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#
# Copyright (C) 2023, Inria
# GRAPHDECO research group, https://team.inria.fr/graphdeco
# All rights reserved.
#
# This software is free for non-commercial, research and evaluation use
# under the terms of the LICENSE.md file.
#
# For inquiries contact [email protected]
#
from scene.cameras import Camera
import numpy as np
from utils.general_utils import PILtoTorch
from utils.graphics_utils import fov2focal, getWorld2View2
import scipy
import matplotlib.pyplot as plt
from scipy.special import softmax
from typing import NamedTuple, List
WARNED = False
class CameraInfo(NamedTuple):
uid: int
R: np.array
T: np.array
FovY: np.array
FovX: np.array
image: np.array
image_path: str
image_name: str
width: int
height: int
def loadCam(args, id, cam_info, resolution_scale):
orig_w, orig_h = cam_info.image.size
if args.resolution in [1, 2, 4, 8]:
resolution = round(orig_w/(resolution_scale * args.resolution)), round(orig_h/(resolution_scale * args.resolution))
else: # should be a type that converts to float
if args.resolution == -1:
if orig_w > 1600:
global WARNED
if not WARNED:
print("[ INFO ] Encountered quite large input images (>1.6K pixels width), rescaling to 1.6K.\n "
"If this is not desired, please explicitly specify '--resolution/-r' as 1")
WARNED = True
global_down = orig_w / 1600
else:
global_down = 1
else:
global_down = orig_w / args.resolution
scale = float(global_down) * float(resolution_scale)
resolution = (int(orig_w / scale), int(orig_h / scale))
resized_image_rgb = PILtoTorch(cam_info.image, resolution)
gt_image = resized_image_rgb[:3, ...]
loaded_mask = None
if resized_image_rgb.shape[1] == 4:
loaded_mask = resized_image_rgb[3:4, ...]
return Camera(colmap_id=cam_info.uid, R=cam_info.R, T=cam_info.T,
FoVx=cam_info.FovX, FoVy=cam_info.FovY,
image=gt_image, gt_alpha_mask=loaded_mask,
image_name=cam_info.image_name, uid=id, data_device=args.data_device)
def cameraList_from_camInfos(cam_infos, resolution_scale, args):
camera_list = []
for id, c in enumerate(cam_infos):
camera_list.append(loadCam(args, id, c, resolution_scale))
return camera_list
def camera_to_JSON(id, camera : Camera):
Rt = np.zeros((4, 4))
Rt[:3, :3] = camera.R.transpose()
Rt[:3, 3] = camera.T
Rt[3, 3] = 1.0
W2C = np.linalg.inv(Rt)
pos = W2C[:3, 3]
rot = W2C[:3, :3]
serializable_array_2d = [x.tolist() for x in rot]
camera_entry = {
'id' : id,
'img_name' : camera.image_name,
'width' : camera.width,
'height' : camera.height,
'position': pos.tolist(),
'rotation': serializable_array_2d,
'fy' : fov2focal(camera.FovY, camera.height),
'fx' : fov2focal(camera.FovX, camera.width)
}
return camera_entry
def transform_poses_pca(poses):
"""Transforms poses so principal components lie on XYZ axes.
Args:
poses: a (N, 3, 4) array containing the cameras' camera to world transforms.
Returns:
A tuple (poses, transform), with the transformed poses and the applied
camera_to_world transforms.
"""
t = poses[:, :3, 3]
t_mean = t.mean(axis=0)
t = t - t_mean
eigval, eigvec = np.linalg.eig(t.T @ t)
# Sort eigenvectors in order of largest to smallest eigenvalue.
inds = np.argsort(eigval)[::-1]
eigvec = eigvec[:, inds]
rot = eigvec.T
if np.linalg.det(rot) < 0:
rot = np.diag(np.array([1, 1, -1])) @ rot
transform = np.concatenate([rot, rot @ -t_mean[:, None]], -1)
poses_recentered = unpad_poses(transform @ pad_poses(poses))
transform = np.concatenate([transform, np.eye(4)[3:]], axis=0)
# Flip coordinate system if z component of y-axis is negative
if poses_recentered.mean(axis=0)[2, 1] < 0:
poses_recentered = np.diag(np.array([1, -1, -1])) @ poses_recentered
transform = np.diag(np.array([1, -1, -1, 1])) @ transform
# Just make sure it's it in the [-1, 1]^3 cube
scale_factor = 1. / np.max(np.abs(poses_recentered[:, :3, 3]))
poses_recentered[:, :3, 3] *= scale_factor
# transform = np.diag(np.array([scale_factor] * 3 + [1])) @ transform
return poses_recentered, transform, scale_factor
def generate_interpolated_path(poses, n_interp, spline_degree=5,
smoothness=.03, rot_weight=.1):
"""Creates a smooth spline path between input keyframe camera poses.
