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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Quantum Flipper - The Backflipping Bird</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Press+Start+2P&display=swap');
        
        body {
            margin: 0;
            padding: 0;
            overflow: hidden;
            font-family: 'Press Start 2P', cursive;
            background-color: #0f0f1a;
            color: #e0e0ff;
        }
        
        #gameCanvas {
            display: block;
            background: linear-gradient(135deg, #000428, #004e92);
        }
        
        .universe-portal {
            position: absolute;
            width: 100px;
            height: 100px;
            border-radius: 50%;
            background: radial-gradient(circle, rgba(0,255,255,0.8) 0%, rgba(0,0,255,0) 70%);
            box-shadow: 0 0 30px cyan;
            animation: pulse 2s infinite alternate;
            z-index: 10;
        }
        
        @keyframes pulse {
            0% { transform: scale(1); opacity: 0.8; }
            100% { transform: scale(1.2); opacity: 1; }
        }
        
        .streak-effect {
            position: absolute;
            width: 100%;
            height: 100%;
            background: radial-gradient(circle, rgba(255,255,255,0.1) 0%, transparent 70%);
            pointer-events: none;
            z-index: 5;
        }
        
        .turtle {
            position: absolute;
            width: 40px;
            height: 30px;
            background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 80"><path fill="%234CAF50" d="M20,40 Q50,10 80,40 Q50,70 20,40 Z"/><circle cx="35" cy="35" r="5" fill="black"/><circle cx="65" cy="35" r="5" fill="black"/></svg>');
            background-size: contain;
            background-repeat: no-repeat;
            z-index: 2;
        }
        
        .bird {
            position: absolute;
            width: 50px;
            height: 40px;
            background-image: url('data:image/svg+xml;utf8,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 80"><path fill="%23FF5722" d="M10,40 L40,20 L90,40 L40,60 Z"/><circle cx="70" cy="40" r="10" fill="%23FF9800"/><circle cx="75" cy="35" r="3" fill="white"/><circle cx="75" cy="35" r="1" fill="black"/></svg>');
            background-size: contain;
            background-repeat: no-repeat;
            z-index: 3;
            transition: transform 0.2s ease;
        }
        
        .flipping {
            animation: backflip 0.5s linear;
        }
        
        @keyframes backflip {
            0% { transform: rotateY(0deg); }
            100% { transform: rotateY(360deg); }
        }
        
        .game-ui {
            position: absolute;
            top: 20px;
            left: 20px;
            z-index: 100;
        }
        
        .universe-indicator {
            position: absolute;
            bottom: 20px;
            right: 20px;
            font-size: 14px;
            background: rgba(0,0,0,0.7);
            padding: 10px;
            border-radius: 10px;
            border: 2px solid cyan;
        }
        
        .streak-counter {
            position: absolute;
            top: 20px;
            right: 20px;
            font-size: 18px;
            color: gold;
            text-shadow: 0 0 5px rgba(255,215,0,0.7);
        }
        
        .game-over {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: rgba(0,0,0,0.8);
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            z-index: 200;
        }
        
        .start-screen {
            position: absolute;
            top: 0;
            left: 0;
            width: 100%;
            height: 100%;
            background: linear-gradient(135deg, #000428, #004e92);
            display: flex;
            flex-direction: column;
            justify-content: center;
            align-items: center;
            z-index: 300;
        }
        
        .title {
            font-size: 3rem;
            color: #FF5722;
            text-shadow: 0 0 10px rgba(255,87,34,0.7);
            margin-bottom: 2rem;
            animation: glow 1.5s infinite alternate;
        }
        
        @keyframes glow {
            from { text-shadow: 0 0 5px #FF5722; }
            to { text-shadow: 0 0 20px #FF9800, 0 0 30px #FF5722; }
        }
        
        .instructions {
            background: rgba(0,0,0,0.7);
            padding: 20px;
            border-radius: 10px;
            margin-bottom: 2rem;
            max-width: 500px;
            text-align: center;
            line-height: 1.6;
        }
        
        .btn {
            background: linear-gradient(135deg, #FF5722, #FF9800);
            border: none;
            color: white;
            padding: 15px 30px;
            font-size: 1.2rem;
            border-radius: 50px;
            cursor: pointer;
            font-family: 'Press Start 2P', cursive;
            transition: all 0.3s;
            box-shadow: 0 5px 15px rgba(0,0,0,0.3);
        }
        
