diff --git a/extensions/nvdiffrast/LICENSE.txt b/extensions/nvdiffrast/LICENSE.txt
deleted file mode 100644
index 9ef3a30911b6676b2fefa11e4e6044beb5b0bc8e..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/LICENSE.txt
+++ /dev/null
@@ -1,97 +0,0 @@
-Copyright (c) 2020, NVIDIA Corporation. All rights reserved.
-
-
-Nvidia Source Code License (1-Way Commercial)
-
-=======================================================================
-
-1. Definitions
-
-"Licensor" means any person or entity that distributes its Work.
-
-"Software" means the original work of authorship made available under
-this License.
-
-"Work" means the Software and any additions to or derivative works of
-the Software that are made available under this License.
-
-The terms "reproduce," "reproduction," "derivative works," and
-"distribution" have the meaning as provided under U.S. copyright law;
-provided, however, that for the purposes of this License, derivative
-works shall not include works that remain separable from, or merely
-link (or bind by name) to the interfaces of, the Work.
-
-Works, including the Software, are "made available" under this License
-by including in or with the Work either (a) a copyright notice
-referencing the applicability of this License to the Work, or (b) a
-copy of this License.
-
-2. License Grants
-
- 2.1 Copyright Grant. Subject to the terms and conditions of this
- License, each Licensor grants to you a perpetual, worldwide,
- non-exclusive, royalty-free, copyright license to reproduce,
- prepare derivative works of, publicly display, publicly perform,
- sublicense and distribute its Work and any resulting derivative
- works in any form.
-
-3. Limitations
-
- 3.1 Redistribution. You may reproduce or distribute the Work only
- if (a) you do so under this License, (b) you include a complete
- copy of this License with your distribution, and (c) you retain
- without modification any copyright, patent, trademark, or
- attribution notices that are present in the Work.
-
- 3.2 Derivative Works. You may specify that additional or different
- terms apply to the use, reproduction, and distribution of your
- derivative works of the Work ("Your Terms") only if (a) Your Terms
- provide that the use limitation in Section 3.3 applies to your
- derivative works, and (b) you identify the specific derivative
- works that are subject to Your Terms. Notwithstanding Your Terms,
- this License (including the redistribution requirements in Section
- 3.1) will continue to apply to the Work itself.
-
- 3.3 Use Limitation. The Work and any derivative works thereof only
- may be used or intended for use non-commercially. The Work or
- derivative works thereof may be used or intended for use by Nvidia
- or its affiliates commercially or non-commercially. As used herein,
- "non-commercially" means for research or evaluation purposes only
- and not for any direct or indirect monetary gain.
-
- 3.4 Patent Claims. If you bring or threaten to bring a patent claim
- against any Licensor (including any claim, cross-claim or
- counterclaim in a lawsuit) to enforce any patents that you allege
- are infringed by any Work, then your rights under this License from
- such Licensor (including the grant in Section 2.1) will terminate
- immediately.
-
- 3.5 Trademarks. This License does not grant any rights to use any
- Licensor's or its affiliates' names, logos, or trademarks, except
- as necessary to reproduce the notices described in this License.
-
- 3.6 Termination. If you violate any term of this License, then your
- rights under this License (including the grant in Section 2.1) will
- terminate immediately.
-
-4. Disclaimer of Warranty.
-
-THE WORK IS PROVIDED "AS IS" WITHOUT WARRANTIES OR CONDITIONS OF ANY
-KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OR CONDITIONS OF
-MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE OR
-NON-INFRINGEMENT. YOU BEAR THE RISK OF UNDERTAKING ANY ACTIVITIES UNDER
-THIS LICENSE.
-
-5. Limitation of Liability.
-
-EXCEPT AS PROHIBITED BY APPLICABLE LAW, IN NO EVENT AND UNDER NO LEGAL
-THEORY, WHETHER IN TORT (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE
-SHALL ANY LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY DIRECT,
-INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF
-OR RELATED TO THIS LICENSE, THE USE OR INABILITY TO USE THE WORK
-(INCLUDING BUT NOT LIMITED TO LOSS OF GOODWILL, BUSINESS INTERRUPTION,
-LOST PROFITS OR DATA, COMPUTER FAILURE OR MALFUNCTION, OR ANY OTHER
-COMMERCIAL DAMAGES OR LOSSES), EVEN IF THE LICENSOR HAS BEEN ADVISED OF
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-=======================================================================
diff --git a/extensions/nvdiffrast/README.md b/extensions/nvdiffrast/README.md
deleted file mode 100644
index c17baacc4209f34d3d74efdbd7cbb080d0451ca9..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/README.md
+++ /dev/null
@@ -1,42 +0,0 @@
-## Nvdiffrast – Modular Primitives for High-Performance Differentiable Rendering
-
-
-
-**Modular Primitives for High-Performance Differentiable Rendering**
-Samuli Laine, Janne Hellsten, Tero Karras, Yeongho Seol, Jaakko Lehtinen, Timo Aila
-[http://arxiv.org/abs/2011.03277](http://arxiv.org/abs/2011.03277)
-
-Nvdiffrast is a PyTorch/TensorFlow library that provides high-performance primitive operations for rasterization-based differentiable rendering.
-Please refer to ☞☞ [nvdiffrast documentation](https://nvlabs.github.io/nvdiffrast) ☜☜ for more information.
-
-## Licenses
-
-Copyright © 2020–2024, NVIDIA Corporation. All rights reserved.
-
-This work is made available under the [Nvidia Source Code License](https://github.com/NVlabs/nvdiffrast/blob/main/LICENSE.txt).
-
-For business inquiries, please visit our website and submit the form: [NVIDIA Research Licensing](https://www.nvidia.com/en-us/research/inquiries/)
-
-We do not currently accept outside code contributions in the form of pull requests.
-
-Environment map stored as part of `samples/data/envphong.npz` is derived from a Wave Engine
-[sample material](https://github.com/WaveEngine/Samples-2.5/tree/master/Materials/EnvironmentMap/Content/Assets/CubeMap.cubemap)
-originally shared under
-[MIT License](https://github.com/WaveEngine/Samples-2.5/blob/master/LICENSE.md).
-Mesh and texture stored as part of `samples/data/earth.npz` are derived from
-[3D Earth Photorealistic 2K](https://www.turbosquid.com/3d-models/3d-realistic-earth-photorealistic-2k-1279125)
-model originally made available under
-[TurboSquid 3D Model License](https://blog.turbosquid.com/turbosquid-3d-model-license/#3d-model-license).
-
-## Citation
-
-```
-@article{Laine2020diffrast,
- title = {Modular Primitives for High-Performance Differentiable Rendering},
- author = {Samuli Laine and Janne Hellsten and Tero Karras and Yeongho Seol and Jaakko Lehtinen and Timo Aila},
- journal = {ACM Transactions on Graphics},
- year = {2020},
- volume = {39},
- number = {6}
-}
-```
diff --git a/extensions/nvdiffrast/nvdiffrast/__init__.py b/extensions/nvdiffrast/nvdiffrast/__init__.py
deleted file mode 100644
index f3d077dd95e58d52169d5699b6d3ede78a309c21..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/__init__.py
+++ /dev/null
@@ -1,9 +0,0 @@
-# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-#
-# NVIDIA CORPORATION and its licensors retain all intellectual property
-# and proprietary rights in and to this software, related documentation
-# and any modifications thereto. Any use, reproduction, disclosure or
-# distribution of this software and related documentation without an express
-# license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-__version__ = '0.3.3'
diff --git a/extensions/nvdiffrast/nvdiffrast/common/antialias.cu b/extensions/nvdiffrast/nvdiffrast/common/antialias.cu
deleted file mode 100644
index a62c1b34bc63788bf2e8f960f8bb2d7d2c9d1d45..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/antialias.cu
+++ /dev/null
@@ -1,558 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "antialias.h"
-
-//------------------------------------------------------------------------
-// Helpers.
-
-#define F32_MAX (3.402823466e+38f)
-static __forceinline__ __device__ bool same_sign(float a, float b) { return (__float_as_int(a) ^ __float_as_int(b)) >= 0; }
-static __forceinline__ __device__ bool rational_gt(float n0, float n1, float d0, float d1) { return (n0*d1 > n1*d0) == same_sign(d0, d1); }
-static __forceinline__ __device__ int max_idx3(float n0, float n1, float n2, float d0, float d1, float d2)
-{
- bool g10 = rational_gt(n1, n0, d1, d0);
- bool g20 = rational_gt(n2, n0, d2, d0);
- bool g21 = rational_gt(n2, n1, d2, d1);
- if (g20 && g21) return 2;
- if (g10) return 1;
- return 0;
-}
-
-//------------------------------------------------------------------------
-// Format of antialiasing work items stored in work buffer. Usually accessed directly as int4.
-
-struct AAWorkItem
-{
- enum
- {
- EDGE_MASK = 3, // Edge index in lowest bits.
- FLAG_DOWN_BIT = 2, // Down instead of right.
- FLAG_TRI1_BIT = 3, // Edge is from other pixel's triangle.
- };
-
- int px, py; // Pixel x, y.
- unsigned int pz_flags; // High 16 bits = pixel z, low 16 bits = edge index and flags.
- float alpha; // Antialiasing alpha value. Zero if no AA.
-};
-
-//------------------------------------------------------------------------
-// Hash functions. Adapted from public-domain code at http://www.burtleburtle.net/bob/hash/doobs.html
-
-#define JENKINS_MAGIC (0x9e3779b9u)
-static __device__ __forceinline__ void jenkins_mix(unsigned int& a, unsigned int& b, unsigned int& c)
-{
- a -= b; a -= c; a ^= (c>>13);
- b -= c; b -= a; b ^= (a<<8);
- c -= a; c -= b; c ^= (b>>13);
- a -= b; a -= c; a ^= (c>>12);
- b -= c; b -= a; b ^= (a<<16);
- c -= a; c -= b; c ^= (b>>5);
- a -= b; a -= c; a ^= (c>>3);
- b -= c; b -= a; b ^= (a<<10);
- c -= a; c -= b; c ^= (b>>15);
-}
-
-// Helper class for hash index iteration. Implements simple odd-skip linear probing with a key-dependent skip.
-class HashIndex
-{
-public:
- __device__ __forceinline__ HashIndex(const AntialiasKernelParams& p, uint64_t key)
- {
- m_mask = (p.allocTriangles << AA_LOG_HASH_ELEMENTS_PER_TRIANGLE(p.allocTriangles)) - 1; // This should work until triangle count exceeds 1073741824.
- m_idx = (uint32_t)(key & 0xffffffffu);
- m_skip = (uint32_t)(key >> 32);
- uint32_t dummy = JENKINS_MAGIC;
- jenkins_mix(m_idx, m_skip, dummy);
- m_idx &= m_mask;
- m_skip &= m_mask;
- m_skip |= 1;
- }
- __device__ __forceinline__ int get(void) const { return m_idx; }
- __device__ __forceinline__ void next(void) { m_idx = (m_idx + m_skip) & m_mask; }
-private:
- uint32_t m_idx, m_skip, m_mask;
-};
-
-static __device__ __forceinline__ void hash_insert(const AntialiasKernelParams& p, uint64_t key, int v)
-{
- HashIndex idx(p, key);
- while(1)
- {
- uint64_t prev = atomicCAS((unsigned long long*)&p.evHash[idx.get()], 0, (unsigned long long)key);
- if (prev == 0 || prev == key)
- break;
- idx.next();
- }
- int* q = (int*)&p.evHash[idx.get()];
- int a = atomicCAS(q+2, 0, v);
- if (a != 0 && a != v)
- atomicCAS(q+3, 0, v);
-}
-
-static __device__ __forceinline__ int2 hash_find(const AntialiasKernelParams& p, uint64_t key)
-{
- HashIndex idx(p, key);
- while(1)
- {
- uint4 entry = p.evHash[idx.get()];
- uint64_t k = ((uint64_t)entry.x) | (((uint64_t)entry.y) << 32);
- if (k == key || k == 0)
- return make_int2((int)entry.z, (int)entry.w);
- idx.next();
- }
-}
-
-static __device__ __forceinline__ void evhash_insert_vertex(const AntialiasKernelParams& p, int va, int vb, int vn)
-{
- if (va == vb)
- return;
-
- uint64_t v0 = (uint32_t)min(va, vb) + 1; // canonical vertex order
- uint64_t v1 = (uint32_t)max(va, vb) + 1;
- uint64_t vk = v0 | (v1 << 32); // hash key
- hash_insert(p, vk, vn + 1);
-}
-
-static __forceinline__ __device__ int evhash_find_vertex(const AntialiasKernelParams& p, int va, int vb, int vr)
-{
- if (va == vb)
- return -1;
-
- uint64_t v0 = (uint32_t)min(va, vb) + 1; // canonical vertex order
- uint64_t v1 = (uint32_t)max(va, vb) + 1;
- uint64_t vk = v0 | (v1 << 32); // hash key
- int2 vn = hash_find(p, vk) - 1;
- if (vn.x == vr) return vn.y;
- if (vn.y == vr) return vn.x;
- return -1;
-}
-
-//------------------------------------------------------------------------
-// Mesh analysis kernel.
-
-__global__ void AntialiasFwdMeshKernel(const AntialiasKernelParams p)
-{
- int idx = threadIdx.x + blockIdx.x * blockDim.x;
- if (idx >= p.numTriangles)
- return;
-
- int v0 = p.tri[idx * 3 + 0];
- int v1 = p.tri[idx * 3 + 1];
- int v2 = p.tri[idx * 3 + 2];
-
- if (v0 < 0 || v0 >= p.numVertices ||
- v1 < 0 || v1 >= p.numVertices ||
- v2 < 0 || v2 >= p.numVertices)
- return;
-
- if (v0 == v1 || v1 == v2 || v2 == v0)
- return;
-
- evhash_insert_vertex(p, v1, v2, v0);
- evhash_insert_vertex(p, v2, v0, v1);
- evhash_insert_vertex(p, v0, v1, v2);
-}
-
-//------------------------------------------------------------------------
-// Discontinuity finder kernel.
-
-__global__ void AntialiasFwdDiscontinuityKernel(const AntialiasKernelParams p)
-{
- // Calculate pixel position.
- int px = blockIdx.x * AA_DISCONTINUITY_KERNEL_BLOCK_WIDTH + threadIdx.x;
- int py = blockIdx.y * AA_DISCONTINUITY_KERNEL_BLOCK_HEIGHT + threadIdx.y;
- int pz = blockIdx.z;
- if (px >= p.width || py >= p.height || pz >= p.n)
- return;
-
- // Pointer to our TriIdx and fetch.
- int pidx0 = ((px + p.width * (py + p.height * pz)) << 2) + 3;
- float tri0 = p.rasterOut[pidx0]; // These can stay as float, as we only compare them against each other.
-
- // Look right, clamp at edge.
- int pidx1 = pidx0;
- if (px < p.width - 1)
- pidx1 += 4;
- float tri1 = p.rasterOut[pidx1];
-
- // Look down, clamp at edge.
- int pidx2 = pidx0;
- if (py < p.height - 1)
- pidx2 += p.width << 2;
- float tri2 = p.rasterOut[pidx2];
-
- // Determine amount of work.
- int count = 0;
- if (tri1 != tri0) count = 1;
- if (tri2 != tri0) count += 1;
- if (!count)
- return; // Exit warp.
-
- // Coalesce work counter update to once per CTA.
- __shared__ int s_temp;
- s_temp = 0;
- __syncthreads();
- int idx = atomicAdd(&s_temp, count);
- __syncthreads();
- if (idx == 0)
- {
- int base = atomicAdd(&p.workBuffer[0].x, s_temp);
- s_temp = base + 1; // don't clobber the counters in first slot.
- }
- __syncthreads();
- idx += s_temp;
-
- // Write to memory.
- if (tri1 != tri0) p.workBuffer[idx++] = make_int4(px, py, (pz << 16), 0);
- if (tri2 != tri0) p.workBuffer[idx] = make_int4(px, py, (pz << 16) + (1 << AAWorkItem::FLAG_DOWN_BIT), 0);
-}
-
-//------------------------------------------------------------------------
-// Forward analysis kernel.
-
-__global__ void AntialiasFwdAnalysisKernel(const AntialiasKernelParams p)
-{
- __shared__ int s_base;
- int workCount = p.workBuffer[0].x;
- for(;;)
- {
- // Persistent threads work fetcher.
- __syncthreads();
- if (threadIdx.x == 0)
- s_base = atomicAdd(&p.workBuffer[0].y, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK);
- __syncthreads();
- int thread_idx = s_base + threadIdx.x;
- if (thread_idx >= workCount)
- return;
-
- int4* pItem = p.workBuffer + thread_idx + 1;
- int4 item = *pItem;
- int px = item.x;
- int py = item.y;
- int pz = (int)(((unsigned int)item.z) >> 16);
- int d = (item.z >> AAWorkItem::FLAG_DOWN_BIT) & 1;
-
- int pixel0 = px + p.width * (py + p.height * pz);
- int pixel1 = pixel0 + (d ? p.width : 1);
- float2 zt0 = ((float2*)p.rasterOut)[(pixel0 << 1) + 1];
- float2 zt1 = ((float2*)p.rasterOut)[(pixel1 << 1) + 1];
- int tri0 = float_to_triidx(zt0.y) - 1;
- int tri1 = float_to_triidx(zt1.y) - 1;
-
- // Select triangle based on background / depth.
- int tri = (tri0 >= 0) ? tri0 : tri1;
- if (tri0 >= 0 && tri1 >= 0)
- tri = (zt0.x < zt1.x) ? tri0 : tri1;
- if (tri == tri1)
- {
- // Calculate with respect to neighbor pixel if chose that triangle.
- px += 1 - d;
- py += d;
- }
-
- // Bail out if triangle index is corrupt.
- if (tri < 0 || tri >= p.numTriangles)
- continue;
-
- // Fetch vertex indices.
- int vi0 = p.tri[tri * 3 + 0];
- int vi1 = p.tri[tri * 3 + 1];
- int vi2 = p.tri[tri * 3 + 2];
-
- // Bail out if vertex indices are corrupt.
- if (vi0 < 0 || vi0 >= p.numVertices ||
- vi1 < 0 || vi1 >= p.numVertices ||
- vi2 < 0 || vi2 >= p.numVertices)
- continue;
-
- // Fetch opposite vertex indices. Use vertex itself (always silhouette) if no opposite vertex exists.
- int op0 = evhash_find_vertex(p, vi2, vi1, vi0);
- int op1 = evhash_find_vertex(p, vi0, vi2, vi1);
- int op2 = evhash_find_vertex(p, vi1, vi0, vi2);
-
- // Instance mode: Adjust vertex indices based on minibatch index.
- if (p.instance_mode)
- {
- int vbase = pz * p.numVertices;
- vi0 += vbase;
- vi1 += vbase;
- vi2 += vbase;
- if (op0 >= 0) op0 += vbase;
- if (op1 >= 0) op1 += vbase;
- if (op2 >= 0) op2 += vbase;
- }
-
- // Fetch vertex positions.
- float4 p0 = ((float4*)p.pos)[vi0];
- float4 p1 = ((float4*)p.pos)[vi1];
- float4 p2 = ((float4*)p.pos)[vi2];
- float4 o0 = (op0 < 0) ? p0 : ((float4*)p.pos)[op0];
- float4 o1 = (op1 < 0) ? p1 : ((float4*)p.pos)[op1];
- float4 o2 = (op2 < 0) ? p2 : ((float4*)p.pos)[op2];
-
- // Project vertices to pixel space.
- float w0 = 1.f / p0.w;
- float w1 = 1.f / p1.w;
- float w2 = 1.f / p2.w;
- float ow0 = 1.f / o0.w;
- float ow1 = 1.f / o1.w;
- float ow2 = 1.f / o2.w;
- float fx = (float)px + .5f - p.xh;
- float fy = (float)py + .5f - p.yh;
- float x0 = p0.x * w0 * p.xh - fx;
- float y0 = p0.y * w0 * p.yh - fy;
- float x1 = p1.x * w1 * p.xh - fx;
- float y1 = p1.y * w1 * p.yh - fy;
- float x2 = p2.x * w2 * p.xh - fx;
- float y2 = p2.y * w2 * p.yh - fy;
- float ox0 = o0.x * ow0 * p.xh - fx;
- float oy0 = o0.y * ow0 * p.yh - fy;
- float ox1 = o1.x * ow1 * p.xh - fx;
- float oy1 = o1.y * ow1 * p.yh - fy;
- float ox2 = o2.x * ow2 * p.xh - fx;
- float oy2 = o2.y * ow2 * p.yh - fy;
-
- // Signs to kill non-silhouette edges.
- float bb = (x1-x0)*(y2-y0) - (x2-x0)*(y1-y0); // Triangle itself.
- float a0 = (x1-ox0)*(y2-oy0) - (x2-ox0)*(y1-oy0); // Wings.
- float a1 = (x2-ox1)*(y0-oy1) - (x0-ox1)*(y2-oy1);
- float a2 = (x0-ox2)*(y1-oy2) - (x1-ox2)*(y0-oy2);
-
- // If no matching signs anywhere, skip the rest.
- if (same_sign(a0, bb) || same_sign(a1, bb) || same_sign(a2, bb))
- {
- // XY flip for horizontal edges.
- if (d)
- {
- swap(x0, y0);
- swap(x1, y1);
- swap(x2, y2);
- }
-
- float dx0 = x2 - x1;
- float dx1 = x0 - x2;
- float dx2 = x1 - x0;
- float dy0 = y2 - y1;
- float dy1 = y0 - y2;
- float dy2 = y1 - y0;
-
- // Check if an edge crosses between us and the neighbor pixel.
- float dc = -F32_MAX;
- float ds = (tri == tri0) ? 1.f : -1.f;
- float d0 = ds * (x1*dy0 - y1*dx0);
- float d1 = ds * (x2*dy1 - y2*dx1);
- float d2 = ds * (x0*dy2 - y0*dx2);
-
- if (same_sign(y1, y2)) d0 = -F32_MAX, dy0 = 1.f;
- if (same_sign(y2, y0)) d1 = -F32_MAX, dy1 = 1.f;
- if (same_sign(y0, y1)) d2 = -F32_MAX, dy2 = 1.f;
-
- int di = max_idx3(d0, d1, d2, dy0, dy1, dy2);
- if (di == 0 && same_sign(a0, bb) && fabsf(dy0) >= fabsf(dx0)) dc = d0 / dy0;
- if (di == 1 && same_sign(a1, bb) && fabsf(dy1) >= fabsf(dx1)) dc = d1 / dy1;
- if (di == 2 && same_sign(a2, bb) && fabsf(dy2) >= fabsf(dx2)) dc = d2 / dy2;
- float eps = .0625f; // Expect no more than 1/16 pixel inaccuracy.
-
- // Adjust output image if a suitable edge was found.
- if (dc > -eps && dc < 1.f + eps)
- {
- dc = fminf(fmaxf(dc, 0.f), 1.f);
- float alpha = ds * (.5f - dc);
- const float* pColor0 = p.color + pixel0 * p.channels;
- const float* pColor1 = p.color + pixel1 * p.channels;
- float* pOutput = p.output + (alpha > 0.f ? pixel0 : pixel1) * p.channels;
- for (int i=0; i < p.channels; i++)
- atomicAdd(&pOutput[i], alpha * (pColor1[i] - pColor0[i]));
-
- // Rewrite the work item's flags and alpha. Keep original px, py.
- unsigned int flags = pz << 16;
- flags |= di;
- flags |= d << AAWorkItem::FLAG_DOWN_BIT;
- flags |= (__float_as_uint(ds) >> 31) << AAWorkItem::FLAG_TRI1_BIT;
- ((int2*)pItem)[1] = make_int2(flags, __float_as_int(alpha));
- }
- }
- }
-}
-
-//------------------------------------------------------------------------
-// Gradient kernel.
-
-__global__ void AntialiasGradKernel(const AntialiasKernelParams p)
-{
- // Temporary space for coalesced atomics.
- CA_DECLARE_TEMP(AA_GRAD_KERNEL_THREADS_PER_BLOCK);
- __shared__ int s_base; // Work counter communication across entire CTA.
-
- int workCount = p.workBuffer[0].x;
-
- for(;;)
- {
- // Persistent threads work fetcher.
- __syncthreads();
- if (threadIdx.x == 0)
- s_base = atomicAdd(&p.workBuffer[0].y, AA_GRAD_KERNEL_THREADS_PER_BLOCK);
- __syncthreads();
- int thread_idx = s_base + threadIdx.x;
- if (thread_idx >= workCount)
- return;
-
- // Read work item filled out by forward kernel.
- int4 item = p.workBuffer[thread_idx + 1];
- unsigned int amask = __ballot_sync(0xffffffffu, item.w);
- if (item.w == 0)
- continue; // No effect.
-
- // Unpack work item and replicate setup from forward analysis kernel.
- int px = item.x;
- int py = item.y;
- int pz = (int)(((unsigned int)item.z) >> 16);
- int d = (item.z >> AAWorkItem::FLAG_DOWN_BIT) & 1;
- float alpha = __int_as_float(item.w);
- int tri1 = (item.z >> AAWorkItem::FLAG_TRI1_BIT) & 1;
- int di = item.z & AAWorkItem::EDGE_MASK;
- float ds = __int_as_float(__float_as_int(1.0) | (tri1 << 31));
- int pixel0 = px + p.width * (py + p.height * pz);
- int pixel1 = pixel0 + (d ? p.width : 1);
- int tri = float_to_triidx(p.rasterOut[((tri1 ? pixel1 : pixel0) << 2) + 3]) - 1;
- if (tri1)
- {
- px += 1 - d;
- py += d;
- }
-
- // Bail out if triangle index is corrupt.
- bool triFail = (tri < 0 || tri >= p.numTriangles);
- amask = __ballot_sync(amask, !triFail);
- if (triFail)
- continue;
-
- // Outgoing color gradients.
- float* pGrad0 = p.gradColor + pixel0 * p.channels;
- float* pGrad1 = p.gradColor + pixel1 * p.channels;
-
- // Incoming color gradients.
- const float* pDy = p.dy + (alpha > 0.f ? pixel0 : pixel1) * p.channels;
-
- // Position gradient weight based on colors and incoming gradients.
- float dd = 0.f;
- const float* pColor0 = p.color + pixel0 * p.channels;
- const float* pColor1 = p.color + pixel1 * p.channels;
-
- // Loop over channels and accumulate.
- for (int i=0; i < p.channels; i++)
- {
- float dy = pDy[i];
- if (dy != 0.f)
- {
- // Update position gradient weight.
- dd += dy * (pColor1[i] - pColor0[i]);
-
- // Update color gradients. No coalescing because all have different targets.
- float v = alpha * dy;
- atomicAdd(&pGrad0[i], -v);
- atomicAdd(&pGrad1[i], v);
- }
- }
-
- // If position weight is zero, skip the rest.
- bool noGrad = (dd == 0.f);
- amask = __ballot_sync(amask, !noGrad);
- if (noGrad)
- continue;
-
- // Fetch vertex indices of the active edge and their positions.
- int i1 = (di < 2) ? (di + 1) : 0;
- int i2 = (i1 < 2) ? (i1 + 1) : 0;
- int vi1 = p.tri[3 * tri + i1];
- int vi2 = p.tri[3 * tri + i2];
-
- // Bail out if vertex indices are corrupt.
- bool vtxFail = (vi1 < 0 || vi1 >= p.numVertices || vi2 < 0 || vi2 >= p.numVertices);
- amask = __ballot_sync(amask, !vtxFail);
- if (vtxFail)
- continue;
-
- // Instance mode: Adjust vertex indices based on minibatch index.
- if (p.instance_mode)
- {
- vi1 += pz * p.numVertices;
- vi2 += pz * p.numVertices;
- }
-
- // Fetch vertex positions.
- float4 p1 = ((float4*)p.pos)[vi1];
- float4 p2 = ((float4*)p.pos)[vi2];
-
- // Project vertices to pixel space.
- float pxh = p.xh;
- float pyh = p.yh;
- float fx = (float)px + .5f - pxh;
- float fy = (float)py + .5f - pyh;
-
- // XY flip for horizontal edges.
- if (d)
- {
- swap(p1.x, p1.y);
- swap(p2.x, p2.y);
- swap(pxh, pyh);
- swap(fx, fy);
- }
-
- // Gradient calculation setup.
- float w1 = 1.f / p1.w;
- float w2 = 1.f / p2.w;
- float x1 = p1.x * w1 * pxh - fx;
- float y1 = p1.y * w1 * pyh - fy;
- float x2 = p2.x * w2 * pxh - fx;
- float y2 = p2.y * w2 * pyh - fy;
- float dx = x2 - x1;
- float dy = y2 - y1;
- float db = x1*dy - y1*dx;
-
- // Compute inverse delta-y with epsilon.
- float ep = copysignf(1e-3f, dy); // ~1/1000 pixel.
- float iy = 1.f / (dy + ep);
-
- // Compute position gradients.
- float dby = db * iy;
- float iw1 = -w1 * iy * dd;
- float iw2 = w2 * iy * dd;
- float gp1x = iw1 * pxh * y2;
- float gp2x = iw2 * pxh * y1;
- float gp1y = iw1 * pyh * (dby - x2);
- float gp2y = iw2 * pyh * (dby - x1);
- float gp1w = -(p1.x * gp1x + p1.y * gp1y) * w1;
- float gp2w = -(p2.x * gp2x + p2.y * gp2y) * w2;
-
- // XY flip the gradients.
- if (d)
- {
- swap(gp1x, gp1y);
- swap(gp2x, gp2y);
- }
-
- // Kill position gradients if alpha was saturated.
- if (fabsf(alpha) >= 0.5f)
- {
- gp1x = gp1y = gp1w = 0.f;
- gp2x = gp2y = gp2w = 0.f;
- }
-
- // Initialize coalesced atomics. Match both triangle ID and edge index.
- // Also note that some threads may be inactive.
- CA_SET_GROUP_MASK(tri ^ (di << 30), amask);
-
- // Accumulate gradients.
- caAtomicAdd3_xyw(p.gradPos + 4 * vi1, gp1x, gp1y, gp1w);
- caAtomicAdd3_xyw(p.gradPos + 4 * vi2, gp2x, gp2y, gp2w);
- }
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/antialias.h b/extensions/nvdiffrast/nvdiffrast/common/antialias.h
deleted file mode 100644
index bc2fd480e63ca6ad12fc5f4e15f1857880d145c3..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/antialias.h
+++ /dev/null
@@ -1,50 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-#include "common.h"
-
-//------------------------------------------------------------------------
-// Constants and helpers.
-
-#define AA_DISCONTINUITY_KERNEL_BLOCK_WIDTH 32
-#define AA_DISCONTINUITY_KERNEL_BLOCK_HEIGHT 8
-#define AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK 256
-#define AA_MESH_KERNEL_THREADS_PER_BLOCK 256
-#define AA_HASH_ELEMENTS_PER_TRIANGLE(alloc) ((alloc) >= (2 << 25) ? 4 : 8) // With more than 16777216 triangles (alloc >= 33554432) use smallest possible value of 4 to conserve memory, otherwise use 8 for fewer collisions.
-#define AA_LOG_HASH_ELEMENTS_PER_TRIANGLE(alloc) ((alloc) >= (2 << 25) ? 2 : 3)
-#define AA_GRAD_KERNEL_THREADS_PER_BLOCK 256
-
-//------------------------------------------------------------------------
-// CUDA kernel params.
-
-struct AntialiasKernelParams
-{
- const float* color; // Incoming color buffer.
- const float* rasterOut; // Incoming rasterizer output buffer.
- const int* tri; // Incoming triangle buffer.
- const float* pos; // Incoming position buffer.
- float* output; // Output buffer of forward kernel.
- const float* dy; // Incoming gradients.
- float* gradColor; // Output buffer, color gradient.
- float* gradPos; // Output buffer, position gradient.
- int4* workBuffer; // Buffer for storing intermediate work items. First item reserved for counters.
- uint4* evHash; // Edge-vertex hash.
- int allocTriangles; // Number of triangles accommodated by evHash. Always power of two.
- int numTriangles; // Number of triangles.
- int numVertices; // Number of vertices.
- int width; // Input width.
- int height; // Input height.
- int n; // Minibatch size.
- int channels; // Channel count in color input.
- float xh, yh; // Transfer to pixel space.
- int instance_mode; // 0=normal, 1=instance mode.
- int tri_const; // 1 if triangle array is known to be constant.
-};
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/common.cpp b/extensions/nvdiffrast/nvdiffrast/common/common.cpp
deleted file mode 100644
index 24e59ba6242ea362eac349e5127833908a4f251c..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/common.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include
-
-//------------------------------------------------------------------------
-// Block and grid size calculators for kernel launches.
-
-dim3 getLaunchBlockSize(int maxWidth, int maxHeight, int width, int height)
-{
- int maxThreads = maxWidth * maxHeight;
- if (maxThreads <= 1 || (width * height) <= 1)
- return dim3(1, 1, 1); // Degenerate.
-
- // Start from max size.
- int bw = maxWidth;
- int bh = maxHeight;
-
- // Optimizations for weirdly sized buffers.
- if (width < bw)
- {
- // Decrease block width to smallest power of two that covers the buffer width.
- while ((bw >> 1) >= width)
- bw >>= 1;
-
- // Maximize height.
- bh = maxThreads / bw;
- if (bh > height)
- bh = height;
- }
- else if (height < bh)
- {
- // Halve height and double width until fits completely inside buffer vertically.
- while (bh > height)
- {
- bh >>= 1;
- if (bw < width)
- bw <<= 1;
- }
- }
-
- // Done.
- return dim3(bw, bh, 1);
-}
-
-dim3 getLaunchGridSize(dim3 blockSize, int width, int height, int depth)
-{
- dim3 gridSize;
- gridSize.x = (width - 1) / blockSize.x + 1;
- gridSize.y = (height - 1) / blockSize.y + 1;
- gridSize.z = (depth - 1) / blockSize.z + 1;
- return gridSize;
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/common.h b/extensions/nvdiffrast/nvdiffrast/common/common.h
deleted file mode 100644
index df1e30d40ceb32c247516b68882c678b6dba215a..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/common.h
+++ /dev/null
@@ -1,263 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-#include
-#include
-
-//------------------------------------------------------------------------
-// C++ helper function prototypes.
-
-dim3 getLaunchBlockSize(int maxWidth, int maxHeight, int width, int height);
-dim3 getLaunchGridSize(dim3 blockSize, int width, int height, int depth);
-
-//------------------------------------------------------------------------
-// The rest is CUDA device code specific stuff.
-
-#ifdef __CUDACC__
-
-//------------------------------------------------------------------------
-// Helpers for CUDA vector types.
-
-static __device__ __forceinline__ float2& operator*= (float2& a, const float2& b) { a.x *= b.x; a.y *= b.y; return a; }
-static __device__ __forceinline__ float2& operator+= (float2& a, const float2& b) { a.x += b.x; a.y += b.y; return a; }
-static __device__ __forceinline__ float2& operator-= (float2& a, const float2& b) { a.x -= b.x; a.y -= b.y; return a; }
-static __device__ __forceinline__ float2& operator*= (float2& a, float b) { a.x *= b; a.y *= b; return a; }
-static __device__ __forceinline__ float2& operator+= (float2& a, float b) { a.x += b; a.y += b; return a; }
-static __device__ __forceinline__ float2& operator-= (float2& a, float b) { a.x -= b; a.y -= b; return a; }
-static __device__ __forceinline__ float2 operator* (const float2& a, const float2& b) { return make_float2(a.x * b.x, a.y * b.y); }
-static __device__ __forceinline__ float2 operator+ (const float2& a, const float2& b) { return make_float2(a.x + b.x, a.y + b.y); }
-static __device__ __forceinline__ float2 operator- (const float2& a, const float2& b) { return make_float2(a.x - b.x, a.y - b.y); }
-static __device__ __forceinline__ float2 operator* (const float2& a, float b) { return make_float2(a.x * b, a.y * b); }
-static __device__ __forceinline__ float2 operator+ (const float2& a, float b) { return make_float2(a.x + b, a.y + b); }
-static __device__ __forceinline__ float2 operator- (const float2& a, float b) { return make_float2(a.x - b, a.y - b); }
-static __device__ __forceinline__ float2 operator* (float a, const float2& b) { return make_float2(a * b.x, a * b.y); }
-static __device__ __forceinline__ float2 operator+ (float a, const float2& b) { return make_float2(a + b.x, a + b.y); }
-static __device__ __forceinline__ float2 operator- (float a, const float2& b) { return make_float2(a - b.x, a - b.y); }
-static __device__ __forceinline__ float2 operator- (const float2& a) { return make_float2(-a.x, -a.y); }
-static __device__ __forceinline__ float3& operator*= (float3& a, const float3& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; return a; }
-static __device__ __forceinline__ float3& operator+= (float3& a, const float3& b) { a.x += b.x; a.y += b.y; a.z += b.z; return a; }
-static __device__ __forceinline__ float3& operator-= (float3& a, const float3& b) { a.x -= b.x; a.y -= b.y; a.z -= b.z; return a; }
-static __device__ __forceinline__ float3& operator*= (float3& a, float b) { a.x *= b; a.y *= b; a.z *= b; return a; }
-static __device__ __forceinline__ float3& operator+= (float3& a, float b) { a.x += b; a.y += b; a.z += b; return a; }
-static __device__ __forceinline__ float3& operator-= (float3& a, float b) { a.x -= b; a.y -= b; a.z -= b; return a; }
-static __device__ __forceinline__ float3 operator* (const float3& a, const float3& b) { return make_float3(a.x * b.x, a.y * b.y, a.z * b.z); }
-static __device__ __forceinline__ float3 operator+ (const float3& a, const float3& b) { return make_float3(a.x + b.x, a.y + b.y, a.z + b.z); }
-static __device__ __forceinline__ float3 operator- (const float3& a, const float3& b) { return make_float3(a.x - b.x, a.y - b.y, a.z - b.z); }
-static __device__ __forceinline__ float3 operator* (const float3& a, float b) { return make_float3(a.x * b, a.y * b, a.z * b); }
-static __device__ __forceinline__ float3 operator+ (const float3& a, float b) { return make_float3(a.x + b, a.y + b, a.z + b); }
-static __device__ __forceinline__ float3 operator- (const float3& a, float b) { return make_float3(a.x - b, a.y - b, a.z - b); }
-static __device__ __forceinline__ float3 operator* (float a, const float3& b) { return make_float3(a * b.x, a * b.y, a * b.z); }
-static __device__ __forceinline__ float3 operator+ (float a, const float3& b) { return make_float3(a + b.x, a + b.y, a + b.z); }
-static __device__ __forceinline__ float3 operator- (float a, const float3& b) { return make_float3(a - b.x, a - b.y, a - b.z); }
-static __device__ __forceinline__ float3 operator- (const float3& a) { return make_float3(-a.x, -a.y, -a.z); }
-static __device__ __forceinline__ float4& operator*= (float4& a, const float4& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; a.w *= b.w; return a; }
-static __device__ __forceinline__ float4& operator+= (float4& a, const float4& b) { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; }
-static __device__ __forceinline__ float4& operator-= (float4& a, const float4& b) { a.x -= b.x; a.y -= b.y; a.z -= b.z; a.w -= b.w; return a; }
-static __device__ __forceinline__ float4& operator*= (float4& a, float b) { a.x *= b; a.y *= b; a.z *= b; a.w *= b; return a; }
-static __device__ __forceinline__ float4& operator+= (float4& a, float b) { a.x += b; a.y += b; a.z += b; a.w += b; return a; }
-static __device__ __forceinline__ float4& operator-= (float4& a, float b) { a.x -= b; a.y -= b; a.z -= b; a.w -= b; return a; }
-static __device__ __forceinline__ float4 operator* (const float4& a, const float4& b) { return make_float4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); }
-static __device__ __forceinline__ float4 operator+ (const float4& a, const float4& b) { return make_float4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); }
-static __device__ __forceinline__ float4 operator- (const float4& a, const float4& b) { return make_float4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); }
-static __device__ __forceinline__ float4 operator* (const float4& a, float b) { return make_float4(a.x * b, a.y * b, a.z * b, a.w * b); }
-static __device__ __forceinline__ float4 operator+ (const float4& a, float b) { return make_float4(a.x + b, a.y + b, a.z + b, a.w + b); }
-static __device__ __forceinline__ float4 operator- (const float4& a, float b) { return make_float4(a.x - b, a.y - b, a.z - b, a.w - b); }
-static __device__ __forceinline__ float4 operator* (float a, const float4& b) { return make_float4(a * b.x, a * b.y, a * b.z, a * b.w); }
-static __device__ __forceinline__ float4 operator+ (float a, const float4& b) { return make_float4(a + b.x, a + b.y, a + b.z, a + b.w); }
-static __device__ __forceinline__ float4 operator- (float a, const float4& b) { return make_float4(a - b.x, a - b.y, a - b.z, a - b.w); }
-static __device__ __forceinline__ float4 operator- (const float4& a) { return make_float4(-a.x, -a.y, -a.z, -a.w); }
-static __device__ __forceinline__ int2& operator*= (int2& a, const int2& b) { a.x *= b.x; a.y *= b.y; return a; }
-static __device__ __forceinline__ int2& operator+= (int2& a, const int2& b) { a.x += b.x; a.y += b.y; return a; }
-static __device__ __forceinline__ int2& operator-= (int2& a, const int2& b) { a.x -= b.x; a.y -= b.y; return a; }
-static __device__ __forceinline__ int2& operator*= (int2& a, int b) { a.x *= b; a.y *= b; return a; }
-static __device__ __forceinline__ int2& operator+= (int2& a, int b) { a.x += b; a.y += b; return a; }
-static __device__ __forceinline__ int2& operator-= (int2& a, int b) { a.x -= b; a.y -= b; return a; }
-static __device__ __forceinline__ int2 operator* (const int2& a, const int2& b) { return make_int2(a.x * b.x, a.y * b.y); }
-static __device__ __forceinline__ int2 operator+ (const int2& a, const int2& b) { return make_int2(a.x + b.x, a.y + b.y); }
-static __device__ __forceinline__ int2 operator- (const int2& a, const int2& b) { return make_int2(a.x - b.x, a.y - b.y); }
-static __device__ __forceinline__ int2 operator* (const int2& a, int b) { return make_int2(a.x * b, a.y * b); }
-static __device__ __forceinline__ int2 operator+ (const int2& a, int b) { return make_int2(a.x + b, a.y + b); }
-static __device__ __forceinline__ int2 operator- (const int2& a, int b) { return make_int2(a.x - b, a.y - b); }
-static __device__ __forceinline__ int2 operator* (int a, const int2& b) { return make_int2(a * b.x, a * b.y); }
-static __device__ __forceinline__ int2 operator+ (int a, const int2& b) { return make_int2(a + b.x, a + b.y); }
-static __device__ __forceinline__ int2 operator- (int a, const int2& b) { return make_int2(a - b.x, a - b.y); }
-static __device__ __forceinline__ int2 operator- (const int2& a) { return make_int2(-a.x, -a.y); }
-static __device__ __forceinline__ int3& operator*= (int3& a, const int3& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; return a; }
-static __device__ __forceinline__ int3& operator+= (int3& a, const int3& b) { a.x += b.x; a.y += b.y; a.z += b.z; return a; }
-static __device__ __forceinline__ int3& operator-= (int3& a, const int3& b) { a.x -= b.x; a.y -= b.y; a.z -= b.z; return a; }
-static __device__ __forceinline__ int3& operator*= (int3& a, int b) { a.x *= b; a.y *= b; a.z *= b; return a; }
-static __device__ __forceinline__ int3& operator+= (int3& a, int b) { a.x += b; a.y += b; a.z += b; return a; }
-static __device__ __forceinline__ int3& operator-= (int3& a, int b) { a.x -= b; a.y -= b; a.z -= b; return a; }
-static __device__ __forceinline__ int3 operator* (const int3& a, const int3& b) { return make_int3(a.x * b.x, a.y * b.y, a.z * b.z); }
-static __device__ __forceinline__ int3 operator+ (const int3& a, const int3& b) { return make_int3(a.x + b.x, a.y + b.y, a.z + b.z); }
-static __device__ __forceinline__ int3 operator- (const int3& a, const int3& b) { return make_int3(a.x - b.x, a.y - b.y, a.z - b.z); }
-static __device__ __forceinline__ int3 operator* (const int3& a, int b) { return make_int3(a.x * b, a.y * b, a.z * b); }
-static __device__ __forceinline__ int3 operator+ (const int3& a, int b) { return make_int3(a.x + b, a.y + b, a.z + b); }
-static __device__ __forceinline__ int3 operator- (const int3& a, int b) { return make_int3(a.x - b, a.y - b, a.z - b); }
-static __device__ __forceinline__ int3 operator* (int a, const int3& b) { return make_int3(a * b.x, a * b.y, a * b.z); }
-static __device__ __forceinline__ int3 operator+ (int a, const int3& b) { return make_int3(a + b.x, a + b.y, a + b.z); }
-static __device__ __forceinline__ int3 operator- (int a, const int3& b) { return make_int3(a - b.x, a - b.y, a - b.z); }
-static __device__ __forceinline__ int3 operator- (const int3& a) { return make_int3(-a.x, -a.y, -a.z); }
-static __device__ __forceinline__ int4& operator*= (int4& a, const int4& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; a.w *= b.w; return a; }
-static __device__ __forceinline__ int4& operator+= (int4& a, const int4& b) { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; }
-static __device__ __forceinline__ int4& operator-= (int4& a, const int4& b) { a.x -= b.x; a.y -= b.y; a.z -= b.z; a.w -= b.w; return a; }
-static __device__ __forceinline__ int4& operator*= (int4& a, int b) { a.x *= b; a.y *= b; a.z *= b; a.w *= b; return a; }
-static __device__ __forceinline__ int4& operator+= (int4& a, int b) { a.x += b; a.y += b; a.z += b; a.w += b; return a; }
-static __device__ __forceinline__ int4& operator-= (int4& a, int b) { a.x -= b; a.y -= b; a.z -= b; a.w -= b; return a; }
-static __device__ __forceinline__ int4 operator* (const int4& a, const int4& b) { return make_int4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); }
-static __device__ __forceinline__ int4 operator+ (const int4& a, const int4& b) { return make_int4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); }
-static __device__ __forceinline__ int4 operator- (const int4& a, const int4& b) { return make_int4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); }
-static __device__ __forceinline__ int4 operator* (const int4& a, int b) { return make_int4(a.x * b, a.y * b, a.z * b, a.w * b); }
-static __device__ __forceinline__ int4 operator+ (const int4& a, int b) { return make_int4(a.x + b, a.y + b, a.z + b, a.w + b); }
-static __device__ __forceinline__ int4 operator- (const int4& a, int b) { return make_int4(a.x - b, a.y - b, a.z - b, a.w - b); }
-static __device__ __forceinline__ int4 operator* (int a, const int4& b) { return make_int4(a * b.x, a * b.y, a * b.z, a * b.w); }
-static __device__ __forceinline__ int4 operator+ (int a, const int4& b) { return make_int4(a + b.x, a + b.y, a + b.z, a + b.w); }
-static __device__ __forceinline__ int4 operator- (int a, const int4& b) { return make_int4(a - b.x, a - b.y, a - b.z, a - b.w); }
-static __device__ __forceinline__ int4 operator- (const int4& a) { return make_int4(-a.x, -a.y, -a.z, -a.w); }
-static __device__ __forceinline__ uint2& operator*= (uint2& a, const uint2& b) { a.x *= b.x; a.y *= b.y; return a; }
-static __device__ __forceinline__ uint2& operator+= (uint2& a, const uint2& b) { a.x += b.x; a.y += b.y; return a; }
-static __device__ __forceinline__ uint2& operator-= (uint2& a, const uint2& b) { a.x -= b.x; a.y -= b.y; return a; }
-static __device__ __forceinline__ uint2& operator*= (uint2& a, unsigned int b) { a.x *= b; a.y *= b; return a; }
-static __device__ __forceinline__ uint2& operator+= (uint2& a, unsigned int b) { a.x += b; a.y += b; return a; }
-static __device__ __forceinline__ uint2& operator-= (uint2& a, unsigned int b) { a.x -= b; a.y -= b; return a; }
-static __device__ __forceinline__ uint2 operator* (const uint2& a, const uint2& b) { return make_uint2(a.x * b.x, a.y * b.y); }
-static __device__ __forceinline__ uint2 operator+ (const uint2& a, const uint2& b) { return make_uint2(a.x + b.x, a.y + b.y); }
-static __device__ __forceinline__ uint2 operator- (const uint2& a, const uint2& b) { return make_uint2(a.x - b.x, a.y - b.y); }
-static __device__ __forceinline__ uint2 operator* (const uint2& a, unsigned int b) { return make_uint2(a.x * b, a.y * b); }
-static __device__ __forceinline__ uint2 operator+ (const uint2& a, unsigned int b) { return make_uint2(a.x + b, a.y + b); }
-static __device__ __forceinline__ uint2 operator- (const uint2& a, unsigned int b) { return make_uint2(a.x - b, a.y - b); }
-static __device__ __forceinline__ uint2 operator* (unsigned int a, const uint2& b) { return make_uint2(a * b.x, a * b.y); }
-static __device__ __forceinline__ uint2 operator+ (unsigned int a, const uint2& b) { return make_uint2(a + b.x, a + b.y); }
-static __device__ __forceinline__ uint2 operator- (unsigned int a, const uint2& b) { return make_uint2(a - b.x, a - b.y); }
-static __device__ __forceinline__ uint3& operator*= (uint3& a, const uint3& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; return a; }
-static __device__ __forceinline__ uint3& operator+= (uint3& a, const uint3& b) { a.x += b.x; a.y += b.y; a.z += b.z; return a; }
-static __device__ __forceinline__ uint3& operator-= (uint3& a, const uint3& b) { a.x -= b.x; a.y -= b.y; a.z -= b.z; return a; }
-static __device__ __forceinline__ uint3& operator*= (uint3& a, unsigned int b) { a.x *= b; a.y *= b; a.z *= b; return a; }
-static __device__ __forceinline__ uint3& operator+= (uint3& a, unsigned int b) { a.x += b; a.y += b; a.z += b; return a; }
-static __device__ __forceinline__ uint3& operator-= (uint3& a, unsigned int b) { a.x -= b; a.y -= b; a.z -= b; return a; }
-static __device__ __forceinline__ uint3 operator* (const uint3& a, const uint3& b) { return make_uint3(a.x * b.x, a.y * b.y, a.z * b.z); }
-static __device__ __forceinline__ uint3 operator+ (const uint3& a, const uint3& b) { return make_uint3(a.x + b.x, a.y + b.y, a.z + b.z); }
-static __device__ __forceinline__ uint3 operator- (const uint3& a, const uint3& b) { return make_uint3(a.x - b.x, a.y - b.y, a.z - b.z); }
-static __device__ __forceinline__ uint3 operator* (const uint3& a, unsigned int b) { return make_uint3(a.x * b, a.y * b, a.z * b); }
-static __device__ __forceinline__ uint3 operator+ (const uint3& a, unsigned int b) { return make_uint3(a.x + b, a.y + b, a.z + b); }
-static __device__ __forceinline__ uint3 operator- (const uint3& a, unsigned int b) { return make_uint3(a.x - b, a.y - b, a.z - b); }
-static __device__ __forceinline__ uint3 operator* (unsigned int a, const uint3& b) { return make_uint3(a * b.x, a * b.y, a * b.z); }
-static __device__ __forceinline__ uint3 operator+ (unsigned int a, const uint3& b) { return make_uint3(a + b.x, a + b.y, a + b.z); }
-static __device__ __forceinline__ uint3 operator- (unsigned int a, const uint3& b) { return make_uint3(a - b.x, a - b.y, a - b.z); }
-static __device__ __forceinline__ uint4& operator*= (uint4& a, const uint4& b) { a.x *= b.x; a.y *= b.y; a.z *= b.z; a.w *= b.w; return a; }
-static __device__ __forceinline__ uint4& operator+= (uint4& a, const uint4& b) { a.x += b.x; a.y += b.y; a.z += b.z; a.w += b.w; return a; }
-static __device__ __forceinline__ uint4& operator-= (uint4& a, const uint4& b) { a.x -= b.x; a.y -= b.y; a.z -= b.z; a.w -= b.w; return a; }
-static __device__ __forceinline__ uint4& operator*= (uint4& a, unsigned int b) { a.x *= b; a.y *= b; a.z *= b; a.w *= b; return a; }
-static __device__ __forceinline__ uint4& operator+= (uint4& a, unsigned int b) { a.x += b; a.y += b; a.z += b; a.w += b; return a; }
-static __device__ __forceinline__ uint4& operator-= (uint4& a, unsigned int b) { a.x -= b; a.y -= b; a.z -= b; a.w -= b; return a; }
-static __device__ __forceinline__ uint4 operator* (const uint4& a, const uint4& b) { return make_uint4(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); }
-static __device__ __forceinline__ uint4 operator+ (const uint4& a, const uint4& b) { return make_uint4(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); }
-static __device__ __forceinline__ uint4 operator- (const uint4& a, const uint4& b) { return make_uint4(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); }
-static __device__ __forceinline__ uint4 operator* (const uint4& a, unsigned int b) { return make_uint4(a.x * b, a.y * b, a.z * b, a.w * b); }
-static __device__ __forceinline__ uint4 operator+ (const uint4& a, unsigned int b) { return make_uint4(a.x + b, a.y + b, a.z + b, a.w + b); }
-static __device__ __forceinline__ uint4 operator- (const uint4& a, unsigned int b) { return make_uint4(a.x - b, a.y - b, a.z - b, a.w - b); }
-static __device__ __forceinline__ uint4 operator* (unsigned int a, const uint4& b) { return make_uint4(a * b.x, a * b.y, a * b.z, a * b.w); }
-static __device__ __forceinline__ uint4 operator+ (unsigned int a, const uint4& b) { return make_uint4(a + b.x, a + b.y, a + b.z, a + b.w); }
-static __device__ __forceinline__ uint4 operator- (unsigned int a, const uint4& b) { return make_uint4(a - b.x, a - b.y, a - b.z, a - b.w); }
-
-template static __device__ __forceinline__ T zero_value(void);
-template<> __device__ __forceinline__ float zero_value (void) { return 0.f; }
-template<> __device__ __forceinline__ float2 zero_value(void) { return make_float2(0.f, 0.f); }
-template<> __device__ __forceinline__ float4 zero_value(void) { return make_float4(0.f, 0.f, 0.f, 0.f); }
-static __device__ __forceinline__ float3 make_float3(const float2& a, float b) { return make_float3(a.x, a.y, b); }
-static __device__ __forceinline__ float4 make_float4(const float3& a, float b) { return make_float4(a.x, a.y, a.z, b); }
-static __device__ __forceinline__ float4 make_float4(const float2& a, const float2& b) { return make_float4(a.x, a.y, b.x, b.y); }
-static __device__ __forceinline__ int3 make_int3(const int2& a, int b) { return make_int3(a.x, a.y, b); }
-static __device__ __forceinline__ int4 make_int4(const int3& a, int b) { return make_int4(a.x, a.y, a.z, b); }
-static __device__ __forceinline__ int4 make_int4(const int2& a, const int2& b) { return make_int4(a.x, a.y, b.x, b.y); }
-static __device__ __forceinline__ uint3 make_uint3(const uint2& a, unsigned int b) { return make_uint3(a.x, a.y, b); }
-static __device__ __forceinline__ uint4 make_uint4(const uint3& a, unsigned int b) { return make_uint4(a.x, a.y, a.z, b); }
-static __device__ __forceinline__ uint4 make_uint4(const uint2& a, const uint2& b) { return make_uint4(a.x, a.y, b.x, b.y); }
-
-template static __device__ __forceinline__ void swap(T& a, T& b) { T temp = a; a = b; b = temp; }
-
-//------------------------------------------------------------------------
-// Triangle ID <-> float32 conversion functions to support very large triangle IDs.
-//
-// Values up to and including 16777216 (also, negative values) are converted trivially and retain
-// compatibility with previous versions. Larger values are mapped to unique float32 that are not equal to
-// the ID. The largest value that converts to float32 and back without generating inf or nan is 889192447.
-
-static __device__ __forceinline__ int float_to_triidx(float x) { if (x <= 16777216.f) return (int)x; return __float_as_int(x) - 0x4a800000; }
-static __device__ __forceinline__ float triidx_to_float(int x) { if (x <= 0x01000000) return (float)x; return __int_as_float(0x4a800000 + x); }
-
-//------------------------------------------------------------------------
-// Coalesced atomics. These are all done via macros.
-
-#if __CUDA_ARCH__ >= 700 // Warp match instruction __match_any_sync() is only available on compute capability 7.x and higher
-
-#define CA_TEMP _ca_temp
-#define CA_TEMP_PARAM float* CA_TEMP
-#define CA_DECLARE_TEMP(threads_per_block) \
- __shared__ float CA_TEMP[(threads_per_block)]
-
-#define CA_SET_GROUP_MASK(group, thread_mask) \
- bool _ca_leader; \
- float* _ca_ptr; \
- do { \
- int tidx = threadIdx.x + blockDim.x * threadIdx.y; \
- int lane = tidx & 31; \
- int warp = tidx >> 5; \
- int tmask = __match_any_sync((thread_mask), (group)); \
- int leader = __ffs(tmask) - 1; \
- _ca_leader = (leader == lane); \
- _ca_ptr = &_ca_temp[((warp << 5) + leader)]; \
- } while(0)
-
-#define CA_SET_GROUP(group) \
- CA_SET_GROUP_MASK((group), 0xffffffffu)
-
-#define caAtomicAdd(ptr, value) \
- do { \
- if (_ca_leader) \
- *_ca_ptr = 0.f; \
- atomicAdd(_ca_ptr, (value)); \
- if (_ca_leader) \
- atomicAdd((ptr), *_ca_ptr); \
- } while(0)
-
-#define caAtomicAdd3_xyw(ptr, x, y, w) \
- do { \
- caAtomicAdd((ptr), (x)); \
- caAtomicAdd((ptr)+1, (y)); \
- caAtomicAdd((ptr)+3, (w)); \
- } while(0)
-
-#define caAtomicAddTexture(ptr, level, idx, value) \
- do { \
- CA_SET_GROUP((idx) ^ ((level) << 27)); \
- caAtomicAdd((ptr)+(idx), (value)); \
- } while(0)
-
-//------------------------------------------------------------------------
-// Disable atomic coalescing for compute capability lower than 7.x
-
-#else // __CUDA_ARCH__ >= 700
-#define CA_TEMP _ca_temp
-#define CA_TEMP_PARAM float CA_TEMP
-#define CA_DECLARE_TEMP(threads_per_block) CA_TEMP_PARAM
-#define CA_SET_GROUP_MASK(group, thread_mask)
-#define CA_SET_GROUP(group)
-#define caAtomicAdd(ptr, value) atomicAdd((ptr), (value))
-#define caAtomicAdd3_xyw(ptr, x, y, w) \
- do { \
- atomicAdd((ptr), (x)); \
- atomicAdd((ptr)+1, (y)); \
- atomicAdd((ptr)+3, (w)); \
- } while(0)
-#define caAtomicAddTexture(ptr, level, idx, value) atomicAdd((ptr)+(idx), (value))
-#endif // __CUDA_ARCH__ >= 700
-
-//------------------------------------------------------------------------
-#endif // __CUDACC__
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/CudaRaster.hpp b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/CudaRaster.hpp
deleted file mode 100644
index 9261f995af645f50d25f9de5267e692576093cf1..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/CudaRaster.hpp
+++ /dev/null
@@ -1,63 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-
-//------------------------------------------------------------------------
-// This is a slimmed-down and modernized version of the original
-// CudaRaster codebase that accompanied the HPG 2011 paper
-// "High-Performance Software Rasterization on GPUs" by Laine and Karras.
-// Modifications have been made to accommodate post-Volta execution model
-// with warp divergence. Support for shading, blending, quad rendering,
-// and supersampling have been removed as unnecessary for nvdiffrast.
-//------------------------------------------------------------------------
-
-namespace CR
-{
-
-class RasterImpl;
-
-//------------------------------------------------------------------------
-// Interface class to isolate user from implementation details.
-//------------------------------------------------------------------------
-
-class CudaRaster
-{
-public:
- enum
- {
- RenderModeFlag_EnableBackfaceCulling = 1 << 0, // Enable backface culling.
- RenderModeFlag_EnableDepthPeeling = 1 << 1, // Enable depth peeling. Must have a peel buffer set.
- };
-
-public:
- CudaRaster (void);
- ~CudaRaster (void);
-
- void setBufferSize (int width, int height, int numImages); // Width and height are internally rounded up to multiples of tile size (8x8) for buffer sizes.
- void setViewport (int width, int height, int offsetX, int offsetY); // Tiled rendering viewport setup.
- void setRenderModeFlags (unsigned int renderModeFlags); // Affects all subsequent calls to drawTriangles(). Defaults to zero.
- void deferredClear (unsigned int clearColor); // Clears color and depth buffers during next call to drawTriangles().
- void setVertexBuffer (void* vertices, int numVertices); // GPU pointer managed by caller. Vertex positions in clip space as float4 (x, y, z, w).
- void setIndexBuffer (void* indices, int numTriangles); // GPU pointer managed by caller. Triangle index+color quadruplets as uint4 (idx0, idx1, idx2, color).
- bool drawTriangles (const int* ranges, bool peel, cudaStream_t stream); // Ranges (offsets and counts) as #triangles entries, not as bytes. If NULL, draw all triangles. Returns false in case of internal overflow.
- void* getColorBuffer (void); // GPU pointer managed by CudaRaster.
- void* getDepthBuffer (void); // GPU pointer managed by CudaRaster.
- void swapDepthAndPeel (void); // Swap depth and peeling buffers.
-
-private:
- CudaRaster (const CudaRaster&); // forbidden
- CudaRaster& operator= (const CudaRaster&); // forbidden
-
-private:
- RasterImpl* m_impl; // Opaque pointer to implementation.
-};
-
-//------------------------------------------------------------------------
-} // namespace CR
-
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/BinRaster.inl b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/BinRaster.inl
deleted file mode 100644
index 0cfb2c356727a6ee9d3b1063c28fd4b6817e093c..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/BinRaster.inl
+++ /dev/null
@@ -1,423 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ void binRasterImpl(const CRParams p)
-{
- __shared__ volatile U32 s_broadcast [CR_BIN_WARPS + 16];
- __shared__ volatile S32 s_outOfs [CR_MAXBINS_SQR];
- __shared__ volatile S32 s_outTotal [CR_MAXBINS_SQR];
- __shared__ volatile S32 s_overIndex [CR_MAXBINS_SQR];
- __shared__ volatile S32 s_outMask [CR_BIN_WARPS][CR_MAXBINS_SQR + 1]; // +1 to avoid bank collisions
- __shared__ volatile S32 s_outCount [CR_BIN_WARPS][CR_MAXBINS_SQR + 1]; // +1 to avoid bank collisions
- __shared__ volatile S32 s_triBuf [CR_BIN_WARPS*32*4]; // triangle ring buffer
- __shared__ volatile U32 s_batchPos;
- __shared__ volatile U32 s_bufCount;
- __shared__ volatile U32 s_overTotal;
- __shared__ volatile U32 s_allocBase;
-
- const CRImageParams& ip = getImageParams(p, blockIdx.z);
- CRAtomics& atomics = p.atomics[blockIdx.z];
- const U8* triSubtris = (const U8*)p.triSubtris + p.maxSubtris * blockIdx.z;
- const CRTriangleHeader* triHeader = (const CRTriangleHeader*)p.triHeader + p.maxSubtris * blockIdx.z;
-
- S32* binFirstSeg = (S32*)p.binFirstSeg + CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * blockIdx.z;
- S32* binTotal = (S32*)p.binTotal + CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * blockIdx.z;
- S32* binSegData = (S32*)p.binSegData + p.maxBinSegs * CR_BIN_SEG_SIZE * blockIdx.z;
- S32* binSegNext = (S32*)p.binSegNext + p.maxBinSegs * blockIdx.z;
- S32* binSegCount = (S32*)p.binSegCount + p.maxBinSegs * blockIdx.z;
-
- if (atomics.numSubtris > p.maxSubtris)
- return;
-
- // per-thread state
- int thrInBlock = threadIdx.x + threadIdx.y * 32;
- int batchPos = 0;
-
- // first 16 elements of s_broadcast are always zero
- if (thrInBlock < 16)
- s_broadcast[thrInBlock] = 0;
-
- // initialize output linked lists and offsets
- if (thrInBlock < p.numBins)
- {
- binFirstSeg[(thrInBlock << CR_BIN_STREAMS_LOG2) + blockIdx.x] = -1;
- s_outOfs[thrInBlock] = -CR_BIN_SEG_SIZE;
- s_outTotal[thrInBlock] = 0;
- }
-
- // repeat until done
- for(;;)
- {
- // get batch
- if (thrInBlock == 0)
- s_batchPos = atomicAdd(&atomics.binCounter, ip.binBatchSize);
- __syncthreads();
- batchPos = s_batchPos;
-
- // all batches done?
