Happy-Valley-Game / backup0418513am.app.py
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Rename app.py to backup0418513am.app.py
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import streamlit as st
import asyncio
import websockets
import uuid
from datetime import datetime
import os
import random
import time
import hashlib
import glob
import base64
import io
import streamlit.components.v1 as components
import edge_tts
import nest_asyncio
import re
import pytz
import shutil
from PyPDF2 import PdfReader
import threading
import json
import zipfile
from dotenv import load_dotenv
from streamlit_marquee import streamlit_marquee # Keep import if used
from collections import defaultdict, Counter
import pandas as pd # Keep for potential fallback logic if needed
from streamlit_js_eval import streamlit_js_eval
from PIL import Image # Needed for paste_image_component
# ==============================================================================
# Configuration & Constants
# ==============================================================================
# ๐Ÿ› ๏ธ Patch asyncio for nesting
nest_asyncio.apply()
# ๐ŸŽจ Page Config
st.set_page_config(
page_title="๐Ÿค–๐Ÿ—๏ธ Shared World Builder ๐Ÿ†",
page_icon="๐Ÿ—๏ธ",
layout="wide",
initial_sidebar_state="expanded"
)
# General Constants
icons = '๐Ÿค–๐Ÿ—๏ธ๐Ÿ—ฃ๏ธ๐Ÿ’พ'
Site_Name = '๐Ÿค–๐Ÿ—๏ธ Shared World Builder ๐Ÿ—ฃ๏ธ'
START_ROOM = "World Lobby ๐ŸŒ"
MEDIA_DIR = "." # Base directory for general files
STATE_FILE = "user_state.txt" # For remembering username
# User/Chat Constants
FUN_USERNAMES = {
"BuilderBot ๐Ÿค–": "en-US-AriaNeural", "WorldWeaver ๐Ÿ•ธ๏ธ": "en-US-JennyNeural",
"Terraformer ๐ŸŒฑ": "en-GB-SoniaNeural", "SkyArchitect โ˜๏ธ": "en-AU-NatashaNeural",
"PixelPainter ๐ŸŽจ": "en-CA-ClaraNeural", "VoxelVortex ๐ŸŒช๏ธ": "en-US-GuyNeural",
"CosmicCrafter โœจ": "en-GB-RyanNeural", "GeoGuru ๐Ÿ—บ๏ธ": "en-AU-WilliamNeural",
"BlockBard ๐Ÿงฑ": "en-CA-LiamNeural", "SoundSculptor ๐Ÿ”Š": "en-US-AnaNeural",
}
EDGE_TTS_VOICES = list(set(FUN_USERNAMES.values()))
CHAT_DIR = "chat_logs"
# Audio Constants
AUDIO_CACHE_DIR = "audio_cache"
AUDIO_DIR = "audio_logs"
# World Builder Constants
SAVED_WORLDS_DIR = "saved_worlds" # Directory for MD world files
PLOT_WIDTH = 50.0 # Needed for JS injection
PLOT_DEPTH = 50.0 # Needed for JS injection
WORLD_STATE_FILE_MD_PREFIX = "๐ŸŒ_" # Prefix for world save files
# File Emojis
FILE_EMOJIS = {"md": "๐Ÿ“", "mp3": "๐ŸŽต", "png": "๐Ÿ–ผ๏ธ", "mp4": "๐ŸŽฅ", "zip": "๐Ÿ“ฆ", "json": "๐Ÿ“„"}
# --- Mapping Emojis to Primitive Types ---
# Ensure these types match the createPrimitiveMesh function keys in index.html
PRIMITIVE_MAP = {
"๐ŸŒณ": "Tree", "๐Ÿ—ฟ": "Rock", "๐Ÿ›๏ธ": "Simple House", "๐ŸŒฒ": "Pine Tree", "๐Ÿงฑ": "Brick Wall",
"๐Ÿ”ต": "Sphere", "๐Ÿ“ฆ": "Cube", "๐Ÿงด": "Cylinder", "๐Ÿฆ": "Cone", "๐Ÿฉ": "Torus",
"๐Ÿ„": "Mushroom", "๐ŸŒต": "Cactus", "๐Ÿ”ฅ": "Campfire", "โญ": "Star", "๐Ÿ’Ž": "Gem",
"๐Ÿ—ผ": "Tower", "๐Ÿšง": "Barrier", "โ›ฒ": "Fountain", "๐Ÿฎ": "Lantern", "ํŒป": "Sign Post"
# Add more pairs up to ~20 if desired
}
# --- Directories ---
for d in [CHAT_DIR, AUDIO_DIR, AUDIO_CACHE_DIR, SAVED_WORLDS_DIR]:
os.makedirs(d, exist_ok=True)
# --- API Keys (Placeholder) ---
load_dotenv()
# ANTHROPIC_KEY = os.getenv('ANTHROPIC_API_KEY', st.secrets.get('ANTHROPIC_API_KEY', ""))
# OPENAI_KEY = os.getenv('OPENAI_API_KEY', st.secrets.get('OPENAI_API_KEY', ""))
# --- Global State & Locks ---
world_objects_lock = threading.Lock()
world_objects = defaultdict(dict) # In-memory world state {obj_id: data}
connected_clients = set() # Holds client_id strings
# ==============================================================================
# Utility Functions
# ==============================================================================
def get_current_time_str(tz='UTC'):
"""Gets formatted timestamp string in specified timezone (default UTC)."""
try:
timezone = pytz.timezone(tz)
now_aware = datetime.now(timezone)
except pytz.UnknownTimeZoneError:
now_aware = datetime.now(pytz.utc)
except Exception as e:
print(f"Timezone error ({tz}), using UTC. Error: {e}")
now_aware = datetime.now(pytz.utc)
return now_aware.strftime('%Y%m%d_%H%M%S')
def clean_filename_part(text, max_len=30):
"""Cleans a string part for use in a filename."""
if not isinstance(text, str): text = "invalid_name"
text = re.sub(r'\s+', '_', text) # Replace spaces
text = re.sub(r'[^\w\-.]', '', text) # Keep word chars, hyphen, period
return text[:max_len]
def run_async(async_func, *args, **kwargs):
"""Runs an async function safely from a sync context using create_task."""
