Spaces:
Sleeping
Sleeping
Update app.py
Browse files
app.py
CHANGED
@@ -9,10 +9,13 @@ from math import cos, sin, pi
|
|
9 |
# Constants
|
10 |
GRID_SIZE = 10
|
11 |
MAX_PLAYERS = 10
|
12 |
-
UPDATE_INTERVAL =
|
13 |
GAME_STATE_FILE = "game_state.json"
|
14 |
CELL_SIZE = 50
|
15 |
PLAYER_SIZE = 40
|
|
|
|
|
|
|
16 |
|
17 |
# Initialize session state
|
18 |
if "player_name" not in st.session_state:
|
@@ -34,15 +37,45 @@ def save_game_state(state):
|
|
34 |
with open(GAME_STATE_FILE, "w") as f:
|
35 |
json.dump(state, f)
|
36 |
|
37 |
-
# Function to update player position
|
38 |
-
def update_player_position(player_name,
|
39 |
state = load_game_state()
|
40 |
if player_name in state["players"]:
|
41 |
-
state["players"][player_name]
|
42 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
43 |
else:
|
44 |
if len(state["players"]) < MAX_PLAYERS:
|
45 |
-
state["players"][player_name] = {
|
|
|
|
|
|
|
|
|
|
|
|
|
46 |
save_game_state(state)
|
47 |
|
48 |
# Function to generate SVG for the game board
|
@@ -93,9 +126,6 @@ def generate_svg(game_state):
|
|
93 |
# Player name
|
94 |
svg += f'<text x="{x}" y="{y + PLAYER_SIZE // 2 + 15}" text-anchor="middle" fill="black" font-size="12" font-weight="bold">{player[:3].upper()}</text>'
|
95 |
|
96 |
-
# Movement animations
|
97 |
-
svg += f'<animateTransform attributeName="transform" attributeType="XML" type="translate" from="0 0" to="0 0" dur="0.5s" repeatCount="1" />'
|
98 |
-
|
99 |
svg += '</g>'
|
100 |
|
101 |
# Draw obstacles
|
@@ -109,7 +139,7 @@ def generate_svg(game_state):
|
|
109 |
return svg
|
110 |
|
111 |
# Streamlit app
|
112 |
-
st.set_page_config(layout="wide", page_title="Multiplayer Grid Game")
|
113 |
st.title("Enhanced Multiplayer Grid Game")
|
114 |
|
115 |
# Display player name and allow updates
|
@@ -118,7 +148,7 @@ with col1:
|
|
118 |
player_name = st.text_input("Your name", value=st.session_state.player_name)
|
119 |
if player_name != st.session_state.player_name:
|
120 |
st.session_state.player_name = player_name
|
121 |
-
update_player_position(player_name,
|
122 |
|
123 |
with col2:
|
124 |
st.color_picker("Choose your color", value=st.session_state.player_color, key="player_color")
|
@@ -126,31 +156,44 @@ with col2:
|
|
126 |
# Create grid
|
127 |
grid = st.empty()
|
128 |
|
129 |
-
# JavaScript for smooth movement and player
|
130 |
js_code = """
|
131 |
-
|
132 |
-
|
133 |
-
|
134 |
-
|
135 |
-
|
136 |
-
|
137 |
-
|
138 |
-
|
139 |
-
|
140 |
-
|
141 |
-
|
142 |
-
|
143 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
144 |
}
|
145 |
}
|
146 |
|
147 |
-
|
|
|
|
|
148 |
const player = document.getElementById(playerId);
|
149 |
if (player) {
|
150 |
-
|
151 |
-
const originalColor = polygon.getAttribute('fill');
|
152 |
-
polygon.setAttribute('fill', '#ff0000');
|
153 |
-
setTimeout(() => polygon.setAttribute('fill', originalColor), 300);
|
154 |
}
|
155 |
}
|
156 |
"""
|
@@ -166,33 +209,43 @@ if "obstacles" not in game_state:
|
|
166 |
]
|
167 |
save_game_state(game_state)
|
168 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
169 |
# Main game loop
|
170 |
-
|
