Spaces:
Running
Running
Update app.py
Browse files
app.py
CHANGED
@@ -4,25 +4,147 @@ from pathlib import Path
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@st.cache_data
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def load_aframe_and_extras():
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# ↔️ This is your original A-Frame + components + moveCamera/fireRaycast boilerplate,
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# with just the keydown mapping at the bottom tweaked to:
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# W → down
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# S → reset
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# X → up
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return """
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
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<script>
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let score = 0;
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AFRAME.registerComponent('draggable', { /* … your original code … */ });
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AFRAME.registerComponent('bouncing', { /* … your original code … */ });
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AFRAME.registerComponent('moving-light', { /* … your original code … */ });
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// ——
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document.addEventListener('keydown', function(event)
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switch(event.key.toLowerCase()) {
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case 'w': moveCamera('down'); break;
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case 's': moveCamera('reset'); break;
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@@ -37,98 +159,92 @@ def load_aframe_and_extras():
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</script>
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"""
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def encode_file(file_path):
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with open(file_path, "rb") as f:
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return base64.b64encode(f.read()).decode()
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def create_aframe_entity(stem, file_type, position):
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"""
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if file_type == 'obj':
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return (
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f'<a-entity obj-model="obj: #{stem}" '
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f'position="{position}" rotation="0 0 0" scale="1 1 1" '
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f'
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'</a-entity>'
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)
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if file_type in ('glb','gltf'):
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return (
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f'<a-entity gltf-model="#{stem}" '
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f'position="{position}" rotation="0 0 0" scale="1 1 1" '
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f'
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'</a-entity>'
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)
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return ""
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@st.cache_data
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def generate_tilemap(files, directory, gw, gh):
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1. Chooses a random PNG/WEBP → flat a-plane (ground).
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2. Chooses a random OBJ/GLB → spinning 3D entity above.
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3. If any MP4, chooses one → looping video plane just above ground.
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"""
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img_exts = ('webp','png')
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model_exts = ('obj','glb','gltf')
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video_exts = ('mp4',)
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img_files = [f for f in files if f.split('.')[-1] in img_exts]
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model_files = [f for f in files if f.split('.')[-1] in model_exts]
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vid_files = [f for f in files if f.split('.')[-1] in
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# --- Build assets ---
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assets = "<a-assets>"
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for f in files:
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stem = Path(f).stem
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ext = f.split('.')[-1]
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data = encode_file(os.path.join(directory,f))
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if ext in model_exts:
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assets +=
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elif ext in img_exts:
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assets += f'<img id="{stem}" src="data:image/{ext};base64,{data}">'
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elif ext in
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assets += (
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f'<video id="{stem}"
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'loop="true" autoplay="true" muted="true"></video>'
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)
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assets += "</a-assets>"
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# --- Spawn per-cell entities ---
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entities = ""
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-
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-
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sz = -(gh*tile)/2
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for i in range(gw):
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for j in range(gh):
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x = sx + i
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z = sz + j
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# 1) image
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if img_files:
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img =
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stem
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entities += (
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f'<a-plane src="#{stem}" '
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f'width="{tile}" height="{tile}" '
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f'rotation="-90 0 0" position="{x} 0.01 {z}"></a-plane>'
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)
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# 2) spinning 3D model
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if model_files:
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mdl =
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ext = mdl.split('.')[-1]
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stem
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entities += create_aframe_entity(stem, ext, f"{x} 0.5 {z}")
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# 3) video
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if vid_files:
