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import math
import torch
from modules.postprocess.realesrgan_model_arch import RealESRGANer
# DML Solution: Some of contents of output tensor turn to 0 after Extended Slices. Move it to cpu.
def tile_process(self):
batch, channel, height, width = self.img.shape
output_height = height * self.scale
output_width = width * self.scale
output_shape = (batch, channel, output_height, output_width)
# start with black image
self.output = self.img.new_zeros(output_shape)
tiles_x = math.ceil(width / self.tile_size)
tiles_y = math.ceil(height / self.tile_size)
# loop over all tiles
for y in range(tiles_y):
for x in range(tiles_x):
# extract tile from input image
ofs_x = x * self.tile_size
ofs_y = y * self.tile_size
# input tile area on total image
input_start_x = ofs_x
input_end_x = min(ofs_x + self.tile_size, width)
input_start_y = ofs_y
input_end_y = min(ofs_y + self.tile_size, height)
# input tile area on total image with padding
input_start_x_pad = max(input_start_x - self.tile_pad, 0)
input_end_x_pad = min(input_end_x + self.tile_pad, width)
input_start_y_pad = max(input_start_y - self.tile_pad, 0)
input_end_y_pad = min(input_end_y + self.tile_pad, height)
# input tile dimensions
input_tile_width = input_end_x - input_start_x
input_tile_height = input_end_y - input_start_y
tile_idx = y * tiles_x + x + 1
input_tile = self.img[0:self.img.shape[0], 0:self.img.shape[1], input_start_y_pad:input_end_y_pad, input_start_x_pad:input_end_x_pad]
# upscale tile
try:
with torch.no_grad():
output_tile = self.model(input_tile)
except RuntimeError as error:
print('Error', error)
print(f'\tTile {tile_idx}/{tiles_x * tiles_y}')
# output tile area on total image
output_start_x = input_start_x * self.scale
output_end_x = input_end_x * self.scale
output_start_y = input_start_y * self.scale
output_end_y = input_end_y * self.scale
# output tile area without padding
output_start_x_tile = (input_start_x - input_start_x_pad) * self.scale
output_end_x_tile = output_start_x_tile + input_tile_width * self.scale
output_start_y_tile = (input_start_y - input_start_y_pad) * self.scale
output_end_y_tile = output_start_y_tile + input_tile_height * self.scale
self.output = self.output.cpu()
# put tile into output image
self.output[0:self.output.shape[0], 0:self.output.shape[1], output_start_y:output_end_y, output_start_x:output_end_x] = output_tile.cpu()[0:output_tile.shape[0], 0:output_tile.shape[1], output_start_y_tile:output_end_y_tile, output_start_x_tile:output_end_x_tile]
self.output = self.output.to(output_tile.device)
RealESRGANer.tile_process = tile_process
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