- if (batchPos >= ip.triCount)
- break;
-
- // per-thread state
- int bufIndex = 0;
- int bufCount = 0;
- int batchEnd = min(batchPos + ip.binBatchSize, ip.triCount);
-
- // loop over batch as long as we have triangles in it
- do
- {
- // read more triangles
- while (bufCount < CR_BIN_WARPS*32 && batchPos < batchEnd)
- {
- // get subtriangle count
-
- int triIdx = batchPos + thrInBlock;
- int num = 0;
- if (triIdx < batchEnd)
- num = triSubtris[triIdx];
-
- // cumulative sum of subtriangles within each warp
- U32 myIdx = __popc(__ballot_sync(~0u, num & 1) & getLaneMaskLt());
- if (__any_sync(~0u, num > 1))
- {
- myIdx += __popc(__ballot_sync(~0u, num & 2) & getLaneMaskLt()) * 2;
- myIdx += __popc(__ballot_sync(~0u, num & 4) & getLaneMaskLt()) * 4;
- }
- if (threadIdx.x == 31) // Do not assume that last thread in warp wins the write.
- s_broadcast[threadIdx.y + 16] = myIdx + num;
- __syncthreads();
-
- // cumulative sum of per-warp subtriangle counts
- // Note: cannot have more than 32 warps or this needs to sync between each step.
- bool act = (thrInBlock < CR_BIN_WARPS);
- U32 actMask = __ballot_sync(~0u, act);
- if (threadIdx.y == 0 && act)
- {
- volatile U32* ptr = &s_broadcast[thrInBlock + 16];
- U32 val = *ptr;
- #if (CR_BIN_WARPS > 1)
- val += ptr[-1]; __syncwarp(actMask);
- *ptr = val; __syncwarp(actMask);
- #endif
- #if (CR_BIN_WARPS > 2)
- val += ptr[-2]; __syncwarp(actMask);
- *ptr = val; __syncwarp(actMask);
- #endif
- #if (CR_BIN_WARPS > 4)
- val += ptr[-4]; __syncwarp(actMask);
- *ptr = val; __syncwarp(actMask);
- #endif
- #if (CR_BIN_WARPS > 8)
- val += ptr[-8]; __syncwarp(actMask);
- *ptr = val; __syncwarp(actMask);
- #endif
- #if (CR_BIN_WARPS > 16)
- val += ptr[-16]; __syncwarp(actMask);
- *ptr = val; __syncwarp(actMask);
- #endif
-
- // initially assume that we consume everything
- // only last active thread does the writes
- if (threadIdx.x == CR_BIN_WARPS - 1)
- {
- s_batchPos = batchPos + CR_BIN_WARPS * 32;
- s_bufCount = bufCount + val;
- }
- }
- __syncthreads();
-
- // skip if no subtriangles
- if (num)
- {
- // calculate write position for first subtriangle
- U32 pos = bufCount + myIdx + s_broadcast[threadIdx.y + 16 - 1];
-
- // only write if entire triangle fits
- if (pos + num <= CR_ARRAY_SIZE(s_triBuf))
- {
- pos += bufIndex; // adjust for current start position
- pos &= CR_ARRAY_SIZE(s_triBuf)-1;
- if (num == 1)
- s_triBuf[pos] = triIdx * 8 + 7; // single triangle
- else
- {
- for (int i=0; i < num; i++)
- {
- s_triBuf[pos] = triIdx * 8 + i;
- pos++;
- pos &= CR_ARRAY_SIZE(s_triBuf)-1;
- }
- }
- } else if (pos <= CR_ARRAY_SIZE(s_triBuf))
- {
- // this triangle is the first that failed, overwrite total count and triangle count
- s_batchPos = batchPos + thrInBlock;
- s_bufCount = pos;
- }
- }
-
- // update triangle counts
- __syncthreads();
- batchPos = s_batchPos;
- bufCount = s_bufCount;
- }
-
- // make every warp clear its output buffers
- for (int i=threadIdx.x; i < p.numBins; i += 32)
- s_outMask[threadIdx.y][i] = 0;
- __syncwarp();
-
- // choose our triangle
- uint4 triData = make_uint4(0, 0, 0, 0);
- if (thrInBlock < bufCount)
- {
- U32 triPos = bufIndex + thrInBlock;
- triPos &= CR_ARRAY_SIZE(s_triBuf)-1;
-
- // find triangle
- int triIdx = s_triBuf[triPos];
- int dataIdx = triIdx >> 3;
- int subtriIdx = triIdx & 7;
- if (subtriIdx != 7)
- dataIdx = triHeader[dataIdx].misc + subtriIdx;
-
- // read triangle
-
- triData = *(((const uint4*)triHeader) + dataIdx);
- }
-
- // setup bounding box and edge functions, and rasterize
- S32 lox, loy, hix, hiy;
- bool hasTri = (thrInBlock < bufCount);
- U32 hasTriMask = __ballot_sync(~0u, hasTri);
- if (hasTri)
- {
- S32 v0x = add_s16lo_s16lo(triData.x, p.widthPixelsVp * (CR_SUBPIXEL_SIZE >> 1));
- S32 v0y = add_s16hi_s16lo(triData.x, p.heightPixelsVp * (CR_SUBPIXEL_SIZE >> 1));
- S32 d01x = sub_s16lo_s16lo(triData.y, triData.x);
- S32 d01y = sub_s16hi_s16hi(triData.y, triData.x);
- S32 d02x = sub_s16lo_s16lo(triData.z, triData.x);
- S32 d02y = sub_s16hi_s16hi(triData.z, triData.x);
- int binLog = CR_BIN_LOG2 + CR_TILE_LOG2 + CR_SUBPIXEL_LOG2;
- lox = add_clamp_0_x((v0x + min_min(d01x, 0, d02x)) >> binLog, 0, p.widthBins - 1);
- loy = add_clamp_0_x((v0y + min_min(d01y, 0, d02y)) >> binLog, 0, p.heightBins - 1);
- hix = add_clamp_0_x((v0x + max_max(d01x, 0, d02x)) >> binLog, 0, p.widthBins - 1);
- hiy = add_clamp_0_x((v0y + max_max(d01y, 0, d02y)) >> binLog, 0, p.heightBins - 1);
-
- U32 bit = 1 << threadIdx.x;
-#if __CUDA_ARCH__ >= 700
- bool multi = (hix != lox || hiy != loy);
- if (!__any_sync(hasTriMask, multi))
- {
- int binIdx = lox + p.widthBins * loy;
- U32 mask = __match_any_sync(hasTriMask, binIdx);
- s_outMask[threadIdx.y][binIdx] = mask;
- __syncwarp(hasTriMask);
- } else
-#endif
- {
- bool complex = (hix > lox+1 || hiy > loy+1);
- if (!__any_sync(hasTriMask, complex))
- {
- int binIdx = lox + p.widthBins * loy;
- atomicOr((U32*)&s_outMask[threadIdx.y][binIdx], bit);
- if (hix > lox) atomicOr((U32*)&s_outMask[threadIdx.y][binIdx + 1], bit);
- if (hiy > loy) atomicOr((U32*)&s_outMask[threadIdx.y][binIdx + p.widthBins], bit);
- if (hix > lox && hiy > loy) atomicOr((U32*)&s_outMask[threadIdx.y][binIdx + p.widthBins + 1], bit);
- } else
- {
- S32 d12x = d02x - d01x, d12y = d02y - d01y;
- v0x -= lox << binLog, v0y -= loy << binLog;
-
- S32 t01 = v0x * d01y - v0y * d01x;
- S32 t02 = v0y * d02x - v0x * d02y;
- S32 t12 = d01x * d12y - d01y * d12x - t01 - t02;
- S32 b01 = add_sub(t01 >> binLog, max(d01x, 0), min(d01y, 0));
- S32 b02 = add_sub(t02 >> binLog, max(d02y, 0), min(d02x, 0));
- S32 b12 = add_sub(t12 >> binLog, max(d12x, 0), min(d12y, 0));
-
- int width = hix - lox + 1;
- d01x += width * d01y;
- d02x += width * d02y;
- d12x += width * d12y;
-
- U8* currPtr = (U8*)&s_outMask[threadIdx.y][lox + loy * p.widthBins];
- U8* skipPtr = (U8*)&s_outMask[threadIdx.y][(hix + 1) + loy * p.widthBins];
- U8* endPtr = (U8*)&s_outMask[threadIdx.y][lox + (hiy + 1) * p.widthBins];
- int stride = p.widthBins * 4;
- int ptrYInc = stride - width * 4;
-
- do
- {
- if (b01 >= 0 && b02 >= 0 && b12 >= 0)
- atomicOr((U32*)currPtr, bit);
- currPtr += 4, b01 -= d01y, b02 += d02y, b12 -= d12y;
- if (currPtr == skipPtr)
- currPtr += ptrYInc, b01 += d01x, b02 -= d02x, b12 += d12x, skipPtr += stride;
- }
- while (currPtr != endPtr);
- }
- }
- }
-
- // count per-bin contributions
- if (thrInBlock == 0)
- s_overTotal = 0; // overflow counter
-
- // ensure that out masks are done
- __syncthreads();
-
- int overIndex = -1;
- bool act = (thrInBlock < p.numBins);
- U32 actMask = __ballot_sync(~0u, act);
- if (act)
- {
- U8* srcPtr = (U8*)&s_outMask[0][thrInBlock];
- U8* dstPtr = (U8*)&s_outCount[0][thrInBlock];
- int total = 0;
- for (int i = 0; i < CR_BIN_WARPS; i++)
- {
- total += __popc(*(U32*)srcPtr);
- *(U32*)dstPtr = total;
- srcPtr += (CR_MAXBINS_SQR + 1) * 4;
- dstPtr += (CR_MAXBINS_SQR + 1) * 4;
- }
-
- // overflow => request a new segment
- int ofs = s_outOfs[thrInBlock];
- bool ovr = (((ofs - 1) >> CR_BIN_SEG_LOG2) != (((ofs - 1) + total) >> CR_BIN_SEG_LOG2));
- U32 ovrMask = __ballot_sync(actMask, ovr);
- if (ovr)
- {
- overIndex = __popc(ovrMask & getLaneMaskLt());
- if (overIndex == 0)
- s_broadcast[threadIdx.y + 16] = atomicAdd((U32*)&s_overTotal, __popc(ovrMask));
- __syncwarp(ovrMask);
- overIndex += s_broadcast[threadIdx.y + 16];
- s_overIndex[thrInBlock] = overIndex;
- }
- }
-
- // sync after overTotal is ready
- __syncthreads();
-
- // at least one segment overflowed => allocate segments
- U32 overTotal = s_overTotal;
- U32 allocBase = 0;
- if (overTotal > 0)
- {
- // allocate memory
- if (thrInBlock == 0)
- {
- U32 allocBase = atomicAdd(&atomics.numBinSegs, overTotal);
- s_allocBase = (allocBase + overTotal <= p.maxBinSegs) ? allocBase : 0;
- }
- __syncthreads();
- allocBase = s_allocBase;
-
- // did my bin overflow?
- if (overIndex != -1)
- {
- // calculate new segment index
- int segIdx = allocBase + overIndex;
-
- // add to linked list
- if (s_outOfs[thrInBlock] < 0)
- binFirstSeg[(thrInBlock << CR_BIN_STREAMS_LOG2) + blockIdx.x] = segIdx;
- else
- binSegNext[(s_outOfs[thrInBlock] - 1) >> CR_BIN_SEG_LOG2] = segIdx;
-
- // defaults
- binSegNext [segIdx] = -1;
- binSegCount[segIdx] = CR_BIN_SEG_SIZE;
- }
- }
-
- // concurrent emission -- each warp handles its own triangle
- if (thrInBlock < bufCount)
- {
- int triPos = (bufIndex + thrInBlock) & (CR_ARRAY_SIZE(s_triBuf) - 1);
- int currBin = lox + loy * p.widthBins;
- int skipBin = (hix + 1) + loy * p.widthBins;
- int endBin = lox + (hiy + 1) * p.widthBins;
- int binYInc = p.widthBins - (hix - lox + 1);
-
- // loop over triangle's bins
- do
- {
- U32 outMask = s_outMask[threadIdx.y][currBin];
- if (outMask & (1< 0)
- idx += s_outCount[threadIdx.y-1][currBin];
-
- int base = s_outOfs[currBin];
- int free = (-base) & (CR_BIN_SEG_SIZE - 1);
- if (idx >= free)
- idx += ((allocBase + s_overIndex[currBin]) << CR_BIN_SEG_LOG2) - free;
- else
- idx += base;
-
- binSegData[idx] = s_triBuf[triPos];
- }
-
- currBin++;
- if (currBin == skipBin)
- currBin += binYInc, skipBin += p.widthBins;
- }
- while (currBin != endBin);
- }
-
- // wait all triangles to finish, then replace overflown segment offsets
- __syncthreads();
- if (thrInBlock < p.numBins)
- {
- U32 total = s_outCount[CR_BIN_WARPS - 1][thrInBlock];
- U32 oldOfs = s_outOfs[thrInBlock];
- if (overIndex == -1)
- s_outOfs[thrInBlock] = oldOfs + total;
- else
- {
- int addr = oldOfs + total;
- addr = ((addr - 1) & (CR_BIN_SEG_SIZE - 1)) + 1;
- addr += (allocBase + overIndex) << CR_BIN_SEG_LOG2;
- s_outOfs[thrInBlock] = addr;
- }
- s_outTotal[thrInBlock] += total;
- }
-
- // these triangles are now done
- int count = ::min(bufCount, CR_BIN_WARPS * 32);
- bufCount -= count;
- bufIndex += count;
- bufIndex &= CR_ARRAY_SIZE(s_triBuf)-1;
- }
- while (bufCount > 0 || batchPos < batchEnd);
-
- // flush all bins
- if (thrInBlock < p.numBins)
- {
- int ofs = s_outOfs[thrInBlock];
- if (ofs & (CR_BIN_SEG_SIZE-1))
- {
- int seg = ofs >> CR_BIN_SEG_LOG2;
- binSegCount[seg] = ofs & (CR_BIN_SEG_SIZE-1);
- s_outOfs[thrInBlock] = (ofs + CR_BIN_SEG_SIZE - 1) & -CR_BIN_SEG_SIZE;
- }
- }
- }
-
- // output totals
- if (thrInBlock < p.numBins)
- binTotal[(thrInBlock << CR_BIN_STREAMS_LOG2) + blockIdx.x] = s_outTotal[thrInBlock];
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.cpp b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.cpp
deleted file mode 100644
index acd42262ec68e324657bb7cbd7449150c136c6fc..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.cpp
+++ /dev/null
@@ -1,94 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "../../framework.h"
-#include "Buffer.hpp"
-
-using namespace CR;
-
-//------------------------------------------------------------------------
-// GPU buffer.
-//------------------------------------------------------------------------
-
-Buffer::Buffer(void)
-: m_gpuPtr(NULL),
- m_bytes (0)
-{
- // empty
-}
-
-Buffer::~Buffer(void)
-{
- if (m_gpuPtr)
- cudaFree(m_gpuPtr); // Don't throw an exception.
-}
-
-void Buffer::reset(size_t bytes)
-{
- if (bytes == m_bytes)
- return;
-
- if (m_gpuPtr)
- {
- NVDR_CHECK_CUDA_ERROR(cudaFree(m_gpuPtr));
- m_gpuPtr = NULL;
- }
-
- if (bytes > 0)
- NVDR_CHECK_CUDA_ERROR(cudaMalloc(&m_gpuPtr, bytes));
-
- m_bytes = bytes;
-}
-
-void Buffer::grow(size_t bytes)
-{
- if (bytes > m_bytes)
- reset(bytes);
-}
-
-//------------------------------------------------------------------------
-// Host buffer with page-locked memory.
-//------------------------------------------------------------------------
-
-HostBuffer::HostBuffer(void)
-: m_hostPtr(NULL),
- m_bytes (0)
-{
- // empty
-}
-
-HostBuffer::~HostBuffer(void)
-{
- if (m_hostPtr)
- cudaFreeHost(m_hostPtr); // Don't throw an exception.
-}
-
-void HostBuffer::reset(size_t bytes)
-{
- if (bytes == m_bytes)
- return;
-
- if (m_hostPtr)
- {
- NVDR_CHECK_CUDA_ERROR(cudaFreeHost(m_hostPtr));
- m_hostPtr = NULL;
- }
-
- if (bytes > 0)
- NVDR_CHECK_CUDA_ERROR(cudaMallocHost(&m_hostPtr, bytes));
-
- m_bytes = bytes;
-}
-
-void HostBuffer::grow(size_t bytes)
-{
- if (bytes > m_bytes)
- reset(bytes);
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.hpp b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.hpp
deleted file mode 100644
index 1063a68d0c024f8580a99efefeeb0ed56ec3f239..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Buffer.hpp
+++ /dev/null
@@ -1,55 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-#include "Defs.hpp"
-
-namespace CR
-{
-//------------------------------------------------------------------------
-
-class Buffer
-{
-public:
- Buffer (void);
- ~Buffer (void);
-
- void reset (size_t bytes);
- void grow (size_t bytes);
- void* getPtr (size_t offset = 0) { return (void*)(((uintptr_t)m_gpuPtr) + offset); }
- size_t getSize (void) const { return m_bytes; }
-
- void setPtr (void* ptr) { m_gpuPtr = ptr; }
-
-private:
- void* m_gpuPtr;
- size_t m_bytes;
-};
-
-//------------------------------------------------------------------------
-
-class HostBuffer
-{
-public:
- HostBuffer (void);
- ~HostBuffer (void);
-
- void reset (size_t bytes);
- void grow (size_t bytes);
- void* getPtr (void) { return m_hostPtr; }
- size_t getSize (void) const { return m_bytes; }
-
- void setPtr (void* ptr) { m_hostPtr = ptr; }
-
-private:
- void* m_hostPtr;
- size_t m_bytes;
-};
-
-//------------------------------------------------------------------------
-}
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CoarseRaster.inl b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CoarseRaster.inl
deleted file mode 100644
index dc39da88d341da0d9d704f9cc3cdff1c793cca54..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CoarseRaster.inl
+++ /dev/null
@@ -1,730 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ int globalTileIdx(int tileInBin, int widthTiles)
-{
- int tileX = tileInBin & (CR_BIN_SIZE - 1);
- int tileY = tileInBin >> CR_BIN_LOG2;
- return tileX + tileY * widthTiles;
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ void coarseRasterImpl(const CRParams p)
-{
- // Common.
-
- __shared__ volatile U32 s_workCounter;
- __shared__ volatile U32 s_scanTemp [CR_COARSE_WARPS][48]; // 3KB
-
- // Input.
-
- __shared__ volatile U32 s_binOrder [CR_MAXBINS_SQR]; // 1KB
- __shared__ volatile S32 s_binStreamCurrSeg [CR_BIN_STREAMS_SIZE]; // 0KB
- __shared__ volatile S32 s_binStreamFirstTri [CR_BIN_STREAMS_SIZE]; // 0KB
- __shared__ volatile S32 s_triQueue [CR_COARSE_QUEUE_SIZE]; // 4KB
- __shared__ volatile S32 s_triQueueWritePos;
- __shared__ volatile U32 s_binStreamSelectedOfs;
- __shared__ volatile U32 s_binStreamSelectedSize;
-
- // Output.
-
- __shared__ volatile U32 s_warpEmitMask [CR_COARSE_WARPS][CR_BIN_SQR + 1]; // 16KB, +1 to avoid bank collisions
- __shared__ volatile U32 s_warpEmitPrefixSum [CR_COARSE_WARPS][CR_BIN_SQR + 1]; // 16KB, +1 to avoid bank collisions
- __shared__ volatile U32 s_tileEmitPrefixSum [CR_BIN_SQR + 1]; // 1KB, zero at the beginning
- __shared__ volatile U32 s_tileAllocPrefixSum[CR_BIN_SQR + 1]; // 1KB, zero at the beginning
- __shared__ volatile S32 s_tileStreamCurrOfs [CR_BIN_SQR]; // 1KB
- __shared__ volatile U32 s_firstAllocSeg;
- __shared__ volatile U32 s_firstActiveIdx;
-
- // Pointers and constants.
-
- CRAtomics& atomics = p.atomics[blockIdx.z];
- const CRTriangleHeader* triHeader = (const CRTriangleHeader*)p.triHeader + p.maxSubtris * blockIdx.z;
- const S32* binFirstSeg = (const S32*)p.binFirstSeg + CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * blockIdx.z;
- const S32* binTotal = (const S32*)p.binTotal + CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * blockIdx.z;
- const S32* binSegData = (const S32*)p.binSegData + p.maxBinSegs * CR_BIN_SEG_SIZE * blockIdx.z;
- const S32* binSegNext = (const S32*)p.binSegNext + p.maxBinSegs * blockIdx.z;
- const S32* binSegCount = (const S32*)p.binSegCount + p.maxBinSegs * blockIdx.z;
- S32* activeTiles = (S32*)p.activeTiles + CR_MAXTILES_SQR * blockIdx.z;
- S32* tileFirstSeg = (S32*)p.tileFirstSeg + CR_MAXTILES_SQR * blockIdx.z;
- S32* tileSegData = (S32*)p.tileSegData + p.maxTileSegs * CR_TILE_SEG_SIZE * blockIdx.z;
- S32* tileSegNext = (S32*)p.tileSegNext + p.maxTileSegs * blockIdx.z;
- S32* tileSegCount = (S32*)p.tileSegCount + p.maxTileSegs * blockIdx.z;
-
- int tileLog = CR_TILE_LOG2 + CR_SUBPIXEL_LOG2;
- int thrInBlock = threadIdx.x + threadIdx.y * 32;
- int emitShift = CR_BIN_LOG2 * 2 + 5; // We scan ((numEmits << emitShift) | numAllocs) over tiles.
-
- if (atomics.numSubtris > p.maxSubtris || atomics.numBinSegs > p.maxBinSegs)
- return;
-
- // Initialize sharedmem arrays.
-
- if (thrInBlock == 0)
- {
- s_tileEmitPrefixSum[0] = 0;
- s_tileAllocPrefixSum[0] = 0;
- }
- s_scanTemp[threadIdx.y][threadIdx.x] = 0;
-
- // Sort bins in descending order of triangle count.
-
- for (int binIdx = thrInBlock; binIdx < p.numBins; binIdx += CR_COARSE_WARPS * 32)
- {
- int count = 0;
- for (int i = 0; i < CR_BIN_STREAMS_SIZE; i++)
- count += binTotal[(binIdx << CR_BIN_STREAMS_LOG2) + i];
- s_binOrder[binIdx] = (~count << (CR_MAXBINS_LOG2 * 2)) | binIdx;
- }
-
- __syncthreads();
- sortShared(s_binOrder, p.numBins);
-
- // Process each bin by one block.
-
- for (;;)
- {
- // Pick a bin for the block.
-
- if (thrInBlock == 0)
- s_workCounter = atomicAdd(&atomics.coarseCounter, 1);
- __syncthreads();
-
- int workCounter = s_workCounter;
- if (workCounter >= p.numBins)
- break;
-
- U32 binOrder = s_binOrder[workCounter];
- bool binEmpty = ((~binOrder >> (CR_MAXBINS_LOG2 * 2)) == 0);
- if (binEmpty && !p.deferredClear)
- break;
-
- int binIdx = binOrder & (CR_MAXBINS_SQR - 1);
-
- // Initialize input/output streams.
-
- int triQueueWritePos = 0;
- int triQueueReadPos = 0;
-
- if (thrInBlock < CR_BIN_STREAMS_SIZE)
- {
- int segIdx = binFirstSeg[(binIdx << CR_BIN_STREAMS_LOG2) + thrInBlock];
- s_binStreamCurrSeg[thrInBlock] = segIdx;
- s_binStreamFirstTri[thrInBlock] = (segIdx == -1) ? ~0u : binSegData[segIdx << CR_BIN_SEG_LOG2];
- }
-
- for (int tileInBin = CR_COARSE_WARPS * 32 - 1 - thrInBlock; tileInBin < CR_BIN_SQR; tileInBin += CR_COARSE_WARPS * 32)
- s_tileStreamCurrOfs[tileInBin] = -CR_TILE_SEG_SIZE;
-
- // Initialize per-bin state.
-
- int binY = idiv_fast(binIdx, p.widthBins);
- int binX = binIdx - binY * p.widthBins;
- int originX = (binX << (CR_BIN_LOG2 + tileLog)) - (p.widthPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
- int originY = (binY << (CR_BIN_LOG2 + tileLog)) - (p.heightPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
- int maxTileXInBin = ::min(p.widthTiles - (binX << CR_BIN_LOG2), CR_BIN_SIZE) - 1;
- int maxTileYInBin = ::min(p.heightTiles - (binY << CR_BIN_LOG2), CR_BIN_SIZE) - 1;
- int binTileIdx = (binX + binY * p.widthTiles) << CR_BIN_LOG2;
-
- // Entire block: Merge input streams and process triangles.
-
- if (!binEmpty)
- do
- {
- //------------------------------------------------------------------------
- // Merge.
- //------------------------------------------------------------------------
-
- // Entire block: Not enough triangles => merge and queue segments.
- // NOTE: The bin exit criterion assumes that we queue more triangles than we actually need.
-
- while (triQueueWritePos - triQueueReadPos <= CR_COARSE_WARPS * 32)
- {
- // First warp: Choose the segment with the lowest initial triangle index.
-
- bool hasStream = (thrInBlock < CR_BIN_STREAMS_SIZE);
- U32 hasStreamMask = __ballot_sync(~0u, hasStream);
- if (hasStream)
- {
- // Find the stream with the lowest triangle index.
-
- U32 firstTri = s_binStreamFirstTri[thrInBlock];
- U32 t = firstTri;
- volatile U32* v = &s_scanTemp[0][thrInBlock + 16];
-
- #if (CR_BIN_STREAMS_SIZE > 1)
- v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-1]); __syncwarp(hasStreamMask);
- #endif
- #if (CR_BIN_STREAMS_SIZE > 2)
- v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-2]); __syncwarp(hasStreamMask);
- #endif
- #if (CR_BIN_STREAMS_SIZE > 4)
- v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-4]); __syncwarp(hasStreamMask);
- #endif
- #if (CR_BIN_STREAMS_SIZE > 8)
- v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-8]); __syncwarp(hasStreamMask);
- #endif
- #if (CR_BIN_STREAMS_SIZE > 16)
- v[0] = t; __syncwarp(hasStreamMask); t = ::min(t, v[-16]); __syncwarp(hasStreamMask);
- #endif
- v[0] = t; __syncwarp(hasStreamMask);
-
- // Consume and broadcast.
-
- bool first = (s_scanTemp[0][CR_BIN_STREAMS_SIZE - 1 + 16] == firstTri);
- U32 firstMask = __ballot_sync(hasStreamMask, first);
- if (first && (firstMask >> threadIdx.x) == 1u)
- {
- int segIdx = s_binStreamCurrSeg[thrInBlock];
- s_binStreamSelectedOfs = segIdx << CR_BIN_SEG_LOG2;
- if (segIdx != -1)
- {
- int segSize = binSegCount[segIdx];
- int segNext = binSegNext[segIdx];
- s_binStreamSelectedSize = segSize;
- s_triQueueWritePos = triQueueWritePos + segSize;
- s_binStreamCurrSeg[thrInBlock] = segNext;
- s_binStreamFirstTri[thrInBlock] = (segNext == -1) ? ~0u : binSegData[segNext << CR_BIN_SEG_LOG2];
- }
- }
- }
-
- // No more segments => break.
-
- __syncthreads();
- triQueueWritePos = s_triQueueWritePos;
- int segOfs = s_binStreamSelectedOfs;
- if (segOfs < 0)
- break;
-
- int segSize = s_binStreamSelectedSize;
- __syncthreads();
-
- // Fetch triangles into the queue.
-
- for (int idxInSeg = CR_COARSE_WARPS * 32 - 1 - thrInBlock; idxInSeg < segSize; idxInSeg += CR_COARSE_WARPS * 32)
- {
- S32 triIdx = binSegData[segOfs + idxInSeg];
- s_triQueue[(triQueueWritePos - segSize + idxInSeg) & (CR_COARSE_QUEUE_SIZE - 1)] = triIdx;
- }
- }
-
- // All threads: Clear emit masks.
-
- for (int maskIdx = thrInBlock; maskIdx < CR_COARSE_WARPS * CR_BIN_SQR; maskIdx += CR_COARSE_WARPS * 32)
- s_warpEmitMask[maskIdx >> (CR_BIN_LOG2 * 2)][maskIdx & (CR_BIN_SQR - 1)] = 0;
-
- __syncthreads();
-
- //------------------------------------------------------------------------
- // Raster.
- //------------------------------------------------------------------------
-
- // Triangle per thread: Read from the queue.
-
- int triIdx = -1;
- if (triQueueReadPos + thrInBlock < triQueueWritePos)
- triIdx = s_triQueue[(triQueueReadPos + thrInBlock) & (CR_COARSE_QUEUE_SIZE - 1)];
-
- uint4 triData = make_uint4(0, 0, 0, 0);
- if (triIdx != -1)
- {
- int dataIdx = triIdx >> 3;
- int subtriIdx = triIdx & 7;
- if (subtriIdx != 7)
- dataIdx = triHeader[dataIdx].misc + subtriIdx;
- triData = *((uint4*)triHeader + dataIdx);
- }
-
- // 32 triangles per warp: Record emits (= tile intersections).
-
- if (__any_sync(~0u, triIdx != -1))
- {
- S32 v0x = sub_s16lo_s16lo(triData.x, originX);
- S32 v0y = sub_s16hi_s16lo(triData.x, originY);
- S32 d01x = sub_s16lo_s16lo(triData.y, triData.x);
- S32 d01y = sub_s16hi_s16hi(triData.y, triData.x);
- S32 d02x = sub_s16lo_s16lo(triData.z, triData.x);
- S32 d02y = sub_s16hi_s16hi(triData.z, triData.x);
-
- // Compute tile-based AABB.
-
- int lox = add_clamp_0_x((v0x + min_min(d01x, 0, d02x)) >> tileLog, 0, maxTileXInBin);
- int loy = add_clamp_0_x((v0y + min_min(d01y, 0, d02y)) >> tileLog, 0, maxTileYInBin);
- int hix = add_clamp_0_x((v0x + max_max(d01x, 0, d02x)) >> tileLog, 0, maxTileXInBin);
- int hiy = add_clamp_0_x((v0y + max_max(d01y, 0, d02y)) >> tileLog, 0, maxTileYInBin);
- int sizex = add_sub(hix, 1, lox);
- int sizey = add_sub(hiy, 1, loy);
- int area = sizex * sizey;
-
- // Miscellaneous init.
-
- U8* currPtr = (U8*)&s_warpEmitMask[threadIdx.y][lox + (loy << CR_BIN_LOG2)];
- int ptrYInc = CR_BIN_SIZE * 4 - (sizex << 2);
- U32 maskBit = 1 << threadIdx.x;
-
- // Case A: All AABBs are small => record the full AABB using atomics.
-
- if (__all_sync(~0u, sizex <= 2 && sizey <= 2))
- {
- if (triIdx != -1)
- {
- atomicOr((U32*)currPtr, maskBit);
- if (sizex == 2) atomicOr((U32*)(currPtr + 4), maskBit);
- if (sizey == 2) atomicOr((U32*)(currPtr + CR_BIN_SIZE * 4), maskBit);
- if (sizex == 2 && sizey == 2) atomicOr((U32*)(currPtr + 4 + CR_BIN_SIZE * 4), maskBit);
- }
- }
- else
- {
- // Compute warp-AABB (scan-32).
-
- U32 aabbMask = add_sub(2 << hix, 0x20000 << hiy, 1 << lox) - (0x10000 << loy);
- if (triIdx == -1)
- aabbMask = 0;
-
- volatile U32* v = &s_scanTemp[threadIdx.y][threadIdx.x + 16];
- v[0] = aabbMask; __syncwarp(); aabbMask |= v[-1]; __syncwarp();
- v[0] = aabbMask; __syncwarp(); aabbMask |= v[-2]; __syncwarp();
- v[0] = aabbMask; __syncwarp(); aabbMask |= v[-4]; __syncwarp();
- v[0] = aabbMask; __syncwarp(); aabbMask |= v[-8]; __syncwarp();
- v[0] = aabbMask; __syncwarp(); aabbMask |= v[-16]; __syncwarp();
- v[0] = aabbMask; __syncwarp(); aabbMask = s_scanTemp[threadIdx.y][47];
-
- U32 maskX = aabbMask & 0xFFFF;
- U32 maskY = aabbMask >> 16;
- int wlox = findLeadingOne(maskX ^ (maskX - 1));
- int wloy = findLeadingOne(maskY ^ (maskY - 1));
- int whix = findLeadingOne(maskX);
- int whiy = findLeadingOne(maskY);
- int warea = (add_sub(whix, 1, wlox)) * (add_sub(whiy, 1, wloy));
-
- // Initialize edge functions.
-
- S32 d12x = d02x - d01x;
- S32 d12y = d02y - d01y;
- v0x -= lox << tileLog;
- v0y -= loy << tileLog;
-
- S32 t01 = v0x * d01y - v0y * d01x;
- S32 t02 = v0y * d02x - v0x * d02y;
- S32 t12 = d01x * d12y - d01y * d12x - t01 - t02;
- S32 b01 = add_sub(t01 >> tileLog, ::max(d01x, 0), ::min(d01y, 0));
- S32 b02 = add_sub(t02 >> tileLog, ::max(d02y, 0), ::min(d02x, 0));
- S32 b12 = add_sub(t12 >> tileLog, ::max(d12x, 0), ::min(d12y, 0));
-
- d01x += sizex * d01y;
- d02x += sizex * d02y;
- d12x += sizex * d12y;
-
- // Case B: Warp-AABB is not much larger than largest AABB => Check tiles in warp-AABB, record using ballots.
- if (__any_sync(~0u, warea * 4 <= area * 8))
- {
- // Not sure if this is any faster than Case C after all the post-Volta ballot mask tracking.
- bool act = (triIdx != -1);
- U32 actMask = __ballot_sync(~0u, act);
- if (act)
- {
- for (int y = wloy; y <= whiy; y++)
- {
- bool yIn = (y >= loy && y <= hiy);
- U32 yMask = __ballot_sync(actMask, yIn);
- if (yIn)
- {
- for (int x = wlox; x <= whix; x++)
- {
- bool xyIn = (x >= lox && x <= hix);
- U32 xyMask = __ballot_sync(yMask, xyIn);
- if (xyIn)
- {
- U32 res = __ballot_sync(xyMask, b01 >= 0 && b02 >= 0 && b12 >= 0);
- if (threadIdx.x == 31 - __clz(xyMask))
- *(U32*)currPtr = res;
- currPtr += 4, b01 -= d01y, b02 += d02y, b12 -= d12y;
- }
- }
- currPtr += ptrYInc, b01 += d01x, b02 -= d02x, b12 += d12x;
- }
- }
- }
- }
-
- // Case C: General case => Check tiles in AABB, record using atomics.
-
- else
- {
- if (triIdx != -1)
- {
- U8* skipPtr = currPtr + (sizex << 2);
- U8* endPtr = currPtr + (sizey << (CR_BIN_LOG2 + 2));
- do
- {
- if (b01 >= 0 && b02 >= 0 && b12 >= 0)
- atomicOr((U32*)currPtr, maskBit);
- currPtr += 4, b01 -= d01y, b02 += d02y, b12 -= d12y;
- if (currPtr == skipPtr)
- currPtr += ptrYInc, b01 += d01x, b02 -= d02x, b12 += d12x, skipPtr += CR_BIN_SIZE * 4;
- }
- while (currPtr != endPtr);
- }
- }
- }
- }
-
- __syncthreads();
-
- //------------------------------------------------------------------------
- // Count.
- //------------------------------------------------------------------------
-
- // Tile per thread: Initialize prefix sums.
-
- for (int tileInBin_base = 0; tileInBin_base < CR_BIN_SQR; tileInBin_base += CR_COARSE_WARPS * 32)
- {
- int tileInBin = tileInBin_base + thrInBlock;
- bool act = (tileInBin < CR_BIN_SQR);
- U32 actMask = __ballot_sync(~0u, act);
- if (act)
- {
- // Compute prefix sum of emits over warps.
-
- U8* srcPtr = (U8*)&s_warpEmitMask[0][tileInBin];
- U8* dstPtr = (U8*)&s_warpEmitPrefixSum[0][tileInBin];
- int tileEmits = 0;
- for (int i = 0; i < CR_COARSE_WARPS; i++)
- {
- tileEmits += __popc(*(U32*)srcPtr);
- *(U32*)dstPtr = tileEmits;
- srcPtr += (CR_BIN_SQR + 1) * 4;
- dstPtr += (CR_BIN_SQR + 1) * 4;
- }
-
- // Determine the number of segments to allocate.
-
- int spaceLeft = -s_tileStreamCurrOfs[tileInBin] & (CR_TILE_SEG_SIZE - 1);
- int tileAllocs = (tileEmits - spaceLeft + CR_TILE_SEG_SIZE - 1) >> CR_TILE_SEG_LOG2;
- volatile U32* v = &s_tileEmitPrefixSum[tileInBin + 1];
-
- // All counters within the warp are small => compute prefix sum using ballot.
-
- if (!__any_sync(actMask, tileEmits >= 2))
- {
- U32 m = getLaneMaskLe();
- *v = (__popc(__ballot_sync(actMask, tileEmits & 1) & m) << emitShift) | __popc(__ballot_sync(actMask, tileAllocs & 1) & m);
- }
-
- // Otherwise => scan-32 within the warp.
-
- else
- {
- U32 sum = (tileEmits << emitShift) | tileAllocs;
- *v = sum; __syncwarp(actMask); if (threadIdx.x >= 1) sum += v[-1]; __syncwarp(actMask);
- *v = sum; __syncwarp(actMask); if (threadIdx.x >= 2) sum += v[-2]; __syncwarp(actMask);
- *v = sum; __syncwarp(actMask); if (threadIdx.x >= 4) sum += v[-4]; __syncwarp(actMask);
- *v = sum; __syncwarp(actMask); if (threadIdx.x >= 8) sum += v[-8]; __syncwarp(actMask);
- *v = sum; __syncwarp(actMask); if (threadIdx.x >= 16) sum += v[-16]; __syncwarp(actMask);
- *v = sum; __syncwarp(actMask);
- }
- }
- }
-
- // First warp: Scan-8.
-
- __syncthreads();
-
- bool scan8 = (thrInBlock < CR_BIN_SQR / 32);
- U32 scan8Mask = __ballot_sync(~0u, scan8);
- if (scan8)
- {
- int sum = s_tileEmitPrefixSum[(thrInBlock << 5) + 32];
- volatile U32* v = &s_scanTemp[0][thrInBlock + 16];
- v[0] = sum; __syncwarp(scan8Mask);
- #if (CR_BIN_SQR > 1 * 32)
- sum += v[-1]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
- #endif
- #if (CR_BIN_SQR > 2 * 32)
- sum += v[-2]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
- #endif
- #if (CR_BIN_SQR > 4 * 32)
- sum += v[-4]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
- #endif
- }
-
- __syncthreads();
-
- // Tile per thread: Finalize prefix sums.
- // Single thread: Allocate segments.
-
- for (int tileInBin = thrInBlock; tileInBin < CR_BIN_SQR; tileInBin += CR_COARSE_WARPS * 32)
- {
- int sum = s_tileEmitPrefixSum[tileInBin + 1] + s_scanTemp[0][(tileInBin >> 5) + 15];
- int numEmits = sum >> emitShift;
- int numAllocs = sum & ((1 << emitShift) - 1);
- s_tileEmitPrefixSum[tileInBin + 1] = numEmits;
- s_tileAllocPrefixSum[tileInBin + 1] = numAllocs;
-
- if (tileInBin == CR_BIN_SQR - 1 && numAllocs != 0)
- {
- int t = atomicAdd(&atomics.numTileSegs, numAllocs);
- s_firstAllocSeg = (t + numAllocs <= p.maxTileSegs) ? t : 0;
- }
- }
-
- __syncthreads();
- int firstAllocSeg = s_firstAllocSeg;
- int totalEmits = s_tileEmitPrefixSum[CR_BIN_SQR];
- int totalAllocs = s_tileAllocPrefixSum[CR_BIN_SQR];
-
- //------------------------------------------------------------------------
- // Emit.
- //------------------------------------------------------------------------
-
- // Emit per thread: Write triangle index to globalmem.
-
- for (int emitInBin = thrInBlock; emitInBin < totalEmits; emitInBin += CR_COARSE_WARPS * 32)
- {
- // Find tile in bin.
-
- U8* tileBase = (U8*)&s_tileEmitPrefixSum[0];
- U8* tilePtr = tileBase;
- U8* ptr;
-
- #if (CR_BIN_SQR > 128)
- ptr = tilePtr + 0x80 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
- #endif
- #if (CR_BIN_SQR > 64)
- ptr = tilePtr + 0x40 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
- #endif
- #if (CR_BIN_SQR > 32)
- ptr = tilePtr + 0x20 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
- #endif
- #if (CR_BIN_SQR > 16)
- ptr = tilePtr + 0x10 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
- #endif
- #if (CR_BIN_SQR > 8)
- ptr = tilePtr + 0x08 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
- #endif
- #if (CR_BIN_SQR > 4)
- ptr = tilePtr + 0x04 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
- #endif
- #if (CR_BIN_SQR > 2)
- ptr = tilePtr + 0x02 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
- #endif
- #if (CR_BIN_SQR > 1)
- ptr = tilePtr + 0x01 * 4; if (emitInBin >= *(U32*)ptr) tilePtr = ptr;
- #endif
-
- int tileInBin = (tilePtr - tileBase) >> 2;
- int emitInTile = emitInBin - *(U32*)tilePtr;
-
- // Find warp in tile.
-
- int warpStep = (CR_BIN_SQR + 1) * 4;
- U8* warpBase = (U8*)&s_warpEmitPrefixSum[0][tileInBin] - warpStep;
- U8* warpPtr = warpBase;
-
- #if (CR_COARSE_WARPS > 8)
- ptr = warpPtr + 0x08 * warpStep; if (emitInTile >= *(U32*)ptr) warpPtr = ptr;
- #endif
- #if (CR_COARSE_WARPS > 4)
- ptr = warpPtr + 0x04 * warpStep; if (emitInTile >= *(U32*)ptr) warpPtr = ptr;
- #endif
- #if (CR_COARSE_WARPS > 2)
- ptr = warpPtr + 0x02 * warpStep; if (emitInTile >= *(U32*)ptr) warpPtr = ptr;
- #endif
- #if (CR_COARSE_WARPS > 1)
- ptr = warpPtr + 0x01 * warpStep; if (emitInTile >= *(U32*)ptr) warpPtr = ptr;
- #endif
-
- int warpInTile = (warpPtr - warpBase) >> (CR_BIN_LOG2 * 2 + 2);
- U32 emitMask = *(U32*)(warpPtr + warpStep + ((U8*)s_warpEmitMask - (U8*)s_warpEmitPrefixSum));
- int emitInWarp = emitInTile - *(U32*)(warpPtr + warpStep) + __popc(emitMask);
-
- // Find thread in warp.
-
- int threadInWarp = 0;
- int pop = __popc(emitMask & 0xFFFF);
- bool pred = (emitInWarp >= pop);
- if (pred) emitInWarp -= pop;
- if (pred) emitMask >>= 0x10;
- if (pred) threadInWarp += 0x10;
-
- pop = __popc(emitMask & 0xFF);
- pred = (emitInWarp >= pop);
- if (pred) emitInWarp -= pop;
- if (pred) emitMask >>= 0x08;
- if (pred) threadInWarp += 0x08;
-
- pop = __popc(emitMask & 0xF);
- pred = (emitInWarp >= pop);
- if (pred) emitInWarp -= pop;
- if (pred) emitMask >>= 0x04;
- if (pred) threadInWarp += 0x04;
-
- pop = __popc(emitMask & 0x3);
- pred = (emitInWarp >= pop);
- if (pred) emitInWarp -= pop;
- if (pred) emitMask >>= 0x02;
- if (pred) threadInWarp += 0x02;
-
- if (emitInWarp >= (emitMask & 1))
- threadInWarp++;
-
- // Figure out where to write.
-
- int currOfs = s_tileStreamCurrOfs[tileInBin];
- int spaceLeft = -currOfs & (CR_TILE_SEG_SIZE - 1);
- int outOfs = emitInTile;
-
- if (outOfs < spaceLeft)
- outOfs += currOfs;
- else
- {
- int allocLo = firstAllocSeg + s_tileAllocPrefixSum[tileInBin];
- outOfs += (allocLo << CR_TILE_SEG_LOG2) - spaceLeft;
- }
-
- // Write.
-
- int queueIdx = warpInTile * 32 + threadInWarp;
- int triIdx = s_triQueue[(triQueueReadPos + queueIdx) & (CR_COARSE_QUEUE_SIZE - 1)];
-
- tileSegData[outOfs] = triIdx;
- }
-
- //------------------------------------------------------------------------
- // Patch.
- //------------------------------------------------------------------------
-
- // Allocated segment per thread: Initialize next-pointer and count.
-
- for (int i = CR_COARSE_WARPS * 32 - 1 - thrInBlock; i < totalAllocs; i += CR_COARSE_WARPS * 32)
- {
- int segIdx = firstAllocSeg + i;
- tileSegNext[segIdx] = segIdx + 1;
- tileSegCount[segIdx] = CR_TILE_SEG_SIZE;
- }
-
- // Tile per thread: Fix previous segment's next-pointer and update s_tileStreamCurrOfs.
-
- __syncthreads();
- for (int tileInBin = CR_COARSE_WARPS * 32 - 1 - thrInBlock; tileInBin < CR_BIN_SQR; tileInBin += CR_COARSE_WARPS * 32)
- {
- int oldOfs = s_tileStreamCurrOfs[tileInBin];
- int newOfs = oldOfs + s_warpEmitPrefixSum[CR_COARSE_WARPS - 1][tileInBin];
- int allocLo = s_tileAllocPrefixSum[tileInBin];
- int allocHi = s_tileAllocPrefixSum[tileInBin + 1];
-
- if (allocLo != allocHi)
- {
- S32* nextPtr = &tileSegNext[(oldOfs - 1) >> CR_TILE_SEG_LOG2];
- if (oldOfs < 0)
- nextPtr = &tileFirstSeg[binTileIdx + globalTileIdx(tileInBin, p.widthTiles)];
- *nextPtr = firstAllocSeg + allocLo;
-
- newOfs--;
- newOfs &= CR_TILE_SEG_SIZE - 1;
- newOfs |= (firstAllocSeg + allocHi - 1) << CR_TILE_SEG_LOG2;
- newOfs++;
- }
- s_tileStreamCurrOfs[tileInBin] = newOfs;
- }
-
- // Advance queue read pointer.
- // Queue became empty => bin done.
-
- triQueueReadPos += CR_COARSE_WARPS * 32;
- }
- while (triQueueReadPos < triQueueWritePos);
-
- // Tile per thread: Fix next-pointer and count of the last segment.
- // 32 tiles per warp: Count active tiles.
-
- __syncthreads();
-
- for (int tileInBin_base = 0; tileInBin_base < CR_BIN_SQR; tileInBin_base += CR_COARSE_WARPS * 32)
- {
- int tileInBin = tileInBin_base + thrInBlock;
- bool act = (tileInBin < CR_BIN_SQR);
- U32 actMask = __ballot_sync(~0u, act);
- if (act)
- {
- int tileX = tileInBin & (CR_BIN_SIZE - 1);
- int tileY = tileInBin >> CR_BIN_LOG2;
- bool force = (p.deferredClear & tileX <= maxTileXInBin & tileY <= maxTileYInBin);
-
- int ofs = s_tileStreamCurrOfs[tileInBin];
- int segIdx = (ofs - 1) >> CR_TILE_SEG_LOG2;
- int segCount = ofs & (CR_TILE_SEG_SIZE - 1);
-
- if (ofs >= 0)
- tileSegNext[segIdx] = -1;
- else if (force)
- {
- s_tileStreamCurrOfs[tileInBin] = 0;
- tileFirstSeg[binTileIdx + tileX + tileY * p.widthTiles] = -1;
- }
-
- if (segCount != 0)
- tileSegCount[segIdx] = segCount;
-
- U32 res = __ballot_sync(actMask, ofs >= 0 | force);
- if (threadIdx.x == 0)
- s_scanTemp[0][(tileInBin >> 5) + 16] = __popc(res);
- }
- }
-
- // First warp: Scan-8.
- // One thread: Allocate space for active tiles.
-
- __syncthreads();
-
- bool scan8 = (thrInBlock < CR_BIN_SQR / 32);
- U32 scan8Mask = __ballot_sync(~0u, scan8);
- if (scan8)
- {
- volatile U32* v = &s_scanTemp[0][thrInBlock + 16];
- U32 sum = v[0];
- #if (CR_BIN_SQR > 1 * 32)
- sum += v[-1]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
- #endif
- #if (CR_BIN_SQR > 2 * 32)
- sum += v[-2]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
- #endif
- #if (CR_BIN_SQR > 4 * 32)
- sum += v[-4]; __syncwarp(scan8Mask); v[0] = sum; __syncwarp(scan8Mask);
- #endif
-
- if (thrInBlock == CR_BIN_SQR / 32 - 1)
- s_firstActiveIdx = atomicAdd(&atomics.numActiveTiles, sum);
- }
-
- // Tile per thread: Output active tiles.
-
- __syncthreads();
-
- for (int tileInBin_base = 0; tileInBin_base < CR_BIN_SQR; tileInBin_base += CR_COARSE_WARPS * 32)
- {
- int tileInBin = tileInBin_base + thrInBlock;
- bool act = (tileInBin < CR_BIN_SQR) && (s_tileStreamCurrOfs[tileInBin] >= 0);
- U32 actMask = __ballot_sync(~0u, act);
- if (act)
- {
- int activeIdx = s_firstActiveIdx;
- activeIdx += s_scanTemp[0][(tileInBin >> 5) + 15];
- activeIdx += __popc(actMask & getLaneMaskLt());
- activeTiles[activeIdx] = binTileIdx + globalTileIdx(tileInBin, p.widthTiles);
- }
- }
- }
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Constants.hpp b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Constants.hpp
deleted file mode 100644
index 42d757fbba82e75c1358caee7419a4be009d7464..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Constants.hpp
+++ /dev/null
@@ -1,73 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-
-//------------------------------------------------------------------------
-
-#define CR_MAXVIEWPORT_LOG2 11 // ViewportSize / PixelSize.
-#define CR_SUBPIXEL_LOG2 4 // PixelSize / SubpixelSize.
-
-#define CR_MAXBINS_LOG2 4 // ViewportSize / BinSize.
-#define CR_BIN_LOG2 4 // BinSize / TileSize.
-#define CR_TILE_LOG2 3 // TileSize / PixelSize.
-
-#define CR_COVER8X8_LUT_SIZE 768 // 64-bit entries.
-#define CR_FLIPBIT_FLIP_Y 2
-#define CR_FLIPBIT_FLIP_X 3
-#define CR_FLIPBIT_SWAP_XY 4
-#define CR_FLIPBIT_COMPL 5
-
-#define CR_BIN_STREAMS_LOG2 4
-#define CR_BIN_SEG_LOG2 9 // 32-bit entries.
-#define CR_TILE_SEG_LOG2 5 // 32-bit entries.
-
-#define CR_MAXSUBTRIS_LOG2 24 // Triangle structs. Dictated by CoarseRaster.
-#define CR_COARSE_QUEUE_LOG2 10 // Triangles.
-
-#define CR_SETUP_WARPS 2
-#define CR_SETUP_OPT_BLOCKS 8
-#define CR_BIN_WARPS 16
-#define CR_COARSE_WARPS 16 // Must be a power of two.
-#define CR_FINE_MAX_WARPS 20
-
-#define CR_EMBED_IMAGE_PARAMS 32 // Number of per-image parameter structs embedded in kernel launch parameter block.
-
-//------------------------------------------------------------------------
-
-#define CR_MAXVIEWPORT_SIZE (1 << CR_MAXVIEWPORT_LOG2)
-#define CR_SUBPIXEL_SIZE (1 << CR_SUBPIXEL_LOG2)
-#define CR_SUBPIXEL_SQR (1 << (CR_SUBPIXEL_LOG2 * 2))
-
-#define CR_MAXBINS_SIZE (1 << CR_MAXBINS_LOG2)
-#define CR_MAXBINS_SQR (1 << (CR_MAXBINS_LOG2 * 2))
-#define CR_BIN_SIZE (1 << CR_BIN_LOG2)
-#define CR_BIN_SQR (1 << (CR_BIN_LOG2 * 2))
-
-#define CR_MAXTILES_LOG2 (CR_MAXBINS_LOG2 + CR_BIN_LOG2)
-#define CR_MAXTILES_SIZE (1 << CR_MAXTILES_LOG2)
-#define CR_MAXTILES_SQR (1 << (CR_MAXTILES_LOG2 * 2))
-#define CR_TILE_SIZE (1 << CR_TILE_LOG2)
-#define CR_TILE_SQR (1 << (CR_TILE_LOG2 * 2))
-
-#define CR_BIN_STREAMS_SIZE (1 << CR_BIN_STREAMS_LOG2)
-#define CR_BIN_SEG_SIZE (1 << CR_BIN_SEG_LOG2)
-#define CR_TILE_SEG_SIZE (1 << CR_TILE_SEG_LOG2)
-
-#define CR_MAXSUBTRIS_SIZE (1 << CR_MAXSUBTRIS_LOG2)
-#define CR_COARSE_QUEUE_SIZE (1 << CR_COARSE_QUEUE_LOG2)
-
-//------------------------------------------------------------------------
-// When evaluating interpolated Z pixel centers, we may introduce an error
-// of (+-CR_LERP_ERROR) ULPs.
-
-#define CR_LERP_ERROR(SAMPLES_LOG2) (2200u << (SAMPLES_LOG2))
-#define CR_DEPTH_MIN CR_LERP_ERROR(3)
-#define CR_DEPTH_MAX (CR_U32_MAX - CR_LERP_ERROR(3))
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CudaRaster.cpp b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CudaRaster.cpp
deleted file mode 100644
index 21f9a484324c7e5409b8e10796e7b6d12ffdbe2f..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/CudaRaster.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "Defs.hpp"
-#include "../CudaRaster.hpp"
-#include "RasterImpl.hpp"
-
-using namespace CR;
-
-//------------------------------------------------------------------------
-// Stub interface implementation.
-//------------------------------------------------------------------------
-
-CudaRaster::CudaRaster()
-{
- m_impl = new RasterImpl();
-}
-
-CudaRaster::~CudaRaster()
-{
- delete m_impl;
-}
-
-void CudaRaster::setBufferSize(int width, int height, int numImages)
-{
- m_impl->setBufferSize(Vec3i(width, height, numImages));
-}
-
-void CudaRaster::setViewport(int width, int height, int offsetX, int offsetY)
-{
- m_impl->setViewport(Vec2i(width, height), Vec2i(offsetX, offsetY));
-}
-
-void CudaRaster::setRenderModeFlags(U32 flags)
-{
- m_impl->setRenderModeFlags(flags);
-}
-
-void CudaRaster::deferredClear(U32 clearColor)
-{
- m_impl->deferredClear(clearColor);
-}
-
-void CudaRaster::setVertexBuffer(void* vertices, int numVertices)
-{
- m_impl->setVertexBuffer(vertices, numVertices);
-}
-
-void CudaRaster::setIndexBuffer(void* indices, int numTriangles)
-{
- m_impl->setIndexBuffer(indices, numTriangles);
-}
-
-bool CudaRaster::drawTriangles(const int* ranges, bool peel, cudaStream_t stream)
-{
- return m_impl->drawTriangles((const Vec2i*)ranges, peel, stream);
-}
-
-void* CudaRaster::getColorBuffer(void)
-{
- return m_impl->getColorBuffer();
-}
-
-void* CudaRaster::getDepthBuffer(void)
-{
- return m_impl->getDepthBuffer();
-}
-
-void CudaRaster::swapDepthAndPeel(void)
-{
- m_impl->swapDepthAndPeel();
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Defs.hpp b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Defs.hpp
deleted file mode 100644
index 5831664434b613c8443f2e1ece0a0ede0505ca80..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Defs.hpp
+++ /dev/null
@@ -1,90 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-#include
-#include
-
-namespace CR
-{
-//------------------------------------------------------------------------
-
-#ifndef NULL
-# define NULL 0
-#endif
-
-#ifdef __CUDACC__
-# define CR_CUDA 1
-#else
-# define CR_CUDA 0
-#endif
-
-#if CR_CUDA
-# define CR_CUDA_FUNC __device__ __inline__
-# define CR_CUDA_CONST __constant__
-#else
-# define CR_CUDA_FUNC inline
-# define CR_CUDA_CONST static const
-#endif
-
-#define CR_UNREF(X) ((void)(X))
-#define CR_ARRAY_SIZE(X) ((int)(sizeof(X) / sizeof((X)[0])))
-
-//------------------------------------------------------------------------
-
-typedef uint8_t U8;
-typedef uint16_t U16;
-typedef uint32_t U32;
-typedef uint64_t U64;
-typedef int8_t S8;
-typedef int16_t S16;
-typedef int32_t S32;
-typedef int64_t S64;
-typedef float F32;
-typedef double F64;
-typedef void (*FuncPtr)(void);
-
-//------------------------------------------------------------------------
-
-#define CR_U32_MAX (0xFFFFFFFFu)
-#define CR_S32_MIN (~0x7FFFFFFF)
-#define CR_S32_MAX (0x7FFFFFFF)
-#define CR_U64_MAX ((U64)(S64)-1)
-#define CR_S64_MIN ((S64)-1 << 63)
-#define CR_S64_MAX (~((S64)-1 << 63))
-#define CR_F32_MIN (1.175494351e-38f)
-#define CR_F32_MAX (3.402823466e+38f)
-#define CR_F64_MIN (2.2250738585072014e-308)
-#define CR_F64_MAX (1.7976931348623158e+308)
-
-//------------------------------------------------------------------------
-// Misc types.
-
-class Vec2i
-{
-public:
- Vec2i(int x_, int y_) : x(x_), y(y_) {}
- int x, y;
-};
-
-class Vec3i
-{
-public:
- Vec3i(int x_, int y_, int z_) : x(x_), y(y_), z(z_) {}
- int x, y, z;
-};
-
-//------------------------------------------------------------------------
-// CUDA utilities.
-
-#if CR_CUDA
-# define globalThreadIdx (threadIdx.x + blockDim.x * (threadIdx.y + blockDim.y * (blockIdx.x + gridDim.x * blockIdx.y)))
-#endif
-
-//------------------------------------------------------------------------
-} // namespace CR
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/FineRaster.inl b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/FineRaster.inl
deleted file mode 100644
index 8704cc8fd5473c67cb9f97bfb42d76ff0539beb8..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/FineRaster.inl
+++ /dev/null
@@ -1,385 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-//------------------------------------------------------------------------
-// Utility funcs.
-//------------------------------------------------------------------------
-
-__device__ __inline__ void initTileZMax(U32& tileZMax, bool& tileZUpd, volatile U32* tileDepth)
-{
- tileZMax = CR_DEPTH_MAX;
- tileZUpd = (::min(tileDepth[threadIdx.x], tileDepth[threadIdx.x + 32]) < tileZMax);
-}
-
-__device__ __inline__ void updateTileZMax(U32& tileZMax, bool& tileZUpd, volatile U32* tileDepth, volatile U32* temp)
-{
- // Entry is warp-coherent.
- if (__any_sync(~0u, tileZUpd))
- {
- U32 z = ::max(tileDepth[threadIdx.x], tileDepth[threadIdx.x + 32]); __syncwarp();
- temp[threadIdx.x + 16] = z; __syncwarp();
- z = ::max(z, temp[threadIdx.x + 16 - 1]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
- z = ::max(z, temp[threadIdx.x + 16 - 2]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
- z = ::max(z, temp[threadIdx.x + 16 - 4]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
- z = ::max(z, temp[threadIdx.x + 16 - 8]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
- z = ::max(z, temp[threadIdx.x + 16 - 16]); __syncwarp(); temp[threadIdx.x + 16] = z; __syncwarp();
- tileZMax = temp[47];
- tileZUpd = false;
- }
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ void getTriangle(const CRParams& p, S32& triIdx, S32& dataIdx, uint4& triHeader, S32& segment)
-{
- const CRTriangleHeader* triHeaderPtr = (const CRTriangleHeader*)p.triHeader + blockIdx.z * p.maxSubtris;;
- const S32* tileSegData = (const S32*)p.tileSegData + p.maxTileSegs * CR_TILE_SEG_SIZE * blockIdx.z;
- const S32* tileSegNext = (const S32*)p.tileSegNext + p.maxTileSegs * blockIdx.z;
- const S32* tileSegCount = (const S32*)p.tileSegCount + p.maxTileSegs * blockIdx.z;
-
- if (threadIdx.x >= tileSegCount[segment])
- {
- triIdx = -1;
- dataIdx = -1;
- }
- else
- {
- int subtriIdx = tileSegData[segment * CR_TILE_SEG_SIZE + threadIdx.x];
- triIdx = subtriIdx >> 3;
- dataIdx = triIdx;
- subtriIdx &= 7;
- if (subtriIdx != 7)
- dataIdx = triHeaderPtr[triIdx].misc + subtriIdx;
- triHeader = *((uint4*)triHeaderPtr + dataIdx);
- }
-
- // advance to next segment
- segment = tileSegNext[segment];
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ bool earlyZCull(uint4 triHeader, U32 tileZMax)
-{
- U32 zmin = triHeader.w & 0xFFFFF000;
- return (zmin > tileZMax);
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ U64 trianglePixelCoverage(const CRParams& p, const uint4& triHeader, int tileX, int tileY, volatile U64* s_cover8x8_lut)
-{
- int baseX = (tileX << (CR_TILE_LOG2 + CR_SUBPIXEL_LOG2)) - ((p.widthPixelsVp - 1) << (CR_SUBPIXEL_LOG2 - 1));
- int baseY = (tileY << (CR_TILE_LOG2 + CR_SUBPIXEL_LOG2)) - ((p.heightPixelsVp - 1) << (CR_SUBPIXEL_LOG2 - 1));
-
- // extract S16 vertex positions while subtracting tile coordinates
- S32 v0x = sub_s16lo_s16lo(triHeader.x, baseX);
- S32 v0y = sub_s16hi_s16lo(triHeader.x, baseY);
- S32 v01x = sub_s16lo_s16lo(triHeader.y, triHeader.x);
- S32 v01y = sub_s16hi_s16hi(triHeader.y, triHeader.x);
- S32 v20x = sub_s16lo_s16lo(triHeader.x, triHeader.z);
- S32 v20y = sub_s16hi_s16hi(triHeader.x, triHeader.z);
-
- // extract flipbits
- U32 f01 = (triHeader.w >> 6) & 0x3C;
- U32 f12 = (triHeader.w >> 2) & 0x3C;
- U32 f20 = (triHeader.w << 2) & 0x3C;
-
- // compute per-edge coverage masks
- U64 c01, c12, c20;
- c01 = cover8x8_exact_fast(v0x, v0y, v01x, v01y, f01, s_cover8x8_lut);
- c12 = cover8x8_exact_fast(v0x + v01x, v0y + v01y, -v01x - v20x, -v01y - v20y, f12, s_cover8x8_lut);
- c20 = cover8x8_exact_fast(v0x, v0y, v20x, v20y, f20, s_cover8x8_lut);
-
- // combine masks
- return c01 & c12 & c20;
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ U32 scan32_value(U32 value, volatile U32* temp)
-{
- __syncwarp();
- temp[threadIdx.x + 16] = value; __syncwarp();
- value += temp[threadIdx.x + 16 - 1]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
- value += temp[threadIdx.x + 16 - 2]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
- value += temp[threadIdx.x + 16 - 4]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
- value += temp[threadIdx.x + 16 - 8]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
- value += temp[threadIdx.x + 16 - 16]; __syncwarp(); temp[threadIdx.x + 16] = value; __syncwarp();
- return value;
-}
-
-__device__ __inline__ volatile const U32& scan32_total(volatile U32* temp)
-{
- return temp[47];
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ S32 findBit(U64 mask, int idx)
-{
- U32 x = getLo(mask);
- int pop = __popc(x);
- bool p = (pop <= idx);
- if (p) x = getHi(mask);
- if (p) idx -= pop;
- int bit = p ? 32 : 0;
-
- pop = __popc(x & 0x0000ffffu);
- p = (pop <= idx);
- if (p) x >>= 16;
- if (p) bit += 16;
- if (p) idx -= pop;
-
- U32 tmp = x & 0x000000ffu;
- pop = __popc(tmp);
- p = (pop <= idx);
- if (p) tmp = x & 0x0000ff00u;
- if (p) idx -= pop;
-
- return findLeadingOne(tmp) + bit - idx;
-}
-
-//------------------------------------------------------------------------
-// Single-sample implementation.
