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USafeZoneSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHAlign ) | [] |
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USafeZoneSlot::SetIsTitleSafe | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | void SetIsTitleSafe ( bool InIsTitleSafe ) | [] |
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USafeZoneSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | void SetPadding ( const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & InPadding ) | [] |
|
USafeZoneSlot::SetSafeAreaScale | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | void SetSafeAreaScale ( const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & InSafeAreaScale ) | [] |
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USafeZoneSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVAlign ) | [] |
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USafeZoneSlot::USafeZoneSlot | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | USafeZoneSlot() | [] |
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USafeZoneSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
USafeZoneSlot | /Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h | UMG | class USafeZoneSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
|
UScaleBox::CanEditChange | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | Called by the editor to query whether a property of this object is allowed to be modified. The property editor uses this to disable controls for properties that should not be changed. When overriding this function you should always call the parent implementation first.
true if the property can be modified in the editor, otherwise false | UMG | virtual bool CanEditChange ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const | [] |
UScaleBox::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UScaleBox::GetStretch | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | [EStretch::Type](API\Runtime\Slate\Widgets\Layout\EStretch__Type) GetStretch() const | [] |
|
UScaleBox::GetStretchDirection | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | [EStretchDirection::Type](API\Runtime\Slate\Widgets\Layout\EStretchDirection__Type) GetStretchDirection() const | [] |
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UScaleBox::GetUserSpecifiedScale | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | float GetUserSpecifiedScale() const | [] |
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UScaleBox::IsIgnoreInheritedScale | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | bool IsIgnoreInheritedScale() const | [] |
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UScaleBox::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
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UScaleBox::OnDesignerChanged | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | virtual void OnDesignerChanged ( const [FDesignerChangedEventArgs](API\Runtime\UMG\Components\FDesignerChangedEventArgs) & EventArgs ) | [] |
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UScaleBox::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
UScaleBox::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UScaleBox::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
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UScaleBox::Serialize | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | UMG | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UScaleBox::SetStretch | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | void SetStretch ( [EStretch::Type](API\Runtime\Slate\Widgets\Layout\EStretch__Type) InStretch ) | [] |
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UScaleBox::SetStretchDirection | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | void SetStretchDirection ( [EStretchDirection::Type](API\Runtime\Slate\Widgets\Layout\EStretchDirection__Type) InStretchDirection ) | [] |
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UScaleBox::SetIgnoreInheritedScale | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | void SetIgnoreInheritedScale ( bool bInIgnoreInheritedScale ) | [] |
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UScaleBox::SetUserSpecifiedScale | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | void SetUserSpecifiedScale ( float InUserSpecifiedScale ) | [] |
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UScaleBox::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
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UScaleBox::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UScaleBox | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | Allows you to place content with a desired size and have it scale to meet the constraints placed on this box's alloted area. If you needed to have a background image scale to fill an area but not become distorted with different aspect ratios, or if you need to auto fit some text to an area, this is the control for you. | UMG | class UScaleBox : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget) | [
{
"type": "TOptional< FVec...",
"name": "DesignerSize",
"description": ""
},
{
"type": "TSharedPtr<SSc...",
"name": "MyScaleBox",
"description": ""
}
] |
UScaleBoxSlot::BuildSlot | /Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h | Builds the underlying slot for the slate ScaleBox. | UMG | void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SScaleBox](API\Runtime\Slate\Widgets\Layout\SScaleBox) > InScaleBox ) | [] |
UScaleBoxSlot::GetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h | UMG | EVerticalAlignment GetVerticalAlignment() const | [] |
|
UScaleBoxSlot::GetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h | UMG | EHorizontalAlignment GetHorizontalAlignment() const | [] |
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UScaleBoxSlot::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UScaleBox::UScaleBox | /Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h | UMG | UScaleBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
