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Update index.html
Browse files- index.html +118 -435
index.html
CHANGED
@@ -1,441 +1,124 @@
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<!DOCTYPE html>
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<html>
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<head>
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</style>
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<!-- New: Polling function for game state -->
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<script>
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// Poll the shared game state every 5 seconds (for demonstration)
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function pollGameState() {
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console.log("Polling updated game state:", window.GAME_STATE);
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// Here you could update the scene based on the new state.
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}
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setInterval(pollGameState, 5000);
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</script>
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</head>
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<body>
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const groundMesh = new THREE.Mesh(groundGeometry, material);
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groundMesh.rotation.x = -Math.PI / 2;
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groundMesh.position.y = -0.05;
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groundMesh.position.x = gridX * plotWidth + plotWidth / 2.0;
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groundMesh.position.z = gridZ * plotDepth + plotDepth / 2.0;
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groundMesh.receiveShadow = true;
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groundMesh.userData.gridKey = gridKey;
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scene.add(groundMesh);
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groundMeshes[gridKey] = groundMesh;
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if (isPlaceholder) placeholderPlots.add(gridKey);
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}
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function setupPlayer() {
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const playerGeo = new THREE.CapsuleGeometry(0.4, 0.8, 4, 8);
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const playerMat = new THREE.MeshStandardMaterial({ color: 0x0000ff, roughness: 0.6 });
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playerMesh = new THREE.Mesh(playerGeo, playerMat);
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playerMesh.position.set(plotWidth / 2, 0.4 + 0.8/2, plotDepth/2);
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playerMesh.castShadow = true;
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playerMesh.receiveShadow = true;
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scene.add(playerMesh);
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}
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function loadInitialObjects() {
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console.log(`Loading ${allInitialObjects.length} initial objects from Python.`);
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allInitialObjects.forEach(objData => { createAndPlaceObject(objData, false); });
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console.log("Finished loading initial objects.");
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}
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function createAndPlaceObject(objData, isNewObject) {
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let loadedObject = null;
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switch (objData.type) {
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case "Simple House": loadedObject = createSimpleHouse(); break;
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case "Tree": loadedObject = createTree(); break;
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case "Rock": loadedObject = createRock(); break;
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case "Fence Post": loadedObject = createFencePost(); break;
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default: console.warn("Unknown object type in data:", objData.type); break;
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}
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if (loadedObject) {
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if (objData.position && objData.position.x !== undefined) {
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loadedObject.position.set(objData.position.x, objData.position.y, objData.position.z);
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} else if (objData.pos_x !== undefined) {
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loadedObject.position.set(objData.pos_x, objData.pos_y, objData.pos_z);
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}
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if (objData.rotation) {
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loadedObject.rotation.set(objData.rotation._x, objData.rotation._y, objData.rotation._z, objData.rotation._order || 'XYZ');
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} else if (objData.rot_x !== undefined) {
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loadedObject.rotation.set(objData.rot_x, objData.rot_y, objData.rot_z, objData.rot_order || 'XYZ');
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}
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loadedObject.userData.obj_id = objData.obj_id || loadedObject.userData.obj_id;
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scene.add(loadedObject);
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if (isNewObject) newlyPlacedObjects.push(loadedObject);
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return loadedObject;
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}
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return null;
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}
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function saveUnsavedState() {
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try {
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const stateToSave = newlyPlacedObjects.map(obj => ({
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obj_id: obj.userData.obj_id,
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type: obj.userData.type,
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position: { x: obj.position.x, y: obj.position.y, z: obj.position.z },
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rotation: { _x: obj.rotation.x, _y: obj.rotation.y, _z: obj.rotation.z, _order: obj.rotation.order }
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}));
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sessionStorage.setItem(SESSION_STORAGE_KEY, JSON.stringify(stateToSave));
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console.log(`Saved ${stateToSave.length} unsaved objects to sessionStorage.`);
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} catch (e) {
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console.error("Error saving state to sessionStorage:", e);
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}
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}
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function restoreUnsavedState() {
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try {
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const savedState = sessionStorage.getItem(SESSION_STORAGE_KEY);
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if (savedState) {
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console.log("Found unsaved state in sessionStorage. Restoring...");
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const objectsToRestore = JSON.parse(savedState);
