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IAssetTools::GetImportExtensionPermissionList
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Get extension permission list allowed for importer
AssetTools
const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FNamePermissionList](API\Runtime\Core\Misc\FNamePermissionList) > & GetImportExtensionPermissionList() const
[]
IAssetTools::GetNewAssetFactories
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Find all supported asset factories.
AssetTools
[TArray](API\Runtime\Core\Containers\TArray)< [UFactory](API\Editor\UnrealEd\Factories\UFactory) * > GetNewAssetFactories() const
[]
IAssetTools::GetOnPackageMigration
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Event called when some packages are migrated Note this is only true when AssetTools.UseNewPackageMigration is true
AssetTools
[UE::AssetTools::FOnPackageMigration](API\Developer\AssetTools\FOnPackageMigration) & GetOnPackageMigration()
[]
IAssetTools::GetTypeColor
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
[TOptional](API\Runtime\Core\IO\TOptional)< [FLinearColor](API\Runtime\Core\Math\FLinearColor) > GetTypeColor ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * Class ) const
[]
IAssetTools::GetWritableFolderPermissionList
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Get writable folder permission list for content browser and other systems
AssetTools
[TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [FPathPermissionList](API\Runtime\Core\Misc\FPathPermissionList) > & GetWritableFolderPermissionList()
[]
IAssetTools::ImportAssets
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Imports the specified files to the destination path. list of successfully imported assets
AssetTools
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & Files, const [FString](API\Runtime\Core\Containers\FString) & DestinationPath, [UFactory](API\Editor\UnrealEd\Factories\UFactory) * ChosenFactory, bool bSyncToBrowser, [TArray](API\Runtime\Core\Containers\TArray)< TPair< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) >> * FilesAndDestinations, bool bAllowAsyncImport, bool bSceneImport ) const
[]
IAssetTools::ImportAssetsAutomated
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Imports assets using data specified completely up front. Does not ever ask any questions of the user or show any modal error messages list of successfully imported assets
AssetTools
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportAssetsAutomated ( const [UAutomatedAssetImportData](API\Editor\UnrealEd\UAutomatedAssetImportData) * ImportData )
[]
IAssetTools::ImportAssetsWithDialog
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Opens a file open dialog to choose files to import to the destination path. list of successfully imported assets
AssetTools
[TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > ImportAssetsWithDialog ( const [FString](API\Runtime\Core\Containers\FString) & DestinationPath )
[]
IAssetTools::ImportAssetTasks
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Imports assets using tasks specified.
AssetTools
void ImportAssetTasks ( const [TArray](API\Runtime\Core\Containers\TArray)< [UAssetImportTask](API\Editor\UnrealEd\UAssetImportTask) * > & ImportTasks )
[]
IAssetTools::InitAdvancedCopyFromCopyParams
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Given a complete set of copy parameters, which includes the selected package set, start the advanced copy process
AssetTools
void InitAdvancedCopyFromCopyParams ( [FAdvancedCopyParams](API\Developer\AssetTools\FAdvancedCopyParams) CopyParams ) const
[]
IAssetTools::IsAssetClassSupported
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Is the given asset class supported?
AssetTools
bool IsAssetClassSupported ( const [UClass](API\Runtime\CoreUObject\UObject\UClass) * AssetClass ) const
[]
IAssetTools::IsDiscoveringAssetsInProgress
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Gets whether assets registry is still loading assets or not
AssetTools
bool IsDiscoveringAssetsInProgress() const
[]
IAssetTools::IsFixupReferencersInProgress
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Returns whether redirectors are being fixed up.
