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Update app.py
Browse files
app.py
CHANGED
@@ -7,6 +7,7 @@ def load_aframe_and_extras():
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return """
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
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<script>
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let score = 0;
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let selectedEntity = null;
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@@ -66,51 +67,58 @@ def load_aframe_and_extras():
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function moveCamera(view) {
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var rig = document.querySelector('#rig');
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var gw = 8, gh = 8;
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var
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var height = Math.max(gw, gh) * 1.5;
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var distance = Math.max(gw, gh) * 1.
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var pos
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switch(view) {
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case 'top':
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pos = {x:
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-
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break;
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case 'left':
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pos = {x: -distance, y: height / 2, z:
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-
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break;
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case 'right':
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pos = {x: distance, y: height / 2, z:
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break;
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case 'front':
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pos = {x:
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break;
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case 'back':
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pos = {x:
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-
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break;
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case 'angle1':
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pos = {x: -distance * 0.7, y: height, z: -distance * 0.7};
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-
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break;
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case 'angle2':
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pos = {x: distance * 0.7, y: height, z: -distance * 0.7};
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-
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break;
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case 'angle3':
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pos = {x: -distance * 0.7, y: height, z: distance * 0.7};
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-
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break;
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case 'angle4':
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pos = {x: distance * 0.7, y: height, z: distance * 0.7};
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-
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break;
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}
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rig.setAttribute('position', pos);
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rig.setAttribute('rotation', rot);
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}
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function fireRaycast() {
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return """
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<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
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<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
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<script src="https://unpkg.com/[email protected]/dist/aframe-look-at-component.min.js"></script>
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<script>
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let score = 0;
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let selectedEntity = null;
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function moveCamera(view) {
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var rig = document.querySelector('#rig');
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var gw = 8, gh = 8;
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var center = {x: 0, y: 0, z: 0};
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var height = Math.max(gw, gh) * 1.5;
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var distance = Math.max(gw, gh) * 1.5; // Increased distance to fit the entire tilemap
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var pos;
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switch(view) {
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case 'top':
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pos = {x: center.x, y: height, z: center.z};
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rig.setAttribute('position', pos);
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rig.setAttribute('rotation', {x: -90, y: 0, z: 0});
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break;
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case 'left':
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pos = {x: -distance, y: height / 2, z: center.z};
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rig.setAttribute('position', pos);
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rig.setAttribute('look-at', center);
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break;
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case 'right':
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pos = {x: distance, y: height / 2, z: center.z};
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rig.setAttribute('position', pos);
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rig.setAttribute('look-at', center);
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break;
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case 'front':
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pos = {x: center.x, y: height / 2, z: -distance};
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rig.setAttribute('position', pos);
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rig.setAttribute('look-at', center);
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break;
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case 'back':
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pos = {x: center.x, y: height / 2, z: distance};
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rig.setAttribute('position', pos);
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rig.setAttribute('look-at', center);
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break;
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case 'angle1':
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pos = {x: -distance * 0.7, y: height, z: -distance * 0.7};
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rig.setAttribute('position', pos);
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rig.setAttribute('look-at', center);
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break;
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case 'angle2':
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pos = {x: distance * 0.7, y: height, z: -distance * 0.7};
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rig.setAttribute('position', pos);
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rig.setAttribute('look-at', center);
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break;
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case 'angle3':
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pos = {x: -distance * 0.7, y: height, z: distance * 0.7};
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rig.setAttribute('position', pos);
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rig.setAttribute('look-at', center);
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break;
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case 'angle4':
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pos = {x: distance * 0.7, y: height, z: distance * 0.7};
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rig.setAttribute('position', pos);
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rig.setAttribute('look-at', center);
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break;
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}
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}
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function fireRaycast() {
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