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vid =
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stem = Path(vid).stem
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entities += (
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f'<a-video src="#{stem}" '
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f'
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)
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return assets, entities
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@@ -136,35 +252,59 @@ def generate_tilemap(files, directory, gw, gh):
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def main():
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st.set_page_config(layout="wide")
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with st.sidebar:
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st.markdown("### 🤖 3D AI
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st.markdown("### 🗺️ Grid Size")
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if not os.path.isdir(directory):
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st.sidebar.error("Invalid directory")
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return
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# Build
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<a-scene embedded style="height:600px; width:100%;">
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<a-entity id="rig" position="0 {max(
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<a-camera fov="60" look-controls
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cursor="rayOrigin:mouse" raycaster="objects:.raycastable">
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</a-camera>
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</a-entity>
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<a-sky color="#87CEEB"></a-sky>
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<a-entity moving-light="color:#FFD700; speed:0.07 0.05 0.06; bounds:4 3 4" position="2 2 -2"></a-entity>
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@@ -173,21 +313,24 @@ def main():
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<a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text>
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"""
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assets, entities = generate_tilemap(files, directory,
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# camera_move
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if
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st.session_state.pop('camera_move')
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#
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# Make sure OBJ/GLB loader is present *after* everything else
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loader = '<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-extras.loaders.min.js"></script>'
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st.components.v1.html(
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load_aframe_and_extras() + loader +
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height=
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)
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if __name__ == "__main__":
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@st.cache_data
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def load_aframe_and_extras():
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return """
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
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<script>
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let score = 0;
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AFRAME.registerComponent('draggable', {
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init: function () {
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this.el.setAttribute('class', 'raycastable');
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this.el.setAttribute('cursor-listener', '');
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this.dragHandler = this.dragMove.bind(this);
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this.el.sceneEl.addEventListener('mousemove', this.dragHandler);
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this.el.addEventListener('mousedown', this.onDragStart.bind(this));
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this.el.addEventListener('mouseup', this.onDragEnd.bind(this));
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this.camera = document.querySelector('[camera]');
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},
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remove: function () {
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this.el.removeAttribute('cursor-listener');
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this.el.sceneEl.removeEventListener('mousemove', this.dragHandler);
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},
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onDragStart: function (evt) {
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this.isDragging = true;
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this.el.emit('dragstart');
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},
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onDragEnd: function (evt) {
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this.isDragging = false;
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this.el.emit('dragend');
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},
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dragMove: function (evt) {
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if (!this.isDragging) return;
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var camera = this.camera;
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var vector = new THREE.Vector3(
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evt.clientX / window.innerWidth * 2 - 1,
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-(evt.clientY / window.innerHeight) * 2 + 1,
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0.5
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);
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vector.unproject(camera);
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var dir = vector.sub(camera.position).normalize();
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var distance = -camera.position.y / dir.y;
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var pos = camera.position.clone().add(dir.multiplyScalar(distance));
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this.el.setAttribute('position', pos);
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}
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});
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AFRAME.registerComponent('bouncing', {
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schema: {
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speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
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dist: {type: 'vec3', default: {x: 0.5, y: 0.5, z: 0.5}}
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},
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init: function () {
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this.originalPos = this.el.getAttribute('position');
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this.dir = {x:1,y:1,z:1};
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},
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tick: function (time, timeDelta) {
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var p = this.el.getAttribute('position');