        .btn:hover {
            transform: translateY(-3px);
            box-shadow: 0 8px 20px rgba(0,0,0,0.4);
        }
        
        .btn:active {
            transform: translateY(1px);
        }
        
        .particle {
            position: absolute;
            width: 5px;
            height: 5px;
            background-color: cyan;
            border-radius: 50%;
            pointer-events: none;
            z-index: 1;
        }
    </style>
</head>
<body>
    <canvas id="gameCanvas"></canvas>
    
    <div class="game-ui">
        <div id="score" class="text-white text-xl">Score: 0</div>
    </div>
    
    <div id="streakCounter" class="streak-counter hidden">Streak: 0</div>
    <div id="universeIndicator" class="universe-indicator hidden">Universe: 1</div>
    
    <div id="startScreen" class="start-screen">
        <h1 class="title">QUANTUM FLIPPER</h1>
        <div class="instructions">
            <p>Control the quantum bird with arrow keys</p>
            <p>Press SPACE to backflip</p>
            <p>3 backflips in a row opens a portal to a parallel universe</p>
            <p>Avoid the turtles - they'll break your streak!</p>
        </div>
        <button id="startBtn" class="btn">START ADVENTURE</button>
    </div>
    
    <div id="gameOverScreen" class="game-over hidden">
        <h1 class="title">GAME OVER</h1>
        <div id="finalScore" class="text-white text-2xl mb-8">Score: 0</div>
        <div id="universesVisited" class="text-cyan-300 text-xl mb-8">Universes Visited: 0</div>
        <button id="restartBtn" class="btn">FLIP AGAIN</button>
    </div>

    <script>
        // Game variables
        const canvas = document.getElementById('gameCanvas');
        const ctx = canvas.getContext('2d');
        const startScreen = document.getElementById('startScreen');
        const gameOverScreen = document.getElementById('gameOverScreen');
        const startBtn = document.getElementById('startBtn');
        const restartBtn = document.getElementById('restartBtn');
        const scoreDisplay = document.getElementById('score');
        const finalScoreDisplay = document.getElementById('finalScore');
        const universesVisitedDisplay = document.getElementById('universesVisited');
        const streakCounter = document.getElementById('streakCounter');
        const universeIndicator = document.getElementById('universeIndicator');
        
        // Set canvas size
        canvas.width = window.innerWidth;
        canvas.height = window.innerHeight;
        
        // Game state
        let gameRunning = false;
        let score = 0;
        let streak = 0;
        let universe = 1;
        let bird = {
            x: 100,
            y: 100,
            width: 50,
            height: 40,
            speed: 5,
            isFlipping: false
        };
        
        let turtles = [];
        let portals = [];
        let particles = [];
        let keys = {};
        let lastFlipTime = 0;
        let flipCooldown = 500; // milliseconds
        let gameLoopInterval;
        let turtleSpawnInterval;
        let backgroundHue = 200;
        
        // Event listeners
        window.addEventListener('keydown', (e) => {
            keys[e.key] = true;
            
            if (e.key === ' ' && gameRunning && !bird.isFlipping && Date.now() - lastFlipTime > flipCooldown) {
                performBackflip();
            }
        });
        
        window.addEventListener('keyup', (e) => {
            keys[e.key] = false;
        });
        
        startBtn.addEventListener('click', startGame);
        restartBtn.addEventListener('click', startGame);
        
        window.addEventListener('resize', () => {
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
        });
        
        function startGame() {
            // Reset game state
            gameRunning = true;
            score = 0;
            streak = 0;
            universe = 1;
            bird.x = 100;
            bird.y = 100;
            turtles = [];
            portals = [];
            particles = [];
            
            // Update UI
            scoreDisplay.textContent = `Score: ${score}`;
            streakCounter.classList.add('hidden');
            universeIndicator.textContent = `Universe: ${universe}`;
            universeIndicator.classList.remove('hidden');
            
            // Hide screens
            startScreen.classList.add('hidden');
            gameOverScreen.classList.add('hidden');
            
