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--- Tests a regression with table hashing local queue, hash = {}, {} for i = 1, 5e6 do if math.random() > 0.3 then local id = math.random(1, 2147483647) hash[id] = true queue[#queue + 1] = id end if #queue > 1 and math.random() > 0.2 then local id = table.remove(queue, 1) hash[id] = nil end end
local inferencerule = [[\vspace{-2\parskip}\hspace{14pt}\rule{0.3\linewidth}{0.5pt}\vspace{-\parskip}]] function HorizontalRule(el) return pandoc.RawBlock('tex', inferencerule) end
local eslint = { lintCommand = "eslint_d -f visualstudio --stdin --stdin-filename ${INPUT}", lintFormats = {"%f(%l,%c): %tarning %m", "%f(%l,%c): %trror %m"}, lintStdin = true, lintIgnoreExitCode = true, lintSource = "eslint", formatCommand = "eslint_d --fix-to-stdout --stdin --stdin-filename ${INPUT}", formatStdin = true } local jq = { lintCommand = "jq .", lintFormats = {"parse %trror: %m at line %l, column %c"}, lintSource = "jq" } local prettier = { formatCommand = 'prettierd "${INPUT}"', formatStdin = true } local shellcheck = { lintCommand = "shellcheck -f gcc -x -", lintStdin = true, lintFormats = { "%f:%l:%c: %trror: %m", "%f:%l:%c: %tarning: %m", "%f:%l:%c: %tote: %m" }, lintSource = "shellcheck" } return { css = {prettier}, html = {prettier}, javascript = {prettier, eslint}, javascriptreact = {prettier, eslint}, json = {prettier, jq}, markdown = {prettier}, pandoc = {prettier}, sh = {shellcheck}, typescript = {prettier, eslint}, typescriptreact = {prettier, eslint}, yaml = {prettier} }
local cf = require "cf" local sys = require "sys" local collectgarbage = collectgarbage local fmt = string.format local u, k = '0.0', '0.0' local utime, ktime = nil, nil local USAGE = [[ stat [command] : [cpu] - CPU kernel space and user space usage of the current process. [mem] - Memory usage report of the current process. [page] - `hard_page_fault` and `soft_page_fault` of the current process. [all] - Return all of the above information. ]] local CPU = [[ CPU(User): %2.2f%% CPU(Kernel): %2.2f%% ]] local MEM = [[ Lua Memory: %s Swap Memory: %s Total Memory: %s ]] local PAGE = [[ Hard Page Faults: %d Soft Page Faults: %d ]] cf.at(1, function () local info = sys.usage() if not info then return end local su, sk = info.utime, info.ktime if not utime or not ktime then u, k = su, sk utime, ktime = su, sk else u, k = (su - utime) * 1e2, (sk - ktime) * 1e2 utime, ktime = su, sk end -- print(u, utime, k, ktime) end) local function calc_usage(size) if size > 1024 * 1024 * 128 then size = fmt("%.4f/TB", size / 1024 / 1024 / 1024) elseif size > 1024 * 128 then size = fmt("%.4f/GB", size / 1024 / 1024) elseif size > 1024 then size = fmt("%.4f/MB", size / 1024) else size = fmt("%.4f/KB", size) end return (size) end local function get_info(cpu, mem, page) local info, err = sys.usage() if not info then return fmt("\r\nERROR: %s\r\n", err) end local str = "" if cpu then str = str .. fmt(CPU, u, k) end if mem then str = str .. fmt(MEM, calc_usage(collectgarbage("count")), calc_usage(sys.os() == 'Linux' and info.swap or info.swap * 1e-3), calc_usage(sys.os() == 'Linux' and info.rss or info.rss * 1e-3)) end if page then str = str .. fmt(PAGE, info.hard_page_fault, info.soft_page_fault) end return str end return function (action) -- CPU使用率 if action == 'cpu' or action == 'c' then return get_info(true, false, false) end -- 内存使用率 if action == 'mem' or action == 'm' then return get_info(false, true, false) end -- 缺页 (PAGE FAULTS) if action == 'page' or action == 'p' then return get_info(false, false, true) end -- 获取所有信息 if action == 'all' or action == 'a' then return get_info(true, true, true) end return USAGE end
local symbols = require('symbols-outline.symbols') local ui = require('symbols-outline.ui') local config = require('symbols-outline.config') local M = {} -- copies an array and returns it because lua usually does references local function array_copy(t) local ret = {} for _, value in ipairs(t) do table.insert(ret, value) end return ret end -- parses result into a neat table function M.parse(result, depth, heirarchy) local ret = {} for index, value in pairs(result) do -- the heirarchy is basically a table of booleans which tells whether -- the parent was the last in its group or not local hir = heirarchy or {} -- how many parents this node has, 1 is the lowest value because its -- easier to work it local level = depth or 1 -- whether this node is the last in its group local isLast = index == #result local children = nil if value.children ~= nil then -- copy by value because we dont want it messing with the hir table local child_hir = array_copy(hir) table.insert(child_hir, isLast) children = M.parse(value.children, level + 1, child_hir) end -- support SymbolInformation[] -- https://microsoft.github.io/language-server-protocol/specification#textDocument_documentSymbol local selectionRange = value.selectionRange if value.selectionRange == nil then selectionRange = value.location.range end local range = value.range if value.range == nil then range = value.location.range end table.insert(ret, { deprecated = value.deprecated, kind = value.kind, icon = symbols.icon_from_kind(value.kind), name = value.name, detail = value.detail, line = selectionRange.start.line, character = selectionRange.start.character, range_start = range.start.line, range_end = range["end"].line, children = children, depth = level, isLast = isLast, heirarchy = hir }); end return ret end function M.flatten(outline_items) local ret = {} for _, value in ipairs(outline_items) do table.insert(ret, value) if value.children ~= nil then local inner = M.flatten(value.children) for _, value_inner in ipairs(inner) do table.insert(ret, value_inner) end end end return ret end local function table_to_str(t) local ret = "" for _, value in ipairs(t) do ret = ret .. tostring(value) end return ret end local function str_to_table(str) local t = {} for i = 1, #str do t[i] = str:sub(i, i) end return t end function M.get_lines(flattened_outline_items) local lines = {} for _, value in ipairs(flattened_outline_items) do local line = str_to_table(string.rep(" ", value.depth)) if config.options.show_guides then -- makes the guides for index, _ in ipairs(line) do -- all items start with a space (or two) if index == 1 then line[index] = " " -- if index is last, add a bottom marker if current item is last, -- else add a middle marker elseif index == #line then if value.isLast then line[index] = ui.markers.bottom else line[index] = ui.markers.middle end -- else if the parent was not the last in its group, add a -- vertical marker because there are items under us and we need -- to point to those elseif not value.heirarchy[index] then line[index] = ui.markers.vertical end end end local final_prefix = {} -- Add 1 space between the guides for _, v in ipairs(line) do table.insert(final_prefix, v) table.insert(final_prefix, " ") end table.insert(lines, table_to_str(final_prefix) .. value.icon .. " " .. value.name) end return lines end function M.get_details(flattened_outline_items) local lines = {} for _, value in ipairs(flattened_outline_items) do table.insert(lines, value.detail or "") end return lines end return M
local S if (minetest.get_modpath("intllib")) then S = intllib.Getter() else S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end end local whereami = {} whereami.playerhuds = {} whereami.settings = {} whereami.settings.hud_pos = { x = 0.5, y = 0 } whereami.settings.hud_offset = { x = 0, y = 15 } whereami.settings.hud_alignment = { x = 0, y = 0 } local set = tonumber(minetest.setting_get("whereami_hud_pos_x")) if set then whereami.settings.hud_pos.x = set end set = tonumber(minetest.setting_get("whereami_hud_pos_y")) if set then whereami.settings.hud_pos.y = set end set = tonumber(minetest.setting_get("whereami_hud_offset_x")) if set then whereami.settings.hud_offset.x = set end set = tonumber(minetest.setting_get("whereami_hud_offset_y")) if set then whereami.settings.hud_offset.y = set end set = minetest.setting_get("whereami_hud_alignment") if set == "left" then whereami.settings.hud_alignment.x = 1 elseif set == "center" then whereami.settings.hud_alignment.x = 0 elseif set == "right" then whereami.settings.hud_alignment.x = -1 end function whereami.init_hud(player) local name = player:get_player_name() whereami.playerhuds[name] = player:hud_add({ hud_elem_type = "text", text = "", position = whereami.settings.hud_pos, offset = { x = whereami.settings.hud_offset.x, y = whereami.settings.hud_offset.y }, alignment = whereami.settings.hud_alignment, number = 0xFFFFFF, scale= { x = 100, y = 20 }, }) end function whereami.update_hud_displays(player) local name = player:get_player_name() local pos = vector.round(player:getpos()) player:hud_change( whereami.playerhuds[name], "text", S("@1 Coordinates: X=@2, Y=@3, Z=@4",name, pos.x, pos.y, pos.z) ) end minetest.register_on_newplayer(whereami.init_hud) minetest.register_on_joinplayer(whereami.init_hud) minetest.register_on_leaveplayer(function(player) whereami.playerhuds[player:get_player_name()] = nil end) local updatetimer = 0 minetest.register_globalstep(function(dtime) updatetimer = updatetimer + dtime if updatetimer > 0.1 then local players = minetest.get_connected_players() for i=1, #players do whereami.update_hud_displays(players[i]) end updatetimer = updatetimer - dtime end end)
local redis = require "resty.redis" local m = {} function m.get() local red = redis:new() local ok, err = red:connect("127.0.0.1", 6379) if not ok then ngx.say("failed to connect: ", err) return nil end return red end function m.call(callback, ...) local red = m.get() if not red then return nil end local res = callback(red, ...) --local ok, err = red:set_keepalive(10000, 100) --if not ok then -- ngx.say("failed to set keepalive: ", err) -- return nil --end return res end return m
local cmp = require("cmp") local lspkind = { Text = "", Method = "", Function = "", Constructor = "", Field = "ﰠ", Variable = "", Class = "ﴯ", Interface = "", Module = "", Property = "ﰠ", Unit = "塞", Value = "", Enum = "", Keyword = "", Snippet = "", Color = "", File = "", Reference = "", Folder = "", EnumMember = "", Constant = "", Struct = "פּ", Event = "", Operator = "", TypeParameter = "", } local border = require("plugins.lsp.utils").border cmp.setup({ documentation = { border = border, winhighlight = "Normal:FloatBorder", }, experimental = { ghost_text = false, }, snippet = { expand = function(args) vim.fn["UltiSnips#Anon"](args.body) end, }, formatting = { deprecated = true, format = function(entry, vim_item) vim_item.kind = lspkind[vim_item.kind] .. " " .. vim_item.kind vim_item.menu = ({ buffer = "[Buffer]", path = "[Path]", nvim_lsp = "[LSP]", luasnip = "[LuaSnip]", user_dictionary = "[Dictionary]", })[entry.source.name] vim_item.dup = ({ buffer = 0, })[entry.source.name] or 1 return vim_item end, }, mapping = { ["<C-d>"] = cmp.mapping(cmp.mapping.scroll_docs(-4), { "i", "c" }), ["<C-f>"] = cmp.mapping(cmp.mapping.scroll_docs(4), { "i", "c" }), ["<C-e>"] = cmp.mapping({ i = cmp.mapping.abort(), c = cmp.mapping.close(), }), ["<C-y>"] = cmp.config.disable, ["<CR>"] = cmp.mapping.confirm({ select = true }), }, sources = cmp.config.sources({ { name = "nvim_lsp", max_item_count = 20 }, { name = "ultisnips", max_item_count = 2 }, { name = "buffer", max_item_count = 4 }, { name = "path" }, { name = "nvim_lua" }, }), })
local ATTACH_REQUEST_KEY = "attached-to-passive-element" local DRIVER_REQUEST_KEY = "driven-by-passive-element" local OCCUPANT_REQUEST_KEY = "occupying-passive-vehicle" local TOWING_REQUEST_KEY = "towed-by-passive-element" local function elementPassiveModePreChangeHandler(enabled) if enabled then -- no special cases for enabling passive mode return end local elementType = getElementType(source) if elementType == "vehicle" then local driver = getVehicleOccupant(source) if driver and doesPassiveRequestExist(driver, OCCUPANT_REQUEST_KEY) then for key, _ in pairs(getPassiveRequests(driver)) do if key ~= OCCUPANT_REQUEST_KEY then -- the driver will lose passive mode request inherited from the -- vehicle, but they also have other passive mode requests, so they -- will remain passive and now the vehicle will inherit passive from -- the driver cancelEvent() removePassiveRequest(driver, OCCUPANT_REQUEST_KEY) createPassiveRequest(source, DRIVER_REQUEST_KEY) break end end end elseif elementType == "ped" or elementType == "player" then local vehicle = getPedDrivenVehicle(source) if vehicle and doesPassiveRequestExist(vehicle, DRIVER_REQUEST_KEY) then for key, _ in pairs(getPassiveRequests(vehicle)) do if key ~= DRIVER_REQUEST_KEY then -- the vehicle will lose passive mode request inherited from the -- driver, but it also has other passive mode requests, so it -- will remain passive and now the driver will inherit passive -- from the vehicle cancelEvent() removePassiveRequest(vehicle, DRIVER_REQUEST_KEY) createPassiveRequest(source, OCCUPANT_REQUEST_KEY) break end end end end end addEventHandler( "onElementPassiveModePreChange", root, elementPassiveModePreChangeHandler ) local function elementPassiveModeChangeHandler(enabled) local elementType = getElementType(source) -- attached elements inheritance if enabled then for _, element in ipairs(getAttachedElements(source)) do if canElementTypeBePassive(getElementType(element)) then createPassiveRequest(element, ATTACH_REQUEST_KEY) end end else for _, element in ipairs(getAttachedElements(source)) do if doesPassiveRequestExist(element, ATTACH_REQUEST_KEY) then removePassiveRequest(element, ATTACH_REQUEST_KEY) end end end if elementType == "vehicle" then -- vehicle occupant inheritance local occupants = getVehicleOccupants(source) if occupants then if enabled then -- occupants should now inherit passive from the vehicle for seat, occupant in pairs(occupants) do if seat == 0 and doesPassiveRequestExist(source, DRIVER_REQUEST_KEY) then -- skip the driver from whom the vehicle is inheriting passive else createPassiveRequest(occupant, OCCUPANT_REQUEST_KEY) end end else -- occupants should now stop inheriting passive from the vehicle for seat, occupant in pairs(occupants) do if doesPassiveRequestExist(occupant, OCCUPANT_REQUEST_KEY) then removePassiveRequest(occupant, OCCUPANT_REQUEST_KEY) end end end end -- towed vehicle inheritance local towedVehicle = getVehicleTowedByVehicle(source) if towedVehicle then if enabled then createPassiveRequest(towedVehicle, TOWING_REQUEST_KEY) elseif doesPassiveRequestExist(towedVehicle, TOWING_REQUEST_KEY) then removePassiveRequest(towedVehicle, TOWING_REQUEST_KEY) end end elseif elementType == "ped" or elementType == "player" then -- vehicle driver inheritance local vehicle = getPedDrivenVehicle(source) if vehicle then if enabled then -- the vehicle should now inherit passive from the driver, unless the -- driver is inheriting passive mode from the vehicle if not doesPassiveRequestExist(source, OCCUPANT_REQUEST_KEY) then createPassiveRequest(vehicle, DRIVER_REQUEST_KEY) end else -- the vehicle should now stop inheriting passive from the driver if doesPassiveRequestExist(vehicle, DRIVER_REQUEST_KEY) then removePassiveRequest(vehicle, DRIVER_REQUEST_KEY) end end end end end addEventHandler("onElementPassiveModeChange", root, elementPassiveModeChangeHandler) local function vehicleEnterHandler(ped, seat) if seat == 0 and isElementPassive(ped) then -- passive ped/player entering driver seat - vehicle inherits passive mode createPassiveRequest(source, DRIVER_REQUEST_KEY) elseif isElementPassive(source) then -- ped/player entering a passive vehicle - ped/player inherits passive mode createPassiveRequest(ped, OCCUPANT_REQUEST_KEY) end end addEventHandler("onVehicleEnter", root, vehicleEnterHandler) local function vehicleExitHandler(ped, seat) if seat == 0 and doesPassiveRequestExist(source, DRIVER_REQUEST_KEY) then -- vehicle stops inheriting passive mode from passive driver removePassiveRequest(source, DRIVER_REQUEST_KEY) elseif doesPassiveRequestExist(ped, OCCUPANT_REQUEST_KEY) then -- ped/player stops inheriting passive mode from passive vehicle removePassiveRequest(ped, OCCUPANT_REQUEST_KEY) end end addEventHandler("onVehicleExit", root, vehicleExitHandler) local function pedWastedHandler() local vehicle = getPedOccupiedVehicle(source) if not vehicle then return end if getPedOccupiedVehicleSeat(source) == 0 and doesPassiveRequestExist(vehicle, DRIVER_REQUEST_KEY) then -- vehicle stops inheriting passive mode from passive driver removePassiveRequest(vehicle, DRIVER_REQUEST_KEY) elseif doesPassiveRequestExist(source, OCCUPANT_REQUEST_KEY) then -- ped/player stops inheriting passive mode from passive vehicle removePassiveRequest(source, OCCUPANT_REQUEST_KEY) end end addEventHandler("onPedWasted", root, pedWastedHandler) addEventHandler("onPlayerWasted", root, pedWastedHandler) local function trailerAttachHandler(towingVehicle) -- source is towed by towingVehicle if isElementPassive(towingVehicle) then createPassiveRequest(source, TOWING_REQUEST_KEY) end end addEventHandler("onTrailerAttach", root, trailerAttachHandler) local function trailerDetachHandler(towingVehicle) -- source is towed by towingVehicle if doesPassiveRequestExist(source, TOWING_REQUEST_KEY) then removePassiveRequest(source, TOWING_REQUEST_KEY) end end addEventHandler("onTrailerDetach", root, trailerDetachHandler)
-- Just an example, supposed to be placed in /lua/custom/ local M = {} -- make sure you maintain the structure of `core/default_config.lua` here, -- example of changing theme: M.ui = { theme = "gruvchad", } local userPlugins = require "custom.plugins" -- path to table M.plugins = { install = userPlugins } return M
data:extend({ { type = "item-subgroup", name = "throwers", group = "logistics", order = "ca" }, { type = "item-subgroup", name = "RT", group = "logistics", order = "cb" } })
require("tech-updates") require("zirconium-recipe-updates") require("zircon-matter") require("map-gen-preset-updates") require("omni") require("strange-matter") local util = require("__bzzirconium__.data-util"); util.add_minable_result("simple-entity", "rock-huge", {name="zircon", amount_min = 15, amount_max=25}) util.add_minable_result("simple-entity", "sand-rock-big", {name="zircon", amount_min = 15, amount_max=25}) util.add_minable_result("simple-entity", "rock-big", {name="zircon", amount_min = 15, amount_max=25})
--- cpp extensions -- @author [Alejandro Baez](https://twitter.com/a_baez) -- @coypright 2015 -- @license MIT (see LICENSE) -- @module cpp local snipping = { true, -- functions and structs fn = '%1(T) %2(name)(%3(arguments))%4(;)', struct = "struct %1(name) %2(;)", enum = "enum %1(name) %2(;)", ["type"] = "typedef %1(type) %2(alias);%0", union = "union %1(type_name) {\n\t%0\n} %2( object_name);", template = "template <class %1(T)>\n%1 %2(name)(%3param) \n{\n\t%0\n}", tem = "template <typename %1(T)>\n%0", -- class details class = "class %1(name) %2(;)", public = "public:\n\t%0", private = "private:\n\t%0", protected = "protected:\n\t%0", -- random ['in'] = '#include %1(<%2(name)>)%0', ['/*'] = "/*\n * %0\n */", ['{'] = "{\n\t%0\n", ['def'] = '#ifndef %1(name)\n#define %1\n%0\n#endif // %1', -- conditional ['for'] = 'for (%1(i) = %2(0); %1 %3(<) %4(10); %5(%1++)) {\n\t%0\n}', ['while'] = 'while (%1(expr)) {\n\t%0\n}', ['do'] = 'do {\n\t%1\n} while (%2); %0', -- if ['if'] = 'if (%1(expr)) {\n\t%2\n} %0', ['else'] = 'else {\n\t%0\n}', ['switch'] = 'switch (%1(expr)) {\n%1\ndefault:\n\t%0\n}', ['case'] = 'case %1(expr):\n\t%2\n%0', } local function connecting() --- settings to enable on connect buffer.tab_width = 4 buffer.use_tabs = false buffer.edge_column = 79 end return { connecting = connecting, snipping = snipping }
-------------------------------- -- @module CompareFunction -- @parent_module ccb --- Enum ccb.CompareFunction ---@class ccb.CompareFunction local CompareFunction = {} ccb.CompareFunction = CompareFunction ---@type number CompareFunction.NEVER = 0 ---@type number CompareFunction.LESS = 1 ---@type number CompareFunction.LESS_EQUAL = 2 ---@type number CompareFunction.GREATER = 3 ---@type number CompareFunction.GREATER_EQUAL = 4 ---@type number CompareFunction.EQUAL = 5 ---@type number CompareFunction.NOT_EQUAL = 6 ---@type number CompareFunction.ALWAYS = 7 return nil
object_tangible_loot_npc_loot_healing_chemical_generic = object_tangible_loot_npc_loot_shared_healing_chemical_generic:new { } ObjectTemplates:addTemplate(object_tangible_loot_npc_loot_healing_chemical_generic, "object/tangible/loot/npc/loot/healing_chemical_generic.iff")
-- Standard awesome library local gears = require("gears") local awful = require("awful") local hotkeys_popup = require("awful.hotkeys_popup") -- Theme handling library local beautiful = require("beautiful") -- Theme library local beautiful = require("beautiful") local xresources = require("beautiful.xresources") local dpi = xresources.apply_dpi -- Notifications library local naughty = require("naughty") -- Bling local bling = require("module.bling") local playerctl = bling.signal.playerctl.lib() -- Machi local machi = require("module.layout-machi") -- Helpers local helpers = require("helpers") -- Default modkey. modkey = "Mod4" alt = "Mod1" ctrl = "Control" shift = "Shift" -- Launcher awful.keyboard.append_global_keybindings({ awful.key({modkey}, "Return", function() awful.spawn(terminal) end, {description = "open terminal", group = "launcher"}), awful.key({modkey}, "d", function() awful.spawn(launcher) end, {description = "open applications menu", group = "launcher"}), awful.key({modkey, shift}, "d", function() dashboard_toggle() end, {description = "toggle dashboard", group = "launcher"}), awful.key({modkey}, "f", function() awful.spawn(file_manager) end, {description = "open file manager", group = "launcher"}), awful.key({modkey}, "w", function() awful.spawn.with_shell(browser) end, {description = "open web browser", group = "launcher"}), awful.key({modkey}, "x", function() awful.spawn.with_shell("xcolor-pick") end, {description = "open color-picker", group = "launcher"}) }) -- Client and Tabs Bindings awful.keyboard.append_global_keybindings({ awful.key({alt}, "a", function() bling.module.tabbed.pick_with_dmenu() end, {description = "pick client to add to tab group", group = "tabs"}), awful.key({alt}, "s", function() bling.module.tabbed.iter() end, {description = "iterate through tabbing group", group = "tabs"}), awful.key({alt}, "d", function() bling.module.tabbed.pop() end, {description = "remove focused client from tabbing group",group = "tabs"}), awful.key({modkey}, "Down", function() awful.client.focus.bydirection("down") bling.module.flash_focus.flashfocus(client.focus) end, {description = "focus down", group = "client"}), awful.key({modkey}, "Up", function() awful.client.focus.bydirection("up") bling.module.flash_focus.flashfocus(client.focus) end, {description = "focus up", group = "client"}), awful.key({modkey}, "Left", function() awful.client.focus.bydirection("left") bling.module.flash_focus.flashfocus(client.focus) end, {description = "focus left", group = "client"}), awful.key({modkey}, "Right", function() awful.client.focus.bydirection("right") bling.module.flash_focus.flashfocus(client.focus) end, {description = "focus right", group = "client"}), awful.key({modkey}, "j", function() awful.client.focus.byidx(1) end, {description = "focus next by index", group = "client"}), awful.key({modkey}, "k", function() awful.client.focus.byidx(-1) end, {description = "focus previous by index", group = "client"}), awful.key({modkey, "Shift"}, "j", function() awful.client.swap.byidx(1) end, {description = "swap with next client by index", group = "client"}), awful.key({modkey, "Shift"}, "k", function() awful.client.swap.byidx(-1) end, {description = "swap with previous client by index", group = "client"}), awful.key({modkey}, "u", awful.client.urgent.jumpto, {description = "jump to urgent client", group = "client"}), awful.key({alt}, "Tab", function() awesome.emit_signal("bling::window_switcher::turn_on") end, {description = "window switcher", group = "client"}) }) -- Hotkeys awful.keyboard.append_global_keybindings({ -- Brightness Control awful.key({}, "XF86MonBrightnessUp", function() awful.spawn("brightnessctl set 5%+ -q") end, {description = "increase brightness", group = "hotkeys"}), awful.key({}, "XF86MonBrightnessDown", function() awful.spawn("brightnessctl set 5%- -q") end, {description = "decrease brightness", group = "hotkeys"}), -- Volume control awful.key({}, "XF86AudioRaiseVolume", function() helpers.volume_control(5) end, {description = "increase volume", group = "hotkeys"}), awful.key({}, "XF86AudioLowerVolume", function() helpers.volume_control(-5) end, {description = "decrease volume", group = "hotkeys"}), awful.key({}, "XF86AudioMute", function() helpers.volume_control(0) end, {description = "mute volume", group = "hotkeys"}), -- Music awful.key({}, "XF86AudioPlay", function() playerctl:play_pause() end, {description = "toggle music", group = "hotkeys"}), awful.key({}, "XF86AudioPrev", function() playerctl:previous() end, {description = "previous music", group = "hotkeys"}), awful.key({}, "XF86AudioNext", function() playerctl:next() end, {description = "next music", group = "hotkeys"}), -- Screenshots awful.key({}, "Print", function() awful.spawn.with_shell("screensht full") end, {description = "take a full screenshot", group = "hotkeys"}), awful.key({alt}, "Print", function() awful.spawn.with_shell("screensht area") end, {description = "take a area screenshot", group = "hotkeys"}), -- Flameshot screenshot awful.key({modkey, ctrl}, "s", function() awful.spawn.with_shell("flameshot gui") end, {description = "Takes Flameshot screenshot", group = "hotkeys"}), -- Lockscreen awful.key({modkey, ctrl}, "l", function() lock_screen_show() end, {description = "lock screen", group = "hotkeys"}) }) -- Awesome stuff awful.keyboard.append_global_keybindings({ awful.key({modkey}, "F1", hotkeys_popup.show_help, {description = "show help", group = "awesome"}), awful.key({modkey, ctrl}, "r", awesome.restart, {description = "reload awesome", group = "awesome"}), awful.key({modkey, ctrl}, "q", awesome.quit, {description = "quit awesome", group = "awesome"}) }) -- Layout Machi awful.keyboard.append_global_keybindings({ awful.key({modkey}, ".", function() machi.default_editor.start_interactive() end, {description = "edit the current layout if it is a machi layout", group = "layout"}), awful.key({modkey}, "/", function() machi.switcher.start(client.focus) end, {description = "switch between windows for a machi layout", group = "layout"}) }) awful.keyboard.append_global_keybindings({ -- Screen awful.key({modkey, "Control"}, "j", function() awful.screen.focus_relative(1) end, {description = "focus the next screen", group = "screen"}), awful.key({modkey, "Control"}, "k", function() awful.screen.focus_relative(-1) end, {description = "focus the previous screen", group = "screen"}), -- Layout awful.key({modkey}, "l", function() awful.tag.incmwfact(0.05) end, {description = "increase master width factor", group = "layout"}), awful.key({modkey}, "h", function() awful.tag.incmwfact(-0.05) end, {description = "decrease master width factor", group = "layout"}), awful.key({modkey, "Shift"}, "h", function() awful.tag.incnmaster(1, nil, true) end, {description = "increase the number of master clients", group = "layout"}), awful.key({modkey, "Shift"}, "l", function() awful.tag.incnmaster(-1, nil, true) end, {description = "decrease the number of master clients", group = "layout"}), awful.key({modkey, "Control"}, "h", function() awful.tag.incncol(1, nil, true) end, {description = "increase the number of columns", group = "layout"}), awful.key({modkey, "Control"}, "l", function() awful.tag.incncol(-1, nil, true) end, {description = "decrease the number of columns", group = "layout"}), awful.key({modkey}, "space", function() awful.layout.inc(1) end, {description = "select next layout", group = "layout"}), awful.key({modkey, "Shift"}, "space", function() awful.layout.inc(-1) end, {description = "select previous layout", group = "layout"}), -- Tag awful.key({ modkey, alt}, "Left", awful.tag.viewprev, {description = "view previous", group = "tag"}), awful.key({ modkey, alt}, "Right", awful.tag.viewnext, {description = "view next", group = "tag"}), awful.key({ modkey}, "Escape", awful.tag.history.restore, {description = "go back", group = "tag"}), -- Set Layout awful.key({modkey, "Control"}, "w", function() awful.layout.set(awful.layout.suit.max) end, {description = "set max layout", group = "tag"}), awful.key({modkey}, "s", function() awful.layout.set(awful.layout.suit.tile) end, {description = "set tile layout", group = "tag"}), awful.key({modkey, shift}, "s", function() awful.layout.set(awful.layout.suit.floating) end, {description = "set floating layout", group = "tag"}), --Client awful.key({modkey, "Control"}, "n", function() local c = awful.client.restore() -- Focus restored client if c then c:emit_signal("request::activate", "key.unminimize", {raise = true}) end end, {description = "restore minimized", group = "client"}) }) -- Client management keybinds client.connect_signal("request::default_keybindings", function() awful.keyboard.append_client_keybindings({ awful.key({modkey, "Shift"}, "f", function(c) c.fullscreen = not c.fullscreen c:raise() end, {description = "toggle fullscreen", group = "client"}), awful.key({modkey}, "q", function(c) c:kill() end, {description = "close", group = "client"}), awful.key({modkey, "Control"}, "space", awful.client.floating.toggle, {description = "toggle floating", group = "client"}), awful.key({modkey, "Control"}, "Return", function(c) c:swap(awful.client.getmaster()) end, {description = "move to master", group = "client"}), awful.key({modkey}, "o", function(c) c:move_to_screen() end, {description = "move to screen", group = "client"}), awful.key({modkey, shift}, "b", function(c) c.floating = not c.floating c.width = 400 c.height = 200 awful.placement.bottom_right(c) c.sticky = not c.sticky end, {description = "toggle keep on top", group = "client"}), awful.key({modkey}, "n", function(c) -- The client currently has the input focus, so it cannot be -- minimized, since minimized clients can't have the focus. c.minimized = true end, {description = "minimize", group = "client"}), awful.key({modkey}, "m", function(c) c.maximized = not c.maximized c:raise() end, {description = "(un)maximize", group = "client"}), awful.key({modkey, "Control"}, "m", function(c) c.maximized_vertical = not c.maximized_vertical c:raise() end, {description = "(un)maximize vertically", group = "client"}), awful.key({modkey, "Shift"}, "m", function(c) c.maximized_horizontal = not c.maximized_horizontal c:raise() end, {description = "(un)maximize horizontally", group = "client"}), -- On the fly padding change awful.key({modkey, shift}, "=", function() helpers.resize_padding(5) end, {description = "add padding", group = "screen"}), awful.key({modkey, shift}, "-", function() helpers.resize_padding(-5) end, {description = "subtract padding", group = "screen"}), -- On the fly useless gaps change awful.key({modkey}, "=", function() helpers.resize_gaps(5) end, {description = "add gaps", group = "screen"}), awful.key({modkey}, "-", function() helpers.resize_gaps(-5) end, {description = "subtract gaps", group = "screen"}), -- Single tap: Center client -- Double tap: Center client + Floating + Resize awful.key({modkey}, "c", function(c) awful.placement.centered(c, { honor_workarea = true, honor_padding = true }) helpers.single_double_tap(nil, function() helpers.float_and_resize(c, screen_width * 0.25, screen_height * 0.28) end) end) }) end) -- Num row keybinds awful.keyboard.append_global_keybindings({ awful.key { modifiers = {modkey}, keygroup = "numrow", description = "only view tag", group = "tag", on_press = function(index) local screen = awful.screen.focused() local tag = screen.tags[index] if tag then tag:view_only() end end }, awful.key { modifiers = {modkey, "Control"}, keygroup = "numrow", description = "toggle tag", group = "tag", on_press = function(index) local screen = awful.screen.focused() local tag = screen.tags[index] if tag then awful.tag.viewtoggle(tag) end end }, awful.key { modifiers = {modkey, "Shift"}, keygroup = "numrow", description = "move focused client to tag", group = "tag", on_press = function(index) if client.focus then local tag = client.focus.screen.tags[index] if tag then client.focus:move_to_tag(tag) end end end }, awful.key { modifiers = {modkey, "Control", "Shift"}, keygroup = "numrow", description = "toggle focused client on tag", group = "tag", on_press = function(index) if client.focus then local tag = client.focus.screen.tags[index] if tag then client.focus:toggle_tag(tag) end end end } }) -- Mouse bindings on desktop ------------------------------ awful.mouse.append_global_mousebindings({ -- Left click awful.button({}, 1, function() naughty.destroy_all_notifications() if mymainmenu then mymainmenu:hide() end end), -- Middle click awful.button({}, 2, function() dashboard_toggle() end), -- Right click awful.button({}, 3, function() mymainmenu:toggle() end), -- Side key awful.button({}, 4, awful.tag.viewprev), awful.button({}, 5, awful.tag.viewnext) }) -- Mouse buttons on the client -------------------------------- client.connect_signal("request::default_mousebindings", function() awful.mouse.append_client_mousebindings({ awful.button({}, 1, function(c) c:activate{context = "mouse_click"} end), awful.button({modkey}, 1, function(c) c:activate{context = "mouse_click", action = "mouse_move"} end), awful.button({modkey}, 3, function(c) c:activate{context = "mouse_click", action = "mouse_resize"} end) }) end)
local M = {} --- Fix a filename to ensure that it doesn't contain any illegal characters -- @param filename -- @return Filename with illegal characters replaced local function fix(filename) filename = filename:gsub("([^0-9a-zA-Z%._ ])", function(c) return string.format("%%%02X", string.byte(c)) end) filename = filename:gsub(" ", "+") return filename end --- Get an application specific save file path to a filename. The path will be -- based on the sys.get_save_file() function and the project title (with whitespace) -- replaced by underscore -- @param filename -- @return Save file path local function get_save_file_path(filename) local path = sys.get_save_file(fix(sys.get_config("project.title"):gsub(" ", "_")), filename) return path end local function load_image(url, cb) local filename = url local path = get_save_file_path(filename) http.request(url, "GET", function(self, id, response) local image_data = response.response if response.status == 200 then local f = io.open(path, "wb") if f then f:write(image_data) f:flush() f:close() end elseif response.status == 304 then if not image_data then local f = io.open(path, "rb") image_data = f:read("*a") f:close() end else image_data = nil end if image_data then image_data = image.load(image_data) end cb(image_data) end) end function M.create() return { node_to_url = {}, url_to_image = {}, } end function M.clear(cache) for url,_ in pairs(cache.url_to_image) do gui.delete_texture(url) end url_to_image = {} node_to_url = {} end function M.load(cache, url, node, cb) assert(url, "You must provide a url") assert(node, "You must provide a node") -- is the node using another texture? -- remove texture refence and unload if it is no longer in use local url_on_node = cache.node_to_url[node] if url_on_node and url_on_node ~= url then local img = cache.url_to_image[url_on_node] cache.node_to_url[node] = nil img.nodes[node] = nil if not next(img.nodes) and img.loaded then gui.delete_texture(url_on_node) cache.url_to_image[url_on_node] = nil end end -- has the url already been loaded local img = cache.url_to_image[url] if not img then img = { url = url, nodes = {}, loading = false, loaded = false, } cache.url_to_image[url] = img end -- associate the node with the image cache.node_to_url[node] = url img.nodes[node] = true if not img.loading then if not img.loaded then img.loading = true load_image(url, function(image_data) img.loaded = true img.loading = false if not image_data then print("Unable to load image") else gui.new_texture(url, image_data.width, image_data.height, image_data.type, image_data.buffer, false) for n,_ in pairs(img.nodes) do gui.set_texture(n, url) end end if cb then cb() end end) else for n,_ in pairs(img.nodes) do gui.set_texture(n, url) end if cb then cb() end end end end return M
object_tangible_component_bio_base_bio_component_armor = object_tangible_component_bio_shared_base_bio_component_armor:new { } ObjectTemplates:addTemplate(object_tangible_component_bio_base_bio_component_armor, "object/tangible/component/bio/base_bio_component_armor.iff")
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- modifier_midas_golden_valkyrie_passive = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_midas_golden_valkyrie_passive:IsHidden() return true end function modifier_midas_golden_valkyrie_passive:IsPurgable() return false end function modifier_midas_golden_valkyrie_passive:GetAttributes() return MODIFIER_ATTRIBUTE_PERMANENT end -------------------------------------------------------------------------------- -- Initializations function modifier_midas_golden_valkyrie_passive:OnCreated( kv ) end function modifier_midas_golden_valkyrie_passive:AddBit( bit ) self:SetStackCount( flag:Add( self:GetStackCount(), bit ) ) end function modifier_midas_golden_valkyrie_passive:HasBit( bit ) return flag:Exist( self:GetStackCount(), bit ) end -------------------------------------------------------------------------------- -- Helper: flag Calculations if not flag then flag = {} end -- Returns true if flag b is within state a function flag:Exist(a,b) local p,c,d=1,0,b while a>0 and b>0 do local ra,rb=a%2,b%2 if ra+rb>1 then c=c+p end a,b,p=(a-ra)/2,(b-rb)/2,p*2 end return c==d end -- Adds flag b to state a, if not exist function flag:Add(a,b) if flag:Exist(a,b) then return a else return a+b end end -- Removes flag b to state a, if exist function flag:Min(a,b) if flag:Exist(a,b) then return a-b else return a end end
local luapatch = require("luapatch") luapatch.addInstanceMethod("BaseClass","funcInstance2","BaseClass_funcInstance2","int") luapatch.addClassMethod("BaseClass","funcClass2","BaseClass_funcClass2","int") --4种情况,有oc有 lua 覆盖 --oc没有 lua 添加 --oc有 lua没有 --上面三种都会调用到oc中实现的祖父函数,(都是将ORIGfuncInstance命名为父类函数的实现) --lua有 oc没有(这个会调用到派生类中的实现,ORIGfuncInstance被命名为派生类中的实现了) --super这个还是太复杂了,是否有简单的方法 --或者总结规律 --规定之后 function BaseClass_funcInstance2(instance) -- body print("call BaseClass_funcInstance2") return 1; end function BaseClass_funcClass2(className) -- body print("call BaseClass_funcClass2") return 2; end
local ui = {_version = "0.0.33"} local HERE = ... local MODULES = HERE..".modules" ui.modules = {} ui.modules.button = require(MODULES..".button") ui.modules.dial, ui.modules.arc = require(MODULES..".radialbuttons")() ui.modules.scroll = require(MODULES..".scrolllib") ui.modules.slider = require(MODULES..".slider") ui.modules.set = require(MODULES..".uisets") ui.newRectangleButton = ui.modules.button.newRectangleButton ui.newPolygonButton = ui.modules.button.newPolygonButton ui.newCircleButton = ui.modules.button.newCircleButton ui.newDial = ui.modules.dial.new ui.newArcButton = ui.modules.arc.new ui.newScrollViewport = ui.modules.scroll.newViewport ui.newSlider = ui.modules.slider.new ui.newSet = ui.modules.set.new return ui
local setmetatable = setmetatable local wibox = require("wibox") local capi = { widget = widget } local module={} local data = {} local function update() end local function new(args) local spacer = wibox.widget.textbox() spacer:set_text(args.text or "") spacer.width = args.width or 0 return spacer end return setmetatable(module, { __call = function(_, ...) return new(...) end })
require("common/commonGameLayer"); local OnlookerUserItem = class(CommonGameLayer,false) OnlookerUserItem.s_controls = { head = ToolKit.getIndex(); icon_vip = ToolKit.getIndex(); icon_friend = ToolKit.getIndex(); nick = ToolKit.getIndex(); }; OnlookerUserItem.ctor = function(self,data) local config = require("view/kScreen_1280_800/games/common2/onlooker/onlooker_user_item"); super(self, config); self.m_ctrls = OnlookerUserItem.s_controls; self.m_data = table.verify(data); self:setSize(self.m_root:getSize()); self:_initView(self.m_data); end OnlookerUserItem.dtor = function(self) self.m_data = nil; end --data = { -- sex = 0; -- avatar = ""; -- nick = "123433"; -- isVip = true; -- isFriend = true; -- }; OnlookerUserItem._initView = function(self,data) local icon_vip = self:findViewById(self.m_ctrls.icon_vip); local icon_friend = self:findViewById(self.m_ctrls.icon_friend); local nick = self:findViewById(self.m_ctrls.nick); local color = data.isVip and {255,241,10} or {238,206,144}; local align = data.isFriend and kAlignTopLeft or kAlignLeft; local x,y = nick:getPos(); local y = data.isFriend and y or 0; icon_vip:setLevel(1); icon_vip:setVisible(data.isVip); icon_friend:setVisible(data.isFriend); nick:setAlign(align); nick:setPos(x,y); nick:setText(string.subUtfStrByCn(data.nick or "", 1, 6, ".."),1,nil,unpack(color)); local defaultHeadFile = UserBaseInfoIsolater.getInstance():getHeadBySex(data.sex); self:_setHeadImage(defaultHeadFile); if not string.isEmpty(data.avatar) then ImageCache.getInstance():request(data.avatar, self, self.onImageDownload); end end OnlookerUserItem.onImageDownload = function(self,url,fileName) if not string.isEmpty(fileName) then self:_setHeadImage(fileName); end end OnlookerUserItem._setHeadImage = function (self, image) local head = self:findViewById(self.m_ctrls.head); if self.m_headImage then head:removeChild(self.m_headImage); end delete(self.m_headImage); self.m_headImage = new(Mask, image, "isolater/mask_head_72.png"); head:addChild(self.m_headImage); self.m_headImage:setFillParent(true,true); self.m_headImage:setAlign(kAlignCenter); end OnlookerUserItem.getData = function(self) return self.m_data; end OnlookerUserItem.s_controlConfig = { [OnlookerUserItem.s_controls.head] = {"head"}; [OnlookerUserItem.s_controls.icon_vip] = {"head","icon_vip"}; [OnlookerUserItem.s_controls.icon_friend] = {"icon_friend"}; [OnlookerUserItem.s_controls.nick] = {"nick"}; }; return OnlookerUserItem;
--数据库配置 --Copyright (C) Yuanlun He. --local require = require local ngx_shared = ngx.shared local _M = require('vendor.Session') --_M._VERSION= '0.01' --_M.exptime = 1800, --修改session失效时间时,打开默认30分钟 --_M.cache = ngx_shared['session_cache'], --使用ngx的缓存时打开,此为默认项 --使用memcached缓存打开以下配置 --_M.cache = require("vendor.Memcache"):new{host="127.0.0.1",port="11211"}, return _M
local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } ESX = nil local Caught_KEY = Keys['G'] local SuccessLimit = 0.09 -- Maxim 0.1 (high value, low success chances) local AnimationSpeed = 0.0015 local ShowChatMSG = true -- or false local IsFishing = false local CFish = false local BarAnimation = 0 local Faketimer = 0 local RunCodeOnly1Time = true local PosX = 0.5 local PosY = 0.1 local TimerAnimation = 0.1 Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(1) end end) function GetCar() return GetVehiclePedIsIn(GetPlayerPed(-1), false) end function GetPed() return GetPlayerPed(-1) end function text(x,y,scale,text) SetTextFont(0) SetTextProportional(0) SetTextScale(scale, scale) SetTextColour(255,255,255,255) SetTextDropShadow(0,0,0,0,255) SetTextEdge(2, 0, 0, 0, 255) SetTextEntry("STRING") AddTextComponentString(text) DrawText(x, y) end function FishGUI(bool) if not bool then return end DrawRect(PosX,PosY+0.005,TimerAnimation,0.005,255,255,0,255) DrawRect(PosX,PosY,0.1,0.01,0,0,0,255) TimerAnimation = TimerAnimation - 0.0001025 if BarAnimation >= SuccessLimit then DrawRect(PosX,PosY,BarAnimation,0.01,102,255,102,150) else DrawRect(PosX,PosY,BarAnimation,0.01,255,51,51,150) end if BarAnimation <= 0 then up = true end if BarAnimation >= PosY then up = false end if not up then BarAnimation = BarAnimation - AnimationSpeed else BarAnimation = BarAnimation + AnimationSpeed end text(0.4,0.05,0.35, "Vous en avez un, ferrez-le en appuyant sur [G]") end function PlayAnim(ped,base,sub,nr,time) Citizen.CreateThread(function() RequestAnimDict(base) while not HasAnimDictLoaded(base) do Citizen.Wait(1) end if IsEntityPlayingAnim(ped, base, sub, 3) then ClearPedSecondaryTask(ped) else for i = 1,nr do TaskPlayAnim(ped, base, sub, 8.0, -8, -1, 16, 0, 0, 0, 0) Citizen.Wait(time) end end end) end function AttachEntityToPed(prop,bone_ID,x,y,z,RotX,RotY,RotZ) BoneID = GetPedBoneIndex(GetPed(), bone_ID) obj = CreateObject(GetHashKey(prop), 1729.73, 6403.90, 34.56, true, true, true) vX,vY,vZ = table.unpack(GetEntityCoords(GetPed())) xRot, yRot, zRot = table.unpack(GetEntityRotation(GetPed(),2)) AttachEntityToEntity(obj, GetPed(), BoneID, x,y,z, RotX,RotY,RotZ, false, false, false, false, 2, true) return obj end RegisterNetEvent('esx_fishing:startFishing') AddEventHandler('esx_fishing:startFishing', function() if not IsPedInAnyVehicle(GetPed(), false) then if not IsPedSwimming(GetPed()) then if IsEntityInWater(GetPed()) then if ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory') then ESX.UI.Menu.Close('default', 'es_extended', 'inventory') end if ESX.UI.Menu.IsOpen('default', 'es_extended', 'inventory_item') then ESX.UI.Menu.Close('default', 'es_extended', 'inventory_item') end IsFishing = true if ShowChatMSG then ESX.ShowNotification("Vous avez lancé votre appât, attendez qu'un poisson morde ...") end RunCodeOnly1Time = true BarAnimation = 0 else ESX.ShowNotification('Action impossible, vous devez être dans l\'eau') end else ESX.ShowNotification('Action impossible') end else ESX.ShowNotification('Action impossible') end end) RegisterNetEvent('esx_fishing:onEatFish') AddEventHandler('esx_fishing:onEatFish', function() local playerPed = GetPlayerPed(-1) local health = GetEntityHealth(playerPed) + 25 SetEntityHealth(playerPed, health) end) Citizen.CreateThread(function() while true do Citizen.Wait(1) while IsFishing do local time = 4*3000 TaskStandStill(GetPed(), time+7000) FishRod = AttachEntityToPed('prop_fishing_rod_01',60309, 0,0,0, 0,0,0) PlayAnim(GetPed(),'amb@world_human_stand_fishing@base','base',4,3000) Citizen.Wait(time) CFish = true IsFishing = false end while CFish do Citizen.Wait(1) FishGUI(true) if RunCodeOnly1Time then Faketimer = 1 PlayAnim(GetPed(),'amb@world_human_stand_fishing@idle_a','idle_c',1,0) -- 10sec RunCodeOnly1Time = false end if TimerAnimation <= 0 then CFish = false TimerAnimation = 0.1 StopAnimTask(GetPed(), 'amb@world_human_stand_fishing@idle_a','idle_c',2.0) Citizen.Wait(200) DeleteEntity(FishRod) if ShowChatMSG then ESX.ShowNotification("Le poisson s'est échappé ...") end end if IsControlJustPressed(1, Caught_KEY) then if BarAnimation >= SuccessLimit then CFish = false TimerAnimation = 0.1 if ShowChatMSG then ESX.ShowNotification("Vous avez attrapé un poisson !") end StopAnimTask(GetPed(), 'amb@world_human_stand_fishing@idle_a','idle_c',2.0) Citizen.Wait(200) DeleteEntity(FishRod) TriggerServerEvent('esx_fishing:caughtFish') else CFish = false TimerAnimation = 0.1 StopAnimTask(GetPed(), 'amb@world_human_stand_fishing@idle_a','idle_c',2.0) Citizen.Wait(200) DeleteEntity(FishRod) if ShowChatMSG then ESX.ShowNotification("Le poisson s'est échappé !") end end end end end end) Citizen.CreateThread(function() -- Thread for timer while true do Citizen.Wait(1000) Faketimer = Faketimer + 1 end end)