try:
loop = asyncio.get_running_loop()
return loop.create_task(async_func(*args, **kwargs))
except RuntimeError: # No running loop in this thread
print(f"Warning: Running async func {async_func.__name__} in new event loop.")
try:
return asyncio.run(async_func(*args, **kwargs))
except Exception as e:
print(f"Error running async func {async_func.__name__} in new loop: {e}")
return None
except Exception as e:
print(f"Error scheduling async task {async_func.__name__}: {e}")
return None
def ensure_dir(dir_path):
"""Creates directory if it doesn't exist."""
os.makedirs(dir_path, exist_ok=True)
# Ensure directories exist on startup
for d in [CHAT_DIR, AUDIO_DIR, AUDIO_CACHE_DIR, SAVED_WORLDS_DIR]:
ensure_dir(d)
# ==============================================================================
# World State File Handling (Markdown + JSON)
# ==============================================================================
def generate_world_save_filename(name="World"):
"""Generates a filename for saving world state MD files."""
timestamp = get_current_time_str() # Use UTC for consistency
clean_name = clean_filename_part(name)
rand_hash = hashlib.md5(str(time.time()).encode() + name.encode()).hexdigest()[:6] # Seed hash
return f"{WORLD_STATE_FILE_MD_PREFIX}{clean_name}_{timestamp}_{rand_hash}.md"
def parse_world_filename(filename):
"""Extracts info from filename if possible, otherwise returns defaults."""
basename = os.path.basename(filename)
# Check prefix and suffix
if basename.startswith(WORLD_STATE_FILE_MD_PREFIX) and basename.endswith(".md"):
core_name = basename[len(WORLD_STATE_FILE_MD_PREFIX):-3]
parts = core_name.split('_')
if len(parts) >= 3: # Expecting Name_Timestamp_Hash
timestamp_str = parts[-2]
name_parts = parts[:-2]; name = "_".join(name_parts) if name_parts else "Untitled"
dt_obj = None
try: # Try parsing timestamp
dt_obj = datetime.strptime(timestamp_str, '%Y%m%d_%H%M%S')
dt_obj = pytz.utc.localize(dt_obj) # Assume UTC
except (ValueError, pytz.exceptions.AmbiguousTimeError, pytz.exceptions.NonExistentTimeError): dt_obj = None
return {"name": name.replace('_', ' '), "timestamp": timestamp_str, "dt": dt_obj, "filename": filename}
# Fallback for unknown format
dt_fallback = None
try: mtime = os.path.getmtime(filename); dt_fallback = datetime.fromtimestamp(mtime, tz=pytz.utc)
except Exception: pass
return {"name": basename.replace('.md',''), "timestamp": "Unknown", "dt": dt_fallback, "filename": filename}
def save_world_state_to_md(target_filename_base):
"""Saves the current in-memory world state to a specific MD file (basename)."""
global world_objects
save_path = os.path.join(SAVED_WORLDS_DIR, target_filename_base)
print(f"Acquiring lock to save world state to: {save_path}...")
success = False
with world_objects_lock:
world_data_dict = dict(world_objects) # Convert defaultdict for saving
print(f"Saving {len(world_data_dict)} objects...")
parsed_info = parse_world_filename(save_path) # Parse the full path/intended name
timestamp_save = get_current_time_str()
md_content = f"""# World State: {parsed_info['name']}
* **File Saved:** {timestamp_save} (UTC)
* **Source Timestamp:** {parsed_info['timestamp']}
* **Objects:** {len(world_data_dict)}
```json
{json.dumps(world_data_dict, indent=2)}
```"""
try:
ensure_dir(SAVED_WORLDS_DIR)
with open(save_path, 'w', encoding='utf-8') as f: f.write(md_content)
print(f"World state saved successfully to {target_filename_base}")
success = True
except Exception as e:
print(f"Error saving world state to {save_path}: {e}")
return success
def load_world_state_from_md(filename_base):
"""Loads world state from an MD file (basename), updates global state, returns success bool."""
global world_objects
load_path = os.path.join(SAVED_WORLDS_DIR, filename_base)
print(f"Loading world state from MD file: {load_path}...")
if not os.path.exists(load_path): st.error(f"World file not found: {filename_base}"); return False
try:
with open(load_path, 'r', encoding='utf-8') as f: content = f.read()
json_match = re.search(r"```json\s*(\{[\s\S]*?\})\s*```", content, re.IGNORECASE) # More robust regex
if not json_match: st.error(f"Could not find valid JSON block in {filename_base}"); return False
world_data_dict = json.loads(json_match.group(1))
print(f"Acquiring lock to update world state from {filename_base}...")
with world_objects_lock:
world_objects.clear()
for k, v in world_data_dict.items(): world_objects[str(k)] = v
loaded_count = len(world_objects)
print(f"Loaded {loaded_count} objects from {filename_base}. Lock released.")
st.session_state.current_world_file = filename_base # Track loaded file (basename)
return True
except json.JSONDecodeError as e: st.error(f"Invalid JSON found in {filename_base}: {e}"); return False
except Exception as e: st.error(f"Error loading world state from {filename_base}: {e}"); st.exception(e); return False
def get_saved_worlds():
"""Scans the saved worlds directory for world MD files and parses them."""
try:
ensure_dir(SAVED_WORLDS_DIR)
world_files = glob.glob(os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md"))
parsed_worlds = [parse_world_filename(f) for f in world_files]
parsed_worlds.sort(key=lambda x: x['dt'] if x['dt'] else datetime.min.replace(tzinfo=pytz.utc), reverse=True)
return parsed_worlds
except Exception as e:
print(f"Error scanning saved worlds: {e}"); st.error(f"Could not scan saved worlds: {e}"); return []
# ==============================================================================
# User State & Session Init
# ==============================================================================
def save_username(username):
try:
with open(STATE_FILE, 'w') as f: f.write(username)
except Exception as e: print(f"Failed save username: {e}")
def load_username():
if os.path.exists(STATE_FILE):
try:
with open(STATE_FILE, 'r') as f: return f.read().strip()
except Exception as e: print(f"Failed load username: {e}")
return None
def init_session_state():
"""Initializes Streamlit session state variables."""