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if (Array.isArray(objectsToRestore)) {
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newlyPlacedObjects = [];
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let count = 0;
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objectsToRestore.forEach(objData => {
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if(createAndPlaceObject(objData, true)) { count++; }
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});
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console.log(`Restored ${count} objects.`);
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}
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} else {
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console.log("No unsaved state found in sessionStorage.");
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}
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} catch (e) {
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console.error("Error restoring state from sessionStorage:", e);
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sessionStorage.removeItem(SESSION_STORAGE_KEY);
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}
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}
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function clearUnsavedState() {
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sessionStorage.removeItem(SESSION_STORAGE_KEY);
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newlyPlacedObjects = [];
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console.log("Cleared unsaved state from memory and sessionStorage.");
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}
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function createObjectBase(type) {
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return { userData: { type: type, obj_id: THREE.MathUtils.generateUUID() } };
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}
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function createSimpleHouse() {
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const base = createObjectBase("Simple House");
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const group = new THREE.Group();
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Object.assign(group, base);
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const mat1 = new THREE.MeshStandardMaterial({color:0xffccaa, roughness:0.8});
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const mat2 = new THREE.MeshStandardMaterial({color:0xaa5533, roughness:0.7});
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const m1 = new THREE.Mesh(new THREE.BoxGeometry(2,1.5,2.5), mat1);
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m1.position.y = 1.5/2;
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m1.castShadow = true;
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m1.receiveShadow = true;
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group.add(m1);
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const m2 = new THREE.Mesh(new THREE.ConeGeometry(1.8,1,4), mat2);
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m2.position.y = 1.5+1/2;
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m2.rotation.y = Math.PI/4;
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m2.castShadow = true;
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m2.receiveShadow = true;
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group.add(m2);
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return group;
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}
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function createTree() {
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const base = createObjectBase("Tree");
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const group = new THREE.Group();
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Object.assign(group, base);
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const mat1 = new THREE.MeshStandardMaterial({color:0x8B4513, roughness:0.9});
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const mat2 = new THREE.MeshStandardMaterial({color:0x228B22, roughness:0.8});
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const m1 = new THREE.Mesh(new THREE.CylinderGeometry(0.3,0.4,2,8), mat1);
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m1.position.y = 1;
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m1.castShadow = true;
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m1.receiveShadow = true;
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group.add(m1);
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const m2 = new THREE.Mesh(new THREE.IcosahedronGeometry(1.2,0), mat2);
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m2.position.y = 2.8;
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m2.castShadow = true;
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m2.receiveShadow = true;
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group.add(m2);
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return group;
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}
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function createRock() {
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const base = createObjectBase("Rock");
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const mat = new THREE.MeshStandardMaterial({color:0xaaaaaa, roughness:0.8, metalness:0.1});
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const rock = new THREE.Mesh(new THREE.IcosahedronGeometry(0.7,0), mat);
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Object.assign(rock, base);
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rock.position.y = 0.35;
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rock.rotation.set(Math.random()*Math.PI, Math.random()*Math.PI, 0);
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rock.castShadow = true;
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rock.receiveShadow = true;
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return rock;
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}
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function createFencePost() {
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const base = createObjectBase("Fence Post");
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const mat = new THREE.MeshStandardMaterial({color:0xdeb887, roughness:0.9});
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const post = new THREE.Mesh(new THREE.BoxGeometry(0.2,1.5,0.2), mat);
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Object.assign(post, base);
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post.position.y = 0.75;
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post.castShadow = true;
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post.receiveShadow = true;
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return post;
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}
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function onMouseMove(event) {
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mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
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mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
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}
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function onDocumentClick(event) {
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if (selectedObjectType === "None") return;
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const groundCandidates = Object.values(groundMeshes);
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if (groundCandidates.length === 0) return;
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raycaster.setFromCamera(mouse, camera);
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const intersects = raycaster.intersectObjects(groundCandidates);
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if (intersects.length > 0) {
