Spaces:
Running
Running
Update index.html
Browse files- index.html +331 -86
index.html
CHANGED
@@ -3,11 +3,12 @@
|
|
3 |
<head>
|
4 |
<meta charset="UTF-8">
|
5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
-
<title>World Grid
|
7 |
<style>
|
|
|
8 |
body { font-family: 'Courier New', monospace; background-color: #111; color: #eee; margin: 0; padding: 0; overflow: hidden; display: flex; flex-direction: column; height: 100vh; }
|
9 |
#game-container { display: flex; flex-grow: 1; overflow: hidden; }
|
10 |
-
#scene-container { flex-grow: 3; position: relative; border-right: 2px solid #444; min-width: 250px; background-color: #000; height: 100%; box-sizing: border-box; overflow: hidden; cursor:
|
11 |
#ui-container { flex-grow: 2; padding: 25px; overflow-y: auto; background-color: #2b2b2b; min-width: 320px; height: 100%; box-sizing: border-box; display: flex; flex-direction: column; }
|
12 |
#scene-container canvas { display: block; }
|
13 |
#story-title { color: #f0c060; margin: 0 0 15px 0; padding-bottom: 10px; border-bottom: 1px solid #555; font-size: 1.6em; text-shadow: 1px 1px 1px #000; }
|
@@ -15,17 +16,26 @@
|
|
15 |
#stats-inventory-container { margin-bottom: 25px; padding: 15px; border: 1px solid #444; border-radius: 4px; background-color: #333; font-size: 0.95em; }
|
16 |
#stats-display, #inventory-display { margin-bottom: 10px; line-height: 1.8; }
|
17 |
#stats-display span, #inventory-display .item-tag { display: inline-block; background-color: #484848; padding: 3px 9px; border-radius: 15px; margin: 0 8px 5px 0; border: 1px solid #6a6a6a; white-space: nowrap; box-shadow: inset 0 1px 2px rgba(0,0,0,0.3); }
|
|
|
|
|
|
|
18 |
#stats-display strong, #inventory-display strong { color: #ccc; margin-right: 6px; }
|
19 |
#inventory-display em { color: #888; font-style: normal; }
|
|
|
|
|
|
|
|
|
|
|
20 |
#choices-container { margin-top: auto; padding-top: 20px; border-top: 1px solid #555; }
|
21 |
#choices-container h3 { margin-top: 0; margin-bottom: 12px; color: #ccc; font-size: 1.1em; }
|
22 |
#choices { display: flex; flex-direction: column; gap: 12px; }
|
23 |
.choice-button { display: block; width: 100%; padding: 12px 15px; margin-bottom: 0; background-color: #555; color: #eee; border: 1px solid #777; border-radius: 4px; cursor: pointer; text-align: left; font-family: 'Courier New', monospace; font-size: 1.05em; transition: background-color 0.2s, border-color 0.2s, box-shadow 0.1s; box-sizing: border-box; }
|
24 |
.choice-button:hover:not(:disabled) { background-color: #e0b050; color: #111; border-color: #c89040; box-shadow: 0 0 5px rgba(255, 200, 100, 0.5); }
|
|
|
25 |
.message { padding: 8px 12px; margin-bottom: 1em; border-left-width: 3px; border-left-style: solid; font-size: 0.95em; background-color: rgba(255, 255, 255, 0.05); border-color: #666; color: #aaa;}
|
26 |
.message-failure { color: #f88; border-left-color: #a44; }
|
|
|
27 |
#action-info { position: absolute; bottom: 10px; left: 10px; background-color: rgba(0,0,0,0.7); color: #ffcc66; padding: 5px 10px; border-radius: 3px; font-size: 0.9em; display: block; z-index: 10;}
|
28 |
-
|
29 |
</style>
|
30 |
</head>
|
31 |
<body>
|
@@ -56,7 +66,7 @@
|
|
56 |
|
57 |
<script type="module">
|
58 |
import * as THREE from 'three';
|
59 |
-
|
60 |
|
61 |
console.log("Script module execution started.");
|
62 |
|
@@ -70,25 +80,31 @@
|
|
70 |
|
71 |
console.log("DOM elements obtained.");
|
72 |
|
73 |
-
let scene, camera, renderer, clock
|
74 |
let worldGroup = null;
|
75 |
let zoneGroups = {};
|
76 |
let currentMessage = "";
|
77 |
let currentLights = [];
|
|
|
78 |
|
79 |
-
const MAT = {
|
80 |
stone: new THREE.MeshStandardMaterial({ color: 0x777788, roughness: 0.85 }),
|
81 |
wood: new THREE.MeshStandardMaterial({ color: 0x9F6633, roughness: 0.75 }),
|
82 |
leaf: new THREE.MeshStandardMaterial({ color: 0x3E9B4E, roughness: 0.6, side: THREE.DoubleSide }),
|
83 |
ground: new THREE.MeshStandardMaterial({ color: 0x556B2F, roughness: 0.95 }),
|
84 |
dirt: new THREE.MeshStandardMaterial({ color: 0x8B5E3C, roughness: 0.9 }),
|
85 |
grass: new THREE.MeshStandardMaterial({ color: 0x4CB781, roughness: 0.85 }),
|
|
|
|
|
86 |
};
|
87 |
|
88 |
let gameState = {};
|
89 |
|
90 |
const itemsData = {
|
91 |
-
"
|
|
|
|
|
|
|
92 |
};
|
93 |
|
94 |
const zoneCreators = {};
|
@@ -101,11 +117,13 @@
|
|
101 |
scene = new THREE.Scene();
|
102 |
scene.background = new THREE.Color(0x1a1a1a);
|
103 |
clock = new THREE.Clock();
|
|
|
|
|
104 |
worldGroup = new THREE.Group();
|
105 |
scene.add(worldGroup);
|
106 |
console.log("Scene and worldGroup created.");
|
107 |
|
108 |
-
const width = sceneContainer.clientWidth || 300;
|
109 |
const height = sceneContainer.clientHeight || 200;
|
110 |
console.log(`Renderer dimensions: ${width}x${height}`);
|
111 |
|
@@ -116,21 +134,27 @@
|
|
116 |
|
117 |
renderer = new THREE.WebGLRenderer({ antialias: true });
|
118 |
renderer.setSize(width, height);
|
119 |
-
renderer.shadowMap.enabled = true;
|
120 |
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
121 |
sceneContainer.appendChild(renderer.domElement);
|
122 |
console.log("Renderer created and appended.");
|
123 |
|
124 |
-
|
125 |
-
|
|
|
|
|
|
|
|
|
126 |
|
127 |
window.addEventListener('resize', onWindowResize, false);
|
128 |
-
|
|
|
|
|
129 |
animate();
|
130 |
console.log("initThreeJS finished successfully.");
|
131 |
} catch (error) {
|
132 |
console.error("Error during initThreeJS:", error);
|
133 |
-
throw error;
|
134 |
}
|
135 |
}
|
136 |
|
@@ -149,12 +173,27 @@
|
|
149 |
}
|
150 |
}
|
151 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
152 |
let frameCount = 0;
|
153 |
function animate() {
|
154 |
frameCount++;
|
155 |
-
if(frameCount % 300 === 0) console.log("Animate loop running..."); //
|
156 |
requestAnimationFrame(animate);
|
157 |
-
|
158 |
if (renderer && scene && camera) renderer.render(scene, camera);
|
159 |
}
|
160 |
|
@@ -179,15 +218,19 @@
|
|
179 |
function setupLighting(type = 'default') {
|
180 |
console.log(`Setting up lighting for type: ${type}`);
|
181 |
currentLights.forEach(light => {
|
182 |
-
if (light && light.parent) light.parent.remove(light);
|
183 |
-
if (light && scene.children.includes(light)) scene.remove(light);
|
184 |
});
|
185 |
currentLights = [];
|
186 |
|
187 |
-
let ambientIntensity = 0.