171 |
-
|
172 |
-
|
173 |
-
|
174 |
-
|
175 |
-
|
176 |
-
|
177 |
-
|
178 |
-
|
179 |
-
|
180 |
-
|
181 |
-
if
|
182 |
-
|
183 |
-
|
184 |
-
|
185 |
-
|
186 |
-
|
187 |
-
|
188 |
-
|
189 |
-
|
190 |
-
|
191 |
-
|
192 |
-
|
193 |
-
|
194 |
-
|
195 |
-
|
196 |
-
# Wait for update interval
|
197 |
-
time.sleep(UPDATE_INTERVAL)
|
198 |
-
st.experimental_rerun()
|
|
|
9 |
# Constants
|
10 |
GRID_SIZE = 10
|
11 |
MAX_PLAYERS = 10
|
12 |
+
UPDATE_INTERVAL = 0.05 # Decreased for smoother animation
|
13 |
GAME_STATE_FILE = "game_state.json"
|
14 |
CELL_SIZE = 50
|
15 |
PLAYER_SIZE = 40
|
16 |
+
VELOCITY_FACTOR = 0.5
|
17 |
+
FRICTION = 0.98
|
18 |
+
BOUNCE_FACTOR = -0.8
|
19 |
|
20 |
# Initialize session state
|
21 |
if "player_name" not in st.session_state:
|
|
|
37 |
with open(GAME_STATE_FILE, "w") as f:
|
38 |
json.dump(state, f)
|
39 |
|
40 |
+
# Function to update player position and velocity
|
41 |
+
def update_player_position(player_name, vx, vy):
|
42 |
state = load_game_state()
|
43 |
if player_name in state["players"]:
|
44 |
+
player = state["players"][player_name]
|
45 |
+
player["vx"] = player.get("vx", 0) + vx * VELOCITY_FACTOR
|
46 |
+
player["vy"] = player.get("vy", 0) + vy * VELOCITY_FACTOR
|
47 |
+
|
48 |
+
# Apply friction
|
49 |
+
player["vx"] *= FRICTION
|
50 |
+
player["vy"] *= FRICTION
|
51 |
+
|
52 |
+
# Update position
|
53 |
+
player["x"] += player["vx"]
|
54 |
+
player["y"] += player["vy"]
|
55 |
+
|
56 |
+
# Boundary check and bounce
|
57 |
+
if player["x"] < 0:
|
58 |
+
player["x"] = 0
|
59 |
+
player["vx"] *= BOUNCE_FACTOR
|
60 |
+
elif player["x"] > GRID_SIZE - 1:
|
61 |
+
player["x"] = GRID_SIZE - 1
|
62 |
+
player["vx"] *= BOUNCE_FACTOR
|
63 |
+
|
64 |
+
if player["y"] < 0:
|
65 |
+
player["y"] = 0
|
66 |
+
player["vy"] *= BOUNCE_FACTOR
|
67 |
+
elif player["y"] > GRID_SIZE - 1:
|
68 |
+
player["y"] = GRID_SIZE - 1
|
69 |
+
player["vy"] *= BOUNCE_FACTOR
|
70 |
else:
|
71 |
if len(state["players"]) < MAX_PLAYERS:
|
72 |
+
state["players"][player_name] = {
|
73 |
+
"x": GRID_SIZE // 2,
|
74 |
+
"y": GRID_SIZE // 2,
|
75 |
+
"vx": 0,
|
76 |
+
"vy": 0,
|
77 |
+
"color": st.session_state.player_color
|
78 |
+
}
|
79 |
save_game_state(state)
|
80 |
|
81 |
# Function to generate SVG for the game board
|
|
|
126 |
# Player name
|
127 |
svg += f'<text x="{x}" y="{y + PLAYER_SIZE // 2 + 15}" text-anchor="middle" fill="black" font-size="12" font-weight="bold">{player[:3].upper()}</text>'
|
128 |
|
|
|
|
|
|
|
129 |
svg += '</g>'
|
130 |
|
131 |
# Draw obstacles
|
|
|
139 |
return svg
|
140 |
|
141 |
# Streamlit app
|
142 |
+
st.set_page_config(layout="wide", page_title="Enhanced Multiplayer Grid Game")
|
143 |
st.title("Enhanced Multiplayer Grid Game")
|
144 |
|
145 |
# Display player name and allow updates
|
|
|
148 |
player_name = st.text_input("Your name", value=st.session_state.player_name)
|
149 |
if player_name != st.session_state.player_name:
|
150 |
st.session_state.player_name = player_name
|
151 |
+
update_player_position(player_name, 0, 0)
|
152 |
|
153 |
with col2:
|
154 |