            // Start game loops
            clearInterval(gameLoopInterval);
            clearInterval(turtleSpawnInterval);
            
            gameLoopInterval = setInterval(gameLoop, 16);
            turtleSpawnInterval = setInterval(spawnTurtle, 2000);
        }
        
        function gameLoop() {
            update();
            render();
        }
        
        function update() {
            // Move bird based on key presses
            if (keys['ArrowUp'] && bird.y > 0) {
                bird.y -= bird.speed;
            }
            if (keys['ArrowDown'] && bird.y < canvas.height - bird.height) {
                bird.y += bird.speed;
            }
            if (keys['ArrowLeft'] && bird.x > 0) {
                bird.x -= bird.speed;
            }
            if (keys['ArrowRight'] && bird.x < canvas.width - bird.width) {
                bird.x += bird.speed;
            }
            
            // Update turtles
            turtles.forEach((turtle, index) => {
                turtle.x += turtle.speedX;
                turtle.y += turtle.speedY;
                
                // Bounce off walls
                if (turtle.x <= 0 || turtle.x >= canvas.width - turtle.width) {
                    turtle.speedX *= -1;
                }
                if (turtle.y <= 0 || turtle.y >= canvas.height - turtle.height) {
                    turtle.speedY *= -1;
                }
                
                // Check collision with bird
                if (
                    bird.x < turtle.x + turtle.width &&
                    bird.x + bird.width > turtle.x &&
                    bird.y < turtle.y + turtle.height &&
                    bird.y + bird.height > turtle.y
                ) {
                    // If bird is flipping, turtle is destroyed
                    if (bird.isFlipping) {
                        turtles.splice(index, 1);
                        score += 50;
                        createParticles(turtle.x + turtle.width/2, turtle.y + turtle.height/2, 10, 'lime');
                    } else {
                        // Otherwise, streak is broken
                        if (streak > 0) {
                            streak = 0;
                            streakCounter.textContent = `Streak: ${streak}`;
                            streakCounter.classList.add('hidden');
                            createParticles(bird.x + bird.width/2, bird.y + bird.height/2, 15, 'red');
                        }
                    }
                }
            });
            
            // Update particles
            particles.forEach((particle, index) => {
                particle.x += particle.speedX;
                particle.y += particle.speedY;
                particle.lifetime--;
                
                if (particle.lifetime <= 0) {
                    particles.splice(index, 1);
                }
            });
            
            // Update score display
            scoreDisplay.textContent = `Score: ${score}`;
        }
        
        function render() {
            // Clear canvas
            ctx.fillStyle = `hsl(${backgroundHue}, 80%, 10%)`;
            ctx.fillRect(0, 0, canvas.width, canvas.height);
            
            // Draw stars
            drawStars();
            
            // Draw portals
            portals.forEach(portal => {
                ctx.beginPath();
                ctx.arc(portal.x, portal.y, portal.radius, 0, Math.PI * 2);
                const gradient = ctx.createRadialGradient(
                    portal.x, portal.y, portal.radius * 0.3,
                    portal.x, portal.y, portal.radius
                );
                gradient.addColorStop(0, 'rgba(0, 255, 255, 0.8)');
                gradient.addColorStop(1, 'rgba(0, 0, 255, 0)');
                ctx.fillStyle = gradient;
                ctx.fill();
                
                // Draw event horizon
                ctx.beginPath();
                ctx.arc(portal.x, portal.y, portal.radius * 0.7, 0, Math.PI * 2);
                ctx.fillStyle = 'rgba(0, 0, 0, 0.7)';
                ctx.fill();
                
                // Draw spiral
                for (let i = 0; i < 8; i++) {
                    const angle = i * (Math.PI / 4) + Date.now() / 500;
                    const startRadius = portal.radius * 0.7;
                    const endRadius = portal.radius;
                    
                    ctx.beginPath();
                    ctx.moveTo(
                        portal.x + Math.cos(angle) * startRadius,
                        portal.y + Math.sin(angle) * startRadius
                    );
                    ctx.lineTo(
                        portal.x + Math.cos(angle) * endRadius,
                        portal.y + Math.sin(angle) * endRadius
                    );
                    ctx.strokeStyle = `rgba(0, 255, 255, ${0.5 + 0.5 * Math.sin(Date.now()/200 + i)})`;
                    ctx.lineWidth = 2;
                    ctx.stroke();
                }
            });
            
