File size: 3,549 Bytes
a28eca3
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
import {
	PerspectiveCamera,
	Quaternion,
	Vector3
} from 'three';

/**
 * peppers ghost effect based on http://www.instructables.com/id/Reflective-Prism/?ALLSTEPS
 */

class PeppersGhostEffect {

	constructor( renderer ) {

		const scope = this;

		scope.cameraDistance = 15;
		scope.reflectFromAbove = false;

		// Internals
		let _halfWidth, _width, _height;

		const _cameraF = new PerspectiveCamera(); //front
		const _cameraB = new PerspectiveCamera(); //back
		const _cameraL = new PerspectiveCamera(); //left
		const _cameraR = new PerspectiveCamera(); //right

		const _position = new Vector3();
		const _quaternion = new Quaternion();
		const _scale = new Vector3();

		// Initialization
		renderer.autoClear = false;

		this.setSize = function ( width, height ) {

			_halfWidth = width / 2;
			if ( width < height ) {

				_width = width / 3;
				_height = width / 3;

			} else {

				_width = height / 3;
				_height = height / 3;

			}

			renderer.setSize( width, height );

		};

		this.render = function ( scene, camera ) {

			if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();

			if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();

			camera.matrixWorld.decompose( _position, _quaternion, _scale );

			// front
			_cameraF.position.copy( _position );
			_cameraF.quaternion.copy( _quaternion );
			_cameraF.translateZ( scope.cameraDistance );
			_cameraF.lookAt( scene.position );

			// back
			_cameraB.position.copy( _position );
			_cameraB.quaternion.copy( _quaternion );
			_cameraB.translateZ( - ( scope.cameraDistance ) );
			_cameraB.lookAt( scene.position );
			_cameraB.rotation.z += 180 * ( Math.PI / 180 );

			// left
			_cameraL.position.copy( _position );
			_cameraL.quaternion.copy( _quaternion );
			_cameraL.translateX( - ( scope.cameraDistance ) );
			_cameraL.lookAt( scene.position );
			_cameraL.rotation.x += 90 * ( Math.PI / 180 );

			// right
			_cameraR.position.copy( _position );
			_cameraR.quaternion.copy( _quaternion );
			_cameraR.translateX( scope.cameraDistance );
			_cameraR.lookAt( scene.position );
			_cameraR.rotation.x += 90 * ( Math.PI / 180 );


			renderer.clear();
			renderer.setScissorTest( true );

			renderer.setScissor( _halfWidth - ( _width / 2 ), ( _height * 2 ), _width, _height );
			renderer.setViewport( _halfWidth - ( _width / 2 ), ( _height * 2 ), _width, _height );

			if ( scope.reflectFromAbove ) {

				renderer.render( scene, _cameraB );

			} else {

				renderer.render( scene, _cameraF );

			}

			renderer.setScissor( _halfWidth - ( _width / 2 ), 0, _width, _height );
			renderer.setViewport( _halfWidth - ( _width / 2 ), 0, _width, _height );

			if ( scope.reflectFromAbove ) {

				renderer.render( scene, _cameraF );

			} else {

				renderer.render( scene, _cameraB );

			}

			renderer.setScissor( _halfWidth - ( _width / 2 ) - _width, _height, _width, _height );
			renderer.setViewport( _halfWidth - ( _width / 2 ) - _width, _height, _width, _height );

			if ( scope.reflectFromAbove ) {

				renderer.render( scene, _cameraR );

			} else {

				renderer.render( scene, _cameraL );

			}

			renderer.setScissor( _halfWidth + ( _width / 2 ), _height, _width, _height );
			renderer.setViewport( _halfWidth + ( _width / 2 ), _height, _width, _height );

			if ( scope.reflectFromAbove ) {

				renderer.render( scene, _cameraL );

			} else {

				renderer.render( scene, _cameraR );

			}

			renderer.setScissorTest( false );

		};

	}

}

export { PeppersGhostEffect };