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Size.prototype.setMode = function setMode(x, y, z) {
this._node.setSizeMode(x, y, z);
return this;
}; | Set which mode each axis of Size will have its dimensions
calculated by. Size can be calculated by absolute pixel definitions,
relative to its parent, or by the size of its renderables
@method
@param {Number} x the mode of size for the width
@param {Number} y the mode of size for the height
@param {Number} z the mode of size for the depth
@return {Size} this | setMode ( x , y , z ) | javascript | Famous/engine | components/Size.js | https://github.com/Famous/engine/blob/master/components/Size.js | MIT |
Size.prototype.toString = function toString() {
return 'Size';
}; | Return the name of the Size component
@method
@return {String} Name of the component | toString ( ) | javascript | Famous/engine | components/Size.js | https://github.com/Famous/engine/blob/master/components/Size.js | MIT |
Size.prototype.setValue = function setValue(state) {
if (this.toString() === state.component) {
this.setMode.apply(this, state.sizeMode);
if (state.absolute) {
this.setAbsolute(state.absolute.x, state.absolute.y, state.absolute.z);
}
if (state.differential) {
this.setAbsolute(state.differential.x, state.differential.y, state.differential.z);
}
if (state.proportional) {
this.setAbsolute(state.proportional.x, state.proportional.y, state.proportional.z);
}
}
return false;
}; | Updates state of component.
@method
@param {Object} state state encoded in same format as state retrieved through `getValue`
@return {Boolean} boolean indicating whether the new state has been applied | setValue ( state ) | javascript | Famous/engine | components/Size.js | https://github.com/Famous/engine/blob/master/components/Size.js | MIT |
Size.prototype._isActive = function _isActive(type) {
return type.x.isActive() || type.y.isActive() || type.z.isActive();
}; | Helper function that grabs the activity of a certain type of size.
@method
@private
@param {Object} type Representation of a type of the sizing model
@return {Boolean} boolean indicating whether the new state has been applied | _isActive ( type ) | javascript | Famous/engine | components/Size.js | https://github.com/Famous/engine/blob/master/components/Size.js | MIT |
Size.prototype.isActive = function isActive(){
return (
this._isActive(this._absolute) ||
this._isActive(this._proportional) ||
this._isActive(this._differential)
);
}; | Helper function that grabs the activity of a certain type of size.
@method
@param {String} type Type of size
@return {Boolean} boolean indicating whether the new state has been applied | isActive ( ) | javascript | Famous/engine | components/Size.js | https://github.com/Famous/engine/blob/master/components/Size.js | MIT |
Size.prototype.onUpdate = function onUpdate() {
var abs = this._absolute;
this._node.setAbsoluteSize(
abs.x.get(),
abs.y.get(),
abs.z.get()
);
var prop = this._proportional;
var diff = this._differential;
this._node.setProportionalSize(
prop.x.get(),
prop.y.get(),
prop.z.get()
);
this._node.setDifferentialSize(
diff.x.get(),
diff.y.get(),
diff.z.get()
);
if (this.isActive()) this._node.requestUpdateOnNextTick(this._id);
else this._requestingUpdate = false;
}; | When the node this component is attached to updates, update the value
of the Node's size.
@method
@return {undefined} undefined | onUpdate ( ) | javascript | Famous/engine | components/Size.js | https://github.com/Famous/engine/blob/master/components/Size.js | MIT |
Size.prototype.setAbsolute = function setAbsolute(x, y, z, options, callback) {
if (!this._requestingUpdate) {
this._node.requestUpdate(this._id);
this._requestingUpdate = true;
}
var xCallback;
var yCallback;
var zCallback;
if (z != null) {
zCallback = callback;
}
else if (y != null) {
yCallback = callback;
}
else if (x != null) {
xCallback = callback;
}
var abs = this._absolute;
if (x != null) {
abs.x.set(x, options, xCallback);
}
if (y != null) {
abs.y.set(y, options, yCallback);
}
if (z != null) {
abs.z.set(z, options, zCallback);
}
}; | Applies absolute size.
@method
@param {Number} x used to set absolute size in x-direction (width)
@param {Number} y used to set absolute size in y-direction (height)
@param {Number} z used to set absolute size in z-direction (depth)
@param {Object} options options hash
@param {Function} callback callback function to be executed after the
transitions have been completed
@return {Size} this | setAbsolute ( x , y , z , options , callback ) | javascript | Famous/engine | components/Size.js | https://github.com/Famous/engine/blob/master/components/Size.js | MIT |
Size.prototype.setProportional = function setProportional(x, y, z, options, callback) {
if (!this._requestingUpdate) {
this._node.requestUpdate(this._id);
this._requestingUpdate = true;
}
var xCallback;
var yCallback;
var zCallback;
if (z != null) {
zCallback = callback;
}
else if (y != null) {
yCallback = callback;
}
else if (x != null) {
xCallback = callback;
}
var prop = this._proportional;
if (x != null) {
prop.x.set(x, options, xCallback);
}
if (y != null) {
prop.y.set(y, options, yCallback);
}
if (z != null) {
prop.z.set(z, options, zCallback);
}
return this;
}; | Applies proportional size.
@method
@param {Number} x used to set proportional size in x-direction (width)
@param {Number} y used to set proportional size in y-direction (height)
@param {Number} z used to set proportional size in z-direction (depth)
@param {Object} options options hash
@param {Function} callback callback function to be executed after the
transitions have been completed
@return {Size} this | setProportional ( x , y , z , options , callback ) | javascript | Famous/engine | components/Size.js | https://github.com/Famous/engine/blob/master/components/Size.js | MIT |
Size.prototype.setDifferential = function setDifferential(x, y, z, options, callback) {
if (!this._requestingUpdate) {
this._node.requestUpdate(this._id);
this._requestingUpdate = true;
}
var xCallback;
var yCallback;
var zCallback;
if (z != null) {
zCallback = callback;
}
else if (y != null) {
yCallback = callback;
}
else if (x != null) {
xCallback = callback;
}
var diff = this._differential;
if (x != null) {
diff.x.set(x, options, xCallback);
}
if (y != null) {
diff.y.set(y, options, yCallback);
}
if (z != null) {
diff.z.set(z, options, zCallback);
}
return this;
}; | Applies differential size to Size component.
@method
@param {Number} x used to set differential size in x-direction (width)
@param {Number} y used to set differential size in y-direction (height)
@param {Number} z used to set differential size in z-direction (depth)
@param {Object} options options hash
@param {Function} callback callback function to be executed after the
transitions have been completed
@return {Size} this | setDifferential ( x , y , z , options , callback ) | javascript | Famous/engine | components/Size.js | https://github.com/Famous/engine/blob/master/components/Size.js | MIT |
Size.prototype.get = function get () {
return this._node.getSize();
}; | Retrieves the computed size applied to the underlying Node.
@method
@return {Array} size three dimensional computed size | get ( ) | javascript | Famous/engine | components/Size.js | https://github.com/Famous/engine/blob/master/components/Size.js | MIT |
Size.prototype.halt = function halt () {
this._proportional.x.halt();
this._proportional.y.halt();
this._proportional.z.halt();
this._differential.x.halt();
this._differential.y.halt();
this._differential.z.halt();
this._absolute.x.halt();
this._absolute.y.halt();
this._absolute.z.halt();
return this;
}; | Halts all currently active size transitions.
@method
@return {Size} this | halt ( ) | javascript | Famous/engine | components/Size.js | https://github.com/Famous/engine/blob/master/components/Size.js | MIT |
function Scale(node) {
Position.call(this, node);
this._x.set(1);
this._y.set(1);
this._z.set(1);
} | Scale is a component that allows the tweening of a Node's scale. Scale
happens about a Node's origin which is by default [0, 0, .5].
@class Scale
@augments Position
@param {Node} node Node that the Scale component will be attached to | Scale ( node ) | javascript | Famous/engine | components/Scale.js | https://github.com/Famous/engine/blob/master/components/Scale.js | MIT |
Scale.prototype.toString = function toString() {
return 'Scale';
}; | Return the name of the Scale component
@method
@return {String} Name of the component | toString ( ) | javascript | Famous/engine | components/Scale.js | https://github.com/Famous/engine/blob/master/components/Scale.js | MIT |
Scale.prototype.update = function update() {
this._node.setScale(this._x.get(), this._y.get(), this._z.get());
this._checkUpdate();
}; | When the node this component is attached to updates, update the value
of the Node's scale.
@method
@return {undefined} undefined | update ( ) | javascript | Famous/engine | components/Scale.js | https://github.com/Famous/engine/blob/master/components/Scale.js | MIT |
function Rotation(node) {
Position.call(this, node);
var initial = node.getRotation();
var x = initial[0];
var y = initial[1];
var z = initial[2];
var w = initial[3];
var xx = x * x;
var yy = y * y;
var zz = z * z;
var ty = 2 * (x * z + y * w);
ty = ty < -1 ? -1 : ty > 1 ? 1 : ty;
var rx = Math.atan2(2 * (x * w - y * z), 1 - 2 * (xx + yy));
var ry = Math.asin(ty);
var rz = Math.atan2(2 * (z * w - x * y), 1 - 2 * (yy + zz));
this._x.set(rx);
this._y.set(ry);
this._z.set(rz);
} | Rotation is a component that allows the tweening of a Node's rotation. Rotation
happens about a Node's origin which is by default [0, 0, .5].
@class Rotation
@augments Position
@param {Node} node Node that the Rotation component will be attached to | Rotation ( node ) | javascript | Famous/engine | components/Rotation.js | https://github.com/Famous/engine/blob/master/components/Rotation.js | MIT |
Rotation.prototype.toString = function toString() {
return 'Rotation';
}; | Return the name of the Rotation component
@method
@return {String} Name of the component | toString ( ) | javascript | Famous/engine | components/Rotation.js | https://github.com/Famous/engine/blob/master/components/Rotation.js | MIT |
Rotation.prototype.update = function update() {
this._node.setRotation(this._x.get(), this._y.get(), this._z.get());
this._checkUpdate();
}; | When the node this component is attached to updates, update the value
of the Node's rotation
@method
@return {undefined} undefined | update ( ) | javascript | Famous/engine | components/Rotation.js | https://github.com/Famous/engine/blob/master/components/Rotation.js | MIT |
function Origin(node) {
Position.call(this, node);
var initial = node.getOrigin();
this._x.set(initial[0]);
this._y.set(initial[1]);
this._z.set(initial[2]);
} | Origin is a component designed to allow for smooth tweening
of where on the Node should be considered the origin for rotations and scales.
