3D-AFrame-VR / app.py
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import streamlit as st
import os, base64, shutil, random
from pathlib import Path
@st.cache_data
def load_aframe_and_extras():
return """
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script>
<script src="https://unpkg.com/[email protected]/dist/aframe-event-set-component.min.js"></script>
<script>
let score = 0;
AFRAME.registerComponent('draggable', {
// ... (previous draggable component code)
});
AFRAME.registerComponent('bouncing', {
schema: {
speed: {type: 'vec3', default: {x: 0.1, y: 0.1, z: 0.1}},
dist: {type: 'vec3', default: {x: 0.5, y: 0.5, z: 0.5}}
},
init: function () {
this.originalPos = this.el.getAttribute('position');
this.dir = {x: 1, y: 1, z: 1};
},
tick: function (time, timeDelta) {
var currentPos = this.el.getAttribute('position');
var speed = this.data.speed;
var dist = this.data.dist;
['x', 'y', 'z'].forEach(axis => {
currentPos[axis] += speed[axis] * this.dir[axis] * (timeDelta / 1000);
if (Math.abs(currentPos[axis] - this.originalPos[axis]) > dist[axis]) {
this.dir[axis] *= -1;
}
});
this.el.setAttribute('position', currentPos);
},
boost: function() {
var speed = this.data.speed;
['x', 'y', 'z'].forEach(axis => {
speed[axis] *= 1.5;
});
this.data.speed = speed;
this.dir = {
x: Math.random() > 0.5 ? 1 : -1,
y: Math.random() > 0.5 ? 1 : -1,
z: Math.random() > 0.5 ? 1 : -1
};
}
});
AFRAME.registerComponent('moving-light', {
// ... (previous moving-light component code)
});
function moveCamera(direction) {
var camera = document.querySelector('[camera]');
var rig = document.querySelector('#rig');
var pos = rig.getAttribute('position');
var rot = rig.getAttribute('rotation');
var speed = 0.5;
var rotationSpeed = 5;
switch(direction) {
case 'up': pos.y += speed; break;
case 'down': pos.y -= speed; break;
case 'forward': pos.z -= speed; break;
case 'left': pos.x -= speed; break;
case 'right': pos.x += speed; break;
case 'rotateLeft': rot.y += rotationSpeed; break;
case 'rotateRight': rot.y -= rotationSpeed; break;
case 'reset': pos = {x: 0, y: 10, z: 0}; rot = {x: -90, y: 0, z: 0}; break;
case 'ground': pos = {x: 0, y: 1.6, z: 0}; rot = {x: 0, y: 0, z: 0}; break;
}
rig.setAttribute('position', pos);
rig.setAttribute('rotation', rot);
}
function fireRaycast() {
var camera = document.querySelector('[camera]');
var direction = new THREE.Vector3();
camera.object3D.getWorldDirection(direction);
var raycaster = new THREE.Raycaster();
raycaster.set(camera.object3D.position, direction);
var intersects = raycaster.intersectObjects(document.querySelectorAll('.raycastable').map(el => el.object3D), true);
if (intersects.length > 0) {
var hitObject = intersects[0].object.el;
if (hitObject.components.bouncing) {
hitObject.components.bouncing.boost();
score += 10;
document.getElementById('score').innerText = 'Score: ' + score;
}
}
}
document.addEventListener('keydown', function(event) {
switch(event.key.toLowerCase()) {
case 'w': moveCamera('up'); break;
case 's': moveCamera('forward'); break;
case 'x': moveCamera('down'); break;
case 'q': moveCamera('rotateLeft'); break;
case 'e': moveCamera('rotateRight'); break;
case 'z': moveCamera('reset'); break;
case 'c': moveCamera('ground'); break;
case ' ': fireRaycast(); break;
}
});
</script>
"""
# ... (previous helper functions remain the same)
def main():
st.set_page_config(layout="wide")
with st.sidebar:
st.markdown("### 🤖 3D AI Using Claude 3.5 Sonnet for AI Pair Programming")
st.markdown("[Open 3D Animation Toolkit](https://huggingface.co/spaces/awacke1/3d_animation_toolkit)", unsafe_allow_html=True)
st.markdown("### ⬆️ Upload")
uploaded_files = st.file_uploader("Add files:", accept_multiple_files=True, key="file_uploader")
st.markdown("### 🎮 Camera Controls")
col1, col2, col3 = st.columns(3)
with col1:
st.button("⬅️", on_click=lambda: st.session_state.update({'camera_move': 'left'}))
st.button("🔄↺", on_click=lambda: st.session_state.update({'camera_move': 'rotateLeft'}))
st.button("🔝", on_click=lambda: st.session_state.update({'camera_move': 'reset'}))
with col2:
st.button("⬆️", on_click=lambda: st.session_state.update({'camera_move': 'up'}))
st.button("👀", on_click=lambda: st.session_state.update({'camera_move': 'ground'}))
st.button("🔫", on_click=lambda: st.session_state.update({'camera_move': 'fire'}))
with col3:
st.button("➡️", on_click=lambda: st.session_state.update({'camera_move': 'right'}))
st.button("⬇️", on_click=lambda: st.session_state.update({'camera_move': 'down'}))
st.button("⏩", on_click=lambda: st.session_state.update({'camera_move': 'forward'}))
st.markdown("### 🗺️ Grid Size")
grid_width = st.slider("Grid Width", 1, 8, 8)
grid_height = st.slider("Grid Height", 1, 5, 5)
st.markdown("### ℹ️ Instructions")
st.write("- W: Camera up\n- S: Move forward\n- X: Camera down\n- Q/E: Rotate camera left/right\n- Z: Reset camera to top view\n- C: Move camera to ground level\n- Spacebar: Fire raycast\n- Click and drag to move objects\n- Mouse wheel to zoom\n- Right-click and drag to rotate view")
st.markdown("### 📁 Directory")
directory = st.text_input("Enter path:", ".", key="directory_input")
# ... (rest of the main function remains mostly the same)
aframe_scene = f"""
<a-scene embedded style="height: 600px; width: 100%;">
<a-entity id="rig" position="0 {max(grid_width, grid_height)} 0" rotation="-90 0 0">
<a-camera fov="60" look-controls wasd-controls="enabled: false" cursor="rayOrigin: mouse" raycaster="objects: .raycastable"></a-camera>
</a-entity>
<a-sky color="#87CEEB"></a-sky>
<a-entity moving-light="color: #FFD700; speed: 0.07 0.05 0.06; bounds: 4 3 4" position="2 2 -2"></a-entity>
<a-entity moving-light="color: #FF6347; speed: 0.06 0.08 0.05; bounds: 4 3 4" position="-2 1 2"></a-entity>
<a-entity moving-light="color: #00CED1; speed: 0.05 0.06 0.07; bounds: 4 3 4" position="0 3 0"></a-entity>
<a-text id="score" value="Score: 0" position="-1.5 1 -2" scale="0.5 0.5 0.5" color="white"></a-text>
"""
assets, entities = generate_tilemap(files, directory, grid_width, grid_height, max_unique_models=5)
aframe_scene += assets + entities + "</a-scene>"
camera_move = st.session_state.get('camera_move', None)
if camera_move:
if camera_move == 'fire':
aframe_scene += "<script>fireRaycast();</script>"
else:
aframe_scene += f"<script>moveCamera('{camera_move}');</script>"
st.session_state.pop('camera_move')
st.components.v1.html(load_aframe_and_extras() + aframe_scene, height=600)
if __name__ == "__main__":
main()