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UScaleBoxSlot::SetHorizontalAlignment | /Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h | UMG | void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment ) | [] |
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UScaleBoxSlot::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h | Deprecated* SetPadding is deprecated | UMG | void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding ) | [] |
UScaleBoxSlot::SetVerticalAlignment | /Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h | UMG | void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment ) | [] |
|
UScaleBoxSlot::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h | Applies all properties to the live slot if possible. | UMG | virtual void SynchronizeProperties() | [] |
UScaleBoxSlot::UScaleBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h | UMG | UScaleBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UScaleBoxSlot | /Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h | The Slot for theUScaleBoxSlot, contains the widget displayed in a button's single slot | UMG | class UScaleBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) | [] |
UScrollBar::GetOrientation | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | the orientation of the scrollbar. | UMG | EOrientation GetOrientation() const | [] |
UScrollBar::GetPadding | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | Sets the padding of the scrollbar. | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const | [] |
UScrollBar::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UScrollBar::GetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | the style of scrollbar. | UMG | const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & GetWidgetStyle() const | [] |
UScrollBar::InitOrientation | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | Initialize the orientation of the scrollbar in the constructor before theSWidgetis constructed. | UMG | void InitOrientation ( EOrientation InOrientation ) | [] |
UScrollBar::IsAlwaysShowScrollbar | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | True if the scrollbar should always show. | UMG | bool IsAlwaysShowScrollbar() const | [] |
UScrollBar::GetThickness | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | the thickness of the scrollbar. | UMG | FVector2D GetThickness() const | [] |
UScrollBar::IsAlwaysShowScrollbarTrack | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | True if the scrollbar track should always show. | UMG | bool IsAlwaysShowScrollbarTrack() const | [] |
UScrollBar::Serialize | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | UMG | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UScrollBar::SetAlwaysShowScrollbar | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | Sets whether the scrollbar should always show. | UMG | void SetAlwaysShowScrollbar ( bool bNewValue ) | [] |
UScrollBar::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UScrollBar::SetAlwaysShowScrollbarTrack | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | Sets whether the scrollbar track should always show | UMG | void SetAlwaysShowScrollbarTrack ( bool bNewValue ) | [] |
UScrollBar::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UScrollBar::SetState | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | Set the offset and size of the track's thumb. Note that the maximum offset is 1.0-ThumbSizeFraction. If the user can view 1/3 of the items in a single page, the maximum offset will be ~0.667f | UMG | void SetState ( float InOffsetFraction, float InThumbSizeFraction ) | [] |
UScrollBar::SetPadding | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | the padding of the scrollbar. | UMG | void SetPadding ( const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & InPadding ) | [] |
UScrollBar::SetThickness | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | Sets the thickness of the scrollbar. | UMG | void SetThickness ( const FVector2D & InThickness ) | [] |
UScrollBar::SynchronizeProperties | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced. | UMG | virtual void SynchronizeProperties() | [] |
UScrollBox::EndInertialScrolling | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Instantly stops any inertial scrolling that is currently in progress | UMG | void EndInertialScrolling() | [] |
UScrollBar | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | UMG | class UScrollBar : public [UWidget](API\Runtime\UMG\Components\UWidget) | [
{
"type": "TSharedPtr< cla...",
"name": "MyScrollBar",
"description": ""
}
] |
|
UScrollBox::GetConsumeMouseWheel | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | EConsumeMouseWheel GetConsumeMouseWheel() const | [] |
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UScrollBox::GetNavigationDestination | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | EDescendantScrollDestination GetNavigationDestination() const | [] |
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UScrollBar::SetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | Sets the style of scrollbar. | UMG | void SetWidgetStyle ( const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & InWidgetStyle ) | [] |
UScrollBar::UScrollBar | /Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h | UMG | UScrollBar ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer ) | [] |
|
UScrollBox::GetNavigationScrollPadding | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | float GetNavigationScrollPadding() const | [] |
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UScrollBox::GetOrientation | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | EOrientation GetOrientation() const | [] |
|
UScrollBox::GetPaletteCategory | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Gets the palette category of the widget | UMG | virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory() | [] |
UScrollBox::GetScrollbarPadding | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | [FMargin](API\Runtime\SlateCore\Layout\FMargin) GetScrollbarPadding() const | [] |