Spline is calculated with poses in format (position, lookat-point, up-point).
Args:
poses: (n, 3, 4) array of input pose keyframes.
n_interp: returned path will have n_interp * (n - 1) total poses.
spline_degree: polynomial degree of B-spline.
smoothness: parameter for spline smoothing, 0 forces exact interpolation.
rot_weight: relative weighting of rotation/translation in spline solve.
Returns:
Array of new camera poses with shape (n_interp * (n - 1), 3, 4).
"""
def poses_to_points(poses, dist):
"""Converts from pose matrices to (position, lookat, up) format."""
pos = poses[:, :3, -1]
lookat = poses[:, :3, -1] - dist * poses[:, :3, 2]
up = poses[:, :3, -1] + dist * poses[:, :3, 1]
return np.stack([pos, lookat, up], 1)
def points_to_poses(points):
"""Converts from (position, lookat, up) format to pose matrices."""
return np.array([viewmatrix(p - l, u - p, p) for p, l, u in points])
def interp(points, n, k, s):
"""Runs multidimensional B-spline interpolation on the input points."""
sh = points.shape
pts = np.reshape(points, (sh[0], -1))
k = min(k, sh[0] - 1)
tck, _ = scipy.interpolate.splprep(pts.T, k=k, s=s)
u = np.linspace(0, 1, n, endpoint=False)
new_points = np.array(scipy.interpolate.splev(u, tck))
new_points = np.reshape(new_points.T, (n, sh[1], sh[2]))
return new_points
### Additional operation
# inter_poses = []
# for pose in poses:
# tmp_pose = np.eye(4)
# tmp_pose[:3] = np.concatenate([pose.R.T, pose.T[:, None]], 1)
# tmp_pose = np.linalg.inv(tmp_pose)
# tmp_pose[:, 1:3] *= -1
# inter_poses.append(tmp_pose)
# inter_poses = np.stack(inter_poses, 0)
# poses, transform = transform_poses_pca(inter_poses)
points = poses_to_points(poses, dist=rot_weight)
new_points = interp(points,
n_interp * (points.shape[0] - 1),
k=spline_degree,
s=smoothness)
return points_to_poses(new_points)
def viewmatrix(lookdir, up, position):
"""Construct lookat view matrix."""
vec2 = normalize(lookdir)
vec0 = normalize(np.cross(up, vec2))
vec1 = normalize(np.cross(vec2, vec0))
m = np.stack([vec0, vec1, vec2, position], axis=1)
return m
def normalize(x):
"""Normalization helper function."""
return x / np.linalg.norm(x)
def pad_poses(p):
"""Pad [..., 3, 4] pose matrices with a homogeneous bottom row [0,0,0,1]."""
bottom = np.broadcast_to([0, 0, 0, 1.], p[..., :1, :4].shape)
return np.concatenate([p[..., :3, :4], bottom], axis=-2)
def unpad_poses(p):
"""Remove the homogeneous bottom row from [..., 4, 4] pose matrices."""
return p[..., :3, :4]
def invert_transform_poses_pca(poses_recentered, transform, scale_factor):
poses_recentered[:, :3, 3] /= scale_factor
transform_inv = np.linalg.inv(transform)
poses_original = unpad_poses(transform_inv @ pad_poses(poses_recentered))
return poses_original
def visualizer(camera_poses, colors, save_path="/mnt/data/1.png"):
fig = plt.figure()
ax = fig.add_subplot(111, projection="3d")
for pose, color in zip(camera_poses, colors):
rotation = pose[:3, :3]
translation = pose[:3, 3] # Corrected to use 3D translation component
camera_positions = np.einsum(
"...ij,...j->...i", np.linalg.inv(rotation), -translation
)
ax.scatter(
camera_positions[0],
camera_positions[1],
camera_positions[2],
c=color,
marker="o",
)
ax.set_xlabel("X")
ax.set_ylabel("Y")
ax.set_zlabel("Z")
ax.set_title("Camera Poses")
plt.savefig(save_path)
plt.close()
return save_path
def focus_point_fn(poses: np.ndarray) -> np.ndarray:
"""Calculate nearest point to all focal axes in poses."""
