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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Interactive Water Cycle!</title>
<script src="https://cdn.tailwindcss.com"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/tone/14.8.49/Tone.min.js"></script>
<script type="module" src="https://unpkg.com/lucide@latest"></script>
<style>
/* Use Inter font */
body {
font-family: 'Inter', sans-serif;
overscroll-behavior: none; /* Prevent pull-to-refresh */
background: linear-gradient(to bottom, #87CEEB 0%, #ADD8E6 100%); /* Sky gradient */
display: flex;
justify-content: center;
align-items: center;
min-height: 100vh;
overflow: hidden; /* Hide overflow to prevent scrollbars from animations */
}
/* Scene container */
.scene {
position: relative;
width: 90vw;
max-width: 800px;
height: 500px; /* Fixed height for scene elements */
background: linear-gradient(to bottom, #ADD8E6 0%, #F0F8FF 60%, #90EE90 60%, #3CB371 100%); /* Sky/Land gradient */
border-radius: 1rem;
overflow: hidden;
box-shadow: 0 10px 20px rgba(0,0,0,0.2);
cursor: default; /* Default cursor for the scene */
}
/* Sun element */
.sun {
position: absolute;
top: 30px;
left: 50px;
width: 80px;
height: 80px;
background-color: #FFD700; /* Gold */
border-radius: 50%;
box-shadow: 0 0 20px #FFD700;
cursor: pointer;
transition: transform 0.3s ease, box-shadow 0.3s ease;
z-index: 10;
}
.sun:hover {
transform: scale(1.1);
box-shadow: 0 0 30px #FFA500; /* Orange glow */
}
/* Ocean element */
.ocean {
position: absolute;
bottom: 0;
left: 0;
width: 60%;
height: 100px; /* Approx 20% of scene height */
background: linear-gradient(to bottom, #1E90FF, #00008B); /* Blue gradient */
border-top-left-radius: 50% 20px; /* Wavy top */
border-top-right-radius: 50% 20px;
cursor: pointer;
z-index: 5;
}
.ocean:hover .wave { /* Subtle wave animation on hover */
transform: scaleY(1.1);
}
/* Simple wave effect */
.wave {
position: absolute;
top: -5px;
left: 0;
width: 100%;
height: 10px;
background: rgba(255, 255, 255, 0.3);
border-radius: 50%;
transform-origin: bottom;
transition: transform 0.5s ease-in-out;
}
/* Land element */
.land {
position: absolute;
bottom: 0;
right: 0;
width: 40%;
height: 200px; /* Taller than ocean */
background: #8FBC8F; /* Dark Sea Green */
border-top-left-radius: 30% 50px;
z-index: 1;
}
/* Tree element */
.tree {
position: absolute;
bottom: 100px; /* Base on the land */
right: 100px;
cursor: pointer;
z-index: 6;
}
.trunk {
width: 15px;
height: 50px;
background-color: #8B4513; /* Saddle Brown */
margin: 0 auto;
}
.leaves {
width: 50px;
height: 50px;
background-color: #228B22; /* Forest Green */
border-radius: 50%;
position: relative;
bottom: 10px; /* Overlap trunk slightly */
transition: transform 0.3s ease;
}
.tree:hover .leaves {
transform: scale(1.1);
}
/* Cloud element */
.cloud {
position: absolute;
top: 60px;
width: 100px;
height: 40px;
background-color: white;
border-radius: 50px;
opacity: 0.8;
transition: background-color 1s ease, transform 0.5s ease, opacity 1s ease;
cursor: pointer;
z-index: 15;
filter: drop-shadow(0 4px 6px rgba(0,0,0,0.1));
}
.cloud::before, .cloud::after { /* Cloud puffs */
content: '';
position: absolute;
background-color: white;
border-radius: 50%;
width: 50px;
height: 50px;
top: -20px;
transition: background-color 1s ease;
}
.cloud::before { left: 15px; }
.cloud::after { right: 15px; top: -15px; width: 60px; height: 45px;}
.cloud.condensing {
background-color: #D3D3D3; /* Light grey */
}
.cloud.condensing::before, .cloud.condensing::after {
background-color: #D3D3D3;
}
.cloud.ready {
background-color: #778899; /* Light Slate Gray */
transform: scale(1.1);
opacity: 1;
}
.cloud.ready::before, .cloud.ready::after {
background-color: #778899;
}
.cloud.ready:hover {
background-color: #708090; /* Slate Gray */
}
.cloud.ready:hover::before, .cloud.ready:hover::after {
background-color: #708090;
}
/* Evaporation animation */
