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IAssetTools::GetImportExtensionPermissionList | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Get extension permission list allowed for importer | AssetTools | const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FNamePermissionList](API\Runtime\Core\Misc\FNamePermissionList) > & GetImportExtensionPermissionList() const | [] |
IAssetTools::GetNewAssetFactories | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Find all supported asset factories. | AssetTools | [TArray](API\Runtime\Core\Containers\TArray)< [UFactory](API\Editor\UnrealEd\Factories\UFactory) * > GetNewAssetFactories() const | [] |
IAssetTools::GetOnPackageMigration | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Event called when some packages are migrated Note this is only true when AssetTools.UseNewPackageMigration is true | AssetTools | [UE::AssetTools::FOnPackageMigration](API\Developer\AssetTools\FOnPackageMigration) & GetOnPackageMigration() | [] |
IAssetTools::GetTypeColor | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | [TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > GetTypeColor ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const | [] |
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IAssetTools::GetWritableFolderPermissionList | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Get writable folder permission list for content browser and other systems | AssetTools | [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPathPermissionList](API\Runtime\Core\Misc\FPathPermissionList) > & GetWritableFolderPermissionList() | [] |
IAssetTools::ImportAssets | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Imports the specified files to the destination path.
list of successfully imported assets | AssetTools | [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Files, const [FString](API\Runtime\Core\Containers\FString) & DestinationPath, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * ChosenFactory, bool bSyncToBrowser, [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> * FilesAndDestinations, bool bAllowAsyncImport, bool bSceneImport ) const | [] |
IAssetTools::ImportAssetsAutomated | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Imports assets using data specified completely up front. Does not ever ask any questions of the user or show any modal error messages
list of successfully imported assets | AssetTools | [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportAssetsAutomated ( const [UAutomatedAssetImportData](API\Editor\UnrealEd\UAutomatedAssetImportData) * ImportData ) | [] |
IAssetTools::ImportAssetsWithDialog | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Opens a file open dialog to choose files to import to the destination path.
list of successfully imported assets | AssetTools | [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportAssetsWithDialog ( const [FString](API\Runtime\Core\Containers\FString) & DestinationPath ) | [] |
IAssetTools::ImportAssetTasks | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Imports assets using tasks specified. | AssetTools | void ImportAssetTasks ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAssetImportTask](API\Editor\UnrealEd\UAssetImportTask) * > & ImportTasks ) | [] |
IAssetTools::InitAdvancedCopyFromCopyParams | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Given a complete set of copy parameters, which includes the selected package set, start the advanced copy process | AssetTools | void InitAdvancedCopyFromCopyParams ( [FAdvancedCopyParams](API\Developer\AssetTools\FAdvancedCopyParams) CopyParams ) const | [] |
IAssetTools::IsAssetClassSupported | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Is the given asset class supported? | AssetTools | bool IsAssetClassSupported ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const | [] |
IAssetTools::IsDiscoveringAssetsInProgress | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Gets whether assets registry is still loading assets or not | AssetTools | bool IsDiscoveringAssetsInProgress() const | [] |
IAssetTools::IsFixupReferencersInProgress | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Returns whether redirectors are being fixed up. | AssetTools | bool IsFixupReferencersInProgress() const | [] |
IAssetTools::IsImportExtensionAllowed | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | bool IsImportExtensionAllowed ( const [FString](API\Runtime\Core\Containers\FString) & Extension ) const | [] |
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IAssetTools::IsNameAllowed | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Returns true if IsNameAllowedDelegate is not set, or if the name passes the filter function | AssetTools | bool IsNameAllowed ( const [FString](API\Runtime\Core\Containers\FString) & Name, [FText](API\Runtime\Core\Internationalization\FText) * OutErrorMessage ) const | [] |
IAssetTools::MigratePackages | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Migrate packages to another game content folder | AssetTools | void MigratePackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackageNamesToMigrate ) const | [] |
IAssetTools::MigratePackages | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Migrate packages and dependencies to another folder | AssetTools | void MigratePackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackageNamesToMigrate, const [FString](API\Runtime\Core\Containers\FString) & DestinationPath, const struct [FMigrationOptions](API\Developer\AssetTools\FMigrationOptions) & Options ) const | [] |
IAssetTools::NotifyBlockedByWritableFolderFilter | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Show notification that writable folder filter blocked an action | AssetTools | void NotifyBlockedByWritableFolderFilter() const | [] |
IAssetTools::ImportAssetsWithDialogAsync | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Opens a file open dialog to choose files to import to the destination path. It differ from ImportAssetsWithDialog by allowing an async import when it's available | AssetTools | void ImportAssetsWithDialogAsync ( const [FString](API\Runtime\Core\Containers\FString) & DestinationPath ) | [] |
