File size: 13,271 Bytes
29b17c1 |
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 |
# Hunyuan 3D is licensed under the TENCENT HUNYUAN NON-COMMERCIAL LICENSE AGREEMENT
# except for the third-party components listed below.
# Hunyuan 3D does not impose any additional limitations beyond what is outlined
# in the repsective licenses of these third-party components.
# Users must comply with all terms and conditions of original licenses of these third-party
# components and must ensure that the usage of the third party components adheres to
# all relevant laws and regulations.
# For avoidance of doubts, Hunyuan 3D means the large language models and
# their software and algorithms, including trained model weights, parameters (including
# optimizer states), machine-learning model code, inference-enabling code, training-enabling code,
# fine-tuning enabling code and other elements of the foregoing made publicly available
# by Tencent in accordance with TENCENT HUNYUAN COMMUNITY LICENSE AGREEMENT.
bl_info = {
"name": "Hunyuan3D-2 Generator",
"author": "Tencent Hunyuan3D",
"version": (1, 0),
"blender": (3, 0, 0),
"location": "View3D > Sidebar > Hunyuan3D-2 3D Generator",
"description": "Generate/Texturing 3D models from text descriptions or images",
"category": "3D View",
}
import base64
import os
import tempfile
import threading
import bpy
import requests
from bpy.props import StringProperty, BoolProperty, IntProperty, FloatProperty
class Hunyuan3DProperties(bpy.types.PropertyGroup):
prompt: StringProperty(
name="Text Prompt",
description="Describe what you want to generate",
default=""
)
api_url: StringProperty(
name="API URL",
description="URL of the Text-to-3D API service",
default="http://localhost:8080"
)
is_processing: BoolProperty(
name="Processing",
default=False
)
job_id: StringProperty(
name="Job ID",
default=""
)
status_message: StringProperty(
name="Status Message",
default=""
)
# 添加图片路径属性
image_path: StringProperty(
name="Image",
description="Select an image to upload",
subtype='FILE_PATH'
)
# 修改后的 octree_resolution 属性
octree_resolution: IntProperty(
name="Octree Resolution",
description="Octree resolution for the 3D generation",
default=256,
min=128,
max=512,
)
num_inference_steps: IntProperty(
name="Number of Inference Steps",
description="Number of inference steps for the 3D generation",
default=20,
min=20,
max=50
)
guidance_scale: FloatProperty(
name="Guidance Scale",
description="Guidance scale for the 3D generation",
default=5.5,
min=1.0,
max=10.0
)
# 添加 texture 属性
texture: BoolProperty(
name="Generate Texture",
description="Whether to generate texture for the 3D model",
default=False
)
class Hunyuan3DOperator(bpy.types.Operator):
bl_idname = "object.generate_3d"
bl_label = "Generate 3D Model"
bl_description = "Generate a 3D model from text description, an image or a selected mesh"
job_id = ''
prompt = ""
api_url = ""
image_path = ""
octree_resolution = 256
num_inference_steps = 20
guidance_scale = 5.5
texture = False # 新增属性
selected_mesh_base64 = ""
selected_mesh = None # 新增属性,用于存储选中的 mesh
thread = None
task_finished = False
def modal(self, context, event):
if event.type in {'RIGHTMOUSE', 'ESC'}:
return {'CANCELLED'}
if self.task_finished:
print("Threaded task completed")
self.task_finished = False
props = context.scene.gen_3d_props
props.is_processing = False
return {'PASS_THROUGH'}
def invoke(self, context, event):
# 启动线程
props = context.scene.gen_3d_props
self.prompt = props.prompt
self.api_url = props.api_url
self.image_path = props.image_path
self.octree_resolution = props.octree_resolution
self.num_inference_steps = props.num_inference_steps
self.guidance_scale = props.guidance_scale
self.texture = props.texture # 获取 texture 属性的值
if self.prompt == "" and self.image_path == "":
self.report({'WARNING'}, "Please enter some text or select an image first.")
return {'FINISHED'}
# 保存选中的 mesh 对象引用
for obj in context.selected_objects:
if obj.type == 'MESH':
self.selected_mesh = obj
break
if self.selected_mesh:
temp_glb_file = tempfile.NamedTemporaryFile(delete=False, suffix=".glb")
temp_glb_file.close()
bpy.ops.export_scene.gltf(filepath=temp_glb_file.name, use_selection=True)
with open(temp_glb_file.name, "rb") as file:
mesh_data = file.read()
mesh_b64_str = base64.b64encode(mesh_data).decode()
os.unlink(temp_glb_file.name)
self.selected_mesh_base64 = mesh_b64_str
props.is_processing = True
# 将相对路径转换为相对于 Blender 文件所在目录的绝对路径
blend_file_dir = os.path.dirname(bpy.data.filepath)
self.report({'INFO'}, f"blend_file_dir {blend_file_dir}")
self.report({'INFO'}, f"image_path {self.image_path}")
if self.image_path.startswith('//'):
self.image_path = self.image_path[2:]
self.image_path = os.path.join(blend_file_dir, self.image_path)
if self.selected_mesh and self.texture:
props.status_message = "Texturing Selected Mesh...\n" \
"This may take several minutes depending \n on your GPU power."
