# Core game engine that manages: # 1. Loading/parsing Wikipedia data # 2. Game state management # 3. Navigation between articles import json import random class WikiRunEnvironment: def __init__(self, wiki_data_path): """Initialize with path to Wikipedia data""" self.wiki_data = self._load_wiki_data(wiki_data_path) self.current_article = None self.target_article = None self.path_taken = [] self.steps = 0 def _load_wiki_data(self, path): """Load Wikipedia data from JSON file""" print(f"Loading wiki data from {path}...") with open(path, 'r', encoding='utf-8') as f: wiki_data = json.load(f) print(f"Loaded {len(wiki_data)} articles") return wiki_data def reset(self, start_article=None, target_article=None): """Reset the environment with new start/target articles""" if start_article is None or target_article is None: # Choose random articles if not specified available_articles = list(self.wiki_data.keys()) if start_article is None: start_article = random.choice(available_articles) if target_article is None: # Ensure target is different from start remaining = [a for a in available_articles if a != start_article] target_article = random.choice(remaining) self.current_article = start_article self.target_article = target_article self.path_taken = [start_article] self.steps = 0 return self.get_current_state() def get_current_state(self): """Get the current state of the environment""" if self.current_article is None: return None current = self.wiki_data.get(self.current_article, {}) return { 'current_article': self.current_article, 'target_article': self.target_article, 'article_text': current.get('text', ''), 'available_links': current.get('links', []), 'steps_taken': self.steps, 'path_taken': self.path_taken, 'is_complete': self.current_article == self.target_article } def step(self, next_article): """Take a step to the next article""" if self.current_article is None: return None, "Game not initialized. Call reset() first." current = self.wiki_data.get(self.current_article, {}) available_links = current.get('links', []) if next_article not in available_links: return self.get_current_state(), f"Invalid link: {next_article} not in available links" # Update state self.current_article = next_article self.path_taken.append(next_article) self.steps += 1 # Check if we've reached the target is_complete = self.current_article == self.target_article return self.get_current_state(), "Target reached!" if is_complete else ""