@keyframes evaporate {
0% { transform: translateY(0) scale(1); opacity: 0.6; }
100% { transform: translateY(-100px) scale(0.5); opacity: 0; }
}
.vapor {
position: absolute;
width: 5px;
height: 20px;
background: linear-gradient(to top, rgba(255,255,255,0.1), rgba(255,255,255,0.6));
border-radius: 50%;
animation: evaporate 2s ease-out infinite;
opacity: 0; /* Start hidden */
pointer-events: none; /* Don't interfere with clicks */
z-index: 7;
}
/* Precipitation animation */
@keyframes fall {
0% { transform: translateY(0); opacity: 1; }
100% { transform: translateY(150px); opacity: 0; } /* Fall towards ocean/land */
}
.raindrop {
position: absolute;
width: 3px;
height: 10px;
background: linear-gradient(to bottom, rgba(173, 216, 230, 0.1), rgba(70, 130, 180, 1)); /* Light to Steel Blue */
border-radius: 50%;
animation: fall 1s linear infinite;
opacity: 0; /* Start hidden */
pointer-events: none;
z-index: 14;
}
/* Info text */
#info-text {
position: absolute;
bottom: 10px;
left: 50%;
transform: translateX(-50%);
background-color: rgba(0, 0, 0, 0.6);
color: white;
padding: 8px 15px;
border-radius: 20px;
font-size: 0.9rem;
z-index: 20;
text-align: center;
opacity: 0;
transition: opacity 0.5s ease;
pointer-events: none; /* Don't block clicks */
}
#info-text.visible {
opacity: 1;
}
/* Control buttons */
.controls {
position: absolute;
top: 10px;
right: 10px;
display: flex;
gap: 10px;
z-index: 25;
}
.control-btn {
background-color: rgba(255, 255, 255, 0.8);
border: none;
border-radius: 50%;
padding: 8px;
cursor: pointer;
display: flex;
justify-content: center;
align-items: center;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
transition: background-color 0.2s ease, transform 0.2s ease;
}
.control-btn:hover {
background-color: white;
transform: scale(1.1);
}
.control-btn svg {
width: 20px;
height: 20px;
stroke: #333;
}
</style>
</head>
<body>
<div class="scene">
<div id="sun" class="sun" title="Click the Sun to start Evaporation"></div>
<div id="ocean" class="ocean" title="Click the Ocean for Evaporation">
<div class="wave"></div>
</div>
<div class="land"></div>
<div id="tree" class="tree" title="Click the Tree for Transpiration">
<div class="leaves"></div>
<div class="trunk"></div>
</div>
<div id="cloud-container"></div>
<div id="rain-container"></div>
<div id="info-text">Water Cycle Stage</div>
<div class="controls">
<button id="sound-toggle" class="control-btn" title="Toggle Sound">
<i data-lucide="volume-2"></i> </button>
<button id="share-twitter" class="control-btn" title="Share on Twitter">
<i data-lucide="twitter"></i>
</button>
</div>
</div>
<script>
// --- DOM Elements ---
const sun = document.getElementById('sun');
const ocean = document.getElementById('ocean');
const tree = document.getElementById('tree');
const cloudContainer = document.getElementById('cloud-container');
const rainContainer = document.getElementById('rain-container');
const infoText = document.getElementById('info-text');
const soundToggleButton = document.getElementById('sound-toggle');
const shareTwitterButton = document.getElementById('share-twitter');
const scene = document.querySelector('.scene'); // Get scene dimensions
// --- State Variables ---
let evaporationRate = 0; // How much water vapor is generated
let condensationLevel = 0; // How much vapor is in clouds
let clouds = []; // Array to hold cloud elements
let isRaining = false;
let soundEnabled = true;
let rainSynth; // Tone.js synth for rain sound
// --- Sound Setup (Tone.js) ---
function setupSound() {
// Simple rain sound using noise synth
rainSynth = new Tone.NoiseSynth({
noise: { type: 'pink' },
envelope: { attack: 0.1, decay: 0.1, sustain: 0.5, release: 0.2 }
}).toDestination();
// Adjust volume
rainSynth.volume.value = -20; // Quieter volume in dB
}
function playRainSound() {
if (soundEnabled && rainSynth && !rainSynth.triggered) {
// Start the noise envelope - simulates continuous rain drops
