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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Snake Game</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <style>
        @keyframes pulse {
            0%, 100% { transform: scale(1); }
            50% { transform: scale(1.05); }
        }
        
        .pulse-animation {
            animation: pulse 1.5s infinite;
        }
        
        .game-over {
            background-color: rgba(239, 68, 68, 0.9);
        }
        
        .snake-head {
            background-color: #10b981;
            border-radius: 30%;
            z-index: 10;
        }
        
        .snake-body {
            background-color: #34d399;
            border-radius: 40%;
        }
        
        .food {
            background-color: #ef4444;
            border-radius: 50%;
            box-shadow: 0 0 10px #ef4444;
        }
        
        .grid-cell {
            transition: background-color 0.1s ease;
        }
        
        @media (max-width: 640px) {
            .controls {
                display: grid !important;
            }
        }
    </style>
</head>
<body class="bg-gray-900 text-white min-h-screen flex flex-col items-center justify-center p-4">
    <div class="max-w-4xl w-full">
        <div class="flex justify-between items-center mb-4">
            <h1 class="text-3xl md:text-4xl font-bold text-green-400">🐍 Snake Game</h1>
            <div class="flex items-center space-x-4">
                <div class="bg-gray-800 px-4 py-2 rounded-lg">
                    <span class="text-gray-300">Score:</span>
                    <span id="score" class="text-white font-bold ml-2">0</span>
                </div>
                <div class="bg-gray-800 px-4 py-2 rounded-lg">
                    <span class="text-gray-300">High:</span>
                    <span id="high-score" class="text-white font-bold ml-2">0</span>
                </div>
            </div>
        </div>
        
        <div class="relative">
            <div id="game-board" class="bg-gray-800 rounded-lg overflow-hidden border-2 border-gray-700 shadow-lg mx-auto" 
                 style="width: 400px; height: 400px; display: grid; grid-template-rows: repeat(20, 1fr); grid-template-columns: repeat(20, 1fr);">
                <!-- Game grid will be generated by JavaScript -->
            </div>
            
            <div id="game-over" class="absolute inset-0 flex flex-col items-center justify-center bg-opacity-90 rounded-lg hidden game-over">
                <h2 class="text-4xl font-bold mb-4">Game Over!</h2>
                <p class="text-xl mb-6">Your score: <span id="final-score" class="font-bold">0</span></p>
                <button id="restart-btn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-2 px-6 rounded-full transition duration-200 pulse-animation">
                    Play Again
                </button>
            </div>
            
            <div id="start-screen" class="absolute inset-0 flex flex-col items-center justify-center bg-gray-800 bg-opacity-90 rounded-lg">
                <h2 class="text-4xl font-bold mb-6 text-green-400">Snake Game</h2>
                <p class="text-gray-300 mb-8 text-center px-4">Use arrow keys or buttons to control the snake. Eat the red food to grow!</p>
                <button id="start-btn" class="bg-green-500 hover:bg-green-600 text-white font-bold py-3 px-8 rounded-full transition duration-200 pulse-animation">
                    Start Game
                </button>
            </div>
        </div>
        
        <div class="mt-6 flex justify-center">
            <div class="controls hidden md:flex space-x-4">
                <button id="up-btn" class="bg-gray-700 hover:bg-gray-600 text-white font-bold py-4 px-6 rounded-lg transition duration-200">
                    ↑
                </button>
                <div class="flex flex-col space-y-4">
                    <button id="left-btn" class="bg-gray-700 hover:bg-gray-600 text-white font-bold py-4 px-6 rounded-lg transition duration-200">
                        ←
                    </button>
                    <button id="right-btn" class="bg-gray-700 hover:bg-gray-600 text-white font-bold py-4 px-6 rounded-lg transition duration-200">
                        β†’
                    </button>
                </div>
                <button id="down-btn" class="bg-gray-700 hover:bg-gray-600 text-white font-bold py-4 px-6 rounded-lg transition duration-200">
                    ↓
                </button>
            </div>
        </div>
        
        <div class="mt-8 text-center text-gray-400">
            <p>Press spacebar to pause/resume the game</p>
        </div>
    </div>

    <script>
        document.addEventListener('DOMContentLoaded', () => {
            // Game variables
            const GRID_SIZE = 20;
            const gameBoard = document.getElementById('game-board');
            const scoreDisplay = document.getElementById('score');
            const highScoreDisplay = document.getElementById('high-score');
            const finalScoreDisplay = document.getElementById('final-score');
            const gameOverScreen = document.getElementById('game-over');
            const startScreen = document.getElementById('start-screen');
            const startBtn = document.getElementById('start-btn');
            const restartBtn = document.getElementById('restart-btn');
            const upBtn = document.getElementById('up-btn');
            const downBtn = document.getElementById('down-btn');
            const leftBtn = document.getElementById('left-btn');
            const rightBtn = document.getElementById('right-btn');
            
            let snake = [{x: 10, y: 10}];
            let food = generateFood();
            let direction = 'right';
            let nextDirection = 'right';
            let gameSpeed = 150;
            let score = 0;
            let highScore = localStorage.getItem('snakeHighScore') || 0;
            let gameInterval;
            let isPaused = false;
            let isGameOver = false;
            
            highScoreDisplay.textContent = highScore;
            