local SpeakNato do SpeakNato = {} function SpeakNato:new() local newInstanceWithState = {} setmetatable(newInstanceWithState, self) self.__index = self return newInstanceWithState end end SpeakNato.speakQnh = function(fourDigits) SpeakNato._speak(SpeakNato._getNatoStringForFourDigitNumber(fourDigits)) end SpeakNato.speakFrequency = function(threeDigitsDecimalThreeDigits) SpeakNato._speak(SpeakNato._getNatoStringForFrequency(threeDigitsDecimalThreeDigits)) end SpeakNato.speakTransponderCode = function(fourDigits) SpeakNato._speak(SpeakNato._getNatoStringForFourDigitNumber(fourDigits)) end SpeakNato._getNatoStringForFourDigitNumber = function(string) string = string:gsub("000$", "towsent ") return SpeakNato._getNatoStringForNumbers(string) end SpeakNato._getNatoStringForFrequency = function(str) local trailingZeroCapture = str:match("^[1-9][0-9][0-9]%.[0-9][0-9]-([0]-)$") if (trailingZeroCapture ~= nil) then str = str:sub(1, str:len() - trailingZeroCapture:len()) end return SpeakNato._getNatoStringForNumbers(str) end SpeakNato._getNatoStringForNumbers = function(string) string = string:gsub("0", "zeero ") string = string:gsub("1", "won ") string = string:gsub("2", "too ") string = string:gsub("3", "tree ") string = string:gsub("4", "fore ") string = string:gsub("5", "five ") string = string:gsub("6", "siccs ") string = string:gsub("7", "seven ") string = string:gsub("8", "ate ") string = string:gsub("9", "niner ") string = string:gsub("%.", "decimal ") return string end TRACK_ISSUE("Tech Debt", "This function is not yet required. It's waste, implemented too soon.", "But it sounded good.") SpeakNato._getNatoStringForLetters = function(string) string = string:gsub("A", " alfah ") string = string:gsub("B", " brahvoh ") string = string:gsub("C", " charlie ") string = string:gsub("D", " delta ") string = string:gsub("E", " echo ") string = string:gsub("F", " foxtrot ") string = string:gsub("G", " golf ") string = string:gsub("H", " hotell ") string = string:gsub("I", " inndeeah ") string = string:gsub("J", " juliet ") string = string:gsub("K", " kilo ") string = string:gsub("L", " lima ") string = string:gsub("M", " mike ") string = string:gsub("N", " novemmber ") string = string:gsub("O", " oscar ") string = string:gsub("P", " papa ") string = string:gsub("Q", " kebec ") string = string:gsub("R", " romeo ") string = string:gsub("S", " sierrahh ") string = string:gsub("T", " tango ") string = string:gsub("U", " uniform ") string = string:gsub("V", " victor ") string = string:gsub("W", " whizzkee ") string = string:gsub("X", " x ray ") string = string:gsub("Y", " yankee ") string = string:gsub("Z", " zulu ") return string end SpeakNato._speak = function(string) XPLMSpeakString(string) end return SpeakNato
local bitser = require("bitser") local pprint = require("pprint") local util = {} function util.Sleep(s) if type(s) ~= "number" then error("Unable to wait if parameter 'seconds' isn't a number: " .. type(s)) end -- http://lua-users.org/wiki/SleepFunction local ntime = os.clock() + s repeat until os.clock() > ntime end function util.IsEmpty(var) if var == nil then return true end if var == "" then return true end if type(var) == "table" and not next(var) then return true end return false end --- Extends @var to the @length with @char. Example 1: "test", 6, " " = "test " | Example 2: "verylongstring", 5, " " = "veryl" ---@param var string any string you want to extend or cut ---@param length number ---@param char any ---@return string function util.ExtendAndCutStringToLength(var, length, char) if type(var) ~= "string" then error("var is not a string.", 2) end if type(length) ~= "number" then error("length is not a number.", 2) end if type(char) ~= "string" or string.len(char) > 1 then error("char is not a character. string.len(char) > 1 = " .. string.len(char), 2) end local new_var = "" local len = string.len(var) for i = 1, length, 1 do local char_of_var = var:sub(i, i) if char_of_var ~= "" then new_var = new_var .. char_of_var else new_var = new_var .. char end end return new_var end function util.serialise(data) return bitser.dumps(data) end --- Deserialise data ---@param data any ---@return any function util.deserialise(data) return bitser.loads(data) end --https://noita.fandom.com/wiki/Modding:_Utilities#Easier_entity_debugging function util.str(var) if type(var) == "table" then local s = "{ " for k, v in pairs(var) do if type(k) ~= "number" then k = '"' .. k .. '"' end s = s .. "[" .. k .. "] = " .. util.str(v) .. "," end return s .. "} " end return tostring(var) end --https://noita.fandom.com/wiki/Modding:_Utilities#Easier_entity_debugging function util.debug_entity(e) local parent = EntityGetParent(e) local children = EntityGetAllChildren(e) local comps = EntityGetAllComponents(e) local msg = "--- ENTITY DATA ---\n" msg = msg .. ("Parent: [" .. parent .. "] " .. (EntityGetName(parent) or "nil") .. "\n") msg = msg .. (" Entity: [" .. util.str(e) .. "] " .. (EntityGetName(e) or "nil") .. "\n") msg = msg .. (" Tags: " .. (EntityGetTags(e) or "nil") .. "\n") if (comps ~= nil) then for _, comp in ipairs(comps) do msg = msg .. (" Comp: [" .. comp .. "] " .. (ComponentGetTypeName(comp) or "nil") .. "\n") end end if children == nil then return end for _, child in ipairs(children) do local comps = EntityGetAllComponents(child) msg = msg .. (" Child: [" .. child .. "] " .. EntityGetName(child) .. "\n") for _, comp in ipairs(comps) do msg = msg .. (" Comp: [" .. comp .. "] " .. (ComponentGetTypeName(comp) or "nil") .. "\n") end end msg = msg .. ("--- END ENTITY DATA ---" .. "\n") logger:debug(msg) end function util.pprint(var) pprint(var) end function util.getLocalOwner() return { username = tostring(ModSettingGet("noita-mp.username")), guid = tostring(ModSettingGet("noita-mp.guid")) } end return util
-- Wind area WindArea = { Properties = { bActive = 1, Size = { x=10,y=10,z=10 }, bEllipsoidal = 1, FalloffInner = 0, Dir = { x=0,y=0,z=0 }, Speed = 0, AirResistance = 0, AirDensity = 0, }, Editor = { Icon = "Tornado.bmp", }, _PhysTable = { Area={}, }, } ------------------------------------------------------- function WindArea:OnLoad(table) self.bActive = table.bActive end ------------------------------------------------------- function WindArea:OnSave(table) table.bActive = self.bActive end ------------------------------------------------------------------------------------------------------ function WindArea:OnInit() self.bActive = self.Properties.bActive; if (self.bActive == 1) then self:PhysicalizeThis(); end end ------------------------------------------------------------------------------------------------------ -- OnPropertyChange called only by the editor. ------------------------------------------------------------------------------------------------------ function WindArea:OnPropertyChange() self.bActive = self.Properties.bActive; self:PhysicalizeThis(); end ------------------------------------------------------------------------------------------------------ -- OnReset called only by the editor. ------------------------------------------------------------------------------------------------------ function WindArea:OnReset() end ------------------------------------------------------------------------------------------------------ function WindArea:PhysicalizeThis() if (self.bActive == 1) then local Properties = self.Properties; local Area = self._PhysTable.Area; Area.type = AREA_BOX; Area.box_max = Properties.Size; Area.box_min = { x = -Area.box_max.x, y = -Area.box_max.y, z = -Area.box_max.z }; if (Properties.bEllipsoidal == 1 or Properties.FalloffInner < 1) then Area.falloffInner = Properties.FalloffInner; else Area.falloffInner = -1; end if (Properties.Dir.x == 0 and Properties.Dir.y == 0 and Properties.Dir.z == 0) then Area.uniform = 0; Area.wind = {x = 0, y = 0, z = Properties.Speed}; else Area.uniform = 2; Area.wind = { x = Properties.Dir.x * Properties.Speed, y = Properties.Dir.y * Properties.Speed, z = Properties.Dir.z * Properties.Speed }; end Area.resistance = Properties.AirResistance; Area.density = Properties.AirDensity; self:Physicalize( 0,PE_AREA,self._PhysTable ); else self:DestroyPhysics(); end end ------------------------------------------------------------------------------------------------------ function WindArea:Event_Activate() if (self.bActive ~= 1) then self.bActive = 1; self:PhysicalizeThis(); end end ------------------------------------------------------------------------------------------------------ function WindArea:Event_Deactivate() if (self.bActive ~= 0) then self.bActive = 0; self:PhysicalizeThis(); end end WindArea.FlowEvents = { Inputs = { Deactivate = { WindArea.Event_Deactivate, "bool" }, Activate = { WindArea.Event_Activate, "bool" }, }, Outputs = { Deactivate = "bool", Activate = "bool", }, }
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by Lovnx. --- DateTime: 2018/5/11 11:39 --- local http = require "resty.http" local balancer = require "ngx.balancer" local json = require "cjson" local ok, new_tab = pcall(require, "table.new") if not ok or type(new_tab) ~= "function" then new_tab = function (narr, nrec) return {} end end local _M = new_tab(0, 100) _M.VERSION = "0.0.1" local mt = { __index = _M } local default_dict_name = "eureka_balancer" -- refresh success idle time (s) local watch_refresh_idle_time = 10 -- refresh failed retry idle time (s) local refresh_retry_idle_time = 5 -- max idle timeout (in ms) when the connection is in the pool local http_max_idle_timeout = 60000 -- the maximal size of the pool every nginx worker process local http_pool_size = 10 local function _timer(...) local ok, err = ngx.timer.at(...) if not ok then ngx.log(ngx.ERR, "eureka.balancer: failed to create timer: ", err) end end function split(s, p) local rt= {} string.gsub(s, '[^'..p..']+', function(w) table.insert(rt, w) end ) return rt end -- build eureka service uri local function build_eureka_uri(eureka_url_index) local uri = _M.eureka_service_urls[eureka_url_index] local ipAddr = split(uri, ":") local ip = ipAddr[1] local port = ipAddr[2] return ip, port end -- build eureka request params local function build_eureka_params(service_name) local uri = "/eureka/apps/" .. service_name local headers = {["Accept"]="application/json"} local eureka_service_basic_authentication = _M.eureka_service_basic_authentication if eureka_service_basic_authentication then local basic_authentication = "Basic " .. eureka_service_basic_authentication headers = {["Accept"]="application/json", ["Authorization"]=basic_authentication} end local params = {path=uri, method="GET", headers=headers} return params end local function incr_eureka_url_index(eureka_url_index) if eureka_url_index >= #_M.eureka_service_urls then eureka_url_index = 1 else eureka_url_index = eureka_url_index + 1 end return eureka_url_index end -- parse eureka result local function parse_service(body) local ok, res_json = pcall(function() return json.decode(body) end) if not ok then return nil, "JSON decode error" end local service = {} service.upstreams = {} for k, v in pairs(res_json) do local passing = true local instances = v["instance"] for i, instance in pairs(instances) do local status = instance["status"] if status == "UP" then local ipAddr = instance["ipAddr"] local port = instance["port"]["$"] table.insert(service.upstreams, {ip=ipAddr, port=port}) end end --ngx.log(ngx.INFO, "eureka.balancer: instance", json.encode(service.upstreams)) end return service end -- cache service to ngx shared dict local function cache_service(service_name, service) if not _M.shared_cache then return nil end ngx.log(ngx.INFO, "eureka.balancer: cache service to ngx shared: ", service_name, " ", json.encode(service)) _M.shared_cache:set(service_name, json.encode(service)) end -- get service from ngx shared dict local function aquire_service(service_name) if not _M.shared_cache then return nil end local service_json = _M.shared_cache:get(service_name) ngx.log(ngx.INFO, "eureka.balancer: aquire service from ngx shared: service_name: ", service_name, " ", service_json) return service_json and json.decode(service_json) or nil end -- only update upstreams if service already exist (round robin cursor) local function cache_service_upstreams(service_name, service) if not _M.shared_cache then return nil end ngx.log(ngx.INFO, "eureka.balancer: cache service upstreams to ngx shared: ", service_name, " ", json.encode(service)) local cached_service = aquire_service(service_name) if cached_service ~= nil then cached_service.upstreams = service.upstreams cache_service(service_name, cached_service) else cache_service(service_name, service) end end -- refresh service from eureka local function refresh_service(service_name, eureka_url_index) local httpc = http:new() --connect_timeout, send_timeout, read_timeout (in ms) httpc:set_timeouts(3000, 10000, 10000) local params = build_eureka_params(service_name) local s_ip, s_port = build_eureka_uri(eureka_url_index) ngx.log(ngx.INFO, "eureka.balancer: refresh_service : ", eureka_url_index, " ", s_ip, ":", s_port) local ok, err = httpc:connect(s_ip, s_port) if err ~= nil then ngx.log(ngx.ERR, "eureka.balancer: failed to connect eureka server: ", s_ip, ":", s_port, " ", err) return nil, err end local res, err = httpc:request(params) if err ~= nil then ngx.log(ngx.ERR, "eureka.balancer: failed to request eureka server: ", s_ip, ":", s_port, " ", err) return nil, err end if res.status ~= 200 then return nil, "bad response code: " .. res.status end local body = res:read_body() local service, err = parse_service(body) if err ~= nil then ngx.log(ngx.ERR, "eureka.balancer: failed to parse eureka service response: ", s_ip, ":", s_port, " ", err) return nil, err end local ok, err = httpc:set_keepalive(http_max_idle_timeout, http_pool_size) --local ok, err = httpc:set_keepalive() if err ~= nil then ngx.log(ngx.ERR, "eureka.balancer: failed to set keepalive for http client: ", err) end return service end local function watch(premature, service_name, eureka_url_index) if premature then return nil end eureka_url_index = eureka_url_index or 1 local service, err = refresh_service(service_name, eureka_url_index) if err ~= nil then ngx.log(ngx.ERR, "eureka.balancer: failed watching service: ", service_name) eureka_url_index = incr_eureka_url_index(eureka_url_index) ngx.log(ngx.ERR, "eureka.balancer: failed watching service eureka_url_index: ", eureka_url_index) _timer(refresh_retry_idle_time, watch, service_name, eureka_url_index) return nil end service.name = service_name cache_service_upstreams(service_name, service) _timer(watch_refresh_idle_time, watch, service_name, eureka_url_index) end -- watch services function _M.watch_service(service_list) if ngx.worker.id() > 0 then return end for k,v in pairs(service_list) do _timer(0, watch, v, 1) end end -- round_robin incr service.cursor local function incr_service_cursor(service) service = service or {} if service.cursor == nil then service.cursor = 1 else service.cursor = service.cursor + 1 end if service.cursor > #service.upstreams then service.cursor = 1 end return service.cursor end --round_robin function _M.round_robin(service_name) local service = aquire_service(service_name) if service == nil then ngx.log(ngx.ERR, "eureka.balancer: service not found: ", service_name) return ngx.exit(500) end if service.upstreams == nil or #service.upstreams == 0 then ngx.log(ngx.ERR, "eureka.balancer: no peers for service: ", service_name) return ngx.exit(500) end incr_service_cursor(service) -- TODO: https://github.com/openresty/lua-resty-core/blob/master/lib/ngx/balancer.md#get_last_failure if not balancer.get_last_failure() then balancer.set_more_tries(#service.upstreams - 1) end -- Picking next backend server local backend_server = service.upstreams[service.cursor] -- update service cursor cache_service(service_name, service) local ok, err = balancer.set_current_peer(backend_server["ip"], backend_server["port"]) if not ok then ngx.log(ngx.ERR, "eureka.balancer: failed to set the current peer: ", err) return ngx.exit(500) end end --ip_hash function _M.ip_hash(service_name) local service = aquire_service(service_name) if service == nil then ngx.log(ngx.ERR, "eureka.balancer: service not found: ", service_name) return ngx.exit(500) end local bs_size = #service.upstreams if service.upstreams == nil or bs_size == 0 then ngx.log(ngx.ERR, "eureka.balancer: no peers for service: ", service_name) return ngx.exit(500) end local remote_ip = ngx.var.remote_addr --local remote_port = ngx.var.remote_port local hash_key = remote_ip local hash = ngx.crc32_long(hash_key) local index = (hash % bs_size) + 1 local backend_server = service.upstreams[index] local ok, err = balancer.set_current_peer(backend_server["ip"], backend_server["port"]) if not ok then ngx.log(ngx.ERR, "eureka.balancer: failed to set the current peer: ", err) return ngx.exit(500) end end local function set_shared_dict_name(dict_name) dict_name = dict_name or default_dict_name _M.shared_cache = ngx.shared[dict_name] if not _M.shared_cache then ngx.log(ngx.ERR, "eureka.balancer: unable to access shared dict ", dict_name) return ngx.exit(ngx.ERROR) end end -- set eureka service urls function _M.set_eureka_service_url(eureka_service_urls) _M.eureka_service_urls = eureka_service_urls if not _M.eureka_service_urls then ngx.log(ngx.ERR, "eureka.balancer: require set eureka_service_urls") return ngx.exit(ngx.ERROR) end end -- set eureka basic authentication info function _M.set_eureka_service_basic_authentication(eureka_service_basic_authentication) _M.eureka_service_basic_authentication = eureka_service_basic_authentication end function _M.new(self, opts) opts = opts or {} if opts.dict_name ~= nil then set_shared_dict_name(opts.dict_name) end return setmetatable({}, mt) end return _M
local M = {} local config = { size = vim.fn.float2nr(vim.o.lines * 0.25), notify_timeout = 1000, } local notify = vim.F.npcall(require, "notify") local terminal = require("toggleterm.terminal").Terminal local task_runner = terminal:new({ direction = "horizontal", count = 9 }) local last_cmd = "" local function notification(message, level) local title = "TaskRun" if notify then notify(message, level, { title = title, timeout = config.notify_timeout, }) else -- vim.notify(("[%s] %s"):format(title, message), level) end end local function get_exit_status() local bufnr = task_runner.bufnr local ln = vim.api.nvim_buf_line_count(bufnr) while ln >= 1 do local l = vim.api.nvim_buf_get_lines(bufnr, ln - 1, ln, true)[1] ln = ln - 1 local exit_code = string.match(l, "^%[Process exited ([0-9]+)%]$") if exit_code ~= nil then return tonumber(exit_code) end end end local function send_notify() if vim.api.nvim_buf_is_valid(task_runner.bufnr) then local result = get_exit_status() if result == nil then return "Finished" elseif result == 0 then notification("Success", vim.log.levels.INFO) return "Success" elseif result >= 1 then notification("Error", vim.log.levels.WARN) return "Error" end return "Finished" end return "Command" end function M.notify() local timer = vim.loop.new_timer() -- Because "Process exited" message is not displayed immediately after TermClose timer:start(100, 0, vim.schedule_wrap(send_notify)) end function M.run(cmd) if task_runner:is_open() then task_runner:shutdown() end last_cmd = cmd task_runner = terminal:new({ cmd = cmd, direction = "horizontal", count = 9 }) task_runner:open(config.size, "horizontal", true) -- require('toggleterm.ui').save_window_size() vim.cmd([[let g:toglleterm_win_num = winnr()]]) vim.cmd([[setlocal number]]) vim.cmd([[stopinsert | wincmd p]]) end function M.run_last() if last_cmd == "" then print("Please start TaskRun with arguments") return end M.run(last_cmd) end function M.toggle() task_runner:toggle(config.size) if task_runner:is_open() then vim.cmd("wincmd p") end end local function toggle_term_shutdown() if task_runner:is_open() then task_runner:shutdown() end end function M.close() toggle_term_shutdown() if vim.api.nvim_win_is_valid(vim.g.toglleterm_win_num) then vim.api.nvim_win_close(vim.g.toglleterm_win_num) end end function M.setup(opts) opts = opts or {} config = vim.tbl_deep_extend("keep", opts, config) vim.api.nvim_create_user_command("TaskRun", "lua require('taskrun').run(<q-args>)", { force = true, nargs = "+" }) vim.api.nvim_create_user_command("TaskRunToggle", "lua require('taskrun').toggle()", { force = true, nargs = 0 }) vim.api.nvim_create_user_command("TaskRunLast", "lua require('taskrun').run_last()", { force = true, nargs = 0 }) vim.cmd([[ augroup taskrun autocmd! autocmd TermClose term://*#toggleterm#9* ++nested if winbufnr(g:toglleterm_win_num) != -1 | execute g:toglleterm_win_num . "wincmd w" | $ | wincmd p | endif autocmd TermClose term://*#toggleterm#9* ++nested lua print(require('taskrun').notify()) " https://github.com/neovim/neovim/issues/13078 autocmd VimLeavePre * lua require('taskrun').close() augroup END ]]) end return M
object_tangible_food_spice_spice_sedative_h4b_01 = object_tangible_food_spice_shared_spice_sedative_h4b_01:new { } ObjectTemplates:addTemplate(object_tangible_food_spice_spice_sedative_h4b_01, "object/tangible/food/spice/spice_sedative_h4b_01.iff")
return { User = require('litcord.structures.User'), Channel = require('litcord.structures.Channel'), Message = require('litcord.structures.Message'), Reaction = require('litcord.structures.Reaction'), Server = require('litcord.structures.Server'), Member = require('litcord.structures.Member'), Role = require('litcord.structures.Role'), Invite = require('litcord.structures.Invite'), Overwrite = require('litcord.structures.Overwrite'), }
local Addon = (select(2, ...)) local Dominos = LibStub("AceAddon-3.0"):GetAddon("Dominos") local LSM = LibStub('LibSharedMedia-3.0') --[[ global references ]]-- local _G = _G local min = math.min local max = math.max local GetSpellInfo = _G.GetSpellInfo local GetTime = _G.GetTime local GetNetStats = _G.GetNetStats local UnitCastingInfo = _G.UnitCastingInfo or _G.CastingInfo local UnitChannelInfo = _G.UnitChannelInfo or _G.ChannelInfo local IsHarmfulSpell = _G.IsHarmfulSpell local IsHelpfulSpell = _G.IsHelpfulSpell local ICON_OVERRIDES = { -- replace samwise with cog [136235] = 136243 } --[[ constants ]]-- local LATENCY_BAR_ALPHA = 0.7 local SPARK_ALPHA = 0.7 --[[ casting bar ]]-- local CastBar = Dominos:CreateClass('Frame', Dominos.Frame) function CastBar:New(id, units, ...) local bar = CastBar.proto.New(self, id, ...) bar.units = type(units) == "table" and units or {units} bar:Layout() bar:RegisterEvents() return bar end function CastBar:OnCreate() self:SetFrameStrata('HIGH') self:SetScript('OnEvent', self.OnEvent) local container = CreateFrame('Frame', nil, self) container:SetAllPoints(container:GetParent()) container:SetAlpha(0) self.container = container local fout = container:CreateAnimationGroup() fout:SetLooping('NONE') fout:SetScript('OnFinished', function() container:SetAlpha(0); self:OnFinished() end) local a = fout:CreateAnimation('Alpha') a:SetFromAlpha(1) a:SetToAlpha(0) a:SetDuration(0.5) self.fout = fout local fin = container:CreateAnimationGroup() fin:SetLooping('NONE') fin:SetScript('OnFinished', function() container:SetAlpha(1) end) a = fin:CreateAnimation('Alpha') a:SetFromAlpha(0) a:SetToAlpha(1) a:SetDuration(0.2) self.fin = fin local bg = container:CreateTexture(nil, 'BACKGROUND') bg:SetVertexColor(0, 0, 0, 0.5) self.bg = bg local icon = container:CreateTexture(nil, 'ARTWORK') icon:SetTexCoord(0.08, 0.92, 0.08, 0.92) self.icon = icon local lb = container:CreateTexture(nil, 'OVERLAY') lb:SetBlendMode('ADD') self.latencyBar = lb local sb = CreateFrame('StatusBar', nil, container) sb:SetScript('OnValueChanged', function(_, value) self:OnValueChanged(value) end) local timeText = sb:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall') timeText:SetJustifyH('RIGHT') self.timeText = timeText local labelText = sb:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmall') labelText:SetJustifyH('LEFT') self.labelText = labelText local spark = CreateFrame('StatusBar', nil, sb) local st = spark:CreateTexture(nil, 'ARTWORK') st:SetColorTexture(1, 1, 1, SPARK_ALPHA) st:SetGradientAlpha('HORIZONTAL', 0, 0, 0, 0, 1, 1, 1, SPARK_ALPHA) st:SetBlendMode('BLEND') st:SetHorizTile(true) spark:SetStatusBarTexture(st) spark:SetAllPoints(sb) self.spark = spark self.statusBar = sb local border = CreateFrame('Frame', nil, container) border:SetBackdropBorderColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b) border:SetFrameLevel(sb:GetFrameLevel() + 3) border:SetAllPoints(container) border:SetBackdrop{ edgeFile = [[Interface\DialogFrame\UI-DialogBox-Border]], edgeSize = 16, insets = { left = 5, right = 5, top = 5, bottom = 5 }, } self.border = border self.props = {} return self end function CastBar:OnFree() self:UnregisterAllEvents() LSM.UnregisterAllCallbacks(self) end function CastBar:OnLoadSettings() if not self.sets.display then self.sets.display = { icon = false, time = true, border = true } end self:SetProperty("font", self:GetFontID()) self:SetProperty("texture", self:GetTextureID()) self:SetProperty("reaction", "neutral") end function CastBar:GetDefaults() return { point = 'CENTER', x = 0, y = 30, padW = 1, padH = 1, texture = 'blizzard', font = 'Friz Quadrata TT', display = { icon = false, time = true, border = true } } end --[[ frame events ]]-- function CastBar:OnEvent(event, ...) local func = self[event] if func then func(self, event, ...) end end function CastBar:OnUpdateCasting(elapsed) local sb = self.statusBar local _, vmax = sb:GetMinMaxValues() local v = sb:GetValue() + elapsed if v < vmax then sb:SetValue(v) else sb:SetValue(vmax) self:SetProperty('state', nil) end end function CastBar:OnUpdateChanneling(elapsed) local sb = self.statusBar local vmin = sb:GetMinMaxValues() local v = sb:GetValue() - elapsed if v > vmin then sb:SetValue(v) else sb:SetValue(vmin) self:SetProperty('state', nil) end end function CastBar:OnChannelingValueChanged(value) self.timeText:SetFormattedText('%.1f', value) self.spark:SetValue(value) end function CastBar:OnCastingValueChanged(value) self.timeText:SetFormattedText('%.1f', self.tend - value) self.spark:SetValue(value) end function CastBar:OnFinished() self:Reset() end --[[ game events ]]-- function CastBar:RegisterEvents() local registerUnitEvents = function(...) self:RegisterUnitEvent('UNIT_SPELLCAST_CHANNEL_START', ...) self:RegisterUnitEvent('UNIT_SPELLCAST_CHANNEL_UPDATE', ...) self:RegisterUnitEvent('UNIT_SPELLCAST_CHANNEL_STOP', ...) self:RegisterUnitEvent('UNIT_SPELLCAST_START', ...) self:RegisterUnitEvent('UNIT_SPELLCAST_STOP', ...) self:RegisterUnitEvent('UNIT_SPELLCAST_FAILED', ...) self:RegisterUnitEvent('UNIT_SPELLCAST_FAILED_QUIET', ...) self:RegisterUnitEvent('UNIT_SPELLCAST_INTERRUPTED', ...) self:RegisterUnitEvent('UNIT_SPELLCAST_DELAYED', ...) end registerUnitEvents(unpack(self.units)) LSM.RegisterCallback(self, 'LibSharedMedia_Registered') end -- channeling events function CastBar:UNIT_SPELLCAST_CHANNEL_START(event, unit, castID, spellID) self:SetProperty("unit", unit) self:UpdateChanneling(true) self:SetProperty("castID", castID) self:SetProperty("state", "start") end function CastBar:UNIT_SPELLCAST_CHANNEL_UPDATE(event, unit, castID, spellID) if castID ~= self:GetProperty('castID') then return end self:UpdateChanneling() end function CastBar:UNIT_SPELLCAST_CHANNEL_STOP(event, unit, castID, spellID) if castID ~= self:GetProperty('castID') then return end self:SetProperty("state", nil) end function CastBar:UNIT_SPELLCAST_START(event, unit, castID, spellID) self:SetProperty("unit", unit) self:UpdateCasting(true) self:SetProperty("castID", castID) self:SetProperty("state", "start") end function CastBar:UNIT_SPELLCAST_STOP(event, unit, castID, spellID) if castID ~= self:GetProperty('castID') then return end self:SetProperty("state", nil) end function CastBar:UNIT_SPELLCAST_FAILED(event, unit, castID, spellID) if castID ~= self:GetProperty('castID') then return end self:SetProperty("reaction", "failed") self:SetProperty("label", _G.FAILED) self:SetProperty("state", nil) end CastBar.UNIT_SPELLCAST_FAILED_QUIET = CastBar.UNIT_SPELLCAST_FAILED function CastBar:UNIT_SPELLCAST_INTERRUPTED(event, unit, castID, spellID) if castID ~= self:GetProperty('castID') then return end self:SetProperty("reaction", "interrupted") self:SetProperty("label", _G.INTERRUPTED) self:SetProperty("state", nil) end function CastBar:UNIT_SPELLCAST_DELAYED(event, unit, castID, spellID) if castID ~= self:GetProperty('castID') then return end self:UpdateCasting() end function CastBar:LibSharedMedia_Registered(event, mediaType, key) if mediaType == LSM.MediaType.STATUSBAR and key == self:GetTextureID() then self:texture_update(key) elseif mediaType == LSM.MediaType.FONT and key == self:GetFontID() then self:font_update(key) end end --[[ attribute events ]]-- function CastBar:mode_update(mode) if mode == 'cast' then self:SetScript('OnUpdate', self.OnUpdateCasting) elseif mode == 'channel' then self:SetScript('OnUpdate', self.OnUpdateChanneling) elseif mode == 'demo' then self:SetupDemo() end end function CastBar:state_update(state) if state == 'start' then self.fout:Stop() self.fin:Play() else self:SetScript('OnUpdate', nil) self.fin:Stop() self.fout:Play() end end function CastBar:label_update(text) self.labelText:SetText(text or '') end function CastBar:time_update(text) self.timeText:SetText(text or '') end function CastBar:icon_update(texture) self.icon:SetTexture(texture and ICON_OVERRIDES[texture] or texture) end function CastBar:spell_update(spellID) if spellID and IsHelpfulSpell(spellID) then self:SetProperty("reaction", "help") elseif spellID and IsHarmfulSpell(spellID) then self:SetProperty("reaction", "harm") else self:SetProperty("reaction", "neutral") end end function CastBar:reaction_update(reaction) if reaction == "failed" or reaction == "interrupted" then self.statusBar:SetStatusBarColor(1, 0, 0) self.latencyBar:SetVertexColor(1, 0, 0, 0, LATENCY_BAR_ALPHA) elseif reaction == "help" then self.statusBar:SetStatusBarColor(0.31, 0.78, 0.47) self.latencyBar:SetVertexColor(0.78, 0.31, 0.62, LATENCY_BAR_ALPHA) elseif reaction == "harm" then self.statusBar:SetStatusBarColor(0.63, 0.36, 0.94) self.latencyBar:SetVertexColor(0.67, 0.94, 0.36, LATENCY_BAR_ALPHA) else self.statusBar:SetStatusBarColor(1, 0.7, 0) self.latencyBar:SetVertexColor(0, 0.3, 1, LATENCY_BAR_ALPHA) end end function CastBar:font_update(fontID) self.sets.font = fontID local newFont = LSM:Fetch(LSM.MediaType.FONT, fontID) local oldFont, fontSize, fontFlags = self.labelText:GetFont() if newFont and newFont ~= oldFont then self.labelText:SetFont(newFont, fontSize, fontFlags) self.timeText:SetFont(newFont, fontSize, fontFlags) end end function CastBar:texture_update(textureID) local texture = LSM:Fetch(LSM.MediaType.STATUSBAR, self:GetTextureID()) self.statusBar:SetStatusBarTexture(texture) self.bg:SetTexture(texture) self.latencyBar:SetTexture(texture) end --[[ updates ]]-- function CastBar:SetProperty(key, value) local prev = self.props[key] if prev ~= value then self.props[key] = value local func = self[key .. '_update'] if func then func(self, value, prev) end end end function CastBar:GetProperty(key) return self.props[key] end function CastBar:Layout() local padding = self:GetPadding() local width, height = self:GetDesiredWidth(), self:GetDesiredHeight() local displayingIcon = self:Displaying('icon') local displayingTime = self:Displaying('time') local displayingBorder = self:Displaying('border') local border = self.border local bg = self.bg local sb = self.statusBar local time = self.timeText local label = self.labelText local icon = self.icon local insets = border:GetBackdrop().insets.left / 2 self:TrySetSize(width, height) if displayingBorder then border:SetPoint('TOPLEFT', padding - insets, -(padding - insets)) border:SetPoint('BOTTOMRIGHT', -(padding - insets), padding - insets) border:Show() padding = padding + insets/2 bg:SetPoint('TOPLEFT', padding, -padding) bg:SetPoint('BOTTOMRIGHT', -padding, padding) else border:Hide() bg:SetPoint('TOPLEFT') bg:SetPoint('BOTTOMRIGHT') end local widgetSize = height - padding*2 if displayingIcon then icon:SetPoint('LEFT', padding, 0) icon:SetSize(widgetSize, widgetSize) icon:SetAlpha(1) sb:SetPoint('LEFT', icon, 'RIGHT', 1) else icon:SetAlpha(0) sb:SetPoint('LEFT', padding, 0) end sb:SetPoint('RIGHT', -padding, 0) sb:SetHeight(widgetSize) local textoffset = 2 + (displayingBorder and insets or 0) label:SetPoint('LEFT', textoffset, 0) if displayingTime then time:SetPoint('RIGHT', -textoffset, 0) time:SetAlpha(1) label:SetPoint('RIGHT', time, 'LEFT', -textoffset, 0) else time:SetAlpha(0) label:SetPoint('RIGHT', -textoffset, 0) end if displayingIcon or displayingTime then label:SetJustifyH('LEFT') else label:SetJustifyH('CENTER') end return self end function CastBar:UpdateChanneling(reset) if reset then self:Reset() end self.OnValueChanged = self.OnChannelingValueChanged local name, text, texture, startTime, endTime, _, _, spellID = UnitChannelInfo(self:GetProperty("unit")) if name then self:SetProperty('mode', 'channel') self:SetProperty('label', name or text) self:SetProperty('icon', texture) self:SetProperty('spell', spellID) local vmin = 0 local vmax = (endTime - startTime) / 1000 local v = endTime / 1000 - GetTime() self.tend = vmax local sb = self.statusBar sb:SetMinMaxValues(0, (endTime - startTime) / 1000) sb:SetValue(v) local spark = self.spark spark:SetMinMaxValues(vmin, vmax) spark:SetValue(v) self.latencyBar:Hide() return true end return false end function CastBar:UpdateCasting(reset) if reset then self:Reset() end self.OnValueChanged = self.OnCastingValueChanged local name, text, texture, startTime, endTime, _, _, _, spellID = UnitCastingInfo(self:GetProperty("unit")) if name then self:SetProperty('mode', 'cast') self:SetProperty('label', text) self:SetProperty('icon', texture) self:SetProperty('spell', spellID) local vmin = 0 local vmax = (endTime - startTime) / 1000 local v = GetTime() - startTime / 1000 local latency = self:GetLatency() self.tend = vmax local sb = self.statusBar sb:SetMinMaxValues(vmin, vmax) sb:SetValue(v) local spark = self.spark spark:SetMinMaxValues(vmin, vmax) spark:SetValue(v) local lb = self.latencyBar lb:SetPoint('TOPRIGHT', sb) lb:SetPoint('BOTTOMRIGHT', sb) lb:SetWidth(min(latency / vmax, 1) * sb:GetWidth()) lb:SetHorizTile(true) lb:Show() return true end return false end function CastBar:Reset() self:SetProperty('state', nil) self:SetProperty('mode', nil) self:SetProperty('label', nil) self:SetProperty('icon', nil) self:SetProperty('spell', nil) self:SetProperty('reaction', nil) end function CastBar:SetupDemo() self.OnValueChanged = self.OnCastingValueChanged local spellID = self:GetRandomspellID() local name, _, icon = GetSpellInfo(spellID) self:SetProperty('mode', 'demo') self:SetProperty("label", name) self:SetProperty("icon", icon) self:SetProperty("spell", spellID) self.tend = 1 self.statusBar:SetMinMaxValues(0, 1) self.statusBar:SetValue(0.75) self.spark:SetMinMaxValues(0, 1) self.spark:SetValue(0.75) local lb = self.latencyBar lb:SetPoint('TOPRIGHT', self.statusBar) lb:SetPoint('BOTTOMRIGHT', self.statusBar) lb:SetWidth(0.15 * self.statusBar:GetWidth()) lb:Show() end function CastBar:GetRandomspellID() local spells = {} for i = 1, GetNumSpellTabs() do local offset, numSpells = select(3, GetSpellTabInfo(i)) local tabEnd = offset + numSpells for j = offset, tabEnd - 1 do local _, spellID = GetSpellBookItemInfo(j, 'player') if spellID then table.insert(spells, spellID) end end end return spells[math.random(1, #spells)] end -- the latency indicator in the castbar is meant to tell you when you can -- safely cast a spell, so we function CastBar:GetLatency() local lagHome, lagWorld = select(3, GetNetStats()) return (max(lagHome, lagWorld) + self:GetLatencyPadding()) / 1000 end --[[ settings ]]-- function CastBar:SetDesiredWidth(width) self.sets.w = tonumber(width) self:Layout() end function CastBar:GetDesiredWidth() return self.sets.w or 240 end function CastBar:SetDesiredHeight(height) self.sets.h = tonumber(height) self:Layout() end function CastBar:GetDesiredHeight() return self.sets.h or 32 end --font function CastBar:SetFontID(fontID) self.sets.font = fontID self:SetProperty('font', self:GetFontID()) return self end function CastBar:GetFontID() return self.sets.font or 'Friz Quadrata TT' end --texture function CastBar:SetTextureID(textureID) self.sets.texture = textureID self:SetProperty('texture', self:GetTextureID()) return self end function CastBar:GetTextureID() return self.sets.texture or 'blizzard' end --display function CastBar:SetDisplay(part, enable) self.sets.display[part] = enable self:Layout() end function CastBar:Displaying(part) return self.sets.display[part] end --latency padding function CastBar:SetLatencyPadding(value) self.sets.latencyPadding = value end function CastBar:GetLatencyPadding() return self.sets.latencyPadding or 0 end --[[ menu ]]-- do function CastBar:CreateMenu() local menu = Dominos:NewMenu(self.id) self:AddLayoutPanel(menu) self:AddTexturePanel(menu) self:AddFontPanel(menu) self.menu = menu self.menu:HookScript('OnShow', function() self:SetupDemo() self:SetProperty("state", "start") end) self.menu:HookScript('OnHide', function() if self:GetProperty("mode") == "demo" then self:SetProperty("state", nil) end end) return menu end function CastBar:AddLayoutPanel(menu) local panel = menu:NewPanel(LibStub('AceLocale-3.0'):GetLocale('Dominos-Config').Layout) local l = LibStub('AceLocale-3.0'):GetLocale('Dominos-CastBar') for _, part in ipairs{'icon', 'time', 'border'} do panel:NewCheckButton{ name = l['Display_' .. part], get = function() return panel.owner:Displaying(part) end, set = function(_, enable) panel.owner:SetDisplay(part, enable) end } end panel.widthSlider = panel:NewSlider{ name = l.Width, min = 1, max = function() return math.ceil(_G.UIParent:GetWidth() / panel.owner:GetScale()) end, get = function() return panel.owner:GetDesiredWidth() end, set = function(_, value) panel.owner:SetDesiredWidth(value) end, } panel.heightSlider = panel:NewSlider{ name = l.Height, min = 1, max = function() return math.ceil(_G.UIParent:GetHeight() / panel.owner:GetScale()) end, get = function() return panel.owner:GetDesiredHeight() end, set = function(_, value) panel.owner:SetDesiredHeight(value) end, } panel.paddingSlider = panel:NewPaddingSlider() panel.scaleSlider = panel:NewScaleSlider() panel.opacitySlider = panel:NewOpacitySlider() panel.fadeSlider = panel:NewFadeSlider() panel.latencySlider = panel:NewSlider{ name = l.LatencyPadding, min = 0, max = function() return 500 end, get = function() return panel.owner:GetLatencyPadding() end, set = function(_, value) panel.owner:SetLatencyPadding(value) end, } end function CastBar:AddFontPanel(menu) local l = LibStub('AceLocale-3.0'):GetLocale('Dominos-CastBar') local panel = menu:NewPanel(l.Font) panel.fontSelector = Dominos.Options.FontSelector:New{ parent = panel, get = function() return panel.owner:GetFontID() end, set = function(_, value) panel.owner:SetFontID(value) end, } end function CastBar:AddTexturePanel(menu) local l = LibStub('AceLocale-3.0'):GetLocale('Dominos-CastBar') local panel = menu:NewPanel(l.Texture) panel.textureSelector = Dominos.Options.TextureSelector:New{ parent = panel, get = function() return panel.owner:GetTextureID() end, set = function(_, value) panel.owner:SetTextureID(value) end, } end end --[[ exports ]]-- Addon.CastBar = CastBar
