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import streamlit as st | |
import os | |
import base64 | |
from pathlib import Path | |
import shutil | |
import random | |
# 🌈 Load A-Frame and custom components | |
def load_aframe_and_extras(): | |
return """ | |
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script> | |
<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script> | |
<script> | |
// 🕹️ Make objects draggable | |
AFRAME.registerComponent('draggable', { | |
// ... (draggable component code remains the same) | |
}); | |
// 🦘 Make objects bounce | |
AFRAME.registerComponent('bouncing', { | |
// ... (bouncing component code remains the same) | |
}); | |
// 💡 Create moving light sources | |
AFRAME.registerComponent('moving-light', { | |
// ... (moving-light component code remains the same) | |
}); | |
// 📷 Move the camera | |
function moveCamera(direction) { | |
// ... (moveCamera function remains the same) | |
} | |
</script> | |
""" | |
# 🏗️ Create A-Frame entities for each file type | |
def create_aframe_entity(file_stem, file_type, position): | |
rotation = f"0 {random.uniform(0, 360)} 0" | |
bounce_speed = f"{random.uniform(0.05, 0.1)} {random.uniform(0.05, 0.1)} {random.uniform(0.05, 0.1)}" | |
bounce_dist = f"0.1 0.1 0.1" | |
if file_type == 'obj': | |
return f'<a-entity position="{position}" rotation="{rotation}" scale="0.5 0.5 0.5" obj-model="obj: #{file_stem}" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-entity>' | |
elif file_type == 'glb': | |
return f'<a-entity position="{position}" rotation="{rotation}" scale="0.5 0.5 0.5" gltf-model="#{file_stem}" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-entity>' | |
elif file_type in ['webp', 'png']: | |
return f'<a-image position="{position}" rotation="-90 0 0" src="#{file_stem}" width="0.5" height="0.5" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-image>' | |
elif file_type == 'mp4': | |
return f'<a-video position="{position}" rotation="-90 0 0" src="#{file_stem}" width="0.5" height="0.5" class="raycastable" draggable bouncing="speed: {bounce_speed}; dist: {bounce_dist}"></a-video>' | |
return '' | |
# 🔐 Encode file contents to base64 | |
def encode_file(file_path): | |
with open(file_path, "rb") as file: | |
return base64.b64encode(file.read()).decode() | |
# 🗺️ Generate tilemap grid | |
def generate_tilemap(files, directory, grid_width, grid_height, max_unique_models=5): | |
assets = "<a-assets>" | |
entities = "" | |
tile_size = 1 | |
start_x = -(grid_width * tile_size) / 2 | |
start_z = -(grid_height * tile_size) / 2 | |
# Limit the number of unique models | |
unique_files = random.sample(files, min(len(files), max_unique_models)) | |
encoded_files = {} | |
for file in unique_files: | |
file_path = os.path.join(directory, file) | |
file_type = file.split('.')[-1] | |
encoded_file = encode_file(file_path) | |
encoded_files[file] = encoded_file | |
if file_type in ['obj', 'glb']: | |
assets += f'<a-asset-item id="{Path(file).stem}" src="data:application/octet-stream;base64,{encoded_file}"></a-asset-item>' | |
elif file_type in ['webp', 'png', 'mp4']: | |
mime_type = f"image/{file_type}" if file_type in ['webp', 'png'] else "video/mp4" | |
assets += f'<{file_type} id="{Path(file).stem}" src="data:{mime_type};base64,{encoded_file}"></{file_type}>' | |
for i in range(grid_width): | |
for j in range(grid_height): | |
x = start_x + (i * tile_size) | |
z = start_z + (j * tile_size) | |
position = f"{x} 0 {z}" | |
if unique_files: | |
file = random.choice(unique_files) | |
file_type = file.split('.')[-1] | |
entities += create_aframe_entity(Path(file).stem, file_type, position) | |
assets += "</a-assets>" | |
return assets, entities | |
# 🎭 Main function to run the Streamlit app | |
def main(): | |
st.set_page_config(layout="wide") | |
with st.sidebar: | |
st.markdown("### 🤖 3D AI Using Claude 3.5 Sonnet for AI Pair Programming") | |
st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True) | |
st.markdown("### ⬆️ Upload") | |
uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader") | |
st.markdown("### 🎮 Camera Controls") | |
col1, col2, col3 = st.columns(3) | |
with col1: | |
st.button("⬅️", on_click=lambda: st.session_state.update({'camera_move': 'left'})) | |
with col2: | |
st.button("⬆️", on_click=lambda: st.session_state.update({'camera_move': 'up'})) | |
st.button("🔄", on_click=lambda: st.session_state.update({'camera_move': 'center'})) | |
st.button("⬇️", on_click=lambda: st.session_state.update({'camera_move': 'down'})) | |
with col3: | |
st.button("➡️", on_click=lambda: st.session_state.update({'camera_move': 'right'})) | |
st.markdown("### 🗺️ Grid Size") | |
grid_width = st.slider("Grid Width", 1, 8, 8) | |
grid_height = st.slider("Grid Height", 1, 5, 5) | |
st.markdown("### ℹ️ Instructions") | |
st.write("- Click and drag to move objects") | |
st.write("- Use camera controls or WASD keys to navigate") | |
st.write("- Objects bounce automatically") | |
st.write("- Mouse wheel to zoom") | |
st.write("- Right-click and drag to rotate view") | |
st.markdown("### 📁 Directory") | |
directory = st.text_input("Enter path:", ".", key="directory_input") | |
if not os.path.isdir(directory): | |
st.sidebar.error("Invalid directory path") | |
return | |
file_types = ['obj', 'glb', 'webp', 'png', 'mp4'] | |
if uploaded_files: | |
for uploaded_file in uploaded_files: | |
file_extension = Path(uploaded_file.name).suffix.lower()[1:] | |
if file_extension in file_types: | |
with open(os.path.join(directory, uploaded_file.name), "wb") as f: | |
shutil.copyfileobj(uploaded_file, f) | |
st.sidebar.success(f"Uploaded: {uploaded_file.name}") | |
else: | |
st.sidebar.warning(f"Skipped unsupported file: {uploaded_file.name}") | |
files = [f for f in os.listdir(directory) if f.split('.')[-1] in file_types] | |
aframe_scene = f""" | |
<a-scene embedded style="height: 600px; width: 100%;"> | |
<a-entity id="rig" position="0 {max(grid_width, grid_height)} 0" rotation="-90 0 0"> | |
<a-camera fov="60" look-controls wasd-controls cursor="rayOrigin: mouse" raycaster="objects: .raycastable"></a-camera> | |
</a-entity> | |
<a-sky color="#87CEEB"></a-sky> | |
<a-entity moving-light="color: #FFD700; speed: 0.07 0.05 0.06; bounds: 4 3 4" position="2 2 -2"></a-entity> | |
<a-entity moving-light="color: #FF6347; speed: 0.06 0.08 0.05; bounds: 4 3 4" position="-2 1 2"></a-entity> | |
<a-entity moving-light="color: #00CED1; speed: 0.05 0.06 0.07; bounds: 4 3 4" position="0 3 0"></a-entity> | |
""" | |
assets, entities = generate_tilemap(files, directory, grid_width, grid_height, max_unique_models=5) | |
aframe_scene += assets + entities + "</a-scene>" | |
camera_move = st.session_state.get('camera_move', None) | |
if camera_move: | |
aframe_scene += f"<script>moveCamera('{camera_move}');</script>" | |
st.session_state.pop('camera_move') | |
st.components.v1.html(load_aframe_and_extras() + aframe_scene, height=600) | |
if __name__ == "__main__": | |
main() |