else:
mesh_type = 'Textured Mesh' if self.texture else 'White Mesh'
prompt_type = 'Text Prompt' if self.prompt else 'Image'
props.status_message = f"Generating {mesh_type} with {prompt_type}...\n" \
"This may take several minutes depending \n on your GPU power."
self.thread = threading.Thread(target=self.generate_model)
self.thread.start()
wm = context.window_manager
wm.modal_handler_add(self)
return {'RUNNING_MODAL'}
def generate_model(self):
self.report({'INFO'}, f"Generation Start")
base_url = self.api_url.rstrip('/')
try:
if self.selected_mesh_base64 and self.texture:
# Texturing the selected mesh
if self.image_path and os.path.exists(self.image_path):
self.report({'INFO'}, f"Post Texturing with Image")
# 打开图片文件并以二进制模式读取
with open(self.image_path, "rb") as file:
# 读取文件内容
image_data = file.read()
# 对图片数据进行 Base64 编码
img_b64_str = base64.b64encode(image_data).decode()
response = requests.post(
f"{base_url}/generate",
json={
"mesh": self.selected_mesh_base64,
"image": img_b64_str,
"octree_resolution": self.octree_resolution,
"num_inference_steps": self.num_inference_steps,
"guidance_scale": self.guidance_scale,
"texture": self.texture # 传递 texture 参数
},
)
else:
self.report({'INFO'}, f"Post Texturing with Text")
response = requests.post(
f"{base_url}/generate",
json={
"mesh": self.selected_mesh_base64,
"text": self.prompt,
"octree_resolution": self.octree_resolution,
"num_inference_steps": self.num_inference_steps,
"guidance_scale": self.guidance_scale,
"texture": self.texture # 传递 texture 参数
},
)
else:
if self.image_path:
if not os.path.exists(self.image_path):
self.report({'ERROR'}, f"Image path does not exist {self.image_path}")
raise Exception(f'Image path does not exist {self.image_path}')
self.report({'INFO'}, f"Post Start Image to 3D")
# 打开图片文件并以二进制模式读取
with open(self.image_path, "rb") as file:
# 读取文件内容
image_data = file.read()
# 对图片数据进行 Base64 编码
img_b64_str = base64.b64encode(image_data).decode()
response = requests.post(
f"{base_url}/generate",
json={
"image": img_b64_str,
"octree_resolution": self.octree_resolution,
"num_inference_steps": self.num_inference_steps,
"guidance_scale": self.guidance_scale,
"texture": self.texture # 传递 texture 参数
},
)
else:
self.report({'INFO'}, f"Post Start Text to 3D")
response = requests.post(
f"{base_url}/generate",
json={
"text": self.prompt,
"octree_resolution": self.octree_resolution,
"num_inference_steps": self.num_inference_steps,
"guidance_scale": self.guidance_scale,
"texture": self.texture # 传递 texture 参数
},
)
self.report({'INFO'}, f"Post Done")
if response.status_code != 200:
self.report({'ERROR'}, f"Generation failed: {response.text}")
return
# Decode base64 and save to temporary file
temp_file = tempfile.NamedTemporaryFile(delete=False, suffix=".glb")
temp_file.write(response.content)
temp_file.close()
# Import the GLB file in the main thread
def import_handler():
bpy.ops.import_scene.gltf(filepath=temp_file.name)
os.unlink(temp_file.name)
# 获取新导入的 mesh
new_obj = bpy.context.selected_objects[0] if bpy.context.selected_objects else None
if new_obj and self.selected_mesh and self.texture:
# 应用选中 mesh 的位置、旋转和缩放
new_obj.location = self.selected_mesh.location
new_obj.rotation_euler = self.selected_mesh.rotation_euler
new_obj.scale = self.selected_mesh.scale
# 隐藏原来的 mesh
self.selected_mesh.hide_set(True)
self.selected_mesh.hide_render = True
return None
bpy.app.timers.register(import_handler)
except Exception as e:
self.report({'ERROR'}, f"Error: {str(e)}")
finally:
self.task_finished = True
self.selected_mesh_base64 = ""
class Hunyuan3DPanel(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'UI'
bl_category = 'Hunyuan3D-2'
bl_label = 'Hunyuan3D-2 3D Generator'
def draw(self, context):
layout = self.layout
props = context.scene.gen_3d_props
layout.prop(props, "api_url")
layout.prop(props, "prompt")
# 添加图片选择器
layout.prop(props, "image_path")
# 添加新属性的 UI 元素
layout.prop(props, "octree_resolution")
layout.prop(props, "num_inference_steps")
layout.prop(props, "guidance_scale")
# 添加 texture 属性的 UI 元素
layout.prop(props, "texture")
row = layout.row()
row.enabled = not props.is_processing
row.operator("object.generate_3d")
if props.is_processing:
if props.status_message:
for line in props.status_message.split("\n"):
layout.label(text=line)
else:
layout.label("Processing...")
classes = (
Hunyuan3DProperties,
Hunyuan3DOperator,
Hunyuan3DPanel,
)
def register():
for cls in classes:
bpy.utils.register_class(cls)
bpy.types.Scene.gen_3d_props = bpy.props.PointerProperty(type=Hunyuan3DProperties)
def unregister():
for cls in reversed(classes):
bpy.utils.unregister_class(cls)
del bpy.types.Scene.gen_3d_props
if __name__ == "__main__":
register()
|