-//------------------------------------------------------------------------
-
-__device__ __inline__ void executeROP(U32 color, U32 depth, volatile U32* pColor, volatile U32* pDepth, U32 ropMask)
-{
- atomicMin((U32*)pDepth, depth);
- __syncwarp(ropMask);
- bool act = (depth == *pDepth);
- __syncwarp(ropMask);
- U32 actMask = __ballot_sync(ropMask, act);
- if (act)
- {
- *pDepth = 0;
- __syncwarp(actMask);
- atomicMax((U32*)pDepth, threadIdx.x);
- __syncwarp(actMask);
- if (*pDepth == threadIdx.x)
- {
- *pDepth = depth;
- *pColor = color;
- }
- __syncwarp(actMask);
- }
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ void fineRasterImpl(const CRParams p)
-{
- // for 20 warps:
- __shared__ volatile U64 s_cover8x8_lut[CR_COVER8X8_LUT_SIZE]; // 6KB
- __shared__ volatile U32 s_tileColor [CR_FINE_MAX_WARPS][CR_TILE_SQR]; // 5KB
- __shared__ volatile U32 s_tileDepth [CR_FINE_MAX_WARPS][CR_TILE_SQR]; // 5KB
- __shared__ volatile U32 s_tilePeel [CR_FINE_MAX_WARPS][CR_TILE_SQR]; // 5KB
- __shared__ volatile U32 s_triDataIdx [CR_FINE_MAX_WARPS][64]; // 5KB CRTriangleData index
- __shared__ volatile U64 s_triangleCov [CR_FINE_MAX_WARPS][64]; // 10KB coverage mask
- __shared__ volatile U32 s_triangleFrag[CR_FINE_MAX_WARPS][64]; // 5KB fragment index
- __shared__ volatile U32 s_temp [CR_FINE_MAX_WARPS][80]; // 6.25KB
- // = 47.25KB total
-
- CRAtomics& atomics = p.atomics[blockIdx.z];
- const CRTriangleData* triData = (const CRTriangleData*)p.triData + blockIdx.z * p.maxSubtris;
-
- const S32* activeTiles = (const S32*)p.activeTiles + CR_MAXTILES_SQR * blockIdx.z;
- const S32* tileFirstSeg = (const S32*)p.tileFirstSeg + CR_MAXTILES_SQR * blockIdx.z;
-
- volatile U32* tileColor = s_tileColor[threadIdx.y];
- volatile U32* tileDepth = s_tileDepth[threadIdx.y];
- volatile U32* tilePeel = s_tilePeel[threadIdx.y];
- volatile U32* triDataIdx = s_triDataIdx[threadIdx.y];
- volatile U64* triangleCov = s_triangleCov[threadIdx.y];
- volatile U32* triangleFrag = s_triangleFrag[threadIdx.y];
- volatile U32* temp = s_temp[threadIdx.y];
-
- if (atomics.numSubtris > p.maxSubtris || atomics.numBinSegs > p.maxBinSegs || atomics.numTileSegs > p.maxTileSegs)
- return;
-
- temp[threadIdx.x] = 0; // first 16 elements of temp are always zero
- cover8x8_setupLUT(s_cover8x8_lut);
- __syncthreads();
-
- // loop over tiles
- for (;;)
- {
- // pick a tile
- if (threadIdx.x == 0)
- temp[16] = atomicAdd(&atomics.fineCounter, 1);
- __syncwarp();
- int activeIdx = temp[16];
- if (activeIdx >= atomics.numActiveTiles)
- break;
-
- int tileIdx = activeTiles[activeIdx];
- S32 segment = tileFirstSeg[tileIdx];
- int tileY = tileIdx / p.widthTiles;
- int tileX = tileIdx - tileY * p.widthTiles;
- int px = (tileX << CR_TILE_LOG2) + (threadIdx.x & (CR_TILE_SIZE - 1));
- int py = (tileY << CR_TILE_LOG2) + (threadIdx.x >> CR_TILE_LOG2);
-
- // initialize per-tile state
- int triRead = 0, triWrite = 0;
- int fragRead = 0, fragWrite = 0;
- if (threadIdx.x == 0)
- triangleFrag[63] = 0; // "previous triangle"
-
- // deferred clear => clear tile
- if (p.deferredClear)
- {
- tileColor[threadIdx.x] = p.clearColor;
- tileDepth[threadIdx.x] = p.clearDepth;
- tileColor[threadIdx.x + 32] = p.clearColor;
- tileDepth[threadIdx.x + 32] = p.clearDepth;
- }
- else // otherwise => read tile from framebuffer
- {
- U32* pColor = (U32*)p.colorBuffer + p.strideX * p.strideY * blockIdx.z;
- U32* pDepth = (U32*)p.depthBuffer + p.strideX * p.strideY * blockIdx.z;
- tileColor[threadIdx.x] = pColor[px + p.strideX * py];
- tileDepth[threadIdx.x] = pDepth[px + p.strideX * py];
- tileColor[threadIdx.x + 32] = pColor[px + p.strideX * (py + 4)];
- tileDepth[threadIdx.x + 32] = pDepth[px + p.strideX * (py + 4)];
- }
-
- // read peeling inputs if enabled
- if (p.renderModeFlags & CudaRaster::RenderModeFlag_EnableDepthPeeling)
- {
- U32* pPeel = (U32*)p.peelBuffer + p.strideX * p.strideY * blockIdx.z;
- tilePeel[threadIdx.x] = pPeel[px + p.strideX * py];
- tilePeel[threadIdx.x + 32] = pPeel[px + p.strideX * (py + 4)];
- }
-
- U32 tileZMax;
- bool tileZUpd;
- initTileZMax(tileZMax, tileZUpd, tileDepth);
-
- // process fragments
- for(;;)
- {
- // need to queue more fragments?
- if (fragWrite - fragRead < 32 && segment >= 0)
- {
- // update tile z - coherent over warp
- updateTileZMax(tileZMax, tileZUpd, tileDepth, temp);
-
- // read triangles
- do
- {
- // read triangle index and data, advance to next segment
- S32 triIdx, dataIdx;
- uint4 triHeader;
- getTriangle(p, triIdx, dataIdx, triHeader, segment);
-
- // early z cull
- if (triIdx >= 0 && earlyZCull(triHeader, tileZMax))
- triIdx = -1;
-
- // determine coverage
- U64 coverage = trianglePixelCoverage(p, triHeader, tileX, tileY, s_cover8x8_lut);
- S32 pop = (triIdx == -1) ? 0 : __popcll(coverage);
-
- // fragment count scan
- U32 frag = scan32_value(pop, temp);
- frag += fragWrite; // frag now holds cumulative fragment count
- fragWrite += scan32_total(temp);
-
- // queue non-empty triangles
- U32 goodMask = __ballot_sync(~0u, pop != 0);
- if (pop != 0)
- {
- int idx = (triWrite + __popc(goodMask & getLaneMaskLt())) & 63;
- triDataIdx [idx] = dataIdx;
- triangleFrag[idx] = frag;
- triangleCov [idx] = coverage;
- }
- triWrite += __popc(goodMask);
- }
- while (fragWrite - fragRead < 32 && segment >= 0);
- }
- __syncwarp();
-
- // end of segment?
- if (fragRead == fragWrite)
- break;
-
- // clear triangle boundaries
- temp[threadIdx.x + 16] = 0;
- __syncwarp();
-
- // tag triangle boundaries
- if (triRead + threadIdx.x < triWrite)
- {
- int idx = triangleFrag[(triRead + threadIdx.x) & 63] - fragRead;
- if (idx <= 32)
- temp[idx + 16 - 1] = 1;
- }
- __syncwarp();
-
- int ropLaneIdx = threadIdx.x;
- U32 boundaryMask = __ballot_sync(~0u, temp[ropLaneIdx + 16]);
-
- // distribute fragments
- bool hasFragment = (ropLaneIdx < fragWrite - fragRead);
- U32 fragmentMask = __ballot_sync(~0u, hasFragment);
- if (hasFragment)
- {
- int triBufIdx = (triRead + __popc(boundaryMask & getLaneMaskLt())) & 63;
- int fragIdx = add_sub(fragRead, ropLaneIdx, triangleFrag[(triBufIdx - 1) & 63]);
- U64 coverage = triangleCov[triBufIdx];
- int pixelInTile = findBit(coverage, fragIdx);
- int dataIdx = triDataIdx[triBufIdx];
-
- // determine pixel position
- U32 pixelX = (tileX << CR_TILE_LOG2) + (pixelInTile & 7);
- U32 pixelY = (tileY << CR_TILE_LOG2) + (pixelInTile >> 3);
-
- // depth test
- U32 depth = 0;
- uint4 td = *((uint4*)triData + dataIdx * (sizeof(CRTriangleData) >> 4));
-
- depth = td.x * pixelX + td.y * pixelY + td.z;
- bool zkill = (p.renderModeFlags & CudaRaster::RenderModeFlag_EnableDepthPeeling) && (depth <= tilePeel[pixelInTile]);
- if (!zkill)
- {
- U32 oldDepth = tileDepth[pixelInTile];
- if (depth > oldDepth)
- zkill = true;
- else if (oldDepth == tileZMax)
- tileZUpd = true; // we are replacing previous zmax => need to update
- }
-
- U32 ropMask = __ballot_sync(fragmentMask, !zkill);
- if (!zkill)
- executeROP(td.w, depth, &tileColor[pixelInTile], &tileDepth[pixelInTile], ropMask);
- }
- // no need to sync, as next up is updateTileZMax that does internal warp sync
-
- // update counters
- fragRead = ::min(fragRead + 32, fragWrite);
- triRead += __popc(boundaryMask);
- }
-
- // Write tile back to the framebuffer.
- if (true)
- {
- int px = (tileX << CR_TILE_LOG2) + (threadIdx.x & (CR_TILE_SIZE - 1));
- int py = (tileY << CR_TILE_LOG2) + (threadIdx.x >> CR_TILE_LOG2);
- U32* pColor = (U32*)p.colorBuffer + p.strideX * p.strideY * blockIdx.z;
- U32* pDepth = (U32*)p.depthBuffer + p.strideX * p.strideY * blockIdx.z;
- pColor[px + p.strideX * py] = tileColor[threadIdx.x];
- pDepth[px + p.strideX * py] = tileDepth[threadIdx.x];
- pColor[px + p.strideX * (py + 4)] = tileColor[threadIdx.x + 32];
- pDepth[px + p.strideX * (py + 4)] = tileDepth[threadIdx.x + 32];
- }
- }
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/PrivateDefs.hpp b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/PrivateDefs.hpp
deleted file mode 100644
index fda59339b310f51253c29cac42d47086ef35c28a..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/PrivateDefs.hpp
+++ /dev/null
@@ -1,153 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-#include "Defs.hpp"
-#include "Constants.hpp"
-
-namespace CR
-{
-//------------------------------------------------------------------------
-// Projected triangle.
-//------------------------------------------------------------------------
-
-struct CRTriangleHeader
-{
- S16 v0x; // Subpixels relative to viewport center. Valid if triSubtris = 1.
- S16 v0y;
- S16 v1x;
- S16 v1y;
- S16 v2x;
- S16 v2y;
-
- U32 misc; // triSubtris=1: (zmin:20, f01:4, f12:4, f20:4), triSubtris>=2: (subtriBase)
-};
-
-//------------------------------------------------------------------------
-
-struct CRTriangleData
-{
- U32 zx; // zx * sampleX + zy * sampleY + zb = lerp(CR_DEPTH_MIN, CR_DEPTH_MAX, (clipZ / clipW + 1) / 2)
- U32 zy;
- U32 zb;
- U32 id; // Triangle id.
-};
-
-//------------------------------------------------------------------------
-// Device-side structures.
-//------------------------------------------------------------------------
-
-struct CRAtomics
-{
- // Setup.
- S32 numSubtris; // = numTris
-
- // Bin.
- S32 binCounter; // = 0
- S32 numBinSegs; // = 0
-
- // Coarse.
- S32 coarseCounter; // = 0
- S32 numTileSegs; // = 0
- S32 numActiveTiles; // = 0
-
- // Fine.
- S32 fineCounter; // = 0
-};
-
-//------------------------------------------------------------------------
-
-struct CRImageParams
-{
- S32 triOffset; // First triangle index to draw.
- S32 triCount; // Number of triangles to draw.
- S32 binBatchSize; // Number of triangles per batch.
-};
-
-//------------------------------------------------------------------------
-
-struct CRParams
-{
- // Common.
-
- CRAtomics* atomics; // Work counters. Per-image.
- S32 numImages; // Batch size.
- S32 totalCount; // In range mode, total number of triangles to render.
- S32 instanceMode; // 0 = range mode, 1 = instance mode.
-
- S32 numVertices; // Number of vertices in input buffer, not counting multiples in instance mode.
- S32 numTriangles; // Number of triangles in input buffer.
- void* vertexBuffer; // numVertices * float4(x, y, z, w)
- void* indexBuffer; // numTriangles * int3(vi0, vi1, vi2)
-
- S32 widthPixels; // Render buffer size in pixels. Must be multiple of tile size (8x8).
- S32 heightPixels;
- S32 widthPixelsVp; // Viewport size in pixels.
- S32 heightPixelsVp;
- S32 widthBins; // widthPixels / CR_BIN_SIZE
- S32 heightBins; // heightPixels / CR_BIN_SIZE
- S32 numBins; // widthBins * heightBins
-
- F32 xs; // Vertex position adjustments for tiled rendering.
- F32 ys;
- F32 xo;
- F32 yo;
-
- S32 widthTiles; // widthPixels / CR_TILE_SIZE
- S32 heightTiles; // heightPixels / CR_TILE_SIZE
- S32 numTiles; // widthTiles * heightTiles
-
- U32 renderModeFlags;
- S32 deferredClear; // 1 = Clear framebuffer before rendering triangles.
- U32 clearColor;
- U32 clearDepth;
-
- // These are uniform across batch.
-
- S32 maxSubtris;
- S32 maxBinSegs;
- S32 maxTileSegs;
-
- // Setup output / bin input.
-
- void* triSubtris; // maxSubtris * U8
- void* triHeader; // maxSubtris * CRTriangleHeader
- void* triData; // maxSubtris * CRTriangleData
-
- // Bin output / coarse input.
-
- void* binSegData; // maxBinSegs * CR_BIN_SEG_SIZE * S32
- void* binSegNext; // maxBinSegs * S32
- void* binSegCount; // maxBinSegs * S32
- void* binFirstSeg; // CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * (S32 segIdx), -1 = none
- void* binTotal; // CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * (S32 numTris)
-
- // Coarse output / fine input.
-
- void* tileSegData; // maxTileSegs * CR_TILE_SEG_SIZE * S32
- void* tileSegNext; // maxTileSegs * S32
- void* tileSegCount; // maxTileSegs * S32
- void* activeTiles; // CR_MAXTILES_SQR * (S32 tileIdx)
- void* tileFirstSeg; // CR_MAXTILES_SQR * (S32 segIdx), -1 = none
-
- // Surface buffers. Outer tile offset is baked into pointers.
-
- void* colorBuffer; // sizePixels.x * sizePixels.y * numImages * U32
- void* depthBuffer; // sizePixels.x * sizePixels.y * numImages * U32
- void* peelBuffer; // sizePixels.x * sizePixels.y * numImages * U32, only if peeling enabled.
- S32 strideX; // horizontal size in pixels
- S32 strideY; // vertical stride in pixels
-
- // Per-image parameters for first images are embedded here to avoid extra memcpy for small batches.
-
- CRImageParams imageParamsFirst[CR_EMBED_IMAGE_PARAMS];
- const CRImageParams* imageParamsExtra; // After CR_EMBED_IMAGE_PARAMS.
-};
-
-//------------------------------------------------------------------------
-}
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.cpp b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.cpp
deleted file mode 100644
index 48643b1e59ff00b4b2c44b3e7aa280bc4f486925..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.cpp
+++ /dev/null
@@ -1,370 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "../../framework.h"
-#include "PrivateDefs.hpp"
-#include "Constants.hpp"
-#include "RasterImpl.hpp"
-#include
-
-using namespace CR;
-using std::min;
-using std::max;
-
-//------------------------------------------------------------------------
-// Kernel prototypes and variables.
-
-void triangleSetupKernel (const CRParams p);
-void binRasterKernel (const CRParams p);
-void coarseRasterKernel (const CRParams p);
-void fineRasterKernel (const CRParams p);
-
-//------------------------------------------------------------------------
-
-RasterImpl::RasterImpl(void)
-: m_renderModeFlags (0),
- m_deferredClear (false),
- m_clearColor (0),
- m_vertexPtr (NULL),
- m_indexPtr (NULL),
- m_numVertices (0),
- m_numTriangles (0),
- m_bufferSizesReported (0),
-
- m_numImages (0),
- m_bufferSizePixels (0, 0),
- m_bufferSizeVp (0, 0),
- m_sizePixels (0, 0),
- m_sizeVp (0, 0),
- m_offsetPixels (0, 0),
- m_sizeBins (0, 0),
- m_numBins (0),
- m_sizeTiles (0, 0),
- m_numTiles (0),
-
- m_numSMs (1),
- m_numCoarseBlocksPerSM (1),
- m_numFineBlocksPerSM (1),
- m_numFineWarpsPerBlock (1),
-
- m_maxSubtris (1),
- m_maxBinSegs (1),
- m_maxTileSegs (1)
-{
- // Query relevant device attributes.
-
- int currentDevice = 0;
- NVDR_CHECK_CUDA_ERROR(cudaGetDevice(¤tDevice));
- NVDR_CHECK_CUDA_ERROR(cudaDeviceGetAttribute(&m_numSMs, cudaDevAttrMultiProcessorCount, currentDevice));
- cudaFuncAttributes attr;
- NVDR_CHECK_CUDA_ERROR(cudaFuncGetAttributes(&attr, (void*)fineRasterKernel));
- m_numFineWarpsPerBlock = min(attr.maxThreadsPerBlock / 32, CR_FINE_MAX_WARPS);
- NVDR_CHECK_CUDA_ERROR(cudaOccupancyMaxActiveBlocksPerMultiprocessor(&m_numCoarseBlocksPerSM, (void*)coarseRasterKernel, 32 * CR_COARSE_WARPS, 0));
- NVDR_CHECK_CUDA_ERROR(cudaOccupancyMaxActiveBlocksPerMultiprocessor(&m_numFineBlocksPerSM, (void*)fineRasterKernel, 32 * m_numFineWarpsPerBlock, 0));
-
- // Setup functions.
-
- NVDR_CHECK_CUDA_ERROR(cudaFuncSetCacheConfig((void*)triangleSetupKernel, cudaFuncCachePreferShared));
- NVDR_CHECK_CUDA_ERROR(cudaFuncSetCacheConfig((void*)binRasterKernel, cudaFuncCachePreferShared));
- NVDR_CHECK_CUDA_ERROR(cudaFuncSetCacheConfig((void*)coarseRasterKernel, cudaFuncCachePreferShared));
- NVDR_CHECK_CUDA_ERROR(cudaFuncSetCacheConfig((void*)fineRasterKernel, cudaFuncCachePreferShared));
-}
-
-//------------------------------------------------------------------------
-
-RasterImpl::~RasterImpl(void)
-{
- // Empty.
-}
-
-//------------------------------------------------------------------------
-
-void RasterImpl::setBufferSize(Vec3i size)
-{
- // Internal buffer width and height must be divisible by tile size.
- int w = (size.x + CR_TILE_SIZE - 1) & (-CR_TILE_SIZE);
- int h = (size.y + CR_TILE_SIZE - 1) & (-CR_TILE_SIZE);
-
- m_bufferSizePixels = Vec2i(w, h);
- m_bufferSizeVp = Vec2i(size.x, size.y);
- m_numImages = size.z;
-
- m_colorBuffer.reset(w * h * size.z * sizeof(U32));
- m_depthBuffer.reset(w * h * size.z * sizeof(U32));
-}
-
-//------------------------------------------------------------------------
-
-void RasterImpl::setViewport(Vec2i size, Vec2i offset)
-{
- // Offset must be divisible by tile size.
- NVDR_CHECK((offset.x & (CR_TILE_SIZE - 1)) == 0 && (offset.y & (CR_TILE_SIZE - 1)) == 0, "invalid viewport offset");
-
- // Round internal viewport size to multiples of tile size.
- int w = (size.x + CR_TILE_SIZE - 1) & (-CR_TILE_SIZE);
- int h = (size.y + CR_TILE_SIZE - 1) & (-CR_TILE_SIZE);
-
- m_sizePixels = Vec2i(w, h);
- m_offsetPixels = offset;
- m_sizeVp = Vec2i(size.x, size.y);
- m_sizeTiles.x = m_sizePixels.x >> CR_TILE_LOG2;
- m_sizeTiles.y = m_sizePixels.y >> CR_TILE_LOG2;
- m_numTiles = m_sizeTiles.x * m_sizeTiles.y;
- m_sizeBins.x = (m_sizeTiles.x + CR_BIN_SIZE - 1) >> CR_BIN_LOG2;
- m_sizeBins.y = (m_sizeTiles.y + CR_BIN_SIZE - 1) >> CR_BIN_LOG2;
- m_numBins = m_sizeBins.x * m_sizeBins.y;
-}
-
-void RasterImpl::swapDepthAndPeel(void)
-{
- m_peelBuffer.reset(m_depthBuffer.getSize()); // Ensure equal size and valid pointer.
-
- void* tmp = m_depthBuffer.getPtr();
- m_depthBuffer.setPtr(m_peelBuffer.getPtr());
- m_peelBuffer.setPtr(tmp);
-}
-
-//------------------------------------------------------------------------
-
-bool RasterImpl::drawTriangles(const Vec2i* ranges, bool peel, cudaStream_t stream)
-{
- bool instanceMode = (!ranges);
-
- int maxSubtrisSlack = 4096; // x 81B = 324KB
- int maxBinSegsSlack = 256; // x 2137B = 534KB
- int maxTileSegsSlack = 4096; // x 136B = 544KB
-
- // Resize atomics as needed.
- m_crAtomics .grow(m_numImages * sizeof(CRAtomics));
- m_crAtomicsHost.grow(m_numImages * sizeof(CRAtomics));
-
- // Size of these buffers doesn't depend on input.
- m_binFirstSeg .grow(m_numImages * CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * sizeof(S32));
- m_binTotal .grow(m_numImages * CR_MAXBINS_SQR * CR_BIN_STREAMS_SIZE * sizeof(S32));
- m_activeTiles .grow(m_numImages * CR_MAXTILES_SQR * sizeof(S32));
- m_tileFirstSeg .grow(m_numImages * CR_MAXTILES_SQR * sizeof(S32));
-
- // Construct per-image parameters and determine worst-case buffer sizes.
- m_crImageParamsHost.grow(m_numImages * sizeof(CRImageParams));
- CRImageParams* imageParams = (CRImageParams*)m_crImageParamsHost.getPtr();
- for (int i=0; i < m_numImages; i++)
- {
- CRImageParams& ip = imageParams[i];
-
- int roundSize = CR_BIN_WARPS * 32;
- int minBatches = CR_BIN_STREAMS_SIZE * 2;
- int maxRounds = 32;
-
- ip.triOffset = instanceMode ? 0 : ranges[i].x;
- ip.triCount = instanceMode ? m_numTriangles : ranges[i].y;
- ip.binBatchSize = min(max(ip.triCount / (roundSize * minBatches), 1), maxRounds) * roundSize;
-
- m_maxSubtris = max(m_maxSubtris, min(ip.triCount + maxSubtrisSlack, CR_MAXSUBTRIS_SIZE));
- m_maxBinSegs = max(m_maxBinSegs, max(m_numBins * CR_BIN_STREAMS_SIZE, (ip.triCount - 1) / CR_BIN_SEG_SIZE + 1) + maxBinSegsSlack);
- m_maxTileSegs = max(m_maxTileSegs, max(m_numTiles, (ip.triCount - 1) / CR_TILE_SEG_SIZE + 1) + maxTileSegsSlack);
- }
-
- // Retry until successful.
-
- for (;;)
- {
- // Allocate buffers.
- m_triSubtris.reset(m_numImages * m_maxSubtris * sizeof(U8));
- m_triHeader .reset(m_numImages * m_maxSubtris * sizeof(CRTriangleHeader));
- m_triData .reset(m_numImages * m_maxSubtris * sizeof(CRTriangleData));
-
- m_binSegData .reset(m_numImages * m_maxBinSegs * CR_BIN_SEG_SIZE * sizeof(S32));
- m_binSegNext .reset(m_numImages * m_maxBinSegs * sizeof(S32));
- m_binSegCount.reset(m_numImages * m_maxBinSegs * sizeof(S32));
-
- m_tileSegData .reset(m_numImages * m_maxTileSegs * CR_TILE_SEG_SIZE * sizeof(S32));
- m_tileSegNext .reset(m_numImages * m_maxTileSegs * sizeof(S32));
- m_tileSegCount.reset(m_numImages * m_maxTileSegs * sizeof(S32));
-
- // Report if buffers grow from last time.
- size_t sizesTotal = getTotalBufferSizes();
- if (sizesTotal > m_bufferSizesReported)
- {
- size_t sizesMB = ((sizesTotal - 1) >> 20) + 1; // Round up.
- sizesMB = ((sizesMB + 9) / 10) * 10; // 10MB granularity enough in this day and age.
- LOG(INFO) << "Internal buffers grown to " << sizesMB << " MB";
- m_bufferSizesReported = sizesMB << 20;
- }
-
- // Launch stages. Blocks until everything is done.
- launchStages(instanceMode, peel, stream);
-
- // Peeling iteration cannot fail, so no point checking things further.
- if (peel)
- break;
-
- // Atomics after coarse stage are now available.
- CRAtomics* atomics = (CRAtomics*)m_crAtomicsHost.getPtr();
-
- // Success?
- bool failed = false;
- for (int i=0; i < m_numImages; i++)
- {
- const CRAtomics& a = atomics[i];
- failed = failed || (a.numSubtris > m_maxSubtris) || (a.numBinSegs > m_maxBinSegs) || (a.numTileSegs > m_maxTileSegs);
- }
- if (!failed)
- break; // Success!
-
- // If we were already at maximum capacity, no can do.
- if (m_maxSubtris == CR_MAXSUBTRIS_SIZE)
- return false;
-
- // Enlarge buffers and try again.
- for (int i=0; i < m_numImages; i++)
- {
- const CRAtomics& a = atomics[i];
- m_maxSubtris = max(m_maxSubtris, min(a.numSubtris + maxSubtrisSlack, CR_MAXSUBTRIS_SIZE));
- m_maxBinSegs = max(m_maxBinSegs, a.numBinSegs + maxBinSegsSlack);
- m_maxTileSegs = max(m_maxTileSegs, a.numTileSegs + maxTileSegsSlack);
- }
- }
-
- m_deferredClear = false;
- return true; // Success.
-}
-
-//------------------------------------------------------------------------
-
-size_t RasterImpl::getTotalBufferSizes(void) const
-{
- return
- m_colorBuffer.getSize() + m_depthBuffer.getSize() + // Don't include atomics and image params.
- m_triSubtris.getSize() + m_triHeader.getSize() + m_triData.getSize() +
- m_binFirstSeg.getSize() + m_binTotal.getSize() + m_binSegData.getSize() + m_binSegNext.getSize() + m_binSegCount.getSize() +
- m_activeTiles.getSize() + m_tileFirstSeg.getSize() + m_tileSegData.getSize() + m_tileSegNext.getSize() + m_tileSegCount.getSize();
-}
-
-//------------------------------------------------------------------------
-
-void RasterImpl::launchStages(bool instanceMode, bool peel, cudaStream_t stream)
-{
- CRImageParams* imageParams = (CRImageParams*)m_crImageParamsHost.getPtr();
-
- // Unless peeling, initialize atomics to mostly zero.
- CRAtomics* atomics = (CRAtomics*)m_crAtomicsHost.getPtr();
- if (!peel)
- {
- memset(atomics, 0, m_numImages * sizeof(CRAtomics));
- for (int i=0; i < m_numImages; i++)
- atomics[i].numSubtris = imageParams[i].triCount;
- }
-
- // Copy to device. If peeling, this is the state after coarse raster launch on first iteration.
- NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(m_crAtomics.getPtr(), atomics, m_numImages * sizeof(CRAtomics), cudaMemcpyHostToDevice, stream));
-
- // Copy per-image parameters if there are more than fits in launch parameter block and we haven't done it already.
- if (!peel && m_numImages > CR_EMBED_IMAGE_PARAMS)
- {
- int numImageParamsExtra = m_numImages - CR_EMBED_IMAGE_PARAMS;
- m_crImageParamsExtra.grow(numImageParamsExtra * sizeof(CRImageParams));
- NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(m_crImageParamsExtra.getPtr(), imageParams + CR_EMBED_IMAGE_PARAMS, numImageParamsExtra * sizeof(CRImageParams), cudaMemcpyHostToDevice, stream));
- }
-
- // Set global parameters.
- CRParams p;
- {
- p.atomics = (CRAtomics*)m_crAtomics.getPtr();
- p.numImages = m_numImages;
- p.totalCount = 0; // Only relevant in range mode.
- p.instanceMode = instanceMode ? 1 : 0;
-
- p.numVertices = m_numVertices;
- p.numTriangles = m_numTriangles;
- p.vertexBuffer = m_vertexPtr;
- p.indexBuffer = m_indexPtr;
-
- p.widthPixels = m_sizePixels.x;
- p.heightPixels = m_sizePixels.y;
- p.widthPixelsVp = m_sizeVp.x;
- p.heightPixelsVp = m_sizeVp.y;
- p.widthBins = m_sizeBins.x;
- p.heightBins = m_sizeBins.y;
- p.numBins = m_numBins;
-
- p.xs = (float)m_bufferSizeVp.x / (float)m_sizeVp.x;
- p.ys = (float)m_bufferSizeVp.y / (float)m_sizeVp.y;
- p.xo = (float)(m_bufferSizeVp.x - m_sizeVp.x - 2 * m_offsetPixels.x) / (float)m_sizeVp.x;
- p.yo = (float)(m_bufferSizeVp.y - m_sizeVp.y - 2 * m_offsetPixels.y) / (float)m_sizeVp.y;
-
- p.widthTiles = m_sizeTiles.x;
- p.heightTiles = m_sizeTiles.y;
- p.numTiles = m_numTiles;
-
- p.renderModeFlags = m_renderModeFlags;
- p.deferredClear = m_deferredClear ? 1 : 0;
- p.clearColor = m_clearColor;
- p.clearDepth = CR_DEPTH_MAX;
-
- p.maxSubtris = m_maxSubtris;
- p.maxBinSegs = m_maxBinSegs;
- p.maxTileSegs = m_maxTileSegs;
-
- p.triSubtris = m_triSubtris.getPtr();
- p.triHeader = m_triHeader.getPtr();
- p.triData = m_triData.getPtr();
- p.binSegData = m_binSegData.getPtr();
- p.binSegNext = m_binSegNext.getPtr();
- p.binSegCount = m_binSegCount.getPtr();
- p.binFirstSeg = m_binFirstSeg.getPtr();
- p.binTotal = m_binTotal.getPtr();
- p.tileSegData = m_tileSegData.getPtr();
- p.tileSegNext = m_tileSegNext.getPtr();
- p.tileSegCount = m_tileSegCount.getPtr();
- p.activeTiles = m_activeTiles.getPtr();
- p.tileFirstSeg = m_tileFirstSeg.getPtr();
-
- size_t byteOffset = ((size_t)m_offsetPixels.x + (size_t)m_offsetPixels.y * (size_t)p.strideX) * sizeof(U32);
- p.colorBuffer = m_colorBuffer.getPtr(byteOffset);
- p.depthBuffer = m_depthBuffer.getPtr(byteOffset);
- p.peelBuffer = (m_renderModeFlags & CudaRaster::RenderModeFlag_EnableDepthPeeling) ? m_peelBuffer.getPtr(byteOffset) : 0;
- p.strideX = m_bufferSizePixels.x;
- p.strideY = m_bufferSizePixels.y;
-
- memcpy(&p.imageParamsFirst, imageParams, min(m_numImages, CR_EMBED_IMAGE_PARAMS) * sizeof(CRImageParams));
- p.imageParamsExtra = (CRImageParams*)m_crImageParamsExtra.getPtr();
- }
-
- // Setup block sizes.
-
- dim3 brBlock(32, CR_BIN_WARPS);
- dim3 crBlock(32, CR_COARSE_WARPS);
- dim3 frBlock(32, m_numFineWarpsPerBlock);
- void* args[] = {&p};
-
- // Launch stages from setup to coarse and copy atomics to host only if this is not a single-tile peeling iteration.
- if (!peel)
- {
- if (instanceMode)
- {
- int setupBlocks = (m_numTriangles - 1) / (32 * CR_SETUP_WARPS) + 1;
- NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)triangleSetupKernel, dim3(setupBlocks, 1, m_numImages), dim3(32, CR_SETUP_WARPS), args, 0, stream));
- }
- else
- {
- for (int i=0; i < m_numImages; i++)
- p.totalCount += imageParams[i].triCount;
- int setupBlocks = (p.totalCount - 1) / (32 * CR_SETUP_WARPS) + 1;
- NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)triangleSetupKernel, dim3(setupBlocks, 1, 1), dim3(32, CR_SETUP_WARPS), args, 0, stream));
- }
- NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)binRasterKernel, dim3(CR_BIN_STREAMS_SIZE, 1, m_numImages), brBlock, args, 0, stream));
- NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)coarseRasterKernel, dim3(m_numSMs * m_numCoarseBlocksPerSM, 1, m_numImages), crBlock, args, 0, stream));
- NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(m_crAtomicsHost.getPtr(), m_crAtomics.getPtr(), sizeof(CRAtomics) * m_numImages, cudaMemcpyDeviceToHost, stream));
- }
-
- // Fine rasterizer is launched always.
- NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)fineRasterKernel, dim3(m_numSMs * m_numFineBlocksPerSM, 1, m_numImages), frBlock, args, 0, stream));
- NVDR_CHECK_CUDA_ERROR(cudaStreamSynchronize(stream));
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.hpp b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.hpp
deleted file mode 100644
index 321c7b30787ef50ac0d066f07ad5113c7079f499..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl.hpp
+++ /dev/null
@@ -1,102 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-#include "PrivateDefs.hpp"
-#include "Buffer.hpp"
-#include "../CudaRaster.hpp"
-
-namespace CR
-{
-//------------------------------------------------------------------------
-
-class RasterImpl
-{
-public:
- RasterImpl (void);
- ~RasterImpl (void);
-
- void setBufferSize (Vec3i size);
- void setViewport (Vec2i size, Vec2i offset);
- void setRenderModeFlags (U32 flags) { m_renderModeFlags = flags; }
- void deferredClear (U32 color) { m_deferredClear = true; m_clearColor = color; }
- void setVertexBuffer (void* ptr, int numVertices) { m_vertexPtr = ptr; m_numVertices = numVertices; } // GPU pointer.
- void setIndexBuffer (void* ptr, int numTriangles) { m_indexPtr = ptr; m_numTriangles = numTriangles; } // GPU pointer.
- bool drawTriangles (const Vec2i* ranges, bool peel, cudaStream_t stream);
- void* getColorBuffer (void) { return m_colorBuffer.getPtr(); } // GPU pointer.
- void* getDepthBuffer (void) { return m_depthBuffer.getPtr(); } // GPU pointer.
- void swapDepthAndPeel (void);
- size_t getTotalBufferSizes (void) const;
-
-private:
- void launchStages (bool instanceMode, bool peel, cudaStream_t stream);
-
- // State.
-
- unsigned int m_renderModeFlags;
- bool m_deferredClear;
- unsigned int m_clearColor;
- void* m_vertexPtr;
- void* m_indexPtr;
- int m_numVertices; // Input buffer size.
- int m_numTriangles; // Input buffer size.
- size_t m_bufferSizesReported; // Previously reported buffer sizes.
-
- // Surfaces.
-
- Buffer m_colorBuffer;
- Buffer m_depthBuffer;
- Buffer m_peelBuffer;
- int m_numImages;
- Vec2i m_bufferSizePixels; // Internal buffer size.
- Vec2i m_bufferSizeVp; // Total viewport size.
- Vec2i m_sizePixels; // Internal size at which all computation is done, buffers reserved, etc.
- Vec2i m_sizeVp; // Size to which output will be cropped outside, determines viewport size.
- Vec2i m_offsetPixels; // Viewport offset for tiled rendering.
- Vec2i m_sizeBins;
- S32 m_numBins;
- Vec2i m_sizeTiles;
- S32 m_numTiles;
-
- // Launch sizes etc.
-
- S32 m_numSMs;
- S32 m_numCoarseBlocksPerSM;
- S32 m_numFineBlocksPerSM;
- S32 m_numFineWarpsPerBlock;
-
- // Global intermediate buffers. Individual images have offsets to these.
-
- Buffer m_crAtomics;
- HostBuffer m_crAtomicsHost;
- HostBuffer m_crImageParamsHost;
- Buffer m_crImageParamsExtra;
- Buffer m_triSubtris;
- Buffer m_triHeader;
- Buffer m_triData;
- Buffer m_binFirstSeg;
- Buffer m_binTotal;
- Buffer m_binSegData;
- Buffer m_binSegNext;
- Buffer m_binSegCount;
- Buffer m_activeTiles;
- Buffer m_tileFirstSeg;
- Buffer m_tileSegData;
- Buffer m_tileSegNext;
- Buffer m_tileSegCount;
-
- // Actual buffer sizes.
-
- S32 m_maxSubtris;
- S32 m_maxBinSegs;
- S32 m_maxTileSegs;
-};
-
-//------------------------------------------------------------------------
-} // namespace CR
-
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl_.cu b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl_.cu
deleted file mode 100644
index 69c137fdbfaf98f958ed3fe7afebc0d2debf05f1..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/RasterImpl_.cu
+++ /dev/null
@@ -1,37 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "../CudaRaster.hpp"
-#include "PrivateDefs.hpp"
-#include "Constants.hpp"
-#include "Util.inl"
-
-namespace CR
-{
-
-//------------------------------------------------------------------------
-// Stage implementations.
-//------------------------------------------------------------------------
-
-#include "TriangleSetup.inl"
-#include "BinRaster.inl"
-#include "CoarseRaster.inl"
-#include "FineRaster.inl"
-
-}
-
-//------------------------------------------------------------------------
-// Stage entry points.
-//------------------------------------------------------------------------
-
-__global__ void __launch_bounds__(CR_SETUP_WARPS * 32, CR_SETUP_OPT_BLOCKS) triangleSetupKernel (const CR::CRParams p) { CR::triangleSetupImpl(p); }
-__global__ void __launch_bounds__(CR_BIN_WARPS * 32, 1) binRasterKernel (const CR::CRParams p) { CR::binRasterImpl(p); }
-__global__ void __launch_bounds__(CR_COARSE_WARPS * 32, 1) coarseRasterKernel (const CR::CRParams p) { CR::coarseRasterImpl(p); }
-__global__ void __launch_bounds__(CR_FINE_MAX_WARPS * 32, 1) fineRasterKernel (const CR::CRParams p) { CR::fineRasterImpl(p); }
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/TriangleSetup.inl b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/TriangleSetup.inl
deleted file mode 100644
index 716cb0e7c3d9b4f3a8d639f8ad0e23d425fefd91..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/TriangleSetup.inl
+++ /dev/null
@@ -1,402 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ void snapTriangle(
- const CRParams& p,
- float4 v0, float4 v1, float4 v2,
- int2& p0, int2& p1, int2& p2, float3& rcpW, int2& lo, int2& hi)
-{
- F32 viewScaleX = (F32)(p.widthPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
- F32 viewScaleY = (F32)(p.heightPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
- rcpW = make_float3(1.0f / v0.w, 1.0f / v1.w, 1.0f / v2.w);
- p0 = make_int2(f32_to_s32_sat(v0.x * rcpW.x * viewScaleX), f32_to_s32_sat(v0.y * rcpW.x * viewScaleY));
- p1 = make_int2(f32_to_s32_sat(v1.x * rcpW.y * viewScaleX), f32_to_s32_sat(v1.y * rcpW.y * viewScaleY));
- p2 = make_int2(f32_to_s32_sat(v2.x * rcpW.z * viewScaleX), f32_to_s32_sat(v2.y * rcpW.z * viewScaleY));
- lo = make_int2(min_min(p0.x, p1.x, p2.x), min_min(p0.y, p1.y, p2.y));
- hi = make_int2(max_max(p0.x, p1.x, p2.x), max_max(p0.y, p1.y, p2.y));
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ U32 cover8x8_selectFlips(S32 dx, S32 dy) // 10 instr
-{
- U32 flips = 0;
- if (dy > 0 || (dy == 0 && dx <= 0))
- flips ^= (1 << CR_FLIPBIT_FLIP_X) ^ (1 << CR_FLIPBIT_FLIP_Y) ^ (1 << CR_FLIPBIT_COMPL);
- if (dx > 0)
- flips ^= (1 << CR_FLIPBIT_FLIP_X) ^ (1 << CR_FLIPBIT_FLIP_Y);
- if (::abs(dx) < ::abs(dy))
- flips ^= (1 << CR_FLIPBIT_SWAP_XY) ^ (1 << CR_FLIPBIT_FLIP_Y);
- return flips;
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ bool prepareTriangle(
- const CRParams& p,
- int2 p0, int2 p1, int2 p2, int2 lo, int2 hi,
- int2& d1, int2& d2, S32& area)
-{
- // Backfacing or degenerate => cull.
-
- d1 = make_int2(p1.x - p0.x, p1.y - p0.y);
- d2 = make_int2(p2.x - p0.x, p2.y - p0.y);
- area = d1.x * d2.y - d1.y * d2.x;
-
- if (area == 0)
- return false; // Degenerate.
-
- if (area < 0 && (p.renderModeFlags & CudaRaster::RenderModeFlag_EnableBackfaceCulling) != 0)
- return false; // Backfacing.
-
- // AABB falls between samples => cull.
-
- int sampleSize = 1 << CR_SUBPIXEL_LOG2;
- int biasX = (p.widthPixelsVp << (CR_SUBPIXEL_LOG2 - 1)) - (sampleSize >> 1);
- int biasY = (p.heightPixelsVp << (CR_SUBPIXEL_LOG2 - 1)) - (sampleSize >> 1);
- int lox = (int)add_add(lo.x, sampleSize - 1, biasX) & -sampleSize;
- int loy = (int)add_add(lo.y, sampleSize - 1, biasY) & -sampleSize;
- int hix = (hi.x + biasX) & -sampleSize;
- int hiy = (hi.y + biasY) & -sampleSize;
-
- if (lox > hix || loy > hiy)
- return false; // Between pixels.
-
- // AABB covers 1 or 2 samples => cull if they are not covered.
-
- int diff = add_sub(hix, hiy, lox) - loy;
- if (diff <= sampleSize)
- {
- int2 t0 = make_int2(add_sub(p0.x, biasX, lox), add_sub(p0.y, biasY, loy));
- int2 t1 = make_int2(add_sub(p1.x, biasX, lox), add_sub(p1.y, biasY, loy));
- int2 t2 = make_int2(add_sub(p2.x, biasX, lox), add_sub(p2.y, biasY, loy));
- S32 e0 = t0.x * t1.y - t0.y * t1.x;
- S32 e1 = t1.x * t2.y - t1.y * t2.x;
- S32 e2 = t2.x * t0.y - t2.y * t0.x;
- if (area < 0)
- {
- e0 = -e0;
- e1 = -e1;
- e2 = -e2;
- }
-
- if (e0 < 0 || e1 < 0 || e2 < 0)
- {
- if (diff == 0)
- return false; // Between pixels.
-
- t0 = make_int2(add_sub(p0.x, biasX, hix), add_sub(p0.y, biasY, hiy));
- t1 = make_int2(add_sub(p1.x, biasX, hix), add_sub(p1.y, biasY, hiy));
- t2 = make_int2(add_sub(p2.x, biasX, hix), add_sub(p2.y, biasY, hiy));
- e0 = t0.x * t1.y - t0.y * t1.x;
- e1 = t1.x * t2.y - t1.y * t2.x;
- e2 = t2.x * t0.y - t2.y * t0.x;
- if (area < 0)
- {
- e0 = -e0;
- e1 = -e1;
- e2 = -e2;
- }
-
- if (e0 < 0 || e1 < 0 || e2 < 0)
- return false; // Between pixels.
- }
- }
-
- // Otherwise => proceed to output the triangle.
-
- return true; // Visible.
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ void setupTriangle(
- const CRParams& p,
- CRTriangleHeader* th, CRTriangleData* td, int triId,
- float v0z, float v1z, float v2z,
- int2 p0, int2 p1, int2 p2, float3 rcpW,
- int2 d1, int2 d2, S32 area)
-{
- // Swap vertices 1 and 2 if area is negative. Only executed if backface culling is
- // disabled (if it is enabled, we never come here with area < 0).
-
- if (area < 0)
- {
- swap(d1, d2);
- swap(p1, p2);
- swap(v1z, v2z);
- swap(rcpW.y, rcpW.z);
- area = -area;
- }
-
- int2 wv0;
- wv0.x = p0.x + (p.widthPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
- wv0.y = p0.y + (p.heightPixelsVp << (CR_SUBPIXEL_LOG2 - 1));
-
- // Setup depth plane equation.
-
- F32 zcoef = (F32)(CR_DEPTH_MAX - CR_DEPTH_MIN) * 0.5f;
- F32 zbias = (F32)(CR_DEPTH_MAX + CR_DEPTH_MIN) * 0.5f;
- float3 zvert = make_float3(
- (v0z * zcoef) * rcpW.x + zbias,
- (v1z * zcoef) * rcpW.y + zbias,
- (v2z * zcoef) * rcpW.z + zbias
- );
- int2 zv0 = make_int2(
- wv0.x - (1 << (CR_SUBPIXEL_LOG2 - 1)),
- wv0.y - (1 << (CR_SUBPIXEL_LOG2 - 1))
- );
- uint3 zpleq = setupPleq(zvert, zv0, d1, d2, 1.0f / (F32)area);
-
- U32 zmin = f32_to_u32_sat(fminf(fminf(zvert.x, zvert.y), zvert.z) - (F32)CR_LERP_ERROR(0));
-
- // Write CRTriangleData.
-
- *(uint4*)td = make_uint4(zpleq.x, zpleq.y, zpleq.z, triId);
-
- // Determine flipbits.
-
- U32 f01 = cover8x8_selectFlips(d1.x, d1.y);
- U32 f12 = cover8x8_selectFlips(d2.x - d1.x, d2.y - d1.y);
- U32 f20 = cover8x8_selectFlips(-d2.x, -d2.y);
-
- // Write CRTriangleHeader.
-
- *(uint4*)th = make_uint4(
- prmt(p0.x, p0.y, 0x5410),
- prmt(p1.x, p1.y, 0x5410),
- prmt(p2.x, p2.y, 0x5410),
- (zmin & 0xfffff000u) | (f01 << 6) | (f12 << 2) | (f20 >> 2));
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ void triangleSetupImpl(const CRParams p)
-{
- __shared__ F32 s_bary[CR_SETUP_WARPS * 32][18];
- F32* bary = s_bary[threadIdx.x + threadIdx.y * 32];
-
- // Compute task and image indices.
-
- int taskIdx = threadIdx.x + 32 * (threadIdx.y + CR_SETUP_WARPS * blockIdx.x);
- int imageIdx = 0;
- if (p.instanceMode)
- {
- imageIdx = blockIdx.z;
- if (taskIdx >= p.numTriangles)
- return;
- }
- else
- {
- while (imageIdx < p.numImages)
- {
- int count = getImageParams(p, imageIdx).triCount;
- if (taskIdx < count)
- break;
- taskIdx -= count;
- imageIdx += 1;
- }
- if (imageIdx == p.numImages)
- return;
- }
-
- // Per-image data structures.
-
- const CRImageParams& ip = getImageParams(p, imageIdx);
- CRAtomics& atomics = p.atomics[imageIdx];
-
- const int* indexBuffer = (const int*)p.indexBuffer;
- U8* triSubtris = (U8*)p.triSubtris + imageIdx * p.maxSubtris;
- CRTriangleHeader* triHeader = (CRTriangleHeader*)p.triHeader + imageIdx * p.maxSubtris;
- CRTriangleData* triData = (CRTriangleData*)p.triData + imageIdx * p.maxSubtris;
-
- // Determine triangle index.
-
- int triIdx = taskIdx;
- if (!p.instanceMode)
- triIdx += ip.triOffset;
-
- // Read vertex indices.
-
- if ((U32)triIdx >= (U32)p.numTriangles)
- {
- // Bad triangle index.
- triSubtris[taskIdx] = 0;
- return;
- }
-
- uint4 vidx;
- vidx.x = indexBuffer[triIdx * 3 + 0];
- vidx.y = indexBuffer[triIdx * 3 + 1];
- vidx.z = indexBuffer[triIdx * 3 + 2];
- vidx.w = triIdx + 1; // Triangle index.
-
- if (vidx.x >= (U32)p.numVertices ||
- vidx.y >= (U32)p.numVertices ||
- vidx.z >= (U32)p.numVertices)
- {
- // Bad vertex index.
- triSubtris[taskIdx] = 0;
- return;
- }
-
- // Read vertex positions.
-
- const float4* vertexBuffer = (const float4*)p.vertexBuffer;
- if (p.instanceMode)
- vertexBuffer += p.numVertices * imageIdx; // Instance offset.
-
- float4 v0 = vertexBuffer[vidx.x];
- float4 v1 = vertexBuffer[vidx.y];
- float4 v2 = vertexBuffer[vidx.z];
-
- // Adjust vertex positions according to current viewport size and offset.
-
- v0.x = v0.x * p.xs + v0.w * p.xo;
- v0.y = v0.y * p.ys + v0.w * p.yo;
- v1.x = v1.x * p.xs + v1.w * p.xo;
- v1.y = v1.y * p.ys + v1.w * p.yo;
- v2.x = v2.x * p.xs + v2.w * p.xo;
- v2.y = v2.y * p.ys + v2.w * p.yo;
-
- // Outside view frustum => cull.
-
- if (v0.w < fabsf(v0.x) | v0.w < fabsf(v0.y) | v0.w < fabsf(v0.z))
- {
- if ((v0.w < +v0.x & v1.w < +v1.x & v2.w < +v2.x) |
- (v0.w < -v0.x & v1.w < -v1.x & v2.w < -v2.x) |
- (v0.w < +v0.y & v1.w < +v1.y & v2.w < +v2.y) |
- (v0.w < -v0.y & v1.w < -v1.y & v2.w < -v2.y) |
- (v0.w < +v0.z & v1.w < +v1.z & v2.w < +v2.z) |
- (v0.w < -v0.z & v1.w < -v1.z & v2.w < -v2.z))
- {
- triSubtris[taskIdx] = 0;
- return;
- }
- }
-
- // Inside depth range => try to snap vertices.
-
- if (v0.w >= fabsf(v0.z) & v1.w >= fabsf(v1.z) & v2.w >= fabsf(v2.z))
- {
- // Inside S16 range and small enough => fast path.
- // Note: aabbLimit comes from the fact that cover8x8
- // does not support guardband with maximal viewport.
-
- int2 p0, p1, p2, lo, hi;
- float3 rcpW;
-
- snapTriangle(p, v0, v1, v2, p0, p1, p2, rcpW, lo, hi);
- S32 loxy = ::min(lo.x, lo.y);
- S32 hixy = ::max(hi.x, hi.y);
- S32 aabbLimit = (1 << (CR_MAXVIEWPORT_LOG2 + CR_SUBPIXEL_LOG2)) - 1;
-
- if (loxy >= -32768 && hixy <= 32767 && hixy - loxy <= aabbLimit)
- {
- int2 d1, d2;
- S32 area;
- bool res = prepareTriangle(p, p0, p1, p2, lo, hi, d1, d2, area);
- triSubtris[taskIdx] = res ? 1 : 0;
-
- if (res)
- setupTriangle(
- p,
- &triHeader[taskIdx], &triData[taskIdx], vidx.w,
- v0.z, v1.z, v2.z,
- p0, p1, p2, rcpW,
- d1, d2, area);
-
- return;
- }
- }
-
- // Clip to view frustum.
-
- float4 ov0 = v0;
- float4 od1 = make_float4(v1.x - v0.x, v1.y - v0.y, v1.z - v0.z, v1.w - v0.w);
- float4 od2 = make_float4(v2.x - v0.x, v2.y - v0.y, v2.z - v0.z, v2.w - v0.w);
- int numVerts = clipTriangleWithFrustum(bary, &ov0.x, &v1.x, &v2.x, &od1.x, &od2.x);
-
- // Count non-culled subtriangles.
-
- v0.x = ov0.x + od1.x * bary[0] + od2.x * bary[1];
- v0.y = ov0.y + od1.y * bary[0] + od2.y * bary[1];
- v0.z = ov0.z + od1.z * bary[0] + od2.z * bary[1];
- v0.w = ov0.w + od1.w * bary[0] + od2.w * bary[1];
- v1.x = ov0.x + od1.x * bary[2] + od2.x * bary[3];
- v1.y = ov0.y + od1.y * bary[2] + od2.y * bary[3];
- v1.z = ov0.z + od1.z * bary[2] + od2.z * bary[3];
- v1.w = ov0.w + od1.w * bary[2] + od2.w * bary[3];
- float4 tv1 = v1;
-
- int numSubtris = 0;
- for (int i = 2; i < numVerts; i++)
- {
- v2.x = ov0.x + od1.x * bary[i * 2 + 0] + od2.x * bary[i * 2 + 1];
- v2.y = ov0.y + od1.y * bary[i * 2 + 0] + od2.y * bary[i * 2 + 1];
- v2.z = ov0.z + od1.z * bary[i * 2 + 0] + od2.z * bary[i * 2 + 1];
- v2.w = ov0.w + od1.w * bary[i * 2 + 0] + od2.w * bary[i * 2 + 1];
-
- int2 p0, p1, p2, lo, hi, d1, d2;
- float3 rcpW;
- S32 area;
-
- snapTriangle(p, v0, v1, v2, p0, p1, p2, rcpW, lo, hi);
- if (prepareTriangle(p, p0, p1, p2, lo, hi, d1, d2, area))
- numSubtris++;
-
- v1 = v2;
- }
-
- triSubtris[taskIdx] = numSubtris;
-
- // Multiple subtriangles => allocate.
-
- int subtriBase = taskIdx;
- if (numSubtris > 1)
- {
- subtriBase = atomicAdd(&atomics.numSubtris, numSubtris);
- triHeader[taskIdx].misc = subtriBase;
- if (subtriBase + numSubtris > p.maxSubtris)
- numVerts = 0;
- }
-
- // Setup subtriangles.
-
- v1 = tv1;
- for (int i = 2; i < numVerts; i++)
- {
- v2.x = ov0.x + od1.x * bary[i * 2 + 0] + od2.x * bary[i * 2 + 1];
- v2.y = ov0.y + od1.y * bary[i * 2 + 0] + od2.y * bary[i * 2 + 1];
- v2.z = ov0.z + od1.z * bary[i * 2 + 0] + od2.z * bary[i * 2 + 1];
- v2.w = ov0.w + od1.w * bary[i * 2 + 0] + od2.w * bary[i * 2 + 1];
-
- int2 p0, p1, p2, lo, hi, d1, d2;
- float3 rcpW;
- S32 area;
-
- snapTriangle(p, v0, v1, v2, p0, p1, p2, rcpW, lo, hi);
- if (prepareTriangle(p, p0, p1, p2, lo, hi, d1, d2, area))
- {
- setupTriangle(
- p,
- &triHeader[subtriBase], &triData[subtriBase], vidx.w,
- v0.z, v1.z, v2.z,
- p0, p1, p2, rcpW,
- d1, d2, area);
-
- subtriBase++;
- }
-
- v1 = v2;
- }
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Util.inl b/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Util.inl
deleted file mode 100644
index cf5bb79f9606e3b81e904c2815910e3a0626598e..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/cudaraster/impl/Util.inl
+++ /dev/null
@@ -1,452 +0,0 @@
-// Copyright (c) 2009-2022, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "PrivateDefs.hpp"
-
-namespace CR
-{
-//------------------------------------------------------------------------
-
-template __device__ __inline__ void swap(T& a, T& b) { T t = a; a = b; b = t; }
-
-__device__ __inline__ U32 getLo (U64 a) { return __double2loint(__longlong_as_double(a)); }
-__device__ __inline__ S32 getLo (S64 a) { return __double2loint(__longlong_as_double(a)); }
-__device__ __inline__ U32 getHi (U64 a) { return __double2hiint(__longlong_as_double(a)); }
-__device__ __inline__ S32 getHi (S64 a) { return __double2hiint(__longlong_as_double(a)); }
-__device__ __inline__ U64 combineLoHi (U32 lo, U32 hi) { return __double_as_longlong(__hiloint2double(hi, lo)); }
-__device__ __inline__ S64 combineLoHi (S32 lo, S32 hi) { return __double_as_longlong(__hiloint2double(hi, lo)); }
-__device__ __inline__ U32 getLaneMaskLt (void) { U32 r; asm("mov.u32 %0, %lanemask_lt;" : "=r"(r)); return r; }
-__device__ __inline__ U32 getLaneMaskLe (void) { U32 r; asm("mov.u32 %0, %lanemask_le;" : "=r"(r)); return r; }
-__device__ __inline__ U32 getLaneMaskGt (void) { U32 r; asm("mov.u32 %0, %lanemask_gt;" : "=r"(r)); return r; }
-__device__ __inline__ U32 getLaneMaskGe (void) { U32 r; asm("mov.u32 %0, %lanemask_ge;" : "=r"(r)); return r; }
-__device__ __inline__ int findLeadingOne (U32 v) { U32 r; asm("bfind.u32 %0, %1;" : "=r"(r) : "r"(v)); return r; }
-__device__ __inline__ bool singleLane (void) { return ((::__ballot_sync(~0u, true) & getLaneMaskLt()) == 0); }
-
-__device__ __inline__ void add_add_carry (U32& rlo, U32 alo, U32 blo, U32& rhi, U32 ahi, U32 bhi) { U64 r = combineLoHi(alo, ahi) + combineLoHi(blo, bhi); rlo = getLo(r); rhi = getHi(r); }
-__device__ __inline__ S32 f32_to_s32_sat (F32 a) { S32 v; asm("cvt.rni.sat.s32.f32 %0, %1;" : "=r"(v) : "f"(a)); return v; }
-__device__ __inline__ U32 f32_to_u32_sat (F32 a) { U32 v; asm("cvt.rni.sat.u32.f32 %0, %1;" : "=r"(v) : "f"(a)); return v; }
-__device__ __inline__ U32 f32_to_u32_sat_rmi (F32 a) { U32 v; asm("cvt.rmi.sat.u32.f32 %0, %1;" : "=r"(v) : "f"(a)); return v; }
-__device__ __inline__ U32 f32_to_u8_sat (F32 a) { U32 v; asm("cvt.rni.sat.u8.f32 %0, %1;" : "=r"(v) : "f"(a)); return v; }
-__device__ __inline__ S64 f32_to_s64 (F32 a) { S64 v; asm("cvt.rni.s64.f32 %0, %1;" : "=l"(v) : "f"(a)); return v; }
-__device__ __inline__ S32 add_s16lo_s16lo (S32 a, S32 b) { S32 v; asm("vadd.s32.s32.s32 %0, %1.h0, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ S32 add_s16hi_s16lo (S32 a, S32 b) { S32 v; asm("vadd.s32.s32.s32 %0, %1.h1, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ S32 add_s16lo_s16hi (S32 a, S32 b) { S32 v; asm("vadd.s32.s32.s32 %0, %1.h0, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ S32 add_s16hi_s16hi (S32 a, S32 b) { S32 v; asm("vadd.s32.s32.s32 %0, %1.h1, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ S32 sub_s16lo_s16lo (S32 a, S32 b) { S32 v; asm("vsub.s32.s32.s32 %0, %1.h0, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ S32 sub_s16hi_s16lo (S32 a, S32 b) { S32 v; asm("vsub.s32.s32.s32 %0, %1.h1, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ S32 sub_s16lo_s16hi (S32 a, S32 b) { S32 v; asm("vsub.s32.s32.s32 %0, %1.h0, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ S32 sub_s16hi_s16hi (S32 a, S32 b) { S32 v; asm("vsub.s32.s32.s32 %0, %1.h1, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ S32 sub_u16lo_u16lo (U32 a, U32 b) { S32 v; asm("vsub.s32.u32.u32 %0, %1.h0, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ S32 sub_u16hi_u16lo (U32 a, U32 b) { S32 v; asm("vsub.s32.u32.u32 %0, %1.h1, %2.h0;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ S32 sub_u16lo_u16hi (U32 a, U32 b) { S32 v; asm("vsub.s32.u32.u32 %0, %1.h0, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ S32 sub_u16hi_u16hi (U32 a, U32 b) { S32 v; asm("vsub.s32.u32.u32 %0, %1.h1, %2.h1;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ U32 add_b0 (U32 a, U32 b) { U32 v; asm("vadd.u32.u32.u32 %0, %1.b0, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ U32 add_b1 (U32 a, U32 b) { U32 v; asm("vadd.u32.u32.u32 %0, %1.b1, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ U32 add_b2 (U32 a, U32 b) { U32 v; asm("vadd.u32.u32.u32 %0, %1.b2, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ U32 add_b3 (U32 a, U32 b) { U32 v; asm("vadd.u32.u32.u32 %0, %1.b3, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ U32 vmad_b0 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b0, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ U32 vmad_b1 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ U32 vmad_b2 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b2, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ U32 vmad_b3 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b3, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ U32 vmad_b0_b3 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b0, %2.b3, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ U32 vmad_b1_b3 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b1, %2.b3, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ U32 vmad_b2_b3 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b2, %2.b3, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ U32 vmad_b3_b3 (U32 a, U32 b, U32 c) { U32 v; asm("vmad.u32.u32.u32 %0, %1.b3, %2.b3, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ U32 add_mask8 (U32 a, U32 b) { U32 v; U32 z=0; asm("vadd.u32.u32.u32 %0.b0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(z)); return v; }
-__device__ __inline__ U32 sub_mask8 (U32 a, U32 b) { U32 v; U32 z=0; asm("vsub.u32.u32.u32 %0.b0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(z)); return v; }
-__device__ __inline__ S32 max_max (S32 a, S32 b, S32 c) { S32 v; asm("vmax.s32.s32.s32.max %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ S32 min_min (S32 a, S32 b, S32 c) { S32 v; asm("vmin.s32.s32.s32.min %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ S32 max_add (S32 a, S32 b, S32 c) { S32 v; asm("vmax.s32.s32.s32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ S32 min_add (S32 a, S32 b, S32 c) { S32 v; asm("vmin.s32.s32.s32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ U32 add_add (U32 a, U32 b, U32 c) { U32 v; asm("vadd.u32.u32.u32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ U32 sub_add (U32 a, U32 b, U32 c) { U32 v; asm("vsub.u32.u32.u32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ U32 add_sub (U32 a, U32 b, U32 c) { U32 v; asm("vsub.u32.u32.u32.add %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(c), "r"(b)); return v; }
-__device__ __inline__ S32 add_clamp_0_x (S32 a, S32 b, S32 c) { S32 v; asm("vadd.u32.s32.s32.sat.min %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ S32 add_clamp_b0 (S32 a, S32 b, S32 c) { S32 v; asm("vadd.u32.s32.s32.sat %0.b0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ S32 add_clamp_b2 (S32 a, S32 b, S32 c) { S32 v; asm("vadd.u32.s32.s32.sat %0.b2, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ U32 prmt (U32 a, U32 b, U32 c) { U32 v; asm("prmt.b32 %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ S32 u32lo_sext (U32 a) { U32 v; asm("cvt.s16.u32 %0, %1;" : "=r"(v) : "r"(a)); return v; }
-__device__ __inline__ U32 slct (U32 a, U32 b, S32 c) { U32 v; asm("slct.u32.s32 %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ S32 slct (S32 a, S32 b, S32 c) { S32 v; asm("slct.s32.s32 %0, %1, %2, %3;" : "=r"(v) : "r"(a), "r"(b), "r"(c)); return v; }
-__device__ __inline__ F32 slct (F32 a, F32 b, S32 c) { F32 v; asm("slct.f32.s32 %0, %1, %2, %3;" : "=f"(v) : "f"(a), "f"(b), "r"(c)); return v; }
-__device__ __inline__ U32 isetge (S32 a, S32 b) { U32 v; asm("set.ge.u32.s32 %0, %1, %2;" : "=r"(v) : "r"(a), "r"(b)); return v; }
-__device__ __inline__ F64 rcp_approx (F64 a) { F64 v; asm("rcp.approx.ftz.f64 %0, %1;" : "=d"(v) : "d"(a)); return v; }
-__device__ __inline__ F32 fma_rm (F32 a, F32 b, F32 c) { F32 v; asm("fma.rm.f32 %0, %1, %2, %3;" : "=f"(v) : "f"(a), "f"(b), "f"(c)); return v; }
-__device__ __inline__ U32 idiv_fast (U32 a, U32 b);
-
-__device__ __inline__ uint3 setupPleq (float3 values, int2 v0, int2 d1, int2 d2, F32 areaRcp);
-
-__device__ __inline__ void cover8x8_setupLUT (volatile U64* lut);
-__device__ __inline__ U64 cover8x8_exact_fast (S32 ox, S32 oy, S32 dx, S32 dy, U32 flips, volatile const U64* lut); // Assumes viewport <= 2^11, subpixels <= 2^4, no guardband.
