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Browse files- index.html +414 -18
index.html
CHANGED
@@ -1,19 +1,415 @@
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</html>
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<!DOCTYPE html>
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<html lang="ko">
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<head>
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<meta charset="UTF-8">
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<title>๋ผ์ธ๋ฐฐํ: AI ์ฑ๊ธํ๋ ์ด ์์</title>
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<style>
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/* ๊ฐ๋จํ ์คํ์ผ */
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body {
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margin: 20px;
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font-family: sans-serif;
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}
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h1 {
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margin-bottom: 10px;
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}
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#infoBar {
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margin-bottom: 10px;
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}
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#gameBoard {
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display: grid;
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grid-template-columns: repeat(10, 40px);
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grid-template-rows: repeat(6, 40px);
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gap: 2px;
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margin-bottom: 10px;
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}
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.cell {
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width: 40px;
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height: 40px;
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border: 1px solid #666;
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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background-color: #ccc;
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}
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.red {
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background-color: #ffaaaa;
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}
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.blue {
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background-color: #aaaaff;
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}
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#endTurnBtn {
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padding: 6px 12px;
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font-size: 14px;
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cursor: pointer;
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margin-right: 10px;
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}
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</style>
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</head>
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<body>
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<h1>๋ผ์ธ๋ฐฐํ: AI ์ฑ๊ธํ๋ ์ด ์์</h1>
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<div id="infoBar">
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<span id="turnInfo"></span> |
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<span id="selectedInfo"></span>
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</div>
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<div id="gameBoard"></div>
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<button id="endTurnBtn">ํด ์ข
๋ฃ</button>
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<div id="message"></div>
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<script>
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/********************************************************
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* 1. ์ ๋/๊ฒ์ ํ๋ผ๋ฏธํฐ ์ ์
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********************************************************/
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const UNIT_TYPES = {
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INFANTRY: {
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name: "Infantry",
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hp: 25,
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attack: 3,
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defense: 3,
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move: 2,
