'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Leech Seed', () => { afterEach(() => { battle.destroy(); }); it(`should heal and damage itself if it ends up in the same slot via Ally Switch`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'celesteela', ability: 'noguard', moves: ['sleeptalk', 'leechseed'] }, { species: 'comfey', moves: ['sleeptalk', 'allyswitch'] }, ], [ { species: 'wynaut', moves: ['sleeptalk'] }, { species: 'wynaut', moves: ['sleeptalk'] }, ]]); battle.makeChoices('move leech seed -2, move sleeptalk', 'auto'); const comfey = battle.p1.active[1]; battle.makeChoices('move sleeptalk, move allyswitch', 'auto'); assert.equal(comfey.hp, comfey.maxhp - Math.floor(comfey.maxhp / 8), 'Comfey should damage and heal itself from Leech Seed'); }); });