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.in +4n |
.ex |
void *addrp; |
addrlen = sizeof(struct sockaddr_un); |
addrp = malloc(addrlen + 1); |
if (addrp == null) |
/* handle error */ ; |
memset(addrp, 0, addrlen + 1); |
if (getsockname(sfd, (struct sockaddr *) addrp, &addrlen)) == \-1) |
/* handle error */ ; |
printf("sun_path = %s\en", ((struct sockaddr_un *) addrp)\->sun_path); |
.ee |
.in |
.pp |
this sort of messiness can be avoided if it is guaranteed |
that the applications that |
.i create |
pathname sockets follow the rules outlined above under |
.ir "pathname sockets" . |
.sh examples |
the following code demonstrates the use of sequenced-packet |
sockets for local interprocess communication. |
it consists of two programs. |
the server program waits for a connection from the client program. |
the client sends each of its command-line arguments in separate messages. |
the server treats the incoming messages as integers and adds them up. |
the client sends the command string "end". |
the server sends back a message containing the sum of the client's integers. |
the client prints the sum and exits. |
the server waits for the next client to connect. |
to stop the server, the client is called with the command-line argument "down". |
.pp |
the following output was recorded while running the server in the background |
and repeatedly executing the client. |
execution of the server program ends when it receives the "down" command. |
.ss example output |
.in +4n |
.ex |
$ \fb./server &\fp |
[1] 25887 |
$ \fb./client 3 4\fp |
result = 7 |
$ \fb./client 11 \-5\fp |
result = 6 |
$ \fb./client down\fp |
result = 0 |
[1]+ done ./server |
$ |
.ee |
.in |
.ss program source |
\& |
.ex |
/* |
* file connection.h |
*/ |
#define socket_name "/tmp/9lq7bnbnbycd6nxy.socket" |
#define buffer_size 12 |
/* |
* file server.c |
*/ |
#include <stdio.h> |
#include <stdlib.h> |
#include <string.h> |
#include <sys/socket.h> |
#include <sys/un.h> |
#include <unistd.h> |
#include "connection.h" |
int |
main(int argc, char *argv[]) |
{ |
struct sockaddr_un name; |
int down_flag = 0; |
int ret; |
int connection_socket; |
int data_socket; |
int result; |
char buffer[buffer_size]; |
/* create local socket. */ |
connection_socket = socket(af_unix, sock_seqpacket, 0); |
if (connection_socket == \-1) { |
perror("socket"); |
exit(exit_failure); |
} |
/* |
* for portability clear the whole structure, since some |
* implementations have additional (nonstandard) fields in |
* the structure. |
*/ |
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