@class Origin
@augments Position
@param {Node} node Node that the Origin component will be attached to | Origin ( node ) | javascript | Famous/engine | components/Origin.js | https://github.com/Famous/engine/blob/master/components/Origin.js | MIT |
Origin.prototype.toString = function toString() {
return 'Origin';
}; | Return the name of the Origin component
@method
@return {String} Name of the component | toString ( ) | javascript | Famous/engine | components/Origin.js | https://github.com/Famous/engine/blob/master/components/Origin.js | MIT |
Origin.prototype.update = function update() {
this._node.setOrigin(this._x.get(), this._y.get(), this._z.get());
this._checkUpdate();
}; | When the node this component is attached to updates, update the value
of the Node's origin
@method
@return {undefined} undefined | update ( ) | javascript | Famous/engine | components/Origin.js | https://github.com/Famous/engine/blob/master/components/Origin.js | MIT |
function MountPoint(node) {
Position.call(this, node);
var initial = node.getMountPoint();
this._x.set(initial[0]);
this._y.set(initial[1]);
this._z.set(initial[2]);
} | MountPoint is a component designed to allow for smooth tweening
of where on the Node it is attached to the parent.
@class MountPoint
@augments Position
@param {Node} node Node that the MountPoint component will be attached to | MountPoint ( node ) | javascript | Famous/engine | components/MountPoint.js | https://github.com/Famous/engine/blob/master/components/MountPoint.js | MIT |
MountPoint.prototype.toString = function toString() {
return 'MountPoint';
}; | Return the name of the MountPoint component
@method
@return {String} Name of the component | toString ( ) | javascript | Famous/engine | components/MountPoint.js | https://github.com/Famous/engine/blob/master/components/MountPoint.js | MIT |
MountPoint.prototype.update = function update() {
this._node.setMountPoint(this._x.get(), this._y.get(), this._z.get());
this._checkUpdate();
}; | When the node this component is attached to updates, update the value
of the Node's mount point.
@method
@return {undefined} undefined | update ( ) | javascript | Famous/engine | components/MountPoint.js | https://github.com/Famous/engine/blob/master/components/MountPoint.js | MIT |
function Camera(node) {
this._node = node;
this._projectionType = Camera.ORTHOGRAPHIC_PROJECTION;
this._focalDepth = 0;
this._near = 0;
this._far = 0;
this._requestingUpdate = false;
this._id = node.addComponent(this);
this._viewTransform = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
this._viewDirty = false;
this._perspectiveDirty = false;
this.setFlat();
} | Camera is a component that is responsible for sending information to the renderer about where
the camera is in the scene. This allows the user to set the type of projection, the focal depth,
and other properties to adjust the way the scenes are rendered.
@class Camera
@param {Node} node to which the instance of Camera will be a component of | Camera ( node ) | javascript | Famous/engine | components/Camera.js | https://github.com/Famous/engine/blob/master/components/Camera.js | MIT |
Camera.prototype.toString = function toString() {
return 'Camera';
}; | @method
@return {String} Name of the component | toString ( ) | javascript | Famous/engine | components/Camera.js | https://github.com/Famous/engine/blob/master/components/Camera.js | MIT |
Camera.prototype.setValue = function setValue(state) {
if (this.toString() === state.component) {
this.set(state.projectionType, state.focalDepth, state.near, state.far);
return true;
}
return false;
}; | Set the components state based on some serialized data
@method
@param {Object} state an object defining what the state of the component should be
@return {Boolean} status of the set | setValue ( state ) | javascript | Famous/engine | components/Camera.js | https://github.com/Famous/engine/blob/master/components/Camera.js | MIT |
Camera.prototype.set = function set(type, depth, near, far) {
if (!this._requestingUpdate) {
this._node.requestUpdate(this._id);
this._requestingUpdate = true;
}
this._projectionType = type;
this._focalDepth = depth;
this._near = near;
this._far = far;
}; | Set the internals of the component
@method
@param {Number} type an id corresponding to the type of projection to use
@param {Number} depth the depth for the pinhole projection model
@param {Number} near the distance of the near clipping plane for a frustum projection
@param {Number} far the distance of the far clipping plane for a frustum projection
@return {Boolean} status of the set | set ( type , depth , near , far ) | javascript | Famous/engine | components/Camera.js | https://github.com/Famous/engine/blob/master/components/Camera.js | MIT |
Camera.prototype.setDepth = function setDepth(depth) {
if (!this._requestingUpdate) {
this._node.requestUpdate(this._id);
this._requestingUpdate = true;
}
this._perspectiveDirty = true;
this._projectionType = Camera.PINHOLE_PROJECTION;
this._focalDepth = depth;
this._near = 0;
this._far = 0;
return this;
}; | Set the camera depth for a pinhole projection model
@method
@param {Number} depth the distance between the Camera and the origin
@return {Camera} this | setDepth ( depth ) | javascript | Famous/engine | components/Camera.js | https://github.com/Famous/engine/blob/master/components/Camera.js | MIT |
Camera.prototype.setFrustum = function setFrustum(near, far) {
if (!this._requestingUpdate) {
this._node.requestUpdate(this._id);
this._requestingUpdate = true;
}
this._perspectiveDirty = true;
this._projectionType = Camera.FRUSTUM_PROJECTION;
this._focalDepth = 0;
this._near = near;
this._far = far;
return this;
}; | Gets object containing serialized data for the component
@method
@param {Number} near distance from the near clipping plane to the camera
@param {Number} far distance from the far clipping plane to the camera
@return {Camera} this | setFrustum ( near , far ) | javascript | Famous/engine | components/Camera.js | https://github.com/Famous/engine/blob/master/components/Camera.js | MIT |
Camera.prototype.setFlat = function setFlat() {
if (!this._requestingUpdate) {
this._node.requestUpdate(this._id);
this._requestingUpdate = true;
}
this._perspectiveDirty = true;
this._projectionType = Camera.ORTHOGRAPHIC_PROJECTION;
this._focalDepth = 0;
this._near = 0;
this._far = 0;
return this;
}; | Set the Camera to have orthographic projection
@method
@return {Camera} this | setFlat ( ) | javascript | Famous/engine | components/Camera.js | https://github.com/Famous/engine/blob/master/components/Camera.js | MIT |
Camera.prototype.onUpdate = function onUpdate() {
this._requestingUpdate = false;
var path = this._node.getLocation();
this._node
.sendDrawCommand(Commands.WITH)
.sendDrawCommand(path);
if (this._perspectiveDirty) {
this._perspectiveDirty = false;
switch (this._projectionType) {
case Camera.FRUSTUM_PROJECTION:
this._node.sendDrawCommand(Commands.FRUSTRUM_PROJECTION);
this._node.sendDrawCommand(this._near);
this._node.sendDrawCommand(this._far);
break;
case Camera.PINHOLE_PROJECTION:
this._node.sendDrawCommand(Commands.PINHOLE_PROJECTION);
this._node.sendDrawCommand(this._focalDepth);
break;
case Camera.ORTHOGRAPHIC_PROJECTION:
this._node.sendDrawCommand(Commands.ORTHOGRAPHIC_PROJECTION);
break;
}
}
if (this._viewDirty) {
this._viewDirty = false;
this._node.sendDrawCommand(Commands.CHANGE_VIEW_TRANSFORM);
this._node.sendDrawCommand(this._viewTransform[0]);
this._node.sendDrawCommand(this._viewTransform[1]);
this._node.sendDrawCommand(this._viewTransform[2]);
this._node.sendDrawCommand(this._viewTransform[3]);
this._node.sendDrawCommand(this._viewTransform[4]);
this._node.sendDrawCommand(this._viewTransform[5]);
this._node.sendDrawCommand(this._viewTransform[6]);
this._node.sendDrawCommand(this._viewTransform[7]);
this._node.sendDrawCommand(this._viewTransform[8]);
this._node.sendDrawCommand(this._viewTransform[9]);
this._node.sendDrawCommand(this._viewTransform[10]);
this._node.sendDrawCommand(this._viewTransform[11]);
this._node.sendDrawCommand(this._viewTransform[12]);
this._node.sendDrawCommand(this._viewTransform[13]);
this._node.sendDrawCommand(this._viewTransform[14]);
this._node.sendDrawCommand(this._viewTransform[15]);
}
}; | When the node this component is attached to updates, the Camera will
send new camera information to the Compositor to update the rendering
of the scene.
@method
@return {undefined} undefined | onUpdate ( ) | javascript | Famous/engine | components/Camera.js | https://github.com/Famous/engine/blob/master/components/Camera.js | MIT |
Camera.prototype.onTransformChange = function onTransformChange(transform) {
var a = transform;
this._viewDirty = true;
if (!this._requestingUpdate) {
this._node.requestUpdate(this._id);
this._requestingUpdate = true;
}
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3],
a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7],
a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11],
a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15],
b00 = a00 * a11 - a01 * a10,
b01 = a00 * a12 - a02 * a10,
b02 = a00 * a13 - a03 * a10,
b03 = a01 * a12 - a02 * a11,
b04 = a01 * a13 - a03 * a11,
b05 = a02 * a13 - a03 * a12,
b06 = a20 * a31 - a21 * a30,
b07 = a20 * a32 - a22 * a30,
b08 = a20 * a33 - a23 * a30,
b09 = a21 * a32 - a22 * a31,
b10 = a21 * a33 - a23 * a31,
b11 = a22 * a33 - a23 * a32,
det = 1/(b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06);
this._viewTransform[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
this._viewTransform[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
this._viewTransform[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
this._viewTransform[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
this._viewTransform[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
this._viewTransform[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
this._viewTransform[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
this._viewTransform[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
this._viewTransform[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
this._viewTransform[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
this._viewTransform[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
this._viewTransform[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
this._viewTransform[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
this._viewTransform[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
this._viewTransform[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
this._viewTransform[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
}; | When the transform of the node this component is attached to
changes, have the Camera update its projection matrix and
if needed, flag to node to update.
@method
@param {Array} transform an array denoting the transform matrix of the node
@return {Camera} this | onTransformChange ( transform ) | javascript | Famous/engine | components/Camera.js | https://github.com/Famous/engine/blob/master/components/Camera.js | MIT |
function GestureHandler(node, events) {
this.node = node;
this.id = node.addComponent(this);
this._events = new CallbackStore();
this.last1 = new Vec2();
this.last2 = new Vec2();
this.delta1 = new Vec2();
this.delta2 = new Vec2();
this.velocity1 = new Vec2();
this.velocity2 = new Vec2();
this.dist = 0;
this.diff12 = new Vec2();
this.center = new Vec2();
this.centerDelta = new Vec2();
this.centerVelocity = new Vec2();
this.pointer1 = {
position: this.last1,
delta: this.delta1,
velocity: this.velocity1
};
this.pointer2 = {
position: this.last2,
delta: this.delta2,
velocity: this.velocity2
};
this.event = {
status: null,
time: 0,
pointers: [],
center: this.center,
centerDelta: this.centerDelta,
centerVelocity: this.centerVelocity,
points: 0,
current: 0
};
this.trackedPointerIDs = [-1, -1];
this.timeOfPointer = 0;
this.multiTap = 0;
this.mice = [];
this.gestures = [];
this.options = {};
this.trackedGestures = {};
var i;
var len;
if (events) {
for (i = 0, len = events.length; i < len; i++) {
this.on(events[i], events[i].callback);
}
}
node.addUIEvent('touchstart');
node.addUIEvent('mousedown');
node.addUIEvent('touchmove');
node.addUIEvent('mousemove');
node.addUIEvent('touchend');
node.addUIEvent('mouseup');
node.addUIEvent('mouseleave');
} | Component to manage gesture events. Will track 'pinch', 'rotate', 'tap', and 'drag' events, on an
as-requested basis.