rainSynth.triggerAttack();
// We need to manually stop it when rain stops
}
}
function stopRainSound() {
if (rainSynth && rainSynth.signal.value > 0) { // Check if it's playing
rainSynth.triggerRelease();
}
}
// Initialize sound on first interaction (required by browsers)
document.body.addEventListener('click', () => {
if (Tone.context.state !== 'running') {
Tone.start();
console.log('AudioContext started');
}
if (!rainSynth) {
setupSound(); // Setup synth after user interaction
}
}, { once: true }); // Run only once
// --- Helper Functions ---
function showInfo(text, duration = 3000) {
infoText.textContent = text;
infoText.classList.add('visible');
setTimeout(() => {
infoText.classList.remove('visible');
}, duration);
}
function getRandomPosition(containerWidth, containerHeight, elementWidth, elementHeight) {
const x = Math.random() * (containerWidth - elementWidth);
const y = Math.random() * (containerHeight - elementHeight);
return { x, y };
}
// --- Simulation Logic ---
// 1. Evaporation / Transpiration
function triggerEvaporation(sourceElement, intensity = 1) {
if (isRaining) return; // Don't evaporate while raining
showInfo('Evaporation: Water turns into vapor and rises!');
evaporationRate += intensity;
// Create vapor particles rising from the source
const sourceRect = sourceElement.getBoundingClientRect();
const sceneRect = scene.getBoundingClientRect(); // Use scene for positioning
const startX = sourceRect.left - sceneRect.left + (sourceRect.width / 2);
let startY = sourceRect.top - sceneRect.top + 5; // Start slightly above surface
// Adjust startY for tree transpiration to come from leaves
if (sourceElement.id === 'tree') {
const leaves = sourceElement.querySelector('.leaves');
const leavesRect = leaves.getBoundingClientRect();
startY = leavesRect.top - sceneRect.top;
}
for (let i = 0; i < intensity * 2; i++) {
const vapor = document.createElement('div');
vapor.classList.add('vapor');
vapor.style.left = `${startX + (Math.random() * 40 - 20)}px`; // Spread horizontally
vapor.style.top = `${startY}px`;
vapor.style.animationDelay = `${Math.random() * 0.5}s`; // Stagger animation
scene.appendChild(vapor);
// Remove vapor after animation ends
vapor.addEventListener('animationiteration', () => {
vapor.remove();
}, { once: true });
}
// Increase condensation level (with a cap)
condensationLevel = Math.min(condensationLevel + intensity, 100); // Cap at 100
updateClouds();
}
// 2. Condensation (Updating Clouds)
function updateClouds() {
// Create initial clouds if none exist
if (clouds.length === 0 && condensationLevel > 5) {
createCloud();
createCloud(); // Start with a couple
}
// Update existing clouds based on condensation level
clouds.forEach(cloud => {
const cloudElement = document.getElementById(cloud.id);
if (!cloudElement) return; // Skip if somehow removed
if (condensationLevel > 70 && !cloudElement.classList.contains('ready')) {
cloudElement.classList.remove('condensing');
cloudElement.classList.add('ready');
cloudElement.title = "Click the Cloud to make it Rain!";
} else if (condensationLevel > 30 && !cloudElement.classList.contains('condensing') && !cloudElement.classList.contains('ready')) {
cloudElement.classList.add('condensing');
cloudElement.title = "Cloud is forming...";
} else if (condensationLevel <= 30) {
cloudElement.classList.remove('condensing', 'ready');
cloudElement.title = "Just a little cloud";
}
});
}
function createCloud() {
const cloudId = `cloud-${Date.now()}-${Math.random()}`;
const cloudElement = document.createElement('div');
cloudElement.id = cloudId;
cloudElement.classList.add('cloud');
cloudElement.title = "Just a little cloud";
// Position randomly in the upper part of the scene
const sceneWidth = scene.offsetWidth;
const cloudWidth = 100;
const cloudHeight = 40; // Base height
const maxCloudY = 150; // Don't go too low initially
const { x, y } = getRandomPosition(sceneWidth, maxCloudY, cloudWidth, cloudHeight);
