'use strict'; const assert = require('./../../assert'); const common = require('./../../common'); let battle; describe('Booster Energy', () => { afterEach(() => { battle.destroy(); }); it(`should not activate before Sticky Web when switching in`, () => { battle = common.createBattle([[ { species: 'Abra', ability: 'synchronize', moves: ['teleport'] }, { species: 'Iron Bundle', ability: 'quarkdrive', item: 'boosterenergy', moves: ['sleeptalk'] }, ], [ { species: 'Ribombee', ability: 'shielddust', moves: ['stickyweb'] }, ]]); battle.makeChoices(); battle.makeChoices('switch 2'); const bundle = battle.p1.active[0]; assert.equal(bundle.volatiles['quarkdrive'].bestStat, 'spa', `Iron Bundle's Speed should have been lowered before Booster Energy activated, boosting its SpA instead.`); }); });