|
188 |
let dirIntensity = 1.0;
|
189 |
let dirColor = 0xffffff;
|
190 |
-
let dirPosition = new THREE.Vector3(
|
|
|
|
|
|
|
|
|
191 |
|
192 |
const ambientLight = new THREE.AmbientLight(0xffffff, ambientIntensity);
|
193 |
scene.add(ambientLight);
|
@@ -197,38 +240,128 @@
|
|
197 |
const directionalLight = new THREE.DirectionalLight(dirColor, dirIntensity);
|
198 |
directionalLight.position.copy(dirPosition);
|
199 |
directionalLight.castShadow = true;
|
200 |
-
directionalLight.shadow.mapSize.set(
|
|
|
|
|
|
|
|
|
|
|
201 |
scene.add(directionalLight);
|
202 |
currentLights.push(directionalLight);
|
203 |
}
|
204 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
205 |
}
|
206 |
|
207 |
-
//
|
208 |
function createFieldZone(zoneId) {
|
209 |
console.log(`Creating zone: ${zoneId} (Field)`);
|
210 |
const group = new THREE.Group();
|
211 |
group.add(createGround(MAT.grass, 30));
|
212 |
-
const rockGeo = new THREE.IcosahedronGeometry(
|
213 |
-
|
|
|
|
|
|
|
|
|
214 |
group.visible = false;
|
215 |
-
return { group, lighting: 'default', title: "Open Field", entryText: `You are in ${zoneId}. It's grassy.`, options: [], zoneId: zoneId };
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
216 |
}
|
217 |
-
|
218 |
-
|
219 |
-
|
220 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
221 |
|
222 |
function getZoneId(row, col) { return `zone_${row}_${col}`; }
|
223 |
|
224 |
function populateZoneCreators() {
|
225 |
console.log("Populating zone creators...");
|
226 |
-
//
|
227 |
for (let r = 0; r < MAP_ROWS; r++) {
|
228 |
for (let c = 0; c < MAP_COLS; c++) {
|
229 |
const zoneId = getZoneId(r, c);
|
230 |
-
|
231 |
-
|
|
|
|
|
|
|
|
|
232 |
}
|
233 |
}
|
234 |
console.log(`Zone creators populated with ${Object.keys(zoneCreators).length} entries.`);
|
@@ -252,7 +385,7 @@
|
|
252 |
const defaultChar = {
|
253 |
name: "Player",
|
254 |
stats: { hp: 20, maxHp: 20, xp: 0 },
|
255 |
-
inventory: []
|
256 |
};
|
257 |
gameState = {
|
258 |
currentZoneId: null,
|
@@ -264,13 +397,14 @@
|
|
264 |
worldGroup.remove(worldGroup.children[0]);
|
265 |
}
|
266 |
console.log("Starting new game state:", gameState);
|
267 |
-
transitionToZone(getZoneId(1, 1));
|
268 |
console.log("startGame finished.");
|
269 |
}
|
270 |
|
271 |
function transitionToZone(newZoneId) {
|
272 |
console.log(`Attempting transition to ${newZoneId}`);
|
273 |
currentMessage = "";
|
|
|
274 |
|
275 |
if (gameState.currentZoneId && zoneGroups[gameState.currentZoneId]) {
|
276 |
console.log(`Hiding old zone: ${gameState.currentZoneId}`);
|
@@ -296,72 +430,66 @@
|
|
296 |
} catch (creationError) {
|
297 |
console.error(`Error creating zone ${newZoneId}:`, creationError);
|
298 |
currentMessage = `<p class="message message-failure">Error creating zone ${newZoneId}.</p>`;
|
299 |
-
|
300 |
-
|
301 |
-
renderCurrentPageUI(); // Render even if zone creation failed to show error
|
302 |
-
return; // Stop transition
|
303 |
}
|
304 |
} else {
|
305 |
console.error(`No creator found for zone ID: ${newZoneId}, critical error.`);
|
306 |
currentMessage = `<p class="message message-failure">Error: Zone creator missing for ${newZoneId}. Cannot proceed.</p>`;
|
307 |
-
// Render minimal UI or stop
|
308 |
storyTitleElement.textContent = "Fatal Error";
|
309 |
storyContentElement.innerHTML = currentMessage;
|
310 |
choicesElement.innerHTML = '';
|
311 |
-
return;
|
312 |
}
|
313 |
}
|
314 |
|
315 |
gameState.currentZoneId = newZoneId;
|
316 |
setupLighting(zoneInfo.lighting || 'default');
|
317 |
|
318 |
-
// Add
|
|
|
319 |
currentLights.forEach(light => {
|
320 |
-
|
321 |
-
if(light.parent) light.parent.remove(light); //
|
322 |
-
|
323 |
-
console.log("Added point light to
|
324 |
-
|
|
|
|
|
|
|
|
|
325 |
});
|
326 |
|
327 |
camera.position.set(0, 6, 12);
|
328 |
-
|
329 |
-
|
330 |
-
camera.lookAt(0, 1, 0); // Look at center
|
331 |
|
332 |
console.log(`Transition to ${newZoneId} complete. Rendering UI.`);
|
333 |
renderCurrentPageUI();
|
334 |
}
|
335 |
|
|
|
336 |
function renderCurrentPageUI() {
|
337 |
console.log(`renderCurrentPageUI called for zone: ${gameState.currentZoneId}`);
|
338 |
const zoneInfo = zoneGroups[gameState.currentZoneId];
|
339 |
const zoneId = gameState.currentZoneId;
|
340 |
|
341 |
-
// Ensure critical elements exist before proceeding
|
342 |
if (!storyTitleElement || !storyContentElement || !choicesElement || !statsElement || !inventoryElement || !actionInfoElement) {
|
343 |
-
console.error("Crucial UI element missing!");
|
344 |
-
alert("UI Error - Cannot render page. Check console.");
|
345 |
-
return;
|
346 |
}
|
347 |
-
|
348 |
if (!zoneInfo || !zoneInfo.group) {
|
349 |
console.error(`No zone info or group loaded for ${zoneId}`);
|
350 |
storyTitleElement.textContent = "Error";
|
351 |
storyContentElement.innerHTML = currentMessage + "<p>Cannot render current zone data.</p>";
|
352 |
-
choicesElement.innerHTML = `<button class="choice-button" onclick="transitionToZoneWrapper('${getZoneId(1, 1)}')">Return to Start</button>`;
|
353 |
-
updateStatsDisplay();
|
354 |
-
updateInventoryDisplay();
|
355 |
-
updateActionInfo();
|
356 |
-
return;
|
357 |
}
|
358 |
console.log(`Rendering UI for zone ${zoneId} with title "${zoneInfo.title}"`);
|
359 |
|
360 |
storyTitleElement.textContent = zoneInfo.title || "Unknown Zone";
|
361 |
storyContentElement.innerHTML = currentMessage + (zoneInfo.entryText ? `<p>${zoneInfo.entryText}</p>` : '');
|
362 |
-
choicesElement.innerHTML = '';
|
363 |
|
364 |
-
// Add Navigation Options
|
365 |
const neighbors = getZoneNeighbors(zoneId);
|
366 |
