned Seal of Fate' G[1252258]='Leyline Feed' G[1252408]='Ancient Mana Shard' G[1252447]='Shimmering Ancient Mana Cluster' G[1252448]='Shimmering Ancient Mana Cluster' G[1252449]='Shimmering Ancient Mana Cluster' G[1252450]='Shimmering Ancient Mana Cluster' G[1252772]='Ancient Mana Chunk' G[1252774]='Ancient Mana Crystal' G[1252778]='Enslaving Infernal' G[1252802]='Small Treasure Chest' G[1252803]='Small Treasure Chest' G[1252805]='Treasure Chest' G[1252812]='Treasure Chest' G[1252813]='Small Treasure Chest' G[1252814]='Unpowered Telemancy Beacon' G[1252819]='Small Treasure Chest' G[1252820]='Small Treasure Chest' G[1252821]='Treasure Chest' G[1252822]='Glimmering Treasure Chest' G[1252824]='Treasure Chest' G[1252831]='Glimmering Treasure Chest' G[1252832]='Small Treasure Chest' G[1252833]='Treasure Chest' G[1252834]='Small Treasure Chest' G[1252837]='Treasure Chest' G[1252838]='Treasure Chest' G[1252839]='Small Treasure Chest' G[1252840]='Small Treasure Chest' G[1252841]='Small Treasure Chest' G[1252842]='Treasure Chest' G[1252844]='Treasure Chest' G[1252850]='Small Treasure Chest' G[1252860]='Small Treasure Chest' G[1252884]='Chronarch Defender' G[1253081]="Fruit of the Arcan'dor" G[1253280]='Leystone Seam' G[1253957]='Treasure Chest' G[1254008]="Kyrtos's Research Notes" G[1254023]='Arcane Power Unit' G[1254128]='Treasure Chest' G[1255341]="Llorian's Supplies" G[1255828]='Small Treasure Chest' G[1255829]='Small Treasure Chest' G[1257289]='Elven Treasure Chest' G[1257290]='Highmountain Clan Chest' G[1257291]='Nightborne Treasure Chest' G[1257393]='Treasure Chest' G[1257545]='Treasure Chest' G[1257546]='Treasure Chest' G[1257978]='Treasure Chest' G[1258968]="Hymdall's Cache" G[1258979]='Fel-Ravaged Tome' G[1260247]='Ancient Mana Chunk' G[1260248]='Ancient Mana Shard' G[1260249]='Ancient Mana Shard' G[1260494]='Twice-Fortified Arcwine' G[1260498]='Leypetal Blossom' G[1260526]='Spoils' G[1265435]='Doodad_7sr_hubmanatree_seedholder001' G[1266032]='Nightborne Arms Cache' G[1266291]='Fel Crystal' G[1266619]='A Mysterious Note' G[1267655]='Ravaged Supplies' G[1267768]='Unearthed Antiquities' G[1268534]='Curious Wyrmtongue Cache' G[1268541]='Curious Wyrmtongue Cache' G[1268545]='Curious Wyrmtongue Cache' G[1268559]='Curious Wyrmtongue Cache' G[1268564]='Curious Wyrmtongue Cache' G[1268568]='Curious Wyrmtongue Cache' G[1268571]='Curious Wyrmtongue Cache' G[1268765]='Disturbed Mud' G[1269056]='Small Treasure Chest' G[1269065]='Small Treasure Chest' G[1269068]='Small Treasure Chest' G[1269075]='Small Treasure Chest' G[1269080]='Small Treasure Chest' G[1269278]='Fel-Encrusted Herb' G[1269887]='Fel-Encrusted Herb Cluster' G[1270917]='Glenbrook Register' G[1271124]="Light's Judgment" G[1271227]='Hidden Wyrmtongue Cache' G[1271554]='Veiled Wyrmtongue Chest' G[1271648]="Stolen Idol of Krag'wa" G[1271668]='Cache of Acuity' G[1271669]='Cache of Wit' G[1271670]='Cache of Guile' G[1271849]='Eredar War Supplies' G[1271850]='Eredar War Supplies' G[1271979]='Hearthsteed' G[1272010]='Crystallized Memory' G[1272179]="Mayor's Bulletin" G[1272422]="Gentle's Spellbook" G[1272455]='Eredar War Supplies' G[1272456]='Eredar War Supplies' G[1272562]='Waves of Power' G[1272633]='Cursed Chest' G[1272741]='Used Vial' G[1272770]='Eredar War Supplies' G[1272771]='Eredar War Supplies' G[1272782]='Astral Glory' G[1273052]='Fel-Encrusted Herb' G[1273053]='Fel-Encrusted Herb Cluster' G[1273274]='Congealed Void Crystal' G[1273301]='Ancient Eredar Cache' G[1273407]='High Exarch Turalyon' G[1273412]='Ancient Eredar Cache' G[1273414]='Ancient Eredar Cache' G[1273439]='Ancient Eredar Cache' G[1273443]='Void-Seeped Cache' G[1273523]='Legion War Supplies' G[1273524]='Legion War Supplies' G[1273527]='Felfang Basilisk' G[1273528]='Legion War Supplies' G[1273533]='Legion War Supplies' G[1273535]='Legion War Supplies' G[1273814]='Bladed Charm' G[1273833]="Heart of Nhal'athoth" G[1275099]='Saurolisk Egg' G[1276226]='Void-Tinged Chest' G[1276228]="Desperate Eredar's Cache" G[1276230]="Doomseeker's Treasure" G[1276254]="Beginner's Guide to Archaeology" G[1276487]='Intact Mudfish' G[1276488]='Azerite Cannonball' G[1276513]='Intact Mudfish' G[1276515]='Fishing Rod' G[1276616]='Magic Broom' G[1276617]='Storm Silver Deposit' G[1276618]='Platinum Deposit' G[1276619]='Monelite Seam' G[1276621]='Rich Monelite Deposit' G[1276622]='Rich Storm Silver Deposit' G[1276623]="Warlord's Deathwheel" G[1276735]='Offerings of the Chosen' G[1276837]='Recipe Rock' G[1277199]='Weatherd Job List' G[1277323]='Tome of Silver and Ash' G[1277336]='Treasure Chest' G[1277348]='Hati' G[1277373]='Glimmering Seaweed' G[1277459]='Pig Effigy' G[1277561]="Warlord's Cache" G[1277637]='Void-Seeped Cache' G[1277715]='Cursed Nazmani Chest' G[1277885]="Wunja's Trove" G[1278252]='Job Flyer' G[1278313]='Sternly Worded Letter' G[1278342]='Pristine Phylactery' G[1278436]='Shipwrecked Chest' G[1278437]='Offering to Bwonsamdi' G[1278456]='Treasure Chest' G[1278459]='Treasure Chest' G[1278460]='Treasure Chest' G[1278461]='Treasure Chest' G[1278462]='Treasure Chest' G[1278585]='Cursed Effigy' G[1278669]='Fallhaven Ledger' G[1278694]='Treasure Chest' G[1278713]='Treasure Chest' G[1278716]='Treasure Chest' G[1278793]='Treasure Chest' G[1278808]='Gryphon Nest' G[1279042]="Smuggler's Stash" G[1279253]="Lucky Horace's Lucky Chest" G[1279260]='"Cleverly" Disguised Chest' G[1279299]='Venomous Seal' G[1279325]='Treasure Chest' G[1279337]='Heartsbane Grimoire' G[1279366]='Treasure Chest' G[1279367]='Treasure Chest' G[1279378]='Treasure Chest' G[1279379]='Treasure Chest' G[1279388]="Lucille's Pack" G[1279609]='Spoils of Pandaria' G[1279689]='Lost Nazmani Treasure' G[1279705]='Offering Vessel' G[1279750]='Hay Covered Chest' G[1280347]="Scroll of Fate's Hand" G[1280480]='Titan Keeper Data Core' G[1280504]='Swallowed Chest' G[1280522]='Partially-Digested Treasure' G[1280576]='Encased Scroll' G[1280619]='Old Ironbound Chest' G[1280727]='Charred Note' G[1280736]='Bee Hive' G[1280948]='Legion Outhouse' G[1280951]='Ashvane Spoils' G[1281092]="Witch Doctor's Hoard" G[1281137]='Assorted Salvage' G[1281176]="Jani's Stash" G[1281230]='Formal Invitation' G[1281305]='Slagshot Slammer' G[1281348]='Crumbling Letter' G[1281379]='Aromatic Onion' G[1281387]='Blasting Powder' G[1281388]="Jani's Stash" G[1281390]="Jani's Stash" G[1281397]='Cutwater Treasure Chest' G[1281494]='Frosty Treasure Chest' G[1281551]='Help Wanted Poster' G[1281646]='Honey Vat' G[1281647]='Posted Notice' G[1281655]='Gift of the Brokenhearted' G[1281673]="Corlain Citizen's Journal" G[1281718]='HELP WANTED' G[1281898]="Dazar's Forgotten Chest" G[1281903]='Treasure Chest' G[1282153]='Sunken Strongbox' G[1282389]='Forgotten Bones' G[1282432]='Rug' G[1282448]='Wanted Poster' G[1282457]='Unfinished Brambleguard Totem' G[1282478]='Empty Crate' G[1282662]="Assassin's Orders" G[1282666]='Urn of Agussu' G[1282721]='Treasure Chest' G[1282722]='Treasure Chest' G[1284448]="Hidden Scholar's Chest" G[1284454]="Da White Shark's Bounty" G[1284455]="The Exile's Lament" G[1286016]="Ship's Log" G[1286953]='Rod of Tides' G[1287189]='Wanted: Dangerous Beasts' G[1287228]='Wanted: Dark Chronicler' G[1287232]='Scouting Report' G[1287239]="Grayal's Last Offering" G[1287304]="Lost Explorer's Bounty" G[1287318]='Sandfury Reserve' G[1287320]='Stranded Cache' G[1287324]="Excavator's Greed" G[1287326]="Zem'lan's Buried Treasure" G[1287327]='Scouting Report' G[1287463]='Old Ship Part' G[1287958]='Bulletin Board' G[1288157]="WANTED: Yarsel'ghun" G[1288167]="Marie's Package" G[1288214]='Wanted Poster' G[1288475]='Firelands Slag' G[1288596]='Cache of Secrets' G[1288622]='WANTED: Sister Lilias' G[1288641]="WANTED: Gryphon 'Nappers" G[1288646]='Prickly Pear' G[1289310]='WANTED: Living Earthguard' G[1289313]='WANTED: The Hornet' G[1289317]='Seaweed' G[1289361]='WANTED: Quartermaster Ssylis' G[1289365]='Wanted Poster' G[1289647]='Weathered