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Andre
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3b65cca
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Parent(s):
1bd0829
minor updates
Browse files
src/__pycache__/prompt_gen.cpython-311.pyc
CHANGED
Binary files a/src/__pycache__/prompt_gen.cpython-311.pyc and b/src/__pycache__/prompt_gen.cpython-311.pyc differ
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src/prompt_gen.py
CHANGED
@@ -91,7 +91,7 @@ def prompt_gen(adventurer_id, scene_dropdown):
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prompt = f"A close-up shot of the {beast_last_battle}'s piercing eye, glowing faintly in the dim light of a torchlit dungeon. Intricate details of the beast's scaly or furred skin surround the eye, with faint scars and ancient markings hinting at its long history of battles. Torchlit environment. The atmosphere is tense, with shadows dancing across the dungeon walls and the faint glint of broken weapons and bones scattered nearby. Unreal Engine render style, photorealistic, atmospheric dark lighting, hyper-detailed, realistic fantasy style."
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elif scene_dropdown == "Last Battle":
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-
prompt = f"A battle between a medieval fantasy adventurer and a massive {beast_last_battle} deep within the confines of a dark, foreboding dungeon. The adventurer is {equipment_sentence}.
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elif scene_dropdown == "Final Scene":
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print("===FINAL SCENE===")
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@@ -101,7 +101,7 @@ def prompt_gen(adventurer_id, scene_dropdown):
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prompt = f"A climactic battle between a medieval fantasy adventurer and a massive {beast_last_battle} deep within the confines of a dark, foreboding dungeon. The adventurer has emerged victorious, standing tall over the slain {beast_last_battle}. The beast lies defeated, its massive form crumpled on the dungeon floor, its faintly glowing eyes dimming as life fades. The adventurer is {equipment_sentence}, their equipment battered but intact, a testament to their skill and resilience. All equipment is strictly medieval, crafted from materials and techniques possible in that era. The scene takes place in a dark underground dungeon, dimly lit by flickering torches. The adventurer's breath is visible in the cold air, their expression a mix of exhaustion and triumph. The dungeon walls are damp and covered in moss, with ancient runes carved into the stone. Unreal Engine render style, photorealistic, realistic fantasy style, highly detailed, cinematic lighting, and atmospheric effects."
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else:
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print("\n=====THE ADVENTURER IS DEAD2=====")
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-
prompt = f"Close-up shot of a dramatic battle between a medieval fantasy adventurer and a massive {beast_last_battle} deep within the confines of a dark, foreboding dungeon. The {beast_last_battle} has emerged victorious,
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else:
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pass
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prompt = f"A close-up shot of the {beast_last_battle}'s piercing eye, glowing faintly in the dim light of a torchlit dungeon. Intricate details of the beast's scaly or furred skin surround the eye, with faint scars and ancient markings hinting at its long history of battles. Torchlit environment. The atmosphere is tense, with shadows dancing across the dungeon walls and the faint glint of broken weapons and bones scattered nearby. Unreal Engine render style, photorealistic, atmospheric dark lighting, hyper-detailed, realistic fantasy style."
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elif scene_dropdown == "Last Battle":
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+
prompt = f"A battle between a medieval, fantasy adventurer, and a massive {beast_last_battle}, deep within the confines of a dark, foreboding dungeon. The adventurer is {equipment_sentence}. The equipment are strictly medieval, crafted from materials and techniques possible in that era. The adventurer is attacking using his {weapon_equipment} and powerful magic, the glow of his spells or the glint of his weapon illuminate the stone walls. The {beast_last_battle} stands in a dark undergroud dungeon. Its eyes glow faintly in the dark. It roars menacingly, surrounded by broken weapons and bones of his past preys. The dungeon is dimly lit by flickering torches, their light casting long, ominous shadows across the ancient, cracked floor. Unreal Engine render style, photorealistic, realistic fantasy style."
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elif scene_dropdown == "Final Scene":
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print("===FINAL SCENE===")
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prompt = f"A climactic battle between a medieval fantasy adventurer and a massive {beast_last_battle} deep within the confines of a dark, foreboding dungeon. The adventurer has emerged victorious, standing tall over the slain {beast_last_battle}. The beast lies defeated, its massive form crumpled on the dungeon floor, its faintly glowing eyes dimming as life fades. The adventurer is {equipment_sentence}, their equipment battered but intact, a testament to their skill and resilience. All equipment is strictly medieval, crafted from materials and techniques possible in that era. The scene takes place in a dark underground dungeon, dimly lit by flickering torches. The adventurer's breath is visible in the cold air, their expression a mix of exhaustion and triumph. The dungeon walls are damp and covered in moss, with ancient runes carved into the stone. Unreal Engine render style, photorealistic, realistic fantasy style, highly detailed, cinematic lighting, and atmospheric effects."
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else:
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print("\n=====THE ADVENTURER IS DEAD2=====")
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prompt = f"Close-up shot of a dramatic battle between a medieval fantasy adventurer and a massive {beast_last_battle} deep within the confines of a dark, foreboding dungeon. The {beast_last_battle} has emerged victorious, taking his final attack over the fallen adventurer. The adventurer lies defeated, {equipment_sentence}. His equipment are strictly medieval, crafted from materials and techniques possible in that era. The scene takes place in a dark underground dungeon, dimly lit by flickering torches. The {beast_last_battle}'s eyes glow faintly in the dark, casting an eerie light. The dungeon walls are damp and covered in moss, with ancient runes carved into the stone. Unreal Engine render style, photorealistic, realistic fantasy style, highly detailed, cinematic lighting, and atmospheric effects."
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else:
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pass
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