Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +842 -19
README.md
CHANGED
@@ -1,10 +1,12 @@
|
|
1 |
---
|
2 |
-
title:
|
3 |
-
emoji:
|
4 |
-
colorFrom:
|
5 |
-
colorTo:
|
6 |
sdk: static
|
7 |
pinned: false
|
|
|
|
|
8 |
---
|
9 |
|
10 |
-
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
|
|
1 |
---
|
2 |
+
title: pixel-rush
|
3 |
+
emoji: 🐳
|
4 |
+
colorFrom: green
|
5 |
+
colorTo: green
|
6 |
sdk: static
|
7 |
pinned: false
|
8 |
+
tags:
|
9 |
+
- deepsite
|
10 |
---
|
11 |
|
12 |
+
Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
|
index.html
CHANGED
@@ -1,19 +1,842 @@
|
|
1 |
-
<!
|
2 |
-
<html>
|
3 |
-
|
4 |
-
|
5 |
-
|
6 |
-
|
7 |
-
|
8 |
-
|
9 |
-
|
10 |
-
|
11 |
-
|
12 |
-
|
13 |
-
|
14 |
-
|
15 |
-
|
16 |
-
|
17 |
-
|
18 |
-
|
19 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
1 |
+
<!DOCTYPE html>
|
2 |
+
<html lang="en">
|
3 |
+
<head>
|
4 |
+
<meta charset="UTF-8">
|
5 |
+
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>Pixel Rush | Light Trail Platformer</title>
|
7 |
+
<script src="https://cdn.tailwindcss.com"></script>
|
8 |
+
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
|
9 |
+
<style>
|
10 |
+
@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
|
11 |
+
|
12 |
+
:root {
|
13 |
+
--neon-blue: #00f7ff;
|
14 |
+
--neon-pink: #ff00f7;
|
15 |
+
--neon-purple: #9d00ff;
|
16 |
+
--dark-bg: #0f0a1a;
|
17 |
+
}
|
18 |
+
|
19 |
+
body {
|
20 |
+
font-family: 'Press Start 2P', cursive;
|
21 |
+
background-color: var(--dark-bg);
|
22 |
+
overflow: hidden;
|
23 |
+
touch-action: none;
|
24 |
+
user-select: none;
|
25 |
+
}
|
26 |
+
|
27 |
+
.game-container {
|
28 |
+
position: relative;
|
29 |
+
width: 100vw;
|
30 |
+
height: 100vh;
|
31 |
+
overflow: hidden;
|
32 |
+
}
|
33 |
+
|
34 |
+
#gameCanvas {
|
35 |
+
background-color: #000;
|
36 |
+
display: block;
|
37 |
+
image-rendering: pixelated;
|
38 |
+
}
|
39 |
+
|
40 |
+
.neon-text {
|
41 |
+
text-shadow: 0 0 10px var(--neon-blue), 0 0 20px var(--neon-pink);
|
42 |
+
color: white;
|
43 |
+
}
|
44 |
+
|
45 |
+
.neon-border {
|
46 |
+
box-shadow: 0 0 10px var(--neon-blue), 0 0 20px var(--neon-pink), inset 0 0 10px var(--neon-blue);
|
47 |
+
border: 2px solid var(--neon-blue);
|
48 |
+
}
|
49 |
+
|
50 |
+
.pixel-button {
|
51 |
+
transition: all 0.2s;
|
52 |
+
position: relative;
|
53 |
+
overflow: hidden;
|
54 |
+
}
|
55 |
+
|
56 |
+
.pixel-button:hover {
|
57 |
+
transform: translateY(-2px);
|
58 |
+
box-shadow: 0 0 15px var(--neon-blue), 0 0 30px var(--neon-pink);
|
59 |
+
}
|
60 |
+
|
61 |
+
.pixel-button:active {
|
62 |
+
transform: translateY(1px);
|
63 |
+
}
|
64 |
+
|
65 |
+
.pixel-button::before {
|
66 |
+
content: '';
|
67 |
+
position: absolute;
|
68 |
+
top: -10px;
|
69 |
+
left: -10px;
|
70 |
+
right: -10px;
|
71 |
+
bottom: -10px;
|
72 |
+
background: linear-gradient(45deg, var(--neon-blue), var(--neon-pink), var(--neon-purple));
|
73 |
+
z-index: -1;
|
74 |
+
filter: blur(20px);
|
75 |
+
opacity: 0;
|
76 |
+
transition: opacity 0.3s;
|
77 |
+
}
|
78 |
+
|
79 |
+
.pixel-button:hover::before {
|
80 |
+
opacity: 0.7;
|
81 |
+
}
|
82 |
+
|
83 |
+
.glow {
|
84 |
+
animation: pulse 2s infinite alternate;
|
85 |
+
}
|
86 |
+
|
87 |
+
@keyframes pulse {
|
88 |
+
0% { opacity: 0.7; }
|
89 |
+
100% { opacity: 1; }
|
90 |
+
}
|
91 |
+
|
92 |
+
.menu-screen {
|
93 |
+
background: rgba(15, 10, 26, 0.9);
|
94 |
+
backdrop-filter: blur(5px);
|
95 |
+
}
|
96 |
+
|
97 |
+
.score-display {
|
98 |
+
background: rgba(0, 0, 0, 0.7);
|
99 |
+
border: 2px solid var(--neon-blue);
|
100 |
+
}
|
101 |
+
|
102 |
+
.mobile-controls {
|
103 |
+
touch-action: none;
|
104 |
+
}
|
105 |
+
|
106 |
+
.mobile-btn {
|
107 |
+
touch-action: none;
|
108 |
+
background: rgba(0, 0, 0, 0.5);
|
109 |
+
