import streamlit as st import asyncio import websockets import uuid from datetime import datetime import os import random import time import hashlib import glob import base64 import io import streamlit.components.v1 as components import edge_tts import nest_asyncio import re import pytz import shutil from PyPDF2 import PdfReader import threading import json import zipfile from dotenv import load_dotenv from streamlit_marquee import streamlit_marquee # Keep import if used from collections import defaultdict, Counter import pandas as pd # Keep for potential fallback logic if needed from streamlit_js_eval import streamlit_js_eval from PIL import Image # Needed for paste_image_component # ============================================================================== # Configuration & Constants # ============================================================================== # ๐Ÿ› ๏ธ Patch asyncio for nesting nest_asyncio.apply() # ๐ŸŽจ Page Config st.set_page_config( page_title="๐Ÿค–๐Ÿ—๏ธ Shared World Builder ๐Ÿ†", page_icon="๐Ÿ—๏ธ", layout="wide", initial_sidebar_state="expanded" ) # General Constants icons = '๐Ÿค–๐Ÿ—๏ธ๐Ÿ—ฃ๏ธ๐Ÿ’พ' Site_Name = '๐Ÿค–๐Ÿ—๏ธ Shared World Builder ๐Ÿ—ฃ๏ธ' START_ROOM = "World Lobby ๐ŸŒ" MEDIA_DIR = "." # Base directory for general files STATE_FILE = "user_state.txt" # For remembering username # User/Chat Constants FUN_USERNAMES = { "BuilderBot ๐Ÿค–": "en-US-AriaNeural", "WorldWeaver ๐Ÿ•ธ๏ธ": "en-US-JennyNeural", "Terraformer ๐ŸŒฑ": "en-GB-SoniaNeural", "SkyArchitect โ˜๏ธ": "en-AU-NatashaNeural", "PixelPainter ๐ŸŽจ": "en-CA-ClaraNeural", "VoxelVortex ๐ŸŒช๏ธ": "en-US-GuyNeural", "CosmicCrafter โœจ": "en-GB-RyanNeural", "GeoGuru ๐Ÿ—บ๏ธ": "en-AU-WilliamNeural", "BlockBard ๐Ÿงฑ": "en-CA-LiamNeural", "SoundSculptor ๐Ÿ”Š": "en-US-AnaNeural", } EDGE_TTS_VOICES = list(set(FUN_USERNAMES.values())) CHAT_DIR = "chat_logs" # Audio Constants AUDIO_CACHE_DIR = "audio_cache" AUDIO_DIR = "audio_logs" # World Builder Constants SAVED_WORLDS_DIR = "saved_worlds" # Directory for MD world files PLOT_WIDTH = 50.0 # Needed for JS injection PLOT_DEPTH = 50.0 # Needed for JS injection WORLD_STATE_FILE_MD_PREFIX = "๐ŸŒ_" # Prefix for world save files # File Emojis FILE_EMOJIS = {"md": "๐Ÿ“", "mp3": "๐ŸŽต", "png": "๐Ÿ–ผ๏ธ", "mp4": "๐ŸŽฅ", "zip": "๐Ÿ“ฆ", "json": "๐Ÿ“„"} # --- Mapping Emojis to Primitive Types --- # Ensure these types match the createPrimitiveMesh function keys in index.html PRIMITIVE_MAP = { "๐ŸŒณ": "Tree", "๐Ÿ—ฟ": "Rock", "๐Ÿ›๏ธ": "Simple House", "๐ŸŒฒ": "Pine Tree", "๐Ÿงฑ": "Brick Wall", "๐Ÿ”ต": "Sphere", "๐Ÿ“ฆ": "Cube", "๐Ÿงด": "Cylinder", "๐Ÿฆ": "Cone", "๐Ÿฉ": "Torus", "๐Ÿ„": "Mushroom", "๐ŸŒต": "Cactus", "๐Ÿ”ฅ": "Campfire", "โญ": "Star", "๐Ÿ’Ž": "Gem", "๐Ÿ—ผ": "Tower", "๐Ÿšง": "Barrier", "โ›ฒ": "Fountain", "๐Ÿฎ": "Lantern", "ํŒป": "Sign Post" # Add more pairs up to ~20 if desired } # --- Directories --- for d in [CHAT_DIR, AUDIO_DIR, AUDIO_CACHE_DIR, SAVED_WORLDS_DIR]: os.makedirs(d, exist_ok=True) # --- API Keys (Placeholder) --- load_dotenv() # ANTHROPIC_KEY = os.getenv('ANTHROPIC_API_KEY', st.secrets.get('ANTHROPIC_API_KEY', "")) # OPENAI_KEY = os.getenv('OPENAI_API_KEY', st.secrets.get('OPENAI_API_KEY', "")) # --- Global State & Locks --- world_objects_lock = threading.Lock() world_objects = defaultdict(dict) # In-memory world state {obj_id: data} connected_clients = set() # Holds client_id strings # ============================================================================== # Utility Functions # ============================================================================== def get_current_time_str(tz='UTC'): """Gets formatted timestamp string in specified timezone (default UTC).""" try: timezone = pytz.timezone(tz) now_aware = datetime.now(timezone) except pytz.UnknownTimeZoneError: now_aware = datetime.now(pytz.utc) except Exception as e: print(f"Timezone error ({tz}), using UTC. Error: {e}") now_aware = datetime.now(pytz.utc) return now_aware.strftime('%Y%m%d_%H%M%S') def clean_filename_part(text, max_len=30): """Cleans a string part for use in a filename.""" if not isinstance(text, str): text = "invalid_name" text = re.sub(r'\s+', '_', text) # Replace spaces text = re.sub(r'[^\w\-.]', '', text) # Keep word chars, hyphen, period return text[:max_len] def run_async(async_func, *args, **kwargs): """Runs an async function safely from a sync context using create_task.""" try: loop = asyncio.get_running_loop() return loop.create_task(async_func(*args, **kwargs)) except RuntimeError: # No running loop in this thread print(f"Warning: Running async func {async_func.__name__} in new event loop.") try: return asyncio.run(async_func(*args, **kwargs)) except Exception as e: print(f"Error running async func {async_func.__name__} in new loop: {e}") return None except Exception as e: print(f"Error scheduling async task {async_func.