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/* | |
* Copyright (c) 2002 Brian Foley | |
* Copyright (c) 2002 Dieter Shirley | |
* Copyright (c) 2003-2004 Romain Dolbeau <[email protected]> | |
* | |
* This file is part of FFmpeg. | |
* | |
* FFmpeg is free software; you can redistribute it and/or | |
* modify it under the terms of the GNU Lesser General Public | |
* License as published by the Free Software Foundation; either | |
* version 2.1 of the License, or (at your option) any later version. | |
* | |
* FFmpeg is distributed in the hope that it will be useful, | |
* but WITHOUT ANY WARRANTY; without even the implied warranty of | |
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
* Lesser General Public License for more details. | |
* | |
* You should have received a copy of the GNU Lesser General Public | |
* License along with FFmpeg; if not, write to the Free Software | |
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | |
*/ | |
static int sad16_x2_altivec(MpegEncContext *v, const uint8_t *pix1, const uint8_t *pix2, | |
ptrdiff_t stride, int h) | |
{ | |
int i; | |
int __attribute__((aligned(16))) s = 0; | |
const vector unsigned char zero = | |
(const vector unsigned char) vec_splat_u8(0); | |
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); | |
vector signed int sumdiffs; | |
vector unsigned char perm1, perm2, pix2v, pix2iv; | |
GET_PERM(perm1, perm2, pix2); | |
for (i = 0; i < h; i++) { | |
/* Read unaligned pixels into our vectors. The vectors are as follows: | |
* pix1v: pix1[0] - pix1[15] | |
* pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16] */ | |
vector unsigned char pix1v = vec_ld(0, pix1); | |
LOAD_PIX(pix2v, pix2iv, pix2, perm1, perm2); | |
/* Calculate the average vector. */ | |
vector unsigned char avgv = vec_avg(pix2v, pix2iv); | |
/* Calculate a sum of abs differences vector. */ | |
vector unsigned char t5 = vec_sub(vec_max(pix1v, avgv), | |
vec_min(pix1v, avgv)); | |
/* Add each 4 pixel group together and put 4 results into sad. */ | |
sad = vec_sum4s(t5, sad); | |
pix1 += stride; | |
pix2 += stride; | |
} | |
/* Sum up the four partial sums, and put the result into s. */ | |
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); | |
sumdiffs = vec_splat(sumdiffs, 3); | |
vec_ste(sumdiffs, 0, &s); | |
return s; | |
} | |
static int sad16_y2_altivec(MpegEncContext *v, const uint8_t *pix1, const uint8_t *pix2, | |
ptrdiff_t stride, int h) | |
{ | |
int i; | |
int __attribute__((aligned(16))) s = 0; | |
const vector unsigned char zero = | |
(const vector unsigned char) vec_splat_u8(0); | |
vector unsigned char pix1v, pix3v, avgv, t5; | |
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); | |
vector signed int sumdiffs; | |
const uint8_t *pix3 = pix2 + stride; | |
/* Due to the fact that pix3 = pix2 + stride, the pix3 of one | |
* iteration becomes pix2 in the next iteration. We can use this | |
* fact to avoid a potentially expensive unaligned read, each | |
* time around the loop. | |
* Read unaligned pixels into our vectors. The vectors are as follows: | |
* pix2v: pix2[0] - pix2[15] | |
* Split the pixel vectors into shorts. */ | |
vector unsigned char pix2v = VEC_LD(0, pix2); | |
for (i = 0; i < h; i++) { | |
/* Read unaligned pixels into our vectors. The vectors are as follows: | |
* pix1v: pix1[0] - pix1[15] | |
* pix3v: pix3[0] - pix3[15] */ | |
pix1v = vec_ld(0, pix1); | |
pix3v = VEC_LD(0, pix3); | |
/* Calculate the average vector. */ | |
avgv = vec_avg(pix2v, pix3v); | |
/* Calculate a sum of abs differences vector. */ | |