defaults = {
'server_running_flag': False, 'server_instance': None, 'server_task': None,
'active_connections': defaultdict(dict), 'last_chat_update': 0, 'message_input': "",
'audio_cache': {}, 'tts_voice': "en-US-AriaNeural", 'chat_history': [],
'marquee_settings': {"background": "#1E1E1E", "color": "#FFFFFF", "font-size": "14px", "animationDuration": "20s", "width": "100%", "lineHeight": "35px"},
'enable_audio': True, 'download_link_cache': {}, 'username': None, 'autosend': False,
'last_message': "", 'timer_start': time.time(), 'last_sent_transcript': "",
'last_refresh': time.time(), 'auto_refresh': False, 'refresh_rate': 30,
'selected_object': 'None', 'initial_world_state_loaded': False,
'current_world_file': None, # Track loaded world filename (basename)
'operation_timings': {}, 'performance_metrics': defaultdict(list),
'paste_image_base64': "", 'new_world_name': "MyWorld"
}
for k, v in defaults.items():
if k not in st.session_state: st.session_state[k] = v
# Ensure complex types initialized correctly
if not isinstance(st.session_state.active_connections, defaultdict): st.session_state.active_connections = defaultdict(dict)
if not isinstance(st.session_state.chat_history, list): st.session_state.chat_history = []
if not isinstance(st.session_state.marquee_settings, dict): st.session_state.marquee_settings = defaults['marquee_settings']
if not isinstance(st.session_state.audio_cache, dict): st.session_state.audio_cache = {}
if not isinstance(st.session_state.download_link_cache, dict): st.session_state.download_link_cache = {}
# ==============================================================================
# Audio / TTS / Chat / File Handling Helpers
# ==============================================================================
# --- Text & File Helpers ---
def clean_text_for_tts(text):
if not isinstance(text, str): return "No text"
text = re.sub(r'\[([^\]]+)\]\([^\)]+\)', r'\1', text); text = re.sub(r'[#*_`!]', '', text)
text = ' '.join(text.split()); return text[:250] or "No text"
def create_file(content, username, file_type="md", save_path=None):
if not save_path: filename = generate_filename(content, username, file_type); save_path = os.path.join(MEDIA_DIR, filename)
ensure_dir(os.path.dirname(save_path))
try:
with open(save_path, 'w', encoding='utf-8') as f: f.write(content)
# print(f"Created file: {save_path}"); # Can be too verbose
return save_path
except Exception as e: print(f"Error creating file {save_path}: {e}"); return None
def get_download_link(file_path, file_type="md"):
if not file_path or not os.path.exists(file_path): basename = os.path.basename(file_path) if file_path else "N/A"; return f"<small>Not found: {basename}</small>"
try: mtime = os.path.getmtime(file_path)
except OSError: mtime = 0
cache_key = f"dl_{file_path}_{mtime}";
if 'download_link_cache' not in st.session_state: st.session_state.download_link_cache = {}
if cache_key not in st.session_state.download_link_cache:
try:
with open(file_path, "rb") as f: b64 = base64.b64encode(f.read()).decode()
mime_types = {"md": "text/markdown", "mp3": "audio/mpeg", "png": "image/png", "mp4": "video/mp4", "zip": "application/zip", "json": "application/json"}
basename = os.path.basename(file_path)
link_html = f'<a href="data:{mime_types.get(file_type, "application/octet-stream")};base64,{b64}" download="{basename}" title="Download {basename}">{FILE_EMOJIS.get(file_type, "๐Ÿ“„")}</a>'
st.session_state.download_link_cache[cache_key] = link_html
except Exception as e: print(f"Error generating DL link for {file_path}: {e}"); return f"<small>Err</small>"
return st.session_state.download_link_cache.get(cache_key, "<small>CacheErr</small>")
# --- Audio / TTS ---
async def async_edge_tts_generate(text, voice, username):
if not text: return None
cache_key = hashlib.md5(f"{text[:150]}_{voice}".encode()).hexdigest();
if 'audio_cache' not in st.session_state: st.session_state.audio_cache = {}
cached_path = st.session_state.audio_cache.get(cache_key);
if cached_path and os.path.exists(cached_path): return cached_path
text_cleaned = clean_text_for_tts(text);
if not text_cleaned or text_cleaned == "No text": return None
filename_base = generate_filename(text_cleaned, username, "mp3"); save_path = os.path.join(AUDIO_DIR, filename_base);
ensure_dir(AUDIO_DIR)
try:
communicate = edge_tts.Communicate(text_cleaned, voice); await communicate.save(save_path);
if os.path.exists(save_path) and os.path.getsize(save_path) > 0: st.session_state.audio_cache[cache_key] = save_path; return save_path
else: print(f"Audio file {save_path} failed generation."); return None
except Exception as e: print(f"Edge TTS Error: {e}"); return None
def play_and_download_audio(file_path):
if file_path and os.path.exists(file_path):
try:
st.audio(file_path)
file_type = file_path.split('.')[-1]
st.markdown(get_download_link(file_path, file_type), unsafe_allow_html=True)
except Exception as e: st.error(f"Audio display error for {os.path.basename(file_path)}: {e}")
# --- Chat ---
async def save_chat_entry(username, message, voice, is_markdown=False):
if not message.strip(): return None, None
timestamp_str = get_current_time_str();
entry = f"[{timestamp_str}] {username} ({voice}): {message}" if not is_markdown else f"[{timestamp_str}] {username} ({voice}):\n```markdown\n{message}\n```"
md_filename_base = generate_filename(message, username, "md"); md_file_path = os.path.join(CHAT_DIR, md_filename_base);
md_file = create_file(entry, username, "md", save_path=md_file_path) # Save to file
if 'chat_history' not in st.session_state: st.session_state.chat_history = [];
st.session_state.chat_history.append(entry) # Add to live history
audio_file = None;
if st.session_state.get('enable_audio', True):
tts_message = message # Use original message for TTS
audio_file = await async_edge_tts_generate(tts_message, voice, username)
return md_file, audio_file
async def load_chat_history():
if 'chat_history' not in st.session_state: st.session_state.chat_history = []
if not st.session_state.chat_history: # Only load from files if session state is empty
ensure_dir(CHAT_DIR)
print("Loading chat history from files...")