-__device__ __inline__ U64 cover8x8_lookupMask (S64 yinit, U32 yinc, U32 flips, volatile const U64* lut);
-
-__device__ __inline__ U64 cover8x8_exact_noLUT (S32 ox, S32 oy, S32 dx, S32 dy); // optimized reference implementation, does not require look-up table
-__device__ __inline__ U64 cover8x8_conservative_noLUT (S32 ox, S32 oy, S32 dx, S32 dy);
-__device__ __inline__ U64 cover8x8_generateMask_noLUT (S32 curr, S32 dx, S32 dy);
-
-template __device__ __inline__ void sortShared(T* ptr, int numItems); // Assumes that numItems <= threadsInBlock. Must sync before & after the call.
-
-__device__ __inline__ const CRImageParams& getImageParams(const CRParams& p, int idx)
-{
- return (idx < CR_EMBED_IMAGE_PARAMS) ? p.imageParamsFirst[idx] : p.imageParamsExtra[idx - CR_EMBED_IMAGE_PARAMS];
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ int clipPolygonWithPlane(F32* baryOut, const F32* baryIn, int numIn, F32 v0, F32 v1, F32 v2)
-{
- int numOut = 0;
- if (numIn >= 3)
- {
- int ai = (numIn - 1) * 2;
- F32 av = v0 + v1 * baryIn[ai + 0] + v2 * baryIn[ai + 1];
- for (int bi = 0; bi < numIn * 2; bi += 2)
- {
- F32 bv = v0 + v1 * baryIn[bi + 0] + v2 * baryIn[bi + 1];
- if (av * bv < 0.0f)
- {
- F32 bc = av / (av - bv);
- F32 ac = 1.0f - bc;
- baryOut[numOut + 0] = baryIn[ai + 0] * ac + baryIn[bi + 0] * bc;
- baryOut[numOut + 1] = baryIn[ai + 1] * ac + baryIn[bi + 1] * bc;
- numOut += 2;
- }
- if (bv >= 0.0f)
- {
- baryOut[numOut + 0] = baryIn[bi + 0];
- baryOut[numOut + 1] = baryIn[bi + 1];
- numOut += 2;
- }
- ai = bi;
- av = bv;
- }
- }
- return (numOut >> 1);
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ int clipTriangleWithFrustum(F32* bary, const F32* v0, const F32* v1, const F32* v2, const F32* d1, const F32* d2)
-{
- int num = 3;
- bary[0] = 0.0f, bary[1] = 0.0f;
- bary[2] = 1.0f, bary[3] = 0.0f;
- bary[4] = 0.0f, bary[5] = 1.0f;
-
- if ((v0[3] < fabsf(v0[0])) | (v1[3] < fabsf(v1[0])) | (v2[3] < fabsf(v2[0])))
- {
- F32 temp[18];
- num = clipPolygonWithPlane(temp, bary, num, v0[3] + v0[0], d1[3] + d1[0], d2[3] + d2[0]);
- num = clipPolygonWithPlane(bary, temp, num, v0[3] - v0[0], d1[3] - d1[0], d2[3] - d2[0]);
- }
- if ((v0[3] < fabsf(v0[1])) | (v1[3] < fabsf(v1[1])) | (v2[3] < fabsf(v2[1])))
- {
- F32 temp[18];
- num = clipPolygonWithPlane(temp, bary, num, v0[3] + v0[1], d1[3] + d1[1], d2[3] + d2[1]);
- num = clipPolygonWithPlane(bary, temp, num, v0[3] - v0[1], d1[3] - d1[1], d2[3] - d2[1]);
- }
- if ((v0[3] < fabsf(v0[2])) | (v1[3] < fabsf(v1[2])) | (v2[3] < fabsf(v2[2])))
- {
- F32 temp[18];
- num = clipPolygonWithPlane(temp, bary, num, v0[3] + v0[2], d1[3] + d1[2], d2[3] + d2[2]);
- num = clipPolygonWithPlane(bary, temp, num, v0[3] - v0[2], d1[3] - d1[2], d2[3] - d2[2]);
- }
- return num;
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ U32 idiv_fast(U32 a, U32 b)
-{
- return f32_to_u32_sat_rmi(((F32)a + 0.5f) / (F32)b);
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ U32 toABGR(float4 color)
-{
- // 11 instructions: 4*FFMA, 4*F2I, 3*PRMT
- U32 x = f32_to_u32_sat_rmi(fma_rm(color.x, (1 << 24) * 255.0f, (1 << 24) * 0.5f));
- U32 y = f32_to_u32_sat_rmi(fma_rm(color.y, (1 << 24) * 255.0f, (1 << 24) * 0.5f));
- U32 z = f32_to_u32_sat_rmi(fma_rm(color.z, (1 << 24) * 255.0f, (1 << 24) * 0.5f));
- U32 w = f32_to_u32_sat_rmi(fma_rm(color.w, (1 << 24) * 255.0f, (1 << 24) * 0.5f));
- return prmt(prmt(x, y, 0x0073), prmt(z, w, 0x0073), 0x5410);
-}
-
-//------------------------------------------------------------------------
-// v0 = subpixels relative to the bottom-left sampling point
-
-__device__ __inline__ uint3 setupPleq(float3 values, int2 v0, int2 d1, int2 d2, F32 areaRcp)
-{
- F32 mx = fmaxf(fmaxf(values.x, values.y), values.z);
- int sh = ::min(::max((__float_as_int(mx) >> 23) - (127 + 22), 0), 8);
- S32 t0 = (U32)values.x >> sh;
- S32 t1 = ((U32)values.y >> sh) - t0;
- S32 t2 = ((U32)values.z >> sh) - t0;
-
- U32 rcpMant = (__float_as_int(areaRcp) & 0x007FFFFF) | 0x00800000;
- int rcpShift = (23 + 127) - (__float_as_int(areaRcp) >> 23);
-
- uint3 pleq;
- S64 xc = ((S64)t1 * d2.y - (S64)t2 * d1.y) * rcpMant;
- S64 yc = ((S64)t2 * d1.x - (S64)t1 * d2.x) * rcpMant;
- pleq.x = (U32)(xc >> (rcpShift - (sh + CR_SUBPIXEL_LOG2)));
- pleq.y = (U32)(yc >> (rcpShift - (sh + CR_SUBPIXEL_LOG2)));
-
- S32 centerX = (v0.x * 2 + min_min(d1.x, d2.x, 0) + max_max(d1.x, d2.x, 0)) >> (CR_SUBPIXEL_LOG2 + 1);
- S32 centerY = (v0.y * 2 + min_min(d1.y, d2.y, 0) + max_max(d1.y, d2.y, 0)) >> (CR_SUBPIXEL_LOG2 + 1);
- S32 vcx = v0.x - (centerX << CR_SUBPIXEL_LOG2);
- S32 vcy = v0.y - (centerY << CR_SUBPIXEL_LOG2);
-
- pleq.z = t0 << sh;
- pleq.z -= (U32)(((xc >> 13) * vcx + (yc >> 13) * vcy) >> (rcpShift - (sh + 13)));
- pleq.z -= pleq.x * centerX + pleq.y * centerY;
- return pleq;
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ void cover8x8_setupLUT(volatile U64* lut)
-{
- for (S32 lutIdx = threadIdx.x + blockDim.x * threadIdx.y; lutIdx < CR_COVER8X8_LUT_SIZE; lutIdx += blockDim.x * blockDim.y)
- {
- int half = (lutIdx < (12 << 5)) ? 0 : 1;
- int yint = (lutIdx >> 5) - half * 12 - 3;
- U32 shape = ((lutIdx >> 2) & 7) << (31 - 2);
- S32 slctSwapXY = lutIdx << (31 - 1);
- S32 slctNegX = lutIdx << (31 - 0);
- S32 slctCompl = slctSwapXY ^ slctNegX;
-
- U64 mask = 0;
- int xlo = half * 4;
- int xhi = xlo + 4;
- for (int x = xlo; x < xhi; x++)
- {
- int ylo = slct(0, ::max(yint, 0), slctCompl);
- int yhi = slct(::min(yint, 8), 8, slctCompl);
- for (int y = ylo; y < yhi; y++)
- {
- int xx = slct(x, y, slctSwapXY);
- int yy = slct(y, x, slctSwapXY);
- xx = slct(xx, 7 - xx, slctNegX);
- mask |= (U64)1 << (xx + yy * 8);
- }
- yint += shape >> 31;
- shape <<= 1;
- }
- lut[lutIdx] = mask;
- }
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ U64 cover8x8_exact_fast(S32 ox, S32 oy, S32 dx, S32 dy, U32 flips, volatile const U64* lut) // 52 instr
-{
- F32 yinitBias = (F32)(1 << (31 - CR_MAXVIEWPORT_LOG2 - CR_SUBPIXEL_LOG2 * 2));
- F32 yinitScale = (F32)(1 << (32 - CR_SUBPIXEL_LOG2));
- F32 yincScale = 65536.0f * 65536.0f;
-
- S32 slctFlipY = flips << (31 - CR_FLIPBIT_FLIP_Y);
- S32 slctFlipX = flips << (31 - CR_FLIPBIT_FLIP_X);
- S32 slctSwapXY = flips << (31 - CR_FLIPBIT_SWAP_XY);
-
- // Evaluate cross product.
-
- S32 t = ox * dy - oy * dx;
- F32 det = (F32)slct(t, t - dy * (7 << CR_SUBPIXEL_LOG2), slctFlipX);
- if (flips >= (1 << CR_FLIPBIT_COMPL))
- det = -det;
-
- // Represent Y as a function of X.
-
- F32 xrcp = 1.0f / (F32)::abs(slct(dx, dy, slctSwapXY));
- F32 yzero = det * yinitScale * xrcp + yinitBias;
- S64 yinit = f32_to_s64(slct(yzero, -yzero, slctFlipY));
- U32 yinc = f32_to_u32_sat((F32)::abs(slct(dy, dx, slctSwapXY)) * xrcp * yincScale);
-
- // Lookup.
-
- return cover8x8_lookupMask(yinit, yinc, flips, lut);
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ U64 cover8x8_lookupMask(S64 yinit, U32 yinc, U32 flips, volatile const U64* lut)
-{
- // First half.
-
- U32 yfrac = getLo(yinit);
- U32 shape = add_clamp_0_x(getHi(yinit) + 4, 0, 11);
- add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
- add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
- add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
- int oct = flips & ((1 << CR_FLIPBIT_FLIP_X) | (1 << CR_FLIPBIT_SWAP_XY));
- U64 mask = *(U64*)((U8*)lut + oct + (shape << 5));
-
- // Second half.
-
- add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
- shape = add_clamp_0_x(getHi(yinit) + 4, __popc(shape & 15), 11);
- add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
- add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
- add_add_carry(yfrac, yfrac, yinc, shape, shape, shape);
- mask |= *(U64*)((U8*)lut + oct + (shape << 5) + (12 << 8));
- return (flips >= (1 << CR_FLIPBIT_COMPL)) ? ~mask : mask;
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ U64 cover8x8_exact_noLUT(S32 ox, S32 oy, S32 dx, S32 dy)
-{
- S32 curr = ox * dy - oy * dx;
- if (dy > 0 || (dy == 0 && dx <= 0)) curr--; // exclusive
- return cover8x8_generateMask_noLUT(curr, dx, dy);
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ U64 cover8x8_conservative_noLUT(S32 ox, S32 oy, S32 dx, S32 dy)
-{
- S32 curr = ox * dy - oy * dx;
- if (dy > 0 || (dy == 0 && dx <= 0)) curr--; // exclusive
- curr += (::abs(dx) + ::abs(dy)) << (CR_SUBPIXEL_LOG2 - 1);
- return cover8x8_generateMask_noLUT(curr, dx, dy);
-}
-
-//------------------------------------------------------------------------
-
-__device__ __inline__ U64 cover8x8_generateMask_noLUT(S32 curr, S32 dx, S32 dy)
-{
- curr += (dx - dy) * (7 << CR_SUBPIXEL_LOG2);
- S32 stepX = dy << (CR_SUBPIXEL_LOG2 + 1);
- S32 stepYorig = -dx - dy * 7;
- S32 stepY = stepYorig << (CR_SUBPIXEL_LOG2 + 1);
-
- U32 hi = isetge(curr, 0);
- U32 frac = curr + curr;
- for (int i = 62; i >= 32; i--)
- add_add_carry(frac, frac, ((i & 7) == 7) ? stepY : stepX, hi, hi, hi);
-
- U32 lo = 0;
- for (int i = 31; i >= 0; i--)
- add_add_carry(frac, frac, ((i & 7) == 7) ? stepY : stepX, lo, lo, lo);
-
- lo ^= lo >> 1, hi ^= hi >> 1;
- lo ^= lo >> 2, hi ^= hi >> 2;
- lo ^= lo >> 4, hi ^= hi >> 4;
- lo ^= lo >> 8, hi ^= hi >> 8;
- lo ^= lo >> 16, hi ^= hi >> 16;
-
- if (dy < 0)
- {
- lo ^= 0x55AA55AA;
- hi ^= 0x55AA55AA;
- }
- if (stepYorig < 0)
- {
- lo ^= 0xFF00FF00;
- hi ^= 0x00FF00FF;
- }
- if ((hi & 1) != 0)
- lo = ~lo;
-
- return combineLoHi(lo, hi);
-}
-
-//------------------------------------------------------------------------
-
-template __device__ __inline__ void sortShared(T* ptr, int numItems)
-{
- int thrInBlock = threadIdx.x + threadIdx.y * blockDim.x;
- int range = 16;
-
- // Use transposition sort within each 16-wide subrange.
-
- int base = thrInBlock * 2;
- bool act = (base < numItems - 1);
- U32 actMask = __ballot_sync(~0u, act);
- if (act)
- {
- bool tryOdd = (base < numItems - 2 && (~base & (range - 2)) != 0);
- T mid = ptr[base + 1];
-
- for (int iter = 0; iter < range; iter += 2)
- {
- // Evens.
-
- T tmp = ptr[base + 0];
- if (tmp > mid)
- {
- ptr[base + 0] = mid;
- mid = tmp;
- }
- __syncwarp(actMask);
-
- // Odds.
-
- if (tryOdd)
- {
- tmp = ptr[base + 2];
- if (mid > tmp)
- {
- ptr[base + 2] = mid;
- mid = tmp;
- }
- }
- __syncwarp(actMask);
- }
- ptr[base + 1] = mid;
- }
-
- // Multiple subranges => Merge hierarchically.
-
- for (; range < numItems; range <<= 1)
- {
- // Assuming that we would insert the current item into the other
- // subrange, use binary search to find the appropriate slot.
-
- __syncthreads();
-
- T item;
- int slot;
- if (thrInBlock < numItems)
- {
- item = ptr[thrInBlock];
- slot = (thrInBlock & -range) ^ range;
- if (slot < numItems)
- {
- T tmp = ptr[slot];
- bool inclusive = ((thrInBlock & range) != 0);
- if (tmp < item || (inclusive && tmp == item))
- {
- for (int step = (range >> 1); step != 0; step >>= 1)
- {
- int probe = slot + step;
- if (probe < numItems)
- {
- tmp = ptr[probe];
- if (tmp < item || (inclusive && tmp == item))
- slot = probe;
- }
- }
- slot++;
- }
- }
- }
-
- // Store the item at an appropriate place.
-
- __syncthreads();
-
- if (thrInBlock < numItems)
- ptr[slot + (thrInBlock & (range * 2 - 1)) - range] = item;
- }
-}
-
-//------------------------------------------------------------------------
-}
diff --git a/extensions/nvdiffrast/nvdiffrast/common/framework.h b/extensions/nvdiffrast/nvdiffrast/common/framework.h
deleted file mode 100644
index 3b1b8e993f1c21bd9f0129e14645db9e773cec71..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/framework.h
+++ /dev/null
@@ -1,49 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-
-// Framework-specific macros to enable code sharing.
-
-//------------------------------------------------------------------------
-// Tensorflow.
-
-#ifdef NVDR_TENSORFLOW
-#define EIGEN_USE_GPU
-#include "tensorflow/core/framework/op.h"
-#include "tensorflow/core/framework/op_kernel.h"
-#include "tensorflow/core/framework/shape_inference.h"
-#include "tensorflow/core/platform/default/logging.h"
-using namespace tensorflow;
-using namespace tensorflow::shape_inference;
-#define NVDR_CTX_ARGS OpKernelContext* _nvdr_ctx
-#define NVDR_CTX_PARAMS _nvdr_ctx
-#define NVDR_CHECK(COND, ERR) OP_REQUIRES(_nvdr_ctx, COND, errors::Internal(ERR))
-#define NVDR_CHECK_CUDA_ERROR(CUDA_CALL) OP_CHECK_CUDA_ERROR(_nvdr_ctx, CUDA_CALL)
-#define NVDR_CHECK_GL_ERROR(GL_CALL) OP_CHECK_GL_ERROR(_nvdr_ctx, GL_CALL)
-#endif
-
-//------------------------------------------------------------------------
-// PyTorch.
-
-#ifdef NVDR_TORCH
-#ifndef __CUDACC__
-#include
-#include
-#include
-#include
-#include
-#endif
-#define NVDR_CTX_ARGS int _nvdr_ctx_dummy
-#define NVDR_CTX_PARAMS 0
-#define NVDR_CHECK(COND, ERR) do { TORCH_CHECK(COND, ERR) } while(0)
-#define NVDR_CHECK_CUDA_ERROR(CUDA_CALL) do { cudaError_t err = CUDA_CALL; TORCH_CHECK(!err, "Cuda error: ", cudaGetLastError(), "[", #CUDA_CALL, ";]"); } while(0)
-#define NVDR_CHECK_GL_ERROR(GL_CALL) do { GL_CALL; GLenum err = glGetError(); TORCH_CHECK(err == GL_NO_ERROR, "OpenGL error: ", getGLErrorString(err), "[", #GL_CALL, ";]"); } while(0)
-#endif
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/glutil.cpp b/extensions/nvdiffrast/nvdiffrast/common/glutil.cpp
deleted file mode 100644
index bea4d86bf8ae95bc958a0cc8dd18238e4b663324..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/glutil.cpp
+++ /dev/null
@@ -1,403 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-//------------------------------------------------------------------------
-// Common.
-//------------------------------------------------------------------------
-
-#include "framework.h"
-#include "glutil.h"
-#include
-#include
-
-// Create the function pointers.
-#define GLUTIL_EXT(return_type, name, ...) return_type (GLAPIENTRY* name)(__VA_ARGS__) = 0;
-#include "glutil_extlist.h"
-#undef GLUTIL_EXT
-
-// Track initialization status.
-static volatile bool s_glExtInitialized = false;
-
-// Error strings.
-const char* getGLErrorString(GLenum err)
-{
- switch(err)
- {
- case GL_NO_ERROR: return "GL_NO_ERROR";
- case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
- case GL_INVALID_VALUE: return "GL_INVALID_VALUE";
- case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
- case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
- case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
- case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
- case GL_INVALID_FRAMEBUFFER_OPERATION: return "GL_INVALID_FRAMEBUFFER_OPERATION";
- case GL_TABLE_TOO_LARGE: return "GL_TABLE_TOO_LARGE";
- case GL_CONTEXT_LOST: return "GL_CONTEXT_LOST";
- }
- return "Unknown error";
-}
-
-//------------------------------------------------------------------------
-// Windows.
-//------------------------------------------------------------------------
-
-#ifdef _WIN32
-
-static CRITICAL_SECTION getInitializedCriticalSection(void)
-{
- CRITICAL_SECTION cs;
- InitializeCriticalSection(&cs);
- return cs;
-}
-
-static CRITICAL_SECTION s_getProcAddressMutex = getInitializedCriticalSection();
-
-static void safeGetProcAddress(const char* name, PROC* pfn)
-{
- PROC result = wglGetProcAddress(name);
- if (!result)
- {
- LeaveCriticalSection(&s_getProcAddressMutex); // Prepare for thread exit.
- LOG(FATAL) << "wglGetProcAddress() failed for '" << name << "'";
- exit(1); // Should never get here but make sure we exit.
- }
- *pfn = result;
-}
-
-static void initializeGLExtensions(void)
-{
- // Use critical section for thread safety.
- EnterCriticalSection(&s_getProcAddressMutex);
-
- // Only dig function pointers if not done already.
- if (!s_glExtInitialized)
- {
- // Generate code to populate the function pointers.
-#define GLUTIL_EXT(return_type, name, ...) safeGetProcAddress(#name, (PROC*)&name);
-#include "glutil_extlist.h"
-#undef GLUTIL_EXT
-
- // Mark as initialized.
- s_glExtInitialized = true;
- }
-
- // Done.
- LeaveCriticalSection(&s_getProcAddressMutex);
- return;
-}
-
-void setGLContext(GLContext& glctx)
-{
- if (!glctx.hglrc)
- LOG(FATAL) << "setGLContext() called with null gltcx";
- if (!wglMakeCurrent(glctx.hdc, glctx.hglrc))
- LOG(FATAL) << "wglMakeCurrent() failed when setting GL context";
-
- if (glctx.extInitialized)
- return;
- initializeGLExtensions();
- glctx.extInitialized = 1;
-}
-
-void releaseGLContext(void)
-{
- if (!wglMakeCurrent(NULL, NULL))
- LOG(FATAL) << "wglMakeCurrent() failed when releasing GL context";
-}
-
-extern "C" int set_gpu(const char*); // In setgpu.lib
-GLContext createGLContext(int cudaDeviceIdx)
-{
- if (cudaDeviceIdx >= 0)
- {
- char pciBusId[256] = "";
- LOG(INFO) << "Creating GL context for Cuda device " << cudaDeviceIdx;
- if (cudaDeviceGetPCIBusId(pciBusId, 255, cudaDeviceIdx))
- {
- LOG(INFO) << "PCI bus id query failed";
- }
- else
- {
- int res = set_gpu(pciBusId);
- LOG(INFO) << "Selecting device with PCI bus id " << pciBusId << " - " << (res ? "failed, expect crash or major slowdown" : "success");
- }
- }
-
- HINSTANCE hInstance = GetModuleHandle(NULL);
- WNDCLASS wc = {};
- wc.style = CS_OWNDC;
- wc.lpfnWndProc = DefWindowProc;
- wc.hInstance = hInstance;
- wc.lpszClassName = "__DummyGLClassCPP";
- int res = RegisterClass(&wc);
-
- HWND hwnd = CreateWindow(
- "__DummyGLClassCPP", // lpClassName
- "__DummyGLWindowCPP", // lpWindowName
- WS_OVERLAPPEDWINDOW, // dwStyle
- CW_USEDEFAULT, // x
- CW_USEDEFAULT, // y
- 0, 0, // nWidth, nHeight
- NULL, NULL, // hWndParent, hMenu
- hInstance, // hInstance
- NULL // lpParam
- );
-
- PIXELFORMATDESCRIPTOR pfd = {};
- pfd.dwFlags = PFD_SUPPORT_OPENGL;
- pfd.iPixelType = PFD_TYPE_RGBA;
- pfd.iLayerType = PFD_MAIN_PLANE;
- pfd.cColorBits = 32;
- pfd.cDepthBits = 24;
- pfd.cStencilBits = 8;
-
- HDC hdc = GetDC(hwnd);
- int pixelformat = ChoosePixelFormat(hdc, &pfd);
- SetPixelFormat(hdc, pixelformat, &pfd);
-
- HGLRC hglrc = wglCreateContext(hdc);
- LOG(INFO) << std::hex << std::setfill('0')
- << "WGL OpenGL context created (hdc: 0x" << std::setw(8) << (uint32_t)(uintptr_t)hdc
- << ", hglrc: 0x" << std::setw(8) << (uint32_t)(uintptr_t)hglrc << ")";
-
- GLContext glctx = {hdc, hglrc, 0};
- return glctx;
-}
-
-void destroyGLContext(GLContext& glctx)
-{
- if (!glctx.hglrc)
- LOG(FATAL) << "destroyGLContext() called with null gltcx";
-
- // If this is the current context, release it.
- if (wglGetCurrentContext() == glctx.hglrc)
- releaseGLContext();
-
- HWND hwnd = WindowFromDC(glctx.hdc);
- if (!hwnd)
- LOG(FATAL) << "WindowFromDC() failed";
- if (!ReleaseDC(hwnd, glctx.hdc))
- LOG(FATAL) << "ReleaseDC() failed";
- if (!wglDeleteContext(glctx.hglrc))
- LOG(FATAL) << "wglDeleteContext() failed";
- if (!DestroyWindow(hwnd))
- LOG(FATAL) << "DestroyWindow() failed";
-
- LOG(INFO) << std::hex << std::setfill('0')
- << "WGL OpenGL context destroyed (hdc: 0x" << std::setw(8) << (uint32_t)(uintptr_t)glctx.hdc
- << ", hglrc: 0x" << std::setw(8) << (uint32_t)(uintptr_t)glctx.hglrc << ")";
-
- memset(&glctx, 0, sizeof(GLContext));
-}
-
-#endif // _WIN32
-
-//------------------------------------------------------------------------
-// Linux.
-//------------------------------------------------------------------------
-
-#ifdef __linux__
-
-static pthread_mutex_t s_getProcAddressMutex;
-
-typedef void (*PROCFN)();
-
-static void safeGetProcAddress(const char* name, PROCFN* pfn)
-{
- PROCFN result = eglGetProcAddress(name);
- if (!result)
- {
- pthread_mutex_unlock(&s_getProcAddressMutex); // Prepare for thread exit.
- LOG(FATAL) << "wglGetProcAddress() failed for '" << name << "'";
- exit(1); // Should never get here but make sure we exit.
- }
- *pfn = result;
-}
-
-static void initializeGLExtensions(void)
-{
- pthread_mutex_lock(&s_getProcAddressMutex);
-
- // Only dig function pointers if not done already.
- if (!s_glExtInitialized)
- {
- // Generate code to populate the function pointers.
-#define GLUTIL_EXT(return_type, name, ...) safeGetProcAddress(#name, (PROCFN*)&name);
-#include "glutil_extlist.h"
-#undef GLUTIL_EXT
-
- // Mark as initialized.
- s_glExtInitialized = true;
- }
-
- pthread_mutex_unlock(&s_getProcAddressMutex);
- return;
-}
-
-void setGLContext(GLContext& glctx)
-{
- if (!glctx.context)
- LOG(FATAL) << "setGLContext() called with null gltcx";
-
- if (!eglMakeCurrent(glctx.display, EGL_NO_SURFACE, EGL_NO_SURFACE, glctx.context))
- LOG(ERROR) << "eglMakeCurrent() failed when setting GL context";
-
- if (glctx.extInitialized)
- return;
- initializeGLExtensions();
- glctx.extInitialized = 1;
-}
-
-void releaseGLContext(void)
-{
- EGLDisplay display = eglGetCurrentDisplay();
- if (display == EGL_NO_DISPLAY)
- LOG(WARNING) << "releaseGLContext() called with no active display";
- if (!eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT))
- LOG(FATAL) << "eglMakeCurrent() failed when releasing GL context";
-}
-
-static EGLDisplay getCudaDisplay(int cudaDeviceIdx)
-{
- typedef EGLBoolean (*eglQueryDevicesEXT_t)(EGLint, EGLDeviceEXT, EGLint*);
- typedef EGLBoolean (*eglQueryDeviceAttribEXT_t)(EGLDeviceEXT, EGLint, EGLAttrib*);
- typedef EGLDisplay (*eglGetPlatformDisplayEXT_t)(EGLenum, void*, const EGLint*);
-
- eglQueryDevicesEXT_t eglQueryDevicesEXT = (eglQueryDevicesEXT_t)eglGetProcAddress("eglQueryDevicesEXT");
- if (!eglQueryDevicesEXT)
- {
- LOG(INFO) << "eglGetProcAddress(\"eglQueryDevicesEXT\") failed";
- return 0;
- }
-
- eglQueryDeviceAttribEXT_t eglQueryDeviceAttribEXT = (eglQueryDeviceAttribEXT_t)eglGetProcAddress("eglQueryDeviceAttribEXT");
- if (!eglQueryDeviceAttribEXT)
- {
- LOG(INFO) << "eglGetProcAddress(\"eglQueryDeviceAttribEXT\") failed";
- return 0;
- }
-
- eglGetPlatformDisplayEXT_t eglGetPlatformDisplayEXT = (eglGetPlatformDisplayEXT_t)eglGetProcAddress("eglGetPlatformDisplayEXT");
- if (!eglGetPlatformDisplayEXT)
- {
- LOG(INFO) << "eglGetProcAddress(\"eglGetPlatformDisplayEXT\") failed";
- return 0;
- }
-
- int num_devices = 0;
- eglQueryDevicesEXT(0, 0, &num_devices);
- if (!num_devices)
- return 0;
-
- EGLDisplay display = 0;
- EGLDeviceEXT* devices = (EGLDeviceEXT*)malloc(num_devices * sizeof(void*));
- eglQueryDevicesEXT(num_devices, devices, &num_devices);
- for (int i=0; i < num_devices; i++)
- {
- EGLDeviceEXT device = devices[i];
- intptr_t value = -1;
- if (eglQueryDeviceAttribEXT(device, EGL_CUDA_DEVICE_NV, &value) && value == cudaDeviceIdx)
- {
- display = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, device, 0);
- break;
- }
- }
-
- free(devices);
- return display;
-}
-
-GLContext createGLContext(int cudaDeviceIdx)
-{
- EGLDisplay display = 0;
-
- if (cudaDeviceIdx >= 0)
- {
- char pciBusId[256] = "";
- LOG(INFO) << "Creating GL context for Cuda device " << cudaDeviceIdx;
- display = getCudaDisplay(cudaDeviceIdx);
- if (!display)
- LOG(INFO) << "Failed, falling back to default display";
- }
-
- if (!display)
- {
- display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- if (display == EGL_NO_DISPLAY)
- LOG(FATAL) << "eglGetDisplay() failed";
- }
-
- EGLint major;
- EGLint minor;
- if (!eglInitialize(display, &major, &minor))
- LOG(FATAL) << "eglInitialize() failed";
-
- // Choose configuration.
-
- const EGLint context_attribs[] = {
- EGL_RED_SIZE, 8,
- EGL_GREEN_SIZE, 8,
- EGL_BLUE_SIZE, 8,
- EGL_ALPHA_SIZE, 8,
- EGL_DEPTH_SIZE, 24,
- EGL_STENCIL_SIZE, 8,
- EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
- EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
- EGL_NONE
- };
-
- EGLConfig config;
- EGLint num_config;
- if (!eglChooseConfig(display, context_attribs, &config, 1, &num_config))
- LOG(FATAL) << "eglChooseConfig() failed";
-
- // Create GL context.
-
- if (!eglBindAPI(EGL_OPENGL_API))
- LOG(FATAL) << "eglBindAPI() failed";
-
- EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, NULL);
- if (context == EGL_NO_CONTEXT)
- LOG(FATAL) << "eglCreateContext() failed";
-
- // Done.
-
- LOG(INFO) << "EGL " << (int)minor << "." << (int)major << " OpenGL context created (disp: 0x"
- << std::hex << std::setfill('0')
- << std::setw(16) << (uintptr_t)display
- << ", ctx: 0x" << std::setw(16) << (uintptr_t)context << ")";
-
- GLContext glctx = {display, context, 0};
- return glctx;
-}
-
-void destroyGLContext(GLContext& glctx)
-{
- if (!glctx.context)
- LOG(FATAL) << "destroyGLContext() called with null gltcx";
-
- // If this is the current context, release it.
- if (eglGetCurrentContext() == glctx.context)
- releaseGLContext();
-
- if (!eglDestroyContext(glctx.display, glctx.context))
- LOG(ERROR) << "eglDestroyContext() failed";
-
- LOG(INFO) << "EGL OpenGL context destroyed (disp: 0x"
- << std::hex << std::setfill('0')
- << std::setw(16) << (uintptr_t)glctx.display
- << ", ctx: 0x" << std::setw(16) << (uintptr_t)glctx.context << ")";
-
- memset(&glctx, 0, sizeof(GLContext));
-}
-
-//------------------------------------------------------------------------
-
-#endif // __linux__
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/glutil.h b/extensions/nvdiffrast/nvdiffrast/common/glutil.h
deleted file mode 100644
index 6e4c384626324b5d36e0cc9ac002eacbb10c65f2..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/glutil.h
+++ /dev/null
@@ -1,113 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-
-//------------------------------------------------------------------------
-// Windows-specific headers and types.
-//------------------------------------------------------------------------
-
-#ifdef _WIN32
-#define NOMINMAX
-#include // Required by gl.h in Windows.
-#define GLAPIENTRY APIENTRY
-
-struct GLContext
-{
- HDC hdc;
- HGLRC hglrc;
- int extInitialized;
-};
-
-#endif // _WIN32
-
-//------------------------------------------------------------------------
-// Linux-specific headers and types.
-//------------------------------------------------------------------------
-
-#ifdef __linux__
-#define EGL_NO_X11 // X11/Xlib.h has "#define Status int" which breaks Tensorflow. Avoid it.
-#define MESA_EGL_NO_X11_HEADERS
-#include
-#include
-#define GLAPIENTRY
-
-struct GLContext
-{
- EGLDisplay display;
- EGLContext context;
- int extInitialized;
-};
-
-#endif // __linux__
-
-//------------------------------------------------------------------------
-// OpenGL, CUDA interop, GL extensions.
-//------------------------------------------------------------------------
-#define GL_GLEXT_LEGACY
-#include
-#include
-
-// Constants.
-#ifndef GL_VERSION_1_2
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_TEXTURE_3D 0x806F
-#endif
-#ifndef GL_VERSION_1_5
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#endif
-#ifndef GL_VERSION_2_0
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_LINK_STATUS 0x8B82
-#define GL_VERTEX_SHADER 0x8B31
-#endif
-#ifndef GL_VERSION_3_0
-#define GL_MAJOR_VERSION 0x821B
-#define GL_MINOR_VERSION 0x821C
-#define GL_RGBA32F 0x8814
-#define GL_TEXTURE_2D_ARRAY 0x8C1A
-#endif
-#ifndef GL_VERSION_3_2
-#define GL_GEOMETRY_SHADER 0x8DD9
-#endif
-#ifndef GL_ARB_framebuffer_object
-#define GL_COLOR_ATTACHMENT0 0x8CE0
-#define GL_COLOR_ATTACHMENT1 0x8CE1
-#define GL_DEPTH_STENCIL 0x84F9
-#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
-#define GL_DEPTH24_STENCIL8 0x88F0
-#define GL_FRAMEBUFFER 0x8D40
-#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
-#define GL_UNSIGNED_INT_24_8 0x84FA
-#endif
-#ifndef GL_ARB_imaging
-#define GL_TABLE_TOO_LARGE 0x8031
-#endif
-#ifndef GL_KHR_robustness
-#define GL_CONTEXT_LOST 0x0507
-#endif
-
-// Declare function pointers to OpenGL extension functions.
-#define GLUTIL_EXT(return_type, name, ...) extern return_type (GLAPIENTRY* name)(__VA_ARGS__);
-#include "glutil_extlist.h"
-#undef GLUTIL_EXT
-
-//------------------------------------------------------------------------
-// Common functions.
-//------------------------------------------------------------------------
-
-void setGLContext (GLContext& glctx);
-void releaseGLContext (void);
-GLContext createGLContext (int cudaDeviceIdx);
-void destroyGLContext (GLContext& glctx);
-const char* getGLErrorString (GLenum err);
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/glutil_extlist.h b/extensions/nvdiffrast/nvdiffrast/common/glutil_extlist.h
deleted file mode 100644
index 6b0fdc2c7820ee4ead0c3e68ad8bafce033c482f..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/glutil_extlist.h
+++ /dev/null
@@ -1,48 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#ifndef GL_VERSION_1_2
-GLUTIL_EXT(void, glTexImage3D, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
-#endif
-#ifndef GL_VERSION_1_5
-GLUTIL_EXT(void, glBindBuffer, GLenum target, GLuint buffer);
-GLUTIL_EXT(void, glBufferData, GLenum target, ptrdiff_t size, const void* data, GLenum usage);
-GLUTIL_EXT(void, glGenBuffers, GLsizei n, GLuint* buffers);
-#endif
-#ifndef GL_VERSION_2_0
-GLUTIL_EXT(void, glAttachShader, GLuint program, GLuint shader);
-GLUTIL_EXT(void, glCompileShader, GLuint shader);
-GLUTIL_EXT(GLuint, glCreateProgram, void);
-GLUTIL_EXT(GLuint, glCreateShader, GLenum type);
-GLUTIL_EXT(void, glDrawBuffers, GLsizei n, const GLenum* bufs);
-GLUTIL_EXT(void, glEnableVertexAttribArray, GLuint index);
-GLUTIL_EXT(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei* length, char* infoLog);
-GLUTIL_EXT(void, glGetProgramiv, GLuint program, GLenum pname, GLint* param);
-GLUTIL_EXT(void, glLinkProgram, GLuint program);
-GLUTIL_EXT(void, glShaderSource, GLuint shader, GLsizei count, const char *const* string, const GLint* length);
-GLUTIL_EXT(void, glUniform1f, GLint location, GLfloat v0);
-GLUTIL_EXT(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1);
-GLUTIL_EXT(void, glUseProgram, GLuint program);
-GLUTIL_EXT(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
-#endif
-#ifndef GL_VERSION_3_2
-GLUTIL_EXT(void, glFramebufferTexture, GLenum target, GLenum attachment, GLuint texture, GLint level);
-#endif
-#ifndef GL_ARB_framebuffer_object
-GLUTIL_EXT(void, glBindFramebuffer, GLenum target, GLuint framebuffer);
-GLUTIL_EXT(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers);
-#endif
-#ifndef GL_ARB_vertex_array_object
-GLUTIL_EXT(void, glBindVertexArray, GLuint array);
-GLUTIL_EXT(void, glGenVertexArrays, GLsizei n, GLuint* arrays);
-#endif
-#ifndef GL_ARB_multi_draw_indirect
-GLUTIL_EXT(void, glMultiDrawElementsIndirect, GLenum mode, GLenum type, const void *indirect, GLsizei primcount, GLsizei stride);
-#endif
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/interpolate.cu b/extensions/nvdiffrast/nvdiffrast/common/interpolate.cu
deleted file mode 100644
index f75f5f1f4ffa39bee40c01dc6b62843e658b83c6..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/interpolate.cu
+++ /dev/null
@@ -1,276 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "common.h"
-#include "interpolate.h"
-
-//------------------------------------------------------------------------
-// Forward kernel.
-
-template
-static __forceinline__ __device__ void InterpolateFwdKernelTemplate(const InterpolateKernelParams p)
-{
- // Calculate pixel position.
- int px = blockIdx.x * blockDim.x + threadIdx.x;
- int py = blockIdx.y * blockDim.y + threadIdx.y;
- int pz = blockIdx.z;
- if (px >= p.width || py >= p.height || pz >= p.depth)
- return;
-
- // Pixel index.
- int pidx = px + p.width * (py + p.height * pz);
-
- // Output ptrs.
- float* out = p.out + pidx * p.numAttr;
- float2* outDA = ENABLE_DA ? (((float2*)p.outDA) + pidx * p.numDiffAttr) : 0;
-
- // Fetch rasterizer output.
- float4 r = ((float4*)p.rast)[pidx];
- int triIdx = float_to_triidx(r.w) - 1;
- bool triValid = (triIdx >= 0 && triIdx < p.numTriangles);
-
- // If no geometry in entire warp, zero the output and exit.
- // Otherwise force barys to zero and output with live threads.
- if (__all_sync(0xffffffffu, !triValid))
- {
- for (int i=0; i < p.numAttr; i++)
- out[i] = 0.f;
- if (ENABLE_DA)
- for (int i=0; i < p.numDiffAttr; i++)
- outDA[i] = make_float2(0.f, 0.f);
- return;
- }
-
- // Fetch vertex indices.
- int vi0 = triValid ? p.tri[triIdx * 3 + 0] : 0;
- int vi1 = triValid ? p.tri[triIdx * 3 + 1] : 0;
- int vi2 = triValid ? p.tri[triIdx * 3 + 2] : 0;
-
- // Bail out if corrupt indices.
- if (vi0 < 0 || vi0 >= p.numVertices ||
- vi1 < 0 || vi1 >= p.numVertices ||
- vi2 < 0 || vi2 >= p.numVertices)
- return;
-
- // In instance mode, adjust vertex indices by minibatch index unless broadcasting.
- if (p.instance_mode && !p.attrBC)
- {
- vi0 += pz * p.numVertices;
- vi1 += pz * p.numVertices;
- vi2 += pz * p.numVertices;
- }
-
- // Pointers to attributes.
- const float* a0 = p.attr + vi0 * p.numAttr;
- const float* a1 = p.attr + vi1 * p.numAttr;
- const float* a2 = p.attr + vi2 * p.numAttr;
-
- // Barys. If no triangle, force all to zero -> output is zero.
- float b0 = triValid ? r.x : 0.f;
- float b1 = triValid ? r.y : 0.f;
- float b2 = triValid ? (1.f - r.x - r.y) : 0.f;
-
- // Interpolate and write attributes.
- for (int i=0; i < p.numAttr; i++)
- out[i] = b0*a0[i] + b1*a1[i] + b2*a2[i];
-
- // No diff attrs? Exit.
- if (!ENABLE_DA)
- return;
-
- // Read bary pixel differentials if we have a triangle.
- float4 db = make_float4(0.f, 0.f, 0.f, 0.f);
- if (triValid)
- db = ((float4*)p.rastDB)[pidx];
-
- // Unpack a bit.
- float dudx = db.x;
- float dudy = db.y;
- float dvdx = db.z;
- float dvdy = db.w;
-
- // Calculate the pixel differentials of chosen attributes.
- for (int i=0; i < p.numDiffAttr; i++)
- {
- // Input attribute index.
- int j = p.diff_attrs_all ? i : p.diffAttrs[i];
- if (j < 0)
- j += p.numAttr; // Python-style negative indices.
-
- // Zero output if invalid index.
- float dsdx = 0.f;
- float dsdy = 0.f;
- if (j >= 0 && j < p.numAttr)
- {
- float s0 = a0[j];
- float s1 = a1[j];
- float s2 = a2[j];
- float dsdu = s0 - s2;
- float dsdv = s1 - s2;
- dsdx = dudx*dsdu + dvdx*dsdv;
- dsdy = dudy*dsdu + dvdy*dsdv;
- }
-
- // Write.
- outDA[i] = make_float2(dsdx, dsdy);
- }
-}
-
-// Template specializations.
-__global__ void InterpolateFwdKernel (const InterpolateKernelParams p) { InterpolateFwdKernelTemplate(p); }
-__global__ void InterpolateFwdKernelDa(const InterpolateKernelParams p) { InterpolateFwdKernelTemplate(p); }
-
-//------------------------------------------------------------------------
-// Gradient kernel.
-
-template
-static __forceinline__ __device__ void InterpolateGradKernelTemplate(const InterpolateKernelParams p)
-{
- // Temporary space for coalesced atomics.
- CA_DECLARE_TEMP(IP_GRAD_MAX_KERNEL_BLOCK_WIDTH * IP_GRAD_MAX_KERNEL_BLOCK_HEIGHT);
-
- // Calculate pixel position.
- int px = blockIdx.x * blockDim.x + threadIdx.x;
- int py = blockIdx.y * blockDim.y + threadIdx.y;
- int pz = blockIdx.z;
- if (px >= p.width || py >= p.height || pz >= p.depth)
- return;
-
- // Pixel index.
- int pidx = px + p.width * (py + p.height * pz);
-
- // Fetch triangle ID. If none, output zero bary/db gradients and exit.
- float4 r = ((float4*)p.rast)[pidx];
- int triIdx = float_to_triidx(r.w) - 1;
- if (triIdx < 0 || triIdx >= p.numTriangles)
- {
- ((float4*)p.gradRaster)[pidx] = make_float4(0.f, 0.f, 0.f, 0.f);
- if (ENABLE_DA)
- ((float4*)p.gradRasterDB)[pidx] = make_float4(0.f, 0.f, 0.f, 0.f);
- return;
- }
-
- // Fetch vertex indices.
- int vi0 = p.tri[triIdx * 3 + 0];
- int vi1 = p.tri[triIdx * 3 + 1];
- int vi2 = p.tri[triIdx * 3 + 2];
-
- // Bail out if corrupt indices.
- if (vi0 < 0 || vi0 >= p.numVertices ||
- vi1 < 0 || vi1 >= p.numVertices ||
- vi2 < 0 || vi2 >= p.numVertices)
- return;
-
- // In instance mode, adjust vertex indices by minibatch index unless broadcasting.
- if (p.instance_mode && !p.attrBC)
- {
- vi0 += pz * p.numVertices;
- vi1 += pz * p.numVertices;
- vi2 += pz * p.numVertices;
- }
-
- // Initialize coalesced atomics.
- CA_SET_GROUP(triIdx);
-
- // Pointers to inputs.
- const float* a0 = p.attr + vi0 * p.numAttr;
- const float* a1 = p.attr + vi1 * p.numAttr;
- const float* a2 = p.attr + vi2 * p.numAttr;
- const float* pdy = p.dy + pidx * p.numAttr;
-
- // Pointers to outputs.
- float* ga0 = p.gradAttr + vi0 * p.numAttr;
- float* ga1 = p.gradAttr + vi1 * p.numAttr;
- float* ga2 = p.gradAttr + vi2 * p.numAttr;
-
- // Barys and bary gradient accumulators.
- float b0 = r.x;
- float b1 = r.y;
- float b2 = 1.f - r.x - r.y;
- float gb0 = 0.f;
- float gb1 = 0.f;
-
- // Loop over attributes and accumulate attribute gradients.
- for (int i=0; i < p.numAttr; i++)
- {
- float y = pdy[i];
- float s0 = a0[i];
- float s1 = a1[i];
- float s2 = a2[i];
- gb0 += y * (s0 - s2);
- gb1 += y * (s1 - s2);
- caAtomicAdd(ga0 + i, b0 * y);
- caAtomicAdd(ga1 + i, b1 * y);
- caAtomicAdd(ga2 + i, b2 * y);
- }
-
- // Write the bary gradients.
- ((float4*)p.gradRaster)[pidx] = make_float4(gb0, gb1, 0.f, 0.f);
-
- // If pixel differentials disabled, we're done.
- if (!ENABLE_DA)
- return;
-
- // Calculate gradients based on attribute pixel differentials.
- const float2* dda = ((float2*)p.dda) + pidx * p.numDiffAttr;
- float gdudx = 0.f;
- float gdudy = 0.f;
- float gdvdx = 0.f;
- float gdvdy = 0.f;
-
- // Read bary pixel differentials.
- float4 db = ((float4*)p.rastDB)[pidx];
- float dudx = db.x;
- float dudy = db.y;
- float dvdx = db.z;
- float dvdy = db.w;
-
- for (int i=0; i < p.numDiffAttr; i++)
- {
- // Input attribute index.
- int j = p.diff_attrs_all ? i : p.diffAttrs[i];
- if (j < 0)
- j += p.numAttr; // Python-style negative indices.
-
- // Check that index is valid.
- if (j >= 0 && j < p.numAttr)
- {
- float2 dsdxy = dda[i];
- float dsdx = dsdxy.x;
- float dsdy = dsdxy.y;
-
- float s0 = a0[j];
- float s1 = a1[j];
- float s2 = a2[j];
-
- // Gradients of db.
- float dsdu = s0 - s2;
- float dsdv = s1 - s2;
- gdudx += dsdu * dsdx;
- gdudy += dsdu * dsdy;
- gdvdx += dsdv * dsdx;
- gdvdy += dsdv * dsdy;
-
- // Gradients of attributes.
- float du = dsdx*dudx + dsdy*dudy;
- float dv = dsdx*dvdx + dsdy*dvdy;
- caAtomicAdd(ga0 + j, du);
- caAtomicAdd(ga1 + j, dv);
- caAtomicAdd(ga2 + j, -du - dv);
- }
- }
-
- // Write.
- ((float4*)p.gradRasterDB)[pidx] = make_float4(gdudx, gdudy, gdvdx, gdvdy);
-}
-
-// Template specializations.
-__global__ void InterpolateGradKernel (const InterpolateKernelParams p) { InterpolateGradKernelTemplate(p); }
-__global__ void InterpolateGradKernelDa(const InterpolateKernelParams p) { InterpolateGradKernelTemplate(p); }
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/interpolate.h b/extensions/nvdiffrast/nvdiffrast/common/interpolate.h
deleted file mode 100644
index 335bb5a8baf53aa96f0cf2f51d0a0fc91ba49527..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/interpolate.h
+++ /dev/null
@@ -1,49 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-
-//------------------------------------------------------------------------
-// Constants and helpers.
-
-#define IP_FWD_MAX_KERNEL_BLOCK_WIDTH 8
-#define IP_FWD_MAX_KERNEL_BLOCK_HEIGHT 8
-#define IP_GRAD_MAX_KERNEL_BLOCK_WIDTH 8
-#define IP_GRAD_MAX_KERNEL_BLOCK_HEIGHT 8
-#define IP_MAX_DIFF_ATTRS 32
-
-//------------------------------------------------------------------------
-// CUDA kernel params.
-
-struct InterpolateKernelParams
-{
- const int* tri; // Incoming triangle buffer.
- const float* attr; // Incoming attribute buffer.
- const float* rast; // Incoming rasterizer output buffer.
- const float* rastDB; // Incoming rasterizer output buffer for bary derivatives.
- const float* dy; // Incoming attribute gradients.
- const float* dda; // Incoming attr diff gradients.
- float* out; // Outgoing interpolated attributes.
- float* outDA; // Outgoing texcoord major axis lengths.
- float* gradAttr; // Outgoing attribute gradients.
- float* gradRaster; // Outgoing rasterizer gradients.
- float* gradRasterDB; // Outgoing rasterizer bary diff gradients.
- int numTriangles; // Number of triangles.
- int numVertices; // Number of vertices.
- int numAttr; // Number of total vertex attributes.
- int numDiffAttr; // Number of attributes to differentiate.
- int width; // Image width.
- int height; // Image height.
- int depth; // Minibatch size.
- int attrBC; // 0=normal, 1=attr is broadcast.
- int instance_mode; // 0=normal, 1=instance mode.
- int diff_attrs_all; // 0=normal, 1=produce pixel differentials for all attributes.
- int diffAttrs[IP_MAX_DIFF_ATTRS]; // List of attributes to differentiate.
-};
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/rasterize.cu b/extensions/nvdiffrast/nvdiffrast/common/rasterize.cu
deleted file mode 100644
index bdc518c9bec3ef45b74dcd75bc8429107b3c9896..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/rasterize.cu
+++ /dev/null
@@ -1,276 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "common.h"
-#include "rasterize.h"
-
-//------------------------------------------------------------------------
-// Cuda forward rasterizer pixel shader kernel.
-
-__global__ void RasterizeCudaFwdShaderKernel(const RasterizeCudaFwdShaderParams p)
-{
- // Calculate pixel position.
- int px = blockIdx.x * blockDim.x + threadIdx.x;
- int py = blockIdx.y * blockDim.y + threadIdx.y;
- int pz = blockIdx.z;
- if (px >= p.width_out || py >= p.height_out || pz >= p.depth)
- return;
-
- // Pixel indices.
- int pidx_in = px + p.width_in * (py + p.height_in * pz);
- int pidx_out = px + p.width_out * (py + p.height_out * pz);
-
- // Fetch triangle idx.
- int triIdx = p.in_idx[pidx_in] - 1;
- if (triIdx < 0 || triIdx >= p.numTriangles)
- {
- // No or corrupt triangle.
- ((float4*)p.out)[pidx_out] = make_float4(0.0, 0.0, 0.0, 0.0); // Clear out.
- ((float4*)p.out_db)[pidx_out] = make_float4(0.0, 0.0, 0.0, 0.0); // Clear out_db.
- return;
- }
-
- // Fetch vertex indices.
- int vi0 = p.tri[triIdx * 3 + 0];
- int vi1 = p.tri[triIdx * 3 + 1];
- int vi2 = p.tri[triIdx * 3 + 2];
-
- // Bail out if vertex indices are corrupt.
- if (vi0 < 0 || vi0 >= p.numVertices ||
- vi1 < 0 || vi1 >= p.numVertices ||
- vi2 < 0 || vi2 >= p.numVertices)
- return;
-
- // In instance mode, adjust vertex indices by minibatch index.
- if (p.instance_mode)
- {
- vi0 += pz * p.numVertices;
- vi1 += pz * p.numVertices;
- vi2 += pz * p.numVertices;
- }
-
- // Fetch vertex positions.
- float4 p0 = ((float4*)p.pos)[vi0];
- float4 p1 = ((float4*)p.pos)[vi1];
- float4 p2 = ((float4*)p.pos)[vi2];
-
- // Evaluate edge functions.
- float fx = p.xs * (float)px + p.xo;
- float fy = p.ys * (float)py + p.yo;
- float p0x = p0.x - fx * p0.w;
- float p0y = p0.y - fy * p0.w;
- float p1x = p1.x - fx * p1.w;
- float p1y = p1.y - fy * p1.w;
- float p2x = p2.x - fx * p2.w;
- float p2y = p2.y - fy * p2.w;
- float a0 = p1x*p2y - p1y*p2x;
- float a1 = p2x*p0y - p2y*p0x;
- float a2 = p0x*p1y - p0y*p1x;
-
- // Perspective correct, normalized barycentrics.
- float iw = 1.f / (a0 + a1 + a2);
- float b0 = a0 * iw;
- float b1 = a1 * iw;
-
- // Compute z/w for depth buffer.
- float z = p0.z * a0 + p1.z * a1 + p2.z * a2;
- float w = p0.w * a0 + p1.w * a1 + p2.w * a2;
- float zw = z / w;
-
- // Clamps to avoid NaNs.
- b0 = __saturatef(b0); // Clamp to [+0.0, 1.0].
- b1 = __saturatef(b1); // Clamp to [+0.0, 1.0].
- zw = fmaxf(fminf(zw, 1.f), -1.f);
-
- // Emit output.
- ((float4*)p.out)[pidx_out] = make_float4(b0, b1, zw, triidx_to_float(triIdx + 1));
-
- // Calculate bary pixel differentials.
- float dfxdx = p.xs * iw;
- float dfydy = p.ys * iw;
- float da0dx = p2.y*p1.w - p1.y*p2.w;
- float da0dy = p1.x*p2.w - p2.x*p1.w;
- float da1dx = p0.y*p2.w - p2.y*p0.w;
- float da1dy = p2.x*p0.w - p0.x*p2.w;
- float da2dx = p1.y*p0.w - p0.y*p1.w;
- float da2dy = p0.x*p1.w - p1.x*p0.w;
- float datdx = da0dx + da1dx + da2dx;
- float datdy = da0dy + da1dy + da2dy;
- float dudx = dfxdx * (b0 * datdx - da0dx);
- float dudy = dfydy * (b0 * datdy - da0dy);
- float dvdx = dfxdx * (b1 * datdx - da1dx);
- float dvdy = dfydy * (b1 * datdy - da1dy);
-
- // Emit bary pixel differentials.
- ((float4*)p.out_db)[pidx_out] = make_float4(dudx, dudy, dvdx, dvdy);
-}
-
-//------------------------------------------------------------------------
-// Gradient Cuda kernel.
-
-template
-static __forceinline__ __device__ void RasterizeGradKernelTemplate(const RasterizeGradParams p)
-{
- // Temporary space for coalesced atomics.
- CA_DECLARE_TEMP(RAST_GRAD_MAX_KERNEL_BLOCK_WIDTH * RAST_GRAD_MAX_KERNEL_BLOCK_HEIGHT);
-
- // Calculate pixel position.
- int px = blockIdx.x * blockDim.x + threadIdx.x;
- int py = blockIdx.y * blockDim.y + threadIdx.y;
- int pz = blockIdx.z;
- if (px >= p.width || py >= p.height || pz >= p.depth)
- return;
-
- // Pixel index.
- int pidx = px + p.width * (py + p.height * pz);
-
- // Read triangle idx and dy.
- float2 dy = ((float2*)p.dy)[pidx * 2];
- float4 ddb = ENABLE_DB ? ((float4*)p.ddb)[pidx] : make_float4(0.f, 0.f, 0.f, 0.f);
- int triIdx = float_to_triidx(((float*)p.out)[pidx * 4 + 3]) - 1;
-
- // Exit if nothing to do.
- if (triIdx < 0 || triIdx >= p.numTriangles)
- return; // No or corrupt triangle.
- int grad_all_dy = __float_as_int(dy.x) | __float_as_int(dy.y); // Bitwise OR of all incoming gradients.
- int grad_all_ddb = 0;
- if (ENABLE_DB)
- grad_all_ddb = __float_as_int(ddb.x) | __float_as_int(ddb.y) | __float_as_int(ddb.z) | __float_as_int(ddb.w);
- if (((grad_all_dy | grad_all_ddb) << 1) == 0)
- return; // All incoming gradients are +0/-0.
-
- // Fetch vertex indices.
- int vi0 = p.tri[triIdx * 3 + 0];
- int vi1 = p.tri[triIdx * 3 + 1];
- int vi2 = p.tri[triIdx * 3 + 2];
-
- // Bail out if vertex indices are corrupt.
- if (vi0 < 0 || vi0 >= p.numVertices ||
- vi1 < 0 || vi1 >= p.numVertices ||
- vi2 < 0 || vi2 >= p.numVertices)
- return;
-
- // In instance mode, adjust vertex indices by minibatch index.
- if (p.instance_mode)
- {
- vi0 += pz * p.numVertices;
- vi1 += pz * p.numVertices;
- vi2 += pz * p.numVertices;
- }
-
- // Initialize coalesced atomics.
- CA_SET_GROUP(triIdx);
-
- // Fetch vertex positions.
- float4 p0 = ((float4*)p.pos)[vi0];
- float4 p1 = ((float4*)p.pos)[vi1];
- float4 p2 = ((float4*)p.pos)[vi2];
-
- // Evaluate edge functions.
- float fx = p.xs * (float)px + p.xo;
- float fy = p.ys * (float)py + p.yo;
- float p0x = p0.x - fx * p0.w;
- float p0y = p0.y - fy * p0.w;
- float p1x = p1.x - fx * p1.w;
- float p1y = p1.y - fy * p1.w;
- float p2x = p2.x - fx * p2.w;
- float p2y = p2.y - fy * p2.w;
- float a0 = p1x*p2y - p1y*p2x;
- float a1 = p2x*p0y - p2y*p0x;
- float a2 = p0x*p1y - p0y*p1x;
-
- // Compute inverse area with epsilon.
- float at = a0 + a1 + a2;
- float ep = copysignf(1e-6f, at); // ~1 pixel in 1k x 1k image.
- float iw = 1.f / (at + ep);
-
- // Perspective correct, normalized barycentrics.
- float b0 = a0 * iw;
- float b1 = a1 * iw;
-
- // Position gradients.
- float gb0 = dy.x * iw;
- float gb1 = dy.y * iw;
- float gbb = gb0 * b0 + gb1 * b1;
- float gp0x = gbb * (p2y - p1y) - gb1 * p2y;
- float gp1x = gbb * (p0y - p2y) + gb0 * p2y;
- float gp2x = gbb * (p1y - p0y) - gb0 * p1y + gb1 * p0y;
- float gp0y = gbb * (p1x - p2x) + gb1 * p2x;
- float gp1y = gbb * (p2x - p0x) - gb0 * p2x;
- float gp2y = gbb * (p0x - p1x) + gb0 * p1x - gb1 * p0x;
- float gp0w = -fx * gp0x - fy * gp0y;
- float gp1w = -fx * gp1x - fy * gp1y;
- float gp2w = -fx * gp2x - fy * gp2y;
-
- // Bary differential gradients.
- if (ENABLE_DB && ((grad_all_ddb) << 1) != 0)
- {
- float dfxdX = p.xs * iw;
- float dfydY = p.ys * iw;
- ddb.x *= dfxdX;
- ddb.y *= dfydY;
- ddb.z *= dfxdX;
- ddb.w *= dfydY;
-
- float da0dX = p1.y * p2.w - p2.y * p1.w;
- float da1dX = p2.y * p0.w - p0.y * p2.w;
- float da2dX = p0.y * p1.w - p1.y * p0.w;
- float da0dY = p2.x * p1.w - p1.x * p2.w;
- float da1dY = p0.x * p2.w - p2.x * p0.w;
- float da2dY = p1.x * p0.w - p0.x * p1.w;
- float datdX = da0dX + da1dX + da2dX;
- float datdY = da0dY + da1dY + da2dY;
-
- float x01 = p0.x - p1.x;
- float x12 = p1.x - p2.x;
- float x20 = p2.x - p0.x;
- float y01 = p0.y - p1.y;
- float y12 = p1.y - p2.y;
- float y20 = p2.y - p0.y;
- float w01 = p0.w - p1.w;
- float w12 = p1.w - p2.w;
- float w20 = p2.w - p0.w;
-
- float a0p1 = fy * p2.x - fx * p2.y;
- float a0p2 = fx * p1.y - fy * p1.x;
- float a1p0 = fx * p2.y - fy * p2.x;
- float a1p2 = fy * p0.x - fx * p0.y;
-
- float wdudX = 2.f * b0 * datdX - da0dX;
- float wdudY = 2.f * b0 * datdY - da0dY;
- float wdvdX = 2.f * b1 * datdX - da1dX;
- float wdvdY = 2.f * b1 * datdY - da1dY;
-
- float c0 = iw * (ddb.x * wdudX + ddb.y * wdudY + ddb.z * wdvdX + ddb.w * wdvdY);
- float cx = c0 * fx - ddb.x * b0 - ddb.z * b1;
- float cy = c0 * fy - ddb.y * b0 - ddb.w * b1;
- float cxy = iw * (ddb.x * datdX + ddb.y * datdY);
- float czw = iw * (ddb.z * datdX + ddb.w * datdY);
-
- gp0x += c0 * y12 - cy * w12 + czw * p2y + ddb.w * p2.w;
- gp1x += c0 * y20 - cy * w20 - cxy * p2y - ddb.y * p2.w;
- gp2x += c0 * y01 - cy * w01 + cxy * p1y - czw * p0y + ddb.y * p1.w - ddb.w * p0.w;
- gp0y += cx * w12 - c0 * x12 - czw * p2x - ddb.z * p2.w;
- gp1y += cx * w20 - c0 * x20 + cxy * p2x + ddb.x * p2.w;
- gp2y += cx * w01 - c0 * x01 - cxy * p1x + czw * p0x - ddb.x * p1.w + ddb.z * p0.w;
- gp0w += cy * x12 - cx * y12 - czw * a1p0 + ddb.z * p2.y - ddb.w * p2.x;
- gp1w += cy * x20 - cx * y20 - cxy * a0p1 - ddb.x * p2.y + ddb.y * p2.x;
- gp2w += cy * x01 - cx * y01 - cxy * a0p2 - czw * a1p2 + ddb.x * p1.y - ddb.y * p1.x - ddb.z * p0.y + ddb.w * p0.x;
- }
-
- // Accumulate using coalesced atomics.