__name__}: {e}") return None def ensure_dir(dir_path): """Creates directory if it doesn't exist.""" os.makedirs(dir_path, exist_ok=True) # Ensure directories exist on startup for d in [CHAT_DIR, AUDIO_DIR, AUDIO_CACHE_DIR, SAVED_WORLDS_DIR]: ensure_dir(d) # ============================================================================== # World State File Handling (Markdown + JSON) # ============================================================================== def generate_world_save_filename(name="World"): """Generates a filename for saving world state MD files.""" timestamp = get_current_time_str() # Use UTC for consistency clean_name = clean_filename_part(name) rand_hash = hashlib.md5(str(time.time()).encode() + name.encode()).hexdigest()[:6] # Seed hash return f"{WORLD_STATE_FILE_MD_PREFIX}{clean_name}_{timestamp}_{rand_hash}.md" def parse_world_filename(filename): """Extracts info from filename if possible, otherwise returns defaults.""" basename = os.path.basename(filename) # Check prefix and suffix if basename.startswith(WORLD_STATE_FILE_MD_PREFIX) and basename.endswith(".md"): core_name = basename[len(WORLD_STATE_FILE_MD_PREFIX):-3] parts = core_name.split('_') if len(parts) >= 3: # Expecting Name_Timestamp_Hash timestamp_str = parts[-2] name_parts = parts[:-2]; name = "_".join(name_parts) if name_parts else "Untitled" dt_obj = None try: # Try parsing timestamp dt_obj = datetime.strptime(timestamp_str, '%Y%m%d_%H%M%S') dt_obj = pytz.utc.localize(dt_obj) # Assume UTC except (ValueError, pytz.exceptions.AmbiguousTimeError, pytz.exceptions.NonExistentTimeError): dt_obj = None return {"name": name.replace('_', ' '), "timestamp": timestamp_str, "dt": dt_obj, "filename": filename} # Fallback for unknown format dt_fallback = None try: mtime = os.path.getmtime(filename); dt_fallback = datetime.fromtimestamp(mtime, tz=pytz.utc) except Exception: pass return {"name": basename.replace('.md',''), "timestamp": "Unknown", "dt": dt_fallback, "filename": filename} def save_world_state_to_md(target_filename_base): """Saves the current in-memory world state to a specific MD file (basename).""" global world_objects save_path = os.path.join(SAVED_WORLDS_DIR, target_filename_base) print(f"Acquiring lock to save world state to: {save_path}...") success = False with world_objects_lock: world_data_dict = dict(world_objects) # Convert defaultdict for saving print(f"Saving {len(world_data_dict)} objects...") parsed_info = parse_world_filename(save_path) # Parse the full path/intended name timestamp_save = get_current_time_str() md_content = f"""# World State: {parsed_info['name']} * **File Saved:** {timestamp_save} (UTC) * **Source Timestamp:** {parsed_info['timestamp']} * **Objects:** {len(world_data_dict)} ```json {json.dumps(world_data_dict, indent=2)} ```""" try: ensure_dir(SAVED_WORLDS_DIR) with open(save_path, 'w', encoding='utf-8') as f: f.write(md_content) print(f"World state saved successfully to {target_filename_base}") success = True except Exception as e: print(f"Error saving world state to {save_path}: {e}") return success def load_world_state_from_md(filename_base): """Loads world state from an MD file (basename), updates global state, returns success bool.""" global world_objects load_path = os.path.join(SAVED_WORLDS_DIR, filename_base) print(f"Loading world state from MD file: {load_path}...") if not os.path.exists(load_path): st.error(f"World file not found: {filename_base}"); return False try: with open(load_path, 'r', encoding='utf-8') as f: content = f.read() json_match = re.search(r"```json\s*(\{[\s\S]*?\})\s*```", content, re.IGNORECASE) # More robust regex if not json_match: st.error(f"Could not find valid JSON block in {filename_base}"); return False world_data_dict = json.loads(json_match.group(1)) print(f"Acquiring lock to update world state from {filename_base}...") with world_objects_lock: world_objects.clear() for k, v in world_data_dict.items(): world_objects[str(k)] = v loaded_count = len(world_objects) print(f"Loaded {loaded_count} objects from {filename_base}. Lock released.") st.session_state.current_world_file = filename_base # Track loaded file (basename) return True except json.JSONDecodeError as e: st.error(f"Invalid JSON found in {filename_base}: {e}"); return False except Exception as e: st.error(f"Error loading world state from {filename_base}: {e}"); st.exception(e); return False def get_saved_worlds(): """Scans the saved worlds directory for world MD files and parses them.""" try: ensure_dir(SAVED_WORLDS_DIR) world_files = glob.glob(os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md")) parsed_worlds = [parse_world_filename(f) for f in world_files] parsed_worlds.sort(key=lambda x: x['dt'] if x['dt'] else datetime.min.replace(tzinfo=pytz.utc), reverse=True) return parsed_worlds except Exception as e: print(f"Error scanning saved worlds: {e}"); st.error(f"Could not scan saved worlds: {e}"); return [] # ============================================================================== # User State & Session Init # ============================================================================== def save_username(username): try: with open(STATE_FILE, 'w') as f: f.write(username) except Exception as e: print(f"Failed save username: {e}") def load_username(): if os.path.exists(STATE_FILE): try: with open(STATE_FILE, 'r') as f: return f.read().strip() except Exception as e: print(f"Failed load username: {e}") return None def init_session_state(): """Initializes Streamlit session state variables.""" defaults = { 'server_running_flag': False, 'server_instance': None, 'server_task': None, 'active_connections': defaultdict(dict), 'last_chat_update': 0, 'message_input': "", 'audio_cache': {}, 'tts_voice': "en-US-AriaNeural", 'chat_history': [], 'marquee_settings': {"background": "#1E1E1E", "color": "#FFFFFF", "font-size": "14px", "animationDuration": "20s", "width": "100%", "lineHeight": "35px"}, 'enable_audio': True, 'download_link_cache': {}, 'username': None, 'autosend': False, 'last_message': "", 'timer_start': time.time(), 'last_sent_transcript': "", 'last_refresh': time.time(), 'auto_refresh': False, 'refresh_rate': 30, 'selected_object': 'None', 'initial_world_state_loaded': False, 'current_world_file': None, # Track loaded world filename (basename) 'operation_timings': {}, 'performance_metrics': defaultdict(list), 'paste_image_base64': "", 'new_world_name': "MyWorld" } for k, v in defaults.items(): if k