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range: 1,
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advantage: "ARCHER", // ๋ณด๋ณ > ๊ถ์
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},
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ARCHER: {
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name: "Archer",
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hp: 20,
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attack: 2,
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defense: 2,
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move: 2,
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range: 3,
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advantage: "CAVALRY", // ๊ถ์ > ๊ธฐ๋ณ
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},
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CAVALRY: {
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name: "Cavalry",
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hp: 22,
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attack: 4,
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defense: 2,
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move: 3,
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range: 1,
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advantage: "INFANTRY", // ๊ธฐ๋ณ > ๋ณด๋ณ
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}
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};
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// ๊ฐ๋จํ ์์ฑ ๋ณด์ (์: 1.5๋ฐฐ)
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const ADVANTAGE_MULTIPLIER = 1.5;
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// ๋งต ํฌ๊ธฐ
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const WIDTH = 10;
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const HEIGHT = 6;
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// ํ ์ ์
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const RED = "RED";
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const BLUE = "BLUE";
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// ๊ฒ์ ์ํ
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let units = []; // ์ ์ฒด ์ ๋ ๊ฐ์ฒด๋ฅผ ๋ณด๊ด
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let currentTeam = RED; // ํ์ฌ ํด์ ํ
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let selectedUnit = null; // ์ ์ ๊ฐ ์ ํํ ์ ๋(RED ํด ์ค)
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/********************************************************
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* 2. ์ ๋ ํด๋์ค
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********************************************************/
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class Unit {
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constructor(typeKey, team, x, y) {
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const data = UNIT_TYPES[typeKey];
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this.type = typeKey; // "INFANTRY", "ARCHER", "CAVALRY"
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this.team = team; // "RED" ๋๋ "BLUE"
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this.hp = data.hp;
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this.attack = data.attack;
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this.defense = data.defense;
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this.move = data.move;
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this.range = data.range;
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this.advantage = data.advantage;
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this.x = x;
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this.y = y;
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this.hasActed = false; // ์ด ํด ์ค ์ด๋/๊ณต๊ฒฉ ์ฌ๋ถ๋ฅผ ๋จ์ ์ฒดํฌ(ํ์ฅ ๊ฐ๋ฅ)
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}
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get isAlive() {
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return this.hp > 0;
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}
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get displayName() {
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// ์: 'I25' (Infantry, HP 25)
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return this.type[0] + this.hp;
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}
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}
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/********************************************************
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* 3. ์ด๊ธฐํ: ์ ๋ ๋ฐฐ์น