            // Create game grid
            function createGrid() {
                gameBoard.innerHTML = '';
                for (let i = 0; i < GRID_SIZE; i++) {
                    for (let j = 0; j < GRID_SIZE; j++) {
                        const cell = document.createElement('div');
                        cell.classList.add('grid-cell', 'border', 'border-gray-700');
                        cell.style.gridRow = i + 1;
                        cell.style.gridColumn = j + 1;
                        gameBoard.appendChild(cell);
                    }
                }
            }
            
            // Generate food at random position
            function generateFood() {
                let newFood;
                while (!newFood || isOnSnake(newFood)) {
                    newFood = {
                        x: Math.floor(Math.random() * GRID_SIZE),
                        y: Math.floor(Math.random() * GRID_SIZE)
                    };
                }
                return newFood;
            }
            
            // Check if position is occupied by snake
            function isOnSnake(position) {
                return snake.some(segment => segment.x === position.x && segment.y === position.y);
            }
            
            // Draw game state
            function draw() {
                // Clear board
                const cells = document.querySelectorAll('.grid-cell');
                cells.forEach(cell => {
                    cell.className = 'grid-cell border border-gray-700';
                });
                
                // Draw snake
                snake.forEach((segment, index) => {
                    const cellIndex = segment.y * GRID_SIZE + segment.x;
                    if (cells[cellIndex]) {
                        if (index === 0) {
                            cells[cellIndex].classList.add('snake-head');
                        } else {
                            cells[cellIndex].classList.add('snake-body');
                        }
                    }
                });
                
                // Draw food
                const foodIndex = food.y * GRID_SIZE + food.x;
                if (cells[foodIndex]) {
                    cells[foodIndex].classList.add('food');
                }
            }
            
            // Update game state
            function update() {
                if (isPaused || isGameOver) return;
                
                direction = nextDirection;
                
                // Move snake
                const head = {...snake[0]};
                
                switch (direction) {
                    case 'up':
                        head.y--;
                        break;
                    case 'down':
                        head.y++;
                        break;
                    case 'left':
                        head.x--;
                        break;
                    case 'right':
                        head.x++;
                        break;
                }
                
                // Check collision with walls
                if (head.x < 0 || head.x >= GRID_SIZE || head.y < 0 || head.y >= GRID_SIZE) {
                    gameOver();
                    return;
                }
                
                // Check collision with self
                if (snake.some(segment => segment.x === head.x && segment.y === head.y)) {
                    gameOver();
                    return;
                }
                
                snake.unshift(head);
                
                // Check if snake ate food
                if (head.x === food.x && head.y === food.y) {
                    score += 10;
                    scoreDisplay.textContent = score;
                    food = generateFood();
                    
                    // Increase speed slightly as score increases
                    if (score % 50 === 0 && gameSpeed > 70) {
                        gameSpeed -= 5;
                        clearInterval(gameInterval);
                        gameInterval = setInterval(update, gameSpeed);
                    }
                } else {
                    snake.pop();
                }
                
                draw();
            }
            
            // Game over
            function gameOver() {
                isGameOver = true;
                clearInterval(gameInterval);
                
                // Update high score
                if (score > highScore) {
                    highScore = score;
                    localStorage.setItem('snakeHighScore', highScore);
                    highScoreDisplay.textContent = highScore;
                }
                
                finalScoreDisplay.textContent = score;
                gameOverScreen.classList.remove('hidden');
            }
            
            // Start game
            function startGame() {
                snake = [{x: 10, y: 10}];
                food = generateFood();
                direction = 'right';
                nextDirection = 'right';
                score = 0;
                scoreDisplay.textContent = score;
                gameSpeed = 150;
                isPaused = false;
                isGameOver = false;
                
                startScreen.classList.add('hidden');
                gameOverScreen.classList.add('hidden');
                
                createGrid();
                draw();
                
                clearInterval(gameInterval);
                gameInterval = setInterval(update, gameSpeed);
            }
            
            // Event listeners
            document.addEventListener('keydown', (e) => {
                switch (e.key) {
                    case 'ArrowUp':
                        if (direction !== 'down') nextDirection = 'up';
                        e.preventDefault();
                        break;
                    case 'ArrowDown':
                        if (direction !== 'up') nextDirection = 'down';
                        e.preventDefault();
                        break;
                    case 'ArrowLeft':
                        if (direction !== 'right') nextDirection = 'left';
                        e.preventDefault();
                        break;
                    case 'ArrowRight':
                        if (direction !== 'left') nextDirection = 'right';
                        e.preventDefault();
                        break;
                    case ' ':
                        if (!isGameOver) {
                            isPaused = !isPaused;
                            if (isPaused) {
                                clearInterval(gameInterval);
                            } else {
                                gameInterval = setInterval(update, gameSpeed);
                            }
                        }
                        break;
                }
            });
            
            startBtn.addEventListener('click', startGame);
            restartBtn.addEventListener('click', startGame);
            
            upBtn.addEventListener('click', () => {
                if (direction !== 'down') nextDirection = 'up';
            });
            
            downBtn.addEventListener('click', () => {
                if (direction !== 'up') nextDirection = 'down';
            });
            
            leftBtn.addEventListener('click', () => {
                if (direction !== 'right') nextDirection = 'left';
            });
            
            rightBtn.addEventListener('click', () => {
                if (direction !== 'left') nextDirection = 'right';
            });
            
            // Initialize
            createGrid();
            draw();
        });
    </script>
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=x3v/snake-game" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
</html>