-- NewCityRule -- Author: Lincoln_lyf -- Edited by Tokata -------------------------------------------------------------- include( "UtilityFunctions.lua" ) --========================================================================================== -- Global Defines --========================================================================================== --local resManpower = GameInfoTypes["RESOURCE_MANPOWER"] --local resConsumer = GameInfoTypes["RESOURCE_CONSUMER"] --local resElectricity = GameInfoTypes["RESOURCE_ELECTRICITY"] --local bCitySizeLV1 = GameInfoTypes["BUILDING_CITY_SIZE_TOWN"] --local bCitySizeLV2 = GameInfoTypes["BUILDING_CITY_SIZE_SMALL"] --local bCitySizeLV3 = GameInfoTypes["BUILDING_CITY_SIZE_MEDIUM"] --local bCitySizeLV4 = GameInfoTypes["BUILDING_CITY_SIZE_LARGE"] --local bCitySizeLV5 = GameInfoTypes["BUILDING_CITY_SIZE_XL"] --local bCitySizeLV6 = GameInfoTypes["BUILDING_CITY_SIZE_XXL"] --local bCitySizeLV7 = GameInfoTypes["BUILDING_CITY_SIZE_GLOBAL"] -- --local bPuppetGov = GameInfoTypes["BUILDING_PUPPET_GOVERNEMENT"] --local bPuppetGovFull= GameInfoTypes["BUILDING_PUPPET_GOVERNEMENT_FULL"] --local bConstable = GameInfoTypes["BUILDING_CONSTABLE"] --local bRomanSenate = GameInfoTypes["BUILDING_ROMAN_SENATE"] --local bSheriffOffice= GameInfoTypes["BUILDING_SHERIFF_OFFICE"] --local bPoliceStation= GameInfoTypes["BUILDING_POLICE_STATION"] --local bProcuratorate= GameInfoTypes["BUILDING_PROCURATORATE"] -- --local polRationalismID = GameInfo.Policies["POLICY_RATIONALISM"].ID --local bRationalism = GameInfoTypes["BUILDING_RATIONALISM_HAPPINESS"] --local polAristocracyID = GameInfo.Policies["POLICY_ARISTOCRACY"].ID --local bTourismBoost = GameInfoTypes["BUILDING_HAPPINESS_TOURISMBOOST"] -- --local bManpowerBonus = GameInfoTypes["BUILDING_MANPOWER_BONUS"] --local bConsumerBonus = GameInfoTypes["BUILDING_CONSUMER_BONUS"] --local bConsumerPenalty = GameInfoTypes["BUILDING_CONSUMER_PENALTY"] --local bElectricityBonus = GameInfoTypes["BUILDING_ELECTRICITY_BONUS"] --local bElectriPenalty = GameInfoTypes["BUILDING_ELECTRICITY_PENALTY"] -- --local eModernID = GameInfo.Eras["ERA_MODERN"].ID -- --local polMonarchyID = GameInfoTypes["POLICY_MONARCHY"] --local bTManpower = GameInfoTypes["BUILDING_TRADITION_MANPOWER"] --local bTFood = GameInfoTypes["BUILDING_TRADITION_FOOD_GROWTH"] -- function PlayerEditCity()------------------------This will trigger when player edit the specialists slots inside their cities. ------------------------CANNOT use Events.SpecificCityInfoDirty because it will cause infinte LOOP!!!!!!!!!!!!!!!!!!!!!!WTF!!!!!!!!!!!!!!!!!!!!!!!________ local player = Players[Game.GetActivePlayer()] if player:IsBarbarian() or player:IsMinorCiv() then print ("Minors are Not available!") return end if not player:IsHuman() then return end if UI.GetHeadSelectedCity() == nil then return end local city = UI.GetHeadSelectedCity() local ManpowerRes = player:GetNumResourceAvailable(GameInfoTypes["RESOURCE_MANPOWER"], true) local ConsumerRes = player:GetNumResourceAvailable(GameInfoTypes["RESOURCE_CONSUMER"], true) -- -- SetCityPerTurnEffects(player) SetCitySpecialistResources(player,city) SetCityAntiNegGoldBonus(player,city) print ("city's Specialist slot Updated in city screen!") end Events.SerialEventCityInfoDirty.Add(PlayerEditCity) function NewCitySystem(playerID) local player = Players[playerID] if player == nil then print ("No players") return end if player:IsBarbarian() or player:IsMinorCiv() then print ("Minors are Not available!") return end if player:GetNumCities() <= 0 then print ("No Cities!") return end -------------Some Nation's UAs are here!!!!!!! if player:GetCivilizationType() == GameInfoTypes["CIVILIZATION_GERMANY"] then SetProductionToCulture(player) print ("Germany's UA!") elseif player:GetCivilizationType() == GameInfoTypes["CIVILIZATION_CHINA"] then SetGoldenAgeBonus(player) print ("China's UA!") -- elseif player:GetCivilizationType() == GameInfoTypes["CIVILIZATION_HUNS"] then -- SetOutputFromRazing(player) -- print ("Hun's UA!") end -- if not player:IsAlive() then -- print ("No players") -- return -- end if not player:IsHuman() then ------(only for human players for now) print ("Not available!") return end -------------Special Policy Effects if player:HasPolicy(GameInfoTypes["POLICY_RELIGIOUS_POLITICS"]) or player:HasPolicy(GameInfoTypes["POLICY_CAPITALISM"]) then SetPolicyPerTurnEffects(player) print ("Set Policy Per Turn Effects!") end -------------Set City Per Turn Effects if player:GetNumCities() > 0 then local ManpowerRes = player:GetNumResourceAvailable(GameInfoTypes["RESOURCE_MANPOWER"], true) local ConsumerRes = player:GetNumResourceAvailable(GameInfoTypes["RESOURCE_CONSUMER"], true) local ElectricityRes = player:GetNumResourceAvailable(GameInfoTypes["RESOURCE_ELECTRICITY"], true) local ExcessHappiness = player:GetExcessHappiness() print ("ExcessHappiness:"..ExcessHappiness) InternationalImmigration(player) print ("International Immigration Start!") if ConsumerRes < 0 then AutoAddingMerchants (player,ConsumerRes) end SetCityPerTurnEffects(player) SetCityResEffects (player,ManpowerRes,ConsumerRes,ElectricityRes) if ExcessHappiness > 0 then SetHappinessEffects (player,ExcessHappiness) end print("City per Turn Effects set!!") end end---------Function End GameEvents.PlayerDoTurn.Add(NewCitySystem) --------------Trigger the city system when player build new city function HumanFoundingNewCities (iPlayerID,iX,iY) local player = Players[iPlayerID] if player:IsHuman() and player:GetNumCities() >= 1 then local pPlot = Map.GetPlot(iX, iY) local pCity = pPlot:GetPlotCity() ----------In case of unwanted moving capital bug if pCity:IsOriginalCapital() then pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CAPITAL_LOCATOR"],1) print ("Marked with Capital label!") end SetCityPerTurnEffects(player) SetCityResEffects (player,ManpowerRes,ConsumerRes,ElectricityRes) print ("Human's New city founded!") end end GameEvents.PlayerCityFounded.Add(HumanFoundingNewCities) ----------------City sized changing by population growth function CitySizeChanged(hexX, hexY, population, citySize) if hexX == nil or hexY ==nil then print ("No Plot") return end local plot = Map.GetPlot(ToGridFromHex(hexX, hexY)) local city = plot:GetPlotCity() if city ==nil then print ("No cities") return end local player = Players[city:GetOwner()] if player == nil then print ("No players") return end if player:IsBarbarian() or player:IsMinorCiv() then return end local cityPop = city:GetPopulation() if cityPop >= 1 then CitySetSize(city,player,cityPop) print ("Set CitySize!") end end-------------Function End Events.SerialEventCityPopulationChanged.Add(CitySizeChanged) print("New City Rule Check Pass!") ----------------------------------------------Utilities---------------------------------------- -- ---- On city sell a building --function CitySellGovernment(playerID, cityID, buildingID) -- local pPlayer = Players[playerID] -- local pBuilding = GameInfo.Buildings[buildingID] -- if pBuilding.CityHallLevel > 0 then -- we sell the government! -- local pCity = pPlayer:GetCityByID(cityID) -- pCity:SetPuppet(true) -- pCity:SetNumRealBuilding(bPuppetGov, 1) -- we do not need to consider Venice because they cannot sell governments! -- end --end --GameEvents.CitySoldBuilding.Add(CitySellGovernment) -- ---------------------International Immigration function InternationalImmigration(iPlayer) local HumanPlayerID = iPlayer:GetID() for playerID,player in pairs(Players) do if player == nil then print ("No players") return end if player:GetNumCities() > 0 and not player:IsMinorCiv() and not player:IsBarbarian() and not player:IsHuman() then local AIPlayerID = player:GetID() if CheckMoveOutCounter(AIPlayerID,HumanPlayerID) >= 4 then DoInternationalImmigration(AIPlayerID,HumanPlayerID) print ("International Immigration: AI to Human!") elseif CheckMoveOutCounter(HumanPlayerID,AIPlayerID) >= 4 then DoInternationalImmigration(HumanPlayerID,AIPlayerID) print ("International Immigration: Human to AI!") end end end end---------function end function DoInternationalImmigration(MoveOutPlayerID,MoveInPlayerID) local MoveOutPlayer = Players[MoveOutPlayerID]-----------This nation's population tries to move out local MoveInPlayer = Players[MoveInPlayerID]-----------Move to this nation if MoveOutPlayer:GetNumCities() < 1 or MoveInPlayer:GetNumCities() < 1 then return end ---------------------------------Immigrant Moving out-------------------- local MoveOutCities = {} local MoveOutCounter = 0 for pCity in MoveOutPlayer:Cities() do local cityPop = pCity:GetPopulation() if cityPop > 3 then MoveOutCities[MoveOutCounter] = pCity MoveOutCounter = MoveOutCounter + 1 end end if (MoveOutCounter > 0) then local iRandChoice = Game.Rand(MoveOutCounter, "Choosing random city") local targetCity = MoveOutCities[iRandChoice] local Cityname = targetCity:GetName() if targetCity:GetPopulation() > 3 then targetCity:ChangePopulation(-1, true) print ("Immigrant left this city:"..Cityname) ------------Notification----------- if MoveOutPlayer:IsHuman() and targetCity ~= nil then local text = Locale.ConvertTextKey("TXT_KEY_SP_NOTIFICATION_IMMIGRANT_LEFT_CITY", targetCity:GetName()) local heading = Locale.ConvertTextKey("TXT_KEY_SP_NOTIFICATION_IMMIGRANT_LEFT_CITY_SHORT") MoveOutPlayer:AddNotification(NotificationTypes.NOTIFICATION_STARVING, text, heading, targetCity:GetX(), targetCity:GetY()) end else return end end ---------------------------------Immigrant Moving In-------------------- local apCities = {} local iCounter = 0 for pCity in MoveInPlayer:Cities() do local cityPop = pCity:GetPopulation() if cityPop > 1 and cityPop < 80 and not pCity:IsPuppet() and not pCity:IsRazing() and not pCity:IsResistance() and not pCity:IsForcedAvoidGrowth() and not pCity:IsHasBuilding(GameInfoTypes["BUILDING_IMMIGRANT_RECEIVED"]) and pCity:GetSpecialistCount(GameInfo.Specialists.SPECIALIST_CITIZEN.ID) <= 0 then apCities[iCounter] = pCity iCounter = iCounter + 1 end end if (iCounter > 0) then local iRandChoice = Game.Rand(iCounter, "Choosing random city") local targetCity = apCities[iRandChoice] local Cityname = targetCity:GetName() if targetCity:GetPopulation() > 1 then targetCity:ChangePopulation(1, true) targetCity:SetNumRealBuilding(GameInfoTypes["BUILDING_IMMIGRANT_RECEIVED"],1) print ("Immigrant Move into this city:"..Cityname) ------------Notification----------- if MoveInPlayer:IsHuman() and targetCity ~= nil then local text = Locale.ConvertTextKey("TXT_KEY_SP_NOTIFICATION_IMMIGRANT_REACHED_CITY", targetCity:GetName()) local heading = Locale.ConvertTextKey("TXT_KEY_SP_NOTIFICATION_IMMIGRANT_REACHED_CITY_SHORT") MoveInPlayer:AddNotification(NotificationTypes.NOTIFICATION_CITY_GROWTH, text, heading, targetCity:GetX(), targetCity:GetY()) end end end end---------function end ---------------------Policy Per Turn Effects function SetPolicyPerTurnEffects(player) if player:GetNumCities() > 0 then local pCity = player:GetCapitalCity() if player:HasPolicy(GameInfoTypes["POLICY_RELIGIOUS_POLITICS"]) then local FaithGained = player:GetTotalFaithPerTurn() local FaithToHappiness = math.floor(0.1 * FaithGained) print ("Player Faith to Happiness per Turn:"..FaithToHappiness) if FaithToHappiness > 0 then pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_FAITH_RELIGIOUS_POLITICS"],FaithToHappiness) else pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_FAITH_RELIGIOUS_POLITICS"],0) end end if player:HasPolicy(GameInfoTypes["POLICY_CAPITALISM"]) then local iUsedTradeRoutes = player:GetNumInternationalTradeRoutesUsed() if iUsedTradeRoutes > 0 then print ("Science from International Trade Route:"..iUsedTradeRoutes) pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADE_TO_SCIENCE"],iUsedTradeRoutes) else pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADE_TO_SCIENCE"],0) end end end end ---------------------China's UA function SetGoldenAgeBonus(player) if player:GetNumCities() > 0 then local pCity = player:GetCapitalCity() pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_TB_ART_OF_WAR"],0) if player:IsGoldenAge()then pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_TB_ART_OF_WAR"],1) print ("China in Pax Sinica!") end end end ---------------------Germany's UA function SetProductionToCulture (player) if player:GetNumCities() > 0 then for city in player:Cities() do local Cityname = city:GetName() local CityProduction = city:GetYieldRate(YieldTypes.YIELD_PRODUCTION) local ProductionRate = 0 city:SetNumRealBuilding(GameInfoTypes["BUILDING_TB_CONVERTS_LAND_BARBARIANS"],0) print ("German city:"..Cityname.."Production:"..CityProduction) if CityProduction < 50 then print ("Production Too Low!") else ProductionRate = math.floor(CityProduction/50) -- if ProductionRate > 20 then -- ProductionRate = 20 -- end print ("Production to Culture and Science for Germany! Rate:"..ProductionRate) end if ProductionRate >= 1 then city:SetNumRealBuilding(GameInfoTypes["BUILDING_TB_CONVERTS_LAND_BARBARIANS"],ProductionRate) end end end end---------function end ---------------------Hun's UA --function SetOutputFromRazing(player) -- if player:GetNumCities() > 0 then -- for city in player:Cities() do -- if city:IsRazing() then -- local Cityname = city:GetName() -- print ("Burning city:"..Cityname) -- -- local CityPop = city:GetPopulation() -- -- if CityPop < 1 then -- print ("Citizens are all dead!") -- return -- end -- -- local GoldOutput = city:GetYieldRate(YieldTypes.YIELD_GOLD) -- local ScienceOutput = city:GetYieldRate(YieldTypes.YIELD_SCIENCE) -- local CultureOutput = city:GetYieldRate(YieldTypes.YIELD_CULTURE) -- local FaithOutput = city:GetYieldRate(YieldTypes.YIELD_FAITH) -- -- print ("Gold:"..GoldOutput) -- print ("Science:"..ScienceOutput) -- print ("Culture:"..CultureOutput) -- print ("Faith:"..FaithOutput) -- -- player:ChangeJONSCulture(CultureOutput) -- player:ChangeGold(GoldOutput) -- player:ChangeFaith(FaithOutput) -- -- -- local team = Teams[player:GetTeam()] -- local teamTechs = team:GetTeamTechs() -- -- -- if teamTechs ~= nil then -- local currentTech = player:GetCurrentResearch() -- local researchProgress = teamTechs:GetResearchProgress(currentTech) -- -- if currentTech ~= nil and researchProgress > 0 then -- teamTechs:SetResearchProgress(currentTech, researchProgress + ScienceOutput) -- end -- end -- -- -- -- if player:IsHuman() and ScienceOutput > 0 then -- local text = Locale.ConvertTextKey( "TXT_KEY_SP_NOTIFICATION_TRAIT_OUTPUT_FROM_RAZING", tostring(ScienceOutput), Cityname) -- Events.GameplayAlertMessage( text ) -- end -- -- end -- end -- end --end -- function SetCityPerTurnEffects (player) if player:GetNumCities() > 0 then for city in player:Cities() do if city ~= nil then local Cityname = city:GetName() print ("Get the city:"..Cityname) ----------In case of unwanted capital movement if player:IsHuman() then if city:IsHasBuilding(GameInfoTypes["BUILDING_CAPITAL_LOCATOR"]) then city:SetNumRealBuilding(GameInfoTypes["BUILDING_PALACE"],1) print ("this city is Capital because it has the label:"..Cityname) else city:SetNumRealBuilding(GameInfoTypes["BUILDING_PALACE"],0) end end city:SetNumRealBuilding(GameInfoTypes["BUILDING_IMMIGRANT_RECEIVED"],0) -- print ("Reset immigrant status!") SetCityLevelbyDistance(player,city) SetCitySpecialistResources(player,city) SetCityAntiNegGoldBonus(player,city) end end end end-------------Function End function SetCityAntiNegGoldBonus(player,city) if not city then print ("City does not exist!") return end if city:GetYieldRate(YieldTypes.YIELD_GOLD) < 0 then print ("City Goldyield < 0!") city:SetNumRealBuilding(GameInfoTypes["BUILDING_BUGFIX_NEGATIVE_GOLD"],1) else city:SetNumRealBuilding(GameInfoTypes["BUILDING_BUGFIX_NEGATIVE_GOLD"],0) end end function SetCitySpecialistResources(player,city) if not city then print ("City does not exist!") return end city:SetNumRealBuilding(GameInfoTypes["BUILDING_SPECIALISTS_MANPOWER"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_SPECIALISTS_CONSUMER"],0) -------------------Set Manpower offered by Engineers local CityEngineerCount = city:GetSpecialistCount(GameInfo.Specialists.SPECIALIST_ENGINEER.ID) if CityEngineerCount > 0 then print ("Engineers in the city:"..CityEngineerCount) city:SetNumRealBuilding(GameInfoTypes["BUILDING_SPECIALISTS_MANPOWER"],CityEngineerCount) end -------------------Set Comsumer Goods offered by Merchants local CityMerchantCount = city:GetSpecialistCount(GameInfo.Specialists.SPECIALIST_MERCHANT.ID) if CityMerchantCount > 0 then local ComsumerGoodsMultiplier = 2 print ("Merchant in the city Base:"..CityMerchantCount) if player:HasPolicy(GameInfo.Policies["POLICY_MERCANTILISM"].ID) then ComsumerGoodsMultiplier = ComsumerGoodsMultiplier + 1 end if player:HasPolicy(GameInfo.Policies["POLICY_SPACE_PROCUREMENTS"].ID) then ComsumerGoodsMultiplier = ComsumerGoodsMultiplier + 1 end print ("Merchant Multiplier:"..ComsumerGoodsMultiplier) local CityMerchantProducingFinal = CityMerchantCount * ComsumerGoodsMultiplier print ("Merchant in the city producing Final:"..CityMerchantProducingFinal) city:SetNumRealBuilding(GameInfoTypes["BUILDING_SPECIALISTS_CONSUMER"],CityMerchantProducingFinal) end end---------function end function SetHappinessEffects(player,ExcessHappiness) -- print ("ExcessHappiness:"..ExcessHappiness) if player:HasPolicy(GameInfo.Policies["POLICY_RATIONALISM"].ID) then local HappinesstoScienceRatio = math.floor(ExcessHappiness/25) local CaptialCity = player:GetCapitalCity() if HappinesstoScienceRatio > 10 then HappinesstoScienceRatio = 10 end if HappinesstoScienceRatio >= 1 then CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_RATIONALISM_HAPPINESS"],HappinesstoScienceRatio) print ("Happiness to Science!"..HappinesstoScienceRatio) else CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_RATIONALISM_HAPPINESS"],0) end end local HappinessRatio = 0 if ExcessHappiness > 0 then local CityTotal = player:GetNumCities() local DubCityTotal = CityTotal * 5 HappinessRatio = math.floor(ExcessHappiness/DubCityTotal) print ("Happiness Ratio 5 times:"..HappinessRatio) end print ("Happiness to Tourism Ratio:"..HappinessRatio) if HappinessRatio >= 1 then for city in player:Cities() do city:SetNumRealBuilding(GameInfoTypes["BUILDING_HAPPINESS_TOURISMBOOST"],HappinessRatio) print ("Excess Happiness add to Tourism!") end end end-------------Function End function AutoAddingMerchants (player,ConsumerRes) if player == nil then print ("No players") return end if ConsumerRes < 0 then for city in player:Cities() do if not city:IsNoAutoAssignSpecialists() and not city:IsResistance() and not city:IsPuppet() and not city:IsRazing() and city:GetYieldRate(YieldTypes.YIELD_FOOD) > 2 then local Cityname = city:GetName() print ("This city can add merchant: "..Cityname) for building in GameInfo.Buildings() do if building.SpecialistType == "SPECIALIST_MERCHANT" then local buildingID= building.ID if city:IsHasBuilding(buildingID) then if city:GetNumSpecialistsAllowedByBuilding(buildingID) > 0 and city:GetNumSpecialistsInBuilding(buildingID) < 1 then city:DoTask(TaskTypes.TASK_ADD_SPECIALIST,GameInfo.Specialists.SPECIALIST_MERCHANT.ID,buildingID) print ("Auto add a merchant to fill the consumer goods' gap!") end end end end end end end end-------------Function End function SetCityResEffects(player,ManpowerRes,ConsumerRes,ElectricityRes) local CaptialCity = player:GetCapitalCity() CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MANPOWER_BONUS"],0) CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CONSUMER_BONUS"],0) CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CONSUMER_PENALTY"],0) CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_ELECTRICITY_BONUS"],0) CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_ELECTRICITY_PENALTY"],0) local CityTotal = player:GetNumCities() local DubCityTotal = CityTotal * 2 local CityDivd = math.ceil(CityTotal/10) print ("Player Total Cities:"..CityTotal) if ManpowerRes == nil or ConsumerRes == nil or ElectricityRes == nil then print ("NO Resources!") return end ----------------------Manpower Effects if ManpowerRes >= 25 then local ManpowerRate = math.floor(ManpowerRes/DubCityTotal) if ManpowerRate > 7 then ManpowerRate = 7 end -- local PlayerHurryMod = player:GetHurryModifier(GameInfo.HurryInfos.HURRY_GOLD.ID) -- print ("-------------------------------------------------Player HurryModifier:"..PlayerHurryMod) print ("Manpower Rate:"..ManpowerRate) CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MANPOWER_BONUS"],ManpowerRate) print ("Manpower Bonus!") else CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MANPOWER_BONUS"],0) print ("No Manpower Bonus!") end ----------------------Consumer Effects if ConsumerRes >= 25 then local ConsumerRate = math.floor(ConsumerRes/CityTotal) if ConsumerRate >= 50 then ConsumerRate = 50 end print ("Consumer Rate:"..ConsumerRate) if ConsumerRate >= 1 then CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CONSUMER_BONUS"],ConsumerRate) CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CONSUMER_PENALTY"],0) CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CONSUMER_PENALTY_WARNING"],0) print ("Consumer Bonus!") end elseif ConsumerRes >= 0 and ConsumerRes < 25 then CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CONSUMER_BONUS"],0) CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CONSUMER_PENALTY"],0) CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CONSUMER_PENALTY_WARNING"],0) print ("No Consumer Bonus!") elseif ConsumerRes < 0 then local ConsumerLackRaw = math.floor(ConsumerRes*CityDivd) local ConsumerLack = math.abs(ConsumerLackRaw) print ("Consumer Lacking:"..ConsumerLack) if ConsumerLack >= 50 then ConsumerLack = 50 elseif ConsumerLack <= 5 then ConsumerLack = 5 end if CaptialCity:IsHasBuilding(GameInfoTypes["BUILDING_CONSUMER_PENALTY_WARNING"]) then CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CONSUMER_PENALTY"],ConsumerLack) print ("Consumer Penalty Effective!") else CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CONSUMER_PENALTY_WARNING"],1) local heading = Locale.ConvertTextKey("TXT_KEY_SP_NOTIFICATION_LACKING_CONSUMER_GOODS_WARNING_SHORT") local text = Locale.ConvertTextKey("TXT_KEY_SP_NOTIFICATION_LACKING_CONSUMER_GOODS_WARNING") player:AddNotification(NotificationTypes.NOTIFICATION_GENERIC, text, heading) print ("Consumer Penalty Warning! Penalty will come if still lacking next turn!") end end ----------------------Electricity Effects if player:GetCurrentEra() >= GameInfo.Eras["ERA_MODERN"].ID then if ElectricityRes >= 25 then local ElectricityRate = math.floor(ElectricityRes/CityTotal) if ElectricityRate >= 50 then ElectricityRate = 50 end print ("Electricity Rate:"..ElectricityRate) if ElectricityRate >= 1 then CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_ELECTRICITY_BONUS"],ElectricityRate) print ("Electricity Bonus!") end elseif ElectricityRes >= 0 and ElectricityRes < 25 then CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_ELECTRICITY_BONUS"],0) CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_ELECTRICITY_PENALTY"],0) print ("No Electricity Bonus!") elseif ElectricityRes < 0 then local ElectricityLackRaw = math.floor(ElectricityRes*CityDivd) local ElectricityLack = math.abs(ElectricityLackRaw) if ElectricityLack >= 50 then ElectricityLack = 50 elseif ElectricityLack <= 5 then ElectricityLack = 5 end print ("Electricity lacking:"..ElectricityLack) CaptialCity:SetNumRealBuilding(GameInfoTypes["BUILDING_ELECTRICITY_PENALTY"],ElectricityLack) print ("Electricity Penalty!") end end end-------------Function End function CitySetSize(city,player,cityPop) if player == nil then print ("No players") return end if city == nil then print ("No city") return end if cityPop < 1 then print ("No Population!") return end if player:GetCivilizationType() == GameInfoTypes["CIVILIZATION_VENICE"] then--------------Fix Venice purchased citystate doesn't considered as Puppet BUG if not city:IsCapital() then city:SetNumRealBuilding(bPuppetGovFull,1) city:SetNumRealBuilding(bPuppetGov,0) -- city:SetFocusType(3) print("Venice City Hall!") end end if cityPop >= 80 then local pCity = player:GetCapitalCity() city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_TOWN"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_SMALL"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_MEDIUM"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_LARGE"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XL"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XXL"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_GLOBAL"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_FOOD_GROWTH"],0) if player:HasPolicy(GameInfoTypes["POLICY_MONARCHY"])then city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_MANPOWER"],5) print ("Monarchy Manpower Bonus!") else city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_MANPOWER"],0) end elseif cityPop >= 60 then city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_TOWN"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_SMALL"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_MEDIUM"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_LARGE"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XL"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XXL"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_GLOBAL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_FOOD_GROWTH"],0) if player:HasPolicy(GameInfoTypes["POLICY_MONARCHY"])then city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_MANPOWER"],4) print ("Monarchy Manpower Bonus!") else city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_MANPOWER"],0) end elseif cityPop >= 40 then city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_TOWN"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_SMALL"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_MEDIUM"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_LARGE"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XL"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XXL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_GLOBAL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_FOOD_GROWTH"],0) if player:HasPolicy(GameInfoTypes["POLICY_MONARCHY"])then city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_MANPOWER"],3) print ("Monarchy Manpower Bonus!") else city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_MANPOWER"],0) end elseif cityPop >= 26 then local pCity = player:GetCapitalCity() city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_TOWN"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_SMALL"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_MEDIUM"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_LARGE"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XXL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_GLOBAL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_FOOD_GROWTH"],0) if player:HasPolicy(GameInfoTypes["POLICY_MONARCHY"])then city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_MANPOWER"],2) print ("Monarchy Manpower Bonus!") else city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_MANPOWER"],0) end elseif cityPop >= 15 then city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_TOWN"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_SMALL"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_MEDIUM"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_LARGE"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XXL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_GLOBAL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_FOOD_GROWTH"],0) if player:HasPolicy(GameInfoTypes["POLICY_MONARCHY"])then city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_MANPOWER"],1) print ("Monarchy Manpower Bonus!") else city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_MANPOWER"],0) end elseif cityPop >= 6 then city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_TOWN"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_SMALL"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_MEDIUM"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_LARGE"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XXL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_GLOBAL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_MANPOWER"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_FOOD_GROWTH"],0) else city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_TOWN"],1) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_SMALL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_MEDIUM"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_LARGE"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_XXL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_CITY_SIZE_GLOBAL"],0) city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_MANPOWER"],0) if player:HasPolicy(GameInfoTypes["POLICY_ARISTOCRACY"])then city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_FOOD_GROWTH"],1) print ("Aristocracy Growth Bonus!") else city:SetNumRealBuilding(GameInfoTypes["BUILDING_TRADITION_FOOD_GROWTH"],0) end end end-------------Function End
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-- Extensible Application Framework Package Manager source repository manager. -- This program is used to add, remove listed add-on repositories, and retrieving their description. -- Every subcommand option is standalone and needs to use flag to run itself. local arguments, options = ... local component = require("component") local filesystem = require("filesystem") local httpstream = require("xaf/utility/httpstream") local xafcore = require("xaf/core/xafcore") local xafcoreMath = xafcore:getMathInstance() local xafcoreTable = xafcore:getTableInstance() local gpu = component.getPrimary("gpu") local gpuWidth, gpuHeight = gpu.getResolution() if (options.h == true or options.help == true) then print("----------------------------------") print("-- XAF Package Manager - Manual --") print("----------------------------------") print(" >> NAME") print(" >> xaf-pm repository - Source repository management program") print() print(" >> SYNOPSIS") print(" >> xaf-pm repository") print(" >> xaf-pm repository [-a | --add] <identifier> [priority]") print(" >> xaf-pm repository [-h | --help]") print(" >> xaf-pm repository [-i | --info] <identifier>") print(" >> xaf-pm repository [-l | --list] [page]") print(" >> xaf-pm repository [-p | --priority] <index> <priority>") print(" >> xaf-pm repository [-r | --remove] <index>") print() print(" >> DESCRIPTION") print(" >> This script let the user manage XAF PM add-on package source repositories.") os.exit() end if (options.l == true or options.list == true or options.p == true or options.priority == true or -- First group, offline (local only) commands - do not need internet component. options.r == true or options.remove == true) then local pathRoot = "io.github.aquaver" local pathProject = "xaf-framework" local pathData = "data" local pathName = "pm-source.info" local sourcePath = filesystem.concat(pathRoot, pathProject, pathData, pathName) local sourceData = {} if (filesystem.exists(sourcePath) == true) then sourceData = xafcoreTable:loadFromFile(sourcePath) else print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Cannot find the source repositories list file") print(" >> Reinstall XAF package or download this file manually") print(" >> Missing file name: " .. pathName) os.exit() end if (options.l == true or options.list == true) then local indexLength = #sourceData local indexRaw = arguments[1] local index = 0 if (indexRaw == nil) then index = 1 elseif (tonumber(indexRaw) == nil) then print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Invalid repository list index value") print(" >> This value must be natural number (or empty as 1)") print(" >> Use 'xaf-pm repository [-l | --list]' again with proper index") os.exit() else if (xafcoreMath:checkNatural(tonumber(indexRaw), true) == false) then print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Invalid repository list index value") print(" >> This value must be natural number (or empty as 1)") print(" >> Use 'xaf-pm repository [-l | --list]' again with proper index") os.exit() else index = tonumber(indexRaw) end end print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Retrieving source repository list") if (sourceData["default"] == nil) then print(" >> Default repository not found") else print(" >> Default repository: " .. sourceData["default"]) end for i = (index - 1) * 10 + 1, (index - 1) * 10 + 10 do if (sourceData[i]) then print(" >> [" .. i .. "] " .. sourceData[i]) else break end end if (sourceData[(index - 1) * 10 + 11]) then print(" >> More repositories on 'xaf-pm repository [-l | --list] " .. index + 1 .. "'") end elseif (options.p == true or options.priority == true) then local indexLength = #sourceData local indexRaw = arguments[1] local index = 0 local priorityRaw = arguments[2] local priority = 0 if (tonumber(indexRaw) == nil) then print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Invalid repository index value") print(" >> This value must be natural number (up to: " .. indexLength .. ')') print(" >> Use 'xaf-pm repository [-p | --priority]' again with proper index") os.exit() else if (xafcoreMath:checkNatural(tonumber(indexRaw), true) == false or tonumber(indexRaw) > indexLength) then print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Invalid repository index value") print(" >> This value must be natural number (up to: " .. indexLength .. ')') print(" >> Use 'xaf-pm repository [-p | --priority]' again with proper index") os.exit() else index = tonumber(indexRaw) end end if (tonumber(priorityRaw) == nil) then print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Invalid repository new priority value") print(" >> This value must be natural number (up to: " .. indexLength .. ')') print(" >> Use 'xaf-pm repository [-p | --priority]' again with proper priority value") os.exit() else if (xafcoreMath:checkNatural(tonumber(priorityRaw), true) == false or tonumber(indexRaw) > indexLength) then print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Invalid repository new priority value") print(" >> This value must be natural number (up to: " .. indexLength .. ')') print(" >> Use 'xaf-pm repository [-p | --priority]' again with proper priority value") os.exit() else priority = tonumber(priorityRaw) end end local listFile = filesystem.open(sourcePath, 'w') local removedEntry = table.remove(sourceData, index) listFile:write("[#] Extensible Application Framework Package Manager source repository list." .. '\n') listFile:write("[#] This file is used to store user added custom XAF add-on package repositories." .. '\n') listFile:write("[#] Data represented in XAF Table Format." .. '\n' .. '\n') listFile:close() table.insert(sourceData, priority, removedEntry) xafcoreTable:saveToFile(sourceData, sourcePath, true) print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Successfully changed priority of repository: " .. removedEntry) print(" >> It is available now under index '" .. priority .. "' instead of '" .. index .. "'") elseif (options.r == true or options.remove == true) then local indexLength = #sourceData local indexRaw = arguments[1] local index = 0 if (tonumber(indexRaw) == nil) then print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Invalid repository removal index value") print(" >> This value must be natural number (up to: " .. indexLength .. ')') print(" >> Use 'xaf-pm repository [-r | --remove]' again with proper index") os.exit() else if (xafcoreMath:checkNatural(tonumber(indexRaw), true) == false or tonumber(indexRaw) > indexLength) then print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Invalid repository removal index value") print(" >> This value must be natural number (up to: " .. indexLength .. ')') print(" >> Use 'xaf-pm repository [-r | --remove]' again with proper index") os.exit() else index = tonumber(indexRaw) end local listFile = filesystem.open(sourcePath, 'w') local removedEntry = table.remove(sourceData, index) listFile:write("[#] Extensible Application Framework Package Manager source repository list." .. '\n') listFile:write("[#] This file is used to store user added custom XAF add-on package repositories." .. '\n') listFile:write("[#] Data represented in XAF Table Format." .. '\n' .. '\n') listFile:close() xafcoreTable:saveToFile(sourceData, sourcePath, true) print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Successfully removed following repository: " .. removedEntry) print(" >> Package Manager will no longer install add-ons from it") end end os.exit() end if (options.a == true or options.add == true or options.i == true or options.info == true) then -- Second group, online commands - required internet card component to work. if (component.isAvailable("internet") == false) then print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Internet card component is not available") print(" >> Package Manager cannot connect to target repository") os.exit() else print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Internet card component found") print(" >> Trying to connect to target repository...") end local targetAddress = "https://raw.githubusercontent.com/" local targetRepository = arguments[1] local targetPriority = arguments[2] local targetPath = "/master/_config/repository.info" if (options.a == true or options.add == true) then if (targetRepository == nil) then print(" >> Invalid target repository identifier, must not be empty") print(" >> Required format: userName/repositoryName") os.exit() end local inetAddress = targetAddress .. targetRepository .. targetPath local inetComponent = component.getPrimary("internet") local inetConnection = httpstream:new(inetComponent, inetAddress) local inetResponse = 0 inetConnection:setMaxTimeout(0.5) if (inetConnection:connect() == true) then local infoData = '' local infoTable = {} for dataChunk in inetConnection:getData() do infoData = infoData .. dataChunk end inetResponse = inetConnection:getResponseCode() inetConnection:disconnect() inetComponent = nil if (inetResponse == 404) then print(" >> Target repository does not exist on GitHub service") print(" >> Ensure you entered valid repository identifier") print(" >> Required format: userName/repositoryName") os.exit() else infoTable = xafcoreTable:loadFromString(infoData) infoData = '' if (infoTable["repository-description"] and infoTable["repository-owner"] and infoTable["repository-title"] and infoTable["repository-xaf"]) then local pathRoot = "io.github.aquaver" local pathProject = "xaf-framework" local pathData = "data" local pathName = "pm-source.info" local sourcePath = filesystem.concat(pathRoot, pathProject, pathData, pathName) local sourceData = {} local sourceLength = 0 if (filesystem.exists(sourcePath) == true) then sourceData = xafcoreTable:loadFromFile(sourcePath) sourceLength = #sourceData else print(" >> Cannot find the source repositories list file") print(" >> Reinstall XAF package or download this file manually") print(" >> Missing file name: " .. pathName) os.exit() end if (targetPriority == nil) then targetPriority = 1 table.insert(sourceData, 1, targetRepository) elseif (tonumber(targetPriority) == nil) then print(" >> Invalid new repository priority value") print(" >> This value must be natural number (up to: " .. sourceLength + 1 .. ')') print(" >> Use 'xaf-pm repository [-a | --add]' again with proper priority value") os.exit() else if (xafcoreMath:checkNatural(tonumber(targetPriority), true) == false or tonumber(targetPriority) > sourceLength + 1) then print(" >> Invalid new repository priority value") print(" >> This value must be natural number (up to: " .. sourceLength + 1 .. ')') print(" >> Use 'xaf-pm repository [-a | --add]' again with proper priority value") os.exit() else table.insert(sourceData, tonumber(targetPriority), targetRepository) end end local listFile = filesystem.open(sourcePath, 'w') local addedRepository = targetRepository listFile:write("[#] Extensible Application Framework Package Manager source repository list." .. '\n') listFile:write("[#] This file is used to store user added custom XAF add-on package repositories." .. '\n') listFile:write("[#] Data represented in XAF Table Format." .. '\n' .. '\n') listFile:close() xafcoreTable:saveToFile(sourceData, sourcePath, true) print(" >> Successfully added following repository: " .. addedRepository) print(" >> Package Manager will install programs from it with '" .. targetPriority .. "' priority") else print(" >> Invalid repository description file detected") print(" >> Try running 'xaf-pm repository [-a | --add]' again") print(" >> If this message appears again, contact the repository owner") os.exit() end end else print(" >> Cannot connect to target repository") print(" >> Try running 'xaf-pm repository [-a | --add]' again") os.exit() end elseif (options.i == true or options.info == true) then if (targetRepository == nil) then print(" >> Invalid target repository identifier, must not be empty") print(" >> Required format: userName/repositoryName") os.exit() end local inetAddress = targetAddress .. targetRepository .. targetPath local inetComponent = component.getPrimary("internet") local inetConnection = httpstream:new(inetComponent, inetAddress) local inetResponse = 0 inetConnection:setMaxTimeout(0.5) if (inetConnection:connect() == true) then local infoData = '' local infoTable = {} for dataChunk in inetConnection:getData() do infoData = infoData .. dataChunk end inetResponse = inetConnection:getResponseCode() inetConnection:disconnect() inetComponent = nil if (inetResponse == 404) then print(" >> Target repository does not exist on GitHub service") print(" >> Ensure you entered valid repository identifier") print(" >> Required format: userName/repositoryName") os.exit() else infoTable = xafcoreTable:loadFromString(infoData) infoData = '' if (infoTable["repository-description"] and infoTable["repository-owner"] and infoTable["repository-title"] and infoTable["repository-xaf"]) then print(" >> Successfully connected to target repository:") print(" >> Repository title: " .. infoTable["repository-title"]) print(" >> Repository owner: " .. infoTable["repository-owner"]) print(" >> Repository required XAF version: " .. infoTable["repository-xaf"]) print(string.rep('-', gpuWidth)) print(infoTable["repository-description"]) else print(" >> Invalid repository description file detected") print(" >> Try running 'xaf-pm repository [-i | --info]' again") print(" >> If this message appears again, contact the repository owner") end end else print(" >> Cannot connect to target repository") print(" >> Try running 'xaf-pm repository [-i | --info]' again") os.exit() end end os.exit() end print("--------------------------------------") print("-- XAF Package Manager - Controller --") print("--------------------------------------") print(" >> Source repository management program") print(" >> Use 'xaf-pm repository [-h | --help]' for command manual")
local function put (where, key, value) local existant = where[key] if (type(existant) == 'table') and (type(value) == 'table') then for k,v in pairs(value) do put(existant, k, v) end else where[key] = value end end return function(base, new) new = new or {} base = base or {} local result = {} for k,v in pairs(base) do result[k] = v end for k,v in pairs(new) do put(result, k, v) end return result end
local ignoreweapon = { armaak = {1}, armcarry = {1}, armaas = {1}, armraz = {2}, cormak = {1,3}, coraak = {1}, coramph = {2}, } local iconFormat = '.dds' return ignoreweapon, iconFormat
if not loadStatFile then dofile("statdesc.lua") end loadStatFile("passive_skill_stat_descriptions.txt") local out = io.open("../Data/3_0/LegionPassives.lua", "w") local stats = dat("Stats") local alternatePassiveSkillDat = dat("AlternatePassiveSkills") local alternatePassiveAdditionsDat = dat("AlternatePassiveAdditions") local LEGION_PASSIVE_GROUP = 1e9 ---@type fun(thing:string|table|number):string function stringify(thing) if type(thing) == 'string' then return thing elseif type(thing) == 'number' then return ""..thing; elseif type(thing) == 'table' then local s = "{"; for k,v in pairs(thing) do s = s.."\n\t" if type(k) == 'number' then s = s.."["..k.."] = " else s = s.."[\""..k.."\"] = " end if type(v) == 'string' then s = s.."\""..stringify(v).."\", " else if type(v) == "boolean" then v = v and "true" or "false" end val = stringify(v)..", " if type(v) == "table" then val = string.gsub(val, "\n", "\n\t") end s = s..val; end end return s.."\n}" end end ---@type table <string, table> @this is the structure used to generate the final data file Data/3_0/LegionPassives local data = {}; data.nodes = {}; data.groups = {}; data.additions = {}; local ksCount = -1; for i=1, alternatePassiveSkillDat.rowCount do ---@type table<string, boolean|string|number> local datFileRow = {}; for j=1,#alternatePassiveSkillDat.cols-1 do local key = alternatePassiveSkillDat.spec[j].name datFileRow[key] = alternatePassiveSkillDat:ReadCell(i, j) end ---@type table<string, boolean|string|number|table> local legionPassiveNode = {}; -- id legionPassiveNode.id = datFileRow.Id; -- icon legionPassiveNode.icon = datFileRow.DDSIcon; -- is keystone legionPassiveNode.ks = isValueInTable(datFileRow.PassiveType, 4) and true or false if legionPassiveNode.ks then ksCount = ksCount + 1 end -- is notable legionPassiveNode['not'] = isValueInTable(datFileRow.PassiveType, 3) and true or false -- node name legionPassiveNode.dn = datFileRow.Name; -- is mastery wheel legionPassiveNode.m = false -- self explanatory legionPassiveNode.isJewelSocket = false legionPassiveNode.isMultipleChoice = false legionPassiveNode.isMultipleChoiceOption = false legionPassiveNode.passivePointsGranted = 0 -- class starting node legionPassiveNode.spc = {} -- display text legionPassiveNode.sd = {} legionPassiveNode.stats = {} for idx,statKey in pairs(datFileRow.StatsKeys) do refRow = statKey._rowIndex statId = stats:ReadCell(refRow, 1) range = datFileRow["Stat"..idx] legionPassiveNode.stats[statId] = { ["min"] = range[1], ["max"] = range[2], } end for _, line in ipairs(describeStats(legionPassiveNode.stats)) do table.insert(legionPassiveNode.sd, line) end -- Node group, legion nodes don't use it, so we set it arbitrarily legionPassiveNode.g = LEGION_PASSIVE_GROUP -- -- group orbit distance legionPassiveNode.o = legionPassiveNode.ks and 4 or 3 legionPassiveNode.oidx = legionPassiveNode.ks and ksCount * 3 or math.floor(math.random() * 1e5) -- attributes granted legionPassiveNode.sa = 0 legionPassiveNode.da = 0 legionPassiveNode.ia = 0 -- connected nodes legionPassiveNode.out = {} legionPassiveNode["in"] = {} data.nodes[legionPassiveNode.id] = legionPassiveNode; end data.groups[LEGION_PASSIVE_GROUP] = { ["x"] = -6500, ["y"] = -6500, ["oo"] = {}, ["n"] = {} } for k,v in pairs(data.nodes) do table.insert(data.groups[LEGION_PASSIVE_GROUP].n, k) end for i=1, alternatePassiveAdditionsDat.rowCount do ---@type table<string, boolean|string|number> local datFileRow = {}; for j=1,#alternatePassiveAdditionsDat.cols-1 do local key = alternatePassiveAdditionsDat.spec[j].name datFileRow[key] = alternatePassiveAdditionsDat:ReadCell(i, j) end ---@type table<string, boolean|string|number|table> local legionPassiveAddition = {}; -- id legionPassiveAddition.id = datFileRow.Id; -- Additions have no name, so we construct one for the UI (also, Lua patterns are too limiting :( ) legionPassiveAddition.dn = string.gsub(string.gsub(string.gsub(datFileRow.Id, "_", " "), "^%w* ", ""), "^%w* ", "") legionPassiveAddition.dn = legionPassiveAddition.dn:gsub("(%l)(%w*)", function(a,b) return string.upper(a)..b end) -- stat descriptions legionPassiveAddition.sd = {}; legionPassiveAddition.stats = {} for idx,statKey in pairs(datFileRow.StatsKeys) do refRow = statKey + 1 statId = stats:ReadCell(refRow, 1) range = datFileRow["Stat"..idx] legionPassiveAddition.stats[statId] = { ["min"] = range[1], ["max"] = range[2], } end for _, line in ipairs(describeStats(legionPassiveAddition.stats)) do table.insert(legionPassiveAddition.sd, line) end data.additions[legionPassiveAddition.id] = legionPassiveAddition; end str = stringify(data) out:write("-- This file is automatically generated, do not edit!\n-- Item data (c) Grinding Gear Games\n\n") out:write("return "..str) out:close() print("Legion passives exported.")