|
UScrollBox::GetScrollbarThickness | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | FVector2D GetScrollbarThickness() const | [] |
|
UScrollBox::GetScrollBarVisibility | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | ESlateVisibility GetScrollBarVisibility() const | [] |
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UScrollBox::GetScrollOffset | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Gets the scroll offset of the scrollbox in Slate Units. | UMG | float GetScrollOffset() const | [] |
UScrollBox::GetScrollOffsetOfEnd | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Gets the scroll offset of the bottom of the ScrollBox in Slate Units. | UMG | float GetScrollOffsetOfEnd() const | [] |
UScrollBox::GetScrollWhenFocusChanges | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | EScrollWhenFocusChanges GetScrollWhenFocusChanges() const | [] |
|
UScrollBox::GetSlotClass | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UPanelWidget. | UMG | virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const | [] |
UScrollBox::GetViewOffsetFraction | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | float GetViewOffsetFraction() const | [] |
|
UScrollBox::GetWidgetBarStyle | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & GetWidgetBarStyle() const | [] |
|
UScrollBox::GetViewFraction | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Gets the fraction currently visible in the scrollbox | UMG | float GetViewFraction() const | [] |
UScrollBox::GetWheelScrollMultiplier | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | float GetWheelScrollMultiplier() const | [] |
|
UScrollBox::GetWidgetStyle | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | const [FScrollBoxStyle](API\Runtime\SlateCore\Styling\FScrollBoxStyle) & GetWidgetStyle() const | [] |
|
UScrollBox::InitFrontPadScrolling | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Initialize IsFocusable in the constructor before theSWidgetis constructed. | UMG | void InitFrontPadScrolling ( bool InFrontPadScrolling ) | [] |
UScrollBox::InitBackPadScrolling | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Initialize IsFocusable in the constructor before theSWidgetis constructed. | UMG | void InitBackPadScrolling ( bool InBackPadScrolling ) | [] |
UScrollBox::IsAllowOverscroll | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | bool IsAllowOverscroll() const | [] |
|
UScrollBox::InitNavigationScrollPadding | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Initialize IsFocusable in the constructor before theSWidgetis constructed. | UMG | void InitNavigationScrollPadding ( float InNavigationScrollPadding ) | [] |
UScrollBox::IsAlwaysShowScrollbar | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | bool IsAlwaysShowScrollbar() const | [] |
|
UScrollBox::IsAllowRightClickDragScrolling | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | bool IsAllowRightClickDragScrolling() const | [] |
|
UScrollBox::IsAlwaysShowScrollbarTrack | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | bool IsAlwaysShowScrollbarTrack() const | [] |
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UScrollBox::IsBackPadScrolling | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | bool IsBackPadScrolling() const | [] |
|
UScrollBox::IsAnimateWheelScrolling | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | bool IsAnimateWheelScrolling() const | [] |
|
UScrollBox::IsFrontPadScrolling | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | bool IsFrontPadScrolling() const | [] |
|
UScrollBox::OnDescendantSelectedByDesigner | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | virtual void OnDescendantSelectedByDesigner ( [UWidget](API\Runtime\UMG\Components\UWidget) * DescendantWidget ) | [] |
|
UScrollBox::OnSlotAdded | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UScrollBox::OnDescendantDeselectedByDesigner | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | virtual void OnDescendantDeselectedByDesigner ( [UWidget](API\Runtime\UMG\Components\UWidget) * DescendantWidget ) | [] |
|
UScrollBox::OnSlotRemoved | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot ) | [] |
|
UScrollBox::RebuildWidget | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed. | UMG | virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget() | [] |
UScrollBox::ReleaseSlateResources | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | virtual void ReleaseSlateResources ( bool bReleaseChildren ) | [] |
|
UScrollBox::ScrollToEnd | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Scrolls the ScrollBox to the bottom instantly during the next layout pass. | UMG | void ScrollToEnd() | [] |
UScrollBox::ScrollToStart | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Scrolls the ScrollBox to the top instantly | UMG | void ScrollToStart() | [] |
UScrollBox::Serialize | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables. | UMG | virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar ) | [] |
UScrollBox::SetAllowOverscroll | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetAllowOverscroll ( bool NewAllowOverscroll ) | [] |
|
UScrollBox::ScrollWidgetIntoView | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | Scrolls the ScrollBox to the widget during the next layout pass. | UMG | void ScrollWidgetIntoView ( [UWidget](API\Runtime\UMG\Components\UWidget) * WidgetToFind, bool AnimateScroll, EDescendantScrollDestination ScrollDestination, float Padding ) | [] |
UScrollBox::SetAllowRightClickDragScrolling | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetAllowRightClickDragScrolling ( bool bShouldAllowRightClickDragScrolling ) | [] |
|
UScrollBox::SetAlwaysShowScrollbar | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetAlwaysShowScrollbar ( bool NewAlwaysShowScrollbar ) | [] |
|
UScrollBox::SetAlwaysShowScrollbarTrack | /Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h | UMG | void SetAlwaysShowScrollbarTrack ( bool NewAlwaysShowScrollbarTrack ) | [] |
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