import streamlit as st import json import random import time import os from streamlit_javascript import st_javascript # Constants GRID_SIZE = 10 MAX_PLAYERS = 10 UPDATE_INTERVAL = 3 GAME_STATE_FILE = "game_state.json" CELL_SIZE = 50 PLAYER_SIZE = 40 # Initialize session state if "player_name" not in st.session_state: st.session_state.player_name = f"Player_{random.randint(1000, 9999)}" if "selected_player" not in st.session_state: st.session_state.selected_player = None if "player_color" not in st.session_state: st.session_state.player_color = f"#{random.randint(0, 0xFFFFFF):06x}" # Function to load game state def load_game_state(): if os.path.exists(GAME_STATE_FILE): with open(GAME_STATE_FILE, "r") as f: return json.load(f) return {"players": {}} # Function to save game state def save_game_state(state): with open(GAME_STATE_FILE, "w") as f: json.dump(state, f) # Function to update player position def update_player_position(player_name, x, y): state = load_game_state() if player_name in state["players"]: state["players"][player_name]["x"] = x state["players"][player_name]["y"] = y else: if len(state["players"]) < MAX_PLAYERS: state["players"][player_name] = {"x": x, "y": y, "color": st.session_state.player_color} save_game_state(state) # Function to generate SVG for the game board def generate_svg(game_state): svg = f'' # Draw grid for i in range(GRID_SIZE): for j in range(GRID_SIZE): svg += f'' # Draw players for player, data in game_state["players"].items(): x, y = data["x"] * CELL_SIZE + CELL_SIZE // 2, data["y"] * CELL_SIZE + CELL_SIZE // 2 color = data.get("color", "#000000") svg += f'' svg += f'' svg += f'' svg += '' svg += f'{player[0].upper()}' svg += '' return svg # Streamlit app st.set_page_config(layout="wide") st.title("Enhanced Multiplayer Grid Game") # Display player name and allow updates col1, col2 = st.columns([3, 1]) with col1: player_name = st.text_input("Your name", value=st.session_state.player_name) if player_name != st.session_state.player_name: st.session_state.player_name = player_name update_player_position(player_name, GRID_SIZE // 2, GRID_SIZE // 2) with col2: st.color_picker("Choose your color", value=st.session_state.player_color, key="player_color") # Create grid grid = st.empty() # JavaScript for smooth movement js_code = """ function movePlayer(playerId, fromX, fromY, toX, toY) { const player = document.getElementById(playerId); if (player) { const animateX = player.getElementsByTagName('animate')[0]; const animateY = player.getElementsByTagName('animate')[1]; animateX.setAttribute('from', fromX); animateX.setAttribute('to', toX); animateY.setAttribute('from', fromY); animateY.setAttribute('to', toY); animateX.beginElement(); animateY.beginElement(); } } """ st.components.v1.html(f"", height=0) # Main game loop while True: # Load current game state game_state = load_game_state() # Generate and display SVG svg = generate_svg(game_state) grid.markdown(svg, unsafe_allow_html=True) # Handle player movement col1, col2 = st.columns(2) with col1: if st.button("Select Your Character"): st.session_state.selected_player = st.session_state.player_name with col2: if st.session_state.selected_player: target_x = st.number_input("Target X", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2) target_y = st.number_input("Target Y", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2) if st.button("Move"): current_pos = game_state["players"].get(st.session_state.player_name, {"x": GRID_SIZE // 2, "y": GRID_SIZE // 2}) from_x, from_y = current_pos["x"] * CELL_SIZE + CELL_SIZE // 2, current_pos["y"] * CELL_SIZE + CELL_SIZE // 2 to_x, to_y = target_x * CELL_SIZE + CELL_SIZE // 2, target_y * CELL_SIZE + CELL_SIZE // 2 st_javascript(f"movePlayer('{st.session_state.player_name}', {from_x}, {from_y}, {to_x}, {to_y})") update_player_position(st.session_state.player_name, target_x, target_y) # Wait for update interval time.sleep(UPDATE_INTERVAL) st.experimental_rerun()