AssetTools
bool IsFixupReferencersInProgress() const
[]
IAssetTools::IsImportExtensionAllowed
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
bool IsImportExtensionAllowed ( const [FString](API\Runtime\Core\Containers\FString) & Extension ) const
[]
IAssetTools::IsNameAllowed
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Returns true if IsNameAllowedDelegate is not set, or if the name passes the filter function
AssetTools
bool IsNameAllowed ( const [FString](API\Runtime\Core\Containers\FString) & Name, [FText](API\Runtime\Core\Internationalization\FText) * OutErrorMessage ) const
[]
IAssetTools::MigratePackages
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Migrate packages to another game content folder
AssetTools
void MigratePackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackageNamesToMigrate ) const
[]
IAssetTools::MigratePackages
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Migrate packages and dependencies to another folder
AssetTools
void MigratePackages ( const [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackageNamesToMigrate, const [FString](API\Runtime\Core\Containers\FString) & DestinationPath, const struct [FMigrationOptions](API\Developer\AssetTools\FMigrationOptions) & Options ) const
[]
IAssetTools::NotifyBlockedByWritableFolderFilter
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Show notification that writable folder filter blocked an action
AssetTools
void NotifyBlockedByWritableFolderFilter() const
[]
IAssetTools::ImportAssetsWithDialogAsync
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Opens a file open dialog to choose files to import to the destination path. It differ from ImportAssetsWithDialog by allowing an async import when it's available
AssetTools
void ImportAssetsWithDialogAsync ( const [FString](API\Runtime\Core\Containers\FString) & DestinationPath )
[]
IAssetTools::OnAssetPostRename
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Event issued at the end of the rename process
AssetTools
[FAssetPostRenameEvent](API\Developer\AssetTools\FAssetPostRenameEvent) & OnAssetPostRename()
[]
IAssetTools::OpenDiscoveringAssetsDialog
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Opens a dialog asking the user to wait while assets are being discovered
AssetTools
void OpenDiscoveringAssetsDialog ( const [FOnAssetsDiscovered](API\Developer\AssetTools\IAssetTools\FOnAssetsDiscovered) & InOnAssetsDiscovered )
[]
IAssetTools::OpenEditorForAssets
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Opens editor for assets
AssetTools
void OpenEditorForAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & Assets )
[]
IAssetTools::RegisterAdvancedAssetCategory
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Allocates a Category bit for a user-defined Category, orEAssetTypeCategories::Miscif all available bits are allocated. Ignores duplicate calls with the same CategoryKey (returns the existing bit but does not change the display name).
AssetTools
[EAssetTypeCategories::Type](API\Developer\AssetTools\EAssetTypeCategories__Type) RegisterAdvancedAssetCategory ( [FName](API\Runtime\Core\UObject\FName) CategoryKey, [FText](API\Runtime\Core\Internationalization\FText) CategoryDisplayName )
[]
IAssetTools::RegisterAssetTypeActions
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Registers an asset type actions object so it can provide information about and actions for asset types.
AssetTools
void RegisterAssetTypeActions ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAssetTypeActions](API\Developer\AssetTools\IAssetTypeActions) > & NewActions )
[]
IAssetTools::RegisterCanMigrateAsset
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Allow to add some restrictions to the assets that can be migrated
AssetTools
void RegisterCanMigrateAsset ( const [FName](API\Runtime\Core\UObject\FName) OwnerName, [UE::AssetTools::FCanMigrateAsset](API\Developer\AssetTools\FCanMigrateAsset) Delegate )
[]
IAssetTools::RegisterClassTypeActions
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Registers a class type actions object so it can provide information about and actions for class asset types.
AssetTools
void RegisterClassTypeActions ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) > & NewActions )
[]
IAssetTools::RegisterIsNameAllowedDelegate
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Allows setting of a global name filter that is applied to folders, assets, plugins, etc.
AssetTools
void RegisterIsNameAllowedDelegate ( const [FName](API\Runtime\Core\UObject\FName) OwnerName, [FIsNameAllowed](API\Developer\AssetTools\FIsNameAllowed) Delegate )
[]
IAssetTools::RenameAssets
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Renames assets using the specified names.
AssetTools
bool RenameAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetRenameData](API\Developer\AssetTools\FAssetRenameData) > & AssetsAndNames )
[]
IAssetTools::RenameAssetsWithDialog
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Renames assets using the specified names.
AssetTools
[EAssetRenameResult](API\Developer\AssetTools\EAssetRenameResult) RenameAssetsWithDialog ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetRenameData](API\Developer\AssetTools\FAssetRenameData) > & AssetsAndNames, bool bAutoCheckout )
[]
IAssetTools::RenameReferencingSoftObjectPaths
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Function that renames allFSoftObjectPathobject with the old asset path to the new one.
