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'use strict';
var should = require('should');
var Room = require('../../source/room');
var Broadcast = require('../../source/broadcast');
var Socket = require('../fake_socket');
describe('Broadcast', function () {
beforeEach(function () {
Broadcast.init(Room);
});
afterEach(function () {
Room.flush();
});
it('should put sockets in the all room', function () {
var sock_1 = new Socket();
var sock_2 = new Socket();
var sock_3 = new Socket();
Room.get('all').length().should.equal(3);
});
it('should broadcast to all sockets', function () {
var sock_1 = new Socket();
var sock_2 = new Socket();
var sock_3 = new Socket();
new Socket.listen(function (event) {
event.should.equal('hello');
this.should.not.equal(sock_1.socket);
callCount++;
});
var callCount = 0;
sock_1.broadcast('hello');
callCount.should.equal(2);
});
it('should broadcast to a room', function () {
var room = Room.get('random');
var sock_1 = new Socket();
var sock_2 = new Socket();
var sock_3 = new Socket();
sock_1.join('random');
sock_2.join('random');
sock_3.join('random');
room.length().should.equal(3);
new Socket.listen(function (event) {
event.should.equal('hello');
this.should.not.equal(sock_1);
callCount++;
});
var callCount = 0;
sock_1.broadcast.to('random').emit('hello');
callCount.should.equal(2);
});
});
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