chat_files = sorted(glob.glob(os.path.join(CHAT_DIR, "*.md")), key=os.path.getmtime); loaded_count = 0
temp_history = []
for f_path in chat_files:
try:
with open(f_path, 'r', encoding='utf-8') as file: temp_history.append(file.read().strip()); loaded_count += 1
except Exception as e: print(f"Err read chat {f_path}: {e}")
st.session_state.chat_history = temp_history # Assign loaded history
print(f"Loaded {loaded_count} chat entries from files.")
return st.session_state.chat_history
# --- File Management ---
def create_zip_of_files(files_to_zip, prefix="Archive"):
if not files_to_zip: st.warning("No files provided to zip."); return None
timestamp = format_timestamp_prefix(f"Zip_{prefix}"); zip_name = f"{prefix}_{timestamp}.zip"
try:
print(f"Creating zip: {zip_name}...");
with zipfile.ZipFile(zip_name, 'w', zipfile.ZIP_DEFLATED) as z:
for f in files_to_zip:
if os.path.exists(f): z.write(f, os.path.basename(f)) # Use basename in archive
else: print(f"Skip zip missing: {f}")
print("Zip success."); st.success(f"Created {zip_name}"); return zip_name
except Exception as e: print(f"Zip failed: {e}"); st.error(f"Zip failed: {e}"); return None
def delete_files(file_patterns, exclude_files=None):
"""Deletes files matching patterns, excluding protected/specified files."""
protected = [STATE_FILE, "app.py", "index.html", "requirements.txt", "README.md"]
# Don't automatically protect current world file during generic delete
if exclude_files: protected.extend(exclude_files)
deleted_count = 0; errors = 0
for pattern in file_patterns:
pattern_path = pattern # Assume pattern includes path from os.path.join
print(f"Attempting to delete files matching: {pattern_path}")
try:
files_to_delete = glob.glob(pattern_path)
if not files_to_delete: print(f"No files found for pattern: {pattern}"); continue
for f_path in files_to_delete:
basename = os.path.basename(f_path)
if os.path.isfile(f_path) and basename not in protected:
try: os.remove(f_path); print(f"Deleted: {f_path}"); deleted_count += 1
except Exception as e: print(f"Failed delete {f_path}: {e}"); errors += 1
elif os.path.isdir(f_path): print(f"Skipping directory: {f_path}")
except Exception as glob_e: print(f"Error matching pattern {pattern}: {glob_e}"); errors += 1
msg = f"Deleted {deleted_count} files.";
if errors > 0: msg += f" Encountered {errors} errors."; st.warning(msg)
elif deleted_count > 0: st.success(msg)
else: st.info("No matching files found to delete.")
st.session_state['download_link_cache'] = {}; st.session_state['audio_cache'] = {}
# --- Image Handling ---
async def save_pasted_image(image, username):
if not image: return None
try:
img_hash = hashlib.md5(image.tobytes()).hexdigest()[:8]; timestamp = format_timestamp_prefix(username); filename = f"{timestamp}_pasted_{img_hash}.png"; filepath = os.path.join(MEDIA_DIR, filename)
image.save(filepath, "PNG"); print(f"Pasted image saved: {filepath}"); return filepath
except Exception as e: print(f"Failed image save: {e}"); return None
def paste_image_component():
pasted_img = None; img_type = None
# Added default value to text_area to ensure key exists even if empty
paste_input = st.text_area("Paste Image Data Here", key="paste_input_area", height=50, value="")
if st.button("Process Pasted Image ๐Ÿ“‹", key="paste_form_button"): # Simplified trigger
if paste_input and paste_input.startswith('data:image'):
try:
mime_type = paste_input.split(';')[0].split(':')[1]; base64_str = paste_input.split(',')[1]; img_bytes = base64.b64decode(base64_str); pasted_img = Image.open(io.BytesIO(img_bytes)); img_type = mime_type.split('/')[1]
st.image(pasted_img, caption=f"Pasted ({img_type.upper()})", width=150); st.session_state.paste_image_base64 = base64_str
except ImportError: st.error("Pillow library needed for image pasting.")
except Exception as e: st.error(f"Img decode err: {e}"); st.session_state.paste_image_base64 = ""
else: st.warning("No valid image data pasted."); st.session_state.paste_image_base64 = ""
# Return image if processed successfully in this run
return pasted_img
# --- PDF Processing ---
class AudioProcessor:
def __init__(self): self.cache_dir=AUDIO_CACHE_DIR; ensure_dir(self.cache_dir); self.metadata=json.load(open(f"{self.cache_dir}/metadata.json", 'r')) if os.path.exists(f"{self.cache_dir}/metadata.json") else {}
def _save_metadata(self):
try:
with open(f"{self.cache_dir}/metadata.json", 'w') as f: json.dump(self.metadata, f, indent=2)
except Exception as e: print(f"Failed metadata save: {e}")
async def create_audio(self, text, voice='en-US-AriaNeural'):
cache_key=hashlib.md5(f"{text[:150]}:{voice}".encode()).hexdigest(); cache_path=os.path.join(self.cache_dir, f"{cache_key}.mp3");
if cache_key in self.metadata and os.path.exists(cache_path): return cache_path
text_cleaned=clean_text_for_tts(text);
if not text_cleaned: return None
ensure_dir(os.path.dirname(cache_path))
try:
communicate=edge_tts.Communicate(text_cleaned,voice); await communicate.save(cache_path)
if os.path.exists(cache_path) and os.path.getsize(cache_path) > 0: self.metadata[cache_key]={'timestamp': datetime.now().isoformat(), 'text_length': len(text_cleaned), 'voice': voice}; self._save_metadata(); return cache_path
else: return None
except Exception as e: print(f"TTS Create Audio Error: {e}"); return None
def process_pdf_tab(pdf_file, max_pages, voice):
st.subheader("PDF Processing Results") # Change header
if pdf_file is None: st.info("Upload a PDF file and click 'Process PDF' to begin."); return
audio_processor = AudioProcessor()
try:
reader=PdfReader(pdf_file)
if reader.is_encrypted: st.warning("PDF is encrypted."); return
total_pages=min(len(reader.pages),max_pages);
st.write(f"Processing first {total_pages} pages of '{pdf_file.name}'...")