not in st.session_state: st.session_state[k] = v # Ensure complex types initialized correctly if not isinstance(st.session_state.active_connections, defaultdict): st.session_state.active_connections = defaultdict(dict) if not isinstance(st.session_state.chat_history, list): st.session_state.chat_history = [] if not isinstance(st.session_state.marquee_settings, dict): st.session_state.marquee_settings = defaults['marquee_settings'] if not isinstance(st.session_state.audio_cache, dict): st.session_state.audio_cache = {} if not isinstance(st.session_state.download_link_cache, dict): st.session_state.download_link_cache = {} # ============================================================================== # Audio / TTS / Chat / File Handling Helpers # ============================================================================== # --- Text & File Helpers --- def clean_text_for_tts(text): if not isinstance(text, str): return "No text" text = re.sub(r'\[([^\]]+)\]\([^\)]+\)', r'\1', text); text = re.sub(r'[#*_`!]', '', text) text = ' '.join(text.split()); return text[:250] or "No text" def create_file(content, username, file_type="md", save_path=None): if not save_path: filename = generate_filename(content, username, file_type); save_path = os.path.join(MEDIA_DIR, filename) ensure_dir(os.path.dirname(save_path)) try: with open(save_path, 'w', encoding='utf-8') as f: f.write(content) # print(f"Created file: {save_path}"); # Can be too verbose return save_path except Exception as e: print(f"Error creating file {save_path}: {e}"); return None def get_download_link(file_path, file_type="md"): if not file_path or not os.path.exists(file_path): basename = os.path.basename(file_path) if file_path else "N/A"; return f"Not found: {basename}" try: mtime = os.path.getmtime(file_path) except OSError: mtime = 0 cache_key = f"dl_{file_path}_{mtime}"; if 'download_link_cache' not in st.session_state: st.session_state.download_link_cache = {} if cache_key not in st.session_state.download_link_cache: try: with open(file_path, "rb") as f: b64 = base64.b64encode(f.read()).decode() mime_types = {"md": "text/markdown", "mp3": "audio/mpeg", "png": "image/png", "mp4": "video/mp4", "zip": "application/zip", "json": "application/json"} basename = os.path.basename(file_path) link_html = f'{FILE_EMOJIS.get(file_type, "๐Ÿ“„")}' st.session_state.download_link_cache[cache_key] = link_html except Exception as e: print(f"Error generating DL link for {file_path}: {e}"); return f"Err" return st.session_state.download_link_cache.get(cache_key, "CacheErr") # --- Audio / TTS --- async def async_edge_tts_generate(text, voice, username): if not text: return None cache_key = hashlib.md5(f"{text[:150]}_{voice}".encode()).hexdigest(); if 'audio_cache' not in st.session_state: st.session_state.audio_cache = {} cached_path = st.session_state.audio_cache.get(cache_key); if cached_path and os.path.exists(cached_path): return cached_path text_cleaned = clean_text_for_tts(text); if not text_cleaned or text_cleaned == "No text": return None filename_base = generate_filename(text_cleaned, username, "mp3"); save_path = os.path.join(AUDIO_DIR, filename_base); ensure_dir(AUDIO_DIR) try: communicate = edge_tts.Communicate(text_cleaned, voice); await communicate.save(save_path); if os.path.exists(save_path) and os.path.getsize(save_path) > 0: st.session_state.audio_cache[cache_key] = save_path; return save_path else: print(f"Audio file {save_path} failed generation."); return None except Exception as e: print(f"Edge TTS Error: {e}"); return None def play_and_download_audio(file_path): if file_path and os.path.exists(file_path): try: st.audio(file_path) file_type = file_path.split('.')[-1] st.markdown(get_download_link(file_path, file_type), unsafe_allow_html=True) except Exception as e: st.error(f"Audio display error for {os.path.basename(file_path)}: {e}") # --- Chat --- async def save_chat_entry(username, message, voice, is_markdown=False): if not message.strip(): return None, None timestamp_str = get_current_time_str(); entry = f"[{timestamp_str}] {username} ({voice}): {message}" if not is_markdown else f"[{timestamp_str}] {username} ({voice}):\n```markdown\n{message}\n```" md_filename_base = generate_filename(message, username, "md"); md_file_path = os.path.join(CHAT_DIR, md_filename_base); md_file = create_file(entry, username, "md", save_path=md_file_path) # Save to file if 'chat_history' not in st.session_state: st.session_state.chat_history = []; st.session_state.chat_history.append(entry) # Add to live history audio_file = None; if st.session_state.get('enable_audio', True): tts_message = message # Use original message for TTS audio_file = await async_edge_tts_generate(tts_message, voice, username) return md_file, audio_file async def load_chat_history(): if 'chat_history' not in st.session_state: st.session_state.chat_history = [] if not st.session_state.chat_history: # Only load from files if session state is empty ensure_dir(CHAT_DIR) print("Loading chat history from files...") chat_files = sorted(glob.glob(os.path.join(CHAT_DIR, "*.md")), key=os.path.getmtime); loaded_count = 0 temp_history = [] for f_path in chat_files: try: with open(f_path, 'r', encoding='utf-8') as file: temp_history.append(file.read().strip()); loaded_count += 1 except Exception as e: print(f"Err read chat {f_path}: {e}") st.session_state.chat_history = temp_history # Assign loaded history print(f"Loaded {loaded_count} chat entries from files.") return st.session_state.chat_history # --- File Management --- def create_zip_of_files(files_to_zip, prefix="Archive"): if not files_to_zip: st.warning("No files provided