            // Draw particles
            particles.forEach(particle => {
                ctx.fillStyle = particle.color;
                ctx.beginPath();
                ctx.arc(particle.x, particle.y, particle.size, 0, Math.PI * 2);
                ctx.fill();
            });
            
            // Draw turtles
            turtles.forEach(turtle => {
                ctx.save();
                ctx.translate(turtle.x + turtle.width/2, turtle.y + turtle.height/2);
                
                // Add slight rotation based on movement direction
                if (Math.abs(turtle.speedX) > 0.1) {
                    ctx.rotate(Math.atan2(turtle.speedY, turtle.speedX));
                }
                
                // Turtle shell
                ctx.beginPath();
                ctx.moveTo(-15, 0);
                ctx.quadraticCurveTo(0, -25, 15, 0);
                ctx.quadraticCurveTo(0, 25, -15, 0);
                ctx.fillStyle = '#4CAF50';
                ctx.fill();
                
                // Turtle head
                ctx.beginPath();
                ctx.arc(-20, -5, 8, 0, Math.PI * 2);
                ctx.fillStyle = '#4CAF50';
                ctx.fill();
                
                // Eyes
                ctx.beginPath();
                ctx.arc(-15, -5, 3, 0, Math.PI * 2);
                ctx.fillStyle = 'black';
                ctx.fill();
                
                ctx.beginPath();
                ctx.arc(-25, -5, 3, 0, Math.PI * 2);
                ctx.fillStyle = 'black';
                ctx.fill();
                
                // Legs (simplified)
                ctx.fillStyle = '#388E3C';
                ctx.fillRect(10, -10, 5, 5);
                ctx.fillRect(10, 5, 5, 5);
                ctx.fillRect(-5, -15, 5, 5);
                ctx.fillRect(-5, 10, 5, 5);
                
                ctx.restore();
            });
            
            // Draw bird
            ctx.save();
            ctx.translate(bird.x + bird.width/2, bird.y + bird.height/2);
            
            // Apply flip rotation if flipping
            if (bird.isFlipping) {
                const flipProgress = (Date.now() - lastFlipTime) / flipCooldown;
                ctx.rotate(flipProgress * Math.PI * 2);
            }
            
            // Bird body
            ctx.beginPath();
            ctx.moveTo(-20, 0);
            ctx.lineTo(10, -15);
            ctx.lineTo(30, 0);
            ctx.lineTo(10, 15);
            ctx.closePath();
            ctx.fillStyle = '#FF5722';
            ctx.fill();
            
            // Bird head
            ctx.beginPath();
            ctx.arc(25, 0, 10, 0, Math.PI * 2);
            ctx.fillStyle = '#FF9800';
            ctx.fill();
            
            // Eye
            ctx.beginPath();
            ctx.arc(27, -2, 3, 0, Math.PI * 2);
            ctx.fillStyle = 'white';
            ctx.fill();
            
            ctx.beginPath();
            ctx.arc(27, -2, 1, 0, Math.PI * 2);
            ctx.fillStyle = 'black';
            ctx.fill();
            
            // Beak
            ctx.beginPath();
            ctx.moveTo(35, 0);
            ctx.lineTo(40, -5);
            ctx.lineTo(40, 5);
            ctx.closePath();
            ctx.fillStyle = '#FFC107';
            ctx.fill();
            
            ctx.restore();
            
            // Check if bird entered a portal
            portals.forEach((portal, index) => {
                const dx = bird.x + bird.width/2 - portal.x;
                const dy = bird.y + bird.height/2 - portal.y;
                const distance = Math.sqrt(dx * dx + dy * dy);
                
                if (distance < portal.radius) {
                    // Travel to new universe
                    universe++;
                    universeIndicator.textContent = `Universe: ${universe}`;
                    backgroundHue = (backgroundHue + 60) % 360;
                    
                    // Clear turtles and portals
                    turtles = [];
                    portals = [];
                    
                    // Create celebration particles
                    createParticles(bird.x + bird.width/2, bird.y + bird.height/2, 50, 'cyan');
                    
