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Snippets/Copy FIle To New Location.applescript | rogues-gallery/applescript | 360 | 1885 | <reponame>rogues-gallery/applescript<filename>Snippets/Copy FIle To New Location.applescript
tell application "Finder"
set copyfile to selection
set copyfile to copyfile as text
set copyfile to quoted form of POSIX path of copyfile
set the clipboard to copyfile
set pastedest to (choose folder)
set pastedest to pastedest as text
set pastedest to quoted form of POSIX path of pastedest
try
do shell script "cp " & copyfile & " " & pastedest
on error
do shell script "cp " & copyfile & " " & pastedest with administrator privileges
end try
end tell
|
libsrc/_DEVELOPMENT/math/float/math48/lm/c/sdcc_iy/___fseq.asm | meesokim/z88dk | 0 | 81565 |
SECTION code_fp_math48
PUBLIC ___fseq
EXTERN cm48_sdcciyp_dseq
defc ___fseq = cm48_sdcciyp_dseq
|
orka/src/gl/implementation/gl-objects-samplers.adb | onox/orka | 52 | 15762 | <reponame>onox/orka
-- SPDX-License-Identifier: Apache-2.0
--
-- Copyright (c) 2016 onox <<EMAIL>>
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
with GL.API;
with GL.Helpers;
with GL.Low_Level;
with GL.Enums.Textures;
package body GL.Objects.Samplers is
procedure Bind (Object : Sampler; Unit : Textures.Texture_Unit) is
begin
API.Bind_Sampler.Ref (UInt (Unit), Object.Reference.GL_Id);
end Bind;
procedure Bind (Objects : Sampler_Array; First_Unit : Textures.Texture_Unit) is
Sampler_Ids : Low_Level.UInt_Array (Objects'Range);
begin
for Index in Objects'Range loop
Sampler_Ids (Index) := Objects (Index).Reference.GL_Id;
end loop;
API.Bind_Samplers.Ref (UInt (First_Unit), Sampler_Ids'Length, Sampler_Ids);
end Bind;
overriding
procedure Initialize_Id (Object : in out Sampler) is
New_Id : UInt := 0;
begin
API.Create_Samplers.Ref (1, New_Id);
Object.Reference.GL_Id := New_Id;
end Initialize_Id;
overriding
procedure Delete_Id (Object : in out Sampler) is
begin
API.Delete_Samplers.Ref (1, (1 => Object.Reference.GL_Id));
Object.Reference.GL_Id := 0;
end Delete_Id;
-----------------------------------------------------------------------------
-- Sampler Parameters --
-----------------------------------------------------------------------------
procedure Set_Minifying_Filter (Object : Sampler;
Filter : Minifying_Function) is
begin
API.Sampler_Parameter_Minifying_Function.Ref
(Object.Reference.GL_Id, Enums.Textures.Min_Filter, Filter);
end Set_Minifying_Filter;
function Minifying_Filter (Object : Sampler) return Minifying_Function is
Ret : Minifying_Function := Minifying_Function'First;
begin
API.Get_Sampler_Parameter_Minifying_Function.Ref
(Object.Reference.GL_Id, Enums.Textures.Min_Filter, Ret);
return Ret;
end Minifying_Filter;
procedure Set_Magnifying_Filter (Object : Sampler;
Filter : Magnifying_Function) is
begin
API.Sampler_Parameter_Magnifying_Function.Ref
(Object.Reference.GL_Id, Enums.Textures.Mag_Filter, Filter);
end Set_Magnifying_Filter;
function Magnifying_Filter (Object : Sampler) return Magnifying_Function is
Ret : Magnifying_Function := Magnifying_Function'First;
begin
API.Get_Sampler_Parameter_Magnifying_Function.Ref
(Object.Reference.GL_Id, Enums.Textures.Mag_Filter, Ret);
return Ret;
end Magnifying_Filter;
procedure Set_Minimum_LoD (Object : Sampler; Level : Double) is
begin
API.Sampler_Parameter_Float.Ref
(Object.Reference.GL_Id, Enums.Textures.Min_LoD, Single (Level));
end Set_Minimum_LoD;
function Minimum_LoD (Object : Sampler) return Double is
Ret : Low_Level.Single_Array (1 .. 1);
begin
API.Get_Sampler_Parameter_Floats.Ref
(Object.Reference.GL_Id, Enums.Textures.Min_LoD, Ret);
return Double (Ret (1));
end Minimum_LoD;
procedure Set_Maximum_LoD (Object : Sampler; Level : Double) is
begin
API.Sampler_Parameter_Float.Ref
(Object.Reference.GL_Id, Enums.Textures.Max_LoD, Single (Level));
end Set_Maximum_LoD;
function Maximum_LoD (Object : Sampler) return Double is
Ret : Low_Level.Single_Array (1 .. 1);
begin
API.Get_Sampler_Parameter_Floats.Ref
(Object.Reference.GL_Id, Enums.Textures.Max_LoD, Ret);
return Double (Ret (1));
end Maximum_LoD;
procedure Set_LoD_Bias (Object : Sampler; Level : Double) is
begin
API.Sampler_Parameter_Float.Ref
(Object.Reference.GL_Id, Enums.Textures.LoD_Bias, Single (Level));
end Set_LoD_Bias;
function LoD_Bias (Object : Sampler) return Double is
Ret : Low_Level.Single_Array (1 .. 1);
begin
API.Get_Sampler_Parameter_Floats.Ref
(Object.Reference.GL_Id, Enums.Textures.LoD_Bias, Ret);
return Double (Ret (1));
end LoD_Bias;
procedure Set_Seamless_Filtering (Object : Sampler; Enable : Boolean) is
begin
API.Sampler_Parameter_Bool.Ref
(Object.Reference.GL_Id, Enums.Textures.Cube_Map_Seamless,
Low_Level.Bool (Enable));
end Set_Seamless_Filtering;
function Seamless_Filtering (Object : Sampler) return Boolean is
Result : Low_Level.Bool := Low_Level.Bool'First;
begin
API.Get_Sampler_Parameter_Bool.Ref
(Object.Reference.GL_Id, Enums.Textures.Cube_Map_Seamless, Result);
return Boolean (Result);
end Seamless_Filtering;
procedure Set_Max_Anisotropy (Object : Sampler; Degree : Double) is
begin
API.Sampler_Parameter_Float.Ref
(Object.Reference.GL_Id, Enums.Textures.Max_Anisotropy, Single (Degree));
end Set_Max_Anisotropy;
function Max_Anisotropy (Object : Sampler) return Double is
Ret : Low_Level.Single_Array (1 .. 1);
begin
API.Get_Sampler_Parameter_Floats.Ref
(Object.Reference.GL_Id, Enums.Textures.Max_Anisotropy, Ret);
return Double (Ret (1));
end Max_Anisotropy;
procedure Set_X_Wrapping (Object : Sampler; Mode : Wrapping_Mode) is
begin
API.Sampler_Parameter_Wrapping_Mode.Ref
(Object.Reference.GL_Id, Enums.Textures.Wrap_S, Mode);
end Set_X_Wrapping;
function X_Wrapping (Object : Sampler) return Wrapping_Mode is
Ret : Wrapping_Mode := Wrapping_Mode'First;
begin
API.Get_Sampler_Parameter_Wrapping_Mode.Ref
(Object.Reference.GL_Id, Enums.Textures.Wrap_S, Ret);
return Ret;
end X_Wrapping;
procedure Set_Y_Wrapping (Object : Sampler; Mode : Wrapping_Mode) is
begin
API.Sampler_Parameter_Wrapping_Mode.Ref
(Object.Reference.GL_Id, Enums.Textures.Wrap_T, Mode);
end Set_Y_Wrapping;
function Y_Wrapping (Object : Sampler) return Wrapping_Mode is
Ret : Wrapping_Mode := Wrapping_Mode'First;
begin
API.Get_Sampler_Parameter_Wrapping_Mode.Ref
(Object.Reference.GL_Id, Enums.Textures.Wrap_T, Ret);
return Ret;
end Y_Wrapping;
procedure Set_Z_Wrapping (Object : Sampler; Mode : Wrapping_Mode) is
begin
API.Sampler_Parameter_Wrapping_Mode.Ref
(Object.Reference.GL_Id, Enums.Textures.Wrap_R, Mode);
end Set_Z_Wrapping;
function Z_Wrapping (Object : Sampler) return Wrapping_Mode is
Ret : Wrapping_Mode := Wrapping_Mode'First;
begin
API.Get_Sampler_Parameter_Wrapping_Mode.Ref
(Object.Reference.GL_Id, Enums.Textures.Wrap_R, Ret);
return Ret;
end Z_Wrapping;
procedure Set_Border_Color (Object : Sampler; Color : Colors.Border_Color) is
Raw : constant Low_Level.Single_Array
:= Helpers.Float_Array (Colors.Vulkan_To_OpenGL (Color));
begin
API.Sampler_Parameter_Floats.Ref
(Object.Reference.GL_Id, Enums.Textures.Border_Color, Raw);
end Set_Border_Color;
function Border_Color (Object : Sampler) return Colors.Border_Color is
Raw : Low_Level.Single_Array (1 .. 4);
begin
API.Get_Sampler_Parameter_Floats.Ref
(Object.Reference.GL_Id, Enums.Textures.Border_Color, Raw);
return Colors.OpenGL_To_Vulkan (Helpers.Color (Raw));
end Border_Color;
procedure Set_Compare_X_To_Texture (Object : Sampler; Enabled : Boolean) is
Value : Enums.Textures.Compare_Kind;
begin
if Enabled then
Value := Enums.Textures.Compare_R_To_Texture;
else
Value := Enums.Textures.None;
end if;
API.Sampler_Parameter_Compare_Kind.Ref
(Object.Reference.GL_Id, Enums.Textures.Compare_Mode, Value);
end Set_Compare_X_To_Texture;
function Compare_X_To_Texture_Enabled (Object : Sampler) return Boolean is
use type Enums.Textures.Compare_Kind;
Value : Enums.Textures.Compare_Kind := Enums.Textures.Compare_Kind'First;
begin
API.Get_Sampler_Parameter_Compare_Kind.Ref
(Object.Reference.GL_Id, Enums.Textures.Compare_Mode, Value);
return Value = Enums.Textures.Compare_R_To_Texture;
end Compare_X_To_Texture_Enabled;
procedure Set_Compare_Function (Object : Sampler; Func : Compare_Function) is
begin
API.Sampler_Parameter_Compare_Function.Ref
(Object.Reference.GL_Id, Enums.Textures.Compare_Func, Func);
end Set_Compare_Function;
function Current_Compare_Function (Object : Sampler) return Compare_Function is
Value : Compare_Function := Compare_Function'First;
begin
API.Get_Sampler_Parameter_Compare_Function.Ref
(Object.Reference.GL_Id, Enums.Textures.Compare_Func, Value);
return Value;
end Current_Compare_Function;
end GL.Objects.Samplers;
|
sort4a.asm | clayne/SortingNetworks | 34 | 58 | ;*******************************************************************
; sort4a.asm
; Sorting Networks
;
; Author: <NAME>
; <EMAIL>
; https//github.com/komrad36
;
; Last updated Feb 15, 2017
;*******************************************************************
;
; SUMMARY: I present novel and state-of-the-art sorting of 4 int32_t
; and sorting of 6 int8_t, as examples, using SSE4, and some thoughts
; and notes on fast sorting of small fixed-size arrays.
;
; These are the fastest known approaches on modern CPUs.
; They are completely branchless and extremely fast.
; For example, 4 int32_t can be sorted in ~18 cycles on Skylake.
;
; These examples can be modified to sort signed or unsigned data as long
; as the total size of the data is <= 128 bits (16 bytes). Note that
; trying to use AVX2 to push that to 256 bits will NOT HELP
; because of the 3 cycle interlane latency that makes shuffling
; across the 128-bit lane boundary too expensive to be useful.
;
; In that case, or in the case that you can't support SSE4,
; efficient scalar code can also be generated that isn't too much
; slower, but it's not immediately evident what the optimal approach
; is in assembly, nor how to coerce C/C++ compilers to produce that
; assembly from C/C++ code. (I discuss the approach at the end of this
; documentation.)
;
; Not all compilers correctly generate optimal assembly for either the
; SSE or scalar code, so I provide assembly versions too. In fact, this
; is not a strong enough statement; many compilers FAIL MISERABLY
; at both the SSE and scalar cases for n >= 3. CL in particular
; (Microsoft Visual C++) just dies horribly in a fire, so the assembly
; snippets may not be a bad idea. Profile and/or check your disassembly.
;
; Note that these assembly snippets use the Windows x64 calling convention,
; but then proceed to clobber a bunch of registers they shouldn't. Normally
; they'd be inlined. Feel free to callee-save registers that your
; application cannot safely clobber.
;
; These code snippets work on the principle of sorting networks.
; Conventional sorting algorithms like quicksort and mergesort
; are not great at small array sizes. One notices in profiling that
; simpler sorts like insertion and selection tend to win. However,
; even these are not NEARLY as fast as they could be for
; fixed-size, small arrays.
;
; Available sorts and their function names:
;
; >>> SSE Assembly (fast as hell. FASTEST option on modern CPUs.
; these are written in MASM for Win64;
; but it's Intel syntax and you can make the small
; modifications required for other assemblers.)
; Sorting 4 int32_t | simdsort4a()
; Sorting 4 int32_t | simdsort4a_noconstants()
; Sorting 4 int32_t | simdsort4a_nofloat()
;
; >>> SSE C++ (make sure generated assembly matches):
; Sorting 4 int32_t | simdsort4()
; Sorting 6 int8_t | simdsort6()
;
; >>> Scalar Assembly (these are written in MASM for Win64;
; but it's Intel syntax and you can make the small
; modifications required for other assemblers.)
; Sorting 2 int32_t | sort2a()
; Sorting 3 int32_t | sort3a()
; Sorting 4 int32_t | sort4a()
; Sorting 5 int32_t | sort5a()
; Sorting 6 int32_t | sort6a()
;
; >>> Scalar C++ (make sure generated assembly matches)
; Sorting 2 int32_t | sort2()
; Sorting 6 int32_t | sort6()
;
;
; Okay, if you've made it this far, let's discuss
; fast conditional swap operations. Conditional swaps
; if the lower element is greater are the heart of sorting
; networks. Given two values,
; 'a', and 'b', leave them as they are if 'a' is less
; than 'b', i.e. if they are in sorted order. However,
; swap them if 'a' is greater than or equal to 'b'.
; Thus after such a conditional swap operation 'a' and 'b' are in sorted
; order no matter what order they came in as.
;
; A series of such operations can deterministically sort
; a fixed-size array. Typically one can optimize for depth
; (minimum number of operations given infinite parallel
; processing) or for size (minimum number of operations given
; no parallel processing). For n == 4 these two optimal solutions
; are actually given by the same network, with depth 3 and
; size 5.
;
; Scalar first: how do you efficiently conditional swap? Again, note that
; lots of compilers don't produce optimal assembly no matter
; what C++ you give them. But what is the optimal assembly?
; Well, on modern processors, the answer is conditional moves:
;
; ; inputs: eax, r9d
; ; scratch register: edx
; cmp eax, r9d
; mov edx, eax
; cmovg eax, r9d
; cmovg r9d, edx
; ; eax and r9d have been swapped if necessary such that eax is now <= r9d
;
; See the function 'sort6' in 'sorts.cpp' for an attempt at some C++ code
; that has a decent chance of compiling into conditional swaps that look like that.
; Again, they OFTEN DON'T, especially the CL compiler and g++. Use the assembly
; snippets instead, or at least profile and inspect your disassembly to be sure.
;
; The SSE sorts are rather more sophisticated, but the basic principle
; is to branchlessly generate shuffle index masks at runtime and then
; use them to permute the order of the data in parallel, performing
; one complete level of the sorting network at a time.
;
; I provide 3 versions of the assembly for sorting 4 int32_t. The fastest
; should be the plain 'simdsort4a'. It performs float reinterpretation
; and relies on some constant loads, but both of these are USUALLY
; better than the alternatives. However:
;
; Older CPUs may incur too much latency from the reinterpretation to be
; worth it. For such CPUs, try 'simdsort4a_nofloat.asm'.
;
; Applications that cannot afford to have these constants occupying L1
; may wish to try 'simdsort4a_noconstants.asm', which does not eat
; up any cache space with constants - everything is done with immediates
; and some fairly nasty bit twiddling.
;
.CODE
sort4a PROC
mov eax, [rcx]
mov r10d, [rcx+4]
mov edx, [rcx+8]
mov r9d, [rcx+12]
mov r11d, edx
mov r8d, eax
cmp eax, r10d
cmovg r8d, r10d
cmovg r10d, eax
cmp edx, r9d
cmovg r11d, r9d
cmovg r9d, edx
cmp r8d, r11d
mov edx, r8d
cmovg edx, r11d
cmovg r11d, r8d
cmp r10d, r9d
mov r8d, r9d
cmovg r8d, r10d
cmovg r10d, r9d
cmp r11d, r10d
mov eax, r11d
cmovg r11d, r10d
cmovg r10d, eax
mov [rcx], edx
mov [rcx+4], r11d
mov [rcx+8], r10d
mov [rcx+12], r8d
ret
sort4a ENDP
END |
oeis/174/A174771.asm | neoneye/loda-programs | 11 | 175459 | <gh_stars>10-100
; A174771: y-values in the solution to x^2 - 31*y^2 = 1.
; Submitted by <NAME>
; 0,273,829920,2522956527,7669787012160,23316149994009873,70881088312003001760,215478485152339131340527,655054523982022647272200320,1991365537426863695368357632273,6053750578723141651897159929909600,18403399767952813194903670818567551727,55946329240825973389365507391285427340480,170076822488711191150857947565836880547507473,517033484419352780272634771234636725578995377440,1571781622558009963317618553695348079923265399910127,4778215615542865869132780130599086928330001236731408640
mov $3,1
lpb $0
sub $0,$3
mov $1,$4
mul $1,3038
add $2,1
add $2,$1
add $4,$2
lpe
mov $0,$2
mul $0,273
|
core/lib/Equivalence2.agda | mikeshulman/HoTT-Agda | 0 | 6769 | <reponame>mikeshulman/HoTT-Agda<gh_stars>0
{-# OPTIONS --without-K --rewriting #-}
open import lib.Basics
open import lib.types.Sigma
open import lib.types.Pi
open import lib.types.Paths
open import lib.types.Unit
open import lib.types.Empty
module lib.Equivalence2 where
{- Pre- and post- composition with equivalences are equivalences -}
module _ {i j k} {A : Type i} {B : Type j} {C : Type k}
{h : A → B} (e : is-equiv h) where
pre∘-is-equiv : is-equiv (λ (k : B → C) → k ∘ h)
pre∘-is-equiv = is-eq f g f-g g-f
where f = _∘ h
g = _∘ is-equiv.g e
f-g = λ k → ap (k ∘_) (λ= $ is-equiv.g-f e)
g-f = λ k → ap (k ∘_) (λ= $ is-equiv.f-g e)
post∘-is-equiv : is-equiv (λ (k : C → A) → h ∘ k)
post∘-is-equiv = is-eq f g f-g g-f
where f = h ∘_
g = is-equiv.g e ∘_
f-g = λ k → ap (_∘ k) (λ= $ is-equiv.f-g e)
g-f = λ k → ap (_∘ k) (λ= $ is-equiv.g-f e)
{- The same thing on the abstraction level of equivalences -}
module _ {i j k} {A : Type i} {B : Type j} {C : Type k}
(e : A ≃ B) where
pre∘-equiv : (B → C) ≃ (A → C)
pre∘-equiv = (_ , pre∘-is-equiv (snd e))
post∘-equiv : (C → A) ≃ (C → B)
post∘-equiv = (_ , post∘-is-equiv (snd e))
is-contr-map : ∀ {i j} {A : Type i} {B : Type j} (f : A → B)
→ Type (lmax i j)
is-contr-map {A = A} {B = B} f = (y : B) → is-contr (hfiber f y)
equiv-is-contr-map : ∀ {i j} {A : Type i} {B : Type j} {f : A → B}
→ (is-equiv f → is-contr-map f)
equiv-is-contr-map e y =
equiv-preserves-level (Σ-emap-l (_== y) (_ , e) ⁻¹) (pathto-is-contr y)
contr-map-is-equiv : ∀ {i j} {A : Type i} {B : Type j} {f : A → B}
→ (is-contr-map f → is-equiv f)
contr-map-is-equiv {f = f} cm = is-eq _
(λ b → fst (fst (cm b)))
(λ b → snd (fst (cm b)))
(λ a → ap fst (snd (cm (f a)) (a , idp)))
fiber=-econv : ∀ {i j} {A : Type i} {B : Type j} {h : A → B} {y : B}
(r s : Σ A (λ x → h x == y))
→ (r == s) ≃ Σ (fst r == fst s) (λ γ → ap h γ ∙ snd s == snd r)
fiber=-econv r s = Σ-emap-r (λ γ → !-equiv ∘e (↓-app=cst-econv ⁻¹)) ∘e ((=Σ-econv r s)⁻¹)
module _ {i j} {A : Type i} {B : Type j} where
linv : (A → B) → Type (lmax i j)
linv f = Σ (B → A) (λ g → (∀ x → g (f x) == x))
rinv : (A → B) → Type (lmax i j)
rinv f = Σ (B → A) (λ g → (∀ y → f (g y) == y))
lcoh : (f : A → B) → linv f → Type (lmax i j)
lcoh f (g , g-f) = Σ (∀ y → f (g y) == y)
(λ f-g → ∀ y → ap g (f-g y) == g-f (g y))
rcoh : (f : A → B) → rinv f → Type (lmax i j)
rcoh f (g , f-g) = Σ (∀ x → g (f x) == x)
(λ g-f → ∀ x → ap f (g-f x) == f-g (f x))
module _ {i j} {A : Type i} {B : Type j} {f : A → B} (e : is-equiv f) where
equiv-linv-is-contr : is-contr (linv f)
equiv-linv-is-contr = equiv-preserves-level (Σ-emap-r λ _ → λ=-equiv ⁻¹)
(equiv-is-contr-map (pre∘-is-equiv e) (idf A))
equiv-rinv-is-contr : is-contr (rinv f)
equiv-rinv-is-contr = equiv-preserves-level (Σ-emap-r λ _ → λ=-equiv ⁻¹)
(equiv-is-contr-map (post∘-is-equiv e) (idf B))
module _ {i j} {A : Type i} {B : Type j} {f : A → B} where
rcoh-econv : (v : rinv f)
→ rcoh f v ≃ Π A (λ x → (fst v (f x) , snd v (f x)) == (x , idp {a = f x}))
rcoh-econv v = Π-emap-r (λ x → ((fiber=-econv {h = f} _ _)⁻¹) ∘e apply-unit-r x) ∘e choice ⁻¹
where
apply-unit-r : ∀ x → Σ _ (λ γ → ap f γ == _) ≃ Σ _ (λ γ → ap f γ ∙ idp == _)
apply-unit-r x = Σ-emap-r λ γ
→ coe-equiv (ap (λ q → q == snd v (f x)) (! (∙-unit-r _)))
lcoh-econv : (v : linv f)
→ lcoh f v ≃ Π B (λ y → (f (fst v y) , snd v (fst v y)) == (y , idp))
lcoh-econv v = Π-emap-r (λ y → ((fiber=-econv {h = fst v} _ _)⁻¹) ∘e apply-unit-r y) ∘e choice ⁻¹
where
apply-unit-r : ∀ y → Σ _ (λ γ → ap (fst v) γ == _) ≃ Σ _ (λ γ → ap (fst v) γ ∙ idp == _)
apply-unit-r y = Σ-emap-r λ γ
→ coe-equiv (ap (λ q → q == snd v (fst v y)) (! (∙-unit-r _)))
equiv-rcoh-is-contr : ∀ {i j} {A : Type i} {B : Type j} {f : A → B}
(e : is-equiv f) → (v : rinv f) → is-contr (rcoh f v)
equiv-rcoh-is-contr {f = f} e v = equiv-preserves-level ((rcoh-econv v)⁻¹)
(Π-level (λ x → =-preserves-level (equiv-is-contr-map e (f x))))
rinv-and-rcoh-is-equiv : ∀ {i j} {A : Type i} {B : Type j} {h : A → B}
→ Σ (rinv h) (rcoh h) ≃ is-equiv h
rinv-and-rcoh-is-equiv {h = h} = equiv f g (λ _ → idp) (λ _ → idp)
where f : Σ (rinv h) (rcoh h) → is-equiv h
f s = record {g = fst (fst s); f-g = snd (fst s);
g-f = fst (snd s); adj = snd (snd s)}
g : is-equiv h → Σ (rinv h) (rcoh h)
g t = ((is-equiv.g t , is-equiv.f-g t) , (is-equiv.g-f t , is-equiv.adj t))
is-equiv-is-prop : ∀ {i j} {A : Type i} {B : Type j} {f : A → B}
→ is-prop (is-equiv f)
is-equiv-is-prop = inhab-to-contr-is-prop λ e →
equiv-preserves-level rinv-and-rcoh-is-equiv
(Σ-level (equiv-rinv-is-contr e) (equiv-rcoh-is-contr e))
is-equiv-prop : ∀ {i j} {A : Type i} {B : Type j}
→ SubtypeProp (A → B) (lmax i j)
is-equiv-prop = is-equiv , λ f → is-equiv-is-prop
∘e-unit-r : ∀ {i} {A B : Type i} (e : A ≃ B) → (e ∘e ide A) == e
∘e-unit-r e = pair= idp (prop-has-all-paths is-equiv-is-prop _ _)
ua-∘e : ∀ {i} {A B : Type i}
(e₁ : A ≃ B) {C : Type i} (e₂ : B ≃ C) → ua (e₂ ∘e e₁) == ua e₁ ∙ ua e₂
ua-∘e =
equiv-induction
(λ {A} {B} e₁ → ∀ {C} → ∀ (e₂ : B ≃ C) → ua (e₂ ∘e e₁) == ua e₁ ∙ ua e₂)
(λ A → λ e₂ → ap ua (∘e-unit-r e₂) ∙ ap (λ w → (w ∙ ua e₂)) (! (ua-η idp)))
{- Not sure about the interface.
{- Adjointion where hom = path -}
module _ {i j} {A : Type i} {B : Type j} (e : A ≃ B) where
=-adjunct : ∀ {a b} → (–> e a == b) → (a == <– e b)
=-adjunct p = ! (<–-inv-l e _) ∙ ap (<– e) p
=-adjunct' : ∀ {a b} → (a == <– e b) → (–> e a == b)
=-adjunct' p = ap (–> e) p ∙ (<–-inv-r e _)
-}
{- Type former equivalences involving Empty may require λ=. -}
module _ {j} {B : Empty → Type j} where
Σ₁-Empty : Σ Empty B ≃ Empty
Σ₁-Empty = equiv (⊥-rec ∘ fst) ⊥-rec ⊥-elim (⊥-rec ∘ fst)
Π₁-Empty : Π Empty B ≃ Unit
Π₁-Empty = equiv (cst tt) (cst ⊥-elim) (λ _ → contr-has-all-paths Unit-is-contr _ _) (λ _ → λ= ⊥-elim)
Σ₂-Empty : ∀ {i} {A : Type i} → Σ A (λ _ → Empty) ≃ Empty
Σ₂-Empty = equiv (⊥-rec ∘ snd) ⊥-rec ⊥-elim (⊥-rec ∘ snd)
{- Fiberwise equivalence -}
module _ {i j k} {A : Type i} {P : A → Type j} {Q : A → Type k}
(f : ∀ x → P x → Q x) where
private
f-tot : Σ A P → Σ A Q
f-tot (x , y) = x , f x y
fiber-equiv-is-total-equiv : (∀ x → is-equiv (f x)) → is-equiv f-tot
fiber-equiv-is-total-equiv f-ise = is-eq _ from to-from from-to
where
from : Σ A Q → Σ A P
from (x , y) = x , is-equiv.g (f-ise x) y
abstract
to-from : ∀ q → f-tot (from q) == q
to-from (x , q) = pair= idp (is-equiv.f-g (f-ise x) q)
from-to : ∀ p → from (f-tot p) == p
from-to (x , p) = pair= idp (is-equiv.g-f (f-ise x) p)
total-equiv-is-fiber-equiv : is-equiv f-tot → (∀ x → is-equiv (f x))
total-equiv-is-fiber-equiv f-tot-ise x = is-eq _ from to-from from-to
where
module f-tot = is-equiv f-tot-ise
from : Q x → P x
from q = transport P (fst= (f-tot.f-g (x , q))) (snd (f-tot.g (x , q)))
abstract
from-lemma : ∀ q → snd (f-tot.g (x , q)) == from q
[ P ↓ fst= (f-tot.f-g (x , q)) ]
from-lemma q = from-transp P (fst= (f-tot.f-g (x , q))) idp
to-from : ∀ q → f x (from q) == q
to-from q =
transport (λ path → f x (from q) == q [ Q ↓ path ])
(!-inv-l (fst= (f-tot.f-g (x , q))))
(!ᵈ (ap↓ (λ {x} → f x) (from-lemma q)) ∙ᵈ snd= (f-tot.f-g (x , q)))
from-to : ∀ p → from (f x p) == p
from-to p =
transport (λ path → from (f x p) == p [ P ↓ path ])
( ap (λ path → ! path ∙ fst= (f-tot.g-f (x , p)))
(ap fst= (! (f-tot.adj (x , p))) ∙ ∘-ap fst f-tot (f-tot.g-f (x , p)))
∙ !-inv-l (fst= (f-tot.g-f (x , p))))
(!ᵈ (from-lemma (f x p)) ∙ᵈ snd= (f-tot.g-f (x , p)))
|
libsrc/_DEVELOPMENT/font/fzx/fonts/kk/_ff_kk_MagdalenaB.asm | jpoikela/z88dk | 640 | 104325 |
SECTION rodata_font
SECTION rodata_font_fzx
PUBLIC _ff_kk_MagdalenaB
_ff_kk_MagdalenaB:
BINARY "font/fzx/fonts/kk/MagdalenaB.fzx"
|
src/ArrowIsCCC.agda | tetrapharmakon/agda-categories | 0 | 12564 | module ArrowIsCCC where
open import Categories.Category.CartesianClosed.Canonical
open import Categories.Category.Cartesian.Bundle
open import Categories.Category.Core
open import Categories.Category.Construction.Arrow
open import Data.Product
open import Function using (const)
open import Level
open import Relation.Binary.Core using (Rel)
open import Relation.Binary.PropositionalEquality
open Relation.Binary.PropositionalEquality.≡-Reasoning
𝕦 : {A : Set} → A → A
𝕦 x = x
SetC : Category (suc zero) zero zero
SetC =
record
{ Obj = Set
; _⇒_ = λ x y → x → y
; _≈_ = _≡_
; id = λ x → x
; _∘_ = λ f g a → f (g a)
; assoc = refl
; sym-assoc = refl
; identityˡ = refl
; identityʳ = refl
; identity² = refl
; equiv = record { refl = refl ; sym = sym ; trans = trans }
; ∘-resp-≈ = λ {refl refl → refl}
}
data t : Set where
⊤ : t
!-unique-lemma : ∀ (x : t) → ⊤ ≡ x
!-unique-lemma ⊤ = refl
Set² : Category (suc zero) zero zero
Set² = Arrow SetC
arrow-cart : CartesianCategory (suc zero) zero zero
arrow-cart =
record { U = Set²
; cartesian =
record { terminal = record { ⊤ = record { arr = 𝕦 } ; ⊤-is-terminal = record { ! = mor⇒ {! !} ; !-unique = {! !} } }
; products =
record { product = λ {A} {B} →
record
{ A×B = record { arr = λ x → {! !} }
; π₁ = mor⇒ {! !}
; π₂ = mor⇒ {! !}
; ⟨_,_⟩ = λ x x₁ → {! !}
; project₁ = {! !} , {! !}
; project₂ = {! !} , {! !}
; unique = λ x x₁ → {! !}
} } } }
{-
_⋆_ : {A B C : Set} → (B → C) → (A → B) → (A → C)
g ⋆ f = λ t → g (f t)
postulate
extensionality : ∀ {A B : Set} {f g : A → B} →
(∀ (x : A) → f x ≡ g x) →
f ≡ g
data t : Set where
⊤ : t
!-unique-lemma : ∀ (x : t) → ⊤ ≡ x
!-unique-lemma ⊤ = refl
arrow : Category (suc zero) zero zero
arrow = record
{ Obj = Σ (Set × Set) (λ x → proj₁ x → proj₂ x)
; _⇒_ = arr
; _≈_ = _≡_
; id = ((λ x → x) , (λ z → z)) , refl
; _∘_ = λ {A} {B} {C} f g → comp {A} {B} {C} f g
; assoc = {! !}
; sym-assoc = {! !}
; identityˡ = λ {A} {B} {f} → idl {A} {B} {f}
; identityʳ = λ {A} {B} {f} → idr {A} {B} {f}
; identity² = refl
; equiv = record { refl = refl ; sym = sym ; trans = trans }
; ∘-resp-≈ = λ {refl refl → refl}
}
where
comm-sq : {a b c d : Set} → (a → c) × (b → d) → (f : a → b) → (g : c → d) → Set
comm-sq {a} {b} {c} {d} (up , down) left right = ∀ {t : a} → down (left t) ≡ right (up t)
arr : Rel (Σ (Set × Set) (λ x → proj₁ x → proj₂ x)) zero
arr ((a , b) , x1) ((c , d) , y1) = Σ ((a → c) × (b → d)) λ x → comm-sq x x1 y1
trans-comm-sq :
{A B C X Y Z : Set} {up : A → B} {down : X → Y} {up' : B → C} {down' : Y → Z} {left : A → X} {right : B → Y} {right' : C → Z} →
(p : comm-sq (up , down) left right) → (q : comm-sq (up' , down') right right') →
comm-sq (up' ⋆ up , down' ⋆ down) left right'
trans-comm-sq
{A} {B} {C} {X} {Y} {Z} {up} {down} {up'} {down'} {left} {right} {right'}
p q {t} =
begin
down' (down (left t)) ≡⟨ cong down' p ⟩
down' (right (up t)) ≡⟨ q ⟩
right' (up' (up t))
∎
{-
up up'
A -> B -> C
↓ ↓ ↓
X -> Y -> Z
down down'
-}
𝕦 : {A : Set} → A → A
𝕦 x = x
comp : {A B C : Σ (Set × Set) (λ x → proj₁ x → proj₂ x)} → arr B C → arr A B → arr A C
comp {(A0 , A1) , u} {(B0 , B1) , v} {(C0 , C1) , w} ((f0 , f1) , p) ((g0 , g1) , q) =
((λ x → f0 (g0 x)) , (λ z → f1 (g1 z))) , trans-comm-sq {A0} {B0} {C0} {A1} {B1} {C1} {g0} {g1} {f0} {f1} {u} {v} {w} q p
idl : {A B : Σ (Set × Set) (λ x → proj₁ x → proj₂ x)} {f : arr A B} → comp {A} {B} {B} (((λ x → x) , (λ z → z)) , refl) f ≡ f
idl {(A0 , A1) , u} {(B0 , B1) , v} {(f0 , f1) , p} = {! !}
idr : {A B : Σ (Set × Set) (λ x → proj₁ x → proj₂ x)} {f : arr A B} → comp {A} {A} {B} f (((λ x → x) , (λ z → z)) , refl) ≡ f
idr {(A0 , A1) , u} {(B0 , B1) , v} {(f0 , f1) , p} = {! !} -- trans-comm-sq {! !} {! !}
open Category arrow
-- just to see what happens:
arrow-cart : CartesianCategory (suc zero) zero zero
arrow-cart =
record { U = arrow
; cartesian = record {
terminal = record
{ ⊤ = (t , t) , (λ _ → ⊤)
; ⊤-is-terminal = record { ! = (λ _ → ⊤) , (λ _ → ⊤) ; !-unique = λ {A} → bang-uniq {A} }
}
; products = record
{ product = λ {A} {B} → record
{ A×B = ((proj₁ (proj₁ A) × proj₁ (proj₁ B)) , (proj₂ (proj₁ A) × proj₂ (proj₁ B))) , λ x → (proj₂ A (proj₁ x)) , (proj₂ B) (proj₂ x)
; π₁ = proj₁ , proj₁
; π₂ = proj₂ , proj₂
; ⟨_,_⟩ = λ {C = C} f g → pair {C} {A} {B} f g
; project₁ = refl
; project₂ = refl
; unique = λ {refl refl → refl}
} } } }
where
prod : Obj → Obj → Obj
prod ((X , Y) , u) ((A , B) , v) = ((X × A) , (Y × B)) , λ x → (u (proj₁ x)) , (v (proj₂ x))
bang-uniq : {A : Obj} (f : (arrow Category.⇒ A) ((t , t) , (λ _ → ⊤))) → ((λ _ → ⊤) , (λ _ → ⊤)) ≡ f
bang-uniq (f0 , f1) =
cong₂ _,_ (extensionality λ x → !-unique-lemma (f0 x)) (extensionality (λ x → !-unique-lemma (f1 x)))
pair : {C A B : Obj} → (arrow Category.⇒ C) A → (arrow Category.⇒ C) B → (arrow Category.⇒ C) (prod A B)
pair {(X , Y) , u} {(A , B) , v} {(E , F) , w} (f0 , f1) (g0 , g1) = (λ x → (f0 x) , (g0 x)) , (λ x → (f1 x) , (g1 x))
arrow-ccc : CartesianClosed arrow
arrow-ccc = record
{ ⊤ = (t , t) , (λ _ → ⊤)
; _×_ = prod
; ! = (λ _ → ⊤) , (λ _ → ⊤)
; π₁ = proj₁ , proj₁
; π₂ = proj₂ , proj₂
; ⟨_,_⟩ = λ {A} {B} {C} f g → pair {A} {B} {C} f g
; !-unique = λ {A} → bang-uniq {A}
; π₁-comp = refl
; π₂-comp = refl
; ⟨,⟩-unique = λ {refl refl → refl}
; _^_ = to-the
; eval = λ {B} {A} → ev {B} {A}
; curry = λ {C} {A} {B} g → cur {C} {A} {B} g
; eval-comp = refl
; curry-resp-≈ = λ {refl → refl}
; curry-unique = {! !}
}
where
prod : Obj → Obj → Obj
prod ((X , Y) , u) ((A , B) , v) = ((X × A) , (Y × B)) , λ x → (u (proj₁ x)) , (v (proj₂ x))
pair : {C A B : Obj} → (arrow Category.⇒ C) A → (arrow Category.⇒ C) B → (arrow Category.⇒ C) (prod A B)
pair {(X , Y) , u} {(A , B) , v} {(E , F) , w} (f0 , f1) (g0 , g1) = (λ x → (f0 x) , (g0 x)) , (λ x → (f1 x) , (g1 x))
bang-uniq : {A : Obj} (f : (arrow Category.⇒ A) ((t , t) , (λ _ → ⊤))) → ((λ _ → ⊤) , (λ _ → ⊤)) ≡ f
bang-uniq (f0 , f1) = cong₂ _,_ (extensionality λ x → !-unique-lemma (f0 x)) (extensionality (λ x → !-unique-lemma (f1 x)))
to-the : Obj → Obj → Obj
to-the ((B0 , B1) , u) ((A0 , A1) , v) = (p , (A1 → B1)) , λ x a1 → proj₂ (proj₁ x) a1
where
p : Set
p = Σ ((A0 → B0) × (A1 → B1)) λ r → (λ x → u ((proj₁ r) x)) ≡ (λ x → (proj₂ r) (v x))
-- va implementato il pullback-hom di u e v : [v,u] fitta in
{-
[v,u] → (A0 → B0)
↓ <- lei ↓
(A1 → B1) → (A0 → B1)
-}
ev : {B A : Obj} → (prod (to-the B A) A) ⇒ B
ev {(B0 , B1) , u} {(A0 , A1) , v} = dis , (λ z → proj₁ z (proj₂ z))
where
dis : proj₁ (proj₁ (prod (to-the ((B0 , B1) , u) ((A0 , A1) , v)) ((A0 , A1) , v))) → B0
dis (((s , t) , p) , a0) = s a0
cur : {C A B : Obj} → prod C A ⇒ B → C ⇒ to-the B A
cur {(C0 , C1) , c} {(A0 , A1) , a} {(B0 , B1) , b} (fst , snd) =
(λ x → ((λ y → fst (x , y)) , λ y → snd (c x , y)) , extensionality (λ y → {! !})) , (λ z z₁ → snd (z , z₁))
-} |
oeis/274/A274428.asm | neoneye/loda-programs | 11 | 86644 | ; A274428: Positions in A274426 of products of distinct Lucas numbers > 1.
; Submitted by <NAME>(s3)
; 3,6,9,10,14,15,19,20,21,26,27,28,33,34,35,36,42,43,44,45,51,52,53,54,55,62,63,64,65,66,73,74,75,76,77,78,86,87,88,89,90,91,99,100,101,102,103,104,105,114,115,116,117,118,119,120,129,130,131,132,133,134,135,136,146,147,148,149,150,151,152,153,163,164,165,166,167,168,169,170,171,182,183,184,185,186,187,188,189,190,201,202,203,204,205,206,207,208,209,210
mov $1,$0
seq $1,199474 ; Leftmost column in the monotonic justified array of all positive generalized Fibonacci sequences (A160271).
add $1,$0
add $0,$1
add $0,2
|
programs/oeis/173/A173834.asm | neoneye/loda | 22 | 167337 | <reponame>neoneye/loda
; A173834: a(n)=10^n-2*n
; 1,8,96,994,9992,99990,999988,9999986,99999984,999999982,9999999980,99999999978,999999999976,9999999999974,99999999999972,999999999999970,9999999999999968,99999999999999966,999999999999999964,9999999999999999962,99999999999999999960,999999999999999999958,9999999999999999999956,99999999999999999999954,999999999999999999999952,9999999999999999999999950,99999999999999999999999948,999999999999999999999999946,9999999999999999999999999944,99999999999999999999999999942,999999999999999999999999999940,9999999999999999999999999999938,99999999999999999999999999999936,999999999999999999999999999999934,9999999999999999999999999999999932,99999999999999999999999999999999930,999999999999999999999999999999999928
mov $1,10
pow $1,$0
sub $1,$0
sub $1,$0
mov $0,$1
|
oeis/277/A277456.asm | neoneye/loda-programs | 11 | 165999 | <reponame>neoneye/loda-programs
; A277456: a(n) = 1 + Sum_{k=1..n} binomial(n,k) * 3^k * k^k.
; Submitted by <NAME>
; 1,4,43,847,23881,870721,38894653,2055873037,125480383153,8684069883409,671922832985941,57475677232902589,5385592533714824521,548596467532888667257,60358911366712739334541,7133453715771227363127301,901261693601873814393568993,121221012373774895141235815713,17293330642691596779224385581701,2608131780975102046997844093739789,414626680444302150584635852988047801,69297269028494262610764458143189671049,12147022875600043391285679978197764179133,2228314728703758210492208107259934919998293
mov $4,$0
lpb $0
mov $2,$0
pow $2,$0
mov $3,$4
bin $3,$0
sub $0,1
mul $3,$2
mul $5,3
add $5,$3
lpe
mov $0,$5
mul $0,3
add $0,1
|
benchmark/ada/periodic_overrun.adb | erlingrj/ktc | 0 | 8496 | with Ada.Real_Time; use Ada.Real_Time;
with Ada.Text_IO;use Ada.Text_IO;
procedure Periodic_overrun is
Interval : Time_Span := Milliseconds(30);
Next : Time;
Now :Time;
begin
Next := Clock + Interval;
loop
Put_Line("Delay 30 ms");
for I in Integer range 1 .. 10000 loop
Put_Line (Integer'Image(I));
end loop;
delay until Next;
Now := Clock;
if(Now > Next) then
Put_Line ("Deadline overshoot");
while Now > Next loop
Next := Next +Interval;
end loop;
else
Next := Next + Interval;
end if;
end loop;
end Periodic_overrun;
|
Plugins/AppleScript/Quit MetaZ.applescript | jmcintyre/metaz | 235 | 1799 | using terms from application "MetaZ"
on queue finished processing
tell application "MetaZ"
quit later
end tell
end queue finished processing
end using terms from |
LCD/LCD.asm | maojsm/MENU_LCD_PIC32 | 0 | 94643 | <gh_stars>0
_Lcd_Inicialize:
;LCD.c,12 :: void Lcd_Inicialize()
ADDIU SP, SP, -8
SW RA, 0(SP)
;LCD.c,15 :: Lcd_Init();
SW R25, 4(SP)
JAL _Lcd_Init+0
NOP
;LCD.c,17 :: LCD_BACK_Direction = 0;
LUI R2, BitMask(TRISC4_bit+0)
ORI R2, R2, BitMask(TRISC4_bit+0)
_SX
;LCD.c,19 :: LCD_BACK = LCD_BACK_ON;
LUI R2, BitMask(RC4_bit+0)
ORI R2, R2, BitMask(RC4_bit+0)
_SX
;LCD.c,21 :: Lcd_Cmd(_LCD_CURSOR_OFF);
ORI R25, R0, 12
JAL _Lcd_Cmd+0
NOP
;LCD.c,22 :: }
L_end_Lcd_Inicialize:
LW R25, 4(SP)
LW RA, 0(SP)
ADDIU SP, SP, 8
JR RA
NOP
; end of _Lcd_Inicialize
_PrintLcd:
;LCD.c,27 :: void PrintLcd(char c)
ADDIU SP, SP, -8
SW RA, 0(SP)
;LCD.c,29 :: switch(c)
SW R25, 4(SP)
J L_PrintLcd0
NOP
;LCD.c,31 :: case '\r': { Lcd_cmd(_LCD_MOVE_CURSOR_RIGHT); }; break;
L_PrintLcd2:
ORI R25, R0, 20
JAL _Lcd_Cmd+0
NOP
J L_PrintLcd1
NOP
;LCD.c,32 :: case '\1': { Lcd_cmd(_LCD_FIRST_ROW); }; break;
L_PrintLcd3:
ORI R25, R0, 128
JAL _Lcd_Cmd+0
NOP
J L_PrintLcd1
NOP
;LCD.c,33 :: case '\2': { Lcd_cmd(_LCD_SECOND_ROW); }; break;
L_PrintLcd4:
ORI R25, R0, 192
JAL _Lcd_Cmd+0
NOP
J L_PrintLcd1
NOP
;LCD.c,34 :: default: { Lcd_Chr_CP(c); }; break;
L_PrintLcd5:
JAL _Lcd_Chr_CP+0
NOP
J L_PrintLcd1
NOP
;LCD.c,35 :: }
L_PrintLcd0:
ANDI R3, R25, 255
ORI R2, R0, 13
BNE R3, R2, L__PrintLcd9
NOP
J L_PrintLcd2
NOP
L__PrintLcd9:
ANDI R3, R25, 255
ORI R2, R0, 1
BNE R3, R2, L__PrintLcd11
NOP
J L_PrintLcd3
NOP
L__PrintLcd11:
ANDI R3, R25, 255
ORI R2, R0, 2
BNE R3, R2, L__PrintLcd13
NOP
J L_PrintLcd4
NOP
L__PrintLcd13:
J L_PrintLcd5
NOP
L_PrintLcd1:
;LCD.c,36 :: }
L_end_PrintLcd:
LW R25, 4(SP)
LW RA, 0(SP)
ADDIU SP, SP, 8
JR RA
NOP
; end of _PrintLcd
|
alloy4fun_models/trashltl/models/11/KXsgZ57MqBKsYpigv.als | Kaixi26/org.alloytools.alloy | 0 | 1740 | open main
pred idKXsgZ57MqBKsYpigv_prop12 {
all f : File | eventually f in Trash => always f in Trash
}
pred __repair { idKXsgZ57MqBKsYpigv_prop12 }
check __repair { idKXsgZ57MqBKsYpigv_prop12 <=> prop12o } |
other.7z/SFC.7z/SFC/ソースデータ/ゼルダの伝説神々のトライフォース/日本_Ver3/asm/zel_shape_data.asm | prismotizm/gigaleak | 0 | 173432 | Name: zel_shape_data.asm
Type: file
Size: 8640
Last-Modified: '2016-05-13T04:36:32Z'
SHA-1: 38FECC0922B9240E0BB4738480AF2309ADA3E9A6
Description: null
|
alloy4fun_models/trainstlt/models/4/FemPPfrtxtfwB7jrz.als | Kaixi26/org.alloytools.alloy | 0 | 3045 | <reponame>Kaixi26/org.alloytools.alloy<filename>alloy4fun_models/trainstlt/models/4/FemPPfrtxtfwB7jrz.als
open main
pred idFemPPfrtxtfwB7jrz_prop5 {
all t : Train | no (t.pos & Exit) implies (t.pos' in t.pos.prox)
}
pred __repair { idFemPPfrtxtfwB7jrz_prop5 }
check __repair { idFemPPfrtxtfwB7jrz_prop5 <=> prop5o } |
open_all_htop/production_htop.applescript | supermitch/iterm-scripts | 0 | 533 | set jump_user to "jump_username"
set box_user to "box_username"
set env to "prod"
set boxes to {"1", "4", "2", "5", "3", "6"} # IPs. Order is weird b/c session numbering is weird
tell script "Open All htop" # Script from ~/Library/Script Libraries/
open_all_htops(jump_user, box_user, boxes, env)
end tell
|
test/Fail/customised/Issue5644/A/B.agda | cagix/agda | 1,989 | 9841 | <reponame>cagix/agda
module A.B where
{-# NON_TERMINATING #-}
easy : (A : Set) → A
easy = easy
|
oeis/069/A069140.asm | neoneye/loda-programs | 11 | 96956 | ; A069140: a(n) = (4n-1)*4n*(4n+1).
; 0,60,504,1716,4080,7980,13800,21924,32736,46620,63960,85140,110544,140556,175560,215940,262080,314364,373176,438900,511920,592620,681384,778596,884640,999900,1124760,1259604,1404816,1560780,1727880,1906500,2097024,2299836,2515320,2743860,2985840,3241644,3511656,3796260,4095840,4410780,4741464,5088276,5451600,5831820,6229320,6644484,7077696,7529340,7999800,8489460,8998704,9527916,10077480,10647780,11239200,11852124,12486936,13144020,13823760,14526540,15252744,16002756,16776960,17575740,18399480
mul $0,4
mov $1,$0
pow $0,3
sub $0,$1
|
Source/Libraries/TimeSeriesPlatformLibrary/Transport/FilterExpressions/FilterExpressionSyntax.g4 | QuarkSoftware/gsf | 1 | 5706 | //******************************************************************************************************
// FilterExpressionSyntax.g4 - Gbtc
//
// Copyright © 2018, Grid Protection Alliance. All Rights Reserved.
//
// Licensed to the Grid Protection Alliance (GPA) under one or more contributor license agreements. See
// the NOTICE file distributed with this work for additional information regarding copyright ownership.
// The GPA licenses this file to you under the MIT License (MIT), the "License"; you may not use this
// file except in compliance with the License. You may obtain a copy of the License at:
//
// http://opensource.org/licenses/MIT
//
// Unless agreed to in writing, the subject software distributed under the License is distributed on an
// "AS-IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. Refer to the
// License for the specific language governing permissions and limitations.
//
// Code Modification History:
// ----------------------------------------------------------------------------------------------------
// 10/27/2018 - <NAME>
// Generated original version of source code.
//
//******************************************************************************************************
grammar FilterExpressionSyntax;
parse
: ( filterExpressionStatementList | error ) EOF
;
error
: UNEXPECTED_CHAR
{
throw RuntimeException("Unexpected character: " + $UNEXPECTED_CHAR.text);
}
;
filterExpressionStatementList
: ';'* filterExpressionStatement ( ';'+ filterExpressionStatement )* ';'*
;
filterExpressionStatement
: filterStatement
| identifierStatement
;
identifierStatement
: GUID_LITERAL
| MEASUREMENT_KEY_LITERAL
| POINT_TAG_LITERAL
;
filterStatement
: K_FILTER ( K_TOP INTEGER_LITERAL )? tableName K_WHERE expression ( K_ORDER K_BY orderingTerm ( ',' orderingTerm )* )?
;
orderingTerm
: columnName ( K_ASC | K_DESC )?
;
/*
Filter expressions understand the following binary operators,
in order from highest to lowest precedence:
* / %
+ -
<< >> & |
< <= > >=
= == != <> IS NULL IN LIKE
AND
OR
*/
expression
: literalValue
| columnName
| unaryOperator expression
| expression ( '*' | '/' | '%' ) expression
| expression ( '+' | '-' ) expression
| expression ( '<<' | '>>' | '&' | '|' ) expression
| expression ( '<' | '<=' | '>' | '>=' ) expression
| expression ( '=' | '==' | '!=' | '<>' ) expression
| expression K_IS K_NOT? K_NULL
| expression K_NOT? K_IN ( '(' ( expression ( ',' expression )* )? ')' )
| expression K_NOT? K_LIKE expression
| expression K_AND expression
| expression K_OR expression
| functionName '(' ( expression ( ',' expression )* | '*' )? ')'
| '(' expression ')'
;
literalValue
: INTEGER_LITERAL
| NUMERIC_LITERAL
| STRING_LITERAL
| DATETIME_LITERAL
| GUID_LITERAL
| BOOLEAN_LITERAL
| K_NULL
;
unaryOperator
: '-'
| '+'
| '~'
| K_NOT
;
keyword
: K_AND // Boolean operator
| K_ASC // FILTER expression keyword (part of optional ORDER BY expression)
| K_BY // FILTER expression keyword (part of optional ORDER BY expression)
| K_COALESCE // Function (synonym to ISNULL function)
| K_CONVERT // Function
| K_DESC // FILTER expression keyword (part of optional ORDER BY expression)
| K_FALSE // Boolean literal
| K_FILTER // FILTER expression keyword
| K_IIF // Function
| K_IN // IN expression keyword
| K_IS // IS expression keyword
| K_ISNULL // Function (synonym to COALESCE function)
| K_ISREGEXMATCH // Function
| K_LEN // Function
| K_LIKE // LIKE expression keyword
| K_NOT // Boolean operator
| K_NULL // NULL operand
| K_OR // Boolean operator
| K_ORDER // FILTER expression keyword (part of optional ORDER BY expression)
| K_REGEXVAL // Function
| K_SUBSTR // Function (synonym to SUBSTRING function)
| K_SUBSTRING // Function (synonym to SUBSTR function)
| K_TOP // FILTER expression keyword
| K_TRIM // Function
| K_TRUE // Boolean literal
| K_WHERE // FILTER expression keyword
;
functionName
: K_COALESCE
| K_CONVERT
| K_IIF
| K_ISNULL
| K_ISREGEXMATCH
| K_LEN
| K_REGEXVAL
| K_SUBSTR
| K_SUBSTRING
| K_TRIM
;
tableName
: IDENTIFIER
;
columnName
: IDENTIFIER
;
// Keywords
K_AND : A N D;
K_ASC : A S C;
K_BY : B Y;
K_CONVERT : C O N V E R T;
K_COALESCE : C O A L E S C E;
K_DESC : D E S C;
K_FALSE: F A L S E;
K_FILTER : F I L T E R;
K_IIF : I I F;
K_IN : I N;
K_IS : I S;
K_ISNULL : I S N U L L;
K_ISREGEXMATCH : I S R E G E X M A T C H;
K_LEN: L E N;
K_LIKE : L I K E;
K_NOT : N O T;
K_NULL : N U L L;
K_OR : O R;
K_ORDER : O R D E R;
K_REGEXVAL : R E G E X V A L;
K_SUBSTR: S U B S T R;
K_SUBSTRING: S U B S T R I N G;
K_TOP : T O P;
K_TRIM: T R I M;
K_TRUE: T R U E;
K_WHERE : W H E R E;
IDENTIFIER
: '"' ( ~'"' | '""' )+ '"'
| '`' ( ~'`' )+ '`'
| '[' ( ~']' )+ ']'
| [a-zA-Z_] [a-zA-Z_0-9]* // TODO check: needs more chars in set
;
INTEGER_LITERAL
: DIGIT+
;
NUMERIC_LITERAL
: DIGIT+ ( '.' DIGIT* )? ( E [-+]? DIGIT+ )?
| '.' DIGIT+ ( E [-+]? DIGIT+ )?
;
STRING_LITERAL
: '\'' ( ~'\'' | '\'\'' )* '\''
;
DATETIME_LITERAL
: '#' ( ~'#' )+ '#'
;
GUID_VALUE
: HEX_DIGIT+ '-' HEX_DIGIT+ '-' HEX_DIGIT+ '-' HEX_DIGIT+ '-' HEX_DIGIT+
;
GUID_LITERAL
: GUID_VALUE
| '{' GUID_VALUE '}'
| '\'' GUID_VALUE '\''
;
BOOLEAN_LITERAL
: K_TRUE
| K_FALSE
;
MEASUREMENT_KEY_LITERAL
: ACRONYM_DIGIT+ ':' DIGIT+
;
POINT_TAG_LITERAL
: ACRONYM_DIGIT+
;
SINGLE_LINE_COMMENT
: '--' ~[\r\n]* -> channel(HIDDEN)
;
MULTILINE_COMMENT
: '/*' .*? ( '*/' | EOF ) -> channel(HIDDEN)
;
SPACES
: [ \u000B\t\r\n] -> channel(HIDDEN)
;
UNEXPECTED_CHAR
: .
;
fragment DIGIT : [0-9];
fragment HEX_DIGIT : [0-9a-fA-F];
fragment ACRONYM_DIGIT : ( [a-zA-Z0-9] | '-' | '!' | '_' | '.' | '@' | '#' | '$' );
fragment A : [aA];
fragment B : [bB];
fragment C : [cC];
fragment D : [dD];
fragment E : [eE];
fragment F : [fF];
fragment G : [gG];
fragment H : [hH];
fragment I : [iI];
fragment J : [jJ];
fragment K : [kK];
fragment L : [lL];
fragment M : [mM];
fragment N : [nN];
fragment O : [oO];
fragment P : [pP];
fragment Q : [qQ];
fragment R : [rR];
fragment S : [sS];
fragment T : [tT];
fragment U : [uU];
fragment V : [vV];
fragment W : [wW];
fragment X : [xX];
fragment Y : [yY];
fragment Z : [zZ]; |
Transynther/x86/_processed/US/_st_/i3-7100_9_0x84_notsx.log_624_2109.asm | ljhsiun2/medusa | 9 | 179597 | .global s_prepare_buffers
s_prepare_buffers:
ret
.global s_faulty_load
s_faulty_load:
push %r13
push %r14
push %r15
push %r8
push %rbx
push %rcx
push %rsi
// Store
mov $0x10c, %r13
nop
nop
nop
sub %r14, %r14
movl $0x51525354, (%r13)
and $810, %rcx
// Store
lea addresses_A+0x146ec, %rcx
clflush (%rcx)
nop
and $32710, %r15
mov $0x5152535455565758, %r14
movq %r14, (%rcx)
nop
nop
nop
and $15573, %rbx
// Store
lea addresses_WC+0x1b1ea, %r13
nop
nop
nop
and $49498, %rbx
movl $0x51525354, (%r13)
nop
nop
nop
xor $4244, %r14
// Store
lea addresses_normal+0xc20c, %rbx
nop
sub %r8, %r8
mov $0x5152535455565758, %rcx
movq %rcx, %xmm7
vmovups %ymm7, (%rbx)
inc %r13
// Faulty Load
lea addresses_US+0x1620c, %rsi
nop
nop
nop
xor %r15, %r15
movb (%rsi), %cl
lea oracles, %r15
and $0xff, %rcx
shlq $12, %rcx
mov (%r15,%rcx,1), %rcx
pop %rsi
pop %rcx
pop %rbx
pop %r8
pop %r15
pop %r14
pop %r13
ret
/*
<gen_faulty_load>
[REF]
{'src': {'type': 'addresses_US', 'same': False, 'size': 2, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'}
{'dst': {'type': 'addresses_P', 'same': False, 'size': 4, 'congruent': 8, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'}
{'dst': {'type': 'addresses_A', 'same': False, 'size': 8, 'congruent': 1, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'}
{'dst': {'type': 'addresses_WC', 'same': False, 'size': 4, 'congruent': 0, 'NT': True, 'AVXalign': False}, 'OP': 'STOR'}
{'dst': {'type': 'addresses_normal', 'same': False, 'size': 32, 'congruent': 9, 'NT': False, 'AVXalign': False}, 'OP': 'STOR'}
[Faulty Load]
{'src': {'type': 'addresses_US', 'same': True, 'size': 1, 'congruent': 0, 'NT': False, 'AVXalign': False}, 'OP': 'LOAD'}
<gen_prepare_buffer>
{'58': 624}
58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58 58
*/
|
openal_info.adb | io7m/coreland-openal-ada | 1 | 7351 | with Ada.Command_Line;
with Ada.Exceptions;
with Ada.Text_IO;
with OpenAL.Context;
with OpenAL.Global;
with OpenAL.List;
package body OpenAL_Info is
package AL_Context renames OpenAL.Context;
package AL_Global renames OpenAL.Global;
package AL_String_Vectors renames OpenAL.List.String_Vectors;
package Command_Line renames Ada.Command_Line;
package Exceptions renames Ada.Exceptions;
package Natural_IO is new Ada.Text_IO.Integer_IO (Natural);
package Text_IO renames Ada.Text_IO;
Device : AL_Context.Device_t;
Context : AL_Context.Context_t;
Error : exception;
use type AL_Context.Device_t;
use type AL_Context.Context_t;
procedure Versions;
--
-- Defaults.
--
procedure Defaults is
begin
Text_IO.Put ("Default playback : ");
Text_IO.Put (AL_Context.Get_Default_Device_Specifier);
Text_IO.New_Line;
Text_IO.Put ("Default capture : ");
Text_IO.Put (AL_Context.Get_Default_Capture_Device_Specifier);
Text_IO.New_Line;
end Defaults;
--
-- Finish.
--
procedure Finish is
begin
AL_Context.Destroy_Context (Context);
AL_Context.Close_Device (Device);
end Finish;
--
-- Init.
--
procedure Init is
begin
Natural_IO.Default_Width := 0;
end Init;
--
-- Capture devices.
--
procedure List_Capture_Devices is
Devices : AL_String_Vectors.Vector;
procedure Process_Element (Device : in String) is
begin
Text_IO.Put_Line (" " & Device);
end Process_Element;
begin
Text_IO.Put_Line ("Capture devices :");
Devices := AL_Context.Get_Available_Capture_Devices;
for Index in AL_String_Vectors.First_Index (Devices) .. AL_String_Vectors.Last_Index (Devices) loop
AL_String_Vectors.Query_Element (Devices, Index, Process_Element'Access);
end loop;
end List_Capture_Devices;
--
-- Playback devices.
--
procedure List_Playback_Devices is
Devices : AL_String_Vectors.Vector;
procedure Process_Element (Device : in String) is
begin
Text_IO.Put_Line (" " & Device);
end Process_Element;
begin
Text_IO.Put_Line ("Playback devices :");
Devices := AL_Context.Get_Available_Playback_Devices;
for Index in AL_String_Vectors.First_Index (Devices) .. AL_String_Vectors.Last_Index (Devices) loop
AL_String_Vectors.Query_Element (Devices, Index, Process_Element'Access);
end loop;
end List_Playback_Devices;
--
-- Open_Device.
--
procedure Open_Device is
begin
Command_Line.Set_Exit_Status (Command_Line.Failure);
Device := AL_Context.Open_Default_Device;
if Device /= AL_Context.Invalid_Device then
Context := AL_Context.Create_Context (Device);
if Context /= AL_Context.Invalid_Context then
if AL_Context.Make_Context_Current (Context) = False then
raise Error with "error making context current";
else
Command_Line.Set_Exit_Status (Command_Line.Success);
end if;
else
raise Error with "error creating context";
end if;
else
raise Error with "error opening device";
end if;
end Open_Device;
--
-- Entry point.
--
procedure Run is
begin
Init;
List_Playback_Devices;
List_Capture_Devices;
Defaults;
Open_Device;
Versions;
Finish;
exception
when E : Error =>
Text_IO.Put_Line
(File => Text_IO.Current_Error,
Item => "fatal: " & Exceptions.Exception_Message (E));
end Run;
--
-- Versions.
--
procedure Versions is
begin
Text_IO.Put ("ALC major version : ");
Natural_IO.Put (AL_Context.Get_Major_Version (Device));
Text_IO.New_Line;
Text_IO.Put ("ALC minor version : ");
Natural_IO.Put (AL_Context.Get_Minor_Version (Device));
Text_IO.New_Line;
Text_IO.Put ("ALC extensions : ");
Text_IO.Put (AL_Context.Get_Extensions (Device));
Text_IO.New_Line;
Text_IO.Put ("AL vendor : ");
Text_IO.Put (AL_Global.Vendor);
Text_IO.New_Line;
Text_IO.Put ("AL renderer : ");
Text_IO.Put (AL_Global.Renderer);
Text_IO.New_Line;
Text_IO.Put ("AL version : ");
Text_IO.Put (AL_Global.Version);
Text_IO.New_Line;
Text_IO.Put ("AL extensions : ");
Text_IO.Put (AL_Global.Extensions);
Text_IO.New_Line;
end Versions;
end OpenAL_Info;
|
Task/Zeckendorf-number-representation/Ada/zeckendorf-number-representation.ada | LaudateCorpus1/RosettaCodeData | 1 | 22250 | <filename>Task/Zeckendorf-number-representation/Ada/zeckendorf-number-representation.ada
with Ada.Text_IO, Ada.Strings.Unbounded;
procedure Print_Zeck is
function Zeck_Increment(Z: String) return String is
begin
if Z="" then
return "1";
elsif Z(Z'Last) = '1' then
return Zeck_Increment(Z(Z'First .. Z'Last-1)) & '0';
elsif Z(Z'Last-1) = '0' then
return Z(Z'First .. Z'Last-1) & '1';
else -- Z has at least two digits and ends with "10"
return Zeck_Increment(Z(Z'First .. Z'Last-2)) & "00";
end if;
end Zeck_Increment;
use Ada.Strings.Unbounded;
Current: Unbounded_String := Null_Unbounded_String;
begin
for I in 1 .. 20 loop
Current := To_Unbounded_String(Zeck_Increment(To_String(Current)));
Ada.Text_IO.Put(To_String(Current) & " ");
end loop;
end Print_Zeck;
|
tests/exec/queens.adb | xuedong/mini-ada | 0 | 16559 | with Ada.Text_IO; use Ada.Text_IO;
-- les N reines
procedure NQueens is
procedure PrintInt(N: Integer) is
C: Integer := N rem 10;
begin
if N > 9 then PrintInt(N / 10); end if;
Put(Character'Val(48 + C));
end;
-- des ensembles représentés par des entiers
Empty: Integer := 0;
function Mem(X, S: Integer) return Boolean is
begin
-- X est une puissance de 2
return (S / X) rem 2 = 1;
end;
-- décompte récursif
function Q(N: Integer) return Integer is
Full : Integer;
function T(A, B, C: Integer) return Integer is
F,D : Integer;
begin
if A = Empty then return 1; end if;
F := 0;
D := 1;
for I in 0 .. N-1 loop
if Mem(D, A) and then not Mem(D, B) and then not Mem(D, C) then
F := F + T(A-D, (B+D) * 2, (C+D) / 2);
end if;
D := 2 * D;
end loop;
return F;
end;
begin
Full := 0;
for I in 0 .. N-1 loop Full := 2 * Full + 1; end loop;
return T(Full, Empty, Empty);
end;
begin
for N in 1 .. 10 loop
Printint(N); Put(' ');
Printint(Q(N)); New_Line;
end loop;
end;
-- Local Variables:
-- compile-command: "gnatmake queens.adb && ./queens"
-- End:
|
ioctl/IokSetInputMode.asm | osfree-project/FamilyAPI | 1 | 81849 | ;--------------------------------------------------------
; Category 4 Function 51H Set Input Mode
;--------------------------------------------------------
;
;
;
IOKSETINPUTMODE PROC NEAR
RET
IOKSETINPUTMODE ENDP
|
programs/oeis/084/A084263.asm | neoneye/loda | 22 | 165524 | <reponame>neoneye/loda
; A084263: Modified triangular numbers.
; 1,1,4,6,11,15,22,28,37,45,56,66,79,91,106,120,137,153,172,190,211,231,254,276,301,325,352,378,407,435,466,496,529,561,596,630,667,703,742,780,821,861,904,946,991,1035,1082,1128,1177,1225,1276,1326,1379,1431
mov $1,$0
pow $0,2
div $0,2
div $1,2
add $0,$1
add $0,1
|
oeis/106/A106542.asm | neoneye/loda-programs | 11 | 102204 | <filename>oeis/106/A106542.asm
; A106542: a(n) = a(n-1) - 2*a(n-2) - 3*a(n-3) - ... - (n-1)*a(1), a(1) = a(2) = 3, a(3) = -3.
; 3,3,-3,-18,-33,-15,84,261,333,-138,-1557,-3315,-2436,6153,24009,36390,1431,-129639,-323292,-318819,400725,2149686,3807795,1476405,-10310388,-30697599,-37588047,20103078,186854271,384871329,260548788,-769001739,-2840006499,-4153913226,200289339,15690421149,37761990300,35234443833,-51725777703,-255825571674,-438378938841,-139460513559,1261862010180,3606130720653,4230161083941,-2816446331082,-22387882971645,-44621095091643,-27556763078868,95659420278321,335519886046017,473149030588710
seq $0,106540 ; a(n) = a(n-1) - 2*a(n-2) - 3*a(n-3) - ... - (n-1)*a(1), with a(1) = a(2) = 1, a(3) = -1.
mul $0,3
|
Tooling/GCodeParser/GCodeParser/FanucGCodeLexer.g4 | philmccarthy24/gemstone | 0 | 5359 | lexer grammar FanucGCodeLexer;
/*********************************************************************************
* FANUC GCode Lexer Rules - (c) 2018 <NAME>, MIT license.
*
********************************************************************************/
HASH: '#' ;
// Arithmetic and logic operation described p440 of the manual.
PLUS: '+' ;
MINUS: '-';
MULTIPLY: '*';
DIVIDE: '/';
MOD: 'MOD' ;
EQUALS: '=';
fragment DIGIT: [0-9] ;
DIGITS: DIGIT+ ;
DECIMAL: DIGIT+ ('.' DIGIT*)? // negative decimals handled in parser rules
| '.' DIGIT+;
// Support for System Variables (constant string beginning with '_'
// followed by up to seven uppercase letters, numerics or underscores),
// some of which are array-ish supporting "var [ expr ]" type syntax.
// see p383 of man
// SYSTEM_VAR: '#' '_' [A-Z0-9_]+; ??
// Also supports System constants (p384):
// [#_EMPTY] => #0 or #3100
// [#_PI] => #3101
// [#_E] => #3102
// #500 - #549 are common variables, and can also be given a name
// using the SETVN command. eg
// SETVN 510[HAPPY, MY_AWESOME_VAR];
// [#MY_AWESOME_VAR] => #511
// text can be anything allowed in prog except (,),',',EOB,EOR,:
// #3000 (alarm) can also be refd as [#_ALM] = 3000 (ALARM MSG);
SYSTEMVAR_CONST_OR_COMMONVAR_IDENTIFIER: {_input.La(-1) == '#'}? ~[0-9[\]] [A-Za-z0-9_]*;
// actually more chars could be allowed for a common var - this is more restrictive
// than it needs to be.
COMMA: ',';
OPEN_BRACKET: '[' ;
CLOSE_BRACKET: ']' ;
START_END_PROGRAM: '%' ;
fragment LT: 'LT' ;
fragment GT: 'GT' ;
fragment LE: 'LE' ;
fragment GE: 'GE' ;
fragment EQ: 'EQ' ;
fragment NE: 'NE' ;
RELATIONAL_OP : LT | GT | LE | GE | EQ | NE;
// logical operators
fragment OR: 'OR' ;
fragment XOR: 'XOR' ;
fragment AND: 'AND' ;
LOGICAL_OP : OR | XOR | AND;
// logic flow keywords
IF: 'IF' ;
THEN: 'THEN' ;
GOTO: 'GOTO' ;
WHILE: 'WHILE';
DO: 'DO';
END: 'END';
// builtin functions - p443 of manual says all but POW can be abbreviated to their first two letters.
fragment SIN: ('SIN'|'SI') ;
fragment COS: ('COS'|'CO') ;
fragment TAN: ('TAN'|'TA') ;
fragment ASIN: ('ASIN'|'AS') ;
fragment ACOS: ('ACOS'|'AC') ;
fragment ATAN: ('ATAN'|'ATN'|'AT') ;
fragment SQRT: ('SQRT'|'SQR'|'SQ') ;
fragment ABS: ('ABS'|'AB') ;
fragment BIN: ('BIN'|'BI') ;
fragment BCD: ('BCD'|'BC') ;
fragment ROUND: ('ROUND'|'RND'|'RO') ;
fragment FIX: ('FIX'|'FI') ;
fragment FUP: ('FUP'|'FU') ;
fragment LN: 'LN' ;
fragment EXP: ('EXP'|'EX') ;
fragment POW: 'POW' ;
fragment ADP: ('ADP'|'AD') ;
fragment PRM: ('PRM'|'PR') ;
BUILTIN_FUNCTION: SIN | COS | TAN | ASIN | ACOS | ATAN | SQRT | ABS | BIN | BCD | ROUND | FIX | FUP | LN | EXP | POW | ADP | PRM;
// tokens for built-in functions with special parsing rules
AX: 'AX';
AXNUM: 'AXNUM';
SETVN: 'SETVN';
BPRNT: 'BPRNT'; // external output commands p.486
DPRNT: 'DPRNT';
POPEN: 'POPEN';
PCLOS: 'PCLOS';
// see fanuc manual section 16.4 (p440) for grammar specification
// see p.269 for block configuration details
PROGRAM_NUMBER_PREFIX: 'O' ;
SEQUENCE_NUMBER_PREFIX: 'N' ;
GCODE_PREFIX: [A-MP-Z] ;
// For G65 etc, the allowed args have rules. These are probably best validated during semantic analysis:
// Addresses G, L, N, O, and P cannot be used in arguments (p457) note there are two arg formats; ii has ABCIJKIJKIJK etc instead
// eg [A-FH-KMQ-Z] ;
WS : ' ' -> skip;
// end of block. because new lines are block delimiters, this can't be hidden I think
NEWLINE : '\n';
CTRL_OUT: '(' -> pushMode(ControlIn);
UNRECOGNISED_TEXT: .+?;
mode ControlIn;
// all the chars allowed in gcode comments, according to the Fanuc manual p.2277
CTRL_OUT_TEXT: [ "#$&'*+,\-./0-9:;<=>?@A-Z[\]_a-z]+;
CTRL_IN: ')' -> popMode;
|
bb-runtimes/runtimes/ravenscar-sfp-stm32g474/gnarl/s-bbbosu.ads | JCGobbi/Nucleo-STM32G474RE | 0 | 26300 | <reponame>JCGobbi/Nucleo-STM32G474RE<gh_stars>0
------------------------------------------------------------------------------
-- --
-- GNAT RUN-TIME LIBRARY (GNARL) COMPONENTS --
-- --
-- S Y S T E M . B B . B O A R D _ S U P P O R T --
-- --
-- S p e c --
-- --
-- Copyright (C) 1999-2002 Universidad Politecnica de Madrid --
-- Copyright (C) 2003-2006 The European Space Agency --
-- Copyright (C) 2003-2021, AdaCore --
-- --
-- GNARL is free software; you can redistribute it and/or modify it under --
-- terms of the GNU General Public License as published by the Free Soft- --
-- ware Foundation; either version 3, or (at your option) any later ver- --
-- sion. GNARL is distributed in the hope that it will be useful, but WITH- --
-- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
-- or FITNESS FOR A PARTICULAR PURPOSE. --
-- --
-- --
-- --
-- --
-- --
-- You should have received a copy of the GNU General Public License and --
-- a copy of the GCC Runtime Library Exception along with this program; --
-- see the files COPYING3 and COPYING.RUNTIME respectively. If not, see --
-- <http://www.gnu.org/licenses/>. --
-- --
-- GNARL was developed by the GNARL team at Florida State University. --
-- Extensive contributions were provided by Ada Core Technologies, Inc. --
-- --
-- The port of GNARL to bare board targets was initially developed by the --
-- Real-Time Systems Group at the Technical University of Madrid. --
-- --
------------------------------------------------------------------------------
-- This package defines an interface used for handling the peripherals
-- available in the target board that are needed by the target-independent
-- part of the run time.
pragma Restrictions (No_Elaboration_Code);
with System.Multiprocessors;
with System.BB.Interrupts;
with System.BB.Time;
package System.BB.Board_Support is
pragma Preelaborate;
-----------------------------
-- Hardware Initialization --
-----------------------------
procedure Initialize_Board;
-- Procedure that performs the hardware initialization of the board. Should
-- be called before any other operations in this package.
------------------------------------------------
-- Clock and Timer Definitions and Primitives --
------------------------------------------------
package Time is
type Timer_Interval is mod 2 ** 32;
for Timer_Interval'Size use 32;
-- This type represents any interval that we can measure within a
-- Clock_Interrupt_Period. Even though this type is always 32 bits, its
-- actual allowed range is 0 .. Max_Timer_Interval, which may be less,
-- depending on the target.
function Read_Clock return BB.Time.Time;
-- Read the value contained in the clock hardware counter, and return
-- the number of ticks elapsed since the last clock interrupt, that is,
-- since the clock counter was last reloaded.
function Max_Timer_Interval return Timer_Interval;
pragma Inline (Max_Timer_Interval);
-- The maximum value of the hardware clock. The is the maximum value
-- that Read_Clock may return, and the longest interval that Set_Alarm
-- may use. The hardware clock period is Max_Timer_Interval + 1 clock
-- ticks. An interrupt occurs after this number of ticks.
procedure Set_Alarm (Ticks : Timer_Interval);
-- Set an alarm that will expire after the specified number of clock
-- ticks. This cancels any previous alarm set.
procedure Install_Alarm_Handler (Handler : Interrupts.Interrupt_Handler);
-- Install Handler as alarm interrupt handler
procedure Clear_Alarm_Interrupt;
pragma Inline (Clear_Alarm_Interrupt);
-- Acknowledge the alarm interrupt
end Time;
----------------
-- Interrupts --
----------------
package Interrupts is
function Priority_Of_Interrupt
(Interrupt : System.BB.Interrupts.Interrupt_ID)
return System.Any_Priority;
pragma Inline (Priority_Of_Interrupt);
-- Function to obtain the priority associated with an interrupt.
procedure Install_Interrupt_Handler
(Interrupt : System.BB.Interrupts.Interrupt_ID;
Prio : Interrupt_Priority);
-- Determine the trap vector that will be called for handling the given
-- external interrupt on the current CPU, and install the given handler
-- there. It is an error to try to install two different handlers for
-- the vector, though this procedure may be called for multiple
-- interrupts that share the same vector, as long as they use the same
-- handler. The handler expects a single argument indicating the vector
-- called. This routine may need to set up the interrupt controller to
-- enable the given interrupt source, so it will actually cause a trap
-- on the CPU. Note, this should not actually enable interrupts, as this
-- is only done through CPU_Primitives.Enable_Interrupts, which
-- typically uses a processor status register. Prio is the priority for
-- the interrupt, and the hardware can be programmed to use that
-- priority.
procedure Set_Current_Priority (Priority : Integer);
pragma Inline (Set_Current_Priority);
-- Only allow interrupts higher than the specified priority. This
-- routine differes from the Enable_Interrupts/Disable_Interrupts
-- procedures in CPU_Primitives in that it disables interrupts at the
-- board level, rather than the CPU. Typically if board-specific support
-- of an interrupt controller is needed to block interrupts of
-- insufficient priority, this routine will be needed. On other systems,
-- where the processor has this control, or where only a single
-- interrupt priority is supported, this may be a null procedure.
procedure Power_Down;
pragma Inline (Power_Down);
-- Power-down the current CPU. This procedure is called only by the idle
-- task, with interrupt enabled.
end Interrupts;
package Multiprocessors is
-- The following functions define an interface for handling the "poke"
-- interrupts that are used to signal other processors in an
-- multiprocessor system.
function Number_Of_CPUs return System.Multiprocessors.CPU;
pragma Inline (Number_Of_CPUs);
-- Return the number of available CPUs on the target
function Current_CPU return System.Multiprocessors.CPU;
pragma Inline (Current_CPU);
-- Return the id of the current CPU
procedure Poke_CPU (CPU_Id : System.Multiprocessors.CPU);
-- Poke the given CPU to signal that a rescheduling may be required
procedure Start_All_CPUs;
-- Start all slave CPUs
end Multiprocessors;
end System.BB.Board_Support;
|
programs/oeis/198/A198306.asm | jmorken/loda | 1 | 167313 | ; A198306: Moore lower bound on the order of a (6,g)-cage.
; 7,12,37,62,187,312,937,1562,4687,7812,23437,39062,117187,195312,585937,976562,2929687,4882812,14648437,24414062,73242187,122070312,366210937,610351562,1831054687,3051757812,9155273437,15258789062
mov $4,$0
add $4,1
mov $6,$0
lpb $4
mov $0,$6
sub $4,1
sub $0,$4
mov $2,4
mov $5,1
add $5,$0
add $5,$0
sub $2,$5
trn $2,2
mov $3,$2
add $2,5
div $5,4
add $5,1
pow $2,$5
add $2,$3
add $1,$2
lpe
|
starDraw.asm | GokselKUCUKSAHIN/Microprocessors-x86-ASM | 3 | 102714 | name "JellyBeanci"
org 100h
jmp starDraw
star: db "*$"
nl: db 0Dh,0Ah,"$"
count db 0h, 0h
starDraw:
mov byte ptr [count], 0h
d1:
mov byte ptr [count+1], 0h
d2:
mov dx, star
mov ah, 9
int 21h
inc byte ptr [count+1]
xor ax, ax
mov al, byte ptr [count+1]
sub al, byte ptr [count]
cmp al, 0
jle d2
mov dx, nl
mov ah, 9
int 21h
inc byte ptr [count]
cmp byte ptr [count], 10
jne d1
mov ah, 0
int 16h
ret
|
resources/scripts/api/securitytrails.ads | nscuro/Amass | 1 | 16863 | <filename>resources/scripts/api/securitytrails.ads
-- Copyright © by <NAME> 2020-2022. All rights reserved.
-- Use of this source code is governed by Apache 2 LICENSE that can be found in the LICENSE file.
-- SPDX-License-Identifier: Apache-2.0
local json = require("json")
name = "SecurityTrails"
type = "api"
function start()
set_rate_limit(2)
end
function check()
local c
local cfg = datasrc_config()
if cfg ~= nil then
c = cfg.credentials
end
if (c ~= nil and c.key ~= nil and c.key ~= "") then
return true
end
return false
end
function vertical(ctx, domain)
local c
local cfg = datasrc_config()
if cfg ~= nil then
c = cfg.credentials
end
if (c == nil or c.key == nil or c.key == "") then
return
end
local resp, err = request(ctx, {
['url']=vert_url(domain),
headers={['APIKEY']=c.key},
})
if (err ~= nil and err ~= "") then
log(ctx, "vertical request to service failed: " .. err)
return
end
local j = json.decode(resp)
if (j == nil or j.subdomains == nil or #(j.subdomains) == 0) then
return
end
for _, sub in pairs(j.subdomains) do
new_name(ctx, sub .. "." .. domain)
end
end
function vert_url(domain)
return "https://api.securitytrails.com/v1/domain/" .. domain .. "/subdomains"
end
function horizontal(ctx, domain)
local c
local cfg = datasrc_config()
if cfg ~= nil then
c = cfg.credentials
end
if (c == nil or c.key == nil or c.key == "") then
return
end
for i=1,100 do
local resp, err = request(ctx, {
['url']=horizon_url(domain, i),
headers={['APIKEY']=c.key},
})
if (err ~= nil and err ~= "") then
log(ctx, "horizontal request to service failed: " .. err)
return
end
local j = json.decode(resp)
if (j == nil or j.records == nil or #(j.records) == 0) then
return
end
for _, r in pairs(j.records) do
if (r.hostname ~= nil and r.hostname ~= "") then
associated(ctx, domain, r.hostname)
end
end
end
end
function horizon_url(domain, pagenum)
return "https://api.securitytrails.com/v1/domain/" .. domain .. "/associated?page=" .. pagenum
end
|
Assembler/cputest.asm | thomasmalloch/NovaBoySharp | 0 | 10995 | <reponame>thomasmalloch/NovaBoySharp
SECTION "Header", ROM0[$100]
SECTION "Game code", ROM0
Start: ld sp,$1000 ; setup stack pointer
ld a,10 ; load 10 into a
ld b,3 ; load 3 into b
loop: dec b ; decrement b
jp z, end ; if b is 0, jump to the end
add a ; add a to itself
jp loop ; jump to the top of the multiply loop
end: halt ; end
|
programs/oeis/024/A024220.asm | karttu/loda | 0 | 165415 | ; A024220: a(n) = [ (3rd elementary symmetric function of S(n))/(first elementary symmetric function of S(n)) ], where S(n) = {first n+2 positive integers congruent to 1 mod 3}.
; 2,19,71,188,410,784,1367,2226,3435,5078,7249,10049,13589,17990,23380,29897,37689,46911,57728,70315,84854,101537,120566,142150,166508,193869,224469,258554,296380,338210,384317,434984,490501,551168,617295,689199
mov $8,$0
mov $10,$0
add $10,1
lpb $10,1
clr $0,8
mov $0,$8
sub $10,1
sub $0,$10
mov $5,$0
mov $7,$0
add $7,1
lpb $7,1
clr $0,5
mov $0,$5
sub $7,1
sub $0,$7
add $2,6
sub $2,$0
sub $2,8
add $3,$2
mov $0,$3
mul $3,2
mov $4,$2
add $4,4
add $4,$0
mul $0,$3
mod $0,9
mov $1,1
add $4,$2
bin $4,2
lpb $0,1
mov $0,1
sub $4,2
add $4,$1
lpe
add $6,$4
lpe
add $9,$6
lpe
mov $1,$9
|
programs/oeis/273/A273336.asm | jmorken/loda | 1 | 4812 | ; A273336: Partial sums of the number of active (ON,black) cells in n-th stage of growth of two-dimensional cellular automaton defined by "Rule 657", based on the 5-celled von Neumann neighborhood.
; 1,5,22,70,150,270,438,662,950,1310,1750,2278,2902,3630,4470,5430,6518,7742,9110,10630,12310,14158,16182,18390,20790,23390,26198,29222,32470,35950,39670,43638,47862,52350,57110,62150,67478,73102,79030,85270,91830,98718
lpb $0
mov $4,$0
sub $0,1
add $3,$4
add $3,1
add $2,$3
lpe
mul $2,2
mov $1,$2
trn $1,11
add $2,1
add $1,$2
|
oeis/010/A010166.asm | neoneye/loda-programs | 11 | 161627 | <reponame>neoneye/loda-programs<gh_stars>10-100
; A010166: Continued fraction for sqrt(95).
; 9,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1,18,1,2,1
seq $0,40304 ; Continued fraction for sqrt(322).
dif $0,4
mul $0,8
div $0,5
dif $0,3
|
alloy4fun_models/trashltl/models/5/ropwZCvArykyveBCP.als | Kaixi26/org.alloytools.alloy | 0 | 3064 | open main
pred idropwZCvArykyveBCP_prop6 {
some f:File | always f in Trash'
}
pred __repair { idropwZCvArykyveBCP_prop6 }
check __repair { idropwZCvArykyveBCP_prop6 <=> prop6o } |
mc-sema/validator/x86/tests/ROL16rCL.asm | randolphwong/mcsema | 2 | 82707 | <filename>mc-sema/validator/x86/tests/ROL16rCL.asm
BITS 32
;TEST_FILE_META_BEGIN
;TEST_TYPE=TEST_F
;TEST_IGNOREFLAGS=FLAG_OF
;TEST_FILE_META_END
; ROL16rCL
mov bx, 0x414
mov cl, 0x3
;TEST_BEGIN_RECORDING
rol bx, cl
;TEST_END_RECORDING
|
tools/uaflex/macros.adb | faelys/gela-asis | 4 | 22387 | ------------------------------------------------------------------------------
-- <NAME> A S I S --
-- ASIS implementation for Gela project, a portable Ada compiler --
-- http://gela.ada-ru.org --
-- - - - - - - - - - - - - - - - --
-- Read copyright and license at the end of this file --
------------------------------------------------------------------------------
-- $Revision: 209 $ $Date: 2013-11-30 21:03:24 +0200 (Сб., 30 нояб. 2013) $
with Ada.Strings.Unbounded;
package body Macros is
package U renames Ada.Strings.Unbounded;
type Node;
type Node_Access is access all Node;
type Node is record
Next : Node_Access;
Name : U.Unbounded_String;
Expr : Expression;
end record;
List : Node_Access;
procedure Find_One
(Name : in String;
Expr : out Expression;
Found : out Boolean);
---------
-- Add --
---------
procedure Add
(Name : String;
Expr : Expression)
is
Temp : Expression;
Found : Boolean;
begin
Find_One (Name, Temp, Found);
if not Found then
List := new Node'(List, U.To_Unbounded_String (Name), Expr);
end if;
end Add;
----------
-- Find --
----------
function Find (Name : String) return Expression is
Expr : Expression;
Found : Boolean;
begin
Find_One (Name, Expr, Found);
if not Found then
raise Not_Found;
end if;
return Expr;
end Find;
--------------
-- Find_One --
--------------
procedure Find_One
(Name : in String;
Expr : out Expression;
Found : out Boolean)
is
use type U.Unbounded_String;
Ptr : Node_Access := List;
begin
while Ptr /= null loop
if Ptr.Name = Name then
Expr := Ptr.Expr;
Found := True;
return;
end if;
Ptr := Ptr.Next;
end loop;
Found := False;
end Find_One;
end Macros;
------------------------------------------------------------------------------
-- Copyright (c) 2006-2013, <NAME>
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions are met:
--
-- * Redistributions of source code must retain the above copyright notice,
-- this list of conditions and the following disclaimer.
-- * Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
-- * Neither the name of the <NAME>, IE nor the names of its
-- contributors may be used to endorse or promote products derived from
-- this software without specific prior written permission.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-- ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-- CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-- SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-- INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-- CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-- ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-- POSSIBILITY OF SUCH DAMAGE.
