Spaces:
Running
Running
Add 2 files
Browse files- README.md +7 -5
- index.html +339 -19
README.md
CHANGED
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---
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title:
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emoji:
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colorFrom:
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colorTo:
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sdk: static
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pinned: false
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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---
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title: bomb-defusal
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emoji: 🐳
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colorFrom: gray
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colorTo: pink
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sdk: static
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pinned: false
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tags:
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- deepsite
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---
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Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
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index.html
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<!
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<html>
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>8-Bit Bomb Defusal</title>
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<script src="https://cdn.tailwindcss.com"></script>
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<style>
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@import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
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body {
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font-family: 'Press Start 2P', cursive;
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background-color: #1a1a2e;
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overflow: hidden;
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user-select: none;
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}
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.pixel {
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image-rendering: pixelated;
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image-rendering: -moz-crisp-edges;
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image-rendering: crisp-edges;
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}
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.screen-shake {
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animation: shake 0.1s infinite;
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}
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@keyframes shake {
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0% { transform: translate(1px, 1px); }
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10% { transform: translate(-1px, -2px); }
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20% { transform: translate(-2px, 0px); }
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30% { transform: translate(2px, 2px); }
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40% { transform: translate(1px, -1px); }
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50% { transform: translate(-1px, 2px); }
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60% { transform: translate(-2px, 1px); }
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70% { transform: translate(2px, 1px); }
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80% { transform: translate(-1px, -1px); }
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90% { transform: translate(1px, 2px); }
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100% { transform: translate(0px, 0px); }
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}
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.wire-cut {
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stroke-dasharray: 1000;
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stroke-dashoffset: 1000;
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animation: dash 0.5s linear forwards;
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}
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@keyframes dash {
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to {
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stroke-dashoffset: 0;
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}
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}
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.explosion {
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position: absolute;
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width: 100%;
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height: 100%;
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background: radial-gradient(circle, rgba(255,100,0,0.8) 0%, rgba(255,0,0,0.8) 70%, rgba(0,0,0,0.9) 100%);
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z-index: 100;
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opacity: 0;
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pointer-events: none;
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}
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.success {
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position: absolute;
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width: 100%;
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height: 100%;
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background: radial-gradient(circle, rgba(100,255,100,0.6) 0%, rgba(0,200,0,0.8) 70%, rgba(0,100,0,0.9) 100%);
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z-index: 100;
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opacity: 0;
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pointer-events: none;
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}
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</style>
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</head>
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<body class="flex items-center justify-center h-screen">
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<div id="game-container" class="relative w-full max-w-md h-96 bg-gray-900 border-4 border-gray-700 rounded-lg overflow-hidden">
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<!-- Title Screen -->
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<div id="title-screen" class="absolute inset-0 flex flex-col items-center justify-center bg-gray-900 z-50">
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<h1 class="text-3xl text-green-400 mb-8">BOMB DEFUSAL</h1>
