UnityGiles commited on
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e3b62b4
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1 Parent(s): b3eaf8f

inference engine version

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  1. Assets/Data.meta +0 -8
  2. Assets/Data/answering-machine16kHz.wav.meta +0 -23
  3. Assets/Data/vocab.json.meta +0 -7
  4. Assets/Models.meta +0 -8
  5. Assets/Models/decoder_model.onnx.meta +0 -10
  6. Assets/Models/decoder_with_past_model.onnx.meta +0 -10
  7. Assets/Models/encoder_model.onnx.meta +0 -10
  8. Assets/Models/logmel_spectrogram.onnx.meta +0 -10
  9. Assets/Scenes.meta +0 -8
  10. Assets/Scenes/SampleScene.unity +0 -367
  11. Assets/Scenes/SampleScene.unity.meta +0 -7
  12. Assets/Scripts.meta +0 -8
  13. Assets/Scripts/RunWhisper.cs.meta +0 -2
  14. Packages/manifest.json +0 -44
  15. Packages/packages-lock.json +0 -450
  16. ProjectSettings/AudioManager.asset +0 -19
  17. ProjectSettings/ClusterInputManager.asset +0 -6
  18. ProjectSettings/DynamicsManager.asset +0 -34
  19. ProjectSettings/EditorBuildSettings.asset +0 -8
  20. ProjectSettings/EditorSettings.asset +0 -30
  21. ProjectSettings/GameCoreScarlettSettings.asset +0 -14
  22. ProjectSettings/GraphicsSettings.asset +0 -63
  23. ProjectSettings/InputManager.asset +0 -295
  24. ProjectSettings/MemorySettings.asset +0 -35
  25. ProjectSettings/MultiplayerManager.asset +0 -7
  26. ProjectSettings/NavMeshAreas.asset +0 -91
  27. ProjectSettings/PackageManagerSettings.asset +0 -35
  28. ProjectSettings/Packages/com.unity.testtools.codecoverage/Settings.json +0 -5
  29. ProjectSettings/Physics2DSettings.asset +0 -56
  30. ProjectSettings/PresetManager.asset +0 -7
  31. ProjectSettings/ProjectSettings.asset +0 -869
  32. ProjectSettings/ProjectVersion.txt +0 -2
  33. ProjectSettings/QualitySettings.asset +0 -234
  34. ProjectSettings/ScarlettGame.config +0 -6
  35. ProjectSettings/SceneTemplateSettings.json +0 -126
  36. ProjectSettings/TagManager.asset +0 -43
  37. ProjectSettings/TimeManager.asset +0 -9
  38. ProjectSettings/UnityConnectSettings.asset +0 -36
  39. ProjectSettings/VFXManager.asset +0 -12
  40. ProjectSettings/VersionControlSettings.asset +0 -8
  41. ProjectSettings/XRSettings.asset +0 -10
  42. README.md +22 -2
  43. Assets/Scripts/RunWhisper.cs β†’ RunWhisper.cs +5 -5
  44. {Assets/Data β†’ data}/answering-machine16kHz.wav +0 -0
  45. {Assets/Data β†’ data}/vocab.json +0 -0
  46. info.json +17 -0
  47. {Assets/Models β†’ models}/decoder_model.onnx +0 -0
  48. {Assets/Models β†’ models}/decoder_with_past_model.onnx +0 -0
  49. {Assets/Models β†’ models}/encoder_model.onnx +0 -0
  50. {Assets/Models β†’ models}/logmel_spectrogram.onnx +0 -0
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README.md CHANGED
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2
  license: apache-2.0
3
  library_name: unity-sentis
4
  pipeline_tag: automatic-speech-recognition
 
 
5
  ---
6
 
7
- # Whisper-Tiny model in Unity Sentis (Version 2.1)
8
 
9
- This is the [Whisper Tiny](https://huggingface.co/openai/whisper-tiny) model running in Unity 6 with Sentis 2.1. It is a speech-to-text model that transcribes 16kHz wav audio to text.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
2
  license: apache-2.0
3
  library_name: unity-sentis
4
  pipeline_tag: automatic-speech-recognition
5
+ tags:
6
+ - unity-inference-engine
7
  ---
8
 