@class GestureHandler
@param {Node} node The node with which to register the handler.
@param {Array} events An array of event objects specifying .event and .callback properties. | GestureHandler ( node , events ) | javascript | Famous/engine | components/GestureHandler.js | https://github.com/Famous/engine/blob/master/components/GestureHandler.js | MIT |
GestureHandler.prototype.onReceive = function onReceive (ev, payload) {
switch(ev) {
case 'touchstart':
case 'mousedown':
_processPointerStart.call(this, payload);
break;
case 'touchmove':
case 'mousemove':
_processPointerMove.call(this, payload);
break;
case 'touchend':
case 'mouseup':
_processPointerEnd.call(this, payload);
break;
case 'mouseleave':
_processMouseLeave.call(this, payload);
break;
default:
break;
}
}; | onReceive fires when the node this component is attached to gets an event.
@method
@param {String} ev name of the event
@param {Object} payload data associated with the event
@return {undefined} undefined | onReceive ( ev , payload ) | javascript | Famous/engine | components/GestureHandler.js | https://github.com/Famous/engine/blob/master/components/GestureHandler.js | MIT |
GestureHandler.prototype.toString = function toString() {
return 'GestureHandler';
}; | Return the name of the GestureHandler component
@method
@return {String} Name of the component | toString ( ) | javascript | Famous/engine | components/GestureHandler.js | https://github.com/Famous/engine/blob/master/components/GestureHandler.js | MIT |
GestureHandler.prototype.on = function on(ev, cb) {
var gesture = ev.event || ev;
if (gestures[gesture]) {
this.trackedGestures[gesture] = true;
this.gestures.push(gesture);
if (ev.event) this.options[gesture] = ev;
this._events.on(gesture, cb);
}
}; | Register a callback to be invoked on an event.
@method
@param {Object|String} ev The event object or event name.
@param {Function} cb The callback
@return {undefined} undefined | on ( ev , cb ) | javascript | Famous/engine | components/GestureHandler.js | https://github.com/Famous/engine/blob/master/components/GestureHandler.js | MIT |
GestureHandler.prototype.trigger = function trigger (ev, payload) {
this._events.trigger(ev, payload);
}; | Trigger the callback associated with an event, passing in a payload.
@method trigger
@param {String} ev The event name
@param {Object} payload The event payload
@return {undefined} undefined | trigger ( ev , payload ) | javascript | Famous/engine | components/GestureHandler.js | https://github.com/Famous/engine/blob/master/components/GestureHandler.js | MIT |
function _processPointerStart(e) {
var t;
if (!e.targetTouches) {
this.mice[0] = e;
t = this.mice;
e.identifier = 1;
}
else t = e.targetTouches;
if (t[0] && t[1] && this.trackedPointerIDs[0] === t[0].identifier && this.trackedPointerIDs[1] === t[1].identifier) {
return;
}
this.event.time = Date.now();
var threshold;
var id;
if (this.trackedPointerIDs[0] !== t[0].identifier) {
if (this.trackedGestures.tap) {
threshold = (this.options.tap && this.options.tap.threshold) || 250;
if (this.event.time - this.timeOfPointer < threshold) this.event.taps++;
else this.event.taps = 1;
this.timeOfPointer = this.event.time;
this.multiTap = 1;
}
this.event.current = 1;
this.event.points = 1;
id = t[0].identifier;
this.trackedPointerIDs[0] = id;
this.last1.set(t[0].pageX, t[0].pageY);
this.velocity1.clear();
this.delta1.clear();
this.event.pointers.push(this.pointer1);
}
if (t[1] && this.trackedPointerIDs[1] !== t[1].identifier) {
if (this.trackedGestures.tap) {
threshold = (this.options.tap && this.options.tap.threshold) || 250;
if (this.event.time - this.timeOfPointer < threshold) this.multiTap = 2;
}
this.event.current = 2;
this.event.points = 2;
id = t[1].identifier;
this.trackedPointerIDs[1] = id;
this.last2.set(t[1].pageX, t[1].pageY);
this.velocity2.clear();
this.delta2.clear();
Vec2.add(this.last1, this.last2, this.center).scale(0.5);
this.centerDelta.clear();
this.centerVelocity.clear();
Vec2.subtract(this.last2, this.last1, this.diff12);
this.dist = this.diff12.length();
if (this.trackedGestures.pinch) {
this.event.scale = this.event.scale || 1;
this.event.scaleDelta = 0;
this.event.scaleVelocity = 0;
}
if (this.trackedGestures.rotate) {
this.event.rotation = this.event.rotation || 0;
this.event.rotationDelta = 0;
this.event.rotationVelocity = 0;
}
this.event.pointers.push(this.pointer2);
}
this.event.status = 'start';
if (this.event.points === 1) {
this.center.copy(this.last1);
this.centerDelta.clear();
this.centerVelocity.clear();
if (this.trackedGestures.pinch) {
this.event.scale = 1;
this.event.scaleDelta = 0;
this.event.scaleVelocity = 0;
}
if (this.trackedGestures.rotate) {
this.event.rotation = 0;
this.event.rotationDelta = 0;
this.event.rotationVelocity = 0;
}
}
this.triggerGestures();
} | Process up to the first two touch/mouse move events. Exit out if the first two points are already being tracked.
@method _processPointerStart
@private
@param {Object} e The event object
@return {undefined} undefined | _processPointerStart ( e ) | javascript | Famous/engine | components/GestureHandler.js | https://github.com/Famous/engine/blob/master/components/GestureHandler.js | MIT |
function _processPointerMove(e) {
var t;
if (!e.targetTouches) {
if (!this.event.current) return;
this.mice[0] = e;
t = this.mice;
e.identifier = 1;
}
else t = e.targetTouches;
var time = Date.now();
var dt = time - this.event.time;
if (dt === 0) return;
var invDt = 1000 / dt;
this.event.time = time;
this.event.current = 1;
this.event.points = 1;
if (this.trackedPointerIDs[0] === t[0].identifier) {
VEC_REGISTER.set(t[0].pageX, t[0].pageY);
Vec2.subtract(VEC_REGISTER, this.last1, this.delta1);
Vec2.scale(this.delta1, invDt, this.velocity1);
this.last1.copy(VEC_REGISTER);
}
if (t[1]) {
this.event.current = 2;
this.event.points = 2;
VEC_REGISTER.set(t[1].pageX, t[1].pageY);
Vec2.subtract(VEC_REGISTER, this.last2, this.delta2);
Vec2.scale(this.delta2, invDt, this.velocity2);
this.last2.copy(VEC_REGISTER);
Vec2.add(this.last1, this.last2, VEC_REGISTER).scale(0.5);
Vec2.subtract(VEC_REGISTER, this.center, this.centerDelta);
Vec2.add(this.velocity1, this.velocity2, this.centerVelocity).scale(0.5);
this.center.copy(VEC_REGISTER);
Vec2.subtract(this.last2, this.last1, VEC_REGISTER);
if (this.trackedGestures.rotate) {
var dot = VEC_REGISTER.dot(this.diff12);
var cross = VEC_REGISTER.cross(this.diff12);
var theta = -Math.atan2(cross, dot);
this.event.rotation += theta;
this.event.rotationDelta = theta;
this.event.rotationVelocity = theta * invDt;
}
var dist = VEC_REGISTER.length();
var scale = dist / this.dist;
this.diff12.copy(VEC_REGISTER);
this.dist = dist;
if (this.trackedGestures.pinch) {
this.event.scale *= scale;
scale -= 1.0;
this.event.scaleDelta = scale;
this.event.scaleVelocity = scale * invDt;
}
}
this.event.status = 'move';
if (this.event.points === 1) {
this.center.copy(this.last1);
this.centerDelta.copy(this.delta1);
this.centerVelocity.copy(this.velocity1);
if (this.trackedGestures.pinch) {
this.event.scale = 1;
this.event.scaleDelta = 0;
this.event.scaleVelocity = 0;
}
if (this.trackedGestures.rotate) {
this.event.rotation = 0;
this.event.rotationDelta = 0;
this.event.rotationVelocity = 0;
}
}
this.triggerGestures();
} | Process up to the first two touch/mouse move events.
@method _processPointerMove
@private
@param {Object} e The event object.
@return {undefined} undefined | _processPointerMove ( e ) | javascript | Famous/engine | components/GestureHandler.js | https://github.com/Famous/engine/blob/master/components/GestureHandler.js | MIT |
function _processPointerEnd(e) {
var t;
if (!e.targetTouches) {
if (!this.event.current) return;
this.mice.pop();
t = this.mice;
}
else t = e.targetTouches;
if (t[0] && t[1] && this.trackedPointerIDs[0] === t[0].identifier && this.trackedPointerIDs[1] === t[1].identifier) {
return;
}
var id;
this.event.status = 'end';
if (!t[0]) {
this.event.current = 0;
this.trackedPointerIDs[0] = -1;
this.trackedPointerIDs[1] = -1;
this.triggerGestures();
this.event.pointers.pop();
this.event.pointers.pop();
return;
}
else if(this.trackedPointerIDs[0] !== t[0].identifier) {
this.trackedPointerIDs[0] = -1;
id = t[0].identifier;
this.trackedPointerIDs[0] = id;
this.last1.set(t[0].pageX, t[0].pageY);
this.velocity1.clear();
this.delta1.clear();
}
if (!t[1]) {
this.event.current = 1;
this.trackedPointerIDs[1] = -1;
this.triggerGestures();
this.event.points = 1;
this.event.pointers.pop();
}
else if (this.trackedPointerIDs[1] !== t[1].identifier) {
this.trackedPointerIDs[1] = -1;
this.event.points = 2;
id = t[1].identifier;
this.trackedPointerIDs[1] = id;
this.last2.set(t[1].pageX, t[1].pageY);
this.velocity2.clear();
this.delta2.clear();
Vec2.add(this.last1, this.last2, this.center).scale(0.5);
this.centerDelta.clear();
this.centerVelocity.clear();
Vec2.subtract(this.last2, this.last1, this.diff12);
this.dist = this.diff12.length();
}
} | Process up to the first two touch/mouse end events. Exit out if the two points being tracked are still active.