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********************************************************/
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function initUnits() {
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units = [];
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// RED - ๋ณด๋ณ(6), ๊ถ์(3), ๊ธฐ๋ณ(3) / ์์๋ก ์ข์ธก์ ๋ฐฐ์น
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for (let i = 0; i < 6; i++) {
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units.push(new Unit("INFANTRY", RED, 0, i % HEIGHT));
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}
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for (let i = 0; i < 3; i++) {
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units.push(new Unit("ARCHER", RED, 1, i));
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}
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for (let i = 0; i < 3; i++) {
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units.push(new Unit("CAVALRY", RED, 2, i + 3));
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}
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// BLUE - ๋ณด๋ณ(6), ๊ถ์(3), ๊ธฐ๋ณ(3) / ์์๋ก ์ฐ์ธก์ ๋ฐฐ์น
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for (let i = 0; i < 6; i++) {
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units.push(new Unit("INFANTRY", BLUE, WIDTH - 1, i % HEIGHT));
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}
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for (let i = 0; i < 3; i++) {
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units.push(new Unit("ARCHER", BLUE, WIDTH - 2, i));
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}
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for (let i = 0; i < 3; i++) {
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units.push(new Unit("CAVALRY", BLUE, WIDTH - 3, i + 3));
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}
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}
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/********************************************************
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* 4. ํ๋ฉด ๋ ๋๋ง
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********************************************************/
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function renderBoard() {
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const board = document.getElementById("gameBoard");
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board.innerHTML = "";
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// ๋งต์ HEIGHT x WIDTH ์ํํ๋ฉฐ ์
์์ฑ
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for (let y = 0; y < HEIGHT; y++) {
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for (let x = 0; x < WIDTH; x++) {
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const cellDiv = document.createElement("div");
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cellDiv.classList.add("cell");
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cellDiv.dataset.x = x;
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cellDiv.dataset.y = y;
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+
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// ์ด ์ขํ์ ์ ๋์ด ์๋์ง ํ์ธ
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const unitHere = units.find(u => u.isAlive && u.x === x && u.y === y);
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if (unitHere) {
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if (unitHere.team === RED) cellDiv.classList.add("red");
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else cellDiv.classList.add("blue");
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cellDiv.textContent = unitHere.displayName;
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}
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// ํด๋ฆญ ์ด๋ฒคํธ
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cellDiv.addEventListener("click", () => onCellClick(x, y));
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board.appendChild(cellDiv);
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}
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}
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// ์๋จ ์ ๋ณด
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document.getElementById("turnInfo").textContent = `ํ์ฌ ํด: ${currentTeam}`;
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if (selectedUnit) {
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document.getElementById("selectedInfo").textContent =
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`์ ํ ์ ๋: ${selectedUnit.type} (HP: ${selectedUnit.hp})`;
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} else {