border: 2px solid var(--neon-blue);
|
110 |
+
}
|
111 |
+
|
112 |
+
.mobile-btn:active {
|
113 |
+
background: var(--neon-blue);
|
114 |
+
}
|
115 |
+
</style>
|
116 |
+
</head>
|
117 |
+
<body>
|
118 |
+
<div class="game-container flex items-center justify-center">
|
119 |
+
<canvas id="gameCanvas"></canvas>
|
120 |
+
|
121 |
+
<!-- Main Menu -->
|
122 |
+
<div id="mainMenu" class="menu-screen absolute inset-0 flex flex-col items-center justify-center gap-8 neon-text">
|
123 |
+
<h1 class="text-5xl md:text-7xl mb-4 glow">PIXEL RUSH</h1>
|
124 |
+
|
125 |
+
<div class="flex flex-col gap-4 w-full max-w-md px-4">
|
126 |
+
<button id="startBtn" class="pixel-button neon-border bg-black py-4 px-8 text-xl neon-text">
|
127 |
+
START GAME
|
128 |
+
</button>
|
129 |
+
<button id="howToBtn" class="pixel-button neon-border bg-black py-4 px-8 text-xl neon-text">
|
130 |
+
HOW TO PLAY
|
131 |
+
</button>
|
132 |
+
<button id="settingsBtn" class="pixel-button neon-border bg-black py-4 px-8 text-xl neon-text">
|
133 |
+
SETTINGS
|
134 |
+
</button>
|
135 |
+
</div>
|
136 |
+
|
137 |
+
<div class="absolute bottom-4 text-sm opacity-70">
|
138 |
+
Use arrow keys or touch controls
|
139 |
+
</div>
|
140 |
+
</div>
|
141 |
+
|
142 |
+
<!-- How To Play -->
|
143 |
+
<div id="howToMenu" class="menu-screen absolute inset-0 hidden flex-col items-center justify-center gap-6 neon-text p-4">
|
144 |
+
<h2 class="text-3xl mb-6">HOW TO PLAY</h2>
|
145 |
+
|
146 |
+
<div class="max-w-md bg-black bg-opacity-70 neon-border p-6 text-left text-sm leading-relaxed">
|
147 |
+
<div class="mb-4 flex items-start gap-3">
|
148 |
+
<i class="fas fa-arrow-up mt-1 text-purple-300"></i>
|
149 |
+
<p>Press UP to jump over obstacles and gaps</p>
|
150 |
+
</div>
|
151 |
+
<div class="mb-4 flex items-start gap-3">
|
152 |
+
<i class="fas fa-arrow-left mt-1 text-blue-300"></i>
|
153 |
+
<i class="fas fa-arrow-right mt-1 text-blue-300"></i>
|
154 |
+
<p>Move LEFT/RIGHT to navigate platforms</p>
|
155 |
+
</div>
|
156 |
+
<div class="mb-4 flex items-start gap-3">
|
157 |
+
<i class="fas fa-bolt mt-1 text-yellow-300"></i>
|
158 |
+
<p>Collect energy orbs to grow your trail</p>
|
159 |
+
</div>
|
160 |
+
<div class="mb-4 flex items-start gap-3">
|
161 |
+
<i class="fas fa-skull mt-1 text-red-300"></i>
|
162 |
+
<p>Avoid touching your trail or falling off</p>
|
163 |
+
</div>
|
164 |
+
<div class="mt-6 text-center">
|
165 |
+
<p class="text-purple-300">The longer your trail, the higher your score!</p>
|
166 |
+
</div>
|
167 |
+
</div>
|
168 |
+
|
169 |
+
<button id="backFromHowToBtn" class="pixel-button neon-border bg-black py-3 px-6 mt-6 neon-text">
|
170 |
+
BACK
|
171 |
+
</button>
|
172 |
+
</div>
|
173 |
+
|
174 |
+
<!-- Settings -->
|
175 |
+
<div id="settingsMenu" class="menu-screen absolute inset-0 hidden flex-col items-center justify-center gap-6 neon-text p-4">
|
176 |
+
<h2 class="text-3xl mb-6">SETTINGS</h2>
|
177 |
+
|
178 |
+
<div class="max-w-md bg-black bg-opacity-70 neon-border p-6 w-full">
|
179 |
+
<div class="mb-6">
|
180 |
+
<label class="block mb-2">Game Speed</label>
|
181 |
+
<div class="flex gap-2">
|
182 |
+
<button data-speed="0.8" class="speed-btn pixel-button neon-border bg-black py-2 px-4 text-sm active">Slow</button>
|
183 |
+
<button data-speed="1.2" class="speed-btn pixel-button neon-border bg-black py-2 px-4 text-sm">Normal</button>
|
184 |
+
<button data-speed="1.6" class="speed-btn pixel-button neon-border bg-black py-2 px-4 text-sm">Fast</button>
|
185 |
+
</div>
|
186 |
+
</div>
|
187 |
+
|
188 |
+
<div class="mb-6">
|
189 |
+
<label class="block mb-2">Trail Style</label>
|
190 |
+
<div class="flex gap-2 flex-wrap">
|
191 |
+
<button data-trail="solid" class="trail-btn pixel-button neon-border bg-black py-2 px-4 text-sm active">Solid</button>
