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USafeZoneSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHAlign )
[]
USafeZoneSlot::SetIsTitleSafe
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
void SetIsTitleSafe ( bool InIsTitleSafe )
[]
USafeZoneSlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
void SetPadding ( const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & InPadding )
[]
USafeZoneSlot::SetSafeAreaScale
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
void SetSafeAreaScale ( const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & InSafeAreaScale )
[]
USafeZoneSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVAlign )
[]
USafeZoneSlot::USafeZoneSlot
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
USafeZoneSlot()
[]
USafeZoneSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
USafeZoneSlot
/Engine/Source/Runtime/UMG/Public/Components/SafeZoneSlot.h
UMG
class USafeZoneSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
UScaleBox::CanEditChange
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
Called by the editor to query whether a property of this object is allowed to be modified. The property editor uses this to disable controls for properties that should not be changed. When overriding this function you should always call the parent implementation first. true if the property can be modified in the editor, otherwise false
UMG
virtual bool CanEditChange ( const [FProperty](API\Runtime\CoreUObject\UObject\FProperty) * InProperty ) const
[]
UScaleBox::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UScaleBox::GetStretch
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
[EStretch::Type](API\Runtime\Slate\Widgets\Layout\EStretch__Type) GetStretch() const
[]
UScaleBox::GetStretchDirection
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
[EStretchDirection::Type](API\Runtime\Slate\Widgets\Layout\EStretchDirection__Type) GetStretchDirection() const
[]
UScaleBox::GetUserSpecifiedScale
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
float GetUserSpecifiedScale() const
[]
UScaleBox::IsIgnoreInheritedScale
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
bool IsIgnoreInheritedScale() const
[]
UScaleBox::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UScaleBox::OnDesignerChanged
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
virtual void OnDesignerChanged ( const [FDesignerChangedEventArgs](API\Runtime\UMG\Components\FDesignerChangedEventArgs) & EventArgs )
[]
UScaleBox::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UPanelWidget.
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UScaleBox::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UScaleBox::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UScaleBox::Serialize
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
UMG
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UScaleBox::SetStretch
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
void SetStretch ( [EStretch::Type](API\Runtime\Slate\Widgets\Layout\EStretch__Type) InStretch )
[]
UScaleBox::SetStretchDirection
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
void SetStretchDirection ( [EStretchDirection::Type](API\Runtime\Slate\Widgets\Layout\EStretchDirection__Type) InStretchDirection )
[]
UScaleBox::SetIgnoreInheritedScale
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
void SetIgnoreInheritedScale ( bool bInIgnoreInheritedScale )
[]
UScaleBox::SetUserSpecifiedScale
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
void SetUserSpecifiedScale ( float InUserSpecifiedScale )
[]
UScaleBox::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UScaleBox::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UScaleBox
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
Allows you to place content with a desired size and have it scale to meet the constraints placed on this box's alloted area. If you needed to have a background image scale to fill an area but not become distorted with different aspect ratios, or if you need to auto fit some text to an area, this is the control for you.
UMG
class UScaleBox : public [UContentWidget](API\Runtime\UMG\Components\UContentWidget)
[ { "type": "TOptional< FVec...", "name": "DesignerSize", "description": "" }, { "type": "TSharedPtr<SSc...", "name": "MyScaleBox", "description": "" } ]
UScaleBoxSlot::BuildSlot
/Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h
Builds the underlying slot for the slate ScaleBox.
UMG
void BuildSlot ( [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SScaleBox](API\Runtime\Slate\Widgets\Layout\SScaleBox) > InScaleBox )
[]
UScaleBoxSlot::GetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h
UMG
EVerticalAlignment GetVerticalAlignment() const
[]
UScaleBoxSlot::GetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h
UMG
EHorizontalAlignment GetHorizontalAlignment() const
[]
UScaleBoxSlot::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UScaleBox::UScaleBox
/Engine/Source/Runtime/UMG/Public/Components/ScaleBox.h
UMG
UScaleBox ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UScaleBoxSlot::SetHorizontalAlignment
/Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h
UMG
void SetHorizontalAlignment ( EHorizontalAlignment InHorizontalAlignment )
[]
UScaleBoxSlot::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h
Deprecated* SetPadding is deprecated
UMG
void SetPadding ( [FMargin](API\Runtime\SlateCore\Layout\FMargin) InPadding )
[]
UScaleBoxSlot::SetVerticalAlignment
/Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h
UMG
void SetVerticalAlignment ( EVerticalAlignment InVerticalAlignment )
[]
UScaleBoxSlot::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h
Applies all properties to the live slot if possible.
UMG
virtual void SynchronizeProperties()
[]
UScaleBoxSlot::UScaleBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h
UMG
UScaleBoxSlot ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UScaleBoxSlot
/Engine/Source/Runtime/UMG/Public/Components/ScaleBoxSlot.h
The Slot for theUScaleBoxSlot, contains the widget displayed in a button's single slot
UMG
class UScaleBoxSlot : public [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot)
[]
UScrollBar::GetOrientation
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
the orientation of the scrollbar.