@method _processPointerEnd
@private
@param {Object} e The event object
@return {undefined} undefined | _processPointerEnd ( e ) | javascript | Famous/engine | components/GestureHandler.js | https://github.com/Famous/engine/blob/master/components/GestureHandler.js | MIT |
function _processMouseLeave() {
if (this.event.current) {
this.event.status = 'end';
this.event.current = 0;
this.trackedPointerIDs[0] = -1;
this.triggerGestures();
this.event.pointers.pop();
}
} | Treats a mouseleave event as a gesture end.
@method _processMouseLeave
@private
@return {undefined} undefined | _processMouseLeave ( ) | javascript | Famous/engine | components/GestureHandler.js | https://github.com/Famous/engine/blob/master/components/GestureHandler.js | MIT |
function Opacity(node) {
this._node = node;
this._id = node.addComponent(this);
this._value = new Transitionable(1);
this._requestingUpdate = false;
} | Opacity is a component designed to allow for smooth tweening
of the Node's opacity
@class Opacity
@param {Node} node Node that the Opacity component is attached to | Opacity ( node ) | javascript | Famous/engine | components/Opacity.js | https://github.com/Famous/engine/blob/master/components/Opacity.js | MIT |
Opacity.prototype.toString = function toString() {
return 'Opacity';
}; | Return the name of the Opacity component
@method
@return {String} Name of the component | toString ( ) | javascript | Famous/engine | components/Opacity.js | https://github.com/Famous/engine/blob/master/components/Opacity.js | MIT |
Opacity.prototype.setValue = function setValue(value) {
if (this.toString() === value.component) {
this.set(value.value);
return true;
}
return false;
}; | Set the internal state of the Opacity component
@method
@param {Object} value Object containing the component key, which holds stringified constructor, and a value key, which contains a numeric value used to set opacity if the constructor value matches
@return {Boolean} true if set is successful, false otherwise | setValue ( value ) | javascript | Famous/engine | components/Opacity.js | https://github.com/Famous/engine/blob/master/components/Opacity.js | MIT |
Opacity.prototype.set = function set(value, transition, callback) {
if (!this._requestingUpdate) {
this._node.requestUpdate(this._id);
this._requestingUpdate = true;
}
this._value.set(value, transition, callback);
return this;
}; | Set the opacity of the Node
@method
@param {Number} value value used to set Opacity
@param {Object} transition options for the transition
@param {Function} callback to be called following Opacity set completion
@return {Opacity} this | set ( value , transition , callback ) | javascript | Famous/engine | components/Opacity.js | https://github.com/Famous/engine/blob/master/components/Opacity.js | MIT |
Opacity.prototype.get = function get() {
return this._value.get();
}; | Get the current opacity for the component
@method
@return {Number} opacity as known by the component | get ( ) | javascript | Famous/engine | components/Opacity.js | https://github.com/Famous/engine/blob/master/components/Opacity.js | MIT |
Opacity.prototype.halt = function halt() {
this._value.halt();
return this;
}; | Stops Opacity transition
@method
@return {Opacity} this | halt ( ) | javascript | Famous/engine | components/Opacity.js | https://github.com/Famous/engine/blob/master/components/Opacity.js | MIT |
Opacity.prototype.isActive = function isActive(){
return this._value.isActive();
}; | Tells whether or not the opacity is in a transition
@method
@return {Boolean} whether or not the opacity is transitioning | isActive ( ) | javascript | Famous/engine | components/Opacity.js | https://github.com/Famous/engine/blob/master/components/Opacity.js | MIT |
Opacity.prototype.update = function update () {
this._node.setOpacity(this._value.get());
if (this._value.isActive()) {
this._node.requestUpdateOnNextTick(this._id);
}
else {
this._requestingUpdate = false;
}
}; | When the node this component is attached to updates, update the value
of the Node's opacity.
@method
@return {undefined} undefined | update ( ) | javascript | Famous/engine | components/Opacity.js | https://github.com/Famous/engine/blob/master/components/Opacity.js | MIT |
function Material(name, chunk, inputs, options) {
options = options || {};
this.name = name;
this.chunk = chunk;
this.inputs = inputs ? (Array.isArray(inputs) ? inputs : [inputs]): [];
this.uniforms = options.uniforms || {};
this.varyings = options.varyings;
this.attributes = options.attributes;
this.meshes = [];
if (options.texture) {
this.texture = options.texture.__isATexture__ ? options.texture : TextureRegistry.register(null, options.texture);
}
this._id = Material.id++;
this.invalidations = [];
this.__isAMaterial__ = true;
}
Material.id = 2;
Material.prototype.setUniform = function setUniform(name, value) {
this.uniforms[name] = value;
this.invalidations.push(name);
for(var i = 0; i < this.meshes.length; i++) this.meshes[i]._requestUpdate();
};
module.exports = expressions;
expressions.Material = Material;
expressions.Texture = function (source) {
if (typeof window === 'undefined') return console.error('Texture constructor cannot be run inside of a worker');
return expressions.image([], { texture: source });
};
expressions.Custom = function (schema, inputs, uniforms) {
return new Material('custom', {glsl: schema, output: 1, uniforms: uniforms || {}} , inputs);
};
// Recursively iterates over a material's inputs, invoking a given callback
// with the current material
Material.prototype.traverse = function traverse(callback) {
var inputs = this.inputs;
var len = inputs && inputs.length;
var idx = -1;
while (++idx < len) inputs[idx].traverse(callback);
callback(this);
}; | Material is a public class that composes a material-graph out of expressions
@class Material
@constructor
@param {Object} definiton of nascent expression with shader code, inputs and uniforms
@param {Array} list of Material expressions, images, or constant
@param {Object} map of uniform data of float, vec2, vec3, vec4 | Material ( name , chunk , inputs , options ) | javascript | Famous/engine | webgl-materials/Material.js | https://github.com/Famous/engine/blob/master/webgl-materials/Material.js | MIT |
function ElementCache (element, path) {
this.tagName = element.tagName.toLowerCase();
this.void = VoidElements[this.tagName];
var constructor = element.constructor;
this.formElement = constructor === HTMLInputElement ||
constructor === HTMLTextAreaElement ||
constructor === HTMLSelectElement;
this.element = element;
this.path = path;
this.content = null;
this.size = new Int16Array(3);
this.explicitHeight = false;
this.explicitWidth = false;
this.postRenderSize = new Float32Array(2);
this.listeners = {};
this.preventDefault = {};
this.subscribe = {};
} | ElementCache is being used for keeping track of an element's DOM Element,
path, world transform, inverted parent, final transform (as being used for
setting the actual `transform`-property) and post render size (final size as
being rendered to the DOM).
@class ElementCache
@param {Element} element DOMElement
@param {String} path Path used for uniquely identifying the location in the
scene graph. | ElementCache ( element , path ) | javascript | Famous/engine | dom-renderers/ElementCache.js | https://github.com/Famous/engine/blob/master/dom-renderers/ElementCache.js | MIT |
function invert (out, a) {
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3],
a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7],
a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11],
a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15],
b00 = a00 * a11 - a01 * a10,
b01 = a00 * a12 - a02 * a10,
b02 = a00 * a13 - a03 * a10,
b03 = a01 * a12 - a02 * a11,
b04 = a01 * a13 - a03 * a11,
b05 = a02 * a13 - a03 * a12,
b06 = a20 * a31 - a21 * a30,
b07 = a20 * a32 - a22 * a30,
b08 = a20 * a33 - a23 * a30,
b09 = a21 * a32 - a22 * a31,
b10 = a21 * a33 - a23 * a31,
b11 = a22 * a33 - a23 * a32,
// Calculate the determinant
det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
if (!det) {
return null;
}
det = 1.0 / det;
out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
return out;
} | A method for inverting a transform matrix
@method
@param {Array} out array to store the return of the inversion
@param {Array} a transform matrix to inverse
@return {Array} out
output array that is storing the transform matrix | invert ( out , a ) | javascript | Famous/engine | dom-renderers/Math.js | https://github.com/Famous/engine/blob/master/dom-renderers/Math.js | MIT |
function multiply (out, a, b) {
var a00 = a[0], a01 = a[1], a02 = a[2], a03 = a[3],
a10 = a[4], a11 = a[5], a12 = a[6], a13 = a[7],
a20 = a[8], a21 = a[9], a22 = a[10], a23 = a[11],
a30 = a[12], a31 = a[13], a32 = a[14], a33 = a[15],
b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3],
b4 = b[4], b5 = b[5], b6 = b[6], b7 = b[7],
b8 = b[8], b9 = b[9], b10 = b[10], b11 = b[11],
b12 = b[12], b13 = b[13], b14 = b[14], b15 = b[15];
var changed = false;
var out0, out1, out2, out3;
out0 = b0*a00 + b1*a10 + b2*a20 + b3*a30;
out1 = b0*a01 + b1*a11 + b2*a21 + b3*a31;
out2 = b0*a02 + b1*a12 + b2*a22 + b3*a32;
out3 = b0*a03 + b1*a13 + b2*a23 + b3*a33;
changed = changed ?
changed : out0 === out[0] ||
out1 === out[1] ||
out2 === out[2] ||
out3 === out[3];
out[0] = out0;
out[1] = out1;
out[2] = out2;
out[3] = out3;
b0 = b4; b1 = b5; b2 = b6; b3 = b7;
out0 = b0*a00 + b1*a10 + b2*a20 + b3*a30;
out1 = b0*a01 + b1*a11 + b2*a21 + b3*a31;
out2 = b0*a02 + b1*a12 + b2*a22 + b3*a32;
out3 = b0*a03 + b1*a13 + b2*a23 + b3*a33;
changed = changed ?
changed : out0 === out[4] ||
out1 === out[5] ||
out2 === out[6] ||
out3 === out[7];
out[4] = out0;
out[5] = out1;
out[6] = out2;
out[7] = out3;
b0 = b8; b1 = b9; b2 = b10; b3 = b11;
out0 = b0*a00 + b1*a10 + b2*a20 + b3*a30;
out1 = b0*a01 + b1*a11 + b2*a21 + b3*a31;
out2 = b0*a02 + b1*a12 + b2*a22 + b3*a32;
out3 = b0*a03 + b1*a13 + b2*a23 + b3*a33;
changed = changed ?
changed : out0 === out[8] ||
out1 === out[9] ||
out2 === out[10] ||
out3 === out[11];
out[8] = out0;
out[9] = out1;
out[10] = out2;
out[11] = out3;
b0 = b12; b1 = b13; b2 = b14; b3 = b15;
out0 = b0*a00 + b1*a10 + b2*a20 + b3*a30;
out1 = b0*a01 + b1*a11 + b2*a21 + b3*a31;
out2 = b0*a02 + b1*a12 + b2*a22 + b3*a32;
out3 = b0*a03 + b1*a13 + b2*a23 + b3*a33;
changed = changed ?
changed : out0 === out[12] ||
out1 === out[13] ||
out2 === out[14] ||
out3 === out[15];
out[12] = out0;
out[13] = out1;
out[14] = out2;
out[15] = out3;
return out;
} | A method for multiplying two matricies
@method
@param {Array} out array to store the return of the multiplication
@param {Array} a transform matrix to multiply
@param {Array} b transform matrix to multiply
@return {Array} out
output array that is storing the transform matrix | multiply ( out , a , b ) | javascript | Famous/engine | dom-renderers/Math.js | https://github.com/Famous/engine/blob/master/dom-renderers/Math.js | MIT |
function DOMRenderer (element, selector, compositor) {
var _this = this;
element.classList.add('famous-dom-renderer');
TRANSFORM = TRANSFORM || vendorPrefix('transform');
this._compositor = compositor; // a reference to the compositor
this._target = null; // a register for holding the current
// element that the Renderer is operating
// upon
this._parent = null; // a register for holding the parent
// of the target
this._path = null; // a register for holding the path of the target
// this register must be set first, and then
// children, target, and parent are all looked
// up from that.
this._children = []; // a register for holding the children of the
// current target.
this._insertElCallbackStore = new CallbackStore();
this._removeElCallbackStore = new CallbackStore();
this._root = new ElementCache(element, selector); // the root
// of the dom tree that this
// renderer is responsible
// for
this._boundTriggerEvent = function (ev) {
return _this._triggerEvent(ev);
};
this._selector = selector;
this._elements = {};
this._elements[selector] = this._root;
this.perspectiveTransform = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
this._VPtransform = new Float32Array([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
this._lastEv = null;
} | DOMRenderer is a class responsible for adding elements
to the DOM and writing to those elements.