texts, audios={}, {}; page_threads = []; results_lock = threading.Lock()
def process_page_sync(page_num, page_text):
async def run_async_audio(): return await audio_processor.create_audio(page_text, voice)
try:
# asyncio.run can cause issues if called repeatedly in threads, use run_async helper
audio_path_future = run_async(run_async_audio)
# This needs careful handling. run_async might return a task or result.
# For simplicity here, let's assume it blocks or we retrieve result later.
# A better pattern uses concurrent.futures or manages event loop properly.
# Sticking to asyncio.run for now as run_async tries it.
audio_path = asyncio.run(run_async_audio()) # Revert to simpler asyncio.run for thread context
if audio_path:
with results_lock: audios[page_num] = audio_path
except Exception as page_e: print(f"Err process page {page_num+1}: {page_e}")
# Start threads
for i in range(total_pages):
try:
page = reader.pages[i]; text = page.extract_text();
if text and text.strip(): texts[i]=text; thread = threading.Thread(target=process_page_sync, args=(i, text)); page_threads.append(thread); thread.start()
else: texts[i] = "[No text extracted]"
except Exception as extract_e: texts[i] = f"[Error extract: {extract_e}]"; print(f"Error page {i+1} extract: {extract_e}")
# Wait for threads and display progress
progress_bar = st.progress(0.0, text="Processing pages...")
total_threads = len(page_threads)
start_join_time = time.time()
while any(t.is_alive() for t in page_threads):
completed_threads = total_threads - sum(t.is_alive() for t in page_threads)
progress = completed_threads / total_threads if total_threads > 0 else 1.0
progress_bar.progress(min(progress, 1.0), text=f"Processed {completed_threads}/{total_threads} pages...")
if time.time() - start_join_time > 600: print("PDF processing timed out."); break # 10 min timeout
time.sleep(0.5)
progress_bar.progress(1.0, text="Processing complete.")
# Display results
for i in range(total_pages):
with st.expander(f"Page {i+1}"):
st.markdown(texts.get(i, "[Error getting text]"))
audio_file = audios.get(i)
if audio_file: play_and_download_audio(audio_file)
else: st.caption("Audio generation failed or was skipped.")
except Exception as pdf_e: st.error(f"Err read PDF: {pdf_e}"); st.exception(pdf_e)
# ==============================================================================
# WebSocket Server Logic
# ==============================================================================
async def register_client(websocket):
client_id = str(websocket.id); connected_clients.add(client_id);
if 'active_connections' not in st.session_state: st.session_state.active_connections = defaultdict(dict);
st.session_state.active_connections[client_id] = websocket; print(f"Client registered: {client_id}. Total: {len(connected_clients)}")
async def unregister_client(websocket):
client_id = str(websocket.id); connected_clients.discard(client_id);
if 'active_connections' in st.session_state: st.session_state.active_connections.pop(client_id, None);
print(f"Client unregistered: {client_id}. Remaining: {len(connected_clients)}")
async def send_safely(websocket, message, client_id):
try: await websocket.send(message)
except websockets.ConnectionClosed: print(f"WS Send failed (Closed) client {client_id}"); raise
except RuntimeError as e: print(f"WS Send failed (Runtime {e}) client {client_id}"); raise
except Exception as e: print(f"WS Send failed (Other {e}) client {client_id}"); raise
async def broadcast_message(message, exclude_id=None):
if not connected_clients: return
tasks = []; current_client_ids = list(connected_clients); active_connections_copy = st.session_state.active_connections.copy()
for client_id in current_client_ids:
if client_id == exclude_id: continue
websocket = active_connections_copy.get(client_id)
if websocket: tasks.append(asyncio.create_task(send_safely(websocket, message, client_id)))
if tasks: await asyncio.gather(*tasks, return_exceptions=True)
async def broadcast_world_update():
with world_objects_lock: current_state_payload = dict(world_objects)
update_msg = json.dumps({"type": "initial_state", "payload": current_state_payload})
print(f"Broadcasting full world update ({len(current_state_payload)} objects)...")
await broadcast_message(update_msg)
async def websocket_handler(websocket, path):
await register_client(websocket); client_id = str(websocket.id);
username = st.session_state.get('username', f"User_{client_id[:4]}")
try: # Send initial state
with world_objects_lock: initial_state_payload = dict(world_objects)
initial_state_msg = json.dumps({"type": "initial_state", "payload": initial_state_payload}); await websocket.send(initial_state_msg)
print(f"Sent initial state ({len(initial_state_payload)} objs) to {client_id}")
await broadcast_message(json.dumps({"type": "user_join", "payload": {"username": username, "id": client_id}}), exclude_id=client_id)
except Exception as e: print(f"Error initial phase {client_id}: {e}")
try: # Message loop
async for message in websocket:
try:
data = json.loads(message); msg_type = data.get("type"); payload = data.get("payload", {});
sender_username = payload.get("username", username)
if msg_type == "chat_message":
chat_text = payload.get('message', ''); voice = payload.get('voice', FUN_USERNAMES.get(sender_username, "en-US-AriaNeural"));
run_async(save_chat_entry, sender_username, chat_text, voice)
await broadcast_message(message, exclude_id=client_id)
elif msg_type == "place_object":
obj_data = payload.get("object_data");
if obj_data and 'obj_id' in obj_data and 'type' in obj_data:
with world_objects_lock: world_objects[obj_data['obj_id']] = obj_data
broadcast_payload = json.dumps({"type": "object_placed", "payload": {"object_data": obj_data, "username": sender_username}});
await broadcast_message(broadcast_payload, exclude_id=client_id)
else: print(f"WS Invalid place_object payload: {payload}")
elif msg_type == "delete_object":
obj_id = payload.get("obj_id"); removed = False
if obj_id:
with world_objects_lock:
if obj_id in world_objects: del world_objects[obj_id]; removed = True
if removed:
broadcast_payload = json.dumps({"type": "object_deleted", "payload": {"obj_id": obj_id, "username": sender_username}});
await broadcast_message(broadcast_payload, exclude_id=client_id)
else: print(f"WS Invalid delete_object payload: {payload}")
elif msg_type == "player_position":
pos_data = payload.get("position"); rot_data = payload.get("rotation")
if pos_data:
broadcast_payload = json.dumps({"type": "player_moved", "payload": {"username": sender_username, "id": client_id, "position": pos_data, "rotation": rot_data}});
await broadcast_message(broadcast_payload, exclude_id=client_id)
except json.JSONDecodeError: print(f"WS Invalid JSON from {client_id}: {message[:100]}...")