- caAtomicAdd3_xyw(p.grad + 4 * vi0, gp0x, gp0y, gp0w);
- caAtomicAdd3_xyw(p.grad + 4 * vi1, gp1x, gp1y, gp1w);
- caAtomicAdd3_xyw(p.grad + 4 * vi2, gp2x, gp2y, gp2w);
-}
-
-// Template specializations.
-__global__ void RasterizeGradKernel (const RasterizeGradParams p) { RasterizeGradKernelTemplate(p); }
-__global__ void RasterizeGradKernelDb(const RasterizeGradParams p) { RasterizeGradKernelTemplate(p); }
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/rasterize.h b/extensions/nvdiffrast/nvdiffrast/common/rasterize.h
deleted file mode 100644
index 30c5e4951239891c4d9c1f28bc0012a39c4a6b06..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/rasterize.h
+++ /dev/null
@@ -1,60 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-
-//------------------------------------------------------------------------
-// Constants and helpers.
-
-#define RAST_CUDA_FWD_SHADER_KERNEL_BLOCK_WIDTH 8
-#define RAST_CUDA_FWD_SHADER_KERNEL_BLOCK_HEIGHT 8
-#define RAST_GRAD_MAX_KERNEL_BLOCK_WIDTH 8
-#define RAST_GRAD_MAX_KERNEL_BLOCK_HEIGHT 8
-
-//------------------------------------------------------------------------
-// CUDA forward rasterizer shader kernel params.
-
-struct RasterizeCudaFwdShaderParams
-{
- const float* pos; // Vertex positions.
- const int* tri; // Triangle indices.
- const int* in_idx; // Triangle idx buffer from rasterizer.
- float* out; // Main output buffer.
- float* out_db; // Bary pixel gradient output buffer.
- int numTriangles; // Number of triangles.
- int numVertices; // Number of vertices.
- int width_in; // Input image width.
- int height_in; // Input image height.
- int width_out; // Output image width.
- int height_out; // Output image height.
- int depth; // Size of minibatch.
- int instance_mode; // 1 if in instance rendering mode.
- float xs, xo, ys, yo; // Pixel position to clip-space x, y transform.
-};
-
-//------------------------------------------------------------------------
-// Gradient CUDA kernel params.
-
-struct RasterizeGradParams
-{
- const float* pos; // Incoming position buffer.
- const int* tri; // Incoming triangle buffer.
- const float* out; // Rasterizer output buffer.
- const float* dy; // Incoming gradients of rasterizer output buffer.
- const float* ddb; // Incoming gradients of bary diff output buffer.
- float* grad; // Outgoing position gradients.
- int numTriangles; // Number of triangles.
- int numVertices; // Number of vertices.
- int width; // Image width.
- int height; // Image height.
- int depth; // Size of minibatch.
- int instance_mode; // 1 if in instance rendering mode.
- float xs, xo, ys, yo; // Pixel position to clip-space x, y transform.
-};
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.cpp b/extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.cpp
deleted file mode 100644
index 404dcf221bb1182a6755e503927127be113453a8..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.cpp
+++ /dev/null
@@ -1,644 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "rasterize_gl.h"
-#include "glutil.h"
-#include
-#define STRINGIFY_SHADER_SOURCE(x) #x
-
-//------------------------------------------------------------------------
-// Helpers.
-
-#define ROUND_UP(x, y) ((((x) + ((y) - 1)) / (y)) * (y))
-static int ROUND_UP_BITS(uint32_t x, uint32_t y)
-{
- // Round x up so that it has at most y bits of mantissa.
- if (x < (1u << y))
- return x;
- uint32_t m = 0;
- while (x & ~m)
- m = (m << 1) | 1u;
- m >>= y;
- if (!(x & m))
- return x;
- return (x | m) + 1u;
-}
-
-//------------------------------------------------------------------------
-// Draw command struct used by rasterizer.
-
-struct GLDrawCmd
-{
- uint32_t count;
- uint32_t instanceCount;
- uint32_t firstIndex;
- uint32_t baseVertex;
- uint32_t baseInstance;
-};
-
-//------------------------------------------------------------------------
-// GL helpers.
-
-static void compileGLShader(NVDR_CTX_ARGS, const RasterizeGLState& s, GLuint* pShader, GLenum shaderType, const char* src_buf)
-{
- std::string src(src_buf);
-
- // Set preprocessor directives.
- int n = src.find('\n') + 1; // After first line containing #version directive.
- if (s.enableZModify)
- src.insert(n, "#define IF_ZMODIFY(x) x\n");
- else
- src.insert(n, "#define IF_ZMODIFY(x)\n");
-
- const char *cstr = src.c_str();
- *pShader = 0;
- NVDR_CHECK_GL_ERROR(*pShader = glCreateShader(shaderType));
- NVDR_CHECK_GL_ERROR(glShaderSource(*pShader, 1, &cstr, 0));
- NVDR_CHECK_GL_ERROR(glCompileShader(*pShader));
-}
-
-static void constructGLProgram(NVDR_CTX_ARGS, GLuint* pProgram, GLuint glVertexShader, GLuint glGeometryShader, GLuint glFragmentShader)
-{
- *pProgram = 0;
-
- GLuint glProgram = 0;
- NVDR_CHECK_GL_ERROR(glProgram = glCreateProgram());
- NVDR_CHECK_GL_ERROR(glAttachShader(glProgram, glVertexShader));
- NVDR_CHECK_GL_ERROR(glAttachShader(glProgram, glGeometryShader));
- NVDR_CHECK_GL_ERROR(glAttachShader(glProgram, glFragmentShader));
- NVDR_CHECK_GL_ERROR(glLinkProgram(glProgram));
-
- GLint linkStatus = 0;
- NVDR_CHECK_GL_ERROR(glGetProgramiv(glProgram, GL_LINK_STATUS, &linkStatus));
- if (!linkStatus)
- {
- GLint infoLen = 0;
- NVDR_CHECK_GL_ERROR(glGetProgramiv(glProgram, GL_INFO_LOG_LENGTH, &infoLen));
- if (infoLen)
- {
- const char* hdr = "glLinkProgram() failed:\n";
- std::vector info(strlen(hdr) + infoLen);
- strcpy(&info[0], hdr);
- NVDR_CHECK_GL_ERROR(glGetProgramInfoLog(glProgram, infoLen, &infoLen, &info[strlen(hdr)]));
- NVDR_CHECK(0, &info[0]);
- }
- NVDR_CHECK(0, "glLinkProgram() failed");
- }
-
- *pProgram = glProgram;
-}
-
-//------------------------------------------------------------------------
-// Shared C++ functions.
-
-void rasterizeInitGLContext(NVDR_CTX_ARGS, RasterizeGLState& s, int cudaDeviceIdx)
-{
- // Create GL context and set it current.
- s.glctx = createGLContext(cudaDeviceIdx);
- setGLContext(s.glctx);
-
- // Version check.
- GLint vMajor = 0;
- GLint vMinor = 0;
- glGetIntegerv(GL_MAJOR_VERSION, &vMajor);
- glGetIntegerv(GL_MINOR_VERSION, &vMinor);
- glGetError(); // Clear possible GL_INVALID_ENUM error in version query.
- LOG(INFO) << "OpenGL version reported as " << vMajor << "." << vMinor;
- NVDR_CHECK((vMajor == 4 && vMinor >= 4) || vMajor > 4, "OpenGL 4.4 or later is required");
-
- // Enable depth modification workaround on A100 and later.
- int capMajor = 0;
- NVDR_CHECK_CUDA_ERROR(cudaDeviceGetAttribute(&capMajor, cudaDevAttrComputeCapabilityMajor, cudaDeviceIdx));
- s.enableZModify = (capMajor >= 8);
-
- // Number of output buffers.
- int num_outputs = s.enableDB ? 2 : 1;
-
- // Set up vertex shader.
- compileGLShader(NVDR_CTX_PARAMS, s, &s.glVertexShader, GL_VERTEX_SHADER,
- "#version 330\n"
- "#extension GL_ARB_shader_draw_parameters : enable\n"
- STRINGIFY_SHADER_SOURCE(
- layout(location = 0) in vec4 in_pos;
- out int v_layer;
- out int v_offset;
- void main()
- {
- int layer = gl_DrawIDARB;
- gl_Position = in_pos;
- v_layer = layer;
- v_offset = gl_BaseInstanceARB; // Sneak in TriID offset here.
- }
- )
- );
-
- // Geometry and fragment shaders depend on if bary differential output is enabled or not.
- if (s.enableDB)
- {
- // Set up geometry shader. Calculation of per-pixel bary differentials is based on:
- // u = (u/w) / (1/w)
- // --> du/dX = d((u/w) / (1/w))/dX
- // --> du/dX = [d(u/w)/dX - u*d(1/w)/dX] * w
- // and we know both d(u/w)/dX and d(1/w)/dX are constant over triangle.
- compileGLShader(NVDR_CTX_PARAMS, s, &s.glGeometryShader, GL_GEOMETRY_SHADER,
- "#version 430\n"
- STRINGIFY_SHADER_SOURCE(
- layout(triangles) in;
- layout(triangle_strip, max_vertices=3) out;
- layout(location = 0) uniform vec2 vp_scale;
- in int v_layer[];
- in int v_offset[];
- out vec4 var_uvzw;
- out vec4 var_db;
- void main()
- {
- // Plane equations for bary differentials.
- float w0 = gl_in[0].gl_Position.w;
- float w1 = gl_in[1].gl_Position.w;
- float w2 = gl_in[2].gl_Position.w;
- vec2 p0 = gl_in[0].gl_Position.xy;
- vec2 p1 = gl_in[1].gl_Position.xy;
- vec2 p2 = gl_in[2].gl_Position.xy;
- vec2 e0 = p0*w2 - p2*w0;
- vec2 e1 = p1*w2 - p2*w1;
- float a = e0.x*e1.y - e0.y*e1.x;
-
- // Clamp area to an epsilon to avoid arbitrarily high bary differentials.
- float eps = 1e-6f; // ~1 pixel in 1k x 1k image.
- float ca = (abs(a) >= eps) ? a : (a < 0.f) ? -eps : eps; // Clamp with sign.
- float ia = 1.f / ca; // Inverse area.
-
- vec2 ascl = ia * vp_scale;
- float dudx = e1.y * ascl.x;
- float dudy = -e1.x * ascl.y;
- float dvdx = -e0.y * ascl.x;
- float dvdy = e0.x * ascl.y;
-
- float duwdx = w2 * dudx;
- float dvwdx = w2 * dvdx;
- float duvdx = w0 * dudx + w1 * dvdx;
- float duwdy = w2 * dudy;
- float dvwdy = w2 * dvdy;
- float duvdy = w0 * dudy + w1 * dvdy;
-
- vec4 db0 = vec4(duvdx - dvwdx, duvdy - dvwdy, dvwdx, dvwdy);
- vec4 db1 = vec4(duwdx, duwdy, duvdx - duwdx, duvdy - duwdy);
- vec4 db2 = vec4(duwdx, duwdy, dvwdx, dvwdy);
-
- int layer_id = v_layer[0];
- int prim_id = gl_PrimitiveIDIn + v_offset[0];
-
- gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[0].gl_Position.x, gl_in[0].gl_Position.y, gl_in[0].gl_Position.z, gl_in[0].gl_Position.w); var_uvzw = vec4(1.f, 0.f, gl_in[0].gl_Position.z, gl_in[0].gl_Position.w); var_db = db0; EmitVertex();
- gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[1].gl_Position.x, gl_in[1].gl_Position.y, gl_in[1].gl_Position.z, gl_in[1].gl_Position.w); var_uvzw = vec4(0.f, 1.f, gl_in[1].gl_Position.z, gl_in[1].gl_Position.w); var_db = db1; EmitVertex();
- gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[2].gl_Position.x, gl_in[2].gl_Position.y, gl_in[2].gl_Position.z, gl_in[2].gl_Position.w); var_uvzw = vec4(0.f, 0.f, gl_in[2].gl_Position.z, gl_in[2].gl_Position.w); var_db = db2; EmitVertex();
- }
- )
- );
-
- // Set up fragment shader.
- compileGLShader(NVDR_CTX_PARAMS, s, &s.glFragmentShader, GL_FRAGMENT_SHADER,
- "#version 430\n"
- STRINGIFY_SHADER_SOURCE(
- in vec4 var_uvzw;
- in vec4 var_db;
- layout(location = 0) out vec4 out_raster;
- layout(location = 1) out vec4 out_db;
- IF_ZMODIFY(
- layout(location = 1) uniform float in_dummy;
- )
- void main()
- {
- int id_int = gl_PrimitiveID + 1;
- float id_float = (id_int <= 0x01000000) ? float(id_int) : intBitsToFloat(0x4a800000 + id_int);
-
- out_raster = vec4(var_uvzw.x, var_uvzw.y, var_uvzw.z / var_uvzw.w, id_float);
- out_db = var_db * var_uvzw.w;
- IF_ZMODIFY(gl_FragDepth = gl_FragCoord.z + in_dummy;)
- }
- )
- );
-
- // Set up fragment shader for depth peeling.
- compileGLShader(NVDR_CTX_PARAMS, s, &s.glFragmentShaderDP, GL_FRAGMENT_SHADER,
- "#version 430\n"
- STRINGIFY_SHADER_SOURCE(
- in vec4 var_uvzw;
- in vec4 var_db;
- layout(binding = 0) uniform sampler2DArray out_prev;
- layout(location = 0) out vec4 out_raster;
- layout(location = 1) out vec4 out_db;
- IF_ZMODIFY(
- layout(location = 1) uniform float in_dummy;
- )
- void main()
- {
- int id_int = gl_PrimitiveID + 1;
- float id_float = (id_int <= 0x01000000) ? float(id_int) : intBitsToFloat(0x4a800000 + id_int);
-
- vec4 prev = texelFetch(out_prev, ivec3(gl_FragCoord.x, gl_FragCoord.y, gl_Layer), 0);
- float depth_new = var_uvzw.z / var_uvzw.w;
- if (prev.w == 0 || depth_new <= prev.z)
- discard;
- out_raster = vec4(var_uvzw.x, var_uvzw.y, depth_new, id_float);
- out_db = var_db * var_uvzw.w;
- IF_ZMODIFY(gl_FragDepth = gl_FragCoord.z + in_dummy;)
- }
- )
- );
- }
- else
- {
- // Geometry shader without bary differential output.
- compileGLShader(NVDR_CTX_PARAMS, s, &s.glGeometryShader, GL_GEOMETRY_SHADER,
- "#version 330\n"
- STRINGIFY_SHADER_SOURCE(
- layout(triangles) in;
- layout(triangle_strip, max_vertices=3) out;
- in int v_layer[];
- in int v_offset[];
- out vec4 var_uvzw;
- void main()
- {
- int layer_id = v_layer[0];
- int prim_id = gl_PrimitiveIDIn + v_offset[0];
-
- gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[0].gl_Position.x, gl_in[0].gl_Position.y, gl_in[0].gl_Position.z, gl_in[0].gl_Position.w); var_uvzw = vec4(1.f, 0.f, gl_in[0].gl_Position.z, gl_in[0].gl_Position.w); EmitVertex();
- gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[1].gl_Position.x, gl_in[1].gl_Position.y, gl_in[1].gl_Position.z, gl_in[1].gl_Position.w); var_uvzw = vec4(0.f, 1.f, gl_in[1].gl_Position.z, gl_in[1].gl_Position.w); EmitVertex();
- gl_Layer = layer_id; gl_PrimitiveID = prim_id; gl_Position = vec4(gl_in[2].gl_Position.x, gl_in[2].gl_Position.y, gl_in[2].gl_Position.z, gl_in[2].gl_Position.w); var_uvzw = vec4(0.f, 0.f, gl_in[2].gl_Position.z, gl_in[2].gl_Position.w); EmitVertex();
- }
- )
- );
-
- // Fragment shader without bary differential output.
- compileGLShader(NVDR_CTX_PARAMS, s, &s.glFragmentShader, GL_FRAGMENT_SHADER,
- "#version 430\n"
- STRINGIFY_SHADER_SOURCE(
- in vec4 var_uvzw;
- layout(location = 0) out vec4 out_raster;
- IF_ZMODIFY(
- layout(location = 1) uniform float in_dummy;
- )
- void main()
- {
- int id_int = gl_PrimitiveID + 1;
- float id_float = (id_int <= 0x01000000) ? float(id_int) : intBitsToFloat(0x4a800000 + id_int);
-
- out_raster = vec4(var_uvzw.x, var_uvzw.y, var_uvzw.z / var_uvzw.w, id_float);
- IF_ZMODIFY(gl_FragDepth = gl_FragCoord.z + in_dummy;)
- }
- )
- );
-
- // Depth peeling variant of fragment shader.
- compileGLShader(NVDR_CTX_PARAMS, s, &s.glFragmentShaderDP, GL_FRAGMENT_SHADER,
- "#version 430\n"
- STRINGIFY_SHADER_SOURCE(
- in vec4 var_uvzw;
- layout(binding = 0) uniform sampler2DArray out_prev;
- layout(location = 0) out vec4 out_raster;
- IF_ZMODIFY(
- layout(location = 1) uniform float in_dummy;
- )
- void main()
- {
- int id_int = gl_PrimitiveID + 1;
- float id_float = (id_int <= 0x01000000) ? float(id_int) : intBitsToFloat(0x4a800000 + id_int);
-
- vec4 prev = texelFetch(out_prev, ivec3(gl_FragCoord.x, gl_FragCoord.y, gl_Layer), 0);
- float depth_new = var_uvzw.z / var_uvzw.w;
- if (prev.w == 0 || depth_new <= prev.z)
- discard;
- out_raster = vec4(var_uvzw.x, var_uvzw.y, var_uvzw.z / var_uvzw.w, id_float);
- IF_ZMODIFY(gl_FragDepth = gl_FragCoord.z + in_dummy;)
- }
- )
- );
- }
-
- // Finalize programs.
- constructGLProgram(NVDR_CTX_PARAMS, &s.glProgram, s.glVertexShader, s.glGeometryShader, s.glFragmentShader);
- constructGLProgram(NVDR_CTX_PARAMS, &s.glProgramDP, s.glVertexShader, s.glGeometryShader, s.glFragmentShaderDP);
-
- // Construct main fbo and bind permanently.
- NVDR_CHECK_GL_ERROR(glGenFramebuffers(1, &s.glFBO));
- NVDR_CHECK_GL_ERROR(glBindFramebuffer(GL_FRAMEBUFFER, s.glFBO));
-
- // Enable two color attachments.
- GLenum draw_buffers[2] = { GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1 };
- NVDR_CHECK_GL_ERROR(glDrawBuffers(num_outputs, draw_buffers));
-
- // Construct vertex array object.
- NVDR_CHECK_GL_ERROR(glGenVertexArrays(1, &s.glVAO));
- NVDR_CHECK_GL_ERROR(glBindVertexArray(s.glVAO));
-
- // Construct position buffer, bind permanently, enable, set ptr.
- NVDR_CHECK_GL_ERROR(glGenBuffers(1, &s.glPosBuffer));
- NVDR_CHECK_GL_ERROR(glBindBuffer(GL_ARRAY_BUFFER, s.glPosBuffer));
- NVDR_CHECK_GL_ERROR(glEnableVertexAttribArray(0));
- NVDR_CHECK_GL_ERROR(glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0));
-
- // Construct index buffer and bind permanently.
- NVDR_CHECK_GL_ERROR(glGenBuffers(1, &s.glTriBuffer));
- NVDR_CHECK_GL_ERROR(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s.glTriBuffer));
-
- // Set up depth test.
- NVDR_CHECK_GL_ERROR(glEnable(GL_DEPTH_TEST));
- NVDR_CHECK_GL_ERROR(glDepthFunc(GL_LESS));
- NVDR_CHECK_GL_ERROR(glClearDepth(1.0));
-
- // Create and bind output buffers. Storage is allocated later.
- NVDR_CHECK_GL_ERROR(glGenTextures(num_outputs, s.glColorBuffer));
- for (int i=0; i < num_outputs; i++)
- {
- NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glColorBuffer[i]));
- NVDR_CHECK_GL_ERROR(glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, s.glColorBuffer[i], 0));
- }
-
- // Create and bind depth/stencil buffer. Storage is allocated later.
- NVDR_CHECK_GL_ERROR(glGenTextures(1, &s.glDepthStencilBuffer));
- NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glDepthStencilBuffer));
- NVDR_CHECK_GL_ERROR(glFramebufferTexture(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, s.glDepthStencilBuffer, 0));
-
- // Create texture name for previous output buffer (depth peeling).
- NVDR_CHECK_GL_ERROR(glGenTextures(1, &s.glPrevOutBuffer));
-}
-
-void rasterizeResizeBuffers(NVDR_CTX_ARGS, RasterizeGLState& s, bool& changes, int posCount, int triCount, int width, int height, int depth)
-{
- changes = false;
-
- // Resize vertex buffer?
- if (posCount > s.posCount)
- {
- if (s.cudaPosBuffer)
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaPosBuffer));
- s.posCount = (posCount > 64) ? ROUND_UP_BITS(posCount, 2) : 64;
- LOG(INFO) << "Increasing position buffer size to " << s.posCount << " float32";
- NVDR_CHECK_GL_ERROR(glBufferData(GL_ARRAY_BUFFER, s.posCount * sizeof(float), NULL, GL_DYNAMIC_DRAW));
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsGLRegisterBuffer(&s.cudaPosBuffer, s.glPosBuffer, cudaGraphicsRegisterFlagsWriteDiscard));
- changes = true;
- }
-
- // Resize triangle buffer?
- if (triCount > s.triCount)
- {
- if (s.cudaTriBuffer)
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaTriBuffer));
- s.triCount = (triCount > 64) ? ROUND_UP_BITS(triCount, 2) : 64;
- LOG(INFO) << "Increasing triangle buffer size to " << s.triCount << " int32";
- NVDR_CHECK_GL_ERROR(glBufferData(GL_ELEMENT_ARRAY_BUFFER, s.triCount * sizeof(int32_t), NULL, GL_DYNAMIC_DRAW));
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsGLRegisterBuffer(&s.cudaTriBuffer, s.glTriBuffer, cudaGraphicsRegisterFlagsWriteDiscard));
- changes = true;
- }
-
- // Resize framebuffer?
- if (width > s.width || height > s.height || depth > s.depth)
- {
- int num_outputs = s.enableDB ? 2 : 1;
- if (s.cudaColorBuffer[0])
- for (int i=0; i < num_outputs; i++)
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaColorBuffer[i]));
-
- if (s.cudaPrevOutBuffer)
- {
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaPrevOutBuffer));
- s.cudaPrevOutBuffer = 0;
- }
-
- // New framebuffer size.
- s.width = (width > s.width) ? width : s.width;
- s.height = (height > s.height) ? height : s.height;
- s.depth = (depth > s.depth) ? depth : s.depth;
- s.width = ROUND_UP(s.width, 32);
- s.height = ROUND_UP(s.height, 32);
- LOG(INFO) << "Increasing frame buffer size to (width, height, depth) = (" << s.width << ", " << s.height << ", " << s.depth << ")";
-
- // Allocate color buffers.
- for (int i=0; i < num_outputs; i++)
- {
- NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glColorBuffer[i]));
- NVDR_CHECK_GL_ERROR(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, s.width, s.height, s.depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
- NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
- NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
- NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
- NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
- }
-
- // Allocate depth/stencil buffer.
- NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glDepthStencilBuffer));
- NVDR_CHECK_GL_ERROR(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_DEPTH24_STENCIL8, s.width, s.height, s.depth, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0));
-
- // (Re-)register all GL buffers into Cuda.
- for (int i=0; i < num_outputs; i++)
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsGLRegisterImage(&s.cudaColorBuffer[i], s.glColorBuffer[i], GL_TEXTURE_3D, cudaGraphicsRegisterFlagsReadOnly));
-
- changes = true;
- }
-}
-
-void rasterizeRender(NVDR_CTX_ARGS, RasterizeGLState& s, cudaStream_t stream, const float* posPtr, int posCount, int vtxPerInstance, const int32_t* triPtr, int triCount, const int32_t* rangesPtr, int width, int height, int depth, int peeling_idx)
-{
- // Only copy inputs if we are on first iteration of depth peeling or not doing it at all.
- if (peeling_idx < 1)
- {
- if (triPtr)
- {
- // Copy both position and triangle buffers.
- void* glPosPtr = NULL;
- void* glTriPtr = NULL;
- size_t posBytes = 0;
- size_t triBytes = 0;
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsMapResources(2, &s.cudaPosBuffer, stream));
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsResourceGetMappedPointer(&glPosPtr, &posBytes, s.cudaPosBuffer));
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsResourceGetMappedPointer(&glTriPtr, &triBytes, s.cudaTriBuffer));
- NVDR_CHECK(posBytes >= posCount * sizeof(float), "mapped GL position buffer size mismatch");
- NVDR_CHECK(triBytes >= triCount * sizeof(int32_t), "mapped GL triangle buffer size mismatch");
- NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(glPosPtr, posPtr, posCount * sizeof(float), cudaMemcpyDeviceToDevice, stream));
- NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(glTriPtr, triPtr, triCount * sizeof(int32_t), cudaMemcpyDeviceToDevice, stream));
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnmapResources(2, &s.cudaPosBuffer, stream));
- }
- else
- {
- // Copy position buffer only. Triangles are already copied and known to be constant.
- void* glPosPtr = NULL;
- size_t posBytes = 0;
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsMapResources(1, &s.cudaPosBuffer, stream));
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsResourceGetMappedPointer(&glPosPtr, &posBytes, s.cudaPosBuffer));
- NVDR_CHECK(posBytes >= posCount * sizeof(float), "mapped GL position buffer size mismatch");
- NVDR_CHECK_CUDA_ERROR(cudaMemcpyAsync(glPosPtr, posPtr, posCount * sizeof(float), cudaMemcpyDeviceToDevice, stream));
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnmapResources(1, &s.cudaPosBuffer, stream));
- }
- }
-
- // Select program based on whether we have a depth peeling input or not.
- if (peeling_idx < 1)
- {
- // Normal case: No peeling, or peeling disabled.
- NVDR_CHECK_GL_ERROR(glUseProgram(s.glProgram));
- }
- else
- {
- // If we don't have a third buffer yet, create one.
- if (!s.cudaPrevOutBuffer)
- {
- NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glPrevOutBuffer));
- NVDR_CHECK_GL_ERROR(glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA32F, s.width, s.height, s.depth, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0));
- NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST));
- NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST));
- NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
- NVDR_CHECK_GL_ERROR(glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsGLRegisterImage(&s.cudaPrevOutBuffer, s.glPrevOutBuffer, GL_TEXTURE_3D, cudaGraphicsRegisterFlagsReadOnly));
- }
-
- // Swap the GL buffers.
- GLuint glTempBuffer = s.glPrevOutBuffer;
- s.glPrevOutBuffer = s.glColorBuffer[0];
- s.glColorBuffer[0] = glTempBuffer;
-
- // Swap the Cuda buffers.
- cudaGraphicsResource_t cudaTempBuffer = s.cudaPrevOutBuffer;
- s.cudaPrevOutBuffer = s.cudaColorBuffer[0];
- s.cudaColorBuffer[0] = cudaTempBuffer;
-
- // Bind the new output buffer.
- NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glColorBuffer[0]));
- NVDR_CHECK_GL_ERROR(glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, s.glColorBuffer[0], 0));
-
- // Bind old buffer as the input texture.
- NVDR_CHECK_GL_ERROR(glBindTexture(GL_TEXTURE_2D_ARRAY, s.glPrevOutBuffer));
-
- // Activate the correct program.
- NVDR_CHECK_GL_ERROR(glUseProgram(s.glProgramDP));
- }
-
- // Set viewport, clear color buffer(s) and depth/stencil buffer.
- NVDR_CHECK_GL_ERROR(glViewport(0, 0, width, height));
- NVDR_CHECK_GL_ERROR(glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
-
- // If outputting bary differentials, set resolution uniform
- if (s.enableDB)
- NVDR_CHECK_GL_ERROR(glUniform2f(0, 2.f / (float)width, 2.f / (float)height));
-
- // Set the dummy uniform if depth modification workaround is active.
- if (s.enableZModify)
- NVDR_CHECK_GL_ERROR(glUniform1f(1, 0.f));
-
- // Render the meshes.
- if (depth == 1 && !rangesPtr)
- {
- // Trivial case.
- NVDR_CHECK_GL_ERROR(glDrawElements(GL_TRIANGLES, triCount, GL_UNSIGNED_INT, 0));
- }
- else
- {
- // Populate a buffer for draw commands and execute it.
- std::vector drawCmdBuffer(depth);
-
- if (!rangesPtr)
- {
- // Fill in range array to instantiate the same triangles for each output layer.
- // Triangle IDs starts at zero (i.e., one) for each layer, so they correspond to
- // the first dimension in addressing the triangle array.
- for (int i=0; i < depth; i++)
- {
- GLDrawCmd& cmd = drawCmdBuffer[i];
- cmd.firstIndex = 0;
- cmd.count = triCount;
- cmd.baseVertex = vtxPerInstance * i;
- cmd.baseInstance = 0;
- cmd.instanceCount = 1;
- }
- }
- else
- {
- // Fill in the range array according to user-given ranges. Triangle IDs point
- // to the input triangle array, NOT index within range, so they correspond to
- // the first dimension in addressing the triangle array.
- for (int i=0, j=0; i < depth; i++)
- {
- GLDrawCmd& cmd = drawCmdBuffer[i];
- int first = rangesPtr[j++];
- int count = rangesPtr[j++];
- NVDR_CHECK(first >= 0 && count >= 0, "range contains negative values");
- NVDR_CHECK((first + count) * 3 <= triCount, "range extends beyond end of triangle buffer");
- cmd.firstIndex = first * 3;
- cmd.count = count * 3;
- cmd.baseVertex = 0;
- cmd.baseInstance = first;
- cmd.instanceCount = 1;
- }
- }
-
- // Draw!
- NVDR_CHECK_GL_ERROR(glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, &drawCmdBuffer[0], depth, sizeof(GLDrawCmd)));
- }
-}
-
-void rasterizeCopyResults(NVDR_CTX_ARGS, RasterizeGLState& s, cudaStream_t stream, float** outputPtr, int width, int height, int depth)
-{
- // Copy color buffers to output tensors.
- cudaArray_t array = 0;
- cudaChannelFormatDesc arrayDesc = {}; // For error checking.
- cudaExtent arrayExt = {}; // For error checking.
- int num_outputs = s.enableDB ? 2 : 1;
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsMapResources(num_outputs, s.cudaColorBuffer, stream));
- for (int i=0; i < num_outputs; i++)
- {
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsSubResourceGetMappedArray(&array, s.cudaColorBuffer[i], 0, 0));
- NVDR_CHECK_CUDA_ERROR(cudaArrayGetInfo(&arrayDesc, &arrayExt, NULL, array));
- NVDR_CHECK(arrayDesc.f == cudaChannelFormatKindFloat, "CUDA mapped array data kind mismatch");
- NVDR_CHECK(arrayDesc.x == 32 && arrayDesc.y == 32 && arrayDesc.z == 32 && arrayDesc.w == 32, "CUDA mapped array data width mismatch");
- NVDR_CHECK(arrayExt.width >= width && arrayExt.height >= height && arrayExt.depth >= depth, "CUDA mapped array extent mismatch");
- cudaMemcpy3DParms p = {0};
- p.srcArray = array;
- p.dstPtr.ptr = outputPtr[i];
- p.dstPtr.pitch = width * 4 * sizeof(float);
- p.dstPtr.xsize = width;
- p.dstPtr.ysize = height;
- p.extent.width = width;
- p.extent.height = height;
- p.extent.depth = depth;
- p.kind = cudaMemcpyDeviceToDevice;
- NVDR_CHECK_CUDA_ERROR(cudaMemcpy3DAsync(&p, stream));
- }
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnmapResources(num_outputs, s.cudaColorBuffer, stream));
-}
-
-void rasterizeReleaseBuffers(NVDR_CTX_ARGS, RasterizeGLState& s)
-{
- int num_outputs = s.enableDB ? 2 : 1;
-
- if (s.cudaPosBuffer)
- {
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaPosBuffer));
- s.cudaPosBuffer = 0;
- }
-
- if (s.cudaTriBuffer)
- {
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaTriBuffer));
- s.cudaTriBuffer = 0;
- }
-
- for (int i=0; i < num_outputs; i++)
- {
- if (s.cudaColorBuffer[i])
- {
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaColorBuffer[i]));
- s.cudaColorBuffer[i] = 0;
- }
- }
-
- if (s.cudaPrevOutBuffer)
- {
- NVDR_CHECK_CUDA_ERROR(cudaGraphicsUnregisterResource(s.cudaPrevOutBuffer));
- s.cudaPrevOutBuffer = 0;
- }
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.h b/extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.h
deleted file mode 100644
index ed0f75036a837cf5345a7aa27abcf39bf0ddbd40..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/rasterize_gl.h
+++ /dev/null
@@ -1,60 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-
-//------------------------------------------------------------------------
-// Do not try to include OpenGL stuff when compiling CUDA kernels for torch.
-
-#if !(defined(NVDR_TORCH) && defined(__CUDACC__))
-#include "framework.h"
-#include "glutil.h"
-
-//------------------------------------------------------------------------
-// OpenGL-related persistent state for forward op.
-
-struct RasterizeGLState // Must be initializable by memset to zero.
-{
- int width; // Allocated frame buffer width.
- int height; // Allocated frame buffer height.
- int depth; // Allocated frame buffer depth.
- int posCount; // Allocated position buffer in floats.
- int triCount; // Allocated triangle buffer in ints.
- GLContext glctx;
- GLuint glFBO;
- GLuint glColorBuffer[2];
- GLuint glPrevOutBuffer;
- GLuint glDepthStencilBuffer;
- GLuint glVAO;
- GLuint glTriBuffer;
- GLuint glPosBuffer;
- GLuint glProgram;
- GLuint glProgramDP;
- GLuint glVertexShader;
- GLuint glGeometryShader;
- GLuint glFragmentShader;
- GLuint glFragmentShaderDP;
- cudaGraphicsResource_t cudaColorBuffer[2];
- cudaGraphicsResource_t cudaPrevOutBuffer;
- cudaGraphicsResource_t cudaPosBuffer;
- cudaGraphicsResource_t cudaTriBuffer;
- int enableDB;
- int enableZModify; // Modify depth in shader, workaround for a rasterization issue on A100.
-};
-
-//------------------------------------------------------------------------
-// Shared C++ code prototypes.
-
-void rasterizeInitGLContext(NVDR_CTX_ARGS, RasterizeGLState& s, int cudaDeviceIdx);
-void rasterizeResizeBuffers(NVDR_CTX_ARGS, RasterizeGLState& s, bool& changes, int posCount, int triCount, int width, int height, int depth);
-void rasterizeRender(NVDR_CTX_ARGS, RasterizeGLState& s, cudaStream_t stream, const float* posPtr, int posCount, int vtxPerInstance, const int32_t* triPtr, int triCount, const int32_t* rangesPtr, int width, int height, int depth, int peeling_idx);
-void rasterizeCopyResults(NVDR_CTX_ARGS, RasterizeGLState& s, cudaStream_t stream, float** outputPtr, int width, int height, int depth);
-void rasterizeReleaseBuffers(NVDR_CTX_ARGS, RasterizeGLState& s);
-
-//------------------------------------------------------------------------
-#endif // !(defined(NVDR_TORCH) && defined(__CUDACC__))
diff --git a/extensions/nvdiffrast/nvdiffrast/common/texture.cpp b/extensions/nvdiffrast/nvdiffrast/common/texture.cpp
deleted file mode 100644
index 8c38fb5a2d8fe8075719d24b25162c8c34347c02..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/texture.cpp
+++ /dev/null
@@ -1,104 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "framework.h"
-#include "texture.h"
-
-//------------------------------------------------------------------------
-// Mip stack construction and access helpers.
-
-void raiseMipSizeError(NVDR_CTX_ARGS, const TextureKernelParams& p)
-{
- char buf[1024];
- int bufsz = 1024;
-
- std::string msg = "Mip-map size error - cannot downsample an odd extent greater than 1. Resize the texture so that both spatial extents are powers of two, or limit the number of mip maps using max_mip_level argument.\n";
-
- int w = p.texWidth;
- int h = p.texHeight;
- bool ew = false;
- bool eh = false;
-
- msg += "Attempted mip stack construction:\n";
- msg += "level width height\n";
- msg += "----- ----- ------\n";
- snprintf(buf, bufsz, "base %5d %5d\n", w, h);
- msg += buf;
-
- int mipTotal = 0;
- int level = 0;
- while ((w|h) > 1 && !(ew || eh)) // Stop at first impossible size.
- {
- // Current level.
- level += 1;
-
- // Determine if downsampling fails.
- ew = ew || (w > 1 && (w & 1));
- eh = eh || (h > 1 && (h & 1));
-
- // Downsample.
- if (w > 1) w >>= 1;
- if (h > 1) h >>= 1;
-
- // Append level size to error message.
- snprintf(buf, bufsz, "mip %-2d ", level);
- msg += buf;
- if (ew) snprintf(buf, bufsz, " err ");
- else snprintf(buf, bufsz, "%5d ", w);
- msg += buf;
- if (eh) snprintf(buf, bufsz, " err\n");
- else snprintf(buf, bufsz, "%5d\n", h);
- msg += buf;
- }
-
- NVDR_CHECK(0, msg);
-}
-
-int calculateMipInfo(NVDR_CTX_ARGS, TextureKernelParams& p, int* mipOffsets)
-{
- // No levels at all?
- if (p.mipLevelLimit == 0)
- {
- p.mipLevelMax = 0;
- return 0;
- }
-
- // Current level size.
- int w = p.texWidth;
- int h = p.texHeight;
-
- int mipTotal = 0;
- int level = 0;
- int c = (p.boundaryMode == TEX_BOUNDARY_MODE_CUBE) ? (p.channels * 6) : p.channels;
- mipOffsets[0] = 0;
- while ((w|h) > 1)
- {
- // Current level.
- level += 1;
-
- // Quit if cannot downsample.
- if ((w > 1 && (w & 1)) || (h > 1 && (h & 1)))
- raiseMipSizeError(NVDR_CTX_PARAMS, p);
-
- // Downsample.
- if (w > 1) w >>= 1;
- if (h > 1) h >>= 1;
-
- mipOffsets[level] = mipTotal; // Store the mip offset (#floats).
- mipTotal += w * h * p.texDepth * c;
-
- // Hit the level limit?
- if (p.mipLevelLimit >= 0 && level == p.mipLevelLimit)
- break;
- }
-
- p.mipLevelMax = level;
- return mipTotal;
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/texture.h b/extensions/nvdiffrast/nvdiffrast/common/texture.h
deleted file mode 100644
index a8d5ee1b6aa5b19ead3460afd24b9f8e64f456dd..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/texture.h
+++ /dev/null
@@ -1,78 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-#include "framework.h"
-
-//------------------------------------------------------------------------
-// Constants.
-
-#define TEX_DEBUG_MIP_RETAIN_VARIANCE 0 // For debugging
-#define TEX_FWD_MAX_KERNEL_BLOCK_WIDTH 8
-#define TEX_FWD_MAX_KERNEL_BLOCK_HEIGHT 8
-#define TEX_FWD_MAX_MIP_KERNEL_BLOCK_WIDTH 8
-#define TEX_FWD_MAX_MIP_KERNEL_BLOCK_HEIGHT 8
-#define TEX_GRAD_MAX_KERNEL_BLOCK_WIDTH 8
-#define TEX_GRAD_MAX_KERNEL_BLOCK_HEIGHT 8
-#define TEX_GRAD_MAX_MIP_KERNEL_BLOCK_WIDTH 8
-#define TEX_GRAD_MAX_MIP_KERNEL_BLOCK_HEIGHT 8
-#define TEX_MAX_MIP_LEVEL 16 // Currently a texture cannot be larger than 2 GB because we use 32-bit indices everywhere.
-#define TEX_MODE_NEAREST 0 // Nearest on base level.
-#define TEX_MODE_LINEAR 1 // Bilinear on base level.
-#define TEX_MODE_LINEAR_MIPMAP_NEAREST 2 // Bilinear on nearest mip level.
-#define TEX_MODE_LINEAR_MIPMAP_LINEAR 3 // Trilinear.
-#define TEX_MODE_COUNT 4
-#define TEX_BOUNDARY_MODE_CUBE 0 // Cube map mode.
-#define TEX_BOUNDARY_MODE_WRAP 1 // Wrap (u, v).
-#define TEX_BOUNDARY_MODE_CLAMP 2 // Clamp (u, v).
-#define TEX_BOUNDARY_MODE_ZERO 3 // Pad with zeros.
-#define TEX_BOUNDARY_MODE_COUNT 4
-
-//------------------------------------------------------------------------
-// CUDA kernel params.
-
-struct TextureKernelParams
-{
- const float* tex[TEX_MAX_MIP_LEVEL]; // Incoming texture buffer with mip levels.
- const float* uv; // Incoming texcoord buffer.
- const float* uvDA; // Incoming uv pixel diffs or NULL.
- const float* mipLevelBias; // Incoming mip level bias or NULL.
- const float* dy; // Incoming output gradient.
- float* out; // Outgoing texture data.
- float* gradTex[TEX_MAX_MIP_LEVEL]; // Outgoing texture gradients with mip levels.
- float* gradUV; // Outgoing texcoord gradient.
- float* gradUVDA; // Outgoing texcoord pixel differential gradient.
- float* gradMipLevelBias; // Outgoing mip level bias gradient.
- int enableMip; // If true, we have uv_da and/or mip_level_bias input(s), and a mip tensor.
- int filterMode; // One of the TEX_MODE_ constants.
- int boundaryMode; // One of the TEX_BOUNDARY_MODE_ contants.
- int texConst; // If true, texture is known to be constant.
- int mipLevelLimit; // Mip level limit coming from the op.
- int channels; // Number of texture channels.
- int imgWidth; // Image width.
- int imgHeight; // Image height.
- int texWidth; // Texture width.
- int texHeight; // Texture height.
- int texDepth; // Texture depth.
- int n; // Minibatch size.
- int mipLevelMax; // Maximum mip level index. Zero if mips disabled.
- int mipLevelOut; // Mip level being calculated in builder kernel.
-};
-
-//------------------------------------------------------------------------
-// C++ helper function prototypes.
-
-void raiseMipSizeError(NVDR_CTX_ARGS, const TextureKernelParams& p);
-int calculateMipInfo(NVDR_CTX_ARGS, TextureKernelParams& p, int* mipOffsets);
-
-//------------------------------------------------------------------------
-// Macros.
-
-#define mipLevelSize(p, i) make_int2(((p).texWidth >> (i)) > 1 ? ((p).texWidth >> (i)) : 1, ((p).texHeight >> (i)) > 1 ? ((p).texHeight >> (i)) : 1)
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/common/texture_.cu b/extensions/nvdiffrast/nvdiffrast/common/texture_.cu
deleted file mode 100644
index 40bd62974b76a7cd5fa594bb74a1d61330857011..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/common/texture_.cu
+++ /dev/null
@@ -1,1156 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "common.h"
-#include "texture.h"
-
-//------------------------------------------------------------------------
-// Memory access and math helpers.
-
-static __device__ __forceinline__ void accum_from_mem(float* a, int s, float b, float c) { a[0] += b * c; }
-static __device__ __forceinline__ void accum_from_mem(float* a, int s, float2 b, float c) { a[0] += b.x * c; a[s] += b.y * c; }
-static __device__ __forceinline__ void accum_from_mem(float* a, int s, float4 b, float c) { a[0] += b.x * c; a[s] += b.y * c; a[2*s] += b.z * c; a[3*s] += b.w * c; }
-static __device__ __forceinline__ void accum_to_mem(float& a, float* b, int s) { a += b[0]; }
-static __device__ __forceinline__ void accum_to_mem(float2& a, float* b, int s) { float2 v = a; v.x += b[0]; v.y += b[s]; a = v; }
-static __device__ __forceinline__ void accum_to_mem(float4& a, float* b, int s) { float4 v = a; v.x += b[0]; v.y += b[s]; v.z += b[2*s]; v.w += b[3*s]; a = v; }
-static __device__ __forceinline__ bool isfinite_vec3(const float3& a) { return isfinite(a.x) && isfinite(a.y) && isfinite(a.z); }
-static __device__ __forceinline__ bool isfinite_vec4(const float4& a) { return isfinite(a.x) && isfinite(a.y) && isfinite(a.z) && isfinite(a.w); }
-template static __device__ __forceinline__ T lerp (const T& a, const T& b, float c) { return a + c * (b - a); }
-template static __device__ __forceinline__ T bilerp(const T& a, const T& b, const T& c, const T& d, const float2& e) { return lerp(lerp(a, b, e.x), lerp(c, d, e.x), e.y); }
-
-//------------------------------------------------------------------------
-// Cube map wrapping for smooth filtering across edges and corners. At corners,
-// one of the texture coordinates will be negative. For correct interpolation,
-// the missing texel must take the average color of the other three.
-
-static __constant__ uint32_t c_cubeWrapMask1[48] =
-{
- 0x1530a440, 0x1133a550, 0x6103a110, 0x1515aa44, 0x6161aa11, 0x40154a04, 0x44115a05, 0x04611a01,
- 0x2630a440, 0x2233a550, 0x5203a110, 0x2626aa44, 0x5252aa11, 0x40264a04, 0x44225a05, 0x04521a01,
- 0x32608064, 0x3366a055, 0x13062091, 0x32328866, 0x13132299, 0x50320846, 0x55330a55, 0x05130219,
- 0x42508064, 0x4455a055, 0x14052091, 0x42428866, 0x14142299, 0x60420846, 0x66440a55, 0x06140219,
- 0x5230a044, 0x5533a055, 0x1503a011, 0x5252aa44, 0x1515aa11, 0x40520a44, 0x44550a55, 0x04150a11,
- 0x6130a044, 0x6633a055, 0x2603a011, 0x6161aa44, 0x2626aa11, 0x40610a44, 0x44660a55, 0x04260a11,
-};
-
-static __constant__ uint8_t c_cubeWrapMask2[48] =
-{
- 0x26, 0x33, 0x11, 0x05, 0x00, 0x09, 0x0c, 0x04, 0x04, 0x00, 0x00, 0x05, 0x00, 0x81, 0xc0, 0x40,
- 0x02, 0x03, 0x09, 0x00, 0x0a, 0x00, 0x00, 0x02, 0x64, 0x30, 0x90, 0x55, 0xa0, 0x99, 0xcc, 0x64,
- 0x24, 0x30, 0x10, 0x05, 0x00, 0x01, 0x00, 0x00, 0x06, 0x03, 0x01, 0x05, 0x00, 0x89, 0xcc, 0x44,
-};
-
-static __device__ __forceinline__ int4 wrapCubeMap(int face, int ix0, int ix1, int iy0, int iy1, int w)
-{
- // Calculate case number.
- int cx = (ix0 < 0) ? 0 : (ix1 >= w) ? 2 : 1;
- int cy = (iy0 < 0) ? 0 : (iy1 >= w) ? 6 : 3;
- int c = cx + cy;
- if (c >= 5)
- c--;
- c = (face << 3) + c;
-
- // Compute coordinates and faces.
- unsigned int m = c_cubeWrapMask1[c];
- int x0 = (m >> 0) & 3; x0 = (x0 == 0) ? 0 : (x0 == 1) ? ix0 : iy0;
- int x1 = (m >> 2) & 3; x1 = (x1 == 0) ? 0 : (x1 == 1) ? ix1 : iy0;
- int x2 = (m >> 4) & 3; x2 = (x2 == 0) ? 0 : (x2 == 1) ? ix0 : iy1;
- int x3 = (m >> 6) & 3; x3 = (x3 == 0) ? 0 : (x3 == 1) ? ix1 : iy1;
- int y0 = (m >> 8) & 3; y0 = (y0 == 0) ? 0 : (y0 == 1) ? ix0 : iy0;
- int y1 = (m >> 10) & 3; y1 = (y1 == 0) ? 0 : (y1 == 1) ? ix1 : iy0;
- int y2 = (m >> 12) & 3; y2 = (y2 == 0) ? 0 : (y2 == 1) ? ix0 : iy1;
- int y3 = (m >> 14) & 3; y3 = (y3 == 0) ? 0 : (y3 == 1) ? ix1 : iy1;
- int f0 = ((m >> 16) & 15) - 1;
- int f1 = ((m >> 20) & 15) - 1;
- int f2 = ((m >> 24) & 15) - 1;
- int f3 = ((m >> 28) ) - 1;
-
- // Flips.
- unsigned int f = c_cubeWrapMask2[c];
- int w1 = w - 1;
- if (f & 0x01) x0 = w1 - x0;
- if (f & 0x02) x1 = w1 - x1;
- if (f & 0x04) x2 = w1 - x2;
- if (f & 0x08) x3 = w1 - x3;
- if (f & 0x10) y0 = w1 - y0;
- if (f & 0x20) y1 = w1 - y1;
- if (f & 0x40) y2 = w1 - y2;
- if (f & 0x80) y3 = w1 - y3;
-
- // Done.
- int4 tcOut;
- tcOut.x = x0 + (y0 + f0 * w) * w;
- tcOut.y = x1 + (y1 + f1 * w) * w;
- tcOut.z = x2 + (y2 + f2 * w) * w;
- tcOut.w = x3 + (y3 + f3 * w) * w;
- return tcOut;
-}
-
-//------------------------------------------------------------------------
-// Cube map indexing and gradient functions.
-
-// Map a 3D lookup vector into an (s,t) face coordinates (returned in first .
-// two parameters) and face index.
-static __device__ __forceinline__ int indexCubeMap(float& x, float& y, float z)
-{
- float ax = fabsf(x);
- float ay = fabsf(y);
- float az = fabsf(z);
- int idx;
- float c;
- if (az > fmaxf(ax, ay)) { idx = 4; c = z; }
- else if (ay > ax) { idx = 2; c = y; y = z; }
- else { idx = 0; c = x; x = z; }
- if (c < 0.f) idx += 1;
- float m = __frcp_rz(fabsf(c)) * .5;
- float m0 = __uint_as_float(__float_as_uint(m) ^ ((0x21u >> idx) << 31));
- float m1 = (idx != 2) ? -m : m;
- x = x * m0 + .5;
- y = y * m1 + .5;
- if (!isfinite(x) || !isfinite(y))
- return -1; // Invalid uv.
- x = fminf(fmaxf(x, 0.f), 1.f);
- y = fminf(fmaxf(y, 0.f), 1.f);
- return idx;
-}
-
-// Based on dA/d{s,t}, compute dA/d{x,y,z} at a given 3D lookup vector.
-static __device__ __forceinline__ float3 indexCubeMapGrad(float3 uv, float gu, float gv)
-{
- float ax = fabsf(uv.x);
- float ay = fabsf(uv.y);
- float az = fabsf(uv.z);
- int idx;
- float c;
- float c0 = gu;
- float c1 = gv;
- if (az > fmaxf(ax, ay)) { idx = 0x10; c = uv.z; c0 *= uv.x; c1 *= uv.y; }
- else if (ay > ax) { idx = 0x04; c = uv.y; c0 *= uv.x; c1 *= uv.z; }
- else { idx = 0x01; c = uv.x; c0 *= uv.z; c1 *= uv.y; }
- if (c < 0.f) idx += idx;
- float m = __frcp_rz(fabsf(c));
- c0 = (idx & 0x34) ? -c0 : c0;
- c1 = (idx & 0x2e) ? -c1 : c1;
- float gl = (c0 + c1) * m;
- float gx = (idx & 0x03) ? gl : (idx & 0x20) ? -gu : gu;
- float gy = (idx & 0x0c) ? gl : -gv;
- float gz = (idx & 0x30) ? gl : (idx & 0x03) ? gu : gv;
- gz = (idx & 0x09) ? -gz : gz;
- float3 res = make_float3(gx, gy, gz) * (m * .5f);
- if (!isfinite_vec3(res))
- return make_float3(0.f, 0.f, 0.f); // Invalid uv.
- return res;
-}
-
-// Based on dL/d(d{s,t}/s{X,Y}), compute dL/d(d{x,y,z}/d{X,Y}). This is just two
-// indexCubeMapGrad() functions rolled together.
-static __device__ __forceinline__ void indexCubeMapGrad4(float3 uv, float4 dw, float3& g0, float3& g1)
-{
- float ax = fabsf(uv.x);
- float ay = fabsf(uv.y);
- float az = fabsf(uv.z);
- int idx;
- float c, c0, c1;
- if (az > fmaxf(ax, ay)) { idx = 0x10; c = uv.z; c0 = uv.x; c1 = uv.y; }
- else if (ay > ax) { idx = 0x04; c = uv.y; c0 = uv.x; c1 = uv.z; }
- else { idx = 0x01; c = uv.x; c0 = uv.z; c1 = uv.y; }
- if (c < 0.f) idx += idx;
- float m = __frcp_rz(fabsf(c));
- c0 = (idx & 0x34) ? -c0 : c0;
- c1 = (idx & 0x2e) ? -c1 : c1;
- float gl0 = (dw.x * c0 + dw.z * c1) * m;
- float gl1 = (dw.y * c0 + dw.w * c1) * m;
- float gx0 = (idx & 0x03) ? gl0 : (idx & 0x20) ? -dw.x : dw.x;
- float gx1 = (idx & 0x03) ? gl1 : (idx & 0x20) ? -dw.y : dw.y;
- float gy0 = (idx & 0x0c) ? gl0 : -dw.z;
- float gy1 = (idx & 0x0c) ? gl1 : -dw.w;
- float gz0 = (idx & 0x30) ? gl0 : (idx & 0x03) ? dw.x : dw.z;
- float gz1 = (idx & 0x30) ? gl1 : (idx & 0x03) ? dw.y : dw.w;
- if (idx & 0x09)
- {
- gz0 = -gz0;
- gz1 = -gz1;
- }
- g0 = make_float3(gx0, gy0, gz0) * (m * .5f);
- g1 = make_float3(gx1, gy1, gz1) * (m * .5f);
- if (!isfinite_vec3(g0) || !isfinite_vec3(g1))
- {
- g0 = make_float3(0.f, 0.f, 0.f); // Invalid uv.
- g1 = make_float3(0.f, 0.f, 0.f);
- }
-}
-
-// Compute d{s,t}/d{X,Y} based on d{x,y,z}/d{X,Y} at a given 3D lookup vector.
-// Result is (ds/dX, ds/dY, dt/dX, dt/dY).
-static __device__ __forceinline__ float4 indexCubeMapGradST(float3 uv, float3 dvdX, float3 dvdY)
-{
- float ax = fabsf(uv.x);
- float ay = fabsf(uv.y);
- float az = fabsf(uv.z);
- int idx;
- float c, gu, gv;
- if (az > fmaxf(ax, ay)) { idx = 0x10; c = uv.z; gu = uv.x; gv = uv.y; }
- else if (ay > ax) { idx = 0x04; c = uv.y; gu = uv.x; gv = uv.z; }
- else { idx = 0x01; c = uv.x; gu = uv.z; gv = uv.y; }
- if (c < 0.f) idx += idx;
- if (idx & 0x09)
- {
- dvdX.z = -dvdX.z;
- dvdY.z = -dvdY.z;
- }
- float m = __frcp_rz(fabsf(c));
- float dm = m * .5f;
- float mm = m * dm;
- gu *= (idx & 0x34) ? -mm : mm;
- gv *= (idx & 0x2e) ? -mm : mm;
-
- float4 res;
- if (idx & 0x03)
- {
- res = make_float4(gu * dvdX.x + dm * dvdX.z,
- gu * dvdY.x + dm * dvdY.z,
- gv * dvdX.x - dm * dvdX.y,
- gv * dvdY.x - dm * dvdY.y);
- }
- else if (idx & 0x0c)
- {
- res = make_float4(gu * dvdX.y + dm * dvdX.x,
- gu * dvdY.y + dm * dvdY.x,
- gv * dvdX.y + dm * dvdX.z,
- gv * dvdY.y + dm * dvdY.z);
- }
- else // (idx & 0x30)
- {
- res = make_float4(gu * dvdX.z + copysignf(dm, c) * dvdX.x,
- gu * dvdY.z + copysignf(dm, c) * dvdY.x,
- gv * dvdX.z - dm * dvdX.y,
- gv * dvdY.z - dm * dvdY.y);
- }
-
- if (!isfinite_vec4(res))
- return make_float4(0.f, 0.f, 0.f, 0.f);
-
- return res;
-}
-
-// Compute d(d{s,t}/d{X,Y})/d{x,y,z}, i.e., how the pixel derivatives of 2D face
-// coordinates change w.r.t. 3D texture coordinate vector, returned as follows:
-// | d(ds/dX)/dx d(ds/dY)/dx d(dt/dX)/dx d(dt/dY)/dx |
-// | d(ds/dX)/dy d(ds/dY)/dy d(dt/dX)/dy d(dt/dY)/dy |
-// | d(ds/dX)/dz d(ds/dY)/dz d(dt/dX)/dz d(dt/dY)/dz |
-static __device__ __forceinline__ void indexCubeMapGrad2(float3 uv, float3 dvdX, float3 dvdY, float4& dx, float4& dy, float4& dz)
-{
- float ax = fabsf(uv.x);
- float ay = fabsf(uv.y);
- float az = fabsf(uv.z);
- int idx;
- float c, gu, gv;
- if (az > fmaxf(ax, ay)) { idx = 0x10; c = uv.z; gu = uv.x; gv = uv.y; }
- else if (ay > ax) { idx = 0x04; c = uv.y; gu = uv.x; gv = uv.z; }
- else { idx = 0x01; c = uv.x; gu = uv.z; gv = uv.y; }
- if (c < 0.f) idx += idx;
-
- if (idx & 0x09)
- {
- dvdX.z = -dvdX.z;
- dvdY.z = -dvdY.z;
- }
-
- float m = __frcp_rz(c);
- float dm = -m * fabsf(m) * .5;
- float mm = m * m * .5;
- float mu = (idx & 0x34) ? -mm : mm;
- float mv = (idx & 0x2e) ? -mm : mm;
- gu *= -2.0 * m * mu;
- gv *= -2.0 * m * mv;
-
- if (idx & 0x03)
- {
- dx.x = gu * dvdX.x + dm * dvdX.z;
- dx.y = gu * dvdY.x + dm * dvdY.z;
- dx.z = gv * dvdX.x - dm * dvdX.y;
- dx.w = gv * dvdY.x - dm * dvdY.y;
- dy.x = 0.f;
- dy.y = 0.f;
- dy.z = mv * dvdX.x;
- dy.w = mv * dvdY.x;
- dz.x = mu * dvdX.x;
- dz.y = mu * dvdY.x;
- dz.z = 0.f;
- dz.w = 0.f;
- }
- else if (idx & 0x0c)
- {
- dx.x = mu * dvdX.y;
- dx.y = mu * dvdY.y;
- dx.z = 0.f;
- dx.w = 0.f;
- dy.x = gu * dvdX.y + dm * dvdX.x;
- dy.y = gu * dvdY.y + dm * dvdY.x;
- dy.z = gv * dvdX.y + dm * dvdX.z;
- dy.w = gv * dvdY.y + dm * dvdY.z;
- dz.x = 0.f;
- dz.y = 0.f;
- dz.z = mv * dvdX.y;
- dz.w = mv * dvdY.y;
- }
- else // (idx & 0x30)
- {
- dx.x = mu * dvdX.z;
- dx.y = mu * dvdY.z;
- dx.z = 0.f;
- dx.w = 0.f;
- dy.x = 0.f;
- dy.y = 0.f;
- dy.z = mv * dvdX.z;
- dy.w = mv * dvdY.z;
- dz.x = gu * dvdX.z - fabsf(dm) * dvdX.x;
- dz.y = gu * dvdY.z - fabsf(dm) * dvdY.x;
- dz.z = gv * dvdX.z - dm * dvdX.y;
- dz.w = gv * dvdY.z - dm * dvdY.y;
- }
-}
-
-//------------------------------------------------------------------------
-// General texture indexing.
-
-template
-static __device__ __forceinline__ int indexTextureNearest(const TextureKernelParams& p, float3 uv, int tz)
-{
- int w = p.texWidth;
- int h = p.texHeight;
- float u = uv.x;
- float v = uv.y;
-
- // Cube map indexing.
- if (CUBE_MODE)
- {
- // No wrap. Fold face index into tz right away.
- int idx = indexCubeMap(u, v, uv.z); // Rewrites u, v.
- if (idx < 0)
- return -1; // Invalid uv.
- tz = 6 * tz + idx;
- }
- else
- {
- // Handle boundary.
- if (p.boundaryMode == TEX_BOUNDARY_MODE_WRAP)
- {
- u = u - (float)__float2int_rd(u);
- v = v - (float)__float2int_rd(v);
- }
- }
-
- u = u * (float)w;
- v = v * (float)h;
-
- int iu = __float2int_rd(u);
- int iv = __float2int_rd(v);
-
- // In zero boundary mode, return texture address -1.
- if (!CUBE_MODE && p.boundaryMode == TEX_BOUNDARY_MODE_ZERO)
- {
- if (iu < 0 || iu >= w || iv < 0 || iv >= h)
- return -1;
- }
-
- // Otherwise clamp and calculate the coordinate properly.
- iu = min(max(iu, 0), w-1);
- iv = min(max(iv, 0), h-1);
- return iu + w * (iv + tz * h);
-}
-
-template
-static __device__ __forceinline__ float2 indexTextureLinear(const TextureKernelParams& p, float3 uv, int tz, int4& tcOut, int level)
-{
- // Mip level size.
- int2 sz = mipLevelSize(p, level);
- int w = sz.x;
- int h = sz.y;
-
- // Compute texture-space u, v.
- float u = uv.x;
- float v = uv.y;
- bool clampU = false;
- bool clampV = false;
-
- // Cube map indexing.
- int face = 0;
- if (CUBE_MODE)
- {
- // Neither clamp or wrap.
- face = indexCubeMap(u, v, uv.z); // Rewrites u, v.
- if (face < 0)
- {
- tcOut.x = tcOut.y = tcOut.z = tcOut.w = -1; // Invalid uv.
- return make_float2(0.f, 0.f);
- }
- u = u * (float)w - 0.5f;
- v = v * (float)h - 0.5f;
- }
- else
- {
- if (p.boundaryMode == TEX_BOUNDARY_MODE_WRAP)
- {
- // Wrap.
- u = u - (float)__float2int_rd(u);
- v = v - (float)__float2int_rd(v);
- }
-
- // Move to texel space.
- u = u * (float)w - 0.5f;
- v = v * (float)h - 0.5f;
-
- if (p.boundaryMode == TEX_BOUNDARY_MODE_CLAMP)
- {
- // Clamp to center of edge texels.
- u = fminf(fmaxf(u, 0.f), w - 1.f);
- v = fminf(fmaxf(v, 0.f), h - 1.f);
- clampU = (u == 0.f || u == w - 1.f);
- clampV = (v == 0.f || v == h - 1.f);
- }
- }
-
- // Compute texel coordinates and weights.
- int iu0 = __float2int_rd(u);
- int iv0 = __float2int_rd(v);
- int iu1 = iu0 + (clampU ? 0 : 1); // Ensure zero u/v gradients with clamped.
- int iv1 = iv0 + (clampV ? 0 : 1);
- u -= (float)iu0;
- v -= (float)iv0;
-
- // Cube map wrapping.
- bool cubeWrap = CUBE_MODE && (iu0 < 0 || iv0 < 0 || iu1 >= w || iv1 >= h);
- if (cubeWrap)
- {
- tcOut = wrapCubeMap(face, iu0, iu1, iv0, iv1, w);
- tcOut += 6 * tz * w * h; // Bring in tz.
- return make_float2(u, v); // Done.
