3DWorldBuilder / app.py
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# app.py
import streamlit as st # 🌐 Streamlit magic
import streamlit.components.v1 as components # πŸ–ΌοΈ Embed custom HTML/JS
import os # πŸ“‚ File operations
import json # πŸ”„ JSON encoding/decoding
import pandas as pd # πŸ“Š DataFrame handling
import uuid # πŸ†” Unique IDs
import math # βž— Math utilities
import time # ⏳ Time utilities
from gamestate import GameState # πŸ’Ό Shared game-state singleton
# πŸš€ Page setup
st.set_page_config(page_title="Infinite World Builder", layout="wide")
# πŸ“ Constants for world dimensions & CSV schema
SAVE_DIR = "saved_worlds"
PLOT_WIDTH = 50.0 # ↔️ Plot width in world units
PLOT_DEPTH = 50.0 # ↕️ Plot depth in world units
CSV_COLUMNS = [
'obj_id', 'type',
'pos_x', 'pos_y', 'pos_z',
'rot_x', 'rot_y', 'rot_z', 'rot_order'
]
# πŸ—‚οΈ Ensure directory for saved plots
os.makedirs(SAVE_DIR, exist_ok=True)
# πŸ”§ Load prefab kits definitions
@st.cache_data(ttl=3600)
def load_kits():
try:
with open("kits.json", "r", encoding="utf-8") as f:
return json.load(f)
except FileNotFoundError:
st.error("kits.json missing! πŸ“¦")
return {}
except Exception as e:
st.error(f"Error loading kits.json: {e}")
return {}
kits = load_kits() # πŸ”— name β†’ module list
# --- Existing load/save/state functions ---
@st.cache_data(ttl=3600)
def load_plot_metadata():
try:
files = [f for f in os.listdir(SAVE_DIR) if f.endswith('.csv') and f.startswith('plot_X')]
except Exception as e:
st.error(f"Error scanning {SAVE_DIR}: {e}")
return []
parsed = []
for fn in files:
try:
parts = fn[:-4].split('_') # remove .csv
gx = int(parts[1][1:]); gz = int(parts[2][1:])
name = ' '.join(parts[3:]) if len(parts)>3 else f"Plot({gx},{gz})"
parsed.append({
'id': fn[:-4], 'filename': fn,
'grid_x': gx, 'grid_z': gz,
'name': name,
'x_offset': gx*PLOT_WIDTH,
'z_offset': gz*PLOT_DEPTH
})
except:
st.warning(f"Skipping invalid file: {fn}")
parsed.sort(key=lambda p: (p['grid_x'], p['grid_z']))
return parsed
def load_plot_objects(filename, x_offset, z_offset):
path = os.path.join(SAVE_DIR, filename)
try:
df = pd.read_csv(path)
if not all(c in df.columns for c in ['type','pos_x','pos_y','pos_z']):
st.warning(f"Missing cols in {filename}")
return []
df['obj_id'] = df.get('obj_id', pd.Series([str(uuid.uuid4()) for _ in df.index]))
for col, default in [('rot_x',0.0),('rot_y',0.0),('rot_z',0.0),('rot_order','XYZ')]:
if col not in df.columns: df[col]=default
objs = []
for _, r in df.iterrows():
o = r.to_dict()
o['pos_x'] += x_offset; o['pos_z'] += z_offset
objs.append(o)
return objs
except Exception:
return []
def save_plot_data(filename, objects_list, px, pz):
path = os.path.join(SAVE_DIR, filename)
if not isinstance(objects_list, list):
st.error("Invalid save data")
return False
rel=[]
for o in objects_list:
pos=o.get('position',{}); rot=o.get('rotation',{})
typ=o.get('type','Unknown'); oid=o.get('obj_id',str(uuid.uuid4()))
if not all(k in pos for k in ['x','y','z']) or typ=='Unknown': continue
rel.append({
'obj_id':oid,'type':typ,
'pos_x':pos['x']-px,'pos_y':pos['y'],'pos_z':pos['z']-pz,
'rot_x':rot.get('_x',0.0),'rot_y':rot.get('_y',0.0),'rot_z':rot.get('_z',0.0),'rot_order':rot.get('_order','XYZ')
})
try:
pd.DataFrame(rel,columns=CSV_COLUMNS).to_csv(path,index=False)
st.success(f"Saved {len(rel)} to {filename}")
return True
except Exception as e:
st.error(f"Save failed: {e}")
return False
@st.cache_resource
def get_game_state():
return GameState(save_dir=SAVE_DIR,csv_filename='world_state.csv')
game_state=get_game_state()
# 🧠 Session defaults
st.session_state.setdefault('selected_object','None')
# πŸ”„ Load metadata & objects
plots_metadata=load_plot_metadata()
all_initial_objects=[]
for p in plots_metadata:
all_initial_objects+=load_plot_objects(p['filename'],p['x_offset'],p['z_offset'])
# πŸ–₯️ Sidebar UI\ with kits
with st.sidebar:
st.title("πŸ—οΈ World Controls")
st.header("🌟 Place Kits")
options=["None"]+list(kits.keys())
idx=options.index(st.session_state.selected_object) if st.session_state.selected_object in options else 0
sel=st.selectbox("Select Kit:",options,index=idx,key="selected_object_widget")
if sel!=st.session_state.selected_object:
st.session_state.selected_object=sel
st.markdown("---")
st.header("πŸ’Ύ Save Work")
if st.button("πŸ’Ύ Save Current Work"):
from streamlit_js_eval import streamlit_js_eval
streamlit_js_eval(js_code="getSaveDataAndPosition();",key="js_save_processor")
st.rerun()
# 🏠 Main area
st.header("🌍 Infinite Shared 3D World")
st.caption("Click to explore & place kits, then πŸ’Ύ to save!")
# πŸ”Œ Inject state into JS
injected_state={
"ALL_INITIAL_OBJECTS":all_initial_objects,
"PLOTS_METADATA":plots_metadata,
"SELECTED_OBJECT_TYPE":st.session_state.selected_object,
"PLOT_WIDTH":PLOT_WIDTH,
"PLOT_DEPTH":PLOT_DEPTH,
"GAME_STATE":game_state.get_state(),
"KITS":kits
}
try:
html=open('index.html','r',encoding='utf-8').read()
script=f"""
<script>
window.ALL_INITIAL_OBJECTS={json.dumps(injected_state['ALL_INITIAL_OBJECTS'])};
window.PLOTS_METADATA={json.dumps(injected_state['PLOTS_METADATA'])};
window.SELECTED_OBJECT_TYPE={json.dumps(injected_state['SELECTED_OBJECT_TYPE'])};
window.PLOT_WIDTH={json.dumps(injected_state['PLOT_WIDTH'])};
window.PLOT_DEPTH={json.dumps(injected_state['PLOT_DEPTH'])};
window.GAME_STATE={json.dumps(injected_state['GAME_STATE'])};
window.KITS={json.dumps(injected_state['KITS'])};
console.log('State injected',{{objs:window.ALL_INITIAL_OBJECTS.length,plots:window.PLOTS_METADATA.length, kits:Object.keys(window.KITS).length}});
</script>
"""
html_mod=html.replace('</head>',script+'\n</head>',1)
components.html(html_mod,height=750,scrolling=False)
except FileNotFoundError:
st.error("index.html missing!")
except Exception as e:
st.error(f"HTML inject error: {e}")