------------------------------------------------------------------------------
|
src/antlr/ParadoxFile.g4 | brahle/paradox | 2 | 1370 | grammar ParadoxFile;
config: (assignment)*;
assignment: field OPERATOR? value;
field: string | symbol | variable | LIST_START;
value: integer | percent | real | date | string | symbol | variable | variable_expression | map | array | list | constructor;
symbol: string | INT | REAL | SYMBOL;
string: DSTRING | SSTRING | CSTRING;
integer: INT;
real: REAL;
date: DATE;
percent: PCT;
map: BLOCK_START (assignment)* BLOCK_END;
array
: BLOCK_START value COMMA? ((value | assignment) COMMA?)* BLOCK_END
| BLOCK_START (assignment COMMA?)+ value COMMA? ((value | assignment) COMMA?)* BLOCK_END
;
variable: VARIABLE_START SYMBOL | VARIABLE_START INT;
variable_expression: VARIABLE_START VARIABLE_EXPRESSION_START expression VARIABLE_EXPRESSION_END;
expression
: expression MULTIPLY_DIVIDE expression
| expression PLUS_MINUS expression
| ABS_VALUE expression ABS_VALUE
| OPEN_PARENS expression CLOSE_PARENS
| PLUS_MINUS value
| value
;
list: LIST_START (SYMBOL | string);
constructor: symbol array;
OPERATOR: '=' | '<>' | '>' | '<' | '<=' | '>=' | '!=' | '==';
BLOCK_START: '{';
BLOCK_END: '}';
VARIABLE_START: '@' '\\'?;
VARIABLE_EXPRESSION_START: '[';
VARIABLE_EXPRESSION_END: ']';
ABS_VALUE: '|';
OPEN_PARENS: '(';
CLOSE_PARENS: ')';
LIST_START: 'list';
INT: PLUS_MINUS?[0-9]+;
PCT: PLUS_MINUS?[0-9]+'%';
REAL: PLUS_MINUS?[0-9]*'.'[0-9]+;
DATE: [0-9]+'.'[0-9]+'.'[0-9]+;
SSTRING : '\'' (~('"' | '\\') | '\\' ('"' | '\\'))* '\'';
DSTRING : '"' (~('"' | '\\') | '\\' ('"' | '\\'))* '"';
CSTRING: '“' (~('"' | '\\') | '\\' ('"' | '\\'))* '”';
SYMBOL: SYMBOL_START (| SYMBOL_END | SYMBOL_INNER+ SYMBOL_END);
PLUS_MINUS: PLUS_MINUS_F;
MULTIPLY_DIVIDE: MULTIPLY_DIVIDE_F;
COMMA: ',';
WHITESPACE: [ \t\n\r] + -> skip;
LINE_COMMENT: '#'~[\r\n]* -> channel(HIDDEN);
fragment STRING_DELIM: ('"' | '\'');
fragment PLUS_MINUS_F: [-+];
fragment MULTIPLY_DIVIDE_F: [*/];
fragment SYMBOL_START: [0-9\p{Cased}\p{Ideographic}·“”’$_];
fragment SYMBOL_INNER: [\p{Cased}\p{Ideographic}0-9'·“”’&/$|:@_.?^%-];
fragment SYMBOL_END: [\p{Cased}\p{Ideographic}0-9'·“”’&/$:@_.%-];
|
Transynther/x86/_processed/NONE/_xt_/i9-9900K_12_0xca_notsx.log_21829_1019.asm | ljhsiun2/medusa | 9 | 179192 | <reponame>ljhsiun2/medusa
.global s_prepare_buffers
s_prepare_buffers:
push %r12
push %r14
push %r15
push %r9
push %rax
push %rcx
push %rdi
push %rsi
lea addresses_UC_ht+0x1e628, %r9
nop
nop
xor $23405, %r12
vmovups (%r9), %ymm2
vextracti128 $1, %ymm2, %xmm2
vpextrq $0, %xmm2, %rdi
nop
nop
nop
cmp %rsi, %rsi
lea addresses_D_ht+0x1ded0, %rdi
sub %rax, %rax
movb (%rdi), %r9b
nop
nop
nop
inc %rax
lea addresses_WC_ht+0x8ad0, %r15
nop
nop
nop
nop
add $63164, %r14
and $0xffffffffffffffc0, %r15
vmovaps (%r15), %ymm2
vextracti128 $1, %ymm2, %xmm2
vpextrq $0, %xmm2, %rsi
nop
add $29401, %r15
lea addresses_WT_ht+0xcd10, %r15
clflush (%r15)
sub %r14, %r14
movw $0x6162, (%r15)
inc %rsi
lea addresses_WC_ht+0xdad0, %r14
add %r15, %r15
mov $0x6162636465666768, %r12
movq %r12, %xmm6
movups %xmm6, (%r14)
nop
add $45508, %r15
lea addresses_WT_ht+0x16bb4, %rsi
lea addresses_WT_ht+0x1c910, %rdi
nop
nop
add %r14, %r14
mov $36, %rcx
rep movsb
nop
nop
nop
cmp %r9, %r9
lea addresses_WC_ht+0x1dd98, %r14
nop
nop
nop
sub %r15, %r15
mov (%r14), %r12d
nop
nop
nop
nop
nop
add $44467, %rax
lea addresses_A_ht+0xed02, %rsi
lea addresses_D_ht+0xa290, %rdi
nop
nop
nop
nop
xor %r12, %r12
mov $97, %rcx
rep movsq
nop
nop
nop
nop
cmp %r12, %r12
pop %rsi
pop %rdi
pop %rcx
pop %rax
pop %r9
pop %r15
pop %r14
pop %r12
ret
.global s_faulty_load
s_faulty_load:
push %r12
push %r13
push %r15
push %rax
push %rdi
push %rdx
// Faulty Load
lea addresses_UC+0x92d0, %r13
nop
xor $43968, %r12
mov (%r13), %edi
lea oracles, %r12
and $0xff, %rdi
shlq $12, %rdi
mov (%r12,%rdi,1), %rdi
pop %rdx
pop %rdi
pop %rax
pop %r15
pop %r13
pop %r12
ret
/*
<gen_faulty_load>
[REF]
{'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_UC', 'NT': False, 'AVXalign': False, 'size': 8, 'congruent': 0}}
[Faulty Load]
{'OP': 'LOAD', 'src': {'same': True, 'type': 'addresses_UC', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 0}}
<gen_prepare_buffer>
{'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_UC_ht', 'NT': False, 'AVXalign': False, 'size': 32, 'congruent': 3}}
{'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_D_ht', 'NT': False, 'AVXalign': False, 'size': 1, 'congruent': 4}}
{'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_WC_ht', 'NT': False, 'AVXalign': True, 'size': 32, 'congruent': 11}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WT_ht', 'NT': False, 'AVXalign': False, 'size': 2, 'congruent': 5}}
{'OP': 'STOR', 'dst': {'same': False, 'type': 'addresses_WC_ht', 'NT': False, 'AVXalign': False, 'size': 16, 'congruent': 10}}
{'OP': 'REPM', 'src': {'same': False, 'congruent': 2, 'type': 'addresses_WT_ht'}, 'dst': {'same': False, 'congruent': 3, 'type': 'addresses_WT_ht'}}
{'OP': 'LOAD', 'src': {'same': False, 'type': 'addresses_WC_ht', 'NT': False, 'AVXalign': False, 'size': 4, 'congruent': 3}}
{'OP': 'REPM', 'src': {'same': False, 'congruent': 0, 'type': 'addresses_A_ht'}, 'dst': {'same': False, 'congruent': 6, 'type': 'addresses_D_ht'}}
{'37': 21829}
37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37 37
*/
|
src/GUI/time_select_window.adb | Fabien-Chouteau/coffee-clock | 7 | 18151 | <filename>src/GUI/time_select_window.adb
-------------------------------------------------------------------------------
-- --
-- Coffee Clock --
-- --
-- Copyright (C) 2016-2017 <NAME> --
-- --
-- Coffee Clock is free software: you can redistribute it and/or --
-- modify it under the terms of the GNU General Public License as --
-- published by the Free Software Foundation, either version 3 of the --
-- License, or (at your option) any later version. --
-- --
-- Coffee Clock is distributed in the hope that it will be useful, --
-- but WITHOUT ANY WARRANTY; without even the implied warranty of --
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU --
-- General Public License for more details. --
-- --
-- You should have received a copy of the GNU General Public License --
-- along with We Noise Maker. If not, see <http://www.gnu.org/licenses/>. --
-- --
-------------------------------------------------------------------------------
with ok_80x80;
with cancel_80x80;
with up_200x100;
with down_200x100;
with Dialog_Window; use Dialog_Window;
with Giza.Colors; use Giza.Colors;
package body Time_Select_Window is
-------------
-- On_Init --
-------------
overriding procedure On_Init
(This : in out Instance)
is
Size : constant Size_T := This.Get_Size;
begin
On_Init (Parent (This));
This.Set_Background (Black);
This.Up_Hours.Disable_Frame;
This.Up_Hours.Disable_Background;
This.Up_Hours.Set_Image (up_200x100.Image);
This.Up_Hours.Set_Size ((200, 100));
This.Add_Child (This.Up_Hours'Unchecked_Access, (75, 10));
This.Up_Minutes.Disable_Frame;
This.Up_Minutes.Disable_Background;
This.Up_Minutes.Set_Image (up_200x100.Image);
This.Up_Minutes.Set_Size ((200, 100));
This.Add_Child (This.Up_Minutes'Unchecked_Access, (450, 10));
This.Down_Hours.Disable_Frame;
This.Down_Hours.Disable_Background;
This.Down_Hours.Set_Image (down_200x100.Image);
This.Down_Hours.Set_Size ((200, 100));
This.Add_Child (This.Down_Hours'Unchecked_Access, (75, 370));
This.Down_Minutes.Disable_Frame;
This.Down_Minutes.Disable_Background;
This.Down_Minutes.Set_Image (down_200x100.Image);
This.Down_Minutes.Set_Size ((200, 100));
This.Add_Child (This.Down_Minutes'Unchecked_Access, (450, 370));
This.Set_Top_Image (ok_80x80.Image);
This.Set_Icon_Image (This.Icon);
This.Set_Bottom_Image (cancel_80x80.Image);
This.Clock.Set_Size (This.Clock.Required_Size);
This.Add_Child (This.Clock'Unchecked_Access,
((Size.W - This.Clock.Get_Size.W) / 2,
(Size.H - This.Clock.Get_Size.H) / 2));
end On_Init;
------------------
-- On_Displayed --
------------------
overriding procedure On_Displayed
(This : in out Instance)
is
pragma Unreferenced (This);
begin
null;
end On_Displayed;
---------------
-- On_Hidden --
---------------
overriding procedure On_Hidden
(This : in out Instance)
is
pragma Unreferenced (This);
begin
null;
end On_Hidden;
-----------------------
-- On_Position_Event --
-----------------------
overriding function On_Position_Event
(This : in out Instance;
Evt : Position_Event_Ref;
Pos : Point_T)
return Boolean
is
use type HAL.Real_Time_Clock.RTC_Hour;
use type HAL.Real_Time_Clock.RTC_Minute;
Time : HAL.Real_Time_Clock.RTC_Time;
begin
if On_Position_Event (Parent (This), Evt, Pos) then
Time := This.Clock.Get_Time;
if This.Up_Hours.Active then
This.Up_Hours.Set_Active (False);
Time.Hour := Time.Hour + 1;
elsif This.Down_Hours.Active then
This.Down_Hours.Set_Active (False);
Time.Hour := Time.Hour - 1;
elsif This.Up_Minutes.Active then
This.Up_Minutes.Set_Active (False);
Time.Min := Time.Min + 1;
elsif This.Down_Minutes.Active then
This.Down_Minutes.Set_Active (False);
Time.Min := Time.Min - 1;
end if;
This.Clock.Set_Time (Time);
return True;
else
return False;
end if;
end On_Position_Event;
--------------
-- Set_Time --
--------------
procedure Set_Time (This : in out Instance;
Time : HAL.Real_Time_Clock.RTC_Time)
is
begin
This.Clock.Set_Time (Time);
end Set_Time;
--------------
-- Get_Time --
--------------
function Get_Time (This : Instance) return HAL.Real_Time_Clock.RTC_Time is
(This.Clock.Get_Time);
end Time_Select_Window;
|
orka/src/orka/interface/orka-strings.ads | onox/orka | 52 | 27860 | -- SPDX-License-Identifier: Apache-2.0
--
-- Copyright (c) 2017 onox <<EMAIL>>
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
with Ada.Strings.Unbounded;
package Orka.Strings is
pragma Preelaborate;
function Trim (Value : String) return String;
-- Return value with whitespace removed from both the start and end
function Strip_Line_Term (Value : String) return String;
-- Return the value without any LF and CR characters at the end
function Lines (Value : String) return Positive;
-- Return the number of lines that the string contains
package SU renames Ada.Strings.Unbounded;
function "+" (Value : String) return SU.Unbounded_String renames SU.To_Unbounded_String;
function "+" (Value : SU.Unbounded_String) return String renames SU.To_String;
type String_List is array (Positive range <>) of SU.Unbounded_String;
function Split
(Value : String;
Separator : String := " ";
Maximum : Natural := 0) return String_List;
function Join (List : String_List; Separator : String) return String;
end Orka.Strings;
|
tools/aflex/src/scanner.adb | svn2github/matreshka | 24 | 21976 | <reponame>svn2github/matreshka<gh_stars>10-100
with Ada.Characters.Wide_Wide_Latin_1;
with Ada.Integer_Wide_Wide_Text_IO;
with Ada.Strings.Wide_Wide_Unbounded;
with Ada.Wide_Wide_Text_IO;
with misc_defs, misc, sym;
use misc_defs;
with Matreshka.Internals.Unicode.Ucd;
with Unicode;
with scanner.DFA; use scanner.DFA;
with scanner.IO; use scanner.IO;
package body scanner is
use Ada.Integer_Wide_Wide_Text_IO;
use Ada.Strings.Wide_Wide_Unbounded;
use Ada.Wide_Wide_Text_IO;
use Parser_Tokens;
use Unicode;
function "+" (Item : Wide_Wide_String) return Unbounded_Wide_Wide_String
renames To_Unbounded_Wide_Wide_String;
beglin : boolean := false;
i, bracelevel: integer;
function YYLex return Token is
toktype : Token;
didadef, indented_code : boolean;
cclval : Integer;
nmdefptr : Unbounded_Wide_Wide_String;
nmdef : Unbounded_Wide_Wide_String;
tmpbuf : Unbounded_Wide_Wide_String;
procedure ACTION_ECHO is
begin
Put (temp_action_file, YYText (1 .. YYLength));
end ACTION_ECHO;
procedure MARK_END_OF_PROLOG is
begin
Put (temp_action_file, "%%%% end of prolog");
New_Line (temp_action_file);
end MARK_END_OF_PROLOG;
---------------------
-- Put_Back_String --
---------------------
procedure Put_Back_String
(Str : Unbounded_Wide_Wide_String; Start : Integer) is
begin
for J in reverse Start + 1 .. Length (Str) loop
unput (Element (Str, J));
end loop;
end Put_Back_String;
function check_yylex_here return boolean is
begin
return yytext'length >= 2
and then ((yytext(1) = '#') and (yytext(2) = '#'));
end check_yylex_here;
function YYLex return Token is
subtype short is Integer range -32768..32767;
yy_act : Integer;
yy_c : short;
-- returned upon end-of-file
YY_END_TOK : constant Integer := 0;
YY_END_OF_BUFFER : constant := 84;
YY_JAMSTATE : constant := 331;
YY_FIRST_TEMPLATE : constant := 332;
YY_Current_State : YY_State_Type;
INITIAL : constant YY_State_Type := 0;
SECT2 : constant YY_State_Type := 1;
SECT2PROLOG : constant YY_State_Type := 2;
SECT3 : constant YY_State_Type := 3;
PICKUPDEF : constant YY_State_Type := 4;
SC : constant YY_State_Type := 5;
CARETISBOL : constant YY_State_Type := 6;
NUM : constant YY_State_Type := 7;
QUOTE : constant YY_State_Type := 8;
FIRSTCCL : constant YY_State_Type := 9;
CCL : constant YY_State_Type := 10;
ACTION : constant YY_State_Type := 11;
RECOVER : constant YY_State_Type := 12;
BRACEERROR : constant YY_State_Type := 13;
ACTION_STRING : constant YY_State_Type := 14;
yy_accept : constant array(0..331) of short :=
( 0,
0, 0, 0, 0, 0, 0, 82, 82, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
84, 13, 6, 12, 10, 1, 11, 13, 13, 13,
9, 40, 31, 32, 25, 40, 39, 23, 40, 40,
40, 31, 21, 40, 40, 24, 83, 19, 82, 82,
15, 14, 16, 46, 83, 42, 43, 45, 47, 61,
62, 59, 58, 60, 48, 50, 49, 48, 54, 53,
54, 54, 56, 56, 56, 57, 67, 72, 71, 73,
67, 73, 68, 65, 66, 83, 17, 64, 63, 74,
76, 77, 78, 6, 12, 10, 1, 11, 0, 0,
2, 0, 7, 4, 5, 0, 9, 31, 32, 0,
28, 0, 0, 0, 79, 79, 79, 79, 27, 26,
27, 0, 31, 21, 0, 0, 35, 0, 0, 19,
18, 82, 82, 15, 14, 44, 45, 58, 80, 80,
80, 80, 51, 52, 55, 67, 0, 70, 0, 67,
68, 0, 17, 74, 75, 0, 7, 0, 0, 3,
0, 29, 0, 36, 0, 0, 0, 79, 0, 0,
27, 27, 38, 0, 0, 0, 35, 0, 30, 80,
0, 0, 67, 69, 0, 0, 8, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 22, 0, 22, 0, 22, 0, 0, 0, 4,
0, 0, 0, 0, 0, 0, 79, 0, 0, 80,
34, 0, 0, 0, 0, 0, 79, 0, 0, 80,
0, 0, 0, 0, 0, 79, 0, 0, 80, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 37,
0, 0, 81, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0
);
type Secondary_Stage_Index is range 0 .. 16#FF#;
type Primary_Stage_Index is range 0 .. 16#10FF#;
type Secondary_Stage_Array is array (Secondary_Stage_Index) of Short;
type Secondary_Stage_Array_Access is access constant Secondary_Stage_Array;
yy_ec_0 : aliased constant Secondary_Stage_Array :=
(
0, 1, 1, 1, 1, 1, 1, 1, 1, 2,
3, 1, 4, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 5, 1, 6, 7, 8, 9, 1, 10,
11, 11, 11, 11, 12, 13, 11, 14, 15, 15,
15, 15, 15, 15, 15, 15, 15, 15, 1, 1,
16, 1, 17, 11, 1, 23, 24, 25, 26, 27,
28, 29, 30, 31, 32, 32, 32, 32, 33, 34,
35, 32, 36, 37, 38, 39, 32, 40, 41, 42,
32, 18, 19, 20, 21, 22, 1, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 32, 32, 32,
33, 34, 35, 32, 36, 37, 38, 39, 32, 40,
41, 42, 32, 43, 44, 45, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1
);
yy_ec_1 : aliased constant Secondary_Stage_Array :=
(
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1
);
yy_ec_base : constant
array (Primary_Stage_Index) of Secondary_Stage_Array_Access :=
( 0 => yy_ec_0'Access, others => yy_ec_1'Access);
function yy_ec (Item : Wide_Wide_Character) return short is
Code : constant Integer := Wide_Wide_Character'Pos (Item);
Group : constant Primary_Stage_Index :=
Primary_Stage_Index (Code / 256);
Offset : constant Secondary_Stage_Index :=
Secondary_Stage_Index (Code mod 256);
begin
return yy_ec_base (Group) (Offset);
end yy_ec;
yy_meta : constant array(0..45) of short :=
( 0,
1, 2, 3, 2, 2, 4, 1, 1, 1, 5,
1, 1, 6, 5, 7, 1, 1, 1, 8, 9,
1, 10, 11, 11, 11, 11, 11, 11, 10, 10,
10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
10, 10, 5, 1, 12
);
yy_base : constant array(0..385) of short :=
( 0,
0, 45, 89, 132, 1244, 1243, 1242, 1241, 107, 111,
176, 0, 1222, 1221, 114, 115, 125, 136, 144, 149,
153, 219, 239, 0, 1237, 1236, 116, 119, 282, 283,
1238, 1248, 221, 1248, 0, 290, 1248, 1232, 278, 1221,
0, 1248, 294, 1248, 1248, 96, 1248, 1217, 1211, 275,
338, 382, 1248, 1220, 1215, 1248, 1222, 0, 1221, 1248,
0, 119, 1248, 1248, 1248, 1248, 1202, 0, 1248, 1248,
1248, 1248, 1205, 1248, 1248, 1248, 1248, 81, 1248, 1248,
285, 1206, 1248, 0, 290, 1248, 0, 1248, 1248, 139,
1205, 1248, 0, 1248, 1248, 1212, 1248, 1248, 1248, 0,
1248, 1248, 0, 225, 1248, 0, 304, 1248, 1201, 1210,
1248, 1205, 0, 1171, 1248, 1205, 0, 386, 1248, 1166,
1248, 1141, 214, 296, 1248, 1152, 1121, 0, 0, 1248,
430, 1150, 474, 1248, 1149, 309, 0, 1156, 1155, 0,
1248, 1154, 1248, 0, 328, 1248, 0, 1127, 1248, 1126,
1097, 0, 1248, 1248, 1248, 0, 294, 1248, 0, 518,
0, 1114, 1248, 0, 1248, 1103, 0, 1079, 1098, 1248,
1097, 1248, 1031, 1248, 216, 373, 549, 1038, 139, 0,
0, 0, 1248, 1033, 315, 323, 0, 1039, 1248, 1026,
364, 0, 0, 1248, 577, 1021, 1248, 987, 983, 381,
378, 607, 977, 980, 0, 999, 993, 987, 951, 943,
0, 923, 943, 383, 385, 387, 621, 907, 886, 0,
920, 1248, 885, 1248, 879, 1248, 835, 833, 0, 1248,
853, 461, 395, 635, 819, 802, 0, 682, 665, 0,
1248, 398, 463, 649, 676, 672, 0, 659, 657, 0,
402, 465, 663, 652, 646, 1248, 638, 632, 1248, 469,
471, 404, 638, 624, 626, 610, 474, 476, 610, 607,
597, 604, 479, 486, 581, 297, 577, 474, 580, 583,
567, 559, 557, 538, 538, 541, 546, 585, 587, 1248,
537, 536, 1248, 484, 484, 591, 594, 466, 459, 448,
391, 618, 632, 404, 398, 396, 384, 493, 589, 368,
319, 286, 301, 660, 620, 284, 254, 634, 202, 136,
646, 144, 131, 673, 100, 81, 675, 77, 75, 678,
1248, 705, 717, 729, 741, 753, 765, 777, 789, 801,
813, 825, 832, 843, 855, 862, 873, 885, 897, 909,
921, 933, 945, 952, 963, 975, 987, 999, 1008, 1015,
1026, 1038, 1050, 1062, 1074, 1086, 1092, 1103, 1114, 1126,
1132, 1143, 1149, 1154, 1159, 1170, 1182, 1194, 1200, 1205,
1210, 1215, 1220, 1225, 1230
);
yy_def : constant array(0..385) of short :=
( 0,
331, 331, 332, 332, 333, 333, 334, 334, 335, 335,
331, 11, 336, 336, 337, 337, 338, 338, 339, 339,
340, 340, 331, 23, 341, 341, 336, 336, 342, 342,
331, 331, 331, 331, 343, 331, 331, 344, 345, 331,
346, 331, 331, 331, 331, 331, 331, 331, 347, 348,
331, 349, 331, 331, 331, 331, 350, 351, 352, 331,
353, 331, 331, 331, 331, 331, 331, 354, 331, 331,
331, 331, 331, 331, 331, 331, 331, 348, 331, 331,
355, 356, 331, 357, 348, 331, 358, 331, 331, 359,
358, 331, 360, 331, 331, 361, 331, 331, 331, 362,
331, 331, 363, 331, 331, 343, 331, 331, 331, 344,
331, 331, 364, 331, 331, 365, 346, 331, 331, 366,
331, 331, 347, 347, 331, 331, 331, 367, 368, 331,
331, 331, 349, 331, 331, 366, 369, 370, 350, 351,
331, 352, 331, 353, 331, 331, 354, 331, 331, 331,
331, 371, 331, 331, 331, 358, 359, 331, 359, 331,
360, 361, 331, 362, 331, 372, 364, 331, 365, 331,
366, 331, 331, 331, 347, 347, 347, 331, 331, 373,
368, 131, 331, 331, 370, 366, 369, 370, 331, 331,
331, 374, 160, 331, 160, 372, 331, 331, 331, 347,
347, 177, 331, 331, 375, 376, 377, 378, 331, 331,
379, 331, 331, 347, 347, 347, 177, 331, 331, 380,
376, 331, 377, 331, 378, 331, 331, 331, 381, 331,
331, 347, 347, 177, 331, 331, 382, 331, 331, 383,
331, 347, 347, 177, 331, 331, 384, 331, 331, 385,
347, 347, 177, 331, 331, 331, 331, 331, 331, 347,
347, 347, 331, 331, 331, 331, 347, 347, 331, 331,
331, 331, 347, 347, 331, 331, 331, 331, 347, 347,
331, 331, 331, 331, 331, 331, 347, 347, 347, 331,
331, 331, 331, 331, 331, 347, 347, 331, 331, 331,
331, 347, 347, 331, 331, 331, 331, 347, 347, 331,
331, 331, 331, 347, 347, 331, 331, 347, 331, 331,
347, 331, 331, 347, 331, 331, 347, 331, 331, 347,
0, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331, 331, 331
);
yy_nxt : constant array(0..1293) of short :=
( 0,
32, 33, 34, 33, 33, 32, 32, 32, 32, 32,
32, 32, 32, 32, 32, 32, 32, 32, 32, 32,
32, 35, 35, 35, 35, 35, 35, 35, 35, 35,
35, 35, 35, 35, 35, 35, 35, 35, 35, 35,
35, 35, 32, 32, 32, 32, 36, 37, 36, 36,
32, 38, 32, 39, 32, 32, 32, 40, 32, 32,
32, 32, 32, 32, 32, 32, 41, 41, 41, 41,
41, 41, 41, 41, 41, 41, 41, 41, 41, 41,
41, 41, 41, 41, 41, 41, 41, 32, 32, 32,
43, 44, 43, 43, 45, 126, 46, 121, 121, 47,
121, 284, 47, 281, 48, 329, 49, 50, 62, 63,
62, 62, 62, 63, 62, 62, 71, 71, 98, 128,
145, 98, 145, 145, 328, 72, 72, 76, 73, 73,
77, 51, 47, 52, 53, 52, 52, 45, 76, 46,
54, 77, 47, 78, 55, 47, 65, 48, 158, 49,
50, 65, 56, 326, 78, 65, 80, 159, 74, 74,
99, 80, 81, 99, 82, 84, 325, 81, 203, 82,
323, 85, 86, 204, 51, 47, 64, 64, 65, 64,
64, 64, 64, 64, 64, 64, 64, 66, 64, 64,
64, 64, 67, 64, 64, 64, 64, 68, 68, 68,
68, 68, 68, 68, 68, 68, 68, 68, 68, 68,
68, 68, 68, 68, 68, 68, 68, 68, 64, 64,
64, 65, 104, 105, 104, 104, 104, 105, 104, 104,
200, 84, 124, 174, 124, 174, 322, 85, 86, 87,
87, 88, 87, 87, 89, 87, 87, 87, 90, 87,
87, 91, 92, 87, 87, 87, 87, 87, 87, 87,
93, 93, 93, 93, 93, 93, 93, 93, 93, 93,
93, 93, 93, 93, 93, 93, 93, 93, 93, 93,
93, 94, 87, 95, 101, 101, 113, 102, 102, 126,
320, 107, 108, 107, 107, 118, 119, 118, 118, 150,
103, 103, 109, 158, 126, 107, 108, 107, 107, 127,
175, 172, 159, 128, 114, 123, 109, 189, 115, 151,
319, 186, 317, 152, 127, 172, 284, 207, 128, 145,
176, 145, 145, 282, 177, 208, 283, 120, 129, 129,
316, 129, 129, 129, 129, 129, 129, 129, 129, 129,
129, 129, 130, 129, 129, 129, 129, 129, 129, 131,
131, 131, 131, 131, 131, 131, 131, 131, 131, 131,
131, 131, 131, 131, 131, 131, 131, 131, 131, 131,
129, 129, 129, 133, 134, 133, 133, 118, 119, 118,
118, 124, 174, 209, 135, 214, 124, 174, 210, 124,
174, 124, 174, 124, 174, 124, 174, 215, 281, 233,
313, 232, 216, 124, 174, 201, 124, 174, 312, 251,
124, 174, 124, 174, 311, 136, 310, 260, 307, 120,
181, 181, 243, 181, 181, 181, 181, 181, 181, 181,
181, 181, 182, 181, 182, 181, 181, 181, 181, 181,
181, 182, 182, 182, 182, 182, 182, 182, 182, 182,
182, 182, 182, 182, 182, 182, 182, 182, 182, 182,
182, 182, 181, 181, 183, 133, 134, 133, 133, 124,
174, 124, 174, 124, 174, 306, 135, 124, 174, 124,
174, 261, 124, 174, 124, 174, 305, 124, 174, 267,
252, 242, 273, 304, 124, 174, 268, 280, 274, 279,
285, 124, 174, 286, 301, 314, 300, 136, 193, 193,
194, 193, 193, 195, 193, 193, 193, 195, 193, 193,
193, 195, 193, 193, 193, 193, 193, 193, 193, 195,
195, 195, 195, 195, 195, 195, 195, 195, 195, 195,
195, 195, 195, 195, 195, 195, 195, 195, 195, 195,
195, 193, 195, 202, 124, 174, 299, 124, 174, 298,
295, 202, 202, 202, 202, 202, 202, 195, 195, 294,
195, 195, 293, 195, 195, 195, 292, 195, 195, 195,
214, 195, 195, 195, 195, 195, 195, 195, 124, 174,
291, 124, 174, 124, 174, 124, 174, 124, 174, 124,
174, 290, 124, 174, 284, 315, 297, 287, 281, 288,
195, 217, 289, 302, 303, 278, 296, 277, 276, 217,
217, 217, 217, 217, 217, 234, 124, 174, 124, 174,
275, 318, 272, 234, 234, 234, 234, 234, 234, 244,
124, 174, 124, 174, 271, 308, 270, 244, 244, 244,
244, 244, 244, 253, 124, 174, 269, 266, 265, 309,
321, 253, 253, 253, 253, 253, 253, 262, 124, 174,
324, 264, 263, 258, 257, 262, 262, 262, 262, 262,
262, 124, 174, 124, 174, 327, 124, 174, 255, 330,
287, 254, 249, 248, 287, 42, 42, 42, 42, 42,
42, 42, 42, 42, 42, 42, 42, 57, 57, 57,
57, 57, 57, 57, 57, 57, 57, 57, 57, 59,
59, 59, 59, 59, 59, 59, 59, 59, 59, 59,
59, 61, 61, 61, 61, 61, 61, 61, 61, 61,
61, 61, 61, 65, 65, 65, 65, 65, 65, 65,
65, 65, 65, 65, 65, 70, 70, 70, 70, 70,
70, 70, 70, 70, 70, 70, 70, 75, 75, 75,
75, 75, 75, 75, 75, 75, 75, 75, 75, 79,
79, 79, 79, 79, 79, 79, 79, 79, 79, 79,
79, 83, 83, 83, 83, 83, 83, 83, 83, 83,
83, 83, 83, 96, 96, 96, 96, 96, 96, 96,
96, 96, 96, 96, 96, 100, 100, 100, 100, 100,
100, 100, 100, 100, 100, 100, 100, 106, 106, 246,
245, 106, 106, 110, 110, 110, 110, 110, 110, 110,
110, 110, 110, 110, 110, 112, 112, 112, 112, 112,
112, 112, 112, 112, 112, 112, 112, 117, 117, 241,
239, 117, 117, 123, 123, 238, 123, 123, 123, 123,
123, 226, 123, 123, 123, 125, 125, 224, 125, 125,
125, 125, 125, 125, 125, 125, 125, 132, 132, 132,
132, 132, 132, 132, 132, 132, 132, 132, 132, 139,
139, 139, 139, 139, 139, 139, 139, 139, 139, 139,
139, 141, 222, 236, 141, 141, 141, 141, 141, 141,
141, 141, 141, 142, 142, 142, 142, 142, 142, 142,
142, 142, 142, 142, 142, 144, 144, 235, 144, 144,
144, 144, 144, 144, 144, 144, 144, 147, 147, 231,
230, 147, 147, 149, 149, 228, 149, 149, 149, 149,
149, 149, 149, 149, 149, 153, 153, 227, 153, 153,
153, 153, 153, 153, 153, 153, 153, 155, 155, 226,
155, 155, 155, 155, 155, 224, 155, 155, 155, 156,
156, 222, 219, 218, 156, 156, 156, 156, 157, 157,
213, 157, 157, 157, 157, 157, 157, 157, 157, 157,
161, 161, 212, 197, 161, 161, 162, 162, 162, 162,
162, 162, 162, 162, 162, 162, 162, 162, 164, 164,
149, 189, 164, 164, 164, 206, 164, 164, 164, 164,
165, 165, 125, 165, 165, 165, 165, 165, 165, 165,
165, 165, 167, 167, 199, 167, 167, 167, 167, 167,
167, 167, 167, 167, 169, 169, 169, 169, 169, 169,
169, 169, 169, 169, 169, 169, 171, 171, 171, 171,
171, 171, 171, 171, 171, 171, 171, 171, 180, 172,
170, 198, 180, 181, 181, 197, 181, 181, 181, 181,
181, 181, 181, 181, 187, 187, 163, 187, 187, 187,
187, 187, 187, 187, 187, 187, 188, 188, 188, 188,
188, 188, 188, 188, 188, 188, 188, 188, 192, 191,
190, 148, 192, 196, 196, 196, 196, 196, 196, 196,
196, 196, 196, 196, 196, 205, 143, 140, 189, 205,
211, 185, 184, 179, 211, 220, 178, 173, 172, 220,
221, 221, 221, 221, 221, 221, 221, 221, 221, 221,
221, 221, 223, 223, 223, 223, 223, 223, 223, 223,
223, 223, 223, 223, 225, 225, 225, 225, 225, 225,
225, 225, 225, 225, 225, 225, 229, 170, 168, 166,
229, 237, 111, 116, 163, 237, 240, 160, 154, 148,
240, 247, 146, 143, 140, 247, 250, 138, 137, 124,
250, 256, 122, 116, 111, 256, 259, 331, 97, 97,
259, 69, 69, 60, 60, 58, 58, 31, 331, 331,
331, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331
);
yy_chk : constant array(0..1293) of short :=
( 0,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
3, 3, 3, 3, 3, 78, 3, 46, 46, 3,
46, 329, 3, 328, 3, 326, 3, 3, 9, 9,
9, 9, 10, 10, 10, 10, 15, 16, 27, 78,
62, 28, 62, 62, 325, 15, 16, 17, 15, 16,
17, 3, 3, 4, 4, 4, 4, 4, 18, 4,
4, 18, 4, 17, 4, 4, 19, 4, 90, 4,
4, 20, 4, 323, 18, 21, 19, 90, 15, 16,
27, 20, 19, 28, 19, 21, 322, 20, 179, 20,
320, 21, 21, 179, 4, 4, 11, 11, 11, 11,
11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
11, 11, 11, 11, 11, 11, 11, 11, 11, 11,
11, 22, 33, 33, 33, 33, 104, 104, 104, 104,
175, 22, 123, 123, 175, 175, 319, 22, 22, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 23, 23, 23, 23, 23, 23,
23, 23, 23, 23, 29, 30, 39, 29, 30, 50,
317, 36, 36, 36, 36, 43, 43, 43, 43, 81,
29, 30, 36, 157, 85, 107, 107, 107, 107, 50,
124, 136, 157, 50, 39, 124, 107, 185, 39, 81,
316, 136, 313, 81, 85, 186, 312, 185, 85, 145,
124, 145, 145, 276, 124, 186, 276, 43, 51, 51,
311, 51, 51, 51, 51, 51, 51, 51, 51, 51,
51, 51, 51, 51, 51, 51, 51, 51, 51, 51,
51, 51, 51, 51, 51, 51, 51, 51, 51, 51,
51, 51, 51, 51, 51, 51, 51, 51, 51, 51,
51, 51, 51, 52, 52, 52, 52, 118, 118, 118,
118, 176, 176, 191, 52, 200, 201, 201, 191, 200,
200, 214, 214, 215, 215, 216, 216, 201, 310, 216,
307, 215, 201, 233, 233, 176, 242, 242, 306, 242,
251, 251, 262, 262, 305, 52, 304, 251, 301, 118,
131, 131, 233, 131, 131, 131, 131, 131, 131, 131,
131, 131, 131, 131, 131, 131, 131, 131, 131, 131,
131, 131, 131, 131, 131, 131, 131, 131, 131, 131,
131, 131, 131, 131, 131, 131, 131, 131, 131, 131,
131, 131, 131, 131, 131, 133, 133, 133, 133, 232,
232, 243, 243, 252, 252, 300, 133, 260, 260, 261,
261, 252, 267, 267, 268, 268, 299, 273, 273, 260,
243, 232, 267, 298, 274, 274, 261, 274, 268, 273,
278, 308, 308, 278, 295, 308, 294, 133, 160, 160,
160, 160, 160, 160, 160, 160, 160, 160, 160, 160,
160, 160, 160, 160, 160, 160, 160, 160, 160, 160,
160, 160, 160, 160, 160, 160, 160, 160, 160, 160,
160, 160, 160, 160, 160, 160, 160, 160, 160, 160,
160, 160, 160, 177, 287, 287, 292, 177, 177, 291,
286, 177, 177, 177, 177, 177, 177, 195, 195, 285,
195, 195, 284, 195, 195, 195, 283, 195, 195, 195,
287, 195, 195, 195, 195, 195, 195, 195, 279, 279,
282, 280, 280, 288, 288, 289, 289, 309, 309, 296,
296, 281, 297, 297, 277, 309, 289, 279, 275, 280,
195, 202, 280, 296, 297, 272, 288, 271, 270, 202,
202, 202, 202, 202, 202, 217, 302, 302, 315, 315,
269, 315, 266, 217, 217, 217, 217, 217, 217, 234,
303, 303, 318, 318, 265, 302, 264, 234, 234, 234,
234, 234, 234, 244, 321, 321, 263, 258, 257, 303,
318, 244, 244, 244, 244, 244, 244, 253, 314, 314,
321, 255, 254, 249, 248, 253, 253, 253, 253, 253,
253, 324, 324, 327, 327, 324, 330, 330, 246, 327,
314, 245, 239, 238, 330, 332, 332, 332, 332, 332,
332, 332, 332, 332, 332, 332, 332, 333, 333, 333,
333, 333, 333, 333, 333, 333, 333, 333, 333, 334,
334, 334, 334, 334, 334, 334, 334, 334, 334, 334,
334, 335, 335, 335, 335, 335, 335, 335, 335, 335,
335, 335, 335, 336, 336, 336, 336, 336, 336, 336,
336, 336, 336, 336, 336, 337, 337, 337, 337, 337,
337, 337, 337, 337, 337, 337, 337, 338, 338, 338,
338, 338, 338, 338, 338, 338, 338, 338, 338, 339,
339, 339, 339, 339, 339, 339, 339, 339, 339, 339,
339, 340, 340, 340, 340, 340, 340, 340, 340, 340,
340, 340, 340, 341, 341, 341, 341, 341, 341, 341,
341, 341, 341, 341, 341, 342, 342, 342, 342, 342,
342, 342, 342, 342, 342, 342, 342, 343, 343, 236,
235, 343, 343, 344, 344, 344, 344, 344, 344, 344,
344, 344, 344, 344, 344, 345, 345, 345, 345, 345,
345, 345, 345, 345, 345, 345, 345, 346, 346, 231,
228, 346, 346, 347, 347, 227, 347, 347, 347, 347,
347, 225, 347, 347, 347, 348, 348, 223, 348, 348,
348, 348, 348, 348, 348, 348, 348, 349, 349, 349,
349, 349, 349, 349, 349, 349, 349, 349, 349, 350,
350, 350, 350, 350, 350, 350, 350, 350, 350, 350,
350, 351, 221, 219, 351, 351, 351, 351, 351, 351,
351, 351, 351, 352, 352, 352, 352, 352, 352, 352,
352, 352, 352, 352, 352, 353, 353, 218, 353, 353,
353, 353, 353, 353, 353, 353, 353, 354, 354, 213,
212, 354, 354, 355, 355, 210, 355, 355, 355, 355,
355, 355, 355, 355, 355, 356, 356, 209, 356, 356,
356, 356, 356, 356, 356, 356, 356, 357, 357, 208,
357, 357, 357, 357, 357, 207, 357, 357, 357, 358,
358, 206, 204, 203, 358, 358, 358, 358, 359, 359,
199, 359, 359, 359, 359, 359, 359, 359, 359, 359,
360, 360, 198, 196, 360, 360, 361, 361, 361, 361,
361, 361, 361, 361, 361, 361, 361, 361, 362, 362,
190, 188, 362, 362, 362, 184, 362, 362, 362, 362,
363, 363, 178, 363, 363, 363, 363, 363, 363, 363,
363, 363, 364, 364, 173, 364, 364, 364, 364, 364,
364, 364, 364, 364, 365, 365, 365, 365, 365, 365,
365, 365, 365, 365, 365, 365, 366, 366, 366, 366,
366, 366, 366, 366, 366, 366, 366, 366, 367, 171,
169, 168, 367, 368, 368, 166, 368, 368, 368, 368,
368, 368, 368, 368, 369, 369, 162, 369, 369, 369,
369, 369, 369, 369, 369, 369, 370, 370, 370, 370,
370, 370, 370, 370, 370, 370, 370, 370, 371, 151,
150, 148, 371, 372, 372, 372, 372, 372, 372, 372,
372, 372, 372, 372, 372, 373, 142, 139, 138, 373,
374, 135, 132, 127, 374, 375, 126, 122, 120, 375,
376, 376, 376, 376, 376, 376, 376, 376, 376, 376,
376, 376, 377, 377, 377, 377, 377, 377, 377, 377,
377, 377, 377, 377, 378, 378, 378, 378, 378, 378,
378, 378, 378, 378, 378, 378, 379, 116, 114, 112,
379, 380, 110, 109, 96, 380, 381, 91, 82, 73,
381, 382, 67, 59, 57, 382, 383, 55, 54, 49,
383, 384, 48, 40, 38, 384, 385, 31, 26, 25,
385, 14, 13, 8, 7, 6, 5, 331, 331, 331,
331, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331, 331, 331, 331, 331, 331, 331, 331,
331, 331, 331
);
-- copy whatever the last rule matched to the standard output
procedure ECHO is
begin
if Ada.Wide_Wide_Text_IO.Is_Open (User_Output_File) then
Ada.Wide_Wide_Text_IO.Put (User_Output_File, YYText);
else
Ada.Wide_Wide_Text_IO.Put (YYText);
end if;
end ECHO;
-- enter a start condition.
-- Using procedure requires a () after the ENTER, but makes
-- everything much neater.
procedure ENTER (State : Integer) is
begin
YY_Start := 1 + 2 * State;
end ENTER;
pragma Inline (ENTER);
-- action number for EOF rule of a given start state
function YY_STATE_EOF(state : Integer) return Integer is
begin
return YY_END_OF_BUFFER + state + 1;
end YY_STATE_EOF;
pragma Inline (YY_STATE_EOF);
-- return all but the first 'n' matched characters back to the input stream
procedure yyless(n : Integer) is
begin
yy_cp := yy_bp + n;
yy_c_buf_p := yy_cp;
YY_DO_BEFORE_ACTION; -- set up yytext again
end yyless;
pragma Inline (yyless);
-- redefine this if you have something you want each time.
procedure YY_USER_ACTION is
begin
null;
end;
pragma Inline (YY_USER_ACTION);
-- yy_get_previous_state - get the state just before the EOB char
-- was reached
function YY_Get_Previous_State return YY_State_Type is
YY_Current_State : YY_State_Type;
YY_C : Short;
Index : Integer;
Code : Wide_Wide_Character;
yy_bp : integer := yytext_ptr;
begin
yy_current_state := yy_start;
if Previous (yy_ch_buf, yy_bp) = Ada.Characters.Wide_Wide_Latin_1.LF then
yy_current_state := yy_current_state + 1;
end if;
declare
yy_cp : integer := yytext_ptr;
begin
while yy_cp < yy_c_buf_p loop
Index := yy_cp;
Index := yy_cp;
Next (yy_ch_buf, Index, Code);
yy_c := yy_ec(Code);
if (yy_accept(yy_current_state) /= 0 ) then
yy_last_accepting_state := yy_current_state;
yy_last_accepting_cpos := yy_cp;
end if;
while ( yy_chk(yy_base(yy_current_state) + yy_c) /= yy_current_state ) loop
yy_current_state := yy_def(yy_current_state);
if yy_current_state >= YY_FIRST_TEMPLATE then
yy_c := yy_meta(yy_c);
end if;
end loop;
yy_current_state := yy_nxt(yy_base(yy_current_state) + yy_c);
yy_cp := Index;
end loop;
end;
return yy_current_state;
end yy_get_previous_state;
procedure YYRestart (Input_File : Ada.Wide_Wide_Text_IO.File_Type) is
begin
Open_Input (Ada.Wide_Wide_Text_IO.Name (Input_File));
end YYRestart;
Index : Integer;
Code : Wide_Wide_Character;
begin -- of YYLex
<<new_file>>
-- This is where we enter upon encountering an end-of-file and
-- yywrap() indicating that we should continue processing
if ( yy_init ) then
if ( yy_start = 0 ) then
yy_start := 1; -- first start state
end if;
-- we put in the '\n' and start reading from [1] so that an
-- initial match-at-newline will be true.
yy_ch_buf.data (0) := Ada.Characters.Wide_Wide_Latin_1.LF;
yy_n_chars := 1;
-- we always need two end-of-buffer characters. The first causes
-- a transition to the end-of-buffer state. The second causes
-- a jam in that state.
yy_ch_buf.data (yy_n_chars) := YY_END_OF_BUFFER_CHAR;
yy_ch_buf.data (yy_n_chars + 1) := YY_END_OF_BUFFER_CHAR;
yy_eof_has_been_seen := false;
yytext_ptr := 1;
yy_c_buf_p := yytext_ptr;
yy_init := false;
end if; -- yy_init
loop -- loops until end-of-file is reached
yy_cp := yy_c_buf_p;
-- yy_bp points to the position in yy_ch_buf of the start of the
-- current run.
yy_bp := yy_cp;
yy_current_state := yy_start;
if Previous (yy_ch_buf, yy_bp) = Ada.Characters.Wide_Wide_Latin_1.LF then
yy_current_state := yy_current_state + 1;
end if;
loop
Index := yy_cp;
Next (yy_ch_buf, Index, Code);
yy_c := yy_ec(Code);
if (yy_accept(yy_current_state) /= 0 ) then
yy_last_accepting_state := yy_current_state;
yy_last_accepting_cpos := yy_cp;
end if;
while ( yy_chk(yy_base(yy_current_state) + yy_c) /= yy_current_state ) loop
yy_current_state := yy_def(yy_current_state);
if yy_current_state >= YY_FIRST_TEMPLATE then
yy_c := yy_meta(yy_c);
end if;
end loop;
yy_current_state := yy_nxt(yy_base(yy_current_state) + yy_c);
yy_cp := Index;
exit when yy_current_state = YY_JAMSTATE;
end loop;
yy_cp := yy_last_accepting_cpos;
yy_current_state := yy_last_accepting_state;
<<next_action>>
yy_act := yy_accept(yy_current_state);
YY_DO_BEFORE_ACTION;
YY_USER_ACTION;
if Aflex_Debug then
-- output acceptance info. for (-d) debug mode
Ada.Wide_Wide_Text_IO.Put
(Ada.Wide_Wide_Text_IO.Standard_Error,
"--accepting rule #" );
Ada.Wide_Wide_Text_IO.Put
(Ada.Wide_Wide_Text_IO.Standard_Error,
Integer'Wide_Wide_Image (YY_Act));
Ada.Wide_Wide_Text_IO.Put_Line
(Ada.Wide_Wide_Text_IO.Standard_Error,
"(""" & yytext & """)");
end if;
<<do_action>> -- this label is used only to access EOF actions
case yy_act is
when 0 => -- must backtrack
yy_cp := yy_last_accepting_cpos;
yy_current_state := yy_last_accepting_state;
goto next_action;
when 1 =>
--# line 47 "scanner.l"
indented_code := true;
when 2 =>
--# line 48 "scanner.l"
linenum := linenum + 1; ECHO;
-- treat as a comment;
when 3 =>
--# line 51 "scanner.l"
linenum := linenum + 1; ECHO;
when 4 =>
--# line 52 "scanner.l"
return ( SCDECL );
when 5 =>
--# line 53 "scanner.l"
return ( XSCDECL );
when 6 =>
--# line 55 "scanner.l"
return ( WHITESPACE );
when 7 =>
--# line 57 "scanner.l"
sectnum := 2;
misc.line_directive_out;
ENTER(SECT2PROLOG);
return ( SECTEND );
when 8 =>
--# line 64 "scanner.l"
Put (Standard_Error, "old-style lex command at line ");
Put (Standard_Error, Linenum);
Put (Standard_Error, "ignored:");
New_Line (Standard_Error );
Put (Standard_Error, Unicode.HT );
Put (Standard_Error, YYText (1 .. YYLength));
Linenum := Linenum + 1;
when 9 =>
--# line 74 "scanner.l"
nmstr := +YYText (1 .. YYLength);
didadef := false;
ENTER(PICKUPDEF);
when 10 =>
--# line 80 "scanner.l"
nmstr := +YYText (1 .. YYLength);
return NAME;
when 11 =>
--# line 83 "scanner.l"
linenum := linenum + 1;
-- allows blank lines in section 1;
when 12 =>
--# line 86 "scanner.l"
linenum := linenum + 1; return Newline;
when 13 =>
--# line 87 "scanner.l"
misc.synerr( "illegal character" );ENTER(RECOVER);
when 14 =>
--# line 89 "scanner.l"
null;
-- separates name and definition;
when 15 =>
--# line 93 "scanner.l"
nmdef := +YYText (1 .. YYLength);
i := length (nmdef);
while i >= 1 loop
if Element (nmdef, i) /= ' '
and Element (nmdef, i) /= Unicode.HT
then
exit;
end if;
i := i - 1;
end loop;
sym.ndinstal (nmstr, Unbounded_Slice (nmdef, 1, i));
didadef := true;
when 16 =>
--# line 110 "scanner.l"
if ( not didadef ) then
misc.synerr( "incomplete name definition" );
end if;
ENTER(0);
linenum := linenum + 1;
when 17 =>
--# line 118 "scanner.l"
linenum := linenum + 1;
ENTER(0);
nmstr := +YYText (1 .. YYLength);
return NAME;
when 18 =>
yy_cp := yy_cp - 1;
yy_c_buf_p := yy_cp;
YY_DO_BEFORE_ACTION; -- set up yytext again
--# line 124 "scanner.l"
linenum := linenum + 1;
ACTION_ECHO;
MARK_END_OF_PROLOG;
ENTER(SECT2);
when 19 =>
--# line 131 "scanner.l"
linenum := linenum + 1; ACTION_ECHO;
when YY_END_OF_BUFFER +SECT2PROLOG + 1
=>
--# line 133 "scanner.l"
MARK_END_OF_PROLOG;
return End_Of_Input;
when 21 =>
--# line 137 "scanner.l"
linenum := linenum + 1;
-- allow blank lines in sect2;
-- this rule matches indented lines which
-- are not comments.
when 22 =>
--# line 142 "scanner.l"
misc.synerr("indented code found outside of action");
linenum := linenum + 1;
when 23 =>
--# line 147 "scanner.l"
ENTER(SC); return ( '<' );
when 24 =>
--# line 148 "scanner.l"
return ( '^' );
when 25 =>
--# line 149 "scanner.l"
ENTER(QUOTE); return ( '"' );
when 26 =>
yy_cp := yy_bp + 1;
yy_c_buf_p := yy_cp;
YY_DO_BEFORE_ACTION; -- set up yytext again
--# line 150 "scanner.l"
ENTER(NUM); return ( '{' );
when 27 =>
--# line 151 "scanner.l"
ENTER(BRACEERROR);
when 28 =>
yy_cp := yy_bp + 1;
yy_c_buf_p := yy_cp;
YY_DO_BEFORE_ACTION; -- set up yytext again
--# line 152 "scanner.l"
return ( '$' );
when 29 =>
--# line 154 "scanner.l"
continued_action := true;
linenum := linenum + 1;
return Newline;
when 30 =>
--# line 159 "scanner.l"
linenum := linenum + 1; ACTION_ECHO;
when 31 =>
--# line 161 "scanner.l"
-- this rule is separate from the one below because
-- otherwise we get variable trailing context, so
-- we can't build the scanner using -f,F
bracelevel := 0;
continued_action := false;
ENTER(ACTION);
return Newline;
when 32 =>
yy_cp := yy_cp - 1;
yy_c_buf_p := yy_cp;
YY_DO_BEFORE_ACTION; -- set up yytext again
--# line 172 "scanner.l"
bracelevel := 0;
continued_action := false;
ENTER(ACTION);
return Newline;
when 33 =>
--# line 179 "scanner.l"
linenum := linenum + 1; return Newline;
when 34 =>
--# line 181 "scanner.l"
return ( EOF_OP );
when 35 =>
--# line 183 "scanner.l"
sectnum := 3;
ENTER(SECT3);
return ( End_Of_Input );
-- to stop the parser
when 36 =>
--# line 190 "scanner.l"
nmstr := +YYText (1 .. YYLength);
-- check to see if we've already encountered this ccl
cclval := sym.ccllookup (nmstr);
if ( cclval /= 0 ) then
yylval := cclval;
cclreuse := cclreuse + 1;
return ( PREVCCL );
else
-- we fudge a bit. We know that this ccl will
-- soon be numbered as lastccl + 1 by cclinit
sym.cclinstal (nmstr, lastccl + 1);
-- push back everything but the leading bracket
-- so the ccl can be rescanned
Put_Back_String (nmstr, 1);
ENTER(FIRSTCCL);
return ( '[' );
end if;
when 37 =>
--# line 215 "scanner.l"
declare
Image : constant Wide_Wide_String := YYText;
begin
YYLVal :=
Matreshka.Internals.Unicode.Ucd.Boolean_Properties'Pos
(Matreshka.Internals.Unicode.Ucd.Boolean_Properties'Wide_Wide_Value
(Image (Image'First + 3 .. Image'Last - 1))) + 1;
if Image (Image'First + 1) = 'P' then
YYLVal := -YYLVal;
end if;
return PROP;
end;
when 38 =>
--# line 233 "scanner.l"
nmstr := +YYText (1 .. YYLength);
-- chop leading and trailing brace
tmpbuf := Unbounded_Slice (+yytext (1 .. YYLength),
2, YYLength - 1);
nmdefptr := sym.ndlookup (tmpbuf);
if nmdefptr = Null_Unbounded_Wide_Wide_String then
misc.synerr( "undefined {name}" );
else
-- push back name surrounded by ()'s
unput(')');
Put_Back_String (nmdefptr, 0);
unput('(');
end if;
when 39 =>
--# line 250 "scanner.l"
tmpbuf := +YYText (1 .. YYLength);
case Element (tmpbuf, 1) is
when '/' => return '/';
when '|' => return '|';
when '*' => return '*';
when '+' => return '+';
when '?' => return '?';
when '.' => return '.';
when '(' => return '(';
when ')' => return ')';
when others =>
Misc.Aflex_Error ("error in aflex case");
end case;
when 40 =>
--# line 264 "scanner.l"
tmpbuf := +YYText (1 .. YYLength);
yylval := Wide_Wide_Character'Pos (Element (tmpbuf, 1));
return CHAR;
when 41 =>
--# line 268 "scanner.l"
linenum := linenum + 1; return Newline;
when 42 =>
--# line 271 "scanner.l"
return ( ',' );
when 43 =>
--# line 272 "scanner.l"
ENTER(SECT2); return ( '>' );
when 44 =>
yy_cp := yy_bp + 1;
yy_c_buf_p := yy_cp;
YY_DO_BEFORE_ACTION; -- set up yytext again
--# line 273 "scanner.l"
ENTER(CARETISBOL); return ( '>' );
when 45 =>
--# line 274 "scanner.l"
nmstr := +YYText (1 .. YYLength);
return NAME;
when 46 =>
--# line 277 "scanner.l"
misc.synerr( "bad start condition name" );
when 47 =>
--# line 279 "scanner.l"
ENTER(SECT2); return ( '^' );
when 48 =>
--# line 282 "scanner.l"
tmpbuf := +YYText (1 .. YYLength);
yylval := Wide_Wide_Character'Pos (Element (tmpbuf, 1));
return CHAR;
when 49 =>
--# line 286 "scanner.l"
ENTER(SECT2); return ( '"' );
when 50 =>
--# line 288 "scanner.l"
misc.synerr( "missing quote" );
ENTER(SECT2);
linenum := linenum + 1;
return ( '"' );
when 51 =>
yy_cp := yy_bp + 1;
yy_c_buf_p := yy_cp;
YY_DO_BEFORE_ACTION; -- set up yytext again
--# line 296 "scanner.l"
ENTER(CCL); return ( '^' );
when 52 =>
yy_cp := yy_bp + 1;
yy_c_buf_p := yy_cp;
YY_DO_BEFORE_ACTION; -- set up yytext again
--# line 297 "scanner.l"
return ( '^' );
when 53 =>
--# line 298 "scanner.l"
ENTER(CCL); yylval := Wide_Wide_Character'Pos('-'); return ( CHAR );
when 54 =>
--# line 299 "scanner.l"
ENTER(CCL);
tmpbuf := +YYText (1 .. YYLength);
yylval := Wide_Wide_Character'Pos (Element (tmpbuf, 1));
return CHAR;
when 55 =>
yy_cp := yy_bp + 1;
yy_c_buf_p := yy_cp;
YY_DO_BEFORE_ACTION; -- set up yytext again
--# line 305 "scanner.l"
return ( '-' );
when 56 =>
--# line 306 "scanner.l"
tmpbuf := +YYText (1 .. YYLength);
yylval := Wide_Wide_Character'Pos (Element (tmpbuf, 1));
return CHAR;
when 57 =>
--# line 310 "scanner.l"
ENTER(SECT2); return ( ']' );
when 58 =>
--# line 313 "scanner.l"
yylval := misc.myctoi (+YYText (1 .. YYLength));
return ( NUMBER );
when 59 =>
--# line 318 "scanner.l"
return ( ',' );
when 60 =>
--# line 319 "scanner.l"
ENTER(SECT2); return ( '}' );
when 61 =>
--# line 321 "scanner.l"
misc.synerr( "bad character inside {}'s" );
ENTER(SECT2);
return ( '}' );
when 62 =>
--# line 327 "scanner.l"
misc.synerr( "missing }" );
ENTER(SECT2);
linenum := linenum + 1;
return ( '}' );
when 63 =>
--# line 335 "scanner.l"
misc.synerr( "bad name in {}'s" ); ENTER(SECT2);
when 64 =>
--# line 336 "scanner.l"
misc.synerr( "missing }" );
linenum := linenum + 1;
ENTER(SECT2);
when 65 =>
--# line 341 "scanner.l"
bracelevel := bracelevel + 1;
when 66 =>
--# line 342 "scanner.l"
bracelevel := bracelevel - 1;
when 67 =>
--# line 343 "scanner.l"
ACTION_ECHO;
when 68 =>
--# line 344 "scanner.l"
ACTION_ECHO;
when 69 =>
--# line 345 "scanner.l"
linenum := linenum + 1; ACTION_ECHO;
when 70 =>
--# line 346 "scanner.l"
ACTION_ECHO;
-- character constant;
when 71 =>
--# line 350 "scanner.l"
ACTION_ECHO; ENTER(ACTION_STRING);
when 72 =>
--# line 352 "scanner.l"
linenum := linenum + 1;
ACTION_ECHO;
if ( bracelevel = 0 ) then
New_Line (Temp_Action_File);
ENTER(SECT2);
end if;
when 73 =>
--# line 360 "scanner.l"
ACTION_ECHO;
when 74 =>
--# line 362 "scanner.l"
ACTION_ECHO;
when 75 =>
--# line 363 "scanner.l"
ACTION_ECHO;
when 76 =>
--# line 364 "scanner.l"
linenum := linenum + 1; ACTION_ECHO;
when 77 =>
--# line 365 "scanner.l"
ACTION_ECHO; ENTER(ACTION);
when 78 =>
--# line 366 "scanner.l"
ACTION_ECHO;
when 79 =>
--# line 369 "scanner.l"
yylval :=
Unicode_Character'Pos
(Misc.MYESC (+YYText (1 .. YYLength)));
return CHAR;
when 80 =>
--# line 377 "scanner.l"
yylval :=
Unicode_Character'Pos
(misc.myesc (+YYText (1 .. YYLength)));
ENTER(CCL);
return ( CHAR );
when 81 =>
--# line 385 "scanner.l"
declare
Image : constant Wide_Wide_String := YYText;
begin
YYLVal :=
Matreshka.Internals.Unicode.Ucd.Boolean_Properties'Pos
(Matreshka.Internals.Unicode.Ucd.Boolean_Properties'Wide_Wide_Value
(Image (Image'First + 3 .. Image'Last - 1))) + 1;
if Image (Image'First + 1) = 'P' then
YYLVal := -YYLVal;
end if;
ENTER(CCL);
return PROP;
end;
when 82 =>
--# line 406 "scanner.l"
if ( check_yylex_here ) then
return End_Of_Input;
else
ECHO;
end if;
when 83 =>
--# line 412 "scanner.l"
raise AFLEX_SCANNER_JAMMED;
when YY_END_OF_BUFFER + INITIAL + 1
| YY_END_OF_BUFFER + SECT2 + 1
| YY_END_OF_BUFFER + SECT3 + 1
| YY_END_OF_BUFFER + PICKUPDEF + 1
| YY_END_OF_BUFFER + SC + 1
| YY_END_OF_BUFFER + CARETISBOL + 1
| YY_END_OF_BUFFER + NUM + 1
| YY_END_OF_BUFFER + QUOTE + 1
| YY_END_OF_BUFFER + FIRSTCCL + 1
| YY_END_OF_BUFFER + CCL + 1
| YY_END_OF_BUFFER + ACTION + 1
| YY_END_OF_BUFFER + RECOVER + 1
| YY_END_OF_BUFFER + BRACEERROR + 1
| YY_END_OF_BUFFER + ACTION_STRING + 1
=>
return End_Of_Input;
when YY_END_OF_BUFFER =>
yytext_ptr := yy_bp;
case yy_get_next_buffer is
when EOB_ACT_END_OF_FILE =>
begin
if yywrap then
-- note: because we've taken care in
-- yy_get_next_buffer() to have set up yytext,
-- we can now set up yy_c_buf_p so that if some
-- total hoser (like aflex itself) wants
-- to call the scanner after we return the
-- End_Of_Input, it'll still work - another
-- End_Of_Input will get returned.
yy_c_buf_p := yytext_ptr;
yy_act := YY_STATE_EOF ((yy_start - 1) / 2);
goto do_action;
else
-- start processing a new file
yy_init := true;
goto new_file;
end if;
end;
when EOB_ACT_RESTART_SCAN =>
yy_c_buf_p := yytext_ptr;
when EOB_ACT_LAST_MATCH =>
yy_c_buf_p := yy_n_chars;
yy_current_state := yy_get_previous_state;
yy_cp := yy_c_buf_p;
yy_bp := yytext_ptr;
goto next_action;
end case; -- case yy_get_next_buffer()
when others =>
Ada.Wide_Wide_Text_IO.Put ("action # ");
Ada.Wide_Wide_Text_IO.Put (Integer'Wide_Wide_Image (yy_act));
Ada.Wide_Wide_Text_IO.New_Line;
raise AFLEX_INTERNAL_ERROR;
end case; -- case (yy_act)
end loop; -- end of loop waiting for end of file
end YYLex;
--# line 412 "scanner.l"
begin
if (call_yylex) then
toktype := YYLex;
call_yylex := false;
return toktype;
end if;
if eofseen then
toktype := End_Of_Input;
else
toktype := YYLex;
end if;
-- this tracing code allows easy tracing of aflex runs
if trace then
New_Line (Standard_Error);
Put (Standard_Error, "toktype = :");
Put (Standard_Error, Token'Wide_Wide_Image (toktype));
Put_line (Standard_Error, ":");
end if;
if toktype = End_Of_Input then
eofseen := true;
if sectnum = 1 then
misc.synerr( "unexpected EOF" );
sectnum := 2;
toktype := SECTEND;
elsif sectnum = 2 then
sectnum := 3;
toktype := SECTEND;
end if;
end if;
if trace then
if ( beglin ) then
Put (Standard_Error, Num_Rules + 1);
Put (Standard_Error, Unicode.HT);
Beglin := False;
end if;
case toktype is
when '<' | '>'|'^'|'$'|'"'|'['|']'|'{'|'}'|'|'|'('|
')'|'-'|'/'|'?'|'.'|'*'|'+'|',' =>
Put (Standard_Error, Token'Wide_Wide_Image (Toktype));
when NEWLINE =>
New_Line (Standard_Error);
if sectnum = 2 then
beglin := true;
end if;
when SCDECL =>
Put (Standard_Error, "%s");
when XSCDECL =>
Put (Standard_Error, "%x");
when WHITESPACE =>
Put (Standard_Error, " ");
when SECTEND =>
Put_Line (Standard_Error, "%%");
-- we set beglin to be true so we'll start
-- writing out numbers as we echo rules. aflexscan() has
-- already assigned sectnum
if sectnum = 2 then
beglin := true;
end if;
when NAME =>
Put (Standard_Error, ''');
Put (Standard_Error, YYText);
Put (Standard_Error, ''');
when CHAR =>
if ( (yylval < Wide_Wide_Character'Pos (' ')) or
(yylval = Wide_Wide_Character'Pos (Unicode.DEL)) )
then
Put (Standard_Error, '\');
Put (Standard_Error, YYLVal);
Put (Standard_Error, '\');
else
Put (Standard_Error, Token'Wide_Wide_Image (toktype));
end if;
when NUMBER =>
Put (Standard_Error, YYLVal);
when PREVCCL =>
Put (Standard_Error, '[');
Put (Standard_Error, YYLVal);
Put (Standard_Error, ']');
when End_Of_Input =>
Put (Standard_Error, "End Marker");
when others =>
Put (Standard_Error, "Something weird:");
Put_Line (Standard_Error, Token'Wide_Wide_Image (toktype));
end case;
end if;
return toktype;
end YYLex;
end scanner;
|
src/lumen-gl.adb | darkestkhan/lumen | 0 | 26420 |
-- Lumen.GL -- Lumen's own thin OpenGL bindings
--
-- <NAME>, NiEstu, Phoenix AZ, Summer 2010
-- This code is covered by the ISC License:
--
-- Copyright © 2010, NiEstu
--
-- Permission to use, copy, modify, and/or distribute this software for any
-- purpose with or without fee is hereby granted, provided that the above
-- copyright notice and this permission notice appear in all copies.
--
-- The software is provided "as is" and the author disclaims all warranties
-- with regard to this software including all implied warranties of
-- merchantability and fitness. In no event shall the author be liable for any
-- special, direct, indirect, or consequential damages or any damages
-- whatsoever resulting from loss of use, data or profits, whether in an
-- action of contract, negligence or other tortious action, arising out of or
-- in connection with the use or performance of this software.
with Interfaces.C.Strings;
package body Lumen.GL is
---------------------------------------------------------------------------
-- Misc stuff
function Get_String (Name : Enum) return String is
use type Interfaces.C.Strings.chars_ptr;
function glGetString (Name : Enum) return Interfaces.C.Strings.chars_ptr;
pragma Import (StdCall, glGetString, "glGetString");
Ptr : constant Interfaces.C.Strings.chars_ptr := glGetString (Name);
begin -- Get_String
if Ptr = Interfaces.C.Strings.Null_Ptr then
return "";
else
return Interfaces.C.Strings.Value (Ptr);
end if;
end Get_String;
function Get_String (Name : Enum;
Index : Int) return String is
use type Interfaces.C.Strings.chars_ptr;
function glGetStringi (Name : Enum;
Index : Int) return Interfaces.C.Strings.chars_ptr;
pragma Import (StdCall, glGetStringi, "glGetStringi");
Ptr : constant Interfaces.C.Strings.chars_ptr :=
glGetStringi (Name, Index);
begin -- Get_String
if Ptr = Interfaces.C.Strings.Null_Ptr then
return "";
else
return Interfaces.C.Strings.Value (Ptr);
end if;
end Get_String;
---------------------------------------------------------------------------
-- Transformations
procedure Rotate (Angle : in Double;
X : in Double;
Y : in Double;
Z : in Double) is
procedure glRotated (Angle : in Double;
X : in Double;
Y : in Double;
Z : in Double);
pragma Import (StdCall, glRotated, "glRotated");
begin -- Rotate
glRotated (Angle, X, Y, Z);
end Rotate;
procedure Rotate (Angle : in Float;
X : in Float;
Y : in Float;
Z : in Float) is
procedure glRotatef (Angle : in Float;
X : in Float;
Y : in Float;
Z : in Float);
pragma Import (StdCall, glRotatef, "glRotatef");
begin -- Rotate
glRotatef (Angle, X, Y, Z);
end Rotate;
procedure Scale (X : in Double;
Y : in Double;
Z : in Double) is
procedure glScaled (X : in Double;
Y : in Double;
Z : in Double);
pragma Import (StdCall, glScaled, "glScaled");
begin -- Scale
glScaled (X, Y, Z);
end Scale;
procedure Scale (X : in Float;
Y : in Float;
Z : in Float) is
procedure glScalef (X : in Float;
Y : in Float;
Z : in Float);
pragma Import (StdCall, glScalef, "glScalef");
begin -- Scale
glScalef (X, Y, Z);
end Scale;
procedure Translate (X : in Double;
Y : in Double;
Z : in Double) is
procedure glTranslated (X : in Double;
Y : in Double;
Z : in Double);
pragma Import (StdCall, glTranslated, "glTranslated");
begin -- Translate
glTranslated (X, Y, Z);
end Translate;
procedure Translate (X : in Float;
Y : in Float;
Z : in Float) is
procedure glTranslatef (X : in Float;
Y : in Float;
Z : in Float);
pragma Import (StdCall, glTranslatef, "glTranslatef");
begin -- Translate
glTranslatef (X, Y, Z);
end Translate;
---------------------------------------------------------------------------
-- Matrix operations
procedure Load_Matrix (M : in Float_Matrix) is
procedure glLoadMatrixf (M : in System.Address);
pragma Import (StdCall, glLoadMatrixf, "glLoadMatrixf");
begin -- LoadMatrix
glLoadMatrixf (M'Address);
end Load_Matrix;
procedure Load_Matrix (M : in Double_Matrix) is
procedure glLoadMatrixd (M : in System.Address);
pragma Import (StdCall, glLoadMatrixd, "glLoadMatrixd");
begin -- LoadMatrix
glLoadMatrixd (M'Address);
end Load_Matrix;
procedure Mult_Matrix (M : in Float_Matrix) is
procedure glMultMatrixf (M : in System.Address);
pragma Import (StdCall, glMultMatrixf, "glMultMatrixf");
begin -- MultMatrix
glMultMatrixf (M'Address);
end Mult_Matrix;
procedure Mult_Matrix (M : in Double_Matrix) is
procedure glMultMatrixd (M : in System.Address);
pragma Import (StdCall, glMultMatrixd, "glMultMatrixd");
begin -- MultMatrix
glMultMatrixd (M'Address);
end Mult_Matrix;
---------------------------------------------------------------------------
-- Component color
procedure Color (Red : in Byte;
Green : in Byte;
Blue : in Byte) is
procedure glColor3b (Red : in Byte;
Green : in Byte;
Blue : in Byte);
pragma Import (StdCall, glColor3b, "glColor3b");
begin -- Color
glColor3b (Red, Green, Blue);
end Color;
procedure Color (Red : in Short;
Green : in Short;
Blue : in Short) is
procedure glColor3s (Red : in Short;
Green : in Short;
Blue : in Short);
pragma Import (StdCall, glColor3s, "glColor3s");
begin -- Color
glColor3s (Red, Green, Blue);
end Color;
procedure Color (Red : in Int;
Green : in Int;
Blue : in Int) is
procedure glColor3i (Red : in Int;
Green : in Int;
Blue : in Int);
pragma Import (StdCall, glColor3i, "glColor3i");
begin -- Color
glColor3i (Red, Green, Blue);
end Color;
procedure Color (Red : in Float;
Green : in Float;
Blue : in Float) is
procedure glColor3f (Red : in Float;
Green : in Float;
Blue : in Float);
pragma Import (StdCall, glColor3f, "glColor3f");
begin -- Color
glColor3f (Red, Green, Blue);
end Color;
procedure Color (Red : in Double;
Green : in Double;
Blue : in Double) is
procedure glColor3d (Red : in Double;
Green : in Double;
Blue : in Double);
pragma Import (StdCall, glColor3d, "glColor3d");
begin -- Color
glColor3d (Red, Green, Blue);
end Color;
procedure Color (Red : in UByte;
Green : in UByte;
Blue : in UByte) is
procedure glColor3ub (Red : in UByte;
Green : in UByte;
Blue : in UByte);
pragma Import (StdCall, glColor3ub, "glColor3ub");
begin -- Color
glColor3ub (Red, Green, Blue);
end Color;
procedure Color (Red : in UShort;
Green : in UShort;
Blue : in UShort) is
procedure glColor3us (Red : in UShort;
Green : in UShort;
Blue : in UShort);
pragma Import (StdCall, glColor3us, "glColor3us");
begin -- Color
glColor3us (Red, Green, Blue);
end Color;
procedure Color (Red : in UInt;
Green : in UInt;
Blue : in UInt) is
procedure glColor3ui (Red : in UInt;
Green : in UInt;
Blue : in UInt);
pragma Import (StdCall, glColor3ui, "glColor3ui");
begin -- Color
glColor3ui (Red, Green, Blue);
end Color;
procedure Color (Red : in Byte;
Green : in Byte;
Blue : in Byte;
Alpha : in Byte) is
procedure glColor4b (Red : in Byte;
Green : in Byte;
Blue : in Byte;
Alpha : in Byte);
pragma Import (StdCall, glColor4b, "glColor4b");
begin -- Color
glColor4b (Red, Green, Blue, Alpha);
end Color;
procedure Color (Red : in Short;
Green : in Short;
Blue : in Short;
Alpha : in Short) is
procedure glColor4s (Red : in Short;
Green : in Short;
Blue : in Short;
Alpha : in Short);
pragma Import (StdCall, glColor4s, "glColor4s");
begin -- Color
glColor4s (Red, Green, Blue, Alpha);
end Color;
procedure Color (Red : in Int;
Green : in Int;
Blue : in Int;
Alpha : in Int) is
procedure glColor4i (Red : in Int;
Green : in Int;
Blue : in Int;
Alpha : in Int);
pragma Import (StdCall, glColor4i, "glColor4i");
begin -- Color
glColor4i (Red, Green, Blue, Alpha);
end Color;
procedure Color (Red : in Float;
Green : in Float;
Blue : in Float;
Alpha : in Float) is
procedure glColor4f (Red : in Float;
Green : in Float;
Blue : in Float;
Alpha : in Float);
pragma Import (StdCall, glColor4f, "glColor4f");
begin -- Color
glColor4f (Red, Green, Blue, Alpha);
end Color;
procedure Color (Red : in Double;
Green : in Double;
Blue : in Double;
Alpha : in Double) is
procedure glColor4d (Red : in Double;
Green : in Double;
Blue : in Double;
Alpha : in Double);
pragma Import (StdCall, glColor4d, "glColor4d");
begin -- Color
glColor4d (Red, Green, Blue, Alpha);
end Color;
procedure Color (Red : in UByte;
Green : in UByte;
Blue : in UByte;
Alpha : in UByte) is
procedure glColor4ub (Red : in UByte;
Green : in UByte;
Blue : in UByte;
Alpha : in UByte);
pragma Import (StdCall, glColor4ub, "glColor4ub");
begin -- Color
glColor4ub (Red, Green, Blue, Alpha);
end Color;
procedure Color (Red : in UShort;
Green : in UShort;
Blue : in UShort;
Alpha : in UShort) is
procedure glColor4us (Red : in UShort;
Green : in UShort;
Blue : in UShort;
Alpha : in UShort);
pragma Import (StdCall, glColor4us, "glColor4us");
begin -- Color
glColor4us (Red, Green, Blue, Alpha);
end Color;
procedure Color (Red : in UInt;
Green : in UInt;
Blue : in UInt;
Alpha : in UInt) is
procedure glColor4ui (Red : in UInt;
Green : in UInt;
Blue : in UInt;
Alpha : in UInt);
pragma Import (StdCall, glColor4ui, "glColor4ui");
begin -- Color
glColor4ui (Red, Green, Blue, Alpha);
end Color;
procedure Color (V : in Bytes_3) is
procedure glColor3bv (V : in Bytes_3);
pragma Import (StdCall, glColor3bv, "glColor3bv");
begin -- Color
glColor3bv (V);
end Color;
procedure Color (V : in Bytes_4) is
procedure glColor4bv (V : in Bytes_4);
pragma Import (StdCall, glColor4bv, "glColor4bv");
begin -- Color
glColor4bv (V);
end Color;
procedure Color (V : in Shorts_3) is
procedure glColor3sv (V : in Shorts_3);
pragma Import (StdCall, glColor3sv, "glColor3sv");
begin -- Color
glColor3sv (V);
end Color;
procedure Color (V : in Shorts_4) is
procedure glColor4sv (V : in Shorts_4);
pragma Import (StdCall, glColor4sv, "glColor4sv");
begin -- Color
glColor4sv (V);
end Color;
procedure Color (V : in Ints_3) is
procedure glColor3iv (V : in Ints_3);
pragma Import (StdCall, glColor3iv, "glColor3iv");
begin -- Color
glColor3iv (V);
end Color;
procedure Color (V : in Ints_4) is
procedure glColor4iv (V : in Ints_4);
pragma Import (StdCall, glColor4iv, "glColor4iv");
begin -- Color
glColor4iv (V);
end Color;
procedure Color (V : in Floats_3) is
procedure glColor3fv (V : in Floats_3);
pragma Import (StdCall, glColor3fv, "glColor3fv");
begin -- Color
glColor3fv (V);
end Color;
procedure Color (V : in Floats_4) is
procedure glColor4fv (V : in Floats_4);
pragma Import (StdCall, glColor4fv, "glColor4fv");
begin -- Color
glColor4fv (V);
end Color;
procedure Color (V : in Doubles_3) is
procedure glColor3dv (V : in Doubles_3);
pragma Import (StdCall, glColor3dv, "glColor3dv");
begin -- Color
glColor3dv (V);
end Color;
procedure Color (V : in Doubles_4) is
procedure glColor4dv (V : in Doubles_4);
pragma Import (StdCall, glColor4dv, "glColor4dv");
begin -- Color
glColor4dv (V);
end Color;
procedure Color (V : in UBytes_3) is
procedure glColor3ubv (V : in UBytes_3);
pragma Import (StdCall, glColor3ubv, "glColor3ubv");
begin -- Color
glColor3ubv (V);
end Color;
procedure Color (V : in UBytes_4) is
procedure glColor4ubv (V : in UBytes_4);
pragma Import (StdCall, glColor4ubv, "glColor4ubv");
begin -- Color
glColor4ubv (V);
end Color;
procedure Color (V : in UShorts_3) is
procedure glColor3usv (V : in UShorts_3);
pragma Import (StdCall, glColor3usv, "glColor3usv");
begin -- Color
glColor3usv (V);
end Color;
procedure Color (V : in UShorts_4) is
procedure glColor4usv (V : in UShorts_4);
pragma Import (StdCall, glColor4usv, "glColor4usv");
begin -- Color
glColor4usv (V);
end Color;
procedure Color (V : in UInts_3) is
procedure glColor3uiv (V : in UInts_3);
pragma Import (StdCall, glColor3uiv, "glColor3uiv");
begin -- Color
glColor3uiv (V);
end Color;
procedure Color (V : in UInts_4) is
procedure glColor4uiv (V : in UInts_4);
pragma Import (StdCall, glColor4uiv, "glColor4uiv");
begin -- Color
glColor4uiv (V);
end Color;
---------------------------------------------------------------------------
-- Lighting and materials
procedure Light (Light : in Enum;
PName : in Enum;
Params : in Int_Params) is
procedure glLightiv (Light : in Enum;
PName : in Enum;
Params : in System.Address);
pragma Import (StdCall, glLightiv, "glLightiv");
begin -- Light
glLightiv (Light, PName, Params (Params'First)'Address);
end Light;
procedure Light (Light : in Enum;
PName : in Enum;
Params : in Float_Params) is
procedure glLightfv (Light : in Enum;
PName : in Enum;
Params : in System.Address);
pragma Import (StdCall, glLightfv, "glLightfv");
begin -- Light
glLightfv (Light, PName, Params (Params'First)'Address);
end Light;
procedure Material (Face : in Enum;
PName : in Enum;
Params : in Int_Params) is
procedure glMaterialiv (Face : in Enum;
PName : in Enum;
Params : in System.Address);
pragma Import (StdCall, glMaterialiv, "glMaterialiv");
begin -- Material
glMaterialiv (Face, PName, Params (Params'First)'Address);
end Material;
procedure Material (Face : in Enum;
PName : in Enum;
Params : in Float_Params) is
procedure glMaterialfv (Face : in Enum;
PName : in Enum;
Params : in System.Address);
pragma Import (StdCall, glMaterialfv, "glMaterialfv");
begin -- Material
glMaterialfv (Face, PName, Params (Params'First)'Address);
end Material;
---------------------------------------------------------------------------
-- Lighting
procedure Light (Light : in Enum; PName : in Enum; Param : in Float) is
procedure glLightf (Light : in Enum;
PName : in Enum;
Param : in Float);
pragma Import (StdCall, glLightf, "glLightf");
begin -- Light
glLightf (Light, PName, Param);
end Light;
procedure Light (Light : in Enum; PName : in Enum; Params : in Floats_1) is
procedure glLightfv (Light : in Enum;
PName : in Enum;
Params : in Floats_1);
pragma Import (StdCall, glLightfv, "glLightfv");
begin -- Light
glLightfv (Light, PName, Params);
end Light;
procedure Light (Light : in Enum; PName : in Enum; Params : in Floats_3) is
procedure glLightfv (Light : in Enum;
PName : in Enum;
Params : in Floats_3);
pragma Import (StdCall, glLightfv, "glLightfv");
begin -- Light
glLightfv (Light, PName, Params);
end Light;
procedure Light (Light : in Enum; PName : in Enum; Params : in Floats_4) is
procedure glLightfv (Light : in Enum;
PName : in Enum;
Params : in Floats_4);
pragma Import (StdCall, glLightfv, "glLightfv");
begin -- Light
glLightfv (Light, PName, Params);
end Light;
procedure Light (Light : in Enum; PName : in Enum; Param : in Int) is
procedure glLighti (Light : in Enum;
PName : in Enum;
Param : in Int);
pragma Import (StdCall, glLighti, "glLighti");
begin -- Light
glLighti (Light, PName, Param);
end Light;
procedure Light (Light : in Enum; PName : in Enum; Params : in Ints_1) is
procedure glLightiv (Light : in Enum;
PName : in Enum;
Params : in Ints_1);
pragma Import (StdCall, glLightiv, "glLightiv");
begin -- Light
glLightiv (Light, PName, Params);
end Light;
procedure Light (Light : in Enum; PName : in Enum; Params : in Ints_3) is
procedure glLightiv (Light : in Enum;
PName : in Enum;
Params : in Ints_3);
pragma Import (StdCall, glLightiv, "glLightiv");
begin -- Light
glLightiv (Light, PName, Params);
end Light;
procedure Light (Light : in Enum; PName : in Enum; Params : in Ints_4) is
procedure glLightiv (Light : in Enum;
PName : in Enum;
Params : in Ints_4);
pragma Import (StdCall, glLightiv, "glLightiv");
begin -- Light
glLightiv (Light, PName, Params);
end Light;
-- Normal Vector
procedure Normal (X, Y, Z : Byte) is
procedure glNormal3b (X, Y, Z : Byte);
pragma Import (StdCall, glNormal3b, "glNormal3b");
begin -- Normal
glNormal3b (X, Y, Z);
end Normal;
procedure Normal (X, Y, Z : Double) is
procedure glNormal3d (X, Y, Z : Double);
pragma Import (StdCall, glNormal3d, "glNormal3d");
begin -- Normal
glNormal3d (X, Y, Z);
end Normal;
procedure Normal (X, Y, Z : Float) is
procedure glNormal3f (X, Y, Z : Float);
pragma Import (StdCall, glNormal3f, "glNormal3f");
begin -- Normal
glNormal3f (X, Y, Z);
end Normal;
procedure Normal (X, Y, Z : Int) is
procedure glNormal3i (X, Y, Z : Int);
pragma Import (StdCall, glNormal3i, "glNormal3i");
begin -- Normal
glNormal3i (X, Y, Z);
end Normal;
procedure Normal (X, Y, Z : Short) is
procedure glNormal3s (X, Y, Z : Short);
pragma Import (StdCall, glNormal3s, "glNormal3s");
begin -- Normal
glNormal3s (X, Y, Z);
end Normal;
procedure Normal (V : Bytes_3) is
procedure glNormal3bv (V : Bytes_3);
pragma Import (StdCall, glNormal3bv, "glNormal3bv");
begin -- Normal
glNormal3bv (V);
end Normal;
procedure Normal (V : Doubles_3) is
procedure glNormal3dv (V : Doubles_3);
pragma Import (StdCall, glNormal3dv, "glNormal3dv");
begin -- Normal
glNormal3dv (V);
end Normal;
procedure Normal (V : Floats_3) is
procedure glNormal3fv (V : Floats_3);
pragma Import (StdCall, glNormal3fv, "glNormal3fv");
begin -- Normal
glNormal3fv (V);
end Normal;
procedure Normal (V : Ints_3) is
procedure glNormal3iv (V : Ints_3);
pragma Import (StdCall, glNormal3iv, "glNormal3iv");
begin -- Normal
glNormal3iv (V);
end Normal;
procedure Normal (V : Shorts_3) is
procedure glNormal3sv (V : Shorts_3);
pragma Import (StdCall, glNormal3sv, "glNormal3sv");
begin -- Normal
glNormal3sv (V);
end Normal;
procedure Tex_Gen (Coord : in Enum;
PName : in Enum;
Param : in Int) is
procedure glTexGeni (Coord : in Enum;
PName : in Enum;
Param : in Int);
pragma Import (StdCall, glTexGeni, "glTexGeni");
begin -- Tex_Gen
glTexGeni (Coord, PName, Param);
end Tex_Gen;
procedure Tex_Gen (Coord : in Enum;
PName : in Enum;
Param : in Float) is
procedure glTexGenf (Coord : in Enum;
PName : in Enum;
Param : in Float);
pragma Import (StdCall, glTexGenf, "glTexGenf");
begin -- Tex_Gen
glTexGenf (Coord, PName, Param);
end Tex_Gen;
procedure Tex_Gen (Coord : in Enum;
PName : in Enum;
Param : in Double) is
procedure glTexGend (Coord : in Enum;
PName : in Enum;
Param : in Double);
pragma Import (StdCall, glTexGend, "glTexGend");
begin -- Tex_Gen
glTexGend (Coord, PName, Param);
end Tex_Gen;
procedure Tex_Parameter (Target : in Enum;
PName : in Enum;
Param : in Enum) is
procedure glTexParameteri (Target : in Enum;
PName : in Enum;
Param : in Enum);
pragma Import (StdCall, glTexParameteri, "glTexParameteri");
begin -- TexParameter
glTexParameteri (Target, PName, Param);
end Tex_Parameter;
procedure Tex_Parameter (Target : in Enum;
PName : in Enum;
Param : in Int) is
procedure glTexParameteri (Target : in Enum;
PName : in Enum;
Param : in Int);
pragma Import (StdCall, glTexParameteri, "glTexParameteri");
begin -- TexParameter
glTexParameteri (Target, PName, Param);
end Tex_Parameter;
procedure Tex_Parameter (Target : in Enum;
PName : in Enum;
Param : in Float) is
procedure glTexParameterf (Target : in Enum;
PName : in Enum;
Param : in Float);
pragma Import (StdCall, glTexParameterf, "glTexParameterf");
begin -- TexParameter
glTexParameterf (Target, PName, Param);
end Tex_Parameter;
-- Texture images
procedure Tex_Image (Target : in Enum;
Level : in Int;
Internal_Format : in Enum;
Width : in SizeI;
Border : in Int;
Format : in Enum;
Pixel_Type : in Enum;
Pixels : in System.Address) is
procedure glTexImage1D (Target : in Enum;
Level : in Int;
Internal_Format : in Enum;
Width : in SizeI;
Border : in Int;
Format : in Enum;
Pixel_Type : in Enum;
Pixels : in System.Address);
pragma Import (StdCall, glTexImage1D, "glTexImage1D");
begin -- TexImage
glTexImage1D (Target,
Level,
Internal_Format,
Width,
Border,
Format,
Pixel_Type,
Pixels);
end Tex_Image;
procedure Tex_Image (Target : in Enum;
Level : in Int;
Internal_Format : in Enum;
Width : in SizeI;
Height : in SizeI;
Border : in Int;
Format : in Enum;
Pixel_Type : in Enum;
Pixels : in System.Address) is
procedure glTexImage2D (Target : in Enum;
Level : in Int;
Internal_Format : in Enum;
Width : in SizeI;
Height : in SizeI;
Border : in Int;
Format : in Enum;
Pixel_Type : in Enum;
Pixels : in System.Address);
pragma Import (StdCall, glTexImage2D, "glTexImage2D");
begin -- TexImage
glTexImage2D (Target,
Level,
Internal_Format,
Width,
Height,
Border,
Format,
Pixel_Type,
Pixels);
end Tex_Image;
procedure Tex_Sub_Image (Target : in Enum;
Level : in Int;
X_Offset : in Int;
Y_Offset : in Int;
Width : in SizeI;
Height : in SizeI;
Format : in Enum;
Pixel_Type : in Enum;
Pixels : in GL.Pointer) is
procedure glTexSubImage2D (Target : in Enum;
Level : in Int;
X_Offset : in Int;
Y_Offset : in Int;
Width : in SizeI;
Height : in SizeI;
Format : in Enum;
Pixel_Type : in Enum;
Pixels : in GL.Pointer);
pragma Import (StdCall, glTexSubImage2D, "glTexSubImage2D");
begin
glTexSubImage2D (Target,
Level,
X_Offset,
Y_Offset,
Width,
Height,
Format,
Pixel_Type,
Pixels);
end Tex_Sub_Image;
-- procedure Tex_Image (Target : in Enum;
-- Level : in Int;
-- Internal_Format : in Int;
-- Width : in SizeI;
-- Height : in SizeI;
-- Depth : in SizeI;
-- Border : in Int;
-- Format : in Enum;
-- Pixel_Type : in Enum;
-- Pixels : in System.Address) is
-- procedure glTexImage3D (Target : in Enum;
-- Level : in Int;
-- Internal_Format : in Int;
-- Width : in SizeI;
-- Height : in SizeI;
-- Depth : in SizeI;
-- Border : in Int;
-- Format : in Enum;
-- Pixel_Type : in Enum;
-- Pixels : in System.Address);
-- pragma Import (StdCall, glTexImage3D, "glTexImage3D");
-- begin -- TexImage
-- glTexImage3D (Target,
-- Level,
-- Internal_Format,
-- Width,
-- Height,
-- Depth,
-- Border,
-- Format,
-- Pixel_Type,
-- Pixels);
-- end Tex_Image;
-- Texture coordinates
procedure Tex_Coord (S : in Short) is
procedure glTexCoord1s (S : in Short);
pragma Import (StdCall, glTexCoord1s, "glTexCoord1s");
begin -- Tex_Coord
glTexCoord1s (S);
end Tex_Coord;
procedure Tex_Coord (S : in Int) is
procedure glTexCoord1i (S : in Int);
pragma Import (StdCall, glTexCoord1i, "glTexCoord1i");
begin -- Tex_Coord
glTexCoord1i (S);
end Tex_Coord;
procedure Tex_Coord (S : in Float) is
procedure glTexCoord1f (S : in Float);
pragma Import (StdCall, glTexCoord1f, "glTexCoord1f");
begin -- Tex_Coord
glTexCoord1f (S);
end Tex_Coord;
procedure Tex_Coord (S : in Double) is
procedure glTexCoord1d (S : in Double);
pragma Import (StdCall, glTexCoord1d, "glTexCoord1d");
begin -- Tex_Coord
glTexCoord1d (S);
end Tex_Coord;
procedure Tex_Coord (S : in Short;
T : in Short) is
procedure glTexCoord2s (S : in Short;
T : in Short);
pragma Import (StdCall, glTexCoord2s, "glTexCoord2s");
begin -- Tex_Coord
glTexCoord2s (S, T);
end Tex_Coord;
procedure Tex_Coord (S : in Int;
T : in Int) is
procedure glTexCoord2i (S : in Int;
T : in Int);
pragma Import (StdCall, glTexCoord2i, "glTexCoord2i");
begin -- Tex_Coord
glTexCoord2i (S, T);
end Tex_Coord;
procedure Tex_Coord (S : in Float;
T : in Float) is
procedure glTexCoord2f (S : in Float;
T : in Float);
pragma Import (StdCall, glTexCoord2f, "glTexCoord2f");
begin -- Tex_Coord
glTexCoord2f (S, T);
end Tex_Coord;
procedure Tex_Coord (S : in Double;
T : in Double) is
procedure glTexCoord2d (S : in Double;
T : in Double);
pragma Import (StdCall, glTexCoord2d, "glTexCoord2d");
begin -- Tex_Coord
glTexCoord2d (S, T);
end Tex_Coord;
procedure Tex_Coord (S : in Short;
T : in Short;
R : in Short) is
procedure glTexCoord3s (S : in Short;
T : in Short;
R : in Short);
pragma Import (StdCall, glTexCoord3s, "glTexCoord3s");
begin -- Tex_Coord
glTexCoord3s (S, T, R);
end Tex_Coord;
procedure Tex_Coord (S : in Int;
T : in Int;
R : in Int) is
procedure glTexCoord3i (S : in Int;
T : in Int;
R : in Int);
pragma Import (StdCall, glTexCoord3i, "glTexCoord3i");
begin -- Tex_Coord
glTexCoord3i (S, T, R);
end Tex_Coord;
procedure Tex_Coord (S : in Float;
T : in Float;
R : in Float) is
procedure glTexCoord3f (S : in Float;
T : in Float;
R : in Float);
pragma Import (StdCall, glTexCoord3f, "glTexCoord3f");
begin -- Tex_Coord
glTexCoord3f (S, T, R);
end Tex_Coord;
procedure Tex_Coord (S : in Double;
T : in Double;
R : in Double) is
procedure glTexCoord3d (S : in Double;
T : in Double;
R : in Double);
pragma Import (StdCall, glTexCoord3d, "glTexCoord3d");
begin -- Tex_Coord
glTexCoord3d (S, T, R);
end Tex_Coord;
procedure Tex_Coord (S : in Short;
T : in Short;
R : in Short;
Q : in Short) is
procedure glTexCoord4s (S : in Short;
T : in Short;
R : in Short;
Q : in Short);
pragma Import (StdCall, glTexCoord4s, "glTexCoord4s");
begin -- Tex_Coord
glTexCoord4s (S, T, R, Q);
end Tex_Coord;
procedure Tex_Coord (S : in Int;
T : in Int;
R : in Int;
Q : in Int) is
procedure glTexCoord4i (S : in Int;
T : in Int;
R : in Int;
Q : in Int);
pragma Import (StdCall, glTexCoord4i, "glTexCoord4i");
begin -- Tex_Coord
glTexCoord4i (S, T, R, Q);
end Tex_Coord;
procedure Tex_Coord (S : in Float;
T : in Float;
R : in Float;
Q : in Float) is
procedure glTexCoord4f (S : in Float;
T : in Float;
R : in Float;
Q : in Float);
pragma Import (StdCall, glTexCoord4f, "glTexCoord4f");
begin -- Tex_Coord
glTexCoord4f (S, T, R, Q);
end Tex_Coord;
procedure Tex_Coord (S : in Double;
T : in Double;
R : in Double;
Q : in Double) is
procedure glTexCoord4d (S : in Double;
T : in Double;
R : in Double;
Q : in Double);
pragma Import (StdCall, glTexCoord4d, "glTexCoord4d");
begin -- Tex_Coord
glTexCoord4d (S, T, R, Q);
end Tex_Coord;
procedure Tex_Coord (V : in Shorts_1) is
procedure glTexCoord1sv (S : in Shorts_1);
pragma Import (StdCall, glTexCoord1sv, "glTexCoord1sv");
begin -- Tex_Coord
glTexCoord1sv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Shorts_2) is
procedure glTexCoord2sv (S : in Shorts_2);
pragma Import (StdCall, glTexCoord2sv, "glTexCoord2sv");
begin -- Tex_Coord
glTexCoord2sv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Shorts_3) is
procedure glTexCoord3sv (S : in Shorts_3);
pragma Import (StdCall, glTexCoord3sv, "glTexCoord3sv");
begin -- Tex_Coord
glTexCoord3sv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Shorts_4) is
procedure glTexCoord4sv (S : in Shorts_4);
pragma Import (StdCall, glTexCoord4sv, "glTexCoord4sv");
begin -- Tex_Coord
glTexCoord4sv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Ints_1) is
procedure glTexCoord1iv (S : in Ints_1);
pragma Import (StdCall, glTexCoord1iv, "glTexCoord1iv");
begin -- Tex_Coord
glTexCoord1iv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Ints_2) is
procedure glTexCoord2iv (S : in Ints_2);
pragma Import (StdCall, glTexCoord2iv, "glTexCoord2iv");
begin -- Tex_Coord
glTexCoord2iv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Ints_3) is
procedure glTexCoord3iv (S : in Ints_3);
pragma Import (StdCall, glTexCoord3iv, "glTexCoord3iv");
begin -- Tex_Coord
glTexCoord3iv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Ints_4) is
procedure glTexCoord4iv (S : in Ints_4);
pragma Import (StdCall, glTexCoord4iv, "glTexCoord4iv");
begin -- Tex_Coord
glTexCoord4iv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Floats_1) is
procedure glTexCoord1fv (S : in Floats_1);
pragma Import (StdCall, glTexCoord1fv, "glTexCoord1fv");
begin -- Tex_Coord
glTexCoord1fv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Floats_2) is
procedure glTexCoord2fv (S : in Floats_2);
pragma Import (StdCall, glTexCoord2fv, "glTexCoord2fv");
begin -- Tex_Coord
glTexCoord2fv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Floats_3) is
procedure glTexCoord3fv (S : in Floats_3);
pragma Import (StdCall, glTexCoord3fv, "glTexCoord3fv");
begin -- Tex_Coord
glTexCoord3fv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Floats_4) is
procedure glTexCoord4fv (S : in Floats_4);
pragma Import (StdCall, glTexCoord4fv, "glTexCoord4fv");
begin -- Tex_Coord
glTexCoord4fv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Doubles_1) is
procedure glTexCoord1dv (S : in Doubles_1);
pragma Import (StdCall, glTexCoord1dv, "glTexCoord1dv");
begin -- Tex_Coord
glTexCoord1dv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Doubles_2) is
procedure glTexCoord2dv (S : in Doubles_2);
pragma Import (StdCall, glTexCoord2dv, "glTexCoord2dv");
begin -- Tex_Coord
glTexCoord2dv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Doubles_3) is
procedure glTexCoord3dv (S : in Doubles_3);
pragma Import (StdCall, glTexCoord3dv, "glTexCoord3dv");
begin -- Tex_Coord
glTexCoord3dv (V);
end Tex_Coord;
procedure Tex_Coord (V : in Doubles_4) is
procedure glTexCoord4dv (S : in Doubles_4);
pragma Import (StdCall, glTexCoord4dv, "glTexCoord4dv");
begin -- Tex_Coord
glTexCoord4dv (V);
end Tex_Coord;
---------------------------------------------------------------------------
procedure Map (Target : in Enum;
U1 : in Float;
U2 : in Float;
Stride : in Int;
Order : in Int;
Points : in System.Address) is
procedure glMap1f (Target : in Enum;
U1 : in Float;
U2 : in Float;
Stride : in Int;
Order : in Int;
Points : in System.Address);
pragma Import (StdCall, glMap1f, "glMap1f");
begin -- Map
glMap1f (Target, U1, U2, Stride, Order, Points);
end Map;
procedure Map (Target : in Enum;
U1 : in Double;
U2 : in Double;
Stride : in Int;
Order : in Int;
Points : in System.Address) is
procedure glMap1d (Target : in Enum;
U1 : in Double;
U2 : in Double;
Stride : in Int;
Order : in Int;
Points : in System.Address);
pragma Import (StdCall, glMap1d, "glMap1d");
begin -- Map
glMap1d (Target, U1, U2, Stride, Order, Points);
end Map;
procedure Map (Target : in Enum;
U1 : in Float;
U2 : in Float;
UStride : in Int;
UOrder : in Int;
V1 : in Float;
V2 : in Float;
VStride : in Int;
VOrder : in Int;
Points : in System.Address) is
procedure glMap2f (Target : in Enum;
U1 : in Float;
U2 : in Float;
UStride : in Int;
UOrder : in Int;
V1 : in Float;
V2 : in Float;
VStride : in Int;
VOrder : in Int;
Points : in System.Address);
pragma Import (StdCall, glMap2f, "glMap2f");
begin -- Map
glMap2f (Target,
U1, U2, UStride, UOrder,
V1, V2, VStride, VOrder,
Points);
end Map;
procedure Map (Target : in Enum;
U1 : in Double;
U2 : in Double;
UStride : in Int;
UOrder : in Int;
V1 : in Double;
V2 : in Double;
VStride : in Int;
VOrder : in Int;
Points : in System.Address) is
procedure glMap2d (Target : in Enum;
U1 : in Double;
U2 : in Double;
UStride : in Int;
UOrder : in Int;
V1 : in Double;
V2 : in Double;
VStride : in Int;
VOrder : in Int;
Points : in System.Address);
pragma Import (StdCall, glMap2d, "glMap2d");
begin -- Map
glMap2d (Target,
U1, U2, UStride, UOrder,
V1, V2, VStride, VOrder,
Points);
end Map;
procedure Map_Grid (Un : in Int;
U1 : in Float;
U2 : in Float) is
procedure glMapGrid1f (Un : in Int;
U1 : in Float;
U2 : in Float);
pragma Import (StdCall, glMapGrid1f, "glMapGrid1f");
begin -- Map_Grid
glMapGrid1f (Un, U1, U2);
end Map_Grid;
procedure Map_Grid (Un : in Int;
U1 : in Double;
U2 : in Double) is
procedure glMapGrid1d (Un : in Int;
U1 : in Double;
U2 : in Double);
pragma Import (StdCall, glMapGrid1d, "glMapGrid1d");
begin -- Map_Grid
glMapGrid1d (Un, U1, U2);
end Map_Grid;
procedure Map_Grid (Un : in Int;
U1 : in Float;
U2 : in Float;
Vn : in Int;
V1 : in Float;
V2 : in Float) is
procedure glMapGrid2f (Un : in Int;
U1 : in Float;
U2 : in Float;
Vn : in Int;
V1 : in Float;
V2 : in Float);
pragma Import (StdCall, glMapGrid2f, "glMapGrid2f");
begin -- Map_Grid
glMapGrid2f (Un, U1, U2, Vn, V1, V2);
end Map_Grid;
procedure Map_Grid (Un : in Int;
U1 : in Double;
U2 : in Double;
Vn : in Int;
V1 : in Double;
V2 : in Double) is
procedure glMapGrid2d (Un : in Int;
U1 : in Double;
U2 : in Double;
Vn : in Int;
V1 : in Double;
V2 : in Double);
pragma Import (StdCall, glMapGrid2d, "glMapGrid2d");
begin -- Map_Grid
glMapGrid2d (Un, U1, U2, Vn, V1, V2);
end Map_Grid;
procedure Eval_Point (I : Int) is
procedure glEvalPoint1 (I : in Int);
pragma Import (StdCall, glEvalPoint1, "glEvalPoint1");
begin -- Eval_Point
glEvalPoint1 (I);
end Eval_Point;
procedure Eval_Point (I : in Int;
J : in Int) is
procedure glEvalPoint2 (I : in Int;
J : in Int);
pragma Import (StdCall, glEvalPoint2, "glEvalPoint2");
begin -- Eval_Point
glEvalPoint2 (I, J);
end Eval_Point;
procedure Eval_Mesh (Mode : in Enum;
I1 : in Int;
I2 : in Int) is
procedure glEvalMesh1 (Mode : in Enum;
I1 : in Int;
I2 : in Int);
pragma Import (StdCall, glEvalMesh1, "glEvalMesh1");
begin -- Eval_Mesh
glEvalMesh1 (Mode, I1, I2);
end Eval_Mesh;
procedure Eval_Mesh (Mode : in Enum;
I1 : in Int;
I2 : in Int;
J1 : in Int;
J2 : in Int) is
procedure glEvalMesh2 (Mode : in Enum;
I1 : in Int;
I2 : in Int;
J1 : in Int;
J2 : in Int);
pragma Import (StdCall, glEvalMesh2, "glEvalMesh2");
begin -- Eval_Mesh
glEvalMesh2 (Mode, I1, I2, J1, J2);
end Eval_Mesh;
---------------------------------------------------------------------------
procedure Vertex (X : in Short;
Y : in Short) is
procedure glVertex2s (X : in Short;
Y : in Short);
pragma Import (StdCall, glVertex2s, "glVertex2s");
begin -- Vertex
glVertex2s (X, Y);
end Vertex;
procedure Vertex (X : in Int;
Y : in Int) is
procedure glVertex2i (X : in Int;
Y : in Int);
pragma Import (StdCall, glVertex2i, "glVertex2i");
begin -- Vertex
glVertex2i (X, Y);
end Vertex;
procedure Vertex (X : in Float;
Y : in Float) is
procedure glVertex2f (X : in Float;
Y : in Float);
pragma Import (StdCall, glVertex2f, "glVertex2f");
begin -- Vertex
glVertex2f (X, Y);
end Vertex;
procedure Vertex (X : in Double;
Y : in Double) is
procedure glVertex2d (X : in Double;
Y : in Double);
pragma Import (StdCall, glVertex2d, "glVertex2d");
begin -- Vertex
glVertex2d (X, Y);
end Vertex;
procedure Vertex (X : in Short;
Y : in Short;
Z : in Short) is
procedure glVertex3s (X : in Short;
Y : in Short;
Z : in Short);
pragma Import (StdCall, glVertex3s, "glVertex3s");
begin -- Vertex
glVertex3s (X, Y, Z);
end Vertex;
procedure Vertex (X : in Int;
Y : in Int;
Z : in Int) is
procedure glVertex3i (X : in Int;
Y : in Int;
Z : in Int);
pragma Import (StdCall, glVertex3i, "glVertex3i");
begin -- Vertex
glVertex3i (X, Y, Z);
end Vertex;
procedure Vertex (X : in Float;
Y : in Float;
Z : in Float) is
procedure glVertex3f (X : in Float;
Y : in Float;
Z : in Float);
pragma Import (StdCall, glVertex3f, "glVertex3f");
begin -- Vertex
glVertex3f (X, Y, Z);
end Vertex;
procedure Vertex (X : in Double;
Y : in Double;
Z : in Double) is
procedure glVertex3d (X : in Double;
Y : in Double;
Z : in Double);
pragma Import (StdCall, glVertex3d, "glVertex3d");
begin -- Vertex
glVertex3d (X, Y, Z);
end Vertex;
procedure Vertex (X : in Short;
Y : in Short;
Z : in Short;
W : in Short) is
procedure glVertex4s (X : in Short;
Y : in Short;
Z : in Short;
W : in Short);
pragma Import (StdCall, glVertex4s, "glVertex4s");
begin -- Vertex
glVertex4s (X, Y, Z, W);
end Vertex;
procedure Vertex (X : in Int;
Y : in Int;
Z : in Int;
W : in Int) is
procedure glVertex4i (X : in Int;
Y : in Int;
Z : in Int;
W : in Int);
pragma Import (StdCall, glVertex4i, "glVertex4i");
begin -- Vertex
glVertex4i (X, Y, Z, W);
end Vertex;
procedure Vertex (X : in Float;
Y : in Float;
Z : in Float;
W : in Float) is
procedure glVertex4f (X : in Float;
Y : in Float;
Z : in Float;
W : in Float);
pragma Import (StdCall, glVertex4f, "glVertex4f");
begin -- Vertex
glVertex4f (X, Y, Z, W);
end Vertex;
procedure Vertex (X : in Double;
Y : in Double;
Z : in Double;
W : in Double) is
procedure glVertex4d (X : in Double;
Y : in Double;
Z : in Double;
W : in Double);
pragma Import (StdCall, glVertex4d, "glVertex4d");
begin -- Vertex
glVertex4d (X, Y, Z, W);
end Vertex;
procedure Vertex (V : in Shorts_2) is
procedure glVertex2sv (V : in Shorts_2);
pragma Import (StdCall, glVertex2sv, "glVertex2sv");
begin -- Vertex
glVertex2sv (V);
end Vertex;
procedure Vertex (V : in Shorts_3) is
procedure glVertex3sv (V : in Shorts_3);
pragma Import (StdCall, glVertex3sv, "glVertex3sv");
begin -- Vertex
glVertex3sv (V);
end Vertex;
procedure Vertex (V : in Shorts_4) is
procedure glVertex4sv (V : in Shorts_4);
pragma Import (StdCall, glVertex4sv, "glVertex4sv");
begin -- Vertex
glVertex4sv (V);
end Vertex;
procedure Vertex (V : in Ints_2) is
procedure glVertex2iv (V : in Ints_2);
pragma Import (StdCall, glVertex2iv, "glVertex2iv");
begin -- Vertex
glVertex2iv (V);
end Vertex;
procedure Vertex (V : in Ints_3) is
procedure glVertex3iv (V : in Ints_3);
pragma Import (StdCall, glVertex3iv, "glVertex3iv");
begin -- Vertex
glVertex3iv (V);
end Vertex;
procedure Vertex (V : in Ints_4) is
procedure glVertex4iv (V : in Ints_4);
pragma Import (StdCall, glVertex4iv, "glVertex4iv");
begin -- Vertex
glVertex4iv (V);
end Vertex;
procedure Vertex (V : in Floats_2) is
procedure glVertex2fv (V : in Floats_2);
pragma Import (StdCall, glVertex2fv, "glVertex2fv");
begin -- Vertex
glVertex2fv (V);
end Vertex;
procedure Vertex (V : in Floats_3) is
procedure glVertex3fv (V : in Floats_3);
pragma Import (StdCall, glVertex3fv, "glVertex3fv");
begin -- Vertex
glVertex3fv (V);
end Vertex;
procedure Vertex (V : in Floats_4) is
procedure glVertex4fv (V : in Floats_4);
pragma Import (StdCall, glVertex4fv, "glVertex4fv");
begin -- Vertex
glVertex4fv (V);
end Vertex;
procedure Vertex (V : in Doubles_2) is
procedure glVertex2dv (V : in Doubles_2);
pragma Import (StdCall, glVertex2dv, "glVertex2dv");
begin -- Vertex
glVertex2dv (V);
end Vertex;
procedure Vertex (V : in Doubles_3) is
procedure glVertex3dv (V : in Doubles_3);
pragma Import (StdCall, glVertex3dv, "glVertex3dv");
begin -- Vertex
glVertex3dv (V);
end Vertex;
procedure Vertex (V : in Doubles_4) is
procedure glVertex4dv (V : in Doubles_4);
pragma Import (StdCall, glVertex4dv, "glVertex4dv");
begin -- Vertex
glVertex4dv (V);
end Vertex;
---------------------------------------------------------------------------
procedure Vertex_Pointer (Size : in SizeI;
Element_Type : in Enum;
Stride : in SizeI;
Data_Pointer : in Pointer) is
procedure glVertexPointer (Size : in SizeI;
Element_Type : in Enum;
Stride : in SizeI;
Data_Pointer : in System.Address);
pragma Import (StdCall, glVertexPointer, "glVertexPointer");
begin
glVertexPointer (Size, Element_Type, Stride, Data_Pointer);
end Vertex_Pointer;
procedure Vertex_Pointer (Size : in SizeI;
Element_Type : in Enum;
Stride : in SizeI;
Offset : in SizeI) is
procedure glVertexPointer (Size : in SizeI;
Element_Type : in Enum;
Stride : in SizeI;
Offset : in SizeI);
pragma Import (StdCall, glVertexPointer, "glVertexPointer");
begin
glVertexPointer (Size, Element_Type, Stride, Offset);
end Vertex_Pointer;
---------------------------------------------------------------------------
-- Shader variables
function Get_Uniform_Location (Program : UInt; Name : String) return Int is
C_Name : Interfaces.C.char_array := Interfaces.C.To_C (Name);
function glGetUniformLocation (Program : UInt;
Name : Pointer) return Int;
pragma Import (StdCall, glGetUniformLocation, "glGetUniformLocation");
begin -- Get_Uniform_Location
return glGetUniformLocation (Program, C_Name'Address);
end Get_Uniform_Location;
procedure Uniform (Location : in Int;
V0 : in Float) is
procedure glUniform1f (Location : in Int;
V0 : in Float);
pragma Import (StdCall, glUniform1f, "glUniform1f");
begin -- Uniform
glUniform1f (Location, V0);
end Uniform;
procedure Uniform (Location : in Int;
V0 : in Float;
V1 : in Float) is
procedure glUniform2f (Location : in Int;
V0 : in Float;
V1 : in Float);
pragma Import (StdCall, glUniform2f, "glUniform2f");
begin -- Uniform
glUniform2f (Location, V0, V1);
end Uniform;
procedure Uniform (Location : in Int;
V0 : in Float;
V1 : in Float;
V2 : in Float) is
procedure glUniform3f (Location : in Int;
V0 : in Float;
V1 : in Float;
V2 : in Float);
pragma Import (StdCall, glUniform3f, "glUniform3f");
begin -- Uniform
glUniform3f (Location, V0, V1, V2);
end Uniform;
procedure Uniform (Location : in Int;
V0 : in Float;
V1 : in Float;
V2 : in Float;
V3 : in Float) is
procedure glUniform4f (Location : in Int;
V0 : in Float;
V1 : in Float;
V2 : in Float;
V3 : in Float);
pragma Import (StdCall, glUniform4f, "glUniform4f");
begin -- Uniform
glUniform4f (Location, V0, V1, V2, V3);
end Uniform;
procedure Uniform (Location : in Int;
V0 : in Int) is
procedure glUniform1i (Location : in Int;
V0 : in Int);
pragma Import (StdCall, glUniform1i, "glUniform1i");
begin -- Uniform
glUniform1i (Location, V0);
end Uniform;
procedure Uniform (Location : in Int;
V0 : in Int;
V1 : in Int) is
procedure glUniform2i (Location : in Int;
V0 : in Int;
V1 : in Int);
pragma Import (StdCall, glUniform2i, "glUniform2i");
begin -- Uniform
glUniform2i (Location, V0, V1);
end Uniform;
procedure Uniform (Location : in Int;
V0 : in Int;
V1 : in Int;
V2 : in Int) is
procedure glUniform3i (Location : in Int;
V0 : in Int;
V1 : in Int;
V2 : in Int);
pragma Import (StdCall, glUniform3i, "glUniform3i");
begin -- Uniform
glUniform3i (Location, V0, V1, V2);
end Uniform;
procedure Uniform (Location : in Int;
V0 : in Int;
V1 : in Int;
V2 : in Int;
V3 : in Int) is
procedure glUniform4i (Location : in Int;
V0 : in Int;
V1 : in Int;
V2 : in Int;
V3 : in Int);
pragma Import (StdCall, glUniform4i, "glUniform4i");
begin -- Uniform
glUniform4i (Location, V0, V1, V2, V3);
end Uniform;
procedure Uniform (Location : in Int;
V0 : in UInt) is
procedure glUniform1ui (Location : in Int;
V0 : in UInt);
pragma Import (StdCall, glUniform1ui, "glUniform1ui");
begin -- Uniform
glUniform1ui (Location, V0);
end Uniform;
procedure Uniform (Location : in Int;
V0 : in UInt;
V1 : in UInt) is
procedure glUniform2ui (Location : in Int;
V0 : in UInt;
V1 : in UInt);
pragma Import (StdCall, glUniform2ui, "glUniform2ui");
begin -- Uniform
glUniform2ui (Location, V0, V1);
end Uniform;
procedure Uniform (Location : in Int;
V0 : in UInt;
V1 : in UInt;
V2 : in UInt) is
procedure glUniform3ui (Location : in Int;
V0 : in UInt;
V1 : in UInt;
V2 : in UInt);
pragma Import (StdCall, glUniform3ui, "glUniform3ui");
begin -- Uniform
glUniform3ui (Location, V0, V1, V2);
end Uniform;
procedure Uniform (Location : in Int;
V0 : in UInt;
V1 : in UInt;
V2 : in UInt;
V3 : in UInt) is
procedure glUniform4ui (Location : in Int;
V0 : in UInt;
V1 : in UInt;
V2 : in UInt;
V3 : in UInt);
pragma Import (StdCall, glUniform4ui, "glUniform4ui");
begin -- Uniform
glUniform4ui (Location, V0, V1, V2, V3);
end Uniform;
procedure Uniform (Location : in Int;
Count : in SizeI;
Transpose : in Bool;
Value : in Float_Matrix) is
procedure glUniformMatrix4fv (Location : in Int;
Count : in SizeI;
Transpose : in Bool;
Value : in Pointer);
pragma Import (StdCall, glUniformMatrix4fv, "glUniformMatrix4fv");
begin
glUniformMatrix4fv (Location, Count, Transpose, Value'Address);
end Uniform;
function Get_Attribute_Location (Program : UInt;
Name : String) return Int is
C_Name : Interfaces.C.char_array := Interfaces.C.To_C (Name);
function glGetAttribLocation (Program : UInt; Name : Pointer) return Int;
pragma Import (StdCall, glGetAttribLocation, "glGetAttribLocation");
begin -- Get_Attribute_Location
return glGetAttribLocation (Program, C_Name'Address);
end Get_Attribute_Location;
procedure Vertex_Attrib (Index : in UInt;
X : in Float) is
procedure glVertexAttrib1f (Index : in UInt;
X : in Float);
pragma Import (StdCall, glVertexAttrib1f, "glVertexAttrib1f");
begin
glVertexAttrib1f (Index, X);
end Vertex_Attrib;
procedure Vertex_Attrib (Index : in UInt;
X : in Float;
Y : in Float) is
procedure glVertexAttrib2f (Index : in UInt;
X : in Float;
Y : in Float);
pragma Import (StdCall, glVertexAttrib2f, "glVertexAttrib2f");
begin
glVertexAttrib2f (Index, X, Y);
end Vertex_Attrib;
procedure Vertex_Attrib (Index : in UInt;
X : in Float;
Y : in Float;
Z : in Float) is
procedure glVertexAttrib3f (Index : in UInt;
X : in Float;
Y : in Float;
Z : in Float);
pragma Import (StdCall, glVertexAttrib3f, "glVertexAttrib3f");
begin
glVertexAttrib3f (Index, X, Y, Z);
end Vertex_Attrib;
procedure Vertex_Attrib (Index : in UInt;
X : in Float;
Y : in Float;
Z : in Float;
W : in Float) is
procedure glVertexAttrib4f (Index : in UInt;
X : in Float;
Y : in Float;
Z : in Float;
W : in Float);
pragma Import (StdCall, glVertexAttrib4f, "glVertexAttrib4f");
begin
glVertexAttrib4f (Index, X, Y, Z, W);
end Vertex_Attrib;
procedure Get_Double (Pname : in Enum;
Params : out Double_Matrix)
is
procedure glGetDoublev (Pname : in Enum;
Params : in Pointer);
pragma Import (StdCall, glGetDoublev, "glGetDoublev");
begin
glGetDoublev (Pname, Params'Address);
end Get_Double;
---------------------------------------------------------------------------
end Lumen.GL;
|
src/kernel/exe/cpu/8259A.asm | zelinf/MyOS | 2 | 80352 | BITS 32
[SECTION .text]
global cpu_init8259A
cpu_init8259A:
mov al, 0x11
out 0x20, al
call io_delay
out 0xA0, al
call io_delay
mov al, 0x20
out 0x21, al
call io_delay
mov al, 0x28
out 0xA1, al
call io_delay
mov al, 0x04
out 0x21, al
call io_delay
mov al, 0x02
out 0xA1, al
call io_delay
mov al, 0x01
out 0x21, al
call io_delay
out 0xA1, al
call io_delay
mov al, 0b00000000
out 0x21, al
call io_delay
mov al, 0b00000000
out 0xA1, al
call io_delay
ret
io_delay:
nop
nop
nop
nop
ret
|
NCoreUtils.Data.Protocol.Grammar/Protocol.g4 | artyomszasa/NCoreUtils.Data.Protocol | 0 | 1562 | <reponame>artyomszasa/NCoreUtils.Data.Protocol
grammar Protocol;
/* PARSER */
start:
lambda EOF
| expr EOF
;
lambda: IDENT ARROW expr;
expr:
LPAREN expr RPAREN
| ident
| constant
| call
| expr binOp=(MUL | DIV | MOD) expr
| expr binOp=(PLUS | MINUS) expr
| expr binOp=(EQ | NEQ | GT | LT | GE | LE) expr
| expr binOp=AND expr
| expr binOp=OR expr
| lambda
;
args: expr (COMMA expr)*;
ident: IDENT (DOT IDENT)*;
call: IDENT LPAREN args RPAREN;
constant: numValue | stringValue;
numValue: NUMVALUE;
stringValue: STRINGVALUE;
/* LEXER */
fragment NUM: [0-9];
fragment ALPHA: [a-zA-Z_];
fragment ALPHANUM: (NUM|ALPHA);
fragment QUOTE: '"';
fragment NOT_QUOTE: ~'"';
fragment ESCAPEDQUOTE: '\\"';
WS: (' '|'\t')+ -> skip;
DOT: '.';
AND: '&&';
OR: '||';
EQ: '=';
NEQ: '!=';
LE: '<=';
GE: '>=';
LT: '<';
GT: '>';
LPAREN: '(';
RPAREN: ')';
COMMA: ',';
ARROW: '=>';
PLUS: '+';
MINUS: '-';
DIV: '/';
MUL: '*';
MOD: '%';
NUMVALUE: NUM+('.'NUM+)?;
STRINGVALUE: QUOTE (ESCAPEDQUOTE|NOT_QUOTE)* QUOTE;
IDENT: ALPHA (ALPHANUM)*; |
programs/oeis/087/A087413.asm | karttu/loda | 1 | 171456 | <reponame>karttu/loda
; A087413: a(n) = Sum_{k=1..n} C(3*k,k)/3.