UMG
EOrientation GetOrientation() const
[]
UScrollBar::GetPadding
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
Sets the padding of the scrollbar.
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetPadding() const
[]
UScrollBar::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UScrollBar::GetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
the style of scrollbar.
UMG
const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & GetWidgetStyle() const
[]
UScrollBar::InitOrientation
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
Initialize the orientation of the scrollbar in the constructor before theSWidgetis constructed.
UMG
void InitOrientation ( EOrientation InOrientation )
[]
UScrollBar::IsAlwaysShowScrollbar
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
True if the scrollbar should always show.
UMG
bool IsAlwaysShowScrollbar() const
[]
UScrollBar::GetThickness
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
the thickness of the scrollbar.
UMG
FVector2D GetThickness() const
[]
UScrollBar::IsAlwaysShowScrollbarTrack
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
True if the scrollbar track should always show.
UMG
bool IsAlwaysShowScrollbarTrack() const
[]
UScrollBar::Serialize
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
UMG
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UScrollBar::SetAlwaysShowScrollbar
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
Sets whether the scrollbar should always show.
UMG
void SetAlwaysShowScrollbar ( bool bNewValue )
[]
UScrollBar::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UScrollBar::SetAlwaysShowScrollbarTrack
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
Sets whether the scrollbar track should always show
UMG
void SetAlwaysShowScrollbarTrack ( bool bNewValue )
[]
UScrollBar::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UScrollBar::SetState
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
Set the offset and size of the track's thumb. Note that the maximum offset is 1.0-ThumbSizeFraction. If the user can view 1/3 of the items in a single page, the maximum offset will be ~0.667f
UMG
void SetState ( float InOffsetFraction, float InThumbSizeFraction )
[]
UScrollBar::SetPadding
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
the padding of the scrollbar.
UMG
void SetPadding ( const [FMargin](API\Runtime\SlateCore\Layout\FMargin) & InPadding )
[]
UScrollBar::SetThickness
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
Sets the thickness of the scrollbar.
UMG
void SetThickness ( const FVector2D & InThickness )
[]
UScrollBar::SynchronizeProperties
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
Applies all properties to the native widget if possible. This is called after a widget is constructed. It can also be called by the editor to update modified state, so ensure all initialization to a widgets properties are performed here, or the property and visual state may become unsynced.
UMG
virtual void SynchronizeProperties()
[]
UScrollBox::EndInertialScrolling
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Instantly stops any inertial scrolling that is currently in progress
UMG
void EndInertialScrolling()
[]
UScrollBar
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
UMG
class UScrollBar : public [UWidget](API\Runtime\UMG\Components\UWidget)
[ { "type": "TSharedPtr< cla...", "name": "MyScrollBar", "description": "" } ]
UScrollBox::GetConsumeMouseWheel
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
EConsumeMouseWheel GetConsumeMouseWheel() const
[]
UScrollBox::GetNavigationDestination
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
EDescendantScrollDestination GetNavigationDestination() const
[]
UScrollBar::SetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
Sets the style of scrollbar.
UMG
void SetWidgetStyle ( const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & InWidgetStyle )
[]
UScrollBar::UScrollBar
/Engine/Source/Runtime/UMG/Public/Components/ScrollBar.h
UMG
UScrollBar ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )
[]
UScrollBox::GetNavigationScrollPadding
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
float GetNavigationScrollPadding() const
[]
UScrollBox::GetOrientation
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
EOrientation GetOrientation() const
[]
UScrollBox::GetPaletteCategory
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Gets the palette category of the widget
UMG
virtual const [FText](API\Runtime\Core\Internationalization\FText) GetPaletteCategory()
[]
UScrollBox::GetScrollbarPadding
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
[FMargin](API\Runtime\SlateCore\Layout\FMargin) GetScrollbarPadding() const
[]
UScrollBox::GetScrollbarThickness
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
FVector2D GetScrollbarThickness() const
[]
UScrollBox::GetScrollBarVisibility
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
ESlateVisibility GetScrollBarVisibility() const
[]
UScrollBox::GetScrollOffset
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Gets the scroll offset of the scrollbox in Slate Units.
UMG
float GetScrollOffset() const
[]
UScrollBox::GetScrollOffsetOfEnd
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Gets the scroll offset of the bottom of the ScrollBox in Slate Units.
UMG
float GetScrollOffsetOfEnd() const
[]
UScrollBox::GetScrollWhenFocusChanges
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
EScrollWhenFocusChanges GetScrollWhenFocusChanges() const
[]
UScrollBox::GetSlotClass
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UPanelWidget.
