'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Lum Berry', () => { afterEach(() => { battle.destroy(); }); it('should heal a non-volatile status condition', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: 'Rapidash', moves: ['inferno'] }] }); battle.setPlayer('p2', { team: [{ species: 'Machamp', ability: 'noguard', item: 'lumberry', moves: ['sleeptalk'] }] }); battle.makeChoices('move inferno', 'move sleeptalk'); assert.equal(battle.p2.active[0].status, ''); }); it('should cure confusion', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: 'Golurk', ability: 'noguard', moves: ['dynamicpunch'] }] }); battle.setPlayer('p2', { team: [{ species: 'Shuckle', item: 'lumberry', moves: ['sleeptalk'] }] }); battle.makeChoices('move dynamicpunch', 'move sleeptalk'); assert(!battle.p2.active[0].volatiles['confusion']); }); it('should be eaten immediately when the holder gains a status condition', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: 'Charizard', item: 'lumberry', moves: ['outrage'] }] }); battle.setPlayer('p2', { team: [{ species: 'Toxapex', moves: ['recover', 'banefulbunker'] }] }); const attacker = battle.p1.active[0]; battle.makeChoices('move outrage', 'move recover'); attacker.volatiles['lockedmove'].duration = 2; battle.makeChoices('move outrage', 'move recover'); battle.makeChoices('move outrage', 'move banefulbunker'); assert.equal(attacker.status, ''); assert(attacker.volatiles['confusion']); }); });