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<div class="text-yellow-300 text-center mb-8">
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<p class="mb-2">Cut the correct wire</p>
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<p>before time runs out!</p>
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</div>
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<button id="start-btn" class="px-6 py-3 bg-red-500 text-white hover:bg-red-600 transition-all border-b-4 border-red-700 active:border-b-2 active:mt-1">
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START MISSION
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</button>
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<div class="absolute bottom-4 text-gray-500 text-xs">
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<p>Difficulty: HARD</p>
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<p>Screen will shake!</p>
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</div>
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</div>
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<!-- Game Screen -->
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<div id="game-screen" class="absolute inset-0 hidden flex flex-col items-center justify-center">
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<div class="relative w-full h-full">
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<!-- Bomb -->
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<div class="absolute top-1/2 left-1/2 transform -translate-x-1/2 -translate-y-1/2">
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<div class="relative">
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<!-- Bomb body -->
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<div class="w-24 h-32 bg-gray-800 rounded-full mx-auto border-4 border-gray-700">
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<div class="absolute top-0 left-1/2 transform -translate-x-1/2 -translate-y-1/2 w-6 h-6 bg-red-600 rounded-full"></div>
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<div class="absolute top-4 left-1/2 transform -translate-x-1/2 w-16 h-16 bg-gray-700 rounded-full flex items-center justify-center">
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<div class="w-12 h-12 bg-gray-800 rounded-full flex items-center justify-center">
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<div id="timer" class="text-red-500 text-xl">30</div>
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</div>
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</div>
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</div>
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<!-- Wires -->
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<svg width="300" height="100" viewBox="0 0 300 100" class="absolute top-24 left-1/2 transform -translate-x-1/2">
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<!-- Wire 1 (Red) -->
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<path id="wire1" d="M50,50 L150,50" stroke="red" stroke-width="4" stroke-linecap="round" class="cursor-pointer hover:stroke-yellow-300" />
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<circle cx="50" cy="50" r="8" fill="#333" />
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<circle cx="150" cy="50" r="8" fill="#333" />
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<!-- Wire 2 (Blue) -->
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<path id="wire2" d="M50,50 L150,50" stroke="blue" stroke-width="4" stroke-linecap="round" class="cursor-pointer hover:stroke-yellow-300" />
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<circle cx="50" cy="50" r="8" fill="#333" />
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<circle cx="150" cy="50" r="8" fill="#333" />
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<!-- Wire 3 (Green) -->
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<path id="wire3" d="M50,50 L150,50" stroke="green" stroke-width="4" stroke-linecap="round" class="cursor-pointer hover:stroke-yellow-300" />
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<circle cx="50" cy="50" r="8" fill="#333" />
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<circle cx="150" cy="50" r="8" fill="#333" />
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</svg>
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<!-- Boxes -->
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<div class="absolute top-32 left-1/2 transform -translate-x-1/2 flex space-x-16">
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<div class="w-16 h-16 bg-gray-700 border-2 border-gray-600 flex items-center justify-center">
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<div class="w-12 h-12 bg-gray-800"></div>
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</div>
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<div class="w-16 h-16 bg-gray-700 border-2 border-gray-600 flex items-center justify-center">
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<div class="w-12 h-12 bg-gray-800"></div>
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</div>
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</div>
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</div>
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</div>
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<!-- Timer bar -->
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<div class="absolute bottom-4 left-1/2 transform -translate-x-1/2 w-64 h-4 bg-gray-800 border-2 border-gray-700">
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<div id="time-bar" class="h-full bg-red-500"></div>
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</div>
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</div>
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</div>
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<!-- Explosion effect -->
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<div id="explosion" class="explosion"></div>
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<!-- Success effect -->
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<div id="success" class="success"></div>
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<!-- Game Over Screen -->
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<div id="game-over" class="absolute inset-0 hidden flex flex-col items-center justify-center bg-gray-900 bg-opacity-90 z-50">
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<h1 class="text-3xl text-red-500 mb-4">BOOM!</h1>
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<p class="text-white mb-8">Mission failed</p>
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<button id="retry-btn" class="px-6 py-3 bg-gray-700 text-white hover:bg-gray-600 transition-all border-b-4 border-gray-800 active:border-b-2 active:mt-1">
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TRY AGAIN