local M = {} local winnr = -1 local buffsize = 0 local setcursor = false local lines = {} function M.moveup() if vim.api.nvim_win_get_cursor(winnr)[1] > 1 then vim.api.nvim_win_set_cursor(winnr, {vim.api.nvim_win_get_cursor(winnr)[1]-1,0}) vim.cmd [[ redraw! ]] end end function M.movedown() if vim.api.nvim_win_get_cursor(winnr)[1] < buffsize then vim.api.nvim_win_set_cursor(winnr, {vim.api.nvim_win_get_cursor(winnr)[1]+1,0}) vim.cmd [[ redraw! ]] end end function M.open() vim.cmd [[ above new ]] vim.api.nvim_command('edit '..lines[vim.api.nvim_win_get_cursor(winnr)[1]]) end function M.test() local log_buf = vim.api.nvim_create_buf(true, true) local edit_buf = vim.api.nvim_create_buf(true, true) local lastjob = -1 vim.cmd [[ below new ]] winnr = vim.fn.win_getid() vim.api.nvim_set_current_buf(log_buf) vim.cmd [[ setlocal cursorline ]] vim.cmd [[ below new ]] vim.cmd [[ resize 1 ]] vim.api.nvim_set_current_buf(edit_buf) vim.cmd [[ startinsert ]] local opts = { noremap=true, silent=true, nowait=true } vim.api.nvim_buf_set_keymap(edit_buf, "i", "<Down>", '<Cmd>lua require"async_cout".movedown()<cr>', opts) vim.api.nvim_buf_set_keymap(edit_buf, "i", "<Up>", '<Cmd>lua require"async_cout".moveup()<cr>', opts) vim.api.nvim_buf_set_keymap(edit_buf, "i", "<CR>", '<Cmd>lua require"async_cout".open()<cr>', opts) Clear = function() vim.api.nvim_buf_set_lines(log_buf, 0, -1, true, { '' }) end run = function(inlines) lines = {} buffsize = 0 setcursor = false local function on_event(job_id, data, event) if event == "stdout" or event == "stderr" then if data then for k, v in ipairs(data) do if v ~= "" and v ~= "\r" and v~=nil then local n = string.gsub(v, "\r", "") if(n ~= nil) then table.insert(lines, n) end end end if job_id == lastjob then vim.api.nvim_buf_set_lines(log_buf, 0, -1, true, lines) buffsize = table.getn(lines) end if setcursor == false then vim.api.nvim_win_set_cursor(winnr, {1,0}) setcursor = true end end end if event == "exit" then end end lastjob = vim.fn.jobstart( "es -path . " .. table.concat(inlines, " "), { on_stderr = on_event, on_stdout = on_event, on_exit = on_event }) end local callback = function(_, _, tick, firstline, lastline, new_lastline, _, _, _) local editlines = vim.api.nvim_buf_get_lines(edit_buf, 0, -1, true) local to_schedule = function() if lastjob ~= -1 then vim.fn.jobstop(lastjob) end run(editlines) end vim.schedule(to_schedule) end vim.api.nvim_buf_attach(edit_buf, false, { on_lines = callback }) end return M
print("loaded shared")
-- Doubles the skill AP cost, up to 6. -- Also increases the minimum AP cost for Mobility skills to 4. local function WotL_ChangeSkillAP(skill, type) local AP = Ext.StatGetAttribute(skill, "ActionPoints") if AP ~= nil and AP ~= 0 then local new = math.min(2*AP, 6) if ENUM_WotL_MobilitySkillTypes[type] then new = math.max(new, 4) end WotL_ModulePrint("AP: " .. tostring(AP) .. " -> " .. tostring(new), "Skill") Ext.StatSetAttribute(skill, "ActionPoints", new) end end -- Changes the scaling of skill damages from physical armor to magic armor. -- It also applies a scaling factor, since there's no SourceShieldMagicArmor -- damage type. local function WotL_ChangeSkillDamage(skill) local source = Ext.StatGetAttribute(skill, "Damage") for type, list in pairs(ENUM_WotL_ArmorDamageSourceTypes) do if source == type then local damage = Ext.StatGetAttribute(skill, "Damage Multiplier") for replace, multiplier in pairs(list) do local new = math.ceil(damage * multiplier) WotL_ModulePrint("Skill: " .. tostring(skill), "Skill") WotL_ModulePrint("Source: " .. tostring(source) .. " -> " .. tostring(replace), "Skill") WotL_ModulePrint("Damage: " .. tostring(damage) .. " -> " .. tostring(new), "Skill") Ext.StatSetAttribute(skill, "Damage", replace) Ext.StatSetAttribute(skill, "Damage Multiplier", new) break end break end end end -- Replaces the description parameters from armor to magic armor. The actual potion -- or status changes happens on the appropriate modules. local function WotL_ChangeSkillDescription(skill) local params = Ext.StatGetAttribute(skill, "StatsDescriptionParams") local new, count = string.gsub(params, ":Armor", ":MagicArmor") if count > 0 then WotL_ModulePrint("Description Parameters: " .. params .. " -> " .. new, "Skill") Ext.StatSetAttribute(skill, "StatsDescriptionParams", new) end end -- TODO: Change the book usage requirements alongside the skills. Might have to save the skills -- here with their new requirements somewhere for later usage -- Doubles the Memorization Requirements of Mobility skills, with a maximum of 5. local function WotL_ChangeSkillMemorizationRequirements(skill, type) local memRequirements = Ext.StatGetAttribute(skill, "MemorizationRequirements") if ENUM_WotL_MobilitySkillTypes[type] then for _, r in pairs(memRequirements) do if not r["Not"] then r["Param"] = math.min(2*r["Param"], 5) end end WotL_ModuleTPrint(memRequirements, "Skill") Ext.StatSetAttribute(skill, "MemorizationRequirements", memRequirements) end end -- Decreases the skill range, only if it's between 5 and 25 m. local function WotL_ChangeSkillRange(skill, type) for attribute, typeList in pairs(ENUM_WotL_SkillRangeAttributes) do if typeList[type] then local range = Ext.StatGetAttribute(skill, attribute) if range > 5 and range < 25 then local new = math.ceil(WotL_Truncate(WotL_NormalizeRange(range), 1)) WotL_ModulePrint("Range (" .. attribute .. "): " .. tostring(range) .. " -> " .. tostring(new), "Skill") Ext.StatSetAttribute(skill, attribute, new) end end end end -------------------------------------------- PRESETS -------------------------------------------- local WotL_SkillsLookFor = {} local WotL_SkillsProperties = {} -- Saves the stats and properties that will suffer preset changes. local function WotL_PrepareSkillPresets() for skill, list in pairs(ENUM_WotL_SkillPresets) do WotL_SkillsLookFor[skill] = true for attribute, _ in pairs(list) do WotL_SkillsProperties[attribute] = true end end end local WotL_DefaultSkillProperties = {} -- Applies the preset changes, based on the stats and properties saved of the root parent. -- If the root parent matches the defined stat, the current stat suffer the preset change -- if the property value matches the default value for the root parent stat. local function WotL_ChangeSkillPreset(skill) if WotL_SkillsLookFor[skill] then WotL_DefaultSkillProperties[skill] = {} for attribute, _ in pairs(WotL_SkillsProperties) do WotL_DefaultSkillProperties[skill][attribute] = Ext.StatGetAttribute(skill, attribute) end end for stat, list in pairs(ENUM_WotL_SkillPresets) do local parent = WotL_GetRootParent(skill) if parent == stat then for attribute, value in pairs(list) do local curr = Ext.StatGetAttribute(skill, attribute) if curr == WotL_DefaultSkillProperties[parent][attribute] then WotL_ModulePrint("------ PRESET APPLIED ------", "Skill") WotL_ModulePrint(tostring(attribute) .. ": " .. tostring(curr) .. " -> " .. tostring(value), "Skill") Ext.StatSetAttribute(skill, attribute, value) end end break end end end ---------------------------------------- MODULE FUNCTION ---------------------------------------- function WotL_ModuleSkill() WotL_PrepareSkillPresets() for _, skill in pairs(Ext.GetStatEntries("SkillData")) do WotL_ModulePrint("Skill: " .. skill, "Skill") local type = Ext.StatGetAttribute(skill, "SkillType") WotL_ChangeSkillAP(skill, type) WotL_ChangeSkillDamage(skill) WotL_ChangeSkillDescription(skill) WotL_ChangeSkillMemorizationRequirements(skill, type) WotL_ChangeSkillRange(skill, type) WotL_ChangeSkillPreset(skill) end end
if not modules then modules = { } end modules ['util-fil'] = { version = 1.001, comment = "companion to luat-lib.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local tonumber = tonumber local byte = string.byte local char = string.char -- Here are a few helpers (the starting point were old ones I used for parsing -- flac files). In Lua 5.3 we can probably do this better. Some code will move -- here. -- We could comment those that are in fio and sio. utilities = utilities or { } local files = { } utilities.files = files -- we could have a gc method that closes but files auto close anyway local zerobased = { } function files.open(filename,zb) local f = io.open(filename,"rb") if f then zerobased[f] = zb or false end return f end function files.close(f) zerobased[f] = nil f:close() end function files.size(f) local current = f:seek() local size = f:seek("end") f:seek("set",current) return size end files.getsize = files.size function files.setposition(f,n) if zerobased[f] then f:seek("set",n) else f:seek("set",n - 1) end end function files.getposition(f) if zerobased[f] then return f:seek() else return f:seek() + 1 end end function files.look(f,n,chars) local p = f:seek() local s = f:read(n) f:seek("set",p) if chars then return s else return byte(s,1,#s) end end function files.skip(f,n) if n == 1 then f:read(n) else f:seek("set",f:seek()+n) end end function files.readbyte(f) return byte(f:read(1)) end function files.readbytes(f,n) return byte(f:read(n),1,n) end function files.readbytetable(f,n) -- return { byte(f:read(n),1,n) } local s = f:read(n or 1) return { byte(s,1,#s) } -- best use the real length end function files.readchar(f) return f:read(1) end function files.readstring(f,n) return f:read(n or 1) end function files.readinteger1(f) -- one byte local n = byte(f:read(1)) if n >= 0x80 then return n - 0x100 else return n end end files.readcardinal1 = files.readbyte -- one byte files.readcardinal = files.readcardinal1 files.readinteger = files.readinteger1 files.readsignedbyte = files.readinteger1 function files.readcardinal2(f) local a, b = byte(f:read(2),1,2) return 0x100 * a + b end function files.readcardinal2le(f) local b, a = byte(f:read(2),1,2) return 0x100 * a + b end function files.readinteger2(f) local a, b = byte(f:read(2),1,2) if a >= 0x80 then return 0x100 * a + b - 0x10000 else return 0x100 * a + b end end function files.readinteger2le(f) local b, a = byte(f:read(2),1,2) if a >= 0x80 then return 0x100 * a + b - 0x10000 else return 0x100 * a + b end end function files.readcardinal3(f) local a, b, c = byte(f:read(3),1,3) return 0x10000 * a + 0x100 * b + c end function files.readcardinal3le(f) local c, b, a = byte(f:read(3),1,3) return 0x10000 * a + 0x100 * b + c end function files.readinteger3(f) local a, b, c = byte(f:read(3),1,3) if a >= 0x80 then return 0x10000 * a + 0x100 * b + c - 0x1000000 else return 0x10000 * a + 0x100 * b + c end end function files.readinteger3le(f) local c, b, a = byte(f:read(3),1,3) if a >= 0x80 then return 0x10000 * a + 0x100 * b + c - 0x1000000 else return 0x10000 * a + 0x100 * b + c end end function files.readcardinal4(f) local a, b, c, d = byte(f:read(4),1,4) return 0x1000000 * a + 0x10000 * b + 0x100 * c + d end function files.readcardinal4le(f) local d, c, b, a = byte(f:read(4),1,4) return 0x1000000 * a + 0x10000 * b + 0x100 * c + d end function files.readinteger4(f) local a, b, c, d = byte(f:read(4),1,4) if a >= 0x80 then return 0x1000000 * a + 0x10000 * b + 0x100 * c + d - 0x100000000 else return 0x1000000 * a + 0x10000 * b + 0x100 * c + d end end function files.readinteger4le(f) local d, c, b, a = byte(f:read(4),1,4) if a >= 0x80 then return 0x1000000 * a + 0x10000 * b + 0x100 * c + d - 0x100000000 else return 0x1000000 * a + 0x10000 * b + 0x100 * c + d end end function files.readfixed2(f) local a, b = byte(f:read(2),1,2) if a >= 0x80 then tonumber((a - 0x100) .. "." .. b) else tonumber(( a ) .. "." .. b) end end -- (real) (n>>16) + ((n&0xffff)/65536.0)) but no cast in lua (we could use unpack) function files.readfixed4(f) local a, b, c, d = byte(f:read(4),1,4) if a >= 0x80 then tonumber((0x100 * a + b - 0x10000) .. "." .. (0x100 * c + d)) else tonumber((0x100 * a + b ) .. "." .. (0x100 * c + d)) end end -- (real) ((n<<16)>>(16+14)) + ((n&0x3fff)/16384.0)) if bit32 then local extract = bit32.extract local band = bit32.band function files.read2dot14(f) local a, b = byte(f:read(2),1,2) if a >= 0x80 then local n = -(0x100 * a + b) return - (extract(n,14,2) + (band(n,0x3FFF) / 16384.0)) else local n = 0x100 * a + b return (extract(n,14,2) + (band(n,0x3FFF) / 16384.0)) end end end function files.skipshort(f,n) f:read(2*(n or 1)) end function files.skiplong(f,n) f:read(4*(n or 1)) end -- writers (kind of slow) if bit32 then local rshift = bit32.rshift function files.writecardinal2(f,n) local a = char(n % 256) n = rshift(n,8) local b = char(n % 256) f:write(b,a) end function files.writecardinal4(f,n) local a = char(n % 256) n = rshift(n,8) local b = char(n % 256) n = rshift(n,8) local c = char(n % 256) n = rshift(n,8) local d = char(n % 256) f:write(d,c,b,a) end function files.writecardinal2le(f,n) local a = char(n % 256) n = rshift(n,8) local b = char(n % 256) f:write(a,b) end function files.writecardinal4le(f,n) local a = char(n % 256) n = rshift(n,8) local b = char(n % 256) n = rshift(n,8) local c = char(n % 256) n = rshift(n,8) local d = char(n % 256) f:write(a,b,c,d) end else local floor = math.floor function files.writecardinal2(f,n) local a = char(n % 256) n = floor(n/256) local b = char(n % 256) f:write(b,a) end function files.writecardinal4(f,n) local a = char(n % 256) n = floor(n/256) local b = char(n % 256) n = floor(n/256) local c = char(n % 256) n = floor(n/256) local d = char(n % 256) f:write(d,c,b,a) end function files.writecardinal2le(f,n) local a = char(n % 256) n = floor(n/256) local b = char(n % 256) f:write(a,b) end function files.writecardinal4le(f,n) local a = char(n % 256) n = floor(n/256) local b = char(n % 256) n = floor(n/256) local c = char(n % 256) n = floor(n/256) local d = char(n % 256) f:write(a,b,c,d) end end function files.writestring(f,s) f:write(char(byte(s,1,#s))) end function files.writebyte(f,b) f:write(char(b)) end if fio and fio.readcardinal1 then files.readcardinal1 = fio.readcardinal1 files.readcardinal2 = fio.readcardinal2 files.readcardinal3 = fio.readcardinal3 files.readcardinal4 = fio.readcardinal4 files.readcardinal1le = fio.readcardinal1le or files.readcardinal1le files.readcardinal2le = fio.readcardinal2le or files.readcardinal2le files.readcardinal3le = fio.readcardinal3le or files.readcardinal3le files.readcardinal4le = fio.readcardinal4le or files.readcardinal4le files.readinteger1 = fio.readinteger1 files.readinteger2 = fio.readinteger2 files.readinteger3 = fio.readinteger3 files.readinteger4 = fio.readinteger4 files.readinteger1le = fio.readinteger1le or files.readinteger1le files.readinteger2le = fio.readinteger2le or files.readinteger2le files.readinteger3le = fio.readinteger3le or files.readinteger3le files.readinteger4le = fio.readinteger4le or files.readinteger4le files.readfixed2 = fio.readfixed2 files.readfixed4 = fio.readfixed4 files.read2dot14 = fio.read2dot14 files.setposition = fio.setposition files.getposition = fio.getposition files.readbyte = files.readcardinal1 files.readsignedbyte = files.readinteger1 files.readcardinal = files.readcardinal1 files.readinteger = files.readinteger1 local skipposition = fio.skipposition files.skipposition = skipposition files.readbytes = fio.readbytes files.readbytetable = fio.readbytetable function files.skipshort(f,n) skipposition(f,2*(n or 1)) end function files.skiplong(f,n) skipposition(f,4*(n or 1)) end end if fio and fio.writecardinal1 then files.writecardinal1 = fio.writecardinal1 files.writecardinal2 = fio.writecardinal2 files.writecardinal3 = fio.writecardinal3 files.writecardinal4 = fio.writecardinal4 files.writecardinal1le = fio.writecardinal1le files.writecardinal2le = fio.writecardinal2le files.writecardinal3le = fio.writecardinal3le files.writecardinal4le = fio.writecardinal4le files.writeinteger1 = fio.writeinteger1 or fio.writecardinal1 files.writeinteger2 = fio.writeinteger2 or fio.writecardinal2 files.writeinteger3 = fio.writeinteger3 or fio.writecardinal3 files.writeinteger4 = fio.writeinteger4 or fio.writecardinal4 files.writeinteger1le = files.writeinteger1le or fio.writecardinal1le files.writeinteger2le = files.writeinteger2le or fio.writecardinal2le files.writeinteger3le = files.writeinteger3le or fio.writecardinal3le files.writeinteger4le = files.writeinteger4le or fio.writecardinal4le end if fio and fio.readcardinaltable then files.readcardinaltable = fio.readcardinaltable files.readintegertable = fio.readintegertable else local readcardinal1 = files.readcardinal1 local readcardinal2 = files.readcardinal2 local readcardinal3 = files.readcardinal3 local readcardinal4 = files.readcardinal4 function files.readcardinaltable(f,n,b) local t = { } if b == 1 then for i=1,n do t[i] = readcardinal1(f) end elseif b == 2 then for i=1,n do t[i] = readcardinal2(f) end elseif b == 3 then for i=1,n do t[i] = readcardinal3(f) end elseif b == 4 then for i=1,n do t[i] = readcardinal4(f) end end return t end local readinteger1 = files.readinteger1 local readinteger2 = files.readinteger2 local readinteger3 = files.readinteger3 local readinteger4 = files.readinteger4 function files.readintegertable(f,n,b) local t = { } if b == 1 then for i=1,n do t[i] = readinteger1(f) end elseif b == 2 then for i=1,n do t[i] = readinteger2(f) end elseif b == 3 then for i=1,n do t[i] = readinteger3(f) end elseif b == 4 then for i=1,n do t[i] = readinteger4(f) end end return t end end
--[[ Copyright 2019 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] -- Internal custom properties local COMPONENT_ROOT = script:GetCustomProperty("ComponentRoot"):WaitForObject() local CONTAINER = script:GetCustomProperty("Container"):WaitForObject() local PANEL = script:GetCustomProperty("Panel"):WaitForObject() local LINE_TEMPLATE = script:GetCustomProperty("LineTemplate") -- User exposed properties local RESOURCE_TO_TRACK = COMPONENT_ROOT:GetCustomProperty("Resource") local HIDE_AT_ROUND_END = COMPONENT_ROOT:GetCustomProperty("HideAtRoundEnd") -- Constants local LOCAL_PLAYER = Game.GetLocalPlayer() local FRIENDLY_COLOR = Color.New(0.0, 0.25, 1.0) local ENEMY_COLOR = Color.New(1.0, 0.0, 0.0) -- Variables local playerLines = {} local atRoundEnd = false -- nil OnPlayerJoined(Player) -- Add a line to the scoreboard when a player joins function OnPlayerJoined(player) local newLine = World.SpawnAsset(LINE_TEMPLATE, {parent = PANEL}) newLine.y = newLine.height * (#playerLines + 1) table.insert(playerLines, newLine) end -- nil OnPlayerLeft(Player) -- Remove a line when a player leaves function OnPlayerLeft(player) playerLines[#playerLines]:Destroy() playerLines[#playerLines] = nil end -- nil OnRoundStart() -- Handles showing the scoreboard if HideAtRoundEnd is selected function OnRoundStart() atRoundEnd = false end -- nil OnRoundEnd() -- Handles hiding the scoreboard if HideAtRoundEnd is selected function OnRoundEnd() atRoundEnd = true end -- bool ComparePlayers(Player, Player) -- Comparing function that sets the sorting order function ComparePlayers(player1, player2) local player1Resource = player1:GetResource(RESOURCE_TO_TRACK) local player2Resource = player2:GetResource(RESOURCE_TO_TRACK) if player1Resource ~= player2Resource then return player1Resource > player2Resource end -- Use name to ensure consistent order for players that are tied return player1.name < player2.name end -- nil Tick(float) -- Update visibility and displayed information function Tick(deltaTime) if not atRoundEnd then CONTAINER.visibility = Visibility.INHERIT local players = Game.GetPlayers() table.sort(players, ComparePlayers) for i, player in ipairs(players) do local teamColor = FRIENDLY_COLOR local playerResource = player:GetResource(RESOURCE_TO_TRACK) if player ~= LOCAL_PLAYER and Teams.AreTeamsEnemies(player.team, LOCAL_PLAYER.team) then teamColor = ENEMY_COLOR end local line = playerLines[i] line:GetCustomProperty("OrderText"):WaitForObject().text = tostring(i) line:GetCustomProperty("Name"):WaitForObject().text = player.name line:GetCustomProperty("Name"):WaitForObject():SetColor(teamColor) line:GetCustomProperty("Icon"):WaitForObject():SetImage(player) line:GetCustomProperty("ScoreText"):WaitForObject().text = tostring(playerResource) end else CONTAINER.visibility = Visibility.FORCE_OFF end end -- Initialize local headerLine = World.SpawnAsset(LINE_TEMPLATE, {parent = PANEL}) headerLine:GetCustomProperty("OrderText"):WaitForObject().text = "" headerLine:GetCustomProperty("Name"):WaitForObject().text = "Player" headerLine:GetCustomProperty("ScoreText"):WaitForObject().text = "Level" Game.playerLeftEvent:Connect(OnPlayerLeft) Game.playerJoinedEvent:Connect(OnPlayerJoined) if HIDE_AT_ROUND_END then Game.roundStartEvent:Connect(OnRoundStart) Game.roundEndEvent:Connect(OnRoundEnd) end
SwitchServantCommand = {} SwitchServantCommand.__index = SwitchServantCommand setmetatable(SwitchServantCommand, { __call = function (cls, ...) return cls.new(...) end, }) function SwitchServantCommand:new(current, target) local self = setmetatable({}, SwitchServantCommand) self.current = current self.target = target return self end function SwitchServantCommand:getCurrent() if (self.current < 1 or self.current > 3) then scriptExit('[SwitchServantCommand] Invalid Current Position') end return Location(215 + Config.SWITCH_CURRENT_POSITION_OFFSET * (self.current - 1), 520) end function SwitchServantCommand:getTarget() if (self.target < 1 or self.target > 3) then scriptExit('[SwitchServantCommand] Invalid Target') end return Location(1115 + Config.SWITCH_CURRENT_POSITION_OFFSET * (self.target - 1), 520) end function SwitchServantCommand:execute() -- TODO: Implement a better switch command. local cmd = MasterSkillCommand:new(3, nil) cmd:execute() wait(1) click(self:getCurrent()) wait(0.2) click(self:getTarget()) wait(1) click('btnSwitch.png') wait(1) return true end
SF.Vectors = {} --- Vector type -- @shared local vec_methods, vec_metamethods = SF.Typedef( "Vector" ) local wrap, unwrap = SF.CreateWrapper( vec_metamethods, true, false, debug.getregistry().Vector ) SF.DefaultEnvironment.Vector = function ( ... ) return wrap( Vector( ... ) ) end SF.Vectors.Wrap = wrap SF.Vectors.Unwrap = unwrap SF.Vectors.Methods = vec_methods SF.Vectors.Metatable = vec_metamethods --- __newindex metamethod function vec_metamethods.__newindex ( t, k, v ) if type( k ) == "number" then if k >= 1 and k <= 3 then SF.UnwrapObject( t ).__newindex( SF.UnwrapObject( t ), k, v ) end elseif k == "x" or k == "y" or k == "z" then SF.UnwrapObject( t ).__newindex( SF.UnwrapObject( t ), k, v ) else rawset( t, k, v ) end end local _p = vec_metamethods.__index --- __index metamethod function vec_metamethods.__index ( t, k ) if type( k ) == "number" then if k >= 1 and k <= 3 then return unwrap( t )[ k ] end else if k == "x" or k == "y" or k == "z" then return unwrap( t )[ k ] end end return _p[ k ] end --- tostring metamethod -- @return string representing the vector. function vec_metamethods:__tostring () return unwrap( self ):__tostring() end --- multiplication metamethod -- @param n Scalar to multiply against vector -- @return Scaled vector. function vec_metamethods:__mul ( n ) SF.CheckType( n, "number" ) return wrap( unwrap( self ):__mul( n ) ) end --- division metamethod -- @param n Scalar to divide the Vector by -- @return Scaled vector. function vec_metamethods:__div ( n ) SF.CheckType( n, "number" ) return SF.WrapObject( unwrap( self ):__div( n ) ) end --- add metamethod -- @param v Vector to add -- @return Resultant vector after addition operation. function vec_metamethods:__add ( v ) SF.CheckType( v, SF.Types[ "Vector" ] ) return wrap( unwrap( self ):__add( unwrap( v ) ) ) end --- sub metamethod -- @param v Vector to subtract -- @return Resultant vector after subtraction operation. function vec_metamethods:__sub ( v ) SF.CheckType( v, SF.Types[ "Vector" ] ) return wrap( unwrap( self ):__sub( unwrap( v ) ) ) end --- unary minus metamethod -- @returns negated vector. function vec_metamethods:__unm () return wrap( unwrap( self ):__unm() ) end --- equivalence metamethod -- @returns bool if both sides are equal. function vec_metamethods:__eq ( ... ) return SF.Sanitize( unwrap( self ):__eq( SF.Unsanitize( ... ) ) ) end --- Add vector - Modifies self. -- @param v Vector to add -- @return nil function vec_methods:add ( v ) SF.CheckType( v, SF.Types[ "Vector" ] ) unwrap( self ):Add( unwrap( v ) ) end --- Get the vector's angle. -- @return Angle function vec_methods:getAngle () return SF.WrapObject( unwrap( self ):Angle() ) end --- Returns the Angle between two vectors. -- @param v Second Vector -- @return Angle function vec_methods:getAngleEx ( v ) SF.CheckType( v, SF.Types[ "Vector" ] ) return SF.WrapObject( unwrap( self ):AngleEx( unwrap( v ) ) ) end --- Calculates the cross product of the 2 vectors, creates a unique perpendicular vector to both input vectors. -- @param v Second Vector -- @return Vector function vec_methods:cross ( v ) SF.CheckType( v, SF.Types[ "Vector" ] ) return wrap( unwrap( self ):Cross( unwrap( v ) ) ) end --- Returns the pythagorean distance between the vector and the other vector. -- @param v Second Vector -- @return Number function vec_methods:getDistance ( v ) SF.CheckType( v, SF.Types[ "Vector" ] ) return unwrap( self ):Distance( unwrap( v ) ) end --- Returns the squared distance of 2 vectors, this is faster Vector:getDistance as calculating the square root is an expensive process. -- @param v Second Vector -- @return Number function vec_methods:getDistanceSqr ( v ) SF.CheckType( v, SF.Types[ "Vector" ] ) return unwrap( self ):DistToSqr( unwrap( v ) ) end --- Dot product is the cosine of the angle between both vectors multiplied by their lengths. A.B = ||A||||B||cosA. -- @param v Second Vector -- @return Number function vec_methods:dot ( v ) SF.CheckType( v, SF.Types[ "Vector" ] ) return unwrap( self ):Dot( unwrap( v ) ) end --- Returns a new vector with the same direction by length of 1. -- @return Vector Normalised function vec_methods:getNormalized () return wrap( unwrap( self ):GetNormalized() ) end --- Is this vector and v equal within tolerance t. -- @param v Second Vector -- @param t Tolerance number. -- @return bool True/False. function vec_methods:isEqualTol ( v, t ) SF.CheckType( v, SF.Types[ "Vector" ] ) SF.CheckType( t, "number" ) return unwrap( self ):IsEqualTol( unwrap( v ), t ) end --- Are all fields zero. -- @return bool True/False function vec_methods:isZero () return unwrap( self ):IsZero() end --- Get the vector's Length. -- @return number Length. function vec_methods:getLength () return unwrap( self ):Length() end --- Get the vector's length squared ( Saves computation by skipping the square root ). -- @return number length squared. function vec_methods:getLengthSqr () return unwrap( self ):LengthSqr() end --- Returns the length of the vector in two dimensions, without the Z axis. -- @return number length function vec_methods:getLength2D () return unwrap( self ):Length2D() end --- Returns the length squared of the vector in two dimensions, without the Z axis. ( Saves computation by skipping the square root ) -- @return number length squared. function vec_methods:getLength2DSqr () return unwrap( self ):Length2DSqr() end --- Scalar Multiplication of the vector. Self-Modifies. -- @param n Scalar to multiply with. -- @return nil function vec_methods:mul ( n ) SF.CheckType( n, "number" ) unwrap( self ):Mul( n ) end --- Set's all vector fields to 0. -- @return nil function vec_methods:setZero () unwrap( self ):Zero() end --- Normalise the vector, same direction, length 0. Self-Modifies. -- @return nil function vec_methods:normalize () unwrap( self ):Normalize() end --- Rotate the vector by Angle a. Self-Modifies. -- @param a Angle to rotate by. -- @return nil. function vec_methods:rotate ( a ) SF.CheckType( a, SF.Types[ "Angle" ] ) unwrap( self ):Rotate( SF.UnwrapObject( a ) ) end --- Copies the values from the second vector to the first vector. Self-Modifies. -- @param v Second Vector -- @return nil function vec_methods:set ( v ) SF.CheckType( v, SF.Types[ "Vector" ] ) unwrap( self ):Set( unwrap( v ) ) end --- Subtract v from this Vector. Self-Modifies. -- @param v Second Vector. -- @return nil function vec_methods:sub ( v ) SF.CheckType( v, SF.Types[ "Vector" ] ) unwrap( self ):Sub( unwrap( v ) ) end --- Translates the vectors position into 2D user screen coordinates. Self-Modifies. -- @return nil function vec_methods:toScreen () return unwrap( self ):ToScreen() end --- Returns whenever the given vector is in a box created by the 2 other vectors. -- @param v1 Vector used to define AABox -- @param v2 Second Vector to define AABox -- @return bool True/False. function vec_methods:withinAABox ( v1, v2 ) SF.CheckType( v1, SF.Types[ "Vector" ] ) SF.CheckType( v2, SF.Types[ "Vector" ] ) return unwrap( self ):WithinAABox( unwrap( v1 ), unwrap( v2 ) ) end
function love.load() --Declare function local width, height = love.window.getMode( ) --Get the size of window --4 is the size of our "pixel" 8 are the sum of borders rowSize = math.floor(width/4) columnSize = math.floor(height/4) gridSize = columnSize*rowSize --"Pixels" colors that we will use to draw the fire Colors = {} Colors.ref = love.graphics.newImage("colors.png") --Load an image for i=1,36 do --We have 36 colors to represent intensity --Quads are a part of an original image Colors[i] = love.graphics.newQuad( ( ( (i - 1) * 24 ) + i ), 0, --X and Y of the color that we want 4, 4, --Both 4 are the size of our "pixel" again Colors.ref:getDimensions() ) end --This grid represents the fire Grid = {} for i=1,gridSize do Grid[i] = 36 end end --Timer is a global variable --usually isn't a good pratice --but we don't want anything too complex --so this works fine Timer = 0 --dt is the delta time between tha last and current call of update() function love.update(dt) Timer = Timer + dt --This is the easiest way to do something like sleep() if Timer >= 0.05 then --Finally let's put fire on the screen for index in ipairs(Grid) do --If the pixel is in the first row if index <= rowSize then --We take the below pixel index = index + rowSize end --Taking a random value will enable us to do a effect really good local decay = math.random(0, 1) --To have the decay effect then the force of current pixel -- will be the force of below pixel less the decay local force = Grid[ index - rowSize ] - decay --Make sure that force is bigger than 1 if force < 1 then force = 1 end --and smaller than 36 if force > 36 then force = 36 end --If you want just a random decay of a pixel -- on below pixel then add something like: --"local Grid[index] = force" --But just a random decay ins't enough --We want to write something like wind --This must be complex right? --Spoiler: No. --To do this just put a chance of -- a pixel to affect its neighborn and not -- just the below pixel Grid[index - decay] = force end Timer = 0 --Don't forget to reset the timer end end function love.draw() --Let's draw something --We need to catch every pixel in Grid (its index and intensity) for index, force in ipairs(Grid) do --Here if we invert the index we can upside down -- the Grid order, just subtract the actual index from -- Grid's total length index = #Grid - index --The rest of division of the pixel's index by -- the rowSize is his position in its row local x = (index % rowSize)*4 --4 is the pixel size --The result of division of the pixel's index by -- the rowSize is the row that it is in but --a division can return fraction and we don't want it -- then I use math.floor( ) to round the result local y = math.floor( ( index - 1 ) / rowSize ) * 4 --4 is the pixel size again --Then finally we draw the pixel on the screen love.graphics.draw(Colors.ref, Colors[force], x, y) end end function love.keypressed(key) if key == "escape" then love.event.push('quit') end end
return { uptime = os.clock, }
--[[---------------------------------------------------------------------------- Application Name: ScriptUnittestRunner Summary: Running the defined unittests Description: This app is part of the ScriptUnittest sample. It triggers the runUnittest function from the ScriptUnittest App. This sample can also be used to trigger unittests from multiple apps How to run: To show this sample it is also required to run both, this App and the ScriptUnittest App. Clicking the "Start Unittest" button on the user interface prints the according message to the console. Implementation: To add unittests from other apps, their according CROWN can be added to the tests table. All unittests are then run, but each test is stopped when the test fails. In order to work, the served function must follow the Syntax CROWNname.runUnittest ------------------------------------------------------------------------------]] --Start of Global Scope--------------------------------------------------------- -- Variable to hold all Apps(CROWNs) which have a served runUnittest function -- To add another App serve the runUnittestFunction in that app under their namespace -- Then adding the value to the 'tests' table e.g. {MyAppOne,MyAppTwo} local tests = {ScriptUnittest} --luacheck: ignore --End of Global Scope----------------------------------------------------------- --Start of Function and Event Scope--------------------------------------------- -- Function is triggered from UI -- all 'runUnittest' functions from the specified CROWNs in tests are run. -- each test stops at the failing function. local function runTests() for i = 1, #tests do local appName, result, failPath = tests[i].runUnittest() if result then print(appName .. ': Unittest passed') else print(appName .. ': Unittest failed in path: ' .. failPath) end end end -- Serving function for user interface button Script.serveFunction('ScriptUnittestRunner.runTests', runTests) --End of Function and Event Scope-----------------------------------------------
ITEM.Name = 'Text Hat' ITEM.Price = 1000 ITEM.Model = 'models/extras/info_speech.mdl' ITEM.NoPreview = true local MaxTextLength = 32 function ITEM:PostPlayerDraw(ply, modifications, ply2) if not ply == ply2 then return end if not ply:Alive() then return end if ply.IsSpec and ply:IsSpec() then return end local offset = Vector(0, 0, 79) local ang = LocalPlayer():EyeAngles() local pos = ply:GetPos() + offset + ang:Up() ang:RotateAroundAxis(ang:Forward(), 90) ang:RotateAroundAxis(ang:Right(), 90) cam.Start3D2D(pos, Angle(0, ang.y, 90), 0.1) draw.DrawText(string.sub(modifications.text or ply:Nick(), 1, MaxTextLength), "PS_Heading", 2, 2, modifications.color or Color(255, 255, 255, 255), TEXT_ALIGN_CENTER) cam.End3D2D() end function ITEM:Modify(modifications) Derma_StringRequest("Text", "What text do you want your hat to say?", "", function(text) if string.find(text, "#") then text = string.gsub(text, "#", "") end modifications.text = string.sub(text, 1, MaxTextLength) PS:ShowColorChooser(self, modifications) end) end -- Since this item has modifications we return a table of only what should be allowed for security reasons function ITEM:SanitizeTable( modifications ) local tab = {} tab.text = modifications.text and string.sub(modifications.text, 1, MaxTextLength) or nil tab.color = modifications.color and Color(modifications.color.r or 255, modifications.color.g or 255, modifications.color.b or 255, 255) or Color(255,255,255) return tab end
info = { ["name"] = "Nyaa", ["id"] = "Kikyou.r.Nyaa", ["desc"] = "Nyaa搜索, nyaa.si", ["version"] = "0.1", } function search(keyword,page) --kiko_HttpGet arg: -- url: string -- query: table, {["key"]=value} value: string -- header: table, {["key"]=value} value: string local err,reply=kiko.httpget("https://nyaa.si/",{["f"]="0",["c"]="0_0",["q"]=keyword,["p"]=math.ceil(page)}) if err~=nil then error(err) end local content = reply["content"] local _,_,pageCount=string.find(content,"(%d+)</a>%s*</li>%s*<li class=\"next\">") if pageCount==nil then pageCount=1 end local rowPos=1 local itemsList={} rowPos=string.find(content,"<tr class=\"default\">",rowPos,true) while rowPos~=nil do local _,cpos,url,title=string.find(content,"<td colspan=\"2\">.-<a href=\"(/view/%d+)\" title=\"(.-)\">",rowPos) url="https://nyaa.si" .. url title=string.gsub(title,"&amp;","&") title=string.gsub(title,"&it;","<") title=string.gsub(title,"&gt;",">") title=string.gsub(title,"&quot;","\"") title=string.gsub(title,"&nbsp;"," ") local _,cpos,magnet=string.find(content,"<a href=\"(magnet.-)\">",cpos) magnet=string.gsub(magnet,"&amp;","&") local _,cpos,size=string.find(content,"<td class=\"text%-center\">(.-)</td>",cpos) local _,cpos,time=string.find(content,"<td class=\"text%-center\".->(.-)</td>",cpos) rowPos=cpos table.insert(itemsList,{ ["title"]=title, ["size"]=size, ["time"]=time, ["magnet"]=magnet, ["url"]=url }) rowPos=string.find(content,"<tr class=\"default\">",rowPos,true) end if rawlen(itemsList)==0 then pageCount=0 end return itemsList, tonumber(pageCount) end
local tbTable = GameMain:GetMod("MagicHelper") local tbMagic = tbTable:GetMagic("TTMG_1_3") function tbMagic:GetLuDing() local target = ThingMgr:FindThingByID(self.targetId) local value1 = self.bind.PropertyMgr.Practice.AccumulativeLing local value2 = target.PropertyMgr.Practice.AccumulativeLing local value3 = self.bind:GetProperty("MaxAccumulativeLingAddV") local value4 = target:GetProperty("MaxAccumulativeLingAddV") local maxvalue1 = self.bind.PropertyMgr.Practice:GetMaxAccumulativeLing() local maxvalue2 = target.PropertyMgr.Practice:GetMaxAccumulativeLing() local num = 0.1 * target.PropertyMgr.Practice.Potential if value1 >= 100000 then return 1 else if value2 <= 0 then if self.bind.LuaHelper:IsLearnedEsoteric("Gong_TTMG_1_3") then if maxvalue2 <= 0 then return 1 else self.bind.PropertyMgr:SetPropertyOverwrite("MaxAccumulativeLingAddV", value3 + num) target.PropertyMgr:SetPropertyOverwrite("MaxAccumulativeLingAddV", value4 - num) end else return 1 end else self.bind.PropertyMgr.Practice.AccumulativeLing = value1 + num target.PropertyMgr.Practice.AccumulativeLing = value2 - num self.bind.PropertyMgr:ModifierProperty("NpcLingMaxValue", num, 0, 0, 0) target.PropertyMgr:ModifierProperty("NpcLingMaxValue", -num, 0, 0, 0) self.bind.PropertyMgr:SetPropertyOverwrite("MaxAccumulativeLingAddV", value3 + num) target.PropertyMgr:SetPropertyOverwrite("MaxAccumulativeLingAddV", value4 - num) end end end function tbMagic:GetLuDingSudden() local target = ThingMgr:FindThingByID(self.targetId) local value1 = self.bind.PropertyMgr.Practice.AccumulativeLing local value2 = target.PropertyMgr.Practice.AccumulativeLing local value3 = self.bind:GetProperty("MaxAccumulativeLingAddV") local value4 = target:GetProperty("MaxAccumulativeLingAddV") local maxvalue1 = self.bind.PropertyMgr.Practice:GetMaxAccumulativeLing() local maxvalue2 = target.PropertyMgr.Practice:GetMaxAccumulativeLing() self.bind.PropertyMgr.Practice.AccumulativeLing = value1 + value2 target.PropertyMgr.Practice.AccumulativeLing = 0 target.PropertyMgr:ModifierProperty("NpcLingMaxValue", -value2, 0, 0, 0) target.PropertyMgr:SetPropertyOverwrite("MaxAccumulativeLingAddV", value4 - maxvalue2) end function tbMagic:EnableCheck(npc) if npc.LuaHelper:GetGongName() == "Gong_TTMG" then return true else return false end end function tbMagic:TargetCheck(key, t) if not t or t.ThingType ~= CS.XiaWorld.g_emThingType.Npc then return false end if t.Race.RaceType == CS.XiaWorld.g_emNpcRaceType.Animal then return false end if t.ThingType == CS.XiaWorld.g_emThingType.Npc then if t.Camp ~= CS.XiaWorld.Fight.g_emFightCamp.Player then if t.IsDisciple then return true else return false end else return false end else return false end end function tbMagic:MagicEnter(IDs, IsThing) self.targetId = IDs[0] end function tbMagic:MagicStep(dt, duration) local target = ThingMgr:FindThingByID(self.targetId) self:SetProgress(duration / self.magic.Param1) if self.bind.LuaHelper:IsLearnedEsoteric("Gong_TTMG_1_3") then return 1 else local target = ThingMgr:FindThingByID(self.targetId) local value1 = self.bind.PropertyMgr.Practice.AccumulativeLing local value2 = target.PropertyMgr.Practice.AccumulativeLing local value3 = self.bind:GetProperty("MaxAccumulativeLingAddV") local value4 = target:GetProperty("MaxAccumulativeLingAddV") local maxvalue1 = self.bind.PropertyMgr.Practice:GetMaxAccumulativeLing() local maxvalue2 = target.PropertyMgr.Practice:GetMaxAccumulativeLing() local num = 0.1 * target.PropertyMgr.Practice.Potential if value1 >= 100000 then return 1 else if value2 <= 0 then if self.bind.LuaHelper:IsLearnedEsoteric("Gong_TTMG_1_3") then if maxvalue2 <= 0 then return 1 else self.bind.PropertyMgr:SetPropertyOverwrite("MaxAccumulativeLingAddV", value3 + num) target.PropertyMgr:SetPropertyOverwrite("MaxAccumulativeLingAddV", value4 - num) end else return 1 end else self.bind.PropertyMgr.Practice.AccumulativeLing = value1 + num target.PropertyMgr.Practice.AccumulativeLing = value2 - num self.bind.PropertyMgr:SetPropertyOverwrite("MaxAccumulativeLingAddV", value3 + num) target.PropertyMgr:SetPropertyOverwrite("MaxAccumulativeLingAddV", value4 - num) end end if duration >= self.magic.Param1 then return 1 end return 0 end end function tbMagic:MagicLeave(success) if success then local target = ThingMgr:FindThingByID(self.targetId) if target then if self.bind.LuaHelper:IsLearnedEsoteric("Gong_TTMG_1_3") then local target = ThingMgr:FindThingByID(self.targetId) local value1 = self.bind.PropertyMgr.Practice.AccumulativeLing local value2 = target.PropertyMgr.Practice.AccumulativeLing local value3 = self.bind:GetProperty("MaxAccumulativeLingAddV") local value4 = target:GetProperty("MaxAccumulativeLingAddV") local maxvalue1 = self.bind.PropertyMgr.Practice:GetMaxAccumulativeLing() local maxvalue2 = target.PropertyMgr.Practice:GetMaxAccumulativeLing() self.bind.PropertyMgr.Practice.AccumulativeLing = value1 + value2 * 0.1 target.PropertyMgr.Practice.AccumulativeLing = 0 self.bind.PropertyMgr:SetPropertyOverwrite("MaxAccumulativeLingAddV", value3 + maxvalue2 * 0.1) target.PropertyMgr:SetPropertyOverwrite("MaxAccumulativeLingAddV", value4 - maxvalue2) self.bind.LuaHelper:TriggerStory("TTMG_1_3") end end end end