t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv)); | |
/* Add each 4 pixel group together and put 4 results into sad. */ | |
sad = vec_sum4s(t5, sad); | |
pix1 += stride; | |
pix2v = pix3v; | |
pix3 += stride; | |
} | |
/* Sum up the four partial sums, and put the result into s. */ | |
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); | |
sumdiffs = vec_splat(sumdiffs, 3); | |
vec_ste(sumdiffs, 0, &s); | |
return s; | |
} | |
static int sad16_xy2_altivec(MpegEncContext *v, const uint8_t *pix1, const uint8_t *pix2, | |
ptrdiff_t stride, int h) | |
{ | |
int i; | |
int __attribute__((aligned(16))) s = 0; | |
const uint8_t *pix3 = pix2 + stride; | |
const vector unsigned char zero = | |
(const vector unsigned char) vec_splat_u8(0); | |
const vector unsigned short two = | |
(const vector unsigned short) vec_splat_u16(2); | |
vector unsigned char avgv, t5; | |
vector unsigned char pix1v, pix3v, pix3iv; | |
vector unsigned short pix3lv, pix3hv, pix3ilv, pix3ihv; | |
vector unsigned short avghv, avglv; | |
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); | |
vector signed int sumdiffs; | |
vector unsigned char perm1, perm2, pix2v, pix2iv; | |
GET_PERM(perm1, perm2, pix2); | |
/* Due to the fact that pix3 = pix2 + stride, the pix3 of one | |
* iteration becomes pix2 in the next iteration. We can use this | |
* fact to avoid a potentially expensive unaligned read, as well | |
* as some splitting, and vector addition each time around the loop. | |
* Read unaligned pixels into our vectors. The vectors are as follows: | |
* pix2v: pix2[0] - pix2[15] pix2iv: pix2[1] - pix2[16] | |
* Split the pixel vectors into shorts. */ | |
LOAD_PIX(pix2v, pix2iv, pix2, perm1, perm2); | |
vector unsigned short pix2hv = | |
(vector unsigned short) VEC_MERGEH(zero, pix2v); | |
vector unsigned short pix2lv = | |
(vector unsigned short) VEC_MERGEL(zero, pix2v); | |
vector unsigned short pix2ihv = | |
(vector unsigned short) VEC_MERGEH(zero, pix2iv); | |
vector unsigned short pix2ilv = | |
(vector unsigned short) VEC_MERGEL(zero, pix2iv); | |
vector unsigned short t1 = vec_add(pix2hv, pix2ihv); | |
vector unsigned short t2 = vec_add(pix2lv, pix2ilv); | |
vector unsigned short t3, t4; | |
for (i = 0; i < h; i++) { | |
/* Read unaligned pixels into our vectors. The vectors are as follows: | |
* pix1v: pix1[0] - pix1[15] | |
* pix3v: pix3[0] - pix3[15] pix3iv: pix3[1] - pix3[16] */ | |
pix1v = vec_ld(0, pix1); | |
LOAD_PIX(pix3v, pix3iv, pix3, perm1, perm2); | |
/* Note that AltiVec does have vec_avg, but this works on vector pairs | |
* and rounds up. We could do avg(avg(a, b), avg(c, d)), but the | |
* rounding would mean that, for example, avg(3, 0, 0, 1) = 2, when | |
* it should be 1. Instead, we have to split the pixel vectors into | |
* vectors of shorts and do the averaging by hand. */ | |
/* Split the pixel vectors into shorts. */ | |
pix3hv = (vector unsigned short) VEC_MERGEH(zero, pix3v); | |
pix3lv = (vector unsigned short) VEC_MERGEL(zero, pix3v); | |
pix3ihv = (vector unsigned short) VEC_MERGEH(zero, pix3iv); | |
pix3ilv = (vector unsigned short) VEC_MERGEL(zero, pix3iv); | |
/* Do the averaging on them. */ | |
t3 = vec_add(pix3hv, pix3ihv); | |
t4 = vec_add(pix3lv, pix3ilv); | |
avghv = vec_sr(vec_add(vec_add(t1, t3), two), two); | |
avglv = vec_sr(vec_add(vec_add(t2, t4), two), two); | |
/* Pack the shorts back into a result. */ | |
avgv = vec_pack(avghv, avglv); | |
/* Calculate a sum of abs differences vector. */ | |
t5 = vec_sub(vec_max(pix1v, avgv), vec_min(pix1v, avgv)); | |
