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Runtime error
Update app.py
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app.py
CHANGED
@@ -13,7 +13,7 @@ computer_images = {
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"scissors": "computer_scissors.png"
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}
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# 讟注讬谞转
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checkpoint = "facebook/deit-tiny-patch16-224"
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processor = AutoImageProcessor.from_pretrained(checkpoint)
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model = AutoModelForImageClassification.from_pretrained(
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@@ -24,7 +24,7 @@ model = AutoModelForImageClassification.from_pretrained(
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ignore_mismatched_sizes=True
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)
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#
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def game_logic(user_move, computer_move):
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if user_move == computer_move:
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return "It's a tie!"
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@@ -35,8 +35,14 @@ def game_logic(user_move, computer_move):
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else:
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return "You lose!"
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#
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def
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prediction = processor(images=live_image, return_tensors="pt")
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outputs = model(**prediction)
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logits = outputs.logits
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@@ -50,19 +56,11 @@ def play(live_image):
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return live_image, computer_img, f"You chose {user_move}, computer chose {computer_move}. {result}"
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#
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def full_play(live_image):
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# 住驻讬专讛 诇讗讞讜专
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for i in ["3...", "2...", "1...", "GO!"]:
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print(i)
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time.sleep(1)
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return play(live_image)
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# 讘谞讬讬转 讗驻诇讬拽爪讬讛
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with gr.Blocks() as demo:
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gr.Markdown("# 鉁傦笍 馃 馃搫 Rock Paper Scissors - LIVE Game!")
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play_button = gr.Button("Start Countdown and Play")
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user_output = gr.Image(label="Your Move")
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@@ -71,7 +69,7 @@ with gr.Blocks() as demo:
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play_button.click(
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fn=full_play,
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inputs=[
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outputs=[user_output, computer_output, result_text]
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)
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"scissors": "computer_scissors.png"
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}
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# 讟注讬谞转 讛诪讜讚诇
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checkpoint = "facebook/deit-tiny-patch16-224"
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processor = AutoImageProcessor.from_pretrained(checkpoint)
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model = AutoModelForImageClassification.from_pretrained(
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ignore_mismatched_sizes=True
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)
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# 讞讜拽讬 讛诪砖讞拽
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def game_logic(user_move, computer_move):
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if user_move == computer_move:
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return "It's a tie!"
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else:
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return "You lose!"
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# 住驻讬专讛 诇讗讞讜专 + 诪砖讞拽
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def full_play(live_image):
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# 住驻讬专讛 诇讗讞讜专 讘砖专转 (讬讜驻讬注 讘诇讜讙讬诐)
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for i in ["3...", "2...", "1...", "GO!"]:
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print(i)
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time.sleep(1)
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# 谞讬转讜讞 转诪讜谞讛
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prediction = processor(images=live_image, return_tensors="pt")
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outputs = model(**prediction)
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logits = outputs.logits
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return live_image, computer_img, f"You chose {user_move}, computer chose {computer_move}. {result}"
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# 讘谞讬讬转 讛讗驻诇讬拽爪讬讛
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with gr.Blocks() as demo:
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gr.Markdown("# 鉁傦笍 馃 馃搫 Rock Paper Scissors - LIVE Game!")
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webcam_input = gr.Image(source="webcam", tool=None, label="Show your move!")
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play_button = gr.Button("Start Countdown and Play")
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user_output = gr.Image(label="Your Move")
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play_button.click(
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fn=full_play,
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inputs=[webcam_input],
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outputs=[user_output, computer_output, result_text]
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)
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