RatingsHandler = {} local MESSAGE_PREFIX = "[Map Ratings] " function RatingsHandler.handlePlayerRate (player, cmd) local forumid = exports.gc:getPlayerForumID(player) if not forumid then outputChatBox(MESSAGE_PREFIX .. "You have to be logged in to a Green-Coins account to rate a map.", player, 255,0,0) return end local playerCooldownSeconds = RatingsCooldown.getPlayerCooldownSeconds(player) if playerCooldownSeconds then outputChatBox(MESSAGE_PREFIX .. "Please wait ".. playerCooldownSeconds .. " seconds before rating a map.", player, 255,0,0) return end local connection = Database.getConnection() local mapresourcename = getResourceName( exports.mapmanager:getRunningGamemodeMap() ) local rating = cmd == "like" and 1 or 0 local mapname = getResourceInfo(exports.mapmanager:getRunningGamemodeMap() , "name") or mapresourcename if not connection then outputChatBox(MESSAGE_PREFIX .. "Could not make connection to database. Please try again later.", player, 255,0,0) return end local currentRating = CurrentMapRatings.getByForumID(forumid) if currentRating == cmd then if cmd == "like" then outputChatBox(MESSAGE_PREFIX .. "You already liked this map.", player, 255, 0, 0, true) else outputChatBox(MESSAGE_PREFIX .. "You already disliked this map.", player, 255, 0, 0, true) end return end local save = dbExec(connection,"INSERT INTO mapratings (forumid, mapresourcename, rating) VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE rating = ?", forumid, mapresourcename, rating, rating) if save then if currentRating == false then if cmd == "like" then outputChatBox(MESSAGE_PREFIX .. "You liked the map: "..mapname, player, 225, 170, 90, true) else outputChatBox(MESSAGE_PREFIX .. "You disliked the map: "..mapname, player, 225, 170, 90, true) end else if cmd == "like" then outputChatBox(MESSAGE_PREFIX .. "Changed from dislike to like.", player, 225, 170, 90, true) else outputChatBox(MESSAGE_PREFIX .. "Changed from like to dislike.", player, 225, 170, 90, true) end end -- Update ratings, recount and trigger updates CurrentMapRatings.setByForumID(forumid, rating) Broadcaster.broadcastCurrentMap() RatingsCooldown.setPlayerInCooldown(player) else outputChatBox(MESSAGE_PREFIX .. "Something went wrong while saving your map rating. Please try again or inform a developer.", player, 255, 0, 0, true) return end end addCommandHandler('like', RatingsHandler.handlePlayerRate, false, false) addCommandHandler('dislike', RatingsHandler.handlePlayerRate, false, false)
local colors = { head = Color(192, 57, 43, 255), back = Color(236, 240, 241, 255), text = Color(255, 255, 255, 255), text_blue = Color(52, 152, 219, 255), btn = Color(52, 73, 94, 255), btn_hover = Color(44, 62, 80, 255), btn_disabled = Color(52, 73, 94, 150), open = Color(46, 204, 113, 255), open_hover = Color(39, 174, 96, 255), open_disabled = Color(46, 2014, 113, 150), cancel = Color(231, 76, 60, 255), cancel_hover = Color(192, 57, 43, 255), bar = Color(189, 195, 199, 255), barup = Color(127, 140, 141, 255), closed = Color(230, 126, 34, 255), closed_hover = Color(211, 84, 0, 255), info_back = Color(189, 195, 199, 255), gray = Color(189, 195, 199, 255), gray_hover = Color(127, 140, 141, 255), } --[[asdf]]-- surface.CreateFont("stockHead", {font = "OpenSans-Bold", size = 60, weight = 500}) surface.CreateFont("stockBtn", {font = "OpenSans-Regular", size = 30, weight = 500}) surface.CreateFont("stockBtnSmall", {font = "OpenSans-Light", size = 15, weight = 500}) local c = nil; local frame = nil; local function CreateChartMenu(link, name) if (c) then c:Close(); end if (frame) then frame:SetVisible(false); end local f = vgui.Create("DFrame"); f:SetPos(100, 100); f:SetSize(837, 545); f:SetTitle(" "); f:SetVisible(true); f:MakePopup(); f:Center(); f.ChartName = name; f:ShowCloseButton(false); f.Paint = function() draw.RoundedBox(0, 0, 0, f:GetWide(), f:GetTall(), colors.back); draw.RoundedBox(0, 0, 0, f:GetWide(), 100, colors.head); draw.SimpleText("Chart for "..name, "stockHead", f:GetWide() / 2, 20, colors.text, TEXT_ALIGN_CENTER); end c = f; local ht = vgui.Create("DHTML", f); ht:SetSize(f:GetWide() - 20, f:GetTall() - 180); ht:SetPos(10, 110); ht:OpenURL(link); local close = vgui.Create("DButton", f); close:SetText(""); close:SetSize(f:GetWide() - 20, 50); close:SetPos(10, f:GetTall() - 60); close.DoClick = function() c = nil; frame:SetVisible(true); f:Close(); end local ca = false; function close:OnCursorEntered() ca = true; end function close:OnCursorExited() ca = false; end close.Paint = function() if (ca) then draw.RoundedBox(0, 0, 0, close:GetWide(), close:GetTall(), colors.cancel_hover); else draw.RoundedBox(0, 0, 0, close:GetWide(), close:GetTall(), colors.cancel); end draw.SimpleText("Close", "stockBtn", close:GetWide() / 2, 10, colors.text, TEXT_ALIGN_CENTER); end end net.Receive("StockMenu_Open", function() local stocklist = net.ReadTable(); local opt = nil; local action = nil; local function PricePerStock(symb) local li = stocklist["query"]["results"]["quote"]; //client table for k,v in pairs(li) do if (v["Symbol"] == symb) then return v["LastTradePriceOnly"] or 0; end end end local f = vgui.Create("DFrame"); f:SetPos(100, 100); f:SetSize(ScrW() - 100, ScrH() - 100); f:SetTitle(" "); f:SetVisible(true); f:MakePopup(); f:Center(); f:ShowCloseButton(false); f.Paint = function() draw.RoundedBox(0, 0, 0, f:GetWide(), f:GetTall(), colors.back); draw.RoundedBox(0, 0, 0, f:GetWide(), 100, colors.head); draw.SimpleText("GStock Market", "stockHead", f:GetWide() / 2, 20, colors.text, TEXT_ALIGN_CENTER) end frame = f; local pan = vgui.Create("DScrollPanel", f); pan:SetSize(f:GetWide() - 355, f:GetTall() - 120); pan:SetPos(10, 110); pan:GetVBar().Paint = function() draw.RoundedBox(0, 0, 0, pan:GetVBar():GetWide(), pan:GetVBar():GetTall(), Color(255, 255, 255, 0)) end pan:GetVBar().btnUp.Paint = function() draw.RoundedBox(0, 0, 0, pan:GetVBar().btnUp:GetWide(), pan:GetVBar().btnUp:GetTall(), colors.barup) end pan:GetVBar().btnDown.Paint = function() draw.RoundedBox(0, 0, 0, pan:GetVBar().btnDown:GetWide(), pan:GetVBar().btnDown:GetTall(), colors.barup) end pan:GetVBar().btnGrip.Paint = function(w, h) draw.RoundedBox(0, 0, 0, pan:GetVBar().btnGrip:GetWide(), pan:GetVBar().btnGrip:GetTall(), colors.bar) end local slist = vgui.Create("DIconLayout", pan); slist:SetSize(pan:GetWide() - 15, pan:GetTall()); slist:SetPos(0, 0); slist:SetSpaceY(5); slist:SetSpaceX(5); local function UpdateList() local lis = stocklist["query"]["results"]["quote"]; for k,v in pairs(lis) do local li = slist:Add("DPanel"); li:SetSize(400, 200); li.Paint = function() draw.RoundedBox(0, 0, 0, li:GetWide(), li:GetTall(), colors.btn); draw.TexturedQuad{ texture = surface.GetTextureID("gui/gradient"); color = colors.info_back; x = 0, y = 0; w = li:GetWide(); h = 40; } end local lbl = vgui.Create("DLabel", li); lbl:SetText(stock.RealNameList[v["Symbol"]]); lbl:SetPos(10, 5); lbl:SetFont("stockBtn"); lbl:SetTextColor(colors.text); lbl:SizeToContents(); local per = vgui.Create("DLabel", li); per:SetText("Percent Change: "..v["PercentChange"]); per:SetPos(10, 45); per:SetFont("stockBtn"); if (string.find(v["PercentChange"], "+")) then per:SetTextColor(colors.open); else per:SetTextColor(colors.cancel); end per:SizeToContents(); local pr = vgui.Create("DLabel", li); pr:SetText("Price Per Share: $"..v["LastTradePriceOnly"]); pr:SetPos(10, 80); pr:SetFont("stockBtn"); pr:SetTextColor(colors.text); pr:SizeToContents(); local mc = vgui.Create("DLabel", li); mc:SetText("Company Worth: $"..v["MarketCapitalization"]); mc:SetPos(10, 115); mc:SetFont("stockBtn"); mc:SetTextColor(colors.text); mc:SizeToContents(); local oc = vgui.Create("DLabel", li); oc:SetText("Last Open/Close: $"..v["Open"].."/$"..v["PreviousClose"]); oc:SetPos(10, 150); oc:SetFont("stockBtn"); oc:SetTextColor(colors.text); oc:SizeToContents(); local btn = vgui.Create("DButton", li); btn:SetText(" "); btn:SetFont("stockBtnSmall"); btn:SetPos(li:GetWide() - 100, 0); btn:SetSize(100, 40); btn.ChartURL = "https://chart.finance.yahoo.com/z?s="..v["Symbol"].."&t=1y&q=&l=&z=l&a=v&p=s&lang=en-US&region=US"; btn.SymName = lbl:GetText(); btn.DoClick = function() CreateChartMenu(btn.ChartURL, btn.SymName); end local ba = false; function btn:OnCursorEntered() ba = true; end function btn:OnCursorExited() ba = false; end btn.Paint = function() if (ba) then draw.RoundedBox(0, 0, 0, btn:GetWide(), btn:GetTall(), colors.gray_hover); else draw.RoundedBox(0, 0, 0, btn:GetWide(), btn:GetTall(), colors.gray); end draw.SimpleText("Chart", "stockBtn", btn:GetWide() / 2, 5, colors.text, TEXT_ALIGN_CENTER); end end end UpdateList(); local stLbl = vgui.Create("DLabel", f); stLbl:SetPos(f:GetWide() - 335, 110); stLbl:SetText("Choose a stock:"); stLbl:SetFont("stockBtn"); stLbl:SetTextColor(colors.text_blue); stLbl:SizeToContents(); local stBox = vgui.Create("DComboBox", f); stBox:SetPos(f:GetWide() - 335, 145) stBox:SetSize(325, 40); stBox:SetValue("Stock"); for k,v in pairs(stock.RealNameList) do stBox:AddChoice(v); end local canDo = vgui.Create("DLabel", f); canDo:SetPos(f:GetWide() - 335, 175); canDo:SetText(" "); canDo:SetFont("stockBtnSmall"); canDo:SetTextColor(colors.text_blue); canDo:SizeToContents(); local numLbl = vgui.Create("DLabel", f); numLbl:SetPos(f:GetWide() - 335, 225); numLbl:SetText("Number of shares to buy/sell:"); numLbl:SetFont("stockBtn"); numLbl:SetTextColor(colors.text_blue); numLbl:SizeToContents(); local num = vgui.Create("DTextEntry", f); num:SetPos(f:GetWide() - 335, 260); num:SetSize(325, 40); num:SetText("0"); num:SetNumeric(true); num.OnTextChanged = function() if (string.len(num:GetValue()) > stock.SharesPerStock) then num:SetText("1000"); end end stBox.OnSelect = function(panel, ind, val) opt = val; local key = table.KeyFromValue(stock.RealNameList, opt); local shares = LocalPlayer():GetShares(key); canDo:SetText("Shares "..shares.."/"..stock.SharesPerStock); canDo:SetSize(325, 50); end local actBox = vgui.Create("DComboBox", f); actBox:SetPos(f:GetWide() - 335, 310) actBox:SetSize(325, 40); actBox:SetValue("Buy or Sell"); actBox:AddChoice("Buy"); actBox:AddChoice("Sell"); actBox.OnSelect = function(p, i, val) action = val; end local cost = vgui.Create("DLabel", f); cost:SetPos(f:GetWide() - 335, f:GetTall() - 185); cost:SetText(" "); cost:SetFont("stockBtn"); cost:SetTextColor(colors.text_blue); cost:SizeToContents(); local doit = vgui.Create("DButton", f); doit:SetText(""); doit:SetSize(325, 50); doit:SetPos(f:GetWide() - 335, f:GetTall() - 120); doit:SetDisabled(true); doit.DoClick = function() if (opt && action && num:GetValue()) then net.Start("Player_ShareActions") net.WriteString(num:GetValue()); net.WriteString(opt); net.WriteString(action); net.SendToServer(); f:Close(); end end local ba = false; function doit:OnCursorEntered() ba = true; end function doit:OnCursorExited() ba = false; end doit.Paint = function() if (doit:GetDisabled()) then draw.RoundedBox(0, 0, 0, doit:GetWide(), doit:GetTall(), colors.open_disabled); else if (ba) then draw.RoundedBox(0, 0, 0, doit:GetWide(), doit:GetTall(), colors.open_hover); else draw.RoundedBox(0, 0, 0, doit:GetWide(), doit:GetTall(), colors.open); end end draw.SimpleText("Do it!", "stockBtn", doit:GetWide() / 2, 10, colors.text, TEXT_ALIGN_CENTER); end function f:Think() if (!opt or !action or !tonumber(num:GetValue())) then return; end if (doit:GetDisabled()) then doit:SetDisabled(false); end if (string.find(num:GetValue(), "-")) then cost:SetText("No negative amounts please!"); cost:SetSize(320, 70); doit:SetDisabled(true); return; end local key = table.KeyFromValue(stock.RealNameList, opt); local pric = PricePerStock(key); local pric_tot = (tonumber(pric) * tonumber(num:GetValue())); if (action == "Buy") then cost:SetText("This will cost you: $"..string.Comma(pric_tot)); cost:SetSize(320, 70); else //selling cost:SetText("If you have enough shares, \nyou will get: $"..string.Comma(pric_tot)); cost:SetSize(320, 70); cost:SetPos(f:GetWide() - 335, f:GetTall() - 225) end end local cancel = vgui.Create("DButton", f); cancel:SetText(""); cancel:SetSize(325, 50); cancel:SetPos(f:GetWide() - 335, f:GetTall() - 60); cancel.DoClick = function() f:Close(); end local ca = false; function cancel:OnCursorEntered() ca = true; end function cancel:OnCursorExited() ca = false; end cancel.Paint = function() if (ca) then draw.RoundedBox(0, 0, 0, cancel:GetWide(), cancel:GetTall(), colors.cancel_hover); else draw.RoundedBox(0, 0, 0, cancel:GetWide(), cancel:GetTall(), colors.cancel); end draw.SimpleText("Cancel", "stockBtn", cancel:GetWide() / 2, 10, colors.text, TEXT_ALIGN_CENTER); end net.Receive("NewStockDataReceived", function() if (IsValid(f)) then MsgN("New stock data received! Updating layout.."); slist:Clear(); UpdateList(); //reload the diconlayout end end) end) net.Receive("ChatMsg_CL", function() local msg = net.ReadString(); chat.AddText(stock.BracketColor, "[", stock.StockTextColor, "GStock", stock.BracketColor, "] ", stock.MsgColor, msg); end)
return {'yasar','yasin','yasmien','yasmin','yasmina','yasmine','yasser','yassin','yassine','yasars','yasins','yasmiens','yasmins','yasminas','yasmines','yassers','yassins','yassines'}
local ObjectManager = require("managers.object.object_manager") heroOfTatIntercomConvoHandler = conv_handler:new {} function heroOfTatIntercomConvoHandler:getInitialScreen(pPlayer, pNpc, pConvTemplate) local convoTemplate = LuaConversationTemplate(pConvTemplate) local playerID = CreatureObject(pPlayer):getObjectID() local inProgressID = readData("hero_of_tat:ranch_player_id") if (inProgressID ~= 0 and inProgressID ~= playerID) then return convoTemplate:getScreen("intro_noquest") elseif (readData(playerID .. ":hero_of_tat_honor:accepted") == 1) then if (readData(playerID .. ":hero_of_tat_honor:distract_wife") == 1) then return convoTemplate:getScreen("intro_alreadytalked") else return convoTemplate:getScreen("intro") end else return convoTemplate:getScreen("intro_noquest") end end function heroOfTatIntercomConvoHandler:runScreenHandlers(pConvTemplate, pPlayer, pNpc, selectedOption, pConvScreen) local screen = LuaConversationScreen(pConvScreen) local screenID = screen:getScreenID() local pConvScreen = screen:cloneScreen() local clonedConversation = LuaConversationScreen(pConvScreen) if (screenID == "blast_it" or screenID == "go_talk_to_her") then writeData(CreatureObject(pPlayer):getObjectID() .. ":hero_of_tat_honor:distracting_wife", 1) end return pConvScreen end
//afkkick default config local function SetupDefaultConfig() local DefaultConfig = { } DefaultConfig.kPauseChangeDelay = 5 DefaultConfig.kPauseMaxPauses = 3 DefaultConfig.kPausedReadyNotificationDelay = 30 DefaultConfig.kPausedMaxDuration = 0 DefaultConfig.kPauseChatCommands = { "pause" } DefaultConfig.kUnPauseChatCommands = { "unpause" } return DefaultConfig end DAK:RegisterEventHook("PluginDefaultConfigs", {PluginName = "pause", DefaultConfig = SetupDefaultConfig }) local function SetupDefaultLanguageStrings() local DefaultLangStrings = { } DefaultLangStrings["PauseResumeMessage"] = "Game Resumed. %s have %s pauses remaining" DefaultLangStrings["PausePausedMessage"] = "Game Paused." DefaultLangStrings["PauseWarningMessage"] = "Game will %s in %.1f seconds." DefaultLangStrings["PauseResumeWarningMessage"] = "Game will automatically resume in %.1f seconds." DefaultLangStrings["PausePlayerMessage"] = "%s has paused the game." DefaultLangStrings["PauseTeamReadiedMessage"] = "%s readied for %s, resuming game." DefaultLangStrings["PauseTeamReadyMessage"] = "%s readied for %s, waiting for the %s." DefaultLangStrings["PauseTeamReadyPeriodicMessage"] = "%s are ready, waiting for the %s." DefaultLangStrings["PauseNoTeamReadyMessage"] = "No team is ready to resume, type unpause in console to ready for your team." DefaultLangStrings["PauseCancelledMessage"] = "Game Pause Cancelled." DefaultLangStrings["PauseTooManyPausesMessage"] = "Your team is out of pauses." return DefaultLangStrings end DAK:RegisterEventHook("PluginDefaultLanguageDefinitions", SetupDefaultLanguageStrings)
AddCSLuaFile() ENT.Type = "anim" function ENT:Initialize() self:AddCallback("BuildBonePositions", self.BoneItUp) if SERVER then self:AddEffects(bit.bor(EF_BONEMERGE, EF_BONEMERGE_FASTCULL)) --fastcull seems to fix laggy bullshit garbage end self:GetParent():SetSubMaterial(0, "models/effects/vol_light001") end function ENT:BoneItUp(boneCount) local boneId = self:LookupBone("ValveBiped.Bip01_Head1") if not boneId then return end local matrix = self:GetBoneMatrix(boneId) if not matrix then return end matrix:Scale(Vector(.01, .01, .01)) self:SetBoneMatrix(boneId, matrix) end
-- Abreviaçoes local g = vim.g local cmd = vim.cmd local opt = vim.opt -- Leader g.mapleader = ',' opt.title = true opt.signcolumn = "yes" opt.splitbelow = true opt.splitright = true opt.termguicolors = true opt.fillchars = { vert = ' ' } opt.showtabline = 2 opt.scrolloff = 5 opt.mouse = 'a' opt.undolevels = 1000 opt.shortmess:append "sI" opt.showmode = true opt.hidden = true opt.wrapscan = true opt.backup = true opt.writebackup = false opt.showcmd = true opt.showmatch = true opt.ignorecase = true opt.hlsearch = true opt.smartcase = true opt.errorbells = false opt.joinspaces = false opt.lazyredraw = true opt.encoding = 'UTF-8' opt.fileformat = 'unix' opt.softtabstop = 2 opt.expandtab = true opt.shiftwidth = 2 opt.number = true opt.colorcolumn = "+1" opt.signcolumn = 'yes' opt.relativenumber = true opt.foldenable = false opt.cursorline = true
local Tram = require('modutram.grid_module.Tram') -- @module modutram.grid_module.TramBidirectionalRight local TramBidirectionalRightClass = {} function TramBidirectionalRightClass:new(Tram) local TramBidirectionalRight = Tram TramBidirectionalRight.class = 'TramBidirectionalRight' return TramBidirectionalRight end function TramBidirectionalRightClass.getParentClass() return Tram end return TramBidirectionalRightClass
require 'spec_helper' describe["_.first"] = function() it["should return the first item"] = function() input = { 1,2,3,4 } result = _.first(input) expect(result).should_be(1) end describe["when passing in a size"] = function() it["should return an array with the first n items"] = function() input = { 1,2,3,4 } result = _.first(input,2) expect(result).should_equal {1,2} end end end spec:report(true)
local fn = vim.fn -- Automatically install packer local install_path = fn.stdpath "data" .. "/site/pack/packer/start/packer.nvim" if fn.empty(fn.glob(install_path)) > 0 then PACKER_BOOTSTRAP = fn.system { "git", "clone", "--depth", "1", "https://github.com/wbthomason/packer.nvim", install_path, } print "Installing packer close and reopen Neovim..." vim.cmd [[packadd packer.nvim]] end -- Autocommand that reloads neovim whenever you save the plugins.lua file vim.cmd [[ augroup packer_user_config autocmd! autocmd BufWritePost plugins.lua source <afile> | PackerSync augroup end ]] -- Use a protected call so we don"t error out on first use local status_ok, packer = pcall(require, "packer") if not status_ok then return end -- Have packer use a popup window packer.init { display = { open_fn = function() return require("packer.util").float { border = "rounded" } end, }, } ---- Plugins ---- return packer.startup(function(use) use "wbthomason/packer.nvim" use "lewis6991/impatient.nvim" use "nvim-lua/plenary.nvim" use "nvim-lua/popup.nvim" use "rcarriga/nvim-notify" ---- Treesitter related use { "nvim-treesitter/nvim-treesitter", run = ":TSUpdate", } use "p00f/nvim-ts-rainbow" -- Rainbow paranthesis use { "JoosepAlviste/nvim-ts-context-commentstring", -- For context dependent commenting } use { "romgrk/nvim-treesitter-context", -- Shows context of current position using floatin window after = "nvim-treesitter", config = function() require("treesitter-context").setup() end, } -- Quick fix window use { "kevinhwang91/nvim-bqf", ft = "qf" } -- file types use "nathom/filetype.nvim" ---- Telescope related use "nvim-telescope/telescope.nvim" use { "nvim-telescope/telescope-fzf-native.nvim", -- Native C sorting for better performance run = "make", after = "telescope.nvim", config = function() require("telescope").load_extension "fzf" end, } use { "nvim-telescope/telescope-frecency.nvim", after = "telescope.nvim", config = function() require("telescope").load_extension "frecency" end, requires = { "tami5/sqlite.lua" }, } -- Search headings use { "crispgm/telescope-heading.nvim", after = "telescope.nvim", config = function() require("telescope").load_extension "heading" end, } -- Symbols use "nvim-telescope/telescope-symbols.nvim" -- Project management use { "ahmedkhalf/project.nvim", -- Superior project management after = "telescope.nvim", config = function() require("project_nvim").setup {} require("telescope").load_extension "projects" end, } ---- LSP related use "neovim/nvim-lspconfig" use "williamboman/nvim-lsp-installer" use "tamago324/nlsp-settings.nvim" use "jose-elias-alvarez/null-ls.nvim" use { "rmagatti/goto-preview", -- Preview goto definition in floating window after = "nvim-lspconfig", config = function() require("goto-preview").setup {} end, } -- completions use { "ray-x/lsp_signature.nvim", -- Show function signatures after = "nvim-lspconfig", config = function() require("lsp_signature").setup() end, } -- Diagonostics use { "folke/trouble.nvim", -- A pretty list for showing diagnostics opt = true, after = "nvim-lspconfig", cmd = { "Trouble", "TroubleClose", "TroubleToggle", "TroubleRefersh" }, config = function() require("trouble").setup() end, } use "antoinemadec/FixCursorHold.nvim" -- Code navigation use { "simrat39/symbols-outline.nvim", -- A tree like view for navigating symbols after = "nvim-lspconfig", cmd = { "SymbolsOutline", "SymbolsOutlineOpen", "SymbolsOutlineClose" }, config = function() require("symbols-outline").setup() end, } -- Spell check use { "lewis6991/spellsitter.nvim", -- Speechecker after = "nvim-treesitter", config = function() require("spellsitter").setup() end, } ---- Completions use "hrsh7th/nvim-cmp" use { "hrsh7th/cmp-buffer", -- buffer completions } use { "hrsh7th/cmp-path", -- path completions } use { "hrsh7th/cmp-cmdline", -- cmdline completions opt = true, event = "CmdlineEnter", } use { "hrsh7th/cmp-nvim-lsp", -- lsp completions } use { "tzachar/cmp-tabnine", run = "./install.sh", requires = "hrsh7th/nvim-cmp" } -- tabnine use { "petertriho/cmp-git", -- git issue/pull request completions opt = true, ft = "gitcommit", config = function() require("cmp_git").setup() end, } -- icons use "onsails/lspkind-nvim" -- Icons for completions -- snippets use "L3MON4D3/LuaSnip" use { "saadparwaiz1/cmp_luasnip", -- snippet completions } use "rafamadriz/friendly-snippets" -- documentation use { "kkoomen/vim-doge", -- generates documentation skeletons run = ":call doge#install()", opt = true, cmd = { "DogeGenerate", "DogeCreateDocStandard" }, } -- Brackets use "windwp/nvim-autopairs" ---- Keybindings use "folke/which-key.nvim" use { "jdhao/better-escape.vim", event = "InsertEnter" } -- Commenting use { "numToStr/Comment.nvim", -- Smart powerful commenting framework } ---- Git use "tpope/vim-fugitive" -- The premier vim plugin for Git use "TimUntersberger/neogit" use { "pwntester/octo.nvim", -- Edit GitHub issues and pull requests config = function() require("octo").setup() end, cmd = { "Octo" }, } use "lewis6991/gitsigns.nvim" -- git diffs use { "sindrets/diffview.nvim", -- Diffview functionality similar to vscode cmd = { "DiffviewOpen", "DiffviewFileHistory" }, } ---- Motions, windows and navigation use "ggandor/lightspeed.nvim" use "mfussenegger/nvim-ts-hint-textobject" use "edluffy/specs.nvim" use "tpope/vim-repeat" use "tpope/vim-unimpaired" use "tpope/vim-surround" use "michaeljsmith/vim-indent-object" use "nvim-treesitter/nvim-treesitter-textobjects" use { "mizlan/iswap.nvim", -- Interactively swap treesitter elements opt = true, cmd = { "ISwap", "ISwapWith" }, } -- Search use "tpope/vim-abolish" use "windwp/nvim-spectre" use { "kevinhwang91/nvim-hlslens", config = function() require("hlslens").setup() end, } -- Peek use { "nacro90/numb.nvim", config = function() require("numb").setup() end, } -- Marks use { "chentau/marks.nvim", config = function() require("marks").setup {} end, } -- Window management use "famiu/bufdelete.nvim" -- Terminals use "akinsho/toggleterm.nvim" -- Awesome + Neovim + TMUX Navigation use "intrntbrn/awesomewm-vim-tmux-navigator" ---- Language specific -- LaTeX -- TODO: LaTeX support with vimtex(?) -- Python use { "untitled-ai/jupyter_ascending.vim", -- Edit jupytext file and keep it in syc with .ipynb opt = true, ft = { "python" }, } ---- Themes and eye candy use "folke/tokyonight.nvim" use "EdenEast/nightfox.nvim" use { "norcalli/nvim-colorizer.lua", config = function() require("colorizer").setup() end, } -- Smooth buffer change when opening quick et al. use { "luukvbaal/stabilize.nvim", config = function() require("stabilize").setup() end, } -- Highlight current mode in cursorline use { "mvllow/modes.nvim", event = "BufRead", config = function() vim.opt.cursorline = true require("modes").setup() end, } -- Smooth scrolling use { "karb94/neoscroll.nvim", config = function() require("neoscroll").setup() require("telescope").load_extension "neoclip" end, } use "tpope/vim-sleuth" -- Automatically adjust shiftwidth and expandtab -- Highlights -- Show registers use "tversteeg/registers.nvim" -- Clipboard use { "AckslD/nvim-neoclip.lua", -- Clipboard manager inspired by clipmenu config = function() require("neoclip").setup() end, } -- Tabline use "akinsho/bufferline.nvim" -- Statusline use "nvim-lualine/lualine.nvim" use { "SmiteshP/nvim-gps", config = function() require("nvim-gps").setup() end, } -- Dashboard use { "goolord/alpha-nvim", -- A fast framework for making a greeter config = function() require("alpha").setup(require("alpha.themes.dashboard").opts) end, } -- Files and explorer use { "kyazdani42/nvim-tree.lua", config = function() require("nvim-tree").setup {} end, } use "kyazdani42/nvim-web-devicons" -- Indentation use "lukas-reineke/indent-blankline.nvim" -- Zen mode use { "folke/twilight.nvim", config = function() require("twilight").setup {} end, } use { "Pocco81/TrueZen.nvim", config = function() require("true-zen").setup() end, cmd = { "TZMinimalist", "TZFocus", "TZAtaraxis" }, } ---- Remote editing -- FIXME: :DistantInstall throws an error use { "chipsenkbeil/distant.nvim", -- Edit remote files using local environment config = function() require("distant").setup { -- Applies Chip"s personal settings to every machine you connect to -- 1. Ensures that distant servers terminate with no connections -- 2. Provides navigation bindings for remote directories -- 3. Provides keybinding to jump into a remote file"s parent directory ["*"] = require("distant.settings").chip_default(), } end, cmd = { "DistantRun", "DistantOpen", "DistantConnet", "DistantLaunch" }, } ---- Code execution -- FIXME: Had to manually run "install.sh", wait for update use { "michaelb/sniprun", run = "bash ./install.sh", cmd = { "SnipRun", "SnipInfo" }, } use { "rcarriga/vim-ultest", -- Runs tests requires = { "vim-test/vim-test" }, run = ":UpdateRemotePlugins", cmd = { "Ultest", "UltestLast", "UltestAttach", "UltestSummary" }, } ---- Note taking -- NOTE: Might consider replacing this with telekasten.nvim use "oberblastmeister/neuron.nvim" -- Markdown preview use { "iamcco/markdown-preview.nvim", run = "cd app && yarn install", ft = "markdown", cmd = { "MarkdownPreview" }, } use { "ellisonleao/glow.nvim", cmd = "Glow" } -- TODOS use { "folke/todo-comments.nvim", -- Highlight and list TODOs in your files requires = "nvim-lua/plenary.nvim", config = function() require("todo-comments").setup {} end, } -- org-mode use { "nvim-orgmode/orgmode", config = function() require("orgmode").setup {} end, } ---- Miscellaneous use "wakatime/vim-wakatime" use "gpanders/editorconfig.nvim" use { "RishabhRD/nvim-cheat.sh", -- Query cht.sh from nevim opt = true, requires = { "RishabhRD/popfix" }, cmd = { "Cheat", "CheatList", "CheatWithoutComments", "CheatListWithoutComments" }, } -- Automatically set up your configuration after cloning packer.nvim -- Put this at the end after all plugins if PACKER_BOOTSTRAP then require("packer").sync() end end)
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] --Gamepad fragments local ALWAYS_ANIMATE = true -- Quadrant System Gamepad Grid Backgrounds: DO NOT BLOAT! -- GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment:New(ZO_SharedGamepadNavQuadrant_1_Background) ZO_BackgroundFragment:Mixin(GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT) GAMEPAD_NAV_QUADRANT_1_INSTANT_BACKGROUND_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_SharedGamepadNavQuadrant_1_Background) GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedGamepadNavQuadrant_2_Background) ZO_BackgroundFragment:Mixin(GAMEPAD_NAV_QUADRANT_2_BACKGROUND_FRAGMENT) GAMEPAD_NAV_QUADRANT_1_2_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment:New(ZO_SharedGamepadNavQuadrant_1_2_Background) ZO_BackgroundFragment:Mixin(GAMEPAD_NAV_QUADRANT_1_2_BACKGROUND_FRAGMENT) GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedGamepadNavQuadrant_4_Background) ZO_BackgroundFragment:Mixin(GAMEPAD_NAV_QUADRANT_4_BACKGROUND_FRAGMENT) GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedGamepadNavQuadrant_2_3_Background, ALWAYS_ANIMATE) ZO_BackgroundFragment:Mixin(GAMEPAD_NAV_QUADRANT_2_3_BACKGROUND_FRAGMENT) GAMEPAD_NAV_QUADRANT_2_3_4_BACKGROUND_FRAGMENT = ZO_FadeSceneFragment:New(ZO_SharedGamepadNavQuadrant_2_3_4_Background, ALWAYS_ANIMATE) GAMEPAD_NAV_QUADRANT_1_2_3_BACKGROUND_FRAGMENT = ZO_TranslateFromLeftSceneFragment:New(ZO_SharedGamepadNavQuadrant_1_2_3_Background) -- END Quadrant System Gamepad Grid Backgrounds: DO NOT BLOAT! -- GAMEPAD_NAV_QUADRANT_2_3_FURNITURE_ITEM_PREVIEW_OPTIONS_FRAGMENT = ZO_ItemPreviewOptionsFragment:New({ paddingLeft = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X, paddingRight = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X, dynamicFramingConsumedWidth = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X, dynamicFramingConsumedHeight = 400, forcePreparePreview = false, previewInEmptyWorld = true, previewBufferMS = 300 }) GAMEPAD_NAV_QUADRANT_2_3_4_FURNITURE_ITEM_PREVIEW_OPTIONS_FRAGMENT = ZO_ItemPreviewOptionsFragment:New({ paddingLeft = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X, paddingRight = ZO_GAMEPAD_SAFE_ZONE_INSET_X, dynamicFramingConsumedWidth = ZO_GAMEPAD_UI_REFERENCE_WIDTH - ZO_GAMEPAD_PANEL_WIDTH - (ZO_GAMEPAD_SAFE_ZONE_INSET_X * 2), dynamicFramingConsumedHeight = 400, forcePreparePreview = false, previewInEmptyWorld = true, previewBufferMS = 300 }) GAMEPAD_NAV_QUADRANT_3_4_ITEM_PREVIEW_OPTIONS_FRAGMENT = ZO_ItemPreviewOptionsFragment:New({ paddingLeft = (ZO_GAMEPAD_PANEL_WIDTH * 2) + ZO_GAMEPAD_SAFE_ZONE_INSET_X, paddingRight = ZO_GAMEPAD_SAFE_ZONE_INSET_X, dynamicFramingConsumedWidth = ZO_GAMEPAD_UI_REFERENCE_WIDTH - (ZO_GAMEPAD_PANEL_WIDTH * 2) - (ZO_GAMEPAD_SAFE_ZONE_INSET_X * 2), dynamicFramingConsumedHeight = 400, forcePreparePreview = false, previewBufferMS = 300, }) GAMEPAD_NAV_QUADRANT_2_3_4_ITEM_PREVIEW_OPTIONS_FRAGMENT = ZO_ItemPreviewOptionsFragment:New({ paddingLeft = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X, paddingRight = 0, dynamicFramingConsumedWidth = 1150, dynamicFramingConsumedHeight = 400, forcePreparePreview = false, previewBufferMS = 300 }) GAMEPAD_RIGHT_TOOLTIP_ITEM_PREVIEW_OPTIONS_FRAGMENT = ZO_ItemPreviewOptionsFragment:New({ paddingLeft = 0, paddingRight = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X, dynamicFramingConsumedWidth = 700, dynamicFramingConsumedHeight = 400, }) GAMEPAD_COLLECTIONS_ITEM_PREVIEW_OPTIONS_FRAGMENT = ZO_ItemPreviewOptionsFragment:New({ paddingLeft = ZO_GAMEPAD_PANEL_WIDTH + ZO_GAMEPAD_SAFE_ZONE_INSET_X, paddingRight = 0, dynamicFramingConsumedWidth = 1150, dynamicFramingConsumedHeight = 400, forcePreparePreview = false, previewBufferMS = 300, }) local ZO_Gamepad_GuildNameFooterFragment = ZO_FadeSceneFragment:Subclass() function ZO_Gamepad_GuildNameFooterFragment:New(...) return ZO_FadeSceneFragment.New(self, ...) end function ZO_Gamepad_GuildNameFooterFragment:Initialize(...) ZO_FadeSceneFragment.Initialize(self, ...) self.guildName = nil self.guildNameControl = self.control:GetNamedChild("GuildName") end function ZO_Gamepad_GuildNameFooterFragment:SetGuildName(guildName) self.guildName = guildName self.guildNameControl:SetText(guildName) end function ZO_Gamepad_GuildNameFooterFragment:Show() ZO_FadeSceneFragment.Show(self) end ZO_GUILD_NAME_FOOTER_FRAGMENT = ZO_Gamepad_GuildNameFooterFragment:New(ZO_Gamepad_GuildNameFooter) OPTIONS_MENU_INFO_PANEL_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GamepadOptionsTopLevelInfoPanel) GAMEPAD_COLLECTIONS_BOOK_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadCollections) GAMEPAD_COLLECTIONS_BOOK_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_COLLECTIONS_BOOK_DLC_PANEL_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GamepadCollectionsDLCPanel, true) GAMEPAD_COLLECTIONS_BOOK_HOUSING_PANEL_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GamepadCollectionsHousingPanel, true) GAMEPAD_COLLECTIONS_BOOK_GRID_LIST_PANEL_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GamepadCollectionsGridListPanel, true) GAMEPAD_ACTIVITY_FINDER_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_ActivityFinderRoot_Gamepad) GAMEPAD_ACTIVITY_FINDER_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_HOUSING_FURNITURE_BROWSER_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_HousingFurnitureBrowser_GamepadTopLevel) GAMEPAD_ALCHEMY_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadAlchemyTopLevel) GAMEPAD_ALCHEMY_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_ALCHEMY_MODE_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadAlchemyTopLevelContainerMode) GAMEPAD_ALCHEMY_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadAlchemyTopLevelContainerInventory) GAMEPAD_ALCHEMY_SLOTS_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GamepadAlchemyTopLevelSlotContainer) GAMEPAD_QUICKSLOT_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadQuickslotToplevel) GAMEPAD_QUICKSLOT_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_QUICKSLOT_SELECTED_TOOLTIP_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GamepadQuickslotToplevelSelectedTooltipContainer) GAMEPAD_GUILD_HUB_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadGuildHubTopLevel) GAMEPAD_GUILD_HUB_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_GUILD_HOME_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadGuildHomeTopLevel) GAMEPAD_GUILD_HOME_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_RESTYLE_FRAGMENT = ZO_FadeSceneFragment:New(ZO_RestyleTopLevel_Gamepad) GAMEPAD_RESTYLE_ROOT_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_RestyleTopLevel_GamepadMaskContainer) GAMEPAD_RESTYLE_DYEING_PANEL_FRAGMENT = ZO_FadeSceneFragment:New(ZO_RestyleTopLevel_GamepadDyePanel) GAMEPAD_INVENTORY_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadInventoryTopLevel) GAMEPAD_INVENTORY_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_EMOTES_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GamepadPlayerEmoteTopLevel) GAMEPAD_ENCHANTING_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GamepadEnchantingTopLevel) GAMEPAD_ENCHANTING_MODE_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadEnchantingTopLevelContainerMode) GAMEPAD_ENCHANTING_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadEnchantingTopLevelContainerInventory) GAMEPAD_SKILLS_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadSkillsTopLevel) GAMEPAD_SKILLS_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_QUEST_JOURNAL_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_QuestJournal_GamepadTopLevel) GAMEPAD_QUEST_JOURNAL_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_LEADERBOARDS_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_Leaderboards_Gamepad) GAMEPAD_LEADERBOARDS_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_LEADERBOARDS_LIST_FRAGMENT = ZO_FadeSceneFragment:New(ZO_LeaderboardList_Gamepad) GAMEPAD_SMITHING_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadSmithingTopLevel) GAMEPAD_SMITHING_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_SMITHING_MODE_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadSmithingTopLevelMaskContainer) GAMEPAD_SMITHING_REFINE_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadSmithingTopLevelMaskRefinementInventory) GAMEPAD_SMITHING_REFINE_FLOATING_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GamepadSmithingTopLevelRefinement) GAMEPAD_SMITHING_DECONSTRUCT_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadSmithingTopLevelMaskDeconstructionInventory) GAMEPAD_SMITHING_DECONSTRUCT_FLOATING_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GamepadSmithingTopLevelDeconstruction) GAMEPAD_SMITHING_CREATION_CREATE_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadSmithingTopLevelMaskCreationCreate) GAMEPAD_SMITHING_CREATION_FLOATING_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GamepadSmithingTopLevelCreation) GAMEPAD_SMITHING_IMPROVEMENT_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadSmithingTopLevelMaskImprovementInventory) GAMEPAD_SMITHING_IMPROVEMENT_FLOATING_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GamepadSmithingTopLevelImprovement) GAMEPAD_SMITHING_RESEARCH_RESEARCH_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadSmithingTopLevelMaskResearchResearch) GAMEPAD_SMITHING_RESEARCH_CONFIRM_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadSmithingTopLevelMaskResearchConfirm) GAMEPAD_LORE_LIBRARY_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_Gamepad_LoreLibrary) GAMEPAD_LORE_LIBRARY_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_BOOK_SET_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_Gamepad_BookSet) GAMEPAD_BOOK_SET_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_LOOT_PICKUP_FRAGMENT = ZO_FadeSceneFragment:New(ZO_Gamepad_LootPickup, GAMEPAD_GRID_NAV2) GAMEPAD_LOOT_INVENTORY_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_Gamepad_LootInventory) GAMEPAD_ACHIEVEMENTS_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_Gamepad_Achievements) GAMEPAD_ACHIEVEMENTS_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_ACHIEVEMENTS_FOOTER_FRAGMENT = ZO_FadeSceneFragment:New(ZO_Gamepad_Achievements_FooterBar) GAMEPAD_CADWELL_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_Gamepad_Cadwell) GAMEPAD_CADWELL_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_REPAIR_KITS_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_Gamepad_RepairKits) GAMEPAD_APPLY_ENCHANT_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_Gamepad_ApplyEnchant) GAMEPAD_SOUL_GEM_ITEM_CHARGER_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_Gamepad_SoulGemItemCharger) GAMEPAD_MAIL_MANAGER_FRAGMENT = ZO_FadeSceneFragment:New(ZO_MailManager_Gamepad) GAMEPAD_AVA_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_CampaignBrowser_GamepadTopLevel) GAMEPAD_AVA_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_AVA_CAMPAIGN_INFO_FRAGMENT = ZO_FadeSceneFragment:New(ZO_CampaignBrowser_GamepadTopLevelCampaignInfo) GAMPEAD_AVA_RANK_FRAGMENT = ZO_FadeSceneFragment:New(ZO_CampaignBrowser_GamepadTopLevelAvaRankFooter) GAMEPAD_GROUP_MENU_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GroupMenuGamepad) GAMEPAD_GROUP_LFG_OPTIONS_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GroupRoleMenu_Gamepad) GAMEPAD_GROUP_LIST_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GroupMenuGamepadGroupList) GAMEPAD_GROUP_MEMBERS_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GroupMembers_Gamepad) GAMEPAD_GROUPING_TOOLS_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GroupingToolsGamepad) GAMEPAD_GROUPING_TOOLS_LOCATION_INFO_FRAGMENT = ZO_FadeSceneFragment:New(ZO_GroupingToolsGamepadLocationInfo) GAMEPAD_BUY_BAG_SPACE_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadBuyBagSpaceTopLevel) GAMEPAD_BUY_BANK_SPACE_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadBankingBuyBankSpaceTopLevel) GAMEPAD_BANKING_WITHDRAW_DEPOSIT_GOLD_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadBankingWithdrawDepositGoldTopLevel) GAMEPAD_NOTIFICATIONS_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadNotifications) GAMEPAD_NOTIFICATIONS_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_PROVISIONER_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadProvisionerTopLevel) GAMEPAD_PROVISIONER_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_PROVISIONER_RECIPELIST_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadProvisionerTopLevelContainerRecipe) GAMEPAD_PROVISIONER_OPTIONS_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_GamepadProvisionerTopLevelContainerOptions) GAMEPAD_VENDOR_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_StoreWindow_Gamepad) GAMEPAD_FENCE_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_FenceWindow_Gamepad) GAMEPAD_BANKING_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GamepadBankingTopLevel) GAMEPAD_GUILD_BANK_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GuildBankTopLevel_Gamepad) GAMEPAD_GUILD_BANK_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_GUILD_BANK_WITHDRAW_DEPOSIT_GOLD_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_GuildBankWithdrawDepositGoldTopLevel_Gamepad) GAMEPAD_GUILD_KIOSK_PURCHASE_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_Gamepad_GuildKiosk_Purchase) GAMEPAD_GUILD_KIOSK_BID_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_Gamepad_GuildKiosk_Bid) GAMEPAD_TRADING_HOUSE_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_TradingHouse_Gamepad) GAMEPAD_TRADING_HOUSE_FRAGMENT:SetHideOnSceneHidden(true) GAMEPAD_TRADING_HOUSE_CREATE_LISTING_ROOT_FRAGMENT = ZO_FadeSceneFragment:New(ZO_TradingHouse_CreateListing_Gamepad) GAMEPAD_TRADING_HOUSE_CREATE_LISTING_LIST_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_TradingHouse_CreateListing_GamepadMaskContainer) GAMEPAD_RESTYLE_STATION_LIST_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_RestyleStation_Gamepad_TLMaskContainer) GAMEPAD_OUTFITS_SELECTOR_ROOT_FRAGMENT = ZO_CreateQuadrantConveyorFragment(ZO_Outfits_Selector_GamepadMaskContainer) GAMEPAD_ZONE_STORIES_FRAGMENT = ZO_SimpleSceneFragment:New(ZO_ZoneStoriesTopLevel_Gamepad) GAMEPAD_ZONE_STORIES_FRAGMENT:SetHideOnSceneHidden(true)