There is a DOMRenderer per context, represented as an
element and a selector. It is instantiated in the
context class.
@class DOMRenderer
@param {HTMLElement} element an element.
@param {String} selector the selector of the element.
@param {Compositor} compositor the compositor controlling the renderer | DOMRenderer ( element , selector , compositor ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.subscribe = function subscribe(type) {
this._assertTargetLoaded();
this._listen(type);
this._target.subscribe[type] = true;
}; | Attaches an EventListener to the element associated with the passed in path.
Prevents the default browser action on all subsequent events if
`preventDefault` is truthy.
All incoming events will be forwarded to the compositor by invoking the
`sendEvent` method.
Delegates events if possible by attaching the event listener to the context.
@method
@param {String} type DOM event type (e.g. click, mouseover).
@param {Boolean} preventDefault Whether or not the default browser action should be prevented.
@return {undefined} undefined | subscribe ( type ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.preventDefault = function preventDefault(type) {
this._assertTargetLoaded();
this._listen(type);
this._target.preventDefault[type] = true;
}; | Used to preventDefault if an event of the specified type is being emitted on
the currently loaded target.
@method
@param {String} type The type of events that should be prevented.
@return {undefined} undefined | preventDefault ( type ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.allowDefault = function allowDefault(type) {
this._assertTargetLoaded();
this._listen(type);
this._target.preventDefault[type] = false;
}; | Used to undo a previous call to preventDefault. No longer `preventDefault`
for this event on the loaded target.
@method
@private
@param {String} type The event type that should no longer be affected by
`preventDefault`.
@return {undefined} undefined | allowDefault ( type ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype._listen = function _listen(type) {
this._assertTargetLoaded();
if (
!this._target.listeners[type] && !this._root.listeners[type]
) {
// FIXME Add to content DIV if available
var target = eventMap[type][1] ? this._root : this._target;
target.listeners[type] = this._boundTriggerEvent;
target.element.addEventListener(type, this._boundTriggerEvent);
}
}; | Internal helper function used for adding an event listener for the the
currently loaded ElementCache.
If the event can be delegated as specified in the {@link EventMap}, the
bound {@link _triggerEvent} function will be added as a listener on the
root element. Otherwise, the listener will be added directly to the target
element.
@private
@method
@param {String} type The event type to listen to (e.g. click).
@return {undefined} undefined | _listen ( type ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.unsubscribe = function unsubscribe(type) {
this._assertTargetLoaded();
this._target.subscribe[type] = false;
}; | Unsubscribes from all events that are of the specified type.
@method
@param {String} type DOM event type (e.g. click, mouseover).
@return {undefined} undefined | unsubscribe ( type ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype._triggerEvent = function _triggerEvent(ev) {
if (this._lastEv === ev) return;
// Use ev.path, which is an array of Elements (polyfilled if needed).
var evPath = ev.path ? ev.path : _getPath(ev);
// First element in the path is the element on which the event has actually
// been emitted.
for (var i = 0; i < evPath.length; i++) {
// Skip nodes that don't have a dataset property or data-fa-path
// attribute.
if (!evPath[i].dataset) continue;
var path = evPath[i].dataset.faPath;
if (!path) continue;
// Optionally preventDefault. This needs forther consideration and
// should be optional. Eventually this should be a separate command/
// method.
if (this._elements[path].preventDefault[ev.type]) {
ev.preventDefault();
}
// Stop further event propogation and path traversal as soon as the
// first ElementCache subscribing for the emitted event has been found.
if (this._elements[path] && this._elements[path].subscribe[ev.type]) {
this._lastEv = ev;
var NormalizedEventConstructor = eventMap[ev.type][0];
// Finally send the event to the Worker Thread through the
// compositor.
this._compositor.sendEvent(path, ev.type, new NormalizedEventConstructor(ev));
break;
}
}
}; | Function to be added using `addEventListener` to the corresponding
DOMElement.
@method
@private
@param {Event} ev DOM Event payload
@return {undefined} undefined | _triggerEvent ( ev ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.getSizeOf = function getSizeOf(path) {
var element = this._elements[path];
if (!element) return null;
var res = {val: element.size};
this._compositor.sendEvent(path, 'resize', res);
return res;
}; | getSizeOf gets the dom size of a particular DOM element. This is
needed for render sizing in the scene graph.
@method
@param {String} path path of the Node in the scene graph
@return {Array} a vec3 of the offset size of the dom element | getSizeOf ( path ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.draw = function draw(renderState) {
if (renderState.perspectiveDirty) {
this.perspectiveDirty = true;
this.perspectiveTransform[0] = renderState.perspectiveTransform[0];
this.perspectiveTransform[1] = renderState.perspectiveTransform[1];
this.perspectiveTransform[2] = renderState.perspectiveTransform[2];
this.perspectiveTransform[3] = renderState.perspectiveTransform[3];
this.perspectiveTransform[4] = renderState.perspectiveTransform[4];
this.perspectiveTransform[5] = renderState.perspectiveTransform[5];
this.perspectiveTransform[6] = renderState.perspectiveTransform[6];
this.perspectiveTransform[7] = renderState.perspectiveTransform[7];
this.perspectiveTransform[8] = renderState.perspectiveTransform[8];
this.perspectiveTransform[9] = renderState.perspectiveTransform[9];
this.perspectiveTransform[10] = renderState.perspectiveTransform[10];
this.perspectiveTransform[11] = renderState.perspectiveTransform[11];
this.perspectiveTransform[12] = renderState.perspectiveTransform[12];
this.perspectiveTransform[13] = renderState.perspectiveTransform[13];
this.perspectiveTransform[14] = renderState.perspectiveTransform[14];
this.perspectiveTransform[15] = renderState.perspectiveTransform[15];
}
if (renderState.viewDirty || renderState.perspectiveDirty) {
math.multiply(this._VPtransform, this.perspectiveTransform, renderState.viewTransform);
this._root.element.style[TRANSFORM] = this._stringifyMatrix(this._VPtransform);
}
}; | Executes the retrieved draw commands. Draw commands only refer to the
cross-browser normalized `transform` property.
@method
@param {Object} renderState description
@return {undefined} undefined | draw ( renderState ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype._assertPathLoaded = function _asserPathLoaded() {
if (!this._path) throw new Error('path not loaded');
}; | Internal helper function used for ensuring that a path is currently loaded.
@method
@private
@return {undefined} undefined | _asserPathLoaded ( ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype._assertParentLoaded = function _assertParentLoaded() {
if (!this._parent) throw new Error('parent not loaded');
}; | Internal helper function used for ensuring that a parent is currently loaded.
@method
@private
@return {undefined} undefined | _assertParentLoaded ( ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype._assertChildrenLoaded = function _assertChildrenLoaded() {
if (!this._children) throw new Error('children not loaded');
}; | Internal helper function used for ensuring that children are currently
loaded.
@method
@private
@return {undefined} undefined | _assertChildrenLoaded ( ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype._assertTargetLoaded = function _assertTargetLoaded() {
if (!this._target) throw new Error('No target loaded');
}; | Internal helper function used for ensuring that a target is currently loaded.
@method _assertTargetLoaded
@return {undefined} undefined | _assertTargetLoaded ( ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.findParent = function findParent () {
this._assertPathLoaded();
var path = this._path;
var parent;
while (!parent && path.length) {
path = path.substring(0, path.lastIndexOf('/'));
parent = this._elements[path];
}
this._parent = parent;
return parent;
}; | Finds and sets the parent of the currently loaded element (path).
@method
@private
@return {ElementCache} Parent element. | findParent ( ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.findTarget = function findTarget() {
this._target = this._elements[this._path];
return this._target;
}; | Used for determining the target loaded under the current path.
@method
@deprecated
@return {ElementCache|undefined} Element loaded under defined path. | findTarget ( ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.loadPath = function loadPath (path) {
this._path = path;
this._target = this._elements[this._path];
return this._path;
}; | Loads the passed in path into the DOMRenderer.
@method
@param {String} path Path to be loaded
@return {String} Loaded path | loadPath ( path ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.resolveChildren = function resolveChildren (element, parent) {
var i = 0;
var childNode;
var path = this._path;
var childPath;
while ((childNode = parent.childNodes[i])) {
if (!childNode.dataset) {
i++;
continue;
}
childPath = childNode.dataset.faPath;
if (!childPath) {
i++;
continue;
}
if (PathUtils.isDescendentOf(childPath, path)) element.appendChild(childNode);
else i++;
}
}; | Finds children of a parent element that are descendents of a inserted element in the scene
graph. Appends those children to the inserted element.
@method resolveChildren
@return {void}
@param {HTMLElement} element the inserted element
@param {HTMLElement} parent the parent of the inserted element | resolveChildren ( element , parent ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.insertEl = function insertEl (tagName) {
this.findParent();
this._assertParentLoaded();
if (this._parent.void)
throw new Error(
this._parent.path + ' is a void element. ' +
'Void elements are not allowed to have children.'
);
if (!this._target) this._target = new ElementCache(document.createElement(tagName), this._path);
var el = this._target.element;
var parent = this._parent.element;
this.resolveChildren(el, parent);
parent.appendChild(el);
this._elements[this._path] = this._target;
this._insertElCallbackStore.trigger(this._path, this._target);
}; | Inserts a DOMElement at the currently loaded path, assuming no target is
loaded. Only one DOMElement can be associated with each path.