directions, origins = poses[:, :3, 2:3], poses[:, :3, 3:4]
m = np.eye(3) - directions * np.transpose(directions, [0, 2, 1])
mt_m = np.transpose(m, [0, 2, 1]) @ m
focus_pt = np.linalg.inv(mt_m.mean(0)) @ (mt_m @ origins).mean(0)[:, 0]
return focus_pt
def interp(x, xp, fp):
# Flatten the input arrays
x_flat = x.reshape(-1, x.shape[-1])
xp_flat = xp.reshape(-1, xp.shape[-1])
fp_flat = fp.reshape(-1, fp.shape[-1])
# Perform interpolation for each set of flattened arrays
ret_flat = np.array([np.interp(xf, xpf, fpf) for xf, xpf, fpf in zip(x_flat, xp_flat, fp_flat)])
# Reshape the result to match the input shape
ret = ret_flat.reshape(x.shape)
return ret
def sorted_interp(x, xp, fp):
# Identify the location in `xp` that corresponds to each `x`.
# The final `True` index in `mask` is the start of the matching interval.
mask = x[..., None, :] >= xp[..., :, None]
def find_interval(x):
# Grab the value where `mask` switches from True to False, and vice versa.
# This approach takes advantage of the fact that `x` is sorted.
x0 = np.max(np.where(mask, x[..., None], x[..., :1, None]), -2)
x1 = np.min(np.where(~mask, x[..., None], x[..., -1:, None]), -2)
return x0, x1
fp0, fp1 = find_interval(fp)
xp0, xp1 = find_interval(xp)
with np.errstate(divide='ignore', invalid='ignore'):
offset = np.clip(np.nan_to_num((x - xp0) / (xp1 - xp0), nan=0.0), 0, 1)
ret = fp0 + offset * (fp1 - fp0)
return ret
def integrate_weights(w):
"""Compute the cumulative sum of w, assuming all weight vectors sum to 1.
The output's size on the last dimension is one greater than that of the input,
because we're computing the integral corresponding to the endpoints of a step
function, not the integral of the interior/bin values.
Args:
w: Tensor, which will be integrated along the last axis. This is assumed to
sum to 1 along the last axis, and this function will (silently) break if
that is not the case.
Returns:
cw0: Tensor, the integral of w, where cw0[..., 0] = 0 and cw0[..., -1] = 1
"""
cw = np.minimum(1, np.cumsum(w[..., :-1], axis=-1))
shape = cw.shape[:-1] + (1,)
# Ensure that the CDF starts with exactly 0 and ends with exactly 1.
cw0 = np.concatenate([np.zeros(shape), cw, np.ones(shape)], axis=-1)
return cw0
def invert_cdf(u, t, w_logits, use_gpu_resampling=False):
"""Invert the CDF defined by (t, w) at the points specified by u in [0, 1)."""
# Compute the PDF and CDF for each weight vector.
w = softmax(w_logits, axis=-1)
cw = integrate_weights(w)
# Interpolate into the inverse CDF.
interp_fn = interp if use_gpu_resampling else sorted_interp # Assuming these are defined using NumPy
t_new = interp_fn(u, cw, t)
return t_new
def sample(rng,
t,
w_logits,
num_samples,
single_jitter=False,
deterministic_center=False,
use_gpu_resampling=False):
"""Piecewise-Constant PDF sampling from a step function.
Args:
rng: random number generator (or None for `linspace` sampling).
t: [..., num_bins + 1], bin endpoint coordinates (must be sorted)
w_logits: [..., num_bins], logits corresponding to bin weights
num_samples: int, the number of samples.
single_jitter: bool, if True, jitter every sample along each ray by the same
amount in the inverse CDF. Otherwise, jitter each sample independently.
deterministic_center: bool, if False, when `rng` is None return samples that
linspace the entire PDF. If True, skip the front and back of the linspace
so that the centers of each PDF interval are returned.
use_gpu_resampling: bool, If True this resamples the rays based on a
"gather" instruction, which is fast on GPUs but slow on TPUs. If False,
this resamples the rays based on brute-force searches, which is fast on
TPUs, but slow on GPUs.
Returns:
t_samples: jnp.ndarray(float32), [batch_size, num_samples].
"""
eps = np.finfo(np.float32).eps
# Draw uniform samples.
if rng is None:
# Match the behavior of jax.random.uniform() by spanning [0, 1-eps].
if deterministic_center:
pad = 1 / (2 * num_samples)
u = np.linspace(pad, 1. - pad - eps, num_samples)
else:
u = np.linspace(0, 1. - eps, num_samples)
u = np.broadcast_to(u, t.shape[:-1] + (num_samples,))
else:
# `u` is in [0, 1) --- it can be zero, but it can never be 1.
u_max = eps + (1 - eps) / num_samples
max_jitter = (1 - u_max) / (num_samples - 1) - eps
d = 1 if single_jitter else num_samples
u = (
np.linspace(0, 1 - u_max, num_samples) +
rng.uniform(size=t.shape[:-1] + (d,), high=max_jitter))
return invert_cdf(u, t, w_logits, use_gpu_resampling=use_gpu_resampling)
def generate_ellipse_path_from_poses(poses: np.ndarray,
n_frames: int = 120,
const_speed: bool = True,
z_variation: float = 0.,
z_phase: float = 0.) -> np.ndarray:
"""Generate an elliptical render path based on the given poses."""