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document.getElementById("selectedInfo").textContent = `์ ํ ์ ๋: ์์`;
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}
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}
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/********************************************************
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* 5. ์ ์ ์
๋ ฅ ์ฒ๋ฆฌ
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********************************************************/
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function onCellClick(x, y) {
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if (currentTeam !== RED) {
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// ํ๋ ์ด์ด ํด์ด ์๋ ๋๋ ํด๋ฆญ ๋ฌด์
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return;
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}
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// ํด๋ฆญ ์ง์ ์ ์ ๋์ด ์๋์ง ํ์ธ
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const clickedUnit = units.find(u => u.isAlive && u.x === x && u.y === y);
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+
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if (!selectedUnit) {
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// ์์ง ์ ๋์ ์ ํํ์ง ์์ ์ํ
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+
if (clickedUnit && clickedUnit.team === RED) {
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// ์๊ตฐ ์ ๋์ด๋ฉด ์ ํ
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if (!clickedUnit.hasActed) {
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selectedUnit = clickedUnit;
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}
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}
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} else {
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// ์ด๋ฏธ ์ ๋์ ์ ํํ ์ํ
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if (clickedUnit) {
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// ๊ณต๊ฒฉ ์๋ ์ฌ๋ถ ํ์ธ
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if (clickedUnit.team !== RED) {
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// ์ ์ ๋์ด๋ฉด ๊ณต๊ฒฉ ์๋
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const dist = getDistance(selectedUnit, clickedUnit);
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if (dist <= selectedUnit.range) {
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// ๊ณต๊ฒฉ
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attack(selectedUnit, clickedUnit);
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selectedUnit.hasActed = true;
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selectedUnit = null;
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}
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} else {
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// ๊ฐ์ ํ ์ ๋ ํด๋ฆญ => ์ ํ ์ ๋ ๋ณ๊ฒฝ(๋จ, ์ด๋ฏธ ํ๋ ๋๋ ์ ๋์ ์ ํ ๋ถ๊ฐ)
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if (!clickedUnit.hasActed) {
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selectedUnit = clickedUnit;
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}
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}
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} else {
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// ๋น ์นธ ํด๋ฆญ -> ์ด๋ ์๋
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const dist = Math.abs(selectedUnit.x - x) + Math.abs(selectedUnit.y - y);
|
244 |
+
// (๊ฐ๋จํ ๋งจํดํผ ๊ฑฐ๋ฆฌ๋ก๋ง ๊ณ์ฐ. ๋๊ฐ ์ด๋/์ฅ์ ๋ฌผ์ ๊ณ ๋ ค ์ ํจ)
|
245 |
+
if (dist <= selectedUnit.move) {
|
246 |
+
selectedUnit.x = x;
|
247 |
+
selectedUnit.y = y;
|
248 |
+
// ์ด๋๋ง ํ๊ณ ์ถ์ผ๋ฉด ์ฌ๊ธฐ์ hasActed๋ฅผ true๋ก ํ๊ฑฐ๋,
|
249 |
+
// ์ด๋ ํ ๊ณต๊ฒฉ์ ํ์ฉํ ์ง ์ฌ๋ถ๋ ๊ท์น์ ๋ฐ๋ผ ๊ฒฐ์
|
250 |
+
// ์ฌ๊ธฐ์ ์ด๋ํด๋ ๊ณต๊ฒฉ ๊ฐ๋ฅํ๋๋ก hasActed = false ์ ์ง
|
251 |
+
}
|
252 |
+
}
|
253 |
+
}
|
254 |
+
renderBoard();
|
255 |
+
}
|
256 |
+
|
257 |
+
// ๊ณต๊ฒฉ ํจ์
|
258 |
+
function attack(attacker, defender) {
|
259 |
+
if (!attacker || !defender) return;
|
260 |
+
const baseDamage = Math.max(0, attacker.attack - defender.defense);
|
261 |
+
let finalDamage = baseDamage;
|
262 |
+
// ์์ฑ ์ฒดํฌ
|
263 |
+
if (attacker.advantage === defender.type) {
|
264 |
+
finalDamage = Math.floor(finalDamage * ADVANTAGE_MULTIPLIER);
|
265 |
+
}
|
266 |
+
defender.hp -= finalDamage;
|
267 |
+
// ๋ฉ์ธ์ง ์ถ๋ ฅ
|
268 |
+
const msg =
|
269 |
+
`[${attacker.team} ${attacker.type}]๊ฐ [${defender.team} ${defender.type}]๋ฅผ ๊ณต๊ฒฉ! (๋ฐ๋ฏธ์ง ${finalDamage})`;
|
270 |
+
showMessage(msg);
|
271 |
+
// ์ฌ๋ง ์ฒดํฌ
|
272 |
+
if (defender.hp <= 0) {
|
273 |
+
defender.hp = 0;
|
274 |
+
showMessage(`โ [${defender.team} ${defender.type}] ๊ฒฉํ!`);
|
275 |