except Exception as e: print(f"WS Error processing msg from {client_id}: {e}")
except websockets.ConnectionClosed: print(f"WS Client disconnected: {client_id} ({username})")
except Exception as e: print(f"WS Unexpected handler error {client_id}: {e}")
finally:
await broadcast_message(json.dumps({"type": "user_leave", "payload": {"username": username, "id": client_id}}), exclude_id=client_id);
await unregister_client(websocket)
async def run_websocket_server():
if st.session_state.get('server_running_flag', False): return
st.session_state['server_running_flag'] = True; print("Attempting start WS server 0.0.0.0:8765...")
stop_event = asyncio.Event(); st.session_state['websocket_stop_event'] = stop_event
server = None
try:
server = await websockets.serve(websocket_handler, "0.0.0.0", 8765); st.session_state['server_instance'] = server
print(f"WS server started: {server.sockets[0].getsockname()}. Waiting for stop signal...")
await stop_event.wait()
except OSError as e: print(f"### FAILED START WS SERVER: {e}"); st.session_state['server_running_flag'] = False;
except Exception as e: print(f"### UNEXPECTED WS SERVER ERROR: {e}"); st.session_state['server_running_flag'] = False;
finally:
print("WS server task finishing...");
if server: server.close(); await server.wait_closed(); print("WS server closed.")
st.session_state['server_running_flag'] = False; st.session_state['server_instance'] = None; st.session_state['websocket_stop_event'] = None
def start_websocket_server_thread():
if st.session_state.get('server_task') and st.session_state.server_task.is_alive(): return
if st.session_state.get('server_running_flag', False): return
print("Creating/starting new server thread.");
def run_loop():
loop = None
try: loop = asyncio.get_running_loop()
except RuntimeError: loop = asyncio.new_event_loop(); asyncio.set_event_loop(loop)
try: loop.run_until_complete(run_websocket_server())
finally:
if loop and not loop.is_closed():
tasks = asyncio.all_tasks(loop);
for task in tasks: task.cancel()
try: loop.run_until_complete(asyncio.gather(*tasks, return_exceptions=True))
except asyncio.CancelledError: pass
finally: loop.close(); print("Server thread loop closed.")
else: print("Server thread loop already closed or None.")
st.session_state.server_task = threading.Thread(target=run_loop, daemon=True); st.session_state.server_task.start(); time.sleep(1.5)
if not st.session_state.server_task.is_alive(): print("### Server thread failed to stay alive!")
# ==============================================================================
# Streamlit UI Layout Functions
# ==============================================================================
def render_sidebar():
"""Renders the Streamlit sidebar contents."""
with st.sidebar:
st.header("๐Ÿ’พ World Versions")
st.caption("Load or save named world states.")
saved_worlds = get_saved_worlds()
world_options_display = {os.path.basename(w['filename']): f"{w['name']} ({w['timestamp']})" for w in saved_worlds}
radio_options_basenames = [None] + [os.path.basename(w['filename']) for w in saved_worlds]
current_selection_basename = st.session_state.get('current_world_file', None)
current_radio_index = 0
if current_selection_basename and current_selection_basename in radio_options_basenames:
try: current_radio_index = radio_options_basenames.index(current_selection_basename)
except ValueError: current_radio_index = 0
selected_basename = st.radio(
"Load World:", options=radio_options_basenames, index=current_radio_index,
format_func=lambda x: "Live State (Unsaved)" if x is None else world_options_display.get(x, x),
key="world_selector_radio"
)
if selected_basename != current_selection_basename:
st.session_state.current_world_file = selected_basename
if selected_basename:
with st.spinner(f"Loading {selected_basename}..."):
if load_world_state_from_md(selected_basename):
run_async(broadcast_world_update)
st.toast("World loaded!", icon="โœ…")
else: st.error("Failed to load world."); st.session_state.current_world_file = None
else:
print("Switched to live state."); st.toast("Switched to Live State.")
st.rerun()
st.caption("Download:")
cols = st.columns([4, 1])
with cols[0]: st.write("**Name** (Timestamp)")
with cols[1]: st.write("**DL**")
display_limit = 10
for i, world_info in enumerate(saved_worlds):
if i >= display_limit and len(saved_worlds) > display_limit + 1: # Show expander after limit
with st.expander(f"Show {len(saved_worlds)-display_limit} more..."):
for world_info_more in saved_worlds[display_limit:]:
f_basename = os.path.basename(world_info_more['filename']); f_fullpath = os.path.join(SAVED_WORLDS_DIR, f_basename); display_name = world_info_more.get('name', f_basename); timestamp = world_info_more.get('timestamp', 'N/A')
colA, colB = st.columns([4, 1]);
with colA: st.write(f"<small>{display_name} ({timestamp})</small>", unsafe_allow_html=True)
with colB: st.markdown(get_download_link(f_fullpath, "md"), unsafe_allow_html=True)
break # Stop outer loop after showing expander
f_basename = os.path.basename(world_info['filename']); f_fullpath = os.path.join(SAVED_WORLDS_DIR, f_basename); display_name = world_info.get('name', f_basename); timestamp = world_info.get('timestamp', 'N/A')
col1, col2 = st.columns([4, 1]);
with col1: st.write(f"<small>{display_name} ({timestamp})</small>", unsafe_allow_html=True)
with col2: st.markdown(get_download_link(f_fullpath, "md"), unsafe_allow_html=True)
st.markdown("---")
st.header("๐Ÿ—๏ธ Build Tools")
st.caption("Select an object to place.")