@method
@param {String} tagName Tag name (capitalization will be normalized).
@return {undefined} undefined | insertEl ( tagName ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.setProperty = function setProperty (name, value) {
this._assertTargetLoaded();
this._target.element.style[name] = value;
}; | Sets a property on the currently loaded target.
@method
@param {String} name Property name (e.g. background, color, font)
@param {String} value Proprty value (e.g. black, 20px)
@return {undefined} undefined | setProperty ( name , value ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.setSize = function setSize (width, height) {
this._assertTargetLoaded();
this.setWidth(width);
this.setHeight(height);
}; | Sets the size of the currently loaded target.
Removes any explicit sizing constraints when passed in `false`
("true-sizing").
Invoking setSize is equivalent to a manual invocation of `setWidth` followed
by `setHeight`.
@method
@param {Number|false} width Width to be set.
@param {Number|false} height Height to be set.
@return {undefined} undefined | setSize ( width , height ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.setWidth = function setWidth(width) {
this._assertTargetLoaded();
var contentWrapper = this._target.content;
if (width === false) {
this._target.explicitWidth = true;
if (contentWrapper) contentWrapper.style.width = '';
width = contentWrapper ? contentWrapper.offsetWidth : 0;
this._target.element.style.width = width + 'px';
}
else {
this._target.explicitWidth = false;
if (contentWrapper) contentWrapper.style.width = width + 'px';
this._target.element.style.width = width + 'px';
}
this._target.size[0] = width;
}; | Sets the width of the currently loaded ElementCache.
@method
@param {Number|false} width The explicit width to be set on the
ElementCache's target (and content) element.
`false` removes any explicit sizing
constraints from the underlying DOM
Elements.
@return {undefined} undefined | setWidth ( width ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.setHeight = function setHeight(height) {
this._assertTargetLoaded();
var contentWrapper = this._target.content;
if (height === false) {
this._target.explicitHeight = true;
if (contentWrapper) contentWrapper.style.height = '';
height = contentWrapper ? contentWrapper.offsetHeight : 0;
this._target.element.style.height = height + 'px';
}
else {
this._target.explicitHeight = false;
if (contentWrapper) contentWrapper.style.height = height + 'px';
this._target.element.style.height = height + 'px';
}
this._target.size[1] = height;
}; | Sets the height of the currently loaded ElementCache.
@method setHeight
@param {Number|false} height The explicit height to be set on the
ElementCache's target (and content) element.
`false` removes any explicit sizing
constraints from the underlying DOM
Elements.
@return {undefined} undefined | setHeight ( height ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.setAttribute = function setAttribute(name, value) {
this._assertTargetLoaded();
this._target.element.setAttribute(name, value);
}; | Sets an attribute on the currently loaded target.
@method
@param {String} name Attribute name (e.g. href)
@param {String} value Attribute value (e.g. http://famous.org)
@return {undefined} undefined | setAttribute ( name , value ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.setMatrix = function setMatrix (transform) {
this._assertTargetLoaded();
this._target.element.style[TRANSFORM] = this._stringifyMatrix(transform);
}; | Sets the passed in transform matrix (world space). Inverts the parent's world
transform.
@method
@param {Float32Array} transform The transform for the loaded DOM Element in world space
@return {undefined} undefined | setMatrix ( transform ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.addClass = function addClass(domClass) {
this._assertTargetLoaded();
this._target.element.classList.add(domClass);
}; | Adds a class to the classList associated with the currently loaded target.
@method
@param {String} domClass Class name to be added to the current target.
@return {undefined} undefined | addClass ( domClass ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.removeClass = function removeClass(domClass) {
this._assertTargetLoaded();
this._target.element.classList.remove(domClass);
}; | Removes a class from the classList associated with the currently loaded
target.
@method
@param {String} domClass Class name to be removed from currently loaded target.
@return {undefined} undefined | removeClass ( domClass ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype._stringifyMatrix = function _stringifyMatrix(m) {
var r = 'matrix3d(';
r += (m[0] < 0.000001 && m[0] > -0.000001) ? '0,' : m[0] + ',';
r += (m[1] < 0.000001 && m[1] > -0.000001) ? '0,' : m[1] + ',';
r += (m[2] < 0.000001 && m[2] > -0.000001) ? '0,' : m[2] + ',';
r += (m[3] < 0.000001 && m[3] > -0.000001) ? '0,' : m[3] + ',';
r += (m[4] < 0.000001 && m[4] > -0.000001) ? '0,' : m[4] + ',';
r += (m[5] < 0.000001 && m[5] > -0.000001) ? '0,' : m[5] + ',';
r += (m[6] < 0.000001 && m[6] > -0.000001) ? '0,' : m[6] + ',';
r += (m[7] < 0.000001 && m[7] > -0.000001) ? '0,' : m[7] + ',';
r += (m[8] < 0.000001 && m[8] > -0.000001) ? '0,' : m[8] + ',';
r += (m[9] < 0.000001 && m[9] > -0.000001) ? '0,' : m[9] + ',';
r += (m[10] < 0.000001 && m[10] > -0.000001) ? '0,' : m[10] + ',';
r += (m[11] < 0.000001 && m[11] > -0.000001) ? '0,' : m[11] + ',';
r += (m[12] < 0.000001 && m[12] > -0.000001) ? '0,' : m[12] + ',';
r += (m[13] < 0.000001 && m[13] > -0.000001) ? '0,' : m[13] + ',';
r += (m[14] < 0.000001 && m[14] > -0.000001) ? '0,' : m[14] + ',';
r += m[15] + ')';
return r;
}; | Stringifies the passed in matrix for setting the `transform` property.
@method _stringifyMatrix
@private
@param {Array} m Matrix as an array or array-like object.
@return {String} Stringified matrix as `matrix3d`-property. | _stringifyMatrix ( m ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.onInsertEl = function onInsertEl(path, callback) {
this._insertElCallbackStore.on(path, callback);
return this;
}; | Registers a function to be executed when a new element is being inserted at
the specified path.
@method
@param {String} path Path at which to listen for element insertion.
@param {Function} callback Function to be executed when an insertion
occurs.
@return {DOMRenderer} this | onInsertEl ( path , callback ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.offInsertEl = function offInsertEl(path, callback) {
this._insertElCallbackStore.off(path, callback);
return this;
}; | Deregisters a listener function to be no longer executed on future element
insertions at the specified path.
@method
@param {String} path Path at which the listener function has been
registered.
@param {Function} callback Callback function to be deregistered.
@return {DOMRenderer} this | offInsertEl ( path , callback ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.onRemoveEl = function onRemoveEl(path, callback) {
this._removeElCallbackStore.on(path, callback);
return this;
}; | Registers an event handler to be triggered as soon as an element at the
specified path is being removed.
@method
@param {String} path Path at which to listen for the removal of an
element.
@param {Function} callback Function to be executed when an element is
being removed at the specified path.
@return {DOMRenderer} this | onRemoveEl ( path , callback ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.offRemoveEl = function offRemoveEl(path, callback) {
this._removeElCallbackStore.off(path, callback);
return this;
}; | Deregisters a listener function to be no longer executed when an element is
being removed from the specified path.
@method
@param {String} path Path at which the listener function has been
registered.
@param {Function} callback Callback function to be deregistered.
@return {DOMRenderer} this | offRemoveEl ( path , callback ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
DOMRenderer.prototype.setContent = function setContent(content) {
this._assertTargetLoaded();
if (this._target.formElement) {
this._target.element.value = content;
}
else {
if (!this._target.content) {
this._target.content = document.createElement('div');
this._target.content.classList.add('famous-dom-element-content');
this._target.element.insertBefore(
this._target.content,
this._target.element.firstChild
);
}
this._target.content.innerHTML = content;
}
this.setSize(
this._target.explicitWidth ? false : this._target.size[0],
this._target.explicitHeight ? false : this._target.size[1]
);
};
/**
* Sets the passed in transform matrix (world space). Inverts the parent's world
* transform.
*
* @method
*
* @param {Float32Array} transform The transform for the loaded DOM Element in world space
*
* @return {undefined} undefined
*/
DOMRenderer.prototype.setMatrix = function setMatrix (transform) {
this._assertTargetLoaded();
this._target.element.style[TRANSFORM] = this._stringifyMatrix(transform);
};
/**
* Adds a class to the classList associated with the currently loaded target.
*
* @method
*
* @param {String} domClass Class name to be added to the current target.
*
* @return {undefined} undefined
*/
DOMRenderer.prototype.addClass = function addClass(domClass) {
this._assertTargetLoaded();
this._target.element.classList.add(domClass);
};
/**
* Removes a class from the classList associated with the currently loaded
* target.
*
* @method
*
* @param {String} domClass Class name to be removed from currently loaded target.
*
* @return {undefined} undefined
*/
DOMRenderer.prototype.removeClass = function removeClass(domClass) {
this._assertTargetLoaded();
this._target.element.classList.remove(domClass);
};
/**
* Stringifies the passed in matrix for setting the `transform` property.
*
* @method _stringifyMatrix
* @private
*
* @param {Array} m Matrix as an array or array-like object.
* @return {String} Stringified matrix as `matrix3d`-property.
*/
DOMRenderer.prototype._stringifyMatrix = function _stringifyMatrix(m) {
var r = 'matrix3d(';
r += (m[0] < 0.000001 && m[0] > -0.000001) ? '0,' : m[0] + ',';
r += (m[1] < 0.000001 && m[1] > -0.000001) ? '0,' : m[1] + ',';
r += (m[2] < 0.000001 && m[2] > -0.000001) ? '0,' : m[2] + ',';
r += (m[3] < 0.000001 && m[3] > -0.000001) ? '0,' : m[3] + ',';
r += (m[4] < 0.000001 && m[4] > -0.000001) ? '0,' : m[4] + ',';
r += (m[5] < 0.000001 && m[5] > -0.000001) ? '0,' : m[5] + ',';
r += (m[6] < 0.000001 && m[6] > -0.000001) ? '0,' : m[6] + ',';
r += (m[7] < 0.000001 && m[7] > -0.000001) ? '0,' : m[7] + ',';
r += (m[8] < 0.000001 && m[8] > -0.000001) ? '0,' : m[8] + ',';
r += (m[9] < 0.000001 && m[9] > -0.000001) ? '0,' : m[9] + ',';
r += (m[10] < 0.000001 && m[10] > -0.000001) ? '0,' : m[10] + ',';
r += (m[11] < 0.000001 && m[11] > -0.000001) ? '0,' : m[11] + ',';
r += (m[12] < 0.000001 && m[12] > -0.000001) ? '0,' : m[12] + ',';
r += (m[13] < 0.000001 && m[13] > -0.000001) ? '0,' : m[13] + ',';
r += (m[14] < 0.000001 && m[14] > -0.000001) ? '0,' : m[14] + ',';
r += m[15] + ')';
return r;
};
/**
* Registers a function to be executed when a new element is being inserted at
* the specified path.