- }
-
- // Fold cube map face into tz.
- if (CUBE_MODE)
- tz = 6 * tz + face;
-
- // Wrap overflowing texel indices.
- if (!CUBE_MODE && p.boundaryMode == TEX_BOUNDARY_MODE_WRAP)
- {
- if (iu0 < 0) iu0 += w;
- if (iv0 < 0) iv0 += h;
- if (iu1 >= w) iu1 -= w;
- if (iv1 >= h) iv1 -= h;
- }
-
- // Coordinates with tz folded in.
- int iu0z = iu0 + tz * w * h;
- int iu1z = iu1 + tz * w * h;
- tcOut.x = iu0z + w * iv0;
- tcOut.y = iu1z + w * iv0;
- tcOut.z = iu0z + w * iv1;
- tcOut.w = iu1z + w * iv1;
-
- // Invalidate texture addresses outside unit square if we are in zero mode.
- if (!CUBE_MODE && p.boundaryMode == TEX_BOUNDARY_MODE_ZERO)
- {
- bool iu0_out = (iu0 < 0 || iu0 >= w);
- bool iu1_out = (iu1 < 0 || iu1 >= w);
- bool iv0_out = (iv0 < 0 || iv0 >= h);
- bool iv1_out = (iv1 < 0 || iv1 >= h);
- if (iu0_out || iv0_out) tcOut.x = -1;
- if (iu1_out || iv0_out) tcOut.y = -1;
- if (iu0_out || iv1_out) tcOut.z = -1;
- if (iu1_out || iv1_out) tcOut.w = -1;
- }
-
- // All done.
- return make_float2(u, v);
-}
-
-//------------------------------------------------------------------------
-// Mip level calculation.
-
-template
-static __device__ __forceinline__ void calculateMipLevel(int& level0, int& level1, float& flevel, const TextureKernelParams& p, int pidx, float3 uv, float4* pdw, float3* pdfdv)
-{
- // Do nothing if mips not in use.
- if (FILTER_MODE == TEX_MODE_NEAREST || FILTER_MODE == TEX_MODE_LINEAR)
- return;
-
- // Determine mip level based on UV pixel derivatives. If no derivatives are given (mip level bias only), leave as zero.
- if (!BIAS_ONLY)
- {
- // Get pixel derivatives of texture coordinates.
- float4 uvDA;
- float3 dvdX, dvdY; // Gradients use these later.
- if (CUBE_MODE)
- {
- // Fetch.
- float2 d0 = ((const float2*)p.uvDA)[3 * pidx + 0];
- float2 d1 = ((const float2*)p.uvDA)[3 * pidx + 1];
- float2 d2 = ((const float2*)p.uvDA)[3 * pidx + 2];
-
- // Map d{x,y,z}/d{X,Y} into d{s,t}/d{X,Y}.
- dvdX = make_float3(d0.x, d1.x, d2.x); // d{x,y,z}/dX
- dvdY = make_float3(d0.y, d1.y, d2.y); // d{x,y,z}/dY
- uvDA = indexCubeMapGradST(uv, dvdX, dvdY); // d{s,t}/d{X,Y}
- }
- else
- {
- // Fetch.
- uvDA = ((const float4*)p.uvDA)[pidx];
- }
-
- // Scaling factors.
- float uscl = p.texWidth;
- float vscl = p.texHeight;
-
- // d[s,t]/d[X,Y].
- float dsdx = uvDA.x * uscl;
- float dsdy = uvDA.y * uscl;
- float dtdx = uvDA.z * vscl;
- float dtdy = uvDA.w * vscl;
-
- // Calculate footprint axis lengths.
- float A = dsdx*dsdx + dtdx*dtdx;
- float B = dsdy*dsdy + dtdy*dtdy;
- float C = dsdx*dsdy + dtdx*dtdy;
- float l2b = 0.5 * (A + B);
- float l2n = 0.25 * (A-B)*(A-B) + C*C;
- float l2a = sqrt(l2n);
- float lenMinorSqr = fmaxf(0.0, l2b - l2a);
- float lenMajorSqr = l2b + l2a;
-
- // Footprint vs. mip level gradient.
- if (pdw && FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_LINEAR)
- {
- float dw = 0.72134752f / (l2n + l2a * l2b); // Constant is 0.5/ln(2).
- float AB = dw * .5f * (A - B);
- float Cw = dw * C;
- float l2aw = dw * l2a;
- float d_f_ddsdX = uscl * (dsdx * (l2aw + AB) + dsdy * Cw);
- float d_f_ddsdY = uscl * (dsdy * (l2aw - AB) + dsdx * Cw);
- float d_f_ddtdX = vscl * (dtdx * (l2aw + AB) + dtdy * Cw);
- float d_f_ddtdY = vscl * (dtdy * (l2aw - AB) + dtdx * Cw);
-
- float4 d_f_dw = make_float4(d_f_ddsdX, d_f_ddsdY, d_f_ddtdX, d_f_ddtdY);
- if (!CUBE_MODE)
- *pdw = isfinite_vec4(d_f_dw) ? d_f_dw : make_float4(0.f, 0.f, 0.f, 0.f);
-
- // In cube maps, there is also a texture coordinate vs. mip level gradient.
- // Only output nonzero vectors if both are free of inf/Nan garbage.
- if (CUBE_MODE)
- {
- float4 dx, dy, dz;
- indexCubeMapGrad2(uv, dvdX, dvdY, dx, dy, dz);
- float3 d_dsdX_dv = make_float3(dx.x, dy.x, dz.x);
- float3 d_dsdY_dv = make_float3(dx.y, dy.y, dz.y);
- float3 d_dtdX_dv = make_float3(dx.z, dy.z, dz.z);
- float3 d_dtdY_dv = make_float3(dx.w, dy.w, dz.w);
-
- float3 d_f_dv = make_float3(0.f, 0.f, 0.f);
- d_f_dv += d_dsdX_dv * d_f_ddsdX;
- d_f_dv += d_dsdY_dv * d_f_ddsdY;
- d_f_dv += d_dtdX_dv * d_f_ddtdX;
- d_f_dv += d_dtdY_dv * d_f_ddtdY;
-
- bool finite = isfinite_vec4(d_f_dw) && isfinite_vec3(d_f_dv);
- *pdw = finite ? d_f_dw : make_float4(0.f, 0.f, 0.f, 0.f);
- *pdfdv = finite ? d_f_dv : make_float3(0.f, 0.f, 0.f);
- }
- }
-
- // Finally, calculate mip level.
- flevel = .5f * __log2f(lenMajorSqr); // May be inf/NaN, but clamp fixes it.
- }
-
- // Bias the mip level and clamp.
- if (p.mipLevelBias)
- flevel += p.mipLevelBias[pidx];
- flevel = fminf(fmaxf(flevel, 0.f), (float)p.mipLevelMax);
-
- // Calculate levels depending on filter mode.
- level0 = __float2int_rd(flevel);
-
- // Leave everything else at zero if flevel == 0 (magnification) or when in linear-mipmap-nearest mode.
- if (FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_LINEAR && flevel > 0.f)
- {
- level1 = min(level0 + 1, p.mipLevelMax);
- flevel -= level0; // Fractional part. Zero if clamped on last level.
- }
-}
-
-//------------------------------------------------------------------------
-// Texel fetch and accumulator helpers that understand cube map corners.
-
-template
-static __device__ __forceinline__ void fetchQuad(T& a00, T& a10, T& a01, T& a11, const float* pIn, int4 tc, bool corner)
-{
- // For invalid cube map uv, tc will be all negative, and all texel values will be zero.
- if (corner)
- {
- T avg = zero_value();
- if (tc.x >= 0) avg += (a00 = *((const T*)&pIn[tc.x]));
- if (tc.y >= 0) avg += (a10 = *((const T*)&pIn[tc.y]));
- if (tc.z >= 0) avg += (a01 = *((const T*)&pIn[tc.z]));
- if (tc.w >= 0) avg += (a11 = *((const T*)&pIn[tc.w]));
- avg *= 0.33333333f;
- if (tc.x < 0) a00 = avg;
- if (tc.y < 0) a10 = avg;
- if (tc.z < 0) a01 = avg;
- if (tc.w < 0) a11 = avg;
- }
- else
- {
- a00 = (tc.x >= 0) ? *((const T*)&pIn[tc.x]) : zero_value();
- a10 = (tc.y >= 0) ? *((const T*)&pIn[tc.y]) : zero_value();
- a01 = (tc.z >= 0) ? *((const T*)&pIn[tc.z]) : zero_value();
- a11 = (tc.w >= 0) ? *((const T*)&pIn[tc.w]) : zero_value();
- }
-}
-
-static __device__ __forceinline__ void accumQuad(float4 c, float* pOut, int level, int4 tc, bool corner, CA_TEMP_PARAM)
-{
- // For invalid cube map uv, tc will be all negative, and no accumulation will take place.
- if (corner)
- {
- float cb;
- if (tc.x < 0) cb = c.x;
- if (tc.y < 0) cb = c.y;
- if (tc.z < 0) cb = c.z;
- if (tc.w < 0) cb = c.w;
- cb *= 0.33333333f;
- if (tc.x >= 0) caAtomicAddTexture(pOut, level, tc.x, c.x + cb);
- if (tc.y >= 0) caAtomicAddTexture(pOut, level, tc.y, c.y + cb);
- if (tc.z >= 0) caAtomicAddTexture(pOut, level, tc.z, c.z + cb);
- if (tc.w >= 0) caAtomicAddTexture(pOut, level, tc.w, c.w + cb);
- }
- else
- {
- if (tc.x >= 0) caAtomicAddTexture(pOut, level, tc.x, c.x);
- if (tc.y >= 0) caAtomicAddTexture(pOut, level, tc.y, c.y);
- if (tc.z >= 0) caAtomicAddTexture(pOut, level, tc.z, c.z);
- if (tc.w >= 0) caAtomicAddTexture(pOut, level, tc.w, c.w);
- }
-}
-
-//------------------------------------------------------------------------
-// Mip builder kernel.
-
-template
-static __forceinline__ __device__ void MipBuildKernelTemplate(const TextureKernelParams p)
-{
- // Sizes.
- int2 sz_in = mipLevelSize(p, p.mipLevelOut - 1);
- int2 sz_out = mipLevelSize(p, p.mipLevelOut);
-
- // Calculate pixel position.
- int px = blockIdx.x * blockDim.x + threadIdx.x;
- int py = blockIdx.y * blockDim.y + threadIdx.y;
- int pz = blockIdx.z;
- if (px >= sz_out.x || py >= sz_out.y)
- return;
-
- // Pixel indices.
- int pidx_in0 = p.channels * (((px + sz_in.x * py) << 1) + (pz * sz_in.x * sz_in.y));
- int pidx_in1 = pidx_in0 + p.channels * sz_in.x; // Next pixel down.
- int pidx_out = p.channels * (px + sz_out.x * (py + sz_out.y * pz));
-
- // Input and output pointers.
- const float* pin = p.tex[p.mipLevelOut - 1];
- float* pout = (float*)p.tex[p.mipLevelOut];
-
- // Special case: Input texture height or width is 1.
- if (sz_in.x == 1 || sz_in.y == 1)
- {
- if (sz_in.y == 1)
- pidx_in1 = pidx_in0 + p.channels; // Next pixel on the right.
-
- for (int i=0; i < p.channels; i += C)
- {
- T v0 = *((const T*)&pin[pidx_in0 + i]);
- T v1 = *((const T*)&pin[pidx_in1 + i]);
- T avg = .5f * (v0 + v1);
-#if TEX_DEBUG_MIP_RETAIN_VARIANCE
- avg = (avg - .5f) * 1.41421356f + .5f;
-#endif
- *((T*)&pout[pidx_out + i]) = avg;
- }
-
- return;
- }
-
- for (int i=0; i < p.channels; i += C)
- {
- T v0 = *((const T*)&pin[pidx_in0 + i]);
- T v1 = *((const T*)&pin[pidx_in0 + i + p.channels]);
- T v2 = *((const T*)&pin[pidx_in1 + i]);
- T v3 = *((const T*)&pin[pidx_in1 + i + p.channels]);
- T avg = .25f * (v0 + v1 + v2 + v3);
-#if TEX_DEBUG_MIP_RETAIN_VARIANCE
- avg = (avg - .5f) * 2.f + .5f;
-#endif
- *((T*)&pout[pidx_out + i]) = avg;
- }
-}
-
-// Template specializations.
-__global__ void MipBuildKernel1(const TextureKernelParams p) { MipBuildKernelTemplate(p); }
-__global__ void MipBuildKernel2(const TextureKernelParams p) { MipBuildKernelTemplate(p); }
-__global__ void MipBuildKernel4(const TextureKernelParams p) { MipBuildKernelTemplate(p); }
-
-//------------------------------------------------------------------------
-// Forward kernel.
-
-template
-static __forceinline__ __device__ void TextureFwdKernelTemplate(const TextureKernelParams p)
-{
- // Calculate pixel position.
- int px = blockIdx.x * blockDim.x + threadIdx.x;
- int py = blockIdx.y * blockDim.y + threadIdx.y;
- int pz = blockIdx.z;
- int tz = (p.texDepth == 1) ? 0 : pz;
- if (px >= p.imgWidth || py >= p.imgHeight || pz >= p.n)
- return;
-
- // Pixel index.
- int pidx = px + p.imgWidth * (py + p.imgHeight * pz);
-
- // Output ptr.
- float* pOut = p.out + pidx * p.channels;
-
- // Get UV.
- float3 uv;
- if (CUBE_MODE)
- uv = ((const float3*)p.uv)[pidx];
- else
- uv = make_float3(((const float2*)p.uv)[pidx], 0.f);
-
- // Nearest mode.
- if (FILTER_MODE == TEX_MODE_NEAREST)
- {
- int tc = indexTextureNearest(p, uv, tz);
- tc *= p.channels;
- const float* pIn = p.tex[0];
-
- // Copy if valid tc, otherwise output zero.
- for (int i=0; i < p.channels; i += C)
- *((T*)&pOut[i]) = (tc >= 0) ? *((const T*)&pIn[tc + i]) : zero_value();
-
- return; // Exit.
- }
-
- // Calculate mip level. In 'linear' mode these will all stay zero.
- float flevel = 0.f; // Fractional level.
- int level0 = 0; // Discrete level 0.
- int level1 = 0; // Discrete level 1.
- calculateMipLevel(level0, level1, flevel, p, pidx, uv, 0, 0);
-
- // Get texel indices and pointer for level 0.
- int4 tc0 = make_int4(0, 0, 0, 0);
- float2 uv0 = indexTextureLinear(p, uv, tz, tc0, level0);
- const float* pIn0 = p.tex[level0];
- bool corner0 = CUBE_MODE && ((tc0.x | tc0.y | tc0.z | tc0.w) < 0);
- tc0 *= p.channels;
-
- // Bilinear fetch.
- if (FILTER_MODE == TEX_MODE_LINEAR || FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_NEAREST)
- {
- // Interpolate.
- for (int i=0; i < p.channels; i += C, tc0 += C)
- {
- T a00, a10, a01, a11;
- fetchQuad(a00, a10, a01, a11, pIn0, tc0, corner0);
- *((T*)&pOut[i]) = bilerp(a00, a10, a01, a11, uv0);
- }
- return; // Exit.
- }
-
- // Get texel indices and pointer for level 1.
- int4 tc1 = make_int4(0, 0, 0, 0);
- float2 uv1 = indexTextureLinear(p, uv, tz, tc1, level1);
- const float* pIn1 = p.tex[level1];
- bool corner1 = CUBE_MODE && ((tc1.x | tc1.y | tc1.z | tc1.w) < 0);
- tc1 *= p.channels;
-
- // Trilinear fetch.
- for (int i=0; i < p.channels; i += C, tc0 += C, tc1 += C)
- {
- // First level.
- T a00, a10, a01, a11;
- fetchQuad(a00, a10, a01, a11, pIn0, tc0, corner0);
- T a = bilerp(a00, a10, a01, a11, uv0);
-
- // Second level unless in magnification mode.
- if (flevel > 0.f)
- {
- T b00, b10, b01, b11;
- fetchQuad(b00, b10, b01, b11, pIn1, tc1, corner1);
- T b = bilerp(b00, b10, b01, b11, uv1);
- a = lerp(a, b, flevel); // Interpolate between levels.
- }
-
- // Write.
- *((T*)&pOut[i]) = a;
- }
-}
-
-// Template specializations.
-__global__ void TextureFwdKernelNearest1 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelNearest2 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelNearest4 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinear1 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinear2 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinear4 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinearMipmapNearest1 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinearMipmapNearest2 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinearMipmapNearest4 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinearMipmapLinear1 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinearMipmapLinear2 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinearMipmapLinear4 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeNearest1 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeNearest2 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeNearest4 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinear1 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinear2 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinear4 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinearMipmapNearest1 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinearMipmapNearest2 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinearMipmapNearest4 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinearMipmapLinear1 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinearMipmapLinear2 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinearMipmapLinear4 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinearMipmapNearestBO1 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinearMipmapNearestBO2 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinearMipmapNearestBO4 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinearMipmapLinearBO1 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinearMipmapLinearBO2 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelLinearMipmapLinearBO4 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinearMipmapNearestBO1 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinearMipmapNearestBO2 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinearMipmapNearestBO4 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinearMipmapLinearBO1 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinearMipmapLinearBO2 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-__global__ void TextureFwdKernelCubeLinearMipmapLinearBO4 (const TextureKernelParams p) { TextureFwdKernelTemplate(p); }
-
-//------------------------------------------------------------------------
-// Gradient mip puller kernel.
-
-template
-static __forceinline__ __device__ void MipGradKernelTemplate(const TextureKernelParams p)
-{
- // Calculate pixel position.
- int px = blockIdx.x * blockDim.x + threadIdx.x;
- int py = blockIdx.y * blockDim.y + threadIdx.y;
- int pz = blockIdx.z;
- if (px >= p.texWidth || py >= p.texHeight)
- return;
-
- // Number of wide elements.
- int c = p.channels;
- if (C == 2) c >>= 1;
- if (C == 4) c >>= 2;
-
- // Dynamically allocated shared memory for holding a texel.
- extern __shared__ float s_texelAccum[];
- int sharedOfs = threadIdx.x + threadIdx.y * blockDim.x;
- int sharedStride = blockDim.x * blockDim.y;
-# define TEXEL_ACCUM(_i) (s_texelAccum + (sharedOfs + (_i) * sharedStride))
-
- // Clear the texel.
- for (int i=0; i < p.channels; i++)
- *TEXEL_ACCUM(i) = 0.f;
-
- // Track texel position and accumulation weight over the mip stack.
- int x = px;
- int y = py;
- float w = 1.f;
-
- // Pull gradients from all levels.
- int2 sz = mipLevelSize(p, 0); // Previous level size.
- for (int level=1; level <= p.mipLevelMax; level++)
- {
- // Weight decay depends on previous level size.
- if (sz.x > 1) w *= .5f;
- if (sz.y > 1) w *= .5f;
-
- // Current level size and coordinates.
- sz = mipLevelSize(p, level);
- x >>= 1;
- y >>= 1;
-
- T* pIn = (T*)(p.gradTex[level] + (x + sz.x * (y + sz.y * pz)) * p.channels);
- for (int i=0; i < c; i++)
- accum_from_mem(TEXEL_ACCUM(i * C), sharedStride, pIn[i], w);
- }
-
- // Add to main texture gradients.
- T* pOut = (T*)(p.gradTex[0] + (px + p.texWidth * (py + p.texHeight * pz)) * p.channels);
- for (int i=0; i < c; i++)
- accum_to_mem(pOut[i], TEXEL_ACCUM(i * C), sharedStride);
-}
-
-// Template specializations.
-__global__ void MipGradKernel1(const TextureKernelParams p) { MipGradKernelTemplate(p); }
-__global__ void MipGradKernel2(const TextureKernelParams p) { MipGradKernelTemplate(p); }
-__global__ void MipGradKernel4(const TextureKernelParams p) { MipGradKernelTemplate(p); }
-
-//------------------------------------------------------------------------
-// Gradient kernel.
-
-template
-static __forceinline__ __device__ void TextureGradKernelTemplate(const TextureKernelParams p)
-{
- // Temporary space for coalesced atomics.
- CA_DECLARE_TEMP(TEX_GRAD_MAX_KERNEL_BLOCK_WIDTH * TEX_GRAD_MAX_KERNEL_BLOCK_HEIGHT);
-
- // Calculate pixel position.
- int px = blockIdx.x * blockDim.x + threadIdx.x;
- int py = blockIdx.y * blockDim.y + threadIdx.y;
- int pz = blockIdx.z;
- int tz = (p.texDepth == 1) ? 0 : pz;
- if (px >= p.imgWidth || py >= p.imgHeight || pz >= p.n)
- return;
-
- // Pixel index.
- int pidx = px + p.imgWidth * (py + p.imgHeight * pz);
-
- // Early exit if output gradients are zero.
- const float* pDy = p.dy + pidx * p.channels;
- unsigned int dmax = 0u;
- if ((p.channels & 3) == 0)
- {
- for (int i=0; i < p.channels; i += 4)
- {
- uint4 dy = *((const uint4*)&pDy[i]);
- dmax |= (dy.x | dy.y | dy.z | dy.w);
- }
- }
- else
- {
- for (int i=0; i < p.channels; i++)
- dmax |= __float_as_uint(pDy[i]);
- }
-
- // Store zeros and exit.
- if (__uint_as_float(dmax) == 0.f)
- {
- if (CUBE_MODE)
- {
- if (FILTER_MODE != TEX_MODE_NEAREST)
- ((float3*)p.gradUV)[pidx] = make_float3(0.f, 0.f, 0.f);
- if (FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_LINEAR)
- {
- if (p.gradUVDA)
- {
- ((float2*)p.gradUVDA)[3 * pidx + 0] = make_float2(0.f, 0.f);
- ((float2*)p.gradUVDA)[3 * pidx + 1] = make_float2(0.f, 0.f);
- ((float2*)p.gradUVDA)[3 * pidx + 2] = make_float2(0.f, 0.f);
- }
- if (p.gradMipLevelBias)
- p.gradMipLevelBias[pidx] = 0.f;
- }
- }
- else
- {
- if (FILTER_MODE != TEX_MODE_NEAREST)
- ((float2*)p.gradUV)[pidx] = make_float2(0.f, 0.f);
- if (FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_LINEAR)
- {
- if (p.gradUVDA)
- ((float4*)p.gradUVDA)[pidx] = make_float4(0.f, 0.f, 0.f, 0.f);
- if (p.gradMipLevelBias)
- p.gradMipLevelBias[pidx] = 0.f;
- }
- }
- return;
- }
-
- // Get UV.
- float3 uv;
- if (CUBE_MODE)
- uv = ((const float3*)p.uv)[pidx];
- else
- uv = make_float3(((const float2*)p.uv)[pidx], 0.f);
-
- // Nearest mode - texture gradients only.
- if (FILTER_MODE == TEX_MODE_NEAREST)
- {
- int tc = indexTextureNearest(p, uv, tz);
- if (tc < 0)
- return; // Outside texture.
-
- tc *= p.channels;
- float* pOut = p.gradTex[0];
-
- // Accumulate texture gradients.
- for (int i=0; i < p.channels; i++)
- caAtomicAddTexture(pOut, 0, tc + i, pDy[i]);
-
- return; // Exit.
- }
-
- // Calculate mip level. In 'linear' mode these will all stay zero.
- float4 dw = make_float4(0.f, 0.f, 0.f, 0.f);
- float3 dfdv = make_float3(0.f, 0.f, 0.f);
- float flevel = 0.f; // Fractional level.
- int level0 = 0; // Discrete level 0.
- int level1 = 0; // Discrete level 1.
- calculateMipLevel(level0, level1, flevel, p, pidx, uv, &dw, &dfdv);
-
- // UV gradient accumulators.
- float gu = 0.f;
- float gv = 0.f;
-
- // Get texel indices and pointers for level 0.
- int4 tc0 = make_int4(0, 0, 0, 0);
- float2 uv0 = indexTextureLinear(p, uv, tz, tc0, level0);
- const float* pIn0 = p.tex[level0];
- float* pOut0 = p.gradTex[level0];
- bool corner0 = CUBE_MODE && ((tc0.x | tc0.y | tc0.z | tc0.w) < 0);
- tc0 *= p.channels;
-
- // Texel weights.
- float uv011 = uv0.x * uv0.y;
- float uv010 = uv0.x - uv011;
- float uv001 = uv0.y - uv011;
- float uv000 = 1.f - uv0.x - uv001;
- float4 tw0 = make_float4(uv000, uv010, uv001, uv011);
-
- // Attribute weights.
- int2 sz0 = mipLevelSize(p, level0);
- float sclu0 = (float)sz0.x;
- float sclv0 = (float)sz0.y;
-
- // Bilinear mode - texture and uv gradients.
- if (FILTER_MODE == TEX_MODE_LINEAR || FILTER_MODE == TEX_MODE_LINEAR_MIPMAP_NEAREST)
- {
- for (int i=0; i < p.channels; i++, tc0 += 1)
- {
- float dy = pDy[i];
- accumQuad(tw0 * dy, pOut0, level0, tc0, corner0, CA_TEMP);
-
- float a00, a10, a01, a11;
- fetchQuad(a00, a10, a01, a11, pIn0, tc0, corner0);
- float ad = (a11 + a00 - a10 - a01);
- gu += dy * ((a10 - a00) + uv0.y * ad) * sclu0;
- gv += dy * ((a01 - a00) + uv0.x * ad) * sclv0;
- }
-
- // Store UV gradients and exit.
- if (CUBE_MODE)
- ((float3*)p.gradUV)[pidx] = indexCubeMapGrad(uv, gu, gv);
- else
- ((float2*)p.gradUV)[pidx] = make_float2(gu, gv);
-
- return;
- }
-
- // Accumulate fractional mip level gradient.
- float df = 0; // dL/df.
-
- // Get texel indices and pointers for level 1.
- int4 tc1 = make_int4(0, 0, 0, 0);
- float2 uv1 = indexTextureLinear(p, uv, tz, tc1, level1);
- const float* pIn1 = p.tex[level1];
- float* pOut1 = p.gradTex[level1];
- bool corner1 = CUBE_MODE && ((tc1.x | tc1.y | tc1.z | tc1.w) < 0);
- tc1 *= p.channels;
-
- // Texel weights.
- float uv111 = uv1.x * uv1.y;
- float uv110 = uv1.x - uv111;
- float uv101 = uv1.y - uv111;
- float uv100 = 1.f - uv1.x - uv101;
- float4 tw1 = make_float4(uv100, uv110, uv101, uv111);
-
- // Attribute weights.
- int2 sz1 = mipLevelSize(p, level1);
- float sclu1 = (float)sz1.x;
- float sclv1 = (float)sz1.y;
-
- // Trilinear mode.
- for (int i=0; i < p.channels; i++, tc0 += 1, tc1 += 1)
- {
- float dy = pDy[i];
- float dy0 = (1.f - flevel) * dy;
- accumQuad(tw0 * dy0, pOut0, level0, tc0, corner0, CA_TEMP);
-
- // UV gradients for first level.
- float a00, a10, a01, a11;
- fetchQuad(a00, a10, a01, a11, pIn0, tc0, corner0);
- float ad = (a11 + a00 - a10 - a01);
- gu += dy0 * ((a10 - a00) + uv0.y * ad) * sclu0;
- gv += dy0 * ((a01 - a00) + uv0.x * ad) * sclv0;
-
- // Second level unless in magnification mode.
- if (flevel > 0.f)
- {
- // Texture gradients for second level.
- float dy1 = flevel * dy;
- accumQuad(tw1 * dy1, pOut1, level1, tc1, corner1, CA_TEMP);
-
- // UV gradients for second level.
- float b00, b10, b01, b11;
- fetchQuad(b00, b10, b01, b11, pIn1, tc1, corner1);
- float bd = (b11 + b00 - b10 - b01);
- gu += dy1 * ((b10 - b00) + uv1.y * bd) * sclu1;
- gv += dy1 * ((b01 - b00) + uv1.x * bd) * sclv1;
-
- // Mip level gradient.
- float a = bilerp(a00, a10, a01, a11, uv0);
- float b = bilerp(b00, b10, b01, b11, uv1);
- df += (b-a) * dy;
- }
- }
-
- // Store UV gradients.
- if (CUBE_MODE)
- ((float3*)p.gradUV)[pidx] = indexCubeMapGrad(uv, gu, gv) + (dfdv * df);
- else
- ((float2*)p.gradUV)[pidx] = make_float2(gu, gv);
-
- // Store mip level bias gradient.
- if (p.gradMipLevelBias)
- p.gradMipLevelBias[pidx] = df;
-
- // Store UV pixel differential gradients.
- if (!BIAS_ONLY)
- {
- // Final gradients.
- dw *= df; // dL/(d{s,y}/d{X,Y}) = df/(d{s,y}/d{X,Y}) * dL/df.
-
- // Store them.
- if (CUBE_MODE)
- {
- // Remap from dL/(d{s,t}/s{X,Y}) to dL/(d{x,y,z}/d{X,Y}).
- float3 g0, g1;
- indexCubeMapGrad4(uv, dw, g0, g1);
- ((float2*)p.gradUVDA)[3 * pidx + 0] = make_float2(g0.x, g1.x);
- ((float2*)p.gradUVDA)[3 * pidx + 1] = make_float2(g0.y, g1.y);
- ((float2*)p.gradUVDA)[3 * pidx + 2] = make_float2(g0.z, g1.z);
- }
- else
- ((float4*)p.gradUVDA)[pidx] = dw;
- }
-}
-
-// Template specializations.
-__global__ void TextureGradKernelNearest (const TextureKernelParams p) { TextureGradKernelTemplate(p); }
-__global__ void TextureGradKernelLinear (const TextureKernelParams p) { TextureGradKernelTemplate(p); }
-__global__ void TextureGradKernelLinearMipmapNearest (const TextureKernelParams p) { TextureGradKernelTemplate(p); }
-__global__ void TextureGradKernelLinearMipmapLinear (const TextureKernelParams p) { TextureGradKernelTemplate(p); }
-__global__ void TextureGradKernelCubeNearest (const TextureKernelParams p) { TextureGradKernelTemplate(p); }
-__global__ void TextureGradKernelCubeLinear (const TextureKernelParams p) { TextureGradKernelTemplate(p); }
-__global__ void TextureGradKernelCubeLinearMipmapNearest (const TextureKernelParams p) { TextureGradKernelTemplate(p); }
-__global__ void TextureGradKernelCubeLinearMipmapLinear (const TextureKernelParams p) { TextureGradKernelTemplate(p); }
-__global__ void TextureGradKernelLinearMipmapNearestBO (const TextureKernelParams p) { TextureGradKernelTemplate(p); }
-__global__ void TextureGradKernelLinearMipmapLinearBO (const TextureKernelParams p) { TextureGradKernelTemplate(p); }
-__global__ void TextureGradKernelCubeLinearMipmapNearestBO (const TextureKernelParams p) { TextureGradKernelTemplate(p); }
-__global__ void TextureGradKernelCubeLinearMipmapLinearBO (const TextureKernelParams p) { TextureGradKernelTemplate(p); }
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/lib/setgpu.lib b/extensions/nvdiffrast/nvdiffrast/lib/setgpu.lib
deleted file mode 100644
index add9a0c4f631cb56dbee31a05ed97339930301e2..0000000000000000000000000000000000000000
Binary files a/extensions/nvdiffrast/nvdiffrast/lib/setgpu.lib and /dev/null differ
diff --git a/extensions/nvdiffrast/nvdiffrast/tensorflow/__init__.py b/extensions/nvdiffrast/nvdiffrast/tensorflow/__init__.py
deleted file mode 100644
index c2ac67a712d7df7ecc40cc2d1dfd67e5f738be9f..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/tensorflow/__init__.py
+++ /dev/null
@@ -1,12 +0,0 @@
-# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-#
-# NVIDIA CORPORATION and its licensors retain all intellectual property
-# and proprietary rights in and to this software, related documentation
-# and any modifications thereto. Any use, reproduction, disclosure or
-# distribution of this software and related documentation without an express
-# license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-from .ops import rasterize, interpolate, texture, antialias
-from .plugin_loader import set_cache_dir
-
-__all__ = ["rasterize", "interpolate", "texture", "antialias", "set_cache_dir"]
diff --git a/extensions/nvdiffrast/nvdiffrast/tensorflow/ops.py b/extensions/nvdiffrast/nvdiffrast/tensorflow/ops.py
deleted file mode 100644
index 130e2e195e2dce3e007aaebc55cc03837cf77c02..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/tensorflow/ops.py
+++ /dev/null
@@ -1,303 +0,0 @@
-# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-#
-# NVIDIA CORPORATION and its licensors retain all intellectual property
-# and proprietary rights in and to this software, related documentation
-# and any modifications thereto. Any use, reproduction, disclosure or
-# distribution of this software and related documentation without an express
-# license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-import tensorflow as tf
-import numpy as np
-import os
-from . import plugin_loader
-
-#----------------------------------------------------------------------------
-# Helpers.
-#----------------------------------------------------------------------------
-
-# OpenGL-related linker options depending on platform.
-def _get_gl_opts():
- libs = {
- 'posix': ['GL', 'EGL'],
- 'nt': ['gdi32', 'opengl32', 'user32', 'setgpu'],
- }
- return ['-l' + x for x in libs[os.name]]
-
-# Load the cpp plugin.
-def _get_plugin():
- fn = os.path.join(os.path.dirname(__file__), 'tf_all.cu')
- return plugin_loader.get_plugin(fn, extra_nvcc_options=_get_gl_opts() + ['-DNVDR_TENSORFLOW'])
-
-# Convert parameter to a numpy array if possible.
-def _get_constant(x, dtype):
- try:
- return np.asarray(x, dtype=dtype)
- except (TypeError, ValueError):
- return None
-
-# Tests for a construction-time constantness instead of tf.constant node because
-# the latter can be overridden in Session.run() feed_dict at evaluation time.
-def _is_constant(x, dtype):
- if isinstance(x, np.ndarray):
- return np.can_cast(x.dtype, dtype, 'unsafe')
- else:
- return _get_constant(x, dtype) is not None
-
-#----------------------------------------------------------------------------
-# Rasterize.
-#----------------------------------------------------------------------------
-
-def rasterize(pos, tri, resolution, ranges=None, tri_const=False, output_db=True, grad_db=True):
- assert tri_const is True or tri_const is False
- assert output_db is True or output_db is False
-
- # Known constant resolution?
- resolution_c = _get_constant(resolution, np.int32)
-
- # Known constant triangles?
- tri_const = tri_const or _is_constant(tri, np.int32)
-
- # Convert all inputs to tensors / base types.
- tri_const = 1 if tri_const else 0
- tri = tf.convert_to_tensor(tri, dtype=tf.int32)
- pos = tf.convert_to_tensor(pos, dtype=tf.float32)
- resolution = tf.convert_to_tensor(resolution, dtype=tf.int32)
- if ranges is None:
- ranges = tf.convert_to_tensor(np.zeros(shape=[0, 2], dtype=np.int32)) # Empty tensor.
- else:
- ranges = tf.convert_to_tensor(ranges, dtype=tf.int32) # Convert input to tensor.
-
- # Infer as much about the output shape as possible.
- out_shape = [None, None, None, 4]
- if pos.shape.rank == 3: # Instanced mode.
- out_shape[0] = pos.shape[0].value
- elif pos.shape.rank == 2: # Range mode.
- if ranges.shape.rank not in [None, 0]:
- out_shape[0] = ranges.shape[0].value
- if resolution_c is not None:
- assert resolution_c.shape == (2,)
- out_shape[1], out_shape[2] = resolution_c
-
- # Output pixel differentials.
- @tf.custom_gradient
- def func_db(pos):
- out, out_db = _get_plugin().rasterize_fwd(pos, tri, resolution, ranges, 1, tri_const)
- out.set_shape(out_shape)
- out_db.set_shape(out_shape)
- def grad(dy, ddb):
- if grad_db:
- return _get_plugin().rasterize_grad_db(pos, tri, out, dy, ddb)
- else:
- return _get_plugin().rasterize_grad(pos, tri, out, dy)
- return (out, out_db), grad
-
- # Do not output pixel differentials.
- @tf.custom_gradient
- def func(pos):
- out, out_db = _get_plugin().rasterize_fwd(pos, tri, resolution, ranges, 0, tri_const)
- out.set_shape(out_shape)
- out_db.set_shape(out_shape[:-1] + [0]) # Zero channels in out_db.
- def grad(dy, _):
- return _get_plugin().rasterize_grad(pos, tri, out, dy)
- return (out, out_db), grad
-
- # Choose stub.
- if output_db:
- return func_db(pos)
- else:
- return func(pos)
-
-#----------------------------------------------------------------------------
-# Interpolate.
-#----------------------------------------------------------------------------
-
-def interpolate(attr, rast, tri, rast_db=None, diff_attrs=None):
- # Sanitize the list of pixel differential attributes.
- if diff_attrs is None:
- diff_attrs = []
- elif diff_attrs != 'all':
- diff_attrs = _get_constant(diff_attrs, np.int32)
- assert (diff_attrs is not None) and len(diff_attrs.shape) == 1
- diff_attrs = diff_attrs.tolist()
-
- # Convert all inputs to tensors.
- attr = tf.convert_to_tensor(attr, dtype=tf.float32)
- rast = tf.convert_to_tensor(rast, dtype=tf.float32)
- tri = tf.convert_to_tensor(tri, dtype=tf.int32)
- if diff_attrs:
- rast_db = tf.convert_to_tensor(rast_db, dtype=tf.float32)
-
- # Infer output shape.
- out_shape = [None, None, None, None]
- if rast.shape.rank is not None:
- out_shape = [rast.shape[0].value, rast.shape[1].value, rast.shape[2].value, None]
- if attr.shape.rank in [2, 3]:
- out_shape[3] = attr.shape[-1].value
-
- # Output pixel differentials for at least some attributes.
- @tf.custom_gradient
- def func_da(attr, rast, rast_db):
- diff_attrs_all = int(diff_attrs == 'all')
- diff_attrs_list = [] if diff_attrs_all else diff_attrs
- out, out_da = _get_plugin().interpolate_fwd_da(attr, rast, tri, rast_db, diff_attrs_all, diff_attrs_list)
-
- # Infer number of channels in out_da.
- if not diff_attrs_all:
- da_channels = 2 * len(diff_attrs)
- if (attr.shape.rank in [2, 3]) and (attr.shape[-1].value is not None):
- da_channels = 2 * attr.shape[-1].value
- else:
- da_channels = None
-
- # Set output shapes.
- out.set_shape(out_shape)
- out_da.set_shape([out_shape[0], out_shape[1], out_shape[2], da_channels])
-
- def grad(dy, dda):
- return _get_plugin().interpolate_grad_da(attr, rast, tri, dy, rast_db, dda, diff_attrs_all, diff_attrs_list)
- return (out, out_da), grad
-
- # No pixel differentials for any attribute.
- @tf.custom_gradient
- def func(attr, rast):
- out, out_da = _get_plugin().interpolate_fwd(attr, rast, tri)
- out.set_shape(out_shape)
- out_da.set_shape(out_shape[:-1] + [0]) # Zero channels in out_da.
- def grad(dy, _):
- return _get_plugin().interpolate_grad(attr, rast, tri, dy)
- return (out, out_da), grad
-
- # Choose stub.
- if diff_attrs:
- return func_da(attr, rast, rast_db)
- else:
- return func(attr, rast)
-
-#----------------------------------------------------------------------------
-# Texture.
-#----------------------------------------------------------------------------
-
-def texture(tex, uv, uv_da=None, filter_mode='auto', boundary_mode='wrap', tex_const=False, max_mip_level=None):
- assert tex_const is True or tex_const is False
-
- # Default filter mode.
- if filter_mode == 'auto':
- filter_mode = 'linear-mipmap-linear' if (uv_da is not None) else 'linear'
-
- # Known constant texture?
- tex_const = tex_const or _is_constant(tex, np.float32)
-
- # Sanitize inputs.
- tex_const = 1 if tex_const else 0
- if max_mip_level is None:
- max_mip_level = -1
- else:
- max_mip_level = int(max_mip_level)
- assert max_mip_level >= 0
-
- # Convert inputs to tensors.
- tex = tf.convert_to_tensor(tex, dtype=tf.float32)
- uv = tf.convert_to_tensor(uv, dtype=tf.float32)
- if 'mipmap' in filter_mode:
- uv_da = tf.convert_to_tensor(uv_da, dtype=tf.float32)
-
- # Infer output shape.
- out_shape = [None, None, None, None]
- if uv.shape.rank is not None:
- assert uv.shape.rank == 4
- out_shape = [uv.shape[0].value, uv.shape[1].value, uv.shape[2].value, None]
- if tex.shape.rank is not None:
- assert tex.shape.rank == (5 if boundary_mode == 'cube' else 4)
- out_shape[-1] = tex.shape[-1].value
-
- # If mipping disabled via max level=0, we may as well use simpler filtering internally.
- if max_mip_level == 0 and filter_mode in ['linear-mipmap-nearest', 'linear-mipmap-linear']:
- filter_mode = 'linear'
-
- # Convert filter mode to internal enumeration.
- filter_mode_dict = {'nearest': 0, 'linear': 1, 'linear-mipmap-nearest': 2, 'linear-mipmap-linear': 3}
- filter_mode_enum = filter_mode_dict[filter_mode]
-
- # Convert boundary mode to internal enumeration.
- boundary_mode_dict = {'cube': 0, 'wrap': 1, 'clamp': 2, 'zero': 3}
- boundary_mode_enum = boundary_mode_dict[boundary_mode]
-
- # Linear-mipmap-linear: Mipmaps enabled, all gradients active.
- @tf.custom_gradient
- def func_linear_mipmap_linear(tex, uv, uv_da):
- out, mip = _get_plugin().texture_fwd_mip(tex, uv, uv_da, filter_mode_enum, boundary_mode_enum, tex_const, max_mip_level)
- out.set_shape(out_shape)
- def grad(dy):
- return _get_plugin().texture_grad_linear_mipmap_linear(tex, uv, dy, uv_da, mip, filter_mode_enum, boundary_mode_enum, max_mip_level)
- return out, grad
-
- # Linear-mipmap-nearest: Mipmaps enabled, no gradients to uv_da.
- @tf.custom_gradient
- def func_linear_mipmap_nearest(tex, uv):
- out, mip = _get_plugin().texture_fwd_mip(tex, uv, uv_da, filter_mode_enum, boundary_mode_enum, tex_const, max_mip_level)
- out.set_shape(out_shape)
- def grad(dy):
- return _get_plugin().texture_grad_linear_mipmap_nearest(tex, uv, dy, uv_da, mip, filter_mode_enum, boundary_mode_enum, max_mip_level)
- return out, grad
-
- # Linear: Mipmaps disabled, no uv_da, no gradients to uv_da.
- @tf.custom_gradient
- def func_linear(tex, uv):
- out = _get_plugin().texture_fwd(tex, uv, filter_mode_enum, boundary_mode_enum)
- out.set_shape(out_shape)
- def grad(dy):
- return _get_plugin().texture_grad_linear(tex, uv, dy, filter_mode_enum, boundary_mode_enum)
- return out, grad
-
- # Nearest: Mipmaps disabled, no uv_da, no gradients to uv_da or uv.
- @tf.custom_gradient
- def func_nearest(tex):
- out = _get_plugin().texture_fwd(tex, uv, filter_mode_enum, boundary_mode_enum)
- out.set_shape(out_shape)
- def grad(dy):
- return _get_plugin().texture_grad_nearest(tex, uv, dy, filter_mode_enum, boundary_mode_enum)
- return out, grad
-
- # Choose stub.
- if filter_mode == 'linear-mipmap-linear':
- return func_linear_mipmap_linear(tex, uv, uv_da)
- elif filter_mode == 'linear-mipmap-nearest':
- return func_linear_mipmap_nearest(tex, uv)
- elif filter_mode == 'linear':
- return func_linear(tex, uv)
- elif filter_mode == 'nearest':
- return func_nearest(tex)
-
-#----------------------------------------------------------------------------
-# Antialias.
-#----------------------------------------------------------------------------
-
-def antialias(color, rast, pos, tri, tri_const=False, pos_gradient_boost=1.0):
- assert tri_const is True or tri_const is False
-
- # Known constant triangles?
- tri_const = tri_const or _is_constant(tri, np.int32)
-
- # Convert inputs to tensors.
- color = tf.convert_to_tensor(color, dtype=tf.float32)
- rast = tf.convert_to_tensor(rast, dtype=tf.float32)
- pos = tf.convert_to_tensor(pos, dtype=tf.float32)
- tri = tf.convert_to_tensor(tri, dtype=tf.int32)
-
- # Sanitize inputs.
- tri_const = 1 if tri_const else 0
-
- @tf.custom_gradient
- def func(color, pos):
- color_out, work_buffer = _get_plugin().antialias_fwd(color, rast, pos, tri, tri_const)
- color_out.set_shape(color.shape)
- def grad(dy):
- grad_color, grad_pos = _get_plugin().antialias_grad(color, rast, pos, tri, dy, work_buffer)
- if pos_gradient_boost != 1.0:
- grad_pos = grad_pos * pos_gradient_boost
- return grad_color, grad_pos
- return color_out, grad
-
- return func(color, pos)
-
-#----------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/tensorflow/plugin_loader.py b/extensions/nvdiffrast/nvdiffrast/tensorflow/plugin_loader.py
deleted file mode 100644
index 1347df8a5a276298dbeff81e7b06f62e6765a3ef..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/tensorflow/plugin_loader.py
+++ /dev/null
@@ -1,219 +0,0 @@
-# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-#
-# NVIDIA CORPORATION and its licensors retain all intellectual property
-# and proprietary rights in and to this software, related documentation
-# and any modifications thereto. Any use, reproduction, disclosure or
-# distribution of this software and related documentation without an express
-# license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-import glob
-import os
-import re
-import uuid
-import hashlib
-import tempfile
-import shutil
-import tensorflow as tf
-from tensorflow.python.client import device_lib # pylint: disable=no-name-in-module
-
-#----------------------------------------------------------------------------
-# Global options.
-
-_nvdiffrast_cache_dir = None
-
-def set_cache_dir(path: str) -> None:
- '''Set CUDA kernel compilation temp dir.
-
- If `set_cache_dir` is not called, the cache directory will default to
- one of the below:
-
- - Value of NVDIFFRAST_CACHE_DIR env var, if set
- - $HOME/.cache/nvdiffrast if HOME env var is set
- - $USERPROFILE/.cache/nvdiffrast if USERPROFILE is set.
-
- Args:
- path: Where to save CUDA kernel build temporaries
- '''
- global _nvdiffrast_cache_dir
- _nvdiffrast_cache_dir = path
-
-def make_cache_dir_path(*paths: str) -> str:
- if _nvdiffrast_cache_dir is not None:
- return os.path.join(_nvdiffrast_cache_dir, *paths)
- if 'NVDIFFRAST_CACHE_DIR' in os.environ:
- return os.path.join(os.environ['NVDIFFRAST_CACHE_DIR'], *paths)
- if 'HOME' in os.environ:
- return os.path.join(os.environ['HOME'], '.cache', 'nvdiffrast', *paths)
- if 'USERPROFILE' in os.environ:
- return os.path.join(os.environ['USERPROFILE'], '.cache', 'nvdiffrast', *paths)
- return os.path.join(tempfile.gettempdir(), '.cache', 'nvdiffrast', *paths)
-
-cuda_cache_version_tag = 'v1'
-do_not_hash_included_headers = False # Speed up compilation by assuming that headers included by the CUDA code never change. Unsafe!
-verbose = True # Print status messages to stdout.
-
-#----------------------------------------------------------------------------
-# Internal helper funcs.
-
-def _find_compiler_bindir():
- hostx64_paths = sorted(glob.glob('C:/Program Files/Microsoft Visual Studio/*/Enterprise/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
- if hostx64_paths != []:
- return hostx64_paths[0]
- hostx64_paths = sorted(glob.glob('C:/Program Files (x86)/Microsoft Visual Studio/*/Enterprise/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
- if hostx64_paths != []:
- return hostx64_paths[0]
- hostx64_paths = sorted(glob.glob('C:/Program Files/Microsoft Visual Studio/*/Professional/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
- if hostx64_paths != []:
- return hostx64_paths[0]
- hostx64_paths = sorted(glob.glob('C:/Program Files (x86)/Microsoft Visual Studio/*/Professional/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
- if hostx64_paths != []:
- return hostx64_paths[0]
- hostx64_paths = sorted(glob.glob('C:/Program Files/Microsoft Visual Studio/*/BuildTools/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
- if hostx64_paths != []:
- return hostx64_paths[0]
- hostx64_paths = sorted(glob.glob('C:/Program Files (x86)/Microsoft Visual Studio/*/BuildTools/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
- if hostx64_paths != []:
- return hostx64_paths[0]
- hostx64_paths = sorted(glob.glob('C:/Program Files/Microsoft Visual Studio/*/Community/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
- if hostx64_paths != []:
- return hostx64_paths[0]
- hostx64_paths = sorted(glob.glob('C:/Program Files (x86)/Microsoft Visual Studio/*/Community/VC/Tools/MSVC/*/bin/Hostx64/x64'), reverse=True)
- if hostx64_paths != []:
- return hostx64_paths[0]
- vc_bin_dir = 'C:/Program Files (x86)/Microsoft Visual Studio 14.0/vc/bin'
- if os.path.isdir(vc_bin_dir):
- return vc_bin_dir
- return None
-
-def _get_compute_cap(device):
- caps_str = device.physical_device_desc
- m = re.search('compute capability: (\\d+).(\\d+)', caps_str)
- major = m.group(1)
- minor = m.group(2)
- return (major, minor)
-
-def _get_cuda_gpu_arch_string():
- gpus = [x for x in device_lib.list_local_devices() if x.device_type == 'GPU']
- if len(gpus) == 0:
- raise RuntimeError('No GPU devices found')
- (major, minor) = _get_compute_cap(gpus[0])
- return 'sm_%s%s' % (major, minor)
-
-def _run_cmd(cmd):
- with os.popen(cmd) as pipe:
- output = pipe.read()
- status = pipe.close()
- if status is not None:
- raise RuntimeError('NVCC returned an error. See below for full command line and output log:\n\n%s\n\n%s' % (cmd, output))
-
-def _prepare_nvcc_cli(opts):
- cmd = 'nvcc ' + opts.strip()
- cmd += ' --disable-warnings'
- cmd += ' --include-path "%s"' % tf.sysconfig.get_include()
- cmd += ' --include-path "%s"' % os.path.join(tf.sysconfig.get_include(), 'external', 'protobuf_archive', 'src')
- cmd += ' --include-path "%s"' % os.path.join(tf.sysconfig.get_include(), 'external', 'com_google_absl')
- cmd += ' --include-path "%s"' % os.path.join(tf.sysconfig.get_include(), 'external', 'eigen_archive')
-
- compiler_bindir = _find_compiler_bindir()
- if compiler_bindir is None:
- # Require that _find_compiler_bindir succeeds on Windows. Allow
- # nvcc to use whatever is the default on Linux.
- if os.name == 'nt':
- raise RuntimeError('Could not find MSVC/GCC/CLANG installation on this computer. Check compiler_bindir_search_path list in "%s".' % __file__)
- else:
- cmd += ' --compiler-bindir "%s"' % compiler_bindir
- cmd += ' 2>&1'
- return cmd
-
-#----------------------------------------------------------------------------
-# Main entry point.
-
-_plugin_cache = dict()
-
-def get_plugin(cuda_file, extra_nvcc_options=[]):
- cuda_file_base = os.path.basename(cuda_file)
- cuda_file_name, cuda_file_ext = os.path.splitext(cuda_file_base)
-
- # Already in cache?
- if cuda_file in _plugin_cache:
- return _plugin_cache[cuda_file]
-
- # Setup plugin.
- if verbose:
- print('Setting up TensorFlow plugin "%s": ' % cuda_file_base, end='', flush=True)
- try:
- # Hash CUDA source.
- md5 = hashlib.md5()
- with open(cuda_file, 'rb') as f:
- md5.update(f.read())
- md5.update(b'\n')
-
- # Hash headers included by the CUDA code by running it through the preprocessor.
- if not do_not_hash_included_headers:
- if verbose:
- print('Preprocessing... ', end='', flush=True)
- with tempfile.TemporaryDirectory() as tmp_dir:
- tmp_file = os.path.join(tmp_dir, cuda_file_name + '_tmp' + cuda_file_ext)
- _run_cmd(_prepare_nvcc_cli('"%s" --preprocess -o "%s" --keep --keep-dir "%s"' % (cuda_file, tmp_file, tmp_dir)))
- with open(tmp_file, 'rb') as f:
- bad_file_str = ('"' + cuda_file.replace('\\', '/') + '"').encode('utf-8') # __FILE__ in error check macros
- good_file_str = ('"' + cuda_file_base + '"').encode('utf-8')
- for ln in f:
- if not ln.startswith(b'# ') and not ln.startswith(b'#line '): # ignore line number pragmas
- ln = ln.replace(bad_file_str, good_file_str)
- md5.update(ln)
- md5.update(b'\n')
-
- # Select compiler options.
- compile_opts = ''
- if os.name == 'nt':
- compile_opts += '"%s"' % os.path.join(tf.sysconfig.get_lib(), 'python', '_pywrap_tensorflow_internal.lib')
- compile_opts += ' --library-path="%s"' % (os.path.dirname(__file__) + r"\..\lib") # Find libraries during compilation.
- elif os.name == 'posix':
- compile_opts += '"%s"' % os.path.join(tf.sysconfig.get_lib(), 'python', '_pywrap_tensorflow_internal.so')
- compile_opts += ' --compiler-options \'-fPIC -D_GLIBCXX_USE_CXX11_ABI=0\''
- else:
- assert False # not Windows or Linux, w00t?
- compile_opts += ' --gpu-architecture=%s' % _get_cuda_gpu_arch_string()
- compile_opts += ' --use_fast_math'
- for opt in extra_nvcc_options:
- compile_opts += ' ' + opt
- nvcc_cmd = _prepare_nvcc_cli(compile_opts)
-
- # Hash build configuration.
- md5.update(('nvcc_cmd: ' + nvcc_cmd).encode('utf-8') + b'\n')
- md5.update(('tf.VERSION: ' + tf.VERSION).encode('utf-8') + b'\n')
- md5.update(('cuda_cache_version_tag: ' + cuda_cache_version_tag).encode('utf-8') + b'\n')
-
- # Compile if not already compiled.
- bin_file_ext = '.dll' if os.name == 'nt' else '.so'
- cuda_cache_path = make_cache_dir_path()
- bin_file = os.path.join(make_cache_dir_path(), cuda_file_name + '_' + md5.hexdigest() + bin_file_ext)
- if not os.path.isfile(bin_file):
- if verbose:
- print('Compiling... ', end='', flush=True)
- with tempfile.TemporaryDirectory() as tmp_dir:
- tmp_file = os.path.join(tmp_dir, cuda_file_name + '_tmp' + bin_file_ext)
- _run_cmd(nvcc_cmd + ' "%s" --shared -o "%s" --keep --keep-dir "%s"' % (cuda_file, tmp_file, tmp_dir))
- os.makedirs(cuda_cache_path, exist_ok=True)
- intermediate_file = os.path.join(cuda_cache_path, cuda_file_name + '_' + uuid.uuid4().hex + '_tmp' + bin_file_ext)
- shutil.copyfile(tmp_file, intermediate_file)
- os.rename(intermediate_file, bin_file) # atomic
-
- # Load.
- if verbose:
- print('Loading... ', end='', flush=True)
- plugin = tf.load_op_library(bin_file)
-
- # Add to cache.
- _plugin_cache[cuda_file] = plugin
- if verbose:
- print('Done.', flush=True)
- return plugin
-
- except:
- if verbose:
- print('Failed!', flush=True)
- raise
-
-#----------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_all.cu b/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_all.cu
deleted file mode 100644
index 21b32399c8a2429faa89e3356a34837d0d7e3138..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_all.cu
+++ /dev/null
@@ -1,36 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-// TF-specific helpers.
-
-#define OP_CHECK_CUDA_ERROR(CTX, CUDA_CALL) do { cudaError_t err = CUDA_CALL; OP_REQUIRES(CTX, err == cudaSuccess, errors::Internal("Cuda error: ", cudaGetErrorName(err), "[", #CUDA_CALL, ";]")); } while (0)
-#define OP_CHECK_GL_ERROR(CTX, GL_CALL) do { GL_CALL; GLenum err = glGetError(); OP_REQUIRES(CTX, err == GL_NO_ERROR, errors::Internal("OpenGL error: ", getGLErrorString(err), "[", #GL_CALL, ";]")); } while (0)
-
-// Cuda kernels and CPP all together. What an absolute compilation unit.
-
-#define __CUDA_INCLUDE_COMPILER_INTERNAL_HEADERS__
-#include "../common/framework.h"
-#include "../common/glutil.cpp"
-
-#include "../common/common.h"
-#include "../common/common.cpp"
-
-#include "../common/rasterize.h"
-#include "../common/rasterize_gl.cpp"
-#include "../common/rasterize.cu"
-#include "tf_rasterize.cu"
-
-#include "../common/interpolate.cu"
-#include "tf_interpolate.cu"
-
-#include "../common/texture.cpp"
-#include "../common/texture.cu"
-#include "tf_texture.cu"
-
-#include "../common/antialias.cu"
-#include "tf_antialias.cu"
diff --git a/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_antialias.cu b/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_antialias.cu
deleted file mode 100644
index a8f1b5930a1c4145bf63f925168e01728c36a28c..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_antialias.cu
+++ /dev/null
@@ -1,278 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-//------------------------------------------------------------------------
-// Forward TensorFlow op.
-
-struct AntialiasFwdOp : public OpKernel
-{
- AntialiasKernelParams m_attribs;
-
- AntialiasFwdOp(OpKernelConstruction* ctx): OpKernel(ctx)
- {
- memset(&m_attribs, 0, sizeof(m_attribs));
- OP_REQUIRES_OK(ctx, ctx->GetAttr("tri_const", &m_attribs.tri_const));
- }
-
- void Compute(OpKernelContext* ctx)
- {
- AntialiasKernelParams& p = m_attribs;
- cudaStream_t stream = ctx->eigen_device().stream();
-
- // Get input.
- const Tensor& color = ctx->input(0);
- const Tensor& rasterOut = ctx->input(1);
- const Tensor& pos = ctx->input(2);
- const Tensor& tri = ctx->input(3);
-
- // Instance rendering mode?
- p.instance_mode = pos.dims() > 2;
-
- // Extract input dimensions.
- if (p.instance_mode)
- p.numVertices = (pos.dims() > 1) ? pos.dim_size(1) : 0;
- else
- p.numVertices = (pos.dims() > 0) ? pos.dim_size(0) : 0;
- p.numTriangles = (tri.dims() > 0) ? tri.dim_size(0) : 0;
- p.n = (color.dims() > 0) ? color.dim_size(0) : 0;
- p.height = (color.dims() > 1) ? color.dim_size(1) : 0;
- p.width = (color.dims() > 2) ? color.dim_size(2) : 0;
- p.channels = (color.dims() > 3) ? color.dim_size(3) : 0;
-
- // Sanity checks.
- OP_REQUIRES(ctx, color.dims() == 4 && color.dim_size(0) > 0 && color.dim_size(1) > 0 && color.dim_size(2) > 0 && color.dim_size(3) > 0, errors::InvalidArgument("color must have shape[>0, >0, >0, >0]"));
- OP_REQUIRES(ctx, rasterOut.dims() == 4 && rasterOut.dim_size(0) > 0 && rasterOut.dim_size(1) > 0 && rasterOut.dim_size(2) > 0 && rasterOut.dim_size(3) == 4, errors::InvalidArgument("raster_out must have shape[>0, >0, >0, 4]"));
- OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
- OP_REQUIRES(ctx, color.dim_size(1) == rasterOut.dim_size(1) && color.dim_size(2) == rasterOut.dim_size(2), errors::InvalidArgument("color and raster_out inputs must have same spatial dimensions"));
- if (p.instance_mode)
- {
- OP_REQUIRES(ctx, pos.dims() == 3 && pos.dim_size(0) > 0 && pos.dim_size(1) > 0 && pos.dim_size(2) == 4, errors::InvalidArgument("pos must have shape [>0, >0, 4] or [>0, 4]"));
- OP_REQUIRES(ctx, rasterOut.dim_size(0) == p.n && pos.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs color, raster_out, pos"));
- }
- else
- {
- OP_REQUIRES(ctx, pos.dims() == 2 && pos.dim_size(0) > 0 && pos.dim_size(1) == 4, errors::InvalidArgument("pos must have shape [>0, >0, 4] or [>0, 4]"));
- OP_REQUIRES(ctx, rasterOut.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs color, raster_out"));
- }
-
- // Get input pointers.
- p.color = color.flat().data();
- p.rasterOut = rasterOut.flat().data();
- p.tri = tri.flat().data();
- p.pos = pos.flat().data();
-
- // Misc parameters.
- p.xh = .5f * (float)p.width;
- p.yh = .5f * (float)p.height;
-
- // Allocate output tensor.
- Tensor* outputTensor = NULL;
- TensorShape outputShape;
- outputShape.AddDim(p.n);
- outputShape.AddDim(p.height);
- outputShape.AddDim(p.width);
- outputShape.AddDim(p.channels);
- OP_REQUIRES_OK(ctx, ctx->allocate_output(0, outputShape, &outputTensor));
- p.output = outputTensor->flat().data();
-
- // Allocate work buffer. One extra int4 for storing counters.
- Tensor* workTensor = NULL;
- TensorShape workShape;
- workShape.AddDim(p.n * p.width * p.height * 8 + 4); // 8 int for a maximum of two work items per pixel.
- OP_REQUIRES_OK(ctx, ctx->allocate_output(1, workShape, &workTensor));
- p.workBuffer = (int4*)(workTensor->flat().data());
-
- // Clear the work counters.
- OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(p.workBuffer, 0, sizeof(int4), stream));
-
- // Verify that buffers are aligned to allow float2/float4 operations.
- OP_REQUIRES(ctx, !((uintptr_t)p.pos & 15), errors::Internal("pos input tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)p.rasterOut & 7), errors::Internal("raster_out input tensor not aligned to float2"));
- OP_REQUIRES(ctx, !((uintptr_t)p.workBuffer & 15), errors::Internal("work_buffer internal tensor not aligned to int4"));
-
- // Kernel parameters.
- void* args[] = {&p};
-
- // (Re-)calculate opposite vertex hash.
- if (!p.evHash || !p.tri_const)
- {
- if (p.allocTriangles < p.numTriangles)
- {
- p.allocTriangles = max(p.allocTriangles, 64);
- while (p.allocTriangles < p.numTriangles)
- p.allocTriangles <<= 1; // Must be power of two.
-
- // (Re-)allocate memory for the hash.
- OP_CHECK_CUDA_ERROR(ctx, cudaFree(p.evHash));
- OP_CHECK_CUDA_ERROR(ctx, cudaMalloc(&p.evHash, p.allocTriangles * AA_HASH_ELEMENTS_PER_TRIANGLE(p.allocTriangles) * sizeof(uint4)));
- LOG(INFO) << "Increasing topology hash size to accommodate " << p.allocTriangles << " triangles";
- }
-
- // Clear the hash and launch the mesh kernel to populate it.
- OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(p.evHash, 0, p.allocTriangles * AA_HASH_ELEMENTS_PER_TRIANGLE(p.allocTriangles) * sizeof(uint4), stream));
- OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel((void*)AntialiasFwdMeshKernel, (p.numTriangles - 1) / AA_MESH_KERNEL_THREADS_PER_BLOCK + 1, AA_MESH_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
- }
-
- // Copy input to output as a baseline.
- OP_CHECK_CUDA_ERROR(ctx, cudaMemcpyAsync(p.output, p.color, p.n * p.height * p.width * p.channels * sizeof(float), cudaMemcpyDeviceToDevice, stream));
-
- // Choose launch parameters for the discontinuity finder kernel and launch.
- dim3 blockSize(AA_DISCONTINUITY_KERNEL_BLOCK_WIDTH, AA_DISCONTINUITY_KERNEL_BLOCK_HEIGHT, 1);
- dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.n);
- OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel((void*)AntialiasFwdDiscontinuityKernel, gridSize, blockSize, args, 0, stream));
-
- // Determine optimum block size for the persistent analysis kernel.