IAssetTools::OnAssetPostRename | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Event issued at the end of the rename process | AssetTools | [FAssetPostRenameEvent](API\Developer\AssetTools\FAssetPostRenameEvent) & OnAssetPostRename() | [] |
IAssetTools::OpenDiscoveringAssetsDialog | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Opens a dialog asking the user to wait while assets are being discovered | AssetTools | void OpenDiscoveringAssetsDialog ( const [FOnAssetsDiscovered](API\Developer\AssetTools\IAssetTools\FOnAssetsDiscovered) & InOnAssetsDiscovered ) | [] |
IAssetTools::OpenEditorForAssets | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Opens editor for assets | AssetTools | void OpenEditorForAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Assets ) | [] |
IAssetTools::RegisterAdvancedAssetCategory | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Allocates a Category bit for a user-defined Category, orEAssetTypeCategories::Miscif all available bits are allocated. Ignores duplicate calls with the same CategoryKey (returns the existing bit but does not change the display name). | AssetTools | [EAssetTypeCategories::Type](API\Developer\AssetTools\EAssetTypeCategories__Type) RegisterAdvancedAssetCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryKey, [FText](API\Runtime\Core\Internationalization\FText) CategoryDisplayName ) | [] |
IAssetTools::RegisterAssetTypeActions | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Registers an asset type actions object so it can provide information about and actions for asset types. | AssetTools | void RegisterAssetTypeActions ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAssetTypeActions](API\Developer\AssetTools\IAssetTypeActions) > & NewActions ) | [] |
IAssetTools::RegisterCanMigrateAsset | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Allow to add some restrictions to the assets that can be migrated | AssetTools | void RegisterCanMigrateAsset ( const [FName](API\Runtime\Core\UObject\FName) OwnerName, [UE::AssetTools::FCanMigrateAsset](API\Developer\AssetTools\FCanMigrateAsset) Delegate ) | [] |
IAssetTools::RegisterClassTypeActions | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Registers a class type actions object so it can provide information about and actions for class asset types. | AssetTools | void RegisterClassTypeActions ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) > & NewActions ) | [] |
IAssetTools::RegisterIsNameAllowedDelegate | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Allows setting of a global name filter that is applied to folders, assets, plugins, etc. | AssetTools | void RegisterIsNameAllowedDelegate ( const [FName](API\Runtime\Core\UObject\FName) OwnerName, [FIsNameAllowed](API\Developer\AssetTools\FIsNameAllowed) Delegate ) | [] |
IAssetTools::RenameAssets | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Renames assets using the specified names. | AssetTools | bool RenameAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetRenameData](API\Developer\AssetTools\FAssetRenameData) > & AssetsAndNames ) | [] |
IAssetTools::RenameAssetsWithDialog | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Renames assets using the specified names. | AssetTools | [EAssetRenameResult](API\Developer\AssetTools\EAssetRenameResult) RenameAssetsWithDialog ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetRenameData](API\Developer\AssetTools\FAssetRenameData) > & AssetsAndNames, bool bAutoCheckout ) | [] |
IAssetTools::RenameReferencingSoftObjectPaths | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Function that renames allFSoftObjectPathobject with the old asset path to the new one. | AssetTools | void RenameReferencingSoftObjectPaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > PackagesToCheck, const [TMap](API\Runtime\Core\Containers\TMap)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath), [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & AssetRedirectorMap ) | [] |
IAssetTools::SetCreateAssetsAsExternallyReferenceable | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Controls whether or not newly created assets are made externally referneceable or not | AssetTools | void SetCreateAssetsAsExternallyReferenceable ( bool bValue ) | [] |
IAssetTools::SyncBrowserToAssets | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Syncs the primary content browser to the specified assets, whether or not it is locked. Most syncs that come from AssetTools -feel- like they came from the content browser, so this is okay. | AssetTools | void SyncBrowserToAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetsToSync ) | [] |
IAssetTools::SyncBrowserToAssets | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | void SyncBrowserToAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetsToSync ) | [] |
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IAssetTools::UnregisterAssetTypeActions | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Unregisters an asset type actions object. It will no longer provide information about or actions for asset types. | AssetTools | void UnregisterAssetTypeActions ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAssetTypeActions](API\Developer\AssetTools\IAssetTypeActions) > & ActionsToRemove ) | [] |
IAssetTools::UnregisterCanMigrateAsset | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | void UnregisterCanMigrateAsset ( const [FName](API\Runtime\Core\UObject\FName) OwnerName ) | [] |
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IAssetTools::UnregisterClassTypeActions | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Unregisters a class type actions object. It will no longer provide information about or actions for class asset types. | AssetTools | void UnregisterClassTypeActions ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) > & ActionsToRemove ) | [] |