cols = st.columns(5)
col_idx = 0
current_tool = st.session_state.get('selected_object', 'None')
for emoji, name in PRIMITIVE_MAP.items():
button_key = f"primitive_{name}"; button_type = "primary" if current_tool == name else "secondary"
if cols[col_idx % 5].button(emoji, key=button_key, help=name, type=button_type, use_container_width=True):
if st.session_state.get('selected_object', 'None') != name:
st.session_state.selected_object = name
run_async(lambda name_arg=name: streamlit_js_eval(f"updateSelectedObjectType({json.dumps(name_arg)});", key=f"update_tool_js_{name_arg}"))
st.rerun()
col_idx += 1
st.markdown("---")
if st.button("๐Ÿšซ Clear Tool", key="clear_tool", use_container_width=True):
if st.session_state.get('selected_object', 'None') != 'None':
st.session_state.selected_object = 'None';
run_async(lambda: streamlit_js_eval("updateSelectedObjectType('None');", key="update_tool_js_none"))
st.rerun()
st.markdown("---")
st.header("๐Ÿ—ฃ๏ธ Voice & User")
current_username = st.session_state.get('username', list(FUN_USERNAMES.keys())[0])
username_options = list(FUN_USERNAMES.keys()); current_index = 0
try: current_index = username_options.index(current_username)
except ValueError: current_index = 0
new_username = st.selectbox("Change Name/Voice", options=username_options, index=current_index, key="username_select", format_func=lambda x: x.split(" ")[0])
if new_username != st.session_state.username:
old_username = st.session_state.username
change_msg = json.dumps({"type":"user_rename", "payload": {"old_username": old_username, "new_username": new_username}})
run_async(broadcast_message, change_msg)
st.session_state.username = new_username; st.session_state.tts_voice = FUN_USERNAMES[new_username]; save_username(st.session_state.username)
st.rerun()
st.session_state['enable_audio'] = st.toggle("Enable TTS Audio", value=st.session_state.get('enable_audio', True))
def render_main_content():
"""Renders the main content area with tabs."""
st.title(f"{Site_Name} - User: {st.session_state.username}")
tab_world, tab_chat, tab_pdf, tab_files = st.tabs(["๐Ÿ—๏ธ World Builder", "๐Ÿ—ฃ๏ธ Chat", "๐Ÿ“š PDF Tools", "๐Ÿ“‚ Files & Settings"])
# --- World Builder Tab ---
with tab_world:
st.header("Shared 3D World")
st.caption("Place objects using the sidebar tools. Changes are shared live!")
current_file_basename = st.session_state.get('current_world_file', None)
if current_file_basename:
parsed = parse_world_filename(os.path.join(SAVED_WORLDS_DIR, current_file_basename)); st.info(f"Current World: **{parsed['name']}** (`{current_file_basename}`)")
else: st.info("Live State Active (Unsaved changes only persist if saved)")
# Embed HTML Component
html_file_path = 'index.html'
try:
with open(html_file_path, 'r', encoding='utf-8') as f: html_template = f.read()
ws_url = "ws://localhost:8765" # Default
try: # Get WS URL (Best effort)
from streamlit.web.server.server import Server
session_info = Server.get_current()._get_session_info(st.runtime.scriptrunner.get_script_run_ctx().session_id)
server_host = session_info.ws.stream.request.host.split(':')[0]
ws_url = f"ws://{server_host}:8765"
except Exception as e: print(f"WS URL detection failed ({e}), using localhost.")
js_injection_script = f"""<script>
window.USERNAME = {json.dumps(st.session_state.username)};
window.WEBSOCKET_URL = {json.dumps(ws_url)};
window.SELECTED_OBJECT_TYPE = {json.dumps(st.session_state.selected_object)};
window.PLOT_WIDTH = {json.dumps(PLOT_WIDTH)};
window.PLOT_DEPTH = {json.dumps(PLOT_DEPTH)};
console.log("Streamlit State Injected:", {{ username: window.USERNAME, websocketUrl: window.WEBSOCKET_URL, selectedObject: window.SELECTED_OBJECT_TYPE }});
</script>"""
html_content_with_state = html_template.replace('</head>', js_injection_script + '\n</head>', 1)
components.html(html_content_with_state, height=700, scrolling=False)
except FileNotFoundError: st.error(f"CRITICAL ERROR: Could not find '{html_file_path}'.")
except Exception as e: st.error(f"Error loading 3D component: {e}"); st.exception(e)
# --- Chat Tab ---
with tab_chat:
st.header(f"{START_ROOM} Chat")
chat_history_task = run_async(load_chat_history) # Schedule load
chat_history = chat_history_task.result() if chat_history_task else st.session_state.chat_history # Get result if task ran sync, else use current state
chat_container = st.container(height=500)
with chat_container:
if chat_history: st.markdown("----\n".join(reversed(chat_history[-50:])))
else: st.caption("No chat messages yet.")
message_value = st.text_input("Your Message:", key="message_input", label_visibility="collapsed")
send_button_clicked = st.button("Send Chat ๐Ÿ’ฌ", key="send_chat_button")
should_autosend = st.session_state.get('autosend', False) and message_value
if send_button_clicked or should_autosend:
message_to_send = message_value
if message_to_send.strip() and message_to_send != st.session_state.get('last_message', ''):
st.session_state.last_message = message_to_send
voice = FUN_USERNAMES.get(st.session_state.username, "en-US-AriaNeural")
ws_message = json.dumps({"type": "chat_message", "payload": {"username": st.session_state.username, "message": message_to_send, "voice": voice}})
run_async(broadcast_message, ws_message)
run_async(save_chat_entry, st.session_state.username, message_to_send, voice)
st.session_state.message_input = "" # Clear state for next run
st.rerun()
elif send_button_clicked: st.toast("Message empty or same as last.")