const directions = {'north': 'North', 'south': 'South', 'east': 'East', 'west': 'West'};
|
367 |
let addedChoices = 0;
|
@@ -370,29 +498,26 @@
|
|
370 |
const neighborId = neighbors[dir];
|
371 |
const button = document.createElement('button');
|
372 |
button.classList.add('choice-button');
|
373 |
-
button.textContent = `Go ${directions[dir]}
|
374 |
-
// Use
|
375 |
-
button.addEventListener('click', () => transitionToZone(neighborId));
|
376 |
choicesElement.appendChild(button);
|
377 |
addedChoices++;
|
378 |
}
|
379 |
|
380 |
-
// Add Zone Specific Options (Simplified)
|
381 |
if (zoneInfo.options && zoneInfo.options.length > 0) {
|
382 |
console.log("Adding zone specific options");
|
383 |
zoneInfo.options.forEach(option => {
|
384 |
const button = document.createElement('button');
|
385 |
button.classList.add('choice-button');
|
386 |
button.textContent = option.text;
|
387 |
-
|
388 |
-
button.addEventListener('click', () => console.log("Zone action clicked (TBC):", option.action));
|
389 |
choicesElement.appendChild(button);
|
390 |
addedChoices++;
|
391 |
});
|
392 |
}
|
393 |
|
394 |
-
if (addedChoices === 0) {
|
395 |
-
choicesElement.innerHTML = '<p><i>No exits or actions
|
396 |
}
|
397 |
|
398 |
console.log("Updating stats, inventory, action info...");
|
@@ -402,8 +527,7 @@
|
|
402 |
console.log("renderCurrentPageUI finished.");
|
403 |
}
|
404 |
|
405 |
-
|
406 |
-
function transitionToZoneWrapper(zoneId) {
|
407 |
transitionToZone(zoneId);
|
408 |
}
|
409 |
window.transitionToZoneWrapper = transitionToZoneWrapper;
|
@@ -416,8 +540,8 @@
|
|
416 |
statsElement.innerHTML = `<strong>Stats:</strong> <span style="color:${hpColor}">HP: ${hp}/${maxHp}</span> <span>XP: ${xp}</span>`;
|
417 |
}
|
418 |
|
419 |
-
function updateInventoryDisplay() {
|
420 |
-
|
421 |
let invHtml = '<strong>Inventory:</strong> ';
|
422 |
if (gameState.character.inventory.length === 0) {
|
423 |
invHtml += '<em>Empty</em>';
|
@@ -425,37 +549,158 @@
|
|
425 |
gameState.character.inventory.forEach(item => {
|
426 |
const itemDef = itemsData[item] || { type: 'unknown', description: '???' };
|
427 |
const itemClass = `item-${itemDef.type || 'unknown'}`;
|
428 |
-
|
|
|
429 |
});
|
430 |
}
|
431 |
inventoryElement.innerHTML = invHtml;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
432 |
}
|
433 |
|
434 |
-
function updateActionInfo() {
|
435 |
if (!actionInfoElement || !gameState ) return;
|
436 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
437 |
}
|
438 |
|
439 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
440 |
|
441 |
|
|
|
442 |
document.addEventListener('DOMContentLoaded', () => {
|
443 |
-
console.log("DOM Ready - Initializing World Grid
|
444 |
try {
|
445 |
-
initThreeJS();
|
446 |
if (!scene || !camera || !renderer) throw new Error("Three.js failed to initialize.");
|
447 |
-
|
448 |
-
|
|
|
449 |
} catch (error) {
|
450 |
console.error("Initialization failed:", error);
|
451 |
storyTitleElement.textContent = "Initialization Error";
|
452 |
storyContentElement.innerHTML = `<p style="color:red;">Failed to start game:</p><pre style="color:red; white-space: pre-wrap;">${error.stack || error}</pre><p style="color:yellow;">Check console (F12) for details.</p>`;
|
453 |
if(sceneContainer) sceneContainer.innerHTML = '<p style="color:red; padding: 20px;">3D Scene Failed</p>';
|
454 |
-
|
455 |
-
|
456 |
-
|
457 |
-
|
458 |
-
if (choicesCont) choicesCont.style.display = 'none';
|
459 |
}
|
460 |
});
|
461 |
|
|
|
3 |
<head>
|
4 |
<meta charset="UTF-8">
|
5 |
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
6 |
+
<title>World Grid + Interaction</title>
|
7 |
<style>
|
8 |
+
/* Styles from previous version (unchanged) */
|
9 |
body { font-family: 'Courier New', monospace; background-color: #111; color: #eee; margin: 0; padding: 0; overflow: hidden; display: flex; flex-direction: column; height: 100vh; }
|
10 |
#game-container { display: flex; flex-grow: 1; overflow: hidden; }
|
11 |
+
#scene-container { flex-grow: 3; position: relative; border-right: 2px solid #444; min-width: 250px; background-color: #000; height: 100%; box-sizing: border-box; overflow: hidden; cursor: crosshair; } /* Changed cursor */
|
12 |
#ui-container { flex-grow: 2; padding: 25px; overflow-y: auto; background-color: #2b2b2b; min-width: 320px; height: 100%; box-sizing: border-box; display: flex; flex-direction: column; }
|
13 |
#scene-container canvas { display: block; }
|
14 |
#story-title { color: #f0c060; margin: 0 0 15px 0; padding-bottom: 10px; border-bottom: 1px solid #555; font-size: 1.6em; text-shadow: 1px 1px 1px #000; }
|
|
|
16 |
#stats-inventory-container { margin-bottom: 25px; padding: 15px; border: 1px solid #444; border-radius: 4px; background-color: #333; font-size: 0.95em; }
|
17 |
#stats-display, #inventory-display { margin-bottom: 10px; line-height: 1.8; }
|
18 |
#stats-display span, #inventory-display .item-tag { display: inline-block; background-color: #484848; padding: 3px 9px; border-radius: 15px; margin: 0 8px 5px 0; border: 1px solid #6a6a6a; white-space: nowrap; box-shadow: inset 0 1px 2px rgba(0,0,0,0.3); }
|
19 |
+
#inventory-display .item-tag { cursor: pointer; transition: background-color 0.2s, border-color 0.2s; } /* Make clickable */
|
20 |
+
#inventory-display .item-tag:hover { background-color: #6a6a6a; }
|
21 |
+
#inventory-display .item-tag.placing { background-color: #a07030; border-color: #c89040; color: #fff; box-shadow: 0 0 5px #ffc040;} /* Highlight placing item */
|
22 |
#stats-display strong, #inventory-display strong { color: #ccc; margin-right: 6px; }
|
23 |