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var s = this.data.speed, d = this.data.dist;
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['x','y','z'].forEach(a => {
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p[a] += s[a]*this.dir[a]*(timeDelta/1000);
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if (Math.abs(p[a] - this.originalPos[a]) > d[a]) {
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this.dir[a] *= -1;
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}
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});
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this.el.setAttribute('position', p);
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},
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boost: function() {
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var s = this.data.speed;
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['x','y','z'].forEach(a => s[a]*=1.5);
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this.data.speed = s;
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this.dir = { x:Math.random()>0.5?1:-1,
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y:Math.random()>0.5?1:-1,
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z:Math.random()>0.5?1:-1 };
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}
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});
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AFRAME.registerComponent('moving-light', {
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schema: {
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color: {type:'color', default:'#FFF'},
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speed: {type:'vec3', default:{x:0.1,y:0.1,z:0.1}},
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bounds:{type:'vec3', default:{x:5,y:5,z:5}}
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},
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init: function(){
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this.dir = {x:1,y:1,z:1};
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this.light = document.createElement('a-light');
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this.light.setAttribute('type','point');
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this.light.setAttribute('color', this.data.color);
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this.light.setAttribute('intensity','0.75');
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this.el.appendChild(this.light);
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},
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tick: function(time, dt){
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var p = this.el.getAttribute('position'),
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s = this.data.speed,
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b = this.data.bounds;
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['x','y','z'].forEach(a=>{
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p[a] += s[a]*this.dir[a]*(dt/1000);
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if (Math.abs(p[a])>b[a]) this.dir[a]*=-1;
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});
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this.el.setAttribute('position', p);
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}
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});
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function moveCamera(direction) {
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var rig = document.querySelector('#rig');
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var pos = rig.getAttribute('position');
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var rot = rig.getAttribute('rotation');
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var speed = 0.5, rSpeed = 5;
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switch(direction) {
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case 'up': pos.y += speed; break;
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case 'down': pos.y -= speed; break;
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case 'forward': pos.z -= speed; break;
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case 'left': pos.x -= speed; break;
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case 'right': pos.x += speed; break;
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case 'rotateLeft': rot.y += rSpeed; break;
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case 'rotateRight': rot.y -= rSpeed; break;
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case 'reset': pos = {x:0,y:10,z:0}; rot = {x:-90,y:0,z:0}; break;
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case 'ground': pos = {x:0,y:1.6,z:0}; rot = {x:0,y:0,z:0}; break;
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}
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rig.setAttribute('position', pos);
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rig.setAttribute('rotation', rot);
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}
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function fireRaycast() {
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var camera = document.querySelector('[camera]'),
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dir = new THREE.Vector3();
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camera.object3D.getWorldDirection(dir);
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var rc = new THREE.Raycaster();
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rc.set(camera.object3D.position, dir);
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var hits = rc.intersectObjects(
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document.querySelectorAll('.raycastable').map(e=>e.object3D), true
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);
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if (hits.length>0) {
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var el = hits[0].object.el;
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if (el.components.bouncing) {
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el.components.bouncing.boost();
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score += 10;
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document.getElementById('score').setAttribute('value','Score: '+score);
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}
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}
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}
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// —— Key remap: W→down, S→reset, X→up ——
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document.addEventListener('keydown', function(event){
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switch(event.key.toLowerCase()) {
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case 'w': moveCamera('down'); break;
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case 's': moveCamera('reset'); break;
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</script>
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"""
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@st.cache_data
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def encode_file(file_path):
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with open(file_path, "rb") as f:
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return base64.b64encode(f.read()).decode()
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def create_aframe_entity(stem, file_type, position):
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"""1×1×1 scale, spin around Y, draggable but no bouncing."""