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const intersectPoint = intersects[0].point;
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let newObjectToPlace = null;
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switch (selectedObjectType) {
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case "Simple House": newObjectToPlace = createSimpleHouse(); break;
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case "Tree": newObjectToPlace = createTree(); break;
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case "Rock": newObjectToPlace = createRock(); break;
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case "Fence Post": newObjectToPlace = createFencePost(); break;
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default: return;
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}
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if (newObjectToPlace) {
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newObjectToPlace.position.copy(intersectPoint);
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newObjectToPlace.position.y += 0.01;
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scene.add(newObjectToPlace);
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newlyPlacedObjects.push(newObjectToPlace);
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saveUnsavedState();
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console.log(`Placed new ${selectedObjectType}. Total unsaved: ${newlyPlacedObjects.length}`);
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}
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}
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}
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function onKeyDown(event) { keysPressed[event.code] = true; }
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function onKeyUp(event) { keysPressed[event.code] = false; }
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function teleportPlayer(targetX, targetZ) {
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console.log(`JS teleportPlayer called with targetX: ${targetX}, targetZ: ${targetZ}`);
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if (playerMesh) {
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playerMesh.position.x = targetX;
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playerMesh.position.z = targetZ;
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const offset = new THREE.Vector3(0, 15, 20);
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const targetPosition = playerMesh.position.clone().add(offset);
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camera.position.copy(targetPosition);
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camera.lookAt(playerMesh.position);
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console.log("Player teleported to:", playerMesh.position);
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} else {
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console.error("Player mesh not found for teleport.");
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}
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}
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function getSaveDataAndPosition() {
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console.log(`JS getSaveDataAndPosition called. Found ${newlyPlacedObjects.length} new objects.`);
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const objectsToSave = newlyPlacedObjects.map(obj => {
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if (!obj.userData || !obj.userData.type) { return null; }
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const rotation = { _x: obj.rotation.x, _y: obj.rotation.y, _z: obj.rotation.z, _order: obj.rotation.order };
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return {
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obj_id: obj.userData.obj_id, type: obj.userData.type,
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position: { x: obj.position.x, y: obj.position.y, z: obj.position.z },
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rotation: rotation
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};
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}).filter(obj => obj !== null);
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const playerPos = playerMesh ? { x: playerMesh.position.x, y: playerMesh.position.y, z: playerMesh.position.z } : {x:0, y:0, z:0};
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const payload = {
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playerPosition: playerPos,
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objectsToSave: objectsToSave
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};
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console.log("Prepared payload for saving:", payload);
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return JSON.stringify(payload);
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}
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function resetNewlyPlacedObjects() {
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console.log(`JS resetNewlyPlacedObjects called.`);
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clearUnsavedState();
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}
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function updatePlayerMovement() {
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if (!playerMesh) return;
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const moveDirection = new THREE.Vector3(0, 0, 0);
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if (keysPressed['KeyW'] || keysPressed['ArrowUp']) moveDirection.z -= 1;
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if (keysPressed['KeyS'] || keysPressed['ArrowDown']) moveDirection.z += 1;
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if (keysPressed['KeyA'] || keysPressed['ArrowLeft']) moveDirection.x -= 1;
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if (keysPressed['KeyD'] || keysPressed['ArrowRight']) moveDirection.x += 1;
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if (moveDirection.lengthSq() > 0) {
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moveDirection.normalize().multiplyScalar(playerSpeed);
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const forward = new THREE.Vector3();
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camera.getWorldDirection(forward);
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forward.y = 0;
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forward.normalize();
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const right = new THREE.Vector3().crossVectors(camera.up, forward).normalize();
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const worldMove = new THREE.Vector3();
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worldMove.add(forward.multiplyScalar(-moveDirection.z));
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worldMove.add(right.multiplyScalar(-moveDirection.x));
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worldMove.normalize().multiplyScalar(playerSpeed);
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playerMesh.position.add(worldMove);
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playerMesh.position.y = Math.max(playerMesh.position.y, 0.4 + 0.8/2);
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checkAndExpandGround();
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}
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}
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function checkAndExpandGround() {
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if (!playerMesh) return;
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const currentGridX = Math.floor(playerMesh.position.x / plotWidth);
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const currentGridZ = Math.floor(playerMesh.position.z / plotDepth);
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for (let dx = -1; dx <= 1; dx++) {
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for (let dz = -1; dz <= 1; dz++) {