Treasure Chest' G[1290138]='Bot Buster Bomb' G[1290419]='Wanted Poster' G[1290537]='Help Wanted' G[1290725]="Riches of Tor'nowa" G[1290765]='Large Pile of Gold' G[1290770]='Treasure Chest' G[1290820]='River Carnations' G[1290993]='Irontide Loot' G[1292408]='Mountain of Bacon' G[1292523]='Wanted Poster' G[1292673]='A Damp Scroll' G[1292674]='A Damp Scroll' G[1292675]='A Damp Scroll' G[1292676]='A Damp Scroll' G[1292677]='A Damp Scroll' G[1292686]='Ominous Altar' G[1292783]='Zandalari Water Jugs' G[1293349]='Discarded Lunchbox' G[1293350]='Carved Wooden Chest' G[1293568]='Wanted Poster' G[1293852]='Buried Treasure Chest' G[1293880]='Buried Treasure Chest' G[1293881]='Buried Treasure Chest' G[1293884]='Buried Treasure Chest' G[1293962]='Precarious Noble Cache' G[1293964]="Forgotten Smuggler's Stash" G[1293965]='Scrimshaw Cache' G[1293985]='Wanted: War Gore' G[1294173]='Venture Co. Supply Chest' G[1294174]='Forgotten Chest' G[1294316]='Lost Offerings of Kimbul' G[1294317]='Deadwood Chest' G[1294319]='Sandsunken Treasure' G[1296574]="Ian's Empty Bottle" G[1296583]="Navarro's Flask" G[1296584]="Zach's Canteen" G[1297071]='Tiny Coin Purse' G[1297492]='Bulletin Board' G[1297825]='Web-Covered Chest' G[1297828]="Merchant's Chest" G[1297878]='Hexed Chest' G[1297879]='Bespelled Chest' G[1297880]='Ensorcelled Chest' G[1297881]='Enchanted Chest' G[1297891]='Runebound Cache' G[1297892]='Runebound Chest' G[1297893]='Runebound Coffer' G[1298920]='Stolen Thornspeaker Cache' G[1303039]='Curious Grain Sack' end if release >= 28153 then G[-1800895]='NukeMe -1800895' G[-1240896]='NukeMe -1240896' G[-1020942]='NukeMe -1020942' G[-970942]='NukeMe -970942' G[-740641]='NukeMe -740641' G[134310]='NukeMe 134310' G[1293119]='Seaweed' end -- End of localized NPC names
local Logger = require("utils.logger") require("utils.helpers") local ChassisDealer = require("screenplays.space.chassis_dealer") chassis_dealer_conv_handler = conv_handler:new {} function chassis_dealer_conv_handler:runScreenHandlers(pConvTemplate, pPlayer, pNpc, selectedOption, pConvScreen) local screen = LuaConversationScreen(pConvScreen) local screenID = screen:getScreenID() if (screenID == "chassis_dealer_buy_chassis") then local suiManager = LuaSuiManager() local options = ChassisDealer:getValidBlueprints(pPlayer) if (#options <= 0) then pConvScreen = screen:cloneScreen() local clonedConversation = LuaConversationScreen(pConvScreen) clonedConversation:setDialogTextTO("@chassis_npc:no_deeds") return pConvScreen end suiManager:sendListBox(pPlayer, pPlayer, "@chassis_npc:buy_ship_title", "@chassis_npc:buy_ship_prompt", 2, "@cancel", "", "@ok", "chassis_dealer_conv_handler", "purchaseChassisConfirmation", 32, options) elseif (screenID == "chassis_dealer_sell_components") then -- TODO: Get looted components... pConvScreen = screen:cloneScreen() local clonedConversation = LuaConversationScreen(pConvScreen) clonedConversation:setDialogTextTO("@conversation/chassis_npc:s_3310c404") return pConvScreen end return pConvScreen end function chassis_dealer_conv_handler:purchaseChassisConfirmation(pPlayer, pSui, eventIndex, arg0) local cancelPressed = (eventIndex == 1) if (cancelPressed) then return end local pInventory = SceneObject(pPlayer):getSlottedObject("inventory") local suiManager = LuaSuiManager() local selection = arg0 + 1 -- TODO CHECKS: Too many ships, no money, too many POB ships, inventory full. local possibleBlueprints = ChassisDealer:getValidBlueprints(pPlayer) local selectedBluePrint = possibleBlueprints[selection][1] local path = ChassisDealer:getPathByName(selectedBluePrint) if (path == nil or pInventory == nil) then CreatureObject(pPlayer):sendSystemMessage("@chassis_npc:failed") else local pBlueprint = getContainerObjectByTemplate(pInventory, path, true) suiManager:sendMessageBox(pBlueprint, pPlayer, "@chassis_npc:confirm_transaction", "@chassis_npc:can_use", "@chassis_npc:btn_buy", "chassis_dealer_conv_handler", "purchaseChassis") end -- TODO: Add in certs... end function chassis_dealer_conv_handler:purchaseChassis(pPlayer, pSui, eventIndex, arg0) local cancelPressed = (eventIndex == 1) if (pPlayer == nil or pSui == nil or cancelPressed) then return end local pInventory = SceneObject(pPlayer):getSlottedObject("inventory") if (pInventory == nil) then return end local suiBox = LuaSuiBox(pSui) local pUsingObject = suiBox:getUsingObject() if (pUsingObject == nil) then return end local deedPath = SceneObject(pUsingObject):getTemplateObjectPath() local chassis = ChassisDealer:getChassisFromBlueprint(deedPath) if (chassis ~= nil) then local pChassis = giveItem(pInventory, chassis, -1) if (pChassis ~= nil) then SceneObject(pChassis):sendTo(pPlayer) CreatureObject(pPlayer):sendSystemMessage("@chassis_npc:bought_chassis") end SceneObject(pUsingObject):destroyObjectFromWorld() SceneObject(pUsingObject):destroyObjectFromDatabase() end end
fx_version 'bodacious' game 'gta5' client_script "client-side/*" server_script "server-side/*"
Locales ['pl'] = { ['press_button'] = "Naciśnij ~INPUT_CONTEXT~, aby zakupić lub sprawdzić swoje ubezpieczenie", ['ins_time'] = "~g~Twoje ubezpieczenie %s jest ważne do %s", ['buy_ins'] = "Zakup ubezpieczenia %s", ['3_days'] = "3 dni (5000$)", ['7_days'] = "7 dni (10000$)", ['14_days'] = "14 dni (20000$)", ['31_days'] = "31 dni (40000$)", ['insurance'] = "Ubezpieczenie %s", ['not_enought'] = "~r~Nie masz wystarczającej ilości pieniędzy!", ['bought_ins'] = "~g~Zakupiono ubezpieczenie %s na %s dni" }
function Devour( keys ) local caster = keys.caster local target = keys.target local ability = keys.ability local modifier = keys.modifier ability:ApplyDataDrivenModifier(caster, caster, "modifier_doom_bringer_devour_arena", nil) caster:SetModifierStackCount("modifier_doom_bringer_devour_arena", caster, target:GetMaxHealth() * ability:GetLevelSpecialValueFor("stolen_health_pct", ability:GetLevel() - 1) * 0.01) caster:CalculateStatBonus(true) local gold = math.max(ability:GetLevelSpecialValueFor("min_bonus_gold", ability:GetLevel() - 1), ((target:GetMinimumGoldBounty() + target:GetMaximumGoldBounty()) / 2) * ability:GetLevelSpecialValueFor("bonus_gold_pct", ability:GetLevel() - 1) * 0.01) Gold:AddGoldWithMessage(caster, gold) target:SetMinimumGoldBounty(0) target:SetMaximumGoldBounty(0) target:Kill(ability, caster) --[[ local devour_table = {} --TODO if devour_table[target:GetUnitName()] then local ability1 = "doom_bringer_empty1" local ability2 = "doom_bringer_empty2" if ability.DevourAbilities then ability1 = ability.DevourAbilities[1] ability2 = ability.DevourAbilities[2] end local creep1 = target:GetAbilityByIndex(0) local creep2 = target:GetAbilityByIndex(1) if creep1 then ability.DevourAbilities[1] = creep1:GetAbilityName() local caster1 = ReplaceAbilities(caster, ability1, ability.DevourAbilities[1], false, false) caster1:SetLevel(creep1:GetLevel()) else ReplaceAbilities(caster, ability.DevourAbilities[1], "doom_bringer_empty1", false, false) ability.DevourAbilities[1] = nil end if creep2 then ability.DevourAbilities[2] = creep2:GetAbilityName() local caster2 = ReplaceAbilities(caster, ability1, ability.DevourAbilities[2], false, false) caster2:SetLevel(creep2:GetLevel()) else ReplaceAbilities(caster, ability.DevourAbilities[2], "doom_bringer_empty2", false, false) ability.DevourAbilities[2] = nil end end]] end