/* Add each 4 pixel group together and put 4 results into sad. */ | |
sad = vec_sum4s(t5, sad); | |
pix1 += stride; | |
pix3 += stride; | |
/* Transfer the calculated values for pix3 into pix2. */ | |
t1 = t3; | |
t2 = t4; | |
} | |
/* Sum up the four partial sums, and put the result into s. */ | |
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); | |
sumdiffs = vec_splat(sumdiffs, 3); | |
vec_ste(sumdiffs, 0, &s); | |
return s; | |
} | |
static int sad16_altivec(MpegEncContext *v, const uint8_t *pix1, const uint8_t *pix2, | |
ptrdiff_t stride, int h) | |
{ | |
int i; | |
int __attribute__((aligned(16))) s; | |
const vector unsigned int zero = | |
(const vector unsigned int) vec_splat_u32(0); | |
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); | |
vector signed int sumdiffs; | |
for (i = 0; i < h; i++) { | |
/* Read potentially unaligned pixels into t1 and t2. */ | |
vector unsigned char t1 =vec_ld(0, pix1); | |
vector unsigned char t2 = VEC_LD(0, pix2); | |
/* Calculate a sum of abs differences vector. */ | |
vector unsigned char t3 = vec_max(t1, t2); | |
vector unsigned char t4 = vec_min(t1, t2); | |
vector unsigned char t5 = vec_sub(t3, t4); | |
/* Add each 4 pixel group together and put 4 results into sad. */ | |
sad = vec_sum4s(t5, sad); | |
pix1 += stride; | |
pix2 += stride; | |
} | |
/* Sum up the four partial sums, and put the result into s. */ | |
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); | |
sumdiffs = vec_splat(sumdiffs, 3); | |
vec_ste(sumdiffs, 0, &s); | |
return s; | |
} | |
static int sad8_altivec(MpegEncContext *v, const uint8_t *pix1, const uint8_t *pix2, | |
ptrdiff_t stride, int h) | |
{ | |
int i; | |
int __attribute__((aligned(16))) s; | |
const vector unsigned int zero = | |
(const vector unsigned int) vec_splat_u32(0); | |
const vector unsigned char permclear = | |
(vector unsigned char) | |
{ 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0 }; | |
vector unsigned int sad = (vector unsigned int) vec_splat_u32(0); | |
vector signed int sumdiffs; | |
for (i = 0; i < h; i++) { | |
/* Read potentially unaligned pixels into t1 and t2. | |
* Since we're reading 16 pixels, and actually only want 8, | |
* mask out the last 8 pixels. The 0s don't change the sum. */ | |
vector unsigned char pix1l = VEC_LD(0, pix1); | |
vector unsigned char pix2l = VEC_LD(0, pix2); | |
vector unsigned char t1 = vec_and(pix1l, permclear); | |
vector unsigned char t2 = vec_and(pix2l, permclear); | |
/* Calculate a sum of abs differences vector. */ | |
vector unsigned char t3 = vec_max(t1, t2); | |
vector unsigned char t4 = vec_min(t1, t2); | |
vector unsigned char t5 = vec_sub(t3, t4); | |
/* Add each 4 pixel group together and put 4 results into sad. */ | |
sad = vec_sum4s(t5, sad); | |
pix1 += stride; | |
pix2 += stride; | |
} | |
/* Sum up the four partial sums, and put the result into s. */ | |
sumdiffs = vec_sums((vector signed int) sad, (vector signed int) zero); | |
sumdiffs = vec_splat(sumdiffs, 3); | |
vec_ste(sumdiffs, 0, &s); | |
return s; | |
} | |
/* Sum of Squared Errors for an 8x8 block, AltiVec-enhanced. | |
* It's the sad8_altivec code above w/ squaring added. */ | |
static int sse8_altivec(MpegEncContext *v, const uint8_t *pix1, const uint8_t *pix2, | |
ptrdiff_t stride, int h) | |
{ | |
int i; | |
int __attribute__((aligned(16))) s; | |
const vector unsigned int zero = | |
(const vector unsigned int) vec_splat_u32(0); | |
const vector unsigned char permclear = | |
(vector unsigned char) | |
{ 255, 255, 255, 255, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0 }; | |