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if (dx === 0 && dz === 0) continue;
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const checkX = currentGridX + dx;
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const checkZ = currentGridZ + dz;
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const gridKey = `${checkX}_${checkZ}`;
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if (!groundMeshes[gridKey]) {
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const isSavedPlot = plotsMetadata.some(plot => plot.grid_x === checkX && plot.grid_z === checkZ);
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if (!isSavedPlot) {
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createGroundPlane(checkX, checkZ, true);
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}
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}
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}
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}
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}
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function updateCamera() {
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if (!playerMesh) return;
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const offset = new THREE.Vector3(0, 15, 20);
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const targetPosition = playerMesh.position.clone().add(offset);
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camera.position.lerp(targetPosition, 0.08);
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camera.lookAt(playerMesh.position);
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}
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function onWindowResize() {
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camera.aspect = window.innerWidth / window.innerHeight;
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camera.updateProjectionMatrix();
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renderer.setSize(window.innerWidth, window.innerHeight);
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429 |
-
}
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function animate() {
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requestAnimationFrame(animate);
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433 |
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updatePlayerMovement();
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updateCamera();
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435 |
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renderer.render(scene, camera);
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436 |
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}
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init();
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</script>
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440 |
</body>
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441 |
-
</html>
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1 |
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<!-- index.html -->
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2 |
<!DOCTYPE html>
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3 |
<html>
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4 |
<head>
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5 |
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<meta charset="utf-8">
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6 |
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<title>Three.js Infinite World</title>
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7 |
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<style>body{margin:0;overflow:hidden;}canvas{display:block;}</style>
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8 |
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<!-- State injected here -->
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9 |
</head>
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10 |
<body>
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11 |
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<script type="importmap">
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12 |
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{"imports":{"three":"https://unpkg.com/[email protected]/build/three.module.js","three/addons/":"https://unpkg.com/[email protected]/examples/jsm/"}}
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</script>
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<script type="module">
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import * as THREE from 'three';
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let scene, camera, renderer, playerMesh, raycaster, mouse;
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let newlyPlacedObjects = [];
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const groundMeshes = {}, placeholderPlots=new Set();
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const SESSION_KEY='unsavedInfiniteWorldState';
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function init(){
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scene=new THREE.Scene(); scene.background=new THREE.Color(0xabcdef);
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camera=new THREE.PerspectiveCamera(60,window.innerWidth/window.innerHeight,0.1,4000);
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camera.position.set(0,15,20);camera.lookAt(0,0,0);
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setupLighting(); setupGround(); setupPlayer();
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raycaster=new THREE.Raycaster(); mouse=new THREE.Vector2();
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renderer=new THREE.WebGLRenderer({antialias:true});
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renderer.setSize(window.innerWidth,window.innerHeight);
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renderer.shadowMap.enabled=true; document.body.appendChild(renderer.domElement);
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loadObjects(); restoreUnsavedState();
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window.addEventListener('mousemove',onMouseMove,false);
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window.addEventListener('click',onDocClick,false);
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window.addEventListener('keydown',onKeyDown);
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window.addEventListener('keyup',onKeyUp);
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window.teleportPlayer=teleportPlayer;
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window.getSaveDataAndPosition=getSaveDataAndPosition;
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window.resetNewlyPlacedObjects=resetNewlyPlacedObjects;
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setInterval(pollGameState,5000);
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animate();
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}
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function setupLighting(){
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scene.add(new THREE.AmbientLight(0xffffff,0.5));
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const dir=new THREE.DirectionalLight(0xffffff,1);dir.position.set(50,150,100);
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dir.castShadow=true;scene.add(dir);
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}
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function setupGround(){
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const plots=window.PLOTS_METADATA||[];
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(plots.length?plots:[{grid_x:0,grid_z:0}]).forEach(p=>createGround(p.grid_x,p.grid_z,false));
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}
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function createGround(x,z,ph=false){
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const key=`${x}_${z}`; if(groundMeshes[key])return;