--[[ Copyright (c) 2022, Vsevolod Stakhov <[email protected]> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. ]]-- local argparse = require "argparse" -- Define command line options local parser = argparse() :name "rspamadm template" :description "Apply jinja templates for strings/files" :help_description_margin(30) parser:argument "file" :description "File to process" :argname "<file>" :args "*" parser:flag "-n --no-vars" :description "Don't add Rspamd internal variables" parser:option "-e --env" :description "Load additional environment vars from specific file (name=value)" :argname "<filename>" :count "*" parser:option "-l --lua-env" :description "Load additional environment vars from specific file (lua source)" :argname "<filename>" :count "*" parser:mutex( parser:option "-s --suffix" :description "Store files with the new suffix" :argname "<suffix>", parser:flag "-i --inplace" :description "Replace input file(s)" ) local lua_util = require "lua_util" local function set_env(opts, env) if opts.env then for _,fname in ipairs(opts.env) do for kv in assert(io.open(fname)):lines() do if not kv:match('%s*#.*') then local k,v = kv:match('([^=%s]+)%s*=%s*(.+)') if k and v then env[k] = v else io.write(string.format('invalid env line in %s: %s\n', fname, kv)) end end end end end if opts.lua_env then for _,fname in ipairs(opts.env) do local ret,res_or_err = pcall(loadfile(fname)) if not ret then io.write(string.format('cannot load %s: %s\n', fname, res_or_err)) else if type(res_or_err) == 'table' then for k,v in pairs(res_or_err) do env[k] = lua_util.deepcopy(v) end else io.write(string.format('cannot load %s: not a table\n', fname)) end end end end end local function read_file(file) local content if file == '-' then content = io.read("*all") else local f = assert(io.open(file, "rb")) content = f:read("*all") f:close() end return content end local function handler(args) local opts = parser:parse(args) local env = {} set_env(opts, env) if not opts.file or #opts.file == 0 then opts.file = {'-'} end for _,fname in ipairs(opts.file) do local content = read_file(fname) local res = lua_util.jinja_template(content, env, opts.no_vars) if opts.inplace then local nfile = string.format('%s.new', fname) local out = assert(io.open(nfile, 'w')) out:write(content) out:close() os.rename(nfile, fname) elseif opts.suffix then local nfile = string.format('%s.%s', opts.suffix) local out = assert(io.open(nfile, 'w')) out:write(content) out:close() else io.write(res) end end end return { handler = handler, description = parser._description, name = 'template' }
resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937" server_scripts { "ac_s.lua", } client_scripts { "ac_c.lua", }
-- spec script. should NOT be bundled with final game. -- for lib/list.lua -- require( "spec.spec_helper" ) List = require( 'list' ) describe( "List", function() describe( "#new", function() context( "when no initial values specified", function() it( "sets first to 0", function() local q = List:new() assert.is.equal( 0, q.first ) end) it( "sets last to -1", function() local q = List:new() assert.is.equal( -1, q.last ) end) end) context( "when initial items specified", function() local items = { 'foo', 'bar', 3, 'qux' } it( "sets first to 0", function() local q = List:new( unpack( items ) ) assert.is.equal( 0, q.first ) end) it( "sets last to length minus 1", function() local q = List:new( unpack( items ) ) assert.is.equal( #items - 1, q.last ) end) it( "is initialized with those items", function() local q = List:new( unpack( items ) ) local r1 = q[ q.first ] local r2 = q[ q.last ] assert.is.same( 'foo', r1 ) assert.is.same( 'qux', r2 ) end) end) end) describe( "#push", function() context( "when pushing a nil", function() local q = List:new( 'foo', 'bar' ) local old_first = q.first local old_last = q.last it( "doesn't change .first", function() q:push( nil ) assert.is_equal( old_first, q.first ) end) it( "doesn't change .last", function() q:push( nil ) assert.is_equal( old_last, q.last ) end) end) context( "when pushing an integer", function() local q = List:new() local item = 12 it( "increments last", function() q:push( item ) assert.is.equal( 0, q.last ) end) it( "adds it to the end of the list", function() local expected = item q:push( item ) local result = q[ q.last ] assert.is.same( expected, result ) end) end) context( "when pushing a table", function() local q = List:new() local item = { foo = 'bar', [9] = 'ok' } it( "increments last", function() q:push( item ) assert.is.equal( 0, q.last ) end) it( "adds it to the end of the list", function() local expected = item q:push( item ) local result = q[ q.last ] assert.is.same( expected, result ) end) end) end) describe( "#pop", function() context( "when list is empty", function() local q = List:new() local old_first = q.first local old_last = q.last it( "returns nil", function() local result = q:pop() assert.is_nil( result ) end) it( "doesn't change .first", function() q:pop() assert.is_equal( old_first, q.first ) end) it( "doesn't change .last", function() q:pop() assert.is_equal( old_last, q.last ) end) end) context( "when list has multiple items", function() it( "pops entries correctly", function() local q = List:new( 12, 'asd', 43 ) local expected = 43 local result = q:pop() assert.is.same( expected, result ) end) it( "updates .first", function() local q = List:new( 12, 'asd', 43 ) q:pop() assert.is_equal( 0, q.first ) end) it( "updates .last", function() local q = List:new( 12, 'asd', 43 ) q:pop() assert.is_equal( 1, q.last ) end) end) end) describe( "#shift", function() context( "when list is empty", function() local q = List:new() local old_first = q.first local old_last = q.last it( "returns nil", function() local result = q:shift() assert.is_nil( result ) end) it( "doesn't change .first", function() q:shift() assert.is_equal( old_first, q.first ) end) it( "doesn't change .last", function() q:shift() assert.is_equal( old_last, q.last ) end) end) context( "when list has multiple items", function() it( "returns the first value", function() local q = List:new( 12, 'asd', 43, 7 ) local expected = 12 local result = q:shift() assert.is.same( expected, result ) end) it( "updates .first", function() local q = List:new( 12, 'asd', 43, 7 ) local old_first = q.first q:shift() assert.is_equal( old_first + 1, q.first ) end) it( "doesn't change .last", function() local q = List:new( 12, 'asd', 43, 7 ) local old_last = q.last q:shift() assert.is_equal( old_last, q.last ) end) end) end) describe( "#unshift", function() context( "when list is empty", function() local q = List:new() it( "places the item at the start of the list", function() local expected = 'asd' q:unshift( 'asd' ) local result = q[ q.first ] assert.is.same( expected, result ) end) end) context( "when list has items", function() local q = List:new( 12, 'foo' ) it( "places the item at the start of the list", function() local expected = 'asd' q:unshift( 'asd' ) local result = q[ q.first ] assert.is.same( expected, result ) end) it( "doesn't change last", function() local expected = 'foo' q:unshift( 'asd' ) local result = q[ q.last ] assert.is.same( expected, result ) end) end) end) describe( "#length", function() context( "when list is empty", function() local q = List:new() it( "returns 0", function() local result = q:length() assert.is.equal( 0, result ) end) end) context( "when list is short", function() local q = List:new( 'foo', 'bar', 'baz' ) it( "counts a short list correctly", function() local result = q:length() assert.is.same( 3, result ) end) end) context( "when list has been modified", function() local q = List:new() for _ = 1, 20 do q:push( 'foo' ) end for _ = 1, 3 do q:shift() q:pop() end q:push( 'bar' ) it( "returns the expected length", function() local expected = 15 local result = q:length() assert.is.same( expected, result ) end) end) end) describe( "#isEmpty", function() context( "when list is empty", function() local q = List:new() it( "returns true", function() local result = q:isEmpty() assert.is_true( result ) end) end) context( "when list is non-empty", function() local q = List:new( 4, 2, 7 ) it( "returns false", function() local result = q:isEmpty() assert.is_false( result ) end) end) context( "when list has been emptied", function() local q = List:new() q:push( 'foo' ) q:push( 'bar' ) q:pop() q:pop() it( "returns true", function() local result = q:isEmpty() assert.is_true( result ) end) end) end) describe( "#get", function() context( "when list is empty", function() local q = List:new() it( "returns nil", function() local result = q:get() assert.is_nil( result ) end) end) context( "when list is not empty", function() local q = List:new( 'foo', 'bar', 'baz' ) context( "when index is 0", function() local index = 0 it( "returns nil", function() assert.is_nil( q:get( index ) ) end) end) context( "when index is beyond the end of the list", function() local index = 200 it( "returns nil", function() assert.is_nil( q:get( index ) ) end) end) context( "when index is within the list", function() local index = 2 it( "returns the value from that list position", function() local expected = "bar" assert.is_equal( expected, q:get( index ) ) end) end) end) end) describe( "#entries", function() context( "when list is empty", function() local q = List:new() it( "returns an empty array", function() assert.are_same( {}, q:entries() ) end) end) context( "when list has content", function() context( "when list hasn't been modified", function() local q = List:new( "foo", "bar", "baz" ) it( "returns an empty array", function() assert.are_same( { "foo", "bar", "baz" }, q:entries() ) end) end) context( "when list has been modified", function() local q = List:new( "foo", "bar", "baz" ) it( "still returns the full list", function() q:shift() q:push( "qux" ) assert.are_same( { "bar", "baz", "qux" }, q:entries() ) end) end) end) end) end)
--鉄獣の戦線 -- --Script by JustFish function c101102052.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --disable spsummon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,0) e2:SetTarget(c101102052.splimit) c:RegisterEffect(e2) --search local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(101102052,0)) e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,101102052) e3:SetCost(c101102052.srcost) e3:SetTarget(c101102052.srtg) e3:SetOperation(c101102052.srop) c:RegisterEffect(e3) --attacklimit local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(101102052,1)) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(c101102052.limcon) e4:SetOperation(c101102052.limop) c:RegisterEffect(e4) end function c101102052.splimit(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsRace(RACE_BEAST+RACE_BEASTWARRIOR+RACE_WINDBEAST) end function c101102052.cfilter(c,tp) return c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(c101102052.srfilter,tp,LOCATION_DECK,0,1,nil,c:GetOriginalRace()) end function c101102052.srfilter(c,race) return c:IsSetCard(0x24f) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and c:GetOriginalRace()~=race end function c101102052.srcost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(100) return true end function c101102052.srtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if e:GetLabel()~=100 then return false end e:SetLabel(0) return Duel.IsExistingMatchingCard(c101102052.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,tp) end local g=Duel.SelectMatchingCard(tp,c101102052.cfilter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,tp) e:SetLabel(g:GetFirst():GetOriginalRace()) Duel.SendtoGrave(g,REASON_COST) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function c101102052.srop(e,tp,eg,ep,ev,re,r,rp) local race=e:GetLabel() if race==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,c101102052.srfilter,tp,LOCATION_DECK,0,1,1,nil,race) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function c101102052.limcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsReason(REASON_EFFECT) and c:GetPreviousControler()==tp and c:IsPreviousLocation(LOCATION_SZONE) and Duel.GetTurnPlayer()==1-tp and aux.bpcon() end function c101102052.limop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(0,1) e1:SetReset(RESET_PHASE+PHASE_END) Duel.RegisterEffect(e1,tp) end
-------------------------------------------------------------------------------- local _ = require 'cherry.libs.underscore' local Text = {} -- displayCounter --> counter -------------------------------------------------------------------------------- function Text.embossed(options) local _text = display.newEmbossedText( { parent = options.parent, text = options.text, x = options.x, y = options.y, align = options.align or 'center', width = options.width, height = options.height, font = options.font, fontSize = options.fontSize } ) local color = options.color or { highlight = {r = 1, g = 1, b = 1}, shadow = {r = 0.3, g = 0.3, b = 0.3} } _text:setEmbossColor(color) return _text end function Text.simple(options) if (options.parent == nil) then return nil end if (options.text == nil) then return nil end local _text = display.newText( { parent = options.parent, text = options.text, x = options.x, y = options.y, align = options.align or 'center', width = options.width, font = options.font, fontSize = options.fontSize } ) _text:setFillColor(options.color) return _text end function Text.curve(options) local curvedText = display.newGroup() local circleSize = options.curveSize or 250 local step = options.fontSize * (0.33 / #options.text) for i = 1, #options.text do local angleDegrees = (i - (#options.text + 1.5) / 2) * step - 90 local angleRadians = math.rad(angleDegrees) local color = { highlight = {r = 0.2, g = 0.2, b = 0.2}, shadow = {r = 0.2, g = 0.2, b = 0.2} } local sprite = Text.embossed( { parent = curvedText, text = options.text:sub(i, i), x = 0, y = 0, font = options.font, fontSize = 65, color = color } ) sprite.x = options.x + math.cos(angleRadians) * circleSize sprite.y = options.y + math.sin(angleRadians) * circleSize sprite.rotation = 90 + angleDegrees -- or maybe minus this or plus 90... end options.parent:insert(curvedText) return curvedText end -------------------------------------------------------- function Text.counter(numToReach, writer, anchorX, anchorY, x, next, nextMillis) writer.currentDisplay = writer.currentDisplay or 0 writer.x = x writer.anchorX = anchorX writer.anchorY = anchorY timer.performWithDelay( 25, function() local ratio = (4 * numToReach) / (numToReach - writer.currentDisplay) local toAdd = math.floor(numToReach / ratio) if (toAdd == 0) then toAdd = 1 end writer.currentDisplay = math.round(writer.currentDisplay + toAdd) if (writer.currentDisplay >= numToReach) then writer.currentDisplay = math.round(numToReach) writer.text = writer.currentDisplay if (next) then next() end else nextMillis = 100 / (numToReach - writer.currentDisplay) Text.counter(numToReach, writer, anchorX, anchorY, x, next, nextMillis) end end ) end -------------------------------------------------------------------------------- function Text.appearFromSides(leftMessage, rightMessage, options) options = _.defaults( options, { y = display.contentHeight * 0.25, color = 'ffffff', fontSize = 45 } ) local leftText = display.newText( { parent = options.parent, text = leftMessage, x = -display.contentWidth * 0.5, y = options.y, font = _G.FONTS.default, fontSize = options.fontSize, color = options.color } ) local rightText = display.newText( { parent = options.parent, text = rightMessage, x = display.contentWidth * 1.5, y = options.y, font = _G.FONTS.default, fontSize = options.fontSize, color = options.color } ) leftText.anchorX = 1 rightText.anchorX = 0 local widthDiff = (rightText.width - leftText.width) * 0.5 local center = display.contentWidth * 0.5 - widthDiff transition.to( leftText, { time = 600, x = center - 10, transition = easing.outBack, onComplete = function() transition.to( leftText, { delay = options.delay or 750, time = 750, alpha = 0, onComplete = function() display.remove(leftText) end } ) end } ) transition.to( rightText, { time = 600, x = center + 10, transition = easing.outBack, onComplete = function() transition.to( rightText, { delay = options.delay or 750, time = 750, alpha = 0, onComplete = function() display.remove(rightText) end } ) end } ) end -------------------------------------------------------------------------------- return Text
