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# Project-level configuration. | |
cmake_minimum_required(VERSION 3.14) | |
project(aitube2 LANGUAGES CXX) | |
# The name of the executable created for the application. Change this to change | |
# the on-disk name of your application. | |
set(BINARY_NAME "aitube2") | |
# Explicitly opt in to modern CMake behaviors to avoid warnings with recent | |
# versions of CMake. | |
cmake_policy(VERSION 3.14...3.25) | |
# Define build configuration option. | |
get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG) | |
if(IS_MULTICONFIG) | |
set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release" | |
CACHE STRING "" FORCE) | |
else() | |
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) | |
set(CMAKE_BUILD_TYPE "Debug" CACHE | |
STRING "Flutter build mode" FORCE) | |
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS | |
"Debug" "Profile" "Release") | |
endif() | |
endif() | |
# Define settings for the Profile build mode. | |
set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}") | |
set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}") | |
set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}") | |
set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}") | |
# Use Unicode for all projects. | |
add_definitions(-DUNICODE -D_UNICODE) | |
# Compilation settings that should be applied to most targets. | |
# | |
# Be cautious about adding new options here, as plugins use this function by | |
# default. In most cases, you should add new options to specific targets instead | |
# of modifying this function. | |
function(APPLY_STANDARD_SETTINGS TARGET) | |
target_compile_features(${TARGET} PUBLIC cxx_std_17) | |
target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100") | |
target_compile_options(${TARGET} PRIVATE /EHsc) | |
target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0") | |
target_compile_definitions(${TARGET} PRIVATE "$<$<CONFIG:Debug>:_DEBUG>") | |
endfunction() | |
# Flutter library and tool build rules. | |
set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter") | |
add_subdirectory(${FLUTTER_MANAGED_DIR}) | |
# Application build; see runner/CMakeLists.txt. | |
add_subdirectory("runner") | |
# Generated plugin build rules, which manage building the plugins and adding | |
# them to the application. | |
include(flutter/generated_plugins.cmake) | |
# === Installation === | |
# Support files are copied into place next to the executable, so that it can | |
# run in place. This is done instead of making a separate bundle (as on Linux) | |
# so that building and running from within Visual Studio will work. | |
set(BUILD_BUNDLE_DIR "$<TARGET_FILE_DIR:${BINARY_NAME}>") | |
# Make the "install" step default, as it's required to run. | |
set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1) | |
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT) | |
set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE) | |
endif() | |
set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data") | |
set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}") | |
install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}" | |
COMPONENT Runtime) | |
install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" | |
COMPONENT Runtime) | |
install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | |
COMPONENT Runtime) | |
if(PLUGIN_BUNDLED_LIBRARIES) | |
install(FILES "${PLUGIN_BUNDLED_LIBRARIES}" | |
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | |
COMPONENT Runtime) | |
endif() | |
# Copy the native assets provided by the build.dart from all packages. | |
set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/") | |
install(DIRECTORY "${NATIVE_ASSETS_DIR}" | |
DESTINATION "${INSTALL_BUNDLE_LIB_DIR}" | |
COMPONENT Runtime) | |
# Fully re-copy the assets directory on each build to avoid having stale files | |
# from a previous install. | |
set(FLUTTER_ASSET_DIR_NAME "flutter_assets") | |
install(CODE " | |
file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\") | |
" COMPONENT Runtime) | |
install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}" | |
DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime) | |
# Install the AOT library on non-Debug builds only. | |
install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" | |
CONFIGURATIONS Profile;Release | |
COMPONENT Runtime) | |