; 1,6,34,199,1200,7388,46148,291305,1853580,11868585,76380825,493606725,3201081873,20821158233,135776966761,887393271310,5811082966885,38119865826420,250447855600320,1647729357535485,10854207824989830,71581930485576630
mov $1,$0
add $1,1
cal $1,24719 ; a(n) = (1/3)*(2 + Sum_{k=0..n} C(3k,k)).
sub $1,1
|
programs/oeis/130/A130257.asm | jmorken/loda | 1 | 15406 | <reponame>jmorken/loda<filename>programs/oeis/130/A130257.asm<gh_stars>1-10
; A130257: Partial sums of the 'lower' odd Fibonacci Inverse A130255.
; 1,3,5,7,10,13,16,19,22,25,28,31,35,39,43,47,51,55,59,63,67,71,75,79,83,87,91,95,99,103,107,111,115,120,125,130,135,140,145,150,155,160,165,170,175,180,185,190,195,200,205,210,215,220,225,230,235,240,245,250,255,260,265,270,275,280,285,290,295,300,305,310,315,320,325,330,335,340,345,350,355,360,365,370,375,380,385,390,396,402,408,414,420,426,432,438,444,450,456,462,468,474,480,486,492,498,504,510,516,522,528,534,540,546,552,558,564,570,576,582,588,594,600,606,612,618,624,630,636,642,648,654,660,666,672,678,684,690,696,702,708,714,720,726,732,738,744,750,756,762,768,774,780,786,792,798,804,810,816,822,828,834,840,846,852,858,864,870,876,882,888,894,900,906,912,918,924,930,936,942,948,954,960,966,972,978,984,990,996,1002,1008,1014,1020,1026,1032,1038,1044,1050,1056,1062,1068,1074,1080,1086,1092,1098,1104,1110,1116,1122,1128,1134,1140,1146,1152,1158,1164,1170,1176,1182,1188,1194,1200,1206,1212,1218,1224,1230,1236,1242,1248,1254,1261,1268,1275,1282,1289,1296,1303,1310,1317,1324,1331,1338,1345,1352,1359,1366,1373,1380
mov $3,$0
add $3,1
mov $0,$3
lpb $0
add $1,$0
add $0,$1
sub $0,1
add $2,$3
trn $0,$2
add $2,1
lpe
|
programs/oeis/166/A166977.asm | neoneye/loda | 22 | 27086 | <gh_stars>10-100
; A166977: Jacobsthal-Lucas numbers A014551, except a(0) = 0.
; 0,1,5,7,17,31,65,127,257,511,1025,2047,4097,8191,16385,32767,65537,131071,262145,524287,1048577,2097151,4194305,8388607,16777217,33554431,67108865,134217727,268435457,536870911,1073741825,2147483647,4294967297,8589934591,17179869185,34359738367,68719476737,137438953471,274877906945,549755813887,1099511627777,2199023255551,4398046511105,8796093022207,17592186044417,35184372088831,70368744177665,140737488355327,281474976710657,562949953421311,1125899906842625,2251799813685247,4503599627370497,9007199254740991,18014398509481985,36028797018963967,72057594037927937,144115188075855871,288230376151711745,576460752303423487,1152921504606846977,2305843009213693951,4611686018427387905,9223372036854775807,18446744073709551617,36893488147419103231,73786976294838206465,147573952589676412927,295147905179352825857,590295810358705651711,1180591620717411303425,2361183241434822606847,4722366482869645213697,9444732965739290427391,18889465931478580854785,37778931862957161709567,75557863725914323419137,151115727451828646838271,302231454903657293676545,604462909807314587353087,1208925819614629174706177,2417851639229258349412351,4835703278458516698824705,9671406556917033397649407,19342813113834066795298817,38685626227668133590597631,77371252455336267181195265,154742504910672534362390527,309485009821345068724781057,618970019642690137449562111,1237940039285380274899124225,2475880078570760549798248447,4951760157141521099596496897,9903520314283042199192993791,19807040628566084398385987585,39614081257132168796771975167,79228162514264337593543950337,158456325028528675187087900671,316912650057057350374175801345,633825300114114700748351602687
lpb $0
mov $2,$0
sub $0,1
mod $0,2
add $1,2
pow $1,$2
lpe
trn $1,1
mov $0,$1
|
src/main/antlr/AtLexer.g4 | MinecraftForge/accesstransformers | 6 | 451 | lexer grammar AtLexer;
COMMENT : '#' ~('\r' | '\n')* ;
KEYWORD : ('public' | 'private' | 'protected' | 'default') ([-+]'f')? -> pushMode(CLASS_NAME_MODE) ;
WS : [ \t]+ ;
CRLF : '\r' | '\n' | '\r\n' ;
mode CLASS_NAME_MODE ;
CLASS_NAME : ([\p{L}_\p{Sc}][\p{L}\p{N}_\p{Sc}]*'.')*[\p{L}_\p{Sc}][\p{L}\p{N}_\p{Sc}]* -> popMode, pushMode(MEMBER_NAME) ;
CLASS_NAME_MODE_CRLF : CRLF -> popMode, type(CRLF) ;
CLASS_NAME_MODE_COMMENT : COMMENT -> type(COMMENT) ;
CLASS_NAME_MODE_WS : WS -> type(WS) ;
mode MEMBER_NAME ;
ASTERISK : '*' ;
ASTERISK_METHOD : '*()' ;
NAME_ELEMENT : (([\p{L}_\p{Sc}][\p{L}\p{N}_\p{Sc}]*) | '<init>') -> popMode, pushMode(TYPES) ;
MEMBER_NAME_CRLF : CRLF -> popMode, type(CRLF) ;
MEMBER_NAME_COMMENT : COMMENT -> type(COMMENT) ;
MEMBER_NAME_WS : WS -> type(WS) ;
mode TYPES ;
OPEN_PARAM : '(' ;
CLOSE_PARAM : ')' ;
CLASS_VALUE : '['+ [ZBCSIFDJ] | '['* 'L' ~[;\n]+ ';' ;
PRIMITIVE : [ZBCSIFDJV] ;
TYPES_CRLF : CRLF -> popMode, type(CRLF) ;
TYPES_COMMENT : COMMENT -> type(COMMENT) ;
TYPES_WS : WS -> type(WS) ;
|
programs/oeis/021/A021316.asm | neoneye/loda | 22 | 20203 | ; A021316: Decimal expansion of 1/312.
; 0,0,3,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8,2,0,5,1,2,8
add $0,1
mov $1,10
pow $1,$0
mul $1,2
div $1,624
mod $1,10
mov $0,$1
|
testcases/execute_dynabound/execute_dynabound.adb | jrmarino/AdaBase | 30 | 5261 | <gh_stars>10-100
with AdaBase;
with Connect;
with CommonText;
with Ada.Text_IO;
with Ada.Calendar;
with AdaBase.Results.Sets;
with Interfaces;
procedure Execute_Dynabound is
package CON renames Connect;
package TIO renames Ada.Text_IO;
package AR renames AdaBase.Results;
package ARS renames AdaBase.Results.Sets;
package CT renames CommonText;
package CAL renames Ada.Calendar;
package Byte_Io is new Ada.Text_Io.Modular_Io (Interfaces.Unsigned_8);
type halfbyte is mod 2 ** 4;
stmt_acc : CON.Stmt_Type_access;
procedure dump_result;
function halfbyte_to_hex (value : halfbyte) return Character;
function convert_chain (chain : AR.Chain) return String;
function convert_set (set : AR.Settype) return String;
function pad (S : String; Slen : Natural) return String;
function pad (S : String; Slen : Natural) return String
is
field : String (1 .. Slen) := (others => ' ');
len : Natural := S'Length;
begin
field (1 .. len) := S;
return field;
end pad;
function halfbyte_to_hex (value : halfbyte) return Character
is
zero : constant Natural := Character'Pos ('0');
alpham10 : constant Natural := Character'Pos ('A') - 10;
begin
case value is
when 0 .. 9 => return Character'Val (zero + Natural (value));
when others => return Character'Val (alpham10 + Natural (value));
end case;
end halfbyte_to_hex;
function convert_chain (chain : AR.Chain) return String
is
use type AR.NByte1;
blocks : constant Natural := chain'Length;
mask_ones : constant AR.NByte1 := 16#0F#;
work_4bit : halfbyte;
result : String (1 .. blocks * 3 - 1) := (others => ' ');
index : Natural := 0;
fullbyte : Interfaces.Unsigned_8;
begin
for x in Positive range 1 .. blocks loop
index := index + 1;
fullbyte := Interfaces.Unsigned_8 (chain (x));
fullbyte := Interfaces.Shift_Right (fullbyte, 4);
work_4bit := halfbyte (fullbyte);
result (index) := halfbyte_to_hex (work_4bit);
index := index + 1;
work_4bit := halfbyte (chain (x) and mask_ones);
result (index) := halfbyte_to_hex (work_4bit);
index := index + 1;
end loop;
if blocks = 0 then
return "(empty)";
end if;
return result;
end convert_chain;
function convert_set (set : AR.Settype) return String
is
result : CT.Text;
begin
for x in set'Range loop
if not CT.IsBlank (set (x).enumeration) then
if x > set'First then
CT.SU.Append (result, ",");
end if;
CT.SU.Append (result, set (x).enumeration);
end if;
end loop;
return CT.USS (result);
end convert_set;
procedure dump_result
is
row : ARS.Datarow;
numcols : constant Natural := stmt_acc.column_count;
begin
loop
row := stmt_acc.fetch_next;
exit when row.data_exhausted;
TIO.Put_Line ("");
for c in Natural range 1 .. numcols loop
TIO.Put (CT.zeropad (c, 2) & ". ");
TIO.Put (pad (stmt_acc.column_name (c), 16));
TIO.Put (pad (stmt_acc.column_native_type (c)'Img, 15));
case stmt_acc.column_native_type (c) is
when AdaBase.ft_chain =>
TIO.Put_Line (convert_chain (row.column (c).as_chain));
when others =>
TIO.Put_Line (row.column (c).as_string);
end case;
end loop;
end loop;
TIO.Put_Line ("");
end dump_result;
cols : constant String := "id_nbyte3, nbyte0, " &
"nbyte1, byte2, byte4, nbyte8, real9, real18, " &
"exact_decimal, my_date, my_timestamp, " &
"my_time, my_year, my_tinytext, enumtype, " &
"settype, my_varbinary, my_blob";
sql3 : constant String := "INSERT INTO all_types (" & cols & ") VALUES " &
"(?,?, ?,?,?,?,?,?, ?,?,?, ?,?,?,?, ?,?,?)";
sql1 : constant String := "SELECT " & cols & " FROM all_types " &
"WHERE id_nbyte3 > 8";
begin
CON.connect_database;
declare
numrows : AdaBase.Affected_Rows;
begin
numrows := CON.DR.execute ("DELETE FROM all_types WHERE id_nbyte3 > 8");
if Natural (numrows) > 0 then
CON.DR.commit;
end if;
end;
declare
vals1 : constant String := "20|1|150|-10|-90000|3200100|87.2341|" &
"15555.213792831213|875.44|2014-10-20|2000-03-25 15:15:00|" &
"20:18:13|1986|AdaBase is so cool!|green|yellow,black|" &
" 0123|456789ABC.,z[]";
vals2 : constant String := "25;0;200;25;22222;50;4.84324982;" &
"9234963.123235987;15.79;1910-11-05;2030-12-25 11:59:59;" &
"04:00:45;1945;This is what it sounds like when doves cry;" &
"red;blue,white;Q|ER;01234" & Character'Val (0) &
Character'Val (10) & "789";
good : Boolean := True;
stmt : CON.Stmt_Type := CON.DR.prepare (sql3);
begin
-- This has to be done only once after the prepare command
-- Set the type for each parameter (required for at least MySQL)
stmt.assign (1, AR.PARAM_IS_NBYTE_3);
stmt.assign (2, AR.PARAM_IS_BOOLEAN);
stmt.assign (3, AR.PARAM_IS_NBYTE_1);
stmt.assign (4, AR.PARAM_IS_BYTE_2);
stmt.assign (5, AR.PARAM_IS_BYTE_4);
stmt.assign (6, AR.PARAM_IS_NBYTE_8);
stmt.assign (7, AR.PARAM_IS_REAL_9);
stmt.assign (8, AR.PARAM_IS_REAL_18);
stmt.assign (9, AR.PARAM_IS_REAL_9);
stmt.assign (10, AR.PARAM_IS_TIMESTAMP);
stmt.assign (11, AR.PARAM_IS_TIMESTAMP);
stmt.assign (12, AR.PARAM_IS_TIMESTAMP);
stmt.assign (13, AR.PARAM_IS_NBYTE_2);
stmt.assign (14, AR.PARAM_IS_TEXTUAL);
stmt.assign (15, AR.PARAM_IS_ENUM);
stmt.assign (16, AR.PARAM_IS_SET);
stmt.assign (17, AR.PARAM_IS_CHAIN);
stmt.assign (18, AR.PARAM_IS_CHAIN);
good := stmt.execute (vals1);
if good then
good := stmt.execute (parameters => vals2, delimiter => ';');
end if;
if good then
CON.DR.commit;
else
TIO.Put_Line ("statement execution failed");
CON.DR.rollback;
end if;
end;
declare
stmt : aliased CON.Stmt_Type := CON.DR.query (sql1);
begin
if stmt.successful then
stmt_acc := stmt'Unchecked_Access;
TIO.Put_Line ("Dumping Result from direct statement ...");
dump_result;
end if;
end;
declare
stmt : aliased CON.Stmt_Type := CON.DR.prepare (sql1);
begin
if stmt.execute then
stmt_acc := stmt'Unchecked_Access;
TIO.Put_Line ("Dumping Result from prepared statement ...");
dump_result;
end if;
end;
TIO.Put_Line ("Note slight differences in real9 and real18 field values");
TIO.Put_Line ("due to rounding differences inherent in the different");
TIO.Put_Line ("retrieval mechanisms of direct and prep stmt results.");
CON.DR.disconnect;
end Execute_Dynabound;
|
programs/oeis/193/A193588.asm | neoneye/loda | 22 | 14392 | ; A193588: A Fibonacci triangle: T(n,k) = Fib(k+2) for 0 <= k <= n.
; 1,1,2,1,2,3,1,2,3,5,1,2,3,5,8,1,2,3,5,8,13,1,2,3,5,8,13,21,1,2,3,5,8,13,21,34,1,2,3,5,8,13,21,34,55,1,2,3,5,8,13,21,34,55,89,1,2,3,5,8,13,21,34,55,89,144,1,2,3,5,8,13,21,34,55,89,144,233
lpb $0
add $2,1
sub $0,$2
lpe
add $0,1
seq $0,187107 ; Number of nontrivial compositions of differential operations and directional derivative of the n-th order on the space R^9.
sub $0,7
|
unittests/ASM/REP/F3_BD.asm | cobalt2727/FEX | 628 | 170571 | %ifdef CONFIG
{
"RegData": {
"RAX": "0",
"RCX": "0x10",
"RDX": "0x20",
"RSI": "0x40",
"RDI": "0",
"RBP": "0",
"RSP": "0",
"R8": "0x8",
"R9": "0x10",
"R10": "0x20",
"R15": "0x2A540"
}
}
%endif
; Uses AX and BX and stores result in r15
; CF:ZF
%macro zfcfmerge 0
lahf
; Shift CF to zero
shr ax, 8
; Move to a temp
mov bx, ax
and rbx, 1
shl r15, 1
or r15, rbx
shl r15, 1
; Move to a temp
mov bx, ax
; Extract ZF
shr bx, 6
and rbx, 1
; Insert ZF
or r15, rbx
%endmacro
mov rax, 0x80000001
cpuid
shr ecx, 5
and ecx, 1
cmp ecx, 1
je .continue
; We don't support the instruction. Leave
mov rax, 0xDEADBEEF41414141
hlt
.continue:
mov rax, 0
mov rbx, 0
mov r15, 0
; Test zeroes
mov rcx, 0
lzcnt cx, cx
zfcfmerge
mov rdx, 0
lzcnt edx, edx
zfcfmerge
mov rsi, 0
lzcnt rsi, rsi
zfcfmerge
; Test highest bit set to 1
mov rdi, 0x8000
lzcnt di, di
zfcfmerge
mov rbp, 0x80000000
lzcnt ebp, ebp
zfcfmerge
mov rsp, 0x8000000000000000
lzcnt rsp, rsp
zfcfmerge
; Test bit in the middle of the range
mov r8, 0x0080
lzcnt r8w, r8w
zfcfmerge
mov r9, 0x00008000
lzcnt r9d, r9d
zfcfmerge
mov r10, 0x00000080000000
lzcnt r10, r10
zfcfmerge
mov rax, 0
hlt
|
programs/oeis/084/A084431.asm | karttu/loda | 1 | 96737 | <filename>programs/oeis/084/A084431.asm
; A084431: Expansion of (1 + 6*x + 5*x^2)/((1-2*x)*(1+2*x)).
; 1,6,9,24,36,96,144,384,576,1536,2304,6144,9216,24576,36864,98304,147456,393216,589824,1572864,2359296,6291456,9437184,25165824,37748736,100663296,150994944,402653184,603979776,1610612736,2415919104,6442450944,9663676416,25769803776,38654705664,103079215104,154618822656,412316860416,618475290624,1649267441664,2473901162496,6597069766656,9895604649984,26388279066624,39582418599936,105553116266496,158329674399744,422212465065984,633318697598976,1688849860263936,2533274790395904,6755399441055744
cal $0,133572 ; Row sums of triangle A133571.
mov $1,64
add $1,$0
div $0,2
add $0,1
add $1,1
add $1,$0
sub $1,66
|
programs/oeis/330/A330063.asm | karttu/loda | 0 | 97845 | <filename>programs/oeis/330/A330063.asm
; A330063: Beatty sequence for x, where 1/x + sech(x) = 1.
; 1,3,4,6,8,9,11,12,14,16,17,19,21,22,24,25,27,29,30,32,33,35,37,38,40,42,43,45,46,48,50,51,53,54,56,58,59,61,63,64,66,67,69,71,72,74,76,77,79,80,82,84,85,87,88,90,92,93,95,97,98,100,101,103,105
mov $16,$0
mov $18,$0
add $18,1
lpb $18,1
mov $0,$16
sub $18,1
sub $0,$18
mov $12,$0
mov $14,2
lpb $14,1
mov $0,$12
sub $14,1
add $0,$14
sub $0,1
mov $8,$0
mov $10,2
lpb $10,1
clr $0,8
mov $0,$8
sub $10,1
add $0,$10
sub $0,1
mov $5,$0
mov $7,$0
lpb $7,1
mov $0,$5
sub $7,1
sub $0,$7
mov $1,$0
add $1,$0
mov $2,$1
mov $1,7
add $2,$0
mov $3,3
add $3,$2
mul $1,$3
lpb $0,1
sub $0,1
mov $3,1
lpe
sub $1,$3
div $1,34
add $6,$1
lpe
mov $1,$6
mov $11,$10
lpb $11,1
mov $9,$1
sub $11,1
lpe
lpe
lpb $8,1
mov $8,0
sub $9,$1
lpe
mov $1,$9
mov $15,$14
lpb $15,1
mov $13,$1
sub $15,1
lpe
lpe
lpb $12,1
mov $12,0
sub $13,$1
lpe
mov $1,$13
add $1,1
add $17,$1
lpe
mov $1,$17
|
gb_01/src_bug/root-child.ads | gerr135/gnat_bugs | 0 | 10194 | generic
package root.child is
type Base_Type is abstract new Base_Interface with null record;
type Derived_Type is abstract new Base_Type and Derived_Interface with null record;
end root.child;
|
tests/bases-ship-test_data-tests.adb | thindil/steamsky | 80 | 28887 | <filename>tests/bases-ship-test_data-tests.adb
-- This package has been generated automatically by GNATtest.
-- You are allowed to add your code to the bodies of test routines.
-- Such changes will be kept during further regeneration of this file.
-- All code placed outside of test routine bodies will be lost. The
-- code intended to set up and tear down the test environment should be
-- placed into Bases.Ship.Test_Data.
with AUnit.Assertions; use AUnit.Assertions;
with System.Assertions;
-- begin read only
-- id:2.2/00/
--
-- This section can be used to add with clauses if necessary.
--
-- end read only
-- begin read only
-- end read only
package body Bases.Ship.Test_Data.Tests is
-- begin read only
-- id:2.2/01/
--
-- This section can be used to add global variables and other elements.
--
-- end read only
-- begin read only
-- end read only
-- begin read only
procedure Wrap_Test_Repair_Ship_a28a55_2d5600(Module_Index: Integer) is
begin
begin
pragma Assert((Module_Index <= Player_Ship.Modules.Last_Index));
null;
exception
when System.Assertions.Assert_Failure =>
AUnit.Assertions.Assert
(False,
"req_sloc(bases-ship.ads:0):Test_RepairShip test requirement violated");
end;
GNATtest_Generated.GNATtest_Standard.Bases.Ship.Repair_Ship
(Module_Index);
begin
pragma Assert(True);
null;
exception
when System.Assertions.Assert_Failure =>
AUnit.Assertions.Assert
(False,
"ens_sloc(bases-ship.ads:0:):Test_RepairShip test commitment violated");
end;
end Wrap_Test_Repair_Ship_a28a55_2d5600;
-- end read only
-- begin read only
procedure Test_Repair_Ship_test_repairship(Gnattest_T: in out Test);
procedure Test_Repair_Ship_a28a55_2d5600(Gnattest_T: in out Test) renames
Test_Repair_Ship_test_repairship;
-- id:2.2/a28a558c7a663eb4/Repair_Ship/1/0/test_repairship/
procedure Test_Repair_Ship_test_repairship(Gnattest_T: in out Test) is
procedure Repair_Ship(Module_Index: Integer) renames
Wrap_Test_Repair_Ship_a28a55_2d5600;
-- end read only
pragma Unreferenced(Gnattest_T);
Durability: constant Positive := Player_Ship.Modules(1).Durability;
begin
Player_Ship.Modules(1).Durability :=
Player_Ship.Modules(1).Durability - 10;
Repair_Ship(1);
Assert
(Player_Ship.Modules(1).Durability = Durability,
"Failed to repair selected player ship module in base.");
Player_Ship.Modules(1).Durability :=
Player_Ship.Modules(1).Durability - 10;
Repair_Ship(0);
Assert
(Player_Ship.Modules(1).Durability = Durability,
"Failed to repair player ship module in base.");
-- begin read only
end Test_Repair_Ship_test_repairship;
-- end read only
-- begin read only
procedure Wrap_Test_Upgrade_Ship_a05e89_cdbb2e
(Install: Boolean; Module_Index: Unbounded_String) is
begin
begin
pragma Assert((Module_Index /= Null_Unbounded_String));
null;
exception
when System.Assertions.Assert_Failure =>
AUnit.Assertions.Assert
(False,
"req_sloc(bases-ship.ads:0):Test_UpdgradeShip test requirement violated");
end;
GNATtest_Generated.GNATtest_Standard.Bases.Ship.Upgrade_Ship
(Install, Module_Index);
begin
pragma Assert(True);
null;
exception
when System.Assertions.Assert_Failure =>
AUnit.Assertions.Assert
(False,
"ens_sloc(bases-ship.ads:0:):Test_UpdgradeShip test commitment violated");
end;
end Wrap_Test_Upgrade_Ship_a05e89_cdbb2e;
-- end read only
-- begin read only
procedure Test_Upgrade_Ship_test_updgradeship(Gnattest_T: in out Test);
procedure Test_Upgrade_Ship_a05e89_cdbb2e(Gnattest_T: in out Test) renames
Test_Upgrade_Ship_test_updgradeship;
-- id:2.2/a05e89b53e62c9ad/Upgrade_Ship/1/0/test_updgradeship/
procedure Test_Upgrade_Ship_test_updgradeship(Gnattest_T: in out Test) is
procedure Upgrade_Ship
(Install: Boolean; Module_Index: Unbounded_String) renames
Wrap_Test_Upgrade_Ship_a05e89_cdbb2e;
-- end read only
pragma Unreferenced(Gnattest_T);
begin
Upgrade_Ship(False, To_Unbounded_String("10"));
Assert
(Player_Ship.Modules.Length = 12,
"Failed to remove module on player ship.");
Upgrade_Ship(True, To_Unbounded_String("6"));
Assert
(Player_Ship.Modules.Length = 13,
"Failed to install module on player ship.");
-- begin read only
end Test_Upgrade_Ship_test_updgradeship;
-- end read only
-- begin read only
procedure Wrap_Test_Pay_For_Dock_9dddef_d92d34 is
begin
GNATtest_Generated.GNATtest_Standard.Bases.Ship.Pay_For_Dock;
end Wrap_Test_Pay_For_Dock_9dddef_d92d34;
-- end read only
-- begin read only
procedure Test_Pay_For_Dock_test_payfordock(Gnattest_T: in out Test);
procedure Test_Pay_For_Dock_9dddef_d92d34(Gnattest_T: in out Test) renames
Test_Pay_For_Dock_test_payfordock;
-- id:2.2/9dddef712271b3af/Pay_For_Dock/1/0/test_payfordock/
procedure Test_Pay_For_Dock_test_payfordock(Gnattest_T: in out Test) is
procedure Pay_For_Dock renames Wrap_Test_Pay_For_Dock_9dddef_d92d34;
-- end read only
pragma Unreferenced(Gnattest_T);
Money: constant Positive := Player_Ship.Cargo(1).Amount;
begin
Pay_For_Dock;
Assert(Player_Ship.Cargo(1).Amount < Money, "Failed to pay for docks.");
-- begin read only
end Test_Pay_For_Dock_test_payfordock;
-- end read only
-- begin read only
procedure Wrap_Test_Repair_Cost_eb3d7e_6cc7b1
(Cost, Time: in out Natural; Module_Index: Integer) is
begin
begin
pragma Assert(Module_Index in -2 .. Player_Ship.Modules.Last_Index);
null;
exception
when System.Assertions.Assert_Failure =>
AUnit.Assertions.Assert
(False,
"req_sloc(bases-ship.ads:0):Test_RepairCost test requirement violated");
end;
GNATtest_Generated.GNATtest_Standard.Bases.Ship.Repair_Cost
(Cost, Time, Module_Index);
begin
pragma Assert(Cost > 0 and Time > 0);
null;
exception
when System.Assertions.Assert_Failure =>
AUnit.Assertions.Assert
(False,
"ens_sloc(bases-ship.ads:0:):Test_RepairCost test commitment violated");
end;
end Wrap_Test_Repair_Cost_eb3d7e_6cc7b1;
-- end read only
-- begin read only
procedure Test_Repair_Cost_test_repaircost(Gnattest_T: in out Test);
procedure Test_Repair_Cost_eb3d7e_6cc7b1(Gnattest_T: in out Test) renames
Test_Repair_Cost_test_repaircost;
-- id:2.2/eb3d7e6578095883/Repair_Cost/1/0/test_repaircost/
procedure Test_Repair_Cost_test_repaircost(Gnattest_T: in out Test) is
procedure Repair_Cost
(Cost, Time: in out Natural; Module_Index: Integer) renames
Wrap_Test_Repair_Cost_eb3d7e_6cc7b1;
-- end read only
pragma Unreferenced(Gnattest_T);
Cost, Time, OverallCost, OverallTime: Natural := 0;
begin
Player_Ship.Modules(1).Durability :=
Player_Ship.Modules(1).Durability - 5;
Repair_Cost(Cost, Time, 1);
Assert(Cost > 0, "Failed to count player ship repair costs.");
Assert(Time > 0, "Failed to count player ship repair time.");
Repair_Cost(OverallCost, OverallTime, 0);
Assert
(Cost = OverallCost,
"Failed to count player ship overall repair costs.");
Assert
(Time = OverallTime,
"Failed to count player ship overall repair time.");
-- begin read only
end Test_Repair_Cost_test_repaircost;
-- end read only
-- begin read only
-- id:2.2/02/
--
-- This section can be used to add elaboration code for the global state.
--
begin
-- end read only
null;
-- begin read only
-- end read only
end Bases.Ship.Test_Data.Tests;
|
1-base/lace/source/events/mixin/xgc/lace-make_observer-deferred.adb | charlie5/lace | 20 | 9540 | with
lace.Event.Logger,
lace.Event.utility,
ada.unchecked_Deallocation;
package body lace.make_Observer.deferred
is
procedure free is new ada.unchecked_Deallocation (String, String_view);
overriding
procedure destroy (Self : in out Item)
is
begin
make_Observer.destroy (make_Observer.item (Self)); -- Destroy base class.
Self.pending_Events.free;
end destroy;
overriding
procedure receive (Self : access Item; the_Event : in Event.item'Class := event.null_Event;
from_Subject : in Event.subject_Name)
is
begin
Self.pending_Events.add (the_Event, from_Subject);
end receive;
overriding
procedure respond (Self : access Item)
is
use Event_Vectors;
my_Name : constant String := Observer.item'Class (Self.all).Name;
procedure actuate (the_Responses : in event_response_Map;
the_Events : in Event_Vector;
from_subject_Name : in Event.subject_Name)
is
Cursor : Event_Vectors.Cursor := the_Events.First;
begin
while has_Element (Cursor)
loop
declare
use event_response_Maps,
Event.utility,
ada.Containers;
use type Observer.view;
the_Event : constant Event.item'Class := Element (Cursor);
Response : constant event_response_Maps.Cursor := the_Responses.find (to_Kind (the_Event'Tag));
begin
if has_Element (Response)
then
Element (Response).respond (the_Event);
if observer.Logger /= null
then
observer.Logger.log_Response (Element (Response),
Observer.view (Self),
the_Event,
from_subject_Name);
end if;
elsif Self.Responses.relay_Target /= null
then
-- Self.relay_Target.notify (the_Event, from_Subject_Name); -- todo: Re-enable relayed events.
if observer.Logger /= null
then
observer.Logger.log ("[Warning] ~ Relayed events are currently disabled.");
else
raise program_Error with "Event relaying is currently disabled.";
end if;
else
if observer.Logger /= null
then
observer.Logger.log ("[Warning] ~ Observer "
& my_Name
& " has no response to " & Name_of (the_Event)
& " from " & from_subject_Name & ".");
observer.Logger.log (" Count of responses =>"
& Count_type'Image (the_Responses.Length));
else
raise program_Error with "Observer " & my_Name & " has no response to " & Name_of (the_Event)
& " from " & from_subject_Name & ".";
end if;
end if;
end;
next (Cursor);
end loop;
end actuate;
the_subject_Events : subject_events_Pairs (1 .. 5_000);
Count : Natural;
begin
Self.pending_Events.fetch (the_subject_Events, Count);
for i in 1 .. Count
loop
declare
subject_Name : String_view := the_subject_Events (i).Subject;
the_Events : Event_vector renames the_subject_Events (i).Events;
begin
if Self.Responses.Contains (subject_Name.all)
then
actuate (Self.Responses.Element (subject_Name.all),
the_Events,
subject_Name.all);
else
if observer.Logger /= null
then
observer.Logger.log (my_Name & " has no responses for events from " & subject_Name.all & ".");
else
raise program_Error with my_Name & " has no responses for events from '" & subject_Name.all & "'.";
end if;
end if;
free (subject_Name);
end;
end loop;
end respond;
protected
body safe_Events
is
procedure add (the_Event : in Event.item'Class)
is
begin
the_Events.append (the_Event);
end add;
procedure fetch (all_Events : out Event_Vector)
is
begin
all_Events := the_Events;
the_Events.clear;
end fetch;
end safe_Events;
protected
body safe_subject_Map_of_safe_events
is
procedure add (the_Event : in Event.item'Class;
from_Subject : in String)
is
begin
if not the_Map.contains (from_Subject)
then
the_Map.insert (from_Subject,
new safe_Events);
end if;
the_Map.Element (from_Subject).add (the_Event);
end add;
procedure fetch (all_Events : out subject_events_Pairs;
Count : out Natural)
is
use subject_Maps_of_safe_events;
Cursor : subject_Maps_of_safe_events.Cursor := the_Map.First;
Index : Natural := 0;
begin
while has_Element (Cursor)
loop
declare
the_Events : Event_vector;
begin
Element (Cursor).fetch (the_Events);
Index := Index + 1;
all_Events (Index) := (subject => new String' (Key (Cursor)),
events => the_Events);
end;
next (Cursor);
end loop;
Count := Index;
end fetch;
procedure free
is
use subject_Maps_of_safe_events;
procedure deallocate is new ada.unchecked_Deallocation (safe_Events,
safe_Events_view);
Cursor : subject_Maps_of_safe_events.Cursor := the_Map.First;
the_Events : safe_Events_view;
begin
while has_Element (Cursor)
loop
the_Events := Element (Cursor);
deallocate (the_Events);
next (Cursor);
end loop;
end free;
end safe_subject_Map_of_safe_events;
end lace.make_Observer.deferred;
|
script/boot2docker.scpt | jawshooah/dotfiles | 0 | 4626 | tell application "iTerm"
make new terminal
tell the current terminal
activate current session
launch session "Default Session"
tell the last session
write text "unset DYLD_LIBRARY_PATH ; unset LD_LIBRARY_PATH"
write text "mkdir -p ~/.boot2docker"
write text "if [ ! -f ~/.boot2docker/boot2docker.iso ]; then cp /usr/local/share/boot2docker/boot2docker.iso ~/.boot2docker/ ; fi"
write text "/usr/local/bin/boot2docker init && /usr/local/bin/boot2docker up && $(boot2docker shellinit) && docker version"
end tell
end tell
end tell
|
other.7z/SFC.7z/SFC/ソースデータ/ゼルダの伝説神々のトライフォース/フランス_NES/N_F_asm/zel_isub.asm | prismotizm/gigaleak | 0 | 171515 | Name: zel_isub.asm
Type: file
Size: 255627
Last-Modified: '2016-05-13T04:22:15Z'
SHA-1: D4899693F307304441C571130AC38B571650B14C
Description: null
|
components/src/motion/bno055/bosch_bno055.ads | rocher/Ada_Drivers_Library | 192 | 24333 | ------------------------------------------------------------------------------
-- --
-- Copyright (C) 2016, AdaCore --
-- --
-- Redistribution and use in source and binary forms, with or without --
-- modification, are permitted provided that the following conditions are --
-- met: --
-- 1. Redistributions of source code must retain the above copyright --
-- notice, this list of conditions and the following disclaimer. --
-- 2. Redistributions in binary form must reproduce the above copyright --
-- notice, this list of conditions and the following disclaimer in --
-- the documentation and/or other materials provided with the --
-- distribution. --
-- 3. Neither the name of the copyright holder nor the names of its --
-- contributors may be used to endorse or promote products derived --
-- from this software without specific prior written permission. --
-- --
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS --
-- "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT --
-- LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR --
-- A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT --
-- HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, --
-- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT --
-- LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, --
-- DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY --
-- THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT --
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE --
-- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --
-- --
------------------------------------------------------------------------------
-- This package provides an interface for the Bosch 9-DOF Absolute
-- Orientation IMU, integrating a triaxial 14-bit accelerometer, a triaxial
-- 16-bit gyroscope, a triaxial geomagnetic sensor and a 32-bit cortex M0+
-- microcontroller running Bosch Sensortec sensor fusion software.
--
-- See https://www.adafruit.com/products/2472
--
-- See the Datasheet: "BNO055 Intelligent 9-axis absolute orientation sensor"
-- by <NAME>.
-- Document number BST-BNO055-DS000-13 (BST_BNO055_DS000_13-838248.pdf)
-- Version 1.3 or higher, although version 1.2 is likely close enough.
-- Give the supplied package for I2C-based communication (BNO055_I2C_IO),
-- and a procedure for delaying a given number of milliseconds, one could
-- instantiate the package as follows (for example):
--
-- with BNO055_I2C_IO; use BNO055_I2C_IO;
-- with HAL.I2C; use HAL.I2C;
--
-- with Bosch_BNO055;
-- with Delay_Milliseconds;
--
-- package BNO055_I2C is new Bosch_BNO055
-- (IO_Port => IO_Port,
-- Any_IO_Port => Any_IO_Port,
-- Sensor_Data_Buffer => I2C_Data);
--
-- In the above we are specifying the generic actual types from the
-- BNO055_I2C_IO package and the HAL.I2C package, in that order, and taking
-- the defaults for the generic formal I/O subprograms made visible via the
-- use-clause for the BNO055_I2C_IO package. Note that a USART-based
-- instantiation could look very similar; given similar naming only the
-- first two lines would change.
--
-- Similarly, the with-clause on procedure Delay_Milliseconds makes a
-- procedure matching the formal subprogram's profile directly visible
-- (and only one), so the default can be taken there as well.
pragma Restrictions (No_Streams);
with System;
with Interfaces; use Interfaces;
with HAL.I2C; use HAL.I2C;
use HAL;
generic
-- Driving the BNO055 is accomplished by writing to, and reading from,
-- 8-bit registers on the device. This internal communication is in
-- terms of either I2C or serial (UART) input/output, specified as
-- actual parameters for the following generic formal parameters.
--
-- Note that selection of the protocol is configured by the hardware
-- "protocol select" pins PS0 and PS1, described in section 4.5 of the
-- Bosch manual. These are explicitly marked header pins on the AdaFruit
-- breakout board, for example. The protocol selected via the pins must
-- match the generic actual parameters used to instantiate this generic
-- unit. Thus, for example, if you use the pins to select the I2C-based
-- protocol you must instantiate the generic unit with an I2C-based
-- software abstraction via these parameters.
type IO_Port (<>) is abstract tagged limited private;
type Any_IO_Port is access all IO_Port'Class;
with procedure Read
(This : Any_IO_Port;
Register : UInt8;
Value : out UInt8) is <>;
-- Get the Value at the address specified in Register via This port.
with procedure Write
(This : Any_IO_Port;
Register : UInt8;
Value : UInt8) is <>;
-- Write the Value to the address specified in Register via This port.
type Sensor_Data_Buffer is array (Natural range <>) of UInt8;
with procedure Read_Buffer
(This : Any_IO_Port;
Register : UInt8;
Value : out Sensor_Data_Buffer) is <>;
-- Get the multiple Values at the address specified in Register via This
-- port.
with procedure Delay_Milliseconds (Count : Positive) is <>;
-- Issue a relative delay for Count milliseconds. This formal subprogram
-- removes the dependency on Ada.Real_Time so that this driver can be used
-- with runtimes that do not have that language-defined facility.
package Bosch_BNO055 is
type BNO055_9DOF_IMU (Port : not null Any_IO_Port) is tagged limited private;
-- The BNO055 is a System in Package (SiP) integrating a triaxial 14-bit
-- accelerometer, a triaxial 16-bit gyroscope, a triaxial geomagnetic
-- sensor and a 32-bit Cortex M0+ microcontroller running Bosch Sensortec
-- sensor fusion software providing fused orientation data. The designated
-- IO_Port is used to communicate with the sensor, and will be a concrete
-- instance of either an I2C port or a USART port.
function Device_Id (This : in out BNO055_9DOF_IMU) return UInt8;
-- Interacts with the device to read a device-class specific identifier
-- that can be checked for a BNO055-specific value
I_Am_BNO055 : constant := 16#A0#;
-- The value expected to be returned from Device_Id
-- These are the possible I2C addresses for the BNO055. Note that I2C is
-- one of two options for communicating with the BNO055 device (the other
-- being serial, ie USART).
BNO055_Primary_Address : constant I2C_Address := 16#28# * 2;
BNO055_Alternate_Address : constant I2C_Address := 16#29# * 2;
-- shift left one bit since we're using 7-bit addresses.
BNO055_Min_Sample_Interval : constant := 10;
-- According to the Datasheet, when using the internal oscillator the max
-- data rate is 100Hz for the data-fusion configurations. The AdaFruit
-- breakout has an external crystal available so this rate could be higher.
-- See Datasheet Table 0-2 in section 1.2, and especially Table 3-14 in
-- section 3.6.3. Rates for the Compass and M4G configurations are lower.
-- The procedure Configure has a parameter named Use_External_Crystal to
-- control that option.
type Power_Modes is
(Power_Mode_Normal,
Power_Mode_Lowpower,
Power_Mode_Suspend);
for Power_Modes use
(Power_Mode_Normal => 16#00#,
Power_Mode_Lowpower => 16#01#,
Power_Mode_Suspend => 16#02#);
-- see section 3.3 of the Datasheet
type Operating_Modes is
(Operating_Mode_Config,
Operating_Mode_Acc_Only,
Operating_Mode_Mag_Only,
Operating_Mode_Gyro_Only,
Operating_Mode_Acc_Mag,
Operating_Mode_Acc_Gyro,
Operating_Mode_Mag_Gyro,
Operating_Mode_AMG,
Operating_Mode_IMU,
Operating_Mode_Compass,
Operating_Mode_M4G,
Operating_Mode_NDOF_FMC_Off,
Operating_Mode_NDOF);
for Operating_Modes use
(Operating_Mode_Config => 16#00#,
Operating_Mode_Acc_Only => 16#01#,
Operating_Mode_Mag_Only => 16#02#,
Operating_Mode_Gyro_Only => 16#03#,
Operating_Mode_Acc_Mag => 16#04#,
Operating_Mode_Acc_Gyro => 16#05#,
Operating_Mode_Mag_Gyro => 16#06#,
Operating_Mode_AMG => 16#07#,
Operating_Mode_IMU => 16#08#,
Operating_Mode_Compass => 16#09#,
Operating_Mode_M4G => 16#0A#,
Operating_Mode_NDOF_FMC_Off => 16#0B#,
Operating_Mode_NDOF => 16#0C#);
function Current_Mode (This : in out BNO055_9DOF_IMU) return Operating_Modes;
-- After power up reset, returns Operating_Mode_Config
procedure Configure
(This : in out BNO055_9DOF_IMU;
Operating_Mode : Operating_Modes := Operating_Mode_NDOF;
Power_Mode : Power_Modes := Power_Mode_Normal;
Use_External_Crystal : Boolean := True)
with Post => Current_Mode (This) = Operating_Mode;
procedure Set_Mode
(This : in out BNO055_9DOF_IMU;
Mode : Operating_Modes)
with Post => Current_Mode (This) = Mode;
type Acceleration_Units is (Meters_Second_Squared, Milligravity);
-- linear and gravity vector
for Acceleration_Units use
(Meters_Second_Squared => 2#00000000#,
Milligravity => 2#00000001#);
procedure Set_Acceleration_Units
(This : in out BNO055_9DOF_IMU;
Units : Acceleration_Units)
with Post => Selected_Acceleration_Units (This) = Units;
type Angular_Rate_Units is (Degrees_Second, Radians_Second);
-- for gyro
for Angular_Rate_Units use
(Degrees_Second => 2#00000000#,
Radians_Second => 2#00000010#);
procedure Set_Angular_Rate_Units
(This : in out BNO055_9DOF_IMU;
Units : Angular_Rate_Units);
type Euler_Angle_Units is (Degrees, Radians);
for Euler_Angle_Units use
(Degrees => 2#00000000#,
Radians => 2#00000100#);
procedure Set_Euler_Angle_Units
(This : in out BNO055_9DOF_IMU;
Units : Euler_Angle_Units)
with Post => Selected_Euler_Units (This) = Units;
type Temperature_Units is (Celsius, Fahrenheit);
for Temperature_Units use
(Celsius => 2#00000000#,
Fahrenheit => 2#00010000#);
procedure Set_Temperature_Units
(This : in out BNO055_9DOF_IMU;
Units : Temperature_Units)
with Post => Selected_Temperature_Units (This) = Units;
type Pitch_Rotation_Conventions is (Clockwise_Increasing, Clockwise_Decreasing);
-- See the Datasheet, Table 3-12, in section 3.6.2 "Data output format"
-- in which "Android" and "Windows" are used for these possible values.
-- Nobody seems to know why they are used so we give them different names.
-- Clockwise_Increasing corresponds to "Windows" and Clockwise_Decreasing
-- corresponds to "Android" in that table. Clockwise_Increasing is the
-- default on power-up.
--
-- The effect is only applied to Pitch angle values, as follows:
-- Clockwise_Increasing => -180 to +180 degrees
-- Clockwise_Decreasing => +180 to -180 degrees
for Pitch_Rotation_Conventions use
(Clockwise_Increasing => 2#00000000#,
Clockwise_Decreasing => 2#10000000#);
procedure Set_Pitch_Rotation
(This : in out BNO055_9DOF_IMU;
Convention : Pitch_Rotation_Conventions);
function Selected_Euler_Units (This : in out BNO055_9DOF_IMU)
return Euler_Angle_Units;
function Selected_Acceleration_Units (This : in out BNO055_9DOF_IMU)
return Acceleration_Units;
function Selected_Temperature_Units (This : in out BNO055_9DOF_IMU)
return Temperature_Units;
procedure Reset (This : in out BNO055_9DOF_IMU);
-- Issues a software-reset command to the device, as opposed to a
-- hardware-based reset that requires a physical connection.
type Revision_Information is record
Accelerometer : UInt8;
Magnetometer : UInt8;
Gyroscope : UInt8;
Software : UInt16;
Bootloader : UInt8;
end record;
procedure Get_Revision_Info
(This : in out BNO055_9DOF_IMU;
Info : out Revision_Information);
-- see section 4.3.58
type System_Status_Values is
(Idle,
System_Error,
Initializing_Peripherals,
System_Initalization,
Executing_Self_Test,
Sensor_Fusion_Algorithm_Running,
System_Running_Without_Fusion_Algorithms)
with Size => 8;
for System_Status_Values use -- confirming
(Idle => 0,
System_Error => 1,
Initializing_Peripherals => 2,
System_Initalization => 3,
Executing_Self_Test => 4,
Sensor_Fusion_Algorithm_Running => 5,
System_Running_Without_Fusion_Algorithms => 6);
-- see section 3.8
type Self_Test_Results is record
Accelerometer_Passed : Boolean;
Magnetometer_Passed : Boolean;
Gyroscope_Passed : Boolean;
MCU_Passed : Boolean;
end record
with Size => 8, Alignment => 1, Bit_Order => System.Low_Order_First;
for Self_Test_Results use record
Accelerometer_Passed at 0 range 0 .. 0;
Magnetometer_Passed at 0 range 1 .. 1;
Gyroscope_Passed at 0 range 2 .. 2;
MCU_Passed at 0 range 3 .. 3;
end record;
All_Tests_Passed : constant Self_Test_Results := (others => True);
-- see section 4.3.59
type System_Error_Values is
(No_Error,
Peripheral_Initialization_Error,
System_Initialization_Error,
Self_Test_Result_Failed,
Register_Map_Value_Range_Error,
Register_Map_Address_Range_Error,
Register_Map_Write_Error,
BNO_Low_Power_Mode_Not_Available,
Accelerometer_Power_Mode_Not_Available,
Fusion_Algorithm_Configuration_Error,
Sensor_Configuration_Error)
with Size => 8;
for System_Error_Values use -- confirming
(No_Error => 0,
Peripheral_Initialization_Error => 1,
System_Initialization_Error => 2,
Self_Test_Result_Failed => 3,
Register_Map_Value_Range_Error => 4,
Register_Map_Address_Range_Error => 5,
Register_Map_Write_Error => 6,
BNO_Low_Power_Mode_Not_Available => 7,
Accelerometer_Power_Mode_Not_Available => 8,
Fusion_Algorithm_Configuration_Error => 9,
Sensor_Configuration_Error => 10);
procedure Get_Status
(This : in out BNO055_9DOF_IMU;
System_Status : out System_Status_Values;
Self_Test : out Self_Test_Results;
System_Error : out System_Error_Values);
subtype Calibration_Level is UInt8 range 0 .. 3;
subtype Uncalibrated is Calibration_Level range 0 .. 0;
subtype Partially_Calibrated is Calibration_Level range 1 .. 2;
subtype Fully_Calibrated is Calibration_Level range 3 .. 3;
type Calibration_States is record
Platform : Calibration_Level;
Gyroscope : Calibration_Level;
Accelerometer : Calibration_Level;
Magnetometer : Calibration_Level;
end record;
-- NB: The "platform" component ("system" in the Datasheet) can indicate
-- that the platform is (fully) calibrated, but that does not mean that
-- all sensors are individually fully calibrated. We define function
-- Calibration_Complete for determining the state based on the three
-- (or fewer, if so selected) sensors.
function Sensor_Calibration (This : in out BNO055_9DOF_IMU) return Calibration_States;
-- Note that you can select individual values if you don't want the
-- full record result. For example, given an object of type BNO055_9DOF_IMU
-- named "IMU" we could write any of the following:
--
-- Calibration_Data : Calibration_Values := IMU.Calibration;
-- or
-- Gyro_Calibration : UInt8 := IMU.Calibration.Gyroscope;
-- or
-- if IMU.Calibration.Gyroscope in Fully_Calibrated then
type Sensor_Id is (Accelerometer, Gyroscope, Magnetometer);
for Sensor_Id use (Accelerometer => 0, Gyroscope => 1, Magnetometer => 2);
-- confirming, but these are the required values so we make it explicit
type Sensors_Selection is array (Positive range <>) of Sensor_Id;
All_Sensors : constant Sensors_Selection := (Accelerometer, Magnetometer, Gyroscope);
function Calibration_Complete
(This : in out BNO055_9DOF_IMU;
Selection : Sensors_Selection := All_Sensors)
return Boolean
with Pre => Selection'Length in 1 .. 3;
-- Returns True iff all the selected sensors in Selection are in the
-- Fully_Calibrated state. Sensors not specified are ignored. For example,
-- to see if the gyroscope and magnetometer are fully configured, and
-- ignore the accelerometer:
--
-- IMU.Calibration_Complete ((Gyroscope, Magnetometer));
--
-- but to check all three:
--
-- IMU.Calibration_Complete;
type Axis is (X, Y, Z);
type Sensor_Data is array (Axis) of Float;
type Sensor_Data_Kinds is
(Accelerometer_Data,
Magnetometer_Data,
Gyroscope_Data,
Euler_Orientation,
Linear_Acceleration_Data,
Gravity_Data);
function Output
(This : in out BNO055_9DOF_IMU;
Kind : Sensor_Data_Kinds)
return Sensor_Data;
-- This is one of the two primary data access functions, the other being
-- function Quaternion_Orientation.
type Quaternion is array (1 .. 4) of Float;
-- W value is in the first indexed value
-- X value is in the second indexed value
-- Y value is in the third indexed value
-- Z value is in the fourth indexed value
--
-- We define this type here, rather than using the full Quaternions package
-- and type, because this facility does not manipulate quaternions itself,
-- it just provides the data. In addition, we use a numeric type for the
-- index so that this type will support direct conversion to the full
-- Quaternion type without requiring UC or a user-defined function. An
-- enumeration type for the index would not allow direct type conversion.
function Quaternion_Orientation (This : in out BNO055_9DOF_IMU) return Quaternion;
subtype Temperature_Source is Sensor_Id
with Static_Predicate => Temperature_Source in Accelerometer | Gyroscope;
-- The magnetometer's temperature is not available, per section 3.6.5.8
-- of the Datasheet.
function Sensor_Temperature
(This : in out BNO055_9DOF_IMU;
Source : Temperature_Source)
return Integer_8;
-- Returns the temperature of the selected on-board device, for the sake
-- of calibrating the unit as it warms up. NB: this is NOT the ambiant air
-- temperature. By default, units are Celsius.
type Sensor_Offset_Values is record
Accel_Offset_X : Integer_16;
Accel_Offset_Y : Integer_16;
Accel_Offset_Z : Integer_16;
Gyro_Offset_X : Integer_16;
Gyro_Offset_Y : Integer_16;
Gyro_Offset_Z : Integer_16;
Mag_Offset_X : Integer_16;
Mag_Offset_Y : Integer_16;
Mag_Offset_Z : Integer_16;
Accel_Radius : Integer_16;
Mag_Radius : Integer_16;
end record;
function Sensor_Offsets (This : in out BNO055_9DOF_IMU) return Sensor_Offset_Values
with Pre => This.Calibration_Complete (All_Sensors);
-- The precondition reflects the Datasheet, section 3.11.4, under the
-- "Reading Calibration profile " subsection.
procedure Set_Sensor_Offsets
(This : in out BNO055_9DOF_IMU;
Offsets : Sensor_Offset_Values);
type Axis_Remapping_Selections is (Remap_To_X, Remap_To_Y, Remap_To_Z)
with Size => 2;
for Axis_Remapping_Selections use
(Remap_To_X => 0, Remap_To_Y => 1, Remap_To_Z => 2); -- confirming
type Axes_Remapping is array (Axis) of Axis_Remapping_Selections;
-- see section 3.4 of the Datasheet
procedure Remap_Axes
(This : in out BNO055_9DOF_IMU;
Map : Axes_Remapping);
--
-- sample call:
-- Remap_Axes (Map => (X => Remap_To_Z, Y => Remap_To_X, Z => Remap_To_Y));
type Axis_Sign_Selections is (Remap_To_Positive, Remap_To_Negative)
with Size => 2;
for Axis_Sign_Selections use
(Remap_To_Positive => 0, Remap_To_Negative => 1); -- confirming
type Axes_Sign_Remapping is array (Axis) of Axis_Sign_Selections;
-- see section 3.4 of the Datasheet
procedure Remap_Axes_Signs
(This : in out BNO055_9DOF_IMU;
Map : Axes_Sign_Remapping);
private
type BNO055_9DOF_IMU (Port : not null Any_IO_Port) is
tagged limited record
Mode : Operating_Modes := Operating_Mode_Config;
end record;
-- masks for unit selections with the BNO055_UNIT_SEL register
Acceleration_Units_Mask : constant := 2#0000_0001#;
Angular_Rate_Units_Mask : constant := 2#0000_0010#;
Euler_Angle_Units_Mask : constant := 2#0000_0100#;
Temperature_Units_Mask : constant := 2#0001_0000#;
Pitch_Rotation_Convention_Mask : constant := 2#1000_0000#;
Operating_Mode_Mask : constant := 2#00001111#;
-- Page0 register definition start
BNO055_CHIP_ID_ADDR : constant := 16#00#;
BNO055_ACCEL_REV_ID_ADDR : constant := 16#01#;
BNO055_MAG_REV_ID_ADDR : constant := 16#02#;
BNO055_GYRO_REV_ID_ADDR : constant := 16#03#;
BNO055_SW_REV_ID_LSB_ADDR : constant := 16#04#;
BNO055_SW_REV_ID_MSB_ADDR : constant := 16#05#;
BNO055_BL_REV_ID_ADDR : constant := 16#06#;
-- Page id register definition
BNO055_PAGE_ID_ADDR : constant := 16#07#;
-- Accel data register
BNO055_ACCEL_DATA_X_LSB_ADDR : constant := 16#08#;
BNO055_ACCEL_DATA_X_MSB_ADDR : constant := 16#09#;
BNO055_ACCEL_DATA_Y_LSB_ADDR : constant := 16#0A#;
BNO055_ACCEL_DATA_Y_MSB_ADDR : constant := 16#0B#;
BNO055_ACCEL_DATA_Z_LSB_ADDR : constant := 16#0C#;
BNO055_ACCEL_DATA_Z_MSB_ADDR : constant := 16#0D#;
-- Mag data register
BNO055_MAG_DATA_X_LSB_ADDR : constant := 16#0E#;
BNO055_MAG_DATA_X_MSB_ADDR : constant := 16#0F#;
BNO055_MAG_DATA_Y_LSB_ADDR : constant := 16#10#;
BNO055_MAG_DATA_Y_MSB_ADDR : constant := 16#11#;
BNO055_MAG_DATA_Z_LSB_ADDR : constant := 16#12#;
BNO055_MAG_DATA_Z_MSB_ADDR : constant := 16#13#;
-- Gyro data registers
BNO055_GYRO_DATA_X_LSB_ADDR : constant := 16#14#;
BNO055_GYRO_DATA_X_MSB_ADDR : constant := 16#15#;
BNO055_GYRO_DATA_Y_LSB_ADDR : constant := 16#16#;
BNO055_GYRO_DATA_Y_MSB_ADDR : constant := 16#17#;
BNO055_GYRO_DATA_Z_LSB_ADDR : constant := 16#18#;
BNO055_GYRO_DATA_Z_MSB_ADDR : constant := 16#19#;
-- Euler data registers
BNO055_EULER_H_LSB_ADDR : constant := 16#1A#;
BNO055_EULER_H_MSB_ADDR : constant := 16#1B#;
BNO055_EULER_R_LSB_ADDR : constant := 16#1C#;
BNO055_EULER_R_MSB_ADDR : constant := 16#1D#;
BNO055_EULER_P_LSB_ADDR : constant := 16#1E#;
BNO055_EULER_P_MSB_ADDR : constant := 16#1F#;
-- Quaternion data registers
BNO055_QUATERNION_DATA_W_LSB_ADDR : constant := 16#20#;
BNO055_QUATERNION_DATA_W_MSB_ADDR : constant := 16#21#;
BNO055_QUATERNION_DATA_X_LSB_ADDR : constant := 16#22#;
BNO055_QUATERNION_DATA_X_MSB_ADDR : constant := 16#23#;
BNO055_QUATERNION_DATA_Y_LSB_ADDR : constant := 16#24#;
BNO055_QUATERNION_DATA_Y_MSB_ADDR : constant := 16#25#;
BNO055_QUATERNION_DATA_Z_LSB_ADDR : constant := 16#26#;
BNO055_QUATERNION_DATA_Z_MSB_ADDR : constant := 16#27#;
-- Linear acceleration data registers
BNO055_LINEAR_ACCEL_DATA_X_LSB_ADDR : constant := 16#28#;
BNO055_LINEAR_ACCEL_DATA_X_MSB_ADDR : constant := 16#29#;
BNO055_LINEAR_ACCEL_DATA_Y_LSB_ADDR : constant := 16#2A#;
BNO055_LINEAR_ACCEL_DATA_Y_MSB_ADDR : constant := 16#2B#;
BNO055_LINEAR_ACCEL_DATA_Z_LSB_ADDR : constant := 16#2C#;
BNO055_LINEAR_ACCEL_DATA_Z_MSB_ADDR : constant := 16#2D#;
-- Gravity data registers
BNO055_GRAVITY_DATA_X_LSB_ADDR : constant := 16#2E#;
BNO055_GRAVITY_DATA_X_MSB_ADDR : constant := 16#2F#;
BNO055_GRAVITY_DATA_Y_LSB_ADDR : constant := 16#30#;
BNO055_GRAVITY_DATA_Y_MSB_ADDR : constant := 16#31#;
BNO055_GRAVITY_DATA_Z_LSB_ADDR : constant := 16#32#;
BNO055_GRAVITY_DATA_Z_MSB_ADDR : constant := 16#33#;
-- Temperature data register
BNO055_TEMP_ADDR : constant := 16#34#;
-- Status registers
BNO055_CALIB_STAT_ADDR : constant := 16#35#;
BNO055_SELFTEST_RESULT_ADDR : constant := 16#36#;
BNO055_INTR_STAT_ADDR : constant := 16#37#;
BNO055_SYS_CLK_STAT_ADDR : constant := 16#38#;
BNO055_SYS_STAT_ADDR : constant := 16#39#;
BNO055_SYS_ERR_ADDR : constant := 16#3A#;
-- Unit selection register
BNO055_UNIT_SEL_ADDR : constant := 16#3B#;
BNO055_DATA_SELECT_ADDR : constant := 16#3C#;
-- Mode registers
BNO055_OPR_MODE_ADDR : constant := 16#3D#;
BNO055_PWR_MODE_ADDR : constant := 16#3E#;
BNO055_SYS_TRIGGER_ADDR : constant := 16#3F#;
BNO055_TEMP_SOURCE_ADDR : constant := 16#40#;
-- Axis remap registers
BNO055_AXIS_MAP_CONFIG_ADDR : constant := 16#41#;
BNO055_AXIS_MAP_SIGN_ADDR : constant := 16#42#;
-- SIC registers
BNO055_SIC_MATRIX_0_LSB_ADDR : constant := 16#43#;
BNO055_SIC_MATRIX_0_MSB_ADDR : constant := 16#44#;
BNO055_SIC_MATRIX_1_LSB_ADDR : constant := 16#45#;
BNO055_SIC_MATRIX_1_MSB_ADDR : constant := 16#46#;
BNO055_SIC_MATRIX_2_LSB_ADDR : constant := 16#47#;
BNO055_SIC_MATRIX_2_MSB_ADDR : constant := 16#48#;
BNO055_SIC_MATRIX_3_LSB_ADDR : constant := 16#49#;
BNO055_SIC_MATRIX_3_MSB_ADDR : constant := 16#4A#;
BNO055_SIC_MATRIX_4_LSB_ADDR : constant := 16#4B#;
BNO055_SIC_MATRIX_4_MSB_ADDR : constant := 16#4C#;
BNO055_SIC_MATRIX_5_LSB_ADDR : constant := 16#4D#;
BNO055_SIC_MATRIX_5_MSB_ADDR : constant := 16#4E#;
BNO055_SIC_MATRIX_6_LSB_ADDR : constant := 16#4F#;
BNO055_SIC_MATRIX_6_MSB_ADDR : constant := 16#50#;
BNO055_SIC_MATRIX_7_LSB_ADDR : constant := 16#51#;
BNO055_SIC_MATRIX_7_MSB_ADDR : constant := 16#52#;
BNO055_SIC_MATRIX_8_LSB_ADDR : constant := 16#53#;
BNO055_SIC_MATRIX_8_MSB_ADDR : constant := 16#54#;
-- Accelerometer Offset registers
ACCEL_OFFSET_X_LSB_ADDR : constant := 16#55#;
ACCEL_OFFSET_X_MSB_ADDR : constant := 16#56#;
ACCEL_OFFSET_Y_LSB_ADDR : constant := 16#57#;
ACCEL_OFFSET_Y_MSB_ADDR : constant := 16#58#;
ACCEL_OFFSET_Z_LSB_ADDR : constant := 16#59#;
ACCEL_OFFSET_Z_MSB_ADDR : constant := 16#5A#;
-- Magnetometer Offset registers
MAG_OFFSET_X_LSB_ADDR : constant := 16#5B#;
MAG_OFFSET_X_MSB_ADDR : constant := 16#5C#;
MAG_OFFSET_Y_LSB_ADDR : constant := 16#5D#;
MAG_OFFSET_Y_MSB_ADDR : constant := 16#5E#;
MAG_OFFSET_Z_LSB_ADDR : constant := 16#5F#;
MAG_OFFSET_Z_MSB_ADDR : constant := 16#60#;
-- Gyroscope Offset registers
GYRO_OFFSET_X_LSB_ADDR : constant := 16#61#;
GYRO_OFFSET_X_MSB_ADDR : constant := 16#62#;
GYRO_OFFSET_Y_LSB_ADDR : constant := 16#63#;
GYRO_OFFSET_Y_MSB_ADDR : constant := 16#64#;
GYRO_OFFSET_Z_LSB_ADDR : constant := 16#65#;
GYRO_OFFSET_Z_MSB_ADDR : constant := 16#66#;
-- Radius registers
ACCEL_RADIUS_LSB_ADDR : constant := 16#67#;
ACCEL_RADIUS_MSB_ADDR : constant := 16#68#;
MAG_RADIUS_LSB_ADDR : constant := 16#69#;
MAG_RADIUS_MSB_ADDR : constant := 16#6A#;
end Bosch_BNO055;
|
src/Ch1-5.agda | banacorn/hott | 0 | 6837 | {-# OPTIONS --without-K #-}
module Ch1-5 where
open import Data.Product
open import Ch2-1
uniq : ∀ {a b} {A : Set a} {B : Set b}
→ (x : A × B)
→ ((proj₁ x , proj₂ x) ≡ x)
uniq (fst , snd) = refl
ind : ∀ {a b c} {A : Set a} {B : Set b}
→ (C : A × B → Set c)
→ ((x : A) → (y : B) → C (x , y))
→ (p : A × B)
→ C p
ind C c (fst , snd) = c fst snd
-- Definition 1.5.2
Definition-1-5-2 : ∀ {a b c} {A : Set a} {B : Set b}
→ (C : Set c)
→ (f : A → B → C)
→ A × B
→ C
Definition-1-5-2 {_} {_} {_} {A} {B} C f (fst , snd) = f fst snd
|
Transynther/x86/_processed/NONE/_xt_/i7-7700_9_0x48_notsx.log_21829_415.asm | ljhsiun2/medusa | 9 | 86834 | .global s_prepare_buffers
s_prepare_buffers:
push %r14
push %r15
push %r9
push %rcx
push %rdi
push %rdx
push %rsi
lea addresses_UC_ht+0x5dc3, %rsi
lea addresses_UC_ht+0x2b89, %rdi
nop
sub %r14, %r14
mov $34, %rcx
rep movsq
nop
nop
nop
cmp $23534, %rdx
lea addresses_WT_ht+0x122b9, %r15
nop
nop
nop
nop
and %r9, %r9
mov (%r15), %rsi
nop
dec %rsi
lea addresses_D_ht+0x6f39, %rsi
lea addresses_WC_ht+0x11db9, %rdi
clflush (%rsi)
clflush (%rdi)
nop
nop
nop
cmp %r14, %r14
mov $108, %rcx
rep movsq
nop
nop
nop
nop
dec %rdi
lea addresses_WT_ht+0x153d9, %r9
nop
nop
nop
nop
nop
inc %r15
mov $0x6162636465666768, %rdx
movq %rdx, %xmm0
vmovups %ymm0, (%r9)
nop
nop
cmp %r9, %r9
lea addresses_D_ht+0x1b39, %rsi
lea addresses_UC_ht+0x17f69, %rdi
nop
sub %r9, %r9
mov $63, %rcx
rep movsl
nop
nop
nop
nop
nop
add $49854, %rsi
pop %rsi
pop %rdx
pop %rdi
pop %rcx
pop %r9
pop %r15
pop %r14
ret
.global s_faulty_load
s_faulty_load:
push %r10
push %r11
push %r12
push %r13
push %r14
push %r15
push %r9
// Store
lea addresses_A+0x19279, %r10
nop
nop
nop
nop
nop
add $8367, %r13
movb $0x51, (%r10)
nop
nop
nop
add %r9, %r9
// Load
lea addresses_normal+0x12cb9, %r12
nop
nop
nop
nop
dec %r14
and $0xffffffffffffffc0, %r12
movaps (%r12), %xmm7
vpextrq $1, %xmm7, %r9
and $13126, %r10
// Load
lea addresses_normal+0x17ab9, %r14
nop
nop
nop
sub %r12, %r12
mov (%r14), %r9w
nop
nop
dec %r13
// Load
lea addresses_A+0x2955, %r15
nop
xor %r11, %r11
vmovups (%r15), %ymm3
vextracti128 $1, %ymm3, %xmm3
vpextrq $1, %xmm3, %r13
nop
nop
inc %r12
// Store
lea addresses_WC+0x170b9, %r11
nop
nop
nop
sub %r14, %r14
mov $0x5152535455565758, %r15
movq %r15, (%r11)
xor %r11, %r11
// Store
lea addresses_PSE+0x5599, %r10
cmp $35672, %r12
mov $0x5152535455565758, %r13
movq %r13, %xmm0
movups %xmm0, (%r10)
nop
nop
add $15550, %r14
// Faulty Load
lea addresses_RW+0xbab9, %r15
nop
nop
nop
and %r14, %r14
vmovups (%r15), %ymm7
vextracti128 $0, %ymm7, %xmm7
vpextrq $1, %xmm7, %r13
lea oracles, %r11
and $0xff, %r13
shlq $12, %r13
mov (%r11,%r13,1), %r13
pop %r9
pop %r15
pop %r14
pop %r13
pop %r12
pop %r11
pop %r10
ret
/*
<gen_faulty_load>
[REF]
{'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 2, 'type': 'addresses_RW', 'congruent': 0}}
{'dst': {'same': False, 'NT': False, 'AVXalign': True, 'size': 1, 'type': 'addresses_A', 'congruent': 4}, 'OP': 'STOR'}
{'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': True, 'size': 16, 'type': 'addresses_normal', 'congruent': 9}}
{'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 2, 'type': 'addresses_normal', 'congruent': 11}}
{'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': False, 'size': 32, 'type': 'addresses_A', 'congruent': 1}}
{'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 8, 'type': 'addresses_WC', 'congruent': 8}, 'OP': 'STOR'}
{'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 16, 'type': 'addresses_PSE', 'congruent': 5}, 'OP': 'STOR'}
[Faulty Load]
{'OP': 'LOAD', 'src': {'same': True, 'NT': False, 'AVXalign': False, 'size': 32, 'type': 'addresses_RW', 'congruent': 0}}
<gen_prepare_buffer>
{'dst': {'same': False, 'congruent': 3, 'type': 'addresses_UC_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 1, 'type': 'addresses_UC_ht'}}
{'OP': 'LOAD', 'src': {'same': False, 'NT': False, 'AVXalign': True, 'size': 8, 'type': 'addresses_WT_ht', 'congruent': 9}}
{'dst': {'same': False, 'congruent': 5, 'type': 'addresses_WC_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 5, 'type': 'addresses_D_ht'}}
{'dst': {'same': False, 'NT': False, 'AVXalign': False, 'size': 32, 'type': 'addresses_WT_ht', 'congruent': 4}, 'OP': 'STOR'}
{'dst': {'same': False, 'congruent': 4, 'type': 'addresses_UC_ht'}, 'OP': 'REPM', 'src': {'same': False, 'congruent': 7, 'type': 'addresses_D_ht'}}
{'32': 21829}
32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32 32
*/
|
parser/SimpleAsm.g4 | mulderp/plutoasm | 0 | 6476 | <reponame>mulderp/plutoasm<filename>parser/SimpleAsm.g4
/**
* grammar for simpleAsm
*/
grammar SimpleAsm;
@header {
package antlrparser;
// PARSER_VERSION = "0.2";
}
/** A rule called init that matches comma-separated values between {...}. */
init : stmt* ;
stmt : segmentStmt
| dataDecl
| numberList ;
segmentStmt : TEXTS
| DATAS ;
dataDecl : label TYPE numberList ;
label : ALPHA ':' ;
numberList : value (',' value)* ; // must match at least one value
/** A value can be either a nested array/struct or a simple integer (INT) */
value : INT
;
// parser rules start with lowercase letters, lexer rules with uppercase
INT : [0-9]+ ; // Define token INT as one or more digits
ALPHA: [a-zA-Z]+ ;
TYPE : '.word' ;
WS : [ \t\r\n]+ -> skip ; // Define whitespace rule, toss it out
TEXTS : '.text' ;
DATAS : '.data' ;
|
programs/oeis/024/A024080.asm | karttu/loda | 1 | 160691 | <filename>programs/oeis/024/A024080.asm
; A024080: a(n) = 7^n - n^5.
; 1,6,17,100,1377,13682,109873,806736,5732033,40294558,282375249,1977165692,13841038369,96888639114,678222535025,4747560750568,33232929521025,232630512567350,1628413596020881,11398895182897044
mov $2,$0
pow $0,5
mov $1,7
pow $1,$2
sub $1,$0
|
tools/asm/src/mrboom.asm | SimpleTease2/mrboom-libretro | 0 | 175603 | <gh_stars>0
; _________ _________ _________ _________ _________ _________
; ___\______ /___\____ /_____\____ /___\_____ /___\_____ /___\______ /___
; \_ | | _ |_____/\_ ____ _ |/ _ |/ _ | | _/
; |___|___|___|_____| sns |___________|___________|___________|___|___|___|
;==[mr.boom 3.0]=====================================================[1997-99]=
; ? tapis roulants nivo 1
; ? fleches sur le sol pour les bombes kon pousse
%MACS
;NB_JOUEURS_MIN EQU 1
duree_saut EQU 64
duree_mort EQU 32
;ttp EQU 4000 ;emps avant le mode demo (touches pressees ...)
;ttp EQU 40 ;emps avant le mode demo (touches pressees ...)
ttp2 EQU 180 ;temps avant le mode demo (pas de touches pressees)
TRICHE EQU 0
;faire des apocalypse differentes
;version_du_jeu EQU 00110000B ;10110000B
nombre_de_vbl_avant_le_droit_de_poser_bombe2 EQU 60*2
invisibilite_totale EQU 100 ;nombre de résistance apres un choc.
invinsibilite_bonus equ 750 ;nombre vbl de mégaforce apres manger bonus...
duree_match EQU 512 ;001000000000B ;2 minutes
duree_match2 EQU 48 ; 000000110000B ;30 secondes
duree_match4 EQU 512 ;001000000000B ;2 minutes
duree_match3 EQU 256 ;000100000000B ;1 minutes
duree_match5 EQU 304 ; 000100110000B ;1 minutes 30
;+duree_match EQU 512 ;001000000000B ;2 minutes^M
;+duree_match2 EQU 48 ; 000000110000B ;30 secondes^M
;+duree_match4 EQU 512 ;001000000000B ;2 minutes^M
;+duree_match3 EQU 256 ;000100000000B ;1 minutes^M
;+duree_match5 EQU 304 ; 000100110000B ;1 minutes 30^M
;010011B ;001100000000B
time_bouboule equ 5 ;temps pour rotation boules menu
pic_max equ 420 ;durée attente sur gfx de zaac
duree_conta EQU 0800 ;nombre de vbl pour une contamination.
duree_draw2 EQU 500 ;durée du draw game
duree_med2 EQU 1200 ;durée du med cere ;10 secondes...
duree_vic2 EQU 1200 ;durée du vic cere
attente_avant_draw2 equ 100
attente_avant_med2 equ 100
temps_re_menu equ 15
resistance_au_debut_pour_un_dyna equ 0
;----- pour les joueurs...
info1 equ 1
info2 equ 1
info3 equ 210
info4 equ 3
;1,2,3 (normal),4:double...
;ééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééé
; PMODE/W Assembly Example File #1
;ééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééé
.386p
;
;extrn ExitProcess : PROC ;procedure to shut down a process
;
;extrn ShowWindow : PROC
;extrn GetModuleHandleA: PROC
;extrn GetForegroundWindow : PROC
;extrn ExitProcess : PROC ;procedure to shut down a process
;extrn GetForegroundWindow : PROC
;extrn SendMessageA : PROC
;extrn IsZoomed : PROC
;extrn ShowWindow : PROC
vbl MACRO
local avbl1
local avbl2
inc dword ptr [changement]
mov dx,3dah
avbl1: in al,dx
test al,8
jne avbl1
avbl2: in al,dx
test al,8
je avbl2
xor eax,eax
xor edx,edx
ENDM
BIGENDIANPATCH MACRO a
local blablablatoto
cmp isbigendian,1
jne blablablatoto
mov bigendianin,a
push eax
mov al,byte ptr [bigendianin]
mov byte ptr [bigendianout+3],al
mov al,byte ptr [bigendianin+1]
mov byte ptr [bigendianout+2],al
mov al,byte ptr [bigendianin+2]
mov byte ptr [bigendianout+1],al
mov al,byte ptr [bigendianin+3]
mov byte ptr [bigendianout+0],al
pop eax
mov a,bigendianout
blablablatoto:
ENDM
PUSHALL MACRO ; Pushes all registers onto stack = 18c
PUSHAD
PUSH DS ES
ENDM
POPALL MACRO ; Pops all registers from stack = 18c
POP ES DS
POPAD
ENDM
actionButtonPushed2 MACRO a
local ok
cmp byte ptr [total_t+ebx+4],1
je ok
cmp byte ptr [total_t+ebx+5],1
je ok
cmp byte ptr [total_t+ebx+6],1
je ok
jmp a
ok:
endm
actionButtonPushed MACRO a
local ok
cmp byte ptr [esi+4],1
je ok
cmp byte ptr [esi+5],1
je ok
cmp byte ptr [esi+6],1
je ok
jmp a
ok:
endm
_TEXT segment use32 dword public 'CODE' ;IGNORE
assume cs:_TEXT,ds:_DATA
start: ;IGNORE
jmp _main
db ' <NAME> ' ; The "WATCOM" string is needed in
; order to run under DOS/4G and WD.
;E db 'envois !!!',10,13,'$'
;a db 'attend... !!!',10,13,'$'
get_all_infos3 MACRO
local donoterasekeyslabel
cmp taille_exe_gonfle,0
je donoterasekeyslabel
PUSHALL
;------------- ;ordy local...
push ds
pop es
mov esi,offset donnee2
mov edi,offset total_t
mov ecx,touches_size
rep movsb
POPALL
donoterasekeyslabel:
ENDM
get_all_infos2 MACRO
local donoterasekeyslabel
cmp taille_exe_gonfle,0
je donoterasekeyslabel
PUSHALL
;------------- ;ordy local...
push ds
pop es
mov esi,offset donnee2
mov edi,offset total_t
mov ecx,touches_size
rep movsb
;------------------
;edi est bien placé...
POPALL
donoterasekeyslabel:
ENDM
num proc near ;entree eax:juska 9999999999
push dx esi
push ebx eax ecx
;mov eax,0543212345
mov ebx,eax
mov esi,offset liste_de_machin
mov ecx,[esi]
errrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr:
mov ax,0
rrtetrertertretertterert:
cmp ebx,ecx ;10000
jb reerrereerret
sub ebx,ecx ;10000
inc ax
jmp rrtetrertertretertterert
reerrereerret:
;affchiffre
push ax
push dx
add al,48
mov dl,al
mov ah,2
int 21h
pop ax
pop dx
add esi,4
mov ecx,[esi]
or ecx,ecx
jz reererreer
jmp errrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
reererreer:
mov dl,' '
mov ah,2
int 21h
pop ecx eax ebx
pop esi dx
ret
endp
;
;----- aff hexa.
;notreadresse db 4 dup (0FFh) ;netadd
; db 6 dup (0FFh) ;nodeadd
; dw 0FFFFh ;sockette...
aff_adresse proc near ; ds:si sur adresse
push ds es
Pushad
mov cx,10
dds:
call hexa
cmp cx,1
je ertertertertert
mov dl,'.'
cmp cx,9
jne reterertert
mov dl,' '
reterertert:
cmp cx,3
jne reterertertu
mov dl,' '
reterertertu:
mov ah,2
int 21h
loop dds
ertertertertert:
mov dl,10
mov ah,2
int 21h
mov dl,13
mov ah,2
int 21h
popad
pop es ds
ret
aff_adresse endp
hexa proc near ; ds:si sur variable
xor ax,ax
lodsb
push ax
shr ax,4
movzx ebx,ax
mov dl,cs:[trucs+ebx]
mov ah,2
int 21h
pop ax
and al,01111B
movzx ebx,ax
mov dl,cs:[trucs+ebx]
mov ah,2
int 21h
ret
hexa endp
printeax proc near
;-----------------------
; convert the value in EAX to hexadecimal ASCIIs
;-----------------------
mov edi,OFFSET ASCII ; get the offset address
mov cl,8 ; number of ASCII
P1: rol eax,4 ; 1 Nibble (start with highest byte)
mov bl,al
and bl,0Fh ; only low-Nibble
add bl,30h ; convert to ASCII
cmp bl,39h ; above 9?
jna short P2
add bl,7 ; "A" to "F"
P2: mov [edi],bl ; store ASCII in buffer
inc edi ; increase target address
dec cl ; decrease loop counter
jnz P1 ; jump if cl is not equal 0 (zeroflag is not set)
;-----------------------
; Print string
;-----------------------
mov edx,OFFSET ASCII ; DOS 1+ WRITE STRING TO STANDARD OUTPUT
mov ah,9 ; DS:DX->'$'-terminated string
int 21h ; maybe redirected under DOS 2+ for output to file
; (using pipe character">") or output to printer
ret
endp
last_color proc near
PUSHALL
;------------
;dans BX: la couleur k'on veut !!!
;mov bl,0100B ;rouge
;mov bh,10000000B ;indique clignotement
push bx
;mov ax,0b800h
;mov es,ax
;mov ds,ax
push ds
pop es
mov edi,0b8000h
mov esi,0b8000h
;xor di,di
;xor si,si
;-----
mov ah,03h
mov bh,0
int 10h
;dans dh ligne du curseur
dec dh ; car toujours > 1 vu k'on balance apres avoir afficvhé
;movzx edx,dh ;*128
shr dx,8
and edx,255
mov eax,edx
shl edx,7
shl eax,5
add edx,eax
add esi,edx
add edi,edx
mov cx,80
pop bx
nooon:
inc edi
inc esi
lodsb
or al,bh
and al,11110000B
or al,bl
stosb
dec cx
jne nooon
;---------------------------------
POPALL
ret
last_color endp
;sortie: ebx entree ebp...
direction_du_joueur MACRO a
local trrtertyrtytyrtyrrtyRz
local trrtertyrtytyrtyrrtyRzt
local ytrrtertyrtytyrtyrrtyy
local ytrrtertyrtytyrtyrrtyRy
push eax
xor ebx,ebx
mov eax,[touches+ebp]
and eax,127
cmp eax,16
jne trrtertyrtytyrtyrrtyRz
mov ebx,-1*a
trrtertyrtytyrtyrrtyRz:
cmp eax,8
jne trrtertyrtytyrtyrrtyRzt
mov ebx,1*a
trrtertyrtytyrtyrrtyRzt:
cmp eax,00
jne ytrrtertyrtytyrtyrrtyy
mov ebx,32*a
ytrrtertyrtytyrtyrrtyy:
cmp eax,24
jne ytrrtertyrtytyrtyrrtyRy
mov ebx,-32*a
ytrrtertyrtytyrtyrrtyRy:
pop eax
ENDM
;esi: endroit ou on pose la bombe...
;edi: infojoueur du dyna
pose_une_bombe MACRO
local vania
local ttyrrtyrtyrtyrtytyrrtyrtyyrtrty
local erertertrteterert
local nononono_onest_en_recordplay
mov byte ptr [esi],1
;utilise Esi par rapport a truc2 pour gauche/droite.
bruit2 11,34 ;,BLOW_WHAT2 ;bruit de kan on pose une bombe
;"hazard" pour ke les bombes soit pas toutes pareille lors du tri bombe
push eax
mov eax,dword ptr [edi] ;nombre de bombes k'on peut encore poser...
and eax,011B
add byte ptr [esi],al
pop eax
;---------------
dec dword ptr [edi] ;nombre de bombes k'on peut encore poser...
;donnee dw 20,20,277,277,150,200,250,280 ;x du dynablaster
; dw 9,170,9,170,78,98,98,10 ;y du dynablaster
;liste_bombe dd 0 ; nombre de bombes...
; dd 247 dup (0,0,0,0)
;1er: offset de l'infojoeur
;2eme: nombre de tours avant que ca PETE !!!
;3eme:distance par rapport au debut de truc2
;4eme puissance de la bombe. + retardee ou non
;mov ebx,[liste_bombe]
;shl ebx,4 ;*16
;recherche la premiere place de libre !!!
xor ebx,ebx
ttyrrtyrtyrtyrtytyrrtyrtyyrtrty:
cmp dword ptr [liste_bombe+ebx+4+1*4],0 ;indique emplacement non remplis !!!
je erertertrteterert
add ebx,taille_dune_info_bombe
jmp ttyrrtyrtyrtyrtytyrrtyrtyyrtrty
erertertrteterert:
mov edx,dword ptr [edi+4] ;récupere la puissance de la bombe dans
;l'info du joueur...
mov ecx,dword ptr [edi+8] ;récupere la taille de la meiche de la
;bombe dans l'info du joueur...
;mov [nomonster],1
cmp action_replay,0
jne nononono_onest_en_recordplay
cmp twice,1
jne nononono_onest_en_recordplay
shr ecx,1
nononono_onest_en_recordplay:
mov [liste_bombe+ebx+4+2*4],eax ;distance par rapport au debut de truc2
mov word ptr [liste_bombe+ebx+4+3*4],dx ;puissance de la bombe.
;------------------------------------ mouvement de la bombe
;truc_X db 32*0,0,0,0,0,0,0,0,0,0,0,0,0 ;+ ou -...
;truc_Y db 32*0,0,0,0,0,0,0,0,0,0,0,0,0
mov byte ptr [truc_X+eax],0
mov byte ptr [truc_Y+eax],0
mov word ptr [liste_bombe+ebx+4+4*4],0 ;!!!!!!!!!1 ;adder X automatique.
mov word ptr [liste_bombe+ebx+4+4*4+2],0
mov word ptr [liste_bombe+ebx+4+5*4],0 ;adder X
mov word ptr [liste_bombe+ebx+4+5*4+2],0 ;adder Y
;-------------------------------------------------
push ebx
mov ebx,[infojoueur+ebp] ;uniquement s'il y a droit...
mov edx,dword ptr [ebx+4*4]
pop ebx
;---- maladie de la bonbinette ???
cmp word ptr [maladie+ebp],6 ;malade ??? (en general)
jne vania
mov word ptr [liste_bombe+ebx+4+3*4],1 ;puissance de la bombe.
vania:
;------
mov word ptr [liste_bombe+ebx+4+3*4+2],dx ;bombe a retardement ou pas ???
mov [liste_bombe+ebx+4+1*4],ecx ;nombre de tours avant que ca PETE !!!
mov [liste_bombe+ebx+4+0*4],edi ;offset de l'infojoeur
inc dword ptr [liste_bombe]
mov [tribombe2+ebp],0
ENDM
lapinomb MACRO a
local nooooiii
local nooooiii2
local nan_prend_pas_lombre
cmp word ptr [donnee4+4+ebx],-1
je nooooiii2
push ecx ebx
mov ecx,edi
add ecx,ecx
mov ebx,[kel_ombre]
shr ebx,cl
and ebx,1111B
jz nan_prend_pas_lombre
cmp ebx,3
ja nan_prend_pas_lombre
pop ebx ecx
;ombres dw 8 dup (0)
;mov ax,[ombres+edi]
;push ecx ebx
;sub ecx
mov a,[ombres+edi]
add a,8*320
jmp nooooiii
nan_prend_pas_lombre:
pop ebx ecx
nooooiii:
;ca c pour lordre daffichage, pour pas ke 2 dyna se croisent de maniere bizarre
add a,bx
add a,bx
add a,bx
nooooiii2:
ENDM
poussage MACRO ou,xy_adder,xy_x32
local pas_changement_case
local pas_ca___
local stooppppes
local continue_lme_train_train
local stooppppes_pas
local ya_une_bombe_stope_ou_explose
local ttyrrtyrtyrtyrtytyrrtyrtyyrtrty
local nan_pas_de_bombe_ayant_squatte_entre_temps
local erertertrteterert
local fait_pas_peter
local tantpis
local nanana
local reterertertertertterertert
push ebx eax
xor eax,eax
cmp word ptr [liste_bombe+ebp+4+4*4+xy_adder],ou ;adder X automatique.
jne pas_ca___
;************* _il ya a donc une force ki nous pousser a pousser *********
mov ebx,[liste_bombe+ebp+4+2*4] ;offset dans truc
cmp word ptr [liste_bombe+ebp+4+5*4+xy_adder],0 ; on est au milieu ???
; changement possible
jne continue_lme_train_train ;
cmp byte ptr [truc+ebx+(ou*xy_x32)],66 ;ya du dur rebondissant a cote ?
jne reterertertertertterertert
neg word ptr [liste_bombe+ebp+4+4*4+xy_adder]
bruit2b 3,45
jmp continue_lme_train_train
reterertertertertterertert:
cmp byte ptr [truc+ebx+(ou*xy_x32)],0 ;ya du dur a cote ?
jne stooppppes
cmp byte ptr [truc_monstre+ebx],'' ;stoppe si on est sur un dyna/monstre..
je stooppppes
cmp byte ptr [truc2+ebx+(ou*xy_x32)],0 ;ya du dur a cote ?
je stooppppes_pas
cmp byte ptr [truc2+ebx+(ou*xy_x32)],5 ;ya du dur a cote ?
jb ya_une_bombe_stope_ou_explose
cmp byte ptr [truc2+ebx+(ou*xy_x32)],54 ;ya du dur a cote ?
ja stooppppes
stooppppes_pas:
jmp continue_lme_train_train
ya_une_bombe_stope_ou_explose:
;***************** CHOC EVENTUEL AVEC UNE BOMBE 50% ******************************
;---------- recherche la bombe... pour la faire eventuellement peter.
;fait un diiiing (chok entre deux bombes)
;bruit3 6 30 BLOW_WHAT2
push esi ebx
mov esi,ebx
add esi,ou*xy_x32
xor ebx,ebx
ttyrrtyrtyrtyrtytyrrtyrtyyrtrty:
cmp dword ptr [liste_bombe+ebx+4+2*4],esi ;regarde si ya une bombe a cet endroit
je erertertrteterert
add ebx,taille_dune_info_bombe
jmp ttyrrtyrtyrtyrtytyrrtyrtyyrtrty
erertertrteterert:
;fait peter ke si elle bouge...
cmp word ptr [liste_bombe+ebx+4+4*4],0
jne tantpis
cmp word ptr [liste_bombe+ebx+4+4*4+2],0
je fait_pas_peter
tantpis:
mov dword ptr [liste_bombe+ebx+4+1*4],1 ;fait peter la bombe...
mov word ptr [liste_bombe+ebx+4+4*3+2],0 ;(la rend la bombe normalle. au cas ou)
pop ebx esi
jmp stooppppes
fait_pas_peter:
;----------------------------------------------------------
pop ebx esi
;jmp continue_lme_train_train
;-------------------------------
stooppppes:
mov word ptr [liste_bombe+ebp+4+4*4+xy_adder],0 ;adder X automatique.
;bruit2b 2 40
bruit2 0 40
jmp pas_ca___
continue_lme_train_train:
;------------ rien ne peu nous arreter: on pousse.
add word ptr [liste_bombe+ebp+4+5*4+xy_adder],ou ;ax ;adder X
cmp word ptr [liste_bombe+ebp+4+5*4+xy_adder],8*(ou) ;on a change de case !!!
jne pas_changement_case
;--- cas particulier des 50% de bombes restantexs non detectees.
; (forcement en deplacement celles la.)
; (peut aussi etre un bonus, une flamme; un espoir. euh non, pas despoir)
cmp [truc2+ebx+(ou*xy_x32)],0
je nan_pas_de_bombe_ayant_squatte_entre_temps
sub word ptr [liste_bombe+ebp+4+5*4+xy_adder],ou
mov dword ptr [liste_bombe+ebp+4+1*4],1 ;fait peter la bombe...
mov word ptr [liste_bombe+ebp+4+4*3+2],0 ;(la rend la bombe normalle. au cas ou)
jmp stooppppes ;remonte...
nan_pas_de_bombe_ayant_squatte_entre_temps:
;-------------------------------------------
mov word ptr [liste_bombe+ebp+4+5*4+xy_adder],-8*(ou)
mov al,byte ptr [truc2+ebx]
mov byte ptr [truc2+ebx],0
add ebx,ou*xy_x32
add dword ptr [liste_bombe+ebp+4+2*4],ou*xy_x32
mov byte ptr [truc2+ebx],al
pas_changement_case:
;validation du nouveau X/Y....
mov ax,word ptr [liste_bombe+ebp+4+5*4+xy_adder]
mov ebx,[liste_bombe+ebp+4+2*4]
mov byte ptr [truc_X+ebx],0
mov byte ptr [truc_Y+ebx],0
mov byte ptr [truc_X+ebx+(13*16*xy_adder)],al
pas_ca___:
pop eax ebx
ENDM
;viseur esi-1 sur TRUC.
colle_un_bonus MACRO viseur_hazard_bonus,hazard_bonus,correspondance_bonus
local uihuiuihhuiouiohuihuiorteerrty
local reertertert
local pas_rec
local pas_rect
local drtytyrrtyrteterertert
local drtytyrrtyrteterertert2
;------------- ne pose pas de bonus sur une bombe non explosee
cmp byte ptr [esi-1+32*13],0
je drtytyrrtyrteterertert2
cmp byte ptr [esi-1+32*13],5
jb drtytyrrtyrteterertert
drtytyrrtyrteterertert2:
;--------------------------------------------------
;local rteterertert
;-------------- met ou du vide ou un bonus...
;hazard_bonus db 54,0,54,0,54,0,54,0,0,0,54,0
;viseur_hazard_bonus dd 0
push eax
push esi
inc [viseur_hazard_bonus]
mov esi,offset hazard_bonus
mov eax,[changement] ;renegade
and eax,000000011B
add esi,eax
add esi,[viseur_hazard_bonus]
cmp esi,offset viseur_hazard_bonus
jb reertertert
mov [viseur_hazard_bonus],0
mov esi,offset hazard_bonus
mov eax,[changement]
and eax,000000011B
add esi,eax
reertertert:
mov al,[esi]
pop esi
;or al,al
;jz rteterertert
push ebx
xor ebx,ebx
mov bl,al
mov al,[correspondance_bonus+ebx]
;********************** TRAFFIC POUR PLAY !!! *********
cmp action_replay,2 ;play
jne pas_rect
push ebx
;STRUTURE DE REC:
xor ebx,ebx
;mov bl,byte ptr fs:[1966080+TAILLE_HEADER_REC]
;mov byte ptr al,fs:[1966080+TAILLE_HEADER_REC+ebx]
;inc byte ptr fs:[1966080+TAILLE_HEADER_REC]
push esi
mov esi,replayer_saver4
mov bl,replayer_saver5 ;byte ptr fs:[esi+TAILLE_HEADER_REC]
mov byte ptr al,fs:[esi+TAILLE_HEADER_REC+ebx]
inc replayer_saver5 ;byte ptr fs:[esi+TAILLE_HEADER_REC]
pop esi
pop ebx
pas_rect:
;**************************************************
;;cas particulier: terrain6 plus apres lapocalypse, pas de bonus
cmp special_nivo_6,0
jz uihuiuihhuiouiohuihuiorteerrty
xor al,al
uihuiuihhuiouiohuihuiorteerrty:
;---------------
mov byte ptr [esi-1+32*13],al ;54
pop ebx
pop eax
drtytyrrtyrteterertert:
ENDM
resistance MACRO saut,monstre_ou_pas
local finito_baby
local erterdynanormalito
local passaut2
cmp [invinsible+ebp],0 ;flamme ? sauf si on est en invinsible apres un coups...
jne saut ;évite la mort de justesse...
cmp [lapipipino+ebp],0 ;lapin ?
je erterdynanormalito
cmp [lapipipino2+ebp],0 ;lapin qui saute ?
je passaut2
cmp [lapipipino5+ebp],0 ;hauteur du saut
jne saut
passaut2:
;tue le lapin...
bruit3 12,34,BLOW_WHAT2 ;bruit de kan on pose une bombe
mov [lapipipino2+ebp],3 ;mort du lapin
mov [lapipipino3+ebp],duree_mort
erterdynanormalito:
;--- rend normalles toutes ses bombes
;--- qui etaient a retardement. et retire son pouvoir..
push ebx
mov ebx,[infojoueur+ebp]
mov dword ptr [ebx+4*4],0 ;retire pouvoir
call nike_toutes_ses_bombes
pop ebx
;---------------------
;**décrémente le nombre de coups k'on peut prendre ***
cmp [nombre_de_coups+ebp],0
je finito_baby
dec dword ptr [nombre_de_coups+ebp]
mov [invinsible+ebp],invisibilite_totale
;---- retire le pouvoir de pousser (and car on le retire pas pour les monstres)
and dword ptr [pousseur+ebp],monstre_ou_pas
;retire les patins a roulette
mov dword ptr [patineur+ebp],0
;retire le tribombe
mov dword ptr [tribombe+ebp],0
jmp saut
finito_baby:
ENDM
aff_spt666 MACRO lignes,colonnes
local yuertertertrteerti
local yuconcerti
local yuertertertrtei
mov ecx,lignes
yuertertertrteerti:
mov ebx,colonnes
yuconcerti:
movsb
dec ebx
jnz yuconcerti
add edi,320-colonnes
add esi,320-colonnes
dec ecx
jnz yuertertertrteerti
ENDM
aff_spt2 MACRO lignes,colonnes,a
local yuertertertrteerti
local yuconcerti
local yuertertertrteiE
local yuertertertrtei
local rtrtyrtyrtyrtyrtyrtyrty
mov ecx,lignes
yuertertertrteerti:
mov ebx,colonnes
yuconcerti:
lodsb
or al,al
jz rtrtyrtyrtyrtyrtyrtyrty
cmp al,1
je yuertertertrtei
cmp al,156
je yuertertertrteiE
mov byte ptr es:[edi],al
jmp rtrtyrtyrtyrtyrtyrtyrty
yuertertertrteiE:
push ebx
xor ebx,ebx
mov bl,es:[edi]
mov al,es:[couleurssss+ebx]
add al,93 ;!
mov byte ptr es:[edi],al
pop ebx
jmp rtrtyrtyrtyrtyrtyrtyrty
yuertertertrtei:
push ebx
xor ebx,ebx
mov bl,es:[edi]
mov al,es:[couleurssss+ebx]
add al,a
mov byte ptr es:[edi],al
pop ebx
rtrtyrtyrtyrtyrtyrtyrty:
inc edi
dec ebx
jnz yuconcerti
add edi,320-colonnes
add esi,320-colonnes
dec ecx
jnz yuertertertrteerti
ENDM
return_presse MACRO e,machin
local retertertertertetrtrertertert
local erterertertert
PUSHALL
mov ecx,[nb_ordy_connected]
inc ecx
;nombre d'ordy en tout...
mov esi,offset total_t
;control_joueur dd 8 dup (?) ;-1,6,32,32+6,-1,-1,-1,-1
retertertertertetrtrertertert:
cmp byte ptr [esi+7*8],1
jne erterertertert
cmp [nombre_de_dyna],2 ;uniquement s'il y a au moins 2 dyna...
jb erterertertert
mov byte ptr [e],machin
erterertertert:
add esi,64
dec ecx
jnz retertertertertetrtrertertert
POPALL
ENDM
touche_pressedd MACRO e,machin
local retertertertertetrtrertertert
local erterertertert
PUSHALL
mov ecx,[nb_ordy_connected]
inc ecx
;nombre d'ordy en tout...
mov esi,offset total_t
;control_joueur dd 8 dup (?) ;-1,6,32,32+6,-1,-1,-1,-1
retertertertertetrtrertertert:
cmp byte ptr [esi+7*8+2],1
jne erterertertert
push eax
mov eax,machin
mov [e],eax
pop eax
erterertertert:
add esi,64
dec ecx
jnz retertertertertetrtrertertert
POPALL
ENDM
touche_presse MACRO e,machin
local retertertertertetrtrertertert
local erterertertert
PUSHALL
mov ecx,[nb_ordy_connected]
inc ecx
;nombre d'ordy en tout...
mov esi,offset total_t
;control_joueur dd 8 dup (?) ;-1,6,32,32+6,-1,-1,-1,-1
retertertertertetrtrertertert:
cmp byte ptr [esi+7*8+2],1
jne erterertertert
mov [e],machin
erterertertert:
add esi,64
dec ecx
jnz retertertertertetrtrertertert
POPALL
ENDM
touche_presseque_master MACRO e,machin
local erterertertert
PUSHALL
cmp [master],0
jne erterertertert
cmp byte ptr [total_t+7*8+2],1
jne erterertertert
mov byte ptr [e],machin
erterertertert:
POPALL
ENDM
bonus_tete MACRO a ;active un bonus... quand on marche dessus
local yertterertertertert
push eax
cmp byte ptr [esi],a
jb yertterertertertert
cmp byte ptr [esi],a+10 ;54+10
jnb yertterertertertert
bruit2 1,40
;bruit 1 40
mov byte ptr [esi],0
mov eax,[changement]
and eax,01111B
mov al,[hazard_maladie+eax]
and ax,255
mov word ptr [maladie+ebp],ax ;ax ;4: touches inversée...
;3 : la chiasse...
;2 : maladie de la lenteur...
;1 : maladie du speeD.
;5 : maladie de la constipation
;6 : maladie de la bonbinette
mov word ptr [maladie+ebp+2],duree_conta ;500 ; dd 8 dup (?)