|
192 |
+
<button data-trail="glow" class="trail-btn pixel-button neon-border bg-black py-2 px-4 text-sm">Glow</button>
|
193 |
+
<button data-trail="pulse" class="trail-btn pixel-button neon-border bg-black py-2 px-4 text-sm">Pulse</button>
|
194 |
+
<button data-trail="rainbow" class="trail-btn pixel-button neon-border bg-black py-2 px-4 text-sm">Rainbow</button>
|
195 |
+
</div>
|
196 |
+
</div>
|
197 |
+
|
198 |
+
<div class="flex items-center justify-between">
|
199 |
+
<label for="soundToggle" class="cursor-pointer">Sound Effects</label>
|
200 |
+
<div class="relative">
|
201 |
+
<input type="checkbox" id="soundToggle" class="hidden" checked>
|
202 |
+
<div class="toggle-bg bg-gray-700 w-12 h-6 rounded-full">
|
203 |
+
<div class="toggle-circle absolute left-0 top-0 bg-blue-400 w-6 h-6 rounded-full transition-transform"></div>
|
204 |
+
</div>
|
205 |
+
</div>
|
206 |
+
</div>
|
207 |
+
</div>
|
208 |
+
|
209 |
+
<button id="backFromSettingsBtn" class="pixel-button neon-border bg-black py-3 px-6 mt-6 neon-text">
|
210 |
+
BACK
|
211 |
+
</button>
|
212 |
+
</div>
|
213 |
+
|
214 |
+
<!-- Game Over -->
|
215 |
+
<div id="gameOverMenu" class="menu-screen absolute inset-0 hidden flex-col items-center justify-center gap-6 neon-text">
|
216 |
+
<h2 class="text-4xl text-red-400 mb-2">GAME OVER</h2>
|
217 |
+
<div class="text-xl mb-2">Your Score:</div>
|
218 |
+
<div id="finalScore" class="text-5xl text-yellow-300 mb-8">0</div>
|
219 |
+
|
220 |
+
<div class="flex flex-col gap-4 w-full max-w-md px-4">
|
221 |
+
<button id="restartBtn" class="pixel-button neon-border bg-black py-4 px-8 text-xl neon-text">
|
222 |
+
PLAY AGAIN
|
223 |
+
</button>
|
224 |
+
<button id="menuBtn" class="pixel-button neon-border bg-black py-4 px-8 text-xl neon-text">
|
225 |
+
MAIN MENU
|
226 |
+
</button>
|
227 |
+
</div>
|
228 |
+
</div>
|
229 |
+
|
230 |
+
<!-- In-Game UI -->
|
231 |
+
<div id="gameUI" class="absolute top-0 left-0 right-0 p-4 hidden">
|
232 |
+
<div class="flex justify-between items-center">
|
233 |
+
<div class="score-display py-2 px-4 rounded">
|
234 |
+
<span class="text-yellow-300">SCORE: </span>
|
235 |
+
<span id="scoreValue" class="text-white">0</span>
|
236 |
+
</div>
|
237 |
+
<div class="score-display py-2 px-4 rounded">
|
238 |
+
<span class="text-blue-300">LENGTH: </span>
|
239 |
+
<span id="lengthValue" class="text-white">1</span>
|
240 |
+
</div>
|
241 |
+
</div>
|
242 |
+
</div>
|
243 |
+
|
244 |
+
<!-- Mobile Controls (hidden by default) -->
|
245 |
+
<div id="mobileControls" class="absolute bottom-0 left-0 right-0 p-4 hidden mobile-controls">
|
246 |
+
<div class="flex justify-between">
|
247 |
+
<div class="flex gap-4">
|
248 |
+
<button id="mobileLeft" class="mobile-btn w-16 h-16 rounded-full flex items-center justify-center">
|
249 |
+
<i class="fas fa-arrow-left text-2xl"></i>
|
250 |
+
</button>
|
251 |
+
<button id="mobileRight" class="mobile-btn w-16 h-16 rounded-full flex items-center justify-center">
|
252 |
+
<i class="fas fa-arrow-right text-2xl"></i>
|
253 |
+
</button>
|
254 |
+
</div>
|
255 |
+
<button id="mobileUp" class="mobile-btn w-16 h-16 rounded-full flex items-center justify-center">
|
256 |
+
<i class="fas fa-arrow-up text-2xl"></i>
|
257 |
+
</button>
|
258 |
+
</div>
|
259 |
+
</div>
|
260 |
+
</div>
|
261 |
+
|
262 |
+
<script>
|
263 |
+
// Game variables
|
264 |
+
let canvas, ctx;
|
265 |
+
let gameWidth, gameHeight;
|
266 |
+
let gameActive = false;
|
267 |
+
let score = 0;
|
268 |
+
let trailLength = 1;
|
269 |
+
let gameSpeed = 0.8; // Default to slow speed
|
270 |
+
let trailStyle = 'solid';
|
271 |
+
let soundEnabled = true;
|
272 |
+
let isMobile = false;
|
273 |
+
|
274 |
+
// Player variables
|
