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import streamlit as st | |
import os | |
import base64 | |
from pathlib import Path | |
def load_aframe(): | |
return """ | |
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script> | |
""" | |
def create_aframe_entity(file_path, file_type, position): | |
if file_type == 'obj': | |
return f'<a-entity position="{position}" obj-model="obj: #{Path(file_path).stem}"></a-entity>' | |
elif file_type == 'glb': | |
return f'<a-entity position="{position}" gltf-model="#{Path(file_path).stem}"></a-entity>' | |
elif file_type in ['webp', 'png']: | |
return f'<a-image position="{position}" src="#{Path(file_path).stem}" width="1" height="1"></a-image>' | |
elif file_type == 'mp4': | |
return f'<a-video position="{position}" src="#{Path(file_path).stem}" width="1" height="1"></a-video>' | |
return '' | |
def encode_file(file_path): | |
with open(file_path, "rb") as file: | |
return base64.b64encode(file.read()).decode() | |
def main(): | |
st.title("Local File 3D Viewer") | |
directory = st.text_input("Enter the directory path:", ".") | |
if not os.path.isdir(directory): | |
st.error("Invalid directory path") | |
return | |
file_types = ['obj', 'glb', 'webp', 'png', 'mp4'] | |
files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types] | |
aframe_scene = """ | |
<a-scene embedded style="height: 500px; width: 100%;"> | |
<a-entity camera="userHeight: 1.6" position="0 2 2" rotation="-45 0 0"></a-entity> | |
""" | |
assets = "<a-assets>" | |
entities = "" | |
for i, file in enumerate(files): | |
file_path = os.path.join(directory, file) | |
file_type = file.split('.')[-1] | |
encoded_file = encode_file(file_path) | |
if file_type in ['obj', 'glb']: | |
assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>' | |
elif file_type in ['webp', 'png', 'mp4']: | |
mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4" | |
assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}"></{file_type}>' | |
position = f"{i} 0 {i}" | |
entities += create_aframe_entity(file_path, file_type, position) | |
assets += "</a-assets>" | |
aframe_scene += assets + entities + "</a-scene>" | |
st.components.v1.html(load_aframe() + aframe_scene, height=500) | |
if __name__ == "__main__": | |
main() |