*
* @method
*
* @param {String} path Path at which to listen for element insertion.
* @param {Function} callback Function to be executed when an insertion
* occurs.
* @return {DOMRenderer} this
*/
DOMRenderer.prototype.onInsertEl = function onInsertEl(path, callback) {
this._insertElCallbackStore.on(path, callback);
return this;
};
/**
* Deregisters a listener function to be no longer executed on future element
* insertions at the specified path.
*
* @method
*
* @param {String} path Path at which the listener function has been
* registered.
* @param {Function} callback Callback function to be deregistered.
* @return {DOMRenderer} this
*/
DOMRenderer.prototype.offInsertEl = function offInsertEl(path, callback) {
this._insertElCallbackStore.off(path, callback);
return this;
};
/**
* Registers an event handler to be triggered as soon as an element at the
* specified path is being removed.
*
* @method
*
* @param {String} path Path at which to listen for the removal of an
* element.
* @param {Function} callback Function to be executed when an element is
* being removed at the specified path.
* @return {DOMRenderer} this
*/
DOMRenderer.prototype.onRemoveEl = function onRemoveEl(path, callback) {
this._removeElCallbackStore.on(path, callback);
return this;
};
/**
* Deregisters a listener function to be no longer executed when an element is
* being removed from the specified path.
*
* @method
*
* @param {String} path Path at which the listener function has been
* registered.
* @param {Function} callback Callback function to be deregistered.
* @return {DOMRenderer} this
*/
DOMRenderer.prototype.offRemoveEl = function offRemoveEl(path, callback) {
this._removeElCallbackStore.off(path, callback);
return this;
};
module.exports = DOMRenderer; | Sets the `innerHTML` content of the currently loaded target.
@method
@param {String} content Content to be set as `innerHTML`
@return {undefined} undefined | setContent ( content ) | javascript | Famous/engine | dom-renderers/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/DOMRenderer.js | MIT |
function Event(ev) {
// [Constructor(DOMString type, optional EventInit eventInitDict),
// Exposed=Window,Worker]
// interface Event {
// readonly attribute DOMString type;
// readonly attribute EventTarget? target;
// readonly attribute EventTarget? currentTarget;
// const unsigned short NONE = 0;
// const unsigned short CAPTURING_PHASE = 1;
// const unsigned short AT_TARGET = 2;
// const unsigned short BUBBLING_PHASE = 3;
// readonly attribute unsigned short eventPhase;
// void stopPropagation();
// void stopImmediatePropagation();
// readonly attribute boolean bubbles;
// readonly attribute boolean cancelable;
// void preventDefault();
// readonly attribute boolean defaultPrevented;
// [Unforgeable] readonly attribute boolean isTrusted;
// readonly attribute DOMTimeStamp timeStamp;
// void initEvent(DOMString type, boolean bubbles, boolean cancelable);
// };
/**
* @name Event#type
* @type String
*/
this.type = ev.type;
/**
* @name Event#defaultPrevented
* @type Boolean
*/
this.defaultPrevented = ev.defaultPrevented;
/**
* @name Event#timeStamp
* @type Number
*/
this.timeStamp = ev.timeStamp;
/**
* Used for exposing the current target's value.
*
* @name Event#value
* @type String
*/
var targetConstructor = ev.target.constructor;
// TODO Support HTMLKeygenElement
if (
targetConstructor === HTMLInputElement ||
targetConstructor === HTMLTextAreaElement ||
targetConstructor === HTMLSelectElement
) {
this.value = ev.target.value;
}
} | The Event class is being used in order to normalize native DOM events.
Events need to be normalized in order to be serialized through the structured
cloning algorithm used by the `postMessage` method (Web Workers).
Wrapping DOM events also has the advantage of providing a consistent
interface for interacting with DOM events across browsers by copying over a
subset of the exposed properties that is guaranteed to be consistent across
browsers.
See [UI Events (formerly DOM Level 3 Events)](http://www.w3.org/TR/2015/WD-uievents-20150428/#interface-Event).
@class Event
@param {Event} ev The native DOM event. | Event ( ev ) | javascript | Famous/engine | dom-renderers/events/Event.js | https://github.com/Famous/engine/blob/master/dom-renderers/events/Event.js | MIT |
Event.prototype.toString = function toString () {
return 'Event';
}; | Return the name of the event type
@method
@return {String} Name of the event type | toString ( ) | javascript | Famous/engine | dom-renderers/events/Event.js | https://github.com/Famous/engine/blob/master/dom-renderers/events/Event.js | MIT |
function WheelEvent(ev) {
// [Constructor(DOMString typeArg, optional WheelEventInit wheelEventInitDict)]
// interface WheelEvent : MouseEvent {
// // DeltaModeCode
// const unsigned long DOM_DELTA_PIXEL = 0x00;
// const unsigned long DOM_DELTA_LINE = 0x01;
// const unsigned long DOM_DELTA_PAGE = 0x02;
// readonly attribute double deltaX;
// readonly attribute double deltaY;
// readonly attribute double deltaZ;
// readonly attribute unsigned long deltaMode;
// };
MouseEvent.call(this, ev);
/**
* @name WheelEvent#DOM_DELTA_PIXEL
* @type Number
*/
this.DOM_DELTA_PIXEL = 0x00;
/**
* @name WheelEvent#DOM_DELTA_LINE
* @type Number
*/
this.DOM_DELTA_LINE = 0x01;
/**
* @name WheelEvent#DOM_DELTA_PAGE
* @type Number
*/
this.DOM_DELTA_PAGE = 0x02;
/**
* @name WheelEvent#deltaX
* @type Number
*/
this.deltaX = ev.deltaX;
/**
* @name WheelEvent#deltaY
* @type Number
*/
this.deltaY = ev.deltaY;
/**
* @name WheelEvent#deltaZ
* @type Number
*/
this.deltaZ = ev.deltaZ;
/**
* @name WheelEvent#deltaMode
* @type Number
*/
this.deltaMode = ev.deltaMode;
} | See [UI Events (formerly DOM Level 3 Events)](http://www.w3.org/TR/2015/WD-uievents-20150428/#events-wheelevents).
@class WheelEvent
@augments UIEvent
@param {Event} ev The native DOM event. | WheelEvent ( ev ) | javascript | Famous/engine | dom-renderers/events/WheelEvent.js | https://github.com/Famous/engine/blob/master/dom-renderers/events/WheelEvent.js | MIT |
function MouseEvent(ev) {
// [Constructor(DOMString typeArg, optional MouseEventInit mouseEventInitDict)]
// interface MouseEvent : UIEvent {
// readonly attribute long screenX;
// readonly attribute long screenY;
// readonly attribute long clientX;
// readonly attribute long clientY;
// readonly attribute boolean ctrlKey;
// readonly attribute boolean shiftKey;
// readonly attribute boolean altKey;
// readonly attribute boolean metaKey;
// readonly attribute short button;
// readonly attribute EventTarget? relatedTarget;
// // Introduced in this specification
// readonly attribute unsigned short buttons;
// boolean getModifierState (DOMString keyArg);
// };
UIEvent.call(this, ev);
/**
* @name MouseEvent#screenX
* @type Number
*/
this.screenX = ev.screenX;
/**
* @name MouseEvent#screenY
* @type Number
*/
this.screenY = ev.screenY;
/**
* @name MouseEvent#clientX
* @type Number
*/
this.clientX = ev.clientX;
/**
* @name MouseEvent#clientY
* @type Number
*/
this.clientY = ev.clientY;
/**
* @name MouseEvent#ctrlKey
* @type Boolean
*/
this.ctrlKey = ev.ctrlKey;
/**
* @name MouseEvent#shiftKey
* @type Boolean
*/
this.shiftKey = ev.shiftKey;
/**
* @name MouseEvent#altKey
* @type Boolean
*/
this.altKey = ev.altKey;
/**
* @name MouseEvent#metaKey
* @type Boolean
*/
this.metaKey = ev.metaKey;
/**
* @type MouseEvent#button
* @type Number
*/
this.button = ev.button;
/**
* @type MouseEvent#buttons
* @type Number
*/
this.buttons = ev.buttons;
/**
* @type MouseEvent#pageX
* @type Number
*/
this.pageX = ev.pageX;
/**
* @type MouseEvent#pageY
* @type Number
*/
this.pageY = ev.pageY;
/**
* @type MouseEvent#x
* @type Number
*/
this.x = ev.x;
/**
* @type MouseEvent#y
* @type Number
*/
this.y = ev.y;
/**
* @type MouseEvent#offsetX
* @type Number
*/
this.offsetX = ev.offsetX;
/**
* @type MouseEvent#offsetY
* @type Number
*/
this.offsetY = ev.offsetY;
} | See [UI Events (formerly DOM Level 3 Events)](http://www.w3.org/TR/2015/WD-uievents-20150428/#events-mouseevents).
@class KeyboardEvent
@augments UIEvent
@param {Event} ev The native DOM event. | MouseEvent ( ev ) | javascript | Famous/engine | dom-renderers/events/MouseEvent.js | https://github.com/Famous/engine/blob/master/dom-renderers/events/MouseEvent.js | MIT |
function CompositionEvent(ev) {
// [Constructor(DOMString typeArg, optional CompositionEventInit compositionEventInitDict)]
// interface CompositionEvent : UIEvent {
// readonly attribute DOMString data;
// };
UIEvent.call(this, ev);
/**
* @name CompositionEvent#data
* @type String
*/
this.data = ev.data;
} | See [UI Events (formerly DOM Level 3 Events)](http://www.w3.org/TR/2015/WD-uievents-20150428/#events-compositionevents).
@class CompositionEvent
@augments UIEvent
@param {Event} ev The native DOM event. | CompositionEvent ( ev ) | javascript | Famous/engine | dom-renderers/events/CompositionEvent.js | https://github.com/Famous/engine/blob/master/dom-renderers/events/CompositionEvent.js | MIT |
function UIEvent(ev) {
// [Constructor(DOMString type, optional UIEventInit eventInitDict)]
// interface UIEvent : Event {
// readonly attribute Window? view;
// readonly attribute long detail;
// };
Event.call(this, ev);
/**
* @name UIEvent#detail
* @type Number
*/
this.detail = ev.detail;
} | See [UI Events (formerly DOM Level 3 Events)](http://www.w3.org/TR/2015/WD-uievents-20150428).
