'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Flame Orb', () => { afterEach(() => { battle.destroy(); }); it('should not trigger when entering battle', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [ { species: 'Magikarp', ability: 'swiftswim', item: 'focussash', moves: ['splash'] }, { species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect'] }, ] }); battle.setPlayer('p2', { team: [ { species: 'Breloom', ability: 'technician', moves: ['bulletseed'] }, ] }); battle.makeChoices('move splash', 'move bulletseed'); battle.makeChoices('switch 2', ''); assert.notEqual(battle.p1.active[0].status, 'brn'); }); it('should trigger after one turn', () => { battle = common.createBattle(); battle.setPlayer('p1', { team: [{ species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect'] }] }); battle.setPlayer('p2', { team: [{ species: 'Magikarp', ability: 'swiftswim', moves: ['splash'] }] }); const target = battle.p1.active[0]; assert.sets(() => target.status, 'brn', () => battle.makeChoices('move protect', 'move splash')); }); });