- int device = 0;
- int numCTA = 0;
- int numSM = 0;
- OP_CHECK_CUDA_ERROR(ctx, cudaGetDevice(&device));
- OP_CHECK_CUDA_ERROR(ctx, cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numCTA, (void*)AntialiasFwdAnalysisKernel, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK, 0));
- OP_CHECK_CUDA_ERROR(ctx, cudaDeviceGetAttribute(&numSM, cudaDevAttrMultiProcessorCount, device));
-
- // Launch analysis kernel.
- OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel((void*)AntialiasFwdAnalysisKernel, numCTA * numSM, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
- }
-};
-
-REGISTER_OP("AntialiasFwd")
- .Input ("color: float")
- .Input ("raster_out: float")
- .Input ("pos: float")
- .Input ("tri: int32")
- .Output ("output: float")
- .Output ("work_buffer: int32")
- .Attr ("tri_const: int");
-
-REGISTER_KERNEL_BUILDER(Name("AntialiasFwd").Device(DEVICE_GPU), AntialiasFwdOp);
-
-//------------------------------------------------------------------------
-// Gradient TensorFlow op.
-
-struct AntialiasGradOp : public OpKernel
-{
- AntialiasKernelParams m_attribs;
-
- AntialiasGradOp(OpKernelConstruction* ctx): OpKernel(ctx)
- {
- memset(&m_attribs, 0, sizeof(m_attribs));
- }
-
- void Compute(OpKernelContext* ctx)
- {
- AntialiasKernelParams& p = m_attribs;
- cudaStream_t stream = ctx->eigen_device().stream();
-
- // Get input.
- const Tensor& color = ctx->input(0);
- const Tensor& rasterOut = ctx->input(1);
- const Tensor& pos = ctx->input(2);
- const Tensor& tri = ctx->input(3);
- const Tensor& dy = ctx->input(4);
- const Tensor& workBuffer = ctx->input(5);
-
- // Instance rendering mode?
- p.instance_mode = pos.dims() > 2;
-
- // Extract input dimensions.
- if (p.instance_mode)
- p.numVertices = (pos.dims() > 1) ? pos.dim_size(1) : 0;
- else
- p.numVertices = (pos.dims() > 0) ? pos.dim_size(0) : 0;
- p.numTriangles = (tri.dims() > 0) ? tri.dim_size(0) : 0;
- p.n = (color.dims() > 0) ? color.dim_size(0) : 0;
- p.height = (color.dims() > 1) ? color.dim_size(1) : 0;
- p.width = (color.dims() > 2) ? color.dim_size(2) : 0;
- p.channels = (color.dims() > 3) ? color.dim_size(3) : 0;
-
- // Sanity checks.
- OP_REQUIRES(ctx, dy.dims() == 4 && dy.dim_size(0) > 0 && dy.dim_size(1) > 0 && dy.dim_size(2) > 0 && dy.dim_size(3) > 0, errors::InvalidArgument("dy must have shape[>0, >0, >0, >0]"));
- OP_REQUIRES(ctx, color.dims() == 4 && color.dim_size(0) > 0 && color.dim_size(1) > 0 && color.dim_size(2) > 0 && color.dim_size(3) > 0, errors::InvalidArgument("color must have shape[>0, >0, >0, >0]"));
- OP_REQUIRES(ctx, rasterOut.dims() == 4 && rasterOut.dim_size(0) > 0 && rasterOut.dim_size(1) > 0 && rasterOut.dim_size(2) > 0 && rasterOut.dim_size(3) == 4, errors::InvalidArgument("raster_out must have shape[>0, >0, >0, 4]"));
- OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
- OP_REQUIRES(ctx, color.dim_size(1) == rasterOut.dim_size(1) && color.dim_size(2) == rasterOut.dim_size(2), errors::InvalidArgument("color and raster_out inputs must have same spatial dimensions"));
- OP_REQUIRES(ctx, color.dim_size(1) == dy.dim_size(1) && color.dim_size(2) == dy.dim_size(2) && color.dim_size(3) == dy.dim_size(3), errors::InvalidArgument("color and dy inputs must have same dimensions"));
- if (p.instance_mode)
- {
- OP_REQUIRES(ctx, pos.dims() == 3 && pos.dim_size(0) > 0 && pos.dim_size(1) > 0 && pos.dim_size(2) == 4, errors::InvalidArgument("pos must have shape [>0, >0, 4] or [>0, 4]"));
- OP_REQUIRES(ctx, rasterOut.dim_size(0) == p.n && pos.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs color, raster_out, pos"));
- OP_REQUIRES(ctx, dy.dim_size(0) == p.n && rasterOut.dim_size(0) == p.n && pos.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs dy, color, raster_out, pos"));
- }
- else
- {
- OP_REQUIRES(ctx, pos.dims() == 2 && pos.dim_size(0) > 0 && pos.dim_size(1) == 4, errors::InvalidArgument("pos must have shape [>0, >0, 4] or [>0, 4]"));
- OP_REQUIRES(ctx, rasterOut.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs color, raster_out"));
- OP_REQUIRES(ctx, dy.dim_size(0) == p.n && rasterOut.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs dy, color, raster_out"));
- }
-
- // Get input pointers.
- p.dy = dy.flat().data();
- p.color = color.flat().data();
- p.rasterOut = rasterOut.flat().data();
- p.tri = tri.flat().data();
- p.pos = pos.flat().data();
- p.workBuffer = (int4*)(workBuffer.flat().data());
-
- // Misc parameters.
- p.xh = .5f * (float)p.width;
- p.yh = .5f * (float)p.height;
-
- // Allocate color gradient output tensor.
- Tensor* gradColor = NULL;
- TensorShape gradColorShape;
- gradColorShape.AddDim(p.n);
- gradColorShape.AddDim(p.height);
- gradColorShape.AddDim(p.width);
- gradColorShape.AddDim(p.channels);
- OP_REQUIRES_OK(ctx, ctx->allocate_output(0, gradColorShape, &gradColor));
- p.gradColor = gradColor->flat().data();
-
- // Allocate position gradient output tensor.
- Tensor* gradPos = NULL;
- TensorShape gradPosShape;
- if (p.instance_mode)
- gradPosShape.AddDim(p.n);
- gradPosShape.AddDim(p.numVertices);
- gradPosShape.AddDim(4);
- OP_REQUIRES_OK(ctx, ctx->allocate_output(1, gradPosShape, &gradPos));
- p.gradPos = gradPos->flat().data();
-
- // Initialize all the stuff.
- OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(&p.workBuffer[0].y, 0, sizeof(int), stream)); // Gradient kernel work counter.
- OP_CHECK_CUDA_ERROR(ctx, cudaMemcpyAsync(p.gradColor, p.dy, p.n * p.height * p.width * p.channels * sizeof(float), cudaMemcpyDeviceToDevice, stream));
- OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(p.gradPos, 0, (p.instance_mode ? p.n : 1) * p.numVertices * 4 * sizeof(float), stream));
-
- // Verify that buffers are aligned to allow float2/float4 operations.
- OP_REQUIRES(ctx, !((uintptr_t)p.pos & 15), errors::Internal("pos input tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)p.workBuffer & 15), errors::Internal("work_buffer internal tensor not aligned to int4"));
-
- // Launch the gradient kernel.
- void* args[] = {&p};
-
- int device = 0;
- int numCTA = 0;
- int numSM = 0;
- OP_CHECK_CUDA_ERROR(ctx, cudaGetDevice(&device));
- OP_CHECK_CUDA_ERROR(ctx, cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numCTA, (void*)AntialiasGradKernel, AA_GRAD_KERNEL_THREADS_PER_BLOCK, 0));
- OP_CHECK_CUDA_ERROR(ctx, cudaDeviceGetAttribute(&numSM, cudaDevAttrMultiProcessorCount, device));
- OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel((void*)AntialiasGradKernel, numCTA * numSM, AA_GRAD_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
- }
-};
-
-REGISTER_OP("AntialiasGrad")
- .Input ("color: float")
- .Input ("raster_out: float")
- .Input ("pos: float")
- .Input ("tri: int32")
- .Input ("dy: float")
- .Input ("work_buffer: int32")
- .Output ("grad_color: float")
- .Output ("grad_pos: float");
-
-REGISTER_KERNEL_BUILDER(Name("AntialiasGrad").Device(DEVICE_GPU), AntialiasGradOp);
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_interpolate.cu b/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_interpolate.cu
deleted file mode 100644
index 6b44165cab026937014362893751e5c26be3fac3..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_interpolate.cu
+++ /dev/null
@@ -1,301 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-//------------------------------------------------------------------------
-// Common op attribute parser.
-
-static __host__ void interpolateParseOpAttributes(OpKernelConstruction* ctx, InterpolateKernelParams& p, bool enableDA)
-{
- if (enableDA)
- {
- OP_REQUIRES_OK(ctx, ctx->GetAttr("diff_attrs_all", &p.diff_attrs_all));
- if (!p.diff_attrs_all)
- {
- std::vector diff_attrs_vec;
- OP_REQUIRES_OK(ctx, ctx->GetAttr("diff_attrs", &diff_attrs_vec));
- OP_REQUIRES(ctx, diff_attrs_vec.size() > 0, errors::InvalidArgument("differentiation enabled with empty diff_attrs list"));
- OP_REQUIRES(ctx, diff_attrs_vec.size() <= IP_MAX_DIFF_ATTRS, errors::InvalidArgument("too many entries in diff_attrs list (increase IP_MAX_DIFF_ATTRS)"));
- p.numDiffAttr = diff_attrs_vec.size();
- memcpy(p.diffAttrs, &diff_attrs_vec[0], diff_attrs_vec.size()*sizeof(int));
- }
- }
-}
-
-//------------------------------------------------------------------------
-// Forward TensorFlow op.
-
-template
-struct InterpolateFwdOp : public OpKernel
-{
- InterpolateKernelParams m_attribs;
-
- InterpolateFwdOp(OpKernelConstruction* ctx): OpKernel(ctx)
- {
- memset(&m_attribs, 0, sizeof(m_attribs));
- interpolateParseOpAttributes(ctx, m_attribs, ENABLE_DA);
- }
-
- void Compute(OpKernelContext* ctx)
- {
- InterpolateKernelParams& p = m_attribs;
- cudaStream_t stream = ctx->eigen_device().stream();
-
- // Get input.
- const Tensor& attr = ctx->input(0);
- const Tensor& rast = ctx->input(1);
- const Tensor& tri = ctx->input(2);
- const Tensor& rast_db = ctx->input(ENABLE_DA ? 3 : 2);
-
- // Instance rendering mode?
- p.instance_mode = attr.dims() > 2;
-
- // Extract input dimensions.
- if (p.instance_mode)
- {
- p.numVertices = (attr.dims() > 1) ? attr.dim_size(1) : 0;
- p.numAttr = (attr.dims() > 2) ? attr.dim_size(2) : 0;
- }
- else
- {
- p.numVertices = (attr.dims() > 0) ? attr.dim_size(0) : 0;
- p.numAttr = (attr.dims() > 1) ? attr.dim_size(1) : 0;
- }
- p.numTriangles = (tri.dims() > 0) ? tri.dim_size(0) : 0;
- p.height = (rast.dims() > 1) ? rast.dim_size(1) : 0;
- p.width = (rast.dims() > 2) ? rast.dim_size(2) : 0;
- p.depth = (rast.dims() > 0) ? rast.dim_size(0) : 0;
-
- // Sanity checks.
- OP_REQUIRES(ctx, rast.dims() == 4 && rast.dim_size(0) > 0 && rast.dim_size(1) > 0 && rast.dim_size(2) > 0 && rast.dim_size(3) == 4, errors::InvalidArgument("rast must have shape[>0, >0, >0, 4]"));
- OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
- OP_REQUIRES(ctx, (attr.dims() == 2 || attr.dims() == 3) && attr.dim_size(0) > 0 && attr.dim_size(1) > 0 && (attr.dims() == 2 || attr.dim_size(2) > 0), errors::InvalidArgument("attr must have shape [>0, >0, >0] or [>0, >0]"));
- if (p.instance_mode)
- OP_REQUIRES(ctx, attr.dim_size(0) == p.depth || attr.dim_size(0) == 1, errors::InvalidArgument("minibatch size mismatch between inputs rast, attr"));
- if (ENABLE_DA)
- {
- OP_REQUIRES(ctx, rast_db.dims() == 4 && rast_db.dim_size(0) > 0 && rast_db.dim_size(1) > 0 && rast_db.dim_size(2) > 0 && rast_db.dim_size(3) == 4, errors::InvalidArgument("rast_db must have shape[>0, >0, >0, 4]"));
- OP_REQUIRES(ctx, rast_db.dim_size(1) == rast.dim_size(1) && rast_db.dim_size(2) == rast.dim_size(2), errors::InvalidArgument("spatial size mismatch between inputs rast and rast_db"));
- OP_REQUIRES(ctx, rast_db.dim_size(0) == p.depth, errors::InvalidArgument("minibatch size mismatch between inputs rast, rast_db"));
- }
-
- // All diff attrs mode.
- if (p.diff_attrs_all)
- p.numDiffAttr = p.numAttr;
-
- // Get input pointers.
- p.attr = attr.flat().data();
- p.rast = rast.flat().data();
- p.tri = tri.flat().data();
- p.attrBC = (p.instance_mode && attr.dim_size(0) == 1) ? 1 : 0;
- p.rastDB = ENABLE_DA ? rast_db.flat().data() : 0;
-
- // Allocate main output tensor.
- Tensor* out_tensor = NULL;
- TensorShape out_shape;
- out_shape.AddDim(p.depth);
- out_shape.AddDim(p.height);
- out_shape.AddDim(p.width);
- out_shape.AddDim(p.numAttr);
- OP_REQUIRES_OK(ctx, ctx->allocate_output(0, out_shape, &out_tensor));
- p.out = out_tensor->flat().data();
-
- // Allocate pixel differential output tensor.
- Tensor* out_da_tensor = NULL;
- out_shape.set_dim(3, p.numDiffAttr * 2);
- OP_REQUIRES_OK(ctx, ctx->allocate_output(1, out_shape, &out_da_tensor));
- p.outDA = ENABLE_DA ? out_da_tensor->flat().data() : 0;
-
- // Verify that buffers are aligned to allow float2/float4 operations.
- OP_REQUIRES(ctx, !((uintptr_t)p.rast & 15), errors::Internal("rast input tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)p.rastDB & 15), errors::Internal("rast_db input tensor not aligned to float4"));
- if (ENABLE_DA)
- OP_REQUIRES(ctx, !((uintptr_t)p.outDA & 7), errors::Internal("out_da output tensor not aligned to float2"));
-
- // Choose launch parameters.
- dim3 blockSize = getLaunchBlockSize(IP_FWD_MAX_KERNEL_BLOCK_WIDTH, IP_FWD_MAX_KERNEL_BLOCK_HEIGHT, p.width, p.height);
- dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.depth);
-
- // Launch CUDA kernel.
- void* args[] = {&p};
- void* func = ENABLE_DA ? (void*)InterpolateFwdKernelDa : (void*)InterpolateFwdKernel;
- OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func, gridSize, blockSize, args, 0, stream));
- }
-};
-
-REGISTER_OP("InterpolateFwd")
- .Input ("attr: float")
- .Input ("rast: float")
- .Input ("tri: int32")
- .Output ("out: float")
- .Output ("out_da: float");
-
-REGISTER_OP("InterpolateFwdDa")
- .Input ("attr: float")
- .Input ("rast: float")
- .Input ("tri: int32")
- .Input ("rast_db: float")
- .Output ("out: float")
- .Output ("out_da: float")
- .Attr ("diff_attrs_all: int")
- .Attr ("diff_attrs: list(int)");
-
-REGISTER_KERNEL_BUILDER(Name("InterpolateFwd") .Device(DEVICE_GPU), InterpolateFwdOp);
-REGISTER_KERNEL_BUILDER(Name("InterpolateFwdDa").Device(DEVICE_GPU), InterpolateFwdOp);
-
-//------------------------------------------------------------------------
-// Gradient TensorFlow op.
-
-template
-struct InterpolateGradOp : public OpKernel
-{
- InterpolateKernelParams m_attribs;
-
- InterpolateGradOp(OpKernelConstruction* ctx): OpKernel(ctx)
- {
- memset(&m_attribs, 0, sizeof(m_attribs));
- interpolateParseOpAttributes(ctx, m_attribs, ENABLE_DA);
- }
-
- void Compute(OpKernelContext* ctx)
- {
- InterpolateKernelParams& p = m_attribs;
- cudaStream_t stream = ctx->eigen_device().stream();
-
- // Get input.
- const Tensor& attr = ctx->input(0);
- const Tensor& rast = ctx->input(1);
- const Tensor& tri = ctx->input(2);
- const Tensor& dy = ctx->input(3);
- const Tensor& rast_db = ctx->input(ENABLE_DA ? 4 : 3);
- const Tensor& dda = ctx->input(ENABLE_DA ? 5 : 3);
-
- // Instance rendering mode?
- p.instance_mode = attr.dims() > 2;
-
- // Extract input dimensions.
- if (p.instance_mode)
- {
- p.numVertices = (attr.dims() > 1) ? attr.dim_size(1) : 0;
- p.numAttr = (attr.dims() > 2) ? attr.dim_size(2) : 0;
- }
- else
- {
- p.numVertices = (attr.dims() > 0) ? attr.dim_size(0) : 0;
- p.numAttr = (attr.dims() > 1) ? attr.dim_size(1) : 0;
- }
- p.numTriangles = (tri.dims() > 0) ? tri.dim_size(0) : 0;
- p.depth = (rast.dims() > 0) ? rast.dim_size(0) : 0;
- p.height = (rast.dims() > 1) ? rast.dim_size(1) : 0;
- p.width = (rast.dims() > 2) ? rast.dim_size(2) : 0;
- int attr_depth = p.instance_mode ? (attr.dims() > 1 ? attr.dim_size(0) : 0) : 1;
-
- // Sanity checks.
- OP_REQUIRES(ctx, rast.dims() == 4 && rast.dim_size(0) > 0 && rast.dim_size(1) > 0 && rast.dim_size(2) > 0 && rast.dim_size(3) == 4, errors::InvalidArgument("rast must have shape[>0, >0, >0, 4]"));
- OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
- OP_REQUIRES(ctx, (attr.dims() == 2 || attr.dims() == 3) && attr.dim_size(0) > 0 && attr.dim_size(1) > 0 && (attr.dims() == 2 || attr.dim_size(2) > 0), errors::InvalidArgument("attr must have shape [>0, >0, >0] or [>0, >0]"));
- OP_REQUIRES(ctx, dy.dims() == 4 && dy.dim_size(0) > 0 && dy.dim_size(1) == p.height && dy.dim_size(2) == p.width && dy.dim_size(3) > 0, errors::InvalidArgument("dy must have shape [>0, height, width, >0]"));
- OP_REQUIRES(ctx, dy.dim_size(3) == p.numAttr, errors::InvalidArgument("argument count mismatch between inputs dy, attr"));
- OP_REQUIRES(ctx, (attr_depth == p.depth || attr_depth == 1) && dy.dim_size(0) == p.depth, errors::InvalidArgument("minibatch size mismatch between inputs rast, dy, attr"));
- if (ENABLE_DA)
- {
- OP_REQUIRES(ctx, dda.dims() == 4 && dda.dim_size(0) > 0 && dda.dim_size(1) == p.height && dda.dim_size(2) == p.width, errors::InvalidArgument("dda must have shape [>0, height, width, ?]"));
- OP_REQUIRES(ctx, dda.dim_size(0) == p.depth, errors::InvalidArgument("minibatch size mismatch between rast, dda"));
- }
-
- // All diff attrs mode.
- if (p.diff_attrs_all)
- p.numDiffAttr = p.numAttr;
-
- // Get input pointers.
- p.attr = attr.flat().data();
- p.rast = rast.flat().data();
- p.tri = tri.flat().data();
- p.dy = dy.flat().data();
- p.rastDB = ENABLE_DA ? rast_db.flat().data() : 0;
- p.dda = ENABLE_DA ? dda.flat().data() : 0;
- p.attrBC = (p.instance_mode && attr_depth < p.depth) ? 1 : 0;
-
- // Allocate attribute gradient output tensor.
- Tensor* grad_attr_tensor = NULL;
- TensorShape grad_attr_shape;
- if (p.instance_mode)
- grad_attr_shape.AddDim(attr_depth);
- grad_attr_shape.AddDim(p.numVertices);
- grad_attr_shape.AddDim(p.numAttr);
- OP_REQUIRES_OK(ctx, ctx->allocate_output(0, grad_attr_shape, &grad_attr_tensor));
- p.gradAttr = grad_attr_tensor->flat().data();
-
- // Allocate bary gradient output tensor.
- Tensor* grad_rast_tensor = NULL;
- TensorShape grad_rast_shape;
- grad_rast_shape.AddDim(p.depth);
- grad_rast_shape.AddDim(p.height);
- grad_rast_shape.AddDim(p.width);
- grad_rast_shape.AddDim(4);
- OP_REQUIRES_OK(ctx, ctx->allocate_output(1, grad_rast_shape, &grad_rast_tensor));
- p.gradRaster = grad_rast_tensor->flat().data();
-
- // Allocate bary pixel diff gradient output tensor.
- if (ENABLE_DA)
- {
- Tensor* grad_rast_db_tensor = NULL;
- OP_REQUIRES_OK(ctx, ctx->allocate_output(2, grad_rast_shape, &grad_rast_db_tensor));
- p.gradRasterDB = grad_rast_db_tensor->flat().data();
- }
-
- // Clear attribute gradients.
- cudaMemsetAsync(p.gradAttr, 0, attr_depth * p.numVertices * p.numAttr * sizeof(float), stream);
-
- // Verify that buffers are aligned to allow float2/float4 operations.
- OP_REQUIRES(ctx, !((uintptr_t)p.rast & 15), errors::Internal("rast input tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)p.gradRaster & 15), errors::Internal("grad_rast output tensor not aligned to float4"));
- if (ENABLE_DA)
- {
- OP_REQUIRES(ctx, !((uintptr_t)p.dda & 7), errors::Internal("dda input tensor not aligned to float2"));
- OP_REQUIRES(ctx, !((uintptr_t)p.rastDB & 15), errors::Internal("rast_db input tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)p.gradRasterDB & 15), errors::Internal("grad_rast_db output tensor not aligned to float4"));
- }
-
- // Choose launch parameters.
- dim3 blockSize = getLaunchBlockSize(IP_GRAD_MAX_KERNEL_BLOCK_WIDTH, IP_GRAD_MAX_KERNEL_BLOCK_HEIGHT, p.width, p.height);
- dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.depth);
-
- // Launch CUDA kernel.
- void* args[] = {&p};
- void* func = ENABLE_DA ? (void*)InterpolateGradKernelDa : (void*)InterpolateGradKernel;
- OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func, gridSize, blockSize, args, 0, stream));
- }
-};
-
-REGISTER_OP("InterpolateGrad")
- .Input ("attr: float")
- .Input ("rast: float")
- .Input ("tri: int32")
- .Input ("dy: float")
- .Output ("grad_attr: float")
- .Output ("grad_rast: float")
- ;
-
-REGISTER_OP("InterpolateGradDa")
- .Input ("attr: float")
- .Input ("rast: float")
- .Input ("tri: int32")
- .Input ("dy: float")
- .Input ("rast_db: float")
- .Input ("dda: float")
- .Output ("grad_attr: float")
- .Output ("grad_rast: float")
- .Output ("grad_rast_db: float")
- .Attr ("diff_attrs_all: int")
- .Attr ("diff_attrs: list(int)");
- ;
-
-REGISTER_KERNEL_BUILDER(Name("InterpolateGrad") .Device(DEVICE_GPU), InterpolateGradOp);
-REGISTER_KERNEL_BUILDER(Name("InterpolateGradDa").Device(DEVICE_GPU), InterpolateGradOp);
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_rasterize.cu b/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_rasterize.cu
deleted file mode 100644
index de7e1e540e1154705418a348c722698923f4fca4..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_rasterize.cu
+++ /dev/null
@@ -1,242 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-//------------------------------------------------------------------------
-// Forward TensorFlow op.
-
-struct RasterizeFwdOp : public OpKernel
-{
- RasterizeGLState m_glState; // OpenGL-related persistent state.
- int m_tri_const; // 1 if triangle array is known to be constant.
-
- RasterizeFwdOp(OpKernelConstruction* ctx):
- OpKernel(ctx)
- {
- memset(&m_glState, 0, sizeof(RasterizeGLState));
- OP_REQUIRES_OK(ctx, ctx->GetAttr("enable_db", &m_glState.enableDB));
- OP_REQUIRES_OK(ctx, ctx->GetAttr("tri_const", &m_tri_const));
- }
-
- void Compute(OpKernelContext* ctx)
- {
- cudaStream_t stream = ctx->eigen_device().stream();
-
- // Check that input shapes are correct.
- const Tensor& pos = ctx->input(0);
- const Tensor& tri = ctx->input(1);
- const Tensor& resolution = ctx->input(2);
- const Tensor& ranges = ctx->input(3);
-
- // Determine number of outputs
- int num_outputs = m_glState.enableDB ? 2 : 1;
-
- // Determine instance mode and check input dimensions.
- bool instance_mode = pos.dims() > 2;
- if (instance_mode)
- {
- OP_REQUIRES(ctx, pos.dims() == 3 && pos.dim_size(0) > 0 && pos.dim_size(1) > 0 && pos.dim_size(2) == 4, errors::InvalidArgument("instance mode - pos must have shape [>0, >0, 4]"));
- OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
- OP_REQUIRES(ctx, resolution.dims() == 1 && resolution.dim_size(0) == 2, errors::InvalidArgument("resolution must have shape [2]"));
- }
- else
- {
- OP_REQUIRES(ctx, pos.dims() == 2 && pos.dim_size(0) > 0 && pos.dim_size(1) == 4, errors::InvalidArgument("range mode - pos must have shape [>0, 4]"));
- OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
- OP_REQUIRES(ctx, resolution.dims() == 1 && resolution.dim_size(0) == 2, errors::InvalidArgument("resolution must have shape [2]"));
- OP_REQUIRES(ctx, ranges.dims() == 2 && ranges.dim_size(0) > 0 && ranges.dim_size(1) == 2, errors::InvalidArgument("range mode - ranges must have shape [>0, 2]"));
- }
-
- // Get output shape.
- const int32_t* res_in = resolution.flat().data(); // This is in CPU memory.
- int height = res_in[0];
- int width = res_in[1];
- int depth = instance_mode ? pos.dim_size(0) : ranges.dim_size(0);
- OP_REQUIRES(ctx, height > 0 && width > 0, errors::InvalidArgument("resolution must be [>0, >0]"));
-
- // Get position and triangle buffer sizes in int32/float32.
- int posCount = 4 * pos.dim_size(0) * (instance_mode ? pos.dim_size(1) : 1);
- int triCount = 3 * tri.dim_size(0);
-
- // Init context and GL?
- bool initCtx = !m_glState.glFBO;
- if (initCtx)
- {
- const DeviceBase::GpuDeviceInfo* g = ctx->device()->tensorflow_gpu_device_info();
- int cudaDeviceIdx = g ? g->gpu_id : -1;
- rasterizeInitGLContext(ctx, m_glState, cudaDeviceIdx); // In common/rasterize.cpp
- }
- else
- setGLContext(m_glState.glctx); // (Re-)Activate GL context.
-
- // Resize all buffers.
- bool changes = false;
- rasterizeResizeBuffers(ctx, m_glState, changes, posCount, triCount, width, height, depth); // In common/rasterize_gl.cpp
- if (changes)
- {
-#ifdef _WIN32
- // Workaround for occasional blank first frame on Windows.
- releaseGLContext();
- setGLContext(m_glState.glctx);
-#endif
- }
-
- // Copy input data to GL and render.
- const float* posPtr = pos.flat().data();
- const int32_t* rangesPtr = instance_mode ? 0 : ranges.flat().data(); // This is in CPU memory.
- const int32_t* triPtr = (initCtx || !m_tri_const) ? tri.flat().data() : NULL; // Copy triangles only if needed.
- int vtxPerInstance = instance_mode ? pos.dim_size(1) : 0;
- rasterizeRender(ctx, m_glState, stream, posPtr, posCount, vtxPerInstance, triPtr, triCount, rangesPtr, width, height, depth, -1);
-
- // Allocate output tensors.
- TensorShape output_shape;
- output_shape.AddDim(depth);
- output_shape.AddDim(height);
- output_shape.AddDim(width);
- output_shape.AddDim(4);
- float* outputPtr[2];
- for (int i=0; i < 2; i++)
- {
- if (i >= num_outputs)
- output_shape.set_dim(3, 0); // Zero channels for unwanted out_db tensor.
- Tensor* output_tensor = NULL;
- OP_REQUIRES_OK(ctx, ctx->allocate_output(i, output_shape, &output_tensor));
- if (i < num_outputs)
- outputPtr[i] = output_tensor->flat().data();
- }
-
- // Copy rasterized results into CUDA buffers.
- rasterizeCopyResults(ctx, m_glState, stream, outputPtr, width, height, depth);
-
- // Done. Release GL context.
- releaseGLContext();
- }
-};
-
-REGISTER_OP("RasterizeFwd")
- .Input ("pos: float")
- .Input ("tri: int32")
- .Input ("resolution: int32")
- .Input ("ranges: int32")
- .Output ("out: float")
- .Output ("out_db: float")
- .Attr ("enable_db: int")
- .Attr ("tri_const: int");
-
-REGISTER_KERNEL_BUILDER(Name("RasterizeFwd").Device(DEVICE_GPU).HostMemory("resolution").HostMemory("ranges"), RasterizeFwdOp);
-
-//------------------------------------------------------------------------
-// Gradient TensorFlow op.
-
-template
-struct RasterizeGradOp : public OpKernel
-{
- RasterizeGradParams m_attribs;
-
- RasterizeGradOp(OpKernelConstruction* ctx): OpKernel(ctx)
- {
- memset(&m_attribs, 0, sizeof(m_attribs));
- }
-
- void Compute(OpKernelContext* ctx)
- {
- RasterizeGradParams& p = m_attribs;
- cudaStream_t stream = ctx->eigen_device().stream();
-
- // Input tensors.
- const Tensor& pos = ctx->input(0);
- const Tensor& tri = ctx->input(1);
- const Tensor& out = ctx->input(2);
- const Tensor& dy = ctx->input(3);
- const Tensor& ddb = ctx->input(ENABLE_DB ? 4 : 3);
-
- // Determine instance mode.
- p.instance_mode = (pos.dims() > 2) ? 1 : 0;
-
- // Shape is taken from the rasterizer output tensor.
- OP_REQUIRES(ctx, out.dims() == 4, errors::InvalidArgument("out must be rank-4"));
- p.depth = out.dim_size(0);
- p.height = out.dim_size(1);
- p.width = out.dim_size(2);
- OP_REQUIRES(ctx, p.depth > 0 && p.height > 0 && p.width > 0, errors::InvalidArgument("resolution must be [>0, >0, >0]"));
-
- // Check other shapes.
- if (p.instance_mode)
- OP_REQUIRES(ctx, pos.dims() == 3 && pos.dim_size(0) == p.depth && pos.dim_size(1) > 0 && pos.dim_size(2) == 4, errors::InvalidArgument("pos must have shape [depth, >0, 4]"));
- else
- OP_REQUIRES(ctx, pos.dims() == 2 && pos.dim_size(0) > 0 && pos.dim_size(1) == 4, errors::InvalidArgument("pos must have shape [>0, 4]"));
- OP_REQUIRES(ctx, tri.dims() == 2 && tri.dim_size(0) > 0 && tri.dim_size(1) == 3, errors::InvalidArgument("tri must have shape [>0, 3]"));
- OP_REQUIRES(ctx, out.dims() == 4 && out.dim_size(0) == p.depth && out.dim_size(1) == p.height && out.dim_size(2) == p.width && out.dim_size(3) == 4, errors::InvalidArgument("out must have shape [depth, height, width, 4]"));
- OP_REQUIRES(ctx, dy.dims() == 4 && dy.dim_size(0) == p.depth && dy.dim_size(1) == p.height && dy.dim_size(2) == p.width && dy.dim_size(3) == 4, errors::InvalidArgument("dy must have shape [depth, height, width, 4]"));
- if (ENABLE_DB)
- OP_REQUIRES(ctx, ddb.dims() == 4 && ddb.dim_size(0) == p.depth && ddb.dim_size(1) == p.height && ddb.dim_size(2) == p.width && ddb.dim_size(3) == 4, errors::InvalidArgument("ddb must have shape [depth, height, width, 4]"));
-
- // Populate parameters.
- p.numTriangles = tri.dim_size(0);
- p.numVertices = p.instance_mode ? pos.dim_size(1) : pos.dim_size(0);
- p.pos = pos.flat().data();
- p.tri = tri.flat().data();
- p.out = out.flat().data();
- p.dy = dy.flat().data();
- p.ddb = ENABLE_DB ? ddb.flat().data() : 0;
-
- // Set up pixel position to clip space x, y transform.
- p.xs = 2.f / (float)p.width;
- p.xo = 1.f / (float)p.width - 1.f;
- p.ys = 2.f / (float)p.height;
- p.yo = 1.f / (float)p.height - 1.f;
-
- // Allocate output tensor for position gradients.
- Tensor* grad_tensor = NULL;
- TensorShape grad_shape;
- if (p.instance_mode)
- grad_shape.AddDim(p.depth);
- grad_shape.AddDim(p.numVertices);
- grad_shape.AddDim(4);
- OP_REQUIRES_OK(ctx, ctx->allocate_output(0, grad_shape, &grad_tensor));
- p.grad = grad_tensor->flat().data();
-
- // Clear the output buffers.
- size_t gradBytes = (p.instance_mode ? p.depth : 1) * p.numVertices * 4 * sizeof(float);
- cudaMemsetAsync(p.grad, 0, gradBytes, stream);
-
- // Verify that buffers are aligned to allow float2/float4 operations.
- OP_REQUIRES(ctx, !((uintptr_t)p.pos & 15), errors::Internal("pos input tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)p.dy & 7), errors::Internal("dy input tensor not aligned to float2"));
- if (ENABLE_DB)
- OP_REQUIRES(ctx, !((uintptr_t)p.ddb & 15), errors::Internal("ddb input tensor not aligned to float4"));
-
- // Choose launch parameters.
- dim3 blockSize = getLaunchBlockSize(RAST_GRAD_MAX_KERNEL_BLOCK_WIDTH, RAST_GRAD_MAX_KERNEL_BLOCK_HEIGHT, p.width, p.height);
- dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.depth);
-
- // Launch CUDA kernel.
- void* args[] = {&p};
- void* func = ENABLE_DB ? (void*)RasterizeGradKernelDb : (void*)RasterizeGradKernel;
- OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func, gridSize, blockSize, args, 0, stream));
- }
-};
-
-REGISTER_OP("RasterizeGrad")
- .Input ("pos: float")
- .Input ("tri: int32")
- .Input ("out: float")
- .Input ("dy: float")
- .Output ("grad: float");
-
-REGISTER_OP("RasterizeGradDb")
- .Input ("pos: float")
- .Input ("tri: int32")
- .Input ("out: float")
- .Input ("dy: float")
- .Input ("ddb: float")
- .Output ("grad: float");
-
-REGISTER_KERNEL_BUILDER(Name("RasterizeGrad") .Device(DEVICE_GPU), RasterizeGradOp);
-REGISTER_KERNEL_BUILDER(Name("RasterizeGradDb").Device(DEVICE_GPU), RasterizeGradOp);
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_texture.cu b/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_texture.cu
deleted file mode 100644
index a43db1e20e2edc34f535afa548b166d823fe087f..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/tensorflow/tf_texture.cu
+++ /dev/null
@@ -1,525 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-//------------------------------------------------------------------------
-// Common op attribute parser.
-
-static __host__ void parseOpAttributes(OpKernelConstruction* ctx, TextureKernelParams& p)
-{
- // Mip and filter modes.
- OP_REQUIRES_OK(ctx, ctx->GetAttr("filter_mode", &p.filterMode));
- OP_REQUIRES(ctx, p.filterMode >= 0 && p.filterMode < TEX_MODE_COUNT, errors::InvalidArgument("filter_mode unsupported"));
- p.enableMip = (p.filterMode == TEX_MODE_LINEAR_MIPMAP_NEAREST || p.filterMode == TEX_MODE_LINEAR_MIPMAP_LINEAR);
-
- // Mip level clamp.
- if (p.enableMip)
- {
- OP_REQUIRES_OK(ctx, ctx->GetAttr("max_mip_level", &p.mipLevelLimit));
- OP_REQUIRES(ctx, p.mipLevelLimit >= -1, errors::InvalidArgument("invalid max_mip_level"));
- ctx->GetAttr("tex_const", &p.texConst); // Only available in forward op.
- }
-
- // Boundary mode.
- OP_REQUIRES_OK(ctx, ctx->GetAttr("boundary_mode", &p.boundaryMode));
- OP_REQUIRES(ctx, p.boundaryMode >= 0 && p.boundaryMode < TEX_BOUNDARY_MODE_COUNT, errors::InvalidArgument("boundary_mode unsupported"));
-}
-
-//------------------------------------------------------------------------
-// Forward TensorFlow op.
-
-struct TextureFwdOp : public OpKernel
-{
- TextureKernelParams m_attribs;
- PersistentTensor m_persistentMipTensor; // Used if texture is constant and mips are enabled.
- bool m_persistentMipTensorInitialized;
-
- TextureFwdOp(OpKernelConstruction* ctx): OpKernel(ctx)
- {
- memset(&m_attribs, 0, sizeof(m_attribs));
- m_persistentMipTensorInitialized = false;
- parseOpAttributes(ctx, m_attribs);
- }
-
- void Compute(OpKernelContext* ctx)
- {
- TextureKernelParams& p = m_attribs;
- cudaStream_t stream = ctx->eigen_device().stream();
- bool cube_mode = (p.boundaryMode == TEX_BOUNDARY_MODE_CUBE);
-
- // Get input.
- const Tensor& tex = ctx->input(0);
- const Tensor& uv = ctx->input(1);
- const Tensor& uv_da = ctx->input(p.enableMip ? 2 : 1);
-
- // Extract input dimensions.
- p.n = (uv.dims() > 0) ? uv.dim_size(0) : 0;
- p.imgHeight = (uv.dims() > 1) ? uv.dim_size(1) : 0;
- p.imgWidth = (uv.dims() > 2) ? uv.dim_size(2) : 0;
- p.texDepth = (tex.dims() > 0) ? tex.dim_size(0) : 0;
- if (!cube_mode)
- {
- p.texHeight = (tex.dims() > 1) ? tex.dim_size(1) : 0;
- p.texWidth = (tex.dims() > 2) ? tex.dim_size(2) : 0;
- p.channels = (tex.dims() > 3) ? tex.dim_size(3) : 0;
- }
- else
- {
- p.texHeight = (tex.dims() > 2) ? tex.dim_size(2) : 0;
- p.texWidth = (tex.dims() > 3) ? tex.dim_size(3) : 0;
- p.channels = (tex.dims() > 4) ? tex.dim_size(4) : 0;
- }
-
- // Sanity checks.
- if (!cube_mode)
- {
- OP_REQUIRES(ctx, tex.dims() == 4 && tex.dim_size(0) > 0 && tex.dim_size(1) > 0 && tex.dim_size(2) > 0 && tex.dim_size(3) > 0, errors::InvalidArgument("tex must have shape[>0, >0, >0, >0]"));
- OP_REQUIRES(ctx, uv.dims() == 4 && uv.dim_size(0) > 0 && uv.dim_size(1) > 0 && uv.dim_size(2) > 0 && uv.dim_size(3) == 2, errors::InvalidArgument("uv must have shape [>0, >0, >0, 2]"));
- }
- else
- {
- OP_REQUIRES(ctx, tex.dims() == 5 && tex.dim_size(0) > 0 && tex.dim_size(1) == 6 && tex.dim_size(2) > 0 && tex.dim_size(3) > 0 && tex.dim_size(4) > 0, errors::InvalidArgument("tex must have shape[>0, 6, >0, >0, >0] in cube map mode"));
- OP_REQUIRES(ctx, uv.dims() == 4 && uv.dim_size(0) > 0 && uv.dim_size(1) > 0 && uv.dim_size(2) > 0 && uv.dim_size(3) == 3, errors::InvalidArgument("uv must have shape [>0, >0, >0, 3] in cube map mode"));
- OP_REQUIRES(ctx, tex.dim_size(2) == tex.dim_size(3), errors::InvalidArgument("texture shape must be square in cube map mode"));
- }
- OP_REQUIRES(ctx, tex.dim_size(0) == 1 || tex.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs tex, uv"));
- OP_REQUIRES(ctx, p.texWidth <= (1 << TEX_MAX_MIP_LEVEL) && p.texHeight <= (1 << TEX_MAX_MIP_LEVEL), errors::InvalidArgument("texture size too large"));
- if (p.enableMip)
- {
- if (!cube_mode)
- OP_REQUIRES(ctx, uv_da.dims() == 4 && uv_da.dim_size(0) == p.n && uv_da.dim_size(1) == p.imgHeight && uv_da.dim_size(2) == p.imgWidth && uv_da.dim_size(3) == 4, errors::InvalidArgument("uv_da must have shape [minibatch_size, height, width, 4]"));
- else
- OP_REQUIRES(ctx, uv_da.dims() == 4 && uv_da.dim_size(0) == p.n && uv_da.dim_size(1) == p.imgHeight && uv_da.dim_size(2) == p.imgWidth && uv_da.dim_size(3) == 6, errors::InvalidArgument("uv_da must have shape [minibatch_size, height, width, 6] in cube map mode"));
- }
-
- // Get input pointers.
- p.tex[0] = tex.flat().data();
- p.uv = uv.flat().data();
- p.uvDA = p.enableMip ? uv_da.flat().data() : 0;
-
- // Allocate output tensor.
- Tensor* out_tensor = NULL;
- TensorShape out_shape;
- out_shape.AddDim(p.n);
- out_shape.AddDim(p.imgHeight);
- out_shape.AddDim(p.imgWidth);
- out_shape.AddDim(p.channels);
- OP_REQUIRES_OK(ctx, ctx->allocate_output(0, out_shape, &out_tensor));
- p.out = out_tensor->flat().data();
-
- // Choose kernel variants based on channel count.
- void* args[] = {&p};
- int channel_div_idx = 0;
- if (!(p.channels & 3))
- channel_div_idx = 2; // Channel count divisible by 4.
- else if (!(p.channels & 1))
- channel_div_idx = 1; // Channel count divisible by 2.
-
- // Mip-related setup.
- float* pmip = 0;
- if (p.enableMip)
- {
- // Generate mip offsets.
- int mipOffsets[TEX_MAX_MIP_LEVEL];
- int mipTotal = calculateMipInfo(ctx, p, mipOffsets);
-
- // Mip output tensor.
- Tensor* mip_tensor = NULL;
- TensorShape mip_shape;
- mip_shape.AddDim(mipTotal);
-
- // If texture is constant, calculate mip stack only once.
- bool computeMip = true;
- if (p.texConst)
- {
- // First execution?
- if (!m_persistentMipTensorInitialized)
- {
- // Allocate a persistent mip tensor.
- OP_REQUIRES_OK(ctx, ctx->allocate_persistent(DT_FLOAT, mip_shape, &m_persistentMipTensor, &mip_tensor));
- m_persistentMipTensorInitialized = true;
- }
- else
- {
- // Reuse the persistent tensor, do not recompute mip levels.
- mip_tensor = m_persistentMipTensor.AccessTensor(ctx);
- computeMip = false;
- }
-
- // Set as output tensor as well.
- ctx->set_output(1, *mip_tensor);
- }
- else
- {
- // Allocate an output tensor as usual.
- OP_REQUIRES_OK(ctx, ctx->allocate_output(1, mip_shape, &mip_tensor));
- }
-
- pmip = mip_tensor->flat().data(); // Pointer to data.
- for (int i=1; i <= p.mipLevelMax; i++)
- p.tex[i] = pmip + mipOffsets[i]; // Pointers to mip levels.
-
- // Build mip levels if needed.
- if (computeMip)
- {
- for (int i=1; i <= p.mipLevelMax; i++)
- {
- int2 ms = mipLevelSize(p, i);
- int3 sz = make_int3(ms.x, ms.y, p.texDepth);
- dim3 blockSize = getLaunchBlockSize(TEX_FWD_MAX_MIP_KERNEL_BLOCK_WIDTH, TEX_FWD_MAX_MIP_KERNEL_BLOCK_HEIGHT, sz.x, sz.y);
- dim3 gridSize = getLaunchGridSize(blockSize, sz.x, sz.y, sz.z * (cube_mode ? 6 : 1));
- p.mipLevelOut = i;
-
- void* build_func_tbl[3] = { (void*)MipBuildKernel1, (void*)MipBuildKernel2, (void*)MipBuildKernel4 };
- OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(build_func_tbl[channel_div_idx], gridSize, blockSize, args, 0, stream));
- }
- }
- }
-
- // Verify that buffers are aligned to allow float2/float4 operations. Unused pointers are zero so always aligned.
- if (!cube_mode)
- OP_REQUIRES(ctx, !((uintptr_t)p.uv & 7), errors::Internal("uv input tensor not aligned to float2"));
- if ((p.channels & 3) == 0)
- {
- OP_REQUIRES(ctx, !((uintptr_t)p.tex[0] & 15), errors::Internal("tex input tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)p.out & 15), errors::Internal("out output tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)pmip & 15), errors::Internal("mip output tensor not aligned to float4"));
- }
- if ((p.channels & 1) == 0)
- {
- OP_REQUIRES(ctx, !((uintptr_t)p.tex[0] & 7), errors::Internal("tex input tensor not aligned to float2"));
- OP_REQUIRES(ctx, !((uintptr_t)p.out & 7), errors::Internal("out output tensor not aligned to float2"));
- OP_REQUIRES(ctx, !((uintptr_t)pmip & 7), errors::Internal("mip output tensor not aligned to float2"));
- }
- if (!cube_mode)
- OP_REQUIRES(ctx, !((uintptr_t)p.uvDA & 15), errors::Internal("uv_da input tensor not aligned to float4"));
- else
- OP_REQUIRES(ctx, !((uintptr_t)p.uvDA & 7), errors::Internal("uv_da input tensor not aligned to float2"));
-
- // Choose launch parameters for texture lookup kernel.
- dim3 blockSize = getLaunchBlockSize(TEX_FWD_MAX_KERNEL_BLOCK_WIDTH, TEX_FWD_MAX_KERNEL_BLOCK_HEIGHT, p.imgWidth, p.imgHeight);
- dim3 gridSize = getLaunchGridSize(blockSize, p.imgWidth, p.imgHeight, p.n);
-
- // Choose kernel based on filter mode, cube mode, and datatype.
- void* func_tbl[TEX_MODE_COUNT * 3 * 2] = {
- (void*)TextureFwdKernelNearest1,
- (void*)TextureFwdKernelNearest2,
- (void*)TextureFwdKernelNearest4,
- (void*)TextureFwdKernelLinear1,
- (void*)TextureFwdKernelLinear2,
- (void*)TextureFwdKernelLinear4,
- (void*)TextureFwdKernelLinearMipmapNearest1,
- (void*)TextureFwdKernelLinearMipmapNearest2,
- (void*)TextureFwdKernelLinearMipmapNearest4,
- (void*)TextureFwdKernelLinearMipmapLinear1,
- (void*)TextureFwdKernelLinearMipmapLinear2,
- (void*)TextureFwdKernelLinearMipmapLinear4,
- (void*)TextureFwdKernelCubeNearest1,
- (void*)TextureFwdKernelCubeNearest2,
- (void*)TextureFwdKernelCubeNearest4,
- (void*)TextureFwdKernelCubeLinear1,
- (void*)TextureFwdKernelCubeLinear2,
- (void*)TextureFwdKernelCubeLinear4,
- (void*)TextureFwdKernelCubeLinearMipmapNearest1,
- (void*)TextureFwdKernelCubeLinearMipmapNearest2,
- (void*)TextureFwdKernelCubeLinearMipmapNearest4,
- (void*)TextureFwdKernelCubeLinearMipmapLinear1,
- (void*)TextureFwdKernelCubeLinearMipmapLinear2,
- (void*)TextureFwdKernelCubeLinearMipmapLinear4,
- };
-
- // Function index.
- int func_idx = p.filterMode;
- if (cube_mode)
- func_idx += TEX_MODE_COUNT;
- func_idx = func_idx * 3 + channel_div_idx;
-
- // Launch kernel.
- OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func_tbl[func_idx], gridSize, blockSize, args, 0, stream));
- }
-};
-
-REGISTER_OP("TextureFwd")
- .Input ("tex: float")
- .Input ("uv: float")
- .Output ("out: float")
- .Attr ("filter_mode: int")
- .Attr ("boundary_mode: int");
-
-REGISTER_OP("TextureFwdMip")
- .Input ("tex: float")
- .Input ("uv: float")
- .Input ("uv_da: float")
- .Output ("out: float")
- .Output ("mip: float")
- .Attr ("filter_mode: int")
- .Attr ("boundary_mode: int")
- .Attr ("tex_const: int")
- .Attr ("max_mip_level: int");
-
-REGISTER_KERNEL_BUILDER(Name("TextureFwd") .Device(DEVICE_GPU), TextureFwdOp);
-REGISTER_KERNEL_BUILDER(Name("TextureFwdMip").Device(DEVICE_GPU), TextureFwdOp);
-
-//------------------------------------------------------------------------
-// Gradient TensorFlow op.
-
-struct TextureGradOp : public OpKernel
-{
- TextureKernelParams m_attribs;
-
- TextureGradOp(OpKernelConstruction* ctx): OpKernel(ctx)
- {
- memset(&m_attribs, 0, sizeof(m_attribs));
- parseOpAttributes(ctx, m_attribs);
- }
-
- void Compute(OpKernelContext* ctx)
- {
- TextureKernelParams& p = m_attribs;
- cudaStream_t stream = ctx->eigen_device().stream();
- bool cube_mode = (p.boundaryMode == TEX_BOUNDARY_MODE_CUBE);
-
- // Get input.
- const Tensor& tex = ctx->input(0);
- const Tensor& uv = ctx->input(1);
- const Tensor& dy = ctx->input(2);
- const Tensor& uv_da = ctx->input(p.enableMip ? 3 : 2);
- const Tensor& mip = ctx->input(p.enableMip ? 4 : 2);
-
- // Extract input dimensions.
- p.n = (uv.dims() > 0) ? uv.dim_size(0) : 0;
- p.imgHeight = (uv.dims() > 1) ? uv.dim_size(1) : 0;
- p.imgWidth = (uv.dims() > 2) ? uv.dim_size(2) : 0;
- p.texDepth = (tex.dims() > 0) ? tex.dim_size(0) : 0;
- if (!cube_mode)
- {
- p.texHeight = (tex.dims() > 1) ? tex.dim_size(1) : 0;
- p.texWidth = (tex.dims() > 2) ? tex.dim_size(2) : 0;
- p.channels = (tex.dims() > 3) ? tex.dim_size(3) : 0;
- }
- else
- {
- p.texHeight = (tex.dims() > 2) ? tex.dim_size(2) : 0;
- p.texWidth = (tex.dims() > 3) ? tex.dim_size(3) : 0;
- p.channels = (tex.dims() > 4) ? tex.dim_size(4) : 0;
- }
-
- // Sanity checks.
- if (!cube_mode)
- {
- OP_REQUIRES(ctx, tex.dims() == 4 && tex.dim_size(0) > 0 && tex.dim_size(1) > 0 && tex.dim_size(2) > 0 && tex.dim_size(3) > 0, errors::InvalidArgument("tex must have shape[>0, >0, >0, >0]"));
- OP_REQUIRES(ctx, uv.dims() == 4 && uv.dim_size(0) > 0 && uv.dim_size(1) > 0 && uv.dim_size(2) > 0 && uv.dim_size(3) == 2, errors::InvalidArgument("uv must have shape [>0, >0, >0, 2]"));
- }
- else
- {
- OP_REQUIRES(ctx, tex.dims() == 5 && tex.dim_size(0) > 0 && tex.dim_size(1) == 6 && tex.dim_size(2) > 0 && tex.dim_size(3) > 0 && tex.dim_size(4) > 0, errors::InvalidArgument("tex must have shape[>0, 6, >0, >0, >0] in cube map mode"));
- OP_REQUIRES(ctx, uv.dims() == 4 && uv.dim_size(0) > 0 && uv.dim_size(1) > 0 && uv.dim_size(2) > 0 && uv.dim_size(3) == 3, errors::InvalidArgument("uv must have shape [>0, >0, >0, 3] in cube map mode"));
- OP_REQUIRES(ctx, tex.dim_size(2) == tex.dim_size(3), errors::InvalidArgument("texture shape must be square in cube map mode"));
- }
- OP_REQUIRES(ctx, tex.dim_size(0) == 1 || tex.dim_size(0) == p.n, errors::InvalidArgument("minibatch size mismatch between inputs tex, uv"));
- OP_REQUIRES(ctx, dy.dims() == 4 && dy.dim_size(0) == p.n && dy.dim_size(1) == p.imgHeight && dy.dim_size(2) == p.imgWidth && dy.dim_size(3) == p.channels, errors::InvalidArgument("dy must have shape [minibatch_size, height, width, channels]"));
- if (p.enableMip)
- {
- if (!cube_mode)
- OP_REQUIRES(ctx, uv_da.dims() == 4 && uv_da.dim_size(0) == p.n && uv_da.dim_size(1) == p.imgHeight && uv_da.dim_size(2) == p.imgWidth && uv_da.dim_size(3) == 4, errors::InvalidArgument("uv_da must have shape [minibatch_size, height, width, 4]"));
- else
- OP_REQUIRES(ctx, uv_da.dims() == 4 && uv_da.dim_size(0) == p.n && uv_da.dim_size(1) == p.imgHeight && uv_da.dim_size(2) == p.imgWidth && uv_da.dim_size(3) == 6, errors::InvalidArgument("uv_da must have shape [minibatch_size, height, width, 6] in cube map mode"));
- }
-
- // Get input pointers.
- p.tex[0] = tex.flat().data();
- p.uv = uv.flat().data();
- p.dy = dy.flat().data();
- p.uvDA = p.enableMip ? uv_da.flat().data() : 0;
- float* pmip = p.enableMip ? (float*)mip.flat().data() : 0;
-
- // Allocate output tensor for tex gradient.
- Tensor* grad_tex_tensor = NULL;
- TensorShape grad_tex_shape;
- grad_tex_shape.AddDim(p.texDepth);
- if (cube_mode)
- grad_tex_shape.AddDim(6);
- grad_tex_shape.AddDim(p.texHeight);
- grad_tex_shape.AddDim(p.texWidth);
- grad_tex_shape.AddDim(p.channels);
- OP_REQUIRES_OK(ctx, ctx->allocate_output(0, grad_tex_shape, &grad_tex_tensor));
- p.gradTex[0] = grad_tex_tensor->flat().data();
-
- // Allocate output tensor for uv gradient.
- if (p.filterMode != TEX_MODE_NEAREST)
- {
- TensorShape grad_uv_shape;
- Tensor* grad_uv_tensor = NULL;
- grad_uv_shape.AddDim(p.n);
- grad_uv_shape.AddDim(p.imgHeight);
- grad_uv_shape.AddDim(p.imgWidth);
- grad_uv_shape.AddDim(uv.dim_size(3));
- OP_REQUIRES_OK(ctx, ctx->allocate_output(1, grad_uv_shape, &grad_uv_tensor));
- p.gradUV = grad_uv_tensor->flat().data();
-
- // Allocate output tensor for uv_da gradient.
- if (p.filterMode == TEX_MODE_LINEAR_MIPMAP_LINEAR)
- {
- Tensor* grad_uv_da_tensor = NULL;
- grad_uv_shape.set_dim(3, uv_da.dim_size(3));
- OP_REQUIRES_OK(ctx, ctx->allocate_output(2, grad_uv_shape, &grad_uv_da_tensor));
- p.gradUVDA = grad_uv_da_tensor->flat().data();
- }
- }
-
- // Choose kernel variants based on channel count.
- int channel_div_idx = 0;
- if (!(p.channels & 3))
- channel_div_idx = 2; // Channel count divisible by 4.
- else if (!(p.channels & 1))
- channel_div_idx = 1; // Channel count divisible by 2.
-
- // Mip-related setup.
- Tensor grad_mip_tensor;
- float* pgradMip = 0;
- if (p.enableMip)
- {
- // Generate mip offsets.
- int mipOffsets[TEX_MAX_MIP_LEVEL];
- int mipTotal = calculateMipInfo(ctx, p, mipOffsets);
-
- // Get space for temporary mip gradients.
- TensorShape grad_mip_shape;
- grad_mip_shape.AddDim(mipTotal);
- ctx->allocate_temp(DT_FLOAT, grad_mip_shape, &grad_mip_tensor);
- pgradMip = grad_mip_tensor.flat().data();
- for (int i=1; i <= p.mipLevelMax; i++)
- {
- p.tex[i] = pmip + mipOffsets[i]; // Pointers to mip levels.
- p.gradTex[i] = pgradMip + mipOffsets[i]; // Pointers to mip gradients.
- }
-
- // Clear mip gradients.
- OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(pgradMip, 0, mipTotal * sizeof(float), stream));
- }
-
- // Initialize texture gradients to zero.
- int texBytes = p.texHeight * p.texWidth * p.texDepth * p.channels * sizeof(float);
- if (cube_mode)
- texBytes *= 6;
- OP_CHECK_CUDA_ERROR(ctx, cudaMemsetAsync(p.gradTex[0], 0, texBytes, stream));
-
- // Verify that buffers are aligned to allow float2/float4 operations. Unused pointers are zero so always aligned.
- if (!cube_mode)
- {
- OP_REQUIRES(ctx, !((uintptr_t)p.uv & 7), errors::Internal("uv input tensor not aligned to float2"));
- OP_REQUIRES(ctx, !((uintptr_t)p.gradUV & 7), errors::Internal("grad_uv output tensor not aligned to float2"));
- OP_REQUIRES(ctx, !((uintptr_t)p.uvDA & 15), errors::Internal("uv_da input tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)p.gradUVDA & 15), errors::Internal("grad_uv_da output tensor not aligned to float4"));
- }
- else
- {
- OP_REQUIRES(ctx, !((uintptr_t)p.uvDA & 7), errors::Internal("uv_da input tensor not aligned to float2"));
- OP_REQUIRES(ctx, !((uintptr_t)p.gradUVDA & 7), errors::Internal("grad_uv_da output tensor not aligned to float2"));
- }
- if ((p.channels & 3) == 0)
- {
- OP_REQUIRES(ctx, !((uintptr_t)p.tex[0] & 15), errors::Internal("tex input tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)p.gradTex[0] & 15), errors::Internal("grad_tex output tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)p.dy & 15), errors::Internal("dy input tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)pmip & 15), errors::Internal("mip input tensor not aligned to float4"));
- OP_REQUIRES(ctx, !((uintptr_t)pgradMip & 15), errors::Internal("internal mip gradient tensor not aligned to float4"));
- }
- if ((p.channels & 1) == 0)
- {
- OP_REQUIRES(ctx, !((uintptr_t)p.tex[0] & 7), errors::Internal("tex input tensor not aligned to float2"));
- OP_REQUIRES(ctx, !((uintptr_t)p.gradTex[0] & 7), errors::Internal("grad_tex output tensor not aligned to float2"));
- OP_REQUIRES(ctx, !((uintptr_t)p.dy & 7), errors::Internal("dy output tensor not aligned to float2"));
- OP_REQUIRES(ctx, !((uintptr_t)pmip & 7), errors::Internal("mip input tensor not aligned to float2"));
- OP_REQUIRES(ctx, !((uintptr_t)pgradMip & 7), errors::Internal("internal mip gradient tensor not aligned to float2"));
- }
-
- // Choose launch parameters for main gradient kernel.
- void* args[] = {&p};
- dim3 blockSize = getLaunchBlockSize(TEX_GRAD_MAX_KERNEL_BLOCK_WIDTH, TEX_GRAD_MAX_KERNEL_BLOCK_HEIGHT, p.imgWidth, p.imgHeight);
- dim3 gridSize = getLaunchGridSize(blockSize, p.imgWidth, p.imgHeight, p.n);
-
- void* func_tbl[TEX_MODE_COUNT * 2] = {
- (void*)TextureGradKernelNearest,
- (void*)TextureGradKernelLinear,
- (void*)TextureGradKernelLinearMipmapNearest,
- (void*)TextureGradKernelLinearMipmapLinear,
- (void*)TextureGradKernelCubeNearest,
- (void*)TextureGradKernelCubeLinear,
- (void*)TextureGradKernelCubeLinearMipmapNearest,
- (void*)TextureGradKernelCubeLinearMipmapLinear,
- };
-
- // Function index.
- int func_idx = p.filterMode;
- if (cube_mode)
- func_idx += TEX_MODE_COUNT;
-
- // Launch main gradient kernel.
- OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(func_tbl[func_idx], gridSize, blockSize, args, 0, stream));
-
- // Launch kernel to pull gradients from mip levels.
- if (p.enableMip)
- {
- dim3 blockSize = getLaunchBlockSize(TEX_GRAD_MAX_MIP_KERNEL_BLOCK_WIDTH, TEX_GRAD_MAX_MIP_KERNEL_BLOCK_HEIGHT, p.texWidth, p.texHeight);
- dim3 gridSize = getLaunchGridSize(blockSize, p.texWidth, p.texHeight, p.texDepth * (cube_mode ? 6 : 1));
- int sharedBytes = blockSize.x * blockSize.y * p.channels * sizeof(float);
-
- void* mip_grad_func_tbl[3] = { (void*)MipGradKernel1, (void*)MipGradKernel2, (void*)MipGradKernel4 };
- OP_CHECK_CUDA_ERROR(ctx, cudaLaunchKernel(mip_grad_func_tbl[channel_div_idx], gridSize, blockSize, args, sharedBytes, stream));
- }
- }
-};
-
-REGISTER_OP("TextureGradNearest")
- .Input ("tex: float")
- .Input ("uv: float")
- .Input ("dy: float")
- .Output ("grad_tex: float")
- .Attr ("filter_mode: int")
- .Attr ("boundary_mode: int");
-
-REGISTER_OP("TextureGradLinear")
- .Input ("tex: float")
- .Input ("uv: float")
- .Input ("dy: float")
- .Output ("grad_tex: float")
- .Output ("grad_uv: float")
- .Attr ("filter_mode: int")
- .Attr ("boundary_mode: int");
-
-REGISTER_OP("TextureGradLinearMipmapNearest")
- .Input ("tex: float")
- .Input ("uv: float")
- .Input ("dy: float")
- .Input ("uv_da: float")
- .Input ("mip: float")
- .Output ("grad_tex: float")
- .Output ("grad_uv: float")
- .Attr ("filter_mode: int")
- .Attr ("boundary_mode: int")
- .Attr ("max_mip_level: int");
-
-REGISTER_OP("TextureGradLinearMipmapLinear")
- .Input ("tex: float")
- .Input ("uv: float")
- .Input ("dy: float")
- .Input ("uv_da: float")
- .Input ("mip: float")
- .Output ("grad_tex: float")
- .Output ("grad_uv: float")
- .Output ("grad_uv_da: float")
- .Attr ("filter_mode: int")
- .Attr ("boundary_mode: int")
- .Attr ("max_mip_level: int");
-
-REGISTER_KERNEL_BUILDER(Name("TextureGradNearest") .Device(DEVICE_GPU), TextureGradOp);
-REGISTER_KERNEL_BUILDER(Name("TextureGradLinear") .Device(DEVICE_GPU), TextureGradOp);
-REGISTER_KERNEL_BUILDER(Name("TextureGradLinearMipmapNearest").Device(DEVICE_GPU), TextureGradOp);
-REGISTER_KERNEL_BUILDER(Name("TextureGradLinearMipmapLinear") .Device(DEVICE_GPU), TextureGradOp);
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/torch/__init__.py b/extensions/nvdiffrast/nvdiffrast/torch/__init__.py
deleted file mode 100644
index c12ddfffee1da1f71a5cb34bbb79455f180263c5..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/torch/__init__.py
+++ /dev/null
@@ -1,10 +0,0 @@
-# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-#
-# NVIDIA CORPORATION and its licensors retain all intellectual property
-# and proprietary rights in and to this software, related documentation
-# and any modifications thereto. Any use, reproduction, disclosure or
-# distribution of this software and related documentation without an express
-# license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-from .ops import RasterizeCudaContext, RasterizeGLContext, get_log_level, set_log_level, rasterize, DepthPeeler, interpolate, texture, texture_construct_mip, antialias, antialias_construct_topology_hash
-__all__ = ["RasterizeCudaContext", "RasterizeGLContext", "get_log_level", "set_log_level", "rasterize", "DepthPeeler", "interpolate", "texture", "texture_construct_mip", "antialias", "antialias_construct_topology_hash"]
diff --git a/extensions/nvdiffrast/nvdiffrast/torch/ops.py b/extensions/nvdiffrast/nvdiffrast/torch/ops.py
deleted file mode 100644
index 5514bbb5254e5cd99f7ae3870069c7e4e81ec2dd..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/torch/ops.py
+++ /dev/null
@@ -1,734 +0,0 @@
-# Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-#
-# NVIDIA CORPORATION and its licensors retain all intellectual property
-# and proprietary rights in and to this software, related documentation
-# and any modifications thereto. Any use, reproduction, disclosure or
-# distribution of this software and related documentation without an express
-# license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-import importlib
-import logging
-import numpy as np
-import os
-import torch
-import torch.utils.cpp_extension
-from . import _C
-
-#----------------------------------------------------------------------------
-# C++/Cuda plugin compiler/loader.