AssetTools
void RenameReferencingSoftObjectPaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [UPackage](API\Runtime\CoreUObject\UObject\UPackage) * > PackagesToCheck, const [TMap](API\Runtime\Core\Containers\TMap)< [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath), [FSoftObjectPath](API\Runtime\CoreUObject\UObject\FSoftObjectPath) > & AssetRedirectorMap )
[]
IAssetTools::SetCreateAssetsAsExternallyReferenceable
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Controls whether or not newly created assets are made externally referneceable or not
AssetTools
void SetCreateAssetsAsExternallyReferenceable ( bool bValue )
[]
IAssetTools::SyncBrowserToAssets
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Syncs the primary content browser to the specified assets, whether or not it is locked. Most syncs that come from AssetTools -feel- like they came from the content browser, so this is okay.
AssetTools
void SyncBrowserToAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & AssetsToSync )
[]
IAssetTools::SyncBrowserToAssets
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
void SyncBrowserToAssets ( const [TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > & AssetsToSync )
[]
IAssetTools::UnregisterAssetTypeActions
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Unregisters an asset type actions object. It will no longer provide information about or actions for asset types.
AssetTools
void UnregisterAssetTypeActions ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IAssetTypeActions](API\Developer\AssetTools\IAssetTypeActions) > & ActionsToRemove )
[]
IAssetTools::UnregisterCanMigrateAsset
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
void UnregisterCanMigrateAsset ( const [FName](API\Runtime\Core\UObject\FName) OwnerName )
[]
IAssetTools::UnregisterClassTypeActions
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Unregisters a class type actions object. It will no longer provide information about or actions for class asset types.
AssetTools
void UnregisterClassTypeActions ( const [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [IClassTypeActions](API\Developer\AssetTools\IClassTypeActions) > & ActionsToRemove )
[]
IAssetTools::UnregisterIsNameAllowedDelegate
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Remove a previously-set global name filter
AssetTools
void UnregisterIsNameAllowedDelegate ( const [FName](API\Runtime\Core\UObject\FName) OwnerName )
[]
IAssetTools::ValidateFlattenedAdvancedCopyDestinations
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
Validate the destinations for advanced copy once the map has been flattened
AssetTools
bool ValidateFlattenedAdvancedCopyDestinations ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & FlattenedPackagesAndDestinations ) const
[]
IAssetTypeActions::AssetsActivatedOverride
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Allows overriding asset activation to perform asset type specific activation for the supplied assets. This happens when the user double clicks, presses enter, or presses space. Return true if you have overridden the behavior.
AssetTools
bool AssetsActivatedOverride ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [EAssetTypeActivationMethod::Type](API\Developer\AssetTools\EAssetTypeActivationMethod__Type) ActivationType )
[]
IAssetTools
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
class IAssetTools
[]
IAssetTypeActions::CanDuplicate
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns true if this asset can be duplicated
AssetTools
bool CanDuplicate ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAsset, [FText](API\Runtime\Core\Internationalization\FText) * OutErrorMsg ) const
[]
IAssetTypeActions::CanFilter
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns true if this class can be used as a filter in the content browser
AssetTools
bool CanFilter()
[]
IAssetTypeActions::BuildBackendFilter
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Builds the filter for this class
AssetTools
void BuildBackendFilter ( struct [FARFilter](API\Runtime\CoreUObject\AssetRegistry\FARFilter) & InFilter )
[]
IAssetTypeActions::CanMerge
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns true if this class can be merged (either manually or automatically)
AssetTools
bool CanMerge() const
[]
IAssetTypeActions::CanLocalize
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns true if this class can be localized
AssetTools
bool CanLocalize() const
[]
IAssetTypeActions::CanRename
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns true if this asset can be renamed
AssetTools
bool CanRename ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAsset, [FText](API\Runtime\Core\Internationalization\FText) * OutErrorMsg ) const
[]
IAssetTypeActions::GetActions
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Generates a menubuilder for the specified objects.
AssetTools
virtual void GetActions ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, class [FMenuBuilder](API\Runtime\Slate\Framework\MultiBox\FMenuBuilder) & MenuBuilder )
[]
IAssetTypeActions::GetActions
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Generates a menu section for the specified objects.
AssetTools
virtual void GetActions ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, struct [FToolMenuSection](API\Developer\ToolMenus\FToolMenuSection) & Section )
[]
IAssetTypeActions::GetAssetDescription
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns additional tooltip information for the specified asset, if it has any (otherwise return the null widget)
AssetTools
[FText](API\Runtime\Core\Internationalization\FText) GetAssetDescription ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
[]
IAssetTypeActions::GetCategories
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns the categories that this asset type appears in. The return value is one or more flags from EAssetTypeCategories.