275 |
+
let player = {
|
276 |
+
x: 100,
|
277 |
+
y: 300,
|
278 |
+
width: 20,
|
279 |
+
height: 20,
|
280 |
+
velocityY: 0,
|
281 |
+
gravity: 0.3, // Reduced gravity for slower fall
|
282 |
+
jumpForce: -9, // Reduced jump force for lower jumps
|
283 |
+
isJumping: false,
|
284 |
+
speed: 0
|
285 |
+
};
|
286 |
+
|
287 |
+
// Trail segments
|
288 |
+
let trail = [];
|
289 |
+
const maxTrailLength = 100;
|
290 |
+
|
291 |
+
// Platforms
|
292 |
+
let platforms = [];
|
293 |
+
const platformHeight = 20;
|
294 |
+
|
295 |
+
// Collectibles
|
296 |
+
let collectibles = [];
|
297 |
+
|
298 |
+
// Obstacles
|
299 |
+
let obstacles = [];
|
300 |
+
|
301 |
+
// Initialize game
|
302 |
+
function init() {
|
303 |
+
canvas = document.getElementById('gameCanvas');
|
304 |
+
ctx = canvas.getContext('2d');
|
305 |
+
|
306 |
+
// Check if mobile
|
307 |
+
isMobile = /Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent);
|
308 |
+
if (isMobile) {
|
309 |
+
document.getElementById('mobileControls').classList.remove('hidden');
|
310 |
+
}
|
311 |
+
|
312 |
+
resizeCanvas();
|
313 |
+
setupEventListeners();
|
314 |
+
generateInitialPlatforms();
|
315 |
+
}
|
316 |
+
|
317 |
+
// Resize canvas to window
|
318 |
+
function resizeCanvas() {
|
319 |
+
gameWidth = window.innerWidth;
|
320 |
+
gameHeight = window.innerHeight;
|
321 |
+
|
322 |
+
canvas.width = gameWidth;
|
323 |
+
canvas.height = gameHeight;
|
324 |
+
|
325 |
+
// Adjust player position if game is active
|
326 |
+
if (gameActive) {
|
327 |
+
player.y = Math.min(player.y, gameHeight - player.height - platformHeight);
|
328 |
+
}
|
329 |
+
}
|
330 |
+
|
331 |
+
// Set up event listeners
|
332 |
+
function setupEventListeners() {
|
333 |
+
// Window resize
|
334 |
+
window.addEventListener('resize', resizeCanvas);
|
335 |
+
|
336 |
+
// Keyboard controls
|
337 |
+
window.addEventListener('keydown', handleKeyDown);
|
338 |
+
window.addEventListener('keyup', handleKeyUp);
|
339 |
+
|
340 |
+
// Mobile controls
|
341 |
+
document.getElementById('mobileLeft').addEventListener('touchstart', () => movePlayer('left'));
|
342 |
+
document.getElementById('mobileLeft').addEventListener('touchend', () => stopPlayer());
|
343 |
+
document.getElementById('mobileRight').addEventListener('touchstart', () => movePlayer('right'));
|
344 |
+
document.getElementById('mobileRight').addEventListener('touchend', () => stopPlayer());
|
345 |
+
document.getElementById('mobileUp').addEventListener('touchstart', () => jump());
|
346 |
+
|
347 |
+
// Menu buttons
|
348 |
+
document.getElementById('startBtn').addEventListener('click', startGame);
|
349 |
+
document.getElementById('howToBtn').addEventListener('click', () => toggleMenu('howToMenu'));
|
350 |
+
document.getElementById('settingsBtn').addEventListener('click', () => toggleMenu('settingsMenu'));
|
351 |
+
document.getElementById('backFromHowToBtn').addEventListener('click', () => toggleMenu('mainMenu'));
|
352 |
+
document.getElementById('backFromSettingsBtn').addEventListener('click', () => toggleMenu('mainMenu'));
|
353 |
+
document.getElementById('restartBtn').addEventListener('click', startGame);
|
354 |
+
document.getElementById('menuBtn').addEventListener('click', () => {
|
355 |
+
document.getElementById('gameOverMenu').classList.add('hidden');
|
356 |
+
document.getElementById('mainMenu').classList.remove('hidden');
|
357 |
+
});
|
358 |
+
|
359 |
+
// Settings buttons
|
360 |
+
document.querySelectorAll('.speed-btn').forEach(btn => {
|
361 |
+
btn.addEventListener('click', () => {
|
362 |
+
document.querySelector('.speed-btn.active').classList.remove('active');
|
363 |
+
btn.classList.add('active');
|
364 |
+
gameSpeed = parseFloat(btn.dataset.speed);
|
365 |
+
|
366 |
+