---@module fimbul.v35.spell_template local spell_template = {} function spell_template:new(y) local neu = y or {} setmetatable(neu, self) self.__index = self neu.templatetype = "spell" return neu end return spell_template
tmr.alarm(0, 1000, 0, function() dofile("wifi-connect.lua"); dofile("water-tank.lua"); end)
--[[ ******************************************************************************** Project owner: RageQuit community Project name: GTW-RPG Developers: Mr_Moose Source code: https://github.com/404rq/GTW-RPG/ Bugtracker: https://discuss.404rq.com/t/issues Suggestions: https://discuss.404rq.com/t/development Version: Open source License: BSD 2-Clause Status: Stable release ******************************************************************************** ]]-- local timer = nil local text = "" local text2 = "" local messages = { } local r,g,b = 255,255,255 local isColorCoded = false function hpm(message, red, green, blue, colorCoded) if colorCoded == nil then colorCoded = false end text = message r = red g = green b = blue isColorCoded = colorCoded -- Fix the ability to set the same -- message twice with anti spam included if isTimer( timer ) then killTimer( timer ) end timer = setTimer( function() text = "" end, 10000, 1 ) -- Play notification sound playSound("sound/beep.mp3") end addEvent("GTWhelp.onTextAdd", true) addEventHandler("GTWhelp.onTextAdd", root, hpm) addEventHandler("onClientRender", root, function( ) local tick = getTickCount ( ) local sx,sy = guiGetScreenSize ( ) if ( text ~= text2 and text ~= "" ) then table.insert ( messages, { text, true, tick + 7000, 170, r, g, b, isColorCoded }) end text2 = text if ( #messages > 7 ) then table.remove ( messages, 1 ) end for index, data in ipairs ( messages ) do local v1 = data[1] local v2 = data[2] local v3 = data[3] local v4 = data[4] local v5 = data[5] local v6 = data[6] local v7 = data[7] local v8 = data[8] dxDrawRectangle( sx/2 - 100, sy-((-101)+(index*100)), 200, 100, tocolor( 0, 0, 0, v4 ) ) dxDrawText( v1, sx/2, (-100)+(index*46), sx/2, 0, tocolor( v5, v6, v7, v4+75 ), 0.7, "bankgothic", "center", "center", false, true, false, v8 ) if ( tick >= v3 ) then messages[index][4] = v4-2 if ( v4 <= 1 ) then table.remove ( messages, index ) end end end end)
local M = {} local levels = vim.log.levels local uv = vim.loop -- vim.notify wrappers M.notify = {} M.notify.info = function(message) vim.notify(message, levels.INFO, { title = "workspaces.nvim" }) end M.notify.warn = function(message) vim.notify(message, levels.WARN, { title = "workspaces.nvim" }) end M.notify.err = function(message) vim.notify(message, levels.ERROR, { title = "workspaces.nvim" }) end -- system dependent path separator from plenary.nvim M.path = {} M.path.sep = (function() if jit then local os = string.lower(jit.os) if os == "linux" or os == "osx" or os == "bsd" then return "/" else return "\\" end else return package.config:sub(1, 1) end end)() M.path.basename = function(path_str) -- remove ending / if string.sub(path_str, #path_str, #path_str) == M.path.sep then path_str = string.sub(path_str, 1, #path_str - 1) end local parts = vim.split(path_str, M.path.sep) return parts[#parts] end -- read a file into a string (synchronous) M.file = {} M.file.read = function(path) local fd = uv.fs_open(path, "r", 438) if not fd then return nil end local stat = assert(uv.fs_fstat(fd)) local data = assert(uv.fs_read(fd, stat.size, 0)) assert(uv.fs_close(fd)) return data end -- write a string to a file (synchronous) M.file.write = function(path, data) local fd = assert(uv.fs_open(path, "w", 438)) assert(uv.fs_write(fd, data, 0)) end return M
project "lua_gl" language "C" files { "luagl/src/**.cpp" , "luagl/src/**.c" , "luagl/src/**.h" , "luagl/include/**.h" ,} -- "freeglut/src/**.cpp" , "freeglut/src/**.c" , "freeglut/src/**.h" , "freeglut/include/**.h" } excludes{ "src/Interpreter.c" , } links { "lib_lua" } --defines "FREEGLUT_STATIC" if WINDOWS then links { "opengl32" , "glu32" } links "gdi32" links "winmm" -- defines "FREEGLUT_LIB_PRAGMAS=0" -- defines "" else -- nix links { "GL" }--, "GLU" } defines "HAVE_FCNTL_H=1" end includedirs { ".", "luagl/src" , "luagl/include" }--, "freeglut/src" , "freeglut/include" , "freeglut/include/GL" } KIND{kind="lua",name="gl",luaopen="luagl"}
function findRotation(x1,y1,x2,y2) local t = -math.deg(math.atan2(x2-x1,y2-y1)) if t < 0 then t = t + 360 end return t end function getPointFromDistanceRotation(x, y, dist, angle) local a = math.rad(90 - angle); local dx = math.cos(a) * dist; local dy = math.sin(a) * dist; return x+dx, y+dy; end function dm (...) return exports.mtatr_hud:dm (...); end function tocomma (...) return exports.mtatr_utils:comma_value (...); end
data:extend({ -- Startup { type = "double-setting", name = "Noxys_Swimming-swimming-speed", setting_type = "startup", minimum_value = 0.01, default_value = 0.35, maximum_value = 10, order = "a" }, { type = "double-setting", name = "Noxys_Swimming-swimming-deep-speed", setting_type = "startup", minimum_value = 0.01, default_value = 0.25, maximum_value = 10, order = "b" }, { type = "bool-setting", name = "Noxys_Swimming-is-deep-swimmable", setting_type = "startup", default_value = true, order = "c" }, -- Global -- Per user })
Config = {} Config.DrawDistance = 100.0 Config.JobName = "salvage" Config.PlatePrefix = "OCEANMAN" Config.Locale = 'fr' Config.Vehicles = { Truck = { Spawner = 1, Label = 'dinghy', Hash = "dinghy", Livery = 0, Trailer = "none" } } Config.Zones = { Cloakroom = { Pos = {x = -733.85, y = -1344.20, z = 1.5}, Size = {x = 0.5, y = 0.5, z = 0.5}, Color = {r = 11, g = 203, b = 159}, Type = 0, hint = _U('prompt_locker') }, VehicleSpawner = { Pos = {x = -739.57, y = -1327.92, z = 1.59}, Size = {x = 0.5, y = 0.5, z = 0.5}, Color = {r = 11, g = 203, b = 159}, Type = 0, hint = _U('prompt_vehicle') }, VehicleSpawnPoint = { Pos = {x = -734.10, y = -1332.54, z = -0.47}, Size = {x = 3.0, y = 3.0, z = 1.0}, Type = -1, Heading = 25.48 }, VehicleDeleter = { Pos = {x = -725.70, y = -1327.52, z = -1.5}, Size = {x = 3.0, y = 3.0, z = 3.0}, Color = {r = 255, g = 0, b = 0}, Type = 1, hint = _U('prompt_vehicledeleter') }, Vente = { Pos = {x = -744.78, y = -1333.81, z = 1.59}, Size = {x = 0.5, y = 0.5, z = 0.5}, Color = {r = 11, g = 203, b = 159}, Type = 0, hint = _U('prompt_cashout'), ItemTime = 500, ItemDb_name = "contrat", ItemName = "Facture", ItemMax = 25, ItemAdd = 5, ItemRemove = 1, ItemRequires = "contrat", ItemRequires_name = "Facture", ItemDrop = 100, ItemPrice = 3 } } Config.Pool = { { [ 'x' ] = 3173.85 , [ 'y' ] = -320.13 , [ 'z' ] = -20.95 }, { [ 'x' ] = 3150.14 , [ 'y' ] = -330.64 , [ 'z' ] = -25.97 }, { [ 'x' ] = 3194.99 , [ 'y' ] = -377.61 , [ 'z' ] = -32.84 }, { [ 'x' ] = 3186.74 , [ 'y' ] = -392.79 , [ 'z' ] = -16.49 }, { [ 'x' ] = 3250.91 , [ 'y' ] = -420.44 , [ 'z' ] = -76.98 }, { [ 'x' ] = 3298.15 , [ 'y' ] = -408.64 , [ 'z' ] = -123.01 }, { [ 'x' ] = 3268.59 , [ 'y' ] = -448.53 , [ 'z' ] = -88.45 }, { [ 'x' ] = -881.99 , [ 'y' ] = 6629.61 , [ 'z' ] = -28.15 }, { [ 'x' ] = -898.67 , [ 'y' ] = 6647.94 , [ 'z' ] = -27.73 }, { [ 'x' ] = -914.51 , [ 'y' ] = 6665.64 , [ 'z' ] = -34.94 }, { [ 'x' ] = -998.27 , [ 'y' ] = 6704.22 , [ 'z' ] = -43.61 }, { [ 'x' ] = -1014.71 , [ 'y' ] = 6533.14 , [ 'z' ] = -28.61 }, { [ 'x' ] = -2838.83 , [ 'y' ] = -434.26 , [ 'z' ] = -29.88 }, { [ 'x' ] = -2845.55 , [ 'y' ] = -468.42 , [ 'z' ] = -31.61 }, { [ 'x' ] = -3400.83 , [ 'y' ] = 3716.78 , [ 'z' ] = -82.17 }, { [ 'x' ] = -3398.58 , [ 'y' ] = 3721.22 , [ 'z' ] = -79.82 }, { [ 'x' ] = -3171.79 , [ 'y' ] = 3935.58 , [ 'z' ] = -38.00 }, { [ 'x' ] = -3182.40 , [ 'y' ] = 3040.81 , [ 'z' ] = -36.93 }, { [ 'x' ] = -3177.65 , [ 'y' ] = 3045.22 , [ 'z' ] = -39.48 }, { [ 'x' ] = 3158.31 , [ 'y' ] = -262.12 , [ 'z' ] = -26.62 }, { [ 'x' ] = -3593.77 , [ 'y' ] = 1974.05 , [ 'z' ] = -154.30 }, { [ 