AssetTools
uint32 GetCategories()
[]
IAssetTypeActions::GetClassPathName
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns class path name as a package + classFNamepair
AssetTools
[FTopLevelAssetPath](API\Runtime\CoreUObject\UObject\FTopLevelAssetPath) GetClassPathName() const
[]
IAssetTypeActions::GetDefaultThumbnailPrimitiveType
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns the default thumbnail type that should be rendered when rendering primitive shapes. This does not need to be implemented if the asset does not render a primitive shape
AssetTools
EThumbnailPrimType GetDefaultThumbnailPrimitiveType ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const
[]
IAssetTypeActions::GetDisplayNameFromAssetData
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Optionally gets a class display name for this asset (otherwise, returns empty text (e.g. `FText::GetEmpty()_)
AssetTools
[FText](API\Runtime\Core\Internationalization\FText) GetDisplayNameFromAssetData ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
[]
IAssetTypeActions::GetFilterName
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns name to use for filter in the content browser
AssetTools
[FName](API\Runtime\Core\UObject\FName) GetFilterName() const
[]
IAssetTypeActions::GetIconBrush
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns icon brush unique for the given asset data. Returning null falls back to class icon brush.
AssetTools
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetIconBrush ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, const [FName](API\Runtime\Core\UObject\FName) InClassName ) const
[]
IAssetTypeActions::GetName
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns the name of this type
AssetTools
[FText](API\Runtime\Core\Internationalization\FText) GetName() const
[]
IAssetTypeActions::GetObjectDisplayName
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns the display name for that object.
AssetTools
[FString](API\Runtime\Core\Containers\FString) GetObjectDisplayName ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Object ) const
[]
IAssetTypeActions::GetResolvedSourceFilePaths
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Collects the resolved source paths for the imported assets
AssetTools
void GetResolvedSourceFilePaths ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & TypeAssets, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutSourceFilePaths ) const
[]
IAssetTypeActions::GetSubMenus
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns array of sub-menu names that this asset type is parented under in the Asset Creation Context Menu.
AssetTools
const [TArray](API\Runtime\Core\Containers\TArray)< [FText](API\Runtime\Core\Internationalization\FText) > & GetSubMenus() const
[]
IAssetTypeActions::GetSourceFileLabels
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Collects the source file labels for the imported assets
AssetTools
void GetSourceFileLabels ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & TypeAssets, [TArray](API\Runtime\Core\Containers\TArray)< [FString](API\Runtime\Core\Containers\FString) > & OutSourceFileLabels ) const
[]
IAssetTypeActions::GetSupportedClass
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Get the supported class of this type.
AssetTools
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
[]
IAssetTypeActions::GetThumbnailBrush
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns thumbnail brush unique for the given asset data. Returning null falls back to class thumbnail brush.
AssetTools
const [FSlateBrush](API\Runtime\SlateCore\Styling\FSlateBrush) * GetThumbnailBrush ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & InAssetData, const [FName](API\Runtime\Core\UObject\FName) InClassName ) const
[]
IAssetTypeActions::GetThumbnailInfo
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns the thumbnail info for the specified asset, if it has one.
AssetTools
[UThumbnailInfo](API\Runtime\Engine\EditorFramework\UThumbnailInfo) * GetThumbnailInfo ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * Asset ) const
[]
IAssetTypeActions::GetThumbnailOverlay
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Optionally returns a custom widget to overlay on top of this assets' thumbnail
AssetTools
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetThumbnailOverlay ( const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
[]
IAssetTypeActions::GetTypeColor
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns the color associated with this type
AssetTools
[FColor](API\Runtime\Core\Math\FColor) GetTypeColor() const
[]
IAssetTypeActions::GetValidAssetsForPreviewOrEdit
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns the set of asset data that is valid to load.
AssetTools
[TArray](API\Runtime\Core\Containers\TArray)< [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > GetValidAssetsForPreviewOrEdit ( [TArrayView](API\Runtime\Core\Containers\TArrayView)< const [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) > InAssetDatas, bool bIsPreview )
[]
IAssetTypeActions::HasActions
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns true if this class can supply actions for InObjects.