+
}
|
276 |
+
}
|
277 |
+
|
278 |
+
// ๋ฉ์ธ์ง ํ์(๋จ์ํ ๋์ ์ถ๋ ฅ)
|
279 |
+
function showMessage(msg) {
|
280 |
+
const messageDiv = document.getElementById("message");
|
281 |
+
messageDiv.innerHTML += msg + "<br>";
|
282 |
+
messageDiv.scrollTop = messageDiv.scrollHeight;
|
283 |
+
}
|
284 |
+
|
285 |
+
/********************************************************
|
286 |
+
* 6. ํด ์ข
๋ฃ & AI ๋์
|
287 |
+
********************************************************/
|
288 |
+
function endTurn() {
|
289 |
+
// ํ๋ ์ด์ด๊ฐ ํด ์ข
๋ฃ ํด๋ฆญ
|
290 |
+
if (currentTeam === RED) {
|
291 |
+
// ๋ชจ๋ ์ ๋์ hasActed ์ด๊ธฐํ
|
292 |
+
units.forEach(u => {
|
293 |
+
if (u.team === RED) {
|
294 |
+
u.hasActed = false;
|
295 |
+
}
|
296 |
+
});
|
297 |
+
// ํด ๊ต์ฒด
|
298 |
+
currentTeam = BLUE;
|
299 |
+
selectedUnit = null;
|
300 |
+
renderBoard();
|
301 |
+
// AI ์ํ
|
302 |
+
setTimeout(() => performAiTurn(), 500);
|
303 |
+
}
|
304 |
+
}
|
305 |
+
|
306 |
+
// AI ๊ฐ๋จ ๋ก์ง
|
307 |
+
function performAiTurn() {
|
308 |
+
// 1. ํ๋ํ ์ ์๋ BLUE ์ ๋ ๋ชฉ๋ก
|
309 |
+
const blueUnits = units.filter(u => u.team === BLUE && u.isAlive);
|
310 |
+
|
311 |
+
// ๊ฐ๋จํ ์์ฐจ ์ฒ๋ฆฌ: ๊ฐ ์ ๋๋ณ๋ก ์ ์ผ ๊ฐ๊น์ด ์ (RED)์ ํ์โ์ด๋โ๊ณต๊ฒฉ
|
312 |
+
for (const aiUnit of blueUnits) {
|
313 |
+
// ๊ฐ์ฅ ๊ฐ๊น์ด RED ์ ๋ ์ฐพ๊ธฐ
|
314 |
+
const enemies = units.filter(u => u.team === RED && u.isAlive);
|
315 |
+
if (enemies.length === 0) break; // ์ ์ด ์์ผ๋ฉด ์ข
๋ฃ
|
316 |
+
|
317 |
+
let closestEnemy = null;
|
318 |
+
let minDist = 9999;
|
319 |
+
for (const e of enemies) {
|
320 |
+
const d = getDistance(aiUnit, e);
|
321 |
+
if (d < minDist) {
|
322 |
+
minDist = d;
|
323 |
+
closestEnemy = e;
|
324 |
+
}
|
325 |
+
}
|
326 |
+
|
327 |
+
if (!closestEnemy) continue;
|
328 |
+
|
329 |
+
// ๊ณต๊ฒฉ ๋ฒ์ ์์ ์์ผ๋ฉด ๊ณต๊ฒฉ
|
330 |
+
if (minDist <= aiUnit.range) {
|
331 |
+
attack(aiUnit, closestEnemy);
|
332 |
+
} else {
|
333 |
+
// ๋ฒ์ ๋ฐ์ด๋ฉด ์ด๋(๊ฐ์ฅ ๊ฐ๋จํ, ๊ฐ๊น์์ง๋๋ก x,y๋ฅผ 1์นธ ์ด๋)
|
334 |
+
const moveStep = getSimpleMoveToward(aiUnit, closestEnemy);
|
335 |
+
if (moveStep) {
|
336 |
+
aiUnit.x = clamp(aiUnit.x + moveStep.dx, 0, WIDTH - 1);
|
337 |
+
aiUnit.y = clamp(aiUnit.y + moveStep.dy, 0, HEIGHT - 1);
|
338 |
+
// ์ด๋ ํ, ์ฌ๊ฑฐ๋ฆฌ ์์ด๋ฉด ๋ค์ ๊ณต๊ฒฉ
|
339 |
+
const distAfterMove = getDistance(aiUnit, closestEnemy);
|
340 |
+
if (distAfterMove <= aiUnit.range) {
|
341 |
+
attack(aiUnit, closestEnemy);
|
342 |
+
}
|
343 |
+
}
|
344 |
+
}
|
345 |
+
}
|
346 |
+
// AI ํด ์ข
๋ฃ
|
347 |
+
currentTeam = RED;
|
348 |
+
// AI ์ ๋ hasActed ์ด๊ธฐํ
|
349 |
+
units.forEach(u => {
|
350 |
+
if (u.team === BLUE) {
|
351 |
+
u.hasActed = false;
|
352 |
+
}
|
353 |
+
});
|
354 |
+
renderBoard();
|
355 |
+
checkWinCondition();
|
356 |
+
}
|
357 |
+
|
358 |
+
/********************************************************
|
359 |
+
* 7. ๋ณด์กฐ ํจ์๋ค
|
360 |
+
********************************************************/
|
361 |
+
// ๋ ์ ๋ ๊ฐ ๊ฑฐ๋ฆฌ(๊ฐ๋จํ ๋งจํดํผ ๊ฑฐ๋ฆฌ)
|
362 |
+
function getDistance(u1, u2) {
|
363 |
+
return Math.abs(u1.x - u2.x) + Math.abs(u1.y - u2.y);
|
364 |
+
}
|
365 |
+
|
366 |
+
// AI ์ด๋์ฉ: ๋ชฉํ ์ ์ ๋์ ์กฐ๊ธ ๋ ๋ค๊ฐ๊ฐ๋ ๋ฐฉํฅ ๊ณ์ฐ
|
367 |
+
function getSimpleMoveToward(aiUnit, target) {
|
368 |
+
// ์ด๋๋ ฅ๋งํผ ์ธ๋ฐํ ๊ณ์ฐํ๊ธฐ๋ณด๋ค๋, 1์นธ๋ง ์ ์ง(๋๋ 2์นธ) ํ๋ ์
|
369 |
+
const dx = target.x - aiUnit.x;
|
370 |
+
const dy = target.y - aiUnit.y;
|
371 |
+
let stepX = 0;
|
372 |
+
let stepY = 0;
|
373 |
+
|
374 |
+
if (Math.abs(dx) > Math.abs(dy)) {
|
375 |
+
stepX = dx > 0 ? 1 : -1;
|
376 |
+
} else {
|
377 |
+
stepY = dy > 0 ? 1 : -1;
|
378 |
+
}
|
379 |
+
|
380 |
+
// aiUnit.move ๋งํผ ์ด๋ํ ์๋ ์์ง๋ง, ์ฌ๊ธฐ์ ๋จ์ํํด์ 1์นธ๋ง ์ด๋
|
381 |
+
return { dx: stepX, dy: stepY };
|
382 |
+
}
|
383 |
+
|
384 |
+
// ๋ฒ์ ์ ํ ํจ์
|
385 |
+
function clamp(value, min, max) {
|
386 |
+
return Math.max(min, Math.min(max, value));
|
387 |
+
}
|
388 |
+
|
389 |
+
// ์น๋ฆฌ ์กฐ๊ฑด ์ฒดํฌ
|
390 |
+
function checkWinCondition() {
|
391 |
+
const redAlive = units.some(u => u.team === RED && u.isAlive);
|
392 |
+
const blueAlive = units.some(u => u.team === BLUE && u.isAlive);
|
393 |
+
|
394 |
+
if (!redAlive) {
|
395 |
+
showMessage("BLUE ์น๋ฆฌ!");
|
396 |
+
} else if (!blueAlive) {
|
397 |
+
showMessage("RED ์น๋ฆฌ!");
|
398 |
+
}
|
399 |
+
}
|
400 |
+
|
401 |
+
/********************************************************
|
402 |
+
* 8. ์ด๊ธฐ ์คํ
|
403 |
+
********************************************************/
|
404 |
+
// ์ด๊ธฐ ์ธํ
|
405 |
+
initUnits();
|
406 |
+
renderBoard();
|
407 |
+
|
408 |
+
// ํด ์ข
๋ฃ ๋ฒํผ
|
409 |
+
document.getElementById("endTurnBtn").addEventListener("click", () => {
|
410 |
+
endTurn();
|
411 |
+
checkWinCondition();
|
412 |
+
});
|
413 |
+
</script>
|
414 |
+
</body>
|
415 |
</html>
|