UMG
virtual [UClass](API\Runtime\CoreUObject\UObject\UClass) * GetSlotClass() const
[]
UScrollBox::GetViewOffsetFraction
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
float GetViewOffsetFraction() const
[]
UScrollBox::GetWidgetBarStyle
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
const [FScrollBarStyle](API\Runtime\SlateCore\Styling\FScrollBarStyle) & GetWidgetBarStyle() const
[]
UScrollBox::GetViewFraction
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Gets the fraction currently visible in the scrollbox
UMG
float GetViewFraction() const
[]
UScrollBox::GetWheelScrollMultiplier
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
float GetWheelScrollMultiplier() const
[]
UScrollBox::GetWidgetStyle
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
const [FScrollBoxStyle](API\Runtime\SlateCore\Styling\FScrollBoxStyle) & GetWidgetStyle() const
[]
UScrollBox::InitFrontPadScrolling
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Initialize IsFocusable in the constructor before theSWidgetis constructed.
UMG
void InitFrontPadScrolling ( bool InFrontPadScrolling )
[]
UScrollBox::InitBackPadScrolling
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Initialize IsFocusable in the constructor before theSWidgetis constructed.
UMG
void InitBackPadScrolling ( bool InBackPadScrolling )
[]
UScrollBox::IsAllowOverscroll
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
bool IsAllowOverscroll() const
[]
UScrollBox::InitNavigationScrollPadding
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Initialize IsFocusable in the constructor before theSWidgetis constructed.
UMG
void InitNavigationScrollPadding ( float InNavigationScrollPadding )
[]
UScrollBox::IsAlwaysShowScrollbar
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
bool IsAlwaysShowScrollbar() const
[]
UScrollBox::IsAllowRightClickDragScrolling
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
bool IsAllowRightClickDragScrolling() const
[]
UScrollBox::IsAlwaysShowScrollbarTrack
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
bool IsAlwaysShowScrollbarTrack() const
[]
UScrollBox::IsBackPadScrolling
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
bool IsBackPadScrolling() const
[]
UScrollBox::IsAnimateWheelScrolling
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
bool IsAnimateWheelScrolling() const
[]
UScrollBox::IsFrontPadScrolling
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
bool IsFrontPadScrolling() const
[]
UScrollBox::OnDescendantSelectedByDesigner
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
virtual void OnDescendantSelectedByDesigner ( [UWidget](API\Runtime\UMG\Components\UWidget) * DescendantWidget )
[]
UScrollBox::OnSlotAdded
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
virtual void OnSlotAdded ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UScrollBox::OnDescendantDeselectedByDesigner
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
virtual void OnDescendantDeselectedByDesigner ( [UWidget](API\Runtime\UMG\Components\UWidget) * DescendantWidget )
[]
UScrollBox::OnSlotRemoved
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
virtual void OnSlotRemoved ( [UPanelSlot](API\Runtime\UMG\Components\UPanelSlot) * Slot )
[]
UScrollBox::RebuildWidget
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Function implemented by all subclasses ofUWidgetis called when the underlyingSWidgetneeds to be constructed.
UMG
virtual [TSharedRef](API\Runtime\Core\Templates\TSharedRef)< [SWidget](API\Runtime\SlateCore\Widgets\SWidget) > RebuildWidget()
[]
UScrollBox::ReleaseSlateResources
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
virtual void ReleaseSlateResources ( bool bReleaseChildren )
[]
UScrollBox::ScrollToEnd
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Scrolls the ScrollBox to the bottom instantly during the next layout pass.
UMG
void ScrollToEnd()
[]
UScrollBox::ScrollToStart
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Scrolls the ScrollBox to the top instantly
UMG
void ScrollToStart()
[]
UScrollBox::Serialize
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Handles reading, writing, and reference collecting usingFArchive. This implementation handles allFPropertyserialization, but can be overridden for native variables.
UMG
virtual void Serialize ( [FArchive](API\Runtime\Core\Serialization\FArchive) & Ar )
[]
UScrollBox::SetAllowOverscroll
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetAllowOverscroll ( bool NewAllowOverscroll )
[]
UScrollBox::ScrollWidgetIntoView
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
Scrolls the ScrollBox to the widget during the next layout pass.
UMG
void ScrollWidgetIntoView ( [UWidget](API\Runtime\UMG\Components\UWidget) * WidgetToFind, bool AnimateScroll, EDescendantScrollDestination ScrollDestination, float Padding )
[]
UScrollBox::SetAllowRightClickDragScrolling
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetAllowRightClickDragScrolling ( bool bShouldAllowRightClickDragScrolling )
[]
UScrollBox::SetAlwaysShowScrollbar
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetAlwaysShowScrollbar ( bool NewAlwaysShowScrollbar )
[]
UScrollBox::SetAlwaysShowScrollbarTrack
/Engine/Source/Runtime/UMG/Public/Components/ScrollBox.h
UMG
void SetAlwaysShowScrollbarTrack ( bool NewAlwaysShowScrollbarTrack )
[]