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</button>
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</div>
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<!-- Success Screen -->
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<div id="success-screen" class="absolute inset-0 hidden flex flex-col items-center justify-center bg-gray-900 bg-opacity-90 z-50">
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<h1 class="text-3xl text-green-400 mb-4">DEFUSED!</h1>
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<p class="text-white mb-8">Mission accomplished</p>
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<button id="next-btn" class="px-6 py-3 bg-green-600 text-white hover:bg-green-500 transition-all border-b-4 border-green-700 active:border-b-2 active:mt-1">
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NEXT BOMB
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</button>
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168 |
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</div>
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</div>
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<audio id="tick-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-clock-countdown-bleeps-916.mp3" preload="auto"></audio>
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<audio id="cut-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-retro-arcade-game-over-470.mp3" preload="auto"></audio>
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<audio id="explosion-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-bomb-explosion-1700.mp3" preload="auto"></audio>
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<audio id="success-sound" src="https://assets.mixkit.co/sfx/preview/mixkit-achievement-bell-600.mp3" preload="auto"></audio>
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<script>
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// Game state
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let gameActive = false;
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let timeLeft = 30;
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180 |
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let timerInterval;
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181 |
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let correctWire;
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182 |
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let screenShakeInterval;
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183 |
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184 |
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// DOM elements
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185 |
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const titleScreen = document.getElementById('title-screen');
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186 |
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const gameScreen = document.getElementById('game-screen');
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187 |
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const gameOverScreen = document.getElementById('game-over');
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188 |
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const successScreen = document.getElementById('success-screen');
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189 |
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const startBtn = document.getElementById('start-btn');
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190 |
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const retryBtn = document.getElementById('retry-btn');
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191 |
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const nextBtn = document.getElementById('next-btn');
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192 |
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const timerDisplay = document.getElementById('timer');
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193 |
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const timeBar = document.getElementById('time-bar');
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194 |
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const wire1 = document.getElementById('wire1');
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195 |
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const wire2 = document.getElementById('wire2');
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196 |
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const wire3 = document.getElementById('wire3');
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197 |
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const explosion = document.getElementById('explosion');
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198 |
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const successEffect = document.getElementById('success');
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199 |
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const gameContainer = document.getElementById('game-container');
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200 |
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const tickSound = document.getElementById('tick-sound');
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201 |
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const cutSound = document.getElementById('cut-sound');
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202 |
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const explosionSound = document.getElementById('explosion-sound');
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203 |
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const successSound = document.getElementById('success-sound');
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// Start game
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startBtn.addEventListener('click', startGame);
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207 |
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retryBtn.addEventListener('click', startGame);
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nextBtn.addEventListener('click', startGame);
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function startGame() {
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// Reset game state
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gameActive = true;
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timeLeft = 30;
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correctWire = Math.floor(Math.random() * 3) + 1; // 1, 2, or 3
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// Show game screen
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217 |