# Calculate the focal point for the path (cameras point toward this).
center = focus_point_fn(poses)
# Path height sits at z=0 (in middle of zero-mean capture pattern).
offset = np.array([center[0], center[1], 0])
# Calculate scaling for ellipse axes based on input camera positions.
sc = np.percentile(np.abs(poses[:, :3, 3] - offset), 100, axis=0)
# Use ellipse that is symmetric about the focal point in xy.
low = -sc + offset
high = sc + offset
# Optional height variation need not be symmetric
z_low = np.percentile((poses[:, :3, 3]), 0, axis=0)
z_high = np.percentile((poses[:, :3, 3]), 100, axis=0)
def get_positions(theta):
# Interpolate between bounds with trig functions to get ellipse in x-y.
# Optionally also interpolate in z to change camera height along path.
return np.stack([
low[0] + (high - low)[0] * (np.cos(theta) * .5 + .5),
low[1] + (high - low)[1] * (np.sin(theta) * .5 + .5),
z_variation * (z_low[2] + (z_high - z_low)[2] *
(np.cos(theta + 2 * np.pi * z_phase) * .5 + .5)),
], -1)
theta = np.linspace(0, 2. * np.pi, n_frames + 1, endpoint=True)
positions = get_positions(theta)
if const_speed:
# Resample theta angles so that the velocity is closer to constant.
lengths = np.linalg.norm(positions[1:] - positions[:-1], axis=-1)
theta = sample(None, theta, np.log(lengths), n_frames + 1)
positions = get_positions(theta)
# Throw away duplicated last position.
positions = positions[:-1]
# Set path's up vector to axis closest to average of input pose up vectors.
avg_up = poses[:, :3, 1].mean(0)
avg_up = avg_up / np.linalg.norm(avg_up)
ind_up = np.argmax(np.abs(avg_up))
up = np.eye(3)[ind_up] * np.sign(avg_up[ind_up])
return np.stack([viewmatrix(p - center, up, p) for p in positions])
def generate_ellipse_path_from_camera_infos(
cam_infos,
n_frames,
const_speed=False,
z_variation=0.,
z_phase=0.
):
print(f'Generating ellipse path from {len(cam_infos)} camera infos ...')
poses = np.array([np.linalg.inv(getWorld2View2(cam_info.R, cam_info.T))[:3, :4] for cam_info in cam_infos])
poses[:, :, 1:3] *= -1
poses, transform, scale_factor = transform_poses_pca(poses)
render_poses = generate_ellipse_path_from_poses(poses, n_frames, const_speed, z_variation, z_phase)
render_poses = invert_transform_poses_pca(render_poses, transform, scale_factor)
render_poses[:, :, 1:3] *= -1
ret_cam_infos = []
for uid, pose in enumerate(render_poses):
R = pose[:3, :3]
c2w = np.eye(4)
c2w[:3, :4] = pose
T = np.linalg.inv(c2w)[:3, 3]
cam_info = CameraInfo(
uid = uid,
R = R,
T = T,
FovY = cam_infos[0].FovY,
FovX = cam_infos[0].FovX,
# image = np.zeros_like(cam_infos[0].image),
image = cam_infos[0].image,
image_path = '',
image_name = f'{uid:05d}.png',
width = cam_infos[0].width,
height = cam_infos[0].height
)
ret_cam_infos.append(cam_info)
return ret_cam_infos
def generate_ellipse_path(
org_pose,
n_interp,
const_speed=False,
z_variation=0.,
z_phase=0.
):
print(f'Generating ellipse path from {len(org_pose)} camera infos ...')
poses = np.array([np.linalg.inv(p)[:3, :4] for p in org_pose]) # w2c >>> c2w
poses[:, :, 1:3] *= -1
poses, transform, scale_factor = transform_poses_pca(poses)
render_poses = generate_ellipse_path_from_poses(poses, n_interp, const_speed, z_variation, z_phase)
render_poses = invert_transform_poses_pca(render_poses, transform, scale_factor)
render_poses[:, :, 1:3] *= -1 # c2w
return render_poses
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