// Update player speed immediately if game is active
|
367 |
+
if (gameActive) {
|
368 |
+
player.speed = player.speed > 0 ? 3 * gameSpeed : player.speed < 0 ? -3 * gameSpeed : 0;
|
369 |
+
}
|
370 |
+
});
|
371 |
+
});
|
372 |
+
|
373 |
+
document.querySelectorAll('.trail-btn').forEach(btn => {
|
374 |
+
btn.addEventListener('click', () => {
|
375 |
+
document.querySelector('.trail-btn.active').classList.remove('active');
|
376 |
+
btn.classList.add('active');
|
377 |
+
trailStyle = btn.dataset.trail;
|
378 |
+
});
|
379 |
+
});
|
380 |
+
|
381 |
+
document.getElementById('soundToggle').addEventListener('change', (e) => {
|
382 |
+
soundEnabled = e.target.checked;
|
383 |
+
});
|
384 |
+
}
|
385 |
+
|
386 |
+
// Toggle between menus
|
387 |
+
function toggleMenu(menuId) {
|
388 |
+
document.querySelector('.menu-screen:not(.hidden)').classList.add('hidden');
|
389 |
+
document.getElementById(menuId).classList.remove('hidden');
|
390 |
+
}
|
391 |
+
|
392 |
+
// Handle keyboard input
|
393 |
+
function handleKeyDown(e) {
|
394 |
+
if (!gameActive) return;
|
395 |
+
|
396 |
+
switch(e.key) {
|
397 |
+
case 'ArrowLeft':
|
398 |
+
movePlayer('left');
|
399 |
+
break;
|
400 |
+
case 'ArrowRight':
|
401 |
+
movePlayer('right');
|
402 |
+
break;
|
403 |
+
case 'ArrowUp':
|
404 |
+
jump();
|
405 |
+
break;
|
406 |
+
}
|
407 |
+
}
|
408 |
+
|
409 |
+
function handleKeyUp(e) {
|
410 |
+
if (!gameActive) return;
|
411 |
+
|
412 |
+
if (e.key === 'ArrowLeft' || e.key === 'ArrowRight') {
|
413 |
+
stopPlayer();
|
414 |
+
}
|
415 |
+
}
|
416 |
+
|
417 |
+
// Player movement
|
418 |
+
function movePlayer(direction) {
|
419 |
+
if (direction === 'left') {
|
420 |
+
player.speed = -3 * gameSpeed; // Reduced base speed
|
421 |
+
} else if (direction === 'right') {
|
422 |
+
player.speed = 3 * gameSpeed; // Reduced base speed
|
423 |
+
}
|
424 |
+
}
|
425 |
+
|
426 |
+
function stopPlayer() {
|
427 |
+
player.speed = 0;
|
428 |
+
}
|
429 |
+
|
430 |
+
function jump() {
|
431 |
+
if (!player.isJumping && gameActive) {
|
432 |
+
player.velocityY = player.jumpForce;
|
433 |
+
player.isJumping = true;
|
434 |
+
}
|
435 |
+
}
|
436 |
+
|
437 |
+
// Start the game
|
438 |
+
function startGame() {
|
439 |
+
// Reset game state
|
440 |
+
score = 0;
|
441 |
+
trailLength = 1;
|
442 |
+
trail = [];
|
443 |
+
platforms = [];
|
444 |
+
collectibles = [];
|
445 |
+
obstacles = [];
|
446 |
+
|
447 |
+
// Reset player
|
448 |
+
player = {
|
449 |
+
x: 100,
|
450 |
+
y: 300,
|
451 |
+
width: 20,
|
452 |
+
height: 20,
|
453 |
+
velocityY: 0,
|
454 |
+
gravity: 0.3,
|
455 |
+
jumpForce: -9,
|
456 |
+
isJumping: false,
|
457 |
+
speed: 0
|
458 |
+
};
|
459 |
+
|
460 |
+
// Generate initial platforms
|
461 |
+
generateInitialPlatforms();
|
462 |
+
|
463 |
+
// Hide menus, show game UI
|
464 |
+
document.querySelector('.menu-screen:not(.hidden)').classList.add('hidden');
|
465 |
+
document.getElementById('gameUI').classList.remove('hidden');
|
466 |
+
|
467 |
+
// Start game loop
|
468 |
+
gameActive = true;
|
469 |
+
requestAnimationFrame(gameLoop);
|
470 |
+
}
|
471 |
+
|
472 |
+
// Generate initial platforms
|
473 |
+
function generateInitialPlatforms() {
|
474 |
+
// Starting platform
|
475 |
+
platforms.push({
|
476 |
+
x: 0,
|
477 |
+
y: gameHeight - platformHeight,
|
478 |
+
width: gameWidth,
|
479 |
+
height: platformHeight
|
480 |
+
});
|
481 |
+
|
482 |
+
// Additional platforms - spaced further apart for slower gameplay
|
483 |
+
for (let i = 0; i < 10; i++) {
|
484 |
+
const width = Math.random() * 150 + 100; // Wider platforms
|
485 |
+
const x = i * 400 + 250; // More space between platforms
|
486 |
+
const y = gameHeight - platformHeight - (Math.random() * 150); // Lower height variation
|
487 |
+
|
488 |
+
platforms.push({