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anim = 'animation="property: rotation; to: 0 360 0; loop: true; dur: 20000; easing: linear"'
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if file_type == 'obj':
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return (
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f'<a-entity obj-model="obj: #{stem}" '
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f'position="{position}" rotation="0 0 0" scale="1 1 1" '
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f'class="raycastable" draggable {anim}></a-entity>'
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)
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if file_type in ('glb','gltf'):
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return (
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f'<a-entity gltf-model="#{stem}" '
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f'position="{position}" rotation="0 0 0" scale="1 1 1" '
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f'class="raycastable" draggable {anim}></a-entity>'
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)
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return ""
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@st.cache_data
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def generate_tilemap(files, directory, gw, gh):
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img_exts = ['webp','png']
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model_exts = ['obj','glb','gltf']
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vid_exts = ['mp4']
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img_files = [f for f in files if f.split('.')[-1] in img_exts]
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model_files = [f for f in files if f.split('.')[-1] in model_exts]
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192 |
+
vid_files = [f for f in files if f.split('.')[-1] in vid_exts]
|
193 |
|
|
|
194 |
assets = "<a-assets>"
|
195 |
for f in files:
|
196 |
stem = Path(f).stem
|
197 |
ext = f.split('.')[-1]
|
198 |
+
data = encode_file(os.path.join(directory, f))
|
199 |
if ext in model_exts:
|
200 |
+
assets += (
|
201 |
+
f'<a-asset-item id="{stem}" '
|
202 |
+
f'src="data:application/octet-stream;base64,{data}">'
|
203 |
+
'</a-asset-item>'
|
204 |
+
)
|
205 |
elif ext in img_exts:
|
206 |
assets += f'<img id="{stem}" src="data:image/{ext};base64,{data}">'
|
207 |
+
elif ext in vid_exts:
|
208 |
assets += (
|
209 |
+
f'<video id="{stem}" '
|
210 |
+
f'src="data:video/mp4;base64,{data}" '
|
211 |
'loop="true" autoplay="true" muted="true"></video>'
|
212 |
)
|
213 |
assets += "</a-assets>"
|
214 |
|
|
|
215 |
entities = ""
|
216 |
+
sx = -gw/2
|
217 |
+
sz = -gh/2
|
|
|
218 |
|
219 |
for i in range(gw):
|
220 |
for j in range(gh):
|
221 |
+
x = sx + i
|
222 |
+
z = sz + j
|
223 |
|
224 |
+
# 1) ground image
|
225 |
if img_files:
|
226 |
+
img = img_files[(i*gh + j) % len(img_files)]
|
227 |
+
stem=Path(img).stem
|
228 |
entities += (
|
229 |
+
f'<a-plane src="#{stem}" width="1" height="1" '
|
|
|
230 |
f'rotation="-90 0 0" position="{x} 0.01 {z}"></a-plane>'
|
231 |
)
|
232 |
|
233 |
# 2) spinning 3D model
|
234 |
if model_files:
|
235 |
+
mdl = model_files[(i*gh + j) % len(model_files)]
|
236 |
ext = mdl.split('.')[-1]
|
237 |
+
stem=Path(mdl).stem
|
238 |
entities += create_aframe_entity(stem, ext, f"{x} 0.5 {z}")
|
239 |
|
240 |
+
# 3) video layer
|
241 |
if vid_files:
|
242 |
+
vid = vid_files[(i*gh + j) % len(vid_files)]
|
243 |
stem = Path(vid).stem
|
244 |
entities += (
|
245 |
+
f'<a-video src="#{stem}" width="1" height="1" '
|
246 |
+
f'rotation="-90 0 0" position="{x} 0.2 {z}" '
|
247 |
+
'class="raycastable" draggable></a-video>'
|
248 |
)
|
249 |
|
250 |
return assets, entities
|
|
|
252 |