AssetTools
virtual bool HasActions ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects ) const
[]
IAssetTypeActions::IsAssetDefinitionInDisguise
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns if this is actually just anUAssetDefinition. Which doesn't exist in this module.UAssetDefinitionis replacingIAssetTypeActions, but for now we generate fakeIAssetTypeActionsthat are secretly AssetDefinitions
AssetTools
virtual bool IsAssetDefinitionInDisguise() const
[]
IAssetTypeActions::IsImportedAsset
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns whether the asset was imported from an external source
AssetTools
bool IsImportedAsset() const
[]
IAssetTypeActions::IsSupported
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Is this asset type supported in the current session?
AssetTools
virtual bool IsSupported() const
[]
IAssetTypeActions::Merge
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Begins a merge operation for InObject (automatically determines remote/base versions needed to resolve)
AssetTools
void Merge ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * InObject )
[]
IAssetTypeActions::Merge
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Begins a merge between the specified assets
AssetTools
void Merge ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * BaseAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * RemoteAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * LocalAsset, const [FOnMergeResolved](API\Developer\Merge\FOnMergeResolved) & ResolutionCallback )
[]
IAssetTypeActions::OpenAssetEditor
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.
AssetTools
void OpenAssetEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > EditWithinLevelEditor )
[]
IAssetTypeActions::OpenAssetEditor
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Opens the asset editor for the specified objects. If EditWithinLevelEditor is valid, the world-centric editor will be used.
AssetTools
void OpenAssetEditor ( const [TArray](API\Runtime\Core\Containers\TArray)< [UObject](API\Runtime\CoreUObject\UObject\UObject) * > & InObjects, const [EAssetTypeActivationOpenedMethod](API\Developer\AssetTools\EAssetTypeActivationOpenedMethod) OpenedMethod, [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< [IToolkitHost](API\Editor\EditorFramework\Toolkits\IToolkitHost) > EditWithinLevelEditor )
[]
IAssetTypeActions::PerformAssetDiff
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Performs asset-specific diff on the supplied asset
AssetTools
void PerformAssetDiff ( [UObject](API\Runtime\CoreUObject\UObject\UObject) * OldAsset, [UObject](API\Runtime\CoreUObject\UObject\UObject) * NewAsset, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & OldRevision, const struct [FRevisionInfo](API\Editor\AssetDefinition\FRevisionInfo) & NewRevision ) const
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IAssetTypeActions::SetSupported
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Sets whether or not this asset type is a supported type for this editor session.
AssetTools
virtual void SetSupported ( bool bInSupported )
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IAssetTypeActions::ShouldForceWorldCentric
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
True if we should force world-centric mode for newly-opened assets
AssetTools
bool ShouldForceWorldCentric()
[]
IAssetTypeActions::ShouldCallGetActions
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Returns true if we should call GetActions.
AssetTools
virtual bool ShouldCallGetActions() const
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IAssetTypeActions::SupportsOpenedMethod
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Does this asset support edit or view methods?
AssetTools
bool SupportsOpenedMethod ( const [EAssetTypeActivationOpenedMethod](API\Developer\AssetTools\EAssetTypeActivationOpenedMethod) OpenedMethod ) const
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IAssetTypeActions::~IAssetTypeActions
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
Virtual destructor
AssetTools
virtual ~IAssetTypeActions()
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IAssetTypeActions
/Engine/Source/Developer/AssetTools/Public/IAssetTypeActions.h
AssetTypeActions provide actions and other information about asset types
AssetTools
class IAssetTypeActions : public [TSharedFromThis< IAssetTypeActions >](API\Runtime\Core\Templates\TSharedFromThis)
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IClassTypeActions::GetSupportedClass
/Engine/Source/Developer/AssetTools/Public/IClassTypeActions.h
Checks to see if the specified object is handled by this type.