--[[ Copyright 2014-2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. --]] local normalize = require('semver').normalize local gte = require('semver').gte local log = require('log').log local queryDb = require('pkg').queryDb local colorize = require('pretty-print').colorize return function (db, deps, newDeps) local addDep, processDeps function processDeps(dependencies) if not dependencies then return end for alias, dep in pairs(dependencies) do local name, version = dep:match("^([^@]+)@?(.*)$") if #version == 0 then version = nil end if type(alias) == "number" then alias = name:match("([^/]+)$") end if not name:find("/") then error("Package names must include owner/name at a minimum") end if version then local ok ok, version = pcall(normalize, version) if not ok then error("Invalid dependency version: " .. dep) end end addDep(alias, name, version) end end function addDep(alias, name, version) local meta = deps[alias] if meta then if name ~= meta.name then local message = string.format("%s %s ~= %s", alias, meta.name, name) log("alias conflict", message, "failure") return end if version then if not gte(meta.version, version) then local message = string.format("%s %s ~= %s", alias, meta.version, version) log("version conflict", message, "failure") return end end else local author, pname = name:match("^([^/]+)/(.*)$") local match, hash = db.match(author, pname, version) if not match then error("No such " .. (version and "version" or "package") .. ": " .. name .. (version and '@' .. version or '')) end local kind meta, kind, hash = assert(queryDb(db, hash)) meta.db = db meta.hash = hash meta.kind = kind deps[alias] = meta end processDeps(meta.dependencies) end processDeps(newDeps) local names = {} for k in pairs(deps) do names[#names + 1] = k end table.sort(names) for i = 1, #names do local name = names[i] local meta = deps[name] log("including dependency", string.format("%s (%s)", colorize("highlight", name), meta.path or meta.version)) end return deps end
local win = am.window{ clear_color = vec4(0.1, 0.03, 0.01, 1), letterbox = false, } win.scene = am.blend("add_alpha") ^ am.particles2d{ source_pos = win:mouse_position(), source_pos_var = vec2(20), max_particles = 1000, emission_rate = 500, start_particles = 0, life = 0.4, life_var = 0.1, angle = math.rad(90), angle_var = math.rad(180), speed = 200, start_color = vec4(1, 0.3, 0.01, 0.5), start_color_var = vec4(0.1, 0.05, 0.0, 0.1), end_color = vec4(0.5, 0.8, 1, 1), end_color_var = vec4(0.1), start_size = 30, start_size_var = 10, end_size = 2, end_size_var = 2, gravity = vec2(0, 2000), } :action(function(node) node.source_pos = win:mouse_position() end) win.scene:action(am.tween(win.scene"particles2d", 10, {gravity = vec2(0, -2000)}))
-- PseudoInstance to spawn Material Design Ripples inside its Parent (with rounded edge support!) -- @author Validark local ContentProvider = game:GetService("ContentProvider") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Resources = require(ReplicatedStorage:WaitForChild("Resources")) local Debug = Resources:LoadLibrary("Debug") local Tween = Resources:LoadLibrary("Tween") local Color = Resources:LoadLibrary("Color") local Typer = Resources:LoadLibrary("Typer") local Janitor = Resources:LoadLibrary("Janitor") local Enumeration = Resources:LoadLibrary("Enumeration") local PseudoInstance = Resources:LoadLibrary("PseudoInstance") local RIPPLE_START_DIAMETER = 0 local RIPPLE_OVERBITE = 1.05 local RippleContainer = Instance.new("Frame") -- Make sure ZIndex is higher than parent by 1 RippleContainer.AnchorPoint = Vector2.new(0.5, 0.5) RippleContainer.BackgroundTransparency = 1 RippleContainer.BorderSizePixel = 0 RippleContainer.ClipsDescendants = true RippleContainer.Name = "RippleContainer" RippleContainer.Size = UDim2.new(1, 0, 1, 0) RippleContainer.Position = UDim2.new(0.5, 0, 0.5, 0) local RippleStartSize = UDim2.new(0, RIPPLE_START_DIAMETER, 0, RIPPLE_START_DIAMETER) local Circle = Instance.new("ImageLabel") Circle.AnchorPoint = Vector2.new(0.5, 0.5) Circle.BackgroundTransparency = 1 Circle.Size = RippleStartSize Circle.Image = "rbxassetid://517259585" Circle.Name = "Ripple" spawn(function() ContentProvider:PreloadAsync{Circle.Image} end) local Deceleration = Enumeration.EasingFunction.Deceleration.Value Enumeration.RipplerStyle = {"Full", "Icon", "Round"} local CornerData = { [2] = { 0.380, 0.918, 0.918, 1.000, }; [4] = { 0.000, 0.200, 0.690, 0.965, 0.200, 0.965, 1.000, 1.000, 0.690, 1.000, 1.000, 1.000, 0.965, 1.000, 1.000, 1.000, }; [8] = { 0.000, 0.000, 0.000, 0.000, 0.224, 0.596, 0.851, 0.984, 0.000, 0.000, 0.000, 0.596, 1.000, 1.000, 1.000, 1.000, 0.000, 0.000, 0.722, 1.000, 1.000, 1.000, 1.000, 1.000, 0.000, 0.596, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 0.224, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 0.596, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 0.851, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 0.984, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, 1.000, }; } do local t = { Radius0 = 0; } for BorderRadius, Data in next, CornerData do t["Radius" .. BorderRadius] = BorderRadius for i = 1, #Data do Data[i] = 1 - Data[i] -- Opacity -> Transparency end end Enumeration.BorderRadius = t end local function MakeContainer(GlobalContainer, Size, Position, ImageTransparency) local Container = Instance.new("ImageLabel") if ImageTransparency ~= nil and ImageTransparency ~= 0 then Container.ImageTransparency = ImageTransparency end Container.BackgroundTransparency = 1 Container.ClipsDescendants = true Container.Position = Position Container.Size = Size Container.Parent = GlobalContainer return Container end local function MakeOuterBorders(RippleFrames, Container, X, Y) -- TODO: Optimize first two frames which can be eliminated local NumRippleFrames = #RippleFrames RippleFrames[NumRippleFrames + 1] = MakeContainer(Container, UDim2.new(1, -2*X, 0, 1), UDim2.new(0, X, 0, Y)) RippleFrames[NumRippleFrames + 2] = MakeContainer(Container, UDim2.new(1, -2*X, 0, 1), UDim2.new(0, X, 1, -Y - 1)) RippleFrames[NumRippleFrames + 3] = MakeContainer(Container, UDim2.new(0, 1, 1, -2*X), UDim2.new(0, Y, 0, X)) RippleFrames[NumRippleFrames + 4] = MakeContainer(Container, UDim2.new(0, 1, 1, -2*X), UDim2.new(1, -Y - 1, 0, X)) end local PixelSize = UDim2.new(0, 1, 0, 1) local function DestroyRoundRipple(self) for i = 1, #self do local Object = self[i] self[i] = nil Object:Destroy() end end; local RoundRippleMetatable = { __index = function(self, i) if i == "Size" then return RippleStartSize elseif i == "ImageTransparency" then return self.Transparency elseif i == "Destroy" then return DestroyRoundRipple end end; __newindex = function(self, i, v) if i == "Size" then for a = 1, #self do self[a].Size = v end elseif i == "ImageTransparency" then for a = 1, #self do local RippleFrame = self[a] local Parent = RippleFrame.Parent if Parent then RippleFrame.ImageTransparency = (1 - v) * Parent.ImageTransparency + v end end end end; } return PseudoInstance:Register("Rippler", { Internals = { "CurrentRipple", "RippleFrames"; SetCurrentRipple = function(self, Ripple) if self.CurrentRipple then Tween(self.CurrentRipple, "ImageTransparency", 1, Deceleration, self.RippleFadeDuration, false, true) end self.CurrentRipple = Ripple end }; Events = {}; Properties = { Style = Typer.AssignSignature(2, Typer.EnumerationOfTypeRipplerStyle, function(self, Style) self:rawset("Style", Style) end); BorderRadius = Typer.AssignSignature(2, Typer.EnumerationOfTypeBorderRadius, function(self, Value) self:rawset("BorderRadius", Value) local BorderRadius = Value.Value local RippleFrames = self.RippleFrames if RippleFrames then DestroyRoundRipple(RippleFrames) end if BorderRadius == 0 then self.Style = Enumeration.RipplerStyle.Full else self.Style = Enumeration.RipplerStyle.Round local Data = CornerData[BorderRadius] if not RippleFrames then RippleFrames = {} self.RippleFrames = RippleFrames end local MiddleSquarePoint local Container = self.Container for j = 0, BorderRadius - 1 do if Data[BorderRadius * j + (j + 1)] == 0 then MiddleSquarePoint = j break end end MakeOuterBorders(RippleFrames, Container, BorderRadius, 0) -- Make large center frame RippleFrames[#RippleFrames + 1] = MakeContainer(Container, UDim2.new(1, -2 * MiddleSquarePoint, 1, -2 * MiddleSquarePoint), UDim2.new(0, MiddleSquarePoint, 0, MiddleSquarePoint)) do -- Make other bars to fill local X = MiddleSquarePoint local Y = MiddleSquarePoint - 1 while Data[BorderRadius * Y + (X + 1)] == 0 do MakeOuterBorders(RippleFrames, Container, X, Y) X = X + 1 Y = Y - 1 end end do local a = 0 local amax = BorderRadius * BorderRadius local NumRippleFrames = #RippleFrames while a < amax do local PixelTransparency = Data[a + 1] if PixelTransparency ~= 1 then if PixelTransparency ~= 0 then local X = a % BorderRadius local Y = (a - X) / BorderRadius local V = -1 - X local W = -1 - Y RippleFrames[NumRippleFrames + 1] = MakeContainer(Container, PixelSize, UDim2.new(0, X, 0, Y), PixelTransparency) RippleFrames[NumRippleFrames + 2] = MakeContainer(Container, PixelSize, UDim2.new(0, X, 1, W), PixelTransparency) RippleFrames[NumRippleFrames + 3] = MakeContainer(Container, PixelSize, UDim2.new(1, V, 0, Y), PixelTransparency) RippleFrames[NumRippleFrames + 4] = MakeContainer(Container, PixelSize, UDim2.new(1, V, 1, W), PixelTransparency) NumRippleFrames = NumRippleFrames + 4 end end a = a + 1 end end end end); RippleFadeDuration = Typer.Number; MaxRippleDiameter = Typer.Number; RippleExpandDuration = Typer.Number; RippleColor3 = Typer.AssignSignature(2, Typer.Color3, function(self, RippleColor3) if self.CurrentRipple then self.CurrentRipple.ImageColor3 = RippleColor3 end self:rawset("RippleColor3", RippleColor3) end); RippleTransparency = Typer.AssignSignature(2, Typer.Number, function(self, RippleTransparency) if self.CurrentRipple then self.CurrentRipple.ImageTransparency = RippleTransparency end self:rawset("RippleTransparency", RippleTransparency) end); Container = Typer.AssignSignature(2, Typer.InstanceWhichIsAGuiObject, function(self, Container) if self.BorderRadius.Value ~= 0 then Debug.Error("Can only set container when BorderRadius is 0") end self.Janitor:LinkToInstance(Container) self.Janitor:Add(Container, "Destroy", "Container") self:rawset("Container", Container) end); Parent = function(self, Parent) -- Manually check this one if Parent == nil then self.Janitor:Remove("ZIndexChanged") self.Container.Parent = nil else local ParentType = typeof(Parent) local IsGuiObject = ParentType == "Instance" and Parent:IsA("GuiObject") or ParentType == "userdata" and Parent.ClassName == "RoundedFrame" if IsGuiObject and self.Container ~= Parent then local function ZIndexChanged() self.Container.ZIndex = Parent.ZIndex + 1 end self.Janitor:Add(Parent:GetPropertyChangedSignal("ZIndex"):Connect(ZIndexChanged), "Disconnect", "ZIndexChanged") ZIndexChanged() self.Container.Parent = Parent else Debug.Error("bad argument #2 to Parent, expected GuiObject, got %s", Parent) end end self:rawset("Parent", Parent) end; }; Methods = { Down = Typer.AssignSignature(2, Typer.OptionalNumber, Typer.OptionalNumber, function(self, X, Y) local Container = self.Container local Diameter local ContainerAbsoluteSizeX = Container.AbsoluteSize.X local ContainerAbsoluteSizeY = Container.AbsoluteSize.Y -- Get near corners X = (X or (0.5 * ContainerAbsoluteSizeX + Container.AbsolutePosition.X)) - Container.AbsolutePosition.X Y = (Y or (0.5 * ContainerAbsoluteSizeY + Container.AbsolutePosition.Y)) - Container.AbsolutePosition.Y if self.Style == Enumeration.RipplerStyle.Icon then Diameter = 2 * Container.AbsoluteSize.Y self.Container.ClipsDescendants = false else -- Get far corners local V = X - ContainerAbsoluteSizeX local W = Y - ContainerAbsoluteSizeY -- Calculate distance between mouse and corners local a = (X*X + Y*Y) ^ 0.5 local b = (X*X + W*W) ^ 0.5 local c = (V*V + Y*Y) ^ 0.5 local d = (V*V + W*W) ^ 0.5 -- Find longest distance between mouse and a corner and decide Diameter Diameter = 2 * (a > b and a > c and a > d and a or b > c and b > d and b or c > d and c or d) * RIPPLE_OVERBITE -- Cap Diameter if self.MaxRippleDiameter < Diameter then Diameter = self.MaxRippleDiameter end end -- Create Ripple Object local Ripple = Circle:Clone() Ripple.ImageColor3 = self.RippleColor3 Ripple.ImageTransparency = self.RippleTransparency Ripple.Position = UDim2.new(0, X, 0, Y) Ripple.ZIndex = Container.ZIndex + 1 Ripple.Parent = Container if self.Style == Enumeration.RipplerStyle.Round and self.BorderRadius.Value ~= 0 then local Ripples = {Transparency = Ripple.ImageTransparency} local RippleFrames = self.RippleFrames local NumRipples = #RippleFrames for i = 1, NumRipples do local RippleFrame = RippleFrames[i] local NewRipple = Ripple:Clone() local AbsolutePosition = Ripple.AbsolutePosition - RippleFrame.AbsolutePosition + 0.5*Ripple.AbsoluteSize NewRipple.Position = UDim2.new(0, AbsolutePosition.X, 0, AbsolutePosition.Y) NewRipple.ImageTransparency = (1 - self.RippleTransparency) * RippleFrame.ImageTransparency + self.RippleTransparency NewRipple.Parent = RippleFrame Ripples[i] = NewRipple end Ripple:Destroy() Ripple = setmetatable(Ripples, RoundRippleMetatable) end self:SetCurrentRipple(Ripple) return Tween(Ripple, "Size", UDim2.new(0, Diameter, 0, Diameter), Deceleration, self.RippleExpandDuration) end); Up = function(self) self:SetCurrentRipple(false) end; Ripple = Typer.AssignSignature(2, Typer.OptionalNumber, Typer.OptionalNumber, Typer.OptionalNumber, function(self, X, Y, Duration) self:Down(X, Y) delay(Duration or 0.15, function() self:SetCurrentRipple(false) end) end); }; Init = function(self, Container) self.Style = Enumeration.RipplerStyle.Full self.BorderRadius = 0 self.Container = Container or RippleContainer:Clone() self.RippleTransparency = 0.84 self.RippleColor3 = Color.White self.MaxRippleDiameter = math.huge self.RippleExpandDuration = 0.5 self.RippleFadeDuration = 1 self:superinit() end; })
local ts = require('vim.treesitter.query') local ts_utils = require('nvim-treesitter.ts_utils') local Promise = require('orgmode.utils.promise') local uv = vim.loop local utils = {} local debounce_timers = {} local query_cache = {} ---@param file string ---@param callback function ---@param as_string boolean function utils.readfile(file, callback, as_string) uv.fs_open(file, 'r', 438, function(err1, fd) if err1 then return callback(err1) end uv.fs_fstat(fd, function(err2, stat) if err2 then return callback(err2) end uv.fs_read(fd, stat.size, 0, function(err3, data) if err3 then return callback(err3) end uv.fs_close(fd, function(err4) if err4 then return callback(err4) end local lines = data if not as_string then lines = vim.split(data, '\n') table.remove(lines, #lines) end return callback(nil, lines) end) end) end) end) end function utils.open(target) if vim.fn.executable('xdg-open') then return vim.fn.system(string.format('xdg-open %s', target)) end if vim.fn.executable('open') then return vim.fn.system(string.format('open %s', target)) end if vim.fn.has('win32') then return vim.fn.system(string.format('start "%s"', target)) end end ---@param msg string ---@param additional_msg table ---@param store_in_history boolean function utils.echo_warning(msg, additional_msg, store_in_history) return utils._echo(msg, 'WarningMsg', additional_msg, store_in_history) end ---@param msg string ---@param additional_msg table ---@param store_in_history boolean function utils.echo_error(msg, additional_msg, store_in_history) return utils._echo(msg, 'ErrorMsg', additional_msg, store_in_history) end ---@param msg string ---@param additional_msg table ---@param store_in_history boolean function utils.echo_info(msg, additional_msg, store_in_history) return utils._echo(msg, nil, additional_msg, store_in_history) end ---@private function utils._echo(msg, hl, additional_msg, store_in_history) vim.cmd([[redraw!]]) if type(msg) == 'table' then msg = table.concat(msg, '\n') end local msg_item = { string.format('[orgmode] %s', msg) } if hl then table.insert(msg_item, hl) end local msg_list = { msg_item } if additional_msg then msg_list = utils.concat(msg_list, additional_msg) end local store = true if type(store_in_history) == 'boolean' then store = store_in_history end return vim.api.nvim_echo(msg_list, store, {}) end ---@param word string ---@return string function utils.capitalize(word) return (word:gsub('^%l', string.upper)) end ---@param isoweekday number ---@return number function utils.convert_from_isoweekday(isoweekday) if isoweekday == 7 then return 1 end return isoweekday + 1 end ---@param weekday number ---@return number function utils.convert_to_isoweekday(weekday) if weekday == 1 then return 7 end return weekday - 1 end ---@param tbl table ---@param callback function ---@param acc any ---@return table function utils.reduce(tbl, callback, acc) for i, v in pairs(tbl) do acc = callback(acc, v, i) end return acc end --- Concat one table at the end of another table ---@param first table ---@param second table ---@param unique boolean ---@return table function utils.concat(first, second, unique) for _, v in ipairs(second) do if not unique or not vim.tbl_contains(first, v) then table.insert(first, v) end end return first end function utils.menu(title, items, prompt) local content = { title .. '\\n' .. string.rep('-', #title) } local valid_keys = {} for _, item in ipairs(items) do if item.separator then table.insert(content, string.rep(item.separator or '-', item.length or 80)) else valid_keys[item.key] = item table.insert(content, string.format('%s %s', item.key, item.label)) end end prompt = prompt or 'key' table.insert(content, prompt .. ': ') vim.cmd(string.format('echon "%s"', table.concat(content, '\\n'))) local char = vim.fn.nr2char(vim.fn.getchar()) vim.cmd([[redraw!]]) local entry = valid_keys[char] if not entry or not entry.action then return end return entry.action() end function utils.keymap(mode, lhs, rhs, opts) return vim.api.nvim_set_keymap( mode, lhs, rhs, vim.tbl_extend('keep', opts or {}, { nowait = true, silent = true, noremap = true, }) ) end function utils.buf_keymap(buf, mode, lhs, rhs, opts) return vim.api.nvim_buf_set_keymap( buf, mode, lhs, rhs, vim.tbl_extend('keep', opts or {}, { nowait = true, silent = true, noremap = true, }) ) end function utils.esc(cmd) return vim.api.nvim_replace_termcodes(cmd, true, false, true) end function utils.parse_tags_string(tags) local parsed_tags = {} for _, tag in ipairs(vim.split(tags or '', ':')) do if tag:find('^[%w_%%@#]+$') then table.insert(parsed_tags, tag) end end return parsed_tags end function utils.tags_to_string(taglist) local tags = '' if #taglist > 0 then tags = ':' .. table.concat(taglist, ':') .. ':' end return tags end function utils.ensure_array(val) if type(val) ~= 'table' then return { val } end return val end function utils.humanize_minutes(minutes) if minutes == 0 then return 'Now' end local is_past = minutes < 0 local minutes_abs = math.abs(minutes) if minutes_abs < 60 then if is_past then return string.format('%d min ago', minutes_abs) end return string.format('in %d min', minutes_abs) end local hours = math.floor(minutes_abs / 60) local remaining_minutes = minutes_abs - (hours * 60) if remaining_minutes == 0 then if is_past then return string.format('%d hr ago', hours) end return string.format('in %d hr', hours) end if is_past then return string.format('%d hr and %d min ago', hours, remaining_minutes) end return string.format('in %d hr and %d min', hours, remaining_minutes) end ---@param query string ---@param node table ---@param file_content string[] ---@param file_content_str string ---@return table[] function utils.get_ts_matches(query, node, file_content, file_content_str) local matches = {} local ts_query = query_cache[query] if not ts_query then ts_query = ts.parse_query('org', query) query_cache[query] = ts_query end for _, match, _ in ts_query:iter_matches(node, file_content_str) do local items = {} for id, matched_node in pairs(match) do local name = ts_query.captures[id] local node_text = utils.get_node_text(matched_node, file_content) items[name] = { node = matched_node, text_list = node_text, text = node_text[1], } end table.insert(matches, items) end return matches end ---@param node userdata ---@param content string[] ---@return string[] function utils.get_node_text(node, content) if not node then return {} end local start_row, start_col, end_row, end_col = node:range() if start_row ~= end_row then local start_line = start_row + 1 local end_line = end_row + 1 if end_col == 0 then end_line = end_row end local range = end_line - start_line + 1 local lines = {} if range < 5000 then lines = { unpack(content, start_line, end_line) } else local chunks = math.floor(range / 5000) local leftover = range % 5000 for i = 1, chunks do lines = utils.concat(lines, { unpack(content, (i - 1) * 5000 + 1, i * 5000) }) end if leftover > 0 then local s = chunks * 5000 lines = utils.concat(lines, { unpack(content, s + 1, s + leftover) }) end end lines[1] = string.sub(lines[1], start_col + 1) if end_col > 0 then lines[#lines] = string.sub(lines[#lines], 1, end_col) end return lines else local line = content[start_row + 1] -- If line is nil then the line is empty return line and { string.sub(line, start_col + 1, end_col) } or {} end end ---@param node table ---@param type string ---@return table function utils.get_closest_parent_of_type(node, type, accept_at_cursor) local parent = node if not accept_at_cursor then parent = node:parent() end while parent do if parent:type() == type then return parent end parent = parent:parent() end end function utils.debounce(name, fn, ms) local result = nil return function(...) local argv = { ... } if debounce_timers[name] then debounce_timers[name]:stop() debounce_timers[name]:close() debounce_timers[name] = nil end local timer = uv.new_timer() debounce_timers[name] = timer timer:start( ms, 0, vim.schedule_wrap(function() result = fn(unpack(argv)) end) ) return result end end ---@param name string ---@return function function utils.profile(name) local start_time = os.clock() return function() return print(name, string.format('%.2f', os.clock() - start_time)) end end ---@param arg_lead string ---@param list string[] ---@param split_chars string[] ---@return string[] function utils.prompt_autocomplete(arg_lead, list, split_chars) split_chars = split_chars or { '+', '-', ':', '&', '|' } local split_chars_str = vim.pesc(table.concat(split_chars, '')) local split_rgx = string.format('[%s]', split_chars_str) local match_rgx = string.format('[^%s]*$', split_chars_str) local parts = vim.split(arg_lead, split_rgx) local base = arg_lead:gsub(match_rgx, '') local last = arg_lead:match(match_rgx) local matches = vim.tbl_filter(function(tag) return tag:match('^' .. vim.pesc(last)) and not vim.tbl_contains(parts, tag) end, list) return vim.tbl_map(function(tag) return base .. tag end, matches) end ---@param items table function utils.choose(items) items = items or {} local output = {} for _, item in ipairs(items) do table.insert(output, { '[' }) table.insert(output, { item.choice_text, item.choice_hl or 'Normal' }) table.insert(output, { ']' }) if item.desc_text then table.insert(output, { ' ' }) table.insert(output, { item.desc_text, item.desc_hl or 'Normal' }) end table.insert(output, { ' ' }) end table.insert(output, { '\n' }) vim.api.nvim_echo(output, true, {}) local raw = vim.fn.nr2char(vim.fn.getchar()) local char = string.lower(raw) vim.cmd('redraw!') for _, item in ipairs(items) do if char == string.lower(item.choice_value) then return { choice_value = item.choice_value, choice_text = item.choice_text, raw = raw, ctx = item.ctx } end end end ---@param fn function ---@return Promise function utils.promisify(fn) if getmetatable(fn) ~= Promise then return Promise.resolve(fn) end return fn end ---@param file File ---@param parent_node userdata ---@param children_names string[] ---@return table function utils.get_named_children_nodes(file, parent_node, children_names) local child_node_info = {} if children_names then -- Only grab information for specific named children for _, child_name in ipairs(children_names) do children_names[child_name] = false end end vim.tbl_map(function(node) if not children_names or children_names[node:type()] ~= nil then local text local text_list = utils.get_node_text(node, file.file_content) if #text_list == 0 then text = '' else text = text_list[1] end child_node_info[node:type()] = { node = node, text = text, text_list = text_list, } end end, ts_utils.get_named_children(parent_node)) return child_node_info end ---@param file File ---@param cursor string[] ---@param accept_at_cursor boolean ---@return nil|table function utils.get_nearest_block_node(file, cursor, accept_at_cursor) local current_node = file:get_node_at_cursor(cursor) local block_node = utils.get_closest_parent_of_type(current_node, 'block', accept_at_cursor) if not block_node then return end -- Block might not have contents yet, which is fine local children_nodes = file:get_ts_matches( '(block name: (expr) @name parameter: (expr) @parameters contents: (contents)? @contents)', block_node )[1] if not children_nodes or not children_nodes.name or not children_nodes.parameters then return end return { node = block_node, children = children_nodes, } end return utils
BaekNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID local opts = {"Buy", "Sell"} local menu = player:menuString("Hello! How can I help you today?", opts) if menu == "Buy" then player:buyExtend( "I think I can accomodate some of the things you need. What would you like?", BaekNpc.buyItems() ) elseif menu == "Sell" then player:sellExtend( "What are you willing to sell today?", BaekNpc.sellItems() ) end end), buyItems = function() local buyItems = { "clear_water_song", "sacred_poem", "war_poem", "moon_paper", "legend" } return buyItems end, sellItems = function() local sellItems = BaekNpc.buyItems() if (Config.bossDropSalesEnabled) then table.insert(sellItems, "chung_ryong_key") table.insert(sellItems, "baekho_key") table.insert(sellItems, "hyun_moo_key") table.insert(sellItems, "ju_jak_key") end return sellItems end, onSayClick = async(function(player, npc) local speech = string.lower(player.speech) local baekDialog = Tools.configureDialog(player, npc) if speech == "chung ryong" or speech == "baekho" or speech == "ju jak" or speech == "hyun moo" then Tools.checkKarma(player) if player.level < 99 then player:dialogSeq( { baekDialog, "You are too young to be changing your mind on such matters. Return later, and we can talk again." }, 0 ) return end if player.class >= 10 then player:dialogSeq( { baekDialog, "You cannot join an NPC subpath while you belong to a PC subpath." }, 0 ) return end if (not player:karmaCheck("ox") and not Config.freeNpcSubpathsEnabled) then player:dialogSeq({baekDialog, "Come back when your karma is higher."}, 0) return end if (player.quest["blessed_by_watcher"] == 0 and not Config.freeNpcSubpathsEnabled) then -- not blessed player:dialogSeq({baekDialog, "You have not been blessed."}, 0) return end if (not player:hasLegend("dog_linguist") and not Config.freeNpcSubpathsEnabled) then return end if player.class > 4 then player:dialogSeq( {baekDialog, "You have already committed to a subpath."}, 0 ) return end -- only 4 basic paths if speech == "chung ryong" and player.class ~= 1 then return end if speech == "baekho" and player.class ~= 2 then return end if speech == "ju jak" and player.class ~= 3 then return end if speech == "hyun moo" and player.class ~= 4 then return end player:dialogSeq( { baekDialog, "Hmm... yes, I have studied the ways of the four totem animals. Do you wish to attain knowledge and power few mortals will know?", "You must be committed to serve the totem animals. Should you choose this arduous path, you will NEVER be able to join a subpath.", "To prove your devotion, you must make many sacrifices. First, you must bring to me a Favor from one of the Mythic animals.", "Then you must bring me ten hides from the most dreaded of caves, where the exits are not easily found and the enemies hide in shadows.", "Finally, you must sacrifice 1,000,000,000 experience to complete the most difficult studying involved." }, 1 ) local favors = { "dragons_favor", "roosters_favor", "dogs_favor", "horses_favor", "monkeys_favor", "oxs_favor", "pigs_favor", "rabbits_favor", "rats_favor", "sheeps_favor", "snakes_favor", "tigers_favor" } local favorFound = "" for i = 1, #favors do if player:hasItem(favors[i], 1) == true then favorFound = favors[i] end end if (favorFound == "" and not Config.freeNpcSubpathsEnabled) then -- no favvor found player:dialogSeq( { baekDialog, "If you ally with a Mythic animal, they will give you Favor." }, 0 ) return end if (not Config.freeNpcSubpathsEnabled) then player:removeItem(favorFound, 1, 9) end if (player:hasItem("splendid_tiger_pelt", 10) ~= true and not Config.freeNpcSubpathsEnabled) then player:dialogSeq( { baekDialog, "You have forgotten the hides! As punishment for failing to follow my instructions, you must now bring me another Favor as well." }, 0 ) return end if (not Config.freeNpcSubpathsEnabled) then player:removeItem("splendid_tiger_pelt", 10, 9) end if player.exp < 1000000000 then player:dialogSeq( { baekDialog, "You must have forgotten the experience needed! As punishment for failing to follow my instructions, you must now bring me another Favor as well as more hides." }, 0 ) return end player.exp = player.exp - 1000000000 player:sendStatus() if not player:hasLegend("attained_totem_mastery") then player:addLegend( "Attained Totem Mastery (" .. curT() .. ")", "attained_totem_mastery", 3, 128 ) end if player.baseClass == 1 then player:updatePath(6, player.mark) end if player.baseClass == 2 then player:updatePath(7, player.mark) end if player.baseClass == 3 then player:updatePath(8, player.mark) end if player.baseClass == 4 then player:updatePath(9, player.mark) end player:calcStat() broadcast( -1, "[SUBPATH]: Congratulations to our newest " .. player.classNameMark .. " " .. player.name .. "!" ) local tbook = {graphic = convertGraphic(20, "item"), color = 0} player:dialogSeq( { tbook, "You study for many days under the tutelage of Baek. You learn many rituals and legends." }, 1 ) player:dialogSeq( { baekDialog, "You are ready. You will now be able to learn new rituals from your Guildmaster. Go well, my friend!" }, 0 ) end if speech == "compass" then Tools.checkKarma(player) player:dialogSeq( { baekDialog, "Hello there, you're looking for a compass, huh?", "Well, I don't have the normal compasses, they are so dull.", "Seriously, who really needs a compass that only points one way?", "Everybody knows which way north is, it's to the north!", "No, no... my compasses have a real use. They show you how to get to some place.", "I don't bother with just the basic places, if you can't find Buya or Koguryo, then you just don't deserve to have eyes.", "Anyways, if there is some place you need to go tell me, and I can make a compass to get you there." }, 0 ) end if speech == "nagnag" then Tools.checkKarma(player) if player.quest["baek_compass"] == 0 then player.quest["baek_compass"] = 1 player:dialogSeq( { baekDialog, "A compass to Nagnag's palace? They seem to be in high demand these days.", "Unfortunately, it is in such high demand that I have run out of parts for it.", "If you were to get the parts I need, I could show you what you need to do.", "Bring me a soup bowl, to hold the water in.", "A bit of fine metal, for the needle.", "Get that, and then come back to me." }, 0 ) return end if player.quest["baek_compass"] == 1 then if player:hasItem("soup_bowl", 1) ~= true then player:dialogSeq( { baekDialog, "Where is the soup bowl? Can't do anything without it, you know." }, 0 ) return end if player:hasItem("fine_metal", 1) ~= true then player:dialogSeq( { baekDialog, "I also need the Fine metal, my shipment hasn't arrived. Come back when you get some." }, 0 ) return end player:removeItem("soup_bowl", 1, 9) player:removeItem("fine_metal", 1, 9) player:addItem("nagnang_compass", 10) player:dialogSeq( { baekDialog, "Ahhh, now let me see, what were the directions again... 192... 284... 82... 76...", "A little water for the bowl, and we are done! There are a couple of them", "Good luck using it, the parts were not top of the line, so you can only use each one once.", "If you need another just tell me." }, 0 ) return end end end) }
---@meta ---@class crypt local crypt = {} ---计算 hash ---@param key any ---@return string function crypt.hashkey(key) end ---生成一个8位的 key ---@return string function crypt.randomkey() end ---des 加密 ---@param key number ---@param data string ---@param padding number | nil @对齐模式 默认 iso7816_4 ---@return string function crypt.desencode(key, data, padding) end ---desc 解密 ---@param key number ---@param data string ---@param padding number | nil @对齐模式 默认 iso7816_4 ---@return string function crypt.desdecode(key, data, padding) end ---hex 编码 ---@param data string ---@return string function crypt.hexencode(data) end ---hex 解码 ---@param data string ---@return string function crypt.hexdecode(data) end ---hmac 签名 ---@param challenge string @挑战消息 ---@param secret string @密钥 ---@return string function crypt.hmac64(challenge, secret) end ---hmac md5签名 ---@param msg string ---@param secret string ---@return string function crypt.hmac64_md5(msg, secret) end ---dh交换 ---@param key string ---@return string function crypt.dhexchange(key) end ---密钥计算 ---@param dhkey string @经过 exchange 后的密钥 ---@param selfkey string @原始 function crypt.dhsecret(dhkey, selfkey) end ---base64编码 ---@param msg string ---@return string function crypt.base64encode(msg) end ---base64解码 ---@param msg string ---@return string function crypt.base64decode(msg) end ---sha1 ---@param msg string ---@return string function crypt.sha1(msg) end function crypt.hmac_sha1() end ---hmac hash ---@param key string ---@param msg string ---@return string function crypt.hmac_hash(key, msg) end ---xor 字符串 ---@param s1 string ---@param key string ---@return lightuserdata function crypt.xor_str(s1, key) end return crypt
slot0 = Mathf.Clamp slot1 = Mathf.Sqrt slot2 = Mathf.Min slot3 = Mathf.Max slot4 = setmetatable slot5 = rawget slot7 = tolua.initget(slot6) slot7.zero = function () return slot0.New(0, 0, 0, 0) end slot7.one = function () return slot0.New(1, 1, 1, 1) end slot7.magnitude = ({ __index = function (slot0, slot1) if slot0(slot1, slot1) == nil and slot0(slot2, slot1) ~= nil then return slot2(slot0) end return slot2 end, __call = function (slot0, slot1, slot2, slot3, slot4) return slot0({ x = slot1 or 0, y = slot2 or 0, z = slot3 or 0, w = slot4 or 0 }, slot1) end, New = function (slot0, slot1, slot2, slot3) return slot0({ x = slot0 or 0, y = slot1 or 0, z = slot2 or 0, w = slot3 or 0 }, slot1) end, Set = function (slot0, slot1, slot2, slot3, slot4) slot0.x = slot1 or 0 slot0.y = slot2 or 0 slot0.z = slot3 or 0 slot0.w = slot4 or 0 end, Get = function (slot0) return slot0.x, slot0.y, slot0.z, slot0.w end, Lerp = function (slot0, slot1, slot2) return slot1.New(slot0.x + (slot1.x - slot0.x) * slot0(slot2, 0, 1), slot0.y + (slot1.y - slot0.y) * slot0(slot2, 0, 1), slot0.z + (slot1.z - slot0.z) * slot0(slot2, 0, 1), slot0.w + (slot1.w - slot0.w) * slot0(slot2, 0, 1)) end, MoveTowards = function (slot0, slot1, slot2) if slot2 < slot1 - slot0:Magnitude() and slot4 ~= 0 then slot3:Mul(slot2) slot3:Add(slot0) return slot3 end return slot1 end, Scale = function (slot0, slot1) return slot0.New(slot0.x * slot1.x, slot0.y * slot1.y, slot0.z * slot1.z, slot0.w * slot1.w) end, SetScale = function (slot0, slot1) slot0.x = slot0.x * slot1.x slot0.y = slot0.y * slot1.y slot0.z = slot0.z * slot1.z slot0.w = slot0.w * slot1.w end, Normalize = function (slot0) return vector4.New(slot0.x, slot0.y, slot0.z, slot0.w):SetNormalize() end, SetNormalize = function (slot0) if slot0:Magnitude() == 1 then return slot0 elseif slot1 > 1e-05 then slot0:Div(slot1) else slot0:Set(0, 0, 0, 0) end return slot0 end, Div = function (slot0, slot1) slot0.x = slot0.x / slot1 slot0.y = slot0.y / slot1 slot0.z = slot0.z / slot1 slot0.w = slot0.w / slot1 return slot0 end, Mul = function (slot0, slot1) slot0.x = slot0.x * slot1 slot0.y = slot0.y * slot1 slot0.z = slot0.z * slot1 slot0.w = slot0.w * slot1 return slot0 end, Add = function (slot0, slot1) slot0.x = slot0.x + slot1.x slot0.y = slot0.y + slot1.y slot0.z = slot0.z + slot1.z slot0.w = slot0.w + slot1.w return slot0 end, Sub = function (slot0, slot1) slot0.x = slot0.x - slot1.x slot0.y = slot0.y - slot1.y slot0.z = slot0.z - slot1.z slot0.w = slot0.w - slot1.w return slot0 end, Dot = function (slot0, slot1) return slot0.x * slot1.x + slot0.y * slot1.y + slot0.z * slot1.z + slot0.w * slot1.w end, Project = function (slot0, slot1) return slot1 * slot0:Dot(slot1) / slot0.Dot(slot1, slot1) end, Distance = function (slot0, slot1) return slot0.Magnitude(slot0 - slot1) end, Magnitude = function (slot0) return slot0(slot0.x * slot0.x + slot0.y * slot0.y + slot0.z * slot0.z + slot0.w * slot0.w) end, SqrMagnitude = function (slot0) return slot0.x * slot0.x + slot0.y * slot0.y + slot0.z * slot0.z + slot0.w * slot0.w end, Min = function (slot0, slot1) return slot0.New(slot1(slot0.x, slot1.x), slot1(slot0.y, slot1.y), slot1(slot0.z, slot1.z), slot1(slot0.w, slot1.w)) end, Max = function (slot0, slot1) return slot0.New(slot1(slot0.x, slot1.x), slot1(slot0.y, slot1.y), slot1(slot0.z, slot1.z), slot1(slot0.w, slot1.w)) end, __tostring = function (slot0) return string.format("[%f,%f,%f,%f]", slot0.x, slot0.y, slot0.z, slot0.w) end, __div = function (slot0, slot1) return slot0.New(slot0.x / slot1, slot0.y / slot1, slot0.z / slot1, slot0.w / slot1) end, __mul = function (slot0, slot1) return slot0.New(slot0.x * slot1, slot0.y * slot1, slot0.z * slot1, slot0.w * slot1) end, __add = function (slot0, slot1) return slot0.New(slot0.x + slot1.x, slot0.y + slot1.y, slot0.z + slot1.z, slot0.w + slot1.w) end, __sub = function (slot0, slot1) return slot0.New(slot0.x - slot1.x, slot0.y - slot1.y, slot0.z - slot1.z, slot0.w - slot1.w) end, __unm = function (slot0) return slot0.New(-slot0.x, -slot0.y, -slot0.z, -slot0.w) end, __eq = function (slot0, slot1) return slot0.SqrMagnitude(slot2) < 1e-10 end })["Magnitude"] slot7.normalized = ()["Normalize"] slot7.sqrMagnitude = ()["SqrMagnitude"] UnityEngine.Vector4 = slot4(, ) return
local typedefs = require "kong.db.schema.typedefs" return { name = "ip-restriction", fields = { { protocols = typedefs.protocols_http }, { config = { type = "record", fields = { { allow = { type = "array", elements = typedefs.ip_or_cidr, }, }, { deny = { type = "array", elements = typedefs.ip_or_cidr, }, }, { status = { type = "number", required = false } }, { message = { type = "string", required = false } }, }, }, }, }, entity_checks = { { at_least_one_of = { "config.allow", "config.deny" }, }, }, }
require("src/ball") require("src/bounds") require("src/enemy") require("src/player") require("src/score") require("src/util") function love.load() love.physics.setMeter(64) world = love.physics.newWorld(0, 0, true) player:load(world) enemy:load(world) bounds:load(world) ball:load(world) score:load() end function love.update(dt) world:update(dt) player:update(dt) enemy:update(dt) ball:update(dt) score:update(dt) end function love.draw() score:draw() player:draw() enemy:draw() ball:draw() end
local resty_redis = require("resty.redis") local utils = require("foxcaves.utils") local config = require("foxcaves.config").redis local error = error local ngx = ngx local M = {} require("foxcaves.module_helper").setmodenv() function M.make(close_on_shutdown) local redis, err = resty_redis:new() if not redis then error("Error initializing Redis: " .. err) end redis:set_timeout(60000) local ok ok, err = redis:connect(config.host, config.port) if not ok then error("Error connecting to Redis: " .. err) end if close_on_shutdown then utils.register_shutdown(function() redis:close() end) else utils.register_shutdown(function() redis:set_keepalive(config.keepalive_timeout or 10000, config.keepalive_count or 10) end) end return redis end function M.get_shared() local redis = ngx.ctx.__redis if redis then return redis end redis = M.make() ngx.ctx.__redis = redis return redis end return M