|
489 |
+
x: x,
|
490 |
+
y: y,
|
491 |
+
width: width,
|
492 |
+
height: platformHeight
|
493 |
+
});
|
494 |
+
|
495 |
+
// Add collectibles above platforms
|
496 |
+
if (Math.random() > 0.3) {
|
497 |
+
collectibles.push({
|
498 |
+
x: x + width / 2 - 10,
|
499 |
+
y: y - 30,
|
500 |
+
width: 20,
|
501 |
+
height: 20,
|
502 |
+
collected: false
|
503 |
+
});
|
504 |
+
}
|
505 |
+
|
506 |
+
// Add obstacles less frequently
|
507 |
+
if (Math.random() > 0.8) {
|
508 |
+
obstacles.push({
|
509 |
+
x: x + width / 2 - 15,
|
510 |
+
y: y - 40,
|
511 |
+
width: 30,
|
512 |
+
height: 40
|
513 |
+
});
|
514 |
+
}
|
515 |
+
}
|
516 |
+
}
|
517 |
+
|
518 |
+
// Game loop
|
519 |
+
function gameLoop() {
|
520 |
+
if (!gameActive) return;
|
521 |
+
|
522 |
+
update();
|
523 |
+
render();
|
524 |
+
|
525 |
+
requestAnimationFrame(gameLoop);
|
526 |
+
}
|
527 |
+
|
528 |
+
// Update game state
|
529 |
+
function update() {
|
530 |
+
// Update player position
|
531 |
+
player.x += player.speed;
|
532 |
+
|
533 |
+
// Apply gravity
|
534 |
+
player.velocityY += player.gravity;
|
535 |
+
player.y += player.velocityY;
|
536 |
+
|
537 |
+
// Check platform collisions
|
538 |
+
let onPlatform = false;
|
539 |
+
for (const platform of platforms) {
|
540 |
+
if (
|
541 |
+
player.x + player.width > platform.x &&
|
542 |
+
player.x < platform.x + platform.width &&
|
543 |
+
player.y + player.height >= platform.y &&
|
544 |
+
player.y + player.height <= platform.y + platform.height / 2 &&
|
545 |
+
player.velocityY > 0
|
546 |
+
) {
|
547 |
+
player.y = platform.y - player.height;
|
548 |
+
player.velocityY = 0;
|
549 |
+
player.isJumping = false;
|
550 |
+
onPlatform = true;
|
551 |
+
}
|
552 |
+
}
|
553 |
+
|
554 |
+
// Add current position to trail (less frequently for slower trail growth)
|
555 |
+
if (trail.length === 0 ||
|
556 |
+
Math.sqrt(
|
557 |
+
Math.pow(player.x + player.width / 2 - trail[trail.length-1].x, 2) +
|
558 |
+
Math.pow(player.y + player.height / 2 - trail[trail.length-1].y, 2)
|
559 |
+
) > 10) {
|
560 |
+
trail.push({
|
561 |
+
x: player.x + player.width / 2,
|
562 |
+
y: player.y + player.height / 2
|
563 |
+
});
|
564 |
+
}
|
565 |
+
|
566 |
+
// Limit trail length
|
567 |
+
if (trail.length > maxTrailLength) {
|
568 |
+
trail.shift();
|
569 |
+
}
|
570 |
+
|
571 |
+
// Check collectible collisions
|
572 |
+
for (const collectible of collectibles) {
|
573 |
+
if (
|
574 |
+
!collectible.collected &&
|
575 |
+
player.x + player.width > collectible.x &&
|
576 |
+
player.x < collectible.x + collectible.width &&
|
577 |
+
player.y + player.height > collectible.y &&
|
578 |
+
player.y < collectible.y + collectible.height
|
579 |
+
) {
|
580 |
+
collectible.collected = true;
|
581 |
+
score += 10;
|
582 |
+
trailLength += 3; // Reduced trail growth
|
583 |
+
}
|
584 |
+
}
|
585 |
+
|
586 |
+
// Check obstacle collisions
|
587 |
+
for (const obstacle of obstacles) {
|
588 |
+
if (
|
589 |
+
player.x + player.width > obstacle.x &&
|
590 |
+
player.x < obstacle.x + obstacle.width &&
|
591 |
+
player.y + player.height > obstacle.y &&
|
592 |
+
player.y < obstacle.y + obstacle.height
|
593 |
+
) {
|
594 |
+
gameOver();
|
595 |
+
return;
|
596 |
+
}
|
597 |
+
}
|
598 |
+
|
599 |
+
// Check trail collisions (with more lenient collision detection)
|
600 |
+
for (let i = 0; i < trail.length - 15; i++) {
|
601 |
+
const segment = trail[i];
|
602 |
+
const distance = Math.sqrt(
|
603 |
+
Math.pow(player.x + player.width / 2 - segment.x, 2) +
|
604 |
+
Math.pow(player.y + player.height / 2 - segment.y, 2)
|
605 |
+
);
|
606 |
+
|
607 |
+
if (distance < 12) { // Slightly more lenient collision
|
608 |
+
gameOver();
|
609 |
+
return;
|
610 |
+
}
|
611 |
+
}
|
612 |
+
|
613 |
+