vector unsigned int sum = (vector unsigned int) vec_splat_u32(0); | |
vector signed int sumsqr; | |
for (i = 0; i < h; i++) { | |
/* Read potentially unaligned pixels into t1 and t2. | |
* Since we're reading 16 pixels, and actually only want 8, | |
* mask out the last 8 pixels. The 0s don't change the sum. */ | |
vector unsigned char t1 = vec_and(VEC_LD(0, pix1), permclear); | |
vector unsigned char t2 = vec_and(VEC_LD(0, pix2), permclear); | |
/* Since we want to use unsigned chars, we can take advantage | |
* of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */ | |
/* Calculate abs differences vector. */ | |
vector unsigned char t3 = vec_max(t1, t2); | |
vector unsigned char t4 = vec_min(t1, t2); | |
vector unsigned char t5 = vec_sub(t3, t4); | |
/* Square the values and add them to our sum. */ | |
sum = vec_msum(t5, t5, sum); | |
pix1 += stride; | |
pix2 += stride; | |
} | |
/* Sum up the four partial sums, and put the result into s. */ | |
sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero); | |
sumsqr = vec_splat(sumsqr, 3); | |
vec_ste(sumsqr, 0, &s); | |
return s; | |
} | |
/* Sum of Squared Errors for a 16x16 block, AltiVec-enhanced. | |
* It's the sad16_altivec code above w/ squaring added. */ | |
static int sse16_altivec(MpegEncContext *v, const uint8_t *pix1, const uint8_t *pix2, | |
ptrdiff_t stride, int h) | |
{ | |
int i; | |
int __attribute__((aligned(16))) s; | |
const vector unsigned int zero = | |
(const vector unsigned int) vec_splat_u32(0); | |
vector unsigned int sum = (vector unsigned int) vec_splat_u32(0); | |
vector signed int sumsqr; | |
for (i = 0; i < h; i++) { | |
/* Read potentially unaligned pixels into t1 and t2. */ | |
vector unsigned char t1 = vec_ld(0, pix1); | |
vector unsigned char t2 = VEC_LD(0, pix2); | |
/* Since we want to use unsigned chars, we can take advantage | |
* of the fact that abs(a - b) ^ 2 = (a - b) ^ 2. */ | |
/* Calculate abs differences vector. */ | |
vector unsigned char t3 = vec_max(t1, t2); | |
vector unsigned char t4 = vec_min(t1, t2); | |
vector unsigned char t5 = vec_sub(t3, t4); | |
/* Square the values and add them to our sum. */ | |
sum = vec_msum(t5, t5, sum); | |
pix1 += stride; | |
pix2 += stride; | |
} | |
/* Sum up the four partial sums, and put the result into s. */ | |
sumsqr = vec_sums((vector signed int) sum, (vector signed int) zero); | |
sumsqr = vec_splat(sumsqr, 3); | |
vec_ste(sumsqr, 0, &s); | |
return s; | |
} | |
static int hadamard8_diff8x8_altivec(MpegEncContext *s, const uint8_t *dst, | |
const uint8_t *src, ptrdiff_t stride, int h) | |
{ | |
int __attribute__((aligned(16))) sum; | |
register const vector unsigned char vzero = | |
(const vector unsigned char) vec_splat_u8(0); | |
register vector signed short temp0, temp1, temp2, temp3, temp4, | |
temp5, temp6, temp7; | |
{ | |
register const vector signed short vprod1 = | |
(const vector signed short) { 1, -1, 1, -1, 1, -1, 1, -1 }; | |
register const vector signed short vprod2 = | |
(const vector signed short) { 1, 1, -1, -1, 1, 1, -1, -1 }; | |
register const vector signed short vprod3 = | |
(const vector signed short) { 1, 1, 1, 1, -1, -1, -1, -1 }; | |
register const vector unsigned char perm1 = | |
(const vector unsigned char) | |
{ 0x02, 0x03, 0x00, 0x01, 0x06, 0x07, 0x04, 0x05, | |
0x0A, 0x0B, 0x08, 0x09, 0x0E, 0x0F, 0x0C, 0x0D }; | |
register const vector unsigned char perm2 = | |
(const vector unsigned char) | |
{ 0x04, 0x05, 0x06, 0x07, 0x00, 0x01, 0x02, 0x03, | |
0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B }; | |