'x' ] = -3609.98 , [ 'y' ] = 565.97 , [ 'z' ] = -75.04 }, { [ 'x' ] = -2012.06 , [ 'y' ] = -1245.47, [ 'z' ] = -123.79 }, { [ 'x' ] = 1620.58 , [ 'y' ] = -3642.92, [ 'z' ] = -75.50 }, { [ 'x' ] = 4167.95 , [ 'y' ] = 3710.74 , [ 'z' ] = -31.37 }, { [ 'x' ] = 3158.31 , [ 'y' ] = -262.12 , [ 'z' ] = -26.62 }, { [ 'x' ] = 4236.41 , [ 'y' ] = 3597.14 , [ 'z' ] = -45.25 }, { [ 'x' ] = 3791.98 , [ 'y' ] = 3659.84 , [ 'z' ] = -17.15 }, { [ 'x' ] = 1632.19 , [ 'y' ] = -3561.86, [ 'z' ] = -78.48 }, { [ 'x' ] = 3158.31 , [ 'y' ] = -262.12 , [ 'z' ] = -26.62 }, { [ 'x' ] = -2845.55 , [ 'y' ] = -468.42 , [ 'z' ] = -31.61 }, { [ 'x' ] = -1014.71 , [ 'y' ] = 6533.14 , [ 'z' ] = -28.61 } } for i=1, #Config.Pool, 1 do Config.Zones['Pool' .. i] = { Pos = Config.Pool[i], Size = {x = 1.5, y = 1.5, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Type = -1 } end Config.Uniforms = { job_wear = { male = { ['tshirt_1'] = 68, ['tshirt_2'] = 0, ['torso_1'] = 243, ['torso_2'] = 5, ['decals_1'] = 0, ['decals_2'] = 0, --add the Scuba mask and set the glasses (small) mask to -1 ad off) ['mask_1'] = 36, ['mask_2'] = 0, ['arms'] = 8, ['pants_1'] = 94, ['pants_2'] = 0, ['shoes_1'] = 67, ['shoes_2'] = 0, ['glasses_1'] = -1, ['glasses_2'] = 0, ['helmet_1'] = -1, ['helmet_2'] = 0, ['chain_1'] = 0, ['chain_2'] = 0, ['ears_1'] = -1, ['ears_2'] = 0 }, female = { ['tshirt_1'] = 1, ['tshirt_2'] = 0, ['torso_1'] = 251, ['torso_2'] = 5, ['decals_1'] = 0, ['decals_2'] = 0, ['mask_1'] = 36, ['mask_2'] = 0, ['arms'] = 6, ['pants_1'] = 97, ['pants_2'] = 5, ['shoes_1'] = 70, ['shoes_2'] = 0, ['glasses_1'] = -1, ['glasses_2'] = 0, ['helmet_1'] = -1, ['helmet_2'] = 0, ['chain_1'] = 0, ['chain_2'] = 0, ['ears_1'] = -1, ['ears_2'] = 0 } } }
ITEM.name = "Harmonica" ITEM.description = "A playable harmonica." ITEM.longdesc = "A free reed wind instrument that is used throughout the Zone in which it is featured in many musical genres. The instrument appears to have around 10 holes which the user would blow into to produce a sound. Some STALKERS have mastered the Harmonica and use it over a Guitar for their instrument choice, mostly due to how easy it is to carry around." ITEM.model = "models/lostsignalproject/items/misc/harmonica.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.price = 400 ITEM.img = ix.util.GetMaterial("vgui/hud/harmonica.png") ITEM.sounds = { Sound("stalkersound/harmonica/harmonica_1.ogg"), Sound("stalkersound/harmonica/harmonica_2.ogg"), Sound("stalkersound/harmonica/harmonica_3.ogg"), Sound("stalkersound/harmonica/harmonica_4.ogg"), Sound("stalkersound/harmonica/harmonica_5.ogg") } ITEM.functions.use = { -- sorry, for name order. name = "Play", icon = "icon16/stalker/sell.png", OnRun = function(item) if(item:GetData("cooldown", 0) < os.time()) then local soundplay = table.Random(item.sounds) item.player:EmitSound(soundplay, 50, 100, 0.5) ix.chat.Send(item.player, "iteminternal", "puts their "..item.name.." to their mouths and plays a tune.", false) item:SetData("cooldown", os.time() + 15 ) end return false end, OnCanRun = function(item) return (!IsValid(item.entity)) and item.invID == item:GetOwner():GetCharacter():GetInventory():GetID() end }
module(...) local specification = [=====[ --[[ int, int2, int3, int4 float, float2, float3, float4 float2x2, float3x3, float4x4 bool, bool2, bool3, bool4 strin --]] local keywords = { "void", "attribute", "const", "uniform", "varying", "break", "continue", "do", "for", "while", "if", "else", "void", "true", "false", "return", "string", "bool", "bool2", "bool3", "bool4", "int", "int2", "int3", "int4", "float", "float2", "float3", "float4", "float2x2", "float3x3", "float4x4", "pixel1", "pixel2", "pixel3", "pixel4", "image1", "image2", "image3", "image4", "region", "kernel", "languageVersion", "parameter", "dependent", "input", "output", } local identifier_ignore = {} local operators = { left_op = "<<", right_op = ">>", inc_op = "++", dec_op = "--", le_op = "<=", ge_op = ">=", eq_op = "==", ne_op = "!=", and_op = "&&", or_op = "||", xor_op = "^^", mul_assign = "*=", div_assign = "/=", add_assign = "+=", mod_assign = "%=", left_assign = "<<=", right_assign = ">>=", and_assign = "&=", xor_assign = "^=", or_assign = "|=", sub_assign = "-=", left_paren = "(", right_paren = ")", left_bracket = "[", right_bracket = "]", left_brace = "{", right_brace = "}", dot = ".", comma = ",", colon = ":", equal = "=", semicolon = ";", bang = "!", dash = "-", tilde = "~", plus = "+", star = "*", slash = "/", percent = "%", left_angle = "<", right_angle = ">", vertical_bar = "|", caret = "^", ampersand = "&", question = "?", } for i, kw in ipairs(keywords) do Token( P(kw), kw:upper(), kw:len() ) end for name, op in pairs(operators) do Token( P(op), name:upper(), op:len() ) end local keyword_map = {} for i, kw in ipairs(keywords) do keyword_map[kw] = true end for i, kw in ipairs(identifier_ignore) do keyword_map[kw] = nil end -------------------------------------------------------- --- Variable Tokens nondigit = P"_" + R"az" + R"AZ" -------------------------- --- Numerical Tokens -- digits octal_digit = R"07" hexadecimal_digit = R("09", "af", "AF") nonzero_digit = R"19" digit = P"0" + nonzero_digit -- constants decimal_constant = nonzero_digit * (nonzero_digit + digit)^0 octal_constant = P"0" * ( octal_digit + LexErr(decimal_constant+nondigit, "invalid octal constant") )^0 hexadecimal_constant = (P"0x" + P"0X") * ( hexadecimal_digit + LexErr(nondigit, "invalid hexadecimal constant") )^1 INTCONSTANT = Token( hexadecimal_constant + octal_constant + decimal_constant , "INTCONSTANT", MAX_PRIORITY-1 ) -- float annotations digit_sequence = digit^1 exponent_part = ((S"eE" * P"-")^-1 + S"eE"^-1) * digit_sequence sign = S"-+" floating_suffix = S"fF" fractional_constant = digit_sequence * P"." * digit_sequence^-1 + P"." * digit_sequence FLOATCONSTANT = Token( ( fractional_constant * exponent_part^-1 + digit_sequence * exponent_part ) * floating_suffix^-1, "FLOATCONSTANT", MAX_PRIORITY ) endline = S"\n\r" STRINGCONSTANT = Token( P[["]] * (P[[\"]]+(1 - (endline + P[["]])))^0 * (P[["]] + LexErr(P(1), [[string missing closing "]])), "STRINGCONSTANT", MAX_PRIORITY ) IDENTIFIER = Token( Cmt( C(nondigit * (nondigit + digit)^0), function(s, i, a) return not keyword_map[a] end), "IDENTIFIER", MAX_PRIORITY ) tokens = {IDENTIFIER = true, INTCONSTANT = true, FLOATCONSTANT = true} for i, kw in ipairs(keywords) do tokens[kw:upper()] = true end for name, op in pairs(operators) do tokens[name:upper()] = true end -- variable_identifier: -- IDENTIFIER variable_identifier = Rule(V"IDENTIFIER", "variable_identifier") -- primary_expression: -- variable_identifier -- INTCONSTANT -- FLOATCONSTANT -- LEFT_PAREN expression RIGHT_PAREN primary_expression = Rule( V"variable_identifier" + V"FLOATCONSTANT" + V"INTCONSTANT" + V"TRUE" + V"FALSE" + V"LEFT_PAREN" * V"function_arguments"^-1 * V"RIGHT_PAREN" , "primary_expression" ) local function_constructor = V"BOOL" + V"BOOL2" + V"BOOL3" + V"BOOL4" + V"INT" + V"INT2" + V"INT3" + V"INT4" + V"FLOAT" + V"FLOAT2" + V"FLOAT3" + V"FLOAT4" + V"FLOAT2X2" + V"FLOAT3X3" + V"FLOAT4X4" + V"PIXEL1" + V"PIXEL2" + V"PIXEL3" + V"PIXEL4" + V"REGION" -- postfix_expression: -- primary_expression -- postfix_expression LEFT_BRACKET integer_expression RIGHT_BRACKET -- function_call -- postfix_expression DOT FIELD_SELECTION -- postfix_expression INC_OP -- postfix_expression DEC_OP postfix_expression = Rule( V"primary_expression" * ( V"LEFT_BRACKET" * V"integer_expression" * V"RIGHT_BRACKET" + V"function_call" + V"DOT" * V"IDENTIFIER" + V"INC_OP" + V"DEC_OP" )^0 + function_constructor * V"function_call", "postfix_expression" ) -- integer_expression: -- expression integer_expression = --Rule(V"expression", "integer_expression") Rule(V"INTCONSTANT", "integer_expression") -- function_call: -- function_call_or_method function_call = Rule( V"LEFT_PAREN" * V"function_arguments"^-1 * V"RIGHT_PAREN", "function_call" ) -- function_arguments: -- function_call_header VOID -- function_call_header function_arguments = Rule( V"VOID" + V"conditional_expression" * (V"COMMA" * V"conditional_expression")^0, "function_arguments" ) -- unary_expression: -- postfix_expression -- INC_OP unary_expression -- DEC_OP unary_expression -- unary_operator unary_expression unary_expression = Rule( V"postfix_expression" + V"INC_OP" * V"unary_expression" + V"DEC_OP" * V"unary_expression" + V"unary_operator" * V"unary_expression", "unary_expression" ) -- unary_operator: -- PLUS -- DASH -- BANG -- TILDE // reserved unary_operator = Rule(V"PLUS" + V"DASH" + V"BANG", "unary_operator") -- multiplicative_expression: -- unary_expression -- multiplicative_expression STAR unary_expression -- multiplicative_expression SLASH unary_expression -- multiplicative_expression PERCENT unary_expression // reserved multiplicative_expression = Rule( V"unary_expression" * ( V"STAR" * V"unary_expression" + V"SLASH" * V"unary_expression" )^0, "multiplicative_expression" ) -- additive_expression: -- multiplicative_expression -- additive_expression PLUS multiplicative_expression -- additive_expression DASH multiplicative_expression additive_expression = Rule( V"multiplicative_expression" * ( V"PLUS" * V"multiplicative_expression" + V"DASH" * V"multiplicative_expression" )^0, "additive_expression" ) -- shift_expression: -- additive_expression -- shift_expression LEFT_OP additive_expression // reserved -- shift_expression RIGHT_OP additive_expression // reserved shift_expression = Rule(V"additive_expression", "shift_expression") -- relational_expression: -- shift_expression -- relational_expression LEFT_ANGLE shift_expression -- relational_expression RIGHT_ANGLE shift_expression -- relational_expression LE_OP shift_expression -- relational_expression GE_OP shift_expression relational_expression = Rule( V"shift_expression" * ( V"LEFT_ANGLE" * V"shift_expression" + V"RIGHT_ANGLE" * V"shift_expression" + V"LE_OP" * V"shift_expression" + V"GE_OP" * V"shift_expression" )^0, "relational_expression" ) -- equality_expression: -- relational_expression -- equality_expression EQ_OP relational_expression -- equality_expression NE_OP relational_expression equality_expression = Rule( V"relational_expression" * ( V"EQ_OP" * V"relational_expression" + V"NE_OP" * V"relational_expression" )^0, "equality_expression" ) -- and_expression: -- equality_expression -- and_expression AMPERSAND equality_expression // reserved and_expression = Rule(V"equality_expression", "and_expression") -- exclusive_or_expression: -- and_expression -- exclusive_or_expression CARET and_expression // reserved exclusive_or_expression = Rule(V"and_expression", "exclusive_or_expression") -- inclusive_or_expression: -- exclusive_or_expression -- inclusive_or_expression VERTICAL_BAR exclusive_or_expression // reserved inclusive_or_expression = Rule(V"exclusive_or_expression", "inclusive_or_expression") -- logical_and_expression: -- inclusive_or_expression -- logical_and_expression AND_OP inclusive_or_expression logical_and_expression = Rule( V"inclusive_or_expression" * ( V"AND_OP" * V"inclusive_or_expression" )^0, "logical_and_expression" ) -- logical_xor_expression: -- logical_and_expression -- logical_xor_expression XOR_OP logical_and_expression logical_xor_expression = Rule( V"logical_and_expression" * ( V"XOR_OP" * V"logical_and_expression" )^0, "logical_xor_expression" ) -- logical_or_expression: -- logical_xor_expression -- logical_or_expression OR_OP logical_xor_expression logical_or_expression = Rule( V"logical_xor_expression" * ( V"OR_OP" * V"logical_xor_expression" )^0, "logical_or_expression" ) -- conditional_expression: -- logical_or_expression -- logical_or_expression QUESTION expression COLON assignment_expression conditional_expression = Rule( V"logical_or_expression" * ( V"QUESTION" * V"expression" * V"COLON" * V"assignment_expression" )^0, "conditional_expression" ) -- assignment_expression: -- conditional_expression -- unary_expression assignment_operator assignment_expression assignment_expression = Rule( V"postfix_expression" * V"assignment_operator" * V"assignment_expression" + V"conditional_expression", "assignment_expression" ) -- assignment_operator: -- EQUAL -- MUL_ASSIGN -- DIV_ASSIGN -- MOD_ASSIGN // reserved -- ADD_ASSIGN -- SUB_ASSIGN -- LEFT_ASSIGN // reserved -- RIGHT_ASSIGN // reserved -- AND_ASSIGN // reserved -- XOR_ASSIGN // reserved -- OR_ASSIGN // reserved assignment_operator = Rule( V"EQUAL" + V"MUL_ASSIGN" + V"DIV_ASSIGN" + V"ADD_ASSIGN" + V"SUB_ASSIGN", "assignment_operator" ) -- expression: -- assignment_expression -- expression COMMA assignment_expression expression = Rule( V"assignment_expression" * ( V"COMMA" * V"assignment_expression" )^0, "expression" ) -- constant_expression: -- conditional_expression constant_expression = Rule( V"conditional_expression", "constant_expression" ) -- declaration: -- function_prototype SEMICOLON -- init_declarator_list SEMICOLON declaration = Rule( V"function_prototype" + V"single_declaration", -- + --V"init_declarator_list", "declaration" ) -- function_prototype: -- function_declarator RIGHT_PAREN function_prototype = Rule( V"fully_specified_type" * V"IDENTIFIER" * V"LEFT_PAREN" * V"function_parameter_list"^-1 * V"RIGHT_PAREN", "function_prototype" ) function_parameter_list = Rule( V"parameter_declaration" * (V"COMMA" * V"parameter_declaration")^0, "function_parameter_list" ) function_parameter = Rule( V"VOID" + V"parameter_declaration", "function_parameter" ) -- parameter_declaration: -- type_qualifier parameter_qualifier parameter_declarator -- parameter_qualifier parameter_declarator -- type_qualifier parameter_qualifier parameter_type_specifier -- parameter_qualifier parameter_type_specifier parameter_declaration = Rule( V"fully_specified_type" * V"IDENTIFIER" * ( V"LEFT_BRACKET" * V"constant_expression" * V"RIGHT_BRACKET" )^-1, "parameter_declaration" ) -- parameter_type_specifier: -- type_specifier parameter_type_specifier = Rule(V"type_specifier", "parameter_type_specifier") -- init_declarator_list: -- single_declaration init_declarator_list = Rule( V"fully_specified_type" * V"IDENTIFIER" * (V"COMMA" * V"IDENTIFIER")^0, "init_declarator_list" ) -- single_declaration: -- fully_specified_type -- fully_specified_type IDENTIFIER -- fully_specified_type IDENTIFIER EQUAL initializer single_declaration = Rule( V"fully_specified_type" * V"IDENTIFIER" * ( V"COMMA" * V"IDENTIFIER" * (V"COMMA" * V"IDENTIFIER")^0 + (V"EQUAL" * V"initializer")^-1 ) , "single_declaration" ) -- fully_specified_type: -- type_specifier -- type_qualifier type_specifier fully_specified_type = Rule( V"type_qualifier"^-1 * V"type_specifier", "fully_specified_type" ) -- type_qualifier: -- CONST -- ATTRIBUTE // Vertex only. -- VARYING -- UNIFORM type_qualifier = Rule(V"CONST" + V"ATTRIBUTE" + V"VARYING" + V"UNIFORM", "type_qualifier") -- type_specifier: -- type_specifier_nonarray type_specifier = Rule( V"type_specifier_nonarray", "type_specifier" ) -- type_specifier_nonarray: -- VOID -- FLOAT -- VEC2 -- VEC3 -- VEC4 -- MAT2 -- MAT3 -- MAT4 -- SAMPLER2D -- SAMPLER2DRECT -- TYPE_NAME type_specifier_nonarray = Rule( V"VOID" + V"BOOL" + V"BOOL2" + V"BOOL3" + "BOOL4" + V"INT" + V"INT2" + V"INT3" + "INT4" + V"FLOAT" + V"FLOAT2" + V"FLOAT3" + "FLOAT4" + V"FLOAT2X2" + V"FLOAT3X3" + V"FLOAT4X4" + V"PIXEL1" + V"PIXEL2" + V"PIXEL3" + V"PIXEL4" + V"REGION", "type_specifier_nonarray" ) -- initializer: -- assignment_expression initializer = Rule(V"assignment_expression", "initializer") -- declaration_statement: -- declaration declaration_statement = Rule(V"declaration" * V"SEMICOLON", "declaration_statement") -- statement: -- compound_statement -- simple_statement -- // Grammar Note: No labeled statements; 'goto' is not supported. statement = Rule(V"compound_statement" + V"simple_statement", "statement") -- simple_statement: -- declaration_statement -- expression_statement -- selection_statement -- iteration_statement -- jump_statement simple_statement = Rule( V"declaration_statement" + V"expression_statement" + V"selection_statement" + V"iteration_statement" + V"jump_statement", "simple_statement" ) -- compound_statement: -- LEFT_BRACE RIGHT_BRACE -- LEFT_BRACE statement_list RIGHT_BRACE compound_statement = Rule( V"LEFT_BRACE" * V"RIGHT_BRACE" + V"LEFT_BRACE" * V"statement_list" * V"RIGHT_BRACE", "compound_statement" ) -- statement_list: -- statement -- statement_list statement statement_list = Rule(V"statement"^1, "statement_list") -- expression_statement: -- SEMICOLON -- expression SEMICOLON expression_statement = Rule( V"SEMICOLON" + V"expression" * V"SEMICOLON", "expression_statement" ) -- selection_statement: -- IF LEFT_PAREN expression RIGHT_PAREN selection_rest_statement selection_statement = Rule( V"IF" * V"LEFT_PAREN" * V"expression" * V"RIGHT_PAREN" * V"selection_rest_statement", "selection_statement" ) -- selection_rest_statement: -- statement ELSE statement -- statement -- // Grammar Note: No 'switch'. Switch statements not supported. selection_rest_statement = Rule( V"statement" * (V"ELSE" * V"statement")^-1, "selection_rest_statement" ) -- condition: -- expression -- fully_specified_type IDENTIFIER EQUAL initializer condition = Rule( V"expression" + V"fully_specified_type" * V"IDENTIFIER" * V"EQUAL" * V"initializer", "condition" ) -- iteration_statement: -- WHILE LEFT_PAREN condition RIGHT_PAREN statement_no_new_scope -- DO statement WHILE LEFT_PAREN expression RIGHT_PAREN SEMICOLON -- FOR LEFT_PAREN for_init_statement for_rest_statement RIGHT_PAREN statement_no_new_scope iteration_statement = Rule( V"WHILE" * V"LEFT_PAREN" * V"condition" * V"RIGHT_PAREN" * V"statement" + V"DO" * V"statement" * V"WHILE" * V"LEFT_PAREN" * V"expression" * V"RIGHT_PAREN" * V"SEMICOLON" + V"FOR" * V"LEFT_PAREN" * V"for_init_statement" * V"for_rest_statement" * V"RIGHT_PAREN" * V"statement" , "iteration_statement" ) -- for_init_statement: -- expression_statement -- declaration_statement for_init_statement = Rule( V"declaration_statement" + V"expression_statement", "for_init_statement" ) -- conditionopt: -- condition -- /* empty */ conditionopt = Rule(V"condition" + P(-1), "conditionopt") -- for_rest_statement: -- conditionopt SEMICOLON -- conditionopt SEMICOLON expression for_rest_statement = Rule( V"conditionopt" * V"SEMICOLON" * V"expression"^-1, "for_rest_statement" ) -- jump_statement: -- CONTINUE SEMICOLON -- BREAK SEMICOLON -- RETURN SEMICOLON -- RETURN expression SEMICOLON -- DISCARD SEMICOLON // Fragment shader only. -- // Grammar Note: No 'goto'. Gotos are not supported. jump_statement = Rule( ( V"CONTINUE" + V"BREAK" + V"RETURN" * V"expression" + V"RETURN" ) * V"SEMICOLON", "jump_statement" ) -- translation_unit: -- external_declaration -- translation_unit external_declaration translation_unit = Rule((V"kernel_declaration" + V"function_definition")^1, "translation_unit") -- function_definition: -- function_prototype compound_statement_no_new_scope function_definition = Rule( V"function_prototype" * V"compound_statement", "function_definition" ) value = Rule( function_constructor * V"function_call" + V"STRINGCONSTANT" + V"DASH" * (V"FLOATCONSTANT" + V"INTCONSTANT") + V"FLOATCONSTANT" + V"INTCONSTANT" + V"TRUE" + V"FALSE", "value" ) name_value = Rule( V"IDENTIFIER" * V"COLON" * V"value" * V"SEMICOLON", "name_value" ) metadata = Rule( V"LEFT_ANGLE" * V"name_value"^0 * V"RIGHT_ANGLE", "metadata" ) kernel_metadata = Rule( V"KERNEL" * V"IDENTIFIER" * V"metadata", "kernel_metadata" ) language_version_statement = Rule( V"LEFT_ANGLE" * V"LANGUAGEVERSION" * V"COLON" * V"value" * V"SEMICOLON" * V"RIGHT_ANGLE", "language_version_statement" ) parameter = Rule( V"PARAMETER" * V"type_specifier_nonarray" * V"IDENTIFIER" * V"metadata"^-1, "parameter" ) dependent = Rule( V"DEPENDENT" * V"type_specifier_nonarray" * V"IDENTIFIER" * (V"COMMA" * V"IDENTIFIER")^0, "dependent" ) input = Rule( V"INPUT" * (V"IMAGE1" + V"IMAGE2" + V"IMAGE3" + V"IMAGE4") * V"IDENTIFIER", "input" ) output = Rule( V"OUTPUT" * (V"PIXEL1" + V"PIXEL2" + V"PIXEL3" + V"PIXEL4") * V"IDENTIFIER", "output" ) kernel_declaration = Rule( (V"dependent" + V"parameter" + V"input" + V"output") * V"SEMICOLON", "kernel_declaration" ) pbk = Rule( V"language_version_statement" * V"kernel_metadata" * V"LEFT_BRACE" * V"translation_unit" * V"RIGHT_BRACE", "pbk" ) single_line_comment = Comment(P"//"*(1 - S"\n\r")^0, "single_line_comment") multi_line_comment = Comment(P"/*"*(1 - P"*/")^0*P"*/", "multi_line_comment") ]=====] function get_specification() return specification end
local diagnostic, fn, lsp = vim.diagnostic, vim.fn, vim.lsp local fmt = string.format local function get_diagnostic(prefix, severity) local count if fn.has('nvim-0.6') == 0 then count = lsp.diagnostic.get_count(0, severity) else local severities = { ['Warning'] = diagnostic.severity.WARN, ['Error'] = diagnostic.severity.ERROR, } count = #diagnostic.get(0, {severity=severities[severity]}) end if count < 1 then return '' end return fmt('%s:%d', prefix, count) end local function get_error() return get_diagnostic('E', 'Error') end local function get_warning() return get_diagnostic('W', 'Warning') end return { get_error = get_error, get_warning = get_warning, }
--[[-------------------- # four <a href="https://travis-ci.org/lubyk/four"><img src="https://travis-ci.org/lubyk/four.png" alt="Build Status"></a> Lightweight OpenGL rendering engine for providing a basic abstraction layer for compositional GLSL shader programming and rendering. <html><a href="https://github.com/lubyk/four"><img style="position: absolute; top: 0; right: 0; border: 0;" src="https://s3.amazonaws.com/github/ribbons/forkme_right_green_007200.png" alt="Fork me on GitHub"></a></html> *MIT license* &copy Daniel C. Bünzli, Gaspard Bucher 2014. ## Installation With [luarocks](http://luarocks.org): $ luarocks install four For a gentle introduction to the library, please have a look at the [tutorials](tutorial.four.html). --]]-------------------- local lub = require 'lub' local lib = lub.Autoload 'four' -- Current version respecting [semantic versioning](http://semver.org). lib.VERSION = '1.0.0' lib.DEPENDS = { -- doc -- Compatible with LuaJIT (uses ffi for OpenGL bindings). "lua >= 5.1, < 5.3", -- Uses [Lubyk base library](http://doc.lubyk.org/lub.html) 'lub >= 1.0.3, < 2', -- Uses [Lubyk networking and realtime](http://doc.lubyk.org/lens.html) 'lens >= 1.0.0, < 2', -- Uses [Lubyk simple UI](http://doc.lubyk.org/lui.html) 'lui >= 1.0.0, < 2', } -- nodoc lib.DESCRIPTION = { summary = "", detailed = [[ ]], homepage = "http://doc.lubyk.org/four.html", author = "Daniel C. Bünzli, Gaspard Bucher", license = "MIT", } -- nodoc lib.BUILD = { github = 'lubyk', pure_lua = true, } -- Enable crash on error debugging. -- -- WARN: This has a *HUGE* performance cost and should only be called during -- development. function lib.debug() require('four.RendererGL32').debug() end return lib
local _=function(event) log("pickup event:"..Inspect(event)) --[[example: ]]-- assert(Session.isServer) local entity=Entity.find(event.entityName,event.entityId,event.entityLogin) -- problem: broadcasted delete will return later -- solution1: do not broadcast deletion to caller -- generic: broadcast from Entity.delete -- problem: server can reject deletion -- sol: handle delete event on serv, respond to deletion on caller -- way to respond to event? direct command? if not entity then log("warn: pickup: no entity") return end local responseEvent=Event.new() responseEvent.code="pickup_ok" responseEvent.entityName=entity.entity responseEvent.entityId=entity.id responseEvent.entityLogin=entity.login responseEvent.actorLogin=event.login -- default target: all end return _