#inventory-display em { color: #888; font-style: normal; }
|
24 |
+
.item-quest { background-color: #666030; border-color: #999048;}
|
25 |
+
.item-weapon { background-color: #663030; border-color: #994848;}
|
26 |
+
.item-armor { background-color: #306630; border-color: #489948;}
|
27 |
+
.item-consumable { background-color: #664430; border-color: #996648;}
|
28 |
+
.item-unknown { background-color: #555; border-color: #777;}
|
29 |
#choices-container { margin-top: auto; padding-top: 20px; border-top: 1px solid #555; }
|
30 |
#choices-container h3 { margin-top: 0; margin-bottom: 12px; color: #ccc; font-size: 1.1em; }
|
31 |
#choices { display: flex; flex-direction: column; gap: 12px; }
|
32 |
.choice-button { display: block; width: 100%; padding: 12px 15px; margin-bottom: 0; background-color: #555; color: #eee; border: 1px solid #777; border-radius: 4px; cursor: pointer; text-align: left; font-family: 'Courier New', monospace; font-size: 1.05em; transition: background-color 0.2s, border-color 0.2s, box-shadow 0.1s; box-sizing: border-box; }
|
33 |
.choice-button:hover:not(:disabled) { background-color: #e0b050; color: #111; border-color: #c89040; box-shadow: 0 0 5px rgba(255, 200, 100, 0.5); }
|
34 |
+
.choice-button:disabled { background-color: #404040; color: #777; cursor: not-allowed; border-color: #555; opacity: 0.7; }
|
35 |
.message { padding: 8px 12px; margin-bottom: 1em; border-left-width: 3px; border-left-style: solid; font-size: 0.95em; background-color: rgba(255, 255, 255, 0.05); border-color: #666; color: #aaa;}
|
36 |
.message-failure { color: #f88; border-left-color: #a44; }
|
37 |
+
.message-item { color: #8bf; border-left-color: #46a; }
|
38 |
#action-info { position: absolute; bottom: 10px; left: 10px; background-color: rgba(0,0,0,0.7); color: #ffcc66; padding: 5px 10px; border-radius: 3px; font-size: 0.9em; display: block; z-index: 10;}
|
|
|
39 |
</style>
|
40 |
</head>
|
41 |
<body>
|
|
|
66 |
|
67 |
<script type="module">
|
68 |
import * as THREE from 'three';
|
69 |
+
import { OrbitControls } from 'three/addons/controls/OrbitControls.js'; // Re-enabled controls
|
70 |
|
71 |
console.log("Script module execution started.");
|
72 |
|
|
|
80 |
|
81 |
console.log("DOM elements obtained.");
|
82 |
|
83 |
+
let scene, camera, renderer, clock, controls, raycaster, mouse; // Added controls back
|
84 |
let worldGroup = null;
|
85 |
let zoneGroups = {};
|
86 |
let currentMessage = "";
|
87 |
let currentLights = [];
|
88 |
+
let currentPlacingItem = null; // Added back for placement mode
|
89 |
|
90 |
+
const MAT = {
|
91 |
stone: new THREE.MeshStandardMaterial({ color: 0x777788, roughness: 0.85 }),
|
92 |
wood: new THREE.MeshStandardMaterial({ color: 0x9F6633, roughness: 0.75 }),
|
93 |
leaf: new THREE.MeshStandardMaterial({ color: 0x3E9B4E, roughness: 0.6, side: THREE.DoubleSide }),
|
94 |
ground: new THREE.MeshStandardMaterial({ color: 0x556B2F, roughness: 0.95 }),
|
95 |
dirt: new THREE.MeshStandardMaterial({ color: 0x8B5E3C, roughness: 0.9 }),
|
96 |
grass: new THREE.MeshStandardMaterial({ color: 0x4CB781, roughness: 0.85 }),
|
97 |
+
water: new THREE.MeshStandardMaterial({ color: 0x4682B4, roughness: 0.3, transparent: true, opacity: 0.85 }),
|
98 |
+
simple: new THREE.MeshStandardMaterial({ color: 0xaaaaaa, roughness: 0.8 }),
|
99 |
};
|
100 |
|
101 |
let gameState = {};
|
102 |
|
103 |
const itemsData = {
|
104 |
+
"Rusty Sword": {type:"weapon", description:"Old but sharp.", baseDamage: 3},
|
105 |
+
"Rock": {type:"unknown", description:"A simple rock."},
|
106 |
+
"Torch": {type:"consumable", description:"Provides light."},
|
107 |
+
"Cave Crystal": {type:"unknown", description:"A faintly glowing crystal shard."} // Example item
|
108 |
};
|
109 |
|
110 |
const zoneCreators = {};
|
|
|
117 |
scene = new THREE.Scene();
|
118 |
scene.background = new THREE.Color(0x1a1a1a);
|
119 |
clock = new THREE.Clock();
|
120 |
+
raycaster = new THREE.Raycaster(); // Initialize raycaster
|
121 |
+
mouse = new THREE.Vector2(); // Initialize mouse vector
|
122 |
worldGroup = new THREE.Group();
|
123 |
scene.add(worldGroup);
|
124 |
console.log("Scene and worldGroup created.");
|
125 |
|
126 |
+
const width = sceneContainer.clientWidth || 300;
|
127 |
const height = sceneContainer.clientHeight || 200;
|
128 |
console.log(`Renderer dimensions: ${width}x${height}`);
|
129 |
|
|
|
134 |
|
135 |
renderer = new THREE.WebGLRenderer({ antialias: true });
|
136 |
renderer.setSize(width, height);
|
137 |
+
renderer.shadowMap.enabled = true;
|
138 |
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
|
139 |
sceneContainer.appendChild(renderer.domElement);
|
140 |
console.log("Renderer created and appended.");
|
141 |
|
142 |
+
controls = new OrbitControls(camera, renderer.domElement); // Initialize controls
|
143 |
+
controls.enableDamping = true;
|
144 |
+
controls.dampingFactor = 0.1;
|
145 |
+
controls.target.set(0, 1, 0);
|
146 |
+
controls.maxPolarAngle = Math.PI / 2 - 0.05;
|
147 |
+
console.log("OrbitControls initialized.");
|
148 |
|
149 |
window.addEventListener('resize', onWindowResize, false);
|
150 |
+
renderer.domElement.addEventListener('mousemove', onMouseMove, false); // Added back
|
151 |
+
renderer.domElement.addEventListener('click', onMouseClick, false); // Added back
|
152 |
+
setTimeout(onWindowResize, 100);
|
153 |
animate();
|
154 |
console.log("initThreeJS finished successfully.");
|
155 |
} catch (error) {
|
156 |
console.error("Error during initThreeJS:", error);
|
157 |
+
throw error;
|
158 |
}
|
159 |
}
|
160 |
|
|
|
173 |
}
|
174 |
}
|
175 |
|
176 |
+
