Spaces:
Running
Running
File size: 4,054 Bytes
f2bee8a |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 |
import path from 'path';
import SeleniumHelper from '../helpers/selenium-helper';
const {
clickText,
clickXpath,
findByText,
findByXpath,
getDriver,
getLogs,
loadUri,
scope
} = new SeleniumHelper();
const uri = path.resolve(__dirname, '../../build/index.html');
let driver;
describe('Working with backdrops', () => {
beforeAll(() => {
driver = getDriver();
});
afterAll(async () => {
await driver.quit();
});
test('Adding a backdrop from the library should not switch to stage', async () => {
await loadUri(uri);
// Start on the sounds tab of sprite1 to test switching behavior
await clickText('Sounds');
// Add a backdrop without selecting the stage first to test switching
await clickXpath('//button[@aria-label="Choose a Backdrop"]');
const el = await findByXpath("//input[@placeholder='Search']");
await el.sendKeys('blue');
await clickText('Blue Sky'); // Adds the backdrop
// Make sure the sprite is still selected, and that the tab has not changed
await clickText('Meow', scope.soundsTab);
// Make sure the backdrop was actually added by going to the backdrops tab
await clickXpath('//span[text()="Stage"]');
await clickText('Backdrops');
await clickText('Blue Sky', scope.costumesTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding backdrop via paint should switch to stage', async () => {
await loadUri(uri);
const buttonXpath = '//button[@aria-label="Choose a Backdrop"]';
const paintXpath = `${buttonXpath}/following-sibling::div//button[@aria-label="Paint"]`;
const el = await findByXpath(buttonXpath);
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
await clickXpath(paintXpath);
// Stage should become selected and costume tab activated
await findByText('backdrop2', scope.costumesTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding backdrop via surprise should not switch to stage', async () => {
await loadUri(uri);
// Start on the sounds tab of sprite1 to test switching behavior
await clickText('Sounds');
const buttonXpath = '//button[@aria-label="Choose a Backdrop"]';
const surpriseXpath = `${buttonXpath}/following-sibling::div//button[@aria-label="Surprise"]`;
const el = await findByXpath(buttonXpath);
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
await clickXpath(surpriseXpath);
// Make sure the sprite is still selected, and that the tab has not changed
await clickText('Meow', scope.soundsTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
test('Adding multiple backdrops from file should switch to stage', async () => {
const files = [
path.resolve(__dirname, '../fixtures/gh-3582-png.png'),
path.resolve(__dirname, '../fixtures/100-100.svg')
];
await loadUri(uri);
const buttonXpath = '//button[@aria-label="Choose a Backdrop"]';
const fileXpath = `${buttonXpath}/following-sibling::div//input[@type="file"]`;
const el = await findByXpath(buttonXpath);
await driver.actions().mouseMove(el)
.perform();
await driver.sleep(500); // Wait for thermometer menu to come up
const input = await findByXpath(fileXpath);
await input.sendKeys(files.join('\n'));
// Should have been switched to stage/costume tab already
await findByText('gh-3582-png', scope.costumesTab);
await findByText('100-100', scope.costumesTab);
const logs = await getLogs();
await expect(logs).toEqual([]);
});
});
|