register const vector unsigned char perm3 = | |
(const vector unsigned char) | |
{ 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, | |
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07 }; | |
ONEITERBUTTERFLY(0, temp0); | |
ONEITERBUTTERFLY(1, temp1); | |
ONEITERBUTTERFLY(2, temp2); | |
ONEITERBUTTERFLY(3, temp3); | |
ONEITERBUTTERFLY(4, temp4); | |
ONEITERBUTTERFLY(5, temp5); | |
ONEITERBUTTERFLY(6, temp6); | |
ONEITERBUTTERFLY(7, temp7); | |
} | |
{ | |
register vector signed int vsum; | |
register vector signed short line0 = vec_add(temp0, temp1); | |
register vector signed short line1 = vec_sub(temp0, temp1); | |
register vector signed short line2 = vec_add(temp2, temp3); | |
register vector signed short line3 = vec_sub(temp2, temp3); | |
register vector signed short line4 = vec_add(temp4, temp5); | |
register vector signed short line5 = vec_sub(temp4, temp5); | |
register vector signed short line6 = vec_add(temp6, temp7); | |
register vector signed short line7 = vec_sub(temp6, temp7); | |
register vector signed short line0B = vec_add(line0, line2); | |
register vector signed short line2B = vec_sub(line0, line2); | |
register vector signed short line1B = vec_add(line1, line3); | |
register vector signed short line3B = vec_sub(line1, line3); | |
register vector signed short line4B = vec_add(line4, line6); | |
register vector signed short line6B = vec_sub(line4, line6); | |
register vector signed short line5B = vec_add(line5, line7); | |
register vector signed short line7B = vec_sub(line5, line7); | |
register vector signed short line0C = vec_add(line0B, line4B); | |
register vector signed short line4C = vec_sub(line0B, line4B); | |
register vector signed short line1C = vec_add(line1B, line5B); | |
register vector signed short line5C = vec_sub(line1B, line5B); | |
register vector signed short line2C = vec_add(line2B, line6B); | |
register vector signed short line6C = vec_sub(line2B, line6B); | |
register vector signed short line3C = vec_add(line3B, line7B); | |
register vector signed short line7C = vec_sub(line3B, line7B); | |
vsum = vec_sum4s(vec_abs(line0C), vec_splat_s32(0)); | |
vsum = vec_sum4s(vec_abs(line1C), vsum); | |
vsum = vec_sum4s(vec_abs(line2C), vsum); | |
vsum = vec_sum4s(vec_abs(line3C), vsum); | |
vsum = vec_sum4s(vec_abs(line4C), vsum); | |
vsum = vec_sum4s(vec_abs(line5C), vsum); | |
vsum = vec_sum4s(vec_abs(line6C), vsum); | |
vsum = vec_sum4s(vec_abs(line7C), vsum); | |
vsum = vec_sums(vsum, (vector signed int) vzero); | |
vsum = vec_splat(vsum, 3); | |
vec_ste(vsum, 0, &sum); | |
} | |
return sum; | |
} | |
/* | |
* 16x8 works with 16 elements; it can avoid replicating loads, and | |
* gives the compiler more room for scheduling. It's only used from | |
* inside hadamard8_diff16_altivec. | |
* | |
* Unfortunately, it seems gcc-3.3 is a bit dumb, and the compiled code has | |
* a LOT of spill code, it seems gcc (unlike xlc) cannot keep everything in | |
* registers by itself. The following code includes hand-made register | |
* allocation. It's not clean, but on a 7450 the resulting code is much faster | |
* (best case falls from 700+ cycles to 550). | |
* | |
* xlc doesn't add spill code, but it doesn't know how to schedule for the | |
* 7450, and its code isn't much faster than gcc-3.3 on the 7450 (but uses | |
* 25% fewer instructions...) | |
* | |
* On the 970, the hand-made RA is still a win (around 690 vs. around 780), | |
* but xlc goes to around 660 on the regular C code... | |
*/ | |
static int hadamard8_diff16x8_altivec(MpegEncContext *s, const uint8_t *dst, | |