function onMouseMove( event ) { // Added back
|
177 |
+
const rect = renderer.domElement.getBoundingClientRect();
|
178 |
+
mouse.x = ( (event.clientX - rect.left) / rect.width ) * 2 - 1;
|
179 |
+
mouse.y = - ( (event.clientY - rect.top) / rect.height ) * 2 + 1;
|
180 |
+
}
|
181 |
+
|
182 |
+
function onMouseClick( event ) { // Added back
|
183 |
+
console.log(`Mouse click detected. Placing item: ${currentPlacingItem}`);
|
184 |
+
if (currentPlacingItem) {
|
185 |
+
placeItem();
|
186 |
+
} else {
|
187 |
+
pickupItem();
|
188 |
+
}
|
189 |
+
}
|
190 |
+
|
191 |
let frameCount = 0;
|
192 |
function animate() {
|
193 |
frameCount++;
|
194 |
+
// if(frameCount % 300 === 0) console.log("Animate loop running..."); // Reduce logging frequency
|
195 |
requestAnimationFrame(animate);
|
196 |
+
controls.update(); // Update controls
|
197 |
if (renderer && scene && camera) renderer.render(scene, camera);
|
198 |
}
|
199 |
|
|
|
218 |
function setupLighting(type = 'default') {
|
219 |
console.log(`Setting up lighting for type: ${type}`);
|
220 |
currentLights.forEach(light => {
|
221 |
+
if (light && light.parent) light.parent.remove(light);
|
222 |
+
if (light && scene.children.includes(light)) scene.remove(light);
|
223 |
});
|
224 |
currentLights = [];
|
225 |
|
226 |
+
let ambientIntensity = 0.5;
|
227 |
let dirIntensity = 1.0;
|
228 |
let dirColor = 0xffffff;
|
229 |
+
let dirPosition = new THREE.Vector3(10, 15, 7);
|
230 |
+
|
231 |
+
if (type === 'forest') { ambientIntensity = 0.4; dirIntensity = 0.8; dirColor = 0xccffcc; dirPosition = new THREE.Vector3(5, 10, 5); }
|
232 |
+
if (type === 'cave') { ambientIntensity = 0.2; dirIntensity = 0; }
|
233 |
+
if (type === 'ruins') { ambientIntensity = 0.4; dirIntensity = 0.7; dirColor = 0xaaaaff; dirPosition = new THREE.Vector3(-8, 12, -5); }
|
234 |
|
235 |
const ambientLight = new THREE.AmbientLight(0xffffff, ambientIntensity);
|
236 |
scene.add(ambientLight);
|
|
|
240 |
const directionalLight = new THREE.DirectionalLight(dirColor, dirIntensity);
|
241 |
directionalLight.position.copy(dirPosition);
|
242 |
directionalLight.castShadow = true;
|
243 |
+
directionalLight.shadow.mapSize.set(1024, 1024);
|
244 |
+
directionalLight.shadow.camera.near = 0.5; directionalLight.shadow.camera.far = 50;
|
245 |
+
const sb = 20;
|
246 |
+
directionalLight.shadow.camera.left = -sb; directionalLight.shadow.camera.right = sb;
|
247 |
+
directionalLight.shadow.camera.top = sb; directionalLight.shadow.camera.bottom = -sb;
|
248 |
+
directionalLight.shadow.bias = -0.0005;
|
249 |
scene.add(directionalLight);
|
250 |
currentLights.push(directionalLight);
|
251 |
}
|
252 |
+
if (type === 'cave') { // Add cave light specifically here, track it
|
253 |
+
const ptLight = new THREE.PointLight(0xffaa55, 1.5, 12, 1);
|
254 |
+
ptLight.position.set(0, 3, 0); // Position relative to zone origin
|
255 |
+
ptLight.castShadow = true;
|
256 |
+
ptLight.shadow.mapSize.set(512, 512);
|
257 |
+
currentLights.push(ptLight); // Add to list, will be added to group in transition
|
258 |
+
}
|
259 |
+
console.log(`Lighting setup complete. Lights tracked: ${currentLights.length}`);
|
260 |
}
|
261 |
|
262 |
+
// --- Zone Creation Functions ---
|
263 |
function createFieldZone(zoneId) {
|
264 |
console.log(`Creating zone: ${zoneId} (Field)`);
|
265 |
const group = new THREE.Group();
|
266 |
group.add(createGround(MAT.grass, 30));
|
267 |
+
const rockGeo = new THREE.IcosahedronGeometry(0.8, 0);
|
268 |
+
for(let i=0; i<5; i++) {
|
269 |
+
const rock = createMesh(rockGeo, MAT.stone, {x: (Math.random()-0.5)*25, y:0.4, z: (Math.random()-0.5)*25});
|
270 |
+
rock.userData = { isPickupable: true, itemName: "Rock", description: "A field rock." }; // Make rocks pickupable
|
271 |
+
group.add(rock);
|
272 |
+
}
|
273 |
group.visible = false;
|
274 |
+
return { group, lighting: 'default', title: "Open Field", entryText: `You are in ${zoneId}. It's grassy. Some rocks litter the ground.`, options: [], zoneId: zoneId };
|
275 |
+
}
|
276 |
+
|
277 |
+
function createForestZone(zoneId) {
|
278 |
+
console.log(`Creating zone: ${zoneId} (Forest)`);
|
279 |
+
const group = new THREE.Group();
|
280 |
+
group.add(createGround(MAT.ground, 30));
|
281 |
+
const trunkGeo = new THREE.CylinderGeometry(0.2, 0.3, 4, 8);
|
282 |
+
const leafGeo = new THREE.SphereGeometry(1.5, 8, 6);
|
283 |
+
for(let i=0; i<25; i++) {
|
284 |
+
const x = (Math.random() - 0.5) * 28;
|
285 |
+
const z = (Math.random() - 0.5) * 28;
|
286 |
+
if(Math.sqrt(x*x+z*z) < 1) continue;
|
287 |
+
const tree = new THREE.Group();
|
288 |
+
const trunk = createMesh(trunkGeo, MAT.wood, {y: 2});
|
289 |
+
const leaves = createMesh(leafGeo, MAT.leaf, {y: 4.5});
|
290 |
+
tree.add(trunk); tree.add(leaves);
|
291 |
+
tree.position.set(x, 0, z);
|
292 |
+
tree.rotation.y = Math.random() * Math.PI * 2;
|
293 |
+
group.add(tree);
|
294 |
+
}
|
295 |
+
const swordGeo = new THREE.BoxGeometry(0.1, 1, 0.05);
|
296 |
+
const sword = createMesh(swordGeo, MAT.metal, {x: 3, y: 0.5, z: 4}, {z: Math.PI / 4});
|
297 |
+
sword.userData = { isPickupable: true, itemName: "Rusty Sword", description: "An old sword sticking out of the ground."};
|
298 |
+
group.add(sword); // Add pickupable sword
|
299 |
+
|
300 |
+
group.visible = false;
|
301 |
+
return { group, lighting: 'forest', title: "Dark Forest", entryText: "Sunlight is sparse beneath the thick canopy.", options: [], zoneId: zoneId };
|
302 |
}
|
303 |
+
|
304 |
+
function createCaveZone(zoneId) {
|
305 |
+
console.log(`Creating zone: ${zoneId} (Cave)`);
|
306 |
+
const group = new THREE.Group();
