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var ExampleExtension = function () {
};
/**
* @return {object} This extension's metadata.
*/
ExampleExtension.prototype.getInfo = function () {
return {
// Required: the machine-readable name of this extension.
// Will be used as the extension's namespace. Must not contain a '.' character.
id: 'someBlocks',
// Optional: the human-readable name of this extension as string.
// This and any other string to be displayed in the Scratch UI may either be
// a string or a call to `intlDefineMessage`; a plain string will not be
// translated whereas a call to `intlDefineMessage` will connect the string
// to the translation map (see below). The `intlDefineMessage` call is
// similar to `defineMessages` from `react-intl` in form, but will actually
// call some extension support code to do its magic. For example, we will
// internally namespace the messages such that two extensions could have
// messages with the same ID without colliding.
// See also: https://github.com/yahoo/react-intl/wiki/API#definemessages
name: 'Some Blocks',
// Optional: URI for an icon for this extension. Data URI OK.
// If not present, use a generic icon.
// TODO: what file types are OK? All web images? Just PNG?
iconURI: 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAAkAAAAFCAAAAACyOJm3AAAAFklEQVQYV2P4DwMMEMgAI/+DE' +
'UIMBgAEWB7i7uidhAAAAABJRU5ErkJggg==',
// Optional: Link to documentation content for this extension.
// If not present, offer no link.
docsURI: 'https://....',
// Required: the list of blocks implemented by this extension,
// in the order intended for display.
blocks: [
{
opcode: 'example-noop',
blockType: Scratch.BlockType.COMMAND,
blockAllThreads: false,
text: 'do nothing',
func: 'noop'
},
{
opcode: 'example-conditional',
blockType: Scratch.BlockType.CONDITIONAL,
branchCount: 4,
isTerminal: true,
blockAllThreads: false,
text: 'choose [BRANCH]',
arguments: {
BRANCH: {
type: Scratch.ArgumentType.NUMBER,
defaultValue: 1
}
},
func: 'noop'
},
{
// Required: the machine-readable name of this operation.
// This will appear in project JSON. Must not contain a '.' character.
opcode: 'myReporter', // becomes 'someBlocks.myReporter'
// Required: the kind of block we're defining, from a predefined list:
// 'command' - a normal command block, like "move {} steps"
// 'reporter' - returns a value, like "direction"
// 'Boolean' - same as 'reporter' but returns a Boolean value
// 'hat' - starts a stack if its value is truthy
// 'conditional' - control flow, like "if {}" or "repeat {}"
// A 'conditional' block may return the one-based index of a branch
// to run, or it may return zero/falsy to run no branch. Each time a
// child branch finishes, the block is called again. This is only a
// slight change to the current model for control flow blocks, and is
// also compatible with returning true/false for an "if" or "repeat"
// block.
// TODO: Consider Blockly-like nextStatement, previousStatement, and
// output attributes as an alternative. Those are more flexible, but
// allow bad combinations.
blockType: Scratch.BlockType.REPORTER,
// Required for conditional blocks, ignored for others: the number of
// child branches this block controls. An "if" or "repeat" block would
// specify a branch count of 1; an "if-else" block would specify a
// branch count of 2.
// TODO: should we support dynamic branch count for "switch"-likes?
branchCount: 0,
// Optional, default false: whether or not this block ends a stack.
// The "forever" and "stop all" blocks would specify true here.
isTerminal: true,
// Optional, default false: whether or not to block all threads while
// this block is busy. This is for things like the "touching color"
// block in compatibility mode, and is only needed if the VM runs in a
// worker. We might even consider omitting it from extension docs...
blockAllThreads: false,
// Required: the human-readable text on this block, including argument
// placeholders. Argument placeholders should be in [MACRO_CASE] and
// must be [ENCLOSED_WITHIN_SQUARE_BRACKETS].
text: 'letter [LETTER_NUM] of [TEXT]',
// Required: describe each argument.
// Note that this is an array: the order of arguments will be used
arguments: {
// Required: the ID of the argument, which will be the name in the
// args object passed to the implementation function.
LETTER_NUM: {
// Required: type of the argument / shape of the block input
type: Scratch.ArgumentType.NUMBER,
// Optional: the default value of the argument
defaultValue: 1
},
// Required: the ID of the argument, which will be the name in the
// args object passed to the implementation function.
TEXT: {
// Required: type of the argument / shape of the block input
type: Scratch.ArgumentType.STRING,
// Optional: the default value of the argument
defaultValue: 'text'
}
},
// Optional: a string naming the function implementing this block.
// If this is omitted, use the opcode string.
func: 'myReporter',
// Optional: list of target types for which this block should appear.
// If absent, assume it applies to all builtin targets -- that is:
// ['sprite', 'stage']
filter: ['someBlocks.wedo2', 'sprite', 'stage']
},
{
opcode: 'example-Boolean',
blockType: Scratch.BlockType.BOOLEAN,
text: 'return true',
func: 'returnTrue'
},
{
opcode: 'example-hat',
blockType: Scratch.BlockType.HAT,
text: 'after forever',
func: 'returnFalse'
},
{
// Another block...
}
],
// Optional: define extension-specific menus here.
menus: {
// Required: an identifier for this menu, unique within this extension.
menuA: [
// Static menu: list items which should appear in the menu.
{
// Required: the value of the menu item when it is chosen.
value: 'itemId1',
// Optional: the human-readable label for this item.
// Use `value` as the text if this is absent.
text: 'Item One'
},
// The simplest form of a list item is a string which will be used as
// both value and text.
'itemId2'
],
// Dynamic menu: a string naming a function which returns an array as above.
// Called each time the menu is opened.
menuB: 'getItemsForMenuB'
},
// Optional: translations
translation_map: {
de: {
'extensionName': 'Einige Blöcke',
'myReporter': 'Buchstabe [LETTER_NUM] von [TEXT]',
'myReporter.TEXT_default': 'Text',
'menuA_item1': 'Artikel eins',
// Dynamic menus can be translated too
'menuB_example': 'Beispiel',
// This message contains ICU placeholders (see `myReporter()` below)
'myReporter.result': 'Buchstabe {LETTER_NUM} von {TEXT} ist {LETTER}.'
},
it: {
// ...
}
},
// Optional: list new target type(s) provided by this extension.
targetTypes: [
'wedo2', // automatically transformed to 'someBlocks.wedo2'
'speech' // automatically transformed to 'someBlocks.speech'
]
};
};
/**
* Implement myReporter.
* @param {object} args - the block's arguments.
* @property {number} LETTER_NUM - the string value of the argument.
* @property {string} TEXT - the string value of the argument.
* @returns {string} a string which includes the block argument value.
*/
ExampleExtension.prototype.myReporter = function (args) {
// Note: this implementation is not Unicode-clean; it's just here as an example.
const result = args.TEXT.charAt(args.LETTER_NUM);
return ['Letter ', args.LETTER_NUM, ' of ', args.TEXT, ' is ', result, '.'].join('');
};
ExampleExtension.prototype.noop = function () {
};
ExampleExtension.prototype.returnTrue = function () {
return true;
};
ExampleExtension.prototype.returnFalse = function () {
return false;
};
Scratch.extensions.register(new ExampleExtension());
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