to zip."); return None timestamp = format_timestamp_prefix(f"Zip_{prefix}"); zip_name = f"{prefix}_{timestamp}.zip" try: print(f"Creating zip: {zip_name}..."); with zipfile.ZipFile(zip_name, 'w', zipfile.ZIP_DEFLATED) as z: for f in files_to_zip: if os.path.exists(f): z.write(f, os.path.basename(f)) # Use basename in archive else: print(f"Skip zip missing: {f}") print("Zip success."); st.success(f"Created {zip_name}"); return zip_name except Exception as e: print(f"Zip failed: {e}"); st.error(f"Zip failed: {e}"); return None def delete_files(file_patterns, exclude_files=None): """Deletes files matching patterns, excluding protected/specified files.""" protected = [STATE_FILE, "app.py", "index.html", "requirements.txt", "README.md"] # Don't automatically protect current world file during generic delete if exclude_files: protected.extend(exclude_files) deleted_count = 0; errors = 0 for pattern in file_patterns: pattern_path = pattern # Assume pattern includes path from os.path.join print(f"Attempting to delete files matching: {pattern_path}") try: files_to_delete = glob.glob(pattern_path) if not files_to_delete: print(f"No files found for pattern: {pattern}"); continue for f_path in files_to_delete: basename = os.path.basename(f_path) if os.path.isfile(f_path) and basename not in protected: try: os.remove(f_path); print(f"Deleted: {f_path}"); deleted_count += 1 except Exception as e: print(f"Failed delete {f_path}: {e}"); errors += 1 elif os.path.isdir(f_path): print(f"Skipping directory: {f_path}") except Exception as glob_e: print(f"Error matching pattern {pattern}: {glob_e}"); errors += 1 msg = f"Deleted {deleted_count} files."; if errors > 0: msg += f" Encountered {errors} errors."; st.warning(msg) elif deleted_count > 0: st.success(msg) else: st.info("No matching files found to delete.") st.session_state['download_link_cache'] = {}; st.session_state['audio_cache'] = {} # --- Image Handling --- async def save_pasted_image(image, username): if not image: return None try: img_hash = hashlib.md5(image.tobytes()).hexdigest()[:8]; timestamp = format_timestamp_prefix(username); filename = f"{timestamp}_pasted_{img_hash}.png"; filepath = os.path.join(MEDIA_DIR, filename) image.save(filepath, "PNG"); print(f"Pasted image saved: {filepath}"); return filepath except Exception as e: print(f"Failed image save: {e}"); return None def paste_image_component(): pasted_img = None; img_type = None # Added default value to text_area to ensure key exists even if empty paste_input = st.text_area("Paste Image Data Here", key="paste_input_area", height=50, value="") if st.button("Process Pasted Image ๐Ÿ“‹", key="paste_form_button"): # Simplified trigger if paste_input and paste_input.startswith('data:image'): try: mime_type = paste_input.split(';')[0].split(':')[1]; base64_str = paste_input.split(',')[1]; img_bytes = base64.b64decode(base64_str); pasted_img = Image.open(io.BytesIO(img_bytes)); img_type = mime_type.split('/')[1] st.image(pasted_img, caption=f"Pasted ({img_type.upper()})", width=150); st.session_state.paste_image_base64 = base64_str except ImportError: st.error("Pillow library needed for image pasting.") except Exception as e: st.error(f"Img decode err: {e}"); st.session_state.paste_image_base64 = "" else: st.warning("No valid image data pasted."); st.session_state.paste_image_base64 = "" # Return image if processed successfully in this run return pasted_img # --- PDF Processing --- class AudioProcessor: def __init__(self): self.cache_dir=AUDIO_CACHE_DIR; ensure_dir(self.cache_dir); self.metadata=json.load(open(f"{self.cache_dir}/metadata.json", 'r')) if os.path.exists(f"{self.cache_dir}/metadata.json") else {} def _save_metadata(self): try: with open(f"{self.cache_dir}/metadata.json", 'w') as f: json.dump(self.metadata, f, indent=2) except Exception as e: print(f"Failed metadata save: {e}") async def create_audio(self, text, voice='en-US-AriaNeural'): cache_key=hashlib.md5(f"{text[:150]}:{voice}".encode()).hexdigest(); cache_path=os.path.join(self.cache_dir, f"{cache_key}.mp3"); if cache_key in self.metadata and os.path.exists(cache_path): return cache_path text_cleaned=clean_text_for_tts(text); if not text_cleaned: return None ensure_dir(os.path.dirname(cache_path)) try: communicate=edge_tts.Communicate(text_cleaned,voice); await communicate.save(cache_path) if os.path.exists(cache_path) and os.path.getsize(cache_path) > 0: self.metadata[cache_key]={'timestamp': datetime.now().isoformat(), 'text_length': len(text_cleaned), 'voice': voice}; self._save_metadata(); return cache_path else: return None except Exception as e: print(f"TTS Create Audio Error: {e}"); return None def process_pdf_tab(pdf_file, max_pages, voice): st.subheader("PDF Processing Results") # Change header if pdf_file is None: st.info("Upload a PDF file and click 'Process PDF' to begin."); return audio_processor = AudioProcessor() try: reader=PdfReader(pdf_file) if reader.is_encrypted: st.warning("PDF is encrypted."); return total_pages=min(len(reader.pages),max_pages); st.write(f"Processing first {total_pages} pages of '{pdf_file.name}'...") texts, audios={}, {}; page_threads = []; results_lock = threading.Lock() def process_page_sync(page_num, page_text): async def run_async_audio(): return await audio_processor.create_audio(page_text, voice) try: # asyncio.run can cause issues if called repeatedly in threads, use run_async helper audio_path_future = run_async(run_async_audio) # This needs careful handling. run_async might return a task or result. # For simplicity here, let's assume it blocks or we retrieve result later. # A better pattern uses concurrent.futures