                    // Reset streak
                    streak = 0;
                    streakCounter.classList.add('hidden');
                }
            });
        }
        
        function drawStars() {
            // Create a starfield effect
            ctx.fillStyle = 'white';
            for (let i = 0; i < 200; i++) {
                // Use a simple hash to create consistent star positions per universe
                const x = (Math.sin(i * 100 + universe * 10) * 0.5 + 0.5) * canvas.width;
                const y = (Math.cos(i * 100 + universe * 10) * 0.5 + 0.5) * canvas.height;
                const size = Math.random() * 1.5;
                
                // Make some stars twinkle
                const opacity = 0.5 + 0.5 * Math.sin(Date.now() / 1000 + i);
                
                ctx.globalAlpha = opacity;
                ctx.beginPath();
                ctx.arc(x, y, size, 0, Math.PI * 2);
                ctx.fill();
            }
            ctx.globalAlpha = 1;
        }
        
        function performBackflip() {
            bird.isFlipping = true;
            lastFlipTime = Date.now();
            score += 20;
            
            // Create flip particles
            createParticles(bird.x + bird.width/2, bird.y + bird.height/2, 15, 'orange');
            
            // End flip animation after cooldown
            setTimeout(() => {
                bird.isFlipping = false;
                
                // Increase streak
                streak++;
                streakCounter.textContent = `Streak: ${streak}`;
                streakCounter.classList.remove('hidden');
                
                // Check for streak milestone
                if (streak >= 3) {
                    createPortal();
                    streak = 0;
                    streakCounter.classList.add('hidden');
                }
            }, flipCooldown);
        }
        
        function spawnTurtle() {
            if (!gameRunning) return;
            
            const side = Math.floor(Math.random() * 4);
            let x, y, speedX, speedY;
            
            switch (side) {
                case 0: // top
                    x = Math.random() * canvas.width;
                    y = -40;
                    speedX = (Math.random() - 0.5) * 3;
                    speedY = Math.random() * 2 + 1;
                    break;
                case 1: // right
                    x = canvas.width + 40;
                    y = Math.random() * canvas.height;
                    speedX = -(Math.random() * 2 + 1);
                    speedY = (Math.random() - 0.5) * 3;
                    break;
                case 2: // bottom
                    x = Math.random() * canvas.width;
                    y = canvas.height + 40;
                    speedX = (Math.random() - 0.5) * 3;
                    speedY = -(Math.random() * 2 + 1);
                    break;
                case 3: // left
                    x = -40;
                    y = Math.random() * canvas.height;
                    speedX = Math.random() * 2 + 1;
                    speedY = (Math.random() - 0.5) * 3;
                    break;
            }
            
            turtles.push({
                x,
                y,
                width: 40,
                height: 30,
                speedX,
                speedY
            });
            
            // Randomly spawn between 1-3 turtles
            if (Math.random() > 0.7) {
                setTimeout(spawnTurtle, Math.random() * 500);
            }
        }
        
        function createPortal() {
            const x = Math.random() * (canvas.width - 200) + 100;
            const y = Math.random() * (canvas.height - 200) + 100;
            
            portals.push({
                x,
                y,
                radius: 60
            });
            
            // Create portal particles
            createParticles(x, y, 30, 'cyan');
        }
        
        function createParticles(x, y, count, color) {
            for (let i = 0; i < count; i++) {
                const angle = Math.random() * Math.PI * 2;
                const speed = Math.random() * 3 + 1;
                
                particles.push({
                    x,
                    y,
                    size: Math.random() * 3 + 1,
                    speedX: Math.cos(angle) * speed,
                    speedY: Math.sin(angle) * speed,
                    lifetime: Math.random() * 30 + 20,
                    color
                });
            }
        }
        
        function gameOver() {
            gameRunning = false;
            clearInterval(gameLoopInterval);
            clearInterval(turtleSpawnInterval);
            
            finalScoreDisplay.textContent = `Score: ${score}`;
            universesVisitedDisplay.textContent = `Universes Visited: ${universe - 1}`;
            gameOverScreen.classList.remove('hidden');
        }
        
        // Start with the start screen
        startScreen.classList.remove('hidden');
    </script>
</body>
</html>