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Update index.html
Browse files- index.html +35 -27
index.html
CHANGED
@@ -3,22 +3,23 @@
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<div class="game-container">
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<h1
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<div class="controls">
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<button id="add-mode" class="mode-active">βοΈ Add Squares</button>
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<button id="erase-mode">π§½ Erase Squares</button>
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</div>
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<div class="grid-wrapper">
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<div class="grid" id="grid"></div>
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</div>
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<div class="stats">
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<div class="stat-box">
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<div>Area:</div>
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@@ -38,11 +39,12 @@
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const perimeterDisplay = document.getElementById('perimeter');
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const addModeBtn = document.getElementById('add-mode');
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const eraseModeBtn = document.getElementById('erase-mode');
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let mode = 'add';
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let filledCells = new Set();
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//
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function initGrid() {
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grid.innerHTML = '';
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for (let i = 0; i < gridSize * gridSize; i++) {
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@@ -53,11 +55,10 @@
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grid.appendChild(cell);
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}
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}
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// Handle
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function handleCellClick(e) {
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const index = e.target.dataset.index;
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if (mode === 'add' && !filledCells.has(index)) {
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e.target.classList.add('filled');
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filledCells.add(index);
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@@ -65,43 +66,50 @@
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e.target.classList.remove('filled');
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filledCells.delete(index);
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}
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updateStats();
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}
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//
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function updateStats() {
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const area = filledCells.size;
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let perimeter = 0;
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filledCells.forEach(index => {
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const i = parseInt(index);
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if (!filledCells.has(i
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if (!filledCells.has(i +
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if (!filledCells.has(i
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if (!filledCells.has(i - 1) || i % gridSize === 0) perimeter++; // left
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});
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areaDisplay.textContent = area;
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perimeterDisplay.textContent = perimeter;
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}
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// Mode
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addModeBtn.addEventListener('click', () => {
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mode = 'add';
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addModeBtn.classList.add('mode-active');
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eraseModeBtn.classList.remove('mode-active');
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});
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eraseModeBtn.addEventListener('click', () => {
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mode = 'erase';
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eraseModeBtn.classList.add('mode-active');
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addModeBtn.classList.remove('mode-active');
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});
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//
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initGrid();
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</script>
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</body>
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</html>
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>π Area & Perimeter Adventure π</title>
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<div class="game-container">
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<h1>π Area & Perimeter Adventure π</h1>
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<div class="controls">
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<button id="add-mode" class="mode-active">βοΈ Add Squares</button>
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<button id="erase-mode">π§½ Erase Squares</button>
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<button id="reset-grid">π Reset</button>
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</div>
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<div class="grid-wrapper">
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<div class="grid" id="grid"></div>
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</div>
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<div class="stats">
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<div class="stat-box">
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<div>Area:</div>
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const perimeterDisplay = document.getElementById('perimeter');
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const addModeBtn = document.getElementById('add-mode');
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const eraseModeBtn = document.getElementById('erase-mode');
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const resetBtn = document.getElementById('reset-grid');
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let mode = 'add';
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let filledCells = new Set();
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// Build the grid
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function initGrid() {
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grid.innerHTML = '';
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for (let i = 0; i < gridSize * gridSize; i++) {
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grid.appendChild(cell);
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}
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}
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// Handle clicks
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function handleCellClick(e) {
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const index = e.target.dataset.index;
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if (mode === 'add' && !filledCells.has(index)) {
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e.target.classList.add('filled');
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filledCells.add(index);
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e.target.classList.remove('filled');
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filledCells.delete(index);
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}
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updateStats();
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}
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// Update area and perimeter
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function updateStats() {
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const area = filledCells.size;
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let perimeter = 0;
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filledCells.forEach(index => {
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const i = parseInt(index);
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if (!filledCells.has((i - gridSize).toString())) perimeter++; // top
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if (!filledCells.has((i + 1).toString()) || i % gridSize === gridSize - 1) perimeter++; // right
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if (!filledCells.has((i + gridSize).toString())) perimeter++; // bottom
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if (!filledCells.has((i - 1).toString()) || i % gridSize === 0) perimeter++; // left
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});
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areaDisplay.textContent = area;
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perimeterDisplay.textContent = perimeter;
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}
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// Mode toggle
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addModeBtn.addEventListener('click', () => {
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mode = 'add';
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addModeBtn.classList.add('mode-active');
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eraseModeBtn.classList.remove('mode-active');
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});
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eraseModeBtn.addEventListener('click', () => {
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mode = 'erase';
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eraseModeBtn.classList.add('mode-active');
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addModeBtn.classList.remove('mode-active');
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});
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// Reset button
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resetBtn.addEventListener('click', () => {
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filledCells.clear();
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document.querySelectorAll('.cell').forEach(cell => {
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cell.classList.remove('filled');
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});
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updateStats();
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});
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// Init
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initGrid();
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</script>
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</body>
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</html>
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