|
307 |
+
group.add(createGround(MAT.stone.clone().set({color: 0x555560}), 18));
|
308 |
+
const wallGeo = new THREE.SphereGeometry(12, 32, 16, 0, Math.PI*2, 0, Math.PI*0.7);
|
309 |
+
const walls = createMesh(wallGeo, MAT.stone, {y: 4});
|
310 |
+
walls.material.side = THREE.BackSide;
|
311 |
+
group.add(walls);
|
312 |
+
const coneGeo = new THREE.ConeGeometry(0.2, 1.0, 8);
|
313 |
+
for(let i=0; i<15; i++){
|
314 |
+
const st = createMesh(coneGeo, MAT.stone, {x: (Math.random()-0.5)*16, y: 6 + Math.random()*2, z: (Math.random()-0.5)*16}, {x:Math.PI});
|
315 |
+
group.add(st);
|
316 |
+
}
|
317 |
+
const crystalGeo = new THREE.IcosahedronGeometry(0.3, 0);
|
318 |
+
const crystal = createMesh(crystalGeo, MAT.simple.clone().set({color:0xaaaaff, emissive: 0x333399}), {x: 0, y: 0.3, z: -4});
|
319 |
+
crystal.userData = { isPickupable: true, itemName: "Cave Crystal", description: "A glowing crystal."};
|
320 |
+
group.add(crystal); // Add pickupable crystal
|
321 |
+
|
322 |
+
group.visible = false;
|
323 |
+
return { group, lighting: 'cave', title: "Dim Cave", entryText: "It's dark and damp in here. Water drips.", options: [], zoneId: zoneId };
|
324 |
+
}
|
325 |
+
|
326 |
+
function createRuinsZone(zoneId) {
|
327 |
+
console.log(`Creating zone: ${zoneId} (Ruins)`);
|
328 |
+
const group = new THREE.Group();
|
329 |
+
group.add(createGround(MAT.dirt, 25));
|
330 |
+
const wallGeo = new THREE.BoxGeometry(0.5, 2, 3);
|
331 |
+
for(let i=0; i<8; i++) {
|
332 |
+
const wall = createMesh(wallGeo, MAT.stone,
|
333 |
+
{x: (Math.random()-0.5)*20, y:1, z: (Math.random()-0.5)*20},
|
334 |
+
{y: Math.random() * Math.PI}
|
335 |
+
);
|
336 |
+
wall.scale.y = 0.5 + Math.random() * 0.8;
|
337 |
+
wall.rotation.x = (Math.random()-0.5)*0.1;
|
338 |
+
wall.rotation.z = (Math.random()-0.5)*0.1;
|
339 |
+
group.add(wall);
|
340 |
+
}
|
341 |
+
const torchGeo = new THREE.CylinderGeometry(0.05, 0.05, 0.6, 6);
|
342 |
+
const torch = createMesh(torchGeo, MAT.wood, {x: -2, y: 0.3, z: 3}, {z: -Math.PI / 6});
|
343 |
+
torch.userData = { isPickupable: true, itemName: "Torch", description: "An unlit torch lies in the rubble."};
|
344 |
+
group.add(torch); // Add pickupable torch
|
345 |
+
|
346 |
+
group.visible = false;
|
347 |
+
return { group, lighting: 'ruins', title: "Crumbling Ruins", entryText: "The wind whistles through broken walls.", options: [], zoneId: zoneId };
|
348 |
+
}
|
349 |
+
|
350 |
|
351 |
function getZoneId(row, col) { return `zone_${row}_${col}`; }
|
352 |
|
353 |
function populateZoneCreators() {
|
354 |
console.log("Populating zone creators...");
|
355 |
+
// zoneCreators = {}; // Removed reassignment
|
356 |
for (let r = 0; r < MAP_ROWS; r++) {
|
357 |
for (let c = 0; c < MAP_COLS; c++) {
|
358 |
const zoneId = getZoneId(r, c);
|
359 |
+
let creatorFunc;
|
360 |
+
if (r === 0) creatorFunc = createForestZone;
|
361 |
+
else if (r === 1 && c % 2 === 0) creatorFunc = createFieldZone;
|
362 |
+
else if (r === 1 && c % 2 !== 0) creatorFunc = createRuinsZone;
|
363 |
+
else creatorFunc = createCaveZone;
|
364 |
+
zoneCreators[zoneId] = () => creatorFunc(zoneId);
|
365 |
}
|
366 |
}
|
367 |
console.log(`Zone creators populated with ${Object.keys(zoneCreators).length} entries.`);
|
|
|
385 |
const defaultChar = {
|
386 |
name: "Player",
|
387 |
stats: { hp: 20, maxHp: 20, xp: 0 },
|
388 |
+
inventory: [] // Start with empty inventory initially
|
389 |
};
|
390 |
gameState = {
|
391 |
currentZoneId: null,
|
|
|
397 |
worldGroup.remove(worldGroup.children[0]);
|
398 |
}
|
399 |
console.log("Starting new game state:", gameState);
|
400 |
+
transitionToZone(getZoneId(1, 1)); // Start in center
|
401 |
console.log("startGame finished.");
|
402 |
}
|
403 |
|
404 |
function transitionToZone(newZoneId) {
|
405 |
console.log(`Attempting transition to ${newZoneId}`);
|
406 |
currentMessage = "";
|
407 |
+
currentPlacingItem = null; // Cancel placement on zone change
|
408 |
|
409 |
if (gameState.currentZoneId && zoneGroups[gameState.currentZoneId]) {
|
410 |
console.log(`Hiding old zone: ${gameState.currentZoneId}`);
|
|
|
430 |
} catch (creationError) {
|
431 |
console.error(`Error creating zone ${newZoneId}:`, creationError);
|
432 |
currentMessage = `<p class="message message-failure">Error creating zone ${newZoneId}.</p>`;
|
433 |
+
renderCurrentPageUI();
|
434 |
+
return;
|
|
|
|
|
435 |
}
|
436 |
} else {
|
437 |
console.error(`No creator found for zone ID: ${newZoneId}, critical error.`);
|
438 |
currentMessage = `<p class="message message-failure">Error: Zone creator missing for ${newZoneId}. Cannot proceed.</p>`;
|
|
|
439 |
storyTitleElement.textContent = "Fatal Error";
|
440 |
storyContentElement.innerHTML = currentMessage;
|
441 |
choicesElement.innerHTML = '';
|
442 |
+
return;
|
443 |
}
|
444 |
}
|
445 |
|
446 |
gameState.currentZoneId = newZoneId;
|
447 |
setupLighting(zoneInfo.lighting || 'default');
|
448 |
|
449 |
+
// Add relevant tracked lights (like cave point light) to the new zone group
|
450 |
+
const currentZoneGroup = zoneInfo.group;
|
451 |
currentLights.forEach(light => {
|
452 |
+
if (light && light.isPointLight && zoneInfo.lighting === 'cave') { // Example: only add point lights to caves
|
453 |
+
if (light.parent) light.parent.remove(light); // Remove from old parent if any
|
454 |
+
currentZoneGroup.add(light);
|
455 |
+
console.log("Added point light to cave group:", newZoneId);
|
456 |
+
}
|
457 |
+
// Ensure other lights (ambient, directional) are in the main scene, not the group
|
458 |
+
else if (light && !light.isPointLight && !light.parent) {
|
