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// Initialize Konva stage
const stage = new Konva.Stage({
    container: 'container',
    width: 1000,
    height: 600
});

const layer = new Konva.Layer();
stage.add(layer);

// Store nodes, connections, and parsed data
let nodes = [];
let connections = [];
let parsedConnections = [];
let selectedNode = null;

// Submit code or file for parsing
function submitCode() {
    const fileInput = document.getElementById('codeFile');
    const codeInput = document.getElementById('codeInput').value;
    const formData = new FormData();

    if (fileInput.files.length > 0) {
        formData.append('file', fileInput.files[0]);
    } else if (codeInput) {
        formData.append('code', codeInput);
    } else {
        alert('Please upload a file or paste code.');
        return;
    }

    fetch('/parse_code', {
        method: 'POST',
        body: formData
    })
    .then(response => response.json())
    .then(data => {
        if (data.error) {
            alert(data.error);
            return;
        }
        clearCanvas();
        parsedConnections = data.connections; // Store for auto-connect
        createNodesFromParsedData(data.nodes, data.connections);
    })
    .catch(error => console.error('Error:', error));
}

// Clear existing nodes and connections
function clearCanvas() {
    nodes.forEach(node => node.destroy());
    layer.find('Shape').forEach(shape => shape.destroy()); // Includes Bezier curves
    nodes = [];
    connections = [];
    parsedConnections = [];
    layer.draw();
}

// Create nodes and connections from parsed data
function createNodesFromParsedData(parsedNodes, parsedConnections) {
    parsedNodes.forEach(nodeData => {
        const node = createNode(
            nodeData.x,
            nodeData.y,
            nodeData.label,
            nodeData.type,
            nodeData.inputs,
            nodeData.outputs,
            nodeData.id
        );
        nodes.push(node);
        layer.add(node);
    });

    // Initially, don't draw connections; wait for auto-connect or manual
    layer.draw();
    saveNodes();
}

// Create a node with inputs and outputs
function createNode(x, y, label, type, inputs = [], outputs = [], id) {
    const node = new Konva.Group({
        x: x,
        y: y,
        draggable: true
    });

    // Node rectangle
    const color = type === 'function' ? '#ffeb3b' : type.includes('variable') ? '#90caf9' : type === 'import' ? '#a5d6a7' : '#ccc';
    const box = new Konva.Rect({
        width: 100,
        height: 50,
        fill: color,
        stroke: 'black',
        strokeWidth: 2,
        cornerRadius: 5
    });

    // Node label
    const text = new Konva.Text({
        text: label,
        fontSize: 12,
        fontFamily: 'Arial',
        fill: 'black',
        width: 100,
        align: 'center',
        y: 20
    });

    node.add(box);
    node.add(text);

    // Add input/output ports
    inputs.forEach((input, i) => {
        const circle = new Konva.Circle({
            x: 0,
            y: 10 + i * 20,
            radius: 5,
            fill: 'red'
        });
        node.add(circle);
    });

    outputs.forEach((output, i) => {
        const circle = new Konva.Circle({
            x: 100,
            y: 10 + i * 20,
            radius: 5,
            fill: 'green'
        });
        node.add(circle);
    });

    // Node data
    node.data = {
        id: id,
        type: type,
        label: label,
        inputs: inputs,
        outputs: outputs,
        x: x,
        y: y
    };

    // Handle node click for manual connections
    node.on('click', () => {
        if (!selectedNode) {
            selectedNode = node;
        } else {
            createSplineConnection(selectedNode, node);
            connections.push({
                from: selectedNode.data.id,
                to: node.data.id
            });
            selectedNode = null;
            saveNodes();
        }
    });

    // Update position and connections on drag
    node.on('dragmove', () => {
        node.data.x = node.x();
        node.data.y = node.y();
        updateConnections();
        saveNodes();
    });

    return node;
}

// Create a spline (Bezier curve) connection
function createSplineConnection(fromNode, toNode) {
    const startX = fromNode.x() + 100;
    const startY = fromNode.y() + 25;
    const endX = toNode.x();
    const endY = toNode.y() + 25;

    // Control points for Bezier curve
    const control1X = startX + (endX - startX) / 3;
    const control1Y = startY;
    const control2X = startX + 2 * (endX - startX) / 3;
    const control2Y = endY;

    const spline = new Konva.Shape({
        sceneFunc: function(context, shape) {
            context.beginPath();
            context.moveTo(startX, startY);
            context.bezierCurveTo(control1X, control1Y, control2X, control2Y, endX, endY);
            context.fillStrokeShape(shape);
        },
        stroke: 'black',
        strokeWidth: 2
    });

    spline.data = { from: fromNode.data.id, to: toNode.data.id };
    layer.add(spline);
    layer.draw();
}

// Auto-connect nodes based on parsed connections
function autoConnect() {
    // Clear existing connections
    layer.find('Shape').forEach(shape => {
        if (shape.data && shape.data.from !== undefined) {
            shape.destroy();
        }
    });
    connections = [];

    // Create spline connections for parsed data
    parsedConnections.forEach(conn => {
        const fromNode = nodes.find(n => n.data.id === conn.from);
        const toNode = nodes.find(n => n.data.id === conn.to);
        if (fromNode && toNode) {
            createSplineConnection(fromNode, toNode);
            connections.push({ from: conn.from, to: conn.to });
        }
    });

    layer.draw();
    saveNodes();
}

// Add a manual node
function addNode() {
    const node = createNode(
        Math.random() * (stage.width() - 100),
        Math.random() * (stage.height() - 100),
        'Function',
        'function',
        [],
        [],
        nodes.length
    );
    nodes.push(node);
    layer.add(node);
    layer.draw();
    saveNodes();
}

// Update spline connections when nodes move
function updateConnections() {
    layer.find('Shape').forEach(shape => {
        if (shape.data && shape.data.from !== undefined) {
            const fromNode = nodes.find(n => n.data.id === shape.data.from);
            const toNode = nodes.find(n => n.data.id === shape.data.to);
            if (fromNode && toNode) {
                const startX = fromNode.x() + 100;
                const startY = fromNode.y() + 25;
                const endX = toNode.x();
                const endY = toNode.y() + 25;

                const control1X = startX + (endX - startX) / 3;
                const control1Y = startY;
                const control2X = startX + 2 * (endX - startX) / 3;
                const control2Y = endY;

                shape.sceneFunc(function(context, shape) {
                    context.beginPath();
                    context.moveTo(startX, startY);
                    context.bezierCurveTo(control1X, control1Y, control2X, control2Y, endX, endY);
                    context.fillStrokeShape(shape);
                });
            }
        }
    });
    layer.draw();
}

// Save nodes and connections to backend
function saveNodes() {
    fetch('/save_nodes', {
        method: 'POST',
        headers: {
            'Content-Type': 'application/json'
        },
        body: JSON.stringify({
            nodes: nodes.map(n => n.data),
            connections: connections
        })
    }).then(response => response.json())
      .then(data => console.log('Saved:', data))
      .catch(error => console.error('Error:', error));
}

// Initial draw
layer.draw();