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const geo=new THREE.PlaneGeometry(window.PLOT_WIDTH,window.PLOT_DEPTH);
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const mat=new THREE.MeshStandardMaterial({color:ph?0x448844:0x55aa55,side:THREE.DoubleSide});
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const m=new THREE.Mesh(geo,mat); m.rotation.x=-Math.PI/2;
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m.position.set(x*window.PLOT_WIDTH+window.PLOT_WIDTH/2,-0.05,z*window.PLOT_DEPTH+window.PLOT_DEPTH/2);
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scene.add(m); groundMeshes[key]=m; if(ph)placeholderPlots.add(key);
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}
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function setupPlayer(){
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const geo=new THREE.CapsuleGeometry(0.4,0.8,4,8);
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playerMesh=new THREE.Mesh(geo,new THREE.MeshStandardMaterial({color:0x0000ff,roughness:0.6}));
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playerMesh.position.set(window.PLOT_WIDTH/2,1.2,window.PLOT_DEPTH/2);
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scene.add(playerMesh);
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}
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function loadObjects(){
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(window.ALL_INITIAL_OBJECTS||[]).forEach(d=>createAndPlace(d,false));
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}
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function createAndPlace(d,newObj){
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const obj=window.KITS[d.type]?createPrefabKit(d.type):null;
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if(!obj) return;
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obj.position.set(d.pos_x||d.position.x,d.pos_y||d.position.y,d.pos_z||d.position.z);
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scene.add(obj); if(newObj)newlyPlacedObjects.push(obj);
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79 |
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}
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+
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81 |
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function createPrefabKit(name){
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const kit=window.KITS[name]||{}; const grp=new THREE.Group();
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83 |
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kit.modules?.forEach(m=>{const md=createModule(m); if(md)grp.add(md)});
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return grp;
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}
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function createModule(n){
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switch(n){
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case 'Cube': return new THREE.Mesh(new THREE.BoxGeometry(1,1,1),new THREE.MeshStandardMaterial());
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case 'Sphere': return new THREE.Mesh(new THREE.SphereGeometry(0.5,16,16),new THREE.MeshStandardMaterial());
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case 'Cylinder': return new THREE.Mesh(new THREE.CylinderGeometry(0.5,0.5,1,12),new THREE.MeshStandardMaterial());
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case 'Cone': return new THREE.Mesh(new THREE.ConeGeometry(0.5,1,12),new THREE.MeshStandardMaterial());
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93 |
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default: console.warn('Unknown module',n); return null;
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94 |
+
}
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95 |
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}
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96 |
+
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97 |
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function onDocClick(ev){
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98 |
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if(window.SELECTED_OBJECT_TYPE==='None')return; const candidates=Object.values(groundMeshes);
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raycaster.setFromCamera(mouse,camera); const hit=raycaster.intersectObjects(candidates);
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100 |
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if(!hit.length)return; const pt=hit[0].point;
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101 |
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const mesh=createPrefabKit(window.SELECTED_OBJECT_TYPE);
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102 |
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if(mesh){mesh.position.copy(pt);scene.add(mesh);newlyPlacedObjects.push(mesh);saveUnsaved();}
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103 |
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}
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104 |
+
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function saveUnsaved(){sessionStorage.setItem(SESSION_KEY,JSON.stringify(newlyPlacedObjects.map(o=>({obj_id:o.userData?.obj_id,type:o.userData?.type,position:{x:o.position.x,y:o.position.y,z:o.position.z},rotation:{_x:o.rotation.x,_y:o.rotation.y,_z:o.rotation.z,_order:o.rotation.order}}))));}
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106 |
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function restoreUnsavedState(){const s=sessionStorage.getItem(SESSION_KEY); if(s){JSON.parse(s).forEach(d=>createAndPlace(d,true));}}
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107 |
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function resetNewlyPlacedObjects(){sessionStorage.removeItem(SESSION_KEY);newlyPlacedObjects=[];}
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108 |
+
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109 |
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function getSaveDataAndPosition(){const objs=newlyPlacedObjects.map(o=>({obj_id:o.userData?.obj_id,type:o.userData?.type,position:{x:o.position.x,y:o.position.y,z:o.position.z},rotation:{_x:o.rotation.x,_y:o.rotation.y,_z:o.rotation.z,_order:o.rotation.order}}));
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110 |
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const pos={x:playerMesh.position.x,y:playerMesh.position.y,z:playerMesh.position.z};return JSON.stringify({playerPosition:pos,objectsToSave:objs});
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111 |
+
}
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112 |
+
|
113 |
+
function teleportPlayer(x,z){playerMesh.position.set(x,playerMesh.position.y,z);camera.position.set(x,playerMesh.position.y+15,z+20);camera.lookAt(playerMesh.position);}
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114 |
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function pollGameState(){console.log('Polling',window.GAME_STATE);}
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115 |
+
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116 |
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function onMouseMove(e){mouse.x=(e.clientX/window.innerWidth)*2-1;mouse.y=-(e.clientY/window.innerHeight)*2+1;}
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117 |
+
function onKeyDown(e){/* movement logic */}
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118 |
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function onKeyUp(e){}
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119 |
+
|
120 |
+
function animate(){requestAnimationFrame(animate);renderer.render(scene,camera);}
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121 |
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init();
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122 |
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</script>
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|
123 |
</body>
|
124 |
+
</html>
|