import streamlit as st
import json
import random
import time
import os
from streamlit_javascript import st_javascript
# Constants
GRID_SIZE = 10
MAX_PLAYERS = 10
UPDATE_INTERVAL = 3
GAME_STATE_FILE = "game_state.json"
CELL_SIZE = 50
PLAYER_SIZE = 40
# Initialize session state
if "player_name" not in st.session_state:
st.session_state.player_name = f"Player_{random.randint(1000, 9999)}"
if "selected_player" not in st.session_state:
st.session_state.selected_player = None
if "player_color" not in st.session_state:
st.session_state.player_color = f"#{random.randint(0, 0xFFFFFF):06x}"
# Function to load game state
def load_game_state():
if os.path.exists(GAME_STATE_FILE):
with open(GAME_STATE_FILE, "r") as f:
return json.load(f)
return {"players": {}}
# Function to save game state
def save_game_state(state):
with open(GAME_STATE_FILE, "w") as f:
json.dump(state, f)
# Function to update player position
def update_player_position(player_name, x, y):
state = load_game_state()
if player_name in state["players"]:
state["players"][player_name]["x"] = x
state["players"][player_name]["y"] = y
else:
if len(state["players"]) < MAX_PLAYERS:
state["players"][player_name] = {"x": x, "y": y, "color": st.session_state.player_color}
save_game_state(state)
# Function to generate SVG for the game board
def generate_svg(game_state):
svg = f''
return svg
# Streamlit app
st.set_page_config(layout="wide")
st.title("Enhanced Multiplayer Grid Game")
# Display player name and allow updates
col1, col2 = st.columns([3, 1])
with col1:
player_name = st.text_input("Your name", value=st.session_state.player_name)
if player_name != st.session_state.player_name:
st.session_state.player_name = player_name
update_player_position(player_name, GRID_SIZE // 2, GRID_SIZE // 2)
with col2:
st.color_picker("Choose your color", value=st.session_state.player_color, key="player_color")
# Create grid
grid = st.empty()
# JavaScript for smooth movement
js_code = """
function movePlayer(playerId, fromX, fromY, toX, toY) {
const player = document.getElementById(playerId);
if (player) {
const animateX = player.getElementsByTagName('animate')[0];
const animateY = player.getElementsByTagName('animate')[1];
animateX.setAttribute('from', fromX);
animateX.setAttribute('to', toX);
animateY.setAttribute('from', fromY);
animateY.setAttribute('to', toY);
animateX.beginElement();
animateY.beginElement();
}
}
"""
st.components.v1.html(f"", height=0)
# Main game loop
while True:
# Load current game state
game_state = load_game_state()
# Generate and display SVG
svg = generate_svg(game_state)
grid.markdown(svg, unsafe_allow_html=True)
# Handle player movement
col1, col2 = st.columns(2)
with col1:
if st.button("Select Your Character"):
st.session_state.selected_player = st.session_state.player_name
with col2:
if st.session_state.selected_player:
target_x = st.number_input("Target X", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2)
target_y = st.number_input("Target Y", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2)
if st.button("Move"):
current_pos = game_state["players"].get(st.session_state.player_name, {"x": GRID_SIZE // 2, "y": GRID_SIZE // 2})
from_x, from_y = current_pos["x"] * CELL_SIZE + CELL_SIZE // 2, current_pos["y"] * CELL_SIZE + CELL_SIZE // 2
to_x, to_y = target_x * CELL_SIZE + CELL_SIZE // 2, target_y * CELL_SIZE + CELL_SIZE // 2
st_javascript(f"movePlayer('{st.session_state.player_name}', {from_x}, {from_y}, {to_x}, {to_y})")
update_player_position(st.session_state.player_name, target_x, target_y)
# Wait for update interval
time.sleep(UPDATE_INTERVAL)
st.experimental_rerun()