// Check if player fell off screen
|
614 |
+
if (player.y > gameHeight) {
|
615 |
+
gameOver();
|
616 |
+
return;
|
617 |
+
}
|
618 |
+
|
619 |
+
// Camera follow - move platforms when player reaches right half
|
620 |
+
if (player.x > gameWidth / 2) {
|
621 |
+
const moveAmount = player.x - gameWidth / 2;
|
622 |
+
player.x = gameWidth / 2;
|
623 |
+
|
624 |
+
// Move platforms and collectibles
|
625 |
+
for (const platform of platforms) {
|
626 |
+
platform.x -= moveAmount;
|
627 |
+
}
|
628 |
+
|
629 |
+
for (const collectible of collectibles) {
|
630 |
+
collectible.x -= moveAmount;
|
631 |
+
}
|
632 |
+
|
633 |
+
for (const obstacle of obstacles) {
|
634 |
+
obstacle.x -= moveAmount;
|
635 |
+
}
|
636 |
+
|
637 |
+
// Move trail segments
|
638 |
+
for (const segment of trail) {
|
639 |
+
segment.x -= moveAmount;
|
640 |
+
}
|
641 |
+
|
642 |
+
// Generate new platforms as needed (with more spacing)
|
643 |
+
if (platforms[platforms.length - 1].x < gameWidth) {
|
644 |
+
const width = Math.random() * 150 + 100;
|
645 |
+
const x = platforms[platforms.length - 1].x + 400;
|
646 |
+
const y = gameHeight - platformHeight - (Math.random() * 150);
|
647 |
+
|
648 |
+
platforms.push({
|
649 |
+
x: x,
|
650 |
+
y: y,
|
651 |
+
width: width,
|
652 |
+
height: platformHeight
|
653 |
+
});
|
654 |
+
|
655 |
+
// Add collectibles above platforms
|
656 |
+
if (Math.random() > 0.3) {
|
657 |
+
collectibles.push({
|
658 |
+
x: x + width / 2 - 10,
|
659 |
+
y: y - 30,
|
660 |
+
width: 20,
|
661 |
+
height: 20,
|
662 |
+
collected: false
|
663 |
+
});
|
664 |
+
}
|
665 |
+
|
666 |
+
// Add obstacles less frequently
|
667 |
+
if (Math.random() > 0.8) {
|
668 |
+
obstacles.push({
|
669 |
+
x: x + width / 2 - 15,
|
670 |
+
y: y - 40,
|
671 |
+
width: 30,
|
672 |
+
height: 40
|
673 |
+
});
|
674 |
+
}
|
675 |
+
}
|
676 |
+
|
677 |
+
// Remove off-screen platforms
|
678 |
+
if (platforms[0].x + platforms[0].width < 0) {
|
679 |
+
platforms.shift();
|
680 |
+
}
|
681 |
+
|
682 |
+
// Remove off-screen collectibles
|
683 |
+
collectibles = collectibles.filter(c => !c.collected && c.x + c.width > 0);
|
684 |
+
|
685 |
+
// Remove off-screen obstacles
|
686 |
+
obstacles = obstacles.filter(o => o.x + o.width > 0);
|
687 |
+
}
|
688 |
+
|
689 |
+
// Update UI
|
690 |
+
document.getElementById('scoreValue').textContent = score;
|
691 |
+
document.getElementById('lengthValue').textContent = trailLength;
|
692 |
+
}
|
693 |
+
|
694 |
+
// Render game
|
695 |
+
function render() {
|
696 |
+
// Clear canvas
|
697 |
+
ctx.fillStyle = '#000';
|
698 |
+
ctx.fillRect( 0, 0, gameWidth, gameHeight );
|
699 |
+
|
700 |
+
// Draw background (simple starfield)
|
701 |
+
ctx.fillStyle = '#fff';
|
702 |
+
for (let i = 0; i < 100; i++) {
|
703 |
+
const x = (i * 100 + (Date.now() / 40) % 100) % gameWidth; // Slower star movement
|
704 |
+
const y = (i * 80) % gameHeight;
|
705 |
+
const size = Math.random() * 2 + 1;
|
706 |
+
ctx.fillRect(x, y, size, size);
|
707 |
+
}
|
708 |
+
|
709 |
+
// Draw platforms
|
710 |
+
ctx.fillStyle = '#444';
|
711 |
+
for (const platform of platforms) {
|
712 |
+
ctx.fillRect(platform.x, platform.y, platform.width, platform.height);
|
713 |
+
|
714 |
+
// Platform details
|
715 |
+
ctx.fillStyle = '#555';
|
716 |
+
for (let x = platform.x; x < platform.x + platform.width; x += 20) {
|
717 |
+
ctx.fillRect(x, platform.y, 15, 3);
|
718 |
+
}
|
719 |
+
ctx.fillStyle = '#444';
|
720 |
+
}
|
721 |
+
|
722 |
+
// Draw collectibles
|
723 |
+
for (const collectible of collectibles) {
|
724 |
+
if (!collectible.collected) {
|
725 |
+
// Glowing effect
|
726 |
+
ctx.beginPath();
|
727 |
+
ctx.arc(
|
728 |
+
collectible.x + collectible.width / 2,
|
729 |
+
collectible.y + collectible.height / 2,
|
730 |
+