def main():
|
253 |
st.set_page_config(layout="wide")
|
254 |
with st.sidebar:
|
255 |
+
st.markdown("### 🤖 3D AI Using Claude 3.5 Sonnet for AI Pair Programming")
|
256 |
+
st.markdown(
|
257 |
+
"[Open 3D Animation Toolkit]"
|
258 |
+
"(https://huggingface.co/spaces/awacke1/3d_animation_toolkit)",
|
259 |
+
unsafe_allow_html=True
|
260 |
+
)
|
261 |
+
st.markdown("### ⬆️ Upload")
|
262 |
+
uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader")
|
263 |
+
|
264 |
+
st.markdown("### 🎮 Camera Controls")
|
265 |
+
col1, col2, col3 = st.columns(3)
|
266 |
+
with col1:
|
267 |
+
st.button("⬅️", on_click=lambda: st.session_state.update({'camera_move':'left'}))
|
268 |
+
st.button("🔄↺", on_click=lambda: st.session_state.update({'camera_move':'rotateLeft'}))
|
269 |
+
st.button("🔝", on_click=lambda: st.session_state.update({'camera_move':'reset'}))
|
270 |
+
with col2:
|
271 |
+
st.button("⬆️", on_click=lambda: st.session_state.update({'camera_move':'up'}))
|
272 |
+
st.button("👀", on_click=lambda: st.session_state.update({'camera_move':'ground'}))
|
273 |
+
st.button("🔫", on_click=lambda: st.session_state.update({'camera_move':'fire'}))
|
274 |
+
with col3:
|
275 |
+
st.button("➡️", on_click=lambda: st.session_state.update({'camera_move':'right'}))
|
276 |
+
st.button("⬇️", on_click=lambda: st.session_state.update({'camera_move':'down'}))
|
277 |
+
st.button("⏩", on_click=lambda: st.session_state.update({'camera_move':'forward'}))
|
278 |
+
|
279 |
st.markdown("### 🗺️ Grid Size")
|
280 |
+
grid_width = st.slider("Grid Width", 1, 8, 8)
|
281 |
+
grid_height = st.slider("Grid Height",1, 5, 5)
|
282 |
+
|
283 |
+
st.markdown("### 📁 Directory")
|
284 |
+
directory = st.text_input("Enter path:", ".", key="directory_input")
|
285 |
|
286 |
if not os.path.isdir(directory):
|
287 |
+
st.sidebar.error("Invalid directory path")
|
288 |
return
|
289 |
|
290 |
+
file_types = ['obj','glb','gltf','webp','png','mp4']
|
291 |
+
if uploaded_files:
|
292 |
+
for up in uploaded_files:
|
293 |
+
ext = Path(up.name).suffix.lower()[1:]
|
294 |
+
if ext in file_types:
|
295 |
+
with open(os.path.join(directory, up.name),"wb") as f:
|
296 |
+
shutil.copyfileobj(up, f)
|
297 |
+
st.sidebar.success(f"Uploaded: {up.name}")
|
298 |
+
else:
|
299 |
+
st.sidebar.warning(f"Skipped unsupported: {up.name}")
|
300 |
+
|
301 |
+
files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types]
|
302 |
|
303 |
+
# Build A-Frame scene shell
|
304 |
+
aframe_scene = f"""
|
305 |
<a-scene embedded style="height:600px; width:100%;">
|
306 |
+
<a-entity id="rig" position="0 {max(grid_width,grid_height)} 0" rotation="-90 0 0">
|
307 |
+
<a-camera fov="60" look-controls cursor="rayOrigin: mouse" raycaster="objects:.raycastable"></a-camera>
|
|
|
|
|
308 |
</a-entity>
|
309 |
<a-sky color="#87CEEB"></a-sky>
|
310 |
<a-entity moving-light="color:#FFD700; speed:0.07 0.05 0.06; bounds:4 3 4" position="2 2 -2"></a-entity>
|
|
|
313 |
<a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text>
|
314 |
"""
|
315 |
|
316 |
+
assets, entities = generate_tilemap(files, directory, grid_width, grid_height)
|
317 |
+
aframe_scene += assets + entities + "</a-scene>"
|
318 |
|
319 |
+
# Apply camera_move if any
|
320 |
+
cam = st.session_state.get('camera_move')
|
321 |
+
if cam:
|
322 |
+
if cam == 'fire':
|
323 |
+
aframe_scene += "<script>fireRaycast();</script>"
|
324 |
+
else:
|
325 |
+
aframe_scene += f"<script>moveCamera('{cam}');</script>"
|
326 |
st.session_state.pop('camera_move')
|
327 |
|
328 |
+
# Loader for OBJ/glTF
|
|
|
329 |
loader = '<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/aframe-extras.loaders.min.js"></script>'
|
330 |
+
|
331 |
st.components.v1.html(
|
332 |
+
load_aframe_and_extras() + loader + aframe_scene,
|
333 |
+
height=630
|
334 |
)
|
335 |
|
336 |
if __name__ == "__main__":
|