;mov esi,[infojoueur+ebp]
;cmp byte ptr [esi+c],b ;bombe_max
;je yertterertertertert
;inc byte ptr [esi+c]
yertterertertertert:
pop eax
ENDM
bruit MACRO a,b,t
local op
;a:panning 0 droite
;
;last_voice dd 0
; ;derniere voix utilisée (*2)
;
;
;0.1.2.3.4.5.6 7
;8.9.0.1.2.3.4.5
;a: sample, b:note
push ebp eax
mov al,a
or al,01110000B
mov ebp,[last_voice]
add [last_voice],2
cmp [last_voice],14*2
jne op
mov [last_voice],0
op:
mov byte ptr [t+ebp],al ;al ;073h ;4 bits:panning, 4 bits: sample
;0 droite. ici. F left
mov eax,[changement]
and eax,011B
add eax,b
mov byte ptr [t+ebp+1],al ;note
pop eax ebp
ENDM
; au milieu
bruit3 MACRO a,b,t
local op
;a:panning 0 droite
;
;last_voice dd 0
; ;derniere voix utilisée (*2)
;
;
;0.1.2.3.4.5.6 7
;8.9.0.1.2.3.4.5
;a: sample, b:note
push ebp eax
mov al,a
or al,01110000B
mov ebp,[last_voice]
add [last_voice],2
cmp [last_voice],14*2
jne op
mov [last_voice],0
op:
mov byte ptr [t+ebp],al ;al ;073h ;4 bits:panning, 4 bits: sample
;0 droite. ici. F left
;,mov eax,[changement]
;and eax,011B
mov eax,b
mov byte ptr [t+ebp+1],al ;note
pop eax ebp
ENDM
bruit3b MACRO a,b,t ; au milieu
local op
;a:panning 0 droite
;
;last_voice dd 0
; ;derniere voix utilisée (*2)
;
;
;0.1.2.3.4.5.6 7
;8.9.0.1.2.3.4.5
;a: sample, b:note
push ebp eax
mov al,a
or al,01110000B
mov ebp,[last_voice]
add [last_voice],2
cmp [last_voice],14*2
jne op
mov [last_voice],0
op:
mov byte ptr [t+ebp],al ;al ;073h ;4 bits:panning, 4 bits: sample
;0 droite. ici. F left
mov eax,[changement]
and eax,011B
add eax,b
mov byte ptr [t+ebp+1],al ;note
pop eax ebp
ENDM
bruit2 MACRO a,b
local op
;a: sample, b:note
push ebp eax esi ebx
mov al,a
;
;---------------
sub esi,offset truc2
and esi,011111B
;0 a 32.
mov bl,byte ptr [panning2+esi]
shl ebx,4
;------------ fait exploser la bombe -------------------------------------
or al,bl ;apnning
mov ebp,[last_voice]
add [last_voice],2
cmp [last_voice],14*2
jne op
mov [last_voice],0
op:
mov byte ptr [BLOW_WHAT2+ebp],al ;al ;073h ;4 bits:panning, 4 bits: sample
;0 droite. ici. F left
mov eax,[changement]
and eax,010B
add eax,b
;mov eax,b ;!!
mov byte ptr [BLOW_WHAT2+ebp+1],al ;note
pop ebx esi eax ebp
ENDM
bruit2b MACRO a,b
local op
;a: sample, b:note
push ebp eax esi ebx
;
;on recup le panning sur ebx
and ebx,011111B
mov bl,byte ptr [panning2+ebx]
mov al,a
shl ebx,4
;------------ fait exploser la bombe -------------------------------------
or al,bl ;apnning
mov ebp,[last_voice]
add [last_voice],2
cmp [last_voice],14*2
jne op
mov [last_voice],0
op:
mov byte ptr [BLOW_WHAT2+ebp],al ;al ;073h ;4 bits:panning, 4 bits: sample
;0 droite. ici. F left
mov eax,[changement]
and eax,010B
add eax,b
;mov eax,b ;!!
mov byte ptr [BLOW_WHAT2+ebp+1],al ;note
pop ebx esi eax ebp
ENDM
SOUND_FAC MACRO a
PUSHALL
mov ax,ds
mov es,ax
lea edi,a
mov ecx,14
xor ax,ax
rep stosw
POPALL
ENDM
SOUND MACRO
PUSHALL
mov ax,ds
mov es,ax
lea edi,BLOW_WHAT
lea esi,BLOW_WHAT2
mov ecx,14
rep movsw
POPALL
ENDM
sound_menu MACRO
PUSHALL
mov ax,ds
mov es,ax
lea edi,BLOW_WHAT
lea esi,fx
mov ecx,14
rep movsw
POPALL
ENDM
crocro macro
local eretretrertertert
lodsb
or al,al
jz eretretrertertert
mov es:[edi],bl
eretretrertertert:
inc edi
ENDM
copie macro a
PUSHALL
mov ax,ds
mov es,ax
mov ax,fs
mov ds,ax
mov ecx,a
rep movsd
POPALL
ENDM
aff_oeuf MACRO
local ertertrteertrterte
local zerertertter
local retertterert
sub edi,3
mov dx,16
ertertrteertrterte:
mov bx,22
zerertertter:
lodsb
or al,al
jz retertterert
mov es:[edi],al
retertterert:
inc edi
dec bx
jnz zerertertter
add edi,320-22
add esi,320-22
dec dx
jnz ertertrteertrterte
ENDM
;b: max...
bonus_ MACRO a,b,c ;active un bonus... quand on marche dessus
local yertterertertertert
local FIREUERTKjertjertkljertertertertter2
local FIREUERTKjertjertkljertertertertter
push esi
cmp byte ptr [esi],a
jb yertterertertertert
cmp byte ptr [esi],a+10 ;54+10
jnb yertterertertertert
mov byte ptr [esi],0
bruit2 1,40
mov esi,[infojoueur+ebp]
cmp dword ptr [esi+c],b ;bombe_max
je FIREUERTKjertjertkljertertertertter2
;yertterertertertert
inc dword ptr [esi+c]
;------------ tricheur notoire
cmp dword ptr [esi+c],b ;bombe_max
je yertterertertertert
push esi
mov esi,offset nick_t
add esi,[control_joueur+ebp]
cmp dword ptr [esi+4],0
pop esi
jne yertterertertertert
inc dword ptr [esi+c]
;--------------------------------------------------
yertterertertertert:
pop esi
jmp FIREUERTKjertjertkljertertertertter
FIREUERTKjertjertkljertertertertter2:
pop esi
mov byte ptr [esi],194 ;degage le bonus
bruit2 4,40
FIREUERTKjertjertkljertertertertter:
ENDM
bonus_2 MACRO a,b,c ;active un bonus... quand on marche dessus
local yertterertertertert
cmp byte ptr [esi],a
jb yertterertertertert
cmp byte ptr [esi],a+10 ;54+10
jnb yertterertertertert
bruit2 1,40
;mov byte ptr [esi],0
;mov esi,[infojoueur+ebp]
;cmp byte ptr [esi+c],b ;bombe_max
;je yertterertertertert
;inc byte ptr [esi+c]
mov byte ptr [esi],0
add [c+ebp],b
;------------ tricheur notoire
push esi
mov esi,offset nick_t
add esi,[control_joueur+ebp]
cmp byte ptr [esi+4],''
pop esi
jne yertterertertertert
add [c+ebp],b
;--------------------------------------------------
yertterertertertert:
ENDM
bonus_3 MACRO a,b,c ;active un bonus... quand on marche dessus
local yertterertertertert
local rteelmkklmertklmertklmertertterter
;cas particulier,bon kon peut deja avoir
cmp byte ptr [esi],a
jb yertterertertertert
cmp byte ptr [esi],a+10 ;54+10
jnb yertterertertertert
cmp [c+ebp],b
jne rteelmkklmertklmertklmertertterter
mov byte ptr [esi],194 ;degage le bonus
bruit2 4,40
jmp yertterertertertert
rteelmkklmertklmertklmertertterter:
bruit2 1,40
mov byte ptr [esi],0
mov [c+ebp],b
yertterertertertert:
ENDM
bonus_5 MACRO a ;active un bonus... quand on marche dessus
local yertterertertertert
local rteelmkklmertklmertklmertertterter
;cas particulier,bon kon peut deja avoir
cmp byte ptr [esi],a
jne yertterertertertert
cmp [lapipipino+ebp],1
jne rteelmkklmertklmertklmertertterter
mov byte ptr [esi],194 ;degage le bonus
bruit2 4,40
jmp yertterertertertert
rteelmkklmertklmertklmertertterter:
;ke kan on est au milieu
au_milieu_x_et_y yertterertertertert
;---------
bruit2 1,40
mov byte ptr [esi],0
;mov byte ptr [esi],194 ;degage le bonus
;mov [lapipipino3+ebp],duree_saut
;mov [lapipipino2+ebp],1
mov [lapipipino6+ebp],1
inc [nombre_de_coups+ebp]
;saut de lapin le lapin...
bruit3 10,30,BLOW_WHAT2 ;bruit kan 1 lapin saute
;nombre_de_coups dd 8 dup (?) ;avant la mort...
;clignotement dd 8 dup (?) ;varie entre 1 et 0 quand invinsible <>0
; ;mis a jour par la proc "blanchiment"
;pousseur dd 8 dup (0)
;patineur dd 8 dup (?)
;invinsible dd 8 dup (?) ;invincibilité. nombre de vbl restant ... décrémentée... 0= none...
yertterertertertert:
ENDM
bonus_4 MACRO a ;pour horloge
local yertterertertertert
local pas_zeroerrterteert
cmp byte ptr [esi],a
jb yertterertertertert
cmp byte ptr [esi],a+10
jnb yertterertertertert
bruit2 1,40
mov byte ptr [esi],0 ;degage le bonus
;cas particulier si le temps = 0
;alors on fait exploser le bonus :)
test temps,000111111111111B
jnz pas_zeroerrterteert
mov byte ptr [esi],194 ;degage le bonus
bruit2 4,40
jmp yertterertertertert
pas_zeroerrterteert:
push ax bx
mov ax,temps ;duree_match ;001100000000B ;time
mov bx,ax
and bx,0111100000000B
cmp bx,9*256
je non_fait_rien
mov special_clignotement,2
add ax,256 ;ajoute une minute
non_fait_rien:
mov temps,ax
pop bx ax
yertterertertertert:
ENDM
;pour xblast
bonus_6 MACRO a
local yertterertertertert
local pas_zeroerrterteert
cmp byte ptr [esi],a
jb yertterertertertert
cmp byte ptr [esi],a+10
jnb yertterertertertert
bruit2 1,40
mov byte ptr [esi],0 ;degage le bonus
call nike_toutes_les_bombes
yertterertertertert:
ENDM
au_milieu_x_et_y MACRO a
local pas_milieu
local boooh
local wqtreertter
local wqtreertter2
push ebp eax
shr ebp,1
xor eax,eax
mov ax,word ptr [donnee+nb_dyna*2+ebp] ;recup Y
add ax,14
and ax,00000000000001111B
cmp action_replay,2
jne wqtreertter
cmp ax,7
jne pas_milieu
wqtreertter:
cmp ax,4
jb pas_milieu
cmp ax,10
ja pas_milieu
mov ax,word ptr [donnee+ebp] ;recup X
add ax,3
and ax,01111B
cmp action_replay,2
jne wqtreertter2
cmp ax,7
jne pas_milieu
wqtreertter2:
cmp ax,4
jb pas_milieu
cmp ax,10
ja pas_milieu
pop eax ebp
jmp boooh
pas_milieu:
pop eax ebp
jmp a
boooh:
ENDM
au_milieu_y2 MACRO a
local ertzerterta
push ebp eax
shr ebp,1
xor eax,eax
mov ax,word ptr [donnee+nb_dyna*2+ebp] ;recup Y
add ax,14
and ax,00000000000001111B
cmp ax,7
je ertzerterta
pop eax ebp
jmp a
ertzerterta:
pop eax ebp
ENDM
au_milieu_X2 MACRO a
local ertzerterta
push ebp eax
shr ebp,1
xor eax,eax
mov ax,word ptr [donnee+ebp] ;recup X
add ax,3
and ax,01111B
cmp ax,7
je ertzerterta
pop eax ebp
jmp a
ertzerterta:
pop eax ebp
ENDM
au_milieu_y MACRO
local ertzerterta
local erterererererertertYUTYUyutyuu
local retreterertertterertertert
push ebp
shr ebp,1
xor eax,eax
mov ax,word ptr [donnee+nb_dyna*2+ebp] ;recup Y
add ax,14
and ax,00000000000001111B
cmp ax,7
jne ertzerterta
pop ebp
jmp erterererererertertYUTYUyutyuu
ertzerterta:
pop ebp
;---- pas au milieu 2 cas de figure:
;la place est libre en face
cmp ax,7
jb retreterertertterertertert
cmp byte ptr [esi+ebx+32],0
jne erterererererertert2
jmp erterererererertertYUTYUyutyuu
retreterertertterertertert:
cmp byte ptr [esi+ebx-32],0
jne erterererererertert2 ;ne fait pas le saut, transforme en saut vertical
erterererererertertYUTYUyutyuu:
mov [lapipipino2+ebp],2 ;saut directionel
mov [lapipipino7+ebp],17 ;endroit a partir dukel on arrete de bouger
;------------------------------
ENDM
au_milieu_x MACRO
local ertzerterta
local erterererererertertYUTYUyutyuuty222
local retreterertertterertertertty222
push ebp
shr ebp,1
xor eax,eax
mov ax,word ptr [donnee+ebp] ;recup X
add ax,3
and ax,01111B
cmp ax,7
jne ertzerterta
pop ebp
jmp erterererererertertYUTYUyutyuuty222
ertzerterta:
pop ebp
;---- pas au milieu 2 cas de figure:
;la place est libre en face
cmp ax,7
jb retreterertertterertertertty222
cmp byte ptr [esi+ebx+1],0
jne erterererererertert2
jmp erterererererertertYUTYUyutyuuty222
retreterertertterertertertty222:
cmp byte ptr [esi+ebx-1],0
jne erterererererertert2
erterererererertertYUTYUyutyuuty222:
mov [lapipipino2+ebp],2 ;saut directionel
mov [lapipipino7+ebp],17 ;endroit a partir dukel on arrete de bouger
;------------------------------
ENDM
xy_to_offset MACRO
xor eax,eax
shr ebp,1
mov ax,word ptr [donnee+nb_dyna*2+ebp] ;recup Y
add ax,14
;shr ax,4
mov bx,word ptr [donnee+ebp] ;X
and ax,01111111111110000B
add bx,3
shl ax,1 ;*32
;mov esi,offset truc2
shr bx,4
add ax,bx
;add esi,eax
ENDM
explosion MACRO a,b,c
local nononononono_rien_pas_de_bonus
local nononononono_rien_pas_de_bombe
local trrtyyrtrytrtyrytrytrtyyrtyrt
local reerertterertteretr
local ferretertrterteetrrteertrterteretrteretertertrteert
local retertertert
local ttyrrtyrtyrtyrtytyrrtyrtyyrtrty
local erertertrteterert
local erterertrteert
local erterertrteertre
local ytyutyuiityuityu
PUSHALL
;puissance bombe
xor ecx,ecx
mov cx,word ptr [liste_bombe+ebp+4+3*4]
;[eax+4]
;mov eax,[liste_bombe+ebp+4+0*4] ;offset de l'infojoeur
trrtyyrtrytrtyrytrytrtyyrtyrt:
add esi,a ;-32
cmp byte ptr [esi-32*13],0
je reerertterertteretr
cmp byte ptr [esi-32*13],2
jne ferretertrterteetrrteertrterteretrteretertertrteert ;on arrete tout
;si ce n'est pas une
;Pierre cassable.
mov byte ptr [esi-32*13],3 ;casse la brique...
jmp ferretertrterteetrrteertrterteretrteretertertrteert
reerertterertteretr:
;donc il n'y a rien dans truc... c'est vide...
;3 possibilité: vide.. ou une bombe,ou un bonus... visible dans truc 2.
cmp byte ptr [esi],1
jb nononononono_rien_pas_de_bombe
;1 = bombe... (2,3,4) respirant...
cmp byte ptr [esi],4
ja nononononono_rien_pas_de_bombe
;---- il y a une bombe il faut la faire exploser...
PUSHALL
sub esi,offset truc2 ;dans esi: distance par rapport a truc2
;liste_bombe dd 0 ; nombre de bombes...
; dd 247 dup (0,0,0,0)
;1er: offset de l'infojoeur
;2eme: nombre de tours avant que ca PETE !!! ; si = 0 ca veut dire
; ;emplacement libre...
;3eme:distance par rapport au debut de truc2
;4eme puissance de la bombe.
;recherche la bombe a niker...
xor ebx,ebx
ttyrrtyrtyrtyrtytyrrtyrtyyrtrty:
cmp dword ptr [liste_bombe+ebx+4+2*4],esi ;regarde si ya une bombe a cet endroit
je erertertrteterert
add ebx,taille_dune_info_bombe
jmp ttyrrtyrtyrtyrtytyrrtyrtyyrtrty
erertertrteterert:
mov dword ptr [liste_bombe+ebx+4+1*4],1 ;fait peter la bombe...
mov word ptr [liste_bombe+ebx+4+4*3+2],0 ;(la rend la bombe normalle. au cas ou)
POPALL
jmp ferretertrterteetrrteertrterteretrteretertertrteert
;----------------------------------------
nononononono_rien_pas_de_bombe:
;----- ya t'il un bonus ??? -----
;54-- bonus bombe... de 54 a 63 (offset 144)
;64-- bonus flamme... de 64 a 73 (offset 144+320*16)
;
;
;194-- explosion d'un bonus... de 194 a 200 (offset 0.172 31x27 +32)
cmp byte ptr [esi],54
jb nononononono_rien_pas_de_bonus
;1 = bombe... (2,3,4) respirant...
cmp byte ptr [esi],194
ja nononononono_rien_pas_de_bonus
;-- ya un bonus.. il faut le faire exploseR. --
;194
bruit2 4,40
mov byte ptr [esi],194
jmp ferretertrterteetrrteertrterteretrteretertertrteert
nononononono_rien_pas_de_bonus:
;---------------------------------
cmp byte ptr [esi],0 ;uniquement si ya aucune autre bombe en train d'exploser
; a cet endroit. en ce moment ...
je erterertrteertre
;--- on choisit quelle bombe il faut proviligier...
; si c'est un coeur de bombe.. on le laissE...
;
;5 = centre de bombe. de 5 a 11
cmp byte ptr [esi],5
jb ytyutyuiityuityu
cmp byte ptr [esi],12
;b erterertrteert ;c un coeur.. on arrete...
jb ferretertrterteetrrteertrterteretrteretertertrteert
ytyutyuiityuityu:
erterertrteertre:
mov al,b ;33 ;truc verti...
cmp ecx,1
jne retertertert
mov al,c ;40
retertertert:
mov byte ptr [esi],al
erterertrteert:
dec ecx
jnz trrtyyrtrytrtyrytrytrtyyrtyrt
ferretertrterteetrrteertrterteretrteretertertrteert:
POPALL
ENDM
bombe MACRO baba
local tetererterertrteerterrteertertrteertrteertertterooi
local terertrteerterto
cmp ax,baba
jnb tetererterertrteerterrteertertrteertrteertertterooi
test dword ptr [changement],0000000000011B
jnz terertrteerterto
inc byte ptr [esi-1]
cmp byte ptr [esi-1],baba
jne terertrteerterto
mov byte ptr [esi-1],0 ;renegade
terertrteerterto:
and eax,011111111B
sub ax,5
shl eax,1
mov ax,word ptr [central_b+eax]
stosw
mov ax,bx
stosw
inc cx
jmp tzererrte
tetererterertrteerterrteertertrteertrteertertterooi:
ENDM
bonus MACRO baba,toto
local tetererterertrteerterrteertertrteertrteertertterooit
local terertrteertertot
cmp ax,baba
jnb tetererterertrteerterrteertertrteertrteertertterooit
test dword ptr [changement],0000000000111B
jnz terertrteertertot
inc byte ptr [esi-1]
cmp byte ptr [esi-1],baba
jne terertrteertertot
mov byte ptr [esi-1],baba-10
terertrteertertot:
and eax,011111111B
sub ax,baba-10
shl eax,4 ;*16
add eax,toto
stosw
mov ax,bx
stosw
inc cx
jmp tzererrte
tetererterertrteerterrteertertrteertrteertertterooit:
ENDM
explo_bonus MACRO baba,toto
local tetererterertrteerterrteertertrteertrteertertterooit
local terertrteertertot
cmp ax,baba
jnb tetererterertrteerterrteertertrteertrteertertterooit
test dword ptr [changement],0000000000111B
jnz terertrteertertot
inc byte ptr [esi-1]
cmp byte ptr [esi-1],baba
jne terertrteertertot
mov byte ptr [esi-1],0 ;baba-8
terertrteertertot:
and eax,011111111B
sub ax,baba-7
shl eax,5 ;*32
add eax,toto
stosw
mov ax,bx
stosw
inc cx
jmp tzererrte
tetererterertrteerterrteertertrteertrteertertterooit:
ENDM
oeuf_bonus MACRO baba,toto
local tetererterertrteerterrteertertrteertrteertertterooit
cmp ax,baba
jne tetererterertrteerterrteertertrteertrteertertterooit
;and eax,011111111B
;sub ax,baba-7
;shl eax,5 ;*32
mov ax,toto
stosw
mov ax,bx
stosw
inc cx
jmp tzererrte
tetererterertrteerterrteertertrteertrteertertterooit:
ENDM
affiche_sprites proc near
PUSHALL
mov ax,ds
mov es,ax
SOUND
;-----------------------------------------------------
cmp terrain,5
jne pas_nuages
cmp [detail],1
je pas_nuages
call gestion_nuage
pas_nuages:
;----- mignon petit oiseau: ceux ki sont derriere nos dynas
cmp [terrain],2
jne retrterterte5rtrze
cmp [detail],1
je retrterterte5rtrze
call noel2
retrterterte5rtrze:
;foot
cmp [terrain],8
jne retrterterte5ertertertreteer
cmp [detail],1
je retrterterte5ertertertreteer
call animfoot_haut
retrterterte5ertertertreteer:
;----------------------------------------------------------
;-------------------- briques ....
;briques dw 3,0,0,0,32,0,64
xor ecx,ecx
mov esi,offset briques
lodsw
or ax,ax
jz reertertertertertterrterte
mov cx,ax
xor ebx,ebx
libere:
xor eax,eax
lodsw
mov bx,ax
lodsw
push esi
push ds
push fs
pop ds
mov esi,1582080
;mov esi,offset buffer3
add esi,ebx
mov edi,offset buffer
add edi,eax
cmp es:[terrain],2 ;pas ce cas particulier avec la neige...
je retterterertertertertertertertertertert
cmp es:[terrain],4 ;pas ce cas particulier avec la foret
je retterterertertertertertertertertertert
or bx,bx
jnz retterterertertertertertertertertertert ;cas particulier:brique en
;destruction.
retrterterte:
call aff_brique
retterterertertertertertertertertertert2:
pop ds
pop esi
dec cx
jnz libere
reertertertertertterrterte: ;
;-------------------- bombes, explosions & bonus
;briques dw 3,0,0,0,32,0,64
xor ecx,ecx
mov esi,offset bombes
lodsw
or ax,ax
jz reertertertertertterrtertet
mov cx,ax
xor ebx,ebx
liberet:
xor eax,eax
lodsw
mov bx,ax
lodsw
push esi
mov esi,1582080+64000*5 ;offset buffer3
add esi,ebx
push ds
push fs
pop ds
;---
mov edi,offset buffer
add edi,eax
cmp bx,320*172 ;cas particulier : bonus en explosion... (ne fait rien)
jnb reetrertertert2tyrtyryrtrtyrtyrty
cmp bx,320*16+112 ;cas particulier : oeuf (ne fait rien)
je reetrertertert2tyrtyryrtrtyrtyrty
;aff_bombe
SPRITE_16_16
reetrertertert2tyrtyryrtrtyrtyrty:
pop ds
pop esi
dec cx
jnz liberet
reertertertertertterrtertet:
;.... bonus oeuf et explosion de bonus (par dessus)
xor ecx,ecx
mov esi,offset bombes
lodsw
or ax,ax
jz treertertertertertterrtertet
mov cx,ax
xor ebx,ebx
tliberet:
xor eax,eax
lodsw
mov bx,ax
lodsw
push esi
mov esi,1582080+64000*5 ;offset buffer3
add esi,ebx
push ds
push fs
pop ds
;---
mov edi,offset buffer
add edi,eax
cmp bx,320*172 ;cas particulier : bonus en explosion...
jnb reetrertertert2
cmp bx,320*16+112 ;cas particulier : oeuf
je reetrertertert3
;aff_bombe
reetrertertert:
pop ds
pop esi
dec cx
jnz tliberet
treertertertertertterrtertet:
;--- ombres
call aff_ombres
;----- dynablaster
call expere ;affiche le...
;---- arbre de noel
cmp [terrain],2 ;NEIGE !!!
jne retrterterte5ertertert
call noel
retrterterte5ertertert:
;mov edi,896000+384000+46080+64000+64000 ; 128000 ;307200
;1966080+64000*22;foot 7
;---- faux foot (soucoupes volantes)
cmp [terrain],7
jne retrterterte5ertertertrete
;cmp [detail],1
;je retrterterte5ertertertrete
call soucoupe
retrterterte5ertertertrete:
;---- vrai soccer
cmp [terrain],8
jne retrterterte5ertertertretee
call animfoot_oblige
cmp [detail],1
je retrterterte5ertertertretee
call animfoot
retrterterte5ertertertretee:
;mov edi,1966080+64000*24
;---- feuilles de la foret.
cmp [terrain],4 ;foret.
jne retrterterte5ertertertret
cmp [detail],1
je retrterterte5ertertertret
call feuillage
retrterterte5ertertertret:
;---- puzzles sur les crayons
cmp [terrain],6 ;crayon
jne retrterterte5ertertertrett
cmp [detail],1
je retrterterte5ertertertrett
call puzzle2
retrterterte5ertertertrett:
call tv
;cmp action_replay,2
;je retrterterte5ertertertretterrettereererettrr
cmp [detail],1
je retrterterte5ertertertretterrettereererettrr
call bdraw
retrterterte5ertertertretterrettereererettrr:
call horloge
call pauseur
;mov edi,1582080
POPALL
ret
tv:
;cmp adder_inser_coin,320*67
;je rerteerterterterttrertertertertetrertertert
;AFFICHAGE DU INSER COIN POUR LE MODE DEMO
;cmp [detail],1
;je rerteerterterterttrertertertertetrertertert
;cmp special_on_a_loadee_nivo,2 ;si on load un .mrb pas de truc a droite !!
;je rerteerterterterttrertertertertetrertertert
;cmp action_replay,2
;je ertrteertretterertrteertrte
;rerteerterterterttrertertertertetrertertert:
ret
ertrteertretterertrteertrte:
PUSHALL
;
;pause db 0 ;0=nan inverse = oui
;pas de pause en action replay
;cmp action_replay,2
;je pas_en_a
xor ebx,ebx
;mov bl,pauseur2
;mov esi,[offset_pause+ebx]
;offset_ic dd 0,74*2,74
;viseur_ic2 dd 0
;inser_coin dd 256
dec inser_coin
jnz rerteertertyrt
mov inser_coin,32
add viseur_ic2,4
cmp viseur_ic2,4*4
jne rerteertertyrt
mov viseur_ic2,0
rerteertertyrt:
mov ebx,viseur_ic2
mov esi,[offset_ic+ebx]
add esi,adder_inser_coin
;cmp attente_avant_adder_inser_coin,0
;je ertrteertertertertetrertertert
;dec attente_avant_adder_inser_coin
;jmp ertertertertetrertertert
;ertrteertertertertetrertertert:
cmp adder_inser_coin,0 ;320*67
je ertertertertetrertertert
sub adder_inser_coin,320
ertertertertetrertertert:
add esi,1582080+64000*4+74+22*320
push ds
pop es
push fs
pop ds
;add esi,1582080
mov edi,offset buffer+(0*320+256)
aff_spt2 67,58,0
pas_en_a:
POPALL
ret
bdraw:
cmp adder_bdraw,50*320
jne reterreer233
;test temps,000111111111111B
;jz zerooo
;
;mov in_the_apocalypse,0
;
;cmp nombre_de_vbl_avant_le_droit_de_poser_bombe,0
;je reterreer233
ret
reterreer233:
;mov esi,1966080+64000*22+32 ;foot 7896000+384000+46080+64000+64000+11
PUSHALL
;bdraw666 db '30'
;--- affichage des chiffres ---
xor eax,eax
mov al,bdraw666
sub al,'0'
shl eax,3
mov esi,eax
PUSHALL
push fs
pop es
push fs
pop ds
add esi,1966080+64000*22+173+320*33
mov edi,1966080+64000*22+137+320*64
aff_spt666 5,8
POPALL
xor eax,eax
mov al,bdraw666+1
sub al,'0'
shl eax,3
mov esi,eax
PUSHALL
push fs
pop es
push fs
pop ds
add esi,1966080+64000*22+173+320*33
mov edi,1966080+64000*22+137+8+320*64
aff_spt666 5,8
POPALL
;-----------------------
xor esi,esi
mov si,adder_bdraw
add esi,1966080+64000*22+96+41*320
cmp slowcpu,1
je cunfalcon
;
;add esi,adder_bdraw
push ds
pop es
push fs
pop ds
;add esi,1582080
mov edi,offset buffer+8
aff_spt2 43,78,11-31 ;
POPALL
ret
cunfalcon:
push ds
pop es
push fs
pop ds
;add esi,1582080
mov edi,offset buffer+8
SPRITE_TIMEOUT
POPALL
ret
pauseur:
PUSHALL
;
;pause db 0 ;0=nan inverse = oui
;pas de pause en action replay
cmp pauseur2,0
je pas_en_pause
xor ebx,ebx
mov bl,pauseur2
mov esi,[offset_pause+ebx]
push ds
pop es
push fs
pop ds
add esi,1582080
mov edi,offset buffer+(136+(100-32)*320)
SPRITE_64_46
pas_en_pause:
POPALL
ret
animfoot:
;mov edi,1966080+64000*24
PUSHALL
inc dword ptr [compteur_nuage]
push ds
pop es
push fs
pop ds
;supporter..
;
;ov ebx,es:[compteur_nuage]
;nd ebx,0000000000110000B ; 011111110000B
;hr ebx,4
;ov esi,1966080+64000*24+24+28*320
;or ecx,ecx
;ov cl,es:[offset_supporter+ebx]
;dd esi,ecx
;ov edi,offset buffer+320*2+2
;ff_spt 19 23
;camera 2
mov ebx,es:[compteur_nuage]
and ebx,0000000111110000B ; 011111110000B
shr ebx,4
mov esi,1966080+64000*24
xor ecx,ecx
mov cl,es:[offset_cameraman+ebx]
add esi,ecx
mov edi,offset buffer+140*320
SPRITE_23_21
;camera
mov ebx,es:[compteur_nuage]
add ebx,8+16
and ebx,0000000111110000B ; 011111110000B
shr ebx,4
mov esi,1966080+64000*24
xor ecx,ecx
mov cl,es:[offset_cameraman+ebx]
add esi,ecx
add esi,5*24
mov edi,offset buffer+25*320+299
SPRITE_23_21
; girl
mov ebx,es:[compteur_nuage]
and ebx,00011110000B
shr ebx,3
mov esi,1966080+64000*24
xor ecx,ecx
mov cx,es:[offset_fille+ebx]
add esi,ecx
mov edi,offset buffer+170*320+140+32
SPRITE_30_48
mov ebx,es:[compteur_nuage]
and ebx,00011110000B
shr ebx,3
mov esi,1966080+64000*24
xor ecx,ecx
mov cx,es:[offset_fille+ebx]
add esi,ecx
mov edi,offset buffer+170*320+140+33+32
SPRITE_30_48
mov ebx,es:[compteur_nuage]
and ebx,00011110000B
shr ebx,3
mov esi,1966080+64000*24
xor ecx,ecx
mov cx,es:[offset_fille+ebx]
add esi,ecx
mov edi,offset buffer+170*320+140+66+32
SPRITE_30_48
mov ebx,es:[compteur_nuage]
and ebx,00011110000B
shr ebx,3
mov esi,1966080+64000*24
xor ecx,ecx
mov cx,es:[offset_fille+ebx]
add esi,ecx
mov edi,offset buffer+170*320+10
SPRITE_30_48
mov ebx,es:[compteur_nuage]
and ebx,00011110000B
shr ebx,3
mov esi,1966080+64000*24
xor ecx,ecx
mov cx,es:[offset_fille+ebx]
add esi,ecx
mov edi,offset buffer+170*320+42
SPRITE_30_48
;----
;mov edi,1966080+64000*22
POPALL
ret
animfoot_haut:
PUSHALL
push ds
pop es
push fs
pop ds
;supporter..
mov ebx,es:[compteur_nuage]
and ebx,0000000000110000B ; 011111110000B
shr ebx,4
mov esi,1966080+64000*24+24+28*320
xor ecx,ecx
mov cl,es:[offset_supporter+ebx]
add esi,ecx
mov edi,offset buffer+320*2+2
SPRITE_19_23
;supporter..2
mov ebx,es:[compteur_nuage]
add ebx,7
and ebx,0000000000110000B ; 011111110000B
shr ebx,4
mov esi,1966080+64000*24+144+28*320
xor ecx,ecx
mov cl,es:[offset_supporter+ebx]
add esi,ecx
mov edi,offset buffer+320*3+295
SPRITE_19_23
POPALL
ret
animfoot_oblige:
;mov edi,1966080+64000*24
PUSHALL
push ds
pop es
push fs
pop ds
mov esi,1966080+64000*22+11+52*320
mov edi,offset buffer+11+52*320
SPRITE_77_12
mov esi,1966080+64000*22+297+52*320
mov edi,offset buffer+297+52*320
SPRITE_77_12
POPALL
ret
soucoupe:
PUSHALL
inc dword ptr [compteur_nuage]
mov ebx,[compteur_nuage]
xor esi,esi
and ebx,0000000000010000B
jnz mlkjmljktrjklmrejklmtrjklmjklmteerrtrtrrttrrttre
mov esi,232
mlkjmljktrjklmrejklmtrjklmjklmteerrtrtrrttrrttre:
push ds
pop es
push fs
pop ds
add esi,1966080+64000*22+133*320 ;foot 7896000+384000+46080+64000+64000+11
mov edi,offset buffer+232
SPRITE_36_88
POPALL
ret
feuillage:
PUSHALL
push ds
pop es
push fs
pop ds
mov esi,896000+384000+46080+64000+64000+11
mov edi,offset buffer+11
SPRITE_192_21
mov esi,896000+384000+46080+64000+64000+288
mov edi,offset buffer+288
SPRITE_192_21
mov esi,896000+384000+46080+64000+64000+36-6
mov edi,offset buffer+30
SPRITE_16_263
mov esi,896000+384000+46080+64000+64000+69+166*320
mov edi,offset buffer+69+166*320 ;166
SPRITE_26_206
POPALL
ret
puzzle2:
PUSHALL
push ds
pop es
push fs
pop ds
mov esi,1582080+64000*4+51 ;le haut
mov edi,offset buffer+51
SPRITE_16_187
;ov esi,1582080+64000*4+155+6*320
;ov edi,offset buffer+155+6*320
;ff_spt 10 10
;ov esi,1582080+64000*7+217+6*320
;ov edi,offset buffer+217+6*320
;ff_spt 10 10
mov esi,1582080+64000*4+16 ;a gauche
mov edi,offset buffer+16
SPRITE_191_16
;a droite
mov esi,1582080+64000*4+288
mov edi,offset buffer+288
SPRITE_92_17
mov esi,1582080+64000*4+288+107*320
mov edi,offset buffer+288+107*320
SPRITE_85_17
POPALL
ret
gestion_nuage:
PUSHALL
inc dword ptr [compteur_nuage]
;nuage_sympa dd 72+296*320,0
mov ecx,16
lea esi,nuage_sympa
;-------
teryrtyrtyuuiyuyu:
;add eax,160
mov eax,dword ptr [esi+16]
test dword ptr [compteur_nuage],eax
jnz pas_cette_fois
inc dword ptr [esi+4]
pas_cette_fois:
mov eax,[esi]
mov ebx,[esi+8]
cmp dword ptr [esi+4],ebx
jb ertrteterertert
mov dword ptr [esi+4],0
ertrteterertert:
cmp dword ptr [esi+4],319
ja ertertrteterertert
sub eax,[esi+4]
mov edx,dword ptr [esi+12]
PUSHALL
mov esi,1582080+64000*5
add esi,edx
mov edi,offset buffer
add edi,eax
push ds
pop es
push fs
pop ds
SPRITE_CLOUD
POPALL
ertertrteterertert:
add esi,4*5
dec ecx
jnz teryrtyrtyuuiyuyu
POPALL
ret
noel:
PUSHALL
push ds
pop es
push fs
pop ds
mov esi,64000*8+136*320
inc es:[arbre]
test es:[arbre],0000100000B
jz retterertertert
add esi,33
retterertertert:
mov edi,offset buffer+112+31*320
mov ecx,48 ;64
uertertertrteert:
mov ebx,33
uconcert:
lodsb
or al,al
jz uertertertrte
mov byte ptr es:[edi],al
uertertertrte:
inc edi
dec ebx
jnz uconcert
add edi,320-33
add esi,320-33
dec ecx
jnz uertertertrteert
mov esi,64000*8+077*320
mov edi,offset buffer+232+56*320
mov ecx,42
yuertertertrteert:
mov ebx,48
yuconcert:
lodsb
or al,al
jz yuertertertrte
mov byte ptr es:[edi],al
yuertertertrte:
inc edi
dec ebx
jnz yuconcert
add edi,320-48
add esi,320-48
dec ecx
jnz yuertertertrteert
;--- oiseaux
cmp es:[detail],1
je retrterterte5
mov esi,64000*8+040*320+69+16*4
mov ebx,es:[arbre]
and ebx,0000010000B
jz ertertreterterter
add esi,16
ertertreterterter:
mov edi,offset buffer+320*184+50
call oiseau
mov edi,offset buffer+320*184+50+17*1
call oiseau
mov edi,offset buffer+320*184+50+17*4
call oiseau
mov edi,offset buffer+320*184+50+17*9
call oiseau
mov esi,64000*8+040*320+69+16*0
mov ebx,es:[arbre]
and ebx,0000010000B
jz iertertreterterter
add esi,16
iertertreterterter:
mov edi,offset buffer+320*164+1
call oiseau
mov edi,offset buffer+320*148+1
call oiseau
mov edi,offset buffer+320*101+1
call oiseau
mov edi,offset buffer+320*30+1
call oiseau
mov edi,offset buffer+320*47+1
call oiseau
retrterterte5:
POPALL
ret
noel2:
PUSHALL
push ds
pop es
push fs
pop ds
mov esi,64000*8+023*320+69
;mov edi,offset buffer+112+86*320
mov edi,offset buffer+1+320+9
mov ebx,es:[arbre]
add ebx,18*16
and ebx,0111110000B
shr ebx,2
add esi,es:[offset_oiseau+ebx]
call oiseau
mov edi,offset buffer+1+320+16+1+9
call oiseau
mov edi,offset buffer+1+320+16+1+16+1+9
call oiseau
mov esi,64000*8+023*320+69
mov ebx,es:[arbre]
add ebx,20*16
and ebx,0111100000B
shr ebx,3
add esi,es:[offset_oiseau+ebx]
mov edi,offset buffer+1+320+16+1+16+1+16*8
call oiseau
mov edi,offset buffer+1+320+16+1+16+1+16*10
call oiseau
mov esi,64000*8+023*320+69
mov ebx,es:[arbre]
add ebx,20*16
and ebx,0011110000B
shr ebx,2
add esi,es:[offset_oiseau+ebx]
mov edi,offset buffer+1+320+16+1+16+1+16*5
call oiseau
mov edi,offset buffer+1+320+16+1+6+1+16*14
call oiseau
;---- devant l'arbre
mov esi,64000*8+023*320+69
mov edi,offset buffer+112+89*320
mov ebx,es:[arbre]
and ebx,0111110000B
shr ebx,2
add esi,es:[offset_oiseau+ebx]
call oiseau
mov edi,offset buffer+112+89*320+16+1
call oiseau
retrterterte5rt:
POPALL
ret
oiseau:
PUSHALL
mov ecx,16
iyuertertertrteert:
mov ebx,16
iyuconcert:
lodsb
or al,al
jz iyuertertertrte
mov byte ptr es:[edi],al
iyuertertertrte:
inc edi
dec ebx
jnz iyuconcert
add edi,320-16
add esi,320-16
dec ecx
jnz iyuertertertrteert
POPALL
ret
;rterterteertrteertert:
;xor ebx,ebx
;mov ecx,[nombre_de_dyna]
expere:
PUSHALL
;POPALL
;push ecx
;xor eax,eax
;mov ax,word ptr [donnee+nb_dyna*2+ebx] ;y
;
;push eax
;shl eax,6 ; x 64
;mov edi,eax
;pop eax
;shl eax,8 ; x 256
;add edi,eax
;
;xor eax,eax
;xor esi,esi
;mov ax,word ptr [donnee+ebx]
;mov si,word ptr [donnee+nb_dyna*2*2+ebx]
;cmp si,666 ;code speical indique affiche rien...
;je nanananana_il_est_mort
;;------- source en fonction de si c'est un boy ou une girl...
;add esi,576000 ; 128000 ;307200
;cmp ebx,2*4
;jb reterterertrte45 ;c'est une girl...
;add esi,64000
;reterterertrte45:
;;-------------------------------
;mov ebx,320*200 ;307200
;mov ax,fs
; (serra trié a l'affichage par chaque machine.mettra dest a 0ffffh)
mov ecx,8 ;[nombre_de_dyna]
oooooooo:
push ecx
;----- recherche le dyna le plus haut !!!
xor ebx,ebx
xor edi,edi
xor eax,eax
mov al,byte ptr [donnee4+6+ebx]
EAX_X_320
add ax,word ptr [donnee4+4+ebx]
;--- cas particulier: on a une ombre: donc on prend l'ombre a la place
lapinomb ax
;----------------------------------------
;----
mov ebp,ebx
push ecx
mov ecx,8 ;[nombre_de_dyna]
gogotingo:
add ebx,nb_unite_donnee4 ;8
add edi,2 ;pour avoir un viseur x2 sur le numero du dyna kon a choisit
dec ecx
jz mwai
xor edx,edx
mov dl,byte ptr [donnee4+6+ebx]
EDX_X_320
add dx,word ptr [donnee4+4+ebx]
;--- cas particulier: on a une ombre: donc on prend l'ombre a la place
lapinomb dx
;----------------------------------------
;cmp word ptr [donnee4+4+ebx],ax
cmp dx,ax
jnb fraiche
xor eax,eax
mov al,byte ptr [donnee4+6+ebx]
EAX_X_320
add ax,word ptr [donnee4+4+ebx]
;add ax,319 ;pour ke ka on se croie gauche droite ca change pas bizarre
; ;rement au milieu
;--- cas particulier: on a une ombre: donc on prend l'ombre a la place
lapinomb ax
;----------------------------------------
mov ebp,ebx
fraiche:
jmp gogotingo
mwai:
pop ecx
mov esi,dword ptr [donnee4+ebp]
cmp esi,666
je nanananana_il_est_mort
push edi
xor edi,edi
mov di,word ptr [donnee4+4+ebp] ;offset "bloc"
push ds
xor bx,bx
mov bl,byte ptr [donnee4+6+ebp] ;nombre des lignes.
xor cx,cx
mov cl,byte ptr [donnee4+7+ebp] ;nombre de colonnes.
mov dl,byte ptr [donnee4+8+ebp] ;1er bit: clignotement ???
and dl,01B
push fs
pop ds
call affiche_bomby
pop ds
pop edi
nanananana_il_est_mort:
mov word ptr [donnee4+4+ebp],-1
mov byte ptr [donnee4+6+ebp],0
pop ecx
dec ecx
jnz oooooooo
POPALL
ret
;cas particulier. brique en destruction...
retterterertertertertertertertertertert:
SPRITE_16_16
;PUSHALL
;aff_bombe
;POPALL
jmp retterterertertertertertertertertertert2
affiche_bomby:
;mov dl,byte ptr [donnee4+8+ebp] ;1er bit: clignotement ???
;and dl,01B
cmp dl,1
je blancheur_supreme
affiche_bomby2: ;sans blancheur
;-----
add edi,offset buffer
sprite_bn
ret
;affiche sprite mais en blanc.
blancheur_supreme:
add edi,offset buffer
sprite_bw
ret
; 6.71447
aff_brique:
mov eax,[esi]
mov [edi],eax
mov eax,[esi+4]
mov [edi+4],eax
mov eax,[esi+8]
mov [edi+8],eax
mov eax,[esi+12]
mov [edi+12],eax
mov eax,[esi+320]
mov [edi+320],eax
mov eax,[esi+320+4]
mov [edi+320+4],eax
mov eax,[esi+320+8]
mov [edi+320+8],eax
mov eax,[esi+320+12]
mov [edi+12+320],eax
mov eax,[esi+320*2]
mov [edi+320*2],eax
mov eax,[esi+320*2+4]
mov [edi+320*2+4],eax
mov eax,[esi+320*2+8]
mov [edi+320*2+8],eax
mov eax,[esi+320*2+12]
mov [edi+12+320*2],eax
mov eax,[esi+320*3]
mov [edi+320*3],eax
mov eax,[esi+320*3+4]
mov [edi+320*3+4],eax
mov eax,[esi+320*3+8]
mov [edi+320*3+8],eax
mov eax,[esi+320*3+12]
mov [edi+12+320*3],eax
mov eax,[esi+320*4]
mov [edi+320*4],eax
mov eax,[esi+320*4+4]
mov [edi+320*4+4],eax
mov eax,[esi+320*4+8]
mov [edi+320*4+8],eax
mov eax,[esi+320*4+12]
mov [edi+12+320*4],eax
mov eax,[esi+320*5]
mov [edi+320*5],eax
mov eax,[esi+320*5+4]
mov [edi+320*5+4],eax
mov eax,[esi+320*5+8]
mov [edi+320*5+8],eax
mov eax,[esi+320*5+12]
mov [edi+12+320*5],eax
mov eax,[esi+320*6]
mov [edi+320*6],eax
mov eax,[esi+320*6+4]
mov [edi+320*6+4],eax
mov eax,[esi+320*6+8]
mov [edi+320*6+8],eax
mov eax,[esi+320*6+12]
mov [edi+12+320*6],eax
mov eax,[esi+320*7]
mov [edi+320*7],eax
mov eax,[esi+320*7+4]
mov [edi+320*7+4],eax
mov eax,[esi+320*7+8]
mov [edi+320*7+8],eax
mov eax,[esi+320*7+12]
mov [edi+12+320*7],eax
mov eax,[esi+320*8]
mov [edi+320*8],eax
mov eax,[esi+320*8+4]
mov [edi+320*8+4],eax
mov eax,[esi+320*8+8]
mov [edi+320*8+8],eax
mov eax,[esi+320*8+12]
mov [edi+12+320*8],eax
mov eax,[esi+320*9]
mov [edi+320*9],eax
mov eax,[esi+320*9+4]
mov [edi+320*9+4],eax
mov eax,[esi+320*9+8]
mov [edi+320*9+8],eax
mov eax,[esi+320*9+12]
mov [edi+12+320*9],eax
mov eax,[esi+320*10]
mov [edi+320*10],eax
mov eax,[esi+320*10+4]
mov [edi+320*10+4],eax
mov eax,[esi+320*10+8]
mov [edi+320*10+8],eax
mov eax,[esi+320*10+12]
mov [edi+12+320*10],eax
mov eax,[esi+320*11]
mov [edi+320*11],eax
mov eax,[esi+320*11+4]
mov [edi+320*11+4],eax
mov eax,[esi+320*11+8]
mov [edi+320*11+8],eax
mov eax,[esi+320*11+12]
mov [edi+12+320*11],eax
mov eax,[esi+320*12]
mov [edi+320*12],eax
mov eax,[esi+320*12+4]
mov [edi+320*12+4],eax
mov eax,[esi+320*12+8]
mov [edi+320*12+8],eax
mov eax,[esi+320*12+12]
mov [edi+12+320*12],eax
mov eax,[esi+320*13]
mov [edi+320*13],eax
mov eax,[esi+320*13+4]
mov [edi+320*13+4],eax
mov eax,[esi+320*13+8]
mov [edi+320*13+8],eax
mov eax,[esi+320*13+12]
mov [edi+12+320*13],eax
mov eax,[esi+320*14]
mov [edi+320*14],eax
mov eax,[esi+320*14+4]
mov [edi+320*14+4],eax
mov eax,[esi+320*14+8]
mov [edi+320*14+8],eax
mov eax,[esi+320*14+12]
mov [edi+12+320*14],eax
mov eax,[esi+320*15]
mov [edi+320*15],eax
mov eax,[esi+320*15+4]
mov [edi+320*15+4],eax
mov eax,[esi+320*15+8]
mov [edi+320*15+8],eax
mov eax,[esi+320*15+12]
mov [edi+12+320*15],eax
ret
reetrertertert3: ;affichage d'un oeuf
aff_oeuf
jmp reetrertertert
reetrertertert2: ;affichage d'une explosion de bonus...
sub edi,11*320+6
SPRITE_27_31
jmp reetrertertert
affiche_sprites endp
;load proc near
; xor eax,eax
; mov al,00h ;ouverture du fichier pour lecture.
; mov ah,03dh
; mov edx,offset fichier
; int 21h
; jc erreur_filec;saute si carry=1
;
; mov ebx,eax
; mov ah,03fh
; mov ecx,064000
; mov edx,offset buffer
; int 21h
;
; mov ah,03eh
; int 21h
;ret
; DOS INT 21h
;call affsigne
;ret
;load endp
beuh proc near
push ds
mov ax,fs ;SOURCE...
mov ds,ax ;
mov es,ax
mov esi,0
mov edi,614400
mov ecx,76800
rep movsd
pop ds
ret
beuh endp
aff_page proc near ;affiche en ram video ce k'il y a a : FS:ESI
;ENTREE : ESI
push ds
xor edi,edi
mov ax,fs ;SOURCE...
mov ds,ax ;
xor bx,bx ;pour l'int.
xor dx,dx
call change_page
push edi
mov ecx,016384
rep movsd
pop edi
call change_page
push edi
mov ecx,016384
rep movsd
pop edi
call change_page
push edi
mov ecx,016384
rep movsd
pop edi
call change_page
push edi
mov ecx,016384
rep movsd
pop edi
call change_page
push edi
mov ecx,45056/4
rep movsd
pop edi
pop ds
ret
change_page:
;mov dx,bp ;numero de la fenetre ;ax
;xor bx,bx
mov ax,4f05h
int 10h
inc dx ;bp
ret
aff_page endp
;copie_page proc near ;copie dans buffer ce k'il y a a : FS:ESI
;PUSHALL
;mov ax,ds
;mov es,ax
;mov ax,fs
;mov ds,ax
;mov edi,offset buffer
;mov ecx,64000/4
;rep movsd
;
;POPALL
;ret
;copie_page endp
aff_page2 proc near ;affiche en ram video ce k'il y a a dans le buffer
RAMBUFFER
;PUSH ESI
;mov esi,offset buffer
;ram
;POP ESI
RET
;PUSHALL
;
;cmp [affiche_pal],1 ;!!! sauf si on eteint la pal...
;jne erertrte
;POPALL
;ret
;erertrte:
;
;xor edi,edi
;
;;mov ax,fs ;SOURCE...
;;mov ds,ax ;
;
;mov esi,offset buffer
;
;mov ecx,320*200/4
;rep movsd
;
;POPALL
;ret
aff_page2 endp
FILEERROR MACRO
local erreur_filec
jnc erreur_filec ;saute si carry=1
mov ax,3h
int 10h
lea edx,loaderror
mov ah,9
int 21h
mov bl,0100B ;rouge
mov bh,10000000B ;indique clignotement
call last_color
mov ax,4c00h ; AH=4Ch - Exit To DOS
int 21h
erreur_filec:
ENDM
load_pcx proc near ; ecx: offset dans le fichier.
; edx: offset nom du fichier
; edi: viseur dans données ou ca serra copié (ax:)
; ebx: nombre de pixels dans le pcx
pushad
push es ds
mov [load_pcx_interne],ebx
mov es,ax
xor eax,eax
mov al,00h ;ouverture du fichier pour lecture.
mov ah,03dh
int 21h
FILEERROR
mov [load_handle],eax
;... deplacement a l'interieur du fichier rmd ...
push ecx ;(1)
mov ebx,[load_handle]
mov ah,042h
mov al,00h ;debut du fichier
mov dx,cx
shr ecx,16
;dans cx:dx deplacement a l'interieur du fichier
int 21h
FILEERROR
;...lecture du fichier...
mov ebx,[load_handle]
mov ah,03fh
mov ecx,0FFFFh
mov edx,offset buffer
int 21h
FILEERROR
pop eax ;(1)
push ebx
mov ebx,dword ptr [buffer]
BIGENDIANPATCH ebx
add eax,ebx
pop ebx
sub eax,768
push eax ;(1)
;xor edi,edi
xor ebx,ebx ;nombre de pixel k'on a affiche
xor ecx,ecx
mov esi,offset buffer+128
encore_un_pixel:
cmp ebx,[load_pcx_interne]
jnb cestfini
lodsb
cmp esi,offset buffer+0ffffh
jne coke
call charge_encore
mov esi,offset buffer
coke:
cmp al,192
jb non_c_un_octet_seul
and al,0111111B
movzx cx,al ;non signe... 8 -> 16 bits
lodsb
cmp esi,offset buffer+0ffffh
jne cok
call charge_encore
mov esi,offset buffer
cok:
viennes:
stosb
inc ebx ;nombre de pixels k'on a affiches.
dec cx
jnz viennes
jmp encore_un_pixel
non_c_un_octet_seul:
stosb
inc ebx ;nombre de pixels k'on a affiches.
jmp encore_un_pixel
cestfini:
;.... plus k'a recopier la palette...
;mov ax,c
;mov es,ax
;mov ds,ax
mov ebx,[load_handle]
;;mov eax,0 ;-768 ;259995 ;768
pop eax ;(1) !!
;
mov dx,ax
shr eax,16
mov cx,ax
mov ah,042h
mov al,00h
int 21h
FILEERROR
;
;push dx
;mov ax,c
;mov es,ax
;mov ds,ax
mov ebx,[load_handle]
mov ah,03fh
mov cx,0768
mov edx,offset pal
int 21h
;pop dx
;
;;...............convertis la palette...
;
;
;;dans cx:dx deplacement a l'interieur du fichier
;
;mov ax,c
;mov es,ax
;mov ds,ax
mov esi,offset pal
; mov di,offset pal
mov cx,768
xor ax,ax
rtrttr:
mov al,[esi]
shr al,2
mov [esi],al
inc esi
dec cx
jnz rtrttr
;
;...fermeture fichier...
mov ebx,[load_handle]
mov ah,03eh
int 21h
FILEERROR
pop ds es
popad
ret
load_pcx endp
load_raw proc near ; ecx: offset dans le fichier.
; edx: offset nom du fichier
; edi: viseur dans données ou ca serra copié (ax:)
; ebx: nombre de pixels dans le pcx
pushad
push es ds
xor eax,eax
mov al,00h ;ouverture du fichier pour lecture.
mov ah,03dh
int 21h
jnc retyryurttyutyutyuutyyuiiyuuiyuiy
mov dl,13
mov ah,2
int 21h
lea edx,suite2
mov ah,09h
int 21h
mov bl,4 ;rouge
mov bh,10000000B ;indique clignotement
call last_color
mov ax,4c00h ; AH=4Ch - Exit To DOS
int 21h ; DOS INT 21h
retyryurttyutyutyuutyyuiiyuuiyuiy:
mov [load_handle],eax
mov ebx,[load_handle]
mov ah,042h
mov al,00h ;debut du fichier
mov dx,cx
shr ecx,16
int 21h
mov ebx,[load_handle]
mov ah,03fh
mov ecx,064000
; edi: viseur dans données ou ca serra copié (ax:)
push ds
push fs
pop ds
mov edx,edi
int 21h
pop ds
mov ebx,[load_handle]
mov ah,03eh
int 21h
pop ds es
popad
ret
load_raw endp
charge_encore proc near
push ds ax es ds ebx cx dx
mov ebx,[load_handle]
mov ah,03fh
mov cx,0FFFFh
mov edx,offset buffer
int 21h
pop dx cx ebx ds es ax ds
ret
charge_encore endp
;pal db 768 dup (?) ;pal de l'émulateur.
;pal_affiche db 768 dup (0) ;pal k'on affiche...
;affiche_pal db 0 ; 1: vas de la palette au noir (ne plus afficher
; ; d'écran !!!)
; ;
; ; 2: va du noir a la palette
; ; 0: ne fait rien...
pal_visage proc near
PUSHALL
;call noping
;call noping
;call noping
;call noping
;call noping
;call noping
;call noping
;call noping
;call noping
;call noping
;call noping
;call noping
cmp [affiche_pal],0
jne histoire
rty:
POPALL
ret
histoire:
push ds
pop es
cmp [affiche_pal],1
jne zorrro
;affiche_pal db 0 ; 1: vas de la palette au noir (ne plus afficher
; ; d'écran !!!)
;------------
xor bp,bp
mov dx,4
reeeeee:
;mov esi,offset pal
mov esi,offset pal_affiche
mov cx,768
rchanger:
cmp byte ptr [esi],0
je pareil
dec byte ptr [esi]
jmp pas_pareil
pareil:
inc bp
pas_pareil:
inc esi
dec cx
jnz rchanger
dec dx
jnz reeeeee
cmp bp,768*4
jne erterterterrterte
mov [affiche_pal],2
erterterterrterte:
call affpal
POPALL
ret
zorrro:
xor bp,bp
mov dx,4
yreeeeee:
mov edi,offset pal
;cmp byte ptr [ordre2],'' ;uniqUEMENT si on est dans le jeu.
;jne terterertrteertyerertrteterter
cmp byte ptr [ordre],'S'
jne rezterterertrteertyerertrteterter
cmp [master],0
jne opiopiioiouuiiuiuiuooo
cmp [pic_time],0
je opiopiioiouuiiuiuiuooo
lea edi,pal_pic
;cmp kel_pic_intro,1
;jne opiopiioiouuiiuiuiuooo
;lea edi,pal_pic2
opiopiioiouuiiuiuiuooo:
rezterterertrteertyerertrteterter:
; si on est pas dans le menu
cmp byte ptr [ordre],'S'
je terterertrteertyerertrteterter
cmp byte ptr [ordre2],''
jne terrteterertterterertrteertyerertrtetertererer
lea edi,pal_jeu
terrteterertterterertrteertyerertrtetertererer:
cmp byte ptr [ordre2],'V'
jne terrteterertterterertrteertyerertrteterterererr
lea edi,pal_jeu
terrteterertterterertrteertyerertrteterterererr:
cmp byte ptr [ordre2],'V'
jne terrteterertterterertrteertyerertrtetertererereErr
lea edi,pal_vic
terrteterertterterertrteertyerertrtetertererereErr:
cmp byte ptr [ordre2],'Z'
jne terrteterertterterertrteertyerertrtetertererereE
lea edi,pal_med
terrteterertterterertrteertyerertrtetertererereE:
cmp byte ptr [ordre2],'D'
jne tyr2trtyrtyrtyrtyrtyterterertrteert
lea edi,pal_draw
tyr2trtyrtyrtyrtyrtyterterertrteert:
terterertrteertyerertrteterter:
cmp pic_de_tout_debut,1
jne ereetrtrtrtrteeete
lea edi,pal_pic2
ereetrtrtrtrteeete:
mov esi,offset pal_affiche
mov cx,768
yrchanger:
mov al,byte ptr [edi]
cmp byte ptr [esi],al
je ypareil
inc byte ptr [esi]
jmp ypas_pareil
ypareil:
inc bp
ypas_pareil:
inc edi
inc esi
dec cx
jnz yrchanger
dec dx
jnz yreeeeee
cmp bp,768*4
jne yerterterterrterte
mov [affiche_pal],0
yerterterterrterte:
call affpal
POPALL
ret
endp
;get_pal_ansi proc near
;PUSHALL
; mov dx,3c7h
; XOR al,al
; out dx,al
; mov dx,3c9h
;push ds
;pop es
;lea edi,pal_txt_debut
; mov cx,256*3
; u@@saaccvaaaax:
; in al,dx
;stosb
; dec cx
; JNZ u@@saaccvaaaax
;POPALL
;ret
;get_pal_ansi endp
affpal proc near
pushad
mov esi,offset pal_affiche
mov dx,3c8h
XOR al,al
out dx,al
mov dx,3c9h
mov cx,256*3
@@saaccvaaaax:
LODSB
out dx,al
dec cx
JNZ @@saaccvaaaax
popad
ret
affpal endp
affpal2 proc near
pushad
; mov esi,offset pal_affichée
mov dx,3c8h
XOR al,al
out dx,al
mov dx,3c9h
mov cx,256*3
a@@saaccvaaaax:
LODSB
out dx,al
dec cx
JNZ a@@saaccvaaaax
popad
ret
affpal2 endp
copie_le_fond proc near
PUSHALL
dec [attente]
cmp [attente],0
jne erteteteerre
add [viseur_sur_fond],4
mov [attente],max_attente
cmp [terrain],2 ; eau...
jne yertertertertertutyoooooortyyrt
mov [attente],min_attente ;
yertertertertertutyoooooortyyrt:
erteteteerre:
mov eax,4*4
cmp [terrain],2 ; db 2 ; 1:fete, 2: neige...
jne yertertertertertutyoooooo
mov eax,3*4
yertertertertertutyoooooo:
mov ebx,[viseur_sur_fond]
cmp ebx,eax ;4 [nombre_de_fond]
jb erterertyurttyu
mov [viseur_sur_fond],0
xor ebx,ebx
erterertyurttyu:
push ebx
mov bl,terrain
dec bl
shl ebx,2
mov esi,[ebx+kelle_offset_fond]
pop ebx
mov esi,[esi+ebx]
;cmp [terrain],2 ; db 2 ; 1:fete, 2: neige...
;jne yertertertertert
;mov esi,[adresse_des_fonds_neige+ebx]
;yertertertertert:
;
;cmp [terrain],3 ; db 2 ; 1:fete, 2: neige...
;jne yertertertertert1
;mov esi,[adresse_des_fonds_hell+ebx]
;yertertertertert1:
;
;cmp [terrain],4 ; db 2 ; 1:fete, 2: neige...
;jne yertertertertert2
;mov esi,[adresse_des_fonds_foret+ebx]
;yertertertertert2:
;
;cmp [terrain],5 ; db 2 ; 1:fete, 2: neige...
;jne yertertertertert2r
;mov esi,[adresse_des_fonds_nuage+ebx]
;yertertertertert2r:
;
;
;
;cmp [terrain],1 ; db 2 ; 1:fete, 2: neige...
;jne rertertertertert
;mov esi,[adresse_des_fonds+ebx]
;rertertertertert:
;===== affiche en ram video ce k'il y a a : FS:ESI
; ENTREE : ESI
ramesi
copyblock
POPALL
ret
copie_le_fond endp
copie_le_fond_draw proc near
PUSHALL
;adresse_des_fonds dd 0,64000,128000
;nombre_de_fond dd 3*2
;viseur_sur_fond dd 0
;attente db 0
;max_attente db 0
dec [attente]
cmp [attente],0
jne yerteteteerre
add [viseur_sur_draw],4
mov [attente],max_attente
yerteteteerre:
mov ebx,[viseur_sur_draw]
cmp ebx,[nombre_de_draw]
jne yerterertyurttyu
mov [viseur_sur_draw],0
xor ebx,ebx
yerterertyurttyu:
mov esi,[adresse_des_draws+ebx]
;===== affiche en ram video ce k'il y a a : FS:ESI
; ENTREE : ESI
ramesi
copyblock
POPALL
ret
copie_le_fond_draw endp
copie_le_fond_vic proc near
PUSHALL
dec [attente]
cmp [attente],0
jne iyyerteteteerre
;mov edi,704000 ; 128000 ;307200
add [viseur_sur_vic],4
mov [attente],max_attente4
iyyerteteteerre:
mov ebx,[viseur_sur_vic]
cmp ebx,[nombre_de_vic]
jne iyerterertyurttyu
mov [viseur_sur_vic],0
xor ebx,ebx
iyerterertyurttyu:
mov esi,[adresse_des_vic+ebx]
;===== affiche en ram video ce k'il y a a : FS:ESI
; ENTREE : ESI
ramesi
copyblock
POPALL
PUSHALL
push ds
pop es
;mov esi,offset donnee4+9*4
;mov ecx,9
;rep movsd
;mov esi,dword ptr [donnee4+9*4]
;
;mov esi,640000 ; 128000 ;307200
inc dword ptr [changementZZ]
supreme_victory_group:
mov eax,[nombre_de_dyna]
mov edi,[latest_victory]
mov ebx,[team+edi]
xor edi,edi
xor ecx,ecx
supreme_victory_group_winners_loop:
cmp ebx,[team+edi]
jne supreme_victory_group_winners_next
add ecx,16+8
supreme_victory_group_winners_next:
add edi,4
dec eax
jne supreme_victory_group_winners_loop
mov edx,320
sub edx,ecx
shr edx,1
add edx,57*320
xor ecx,ecx
supreme_victory_group_loop:
cmp ebx,[team+ecx]
jne supreme_victory_group_next
push ebx
push ecx
push edx
test ecx,0100b
jne supreme_victory_group_sprite
add edx,3*320
supreme_victory_group_sprite:
lea edi,[donnee4+9*4]
mov esi,[ooo546+ecx]
mov ebx,[liste_couleur+ecx]
movzx eax,word ptr [ebx+0*2]
add eax,esi
stosd
movzx eax,word ptr [ebx+1*2]
add eax,esi
stosd
movzx eax,word ptr [ebx+2*2]
add eax,esi
stosd
movzx eax,word ptr [ebx+3*2]
add eax,esi
stosd
shr ecx,1
mov ax,[dummy1392+ecx]
stosb
mov ax,[dummy1393+ecx]
stosb
shl ecx,1
mov ebx,[changementZZ]
and ebx,000110000B
shr ebx,2
mov esi,[donnee4+9*4+ebx]
mov edi,edx
xor cx,cx
mov cl,[donnee4+9*4+4*4+1] ;nombre de colonnes.
xor bx,bx
mov bl,[donnee4+9*4+4*4] ;nb lignes
mov dl,[donnee4+8+ebp] ;1er bit: clignotement ???
and dl,01B
push ds
push fs
pop ds
call affiche_bomby2
pop ds
pop edx
pop ecx
pop ebx
add edx,16+8
supreme_victory_group_next:
add ecx,4
cmp ecx,8*4
jb supreme_victory_group_loop
POPALL
ret
copie_le_fond_vic endp
copie_le_fond_med proc near
PUSHALL
SOUND
;adresse_des_fonds dd 0,64000,128000
;nombre_de_fond dd 3*2
;viseur_sur_fond dd 0
;attente db 0
;max_attente db 0
mov esi,64000*7 ;[adresse_des_draws+ebx]
cmp [team3],1
jne pas_color
mov esi,1582080+64000
pas_color:
cmp [team3],2
jne pas_g
mov esi,1582080+64000*2
pas_g:
;===== affiche en ram video ce k'il y a a : FS:ESI
; ENTREE : ESI
ramesi
copyblock
;---- copie les noms des joueurs
PUSHALL
push ds
pop es
mov ebx,offset briques
mov [viseur_couleur],0
mov edi,offset buffer
mov ecx,8
xor edx,edx
pppppppgoeger:
push edi
;viseur_namec dd 10+(69)*320,10+(69+9)*320,10+(43+42*2)*320,10+(43+42*3)*320
cmp [team3],1
jne pas_c3
add edi,[viseur_namec+edx]
jmp ihjhuihui
pas_c3:
cmp [team3],2
jne pas_g3
add edi,[viseur_nameg+edx]
jmp ihjhuihui
pas_g3:
add edi,[viseur_name+edx]
ihjhuihui:
;------------- affiche un nom de joueur...--
PUSHALL
call affiche_un_caractere
POPALL
add edi,8
inc ebx
PUSHALL
call affiche_un_caractere
POPALL
add edi,8
inc ebx
PUSHALL
call affiche_un_caractere
POPALL
inc [viseur_couleur]
add ebx,2 ;affichae pas l'espace
;-------------------------------------------
pop edi
add edx,4
;add ebx,4
dec ecx
jnz pppppppgoeger
POPALL
;-------------------
POPALL
PUSHALL
;------- copie les médailles ---
;victoires dd 8 dup (?)
;viseur pour on place la premiere médaille pour chacun des 8 joueurs.
;
;viseur_victory dd 44+44*320,44+86*320,44+128*320,44+170*320
; dd 205+45*320,205+86*320,205+128*320,205+170*320
;latest_victory dd ?
;offset_medaille dw 23*0,23*1,23*2,23*3,23*4,23*5,23*6,23*7,23*8,23*9,23*10,23*11,23*12
; dw 23*320+23*0,23*320+23*1,23*320+23*2
push ds
pop es
;mov edi,offset buffer
;mov ecx,320
;mov eax,54501015
;rep stosd
mov esi,64000*8
xor ebx,ebx
mov ax,fs
;;dans ax: source
mov ds,ax
;add viseur sur la piece !!!
mov ebx,es:[changementZZ]
and ebx,0111100B
shr ebx,1
inc dword ptr es:[changementZZ]
xor ebp,ebp
mov edi,offset buffer
ertrterteterter:
push edi
mov ecx,dword ptr es:[donnee4+ebp] ;victoires
or ecx,ecx
jz ertertertertertertert
cmp ecx,5
jb rerterteertrte
mov ecx,5
rerterteertrte:
;-----
erertererrteert:
push edi esi
xor eax,eax
;mov ebx,es:[changement]
;and ebx,0111100B
;shr ebx,1
;add ebx,ebx
mov ax,word ptr es:[offset_medaille+ebx]
add esi,eax
cmp es:[team3],1
jne pas_c32
add edi,es:[viseur_victoryc+ebp]
jmp ihjhuihui2
pas_c32:
cmp es:[team3],2
jne pas_c32r
add edi,es:[viseur_victoryg+ebp]
jmp ihjhuihui2
pas_c32r:
add edi,es:[viseur_victory+ebp]
ihjhuihui2:
;--- clignotement ---
cmp ecx,1
jne eertterrtrteterert
draw_skynet_team_medals:
cmp es:[team3_sauve],4
jne check_victory_medal_player
mov eax,es:[latest_victory]
mov eax,es:[team+eax]
cmp eax,es:[team+ebp]
je draw_win_victory_medal
check_victory_medal_player:
cmp dword ptr es:[donnee4+4*8],ebp
jne eertterrtrteterert
draw_win_victory_medal:
mov esi,64000*8 ;de face uniquement
;briques dw 1+19*13*2 dup (?) ;nombre de brique, source de la brique, destination
; ;dans buffer video
; ;si on est dans 'Z' médaille céremony
; ;les noms de chaque joueur. 8x4 octets.
;
; ;+ 1 db= faut afficher la brike ki clignote ou pas???
cmp byte ptr es:[briques+8*4],1
je ertterrtrteterert
;test dword ptr es:[changementZZ],0000110000B
;jnz eertterrtrteterert
;jmp ertterrtrteterert
eertterrtrteterert:
call aff_sprite ;// c'est le sprite pour les victoire ou autre ignorer.
ertterrtrteterert:
;--- clignotement ---
pop esi edi
add edi,23
add ebx,2*2
and ebx,31
dec ecx
jnz erertererrteert
;-----
ertertertertertertert:
pop edi
add ebp,4
cmp ebp,4*8
jne ertrterteterter
POPALL
ret
aff_sprite:
PUSH ecx ebx esi
mov ecx,22
ertertertrteert:
mov ebx,22
concert:
lodsb
or al,al
jz ertertertrte
mov byte ptr es:[edi],al
ertertertrte:
inc edi
dec ebx
jnz concert
add edi,320-22
add esi,320-22
dec ecx
jnz ertertertrteert
pop esi ebx ecx
ret
copie_le_fond_med endp
inst_clavier proc near
PUSHALL
;2.14 - Function 0200h - Get Real Mode Interrupt Vector:
;-------------------------------------------------------
; Returns the real mode segment:offset for the specified interrupt vector.
;In:
; AX = 0200h
; BL = interrupt number
;Out:
; always successful:
; carry flag clear
; CX:DX = segment:offset of real mode interrupt handler
;Notes:
;) The value returned in CX is a real mode segment address, not a protected
; mode selector.
;mov ax,0200h
;mov bl,9
;int 31h
;
;mov word ptr [clavier_old_int],dx
;mov word ptr [clavier_old_int+2],cx
;2.15 - Function 0201h - Set Real Mode Interrupt Vector:
;-------------------------------------------------------
; Sets the real mode segment:offset for the specified interrupt vector.
;In:
; AX = 0201h
; BL = interrupt number
; CX:DX = segment:offset of real mode interrupt handler
;offset_2_adresse_physique proc near ;source ds:esi
; ;adresse physique (dx:ax)
;mov esi,offset HANDLER9
;call offset_2_adresse_physique
;mov cx,dx
;mov dx,ax
;mov ax,201h
;int 31h
;2.18 - Function 0204h - Get Protected Mode Interrupt Vector:
;------------------------------------------------------------
;
; Returns the address of the current protected mode interrupt handler for the
;specified interrupt.
;
;In:
; AX = 0204h
; BL = interrupt number
;
;Out:
; always successful:
; carry flag clear
; CX:EDX = selector:offset of protected mode interrupt handler
; AX = 0204h
; BL = interrupt number
;
;Out:
; always successful:
; carry flag clear
; CX:EDX = selector:offset of protected mode interrupt handler
mov cx,cs
mov edx,offset handler10 ;IGNORE
mov ax,0205h
mov bl,9
int 31h
POPALL
ret
inst_clavier endp
;de_inst_clavier proc near
;PUSHALL
;
;mov dx,word ptr [clavier_old_int]
;mov cx,word ptr [clavier_old_int+2]
;
;mov ax,201h
;int 31h
;
;
;POPALL
;ret
;
;de_inst_clavier endp
;db 0b8h
;sisisis dw ?
HANDLER10 PROC NEAR ;detourtenement int 9h (procedure k'on rajoute devant l'int.)
PUSHF
PUSHALL
mov ecx,132456h
mov edx,132456h
db 0b8h ;IGNORE
merdo dd ? ;IGNORE
;2144
mov ds,ax
;mov temps_avant_demo,ttp
xor eax,eax
in al,60h
;call affsigne
;mov [last_sucker],al
;mov [last_sucker],al
test al,128
jnz ureertrteertert2
ureertrteertert2:
mov edi,offset clavier
cmp al,225 ;
jne retertert_specialye
mov [clavier_stuff2],2
cmp action_replay,0
jne retertert_specialye
mov [pause],1
jmp tttttttttoooooi
retertert_specialye:
cmp al,224 ;
jne retertert_special
mov [clavier_stuff],1
jmp tttttttttoooooi
retertert_special:
;------------- special pause -----------
cmp [clavier_stuff2],0
je reterrteertertter
dec [clavier_stuff2]
;;;;;;;;jnz tttttttttoooooi
;;;;;;;;;;;mov [last_sucker],110 ;code pause...
jmp tttttttttoooooi
reterrteertertter:
;---------------------
cmp [clavier_stuff],1
jne pas_extanded
mov [clavier_stuff],0
;;-+----------------
;cmp al,42 ;cas particulier.. les 224,42 on s'en tappe !!!
;je tttttttttoooooi
;;-+------------
;---c as particulier pause !!!!
cmp al,70
jne pas_poauser
mov [pause],1
pas_poauser:
;--------
xor ebx,ebx
CMP AL,128
JB uTOU
and al,127
mov bl,al
mov al,[clavier_extanded+ebx]
or al,al ;si non prevu... fait rien...
je tttttttttoooooi
or al,128
jmp pas_extanded
uTOU:
mov bl,al
mov al,[clavier_extanded+ebx]
;cmp al,42 ;cas particulier.. les 224,42 on s'en tappe !!!
or al,al ;si non prevu... fait rien...
je tttttttttoooooi
pas_extanded:
CMP AL,128
JB uTOUCHE_APPUYEE
AND AL,01111111B
ADD eDI,eAX
MOV byte ptr [eDI],0
jMP uBE_ALL
uTOUCHE_APPUYEE:
add edi,eax
;;-----------------------***--------------**
;;touches_ dd 114,115,112,113,82,83,0, -1
;; dd 20,21,16,30,57,15,0, -1
;push ebx edi
;xor ebx,ebx
;encpoooe:
;cmp [touches_+ebx+7*4],-1
;;jne pas_active
;cmp [touches_+ebx],eax
;je cceluila
;cmp [touches_+ebx+4],eax
;je cceluila
;cmp [touches_+ebx+8],eax
;je cceluila
;cmp [touches+ebx+12],eax
;je cceluila
;
;jmp pas_active
;cceluila:
;mov edi,offset clavier
;add edi,[touches_+ebx]
;MOV byte ptr [eDI],0
;
;mov edi,offset clavier
;add edi,[touches_+ebx+4]
;;MOV byte ptr [eDI],0
;
;mov edi,offset clavier
;add edi,[touches_+ebx+8]
;MOV byte ptr [eDI],0
;
;mov edi,offset clavier
;add edi,[touches_+ebx+12]
;MOV byte ptr [eDI],0
;
;pas_active:
;add ebx,8*4
;cmp ebx,(8*4)*8
;jne encpoooe
;pop edi ebx
;;------------********---------************-
MOV byte ptr [eDI],1
;mov [last_sucker],al
uBE_ALL:
tttttttttoooooi:
cmp eax,1
jne uertterertert
cmp [attente_nouveau_esc],0
jne uertterertert
mov [sortie],1
uertterertert:
uoitreterrtyrty:
mov byte ptr [une_touche_a_telle_ete_pressee],1 ;et oui...
mov al,20h
out 20h,al
POPALL
POPF
iret
handleR10 ENdP
;donnee2 dd 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
; dd 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
; dd 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
; dd 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
;mov esi,offset donnee2 ;si joeur 1
controle proc near ;utilise par les slavers et les masters
cmp taille_exe_gonfle,0
jne dfgdf222gfghjktrhtkrjjrtyhjkrtyjklrty
;mov byte ptr [donnee2+8*7+2],0
ret
dfgdf222gfghjktrhtkrjjrtyhjkrtyjklrty:
PUSHALL
;prépare le packet qu'on va transmettre en informant
;les touches ke l'on presse actuellement
;
;nbe_bomber_locaux dd 2 ;nombre de bombers locaux
;
;bomber_locaux dd 0,1,0,0 ;mode de controle pour les bombermans locaux.
;;0 key droit
;;1 keyb gauche
;--------- efface le packet...
push ds
pop es
xor eax,eax
mov edi,offset donnee2
mov ecx,touches_size
rep stosb
;----------------------------
mov ecx,8 ;[nbe_bomber_locaux] ;ceci ne correspond pas a l'ordre des dyna
; juste les 8 dyna possilbe sur 1 becane
mov esi,offset donnee2
mov edi,offset touches_ ;mode de control
;xor ebp,ebp
;
;mov ah,02h ;SUPER_SIGNE2 DB 0
;mov dl,13
;int 21h
ertyertyjyuiyuiyuiiyu:
push ecx
push esi
mov dword ptr [esi],0 ;on efface le dernier packet
mov word ptr [esi+4],0
push edi
cmp dword ptr [edi+7*4],-1 ;ke si joueur en action (via setup)
jne retertertrtertetyyrtuui
call controle_joueur_fleche
retertertrtertetyyrtuui:
pop edi
pop esi
add esi,7 ;6 ;7
add edi,8*4 ;mode de control
;add ebp,4
pop ecx
dec ecx
jnz ertyertyjyuiyuiyuiiyu
cmp taille_exe_gonfle,0
je zappelesmachins
;return
cmp byte ptr [clavier+28],1
jne erertertertp
mov byte ptr [donnee2+8*7],1
erertertertp:
;esc
cmp byte ptr [clavier+1],1
jne erertertertpt
mov byte ptr [donnee2+8*7+1],1
erertertertpt:
cmp byte ptr [une_touche_a_telle_ete_pressee],1
jne erertertertptEE
mov byte ptr [donnee2+8*7+2],1
erertertertptEE:
mov byte ptr [une_touche_a_telle_ete_pressee],0
zappelesmachins:
POPALL
ret
controle endp
start_cpu_player proc near
PUSHALL
mov esi,offset differents_offset_possible+4*8
xor eax,eax
mov al,nb_ai_bombermen
shl eax,2
add esi,eax
mov ebp,nombre_de_dyna
cmp ebp,8
je exit_function
shl ebp,2
mov eax,[esi+ebp]
mov [control_joueur+ebp],eax
inc nombre_de_dyna
inc nb_ai_bombermen
exit_function:
POPALL
ret
start_cpu_player endp
menu_intelligence proc near
PUSHALL
SOUND_FAC fx
;n al,60h
;cmp al,57
;jne reterrterterte2
;mov byte ptr [ordre],''
;reterrterterte2:
;cmp byte ptr [clavier+1],1
;jne erertertertpt
;cmp byte ptr [total_t+6*4+1],1
;------------- ordre du master --------------------------
;******************************************************
cmp [nombre_de_dyna],0 ;
jnz rtbrtyjkrtklrtyrtyrtyrty ; dont go to demo if someone is reg...
dec temps_avant_demo
jnz rtbrtyjkrtklrtyrtyrtyrty
mov temps_avant_demo,ttp2 ;temps_avant_demo2/10
jmp rtrtytyutyutyutyuyuttyuyuttyuyutyuyuttyuyuttyuyut
rtbrtyjkrtklrtyrtyrtyrty:
;cmp byte ptr [clavier+88],1 ;F12
;jne retyeyutyuutyyutyutyuioodfgdfgdfggdf
;
cmp action_replay,2
je rtrtytyutyutyutyuyuttyuyuttyuyutyuyuttyuyuttyuyut
jmp retyeyutyuutyyutyutyuioodfgdfgdfggdf
rtrtytyutyutyutyuyuttyuyuttyuyutyuyuttyuyuttyuyut:
;on ne passe pas en mode demo si on est sur le 386...
; cmp [assez_de_memoire],1
; je retyeyutyuutyyutyutyuioodfgdfgdfggdf
;=========== restauration/sauvegarde replay ===========
;******** ACTION REPLAY--------------------
; si play
;cmp action_replay,2 ; play,recup...
;jne pashjktrkhjerterttyrr
;mov edx,dword ptr fs:[1966080+TAILLE_HEADER_REC-5] ;rotation, offet 1 dans le header !
PUSHALL
; on joue une partie
;differentesply dd 1966080+64000,1966080+64000*2,1966080+64000*3,1966080+64000*4,1966080+64000*5
mov ebx,differentesply2
add differentesply2,4
cmp differentesply2,4*nb_sply
jne ertyertyuityu
mov differentesply2,0
ertyertyuityu:
mov esi,[differentesply+ebx]
mov replayer_saver4,esi
;mov ax,fs
;mov ds,ax
;mov es,ax
;mov eax,fs:[1966080+TAILLE_HEADER_REC-9] ;variable changement
;mov edi,1966080
;;mov esi,1966080+64000
;mov ecx,16000
;rep movsd
POPALL
;pashjktrkhjerterttyrr:
;=======
;initialisation des pointeurs..
mov esi,replayer_saver4
mov replayer_saver5,1 ;// byte ptr fs:[esi+TAILLE_HEADER_REC],1 ;(viseur bonus ?)
;mov byte ptr fs:[1966080+TAILLE_HEADER_REC],1 ;(viseur bonus ?)
mov replayer_saver,4 ; (taille octet suite a BONUS_REC)
mov eax,dword ptr fs:[esi+TAILLE_HEADER_REC-13]
BIGENDIANPATCH eax
mov replayer_saver2,eax
mov action_replay,2 ;play
mov eax,dword ptr fs:[esi+TAILLE_HEADER_REC-17] ;nombre de dyna
BIGENDIANPATCH eax
mov [nombre_de_dyna],eax
mov replayer_saver3, eax
mov byte ptr [ordre],''
POPALL
ret
retyeyutyuutyyutyutyuioodfgdfgdfggdf:
;****************************************************
cmp [total_t+8*7],1
jne erertertertpert
;cmp byte ptr [clavier+28],1
;jne erertertertpert
;cmp nombre_de_dyna,1
;ja startGame
cmp team3_sauve,1
jne pascolormode
cmp nombre_de_dyna,2
ja startGame
bruit2 14 40 ;fail because not enough players in colormode
jmp erertertertpert
pascolormode:
cmp [nombre_de_dyna],1
ja startGame
cmp nombre_de_dyna,0
jne nozerodyna
bruit2 14 40 ;fail because not enough players in colormode
jmp erertertertpert
nozerodyna:
cmp nb_ai_bombermen,1
jne donenottoaddacpuifonlyonecpuregistered
bruit2 14 40 ;fail because not enough players in colormode
jmp erertertertpert
donenottoaddacpuifonlyonecpuregistered:
call start_cpu_player
startGame:
bruit2 15 40
;cmp demande_partie_slave2,0
;je jkrltjhetjhejhjhtejhhjthjehjehjerjherlhjetlhljter2
;cmp demande_partie_slave,1
;je jkrltjhetjhejhjhtejhhjthjehjehjerjherlhjetlhljter
;jkrltjhetjhejhjhtejhhjthjehjehjerjherlhjetlhljter2:
;jkrltjhetjhejhjhtejhhjthjehjehjerjherlhjetlhljter:
;mov demande_partie_slave,0
;mov [on_a_bien_fait_une_partie],1
mov byte ptr [ordre],''
erertertertpert:
;cmp byte ptr [clavier+2],1
;jne erertertertperterre
;mov [viseur_liste_terrain],0
;erertertertperterre:
;cmp byte ptr [clavier+3],1
;jne erertertertperterrert
;mov [viseur_liste_terrain],1
;erertertertperterrert:
;cmp byte ptr [clavier+4],1
;jne erertertertperterrert4t
;mov [viseur_liste_terrain],2
;erertertertperterrert4t:
;cmp byte ptr [clavier+5],1
;jne erertertertperterrert4t54
;mov [viseur_liste_terrain],3
;erertertertperterrert4t54:
;cmp byte ptr [clavier+6],1
;jne erertertertperterrert4t54r
;mov [viseur_liste_terrain],4
;erertertertperterrert4t54r:
;cmp byte ptr [clavier+7],1
;jne erertertertperterrert4t54rt5
;mov [viseur_liste_terrain],5
;erertertertperterrert4t54rt5:
;cmp byte ptr [clavier+8],1
;jne erertertertperterrert4t54rt5y
;mov [viseur_liste_terrain],6
;erertertertperterrert4t54rt5y:
;cmp byte ptr [clavier+9],1
;jne erertertertperterrert4t54rt5yd
;mov [viseur_liste_terrain],7
;erertertertperterrert4t54rt5yd:
;cmp byte ptr [clavier+5],1
;jne erertertertperterrert4t3
;mov [viseur_liste_terrain],3
;erertertertperterrert4t3:
;----------------------------------------------------------------
;--------- récupere touches pour personnes déja inscrites...
push ds
pop es
mov ebp,[nombre_de_dyna]
or ebp,ebp
jz yen_a_pas
xor ebx,ebx
xor edx,edx
ooooooooh:
cmp [name_joueur+ebx],4 ;finito
je ms_dos
;---- copie le nom du joueur
mov esi,offset nick_t
add esi,[control_joueur+ebx]
lodsd
mov dword ptr [texte1+6*1+1+32*0+edx],eax
mov dword ptr [texte1+6*1+1+32*1+edx],eax
mov dword ptr [texte1+6*1+1+32*2+edx],eax
mov dword ptr [texte1+6*1+1+32*3+edx],eax
;---- affiche le curseur.
cmp [name_joueur+ebx],1
jb retrterteoooshow
cmp [name_joueur+ebx],3
ja retrterteoooshow
push edx
mov dword ptr [texte1+6*2+32*0+edx],' '
mov dword ptr [texte1+6*2+32*1+edx],' '
mov dword ptr [texte1+6*2+32*2+edx],' '
mov dword ptr [texte1+6*2+32*3+edx],' '
add edx,[name_joueur+ebx]
mov byte ptr [texte1+6*2+32*0+edx],'-'
mov byte ptr [texte1+6*2+32*1+edx],'-'
mov byte ptr [texte1+6*2+32*2+edx],'-'
mov byte ptr [texte1+6*2+32*3+edx],'-'
pop edx
retrterteoooshow:
;-------------------
;regarde si on a pressé...
dec [temps_joueur+ebx]
cmp [temps_joueur+ebx],0
jne ertterrtytyrrtyrtyrtyrtytuoooooooooo
;les fleches... changement d'un caratere...
mov esi,offset total_t
add esi,[control_joueur+ebx]
cmp byte ptr [esi+3],0
je pas_flechedu
;mov temps_avant_demo,ttp
push esi
mov esi,offset nick_t
add esi,[control_joueur+ebx]
add esi,[name_joueur+ebx]
dec byte ptr [esi-1]
cmp byte ptr [esi-1],'a'-1
jne ertrteertterrterterte
mov byte ptr [esi-1],'z'+13 ;,'a'
ertrteertterrterterte:
pop esi
mov [temps_joueur+ebx],temps_re_menu
jmp finito_touches
pas_flechedu:
;les fleches... changement d'un caratere...
mov esi,offset total_t
add esi,[control_joueur+ebx]
cmp byte ptr [esi+0],0
je upas_flechedu
;mov temps_avant_demo,ttp
push esi
mov esi,offset nick_t
add esi,[control_joueur+ebx]
add esi,[name_joueur+ebx]
inc byte ptr [esi-1]
cmp byte ptr [esi-1],'z'+14
jne uertrteertterrterterte
mov byte ptr [esi-1],'a' ;'z'+13
uertrteertterrterterte:
pop esi
mov [temps_joueur+ebx],temps_re_menu
jmp finito_touches
upas_flechedu:
;les fleches...
mov esi,offset total_t
add esi,[control_joueur+ebx]
cmp byte ptr [esi+1],0
je pas_fleched
;mov temps_avant_demo,ttp
inc [name_joueur+ebx]
cmp [name_joueur+ebx],4
jne pertertras_flechedertertertret
mov [name_joueur+ebx],3
jmp ooooiio
pertertras_flechedertertertret:
bruit 5,40,BLOW_WHAT2
ooooiio:
mov [temps_joueur+ebx],temps_re_menu
jmp finito_touches
pas_fleched:
cmp byte ptr [esi+2],0
je pas_flechedm
;mov temps_avant_demo,ttp
dec [name_joueur+ebx]
cmp [name_joueur+ebx],0
jne pertertras_flechedertertertretm
mov [name_joueur+ebx],1
jmp ootoi
pertertras_flechedertertertretm:
bruit 5,40,BLOW_WHAT2
ootoi:
mov [temps_joueur+ebx],temps_re_menu
jmp finito_touches
pas_flechedm:
;--- sort...
;cmp byte ptr [esi+4],0
;je pas_flechedmy
actionButtonPushed pas_flechedmy
;mov temps_avant_demo,ttp
;---- que si sur le 3eme caractere. sinon decalle...
cmp [name_joueur+ebx],3
je pertertras_flechedertertertrety
bruit 5,40,BLOW_WHAT2
inc [name_joueur+ebx]
mov [temps_joueur+ebx],temps_re_menu
jmp finito_touches
pertertras_flechedertertertrety:
;;====================--------- cas particulier de gruge !!! rmc:
;PUSHALL
;mov esi,offset nick_t
;add esi,[control_joueur+ebx]
;;------ pourle retour ici dans longtemps --
;cmp byte ptr [esi+4],'' ;pour ke ca soit retire ensuite...
;jne etreyytyyyuuuuuuuuuu
;mov byte ptr [esi+4],' '
;etreyytyyyuuuuuuuuuu:
;;-------------
;;--- pour la 2eme fois ou on passe la !! (juste apres :))
;cmp byte ptr [esi+4],'t' ;pour ke ca soit retire ensuite...
;jne treyytyyyuuuuuuuuuu
;mov byte ptr [esi+4],''
;treyytyyyuuuuuuuuuu:
;;-----------------------------
;mov eax,dword ptr [nomdetriche]
;cmp dword ptr [esi],eax
;jne iiuiuiuoooooooooooooooooo
;mov eax,dword ptr [nomdetriche2]
;mov dword ptr [esi],eax
;mov byte ptr [esi+4],'t'
;POPALL
;mov [temps_joueur+ebx],temps_re_menu
;jmp finito_touches
;iiuiuiuoooooooooooooooooo:
;POPALL
;======================----------------------------------------------------------
bruit 3,40,BLOW_WHAT2
;on est sur le 3eme caracte !! finito !!
mov [name_joueur+ebx],4
mov eax,[control_joueur+ebx]
shr eax,6 ;/64
inc eax
add al,'0'
mov esi,offset nick_t
add esi,[control_joueur+ebx]
push eax
mov eax,[esi]
mov esi,offset message2
mov [esi],eax
mov [esi+32],eax
mov last_name,eax
pop eax
mov byte ptr [esi+16+32*2],al
mov byte ptr [esi+16+32*3],al
mov edi,offset texte1
add edi,edx
mov ecx,32
rep movsd
;dans ebx... nomé du mec... cas particulier...
;cmp ebx,'rmd '
PUSHALL
xor ebx,ebx
xor ebp,ebp
enojjojortyrtyrtytyr:
mov eax,dword ptr [love_si+ebx]
cmp last_name,eax
jne nonon_
mov esi,[offset_si+ebp]
mov edi,offset texte1
add edi,edx
mov ecx,[offset_si+ebp+4]
rep movsd
mov eax,'FFFF' ;pour sortir
nonon_:
add ebp,8
add ebx,4
cmp eax,'FFFF'
jne enojjojortyrtyrtytyr
POPALL
jmp finito_touches
pas_flechedmy:
mov [temps_joueur+ebx],1
finito_touches:
ertterrtytyrrtyrtyrtyrtytuoooooooooo:
;-------------------
ms_dos:
add ebx,4
add edx,32*4
dec ebp
jnz ooooooooh
;name_joueur dd 8 dup (?) ;pour dans le menu...
;name_joueur dd 8 dup (?) ;pour dans le menu...
;0: pas encore inscrit.
;1: récupere la premiere lettre
;2: récupere la premiere lettre
;3: récupere la troisieme lettre
;4: finis... attend de jouer
;temps_joueur dd 8 dup (temps_re_menu) ;temps d'attente avant validation
;d'une nouvelle frappe de touche.
;dans menu...
yen_a_pas:
;--------------------------------------------------------
mov ebp,[nombre_de_dyna]
cmp ebp,8
je finito_trop_de_dyna
shl ebp,2 ;nombre de joueurs x4
mov esi,offset differents_offset_possible ;dans la table des offset du tas
; de touches.
eetterrterterterteertterertert:
mov ebx,[esi]
cmp ebx,666 ;fin...
je ok_on_en_a_trouve_un
;cmp byte ptr [total_t+ebx+4],1
;jne touche_non_appuyee
actionButtonPushed2 touche_non_appuyee
;---regarde si ce EBX n'est pas deja dans le control_joeur...
; cmp byte ptr [esi+ebx+4],1
;jmp plusieur ;renegade ***********************
push ebp
or ebp,ebp
jz ca_roule_mon_coco
tretrrtrtrtrtrttr:
sub ebp,4
cmp [control_joueur+ebp],eBx
jne reetretrert
;et non on l'avait deja pris...
pop ebp
jmp touche_non_appuyee
reetretrert:
or ebp,ebp
jnz tretrrtrtrtrtrttr
ca_roule_mon_coco:
pop ebp
;--
plusieur:
mov dword ptr [control_joueur+ebp],ebx
inc [nombre_de_dyna]
push ds
pop es
;--- sonne
;a: sample, b:note
bruit 3,40,BLOW_WHAT2
; on va marquer le numero de l'ordy connecté...
;mov eax,esi
;sub eax,offset differents_offset_possible
;shr eax,4
;inc eax
;add al,'0'
;mov ah,byte ptr [nombre_de_dyna]
;add ah,'0'
mov esi,offset message3 ;2
;mov byte ptr [esi+5],ah
;mov byte ptr [esi+5+32],ah
;mov byte ptr [esi+16+32*2],al
;mov byte ptr [esi+16+32*3],al
mov [name_joueur+ebp],1
mov edi,offset texte1
shl ebp,5 ;*32 (deja x4)
add edi,ebp
mov ecx,32
rep movsd
jmp ok_on_en_a_trouve_un
touche_non_appuyee:
add esi,4
jmp eetterrterterterteertterertert
finito_trop_de_dyna:
ok_on_en_a_trouve_un:
;----
POPALL
ret
menu_intelligence endp
controle_joueur_fleche proc near ;touches fleches
PUSHALL
;75,77,80,72
mov ebx,[edi]
cmp byte ptr [clavier+ebx],1
jne erertertert
mov byte ptr [esi+2],1
erertertert:
mov ebx,[edi+4]
cmp byte ptr [clavier+ebx],1
jne erertertert2
mov byte ptr [esi+1],1
erertertert2:
mov ebx,[edi+8]
cmp byte ptr [clavier+ebx],1
jne erertertert3
mov byte ptr [esi],1
erertertert3:
mov ebx,[edi+12]
cmp byte ptr [clavier+ebx],1
jne erertertert4
mov byte ptr [esi+03],1
erertertert4:
mov ebx,[edi+16]
cmp byte ptr [clavier+ebx],1
jne erertertert45
mov byte ptr [esi+04],1
erertertert45:
mov ebx,[edi+20]
cmp byte ptr [clavier+ebx],1
jne ererterter45
mov byte ptr [esi+05],1
ererterter45:
mov ebx,[edi+24]
cmp byte ptr [clavier+ebx],1
jne ererterter455
mov byte ptr [esi+06],1
ererterter455:
;offset 0 =1 si la fleche bas est pressé/ j1
; 1 =1 si la fleche droite est pressé j1
; 2 =1 si la fleche gauche est pressé j1
; 3 =1 si la fleche haut est pressé2 j1
; 4 =1 bouton 1 j1
; 5 =1 bouton 2 j1
POPALL
ret
endp
gestion_jeu proc near ;uniquement appelé par le master.
PUSHALL
;;cas particulier: terrain6 plus apres lapocalypse, pas de bonus
;decompte le tempos pendant lekel ya pas de bonus
;---
cmp special_nivo_6,0
je iophrehuiophuioeterterrte
dec special_nivo_6
iophrehuiophuioeterterrte:
;---
;************************************* refuse une pause tout de suite !!!
cmp action_replay,0
jne ytnononono_onest_en_recordplaye
cmp twice,1
jne ytnononono_onest_en_recordplaye
cmp nombre_de_vbl_avant_le_droit_de_poser_bombe,(nombre_de_vbl_avant_le_droit_de_poser_bombe2-10)/2
ja erteetetretrerterterter
jmp klhlkjljkjkljlkjkljkljklkljkljkljkljklj
ytnononono_onest_en_recordplaye:
cmp nombre_de_vbl_avant_le_droit_de_poser_bombe,nombre_de_vbl_avant_le_droit_de_poser_bombe2-10
ja erteetetretrerterterter
klhlkjljkjkljlkjkljkljklkljkljkljkljklj:
;mov byte ptr [esi],0
;mov [lapipipino3+ebp],duree_saut
;mov [lapipipino2+ebp],1
;mov [lapipipino6+ebp],1
;transformation homme -> lapin doit se faire uniqment ici. car ca serrait
;un demi-lapin dans le process sinon. clair ?
PUSHALL
xor ebp,ebp
ertyrtyutyutyutyuioooppp:
cmp [lapipipino6+ebp],1
jne ertytyuyututyuyyuiyui
mov [lapipipino6+ebp],0
mov [lapipipino+ebp],1
mov [lapipipino3+ebp],duree_saut
mov [lapipipino2+ebp],1
ertytyuyututyuyyuiyui:
cmp [lapipipino6+ebp],2
jne ertytyuyututyuyyuiyuir
mov [lapipipino6+ebp],0
mov [lapipipino+ebp],0
mov [lapipipino3+ebp],0
mov [lapipipino2+ebp],0
ertytyuyututyuyyuiyuir:
add ebp,4
cmp ebp,4*8
jne ertyrtyutyutyutyuioooppp
POPALL
;
call gestion_pause
cmp pauseur2,0
je erteetetretrerterterter
call donnee_to_donnee4 ;passe de donne a donnee4
POPALL
ret
erteetetretrerterterter:
;******************
call transmet_central ; transmet au CENTRAL les infos k'on vient de pomper.
SOUND_FAC BLOW_WHAT2
call dec_temps
call gestion_bdraw
cmp action_replay,0
jne nononono_onest_en_recordplaye
cmp twice,1
jne nononono_onest_en_recordplaye
cmp twice2,1
je nononono_onest_en_recordplaye
call dec_temps
call gestion_bdraw
nononono_onest_en_recordplaye:
call fabrique_monstro_truc
call gestion_blanchiment
call contamination ;contamination de dyna ?.
mov ecx,[nombre_de_dyna]
xor ebp,ebp ;--- bp: joeur en ce moment *4
brouter:
push ecx
mov esi,[liste_couleur+ebp] ;offset blanc ;esi: couleur du joeur...
call gestion_lapin
;------ patineur ----------------------------
cmp [patineur+ebp],0
je OooooOooooooOooooooooooOooooooooooOoooooo
call gestion_lapin
OooooOooooooOooooooooooOooooooooooOoooooo:
;--- maladie de la speed ---
cmp word ptr [maladie+ebp],01B
jne OooooOooooooOooooooooooOooooooooooOooooooe
call gestion_lapin
OooooOooooooOooooooooooOooooooooooOooooooe:
cmp action_replay,0
jne tnononono_onest_en_recordplaye
cmp twice,1
jne tnononono_onest_en_recordplaye
call gestion_lapin
tnononono_onest_en_recordplaye:
;-malade ???
cmp word ptr [maladie+ebp],0 ;malade ??? (en general)
je ertterterrterterte
cmp [lapipipino+ebp],0 ;lapin ?
jne ertterterrterterte ;si oui, on doit pas gerer le changement de couleur
;ici...
mov ax, word ptr [maladie+ebp+2]
and eax, 1023
cmp [blinking+eax], 0
jnz ertterterrterterte
mov esi,[liste_couleur_malade+ebp]
ertterterrterterte:
;-----
call anim_un_joeur
cmp [vie+ebp],1
jne erertert
Call touches_action
call la_mort ;regarde si elle a frappée. OU si on a mangé un BONUS...
erertert:
add ebp,4
pop ecx
dec ecx
jnz brouter
;dans ebp: viseur sur numéro du joeur. enfin du premier monstre
;------ il reste les méchants é gérer ---
cmp [nombre_de_monstres],0
je y_en_a_pas
mov ecx,[nombre_de_monstres]
;--- bp: joeur en ce moment *4
tbrouter:
push ecx
cmp [vie+ebp],1
jne next_monstre
cmp [blocage+ebp],0
jne ertreteretterter
call intelligence_monstre
ertreteretterter:
call la_mort_monstre ;regarde si elle a frappée.
next_monstre:
mov esi,[liste_couleur+ebp] ;offset blanc ;esi: couleur du joeur...
PUSHALL
call anim_un_joeur
POPALL
cmp [vie+ebp],1
jne next_monstre2
cmp [blocage+ebp],0
jne next_monstre2
;---- si le monstre est monté sur la flamme.. on lui dit pas bonne idée..
jmp anti_bomb_monstre
nonononononononon: ;retours anti_bomb pas sur une bombe...
;;si pas reussit a bouger. remet anciennes touches ...
cmp [avance+ebp],1 ;=0 si PAS reussit a bouger
je retererttZERer ;=1 si reussit a bouger...
mov eax,[touches_save+ebp]
or eax,128 ;fige...
mov [touches+ebp],eax
ouiuouiouiuoi: ;retours anti_bomb aletre rouge changement de CAP....
mov esi,[liste_couleur+ebp] ;offset blanc ;esi: couleur du joeur...