or manages event loop properly. # Sticking to asyncio.run for now as run_async tries it. audio_path = asyncio.run(run_async_audio()) # Revert to simpler asyncio.run for thread context if audio_path: with results_lock: audios[page_num] = audio_path except Exception as page_e: print(f"Err process page {page_num+1}: {page_e}") # Start threads for i in range(total_pages): try: page = reader.pages[i]; text = page.extract_text(); if text and text.strip(): texts[i]=text; thread = threading.Thread(target=process_page_sync, args=(i, text)); page_threads.append(thread); thread.start() else: texts[i] = "[No text extracted]" except Exception as extract_e: texts[i] = f"[Error extract: {extract_e}]"; print(f"Error page {i+1} extract: {extract_e}") # Wait for threads and display progress progress_bar = st.progress(0.0, text="Processing pages...") total_threads = len(page_threads) start_join_time = time.time() while any(t.is_alive() for t in page_threads): completed_threads = total_threads - sum(t.is_alive() for t in page_threads) progress = completed_threads / total_threads if total_threads > 0 else 1.0 progress_bar.progress(min(progress, 1.0), text=f"Processed {completed_threads}/{total_threads} pages...") if time.time() - start_join_time > 600: print("PDF processing timed out."); break # 10 min timeout time.sleep(0.5) progress_bar.progress(1.0, text="Processing complete.") # Display results for i in range(total_pages): with st.expander(f"Page {i+1}"): st.markdown(texts.get(i, "[Error getting text]")) audio_file = audios.get(i) if audio_file: play_and_download_audio(audio_file) else: st.caption("Audio generation failed or was skipped.") except Exception as pdf_e: st.error(f"Err read PDF: {pdf_e}"); st.exception(pdf_e) # ============================================================================== # WebSocket Server Logic # ============================================================================== async def register_client(websocket): client_id = str(websocket.id); connected_clients.add(client_id); if 'active_connections' not in st.session_state: st.session_state.active_connections = defaultdict(dict); st.session_state.active_connections[client_id] = websocket; print(f"Client registered: {client_id}. Total: {len(connected_clients)}") async def unregister_client(websocket): client_id = str(websocket.id); connected_clients.discard(client_id); if 'active_connections' in st.session_state: st.session_state.active_connections.pop(client_id, None); print(f"Client unregistered: {client_id}. Remaining: {len(connected_clients)}") async def send_safely(websocket, message, client_id): try: await websocket.send(message) except websockets.ConnectionClosed: print(f"WS Send failed (Closed) client {client_id}"); raise except RuntimeError as e: print(f"WS Send failed (Runtime {e}) client {client_id}"); raise except Exception as e: print(f"WS Send failed (Other {e}) client {client_id}"); raise async def broadcast_message(message, exclude_id=None): if not connected_clients: return tasks = []; current_client_ids = list(connected_clients); active_connections_copy = st.session_state.active_connections.copy() for client_id in current_client_ids: if client_id == exclude_id: continue websocket = active_connections_copy.get(client_id) if websocket: tasks.append(asyncio.create_task(send_safely(websocket, message, client_id))) if tasks: await asyncio.gather(*tasks, return_exceptions=True) async def broadcast_world_update(): with world_objects_lock: current_state_payload = dict(world_objects) update_msg = json.dumps({"type": "initial_state", "payload": current_state_payload}) print(f"Broadcasting full world update ({len(current_state_payload)} objects)...") await broadcast_message(update_msg) async def websocket_handler(websocket, path): await register_client(websocket); client_id = str(websocket.id); username = st.session_state.get('username', f"User_{client_id[:4]}") try: # Send initial state with world_objects_lock: initial_state_payload = dict(world_objects) initial_state_msg = json.dumps({"type": "initial_state", "payload": initial_state_payload}); await websocket.send(initial_state_msg) print(f"Sent initial state ({len(initial_state_payload)} objs) to {client_id}") await broadcast_message(json.dumps({"type": "user_join", "payload": {"username": username, "id": client_id}}), exclude_id=client_id) except Exception as e: print(f"Error initial phase {client_id}: {e}") try: # Message loop async for message in websocket: try: data = json.loads(message); msg_type = data.get("type"); payload = data.get("payload", {}); sender_username = payload.get("username", username) if msg_type == "chat_message": chat_text = payload.get('message', ''); voice = payload.get('voice', FUN_USERNAMES.get(sender_username, "en-US-AriaNeural")); run_async(save_chat_entry, sender_username, chat_text, voice) await broadcast_message(message, exclude_id=client_id) elif msg_type == "place_object": obj_data = payload.get("object_data"); if obj_data and 'obj_id' in obj_data and 'type' in obj_data: with world_objects_lock: world_objects[obj_data['obj_id']] = obj_data broadcast_payload = json.dumps({"type": "object_placed", "payload": {"object_data": obj_data, "username": sender_username}}); await broadcast_message(broadcast_payload, exclude_id=client_id) else: print(f"WS Invalid place_object payload: {payload}") elif msg_type == "delete_object": obj_id = payload.get("obj_id"); removed = False if obj_id: with world_objects_lock: if obj_id in world_objects: del world_objects[obj_id]; removed = True if removed: broadcast_payload = json.dumps({"type": "object_deleted", "payload": {"obj_id": obj_id, "username": sender_username}}); await