IAssetTools::UnregisterIsNameAllowedDelegate | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Remove a previously-set global name filter | AssetTools | void UnregisterIsNameAllowedDelegate ( const [FName](API\Runtime\Core\UObject\FName) OwnerName ) | [] |
IAssetTools::ValidateFlattenedAdvancedCopyDestinations | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | Validate the destinations for advanced copy once the map has been flattened | AssetTools | bool ValidateFlattenedAdvancedCopyDestinations ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & FlattenedPackagesAndDestinations ) const | [] |
IAssetTypeActions::AssetsActivatedOverride | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Allows overriding asset activation to perform asset type specific activation for the supplied assets. This happens when the user double clicks, presses enter, or presses space. Return true if you have overridden the behavior. | AssetTools | bool AssetsActivatedOverride ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [EAssetTypeActivationMethod::Type](API\Developer\AssetTools\EAssetTypeActivationMethod__Type) ActivationType ) | [] |
IAssetTools | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | class IAssetTools | [] |
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IAssetTypeActions::CanDuplicate | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns true if this asset can be duplicated | AssetTools | bool CanDuplicate ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAsset, [FText](API\Runtime\Core\Internationalization\FText) * OutErrorMsg ) const | [] |
IAssetTypeActions::CanFilter | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns true if this class can be used as a filter in the content browser | AssetTools | bool CanFilter() | [] |
IAssetTypeActions::BuildBackendFilter | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Builds the filter for this class | AssetTools | void BuildBackendFilter ( struct [FARFilter](API\Runtime\CoreUObject\AssetRegistry\FARFilter) & InFilter ) | [] |
IAssetTypeActions::CanMerge | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns true if this class can be merged (either manually or automatically) | AssetTools | bool CanMerge() const | [] |
IAssetTypeActions::CanLocalize | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns true if this class can be localized | AssetTools | bool CanLocalize() const | [] |
IAssetTypeActions::CanRename | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns true if this asset can be renamed | AssetTools | bool CanRename ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAsset, [FText](API\Runtime\Core\Internationalization\FText) * OutErrorMsg ) const | [] |
IAssetTypeActions::GetActions | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Generates a menubuilder for the specified objects. | AssetTools | virtual void GetActions ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, class [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder ) | [] |
IAssetTypeActions::GetActions | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Generates a menu section for the specified objects. | AssetTools | virtual void GetActions ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, struct [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section ) | [] |
IAssetTypeActions::GetAssetDescription | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns additional tooltip information for the specified asset, if it has any (otherwise return the null widget) | AssetTools | [FText](API\Runtime\Core\Internationalization\FText) GetAssetDescription ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const | [] |
IAssetTypeActions::GetCategories | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories. | AssetTools | uint32 GetCategories() | [] |
IAssetTypeActions::GetClassPathName | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns class path name as a package + classFNamepair | AssetTools | [FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) GetClassPathName() const | [] |
IAssetTypeActions::GetDefaultThumbnailPrimitiveType | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns the default thumbnail type that should be rendered when rendering primitive shapes. This does not need to be implemented if the asset does not render a primitive shape | AssetTools | EThumbnailPrimType GetDefaultThumbnailPrimitiveType ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const | [] |
IAssetTypeActions::GetDisplayNameFromAssetData | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_) | AssetTools | [FText](API\Runtime\Core\Internationalization\FText) GetDisplayNameFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const | [] |
IAssetTypeActions::GetFilterName | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns name to use for filter in the content browser | AssetTools | [FName](API\Runtime\Core\UObject\FName) GetFilterName() const | [] |
IAssetTypeActions::GetIconBrush | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns icon brush unique for the given asset data. Returning null falls back to class icon brush. | AssetTools | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIconBrush ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, const [FName](API\Runtime\Core\UObject\FName) InClassName ) const | [] |
IAssetTypeActions::GetName | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns the name of this type | AssetTools | [FText](API\Runtime\Core\Internationalization\FText) GetName() const | [] |
IAssetTypeActions::GetObjectDisplayName | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns the display name for that object. | AssetTools | [FString](API\Runtime\Core\Containers\FString) GetObjectDisplayName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const | [] |
IAssetTypeActions::GetResolvedSourceFilePaths | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Collects the resolved source paths for the imported assets | AssetTools | void GetResolvedSourceFilePaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & TypeAssets, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutSourceFilePaths ) const | [] |
