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Create app.py
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import streamlit as st
import json
import random
import time
import os
# Constants
GRID_SIZE = 10
MAX_PLAYERS = 10
UPDATE_INTERVAL = 3
GAME_STATE_FILE = "game_state.json"
# Initialize session state
if "player_name" not in st.session_state:
st.session_state.player_name = f"Player_{random.randint(1000, 9999)}"
if "selected_player" not in st.session_state:
st.session_state.selected_player = None
# Function to load game state
def load_game_state():
if os.path.exists(GAME_STATE_FILE):
with open(GAME_STATE_FILE, "r") as f:
return json.load(f)
return {"players": {}}
# Function to save game state
def save_game_state(state):
with open(GAME_STATE_FILE, "w") as f:
json.dump(state, f)
# Function to update player position
def update_player_position(player_name, x, y):
state = load_game_state()
if player_name in state["players"]:
state["players"][player_name]["x"] = x
state["players"][player_name]["y"] = y
else:
if len(state["players"]) < MAX_PLAYERS:
state["players"][player_name] = {"x": x, "y": y}
save_game_state(state)
# Streamlit app
st.title("Multiplayer Grid Game")
# Display player name and allow updates
player_name = st.text_input("Your name", value=st.session_state.player_name)
if player_name != st.session_state.player_name:
st.session_state.player_name = player_name
update_player_position(player_name, GRID_SIZE // 2, GRID_SIZE // 2)
# Create grid
grid = st.empty()
# Main game loop
while True:
# Load current game state
game_state = load_game_state()
# Create grid representation
grid_repr = [["." for _ in range(GRID_SIZE)] for _ in range(GRID_SIZE)]
for player, pos in game_state["players"].items():
x, y = pos["x"], pos["y"]
grid_repr[y][x] = player[0].upper()
# Display grid
grid.text("\n".join(" ".join(row) for row in grid_repr))
# Handle player movement
col1, col2 = st.columns(2)
with col1:
if st.button("Select Your Character"):
st.session_state.selected_player = st.session_state.player_name
with col2:
if st.session_state.selected_player:
target_x = st.number_input("Target X", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2)
target_y = st.number_input("Target Y", min_value=0, max_value=GRID_SIZE-1, value=GRID_SIZE//2)
if st.button("Move"):
update_player_position(st.session_state.player_name, target_x, target_y)
# Wait for update interval
time.sleep(UPDATE_INTERVAL)
st.experimental_rerun()