const uint8_t *src, ptrdiff_t stride, int h) | |
{ | |
int __attribute__((aligned(16))) sum; | |
register vector signed short | |
temp0 __asm__ ("v0"), | |
temp1 __asm__ ("v1"), | |
temp2 __asm__ ("v2"), | |
temp3 __asm__ ("v3"), | |
temp4 __asm__ ("v4"), | |
temp5 __asm__ ("v5"), | |
temp6 __asm__ ("v6"), | |
temp7 __asm__ ("v7"); | |
register vector signed short | |
temp0S __asm__ ("v8"), | |
temp1S __asm__ ("v9"), | |
temp2S __asm__ ("v10"), | |
temp3S __asm__ ("v11"), | |
temp4S __asm__ ("v12"), | |
temp5S __asm__ ("v13"), | |
temp6S __asm__ ("v14"), | |
temp7S __asm__ ("v15"); | |
register const vector unsigned char vzero __asm__ ("v31") = | |
(const vector unsigned char) vec_splat_u8(0); | |
{ | |
register const vector signed short vprod1 __asm__ ("v16") = | |
(const vector signed short) { 1, -1, 1, -1, 1, -1, 1, -1 }; | |
register const vector signed short vprod2 __asm__ ("v17") = | |
(const vector signed short) { 1, 1, -1, -1, 1, 1, -1, -1 }; | |
register const vector signed short vprod3 __asm__ ("v18") = | |
(const vector signed short) { 1, 1, 1, 1, -1, -1, -1, -1 }; | |
register const vector unsigned char perm1 __asm__ ("v19") = | |
(const vector unsigned char) | |
{ 0x02, 0x03, 0x00, 0x01, 0x06, 0x07, 0x04, 0x05, | |
0x0A, 0x0B, 0x08, 0x09, 0x0E, 0x0F, 0x0C, 0x0D }; | |
register const vector unsigned char perm2 __asm__ ("v20") = | |
(const vector unsigned char) | |
{ 0x04, 0x05, 0x06, 0x07, 0x00, 0x01, 0x02, 0x03, | |
0x0C, 0x0D, 0x0E, 0x0F, 0x08, 0x09, 0x0A, 0x0B }; | |
register const vector unsigned char perm3 __asm__ ("v21") = | |
(const vector unsigned char) | |
{ 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, | |
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07 }; | |
ONEITERBUTTERFLY(0, temp0, temp0S); | |
ONEITERBUTTERFLY(1, temp1, temp1S); | |
ONEITERBUTTERFLY(2, temp2, temp2S); | |
ONEITERBUTTERFLY(3, temp3, temp3S); | |
ONEITERBUTTERFLY(4, temp4, temp4S); | |
ONEITERBUTTERFLY(5, temp5, temp5S); | |
ONEITERBUTTERFLY(6, temp6, temp6S); | |
ONEITERBUTTERFLY(7, temp7, temp7S); | |
} | |
{ | |
register vector signed int vsum; | |
register vector signed short line0 = vec_add(temp0, temp1); | |
register vector signed short line1 = vec_sub(temp0, temp1); | |
register vector signed short line2 = vec_add(temp2, temp3); | |
register vector signed short line3 = vec_sub(temp2, temp3); | |
register vector signed short line4 = vec_add(temp4, temp5); | |
register vector signed short line5 = vec_sub(temp4, temp5); | |
register vector signed short line6 = vec_add(temp6, temp7); | |
register vector signed short line7 = vec_sub(temp6, temp7); | |
register vector signed short line0B = vec_add(line0, line2); | |
register vector signed short line2B = vec_sub(line0, line2); | |
register vector signed short line1B = vec_add(line1, line3); | |
register vector signed short line3B = vec_sub(line1, line3); | |
register vector signed short line4B = vec_add(line4, line6); | |
register vector signed short line6B = vec_sub(line4, line6); | |
register vector signed short line5B = vec_add(line5, line7); | |
register vector signed short line7B = vec_sub(line5, line7); | |
register vector signed short line0C = vec_add(line0B, line4B); | |
register vector signed short line4C = vec_sub(line0B, line4B); | |
register vector signed short line1C = vec_add(line1B, line5B); | |
register vector signed short line5C = vec_sub(line1B, line5B); | |
register vector signed short line2C = vec_add(line2B, line6B); | |
register vector signed short line6C = vec_sub(line2B, line6B); | |