st.checkbox("Autosend Chat", key="autosend")
# --- PDF Tab ---
with tab_pdf:
st.header("๐Ÿ“š PDF Tools")
pdf_file = st.file_uploader("Upload PDF for Audio Conversion", type="pdf", key="pdf_upload")
max_pages = st.slider('Max Pages to Process', 1, 50, 10, key="pdf_pages")
if pdf_file:
if st.button("Process PDF to Audio", key="process_pdf_button"):
with st.spinner("Processing PDF... This may take time."):
process_pdf_tab(pdf_file, max_pages, st.session_state.tts_voice)
# --- Files & Settings Tab ---
with tab_files:
st.header("๐Ÿ“‚ Files & Settings")
st.subheader("๐Ÿ’พ World State Management")
current_file_basename = st.session_state.get('current_world_file', None)
if current_file_basename:
parsed = parse_world_filename(os.path.join(SAVED_WORLDS_DIR, current_file_basename))
save_label = f"Save Changes to '{parsed['name']}'"
if st.button(save_label, key="save_current_world", help=f"Overwrite '{current_file_basename}'"):
with st.spinner(f"Overwriting {current_file_basename}..."):
if save_world_state_to_md(current_file_basename): st.success("Current world saved!")
else: st.error("Failed to save world state.")
else:
st.info("Load a world from the sidebar to enable saving changes to it.")
st.subheader("Save As New Version")
new_name_files = st.text_input("New World Name:", key="new_world_name_files", value=st.session_state.get('new_world_name', 'MyWorld'))
if st.button("๐Ÿ’พ Save Live State as New Version", key="save_new_version_files"):
if new_name_files.strip():
new_filename_base = generate_world_save_filename(new_name_files)
with st.spinner(f"Saving new version '{new_name_files}'..."):
if save_world_state_to_md(new_filename_base):
st.success(f"Saved as {new_filename_base}")
st.session_state.current_world_file = new_filename_base; st.session_state.new_world_name = "MyWorld"; st.rerun()
else: st.error("Failed to save new version.")
else: st.warning("Please enter a name.")
st.subheader("โš™๏ธ Server Status")
col_ws, col_clients = st.columns(2)
with col_ws:
server_alive = st.session_state.get('server_task') and st.session_state.server_task.is_alive(); ws_status = "Running" if server_alive else "Stopped"; st.metric("WebSocket Server", ws_status)
if not server_alive and st.button("Restart Server Thread", key="restart_ws"): start_websocket_server_thread(); st.rerun()
with col_clients: st.metric("Connected Clients", len(connected_clients))
st.subheader("๐Ÿ—‘๏ธ Delete Files")
st.warning("Deletion is permanent!", icon="โš ๏ธ")
col_del1, col_del2, col_del3, col_del4 = st.columns(4)
with col_del1:
if st.button("๐Ÿ—‘๏ธ Chats", key="del_chat_md"): delete_files([os.path.join(CHAT_DIR, "*.md")]); st.session_state.chat_history = []; st.rerun()
with col_del2:
if st.button("๐Ÿ—‘๏ธ Audio", key="del_audio_mp3"): delete_files([os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3")]); st.session_state.audio_cache = {}; st.rerun()
with col_del3:
if st.button("๐Ÿ—‘๏ธ Worlds", key="del_worlds_md"): delete_files([os.path.join(SAVED_WORLDS_DIR, f"{WORLD_STATE_FILE_MD_PREFIX}*.md")]); st.session_state.current_world_file = None; st.rerun()
with col_del4:
if st.button("๐Ÿ—‘๏ธ All Gen", key="del_all_gen"): delete_files([os.path.join(CHAT_DIR, "*.md"), os.path.join(AUDIO_DIR, "*.mp3"), os.path.join(AUDIO_CACHE_DIR, "*.mp3"), os.path.join(SAVED_WORLDS_DIR, "*.md"), "*.zip"]); st.session_state.chat_history = []; st.session_state.audio_cache = {}; st.session_state.current_world_file = None; st.rerun()
st.subheader("๐Ÿ“ฆ Download Archives")
zip_files = sorted(glob.glob(os.path.join(MEDIA_DIR,"*.zip")), key=os.path.getmtime, reverse=True)
if zip_files:
col_zip1, col_zip2, col_zip3 = st.columns(3)
with col_zip1:
if st.button("Zip Worlds"): create_zip_of_files([w['filename'] for w in get_saved_worlds()], "Worlds")
with col_zip2:
if st.button("Zip Chats"): create_zip_of_files(glob.glob(os.path.join(CHAT_DIR, "*.md")), "Chats")
with col_zip3:
if st.button("Zip Audio"): create_zip_of_files(glob.glob(os.path.join(AUDIO_DIR, "*.mp3")) + glob.glob(os.path.join(AUDIO_CACHE_DIR, "*.mp3")), "Audio")
st.caption("Existing Zip Files:")
for zip_file in zip_files: st.markdown(get_download_link(zip_file, "zip"), unsafe_allow_html=True)
else:
# Ensure correct indentation here for the else block
st.caption("No zip archives found.")
# ==============================================================================
# Main Execution Logic
# ==============================================================================
def initialize_world():
"""Loads initial world state (most recent) if not already done for this session."""
if not st.session_state.get('initial_world_state_loaded', False):
print("Performing initial world load for session...")
saved_worlds = get_saved_worlds()
loaded_successfully = False
if saved_worlds:
latest_world_file_basename = os.path.basename(saved_worlds[0]['filename'])
print(f"Loading most recent world on startup: {latest_world_file_basename}")
if load_world_state_from_md(latest_world_file_basename): loaded_successfully = True
else: print("Failed to load most recent world, starting empty.")
else: print("No saved worlds found, starting with empty state.")
if not loaded_successfully:
with world_objects_lock: world_objects.clear()
st.session_state.current_world_file = None
st.session_state.initial_world_state_loaded = True
print("Initial world load process complete.")
if __name__ == "__main__":
# 1. Initialize session state
init_session_state()
# 2. Start WebSocket server thread if needed
server_thread = st.session_state.get('server_task'); server_alive = server_thread is not None and server_thread.is_alive()
if not st.session_state.get('server_running_flag', False) and not server_alive: start_websocket_server_thread()
elif server_alive and not st.session_state.get('server_running_flag', False): st.session_state.server_running_flag = True
# 3. Load initial world state (once per session)
initialize_world()
# 4. Render UI
render_sidebar()
render_main_content()