9
+ # Whisper-Tiny model in Unity 6 with Inference Engine
10
 
11
+ This is the [Whisper Tiny](https://huggingface.co/openai/whisper-tiny) model running in Unity 6 with Inference Engine. It is a speech-to-text model that transcribes 16kHz wav audio to text.
12
+
13
+ ## How to Use
14
+
15
+ * Create a new scene in Unity 6;
16
+ * Install `com.unity.ai.inference` from the package manager;
17
+ * Install `com.unity.nuget.newtonsoft-json` from the package manager;
18
+ * Drag the `decoder_model.onnx` asset from the `models` folder into the `Audio Decoder 1` field;
19
+ * Drag the `decoder_with_past_model.onnx` asset from the `models` folder into the `Audio Decoder 2` field;
20
+ * Drag the `encoder_model.onnx` asset from the `models` folder into the `Audio Encoder` field;
21
+ * Drag the `logmel_spectrogram.onnx` asset from the `models` folder into the `Log Mel Spectro` field;
22
+ * Drag the `vocab.json` asset from the `data` folder into the `Vocab Asset` field;
23
+ * Drag an audio asset, e.g. `data/answering-machine16kHz.wav` to the `Audio Clip` field. Ensure the `Normalize` flag is set on asset import for best results.
24
+
25
+ ## Preview
26
+ Enter play mode. If working correctly the transcribed audio will be logged to the console.
27
+
28
+ ## Inference Engine
29
+ Inference Engine is a neural network inference library for Unity. Find out more [here](https://docs.unity3d.com/Packages/com.unity.ai.inference@latest).
Assets/Scripts/RunWhisper.cs β†’ RunWhisper.cs RENAMED
@@ -1,8 +1,9 @@
1
  using System.Collections.Generic;
2
  using UnityEngine;
3
- using Unity.Sentis;
4
  using System.Text;
5
  using Unity.Collections;
 
6
 
7
  public class RunWhisper : MonoBehaviour
8
  {
@@ -184,10 +185,10 @@ public class RunWhisper : MonoBehaviour
184
  }
185
 
186
  // Tokenizer
187
- public TextAsset jsonFile;
188
  void GetTokens()
189
  {
190
- var vocab = Newtonsoft.Json.JsonConvert.DeserializeObject<Dictionary<string, int>>(jsonFile.text);
191
  tokens = new string[vocab.Count];
192
  foreach (var item in vocab)
193
  {
@@ -206,8 +207,7 @@ public class RunWhisper : MonoBehaviour
206
  string outText = "";
207
  foreach (char letter in text)
208
  {
209
- outText += ((int)letter <= 256) ? letter :
210
- (char)whiteSpaceCharacters[(int)(letter - 256)];
211
  }
212
  return outText;
213
  }
 
1
  using System.Collections.Generic;
2
  using UnityEngine;
3
+ using Unity.InferenceEngine;
4
  using System.Text;
5
  using Unity.Collections;
6
+ using Newtonsoft.Json;
7
 
8
  public class RunWhisper : MonoBehaviour
9
  {
 
185
  }
186
 
187
  // Tokenizer
188
+ public TextAsset vocabAsset;
189
  void GetTokens()
190
  {
191
+ var vocab = JsonConvert.DeserializeObject<Dictionary<string, int>>(vocabAsset.text);
192
  tokens = new string[vocab.Count];
193
  foreach (var item in vocab)
194
  {
 
207
  string outText = "";
208
  foreach (char letter in text)
209
  {
210
+ outText += ((int)letter <= 256) ? letter : (char)whiteSpaceCharacters[(int)(letter - 256)];
 
211
  }
212
  return outText;
213
  }
{Assets/Data β†’ data}/answering-machine16kHz.wav RENAMED
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{Assets/Data β†’ data}/vocab.json RENAMED
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info.json ADDED
@@ -0,0 +1,17 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "code": [
3
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4
+ ],
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+ "models": [
6
+ "models/decoder_model.onnx",
7
+ "models/decoder_with_past_model.onnx",
8
+ "models/encoder_model.onnx",
9
+ "models/logmel_spectrogram.onnx"
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+ ],
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+ "data": [
12
+ "data/vocab.json"
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+ ],
14
+ "version": [
15
+ "2.2.0"
16
+ ]
17
+ }
{Assets/Models β†’ models}/decoder_model.onnx RENAMED
File without changes
{Assets/Models β†’ models}/decoder_with_past_model.onnx RENAMED
File without changes
{Assets/Models β†’ models}/encoder_model.onnx RENAMED
File without changes
{Assets/Models β†’ models}/logmel_spectrogram.onnx RENAMED
File without changes