PUSHALL
call anim_un_joeur
POPALL
retererttZERer:
next_monstre2:
add ebp,4
pop ecx
dec ecx
jnz tbrouter
y_en_a_pas:
;------------------------------------------
call minuteur ;pour les bombes... fauit le tic tic tic :)
call monsieur_bombe ;crée l'affichage les bombes
call monsieur_brik
call calc_ombres
call phase ;draw game ??? fin machin ???
cmp byte ptr [ordre2],'' ;on ne fait pas ca si on a quitté le jeu...
jne reertertertertert
call donnee_to_donnee4 ;passe de donne a donnee4
reertertertertert:
POPALL
ret
gestion_lapin:
;====== SPECIAL LE LASCAR EST UN MOTHAFUCKAAAA DE LAPINA (3lit3)
cmp [lapipipino+ebp],1
jne ertyrttyrrtytyuutyyuiyuiiyuyuityuioouiioyuuioyyuioe
;c'est un lapin
mov esi,[lapin_mania1+ebp] ; pointeur sur la bloc de position
; du lapin normal
;c'est un lapin qui fait un saut vertical de lapin
; cmp [lapipipino2+ebp],2 ;saut direction
; je ertrterterteertzerzererzzer
cmp [lapipipino2+ebp],0 ;lapin ki fait rien
je ertrterterteert
; cmp [lapipipino2+ebp],1 ;saut vertical ou mort du lapin
; jne ertrterterteert ;lapin ki fait rien
ertrterterteertzerzererzzer:
;..................... LAPIN QUI SAUTE ......................................
mov [lapipipino4+ebp],0 ;hauteur du lapin (Y)
mov [lapipipino5+ebp],0 ;hauteur du lapin (Y)
;decrementation du compteur saut
; dec [lapipipino3+ebp]
; jz ohohohohohohh
dec [lapipipino3+ebp]
jnz erterterterterertrterterteert
;ohohohohohohh:
;--- cas particulier lapin mort
cmp [lapipipino2+ebp],3 ;mort
jne rttyuooooooo
mov [lapipipino6+ebp],2
jmp ertrterterteert ;c pu un lapin ki saute (ou lapin mort..)
rttyuooooooo:
;-------------
mov [lapipipino2+ebp],0 ;arrete le saut
jmp ertrterterteert ;c pu un lapin ki saute (ou lapin mort..)
erterterterterertrterterteert:
;******************* lapin ki saute phase 1 ***********************
cmp [lapipipino3+ebp],duree_saut-15 ;compteur dans le saut du lapin
ja trtyrtyrtyrtyrtyrty
cmp [lapipipino3+ebp],15 ;compteur dans le saut du lapin
jb trtyrtyrtyrtyrtyrty
cmp [lapipipino2+ebp],3 ;mort (cas particulier, esi, tjs le meme)
je ertertertrterterteertzerzererzzerrtyrtrtyyrtrty
mov esi,[lapin_mania3+ebp] ; milieu de saut
ertertertrterterteertzerzererzzerrtyrtrtyyrtrty:
push eax ebx
mov ebx,[lapipipino3+ebp] ;compteur dans le saut du lapin
sub ebx,15
add ebx,ebx
xor eax,eax
mov ax,[saut_de_lapin+ebx]
cmp [lapipipino2+ebp],1 ;saut vertical
jne ertrterterteertererer
mov ax,[saut_de_lapin2+ebx]
ertrterterteertererer:
mov [lapipipino5+ebp],eax ;hauteur du lapin x1
EAX_X_320
mov [lapipipino4+ebp],eax ;hauteur du lapin x320
pop ebx eax
;********************************** lapin qui saute directionnellement
;---- deplace le lapin ---
cmp [lapipipino3+ebp],duree_saut-15 ;compteur dans le saut du lapin
je ertrterterteert
cmp [lapipipino2+ebp],2 ;que lapin sautant dans une direction
jne ertrterterteert
;compteur a partir dukel on ne fait plus avancer le lapin 17 normallement
push eax
mov eax,[lapipipino7+ebp]
cmp [lapipipino3+ebp],eax
jnb ertrterterteert_oooo
pop eax
jmp ertrterterteert
ertrterterteert_oooo:
pop eax
push eax ebx
mov ebx,ebp
shr ebx,1
;mov ah,02h ;SUPER_SIGNE2 DB 0
;mov dl,13
;int 21h
;8: gauche
mov eax,[touches+ebp]
and eax,127
cmp eax,8
jne trrtertyrtytyrtyrrty
;donnee dw 8 dup (?) ;x du dynablaster
; dw 8 dup (?) ;y du dynablaster
inc [donnee+ebx]
trrtertyrtytyrtyrrty:
cmp eax,16
jne trrtertyrtytyrtyrrtyR
dec [donnee+ebx]
trrtertyrtytyrtyrrtyR:
cmp eax,00
jne trrtertyrtytyrtyrrtyy
;donnee dw 8 dup (?) ;x du dynablaster
; dw 8 dup (?) ;y du dynablaster
inc [donnee+8*2+ebx]
trrtertyrtytyrtyrrtyy:
cmp eax,24
jne trrtertyrtytyrtyrrtyRy
dec [donnee+8*2+ebx]
trrtertyrtytyrtyrrtyRy:
pop ebx eax
PUSHALL
push ebp
xy_to_offset
pop ebp
lea esi,[truc+eax]
mov [last_bomb+ebp],esi
POPALL
jmp ertrterterteert
;-------------------------
trtyrtyrtyrtyrtyrty:
;******************* LAPIN FASE SE COURBE (?) *
cmp [lapipipino3+ebp],duree_saut-7
ja trtyrtyrtyrtyrtyrtyu
cmp [lapipipino3+ebp],7
jb trtyrtyrtyrtyrtyrtyu
mov esi,[lapin_mania4+ebp] ; preske normal
jmp ertrterterteert
trtyrtyrtyrtyrtyrtyu:
mov esi,[lapin_mania2+ebp] ; se courbe
ertrterterteert:
;----- lapin mort !!! ----
cmp [lapipipino2+ebp],3 ;mort (cas particulier, esi, tjs le meme)
jne kertrterterteert
push eax ebx
mov ebx,[lapipipino3+ebp] ;compteur dans le saut du lapin
add ebx,ebx
xor eax,eax
mov ax,[mort_de_lapin+ebx]
mov [lapipipino5+ebp],eax ;hauteur du lapin x1
EAX_X_320
mov [lapipipino4+ebp],eax ;hauteur du lapin x320
mov esi,[lapin_mania5+ebp] ; pointeur sur la bloc de position
; du lapin mort
pop ebx eax
kertrterterteert:
;---------------
ertyrttyrrtytyuutyyuiyuiiyuyuityuioouiioyuuioyyuioe:
;====================================================
ret
gestion_pause:
;*******************************
;gestion, sprite
;pas de pause en action replay
cmp pauseur2,0
je pas_en_pauseer
test dword ptr [changement],0000000001111B
jnz pas_en_pauseer
xor ebx,ebx
mov bl,pauseur2
add ebx,4
cmp [offset_pause+ebx],666
jne ihhihiertteretr
mov ebx,4
ihhihiertteretr:
mov pauseur2,bl
pas_en_pauseer:
;*******************************
cmp pause2,0
je uerertertert
dec pause2
uerertertert:
cmp pause,1 ;touche vient d'etre touchee/relachee ?
jne raison_detat
;;------------- gestion sprite
;xor ebx,ebx
;mov bl,pause
;dec bl
;shl ebx,2
;
;add ebx,4
;cmp [offset_pause+ebx],666
;jne uiyuighguirrtrt
;xor ebx,ebx
;uiyuighguirrtrt:
;inc bl
;mov pause,bl
;;------------------------------
mov pause,0
cmp pause2,0
jne dejapresseyapaslongtemps
mov pause2,15
;pauseur2
;NOT pauseur2
cmp pauseur2,0
jne reeertertterert
mov pauseur2,4
jmp raison_detat
reeertertterert:
mov pauseur2,0
raison_detat:
dejapresseyapaslongtemps:
ret
anti_bomb_monstre:
cmp [invinsible+ebp],0
jne nonononononononon ;si il s'est prit dans la bombe il faut k'il se tretourne.
;ou alors il resiste donc on s'en fou.
PUSHALL
;cmp [avance+ebp],1 ;=0 si PAS reussit a bouger
;je reterertter ;=1 si reussit a bouger...
push ebp
xy_to_offset
lea esi,[truc2+eax]
pop ebp
cmp byte ptr [esi],5
jb ertterertertertertt
cmp byte ptr [esi],54
jnb ertterertertertertt
mov [avance+ebp],0 ;=0 si PAS reussit a bouger. vaut mieu pas babe..
;+ mouvement inverse...
mov ebx,[touches+ebp]
and ebx,127 ;défige...
mov eax,[anti_bomb+ebx]
mov [touches+ebp],eax
POPALL
jmp ouiuouiouiuoi
ertterertertertertt:
POPALL
jmp nonononononononon ;retours anti_bomb
intelligence_monstre:
mov esi,[infojoueur+ebp]
mov ecx,dword ptr [esi+12]
cmp ecx,1
jne pas_1i
test dword ptr [changement],00000000111B
jnz non_bouge_pasttryrtytyr
jmp ok_il_bougert
pas_1i:
cmp ecx,2
jne ok_il_bougert
test dword ptr [changement],00000000011B
jnz non_bouge_pasttryrtytyr
jmp ok_il_bougert
non_bouge_pasttryrtytyr:
ret
ok_il_bougert:
;1,2,3 (normal),4:double...
;--- intelligence ----
mov eax,[changement]
add eax,[avance2+ebp] ;hazard
add eax,[viseur_change_in+ebp] ;hazard total...
;add eax,[maladie+ebp] ;hazard..
;add eax,dword ptr [donnee+ebp] ;hazard..
add eax,ebp ;nouveau hazard.. violent
and eax,01111111B
jnz alllagrishna
cmp [avance2+ebp],3 ;compte a rebourd avant nouvelle action...
jb arrete__
mov [avance2+ebp],3 ;compte a rebourd avant nouvelle action...
jmp arrete__
alllagrishna:
cmp [avance+ebp],1 ;=0 si PAS reussit a bouger
je reterertter ;=1 si reussit a bouger...
;si reussit continue...
;pas reussit
arrete__:
dec [avance2+ebp] ;compte a rebourd avant nouvelle action...
jnz mendier
hier2:
mov [avance2+ebp],15
PUSHALL
mov ebx,[viseur_change_in+ebp]
mov eax,[changeiny+ebx]
mov [touches+ebp],eax
add [viseur_change_in+ebp],4
cmp [viseur_change_in+ebp],16*4
jne retkortykokoptrkopkop
mov [viseur_change_in+ebp],0
retkortykokoptrkopkop:
POPALL
;0= face bas.
;8= droite droite
;16= gauche gauche
;24= haut haut
jmp mendier
reterertter:
mov eax,[touches+ebp] ;sauvegarde du dernier success d'un monstre...
mov [touches_save+ebp],eax
;------------------
mendier:
ret
donnee_to_donnee4:
PUSHALL
;POPALL
;push ecx
xor ecx,ecx ;0,nb_unite_donnee4,...
xor ebx,ebx ;0,2,4,
xor ebp,ebp ;0,4,8,12,...
;***
hooooooop:
;----- calcule dans edi le Y en le multipliant par 320
;;EAX_X_320
;;mov [vise_de_ca_haut2+ebp],eax
xor eax,eax
mov ax,word ptr [donnee+nb_dyna*2+ebx] ;y
push eax
shl eax,6 ; x 64
mov edi,eax
pop eax
shl eax,8 ; x 256
add edi,eax
;-------------- rajoute le X
xor eax,eax
mov ax,word ptr [donnee+ebx]
add edi,eax
;---------------
mov [vise_de_ca_haut+ebp],0
mov [vise_de_ca_haut2+ebp],0
;====== SPECIAL LE LASCAR EST UN MOTHAFUCKAAAA DE LAPINA (3lit3)
cmp [lapipipino+ebp],1
jne ertrtyyuttyutyurtyutyutyuyutyut
;=== cas particulier: trop haut./ deborderait de l'ecran
push eax
xor eax,eax
mov ax,word ptr [donnee+nb_dyna*2+ebx] ;y
mov edx,[lapipipino5+ebp]
add edx,13
cmp ax,dx
ja erertzertertertertertert
;combien_faut_baisser dd 320*14,320*13,320*12,320*11,320*10,320*9,320*8
; dd 320*7,320*6,320*5,320*4,320*3,320*2,320*1
;combien_faut_baisser2 dd 14,13,12,11,10,9,8
; dd 7,6,5,4,3,2,1
;push ebx
;push eax
neg eax
add eax,edx
inc eax
mov [vise_de_ca_haut2+ebp],eax
;pop eax
;mov [vise_de_ca_haut2+ebp],eax
;xor ebx,ebx
;shl ax,2
;mov bx,ax
;mov eax,[combien_faut_baisser2+ebx]
;mov [vise_de_ca_haut2+ebp],eax
;mov eax,[combien_faut_baisser+ebx]
EAX_X_320
;mov [vise_de_ca_haut2+ebp],eax
;pop ebx
add edi,eax ;320*14
mov [vise_de_ca_haut+ebp],eax ;320*14
erertzertertertertertert:
pop eax
;=== attention au adder, faut pas kon le mette trop haut ================
add edi,-14*320-4
sub edi,[lapipipino4+ebp] ;saut du lapin (y)
or edi,edi ;!
jns rterteerertertterteryuyyuuuuu ;!
add edi,[lapipipino4+ebp] ;saut du lapin (y) ;!
;!
;bon on bidouille !!
push eax
mov eax,[lapipipino4+ebp]
; add [lapin_mania+ebp],eax ;pointeur sur la source memoire
; add [vise_de_ca_haut+ebp],eax
pop eax
rterteerertertterteryuyyuuuuu:
jmp tryrtyyrttyutyuyuttyutyutyutyutyutyutyu
ertrtyyuttyutyurtyutyutyuyutyut: ;pas un lapin
add edi,dword ptr [donnee+112+ebp] ;adder y.. (car girl plus gaut!!!)
tryrtyyrttyutyuyuttyutyutyutyutyutyutyu:
;============
mov word ptr [donnee4+ecx+4],di
;---------------
;----- OFFSET EN MEMOIRE -------------
xor eax,eax
mov ax,word ptr [donnee+nb_dyna*4+ebx]
cmp ax,666 ;mort... et on affiche plus...
je reertertertrte
;====== SPECIAL LE LASCAR EST UN MOTHAFUCKAAAA DE LAPINA (3lit3)
cmp [lapipipino+ebp],1
jne ertyrttyrrtytyuutyyuiyuiiyuyuityuioouiioyuuioyyuio
add eax,[vise_de_ca_haut+ebp] ;decalleur spoecial y
;--- glignotement des lapins malades ---
cmp word ptr [maladie+ebp],0 ;malade ??? (en general)
je ertterterrtertertertt
mov dx, word ptr [maladie+ebp+2]
and edx, 1023
cmp [blinking+edx], 0
jnz ertterterrtertertertt
add eax,[lapin_mania_malade+ebp] ;pointeur sur la source memoire
jmp reertertertrte
ertterterrtertertertt:
;------------------------------------------
add eax,[lapin_mania+ebp] ;pointeur sur la source memoire
jmp reertertertrte
ertyrttyrrtytyuutyyuiyuiiyuyuityuioouiioyuuioyyuio:
;====================================================
add eax,dword ptr [donnee+8*2*3+ebp] ;ou en mémoire!!!
reertertertrte:
mov dword ptr [donnee4+ecx],eax ;source... 666 indique: ne rien afficher
;---
mov ax,word ptr [donnee+8*5*2+ebx]
mov byte ptr [donnee4+6+ecx],al ;nombre de lignes...
mov ax,word ptr [donnee+8*6*2+ebx]
mov byte ptr [donnee4+7+ecx],al ;nombre de colonnes....
;---
;====== SPECIAL LE LASCAR EST UN MOTHAFUCKAAAA DE LAPINA (3lit3)
cmp [lapipipino+ebp],1
jne rertyrttyrrtytyuutyyuiyuiiyuyuityuioouiioyuuioyyuio
push ax
mov ax,37
sub ax,word ptr [vise_de_ca_haut2+ebp]
mov byte ptr [donnee4+6+ecx],al ;nombre de lignes...
pop ax
mov byte ptr [donnee4+7+ecx],32 ;nombre de colonnes....
rertyrttyrrtytyuutyyuiyuiiyuyuityuioouiioyuuioyyuio:
;====================================================
;dw 23,23,23,23,25,25,25,25 ;nombre de lignes pour un dyna...
;mov si,word ptr [donnee+nb_dyna*2*2+ebx]
;xor ecx,ecx ;0,7,...
;xor ebx,ebx ;0,2,4,
;xor ebp,ebp ;0,4,8,12,...
mov eax,[clignotement+ebp] ;
and byte ptr [donnee4+8+ecx],011111110B
or byte ptr [donnee4+8+ecx],al
add ecx,nb_unite_donnee4
add ebx,2
add ebp,4
cmp ebp,4*8
jne hooooooop
POPALL
ret
;*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
la_mort: ;regarde si elle a frappée. ou si on a mangé un bonus.
PUSHALL
push ebp
xy_to_offset
lea esi,[truc2+eax]
pop ebp
;==== mort par brike sur la gueule ===
cmp [lapipipino+ebp],0 ;lapin ?
je nan_comme_dab
cmp [lapipipino2+ebp],0 ;lapin qui saute pas?
jne nan_laisse_tourner
cmp byte ptr [esi-32*13],11 ;regarde si c a la fin... brique sur la gueulle..
jne nan_laisse_tourner
mov [lapipipino2+ebp],3
mov [lapipipino3+ebp],duree_mort
jmp nan_laisse_tourner
nan_comme_dab:
cmp byte ptr [esi-32*13],11 ;regarde si c a la fin... brique sur la gueulle..
je microsoft
nan_laisse_tourner:
;==================================
cmp byte ptr [esi],5
jb ertterertertertert
cmp byte ptr [esi],54
jnb ertterertertertert
;invinsible dd 8 dup (?) ;invincibilité. nombre de vbl restant ... décrémentée... 0= none...
;nombre_de_coups dd 8 dup (3) ;avant la mort...
;résistance aux coups/calcul...
resistance ertterertertertert,0
microsoft: ;LA c'est la mort.
;mort d'un dyna par flamme. ou brike sur la gueulle (de dayna)
;-- on lui ote le pouvoir d'explosion retarde ... (ca a deja du etre fait,
; sauf s'il est mort par apocalypse. donc on en remet une couche!)
push ebx ;et sinon ses bombes elles resteraient.
mov ebx,[infojoueur+ebp]
mov dword ptr [ebx+4*4],0
call nike_toutes_ses_bombes
pop ebx
;--------
bruit3 7,35,BLOW_WHAT2
mov [vie+ebp],0
ertterertertertert:
;regarde si on a mangé un bonus
;si on est un lapin en train de sauter on mange pas le bonus
cmp [lapipipino+ebp],0 ;lapin ?
je on_est_pas_un_lapin_on_mange_les_bonus
cmp [lapipipino5+ebp],0 ;en hauteur ?
jne baaaaaaaaaaaaaaaaaaaaaaaah_paas_de_bonus
on_est_pas_un_lapin_on_mange_les_bonus:
bonus_ 54,bombe_max,0
bonus_ 64,bombe_max2,4
bonus_tete 74
bonus_2 84,invinsibilite_bonus,invinsible
bonus_2 94,1,nombre_de_coups
bonus_ 104,1,4*4
bonus_3 114,1,pousseur
bonus_3 124,1,patineur
;horloge
bonus_4 134
bonus_3 144,1,tribombe
bonus_6 154
;oeuf
bonus_5 193
baaaaaaaaaaaaaaaaaaaaaaaah_paas_de_bonus:
;--- regarde si un mechant nous a mangé...
mov eax,[last_bomb+ebp]
cmp [nombre_de_monstres],0
je y_en_a_pas2
mov ebx,[nombre_de_dyna]
shl ebx,2
reetrertetert:
cmp [vie+ebx],1 ;si le mechant il est mort. ben il peut pas nous tuer...
jne pas_tue
cmp eax,[last_bomb+ebx]
jne pas_tue
;résistance aux coups/calcul...
resistance pas_tue,0
;mort d'un dyna
bruit3 7,35,BLOW_WHAT2
mov [vie+ebp],0
pas_tue:
add ebx,4
cmp ebx,32
jne reetrertetert
y_en_a_pas2:
POPALL
ret
la_mort_monstre: ;regarde si elle a frappée.
PUSHALL
push ebp
xy_to_offset
lea esi,[truc2+eax]
pop ebp
cmp byte ptr [esi-32*13],11 ;regarde si c a la fin... brique sur la gueulle..
je microsoft2
cmp byte ptr [esi],5
jb uertterertertertert
cmp byte ptr [esi],54
jnb uertterertertertert
;résistance aux coups/calcul...
resistance uertterertertertert,-1
PUSHALL
sub esi,32*13-1
;inc esi
colle_un_bonus viseur_hazard_bonus2,hazard_bonus2,correspondance_bonus2
POPALL
microsoft2:
;mort d'un monstre courageux.
bruit3 8,35,BLOW_WHAT2
mov [vie+ebp],0
uertterertertertert:
POPALL
ret
;----------------
anim_un_joeur:
cmp [vie+ebp],1
jne rtertterterrterte
;0= face
;8= droite
;16= gauche
;24= haut
;cas du lapin ki saute... ne bouge pas comme ca
; cmp [lapipipino+ebp],1
; jne ertyrttyrrtytyuutyyuiyuiiyuyuityuioouiioyuuioyyuioeertertert
; cmp [lapipipino2+ebp],1 ;saut vertical
; je rtrtyyrtrtytrytyrrty
; ertyrttyrrtytyuutyyuiyuiiyuyuityuioouiioyuuioyyuioeertertert:
cmp dword ptr [touches+ebp],128 ;on met le bit 7 a 1 si bouge pas.
jb okbouge_pas
;on a un monstre/dyna ki ne se deplace pas..
;donc on ne le je fait pas gigoter.
; sauf cas particulier: monstre du nivo 7, et nivo micro !!
; ki gigottent tout le temps
and dword ptr [touches+ebp],127
add esi,[touches+ebp] ;variable en central ou ya une valeur pour chaque type
;de deplacement pour un joeur et ceci pour TOUS les
;joeurs...
;les touches.
or dword ptr [touches+ebp],128 ;remet le bit a 1
;---- cas particulier gigotage
cmp [nombre_de_dyna_x4],ebp ; uniquement si on est pas un humain...
ja non_c_pas_un_monstre2
cmp terrain,7
jne special_monstres_gigoteurs4
;*** c un cas particulier dans le cas particulier.. BIDOUILLE ATTENTION
;il faut ke ca soit des sprites ou les pieds bougent pas !!!
push ebx
xor eax,eax
;mov eax,[changement]
;and eax,0011000B
;shr eax,2
mov ebx,[changement]
;and ebx,0110000B
;shr ebx,3
and ebx,011000B
shr ebx,2
cmp bx,2
jne trhjllhjkrtlhjrhjkltyrlhjkrty
mov ax,-17*2
trhjllhjkrtlhjrhjkltyrlhjkrty:
cmp bx,6
jne trhjllhjkrtlhjrhjkltyrlhjkrty2
mov ax,-17
trhjllhjkrtlhjrhjkltyrlhjkrty2:
add ax,[esi] ;;ATTENTION JE SUIS HARD CORE LA :))
pop ebx
jmp rtrtyyrtrtytrytyrrtyZERZERZERZER
;****
special_monstres_gigoteurs4:
cmp terrain,3
je special_monstres_gigoteurs
non_c_pas_un_monstre2:
jmp rtrtyyrtrtytrytyrrty
;--------
okbouge_pas:
;------------------------- TOUCHES INVERSEES -------------------------------
cmp [nombre_de_dyna_x4],ebp ; uniquement si on est un humain...
jna ui
cmp word ptr [maladie+ebp],4 ;touches inversée...
jne ui
cmp [touches+ebp],8
jne tyuo
mov [touches+ebp],16
jmp ui
tyuo:
cmp [touches+ebp],16
jne tyuu
mov [touches+ebp],8
jmp ui
tyuu:
cmp [touches+ebp],0
jne tyuo2
mov [touches+ebp],24
jmp ui
tyuo2:
cmp [touches+ebp],24
jne tyuu1
mov [touches+ebp],0
jmp ui
tyuu1:
ui:
;---------------------------------------------------------------------------
;---- lapin ... annule tous les direction si on est en train de sauter ---
; cmp [lapipipino+ebp],1
; jne rertyrttyrrtytyuutyyuiyuiiyuyuityuioouiioyuuioyyuioeertertert
; cmp [lapipipino2+ebp],1 ;saut vertical
; jne rertyrttyrrtytyuutyyuiyuiiyuyuityuioouiioyuuioyyuioeertertert
; or dword ptr [touches+ebp],128 ;remet le bit a 1
; rertyrttyrrtytyuutyyuiyuiiyuyuityuioouiioyuuioyyuioeertertert:
;------
add esi,[touches+ebp] ;variable en central ou ya une valeur pour chaque type
;de deplacement pour un joeur et ceci pour TOUS les
;joeurs...
;les touches.
;pour le deplacement...
;-------------- variation du sprite si il bouge... (gauche/droite.. )
special_monstres_gigoteurs:
;cmp [nombre_de_dyna_x4],ebp ; uniquement si on est un humain...
;ja non_c_pas_un_monstre
mov eax,[changement]
;--- c un monstre ??? -----
cmp [nombre_de_dyna_x4],ebp ; uniquement si on est pas un humain...
ja non_c_pas_un_monstre
push ecx ebx
mov ecx,[vitesse_monstre+ebp]
;----
cmp action_replay,0
jne eanononono_onest_en_recordplaye
cmp twice,1
jne eanononono_onest_en_recordplaye
inc ecx
eanononono_onest_en_recordplaye:
;-----
mov ebx,011B
shl ebx,cl
and eax,ebx
dec cl
shr eax,cl
pop ebx ecx
jmp eanononono_onest_en_recordplay
non_c_pas_un_monstre:
;----------------------
and eax,0110000B
shr eax,3
cmp [patineur+ebp],0 ;patineur cour 2 fois plus vite
je tryyyyyyyyyyytyuiouiiuoouiuiooui
mov eax,[changement]
and eax,0011000B
shr eax,2
tryyyyyyyyyyytyuiouiiuoouiuiooui:
;mode twice...--------------------
cmp action_replay,0
jne eanononono_onest_en_recordplay
cmp twice,1
jne eanononono_onest_en_recordplay
;cours 2 fois plus vite
mov eax,[changement]
and eax,0011000B
shr eax,2
eanononono_onest_en_recordplay:
;---------------------------------
add esi,eax
;----------------
rtrtyyrtrtytrytyrrty:
mov ax,[esi]
rtrtyyrtrtytrytyrrtyZERZERZERZER:
push ebp
shr ebp,1
mov [donnee+nb_dyna*4+ebp],ax ;variables en central contenant les infos completes
;nivo affichage pour chaque joueur
;X,Y,offset
pop ebp
;------------ regarde si le sprite se deplace... (X/Y)
cmp [touches+ebp],128 ;variable en central ou ya une valeur pour chaque type
jNB non_bouge_pas
;----- vitesse = normal.. + = + !!!
;infojoueur dd offset j1,offset j2,offset j3,offset j4,offset j5,offset j6,offset j7,offset j8
;premier dd: nombre de bombes que le joeur peut encore mettre.
;deuxieme dd: puissance de ces bombes... minimum = 1 ...
;troisieme dd: nombre de tous avant que ca pete.
;quatrieme dd: vitesse du joeur... 1:normal...
mov esi,[infojoueur+ebp]
mov ecx,dword ptr [esi+12]
;1,2,3 (normal),4:double...
;-*-*-*-*-*-*-* GESTION vitesse -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
;---- modif..
cmp ecx,1
jne pas_1
test dword ptr [changement],00000000111B
jnz non_bouge_pas
;mov ecx,1
jmp finto_gestion_vitesse
pas_1:
cmp ecx,2
jne pas_2
test dword ptr [changement],00000000011B
jnz non_bouge_pas
mov ecx,1
jmp finto_gestion_vitesse
pas_2:
cmp ecx,3
jne pas_3
mov ecx,1
jmp finto_gestion_vitesse
pas_3:
cmp ecx,4
jne pas_4
mov ecx,2
jmp finto_gestion_vitesse
pas_4:
finto_gestion_vitesse:
;-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
;--- mode twice ------------
cmp action_replay,0
jne anononono_onest_en_recordplay
cmp twice,1
jne anononono_onest_en_recordplay
inc ecx
anononono_onest_en_recordplay:
;-------------------
;--- patins a roulettes ?
add ecx,[patineur+ebp]
;--- maladie de la speed ---
cmp word ptr [maladie+ebp],01B ;255 ; dd 8 dup (?)
jne ertertrterteterrteert2
add ecx,3
ertertrterteterrteert2:
;----------------------------
;;--- maladie de la lenteur ne marche pas sur le lapin !!!
;cmp [lapipipino+ebp],1
;je ertertrterteterrteert3
;--- maladie de la lenteur --
cmp word ptr [maladie+ebp],02 ;255 ; dd 8 dup (?)
jne ertertrterteterrteert3
test dword ptr [changement],00000000011B
jnz non_bouge_pas
ertertrterteterrteert3:
;----------------------------
;----------------------------
cmp [blocage+ebp],0
je next_monstre2r2
dec [blocage+ebp]
jmp non_bouge_pas
next_monstre2r2:
;--------------------------------
mov [avance+ebp],1 ;reussit a bouger par défault. (pour monstre)
ertertrterteterrteert:
push ECX
cmp [touches+ebp],8 ;*********** droite
jne ererterertert4
push ebp
shr ebp,1
;------ remet au milieu ----- Y-------------------------------
mov si,16
call remet_milieu_y
jz errteterertertrte3 ;on l'a remis au milieu...
;-------------------------------------------------------------
;dx add x, cx: add y
mov dx,8+1
mov cx,0
call possible_ou_pas
jnz errteterertertrte2 ;impossible
inc [donnee+ebp]
;add ebp,ebp
jmp errteterertertrte3
errteterertertrte2:
;---------------------------
push ebp
add ebp,ebp
mov [avance+ebp],0 ;PAS reussit a bouger apres avoir été replacé. (pour monstre)
pop ebp
errteterertertrte3:
;-----------------------------
pop ebp
ererterertert4:
cmp [touches+ebp],16 ;*********** gauche
jne ererterertert4e
push ebp
shr ebp,1
;------ remet au milieu ----- Y-------------------------------
mov si,-16
call remet_milieu_y
jz errteterertertrte3e
;-------------------------------------------------------------
;dx add x, cx: add y
mov dx,-8
mov cx,0
call possible_ou_pas
jnz errteterertertrte2e ;impossible
dec [donnee+ebp]
;add ebp,ebp
jmp errteterertertrte3e
errteterertertrte2e:
;---------------------------
push ebp
add ebp,ebp
mov [avance+ebp],0 ;PAS reussit a bouger apres avoir été replacé. (pour monstre)
pop ebp
errteterertertrte3e:
;-----------------------------
pop ebp
ererterertert4e:
cmp [touches+ebp],24 ;*********** haut
jne ererterertert4ey
push ebp
shr ebp,1
;------ remet au milieu ----- Y-------------------------------
mov si,-16 ; ;16 ;8
call remet_milieu_x
jz errteterertertrte3ey
;-------------------------------------------------------------
;dx add x, cx: add y
mov dx,0
mov cx,-8
call possible_ou_pas
jnz errteterertertrte2ey ;impossible
dec [donnee+nb_dyna*2+ebp]
;add ebp,ebp
;errteterertertrte2ey:
jmp errteterertertrte3ey
errteterertertrte2ey:
;---------------------------
push ebp
add ebp,ebp
mov [avance+ebp],0 ;PAS reussit a bouger apres avoir été replacé. (pour monstre)
pop ebp
errteterertertrte3ey:
;-----------------------------
pop ebp
ererterertert4ey:
cmp [touches+ebp],0 ;*********** bas
jne ererterertert4eyt
push ebp
shr ebp,1
;------ remet au milieu ----- Y-------------------------------
mov si,16
call remet_milieu_x
jz errteterertertrte3eyt
;-------------------------------------------------------------
;dx add x, cx: add y
mov dx,0
mov cx,8+1
call possible_ou_pas
jnz errteterertertrte2eyt ;impossible
inc [donnee+nb_dyna*2+ebp]
;add ebp,ebp
jmp errteterertertrte3eyt
errteterertertrte2eyt:
;---------------------------
push ebp
add ebp,ebp
mov [avance+ebp],0 ;PAS reussit a bouger apres avoir été replacé. (pour monstre)
pop ebp
errteterertertrte3eyt:
;-----------------------------
pop ebp
ererterertert4eyt:
;----- vitesse/. 1 = normal.. + = + !!!
pop ECX
dec ecx
jnz ertertrterteterrteert
;
PUSHALL
push ebp
xy_to_offset
pop ebp
lea esi,[truc+eax]
mov [last_bomb+ebp],esi
POPALL
non_bouge_pas:
ret
;dead dyna.
rtertterterrterte:
;add esi,32 ;[vie+ebp]
;add esi,[vie+ebp]
;add esi,0 ;32
add esi,[vie+ebp]
mov ax,[esi+32]
push ebp
shr ebp,1
mov [donnee+nb_dyna*4+ebp],ax
pop ebp
mov eax,[changement]
and eax,000000111B
jnz ertterrteertrterteertrte
cmp dword ptr [vie+ebp],16 ;8*2
je ertterrteertrterteertrte
add dword ptr [vie+ebp],2
ertterrteertrterteertrte:
ret
monsieur_brik:
;--------------- gestion des briques ---------------------------------
;briques dw 3,0,0,0,32,0,64
mov ax,ds
mov es,ax
mov esi,offset truc
mov edi,offset briques+2
xor cx,cx
xor eax,eax
mov bx,8 ;offset dans buffer destionation auquel la case correspond...
mov dx,13
rettertyutyuuityyuityuityuiyuiyuiyui:
push dx
mov dx,19
reertertertertertreerertert:
xor ax,ax
lodsb
or al,al
jz zererrte
cmp al,1
je zererrte
cmp al,66
je zererrte
cmp al,2
je ertrtyrtytyytutyutyuuty
;--- rajout de brique dure pour la fin...
cmp al,11
jne nonononono
xor ax,ax
push ebx
xor ebx,ebx
mov bl,terrain
dec bl
add ebx,ebx
mov ax,[kel_viseur_brike_fin+ebx]
pop ebx
jmp brique_dure_rajoutee
nonononono:
;----------------
;cmp [terrain],2 ;pas ce cas particulier avec la neige...
;jne retterterertertertertertertertertertertertret
test dword ptr [changement],00000000011B
jnz erertrteertert
;j,z rteterterrterterterte
;retterterertertertertertertertertertertertret:
;
;cmp [terrain],4 ;pas ce cas particulier avec la foret
;jne retterterertertertertertertertertertertertret5
;test dword ptr [changement],00000000011B
;jz rteterterrterterterte
;retterterertertertertertertertertertertertret5:
;
;test dword ptr [changement],00000000111B
;jnz erertrteertert
;rteterterrterterterte: ;cas particulier neige + foret
inc byte ptr [esi-1]
cmp byte ptr [esi-1],11
jne erertrteertert
mov byte ptr [esi-1],0
colle_un_bonus viseur_hazard_bonus,hazard_bonus,correspondance_bonus
erertrteertert:
ertrtyrtytyytutyutyuuty:
sub ax,2
shl ax,4
;------ affiche brique différentes en fonction du terrain...
push ebx
xor ebx,ebx
mov bl,[terrain] ;offset_briques dw 0,0,65+116*320
dec bl
add bx,bx
add ax,word ptr [offset_briques+ebx]
pop ebx
;-----------------
brique_dure_rajoutee:
inc cx
;add ax,320*16*2
stosw
;--------------------
mov ax,bx
stosw
ertteretretrertrte:
zererrte:
add bx,16
rettertertertert:
;*************************************************************************
dec dx
jnz reertertertertertreerertert
pop dx
add esi,13
add bx,320*16-16*19
dec dx
jnz rettertyutyuuityyuityuityuiyuiyuiyui
mov [briques],cx
;truc db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,1,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,1,2,1,2,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0
ret
monsieur_bombe:
;briques dw 3,0,0,0,32,0,64
mov ax,ds
mov es,ax
mov esi,offset truc2
mov edi,offset bombes+2
xor cx,cx
xor eax,eax
mov bx,8 ;offset dans buffer destionation auquel la case correspond...
mov dx,13
trettertyutyuuityyuityuityuiyuiyuiyui:
push dx
mov dx,19
treertertertertertreerertert:
xor ax,ax
lodsb
or al,al
jz tzererrte
cmp al,5
jnb ftttrrtrtyyrtyrtrtyrtytyrrtyrtyrtyrtyrty
;******************************************** bombe qui respire...
test dword ptr [changement],00000001111B
jnz terertrteertert
inc byte ptr [esi-1]
cmp byte ptr [esi-1],5
jne terertrteertert
mov byte ptr [esi-1],1
terertrteertert:
inc cx
dec ax
shl ax,4
add ax,320*16
stosw
;add ax,
;add byte ptr [esi-1],5
;mov
;--- special bombes... adder X/Y
push cx
xor ax,ax
;movsx ax,byte ptr [esi-1+32*13] ;trux_X
mov al,byte ptr [esi-1+32*13]
movsx ax,al ;byte ptr [esi-1+32*13] ;trux_X^M
add ax,bx
;movsx cx,byte ptr [esi-1+32*13*2] ;trux_Y
mov cl,byte ptr [esi-1+32*13*2] ;trux_Y^M
movsx cx,cl
push ax
mov ax,cx
shl ax,6 ;*64
shl cx,8 ;*256
add cx,ax
pop ax
add ax,cx
stosw
pop cx
jmp tzererrte
tertteretretrertrte:
;*************************************************
ftttrrtrtyyrtyrtrtyrtytyrrtyrtyrtyrtyrty:
;***************************************************************************
bombe 12
bombe 12+7
bombe 12+7+7
bombe 12+7+7+7
bombe 12+7+7+7+7
bombe 12+7+7+7+7+7
bombe 12+7+7+7+7+7+7
;----- bonus
bonus 64,160
bonus 74,160+320*16
bonus 84,160+320*32
bonus 94,160+320*48
bonus 104,160+320*16*4
bonus 114,160+320*16*5
bonus 124,160+320*16*6
bonus 134,160+320*16*7
bonus 144,160+320*16*8
bonus 154,160+320*16*9
bonus 164,0
;----- bonus qui explose...
oeuf_bonus 193,112+16*320
explo_bonus 194+7,0+172*320
tzererrte:
;***************************************************************************
add bx,16
trettertertertert:
;*************************************************************************
dec dx
jnz treertertertertertreerertert
pop dx
add esi,13
add bx,320*16-16*19
dec dx
jnz trettertyutyuuityyuityuityuiyuiyuiyui
mov [bombes],cx
ret
touches_action: ;--- bp: joeur en ce moment *4
PUSHALL
;-pour par k'on pose une bombe au début tout de suite kan meme...
cmp nombre_de_vbl_avant_le_droit_de_poser_bombe,0
je okokokok_pas_debut
dec nombre_de_vbl_avant_le_droit_de_poser_bombe
jmp treteterrterteterertter
okokokok_pas_debut:
;--------------
cmp [attente_avant_med],attente_avant_med2 ;uniquement si le processus
jb treteterrterteterertter ;de medaille est pas sur le point
;d'avoir lieu... plus de
; bombes
;--- maladie de la chiasse...
cmp word ptr [maladie+ebp],03 ;255 ; dd 8 dup (?)
je ertertrterteterrteert2rttyrrty
;---------------------------
inc [tribombe2+ebp]
;--- maladie de la constipation
cmp word ptr [maladie+ebp],05
je treteterrterteterertter
;---------------------------
;----- touche action 1 ---
cmp byte ptr [ACTION+ebp],1
jne treteterrterteterertter
;------------------------
ertertrterteterrteert2rttyrrty:
;regarde si on peut poser une bombe...
mov edi,[infojoueur+ebp] ;dans edi: viseur sur l'info d'un joueur.
cmp dword ptr [edi],0 ;nombre de bombes qu'il peut encore poser.
je treteterrterteterertter
push ebp
xy_to_offset
pop ebp
lea esi,[truc2+eax]
cmp byte ptr [esi],0 ;regarde si ya rien ou l'on veut placer la bombe
jne ya_une_bombeici
cmp byte ptr [esi-32*13],0 ;regarde si ya rien ou l'on veut placer la bombe
jne ya_une_bombeici
PUSHALL
pose_une_bombe
POPALL
jmp treteterrterteterertter
ya_une_bombeici:
cmp [tribombe+ebp],0 ;que si on a le bonus
je treteterrterteterertter
cmp [tribombe2+ebp],20
ja treteterrterteterertter
cmp [tribombe2+ebp],2
ja ttrrttreteterrterteterertter
mov [tribombe2+ebp],0 ;remet a zero si on presse tjs
jmp treteterrterteterertter
ttrrttreteterrterteterertter:
;utilise Esi par rapport a truc2 pour gauche/droite.
;2eme generation
;sortie: ebx entree ebp...
direction_du_joueur 1
PUSHALL ;(1)
encore_une_toto:
cmp dword ptr [edi],0 ;nombre de bombes qu'il peut encore poser.
jne nan_c_bon_on_peut_encore_poser
POPALL ;(1)
jmp treteterrterteterertter
nan_c_bon_on_peut_encore_poser:
add esi,ebx
add eax,ebx
cmp byte ptr [esi],0 ;regarde si ya rien ou l'on veut placer la bombe
je ici_toto
POPALL ;(1)
jmp treteterrterteterertter
ici_toto:
cmp byte ptr [esi-32*13],0 ;regarde si ya rien ou l'on veut placer la bombe
je ici_toto2
POPALL ;(1)
jmp treteterrterteterertter
ici_toto2:
mov playSoundFx,1
PUSHALL
pose_une_bombe
POPALL
jmp encore_une_toto
treteterrterteterertter:
cmp playSoundFx,1
jne dfgjhldfgkhjdflgkjhdfkljhdfglkjhdfglkjhgdfyeah
bruit2 9,34 ;,BLOW_WHAT2 ;bruit du bonus tri bombe.
mov playSoundFx,0
dfgjhldfgkhjdflgkjhdfkljhdfglkjhdfglkjhgdfyeah:
;---------- touche action 2 -----------
;***
;PUSHALL
;mov ah,02h ;SUPER_SIGNE2 DB 0
;mov dl,13
;int 21h
;xor eax,eax
;shr ebp,1
;mov ax,word ptr [donnee+nb_dyna*2+ebp] ;recup Y
;add ax,14
;and ax,00000000000001111B
;call affsigne
;POPALL
;***
PUSHALL
cmp byte ptr [ACTION+2+ebp],1
jne treteterrterteterertteruiotyterertertterert
;2 possibilites vertical ou pas vertical
cmp [lapipipino+ebp],0
je treteterrterteterertteruiotyterertertterert
cmp [lapipipino2+ebp],0
jne treteterrterteterertteruiotyterertertterert
;saut de lapin le lapin...
bruit3 10,32,BLOW_WHAT2 ;bruit kan 1 lapin saute
;sortie: ebx entree ebp...
direction_du_joueur 2
push ebp ebx
xy_to_offset
lea esi,[truc+eax]
pop ebx ebp
mov [lapipipino3+ebp],duree_saut
mov [lapipipino2+ebp],1 ;saut vertical
;cas particulier: le lapin est ;en bas
cmp ebx,32*2
jne ertytyyuttyuyuiyuiiyyuiiyuiyu2
cmp eax,32*10
ja erterererererertert
ertytyyuttyuyuiyuiiyyuiiyuiyu2:
;cas particulier: le lapin est en haut:
cmp ebx,-32*2
jne ertytyyuttyuyuiyuiiyyuiiyuiyuo
cmp eax,32*2
jb erterererererertert
ertytyyuttyuyuiyuiiyyuiiyuiyuo:
;========== cas pqrticulier: on veut sauter une brike ==========
;il ne faut pas ke lon soit pas au milieu d'une brike
cmp ebx,-32*2
jne biooooiiii
cmp byte ptr [esi+ebx+32],0 ;une brike ?
je biooooiiii
au_milieu_y2 erterererererertert2
biooooiiii:
cmp ebx,32*2
jne biooooiiiiE2
cmp byte ptr [esi+ebx-32],0 ;une brike ?
je biooooiiiiE2
au_milieu_y2 erterererererertert2
biooooiiiiE2:
cmp ebx,2
jne biooooiiiiE24
cmp byte ptr [esi+ebx-1],0 ;une brike ?
je biooooiiiiE24
au_milieu_X2 erterererererertert2
biooooiiiiE24:
cmp ebx,-2
jne biooooiiiiE24y
cmp byte ptr [esi+ebx+1],0 ;une brike ?
je biooooiiiiE24y
au_milieu_X2 erterererererertert2
biooooiiiiE24y:
;)===================================================================
;---------------------------------------
cmp byte ptr [esi+ebx],0 ;si ya rien a l'endroit ou on va sauter
jne erterererererertert
;-- 3 cases a gauche
cmp ebx,-2
jne iuertytyyuttyuyuiyuiiyyuiiyuiyu
;--- si on est pas au milieu de la case en Y il faut verif ke on peut sauter
au_milieu_y
;la place est pas libre en face
;cmp [touches+ebp],128 ;si on avance pas
;jb herterererererertert ;on saute a la verticale
;mov [lapipipino2+ebp],1 ;saut vertical
;jmp erterererererertert
;herterererererertert:
;mov [lapipipino3+ebp],0
;mov [lapipipino2+ebp],0 ;pés de saut
;jmp treteterrterteterertteruiotyterertertterert
;
;erterererererertertYUTYUyutyuu:
; pour etre sur kon va pas avancer sur cette case
;-- si elle est dur en effet on pourrait deborder
push eax
push ebp
shr ebp,1
xor eax,eax
mov ax,word ptr [donnee+ebp] ;recup X
add ax,3
and ax,1111B
pop ebp
cmp byte ptr [esi+ebx-1],0 ;pas vide a 3 cases a gauche
je iuokeeey
cmp ax,7
ja iuokeeey
push eax
sub eax,7
sub [lapipipino7+ebp],eax
pop eax
iuokeeey:
pop eax
iuertytyyuttyuyuiyuiiyyuiiyuiyu:
;------
;-- 3 cases a droite
; pour etre sur kon va pas avancer sur cette case
;-- si elle est dur en effet on pourrait deborder
cmp ebx,+2
jne iiuertytyyuttyuyuiyuiiyyuiiyuiyu
;--- si on est pas au milieu de la case en Y il faut verif ke on peut sauter
au_milieu_y
;------------------------------
push eax
push ebp
shr ebp,1
xor eax,eax
mov ax,word ptr [donnee+ebp] ;recup X
add ax,3
and ax,1111B
pop ebp
cmp byte ptr [esi+ebx+1],0 ;pas vide a 3 cases a gauche
je iiuokeeey
cmp ax,8
jb iiuokeeey
push eax
sub eax,7
add [lapipipino7+ebp],eax
pop eax
iiuokeeey:
pop eax
iiuertytyyuttyuyuiyuiiyyuiiyuiyu:
;------
;en bas ???
; pour etre sur kon va pas avancer sur cette case
;-- si elle est dur en effet on pourrait deborder
cmp ebx,32*2
jne nooooooooooooooooooooi
;saut vers le bas, avec truc dur a 3 cases dessous
;--- si on est pas au milieu de la case en X il faut verif ke on peut sauter
au_milieu_x
;;---- donc on regarde si ya du dur juste en dessous de lendroit ========
;; ou on va atterir, car on pourrait deborder...
;; ou on va arriver
push eax
push ebp
shr ebp,1
xor eax,eax
mov ax,word ptr [donnee+nb_dyna*2+ebp] ;recup Y
add ax,14
and ax,00000000000001111B
pop ebp
cmp byte ptr [esi+ebx+32],0 ;pas vide a 3 cases en dessous ?
je uokeeey
cmp ax,8
jb uokeeey
push eax
sub eax,7
add [lapipipino7+ebp],eax
pop eax
uokeeey:
pop eax
nooooooooooooooooooooi:
;en haut
; pour etre sur kon va pas avancer sur cette case
;-- si elle est dur en effet on pourrait deborder
cmp ebx,-32*2 ;en haut
jne knooooooooooooooooooooi
;--- si on est pas au milieu de la case en X il faut verif ke on peut sauter
au_milieu_x
;saut vers le bas, avec truc dur a 3 cases dessous
;;---- donc on regarde si ya du dur juste en dessous de lendroit ========
;; ou on va atterir, car on pourrait deborder...
;; ou on va arriver
push eax
push ebp
shr ebp,1
xor eax,eax
mov ax,word ptr [donnee+nb_dyna*2+ebp] ;recup Y
add ax,14
and ax,00000000000001111B
pop ebp
cmp byte ptr [esi+ebx-32],0 ;pas vide a 3 cases au dessus
je kuokeeey ;pour cas particulier, on est avance vers le
cmp ax,7 ;bas... donc on serra avance sur une case dure
ja kuokeeey
push eax
sub eax,7
neg eax
add [lapipipino7+ebp],eax
pop eax
kuokeeey:
pop eax
knooooooooooooooooooooi:
;;---===================================================================
erterererererertert:
jmp baaaaaaaaaaa
erterererererertert2: ;pour pas sauter a la verticale,dans tous les cas
cmp [touches+ebp],127 ;si on avance pas
ja baaaaaaaaaaa ;on saute a la verticale
mov [lapipipino3+ebp],0
mov [lapipipino2+ebp],0
baaaaaaaaaaa:
;--------
treteterrterteterertteruiotyterertertterert:
POPALL
mov ebx,[infojoueur+ebp] ;uniquement s'il y a droit...
cmp dword ptr [ebx+4*4],1
jne treteterrterteterertteruioty
cmp byte ptr [ACTION+1+ebp],1
jne treteterrterteterertteruioty
;liste_bombe dd ? ; nombre de bombes...
; dd 247 dup (?,?,?,?)
mov ecx,[liste_bombe]
or ecx,ecx
jz pasdutout
lea esi,liste_bombe+4-taille_dune_info_bombe
next_bomby:
add esi,taille_dune_info_bombe
cmp dword ptr [esi+4],0
jne ya_bombe_ici
jmp next_bomby
ya_bombe_ici:
;------- unqieuemnt si c'est notre propre bombe...
mov ebx,[infojoueur+ebp]
cmp dword ptr [esi],ebx
jne non_dejar
;--------- uniquement si cette bombe est a retardement...
cmp word ptr [esi+4*3+2],0
je non_dejar
mov word ptr [esi+4*3+2],0 ;la transforme en bombe normalle
mov dword ptr [esi+4],1 ;la fait exploser
non_dejar:
dec ecx
jnz next_bomby
pasdutout:
;1er: offset de l'infojoeur
;2eme: nombre de tours avant que ca PETE !!! ; si = 0 ca veut dire
; ;emplacement libre...
;3eme:distance par rapport au debut de truc2
;4eme puissance de la bombe.
treteterrterteterertteruioty:
;-----------------------------------------
POPALL
ret
minuteur: ;le tic tic tic des bombes...+ deplacement
PUSHALL
mov ecx,[liste_bombe]
or ecx,ecx
jz ertrteertertrterteertertertrteertertert
xor ebp,ebp
tetrrtyrtyrtyrtyrtyrtytyrtyr:
cmp dword ptr [liste_bombe+ebp+4+1*4],0 ;indique emplacement non remplis !!!
jne rtytyrrtytyrtyuutyiyuuiouiopuiouiopioppiopiopp2
inc ecx
jmp rtytyrrtytyrtyuutyiyuuiouiopuiouiopioppiopiopp
rtytyrrtytyrtyuutyiyuuiouiopuiouiopioppiopiopp2:
;*****-*-*-------********----------POUSSER DEPLACEMENT *-*-*********------
;add esi,[liste_bombe+ebp+4+2*4] ;distance par rapport au debut de truc2
;mov word ptr [liste_bombe+ebx+4+4*4],1 ;adder X automatique.
;mov word ptr [liste_bombe+ebx+4+4*4+2],0
;mov word ptr [liste_bombe+ebx+4+5*4],0 ;adder X
;mov word ptr [liste_bombe+ebx+4+5*4+2],0 ;adder Y
;movsx eax,word ptr [liste_bombe+ebp+4+4*4] ;force d'addage.. (+1 ou -1)
;or eax,eax
;je non_zero ;pas de force de deplacement X/Y
;add ebx,1 ;eax ;offset dans truc+addage
;--- réflechis au deplacement uniquement si on est a 0 en adder...
;cmp word ptr [liste_bombe+ebp+4+5*4],0
;jne depeplacement_kan_mee
;cmp byte ptr [truc+ebx],0
;jne non_ya_un_mur_ote ;mur a cote...
;depeplacement_kan_mee:
;on deplace....
;jne nan_nan_normale
;xy_adder 0 ou 2
;xy_x32 1 ou 32
;truc_monstre db 32*13 dup (?)
call deplacement_bombes
cmp action_replay,0
jne nononono_onest_en_recordplayzrezerzeezr
cmp twice,1
jne nononono_onest_en_recordplayzrezerzeezr
call deplacement_bombes
nononono_onest_en_recordplayzrezerzeezr:
;mov word ptr [liste_bombe+ebp+4+5*4],-7
;-----------
;mov ax,word ptr [liste_bombe+ebp+4+5*4]
;mov ebx,[liste_bombe+ebp+4+2*4]
;mov byte ptr [truc_X+ebx],al
;jmp okey_abe
;mov word ptr [liste_bombe+ebp+4+4*4],0
;okey_abe:
;non_zero:
;------------------ sauf si on a les bombes a retardement
;liste_bombe dd ? ; nombre de bombes...
; dd 247 dup (?,?,?,?)
;1er: offset de l'infojoeur
;2eme: nombre de tours avant que ca PETE !!! ; si = 0 ca veut dire
;3eme:distance par rapport au debut de truc2
;4eme:DD= 1 DW: puissance de la bombe + 1 DW: bombe a retardement ??? (=1)
;mov ebx,[liste_bombe+ebp+4]
;cmp dword ptr [ebx+4*4],1
mov esi,offset truc2
add esi,[liste_bombe+ebp+4+2*4] ;distance par rapport au debut de truc2
;---- cas particulier.. on est une bombe, est on vient de se prendre
;une brike sur la gueule... donc on explose...
cmp byte ptr [esi-32*13],11 ;cas particulier... apres apocalypse...
jne kklmjjkjklmklmjmjklmjklmjklmjkl
;on la fait exploser de suite...
mov dword ptr [liste_bombe+ebp+4+1*4],1 ;pour ke ca pete :))
mov word ptr [liste_bombe+ebp+4+3*4+2],0 ;elle est plus retarde (enfin
;plus.. maintenant. si elle l'etait)
jmp finis_la
kklmjjkjklmklmjmjklmjklmjklmjkl:
;----
cmp word ptr [liste_bombe+ebp+4+3*4+2],1 ;si bombe retardee...
je rertertertert ;ne decremente pas
finis_la:
dec dword ptr [liste_bombe+ebp+4+1*4]
jnz rertertertert
dec dword ptr [liste_bombe]
;------------ fait exploser la bombe -------------------------------------
;bruit 1 40 BLOW_WHAT2
cmp byte ptr [esi-32*13],11 ;cas particulier... apres apocalypse...
je nononononiioiouuio
mov byte ptr [esi],05 ;centre.
bruit2 2,40
nononononiioiouuio:
mov eax,[liste_bombe+ebp+4+0*4] ;offset de l'infojoeur
inc dword ptr [eax] ;augmente le nombre de bombe k'il a le droit de poser...
;,explosion ; -32 33 40
cmp byte ptr [esi-32*13],11 ;cas particulier... apres apocalypse... (pice dure)
je nononononiioiouuiorytrty
explosion -32,33,40
explosion 32,33,47
explosion 1,12,26
explosion -1,12,19
nononononiioiouuiorytrty:
;mov dword ptr [liste_bombe+ebp+4+3*4]
mov dword ptr [liste_bombe+ebp+4+0*4],0
mov dword ptr [liste_bombe+ebp+4+1*4],0
mov dword ptr [liste_bombe+ebp+4+2*4],0
mov dword ptr [liste_bombe+ebp+4+3*4],0
mov dword ptr [liste_bombe+ebp+4+4*4],0
mov dword ptr [liste_bombe+ebp+4+5*4],0
;----------------------------------------------------------------------
rertertertert:
rtytyrrtytyrtyuutyiyuuiouiopuiouiopioppiopiopp:
add ebp,taille_dune_info_bombe
dec ecx
jnz tetrrtyrtyrtyrtyrtyrtytyrtyr
ertrteertertrterteertertertrteertertert:
POPALL
ret
;ya un draw game ??? ou une victoire ???
;mov ecx,8
;mov edi,offset victoires
;xor eax,eax
;rep stosd
phase:
pushad
;-- special... draw forcé ---
cmp word ptr bdraw666,'99'
je dikgrhrfhgrrethghkgh
mov edi,offset vie
mov ecx,[nombre_de_dyna]
yretrteertertert:
cmp dword ptr [edi],1
je et_non_pas_de_draw
add edi,4
dec ecx
jnz yretrteertertert
;-------- si on est au temps = 0 on compte moins vite !!!!
;car c le bordel faut k'on ai le temps de voir...
;;cmp in_the_apocalypse,1
;;je pas_encore
;;----------------------
dec [attente_avant_draw]
jnz pas_encore
dikgrhrfhgrrethghkgh:
mov byte ptr [ordre2],'D'
cmp nombre_de_dyna,1
jne pas_encore
mov byte ptr [ordre2],'M'
pas_encore:
et_non_pas_de_draw:
;----------------------------- ya une victoire ???? ----------------------
xor ebx,ebx
xor edx,edx
xor edi,edi
mov eax,-1 ;equipe du dernier a avoir gagne..
mov ecx,[nombre_de_dyna]
uyretrteertertert:
cmp dword ptr [vie+edi],1
jne uil_est_mort
;team dd 0,1,2,3,4,5,6,7
cmp eax,[team+edi] ;si deja un gagnant de cette équipe. on le compte pas.
je deja_dernier_un_gagnant_comme_ca
inc edx ;------- nombre de gagnants
mov eax,[team+edi] ;recup dans eax la team du gagnant...
mov ebx,edi ;sauvegarde du gagnant.
deja_dernier_un_gagnant_comme_ca:
uil_est_mort:
add edi,4
dec ecx
jnz uyretrteertertert
;//** cas particulier si mode 1 player... retourne edx = 1 si 1 seul vivant (moi)
cmp nombre_de_dyna,1
jne pasmode1player
mov ecx,8
mov edx,0
xor edi,edi
comptemonstresvivants:
cmp dword ptr [vie+edi],1
jne monstreMort
inc edx
monstreMort:
add edi,4
dec ecx
jnz comptemonstresvivants
pasmode1player:
;//**********
;// declenche victoire sur 2 joueur ou plus
cmp edx,1
jne terertyrtytyrrtyrty
; plus k'1 EQUIPE vivante... !!! !
; regarde si ya plus de bombes....
;dans eax on a l'equipe du gagnat
push eax
;-- transforme les bombes en semi-retardee
push ebx
xor ebx,ebx
ertterertuuuuu:
push ebx
mov ebx,[infojoueur+ebx]
;mov dword ptr [ebx+4*4],0
call nike_toutes_ses_bombes
pop ebx
add ebx,4
cmp ebx,32
jne ertterertuuuuu
pop ebx
;--------
pop eax
; juste pour la premiere fois... pour k'on ne pose plus de bombes.
cmp [attente_avant_med],attente_avant_med2
jne reterertertertr89
mov [attente_avant_med],attente_avant_med2-1
reterertertertr89:
;cmp word ptr [bombes],0
;jne terertyrtytyrrtyrty
mov esi,offset truc2
mov ecx,32*13
zertertrtertetyrtyutyuiuiy:
cmp byte ptr [esi],0
je terertyrtytyrrtyrtyert
cmp byte ptr [esi],54
jb terertyrtytyrrtyrty ;bombe trouvée...
terertyrtytyrrtyrtyert:
inc esi
dec ecx
jnz zertertrtertetyrtyutyuiuiy
;truc2 db 32*13 dup (?)
; 40
; 33
; 19 12 05 12 26
; 33
; 47
;1 = bombe... (2,3,4) respirant... si c sup a 4; on est mort...
;5 = centre de bombe. de 5 a 11
;12 = ligne droite...
;19 = arrondie ligne droite vers la gauche...
;26 = arrondie ligne droite vers la droite
;33 = ligne verti
;40 arrondie verti vers le haut
;47-- bas
;---------- regarde si on est dans un terrain ou il faut attendre ke l'apocalypse
; soit terminee pour determiner un gagnant.
push ebx
mov bl,terrain
dec bl
shl ebx,2
cmp [ebx+kelle_fin],0
je pas_attente_fin_apocalypse
pop ebx
cmp in_the_apocalypse,1 ;c'est encore l'apo. decompte pas encore.
je terertyrtytyrrtyrty
push ebx
pas_attente_fin_apocalypse:
pop ebx
;;----------------------
dec [attente_avant_med]
jnz terertyrtytyrrtyrty
;fabriquation du packet/victoires&médailles
mov [ordre2],'Z'
;-------- on donne la victoire au tout premier de cette equipe
xor ebx,ebx
pas_celui_la:
cmp [team+ebx],eax
je reertertertertert90
add ebx,4
jmp pas_celui_la
reertertertertert90:
; si un joueur on zappe les medailles
cmp nombre_de_dyna,1
jne dfdfdfgkldgflkdgflkdlgklgdfl
mov [ordre2],'%'
dec dword ptr [victoires+ebx]
dfdfdfgkldgflkdgflkdlgklgdfl:
;
inc dword ptr [victoires+ebx]
mov [latest_victory],ebx
skynet_team_victory:
cmp [team3_sauve],4
jne copy_victory_data
mov ecx,[nombre_de_dyna]
mov esi,[team+ebx]
xor edi,edi
skynet_team_victory_loop:
cmp esi,[team+edi]
jne skynet_team_victory_next
cmp edi,[latest_victory]
je skynet_team_victory_next
inc dword ptr [victoires+edi]
skynet_team_victory_next:
add edi,4
dec ecx
jne skynet_team_victory_loop
copy_victory_data:
push ds
pop es
mov esi,offset victoires
mov edi,offset donnee4
mov ecx,9
rep movsd
;--- puis on copie:
;les 4 dd: des sources du dyna de face ki a gagné...
;puis 1 db: le nombre de lignes k'il fait...
;liste_couleur dd offset blanc,
mov esi,[liste_couleur+ebx]
xor eax,eax
mov ax,word ptr [esi]
add eax,dword ptr [donnee+8*3*2+ebx] ;--- adresse page
stosd
xor eax,eax
mov ax,word ptr [esi+2]
add eax,dword ptr [donnee+8*3*2+ebx] ;--- adresse page
stosd
xor eax,eax
mov ax,word ptr [esi+4]
add eax,dword ptr [donnee+8*3*2+ebx] ;--- adresse page
stosd
xor eax,eax
mov ax,word ptr [esi+6]
add eax,dword ptr [donnee+8*3*2+ebx] ;--- adresse page
stosd
shr ebx,1
mov ax,word ptr [donnee+8*5*2+ebx] ;--- nombre de lignes
stosb
mov ax,word ptr [donnee+8*6*2+ebx] ;--- nombre de colones.
stosb
;--- puis copie les noms des différents joueurs...
mov edi,offset briques
xor ebx,ebx
erertcharmant:
mov esi,offset nick_t
add esi,[control_joueur+ebx]
;lodsd
movsd
add ebx,4
cmp ebx,4*8
jne erertcharmant
;-------------------------------------------------------
;mov dword ptr [texte1+6*1+1+32*0+edx],eax
;mov dword ptr [texte1+6*1+1+32*1+edx],eax
;mov dword ptr [texte1+6*1+1+32*2+edx],eax
;mov dword ptr [texte1+6*1+1+32*3+edx],eax
;donnee dw 8 dup (?) ;x du dynablaster
; dw 8 dup (?) ;y du dynablaster
; dw 8 dup (?) ;source du dyna dans bloque
; dd 8 dup (?) ;source bloque memoire
; dw 8 dup (?) ;nombre de lignes pour un dyna...
; dw 8 dup (?) ;nombre de colonnes.
; dd 8 dup (?) ;adder di (pour la girl + grande...)
;liste_couleur dd 8 dup (?)
;donnee4+9*4+4*4
;mov ecx,4
;lodsw
;rep movsd ;des sources du dyna de face ki a gagné...
;stosd
;;donnee dw 8*3 dup (?)
;; dw 20,20,277,277,116,116,180,180 ;x du dynablaster
;; dw 9,170,9,170,41,137,41,137 ;y du dynablaster
;; dw 24*0,777,24*2,24*3,24*4,24*5,24*6,24*7 ;source du dyna dans bloque
;;dd 576000,576000,576000,576000,640000,640000,640000,640000 ;source bloque memoire
;;dw 23,23,23,23,25,25,25,25 ;nombre de lignes pour un dyna...
;;dd 0,0,0,0,-3*320,-3*320,-3*320,-3*320 ;adder di (pour la girl + grande...)
;si ordre2='Z'
; copie de "victoires dd 8 dup (?)"
; et 1 dd avec le offset du dernier ki a eu une victoire...
; (latest_victory)
terertyrtytyrrtyrty:
popad
ret
gestion_jeu endp
;touches dd nb_dyna dup (0)
;0= face bas.
;8= droite droite
;16= gauche gauche
;24= haut haut
load_data proc near
cmp dataLoaded,1
jne doTheLoad
RET
doTheLoad:
mov dataLoaded,2
PUSHALL
call load_gus
;------------------- charge le fichier avec les sprites ---------------
;mov ecx,[packed_liste+4*6]
;mov edx,offset iff_file_name
;mov edi,offset buffer4 ; 128000 ;307200
;mov ebx,320*200 ;307200
;mov ax,ds
;call load_pcx
;mov esi,0
;copyblock2
;-----------------------------------------------------------------------
;mov ecx,0
;mov edx,offset fichier1
mov ecx,[packed_liste+4*0]
mov edx,offset iff_file_name
;adresse_des_fonds dd 640000,64000,328000
mov edi,0
mov ebx,320*200 ;307200 ;nombre de pixels.
mov ax,fs
call load_pcx
;mov ecx,0
;mov edx,offset fichier2
mov ecx,[packed_liste+4*1]
mov edx,offset iff_file_name
mov edi,64000*2
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;mov ecx,0
;mov edx,offset fichier3
;---- game
mov ecx,[packed_liste+4*2]
mov edx,offset iff_file_name
mov edi,64000*3 ; 128000 ;307200
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;--- draw 1 ----
mov ecx,[packed_liste+4*7]
mov edx,offset iff_file_name
mov edi,64000*5
mov ebx,320*200
mov ax,fs
call load_pcx
;----------------
;--- draw2 ----
mov ecx,[packed_liste+4*8]
mov edx,offset iff_file_name
mov edi,64000*6
mov ebx,320*200
mov ax,fs
call load_pcx
;----------------
;--- med 1 ----
mov ecx,[packed_liste+4*9]
mov edx,offset iff_file_name
mov edi,64000*7
mov ebx,320*200
mov ax,fs
call load_pcx
;----------------
;--- med 3 ----
mov ecx,[packed_liste+4*10]
mov edx,offset iff_file_name
mov edi,64000*8
mov ebx,320*200
mov ax,fs
call load_pcx
;----------------
;--- sprites bomberman masculins ---
mov ecx,[packed_liste+4*3]
mov edx,offset iff_file_name
mov edi,576000 ; 128000 ;307200
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;--- sprites bomberman feminin ---
mov ecx,[packed_liste+4*6]
mov edx,offset iff_file_name
mov edi,640000 ; 128000 ;307200
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;--- vic 1 ---
mov ecx,[packed_liste+4*11]
mov edx,offset iff_file_name
mov edi,704000 ; 128000 ;307200
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;--- vic 2 ---
mov ecx,[packed_liste+4*12]
mov edx,offset iff_file_name
mov edi,768000 ; 128000 ;307200
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;--- vic 3 ---
mov ecx,[packed_liste+4*13]
mov edx,offset iff_file_name
mov edi,832000 ; 128000 ;307200
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;--- vic 4 ---
mov ecx,[packed_liste+4*14]
mov edx,offset iff_file_name
mov edi,896000 ; 128000 ;307200
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;--- neige1 ---
mov ecx,[packed_liste+4*15]
mov edx,offset iff_file_name
mov edi,896000+64000*3 ; 128000 ;307200
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;--- neige2 ---
mov ecx,[packed_liste+4*16]
mov edx,offset iff_file_name
mov edi,896000+64000*2 ; 128000 ;307200
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;--- pic.pcx ---
mov ecx,[packed_liste+4*18]
mov edx,offset iff_file_name
mov edi,896000+64000*1 ;896000+64000*3 ; 128000 ;307200
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;;--- mrfond.pcx ---
;mov ecx,[packed_liste+4*19]
;mov edx,offset iff_file_name
;;cmp kel_pic_intro,1
;;jne opiopiioiouuiiuiuiuooo
;;
;mov edi,896000+64000*4 ; 128000 ;307200
;mov ebx,640*(36*2) ;307200
;mov ax,fs
;call load_pcx
;
;;--- mrfond.pcx ---
mov ecx,[packed_liste+4*19]
mov edx,offset iff_file_name
;;cmp kel_pic_intro,1
;;jne opiopiioiouuiiuiuiuooo
;;
mov edi,1966080+64000*21
mov ebx,320*200
mov ax,fs
call load_pcx
;--- final.pcx ---
mov ecx,[packed_liste+4*20]
mov edx,offset iff_file_name
mov edi,896000+64000*4+640*(36*2) ; 128000 ;307200
mov ebx,320*200
mov ax,fs
call load_pcx
;;--nuage1.pcx--
mov ecx,[packed_liste+4*21]
mov edx,offset iff_file_name
mov edi,896000+64000*4+640*(36*2)+64000 ; 128000 ;307200
mov ebx,320*200
mov ax,fs
call load_pcx
;--nuage2.pcx--
mov ecx,[packed_liste+4*22]
mov edx,offset iff_file_name
mov edi,896000+64000*4+640*(36*2)+64000*2 ; 128000 ;307200
mov ebx,320*200
mov ax,fs
call load_pcx
;--- foret.pcx ---
mov ecx,[packed_liste+4*23]
mov edx,offset iff_file_name
mov edi,896000+384000+46080+64000 ; 128000 ;307200
mov ebx,320*200
mov ax,fs
call load_pcx
;--- feuille.pcx ---
mov ecx,[packed_liste+4*24]
mov edx,offset iff_file_name
mov edi,896000+384000+46080+64000+64000 ; 128000 ;307200
mov ebx,320*200
mov ax,fs
call load_pcx
;--- neige3 ---
mov ecx,[packed_liste+4*17]
mov edx,offset iff_file_name
mov edi, 896000+384000+46080+64000*3
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;1582080
;--- pause.pcx ---
mov ecx,[packed_liste+4*25]
mov edx,offset iff_file_name
mov edi,1582080
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;--- mdec.pcx ---
mov ecx,[packed_liste+4*26]
mov edx,offset iff_file_name
mov edi,1582080+64000
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;--- mdeg.pcx ---
mov ecx,[packed_liste+4*27]
mov edx,offset iff_file_name
mov edi,1582080+64000*2
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;;--- exo1.pcx ---
;mov ecx,[packed_liste+4*28]
;mov edx,offset iff_file_name
;mov edi,1582080+64000*3
;mov ebx,320*200
;mov ax,fs
;call load_pcx
;
;;--- puzzle.pcx ---
;mov ecx,[packed_liste+4*29]
;mov edx,offset iff_file_name
;mov edi,1582080+64000*4
;mov ebx,320*200
;mov ax,fs
;call load_pcx
;
;---- record0.mbr ---
;cmp special_on_a_loadee_nivo,1
;je naoinoirzeniozerrzeerzzererz
mov ecx,[packed_liste+4*30]
mov edx,offset iff_file_name
;cmp economode,1
;je ertertterterrtertytyrrtyrtyrtyrtyrtyrtyrty
;
;cmp special_on_a_loadee_nivo,1
;jne ertertterterrtertytyrrtyrtyrtyrtyrtyrtyrty
;lea edx,reccord2
;xor ecx,ecx
;
;ertertterterrtertytyrrtyrtyrtyrtyrtyrtyrty:
mov edi,1966080+64000
call load_raw
naoinoirzeniozerrzeerzzererz:
;---- record1.mbr ---
mov ecx,[packed_liste+4*31]
mov edx,offset iff_file_name
mov edi,1966080+64000*2
call load_raw
;---- record2.mbr ---
mov ecx,[packed_liste+4*32]
mov edx,offset iff_file_name
mov edi,1966080+64000*3
call load_raw
;---- record3.mbr ---
mov ecx,[packed_liste+4*33]
mov edx,offset iff_file_name
mov edi,1966080+64000*4
call load_raw
;---- fete1.mbr ---
mov ecx,[packed_liste+4*34]
mov edx,offset iff_file_name
mov edi,1966080+64000*5
call load_raw
;---- record5.mbr ---
mov ecx,[packed_liste+4*37]
mov edx,offset iff_file_name
mov edi,1966080+64000*6
call load_raw
;---- crayon.pcx ---
mov ecx,[packed_liste+4*35]
mov edx,offset iff_file_name
mov edi,1582080+64000*3 ;1582080+64000*6
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;---- crayon2.pcx ---
mov ecx,[packed_liste+4*36]
mov edx,offset iff_file_name
mov edi,1582080+64000*4 ;1582080+64000*7
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;---- lapin1.pcx ---
mov ecx,[packed_liste+4*38]
mov edx,offset iff_file_name
mov edi,1966080+64000*7
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;---- mort.pcx ---
mov ecx,[packed_liste+4*39]
mov edx,offset iff_file_name
mov edi,1966080+64000*8
mov ebx,320*200
mov ax,fs
call load_pcx
;---- lapin2.pcx ---
mov ecx,[packed_liste+4*40]
mov edx,offset iff_file_name
mov edi,1966080+64000*9
mov ebx,320*200
mov ax,fs
call load_pcx
;---- lapin3.pcx ---
mov ecx,[packed_liste+4*41]
mov edx,offset iff_file_name
mov edi,1966080+64000*10
mov ebx,320*200
mov ax,fs
call load_pcx
;---- lapin4.pcx ---
mov ecx,[packed_liste+4*42]
mov edx,offset iff_file_name
mov edi,1966080+64000*11
mov ebx,320*200
mov ax,fs
call load_pcx
;---- foot.pcx ---
mov ecx,[packed_liste+4*43]
mov edx,offset iff_file_name
mov edi,1966080+64000*12
mov ebx,320*200
mov ax,fs
call load_pcx
;---- foot1.mbr ---
mov ecx,[packed_liste+4*44]
mov edx,offset iff_file_name
mov edi,1966080+64000*13
call load_raw
;---- foot2.mbr ---
mov ecx,[packed_liste+4*45]
mov edx,offset iff_file_name
mov edi,1966080+64000*14
call load_raw
;---- fete2.mbr ---
mov ecx,[packed_liste+4*46]
mov edx,offset iff_file_name
mov edi,1966080+64000*15
call load_raw
;---- neige2.mbr ---
mov ecx,[packed_liste+4*47]
mov edx,offset iff_file_name
mov edi,1966080+64000*16
call load_raw
;---- rose2.mbr ---
mov ecx,[packed_liste+4*48]
mov edx,offset iff_file_name
mov edi,1966080+64000*17
call load_raw
;---- jungle2.mbr ---
mov ecx,[packed_liste+4*49]
mov edx,offset iff_file_name
mov edi,1966080+64000*18
call load_raw
;---- micro2.mbr ---
mov ecx,[packed_liste+4*50]
mov edx,offset iff_file_name
mov edi,1966080+64000*19
call load_raw
;---- nuage2.mbr ---
mov ecx,[packed_liste+4*51]
mov edx,offset iff_file_name
mov edi,1966080+64000*20
call load_raw
;--- soucoupe.pcx ---
mov ecx,[packed_liste+4*52]
mov edx,offset iff_file_name
mov edi,1966080+64000*22
mov ebx,320*200
mov ax,fs
call load_pcx
;--- soccer.pcx ---
mov ecx,[packed_liste+4*53]
mov edx,offset iff_file_name
mov edi,1966080+64000*23
mov ebx,320*200
mov ax,fs
call load_pcx
;--- footanim.pcx ---
mov ecx,[packed_liste+4*54]
mov edx,offset iff_file_name
mov edi,1966080+64000*24
mov ebx,320*200
mov ax,fs
call load_pcx
;---- lune1.mbr ---
mov ecx,[packed_liste+4*55]
mov edx,offset iff_file_name
mov edi,1966080+64000*25
call load_raw
;---- lune2.mbr ---
mov ecx,[packed_liste+4*56]
mov edx,offset iff_file_name
mov edi,1966080+64000*26
call load_raw
;---- bombes.+ sprites bonus (sprite2.pcx)
mov ecx,[packed_liste+4*4]
mov edx,offset iff_file_name
mov edi,1582080+64000*5
mov ebx,320*200 ;307200
mov ax,fs
call load_pcx
;------------------------
;(1582080+64000*6) 64000K réservé pour sauvegarde
;
;
;------------------------
;--- menu... ----
mov ecx,[packed_liste+4*5]
mov edx,offset iff_file_name
mov edi,64000*4
mov ebx,320*200
mov ax,fs
call load_pcx
;----------------
eretterertrerzet:
POPALL
ret
endp
transmet_central proc near ; é partir du GROS packet de touches qu'on a
; récupéré pour tous les ordinateur.
; on regarde é kel dyna correspond chaque partie
; packet
; et on modifie les variables CENTRAL "touches"
; et "action"
; qui informent dans kel direction le dyna va
; s'il est en mouvement et s'il veut poser une
; bombes. grace a ces variables l'intelligence du
; master déterminera les packets finaux a envoyer
; ou différents slaves... (enfin é l'affichage koi)
PUSHALL
;*************** transmet au central...
mov ecx,[nombre_de_dyna] ; dd 2 ;en tout.. pour le master
xor ebp,ebp
rterteterrterteertert:
mov ebx,[control_joueur+ebp] ;récupere l'offet du packet en question.
;controle joueur special play
cmp action_replay,2
jne pas_recertterteretrreertyutyyut
mov ebx,[control_joueur2+ebp] ;récupere l'offet du packet en question.
;mov ebx,-64
pas_recertterteretrreertyutyyut:
;=================
lea esi,[total_t+ebx]
;entrée. ebp ;numéro CENTRAL d'un joeur.
;mov esi,offset total_t ;packet
;call packet_to_central ;modifie les valeurs du central a partir des
; ;deplacement d'un dyna.
;packet_to_central proc near ;numéro du dyna * 4
PUSHALL
;model des packets recus par le master.. (envoyé par slave.)
;donnee2 dd 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
; dd 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
; dd 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
; dd 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
;
;;offset 0 =1 si la fleche bas est pressé/ j1
;; 4 =1 si la fleche droite est pressé j1
;; 8 =1 si la fleche gauche est pressé j1
;; 12 =1 si la fleche haut est pressé2 j1
;; 16 =1 bouton 1 j1
;; 20 =1 bouton 2 j1
xor ax,ax ;indique k'on a trouvé aucune touche...
mov dword ptr [ACTION+ebp],0 ;touches action a 0
cmp [lapipipino+ebp],0 ;lapin ? tient pas compte de ses trucs
je dynanormalito
cmp [lapipipino2+ebp],0 ;en train de sauter ? tient pas compte de ses trucs
jne errereerreerretertertrtertetyyrtuui
dynanormalito:
cmp byte ptr [esi+3],1
jne erterertertertert
mov [touches+ebp],0
mov ax,1
erterertertertert:
cmp byte ptr [esi+1],1
jne erterertertertert2
mov [touches+ebp],8
mov ax,2
erterertertertert2:
cmp byte ptr [esi+2],1
jne erterertertertert3
mov [touches+ebp],16
mov ax,3
erterertertertert3:
cmp byte ptr [esi],1
jne erterertertertert4
mov [touches+ebp],24
mov ax,4
erterertertertert4:
;**************** touches d'action
;------------- touches d'action
; 4 =1 bouton 1 j1
; 5 =1 bouton 2 j1
cmp byte ptr [esi+4],1
jne ertertertertrte
mov byte ptr [ACTION+ebp],1
ertertertertrte:
cmp byte ptr [esi+6],1
jne ertertertertrte3
mov byte ptr [ACTION+ebp+2],1
; si lapin ki a la maladie de la lenteur... on lui permet pas de sauter ...
cmp word ptr [maladie+ebp],02 ;255 ; dd 8 dup (?)
jne ertertertertrte3
mov byte ptr [ACTION+ebp+2],0
;------------
ertertertertrte3:
;special lapin en train de sauter,on arrive directement la
errereerreerretertertrtertetyyrtuui:
cmp byte ptr [esi+5],1
jne tertertertertrte
mov byte ptr [ACTION+ebp+1],1
tertertertertrte:
;*******************************
;-------------
;touches dd nb_dyna dup (0)
; ;0= face bas.
; ;8= droite droite
; ;16= gauche gauche
; ;24= haut haut
;+128 si ne bouge pas..
or ax,ax
jnz reerrteertyut
or dword ptr [touches+ebp],128
reerrteertyut:
POPALL
add ebp,4
dec ecx
jnz rterteterrterteertert
POPALL
ret
endp
;get_all_infos proc near
;PUSHALL
;
;;1er mot 0=existe pas: 1 existe !!!
;;2eme mot: numéro de l'ordinateur !!!
;; 0= local.
;;3eme mot: numéro interne (0 a 3) pour chaque ordinateur.
;;liste_des_joeurs dd 1,0,0
;; dd 0,0,0
;
;xor ebp,ebp
;
;mov esi,offset liste_des_joeurs
;mov ecx,[nombre_de_dyna] ; dd 2 ;en tout.. pour le master
;sauver_de_moi_meme:
;or ecx,ecx
;jz fini
;dec ecx
;;cmp dword ptr [esi],0
;;je fini
;
;
;cmp dword ptr [esi+4],0 ;regarde si le joueur en question est en local. sinon il faut
; ;récupérer l'info par communication avec l'ordinateur.
;je cest_en_local
;
;cmp dword ptr [esi+8],0 ;regarde si on aurait pas deja récupéré le packet..
; ;(vrai si offset dans le packet <> 0...)
;jne cest_en_local ;deja fait...
;
;;communication. (si le packet n'est pas deja chargé...)
;;**************************************************************************
;ytytytytttttttttttttttttttttt:
;PUSHALL
;mov esi,[esi+4] ;offset liste_adresse ;récupere l'adresse de l'ordy ou on envois... ;offset adresse
;mov ebp,offset packed_data ;donnee
;;call envois
;;envois special bloc total...
;envois3 ecb2 header_envois socket_jeu
;POPALL
;;call ecoute
;ecoute2 ecb1 recu_data header_ecoute touches_size socket_jeu
;
;xor ax,ax
;erzertrteertertert1:
;
; /********************************************************\
;cmp byte ptr [clavier+59],1 ;F1... donne la periode d'attente pour la comm
; ;avec un ordy...
;jne reertertertertertert
;;- raster vert -
;inc ax
;push dx ax
; mov dx,3c8h
;push ax
; xor ax,ax
; out dx,al
; mov dx,3c9h
; out dx,al
;pop ax
; out dx,al
;xor ax,ax
; out dx,al
;pop ax dx
;;- raster vert -
;reertertertertertert:
;; \********************************************************/
;cmp byte ptr [sortie],1 ;eSC.
;je rtyrtyrtyretertdgrfgdtrdfgdfgdfg
;cmp byte ptr [ecb1+8],0
;jne erzertrteertertert1
;;
;call raster2
;rtyrtyrtyretertdgrfgdtrdfgdfgdfg:
;;-------
;PUSHALL
;mov ax,gs
;mov es,ax
;;recu_data db '??????????????????????????????????????????????????????????????',10,13,'$'
;mov esi,offset recu_data
;mov edi,offset donnee2
;mov ecx,6*4*4
;rep movsb
;POPALL
;
;;**************************************************************************
;cest_en_local:
;
;push esi
;mov esi,[esi+8] ;récupere l'offet du packet en question.
;add esi,offset donnee2 ;packet
;
;;entrée. ebp ;numéro CENTRAL d'un joeur.
;
;call packet_to_central ;modifie les valeurs du central a partir des
; ;deplacement d'un dyna.
;pop esi
;;------------------------------------------
;add ebp,4
;add esi,32
;jmp sauver_de_moi_meme
;fini:
;POPALL
;ret
;endp
possible_ou_pas proc near ;dx add x, cx: add y
PUSHALL
;add [donnee+nb_dyna*2+ebp],1 Y
;xy_to_offset
;lea esi,[truc+eax]
xor eax,eax
mov ax,[donnee+ebp] ;x !!!!
add ax,dx
add ax,3
shr ax,4
xor ebx,ebx
mov bx,[donnee+nb_dyna*2+ebp] ;Y !!!!
add bx,14
add bx,cx
;shr bx,4
and bx,01111111111110000B
shl bx,1 ;*32
mov esi,offset truc
add esi,ebx
add esi,eax
cmp byte ptr [esi],0
jne zerrzerzeerzer
;;1 = bombe... (2,3,4) respirant... si c sup a 4; on est mort...
cmp byte ptr [esi+32*13],1
jb efrerrereterter
cmp byte ptr [esi+32*13],4
ja efrerrereterter
add ebp,ebp
cmp [last_bomb+ebp],esi
je efrerrereterter
;--- ya une bombe+c'est pas la derniere case !!! essaye de la pousser ---
cmp [pousseur+ebp],1
jne zerrzerzeerzer
PUSHALL
cmp dx,0
je pas_eee
jns tjyuyu6754oooi
mov ax,-1
tjyuyu6754oooi:
cmp dx,0
js tjyuyu6754oooir
mov ax,1
tjyuyu6754oooir:
mov ecx,0
call pousse_la_bombe
jmp okeeeeeyiui
pas_eee:
cmp cx,0
je pas_eeerty
jns tjyuyu6754oooirr
mov ax,-1
tjyuyu6754oooirr:
cmp cx,0
js tjyuyu6754oooirt
mov ax,1
tjyuyu6754oooirt:
mov ecx,2
call pousse_la_bombe
pas_eeerty:
okeeeeeyiui:
POPALL
jmp zerrzerzeerzer
efrerrereterter:
xor cx,cx ;retourne jz=vrai
POPALL
ret
zerrzerzeerzer:
mov cx,1
or cx,cx ;retourne jz=faux
POPALL
ret
endp
;mov si,-16 ; ;16 ;8 haut.
;call remet_milieu_x
remet_milieu_x proc near ;replace le sprite au milieu d'un case.
PUSHALL
xor ebx,ebx
mov bx,[donnee+ebp] ;x !!!!
add bx,3
;------------------
and bx,01111B
cmp bx,7
je iookokokokok_deja_milieux
;dx add x, cx: add y
mov dx,0 ;X
mov cx,si ;Y
call possible_ou_pas
jnz ertertirtyrtyyrtrtyrtyxer ;impossible.
;il n'y a rien juste au dessus/sous. remet vers le milieu...
eheheh_mur:
cmp bx,7
ja zererzerrteertrterteert
inc word ptr [donnee+ebp] ;x !!!!
xor cx,cx ;retourne jz=vrai
POPALL
ret
zererzerrteertrterteert:
dec word ptr [donnee+ebp] ;x !!!!
xor cx,cx ;retourne jz=vrai
POPALL
ret
;---------- ya kekchoz en dessous/sus
ertertirtyrtyyrtrtyrtyxer:
push ebp
add ebp,ebp
mov [avance+ebp],0 ;=0 PAS reussit a bouger
pop ebp
cmp bx,7
ja uzererzerrteertrterteert
;dx add x, cx: add y
mov dx,-16 ;X
mov cx,si ;Y
call possible_ou_pas
jnz eheheh_mur
;dx add x, cx: add y
mov dx,-16 ;X
mov cx,0 ;Y
call possible_ou_pas
jnz eheheh_mur
dec word ptr [donnee+ebp] ;x !!!!
xor cx,cx ;retourne jz=vrai
POPALL
ret
uzererzerrteertrterteert:
mov dx,16
mov cx,si ;16 ;8
call possible_ou_pas
jnz eheheh_mur
mov dx,16 ;0
mov cx,0 ;si ;16 ;8
call possible_ou_pas
jnz eheheh_mur
inc word ptr [donnee+ebp] ;x !!!!
xor cx,cx ;retourne jz=vrai
POPALL
ret
iookokokokok_deja_milieux:
mov cx,1
or cx,cx ;retourne jz=faux
POPALL
ret
endp
remet_milieu_y proc near ;replace le sprite au milieu d'un case.
PUSHALL
xor ebx,ebx
mov bx,[donnee+nb_dyna*2+ebp] ;y !!!!
add bx,14 ;!
;------------------
and bx,01111B
cmp bx,7
je yiookokokokok_deja_milieux
;dx add x, cx: add y
mov dx,si
mov cx,0 ;16 ;8
call possible_ou_pas
jnz yertertirtyrtyyrtrtyrtyxer ;impossible.
impossible_2_fois:
;push ebp
;add ebp,ebp
;mov [avance+ebp],0 ;=0 PAS reussit a bouger
;pop ebp
cmp bx,7
ja yzererzerrteertrterteert
inc word ptr [donnee+nb_dyna*2+ebp] ;y !!!!
xor cx,cx ;retourne jz=vrai
POPALL
ret
yzererzerrteertrterteert:
dec word ptr [donnee+nb_dyna*2+ebp] ;y !!!!
xor cx,cx ;retourne jz=vrai
POPALL
ret
;---------- ya kekchoz en dessous
yertertirtyrtyyrtrtyrtyxer:
push ebp
add ebp,ebp
mov [avance+ebp],0 ;=0 PAS reussit a bouger
pop ebp
cmp bx,7
ja yuzererzerrteertrterteert
mov dx,si
mov cx,-16
call possible_ou_pas
jnz impossible_2_fois
mov dx,0
mov cx,-16
call possible_ou_pas
jnz impossible_2_fois
dec word ptr [donnee+nb_dyna*2+ebp] ;y !!!!
xor cx,cx ;retourne jz=vrai
POPALL
ret
yuzererzerrteertrterteert:
mov dx,si
mov cx,16
call possible_ou_pas
jnz impossible_2_fois
mov dx,0
mov cx,16
call possible_ou_pas
jnz impossible_2_fois
inc word ptr [donnee+nb_dyna*2+ebp] ;y !!!!
xor cx,cx ;retourne jz=vrai
POPALL
ret
yiookokokokok_deja_milieux:
mov cx,1
or cx,cx ;retourne jz=faux
POPALL
ret
endp
nouvelle_partie proc near
PUSHALL
push ds
pop es
mov pauseur2,0
mov pause,0
mov pause2,50 ;interdiction de pause !!!
mov eax,[nombre_de_dyna]
push eax
shl eax,2
mov [nombre_de_dyna_x4],eax
pop eax
sub eax,8
neg eax
mov [nombre_de_monstres],eax
mov [nombre_de_monstres],eax
cmp [master],0
je trtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2erte
POPALL
ret
;*************** QUE MASTER -******************
trtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2erte:
mov ecx,8
mov edi,offset victoires
xor eax,eax
rep stosd
POPALL
ret
endp
nouvelle_manche proc near
PUSHALL
push ds
pop es
;mov attente_avant_adder_inser_coin,60*20
;bdraw666 db ' '
;bdraw1 dd ? ;32
mov inser_coin,120
mov viseur_ic2,4
mov adder_inser_coin,320*(67+50)
mov [viseur_sur_fond],0
mov [duree_vic],duree_vic2
mov [attente_avant_draw],attente_avant_draw2
mov [attente_avant_med],attente_avant_med2
mov [duree_draw],duree_draw2
mov [duree_med],duree_med2
mov [attente_nouveau_esc],0
mov [affiche_pal],1
mov [ordre2],''
mov [sortie],0
cmp [master],0
je trtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2ert
POPALL
ret
;*************** QUE MASTER -******************
trtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2ert:
mov word ptr bdraw666,'03'
mov bdraw1,60
mov adder_bdraw,50*320
mov balance_le_bdrawn,0
mov temps2,59
mov special_nivo_6,0
mov acceleration,0
mov in_the_apocalypse,0
mov nombre_de_vbl_avant_le_droit_de_poser_bombe,nombre_de_vbl_avant_le_droit_de_poser_bombe2
cmp nombre_de_dyna,1
jne fdlkjdfkljdfglkgdjf
mov nombre_de_vbl_avant_le_droit_de_poser_bombe,0
fdlkjdfkljdfglkgdjf:
push ax
mov al,team3_sauve
and al,3
mov team3,al
pop ax
;---- terrain ---
mov ebx,[viseur_liste_terrain] ;dd 0
mov al,[liste_terrain+ebx]
mov [terrain],al
inc [viseur_liste_terrain]
cmp [liste_terrain+1+ebx],66
jne coolio
mov [viseur_liste_terrain],0
coolio:
;------------------
;;SI PLAY, terrain dans le header !!! + variable "changement" -------
cmp action_replay,2
jne ertrtertertyetyuyutyut
;cmp nombre_de_vbl_avant_le_droit_de_poser_bombe,0
;jne erterertrtertetertyutyuyuttyuuty
mov team3,0
push eax
;mov eax,fs:[1966080+TAILLE_HEADER_REC-9] ;variable changement
mov esi,replayer_saver4
mov eax,fs:[esi+TAILLE_HEADER_REC-9] ;variable changement
BIGENDIANPATCH eax
mov [changement],eax
;mov byte ptr al,fs:[1966080+TAILLE_HEADER_REC-1] ;1er octet: le numero du terrain
mov byte ptr al,fs:[esi+TAILLE_HEADER_REC-1] ;1er octet: le numero du terrain
mov [terrain],al
pop eax
ertrtertertyetyuyutyut:
;mov temps,duree_match
;push ax
;mov al,team3_sauve
;mov team3,al
;pop ax
cmp [team3],0
jne etrtyertyrdfgdfggdffgdgdfgy
PUSHALL
lea esi,n_team
lea edi,team
mov ecx,9
rep movsd
POPALL
etrtyertyrdfgdfggdffgdgdfgy:
cmp [team3],2
jne etrtyertyrdfgdfggdffgdgdf
PUSHALL
lea esi,s_team
lea edi,team
mov ecx,9
rep movsd
POPALL
etrtyertyrdfgdfggdffgdgdf:
cmp [team3],1
jne etrtyertyrdfgdfggdffgdgdfE
PUSHALL
lea esi,c_team
lea edi,team
mov ecx,9
rep movsd
POPALL
etrtyertyrdfgdfggdffgdgdfE:
;--- recup la duree du match en fonction du terrain
xor ebx,ebx
mov bl,terrain
dec bl
shl ebx,2
mov eax,[ebx+kelle_duree]
mov temps,ax
;----------------------------------------------------------
mov edi,offset total_t
xor eax,eax
mov ecx,(64/4)*8
rep stosd
lea edi,total_play
xor eax,eax
mov ecx,64/4
rep stosd
xor eax,eax
mov ecx,8 ;nb_dyna
lea edi,touches_save
rep stosd
;-------------------------------------------- données ...
mov edi,offset donnee
xor ebx,ebx
mov bl,terrain
dec bl
shl ebx,2
mov esi,[ebx+kelle_donnee]
;donnee_s_neige dw 20,20,277,277-32,116-16-16,116,180+16+16,180 ;x du dynablaster
; dw 9,170,9,170,41,137,41,137-16-16 ;y du dynablaster
;--- X/Y avec rotation pour changer la place des dyna..
xor edx,edx
mov edx,[changement]
and edx,01111B ;
shl edx,5 ;*32
;******** ACTION REPLAY--------------------
; si play
cmp action_replay,2
jne pashjktrkhjerterttyr
push esi
mov esi,replayer_saver4
mov edx,dword ptr fs:[esi+TAILLE_HEADER_REC-5] ;rotation, offet 1 dans le header !
pop esi
BIGENDIANPATCH edx
pashjktrkhjerterttyr:
mov ecx,8
oooiiooiioio:
mov ebx,[random_place+edx]
mov ax,word ptr [esi+ebx]
mov word ptr [edi],ax
mov ax,word ptr [esi+ebx+8*2]
mov word ptr [edi+8*2],ax
add edi,2
add edx,4
dec ecx
jnz oooiiooiioio
add esi,8*4
add edi,8*2
;------
mov ecx,8*14
rep movsb
mov edi,offset liste_couleur
mov ecx,8
rep movsd
lea edi,nombre_de_coups
mov ecx,8
rep movsd
mov edi,offset infos_j_n
mov ecx,5
rep movsd
lea edi,infos_m_n
mov ecx,5*8
rep movsd
lea edi,invinsible
mov ecx,8
rep movsd
lea edi,blocage
mov ecx,8
rep movsd
mov ecx,[nombre_de_dyna]
lodsd
lea edi,invinsible
rep stosd
mov ecx,[nombre_de_dyna]
lodsd
lea edi,blocage
rep stosd
lea edi,pousseur
mov ecx,8
rep movsd
lea edi,vitesse_monstre
mov ecx,8
rep movsd
mov ecx,[nombre_de_dyna]
lodsd
lea edi,pousseur
rep stosd
mov ecx,[nombre_de_dyna]
lodsd
lea edi,patineur
rep stosd
lea edi,correspondance_bonus
mov ecx,32/4
rep movsd
;info j.
mov edi,offset j1
mov ecx,[nombre_de_dyna]
;--- 1
push ecx
koaiouiouiouiououiuio:
mov eax,[infos_j_n]
stosd
mov eax,[infos_j_n+4]
stosd
mov eax,[infos_j_n+8]
stosd
mov eax,[infos_j_n+12]
stosd
mov eax,[infos_j_n+16]
stosd
dec ecx
jnz koaiouiouiouiououiuio
pop ecx
mov eax,ecx
sub ecx,8
neg ecx
or ecx,ecx
jz centralol
;--- 8 POUR LES MONSTRES !!!
lea esi,infos_m_n
;on doit ajouter (4*5)*nombre joueurs en offset
erterertertert:
add esi,4*5
dec eax
jnz erterertertert
monstro4:
;mov eax,[infos_m_n]
;stosd
push ecx
mov ecx,5
rep movsd
pop ecx
;mov eax,[infos_m_n+4]
;stosd
;movsd
;mov eax,[infos_m_n+8]
;stosd
;movsd
;mov eax,[infos_m_n+12]
;stosd
;movsd
;xor eax,eax
;stosd
;movsd
;---
dec ecx
jnz monstro4
centralol:
;-- transforme les monstres par défaux en dynas ...
mov esi,offset s_normal
lea edi,donnee+8*6
mov ecx,[nombre_de_dyna]
rep movsd
lea esi,liste_couleur_normal
lea edi,liste_couleur ;(= donnee+8*18)
mov ecx,[nombre_de_dyna]
rep movsd
mov esi,offset l_normal
lea edi,donnee+8*10
mov ecx,[nombre_de_dyna]
rep movsw
mov esi,offset c_normal
lea edi,donnee+8*12
mov ecx,[nombre_de_dyna]
rep movsw
mov esi,offset a_normal
lea edi,donnee+8*14
mov ecx,[nombre_de_dyna]
rep movsd
lea esi,r_normal
lea edi,nombre_de_coups
mov ecx,[nombre_de_dyna]
rep movsd
i:
;donnee_s_neige dw 20,20,277,277-32,116-16-16,116,180+16+16,180 ;x du dynablaster
; 2 dw 9,170,9,170,41,137,41,137-16-16 ;y du dynablaster
; 4 dw 24*0,777,24*2,24*3,24*4,24*5,24*6,24*7 ;source du dyna
; 6 dd 512000,512000,512000,512000,512000,512000,512000,512000 ;source bloque memoire
; 10 dw 32,32,32,32,32,32,32,32 ;nombre de lignes pour un dyna...
; 12 dw 32,32,32,32,32,32,32,32 ;nombre de colonnes.
; 14 dd -9*320-4,-9*320-4,-9*320-4,-9*320-4,-9*320-4,-9*320-4,-9*320-4,-9*320-4 ;adder di
; 18 dd offset grosbleu,offset grosbleu,offset grosbleu,offset grosbleu,offset grosbleu,offset grosbleu,offset grosbleu,offset grosbleu
;
;;avec un dyna...
;liste_couleur_normal dd blanc,offset bleu,offset vert,offset rouge,offset blancg,offset bleug,offset vertg,offset rougeg
;
;; dw 20,20,277,277,116,116,180,180 ;x du dynablaster
;; dw 9,170,9,170,41,137,41,137 ;y du dynablaster
;; dw 24*0,777,24*2,24*3,24*4,24*5,24*6,24*7 ;source du dyna dans bloque
;; 64000*8
;s_normal dd 512000,576000,576000,576000,640000,640000,640000,640000 ;source bloque memoire
;l_normal dw 23,23,23,23,25,25,25,25 ;nombre de lignes pour un dyna...
;c_normal dw 32,23,23,23,23,23,23,23 ;nombre de colonnes.
;a_normal dd 0,0,0,0,-3*320,-3*320,-3*320,-3*320 ;adder di (pour la girl + grande...)
;-----------------------------------
;briques dw 1+19*13*2 dup (?) ;nombre de brique, source de la brique, destination
; ;dans buffer video
;bombes dw 1+19*13*2 dup (?) ; pareil pour les bombes & explosion & bonus
xor eax,eax
mov edi,offset briques
mov ecx,1+19*13*2
rep stosw
mov edi,offset bombes
mov ecx,1+19*13*2
rep stosw
mov edi,offset maladie
mov ecx,8
rep stosd
lea edi,clignotement
mov ecx,8
rep stosd
lea edi,tribombe
mov ecx,8
rep stosd
lea edi,tribombe2
mov ecx,8
rep stosd
lea edi,lapipipino ;pour pu kil soit considere comme un lapin
mov ecx,8
rep stosd
lea edi,lapipipino2 ;pour pu kil soit considere comme un lapin
mov ecx,8
rep stosd
lea edi,lapipipino3 ;pour pu kil soit considere comme un lapin
mov ecx,8
rep stosd
lea edi,lapipipino4 ;pour pu kil soit considere comme un lapin
mov ecx,8
rep stosd
lea edi,lapipipino5 ;pour pu kil soit considere comme un lapin
mov ecx,8
rep stosd
lea edi,lapipipino6 ;pour pu kil soit considere comme un lapin
mov ecx,8
rep stosd
xor ebx,ebx
mov bl,terrain
dec bl
shl ebx,2
mov esi,[ebx+kelle_truc]
mov edi,offset truc
mov ecx,32*13
rep movsb
;--
xor ebx,ebx
mov bl,terrain
dec bl
shl ebx,2
mov esi,[ebx+kelle_bonus]
mov edi,offset truc2
mov ecx,32*13
rep movsb
;---
;liste_bombe dd ? ; nombre de bombes...
; dd 247 dup (?,?,?,?)
mov edi,offset liste_bombe
mov ecx,1+247*(taille_dune_info_bombe/4)
rep stosd
;touches dd nb_dyna dup (0)
;action, touches d'action appuyés pour chacun des joeurs...
;
;ACTION dw nb_dyna dup (0,0)
lea edi,avance2
mov eax,1
mov ecx,8
rep stosd
mov edi,offset touches
xor eax,eax
mov ecx,8
rep stosd
xor eax,eax
mov edi,offset action
mov ecx,8
rep stosd
;-------- choisit une apocalypse en fonction du terrain...
;lea esi,truc_fin_s
push ebx
mov bl,terrain
dec bl
shl ebx,2
mov esi,[ebx+kelle_apocalypse]
pop ebx
lea edi,truc_fin
mov ecx,13*32+4
rep movsb
;------------------------------- eax: -1
mov edi,offset vie
mov ecx,8
mov eax,1
rep stosd
;fabrique un last_bomb pour chaque dyna...(par rapport a la position de debut)
xor ebp,ebp
a6ans:
PUSHALL
push ebp
xy_to_offset
pop ebp
lea esi,[truc+eax]
mov [last_bomb+ebp],esi
POPALL
add ebp,4
cmp ebp,4*8
jne a6ans
;mov [nomonster],1
cmp action_replay,0
jne nonononpasmode
cmp nomonster,1
jne nonononpasmode
; jne nononono_onest_en_recordplay
;cmp twice,1
;jne nononono_onest_en_recordplay
;shr ecx,1
;nononono_onest_en_recordplay:
;----- tue tout le monde-
;cmp byte ptr [clavier+88],1 ;F12
;jne ertretetertertrte
mov edi,offset vie
xor ebp,ebp
mov ecx,[nombre_de_dyna]
retrteertertert:
or ecx,ecx
jz ljkljkmjkljklmljk
dec ecx
jmp trttyyrryrrryryryryr
ljkljkmjkljklmljk:
mov dword ptr [edi+ebp],14
trttyyrryrrryryryryr:
add ebp,4
cmp ebp,8*4
jnz retrteertertert
;ertretetertertrte:
nonononpasmode:
cmp action_replay,0 ;1
je pas_action
mov liste_bombbbb2,0
mov attente_entre_chake_bombe,0
mov viseur__nouvelle_attente_entre_chake_bombe,0
;viseur_change_in dd 0,4,8,12,16,20,24,28
PUSHALL
lea edi,avance
xor eax,eax
mov ecx,8
rep stosd
;viseur_change_in dd 0,4,8,12,16,20,24,28
;viseur_change_in_save dd 0,4,8,12,16,20,24,28 ;pour replay
lea esi,viseur_change_in_save
lea edi,viseur_change_in
xor eax,eax
mov ecx,8
rep movsd
POPALL
;STRUTURE DE REC:
TAILLE_HEADER_REC EQU 32
TAILLE_BONUS_REC EQU 256
;---------- REC ou -------------
;PUSHALL ;hazard indesirable :) kan on enregistre :)
;push ds
;pop es
;lea edi,avance2
;mov eax,1
;mov ecx,8
;rep stosd
;POPALL
;si on rec, on initialise la veriable ki contiendra a la fin le nombre
; total de "tours"
;mov byte ptr fs:[1966080+TAILLE_HEADER_REC],1
;mov dword ptr fs:[1966080+TAILLE_HEADER_REC+TAILLE_BONUS_REC],4
pas_action:
;------------------------------
;(1582080+64000*6) 64000K réservé pour sauvegarde
POPALL
ret
endp
rec_play_touches proc near
PUSHALL
;***********************************************
; PLAY !!! é>
;***** ...
cmp action_replay,2
jne pas_rec4
;******
;cmp economode,1
;je rertterterrtertytyrrtyrtyrtyrtyrtyrtyrty
;cmp economode,1
;je erererjhrejhreerlhehelej
cmp special_on_a_loadee_nivo,2 ;bizarrerie pour sortir a la fin du play
;car on a fin un load mrb
jne rertterterrtertytyrrtyrtyrtyrtyrtyrtyrty
erererjhrejhreerlhehelej:
mov [sors_du_menu_aussitot],1
rertterterrtertytyrrtyrtyrtyrtyrtyrtyrty:
;*********
;total_play db 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
; db 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
; db 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
; db 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
; db 0,0,0,0 ,0,0 ;5emejoeur d'un ordy.