st.color_picker("Choose your color", value=st.session_state.player_color, key="player_color")
|
|
|
156 |
# Create grid
|
157 |
grid = st.empty()
|
158 |
|
159 |
+
# JavaScript for smooth movement and player control
|
160 |
js_code = """
|
161 |
+
let keyState = {};
|
162 |
+
let lastUpdateTime = Date.now();
|
163 |
+
|
164 |
+
document.addEventListener('keydown', (e) => {
|
165 |
+
keyState[e.key.toLowerCase()] = true;
|
166 |
+
});
|
167 |
+
|
168 |
+
document.addEventListener('keyup', (e) => {
|
169 |
+
keyState[e.key.toLowerCase()] = false;
|
170 |
+
});
|
171 |
+
|
172 |
+
function updatePlayerPosition() {
|
173 |
+
const now = Date.now();
|
174 |
+
const dt = (now - lastUpdateTime) / 1000; // Time difference in seconds
|
175 |
+
lastUpdateTime = now;
|
176 |
+
|
177 |
+
let vx = 0, vy = 0;
|
178 |
+
if (keyState['w']) vy -= 1;
|
179 |
+
if (keyState['s']) vy += 1;
|
180 |
+
if (keyState['a']) vx -= 1;
|
181 |
+
if (keyState['d']) vx += 1;
|
182 |
+
|
183 |
+
if (vx !== 0 || vy !== 0) {
|
184 |
+
const magnitude = Math.sqrt(vx * vx + vy * vy);
|
185 |
+
vx /= magnitude;
|
186 |
+
vy /= magnitude;
|
187 |
+
window.Streamlit.setComponentValue({vx: vx * dt, vy: vy * dt});
|
188 |
}
|
189 |
}
|
190 |
|
191 |
+
setInterval(updatePlayerPosition, 50); // Update every 50ms for smooth movement
|
192 |
+
|
193 |
+
function movePlayer(playerId, x, y) {
|
194 |
const player = document.getElementById(playerId);
|
195 |
if (player) {
|
196 |
+
player.setAttribute('transform', `translate(${x * 50} ${y * 50})`);
|
|
|
|
|
|
|
197 |
}
|
198 |
}
|
199 |
"""
|
|
|
209 |
]
|
210 |
save_game_state(game_state)
|
211 |
|
212 |
+
# Movement buttons
|
213 |
+
col1, col2, col3 = st.columns(3)
|
214 |
+
with col1:
|
215 |
+
if st.button("↑"):
|
216 |
+
update_player_position(st.session_state.player_name, 0, -1)
|
217 |
+
with col2:
|
218 |
+
if st.button("←"):
|
219 |
+
update_player_position(st.session_state.player_name, -1, 0)
|
220 |
+
if st.button("→"):
|
221 |
+
update_player_position(st.session_state.player_name, 1, 0)
|
222 |
+
with col3:
|
223 |
+
if st.button("↓"):
|
224 |
+
update_player_position(st.session_state.player_name, 0, 1)
|
225 |
+
|
226 |
# Main game loop
|
227 |
+
def main():
|
228 |
+
while True:
|
229 |
+
# Load current game state
|
230 |
+
game_state = load_game_state()
|
231 |
+
|
232 |
+
# Generate and display SVG
|
233 |
+
svg = generate_svg(game_state)
|
234 |
+
grid.markdown(svg, unsafe_allow_html=True)
|
235 |
+
|
236 |
+
# Handle player movement from JavaScript
|
237 |
+
js_result = st.session_state.get('js_result', None)
|
238 |
+
if js_result:
|
239 |
+
vx, vy = js_result.get('vx', 0), js_result.get('vy', 0)
|
240 |
+
update_player_position(st.session_state.player_name, vx, vy)
|
241 |
+
|
242 |
+
# Update player positions on the client side
|
243 |
+
for player, data in game_state["players"].items():
|
244 |
+
st_javascript(f"movePlayer('player-{player}', {data['x']}, {data['y']})")
|
245 |
+
|
246 |
+
# Wait for update interval
|
247 |
+
time.sleep(UPDATE_INTERVAL)
|
248 |
+
st.experimental_rerun()
|
249 |
+
|
250 |
+
if __name__ == "__main__":
|
251 |
+
main()
|
|
|
|
|
|
|
|