IAssetTypeActions::GetSubMenus | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns array of sub-menu names that this asset type is parented under in the Asset Creation Context Menu. | AssetTools | const [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & GetSubMenus() const | [] |
IAssetTypeActions::GetSourceFileLabels | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Collects the source file labels for the imported assets | AssetTools | void GetSourceFileLabels ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & TypeAssets, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutSourceFileLabels ) const | [] |
IAssetTypeActions::GetSupportedClass | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Get the supported class of this type. | AssetTools | [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const | [] |
IAssetTypeActions::GetThumbnailBrush | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns thumbnail brush unique for the given asset data. Returning null falls back to class thumbnail brush. | AssetTools | const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetThumbnailBrush ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, const [FName](API\Runtime\Core\UObject\FName) InClassName ) const | [] |
IAssetTypeActions::GetThumbnailInfo | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns the thumbnail info for the specified asset, if it has one. | AssetTools | [UThumbnailInfo](API\Runtime\Engine\EditorFramework\UThumbnailInfo) * GetThumbnailInfo ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const | [] |
IAssetTypeActions::GetThumbnailOverlay | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Optionally returns a custom widget to overlay on top of this assets' thumbnail | AssetTools | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetThumbnailOverlay ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const | [] |
IAssetTypeActions::GetTypeColor | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns the color associated with this type | AssetTools | [FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const | [] |
IAssetTypeActions::GetValidAssetsForPreviewOrEdit | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns the set of asset data that is valid to load. | AssetTools | [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetValidAssetsForPreviewOrEdit ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > InAssetDatas, bool bIsPreview ) | [] |
IAssetTypeActions::HasActions | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns true if this class can supply actions for InObjects. | AssetTools | virtual bool HasActions ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects ) const | [] |
IAssetTypeActions::IsAssetDefinitionInDisguise | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns if this is actually just anUAssetDefinition. Which doesn't exist in this module.UAssetDefinitionis replacingIAssetTypeActions, but for now we generate fakeIAssetTypeActionsthat are secretly AssetDefinitions | AssetTools | virtual bool IsAssetDefinitionInDisguise() const | [] |
IAssetTypeActions::IsImportedAsset | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns whether the asset was imported from an external source | AssetTools | bool IsImportedAsset() const | [] |
IAssetTypeActions::IsSupported | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Is this asset type supported in the current session? | AssetTools | virtual bool IsSupported() const | [] |
IAssetTypeActions::Merge | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Begins a merge operation for InObject (automatically determines remote/base versions needed to resolve) | AssetTools | void Merge ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject ) | [] |
IAssetTypeActions::Merge | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Begins a merge between the specified assets | AssetTools | void Merge ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * BaseAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * RemoteAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * LocalAsset, const [FOnMergeResolved](API\Developer\Merge\FOnMergeResolved) & ResolutionCallback ) | [] |
IAssetTypeActions::OpenAssetEditor | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used. | AssetTools | void OpenAssetEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > EditWithinLevelEditor ) | [] |
IAssetTypeActions::OpenAssetEditor | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used. | AssetTools | void OpenAssetEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, const [EAssetTypeActivationOpenedMethod](API\Developer\AssetTools\EAssetTypeActivationOpenedMethod) OpenedMethod, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > EditWithinLevelEditor ) | [] |
IAssetTypeActions::PerformAssetDiff | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Performs asset-specific diff on the supplied asset | AssetTools | void PerformAssetDiff ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * OldAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewAsset, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & OldRevision, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & NewRevision ) const | [] |
IAssetTypeActions::SetSupported | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Sets whether or not this asset type is a supported type for this editor session. | AssetTools | virtual void SetSupported ( bool bInSupported ) | [] |
IAssetTypeActions::ShouldForceWorldCentric | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | True if we should force world-centric mode for newly-opened assets | AssetTools | bool ShouldForceWorldCentric() | [] |
IAssetTypeActions::ShouldCallGetActions | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Returns true if we should call GetActions. | AssetTools | virtual bool ShouldCallGetActions() const | [] |