broadcast_message(broadcast_payload, exclude_id=client_id) else: print(f"WS Invalid delete_object payload: {payload}") elif msg_type == "player_position": pos_data = payload.get("position"); rot_data = payload.get("rotation") if pos_data: broadcast_payload = json.dumps({"type": "player_moved", "payload": {"username": sender_username, "id": client_id, "position": pos_data, "rotation": rot_data}}); await broadcast_message(broadcast_payload, exclude_id=client_id) except json.JSONDecodeError: print(f"WS Invalid JSON from {client_id}: {message[:100]}...") except Exception as e: print(f"WS Error processing msg from {client_id}: {e}") except websockets.ConnectionClosed: print(f"WS Client disconnected: {client_id} ({username})") except Exception as e: print(f"WS Unexpected handler error {client_id}: {e}") finally: await broadcast_message(json.dumps({"type": "user_leave", "payload": {"username": username, "id": client_id}}), exclude_id=client_id); await unregister_client(websocket) async def run_websocket_server(): if st.session_state.get('server_running_flag', False): return st.session_state['server_running_flag'] = True; print("Attempting start WS server 0.0.0.0:8765...") stop_event = asyncio.Event(); st.session_state['websocket_stop_event'] = stop_event server = None try: server = await websockets.serve(websocket_handler, "0.0.0.0", 8765); st.session_state['server_instance'] = server print(f"WS server started: {server.sockets[0].getsockname()}. Waiting for stop signal...") await stop_event.wait() except OSError as e: print(f"### FAILED START WS SERVER: {e}"); st.session_state['server_running_flag'] = False; except Exception as e: print(f"### UNEXPECTED WS SERVER ERROR: {e}"); st.session_state['server_running_flag'] = False; finally: print("WS server task finishing..."); if server: server.close(); await server.wait_closed(); print("WS server closed.") st.session_state['server_running_flag'] = False; st.session_state['server_instance'] = None; st.session_state['websocket_stop_event'] = None def start_websocket_server_thread(): if st.session_state.get('server_task') and st.session_state.server_task.is_alive(): return if st.session_state.get('server_running_flag', False): return print("Creating/starting new server thread."); def run_loop(): loop = None try: loop = asyncio.get_running_loop() except RuntimeError: loop = asyncio.new_event_loop(); asyncio.set_event_loop(loop) try: loop.run_until_complete(run_websocket_server()) finally: if loop and not loop.is_closed(): tasks = asyncio.all_tasks(loop); for task in tasks: task.cancel() try: loop.run_until_complete(asyncio.gather(*tasks, return_exceptions=True)) except asyncio.CancelledError: pass finally: loop.close(); print("Server thread loop closed.") else: print("Server thread loop already closed or None.") st.session_state.server_task = threading.Thread(target=run_loop, daemon=True); st.session_state.server_task.start(); time.sleep(1.5) if not st.session_state.server_task.is_alive(): print("### Server thread failed to stay alive!") # ============================================================================== # Streamlit UI Layout Functions # ============================================================================== def render_sidebar(): """Renders the Streamlit sidebar contents.""" with st.sidebar: st.header("๐Ÿ’พ World Versions") st.caption("Load or save named world states.") saved_worlds = get_saved_worlds() world_options_display = {os.path.basename(w['filename']): f"{w['name']} ({w['timestamp']})" for w in saved_worlds} radio_options_basenames = [None] + [os.path.basename(w['filename']) for w in saved_worlds] current_selection_basename = st.session_state.get('current_world_file', None) current_radio_index = 0 if current_selection_basename and current_selection_basename in radio_options_basenames: try: current_radio_index = radio_options_basenames.index(current_selection_basename) except ValueError: current_radio_index = 0 selected_basename = st.radio( "Load World:", options=radio_options_basenames, index=current_radio_index, format_func=lambda x: "Live State (Unsaved)" if x is None else world_options_display.get(x, x), key="world_selector_radio" ) if selected_basename != current_selection_basename: st.session_state.current_world_file = selected_basename if selected_basename: with st.spinner(f"Loading {selected_basename}..."): if load_world_state_from_md(selected_basename): run_async(broadcast_world_update) st.toast("World loaded!", icon="โœ…") else: st.error("Failed to load world."); st.session_state.current_world_file = None else: print("Switched to live state."); st.toast("Switched to Live State.") st.rerun() st.caption("Download:") cols = st.columns([4, 1]) with cols[0]: st.write("**Name** (Timestamp)") with cols[1]: st.write("**DL**") display_limit = 10 for i, world_info in enumerate(saved_worlds): if i >= display_limit and len(saved_worlds) > display_limit + 1: # Show expander after limit with st.expander(f"Show {len(saved_worlds)-display_limit} more..."): for world_info_more in saved_worlds[display_limit:]: f_basename = os.path.basename(world_info_more['filename']); f_fullpath = os.path.join(SAVED_WORLDS_DIR, f_basename); display_name = world_info_more.get('name', f_basename); timestamp = world_info_more.get('timestamp', 'N/A') colA, colB = st.columns([4, 1]); with colA: st.write(f"{display_name} ({timestamp})", unsafe_allow_html=True) with colB: st.markdown(get_download_link(f_fullpath, "md"), unsafe_allow_html=True) break # Stop outer loop after showing expander f_basename = os.path.basename(world_info['filename']); f_fullpath = os.path.join(SAVED_WORLDS_DIR, f_basename); display_name = world_info.get('name', f_basename); timestamp = world_info.get('timestamp', 'N/A') col1, col2 = st.columns([4, 1]); with col1: st.write(f"{display_name} ({timestamp})", unsafe_allow_html=True) with col2: st.markdown(get_download_link(f_fullpath, "md"), unsafe_allow_html=True) st.markdown("---") st.header("๐Ÿ—๏ธ Build Tools") st.caption("Select an object to place.") cols = st.columns(5) col_idx = 0 current_tool = st.session_state.get('selected_object', 'None') for emoji, name in PRIMITIVE_MAP.items(): button_key = f"primitive_{name}"; button_type = "primary" if current_tool == name else "secondary" if cols[col_idx % 5].button(emoji, key=button_key, help=name, type=button_type, use_container_width=True): if st.session_state.get('selected_object', 'None') != name: st.session_state.selected_object = name run_async(lambda name_arg=name: streamlit_js_eval(f"updateSelectedObjectType({json.dumps(name_arg)});", key=f"update_tool_js_{name_arg}")) st.rerun() col_idx += 1 st.markdown("---") if st.button("๐Ÿšซ Clear Tool", key="clear_tool", use_container_width=True): if st.session_state.get('selected_object', 'None') != 'None': st.session_state.selected_object = 'None'; run_async(lambda: streamlit_js_eval("updateSelectedObjectType('None');", key="update_tool_js_none")) st.rerun() st.markdown("---") st.header("๐Ÿ—ฃ๏ธ Voice & User") current_username = st.session_state.get('username', list(FUN_USERNAMES.keys())[0]) username_options = list(FUN_USERNAMES.keys()); current_index = 0 try: current_index = username_options.index(current_username) except ValueError: current_index = 0 new_username = st.selectbox("Change Name/Voice", options=username_options, index=current_index, key="username_select", format_func=lambda x: x.split(" ")[0]) if new_username != st.session_state.username: old_username = st.session_state.username change_msg = json.dumps({"type":"user_rename", "payload": {"old_username": old_username, "new_username": new_username}}) run_async(broadcast_message, change_msg) st.session_state.username = new_username; st.session_state.tts_voice = FUN_USERNAMES[new_username]; save_username(st.session_state.username) st.rerun() st.session_state['enable_audio'] = st.toggle("Enable TTS Audio", value=st.session_state.get('enable_audio', True)) def render_main_content(): """Renders the main content area with tabs.""" st.title(f"{Site_Name} - User: {st.session_state.username}") tab_world, tab_chat, tab_pdf, tab_files = st.tabs(["๐Ÿ—๏ธ World Builder", "๐Ÿ—ฃ๏ธ Chat", "๐Ÿ“š PDF Tools", "๐Ÿ“‚ Files & Settings"]) # --- World Builder Tab --- with tab_world: st.header("Shared 3D World") st.caption("Place objects using the sidebar tools. Changes are shared live!") current_file_basename = st.session_state.get('current_world_file', None) if current_file_basename: parsed = parse_world_filename(os.path.join(SAVED_WORLDS_DIR, current_file_basename)); st.info(f"Current World: **{parsed['name']}** (`{current_file_basename}`)") else: st.info("Live State Active (Unsaved changes only persist if saved)") # Embed HTML Component html_file_path = 'index.html' try: with open(html_file_path, 'r', encoding='utf-8') as f: html_template = f.read() ws_url = "ws://localhost:8765" # Default try: # Get WS URL (Best effort) from streamlit.web.server.server import Server session_info = Server.get_current()._get_session_info(st.runtime.scriptrunner.get_script_run_ctx().session_id) server_host = session_info.ws.stream.request.host.split(':')[0] ws_url = f"ws://{server_host}:8765" except Exception as e: print(f"WS URL detection failed ({e}), using localhost.") js_injection_script = f"""""" html_content_with_state = html_template.replace('', js_injection_script + '\n', 1) components.html(html_content_with_state, height=700, scrolling=False) except FileNotFoundError: st.error(f"CRITICAL ERROR: Could not find '{html_file_path}'.") except Exception as e: st.error(f"Error loading 3D component: {e}"); st.exception(e) # --- Chat Tab --- with tab_chat: st.header(f"{START_ROOM} Chat") chat_history_task = run_async(load_chat_history) # Schedule load chat_history = chat_history_task.result() if chat_history_task else st.session_state.chat_history # Get result if task ran sync, else use current state chat_container = st.container(height=500) with chat_container: if chat_history: st.markdown("----\n".join(reversed(chat_history[-50:]))) else: st.caption("No chat messages yet.") message_value = st.text_input("Your Message:", key="message_input", label_visibility="collapsed") send_button_clicked = st.button("Send Chat ๐Ÿ’ฌ", key="send_chat_button") should_autosend = st.session_state.get('autosend', False) and message_value if send_button_clicked or should_autosend: message_to_send = message_value if message_to_send.strip() and message_to_send != st.session_state.get('last_message', ''): st.session_state.last_message = message_to_send voice = FUN_USERNAMES.get(st.session_state.username, "en-US-AriaNeural") ws_message = json.dumps({"type": "chat_message", "payload": {"username": st.session_state.username, "message": message_to_send, "voice": voice}}) run_async(broadcast_message, ws_message) run_async(save_chat_entry, st.session_state.username, message_to_send, voice) st.session_state.message_input = "" # Clear state for next run st.rerun() elif send_button_clicked: st.toast("Message empty or same as last.") st.checkbox("Autosend Chat", key="autosend") # --- PDF Tab --- with tab_pdf: st.header("๐Ÿ“š PDF Tools") pdf_file = st.file_uploader("Upload PDF for Audio Conversion", type="pdf", key="pdf_upload") max_pages = st.slider('Max Pages to Process', 1, 50, 10, key="pdf_pages") if