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Sleeping
import streamlit as st | |
import json | |
import random | |
import time | |
import os | |
# Constants | |
GRID_SIZE = 10 | |
MAX_PLAYERS = 10 | |
UPDATE_INTERVAL = 3 | |
GAME_STATE_FILE = "game_state.json" | |
# Initialize session state | |
if "player_name" not in st.session_state: | |
st.session_state.player_name = f"Player_{random.randint(1000, 9999)}" | |
if "selected_player" not in st.session_state: | |
st.session_state.selected_player = None | |
# Function to load game state | |
def load_game_state(): | |
if os.path.exists(GAME_STATE_FILE): | |
with open(GAME_STATE_FILE, "r") as f: | |
return json.load(f) | |
return {"players": {}} | |
# Function to save game state | |
def save_game_state(state): | |
with open(GAME_STATE_FILE, "w") as f: | |
json.dump(state, f) | |
# Function to update player position | |
def update_player_position(player_name, x, y): | |
state = load_game_state() | |
if player_name in state["players"]: | |
state["players"][player_name]["x"] = x | |
state["players"][player_name]["y"] = y | |
else: | |
if len(state["players"]) < MAX_PLAYERS: | |
state["players"][player_name] = {"x": x, "y": y} | |
save_game_state(state) | |
# Streamlit app | |
st.title("Multiplayer Grid Game") | |
# Display player name and allow updates | |
player_name = st.text_input("Your name", value=st.session_state.player_name) | |
if player_name != st.session_state.player_name: | |
st.session_state.player_name = player_name | |
update_player_position(player_name, GRID_SIZE // 2, GRID_SIZE // 2) | |
# Create grid | |
grid = st.empty() | |
# Main game loop | |
while True: | |
# Load current game state | |
game_state = load_game_state() | |
# Create grid representation | |
grid_repr = [["." for _ in range(GRID_SIZE)] for _ in range(GRID_SIZE)] | |
for player, pos in game_state["players"].items(): | |
x, y = pos["x"], pos["y"] | |
grid_repr[y][x] = player[0].upper() | |
# Display grid | |
grid.text("\n".join(" ".join(row) for row in grid_repr)) | |
# Handle player movement | |
col1, col2 = st.columns(2) | |
with col1: | |
if st.button("Select Your Character"): | |
st.session_state.selected_player = st.session_state.player_name | |
with col2: | |
if st.session_state.selected_player: | |
target_x = st.number_input("Target X", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2) | |
target_y = st.number_input("Target Y", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2) | |
if st.button("Move"): | |
update_player_position(st.session_state.player_name, target_x, target_y) | |
# Wait for update interval | |
time.sleep(UPDATE_INTERVAL) | |
st.experimental_rerun() |