; db 0,0,0,0 ,0,0 ;6eme joeur d'un ordy
; db 0,0,0,0 ,0,0 ;7eme joeur d'un ordy
; db 0,0,0,00 ,0,0 ;8eme joeur d'un ordy
; db 0,0
mov ebp,replayer_saver
;BIGENDIANPATCH ebp
xor ebx,ebx
lea esi,total_play
mov ecx,replayer_saver3
iencoermnjklrtrtytyuyuisdfgrht345:
;mov al,byte ptr fs:[1966080+TAILLE_HEADER_REC+TAILLE_BONUS_REC+ebp]
push esi
mov esi,replayer_saver4
mov al,byte ptr fs:[esi+TAILLE_HEADER_REC+TAILLE_BONUS_REC+ebp]
pop esi
mov byte ptr [esi+ebx],0
test al,0000001B
jz bhrebherterteeeeee
mov byte ptr [esi+ebx],1
bhrebherterteeeeee:
mov byte ptr [esi+ebx+1],0
test al,0000010B
jz bhrebherterteeeeeei
mov byte ptr [esi+ebx+1],1
bhrebherterteeeeeei:
mov byte ptr [esi+ebx+2],0
test al,0000100B
jz bhrebherterteeeeeeii
mov byte ptr [esi+ebx+2],1
bhrebherterteeeeeeii:
mov byte ptr [esi+ebx+3],0
test al,0001000B
jz bhrebherterteeeeeeiii
mov byte ptr [esi+ebx+3],1
bhrebherterteeeeeeiii:
mov byte ptr [esi+ebx+4],0
test al,0010000B
jz bhrebherterteeeeeeooo
mov byte ptr [esi+ebx+4],1
bhrebherterteeeeeeooo:
mov byte ptr [esi+ebx+5],0
test al,0100000B
jz bhrebherterteeeeeep
mov byte ptr [esi+ebx+5],1
bhrebherterteeeeeep:
mov byte ptr [esi+ebx+6],0
test al,01000000B
jz bhrebherterteeeeeept
mov byte ptr [esi+ebx+6],1
bhrebherterteeeeeept:
;xor ah,ah
;mov al,byte ptr [esi+5]
;shl al,5
;or ah,al
;mov al,byte ptr [esi+4]
;shl al,4
;or ah,al
;mov al,byte ptr [esi+3]
;shl al,3
;or ah,al
;mov al,byte ptr [esi+2]
;shl al,2
;or ah,al
;mov al,byte ptr [esi+1]
;shl al,1
;or ah,al
;mov al,byte ptr [esi]
;or ah,al
;mov byte ptr fs:[1966080+TAILLE_HEADER_REC+TAILLE_BONUS_REC+ebp],ah
inc ebp
add ebx,7
;cmp ebx,6*8
;
dec ecx
jnz iencoermnjklrtrtytyuyuisdfgrht345
;BIGENDIANPATCH ebp
mov replayer_saver,ebp
;----------- ;pour sortir si un slave press return... (euh en fait sil presse
;cmp temps_avant_demo,1
;je rertttttttttttttttttttttt345
touche_presse sortie 1
cmp sortie,1
jne rertttttttttttttttttttttt345
push eax
mov eax,ttp
mov temps_avant_demo,eax
pop eax
rertttttttttttttttttttttt345:
;-------
dec replayer_saver2
jnz continueeeee
;--
;cmp economode,2
;jne non_non_pas_en_mode_truc
;mov [sors_du_menu_aussitot],0
;mov economode,1
;non_non_pas_en_mode_truc:
;--
mov [sortie],1 ;on sort !
continueeeee:
;mov temps_avant_demo,ttp2
;----------
;control_joueur dd 8 dup (0) ;-1,6,32,32+6,-1,-1,-1,-1
;
;total_t db 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
; db 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
; db 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
; db 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
; db 0,0,0,0 ,0,0 ;5emejoeur d'un ordy.
; db 0,0,0,0 ,0,0 ;6eme joeur d'un ordy
; db 0,0,0,0 ,0,0 ;7eme joeur d'un ordy
; db 0,0,0,0 ,0,0 ;8eme joeur d'un ordy
; db 0,0
pas_rec4:
POPALL
ret
endp
;affichage_rec proc near
;PUSHALL
;xor ax,ax
;mov al,byte ptr fs:[1966080+TAILLE_HEADER_REC]
;call affsigne
;mov al,byte ptr fs:[1966080+TAILLE_HEADER_REC+1]
;call affsigne
;mov al,byte ptr fs:[1966080+TAILLE_HEADER_REC+2]
;call affsigne
;mov eax,dword ptr fs:[1966080+TAILLE_HEADER_REC+TAILLE_BONUS_REC]
;call num
;xor eax,eax
;mov al,byte ptr fs:[1966080+TAILLE_HEADER_REC-1] ;1er octet: le numero du terrain
;call affsigne
;POPALL
;ret
;endp
load_gus proc near
PUSHALL
;BOOM IFF 10,783 08-06-97 4:36a
;BANG IFF 8,046 08-06-97 10:26a
;KLANNG IFF 9,373 08-06-97 10:27a
;
;del iff.dat
;copy /B BOOM.IFF+BANG.IFF+KLANNG.IFF iff.Dat
mov edi,offset iff_liste
mov eax,[total_liste]
uencoremasuperdeliredemaker:
cmp dword ptr [edi],-1
je ufinitobabyr
add dword ptr eax,[edi]
mov dword ptr [edi],eax
add edi,4
jmp uencoremasuperdeliredemaker
ufinitobabyr:
xor ebp,ebp
mov eax,4
tyu:
mov ecx,[iff_liste+ebp]
cmp ecx,-1
je ooo
PUSHALL
; call LOAD_BONUS_SAMPLE
POPALL
add ebp,4
add eax,4
jmp tyu
ooo:
;ECX: OFFSET
;! dans EaX NUMERO DU SAMPLE *4 !
;MOV BP,32*4
;mov byte ptr [BLOW_WHAT],8 ;8*4
;mov byte ptr [BLOW_WHAT+1],40
;mov byte ptr [BLOW_WHAT+12],2 ;8*4
;mov byte ptr [BLOW_WHAT+13],30
;mov byte ptr [BLOW_WHAT],073h ;4 bits:panning, 4 bits: sample
;mov byte ptr [BLOW_WHAT+1],40 ;0 droite. ici. F left
POPALL
ret
endp
init_packed_liste proc near
PUSHALL
mov edi,offset packed_liste
mov eax,taille_exe_gonfle
encoremasuperdeliredemaker:
cmp dword ptr [edi],-1
je finitobabyr
add dword ptr eax,[edi]
mov dword ptr [edi],eax
add edi,4
jmp encoremasuperdeliredemaker
finitobabyr:
mov [total_liste],eax
POPALL
ret
init_packed_liste endp
menu proc near
PUSHALL
;regarde si le dernier packet est un packet de menu.. ou non...
; si c'est on est pas master...
;;cmp [master],1
;;jne erttrtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2r
;;
;;;cmp dword ptr [packed_data+1],'unem'
;;;je retttttttttttt
;;POPALL
;;ret
;retttttttttttt:
;erttrtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2r:
; db 'menu' ;pout reconnaitre ou on est... enfin si c'est un packet
;sound_menu
;mov edi,896000+64000*3 ; 128000 ;307200
;---- affiche le PIC.PCX -----------------------------------------------
cmp [master],0
jne reerttrtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2R
cmp [pic_time],0
jz reerttrtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2R
dec [pic_time]
cmp [pic_time],16
jne erterertyyuuutyutyutyutyutyutyutyuty
mov [affiche_pal],1
erterertyyuuutyutyutyutyutyutyutyuty:
cmp [pic_time],17 ;RE quitte pas pendant k'on efface la palette
jb erttertertertertert
cmp [pic_time],pic_max-34 ;quitte pas avant k'on ait la pallette affiché
ja erttertertertertert ;
;cmp [last_sucker],0 ;derniere touche...
;je erttertertertertert
touche_presse pic_time 17
;mov [pic_time],17 ;accélere le processus...
erttertertertertert:
;cmp [assez_de_memoire],1
;je affiche_pas_
mov esi,896000+64000*1 ;896000+64000*3
;cmp kel_pic_intro,1
;jne opiopiioiouuiiuiuiuooorytyyryrtt
;mov esi,1966080+64000*21
;opiopiioiouuiiuiuiuooorytyyryrtt:
;===== affiche en ram video ce k'il y a a : FS:ESI
; ENTREE : ESI
ramesi
;copyblock
copyblock
call aff_page2 ;affiche en ram video ce k'il y a a dans le buffer
;affiche_pas_:
POPALL
ret
reerttrtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2R:
;---------------------------------------------------------------------------
;cmp [assez_de_memoire],1
;je erettererttrtyrtyyrtrty
push es
cmp [last_sucker], 0
jne kjhkjhfhgfhgfhgfghfghfhgfhgfhgfhgfhgfghf
mov esi,896000+64000*3
;===== affiche en ram video ce k'il y a a : FS:ESI
; ENTREE : ESI
mov esi,64000*4
ramesi
copyblock
kjhkjhfhgfhgfhgfghfghfhgfhgfhgfhgfhgfghf:
mov ax,ds
mov es,ax
;call copie_bande
;mov edi,offset buffer
;xor eax,eax
;mov ecx,16000
;rep stosD
call scroll
mov [viseur_couleur],0
;------ premiere barre.
;mov esi,64000*4+58*320
;mov edi,offset buffer
;push edi
;copie 80*71
;pop edi
;lea edi,buffer+(30*320+36*320+14+320*3+2)
lea edi,buffer+(30*320+36*320+14+320*3+2-06+2+320*08+1)
mov ebx,offset texte1
mov ecx,4
rrteertertrteert:
PUSHALL
;---- edi: viseur sur ou ecrire
; ebx:texte
;------
mov eax,[scrollyf]
and eax,001100000B
add ebx,eax
call aff_texte
POPALL
add ebx,32*4
inc [viseur_couleur]
add edi,80
dec ecx
jnz rrteertertrteert
;------ deuxieme barre.
;mov esi,64000*4+129*320
;mov edi,offset buffer+100*320
;push edi
;copie 80*71
;pop edi
;lea edi,buffer+(101*320+36*320+14+320*3+2)
lea edi,buffer+(101*320+36*320+14+320*3+2-06+2+320*08+1)
mov ebx,offset texte1+32*4*4
mov ecx,4
oorrteertertrteert:
PUSHALL
;---- edi: viseur sur ou ecrire
; ebx:texte
;------
mov eax,[scrollyf]
and eax,001100000B
add ebx,eax
call aff_texte
POPALL
add ebx,32*4
inc [viseur_couleur]
add edi,80
dec ecx
jnz oorrteertertrteert
;.............................................................................
pop es
call aff_page2 ;affiche en ram video ce k'il y a a dans le buffer
POPALL
ret
erettererttrtyrtyyrtrty:
;pas assez de mémoire...
POPALL
ret
aff_lettre:
push ecx
mov ecx,6
oertterertertertert:
push ebx
;couleur db 62,3,224,28,65,160,28,3
mov ebx,es:[viseur_couleur] ;db 0
cmp es:[ordre2],'Z' ; médaille distribution
jne rertetyutyuyuttuyyuttyu
mov bl,es:[couleur+ebx]
jmp rtyutyuyuttyutyuyutyutyut
rertetyutyuyuttuyyuttyu:
mov bl,es:[couleur_menu+ebx]
rtyutyuyuttyutyuyutyutyut:
crocro
crocro
crocro
crocro
crocro
crocro
crocro
crocro
pop ebx
add edi,320-8
add esi,320-8
dec ecx
jnz oertterertertertert
pop ecx
ret
aff_texte:
mov edx,3
reretertertrte:
mov ecx,6
ererrteertertertertert:
call affiche_un_caractere
add edi,8
dec ecx
jnz ererrteertertertertert
add edi,320*10-8*6
dec edx
jnz reretertertrte
ret
rerteertertertertertrteertertretrerertertert:
inc ebx
jmp rtrtytyryrtrtysepcialespace
affiche_un_caractere:
push edi ds
;mov esi,offset buffer3+165*320
mov esi,1582080+64000*5+165*320 ;offset buffer3
push fs
pop ds
;-- selectionne lettre
xor eax,eax
mov al,byte ptr es:[ebx]
cmp al,' '
je rerteertertertertertrteertertretrerertertert
cmp al,'z'+13 ;special pour le menu... espace dans nom d'un joueur...
je rerteertertertertertrteertertretrerertertert
cmp al,'?'
jne erttrerteertertertertertrteertertretrerertertertyyfr
;mov esi,223+171*320
mov esi,1582080+64000*5+232+8*3+172*320 ;[buffer3+232+8*3+172*320]
jmp reerertrteertertrteertrtertertrteert
erttrerteertertertertertrteertertretrerertertertyyfr:
;cmp al,'-'-'a'
;jne tderterterertZtr
;mov ax,304/8
;jmp rtrtyrtyrty
;tderterterertZtr:
cmp al,'-' ;curseur...
jne erttrerteertertertertertrteertertretrerertertertyyfrt
;mov esi,223+171*320
mov esi,1582080+64000*5+167*320+304 ;[buffer3+167*320+304]
sub edi,320*3
jmp reerertrteertertrteertrtertertrteert
erttrerteertertertertertrteertertretrerertertertyyfrt:
sub al,'a'
cmp al,'!'-'a'
jne erterterert
mov ax,288/8
jmp rtrtyrtyrty
erterterert:
cmp al,'.'-'a'
jne erterterertZ
mov ax,296/8
jmp rtrtyrtyrty
erterterertZ:
cmp al,':'-'a'
jne derterterertZ
mov ax,312/8
jmp rtrtyrtyrty
derterterertZ:
cmp al,'0'-'a'
jb rderterterertZ
add al,26-('0'-'a')
rderterterertZ:
rtrtyrtyrty:
shl ax,3
add esi,eax
reerertrteertertrteertrtertertrteert:
inc ebx
;----
call aff_lettre
rtrtytyryrtrtysepcialespace:
pop ds edi
ret
menu endp
scroll proc near
;---
inc [scrollyF]
;-- selectionne lettre
test dword ptr [scrollyF],0000000000111B
jnz trerteertertertertertrteertertretrerertertert
;223,171
xor eax,eax
mov ebx,offset tected
;-cmp [master],1
;-jne trtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2R
;-mov ebx,offset tecte_sl
;-trtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2R:
;-
add ebx,[tecte2]
inc [tecte2]
;tecte db 'abcedfghijklmnopq remdy is back é'
;tecte2 dd 0
mov al,byte ptr [ebx]
cmp al,02ah
jne dtrerteertertertertertrteertertretrererterterte
lea edx,tected
sub edx,offset tecte
neg edx
mov [tecte2],edx
;lea esi,[buffer3+223+171*320]
mov esi,1582080+64000*5+223+171*320 ;64000*5+165*320 ;offset buffer3
jmp reerertrteertertrteert
dtrerteertertertertertrteertertretrererterterte:
mov al,byte ptr [ebx]
cmp al,0dbh
jne dtrerteertertertertertrteertertretrerertertert
;mov [tecte2],0
lea edx,tected
sub edx,offset tecte
neg edx
mov [tecte2],edx
mov esi,1582080+64000*5+223+171*320 ;[buffer3++223+171*320]
cmp [master],1
jne reerertrteertertrteert
mov [tecte2],0
jmp reerertrteertertrteert
dtrerteertertertertertrteertertretrerertertert:
cmp al,' '
jne erttrerteertertertertertrteertertretrerertertert
;mov esi,223+171*320
mov esi,1582080+64000*5+223+171*320 ;[buffer3+223+171*320]
jmp reerertrteertertrteert
erttrerteertertertertertrteertertretrerertertert:
cmp al,'/'
jne erttrerteertertertertertrteertertretrererterterty
;mov esi,223+171*320
;,ea esi,[buffer3+232+172*320]
mov esi,1582080+64000*5+223+172*320-8+16
jmp reerertrteertertrteert
erttrerteertertertertertrteertertretrererterterty:
cmp al,'('
jne erttrerteertertertertertrteertertretrerertertertyr
;mov esi,223+171*320
;,lea esi,[buffer3+232+8+172*320]
mov esi,1582080+64000*5+223+8+172*320-8+16
jmp reerertrteertertrteert
erttrerteertertertertertrteertertretrerertertertyr:
cmp al,')'
jne erttrerteertertertertertrteertertretrerertertertyy
;mov esi,223+171*320
;lea esi,[buffer3+232+8*2+172*320]
mov esi,1582080+64000*5+223+8*2+172*320-8+16
jmp reerertrteertertrteert
erttrerteertertertertertrteertertretrerertertertyy:
cmp al,'?'
jne erttrerteertertertertertrteertertretrerertertertyyf
;mov esi,223+171*320
;lea esi,[buffer3+232+8*3+172*320]
mov esi,1582080+64000*5+223+8*3+172*320-8+16
jmp reerertrteertertrteert
erttrerteertertertertertrteertertretrerertertertyyf:
sub al,'a'
cmp al,'!'-'a'
jne terterterert
mov ax,288/8
jmp trtrtyrtyrty
terterterert:
cmp al,'.'-'a'
jne terterterertZ
mov ax,296/8
jmp trtrtyrtyrty
terterterertZ:
cmp al,':'-'a'
jne tderterterertZ
mov ax,312/8
jmp trtrtyrtyrty
tderterterertZ:
cmp al,'-'-'a'
jne tderterterertZt
mov ax,304/8
jmp trtrtyrtyrty
tderterterertZt:
cmp al,'0'-'a'
jb trderterterertZ
add al,26-('0'-'a')
trderterterertZ:
trtrtyrtyrty:
shl ax,3
;inc ebx
;lea esi,[buffer3+165*320+eax]
mov esi,1582080+64000*5+165*320
add esi,eax
reerertrteertertrteert:
;----
;call aff_lettre
;:,:test [changement],0000111B
push ds
push fs
pop ds
mov edi,offset scrolly+320
mov ecx,6
frrr:
movsd
movsd
add edi,320
add esi,320-8
dec ecx
jnz frrr
pop ds
;---
trerteertertertertertrteertertretrerertertert:
lea esi,scrolly+1 ; db 6*328 dup (01011101B)
lea edi,scrolly
mov ecx,328*6
rep movsb
lea esi,scrolly
mov edi,offset buffer+320*192
;4,5,6,7,8,9
mov edx,6
ddd:
mov ecx,320
;rep movsd
oooooooooi:
lodsb
or al,al
jz retertetyooo
mov es:[edi],al
retertetyooo:
inc edi
dec ecx
jnz oooooooooi
add esi,8
dec edx
jnz ddd
ret
endp
foo MACRO speed_bonus,i
local o2
cmp [last_bomb+i],eax
jne o2
cmp [vie+i],1 ;que les dyna vivants !!!!
jne o2
cmp word ptr [speed_bonus+i],0 ;pas si deja une maladie..
jne o2
cmp word ptr [lapipipino2+i],1 ;check kangaroo jump
je o2
cmp word ptr [lapipipino2+i],2 ;check kangaroo jump
je o2
mov word ptr [speed_bonus+i],bx ;maladie..
mov word ptr [speed_bonus+i+2],duree_conta
o2:
ENDM
conta MACRO speed_bonus,ebp
local reterterrtertert
local o2
;last_bomb dd 8 dup (?)
;speed_bonus dd 8 dup (?)
cmp word ptr [speed_bonus+ebp],0 ;regarde si on a une maladie a donner.
je reterterrtertert
cmp [vie+ebp],1 ;que les dyna vivants !!!!
jne reterterrtertert
mov eax,[last_bomb+ebp]
;--- regarde pour les autres si
mov bx,word ptr [speed_bonus+ebp] ;dans bx on a la maladie...
foo maladie,0
foo maladie,4
foo maladie,8
foo maladie,12
foo maladie,0+16
foo maladie,4+16
foo maladie,8+16
foo maladie,12+16
reterterrtertert:
ENDM
decrem MACRO speed_bonus,o
local ertertrterteterrteert
local ooo
cmp word ptr [speed_bonus+o+2],0 ;255 ; dd 8 dup (?)
je ertertrterteterrteert
dec word ptr [speed_bonus+o+2]
jmp ooo
ertertrterteterrteert:
mov [speed_bonus+o],0 ;annule la maladie..
ooo:
ENDM
contamination proc near
PUSHALL
decrem maladie,0
decrem maladie,4
decrem maladie,8
decrem maladie,12
decrem maladie,0+16
decrem maladie,4+16
decrem maladie,8+16
decrem maladie,12+16
conta maladie,0
conta maladie,4
conta maladie,8
conta maladie,12
conta maladie,0+16
conta maladie,4+16
conta maladie,8+16
conta maladie,12+16
POPALL
ret
endp
;copie_bande proc near
;PUSHALL
;mov ebx,[machin2]
;
;dec dword ptr [changementZZ2] ;000011000B
;jnz retterertrte
;mov dword ptr [changementZZ2],time_bouboule ;011000B
;add [machin2],4
;cmp [machin2],4*29*2-4
;jne retterertrte
;mov [machin2],0
;retterertrte:
;
;mov esi,[machin+ebx]
;add esi,[machin3]
;
;push ds
;pop es
;push fs
;pop ds
;add esi,896000+64000*4 ; 128000 ;307200
;lea edi,buffer
;mov edx,29
;ano:
;mov ecx,320/4
;rep movsd
;add esi,320
;dec edx
;jnz ano
;POPALL
;
;PUSHALL
;mov ebx,[machin2]
;sub ebx,4*29*2
;neg ebx
;dec dword ptr [changementZZ2] ;000011000B
;jnz retterertrtey
;;mov dword ptr [changementZZ2],time_bouboule ;011000B
;;add [machin2],4
;;cmp [machin2],4*29*2
;;jne retterertrtey
;;mov [machin2],0
;;retterertrtey:
;
;
;mov esi,[machin+ebx]
;add esi,[machin3]
;add esi,640*1
;push ds
;pop es
;push fs
;pop ds
;add esi,896000+64000*4 ; 128000 ;307200
;lea edi,buffer+173*320
;mov edx,27
;anoy:
;mov ecx,320/4
;rep movsd
;add esi,320
;dec edx
;jnz anoy
;POPALL
;
;ret
;copie_bande endp
horloge proc near
PUSHALL
;inc es:[changementzz]
;
test [temps],01000000000000000B
jz clignote
;test dword ptr es:[changementzz],00000100000B
;jnz affiche_pas_deuxpointR
POPALL
ret
clignote:
;temps dw 000200030000B ;time
mov bp,temps
;1 bit, 3 bit,4 bits
;temps db 10010001B ;time
push ds
pop es
push fs
pop ds
lea edi,buffer+320*183+277
push edi
xor eax,eax
mov ax,bp
shr ax,8
and ax,01111B
mov esi,896000+384000+46080+128000+83*320+80
shl eax,4
add esi,eax
SPRITE_16_11
mov esi,896000+384000+46080+128000+83*320+80+10*16
;lea edi,buffer+320*170+200+12
pop edi
push edi
add edi,12
test es:[temps],00100000000000000B
jnz affiche_pas_deuxpoint
SPRITE_16_5
affiche_pas_deuxpoint:
pop edi
;lea edi,buffer+320*170+200+12+6
push edi
add edi,12+6
xor eax,eax
mov ax,bp
shr ax,4
and ax,001111B
mov esi,896000+384000+46080+128000+83*320+80
shl eax,4
add esi,eax
SPRITE_16_11
pop edi
;,push edi
add edi,24+6
;lea edi,buffer+320*170+200+24+6
xor eax,eax
mov ax,bp
and ax,01111B
mov esi,896000+384000+46080+128000+83*320+80
shl eax,4
add esi,eax
SPRITE_16_11
POPALL
ret
endp
gestion_bdraw proc near
;test temps,000111111111111B
;jnz zerrezrezezrerrteerzerooo
;cmp in_the_apocalypse,0
;jne zerrezrezezrerrteerzerooo
;mov balance_le_bdrawn,1
;zerrezrezezrerrteerzerooo:
cmp balance_le_bdrawn,0
jne ereretereterreer233
ret
ereretereterreer233:
PUSHALL
;mov bdraw666,'03'
;mov bdraw1,60
;cas particulier... on est entré en phase 1 seul dyna vivant...
;on doit donc arreter le compte a rebourd...
cmp [attente_avant_med],attente_avant_med2
jne ertertertertetrertertertzet
;--
cmp word ptr bdraw666,'99'
je kjmlkjjkmlkjlmjklmjmkl
dec bdraw1
jnz kjmlkjjkmlkjlmjklmjmkl
mov bdraw1,60
dec bdraw666+1
cmp bdraw666+1,'0'-1
jne kjmlkjjkmlkjlmjklmjmkl
mov bdraw666+1,'9'
dec bdraw666
cmp bdraw666,'0'-1
jne kjmlkjjkmlkjlmjklmjmkl
mov bdraw666,'9'
kjmlkjjkmlkjlmjklmjmkl:
cmp adder_bdraw,0
je ertertertertetrertertertzet
cmp nombre_de_dyna,1
je ertertertertetrertertertzet
sub adder_bdraw,320
ertertertertetrertertertzet:
;--------------
POPALL
ret
endp
dec_temps proc near
PUSHALL
test temps,000111111111111B
jz zerooo
;mov balance_le_bdrawn,0
cmp temps2,15
jne nonononoiuioiohjrr
;--- deuxieme cas particulier-
cmp special_clignotement,0
je dommage_pp
dec special_clignotement
jmp special_fete
dommage_pp:
;-----------------------------
or temps,00100000000000000B
mov ax,temps
and ax,0011111111111111B
cmp ax,000010001B
ja nonononoiuioiohjrr
special_fete:
or temps,01000000000000000B ;clinotement général.
nonononoiuioiohjrr:
cmp temps2,1
jne nonononoiuioiohjrrt
and temps,01011111111111111B
test temps,01000000000000000B
jz nonononoiuioiohjrrt
bruit3 6,40,BLOW_WHAT2
and temps,00111111111111111B ;glonotement global..
nonononoiuioiohjrrt:
dec temps2
jz ertterrtyrtyrtyyrt
POPALL
ret
zerooo:
;-*-*-*-*-*-*-*-*-*-*- apocalypse
cmp terrain,6
jne ertrtytyuyuiiyuughfdfgdfgfgdrtyrtyrtyerertertert
call pose_une_bombe_bonus
ertrtytyuyuiiyuughfdfgdfgfgdrtyrtyrtyerertertert:
;--------
;test dword ptr [changement],0000000000001B
;jnz finto_pasé_cetelmk
;133: virrer la brique. pour le milieu...
;test temps,000111111111111B
;jz zerooo
;
mov in_the_apocalypse,0
push ds
pop es
lea esi,truc_fin
lea edi,truc
mov ecx,32*13
nextooi:
cmp byte ptr [esi],0
je nextooo
mov in_the_apocalypse,1 ;indiquate the apocalypse is going on
;test temps,000111111111111B
;jz zerooo
;mov balance_le_bdrawn,0
;------------- vitesse de l'apocalypse... ---
mov eax,dword ptr [truc_fin+32*13] ;recup la vitesse.
test [changement],eax
jnz nextooo
dec byte ptr [esi]
;quand arrive a 133 defonce ce kil y avait en dessous...
;mais ne posera pas de brike dure, puisuquon aurra mis byte ptr [esi] a 0
;malin...
;------ cas particulier... anti-brique... (et au milieu...)
cmp byte ptr [esi],133
jne nextooo567888888_
mov special_nivo_6,60 ;indike de pas filler de bonus :) (cf. nivo 6)
;TOFIX cmp terrain,6 ;terrain nivo 6
;TOFIX je ertrtytyuyuiiyuughfdfgdfgfgdrtyrtyrtyertetttrrttrt
mov balance_le_bdrawn,1 ;indique de balancer es 30 dernieres secondes
ertrtytyuyuiiyuughfdfgdfgfgdrtyrtyrtyertetttrrttrt:
cmp byte ptr [edi],2 ;pour brique.
jne nextoooy
;194
;----- explosion de la brike ---
cmp terrain,6 ;terrain nivo 6
je ertrtytyuyuiiyuughfdfgdfgfgdrtyrtyrty
mov byte ptr [edi],0 ;+degages la brique
mov byte ptr [edi+32*13],194 ;+ explosion
bruit3 4,40,BLOW_WHAT2
jmp nextoooy
;------ cas particulier: nivo 6: brike se decompose
ertrtytyuyuiiyuughfdfgdfgfgdrtyrtyrty:
mov byte ptr [edi],3 ;casse la brique... normallement
nextoooy:
mov byte ptr [esi],0
jmp nextooo
nextooo567888888_:
;---------- endroit normal.. bombardement de piece dure.
cmp byte ptr [esi],0
jne nextooo
cmp byte ptr [edi],1 ;si y'en a deja une...
je nextooo
;194
;bruit2 4 40
mov byte ptr [edi],11 ;place la brique dure.
mov byte ptr [edi+32*13],194 ;+ explosion
bruit2 4,40
nextooo:
inc edi
inc esi
dec ecx
jnz nextooi
finto_pas_cetelmk:
POPALL
ret
;*--*-*-*-*-*-*-*-* décrémentation du compte rebour.
ertterrtyrtyrtyyrt:
mov temps2,59
;--------
mov ax,temps
and ax,01111B
dec ax
cmp ax,-1
jne pas_zeroret
mov ax,9
jmp canal_sux
pas_zeroret:
and temps,01111111111110000B
or temps,ax
POPALL
ret
canal_sux:
and temps,01111111111110000B
or temps,ax
mov ax,temps
shr ax,4
and ax,01111B
;mov bl,al
dec ax
cmp ax,-1
jne pas_zeroret7
mov ax,5
jmp stade
pas_zeroret7:
shl ax,4
and temps,01111111100001111B
or temps,ax
POPALL
ret
stade:
shl ax,4
and temps,01111111100001111B
or temps,ax
mov ax,temps
shr ax,8
;and ax,01111B
;mov bl,al
dec ax
cmp ax,-1
jne pas_zeroret72
mov ax,9
jmp stade
pas_zeroret72:
shl ax,8
and temps,01111000011111111B
or temps,ax
POPALL
ret
endp
gestion_blanchiment proc near
PUSHALL
xor ebp,ebp
verite:
mov eax,0
cmp [invinsible+ebp],0
je bababh
dec dword ptr [invinsible+ebp]
mov ax, word ptr [invinsible+ebp]
and eax, 1023
mov al,[blinking+eax]
and eax, 1
bababh:
mov [clignotement+ebp],eax
add ebp,4
cmp ebp,4*8
jne verite
POPALL
ret
endp
nike_toutes_ses_bombes proc near ;entree ebx: viseur infojoueur.
PUSHALL
mov ecx,[liste_bombe]
or ecx,ecx
jz upasdutout
lea esi,liste_bombe+4-taille_dune_info_bombe
unext_bomby:
add esi,taille_dune_info_bombe
cmp dword ptr [esi+4],0
jne uya_bombe_ici
jmp unext_bomby
uya_bombe_ici:
;------- unqieuemnt si c'est notre propre bombe...
cmp dword ptr [esi],ebx
jne unon_dejar
;--------- uniquement si cette bombe etait a retardement...
cmp word ptr [esi+4*3+2],1
jne unon_dejar
mov word ptr [esi+4*3+2],2 ;la rend preske normalle .... ;0 ;le rend normalle
unon_dejar:
dec ecx
jnz unext_bomby
upasdutout:
POPALL
ret
endp
nike_toutes_les_bombes proc near
PUSHALL
mov ecx,[liste_bombe]
or ecx,ecx
jz upasdutoutu
lea esi,liste_bombe+4-taille_dune_info_bombe
unext_bombyu:
add esi,taille_dune_info_bombe
cmp dword ptr [esi+4],0
jne uya_bombe_iciu
jmp unext_bombyu
uya_bombe_iciu:
;--------- uniquement si cette bombe etait a retardement...
mov word ptr [esi+4*3+2],0 ;le rend normalle
mov dword ptr [esi+1*4],1
dec ecx
jnz unext_bombyu
upasdutoutu:
POPALL
ret
endp
pousse_la_bombe proc near
PUSHALL
;cmp byte ptr [esi+32*13],1
;jb efrerrereterter
;cmp byte ptr [esi+32*13],4
;ja efrerrereterter
;--- ya une bombe !!! essaye de la pousser ---
;
;call pouse_la_bombe
sub esi,offset truc
;recherche cette bombe.
xor ebx,ebx
ttyrrtyrtyrtyrtytyrrtyrtyyrtrtye:
cmp dword ptr [liste_bombe+ebx+4+1*4],0 ;indique emplacement non remplis !!!
je cherche_encore
cmp dword ptr [liste_bombe+ebx+4+2*4],esi ;regarde si ya une bombe a cet endroit
jne cherche_encore
jmp okey_on_puse
cherche_encore:
add ebx,taille_dune_info_bombe
jmp ttyrrtyrtyrtyrtytyrrtyrtyyrtrtye
okey_on_puse:
;mov dword ptr [liste_bombe+ebx+4+1*4],1
;
;on peut pousser ke si elle est au milieu
cmp word ptr [liste_bombe+ebx+4+5*4],0 ; adder X
jne peu_pas_pousser ;
cmp word ptr [liste_bombe+ebx+4+5*4+2],0 ;adder Y
jne peu_pas_pousser
;---- cas particulier -- on ne pousse pas vers le bas en bas ----
;cas particulier speical cote rebondissant pour eviter kon fasse rebondir
;contre un mur alors ke la bombe y est colle.
;bas
cmp esi,32*11
jb pas_ce_cas_larrr
cmp ecx,2
je peu_pas_pousser
pas_ce_cas_larrr:
;haut
cmp esi,32*2
jnb pas_ce_cas_larrr2
cmp ecx,2
je peu_pas_pousser
pas_ce_cas_larrr2:
and esi,31
;gauche
cmp esi,1
jne pas_ce_cas3
or ecx,ecx
jz peu_pas_pousser
pas_ce_cas3:
;droite
cmp esi,17
jne pas_ce_cas5
or ecx,ecx
jz peu_pas_pousser
pas_ce_cas5:
;----------------------------------------------------
mov dword ptr [liste_bombe+ebx+4+4*4],0 ;pour degager l'ancien mouvement
;si elle bougait
;deja...
add ebx,ecx ;!!!!!!!!!!!! ;oU y automatique cA dEPENT dE eCX
mov word ptr [liste_bombe+ebx+4+4*4],ax ;0 ;!!!!!!!!!1 ;adder X automatique.
bruit2 13,34
peu_pas_pousser:
;mov word ptr [liste_bombe+ebx+4+4*4+2],0
;mov word ptr [liste_bombe+ebx+4+5*4],15 ;adder X
;mov word ptr [liste_bombe+ebx+4+5*4+2],0 ;adder Y
POPALL
ret
endp
;truc_monstre db 32*13 dup (?)
fabrique_monstro_truc proc near
PUSHALL
push ds
pop es
lea edi,truc_monstre
xor eax,eax
mov ecx,32*13/4
rep stosd
xor ebp,ebp
zecompetion:
cmp [vie+ebp],1
jne fdggrtetyrklmjyurtmkljrtymjklyut
push ebp
xy_to_offset
mov [truc_monstre+eax],''
pop ebp
fdggrtetyrklmjyurtmkljrtymjklyut:
add ebp,4
cmp ebp,8*4
jne zecompetion
POPALL
ret
endp
pose_une_bombe_bonus proc near
PUSHALL
;call noping
;liste_bombbbb dd 32+1
; dd 32*3+1
; dd 32*5+1
; dd 32*7+1
; dd 32*9+1
;
cmp [attente_avant_med],attente_avant_med2
jne errteerterttyjtyutyuutytyuyutyutyututy
;test dword ptr [changement],0000000000111B
;jnz errteerterttyjtyutyuutytyuyutyutyututy
;
cmp attente_entre_chake_bombe,0
je okokokokok_cette_fois
dec attente_entre_chake_bombe
jmp errteerterttyjtyutyuutytyuyutyutyututy
okokokokok_cette_fois:
add viseur__nouvelle_attente_entre_chake_bombe,4
;nouvelle_attente_entre_chake_bombe2 dd 16,21,17,9,20,15,12,20
lea esi,nouvelle_attente_entre_chake_bombe2
add esi,viseur__nouvelle_attente_entre_chake_bombe
cmp esi,offset viseur__nouvelle_attente_entre_chake_bombe
jne ertteertertertertter
cmp [acceleration],20
je retteterrterteterertert
inc [acceleration]
retteterrterteterertert:
mov viseur__nouvelle_attente_entre_chake_bombe,0
lea esi,nouvelle_attente_entre_chake_bombe2
ertteertertertertter:
mov ebx,[esi]
sub ebx,[acceleration]
js loupe
jz loupe
jmp rrtyertyrtyrtyrtyertyrtytyr
loupe:
mov ebx,1
rrtyertyrtyrtyrtyertyrtytyr:
mov attente_entre_chake_bombe,ebx
mov ebx,liste_bombbbb2
add ebx,12
lea esi,liste_bombbbb+ebx
cmp esi,offset liste_bombbbb2
;
;cmp ebx,4*6
jne e6rtertertert
xor ebx,ebx
e6rtertertert:
mov liste_bombbbb2,ebx
mov eax,[liste_bombbbb+ebx]
mov dx,word ptr [liste_bombbbb+4+ebx]
mov cx,word ptr [liste_bombbbb+6+ebx]
mov ebp,dword ptr [liste_bombbbb+8+ebx]
lea esi,truc2
;mov eax,32*1+1
add esi,eax
cmp byte ptr [esi-32*13],0 ;regarde si ya rien ou l'on veut placer la bombe
jne ytreteterrterteterertter
cmp byte ptr [esi],0 ;regarde si ya rien ou l'on veut placer la bombe
jne ytreteterrterteterertter
;cmp cx,-1
;jne retterertertertter
;sub esi,2
;retterertertertter:
;inc esi
;cmp byte ptr [esi-32*13],0 ;regarde si ya rien ou l'on veut placer la bombe
;jne ytreteterrterteterertter
;cmp byte ptr [esi-32*13],0 ;regarde si ya rien ou l'on veut placer la bombe
;jne ytreteterrterteterertter
;cmp byte ptr [esi],0 ;regarde si ya rien ou l'on veut placer la bombe
;jne ytreteterrterteterertter
;cmp cx,-1
;jne rettererterterttere
;add esi,2
;rettererterterttere:
;dec esi
mov byte ptr [esi],1
;dec dword ptr [edi] ;nombre de bombes k'on peut encore poser...
;donnee dw 20,20,277,277,150,200,250,280 ;x du dynablaster
; dw 9,170,9,170,78,98,98,10 ;y du dynablaster
;liste_bombe dd 0 ; nombre de bombes...
; dd 247 dup (0,0,0,0)
;1er: offset de l'infojoeur
;2eme: nombre de tours avant que ca PETE !!! ; si = 0 ca veut dire
; ;emplacement libre...
;3eme:distance par rapport au debut de truc2
;4eme:DD= 1 DW: puissance de la bombe + 1 DW: bombe a retardement ??? (=1)
;5eme: VITESSE:1 db:X (+1/-1/0) ,1 db:Y (+1/-1/0);+ 2 db VIDE
;6eme: ADDER_X/Y: 1 dw:X,1 dW:Y
;mov ebx,[liste_bombe]
;shl ebx,4 ;*16
;recherche la premiere place de libre !!!
xor ebx,ebx
yttyrrtyrtyrtyrtytyrrtyrtyyrtrty:
cmp dword ptr [liste_bombe+ebx+4+1*4],0 ;indique emplacement non remplis !!!
je yerertertrteterert
add ebx,taille_dune_info_bombe
jmp yttyrrtyrtyrtyrtytyrrtyrtyyrtrty
yerertertrteterert:
;mov edx,3 ;dword ptr [edi+4] ;récupere la puissance de la bombe dans
;l'info du joueur...
;mov ecx,256 ;dword ptr [edi+8] ;récupere la taille de la meiche de la
;bombe dans l'info du joueur...
;------------------------------------ mouvement de la bombe
;push dx
; cmp dx,-7
; jne zerertrterteterert
; mov dl,-7
; zerertrterteterert:
mov byte ptr [truc_X+eax],dl ;;;;;;;;;;;;;;;;;;;;;;;;;;dl ;0
;pop dx
mov byte ptr [truc_Y+eax],0
mov [liste_bombe+ebx+4+0*4],offset infojoueur2
mov [liste_bombe+ebx+4+1*4],ebp ;ecx ;nombre de tours avant que ca PETE !!!
mov [liste_bombe+ebx+4+2*4],eax ;distance par rapport au debut de truc2
mov word ptr [liste_bombe+ebx+4+3*4],3 ;dx ;puissance de la bombe.
mov word ptr [liste_bombe+ebx+4+3*4+2],0 ;dx ;bombe a retardement ou pas ???
mov word ptr [liste_bombe+ebx+4+4*4],cx ;adder X automatique.
mov word ptr [liste_bombe+ebx+4+4*4+2],0
mov word ptr [liste_bombe+ebx+4+5*4],dx ;-7 ;0 ;adder X
mov word ptr [liste_bombe+ebx+4+5*4+2],0 ;adder Y
;5eme: VITESSE:1 db:X (+1/-1/0) ,1 db:Y (+1/-1/0);+ 2 db VIDE
;6eme: ADDER_X/Y: 1 dw:X,1 dW:Y
;edi ;offset de l'infojoeur
inc dword ptr [liste_bombe]
ytreteterrterteterertter:
errteerterttyjtyutyuutytyuyutyutyututy:
POPALL
ret
endp
calc_ombres proc near
PUSHALL
;
;call noping
;call noping
;call noping
;donnee dw 8 dup (?) ;x du dynablaster
; dw 8 dup (?) ;y du dynablaster
xor ebx,ebx
xor ebp,ebp
mov kel_ombre,0
mertrymrtejklertyjklmtyer:
cmp [lapipipino+ebp],0
je pas_un_lapin_345
;cmp [lapipipino5+ebp],0
;je pas_un_lapin_345 ;ki saute pas
mov eax,1
cmp [lapipipino5+ebp],6
jb aaaaaa
mov eax,2
aaaaaa:
cmp [lapipipino5+ebp],12
jb aaaaaa2
mov eax,3
aaaaaa2:
;mort de lapin
cmp [lapipipino2+ebp],3 ;mort du lapin
jne veuoooooooooooi
mov eax,4
cmp [lapipipino3+ebp],27
ja reeeeeeeeeet
inc eax
cmp [lapipipino3+ebp],24
ja reeeeeeeeeet
inc eax
cmp [lapipipino3+ebp],21
ja reeeeeeeeeet
inc eax
cmp [lapipipino3+ebp],18
ja reeeeeeeeeet
inc eax
cmp [lapipipino3+ebp],16
ja reeeeeeeeeet
inc eax
cmp [lapipipino3+ebp],14
ja reeeeeeeeeet
inc eax
cmp [lapipipino3+ebp],11
ja reeeeeeeeeet
inc eax
cmp [lapipipino3+ebp],08
ja reeeeeeeeeet
inc eax
cmp [lapipipino3+ebp],05
ja reeeeeeeeeet
inc eax
reeeeeeeeeet:
mov ecx,ebp
shl eax,cl
or [kel_ombre],eax
xor eax,eax
mov ax,[donnee+8*2+ebx]
add ax,15
EAX_X_320
add ax,[donnee+ebx]
add ax,4
sub ax,8
sub ax,320*19
mov [ombres+ebx],ax
jmp pas_un_lapin_345
veuoooooooooooi:
;-----
mov ecx,ebp
shl eax,cl
or [kel_ombre],eax
xor eax,eax
mov ax,[donnee+8*2+ebx]
add ax,15
EAX_X_320
add ax,[donnee+ebx]
add ax,4
mov [ombres+ebx],ax
pas_un_lapin_345:
add ebp,4
add ebx,2
cmp ebx,2*8
jne mertrymrtejklertyjklmtyer
POPALL
ret
endp
aff_ombres proc near
PUSHALL
;--- pour ombres ---
;kel_ombre dd 0
;ombres dw 8 dup (?)
;-------------------
mov esi,1582080+64000*5 ;offset buffer3
;add esi,ebx
;push ds
xor ebp,ebp
mov edi,offset buffer
push fs
pop ds
xor ebp,ebp
xor ebx,ebx
rtmklmrtyjklrtymjkrtyjklmrtyrty:
mov eax,1111B
mov ecx,ebp
shl eax,cl
mov edx,es:[kel_ombre]
and edx,eax
shr edx,cl
or edx,edx
jz nananan_pas_dombre_ici
push esi edi ebx
cmp edx,2
jne oooooorytrtyrtyp
add esi,24
oooooorytrtyrtyp:
cmp edx,3
jne oooooorytrtyrtyp4
add esi,24*2
oooooorytrtyrtyp4:
;mort phase 1 (carcasse de lapin mort. hey oui c une ombre)
cmp edx,4
jb caaaaaaaaaaaaaaaaa
mov esi,1966080+64000*8+1+1*320
;---- couleur rose ou bleu
test ebp,0100B
jnz c_une_fille
add esi,320*(33+33)
c_une_fille:
;-----
sub edx,4
shl edx,5 ;*32
add esi,edx
xor eax,eax
mov ax,es:[ombres+ebx]
add edi,eax
SPRITE_32_32
pop ebx edi esi
jmp nananan_pas_dombre_ici
caaaaaaaaaaaaaaaaa:
xor eax,eax
mov ax,es:[ombres+ebx]
add edi,eax
add esi,71+150*320
;aff_omb
SPRITE_8_16
pop ebx edi esi
nananan_pas_dombre_ici:
add ebx,2
add ebp,4
cmp ebx,8*2
jne rtmklmrtyjklrtymjkrtyjklmrtyrty
POPALL
ret
endp
deplacement_bombes proc near
poussage 1,0,1
poussage -1,0,1
poussage 1,2,32
poussage -1,2,32
poussage 1,0,1
poussage -1,0,1
poussage 1,2,32
poussage -1,2,32
ret
endp
compact proc near
ret
endp
decompact proc near
ret
endp
zget_information proc near
ret
endp
ferme_socket proc near
ret
endp
;; fin include
;ééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééé
; CODE
;ééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééé
;ééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééé
; Entry To ASM Code (_main)
; In:
; CS - Code Selector Base: 00000000h - Limit: 4G
; DS - Data Selector Base: 00000000h - Limit: 4G
; ES - PSP Selector Base: PSP Seg - Limit: 100h ;segment video: selector: ES
; FS - ?
; GS - ? ;sauvegarde de DS..
; SS - Data Selector Base: 00000000h - Limit: 4G
; ESP -> STACK segment
; Direction Flag - ?
; Interrupt Flag - ?
;
; All Other Registers Are Undefined!
;ééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééé
_main:
sti ; Set The Interrupt Flag
cld ; Clear The Direction Flag
PUSHALL
;PUSHALL
; protected mode shit ?
;mov ah,02ch
;int 21h
;xor eax,eax
;mov al,dh
;and eax,11100B
;mov differentesply2,eax
;and dh,01
;mov kel_pic_intro,dh
;POPALL
; mov ax,3h
; int 10h
mov eax,ttp
mov temps_avant_demo,eax
call doStuffClavierExtended
POPALL
;----- inst clavier -
PUSHALL
xor eax,eax
mov ax,ds
mov ss:[merdo],eax ;IGNORE
call inst_clavier
POPALL
;---
; push 0h
; call GetModuleHandleA
; mov [AppHWnd],eax
; call GetForegroundWindow
; push 3
;
; this can be any of the following values :
;SW_HIDE equ 0
;SW_SHOWNORMAL equ 1
;SW_NORMAL equ 1
;SW_SHOWMINIMIZED equ 2
;SW_SHOWMAXIMIZED equ 3
;SW_MAXIMIZE equ 3
;SW_SHOWNOACTIVATE equ 4
;SW_SHOW equ 5
;SW_MINIMIZE equ 6
;SW_SHOWMINNOACTIVE equ 7
;SW_SHOWNA equ 8
;SW_RESTORE equ 9
;SW_SHOWDEFAULT equ 10
;SW_MAX equ 10
; push eax
; call ShowWindow
; CALL ExitProcess ;End (exit) program
; call get_pal_ansi
PUSHALL
; mov bp,240h
;setup_viseur dd 0
;setup_viseur2 dd 8
;setup_viseur2_offset dw 210h,220h,230h,240h,250h,260h,270h,280h,0
;cmp economode,1
;jne trreljljrjkltjhtehljtehljte
;mov setup_viseur2,8
;trreljljrjkltjhtehljtehljte:
;mov ebx,setup_viseur2
;add ebx,ebx
;xor ebp,ebp
;mov bp,[setup_viseur2_offset+ebx]
;mov bp,260h
;mov ax,bp
;call affsigne
;setup_viseur2_offset dw 210h,220h,230h,240h,250h,260h,270h,280h,0
; REMOVED call detect ;es:PSP
POPALL
;mov ax,4c00h ; AH=4Ch - Exit To DOS
;int 21h ; DOS INT 21h
;reserve la memoire pour les données --> selector: FS
;segment video: selector: ES
;1966080
taille_moire equ ((((2030080+64000*26)/4096)+1)*4096)-1
;--------------------- r�serve de la m�moire pour mettre les donn�es. ----
;2.29 - Function 0501h - Allocate Memory Block:
;In: AX = 0501h
; BX:CX = size of block in bytes (must be non-zero)
;Out: if successful:
; carry flag clear
; BX:CX = linear address of allocated memory block
; SI:DI = memory block handle (used to resize and free block)
mov eax,taille_moire
;0200000h ;2mega
mov cx,ax
shr eax,16
mov bx,ax
mov ax,501h
int 31h
jNC ca_roule_roll
;mov edx,offset pas_de_mem
;mov ah,9
;int 21h
; !!!!!! RETIRE mov [assez_de_memoire],1 ; db 0 ; 0 OUI suffisament
nanananaaaaaaaaaaaa_demande_ligne_c:
jmp okokokokokoioioiioio
ca_roule_roll:
push bx cx ; linear address of allocated memory block
;2.0 - Function 0000h - Allocate Descriptors:
;--------------------------------------------
; Allocates one or more descriptors in the client's descriptor table. The
;descriptor(s) allocated must be initialized by the application with other
;function calls.
;In:
; AX = 0000h
; CX = number of descriptors to allocate
;Out:
; if successful:
; carry flag clear
; AX = base selector
xor ax,ax
mov cx,1
int 31h
jNC ca_roule_roll2
;mov edx,offset pbs1
;mov ah,9
;int 21h
mov ax,4c00h ; AH=4Ch - Exit To DOS
int 21h ; DOS INT 21h
ca_roule_roll2:
;2.5 - Function 0007h - Set Segment Base Address:
; Sets the 32bit linear base address field in the descriptor for the specified
;segment.
; In: AX = 0007h
; BX = selector
; CX:DX = 32bit linear base address of segment
pop dx cx ; linear address of allocated memory block
mov bx,ax
mov fs,ax
mov ax,0007
;mov cx,si //removed???
;mov dx,di // Removed???
int 31h
;dans FS: selector sur donn�es.
;2.6 - Function 0008h - Set Segment Limit:
;-----------------------------------------
; Sets the limit field in the descriptor for the specified segment.
; In:
; AX = 0008h
; BX = selector
; CX:DX = 32bit segment limit
; Out:
; if successful:
; carry flag clear
; if failed:
; carry flag set
mov eax,taille_moire ;::!300000h-1 ;182400h-1 ;1582080 ;0300000h-1 ;2mega 182400h-1
;mov eax,((((2582080)/4096)+1)*4096)-1 ;::!300000h-1 ;182400h-1 ;1582080 ;0300000h-1 ;2mega 182400h-1
mov dx,ax
shr eax,16
mov cx,ax
mov bx,fs
mov ax,08h
int 31h
jNC tca_roule_roll
;mov edx,offset pbs2
;mov ah,9
;int 21h
mov ax,4c00h ; AH=4Ch - Exit To DOS
int 21h ; DOS INT 21h
tca_roule_roll:
;-------------------------------------------------------------------------
;----- pour la memoire video
mov ax,0002h
mov BX,0a000h
int 31h
mov es,ax
okokokokokoioioiioio:
; mov ax,4c00h ; AH=4Ch - Exit To DOS
; int 21h ; DOS INT 21h
; mov ax,4c00h ; AH=4Ch - Exit To DOS
; int 21h ; DOS INT 21h
; mov ax,4c00h ; AH=4Ch - Exit To DOS
; int 21h
call init_packed_liste
cmp modeinfo,1 ;cas ou on scan le reso.
jne ertrerertrtrer
call zget_information
ertrerertrtrer:
;-*-*-*-*-*===================_____X____)\_,--------------------------
;*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
call load_data ;serra fait que si y'a assez de memoire.
; PASSE EN MODE 13h!!!
mov ax,13h
int 10h
call affpal
;lea esi,pal_pic2
;PUSHALL
;push ds
;pop es
;
;lea esi,pal_pic2 ;;;rene
;lea edi,pal_affichée
;mov ecx,768
;rep movsb
;pal db 768 dup (?) ;pal de l'émulateur.
;pal_affichée db 768 dup (0) ;pal k'on affiche...
;POPALL
;mov esi,1966080+64000*21
;copyblock
;call aff_page2
;cmp [assez_de_memoire],1
;
; je eretterertd
; call affpal
;eretterertd:
hoooooooop:
call init_menu
reterrterterte:
call menu
call pal_visage
;call play_fx
call controle
;gestion temps de demo/repousse le compte a rebours
;cmp temps_avant_demo,1
;je ljljrtjhrljhrryr
touche_pressedd temps_avant_demo ttp
;ljljrtjhrljhrryr:
;==================== SPECIAL DEMO,pour kitter avec nimporte kelle touche...
cmp action_replay,2
jne erterertrtertetertyutyuyuttyuuty
cmp nombre_de_vbl_avant_le_droit_de_poser_bombe,0 ;pas des le debut...
jne erterertrtertetertyutyuyuttyuuty
touche_presse sortie 1
erterertrtertetertyutyuyuttyuuty:
;=================================================================
;kb_packets_jeu_envoyes dd 0
;call gooroo
;return_presse demande_partie_slave,1
mov nosetjmp,1
vbl
directmenu:
call menu_intelligence
get_all_infos3 ; récupere les touches pour chaque joueur et pour
; tous les différents ordinateurs.
mov on_les_dans_le_menu,1
;call master_net
;--- esc du master ---------------------------------
cmp sors_du_menu_aussitot,1
jne y_special_mrb
mov byte ptr [sortie],1 ;eSC.
y_special_mrb:
cmp byte ptr [sortie],1 ;eSC.
jne erertrterteertrteertertrtertertyeertrteertterertertterertterert
mov byte ptr [sortie],0 ;// ignore...
;;mov [previentlmesenfants],1
;cmp byte ptr [ordre],'B' ;pour bye... (du master)
;je rtertertyeertrteertterertertterertterert
;mov byte ptr [ordre],'B' ;pour bye...
;jmp reterrterterte
erertrterteertrteertertrtertertyeertrteertterertertterertterert:
;----------------------------------------------------------------------
;cmp changement,300
;jne poiy
;mov byte ptr [sortie],1 ;eSC. ;!!!!!!!!
;poiy:
;cmp byte ptr [ordre],'B' ;pour bye... (du slave)
;jne rtertertyeertrteertterertertterertterert2RT
;mov previentlmesenfants,1 ;pour slave: affiche messgae fin
;jmp rtertertyeertrteertterertertterertterert
;rtertertyeertrteertterertertterertterert2RT:
cmp [attente_nouveau_esc],0
jne ook
cmp [master],0
jne oook2
cmp byte ptr [sortie],1 ;eSC.
je rtertertyeertrteertterertertterertterert
jmp oook2
ook:
dec [attente_nouveau_esc]
oook2:
cmp byte ptr [ordre],''
jne reterrterterte
;--------------------------------------------------------------------
nouvelle_partie345:
call nouvelle_partie
nouvelle_manche3:
call nouvelle_manche
;**************************************************************************
retertdgrfgd:
call pal_visage
;call play_fx
;----- gestion des joeurs locaux.
call controle ;prépare le packet qu'on va transmettre en informant
;les touches ke l'on presse actuellement
;*************************** MASTER *******************************
cmp [master],0
jne trtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty
;call gooroo
mov on_les_dans_le_menu,0
;call master_net
mov nosetjmp,2
vbl
directjeu:
call master1
trtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty:
;*************************** SLAVE ********************************
;;cmp [master],1
;;jne trtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2
;;call slave1
;;trtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2:
;-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*
;--------------- lecture des ordre ------------------------------
cmp byte ptr [ordre2],'M' ;pour slave...
je hoooooooop ;saute au menu si ordre...
;--------------------------------------------------
cmp byte ptr [ordre2],'%' ;indique nouvelle manche
je nouvelle_manche3
;-*-------------------------------
;-- sortie forcee..
cmp [master],0
je ertyerttyrrtyyrtretertdgrfgd
cmp sortie_slave,0 ;cmp sortie,0 ;
jne rtertertyeertrteertterertertterertterert
jmp retertdgrfgd
ertyerttyrrtyyrtretertdgrfgd:
cmp [master],0
jne retertdgrfgd
cmp byte ptr [sortie],1 ;eSC.
jne retertdgrfgd
;on est master.. et echap est appuyé...
;****************** SORTIE... uniquement pour le master *********************
mov byte ptr [ordre2],'M' ;donne ordre de sortie
jmp retertdgrfgd
; récupere les touches pour chaque joueur et pour
; tous les différents ordinateurs.
;call master1 ; comme ca... les autres vont recup ordre2..
;jmp hoooooooop
;****************************************************************************
rtertertyeertrteertterertertterertterert:
mov ax,3h
int 10h
;----
;cmp previentlmesenfants,1 ;pour slave: affiche messgae fin
;jne ertertterrtertyutyutyutyutyutyuutytyu
;lea edx,gameover
;mov ah,09h
;int 21h
;ertertterrtertyutyutyutyutyutyuutytyu:
;---
rtertertyeertrteertterertertterertterert2:
busy_ou: ;fin koi
;--effacage de fin ... ---
;cmp [mechant],1
;je mechant3
mechant5:
;PUSHALL
;mov ax,02fh
;mov ax,1684h
;mov bx,07fe0h
;int 2Fh
;mov ax,es
;call affsigne
;
;POPALL
; mov eax,[adresse_des_fonds] ; dd 0h ;,100000h,200000h,100000h
; mov eax,[differents_offset_possible+8*4*4]
; call num
; sagouin texte_fin
; call gus_init
;cmp [jesus_mode],0
;jne reteretrertert5445870t
;packets_jeu_envoyes dw 0
;packets_jeu_recus dw 0
;call affichage_stats
;call affichage_rec
;control_joueur dd 8 dup (?) ;-1,6,32,32+6,-1,-1,-1,-1
;mov eax,control_joueur
;call num
;mov ecx,9
;mov esi,offset victoires
;money_train:
;lodsd
;call affsigne
;loop money_train
;lea edx,last_name
;mov ah,9
;int 21h
;mov ah,02ah
;int 21h
;cmp cx,1998
;jb tranquilleee
;ja rtertertyeertrteertterertertterertterertertrtetyrtyuyuuie
;cmp dh,3
;ja rtertertyeertrteertterertertterertterertertrtetyrtyuyuuie
;tranquilleee:
;
; lea edx,information2
; mov ah,9
; int 21h
; mov bh,00000000B ;indique clignotement
; mov bl,11 ;5 ;rouge
; call last_color
;rtertertyeertrteertterertertterertterertertrtetyrtyuyuuie:
;mov cl,[last_sucker]
;nonoiutryyrtryt:
;cmp [last_sucker],cl
;je nonoiutryyrtryt
;;------------ dky -
;push ds
;pop es
;
;xor al,al
;lea edi,pal_affichée
;mov cx,768
;rep stosb
;call affpal
;
;mov esi,offset darky
;mov edi,0b8000h
;mov ecx,1000
;rep movsd
;mov dl,79
;mov dh,23
;mov al,0
;mov bh,0
;mov ah,2
;int 10h
;
;;lea esi,pal_txt_debut
;
;;rep movsb
;
;;------------
;
;mov cx,63
;rereerter:
;call affpal
;call vbl
;
;;lea esi,pal_txt_debut
;mov bx,768
;xor al,al
;lea esi,pal_txt_debut
;lea edi,pal_affichée
;oohiu:
;;lodsb
;cmp al,[edi]
;cmpsb
;je ertterrtyrtrtyrty
;inc byte ptr [edi-1]
;ertterrtyrtrtyrty:
;;inc edi
;
;dec bx
;jnz oohiu
;;rep stosb
;
;
;dec cx
;jnz rereerter
;cmp windows,1
;je oregreteiiooi
;
; lea edx,information3
; mov ah,9
; int 21h
; mov bh,00000000B ;indique clignotement
; mov bl,15
; call last_color
;oregreteiiooi:
;master db 0 ; 0 = OUI
;cmp byte ptr [lost_conney],1 ;eSC.
;je r4564654eertrterereetr
;cmp [master],0
;jne r4564654eertrterereetr
;cmp on_a_bien_fait_une_partie,0
;jne r4564654eertrterereetr
; lea edx,information5
; mov ah,9
; int 21h
;lea ebx,beginningdata
;lea eax,enddata
;sub eax,ebx
;call printeax
;r4564654eertrterereetr:
;lea edx,nick_t
;mov ah,9
;int 21h
mov al,[lost_conney]
mov ah,4ch ; AH=4Ch - Exit To DOS
int 21h ; DOS INT 21h
;mov ax,bidouille
;push ax
;pop cs
;xchg ax,cs
;;push cs
;pop cs
;int 20h
quitte_baby: ;cas de connection lost... pour slave...
POPALL
mov ax,3h
int 10h
mov [lost_conney],1
mov dl,''
mov ah,2
int 21h
;mov trygain,1
;jmp tryagain
;
;mov esi,0b8000h
;mov [esi],651516
jmp rtertertyeertrteertterertertterertterert2
;mechant3:
;
; mov ax,3h
; int 10h
;
;;load_pcx proc near ; ecx: offset dans le fichier.
;; ; edx: offset nom du fichier
;; ; edi: viseur dans données ou ca serra copié (ax:)
;; ; ebx: nombre de pixels dans le pcx
;;
;;pushad
;;push es ds
;;
;;mov [load_pcx_interne],ebx
;;
;;
;; mov es,ax
; mov edx,offset iff_file_name
;; mov ah,09h
;; int 21h
; xor eax,eax
; mov al,01h ;ecriture;
; mov ah,03dh
; int 21h
;
;;xor ebx,ebx
;mov ebx,eax
;mov ah,040h
;mov ecx,250000 ;juste le code
;push ds
;
;push fs
;pop ds
;xor edx,edx
;int 21h
;; AH = 40h
;; BX = file handle
;; ECX = number of bytes to write
;; DS:EDX -> buffer to write from
;
;pop ds
;jmp mechant5
master1 proc near
;je no_fucking_vbl
;TOFIX
;jmp ouiouirt
;no_fucking_vbl:
;inc dword ptr [changement]
;ouiouirt:
;--- intelligence draw game ------------------------------------------------
cmp byte ptr [ordre2],'D'
jne trtyrtyrtyrtyrtyterterertrteert
;*** affichage draw game
cmp [duree_draw],duree_draw2
jne erertertteryr
mov [affiche_pal],1
erertertteryr:
call copie_le_fond_draw
call aff_page2
jmp rtyrtyrtytyrrtyyttyutyutyutyutyutyutyutyutyuyuttyu
retetrterterertertrteertertertertre:
;;;- pas asssez memoire -
;mov ah,02h
;mov dh,24
;mov dl,0
;mov bh,0
;int 10h
;call affiche_en_mode_texte
rtyrtyrtytyrrtyyttyutyutyutyutyutyutyutyutyuyuttyu:
;**************************************************************************
dec [duree_draw]
jnz reterertertert
mov [ordre2],'%' ;indique nouvelle manche
reterertertert:
;,return_presseque_master ordre2 '%'
;--- pour pas ke le master kitte de suite kan on sort d'un draw game forcé
cmp [duree_draw],450 ;pas tout de suite kan meme...
ja ertetrtrkjjklmkjlmetkjlmdikgrhrfhgrrethghkgh
cmp word ptr bdraw666,'99'
je ertetrtrkjjklmkjlmetkjlmdikgrhrfhgrrethghkgh
touche_presseque_master ordre2,'%'
ertetrtrkjjklmkjlmetkjlmdikgrhrfhgrrethghkgh:
cmp [duree_draw],400 ;pas tout de suite kan meme...
ja rerteertertertert3r0
touche_presse ordre2 '%' ;saute au menu...
rerteertertertert3r0:
call compact
get_all_infos2 ; récupere les touches pour chaque joueur et pour
; ; tous les différents ordinateurs.
jmp exitFunction
trtyrtyrtyrtyrtyterterertrteert:
;---------------------------------------------------------------------------
;--------------- intelligence jeu ------------------------------
cmp byte ptr [ordre2],'' ;uniqUEMENT si on est dans le jeu.
jne terterertrteert
call gestion_jeu
;----affichage jeu -------------------
cmp byte ptr [ordre2],'Z' ;uniqUEMENT si on a quitté le jeu en fait...
je meeeeeed
call compact
get_all_infos2 ; récupere les touches pour chaque joueur et pour
; tous les différents ordinateurs.
; si ca n'a pas changé...
; l'ordre peut avoir changé mais seulement a la fin...
call rec_play_touches ;enregistre/joue les touches (pour le REPLAY...)
cmp byte ptr [ordre2],'' ;uniqUEMENT si on a pas quitté le jeu en fait...
jne yttyutyutyutyutyutyutyutyutyuyuttyu
;*************** affichage *************************************************
;master db 0 ; 0 = OUI
; ; 1 = NON
;----- affichage de l'écran local. l'ancien ecran...
cmp [last_sucker],0
jne yttyutyutyutyutyutyutyutyutyuyuttyu
call copie_le_fond
call affiche_sprites
call aff_page2
;jmp yttyutyutyutyutyutyutyutyutyuyuttyu
;retetrterterertertrteertertertert:
;call affiche_en_mode_texte
yttyutyutyutyutyutyutyutyutyuyuttyu:
jmp exitFunction
terterertrteert:
;--------------------------------------------------
;---- victoire supreme -------------------------------------------------------
cmp byte ptr [ordre2],'V'
jne etrertertrtertertyerterttrtyrtyrtyrtyrtyterterertrteert
victoire_sup:
cmp [duree_vic],duree_vic2 ;pour kitter...
jne kierertertteryr
mov [affiche_pal],1
kierertertteryr:
call copie_le_fond_vic
call aff_page2
;jmp kirtyrtyrtytyrrtyyttyutyutyutyutyutyutyutyutyuyuttyu
kiretetrterterertertrteertertertertre:
;--- intelligence vic ---
dec [duree_vic]
jnz ireterertertertu
mov [ordre2],'M' ;indique saute au menu...
ireterertertertu:
cmp [duree_vic],duree_vic2-60 ;pas tout de suite kan meme...
ja rerteertertertert
cmp [duree_vic],duree_vic2-60 ;pas tout de suite kan meme.
ja rerteertertertertPOPOP
touche_presseque_master ordre2,'M'
rerteertertertertPOPOP:
cmp [duree_vic],duree_vic2/2 ;pas tout de suite kan meme...
ja rerteertertertert
touche_presse ordre2 'M' ;saute au menu...
rerteertertertert:
;------------------------------
call compact
get_all_infos2 ; récupere les touches pour chaque joueur et pour
; tous les différents ordinateurs.
; si ca n'a pas changé...
; l'ordre peut avoir changé mais seulement a la fin...
jmp exitFunction
etrertertrtertertyerterttrtyrtyrtyrtyrtyterterertrteert:
;-----------------------------------------------------------------------------
;------ intelligence medaille ---
cmp byte ptr [ordre2],'Z'
jne rtyerterttrtyrtyrtyrtyrtyterterertrteertrtrtrtrtyyrtyooooooooooooo
meeeeeed:
;*****************************************************************************
cmp [duree_med],duree_med2 ;pour kitter...
jne ierertertteryr
mov [affiche_pal],1
ierertertteryr:
call copie_le_fond_med
call aff_page2
jmp irtyrtyrtytyrrtyyttyutyutyutyutyutyutyutyutyuyuttyu
iretetrterterertertrteertertertertre:
;-------------- pas asssez memoire -----------
;mov ah,02h
;mov dh,24
;mov dl,0
;mov bh,0
;int 10h
irtyrtyrtytyrrtyyttyutyutyutyutyutyutyutyutyuyuttyu:
pas_med:
;----------------------------------------------------------------
;--- intelligence mediakle ---
;; ;+ 1 db= faut afficher la brike ki clignote ou pas???
;----------- intelligence clignotement... ----
SOUND_FAC BLOW_WHAT2
mov eax,[changement]
and eax,0000111111B
cmp eax,32
jne tout_
mov byte ptr [briques+8*4],1
tout_:
or eax,eax
jnz tout_3
bruit3 3,35,BLOW_WHAT2 ;sonne
mov byte ptr [briques+8*4],0
tout_3:
;----------------------------------
dec [duree_med]
jnz ireterertertert
mov [ordre2],'%' ;indique nouvelle manche
ireterertertert:
cmp [duree_med],duree_med2-1*90 ;pas tout de suite kan meme.
ja rerteertertertertPOPOP2
touche_presseque_master ordre2,'%'
rerteertertertertPOPOP2:
;------------------- pas de quittage trop hatif...
cmp [duree_med],duree_med2-3*60 ;3 secondes minimum
ja okokokokokokok345345345
touche_presse ordre2 '%'
okokokokokokok345345345:
;-----------------------------------
;sauf si on aurait gagné...
cmp [ordre2],'%'
jne iertrtrterteert
xor ebx,ebx
ierterertertrtyetyutyutyuutytyutyu:
cmp [victoires+ebx],5
jne iertterteteertzerzerzerzerrteretr
mov byte ptr [ordre2],'V' ;victoire supreme
jmp victoire_sup
iertterteteertzerzerzerzerrteretr:
add ebx,4
cmp ebx,4*8
jne ierterertertrtyetyutyutyuutytyutyu
iertrtrterteert:
;---
rtyerterttrtyrtyrtyrtyrtyterterertrteertrtrtrtrtyyrtyooooooooooooo:
;------------------------------
call compact
get_all_infos2 ; récupere les touches pour chaque joueur et pour
; tous les différents ordinateurs.
exitFunction:
mov byte ptr [donnee2+8*7],0
mov byte ptr [donnee2+8*7+1],0
mov byte ptr [donnee2+8*7+2],0
ret
;=================================================
endp
doStuffClavierExtended proc near
;28 ENTER (KEYPAD) ! 75 LEFT (NOT KEYPAD) !
;29 RIGHT CONTROL ! 77 RIGHT (NOT KEYPAD) !
;42 PRINT SCREEN (SEE TEXT) 79 END (NOT KEYPAD) !
;53 / (KEYPAD) ! 80 DOWN (NOT KEYPAD) !
;55 PRINT SCREEN (SEE TEXT) ! 81 PAGE DOWN (NOT KEYPAD) !
;56 RIGHT ALT ! 82 INSERT (NOT KEYPAD) !
;71 HOME (NOT KEYPAD) ! 83 DELETE (NOT KEYPAD) !
;72 UP (NOT KEYPAD) ! 111 ccc
;73 PAGE UP (NOT KEYPAD) !
;
; db 'UP ',3 ;112
; db 'DOWN ',3 ;113
; db 'LEFT ',3 ;114
; db 'RIGHT ',3 ;115
mov byte ptr [clavier_extanded+72],72 ; db 128 dup (123)
mov byte ptr [clavier_extanded+80],80
mov byte ptr [clavier_extanded+91],91
mov byte ptr [clavier_extanded+92],92
mov byte ptr [clavier_extanded+93],93
mov byte ptr [clavier_extanded+29],123
mov byte ptr [clavier_extanded+53],116
mov byte ptr [clavier_extanded+79],117
mov byte ptr [clavier_extanded+83],118
mov byte ptr [clavier_extanded+82],122
mov byte ptr [clavier_extanded+73],120
mov byte ptr [clavier_extanded+71],121
mov byte ptr [clavier_extanded+81],119
mov byte ptr [clavier_extanded+56],124
mov byte ptr [clavier_extanded+28],125
mov byte ptr [clavier_extanded+55],84 ;print screen (2/2)
;----------------------------------------------------------------------------.
mov byte ptr [clavier_extanded+72],112
mov byte ptr [clavier_extanded+80],113
mov byte ptr [clavier_extanded+75],114
mov byte ptr [clavier_extanded+77],115
;----------------------------------------------------------------------------.
ret
endp
;cmp [jesus_mode],0
;jne reteretrertert5445870t
;packets_jeu_envoyes dw 0
;packets_jeu_recus dw 0
a_la_ligne proc near
PUSHALL
mov dl,10
mov ah,2
int 21h
mov dl,13
mov ah,2
int 21h
POPALL
ret
endp
init_menu proc near
PUSHALL
;--- pour le deuxieme tours.. car special... serra a 2
; econo est ensuite mis a 0
; et serra remis a 1 ke si on finit le record (pas de esc)
;cmp economode,1
;jne tyjktrjhtjhrtjtjtrhlhhjhyhjyjhlyjhly
;mov temps_avant_demo,1 ;ttp ;temps_avant_demo2
;;mov [sors_du_menu_aussitot],1
;mov special_on_a_loadee_nivo,2
;mov economode,2
;tyjktrjhtjhrtjtjtrhlhhjhyhjyjhlyjhly:
cmp special_on_a_loadee_nivo,1
jne ertterterrtertytyrrtyrtyrtyrtyrtyrtyrty
mov temps_avant_demo,1 ;ttp ;temps_avant_demo2
mov special_on_a_loadee_nivo,2
;mov [sors_du_menu_aussitot],1
ertterterrtertytyrrtyrtyrtyrtyrtyrtyrty:
mov [affiche_pal],1 ;!!!
mov [sortie],0
mov [attente_nouveau_esc],20
mov byte ptr [ordre],'S'
mov byte ptr [ordre2],''
push ds
pop es
cmp [master],0
je trtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2erte34fgh
POPALL
ret
;*************** QUE MASTER -******************
trtyrtrtyrtyrtyrtyrtytyrrtyrtytyryrtrty2erte34fgh:
push ax
mov al,team3_sauve
and al,3
mov team3,al
pop ax
;--- jsute utilie pour le debut..
;pour remplir le nombre de joueurs dans le menu...
;kil faut pour commencer une partie.
cmp [team3],0
jne tetrtyertyrdfgdfggdffgdgdf0
PUSHALL
lea esi,n_team
lea edi,team
mov ecx,9
rep movsd
POPALL
tetrtyertyrdfgdfggdffgdgdf0:
cmp [team3],2
jne tetrtyertyrdfgdfggdffgdgdf
PUSHALL
lea esi,s_team
lea edi,team
mov ecx,9
rep movsd
POPALL
tetrtyertyrdfgdfggdffgdgdf:
cmp [team3],1
jne tetrtyertyrdfgdfggdffgdgdfE
PUSHALL
lea esi,c_team
lea edi,team
mov ecx,9
rep movsd
POPALL
tetrtyertyrdfgdfggdffgdgdfE:
;mov [last_sucker],0 ;derniere touche... pour attente zaac pic
lea edi,total_play
xor eax,eax
mov ecx,64/4
rep stosd
lea edi,fx
xor ax,ax
mov ecx,14
rep stosw
mov edi,offset total_t
xor eax,eax
mov ecx,(64/4)*8
rep stosd
lea edi,name_joueur
xor eax,eax
mov ecx,8
rep stosd
mov esi,offset message1
mov edi,offset texte1
mov ecx,32
rep movsd
mov esi,offset message1
mov ecx,32
rep movsd
mov esi,offset message1
mov ecx,32
rep movsd
mov esi,offset message1
mov ecx,32
rep movsd
mov esi,offset message1
mov ecx,32
rep movsd
mov esi,offset message1
mov ecx,32
rep movsd
mov esi,offset message1
mov ecx,32
rep movsd
mov esi,offset message1
mov ecx,32
rep movsd
lea edi,control_joueur ;fait correspondre é cpu pour affichage des noms
mov eax,64*8
mov ecx,8
rep stosd
mov [nombre_de_dyna],0
mov nb_ai_bombermen,0
lea edi,temps_joueur
mov eax,temps_re_menu
mov ecx,8
rep stosd
mov action_replay,0 ;pas si on est en play
lea edi,lapipipino ;pour pu kil soit considere comme un lapin
xor eax,eax
mov ecx,8
rep stosd
POPALL
ret
init_menu endp
_TEXT ends ;IGNORE
_DATA segment use32 dword public 'DATA' ;IGNORE
;ééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééé
; DATA
;ééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééé
beginningdata db 1
donoterasekeys db 0
liste_de_machin dd 1000000000,100000000,10000000,1000000,100000,10000,1000,100,10,1,0
;// LOCAL VARIABLES R/W BUT -> NOT SHARED
infojoueur2 dd 5000,5000,5000,1,0
tecte2 dd 0
scrollyF dd 0
scrolly db 6*328 dup (0)
special_clignotement dd ?
trucs db '0123456789ABCDEF'
last_voice dd 0
BLOW_WHAT2 dw 14 dup (?)
BLOW_WHAT dw 14 dup (0)
;---- allignement = ok :)
slowcpu dd 0
paaaaaaading db 35 dup (0)
buffer db 0FFFFh dup (0)
paaaaading db 11 dup (0)
message2 db ' is'
db 'ready '
db '2 kill'
db ' '
db ' is'
db 'ready '
db '2 kill'
db ' '
db 'hosted'
db 'by cpu'
db ' nb: '
db ' '
db 'hosted'
db 'by cpu'
db ' nb: '
db ' '
total_liste dd ?
bigendianin dd 0
bigendianout dd 0
dataloaded db 1
clavier db 128 dup (0)
;// FIRST READ ONLY VARIBLES.... -> NOT SHARED
taille_exe_gonfle dd 0255442
playSoundFx db 0
master db 0 ; 0 = OUI
; 1 = NON
;----
clavier_stuff db 0 ;0 rien
clavier_stuff2 db 0 ;0 rien
clavier_extanded db 128 dup (0)
include pal_pic.inc
include pal_pic2.inc
include pal_jeu.inc
include pal_med.inc
include pal_vic.inc
include pal_draw.inc
include blinking.inc
isbigendian db 1
;touches par default.. ;-1 = actif...
touches_ dd 114,115,112,113,82,83,125,-1,20,21,16,30,57,15,58 ,-1,,0,0,0,0,0,0,0, 00,,0,0,0,0,0,0,0, 00,,0,0,0,0,0,0,0, 00,,0,0,0,0,0,0,0, 00,,0,0,0,0,0,0,0, 00,,0,0,0,0,0,0,0, 00
tected db 'welcome to mr.boom v4.2 *'
tecte db ' players can join the game using their action keys... '
db ' use the b button to drop a bomb a to trigger the bomb remote control x to jump (if you are riding a kangaroo) select to add a bomber-bot start to start! graphics by zaac exocet easy and marblemad musics by 4-mat carter parsec heatbeat quazar jester estrayk rez and kenet (c) 1997-2020 remdy software. (wrap time) ',0dbh
db 512 dup(0)
message1 db ' join '
db ' us '
db ' !! '
db ' '
db ' '
db ' '
db ' '
db ' '
db ' push '
db ' fire '
db ' !! '
db ' '
db ' '
db ' '
db ' '
db ' '
message3 db 'name ?'
db ' '
db ' '
db ' '
db 'name ?'
db ' '
db ' '
db ' '
db 'name ?'
db ' '
db ' '
db ' '
db ' '
db ' '
db ' '
db ' '
mess_kli db 'kli kl'
db ' kli k'
db 'i kli '
db ' '
db ' kli k'
db 'i kli '
db 'li kli'
db ' '
db 'i kli '
db 'li kli'
db 'kli kl'
db ' '
db 'li kli'
db 'kli kl'
db ' kli k'
db ' '
mess_luc db 'luc lu'
db ' luc l'
db 'c luc '
db ' '
db ' luc l'
db 'c luc '
db 'uc luc'
db ' '
db 'c luc '
db 'uc luc'
db 'luc lu'
db ' '
db 'uc luc'
db 'luc lu'
db ' luc l'
db ' '
mess_frd db ' '
db ' fred '
db ' '
db ' '
db ' '
db 'point!'
db ' '
db ' '
db ' '
db ' fred '
db ' '
db ' '
db ' '
db 'point!'
db ' '
db ' '
mess_jag db 'jaguar'
db ' '
db ' '
db ' '
db ' '
db 'jaguar'
db ' '
db ' '
db ' '
db ' '
db 'jaguar'
db ' '
db ' '
db 'jaguar'
db ' '
db ' '
mess_din db ' '
db 'dines '
db ' '
db ' '
db ' '
db 'dines!'
db ' '
db ' '
db ' '
db 'dines '
db ' '
db ' '
db ' '
db 'dines!'
db ' '
db ' '
mess_jdg db 'judge '
db ' '
db 'j.f.f.'
db ' '
db 'miguel'
db ' '
db 'j.f.f.'
db ' '
mess_rmd db ' '
db 'remdy.'
db ' '
db ' '
db ' '
db 'remdy '
db ' '
db ' '
db ' '
db 'remdy.'
db ' '
db ' '
db ' '
db 'remdy '
db ' '
db ' '
mess_ors db ' '
db ' orsi '
db ' '
db ' '
db ' '
db ' orsi '
db ' '
db ' '
db ' '
db ' orsi '
db ' '
db ' '
db ' '
db ' orsi '
db ' '
db ' '
mess_kor db 'enjoy.'
db 'meteor'
db ' '
db ' '
db 'think.'
db 'meteor'
db ' '
db ' '
db 'drink.'
db 'meteor'
db ' '
db ' '
db ' '
db ' kor! '
db ' '
db ' '
mess_sl1 db ' '
db ' s '
db ' '
db ' '
db ' '
db ' sl '
db ' '
db ' '
db ' '
db ' sli '
db ' '
db ' '
db ' '
db ' slin '
db ' '
db ' '
mess_adr db 'lechat'
db ' '
db ' '
db ' '
db 'lechat'
db 'login '
db ' '
db ' '
db 'lechat'
db 'login '
db ' root '
db ' '
db 'dpx 20'
db 'xwbh44'
db 'orsay!'
db ' '
mess_wil db 'willy!'
db 'united'
db 'lamers'
db ' '
db 'willy!'
db 'united'
db 'lamers'
db ' '
mess_exo db 'exocet'
db ' '
db 'j.f.f.'
db ' '
db 'exocet'
db ' '
db 'j.f.f.'
db ' '
mess_cl db 'cl!nph'
db ' cle. '
db ' aner '
db ' '
db 'cl!nph'
db ' cle. '
db ' aner '
db ' '
mess_ben db 'benji!'
db ' '
db 'j.f.f.'
db ' '
db 'benji!'
db ' '
db 'j.f.f.'
db ' '
mess_aaa db 'anony.'
db 'mous ?'
db 'pffff.'
db ' '
db 'lamer!'
db 'lamer!'
db 'lamer!'
db ' '
mess_fzf db ' '
db ' fzf! '
db ' '
db ' '
db ' le '
db 'maitre'
db 'est...'
db ' '
db ' de '
db 'retour'
db ' !! '
db ' '
db ' '
db ' fzf! '
db ' '
db ' '
mess_het db 'hetero'
db ' of '
db 'razor!'
db ' '
db 'if you'
db 'are to'
db ' slow '
db ' '
db 'i will'
db 'insert'
db 'a bomb'
db ' '
db ' in '
db ' your '
db ' ass! '
db ' '
mess_big db ' '
db ' b... '
db ' '
db ' '
db ' '
db ' bi.. '
db ' '
db ' '
db ' '
db ' big. '
db ' '
db ' '
db ' '
db 'jokes!'
db ' '
db ' '
mess_hak db 'hak ha'
db ' hak h'
db 'k hak '
db ' '
db ' hak h'
db 'k hak '
db 'ak hak'
db ' '
db 'k hak '
db 'ak hak'
db 'hak ka'
db ' '
db 'ak hak'
db 'hak ha'
db ' hak h'
db ' '
mess_jc db ' '
db ' jc '
db ' '
db ' '
db ' '
db ' jc '
db ' '
db ' '
defo db 'aaa',87h
;(a)pocalypse de rechange:
truc_fin_s db 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,052,053,054,055,056,057,058,059,060,061,062,063,064,065,066,067,018,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,051,096,097,098,099,100,101,102,103,104,105,106,107,108,109,068,019,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,050,095,132,255,255,255,255,255,255,255,255,255,255,255,110,069,020,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,049,094,131,255,255,255,255,255,255,255,255,255,255,255,111,070,021,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,048,093,130,255,255,255,255,255,255,255,255,255,255,255,112,071,022,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,047,092,129,255,255,255,255,255,255,255,255,255,255,255,113,072,023,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,046,091,128,255,255,255,255,255,255,255,255,255,255,255,114,073,024,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,045,090,127,126,125,124,123,122,121,120,119,118,117,116,115,074,025,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,044,089,088,087,086,085,084,083,082,081,080,079,078,077,076,075,026,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,043,042,041,040,039,038,037,036,035,034,033,032,031,030,029,028,027,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0,0,0,0,0,0,0,0,0,0,0,0,0
dd 000 ;vitesse
truc_fin_soccer db 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,001,002,003,004,005,006,007,008,009,010,011,012,013,014,015,016,017,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,034,033,032,031,030,029,028,027,026,025,024,023,022,021,020,019,018,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,035,036,037,038,039,040,041,042,043,044,045,046,047,048,049,050,051,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,050,050,053,053,054,055,056,255,255,255,058,057,056,055,054,053,052,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,075,074,073,072,071,070,255,255,255,255,255,059,060,061,062,063,064,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,064,065,066,067,068,069,255,255,255,255,255,070,069,068,067,066,065,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,063,062,061,060,059,058,255,255,255,255,255,071,072,073,074,075,076,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,052,053,054,055,055,056,057,255,255,255,083,082,081,080,079,078,077,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,051,050,049,048,047,046,045,044,043,042,041,040,039,038,037,036,035,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,018,019,020,021,022,023,024,025,026,027,028,029,030,031,032,033,034,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,017,016,015,014,013,012,011,010,009,008,007,006,005,004,003,002,001,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0,0,0,0,0,0,0,0,0,0,0,0,0
dd 002;vitesse
truc_fin_s_c db 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,134,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0,0,0,0,0,0,0,0,0,0,0,0,0
dd 000 ;vitesse
;pour le nivo micro...(hell)
truc_fin_s_m db 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,001,001,001,001,001,001,001,001,001,001,001,001,001,001,001,001,001,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,015,015,015,015,015,015,015,015,015,015,015,015,015,015,015,015,015,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,030,030,030,030,030,030,030,030,030,030,030,030,030,030,030,030,030,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,045,045,045,045,045,045,045,045,045,045,045,045,045,045,045,045,045,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,060,060,060,060,060,060,060,060,060,060,060,060,060,060,060,060,060,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,075,075,075,075,075,075,075,075,075,075,075,075,075,075,075,075,075,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,090,090,090,090,090,090,090,090,090,090,090,090,090,090,090,090,090,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,105,105,105,102,105,105,105,105,105,105,105,105,105,105,105,105,105,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,120,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0,0,0,0,0,0,0,0,0,0,0,0,0
dd 0111B ;vitesse
;truc_fin_foot db 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 000,001,022,023,044,045,066,067,088,225,078,077,056,055,034,033,012,011,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 000,002,021,024,043,046,065,068,087,225,079,076,057,054,035,032,013,010,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 000,003,020,025,042,047,064,069,086,225,080,075,058,053,036,031,014,009,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 000,004,019,026,041,048,063,070,085,226,081,074,059,052,037,030,015,008,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 000,005,018,027,040,049,062,071,084,226,082,073,060,051,038,029,016,007,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 000,006,017,028,039,050,061,072,083,226,083,072,061,050,039,028,017,006,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 000,007,016,029,038,051,060,073,082,227,084,071,062,049,040,027,018,005,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 000,008,015,030,037,052,059,074,081,227,085,070,063,048,041,026,019,004,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 000,009,014,031,036,053,058,075,080,227,086,069,064,047,042,025,020,003,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 000,010,013,032,035,054,057,076,079,228,087,068,065,046,043,024,021,002,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 000,011,012,033,034,055,056,077,078,228,088,067,066,045,044,023,022,001,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0,0,0,0,0,0,0,0,0,0,0,0,0
; dd 0111B ;vitesse
truc_fin_s_n db 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,100,100,100,100,100,255,040,041,042,043,044,255,085,085,085,085,085,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,100,100,100,100,100,255,047,255,046,255,045,255,085,085,085,085,085,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,100,100,100,100,100,255,255,255,255,255,255,255,085,085,085,085,085,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,100,100,100,100,100,255,255,255,255,255,255,255,085,085,085,085,085,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,100,100,100,100,100,001,255,255,255,255,255,020,085,085,085,085,085,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,070,070,070,070,070,030,255,255,255,255,255,010,110,110,110,110,110,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,070,070,070,070,070,255,255,255,255,255,255,255,110,110,110,110,110,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,070,070,070,070,070,255,255,255,255,255,255,255,110,110,110,110,110,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,070,070,070,070,070,255,056,255,057,255,058,255,110,110,110,110,110,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,070,070,070,070,070,255,055,054,053,052,051,255,110,110,110,110,110,000,0,0,0,0,0,0,0,0,0,0,0,0,0
db 000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,0,0,0,0,0,0,0,0,0,0,0,0,0
dd 0011B ;vitesse
truc_s db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,0,0,2,2,2,0,0,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,1,2,1,0,1,2,1,0,1,2,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,1,2,1,0,1,2,1,0,1,2,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,0,0,2,2,2,0,0,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
truc_foot db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,0,1,2,1,2,1,2,1,0,1,2,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,0,0,0,2,2,2,2,2,0,0,0,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,0,1,2,1,0,1,2,1,0,1,2,1,0,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,0,0,0,2,2,2,2,2,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,0,1,2,1,0,1,2,1,0,1,2,1,0,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,0,0,0,2,2,2,2,2,0,0,0,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,0,1,2,1,0,1,2,1,0,1,2,1,0,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,0,0,0,2,2,2,2,2,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,1,2,1,0,1,2,1,2,1,2,1,0,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
truc_soccer db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,0,1,2,1,2,1,2,1,2,1,2,1,0,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,0,0,0,2,2,2,2,2,2,2,2,2,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,2,1,2,1,0,1,2,1,2,1,0,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,0,0,0,2,2,2,0,0,0,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,0,0,0,2,2,2,0,0,0,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,2,1,2,1,0,1,2,1,2,1,0,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,0,0,0,2,2,2,2,2,2,2,2,2,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,0,1,2,1,2,1,2,1,2,1,2,1,0,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
;truc_n db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0
truc_n db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,0,0,1,2,0,0,0,2,1,0,0,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,1,0,1,2,1,2,1,2,1,0,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,1,2,2,2,2,2,1,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,1,1,1,1,1,2,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,1,2,2,2,2,2,1,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,1,0,1,2,1,2,1,2,1,0,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,0,0,1,2,0,0,0,2,1,0,0,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
truc_c db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
truc_h db 1,66,66,66,66,66,66,66,1,1,1,66,66,66,66,66,66,66,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,66,1,1,1,1,1,1,1,1,1,1,1,1,1
db 66,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,66,1,1,1,1,1,1,1,1,1,1,1,1,1
db 66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,66,1,1,1,1,1,1,1,1,1,1,1,1,1
db 66,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,66,1,1,1,1,1,1,1,1,1,1,1,1,1
db 66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,66,1,1,1,1,1,1,1,1,1,1,1,1,1
db 66,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,66,1,1,1,1,1,1,1,1,1,1,1,1,1
db 66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,66,1,1,1,1,1,1,1,1,1,1,1,1,1
db 66,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,66,1,1,1,1,1,1,1,1,1,1,1,1,1
db 66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,66,1,1,1,1,1,1,1,1,1,1,1,1,1
db 66,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,66,1,1,1,1,1,1,1,1,1,1,1,1,1
db 66,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,66,1,1,1,1,1,1,1,1,1,1,1,1,1
db 66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,66,1,1,1,1,1,1,1,1,1,1,1,1,1
truc_f db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,1,2,1,1,1,2,1,2,1,1,1,2,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,2,2,2,0,0,0,1,2,2,0,0,0,2,2,2,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,1,1,0,1,2,1,1,1,0,1,1,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,2,2,2,2,2,2,1,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,1,2,0,0,2,2,2,2,2,2,1,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,1,1,1,0,1,2,1,1,1,2,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,2,2,2,2,1,0,2,2,2,0,0,0,2,2,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,1,1,1,2,1,2,1,1,1,0,1,1,1,2,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
truc_neige db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,1,2,1,0,1,2,1,2,1,2,1,2,1,2,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,0,0,2,2,2,2,2,2,0,0,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,1,2,1,1,1,2,1,2,1,0,1,0,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,1,1,1,2,2,2,2,2,0,0,0,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,1,2,1,1,1,2,1,2,1,2,1,0,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,2,2,2,2,0,0,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,1,2,1,2,1,0,1,2,1,0,1,2,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,2,2,2,2,2,0,0,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,1,2,1,2,1,2,1,2,1,2,1,2,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
;--- laisser ensemble
truc2_save_foot db 0,0,0,0,0,0,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,00,0,000,00,00,0,0,0,0,0,0,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0
truc2_save db 32*0,0,0,0,0,0,0,0,0,0,0,0,0
;---
truc2_save_n db 0,0,0,0,0,0,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,00,0,114,74,84,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,00,00,0,00,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,00,0,104,74,94,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
;0= face bas.