459 |
+
scene.add(light);
|
460 |
+
}
|
461 |
});
|
462 |
|
463 |
camera.position.set(0, 6, 12);
|
464 |
+
controls.target.set(0, 1, 0);
|
465 |
+
controls.update();
|
|
|
466 |
|
467 |
console.log(`Transition to ${newZoneId} complete. Rendering UI.`);
|
468 |
renderCurrentPageUI();
|
469 |
}
|
470 |
|
471 |
+
|
472 |
function renderCurrentPageUI() {
|
473 |
console.log(`renderCurrentPageUI called for zone: ${gameState.currentZoneId}`);
|
474 |
const zoneInfo = zoneGroups[gameState.currentZoneId];
|
475 |
const zoneId = gameState.currentZoneId;
|
476 |
|
|
|
477 |
if (!storyTitleElement || !storyContentElement || !choicesElement || !statsElement || !inventoryElement || !actionInfoElement) {
|
478 |
+
console.error("Crucial UI element missing!"); return;
|
|
|
|
|
479 |
}
|
|
|
480 |
if (!zoneInfo || !zoneInfo.group) {
|
481 |
console.error(`No zone info or group loaded for ${zoneId}`);
|
482 |
storyTitleElement.textContent = "Error";
|
483 |
storyContentElement.innerHTML = currentMessage + "<p>Cannot render current zone data.</p>";
|
484 |
+
choicesElement.innerHTML = `<button class="choice-button" onclick="transitionToZoneWrapper('${getZoneId(1, 1)}')">Return to Start</button>`;
|
485 |
+
updateStatsDisplay(); updateInventoryDisplay(); updateActionInfo(); return;
|
|
|
|
|
|
|
486 |
}
|
487 |
console.log(`Rendering UI for zone ${zoneId} with title "${zoneInfo.title}"`);
|
488 |
|
489 |
storyTitleElement.textContent = zoneInfo.title || "Unknown Zone";
|
490 |
storyContentElement.innerHTML = currentMessage + (zoneInfo.entryText ? `<p>${zoneInfo.entryText}</p>` : '');
|
491 |
+
choicesElement.innerHTML = '';
|
492 |
|
|
|
493 |
const neighbors = getZoneNeighbors(zoneId);
|
494 |
const directions = {'north': 'North', 'south': 'South', 'east': 'East', 'west': 'West'};
|
495 |
let addedChoices = 0;
|
|
|
498 |
const neighborId = neighbors[dir];
|
499 |
const button = document.createElement('button');
|
500 |
button.classList.add('choice-button');
|
501 |
+
button.textContent = `Go ${directions[dir]}`;
|
502 |
+
button.addEventListener('click', () => transitionToZone(neighborId)); // Use event listener
|
|
|
503 |
choicesElement.appendChild(button);
|
504 |
addedChoices++;
|
505 |
}
|
506 |
|
|
|
507 |
if (zoneInfo.options && zoneInfo.options.length > 0) {
|
508 |
console.log("Adding zone specific options");
|
509 |
zoneInfo.options.forEach(option => {
|
510 |
const button = document.createElement('button');
|
511 |
button.classList.add('choice-button');
|
512 |
button.textContent = option.text;
|
513 |
+
button.addEventListener('click', () => console.log("Zone action TBC:", option.action));
|
|
|
514 |
choicesElement.appendChild(button);
|
515 |
addedChoices++;
|
516 |
});
|
517 |
}
|
518 |
|
519 |
+
if (addedChoices === 0 && choicesElement.innerHTML === '') { // Check if empty after adding
|
520 |
+
choicesElement.innerHTML = '<p><i>No exits or actions defined here yet.</i></p>';
|
521 |
}
|
522 |
|
523 |
console.log("Updating stats, inventory, action info...");
|
|
|
527 |
console.log("renderCurrentPageUI finished.");
|
528 |
}
|
529 |
|
530 |
+
function transitionToZoneWrapper(zoneId) { // Keep wrapper for potential inline use later
|
|
|
531 |
transitionToZone(zoneId);
|
532 |
}
|
533 |
window.transitionToZoneWrapper = transitionToZoneWrapper;
|
|
|
540 |
statsElement.innerHTML = `<strong>Stats:</strong> <span style="color:${hpColor}">HP: ${hp}/${maxHp}</span> <span>XP: ${xp}</span>`;
|
541 |
}
|
542 |
|
543 |
+
function updateInventoryDisplay() { // Added back placement functionality
|
544 |
+
if (!gameState.character || !inventoryElement) return;
|
545 |
let invHtml = '<strong>Inventory:</strong> ';
|
546 |
if (gameState.character.inventory.length === 0) {
|
547 |
invHtml += '<em>Empty</em>';
|
|
|
549 |
gameState.character.inventory.forEach(item => {
|
550 |
const itemDef = itemsData[item] || { type: 'unknown', description: '???' };
|
551 |
const itemClass = `item-${itemDef.type || 'unknown'}`;
|
552 |
+
const placingClass = (item === currentPlacingItem) ? ' placing' : ''; // Highlight item being placed
|
553 |
+
invHtml += `<span class="item-tag ${itemClass}${placingClass}" title="Click to Place: ${itemDef.description}" data-itemname="${item}">${item}</span>`;
|
554 |
});
|
555 |
}
|
556 |
inventoryElement.innerHTML = invHtml;
|
557 |
+
|
558 |
+
// Re-attach click listeners for placement mode
|
559 |
+
inventoryElement.querySelectorAll('.item-tag').forEach(tag => {
|
560 |
+
tag.addEventListener('click', (event) => {
|
561 |
+
event.stopPropagation(); // Prevent click from triggering pickup if UI overlaps canvas
|
562 |
+
togglePlacementMode(tag.dataset.itemname);
|
563 |
+
});
|
564 |
+
});
|
565 |
}
|
566 |
|
567 |
+
function updateActionInfo() { // Updated Action Info
|
568 |
if (!actionInfoElement || !gameState ) return;
|
569 |
+
if (currentPlacingItem) {
|
570 |
+
actionInfoElement.textContent = `Placing: ${currentPlacingItem} (Click ground)`;
|
571 |
+
} else {
|
572 |
+
actionInfoElement.textContent = `Zone: ${gameState.currentZoneId || 'None'} | Mode: Explore (Click items)`;
|
573 |
+
}
|
574 |
+
actionInfoElement.style.display = 'block';
|
575 |
+
}
|
576 |
+
|
577 |
+
// --- Pickup/Placement Functions (Restored) ---
|
578 |
+
function pickupItem() {
|
579 |
+
if (currentPlacingItem) return; // Don't pick up while placing
|
580 |
+
|
581 |
+
raycaster.setFromCamera(mouse, camera);
|
582 |
+
const currentGroup = zoneGroups[gameState.currentZoneId]?.group;
|
583 |
+
if (!currentGroup) return;
|
584 |
+
|
585 |
+
const pickupables = [];
|
586 |
+