cloudElement.style.left = `${x}px`;
cloudElement.style.top = `${y + 20}px`; // Add offset from top
cloudElement.addEventListener('click', () => triggerPrecipitation(cloudElement));
cloudContainer.appendChild(cloudElement);
clouds.push({ id: cloudId, element: cloudElement });
updateClouds(); // Apply initial state based on condensationLevel
}
// 3. Precipitation
function triggerPrecipitation(cloudElement) {
if (!cloudElement.classList.contains('ready') || isRaining) {
showInfo(cloudElement.classList.contains('ready') ? 'It\'s already raining!' : 'Cloud isn\'t full enough for rain yet!');
return;
}
showInfo('Precipitation: Water falls back to Earth as rain!');
isRaining = true;
playRainSound(); // Start rain sound
// Make it rain from under the cloud
const cloudRect = cloudElement.getBoundingClientRect();
const sceneRect = scene.getBoundingClientRect();
const startX = cloudRect.left - sceneRect.left;
const startY = cloudRect.bottom - sceneRect.top - 10; // Start below cloud puffs
const cloudWidth = cloudRect.width;
const rainDuration = 3000; // Rain for 3 seconds
const intervalId = setInterval(() => {
for (let i = 0; i < 5; i++) { // Number of drops per interval
const drop = document.createElement('div');
drop.classList.add('raindrop');
drop.style.left = `${startX + Math.random() * cloudWidth}px`;
drop.style.top = `${startY + Math.random() * 10}px`; // Slight vertical spread
drop.style.animationDuration = `${0.5 + Math.random() * 0.5}s`; // Vary fall speed
rainContainer.appendChild(drop);
// Remove drop after animation
drop.addEventListener('animationiteration', () => {
drop.remove();
}, { once: true });
}
}, 100); // Create drops every 100ms
// Stop raining after duration
setTimeout(() => {
clearInterval(intervalId);
isRaining = false;
stopRainSound(); // Stop rain sound
condensationLevel = 0; // Reset condensation
evaporationRate = 0; // Reset evaporation
updateClouds(); // Reset cloud appearance
// Optionally remove clouds or make them fade
cloudElement.classList.remove('ready', 'condensing');
cloudElement.title = "Just a little cloud";
showInfo('Collection: Water gathers in oceans and lakes.');
}, rainDuration);
}
// --- Event Listeners ---
sun.addEventListener('click', () => triggerEvaporation(ocean, 5)); // More intense from sun
ocean.addEventListener('click', () => triggerEvaporation(ocean, 2));
tree.addEventListener('click', () => triggerEvaporation(tree, 1)); // Transpiration is less intense
// Sound Toggle Button
soundToggleButton.addEventListener('click', () => {
soundEnabled = !soundEnabled;
const icon = soundToggleButton.querySelector('i');
if (soundEnabled) {
icon.setAttribute('data-lucide', 'volume-2');
showInfo('Sound On', 1000);
// If it was raining and sound was off, start sound now
if (isRaining && !rainSynth.triggered) playRainSound();
} else {
icon.setAttribute('data-lucide', 'volume-x');
showInfo('Sound Off', 1000);
stopRainSound(); // Stop sound immediately if disabled
}
// Re-render the icon using Lucide's library function
lucide.createIcons();
});
// Twitter Share Button
shareTwitterButton.addEventListener('click', () => {
const text = encodeURIComponent("Look! I made it rain 🌧️ exploring the water cycle with this cool simulation! #WaterCycle #ScienceForKids #EdTech");
// Get current URL - replace with actual deployed URL if needed
const url = encodeURIComponent(window.location.href || "https://huggingface.co/spaces/pp/WaterCycle"); // Replace placeholder
window.open(`https://twitter.com/intent/tweet?text=${text}&url=${url}`, '_blank');
});
// --- Initial Setup ---
// Create a couple of initial placeholder clouds (optional)
// createCloud();
// createCloud();
showInfo("Click the Sun, Ocean, or Tree to start the water cycle!", 5000);
// Ensure Lucide icons render initially
lucide.createIcons();
</script>
</body>
</html>
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