;8= droite droite
;16= gauche gauche
;24= haut haut
;0;8;24;
ia dd 16,0,8,24,0,8,24,16,0,24,16,0,8,16,0,24
offset_supporter db 0,24,0,24*2
offset_cameraman db 0*lft,1*lft,2*lft,1*lft ;4
db 12 dup (0);
db 0*lft,3*lft,4*lft,3*lft
db 12 dup (0);
; db 0*lft,4*lft,4*lft,4*lft,3*lft,4*lft,4*lft,4*lft
; db 8 dup (0);
;
; db 16 dup (0);
;--
db 0*lft,4*lft,4*lft,4*lft,4*lft,4*lft,4*lft,4*lft
db 8 dup (4*lft);
db 8 dup (0);
db 0*lft,5*lft,6*lft,5*lft
db 12 dup (0);
db 8 dup (0);
db 0*lft,1*lft,2*lft,1*lft ;4
db 12 dup (0);
;diffents modes demo :)) mrb.. record.. tout ca koi
differentesply dd 1966080+64000*25 ;lune1.mrb
dd 1966080+64000*6 ;nuage1.mrb record5.mrb
dd 1966080+64000*13 ;foot1.mrb
dd 1966080+64000*2 ;micro1.mrb record1.mrb
dd 1966080+64000*3 ;jungle1.mrb record2.mrb
dd 1966080+64000*4 ;rose1.mrb record3.mrb
dd 1966080+64000 ;neige1.mrb record0.mrb
dd 1966080+64000*5 ;fete1.mrb record4.mrb
dd 1966080+64000*26 ;lune2.mrb
dd 1966080+64000*20 ;nuage2.mrb
dd 1966080+64000*14 ;foot2.mrb
dd 1966080+64000*19 ;micro2.mrb
dd 1966080+64000*18 ;jungle2.mrb
dd 1966080+64000*17 ;rose2.mrb
dd 1966080+64000*16 ;neige2.mrb
dd 1966080+64000*15 ;fete2.mrb
offset_pause dd 0,48,0,48,0,48,48*2,48*3,48*2,48
dd 0,48,0,48
dd 0,48,0,48,0,48,48*2,48*3,48*2,48
dd 0,48,0,48,0,48,0,48,0,48,0,48,0,48,0,48,0
dd 666
offset_si dd offset mess_rmd
dd 32
dd offset mess_ors
dd 32
dd offset mess_kli
dd 32
dd offset mess_aaa
dd 16
dd offset mess_jc
dd 16
dd offset mess_exo
dd 16
dd offset mess_ben
dd 16
dd offset mess_wil
dd 16
dd offset mess_cl
dd 16
dd offset mess_jdg
dd 16
dd offset mess_big
dd 32
dd offset mess_kor
dd 32
dd offset mess_fzf
dd 32
dd offset mess_din
dd 32
dd offset mess_jag
dd 32
dd offset mess_het
dd 32
dd offset mess_hak
dd 32
dd offset mess_sl1
dd 32
dd offset mess_adr
dd 32
dd offset mess_luc
dd 32
dd offset mess_frd
dd 32
liste_couleur_malade dd offset rouge,offset rougeg
dd offset blanc,offset blancg
dd offset rouge,offset rougeg
dd offset rouge,offset rougeg
love_si db 'rmd',87h
db 'ors',87h
db 'kli',87h
db 'aaa',87h
db 'jc',87h,87h
db 'exo',87h
db 'ben',87h
db 'wil',87h
db 'cl',85h,87h
db 'jdg',87h
db 'big',87h
db 'kor',87h
db 'fzf',87h
db 'din',87h
db 'jag',87h
db 'het',87h
db 'hak',87h
db 'sl|',87h
db 'adr',87h
db 'luc',87h
db 'frd',87h
db 'FFFF'
IFF_file_name db 'mrboom30.exe',0
reccord db 'record00.mrb',0
reccord3 db 'Loading: '
reccord2 db 'record00.mrb',0
suite db ' ',13,10,'$'
suite2 db 'ERROR WHILE LOADING.',13,10,'$'
suite3 db 'Option error, you must use: -R ????????.MRB (yes...8 letter names!!!)',13,10,'$'
cfgerror db 'Config file not found or data error inside: run with -s option for setup !!!',13,10,'$'
errorcfg db 'ERROR WRITING CONFIG FILE.',13,10,'$'
message_mem_rp db 'ERROR: NO .MRB LOADING/RECORDING IN TERMINAL MODE.',13,10,'$'
okcfg db 'using c:\mrboom3.cfg for settings.',13,10,'$'
okcfg3 db 'using .\mrboom3.cfg for settings.',13,10,'$'
;win db 'Game ran from Windows 95: NO IPX NETWORK SUPPORT.',13,10,'$'
;nowin db 'game ran from DOS. what a thrill.',13,10,'$'
terminalor db '386 Terminal mode: the network game+keyboard is working, but NO VGA display.',13,10
db 'BETTER LOOK AT ANOTHER SCREEN (ppl complained)',13,10,'$'
NULOSPRODUCTION db 'NO IPX + NO MEMORY (OR TERMINAL MODE ASKED) = NO MR.BOOM.',13,10,'$'
stat1 db 'master:',13,10,'$'
stat2 db 'moi:',13,10,'$'
stat3 db 'table:',13,10,'$'
gameover db 'Master left the menu: GAME OVER !!!',13,10,'$'
no_server_ db '# ... no server available ...',13,10,'$'
select_server_ db 'what server do you want ? (press 0 to 9):$'
cnx1 db 'cnx [ ]$'
transformateur_98 db '0123456789!. '
cnx2 db 'cnx [$'
load_pcx_interne dd 0 ;variable interne a load_pcx : (nombre de pixels...)
load_handle dd ? ;handle pour la gestion de fichier....
adresse_des_fonds dd 0,64000*2,64000*3,64000*2
adresse_des_fonds_foot dd 1966080+64000*12,1966080+64000*12
dd 1966080+64000*12,1966080+64000*12
adresse_des_fonds_neige dd 896000+384000+46080+64000*3
dd 896000+64000*2
dd 896000+64000*3
;adresse_des_fonds_neige dd 896000+384000+46080+64000*3,896000+64000*1,896000+64000*2
adresse_des_fonds_final dd 896000+64000*4+640*(36*2),896000+64000*4+640*(36*2),896000+64000*4+640*(36*2),896000+64000*4+640*(36*2)
adresse_des_fonds_foret dd 896000+384000+46080+64000,896000+384000+46080+64000,896000+384000+46080+64000,896000+384000+46080+64000
adresse_des_fonds_nuage dd 896000+64000*4+640*(36*2)+64000,896000+64000*4+640*(36*2)+64000*2,896000+64000*4+640*(36*2)+64000,896000+64000*4+640*(36*2)+64000*2
adresse_des_fonds_crayon dd 1582080+64000*3,1582080+64000*3,1582080+64000*3,1582080+64000*3
adresse_des_fonds_soccer dd 4 dup (1966080+64000*23)
nombre_de_fond dd 4*4
adresse_des_draws dd 64000*5,64000*6
nombre_de_draw dd 2*4
adresse_des_vic dd 704000,768000,832000,896000
nombre_de_vic dd 4*4
;--------------- parametres terrains ----------------
;pour chacun des terrains ...
kelle_donnee dd offset donnee_s,offset donnee_s_neige,offset donnee_h,offset donnee_f,offset donnee_n
dd offset donnee_c,offset donnee_foot,offset donnee_soccer
;---- attente fin d'apocalypse pour determiner vaincqueur ? 1=oui
kelle_fin dd 0,0,0,0,1
dd 0,0,0
;---- terrain: briques dures, pas dures, vides:
kelle_truc dd offset truc_s,offset truc_neige,offset truc_h,offset truc_f,offset truc_n
dd offset truc_c,offset truc_foot,offset truc_soccer
;---- bonus affiches au depart...
kelle_bonus dd offset truc2_save,offset truc2_save,offset truc2_save,offset truc2_save,offset truc2_save_n
dd offset truc2_save,offset truc2_save_foot,offset truc2_save
;---- comment ca va peter a la fin...
kelle_apocalypse dd offset truc_fin_s,offset truc_fin_s,offset truc_fin_s_m,offset truc_fin_s,offset truc_fin_s_n
dd offset truc_fin_s_c,offset truc_fin_s,offset truc_fin_s
;occer
kelle_duree dd duree_match,duree_match,duree_match2,duree_match,duree_match3
dd duree_match4,duree_match,duree_match5
;offset_briques dw 128*320,80*320,0,64*320,96*320 ; ,112*320
offset_briques dw 128*320,80*320,0,64*320,96*320 ; ,112*320
dw 112*320,128*320+160,112*320+160
kelle_offset_fond dd offset adresse_des_fonds,offset adresse_des_fonds_neige,offset adresse_des_fonds_final,offset adresse_des_fonds_foret,offset adresse_des_fonds_nuage
dd offset adresse_des_fonds_crayon,offset adresse_des_fonds_foot,offset adresse_des_fonds_soccer
;kel_viseur_brike_fin dw 65+84*320,65+84*320+16,65+84*320+16*2,65+84*320+16*3,65+(84-16)*320
kel_viseur_brike_fin dw 256+16*320,256+16*320+16,256+16*320+16*2,256+16*320+16*3,256
dw 256,256+32,256+48
;----------------------------------------------------
lapin_mort dw 4 dup (258) ;face
dw 4 dup (258+38*320*3) ;regarde a droite
dw 4 dup (258+38*320*2) ;regarde a gauche
dw 4 dup (258+38*320) ;dos
lapin_mortg dw 4 dup (287) ;face
dw 4 dup (287+38*320*3) ;regarde a droite
dw 4 dup (287+38*320*2) ;regarde a gauche
dw 4 dup (287+38*320) ;dos
aagb EQU 00*320
aagb2 EQU (00+38)*320
aagb3 EQU (00+38*2)*320
aagb4 EQU (00+38*3)*320
lapin2 dw aagb+0,aagb+33,aagb,aagb+66
dw aagb4+0,aagb4+33,aagb4,aagb4+66
dw aagb3+0,aagb3+33,aagb3,aagb3+66
dw aagb2+0,aagb2+33,aagb2,aagb2+66
dw aagb3,aagb3+33,aagb3+66,aagb3+99
dw aagb4,aagb4+33,aagb4+66,aagb4+99
dw 666
aagbg EQU 00*320+33*3
aagb2g EQU (00+38)*320+33*3
aagb3g EQU (00+38*2)*320+33*3
aagb4g EQU (00+38*3)*320+33*3
lapin2G dw aagbg+0,aagbg+33,aagbg,aagbg+66
dw aagb4g+0,aagb4g+33,aagb4g,aagb4g+66
dw aagb3g+0,aagb3g+33,aagb3g,aagb3g+66
dw aagb2g+0,aagb2g+33,aagb2g,aagb2g+66
dw aagb3g,aagb3g+33,aagb3g+66,aagb3g+99
dw aagb4g,aagb4g+33,aagb4g+66,aagb4g+99
dw 666
lapin2___ dw 4 dup (aagb+0) ;retour a la position style normale
dw 4 dup (aagb4+0)
dw 4 dup (aagb3+0)
dw 4 dup (aagb2+0)
lapin2___G dw 4 dup (aagb+33*3) ;retour a la position style normale
dw 4 dup (aagb4+33*3)
dw 4 dup (aagb3+33*3)
dw 4 dup (aagb2+33*3)
eaagb5a EQU (00+38*4)*320
lapin2_ dw 4 dup (eaagb5a+0)
dw 4 dup (eaagb5a+33*2)
dw 4 dup (eaagb5a+33*4)
dw 4 dup (eaagb5a+33*6)
aagb5a EQU 198
lapin2_G dw 4 dup (aagb5a+0) ;lapin s'accroupissant
dw 4 dup (aagb5a+38*1*320)
dw 4 dup (aagb5a+38*2*320)
dw 4 dup (aagb5a+38*3*320)
aagb5 EQU (00+38*4)*320
;lapin garcon ki saute (pedant le vol)
lapin2__ dw 4 dup (aagb5+0+33)
dw 4 dup (aagb5+33*2+33)
dw 4 dup (aagb5+33*4+33)
dw 4 dup (aagb5+229)
;dw 4 dup (aagb5+33*6+33)
;lapin fille ki saute (pedant le vol)
taagb5 EQU 229 ;198+33
lapin2__G dw 4 dup (taagb5+0)
dw 4 dup (taagb5+38*320)
dw 4 dup (taagb5+38*2*320)
dw 4 dup (taagb5+38*3*320)
gb EQU 89+56*320
gb2 EQU 89+56*320+320*33
gb3 EQU 89+56*320+320*33*2
gb4 EQU 89+56*320+320*33*3
grosbleu dw gb+0,gb+33,gb,gb+66
dw gb+99,gb+132,gb+99,gb+165
dw gb2+99,gb2+132,gb2+99,gb2+165
dw gb2+0,gb2+33,gb2,gb2+66
dw gb3,gb3+33,gb3+66,gb3+99
dw gb4,gb4+33,gb4+66,gb4+99
dw 666
agb equ 158*320
agb2 equ 179*320
coca dw agb,agb+24,agb,agb+24*2
dw agb+24*3,agb+24*4,agb+24*3,agb+24*5
dw agb+24*6,agb+24*7,agb+24*6,agb+24*8
dw agb+24*9,agb2,agb+24*9,agb+24*10
dw agb2+24,agb2+24*2,agb2+24*3,agb2+24*4,agb2+24*5,agb2+24*6,agb2+24*7,agb2+24*8
dw 666
agb5 EQU 41+17*320
agb6 EQU 41+17*320+33*320
agb7 EQU 41+17*320+33*320*2
escargot dw agb5,agb5+39,agb5,agb5+39
dw agb5+39*5,agb5+39*4,agb5+39*5,agb5+39*4
dw agb5+39*2,agb5+39*3,agb5+39*2,agb5+39*3
dw agb6+39*1,agb6+39*0,agb6+39*1,agb6+39*0
dw agb6+39*2,agb6+39*3,agb6+39*4,agb6+39*5
dw agb7,agb7,agb7,agb7
dw 666
old_school dw 79+128*320+16,79+128*320,79+128*320+16,79+128*320+32
dw 79+128*320+16,79+128*320,79+128*320+16,79+128*320+32
dw 79+128*320+16,79+128*320,79+128*320+16,79+128*320+32
dw 79+128*320+16,79+128*320,79+128*320+16,79+128*320+32
; dw 79+128*320,79+128*320+16,79+128*320,79+128*320+32
; dw 79+128*320,79+128*320+16,79+128*320,79+128*320+32
; dw 79+128*320,79+128*320+16,79+128*320,79+128*320+32
; dw 79+128*320,79+128*320+16,79+128*320,79+128*320+32
dw 127+16+128*320,127+16*2+128*320,127+16*3+128*320
dw 127+16*4+128*320,127+16*5+128*320,127+16*6+128*320,127+16*6+128*320,127+16*6+128*320
dw 666
bleuoio EQU 80+100*320
bleu_triste dw bleuoio,bleuoio+27,bleuoio,bleuoio+27
dw bleuoio,bleuoio+27,bleuoio,bleuoio+27
dw bleuoio,bleuoio+27,bleuoio,bleuoio+27
dw bleuoio,bleuoio+27,bleuoio,bleuoio+27
dw bleuoio+27*2,bleuoio+27*3,bleuoio+27*4,bleuoio+27*5
dw agb7,agb7,agb7,agb7
dw 666
machinerie EQU 76+148*320
machine dw 4 dup (0+machinerie,17+machinerie,0+machinerie,17*2+machinerie)
dw 17*3+machinerie,17*4+machinerie,17*5+machinerie,17*6+machinerie
dw 17*7+machinerie,17*8+machinerie,17*9+machinerie,17*9+machinerie
dw 666
;escargot
;mov edi,896000+384000+46080+64000 ; 128000 ;307200
gb5 equ 144*320
gb6 equ 144*320+24*3
gb7 equ 144*320+24*6
gb8 equ 144*320+24*9
gb9 equ 163*320
petit_jaune dw gb5,gb5+24,gb5,gb5+24*2
dw gb6,gb6+24,gb6,gb6+24*2
dw gb7,gb7+24,gb7,gb7+24*2
dw gb8,gb8+24,gb8,gb9
dw gb9+24*1,gb9+24*2,gb9+24*3,gb9+24*4,gb9+24*5,gb9+24*6,gb9+24*7,gb9+24*8
dw 666
blanc dw 0, 24, 0, 24*2 ;face
dw 24*3+0,24*3+24,24*3+0,24*3+24*2 ;droite
dw 24*6+0,24*6+24,24*6+0,24*6+24*2 ;gauche
dw 24*9+0,24*9+24,24*9+0,24*9+24*2 ;haut
;--------------------------------------------------------
dw 288,24*320,24*320+24*1,24*320+24*2
dw 24*320+24*3,24*320+24*4,24*320+24*5,24*320+24*6 ;,24*320+24*7,24*320+24*2
dw 666 ;indique: ne pas afficher (apres explosion...)
bleu dw 192+96*320,24+192+96*320,192+96*320,24*2+192+96*320
dw 264+96*320,24+264+96*320,264+96*320,120*320
dw 24+120*320,24+24+120*320,24+120*320,24*2+24+120*320
dw 96+120*320,24+96+120*320,96+120*320,24*2+96+120*320
;--------
dw 168+120*320,168+120*320+24*1,168+120*320+24*2,168+120*320+24*3,168+120*320+24*4,168+120*320+24*5
dw 264+144*320,264+144*320+24
dw 666 ;indique: ne pas afficher (apres explosion...)
rouge dw 0+24+72*320, 24+24+72*320, 0+24+72*320, 24*2+24+72*320 ;face
dw 24*3+0+24+72*320,24*3+24+24+72*320,24*3+0+24+72*320,24*3+24*2+24+72*320 ;droite
dw 24*6+0+24+72*320,24*6+24+24+72*320,24*6+0+24+72*320,24*6+24*2+24+72*320 ;gauche
dw 24*9+0+24+72*320,24*9+24+24+72*320,24*9+0+24+72*320,24*9+24*2+24+72*320 ;haut
;-------------
dw 96*320,96*320+24*1,96*320+24*2,96*320+24*3,96*320+24*4,96*320+24*5,96*320+24*6,96*320+24*7
dw 666 ;indique: ne pas afficher (apres explosion...)
vert dw 0+168+24*320, 24+168+24*320, 0+168+24*320, 24*2+168+24*320 ;face
dw 24*3+0+168+24*320,24*3+24+168+24*320,24*3+0+168+24*320,24*3+24*2+168+24*320 ;droite
dw 320*48,320*48+24,320*48,320*48+24*2
dw 320*48+24*3+24*0,320*48+24*3+24*1,320*48+24*3+24*0,320*48+24*3+24*2
;-------------
dw 144+48*320,144+48*320+24*1,144+48*320+24*2,144+48*320+24*3,144+48*320+24*4,144+48*320+24*5,144+48*320+24*6,0+72*320
dw 666 ;indique: ne pas afficher (apres explosion...)
blancg dw 0, 24, 0, 24*2 ;face
dw 24*3+0,24*3+24,24*3+0,24*3+24*2 ;droite
dw 24*6+0,24*6+24,24*6+0,24*6+24*2 ;gauche
dw 24*9+0,24*9+24,24*9+0,24*9+24*2 ;haut
;--------------------------------------------------------
dw 288,26*320,26*320+24*1,26*320+24*2,26*320+24*3,26*320+24*4,26*320+24*5,26*320+24*6 ;,24*320+24*7,24*320+24*2
dw 666 ;indique: ne pas afficher (apres explosion...)
bleug dw 192+104*320,24+192+104*320,192+104*320,24*2+192+104*320
dw 264+104*320,24+264+104*320,264+104*320,130*320
dw 24+130*320,24*2+130*320,24+130*320,24*3+130*320
dw 96+130*320,24+96+130*320,96+130*320,24*2+96+130*320
;--------
dw 168+130*320,168+130*320+24*1,168+130*320+24*2,168+130*320+24*3
dw 168+130*320+24*4,168+130*320+24*5
dw 264+156*320,264+156*320+24
dw 666 ;indique: ne pas afficher (apres explosion...)
rougeg dw 0+24+78*320, 24+24+78*320, 0+24+78*320, 24*2+24+78*320 ;face
dw 24*3+0+24+78*320,24*3+24+24+78*320,24*3+0+24+78*320,24*3+24*2+24+78*320 ;droite
dw 24*6+0+24+78*320,24*6+24+24+78*320,24*6+0+24+78*320,24*6+24*2+24+78*320 ;gauche
dw 24*9+0+24+78*320,24*9+24+24+78*320,24*9+0+24+78*320,24*9+24*2+24+78*320 ;haut
;-------------
dw 104*320,104*320+24*1,104*320+24*2,104*320+24*3,104*320+24*4,104*320+24*5,104*320+24*6,104*320+24*7
dw 666 ;indique: ne pas afficher (apres explosion...)
vertg dw 0+168+26*320, 24+168+26*320, 0+168+26*320, 24*2+168+26*320 ;face
dw 24*3+0+168+26*320,24*3+24+168+26*320,24*3+0+168+26*320,24*3+24*2+168+26*320 ;droite
dw 320*52,320*52+24,320*52,320*52+24*2
dw 320*52+24*3,320*52+24*3+24,320*52+24*3,320*52+24*3+24*2
;---
dw 144+52*320,144+52*320+24*1,144+52*320+24*2,144+52*320+24*3
dw 144+52*320+24*4,144+52*320+24*5,144+52*320+24*6,0+78*320
dw 666 ;indique: ne pas afficher (apres explosion...)
offset_ic dd 58*2,58,0,58
;54-- bonus bombe... de 54 a 63 (offset 144)
;64-- bonus flamme... de 64 a 73 (offset 144+320*16)
;74-- tete de mort de 74 a 83
;84-- bonus parre balle. de 84 a 93
;94-- bonus COEUR !!!
;104 -- bonus bombe retardement
;114 --- bonus pousseur
;124 --- patins a roulettes
;134 --- HORLOGE
;144 --- tri-bombe
;154 --- bonus xblast
hazard_bonus_classique MACRO
db 0,54,64,74,84,94,104,114
db 124,134,144,0,0,0,0,0
db 94,114,94,94,0,94,94,74
db 144,104,124,94,84,94,114,94
ENDM
hazard_bonus_lapin MACRO
db 0,54,64,74,84,94,104,114
db 124,134,144,0,0,193,0,0
db 94,114,94,94,124,94,94,74
db 144,104,0,94,84,94,114,94
ENDM
;lapin + bonus xblast
hazard_bonus_foot MACRO
db 0,54,64,74,84,94,104,114
db 124,0,144,154,0,000,0,0
db 94,114,94,94,124,94,94,74
db 144,104,0,94,84,94,114,94
ENDM
hazard_bonus_crayon MACRO
db 0,54,64,74,84,94,104,114
db 124,134,144,0,0,0,104,193
db 94,94,94,94,124,94,94,74
db 144,94,124,94,84,94,94,94
ENDM
bombe_a_gauche MACRO toto
dd 32*toto+1 ;5ere ligne a gauche
dw -6
dw 1
dd 155
ENDM
bombe_a_droite MACRO toto
dd 32*toto+17 ;3eme ligne a droite
dw 6
dw -1
dd 155
ENDM
;affset pour les sprites d'explosion:
central_b dw 320*46+16*3,320*46+16*2,320*46+16*1,320*46+16*0,320*46+16*1,320*46+16*2,320*46+16*3
dw 320*62+16*3,320*62+16*2,320*62+16*1,320*62+16*0,320*62+16*1,320*62+16*2,320*62+16*3
dw 320*78+16*3,320*78+16*2,320*78+16*1,320*78+16*0,320*78+16*1,320*78+16*2,320*78+16*3
dw 320*94+16*3,320*94+16*2,320*94+16*1,320*94+16*0,320*94+16*1,320*94+16*2,320*94+16*3
dw 320*110+16*3,320*110+16*2,320*110+16*1,320*110+16*0,320*110+16*1,320*110+16*2,320*110+16*3
dw 320*126+16*3,320*126+16*2,320*126+16*1,320*126+16*0,320*126+16*1,320*126+16*2,320*126+16*3
dw 320*142+16*3,320*142+16*2,320*142+16*1,320*142+16*0,320*142+16*1,320*142+16*2,320*142+16*3
;viseur pour on place la premiere médaille pour chacun des 8 joueurs.
viseur_victory dd 44+28*320,44+70*320 ;blanc
dd 205+28*320,205+70*320 ;rouge
dd 44+112*320,44+154*320 ;bleu
dd 205+112*320,205+154*320 ;vert
viseur_victoryc dd 44+54*320,44+54*320
dd 205+54*320,205+54*320
dd 44+118*320,44+118*320
dd 205+118*320,205+118*320
viseur_victoryg dd 4 dup (127+61*320,128+129*320)
;visieur ou on place les lettres nom des joueurs pour les medailles.
;mode normal
viseur_name dd 10+(43)*320,10+(43+42)*320 ;
dd 171+(43)*320,171+(43+42)*320
dd 10+(43+42*2)*320,10+(43+42*3)*320
dd 171+(43+42*2)*320,171+(43+42*3)*320
viseur_namec dd 10+(69)*320,10+(69+9)*320
dd 171+(69)*320,171+(69+9)*320
dd 10+(133)*320,10+(133+9)*320
dd 171+(133)*320,171+(133+9)*320
;85*60;85*128
viseur_nameg dd 85+(61)*320,85+(129)*320
dd 85+(61+7)*320,85+(129+7)*320
dd 85+(61+14)*320,85+(129+14)*320
dd 85+(61+21)*320,85+(129+21)*320
;offset pour le sprite médaille...
offset_medaille dw 23*0,23*1,23*2,23*3,23*4,23*5,23*6,23*7,23*8,23*9,23*10,23*11,23*12
dw 23*320+23*0,23*320+23*1,23*320+23*2
random_place dd 5*2,2*2,1*2,3*2,7*2,6*2,0*2,4*2 ;0
dd 0*2,1*2,2*2,3*2,4*2,5*2,6*2,7*2
dd 7*2,6*2,5*2,4*2,3*2,2*2,1*2,0*2
dd 4*2,7*2,6*2,5*2,2*2,3*2,0*2,1*2
dd 2*2,5*2,3*2,1*2,6*2,7*2,4*2,0*2 ;5
dd 1*2,2*2,3*2,0*2,4*2,5*2,7*2,6*2
dd 2*2,1*2,0*2,6*2,5*2,7*2,4*2,3*2
dd 6*2,7*2,4*2,3*2,5*2,0*2,2*2,1*2
dd 7*2,3*2,6*2,0*2,2*2,1*2,4*2,5*2
dd 4*2,1*2,3*2,2*2,5*2,6*2,7*2,0*2 ;10
dd 0*2,5*2,2*2,7*2,3*2,6*2,1*2,4*2
dd 1*2,6*2,3*2,4*2,0*2,7*2,5*2,2*2
dd 2*2,7*2,4*2,5*2,1*2,0*2,6*2,3*2
dd 7*2,2*2,5*2,4*2,0*2,1*2,3*2,6*2
dd 5*2,0*2,2*2,7*2,1*2,4*2,6*2,3*2 ;15
dd 3*2,5*2,7*2,0*2,2*2,1*2,6*2,4*2 ;16
loaderror db 'Error while loading ! corrupted datas or not ran from current directory.',13,10,'$'
differents_offset_possible dd 00+64*0,07+64*0,14+64*0,21+64*0
dd 28+64*0,35+64*0,42+64*0,49+64*0
dd 00+64*1,07+64*1,14+64*1,21+64*1
dd 28+64*1,35+64*1,42+64*1,49+64*1
dd 666
;dd 00+64*2,07+64*2,14+64*2,21+64*2
;dd 28+64*2,35+64*2,42+64*2,49+64*2
;dd 00+64*3,07+64*3,14+64*3,21+64*3
;dd 28+64*3,35+64*3,42+64*3,49+64*3
;dd 00+64*4,07+64*4,14+64*4,21+64*4
;dd 28+64*4,35+64*4,42+64*4,49+64*4
;dd 00+64*5,07+64*5,14+64*5,21+64*5
;dd 28+64*5,35+64*5,42+64*5,49+64*5
;dd 00+64*6,07+64*6,14+64*6,21+64*6
;dd 28+64*6,35+64*6,42+64*6,49+64*6
;dd 00+64*7,07+64*7,14+64*7,21+64*7
;dd 28+64*7,35+64*7,42+64*7,49+64*7
;differents_offset_possible2 dd 00+64*0,07+64*0,14+64*0,21+64*0
;dd 28+64*0,35+64*0,42+64*0,49+64*0
;dd 666
packed_liste dd 0,29535,29535,29096,27889,35223,39271,24798,29855,29772,38197,22395
dd 56219,56131,56121,56133,24256,24229,24412,51616,37038,28755,29069,28107,46700,31766,30517,35050,33790,00000,0000,64000,64000,64000,64000,64000
dd 32190,10299,64000,25841,9185,25203,24473,25203,39396,64000,64000,64000,64000,64000,64000,64000,64000,15266,50285,25477,64000,64000
;DRAW1.PCX 10954 -7
;DRAW2.PCX 10886 -8
;NEIGE1 PCX 24,256 09-13-97 5:44a
;NEIGE2 PCX 24,229 09-13-97 5:44a
;NEIGE3 PCX 24,412 09-13-97 5:44a
dd -1 ;indique la fin...
iff_liste dd 0,10050,8046,9373,18043,2090,6643,3291,3297,5752,11285,1186,34928
dd -1
;correspo db 128 dup (0)
;sauveur dw 2144
;ligne_commande 256 db (?)
; db '$'
;texte_fin db 'texte integrité.',10,13,'$'
liste_terrain db 1,2,6,4,3,8,5,7,66
;8:soccer
;7:foot (extra terrestres)
;3
;36 ;J RASTER--->JESUS.
;18 ;19+128 ;E
;31 ;19+128 ;S
;22 ;19+128 ;U
ASCII DB '00000000',0Dh,0Ah,'$' ; buffer for ASCII string
;db 1
;db 2
;db 3
;enddata db 4
couleurssss db 64 dup (31)
db 64 dup (31+32)
db 64 dup (31+32*2)
db 64 dup (31+32*3)
lost_conney db 0
hazard_maladie db 1,2,3,4 ,5,6,5,4
db 3,6,5,1 ,2,4,2,4
couleur db 98,98,42,42,62,62,37,37 ;medailles
couleur_menu db 195,195,224,224,214,214,144,144
;kel_pic_intro db 1
of_f0 equ 72*320
of_f1 equ 72*320+49
of_f2 equ 72*320+49*2
of_f3 equ 72*320+49*3
of_f4 equ 72*320+49*4
of_f5 equ 72*320+49*5
of_f6 equ 105*320
of_f7 equ 107*320+49
of_f8 equ 107*320+49*2
of_f9 equ 107*320+49*3
of_f10 equ 107*320+49*4
of_f11 equ 107*320+49+5
of_f12 equ 107*320+49+5
offset_fille dw 4 dup (of_f5,of_f4,of_f6,of_f4)
offset_oiseau dd 0,16,0,16,0,16,0,16,0,16,0,16,0,16,0,16
dd 0,16*1,16*0,16*2,16*2,16*0,16*3,16*3,16*0,16*4,16*5,16*6,16*7,16*8,16,0
fx dw 14 dup (0)
liste_couleur_normal dd offset blanc,offset blancg
dd offset rouge,offset rougeg
dd offset bleu,offset bleug
dd offset vert,offset vertg
; dw 20,20,277,277,116,116,180,180 ;x du dynablaster
; dw 9,170,9,170,41,137,41,137 ;y du dynablaster
; dw 24*0,777,24*2,24*3,24*4,24*5,24*6,24*7 ;source du dyna dans bloque
; 64000*8
s_normal dd 576000,640000,576000,640000,576000,640000,576000,640000 ;source bloque memoire
l_normal dw 23,25,23,25,23,25,23,25 ;nombre de lignes pour un dyna...
c_normal dw 23,23,23,23,23,23,23,23 ;nombre de colonnes.
a_normal dd 0,-3*320,0,-3*320,0,-3*320,0,-3*320 ;adder di (pour la girl + grande...)
r_normal dd 8 dup (resistance_au_debut_pour_un_dyna)
; 0,0,0,-3*320,-3*320,-3*320,-3*320 ;adder di (pour la girl + grande...)
;--- nivo fete foraine...
donnee_s dw 20,20,277,277,116,116,180,180 ;x du dynablaster ;8*0
dw 9,169,9,169,41,137,41,137 ;y du dynablaster ;8*2
dw 24*0,777,24*2,24*3,24*4,24*5,24*6,24*7 ;source du dyna ;8*4
ooo34 dd 512000,512000,512000,512000,512000,512000,512000,512000 ;source bloque memoire ;8*6
dw 32,32,32,32,32,32,32,32 ;nombre de lignes pour un dyna... ;8*10
dw 32,32,32,32,32,32,32,32 ;nombre de colonnes. ;8*12
dd -9*320-4,-9*320-4,-9*320-4,-9*320-4,-9*320-4,-9*320-4,-9*320-4,-9*320-4 ;adder di ;8*16
dd offset grosbleu,offset grosbleu,offset grosbleu,offset grosbleu,offset grosbleu,offset grosbleu,offset grosbleu,offset grosbleu
dd 8 dup (2) ;résistance aux bobos... (par défault: pour monstre)
;pour les joueurs...
dd info1,info2,info3,info4,0
;premier dd: nombre de bombes que le joeur peut encore mettre.
;deuxieme dd: puissance de ces bombes... minimum = 1 ...
;troisieme dd: nombre de tous avant que ca pete.
;quatrieme dd: vitesse du joeur...
;pour les monstres
dd 8 dup (1,1,220,3,0)
dd 8 dup (0) ;invinsibilite au debut. (juste monstre)
dd 8 dup (0) ;blocage au debut. (juste monstre)
dd 0,0 ;invisibilite/blocage joeur
dd 8 dup (0) ;pousseurs au debut (pour monstres)
dd 8 dup (3) ;vitesse de dehambulation (gauche/droite) pour monstre
dd 0 ;pousseur ou pas pousseur (pour dyna)
dd 0 ;patineur au debut, ou pas (pour dyna)
hazard_bonus_lapin
;--- nivo foot
donnee_foot dw 52,52 ,244,244, 116,116, 180,180 ;x du dynablaster ;8*0
dw 73-32, 137-32,73,137,73,137, 73-32, 137-32
;y du dynablaster ;8*2
dw 24*0,777,24*2,24*3,24*4,24*5,24*6,24*7 ;source du dyna ;8*4
dd 1454080,1454080,1454080,1454080,1454080,1454080,1454080,1454080
dw 8 dup (18) ;nombre de lignes pour un dyna... ;8*10
dw 8 dup (16) ;nombre de colonnes. ;8*12
dd 8 dup (4+320*4)
dd 8 dup (offset machine)
dd 8 dup (0) ;résistance aux bobos... (par défault: pour monstre)
;pour les joueurs...
dd info1,info2,info3,info4,0
;premier dd: nombre de bombes que le joeur peut encore mettre.
;deuxieme dd: puissance de ces bombes... minimum = 1 ...
;troisieme dd: nombre de tous avant que ca pete.
;quatrieme dd: vitesse du joeur...
;pour les monstres
dd 8 dup (1,1,220,3,0)
dd 8 dup (0) ;invinsibilite au debut. (juste monstre)
dd 8 dup (0) ;blocage au debut. (juste monstre)
dd 0,0 ;invisibilite/blocage joeur
dd 8 dup (1) ;pousseurs au debut (pour monstres)
dd 8 dup (3) ;vitesse de dehambulation (gauche/droite) pour monstre
dd 0 ;pousseur ou pas pousseur (pour dyna)
dd 0 ;patineur au debut, ou pas (pour dyna)
hazard_bonus_foot
;--- nivo soccer
donnee_soccer dw 52,52,244,244,100,100,196,196 ;x du dynablaster ;8*0
dw 41,137,41,137,73,105,73,105 ;y du dynablaster ;8*2
dw 24*0,777,24*2,24*3,24*4,24*5,24*6,24*7 ;source du dyna ;8*4
dd 4 dup (512000,1454080)
dw 8 dup (32) ;nombre de lignes pour un dyna... ;8*10
dw 4 dup (32,38) ;26,26,16,23,26,32,17,38 ;nombre de colonnes. ;8*12
dd 4 dup (-9*320-4,-9*320-7) ;adder di ;8*16
dd 4 dup (offset grosbleu,offset escargot)
dd 2,2,2,2,2,2,2,2 ;résistance aux bobos... (par défault: pour monstre)
dd info1,info2,info3,info4,0
dd 1,1,220,3,0,1,1,220,3,0 ;2 premiers montres forcements ecrase!
;dd 1,1,220,2,0 ;le oldschool.
;dd 1,1,220,3,0 ;le coca
;dd 1,1,220,3,0 ;le bleu triste (grandes oreilles)
dd 3 dup (1,1,220,3,0,1,1,220,2,0) ;le gros bleu
;dd 1,1,220,3,0 ;le gros bleu
;dd 1,1,220,3,0 ;le gros bleu
;dd 1,1,220,3,0 ;le petit jaune
;dd 1,1,220,2,0 ;l'escargot
;dd 1,1,220,2,0 ;l'escargot
;dd 1,1,220,2,0 ;l'escargot
dd 8 dup (0) ;invinsibilite au debut. (""")
dd 8 dup (0) ;blocage au debut. (juste monstre)
dd 0,0 ;invisibilite/blocage joeur
dd 0,0,0,0,0,0,0,0 ;pousseurs au debut (pour monstres)
dd 4 dup (3,4) ;vitesse de dehambulation (gauche/droite) pour monstre
dd 1 ;pousseur ou pas pousseur (pour dyna)
dd 0 ;patineur au debut, ou pas (pour dyna)
hazard_bonus_lapin
;--- (micro.pcx)
donnee_h dw 20,20,276,276,116,116,180,180 ;x du dynablaster ;8*0
dw 9,169,9,170,41,137,41,137 ;y du dynablaster ;8*2
dw 24*0,777,24*2,24*3,24*4,24*5,24*6,24*7 ;source du dyna ;8*4
dd 1454080,1454080,1454080,1454080,1454080,1454080,1454080,1454080
dw 27,27,27,27,27,27,27,27 ;nombre de lignes pour un dyna... ;8*10
dw 26,26,26,26,26,26,26,26 ;nombre de colonnes. ;8*12
dd -5*320-1,-5*320-1,-5*320-1,-05*320-1,-05*320-1,-05*320-1,-05*320-1,-05*320-1 ;adder di ;8*16
dd offset bleu_triste,offset bleu_triste,offset bleu_triste,offset bleu_triste,offset bleu_triste,offset bleu_triste,offset bleu_triste,offset bleu_triste
dd 8 dup (1) ;résistance aux bobos... (par défault: pour monstre)
dd info1+7,info2+7,info3,info4,0
dd 8 dup (1,1,220,3,0)
dd 8 dup (200) ;invinsibilite au debut. (""")
dd 8 dup (250) ;blocage au debut. (juste monstre)
dd 0,0 ;invisibilite/blocage joeur
dd 8 dup (1) ;pousseurs au debut (pour monstres)
dd 8 dup (3) ;vitesse de dehambulation (gauche/droite) pour monstre
dd 1 ;pousseur ou pas pousseur (pour dyna)
dd 0 ;patineur au debut, ou pas (pour dyna)
hazard_bonus_lapin
;--- nuages
donnee_n dw 84 ,84 ,213,213, 20, 20,277,277 ;x du dynablaster ;8*0
dw 9 ,169,9 ,170,73,105,73,105 ;y du dynablaster ;8*2
dw 24*0,777,24*2,24*3,24*4,24*5,24*6,24*7 ;source du dyna ;8*4
dd 1454080,1454080,1454080,1582080,1454080,512000,576000,1454080
dw 27,27,19,21,27,32,18,32 ;nombre de lignes pour un dyna... ;8*10
dw 26,26,16,23,26,32,17,38 ;nombre de colonnes. ;8*12
dd -5*320-1,-5*320-1,4+320*3,320*1,-05*320-1,-9*320-4,4*320+3,-9*320-7 ;adder di ;8*16
dd offset bleu_triste,offset bleu_triste,offset old_school,offset coca,offset bleu_triste,offset grosbleu,offset petit_jaune,offset escargot
dd 1,1,0,1,1,2,0,2 ;résistance aux bobos... (par défault: pour monstre)
dd info1,info2,info3,info4,0
dd 1,1,220,3,0,1,1,220,3,0 ;2 premiers montres forcements ecrase!
dd 1,1,220,2,0 ;le oldschool.
dd 1,1,220,3,0 ;le coca
dd 1,1,220,3,0 ;le bleu triste (grandes oreilles)
dd 1,1,220,3,0 ;le gros bleu
dd 1,1,220,3,0 ;le petit jaune
dd 1,1,220,2,0 ;l'escargot
dd 8 dup (0) ;invinsibilite au debut. (""")
dd 8 dup (0) ;blocage au debut. (juste monstre)
dd 0,0 ;invisibilite/blocage joeur
dd 0,0,0,0,1,0,0,0 ;pousseurs au debut (pour monstres)
dd 3,3,3,3,3,3,3,4 ;vitesse de dehambulation (gauche/droite) pour monstre
dd 0 ;pousseur ou pas pousseur (pour dyna)
dd 0 ;patineur au debut, ou pas (pour dyna)
hazard_bonus_lapin
;--- crayon
donnee_c dw 20 ,20 ,277,277, 20, 20,277,277 ;x du dynablaster ;8*0
dw 9 ,169,9 ,169,73,105,73,105 ;y du dynablaster ;8*2
dw 8 dup (24*5) ;source du dyna ;8*4
dd 8 dup (1582080)
dw 21,21,21,21,21,21,21,21 ;nombre de lignes pour un dyna... ;8*10
dw 23,23,23,23,23,23,23,23 ;nombre de colonnes. ;8*12
dd 8 dup (320*1)
dd 8 dup (offset coca)
dd 8 dup (1)
dd info1,info2,info3,info4,0
; dd 1,1,220,3,0,1,1,220,3,0 ;2 premiers montres forcements ecrase!
; dd 1,1,220,2,0 ;le oldschool.
dd 8 dup (1,1,220,3,0) ;le coca
; dd 1,1,220,3,0 ;le bleu triste (grandes oreilles)
; dd 1,1,220,3,0 ;le gros bleu
; dd 1,1,220,3,0 ;le petit jaune
; dd 1,1,220,2,0 ;l'escargot
dd 8 dup (0) ;invinsibilite au debut. (""")
dd 8 dup (0) ;blocage au debut. (juste monstre)
dd 0,0 ;invisibilite/blocage joeur
dd 8 dup (0) ;pousseurs au debut (pour monstres)
dd 8 dup (3) ;vitesse de dehambulation (gauche/droite) pour monstre
dd 1 ;pousseur ou pas pousseur (pour dyna)
dd 0 ;patineur au debut, ou pas (pour dyna)
hazard_bonus_crayon
;--- foret
donnee_f dw 20,20 ,277,277,116,116,180,180 ;x du dynablaster ;8*0
dw 9 ,169,9 ,169,41 ,105,41 ,137 ;y du dynablaster ;8*2
dw 24*0,777,24*2,24*3,24*4,24*5,24*6,24*7 ;source du dyna ;8*4
dd 1454080,1454080,1454080,1454080,1454080,1454080,1454080,1454080
;512000,512000,512000,512000,512000,512000,512000,512000 ;source bloque memoire ;8*6
dw 32,32,32,32,32,32,32,32 ;nombre de lignes pour un dyna... ;8*10
dw 38,38,38,38,38,38,38,38 ;nombre de colonnes. ;8*12
dd -9*320-7,-9*320-7,-9*320-7,-9*320-7,-9*320-7,-9*320-7,-9*320-7,-9*320-7 ;adder di ;8*16
dd offset escargot,offset escargot,offset escargot,offset escargot,offset escargot,offset escargot,offset escargot,offset escargot
dd 8 dup (2) ;résistance aux bobos... (par défault: pour monstre)
dd info1,info2,info3,info4,0
dd 8 dup (1,1,220,2,0) ;monstres vitesse lente (escargots...)
dd 8 dup (0) ;invinsibilite au debut. (""")
dd 8 dup (0) ;blocage au debut. (juste monstre)
dd 0,0 ;invisibilite/blocage joeur
dd 8 dup (0) ;pousseurs au debut (pour monstres)
dd 8 dup (4) ;vitesse de dehambulation (gauche/droite) pour monstre
dd 0 ;pousseur ou pas pousseur (pour dyna)
dd 0 ;patineur au debut, ou pas (pour dyna)
hazard_bonus_lapin
;escargot
;mov edi,896000+384000+46080+64000 ; 128000 ;307200
;resistance_au_debut_pour_un_dyna equ 0
donnee_s_neige dw 20,20,277,277-32,116-16-16,116,180+16+16,180 ;x du dynablaster
dw 9,169,9,169,41,137,41,137-16-16 ;y du dynablaster
dw 24*0,777,24*2,24*3,24*4,24*5,24*6,24*7 ;source du dyna
dd 576000,576000,576000,576000,576000,576000,576000,576000 ;source bloque memoire
dw 18,18,18,18,18,18,18,18 ;nombre de lignes pour un dyna...
dw 17,17,17,17,17,17,17,17 ;nombre de colonnes.
dd 4*320+3,4*320+3,4*320+3,4*320+3,4*320+3,4*320+3,4*320+3,4*320+3;adder di
dd offset petit_jaune,offset petit_jaune,offset petit_jaune,offset petit_jaune,offset petit_jaune,offset petit_jaune,offset petit_jaune,offset petit_jaune
dd 8 dup (0) ;résistance aux bobos... (par défault: pour monstre)
dd info1,info2,info3,info4,0
dd 8 dup (1,1,220,3,0)
dd 8 dup (0) ;invinsibilite au debut. (""")
dd 8 dup (0) ;blocage au debut. (juste monstre)
dd 0,0 ;invisibilite/blocage joeur
dd 8 dup (0) ;pousseurs au debut (pour monstres)
dd 8 dup (3) ;vitesse de dehambulation (gauche/droite) pour monstre
dd 0 ;pousseur ou pas pousseur (pour dyna)
dd 0 ;patineur au debut, ou pas (pour dyna)
hazard_bonus_classique
;avec un dyna...
mort_de_lapin dw 00,00,01,02,03,04 ;6
dw 05,06,07,08,09,10 ;12
dw 11,12,14,15,17,18 ;18
dw 20,21,23,24,25,24 ;24
dw 23,21,20,18,17,15 ;30
dw 14,12 ;32
saut_de_lapin2 dw 02,04,05,07,08,10
dw 11,13,14,15,16,17
dw 18,19,20,21,22
;50%
dw 22,21,20
dw 19,18,17,16,15,14
dw 13,11,10,08,07,05
dw 04
dw 02,00,00,00
dw 00,00,00,00
saut_de_lapin dw 01,02,03,04,05,06
dw 07,08,09,10,11,11
dw 12,12,13,13,14
;50%
dw 14,13,13
dw 12,11,10,09,08,07
dw 06,05,04,03,02,01
dw 00
dw 00,00,00,00
dw 00,00,00,00
dw 320*00,320*00,320*00,320*00
dw 320*00,320*00,320*00,320*00
dw 320*00,320*00,320*00,320*00
dw 320*00,320*00,320*00,320*00
n_team dd 0,1,2,3,4,5,6,7 ;par default
dd 2
c_team dd 0,0,1,1,2,2,3,3 ;par couleur
dd 3 ;minimum joueurs
s_team dd 0,1,0,1,0,1,0,1 ;par sexe
dd 2
infojoueur dd offset j1,offset j2,offset j3,offset j4,offset j5,offset j6,offset j7,offset j8
panning2 db 0,1,2,3,4,5,6,6,7,7,8,8,9,10,11,12,13,14,15
; FORTHE SAVE STATES IT START HERE:
;------------------------------- dd --------------------------------------
replayer_saver dd 0
replayer_saver2 dd 0
replayer_saver3 dd 0
replayer_saver4 dd 0
replayer_saver5 db 0
;*--*-*-*-*-*-*-*-* BLOCK ENVOIS AUX SLAVES -*-*-*-*-*-*-*-*-*-*-*-*-*-
;---
nb_unite_donnee4 EQU 9
;donnee4 db 8*(nb_unite_donnee4) dup (0) ;source DD=666 rien afficher il est mort.
donnee4 db 8*(9) dup (0) ;source DD=666 rien afficher il est mort.
;si ordre2=''
; 8x source DD, destination dw pour chaque dyna..., db: nombre de ligne du dyna
; (serra trié é l'affichage par chaque machine.mettra dest a ffffh)
;si ordre2='Z'
; copie de "victoires dd 8 dup (?)" ;8*4=32
; et 1 dd avec le offset du dernier ki a eu une victoire... ;+4=36
; (latest_victory)
; puis les 4 dd: des sources du dyna de face (gauche/droite) ki ;+16=52
; a gagné...
; puis 1 db: le nombre de lignes k'il fait... +1=53
; puis 1 db: nombre de colonnes k'il fait +1=54
; puis 1 db: divers infos... bit0: clignotement ? (pour vulnéralité)
;.............................................................................
attente dd max_attente
nosetjmp db 0
nuage_sympa dd 296+120*320 ,0,508, 64+16*320,1B
dd 296+80*320 ,350,575,64+(16+22)*320,1B
dd 296+151*320 ,480,598,64+16*320,0B
dd 296+9*320 ,38,671, 64+16*320,1B
dd 296+97*320 ,100,512,64+16*320,1B
dd 296+59*320 ,180,1007,64+16*320,0B
dd 296+161*320 ,250,799,64+16*320,0B
dd 296+57*320 ,300,655,64+(16+22)*320,1B
dd 296+129*320 ,055,503,64+16*320,1B
dd 296+68*320 ,400,572,64+(16+22)*320,0B
dd 296+166*320 ,200,597,64+16*320,1B
dd 296+33*320 ,300,679,64+16*320,0B
dd 296+89*320 ,400,538,64+(16+22)*320,0B
dd 296+19*320 ,900,1008,64+16*320,0B
dd 296+174*320 ,600,991,64+(16+22)*320,1B
dd 296+55*320 ,800,655,64+(16+22)*320,1B
;combien_faut_baisser dd 320*14,320*13,320*12,320*11,320*10,320*9,320*8
; dd 320*7,320*6,320*5,320*4,320*3,320*2,320*1
;combien_faut_baisser2 dd 14,13,12,11,10,9,8
; dd 7,6,5,4,3,2,1
vise_de_ca_haut dd 8 dup (0)
vise_de_ca_haut2 dd 8 dup (0)
;attente_avant_adder_inser_coin dd ?
adder_inser_coin dd ?
viseur_ic2 dd ?
inser_coin dd ? ;32
acceleration dd ?
attente_entre_chake_bombe dd 0
nouvelle_attente_entre_chake_bombe2 dd 3,16,2,21,8,17,9,5,20,15,8,12,20,15,12,10,6,25,17
viseur__nouvelle_attente_entre_chake_bombe dd 0
liste_bombbbb dd 32*5+1 ;5ere ligne a gauche
dw -6
dw 1
dd 155
bombe_a_gauche 9
bombe_a_droite 3
bombe_a_gauche 5
bombe_a_droite 9
bombe_a_gauche 1
bombe_a_droite 5
bombe_a_gauche 11
bombe_a_droite 11
bombe_a_gauche 5
bombe_a_droite 9
bombe_a_gauche 1
bombe_a_droite 1
bombe_a_gauche 7
bombe_a_droite 5
bombe_a_gauche 11
bombe_a_droite 9
bombe_a_gauche 3
bombe_a_droite 11
bombe_a_gauche 9
bombe_a_droite 3
bombe_a_gauche 1
bombe_a_droite 1
bombe_a_gauche 11
bombe_a_droite 5
bombe_a_gauche 9
bombe_a_droite 7
bombe_a_gauche 1
bombe_a_droite 1
bombe_a_gauche 3
bombe_a_droite 11
liste_bombbbb2 dd 0
;attente_entre_chake_bombe dd 0
;nouvelle_attente_entre_chake_bombe2 dd 16,21,17,9,20,15,12,20
;viseur__nouvelle_attente_entre_chake_bombe dd 0
;;cas particulier: terrain6 plus apres lapocalypse, pas de bonus
;pour pas ke y'en a*i partout, donc on
;decompte le tempos pendant lekel ya pas de bonus
special_nivo_6 dd ?
differentesply2 dd 0 ; ;0
nb_sply EQU 16
temps_avant_demo dd 0 ;temps_avant_demo2
ttp dd 3200
;bomber_locaux dd offset touches_
; dd offset touches_+8*4
; dd offset touches_+8*4*2
; dd offset touches_+8*4*3
; dd offset touches_+8*4*4
; dd offset touches_+8*4*5
; dd offset touches_+8*4*6
; dd offset touches_+8*4*7
; db 'UP ',3 ;112
; db 'DOWN ',3 ;113
; db 'LEFT ',3 ;114
; db 'RIGHT ',3 ;115
arbre dd 0
viseur_couleur dd 0
;derniere voix utilisée (*2)
;3 affiche tout le monde en mechant
;monstro dd 0 ; monstromanie; 0:non 1:montromanie gros montre
attente_nouveau_esc dd 0
nombre_de_dyna_x4 dd ?
changeiny dd 08,24,16,00,16,24,08,00
dd 08,24,08,00,08,24,16,00
viseur_change_in dd 0,4,8,12,16,20,24,28
viseur_change_in_save dd 0,4,8,12,16,20,24,28 ;pour replay
;0= face bas. -> droite 8
;8= droite droite -> haut 24
;16= gauche gauche -> bas 0
;24= haut haut -> gauche 16
anti_bomb dd 24,24
dd 16,16
dd 8,8
dd 0,0
machin2 dd 0
machin3 dd 0
russe EQU 36*640
machin dd 0 ,11 ,22 ,33 ,44 ,55 ,66 ,77 ,88 ,99 ,110 ,121 ,132 ,143 ,154 ,165
dd 11+165,22+165,33+165,44+165,55+165,66+165,77+165,88+165,99+165,110+165,121+165,132+165,143+165,154+165
dd 154+165
; dd ,165+165
dd 0+russe ,11+russe ,22+russe ,33+russe ,44+russe ,55+russe ,66+russe ,77+russe ,88+russe ,99+russe ,110+russe ,121+russe ,132+russe ,143+russe ,154+russe ,165+russe
dd 11+165+russe,22+165+russe,33+165+russe,44+165+russe,55+165+russe,66+165+russe,77+165+russe,88+165+russe,99+165+russe,110+165+russe,121+165+russe,132+165+russe,143+165+russe,154+165+russe
dd 154+165+russe
;,165+165+russe
duree_draw dd ?
duree_med dd ?
duree_vic dd ?
affiche_raster dd 0
save_banke dd ?
;affiche_raster2 dd -1
attente_avant_draw dd ?
attente_avant_med dd ?
pic_time dd pic_max
;differentesply dd 1966080+64000,1966080+64000*2,1966080+64000*3,1966080+64000*4,1966080+64000*5
;64000*3,
viseur_sur_fond dd 0
viseur_sur_draw dd 0
viseur_sur_vic dd 0
max_attente equ 25 ;
max_attente4 equ 5
min_attente equ 15 ;
;garcon
;donnee dw nb_dyna dup (50) ;x du dynablaster
; dw nb_dyna dup (100) ;y du dynablaster
; dw nb_dyna dup (24*10) ;offset source du dynablaster (dans buffer2)
compteur_nuage dd 0 ;utilisé aussi pour les anims du nivo foot
changementZZ dd 0
changementZZ2 dd time_bouboule
changement dd 0
;---- TRUC ET TRUC2 DOIVENT ETRE COLLES
truc db 32*13 dup (?)
; db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,2,2,2,2,2,0,0,2,2,2,0,0,2,2,2,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,2,1,2,1,2,1,0,1,2,1,0,1,2,1,2,1,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,2,1,2,1,2,1,0,1,2,1,0,1,2,1,2,1,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,2,2,2,2,2,0,0,2,2,2,0,0,2,2,2,2,2,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,0,0,2,2,2,2,2,2,2,2,2,2,2,2,2,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0
;TRUC ET TRUC2 DOIVENT ETRE L'UN A LA SUITE DE L'AUTRE...
;0 vide, 1: dur incassable
; 2: dur cassable
; 3,4,5,6,7,8,9,10 piece en destruction (mettre 3 pour la detruire...)
;bombes !!!!
;11: piece dure pour la fin du jeu. tombée quoi...
truc2 db 32*13 dup (?)
;db 0,0,0,0,0,0,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 0,0,0,0,0,0,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 0,0,0,0,00,00,0,00,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 0,0,0,0,0,0,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 0,0,0,0,0,0,00,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
; 40
; 33
; 19 12 05 12 26
; 33
; 47
;1 = bombe... (2,3,4) respirant... si c sup a 4; on est mort...
;5 = centre de bombe. de 5 a 11
;12 = ligne droite...
;19 = arrondie ligne droite vers la gauche...
;26 = arrondie ligne droite vers la droite
;33 = ligne verti
;40 arrondie verti vers le haut
;47-- bas
;54-- bonus bombe... de 54 a 63 (offset 144)
;64-- bonus flamme... de 64 a 73 (offset 144+320*16)
;74-- tete de mort de 74 a 83
;84-- bonus parre balle. de 84 a 93
;94-- bonus COEUR !!!
;104 -- bonus bombe retardement
;114 --- bonus pousseur
;124 --- patins a roulettes
;134 --- HORLOGE
;193-- OEUF
;194-- explosion d'un bonus... de 194 a 200 (offset 0.172 31x27 +32)
;4,5,6,7,8,9,0
truc_X db 32*13 dup (?) ;+ ou -...
truc_Y db 32*13 dup (?) ;adders x et y pour les bombes !!!
truc_monstre db 32*13 dup (?)
;***************** CENTRAL **************************************
;on ecris ici uniquement quand on recoit un packet
;FLECHES appuyée pour chacun des dyna sur tous les ordinateur
;touches dd nb_dyna dup (?)
touches dd 8 dup (?)
;0= face bas.
;8= droite droite
;16= gauche gauche
;24= haut haut
;+128 si le perso ne bouge pas...
;avance dd nb_dyna dup (?)
avance dd 8 dup (?)
avance2 dd 8 dup (?) ;15,60,7,25,13,2,79,33 compte a rebourd avant autre action
touches_save dd 8 dup (?) ;last successfull touches !!!!
;touches_save dd nb_dyna dup (?) ;last successfull touches !!!!
;action, touches d'action appuyés pour chacun des joeurs...
;ACTION db nb_dyna dup (?,?,?,?)
ACTION db 8 dup (?,?,?,?)
;touches action 1 puis touche action 2...
;0=non appuyée
;1=passablement activé
vie dd 8 dup (?)
;1,1,1,1,1,1,1,1
;-- les 2 variables doivent etre ensemble (victoires+lastest_victory)
victoires dd 8 dup (?)
latest_victory dd ?
;---
;--- laisser ces 2 variables ensembles !!! ==
team dd 8 dup (?) ;0,1,2,3,4,5,6,7 ;par default
nombre_minimum_de_dyna dd 2
;=============================================
;;ipx_ dd 0 ;1 ;1:oui_ par default... (indique teste serra fait...)
;0:non...
;temporaire... pour stocker a partir de la source d'un nivo et on recopie ensuite
;en fonction du nombre de dynas...
infos_j_n dd 5 dup (?) ;joueurs...
infos_m_n dd 5*8 dup (?) ;les montres
last_bomb dd 8 dup (?)
;dernier offset dans truc ou le dyna a été...
;premier dd: nombre de bombes que le joeur peut encore mettre.
;deuxieme dd: puissance de ces bombes... minimum = 1 ...
;troisieme dd: nombre de tous avant que ca pete.
;quatrieme dd: vitesse du joeur... 1:1vbl/4,2: 1/vbl/2,3:chaque ,4:2 fois/vbl
;5eme mode bombes a retardement ou pas ???
bombe_max EQU 16 ;nombre max de bombes k'on peut poser. au grand max
bombe_max2 EQU 16 ;nombre max de puissance bombes k'on peut avoir
viseur_liste_terrain dd 0
nombre_de_dyna dd ? ;variable appartenant au master... mais transmise
;a toutes les becanes...
nb_ai_bombermen db 0
nombre_de_monstres dd ?
nombre_de_vbl_avant_le_droit_de_poser_bombe dd ? ;pour début de partie...
info_joeur MACRO toto
toto dd ?,?,?,?,?
;toto db 20 dup (?)
;toto dd 3,3,150
ENDM
;***** laisser ensemble ****
info_joeur j1
info_joeur j2
info_joeur j3
info_joeur j4
info_joeur j5
info_joeur j6
info_joeur j7
info_joeur j8
;****************************
taille_dune_info_bombe EQU 6*4
;1er: offset de l'infojoeur
;2eme: nombre de tours avant que ca PETE !!! ; si = 0 ca veut dire
; ;emplacement libre...
;3eme:distance par rapport au debut de truc2
;4eme:DD= 1 DW: puissance de la bombe + 1 DW: bombe a retardement ??? (=1)
; =2 semi-retardement (cas
; particulier a la fin des
; parties. (victoire dun dyna)
; pour ne pas kil puisse retenir
; bloke le jeu a cause de sa bombe
;5eme: VITESSE:1 dw:X (+1/-1/0) ,1 dw:Y (+1/-1/0)
;6eme: ADDER_X/Y: 1 dw:X,1 dW:Y
donnee dw 8*3 dup (?) ;x du dynablaster ;y du dynablaster ;source du dyna dans bloque
ooo546 dd 8 dup (?) ;source bloque memoire
dw 8 dup (?) ;nombre de lignes pour un dyna...
dw 8 dup (?) ;nombre de colonnes.
dd 8 dup (?) ;adder di (pour la girl + grande...)
liste_couleur dd 8 dup (?) ;offset sur la table d offset sprite correpondant dd 8 dup (?) ;avant la mort...
nombre_de_coups dd 8 dup (?) ;avant la mort...
;donnee dw 8 dup (?) ;x du dynablaster
; dw 8 dup (?) ;y du dynablaster
; dw 8 dup (?) ;source du dyna dans bloque
;ooo546 dd 8 dup (?) ;source bloque memoire
; dw 8 dup (?) ;nombre de lignes pour un dyna...
; dw 8 dup (?) ;nombre de colonnes.
; dd 8 dup (?) ;adder di (pour la girl + grande...)
clignotement dd 8 dup (?) ;varie entre 1 et 0 quand invinsible <>0
;mis a jour par la proc "blanchiment"
pousseur dd 8 dup (0)
patineur dd 8 dup (?)
vitesse_monstre dd 8 dup (?) ;vitesse de dehanbulation du monstre (gaucge_droite)
tribombe2 dd 8 dup (?) ; indique depuis combien de temps le dyna
; a relache sa touche action 1
tribombe dd 8 dup (?)
invinsible dd 8 dup (?) ;invincibilité. nombre de vbl restant ... décrémentée... 0= none...
;si = 0, mortel.
blocage dd 8 dup (?) ;nombre de vbl bloke
;si = 0, bouge.
lapipipino dd 8 dup (?) ;si = 1, on est un lapin
lapipipino2 dd 8 dup (?) ;si = 0 activite de lapin normalle
;si = 1 saut vertical
lapipipino3 dd 8 dup (?) ;compteur activite
lapipipino4 dd 8 dup (?) ;hauteur du lapin x320(lors des sauts Y)
lapipipino5 dd 8 dup (?) ;hauteur du lapin x1 (lors des sauts Y)
lapipipino6 dd 8 dup (?) ;indique kon devient un lapin au prochain
;vbl..
lapipipino7 dd 8 dup (?) ; chiffre partir dukel on arrete
;de fqire bouger le lapin ki saute
; dqns le cqs ou le lapin
; saute dans une direfction
;utilise pour ajuste lorske
;le lapin depasserrait sur la case den dessous
action_replay db 0 ; 0 = RIEN
; 1 = REC
; 2 = PLAY
ordre2 db ? ;ordre 2...
;'' dans le jeu...
;'D' Draw Game...
;'M' saute au menu
;'%' indique nouvelle manche
;'Z' médaille céremony
;'V' victoire supreme céremony
detail db 0 ;
mechant db 0 ;0 ne fait rien...
;1 efface le fichier...
;2 affiche le raster rouge
terrain db ? ; 1:fete, 2: neige...
; 3:hell.
; 4:foret 5:nuage
; 6:crayon
; 7:foot (;) )
; 8:soccer
team3 db ? ; 0=normal, 1=color, 2=sexe
pauseur2 db 0 ; pauseur !!! ;1,2,3,4 pour les images de la fille
bdraw666 db ?,?
adder_bdraw dw ? ;51*320
temps dw ? ;duree_match ;001100000000B ;time
;--- pour ombres ---
kel_ombre dd 0
ombres dw 8 dup (0)
;-------------------
;sexe db 00001111B ;sexe pour chaque dyna. (bit 0=dyna 0)
;masculin=0
;---
;---
briques dw 1+19*13*2 dup (?) ;nombre de brique, source de la brique, destination
;dans buffer video
;si on est dans 'Z' médaille céremony
;les noms de chaque joueur. 8x4 octets.
;+ 1 db= faut afficher la brike ki clignote ou pas???
bombes dw 1+19*13*2 dup (?) ; pareil pour les bombes & explosion & bonus
;+ bonus qui explose.
;cas particulier: offzet >= 172*320
;gestion differente de l'afficheur...
taille_bloc_the_total EQU 1500-packet_header_size ; 8*2*3 ;+1 +19*13*2*4
;que pour l'ecoute en fait. bidon ??
;-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*--
;offset offset grosbleu,offset bleu,offset vert,offset rouge,offset blancg,offset bleug,offset vertg,offset rougeg
control_joueur dd 8 dup (0) ;-1,6,32,32+6,-1,-1,-1,-1
;special replay:
control_joueur2 dd -64,-64+7,-64+7*2,-64+7*3,-64+7*4,-64+7*5,-64+7*6,-64+7*7
;-1,6,32,32+6,-1,-1,-1,-1
;offset dans la totale des touches appyee du master.
;-1,6,32,32+6,-1,-1,-1,-1
name_joueur dd 8 dup (?) ;pour dans le menu...
;0: pas encore inscrit.
;1: récupere la premiere lettre
;2: récupere la premiere lettre
;3: récupere la troisieme lettre
;4: finis... attend de jouer
temps_joueur dd 8 dup (?) ;temps d'attente avant validation
;d'une nouvelle frappe de touche.
;dans menu...
nb_max_ordy EQU 10 ;dans la liste...
;adresse_master db 12 dup (0)
;liste_adresse db nb_max_ordy*16 dup (0)
;liste_adresse db 10*16 dup (0)
;adresse des autres ordinateurs connectés... 10 premiers octets...
;12 premiers octets: adresse, puis ACTIVIté 'okok' ca roule
; 'dead' plus de réponse...
nb_ordy_connected dd 0 ; nombre d'otres ordy...
;last_packet_size dd 100
;adresse_master db 12 dup (0)
;00,00,00,00,00,040h,05h,2ah,3dh,8fh,40h,02h
;00,00,00,00,00,0c0h,0a8h,40h,06h,03h,40h,02h ; ordy numéro 1
;cultura MACRO d
;ENDM
;----- les offset pour le nick de chaque pseudo et le méme ke pour les
;packet des touches...
;cultura nick_t
; cultura
; cultura
; cultura
; cultura
; cultura
; cultura
; cultura
last_name dd ?
;---------- endroit ou on decompacte les touches kan on fait le play
total_play db 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
db 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;5emejoeur d'un ordy.
db 0,0,0,0 ,0,0 ;6eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;7eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;8eme joeur d'un ordy
db 0,0,0 ;return,esc, touche pressee
db 0,0,0,0,0,0,0,0,0,0,0,0,0 ;pour faire 64 octets...
;---------- packet de touches pour chaque ordy...
total_t db 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
db 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;5emejoeur d'un ordy.
db 0,0,0,0 ,0,0 ;6eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;7eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;8eme joeur d'un ordy
db 0,0
db 14 dup (0) ;pour faire 64 octets...
db 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
db 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;5emejoeur d'un ordy.
db 0,0,0,0 ,0,0 ;6eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;7eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;8eme joeur d'un ordy
db 0,0
db 14 dup (0) ;pour faire 64 octets...
db 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
db 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;5emejoeur d'un ordy.
db 0,0,0,0 ,0,0 ;6eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;7eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;8eme joeur d'un ordy
db 0,0
db 14 dup (0) ;pour faire 64 octets...
db 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
db 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;5emejoeur d'un ordy.
db 0,0,0,0 ,0,0 ;6eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;7eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;8eme joeur d'un ordy
db 0,0
db 14 dup (0) ;pour faire 64 octets...
db 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
db 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;5emejoeur d'un ordy.
db 0,0,0,0 ,0,0 ;6eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;7eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;8eme joeur d'un ordy
db 0,0
db 14 dup (0) ;pour faire 64 octets...
db 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
db 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;5emejoeur d'un ordy.
db 0,0,0,0 ,0,0 ;6eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;7eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;8eme joeur d'un ordy
db 0,0
db 14 dup (0) ;pour faire 64 octets...
db 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
db 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;5emejoeur d'un ordy.
db 0,0,0,0 ,0,0 ;6eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;7eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;8eme joeur d'un ordy
db 0,0
db 14 dup (0) ;pour faire 64 octets...
db 0,0,0,0 ,0,0 ;1er joeur d'un ordy.
db 0,0,0,0 ,0,0 ;2eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;3eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;4eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;5emejoeur d'un ordy.
db 0,0,0,0 ,0,0 ;6eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;7eme joeur d'un ordy
db 0,0,0,0 ,0,0 ;8eme joeur d'un ordy
db 0,0
db 14 dup (0) ;pour faire 64 octets...
;***************** variables IPX *********************************************
;model des packets recus par le master.. (envoyé par slave.)
;----------------------------------------------------------------------------
;cette zone mémoire est d'abord utiliseé par le local (master) en transmition
;directe a partir des touches puis par les autres ordy via communtication.
donnee2 db 0,0,0,0 ,0,0,0 ;1er joeur d'un ordy.
db 0,0,0,0 ,0,0,0 ;2eme joeur d'un ordy.
db 0,0,0,0 ,0,0,0 ;3eme joeur d'un ordy
db 0,0,0,0 ,0,0,0 ;4eme joeur d'un ordy
db 0,0,0,0 ,0,0,0 ;5er joeur d'un ordy.
db 0,0,0,0 ,0,0,0 ;6eme joeur d'un ordy
db 0,0,0,0 ,0,0,0 ;7eme joeur d'un ordy
db 0,0,0,0 ,0,0,0 ;8eme joeur d'un ordy
db 0,0 ;si ordy presse RETURN + si ordy presse ESC.
db 0 ;n'importe kelle touche presse ???
touches_size EQU 7*8+2+1
;donnee98 db ' ... server found !!! x player(s) in xxxx. '
;menu_ db 'menu'
;game_ db 'game'
;demo_ db 'demo'
;no_dyna db 13,10,'No game Network found... Creating one...',13,10,'$'
;no_dyna2 db 13,10,'Connected as slave to the other computer (no display mode:use the keyboard !).',13,10,'$'
;pas_de_mem db 'NOT enought memory for VGA display, controls work for network games',13,10,'$'
;pbs1 db 'probleme dans allocation de descriptor..',13,10,'$'
;pbs2 db 'probleme dans dans definition de la taille du segment',13,10,'$'
;socketipx db 'cannot open socket.',13,10,'$'
;erreur_dans_ecoute2 db 'erreur dans ecoute',13,10,'$'
;information db 'Type "speed" during the game to get maximum speed.',13,10,'$'
;pasipx db 'NO IPX DRIVERS FOUND ! NO NETWORK GAME ! NO INTERREST !',13,10,'$'
;msg1 db 'packets envoyes: $'
;msg2 db 'packets recus: $'
;msg3 db 'taille packets envoys par master (hors menu): $'
;msg4 db 'KB',13,10,'$'
;
;ipx db 'IPX detected !!! ',13,10,'$'
nick_t db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db ' '
db 'bot',87h,' '
db 'bot',87h,' '
db 'bot',87h,' '
db 'bot',87h,' '
db 'bot',87h,' '
db 'bot',87h,' '
db 'bot',87h,' '
db 'bot',87h,' '
db ' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db ' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db ' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db ' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db ' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db ' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db 'aaa',87h,' '
db ' '
db 'cpu',87h,' '
; ;indique la fin pour le fichier de cryptage
;mov dl,''
;mov ah,2
;int 21h
; ; 18source
; db 4 dup (0) ;netadd ;REMPLIS AUTOMATIQUEMENT QUAND ON RECOIT
; db 6 dup (0) ;nodeadd ;contient l'adresse d'ou provient le message.
; dw 0 ;sockette...
nb_dyna equ 8
;***************** IPX ECOUTE ************************************************
packet_data_size equ 576-packet_header_size
packet_header_size equ 30
;ecouteur ecb1,header_ecoute
;ecouteur ecb3,header_ecoute3
;donnee3 db 0;pour envoyer donnée. systeme.
;envoye_data db 1500 dup (0)
;BIP IFF 10,050 08-06-97 4:36a
;BANG IFF 8,046 08-06-97 10:26a
;KLANNG IFF 9,373 08-06-97 10:27a
;SAC.IFF 18043 explosion d'un bonus
;TIC2.IFF 2090
;TIC6 6643 ;ding sonnerie avant fin...
;ouil.iff 3291 ;mort d'un dyna exceptionnel.
;ail.iff 3297 ;mort d'un monstre courageux.
;tribombe.iff 5752 ;(9) utilisation du bonus tribombe
;SAUT-LAP IFF 11 285 (10)
;POSEBOMB IFF 1 186 (11)
;MORTLAP IFF 34 928 (12)
;GAME1 PCX 29,535 07-04-97 3:28a -0
;GAME2 PCX 29,535 07-04-97 3:28a -1
;GAME3 PCX 29,096 07-04-97 3:28a -2
;SPRITE PCX 30269 07-30-97 8:40a -3
;SPRITE2 PCX 45239 07-30-97 5:26a -4
;MENU.PCX 51047 -5
;SPRITE3.PCX 27709 -6
;DRAW1.PCX 29855 -7
;DRAW2.PCX 29772 -8
;MED.PCX 38197 -9
;MED3.PCX 22395 -10
;VIC1 PCX 26 830 -11
;VIC2 PCX """""" -12
;VIC3 PCX """""" -13
;VIC4 PCX """""" -14
;NEIGE1 PCX 24,256 09-13-97 5:44a
;NEIGE2 PCX 24,229 09-13-97 5:44a
;NEIGE3 PCX 24,412 09-13-97 5:44a
;neige1 24256 -15
;neige2 24229 -16
;neige3 24412 -17
;pic.pcx 51618 -18
;mrfond.pcx 50396 -19
;micro.pcx 23593 -20
;nuage1 29069 21
;nuage2 28107 22
;foret.pcx 59615 -23
;feuille.pcx 40910 -24
;pause.pcx 30517 -25
;medc.pcx 35050 -26
;medg.pcx 33790 -27
;--------------------------------------- -28
;--------------------------------------- -29
;record0.mrb 64000 -30 neige
;record1.mrb 64000 -31 micro (hell)
;record2.mrb 64000 -32
;record3.mrb 64000 -33
;fete1.mrb 64000 -34
;crayon.pcx 25675 -35
;crayon2.pcx 10299 -36
;record5.mrb 64000 -37
;lapin1.pcx 25841 -38
;mort.pcx 11838 -39
;lapin2.pcx 25203 -40
;lapin3.pcx 24473 -41
;lapin4.pcx 25203 -42
;foot.pcx 52283 -43
;foot1.mrb 64000 -44
;foot2.mrb 64000 -45
;fete2.mrb 64000 -46
;neige2.mrb 64000 -47
;rose2.mrb 64000 -48
;jungle2.mrb 64000 -49
;micro2.mrb 64000 -50
;nuage2.mrb 64000 -51
;soucoupe.pcx 15266 -52
;soccer.pcx 62297 -53
;footanim.pcx 25477 -54
;lune1.mrb 64000 -55
;lune2.mrb 64000 -56
;*************** save des nivos *****************
;lapin_mania dd 8 dup (1966080+64000*7)
; dw 8 dup (32)
; dw 37,37,37,37,37,37,37,37 ;nombre de lignes pour un dyna... ;8*10
; dw 32,32,32,32,32,32,32,32 ;nombre de colonnes. ;8*12
; dd 8 dup (-11*320-4)
; dd -14*320-4,-14*320-4,-14*320-4,-14*320-4,-14*320-4,-14*320-4,-14*320-4,-14*320-4 ;adder di ;8*16
; dd 8 dup (offset lapin2)
lapin_mania dd 1966080+64000*7,1966080+64000*7
dd 1966080+64000*11,1966080+64000*11
dd 1966080+64000*9,1966080+64000*9
dd 1966080+64000*10,1966080+64000*10
lapin_mania_malade dd 1966080+64000*11,1966080+64000*11
dd 1966080+64000*7,1966080+64000*7
dd 1966080+64000*11,1966080+64000*11
dd 1966080+64000*11,1966080+64000*11
;dd 512000,512000,512000,512000,512000,512000,512000,512000 ;source bloque memoire ;8*6
; dw 8 dup (37)
; dw 32,32,32,32,32,32,32,32 ;nombre de colonnes. ;8*12
; dd 8 dup (-8*320-4)
lapin_mania1 dd offset lapin2,offset lapin2G
dd offset lapin2,offset lapin2G
dd offset lapin2,offset lapin2G
dd offset lapin2,offset lapin2G
lapin_mania2 dd offset lapin2_,offset lapin2_g
dd offset lapin2_,offset lapin2_g
dd offset lapin2_,offset lapin2_g
dd offset lapin2_,offset lapin2_g
lapin_mania3 dd offset lapin2__,offset lapin2__G
dd offset lapin2__,offset lapin2__G
dd offset lapin2__,offset lapin2__G
dd offset lapin2__,offset lapin2__G
lapin_mania4 dd offset lapin2___,offset lapin2___G
dd offset lapin2___,offset lapin2___G
dd offset lapin2___,offset lapin2___G
dd offset lapin2___,offset lapin2___G
lapin_mania5 dd offset lapin_mort,offset lapin_mortg
dd offset lapin_mort,offset lapin_mortg
dd offset lapin_mort,offset lapin_mortg
dd offset lapin_mort,offset lapin_mortg
truc_fin db 13*32 dup (?) ;endroit ou l'on place le compte é rebourd.
;enfin le nombre de vbl avant le défoncage lors
dd ? ;sa vitesse ; de L'(a)pocalypse.
;-***********************************************
ordre db 'M'
db 'menu' ;pout reconnaitre ou on est... enfin si c'est un packet
;menu ou pas.
texte1 db 32*4*8 dup (0) ;texte pour chaque dyna
taille_block_slave_menu equ 32*4*8+1+14*2
;panning2 db 15,14,13,12,11,10,09,08,08,07,07,06,06,05,04,03
; db 02,01,00
;,14,13,12,11,10,09,08,08,07,07,06,06,05,04,03
; db 02,01,00
maladie dw 16 dup (?)
autofire db 1
;---------------------- db ---------------------------------------
;save64 db 0
;economode db 0
;demande_partie_slave db 0
balance_le_bdrawn db ?
bdraw1 db ? ;32
;on_a_bien_fait_une_partie db 0
on_les_dans_le_menu db 1
sortie_slave db 0
modeinfo db 0
nomonster db 0
twice db 0 ;pour le mode twice faster.
twice2 db 0 ;pour le mode twice faster.
;32
lft equ 24
pic_de_tout_debut db 0 ;pour viser la palette de la pic detection reso
une_touche_a_telle_ete_pressee db 0 ;mis a un si on a touche le clavier
;depuis le dernier packet...
sors_du_menu_aussitot db 0 ;pour kon kitte le jeu aussitot apres avoir
;loade un fichier .mrb
team3_sauve db 0 ;
special_on_a_loadee_nivo db 0
record_user db 0 ;activé si on a le droit d'enclancher le mode REC/PLAY
;previentlmesenfants db 0 ;pour slave: affiche messgae fin
;-- mettre ensemble... ;0-32
hazard_bonus db 0,1,0,14,11,2,0,13,1,11,2,14,0,6,15,0,10,0,1,14,11,0,3,0,1,0,15,0,4,0,11,2,0,2,1,0,14,0,0,15,0,0,5,11,0,15
db 0,7,2,15,11,0,1,3,0,0,0,14,0,2,0,14,0,11,14,9,0,15,0,11,7,0,13,1,0,14,2,11,0,15,0,1,4,0,2,6,0,11,7,8,2,1,0,1,2,11,14,15,11
; db 0,54,0,64,0,114,74,0,64,0,0,54,0,74,0,0,64,0,104,54,0,64,0,0,64,0,54,0,0,64,0,0,0,94,0,64,114,0,64,0,74,0,0,84,0,0,0,54,0,64,0,64
; db 0,54,0,64,0,74,0,64,0,74,54,0,54,0,114,0,0,54,0,64,0,64,0,84,0,0,64,0,54,0,0,54,0,0,114,0,0,64,0,64,0,54,0,0,94,0,0,54,0,104,0,0,74,0,64,0,64,0
viseur_hazard_bonus dd 0
hazard_bonus2 db 0,1,2,3,4,5,6,7
db 8,9,10,11,12,13,14,15
;db 84,94,94,104,94,84,94,104,114,94,94,104,94,84,94,74,94,104,114
viseur_hazard_bonus2 dd 0
;---- laisser ces deux truc ENSEMBLES !! SOMBRE CRETIN
correspondance_bonus db 16 dup (?)
correspondance_bonus2 db 16 dup (?)
;----------------
;---
;54-- bonus bombe... de 54 a 63 (offset 144) ;1
;64-- bonus flamme... de 64 a 73 (offset 144+320*16) 2
;74-- tete de mort de 74 a 83 3
;84-- bonus parre balle. de 84 a 93 4
;94-- bonus COEUR !!! 5
;104 -- bonus bombe retardement 6
;114 --- bonus pousseur 7
;124 --- patins a roulettes 8
;134 --- HORLOGE 9
last_sucker db 0 ;derniere touche...
affiche_pal db 2 ; 1: vas de la palette au noir (ne plus afficher
; d'écran !!!)
;
; 2: va du noir a la palette
; 0: ne fait rien...
pause db 0 ;0=nan inverse = oui
pause2 db 0 ;temps ou on s'en fou
max_s equ 16 ;pour viseur rouge
max_s2 equ 8 ;pour viseur rouge
temps2 db ?
sortie db 0 ;sortie...
in_the_apocalypse db 0
pal db 0,0,0,7,7,4,8,6,5,10,6,6,11,5,7,11,8,8,7,6,8,9,8,8,9,8,7,11,10,10,17,13,10,19,14,10,22,17,11,4,3,3,9,10,8,11,12,10,13,12,12,15,15,14,17,17,17,22,21,20,23,22,22,27
db 25,25,28,26,26,23,24,15,15,13,10,13,13,13,17,15,12,13,11,14,17,18,14,20,21,15,23,20,14,29,21,8,19,6,10,19,8,5,6,4,4,19,3,3,21,3,3,24,8,13,27,5,5,28,17,7,29,19,19,23,20,23,31,30
db 31,13,8,7,14,6,8,17,7,8,19,9,13,23,10,16,6,5,6,8,7,9,10,7,10,12,8,12,11,12,16,14,14,18,16,15,21,20,17,24,21,20,25,23,24,26,26,26,28,30,27,29,34,29,29,12,8,10,14,8,11,13,4,4
db 22,15,14,17,12,17,24,12,20,27,15,15,30,10,17,22,13,13,22,14,10,22,11,6,29,22,20,23,15,11,20,19,19,24,17,11,20,17,12,20,17,14,26,19,11,19,12,9,29,17,9,19,9,9,18,13,11,26,23,22,26,20,16,13
db 9,13,15,5,5,16,8,5,19,10,6,21,10,6,24,13,7,26,14,7,27,15,8,29,12,4,30,20,10,32,18,11,31,23,10,33,26,10,35,30,10,15,9,9,15,7,7,30,7,7,17,10,8,13,2,2,8,5,5,10,7,3,3,4
db 6,16,3,3,13,8,5,11,10,8,7,8,12,14,10,10,31,25,23,31,28,25,34,30,27,29,23,12,37,37,36,31,26,13,17,10,10,21,5,10,10,10,3,19,11,11,15,10,13,18,12,13,6,9,11,33,29,14,36,33,14,33,33,33
db 6,5,8,5,8,8,9,9,14,10,11,13,15,13,16,19,13,13,20,13,13,20,15,14,24,17,15,25,15,14,23,19,15,25,19,17,26,19,17,26,21,18,29,21,17,29,20,15,0,23,0,28,23,19,31,23,18,32,25,18,33,28,19,35
db 30,20,35,31,23,35,31,27,6,9,6,5,7,12,6,9,14,8,8,15,8,10,16,10,13,18,12,15,20,14,17,22,17,19,23,20,21,25,25,25,25,27,24,27,29,28,29,33,28,27,35,32,30,36,36,41,12,15,10,17,14,18,15,18
db 12,18,16,19,18,21,15,20,20,20,21,24,19,29,24,21,23,3,3,18,14,21,25,3,3,20,17,20,21,19,22,20,19,28,24,22,24,33,9,9,36,10,10,26,23,25,23,23,34,24,27,22,29,32,23,34,25,16,33,39,23,39,23,15
db 40,37,20,39,29,17,39,44,22,49,17,31,46,33,16,40,41,39,33,3,3,34,11,4,39,12,12,35,16,5,8,14,27,35,20,13,41,26,16,27,26,40,43,28,16,52,41,16,30,31,47,34,35,49,44,30,16,42,14,14,33,3,21,38
db 17,6,14,21,34,41,19,6,44,17,17,44,20,7,48,24,24,48,12,12,52,30,11,52,33,33,55,35,11,49,4,21,41,4,4,47,23,8,49,12,5,50,24,9,51,28,6,59,29,42,51,37,7,57,41,10,55,47,16,40,40,52,42,42
db 40,44,44,40,59,48,10,44,44,44,45,45,54,58,54,16,62,56,9,61,61,17,51,49,41,49,46,42,48,47,41,53,51,42,54,52,42,48,48,48,50,51,57,56,53,42,54,50,45,59,54,47,59,52,52,61,61,61,41,41,39,39,40,39
pal_affiche db 768 dup (0) ;pal k'on affiche...
liste_bombe dd ? ; nombre de bombes...
liste_bombe_array dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
dd 3 dup (?)
dw 6 dup (?)
_DATA ends ;IGNORE
;ééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééé
; STACK
;ééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééééé
stackseg segment para stack 'STACK' ;IGNORE
db 1000h dup(?) ;IGNORE
stackseg ends ;IGNORE
end start ;IGNORE
|
tests/test-1-nestedloops.64.asm | sporiyano/rgat | 381 | 90663 | <filename>tests/test-1-nestedloops.64.asm<gh_stars>100-1000
;basic sanity check with a few external calls
global main
section .text
main:
mov rbx, 17
level1: ;17 executions each below here
mov rax, 0
inc rax
inc rax
inc rax
inc rax
dec rax
dec rax
xchg rax, rbx
xchg rax, rbx
mov rcx, 47
level2: ;799 executions each below here
inc rax
inc rax
inc rax
mov rdx, 347
level3: ;277253 executions each below here
inc rax
dec rax
dec rax
xchg rax, rcx
xchg rax, rcx
mov rdi, 997
level4: ;276421241 executions each below here
xor rsi, 10
xor rsi, 20
xor rsi, rsi
dec rdi
jnz level4
dec rdx
jnz level3
dec rcx
jnz level2
dec rbx
jnz level1
;basic blocks 6-9
xor RCX, RCX ;sequential node 14
ret
|
Transynther/x86/_processed/AVXALIGN/_st_/i9-9900K_12_0xa0_notsx.log_21829_781.asm | ljhsiun2/medusa | 9 | 173984 | .global s_prepare_buffers
s_prepare_buffers:
push %r10
push %r11
push %r12
push %r13
push %r15
push %r8
push %r9
push %rcx
push %rdi
push %rsi
lea addresses_UC_ht+0x16170, %r8
clflush (%r8)
nop
nop
nop
nop
and %r13, %r13
movb $0x61, (%r8)
nop
nop
nop
nop
nop
sub %r15, %r15
lea addresses_normal_ht+0x8010, %r12
nop
nop
nop
nop
and %r8, %r8
mov $0x6162636465666768, %r9
movq %r9, %xmm5
movups %xmm5, (%r12)
nop
nop
nop
nop
nop
xor %r11, %r11
lea addresses_WC_ht+0x5010, %r13
nop
cmp $9079, %r10
movw $0x6162, (%r13)
xor %r9, %r9
lea addresses_A_ht+0x14110, %rsi
lea addresses_normal_ht+0x12910, %rdi
and %r10, %r10
mov $121, %rcx
rep movsq
nop
nop
nop
nop
xor %r15, %r15
lea addresses_WT_ht+0x5870, %rcx
nop
nop
and %r11, %r11
movb (%rcx), %r12b
nop
nop
xor %r10, %r10
lea addresses_normal_ht+0x18530, %rsi
lea addresses_UC_ht+0xb110, %rdi
nop
nop
inc %r12
mov $28, %rcx
rep movsq
nop
nop
nop
nop
add %rdi, %rdi
pop %rsi
pop %rdi
pop %rcx
pop %r9
pop %r8
pop %r15
pop %r13
pop %r12
pop %r11
pop %r10
ret
.global s_faulty_load
s_faulty_load:
push %r12
push %r14
push %r15
push %r8
push %r9
push %rax
push %rbp
// Store
lea addresses_UC+0x15910, %r12
nop
nop
nop
nop
nop
and $6100, %r8
movl $0x51525354, (%r12)
nop
xor %r8, %r8
// Store
lea addresses_UC+0x1a210, %r15
nop
nop
nop
and %rbp, %rbp
movl $0x51525354, (%r15)
sub %r15, %r15
// Faulty Load
lea addresses_D+0x17910, %r8
nop
nop
nop
sub %r9, %r9
mov (%r8), %eax
lea oracles, %r12
and $0xff, %rax
shlq $12, %rax
mov (%r12,%rax,1), %rax
pop %rbp
pop %rax
pop %r9
pop %r8
pop %r15
pop %r14
pop %r12
ret
/*
<gen_faulty_load>
[REF]
{'src': {'type': 'addresses_D', 'AVXalign': True, 'size': 8, 'NT': False, 'same': False, 'congruent': 0}, 'OP': 'LOAD'}
{'OP': 'STOR', 'dst': {'type': 'addresses_UC', 'AVXalign': False, 'size': 4, 'NT': False, 'same': False, 'congruent': 10}}
{'OP': 'STOR', 'dst': {'type': 'addresses_UC', 'AVXalign': False, 'size': 4, 'NT': False, 'same': False, 'congruent': 7}}
[Faulty Load]
{'src': {'type': 'addresses_D', 'AVXalign': False, 'size': 4, 'NT': True, 'same': True, 'congruent': 0}, 'OP': 'LOAD'}
<gen_prepare_buffer>
{'OP': 'STOR', 'dst': {'type': 'addresses_UC_ht', 'AVXalign': False, 'size': 1, 'NT': False, 'same': False, 'congruent': 5}}
{'OP': 'STOR', 'dst': {'type': 'addresses_normal_ht', 'AVXalign': False, 'size': 16, 'NT': False, 'same': False, 'congruent': 5}}
{'OP': 'STOR', 'dst': {'type': 'addresses_WC_ht', 'AVXalign': False, 'size': 2, 'NT': False, 'same': False, 'congruent': 8}}
{'src': {'type': 'addresses_A_ht', 'congruent': 9, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_normal_ht', 'congruent': 7, 'same': False}}
{'src': {'type': 'addresses_WT_ht', 'AVXalign': False, 'size': 1, 'NT': False, 'same': False, 'congruent': 3}, 'OP': 'LOAD'}
{'src': {'type': 'addresses_normal_ht', 'congruent': 5, 'same': False}, 'OP': 'REPM', 'dst': {'type': 'addresses_UC_ht', 'congruent': 10, 'same': True}}
{'36': 21829}
36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36 36
*/
|
agda/Path/Reasoning.agda | oisdk/combinatorics-paper | 4 | 15576 | {-# OPTIONS --cubical --safe #-}
module Path.Reasoning where
open import Prelude
infixr 2 ≡˘⟨⟩-syntax _≡⟨⟩_ ≡⟨∙⟩-syntax
≡˘⟨⟩-syntax : ∀ (x : A) {y z} → y ≡ z → y ≡ x → x ≡ z
≡˘⟨⟩-syntax _ y≡z y≡x = sym y≡x ; y≡z
syntax ≡˘⟨⟩-syntax x y≡z y≡x = x ≡˘⟨ y≡x ⟩ y≡z
≡⟨∙⟩-syntax : ∀ (x : A) {y z} → y ≡ z → x ≡ y → x ≡ z
≡⟨∙⟩-syntax _ y≡z x≡y = x≡y ; y≡z
syntax ≡⟨∙⟩-syntax x y≡z x≡y = x ≡⟨ x≡y ⟩ y≡z
_≡⟨⟩_ : ∀ (x : A) {y} → x ≡ y → x ≡ y
_ ≡⟨⟩ x≡y = x≡y
infix 2.5 _∎
_∎ : ∀ {A : Type a} (x : A) → x ≡ x
_∎ x = refl
|
innative-env/memcpy.x86.asm | Connicpu/innative | 381 | 102343 | <reponame>Connicpu/innative
page ,132
title _innative_internal_env_memcpy - Copy source memory bytes to destination
;***
;memcpy.asm - contains memcpy and memmove routines
;
; Copyright (c) Microsoft Corporation. All rights reserved.
;
;Purpose:
; memcpy() copies a source memory buffer to a destination buffer.
; Overlapping buffers are not treated specially, so propogation may occur.
; memmove() copies a source memory buffer to a destination buffer.
; Overlapping buffers are treated specially, to avoid propogation.
;
;*******************************************************************************
.xlist
include vcruntime.x86.inc
.list
.xmm
M_EXIT macro
ret ; _cdecl return
endm ; M_EXIT
PALIGN_memcpy macro d
MovPalign&d&:
movdqa xmm1,xmmword ptr [esi-d]
lea esi, byte ptr [esi-d]
align @WordSize
PalignLoop&d&:
movdqa xmm3,xmmword ptr [esi+10h]
sub ecx,30h
movdqa xmm0,xmmword ptr [esi+20h]
movdqa xmm5,xmmword ptr [esi+30h]
lea esi, xmmword ptr [esi+30h]
cmp ecx,30h
movdqa xmm2,xmm3
palignr xmm3,xmm1,d
movdqa xmmword ptr [edi],xmm3
movdqa xmm4,xmm0
palignr xmm0,xmm2,d
movdqa xmmword ptr [edi+10h],xmm0
movdqa xmm1,xmm5
palignr xmm5,xmm4,d
movdqa xmmword ptr [edi+20h],xmm5
lea edi, xmmword ptr [edi+30h]
jae PalignLoop&d&
lea esi, xmmword ptr [esi+d]
endm ; PALIGN_memcpy
CODESEG
extrn _innative_internal_env__isa_enabled:dword
extrn _innative_internal_env__favor:dword
page
;***
;memcpy - Copy source buffer to destination buffer
;
;Purpose:
; memcpy() copies a source memory buffer to a destination memory buffer.
; This routine does NOT recognize overlapping buffers, and thus can lead
; to propogation.
; For cases where propogation must be avoided, memmove() must be used.
;
; Algorithm:
;
; Same as memmove. See Below
;
;
;memmove - Copy source buffer to destination buffer
;
;Purpose:
; memmove() copies a source memory buffer to a destination memory buffer.
; This routine recognize overlapping buffers to avoid propogation.
; For cases where propogation is not a problem, memcpy() can be used.
;
; Algorithm:
;
; void * memmove(void * dst, void * src, size_t count)
; {
; void * ret = dst;
;
; if (dst <= src || dst >= (src + count)) {
; /*
; * Non-Overlapping Buffers
; * copy from lower addresses to higher addresses
; */
; while (count--)
; *dst++ = *src++;
; }
; else {
; /*
; * Overlapping Buffers
; * copy from higher addresses to lower addresses
; */
; dst += count - 1;
; src += count - 1;
;
; while (count--)
; *dst-- = *src--;
; }
;
; return(ret);
; }
;
;
;Entry:
; void *dst = pointer to destination buffer
; const void *src = pointer to source buffer
; size_t count = number of bytes to copy
;
;Exit:
; Returns a pointer to the destination buffer in AX/DX:AX
;
;Uses:
; CX, DX
;
;Exceptions:
;*******************************************************************************
ifdef MEM_MOVE
_MEM_ equ <_innative_internal_env_memmove>
else ; MEM_MOVE
_MEM_ equ <_innative_internal_env_memcpy>
endif ; MEM_MOVE
% public _MEM_
_MEM_ proc \
dst:ptr byte, \
src:ptr byte, \
count:IWORD
; destination pointer
; source pointer
; number of bytes to copy
OPTION PROLOGUE:NONE, EPILOGUE:NONE
push edi ; save edi
push esi ; save esi
; size param/4 prolog byte #reg saved
.FPO ( 0, 3 , $-_MEM_ , 2, 0, 0 )
mov esi,[esp + 010h] ; esi = source
mov ecx,[esp + 014h] ; ecx = number of bytes to move
mov edi,[esp + 0Ch] ; edi = dest
;
; Check for overlapping buffers:
; If (dst <= src) Or (dst >= src + Count) Then
; Do normal (Upwards) Copy
; Else
; Do Downwards Copy to avoid propagation
;
mov eax,ecx ; eax = byte count
mov edx,ecx ; edx = byte count
add eax,esi ; eax = point past source end
cmp edi,esi ; dst <= src ?
jbe short CopyUp ; no overlap: copy toward higher addresses
cmp edi,eax ; dst < (src + count) ?
jb CopyDown ; overlap: copy toward lower addresses
;
; Buffers do not overlap, copy toward higher addresses.
;
CopyUp:
cmp ecx, 020h
jb CopyUpDwordMov ; size smaller than 32 bytes, use dwords
cmp ecx, 080h
jae CopyUpLargeMov ; if greater than or equal to 128 bytes, use Enhanced fast Strings
bt _innative_internal_env__isa_enabled, __ISA_AVAILABLE_SSE2
jc XmmCopySmallTest
jmp Dword_align
CopyUpLargeMov:
bt _innative_internal_env__favor, __FAVOR_ENFSTRG ; check if Enhanced Fast Strings is supported
jnc CopyUpSSE2Check ; if not, check for SSE2 support
rep movsb
mov eax,[esp + 0Ch] ; return original destination pointer
pop esi
pop edi
M_EXIT
;
; Check if source and destination are equally aligned.
;
CopyUpSSE2Check:
mov eax,edi
xor eax,esi
test eax,15
jne AtomChk ; Not aligned go check Atom
bt _innative_internal_env__isa_enabled, __ISA_AVAILABLE_SSE2
jc XmmCopy ; yes, go SSE2 copy (params already set)
AtomChk:
; Is Atom supported?
bt _innative_internal_env__favor, __FAVOR_ATOM
jnc Dword_align ; no,jump
; check if dst is 4 byte aligned
test edi, 3
jne Dword_align
; check if src is 4 byte aligned
test esi, 3
jne Dword_align_Ok
; A software pipelining vectorized memcpy loop using PALIGN instructions
; (1) copy the first bytes to align dst up to the nearest 16-byte boundary
; 4 byte align -> 12 byte copy, 8 byte align -> 8 byte copy, 12 byte align -> 4 byte copy
PalignHead4:
bt edi, 2
jae PalignHead8
mov eax, dword ptr [esi]
sub ecx, 4
lea esi, byte ptr [esi+4]
mov dword ptr [edi], eax
lea edi, byte ptr [edi+4]
PalignHead8:
bt edi, 3
jae PalignLoop
movq xmm1, qword ptr [esi]
sub ecx, 8
lea esi, byte ptr [esi+8]
movq qword ptr [edi], xmm1
lea edi, byte ptr [edi+8]
;(2) Use SSE palign loop
PalignLoop:
test esi, 7
je MovPalign8
bt esi, 3
jae MovPalign4
PALIGN_memcpy 12
jmp PalignTail
PALIGN_memcpy 8
jmp PalignTail
PALIGN_memcpy 4
;(3) Copy the tailing bytes.
PalignTail:
cmp ecx,10h
jb PalignTail4
movdqu xmm1,xmmword ptr [esi]
sub ecx, 10h
lea esi, xmmword ptr [esi+10h]
movdqa xmmword ptr [edi],xmm1
lea edi, xmmword ptr [edi+10h]
jmp PalignTail
PalignTail4:
bt ecx, 2
jae PalignTail8
mov eax, dword ptr [esi]
sub ecx,4
lea esi, byte ptr [esi+4]
mov dword ptr [edi], eax
lea edi, byte ptr [edi+4]
PalignTail8:
bt ecx, 3
jae PalignTailLE3
movq xmm1, qword ptr [esi]
sub ecx,8
lea esi, byte ptr [esi+8]
movq qword ptr [edi], xmm1
lea edi, byte ptr [edi+8]
PalignTailLE3:
mov eax, dword ptr TrailingUpVec[ecx*4]
jmp eax
; The algorithm for forward moves is to align the destination to a dword
; boundary and so we can move dwords with an aligned destination. This
; occurs in 3 steps.
;
; - move x = ((4 - Dest & 3) & 3) bytes
; - move y = ((L-x) >> 2) dwords
; - move (L - x - y*4) bytes
;
Dword_align:
test edi,11b ; check if destination is dword aligned
jz short Dword_align_Ok ; if destination not dword aligned already, it should be aligned
Dword_up_align_loop:
mov al, byte ptr [esi]
mov byte ptr [edi], al
dec ecx
add esi, 1
add edi, 1
test edi, 11b
jnz Dword_up_align_loop
Dword_align_Ok:
mov edx, ecx
cmp ecx, 32
jb CopyUpDwordMov
shr ecx,2
rep movsd ; move all of our dwords
and edx,11b ; trailing byte count
jmp dword ptr TrailingUpVec[edx*4] ; process trailing bytes
;
; Code to do optimal memory copies for non-dword-aligned destinations.
;
; The following length check is done for two reasons:
;
; 1. to ensure that the actual move length is greater than any possiale
; alignment move, and
;
; 2. to skip the multiple move logic for small moves where it would
; be faster to move the bytes with one instruction.
;
align @WordSize
ByteCopyUp:
jmp dword ptr TrailingUpVec[ecx*4+16] ; process just bytes
;-----------------------------------------------------------------------------
align @WordSize
TrailingUpVec dd TrailingUp0, TrailingUp1, TrailingUp2, TrailingUp3
align @WordSize
TrailingUp0:
mov eax,[esp + 0Ch] ; return original destination pointer
pop esi ; restore esi
pop edi ; restore edi
; spare
M_EXIT
align @WordSize
TrailingUp1:
mov al,[esi] ; get byte from source
; spare
mov [edi],al ; put byte in destination
mov eax,[esp + 0Ch] ; return original destination pointer
pop esi ; restore esi
pop edi ; restore edi
M_EXIT
align @WordSize
TrailingUp2:
mov al,[esi] ; get first byte from source
; spare
mov [edi],al ; put first byte into destination
mov al,[esi+1] ; get second byte from source
mov [edi+1],al ; put second byte into destination
mov eax,[esp + 0Ch] ; return original destination pointer
pop esi ; restore esi
pop edi ; restore edi
M_EXIT
align @WordSize
TrailingUp3:
mov al,[esi] ; get first byte from source
; spare
mov [edi],al ; put first byte into destination
mov al,[esi+1] ; get second byte from source
mov [edi+1],al ; put second byte into destination
mov al,[esi+2] ; get third byte from source
mov [edi+2],al ; put third byte into destination
mov eax,[esp + 0Ch] ; return original destination pointer
pop esi ; restore esi
pop edi ; restore edi
M_EXIT
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
; Copy down to avoid propogation in overlapping buffers.
align @WordSize
CopyDown:
; inserting check for size. For < 16 bytes, use dwords without checkign for alignment
lea esi, [esi+ecx] ; esi, edi pointing to the end of the buffer
lea edi, [edi+ecx]
cmp ecx, 32
jb CopyDownSmall
bt _innative_internal_env__isa_enabled, __ISA_AVAILABLE_SSE2
jc XmmMovLargeAlignTest
; See if the destination start is dword aligned
test edi,11b ; Test if dword aligned
jz CopyDownAligned ; If not, jump
CopyDownNotAligned:
mov edx,edi ; get destination offset
and edx, 11b
sub ecx, edx
CopyDownAlignLoop:
mov al, byte ptr [esi-1]
mov byte ptr[edi-1], al
dec esi
dec edi
sub edx, 1
jnz CopyDownAlignLoop
CopyDownAligned:
cmp ecx,32 ; test if small enough for unwind copy
jb CopyDownSmall ; if so, then jump
mov edx, ecx
shr ecx,2 ; shift down to dword count
and edx,11b ; trailing byte count
sub esi, 4
sub edi, 4 ; settign up src, dest registers
std ; set direction flag
rep movsd ; move all of dwords at once
cld ; clear direction flag back
jmp dword ptr TrailingDownVec[edx*4]; process trailing bytes
;-----------------------------------------------------------------------------
align @WordSize
TrailingDownVec dd TrailingDown0, TrailingDown1, TrailingDown2, TrailingDown3
align @WordSize
TrailingDown0:
mov eax,[esp + 0Ch] ; return original destination pointer
; spare
pop esi ; restore esi
pop edi ; restore edi
M_EXIT
align @WordSize
TrailingDown1:
mov al,[esi+3] ; get byte from source
; spare
mov [edi+3],al ; put byte in destination
mov eax,[esp + 0Ch] ; return original destination pointer
pop esi ; restore esi
pop edi ; restore edi
M_EXIT
align @WordSize
TrailingDown2:
mov al,[esi+3] ; get first byte from source
; spare
mov [edi+3],al ; put first byte into destination
mov al,[esi+2] ; get second byte from source
mov [edi+2],al ; put second byte into destination
mov eax,[esp + 0Ch] ; return original destination pointer
pop esi ; restore esi
pop edi ; restore edi
M_EXIT
align @WordSize
TrailingDown3:
mov al,[esi+3] ; get first byte from source
; spare
mov [edi+3],al ; put first byte into destination
mov al,[esi+2] ; get second byte from source
mov [edi+2],al ; put second byte into destination
mov al,[esi+1] ; get third byte from source
mov [edi+1],al ; put third byte into destination
mov eax,[esp + 0Ch] ; return original destination pointer
pop esi ; restore esi
pop edi ; restore edi
M_EXIT
; Copy overlapping buffers using XMM registers
XmmMovLargeAlignTest:
test edi, 0Fh ; check if it's 16-byte aligned
jz XmmMovLargeLoop
XmmMovAlignLoop:
dec ecx
dec esi
dec edi
mov al, [esi]
mov [edi], al
test edi, 0Fh
jnz XmmMovAlignLoop
XmmMovLargeLoop:
cmp ecx, 128
jb XmmMovSmallTest
sub esi, 128
sub edi, 128
movdqu xmm0, xmmword ptr[esi]
movdqu xmm1, xmmword ptr[esi+16]
movdqu xmm2, xmmword ptr[esi+32]
movdqu xmm3, xmmword ptr[esi+48]
movdqu xmm4, xmmword ptr[esi+64]
movdqu xmm5, xmmword ptr[esi+80]
movdqu xmm6, xmmword ptr[esi+96]
movdqu xmm7, xmmword ptr[esi+112]
movdqu xmmword ptr[edi], xmm0
movdqu xmmword ptr[edi+16], xmm1
movdqu xmmword ptr[edi+32], xmm2
movdqu xmmword ptr[edi+48], xmm3
movdqu xmmword ptr[edi+64], xmm4
movdqu xmmword ptr[edi+80], xmm5
movdqu xmmword ptr[edi+96], xmm6
movdqu xmmword ptr[edi+112], xmm7
sub ecx, 128
test ecx, 0FFFFFF80h
jnz XmmMovLargeLoop
XmmMovSmallTest:
cmp ecx, 32 ; if lesser than 32, use dwords
jb CopyDownSmall
XmmMovSmallLoop:
sub esi, 32
sub edi, 32
movdqu xmm0, xmmword ptr[esi]
movdqu xmm1, xmmword ptr[esi+16]
movdqu xmmword ptr[edi], xmm0
movdqu xmmword ptr[edi+16], xmm1
sub ecx, 32
test ecx, 0FFFFFFE0h
jnz XmmMovSmallLoop
CopyDownSmall:
test ecx, 0FFFFFFFCh ; mask the bytes
jz CopyDownByteTest
CopyDownDwordLoop:
sub edi, 4
sub esi, 4
mov eax, [esi]
mov [edi], eax
sub ecx, 4
test ecx, 0FFFFFFFCh
jnz CopyDownDwordLoop
CopyDownByteTest:
test ecx, ecx
jz CopyDownReturn
CopyDownByteLoop:
sub edi, 1
sub esi, 1
mov al, [esi]
mov [edi], al
sub ecx, 1
jnz CopyDownByteLoop
CopyDownReturn:
mov eax,[esp + 0Ch] ; return original destination pointer
; spare
pop esi ; restore esi
pop edi ; restore edi
M_EXIT
; Using XMM registers for non-overlapping buffers
align 16
XmmCopy:
mov eax, esi
and eax, 0Fh
; eax = src and dst alignment (src mod 16)
test eax, eax
jne XmmCopyUnaligned
; in:
; edi = dst (16 byte aligned)
; esi = src (16 byte aligned)
; ecx = len is >= (128 - head alignment bytes)
; do block copy using SSE2 stores
XmmCopyAligned:
mov edx, ecx
and ecx, 7Fh
shr edx, 7
je XmmCopySmallTest
; ecx = loop count
; edx = remaining copy length
; Copy greater than or equal to 128 bytes using XMM registers
align 16
XmmCopyLargeLoop:
movdqa xmm0,xmmword ptr [esi]
movdqa xmm1,xmmword ptr [esi + 10h]
movdqa xmm2,xmmword ptr [esi + 20h]
movdqa xmm3,xmmword ptr [esi + 30h]
movdqa xmmword ptr [edi],xmm0
movdqa xmmword ptr [edi + 10h],xmm1
movdqa xmmword ptr [edi + 20h],xmm2
movdqa xmmword ptr [edi + 30h],xmm3
movdqa xmm4,xmmword ptr [esi + 40h]
movdqa xmm5,xmmword ptr [esi + 50h]
movdqa xmm6,xmmword ptr [esi + 60h]
movdqa xmm7,xmmword ptr [esi + 70h]
movdqa xmmword ptr [edi + 40h],xmm4
movdqa xmmword ptr [edi + 50h],xmm5
movdqa xmmword ptr [edi + 60h],xmm6
movdqa xmmword ptr [edi + 70h],xmm7
lea esi,[esi + 80h]
lea edi,[edi + 80h]
dec edx
jne XmmCopyLargeLoop
; Copy lesser than 128 bytes
XmmCopySmallTest:
test ecx, ecx
je CopyUpReturn
; ecx = length (< 128 bytes)
mov edx, ecx
shr edx, 5 ; check if there are 32 bytes that can be set
test edx, edx
je CopyUpDwordMov
; if > 16 bytes do a loop (16 bytes at a time)
; edx - loop count
; edi = dst
; esi = src
align 16
XmmCopySmallLoop:
movdqu xmm0, xmmword ptr [esi]
movdqu xmm1, xmmword ptr [esi + 10h]
movdqu xmmword ptr [edi], xmm0
movdqu xmmword ptr [edi + 10h], xmm1
lea esi, [esi + 20h]
lea edi, [edi + 20h]
dec edx
jne XmmCopySmallLoop
CopyUpDwordMov:
; last 1-32 bytes: step back according to dst and src alignment and do a 16-byte copy
; esi = src
; eax = src alignment (set at the start of the procedure and preserved up to here)
; edi = dst
; ecx = remaining len
and ecx, 1Fh
je CopyUpReturn
CopyUpDwordTest:
mov eax, ecx ; save remaining len and calc number of dwords
shr ecx, 2
je CopyUpByteTest ; if none try bytes
CopyUpDwordLoop:
mov edx, dword ptr [esi]
mov dword ptr [edi], edx
add edi, 4
add esi, 4
sub ecx, 1
jne CopyUpDwordLoop
CopyUpByteTest:
mov ecx, eax
and ecx, 03h
je CopyUpReturn ; if none return
CopyUpByteLoop:
mov al, byte ptr [esi]
mov byte ptr [edi], al
inc esi
inc edi
dec ecx
jne CopyUpByteLoop
align 16
CopyUpReturn:
; return dst
mov eax,[esp + 0Ch] ; return original destination pointer
pop esi
pop edi
M_EXIT
; dst addr is not 16 byte aligned
align 16
XmmCopyUnaligned:
; copy the first the first 1-15 bytes to align both src and dst up to the nearest 16-byte boundary:
; in
; esi = src
; edi = dst
; eax = src and dst alignment
; ecx = length
mov edx, 010h
sub edx, eax ; calculate number of bytes to get it aligned
sub ecx, edx ; calc new length and save it
push ecx
mov eax, edx ; save alignment byte count for dwords
mov ecx, eax ; set ecx to rep count
and ecx, 03h
je XmmAlignDwordTest ; if no bytes go do dwords
XmmAlignByte:
mov dl, byte ptr [esi] ; move the bytes
mov byte ptr [edi], dl
inc esi ; increment the addresses
inc edi
dec ecx ; decrement the counter
jne XmmAlignByte
XmmAlignDwordTest:
shr eax, 2 ; get dword count
je XmmAlignAdjustCnt ; if none go to main loop
XmmAlignDwordLoop:
mov edx, dword ptr [esi] ; move the dwords
mov dword ptr [edi], edx
lea esi, [esi+4] ; increment the addresses
lea edi, [edi+4]
dec eax ; decrement the counter
jne XmmAlignDwordLoop
XmmAlignAdjustCnt:
pop ecx ; retrieve the adjusted length
jmp XmmCopyAligned
_MEM_ endp
end
|
client_collections.ads | cborao/Ada-P2 | 0 | 24619 | with Ada.Strings.Unbounded;
with Lower_Layer_UDP;
package Client_Collections is
package ASU renames Ada.Strings.Unbounded;
package LLU renames Lower_Layer_UDP;
type Collection_Type is limited private;
Client_Collection_Error: exception;
procedure Add_Client (Collection: in out Collection_Type;
EP: in LLU.End_Point_Type;
Nick: in ASU.Unbounded_String;
Unique: in Boolean);
procedure Delete_Client (Collection: in out Collection_Type;
Nick: in ASU.Unbounded_String);
function Search_Client (Collection: in Collection_Type;
EP: in LLU.End_Point_Type)
return ASU.Unbounded_String;
procedure Send_To_All (Collection: in Collection_Type;
P_Buffer: access LLU.Buffer_Type);
function Collection_Image (Collection: in Collection_Type)
return String;
private
type Cell;
type Cell_A is access Cell;
type Cell is record
Client_EP: LLU.End_Point_Type;
Nick: ASU.Unbounded_String;
Next: Cell_A;
end record;
type Collection_Type is record
P_First: Cell_A;
Total: Natural := 0;
end record;
end Client_Collections;
|
lib/wait.asm | ZhUyU1997/BookOS | 1 | 87814 | [bits 32]
[section .text]
INT_VECTOR_SYS_CALL equ 0x80
_NR_WAIT EQU 11
global sub_wait
sub_wait:
push ebx
mov eax, _NR_WAIT
mov ebx, [esp + 4 + 4]
int INT_VECTOR_SYS_CALL
pop ebx
ret
|
_maps/Platforms (unused).asm | kodishmediacenter/msu-md-sonic | 9 | 90763 | ; ---------------------------------------------------------------------------
; Sprite mappings - unused
; ---------------------------------------------------------------------------
Map_Plat_Unused_internal:
dc.w @small-Map_Plat_Unused_internal
dc.w @large-Map_Plat_Unused_internal
@small: dc.b 2
dc.b $F4, $B, 0, $3C, $E8
dc.b $F4, $B, 0, $48, 0
@large: dc.b $A
dc.b $F4, $F, 0, $CA, $E0
dc.b 4, $F, 0, $DA, $E0
dc.b $24, $F, 0, $DA, $E0
dc.b $44, $F, 0, $DA, $E0
dc.b $64, $F, 0, $DA, $E0
dc.b $F4, $F, 8, $CA, 0
dc.b 4, $F, 8, $DA, 0
dc.b $24, $F, 8, $DA, 0
dc.b $44, $F, 8, $DA, 0
dc.b $64, $F, 8, $DA, 0
even |
Structure/Container/IndexedIterable.agda | Lolirofle/stuff-in-agda | 6 | 14713 | <filename>Structure/Container/IndexedIterable.agda
open import Type
module Structure.Container.IndexedIterable {ℓᵢ} {Index : Type{ℓᵢ}} where
import Lvl
open import Data
open import Data.Boolean
open import Data.Boolean.Stmt
open import Data.Option
import Data.Option.Functions as Option
open import Data.Tuple as Tuple using (_⨯_ ; _,_)
open import Functional
open import Logic.Propositional
open import Logic.Predicate
open import Numeral.Natural
open import Numeral.Natural.Relation.Order
open import Relator.Equals
private variable ℓ ℓₑ ℓₑ₁ ℓₑ₂ : Lvl.Level
private variable T : Type{ℓ}
private variable Elem : Type{ℓₑ}
private variable i : Index
module _ (Iter : Index → Type{ℓ}) where
IsEmptyTypeFn = ∀{i} → Iter(i) → Bool
IndexStepFn : IsEmptyTypeFn → Type
IndexStepFn isEmpty = ∀{i} → (iter : Iter(i)) → (if isEmpty(iter) then Unit else Index)
CurrentFn : Type{ℓₑ} → IsEmptyTypeFn → Type
CurrentFn Element isEmpty = ∀{i} → (iter : Iter(i)) → (if isEmpty(iter) then Unit else Element)
StepFn : Type{ℓₑ} → (isEmpty : IsEmptyTypeFn) → IndexStepFn isEmpty → Type
StepFn Element isEmpty indexStep = ∀{i} → (iter : Iter(i)) → Out iter where
Out : Iter(i) → Type
Out iter with isEmpty iter | indexStep iter
... | 𝑇 | <> = Unit
... | 𝐹 | is = Iter(is)
-- An iterator type `Iter` is iterable when there may be elements that the iterator can yield in sequence.