-
-_cached_plugin = {}
-def _get_plugin(gl=False):
- assert isinstance(gl, bool)
-
- # Modified with precompiled torch CUDA extension
- if not gl:
- return _C
-
- # Return cached plugin if already loaded.
- if _cached_plugin.get(gl, None) is not None:
- return _cached_plugin[gl]
-
- # Make sure we can find the necessary compiler and libary binaries.
- if os.name == 'nt':
- lib_dir = os.path.dirname(__file__) + r"\..\lib"
- def find_cl_path():
- import glob
- def get_sort_key(x):
- # Primary criterion is VS version, secondary is edition, third is internal MSVC version.
- x = x.split('\\')[3:]
- x[1] = {'BuildTools': '~0', 'Community': '~1', 'Pro': '~2', 'Professional': '~3', 'Enterprise': '~4'}.get(x[1], x[1])
- return x
- vs_relative_path = r"\Microsoft Visual Studio\*\*\VC\Tools\MSVC\*\bin\Hostx64\x64"
- paths = glob.glob(r"C:\Program Files" + vs_relative_path)
- paths += glob.glob(r"C:\Program Files (x86)" + vs_relative_path)
- if paths:
- return sorted(paths, key=get_sort_key)[-1]
-
- # If cl.exe is not on path, try to find it.
- if os.system("where cl.exe >nul 2>nul") != 0:
- cl_path = find_cl_path()
- if cl_path is None:
- raise RuntimeError("Could not locate a supported Microsoft Visual C++ installation")
- os.environ['PATH'] += ';' + cl_path
-
- # Compiler options.
- common_opts = ['-DNVDR_TORCH']
- cc_opts = []
- if os.name == 'nt':
- cc_opts += ['/wd4067', '/wd4624'] # Disable warnings in torch headers.
-
- # Linker options for the GL-interfacing plugin.
- ldflags = []
- if gl:
- if os.name == 'posix':
- ldflags = ['-lGL', '-lEGL']
- elif os.name == 'nt':
- libs = ['gdi32', 'opengl32', 'user32', 'setgpu']
- ldflags = ['/LIBPATH:' + lib_dir] + ['/DEFAULTLIB:' + x for x in libs]
-
- # List of source files.
- if gl:
- source_files = [
- '../common/common.cpp',
- '../common/glutil.cpp',
- '../common/rasterize_gl.cpp',
- 'torch_bindings_gl.cpp',
- 'torch_rasterize_gl.cpp',
- ]
- else:
- source_files = [
- '../common/cudaraster/impl/Buffer.cpp',
- '../common/cudaraster/impl/CudaRaster.cpp',
- '../common/cudaraster/impl/RasterImpl.cu',
- '../common/cudaraster/impl/RasterImpl.cpp',
- '../common/common.cpp',
- '../common/rasterize.cu',
- '../common/interpolate.cu',
- '../common/texture.cu',
- '../common/texture.cpp',
- '../common/antialias.cu',
- 'torch_bindings.cpp',
- 'torch_rasterize.cpp',
- 'torch_interpolate.cpp',
- 'torch_texture.cpp',
- 'torch_antialias.cpp',
- ]
-
- # Some containers set this to contain old architectures that won't compile. We only need the one installed in the machine.
- os.environ['TORCH_CUDA_ARCH_LIST'] = ''
-
- # On Linux, show a warning if GLEW is being forcibly loaded when compiling the GL plugin.
- if gl and (os.name == 'posix') and ('libGLEW' in os.environ.get('LD_PRELOAD', '')):
- logging.getLogger('nvdiffrast').warning("Warning: libGLEW is being loaded via LD_PRELOAD, and will probably conflict with the OpenGL plugin")
-
- # Try to detect if a stray lock file is left in cache directory and show a warning. This sometimes happens on Windows if the build is interrupted at just the right moment.
- plugin_name = 'nvdiffrast_plugin' + ('_gl' if gl else '')
- try:
- lock_fn = os.path.join(torch.utils.cpp_extension._get_build_directory(plugin_name, False), 'lock')
- if os.path.exists(lock_fn):
- logging.getLogger('nvdiffrast').warning("Lock file exists in build directory: '%s'" % lock_fn)
- except:
- pass
-
- # Speed up compilation on Windows.
- if os.name == 'nt':
- # Skip telemetry sending step in vcvarsall.bat
- os.environ['VSCMD_SKIP_SENDTELEMETRY'] = '1'
-
- # Opportunistically patch distutils to cache MSVC environments.
- try:
- import distutils._msvccompiler
- import functools
- if not hasattr(distutils._msvccompiler._get_vc_env, '__wrapped__'):
- distutils._msvccompiler._get_vc_env = functools.lru_cache()(distutils._msvccompiler._get_vc_env)
- except:
- pass
-
- # Compile and load.
- source_paths = [os.path.join(os.path.dirname(__file__), fn) for fn in source_files]
- torch.utils.cpp_extension.load(name=plugin_name, sources=source_paths, extra_cflags=common_opts+cc_opts, extra_cuda_cflags=common_opts+['-lineinfo'], extra_ldflags=ldflags, with_cuda=True, verbose=False)
-
- # Import, cache, and return the compiled module.
- _cached_plugin[gl] = importlib.import_module(plugin_name)
- return _cached_plugin[gl]
-
-#----------------------------------------------------------------------------
-# Log level.
-#----------------------------------------------------------------------------
-
-def get_log_level():
- '''Get current log level.
-
- Returns:
- Current log level in nvdiffrast. See `set_log_level()` for possible values.
- '''
- return _get_plugin().get_log_level()
-
-def set_log_level(level):
- '''Set log level.
-
- Log levels follow the convention on the C++ side of Torch:
- 0 = Info,
- 1 = Warning,
- 2 = Error,
- 3 = Fatal.
- The default log level is 1.
-
- Args:
- level: New log level as integer. Internal nvdiffrast messages of this
- severity or higher will be printed, while messages of lower
- severity will be silent.
- '''
- _get_plugin().set_log_level(level)
-
-#----------------------------------------------------------------------------
-# CudaRaster state wrapper.
-#----------------------------------------------------------------------------
-
-class RasterizeCudaContext:
- def __init__(self, device=None):
- '''Create a new Cuda rasterizer context.
-
- The context is deleted and internal storage is released when the object is
- destroyed.
-
- Args:
- device (Optional): Cuda device on which the context is created. Type can be
- `torch.device`, string (e.g., `'cuda:1'`), or int. If not
- specified, context will be created on currently active Cuda
- device.
- Returns:
- The newly created Cuda rasterizer context.
- '''
- if device is None:
- cuda_device_idx = torch.cuda.current_device()
- else:
- with torch.cuda.device(device):
- cuda_device_idx = torch.cuda.current_device()
- self.cpp_wrapper = _get_plugin().RasterizeCRStateWrapper(cuda_device_idx)
- self.output_db = True
- self.active_depth_peeler = None
-
-#----------------------------------------------------------------------------
-# GL state wrapper.
-#----------------------------------------------------------------------------
-
-class RasterizeGLContext:
- def __init__(self, output_db=True, mode='automatic', device=None):
- '''Create a new OpenGL rasterizer context.
-
- Creating an OpenGL context is a slow operation so you should usually reuse the same
- context in all calls to `rasterize()` on the same CPU thread. The OpenGL context
- is deleted when the object is destroyed.
-
- Side note: When using the OpenGL context in a rasterization operation, the
- context's internal framebuffer object is automatically enlarged to accommodate the
- rasterization operation's output shape, but it is never shrunk in size until the
- context is destroyed. Thus, if you need to rasterize, say, deep low-resolution
- tensors and also shallow high-resolution tensors, you can conserve GPU memory by
- creating two separate OpenGL contexts for these tasks. In this scenario, using the
- same OpenGL context for both tasks would end up reserving GPU memory for a deep,
- high-resolution output tensor.
-
- Args:
- output_db (bool): Compute and output image-space derivates of barycentrics.
- mode: OpenGL context handling mode. Valid values are 'manual' and 'automatic'.
- device (Optional): Cuda device on which the context is created. Type can be
- `torch.device`, string (e.g., `'cuda:1'`), or int. If not
- specified, context will be created on currently active Cuda
- device.
- Returns:
- The newly created OpenGL rasterizer context.
- '''
- assert output_db is True or output_db is False
- assert mode in ['automatic', 'manual']
- self.output_db = output_db
- self.mode = mode
- if device is None:
- cuda_device_idx = torch.cuda.current_device()
- else:
- with torch.cuda.device(device):
- cuda_device_idx = torch.cuda.current_device()
- self.cpp_wrapper = _get_plugin(gl=True).RasterizeGLStateWrapper(output_db, mode == 'automatic', cuda_device_idx)
- self.active_depth_peeler = None # For error checking only.
-
- def set_context(self):
- '''Set (activate) OpenGL context in the current CPU thread.
- Only available if context was created in manual mode.
- '''
- assert self.mode == 'manual'
- self.cpp_wrapper.set_context()
-
- def release_context(self):
- '''Release (deactivate) currently active OpenGL context.
- Only available if context was created in manual mode.
- '''
- assert self.mode == 'manual'
- self.cpp_wrapper.release_context()
-
-#----------------------------------------------------------------------------
-# Rasterize.
-#----------------------------------------------------------------------------
-
-class _rasterize_func(torch.autograd.Function):
- @staticmethod
- def forward(ctx, raster_ctx, pos, tri, resolution, ranges, grad_db, peeling_idx):
- if isinstance(raster_ctx, RasterizeGLContext):
- out, out_db = _get_plugin(gl=True).rasterize_fwd_gl(raster_ctx.cpp_wrapper, pos, tri, resolution, ranges, peeling_idx)
- else:
- out, out_db = _get_plugin().rasterize_fwd_cuda(raster_ctx.cpp_wrapper, pos, tri, resolution, ranges, peeling_idx)
- ctx.save_for_backward(pos, tri, out)
- ctx.saved_grad_db = grad_db
- return out, out_db
-
- @staticmethod
- def backward(ctx, dy, ddb):
- pos, tri, out = ctx.saved_tensors
- if ctx.saved_grad_db:
- g_pos = _get_plugin().rasterize_grad_db(pos, tri, out, dy, ddb)
- else:
- g_pos = _get_plugin().rasterize_grad(pos, tri, out, dy)
- return None, g_pos, None, None, None, None, None
-
-# Op wrapper.
-def rasterize(glctx, pos, tri, resolution, ranges=None, grad_db=True):
- '''Rasterize triangles.
-
- All input tensors must be contiguous and reside in GPU memory except for
- the `ranges` tensor that, if specified, has to reside in CPU memory. The
- output tensors will be contiguous and reside in GPU memory.
-
- Args:
- glctx: Rasterizer context of type `RasterizeGLContext` or `RasterizeCudaContext`.
- pos: Vertex position tensor with dtype `torch.float32`. To enable range
- mode, this tensor should have a 2D shape [num_vertices, 4]. To enable
- instanced mode, use a 3D shape [minibatch_size, num_vertices, 4].
- tri: Triangle tensor with shape [num_triangles, 3] and dtype `torch.int32`.
- resolution: Output resolution as integer tuple (height, width).
- ranges: In range mode, tensor with shape [minibatch_size, 2] and dtype
- `torch.int32`, specifying start indices and counts into `tri`.
- Ignored in instanced mode.
- grad_db: Propagate gradients of image-space derivatives of barycentrics
- into `pos` in backward pass. Ignored if using an OpenGL context that
- was not configured to output image-space derivatives.
-
- Returns:
- A tuple of two tensors. The first output tensor has shape [minibatch_size,
- height, width, 4] and contains the main rasterizer output in order (u, v, z/w,
- triangle_id). If the OpenGL context was configured to output image-space
- derivatives of barycentrics, the second output tensor will also have shape
- [minibatch_size, height, width, 4] and contain said derivatives in order
- (du/dX, du/dY, dv/dX, dv/dY). Otherwise it will be an empty tensor with shape
- [minibatch_size, height, width, 0].
- '''
- assert isinstance(glctx, (RasterizeGLContext, RasterizeCudaContext))
- assert grad_db is True or grad_db is False
- grad_db = grad_db and glctx.output_db
-
- # Sanitize inputs.
- assert isinstance(pos, torch.Tensor) and isinstance(tri, torch.Tensor)
- resolution = tuple(resolution)
- if ranges is None:
- ranges = torch.empty(size=(0, 2), dtype=torch.int32, device='cpu')
- else:
- assert isinstance(ranges, torch.Tensor)
-
- # Check that context is not currently reserved for depth peeling.
- if glctx.active_depth_peeler is not None:
- return RuntimeError("Cannot call rasterize() during depth peeling operation, use rasterize_next_layer() instead")
-
- # Instantiate the function.
- return _rasterize_func.apply(glctx, pos, tri, resolution, ranges, grad_db, -1)
-
-#----------------------------------------------------------------------------
-# Depth peeler context manager for rasterizing multiple depth layers.
-#----------------------------------------------------------------------------
-
-class DepthPeeler:
- def __init__(self, glctx, pos, tri, resolution, ranges=None, grad_db=True):
- '''Create a depth peeler object for rasterizing multiple depth layers.
-
- Arguments are the same as in `rasterize()`.
-
- Returns:
- The newly created depth peeler.
- '''
- assert isinstance(glctx, (RasterizeGLContext, RasterizeCudaContext))
- assert grad_db is True or grad_db is False
- grad_db = grad_db and glctx.output_db
-
- # Sanitize inputs as usual.
- assert isinstance(pos, torch.Tensor) and isinstance(tri, torch.Tensor)
- resolution = tuple(resolution)
- if ranges is None:
- ranges = torch.empty(size=(0, 2), dtype=torch.int32, device='cpu')
- else:
- assert isinstance(ranges, torch.Tensor)
-
- # Store all the parameters.
- self.raster_ctx = glctx
- self.pos = pos
- self.tri = tri
- self.resolution = resolution
- self.ranges = ranges
- self.grad_db = grad_db
- self.peeling_idx = None
-
- def __enter__(self):
- if self.raster_ctx is None:
- raise RuntimeError("Cannot re-enter a terminated depth peeling operation")
- if self.raster_ctx.active_depth_peeler is not None:
- raise RuntimeError("Cannot have multiple depth peelers active simultaneously in a rasterization context")
- self.raster_ctx.active_depth_peeler = self
- self.peeling_idx = 0
- return self
-
- def __exit__(self, *args):
- assert self.raster_ctx.active_depth_peeler is self
- self.raster_ctx.active_depth_peeler = None
- self.raster_ctx = None # Remove all references to input tensor so they're not left dangling.
- self.pos = None
- self.tri = None
- self.resolution = None
- self.ranges = None
- self.grad_db = None
- self.peeling_idx = None
- return None
-
- def rasterize_next_layer(self):
- '''Rasterize next depth layer.
-
- Operation is equivalent to `rasterize()` except that previously reported
- surface points are culled away.
-
- Returns:
- A tuple of two tensors as in `rasterize()`.
- '''
- assert self.raster_ctx.active_depth_peeler is self
- assert self.peeling_idx >= 0
- result = _rasterize_func.apply(self.raster_ctx, self.pos, self.tri, self.resolution, self.ranges, self.grad_db, self.peeling_idx)
- self.peeling_idx += 1
- return result
-
-#----------------------------------------------------------------------------
-# Interpolate.
-#----------------------------------------------------------------------------
-
-# Output pixel differentials for at least some attributes.
-class _interpolate_func_da(torch.autograd.Function):
- @staticmethod
- def forward(ctx, attr, rast, tri, rast_db, diff_attrs_all, diff_attrs_list):
- out, out_da = _get_plugin().interpolate_fwd_da(attr, rast, tri, rast_db, diff_attrs_all, diff_attrs_list)
- ctx.save_for_backward(attr, rast, tri, rast_db)
- ctx.saved_misc = diff_attrs_all, diff_attrs_list
- return out, out_da
-
- @staticmethod
- def backward(ctx, dy, dda):
- attr, rast, tri, rast_db = ctx.saved_tensors
- diff_attrs_all, diff_attrs_list = ctx.saved_misc
- g_attr, g_rast, g_rast_db = _get_plugin().interpolate_grad_da(attr, rast, tri, dy, rast_db, dda, diff_attrs_all, diff_attrs_list)
- return g_attr, g_rast, None, g_rast_db, None, None
-
-# No pixel differential for any attribute.
-class _interpolate_func(torch.autograd.Function):
- @staticmethod
- def forward(ctx, attr, rast, tri):
- out, out_da = _get_plugin().interpolate_fwd(attr, rast, tri)
- ctx.save_for_backward(attr, rast, tri)
- return out, out_da
-
- @staticmethod
- def backward(ctx, dy, _):
- attr, rast, tri = ctx.saved_tensors
- g_attr, g_rast = _get_plugin().interpolate_grad(attr, rast, tri, dy)
- return g_attr, g_rast, None
-
-# Op wrapper.
-def interpolate(attr, rast, tri, rast_db=None, diff_attrs=None):
- """Interpolate vertex attributes.
-
- All input tensors must be contiguous and reside in GPU memory. The output tensors
- will be contiguous and reside in GPU memory.
-
- Args:
- attr: Attribute tensor with dtype `torch.float32`.
- Shape is [num_vertices, num_attributes] in range mode, or
- [minibatch_size, num_vertices, num_attributes] in instanced mode.
- Broadcasting is supported along the minibatch axis.
- rast: Main output tensor from `rasterize()`.
- tri: Triangle tensor with shape [num_triangles, 3] and dtype `torch.int32`.
- rast_db: (Optional) Tensor containing image-space derivatives of barycentrics,
- i.e., the second output tensor from `rasterize()`. Enables computing
- image-space derivatives of attributes.
- diff_attrs: (Optional) List of attribute indices for which image-space
- derivatives are to be computed. Special value 'all' is equivalent
- to list [0, 1, ..., num_attributes - 1].
-
- Returns:
- A tuple of two tensors. The first output tensor contains interpolated
- attributes and has shape [minibatch_size, height, width, num_attributes].
- If `rast_db` and `diff_attrs` were specified, the second output tensor contains
- the image-space derivatives of the selected attributes and has shape
- [minibatch_size, height, width, 2 * len(diff_attrs)]. The derivatives of the
- first selected attribute A will be on channels 0 and 1 as (dA/dX, dA/dY), etc.
- Otherwise, the second output tensor will be an empty tensor with shape
- [minibatch_size, height, width, 0].
- """
- # Sanitize the list of pixel differential attributes.
- if diff_attrs is None:
- diff_attrs = []
- elif diff_attrs != 'all':
- diff_attrs = np.asarray(diff_attrs, np.int32)
- assert len(diff_attrs.shape) == 1
- diff_attrs = diff_attrs.tolist()
-
- diff_attrs_all = int(diff_attrs == 'all')
- diff_attrs_list = [] if diff_attrs_all else diff_attrs
-
- # Check inputs.
- assert all(isinstance(x, torch.Tensor) for x in (attr, rast, tri))
- if diff_attrs:
- assert isinstance(rast_db, torch.Tensor)
-
- # Choose stub.
- if diff_attrs:
- return _interpolate_func_da.apply(attr, rast, tri, rast_db, diff_attrs_all, diff_attrs_list)
- else:
- return _interpolate_func.apply(attr, rast, tri)
-
-#----------------------------------------------------------------------------
-# Texture
-#----------------------------------------------------------------------------
-
-# Linear-mipmap-linear and linear-mipmap-nearest: Mipmaps enabled.
-class _texture_func_mip(torch.autograd.Function):
- @staticmethod
- def forward(ctx, filter_mode, tex, uv, uv_da, mip_level_bias, mip_wrapper, filter_mode_enum, boundary_mode_enum, *mip_stack):
- empty = torch.tensor([])
- if uv_da is None:
- uv_da = empty
- if mip_level_bias is None:
- mip_level_bias = empty
- if mip_wrapper is None:
- mip_wrapper = _get_plugin().TextureMipWrapper()
- out = _get_plugin().texture_fwd_mip(tex, uv, uv_da, mip_level_bias, mip_wrapper, mip_stack, filter_mode_enum, boundary_mode_enum)
- ctx.save_for_backward(tex, uv, uv_da, mip_level_bias, *mip_stack)
- ctx.saved_misc = filter_mode, mip_wrapper, filter_mode_enum, boundary_mode_enum
- return out
-
- @staticmethod
- def backward(ctx, dy):
- tex, uv, uv_da, mip_level_bias, *mip_stack = ctx.saved_tensors
- filter_mode, mip_wrapper, filter_mode_enum, boundary_mode_enum = ctx.saved_misc
- if filter_mode == 'linear-mipmap-linear':
- g_tex, g_uv, g_uv_da, g_mip_level_bias, g_mip_stack = _get_plugin().texture_grad_linear_mipmap_linear(tex, uv, dy, uv_da, mip_level_bias, mip_wrapper, mip_stack, filter_mode_enum, boundary_mode_enum)
- return (None, g_tex, g_uv, g_uv_da, g_mip_level_bias, None, None, None) + tuple(g_mip_stack)
- else: # linear-mipmap-nearest
- g_tex, g_uv, g_mip_stack = _get_plugin().texture_grad_linear_mipmap_nearest(tex, uv, dy, uv_da, mip_level_bias, mip_wrapper, mip_stack, filter_mode_enum, boundary_mode_enum)
- return (None, g_tex, g_uv, None, None, None, None, None) + tuple(g_mip_stack)
-
-# Linear and nearest: Mipmaps disabled.
-class _texture_func(torch.autograd.Function):
- @staticmethod
- def forward(ctx, filter_mode, tex, uv, filter_mode_enum, boundary_mode_enum):
- out = _get_plugin().texture_fwd(tex, uv, filter_mode_enum, boundary_mode_enum)
- ctx.save_for_backward(tex, uv)
- ctx.saved_misc = filter_mode, filter_mode_enum, boundary_mode_enum
- return out
-
- @staticmethod
- def backward(ctx, dy):
- tex, uv = ctx.saved_tensors
- filter_mode, filter_mode_enum, boundary_mode_enum = ctx.saved_misc
- if filter_mode == 'linear':
- g_tex, g_uv = _get_plugin().texture_grad_linear(tex, uv, dy, filter_mode_enum, boundary_mode_enum)
- return None, g_tex, g_uv, None, None
- else: # nearest
- g_tex = _get_plugin().texture_grad_nearest(tex, uv, dy, filter_mode_enum, boundary_mode_enum)
- return None, g_tex, None, None, None
-
-# Op wrapper.
-def texture(tex, uv, uv_da=None, mip_level_bias=None, mip=None, filter_mode='auto', boundary_mode='wrap', max_mip_level=None):
- """Perform texture sampling.
-
- All input tensors must be contiguous and reside in GPU memory. The output tensor
- will be contiguous and reside in GPU memory.
-
- Args:
- tex: Texture tensor with dtype `torch.float32`. For 2D textures, must have shape
- [minibatch_size, tex_height, tex_width, tex_channels]. For cube map textures,
- must have shape [minibatch_size, 6, tex_height, tex_width, tex_channels] where
- tex_width and tex_height are equal. Note that `boundary_mode` must also be set
- to 'cube' to enable cube map mode. Broadcasting is supported along the minibatch axis.
- uv: Tensor containing per-pixel texture coordinates. When sampling a 2D texture,
- must have shape [minibatch_size, height, width, 2]. When sampling a cube map
- texture, must have shape [minibatch_size, height, width, 3].
- uv_da: (Optional) Tensor containing image-space derivatives of texture coordinates.
- Must have same shape as `uv` except for the last dimension that is to be twice
- as long.
- mip_level_bias: (Optional) Per-pixel bias for mip level selection. If `uv_da` is omitted,
- determines mip level directly. Must have shape [minibatch_size, height, width].
- mip: (Optional) Preconstructed mipmap stack from a `texture_construct_mip()` call, or a list
- of tensors specifying a custom mipmap stack. When specifying a custom mipmap stack,
- the tensors in the list must follow the same format as `tex` except for width and
- height that must follow the usual rules for mipmap sizes. The base level texture
- is still supplied in `tex` and must not be included in the list. Gradients of a
- custom mipmap stack are not automatically propagated to base texture but the mipmap
- tensors will receive gradients of their own. If a mipmap stack is not specified
- but the chosen filter mode requires it, the mipmap stack is constructed internally
- and discarded afterwards.
- filter_mode: Texture filtering mode to be used. Valid values are 'auto', 'nearest',
- 'linear', 'linear-mipmap-nearest', and 'linear-mipmap-linear'. Mode 'auto'
- selects 'linear' if neither `uv_da` or `mip_level_bias` is specified, and
- 'linear-mipmap-linear' when at least one of them is specified, these being
- the highest-quality modes possible depending on the availability of the
- image-space derivatives of the texture coordinates or direct mip level information.
- boundary_mode: Valid values are 'wrap', 'clamp', 'zero', and 'cube'. If `tex` defines a
- cube map, this must be set to 'cube'. The default mode 'wrap' takes fractional
- part of texture coordinates. Mode 'clamp' clamps texture coordinates to the
- centers of the boundary texels. Mode 'zero' virtually extends the texture with
- all-zero values in all directions.
- max_mip_level: If specified, limits the number of mipmaps constructed and used in mipmap-based
- filter modes.
-
- Returns:
- A tensor containing the results of the texture sampling with shape
- [minibatch_size, height, width, tex_channels]. Cube map fetches with invalid uv coordinates
- (e.g., zero vectors) output all zeros and do not propagate gradients.
- """
-
- # Default filter mode.
- if filter_mode == 'auto':
- filter_mode = 'linear-mipmap-linear' if (uv_da is not None or mip_level_bias is not None) else 'linear'
-
- # Sanitize inputs.
- if max_mip_level is None:
- max_mip_level = -1
- else:
- max_mip_level = int(max_mip_level)
- assert max_mip_level >= 0
-
- # Check inputs.
- assert isinstance(tex, torch.Tensor) and isinstance(uv, torch.Tensor)
- if 'mipmap' in filter_mode:
- assert isinstance(uv_da, torch.Tensor) or isinstance(mip_level_bias, torch.Tensor)
-
- # If mipping disabled via max level=0, we may as well use simpler filtering internally.
- if max_mip_level == 0 and filter_mode in ['linear-mipmap-nearest', 'linear-mipmap-linear']:
- filter_mode = 'linear'
-
- # Convert filter mode to internal enumeration.
- filter_mode_dict = {'nearest': 0, 'linear': 1, 'linear-mipmap-nearest': 2, 'linear-mipmap-linear': 3}
- filter_mode_enum = filter_mode_dict[filter_mode]
-
- # Convert boundary mode to internal enumeration.
- boundary_mode_dict = {'cube': 0, 'wrap': 1, 'clamp': 2, 'zero': 3}
- boundary_mode_enum = boundary_mode_dict[boundary_mode]
-
- # Construct a mipmap if necessary.
- if 'mipmap' in filter_mode:
- mip_wrapper, mip_stack = None, []
- if mip is not None:
- assert isinstance(mip, (_get_plugin().TextureMipWrapper, list))
- if isinstance(mip, list):
- assert all(isinstance(x, torch.Tensor) for x in mip)
- mip_stack = mip
- else:
- mip_wrapper = mip
- else:
- mip_wrapper = _get_plugin().texture_construct_mip(tex, max_mip_level, boundary_mode == 'cube')
-
- # Choose stub.
- if filter_mode == 'linear-mipmap-linear' or filter_mode == 'linear-mipmap-nearest':
- return _texture_func_mip.apply(filter_mode, tex, uv, uv_da, mip_level_bias, mip_wrapper, filter_mode_enum, boundary_mode_enum, *mip_stack)
- else:
- return _texture_func.apply(filter_mode, tex, uv, filter_mode_enum, boundary_mode_enum)
-
-# Mipmap precalculation for cases where the texture stays constant.
-def texture_construct_mip(tex, max_mip_level=None, cube_mode=False):
- """Construct a mipmap stack for a texture.
-
- This function can be used for constructing a mipmap stack for a texture that is known to remain
- constant. This avoids reconstructing it every time `texture()` is called.
-
- Args:
- tex: Texture tensor with the same constraints as in `texture()`.
- max_mip_level: If specified, limits the number of mipmaps constructed.
- cube_mode: Must be set to True if `tex` specifies a cube map texture.
-
- Returns:
- An opaque object containing the mipmap stack. This can be supplied in a call to `texture()`
- in the `mip` argument.
- """
-
- assert isinstance(tex, torch.Tensor)
- assert cube_mode is True or cube_mode is False
- if max_mip_level is None:
- max_mip_level = -1
- else:
- max_mip_level = int(max_mip_level)
- assert max_mip_level >= 0
- return _get_plugin().texture_construct_mip(tex, max_mip_level, cube_mode)
-
-#----------------------------------------------------------------------------
-# Antialias.
-#----------------------------------------------------------------------------
-
-class _antialias_func(torch.autograd.Function):
- @staticmethod
- def forward(ctx, color, rast, pos, tri, topology_hash, pos_gradient_boost):
- out, work_buffer = _get_plugin().antialias_fwd(color, rast, pos, tri, topology_hash)
- ctx.save_for_backward(color, rast, pos, tri)
- ctx.saved_misc = pos_gradient_boost, work_buffer
- return out
-
- @staticmethod
- def backward(ctx, dy):
- color, rast, pos, tri = ctx.saved_tensors
- pos_gradient_boost, work_buffer = ctx.saved_misc
- g_color, g_pos = _get_plugin().antialias_grad(color, rast, pos, tri, dy, work_buffer)
- if pos_gradient_boost != 1.0:
- g_pos = g_pos * pos_gradient_boost
- return g_color, None, g_pos, None, None, None
-
-# Op wrapper.
-def antialias(color, rast, pos, tri, topology_hash=None, pos_gradient_boost=1.0):
- """Perform antialiasing.
-
- All input tensors must be contiguous and reside in GPU memory. The output tensor
- will be contiguous and reside in GPU memory.
-
- Note that silhouette edge determination is based on vertex indices in the triangle
- tensor. For it to work properly, a vertex belonging to multiple triangles must be
- referred to using the same vertex index in each triangle. Otherwise, nvdiffrast will always
- classify the adjacent edges as silhouette edges, which leads to bad performance and
- potentially incorrect gradients. If you are unsure whether your data is good, check
- which pixels are modified by the antialias operation and compare to the example in the
- documentation.
-
- Args:
- color: Input image to antialias with shape [minibatch_size, height, width, num_channels].
- rast: Main output tensor from `rasterize()`.
- pos: Vertex position tensor used in the rasterization operation.
- tri: Triangle tensor used in the rasterization operation.
- topology_hash: (Optional) Preconstructed topology hash for the triangle tensor. If not
- specified, the topology hash is constructed internally and discarded afterwards.
- pos_gradient_boost: (Optional) Multiplier for gradients propagated to `pos`.
-
- Returns:
- A tensor containing the antialiased image with the same shape as `color` input tensor.
- """
-
- # Check inputs.
- assert all(isinstance(x, torch.Tensor) for x in (color, rast, pos, tri))
-
- # Construct topology hash unless provided by user.
- if topology_hash is not None:
- assert isinstance(topology_hash, _get_plugin().TopologyHashWrapper)
- else:
- topology_hash = _get_plugin().antialias_construct_topology_hash(tri)
-
- # Instantiate the function.
- return _antialias_func.apply(color, rast, pos, tri, topology_hash, pos_gradient_boost)
-
-# Topology hash precalculation for cases where the triangle array stays constant.
-def antialias_construct_topology_hash(tri):
- """Construct a topology hash for a triangle tensor.
-
- This function can be used for constructing a topology hash for a triangle tensor that is
- known to remain constant. This avoids reconstructing it every time `antialias()` is called.
-
- Args:
- tri: Triangle tensor with shape [num_triangles, 3]. Must be contiguous and reside in
- GPU memory.
-
- Returns:
- An opaque object containing the topology hash. This can be supplied in a call to
- `antialias()` in the `topology_hash` argument.
- """
- assert isinstance(tri, torch.Tensor)
- return _get_plugin().antialias_construct_topology_hash(tri)
-
-#----------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/torch/torch_antialias.cpp b/extensions/nvdiffrast/nvdiffrast/torch/torch_antialias.cpp
deleted file mode 100644
index 9e52f957daa2d7bffe6e6ec52e1435bbf1ea2f55..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/torch/torch_antialias.cpp
+++ /dev/null
@@ -1,243 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "torch_common.inl"
-#include "torch_types.h"
-#include "../common/common.h"
-#include "../common/antialias.h"
-
-//------------------------------------------------------------------------
-// Kernel prototypes.
-
-void AntialiasFwdMeshKernel (const AntialiasKernelParams p);
-void AntialiasFwdDiscontinuityKernel(const AntialiasKernelParams p);
-void AntialiasFwdAnalysisKernel (const AntialiasKernelParams p);
-void AntialiasGradKernel (const AntialiasKernelParams p);
-
-//------------------------------------------------------------------------
-// Topology hash construction.
-
-TopologyHashWrapper antialias_construct_topology_hash(torch::Tensor tri)
-{
- const at::cuda::OptionalCUDAGuard device_guard(device_of(tri));
- cudaStream_t stream = at::cuda::getCurrentCUDAStream();
- AntialiasKernelParams p = {}; // Initialize all fields to zero.
-
- // Check inputs.
- NVDR_CHECK_DEVICE(tri);
- NVDR_CHECK_CONTIGUOUS(tri);
- NVDR_CHECK_I32(tri);
- NVDR_CHECK(tri.sizes().size() == 2 && tri.size(0) > 0 && tri.size(1) == 3, "tri must have shape [>0, 3]");
-
- // Fill in kernel parameters.
- p.numTriangles = tri.size(0);
- p.numVertices = 0x7fffffff; // Let's not require vertex positions just to enable an error check.
- p.tri = tri.data_ptr();
-
- // Kernel parameters.
- p.allocTriangles = 64;
- while (p.allocTriangles < p.numTriangles)
- p.allocTriangles <<= 1; // Must be power of two.
-
- // Construct the hash tensor and get pointer.
- torch::TensorOptions opts = torch::TensorOptions().dtype(torch::kInt32).device(torch::kCUDA);
- torch::Tensor ev_hash = torch::zeros({(uint64_t)p.allocTriangles * AA_HASH_ELEMENTS_PER_TRIANGLE(p.allocTriangles) * 4}, opts);
- p.evHash = (uint4*)(ev_hash.data_ptr());
-
- // Check alignment.
- NVDR_CHECK(!((uintptr_t)p.evHash & 15), "ev_hash internal tensor not aligned to int4");
-
- // Populate the hash.
- void* args[] = {&p};
- NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)AntialiasFwdMeshKernel, (p.numTriangles - 1) / AA_MESH_KERNEL_THREADS_PER_BLOCK + 1, AA_MESH_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
-
- // Return.
- TopologyHashWrapper hash_wrap;
- hash_wrap.ev_hash = ev_hash;
- return hash_wrap;
-}
-
-//------------------------------------------------------------------------
-// Forward op.
-
-std::tuple antialias_fwd(torch::Tensor color, torch::Tensor rast, torch::Tensor pos, torch::Tensor tri, TopologyHashWrapper topology_hash_wrap)
-{
- const at::cuda::OptionalCUDAGuard device_guard(device_of(color));
- cudaStream_t stream = at::cuda::getCurrentCUDAStream();
- AntialiasKernelParams p = {}; // Initialize all fields to zero.
- p.instance_mode = (pos.sizes().size() > 2) ? 1 : 0;
- torch::Tensor& topology_hash = topology_hash_wrap.ev_hash; // Unwrap.
-
- // Check inputs.
- NVDR_CHECK_DEVICE(color, rast, pos, tri, topology_hash);
- NVDR_CHECK_CONTIGUOUS(color, rast, pos, tri, topology_hash);
- NVDR_CHECK_F32(color, rast, pos);
- NVDR_CHECK_I32(tri, topology_hash);
-
- // Sanity checks.
- NVDR_CHECK(color.sizes().size() == 4 && color.size(0) > 0 && color.size(1) > 0 && color.size(2) > 0 && color.size(3) > 0, "color must have shape[>0, >0, >0, >0]");
- NVDR_CHECK(rast.sizes().size() == 4 && rast.size(0) > 0 && rast.size(1) > 0 && rast.size(2) > 0 && rast.size(3) == 4, "rast must have shape[>0, >0, >0, 4]");
- NVDR_CHECK(tri.sizes().size() == 2 && tri.size(0) > 0 && tri.size(1) == 3, "tri must have shape [>0, 3]");
- NVDR_CHECK(color.size(1) == rast.size(1) && color.size(2) == rast.size(2), "color and rast inputs must have same spatial dimensions");
- if (p.instance_mode)
- {
- NVDR_CHECK(pos.sizes().size() == 3 && pos.size(0) > 0 && pos.size(1) > 0 && pos.size(2) == 4, "pos must have shape [>0, >0, 4] or [>0, 4]");
- NVDR_CHECK(rast.size(0) == color.size(0) && pos.size(0) == color.size(0), "minibatch size mismatch between inputs color, rast, pos");
- }
- else
- {
- NVDR_CHECK(pos.sizes().size() == 2 && pos.size(0) > 0 && pos.size(1) == 4, "pos must have shape [>0, >0, 4] or [>0, 4]");
- NVDR_CHECK(rast.size(0) == color.size(0), "minibatch size mismatch between inputs color, rast");
- }
-
- // Extract input dimensions.
- p.numVertices = pos.size(p.instance_mode ? 1 : 0);
- p.numTriangles = tri.size(0);
- p.n = color.size(0);
- p.height = color.size(1);
- p.width = color.size(2);
- p.channels = color.size(3);
-
- // Get input pointers.
- p.color = color.data_ptr();
- p.rasterOut = rast.data_ptr();
- p.tri = tri.data_ptr();
- p.pos = pos.data_ptr();
- p.evHash = (uint4*)(topology_hash.data_ptr());
-
- // Misc parameters.
- p.xh = .5f * (float)p.width;
- p.yh = .5f * (float)p.height;
-
- // Determine hash allocation size.
- p.allocTriangles = 64;
- while (p.allocTriangles < p.numTriangles)
- p.allocTriangles <<= 1; // Must be power of two.
-
- // Allocate output tensors.
- torch::Tensor out = color.detach().clone(); // Use color as base.
- torch::TensorOptions opts = torch::TensorOptions().dtype(torch::kFloat32).device(torch::kCUDA);
- torch::Tensor work_buffer = torch::empty({p.n * p.width * p.height * 8 + 4}, opts); // 8 int for a maximum of two work items per pixel.
- p.output = out.data_ptr();
- p.workBuffer = (int4*)(work_buffer.data_ptr());
-
- // Clear the work counters.
- NVDR_CHECK_CUDA_ERROR(cudaMemsetAsync(p.workBuffer, 0, sizeof(int4), stream));
-
- // Verify that buffers are aligned to allow float2/float4 operations.
- NVDR_CHECK(!((uintptr_t)p.pos & 15), "pos input tensor not aligned to float4");
- NVDR_CHECK(!((uintptr_t)p.rasterOut & 7), "raster_out input tensor not aligned to float2");
- NVDR_CHECK(!((uintptr_t)p.workBuffer & 15), "work_buffer internal tensor not aligned to int4");
- NVDR_CHECK(!((uintptr_t)p.evHash & 15), "topology_hash internal tensor not aligned to int4");
-
- // Choose launch parameters for the discontinuity finder kernel and launch.
- void* args[] = {&p};
- dim3 blockSize(AA_DISCONTINUITY_KERNEL_BLOCK_WIDTH, AA_DISCONTINUITY_KERNEL_BLOCK_HEIGHT, 1);
- dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.n);
- NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)AntialiasFwdDiscontinuityKernel, gridSize, blockSize, args, 0, stream));
-
- // Determine optimum block size for the persistent analysis kernel and launch.
- int device = 0;
- int numCTA = 0;
- int numSM = 0;
- NVDR_CHECK_CUDA_ERROR(cudaGetDevice(&device));
- NVDR_CHECK_CUDA_ERROR(cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numCTA, (void*)AntialiasFwdAnalysisKernel, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK, 0));
- NVDR_CHECK_CUDA_ERROR(cudaDeviceGetAttribute(&numSM, cudaDevAttrMultiProcessorCount, device));
- NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)AntialiasFwdAnalysisKernel, numCTA * numSM, AA_ANALYSIS_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
-
- // Return results.
- return std::tuple(out, work_buffer);
-}
-
-//------------------------------------------------------------------------
-// Gradient op.
-
-std::tuple antialias_grad(torch::Tensor color, torch::Tensor rast, torch::Tensor pos, torch::Tensor tri, torch::Tensor dy, torch::Tensor work_buffer)
-{
- const at::cuda::OptionalCUDAGuard device_guard(device_of(color));
- cudaStream_t stream = at::cuda::getCurrentCUDAStream();
- AntialiasKernelParams p = {}; // Initialize all fields to zero.
- p.instance_mode = (pos.sizes().size() > 2) ? 1 : 0;
-
- // Check inputs.
- NVDR_CHECK_DEVICE(color, rast, pos, tri, dy, work_buffer);
- NVDR_CHECK_CONTIGUOUS(color, rast, pos, tri, work_buffer);
- NVDR_CHECK_F32(color, rast, pos, dy, work_buffer);
- NVDR_CHECK_I32(tri);
-
- // Sanity checks.
- NVDR_CHECK(dy.sizes().size() == 4 && dy.size(0) > 0 && dy.size(1) > 0 && dy.size(2) > 0 && dy.size(3) > 0, "dy must have shape[>0, >0, >0, >0]");
- NVDR_CHECK(color.sizes().size() == 4 && color.size(0) > 0 && color.size(1) > 0 && color.size(2) > 0 && color.size(3) > 0, "color must have shape[>0, >0, >0, >0]");
- NVDR_CHECK(rast.sizes().size() == 4 && rast.size(0) > 0 && rast.size(1) > 0 && rast.size(2) > 0 && rast.size(3) == 4, "raster_out must have shape[>0, >0, >0, 4]");
- NVDR_CHECK(tri.sizes().size() == 2 && tri.size(0) > 0 && tri.size(1) == 3, "tri must have shape [>0, 3]");
- NVDR_CHECK(color.size(1) == rast.size(1) && color.size(2) == rast.size(2), "color and raster_out inputs must have same spatial dimensions");
- NVDR_CHECK(color.size(1) == dy.size(1) && color.size(2) == dy.size(2) && color.size(3) == dy.size(3), "color and dy inputs must have same dimensions");
- if (p.instance_mode)
- {
- NVDR_CHECK(pos.sizes().size() == 3 && pos.size(0) > 0 && pos.size(1) > 0 && pos.size(2) == 4, "pos must have shape [>0, >0, 4] or [>0, 4]");
- NVDR_CHECK(rast.size(0) == color.size(0) && pos.size(0) == color.size(0), "minibatch size mismatch between inputs color, raster_out, pos");
- NVDR_CHECK(dy.size(0) == color.size(0) && rast.size(0) == color.size(0) && pos.size(0) ==color.size(0), "minibatch size mismatch between inputs dy, color, raster_out, pos");
- }
- else
- {
- NVDR_CHECK(pos.sizes().size() == 2 && pos.size(0) > 0 && pos.size(1) == 4, "pos must have shape [>0, >0, 4] or [>0, 4]");
- NVDR_CHECK(rast.size(0) == color.size(0), "minibatch size mismatch between inputs color, raster_out");
- NVDR_CHECK(dy.size(0) == color.size(0) && rast.size(0) == color.size(0), "minibatch size mismatch between inputs dy, color, raster_out");
- }
-
- // Extract input dimensions.
- p.numVertices = pos.size(p.instance_mode ? 1 : 0);
- p.numTriangles = tri.size(0);
- p.n = color.size(0);
- p.height = color.size(1);
- p.width = color.size(2);
- p.channels = color.size(3);
-
- // Ensure dy is contiguous.
- torch::Tensor dy_ = dy.contiguous();
-
- // Get input pointers.
- p.color = color.data_ptr();
- p.rasterOut = rast.data_ptr();
- p.tri = tri.data_ptr();
- p.pos = pos.data_ptr();
- p.dy = dy_.data_ptr();
- p.workBuffer = (int4*)(work_buffer.data_ptr());
-
- // Misc parameters.
- p.xh = .5f * (float)p.width;
- p.yh = .5f * (float)p.height;
-
- // Allocate output tensors.
- torch::Tensor grad_color = dy_.detach().clone(); // Use dy as base.
- torch::Tensor grad_pos = torch::zeros_like(pos);
- p.gradColor = grad_color.data_ptr();
- p.gradPos = grad_pos.data_ptr();
-
- // Clear gradient kernel work counter.
- NVDR_CHECK_CUDA_ERROR(cudaMemsetAsync(&p.workBuffer[0].y, 0, sizeof(int), stream));
-
- // Verify that buffers are aligned to allow float2/float4 operations.
- NVDR_CHECK(!((uintptr_t)p.pos & 15), "pos input tensor not aligned to float4");
- NVDR_CHECK(!((uintptr_t)p.workBuffer & 15), "work_buffer internal tensor not aligned to int4");
-
- // Determine optimum block size for the gradient kernel and launch.
- void* args[] = {&p};
- int device = 0;
- int numCTA = 0;
- int numSM = 0;
- NVDR_CHECK_CUDA_ERROR(cudaGetDevice(&device));
- NVDR_CHECK_CUDA_ERROR(cudaOccupancyMaxActiveBlocksPerMultiprocessor(&numCTA, (void*)AntialiasGradKernel, AA_GRAD_KERNEL_THREADS_PER_BLOCK, 0));
- NVDR_CHECK_CUDA_ERROR(cudaDeviceGetAttribute(&numSM, cudaDevAttrMultiProcessorCount, device));
- NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel((void*)AntialiasGradKernel, numCTA * numSM, AA_GRAD_KERNEL_THREADS_PER_BLOCK, args, 0, stream));
-
- // Return results.
- return std::tuple(grad_color, grad_pos);
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/torch/torch_bindings.cpp b/extensions/nvdiffrast/nvdiffrast/torch/torch_bindings.cpp
deleted file mode 100644
index 431b68c629504510e474d92909395c4d3d06c34c..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/torch/torch_bindings.cpp
+++ /dev/null
@@ -1,73 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "torch_common.inl"
-#include "torch_types.h"
-#include
-
-//------------------------------------------------------------------------
-// Op prototypes. Return type macros for readability.
-
-#define OP_RETURN_T torch::Tensor
-#define OP_RETURN_TT std::tuple
-#define OP_RETURN_TTT std::tuple
-#define OP_RETURN_TTTT std::tuple
-#define OP_RETURN_TTV std::tuple >
-#define OP_RETURN_TTTTV std::tuple >
-
-OP_RETURN_TT rasterize_fwd_cuda (RasterizeCRStateWrapper& stateWrapper, torch::Tensor pos, torch::Tensor tri, std::tuple resolution, torch::Tensor ranges, int peeling_idx);
-OP_RETURN_T rasterize_grad (torch::Tensor pos, torch::Tensor tri, torch::Tensor out, torch::Tensor dy);
-OP_RETURN_T rasterize_grad_db (torch::Tensor pos, torch::Tensor tri, torch::Tensor out, torch::Tensor dy, torch::Tensor ddb);
-OP_RETURN_TT interpolate_fwd (torch::Tensor attr, torch::Tensor rast, torch::Tensor tri);
-OP_RETURN_TT interpolate_fwd_da (torch::Tensor attr, torch::Tensor rast, torch::Tensor tri, torch::Tensor rast_db, bool diff_attrs_all, std::vector& diff_attrs_vec);
-OP_RETURN_TT interpolate_grad (torch::Tensor attr, torch::Tensor rast, torch::Tensor tri, torch::Tensor dy);
-OP_RETURN_TTT interpolate_grad_da (torch::Tensor attr, torch::Tensor rast, torch::Tensor tri, torch::Tensor dy, torch::Tensor rast_db, torch::Tensor dda, bool diff_attrs_all, std::vector& diff_attrs_vec);
-TextureMipWrapper texture_construct_mip (torch::Tensor tex, int max_mip_level, bool cube_mode);
-OP_RETURN_T texture_fwd (torch::Tensor tex, torch::Tensor uv, int filter_mode, int boundary_mode);
-OP_RETURN_T texture_fwd_mip (torch::Tensor tex, torch::Tensor uv, torch::Tensor uv_da, torch::Tensor mip_level_bias, TextureMipWrapper mip_wrapper, std::vector mip_stack, int filter_mode, int boundary_mode);
-OP_RETURN_T texture_grad_nearest (torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, int filter_mode, int boundary_mode);
-OP_RETURN_TT texture_grad_linear (torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, int filter_mode, int boundary_mode);
-OP_RETURN_TTV texture_grad_linear_mipmap_nearest (torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, torch::Tensor uv_da, torch::Tensor mip_level_bias, TextureMipWrapper mip_wrapper, std::vector mip_stack, int filter_mode, int boundary_mode);
-OP_RETURN_TTTTV texture_grad_linear_mipmap_linear (torch::Tensor tex, torch::Tensor uv, torch::Tensor dy, torch::Tensor uv_da, torch::Tensor mip_level_bias, TextureMipWrapper mip_wrapper, std::vector mip_stack, int filter_mode, int boundary_mode);
-TopologyHashWrapper antialias_construct_topology_hash (torch::Tensor tri);
-OP_RETURN_TT antialias_fwd (torch::Tensor color, torch::Tensor rast, torch::Tensor pos, torch::Tensor tri, TopologyHashWrapper topology_hash);
-OP_RETURN_TT antialias_grad (torch::Tensor color, torch::Tensor rast, torch::Tensor pos, torch::Tensor tri, torch::Tensor dy, torch::Tensor work_buffer);
-
-//------------------------------------------------------------------------
-
-PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
- // State classes.
- pybind11::class_(m, "RasterizeCRStateWrapper").def(pybind11::init());
- pybind11::class_(m, "TextureMipWrapper").def(pybind11::init<>());
- pybind11::class_(m, "TopologyHashWrapper");
-
- // Plumbing to torch/c10 logging system.
- m.def("get_log_level", [](void) { return FLAGS_caffe2_log_level; }, "get log level");
- m.def("set_log_level", [](int level){ FLAGS_caffe2_log_level = level; }, "set log level");
-
- // Ops.
- m.def("rasterize_fwd_cuda", &rasterize_fwd_cuda, "rasterize forward op (cuda)");
- m.def("rasterize_grad", &rasterize_grad, "rasterize gradient op ignoring db gradients");
- m.def("rasterize_grad_db", &rasterize_grad_db, "rasterize gradient op with db gradients");
- m.def("interpolate_fwd", &interpolate_fwd, "interpolate forward op with attribute derivatives");
- m.def("interpolate_fwd_da", &interpolate_fwd_da, "interpolate forward op without attribute derivatives");
- m.def("interpolate_grad", &interpolate_grad, "interpolate gradient op with attribute derivatives");
- m.def("interpolate_grad_da", &interpolate_grad_da, "interpolate gradient op without attribute derivatives");
- m.def("texture_construct_mip", &texture_construct_mip, "texture mipmap construction");
- m.def("texture_fwd", &texture_fwd, "texture forward op without mipmapping");
- m.def("texture_fwd_mip", &texture_fwd_mip, "texture forward op with mipmapping");
- m.def("texture_grad_nearest", &texture_grad_nearest, "texture gradient op in nearest mode");
- m.def("texture_grad_linear", &texture_grad_linear, "texture gradient op in linear mode");
- m.def("texture_grad_linear_mipmap_nearest", &texture_grad_linear_mipmap_nearest, "texture gradient op in linear-mipmap-nearest mode");
- m.def("texture_grad_linear_mipmap_linear", &texture_grad_linear_mipmap_linear, "texture gradient op in linear-mipmap-linear mode");
- m.def("antialias_construct_topology_hash", &antialias_construct_topology_hash, "antialias topology hash construction");
- m.def("antialias_fwd", &antialias_fwd, "antialias forward op");
- m.def("antialias_grad", &antialias_grad, "antialias gradient op");
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/torch/torch_bindings_gl.cpp b/extensions/nvdiffrast/nvdiffrast/torch/torch_bindings_gl.cpp
deleted file mode 100644
index f403d73cf3149531ccedd277e6b8b26afa5cdda4..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/torch/torch_bindings_gl.cpp
+++ /dev/null
@@ -1,30 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "torch_common.inl"
-#include "torch_types.h"
-#include
-
-//------------------------------------------------------------------------
-// Op prototypes.
-
-std::tuple rasterize_fwd_gl(RasterizeGLStateWrapper& stateWrapper, torch::Tensor pos, torch::Tensor tri, std::tuple resolution, torch::Tensor ranges, int peeling_idx);
-
-//------------------------------------------------------------------------
-
-PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
- // State classes.
- pybind11::class_(m, "RasterizeGLStateWrapper").def(pybind11::init())
- .def("set_context", &RasterizeGLStateWrapper::setContext)
- .def("release_context", &RasterizeGLStateWrapper::releaseContext);
-
- // Ops.
- m.def("rasterize_fwd_gl", &rasterize_fwd_gl, "rasterize forward op (opengl)");
-}
-
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/torch/torch_common.inl b/extensions/nvdiffrast/nvdiffrast/torch/torch_common.inl
deleted file mode 100644
index 3809ecef8b091fa911d1fdf89c5b84dc1038e9a1..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/torch/torch_common.inl
+++ /dev/null
@@ -1,29 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#pragma once
-#include "../common/framework.h"
-
-//------------------------------------------------------------------------
-// Input check helpers.
-//------------------------------------------------------------------------
-
-#ifdef _MSC_VER
-#define __func__ __FUNCTION__
-#endif
-
-#define NVDR_CHECK_DEVICE(...) do { TORCH_CHECK(at::cuda::check_device({__VA_ARGS__}), __func__, "(): Inputs " #__VA_ARGS__ " must reside on the same GPU device") } while(0)
-#define NVDR_CHECK_CPU(...) do { nvdr_check_cpu({__VA_ARGS__}, __func__, "(): Inputs " #__VA_ARGS__ " must reside on CPU"); } while(0)
-#define NVDR_CHECK_CONTIGUOUS(...) do { nvdr_check_contiguous({__VA_ARGS__}, __func__, "(): Inputs " #__VA_ARGS__ " must be contiguous tensors"); } while(0)
-#define NVDR_CHECK_F32(...) do { nvdr_check_f32({__VA_ARGS__}, __func__, "(): Inputs " #__VA_ARGS__ " must be float32 tensors"); } while(0)
-#define NVDR_CHECK_I32(...) do { nvdr_check_i32({__VA_ARGS__}, __func__, "(): Inputs " #__VA_ARGS__ " must be int32 tensors"); } while(0)
-inline void nvdr_check_cpu(at::ArrayRef ts, const char* func, const char* err_msg) { for (const at::Tensor& t : ts) TORCH_CHECK(t.device().type() == c10::DeviceType::CPU, func, err_msg); }
-inline void nvdr_check_contiguous(at::ArrayRef ts, const char* func, const char* err_msg) { for (const at::Tensor& t : ts) TORCH_CHECK(t.is_contiguous(), func, err_msg); }
-inline void nvdr_check_f32(at::ArrayRef ts, const char* func, const char* err_msg) { for (const at::Tensor& t : ts) TORCH_CHECK(t.dtype() == torch::kFloat32, func, err_msg); }
-inline void nvdr_check_i32(at::ArrayRef ts, const char* func, const char* err_msg) { for (const at::Tensor& t : ts) TORCH_CHECK(t.dtype() == torch::kInt32, func, err_msg); }
-//------------------------------------------------------------------------
diff --git a/extensions/nvdiffrast/nvdiffrast/torch/torch_interpolate.cpp b/extensions/nvdiffrast/nvdiffrast/torch/torch_interpolate.cpp
deleted file mode 100644
index c3f303a2ec9ae02a1db81d326966415efca6568e..0000000000000000000000000000000000000000
--- a/extensions/nvdiffrast/nvdiffrast/torch/torch_interpolate.cpp
+++ /dev/null
@@ -1,250 +0,0 @@
-// Copyright (c) 2020, NVIDIA CORPORATION. All rights reserved.
-//
-// NVIDIA CORPORATION and its licensors retain all intellectual property
-// and proprietary rights in and to this software, related documentation
-// and any modifications thereto. Any use, reproduction, disclosure or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA CORPORATION is strictly prohibited.
-
-#include "torch_common.inl"
-#include "../common/common.h"
-#include "../common/interpolate.h"
-
-//------------------------------------------------------------------------
-// Kernel prototypes.
-
-void InterpolateFwdKernel (const InterpolateKernelParams p);
-void InterpolateFwdKernelDa (const InterpolateKernelParams p);
-void InterpolateGradKernel (const InterpolateKernelParams p);
-void InterpolateGradKernelDa(const InterpolateKernelParams p);
-
-//------------------------------------------------------------------------
-// Helper
-
-static void set_diff_attrs(InterpolateKernelParams& p, bool diff_attrs_all, std::vector& diff_attrs_vec)
-{
- if (diff_attrs_all)
- {
- p.numDiffAttr = p.numAttr;
- p.diff_attrs_all = 1;
- }
- else
- {
- NVDR_CHECK(diff_attrs_vec.size() <= IP_MAX_DIFF_ATTRS, "too many entries in diff_attrs list (increase IP_MAX_DIFF_ATTRS)");
- p.numDiffAttr = diff_attrs_vec.size();
- memcpy(p.diffAttrs, &diff_attrs_vec[0], diff_attrs_vec.size()*sizeof(int));
- }
-}
-
-//------------------------------------------------------------------------
-// Forward op.
-
-std::tuple interpolate_fwd_da(torch::Tensor attr, torch::Tensor rast, torch::Tensor tri, torch::Tensor rast_db, bool diff_attrs_all, std::vector& diff_attrs_vec)
-{
- const at::cuda::OptionalCUDAGuard device_guard(device_of(attr));
- cudaStream_t stream = at::cuda::getCurrentCUDAStream();
- InterpolateKernelParams p = {}; // Initialize all fields to zero.
- bool enable_da = (rast_db.defined()) && (diff_attrs_all || !diff_attrs_vec.empty());
- p.instance_mode = (attr.sizes().size() > 2) ? 1 : 0;
-
- // Check inputs.
- if (enable_da)
- {
- NVDR_CHECK_DEVICE(attr, rast, tri, rast_db);
- NVDR_CHECK_CONTIGUOUS(attr, rast, tri, rast_db);
- NVDR_CHECK_F32(attr, rast, rast_db);
- NVDR_CHECK_I32(tri);
- }
- else
- {
- NVDR_CHECK_DEVICE(attr, rast, tri);
- NVDR_CHECK_CONTIGUOUS(attr, rast, tri);
- NVDR_CHECK_F32(attr, rast);
- NVDR_CHECK_I32(tri);
- }
-
- // Sanity checks.
- NVDR_CHECK(rast.sizes().size() == 4 && rast.size(0) > 0 && rast.size(1) > 0 && rast.size(2) > 0 && rast.size(3) == 4, "rast must have shape[>0, >0, >0, 4]");
- NVDR_CHECK( tri.sizes().size() == 2 && tri.size(0) > 0 && tri.size(1) == 3, "tri must have shape [>0, 3]");
- NVDR_CHECK((attr.sizes().size() == 2 || attr.sizes().size() == 3) && attr.size(0) > 0 && attr.size(1) > 0 && (attr.sizes().size() == 2 || attr.size(2) > 0), "attr must have shape [>0, >0, >0] or [>0, >0]");
- if (p.instance_mode)
- NVDR_CHECK(attr.size(0) == rast.size(0) || attr.size(0) == 1, "minibatch size mismatch between inputs rast, attr");
- if (enable_da)
- {
- NVDR_CHECK(rast_db.sizes().size() == 4 && rast_db.size(0) > 0 && rast_db.size(1) > 0 && rast_db.size(2) > 0 && rast_db.size(3) == 4, "rast_db must have shape[>0, >0, >0, 4]");
- NVDR_CHECK(rast_db.size(1) == rast.size(1) && rast_db.size(2) == rast.size(2), "spatial size mismatch between inputs rast and rast_db");
- NVDR_CHECK(rast_db.size(0) == rast.size(0), "minibatch size mismatch between inputs rast, rast_db");
- }
-
- // Extract input dimensions.
- p.numVertices = attr.size(p.instance_mode ? 1 : 0);
- p.numAttr = attr.size(p.instance_mode ? 2 : 1);
- p.numTriangles = tri.size(0);
- p.height = rast.size(1);
- p.width = rast.size(2);
- p.depth = rast.size(0);
-
- // Set attribute pixel differential info if enabled, otherwise leave as zero.
- if (enable_da)
- set_diff_attrs(p, diff_attrs_all, diff_attrs_vec);
- else
- p.numDiffAttr = 0;
-
- // Get input pointers.
- p.attr = attr.data_ptr();
- p.rast = rast.data_ptr();
- p.tri = tri.data_ptr();
- p.rastDB = enable_da ? rast_db.data_ptr() : NULL;
- p.attrBC = (p.instance_mode && attr.size(0) == 1) ? 1 : 0;
-
- // Allocate output tensors.
- torch::TensorOptions opts = torch::TensorOptions().dtype(torch::kFloat32).device(torch::kCUDA);
- torch::Tensor out = torch::empty({p.depth, p.height, p.width, p.numAttr}, opts);
- torch::Tensor out_da = torch::empty({p.depth, p.height, p.width, p.numDiffAttr * 2}, opts);
-
- p.out = out.data_ptr();
- p.outDA = enable_da ? out_da.data_ptr() : NULL;
-
- // Verify that buffers are aligned to allow float2/float4 operations.
- NVDR_CHECK(!((uintptr_t)p.rast & 15), "rast input tensor not aligned to float4");
- NVDR_CHECK(!((uintptr_t)p.rastDB & 15), "rast_db input tensor not aligned to float4");
- NVDR_CHECK(!((uintptr_t)p.outDA & 7), "out_da output tensor not aligned to float2");
-
- // Choose launch parameters.
- dim3 blockSize = getLaunchBlockSize(IP_FWD_MAX_KERNEL_BLOCK_WIDTH, IP_FWD_MAX_KERNEL_BLOCK_HEIGHT, p.width, p.height);
- dim3 gridSize = getLaunchGridSize(blockSize, p.width, p.height, p.depth);
-
- // Launch CUDA kernel.
- void* args[] = {&p};
- void* func = enable_da ? (void*)InterpolateFwdKernelDa : (void*)InterpolateFwdKernel;
- NVDR_CHECK_CUDA_ERROR(cudaLaunchKernel(func, gridSize, blockSize, args, 0, stream));
-
- // Return results.
- return std::tuple(out, out_da);
-}
-
-// Version without derivatives.
-std::tuple interpolate_fwd(torch::Tensor attr, torch::Tensor rast, torch::Tensor tri)
-{
- std::vector empty_vec;
- torch::Tensor empty_tensor;
- return interpolate_fwd_da(attr, rast, tri, empty_tensor, false, empty_vec);
-}
-
-//------------------------------------------------------------------------
-// Gradient op.
-
-std::tuple interpolate_grad_da(torch::Tensor attr, torch::Tensor rast, torch::Tensor tri, torch::Tensor dy, torch::Tensor rast_db, torch::Tensor dda, bool diff_attrs_all, std::vector