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import chess, chess.svg, math
from autogen import ConversableAgent, register_function
from typing_extensions import Annotated

class ChessGame:
    def __init__(self):
        self.made_move = False
        self.board = chess.Board()
        self.board_svgs = []
    
    def get_legal_moves(self) -> Annotated[str, "A list of legal moves in UCI format"]:
        return "Possible moves are: " + ",".join(
            [str(move) for move in self.board.legal_moves]
        )
    
    def make_move(self.move: Annotated[str, "A move in UCI format."]) -> Annotated[str, "Result of the move."]:
        move = chess.Move.from_uci(move)
        self.board.push_uci(str(move))
        self.made_move = True
    
        self.board_svgs.append(chess.svg.board(
            self.board,
            arrows=[(move.from_square, move.to_square)],
            fill={move.from_square: "gray"},
            size=250
        ))
    
        piece = self.board.piece_at(move.to_square)
        piece_symbol = piece.unicode_symbol()
        piece_name = (
            chess.piece_name(piece.piece_type).capitalize()
            if piece_symbol.isupper()
            else chess.piece_name(piece.piece_type)
        )
        
        return f"Moved {piece_name} ({piece_symbol}) from "\
               f"{chess.SQUARE_NAMES[move.from_square]} to "\
               f"{chess.SQUARE_NAMES[move.to_square]}."
    
    def check_made_move(self, msg):
        if self.made_move:
            self.made_move = False
            return True
        else:
            return False
    
    def get_num_turns(num_moves):
        # Each turn includes two moves (one by each player)
        # The first move by player black kicks off the chat
        # The first move by player white starts the game 
    
        num_turns = math.ceil(num_moves / 2)
        
        if num_moves % 2 == 0:
            num_turns += 1
            
        return num_turns
        
    def run_multi_agent(llm_white, llm_black, num_moves):   
        llm_config_white = {"model": llm_white}
        llm_config_black = {"model": llm_black}
        
        board_proxy = ConversableAgent(
            name="Board Proxy",
            llm_config=False,
            is_termination_msg=check_made_move,
            default_auto_reply="Please make a move.",
            human_input_mode="NEVER",
        )
        
        player_white = ConversableAgent(
            name="Player White",
            system_message="You are a chess Grandmaster and you play as white. "
            "First, call get_legal_moves() to get a list of legal moves. "
            "If there is a legal move, then call make_move(move) to make a move. "
            "If there is a legal move, lastly analyze the move in 3 bullet points (format **Analysis:** move in UCI format, unordered list)",
            llm_config=llm_config_white,
        )
        
        player_black = ConversableAgent(
            name="Player Black",
            system_message="You are a chess Grandmaster and you play as black. "
            "First, call get_legal_moves() to get a list of legal moves. "
            "If there is a legal move, then call make_move(move) to make a move. "
            "If there is a legal move, lastly analyze the move in 3 bullet points (format **Analysis:** move in UCI format, unordered list).",
            llm_config=llm_config_black,
        )
        
        for caller in [player_white, player_black]:
            register_function(
                get_legal_moves,
                caller=caller,
                executor=board_proxy,
                name="get_legal_moves",
                description="Call this tool to get legal moves.",
            )
        
            register_function(
                make_move,
                caller=caller,
                executor=board_proxy,
                name="make_move",
                description="Call this tool to make a move.",
            )
        
        player_white.register_nested_chats(
            trigger=player_black,
            chat_queue=[
                {
                    "sender": board_proxy,
                    "recipient": player_white,
                    "summary_method": "last_msg",
                    "silent": False,
                }
            ],
        )
        
        player_black.register_nested_chats(
            trigger=player_white,
            chat_queue=[
                {
                    "sender": board_proxy,
                    "recipient": player_black,
                    "summary_method": "last_msg",
                    "silent": False,
                }
            ],
        )
    
        chat_result = None
        chat_history = []
        
        try:
            chat_result = player_black.initiate_chat(
                player_white,
                message="Let's play chess!",
                max_turns=get_num_turns(num_moves),
                verbose=True
            )
        except Exception as e:
            print(f"Error: {e}")
        finally:
            if chat_result != None:
                chat_history = chat_result.chat_history
        
        result = ""
        num_move = 0
    
        for chat in chat_history:
            player = ""
            
            if num_move % 2 == 0:
                player = "Player Black"
            else:
                player = "Player White"
    
            if num_move > 0:
                result += f"**{player}, Move {num_move}**<br>{chat.get('content')}<br>{board_svgs[num_move - 1]}<br><br>"
            
            num_move += 1
    
            if num_moves % 2 == 0 and num_move == num_moves + 1:
                break
    
        #print("===")
        #print(result)
        #print("===")
        
        return result