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titleScreen.classList.add('hidden');
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gameOverScreen.classList.add('hidden');
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219 |
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successScreen.classList.add('hidden');
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220 |
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gameScreen.classList.remove('hidden');
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// Reset wires
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223 |
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wire1.classList.remove('wire-cut');
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224 |
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wire2.classList.remove('wire-cut');
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225 |
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wire3.classList.remove('wire-cut');
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226 |
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wire1.style.display = '';
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227 |
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wire2.style.display = '';
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228 |
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wire3.style.display = '';
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229 |
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230 |
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// Reset effects
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231 |
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explosion.style.opacity = '0';
|
232 |
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successEffect.style.opacity = '0';
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233 |
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234 |
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// Start timer
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235 |
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clearInterval(timerInterval);
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236 |
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timerInterval = setInterval(updateTimer, 1000);
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237 |
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|
238 |
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// Start screen shake
|
239 |
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clearInterval(screenShakeInterval);
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240 |
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screenShakeInterval = setInterval(toggleShake, 100);
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241 |
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242 |
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// Update display
|
243 |
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timerDisplay.textContent = timeLeft;
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244 |
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timeBar.style.width = '100%';
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245 |
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}
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246 |
+
|
247 |
+
function toggleShake() {
|
248 |
+
if (gameActive) {
|
249 |
+
gameContainer.classList.toggle('screen-shake');
|
250 |
+
}
|
251 |
+
}
|
252 |
+
|
253 |
+
function updateTimer() {
|
254 |
+
timeLeft--;
|
255 |
+
timerDisplay.textContent = timeLeft;
|
256 |
+
|
257 |
+
// Update timer bar
|
258 |
+
const percent = (timeLeft / 30) * 100;
|
259 |
+
timeBar.style.width = `${percent}%`;
|
260 |
+
|
261 |
+
// Play tick sound when time is running out
|
262 |
+
if (timeLeft <= 5 && timeLeft > 0) {
|
263 |
+
tickSound.currentTime = 0;
|
264 |
+
tickSound.play();
|
265 |
+
}
|
266 |
+
|
267 |
+
// Change color when time is critical
|
268 |
+
if (timeLeft <= 10) {
|
269 |
+
timeBar.classList.remove('bg-red-500');
|
270 |
+
timeBar.classList.add('bg-red-700');
|
271 |
+
}
|
272 |
+
|
273 |
+
if (timeLeft <= 0) {
|
274 |
+
gameOver();
|
275 |
+
}
|
276 |
+
}
|
277 |
+
|
278 |
+
// Wire click handlers
|
279 |
+
wire1.addEventListener('click', () => handleWireClick(1));
|
280 |
+
wire2.addEventListener('click', () => handleWireClick(2));
|
281 |
+
wire3.addEventListener('click', () => handleWireClick(3));
|
282 |
+
|
283 |
+
function handleWireClick(wireNumber) {
|
284 |
+
if (!gameActive) return;
|
285 |
+
|
286 |
+
// Play cut sound
|
287 |
+
cutSound.currentTime = 0;
|
288 |
+
cutSound.play();
|
289 |
+
|
290 |
+
// Animate wire cut
|
291 |
+
const wire = document.getElementById(`wire${wireNumber}`);
|
292 |
+
wire.classList.add('wire-cut');
|
293 |
+
|
294 |
+
// Check if correct wire
|
295 |
+
if (wireNumber === correctWire) {
|
296 |
+
defuseSuccess();
|
297 |
+
} else {
|
298 |
+
gameOver();
|
299 |
+
}
|
300 |
+
|
301 |
+
// Disable further clicks
|
302 |
+
gameActive = false;
|
303 |
+
clearInterval(timerInterval);
|
304 |
+
clearInterval(screenShakeInterval);
|
305 |
+
gameContainer.classList.remove('screen-shake');
|
306 |
+
}
|
307 |
+
|
308 |
+
function defuseSuccess() {
|
309 |
+
// Show success effect
|
310 |
+
successEffect.style.opacity = '1';
|
311 |
+
|
312 |
+
// Play success sound
|
313 |
+
successSound.currentTime = 0;
|
314 |
+
successSound.play();
|
315 |
+
|
316 |
+
// Show success screen after delay
|
317 |
+
setTimeout(() => {
|
318 |
+
gameScreen.classList.add('hidden');
|
319 |
+
successScreen.classList.remove('hidden');
|
320 |
+
}, 1500);
|
321 |
+
}
|
322 |
+
|
323 |
+
function gameOver() {
|
324 |
+
// Show explosion effect
|
325 |
+
explosion.style.opacity = '1';
|
326 |
+
|
327 |
+
// Play explosion sound
|
328 |
+
explosionSound.currentTime = 0;
|
329 |
+
explosionSound.play();
|
330 |
+
|
331 |
+
// Show game over screen after delay
|
332 |
+
setTimeout(() => {
|
333 |
+
gameScreen.classList.add('hidden');
|
334 |
+
gameOverScreen.classList.remove('hidden');
|
335 |
+
}, 1500);
|
336 |
+
}
|
337 |
+
</script>
|
338 |
+
<p style="border-radius: 8px; text-align: center; font-size: 12px; color: #fff; margin-top: 16px;position: fixed; left: 8px; bottom: 8px; z-index: 10; background: rgba(0, 0, 0, 0.8); padding: 4px 8px;">Made with <img src="https://enzostvs-deepsite.hf.space/logo.svg" alt="DeepSite Logo" style="width: 16px; height: 16px; vertical-align: middle;display:inline-block;margin-right:3px;filter:brightness(0) invert(1);"><a href="https://enzostvs-deepsite.hf.space" style="color: #fff;text-decoration: underline;" target="_blank" >DeepSite</a> - <a href="https://enzostvs-deepsite.hf.space?remix=randt/bomb-defusal" style="color: #fff;text-decoration: underline;" target="_blank" >🧬 Remix</a></p></body>
|
339 |
+
</html>
|