register vector signed short line3C = vec_add(line3B, line7B); | |
register vector signed short line7C = vec_sub(line3B, line7B); | |
register vector signed short line0S = vec_add(temp0S, temp1S); | |
register vector signed short line1S = vec_sub(temp0S, temp1S); | |
register vector signed short line2S = vec_add(temp2S, temp3S); | |
register vector signed short line3S = vec_sub(temp2S, temp3S); | |
register vector signed short line4S = vec_add(temp4S, temp5S); | |
register vector signed short line5S = vec_sub(temp4S, temp5S); | |
register vector signed short line6S = vec_add(temp6S, temp7S); | |
register vector signed short line7S = vec_sub(temp6S, temp7S); | |
register vector signed short line0BS = vec_add(line0S, line2S); | |
register vector signed short line2BS = vec_sub(line0S, line2S); | |
register vector signed short line1BS = vec_add(line1S, line3S); | |
register vector signed short line3BS = vec_sub(line1S, line3S); | |
register vector signed short line4BS = vec_add(line4S, line6S); | |
register vector signed short line6BS = vec_sub(line4S, line6S); | |
register vector signed short line5BS = vec_add(line5S, line7S); | |
register vector signed short line7BS = vec_sub(line5S, line7S); | |
register vector signed short line0CS = vec_add(line0BS, line4BS); | |
register vector signed short line4CS = vec_sub(line0BS, line4BS); | |
register vector signed short line1CS = vec_add(line1BS, line5BS); | |
register vector signed short line5CS = vec_sub(line1BS, line5BS); | |
register vector signed short line2CS = vec_add(line2BS, line6BS); | |
register vector signed short line6CS = vec_sub(line2BS, line6BS); | |
register vector signed short line3CS = vec_add(line3BS, line7BS); | |
register vector signed short line7CS = vec_sub(line3BS, line7BS); | |
vsum = vec_sum4s(vec_abs(line0C), vec_splat_s32(0)); | |
vsum = vec_sum4s(vec_abs(line1C), vsum); | |
vsum = vec_sum4s(vec_abs(line2C), vsum); | |
vsum = vec_sum4s(vec_abs(line3C), vsum); | |
vsum = vec_sum4s(vec_abs(line4C), vsum); | |
vsum = vec_sum4s(vec_abs(line5C), vsum); | |
vsum = vec_sum4s(vec_abs(line6C), vsum); | |
vsum = vec_sum4s(vec_abs(line7C), vsum); | |
vsum = vec_sum4s(vec_abs(line0CS), vsum); | |
vsum = vec_sum4s(vec_abs(line1CS), vsum); | |
vsum = vec_sum4s(vec_abs(line2CS), vsum); | |
vsum = vec_sum4s(vec_abs(line3CS), vsum); | |
vsum = vec_sum4s(vec_abs(line4CS), vsum); | |
vsum = vec_sum4s(vec_abs(line5CS), vsum); | |
vsum = vec_sum4s(vec_abs(line6CS), vsum); | |
vsum = vec_sum4s(vec_abs(line7CS), vsum); | |
vsum = vec_sums(vsum, (vector signed int) vzero); | |
vsum = vec_splat(vsum, 3); | |
vec_ste(vsum, 0, &sum); | |
} | |
return sum; | |
} | |
static int hadamard8_diff16_altivec(MpegEncContext *s, const uint8_t *dst, | |
const uint8_t *src, ptrdiff_t stride, int h) | |
{ | |
int score = hadamard8_diff16x8_altivec(s, dst, src, stride, 8); | |
if (h == 16) { | |
dst += 8 * stride; | |
src += 8 * stride; | |
score += hadamard8_diff16x8_altivec(s, dst, src, stride, 8); | |
} | |
return score; | |
} | |
av_cold void ff_me_cmp_init_ppc(MECmpContext *c, AVCodecContext *avctx) | |
{ | |
if (!PPC_ALTIVEC(av_get_cpu_flags())) | |
return; | |
c->pix_abs[0][1] = sad16_x2_altivec; | |
c->pix_abs[0][2] = sad16_y2_altivec; | |
c->pix_abs[0][3] = sad16_xy2_altivec; | |
c->pix_abs[0][0] = sad16_altivec; | |
c->pix_abs[1][0] = sad8_altivec; | |
c->sad[0] = sad16_altivec; | |
c->sad[1] = sad8_altivec; | |
c->sse[0] = sse16_altivec; | |
c->sse[1] = sse8_altivec; | |
c->hadamard8_diff[0] = hadamard8_diff16_altivec; | |
c->hadamard8_diff[1] = hadamard8_diff8x8_altivec; | |
} | |