'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Shell Bell', () => { afterEach(() => { battle.destroy(); }); it(`should heal from the damage against all targets of the move`, () => { battle = common.createBattle({ gameType: 'doubles' }, [[ { species: 'tornadus', ability: 'compoundeyes', moves: ['superfang'] }, { species: 'landorus', item: 'shellbell', moves: ['earthquake'] }, ], [ { species: 'roggenrola', ability: 'sturdy', level: 1, moves: ['sleeptalk'] }, { species: 'aron', ability: 'sturdy', level: 1, moves: ['sleeptalk'] }, ]]); battle.makeChoices('move superfang -2, move earthquake', 'auto'); const landorus = battle.p1.active[1]; assert.equal(landorus.hp, landorus.maxhp - Math.floor(landorus.maxhp / 2) + (Math.floor(11 * 2 / 8))); }); // Also applies to Parental Bond it(`should heal from the damage from all hits of multi-hit moves`, () => { battle = common.createBattle([[ { species: 'shelmet', moves: ['finalgambit'] }, { species: 'landorus', moves: ['sleeptalk'] }, { species: 'wynaut', moves: ['sleeptalk'] }, ], [ { species: 'cloyster', ability: 'skilllink', item: 'shellbell', evs: { hp: 4 }, moves: ['sleeptalk', 'iciclespear'] }, ]]); battle.makeChoices(); battle.makeChoices('switch 2'); battle.makeChoices('auto', 'move iciclespear'); const landorus = battle.p1.active[0]; const cloyster = battle.p2.active[0]; assert.equal(cloyster.hp, 1 + Math.floor(landorus.maxhp / 8)); }); });