currentGroup.traverseVisible(child => {
|
587 |
+
if (child.userData.isPickupable) {
|
588 |
+
pickupables.push(child);
|
589 |
+
}
|
590 |
+
});
|
591 |
+
|
592 |
+
const intersects = raycaster.intersectObjects(pickupables, false);
|
593 |
+
|
594 |
+
if (intersects.length > 0) {
|
595 |
+
// Basic outline/highlight effect could go here if desired
|
596 |
+
const clickedObject = intersects[0].object;
|
597 |
+
const itemName = clickedObject.userData.itemName;
|
598 |
+
|
599 |
+
if (itemName && itemsData[itemName]) {
|
600 |
+
console.log(`Picked up: ${itemName}`);
|
601 |
+
currentMessage = `<p class="message message-item"><em>Picked up: ${itemName}</em></p>`;
|
602 |
+
|
603 |
+
if (!gameState.character.inventory.includes(itemName)) {
|
604 |
+
gameState.character.inventory.push(itemName);
|
605 |
+
} else {
|
606 |
+
currentMessage += `<p class="message message-info"><em>(Cannot carry more ${itemName})</em></p>`;
|
607 |
+
}
|
608 |
+
|
609 |
+
clickedObject.visible = false; // Hide the object
|
610 |
+
clickedObject.userData.isPickupable = false; // Mark as picked up
|
611 |
+
// Optionally remove from scene: clickedObject.parent.remove(clickedObject);
|
612 |
+
|
613 |
+
renderCurrentPageUI(); // Update inventory and messages
|
614 |
+
}
|
615 |
+
}
|
616 |
}
|
617 |
|
618 |
+
function togglePlacementMode(itemName) { // Added back
|
619 |
+
if (!itemName || !gameState.character.inventory.includes(itemName)) return;
|
620 |
+
if (currentPlacingItem === itemName) {
|
621 |
+
currentPlacingItem = null;
|
622 |
+
console.log("Placement cancelled.");
|
623 |
+
} else {
|
624 |
+
currentPlacingItem = itemName;
|
625 |
+
console.log(`Ready to place: ${itemName}`);
|
626 |
+
}
|
627 |
+
updateInventoryDisplay(); // Update highlighting
|
628 |
+
updateActionInfo();
|
629 |
+
}
|
630 |
+
|
631 |
+
function placeItem() { // Added back
|
632 |
+
if (!currentPlacingItem) return;
|
633 |
+
|
634 |
+
raycaster.setFromCamera(mouse, camera);
|
635 |
+
const currentGroup = zoneGroups[gameState.currentZoneId]?.group;
|
636 |
+
if (!currentGroup) return;
|
637 |
+
|
638 |
+
const grounds = [];
|
639 |
+
currentGroup.traverseVisible(child => { if(child.userData.isGround) grounds.push(child); });
|
640 |
+
|
641 |
+
const intersects = raycaster.intersectObjects(grounds);
|
642 |
+
|
643 |
+
if (intersects.length > 0) {
|
644 |
+
const point = intersects[0].point;
|
645 |
+
const itemName = currentPlacingItem;
|
646 |
+
const itemDef = itemsData[itemName];
|
647 |
+
|
648 |
+
console.log(`Placing ${itemName} at ${point.x.toFixed(1)}, ${point.z.toFixed(1)}`);
|
649 |
+
|
650 |
+
// Create a visual representation of the item
|
651 |
+
const itemGeo = new THREE.BoxGeometry(0.5, 0.5, 0.5);
|
652 |
+
const itemMat = MAT.simple.clone();
|
653 |
+
if(itemDef?.type === 'weapon') itemMat.color.setHex(0xaa4444);
|
654 |
+
else if(itemDef?.type === 'consumable') itemMat.color.setHex(0xaa7744);
|
655 |
+
else itemMat.color.setHex(0x8888aa);
|
656 |
+
|
657 |
+
const placedMesh = createMesh(itemGeo, itemMat, {x: point.x, y: 0.25, z: point.z}); // Place slightly above ground
|
658 |
+
placedMesh.userData = {
|
659 |
+
isPlacedItem: true,
|
660 |
+
itemName: itemName,
|
661 |
+
isPickupable: true, // Allow picking it back up
|
662 |
+
description: `Placed ${itemName}`
|
663 |
+
};
|
664 |
+
currentGroup.add(placedMesh);
|
665 |
+
|
666 |
+
gameState.character.inventory = gameState.character.inventory.filter(i => i !== itemName); // Remove from inventory
|
667 |
+
currentMessage = `<p class="message message-item"><em>Placed ${itemName}.</em></p>`;
|
668 |
+
currentPlacingItem = null; // Exit placement mode
|
669 |
+
renderCurrentPageUI(); // Update UI
|
670 |
+
|
671 |
+
} else {
|
672 |
+
console.log("Placement click missed ground.");
|
673 |
+
currentMessage = `<p class="message message-failure"><em>Cannot place item there.</em></p>`;
|
674 |
+
currentPlacingItem = null;
|
675 |
+
renderCurrentPageUI();
|
676 |
+
}
|
677 |
+
}
|
678 |
+
|
679 |
+
// --- Combat/Checks (Placeholders) ---
|
680 |
+
function startCombat(enemyTypeId) { console.log("Combat disabled."); }
|
681 |
+
function handleCombatAction(action) { console.log("Combat disabled."); }
|
682 |
+
window.startCombat = startCombat;
|
683 |
+
window.handleCombatAction = handleCombatAction;
|
684 |
|
685 |
|
686 |
+
// --- Initialization ---
|
687 |
document.addEventListener('DOMContentLoaded', () => {
|
688 |
+
console.log("DOM Ready - Initializing World Grid + Interaction.");
|
689 |
try {
|
690 |
+
initThreeJS();
|
691 |
if (!scene || !camera || !renderer) throw new Error("Three.js failed to initialize.");
|
692 |
+
// Font not needed currently, start game directly
|
693 |
+
startGame();
|
694 |
+
console.log("Game world initialized and started.");
|
695 |
} catch (error) {
|
696 |
console.error("Initialization failed:", error);
|
697 |
storyTitleElement.textContent = "Initialization Error";
|
698 |
storyContentElement.innerHTML = `<p style="color:red;">Failed to start game:</p><pre style="color:red; white-space: pre-wrap;">${error.stack || error}</pre><p style="color:yellow;">Check console (F12) for details.</p>`;
|
699 |
if(sceneContainer) sceneContainer.innerHTML = '<p style="color:red; padding: 20px;">3D Scene Failed</p>';
|
700 |
+
const statsInvContainer = document.getElementById('stats-inventory-container');
|
701 |
+
const choicesCont = document.getElementById('choices-container');
|
702 |
+
if (statsInvContainer) statsInvContainer.style.display = 'none';
|
703 |
+
if (choicesCont) choicesCont.style.display = 'none';
|
|
|
704 |
}
|
705 |
});
|
706 |
|