module("XEventModule", package.seeall) function new(szName) local obj = { } setmetatable(obj, {__index=XEventModule}) obj:Init(szName) return obj end function Init(self, szName) self.name = szName self.events = { } self.active = false end function Name(self) return self.name end function Active(self) if not self.active then self.active = true self:OnActive() end end function GetActive(self) return self.active end function Detive(self) if self.active then self.active = false self:OnDetive() end end function Unload(self, destroyFlag) if self.dispatcher then self.dispatcher:Unload(self:Name(), destroyFlag) end if destroyFlag then self:ResetEvent() end end function SetDispatcher(self, dispatcher) self.dispatcher = dispatcher end function GetDispatcher(self) return self.dispatcher end function SubscribeEvent(self, nID, evtCallback) if not self.events[nID] then self.events[nID] = evtCallback end end function FireEvent(self, nID, evtArgs) return self.events[nID](self, evtArgs) end function HasEvent(self, nID) return self.events[nID] end function RemoveEvent(self, nID) if self.events[nID] then self.events[nID] = nil end end function ResetEvent(self) self.events = {} end function OnActive(self) end function OnDetive(self) end function OnDestroy(self) end
local HARD_RESERVE_OFFSET = 16777215 local function sortWeightedMap(a, b) if not a or not b then return false end return a[2] > b[2] end function GogoLoot:BuildWeightedPlayerMap(jsonData) -- build a weighted player map for quicker lookups local map = {} local reserveCountItems = 0 local reserveCountTotal = 0 local function insertReserve(table, reserve, modifier) if not reserve or not reserve.item or not reserve.name then -- should never happen print("Bad data softres in profile!") return end if not table[reserve.item] then table[reserve.item] = {} reserveCountItems = reserveCountItems + 1 end tinsert(table[reserve.item], {reserve.name, modifier + (reserve.rollBonus or 0)}) reserveCountTotal = reserveCountTotal + 1 end if jsonData.hardreserves then for _, reserve in pairs(jsonData.hardreserves) do -- ensure hardreserves are above regular reserves insertReserve(map, reserve, HARD_RESERVE_OFFSET) end end if jsonData.softreserves then for _, reserve in pairs(jsonData.softreserves) do insertReserve(map, reserve, 0) end end for _, weightMap in pairs(map) do -- sort players by their weight table.sort(weightMap, sortWeightedMap) end --print("Loaded Softres.it profile, " .. tostring(reserveCountItems) .. " items, " .. tostring(reserveCountTotal) .. " reserves.") GogoLoot_Config.softres.itemCount = reserveCountItems GogoLoot_Config.softres.reserveCount = reserveCountTotal return map end function GogoLoot:SetSoftresProfile(data) if data == GogoLoot_Config.softres.profiles._current_data then -- dont replace profile and overwrite removed (completed) reserves return end if not data or string.len(data) < 4 then return -- invalid profile end local b='ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' local function decodeBase64(data) data = string.gsub(data, '[^'..b..'=]', '') return (data:gsub('.', function(x) if (x == '=') then return '' end local r,f='',(b:find(x)-1) for i=6,1,-1 do r=r..(f%2^i-f%2^(i-1)>0 and '1' or '0') end return r; end):gsub('%d%d%d?%d?%d?%d?%d?%d?', function(x) if (#x ~= 8) then return '' end local c=0 for i=1,8 do c=c+(x:sub(i,i)=='1' and 2^(8-i) or 0) end return string.char(c) end)) end data = decodeBase64(data) data = LibStub:GetLibrary("LibDeflate"):DecompressZlib(data) --print("json data: " .. data) local decoded = GogoLoot.json.decode(data) if decoded then GogoLoot_Config.softres.profiles.current = decoded GogoLoot_Config.softres.profiles.weightedPlayerMap = GogoLoot:BuildWeightedPlayerMap(decoded) GogoLoot_Config.softres.profiles._current_data = data else GogoLoot_Config.softres.profiles.current = nil GogoLoot_Config.softres.profiles.weightedPlayerMap = nil GogoLoot_Config.softres.profiles._current_data = nil end end GogoLoot.softresRemoveQueue = {} GogoLoot.softresRemoveRoll = {} function GogoLoot:HandleSoftresLooted(slot) local id = GogoLoot.softresRemoveQueue[slot] if id then local map = GogoLoot_Config.softres.profiles.weightedPlayerMap[id] if map then --print("Removed softres for " .. slot) map[1][2] = -1 table.sort(map, sortWeightedMap) -- re-sort players end GogoLoot.softresRemoveQueue[slot] = nil -- this should probably be in the above if, but if this went wrong we should fail here and not more catastrophically later end end function GogoLoot:HandleSoftresRollWin(player, id) local weights = GogoLoot_Config.softres.profiles.weightedPlayerMap[id] if weights then for index, target in pairs(weights) do if strlower(target[1]) == player then target[2] = -1 break end end table.sort(weights, sortWeightedMap) end end function GogoLoot:MirrorServerNames(playerList) local newList = {} for player, id in pairs(playerList) do if string.find(player, "-") then -- player is cross-realm newList[string.sub(player, 1, string.find(player, "-")-1)] = id end newList[player] = id end return newList end -- list of mobs / loot slots that have already been announced this session local _announced_mobs = {} function GogoLoot:HandleSoftresLoot(lootItemId, playerList, slot, mobGUID) if not GogoLoot_Config.enableSoftres or not GogoLoot_Config.softres.profiles.weightedPlayerMap then return false -- no softres profile end playerList = GogoLoot:MirrorServerNames(playerList) local weightMap = GogoLoot_Config.softres.profiles.weightedPlayerMap[lootItemId] if not weightMap then return false -- no reserve for this item end local weightMapClean = {} -- remove players that already got the item and players that arent in the group for _,reserve in pairs(weightMap) do if reserve[2] >= 0 and playerList[strlower(reserve[1])] then tinsert(weightMapClean, reserve) end end weightMap = weightMapClean if #weightMap == 0 then return false -- no valid reserve for this item elseif #weightMap == 1 then if weightMap[1][2] < 0 then return false -- already received item end if GogoLoot.softresRemoveQueue[slot] ~= lootItemId then SendChatMessage(string.format(GogoLoot.SOFTRES_LOOT, select(2, GetItemInfo(lootItemId)), weightMap[1][1]), UnitInRaid("Player") and "RAID" or "PARTY") GogoLoot.softresRemoveQueue[slot] = lootItemId end return weightMap[1][1] -- only 1 player reserved end if weightMap[1][2] >= HARD_RESERVE_OFFSET then -- item is hard reserved if GogoLoot.softresRemoveQueue[slot] ~= lootItemId then SendChatMessage(string.format(GogoLoot.SOFTRES_LOOT_HARD, select(2, GetItemInfo(lootItemId)), weightMap[1][1]), UnitInRaid("Player") and "RAID" or "PARTY") GogoLoot.softresRemoveQueue[slot] = lootItemId end return weightMap[1][1] -- only 1 player can hard reserve? Otherwise we should combine like below end local targetList = "" local targetTable = {} for index, target in pairs(weightMap) do local targetBonus = "" if target[2] > 0 then targetBonus = "[+" .. tostring(target[2]) .. "]" -- add roll bonus behind name end tinsert(targetTable, target[1]) if index == 1 then targetList = target[1] .. targetBonus elseif index == #weightMap then targetList = targetList .. ", and " .. target[1] .. targetBonus else targetList = targetList .. ", " .. target[1] .. targetBonus end end GogoLoot:showLootFrame("Softres loot conflict") local lootKey = (mobGUID or "") .. "-" .. tostring(slot or 0) .. "-" .. tostring(lootItemId or 0) if not _announced_mobs[lootKey] then _announced_mobs[lootKey] = true -- prevent announcing the roll more than once, even if the events are fired multiple times (addon conflict?) SendChatMessage(string.format(GogoLoot.SOFTRES_ROLL, select(2, GetItemInfo(lootItemId)), targetList), UnitInRaid("Player") and "RAID" or "PARTY") end return targetTable -- players must roll end
local migration = {} function migration.global() end function migration.player_table(player_table) local preferences = player_table.preferences local mb_defaults = preferences.mb_defaults if mb_defaults then mb_defaults.machine = mb_defaults.module mb_defaults.module = nil end local optional_columns = preferences.optional_production_columns if optional_columns then preferences.pollution_column = optional_columns.pollution_column preferences.line_comment_column = optional_columns.line_comments preferences.optional_production_columns = nil end end function migration.subfactory(subfactory) end function migration.packed_subfactory(packed_subfactory) end return migration
data:extend( { { type = "recipe-category", name = "iron-recycling" }, { type = "recipe-category", name = "copper-recycling" }, { type = "recipe-category", name = "only-iron-recycling" }, { type = "recipe-category", name = "only-copper-recycling" }, { type = "recipe-category", name = "both-recycling" }, { type = "recipe-category", name = "recycle-destroying" }, { type = "recipe-category", name = "recycle-shredding" } })
----------------------------------- -- Area: Bibiki Bay -- NPC: Clamming Point ----------------------------------- local ID = require("scripts/zones/Bibiki_Bay/IDs"); require("scripts/globals/keyitems"); ----------------------------------- -- Local Variables ----------------------------------- -- clammingItems = item id, weight, drop rate, improved drop rate local clammingItems = { 1311, 6, 0.001, 0.003, -- Oxblood 885, 6, 0.002, 0.006, -- Turtle Shell 1193, 6, 0.003, 0.009, -- HQ Crab Shell 1446, 6, 0.004, 0.012, -- Lacquer Tree Log 4318, 6, 0.005, 0.015, -- Bibiki Urchin 1586, 6, 0.008, 0.024, -- Titanictus Shell 5124, 20, 0.011, 0.033, -- Tropical Clam 690, 6, 0.014, 0.042, -- Elm Log 887, 6, 0.017, 0.051, -- Coral Fragment 703, 6, 0.021, 0.063, -- Petrified Log 691, 6, 0.025, 0.075, -- Maple Log 4468, 6, 0.029, 0.087, -- Pamamas 3270, 6, 0.033, 0.099, -- HQ Pugil Scales 888, 6, 0.038, 0.114, -- Seashell 4328, 6, 0.044, 0.132, -- Hobgoblin Bread 485, 6, 0.051, 0.153, -- Broken Willow Rod 510, 6, 0.058, 0.174, -- Goblin Armor 5187, 6, 0.065, 0.195, -- Elshimo Coconut 507, 6, 0.073, 0.219, -- Goblin Mail 881, 6, 0.081, 0.243, -- Crab Shell 4325, 6, 0.089, 0.267, -- Hobgoblin Pie 936, 6, 0.098, 0.294, -- Rock Salt 4361, 6, 0.107, 0.321, -- Nebimonite 864, 6, 0.119, 0.357, -- Fish Scales 4484, 6, 0.140, 0.420, -- Shall Shell 624, 6, 0.178, 0.534, -- Pamtam Kelp 1654, 35, 0.225, 0.675, -- Igneous Rock 17296, 7, 0.377, 0.784, -- Pebble 5123, 11, 0.628, 0.892, -- Jacknife 5122, 3, 1.000, 1.000 -- Bibiki Slug }; ----------------------------------- -- Local Functions ----------------------------------- local function giveImprovedResults(player) if (player:getMod(tpz.mod.CLAMMING_IMPROVED_RESULTS) > 0) then return 1; end return 0; end; local function giveReducedIncidents(player) if (player:getMod(tpz.mod.CLAMMING_REDUCED_INCIDENTS) > 0) then return 0.05; end return 0.1; end; function onTrade(player,npc,trade) end; function onTrigger(player,npc) if (player:hasKeyItem(tpz.ki.CLAMMING_KIT)) then player:setLocalVar("ClammingPointID", npc:getID()); if (GetServerVariable("ClammingPoint_" .. npc:getID() .. "_InUse") == 1) then player:messageSpecial(ID.text.IT_LOOKS_LIKE_SOMEONE); else if (player:getCharVar("ClammingKitBroken") > 0) then -- Broken bucket player:messageSpecial(ID.text.YOU_CANNOT_COLLECT); else local delay = GetServerVariable("ClammingPoint_" .. npc:getID() .. "_Delay"); if ( delay > 0 and delay > os.time()) then -- player has to wait a little longer player:messageSpecial(ID.text.IT_LOOKS_LIKE_SOMEONE); else SetServerVariable("ClammingPoint_" .. npc:getID() .. "_InUse", 1); SetServerVariable("ClammingPoint_" .. npc:getID() .. "_Delay", 0); player:startEvent(20, 0, 0, 0, 0, 0, 0, 0, 0); end end end else player:messageSpecial(ID.text.AREA_IS_LITTERED); end; end; function onEventUpdate(player,csid,option) if (csid == 20) then if (player:getCharVar("ClammingKitSize") == 200 and math.random() <= giveReducedIncidents(player)) then player:setLocalVar("SomethingJumpedInBucket", 1); else local dropRate = math.random(); local improvedResults = giveImprovedResults(player); for itemDrop = 3, #clammingItems, 4 do if (dropRate <= clammingItems[itemDrop + improvedResults]) then player:setLocalVar("ClammedItem", clammingItems[itemDrop - 2]); player:addCharVar("ClammedItem_" .. clammingItems[itemDrop - 2], 1); player:addCharVar("ClammingKitWeight", clammingItems[itemDrop - 1]); if (player:getCharVar("ClammingKitWeight") > player:getCharVar("ClammingKitSize")) then -- Broken bucket player:setCharVar("ClammingKitBroken", 1); end break; end end end end end; function onEventFinish(player,csid,option) if (csid == 20) then if (player:getLocalVar("SomethingJumpedInBucket") > 0) then player:setLocalVar("SomethingJumpedInBucket", 0); player:messageSpecial(ID.text.SOMETHING_JUMPS_INTO); player:setCharVar("ClammingKitBroken", 1); for item = 1, #clammingItems, 4 do -- Remove items from bucket player:setCharVar("ClammedItem_" .. clammingItems[item], 0); end else local clammedItem = player:getLocalVar("ClammedItem"); if (clammedItem > 0) then if (player:getCharVar("ClammingKitBroken") > 0) then --Broken bucket player:messageSpecial(ID.text.THE_WEIGHT_IS_TOO_MUCH, clammedItem); for item = 1, #clammingItems, 4 do -- Remove items from bucket player:setCharVar("ClammedItem_" .. clammingItems[item], 0); end else player:messageSpecial(ID.text.YOU_FIND_ITEM, clammedItem); end SetServerVariable("ClammingPoint_" .. player:getLocalVar("ClammingPointID") .. "_Delay", os.time() + 10); player:setLocalVar("ClammedItem", 0); end end SetServerVariable("ClammingPoint_" .. player:getLocalVar("ClammingPointID") .. "_InUse", 0); player:setLocalVar("ClammingPointID", 0); end end;
_cursor = _{ extends = _mob, update = function(this) if btnp(0) then this:move(this.x-1,this.y) elseif btnp(1) then this:move(this.x+1,this.y) elseif btnp(2) then this:move(this.x,this.y-1) elseif btnp(3) then this:move(this.x,this.y+1) end if btnp(4) then this.editor:set_tile(this.x,this.y) end _mob.update(this) end, move = function(this, x, y) _mob.move(this, mid(x,world_size,1), mid(y,world_size,1), true) end, draw = function(this) local x, y = this:real_position() color(flr(frame/10) % 2 == 0 and 7 or 6) local inner, inner_b = flr(tile_size - tile_size/4), flr(tile_size/4)-1 line(x+inner_b,y-1,x-1,y-1) line(x-1,y+inner_b) line(x+inner,y-1,x+tile_size,y-1) line(x+tile_size,y+inner_b) line(x+tile_size,y+inner,x+tile_size,y+tile_size) line(x+inner,y+tile_size) line(x+inner_b,y+tile_size,x-1,y+tile_size) line(x-1,y+inner) end, }
local M = {} function M.config() local options = { pairs_map = { ["'"] = "'", ['"'] = '"', ["("] = ")", ["["] = "]", ["{"] = "}", ["`"] = "`", }, disable_filetype = { "TelescopePrompt" }, disable_in_macro = false, ignored_next_char = string.gsub([[ [%w%%%'%[%"%.] ]], "%s+", ""), enable_moveright = true, enable_afterquote = true, enable_check_bracket_line = true, check_ts = true, map_bs = true, map_c_w = false, } require("nvim-autopairs").setup(options) end return setmetatable({}, { __call = function() return M.config() end, })
local E, C, L = select(2, ...):unpack() if not C.actionbar.bars.enable then return end ---------------------------------------------------------------------------------------- -- ExtraActionBar (modified from ShestakUI) ---------------------------------------------------------------------------------------- local _G = _G local CreateFrame = CreateFrame local RegisterStateDriver = RegisterStateDriver local unpack, tinsert = unpack, tinsert local UIParent = _G.UIParent local ExtraActionBarFrame = _G.ExtraActionBarFrame local ExtraActionButton1 = _G.ExtraActionButton1 local ZoneAbilityFrame = _G.ZoneAbilityFrame local cfg = C.actionbar.bars.barextra local num = 1 --create the frame to hold the buttons local extraBar = CreateFrame("Frame", "DarkUI_ExtraBarHolder", UIParent, "SecureHandlerStateTemplate") extraBar:SetWidth(num * cfg.button.size + (num - 1) * cfg.button.space) extraBar:SetHeight(cfg.button.size) extraBar:SetPoint(unpack(cfg.pos)) extraBar.buttonList = {} --move the buttons into position and reparent them ExtraActionBarFrame:EnableMouse(false) ExtraAbilityContainer:SetParent(extraBar) ExtraAbilityContainer:ClearAllPoints() ExtraAbilityContainer:SetPoint("CENTER", extraBar) ExtraAbilityContainer.ignoreFramePositionManager = true --create the mouseover functionality if cfg.fader_mouseover then E:ButtonBarFader(extraBar, extraBar.buttonList, cfg.fader_mouseover.fadeIn, cfg.fader_mouseover.fadeOut) end --create the combat fader if cfg.fader_combat then E:CombatFrameFader(extraBar, cfg.fader_combat.fadeIn, cfg.fader_combat.fadeOut) end --the extra button local button = ExtraActionButton1 tinsert(extraBar.buttonList, button) --add the button object to the list button:SetSize(cfg.button.size, cfg.button.size) --show/hide the frame on a given state driver RegisterStateDriver(extraBar, "visibility", "[extrabar] show; hide") --zone ability local zoneBar = CreateFrame("Frame", "ZoneAbilityBarHolder", UIParent) zoneBar:SetWidth(cfg.button.size) zoneBar:SetHeight(cfg.button.size) zoneBar:SetPoint("BOTTOM", extraBar, "TOP", 0, 10) ZoneAbilityFrame:SetParent(zoneBar) ZoneAbilityFrame:ClearAllPoints() ZoneAbilityFrame:SetPoint("CENTER", 0, 0) ZoneAbilityFrame.ignoreFramePositionManager = true ZoneAbilityFrame.Style:SetAlpha(0) hooksecurefunc(ZoneAbilityFrame, "UpdateDisplayedZoneAbilities", function(self) for spellButton in self.SpellButtonContainer:EnumerateActive() do if spellButton and not spellButton.styled then spellButton.NormalTexture:SetAlpha(0) spellButton:SetPushedTexture(C.media.button.pushed) --force it to gain a texture spellButton:GetHighlightTexture():SetColorTexture(1, 1, 1, .25) --spellButton:StripTextures() spellButton:SetSize(cfg.button.size, cfg.button.size) spellButton:CreateTextureBorder() spellButton.Icon:SetTexCoord(0.1, 0.9, 0.1, 0.9) spellButton.Icon:SetPoint("TOPLEFT", spellButton, 2, -2) spellButton.Icon:SetPoint("BOTTOMRIGHT", spellButton, -2, 2) spellButton.Icon:SetDrawLayer("BACKGROUND", 7) spellButton.Count:SetFont(unpack(C.media.standard_font)) spellButton.Count:SetShadowOffset(1, -1) spellButton.Count:SetPoint("BOTTOMRIGHT", 0, 1) spellButton.Count:SetJustifyH("RIGHT") spellButton.Cooldown:SetAllPoints(spellButton.Icon) spellButton.styled = true end end end) -- Fix button visibility hooksecurefunc(ZoneAbilityFrame, "SetParent", function(self, parent) if parent == ExtraAbilityContainer then self:SetParent(zoneBar) end end)
local Skada = Skada local L = LibStub("AceLocale-3.0"):GetLocale("Skada") local AceGUI = LibStub("AceGUI-3.0") local pairs, type, tsort = pairs, type, table.sort local format, sbyte = string.format, string.byte local GetCursorPosition = GetCursorPosition local GetScreenWidth, GetScreenHeight = GetScreenWidth, GetScreenHeight local CreateFrame = CreateFrame local UIDropDownMenu_CreateInfo = UIDropDownMenu_CreateInfo local UIDropDownMenu_AddButton = UIDropDownMenu_AddButton local CloseDropDownMenus = CloseDropDownMenus local ToggleDropDownMenu = ToggleDropDownMenu local iconName = "|T%s:19:19:0:-1:32:32:2:30:2:30|t %s" -- references: windows, modes, sets local windows, modes, sets = nil, nil, nil -- guesses the dropdown location local function getDropdownPoint() local x, y = GetCursorPosition(UIParent) x = x / UIParent:GetEffectiveScale() y = y / UIParent:GetEffectiveScale() local point = (x > GetScreenWidth() / 2) and "RIGHT" or "LEFT" point = ((y > GetScreenHeight() / 2) and "TOP" or "BOTTOM") .. point return point, x, y end -- Configuration menu. function Skada:OpenMenu(window) self.skadamenu = self.skadamenu or CreateFrame("Frame", "SkadaMenu", UIParent, "UIDropDownMenuTemplate") self.skadamenu.displayMode = "MENU" self.skadamenu.win = window self.skadamenu.initialize = self.skadamenu.initialize or function(self, level) if not level then return end local info = UIDropDownMenu_CreateInfo() if level == 1 then -- window menus windows = Skada:GetWindows() for i = 1, #windows do local win = windows[i] if win and win.db then wipe(info) info.text = win.db.name info.hasArrow = 1 info.value = win info.notCheckable = 1 info.colorCode = (self.win and self.win == win) and "|cffffd100" UIDropDownMenu_AddButton(info, level) end end -- create window wipe(info) info.text = L["Create Window"] info.func = Skada.NewWindow info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- toggle window wipe(info) info.text = L["Toggle Windows"] info.func = function() Skada:ToggleWindow() end info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- quick access menu wipe(info) info.text = L["Quick Access"] info.value = "shortcut" info.hasArrow = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- Can't report if we are not in a mode. if not self.win or (self.win and self.win.selectedmode) then wipe(info) info.text = L["Report"] info.value = "report" info.func = function() Skada:OpenReportWindow(self.win) end info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) end if self.win then wipe(info) info.text = L["Select Segment"] info.value = "segment" info.hasArrow = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) end -- delete segment menu wipe(info) info.text = L["Delete Segment"] info.value = "delete" info.hasArrow = 1 info.disabled = (not Skada.char.sets or #Skada.char.sets == 0) info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) if Skada.db.profile.setstokeep > 0 then -- keep segment wipe(info) info.text = L["Keep Segment"] info.value = "keep" info.hasArrow = 1 info.disabled = (not Skada.char.sets or #Skada.char.sets == 0) info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) end wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- start new segment wipe(info) info.text = L["Start New Segment"] info.func = function() Skada:NewSegment() end info.notCheckable = 1 info.disabled = (Skada.current == nil) UIDropDownMenu_AddButton(info, level) -- start new phase wipe(info) info.text = L["Start New Phase"] info.func = function() Skada:NewPhase() end info.notCheckable = 1 info.disabled = (Skada.current == nil) UIDropDownMenu_AddButton(info, level) wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- reset wipe(info) info.text = L["Reset"] info.func = function() Skada:ShowPopup() end info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- Configure wipe(info) info.text = L["Configure"] info.func = function() Skada:OpenOptions(self.win) end info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- Close menu item wipe(info) info.text = CLOSE info.func = function() CloseDropDownMenus() end info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) elseif level == 2 then if type(UIDROPDOWNMENU_MENU_VALUE) == "table" then local win = UIDROPDOWNMENU_MENU_VALUE -- window wipe(info) info.text = L["Window"] info.isTitle = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- lock window wipe(info) info.text = L["Lock Window"] info.func = function() win.db.barslocked = (win.db.barslocked ~= true) and true or nil Skada:ApplySettings(win.db.name) end info.checked = win.db.barslocked UIDropDownMenu_AddButton(info, level) -- hide window wipe(info) info.text = L["Hide Window"] info.func = function() if win:IsShown() then win.db.hidden = true win:Hide() else win.db.hidden = false win:Show() end Skada:ApplySettings(win.db.name, true) end info.checked = not win:IsShown() UIDropDownMenu_AddButton(info, level) -- snap window if win.db.display == "bar" then wipe(info) info.text = L["Sticky Window"] info.func = function() win.db.sticky = (win.db.sticky ~= true) and true or nil if not win.db.sticky then windows = Skada:GetWindows() for i = 1, #windows do local w = windows[i] if w and w.db and w.db.sticked and w.db.sticked[win.db.name] then w.db.sticked[win.db.name] = nil end end end Skada:ApplySettings(win.db.name) end info.checked = win.db.sticky UIDropDownMenu_AddButton(info, level) end -- clamped to screen wipe(info) info.text = L["Clamped To Screen"] info.func = function() win.db.clamped = (win.db.clamped ~= true) and true or nil Skada:ApplySettings(win.db.name) end info.checked = win.db.clamped UIDropDownMenu_AddButton(info, level) wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- window if win.db.display == "bar" then wipe(info) info.text = L["Options"] info.isTitle = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) if Skada.db.profile.showself ~= true then wipe(info) info.text = L["Always show self"] info.func = function() win.db.showself = (win.db.showself ~= true) and true or nil Skada:ApplySettings(win.db.name) end info.checked = (win.db.showself == true) UIDropDownMenu_AddButton(info, level) end if Skada.db.profile.showtotals ~= true then wipe(info) info.text = L["Show totals"] info.func = function() win.db.showtotals = (win.db.showtotals ~= true) and true or nil win:Wipe(true) Skada:UpdateDisplay() end info.checked = (win.db.showtotals == true) UIDropDownMenu_AddButton(info, level) end wipe(info) info.text = L["Include set"] info.func = function() win.db.titleset = (win.db.titleset ~= true) and true or nil Skada:ApplySettings(win.db.name) end info.checked = (win.db.titleset == true) UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Encounter Timer"] info.func = function() win.db.combattimer = (win.db.combattimer ~= true) and true or nil Skada:ApplySettings(win.db.name) end info.checked = (win.db.combattimer == true) UIDropDownMenu_AddButton(info, level) wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) end -- delete window wipe(info) info.text = L["Delete Window"] info.func = function() return Skada:DeleteWindow(win.db.name) end info.notCheckable = 1 info.leftPadding = 16 info.colorCode = "|cffeb4c34" UIDropDownMenu_AddButton(info, level) elseif UIDROPDOWNMENU_MENU_VALUE == "segment" then wipe(info) info.text = L["Total"] info.func = function() self.win:set_selected_set("total") Skada:UpdateDisplay() end info.checked = (self.win.selectedset == "total") UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Current"] info.func = function() self.win:set_selected_set("current") Skada:UpdateDisplay() end info.checked = (self.win.selectedset == "current") UIDropDownMenu_AddButton(info, level) if #Skada.char.sets > 0 then wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) sets = Skada:GetSets() for i = 1, #sets do local set = sets[i] wipe(info) info.text = Skada:GetSetLabel(set) info.func = function() self.win:set_selected_set(i) Skada:UpdateDisplay() end if set.gotboss then info.colorCode = set.success and "|cff19ff19" or "|cffff1919" elseif set.type == "pvp" or set.type == "arena" then info.colorCode = "|cffffd100" end info.checked = (self.win.selectedset == i) UIDropDownMenu_AddButton(info, level) end end elseif UIDROPDOWNMENU_MENU_VALUE == "delete" then sets = Skada:GetSets() for i = 1, #sets do local set = sets[i] wipe(info) info.text = Skada:GetSetLabel(set) info.func = function() Skada:DeleteSet(set, i) end info.notCheckable = 1 if set.gotboss then info.colorCode = set.success and "|cff19ff19" or "|cffff1919" elseif set.type == "pvp" or set.type == "arena" then info.colorCode = "|cffffd100" end UIDropDownMenu_AddButton(info, level) end elseif UIDROPDOWNMENU_MENU_VALUE == "keep" then local num, kept = 0, 0 sets = Skada:GetSets() for i = 1, #sets do local set = sets[i] num = num + 1 if set.keep then kept = kept + 1 end wipe(info) info.text = Skada:GetSetLabel(set) info.func = function() set.keep = (set.keep ~= true) and true or nil self.win:UpdateDisplay() end info.checked = set.keep info.keepShownOnClick = true if set.gotboss then info.colorCode = set.success and "|cff19ff19" or "|cffff1919" elseif set.type == "pvp" or set.type == "arena" then info.colorCode = "|cffffd100" end UIDropDownMenu_AddButton(info, level) end if num > 0 then wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Select All"] info.func = function() sets = Skada:GetSets() for i = 1, #sets do sets[i].keep = true end end info.notCheckable = 1 info.leftPadding = 16 info.disabled = (num == kept) UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Deselect All"] info.func = function() sets = Skada:GetSets() for i = 1, #sets do sets[i].keep = nil end end info.notCheckable = 1 info.leftPadding = 16 info.disabled = (kept == 0) UIDropDownMenu_AddButton(info, level) end elseif UIDROPDOWNMENU_MENU_VALUE == "shortcut" then -- time measure wipe(info) info.text = L["Time Measure"] info.isTitle = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Activity Time"] info.func = function() Skada.db.profile.timemesure = 1 Skada:ApplySettings(true) end info.checked = (Skada.db.profile.timemesure == 1) UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Effective Time"] info.func = function() Skada.db.profile.timemesure = 2 Skada:ApplySettings(true) end info.checked = (Skada.db.profile.timemesure == 2) UIDropDownMenu_AddButton(info, level) wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- number format wipe(info) info.text = L["Number format"] info.isTitle = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Condensed"] info.func = function() Skada.db.profile.numberformat = 1 Skada:ApplySettings(true) end info.checked = (Skada.db.profile.numberformat == 1) UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Comma"] info.func = function() Skada.db.profile.numberformat = 2 Skada:ApplySettings(true) end info.checked = (Skada.db.profile.numberformat == 2) UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Detailed"] info.func = function() Skada.db.profile.numberformat = 3 Skada:ApplySettings(true) end info.checked = (Skada.db.profile.numberformat == 3) UIDropDownMenu_AddButton(info, level) wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) -- number format wipe(info) info.text = OTHER info.isTitle = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Show totals"] info.func = function() Skada.db.profile.showtotals = (Skada.db.profile.showtotals ~= true) and true or nil Skada:Wipe() Skada:UpdateDisplay(true) end info.checked = (Skada.db.profile.showtotals == true) UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Show rank numbers"] info.func = function() Skada.db.profile.showranks = (Skada.db.profile.showranks ~= true) and true or nil Skada:ApplySettings() end info.checked = (Skada.db.profile.showranks == true) info.keepShownOnClick = 1 UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Always show self"] info.func = function() Skada.db.profile.showself = (Skada.db.profile.showself ~= true) and true or nil Skada:ApplySettings() end info.checked = (Skada.db.profile.showself == true) info.keepShownOnClick = 1 UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Aggressive combat detection"] info.func = function() Skada.db.profile.tentativecombatstart = (Skada.db.profile.tentativecombatstart ~= true) and true or nil Skada:ApplySettings() end info.checked = (Skada.db.profile.tentativecombatstart == true) info.keepShownOnClick = 1 UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Absorbed Damage"] info.func = function() Skada.db.profile.absdamage = (Skada.db.profile.absdamage ~= true) and true or nil Skada:ApplySettings() end info.checked = (Skada.db.profile.absdamage == true) info.keepShownOnClick = 1 UIDropDownMenu_AddButton(info, level) end elseif level == 3 then if UIDROPDOWNMENU_MENU_VALUE == "modes" then modes = Skada:GetModes() for i = 1, #modes do local mode = modes[i] wipe(info) info.text = mode.moduleName info.checked = (Skada.db.profile.report.mode == mode.moduleName) info.func = function() Skada.db.profile.report.mode = mode.moduleName end UIDropDownMenu_AddButton(info, level) end elseif UIDROPDOWNMENU_MENU_VALUE == "segment" then wipe(info) info.text = L["Total"] info.func = function() Skada.db.profile.report.set = "total" end info.checked = (Skada.db.profile.report.set == "total") UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Current"] info.func = function() Skada.db.profile.report.set = "current" end info.checked = (Skada.db.profile.report.set == "current") UIDropDownMenu_AddButton(info, level) sets = Skada:GetSets() for i = 1, #sets do local set = sets[i] wipe(info) info.text = Skada:GetSetLabel(set) info.func = function() Skada.db.profile.report.set = i end info.checked = (Skada.db.profile.report.set == i) UIDropDownMenu_AddButton(info, level) end end end end local x, y self.skadamenu.point, x, y = getDropdownPoint() ToggleDropDownMenu(1, nil, self.skadamenu, "UIParent", x, y) end function Skada:SegmentMenu(window) if self.testMode then return end self.segmentsmenu = self.segmentsmenu or CreateFrame("Frame", "SkadaWindowButtonsSegments", UIParent, "UIDropDownMenuTemplate") self.segmentsmenu.displayMode = "MENU" self.segmentsmenu.win = window self.segmentsmenu.initialize = self.segmentsmenu.initialize or function(self, level) if not level or not self.win then return end local info = UIDropDownMenu_CreateInfo() wipe(info) info.text = L["Total"] info.func = function() self.win:set_selected_set("total") Skada:UpdateDisplay() end info.checked = (self.win.selectedset == "total") UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["Current"] info.func = function() self.win:set_selected_set("current") Skada:UpdateDisplay() end info.checked = (self.win.selectedset == "current") UIDropDownMenu_AddButton(info, level) if #Skada.char.sets > 0 then wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) sets = Skada:GetSets() for i = 1, #sets do local set = sets[i] wipe(info) info.text = Skada:GetSetLabel(set) info.func = function() self.win:set_selected_set(i) Skada:UpdateDisplay() end info.checked = (self.win.selectedset == i) if set.gotboss then info.colorCode = set.success and "|cff19ff19" or "|cffff1919" elseif set.type == "pvp" or set.type == "arena" then info.colorCode = "|cffffd100" end UIDropDownMenu_AddButton(info, level) end end end local x, y self.segmentsmenu.point, x, y = getDropdownPoint() ToggleDropDownMenu(1, nil, self.segmentsmenu, "UIParent", x, y) end do local categorized, categories local function sort_categories(a, b) local a_score = (a == OTHER) and 1000 or 0 local b_score = (b == OTHER) and 1000 or 0 a_score = a_score + (sbyte(a, 1) * 10) + sbyte(a, 1) b_score = b_score + (sbyte(b, 1) * 10) + sbyte(b, 1) return a_score < b_score end function Skada:ModeMenu(window) self.modesmenu = self.modesmenu or CreateFrame("Frame", "SkadaWindowButtonsModes", UIParent, "UIDropDownMenuTemplate") -- so we call it only once. if categorized == nil then categories, categorized = {}, {} modes = Skada:GetModes() for i = 1, #modes do local mode = modes[i] categorized[mode.category] = categorized[mode.category] or {} categorized[mode.category][#categorized[mode.category] + 1] = mode if not tContains(categories, mode.category) then categories[#categories + 1] = mode.category end end tsort(categories, sort_categories) end self.modesmenu.displayMode = "MENU" self.modesmenu.win = window self.modesmenu.initialize = self.modesmenu.initialize or function(self, level) if not level or not self.win then return end local info = UIDropDownMenu_CreateInfo() if level == 1 then if #categories > 0 then for i = 1, #categories do local category = categories[i] wipe(info) info.text = category info.value = category info.hasArrow = 1 info.notCheckable = 1 if self.win and self.win.selectedmode and (self.win.selectedmode.category == category or (self.win.parentmode and self.win.parentmode.category == category)) then info.colorCode = "|cffffd100" end UIDropDownMenu_AddButton(info, level) end wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) end -- Close menu item wipe(info) info.text = CLOSE info.func = function() CloseDropDownMenus() end info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) elseif level == 2 and categorized[UIDROPDOWNMENU_MENU_VALUE] then for i = 1, #categorized[UIDROPDOWNMENU_MENU_VALUE] do local mode = categorized[UIDROPDOWNMENU_MENU_VALUE][i] wipe(info) if Skada.db.profile.moduleicons and mode.metadata and mode.metadata.icon then info.text = format(iconName, mode.metadata.icon, mode.moduleName) else info.text = mode.moduleName end info.func = function() self.win:DisplayMode(mode) CloseDropDownMenus() end if self.win and self.win.selectedmode and (self.win.selectedmode == mode or self.win.parentmode == mode) then info.checked = 1 info.colorCode = "|cffffd100" end UIDropDownMenu_AddButton(info, level) end end end local x, y self.modesmenu.point, x, y = getDropdownPoint() ToggleDropDownMenu(1, nil, self.modesmenu, "UIParent", x, y) end end do local strtrim = strtrim or string.trim local UnitExists, UnitName = UnitExists, UnitName -- handles reporting local function DoReport(window, barid) local mode = Skada.db.profile.report.mode local set = Skada.db.profile.report.set local channel = Skada.db.profile.report.channel local chantype = Skada.db.profile.report.chantype local number = Skada.db.profile.report.number if channel == "whisper" then channel = Skada.db.profile.report.target if channel and #strtrim(channel) == 0 then channel = nil end elseif channel == "target" then if UnitExists("target") then local toon, realm = UnitName("target") if realm and #realm > 0 then channel = toon .. "-" .. realm else channel = toon end else channel = nil end end if channel and chantype and mode and set and number then Skada:Report(channel, chantype, mode, set, number, window, barid) -- hide report window if shown. if Skada.reportwindow and Skada.reportwindow:IsShown() then Skada.reportwindow:Hide() end else Skada:Print("Error: Whisper target not found") end end local function DestroyWindow() if Skada.reportwindow then -- remove AceGUI hacks before recycling the widget local frame = Skada.reportwindow frame.LayoutFinished = frame.orig_LayoutFinished frame.frame:SetScript("OnKeyDown", nil) frame.frame:EnableKeyboard(false) frame:ReleaseChildren() frame:Release() Skada.reportwindow = nil end end local function CreateReportWindow(window) Skada.reportwindow = AceGUI:Create("Window") local frame = Skada.reportwindow frame:SetLayout("List") frame:EnableResize(false) frame:SetWidth(225) frame:SetPoint("CENTER", UIParent, "CENTER", 0, 0) if window then frame:SetTitle(L["Report"] .. format(" - %s", window.db.name)) else frame:SetTitle(L["Report"]) end frame:SetCallback("OnClose", function(widget, callback) DestroyWindow() end) -- make the frame closable with Escape button _G.SkadaReportWindow = frame.frame UISpecialFrames[#UISpecialFrames + 1] = "SkadaReportWindow" -- slight AceGUI hack to auto-set height of Window widget: frame.orig_LayoutFinished = frame.LayoutFinished frame.LayoutFinished = function(self, _, height) frame:SetHeight(height + 57) end local barid if window then Skada.db.profile.report.set = window.selectedset Skada.db.profile.report.mode = window.db.mode -- report a specific line if window.selectedset and window.selectedmode then local linebox = AceGUI:Create("Dropdown") linebox:SetLabel(L["Line"]) linebox:SetList({[""] = L["None"]}) for i = 1, #window.dataset do local data = window.dataset[i] if data and data.id and not data.ignore then linebox:AddItem(data.id, format("%s %s", data.text or data.label, data.valuetext)) end end linebox:SetCallback("OnValueChanged", function(f, e, value) barid = (value ~= "") and value or nil end) linebox:SetValue(barid or "") frame:AddChild(linebox) end else -- Mode, default last chosen or first available. local modebox = AceGUI:Create("Dropdown") modebox:SetLabel(L["Mode"]) modebox:SetList({}) modes = Skada:GetModes() for i = 1, #modes do modebox:AddItem(modes[i].moduleName, modes[i].moduleName) end modebox:SetCallback("OnValueChanged", function(f, e, value) Skada.db.profile.report.mode = value end) modebox:SetValue(Skada.db.profile.report.mode or Skada:GetModes()[1]) frame:AddChild(modebox) -- Segment, default last chosen or last set. local setbox = AceGUI:Create("Dropdown") setbox:SetLabel(L["Segment"]) setbox:SetList({total = L["Total"], current = L["Current"]}) sets = Skada:GetSets() for i = 1, #sets do setbox:AddItem(i, sets[i].name) end setbox:SetCallback("OnValueChanged", function(f, e, value) Skada.db.profile.report.set = value end) setbox:SetValue(Skada.db.profile.report.set or Skada.char.sets[1]) frame:AddChild(setbox) end local channellist = { whisper = {L["Whisper"], "whisper", true}, target = {L["Whisper Target"], "whisper"}, say = {CHAT_MSG_SAY, "preset"}, raid = {CHAT_MSG_RAID, "preset"}, party = {CHAT_MSG_PARTY, "preset"}, guild = {CHAT_MSG_GUILD, "preset"}, officer = {CHAT_MSG_OFFICER, "preset"}, self = {L["Self"], "self"} } local list = {GetChannelList()} for i = 1, #list, 2 do local chan = list[i + 1] if chan ~= "Trade" and chan ~= "General" and chan ~= "LocalDefense" and chan ~= "LookingForGroup" then -- These should be localized. channellist[chan] = {format("%s: %d/%s", L["Channel"], list[i], chan), "channel"} end end -- Channel, default last chosen or Say. local channelbox = AceGUI:Create("Dropdown") channelbox:SetLabel(L["Channel"]) channelbox:SetList({}) for chan, kind in pairs(channellist) do channelbox:AddItem(chan, kind[1]) end local origchan = Skada.db.profile.report.channel or "say" if not channellist[origchan] then origchan = "say" end channelbox:SetValue(origchan) channelbox:SetCallback("OnValueChanged", function(f, e, value) Skada.db.profile.report.channel = value Skada.db.profile.report.chantype = channellist[value][2] if channellist[origchan][3] ~= channellist[value][3] then -- redraw in-place to add/remove whisper widget local point, relativeTo, relativePoint, xOfs, yOfs = frame:GetPoint() DestroyWindow() CreateReportWindow(window) Skada.reportwindow:SetPoint(point, relativeTo, relativePoint, xOfs, yOfs) end end) frame:AddChild(channelbox) local lines = AceGUI:Create("Slider") lines:SetLabel(L["Lines"]) lines:SetValue(Skada.db.profile.report.number ~= nil and Skada.db.profile.report.number or 10) lines:SetSliderValues(1, 25, 1) lines:SetCallback("OnValueChanged", function(self, event, value) Skada.db.profile.report.number = value end) lines:SetFullWidth(true) frame:AddChild(lines) if channellist[origchan][3] then local whisperbox = AceGUI:Create("EditBox") whisperbox:SetLabel(L["Whisper Target"]) whisperbox:SetText(Skada.db.profile.report.target or "") whisperbox:SetCallback("OnEnterPressed", function(box, event, text) -- remove spaces which are always non-meaningful and can sometimes cause problems if strlenutf8(text) == #text then local ntext = text:gsub("%s", "") if ntext ~= text then text = ntext whisperbox:SetText(text) end end Skada.db.profile.report.target = text frame.button.frame:Click() end) whisperbox:SetCallback("OnTextChanged", function(box, event, text) Skada.db.profile.report.target = text end) whisperbox:SetFullWidth(true) frame:AddChild(whisperbox) end local report = AceGUI:Create("Button") frame.button = report report:SetText(L["Report"]) report:SetCallback("OnClick", function() DoReport(window, barid) end) report:SetFullWidth(true) frame:AddChild(report) end function Skada:OpenReportWindow(window) if self.testMode then return -- nothing to do. elseif IsShiftKeyDown() then DoReport(window) -- quick report? elseif self.reportwindow == nil then CreateReportWindow(window) elseif self.reportwindow:IsShown() then self.reportwindow:Hide() else self.reportwindow:Show() end end end function Skada:PhaseMenu(window) if self.testMode or not self.tempsets or #self.tempsets == 0 then return end if self.testMode then return end self.phasesmenu = self.phasesmenu or CreateFrame("Frame", "SkadaWindowButtonsPhases", UIParent, "UIDropDownMenuTemplate") self.phasesmenu.displayMode = "MENU" self.phasesmenu.initialize = self.phasesmenu.initialize or function(self, level) if not level then return end local info = UIDropDownMenu_CreateInfo() for i = #Skada.tempsets, 1, -1 do wipe(info) local set = Skada.tempsets[i] info.text = format(L["%s - Phase %s"], set.mobname or L["Unknown"], set.phase) info.func = function() if set.stopped then Skada:ResumeSegment(nil, i) else Skada:StopSegment(nil, i) end end info.notCheckable = 1 info.colorCode = set.stopped and "|cffff1919" UIDropDownMenu_AddButton(info, level) end wipe(info) info.disabled = 1 info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) wipe(info) info.text = L["All Segments"] info.func = function() if Skada.current.stopped then Skada:ResumeSegment() else Skada:StopSegment() end end info.colorCode = Skada.current.stopped and "|cffff1919" info.notCheckable = 1 UIDropDownMenu_AddButton(info, level) end local x, y self.phasesmenu.point, x, y = getDropdownPoint() ToggleDropDownMenu(1, nil, self.phasesmenu, "UIParent", x, y) end