@class UIEvent
@augments Event
@param {Event} ev The native DOM event. | UIEvent ( ev ) | javascript | Famous/engine | dom-renderers/events/UIEvent.js | https://github.com/Famous/engine/blob/master/dom-renderers/events/UIEvent.js | MIT |
function InputEvent(ev) {
// [Constructor(DOMString typeArg, optional InputEventInit inputEventInitDict)]
// interface InputEvent : UIEvent {
// readonly attribute DOMString inputType;
// readonly attribute DOMString data;
// readonly attribute boolean isComposing;
// readonly attribute Range targetRange;
// };
UIEvent.call(this, ev);
/**
* @name InputEvent#inputType
* @type String
*/
this.inputType = ev.inputType;
/**
* @name InputEvent#data
* @type String
*/
this.data = ev.data;
/**
* @name InputEvent#isComposing
* @type Boolean
*/
this.isComposing = ev.isComposing;
/**
* **Limited browser support**.
*
* @name InputEvent#targetRange
* @type Boolean
*/
this.targetRange = ev.targetRange;
} | See [Input Events](http://w3c.github.io/editing-explainer/input-events.html#idl-def-InputEvent).
@class InputEvent
@augments UIEvent
@param {Event} ev The native DOM event. | InputEvent ( ev ) | javascript | Famous/engine | dom-renderers/events/InputEvent.js | https://github.com/Famous/engine/blob/master/dom-renderers/events/InputEvent.js | MIT |
function FocusEvent(ev) {
// [Constructor(DOMString typeArg, optional FocusEventInit focusEventInitDict)]
// interface FocusEvent : UIEvent {
// readonly attribute EventTarget? relatedTarget;
// };
UIEvent.call(this, ev);
} | See [UI Events (formerly DOM Level 3 Events)](http://www.w3.org/TR/2015/WD-uievents-20150428/#events-focusevent).
@class FocusEvent
@augments UIEvent
@param {Event} ev The native DOM event. | FocusEvent ( ev ) | javascript | Famous/engine | dom-renderers/events/FocusEvent.js | https://github.com/Famous/engine/blob/master/dom-renderers/events/FocusEvent.js | MIT |
function KeyboardEvent(ev) {
// [Constructor(DOMString typeArg, optional KeyboardEventInit keyboardEventInitDict)]
// interface KeyboardEvent : UIEvent {
// // KeyLocationCode
// const unsigned long DOM_KEY_LOCATION_STANDARD = 0x00;
// const unsigned long DOM_KEY_LOCATION_LEFT = 0x01;
// const unsigned long DOM_KEY_LOCATION_RIGHT = 0x02;
// const unsigned long DOM_KEY_LOCATION_NUMPAD = 0x03;
// readonly attribute DOMString key;
// readonly attribute DOMString code;
// readonly attribute unsigned long location;
// readonly attribute boolean ctrlKey;
// readonly attribute boolean shiftKey;
// readonly attribute boolean altKey;
// readonly attribute boolean metaKey;
// readonly attribute boolean repeat;
// readonly attribute boolean isComposing;
// boolean getModifierState (DOMString keyArg);
// };
UIEvent.call(this, ev);
/**
* @name KeyboardEvent#DOM_KEY_LOCATION_STANDARD
* @type Number
*/
this.DOM_KEY_LOCATION_STANDARD = 0x00;
/**
* @name KeyboardEvent#DOM_KEY_LOCATION_LEFT
* @type Number
*/
this.DOM_KEY_LOCATION_LEFT = 0x01;
/**
* @name KeyboardEvent#DOM_KEY_LOCATION_RIGHT
* @type Number
*/
this.DOM_KEY_LOCATION_RIGHT = 0x02;
/**
* @name KeyboardEvent#DOM_KEY_LOCATION_NUMPAD
* @type Number
*/
this.DOM_KEY_LOCATION_NUMPAD = 0x03;
/**
* @name KeyboardEvent#key
* @type String
*/
this.key = ev.key;
/**
* @name KeyboardEvent#code
* @type String
*/
this.code = ev.code;
/**
* @name KeyboardEvent#location
* @type Number
*/
this.location = ev.location;
/**
* @name KeyboardEvent#ctrlKey
* @type Boolean
*/
this.ctrlKey = ev.ctrlKey;
/**
* @name KeyboardEvent#shiftKey
* @type Boolean
*/
this.shiftKey = ev.shiftKey;
/**
* @name KeyboardEvent#altKey
* @type Boolean
*/
this.altKey = ev.altKey;
/**
* @name KeyboardEvent#metaKey
* @type Boolean
*/
this.metaKey = ev.metaKey;
/**
* @name KeyboardEvent#repeat
* @type Boolean
*/
this.repeat = ev.repeat;
/**
* @name KeyboardEvent#isComposing
* @type Boolean
*/
this.isComposing = ev.isComposing;
/**
* @name KeyboardEvent#keyCode
* @type String
* @deprecated
*/
this.keyCode = ev.keyCode;
} | See [UI Events (formerly DOM Level 3 Events)](http://www.w3.org/TR/2015/WD-uievents-20150428/#events-keyboardevents).
@class KeyboardEvent
@augments UIEvent
@param {Event} ev The native DOM event. | KeyboardEvent ( ev ) | javascript | Famous/engine | dom-renderers/events/KeyboardEvent.js | https://github.com/Famous/engine/blob/master/dom-renderers/events/KeyboardEvent.js | MIT |
function Touch(touch) {
// interface Touch {
// readonly attribute long identifier;
// readonly attribute EventTarget target;
// readonly attribute double screenX;
// readonly attribute double screenY;
// readonly attribute double clientX;
// readonly attribute double clientY;
// readonly attribute double pageX;
// readonly attribute double pageY;
// };
/**
* @name Touch#identifier
* @type Number
*/
this.identifier = touch.identifier;
/**
* @name Touch#screenX
* @type Number
*/
this.screenX = touch.screenX;
/**
* @name Touch#screenY
* @type Number
*/
this.screenY = touch.screenY;
/**
* @name Touch#clientX
* @type Number
*/
this.clientX = touch.clientX;
/**
* @name Touch#clientY
* @type Number
*/
this.clientY = touch.clientY;
/**
* @name Touch#pageX
* @type Number
*/
this.pageX = touch.pageX;
/**
* @name Touch#pageY
* @type Number
*/
this.pageY = touch.pageY;
} | See [Touch Interface](http://www.w3.org/TR/2013/REC-touch-events-20131010/#touch-interface).
@class Touch
@private
@param {Touch} touch The native Touch object. | Touch ( touch ) | javascript | Famous/engine | dom-renderers/events/TouchEvent.js | https://github.com/Famous/engine/blob/master/dom-renderers/events/TouchEvent.js | MIT |
function cloneTouchList(touchList) {
if (!touchList) return EMPTY_ARRAY;
// interface TouchList {
// readonly attribute unsigned long length;
// getter Touch? item (unsigned long index);
// };
var touchListArray = [];
for (var i = 0; i < touchList.length; i++) {
touchListArray[i] = new Touch(touchList[i]);
}
return touchListArray;
} | Normalizes the browser's native TouchList by converting it into an array of
normalized Touch objects.
@method cloneTouchList
@private
@param {TouchList} touchList The native TouchList array.
@return {Array.<Touch>} An array of normalized Touch objects. | cloneTouchList ( touchList ) | javascript | Famous/engine | dom-renderers/events/TouchEvent.js | https://github.com/Famous/engine/blob/master/dom-renderers/events/TouchEvent.js | MIT |
function TouchEvent(ev) {
// interface TouchEvent : UIEvent {
// readonly attribute TouchList touches;
// readonly attribute TouchList targetTouches;
// readonly attribute TouchList changedTouches;
// readonly attribute boolean altKey;
// readonly attribute boolean metaKey;
// readonly attribute boolean ctrlKey;
// readonly attribute boolean shiftKey;
// };
UIEvent.call(this, ev);
/**
* @name TouchEvent#touches
* @type Array.<Touch>
*/
this.touches = cloneTouchList(ev.touches);
/**
* @name TouchEvent#targetTouches
* @type Array.<Touch>
*/
this.targetTouches = cloneTouchList(ev.targetTouches);
/**
* @name TouchEvent#changedTouches
* @type TouchList
*/
this.changedTouches = cloneTouchList(ev.changedTouches);
/**
* @name TouchEvent#altKey
* @type Boolean
*/
this.altKey = ev.altKey;
/**
* @name TouchEvent#metaKey
* @type Boolean
*/
this.metaKey = ev.metaKey;
/**
* @name TouchEvent#ctrlKey
* @type Boolean
*/
this.ctrlKey = ev.ctrlKey;
/**
* @name TouchEvent#shiftKey
* @type Boolean
*/
this.shiftKey = ev.shiftKey;
} | See [Touch Event Interface](http://www.w3.org/TR/2013/REC-touch-events-20131010/#touchevent-interface).
@class TouchEvent
@augments UIEvent
@param {Event} ev The native DOM event. | TouchEvent ( ev ) | javascript | Famous/engine | dom-renderers/events/TouchEvent.js | https://github.com/Famous/engine/blob/master/dom-renderers/events/TouchEvent.js | MIT |
function createUnidirectionalCompositor(t) {
return {
sendEvent: function () {
t.fail('DOMRenderer should not send delegated events for a static DOM tree');
}
};
} | Helpers method used for creating a mock compositor that fails on received
events. Used for ensuring that certain DOMRenderer methods don't (directly
or indirectly) trigger DOM events.
@method createUnidirectionalCompositor
@private
@param {tape} t tape-test object
@return {Object} mock compositor | createUnidirectionalCompositor ( t ) | javascript | Famous/engine | dom-renderers/test/DOMRenderer.js | https://github.com/Famous/engine/blob/master/dom-renderers/test/DOMRenderer.js | MIT |
function TextureManager(gl) {
this.registry = [];
this._needsResample = [];
this._activeTexture = 0;
this._boundTexture = null;
this._checkerboard = createCheckerboard();
this.gl = gl;
} | Handles loading, binding, and resampling of textures for WebGLRenderer.
@class TextureManager
@constructor
@param {WebGL_Context} gl Context used to create and bind textures.
@return {undefined} undefined | TextureManager ( gl ) | javascript | Famous/engine | webgl-renderers/TextureManager.js | https://github.com/Famous/engine/blob/master/webgl-renderers/TextureManager.js | MIT |
TextureManager.prototype.update = function update(time) {
var registryLength = this.registry.length;
for (var i = 1; i < registryLength; i++) {
var texture = this.registry[i];
if (texture && texture.isLoaded && texture.resampleRate) {
if (!texture.lastResample || time - texture.lastResample > texture.resampleRate) {
if (!this._needsResample[texture.id]) {
this._needsResample[texture.id] = true;
texture.lastResample = time;
}
}
}
}
}; | Update function used by WebGLRenderer to queue resamples on
registered textures.
@method
@param {Number} time Time in milliseconds according to the compositor.
@return {undefined} undefined | update ( time ) | javascript | Famous/engine | webgl-renderers/TextureManager.js | https://github.com/Famous/engine/blob/master/webgl-renderers/TextureManager.js | MIT |
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