collectible.width / 2,
|
731 |
+
0,
|
732 |
+
Math.PI * 2
|
733 |
+
);
|
734 |
+
|
735 |
+
const gradient = ctx.createRadialGradient(
|
736 |
+
collectible.x + collectible.width / 2,
|
737 |
+
collectible.y + collectible.height / 2,
|
738 |
+
0,
|
739 |
+
collectible.x + collectible.width / 2,
|
740 |
+
collectible.y + collectible.height / 2,
|
741 |
+
collectible.width / 2
|
742 |
+
);
|
743 |
+
|
744 |
+
gradient.addColorStop(0, 'rgba(255, 255, 0, 0.8)');
|
745 |
+
gradient.addColorStop(1, 'rgba(255, 200, 0, 0.2)');
|
746 |
+
|
747 |
+
ctx.fillStyle = gradient;
|
748 |
+
ctx.fill();
|
749 |
+
|
750 |
+
// Core
|
751 |
+
ctx.beginPath();
|
752 |
+
ctx.arc(
|
753 |
+
collectible.x + collectible.width / 2,
|
754 |
+
collectible.y + collectible.height / 2,
|
755 |
+
collectible.width / 4,
|
756 |
+
0,
|
757 |
+
Math.PI * 2
|
758 |
+
);
|
759 |
+
ctx.fillStyle = 'yellow';
|
760 |
+
ctx.fill();
|
761 |
+
}
|
762 |
+
}
|
763 |
+
|
764 |
+
// Draw obstacles
|
765 |
+
ctx.fillStyle = '#f00';
|
766 |
+
for (const obstacle of obstacles) {
|
767 |
+
// Base
|
768 |
+
ctx.fillRect(obstacle.x, obstacle.y, obstacle.width, obstacle.height);
|
769 |
+
|
770 |
+
// Spikes
|
771 |
+
ctx.beginPath();
|
772 |
+
ctx.moveTo(obstacle.x, obstacle.y);
|
773 |
+
ctx.lineTo(obstacle.x + obstacle.width / 2, obstacle.y - 15);
|
774 |
+
ctx.lineTo(obstacle.x + obstacle.width, obstacle.y);
|
775 |
+
ctx.closePath();
|
776 |
+
ctx.fillStyle = '#d00';
|
777 |
+
ctx.fill();
|
778 |
+
}
|
779 |
+
|
780 |
+
// Draw trail
|
781 |
+
if (trail.length > 1) {
|
782 |
+
ctx.beginPath();
|
783 |
+
ctx.moveTo(trail[0].x, trail[0].y);
|
784 |
+
|
785 |
+
for (let i = 1; i < trail.length; i++) {
|
786 |
+
ctx.lineTo(trail[i].x, trail[i].y);
|
787 |
+
}
|
788 |
+
|
789 |
+
ctx.lineWidth = 8;
|
790 |
+
|
791 |
+
switch(trailStyle) {
|
792 |
+
case 'glow':
|
793 |
+
ctx.strokeStyle = 'rgba(0, 247, 255, 0.7)';
|
794 |
+
ctx.shadowBlur = 15;
|
795 |
+
ctx.shadowColor = '#00f7ff';
|
796 |
+
break;
|
797 |
+
case 'pulse':
|
798 |
+
const pulseVal = Math.sin(Date.now() / 300) * 0.3 + 0.7; // Slower pulse
|
799 |
+
ctx.strokeStyle = `rgba(0, ${Math.floor(247 * pulseVal)}, 255, ${pulseVal})`;
|
800 |
+
break;
|
801 |
+
case 'rainbow':
|
802 |
+
const gradient = ctx.createLinearGradient(0, 0, gameWidth, 0);
|
803 |
+
gradient.addColorStop(0, '#ff00f7');
|
804 |
+
gradient.addColorStop(0.5, '#00f7ff');
|
805 |
+
gradient.addColorStop(1, '#9d00ff');
|
806 |
+
ctx.strokeStyle = gradient;
|
807 |
+
break;
|
808 |
+
default: // solid
|
809 |
+
ctx.strokeStyle = '#00f7ff';
|
810 |
+
}
|
811 |
+
|
812 |
+
ctx.stroke();
|
813 |
+
|
814 |
+
// Reset shadow
|
815 |
+
ctx.shadowBlur = 0;
|
816 |
+
}
|
817 |
+
|
818 |
+
// Draw player
|
819 |
+
ctx.fillStyle = '#fff';
|
820 |
+
ctx.fillRect(player.x, player.y, player.width, player.height);
|
821 |
+
|
822 |
+
// Player eyes
|
823 |
+
ctx.fillStyle = '#00f7ff';
|
824 |
+
ctx.fillRect(player.x + 5, player.y + 5, 5, 5);
|
825 |
+
ctx.fillRect(player.x + 10, player.y + 5, 5, 5);
|
826 |
+
}
|
827 |
+
|
828 |
+
// Game over
|
829 |
+
function gameOver() {
|
830 |
+
gameActive = false;
|
831 |
+
|
832 |
+
// Show game over menu
|
833 |
+
document.getElementById('gameUI').classList.add('hidden');
|
834 |
+
document.getElementById('gameOverMenu').classList.remove('hidden');
|
835 |
+
document.getElementById('finalScore').textContent = score;
|
836 |
+
}
|
837 |
+
|
838 |
+
// Initialize game when page loads
|
839 |
+
window.addEventListener('load', init);
|
840 |
+
</script>
|
841 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - 🧬 <a href="https://enzostvs-deepsite.hf.space?remix=sreeramajay/pixel-rush" style="color: #fff;text-decoration: underline;" target="_blank" >Remix</a></p></body>
|
842 |
+
</html>
|