-- It should be possible to decide whether the iterator is empty, and when it is not, get the element it points to and advancing to its next state containing the next element in order.
record Iterable (Iter : Index → Type{ℓ}) {ℓₑ} : Type{ℓ Lvl.⊔ ℓᵢ Lvl.⊔ Lvl.𝐒(ℓₑ)} where
field
-- The type of the elements in the iterator.
{Element} : Type{ℓₑ}
-- Whether there are no elements left in the iterator.
isEmpty : IsEmptyTypeFn(Iter)
-- The current/frontmost element in the iterator if it is non-empty.
current : CurrentFn(Iter) Element isEmpty
-- The next iterator index. Advances the index if the iterator is non-empty.
{indexStep} : IndexStepFn(Iter) isEmpty
-- The next iterator state. Advancing the iterator if it is non-empty.
step : StepFn(Iter) Element isEmpty indexStep
-- Whether there are at most the given number of elements in the iterator.
atMost : ℕ → Iter(i) → Bool
atMost(𝟎) iter = isEmpty(iter)
atMost(𝐒(n)) iter with isEmpty(iter) | indexStep iter | step iter
... | 𝑇 | <> | <> = 𝑇
... | 𝐹 | _ | is = atMost(n) is
-- Skipping the given number of iterator indices. Advances as many steps as possible.
indexWalk : (n : ℕ) → (iter : Iter(i)) → (if(atMost n iter) then Unit else Index)
indexWalk {i} 𝟎 iter with isEmpty(iter)
... | 𝑇 = <>
... | 𝐹 = i
indexWalk {i} (𝐒(n)) iter with isEmpty(iter) | indexStep iter | step iter
... | 𝑇 | <> | <> = <>
... | 𝐹 | _ | iters = indexWalk n iters
WalkFn : Type
WalkFn = ∀{i} → (n : ℕ) → (iter : Iter(i)) → Out n iter where
Out : ℕ → Iter(i) → Type
Out n iter with atMost n iter | indexWalk n iter
... | 𝑇 | <> = Unit
... | 𝐹 | is = Iter(is)
{-
walk : WalkFn
walk(𝟎) iter with isEmpty(iter)
... | 𝑇 = <>
... | 𝐹 = iter
walk(𝐒(n)) iter with isEmpty(iter) | indexStep iter | step iter | walk n iter
... | 𝑇 | <> | <> | _ = <>
... | 𝐹 | _ | iters | iters2 = ? -- walk n iters
-}
Foldᵣ : ∀{ℓ} → Type{ℓ} → Type
Foldᵣ(T) = ∀{i} → (Element → T → T) → T → Iter(i) → T
FoldᵣCriteria : Foldᵣ(T) → (∀{i} → (Element → T → T) → T → Iter(i) → Type)
FoldᵣCriteria foldᵣ(_▫_) id iter with isEmpty iter | indexStep iter | current iter | step iter
... | 𝑇 | <> | <> | <> = (foldᵣ(_▫_) id iter ≡ id)
... | 𝐹 | _ | x | iters = (foldᵣ(_▫_) id iter ≡ x ▫ foldᵣ(_▫_) id iters)
-- An iterator is finite when it is possible to fold it (when a fold function exists).
-- This works because a fold for an infinite iterator cannot terminate, and only terminating functions exist.
-- TODO: But it seems to be impossible to define a "foldUntil" function (though it is up to function extensionality).
Finite = ∀{ℓ}{T : Type{ℓ}} → ∃{Obj = Foldᵣ(T)}(foldᵣ ↦ ∀{i}{_▫_}{id : T}{iter : Iter(i)} → FoldᵣCriteria (\{i}(_▫_) id → foldᵣ{i}(_▫_) id) (_▫_) id iter)
module _ ⦃ fin : Finite ⦄ where
foldᵣ : ∀{i} → (Element → T → T) → T → Iter(i) → T
foldᵣ = [∃]-witness fin
length : ∀{i} → Iter(i) → ℕ
length = foldᵣ(const 𝐒) 𝟎
count : ∀{i} → (Element → Bool) → Iter(i) → ℕ
count(P) = foldᵣ(x ↦ if P(x) then 𝐒 else id) 𝟎
foldₗ : (T → Element → T) → T → Iter(i) → T
foldₗ(_▫_) = swap(foldᵣ(y ↦ f ↦ x ↦ f(x ▫ y)) id)
last : ∀{i} → Iter(i) → Option(Element)
last = foldₗ(const Some) None
-- Note: Below are possibly inefficient implementations of functions because if they were guaranteed to exit early, the number of computations would be reduced.
first : ∀{i} → Iter(i) → Option(Element)
first = foldᵣ(const ∘ Some) None
-- TODO: Complete = Surjective(step)
record Initialed (i : Index) : Type{ℓᵢ Lvl.⊔ ℓ} where
constructor initialed
eta-equality
field
iter : Iter(i)
left : ℕ
Initialed-iterable : Iterable(Initialed)
Element Initialed-iterable = Element
isEmpty Initialed-iterable (initialed iter 𝟎) = 𝑇
current Initialed-iterable (initialed iter 𝟎) = <>
indexStep Initialed-iterable (initialed iter 𝟎) = <>
step Initialed-iterable (initialed iter 𝟎) = <>
isEmpty Initialed-iterable (initialed iter (𝐒(_))) = isEmpty iter
current Initialed-iterable (initialed iter (𝐒(_))) = current iter
indexStep Initialed-iterable (initialed iter (𝐒(_))) = indexStep iter
step Initialed-iterable (initialed iter (𝐒(n))) with isEmpty iter | indexStep iter | step iter
... | 𝑇 | _ | _ = <>
... | 𝐹 | _ | sIter = initialed sIter n
{-
record Skipped (i : Index) : Type{ℓᵢ Lvl.⊔ ℓ} where
constructor skipped
eta-equality
field
iter : Iter(i)
still : ℕ
Skipped-iterable : Iterable(Skipped)
Element Skipped-iterable = Element
isEmpty Skipped-iterable (skipped iter 𝟎) = 𝑇
current Skipped-iterable (skipped iter 𝟎) = <>
indexStep Skipped-iterable (skipped iter 𝟎) = <>
step Skipped-iterable (skipped iter 𝟎) = <>
isEmpty Skipped-iterable (skipped iter (𝐒(_))) = isEmpty (walk (𝐒(n)) iter)
current Skipped-iterable (skipped iter (𝐒(_))) = current (walk (𝐒(n)) iter)
indexStep Skipped-iterable (skipped iter (𝐒(_))) = indexStep (walk (𝐒(n)) iter)
step Skipped-iterable (skipped iter (𝐒(n))) with isEmpty iter | indexStep iter | step iter
-}
mapped : (Element → Elem) → Iterable(Iter)
Element (mapped {Elem = Elem} f) = Elem
isEmpty (mapped f) = isEmpty
current (mapped f) iter with isEmpty iter | current iter
... | 𝑇 | <> = <>
... | 𝐹 | x = f(x)
indexStep (mapped f) iter = indexStep iter
step (mapped f) iter = step iter
{-record Stored (n : ℕ) {Iter : Index → Type{ℓ₁}} (iterable : Iterable(Iter)) : Type where
field
Queue(Iterator.Element(iterable))
-}
{- TODO: Also needs to store data, so it cannot be the same Iter
skipped : ℕ → Iterator{ℓₑ} → Iterator
Iterator.Element (skipped _ iterator) = Iterator.Element iterator
Iterator.isEmpty (skipped n iterator) = Iterator.atMost n iterator
Iterator.current (skipped _ iterator) =
Iterator.indexStep (skipped iterator) =
Iterator.step (skipped iterator) =
-}
{-
skipped : ℕ → ∀{iter} → Iterable{ℓₑ}(iter) → Iterable(iter)
skipped 𝟎 iterable = iterable
skipped (𝐒 n) iterable = {!!}
-}
-- An empty iterator of the iterable.
EmptyConstruction : ∀{i} → Iter(i) → Type
EmptyConstruction(empty) = IsTrue(isEmpty empty)
-- A function prepending an element to an iterator of the iterable.
PrependConstruction : ∀{indexPrepend : ∀{i} → Element → Iter(i) → Index} → (∀{i} → (x : Element) → (iter : Iter(i)) → Iter(indexPrepend x iter)) → Type
PrependConstruction{indexPrepend} (prepend) = ∀{i}{x}{iter : Iter(i)} → ∃{Obj = IndexStep x iter}(Out x iter) where
IndexStep : Element → Iter(i) → Type
IndexStep{i} x iter with isEmpty(prepend x iter) | indexStep(prepend x iter)
... | 𝑇 | _ = Empty
... | 𝐹 | p = (p ≡ i)
Out : (x : Element) → (iter : Iter(i)) → IndexStep x iter → Type
Out x iter stepProof with isEmpty(prepend x iter) | indexStep(prepend x iter) | current(prepend x iter) | step(prepend x iter)
... | 𝐹 | _ | cur | st with [≡]-intro ← stepProof = (x ≡ cur) ∧ (st ≡ iter)
module _
{indexEmpty}{empty}
⦃ empty-construciton : EmptyConstruction{indexEmpty}(empty) ⦄
{indexPrepend : ∀{i} → Element → Iter(i) → Index}
{prepend : ∀{i} → (x : Element) → (iter : Iter(i)) → Iter(indexPrepend x iter)}
⦃ prepend-construction : PrependConstruction{indexPrepend}(prepend) ⦄
where
singleton : (x : Element) → Iter(indexPrepend x empty)
singleton x = prepend x empty
|
scripts/SafariZoneCenterRestHouse.asm | opiter09/ASM-Machina | 1 | 4262 | <reponame>opiter09/ASM-Machina
SafariZoneCenterRestHouse_Script:
jp EnableAutoTextBoxDrawing
SafariZoneCenterRestHouse_TextPointers:
dw SafariZoneRestHouse1Text1
dw SafariZoneRestHouse1Text2
SafariZoneRestHouse1Text1:
text_far _SafariZoneRestHouse1Text1
text_end
SafariZoneRestHouse1Text2:
text_far _SafariZoneRestHouse1Text2
text_end
|
src/util-beans-basic-lists.adb | Letractively/ada-util | 0 | 8350 | -----------------------------------------------------------------------
-- Util.Beans.Basic.Lists -- List bean given access to a vector
-- Copyright (C) 2011, 2013 <NAME>
-- Written by <NAME> (<EMAIL>)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-----------------------------------------------------------------------
with Ada.Unchecked_Deallocation;
package body Util.Beans.Basic.Lists is
-- ------------------------------
-- Initialize the list bean.
-- ------------------------------
overriding
procedure Initialize (Object : in out List_Bean) is
Bean : constant Readonly_Bean_Access := Object.Current'Unchecked_Access;
begin
Object.Row := Util.Beans.Objects.To_Object (Bean, Util.Beans.Objects.STATIC);
end Initialize;
-- ------------------------------
-- Get the number of elements in the list.
-- ------------------------------
function Get_Count (From : in List_Bean) return Natural is
begin
return Natural (Vectors.Length (From.List));
end Get_Count;
-- ------------------------------
-- Set the current row index. Valid row indexes start at 1.
-- ------------------------------
procedure Set_Row_Index (From : in out List_Bean;
Index : in Natural) is
begin
From.Current_Index := Index;
From.Current := Vectors.Element (From.List, Index - 1);
end Set_Row_Index;
-- ------------------------------
-- Returns the current row index.
-- ------------------------------
function Get_Row_Index (From : in List_Bean) return Natural is
begin
return From.Current_Index;
end Get_Row_Index;
-- ------------------------------
-- Get the element at the current row index.
-- ------------------------------
function Get_Row (From : in List_Bean) return Util.Beans.Objects.Object is
begin
return From.Row;
end Get_Row;
-- ------------------------------
-- Get the value identified by the name.
-- If the name cannot be found, the method should return the Null object.
-- ------------------------------
function Get_Value (From : in List_Bean;
Name : in String) return Util.Beans.Objects.Object is
begin
if Name = "count" then
return Util.Beans.Objects.To_Object (Integer (From.List.Length));
elsif Name = "rowIndex" then
return Util.Beans.Objects.To_Object (From.Current_Index);
else
return Util.Beans.Objects.Null_Object;
end if;
end Get_Value;
-- ------------------------------
-- Deletes the list bean
-- ------------------------------
procedure Free (List : in out Util.Beans.Basic.Readonly_Bean_Access) is
procedure Free is
new Ada.Unchecked_Deallocation (List_Bean'Class,
List_Bean_Access);
begin
if List.all in List_Bean'Class then
declare
L : List_Bean_Access := List_Bean (List.all)'Unchecked_Access;
begin
Free (L);
List := null;
end;
end if;
end Free;
end Util.Beans.Basic.Lists;
|
oeis/188/A188707.asm | neoneye/loda-programs | 11 | 247000 | ; A188707: Number of 3 X n binary arrays without the pattern 0 0 diagonally or vertically.
; 5,21,90,387,1665,7164,30825,132633,570690,2455551,10565685,45461772,195611805,841673709,3621533130,15582644523,67048623225,288495182556,1241330043105,5341164667857,22981833209970,98885672046279,425482860601485,1830757286868588,7877337852538485,33894417402086661,145840073452817850,627517115057829267,2700065354930692785,11617775429479976124,49988681082607802265,215090079124599082953,925484352375172007970,3982151524502062790991,17134304565384797931045,73725068253417801282252
mov $1,5
mov $2,2
lpb $0
sub $0,1
add $1,$2
add $2,$1
mul $1,3
lpe
mov $0,$1
|
3-mid/opengl/source/lean/model/opengl-model-polygon-lit_colored.ads | charlie5/lace-alire | 1 | 30679 | <reponame>charlie5/lace-alire<filename>3-mid/opengl/source/lean/model/opengl-model-polygon-lit_colored.ads
with
openGL.Model,
openGL.Font,
openGL.Geometry;
package openGL.Model.polygon.lit_colored
--
-- Models a lit, colored polygon.
--
is
type Item is new Model.polygon.item with private;
type View is access all Item'Class;
---------
--- Forge
--
function new_Polygon (Vertices : in Vector_2_array;
Color : in lucid_Color) return View;
--------------
--- Attributes
--
overriding
function to_GL_Geometries (Self : access Item; Textures : access Texture.name_Map_of_texture'Class;
Fonts : in Font.font_id_Map_of_font) return Geometry.views;
private
type Item is new Model.polygon.item with
record
Color : lucid_Color;
Vertices : Vector_2_array (1 .. 8);
vertex_Count : Natural := 0;
end record;
end openGL.Model.polygon.lit_colored;
|
programs/oeis/085/A085539.asm | karttu/loda | 1 | 94291 | <gh_stars>1-10
; A085539: a(n) = n^6 - n^5.
; 0,0,32,486,3072,12500,38880,100842,229376,472392,900000,1610510,2737152,4455516,6991712,10631250,15728640,22717712,32122656,44569782,60800000,81682020,108226272,141599546,183140352,234375000,297034400,373071582,464679936,574312172,704700000,858874530,1040187392,1252332576,1499368992,1785743750,2116316160,2496382452,2931701216,3428519562,3993600000,4634248040,5358340512,6174354606,7091397632,8119237500,9268333920,10549870322,11975786496,13558811952,15312500000,17251262550,19390405632,21746165636,24335746272,27177356250,30290247680,33694755192,37412335776,41465609342,45878400000,50675778060,55884102752,61531065666,67645734912,74258600000,81401617440,89108257062,97413549056,106354131732,115968300000,126296054570,137379151872,149261154696,161987483552,175605468750,190164403200,205715595932,222312426336,240010399122,258867200000,278942752080,300299272992,323001332726,347115912192,372712462500,399862964960,428641991802,459126767616,491397231512,525536100000,561628930590,599764186112,640033299756,682530740832,727354081250,774604062720,824384664672,876803172896,931970248902,990000000000,1051010050100,1115121611232,1182459555786,1253152489472,1327332825000,1405136856480,1486704834542,1572181042176,1661713871292,1755455900000,1853563970610,1956199268352,2063527400816,2175718478112,2292947193750,2415392906240,2543239721412,2676676575456,2815897318682,2961100800000,3112490952120,3270276877472,3434672934846,3605898826752,3784179687500,3969746172000,4162834545282,4363686772736,4572550611072,4789679700000,5015333654630,5249778158592,5493285057876,5746132455392,6008604806250,6280993013760,6563594526152,6856713434016,7160660568462,7475753600000,7802317138140,8140682831712,8491189469906,8854183084032,9230017050000,9619052191520,10021656884022,10438207159296,10869086810852,11314687500000,11775408862650,12251658616832,12743852670936,13252415232672,13777778918750,14320384865280,14880682838892,15459131348576,16056197758242,16672358400000,17308098688160,17963913233952,18640305960966,19337790221312,20056888912500,20798134595040,21562069610762,22349246201856,23160226630632,23995583300000,24855898874670,25741766403072,26653789439996,27592582169952,28558769531250,29552987340800,30575882419632,31628112719136,32710347448022,33823267200000,34967564082180,36143941844192,37353116008026,38595813998592,39872775275000,41184751462560,42532506485502,43916816700416,45338471030412,46798271100000,48297031370690,49835579277312,51414755365056,53035413427232,54698420643750,56404657720320,58155019028372,59950412745696,61791760997802,63680000000000,65616080200200,67600966422432,69635638011086,71721088975872,73858328137500,76048379274080,78292281268242,80591088254976,82945869770192,85357710900000,87827712430710,90356990999552,92946679246116,95597925964512,98311896256250,101089771683840,103932750425112,106842047428256,109818894567582,112864540800000,115980252322220,119167312728672,122427023170146,125760702513152,129169687500000,132655332909600,136219011718982,139862115265536,143586053409972,147392254700000,151282166534730,155257255329792,159319006683176,163468925541792,167708536368750,172039383311360,176463030369852,180981061566816,185595081117362,190306713600000,195117604128240,200029418522912,205043843485206,210162586770432,215387377362500,220719965649120,226162123597722,231715644932096,237382345309752
mov $1,$0
pow $0,5
sub $1,1
mul $1,$0
|
alloy4fun_models/trashltl/models/9/8u5QErNqqriBAreb5.als | Kaixi26/org.alloytools.alloy | 0 | 3667 | <gh_stars>0
open main
pred id8u5QErNqqriBAreb5_prop10 {
(all f:File | always(after f in Protected))
}
pred __repair { id8u5QErNqqriBAreb5_prop10 }
check __repair { id8u5QErNqqriBAreb5_prop10 <=> prop10o } |
programs/oeis/065/A065384.asm | neoneye/loda | 22 | 98099 | <reponame>neoneye/loda
; A065384: Largest prime <= n * (n + 1) / 2.
; 3,5,7,13,19,23,31,43,53,61,73,89,103,113,131,151,167,181,199,229,251,271,293,317,349,373,401,433,463,491,523,557,593,619,661,701,739,773,811,859,887,941,983,1033,1069,1123,1171,1223,1259,1321,1373,1429,1483,1531,1583,1637,1709,1759,1823,1889,1951,2011,2069,2143,2207,2273,2341,2411,2477,2551,2621,2699,2767,2843,2917,3001,3079,3137,3229,3319,3391,3469,3559,3643,3739,3823,3911,4003,4093,4177,4273,4363,4463,4549,4651,4751,4831,4943,5039,5147
add $0,3
bin $0,2
sub $0,1
lpb $0
mov $2,$0
seq $2,5171 ; Characteristic function of nonprimes: 0 if n is prime, else 1.
sub $0,$2
lpe
add $0,1
|
WordSort.asm | CrSeth/WordSort | 0 | 97389 | <reponame>CrSeth/WordSort
;-------------------------------------------------------
;This program adds 10 words of maximum 10 chars
;to a two dimensional array. The array of words is
;shown on screen then the words are sorted alphabetically
;using select sort and displayed again in their ordered form.
;
;---
;Instituto Tecnologico de Costa Rica - 2015
;Course: Computer Achitecture
;-------------------------------------------------------
%include "io.mac"
.DATA
nonOrderedMsg db "Ten unordered Words are: ",0
orderedMsg db "The ten words ordered alphabetically: ",0
;10 words of 10bytes MAX each starts here
word1 db "zoo", 0 ;word 1
word2 db "animal", 0 ;word N
word3 db "car", 0 ;if exactly 10 chars no need for 0
word4 db "zoo", 0 ;word N
word5 db "ball", 0 ;word N
word6 db "HOLA", 0 ;word N
word7 db "gato", 0 ;word N
word8 db "Costa Rica" ;word N
word9 db "Arduino", 0 ;word N
word10 db "Dota", 0 ;word 10
.UDATA ;Undefined data segment
wordBuffer resb 10 ;used to swap word order arround
wordArray resb 100 ;load words into here, fill with 0
.CODE ;Code segment
.STARTUP ;Tell compiler start here
call loadWords ;load the words into the array
call showNonOrdered ;show the words unordered in the array
mov esi, wordArray ;point esi to beginning of array
call sortArrayInit ;sort the array alphabetically using selection sort
call showOrdered ;show the ordered array
jmp END ;end program
END:
.EXIT ;el OS program is done running
;-------------------------------------------------------
;Procedure Save the 10 words into arrayBlock.
;-------------------------------------------------------
loadWords: ;load words intro array
pushad ;save registers
mov esi, wordArray ;point esi to first byte in array
mov ebx, word1 ;poit ebx to the first byte in word to copy over
mov cx, 11 ;10 words to loop over and we dec at start so 11
sub esi, 10 ;mov esi back 10 because we are going to add 10 next
loadWordsLoop:
add esi, 10 ;move esi one word forward every time we loop
xor edx, edx ;clean the edx
dec cx ;reduce the counter we stop at 0
je doneLoad ;finished copying when cx 0
movCharsLoop: ;mov all cahrs in word
mov ah, [ebx] ;align get our char
mov [esi+edx],ah ;move the char byte over into array from ah
inc ebx ;move to next char
inc edx ;increment the index in the sub array(word)
cmp edx, 10 ;when index is 10 we finished copying all the bytes in the word
je loadWordsLoop ;copy over the next word
cmp ah, 0 ;if end of word go to next word
je loadWordsLoop ;if we counted through 10 chars then also go to next word
jmp movCharsLoop ;when 0 stop looping
doneLoad:
popad ;restore registers
ret ;return to where procedure was called from
;-------------------------------------------------------
;Procedure to sort words in the array / Uses Selection Sort
;ESI needs to point to first word in array
;-------------------------------------------------------
sortArrayInit: ;sort the words in the array alphabetically
pushad
sub esi, 10 ;we add 10 in first run get word so we need to align
xor ecx, ecx ;ch we use as upper 10 loop cl lower 10 loop
getWord: ;Get each word to be compared / OUTER LOOP
add esi, 10 ;move the outer loop one word foward
mov ebx, esi ;point ebx to same word
call compareWord ;compare word in esi with all words after and swap if order is wrong
inc ecx ;inc the counter
cmp ecx, 9 ;times to loop outer one less than array len
jl getWord ;loop will counter less than ecx
doneSorting:
popad ;restore registers
ret ;return to where procedure was called from
compareWord: ;INNER compare loop
push ecx ;save counter
inc ecx ;use same
compareWordInit:
add ebx, 10 ;move through words in inner loop
call cmpStr ;compare esi str with ebx
cmp eax, 1 ;eax 1 if ebx word comes before
je comparingSwapStr ;we need to swap the two strings
compareContinue: ;tag so we can jump back here after a swap
inc ecx ;inc the counter
cmp ecx, 10 ;end of inner loop
jl compareWordInit ;whil counter is less than 10
doneComparing:
pop ecx ;restore outer loop counter
ret ;return to procedure caller
comparingSwapStr:
call swapStr ;swap esi str with ebx in array
jmp compareContinue ;jump back to word comparing inner loop
;-------------------------------------------------------
;Procedure to compare two strings alphabetically
;ESI needs to point to first word, EBX to second word
;RETURN EAX: 0 (are equal), 1 EBX comes first, -1 ESI comes first
;-------------------------------------------------------
cmpStr:
push esi ;save outer loop word pointer
push ebx ;save inner loop word pointer
push ecx ;save counter
xor ecx, ecx ;zero out counter
cmpStrLoop:
mov ah, [esi] ;move first char in esi
mov al, [ebx] ;move first char in ebx
inc esi ;inc the pointer to next char
inc ebx ;inc the ebx pointer to next char in word
inc ecx ;inc the loop counter
or al, 20h ;change 5bit to 1 | Lower Case ASCII
or ah, 20h ;do same to other char
cmp ah, al ;compare the two chars
jg ebxFirst ;if ah is greater than we need to swap
jl esiFirst ;if al is greater than we are fine
;word ESI points to needs to be smaller it is first in array
;if we checked all the chars in both strings
cmp ecx, 10 ;reach end of both words?
je areEqual ;then both are equal
jmp cmpStrLoop ;if we make it here both chars are equal
esiFirst:
mov eax, -1 ;mov -1 to eax to let caller know esi is smaller
jmp endCmp ;we are done
ebxFirst:
mov eax, 1 ;mov 1 to eax to let caller know esi is greate, need swap
jmp endCmp ;we are done
areEqual:
mov eax, 0 ;mov 0 to eax because both words are equal
endCmp:
pop ecx ;give these back
pop ebx
pop esi
ret ;end procedure
;-------------------------------------------------------
;Procedure to swap two strings position in array
;Swaps what ebx points to with esi str
;-------------------------------------------------------
swapStr:
pushad ;store registers
push esi ;save pointer to first word
push ebx ;save pointer to second word
mov esi, ebx ;esi point secon str
mov ebx, wordBuffer ;ebx to point to wordbuffer
call movWordBuffer ;move second str to wordBuffer
pop ebx ;get pointers back
pop esi
;move esi to str to second str location
call movWordBuffer ;moves 10 char esi str to ebx location
;move what is in buffer to esi
push esi
push ebx
mov ebx, esi ;now we move to beginning of array, "smaller" word
mov esi, wordBuffer ;point esi to buffer space
call movWordBuffer ;mov whats in the buffer to ebx
pop ebx ;restore these
pop esi
popad ;restore all registers and end procedure
ret ;return to caller
;-------------------------------------------------------
;Procedure to move a word to buffer
;Moves 10char word saved being point to by ESI to ebx
;-------------------------------------------------------
movWordBuffer: ;move a 10 char word pointed to by esi to ebx
pushad
xor cx, cx ;save registers and clear counter
movWordBufferLoop:
mov ah,[esi] ;copy over each char
mov [ebx], ah
inc ebx ;inc pointer to next char
inc esi ;inc pointer to next char
inc cx ;inc loop counter
cmp cx, 10 ;loop 10 times because 10 chars in each word
jne movWordBufferLoop ;while not 10 keep looping
finishWordBufferMov: ;end procedure and restore registers
popad
ret ;retun to caller
;-------------------------------------------------------
;Procedure to show what is in the array
;-------------------------------------------------------
showNonOrdered: ;show undored msg then jump to procedure to show array
nwln ;a new line on print
PutStr nonOrderedMsg ;print Ordered Msg
nwln ;print a new line
jmp showWordsInit ;now print what is in the array
showOrdered: ;show ordered msg then proceed to showWords
nwln ;print a new line
PutStr orderedMsg ;print the Ordered msg to user
nwln ;print a new line
showWordsInit: ;shows all the words in the array
pushad ;save all the registers
mov cx, 11 ;10 words to display
mov esi, wordArray ;point esi to beginning of esi
sub esi, 10 ;move esi back one word because we add 10 next
showWords:
xor edx, edx ;use as index
add esi, 10 ;move esi foward one word every time we loop
showChars:
PutCh [esi+edx] ;show char in word (esi) + index (edx) char
inc edx ;inc the index /char pointer
cmp edx ,10 ;did we reach en of word?
jne showChars ;if not keep printing
nwln ;print a new line
dec cx ;dec our loop counter
jne showWords ;if not done print another word
popad ;restore registers
ret ;end precedure
|
src/static/antlr4/grammars/LexicalDeclaration.g4 | jlenoble/ecmascript-parser | 0 | 6790 | /* Source: ECMAScript® 2018 Language Specification - Annex A-3 */
grammar LexicalDeclaration;
// LexicalDeclaration[In, Yield, Await]:
// LetOrConst BindingList[?In, ?Yield, ?Await] ;
lexicalDeclaration
: letOrConst bindingList eos
;
// LetOrConst:
// let
// const
letOrConst
: Let
| Const
;
// BindingList[In, Yield, Await]:
// LexicalBinding[?In, ?Yield, ?Await]
// BindingList[?In, ?Yield, ?Await] , LexicalBinding[?In, ?Yield, ?Await]
bindingList
: lexicalBinding (Comma lexicalBinding)*
;
// LexicalBinding[In, Yield, Await]:
// BindingIdentifier[?Yield, ?Await] Initializer[?In, ?Yield, ?Await][opt]
// BindingPattern[?Yield, ?Await] Initializer[?In, ?Yield, ?Await]
lexicalBinding
: bindingIdentifier initializer?
| bindingPattern initializer
;
|
PIC/mikroC/Projects/PIC18F4550/PWM.asm | UdayanSinha/Code_Blocks | 3 | 178373 | <filename>PIC/mikroC/Projects/PIC18F4550/PWM.asm
_main:
;PWM.c,1 :: void main(void)
;PWM.c,4 :: TRISC=0xFB; //RC2 is output
MOVLW 251
MOVWF TRISC+0
;PWM.c,5 :: PWM1_Init(10000); //10kHz PWM
BSF T2CON+0, 0, 0
BCF T2CON+0, 1, 0
MOVLW 124
MOVWF PR2+0, 0
CALL _PWM1_Init+0, 0
;PWM.c,6 :: PWM1_Start(); //start PWM
CALL _PWM1_Start+0, 0
;PWM.c,7 :: while(1)
L_main0:
;PWM.c,9 :: for(i=0; i<=255; i++)
CLRF main_i_L0+0
L_main2:
MOVF main_i_L0+0, 0
SUBLW 255
BTFSS STATUS+0, 0
GOTO L_main3
;PWM.c,11 :: PWM1_Set_Duty(i);
MOVF main_i_L0+0, 0
MOVWF FARG_PWM1_Set_Duty_new_duty+0
CALL _PWM1_Set_Duty+0, 0
;PWM.c,12 :: Delay_ms(50);
MOVLW 2
MOVWF R11, 0
MOVLW 69
MOVWF R12, 0
MOVLW 169
MOVWF R13, 0
L_main5:
DECFSZ R13, 1, 1
BRA L_main5
DECFSZ R12, 1, 1
BRA L_main5
DECFSZ R11, 1, 1
BRA L_main5
NOP
NOP
;PWM.c,9 :: for(i=0; i<=255; i++)
INCF main_i_L0+0, 1
;PWM.c,13 :: }
GOTO L_main2
L_main3:
;PWM.c,14 :: }
GOTO L_main0
;PWM.c,15 :: }
L_end_main:
GOTO $+0
; end of _main
|
core/model/src/main/antlr/au/com/dius/pact/core/model/matchingrules/expressions/MatcherDefinition.g4 | michaelbannister/pact-jvm | 127 | 1724 | grammar MatcherDefinition;
@header {
package au.com.dius.pact.core.model.matchingrules.expressions;
import au.com.dius.pact.core.model.matchingrules.*;
import au.com.dius.pact.core.model.generators.Generator;
import au.com.dius.pact.core.support.Either;
import java.util.Arrays;
}
/**
* Parse a matcher expression into a MatchingRuleDefinition containing the example value, matching rules and any generator.
* The following are examples of matching rule definitions:
* * `matching(type,'Name')` - type matcher
* * `matching(number,100)` - number matcher
* * `matching(datetime, 'yyyy-MM-dd','2000-01-01')` - datetime matcher with format string
**/
matchingDefinition returns [ MatchingRuleDefinition value ] :
matchingDefinitionExp { $value = $matchingDefinitionExp.value; } ( COMMA e=matchingDefinitionExp { if ($value != null) { $value = $value.merge($e.value); } } )* EOF
;
matchingDefinitionExp returns [ MatchingRuleDefinition value ] :
(
'matching' LEFT_BRACKET matchingRule RIGHT_BRACKET {
if ($matchingRule.reference != null) {
$value = new MatchingRuleDefinition($matchingRule.value, $matchingRule.reference, $matchingRule.generator);
} else {
$value = new MatchingRuleDefinition($matchingRule.value, $matchingRule.rule, $matchingRule.generator);
}
}
| 'notEmpty' LEFT_BRACKET primitiveValue RIGHT_BRACKET { $value = new MatchingRuleDefinition($primitiveValue.value, NotEmptyMatcher.INSTANCE, null).withType($primitiveValue.type); }
| 'eachKey' LEFT_BRACKET e=matchingDefinitionExp RIGHT_BRACKET { if ($e.value != null) { $value = new MatchingRuleDefinition(null, new EachKeyMatcher($e.value), null); } }
| 'eachValue' LEFT_BRACKET e=matchingDefinitionExp RIGHT_BRACKET {
if ($e.value != null) {
$value = new MatchingRuleDefinition(null, ValueType.Unknown, List.of((Either<MatchingRule, MatchingReference>) new Either.A(new EachValueMatcher($e.value))), null);
}
}
)
;
matchingRule returns [ String value, ValueType type, MatchingRule rule, Generator generator, MatchingReference reference ] :
(
( 'equalTo' { $rule = EqualsMatcher.INSTANCE; }
| 'type' { $rule = TypeMatcher.INSTANCE; } )
COMMA v=primitiveValue { $value = $v.value; $type = $v.type; } )
| 'number' { $rule = new NumberTypeMatcher(NumberTypeMatcher.NumberType.NUMBER); } COMMA val=( DECIMAL_LITERAL | INTEGER_LITERAL ) { $value = $val.getText(); $type = ValueType.Number; }
| 'integer' { $rule = new NumberTypeMatcher(NumberTypeMatcher.NumberType.INTEGER); } COMMA val=INTEGER_LITERAL { $value = $val.getText(); $type = ValueType.Integer; }
| 'decimal' { $rule = new NumberTypeMatcher(NumberTypeMatcher.NumberType.DECIMAL); } COMMA val=DECIMAL_LITERAL { $value = $val.getText(); $type = ValueType.Decimal; }
| matcherType=( 'datetime' | 'date' | 'time' ) COMMA format=string {
if ($matcherType.getText().equals("datetime")) { $rule = new TimestampMatcher($format.contents); }
if ($matcherType.getText().equals("date")) { $rule = new DateMatcher($format.contents); }
if ($matcherType.getText().equals("time")) { $rule = new TimeMatcher($format.contents); }
} COMMA s=string { $value = $s.contents; $type = ValueType.String; }
| 'regex' COMMA r=string COMMA s=string { $rule = new RegexMatcher($r.contents); $value = $s.contents; $type = ValueType.String; }
| 'include' COMMA s=string { $rule = new IncludeMatcher($s.contents); $value = $s.contents; $type = ValueType.String; }
| 'boolean' COMMA BOOLEAN_LITERAL { $rule = BooleanMatcher.INSTANCE; $value = $BOOLEAN_LITERAL.getText(); $type = ValueType.Boolean; }
| 'semver' COMMA s=string { $rule = SemverMatcher.INSTANCE; $value = $s.contents; $type = ValueType.String; }
| 'contentType' COMMA ct=string COMMA s=string { $rule = new ContentTypeMatcher($ct.contents); $value = $s.contents; $type = ValueType.Unknown; }
| DOLLAR ref=string { $reference = new MatchingReference($ref.contents); $type = ValueType.Unknown; }
;
primitiveValue returns [ String value, ValueType type ] :
string { $value = $string.contents; $type = ValueType.String; }
| v=DECIMAL_LITERAL { $value = $v.getText(); $type = ValueType.Decimal; }
| v=INTEGER_LITERAL { $value = $v.getText(); $type = ValueType.Integer; }
| v=BOOLEAN_LITERAL { $value = $v.getText(); $type = ValueType.Boolean; }
;
string returns [ String contents ] :
STRING_LITERAL {
String contents = $STRING_LITERAL.getText();
$contents = contents.substring(1, contents.length() - 1);
}
| 'null'
;
INTEGER_LITERAL : '-'? DIGIT+ ;
DECIMAL_LITERAL : '-'? DIGIT+ '.' DIGIT+ ;
fragment DIGIT : [0-9] ;
LEFT_BRACKET : '(' ;
RIGHT_BRACKET : ')' ;
STRING_LITERAL : '\'' (~['])* '\'' ;
BOOLEAN_LITERAL : 'true' | 'false' ;
COMMA : ',' ;
DOLLAR : '$';
WS : [ \t\n\r] + -> skip ;
|
legacy-core/src/main/resources/Core.ads | greifentor/archimedes-legacy | 0 | 16632 | <Diagramm>
<AdditionalSQLCode>
<SQLCode>$BR$/* Creating the standard maps. */$BR$INSERT INTO "Map" ("Id", "Description", "Name", "Token") VALUES (1, 'Unknown map', 'Unknown', 'Unknown');$BR$INSERT INTO "Map" ("Id", "Description", "Name", "Token") VALUES (2, 'Unmapped map', 'Unmapped', 'Unmapped');$BR$$BR$/* Mark the entires written by the application as created by the customer. */$BR$UPDATE "ConfigurationEntry" SET "CreatedByCustomer"=TRUE WHERE "Key"='Core.core.buildDate';$BR$UPDATE "ConfigurationEntry" SET "CreatedByCustomer"=TRUE WHERE "Key"='Core.isis.core.application.version';$BR$UPDATE "ConfigurationEntry" SET "CreatedByCustomer"=TRUE WHERE "Key"='Core.isis.core.database.version';$BR$UPDATE "ConfigurationEntry" SET "CreatedByCustomer"=TRUE WHERE "Key"='Core.isis.first.start.done';$BR$</SQLCode>
</AdditionalSQLCode>
<Colors>
<Anzahl>23</Anzahl>
<Color0>
<B>255</B>
<G>0</G>
<Name>blau</Name>
<R>0</R>
</Color0>
<Color1>
<B>221</B>
<G>212</G>
<Name>blaugrau</Name>
<R>175</R>
</Color1>
<Color10>
<B>192</B>
<G>192</G>
<Name>hellgrau</Name>
<R>192</R>
</Color10>
<Color11>
<B>255</B>
<G>0</G>
<Name>kamesinrot</Name>
<R>255</R>
</Color11>
<Color12>
<B>0</B>
<G>200</G>
<Name>orange</Name>
<R>255</R>
</Color12>
<Color13>
<B>255</B>
<G>247</G>
<Name>pastell-blau</Name>
<R>211</R>
</Color13>
<Color14>
<B>186</B>
<G>245</G>
<Name>pastell-gelb</Name>
<R>255</R>
</Color14>
<Color15>
<B>234</B>
<G>255</G>
<Name>pastell-gr&uuml;n</Name>
<R>211</R>
</Color15>
<Color16>
<B>255</B>
<G>211</G>
<Name>pastell-lila</Name>
<R>244</R>
</Color16>
<Color17>
<B>191</B>
<G>165</G>
<Name>pastell-rot</Name>
<R>244</R>
</Color17>
<Color18>
<B>175</B>
<G>175</G>
<Name>pink</Name>
<R>255</R>
</Color18>
<Color19>
<B>0</B>
<G>0</G>
<Name>rot</Name>
<R>255</R>
</Color19>
<Color2>
<B>61</B>
<G>125</G>
<Name>braun</Name>
<R>170</R>
</Color2>
<Color20>
<B>0</B>
<G>0</G>
<Name>schwarz</Name>
<R>0</R>
</Color20>
<Color21>
<B>255</B>
<G>255</G>
<Name>t&uuml;rkis</Name>
<R>0</R>
</Color21>
<Color22>
<B>255</B>
<G>255</G>
<Name>wei&szlig;</Name>
<R>255</R>
</Color22>
<Color3>
<B>64</B>
<G>64</G>
<Name>dunkelgrau</Name>
<R>64</R>
</Color3>
<Color4>
<B>84</B>
<G>132</G>
<Name>dunkelgr&uuml;n</Name>
<R>94</R>
</Color4>
<Color5>
<B>0</B>
<G>255</G>
<Name>gelb</Name>
<R>255</R>
</Color5>
<Color6>
<B>0</B>
<G>225</G>
<Name>goldgelb</Name>
<R>255</R>
</Color6>
<Color7>
<B>128</B>
<G>128</G>
<Name>grau</Name>
<R>128</R>
</Color7>
<Color8>
<B>0</B>
<G>255</G>
<Name>gr&uuml;n</Name>
<R>0</R>
</Color8>
<Color9>
<B>255</B>
<G>212</G>
<Name>hellblau</Name>
<R>191</R>
</Color9>
</Colors>
<ComplexIndices>
<IndexCount>0</IndexCount>
</ComplexIndices>
<DataSource>
<Import>
<DBName></DBName>
<Description></Description>
<Domains>false</Domains>
<Driver></Driver>
<Name></Name>
<Referenzen>false</Referenzen>
<User></User>
</Import>
<Update>
<DBMode>POSTGRESQL</DBMode>
<DBName>jdbc:postgresql://mykene/ISIS_CURRENT_SCHEME</DBName>
<Description></Description>
<DomainFaehig>false</DomainFaehig>
<Driver>org.postgresql.Driver</Driver>
<FkNotNullBeachten>true</FkNotNullBeachten>
<Name></Name>
<Quote>"</Quote>
<ReferenzenSetzen>true</ReferenzenSetzen>
<User>op1</User>
</Update>
</DataSource>
<DefaultComment>
<Anzahl>0</Anzahl>
</DefaultComment>
<Domains>
<Anzahl>23</Anzahl>
<Domain0>
<Datatype>4</Datatype>
<History>@changed OLI 14.11.2011 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>This domain stores boolean values: 0 means false, any other value is true.</Kommentar>
<Length>0</Length>
<NKS>0</NKS>
<Name>Boolean</Name>
</Domain0>
<Domain1>
<Datatype>12</Datatype>
<History></History>
<Initialwert>NULL</Initialwert>
<Kommentar>A type for configuration entries. Possible values are: BOOLEAN, DATE, DOUBLE, FLOAT, INTEGER, LONG, STRING, TIMESTAMP. Ensure upper case for the fields content.</Kommentar>
<Length>255</Length>
<NKS>0</NKS>
<Name>ConfigurationType</Name>
</Domain1>
<Domain10>
<Datatype>12</Datatype>
<History>@changed OLI 17.04.2013 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A domain for fields with long descriptions.</Kommentar>
<Length>2000</Length>
<NKS>0</NKS>
<Name>LongDescription</Name>
</Domain10>
<Domain11>
<Datatype>2004</Datatype>
<History></History>
<Initialwert>NULL</Initialwert>
<Kommentar>A type binary object fields which contain media informations.</Kommentar>
<Length>0</Length>
<NKS>0</NKS>
<Name>MediaContent</Name>
</Domain11>
<Domain12>
<Datatype>12</Datatype>
<History>@changed OLI 30.07.2012 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A type for content type identifiers used in the media manager. This marks technical content types like 'JPEG' or 'AVI', which defines the binary format of the stored content. Only values coming from the enum MediaContentType are valid for fields of this domain.</Kommentar>
<Length>20</Length>
<NKS>0</NKS>
<Name>MediaContentType</Name>
</Domain12>
<Domain13>
<Datatype>12</Datatype>
<History>@changed OLI 30.07.2012 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>Fields of this type may contain strings specified by the enum MediaType only.</Kommentar>
<Length>20</Length>
<NKS>0</NKS>
<Name>MediaType</Name>
</Domain13>
<Domain14>
<Datatype>12</Datatype>
<History>@changed OLI 17.04.2013 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>a type for name fields.</Kommentar>
<Length>50</Length>
<NKS>0</NKS>
<Name>Name</Name>
</Domain14>
<Domain15>
<Datatype>-5</Datatype>
<History>@changed OLI 14.11.2011 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A domain for numeric id's.</Kommentar>
<Length>0</Length>
<NKS>0</NKS>
<Name>NumericIdent</Name>
</Domain15>
<Domain16>
<Datatype>-5</Datatype>
<History>@changed OLI 03.07.2013 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A domain for timestamps in the formar YYYYMMDDHHmmSS (stored as a number).</Kommentar>
<Length>0</Length>
<NKS>0</NKS>
<Name>PTimestamp</Name>
</Domain16>
<Domain17>
<Datatype>12</Datatype>
<History>@changed OLI 01.02.2012 - Added.$BR$@changed OLI 30.10.2012 - Changed the length of the string to 255 while changing the encoding strategy for the passwords.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A domain for password storage. The content of the fields should be encoded.</Kommentar>
<Length>255</Length>
<NKS>0</NKS>
<Name>Password</Name>
</Domain17>
<Domain18>
<Datatype>12</Datatype>
<History></History>
<Initialwert>NULL</Initialwert>
<Kommentar></Kommentar>
<Length>50</Length>
<NKS>0</NKS>
<Name>PersonName</Name>
</Domain18>
<Domain19>
<Datatype>12</Datatype>
<History>@changed OLI 17.04.2013 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A domain for fields which are able to store SQL queries.</Kommentar>
<Length>2500</Length>
<NKS>0</NKS>
<Name>SQLQuery</Name>
</Domain19>
<Domain2>
<Datatype>4</Datatype>
<History>@changed OLI 27.08.2012 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A single coordinate, either x or y value.</Kommentar>
<Length>0</Length>
<NKS>0</NKS>
<Name>Coordinate</Name>
</Domain2>
<Domain20>
<Datatype>4</Datatype>
<History>@changed OLI 17.04.2013 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A type to store sort orders.</Kommentar>
<Length>0</Length>
<NKS>0</NKS>
<Name>SortOrder</Name>
</Domain20>
<Domain21>
<Datatype>12</Datatype>
<History>@changed OLI 01.11.2011 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A string identifier for a data record.</Kommentar>
<Length>255</Length>
<NKS>0</NKS>
<Name>StringIdent</Name>
</Domain21>
<Domain22>
<Datatype>12</Datatype>
<History>@changed OLI 01.11.2011 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A type for fields, which are able to store values in their string representation.</Kommentar>
<Length>3000</Length>
<NKS>0</NKS>
<Name>Value</Name>
</Domain22>
<Domain3>
<Datatype>12</Datatype>
<History>@changed OLI 01.11.2011 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A description or name of an data object.</Kommentar>
<Length>255</Length>
<NKS>0</NKS>
<Name>Description</Name>
</Domain3>
<Domain4>
<Datatype>12</Datatype>
<History>@changed OLI 17.04.2013 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A type for FetchType data.</Kommentar>
<Length>20</Length>
<NKS>0</NKS>
<Name>FetchType</Name>
</Domain4>
<Domain5>
<Datatype>2004</Datatype>
<History>@changed OLI 14.11.2011 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A type for bringing file contents to the data base.</Kommentar>
<Length>0</Length>
<NKS>0</NKS>
<Name>FileContent</Name>
</Domain5>
<Domain6>
<Datatype>12</Datatype>
<History>@changed OLI 08.11.2011 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>This domain contains tokens of the java language locales.</Kommentar>
<Length>10</Length>
<NKS>0</NKS>
<Name>LanguageToken</Name>
</Domain6>
<Domain7>
<Datatype>4</Datatype>
<History>@changed OLI 17.04.2013 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A domain for level counts.</Kommentar>
<Length>0</Length>
<NKS>0</NKS>
<Name>Level</Name>
</Domain7>
<Domain8>
<Datatype>12</Datatype>
<History>@changed OLI 17.04.2013 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A type for localization resource values (means label texts).</Kommentar>
<Length>1024</Length>
<NKS>0</NKS>
<Name>LocalizationResourceValue</Name>
</Domain8>
<Domain9>
<Datatype>12</Datatype>
<History>@changed OLI 12.01.2012 - Added.</History>
<Initialwert>NULL</Initialwert>
<Kommentar>A domain for user logins.</Kommentar>
<Length>20</Length>
<NKS>0</NKS>
<Name>LoginName</Name>
</Domain9>
</Domains>
<Factories>
<Object>archimedes.legacy.scheme.DefaultObjectFactory</Object>
</Factories>
<Pages>
<PerColumn>5</PerColumn>
<PerRow>10</PerRow>
</Pages>
<Parameter>
<AdditionalSQLScriptListener></AdditionalSQLScriptListener>
<Applicationname></Applicationname>
<AufgehobeneAusblenden>false</AufgehobeneAusblenden>
<Autor>ollie</Autor>
<Basepackagename>de.healthcarion.isis</Basepackagename>
<CodeFactoryClassName></CodeFactoryClassName>
<Codebasispfad>.\:</Codebasispfad>
<DBVersionDBVersionColumn></DBVersionDBVersionColumn>
<DBVersionDescriptionColumn></DBVersionDescriptionColumn>
<DBVersionTablename></DBVersionTablename>
<History>@changed OLI 01.11.2011 - Added.$BR$@changed OLI 11.01.2012 - User administration tables added.$BR$@changed OLI 30.07.2012 - Media manager tables added.</History>
<Kommentar>This diagram contains the classes of the Isis core library and modules.$BR$$BR$Version 1 (01.11.2011) - Configuration and license tables. Localization resource table. Plug-in entries. User administration. Media, Zones.</Kommentar>
<Name>Core</Name>
<PflichtfelderMarkieren>false</PflichtfelderMarkieren>
<ReferenzierteSpaltenAnzeigen>true</ReferenzierteSpaltenAnzeigen>
<SchemaName>Core</SchemaName>
<Schriftgroessen>
<Tabelleninhalte>12</Tabelleninhalte>
<Ueberschriften>24</Ueberschriften>
<Untertitel>12</Untertitel>
</Schriftgroessen>
<Scripte>
<AfterWrite>&lt;null&gt;</AfterWrite>
</Scripte>
<TechnischeFelderAusgrauen>true</TechnischeFelderAusgrauen>
<UdschebtiBaseClassName></UdschebtiBaseClassName>
<Version>2</Version>
<Versionsdatum>13.06.2013</Versionsdatum>
<Versionskommentar>Configuration and license tables. Localization resource table. Plug-in entries. User administration.</Versionskommentar>
</Parameter>
<Sequences>
<Count>15</Count>
<Sequence0>
<Comment>A sequence for the keys of the ApplicationRight table.</Comment>
<History>@changed OLI 24.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>applicationrightseq</Name>
<StartValue>100</StartValue>
</Sequence0>
<Sequence1>
<Comment>A sequence for the keys of the ApplicationUserGroup table.</Comment>
<History>@changed OLI 24.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>applicationusergroupseq</Name>
<StartValue>100</StartValue>
</Sequence1>
<Sequence10>
<Comment>A sequence for the keys of the Medium table.</Comment>
<History>@changed OLI 24.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>mediumseq</Name>
<StartValue>100</StartValue>
</Sequence10>
<Sequence11>
<Comment>A sequence for the keys of the SQLReport table.</Comment>
<History>@changed OLI 24.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>sqlreportseq</Name>
<StartValue>100</StartValue>
</Sequence11>
<Sequence12>
<Comment>A sequence for the keys of the ZoneMapping table.</Comment>
<History>@changed OLI 24.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>zonemappingseq</Name>
<StartValue>100</StartValue>
</Sequence12>
<Sequence13>
<Comment>A sequence for the keys of the Zone table.</Comment>
<History>@changed OLI 24.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>zoneseq</Name>
<StartValue>100</StartValue>
</Sequence13>
<Sequence14>
<Comment>A sequence for the keys of the ZoneTransition table.</Comment>
<History>@changed OLI 24.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>zonetransitionseq</Name>
<StartValue>100</StartValue>
</Sequence14>
<Sequence2>
<Comment>A sequence for the keys of the ApplicationUser table.</Comment>
<History>@changed OLI 24.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>applicationuserseq</Name>
<StartValue>100</StartValue>
</Sequence2>
<Sequence3>
<Comment>A sequence for the keys of the DeviceAlias table.</Comment>
<History>@changed OLI 24.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>devicealiasseq</Name>
<StartValue>100</StartValue>
</Sequence3>
<Sequence4>
<Comment>A sequence for the keys of the DeviceEngine table.</Comment>
<History>@changed OLI 24.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>deviceengineseq</Name>
<StartValue>100</StartValue>
</Sequence4>
<Sequence5>
<Comment>A sequence for the keys of the GUITable table.</Comment>
<History>@changed OLI 24.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>guitableseq</Name>
<StartValue>100</StartValue>
</Sequence5>
<Sequence6>
<Comment>A sequence for the keys of the LicenseEntry table.</Comment>
<History>@changed OLI 24.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>licenseentryseq</Name>
<StartValue>100</StartValue>
</Sequence6>
<Sequence7>
<Comment>A sequence for id generation for the MapMapping table.</Comment>
<History>@changed OLI 13.05.2013 - Added.</History>
<Increment>100</Increment>
<Name>mapmappingseq</Name>
<StartValue>100</StartValue>
</Sequence7>
<Sequence8>
<Comment>A sequence for id generation for the Map table.</Comment>
<History>@changed OLI 13.05.2013 - Added.</History>
<Increment>100</Increment>
<Name>mapseq</Name>
<StartValue>110</StartValue>
</Sequence8>
<Sequence9>
<Comment>A sequence for the keys of the MediaCategory table.</Comment>
<History>@changed OLI 23.04.2013 - Added.</History>
<Increment>100</Increment>
<Name>mediacategoryseq</Name>
<StartValue>100</StartValue>
</Sequence9>
</Sequences>
<Stereotype>
<Anzahl>9</Anzahl>
<Stereotype0>
<DoNotPrint>false</DoNotPrint>
<HideTable>false</HideTable>
<History>@changed OLI 01.11.2011 - Added.</History>
<Kommentar>This stereotype marks member tables of the configuration module.</Kommentar>
<Name>Configuration</Name>
</Stereotype0>
<Stereotype1>
<DoNotPrint>false</DoNotPrint>
<HideTable>false</HideTable>
<History></History>
<Kommentar>-/-</Kommentar>
<Name>DeviceManager</Name>
</Stereotype1>
<Stereotype2>
<DoNotPrint>false</DoNotPrint>
<HideTable>false</HideTable>
<History></History>
<Kommentar>-/-</Kommentar>
<Name>GUIManager</Name>
</Stereotype2>
<Stereotype3>
<DoNotPrint>false</DoNotPrint>
<HideTable>false</HideTable>
<History>@changed OLI 01.11.2011 - Added.</History>
<Kommentar>A stereo type to mark the tables involved to the licensing system.</Kommentar>
<Name>Licensing</Name>
</Stereotype3>
<Stereotype4>
<DoNotPrint>false</DoNotPrint>
<HideTable>false</HideTable>
<History>@changed OLI 30.07.2012 - Added.</History>
<Kommentar>Table which are belonging to the meda manager module.</Kommentar>
<Name>MediaManager</Name>
</Stereotype4>
<Stereotype5>
<DoNotPrint>false</DoNotPrint>
<HideTable>false</HideTable>
<History>@changed VM 12.12.2011 - Added.</History>
<Kommentar>This stereotype marks member tables of the plug-in manager module.</Kommentar>
<Name>PluginManager</Name>
</Stereotype5>
<Stereotype6>
<DoNotPrint>false</DoNotPrint>
<HideTable>false</HideTable>
<History>@changed OLI 08.11.2011 - Added.</History>
<Kommentar>This stereo type marks all tables, which are included by the resouce management.</Kommentar>
<Name>Resource</Name>
</Stereotype6>
<Stereotype7>
<DoNotPrint>false</DoNotPrint>
<HideTable>false</HideTable>
<History>@changed OLI 11.01.2012 - Added.</History>
<Kommentar>Tables of this type are members of the applications user administration.</Kommentar>
<Name>UserAdministration</Name>
</Stereotype7>
<Stereotype8>
<DoNotPrint>false</DoNotPrint>
<HideTable>false</HideTable>
<History></History>
<Kommentar>-/-</Kommentar>
<Name>ZoneManager</Name>
</Stereotype8>
</Stereotype>
<Tabellen>
<Anzahl>26</Anzahl>
<Tabelle0>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>pastell-gelb</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>true</FirstGenerationDone>
<History>@changed OLI 01.11.2011 - Added.$BR$@changed OLI 04.01.2012 - Extension by the field 'ChangeableByCustomer', 'CustomerValue', 'CustomerValueSet'. Renaming the field 'Value' to 'DefaultValue'.$BR$@changed OLI 17.01.2012 - Extension by the field 'OwnerPlugIn'.$BR$@changed OLI 10.05.2012 - Extension by the field 'Removable'.$BR$@changed OLI 05.12.2012 - Renamed 'Removable' to 'CreatedByCustomer'-</History>
<InDevelopment>false</InDevelopment>
<Kommentar>This table contains the configuration entries.</Kommentar>
<NMRelation>false</NMRelation>
<Name>ConfigurationEntry</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>9</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>configuration.persistence.db</Codeverzeichnis>
<Codieren>false</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 01.11.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The key of the configuration entry.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Key</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 04.01.2012 - Added.$BR$@changed OLI 05.01.2012 - Changed to enum container. The field represents now a level of changeability.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>This field contains an identifier, which marks the changeability of the configuration entry. Possible state are e. g. NONE (can not be changed), SUPPORT (could only be changed by the support) and CUSTOMER (changeable by customer and support).</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Changeability</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Boolean</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 10.05.2012.- Added.$BR$@changed OLI 05.12.2012 - Renamed from 'Removable' to 'CreatedByCustomer' and changed in meaning.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>This flag has to be set for configuration entries which can not be deleted from the system. A set flag mean that the configuration is created by the customer.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>CreatedByCustomer</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte2>
<Spalte3>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Value</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 04.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A customer value for the configuration. This value should only be set, if the flag 'ChangeableByCustomer' is set too.$BR$If the value is set, it will be preferred over the default value. This should only be done, if the flag 'CustomerValueSet' is raised also. This mechanism is vital to allow setting null values by the customer.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>CustomerValue</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte3>
<Spalte4>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Boolean</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 04.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>Set this flag to signal, that the customer value is to use.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>CustomerValueSet</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte4>
<Spalte5>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Value</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 01.11.2011 - Added.$BR$@changed OLI 04.01.2012 - Renamed from 'Value' to 'DefaultValue'.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The default value of the configuration entry in a string format. It must be possible to restore the configuration entries value from this string.$BR$This value will be delivered by the plug-in developer.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>DefaultValue</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte5>
<Spalte6>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 01.11.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A short description of the configuration entry and its value.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Description</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte6>
<Spalte7>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>ConfigurationType</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 01.11.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The type to restore the value of the configuration entry.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Type</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
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<Spalte8>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 17.01.2012 - Added.$BR$@changed OLI 18.01.2012 - Type changed to varchar.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>This field may reference a plug-in entry, if the configuration entry is owned by the plug-in.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>OwnerPlugIn</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<Referenz>
<Direction0>RIGHT</Direction0>
<Direction1>LEFT</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Identifier</Spalte>
<Tabelle>PlugInEntry</Tabelle>
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<Anzahl>1</Anzahl>
<View0>
<Direction0>RIGHT</Direction0>
<Direction1>LEFT</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
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</Spalte8>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>Configuration</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>75</X>
<Y>125</Y>
</View0>
</Views>
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<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
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</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
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</Farben>
<FirstGenerationDone>true</FirstGenerationDone>
<History>@changed OLI 08.11.2011 - Added.</History>
<InDevelopment>false</InDevelopment>
<Kommentar>This table contains multilingual resources for usage by gui and core routines.</Kommentar>
<NMRelation>false</NMRelation>
<Name>LocalizationResource</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
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<Anzahl>3</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>resources.persistence.db</Codeverzeichnis>
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<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 08.11.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The key and name of the resource. It has to be unique in combination with the language token.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Key</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
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<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>LanguageToken</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 08.11.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The token of the java language locale, which describes the language of the value. It has to be unique in combination with the key.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>LanguageToken</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>LocalizationResourceValue</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 08.11.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A value for the resource in the specified language.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Value</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte2>
</Spalten>
<Stereotype>
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</Stereotype>
<Stereotype0>Resource</Stereotype0>
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<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>675</X>
<Y>375</Y>
</View0>
</Views>
</Tabelle1>
<Tabelle10>
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</AuswahlMembers>
<CompareMembers>
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</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>pastell-blau</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History></History>
<InDevelopment>false</InDevelopment>
<Kommentar>The table contains real device engine entries</Kommentar>
<NMRelation>false</NMRelation>
<Name>DeviceEngine</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>2</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
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<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
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<Writeablemember>false</Writeablemember>
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<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
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<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
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<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
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<Spalte1>
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<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
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<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
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<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
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</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>ZoneManager</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>75</X>
<Y>1100</Y>
</View0>
</Views>
</Tabelle10>
<Tabelle11>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
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</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>pastell-blau</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History></History>
<InDevelopment>false</InDevelopment>
<Kommentar>The table contains real Zone entries</Kommentar>
<NMRelation>false</NMRelation>
<Name>ZoneMapping</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>4</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
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<Spalte0>
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<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
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<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
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<PrimaryKey>true</PrimaryKey>
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<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
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<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>RealZoneIdentifier</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
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<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>DeviceEngine</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<Referenz>
<Direction0>DOWN</Direction0>
<Direction1>UP</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Id</Spalte>
<Tabelle>DeviceEngine</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>DOWN</Direction0>
<Direction1>UP</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
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<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
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<Spalte3>
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<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
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<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Zone</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<Referenz>
<Direction0>UP</Direction0>
<Direction1>DOWN</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Id</Spalte>
<Tabelle>Zone</Tabelle>
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<Anzahl>1</Anzahl>
<View0>
<Direction0>UP</Direction0>
<Direction1>DOWN</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte3>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>ZoneManager</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>75</X>
<Y>850</Y>
</View0>
</Views>
</Tabelle11>
<Tabelle12>
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<Codegenerator>
<AuswahlMembers>
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</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>braun</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History></History>
<InDevelopment>false</InDevelopment>
<Kommentar></Kommentar>
<NMRelation>false</NMRelation>
<Name>LinkedDeviceEntry</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>3</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Id</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>ChildDeviceId</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
</Spalte1>
<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>ParentDeviceId</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte2>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>DeviceManager</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>425</X>
<Y>1300</Y>
</View0>
</Views>
</Tabelle12>
<Tabelle13>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>pastell-blau</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History></History>
<InDevelopment>false</InDevelopment>
<Kommentar></Kommentar>
<NMRelation>false</NMRelation>
<Name>ZoneTransition</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>4</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula>FromZone & ToZone</UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Id</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>TransitionTime</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>FromZone</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<Referenz>
<Direction0>LEFT</Direction0>
<Direction1>RIGHT</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Id</Spalte>
<Tabelle>Zone</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>LEFT</Direction0>
<Direction1>RIGHT</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte2>
<Spalte3>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>ToZone</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<Referenz>
<Direction0>LEFT</Direction0>
<Direction1>RIGHT</Direction1>
<Offset0>50</Offset0>
<Offset1>50</Offset1>
<Spalte>Id</Spalte>
<Tabelle>Zone</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>LEFT</Direction0>
<Direction1>RIGHT</Direction1>
<Name>Main</Name>
<Offset0>50</Offset0>
<Offset1>50</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte3>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>ZoneManager</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>425</X>
<Y>650</Y>
</View0>
</Views>
</Tabelle13>
<Tabelle14>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>blaugrau</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History>@changed OLI 30.07.2012 - Added.</History>
<InDevelopment>false</InDevelopment>
<Kommentar>This table contains the media categories like 'icon', "floorplan' etc.</Kommentar>
<NMRelation>false</NMRelation>
<Name>MediaCategory</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>2</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 30.07.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The key of the media category.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Id</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 30.07.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A unique name for the media category.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Name</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
</Spalte1>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>MediaManager</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>1675</X>
<Y>125</Y>
</View0>
</Views>
</Tabelle14>
<Tabelle15>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>blaugrau</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History>@changed OLI 30.07.2012 - Added.$BR$@changed OLI 27.08.2012 - Extended by the height and width attribute.$BR$@changed OLI 03.07.2013 - Extended by the field ImageLastChangeDate.</History>
<InDevelopment>false</InDevelopment>
<Kommentar>This table contains the media data.</Kommentar>
<NMRelation>false</NMRelation>
<Name>Medium</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>10</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 30.07.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The key of the medium.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Id</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>MediaContent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 30.07.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The content of the medium in a binary form.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Content</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 30.07.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A description for the medium.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Description</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte2>
<Spalte3>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Coordinate</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 27.08.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The height or maximum y coordinate of the medium in case it is an image (null otherwise).</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Height</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte3>
<Spalte4>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>PTimestamp</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 03.07.2013 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The date of the last change of the medium record.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>ImageLastChangeDate</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte4>
<Spalte5>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>MediaContentType</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 30.07.2012 - Added.$BR$@changed OLI 08.08.2012 - Rename to 'MediaContentType'.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A technical definition of the format of the binary content data.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>MediaContentType</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte5>
<Spalte6>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>MediaType</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 30.07.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A media type identifier like 'IMAGE', 'SOUND' or some thing like that. The valid identifiers are defined by the enum MediaType.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>MediaType</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte6>
<Spalte7>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 30.07.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A unique name for the medium.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Name</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte7>
<Spalte8>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Coordinate</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 27.08.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The width or maximum y coordinate of the image (null, if the medium is not an image).</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Width</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte8>
<Spalte9>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 30.07.2012 - Added.$BR$@changed OLI 08.08.2012 - Rename to 'MediaCategory'.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The category of the medium.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>MediaCategory</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<Referenz>
<Direction0>UP</Direction0>
<Direction1>DOWN</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Id</Spalte>
<Tabelle>MediaCategory</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>UP</Direction0>
<Direction1>DOWN</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte9>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>MediaManager</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>1675</X>
<Y>325</Y>
</View0>
</Views>
</Tabelle15>
<Tabelle16>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>t&uuml;rkis</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History></History>
<InDevelopment>false</InDevelopment>
<Kommentar></Kommentar>
<NMRelation>false</NMRelation>
<Name>GUITable</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>3</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula>"TableId" & "UserId"</UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Id</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>TableId</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>UserId</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte2>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>GUIManager</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>425</X>
<Y>1100</Y>
</View0>
</Views>
</Tabelle16>
<Tabelle17>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>t&uuml;rkis</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History></History>
<InDevelopment>false</InDevelopment>
<Kommentar></Kommentar>
<NMRelation>false</NMRelation>
<Name>GUITableColumn</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>4</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>ColumnName</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>ColumnWidth</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Ordering</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte2>
<Spalte3>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
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<Editormember>false</Editormember>
<LabelText></LabelText>
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<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<HideReference>false</HideReference>
<History></History>
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<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>GUITableId</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
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<Referenz>
<Direction0>LEFT</Direction0>
<Direction1>RIGHT</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Id</Spalte>
<Tabelle>GUITable</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>LEFT</Direction0>
<Direction1>RIGHT</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte3>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>GUIManager</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>725</X>
<Y>1100</Y>
</View0>
</Views>
</Tabelle17>
<Tabelle18>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
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</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>hellgrau</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History>@changed OLI 17.04.2013 - Added by using the database update script.</History>
<InDevelopment>false</InDevelopment>
<Kommentar></Kommentar>
<NMRelation>false</NMRelation>
<Name>ButtonMapping</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>4</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
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<Spalte0>
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<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<HideReference>false</HideReference>
<History></History>
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<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>NativeButton</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
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<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>MappedButton</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed null - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>the response option that is selected for the given native button</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>ResponseOption</Name>
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<PanelNumber>0</PanelNumber>
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<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
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<Spalte3>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>DeviceTypeId</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<Referenz>
<Direction0>DOWN</Direction0>
<Direction1>UP</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>DeviceType</Spalte>
<Tabelle>DeviceType</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>DOWN</Direction0>
<Direction1>UP</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte3>
</Spalten>
<Stereotype>
<Anzahl>0</Anzahl>
</Stereotype>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>1150</X>
<Y>1100</Y>
</View0>
</Views>
</Tabelle18>
<Tabelle19>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>hellgrau</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History>@changed OLI 17.04.2013 - Added by using the database update script.</History>
<InDevelopment>false</InDevelopment>
<Kommentar></Kommentar>
<NMRelation>false</NMRelation>
<Name>DeviceAlias</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>3</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
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<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
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</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Id</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
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<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
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<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>DeviceAliasId</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
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<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>DeviceId</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
</Spalte2>
</Spalten>
<Stereotype>
<Anzahl>0</Anzahl>
</Stereotype>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>1675</X>
<Y>1100</Y>
</View0>
</Views>
</Tabelle19>
<Tabelle2>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>pastell-gr&uuml;n</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>true</FirstGenerationDone>
<History>@changed OLI 14.11.2011 - Added.</History>
<InDevelopment>false</InDevelopment>
<Kommentar>This table contains license files.</Kommentar>
<NMRelation>false</NMRelation>
<Name>LicenseEntry</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>3</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.license.persistence.db</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 14.11.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The id of the license entry.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Id</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
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<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Boolean</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 14.11.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>This flag have to be set to true, if the license is the active one. There should be one active flag set to true in the whole table at one time.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Active</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
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<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
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<Spalte2>
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<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>FileContent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 14.11.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>This file contains the raw content of the license file in a encrypted form.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>FileContent</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
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<TechnicalField>false</TechnicalField>
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</Spalte2>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>Licensing</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>75</X>
<Y>450</Y>
</View0>
</Views>
</Tabelle2>
<Tabelle20>
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<Codegenerator>
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<CompareMembers>
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</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>hellgrau</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History>@changed OLI 17.04.2013 - Added by using the database update script.</History>
<InDevelopment>false</InDevelopment>
<Kommentar></Kommentar>
<NMRelation>false</NMRelation>
<Name>DeviceType</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
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<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Boolean</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>WriteAccess</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte2>
<Spalte3>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>SQLReportId</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<Referenz>
<Direction0>UP</Direction0>
<Direction1>DOWN</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Id</Spalte>
<Tabelle>SQLReport</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>UP</Direction0>
<Direction1>DOWN</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte3>
</Spalten>
<Stereotype>
<Anzahl>0</Anzahl>
</Stereotype>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>1675</X>
<Y>900</Y>
</View0>
</Views>
</Tabelle23>
<Tabelle24>
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<Codegenerator>
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</AuswahlMembers>
<CompareMembers>
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</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>pastell-lila</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History>@changed OLI 13.06.2013 - Added (by Hiba to the script).</History>
<InDevelopment>false</InDevelopment>
<Kommentar>This table contains the maps (floor plans) of the system.</Kommentar>
<NMRelation>false</NMRelation>
<Name>Map</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>4</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
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<LabelText></LabelText>
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<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 13.06.2013 - Added .</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The id of the record.</Kommentar>
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<ListItemField>false</ListItemField>
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<PanelNumber>0</PanelNumber>
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<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 13.06.2013 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A description for the record.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Description</Name>
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<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
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<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 13.06.2013 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A name for the map record.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Name</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
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<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 13.06.2013 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A token for the map record.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Token</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
</Spalte3>
</Spalten>
<Stereotype>
<Anzahl>0</Anzahl>
</Stereotype>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>75</X>
<Y>1825</Y>
</View0>
</Views>
</Tabelle24>
<Tabelle25>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>pastell-lila</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History>@changed OLI 13.06.2013 - Added.</History>
<InDevelopment>false</InDevelopment>
<Kommentar>A table which maps virtual maps to the maps of the device engine.</Kommentar>
<NMRelation>false</NMRelation>
<Name>MapMapping</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
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<Anzahl>4</Anzahl>
<Codegenerator>
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<Codeverzeichnis>.</Codeverzeichnis>
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<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
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<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
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<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 13.06.2013 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The id of the mapping record.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
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<ListItemField>false</ListItemField>
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<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A textual identifier for the map inside of the device engine.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>RealMapIdentifier</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
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<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A reference to the device engine which the mapping is made for.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>DeviceEngine</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<Referenz>
<Direction0>UP</Direction0>
<Direction1>DOWN</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Id</Spalte>
<Tabelle>DeviceEngine</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>UP</Direction0>
<Direction1>DOWN</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte2>
<Spalte3>
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<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A reference to the map which the mapping is made for.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Map</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<Referenz>
<Direction0>DOWN</Direction0>
<Direction1>UP</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Id</Spalte>
<Tabelle>Map</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>DOWN</Direction0>
<Direction1>UP</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte3>
</Spalten>
<Stereotype>
<Anzahl>0</Anzahl>
</Stereotype>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>75</X>
<Y>1575</Y>
</View0>
</Views>
</Tabelle25>
<Tabelle3>
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<Codegenerator>
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</Equalsmembers>
<HashCodeMembers>
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<NReferenzen>
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</OrderMembers>
<ToComboStringMembers>
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</ToComboStringMembers>
<ToStringMembers>
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</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>pastell-rot</Hintergrund>
<Schrift>schwarz</Schrift>
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<FirstGenerationDone>true</FirstGenerationDone>
<History>@changed VM 12.12.2011 - Added.$BR$@changed OLI 11.01.2012 - Changed the field names to start with upper case letters.$BR$@changed OLI 18.01.2012 - Removed fields Description, Identifier and Name. Identifier is the same as code. The contents of description and name should come from the resources.$BR$</History>
<InDevelopment>false</InDevelopment>
<Kommentar>This table contains the insalled plug-ins.</Kommentar>
<NMRelation>false</NMRelation>
<Name>PlugInEntry</Name>
<Panels>
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<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
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<Codegenerator>
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<Codeverzeichnis>plugin.manager.persistence.db</Codeverzeichnis>
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<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
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</Codegenerator>
<Spalte0>
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<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed VM 12.12.2011 - Added.$BR$@changed OLI 18.01.2012 - Type changed to varchar.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The primary key of plug-in.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
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<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Identifier</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
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<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Boolean</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
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<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed VM 12.12.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue>1</IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>Flag that describes, if plug-in can be activated.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Activatable</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Name</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed VM - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>Plug-in build date.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>BuildDate</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte2>
<Spalte3>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>Plug-in database version.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>DBVersion</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte3>
<Spalte4>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed VM - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue>0</IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>Numeric id of the plug-in.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>PlugInId</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte4>
<Spalte5>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed VM 12.12.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>Current state of plug-in.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>State</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte5>
<Spalte6>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed VM 12.12.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>Vendor of plug-in.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Vendor</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte6>
<Spalte7>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed VM 12.12.2011 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>Version of plug-in</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Version</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte7>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>PluginManager</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>675</X>
<Y>125</Y>
</View0>
</Views>
</Tabelle3>
<Tabelle4>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>goldgelb</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History>@changed 11.01.2012 - Added.</History>
<InDevelopment>false</InDevelopment>
<Kommentar>This table contains all users of the application.</Kommentar>
<NMRelation>false</NMRelation>
<Name>ApplicationUser</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>6</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 11.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The key of the data record.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Id</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Boolean</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 19.02.2013 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A flag to deactivate an application user. Deactivated users cannot login.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Deactivated</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>PersonName</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 11.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The first name of the user.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>FirstName</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte2>
<Spalte3>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>PersonName</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 11.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The last name of the user.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>LastName</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte3>
<Spalte4>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>LoginName</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 12.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The login name of the application user.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Login</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
</Spalte4>
<Spalte5>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Password</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 01.02.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The password of the application user account.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Password</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte5>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>UserAdministration</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>1150</X>
<Y>125</Y>
</View0>
</Views>
</Tabelle4>
<Tabelle5>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>goldgelb</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History>@changed OLI 11.01.2012 - Added.</History>
<InDevelopment>false</InDevelopment>
<Kommentar>This table contains the user groups of the application. By being assigned to a user group, an application user get access rights to parts of the application.</Kommentar>
<NMRelation>false</NMRelation>
<Name>ApplicationUserGroup</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>2</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 11.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The key of the data record.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Id</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 11.01.2012 - Added.$BR$@changed OLI 15.10.2012 - Renamed to 'GroupName'.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The description of the application user group. It is handled like a key.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>GroupName</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
</Spalte1>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>UserAdministration</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>1150</X>
<Y>550</Y>
</View0>
</Views>
</Tabelle5>
<Tabelle6>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>goldgelb</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History>@changed 11.01.2012 - Added.$BR$@changed 28.09.2012 - 'Name' field added.</History>
<InDevelopment>false</InDevelopment>
<Kommentar>This table contains the user groups of the application. By being assigned to a user group, an application user get access rights to parts of the application.</Kommentar>
<NMRelation>false</NMRelation>
<Name>ApplicationRight</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>3</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed 11.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The key of the data record.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Id</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed 11.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The description of the application right. It comments the function of the right and is written in english.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Description</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 28.09.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>A name for the application right which identifies the application right.$BR$The name of a right starts allways with the plug-in identifier or the prefix 'Core' for the core.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Name</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
</Spalte2>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>UserAdministration</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>1150</X>
<Y>900</Y>
</View0>
</Views>
</Tabelle6>
<Tabelle7>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>pastell-gelb</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History>@changed 11.01.2012 - Added.</History>
<InDevelopment>false</InDevelopment>
<Kommentar>Relation between application users and application user groups. It contains the users, which are assigned to user groups.</Kommentar>
<NMRelation>true</NMRelation>
<Name>GroupMember</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>2</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed 11.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The key of the application user, which is member in the assigned application user group.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>ApplicationUser</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<Referenz>
<Direction0>UP</Direction0>
<Direction1>DOWN</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Id</Spalte>
<Tabelle>ApplicationUser</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>UP</Direction0>
<Direction1>DOWN</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed 11.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The application user group the application user is assigned to.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>ApplicationUserGroup</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<Referenz>
<Direction0>DOWN</Direction0>
<Direction1>UP</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Id</Spalte>
<Tabelle>ApplicationUserGroup</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>DOWN</Direction0>
<Direction1>UP</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>UserAdministration</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>1150</X>
<Y>350</Y>
</View0>
</Views>
</Tabelle7>
<Tabelle8>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>pastell-gelb</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History>@changed OLI 11.01.2012 - Added.</History>
<InDevelopment>false</InDevelopment>
<Kommentar>Relation between application rights and application user groups. It contains the rights, which are granted to the user groups.</Kommentar>
<NMRelation>true</NMRelation>
<Name>GroupRight</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>2</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 11.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The key of the application right, which is granted to the assigned application user group.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>ApplicationRight</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<Referenz>
<Direction0>DOWN</Direction0>
<Direction1>UP</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Id</Spalte>
<Tabelle>ApplicationRight</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>DOWN</Direction0>
<Direction1>UP</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>true</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History>@changed OLI 11.01.2012 - Added.</History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar>The application user group the application right is assigned to.</Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>ApplicationUserGroup</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<Referenz>
<Direction0>UP</Direction0>
<Direction1>DOWN</Direction1>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Spalte>Id</Spalte>
<Tabelle>ApplicationUserGroup</Tabelle>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Direction0>UP</Direction0>
<Direction1>DOWN</Direction1>
<Name>Main</Name>
<Offset0>25</Offset0>
<Offset1>25</Offset1>
<Points>
<Anzahl>0</Anzahl>
</Points>
</View0>
</Views>
</Referenz>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>UserAdministration</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>1150</X>
<Y>700</Y>
</View0>
</Views>
</Tabelle8>
<Tabelle9>
<Aufgehoben>false</Aufgehoben>
<Codegenerator>
<AuswahlMembers>
<Anzahl>0</Anzahl>
</AuswahlMembers>
<CompareMembers>
<Anzahl>0</Anzahl>
</CompareMembers>
<Equalsmembers>
<Anzahl>0</Anzahl>
</Equalsmembers>
<HashCodeMembers>
<Anzahl>0</Anzahl>
</HashCodeMembers>
<NReferenzen>
<Anzahl>0</Anzahl>
</NReferenzen>
<OrderMembers>
<Anzahl>0</Anzahl>
</OrderMembers>
<ToComboStringMembers>
<Anzahl>0</Anzahl>
</ToComboStringMembers>
<ToStringMembers>
<Anzahl>0</Anzahl>
</ToStringMembers>
</Codegenerator>
<Farben>
<Hintergrund>pastell-blau</Hintergrund>
<Schrift>schwarz</Schrift>
</Farben>
<FirstGenerationDone>false</FirstGenerationDone>
<History></History>
<InDevelopment>false</InDevelopment>
<Kommentar>The table contains Zone entries</Kommentar>
<NMRelation>false</NMRelation>
<Name>Zone</Name>
<Panels>
<Anzahl>1</Anzahl>
<Panel0>
<PanelClass></PanelClass>
<PanelNumber>0</PanelNumber>
<TabMnemonic>1</TabMnemonic>
<TabTitle>1.Daten</TabTitle>
<TabToolTipText>Hier können Sie die Daten des Objekt warten</TabToolTipText>
</Panel0>
</Panels>
<Spalten>
<Anzahl>4</Anzahl>
<Codegenerator>
<ActiveInApplication>false</ActiveInApplication>
<Codegeneratoroptionen></Codegeneratoroptionen>
<Codeverzeichnis>.</Codeverzeichnis>
<Codieren>true</Codieren>
<DynamicCode>true</DynamicCode>
<Inherited>false</Inherited>
<Kontextname></Kontextname>
<UniqueFormula></UniqueFormula>
</Codegenerator>
<Spalte0>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>true</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>NumericIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Id</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>true</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte0>
<Spalte1>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>Description</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>false</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Description</Name>
<NotNull>false</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>false</Unique>
</Spalte1>
<Spalte2>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Name</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
</Spalte2>
<Spalte3>
<AlterInBatch>false</AlterInBatch>
<Aufgehoben>false</Aufgehoben>
<CanBeReferenced>false</CanBeReferenced>
<Disabled>false</Disabled>
<Domain>StringIdent</Domain>
<Editordescriptor>
<Editormember>false</Editormember>
<LabelText></LabelText>
<MaxCharacters>0</MaxCharacters>
<Mnemonic></Mnemonic>
<Position>0</Position>
<ReferenceWeight>keine</ReferenceWeight>
<RessourceIdentifier></RessourceIdentifier>
<ToolTipText></ToolTipText>
</Editordescriptor>
<ForeignKey>false</ForeignKey>
<Global>false</Global>
<GlobalId>false</GlobalId>
<HideReference>false</HideReference>
<History></History>
<IndexSearchMember>false</IndexSearchMember>
<Indexed>true</Indexed>
<IndividualDefaultValue></IndividualDefaultValue>
<Kodiert>false</Kodiert>
<Kommentar></Kommentar>
<Konsistenz>
<Writeablemember>false</Writeablemember>
</Konsistenz>
<LastModificationField>false</LastModificationField>
<ListItemField>false</ListItemField>
<Name>Token</Name>
<NotNull>true</NotNull>
<PanelNumber>0</PanelNumber>
<Parameter></Parameter>
<PrimaryKey>false</PrimaryKey>
<RemovedStateField>false</RemovedStateField>
<TechnicalField>false</TechnicalField>
<Unique>true</Unique>
</Spalte3>
</Spalten>
<Stereotype>
<Anzahl>1</Anzahl>
</Stereotype>
<Stereotype0>ZoneManager</Stereotype0>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Name>Main</Name>
<X>75</X>
<Y>650</Y>
</View0>
</Views>
</Tabelle9>
</Tabellen>
<Views>
<Anzahl>1</Anzahl>
<View0>
<Beschreibung>Diese Sicht beinhaltet alle Tabellen des Schemas</Beschreibung>
<Name>Main</Name>
<ReferenzierteSpaltenAnzeigen>true</ReferenzierteSpaltenAnzeigen>
<Tabelle0>ConfigurationEntry</Tabelle0>
<Tabelle1>LocalizationResource</Tabelle1>
<Tabelle10>DeviceEngine</Tabelle10>
<Tabelle11>ZoneMapping</Tabelle11>
<Tabelle12>LinkedDeviceEntry</Tabelle12>
<Tabelle13>ZoneTransition</Tabelle13>
<Tabelle14>MediaCategory</Tabelle14>
<Tabelle15>Medium</Tabelle15>
<Tabelle16>GUITable</Tabelle16>
<Tabelle17>GUITableColumn</Tabelle17>
<Tabelle18>ButtonMapping</Tabelle18>
<Tabelle19>DeviceAlias</Tabelle19>
<Tabelle2>LicenseEntry</Tabelle2>
<Tabelle20>DeviceType</Tabelle20>
<Tabelle21>MenuEntry</Tabelle21>
<Tabelle22>SQLReport</Tabelle22>
<Tabelle23>SQLReportSharedUser</Tabelle23>
<Tabelle24>Map</Tabelle24>
<Tabelle25>MapMapping</Tabelle25>
<Tabelle3>PlugInEntry</Tabelle3>
<Tabelle4>ApplicationUser</Tabelle4>
<Tabelle5>ApplicationUserGroup</Tabelle5>
<Tabelle6>ApplicationRight</Tabelle6>
<Tabelle7>GroupMember</Tabelle7>
<Tabelle8>GroupRight</Tabelle8>
<Tabelle9>Zone</Tabelle9>
<Tabellenanzahl>26</Tabellenanzahl>
<TechnischeSpaltenVerstecken>false</TechnischeSpaltenVerstecken>
</View0>
</Views>
</Diagramm>
|
print_ada.adb | hsgrewal/learning-ada | 0 | 20551 | <filename>print_ada.adb<gh_stars>0
-- print_ada.adb
with Ada.Text_IO; use Ada.Text_IO;
procedure print_ada is
begin
Put_Line("###############################################################");
Put_Line("###############################################################");
Put_Line("## ##");
Put_Line("## 00000000000 0000000000 00000000000 ##");
Put_Line("## 00 00 00 00 00 00 ##");
Put_Line("## 00 00 00 00 00 00 ##");
Put_Line("## 00000000000 00 00 00000000000 ##");
Put_Line("## 00 00 00 00 00 00 ##");
Put_Line("## 00 00 00 00 00 00 ##");
Put_Line("## 00 00 0000000000 00 00 ##");
Put_Line("## ##");
Put_Line("###############################################################");
Put_Line("###############################################################");
end print_ada;
|
Function/Surjective/Base.agda | oisdk/agda-playground | 6 | 5981 | <reponame>oisdk/agda-playground<filename>Function/Surjective/Base.agda
{-# OPTIONS --cubical --safe #-}
module Function.Surjective.Base where
open import Path
open import Function.Fiber
open import Level
open import HITs.PropositionalTruncation
open import Data.Sigma
Surjective : (A → B) → Type _
Surjective f = ∀ y → ∥ fiber f y ∥
SplitSurjective : (A → B) → Type _
SplitSurjective f = ∀ y → fiber f y
infixr 0 _↠!_ _↠_
_↠!_ : Type a → Type b → Type (a ℓ⊔ b)
A ↠! B = Σ (A → B) SplitSurjective
_↠_ : Type a → Type b → Type (a ℓ⊔ b)
A ↠ B = Σ (A → B) Surjective
|
gtk/akt-callbacks.ads | thierr26/ada-keystore | 25 | 20141 | <filename>gtk/akt-callbacks.ads<gh_stars>10-100
-----------------------------------------------------------------------
-- akt-callbacks -- Callbacks for Ada Keystore GTK application
-- Copyright (C) 2019 <NAME>
-- Written by <NAME> (<EMAIL>)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-----------------------------------------------------------------------
with Gtkada.Builder;
with AKT.Windows;
package AKT.Callbacks is
-- Initialize and register the callbacks.
procedure Initialize (Application : in AKT.Windows.Application_Access;
Builder : in Gtkada.Builder.Gtkada_Builder);
-- Callback executed when the "quit" action is executed from the menu.
procedure On_Menu_Quit (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "about" action is executed from the menu.
procedure On_Menu_About (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "menu-new" action is executed from the file menu.
procedure On_Menu_New (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "menu-open" action is executed from the file menu.
procedure On_Menu_Open (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "tool-add" action is executed from the toolbar.
procedure On_Tool_Add (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "tool-save" action is executed from the toolbar.
procedure On_Tool_Save (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "tool-edit" action is executed from the toolbar.
procedure On_Tool_Edit (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "tool-lock" action is executed from the toolbar.
procedure On_Tool_Lock (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "tool-unlock" action is executed from the toolbar.
procedure On_Tool_Unlock (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "open-file" action is executed from the open_file dialog.
procedure On_Open_File (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "cancel-open-file" action is executed from the open_file dialog.
procedure On_Cancel_Open_File (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "create-file" action is executed from the open_file dialog.
procedure On_Create_File (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "cancel-create-file" action is executed
-- from the open_file dialog.
procedure On_Cancel_Create_File (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "delete-event" action is executed from the main window.
function On_Close_Window (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class)
return Boolean;
-- Callback executed when the "close-about" action is executed from the about box.
procedure On_Close_About (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "close-password" action is executed from the password dialog.
procedure On_Close_Password (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
-- Callback executed when the "dialog-password-ok" action is executed from the password dialog.
procedure On_Dialog_Password_Ok (Object : access Gtkada.Builder.Gtkada_Builder_Record'Class);
end AKT.Callbacks;
|
30Oct2019/q1.asm | candh/8086-programs | 0 | 23755 | .model small
.stack 100h
.code
main proc
mov ax, 8000h
cmp ax, 0
jl then
jmp endif
then:
mov bx, -1
endif:
mov ax, 4Ch
int 21h
main endp
end main |
dino/lcs/base/4D5.asm | zengfr/arcade_game_romhacking_sourcecode_top_secret_data | 6 | 171334 | copyright zengfr site:http://github.com/zengfr/romhack
007128 tst.b ($4d5,A5)
00712C bne $71fc
00731C tst.b ($4d5,A5) [123p+ B1]
007320 bne $732c
0074EC tst.b ($4d5,A5)
0074F0 bne $7560
007D8E tst.b ($4d5,A5)
007D92 bne $7dd8
007E78 tst.b ($4d5,A5)
007E7C bne $7f46
007EE8 tst.b ($4d5,A5)
007EEC bne $7f46
007F86 tst.b ($4d5,A5)
007F8A beq $7f90 [base+4D5]
008206 tst.b ($4d5,A5)
00820A beq $822c [base+4D5]
0082E8 tst.b ($4d5,A5)
0082EC beq $82f2 [base+4D5]
00A8A2 move.b #$1, ($9,A0) [base+4CC]
00A8A8 move.b #$1, ($a,A0) [base+4D5]
00ACFA move.b #$1, ($4d5,A5) [base+4D6]
00AD00 move.w A6, ($4e0,A5) [base+4D5]
00CA9A move.b #$1, ($4d5,A5) [base+6C4]
00CAA0 rts [base+4D5]
00CCF4 clr.b ($4d5,A5)
00CCF8 jmp $7562.l [base+4D5]
0100DA tst.b ($4d5,A5)
0100DE bne $10162 [base+4D5]
01039A tst.b ($4d5,A5)
01039E bne $103f8 [base+4D5]
0103FE tst.b ($4d5,A5)
010402 bne $10468 [base+4D5]
012CEA tst.b ($4d5,A5)
012CEE bne $12cf6 [base+4D5]
0186DC tst.b ($4d5,A5)
0186E0 bne $187b6 [base+4D5]
019694 tst.b ($4d5,A5) [123p+ EE]
019698 bne $196a2 [base+4D5]
04E67C tst.b ($4d5,A5)
04E680 bne $4e6ae
04EA96 tst.b ($4d5,A5)
04EA9A bne $4ead4
07BC04 tst.b ($4d5,A5)
07BC08 bne $7bc0e [base+4D5]
07BC2E tst.b ($4d5,A5)
07BC32 beq $7bc46
08BDC2 move.b #$1, ($4d5,A5) [etc+76]
08BDC8 move.b #$1, ($4db,A5) [base+4D5]
08C092 clr.b ($4d5,A5) [etc+ 4]
08C096 clr.b ($4db,A5) [base+4D5]
copyright zengfr site:http://github.com/zengfr/romhack
|
install/lib/disk/get_dir.asm | minblock/msdos | 0 | 97807 | ;========================================================
COMMENT #
GET_DIR.ASM
Copyright (c) 1991 - Microsoft Corp.
All rights reserved.
Microsoft Confidential
=================================================
Gets the current directory path from DOS.
int _dos_getdir( char *Buffer, int Drive );
ARGUMENTS: Buffer - Ptr to 64 byte memory
area
Drive - DOS drive number (0=default, 1=A, 2=B, ...)
RETURN: int - 0 if successfull else
!0 if error
=================================================
johnhe - 06/06/89
END COMMENT #
; =======================================================
INCLUDE disk_io.inc
INCLUDE model.inc
; =======================================================
.CODE
; =======================================================
IF @DataSize
_dos_getdir PROC USES DS SI, Buffer:PTR, Drive:BYTE
ELSE
_dos_getdir PROC USES SI, Buffer:PTR, Drive:BYTE
ENDIF
; lds SI,Buffer ; DS:SI -> buffer
LoadPtr DS, SI, Buffer ; DS:SI -> buffer
mov DL,Drive ; DL = disk drive (0=default,1=A)
mov AH,47h ; Get current dir function
int 21h
mov AX,1 ; Assume may may be errors
jc GetDirReturn ; Error check
xor AX,AX ; Signal no errors
GetDirReturn:
ret
_dos_getdir ENDP
; =======================================================
END
; =======================================================
|
src/wiki-streams-text_io.adb | jquorning/ada-wiki | 18 | 18028 | -----------------------------------------------------------------------
-- wiki-streams-text_io -- Text_IO input output streams
-- Copyright (C) 2016 <NAME>
-- Written by <NAME> (<EMAIL>)
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-----------------------------------------------------------------------
with Ada.IO_Exceptions;
with Wiki.Helpers;
package body Wiki.Streams.Text_IO is
-- ------------------------------
-- Open the file and prepare to read the input stream.
-- ------------------------------
procedure Open (Stream : in out File_Input_Stream;
Path : in String;
Form : in String := "") is
begin
Ada.Wide_Wide_Text_IO.Open (Stream.File, Ada.Wide_Wide_Text_IO.In_File, Path, Form);
end Open;
-- ------------------------------
-- Close the file.
-- ------------------------------
procedure Close (Stream : in out File_Input_Stream) is
begin
if Ada.Wide_Wide_Text_IO.Is_Open (Stream.File) then
Ada.Wide_Wide_Text_IO.Close (Stream.File);
end if;
end Close;
-- ------------------------------
-- Close the stream.
-- ------------------------------
overriding
procedure Finalize (Stream : in out File_Input_Stream) is
begin
Stream.Close;
end Finalize;
-- ------------------------------
-- Read one character from the input stream and return False to the <tt>Eof</tt> indicator.
-- When there is no character to read, return True in the <tt>Eof</tt> indicator.
-- ------------------------------
overriding
procedure Read (Input : in out File_Input_Stream;
Char : out Wiki.Strings.WChar;
Eof : out Boolean) is
Available : Boolean;
begin
Eof := False;
Ada.Wide_Wide_Text_IO.Get_Immediate (Input.File, Char, Available);
exception
when Ada.IO_Exceptions.End_Error =>
Char := Wiki.Helpers.LF;
Eof := True;
end Read;
-- ------------------------------
-- Open the file and prepare to write the output stream.
-- ------------------------------
procedure Open (Stream : in out File_Output_Stream;
Path : in String;
Form : in String := "") is
begin
if Ada.Wide_Wide_Text_IO.Is_Open (Stream.File) then
Ada.Wide_Wide_Text_IO.Close (Stream.File);
end if;
Ada.Wide_Wide_Text_IO.Open (Stream.File, Ada.Wide_Wide_Text_IO.Out_File, Path, Form);
Ada.Wide_Wide_Text_IO.Set_Line_Length (Ada.Wide_Wide_Text_IO.Count'Last);
Stream.Stdout := False;
end Open;
-- ------------------------------
-- Create the file and prepare to write the output stream.
-- ------------------------------
procedure Create (Stream : in out File_Output_Stream;
Path : in String;
Form : in String := "") is
begin
Ada.Wide_Wide_Text_IO.Create (Stream.File, Ada.Wide_Wide_Text_IO.Out_File, Path, Form);
Ada.Wide_Wide_Text_IO.Set_Line_Length (Ada.Wide_Wide_Text_IO.Count'Last);
Stream.Stdout := False;
end Create;
-- ------------------------------
-- Close the file.
-- ------------------------------
procedure Close (Stream : in out File_Output_Stream) is
begin
if Ada.Wide_Wide_Text_IO.Is_Open (Stream.File) then
Ada.Wide_Wide_Text_IO.Close (Stream.File);
end if;
end Close;
-- ------------------------------
-- Write the string to the output stream.
-- ------------------------------
overriding
procedure Write (Stream : in out File_Output_Stream;
Content : in Wiki.Strings.WString) is
begin
if not Stream.Stdout then
Ada.Wide_Wide_Text_IO.Put (Stream.File, Content);
else
Ada.Wide_Wide_Text_IO.Put (Content);
end if;
end Write;
-- ------------------------------
-- Write a single character to the output stream.
-- ------------------------------
overriding
procedure Write (Stream : in out File_Output_Stream;
Char : in Wiki.Strings.WChar) is
begin
if not Stream.Stdout then
Ada.Wide_Wide_Text_IO.Put (Stream.File, Char);
else
Ada.Wide_Wide_Text_IO.Put (Char);
end if;
end Write;
-- ------------------------------
-- Close the stream.
-- ------------------------------
overriding
procedure Finalize (Stream : in out File_Output_Stream) is
begin
Stream.Close;
end Finalize;
end Wiki.Streams.Text_IO;
|
oeis/237/A237268.asm | neoneye/loda-programs | 11 | 85296 | <gh_stars>10-100
; A237268: a(1)=1; for n>1, a(n) is the smallest F(m)>F(n) such that F(n) divides F(m), where F(k) denotes the k-th Fibonacci number.
; Submitted by <NAME>(s1)
; 1,2,8,21,55,144,377,987,2584,6765,17711,46368,121393,317811,832040,2178309,5702887,14930352,39088169,102334155,267914296,701408733,1836311903,4807526976,12586269025,32951280099,86267571272,225851433717,591286729879,1548008755920,4052739537881,10610209857723,27777890035288,72723460248141,190392490709135,498454011879264,1304969544928657,3416454622906707,8944394323791464,23416728348467685,61305790721611591,160500643816367088,420196140727489673,1100087778366101931,2880067194370816120
mul $0,2
mov $2,1
lpb $0
sub $0,2
add $1,$2
add $2,$1
lpe
lpb $0,2
add $2,$1
pow $1,$0
lpe
mov $0,$2
|
src/tiles.asm | helgefmi/lttphack | 28 | 242809 | <filename>src/tiles.asm
pushpc
; TILES
;
; Takes care to expand the tileset with our own stuff, so we can draw custom HUD items.
; Load Tiles Hijack
org $028068
JSL load_default_tileset
; Load Tiles Hook
pullpc
load_default_tileset:
LoadCustomHUDGFX:
%a16()
%i8()
LDX #$80 : STX $2115
LDA #$7000 : STA $2116 ; VRAM address (E000 in vram)
LDA #$1801 : STA $4300 ; word, normal increment, destination $2118
LDA.w #hud_table : STA $4302 ; Source offset
LDX.b #hud_table>>16 : STX $4304 ; Source bank
LDA #$1800 : STA $4305 ; Size (0x800 = 1 sheet)
LDX #$01 : STX $420B ; initiate DMA (channel 1)
; next, load the font
LoadHudFont:
LDX #$80 : STX $2115
LDA #$7080 : STA $2116
LDA #$1801 : STA $4300
; we're writing 16 2BPP tiles to VRAM
; so 16*64*2 = 2048 bits, or 256 bytes
; AKA 0x100 bytes
; since the offset is a multiple of 256,
; we can just swap the nibbles and
; add them in as the offset
LDA !ram_hud_font : XBA : CLC : ADC.w #hud_font : STA $4302
LDX.b #hud_font>>16 : STX $4304
LDA #$0100 : STA $4305
LDX #$01 : STX $420B
%ai8() ; expected flags from both entry points/DecompAndDirectCopy
RTL
hud_table:
incbin ../resources/hud_gfx1.2bpp
incbin ../resources/hud_gfx2.2bpp
incbin ../resources/hud_gfx3.2bpp
hud_font:
incbin ../resources/hud_font1.2bpp
incbin ../resources/hud_font2.2bpp
cm_hud_table:
incbin ../resources/menu_font1.2bpp
incbin ../resources/menu_font2.2bpp |
data/wild/maps/PokemonTower5F.asm | opiter09/ASM-Machina | 1 | 178938 | <reponame>opiter09/ASM-Machina
PokemonTower5FWildMons:
def_grass_wildmons 10 ; encounter rate
db 30, GASTLY
db 31, GASTLY
db 32, GASTLY
db 33, GASTLY
db 29, GASTLY
db 29, GASTLY
db 35, HAUNTER
db 30, CUBONE
db 32, CUBONE
db 34, GASTLY
end_grass_wildmons
def_water_wildmons 0 ; encounter rate
end_water_wildmons
|
source/adam-statement.ads | charlie5/aIDE | 3 | 16680 | with
AdaM.Entity;
private
with
ada.Streams;
package AdaM.Statement
is
type Item is new Entity.item with private;
type View is access all Item'Class;
-- Forge
--
function new_Statement (Line : in String := "") return Statement.view;
procedure free (Self : in out Statement.view);
procedure destruct (Self : in out Item);
-- Attributes
--
overriding
function Id (Self : access Item) return AdaM.Id;
overriding
function Name (Self : in Item) return Identifier;
overriding
function to_Source (Self : in Item) return text_Vectors.Vector;
procedure add (Self : in out Item; the_Line : in String);
private
type Item is new Entity.item with
record
Lines : Text_vectors.Vector;
end record;
-- Streams
--
procedure View_write (Stream : not null access Ada.Streams.Root_Stream_Type'Class;
Self : in View);
procedure View_read (Stream : not null access Ada.Streams.Root_Stream_Type'Class;
Self : out View);
for View'write use View_write;
for View'read use View_read;
end AdaM.Statement;
|
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