IAssetTypeActions::SupportsOpenedMethod | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Does this asset support edit or view methods? | AssetTools | bool SupportsOpenedMethod ( const [EAssetTypeActivationOpenedMethod](API\Developer\AssetTools\EAssetTypeActivationOpenedMethod) OpenedMethod ) const | [] |
IAssetTypeActions::~IAssetTypeActions | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | Virtual destructor | AssetTools | virtual ~IAssetTypeActions() | [] |
IAssetTypeActions | /Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h | AssetTypeActions provide actions and other information about asset types | AssetTools | class IAssetTypeActions : public [TSharedFromThis< IAssetTypeActions >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
IClassTypeActions::GetSupportedClass | /Engine/Source/Developer/AssetTools/Public/IClassTypeActions.h | Checks to see if the specified object is handled by this type. | AssetTools | [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const | [] |
IClassTypeActions::GetThumbnailOverlay | /Engine/Source/Developer/AssetTools/Public/IClassTypeActions.h | Optionally returns a custom widget to overlay on top of this assets' thumbnail | AssetTools | [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetThumbnailOverlay ( const struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const | [] |
IClassTypeActions::~IClassTypeActions | /Engine/Source/Developer/AssetTools/Public/IClassTypeActions.h | Virtual destructor | AssetTools | virtual ~IClassTypeActions() | [] |
IClassTypeActions | /Engine/Source/Developer/AssetTools/Public/IClassTypeActions.h | ClassTypeActions provide actions and other information about asset types that host classes | AssetTools | class IClassTypeActions : public [TSharedFromThis< IClassTypeActions >](API\Runtime\Core\Templates\TSharedFromThis) | [] |
UAdvancedCopyCustomization::ApplyAdditionalFiltering | /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h | Apply any additional filtering after the ARFilter is run on the packages to copy | AssetTools | virtual void ApplyAdditionalFiltering ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackagesToCopy ) const | [] |
UAdvancedCopyCustomization::CustomCopyValidate | /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h | Allows for additional validation of the packages to be copied and their destination. Returns false if anything doesn't pass validation | AssetTools | virtual bool CustomCopyValidate ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & OutPackagesAndDestinations ) const | [] |
UAdvancedCopyCustomization::EditCopyParams | /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h | Allows the customization to edit the parameters for the whole copy operation | AssetTools | virtual void EditCopyParams ( [FAdvancedCopyParams](API\Developer\AssetTools\FAdvancedCopyParams) & CopyParams ) const | [] |
UAdvancedCopyCustomization::GetARFilter | /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h | Returns the ARFilter for this advanced copy | AssetTools | virtual [FARFilter](API\Runtime\CoreUObject\AssetRegistry\FARFilter) GetARFilter() const | [] |
UAdvancedCopyCustomization::GetPackageThatInitiatedCopy | /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h | AssetTools | const [FString](API\Runtime\Core\Containers\FString) GetPackageThatInitiatedCopy() const | [] |
|
UAdvancedCopyCustomization::GetShouldGenerateRelativePaths | /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h | Getter for whether or not we should generate relative paths for this advanced copy | AssetTools | bool GetShouldGenerateRelativePaths() const | [] |
UAdvancedCopyCustomization::SetPackageThatInitiatedCopy | /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h | Store the path of the package that caused this customization to be used | AssetTools | void SetPackageThatInitiatedCopy ( const [FString](API\Runtime\Core\Containers\FString) & InBasePackage ) | [] |
UAdvancedCopyCustomization::TransformDestinationPaths | /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h | Once the destination map is generated for the set of assets, the destinations can be manipulated for renaming, restructuring, etc. | AssetTools | virtual void TransformDestinationPaths ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & OutPackagesAndDestinations ) const | [] |
UAdvancedCopyCustomization::UAdvancedCopyCustomization | /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h | AssetTools | UAdvancedCopyCustomization ( const class [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UAdvancedCopyCustomization | /Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h | AssetTools | class UAdvancedCopyCustomization : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [
{
"type": "bool",
"name": "bShouldGenerateRelativePaths",
"description": "Whether or not the destinations for copy should be relative to the package that initiated the copy"
},
{
"type": "FARFilter",
"name": "FilterForExcludingDependencies",
"description": "The filter to use when finding valid dependencies to also copy"
},
{
"type": "FString",
"name": "PackageThatInitiatedCopy",
"description": "The path of the package that caused this customization to be used"
}
] |
|
UAssetTools::UAssetTools | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | UInterfaceconstructor | AssetTools | UAssetTools ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
UAssetTools | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | class UAssetTools : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface) | [] |
|
UAssetToolsHelpers::GetAssetTools | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | static [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAssetTools](API\Developer\AssetTools\IAssetTools) > GetAssetTools() | [] |
|
UAssetToolsHelpers | /Engine/Source/Developer/AssetTools/Public/IAssetTools.h | AssetTools | class UAssetToolsHelpers : public [UObject](API\Runtime\CoreUObject\UObject\UObject) | [] |
|
UAssetToolsSettings::UAssetToolsSettings | /Engine/Source/Developer/AssetTools/Public/AssetToolsSettings.h | AssetTools | UAssetToolsSettings() | [] |
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