local localized, CHILDS, CONTENTS = ... local M = {} local json = require "json" local sponsor_image local sponsor_playlist = {} local loaded_event_id local playback_idx = 0 local Config = (function() local sponsored_events = {} util.file_watch(localized "config.json", function(raw) print("updated config") local config = json.decode(raw) if #config.events == 0 then sponsored_events = {} else sponsored_events = {} for idx = 1, #config.events do local event = config.events[idx] local eventid = event.event_id local playlist = event.playlist local items = {} for idx = 1, #playlist do local item = playlist[idx] items[#items + 1] = { asset_name = localized(item.file.asset_name), type = item.file.type, } end sponsored_events["id" .. eventid] = items end end end) return { get_sponsored_events = function() return sponsored_events end; } end)() local function cycled(items, offset) offset = offset % #items + 1 return items[offset], offset end local function setContains(set, key) return set[key] ~= nil end local function load_sponsors_for_event(event_id) if event_id ~= loaded_event_id then local ok = setContains(Config.get_sponsored_events(), "id" .. event_id) if not ok then sponsor_image = nil sponsor_playlist = {} loaded_event_id = nil playback_idx = 0 print("NO SPONSOR IMAGES FOUND FOR: " .. event_id) else playback_idx = 0 sponsor_playlist = Config.get_sponsored_events()["id" .. event_id] loaded_event_id = event_id print("LOADING SPONSOR IMAGES FOR: " .. event_id) end else print("SPONSOR IMAGES ALREADY LOADED FOR: " .. loaded_event_id) end end util.data_mapper { ["eventid"] = function(eventid) load_sponsors_for_event(eventid) end; } local function get_next_sponsor_image() local item item, playback_idx = cycled(sponsor_playlist, playback_idx) print("------SPONSOR PLAYBACK INDEX " .. playback_idx); print("Next sponsor image: " .. item.asset_name) local success, asset = pcall(resource.open_file, item.asset_name) if not success then print("CANNOT GRAB ASSET: ", asset) return end return { item = item, asset = asset } end print "Sponsor image player init" function M.has_content() if #sponsor_playlist > 0 then return true end return false end function M.get_surface() if M.has_content() then local next_asset = get_next_sponsor_image() local type = next_asset.item.type if (type == "video") then return resource.load_video { file = next_asset.asset; audio = false; looped = false; paused = false; } elseif (type == "image") then return resource.load_image(next_asset.asset) end end end function M.unload() --print "sub module is unloaded" end function M.content_update(name) --print("sub module content update", name) end function M.content_remove(name) --print("sub module content delete", name) end return M
require "sys" local loader = {} loader.load = function(path) if global_config:get_integer("FeatureToggle.EnableShowInternalAttributeId", 0) ~= 1 then log.warn('failed: diable') return false end loader.dll = sys.load_library(path) return loader.dll ~= nil end loader.unload = function() if loader.dll then sys.unload_library(loader.dll) loader.dll = nil end end return loader
local fio = require('fio') local t = require('luatest') local helpers = require('test.helper') local etcd2_client = require('cartridge.etcd2-client') local stateboard_client = require('cartridge.stateboard-client') local g_etcd2 = t.group('integration.failover_stateful.etcd2_ordinal_changed') local g_stateboard = t.group('integration.failover_stateful.stateboard_ordinal_changed') local core_uuid = helpers.uuid('c') local C1; local core_1_uuid = helpers.uuid('c', 'c', 1) local storage1_uuid = helpers.uuid('b', 1) local storage1_1_uuid = helpers.uuid('b', 'b', 1) local storage1_2_uuid = helpers.uuid('b', 'b', 2) local storage1_3_uuid = helpers.uuid('b', 'b', 3) local storage2_uuid = helpers.uuid('d', 2) local storage2_1_uuid = helpers.uuid('d', 'd', 1) local storage2_2_uuid = helpers.uuid('d', 'd', 2) local function setup_cluster(g) g.cluster = helpers.Cluster:new({ datadir = g.datadir, use_vshard = true, server_command = helpers.entrypoint('srv_basic'), cookie = require('digest').urandom(6):hex(), replicasets = { { alias = 'core-1', uuid = core_uuid, roles = {'vshard-router', 'failover-coordinator'}, servers = { {alias = 'core-1', instance_uuid = core_1_uuid}, }, }, { alias = 'storage-1', uuid = storage1_uuid, roles = {'vshard-storage'}, servers = { {alias = 'storage-1-leader', instance_uuid = storage1_1_uuid}, {alias = 'storage-1-replica', instance_uuid = storage1_2_uuid}, {alias = 'storage-1-replica-2', instance_uuid = storage1_3_uuid}, }, }, { alias = 'storage-2', uuid = storage2_uuid, roles = {'vshard-storage'}, servers = { {alias = 'storage-1-leader', instance_uuid = storage2_1_uuid}, {alias = 'storage-1-replica', instance_uuid = storage2_2_uuid}, }, }, }, }) C1 = g.cluster:server('core-1') C1.state_provider = 'etcd' g.cluster:start() end g_stateboard.before_all(function() local g = g_stateboard g.datadir = fio.tempdir() g.kvpassword = require('digest').urandom(6):hex() g.state_provider = helpers.Stateboard:new({ command = helpers.entrypoint('srv_stateboard'), workdir = fio.pathjoin(g.datadir, 'stateboard'), net_box_port = 14401, net_box_credentials = { user = 'client', password = g.kvpassword, }, env = { TARANTOOL_LOCK_DELAY = 2, TARANTOOL_PASSWORD = g.kvpassword, }, }) g.state_provider:start() g.client = stateboard_client.new({ uri = 'localhost:' .. g.state_provider.net_box_port, password = g.kvpassword, call_timeout = 1, }) setup_cluster(g) t.assert(g.cluster.main_server:call( 'package.loaded.cartridge.failover_set_params', {{ mode = 'stateful', state_provider = 'tarantool', tarantool_params = { uri = g.state_provider.net_box_uri, password = g.kvpassword, }, }} )) end) g_etcd2.before_all(function() local g = g_etcd2 local etcd_path = os.getenv('ETCD_PATH') t.skip_if(etcd_path == nil, 'etcd missing') local URI = 'http://127.0.0.1:14001' g.datadir = fio.tempdir() g.state_provider = helpers.Etcd:new({ workdir = fio.tempdir('/tmp'), etcd_path = etcd_path, peer_url = 'http://127.0.0.1:17001', client_url = 'http://127.0.0.1:14001', }) g.state_provider:start() g.client = etcd2_client.new({ prefix = 'failover_stateful_test', endpoints = {URI}, lock_delay = 3, username = '', password = '', request_timeout = 1, }) setup_cluster(g) t.assert(g.cluster.main_server:call( 'package.loaded.cartridge.failover_set_params', {{ mode = 'stateful', state_provider = 'etcd2', etcd2_params = { prefix = 'failover_stateful_test', endpoints = {URI}, lock_delay = 3, }, }} )) end) local function after_all(g) g.cluster:stop() g.state_provider:stop() fio.rmtree(g.state_provider.workdir) fio.rmtree(g.datadir) end g_stateboard.after_all(function() after_all(g_stateboard) end) g_etcd2.after_all(function() after_all(g_etcd2) end) local function add(name, fn) g_stateboard[name] = fn g_etcd2[name] = fn end local q_promote = [[ return require('cartridge').failover_promote(...) ]] g_stateboard.before_test('test_ordinal_changed', function() for _, instance in ipairs(g_stateboard.cluster.servers) do instance:exec(function() local fiber = require'fiber' rawset(_G, 'netbox_call', package.loaded.errors.netbox_call) package.loaded.errors.netbox_call = function(conn, fn, ...) if fn == 'set_vclockkeeper' then fiber.sleep(1) end return _G.netbox_call(conn, fn, ...) end end) end end) g_stateboard.after_test('test_ordinal_changed', function() for _, instance in ipairs(g_stateboard.cluster.servers) do instance:exec(function() package.loaded.errors.netbox_call = _G.netbox_call end) end end) g_etcd2.before_test('test_ordinal_changed', function() for _, instance in ipairs(g_etcd2.cluster.servers) do instance:exec(function() rawset(_G, 'test_etcd2_client_ordinal_errnj', true) end) end end) g_etcd2.after_test('test_ordinal_changed', function() for _, instance in ipairs(g_etcd2.cluster.servers) do instance:exec(function() rawset(_G, 'test_etcd2_client_ordinal_errnj', nil) end) end end) add('test_ordinal_changed', function() helpers.retrying({}, function() local ok, err = C1:eval(q_promote, { {[storage1_uuid] = storage1_2_uuid, [storage2_uuid] = storage2_2_uuid}, {force_inconsistency = false} }) t.assert_equals(ok, true, err) t.assert_not(err) end) local ok, err = C1:eval(q_promote, { {[core_uuid] = core_1_uuid, [storage1_uuid] = storage1_1_uuid, [storage2_uuid] = storage2_1_uuid}, { force_inconsistency = true, skip_error_on_change = C1.state_provider == 'etcd', } }) t.assert_equals(ok, true, err) t.assert_not(err) end)
-- tests des routines trigonométriques pour NodeMCU print("\ntest_trigo1.lua zf1808201.1758 \n") -- chargement des routines trigonométriques dofile("trigo3.lua") for i = 0, 4*math.pi, 4*math.pi/64 do a=i b=math.tan(a) print("arctangente: "..a..", "..b..", "..math.atan(b)..", "..zatan(b)..", "..math.atan(b)/zatan(b)) -- print("sinus: "..a..", "..math.sin(a)..", "..zsin(a)..", "..math.sin(a)/zsin(a)) -- print("cosinus: "..a..", "..math.cos(a)..", "..zcos(a)..", "..math.cos(a)/zcos(a)) -- print("tangente: "..a..", "..math.tan(a)..", "..ztan(a)..", "..math.tan(a)/ztan(a)) b=math.sin(a) -- print("arcsinus: "..a..", "..b..", "..math.asin(b)..", "..zasin(b)..", "..math.asin(b)/zasin(b)) b=math.cos(a) -- print("arccosinus: "..a..", "..b..", "..math.acos(b)..", "..zacos(b)..", "..math.acos(b)/zacos(b)) end print("\n") y=2.5525440310417 print("y: "..y) x=math.cos(y) print("x: "..x) print("math.acos: "..math.acos(x)) z=math.sqrt(1-x*x)/x print("z: "..z) print("zatan: "..zatan(z)) --
----------------------------------- -- Area: Ru'Lud Gardens -- NPC: Recruitment Moogle -- Standard Info NPC ----------------------------------- local ID = require("scripts/zones/RuLude_Gardens/IDs") require("scripts/globals/settings") ----------------------------------- function onTrade(player, npc, trade) local gil = trade:getGil() local count = trade:getItemCount() local item = { 20573, -- 1- Aern Dagger 20573 20577, -- 2- Chicken Knife II 20577 20569, -- 3- Esikuva 20569 20570, -- 4- Norgish Dagger 20570 20576, -- 5- Qutrub Knife 20576 20674, -- 6- Aern Sword 20674 18912, -- 7- Ark Saber 18912 18913, -- 8- Ark Sword 18913 20665, -- 9- Kam'lanaut's Sword 20665 21608, -- 10- Onion Sword II 21608 21609, -- 11- Save the Queen II 21609 21658, -- 12- Brave Blade II 21658 21682, -- 13- Lament 21682 21681, -- 14- Ophidian Sword 21681 21742, -- 15- Aern Axe 21742 18545, -- 16- Ark Tabar 18545 21741, -- 17- Demonic Axe 21741 21745, -- 18- Dullahan Axe 21745 21744, -- 19- Gramk's Axe 21744 21761, -- 20- Za'Dha Chopper 21761 18563, -- 21- Ark Scythe 18563 20909, -- 22- Hoe 20909 21860, -- 23- Aern Spear 21860 20933, -- 24- Hotengeki 20933 21862, -- 25- Mizukage-no-naginata 21862 21863, -- 26- Tzee Xicu's Blade 21863 18464, -- 27- Ark Tachi 18464 17831, -- 28- Hardwood Katana 17831 18436, -- 29- Lotus Katana 18436 18441, -- 30- Shinai 18441 17830, -- 31- Wooden Katana 17830 22065, -- 32- Aern Staff 22065 18600, -- 33- Caver's Shovel 18600 22072, -- 34- Lamia Staff 22072 21154, -- 35- Malice Masher +1 21154 22070, -- 36- Ranine Staff 22070 17565, -- 37- Trick Staff 17565 18846, -- 38- Battledore 18846 22005, -- 39- Burrower's Wand 22005 18866, -- 40- Club Hammer 18866 22039, -- 41- Floral Hagoita 22039 21118, -- 42- Green Spriggan Club 21118 21113, -- 43- Purple Spriggan Club 21113 21114, -- 44- Red Spriggan Club 21114 17032, -- 45- Gobbie Gavel 17032 21086, -- 46- Heartstopper 21086 22020, -- 47- Jingly Rod +1 22020 18871, -- 48- Kitty Rod 18871 18869, -- 49- Lady Bell +1 18869 18880, -- 50- Maestro's Baton 18880 18881, -- 51- Melomane Mallet 18881 17031, -- 52- Shell Scepter 17031 22004, -- 53- Soulflayer's Wand 22004 22112, -- 54- Mizukage-no-yumi 22112 21272, -- 55- Troll Gun 21272 26409, -- 56- Dullahan Shield 26409 28661, -- 57- Glinting Shield 28661 26412, -- 58- Kam'lanaut's Shield 26412 28670, -- 59- Leafkin Shield 28670 28651, -- 60- Metal Slime Shield 28651 28650, -- 61- She-slime Shield 28650 28655, -- 62- Slime Shield 28655 25606, -- 63- Agent Hood (Male only) 25606 25604, -- 64- Buffalo Cap 25604 23737, -- 65- Byakko Masque 23737 26694, -- 66- Cassie's Cap 26694 26730, -- 67- Celeste Cap 26730 11812, -- 68- Charity Cap 11812 11500, -- 69- Chocobo Beret 11500 26729, -- 70- Corolla 26729 25669, -- 71- Crab Cap +1 25669 25648, -- 72- Curmudgeon's Helmet 25648 26728, -- 73- Frosty Cap 26728 27716, -- 74- Green Moogle Masque 27716 25649, -- 75- Gazer's Helmet 25649 27715, -- 76- Goblin Masque 27715 25587, -- 77- Kakai Cap +1 25587 23730, -- 78- Karakul Cap 23730 27759, -- 79- Korrigan Beret 27759 25639, -- 80- Korrigan Masque 25639 26704, -- 81- Lycopodium Masque +1 26704 15204, -- 82- Mandragora Beret 15204 27714, -- 83- Mirth Masquette 27714 10429, -- 84- Moogle Masque 10429 12491, -- 85- Onion Cap (WAR Only) 12491 25638, -- 86- Pachypodium Masque 25638 25650, -- 87- Retching Helmet 25650 23731, -- 88- Royal Chocobo Beret 23731 10875, -- 89- Snowman Cap 10875 11485, -- 90- Spelunker's Helm 11485 25607, -- 91- Starlet Flower (Female Only) 25607 27734, -- 92- Straw Hat (Female Only) 27734 27718, -- 93- Worm Masque +1 27718 26520, -- 94- Akitu Shirt 26520 27906, -- 95- Chocobo Suit +1 27906 25755, -- 96- Crustacean Shirt 25755 26524, -- 97- Gil Nabber Shirt 26524 27866, -- 98- Goblin Suit 27866 26518, -- 99- Jody Shirt 26518 26519, -- 100- Mandragora Shirt 26519 26545, -- 101- Mithkabob Shirt 26545 27904, -- 102- Morass Tunic 27904 26964, -- 103- Pupil's Camisa 26964 26946, -- 104- Pupil's Shirt 26946 11320, -- 105- Skeleton Robe 11320 27111, -- 106- Agent Cuffs (Male Only) 27111 27112, -- 107- Starlet Gloves (Female Only) 27112 27296, -- 108- Agent Pants (Male Only) 27296 28185, -- 109- Alliance Pants 28185 28186, -- 110- Morass Pants 28186 25850, -- 111- Pink Subligar 25850 27281, -- 112- Pupil's Trousers 27281 27297, -- 113- Starlet Skirt (Female Only) 27297 27467, -- 114- Agent Boots (Male Only) 27467 28324, -- 115- Alliance Boots 28324 28325, -- 116- Morass Boots 28325 27455, -- 117- Pupil's Shoes 27455 27468, -- 118- Starlet Boots (Female Only) 27468 27733} -- 119- Straw Hat (Male Only) 27733 if (trade:hasItemQty(8715, 1) and gil > 0 and gil < 120 and count == 2) then player:tradeComplete() player:addItem(item[gil]) player:messageSpecial(ID.text.ITEM_OBTAINED, item[gil]) player:addGil(gil) player:messageSpecial(ID.text.GIL_OBTAINED, gil) end end function onTrigger(player, npc) end function onEventUpdate(player, csid, option) end function onEventFinish(player, csid, option) end
-- Plugins start here, source from Packer: return require('packer').startup(function(use) -- Alpha (dashboard) for neovim use { 'goolord/alpha-nvim', config = require('configuration.screen'), } -- Packer can manage itself use 'wbthomason/packer.nvim' -- -- LSP -- -- Rooter, go to project working directory automatically use { 'ahmedkhalf/project.nvim', config = require('configuration.project') } -- Unusable variables and functions markup. use { 'narutoxy/dim.lua', --config = require('configuration.dim') } -- CPP modern syntax. use 'bfrg/vim-cpp-modern' -- LSP auto-complet use 'neovim/nvim-lspconfig' use 'hrsh7th/vim-vsnip' -- Zen Mode use { "folke/zen-mode.nvim", config = require('configuration.zen-mode') } -- Dim use { "folke/twilight.nvim", config = require('configuration.twilight') } -- Signs for built-in marks. use { 'chentau/marks.nvim', config = require('configuration.marks') } -- Signature for LSP --use { 'ray-x/lsp_signature.nvim', -- config = require('configuration.lsp_signature') --} -- Indent align. use 'godlygeek/tabular' -- -- Menu -- -- Snippets for nvim-cmp use { "rafamadriz/friendly-snippets", event = "InsertEnter", } -- Completion menu use { 'hrsh7th/nvim-cmp', config = require('configuration.cmp-config'), requires = { { "octaltree/cmp-look" }, -- { "hrsh7th/cmp-nvim-lsp" }, -- { "hrsh7th/cmp-nvim-lua" }, -- Buffer words. { "hrsh7th/cmp-buffer" }, -- Path autocompletion. { "hrsh7th/cmp-path" }, -- { "hrsh7th/cmp-cmdline" }, -- { "saadparwaiz1/cmp_luasnip" }, -- { "hrsh7th/vim-vsnip" }, -- { "hrsh7th/cmp-vsnip" }, -- -- Signature for functions. { 'hrsh7th/cmp-nvim-lsp-signature-help' }, -- { "hrsh7th/vim-vsnip-integ" }, -- FIXIT: Fork to calculate simple arithmetic expressions and show on the menu. { "gabrielbdsantos/cmp-calc" }, -- Emoji { "hrsh7th/cmp-emoji" }, }, } -- Snippets for lua use { "L3MON4D3/LuaSnip", config = "luasnip", } -- Icons on menu use 'onsails/lspkind-nvim' -- NIM support (syntax, folding). use 'baabelfish/nvim-nim' -- File-tree manager. use { '/home/iris/Git/Forking/neo-tree.nvim/', config = require('configuration.neo-tree'), requires = { "nvim-lua/plenary.nvim", "kyazdani42/nvim-web-devicons", -- not strictly required, but recommended "MunifTanjim/nui.nvim" }, } -- -- GIT -- -- Show signs of GIT written in lua use { 'lewis6991/gitsigns.nvim', requires = { 'nvim-lua/plenary.nvim' }, config = require('configuration.git-signs') } -- -- Movement -- -- List registers to open. use 'tversteeg/registers.nvim' -- Restore folds and cursor position use 'senderle/restoreview' -- Fold code. use{ 'anuvyklack/pretty-fold.nvim', config = require('configuration.pretty-fold') } -- Multi line like Sublime Text (My first Text Editor <3) --use { 'mg979/vim-visual-multi', --} -- Start a * or # search from a visual block. -- Parse English use { 'jose-elias-alvarez/null-ls.nvim', config = require('configuration.null-ls') } -- File manager (nnn) --use 'mcchrish/nnn.vim' -- Smooth scroll with neoscroll use { 'karb94/neoscroll.nvim', config = require('configuration.neoscroll') } -- File explorer -- use { 'kyazdani42/nvim-tree.lua', -- requires = 'kyazdani42/nvim-web-devicons', -- config = require('configuration.nvim-tree') -- } -- Telescope use { 'nvim-telescope/telescope.nvim', requires = { {'nvim-lua/popup.nvim'}, {'nvim-lua/plenary.nvim'} }, config = require('configuration.telescope'), } -- -- Appearance -- -- Scrollbar with LSP use { 'petertriho/nvim-scrollbar', config = require('configuration.nvim-scrollbar'), requires = 'kevinhwang91/nvim-hlslens' } -- Status information for LSP. --use { 'j-hui/fidget.nvim', -- config = require('fidget').setup{} --} -- Special words highlited in comments use { "folke/todo-comments.nvim", requires = "nvim-lua/plenary.nvim", config = require('configuration.todo-comments') } -- EWW parser for Vim use 'elkowar/yuck.vim' -- Indent lines without conceal!!! -- use { "lukas-reineke/indent-blankline.nvim", -- config = require('configuration.indent-blankline') -- } -- Close buffer without messing up with the window. use 'famiu/bufdelete.nvim' -- Treesitter (more highlight for syntax_on) use { 'nvim-treesitter/nvim-treesitter', run = ':TSUpdate', } -- Move faster between context. use { 'andymass/vim-matchup', config = require('configuration.vim-matchup') } -- Show your functions/classes at the top of the screen. -- use 'romgrk/nvim-treesitter-context' -- Tabs (galaxyline) use { 'glepnir/galaxyline.nvim', branch = 'main', -- your statusline config = require('configuration.galaxyline'), -- some optional icons requires = {'kyazdani42/nvim-web-devicons', opt = true} } -- Tabs of buffers use { 'akinsho/bufferline.nvim', config = require('configuration.bufferline'), requires = 'kyazdani42/nvim-web-devicons' } -- Colorizer for strings. use { 'RRethy/vim-hexokinase', config = require('configuration.vim-hexokinase'), run = 'cd ~/.local/share/nvim/site/pack/packer/start/vim-hexokinase && make hexokinase' } -- Theme (dark and light) use '/home/iris/Git/Projects/arcoiris-nvim-theme' end)
--Start of Global Scope--------------------------------------------------------- print('AppEngine Version: ' .. Engine.getVersion()) assert(Shape3D, 'Shape3D API not present, check device capabilities') -- Creating viewer local viewer = View.create("viewer3D1") -- Setting up graphical overlay attributes local shapeDecoration = View.ShapeDecoration.create() shapeDecoration:setLineColor(0, 255, 0) -- Green shapeDecoration:setPointSize(16) shapeDecoration:setLineWidth(3) shapeDecoration:setFillColor(0, 200, 0) -- Darker Green local intersectionDecoration = View.ShapeDecoration.create() intersectionDecoration:setLineColor(255, 0, 0) -- Red intersectionDecoration:setLineWidth(5) intersectionDecoration:setPointType('DOT') intersectionDecoration:setPointSize(16) local pointDecoration = View.ShapeDecoration.create() pointDecoration:setLineColor(0, 0, 255) -- Blue pointDecoration:setPointType('DOT') pointDecoration:setPointSize(16) --End of Global Scope----------------------------------------------------------- --Start of Function and Event Scope--------------------------------------------- local function main() viewer:clear() local w = 300 local pc = PointCloud.create() pc:appendPoint(0, 0, 0) pc:appendPoint(0, 0, w) pc:appendPoint(0, w, 0) pc:appendPoint(0, w, w) pc:appendPoint(w, 0, 0) pc:appendPoint(w, 0, w) pc:appendPoint(w, w, 0) pc:appendPoint(w, w, w) local pcViewId = viewer:addPointCloud(pc) -- Line segment local startLine = Point.create(0, 430, -200) local endLine = Point.create(320, 50, 700) local line = Shape3D.createLineSegment(startLine, endLine) viewer:addShape(line, shapeDecoration, nil, pcViewId) viewer:addShape(startLine, pointDecoration, nil, pcViewId) viewer:addShape(endLine, pointDecoration, nil, pcViewId) -- Ellipse local ellipsePose = Transform.createTranslation3D(10, 50, 150) local ellipse = Shape3D.createEllipse(40, 100, ellipsePose) viewer:addShape(ellipse, shapeDecoration, nil, pcViewId) -- Elliptic cylinder local ellipticcylinderPose = Transform.createRigidAxisAngle3D({0, 1, 1}, 3.14 / 3, 150, 350, 140) local ellipticcylinder = Shape3D.createEllipticCylinder(80, 200, 150, ellipticcylinderPose) viewer:addShape(ellipticcylinder, shapeDecoration, nil, pcViewId) -- Intersection points between line segment and elliptical cylinder local linecylPts = ellipticcylinder:getIntersectionPoints(line:toLine()) for _, pt in ipairs(linecylPts) do viewer:addShape(pt, intersectionDecoration, nil, pcViewId) end -- Rectangle local rectangle = Shape3D.createRectangle(120, 300):rotateY(3.14 / 3):rotateZ(3.14 / 5):translate(0, 0, 170) viewer:addShape(rectangle, shapeDecoration, nil, pcViewId) -- Intersection line between the planes of the ellipse and the rectangle -- Crop to bounding box of rectangle local ellipseRectLine = Shape3D.getIntersectionLine(ellipse:toPlane(), rectangle:toPlane()) ellipseRectLine = ellipseRectLine:cropLine(rectangle:getBoundingBox()) viewer:addShape(ellipseRectLine, intersectionDecoration, nil, pcViewId) -- Polygon local polyPoints = { Point.create(600, 200, 100), Point.create(530, 300, 150), Point.create(620, 505, 200), Point.create(650, 250, 100), Point.create(700, 300, 150), Point.create(720, 200, 100) } local polygon = Shape3D.createPolygon(polyPoints) viewer:addShape(polygon, shapeDecoration, nil, pcViewId) -- Polyline local polyline = Shape3D.createPolyline(polyPoints) viewer:addShape(polyline, shapeDecoration, nil, pcViewId) -- Sphere local sphere = Shape3D.createSphere(120):translate(100, 150, 300) viewer:addShape(sphere, shapeDecoration, nil, pcViewId) -- Cone local cone = Shape3D.createCone(100, 200):translate(0, 0, 300) viewer:addShape(cone, shapeDecoration, nil, pcViewId) viewer:present() print('App finished.') end Script.register('Engine.OnStarted', main) --End of Function and Event Scope--------------------------------------------------
-- Teenage Mutant Ninja Turtles (U)[!].rom -- Written by QFox -- 31 july 2008 -- Displays Hitboxes, Enemy HP, and various stats on screen local function box(x1,y1,x2,y2,color) -- gui.text(50,50,x1..","..y1.." "..x2..","..y2); if (x1 > 0 and x1 < 255 and x2 > 0 and x2 < 255 and y1 > 0 and y1 < 241 and y2 > 0 and y2 < 241) then gui.drawbox(x1,y1,x2,y2,color); end; end; local function text(x,y,str) if (x > 0 and x < 255 and y > 0 and y < 240) then gui.text(x,y,str); end; end; local function pixel(x,y,color) if (x > 0 and x < 255 and y > 0 and y < 240) then gui.drawpixel(x,y,color); end; end; while (true) do local stuff = 0x023C; -- start of tile data, 4 bytes each, y, ?, ?, x. every tile appears to be 10x10px -- print boxes for all the tiles -- invalid tiles are automatically hidden because their x/y coords are out of range, i guess for i=0,0x30 do x = memory.readbyte(stuff+3+(i*4)); y = memory.readbyte(stuff+(i*4)); box(x,y+1,x+7,y+16,"red"); end; -- print player's health local x = memory.readbyte(0x0480); local y = memory.readbyte(0x0460); local hp = memory.readbyte(0x0077+memory.readbyte(0x0067)); -- get health of current char, there are 4 chars and 4 healths text(x-10,y-20,hp); -- print enemy hp local startx = 0x0484; local starty = 0x0464; local starthp = 0x0564; for i=0,11 do x = memory.readbyte(startx+i); y = memory.readbyte(starty+i); hp = memory.readbyte(starthp+i); --box(x-5,y-5,x+5,y+5,"green"); -- their 'center', or whatever it is. text(x-5,y-20,hp); end; FCEU.frameadvance(); end;
-- -- SjoCi kockája TS3-ra / SjoCi's dice for TS3 -- local function onTextMessageEvent(serverConnectionHandlerID, targetMode, toID, fromID, fromName, fromUniqueIdentifier, message, ffIgnored) local kezdet = string.sub(message,1,1) if kezdet=="(" then local dpos = string.find(message,"d") if dpos~=nil then if dpos<=4 then local epos = string.find(message,")") if epos~=nil then if epos<=dpos+4 and epos~=dpos+1 then local jo = 1 local szamok = {} if string.sub(message,2,2) ~= "d" then for i=1,dpos-2,1 do szamok[i]=0 local szov = string.sub(message,2,dpos-1) for j=0,9,1 do if tonumber(string.sub(szov,i,i))==j then szamok[i]=1 end end if szamok[i]==0 then jo = 0 end end end if jo==1 then local jo2 = 1 for i=dpos+1,epos-1,1 do szamok[i]=0 szov = string.sub(message,dpos+1,epos-1) for j=0,9,1 do if tonumber(string.sub(szov,i-dpos,i-dpos))==j then szamok[i]=1 end end if szamok[i]==0 then jo2 = 0 end end if jo2==1 then if string.len(string.sub(message,2,dpos-1)) <= 3 or string.sub(message,2,dpos-1) == "d" then local dice = tonumber(string.sub(message,dpos+1,epos-1)) local numberor = 1 if string.sub(message,2,2)~="d" then numberor = tonumber(string.sub(message,2,dpos-1)) end if dice ~= 1 and numberor<=25 then local legkev = 1 local legtobb = dice local csatorna = ts3.getChannelOfClient(serverConnectionHandlerID, fromID) local koca = 0 local totalkoca = 0 local sendMsg = "[b]["..fromName.."][/b] rolled the dice [b]("..string.sub(message,2,dpos-1).."d"..dice..")[/b]:\n" math.randomseed(tonumber(tostring(os.clock()):reverse():sub(1,6))) math.random() math.random() math.random() math.randomseed(tonumber(tostring(os.clock()):reverse():sub(1,6))+math.random()) math.random() math.random() math.random() if tonumber(string.sub(message,2,dpos-1))~=1 and string.sub(message,2,2)~="d" then for i=1,tonumber(string.sub(message,2,dpos-1)),1 do math.random() math.random() math.random() koca = math.random(dice) sendMsg = sendMsg..i..". = " if koca==legkev then sendMsg = sendMsg.."[b]"..koca.."[/b] -\n" elseif koca==legtobb then sendMsg = sendMsg.."[b]"..koca.."[/b] !\n" else sendMsg = sendMsg.."[b]"..koca.."[/b]\n" end totalkoca = totalkoca + koca end sendMsg = sendMsg.."Total: [b]"..totalkoca.."[/b]" else math.random() math.random() math.random() koca = math.random(dice) if koca==legkev then sendMsg = sendMsg.."[b]"..koca.."[/b] -\n" elseif koca==legtobb then sendMsg = sendMsg.."[b]"..koca.."[/b] !\n" else sendMsg = sendMsg.."[b]"..koca.."[/b]\n" end end ts3.requestSendChannelTextMsg(serverConnectionHandlerID, sendMsg, csatorna) end end end end end end end end end return 0 end diceroll_events = { onTextMessageEvent = onTextMessageEvent }
local awful = require('awful') local gears = require('gears') local wibox = require('wibox') local beautiful = require('beautiful') local colors = require('themes.dracula.colors') local dpi = require('beautiful').xresources.apply_dpi local screen_geometry = require('awful').screen.focused().geometry local width = dpi(410) local format_item = function(widget) return wibox.widget { { { layout = wibox.layout.align.vertical, expand = 'none', nil, widget, nil }, margins = dpi(5), widget = wibox.container.margin }, shape = function(cr, width, height) gears.shape.rounded_rect(cr, width, height, beautiful.groups_radius) end, bg = 'transparent', widget = wibox.container.background } end local title = wibox.widget { { { spacing = dpi(0), layout = wibox.layout.flex.vertical, format_item( { layout = wibox.layout.fixed.horizontal, spacing = dpi(16), require('widget.dracula-icon'), require('widget.bluetooth-center.title-text'), } ), }, margins = dpi(5), widget = wibox.container.margin }, shape = function(cr, width, height) gears.shape.rounded_rect(cr, width, height, beautiful.groups_radius) end, bg = colors.alpha(colors.selection, 'F2'), forced_width = width, forced_height = 70, ontop = true, border_width = dpi(2), border_color = colors.background, widget = wibox.container.background, layout, } local buttons = wibox.widget { { { spacing = dpi(0), layout = wibox.layout.flex.vertical, format_item( { layout = wibox.layout.fixed.horizontal, spacing = dpi(16), require('widget.bluetooth-center.power-button'), require('widget.bluetooth-center.devices-button'), require('widget.bluetooth-center.search-button'), } ), }, margins = dpi(5), widget = wibox.container.margin }, shape = function(cr, width, height) gears.shape.rounded_rect(cr, width, height, beautiful.groups_radius) end, bg = colors.alpha(colors.selection, 'F2'), forced_width = 400, forced_height = 70, border_width = dpi(2), border_color = colors.background, widget = wibox.container.background, layout, } local devices_text = wibox.widget { { { spacing = dpi(0), layout = wibox.layout.flex.vertical, format_item( { layout = wibox.layout.fixed.horizontal, spacing = dpi(16), require('widget.bluetooth-center.devices-text'), } ), }, margins = dpi(5), widget = wibox.container.margin }, shape = function(cr, width, height) gears.shape.rounded_rect(cr, width, height, beautiful.groups_radius) end, bg = colors.alpha(colors.selection, 'F2'), forced_width = width, forced_height = 70, ontop = true, border_width = dpi(2), border_color = colors.background, widget = wibox.container.background, layout, } local devices_panel = wibox.widget { { { spacing = dpi(0), layout = wibox.layout.flex.vertical, format_item( { layout = wibox.layout.fixed.horizontal, spacing = dpi(16), require('widget.bluetooth-center.devices-panel'), } ), }, margins = dpi(5), widget = wibox.container.margin }, shape = function(cr, width, height) gears.shape.rounded_rect(cr, width, height, beautiful.groups_radius) end, bg = colors.alpha(colors.selection, 'F2'), forced_width = width, ontop = true, border_width = dpi(2), border_color = colors.background, widget = wibox.container.background, layout, } bluetoothCenter = wibox( { x = screen_geometry.width-width-dpi(8), y = screen_geometry.y+dpi(35), visible = false, ontop = true, screen = screen.primary, type = 'splash', height = screen_geometry.height-dpi(35), width = width, bg = 'transparent', fg = '#FEFEFE', } ) awesome.connect_signal( "bluetoothCenter:toggle", function() if bluetoothCenter.visible == false then blue_status = true bluetoothCenter.visible = true elseif bluetoothCenter.visible == true then blue_status = false bluetoothCenter.visible = false end end ) bluetoothCenter:setup { spacing = dpi(15), title, buttons, devices_text, devices_panel, layout = wibox.layout.fixed.vertical, }
return { Analogous = require(script.Analogous), Complementary = require(script.Complementary), Monochromatic = require(script.Monochromatic), SplitComplementary = require(script.SplitComplementary), Tetradic = require(script.Tetradic), Triadic = require(script.Triadic), Vibrant = require(script.Vibrant), }
local types = require "resty.nettle.types.common" local context = require "resty.nettle.types.ripemd160" local lib = require "resty.nettle.library" local ffi = require "ffi" local ffi_new = ffi.new local ffi_str = ffi.string local setmetatable = setmetatable local ripemd160 = setmetatable({}, { __call = function(_, data, len) local ctx = ffi_new(context) lib.nettle_ripemd160_init(ctx) lib.nettle_ripemd160_update(ctx, len or #data, data) lib.nettle_ripemd160_digest(ctx, 20, types.uint8_t_20) return ffi_str(types.uint8_t_20, 20) end }) ripemd160.__index = ripemd160 function ripemd160.new() local self = setmetatable({ context = ffi_new(context) }, ripemd160) lib.nettle_ripemd160_init(self.context) return self end function ripemd160:update(data, len) return lib.nettle_ripemd160_update(self.context, len or #data, data) end function ripemd160:digest() lib.nettle_ripemd160_digest(self.context, 20, types.uint8_t_20) return ffi_str(types.uint8_t_20, 20) end return ripemd160
ccs = ccs or {} ---RotationSkewFrame object ---@class RotationSkewFrame : SkewFrame local RotationSkewFrame = {} ccs.RotationSkewFrame = RotationSkewFrame -------------------------------- -- ---@return RotationSkewFrame function RotationSkewFrame:create() end -------------------------------- -- ---@return Frame function RotationSkewFrame:clone() end -------------------------------- -- ---@return RotationSkewFrame function RotationSkewFrame:RotationSkewFrame() end return RotationSkewFrame
if(_G["WM"] == nil) then WM = (function(m,h) h(nil,(function() end), (function(e) _G[m] = e end)) end) end -- WLPM MM fallback -- Warcraft 3 eventDispatcher module by ScorpioT1000 / 2020 WM("eventDispatcher", function(import, export, exportDefault) local handlers = {} exportDefault({ -- Subscribe to an event with the callback function that takes an event param -- The event param is an object with "data", "name" and "stopPropagation" properties -- You can set event.stopPropagation = true inside the callback -- to break current dispatch loop --- @param eventName string --- @param callback function on = function(eventName, callback) if(handlers[eventName] == nil) then handlers[eventName] = {} end table.insert(handlers[eventName], callback) end, -- Unsubscribe from the event. Specify the same function ref from on() to avoid every subscription removal --- @param eventName string --- @param specialCallback function off = function(eventName, specialCallback) local callbacks = handlers[eventName] if(callbacks ~= nil) then if(specialCallback ~= nil) then local counter = #callbacks for i = #callbacks, 1, -1 do if(callbacks[i] == specialCallback) then table.remove(callbacks, i) end end else handlers[eventName] = nil end end end, -- Dispatch the event and pass a data to it (optional) --- @param eventName string --- @param data dispatch = function(eventName, data) local callbacks = handlers[eventName] local event = { name = eventName, data = data, stopPropagation = false } if(callbacks == nil) then return end for i,callback in pairs(callbacks) do callback(event) if(event.stopPropagation) then return end end end, -- Removes all handlers clear = function() handlers = {} end }) end)
Global("Locales", {}) Global("PLAYER_PRODUCER", 1) Global("UNIT_PRODUCER", 2) Global("SPELL_PRODUCER", 3) Global("ABILITY_PRODUCER", 4) Global("BUFF_PRODUCER", 5) Global("UNKNOWN_PRODUCER", 6) local localeGroup = common.GetAddonRelatedTextGroup(common.GetLocalization()) or common.GetAddonRelatedTextGroup("eng") function getLocale() return setmetatable(Locales, {__index = function(t,k) if type(k) == "number" then if k == PLAYER_PRODUCER then return localeGroup:GetText("PLAYER_PRODUCER") elseif k == UNIT_PRODUCER then return localeGroup:GetText("UNIT_PRODUCER") elseif k == SPELL_PRODUCER then return localeGroup:GetText("SPELL_PRODUCER") elseif k == ABILITY_PRODUCER then return localeGroup:GetText("ABILITY_PRODUCER") elseif k == BUFF_PRODUCER then return localeGroup:GetText("BUFF_PRODUCER") elseif k == UNKNOWN_PRODUCER then return localeGroup:GetText("UNKNOWN_PRODUCER") else return nil end end if localeGroup:HasText(k) then return localeGroup:GetText(k) end end } ) end
local schema = require "kong.plugins.librato-analytics.schema" describe("kong.plugins.librato-analytics.schema", function() it("should return a table", function() assert.is.equal("table", type(schema)) end) describe(".fields", function() it("is a table", function() assert.is.equal("table", type(schema.fields)) end) it("a Librato username is optional", function() assert.is.False(schema.fields.username.required) end) it("a Librato token is optional", function() assert.is.False(schema.fields.token.required) end) it("has the default host for Librato", function() assert.is.equal("metrics-api.librato.com", schema.fields.host.default) end) it("has the default path for Librato", function() assert.is.equal("/v1/metrics", schema.fields.path.default) end) end) end)
local LevelMgr = {} local Level = require("Game.Logic.Level") -- 点号相当于静态方法 -- 冒号相当于成员方法 function LevelMgr.Initialize(self) -- body self.currentLevel = nil EventMgr.RegisterEvent(1,1, LevelMgr.TestEvent) end function LevelMgr.TestEvent(self, name) UnityEngine.Debug("LevelMgr TestEvent"..name) end function LevelMgr:SetLevelClass(level) self.currentLevel = level end function LevelMgr:Start() if self.currentLevel ~= nil then return end local currentFloor = 1 local m = PlayerMgr:GetMainPlayer() local nextLevel = m:GetFloor() + 1 local isHave = false if isHave then -- 初始化关卡数据 local cfg = ConfigMgr.GetItem("Level", nextLevel) local level = Level:new(cfg) self:SetLevelClass(level) level:Start() -- m:SetFloor(nextLevel) end end function LevelMgr:End() if self.currentLevel == nil then return end self.currentLevel:Destroy() end function LevelMgr:Update(delta) if self.currentLevel ~= nil then self.currentLevel:Update(delta) end end return LevelMgr
if mods["space-exploration"] and not mods["Krastorio2"] then if settings.startup["cs2-tweaks-sand-water-landfill"].value == true then local data_util = require("__space-exploration-postprocess__/data_util") local result_count = 1 if settings.startup["cs2-tweaks-more-landfill"].value == true then result_count = 10 end data:extend({ { type = "recipe", name = "landfill-2", localized_name = { "item-name.landfill" }, localized_description = { "item-description.landfill" }, energy_required = 1, enabled = false, category = "crafting-with-fluid", icons = { {icon = data.raw.item.landfill.icon, icon_size = data.raw.item.landfill.icon_size}, {icon = data.raw.item.sand.icon, icon_size = data.raw.item.sand.icon_size, scale = 0.33*64/data.raw.item.sand.icon_size}, }, ingredients = { {"sand", 50}, { type = "fluid", name = "water", amount = 50 } }, result= "landfill", result_count = result_count, order = "z-a-c", allow_decomposition = false, } }) data_util.tech_lock_recipes("landfill", {"landfill-2"}) end end