pdf_file: if st.button("Process PDF to Audio", key="process_pdf_button"): with st.spinner("Processing PDF... This may take time."): process_pdf_tab(pdf_file, max_pages, st.session_state.tts_voice) # --- Files & Settings Tab --- with tab_files: st.header("๐Ÿ“‚ Files & Settings") st.subheader("๐Ÿ’พ World State Management") current_file_basename = st.session_state.get('current_world_file', None) if current_file_basename: parsed = parse_world_filename(os.path.join(SAVED_WORLDS_DIR, current_file_basename)) save_label = f"Save Changes to '{parsed['name']}'" if st.button(save_label, key="save_current_world", help=f"Overwrite '{current_file_basename}'"): with st.spinner(f"Overwriting {current_file_basename}..."): if save_world_state_to_md(current_file_basename): st.success("Current world saved!") else: st.error("Failed to save world state.") else: st.info("Load a world from the sidebar to enable saving changes to it.") st.subheader("Save As New Version") new_name_files = st.text_input("New World Name:", key="new_world_name_files", value=st.session_state.get('new_world_name', 'MyWorld')) if st.button("๐Ÿ’พ Save Live State as New Version", key="save_new_version_files"): if new_name_files.strip(): new_filename_base = generate_world_save_filename(new_name_files) with st.spinner(f"Saving new version '{new_name_files}'..."): if save_world_state_to_md(new_filename_base): st.success(f"Saved as {new_filename_base}") st.session_state.current_world_file = new_filename_base; st.session_state.new_world_name = "MyWorld"; st.rerun() else: st.error("Failed to save new version.") else: st.warning("Please enter a name.") st.subheader("โš™๏ธ Server Status") col_ws, col_clients = st.columns(2) with col_ws: server_alive = st.session_state.get('server_task') and st.session_state.server_task.is_alive(); ws_status = "Running" if server_alive else "Stopped"; st.metric("WebSocket Server", ws_status) if not server_alive and st.button("Restart Server Thread", key="restart_ws"): start_websocket_server_thread(); st.rerun() with col_clients: st.metric("Connected Clients", len(connected_clients)) st.subheader("๐Ÿ—‘๏ธ Delete Files") st.warning("Deletion is permanent!", icon="โš ๏ธ") col_del1, col_del2, col_del3, col_del4 = st.columns(4) with col_del1: if st.button("๐Ÿ—‘๏ธ Chats", key="del_chat_md"): delete_files([os.path.join(CHAT_DIR, "*.md")]); st.session_state.chat_history = []; st.rerun() with col_del2: if st.button("๐Ÿ—‘๏ธ Audio", key="del_audio_mp3"): delete_files([os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3")]); st.session_state.audio_cache = {}; st.rerun() with col_del3: if st.button("๐Ÿ—‘๏ธ Worlds", key="del_worlds_md"): delete_files([os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md")]); st.session_state.current_world_file = None; st.rerun() with col_del4: if st.button("๐Ÿ—‘๏ธ All Gen", key="del_all_gen"): delete_files([os.path.join(CHAT_DIR, "*.md"), os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3"), os.path.join(SAVED_WORLDS_DIR, "*.md"), "*.zip"]); st.session_state.chat_history = []; st.session_state.audio_cache = {}; st.session_state.current_world_file = None; st.rerun() st.subheader("๐Ÿ“ฆ Download Archives") zip_files = sorted(glob.glob(os.path.join(MEDIA_DIR,"*.zip")), key=os.path.getmtime, reverse=True) if zip_files: col_zip1, col_zip2, col_zip3 = st.columns(3) with col_zip1: if st.button("Zip Worlds"): create_zip_of_files([w['filename'] for w in get_saved_worlds()], "Worlds") with col_zip2: if st.button("Zip Chats"): create_zip_of_files(glob.glob(os.path.join(CHAT_DIR, "*.md")), "Chats") with col_zip3: if st.button("Zip Audio"): create_zip_of_files(glob.glob(os.path.join(AUDIO_DIR, "*.mp3")) + glob.glob(os.path.join(AUDIO_CACHE_DIR, "*.mp3")), "Audio") st.caption("Existing Zip Files:") for zip_file in zip_files: st.markdown(get_download_link(zip_file, "zip"), unsafe_allow_html=True) else: # Ensure correct indentation here for the else block st.caption("No zip archives found.") # ============================================================================== # Main Execution Logic # ============================================================================== def initialize_world(): """Loads initial world state (most recent) if not already done for this session.""" if not st.session_state.get('initial_world_state_loaded', False): print("Performing initial world load for session...") saved_worlds = get_saved_worlds() loaded_successfully = False if saved_worlds: latest_world_file_basename = os.path.basename(saved_worlds[0]['filename']) print(f"Loading most recent world on startup: {latest_world_file_basename}") if load_world_state_from_md(latest_world_file_basename): loaded_successfully = True else: print("Failed to load most recent world, starting empty.") else: print("No saved worlds found, starting with empty state.") if not loaded_successfully: with world_objects_lock: world_objects.clear() st.session_state.current_world_file = None st.session_state.initial_world_state_loaded = True print("Initial world load process complete.") if __name__ == "__main__": # 1. Initialize session state init_session_state() # 2. Start WebSocket server thread if needed server_thread = st.session_state.get('server_task'); server_alive = server_thread is not None and server_thread.is_alive() if not st.session_state.get('server_running_flag', False) and not server_alive: start_websocket_server_thread() elif server_alive and not st.session_state.get('server_running_flag', False): st.session_state.server_running_flag = True # 3. Load initial world state (once per session) initialize_world() # 4. Render UI render_sidebar() render_main_content()