AssetTools
[UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSupportedClass() const
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IClassTypeActions::GetThumbnailOverlay
/Engine/Source/Developer/AssetTools/Public/IClassTypeActions.h
Optionally returns a custom widget to overlay on top of this assets' thumbnail
AssetTools
[TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > GetThumbnailOverlay ( const struct [FAssetData](API\Runtime\CoreUObject\AssetRegistry\FAssetData) & AssetData ) const
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IClassTypeActions::~IClassTypeActions
/Engine/Source/Developer/AssetTools/Public/IClassTypeActions.h
Virtual destructor
AssetTools
virtual ~IClassTypeActions()
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IClassTypeActions
/Engine/Source/Developer/AssetTools/Public/IClassTypeActions.h
ClassTypeActions provide actions and other information about asset types that host classes
AssetTools
class IClassTypeActions : public [TSharedFromThis< IClassTypeActions >](API\Runtime\Core\Templates\TSharedFromThis)
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UAdvancedCopyCustomization::ApplyAdditionalFiltering
/Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h
Apply any additional filtering after the ARFilter is run on the packages to copy
AssetTools
virtual void ApplyAdditionalFiltering ( [TArray](API\Runtime\Core\Containers\TArray)< [FName](API\Runtime\Core\UObject\FName) > & PackagesToCopy ) const
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UAdvancedCopyCustomization::CustomCopyValidate
/Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h
Allows for additional validation of the packages to be copied and their destination. Returns false if anything doesn't pass validation
AssetTools
virtual bool CustomCopyValidate ( const [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & OutPackagesAndDestinations ) const
[]
UAdvancedCopyCustomization::EditCopyParams
/Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h
Allows the customization to edit the parameters for the whole copy operation
AssetTools
virtual void EditCopyParams ( [FAdvancedCopyParams](API\Developer\AssetTools\FAdvancedCopyParams) & CopyParams ) const
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UAdvancedCopyCustomization::GetARFilter
/Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h
Returns the ARFilter for this advanced copy
AssetTools
virtual [FARFilter](API\Runtime\CoreUObject\AssetRegistry\FARFilter) GetARFilter() const
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UAdvancedCopyCustomization::GetPackageThatInitiatedCopy
/Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h
AssetTools
const [FString](API\Runtime\Core\Containers\FString) GetPackageThatInitiatedCopy() const
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UAdvancedCopyCustomization::GetShouldGenerateRelativePaths
/Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h
Getter for whether or not we should generate relative paths for this advanced copy
AssetTools
bool GetShouldGenerateRelativePaths() const
[]
UAdvancedCopyCustomization::SetPackageThatInitiatedCopy
/Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h
Store the path of the package that caused this customization to be used
AssetTools
void SetPackageThatInitiatedCopy ( const [FString](API\Runtime\Core\Containers\FString) & InBasePackage )
[]
UAdvancedCopyCustomization::TransformDestinationPaths
/Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h
Once the destination map is generated for the set of assets, the destinations can be manipulated for renaming, restructuring, etc.
AssetTools
virtual void TransformDestinationPaths ( [TMap](API\Runtime\Core\Containers\TMap)< [FString](API\Runtime\Core\Containers\FString), [FString](API\Runtime\Core\Containers\FString) > & OutPackagesAndDestinations ) const
[]
UAdvancedCopyCustomization::UAdvancedCopyCustomization
/Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h
AssetTools
UAdvancedCopyCustomization ( const class [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
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UAdvancedCopyCustomization
/Engine/Source/Developer/AssetTools/Public/AdvancedCopyCustomization.h
AssetTools
class UAdvancedCopyCustomization : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
[ { "type": "bool", "name": "bShouldGenerateRelativePaths", "description": "Whether or not the destinations for copy should be relative to the package that initiated the copy" }, { "type": "FARFilter", "name": "FilterForExcludingDependencies", "description": "The filter to use when finding valid dependencies to also copy" }, { "type": "FString", "name": "PackageThatInitiatedCopy", "description": "The path of the package that caused this customization to be used" } ]
UAssetTools::UAssetTools
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
UInterfaceconstructor
AssetTools
UAssetTools ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
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UAssetTools
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
class UAssetTools : public [UInterface](API\Runtime\CoreUObject\UObject\UInterface)
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UAssetToolsHelpers::GetAssetTools
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
static [TScriptInterface](API\Runtime\CoreUObject\UObject\TScriptInterface)< [IAssetTools](API\Developer\AssetTools\IAssetTools) > GetAssetTools()
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UAssetToolsHelpers
/Engine/Source/Developer/AssetTools/Public/IAssetTools.h
AssetTools
class UAssetToolsHelpers : public [UObject](API\Runtime\CoreUObject\UObject\UObject)
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UAssetToolsSettings::UAssetToolsSettings
/Engine/Source/Developer/AssetTools/Public/AssetToolsSettings.h
AssetTools
UAssetToolsSettings()
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